Author Topic: Mario Galaxy  (Read 237126 times)

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Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #775 on: November 15, 2007, 07:18:38 AM »
Quote

Originally posted by: ShyGuy
Well, in sunshine, you could do a few levels in a world and then another world would open up, so you could have multiple worlds open at a time. At least that's how I d did it.


You can do that as well in Galaxy. In fact you can skip worlds if you want. The only requirement is to beat Bowser's stronghold that gets unlocked after so many stars, similar to Mario 64 and the keys.
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Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #776 on: November 15, 2007, 07:19:36 AM »
BTW, is it just me or is this game gorgeous in places? My jaw has dropped more then once, some of the visuals (especially bosses) are truly stunning and almost look pixar-ish.
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Offline Nick DiMola

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RE:Super Mario Galaxy
« Reply #777 on: November 15, 2007, 07:29:32 AM »
Quote

Originally posted by: GoldenPhoenix
BTW, is it just me or is this game gorgeous in places? My jaw has dropped more then once, some of the visuals (especially bosses) are truly stunning and almost look pixar-ish.


This game is definitely stunning in places. First one that comes to mind is the Queen Bee sequence early in the game. Beautiful fuzziness! Plus the world that surrounds her is so vibrant and beautiful it is without a doubt, awe-inspiring.
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Offline Luigi Dude

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RE:Super Mario Galaxy
« Reply #778 on: November 15, 2007, 08:29:23 AM »
Well I beat the game last night.  Since I'm not good at explaining things I'll just say my thoughts in simple terms.

F*CKING AMAZING

A TRUE MASTERPIECE

BEST VIDEOGAME SINCE SUPER MARIO BROS 3


Can't wait to get all those remaining stars.
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Offline Kairon

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RE: Super Mario Galaxy
« Reply #779 on: November 15, 2007, 09:55:39 AM »
This game NEVER slows down.
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Offline NWR_pap64

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RE: Super Mario Galaxy
« Reply #780 on: November 15, 2007, 10:33:35 AM »
Does the game run at 30 FPS or 60 FPS? I read some reviews that the game stays at a constant 30 while other reviews say that the game runs at 60.
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Offline Caliban

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RE: Super Mario Galaxy
« Reply #781 on: November 15, 2007, 10:36:24 AM »
I didn't think this game would look much better after having collected 30+ stars...yet I'm at the Gusty Garden Galaxy and I find myself wanting someone to invent a gravity device so that we can have gardens just like those that I'm staring at in a manner of 'HOLY COW!'.  

Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #782 on: November 15, 2007, 10:44:51 AM »
I'm not sure all I can say is that is runs PERFECTLY and silky smooth.
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Offline Tanookisuit

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RE: Super Mario Galaxy
« Reply #783 on: November 15, 2007, 11:09:06 AM »
WIN GET!  Now that I've "beaten" the game, I'm going to slow down for the next 60 stars.

Offline Bill Aurion

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RE:Super Mario Galaxy
« Reply #784 on: November 15, 2007, 12:00:00 PM »
Quote

Originally posted by: pap64
Does the game run at 30 FPS or 60 FPS? I read some reviews that the game stays at a constant 30 while other reviews say that the game runs at 60.

It's definitely 60...
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Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #785 on: November 15, 2007, 12:03:44 PM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: pap64
Does the game run at 30 FPS or 60 FPS? I read some reviews that the game stays at a constant 30 while other reviews say that the game runs at 60.

It's definitely 60...


If it is indeed 60fps I am even more disappointed in 3rd parties. SMG is an amazing game visually, sometimes jaw dropping with stunning draw distances, and if it can maintain 60fps why can't 3rd parties make some visually impressive games even if the framerate was chopped to 30fps.
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Offline Kairon

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RE: Super Mario Galaxy
« Reply #786 on: November 15, 2007, 01:05:50 PM »
Because in the real world, you have to render the GROUND. SMG is lucky because they're in empty space with nothing to render but a couple of orbs.
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Offline Tanookisuit

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RE: Super Mario Galaxy
« Reply #787 on: November 15, 2007, 01:07:47 PM »
There's tons of ground, and tons of huge environments in SMG.  There's no excuse for 3rd parties.  I have to say, I encountered 1 area of slowdown in the game so far, but it was during a CRAZY scene with tons of enemies and environments.

Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #788 on: November 15, 2007, 01:30:40 PM »
Quote

Originally posted by: Kairon
Because in the real world, you have to render the GROUND. SMG is lucky because they're in empty space with nothing to render but a couple of orbs.


I think you lied about playing the game now! There are some massive stages with tons going on. I refuse to give 3rd parties a free ride for the crap they put on Wii, SMG is proof positive it is possible to get amazing visuals off of Wii without sacrificing much.
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Offline Bill Aurion

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RE: Super Mario Galaxy
« Reply #789 on: November 15, 2007, 01:32:31 PM »
I've only encountered slowdown once when I faced off against the icicle boss on Freeze Flame Galaxy...Stupid jerk knocked me into the water and the "freeze" effect along with the enemies, etc, produced a slight framerate drop...  Hardly annoying, though...
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Offline Kairon

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RE:Super Mario Galaxy
« Reply #790 on: November 15, 2007, 03:12:07 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Because in the real world, you have to render the GROUND. SMG is lucky because they're in empty space with nothing to render but a couple of orbs.


I think you lied about playing the game now! There are some massive stages with tons going on. I refuse to give 3rd parties a free ride for the crap they put on Wii, SMG is proof positive it is possible to get amazing visuals off of Wii without sacrificing much.


Hmm.. I know what you're referring to, but I'm still convinced that the SMG concept was lucky in a lot of ways... but yeah, the Nintendo technical wizards are at it again!  
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #791 on: November 15, 2007, 03:14:38 PM »
Quote

Originally posted by: Kairon
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Because in the real world, you have to render the GROUND. SMG is lucky because they're in empty space with nothing to render but a couple of orbs.


I think you lied about playing the game now! There are some massive stages with tons going on. I refuse to give 3rd parties a free ride for the crap they put on Wii, SMG is proof positive it is possible to get amazing visuals off of Wii without sacrificing much.


Hmm.. I know what you're referring to, but I'm still not convinced that the SMG concept was lucky in a lot of ways... but yeah, the Nintendo technical wizards are at it again!


Well I can't really blame you for your comments, we KNOW the 3rd parties own you!  
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Offline stevey

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RE: Super Mario Galaxy
« Reply #792 on: November 15, 2007, 05:10:55 PM »
Crap, people already beat the game!? and I just bought today x_x
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Offline ShyGuy

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RE: Super Mario Galaxy
« Reply #793 on: November 15, 2007, 07:10:20 PM »
Don't worry Stevey, I have quite a ways to go.

I just wanted to say: CO-STAR MODE IS AWESOME. Every Wii game must implement this feature.

Offline 18 Days

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RE: Super Mario Galaxy
« Reply #794 on: November 16, 2007, 01:00:01 AM »
Everyone's seen gamerankings right? Playstation: Offical Mag gave the game 10/10.
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Offline BlackNMild2k1

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RE: Super Mario Galaxy
« Reply #795 on: November 16, 2007, 02:42:47 AM »
OPM rated SMG? What is the world coming to?

Offline Nick DiMola

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RE:Super Mario Galaxy
« Reply #796 on: November 16, 2007, 03:13:13 AM »
Quote

Originally posted by: 18 Days
Everyone's seen gamerankings right? Playstation: Offical Mag gave the game 10/10.


Well maybe I can actually trust OPM reviews now, since clearly their taste is excellent
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Offline TrueNerd

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RE: Super Mario Galaxy
« Reply #797 on: November 16, 2007, 08:35:59 AM »
This game makes everything else ever look stupid.  

Offline NeoThunder

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RE: Super Mario Galaxy
« Reply #798 on: November 16, 2007, 11:23:09 AM »
holy crap.....this game is soooo epic

This game looks beautiful, it's a fresh new inovative game.  having not gotten too far into the game the boss battles are pretty awesome.

The MUSIC!!!!!!!!!

The Music is something far out and beyond what you would think and expect though, to know what i mean, all you have to do is play one of the first two big boss battles.

There is no reason to review this game, just go buy it
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Offline NWR_pap64

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RE: Super Mario Galaxy
« Reply #799 on: November 16, 2007, 04:01:44 PM »
I finally got the game and my first impression is...I AM WAY TOO TIRED TO PLAY THIS GAME!

Seriously, my heart is not into it right now. I need rest...
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