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Gaming Forums => Nintendo Gaming => Topic started by: ThePerm on May 09, 2006, 06:03:00 PM

Title: Mario Galaxy
Post by: ThePerm on May 09, 2006, 06:03:00 PM
the levels look really good, but mario's character model really sucks    
Title: RE:Mario Galaxy
Post by: The Omen on May 09, 2006, 06:21:38 PM
Quote

the levels look really good, but mario's character model really sucks


Thankfully Nintendo has ...oh...about 6 months to fiddle around with our plumber friend.
Title: RE: Mario Galaxy
Post by: norebonomis on May 09, 2006, 06:31:41 PM
what an utterly strange mario titles.... and zelda with what looked like a giant electro magnet..

wiird
Title: RE: Mario Galaxy
Post by: Mario on May 09, 2006, 06:36:55 PM
What's wrong with it? Looks perfect to me.

Game of the show! Anyone know if this is going to be playable?
Title: RE: Mario Galaxy
Post by: mantidor on May 09, 2006, 06:50:27 PM
I really, really liked what I saw. But I honestly thought that the only game that was going to use the nunchuck from Nintendo was going to be Metroid Prime 3 because Retro asked for it, but at the end they also used it for Mario and Zelda, see Nintendo? westerns sometimes have great ideas as well!

Title: RE:Mario Galaxy
Post by: Byron on May 09, 2006, 06:57:30 PM
And the way Mario keeps on running and jumping from small planet to planet reminds me of Sonic Adventure 2 where you just keep on running and jumping from platform to platform until you reach the end of the level.

I hope this game doesn't go the way of Sonic.
Title: RE:Mario Galaxy
Post by: nemo_83 on May 09, 2006, 07:02:20 PM
The good:  Platforming and the smoothest graphics shown.  Another plus is unlike the new Sonics the new Mario makes me want to give it a try whether I like it or not, I have to try it.  It is something different which can't be said for Sonic.

The bad:  It's too different.  Did someone say Mario in Space?  Suddenly Mario is nolonger a plumber, he is nolonger even in the Mushroom Kingdom; he is a celestial being, this is actually kind of creepy when you consider the theme at hand.  Mario is a symbol for the player, and the video shown explores the idea of microcosm and macrocosm; we have Mario exploring these small imitations of the world he is from.  It is just weird and honestly, they should have taken this concept and made an original game with an original character without a ton of expectations.  This could have been their original IP, they need to explain why this had to be a Mario game, cause I'm sure it didn't start out that way.  But I will admit, the galactic theme is growing on me, giving me hope for vast exploration like Spore.  While it is offsetting to nolonger have Mario on a planet, now he is a deity (you don't need much of a story to wow people with this idea, it really alters the perception of the past games), and the aesthetics we have come to relate to his existence and reality are painted over the galaxy.  It truly is Mario's Galaxy.

The ugly:  I was in the belief that the new Mario Bros for Wii would be the game that showed us how to control a character without the use of an analog stick, I was expecting for it to be that genius revolutionary game.

I was caught off guard that Red Steel was the most innovative game shown.  
Title: RE: Mario Galaxy
Post by: Avinash_Tyagi on May 09, 2006, 07:03:53 PM
Mario has always been the God of gaming
Title: RE:Mario Galaxy
Post by: mantidor on May 09, 2006, 07:09:06 PM
Quote

Originally posted by: Byron
And the way Mario keeps on running and jumping from small planet to planet reminds me of Sonic Adventure 2 where you just keep on running and jumping from platform to platform until you reach the end of the level.

I hope this game doesn't go the way of Sonic.


It reminded me of the little prince actually. And I love Mario getting crazy things, one of me few complains about New Super Mario Bros is that its too "traditional".

Title: RE:Mario Galaxy
Post by: nemo_83 on May 09, 2006, 07:09:32 PM
Quote

Originally posted by: Avinash_Tyagi
Mario has always been the God of gaming



It also explores openly the definition of reality in a reality that is pretty much openly admitting to be a video game.  How does that affect one's psyche to know the world is fake and possibly a manifestation of your own mind?
Title: RE: Mario Galaxy
Post by: Avinash_Tyagi on May 09, 2006, 07:10:40 PM
Its been a part of modern physics for decades that perception shapes reality
Title: RE: Mario Galaxy
Post by: couchmonkey on May 09, 2006, 07:25:28 PM
Mario has been in space at least twice before (Super Mario Land 2 and Paper Mario: TTYD).  Don't be too narrow-minded, folks, Nintendo games aren't about a setting, a story and a concrete world.  If they were, we'd all know the Mushroom Kingdom inside-out by now and it would be boring.

I like how this seems to be breaking the game down into many mini-levels - it's more like the classic games, all platforming, less exploring (though I hope there's a little exploring).  I also find it trippy that Mario walks upside-down under the planets.
Title: RE: Mario Galaxy
Post by: BigJim on May 09, 2006, 07:25:32 PM
Did Nintendo say specifically that Mario would be at launch during the conference? I don't recall.
Title: RE:Mario Galaxy
Post by: Dasmos on May 09, 2006, 07:29:14 PM
This looked freaking amazing! I don't know how you guys are disappointed.  
Title: RE:Mario Galaxy
Post by: IceCold on May 09, 2006, 07:36:30 PM
Quote

Originally posted by: Dasmos
This looked freaking amazing! I don't know how you guys are disappointed.
Truth - I just want more information. Anything I can lay my grubby hands on.
Title: RE:Mario Galaxy
Post by: Jensen on May 09, 2006, 07:46:25 PM
Quote

it's more like the classic games, all platforming, less exploring (though I hope there's a little exploring).

I liked playing around in Delphino square, making my own challenges, like trying to get on top of the shine gate without any extra nozzles.

Title: RE: Mario Galaxy
Post by: wandering on May 09, 2006, 07:47:51 PM
Quote

The ugly: I was in the belief that the new Mario Bros for Wii would be the game that showed us how to control a character without the use of an analog stick, I was expecting for it to be that genius revolutionary game.

Actually, I think you're wrong there. I've been thinking about it, and I think the game was built from the ground up with the wii controller in mind. The thing is TRUE 3d, you're not runnning around on a flat plane anymore, you're bonuding around planets without even a true sense of up or down. And it looks like that would be impossible without the 3d controller to help.

Anyway. Game looks looks like it'll be AMAZING, and a true heir to Mario 64.
Title: RE: Mario Galaxy
Post by: couchmonkey on May 09, 2006, 07:56:09 PM
IceCold: I don't think they've confirmed anything but Zelda and Wii sports as launch titles yet.  I really, really hope this one is a launch title too, I think it has flagship potential, for sure.

Jensen: I think there will still be enough room on many of the planets to fool around like that, and I agree that one of the strengths of Super Mario Sunshine and 64 was that you can play around in the levels.  Still, a lot of people miss the more action-oriented games of the old days, and me, I'm just always up for a change.
Title: RE: Mario Galaxy
Post by: Shecky on May 09, 2006, 08:05:37 PM
Wait, Retro asked for that attachment?
Title: RE: Mario Galaxy
Post by: mantidor on May 09, 2006, 08:12:55 PM
the nunchaku? yes, they proposed the idea to Nintendo according to Iwata's GDC speech
Title: RE: Mario Galaxy
Post by: IceCold on May 09, 2006, 08:18:04 PM
Quote

IceCold: I don't think they've confirmed anything but Zelda and Wii sports as launch titles yet. I really, really hope this one is a launch title too, I think it has flagship potential, for sure.
I think you were referring to BigJim, but I hope it's ready for launch too
Title: RE: Mario Galaxy
Post by: decoyman on May 09, 2006, 08:30:40 PM
Hey, maybe the part of Mario jumping around the planets was because he got a super-duper-ultra-cosmic mushroom. Maybe it's the new "painting" mechanic to travel between worlds? When it wears off, Mario goes back to normal size and platforms around the worlds he just jumped across.

(did not see the trailer yet, I hope this isn't debunked in it!)
Title: RE: Mario Galaxy
Post by: BigJim on May 09, 2006, 09:14:47 PM
I think they confirmed Red Steel as a launch title also.

Heck I'm happy with having Zelda for the launch. That's going to keep me plenty busy for a while. I know some folks have ill feelings about the dual versions, but I don't mind. So no Mario right away is ok with me. There's only so many hours in the day.
Title: RE:Mario Galaxy
Post by: GoldenPhoenix on May 09, 2006, 09:39:32 PM
I rewatched the Mario Galaxy video, and wow, it looks like it could be a unique and FUN experience. I'm interested in seeing what the impressions are from a hand's on trial run of the game.  
Title: RE:Mario Galaxy
Post by: Caterkiller on May 09, 2006, 09:45:50 PM
People keep complaining that this Mario isn't set in the Mushroom Kingdom, but at least it isn't trying to look realistic like Sunshine or Sonic Adventure 2. I thought it looked absolutely amazing! The enemies looked like something that could have come from the mushroom kingdom, and the areas that were shown seemed to look alot like our favorite parts of Sunshine, the get from point A to point B "secrets." And so far I keep seeing every site label it as 2 players, even if it were alternating I would be happy. But I doubt Luigi is in the game at all, since its not called Mario Bros, and Miyamoto announced a long time ago Mario would have a new friend by his side.

So it isn't a lanch game because I havn't read otherwise yet.  
Title: RE: Mario Galaxy
Post by: denjet78 on May 09, 2006, 10:03:45 PM
I'm just so bored with games in general. I want something new, somthing fun, and something engrossing. I think that's why I didn't like Mario Sunshine. The worlds felt a bit... sterile. There just wasn't enough to do. The fact that the worlds changed and limited you to whichever star you were going after just killed it for me. It felt like I was playing a bunch of mini games rather than exploring a huge and diverse world. It just didn't feel like Mario to me, even with Yoshi.

Mario Galaxy though, it seems very frenetic, very alive. Where in Sunshine the worlds felt empty and small, here there is so much going on that it's almost too much to take in all at once. And I'm completely aware of the irony in refering to a game that seems to be spread out across a number of small planets in this way.

It just seems like there's going to be so much to do, and always in the background you're going to see new worlds that you've yet to travel to. So much goodness! I really can't wait for this one. It was the only game that got me truely and honestly excited.
Title: RE:Mario Galaxy
Post by: TrueNerd on May 09, 2006, 11:20:07 PM
Well, we'll know tomorrow how this game really works- CONFIRMED PLAYABLE!
Title: RE: Mario Galaxy
Post by: AnyoneEB on May 10, 2006, 12:57:29 AM
Actually, the first thing I thought when I saw the Mario video during the press conference was "Wow, that looks like Mad Space (a Sonic Adventure 2 level)." I doubt they are actually very similar. I guess we will find out with impressions today.
Title: RE:Mario Galaxy
Post by: GoldenPhoenix on May 10, 2006, 01:32:44 AM
You know, this new Mario game makes me want to go back and finish Mario Sunshine all over again. I know I'm of the minority but I prefer SMS to SM64, not to say SM64 is bad, in fact it is great but I feel SMS is better .
Title: RE: Mario Galaxy
Post by: couchmonkey on May 10, 2006, 05:44:47 AM
I consider Super Mario Sunshine and Super Mario 64 about equal.  Sunshine felt more refined in gameplay (and obviously graphics) but it didn't have quite enough variety or levels for me.  Too many blue coins.
Title: RE: Mario Galaxy
Post by: odilon on May 10, 2006, 06:09:05 AM
IGN is reporting that it will be playable at the show.
Title: RE: Mario Galaxy
Post by: Artimus on May 10, 2006, 06:23:20 AM
Mario's character model is NICE. Much improved. I think it's the best looking game shown yet.
Title: RE:Mario Galaxy
Post by: Switchblade Cross on May 10, 2006, 06:32:55 AM
For some reason I keep on thinking "NiGHTS" when I look at the game...
Title: RE: Mario Galaxy
Post by: Ian Sane on May 10, 2006, 08:05:32 AM
The game looks magical.  That's something that Mario hasn't had for a while.  The last time I saw a Mario game that immediately looked magical on first view was Super Mario 64.  The spinoffs don't have it and Super Mario Sunshine didn't have it.  So that to me suggests Nintendo is on the right track.
Title: RE: Mario Galaxy
Post by: attackslug on May 10, 2006, 08:40:19 AM
The planet-hopping reminds me a bit of Katamari's option screen.
And DAMN, this game looks like the most surreal mario yet, which saying quite a bit.
Title: RE: Mario Galaxy
Post by: couchmonkey on May 10, 2006, 09:23:41 AM
I think Super Paper Mario looks like the most surreal one yet.  Equations made up of flowers and stars in the clouds, giant 8-bit Mario sprites crushing everything in their path, vertical lines appearing all over the screen, I think Intelligent Systems' art designers went insane from the pure-white walls of the Nintendo HQ offices.
Title: RE:Mario Galaxy
Post by: JoeSmashBro on May 10, 2006, 09:47:45 AM
Gamespot hands on impressions!!
Title: RE: Mario Galaxy
Post by: Ian Sane on May 10, 2006, 09:53:34 AM
Gamespot's impressions seemed pretty positive.  It sounds like it plays like Mario which was my biggest worry since the remote was first shown.  Honestly the "shake" move could probably be done with a simple button press.  But that doesn't make the game any worse, it just doesn't sell the remote concept that well.  
Title: RE:Mario Galaxy
Post by: Crimm on May 10, 2006, 10:13:50 AM
I am so glad to hear it's coming along well.
Hopefully somebody will con Nintendo into letting them rip video from gameplay (or at least shoot video).

They said "Mario looks great" so the concerns over his character model should be decreased a bit.
Title: RE: Mario Galaxy
Post by: Nick DiMola on May 10, 2006, 12:13:19 PM
Mario Galaxy Impressions - IGN - A little blurb on IGN about the gameplay of Mario Galaxy. Apparently it is freaking AWESOME.  
Title: RE: Mario Galaxy
Post by: wandering on May 10, 2006, 12:33:29 PM
Impressions sound great.

Oh, AMN has screenies. Looks INCREDIBLE.

edit:
Quote

Originally posted by: Ian Sane
The game looks magical.  That's something that Mario hasn't had for a while.  The last time I saw a Mario game that immediately looked magical on first view was Super Mario 64.  The spinoffs don't have it and Super Mario Sunshine didn't have it.  So that to me suggests Nintendo is on the right track.

I completley agree. It seems like there's been a derth of inspiration or hallucenegic mushrooms at Nintendo this past generation...at least when it came to Mario.

...I'm thinking this probably has alot to do with Miyamoto: he didn't need to be directly involved with alot of cube games because the cube was just an N64 with prettier graphics. But now that they have a new control scheme, his involvement is more necessary, and Nintnedo's flagship games will have more of that magical Miyamoto touch as a result.
Title: RE: Mario Galaxy
Post by: IceCold on May 10, 2006, 04:15:28 PM
The game looks brilliant. Can't wait to play it.
Title: RE: Mario Galaxy
Post by: Bill Aurion on May 10, 2006, 04:24:29 PM
If this truely is a launch title, I'm going to be in pain trying to decide whether to play TP or this first... >=|
Title: RE:Mario Galaxy
Post by: Crimm on May 10, 2006, 04:51:16 PM
Has a Nintendo console EVER launched with a Mario AND a Zelda game?
Title: RE: Mario Galaxy
Post by: IceCold on May 10, 2006, 06:49:21 PM
Nope.
Title: RE: Mario Galaxy
Post by: nickmitch on May 10, 2006, 07:17:24 PM
Is it just me, or does this game remind you of Le Petit Prince??
He should be in the new Smash Bros.
Title: RE: Mario Galaxy
Post by: mantidor on May 10, 2006, 07:29:27 PM
haha indeed, I said that in the first page in this thread, the little prince brings so many childhood memories... this game is really awesome.

Title: RE: Mario Galaxy
Post by: Hostile Creation on May 10, 2006, 08:10:02 PM
Nintendo, too many awesome games at once.  Seriously.

"but at least it isn't trying to look realistic like Sunshine"

How do you figure this?  Sunshine had a very Mario look to it.
Personally, I love Sunshine, as much as SM64, but I felt it was rushed.  It had the Mario magic, but not the complete formula.  I'm glad Nintendo has taken back to finishing their games properly again, even if it does mean delays.


I'm a happy guy.
Title: RE:Mario Galaxy
Post by: Crimm on May 10, 2006, 08:17:43 PM
While it doesn't mean much in Japan: if they do launch with Mario they will be launching with Mario Zelda AND Metroid Prime.

That's huge.  3 top of the line games in one day.
Title: RE:Mario Galaxy
Post by: Caterkiller on May 11, 2006, 07:28:30 AM
Hostile-Creation when I say realistic, remember that people keep complaining that they miss the Mushroom kingdom. Most of the areas looked less fantasy like than previous Mario outings, and I remember when it was first revealed people compared the "realistic" setting of Delphino Plaza to that of Sonic Adventure 2. But see I didn't have a problem with that at all, as a matter of fact I prefer Sunshine to M64. But this new Mario... Its something that we really havn't seen much of in a Mario game, but at the same time it fits big time. Too me it looks like the Mushroom Kingdom in space, it has landscape that is clearly worthy of the Mario name.  

Who seriously is still not happy about Nintendo's showing at this E3?
Title: RE: Mario Galaxy
Post by: Hostile Creation on May 11, 2006, 11:04:50 AM
"Is it just me, or does this game remind you of Le Petit Prince??"

I didn't notice this in your post before, but I thought the exact same thing.  Which is awesome, because I love that story
Possibly two of my favorite childhood things combined

Ah, I see what you mean Caterkiller.  Because it's still quite fantastic, but not nearly as much.
Title: RE:Mario Galaxy
Post by: Louieturkey on May 11, 2006, 11:33:48 AM
IGN has a couple online details.  Thought you might want to know.
Title: RE: Mario Galaxy
Post by: Artimus on May 11, 2006, 08:30:09 PM
Go watch the "HD" video at IGN...I wet myself. Repeatedly. Unbelieveable.
Title: RE: Mario Galaxy
Post by: Hostile Creation on May 11, 2006, 08:53:36 PM
Yeah, I saw that video a few hours ago.
All I have to say about Mario Galaxy, based on that video alone, is this:

Game of the Freakin' Show

That's got me more excited than anything else.  It looked incredible.  I love this game.  I can't even put it into words.
I'll have to describe why I like it, in detail, later.  Preferably when more details are available
Title: RE: Mario Galaxy
Post by: IceCold on May 11, 2006, 08:58:50 PM
Wow, it just keeps getting better and better..
Title: RE: Mario Galaxy
Post by: wandering on May 11, 2006, 09:07:15 PM
Quote

Game of the Freakin' Show

Unfortunatley, a Nintendo game has about as much chance of winning a game of show award as a foreign language film has of winning the oscar for best picture....
Title: RE: Mario Galaxy
Post by: Hostile Creation on May 11, 2006, 09:19:45 PM
I was speaking on personal terms.
Either way, I think things are beginning to turn around for Nintendo.  Maybe not drastically, but dusty cogs are beginning to turn.
Title: RE:Mario Galaxy
Post by: Athrun Zala on May 12, 2006, 08:15:21 AM
Quote

Originally posted by: Hostile Creation
Game of the Freakin' Show
I couldn't agree more ^^

oh, it says "You got a star!" now........well, if it said "Star get!" I would've laughed very hard XD
Title: RE: Mario Galaxy
Post by: Artimus on May 12, 2006, 10:36:06 AM
Matt at IGN said it was an IGN contender for GoS.
Title: RE: Mario Galaxy
Post by: wandering on May 12, 2006, 07:54:34 PM
Quote

Matt at IGN said it was an IGN contender for GoS.

Yeah, just like Life is Beautiful was a contender for best picture. Nice gesture, but never happening.
Title: RE: Mario Galaxy
Post by: IceCold on May 12, 2006, 08:37:35 PM
Metroid Prime won it in 2002, the small planet part did remind me of Le Petit Prince (needed a baobab tree), Life is Beautiful won the award for best foreign film (so maybe they should have a category for Nintendo games only) and I want Mario now.  
Title: RE: Mario Galaxy
Post by: IceCold on May 18, 2006, 09:00:25 PM
I just saw the new HD footage from IGN - tell me that would control well with the traditional setup..
Title: RE: Mario Galaxy
Post by: Avinash_Tyagi on May 18, 2006, 11:03:59 PM
Tycho at Penny Arcade loves Mario Galaxy:

literally felt torn away from Super Mario Galaxy. I have told you before that I hate playing games at E3, that I believe a worse environment for the enjoyment of interactive entertainment could not be engineered on purpose.  Something pure managed to survive that hostile environment and find purchase, and when this son of a bitch hits a kiosk walk directly up to the machine and play it.  Visually bold and  reminiscent of The Little Prince, you will find yourself sailing from world to world, with and controls that actively reinforce that your hands themselves are floating in space as well.  Mario is controlled with the analog attachment, and the pointing device in your other hand essentially "helps" him in various ways by manipulating the environment.  A platform game where tiny worlds are the platforms while boundless space fills in the cracks essentially feels amazing.
Title: RE: Mario Galaxy
Post by: Artimus on May 19, 2006, 04:48:38 AM
Life is Beautiful also won Best Actor, one of the only foreign performances to win any acting award.
Title: RE: Mario Galaxy
Post by: IceCold on May 26, 2006, 08:18:13 PM
Miyamoto on SMG..
Quote

Our biggest focus with "Super Mario Galaxy" is having different spheres or planets Mario can visit, with the idea being if the planet gets very, very large the scenery will look more like he's running across a plane. But if the planet is very small it almost looks like he's running around a ball. You can essentially run over the spheres almost endlessly. But when you do that you're moving in a 3-D space but without the typical camera issues that we've had in 3-D games in the past. What that allows us to do is take a game like "Mario" that has been a very jump-based game in the past, and turn it into a game that is more [about] Mario running around a lot and going to different places and kind of enjoying that.

[The game will also] take advantage of the Wii remote's pointing capabilities to allow you to directly interact with things on the screen by pointing at them or clicking on something to get Mario to go exactly where you want to go. In that sense, I think it's going to allow for a much more intuitive camera system and much more intuitive control scheme that will allow people who have never played a 3-D "Mario" game before to feel comfortable enjoying "Super Mario Galaxy."
Title: RE: Mario Galaxy
Post by: Hostile Creation on May 26, 2006, 08:26:01 PM
Tycho summed it up really well.
I can't wait to play this game.  I'm going to have to abandon the internet until I get it.  I dunno.  This is torture already.
Title: RE: Mario Galaxy
Post by: NinGurl69 *huggles on May 26, 2006, 08:54:22 PM
I froth.  Froth with me.
Title: RE: Mario Galaxy
Post by: IceCold on May 26, 2006, 09:20:39 PM
Every day.
Title: RE: Mario Galaxy
Post by: Hostile Creation on May 27, 2006, 01:52:21 PM
I'm frothin'.
Title: RE:Mario Galaxy
Post by: ShyGuy on May 27, 2006, 04:54:37 PM
Title: RE:Mario Galaxy
Post by: Crimm on May 27, 2006, 05:24:13 PM
*froths everywhere*
Title: RE:Mario Galaxy
Post by: ThePerm on May 28, 2006, 09:52:22 PM
on second look the character model doesnt look bad at all
Title: RE: Mario Galaxy
Post by: NinGurl69 *huggles on May 28, 2006, 10:41:17 PM
Don't trust the screenshot.  It's not in a pristine resolution, and it underwent some horrible pixel-resize.  Nintendo should've used Lanczos-resize and not Photoshop's stupid dither.
Title: RE:Mario Galaxy
Post by: Wackman on May 28, 2006, 10:42:48 PM
Quote

Originally posted by: ThePerm
on second look the character model doesnt look bad at all


No, it doesn't look bad at all. I wish that more Wii developers will put the same kind of effort in their graphics.
I can't understand how you thought the character graphics looked bad.. were you watching highly compresed clips?
Such an improvement over mario sunshine!


Title: RE:Mario Galaxy
Post by: GoldenPhoenix on May 29, 2006, 01:16:05 AM
I was watching some more videos of the game, and I am even more impressed by the graphics. The spider boss along with the various planets look really next-generation (heck they look like CGI at times), all at a top notch framerate (which is my main concern when it comes to graphics).
Title: RE: Mario Ball Z
Post by: ThePerm on May 31, 2006, 03:44:11 PM
you know Mairo Galaxy reminds me of Dragon Ball Z, the first episodes where goku is on Snake rode and the finally meats King Kai on some strange Planet.
Title: RE: Mario Ball Z
Post by: mantidor on May 31, 2006, 04:09:45 PM
I thought this was the Smash Brawl thread

Title: RE:Mario Ball Z
Post by: Dasmos on May 31, 2006, 05:40:00 PM
same, i thought it was a new thread, then i read the opening post and i thought it was smash bros.

it's a stupid pointless name change
Title: RE: Mario Ball Z
Post by: ThePerm on May 31, 2006, 07:58:57 PM
http://media.revolution.ign.com/media/748/748588/img_3643646.html
http://members.lycos.nl/killahmen/photoalbum17.html

pointless, or so relevent it blows your mind  
Title: RE: Super Mario Galaxy
Post by: IceCold on July 28, 2006, 10:19:11 PM
Super Mario Galaxy!
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on July 28, 2006, 10:32:37 PM
SUPER MARIO 24!!

SWING

YOUR

ARMS
Title: RE: Super Mario Galaxy
Post by: Ceric on July 29, 2006, 06:32:36 AM
I wish they would have said which issue.  I probably have it.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on July 29, 2006, 07:10:55 AM
December 1991
Title: RE: Super Mario Galaxy
Post by: Ceric on July 29, 2006, 07:15:58 AM
Oh the Irony.  Thats issue 31.  One month before my subsciption started.
Title: RE:Super Mario Galaxy
Post by: Caterkiller on July 30, 2006, 08:22:22 AM
Anyone read that Super Mario Galaxy article on IGN where people threw in all kinds of suggestions for the game?
http://wii.ign.com/articles/721/721813p1.html

And you know people braught up Luigi alot and Matt said something like he is pretty sure Luigi will be a playable character. Would he know for sure? I don't doubt it, and I would be very happy with that.
 
