Author Topic: Mario Galaxy  (Read 237743 times)

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Offline Nick DiMola

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RE: Super Mario Galaxy
« Reply #750 on: November 14, 2007, 03:14:00 AM »
THIS GAME IS AMAZING. It literally makes me giddy with joy. It's so good I'm speechless.
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Offline NWR_insanolord

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RE: Super Mario Galaxy
« Reply #751 on: November 14, 2007, 04:43:52 AM »
I can't help but smile when I'm playing this game, it's such an unbelievable experience. There's only one other game that does that to me, Super Mario Bros. 3, and I consider that game the greatest ever made.  It's a game that got a huge amount of hype leading up to released and somehow manages to live up to all of it and then some.
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Offline Kairon

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RE:Super Mario Galaxy
« Reply #752 on: November 14, 2007, 06:41:13 AM »
Roommate and I just beat the game. He played a chunk of the middle without me but I was his co-star in the beginning and end.

I was about to make a flippant remark about how the game ends at 60, but guy's, it doesn't. THE GAME JUST GETS BETTER ONCE YOU BEAT IT.
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Offline ShyGuy

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RE: Super Mario Galaxy
« Reply #753 on: November 14, 2007, 06:51:30 AM »
I got up early to play a couple of levels this morning. I'm planning on picking up MOHH2 today, so I will have to balance between the two games.

Offline Mashiro

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RE: Super Mario Galaxy
« Reply #754 on: November 14, 2007, 09:26:07 AM »
That's great to hear Kairon!

GP I just beat the second galaxy boss and I completely agree with you.

I also completely love the fact that already some classic Mario songs have come back. The Super Mario Bros. 3 stage music for the special stage "Sweet Sweet Galaxy" . . . or was it planet . . . w/e was fantastic. Bowsers remix from SM64 was also great.

So far all the stage designs are extremely fun and I'm having a blast =D  

Edit: Oh and Koji Kondo and his team should be given an award for all the original music in this game so far. The best Mario music i've heard in a long long time.

Offline Bill Aurion

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RE:Super Mario Galaxy
« Reply #755 on: November 14, 2007, 09:47:57 AM »
Quote

Originally posted by: Mashiro
The Super Mario Bros. 3 stage music for the special stage "Sweet Sweet Galaxy" . . . or was it planet . . . w/e was fantastic. Bowsers remix from SM64 was also great.

You'll be hearing a lot of it...

Of the new music, I particularly love the theme from (third world spoilers) Ghostly Galaxy...It's incredibly moody...
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Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #756 on: November 14, 2007, 09:58:17 AM »
What I love about the game is the level variety, it has planetary levels with many little planets and it has ones for more traditional platforming in large levels.
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Offline Mashiro

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RE: Super Mario Galaxy
« Reply #757 on: November 14, 2007, 10:47:56 AM »
Yeah I must say, the mix of "traditional" platforming is placed in the game so flawlessly that you really don't even notice the switch.

It all just flows well together.

Offline Tanookisuit

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RE: Super Mario Galaxy
« Reply #758 on: November 14, 2007, 11:05:01 AM »
Yes yes yes.  It is very very good.  My roommate and her boyfriend just WATCHED me play for about an hour, and they aren't Nintendo people (she's not even a videogame person!).  This is a great game.

Offline mantidor

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RE: Super Mario Galaxy
« Reply #759 on: November 14, 2007, 03:02:04 PM »
I got it!

I just wanted to say the game is awesome and to stay away from this thread until I get all stars.
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Offline wulffman04

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RE:Super Mario Galaxy
« Reply #760 on: November 14, 2007, 03:08:39 PM »
The only complaint I've been hearing (I'm not playing it because I don't have a wii *gasp*) is that there is not a whole lot of free roaming. ex: each star for most planets puts you on a relatively linear path. Is this true? If not, how many levels are very open?
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Offline IceCold

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RE: Super Mario Galaxy
« Reply #761 on: November 14, 2007, 03:21:44 PM »
You just hit on the key difference between Galaxy and the other 3D Marios - from what I've played so far, it's much closer to the 2D games in the sense that the object of most stages is to move along past obstacles and planets to get to an eventual goal. Maybe later on there will be bigger areas to explore and more open-ended Star hunts.. Actually, there are a few of those already, but as I said, I haven't played much at all.
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Offline Bill Aurion

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RE: Super Mario Galaxy
« Reply #762 on: November 14, 2007, 03:52:34 PM »
I would say about an 80-20 ratio of linear-to-free-roaming...Though it really depends on what your definition of free-roaming is considering there are sometimes multiple paths you can take in the linear parts...In the end it doesn't matter... =)
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Offline Kairon

