Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RickPowers

Pages: 1 2 [3] 4 5 ... 50
51
Nintendo Gaming / RE: Wii Loading Times
« on: November 21, 2006, 07:58:26 AM »
Zelda definitely has loading times, but does an excellent job of masking them, similar to Metroid on the GameCube.

52
Nintendo Gaming / RE:OFFICIAL Ask Random Questions About Wii Thread
« on: November 21, 2006, 03:34:10 AM »
Quote

Originally posted by: MedievalMan
Although, from reviews I've read, a lot of people feel the Zelda controls are just "tacked" on (which I suppose is true from a development standpoint.)  I would have liked to see actual sword strokes converted from Wii controller --> game accurately, instead of the more "digital" conservative control Nintendo went with.

My point is, there's not much reason to play Zelda on Wii over Zelda on Gamecube (which I already own).

A few questions:

1) Can you play the Wii games (ie. bowling) multiplayer by just passing the remote around and taking turns?  I want to buy a Wii, but at $70 Cnd a pop, the controllers are a fortune.

2) Will Super Smash Brothers Brawl utilize the Wii controller for sensing of the fighting moves?  This would be damn cool, but perhaps too frantic (as Smash Brothers is very frantic gameplay).   Then again, look at some people on YouTube playing Wii Boxing...

I hope they do.. else what's the point of releasing the next Smash Brothers on Wii if they don't take advantage of the new controls (as the Wii isn't really significantly better than the GC in the graphics department.)


I can say with absolute certainty, having played the GameCube version of Twilight Princess, that the Wii version's controls do NOT feel tacked on.  The Wii version "feels" better and more responsive.  The reason to play Zelda on the Wii is that it's the superior experience, period.

As for your questions ...

1) I believe you can, though if you have multiple controllers, they rumble and make a chime when it's your turn, so if someone wanders off to the kitchen to get a beer or something, they'll know you're waiting on them.  I'll have to check to be sure.

2) If I remember correctly, they've stated that Super Smash Bros. Brawl would be playable either with Wii controllers, or with the GameCube controllers, though this was over a year ago and may have changed by now.  I agree that if they don't use the Wii controllers or give people a reason not to use them, there doesn't seem to be much of a point.  Every Nintendo game should show off the new control scheme, not regress.  It's part of taking a leadership position.

53
Nintendo Gaming / RE: Clips on back of classic controller?
« on: November 21, 2006, 03:21:17 AM »
No idea.  Doesn't hook onto the Wiimote like you would think.  Clearly, there was some expected use, but Nintendo has been mum.  I'll check around and see what I can find out.

54
Nintendo Gaming / RE: The sensor bar is watching you...
« on: November 21, 2006, 02:52:40 AM »
Nyko is on record as saying that they're working on a wireless sensor bar, which I can only assume is actually a battery powered bar.  Make it a bit thicker, shove some AA batteries in the middle, and you're golden.  Since it doesn't actually communicate with the main console, there's no reason why this couldn't be done.

55
TalkBack / RE: IMPRESSIONS: Wii
« on: November 21, 2006, 02:51:10 AM »
Dissing Pinball ... why I oughtta ...

56
TalkBack / RE: REVIEWS: The Legend of Zelda: Twilight Princess
« on: November 21, 2006, 02:49:05 AM »
I have to say that I haven't had any issues with controlling the sword either.  A little shake, and it comes right out when I need it.  In fact, it's sensitive enough where it comes out when I don't want it to sometimes, but that doesn't really effect anything.  If Jonny was having issues with that, I'd have to think that there might be some wireless interference in his play location, or possibly a defective accellerometer in the Wiimote.

Quote

Originally posted by: Klapaucius
Quote

Originally posted by: Bill Aurion
Aha, if you tried bow aiming on the Wii version, you'd never go back to analog controls ever again...


Maybe, as a novelty, but I don't think it can be as quick or as intuitive (maybe, after a lot of practice...) as playing Zelda with a normal GCN pad.

If and when I eventually get a Wii, I may pick up TP for the novelty of the Wii controls. But really, I'm sticking to what I know for the game I know. I don't want to be fumbling around aiming my wrist at little specks on a screen, when I know I can do it in a split second using an analogue stick.


Statements like this before someone has used the Wiimote in this game just crack me up.  It's normal to distrust something so new that you can't quite get your head around it.  That's fine.  But the fact is, until you actually pick it up and try it, you really have no idea how intuitive and comfortable it is.  And if you aren't convinced by the ridiculously high scores that Zelda's getting, or by all the people telling you how much better the Wiimote is than the old analog sticks, then all I can really tell you is to find a friend who has it and try it for yourself.  Give it half and hour, and I swear to you that you're going to wonder how you could have ever doubted us.