Title: RE: Super Mario Galaxy
Post by: Athrun Zala on July 31, 2006, 09:11:59 AM
Super Mario 24....so mario is a CTU agent sent to space to stop a terrorist threat! featuring REAL TIME gameplay (REAL TIME Weapon Change is not included due to patent infrigments)
Title: RE: Super Mario Galaxy
Post by: Ceric on July 31, 2006, 10:52:48 AM
But historically accurate Giant Crabs and Riiiiiidge Raciiing is....
Title: RE:Super Mario Galaxy
Post by: Kairon on November 06, 2006, 12:06:04 PM
Gamepro.com has a preview up for this game that does a good job of explaining how Mario Galaxy actually promises something new and awesome. Before I read it I couldn't understand the hype for this game, but now I can see where this game has the ability to be something more than a sequel in space.

~Carmine M. Red
Kairon@aol.com
Title: RE: Super Mario Galaxy
Post by: Smoke39 on November 06, 2006, 12:20:38 PM
That preview didn't really reveal anything I hadn't already seen, and I'm still not really interested in the game at all.  We'll see how things change as the game gets closer to being finished.
Title: RE: Super Mario Galaxy
Post by: wandering on November 06, 2006, 12:29:11 PM
Yeah, I don't see anything new there.

I've wanted a game that plays with gravity like Mario Galaxy does since I read Ender's game. So I'm very excited for this thing.
Title: RE: Super Mario Galaxy
Post by: IceCold on November 06, 2006, 06:04:49 PM
I have no idea how you couldn't understand the hype..
Title: RE: Super Mario Galaxy
Post by: Smoke39 on November 06, 2006, 06:30:59 PM
To me, the setting looks boring, and the remote stuff looks stupid.  That's how I don't understand the hype.
Title: RE:Super Mario Galaxy
Post by: Kairon on November 06, 2006, 07:56:56 PM
I don't understand the hype because I don't get what's so great about running upside down on a planetoid, nor am I necessarily amazed at using the wiimote to spin mario or to grab things for bubble mario to gravitate to.

~Carmine M. Red
Kairon@aol.com
Title: RE: Super Mario Galaxy
Post by: Hostile Creation on November 06, 2006, 07:59:54 PM
I'm going to type it here, so it's official.

I hate both of you.
Title: RE: Super Mario Galaxy
Post by: IceCold on November 06, 2006, 08:42:17 PM
Same here.
Title: RE: Super Mario Galaxy
Post by: wandering on November 06, 2006, 08:49:16 PM
Thirded. Kairon may think he's a Miyamoto fanboi, but he has demonstrated today that he is anything but.
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 06, 2006, 08:50:26 PM
I hated both of them before they besmirched Super Mario Galaxy.
Title: RE: Super Mario Galaxy
Post by: Svevan on November 06, 2006, 09:09:38 PM
Hey guys. I've played SMG. It rocks.
Title: RE: Super Mario Galaxy
Post by: Smoke39 on November 06, 2006, 09:48:11 PM
Maybe t'you it does.
Title: RE: Super Mario Galaxy
Post by: Nick DiMola on November 07, 2006, 03:58:03 AM
Seriously it's Mario, not a single one of them has ever been bad (and don't go wrecking on Sunshine just because it may not have been what you expected because that game rocks too). I find it hard NOT to be excited for a new one, not to mention every person who played it said it's amazing.
Title: RE:Super Mario Galaxy
Post by: ReverendNoahWhateley on November 07, 2006, 04:55:01 AM
Honestly, if Galaxy looks disappointing to you thus far, I would suggest not picking up a Wii.  Liking the Wii but disliking what's been revealed about Galaxy is roughly analogous to being an N64 owner that doesn't like Super Mario 64.
Title: RE: Super Mario Galaxy
Post by: couchmonkey on November 07, 2006, 05:15:39 AM
Yes, Mr. Jack is right on: everyone who plays this game is really positive about it.  Moreso than Super Mario Sunshine as far as I can remember.  

As for not liking Mario in Space: (a) I wish people would stop worrying about the setting, it's just a backdrop for the action, and (b) It's Mario IN SPACE.  Have you no soul?
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 07, 2006, 05:23:57 AM
I'm really excited for the variety that will come out of this...Like in the E3 footage, Mario goes from a grass-covered planet to a smaller one with castle ruins on it, and then off to a pirate ship!  The randomness of it was incredibly awesome...
Title: RE: Super Mario Galaxy
Post by: Hostile Creation on November 07, 2006, 05:26:36 AM
The one thing I dislike about Wii is how every game for it has to be some great showcase for its capabilities.  We can't be excited for a game just because it's an incredible game, like we were for Super Mario 64 and games like that, back in the day.  I want Super Mario Galaxy because it looks like the best Mario game since, I dunno.  Super Mario 64 or maybe Super Mario World.  I just get that impression.  It's got nothing to do with how it controls on the Wii, it's because it's Mario and I love how it looks and I want to play it a lot.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 07, 2006, 05:30:52 AM
Well from all the previews I've read about Mario Galaxy, it's not that the game showcases the Wii's full capabilities, but that it makes use of what it has in a very comfortable and satisfying manner...
Title: RE:Super Mario Galaxy
Post by: MaryJane on November 07, 2006, 06:17:32 AM
I think games like Zelda, Mario, and Metroid would be just as good without motion control (or showcasing the controllers abilities) but then the trade off would be that the Wii would be an HD system making it un-unique, more expensive, and quite possibly a failure.

So, I say hooray to every game talking about it's controls rather than worrying about how many copies it will sell, and if Nintendo is going to still make consoles.
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on November 07, 2006, 06:21:51 AM
I am too lazy to read everything...

What's the issue with Mario Galaxy again?
Title: RE:Super Mario Galaxy
Post by: Artimus on November 07, 2006, 07:18:41 AM
Quote

Originally posted by: pap64
I am too lazy to read everything...

What's the issue with Mario Galaxy again?


It's not out yet, basically. Everything else is just drivel.
Title: RE:Super Mario Galaxy
Post by: Ceric on November 07, 2006, 07:21:11 AM
Quote

Originally posted by: ReverendNoahWhateley
Honestly, if Galaxy looks disappointing to you thus far, I would suggest not picking up a Wii.  Liking the Wii but disliking what's been revealed about Galaxy is roughly analogous to being an N64 owner that doesn't like Super Mario 64.


Hey I take offense to that. ;P
Title: RE: Super Mario Galaxy
Post by: wandering on November 07, 2006, 07:23:51 AM
Just so there are no misunderstandings or hurt feelings because of what I said about hating kairon and smoke earlier, I'd just like to make it clear that I don't actually hate kairon.
Title: RE: Super Mario Galaxy
Post by: IceCold on November 07, 2006, 08:55:54 AM
But I still do.

Honestly guys, as I have said before, it isn't meant to be revolutionary! I'll have to post my thoughts from around E3 AGAIN!

----
Firstly, how much more can you do with the Mario platformer formula while keeping it intuitive? Even with the jump to SM64, it was, at its core, the same basic game. Analogue control perfected platforming motion in the 3D world, and now, even with the new controller, not much can be improved on. This is exactly why, even though the development team tried many different things with the controller, Miyamoto overruled it since they didn't make controlling Mario any more intuitive. In fact, it was the opposite. Thinking about it, this is really the first console Nintendo has ever made whose control scheme is not tailored for a Mario game. The NES, well, we all know about Mario's escapades on it. The SNES was an extension. Mario 64 was a pioneer in analogue control, with the 64 controller. Then the GameCube, another extension, was the best controller ever for platformers, bar none. The Wii, on the other hand, is not designed specifically for a game like Mario, but instead opens the door to many other genres. So you want a "radically different" Mario? Well, now that would be a disaster..

And even with these limitations, Galaxy still uses the controller beautifully while staying true to its roots. It's the perfect balance of traditional platforming and new, innovative use of the controller without overusing it just for the novelty.

Mario Galaxy is my most anticipated game. I haven't felt this longing for a game since the 64 era. It does everything I expected and more, with some awesome additions.
Quote

Originally posted by: Svevan
Hey guys. I've played SMG. It rocks.
Oh yeah? I thought you didn't like it, especially the cursor part..
Title: RE: Super Mario Galaxy
Post by: Smoke39 on November 07, 2006, 09:30:14 AM
Space is boring compared to the setting in previous Mario games.  It's a giant black blob with some dots in it.  It doesn't appeal to me.

Also, it seems like there's less complex platforming since the planetoids are so small there's hardly any room to construct anything on them.  It just looks like all you do is run around in circles on a tiny rock, then blast off to the next rock.

The game just looks boring to me.  So what?  I bet plenty of you would be bored with some of the games I like.
Title: RE:Super Mario Galaxy
Post by: Kairon on November 07, 2006, 09:46:17 AM
Quote

Originally posted by: wandering
Thirded. Kairon may think he's a Miyamoto fanboi, but he has demonstrated today that he is anything but.


BUT MIYAMOTO'S EAD ISN'T MAKING IT! NINTENDO TOKYO'S JUNGLE BEAT TEAM IS!

JUNGLE BEAT ROCKS BUT IT ISN'T EAD'S MARIO!!!!!!!

Seriously, I can understand that the game will be good, but there' been very little shown objectively to make this game anything more than a well done sequel with better ideas than Sunshine.

Don't get me wrong, I'm totally buying Mario Galaxy. But I'm not buying the excessive hype.

~Carmine M. Red
Kairon@aol.com  
Title: RE:Super Mario Galaxy
Post by: Kairon on November 07, 2006, 09:51:09 AM
Quote

Originally posted by: wandering
Just so there are no misunderstandings or hurt feelings because of what I said about hating kairon and smoke earlier, I'd just like to make it clear that I don't actually hate kairon.


I see what you did there.

~Carmine M. Red
Kairon@aol.com
Title: RE: Super Mario Galaxy
Post by: wandering on November 07, 2006, 10:46:57 AM
Quote

BUT MIYAMOTO'S EAD ISN'T MAKING IT! NINTENDO TOKYO'S JUNGLE BEAT TEAM IS!

Nice try.

Quote

Takashi Tezuka: Mr. Miyamoto had done experiments with Mario on a round playing surface in the past, so that married up to this idea of taking him somewhere new.


Quote

Originally posted by: Kairon
I don't understand the hype because I don't get what's so great about running upside down on a planetoid


That's right. You just said you don't get what's so great about an idea Miyamoto himself came up with.  
Title: RE: Super Mario Galaxy
Post by: Hostile Creation on November 07, 2006, 10:59:11 AM
I am unaffected by hype.  I don't listen to what anyone says about how good a game is going to be.  I see a game, and I develop my personal hype depending on how much I want it.
Super Mario Galaxy is possibly my most anticipated Wii title (it's hard to decide with Metroid and Zelda in the mix), totally independently of what everyone else has said.  I've only seen the videos.  I haven't even read impressions.
Title: RE:Super Mario Galaxy
Post by: Kairon on November 07, 2006, 11:13:52 AM
Quote

Originally posted by: wandering
Quote

BUT MIYAMOTO'S EAD ISN'T MAKING IT! NINTENDO TOKYO'S JUNGLE BEAT TEAM IS!

Nice try.

Quote

Takashi Tezuka: Mr. Miyamoto had done experiments with Mario on a round playing surface in the past, so that married up to this idea of taking him somewhere new.


Quote

Originally posted by: Kairon
I don't understand the hype because I don't get what's so great about running upside down on a planetoid


That's right. You just said you don't get what's so great about an idea Miyamoto himself came up with.


I... I... *cracks*

I REPENT! MARIO AM HYPE TOTAL! HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE!

... to be truthful, even Miyamoto isn't infallible. *gasp* But now that I know that Miyamoto's been thinking of Mario running on spheres for awhile now, I am soooooooooo relieved.

HYPE TOTAL! HYPE HYP HYPE HYPE HYPE HYPE TOTALLLLL!

~Carmine M. Red
Kairon@aol.com
Title: RE:Super Mario Galaxy
Post by: MaryJane on November 07, 2006, 11:53:44 AM
I don't understand why the setting of Mario in space scares people. Isn't it still mario?
Do you honestly believe the platform (genius) fundamentals of Mario are going to get sucked into a black whole and we're left with a little plumber dodging asteroids while waving at aliens?

Nope.

We're going to have one expansive platform. Don't be scared just because it's new. That's the thinking of racists. Oh no a black guy is president? He's going to ruin everything? Why? Because he's black? Is he not a man? Did he not fulfill the same requirements of past presidents? His philosophy's may be different but most everything will be the same.

My advice: take a breather, wait till the game releases and then come back and tell me that space was a bad idea. At the same time, I'm not here to say space was a great idea. I'm just saying it's platformer with Mario, the basics will be there, they have just been expanded on.
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on November 07, 2006, 12:23:17 PM
So basically, the big issue here is that Super Mario galaxy isn't using the Wiimote and people fear it might be more of an expansion pack rather than a true, NEW Mario game?

If this is the issue, I can sum this up in 7 words...

WAIT

TILL

THE

DAMN

GAME

IS

RELEASED!

Seriously as I stated back during the TP debacle all we have is a short E3 demo of the game. The game won't be released till 2007, which means that Nintendo will likely go back to the game, fix some of the issues and add in some new elements in order to make it better.

How can you pass judgment on a game that not only very few have played, is it still in its development stages? Now this is what I call bitching for the hell of it...
Title: RE:Super Mario Galaxy
Post by: Smoke39 on November 07, 2006, 12:35:59 PM
Quote

Originally posted by: pap64
So basically, the big issue here is that Super Mario galaxy isn't using the Wiimote and people fear it might be more of an expansion pack rather than a true, NEW Mario game?

No.  Not for me, anyway.  It just looks boring to me from what I've seen.


Quote

Originally posted by: pap64
How can you pass judgment on a game that not only very few have played, is it still in its development stages? Now this is what I call bitching for the hell of it...

I haven't passed judgement on the game.  I've passed judgement on what I've seen of the demo.  Two completely different things, and for all I know the game could catch more of my interest once it's matured.  It's okay to hold an opinion on the current state of an unfinished product.
Title: RE: Super Mario Galaxy
Post by: IceCold on November 07, 2006, 03:45:35 PM
Quote

BUT MIYAMOTO'S EAD ISN'T MAKING IT! NINTENDO TOKYO'S JUNGLE BEAT TEAM IS!

JUNGLE BEAT ROCKS BUT IT ISN'T EAD'S MARIO!!!!!!!
I was concerned about this too. However, Bill told me that after the Mario team was done Sunshine, they all moved to EAD Tokyo. That should alleviate your worries..
Title: RE:Super Mario Galaxy
Post by: Svevan on November 08, 2006, 03:41:07 PM
Quote

Originally posted by: IceCold

Quote

Originally posted by: Svevan
Hey guys. I've played SMG. It rocks.

Oh yeah? I thought you didn't like it, especially the cursor part..


I did comment on the very premise - is it revolutionary? Innovative? Etc. I think overall yes, but I don't like the idea of controlling Mario via cursor. That is, unless the game takes a new stance on perspective.

TANGENT THAT CLARIFIES MY OPINIONS: Every game has us play as someone, but some have us go further in terms of identification and emotional involvement than others. Mario doesn't talk a lot, but he does talk. Link on the other hand is always silent, because Link is an extension of us as players more than Mario is. Another example: the cinema scenes in MGS help us realize that we are supposed to be a sort of spectator to Snake's actions, even when we're actively controlling him. Snake is an extension of us only insofar as we get to guide him on a path through a highly linear story. Now, Nintendo never asks us to sympathize with Link, but Konami does expect us to sympathize with Snake. (Oddly, we are expected to BE Link but not Snake - notice we can't change Snake's name.) Somewhere in the middle we are expected to sympathize to some degree with Mario while actively controlling him at all times. We get to be Mario, but Mario is an extension of ourselves more than Snake is (since half of Snake's actions are uncontrollable and he makes decisions without our help). (Further examples are first-person gameplay vs. third peson - Half-Life tells a story about a person, but expects us to identify fully with him. King Kong is similar.)

Anyways, that's a lot of talk simply to say that the control in Galaxy throws me for a loop - who am I controlling? Who am I supposed to be? By giving us control of a cursor that is independent of Mario, we surely are playing as someone other than Mario while at the same time controlling Mario. Perhaps this "third" person is us, the player, or perhaps it is a character in the game. I don't know. I suppose it's supposed to be one of Mario's magical powers, but it feels too disembodied for that. Until Nintendo gets this straight, I think people will be confused by the Direct Pointing functionality and find it tacked on without being justified.

In terms of game design, this game is . It's excitingly linear without being narrow - each planet must be explored to a certain degree, but you can only go from one planet to the next. I expect we'll see some very large planets, but so far we've only seen moderately small ones. Also, there are hints (in one of our E3 interviews) that this is only a portion of the game, and the premise is more far reaching. If so, that's great! I can't wait to see what else is happening. Personally, a fully realized 3-d Mushroom Kingdom would be awesome, but that's more of an RPG style thing and not very Mario.
Title: RE: Super Mario Galaxy
Post by: Smoke39 on November 08, 2006, 05:23:00 PM
I agree with Svev that the cursor seems weirdly disjointed.  If, for example, it were where Mario was aiming a grappling hook or something, it wouldn't seem so odd.  As it is it's like your left hand is Mario and your right is you or something.  Or, do you still use A to make Mario jump?  'Cause that mixes everything up even more.

Maybe when we learn more about the premise of the story it'll be explained?
Title: RE: Super Mario Galaxy
Post by: The Traveller on November 08, 2006, 05:38:40 PM
Miyamoto apparently hand picked the people to work on Galaxy. Is Miyamoto directing?
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 08, 2006, 05:58:56 PM
From what I recall, Yoshiaki Koizumi is directing the game...He directed Mario Sunshine and Jungle Beat...In the past he did the script for Link's Awakening, and also worked on Yoshi's Island, Mario 64, and Ocarina of Time...He is obviously a force to be reckoned with...

(And yes, A makes Mario jump...Those who actually played the game say that the controls are fantastic, and there is no disjointment at all...)
Title: RE: Super Mario Galaxy
Post by: Svevan on November 08, 2006, 06:23:36 PM
Bill, I've played the game and I'm saying that very thing. We're not talking about control disjointment as though the control is "bad." No, the control is great, just as you would expect from a Mario game. The problem is related to the aesthetics of Mario - should we have control of a separate non-Mario entity? Why have a cursor at all? I don't feel like direct pointing is a necessary element of the game when the design of the game is so inspired without it. The cursor mucks up the philosophy of the design.

Edit: Tangential point: I suppose we ARE talking about the quality of the control, but we aren't talking about it being difficult or awkward or rough, necessarily. We're talking about it making sense when compared to the game design. My criticism of Zelda was similar except far more severe.
Title: RE:Super Mario Galaxy
Post by: Darkheart on November 08, 2006, 06:42:49 PM
I don't see the issue here . . . Zelda has a damn cursor floating around and it has no effect on the gameplay "fairy wise I am not talking about shootingwise" Navi and we should stop calling her navi by the way shes green . . . not blue. . . anywhoo navi *lol* just is a cursor to pull up map menus and what not . . . She effects nothing on gameplay.  At least in mario that cursor is actually pulling him towards gravity holes and flinging him place to place.  Then again I can see what you guys are saying, why is there some floating star doing all this crap to mario . . . but honestly I see the pointer being used as a fundamental of the gameplay not something they could lop off.   This whole physics system with fling mario in space seems to be done only better with the cursor.  

My overall point here is that games like Zelda and Metal Gear are meant to pull you into the story, feel emotion for the character per se.  Mario always has been fun interactivity between me and the game.  The story is always the same in matter of fact I am going to go out on the limb and say the Princess gets stolen YET AGAIN, OH NOES I SHOULD OF PUT SPOILERS ON MY PREDICTIONS. . .  I am more interested in how they can make the game more fun and different from the normal mario platforming.  I dont need to be joined at the hip by mario.  

No matter how unattached you guys feel about distancing yourself from Mario you can never completely sever your ties from him anyways.  Look at how young kids playing video games look when trying out a game for the first time, they tend to jump when the character jumps and turn the controller in a racing game to help steer the car.  We do the same, we immerse ourselves in games because we allow our subcontious to do so.  I believe thats called the suspension of disbelief, we do the same in movies.  We can watch a futuristic war movie and totally believe in the movie because it seems real to us.  We are essentially allowing our common sense take a chill pill and believe whatever is on the screen.  I think Marios planetal journey is goin to do the same with or without a frantic star zooming  all over the screen due to my shaky hands.


thans enough rambling on my end tho  
Title: RE: Super Mario Galaxy
Post by: wandering on November 08, 2006, 07:40:28 PM
I felt exactly the same way as svevan at first. And yet...

When you're playing with action figures, you don't control just one. You don't just control Woody, but also little bo peep, and her sheep. You see what I'm saying here?  
Title: RE: Super Mario Galaxy
Post by: IceCold on November 08, 2006, 08:44:00 PM
Not really. But I DO see what darkheart is saying..
Title: RE: Super Mario Galaxy
Post by: IceCold on July 12, 2007, 05:11:22 PM
Only 122 days left! Hype hype hype!
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on July 12, 2007, 05:18:50 PM
"The problem is related to the aesthetics of Mario - should we have control of a separate non-Mario entity? Why have a cursor at all? I don't feel like direct pointing is a necessary element of the game when the design of the game is so inspired without it. The cursor mucks up the philosophy of the design."

I like how Svevan was the only person to ever complain about this... =3
Title: RE: Super Mario Galaxy
Post by: Kairon on July 12, 2007, 05:40:42 PM
Hmmm... maybe games are about interaction, not psychologically distancing yourself from a character?
Title: RE:Super Mario Galaxy
Post by: Khushrenada on July 12, 2007, 06:52:09 PM
I'd say this is more like removing the waterpack and making it seperate.

With the waterpack in Sunshine, you were really controlling it instead of Mario at times. When you think about it, you were just directing which way the waterpack hovered, where it travelled at high speed or when it would spray out water to attack enemies or find secrets. But because the waterpack was so closely connected to Mario, it was easier to view it all as Mario's actions. But really, the waterpack is a seprate entity. At times, you needed to act in harmony with it. The waterpack can't jump or ground pound. But Mario can.

Likewise with this game, a cursor may be collecting items or hurting enemies. It may seem more disorienting because it is more seperated than the waterpack. But, like learning to control the waterpack with Mario's actions, the brain may begin to adjust and view it as a part of his actions.

And let's not get into Sunshine's third entity, the camera. You want to talk about taking a person out of the action......
Title: RE: Super Mario Galaxy
Post by: that Baby guy on July 12, 2007, 07:06:56 PM
Well, for the sake of it, I must say that I enjoyed the Hover Pack in Super Mario Sunshine as much as I enjoyed the Raccoon Tail in Super Mario Bros. 3.  Now, the Tanooki Suit, Kuribo's Boot, Frog Suit, and Hammer Bros. Suit were better, but the Raccoon Tail and Water Pack were about on the same level to me, and upgrades of similar nature.

Essentially, both made the game more focused on jumping and allowed greater platforming feats.  The problem is that the Hover Nozzle was required for nearly everything.  Really, I'd have much preferred the thing have run out of water easier, be more difficult to fill, or just disappear when Mario got hit.  I would have liked some secret areas that only Water Pack Mario could reach that were really hidden, or had a SCUBA Suite/Frog Suit for Mario that would work better than the normal Hover Pack did.  Ideally, though, I would have appreciated a Raccoon Tail in the game over the entire switchable nozzle side of the Water Pack.  You could fly to the heights the Jet Nozzle allowed, and slowly fall to get the distance of the Hover Nozzle.  Classic Mario meets Mario 64, IMO.  The Tail shouldn't have been needed for everything, and would go away with a hit.

Of course, I think the normal water Spray Nozzle was a bad choice.  At times, it was too strong, at other times, it did nothing or little to enemies, and at even other times, it was too mandatory.  If the Fire Flower could have been in the game, it would have been able to double up this purpose, yet have been less mandatory.

That said, I like Super Mario Sunshine more than Super Mario 64, it's just at the point in time it was released, I was better trained to pick out flaws and annoying things.  The Water Pack was definitely a step toward incorporating the old SMB 3 gameplay into the SM 64 environment, I just think it could have been done better.
Title: RE: Super Mario Galaxy
Post by: Kairon on July 12, 2007, 07:20:56 PM
Better, as in the Bee suit, yes?
Title: RE: Super Mario Galaxy
Post by: that Baby guy on July 12, 2007, 07:28:13 PM
Have I played Super Mario Galaxy yet?
Title: RE: Super Mario Galaxy
Post by: Kairon on July 12, 2007, 07:32:55 PM
No, but you buy the hype!
Title: RE: Super Mario Galaxy
Post by: that Baby guy on July 12, 2007, 07:37:11 PM
I'd love a linear 3D remake of SMB 3.  I think that could have potential.

But yes, I think SMG looks like the best 3D Mario yet.  I'm glad costumes are back, and I think the game will be Game of the Year.

However, I like the Game of the Year games to be fun and entertaining, and I think the people responsible for that just liked to play table top RPGs all their life.
Title: RE: Super Mario Galaxy
Post by: Mashiro on July 12, 2007, 07:40:53 PM
Quote

But yes, I think SMG looks like the best 3D Mario yet. I'm glad costumes are back, and I think the game will be Game of the Year.


I agree =)
Title: RE:Super Mario Galaxy
Post by: Smoke39 on July 12, 2007, 07:48:51 PM
Quote

Originally posted by: Bill Aurion
I like how Svevan was the only person to ever complain about this... =3

Eh?
Quote

Originally posted by: Smoke39
I agree with Svev
Title: RE: Super Mario Galaxy
Post by: IceCold on July 12, 2007, 08:17:56 PM
Haha, you really think you count?
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on July 12, 2007, 08:21:05 PM
I just hope the cursor in SMG doesn't create a game that while fun, is vacuous and flashy trash. Actually you know, I believe that as we are playing Mario he represents our inner spirit, his adventure to save the princess is our drive to accomplish something spectacular. As we are interconnected with Mario we are going on a spiritual journey ourselves, to face the dangers of life through the context of Mario's world. The goomba represents our need to distract ourselves from daily life through a much needed shroom, which if we don't avoid or destroy, we are hurt, representing the trials and tribulations of drug use. Now the 1up shroom represents the opposite of goomba, in that it is a rare and wonderus food that will help us grow, such as friendship. This is what Mario has always been about, and his battle with Bowser has been our inner demon that we must conquer, and since demons come in many forms we must come up with different ways to defeat them.