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RE:Super Mario Galaxy
« Reply #763 on: November 14, 2007, 04:35:33 PM »
Yeah, an 80-20 linear-free roaming ratio sounds about right. But don't worry, there's more free roaming deeper in the game than what you see in the beginning.
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Offline Mashiro

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RE: Super Mario Galaxy
« Reply #764 on: November 14, 2007, 05:00:28 PM »
The whole design of galaxy makes it seem less "linear" and more "original" than anything else. The ability to run every-which-way around smaller planetary bodies and other objects leads to a lot of discovery that isn't necessarily as free-roaming of an experience as SM64 but very enjoyable none the less because it is so different than what we are used to in a typical Mario platformer.

The execution in the level design thus far is flawless =)

Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #765 on: November 14, 2007, 05:01:23 PM »
Quote

Originally posted by: Mashiro
The whole design of galaxy makes it seem less "linear" and more "original" than anything else. The ability to run every-which-way around smaller planetary bodies and other objects leads to a lot of discovery that isn't necessarily as free-roaming of an experience as SM64 but very enjoyable none the less because it is so different than what we are used to in a typical Mario platformer.

The execution in the level design thus far is flawless =)


Actually I wouldn't be surprised if the game actually has MORE to explore than Mario 64 when it is all added up, especially the bigger worlds.  
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Offline Bill Aurion

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RE:Super Mario Galaxy
« Reply #766 on: November 14, 2007, 06:16:04 PM »
Quote

Originally posted by: Mashiro
The execution in the level design thus far is flawless =)

I wouldn't expect anything but flawless considering the brilliance of the level design in Donkey Kong Jungle Beat...
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Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #767 on: November 14, 2007, 06:39:36 PM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mashiro
The execution in the level design thus far is flawless =)

I wouldn't expect anything but flawless considering the brilliance of the level design in Donkey Kong Jungle Beat...


Not to take anything away from the development team but I think the level design has alot to do with Miyamoto, the game oozes his touch.  
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Offline Nick DiMola

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RE:Super Mario Galaxy
« Reply #768 on: November 15, 2007, 12:44:30 AM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mashiro
The execution in the level design thus far is flawless =)

I wouldn't expect anything but flawless considering the brilliance of the level design in Donkey Kong Jungle Beat...


Not to take anything away from the development team but I think the level design has alot to do with Miyamoto, the game oozes his touch.


Agreed, but you can definitely see the DKJB in it as well. The combination of Miyamoto and this team is total brilliance. I hope they are already working on a new Mario, after seeing just a small amount of Galaxy I know for sure that I want to see more out of this "dream team."
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Offline Ceric

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RE: Super Mario Galaxy
« Reply #769 on: November 15, 2007, 12:49:51 AM »
On the whole this is more linear akin to the 2D games.  I think that's a very good thing.  I enjoyed the 2D games and I didn't like the 3D games nearly as much.  Mostly because the goals became extremely fuzzy at points.  What can I say I'm not a Sandbox Gamer.
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Offline Stogi

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RE: Super Mario Galaxy
« Reply #770 on: November 15, 2007, 02:10:52 AM »
Must..........not.........buy.............game..........yet!
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Offline Caterkiller

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RE:Super Mario Galaxy
« Reply #771 on: November 15, 2007, 06:20:14 AM »
I am having such a blast with this game! Im waking up early again to play befor work, and im rushing home as soon as possible to play befor I sleep! I love this feeling!

The Jungle Beat team is AMAZING! Whipping off of dandy lions, and skating on ice, just like DK did in his game! It's a freakin blast!

I don't care how much blood and guts this game doesn't have, if any given game playing person who enjoyed these types of games back in the NES days can't enjoy this, then well I feel sorry for them.  
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Offline Kairon

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RE: Super Mario Galaxy
« Reply #772 on: November 15, 2007, 06:47:11 AM »
Skating. Skating is a small touch, but so awesome. They need to make an entire game around it... try holidng down Z while skating for more awesomeness.
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The sun, for sorrow, will not show his head:
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Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #773 on: November 15, 2007, 07:06:26 AM »
I don't know why people are accusing it of being linear, Sunshine was just as linear, and Mario 64 was pretty linear as well though you could get a star other than the one you chose from time to time.  
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Offline ShyGuy

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RE: Super Mario Galaxy
« Reply #774 on: November 15, 2007, 07:16:38 AM »
Well, in sunshine, you could do a few levels in a world and then another world would open up, so you could have multiple worlds open at a time. At least that's how I d did it.