Author Topic: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.  (Read 8460 times)

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Offline Khushrenada

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Offline Khushrenada

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #1 on: February 21, 2017, 02:42:59 AM »
Announcements


The following players have died:

lolmonade - Borg Queen (Killed by Vote)
Lucario - Beverly Crusher (Killed by Mafia)

Bad day for players with an L Username. Since lolmonade had no votes cast his way, the Borg Queen never activated and there are no other Borg members in the game.

That puts in a spot where there are 3 remaining Townie players and 3 remaining Mafia players. That means a player tie has been achieved by the Mafia and this game is over.

It's a MAFIA VICTORY!


The winners of Mafia LXXII are:

Stratos - Sela (Godfather)
Stevey - Gul Madrid (Mafia Investigator)
Silenced - Lore (Mafia Goon 1)
NWR_Insanolord - Eric Pressman (Mafia Goon 2)

The remaining townies alive who didn't get the job done are:

Dasmos - Townie (Way to show up!)
Stogi - Townie
TofuFury - Captain Picard (Townie Whore)


So, ends the game in the traditional NWR way. Mafia slowly eliminates the active townies and then control the game thanks to the inactive ones. Woo! Got to love it.

Finally, here is today's great moment in Picard leadership!



Feel free to comment on the game. Make it so!
« Last Edit: February 21, 2017, 03:23:29 AM by Khushrenada »
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Offline stevey

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #2 on: February 21, 2017, 03:27:51 AM »
Aw, I was looking forward to seeing if TofuFury could pull off a legendary upset and play a perfect game using his whoring to vote off the Godfather each remaining day.
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Offline Khushrenada

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #3 on: February 21, 2017, 04:09:02 AM »
I suppose in past games that could have been an option but the rules I established for this game stated that just a tie between townies and mafia had to be established for the mafia to win with no Borg around. As well, I never stated that the Godfather hit would be stopped if the godfather was voted out in the day unlike in past games.
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Offline Wah

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #4 on: February 21, 2017, 05:27:40 AM »
I lost because KHUSH DIDN'T GIVE ME MY ROLE!
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Offline lolmonade

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #5 on: February 21, 2017, 08:39:57 AM »

Dammit, Lucario, why didn't you take the bait early on in the game and counter vote against me when I voted against you?  lol

I'm torn.  I feel like I had to make a move one way or another this round, as I didn't get a single chance to assimilate ANYONE.  That plus the dwindling townie count meant I'd be more or less finished if I didn't get someone on my side.



Figured Silenced was a good target given he was consistently casting aspersions about me without making a vote against me.  The plan was to get him to vote for me, hopefully make a case to get the townies to vote against either him or someone lurking, and move on the next day with an opportunity to start assimilation.  I DID think Silenced was mafia, but even if he was a townie, I didn't think he'd get voted out.  Just wanted to get targeted to produce a chance. 


Kinda lame to get a cool role and not be able to do anything with it.  I don't regret my choice in the last round, but probably should have made a better attempt to find some townies to ally myself with earlier on, maybe that could have been enough to spare me.

Offline Silenced

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #6 on: February 21, 2017, 09:36:42 AM »
I'm happy.


I'll spill out my thoughts at some point but I've got class and I'm just happy I finally won one of these fairly
« Last Edit: February 21, 2017, 09:45:27 AM by Silenced »

Offline TofuFury

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #7 on: February 21, 2017, 10:37:48 AM »
Aw, I was looking forward to seeing if TofuFury could pull off a legendary upset and play a perfect game using his whoring to vote off the Godfather each remaining day.

I wouldn't have. I had my target set on you for the next round, which would've protected Stratos (though I had my sights set on him as well). I should've stuck with my gut and original votes for most of this game, but I can't be upset when there was no way for the town to confirm anything with night actions.

Congrats to the mafia for their win. When our detective was taken out so early, I had a strong feeling this would be the end result. As Picard, though, I had to keep trying and do what I could. I think the game was definitely over after the weekend break, based on voting participation. I have to give credit to Silenced, though, he played an excellent game.

With my role, I played a defensive game to minimize the threat of the borg. While I'm sure that disappointed Khush, lolmonade, and anyone hoping to see some borg chaos, I feel I made the right call, even with a town loss.

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Offline Silenced

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #8 on: February 21, 2017, 11:43:08 AM »
If there was any sort of mafia strategy, it just pretty much revolved around me running a circus in plain view while everyone else just operated behind my smokescreen. I figured if I could throw about some convincing logic and sway people with activity alone, I'd be able to take out a few townies before users started catching on.