Now that we have a cursor in Mario Galaxy, our personality is in turn divided amongst our conscious and subconscious. While we feel as if we are playing Mario (our conscious) subconsciously we are guiding the world around him through the cursor. In a way the cursor represents how our sub conscious guides us during our path, while the conscious is when we willingly do an action, as is seen by controlling Mario directly. When both of these are not in tune, our personality is split into two and our sub conscious begins to fight with our conscious, which could be disastrous. So in a way it appears Mario galaxy is training us to meld both together and live a productive life. This is why I support Mario Galaxies unique controls!  If you don't understand what I am saying, the conscious represents the super-ego, and sub-conscious represents the id. While the Ego represents the combination of those two which you need to accomplish if you wish to connect yourself with Mario in Mario Galaxy.
Title: RE: Super Mario Galaxy
Post by: Mashiro on July 12, 2007, 08:41:26 PM
Evan thinks way to deeply about things, how the hell do you enjoy games lol.

Edit: GP makes possibly one of the best posts of all time.
Title: RE:Super Mario Galaxy
Post by: Kairon on July 12, 2007, 08:51:56 PM
Quote

Originally posted by: GoldenPhoenix
I just hope the cursor in SMG doesn't create a game that while fun, is vacuous and flashy trash. Actually you know, I believe that as we are playing Mario he represents our inner spirit, his adventure to save the princess is our drive to accomplish something spectacular. As we are interconnected with Mario we are going on a spiritual journey ourselves, to face the dangers of life through the context of Mario's world. The goomba represents our need to distract ourselves from daily life through a much needed shroom, which if we don't avoid or destroy, we are hurt, representing the trials and tribulations of drug use. Now the 1up shroom represents the opposite of goomba, in that it is a rare and wonderus food that will help us grow, such as friendship. This is what Mario has always been about, and his battle with Bowser has been our inner demon that we must conquer, and since demons come in many forms we must come up with different ways to defeat them.

Now that we have a cursor in Mario Galaxy, our personality is in turn divided amongst our conscious and subconscious. While we feel as if we are playing Mario (our conscious) subconsciously we are guiding the world around him through the cursor. In a way the cursor represents how our sub conscious guides us during our path, while the conscious is when we willingly do an action, as is seen by controlling Mario directly. When both of these are not in tune, our personality is split into two and our sub conscious begins to fight with our conscious, which could be disastrous. So in a way it appears Mario galaxy is training us to meld both together and live a productive life. This is why I support Mario Galaxies unique controls!  If you don't understand what I am saying, the conscious represents the super-ego, and sub-conscious represents the id. While the Ego represents the combination of those two which you need to accomplish if you wish to connect yourself with Mario in Mario Galaxy.


@_@
Title: RE: Super Mario Galaxy
Post by: Nick DiMola on July 13, 2007, 12:26:33 AM
GP you crazy anti-intellectual, I think you might be on to something here. I understand SMG now, I can finally play in peace now that I am enlightened.
Title: RE: Super Mario Galaxy
Post by: Hostile Creation on July 13, 2007, 05:17:32 AM
That was fantastic, GP.  If message board posting is an art, then that post is a masterpiece.
Title: RE:Super Mario Galaxy
Post by: couchmonkey on July 13, 2007, 05:36:36 AM
Quote

Originally posted by: Mashiro
Evan thinks way to deeply about things, how the hell do you enjoy games lol.

Edit: GP makes possibly one of the best posts of all time.

Paradox.
Title: RE:Super Mario Galaxy
Post by: Sarail on July 13, 2007, 05:49:11 AM
Quote

Originally posted by: Mashiro
Evan thinks way to deeply about things, how the hell do you enjoy games lol.

Edit: GP makes possibly one of the best posts of all time.

Do you ever listen to the podcast?  I'm hoping you do, 'cause it's awesome beyond belief, but when Evan is on.. yeah, he thinks WAY too deep into things sometime.  There's a reason why everyone kept getting on to you that one time during the anniversary show, Evan.  :P

I think it's great having Evan on there, though.  He creates a sort of diversion from the way everyone else thinks.  Counter-balancing, I suppose.  But it makes for one heck of an interesting podcast.  ^_^  
Title: RE: Super Mario Galaxy
Post by: Mashiro on July 13, 2007, 08:59:40 AM
Yeah I listen to the podcasts regularly now, I haven't heard evan on it yet though (haven't listening to the older episodes yet).
Title: RE: Super Mario Galaxy
Post by: Sarail on July 13, 2007, 09:06:51 AM
He was last on the anniversary show, and it was quite hilarious.  They wouldn't let Evan get a word in, it seemed.  I felt kinda bad for him.  You should definitely go back and listen to some of the beginning NWR podcasts (PGC then..), and listen for Mike and Evan's commentary.  Good stuff.

But back on topic...

I really hope we do see other transformations other than the Bee suit and the Boo suit.  This game will own completely if it can rival Super Mario Bros. 3 in terms of that.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on July 13, 2007, 09:08:57 AM
There are 40 galaxies in the game, so I doubt the two transformations we've seen will be the only ones... =)
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on July 13, 2007, 09:46:52 AM
Yeah maybe there's a mushroom that turns him into a GIRL.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on July 13, 2007, 10:13:48 AM
Ahahahaha, just imagine Mario running around in a dress and long hair, but he keeps his mustache and big nose...Ahaha, oh, my gut!
Title: RE:Super Mario Galaxy
Post by: Mashiro on July 13, 2007, 10:15:38 AM
Quote

Originally posted by: Bill Aurion
Ahahahaha, just imagine Mario running around in a dress and long hair, but he keeps his mustache and big nose...Ahaha, oh, my gut!


No thanks X_X
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on July 13, 2007, 10:16:06 AM
Quote

Originally posted by: Professional 666
Yeah maybe there's a mushroom that turns him into a GIRL.


 
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on July 13, 2007, 10:17:02 AM
Quote

Originally posted by: Bill Aurion
Ahahahaha, just imagine Mario running around in a dress and long hair, but he keeps his mustache and big nose...Ahaha, oh, my gut!


That would be quite disturbing.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on July 13, 2007, 10:32:22 AM
Cross-gender planetoid, here we come.
Title: RE: Super Mario Galaxy
Post by: Mashiro on July 13, 2007, 10:34:07 AM
I'm curious about one thing:

How many times has everyone here viewed the new trailer?

I must have watched it over 25 times now, I love it!
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on July 13, 2007, 10:48:14 AM
i'm at work.
Title: RE: Super Mario Galaxy
Post by: vudu on July 13, 2007, 10:49:19 AM
I haven't seen it once.  I know I'm going to buy it regardless, so why spoil anything?
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on July 13, 2007, 10:50:41 AM
Too many times to count...
Title: RE: Super Mario Galaxy
Post by: Hostile Creation on July 13, 2007, 10:55:28 AM
Not as much as I want to.  I'll probably watch it at least another twenty or thirty times.  I've maybe watched it about twenty times, which I assure you is not proportionally equivalent to my anticipation for the game.  I'm just very busy this summer.
Title: RE: Super Mario Galaxy
Post by: Ceric on July 17, 2007, 07:01:58 AM
I was watching the HD Demo that Gametrailers has that show the Bee area start to finish.  That is nice "Fur Shading" on the Queen then I got to thinking.  I've seen that Fur before.  Its the Mogs fur in Crystal Chronical.  It almost the exact same except for color and color pattern.
Title: RE: Super Mario Galaxy
Post by: IceCold on July 17, 2007, 07:44:40 AM
See Jungle Beat.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on July 17, 2007, 03:24:39 PM
See Man-Faye.

google it
Title: RE: Super Mario Galaxy
Post by: Caliban on July 17, 2007, 04:28:23 PM
The team that made Jungle Beat is also working on Galaxy, Miyamoto said it himself, that's why the fur looks great, Miyamoto said it himself.

Pro666, I knew there was something fishy about you.
Title: RE: Super Mario Galaxy
Post by: Requiem on July 17, 2007, 05:31:27 PM
No the Jungle Beat team is not working on Galaxy. I believe Ty said it himself earlier in this thread.
Title: RE: Super Mario Galaxy
Post by: IceCold on July 17, 2007, 07:08:17 PM
What? Of course they are!
Title: RE: Super Mario Galaxy
Post by: Caliban on July 17, 2007, 07:15:48 PM
Proof.
Title: RE:Super Mario Galaxy
Post by: Dasmos on July 17, 2007, 07:20:08 PM
Quote

Originally posted by: Requiem
No the Jungle Beat team is not working on Galaxy. I believe Ty said it himself earlier in this thread.
Ty indeed is an authority on the matter. Trust him with your life.
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on July 18, 2007, 03:26:56 AM
New Famitsu scans!

Scan 1
Scan 2

Oh man, the giant Goomba boss, the house/garden mini-planet, and the new princess (Not Peach, her name is Rosetta)...  
Title: RE: Super Mario Galaxy
Post by: Adrock on July 18, 2007, 04:21:06 AM
That new princess looks an awful lot like Peach with a new (emo) haircut.

Mario needs to don the Fire Flower suit.
Title: RE:Super Mario Galaxy
Post by: Darkheart on July 18, 2007, 05:06:09 AM
LOL at the Emo space princess, perhaps this is all because of the Hot Topic sales that Nintendo has made off of their Nintendo merchandise.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on July 18, 2007, 05:31:33 AM
I don't know if you guys are joking or not, but that hairstyle has been around long before Emos started using it... =)
Title: RE: Super Mario Galaxy
Post by: Terranigma Freak on July 18, 2007, 06:09:22 AM
Emo Peach there is called Rosetta. She's not Peach.
Title: RE:Super Mario Galaxy
Post by: Requiem on July 18, 2007, 06:42:28 AM
Quote

Originally posted by: Dasmos
Quote

Originally posted by: Requiem
No the Jungle Beat team is not working on Galaxy. I believe Ty said it himself earlier in this thread.
Ty indeed is an authority on the matter. Trust him with your life.


*Shakes fist*

Damn you Ty!


EDIT: Isn't Bee Mario just the cutest little character model you've ever seen?!

Also, that apple/worm level looks incredible.
Title: RE: Super Mario Galaxy
Post by: BlackNMild2k1 on July 18, 2007, 06:51:56 AM
Rosetta (Emo Peach...) made me think of Scarlett Johansson
Title: RE: Super Mario Galaxy
Post by: Ceric on July 18, 2007, 08:35:46 AM
So does that mean we are getting another Daisy or Pauline type character?
Title: RE:Super Mario Galaxy
Post by: Kairon on July 18, 2007, 08:52:59 AM
New Princess Drama Drama?

SAWEET!
Title: RE: Super Mario Galaxy
Post by: UltimatePartyBear on July 18, 2007, 08:56:08 AM
Mario doesn't really need another princess to worry about.  I think it would be more interesting if Rosetta turned out to be the villain.
Title: RE: Super Mario Galaxy
Post by: EasyCure on July 18, 2007, 09:23:14 AM
Mmm pauline, daisy, peach, and now rosetta... 8 more damsels in distress and we've got ourselves a calendar!
Title: RE:Super Mario Galaxy
Post by: Kairon on July 18, 2007, 09:26:15 AM
Quote

Originally posted by: PartyBear
Mario doesn't really need another princess to worry about.  I think it would be more interesting if Rosetta turned out to be the villain.


oh god.

Quote

Originally posted by: EasyCure
Mmm pauline, daisy, peach, and now rosetta... 8 more damsels in distress and we've got ourselves a calendar!


OH GOD!
Title: RE: Super Mario Galaxy
Post by: Mario on July 18, 2007, 03:23:59 PM
Magical is the only way to describe how this game looks

However, the cursor could be game breaking for me. It just hovers there blocking a tiny bit of awesomeness. I may have to skip the game if it turns out to be too annoying.
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on July 18, 2007, 03:32:33 PM
Quote

Originally posted by: Kairon
Quote

Originally posted by: EasyCure
Mmm pauline, daisy, peach, and now rosetta... 8 more damsels in distress and we've got ourselves a calendar!


OH GOD!

If it were a THIRD-PARTY calendar, you'd buy it and you know it!
Title: RE: Super Mario Galaxy
Post by: mantidor on July 18, 2007, 05:08:36 PM
I want Rosseta and Peach to end up fighting somehow
Title: RE:Super Mario Galaxy
Post by: UniversalJuan on July 18, 2007, 07:03:50 PM
Quote

Originally posted by: mantidor
I want Rosseta and Peach to end up fighting somehow


This post is made of so much win, just need more Daisy as well.
Title: RE:Super Mario Galaxy
Post by: Svevan on July 18, 2007, 07:34:03 PM
Quote

Every game has us play as someone, but some have us go further in terms of identification and emotional involvement than others. Mario doesn't talk a lot, but he does talk. Link on the other hand is always silent, because Link is an extension of us as players more than Mario is. Another example: the cinema scenes in MGS help us realize that we are supposed to be a sort of spectator to Snake's actions, even when we're actively controlling him. Snake is an extension of us only insofar as we get to guide him on a path through a highly linear story. Now, Nintendo never asks us to sympathize with Link, but Konami does expect us to sympathize with Snake. (Oddly, we are expected to BE Link but not Snake - notice we can't change Snake's name.) Somewhere in the middle we are expected to sympathize to some degree with Mario while actively controlling him at all times. We get to be Mario, but Mario is an extension of ourselves more than Snake is (since half of Snake's actions are uncontrollable and he makes decisions without our help). (Further examples are first-person gameplay vs. third peson - Half-Life tells a story about a person, but expects us to identify fully with him. King Kong is similar.)

Anyways, that's a lot of talk simply to say that the control in Galaxy throws me for a loop - who am I controlling? Who am I supposed to be? By giving us control of a cursor that is independent of Mario, we surely are playing as someone other than Mario while at the same time controlling Mario. Perhaps this "third" person is us, the player, or perhaps it is a character in the game. I don't know. I suppose it's supposed to be one of Mario's magical powers, but it feels too disembodied for that. Until Nintendo gets this straight, I think people will be confused by the Direct Pointing functionality and find it tacked on without being justified.

In terms of game design, this game is . It's excitingly linear without being narrow - each planet must be explored to a certain degree, but you can only go from one planet to the next. I expect we'll see some very large planets, but so far we've only seen moderately small ones. Also, there are hints (in one of our E3 interviews) that this is only a portion of the game, and the premise is more far reaching. If so, that's great! I can't wait to see what else is happening. Personally, a fully realized 3-d Mushroom Kingdom would be awesome, but that's more of an RPG style thing and not very Mario.

Whoever posted this is a genius.

P.S. Who had an argument about one of my old posts and didn't invite me?
Title: RE: Super Mario Galaxy
Post by: that Baby guy on July 18, 2007, 07:43:50 PM
How do you know the pointer isn't going to be characterized?

Even a giant water gun was characterized last time.  You're complaining on something you haven't received knowledge about yet.  Isn't that a very ignorant thing to do?
Title: RE: Super Mario Galaxy
Post by: Svevan on July 18, 2007, 07:52:01 PM
That post is 10 months old. I'm not going to defend it.
Title: RE: Super Mario Galaxy
Post by: that Baby guy on July 18, 2007, 07:59:33 PM
Why not?  You reposted it.  Do you disagree with said post?  Do you agree with said post?  When you post said post, did you agree with it then?
Title: RE: Super Mario Galaxy
Post by: Svevan on July 18, 2007, 08:03:25 PM
What I honestly think: two player Mario with one person using the cursor seems awesome. One player having to click a bunch of crap while running around (which is how it was when I played it at E3 2006) is just dumb. It didn't ruin the game, but it didn't make sense. I mostly agree with what I wrote above, even though it is totally pretentious sounding. I don't think it's wrong to think about games, either. But I reposted my dissertation only as a joke, since there was an argument about it last week and I missed the whole thing, dammit.  
Title: RE: Super Mario Galaxy
Post by: SixthAngel on July 18, 2007, 10:07:17 PM
I think moving Mario and the cursor at the same time will be difficult.  Moving in two things in separate directions and performing actions at the same time,  it is going to be awesome.
Title: RE: Super Mario Galaxy
Post by: Mario on July 18, 2007, 11:45:46 PM
I agree, FLUDD rocks
Title: RE: Super Mario Galaxy
Post by: NeoThunder on August 07, 2007, 03:16:43 PM
Does anybody think we'll see the koopa kids from mario 3 and mario world.  If not mario galaxy, will we ever see them again?

I always thought the koopa kids were funny and a nice touch
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on August 07, 2007, 04:14:52 PM
Don't hold your breath...
Title: RE: Super Mario Galaxy
Post by: Kairon on August 07, 2007, 04:18:06 PM
Maybe SSBB Assist Trophies?
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on August 07, 2007, 04:20:09 PM
Needs to be their own character...Yes, I said character, singular...Think Ice Climbers, but with ALL SEVEN KOOPA KIDS in tow!  
Title: RE: Super Mario Galaxy
Post by: Mario on August 07, 2007, 05:26:08 PM
Absolutely no chance they will ever come back.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on August 07, 2007, 06:20:52 PM
Exactly.  I killed them.  People need to quit fantasizing.  Especially things like Sonic in Brawl and Icarus in dev and stuff.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on August 07, 2007, 11:25:00 PM
Quote

Originally posted by: Professional 666
Exactly.  I killed them.  People need to quit fantasizing.  Especially things like Daisy in Brawl and Icarus in dev and stuff.

Fixed for fun and profit! =)
Title: RE:Super Mario Galaxy
Post by: Spak-Spang on August 08, 2007, 02:35:37 AM
Bill if Daisy is not in Brawl I am coming after you.  

With all Nintendo has done to give her an interesting and seperate personality than Peach, I just don't see her having the same move set as Peach.  She is the pretty and lady like Princess.  She is the tomboy princess that kicks ass and takes names...even Reggies.

And Professional 666 will tell you we don't need 8 more girls for a Nintendo calender we just need 12 shots of Daisy and were set.

Title: RE: Super Mario Galaxy
Post by: Ceric on August 08, 2007, 02:44:13 AM
You know who Emo-Star-Princess(ESP) reminds me off?  The princess type characters that keep popping up in the newer Sonic universe games.
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on August 08, 2007, 08:38:23 AM
Quote

Originally posted by: Spak-Spang
Bill if Daisy is not in Brawl I am coming after you.

With all Nintendo has done to give her an interesting and seperate personality than Peach, I just don't see her having the same move set as Peach.  She is the pretty and lady like Princess.  She is the tomboy princess that kicks ass and takes names...even Reggies.

Petey and Bowser Jr. have better chances at taking the "Annoying character no one wants as a Brawl character" spot, sorry...
Title: RE: Super Mario Galaxy
Post by: Mashiro on August 08, 2007, 08:42:51 AM
Dear god there will be hell to pay if Bowser JR is included.

Can't like Mario put a bullet in his head and like send the body into the sun or something so he never ever ever comes back? Seriously.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on August 08, 2007, 08:46:27 AM
Hey, I, too, think he's annoying in the main games...I don't mind him being in the Party/Kart/Tennis/etc games..., but he's actually been in the canon, main entries of Mario games, unlike crappy Daisy who's been relegated to party games where she belongs... =)
Title: RE: Super Mario Galaxy
Post by: Mashiro on August 08, 2007, 08:49:50 AM
Well I don't care about Daisy either TBH lol I was just expressing my disgust for Bowser JR.

(I really dislike daisy in Mario Kart DS when she passes anyone and her WOOHOO!!!! voice plays. Most. Annoying. WOOHOO. Ever.)
Title: RE:Super Mario Galaxy
Post by: Spak-Spang on August 08, 2007, 10:32:09 AM
***Should this be in the Brawl thread?***

Oh well.

Actually Bowser Jr isn't that annoying, and could actually be a fun character to play...if they design him with little humor in mind as a L'l Bowser should be.

I think the most frustrating thing about Bowser Jr is that his existance has killed the Koopa Siblings and made the continunity confusing, which I really don't care about too much.

To me Bowser Jr adds some funny motivation for Bowser much like the very Japanese Godzilla movies with Minazilla or whatever the little one is named.  But, those same things could have been accomplished with the Koopa kids and were in the cartoon series.  Why not evolve those character then make a new one?  

Oh well.

Petey was a character I never understood.  Why did this character become so popular and cool?  It must just be the character design, because nothing else sticks out about him...and truthfully his character design is cool and whimsical...and I wouldn't mind him in Brawl, because he could be another heavy character, and could add some interesting special Vine attacks and such...and his Paint Blobs would be fun for adding a slip N Slide effect.

As for Daisy, why the hate?  Sure the "Hi I'm Daisy!!!" got old, but it was brilliantly hillarious for me and wife to quote over and over again instead of going to bed.  

Title: RE: Super Mario Galaxy
Post by: Mashiro on August 08, 2007, 10:35:06 AM
Quote

I think the most frustrating thing about Bowser Jr is that his existance has killed the Koopa Siblings


Yeah that's what mainly annoys me. That and it's just a cheap/easy way to use Baby Bowser in the main continuity along side adult Bowser.
Title: RE: Super Mario Galaxy
Post by: UltimatePartyBear on August 08, 2007, 10:50:18 AM
The Koopa Kids weren't that great.  Their existence inflated the villain count without adding anything worthwhile.  In other words, since they were all just little Bowsers, we didn't need so many of them.  They were invented just to create the illusion that the bosses in SMB 3 weren't all the same.
Title: RE: Super Mario Galaxy
Post by: Spak-Spang on August 08, 2007, 02:44:07 PM
PartyBear:  True, but they could have evolved, and they were evolved in the cartoon series giving them personalities and really can add variety and motivation to the characters.

They are also still popular characters as the Super Star Saga proves because fans were so impressed that Nintendo brought them back in the final scenes of the game.

Title: RE: Super Mario Galaxy
Post by: Bill Aurion on August 09, 2007, 05:28:36 AM
What the Koopa Kids had was PERSONALITY, which made them different regardless of how their battles played out... =3

Oh, and new scans out there...Magikoopas and the Mario 64 penguins return!
Title: RE:Super Mario Galaxy
Post by: Spak-Spang on August 09, 2007, 06:32:16 AM
Seeing Magi-Koopa made me so happy.  

What shocks me is that most screens I have seen show a game filled with several enemies that look quite challenging.  And Shigeru Miyamoto was talking about how the game was too easy before he recently decided to make it harder.

Everything I see about this game makes me happy.  120 Stars 6 Worlds with several planets...everything sounds very exciting to me.  
Title: RE:Super Mario Galaxy
Post by: Mashiro on August 09, 2007, 06:45:18 AM
Quote

Originally posted by: Bill Aurion
What the Koopa Kids had was PERSONALITY, which made them different regardless of how their battles played out... =3

Oh, and new scans out there...Magikoopas and the Mario 64 penguins return!


Uhhh LINK PLEASE?
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on August 09, 2007, 07:28:17 AM
You're so lazy!

Also in the screens I notice:

- the blue...things from Mario Sunshine that would knock you up in the air like the little jerks they are
- Splunkins! (New Super Mario Brothers)
- Dry Bones
- Mutant Spiny Beetle/Monty Mole
- BOB-OMBS!
- Pokeys
- Classic Boo (Teresa ='D)
- Two different colors of Goomba, I think...
- Classic ? Block

Like Smash Brothers, it's looking like this will be a fanservice game too!
Title: RE: Super Mario Galaxy
Post by: Mashiro on August 09, 2007, 07:50:34 AM
Lazy? It's not like it's on the official Super Mario Galaxy page or something yesh how was I supposed to know where to look?

(Thanks for the link).

The game looks absolutely jaw droopingly beautiful even in screens can't wait!
Title: RE: Super Mario Galaxy
Post by: couchmonkey on August 10, 2007, 03:14:51 AM
Thanks Bill.  Glad to see lots of classic enemies and new ones making it into the game - good balance.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on August 20, 2007, 08:46:10 AM
Ok here is some more news from Nintendo Power about SMG.

-120 stars, 40 galaxies, 6 major regions.
- Gateway Galaxy - travel from planet to planet to catch space rabbits (who are really stars), collect star chips, fight a giant Goomba for a key
- Star Dust Galaxy - use Beam Stars to move around space “garbage”, explore a rocket, rescue toads, and more.
- Egg Planet Galaxy
- Cookie Factory Galaxy
- Power-ups - Super Mushroom (it increases your health to max), Invincibility Star, Fire Flower Bee Mario, Boo Mario

Yes you read that right, the fire flower is back along with the invinicibility star!
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on August 20, 2007, 09:18:33 AM
BEST...(MARIO) GAME...EVER...

Ninty, you want to make this the best game ever made?  KURIBO'S SHOE...DO IT...
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on August 20, 2007, 09:22:41 AM
Quote

Originally posted by: Bill Aurion
BEST...(MARIO) GAME...EVER...

Ninty, you want to make this the best game ever made?  KURIBO'S SHOE...DO IT...


That would be so cool if they put in the shoe. I loved that thing in SMB3 and I'd like to see Miyamoto have a unique world that utilizes the shoe even if it is only one area.
Title: RE: Super Mario Galaxy
Post by: Ghisy on August 20, 2007, 10:14:31 AM
Ohhh the shoe, now that WAS an awesome thing.
My favorite has always been the Tanuki suit though.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on August 20, 2007, 10:17:01 AM
Quote

Originally posted by: Ghisy
Ohhh the shoe, now that WAS an awesome thing.
My favorite has always been the Tanuki suit though.


The Tanuki suit was pretty useless to me but it was pretty cool none the less (And not nearly as useless as the frog suit!).
Title: RE: Super Mario Galaxy
Post by: vudu on August 20, 2007, 10:23:11 AM
The Tanooki suit sucked.  It was so rare that I never wanted to use it and therefore never got to.    Same with the Hammer Bro suit.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on August 20, 2007, 10:31:20 AM
Quote

Originally posted by: vudu
The Tanooki suit sucked.  It was so rare that I never wanted to use it and therefore never got to.    Same with the Hammer Bro suit.