57
TalkBack / RE:IMPRESSIONS: Red Steel
« on: November 21, 2006, 02:38:17 AM »
Quote

Originally posted by: mantidor
Reading the impressions and a couple of posts in this thread has made me realize that now I can't trust reviews at all, even less than before ...


You shouldn't trust any one review.  Reviews are opinions, and everyone has one, just like ... noses.  

Seriously, you could do what I do, which is find the one reviewer who's previous reviews pretty closely align with your own tastes, or you can check all reviews in aggregate and go based on that.  But for the most part, reviews are just a snapshot in time, colored by expectations and perspective, and that all needs to be taken into account when you evaluate a review.

58
TalkBack / RE: REVIEWS: Excite Truck
« on: November 21, 2006, 02:34:35 AM »
I'm really surprised that Jonny didn't mention that the tutorial mode is a required play-through before you can get to the main game, and that it's like 20 stages long, and boring as hell.  I had a major problem with that, so much so that it's turned me off of the game entirely.

59
Nintendo Gaming / RE: The sensor bar is watching you...
« on: November 21, 2006, 02:24:25 AM »
So here's the thing.  The sensor bar doesn't actually sense anything.  The Wiimote does all the heavy lifting.  All the Sensor Bar does is send out a couple of infrared signals that the Wiimote can "see".

But Rick, what about the cable going to the Wii?  Surely the sensor bar is sending information to the console?

Hate to break it to you, but that's actually just a tiny power cable.

Want proof?  Go into the calibration mode.  Notice how when you move the Wiimote around, the two "lights" (emitted by the sensor bar) move in the opposite direction.  That's because you're seeing things from the perspective of the Wiimote.

60
Nintendo Gaming / RE: About the launch titles
« on: November 21, 2006, 02:19:13 AM »
Not every console gets a launch title with average ratings of 97%.  I fail to see how that, coupled with some 8.0-8.5 games, is a problem.

61
Nintendo Gaming / RE: Loading noises
« on: November 20, 2006, 02:20:22 PM »
Yep, totally normal.  Probably checking the disc to see if there is updated software on it, not to mention loading the Wii Channel stuff.

62
There's a key by the cyclops lasery statue, "hidden" in a corner.  That'll get you into the next room.  It's so easy to find that you're going to nunchuk yourself when you find it.

63
Nintendo Gaming / RE: Official *I DON'T HAVE A WII* thread!
« on: November 20, 2006, 09:48:52 AM »
So when I need someone to design me some sort of steel container to hold soil in a very specific configuration, you're the guy?

64
Nintendo Gaming / RE: Next Wii shipment??
« on: November 20, 2006, 09:23:18 AM »
I've been told that shipments go out this week (starting today) and every week through the end of the year.

65
Caliban ...

If you're stuck where I was in the mines, it's probably because you missed a key.  Go back to the room with the water spiders (who's name escapes me) and it should be on the left side (if you're facing north) in an underwater chest.

Jon ... the fishing is tricky, I was only able to catch fish in that one spot.  Later, even using bait, I can't seem to land a fish.  I know exactly how to do it, and can get them hooked, but for some reason, keep losing them at the end.  I can only assume you get a real pole later, based on the previous fishing demo.

66
Nintendo Gaming / RE: My Wii stopped recognizing my remote
« on: November 20, 2006, 08:37:19 AM »
Manual?  This thing came with a manual?  Interesting.  I was pretty sure mine came with a thick stack of paperback books, and I thought mine was part of a shipment intended for Barnes & Noble, but the Wii played the same, so I didn't worry about it.  I might have to go through there and see if one of them might be a manual.

67
Nintendo Gaming / RE: Wii arcade
« on: November 20, 2006, 08:34:18 AM »
Wiindex.  That's both awesome and litigious.  I like it.

68
Nintendo Gaming / RE: My Wii stopped recognizing my remote
« on: November 20, 2006, 08:12:06 AM »
It depends.  Other RF interference can cause you to lose sync, especially with other active Bluetooth devices around.  When you turn on your new remote for the first time, it should try to sync automatically, but it's possible that it might fail.  The procedure above forces it.

69
With something as relatively complex as the Wiimote, I don't know why you'd want to risk third-party crap.  Let them stick to making stands and cases and stuff.  Maybe Nunchuks, though they still have accellerometers in them.

70
Nintendo Gaming / RE: My Wii stopped recognizing my remote
« on: November 20, 2006, 08:00:38 AM »
If you need to resync, what you need to do is press the hidden SYNC button under the front flap of the Wii.  Immediately after, press the sync button under the battery cover of your Wiimote.