Nobody ever caught me on my double standard with Lucario being a safe vote, because I ended up voting pokepal Day 1, which is arguably an even more secure option. He got quietly voted out and the typical disorder of Day 1 left pretty much all of us in the clear.


I actually did try and start a townie alliance to build up my credibility, which originally included Stogi and Mop, who I guessed were two of the regular innocents. Other than keeping up the appearance of a hard-working townsperson, I figured if I aligned hardcore with Stogi early on and put a lot of trust in him, he might function as a sort of ace in the hole should he return from inactivity. Day 2 otherwise went without any issues and TOP made for a pretty easy target to lynch.


Day 3, too much suspicion was on Insano, so I had to let that lynch go through. I wanted to keep my vote and pressure on Tofu rather than flip on the bandwagon, as I have no doubt that would have doomed me. Maintaining confidence in my own vote made me look more informed and townie-like rather than impulsive and dangerous. Despite that, I knew Tofu was possibly catching on and I had to throw him off me.


Day 4 I decided to take a step back and maybe let tensions divert elsewhere. I subtly threw in a vote against another easy target in nickmitch to see if it'd catch on and Tofu ended up taking me up on it. Once again, low voter turnout helped this go without a hitch.


Day 5 I expected to go completely differently. At this point in the game I knew lolmonade was going to vote against me and I figured Tofu would as well. Predictably, lolmonade made his move and I had to defend against him. The plan was always to lynch out lol that day; stevey investigated and found he was the Borg Queen. That left a few scenarios, such as 1) we lynch lolmonade, make the nightkill and win, 2) we lynch lolmonade, but the doctor gets off their ass and protects our nightkill--in which case I'm covered, since I just directed a successful vote against the Borg.


Instead, Tofu flipped on stevey, who I had publicly stated I had suspicions on. When things started to sway against him I made my move to try and convince Tofu of an alliance and that lolmonade was a greater threat. He took the risk and ended up changing to go against lolmonade. With Picard on our side, we were no longer a danger to the vote flip and we just coasted to victory.


I had Lucario/Dasmos pegged as the doctor but never decided on which one, and I often thought Dasmos was the Borg. Anything we didn't know, stevey just investigated and found for us. Stratos just played the quiet game and I put on a show.

Offline Khushrenada

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #9 on: February 21, 2017, 12:03:45 PM »
I lost because KHUSH DIDN'T GIVE ME MY ROLE!

And because you didn't really show up to play even after you learned you had a role.

However, in fairness, for the first time that I can ever recall, I did forget to send out a player the notice that they had a role. And it didn't have to be that way. Normally, after I've sent out all the roles, I would then check my sent messages in my pm box to make sure I hadn't missed anyone. So, I was thinking in my head after I finished sending out the notices that I should do my double check. But then I thought, why I am always doubting myself? I just finished going through everybody and sending their roles. It's not like there was a lot of people to lose track of. I didn't forget anyone so just move on. That's what I get for not double-checking and being lazy. There's a lesson for other hosts.

On top of that, I thought about sending a message to Lucario at the end of Day 1 to double check if he was going to use his protection on anyone since he hadn't sent one in but then I thought I shouldn't be managing the players and aiding them along if they forget things. But then Lucario disappeared. In fact, I don't think he logged on here for 3 - 4 days. Which is why the claim of him losing by not having his role is false. Maybe if he had shown up to play it might have helped the townie side win even if he thought he was just a townie. Much like Dasmos absence this game hurt the townies in lack of votes.

Since he finally showed up on Day 4, I sent him a message to ask if he was going to use his protection. The next day, he sent me a pm asking what protection and that he didn't get a role. That's when I had an Oh, crap, you gotta be kidding me moment and checked my sent messages to confirm that I had indeed forgot to send Lucario his notice. Total Insanolord mistake right there. That sucked. So, I let Lucario know his role and then asked if there was anyone he wanted to protect. His response was to go to the Dead Thread and basically inform the Mafia he had a role by telling everyone I forgot to give him his role. And that was it. Despite being around, he still never sent in any protections nor did he show up for the Day 5 vote.

So, easy to scapegoat me for forgetting to give him the role but even if I had sent him the info I'm not sure he'd have done anything with it considering his absence and general disinterest in the game. Finally, it should be noted that you can win the game as just a townie which something many players have done. Not having a role may make things a bit tougher but it's also a bit freeing in that you don't have to worry that your elimination from the game will also take away a townie role diminishing the townie's power. That's the story of Lucario and the forgotten role. Something for future hosts to remember. Always double check your work no matter how many games you've hosted.
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Offline Stratos

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #10 on: February 21, 2017, 02:23:58 PM »
Congrats and good game all.