Hammer Bros suit was great stuff!
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on August 20, 2007, 10:40:36 AM
Um...I like the tanooki suit.
Title: RE: Super Mario Galaxy
Post by: that Baby guy on August 20, 2007, 10:46:27 AM
I think the Hammer Bros suit is my favorite.  I just wish that the frog suit had some kind of attack to make it awesome, that's what I think it was missing.
Title: RE: Super Mario Galaxy
Post by: Mashiro on August 20, 2007, 11:54:25 AM
WOW! The fire flower is back! It's about damned time.

Oh and hammer bros and tanooki suit were epic. If they were in SMG the world . . . NAY the GALAXY would explode (or implode) from awesomeness.  
Title: RE:Super Mario Galaxy
Post by: Spak-Spang on August 21, 2007, 03:27:18 AM
Rarity does not equate uselessness.

For example, the Shoe is only in a single level, but everyone loves it.

As for the Tanuki Suit, it was incredibly cool.  You got the powers of Racoon Mario with the additional power to turn to stone and avoid being attacked by any and everything.  Very Useful.

The Hammer Bros. Suit was also Awesome, and made you a weapon of Mass Destruction.
Title: RE:Super Mario Galaxy
Post by: vudu on August 21, 2007, 08:04:32 AM
Quote

Originally posted by: Spak-Spang
Rarity does not equate uselessness.

For example, the Shoe is only in a single level, but everyone loves it.
Totally different; since the shoe could only be used in one level, there was no incentive not to use it.  If there's only a single Hammer Bros suit (maybe two, my memory is foggy) in the entire game you're going to want to hold onto it for when you really need it.  Next thing you know, the game's over and you never got to try it out.
Title: RE: Super Mario Galaxy
Post by: King of Twitch on August 21, 2007, 08:29:44 AM
The fire flower isn't going to work, there's no air in space
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on August 21, 2007, 08:45:34 AM
Quote

Originally posted by: MJRx9000
The fire flower isn't going to work, there's no air in space


Then how does Mario survive?
Title: RE:Super Mario Galaxy
Post by: Ceric on August 21, 2007, 08:59:15 AM
The Sonic Principle.
Title: RE: Super Mario Galaxy
Post by: Kairon on August 21, 2007, 09:29:36 AM
In Mario Land 2, didn't Mario have a space suit?
Title: RE: Super Mario Galaxy
Post by: ShyGuy on August 21, 2007, 09:36:01 AM
He had a fishbowl for a space helmet in Super Paper Mario.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on August 21, 2007, 10:17:05 AM
Mario's hat protects him from significant harm in Mario 64.
Title: RE: Super Mario Galaxy
Post by: Ghisy on August 21, 2007, 11:05:50 AM
So Europe will get it 4 days after the US?
I find it hard to believe...but if it is true, people here will be playing it before me!! OH NOES!!  
Title: RE:Super Mario Galaxy
Post by: ShreddersDojo on August 22, 2007, 04:34:53 AM
Any release date for US yet?  I didn't see it in the last few pages.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on August 22, 2007, 05:05:53 AM
November 12th!
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on August 22, 2007, 09:08:34 AM
UNACCEPTABLE
Title: RE:Super Mario Galaxy
Post by: vudu on September 09, 2007, 01:28:50 PM
I haven't really been following this game very closely because I'm going to pick it up on day one regardless so what's the point, right?

In a recent NWR podcast there was discussion about Galaxy being too easy because Mario could take a lot of damage before dying.  However, in recent screen shots, such as the one below it appears as if Mario only has three life bars.



Can anyone clear this up for me?
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on September 09, 2007, 01:32:04 PM
NWR just being behind the times... =3

(The decreased life bar has been around since E3!)
Title: RE: Super Mario Galaxy
Post by: IceCold on September 09, 2007, 01:42:54 PM
Quote

In a recent NWR podcast there was discussion about Galaxy being too easy because Mario could take a lot of damage before dying
Even if you disregard the lifebar, Galaxy won't be too easy. NWR themselves posted a roundtable interview with Miyamoto, and this is what was said about the difficulty..
Quote

Q: Sunshine's harder levels were a hardcore player's dream. Galaxy is supposed to be for everyone, so are there harder levels in Galaxy the hardcore player?

This is a question he's struggled with for a long time. Lots of people on staff thought Sunshine was hard, which closed a barrier for new players. But difficulty is what made the game fun for people, some others thought. The experience of running and jumping with Mario is fun by itself, but there should be difficulty for the right of satisfaction. The game was actually fairly easy until a few months ago when Miyamoto went in and made the game harder. The development team started to get worried that it would be too hard at one point. There are special challenges in the game that Miyamoto hopes that we will find challenging.
Title: RE:Super Mario Galaxy
Post by: vudu on September 10, 2007, 07:23:59 AM
Quote

Originally posted by: Bill Aurion
NWR just being behind the times... =3

(The decreased life bar has been around since E3!)
You sure?  This came from Lasse who just played the game at Leipzig two weeks ago.
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on September 10, 2007, 09:11:36 AM
Quote

Originally posted by: vudu
You sure?  This came from Lasse who just played the game at Leipzig two weeks ago.

Absolutely positive... =)
Title: RE: Super Mario Galaxy
Post by: Ghisy on September 19, 2007, 07:36:08 PM
So I went ahead and pre-ordered it on Amazon so I can have it shipped to a friend in the US and shipped back to me.
I'll cancel it if I can find it on Ebay as I always do but I freaked out thinking it might be completely sold out (hey! you never know...)
Title: RE:Super Mario Galaxy
Post by: Spak-Spang on September 20, 2007, 06:23:25 AM
I used to preorder everything...but now I don't.  You never know if another store will break release date...or if the store you preordered at will get enough.

To me it is just safer to search for it the day it comes out and there is something special and cool about that search.

Title: RE: Super Mario Galaxy
Post by: Ghisy on September 20, 2007, 08:25:46 AM
Well, I can't go around looking for it since I'm in Europe! lol
I just want make sure I'll get a copy, that's all.
Title: RE: Super Mario Galaxy
Post by: nitsu niflheim on September 20, 2007, 08:39:31 AM
I didn't exactly hate Sunshine, I just thought the Classic levels were out of sync with the rest of the game and they should have all been optional instead of some of them being required to move the story along.  Regardless of how many shines you had, if you hadn't done so many levels per area you couldn't get the story to move along properly and couldn't open up the rest of the game.  I just hope that Galaxy has a much better balance.  
Title: RE: Super Mario Galaxy
Post by: TrueNerd on September 20, 2007, 09:31:17 AM
Sunshine should have been nothing BUT the classic levels.  
Title: RE: Super Mario Galaxy
Post by: Stogi on September 20, 2007, 10:52:54 AM
So I Just thought of something really cool.

What would the Galaxy version of the koopa shell be? I hope it's a jet-pack!
Title: RE:Super Mario Galaxy
Post by: NWR_insanolord on September 20, 2007, 12:01:38 PM
Quote

Originally posted by: TrueNerd
Sunshine should have been nothing BUT the classic levels.


That is absolutely right. I really wish Nintendo would make a game like that, maybe as something that wouldn't take as long, using the Galaxy engine, for next year, which apparently doesn't have any games at all, at least according to some people.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on September 20, 2007, 12:05:51 PM
wii's bubble will burst before brawl even arrives.
Title: RE:Super Mario Galaxy
Post by: Kenology on September 20, 2007, 05:12:53 PM
Quote

Originally posted by: TrueNerd
Sunshine should have been nothing BUT the classic levels.


Agreed.  Best part of the game for me.
Title: RE:Super Mario Galaxy
Post by: optimisticlimbo on September 21, 2007, 12:39:28 AM
Quote

Originally posted by: TrueNerd
Sunshine should have been nothing BUT the classic levels.


This comment couldn't be more spot on.  After playing Sunshine, I kept secretly hoping that they'd release a Mario game with TONS of those classic levels.  They were a perfect challenge as far as I was concerned.
Title: RE: Super Mario Galaxy
Post by: Ceric on September 21, 2007, 02:07:17 AM
Some of those where a little finger biting insane sometimes...
Title: RE: Super Mario Galaxy
Post by: Spak-Spang on September 21, 2007, 02:14:26 AM
I think Nintendo would be smart to make a Mario vs. Donkey type game in 3D that is basically those 3D classic levels, with a twist of puzzle elements.  I think Nintendo could easily get a great game out of that...and if they were able to provide 50-100 of those small challenging levels with a new feel of Donkey Kong Vs. Mario it would be a Smash hit.

Title: RE: Super Mario Galaxy
Post by: NWR_insanolord on September 21, 2007, 03:01:51 AM
If they were to announce that that kind of game would be coming next year, holiday season, I would preorder a copy right now. That would be so fantastic.
Title: RE:Super Mario Galaxy
Post by: EasyCure on September 23, 2007, 09:26:09 AM
Quote

Originally posted by: Ceric
Some of those where a little finger biting insane sometimes...


i felt that way too upon first seeing them.

i recently realized my bratty little cousin deleted my file so i decided to start the game over again and finish it to 100% completion this time (before i was missing a few blue coins).

now being familiar with the harder classic levels, i was able to breeze right thru them with no problem. in fact when going back for the red coin stars, i tried to use FLUDD as little as possible.

Title: RE:Super Mario Galaxy
Post by: vudu on September 28, 2007, 07:54:36 AM
Super Mario Galaxy preorder coin confirmed
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on September 28, 2007, 12:31:47 PM
THAT'S ALL?

AN EFFING COIN?
Title: RE: Super Mario Galaxy
Post by: ShyGuy on September 28, 2007, 04:14:34 PM
You know you want it.  You know you'll love it.
Title: RE:Super Mario Galaxy
Post by: Caterkiller on September 28, 2007, 07:32:21 PM
I like junk like that, i'd rather have that, rather then a shirt or a hat, or some lame guide that will tell me everything I don't want know about the game.  
Title: RE:Super Mario Galaxy
Post by: Darkheart on October 02, 2007, 07:27:47 AM
WARNING THIS NEW TRAILER CONTAINS SPOILERS FROM THE INTRO TO THE GAME~!

Clicky here to watch

There is too much nostalgia locked within enjoy~!
Title: RE: Super Mario Galaxy
Post by: Caliban on October 02, 2007, 07:33:46 AM
That intro was sweeeeeeeeeeeeeeeeeeeeet.
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 02, 2007, 07:41:41 AM
Freaking amazing intro . . . freaking amazing.

Absolutely love the music once again and the graphics look gorgeous as always (even on youtube). Oh . . . SMB3 remixed airship music = win.
Title: RE: Super Mario Galaxy
Post by: Ceric on October 02, 2007, 07:46:55 AM

Where's Emo Star Princess?
Does Princess Peach Speak Japanese?
Do the Toad Stool people turn the new hole where the castle is in to a Water Park?
Find this out and more in Super Mario Galaxy!!!!
Title: RE: Super Mario Galaxy
Post by: Adrock on October 02, 2007, 08:39:50 AM
See, that was great. I don't mind that there's no voice acting (don't know if it's really a spoiler, but better to be safe) because it's short and to the point. Please apply similar technique to Zelda.

Anyway, it looks like Bowser has learned some new tricks. He's like a level 10 Sith now....
Quote

Where's Emo Star Princess?

Probably listening to My Chemical Romance.......
Title: RE:Super Mario Galaxy
Post by: TrueNerd on October 02, 2007, 09:42:48 AM
OMG! Airships! And their theme music!
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 02, 2007, 09:55:50 AM
They are not to scale, so in turn they suck.  
Title: RE: Super Mario Galaxy
Post by: Svevan on October 02, 2007, 09:57:39 AM
So there were a lot of cool things here, and I am looking forward to the game. That said,

omg wtf get rid of this stupid point-and-click shlt. It's boring, it's not fun, especially if all I'm doing is collecting freaking star-coins.

Also, why do we need such a fleshed out story in Mario? I hope this is the only cinema in the game, but it looks like we'll get to talk to Toads again (FUN!) and watch tons of dumb movies. The only story we need in Mario is enough to compel us to collect all the crap we need to beat Bowser; Princess is kidnapped, Bowser took her, she's in the castle - that's IT. Sunshine's failing was too much narrative, too much cohesion, not enough abstraction. Many people here said that Sunshine should have been entirely the bonus levels, and I wholeheartedly agree. When playing Super Mario Galaxy at E3, I got the impression that Nintendo was going that route, and hopefully the gameplay stays abstract even though there's some faux-justification for everything being in space now. Whatever.

That said, the game is going to be awesome. There's just so many tiny things that Nintendo gets wrong with Mario, and they've been collecting over three games.  
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 02, 2007, 10:31:02 AM
Well considering I loved Sunshine, I hope it is more like Sunshine.
Title: RE:Super Mario Galaxy
Post by: Mashiro on October 02, 2007, 10:34:05 AM
Have Mario games really been all that fleshed out with story? Even Sunshine was just a basic story to put us in the local and gave us a reason for Mario to clean up the place.

I liked how Mario seems to start out in an "intro" stage akin to how Metroid begins to set up the story. Something basic but it gives us some story reasoning behind the game. I wouldn't want it to be the following: "here's mario, he's in space, enjoy!", it's nice to have something behind the game, even if it is just a weak story.

Super Mario 2 US, Super Mario 3, and Super Mario World 2: Yoshi's Island all have some story elements to them tying in why certain things are the way they are in the game. Mario Galaxy is no different it seems.  
Title: RE: Super Mario Galaxy
Post by: IceCold on October 02, 2007, 10:35:53 AM
That was simply incredible. Do you see the water and the reflections in the lake as Mario is walking towards the castle? And the dreamy Northern lights in the sky? And the night-time festival atmosphere? It brings tears to my eyes..  

EDIT: So is all this video coming out because Galaxy has been released in Japan already? Or is it just some sort of media blowout?
Title: RE:Super Mario Galaxy
Post by: Svevan on October 02, 2007, 10:52:42 AM
Quote

Originally posted by: Mashiro
Have Mario games really been all that fleshed out with story? Even Sunshine was just a basic story to put us in the local and gave us a reason for Mario to clean up the place.

I liked how Mario seems to start out in an "intro" stage akin to how Metroid begins to set up the story. Something basic but it gives us some story reasoning behind the game. I wouldn't want it to be the following: "here's mario, he's in space, enjoy!", it's nice to have something behind the game, even if it is just a weak story.

Super Mario 2 US, Super Mario 3, and Super Mario World 2: Yoshi's Island all have some story elements to them tying in why certain things are the way they are in the game. Mario Galaxy is no different it seems.

The only difference between the three you've listed above and SM Sunshine is that those three didn't have cutscenes. Sunshine had reams of them, IN LEVELS, interrupting the action. Ugh, it bothers me to no end. Baby Bowser was the real culprit? OMGWTFBBQ GO TO HELL I don't care. It's useless to us.

A weak story, yes. This intro we've seen is not a weak story. A weak story is Super Mario Bros. "Here's Mario, find the princess. Hint: Move to the right."

I'm being preemptive. I shouldn't complain in this thread, because everyone here will disagree. Perhaps I will have a forum (figuratively) in which to complain when the game is released...
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 02, 2007, 10:54:24 AM
Quote

Originally posted by: IceCold
That was simply incredible. Do you see the water and the reflections in the lake as Mario is walking towards the castle? And the dreamy Northern lights in the sky? And the night-time festival atmosphere? It brings tears to my eyes..  

EDIT: So is all this video coming out because Galaxy has been released in Japan already? Or is it just some sort of media blowout?


It doesn't come out in Japan until November 1st, so it must be a media blowout thing.
Title: RE: Super Mario Galaxy
Post by: IceCold on October 02, 2007, 11:35:29 AM
Yeah - Nintendo launched the Japanese Galaxy site, along with tonnes of videos.

I know I'm weak-willed, but I can't help myself from peeking at the videos. They're so absolutely astounding - from the music, to the Jungle Beat influence Manta racing! to the pointer usage.. *sigh*

But this is where it ends. The two other videos I saw are the last ones I will lay my eyes on until I get the game. That's a promise.  
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 02, 2007, 11:43:48 AM
Quote

Originally posted by: IceCold
Yeah - Nintendo launched the Japanese Galaxy site, along with tonnes of videos.

I know I'm weak-willed, but I can't help myself from peeking at the videos. They're so absolutely astounding - from the music, to the Jungle Beat influence Manta racing! to the pointer usage.. *sigh*

But this is where it ends. The two other videos I saw are the last ones I will lay my eyes on until I get the game. That's a promise.


It is kind of funny I showed a friend of mine the Youtube video and he said it looks like Mario 64 (then again he is one of these super retro gamers who never bothered owning a PS2, GC or Xbox).  
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 02, 2007, 11:51:00 AM
Wow thanks for the link IceCold!

Anyone else notice the suit power-up page? Looks like at least 4 more suits will be in the game, awesome!

Oh and all those videos rock . . . definitely shaping up to be the best 3D Mario game ever . . . stages look beautiful and massive I can't wait!

Edit: Your friend is legally blind
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on October 02, 2007, 11:52:40 AM
Game of the Century!

(And one of those new power-ups is the Fire Flower... )
Title: RE:Super Mario Galaxy
Post by: wandering on October 02, 2007, 12:30:34 PM
Quote

There's just so many tiny things that Nintendo gets wrong with Mario, and they've been collecting over three games.

New Super Mario Bros, Mario Sunshine, and....I can't think what the third game could be. I'd guess Mario 64, but that game is perfect in every way.

Quote

Edit: Your friend is legally blind

I agree, this game isn't as beautiful as Mario 64.
Title: RE:Super Mario Galaxy
Post by: Svevan on October 02, 2007, 01:04:24 PM
Quote

Originally posted by: wandering
Quote

There's just so many tiny things that Nintendo gets wrong with Mario, and they've been collecting over three games.

New Super Mario Bros, Mario Sunshine, and....I can't think what the third game could be. I'd guess Mario 64, but that game is perfect in every way.

I was thinking of SM64, SM Sunshine, and now this. SM64 is definitely the best of the bunch, but it introduced a bit too much text and cinematic to the mix, for my liking. That seed flourished in SM Sunshine (which had perfect controls all the same). I just hope it hasn't gotten worse, but the fact that this game starts out in a town and has lots of npcs running around with text bubbles is just not encouraging in the slightest.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 02, 2007, 01:06:10 PM
Quote

Originally posted by: Svevan
Quote

Originally posted by: wandering
Quote

There's just so many tiny things that Nintendo gets wrong with Mario, and they've been collecting over three games.

New Super Mario Bros, Mario Sunshine, and....I can't think what the third game could be. I'd guess Mario 64, but that game is perfect in every way.

I was thinking of SM64, SM Sunshine, and now this. SM64 is definitely the best of the bunch, but it introduced a bit too much text and cinematic to the mix, for my liking. That seed flourished in SM Sunshine (which had perfect controls all the same). I just hope it hasn't gotten worse, but the fact that this game starts out in a town and has lots of npcs running around with text bubbles is just not encouraging in the slightest.


Actually I think SMB2 introduced cinematic, with SMW and YI starting to take off with it. Mario has always had a tradition of a story being told, in fact I would say that Mario 3 (well even that had the kings talking) and SMB are the odd ones out.  
Title: RE:Super Mario Galaxy
Post by: TrueNerd on October 02, 2007, 01:57:16 PM
Quote

Originally posted by: IceCold
Yeah - Nintendo launched the Japanese Galaxy site, along with tonnes of videos.

I know I'm weak-willed, but I can't help myself from peeking at the videos. They're so absolutely astounding - from the music, to the Jungle Beat influence Manta racing! to the pointer usage.. *sigh*

But this is where it ends. The two other videos I saw are the last ones I will lay my eyes on until I get the game. That's a promise.
OH MY GOD THOSE VIDEOS ARE AWESOME. Seriously, watching those clips was more fun then playing most games. I cannot wait.

Title: RE:Super Mario Galaxy
Post by: Mashiro on October 02, 2007, 02:02:40 PM
Who says you have to talk to all the NPCs running around though?

Like Mario 64 I skipped over talking to most of them . . . go forth and do your thing. Save the princess.

It's optional.
Title: RE: Super Mario Galaxy
Post by: IceCold on October 02, 2007, 02:12:29 PM
Did you guys see the part where Mario was rolling on a ball, and as he went faster the music sped up, then when he slowed down the music did at the same time?

Plus it looks like there's some 2D platforming also!
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 02, 2007, 02:14:01 PM
Is it just me, or does this game appear to be sadly, the swan song for Mario games in platforming form? It is kind worrysome in a way because it looks like it is packed the gills to be the ultimate experience.
Title: RE:Super Mario Galaxy
Post by: Mashiro on October 02, 2007, 02:17:24 PM
Quote

Originally posted by: GoldenPhoenix
Is it just me, or does this game appear to be sadly, the swan song for Mario games in platforming form? It is kind worrysome in a way because it looks like it is packed the gills to be the ultimate experience.


Actually it's just Miyamoto and the gang making up for the train wreck that was Super Mario Sunshine. This game will actually be well worth the wait!

Yes I know you love Sunshine
Title: RE:Super Mario Galaxy
Post by: NWR_insanolord on October 02, 2007, 02:34:27 PM
Quote

Originally posted by: GoldenPhoenix
Is it just me, or does this game appear to be sadly, the swan song for Mario games in platforming form? It is kind worrysome in a way because it looks like it is packed the gills to be the ultimate experience.


Wow. GP always has to find something that could possibly be wrong with the game and not get too excited like everyone else, and the only possible negative thing she could think of was that Galaxy may be so unbelievably good that they couldn't possibly do any better and might stop making them.

Also, it's not the ultimate experience unless they bring back Kuribo's shoe.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 02, 2007, 02:36:09 PM
Quote

Originally posted by: insanolord
Quote

Originally posted by: GoldenPhoenix
Is it just me, or does this game appear to be sadly, the swan song for Mario games in platforming form? It is kind worrysome in a way because it looks like it is packed the gills to be the ultimate experience.


Wow. GP always has to find something that could possibly be wrong with the game and not get too excited like everyone else, and the only possible negative thing she could think of was that Galaxy may be so unbelievably good that they couldn't possibly do any better and might stop making them.

Also, it's not the ultimate experience unless they bring back Kuribo's shoe.


Heck yeah I'm excited for Mario Galaxy, most excitement I've had since, well, Mario 64! Also the Kuribo shoe would make it a godly experience.
Title: RE: Super Mario Galaxy
Post by: vudu on October 03, 2007, 07:26:03 AM
Bookmark post so I know where to begin reading when I come back to this thread in 2008.
Title: RE:Super Mario Galaxy
Post by: Nick DiMola on October 03, 2007, 07:37:47 AM
Quote

Originally posted by: Mashiro
Quote

Originally posted by: GoldenPhoenix
Is it just me, or does this game appear to be sadly, the swan song for Mario games in platforming form? It is kind worrysome in a way because it looks like it is packed the gills to be the ultimate experience.


Actually it's just Miyamoto and the gang making up for the train wreck that was Super Mario Sunshine. This game will actually be well worth the wait!

Yes I know you love Sunshine


Hey! Sunshine was awesome and totally underrated. People were expecting the breakthrough that Mario 64 was and didn't get that so they hated it. The only reason Galaxy can stand out like 64 did is because it has the room to innovate and reinvent as Mario 64 did. Sunshine was a great game and a worthy successor to 64, whether people want to acknowledge it or not.
Title: RE:Super Mario Galaxy
Post by: Mashiro on October 03, 2007, 07:47:39 AM
I respectfully disagree about Sunshine. Was it a good game? Yeah it was decent but it really wasn't worth the wait, and maybe that's what adds to my negative feelings about it. In the end it was a very forgettable experience for me.
Title: RE: Super Mario Galaxy
Post by: Stogi on October 03, 2007, 07:57:12 AM
*Looks at Sunshine*

*Looks at the other platformers that came out*

*Looks back at Sunshine and *  
Title: RE: Super Mario Galaxy
Post by: couchmonkey on October 04, 2007, 03:57:27 AM
Sunshine was a bit of a letdown, but it gets too much criticism for it.  It is one of the best 3D platformers around, but it didn't pack in quite as much variety as 64...it feels like they were 2-3 levels short of a full game, and tried to make up for it with hundreds of blue coins.

On the other hand, I think it refined Super Mario 64's design well.  FLUDD gave more control over the platforming elements, I think the game was a lot clearer about goals so that you can get straight to the action, and of course there are all the bonus areas that focus on pure platforming and action which were pretty rare in Super Mario 64.

Eh, I've had this argument so many times that I should almost delete this post.  But I won't.  I will admit that Super Mario Galaxy looks to be the ultimate 3D Mario.
Title: RE:Super Mario Galaxy
Post by: Spak-Spang on October 04, 2007, 09:01:31 AM
Sunshine is an amazing game.

They took the basic controls of Mario 64, and looked at the 3D platforming in general and created a game that perfected Mario controls, and really fixed most of the problems with 3D platformers.

It made Wall jumps accessable and fun to accomplish.  It incorporated tightrope antics, and a device for floating and shooting enemies in a fun whimsical way.  

The two biggest problems with Sunshine was that it was Evolutionary game develop instead of revolutionary like Mario 64; and it took place all in one environmental location, and people are used to environmental variety in Mario...though truthfully, Sunshine's environment stability was a breath of fresh air to me.  

The two biggest improvements with Sunshine was the "classic" puzzle like challenges in the game.  Those challenges included some of the best Mario level designs ever. And the control.  From being able to effortlessly, Backflip, slide down a wall, Spring off of the wall, activate your Fludd device and hover to a tight rope...Mario never controlled BETTER than he did in Super Mario Sunshine.  And honestly very few platformers even today control as flawlessly as Sunshine does.

 
Title: RE:Super Mario Galaxy
Post by: BigJim on October 04, 2007, 09:48:53 AM
Ok, I don't know if it's been mentioned already or if it's part of those other Japanese videos, but I just saw the SMG Prologue video on IGN.

Linky

That's freaking awesome.  
Title: RE: Super Mario Galaxy
Post by: Ceric on October 04, 2007, 10:29:40 AM
I think the biggest recent Mario let down was the New Super Mario Bros.  I personally enjoyed Sunshine more the Mario 64.  Even after revisiting Mario 64 as Mario 64 DS, which I did enjoy.

This looks to be very varied.
Also anyone else notice the music speed up and slow down with the rolling when Mario was on the ball?
Title: RE:Super Mario Galaxy
Post by: IceCold on October 04, 2007, 10:46:55 AM
I did!
Quote

Originally posted by: IceCold
Did you guys see the part where Mario was rolling on a ball, and as he went faster the music sped up, then when he slowed down the music did at the same time?