The controller that comes with the console comes pre-synced (according to my source at Nintendo), while the others will need to be synced in a similar manner.

They use Bluetooth, so you have to do it this way so that they can exchange the keys properly.

71
Nintendo Gaming / RE: Wii Controller gloves...worth it?
« on: November 20, 2006, 07:56:50 AM »
After one day of playing Zelda I noticed the "sweaty palm effect" on the Nunchuk.  It wasn't nearly as noticeable on the Wiimote, and I think that the shape is partly because of that.  I'd say that for grip, it's unnecessary.

That said, each Wiimote has memory in it on which you can store your Mii.  A colored remote sleeve might help differentiate which Wiimote your Mii is on.

Christ, my spellcheck is really going crazy on all this new stuff.

72
The cat one is ridiculously tricky considering how close to the beginning of the game it is, and the fact that you're told about it before you get the required quest item.

Since I had just got done herding goats, I naturally tried to herd the cat, which went about as well as you would expect given the phrase.

73
Nintendo Gaming / RE:Wii sports Pwnz!!!
« on: November 20, 2006, 05:41:46 AM »
My wife beat me at Baseball.


74
Nintendo Gaming / RE:Gamespot Zelda Review
« on: November 20, 2006, 05:37:03 AM »
Quote

Originally posted by: zakkiel
Your logic is kind of confused. You cannot simultaneously have an opinion and not believe it to be true. If you didn't think it was true, it wouldn't be your opinion. If you think something is true, and someone else disagrees, you are logically compelled to believe that person is wrong. If you have an opinion, you must believe it more than merely your opinion, you must believe it to be  a true statement about the world. You cannot both think a game is good and think that people who say it isn't aren't wrong.

You can, of course, say "I had fun playing this game," and still think it possible for other people not to, which is what I imagine you're conflating with having an opinion about the game. But almost no review puts itself in these terms. In fact, they're loaded with "Is X worth the price?"

In short, if we accept that your interpretation that a review is entirely subjective, then every objective claim in a review is at best a category mistake, and at worst flat-out lies. And the fact is, you aren't willing to bite that bullet, I'm betting. You aren't going to stop claiming some games are good, and some are bad. So that leaves us with reviews as right and wrong. And the Gamestop review is just wrong.


Wow ... where to start?

Yes, you can have an opinion and not believe it to be true.  Call it playing Devil's Advocate, call it being open-minded, call it baiting people for the sake of traffic.  There are multitudinous examples that you can most definitely hold an opinion that you do not believe in.

Look, I've been a journalist, paid and unpaid, in gaming, technology and many other subjects for well over a DECADE.  On this particular note, you are completely offbase.  You've stepped away from having an opinion yourself to claiming your position as fact.  A review is in no way, shape, or form any sort of unbiased dissertation of any kind.  By definition, people are biased, and while you can control for that bias, reviews are not now, nor have they ever been a place where that happens.

With that, I'd say that this "conversation" had pretty well run it's course, since you are not stating anything new to back up your opinion.  While dusty and rust-covered, I'm certain that my ban-stick is still in working order and it's been a while since I was able to abuse that power, so I'd suggest leaving this to realm of "The guy at GameSpot clearly hates Nintendo and Nintendo Fans" and to cease criticizing any sort of methodology that may or may not be in place.

Capiche?


75
Nintendo Gaming / RE:Gamespot Zelda Review
« on: November 20, 2006, 04:41:47 AM »
Quote

Originally posted by: hudsonhawk
Average game score by publication:
1Up:  69.9%
Game Informer:  73.0%
Gamespot:  68.0%
IGN:  70.3%
Nintendo World Report:  71.2%*

The median would be more telling here, but this is the best list I could find (from gamerankings.com).  I was surprised by what you said, since I do in fact read Gamespot's reviews all the time and find their scale the least skewed of everyones.  By this measure, they have the lowest average score of all the major publications.  Are you sure it's them that's biased?

*Obviously NWR reviews a very different selection of games from everyone else, but I just wanted to put it up there for curiosity's sake.


Well, if we're going to start talking statistics ...

It might be fun* to actually perform a series of analyses ... regression, ANOVA, etc, and see just how consistent these scores are.  That would pretty well indicate if the entire system is flawed or not.  However, my hypothesis would be that it's not the review system, but the fact that the reviewers pretty much select which games they review, and will tend to avoid middling game (while occasionally reviewing a super-crappy game to write the obligatory scathing review).

* Fun meaning I have no life and live for multiple data regression analysis.

Pages: 1 2 [3] 4 5 ... 50