Silenced definitely gets the MVP award as he did most of the leg work running interference.


My one winning moment was when Tofu called me out on exactly what I did, vote the bandwagon for Insano who was going to be voted out. My saving grace was knowing that there was no more investigator and the fact that it was true and I could have been declared guilty whether I voted or not. That decision by Tofu really felt like the moment things turned solidly in our favor.


We knew lolmonade was borg since Thursday/Friday and that was meant to be a trump play we could reliably get behind if one of us were threatened.
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Offline Mop it up

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #11 on: February 21, 2017, 02:59:57 PM »
Congrats to the Mafia team! Silenced is definitely MVP, good job guy.

It's too bad more people didn't follow my lead and had gone after stevey, which also may have helped expose Silenced as well, though Stratos could have been difficult to sniff out. From the start of the game, I wanted to give Silenced a break since he's had some rough games, even though I had suspicions of Silenced since day 2. I was also hoping that the Mafia would keep me around if I worked with him / them, but I think I was too close to figuring things out on day 3 for them to let me live.

Of course, even if people did take cues from my postings on day 3 and such, I'm not sure if there were enough active townies by that point to rally against the Mafia, especially with Silenced leading people astray. And the Borg stuff just made people be even less active. I still have no second thoughts about retiring this game after 75, a milestone it's clearly limping towards.

Offline Khushrenada

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #12 on: February 21, 2017, 03:21:39 PM »
I must say that I also enjoyed Silenced's play as I watched this game. He came to play hard and win and that's what he did. Quite a turn around from not even wanting to join in when sign-ups first started. He struck me as the MVP of this game as well.

Player I feel sorry about is ShyGuy. His day 1 investigation of Stratos was spot on but, due to the Godfather role, he only got back a townie result. He investigated Mop it up on Day 2 resulting in a second townie investigation further throwing him off track. However, he wanted to investigate Silenced for Day 3 but the Mafia made the Day 2 hit preventing that. Who knows? If ShyGuy survives that extra day, things may have changed a lot in this game.
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Offline Stogi

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #13 on: February 21, 2017, 03:22:59 PM »
I only voted once and it's for the Godfather.
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Offline Silenced

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #14 on: February 21, 2017, 03:31:38 PM »
I must say that I also enjoyed Silenced's play as I watched this game. He came to play hard and win and that's what he did. Quite a turn around from not even wanting to join in when sign-ups first started. He struck me as the MVP of this game as well.


I figured if I was going to play I was going to win, as townie or something else. I've never had a really good win before and I wanted to be able to show I could do it, and I wanted to do it without relying on lurking. I wanted it to be purely based off of deception and leading people astray and I'm really happy I ended up pulling it off.


Despite the inactivity, as the game went on there were a lot of moving parts and a lot of things that had to be kept in check or manipulated. That final day was pretty triumphant.

Offline lolmonade

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #15 on: February 21, 2017, 03:37:00 PM »
Can't deny the outcome, Silenced as the heavy shadow hand of the Mafia definitely was pivotal.


What's this about mafia ending on the site?

Offline ThePerm

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #16 on: February 21, 2017, 04:47:06 PM »
dang I wonder how this would have gone if you guys voted with me when I voted for Stratos. I went through his posts and I got a suspicious vibe, but I didn't really do much to make a case for others to vote. I got taken out that night.


I should have explained he only voted for people in the first few days who had been later proven to be townies. Mafia knows who we are, but not the other way around.

« Last Edit: February 21, 2017, 04:55:17 PM by ThePerm »
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Offline Khushrenada

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #17 on: February 21, 2017, 05:17:08 PM »
Can't deny the outcome, Silenced as the heavy shadow hand of the Mafia definitely was pivotal.


What's this about mafia ending on the site?

It's a possibility. It seems to be harder and harder for people to find the time to play or who want to sign up. As such we've gone through long periods between Mafia games. Things were kind of stagnant here between Mafia 67 - 68 with a long stretch of nothing happening. I sent out a pm to everyone who has been involved with this game to let them know of my goal of seeing the Mafia games at least reach game 75 as a sort of milestone and hopefully build up some enthusiasm for playing a few more rounds. While there was a bit of an uptick in activity, it seems to have trailed off a bit but I guess we'll see what happens as we are almost at 75.