Plus it looks like there's some 2D platforming also!
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 04, 2007, 10:57:34 AM
Quote

Originally posted by: Ceric
I think the biggest recent Mario let down was the New Super Mario Bros.  I personally enjoyed Sunshine more the Mario 64.  Even after revisiting Mario 64 as Mario 64 DS, which I did enjoy.

This looks to be very varied.
Also anyone else notice the music speed up and slow down with the rolling when Mario was on the ball?


I agree 100% Ceric, New Super Mario Bros. while fun was a big let down. What is odd about the Mario Sunshine hate is that these same people will also complain about games not being challenging enough, when Mario Sunshine was one of the if not the hardest out of the Mario games (Well except for maybe the Lost Levels)
Title: RE:Super Mario Galaxy
Post by: NWR_pap64 on October 04, 2007, 11:22:02 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Ceric
I think the biggest recent Mario let down was the New Super Mario Bros.  I personally enjoyed Sunshine more the Mario 64.  Even after revisiting Mario 64 as Mario 64 DS, which I did enjoy.

This looks to be very varied.
Also anyone else notice the music speed up and slow down with the rolling when Mario was on the ball?


I agree 100% Ceric, New Super Mario Bros. while fun was a big let down. What is odd about the Mario Sunshine hate is that these same people will also complain about games not being challenging enough, when Mario Sunshine was one of the if not the hardest out of the Mario games (Well except for maybe the Lost Levels)


I enjoyed Mario Sunshine but I thought it lacked the magic Mario 64 had. There were some fun levels but at the same time some elements felt rushed and uninspired. I did love the ending, though. Bowser was so lovable in it!

And I also agree with the sentiment towards New Super Mario Bros. It was a fun game, one that I enjoyed for a while, but the stages lacked the creativity and challenge of the older platformers. Simply put, some of them were far too basic.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 04, 2007, 11:24:35 AM
Quote

Originally posted by: vudu
Bookmark post so I know where to begin reading when I come back to this thread in 2008.


 
Title: RE: Super Mario Galaxy
Post by: ShyGuy on October 04, 2007, 11:39:35 AM
Okay, I just watched the video of the intro. Holy Crap, is that better than Sunshine. Gamecube 1.5 INDEED.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 04, 2007, 11:44:30 AM
Quote

Originally posted by: ShyGuy
Okay, I just watched the video of the intro. Holy Crap, is that better than Sunshine. Gamecube 1.5 INDEED.


Well according to my friend it looks like N64 1.5 if that.
Title: RE: Super Mario Galaxy
Post by: ShyGuy on October 04, 2007, 11:52:52 AM
Your friend is an idiot, punch him in the face.
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 04, 2007, 12:43:44 PM
I stand by my previous statement:

Quote

Your friend is legally blind


I must say though the games beauty never ceases to amaze me. =)
Title: RE: Super Mario Galaxy
Post by: Hostile Creation on October 04, 2007, 12:49:05 PM
I love Sunshine.  I never owned the game (borrowed it twice, extensively), but I still want to get it sometime.  Why?  Because it feels like a huge playground.  Super Mario 64 and SMB3 and all those games, they have a great layout and they're very well constructed and the objectives are challenging yet fun.  Super Mario Sunshine has a reasonably good structure, but not much of one when comparing it to previous Mario games.  Yet I have played tons of Sunshine and would still like to, just because it's fun to move in the game, because the controls are the most brilliant I've ever laid my fingers on.

I'm not going to say that it's better than Mario 64 or SMB3.  I've played the other two more, but only because they've been out longer (and I had less games to play then, relying on my parents to purchase them for me).  I just find Sunshine a very enjoyable experience, and like the setting, it feels like taking a vacation for a few hours whenever I play.

I think Super Mario Galaxy will blow it away, though.  I think it will define, for me, the Mario game.  That's kind of a highfalutin' thing to say, but I've seen the videos and it seems so fully to be what I've always wanted from a game, that it's hard to believe it could be otherwise.
I suppose I could be setting myself up for disappointment.  I hope I'm just setting myself up for supreme satisfaction.
Title: RE: Super Mario Galaxy
Post by: Svevan on October 04, 2007, 04:51:04 PM
Based on those videos, this game looks magical.

I'm still worried about using the pointer, though. You all will have to tell me your opinion when the game comes out, cause I may be the only one who really hates it.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 04, 2007, 05:11:13 PM
I want this game so much.  I'm kind of worried, Nintendo isn't doing this game the hype service it seems to deserve.  They're doin a bit for Brawl, but I think maybe they should spend some time on Galaxy.
Title: RE: Super Mario Galaxy
Post by: IceCold on October 04, 2007, 05:12:49 PM
Well Sunshine still sold 6 million + units on the Cube of all consoles, so I'm not worried about sales for Galaxy - they'll be just fine. But I do agree that they should still set aside a huge budget for advertising.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 04, 2007, 05:18:42 PM
It isn't that I'm worried about sales, I think it will do fine with the install base.  I'm not so much worried about Galaxy either.  I think they should be using Galaxy to say "HEY REGULAR GAMERS!  LOOK!  WE CAN DO GODDAMN AMAZING GAMES HERE TOO!"
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 04, 2007, 06:21:16 PM
Quote

Originally posted by: Crimm
I want this game so much.  I'm kind of worried, Nintendo isn't doing this game the hype service it seems to deserve.  They're doin a bit for Brawl, but I think maybe they should spend some time on Galaxy.


Oh gosh, don't start that again!
Title: RE:Super Mario Galaxy
Post by: Crimm on October 04, 2007, 06:25:06 PM
CONSIDER IT STARTED!


NOT ENOUGH PR!
Title: RE:Super Mario Galaxy
Post by: Mashiro on October 05, 2007, 02:38:46 PM
From The-Magicbox.com

Quote

Nintendo announced they received 700,000 pre-orders of the Wii action game Super Mario Galaxy in Japan, the game will be available in Japan on November 1, 2007.


Not enough PR Nintendo, BOO.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 05, 2007, 02:54:38 PM
Keyword: Japan
Title: RE: Super Mario Galaxy
Post by: IceCold on October 05, 2007, 04:59:40 PM
Damn, that is amazing. Japan has always liked 2D Mario games more - Sunshine didn't do too well over there. But the preorders for Galaxy are even more than those for New Super Mario Bros and Animal Crossing: WW back in the day.

I guess the Wii and the Mario franchise are incredibly hot right now in Japan.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 05, 2007, 05:10:32 PM
I just wonder if NCL is doing more to hype it over there than NOA is here.
Title: RE: Super Mario Galaxy
Post by: Svevan on October 05, 2007, 07:21:47 PM
People in North America still look at Mario boxes and laugh. The original unofficial boxart for Mario Galaxy seriously looked like a PlaySchool game; Super Mario Sunshine did little to sell itself.

That is, to the average gamer. Mario fans (who should have never been pushed to the fringe, but they were) knew the games were great.  
Title: RE:Super Mario Galaxy
Post by: Crimm on October 05, 2007, 07:23:29 PM
Quote

Originally posted by: Svevan
People in North America still look at Mario boxes and laugh. The original unofficial boxart for Mario Galaxy seriously looked like a PlaySchool game


UR
MR
GAY

I honestly think Nintendo needs to find a way to make game playable in stores.  I've thought up a few ways you could mount the Wii remotes.  If Mario Galaxy plays as good as it looks, the ability to play it may sell the game just fine.
 
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 05, 2007, 08:27:00 PM
Quote

People in North America still look at Mario boxes and laugh.


And you know this . . . how?

*Awaiting enlightenment*
Title: RE: Super Mario Galaxy
Post by: Svevan on October 05, 2007, 08:36:29 PM
I have seen people's reactions in store once or twice. I have also had one person look through my game collection, point out Super Mario Sunshine, and say, "I saw this in the store and laughed out loud." A non-gamer, for sure, but they thought the game looked stupid.

edit: Also, I laughed out loud at the original unofficial SM Galaxy art, or I would have had I not been crying.

And have you never been inside a GameStop? Those people hate cartoony crap like Mario and Celda; it's OFFENSIVE to them.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 05, 2007, 08:42:25 PM
Quote

Originally posted by: Svevan
I have seen people's reactions in store once or twice. I have also had one person look through my game collection, point out Super Mario Sunshine, and say, "I saw this in the store and laughed out loud." A non-gamer, for sure, but they thought the game looked stupid.

edit: Also, I laughed out loud at the original unofficial SM Galaxy art, or I would have had I not been crying.

And have you never been inside a GameStop? Those people hate cartoony crap like Mario and Celda; it's OFFENSIVE to them.


Must be why the manager at Gamestop was trying to sell people Mario Galaxy right?  
Title: RE:Super Mario Galaxy
Post by: Mashiro on October 05, 2007, 08:43:56 PM
Ah perhaps you should have worded it people you know or in your area . . . because (myself being in North America and such and at the time of Sunshine having worked in video game retail) have never seen people laugh at its box art out-loud.

Edit:
Quote

edit: Also, I laughed out loud at the original unofficial SM Galaxy art, or I would have had I not been crying.

And have you never been inside a GameStop? Those people hate cartoony crap like Mario and Celda; it's OFFENSIVE to them.


So you were crying at unofficial box art why?

And who gives a damn about these supposed people inside gamestop. It's OFFENSIVE to them? Why? Where you live seems weird because the gamestops around me are very happy to promote Wii's games, including Mario Galaxy and they themselves say they cannot wait for it so . . .  

Double Edit: It's nice to know you can speak for ALL THE PEOPLE IN THE WORLD working at Gamestop. You clearly know all Evan.

*No longer awaiting enlightenment*  
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 05, 2007, 08:47:06 PM
Quote

Originally posted by: Mashiro
Ah perhaps you should have worded it people you know or in your area . . . because (myself being in North America and such and at the time of Sunshine having worked in video game retail) have never seen people laugh at box art out-loud.


Actually I concur, I haven't seen it. Heck most people seem to outright ignore the box art if it isn't of a game they are interested in or doesn't intrigue them. When someone who obviously knows nothing about games looks at the box art, they only seem to react to ones they are interested in. The only time I can imagine someone laughing at it is if they hate the game and are with a friend or something and feel like mocking it.
Title: RE: Super Mario Galaxy
Post by: IceCold on October 05, 2007, 08:53:49 PM
Plus the actual box art for Galaxy is amazing.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 05, 2007, 09:02:08 PM
Cartoony = bad?

I vote for the Mega Man II treatment.  You get on that burly Mario, NOA.
Title: RE:Super Mario Galaxy
Post by: Svevan on October 05, 2007, 09:03:57 PM
Quote

Originally posted by: Mashiro
Ah perhaps you should have worded it people you know or in your area . . . because (myself being in North America and such and at the time of Sunshine having worked in video game retail) have never seen people laugh at its box art out-loud.

Edit:
Quote

edit: Also, I laughed out loud at the original unofficial SM Galaxy art, or I would have had I not been crying.

And have you never been inside a GameStop? Those people hate cartoony crap like Mario and Celda; it's OFFENSIVE to them.


So you were crying at unofficial box art why?

Because it was thought to be official at the time.

Quote

And who gives a damn about these supposed people inside gamestop. It's OFFENSIVE to them? Why? Where you live seems weird because the gamestops around me are very happy to promote Wii's games, including Mario Galaxy and they themselves say they cannot wait for it so . . .  

The workers at GameStop are one thing. The customers are another. I wasn't clear that I was talking about customers.

Quote

Double Edit: It's nice to know you can speak for ALL THE PEOPLE IN THE WORLD working at Gamestop. You clearly know all Evan.

*No longer awaiting enlightenment*

Why'd you get so rude about a simple statement?

Fixed: I have seen people laugh at Mario box art. I believe it is too often candy-colored and kiddy-looking to attract anyone over the age of 12 unless they already know about the game.

I, like IceCold, love the SM Galaxy art. The only thing that will attract gamers to it is the word Mario.  
Title: RE:Super Mario Galaxy
Post by: IceCold on October 05, 2007, 09:09:34 PM
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 05, 2007, 09:10:22 PM
Quote

Originally posted by: IceCold



::cries::
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 05, 2007, 09:10:53 PM
Quote

Cartoony = bad?

I vote for the Mega Man II treatment. You get on that burly Mario, NOA.


Lol <3 Crimm

Quote

Because it was thought to be official at the time.


Says who? I knew for a fact it wasn't official (anyone with any sense in graphic design could see it was merely a place holder/temp cover), it was never declared official, so why would you think that?

Quote

The workers at GameStop are one thing. The customers are another.


Again, how do you know people are laughing at it across America? Unless I see "study shows 95% of consumers laugh at Mario/Cartoony Box Art" in a news paper or something I find the whole assumption you are making hard to believe (you know that people everywhere seem to hate this cartoony box art thing and laugh at it and/or despise the game as a whole because of it).

Quote

Why'd you get so rude about a simple statement?

Fixed: I have seen people laugh at Mario box art. I believe it is too often candy-colored and kiddy-looking to attract anyone over the age of 12 unless they already know about the game.


Because I greatly dislike when people make wide sweeping statements with no foundation of fact for said statement.

Nice fix.

Edit: lol @ GP
Title: RE:Super Mario Galaxy
Post by: Svevan on October 05, 2007, 09:14:55 PM
Quote

Originally posted by: Mashiro

Quote

Why'd you get so rude about a simple statement?


Because I greatly dislike when people make wide sweeping statements with no foundation of fact for said statement.

Quote

Originally posted by: Mashiro
I never played Killer7, nor will I ever play Killer7. Looks like crap.

Sorry.

I think you're making a mountain out of a molehill. I fully retract my statement seeing as it, and your denunciation of it, have not added to the conversation at all.  
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 05, 2007, 09:17:43 PM
Yeah I have no foundation for saying killer7 looks like crap when it ::shocks:: looks like crap.

Not plays like crap, not is crap, looks like crap. You can say something looks like crap without playing it. And visually buddy it looks like crap.

But hey stick up for a game which you say is terrible in the gameplay department. It looks bad, plays bad, but man my statement has no foundation for truth what so ever.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 05, 2007, 09:19:15 PM
I have never freaked out over unofficial box art. It definitely didn't make me feel like crying, because well, it is unofficial!
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 05, 2007, 09:27:50 PM
Ok to be fair Evan you didn't call the gameplay terrible. It's messy, it's completely different, blah blah "style" makes up for everything in the end that's all we will ever know.

In any case, back OT as I am being told to do . . .

Mario Galaxy box art looks beautiful. The game looks beautiful and it surely deserves massive sales this holiday season =)
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 05, 2007, 09:29:31 PM
Quote

Originally posted by: Mashiro
Ok to be fair Evan you didn't call the gameplay terrible. It's messy, it's completely different, blah blah "style" makes up for everything in the end that's all we will ever know.

In any case, back OT as I am being told to do . . .

Mario Galaxy box art looks beautiful. The game looks beautiful and it surely deserves massive sales this holiday season =)


I am interested in seeing how the game sells now that the Wii actually has a user base that can buy the game!
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 05, 2007, 09:32:23 PM
I'm gonna predict a 2.5 million world wide sales count by the end of November.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on October 05, 2007, 11:03:18 PM
Galaxy looks like kid-dee rehash garbage that Nintendo can't grow out of.  The kind of crap that kept its userbase from expanding in prior years.  It'll only sell big this time around since there's a sizeable audience that already exists, and has `Mario` in the title (as previously mentioned), not because it actually reaches out to varieties of gamers and newcomers.

I will say that killer7 looks lovely in hindsight.  The color palette gives it a colorful darkness accompanied with bizarre and sometimes sensual architecture.  The harshness of the palette makes the standout-objects weird or inherently insane.  Add a layer of wacko environment sounds and a soundtrack with some surprisingly nice tunes that tickle your un-expectations, and you've got a game that makes a better non-play experience than MGS Moviefest, and is a more pleaseant ride (controls, camera, puzzles, presentation) than classic Resident Evil [killer7's survival horror gameplay influences should not go unnoticed].  And according to IGN, killer7 beats the pants off Luigi's Mansion and Mario Kart DD.

Sega Flamefishing with Nunchuck support
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on October 06, 2007, 12:11:10 AM
If Nintendo wants the game to sell this is the box art they SHOULD have used.



10 million copies sold on the first day right there.
Title: RE: Super Mario Galaxy
Post by: Ceric on October 06, 2007, 02:40:45 AM
Its all because of the chubby star...
Title: RE: Super Mario Galaxy
Post by: Chiller on October 06, 2007, 03:32:58 AM
Perhaps they should contract Handre de Jager to do a less "juvenile" box.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 06, 2007, 07:34:57 AM
Quote

Originally posted by: Ceric
Its all because of the chubby star...


Mario causes childhood obesity.  I'd notify Jack Thompson, but he'd just include BBW porn in his legal brief.
Title: RE: Super Mario Galaxy
Post by: Hostile Creation on October 06, 2007, 08:48:25 AM
I propose that we retitle this thread "STATING OPINIONS AS FACT AND MAKING UNFOUNDED GENERALIZATIONS TO SUPPORT HEAVILY BIASED ARGUMENTS".

I remember a time when we actually talked about games and what we liked about them, rather than spending all our time pissing and moaning about potential problems regarding marketing and sales, which really, let's be honest, shouldn't even concern us.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 06, 2007, 08:49:52 AM
No one likes games, anymore.
Title: RE: Super Mario Galaxy
Post by: mantidor on October 06, 2007, 09:08:45 AM
All I know is that I want to smack in the head people who have anything bad to say about this game, because it looks like the most awesome thing I've witnessed.
Title: RE: Super Mario Galaxy
Post by: wulffman04 on October 06, 2007, 12:03:21 PM
LETS COMPLAIN ABOUT EVERYTHING!
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on October 06, 2007, 12:06:52 PM
Well the usual suspects are in for that!
Title: RE: Super Mario Galaxy
Post by: IceCold on October 06, 2007, 12:46:54 PM
Quote

Galaxy looks like kid-dee rehash garbage that Nintendo can't grow out of. The kind of crap that kept its userbase from expanding in prior years. It'll only sell big this time around since there's a sizeable audience that already exists, and has `Mario` in the title (as previously mentioned), not because it actually reaches out to varieties of gamers and newcomers.
I'd usually chalk this up to Pro's sarcasm, but considering his writing about killer7 just below was as serious as he gets, I'm not sure if I'd be right this time.

And if I'm not, he has some explaining to do.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 06, 2007, 12:59:31 PM
Quote

Originally posted by: wulffman04
LETS COMPLAIN ABOUT EVERYTHING!


SOCKS AREN'T AS GOOD AS THEY USED TO BE!
Title: RE:Super Mario Galaxy
Post by: Mashiro on October 06, 2007, 02:23:30 PM
Quote

Originally posted by: Crimm
Quote

Originally posted by: wulffman04
LETS COMPLAIN ABOUT EVERYTHING!


SOCKS AREN'T AS GOOD AS THEY USED TO BE!


I agree. Socks just do the same old crap they've been doing for years. WTF socks. Come out with something NEW already!
Title: RE:Super Mario Galaxy
Post by: Ceric on October 06, 2007, 02:32:36 PM
Quote

Originally posted by: Mashiro
Quote

Originally posted by: Crimm
Quote

Originally posted by: wulffman04
LETS COMPLAIN ABOUT EVERYTHING!


SOCKS AREN'T AS GOOD AS THEY USED TO BE!


I agree. Socks just do the same old crap they've been doing for years. WTF socks. Come out with something NEW already!


And they don't even do it as well.

My biggest fear from watching the Japanese site movies is that Galaxy is trying to be a Jack of All Trades and we all know what he's master of.
Title: RE:Super Mario Galaxy
Post by: Chiller on October 06, 2007, 02:33:47 PM
Quote

Originally posted by: Mashiro
Quote

Originally posted by: Crimm
Quote

Originally posted by: wulffman04
LETS COMPLAIN ABOUT EVERYTHING!


SOCKS AREN'T AS GOOD AS THEY USED TO BE!


I agree. Socks just do the same old crap they've been doing for years. WTF socks. Come out with something NEW already!


What, and alienate all of the hardcore sock fans?
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on October 06, 2007, 02:39:18 PM
Who cares?  Hardcore sock fans spend more time arguing about socks than they actually spend wearing them anyway...
Title: RE:Super Mario Galaxy
Post by: Crimm on October 06, 2007, 04:00:58 PM
Quote

Originally posted by: Bill Aurion
Who cares?  Hardcore sock fans spend more time arguing about socks than they actually spend wearing them anyway...


I haven't worn my socks in months, there just isn't enough out there to go with em.
Title: RE: Super Mario Galaxy
Post by: Ceric on October 06, 2007, 04:28:26 PM
I mean how can I wear socks when Hane hasn't addressed my Thread Count concerns, Stafford hasn't gone Antifungal, and don't even get me started on the blended travesty of a dress socks.  I mean the whole socks industry is doomed if they don't start catering more to the me crowd.  I mean it seems they want to get those casual hippies with there toe socks and athletic crews.

Doomed I tell you DOOOOOMMMEEEEDDDDD
Title: RE: Super Mario Galaxy
Post by: Strell on October 08, 2007, 10:07:43 AM
If I preorder 100 copies of Galaxy and get 100 coins, do I get an extra life?
Title: RE: Super Mario Galaxy
Post by: IceCold on October 08, 2007, 10:27:09 AM
I'm hoping so.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 08, 2007, 12:18:23 PM
No, you waste $4950.
Title: RE: Super Mario Galaxy
Post by: Spak-Spang on October 08, 2007, 03:47:21 PM
$4950.00 is a steal for an extra life...and the truth is you could probably get a discount on the price just by buying a case of Super Mario Galaxy, and still get the coins.
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on October 10, 2007, 10:07:55 AM
Trailer at Gametrailers!
Title: RE:Super Mario Galaxy
Post by: Mashiro on October 10, 2007, 10:29:30 AM
I was about to say that trailer failed for not having any music . . .

and then I saw the classic side scroller stage :rool::
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on October 10, 2007, 11:12:04 AM


HMMMMMM!
Title: RE: Super Mario Galaxy
Post by: Darkheart on October 10, 2007, 11:33:27 AM
That picture has an easter egg in it but its a spoiler so I wont say  
Title: RE:Super Mario Galaxy
Post by: bustin98 on October 10, 2007, 11:37:47 AM
I wonder whats out that window...
Title: RE: Super Mario Galaxy
Post by: IceCold on October 10, 2007, 12:47:43 PM
It's Tingle
Title: RE: Super Mario Galaxy
Post by: Terranigma Freak on October 10, 2007, 01:34:35 PM
It's Loo... err whatever's his name... Green Guy.
Title: RE: Super Mario Galaxy
Post by: anubis6789 on October 10, 2007, 06:49:54 PM
While it may look like someone we know, it may in fact be a mimic.

Title: RE:Super Mario Galaxy
Post by: Caterkiller on October 11, 2007, 06:04:53 AM
Hey guys I found this at N-sider.com

http://wii.com/jp/articles/mario-galaxy/crv/vol2/page4.html#list

Scroll down the page and look for the blue high lighted sections. They are all different videos of the different power ups Mario can get. Or some of them at least. Fire Ball Mario never looked so awesome!
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 11, 2007, 06:21:08 AM
Good find Caterkiller!

Suits look very cool the I'm lovin' the ice suit for some reason ^^
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 11, 2007, 07:29:10 AM
Don't tell me we are going to have another big Sonic in Brawl because of a blurry screenshot from a monitor moment?
Title: RE:Super Mario Galaxy
Post by: Mashiro on October 11, 2007, 08:01:01 AM
Quote

Originally posted by: GoldenPhoenix
Don't tell me we are going to have another big Sonic in Brawl because of a blurry screenshot from a monitor moment?


But that blurry blue monitor totally confirmed Sonic! lol jk
Title: RE:Super Mario Galaxy
Post by: Terranigma Freak on October 12, 2007, 01:04:14 PM
SHINE GET!!!!!

Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 12, 2007, 01:06:57 PM
Does it really say that? If so they better keep it in the American version, I was disappointed when they changed Shine Get!
Title: RE: Super Mario Galaxy
Post by: Terranigma Freak on October 12, 2007, 01:13:47 PM
Yes, that's real.

http://gonintendo.com/?p=27184#comments

There are more screens there, but Star Get was what we all wanted to see, I'm sure.
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on October 12, 2007, 01:29:37 PM
Quote

Originally posted by: GoldenPhoenix
Does it really say that? If so they better keep it in the American version, I was disappointed when they changed Shine Get!

They had already changed it to "You got a star!" for the English demos, sadly...
Title: RE: Super Mario Galaxy
Post by: Terranigma Freak on October 13, 2007, 03:57:01 AM
I hope the staff at NWR gets into their Shine Get mode again when SMG comes out.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 13, 2007, 09:31:02 PM
Great new trailer for it.

Every time I see Mario Galaxy I can handle Brawl's delay a bit more!
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 13, 2007, 10:00:47 PM
I will never grow tired of that music . . . <3
Title: RE: Super Mario Galaxy
Post by: anubis6789 on October 13, 2007, 11:33:12 PM
Yes, the music just makes me feel...happy.
Title: RE: Super Mario Galaxy
Post by: Ceric on October 14, 2007, 01:26:23 AM
Talking about the music the first thing that popped into my head when I saw the trailer is how I like to put it to "The Game"
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on October 14, 2007, 06:44:28 AM
I said it once and I'll say it again; Galaxy will be a "magical" experience, something that's been kinda missing from recent Nintendo games. It seems to bring back the discovery and adventure of "Mario 64'' but multiplies it times 20 and adds a heavy dose of fantasy and magic.

Can't wait to play this...
Title: RE: Super Mario Galaxy
Post by: Hostile Creation on October 14, 2007, 01:29:38 PM
I think I'm going to have stop looking at stuff about this game.  I want everything else to be a surprise.  I've got a great idea of what to look forward to, a few of the power-ups, a few of the locales and platforming environments, puzzles, enemies, bosses.  But not too many.  As much as I'd like to keep looking, this is a game I really have to discover while I play it, so I'm going to have to cut myself off from info.
Until the game comes out, adios to Mario Galaxy threads.  See you guys in other threads :P
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on October 16, 2007, 06:22:18 AM
Well you just know this game is going to be amazing when both Gamespot and 1UP have good previews of it.  Of course both sites couldn't resist showing there true nature during their previews.  1Up starts their preview by comparing Mario Galaxy to Halo 3.

Quote

Things have taken a turn for the weird: Mario's latest game has something in common with Halo 3.

Not a lot, mind you. The look, feel and spirit of the two games couldn't be further apart. Yet Super Mario Galaxy shares one of the Halo series' core mechanics. One doubts this is deliberate mimicry on Nintendo's behalf, but even as a simple coincidence it represents a fundamental change in design philosophy in the platformer genre -- and it's paved the way for what may likely be remembered as one of the finest games ever created.

See, Halo's signature feature is that it's designed around encounters -- the action flows from one discrete skirmish to another, making every level a series of intense situations punctuated by a few moments to catch your breath and recover. This philosophy is mirrored in Galaxy, where stages -- "galaxies," in this case -- consist of numerous individual planets of varying size. Each one contains its own set of objectives, challenges and enemies, and effectively breaks the gameplay into small, addictive chunks. In less expert hands, this could be painfully disruptive to the flow of the gameplay, but here it works wonders. The bite-sized chunks of gameplay keep the pace brisk and generate a compulsive need to wrap up the latest planetoid and see what comes next. At last week's winter media event, Galaxy was the one game whose kiosks were never empty -- a feat not even Smash Bros. could manage.


Ok seriously, can 1Up's hard on for Halo 3 get any bigger.  A lot of videogames have been designed like this since the NES era including the older Mario games.  Super Mario Bros 3, World, Yoshi's Island all had this game design long before the first Halo was even created.


Oh and Gamespot couldn't help but take a cheap shot at the game.

Quote

The game is basically a feast for the eyes--each galaxy is absolutely popping with bright, saturated colors and day-glo lighting effects. Even though Mario Galaxy only runs in 480p resolution (like all Wii games), Nintendo's artists have done a fabulous job of compensating for the relative lack of detail with lush, colorful, highly detailed artwork.


So the game has a lack of detail that it makes up for by being highly detailed?  Plus did they really need to mention that the game only runs in 480p, since we've known that all Wii games will since Nintendo said so back in 2005.  You'd think that by now, Gamestop will realize that Wii games aren't going to be in 1080p and get over it.  
Title: RE: Super Mario Galaxy
Post by: NWR_insanolord on October 16, 2007, 06:33:06 AM
Gamespot has confirmed that Super Mario Galaxy has the power to warp the laws of time and space by simultaneously lacking detail and also having a lot of detail.
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 16, 2007, 07:46:48 AM
1up and Gamespot are truly the worst gaming sites one the web . . .  
Title: RE: Super Mario Galaxy
Post by: Terranigma Freak on October 16, 2007, 08:02:08 AM
Why bother to even link to gamespot and 1up at all? The fact that we're linking and posting their stuff's only giving them attention. Plus, just cause it's a glowing preview doesn't mean a thing. They could just get some idiot to play the game for 5 minutes and then give it an 8.5 for lack of innovation or some crap.  
Title: RE:Super Mario Galaxy
Post by: Urkel on October 16, 2007, 06:57:03 PM
Anybody that thinks this game is going to get a lot of high 9's and 10's from the hardcore elitist crowd is kidding themselves.

Twilight Princess was the last Nintendo game to get stellar praise virtually across the board.  And that was only because back then the elitists figuired Nintendo was down and out as a major player in the game industry so they decided to throw them a bone.

Now that Wii is such a huge success, the elitists are having meltdowns and now perceive it as threat to hardcore gaming.

I don't expect this to get higher than a 9.0 from the usual suspects.
Title: RE:Super Mario Galaxy
Post by: Nick DiMola on October 17, 2007, 07:59:03 AM
Quote

Originally posted by: Urkel
Now that Wii is such a huge success, the elitists are having meltdowns and now perceive it as threat to hardcore gaming.

I don't expect this to get higher than a 9.0 from the usual suspects.


Wow people on there really spaz out over the Wii dominance. The one thing that just drives me nuts is the no good game argument for the Wii. Within the first year of the Wii I already own 11 games and that number will be growing before the year is done. But whatever, I'm happy with the Wii thus far and I am getting much more out of it than my Xbox 360 which has been dormant for quite a while.

As far as Galaxy, I totally agree, it is going to get burned just like Twilight Princess did. Major gaming publications are doing everything in their power to downplay the good things the Wii has. It's too bad that so many people will miss out on truly great games because of these biased publications.

Title: RE:Super Mario Galaxy
Post by: Urkel on October 17, 2007, 06:05:03 PM
Quote

Originally posted by: Mr. Jack
It's too bad that so many people will miss out on truly great games because of these biased publications.


In this case I don't think reviews are going to make any difference. It's Mario, after all. If it even half lives up to the hype the word of mouth is going to be insane. The only people that are going to skip this game are the IZ TEH KIDDEH crowd.

And people that can't find a Wii.
Title: RE: Super Mario Galaxy
Post by: Adrock on October 17, 2007, 06:58:44 PM
Wow, what a horrible article. Could they possibly be more biased? That article just annoys me because that's just plain awful journalism.

They claim that Capcom moving Monster Hunter 3 to Wii had "everything to do with easy money" but isn't that what nearly every publisher did the last 10 years with Sony? Why is that suddenly not fair because publishers are now favoring Nintendo by employing the same exact methods they always have? Businesses like money? Who f*cking knew?

Then, they go on with "Monster Hunter 3 will just be another port-over, most likely with minimal changes to the winning formula, and minimal additions..." which is a total mindf*ck of a line. How would that be any different if the game were on PS3? Moreover, how would that any different than the 3 other sequels on PS2 and PSP?

Anyway, Super Mario Galaxy will likely get shining reviews across the board. Reviewers/Editors hate Nintendo but love Miyamoto. And unlike Twilight Princess, Galaxy seems to be a significant departure from its predecessors and that has to count for something, right?
Title: RE: Super Mario Galaxy
Post by: Ceric on October 18, 2007, 03:23:42 AM
You just like Emo Star Princess.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 18, 2007, 03:36:03 AM
Quote

Wii has yet to actually produce a hit piece of software with actual substance. For close to a year, people have been buying the Wii as an investment in some vague awesomeness to come.


That is one of the stupidest things I've heard, have they forgotten games like SPM and MP3? Not sure what they mean by substance either, because chances are that could mean anything! I know the Wii has quite a few good to great games as well, even if they aren't as "deep" as an RPG or something of that nature.
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on October 18, 2007, 05:43:09 AM
Well this should please some of you music fans, Super Mario Galaxy will contain Orchestrated music.

28 tracks in the game will be done by an orchestra.  Four of them are being done by Kondo and most of the rest by Mahito Yokota, the guy who was responsable for DK: Jungle Beat soundtrack.  All the other songs like the different power up themes are MIDI.

Looks like Nintendo is really going all out on this game as well.  
Title: RE: Super Mario Galaxy
Post by: Stogi on October 18, 2007, 06:28:58 AM
God I love that trailer....

GOTY.
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on October 18, 2007, 06:51:48 AM
If the success of Wii means the death of "hardcore" gaming, then I say that's fantastic.  I hate the "hardcore" label.  It reminds me of Mountain Dew guzzling, WWE watching, internet porn consuming 14 year old boys.  I'm sick of it.  I don't want to shoot a gun in a videogame for the next year.  I don't want my character to be armor-clad or muscle-bound.  I am an adult, I am a professional, and I don't want to be treated like a teenage moron.  Bring me Mario Galaxy, bring me Wii Play Dress-up or whatever's coming next, just get me out of this dreary, dark and bloody "hardcore" world of the gaming geek.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 18, 2007, 07:55:06 AM
Quote

Originally posted by: Mashiro
1up and Gamespot are truly the worst gaming sites one the web . . .


Title: RE:Super Mario Galaxy
Post by: Crimm on October 18, 2007, 07:57:54 AM
Quote

Originally posted by: Tanookisuit
If the success of Wii means the death of "hardcore" gaming, then I say that's fantastic.  I hate the "hardcore" label.  It reminds me of Mountain Dew guzzling, WWE watching, internet porn consuming 14 year old boys.


It was GamerFuel, thank you.  I seriously doubt there is ever going to be "NO MOAR HARDCORE GAEMS!"  There are developers who aren't going to want to do "casual" games.  That isn't going to change.

Besides, every game on the NES was "hardcore."  Now, if this was by design, masochism, or just shoddy work depends on the game.  But damn, they were all really hard.
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 18, 2007, 08:21:22 AM
Sorry Crimm but Kotaku is a million times better than those mentioned sites.

But that picture did make me laugh =D
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 18, 2007, 08:22:47 AM
Quote

Originally posted by: Luigi Dude
Well this should please some of you music fans, Super Mario Galaxy will contain Orchestrated music.

28 tracks in the game will be done by an orchestra.  Four of them are being done by Kondo and most of the rest by Mahito Yokota, the guy who was responsable for DK: Jungle Beat soundtrack.  All the other songs like the different power up themes are MIDI.

Looks like Nintendo is really going all out on this game as well.


Not sure what to think because I can never tell the difference between midi or orchestrated, I've enjoyed what I found out to be midi immensely and I've enjoyed orchestrated.
Title: RE:Super Mario Galaxy
Post by: Terranigma Freak on October 18, 2007, 08:49:25 AM
Quote

Reviewers/Editors hate Nintendo but love Miyamoto. And unlike Twilight Princess, Galaxy seems to be a significant departure from its predecessors and that has to count for something, right?




First of all, huh? They hate Nintendo but love Miyamoto? You're saying TP isn't a Miyamoto game? A lot of reviewer hate Miyamoto and Nintendo. You hate one, you hate the other.

Second of all, the SMG will get slammed for being too different and ruining the formula. Like adding bikes to Mario Kart will ruin the series because it's something different. It'll also get slammed if it's too familiar.  
Title: RE: Super Mario Galaxy
Post by: UltimatePartyBear on October 18, 2007, 08:51:15 AM
That is the worst video player ever.  It just stops playing every several seconds even though it's already loaded.  Is there a mirror anywhere?
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 18, 2007, 08:53:17 AM
Quote

Originally posted by: Terranigma Freak
Quote

Reviewers/Editors hate Nintendo but love Miyamoto. And unlike Twilight Princess, Galaxy seems to be a significant departure from its predecessors and that has to count for something, right?




First of all, huh? They hate Nintendo but love Miyamoto? You're saying TP isn't a Miyamoto game? A lot of reviewer hate Miyamoto and Nintendo. You hate one, you hate the other.

Second of all, the SMG will get slammed for being too different and ruining the formula. Like adding bikes to Mario Kart will ruin the series because it's something different. It'll also get slammed if it's too familiar.


Actually TP wasn't a Miyamoto game, he was more a consultant. Heck I don't think there has been a true Miyamoto Zelda game since OOT.
Title: RE:Super Mario Galaxy
Post by: Maverick on October 18, 2007, 09:08:49 AM
If you all think that stuff is bad, you should have seen this month's EGM and its retarded "Wii Crap" article.  Apparently, Nintendo is the only company ever to have a bunch of crappy games on their systems...
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 18, 2007, 09:12:41 AM
Quote

Originally posted by: Maverick
If you all think that stuff is bad, you should have seen this month's EGM and its retarded "Wii Crap" article.  Apparently, Nintendo is the only company ever to have a bunch of crappy games on their systems...


That was a pretty interesting article, not sure if it is a true or not though about Nintendo's low standards.
Title: RE: Super Mario Galaxy
Post by: Luigi Dude on October 18, 2007, 09:52:45 AM
Well considering EGM and 1Up are pretty much run by the same people, it's not surprising that EGM would create an article like that.

Quote

Originally posted by: Terranigma Freak

Second of all, the SMG will get slammed for being too different and ruining the formula. Like adding bikes to Mario Kart will ruin the series because it's something different. It'll also get slammed if it's too familiar.


Actually these sites will probably take away points from Mario Galaxy for being too similar.  I can just see the reviews now.

Now Super Mario Galaxy is a good game and all but it does nothing to evolve the series.  It's still Mario running and jumping, which is the same thing he's been doing since 1985.  Now Halo 3 on the other hand is how you do a sequel.  Bungie did a perfect job with... oh wait, I'm still reviewing Mario.  Anyway Mario Galaxy is good but more of the same.  If your looking for a game to buy this holiday, buy Halo 3.

Final Score - 8.8


The sad thing is, I can see some of these sites doing something like this.
Title: RE:Super Mario Galaxy
Post by: NWR_insanolord on October 18, 2007, 09:52:52 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Maverick
If you all think that stuff is bad, you should have seen this month's EGM and its retarded "Wii Crap" article.  Apparently, Nintendo is the only company ever to have a bunch of crappy games on their systems...


That was a pretty interesting article, not sure if it is a true or not though about Nintendo's low standards.


Nobody was questioning Sony's standards last gen when the PS2 had the most crap, or even Nintendo with the GBA. Everybody just assumed the most likely truth, that the reason was the larger userbase. The Wii has even more of a reason for this, with the cheaper development costs and perceived image, but now they want to find some deeper meaning for the crap
Title: RE: Super Mario Galaxy
Post by: Adrock on October 18, 2007, 09:58:19 AM
Quote

First of all, huh? They hate Nintendo but love Miyamoto? You're saying TP isn't a Miyamoto game? A lot of reviewer hate Miyamoto and Nintendo. You hate one, you hate the other.

Take EGM, for example. They're all over Miyamoto's c*ck, but they write all kinds of anti-Nintendo articles. I believe they predicted DS would get slaughtered by PSP. Boy, their faces must be red.......

And Twilight Princess got generally really good reviews across the board from major publications/websites. Nintendo fanboys just got pissy because sites like Gamespot didn't give the game a perfect score, as if an 88 out of 100 is so terrible. And really, who cares about reviews anyway which are entirely subjective? I, personally, don't agree that TP deserves a gamerankings average ratio of 94.2%.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 18, 2007, 10:02:44 AM
Quote

Originally posted by: Adrock
Quote

First of all, huh? They hate Nintendo but love Miyamoto? You're saying TP isn't a Miyamoto game? A lot of reviewer hate Miyamoto and Nintendo. You hate one, you hate the other.

Take EGM, for example. They're all over Miyamoto's c*ck, but they write all kinds of anti-Nintendo articles. I believe they predicted DS would get slaughtered by PSP. Boy, their faces must be red.......

And Twilight Princess got generally really good reviews across the board from major publications/websites. Nintendo fanboys just got pissy because sites like Gamespot didn't give the game a perfect score, as if an 88 out of 100 is so terrible. And really, who cares about reviews anyway which are entirely subjective? I, personally, don't agree that TP deserves a gamerankings average ratio of 94.2%.


Yeah because TP deserves an average ration of 99.9%. BTW I think people were more upset over the double standard Gamespot had then the score.
Title: RE: Super Mario Galaxy
Post by: Adrock on October 18, 2007, 10:15:32 AM
They should be more upset at themselves for caring about what Gamespot says about anything. I thought it was established numerous times in the past how f*cking terrible Gamespot is.
Title: RE:Super Mario Galaxy
Post by: Maverick on October 18, 2007, 10:34:59 AM
Quote

Originally posted by: insanolord
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Maverick
If you all think that stuff is bad, you should have seen this month's EGM and its retarded "Wii Crap" article.  Apparently, Nintendo is the only company ever to have a bunch of crappy games on their systems...


That was a pretty interesting article, not sure if it is a true or not though about Nintendo's low standards.


Nobody was questioning Sony's standards last gen when the PS2 had the most crap, or even Nintendo with the GBA. Everybody just assumed the most likely truth, that the reason was the larger userbase. The Wii has even more of a reason for this, with the cheaper development costs and perceived image, but now they want to find some deeper meaning for the crap


I agree that the stuff about Nintendo's seal going from "Seal of Quality" to just "Seal" and them having no formal approval process was interesting to know, but it just seems like such a double standard.  Like insanolord said, the PS2 had the widest array of pure crap I've ever seen on a system, because it was the market leader.  Now that Nintendos ahead all of the sudden this is a serious problem that's all Nintendo's fault?  DOES NOT COMPUTE.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on October 18, 2007, 04:43:24 PM
TP is actually 8.3 material.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 18, 2007, 05:06:35 PM
Quote

Originally posted by: Mashiro
Sorry Crimm but Kotaku is a million times better than those mentioned sites.

But that picture did make me laugh =D


Tubgirl on the hompage disagrees (worksafe).
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 18, 2007, 05:10:40 PM
What was the picture? I missed it.
Title: RE:Super Mario Galaxy
Post by: Crimm on October 18, 2007, 05:34:51 PM
It was a shocksite that has the initials tg.

Don't look for it if you don't know it.
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on October 18, 2007, 05:37:25 PM
So did they post a ton of shock pictures?
Title: RE:Super Mario Galaxy
Post by: Crimm on October 18, 2007, 07:33:28 PM
Just the one, as a headline.

Confirmed: Kotaku is the worst site on the Internet.
Title: RE:Super Mario Galaxy
Post by: Nick DiMola on October 19, 2007, 02:58:06 AM
Quote

Originally posted by: Crimm
Just the one, as a headline.

Confirmed: Kotaku is the worst site on the Internet.


... well that's not exactly right, Gizmodo posted it over this whole Halo 3 battle they were planning. I guess it got a little out of hand and Crecente actually posted an apology over the situation because it was very very NSFW.

Though, everyone is entitled to their opinion of the site, I personally don't see why the site is so terrible. Sure there is alot of extra nonsense on there aside from just game news, but they rarely miss a beat, so I can deal with the extra garbage.
Title: RE:Super Mario Galaxy
Post by: Dirk Temporo on October 19, 2007, 09:29:11 AM
Quote

Originally posted by: GoldenPhoenix
What was the picture? I missed it.


Read Crimm's post.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 19, 2007, 09:54:05 AM
I feel sick, I found out what it was ::throws up::.
Title: RE:Super Mario Galaxy
Post by: AgentV3 on October 19, 2007, 09:58:56 AM
Quote

Originally posted by: GoldenPhoenix
I feel sick, I found out what it was ::throws up::.


We tried to warn you.  It's very much not for the faint of heart or the sane of mind.
Title: RE: Super Mario Galaxy
Post by: Stogi on October 19, 2007, 10:33:13 AM
Can someone post a link?

Curiosity is a mothaf*cker.
Title: RE:Super Mario Galaxy
Post by: bustin98 on October 19, 2007, 10:56:31 AM
Just google 'tubgirl' and look in the images. Also you'll need to turn off the adult filter...

Let's just say its an interesting way to drink orange juice... Ok, a gross way.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on October 19, 2007, 11:34:35 AM
PRETEND IT'S YOSHI FROM MARIO SUNSHINE
Title: RE:Super Mario Galaxy
Post by: Shift Key on October 19, 2007, 05:12:00 PM
Quote

Originally posted by: GoldenPhoenix
I feel sick, I found out what it was ::throws up::.


If you were old-school NWR you'd remember the TubGirl incident (sup peeack)...
Title: RE: Super Mario Galaxy
Post by: IceCold on October 19, 2007, 06:07:10 PM
Free Kevin
Title: RE:Super Mario Galaxy
Post by: Crimm on October 19, 2007, 06:38:15 PM
Quote

Originally posted by: bustin98
TERRIBLE POST.


DON'T EVER SUGGEST THAT AGAIN!
Mario Sunshine: #1  now that brawl is out of the picture.
Title: RE: Super Mario Galaxy
Post by: IceCold on October 19, 2007, 07:04:31 PM
It's Galaxy. And it would have been #1 regardless.
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on October 20, 2007, 09:43:51 AM
Wow, we went from talking about what could be one of the best Wii games of the year to a very old shock pic of a girl and her intestinal content...INTERNET AT ITS FINEST, FOLKS!
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on October 20, 2007, 11:01:39 AM
Quote

Originally posted by: pap64
Wow, we went from talking about what will be one of the best games of forever...

Fixed...  
Title: RE:Super Mario Galaxy
Post by: NWR_insanolord on October 20, 2007, 11:31:31 AM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: pap64
Wow, we went from talking about what will be one of the best games of forever...

Fixed...


I almost made this correction, but didn't. In retrospect, I should have. The point is very true.
Title: RE:Super Mario Galaxy
Post by: wulffman04 on October 20, 2007, 07:08:12 PM
Quote

Originally posted by: pap64
Wow, we went from talking about what could be one of the best Wii games of the year to a very old shock pic of a girl and her intestinal content...INTERNET AT ITS FINEST, FOLKS!

Yes, the internets can be very unpredictable!
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on October 20, 2007, 11:32:06 PM
Oh my god, why has no one brought this up yet, a new trailer was added to the site days ago.

Damn this game is looking so amazing.  Words can not describe the quality that this game will contain.  After seeing this new trailer it's a good thing that Smash Bros was delayed because having Mario Galaxy and Smash Bros Brawl released within a month of each other would have been too much for the year 2007 to handle.  Which would have resulted in the entire universe exploding because of such awesomeness.  
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 20, 2007, 11:49:55 PM
WOW!

Just . . . WOW. Is it just me or do the textures and shading look even better in that video?

Mario Galaxy is just so visually amazing ::tears of joy::
Title: RE:Super Mario Galaxy
Post by: IceCold on October 21, 2007, 08:11:37 AM
Must... not... watch... video.

That's it. I won't do it. And I won't come back to this thread until I get my hands on the game.

See you.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on October 21, 2007, 10:38:03 AM
Looks complicated.  The Japanese definitely cannot wrap their heads around this game.

70,000 first week sales.
Title: RE:Super Mario Galaxy
Post by: Mashiro on October 21, 2007, 01:45:44 PM
Quote

Originally posted by: Professional 666
Looks complicated.  The Japanese definitely cannot wrap their heads around this game.

70,000 first week sales.


It's a shame that Japan already has 700,000 pre-sales for the game.

Professional? More like ProFAILsional, AMIRITE!

Edited for sad humor attempt.
Title: RE: Super Mario Galaxy
Post by: Strell on October 21, 2007, 04:54:49 PM
Hmmmm.

You know if Nintendo re-released games like Mario Teaches Typing, I bet they'd sell like the Brain Age games.

Super Mario Galaxy Grammar Rodeo?  SHINE GET.
Title: RE:Super Mario Galaxy
Post by: MarioAllStar on October 21, 2007, 07:56:53 PM
This game looks beautiful. It's simply magic.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on October 23, 2007, 03:16:15 PM
Famitsu score:  10/9/9/10 = 38/40
Title: RE:Super Mario Galaxy
Post by: Crimm on October 23, 2007, 03:34:50 PM
Quote

Originally posted by: Bill Aurion
Famitsu score:  10/9/9/10 = 38/40


Nintendogs > Galaxy CONFIRMED!
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on October 23, 2007, 04:36:34 PM
Saw the Galaxy demo at my local GameStop today.  The weak clerks wouldn't let anyone play it.

the game looks UNREAL
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 23, 2007, 04:39:54 PM
Wait wait wait. Gamestop has demos with it?

I know where I am going tomorrow.
Title: RE:Super Mario Galaxy
Post by: Kairon on October 23, 2007, 04:53:15 PM
Quote

Originally posted by: Mashiro
Wait wait wait. Gamestop has demos with it?

I know where I am going tomorrow.


To pick up your reserved copies of Phoenix Wright 3 and Zack & Wiki, correct?
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 23, 2007, 06:21:11 PM
Lol . . . yeahhhh that's it . . . ::shifty eyes::
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on October 24, 2007, 02:13:18 AM
Here's what the Famitsu review had to say...

* Keeps up the feeling of "I wanna see what's in the next level!"
* Gladually builds up things available in game, keeping a good difficulty balance and level design.
* Gravity change gimmicks and special actions improve boss fights.
* Wiimote controls work almost too well
* Tempo is abnormally good

* Just being able to point and gather star pieces in exhilerating.
* Game everyone can enjoy.


Docked points for being too good confirmed!
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 24, 2007, 07:00:55 AM
. . . LOL!

God, Nintendo has to stop making such freaking good games, it's hurting their review scores.
Title: RE: Super Mario Galaxy
Post by: Terranigma Freak on October 24, 2007, 08:23:28 AM
OH MY GOD1111!!!2221121 Kill Famitsu!!@!@@!##313
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 24, 2007, 08:42:59 AM
Quote

Originally posted by: Kairon
Quote

Originally posted by: Mashiro
Wait wait wait. Gamestop has demos with it?

I know where I am going tomorrow.


To pick up your reserved copies of Phoenix Wright 3 and Zack & Wiki, correct?


That is why I'm going to gamespot today!
Title: RE: Super Mario Galaxy
Post by: Caliban on October 24, 2007, 09:53:02 AM
I happened to pass by my local EB today to pick up Zack and Wiki...and to check if they had this Mario Galaxy demo that I've been reading about, they didn't have it, ah well, I sure wanted to see how gorgeous this game looks.
Title: RE:Super Mario Galaxy
Post by: Spak-Spang on October 24, 2007, 10:13:50 AM
I did the same thing...looking for the demo.  I don't expect it to be mainstream until next week.  Oh well...I can wait that long.

Title: RE: Super Mario Galaxy
Post by: Mashiro on October 24, 2007, 10:30:52 AM
I did as well . .. I saw the new display set up but it didn't have a galaxy demo.

I cried . . . on the inside . . .
Title: RE: Super Mario Galaxy
Post by: IceCold on October 24, 2007, 10:46:41 AM
I think you should all NOT play the demo - just wait a few weeks then play it like it was meant to be played, with all your senses virgin.

I know I said I wouldn't come back to this thread, but I couldn't resist I haven't been watching videos recently though
Title: RE: Super Mario Galaxy
Post by: Caliban on October 24, 2007, 11:51:41 AM
I haven't been watching any Galaxy videos for a few weeks now, hopefully I can hang on until then.
Title: RE:Super Mario Galaxy
Post by: mantidor on October 24, 2007, 01:02:09 PM
Famitsu scores stopped being relevant when they gave FF12 a 40/40, if not before.
Title: RE:Super Mario Galaxy
Post by: NWR_pap64 on October 24, 2007, 02:15:58 PM
Quote

Originally posted by: mantidor
Famitsu scores stopped being relevant when they gave FF12 a 40/40, if not before.