I've tried to implement some changes that might help things like the majority vote rule to allow for longer days and more relaxed gameplay to give people more time to check in and get involved. It worked alright in Mafia 68 with a lot of activity over those days but it seemed to crash hard in Mafia 71 so I stuck with the normal single day format for this game. It just seemed to result in minority vote results with the majority abstaining. I still think the majority vote with longer days has the best potential to keep these games going and making it easier for anyone hosting but there's still the factor of participation by players.

For myself, Mafia 75 is my end goal for hosting. After that, I'm not sure I'll be hosting anymore. It's just tougher to do for me time-wise and I hate knowing that I've done better in the past on some games than the results I'm putting forth now. However, if other people want to take it on themselves to host games, they are more than welcome to. How many people will still be playing or want to keep playing is the big question. But I'd still be open to playing them. Or maybe I should watch from the sidelines and see how many people come to me for advice and could control the game without even playing. Ah, the possibilities. Regardless, that's what the talk of 75 being the end is about.
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Offline Stratos

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #18 on: February 21, 2017, 05:25:14 PM »
I need to host one more, as I did some pretty awesome ones in the past. Mop it up and I's Mafia Party game was pretty intense from a hosting standpoint, what with spreadsheets and RNG dice rolls and power ups coming into play.


I'll have to take some time off of work and time it for the breaks between school to ensure maximum focus.
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Offline pokepal148

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #19 on: February 21, 2017, 07:59:38 PM »
I am very strongly considering using a majority rule for Mafia 73, which will have an Ace Attorney theme. It's just so perfect. Cases in those games generally last 2 days, and the majority vote means we would hopefully see people actively trying to make a case against another player to try and sway the townie mob.

Offline ShyGuy

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #20 on: February 21, 2017, 08:08:05 PM »
I must say that I also enjoyed Silenced's play as I watched this game. He came to play hard and win and that's what he did. Quite a turn around from not even wanting to join in when sign-ups first started. He struck me as the MVP of this game as well.

Player I feel sorry about is ShyGuy. His day 1 investigation of Stratos was spot on but, due to the Godfather role, he only got back a townie result. He investigated Mop it up on Day 2 resulting in a second townie investigation further throwing him off track. However, he wanted to investigate Silenced for Day 3 but the Mafia made the Day 2 hit preventing that. Who knows? If ShyGuy survives that extra day, things may have changed a lot in this game.

HEY SILENCED! VEDETTA!!!!!

Offline Khushrenada

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #21 on: February 21, 2017, 08:20:43 PM »
I am very strongly considering using a majority rule for Mafia 73, which will have an Ace Attorney theme. It's just so perfect. Cases in those games generally last 2 days, and the majority vote means we would hopefully see people actively trying to make a case against another player to try and sway the townie mob.

Go for it. The majority rule is meant to give more opportunity for players to show up and vote as well as make it easier for the host. Of course, if a majority is reached, a host may have to suddenly spring into action to close the thread and move forward but that's where the night action phase can help you. I gave the night action phase a 12 hour (half day period) since a day could end unexpectedly but that was the maximum length. If night actions are sent sooner, then you don't have to wait the full 12 hours and could launch another day when it is a bit more convenient for you or at a better scheduling point in case the next day goes the full 48 hours or whatever deadline you give it. So far I've been the only one to try it but I'd love to see some feedback on what another host thinks or how they might work it.
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Offline Silenced

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #22 on: February 21, 2017, 08:24:27 PM »
I must say that I also enjoyed Silenced's play as I watched this game. He came to play hard and win and that's what he did. Quite a turn around from not even wanting to join in when sign-ups first started. He struck me as the MVP of this game as well.

Player I feel sorry about is ShyGuy. His day 1 investigation of Stratos was spot on but, due to the Godfather role, he only got back a townie result. He investigated Mop it up on Day 2 resulting in a second townie investigation further throwing him off track. However, he wanted to investigate Silenced for Day 3 but the Mafia made the Day 2 hit preventing that. Who knows? If ShyGuy survives that extra day, things may have changed a lot in this game.

HEY SILENCED! VEDETTA!!!!!


Get @ me fool

Offline Stratos

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #23 on: February 21, 2017, 11:27:01 PM »
Man, we can't talk about Mafia dying, Vedettas are making a comeback!
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Offline nickmitch

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Re: Mafia LXXII: Star Trek Universe. Day 6. Transporter Malfunction.
« Reply #24 on: February 22, 2017, 12:05:57 AM »
Lol, I totally forgot about this game.
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