You are forgetting Nintendogs.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on October 24, 2007, 03:05:16 PM
Nintendo's bursting bubble all started with DS.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 24, 2007, 06:19:55 PM
Well guys I DID get to play Mario Galaxy at Gamestop, with that said I didn't play much of it. Really this is a game that I would feel much better playing at home, I felt awkward making quiet but perhaps audible sounds of joy while playing it. Heck I didn't even get to see what what you use the star shooting for. It was also quite embarrassing because I was trying to spin and was getting frustrated it wasn't working, until I found out I hadn't gotten the move yet. Anyway shortly after getting the spin move and using it to break a few crystals, I quit. Really though I was afaid to spoil too much of the experience and in turn only played for 10 minutes or so. So yeah all I can say is the following:

-The controls are flawless
-Once you get the spin it is so easy to do
-Visuals are great
-It looks like you can control the camera too with the d-pad, though I can't be certain about that  
Title: RE: Super Mario Galaxy
Post by: Strell on October 24, 2007, 06:58:12 PM
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on October 26, 2007, 09:33:17 AM
I played the demo at a Gamestop here in Chicago today (the Gamestop on Fullerton by the Chuckie Cheese, if anyone cares).  I found the game to be very fun.  There were 2 selectable worlds, some "Egg" galaxy, and the "Bee" area.  I played the Egg galaxy.  I'll keep my impressions short.  I played a round of Mario Sunshine last night, and I found Galaxy's controls to be dumbed down a bit.  There was no quick-jerk side jump backflip move, which I apparently  used a lot, because I was constantly trying to do it in Galaxy.  Otherwise it feels great.

-Mario seemed a little slower than in Sunshine.  
-Blasting from planet to planet is a serious joy.  
-The TV at Gamestop made the game look terrible and pixely (I can't wait to play it on my low-def set at home).
-Secondary Wii-remote functions (gathering star bits and shooting them) were totally intuitive and fun.
-The game is action-packed.  Finish one task, move on to the next.  Really fun.  
Title: RE:Super Mario Galaxy
Post by: roger6106 on October 26, 2007, 10:44:55 AM
Quote

Originally posted by: Tanookisuit
There was no quick-jerk side jump backflip move...


Are you talking about the move where you run one direction, then turn the other direction and immediately jump? I've read elsewhere that that move is in Galaxy. If not, I'm disappointed. I use that move constantly.
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on October 26, 2007, 10:49:07 AM
That's the move I'm talking about.  Maybe I just wasn't doing it right?  But like I said, I was playing Sunshine last night, so the move was fresh in my mind.
Title: RE: Super Mario Galaxy
Post by: roger6106 on October 26, 2007, 10:53:40 AM
I just found a video on Nintendo's Japanese site showing that move: http://www.nintendo.co.jp/wii/rmgj/action/jump_variation.html
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on October 26, 2007, 11:01:59 AM
It's possible that you just hadn't learned the move yet...
Title: RE: Super Mario Galaxy
Post by: IceCold on October 26, 2007, 11:10:10 AM
well it was in 64 and Sunshine, so I see no reason why it shouldn't be in Galaxy..
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on October 26, 2007, 11:10:11 AM
Learn to play video games.
Title: RE: Super Mario Galaxy
Post by: Ceric on October 26, 2007, 12:08:23 PM
You know I hate when you already now a move and you have to wait to "learn" it.  I understand when it requires a new piece of gear but, if you now it then you should be able to use it.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 26, 2007, 12:13:49 PM
Quote

Originally posted by: Ceric
You know I hate when you already now a move and you have to wait to "learn" it.  I understand when it requires a new piece of gear but, if you now it then you should be able to use it.


The shines stole Mario's memory of his moves, so he must replace it shine by shine.
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on October 26, 2007, 12:56:46 PM
That's funny that you have to "learn" moves.  Phoenix, you said you hadn't learned the spin attack yet.  the demo I was playing had it (maybe someone already "learned" it), but I didn't have that jump move.  Hmph.  Anyway, the game is awesome.  I can't wait.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 26, 2007, 12:58:56 PM
Quote

Originally posted by: Tanookisuit
That's funny that you have to "learn" moves.  Phoenix, you said you hadn't learned the spin attack yet.  the demo I was playing had it (maybe someone already "learned" it), but I didn't have that jump move.  Hmph.  Anyway, the game is awesome.  I can't wait.


You learn the spin move near the beginning, though when you only play for 10 minutes you can't get that far.
Title: RE: Super Mario Galaxy
Post by: Darkheart on October 26, 2007, 03:58:22 PM
Just played it today at Gamestop when picking up Zach and Wiki. . .

Only played it for 5 mins or so because I've spoiled the game enough watching trailers but all I WILL say is that the gravity is AWESOME and Mario moves FANTASTIC.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on October 26, 2007, 04:04:14 PM
Music spoiler I caught in one of the trailers!

Koopa's Road from Mario 64!
Title: RE: Super Mario Galaxy
Post by: Luigi Dude on October 27, 2007, 08:27:34 AM
Well it looks like the game has been leaked because there's already video's of people playing the final game.  I would post the links but I'm afraid Reggie will burst through my wall as soon as I hit Reply.  So anyone that's trying to avoid spoilers should be very careful.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on October 27, 2007, 09:01:53 AM
E for All expo trailer
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on October 27, 2007, 09:46:24 AM
Quote

Originally posted by: Luigi Dude
Well it looks like the game has been leaked because there's already video's of people playing the final game.  I would post the links but I'm afraid Reggie will burst through my wall as soon as I hit Reply.  So anyone that's trying to avoid spoilers should be very careful.

Not so much leaked as Gamestop employees taking the Mario Galaxy disc back home with them... =\
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on October 27, 2007, 09:50:33 AM
It's the Halo2 leak-game tactic.

Beyond that, the game is already being pirated.

TETRAS-TORRENTS.COM

IT'S THE PIRATE'S LIFE FOR ME
Title: RE:Super Mario Galaxy
Post by: Kairon on October 27, 2007, 10:04:30 AM
This is why we can't have nice things!
Title: RE: Super Mario Galaxy
Post by: Dirk Temporo on October 27, 2007, 02:29:39 PM
I played Galaxy at Gamestop today, and it's f**king awesome. I really didn't like Sunshine all that much, and I never played Mario 64, and this is just brilliant. The colors are vibrant, and I love those shiny stars like you wouldn't believe. The controls are easy to use, simple, and fun. Flying from planet to planet is awesome, and looks amazing.

God I need this game.
Title: RE: Super Mario Galaxy
Post by: BranDonk Kong on October 27, 2007, 05:43:13 PM
It actually hasn't been leaked online, it was all a hoax, though I'm sure with the final copy being in Gamestop kiosks all over the US, it will be leaked very soon.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on October 27, 2007, 05:53:29 PM
I would like to see a "special" kind of leak deliberately released by Nintendo to brick Wii systems before the game's release date.
Title: RE: Super Mario Galaxy
Post by: BranDonk Kong on October 28, 2007, 02:01:39 AM
That would be pretty crafty. Some people have bricked their modded consoles by updating an NTSC system with an update on a PAL disc, and visa-versa, but what's kind of ironic is that the system can be un-bricked by running an update off of a disc from the proper region.

I think that may actually be why Nintendo has started adding that "this update may break your sh*t" warning to their updates. I think they secretly love pirates.
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on October 28, 2007, 02:03:55 PM
Watched someone play at a store for about 10 minutes tonight.  It looks amazing.  I'm getting anxious.
Title: RE: Super Mario Galaxy
Post by: BranDonk Kong on October 28, 2007, 04:44:43 PM
Now, it's *really* been leaked . It's the first anti-modchip Wii game apparently, but at least one of the chip makers has already figured out how to make anti-mod games work. I don't think piracy has any real effect on the Wii though, I mean sure it hurts Nintendo a little bit, but I imagine it's a very small group of people that do it, especially when compared with PSP or XBox 360. At least Guitar Hero 3 and Manhunt 2 can hold people's (read: mine) attention for the next couple of weeks until the retail release.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on October 28, 2007, 05:43:49 PM
Piracy (which is quite cumbersome and not worthwhile on Wii) is actually a marketting tool.  Creates a little extra spark of buzz for a title which would accompany all the other news/previews/demos bits we're already seeing.
Title: RE: Super Mario Galaxy
Post by: IceCold on October 28, 2007, 06:12:31 PM
That's quite true - all the forums with the buzz about Galaxy are sure to induce more sales just through the hype factor. Most members probably don't have modded Wiis anyway.
Title: RE: Super Mario Galaxy
Post by: jakeOSX on October 29, 2007, 01:08:23 AM
they have galaxy at gamestops and ebgames. go play it. this isn't a demo, this is the full game. here are my impressions:

first off the game is great looking. the upgrade from 64 to sunshine was good, from sunshine to galaxy is great. from the cut scenes to the actual gameplay it was a great game to look at.

gameplay. three-dimensional platformer. the first planets you come to are small. really small. like fit in the whole screen small. and the camera doesn't shift view to account for where you are. oh sure it follows you, but if you are running upside down chasing a jack-a-lope the camera doesn't turn upside down.

pile-driving through planets and coming out the other side is cool, btw.

the first move you get (WARNING: this may sound familar) is a spin attack. simply shake the controller and you spin, knocking enemies over. then you just run into them to finish them off. there are still gumbas.

bowser's airships are bad-ass.

the controls are easy so far. the stick for motion, the A button for jumping, the B button to launch these star thingys, which admittedly i hadn't figured out what to do with yet (I was too busy chasing bunnies). you can push down on the d-pad to get the first person look around view.

for the most part, i can't wait for this game to come out.  
Title: RE: Super Mario Galaxy
Post by: Ceric on October 29, 2007, 04:18:12 AM
Looking at the trailer video the game looks a lot better then it does at one of those Demo Kiosk where it looks blocky and jagged.
Title: RE: Super Mario Galaxy
Post by: IceCold on October 30, 2007, 06:27:02 PM
First North American review is up - that site doesn't seem too credible, but there you go.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on October 31, 2007, 10:32:15 AM
A friend complained to me about how a REALLY big spoiler is spreading everywhere, so everyone be careful when exploring Mario-related threads!

Willpower, just hold on for two more weeks! ;_;
Title: RE:Super Mario Galaxy
Post by: Sessha on October 31, 2007, 10:35:53 AM
I really only have time to visit here, so I'm not too worried about spoilers.  I want to go into this game as uninformed as I can.  But I'm not sure if I will be in the U.S. for launch day so that's depressing.  
Title: RE:Super Mario Galaxy
Post by: darknight06 on October 31, 2007, 10:36:20 AM
Those HDTV's they use at the game stores are nowhere close to being decently calibrated and are in dire need of it.  I didn't think a whole hell of a lot about Metroid Prime 3's graphics in the store despite the screens I've seen elsewhere until I got it home on my HD set and blew me away.  
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 31, 2007, 10:39:34 AM
Quote

Originally posted by: darknight06
Those HDTV's they use at the game stores are nowhere close to being decently calibrated and are in dire need of it.  I didn't think a whole hell of a lot about Metroid Prime 3's graphics in the store despite the screens I've seen elsewhere until I got it home on my HD set and blew me away.


You know that is quite true. I remember playing Excite Truck at Gamestop before Wii came out and thought the visuals looked horrendous and pixelated. Turned out the game looked fine.
Title: RE: Super Mario Galaxy
Post by: stevey on October 31, 2007, 11:00:21 AM
....


*A "BS" bad (sugar high) joke was here*
Title: RE: Super Mario Galaxy
Post by: Kairon on October 31, 2007, 11:08:36 AM
I saw before the edit. If true I hate you.
Title: RE: Super Mario Galaxy
Post by: IceCold on October 31, 2007, 11:32:49 AM
Did stevey post a/the spoiler?
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on October 31, 2007, 11:52:29 AM
Oh if anyone's been on Gamefaqs lately they'd see there's a major spoiler going around the boards there.  Don't worry I won't post what it is but lets just say this news makes me very very happy.  

VERY VERY HAPPY
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on October 31, 2007, 12:13:09 PM
Oh great, now I already know what it is... >=|
Title: RE: Super Mario Galaxy
Post by: ShyGuy on October 31, 2007, 12:25:59 PM
Does this spoiler involve URMRGAY?
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on October 31, 2007, 12:48:23 PM
Quote

Originally posted by: ShyGuy
Does this spoiler involve URMRGAY?


Mario and Luigi are brothers in love. CONFIRMED.
Title: RE:Super Mario Galaxy
Post by: NWR_pap64 on October 31, 2007, 12:49:51 PM
Quote

Originally posted by: ShyGuy
Does this spoiler involve URMRGAY?


Well, if you think Luigi is G ay, then yes... I just read it and I don't consider it to be a massive spoiler. Though its extremely awesome that Luigi appears in a 3D Mario game now
Title: RE: Super Mario Galaxy
Post by: Mashiro on October 31, 2007, 01:29:35 PM
[poiler]I personally think it's awesome that Sonic is finally in a Mario game.

Making the UFO powered by the Chaos emerald and built by Eggman was quite a twist!/spoiler]
Title: RE:Super Mario Galaxy
Post by: bustin98 on October 31, 2007, 02:50:44 PM
There's been screens released, by Nintendo even, that show the *spoiler*, if that's what it is. How lame that people are saying its huge.
Title: RE:Super Mario Galaxy
Post by: NWR_pap64 on October 31, 2007, 03:02:48 PM
Quote

Originally posted by: bustin98
There's been screens released, by Nintendo even, that show the *spoiler*, if that's what it is. How lame that people are saying its huge.


Especially since its a bonus feature that is unlocked only after you collect 120 stars, which isn't an easy feat.
Title: RE:Super Mario Galaxy
Post by: Darkheart on October 31, 2007, 03:50:29 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: bustin98
There's been screens released, by Nintendo even, that show the *spoiler*, if that's what it is. How lame that people are saying its huge.


Especially since its a bonus feature that is unlocked only after you collect 120 stars, which isn't an easy feat.


Now you just told me that!  Normally I don't mind slight spoilers before a game release, but c'mon guys I was so good with this game, I watched a very few trailers and even when I saw the demo in store I played 2 or so minutes.  I really want this game to be a surprise in every way imaginable.  Please keep spoilers in spoiler tabs EVEN if you yourself consider it MINOR.

Title: RE:Super Mario Galaxy
Post by: NWR_pap64 on October 31, 2007, 04:05:10 PM
Quote

Originally posted by: darkheart
Quote

Originally posted by: pap64
Quote

Originally posted by: bustin98
There's been screens released, by Nintendo even, that show the *spoiler*, if that's what it is. How lame that people are saying its huge.


Especially since its a bonus feature that is unlocked only after you collect 120 stars, which isn't an easy feat.


Now you just told me that!  Normally I don't mind slight spoilers before a game release, but c'mon guys I was so good with this game, I watched a very few trailers and even when I saw the demo in store I played 2 or so minutes.  I really want this game to be a surprise in every way imaginable.  Please keep spoilers in spoiler tabs EVEN if you yourself consider it MINOR.


1. I never said what you unlocked after you get the 120 stars.

2. Is it really that big of a deal? It has been tradition that you get something when you collect all stars in the 3D Mario games, so why should this surprise you? Its a bonus feature, one that has been done before.

Its no gameplay or story spoiler so don't get your knickers in a bunch. Here's a big spoiler for you...Bowser is defeated and everyone has a happy ending.
Title: RE: Super Mario Galaxy
Post by: Adrock on October 31, 2007, 05:04:34 PM
Quote

Here's a big spoiler for you...Bowser is defeated and everyone has a happy ending.

What? You douchebag.

Title: RE:Super Mario Galaxy
Post by: wulffman04 on October 31, 2007, 06:48:38 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: darkheart
Quote

Originally posted by: pap64
Quote

Originally posted by: bustin98
There's been screens released, by Nintendo even, that show the *spoiler*, if that's what it is. How lame that people are saying its huge.


Especially since its a bonus feature that is unlocked only after you collect 120 stars, which isn't an easy feat.


Now you just told me that!  Normally I don't mind slight spoilers before a game release, but c'mon guys I was so good with this game, I watched a very few trailers and even when I saw the demo in store I played 2 or so minutes.  I really want this game to be a surprise in every way imaginable.  Please keep spoilers in spoiler tabs EVEN if you yourself consider it MINOR.


1. I never said what you unlocked after you get the 120 stars.

2. Is it really that big of a deal? It has been tradition that you get something when you collect all stars in the 3D Mario games, so why should this surprise you? Its a bonus feature, one that has been done before.

Its no gameplay or story spoiler so don't get your knickers in a bunch. Here's a big spoiler for you...Bowser is defeated and everyone has a happy ending.


It's not that the "spoiler" was, you get something after collecting 120 stars, the spoiler is what you get. I'm glad i saw this page first because i would have been angry too.  
Title: RE:Super Mario Galaxy
Post by: NWR_pap64 on November 01, 2007, 01:27:51 AM
Quote

Originally posted by: wulffman04
Quote

Originally posted by: pap64
Quote

Originally posted by: darkheart
Quote

Originally posted by: pap64
Quote

Originally posted by: bustin98
There's been screens released, by Nintendo even, that show the *spoiler*, if that's what it is. How lame that people are saying its huge.


Especially since its a bonus feature that is unlocked only after you collect 120 stars, which isn't an easy feat.


Now you just told me that!  Normally I don't mind slight spoilers before a game release, but c'mon guys I was so good with this game, I watched a very few trailers and even when I saw the demo in store I played 2 or so minutes.  I really want this game to be a surprise in every way imaginable.  Please keep spoilers in spoiler tabs EVEN if you yourself consider it MINOR.


1. I never said what you unlocked after you get the 120 stars.

2. Is it really that big of a deal? It has been tradition that you get something when you collect all stars in the 3D Mario games, so why should this surprise you? Its a bonus feature, one that has been done before.

Its no gameplay or story spoiler so don't get your knickers in a bunch. Here's a big spoiler for you...Bowser is defeated and everyone has a happy ending.


It's not that the "spoiler" was, you get something after collecting 120 stars, the spoiler is what you get. I'm glad i saw this page first because i would have been angry too.


I posted the spoiler but I used spoiler marks to hide it. Like I said, I only said that you get something, not what you exactly get.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 01, 2007, 11:34:50 AM
1up's 10 reasons why Galaxy may get a 10 only minor spoilers.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 01, 2007, 12:06:52 PM
But it won't, because it's 1up...
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 01, 2007, 12:29:26 PM
1up ends up giving it a 7.0 watch . . . just watch . . .
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 01, 2007, 12:36:38 PM
Gamespot will give it a 6.5 to be edgy and objective.
Title: RE: Super Mario Galaxy
Post by: IceCold on November 01, 2007, 12:54:30 PM
Quote

POPULARITY     
Whats This?

#1 of 19,930 on 1UP
#1 of 470 on Wii
#1 of 957 in Adventure
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on November 01, 2007, 02:22:51 PM
I SEE NINTENDO'S FUELING ITS WII PROFITS INTO MONEY HATS
Title: RE:Super Mario Galaxy
Post by: Dirk Temporo on November 01, 2007, 03:15:56 PM
Quote

Originally posted by: Professional 666
I SEE NINTENDO'S FUELING ITS WII PROFITS INTO MONEY HATS


Or maybe it's just a good game?
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 02, 2007, 10:35:45 AM
Quote

Originally posted by: Bill Aurion
But it won't, because it's 1up...


Bill is correct, 1up gives Mario Galaxy a 9.5

Oh and it should also be stated that 1up went back and changed the name of the original article.  Instead of 10 Reasons Why Galaxy Should be a Perfect 10, it's now 10 reasons Mario Galaxy could be incredible.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 02, 2007, 10:43:28 AM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: Bill Aurion
But it won't, because it's 1up...


Bill is correct, 1up gives Mario Galaxy a 9.5


Um, is it just me or did I see not ONE real complaint about the game? The closest I seen was complaining about the "Cutesy" visuals and some collecting.
Title: RE: Super Mario Galaxy
Post by: Luigi Dude on November 02, 2007, 10:47:22 AM
It's because 1up remembered at the last minute that they were playing a Nintendo game and deducted points for that very fact alone.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 02, 2007, 11:10:50 AM
Quote

Originally posted by: Luigi Dude
It's because 1up remembered at the last minute that they were playing a Nintendo game and deducted points for that very fact alone.


They gave Halo 3 a 10/10 and that game has TONS of flaws, even fans of the series admit that.
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on November 02, 2007, 11:18:40 AM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: Bill Aurion
But it won't, because it's 1up...


Bill is correct, 1up gives Mario Galaxy a 9.5

Oh and it should also be stated that 1up went back and changed the name of the original article.  Instead of 10 Reasons Why Galaxy Should be a Perfect 10, it's now 10 reasons Mario Galaxy could be incredible.

I KNEW IT!

Clearly knocked off a half-point for lack of HD...
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 02, 2007, 11:19:59 AM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: Bill Aurion
But it won't, because it's 1up...


Bill is correct, 1up gives Mario Galaxy a 9.5

Oh and it should also be stated that 1up went back and changed the name of the original article.  Instead of 10 Reasons Why Galaxy Should be a Perfect 10, it's now 10 reasons Mario Galaxy could be incredible.

I KNEW IT!

Clearly knocked off a half-point for lack of HD...


Actually it seems like they, um, knocked it off for its visual style and collecting? Or something like that.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 02, 2007, 11:22:24 AM
I wonder how their retro review of Mario 64 would go:

Pros:
~One of the best games ever

Cons:
~You collect stars
~You can't actually eat the cake at the end

Score: 7
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 02, 2007, 11:28:26 AM
Quote

Only in the latter half of the game does the design falter -- a copy-and-paste level here, too much doodad collecting there, all topped off with a mind-bending final level that might be a bit too demanding for neophyte players who cut their teeth on Nintendogs and Brain Age.


I wonder what the heck is a copy and paste level? And wait a mind bending CHALLENGING level is bad?  
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on November 02, 2007, 11:36:11 AM
What?  1up is speaking up for non-gamers?

Halo 3 is 10/10 because it wasn't made with non-gamers in mind?
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on November 02, 2007, 11:53:37 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Only in the latter half of the game does the design falter -- a copy-and-paste level here, too much doodad collecting there, all topped off with a mind-bending final level that might be a bit too demanding for neophyte players who cut their teeth on Nintendogs and Brain Age.


I wonder what the heck is a copy and paste level? And wait a mind bending CHALLENGING level is bad?

I bet they are talking about the challenge levels, where you go to a previous stage you've been to and beat it in a new way (under a certain time limit, etc...)  Hardly cut-and-paste...(Not really spoilers, but there are those that are really picky about it)
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 02, 2007, 01:34:33 PM
I'm not worried about 1up. Free market forces are taking care of them.
Title: RE:Super Mario Galaxy
Post by: Mashiro on November 02, 2007, 04:05:30 PM
Quote

Originally posted by: Bill Aurion
I wonder how their retro review of Mario 64 would go:

Pros:
~One of the best games ever

Cons:
~You collect stars
~You can't actually eat the cake at the end

Score: 7


Lol Bill I <3 you.

Title: RE: Super Mario Galaxy
Post by: mantidor on November 02, 2007, 06:58:23 PM
Its like they aren't even trying to appear serious or objective, or hell, even sensical (is that a word?) about game's reviews, and I mean the big review sites in general, just get rid of the numbers or just plainly ignore them.

Title: RE:Super Mario Galaxy
Post by: IceCold on November 02, 2007, 07:49:30 PM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: Bill Aurion
But it won't, because it's 1up...


Bill is correct, 1up gives Mario Galaxy a 9.5

Oh and it should also be stated that 1up went back and changed the name of the original article.  Instead of 10 Reasons Why Galaxy Should be a Perfect 10, it's now 10 reasons Mario Galaxy could be incredible.
That's unbelievable. Honestly.

Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 02, 2007, 09:07:35 PM
CHobot chooses Mass Effect for game of the year. Says that Mario is based off an established franchise and Mass Effect is "out of the box" new.
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 02, 2007, 09:21:19 PM
Women obviously don't know anything about video games.
Title: RE:Super Mario Galaxy
Post by: KDR_11k on November 02, 2007, 09:21:50 PM
Quote

Originally posted by: Bill Aurion
I wonder how their retro review of Mario 64 would go:

Pros:
~One of the best games ever

Cons:
~You collect stars
~THE CAKE IS A LIE!!!

Score: 7


fixed
Title: RE:Super Mario Galaxy
Post by: NWR_insanolord on November 02, 2007, 09:49:54 PM
Quote

Originally posted by: GoldenPhoenix
CHobot chooses Mass Effect for game of the year. Says that Mario is based off an established franchise and Mass Effect is "out of the box" new.


That shouldn't matter in the overall GOTY award. And out of the box is a bit of a stretch for Mass Effect; it introduces some really cool new things, but in the end it's a Western-style RPG, and those are far from out of the box new. Don't get me wrong, I'm sure Mass Effect is a fantastic game, and I was considering buying a 360 almost solely because of it, it's just not that new. And hey, at least she didn't pick Halo 3.
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on November 03, 2007, 02:45:36 AM
Quote

Originally posted by: GoldenPhoenix
CHobot chooses Mass Effect for game of the year. Says that Mario is based off an established franchise and Mass Effect is "out of the box" new.

Funny, with impressions saying it feels like KOTOR with a new coat of paint...And the art design looks awful... =/
Title: RE: Super Mario Galaxy
Post by: Coffee&Cigarettes on November 03, 2007, 10:37:46 AM
Who cares about the score? That's a great review from 1up.
Title: RE: Super Mario Galaxy
Post by: Kairon on November 03, 2007, 12:11:18 PM
7.5 from NWR confirmed.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 03, 2007, 01:19:35 PM
Quote

Originally posted by: Coffee&Cigarettes
Who cares about the score? That's a great review from 1up.


Once again it is the double standard, there were absolutely ZERO flaws mentioned about the game (what was there was buried in a wall of text and even that was minor) and it got a 9.5/10 while something like Halo 3 which had many flaws was given a 10.  
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on November 03, 2007, 02:38:18 PM
Here's how 1up's review for Brawl is going to be like:
Pros:
- The best SSB game EVER!
- Tons of extras, modes, characters, stages, EVERYTHING
- Great online modes

Cons:
- Its more of the same
- Single player is repetitive
- Online mode is laggy and slow

Final score: 8 out of 10
Title: RE: Super Mario Galaxy
Post by: Coffee&Cigarettes on November 03, 2007, 03:39:20 PM
Jeremy Parish gave Halo 3 a 9.0. It's stupid to compare review scores (period), but if you must, compare single reviewers and not entire websites. Parish gave Zelda a 10, btw.
Title: RE:Super Mario Galaxy
Post by: Coffee&Cigarettes on November 03, 2007, 03:43:22 PM
and a 10 doesn't mean perfection. it's not like a 9.5 is significantly different from a 10 - you don't have to justify a 9.5 by adding complaints. And if you give a game a 10, you should still be able to complain. I thought people here didn't pay attention to review scores.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 03, 2007, 04:33:56 PM
I'm more annoyed with the fact they printed a "Why Mario Galaxy should get a 10" article before yanking out the rug from everyone's feet...It's completely unprofessional...  
Title: RE:Super Mario Galaxy
Post by: Nick DiMola on November 03, 2007, 05:01:25 PM
Quote

Originally posted by: Coffee&Cigarettes
and a 10 doesn't mean perfection. it's not like a 9.5 is significantly different from a 10 - you don't have to justify a 9.5 by adding complaints. And if you give a game a 10, you should still be able to complain. I thought people here didn't pay attention to review scores.


It's not the score that's annoying, it's the double standard when it comes to Nintendo games. For some reason Nintendo games are always torn to shreds in reviews over every little thing, and with other more mainstream franchises all flaws are overlooked come the time to post a score. I honestly don't care what any publication has to say, I can make my buying decisions myself, it's just ass that these sites perpetuate the Nintendo hate across the gaming community.

Another great example of this can be found on Kotaku. The level editor in Halo 3 was talked up to be the greatest thing in the history of gaming, while the SSBB level editor is no big deal at all to them. It's frustrating that the gaming media hates Nintendo so much. It makes it impossible to enjoy Nintendo games with casual (what the media calls hardcore) gamers because they think all Nintendo stuff is k!ddy garbage. I'm just sick of the double standards and the constant misconstruing of Nintendo's products.
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 03, 2007, 06:31:15 PM
Quote

Originally posted by: Coffee&Cigarettes
and a 10 doesn't mean perfection. it's not like a 9.5 is significantly different from a 10 - you don't have to justify a 9.5 by adding complaints. And if you give a game a 10, you should still be able to complain. I thought people here didn't pay attention to review scores.

The thing is, unlike IGN and Gamespot, 1up has no problem giving out 10's.  In just the last few months they gave Bioshock, Halo 3 and Orange Box all 10's.  A 10 from 1up is the equivalent to a 9.5 from IGN and Gamestop, meaning 1up really gave Mario Galaxy a 9 out of 10 which is a complete insult and they know it.  Not to mention this quote in their review
Quote

In short, Galaxy is one of the most impressive, engrossing games in recent memory -- and quite the contrast to the rest of this year's triple-A gaming crop, which tends toward the dark, the M-rated, and the first-person perspective.

They even admit that Mario Galaxy is just as good as Bioshock and Halo 3, yet they can't give Mario a 10 even though Bioshock and Halo 3 were both given 10's.  This just shows that 1up has become so bias against Nintendo in the last year that they're intentionally giving Nintendo games lower scores just so they don't look as good as Xbox and PS3 games.  
Title: RE:Super Mario Galaxy
Post by: Coffee&Cigarettes on November 03, 2007, 07:57:53 PM
different people reviewed all of those games, so I don't think your words are fair.
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 03, 2007, 08:49:51 PM
Look, if 1up is going to give their reviews a number (even if they don't want to and they just do that because that is what their readers want) then we have the right to compare those scores to their other reviews. That's the point of the numbers, to give a unit of measurement to use as a point of reference. They don't get to have it both ways.  
Title: RE:Super Mario Galaxy
Post by: Urkel on November 03, 2007, 08:55:59 PM
Ha. I called this.

Actually, a 9.5 is a little higher than I was expecting from 1up, but the bottom line is it had no chance of getting a 10.

Do you honestly expect the hardcore gaming journos to give a Wii game the same score as "hardcore next-gen epics" like Halo and Bioshock and Mass Effect? That would be admitting that the Wii is just as capable at delivering an amazing hardcore experience as these powerhouse HD behemoths, and that's something they're just not capable of doing.

Like I said, Zelda getting a 10 was just a fluke. They figured it was the last time Nintendo would ever be relevent, so they decided to play nice.

Don't expect any other Wii game to get a 10... ever.

Quote

Don't get me wrong, I'm sure Mass Effect is a fantastic game, and I was considering buying a 360 almost solely because of it, it's just not that new.


All it takes for a game to be considered "new" these days is to not share the exact same name and setting as previous games in the series. People aren't smart enough to figure out that they're still sequels.
Title: RE: Super Mario Galaxy
Post by: Adrock on November 03, 2007, 09:08:31 PM
Twilight Princess didn't deserve a 10.......

Super Mario Galaxy, from what I played, probably does... or at least deserves a higher score than Zelda.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on November 04, 2007, 12:20:25 AM
Look at the other side of things.

Halo3 getting a 10 shows how "MEH" the 360 line-up really is.  But the fishy part is first Bioshock getting a 10, setting the bar, yet Halo3 gets a 10 so we should interpret that as the bar being set even HIGHER?
Title: RE:Super Mario Galaxy
Post by: Ceric on November 04, 2007, 12:40:25 AM
Personally,

As much as I've gotten to play of the game, which is admittedly very little, it doesn't seem like a perfect 10 game to me but, a perfect 10 from me would be really hard to get becuase I'm just not that committal.
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 04, 2007, 02:51:45 AM
Coffee&Cigarettes if you ever following 1UP.com and their podcast, videos and journalism (if you want to call it that) you will quickly realize they have a fairly large bias towards Nintendo related products.

I also find it incredibly unfair to knock the game for lack of HD output when the system just can't do it. It'd be like saying "Man Halo sure is great but LACK OF MOTION CONTROLS may piss some players off".
Title: RE:Super Mario Galaxy
Post by: Ceric on November 04, 2007, 03:01:20 AM
Quote

Originally posted by: Mashiro
Coffee&Cigarettes if you ever following 1UP.com and their podcast, videos and journalism (if you want to call it that) you will quickly realize they have a fairly large bias towards Nintendo related products.

I also find it incredibly unfair to knock the game for lack of HD output when the system just can't do it. It'd be like saying "Man Halo sure is great but LACK OF MOTION CONTROLS may piss some players off".


You know it does.  Even though I never played the game. :P
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 04, 2007, 03:04:36 AM
Lol maybe so but they didn't dock points from the score for lack of it
Title: RE:Super Mario Galaxy
Post by: Ceric on November 04, 2007, 04:22:01 AM
Quote

Originally posted by: Mashiro
Lol maybe so but they didn't dock points from the score for lack of it


Crummy Journalistic integrity.  Thats Discrimination.  Civil Rights Activists Assemble and Roll-out.
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 04, 2007, 07:04:55 AM
Well here's the American Mario Galaxy commercial

Well the bad news is it's still one of those stupid Wii would like to play commercials that doesn't really tell the average person anything about the game.  

But the good news is it's not a complete abomination like the Mario Sunshine commercial.
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on November 04, 2007, 07:19:29 AM
Going back to the Wii bias discussion this is VERY similar to what happened to the DS way back in 2005. Everyone kept dissing it, saying it was a gimmick that wouldn't last long, especially with the PSP on the horizon. It wasn't till it became a MASSIVE success that everyone pretty much shut up and moved on.

In fact, even though the Wii/DS comparison has already been made, it grows stronger everyday. Think about it...

DS: Many of its first year titles were GBA ports with tacked on touch controls
Wii: Many of its first year titles are PS2/GC ports with tacked on motion controls

DS: Many of its titles were mini game collections
Wii: Many of its titles are mini game collections

DS: Is very underpowered when compared to the PSP
Wii: Its very underpowered when compared to the 360 and PS3

Time will tell if the Wii becomes a massive success...
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 04, 2007, 07:33:16 AM
Quote

Well the bad news is it's still one of those stupid Wii would like to play commercials that doesn't really tell the average person anything about the game.


Why all the "Wii would like to play" hate? I think it shows plenty to the average person.

1) It shows it's a Mario game.
2) It shows it's a Mario game in space.
3) It shows a second person can assist while the main person is playing.

=)
Title: RE: Super Mario Galaxy
Post by: mantidor on November 04, 2007, 07:34:28 AM
The Sunshine commercial was hilarious, it still amazes me people didn't realize it was a satire.

This new ad is another horrible one, what makes it worst is how the music is completely forgotten and replaced but that annoying "asian" theme, specially because this game has awesome music that should be listen by everyone, argh!
Title: RE:Super Mario Galaxy
Post by: Ceric on November 04, 2007, 09:16:21 AM
Quote

Originally posted by: Luigi Dude
Well here's the American Mario Galaxy commercial

Well the bad news is it's still one of those stupid Wii would like to play commercials that doesn't really tell the average person anything about the game.  

But the good news is it's not a complete abomination like the Mario Sunshine commercial.


I like th Wii would like to play commercials because compared to all the other manafactures commercials you at least get to see some actual gameplay.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 04, 2007, 09:39:47 AM
Clearly these "awful" commercials aren't all that awful when they have done an excellent job of what they are meant to do: sell a product...
Title: RE: Super Mario Galaxy
Post by: IceCold on November 04, 2007, 09:44:21 AM
The "Wii would like to play" ones are amazing... for selling the console. They always have been. I'd like to see some Galaxy-specific ones though.
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 04, 2007, 09:53:18 AM
Quote

Originally posted by: Mashiro


Why all the "Wii would like to play" hate? I think it shows plenty to the average person.

1) It shows it's a Mario game.
2) It shows it's a Mario game in space.
3) It shows a second person can assist while the main person is playing.

=)

My problem is the commercials are crap compared to the Japanese commercials.  In Japan, Nintendo released 6 different commercials, each make up of all gameplay footage except for the 4th and 5th.

Japanese Mario Galaxy Commercial 1
Japanese Mario Galaxy Commercial 2
Japanese Mario Galaxy Commercial 3
Japanese Mario Galaxy Commercial 4
Japanese Mario Galaxy Commercial 5
Japanese Mario Galaxy Commercial 6

Now this is how ALL videogame commercials should be.  
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 04, 2007, 10:12:04 AM
Quote

Originally posted by: Bill Aurion
Clearly these "awful" commercials aren't all that awful when they have done an excellent job of what they are meant to do: sell a product...


Bill is right, I personally think they are good commercials because they sell people on what you can do with the Wii controller and they are targeted towards the Wii's major user base, which is made up of MANY casual gamers.
Title: RE: Super Mario Galaxy
Post by: Adrock on November 04, 2007, 10:49:41 AM
Quote

I personally think they are good commercials because they sell people on what you can do with the Wii controller and they are targeted towards the Wii's major user base, which is made up of MANY casual gamers.

...which also has the downside of potentially driving away the hardcore audience. I don't think the Wii commercials are awful. They're very good at what they're trying to get across (i.e. casual gaming fun with friends and family along with the controller). Rather, Nintendo could stand to produce more commercials that really show off that Wii is also a gamer's console though I guess they could stand to have more of those types of games.
Title: RE: Super Mario Galaxy
Post by: Ceric on November 04, 2007, 11:02:51 AM
Look in the end this is NOA we are talking about.  They are good at being average but not very good at the whole above and beyond when it comes to promotion and advertisement.  Once they set there mind on something they tend to stubbornly stick to it.  Just thank god that the "Wii would like to Play" promotion is flexible and fairly good.  Much better then when they went with the whole people in costumes thing.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 04, 2007, 11:16:02 AM
Quote

Originally posted by: Adrock
Quote

I personally think they are good commercials because they sell people on what you can do with the Wii controller and they are targeted towards the Wii's major user base, which is made up of MANY casual gamers.

...which also has the downside of potentially driving away the hardcore audience. I don't think the Wii commercials are awful. They're very good at what they're trying to get across (i.e. casual gaming fun with friends and family along with the controller). Rather, Nintendo could stand to produce more commercials that really show off that Wii is also a gamer's console though I guess they could stand to have more of those types of games.


I really don't think "Hardcore" gamers are going to be drove away from something like Mario Galaxy from the commercials, most are more than likely going to buy it regardless.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 04, 2007, 11:28:04 AM
Let's just put it this way..."Hardcore" commercials didn't save the Gamecube, so I don't see why they'd help the Wii any more than the commercials Ninty is using now...
Title: RE: Super Mario Galaxy
Post by: NWR_insanolord on November 04, 2007, 12:04:15 PM
If someone needs to see a commercial to know or care about a game they aren't hardcore.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 04, 2007, 12:05:59 PM
Personally I think TV ads are a dieing breed, especially considering that more and more people are owning DVRs. Heck I doubt even now they make that big of an impact. I know if I was head of advertising I would choose mediums like radio to advertise considering you have a trapped audience!
Title: RE:Super Mario Galaxy
Post by: NWR_insanolord on November 04, 2007, 12:15:21 PM
Quote

Originally posted by: GoldenPhoenix
Personally I think TV ads are a dieing breed, especially considering that more and more people are owning DVRs. Heck I doubt even now they make that big of an impact. I know if I was head of advertising I would choose mediums like radio to advertise considering you have a trapped audience!


All ads are either blocked, skipped, or ignored. But don't tell the advertisers about that, if they stopped advertising we'd lose a lot of free stuff.
Title: RE: Super Mario Galaxy
Post by: mantidor on November 04, 2007, 12:24:55 PM
The huge downside of these commercials is that for the casual looker it shows like if all the games were the same, they use the same exact words, the same music, and the remote motions seem always the same, waggle, twist, pull and push in rare ocasions. The japanese ads didn't had to get rid of the people playing it, but showing the father/son or girl/guy interaction was a million times better, they showed the game, what it does, and how its not the same as the games before them.
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 04, 2007, 12:25:59 PM
Quote

My problem is the commercials are crap compared to the Japanese commercials. In Japan, Nintendo released 6 different commercials, each make up of all gameplay footage except for the 4th and 5th.


Well I wouldn't call the american one crap compared to the Japanese one, but the Japanese commercials do show off a lot of great gameplay footage.

Let's all be honest here for a second though, Japan and America are two different regions with completely different marketing strategy.

"Wii would like to play" continually hits on this one fact: Anyone of any age/gender can pick up *insert game here* and play. It shows the game footage and people having fun playing the game. It's a commercial with all aspects of marketing they want to convey with the Wii (ease of use, fun to play, fun for all ages/genders) and it does it's job.

Just showing Mario on screen like the Japanese commercials wouldn't be as effective to the American Wii audience IMHO.

Edit:

Quote

The huge downside of these commercials is that for the casual looker it shows like if all the games were the same, they use the same exact words, the same music, and the remote motions seem always the same, waggle, twist, pull and push in rare ocasions. The japanese ads didn't had to get rid of the people playing it, but showing the father/son or girl/guy interaction was a million times better, they showed the game, what it does, and how its not the same as the games before them.


Sorry but I disagree completely. The fact that it conveys this is a huge UPSIDE.

What do you think will get more "non-gamers" to buy Mario? An advertisement that makes them think this game is hard to play or an advertisement that makes them think "hey this looks like Wii sports did and I loved that this looks like it will be more of the same, great!".  
Title: RE:Super Mario Galaxy
Post by: Shift Key on November 04, 2007, 12:29:33 PM
Quote

Originally posted by: Mashiro
Let's all be honest here for a second though, Japan and America are two different regions with completely different marketing strategy.

Until these regions start showing Wii Sports ads again, their marketing campaigns will be second to the awesomeness of Nintendo Australia.</sarcasm>
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 04, 2007, 12:57:07 PM
Time for another review, Eurogamer gives Mario Galaxy a 10
Title: RE:Super Mario Galaxy
Post by: NWR_pap64 on November 04, 2007, 01:49:36 PM
I know some people believed that Nintendo would release Super Mario Bros. 3 on the VC just in time for the release of Galaxy. Well...IT'S TRUE!

"Mario" himself confirms it!
Title: RE: Super Mario Galaxy
Post by: IceCold on November 04, 2007, 02:14:45 PM
MEGAT0N!!

But seriously, Nintendo covets Super Mario Bros 3 in a way that I have rarely seen from them. Probably because not only is it the top-selling non-bundled game of all time, but you could say that, from a technical perspective, it's the most flawless game ever made.

Even when Nintendo was going crazy with their Mario rehashes/re-releases/remakes, SMB3 was protected like a sacred cow. On the GBA, for the Classic NES Series, nearly every major Nintendo NES game was ported, the original SMB, SMB2, Zelda I and II, Metroid, etc. Yet Super Mario Bros 3 was never released for the series - it was too precious to Nintendo.

Then, for the Mario Advance games, first they remade SMB2. Then SMW. Then Yoshi's Island. But SMB3 was saved for a year more until it was remade as Super Mario Advance 4 in October 2003.

And finally, the Virtual Console. By now, nearly every top Nintendo game has been released, except Super Mario 3. Nintendo was either saving it for the worst drought the Wii will ever face, to use it as a crutch, or for the release of Galaxy. That's how highly they regard it.

Anyway, I'm glad it's coming.
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on November 04, 2007, 02:35:07 PM
Yeah, Mario Bros. 3 is so perfect that is made the movie "The Wizard" a cult classic...No seriously, the main reason people saw that movie was because it was the first time SMB 3. was shown to the public!
Title: RE: Super Mario Galaxy
Post by: Adrock on November 04, 2007, 02:36:14 PM
Quote

Golden Phoenix wrote:
I really don't think "Hardcore" gamers are going to be drove away from something like Mario Galaxy from the commercials, most are more than likely going to buy it regardless.

I meant the "Wii would like to play" commercials in general. Having only those kinds of commercials for their own games makes Wii look like a casual-only console. That's the real downside.
Quote

Bill Aurion wrote:
Let's just put it this way..."Hardcore" commercials didn't save the Gamecube, so I don't see why they'd help the Wii any more than the commercials Ninty is using now...

Wii isn't dead last like Gamecube. In fact, it's everything Gamecube wasn't. That's why "hardcore" commercials would help  Wii. Nintendo is doing a good job at expanding the market, but they're lagging when it comes to appealing to gamers.

3rd parties are groaning that Nintendo is focusing too much on casual and non-gamers and for the most part, they're right. Now I don't think that's reason enough for publishers to shy away from putting "hardcore" games on Wii since not everyone who owns Wii and/or DS fits the casual demographic. Rather, I think Nintendo is contributing to the mindset these companies have of Wii and that's no good either. Who's to blame? They're both to blame. Get some "hardcore" games on Wii, dammit!
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 04, 2007, 02:46:37 PM
Mario 3 tomorrow?!?! Woohoo.
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 04, 2007, 02:46:52 PM
So . . . Mario Galaxy is supposed to have hardcore commercials to help promote hardcore gamers to the Wii?

Just . . . just think about that for a second lol. I'm sure a hardcore Mario commercial will get all those Halo people over to Wii. That'll do it

Nintendo was never ever ever about the hardcore market so why should it be Nintendo's responsibility to spread this "hardcore" image for the Wii? The closest Nintendo will ever come to being hardcore is Metroid Prime 3. Why? because appealing to the hardcore goes against their philosophy at the moment. The philosophy is to make games everyone can enjoy. That's Nintendo's goal. Not to make the next Halo on Wii or something for a "hardcore" experience.

At the end of the day people wanting a hardcore gaming experience will pick up a 360 or PS3 that's just how it is going to be.
Title: RE: Super Mario Galaxy
Post by: Adrock on November 04, 2007, 03:23:00 PM
Quote

Mashiro wrote:
Nintendo was never ever ever about the hardcore market so why should it be Nintendo's responsibility to spread this "hardcore" image for the Wii?

Because it's their console and I imagine that they like making money from anyone they can. Wouldn't it beneficial for Nintendo to appeal to everyone and that includes casual players and the so-called "hardcore" gamers? I use the term "hardcore" for lack of as better word. I mean, people who regularly play games.

The "Wii would like to play" commercials speak strictly to casual gamers. That's the whole problem. Joke about using a "hardcore commercial to appeal to Halo fans" all you want. There are people who think party games and movie/cartoon tie-ins are all (or at least most of what) Wii has to offer. Nintendo isn't speaking to gamers AT ALL and Super Mario Galaxy is a good game to show off to gamers who don't have a Wii. Mario fans will buy Galaxy regardless and the current "Wii would like to play" ads are good for the casual crowd. Ignore the term "hardcore" for a minute. In addition to the ads for casual gamers, Nintendo should have a commercial that really highlights the gameplay and shows it off as a gamer's game. That way they are selling to everyone they can and expanding their marketshare in general. Otherwise, why even bother making games like Galaxy if they can just make party games that are just as or even more profitable?  
Title: RE:Super Mario Galaxy
Post by: mantidor on November 04, 2007, 03:39:14 PM
Quote

Originally posted by: Mashiro
Sorry but I disagree completely. The fact that it conveys this is a huge UPSIDE.

What do you think will get more "non-gamers" to buy Mario? An advertisement that makes them think this game is hard to play or an advertisement that makes them think "hey this looks like Wii sports did and I loved that this looks like it will be more of the same, great!".


You are delusional if you actually believe that people think "more of the same" is "great". And even more delusional if you even slightly believe this ad will get "non-gamers" to buy Mario.
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on November 04, 2007, 03:46:11 PM
I don't the "Wii would like to play" ads. However the concept is nearly a year old. They need to update them at the very least.
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 04, 2007, 04:18:15 PM
Quote

Because it's their console and I imagine that they like making money from anyone they can. Wouldn't it beneficial for Nintendo to appeal to everyone and that includes casual players and the so-called "hardcore" gamers? I use the term "hardcore" for lack of as better word. I mean, people who regularly play games.

The "Wii would like to play" commercials speak strictly to casual gamers. That's the whole problem. Joke about using a "hardcore commercial to appeal to Halo fans" all you want. There are people who think party games and movie/cartoon tie-ins are all (or at least most of what) Wii has to offer. Nintendo isn't speaking to gamers AT ALL and Super Mario Galaxy is a good game to show off to gamers who don't have a Wii. Mario fans will buy Galaxy regardless and the current "Wii would like to play" ads are good for the casual crowd. Ignore the term "hardcore" for a minute. In addition to the ads for casual gamers, Nintendo should have a commercial that really highlights the gameplay and shows it off as a gamer's game. That way they are selling to everyone they can and expanding their marketshare in general. Otherwise, why even bother making games like Galaxy if they can just make party games that are just as or even more profitable?


Isn't that redundant though? If you're a gamer, you probably know about Mario Galaxy. More to the point, if you're a gamer you're going to know that Mario usually means amazing patform gaming. Even more to the point, if you're a gamer you're going to be reading about how amazing galaxy is on gaming web sites.

Gamers are just that, GAMERS. Just as Halo 3 didn't need to have any advertisements with gameplay footage (zomg action figured and his head moves at the end!), Nintendo doesn't need to showcase their game explicitly to gamers.

The gamers I think you are referring to aren't going to buy a Wii for Mario Galaxy from certain kinds of advertisements. They are looking for other kinds of games, and until the Wii gets the kinds of games they are looking for they won't buy into it.

It's like Metroid Prime 3 commercials and how people were knocking them for not being more like the 1st. Why reach out to the gaming audience that is either already going to buy into your game or not when you can just make a general ad appealing to a brand new audience possibly looking for new experiences?

All I am saying is, Mario isn't going to be a game that gets those Halo people over to the Wii. Mario is Mario. People who want the best platforming experience possible will get the game. Advertising or not.

Quote

u are delusional if you actually believe that people think "more of the same" is "great". And even more delusional if you even slightly believe this ad will get "non-gamers" to buy Mario.


Yeah people like to buy into something that seems confusing to them. You don't seem to realize just how fickle people can be when it comes to the image of things. The more something looks familiar to them the easier it is for them to buy into an idea.  
Title: RE:Super Mario Galaxy
Post by: SixthAngel on November 04, 2007, 04:27:56 PM
Quote

Originally posted by: Adrock
Quote

Mashiro wrote:
Nintendo was never ever ever about the hardcore market so why should it be Nintendo's responsibility to spread this "hardcore" image for the Wii?

Because it's their console and I imagine that they like making money from anyone they can. Wouldn't it beneficial for Nintendo to appeal to everyone and that includes casual players and the so-called "hardcore" gamers? I use the term "hardcore" for lack of as better word. I mean, people who regularly play games.

The "Wii would like to play" commercials speak strictly to casual gamers. That's the whole problem. Joke about using a "hardcore commercial to appeal to Halo fans" all you want. There are people who think party games and movie/cartoon tie-ins are all (or at least most of what) Wii has to offer. Nintendo isn't speaking to gamers AT ALL and Super Mario Galaxy is a good game to show off to gamers who don't have a Wii. Mario fans will buy Galaxy regardless and the current "Wii would like to play" ads are good for the casual crowd. Ignore the term "hardcore" for a minute. In addition to the ads for casual gamers, Nintendo should have a commercial that really highlights the gameplay and shows it off as a gamer's game. That way they are selling to everyone they can and expanding their marketshare in general. Otherwise, why even bother making games like Galaxy if they can just make party games that are just as or even more profitable?



Is it that many people here want the commercials to make people say "Mario Galaxy looks cool!" while Nintendo wants to continue the focus on the "The Wii still looks fun, and hey thats Mario!"?  Nintendo is marketing the Wii experience not any one game in their commercials.  It is a new take on game marketing and seems to be working great and the entire company is behind it since they continue to "stay on message" like a politician.

The only reason everyone talks about how easy and casual the motion controls are is because Nintendo marketed them that way brilliantly.  They easily could have made their marketing into something "hardcore" and talked about how you have never gotten so close to being in a game or the metroid prime "ultimate control" thing (which shows the more "hardcore" ad focus on magazines and the internet).  They play up the ease of use part on tv and press events but it doesn't mean people who play games won't be interested in seeing the motion control in commercials.  I was only sold on the Wii after I saw the first videos of people "playing."  Besides the more the competition attempts to label the Wii "casual" in a bad way they more they will label themselves "hardcore nerd" by proxy.  
Title: RE: Super Mario Galaxy
Post by: Adrock on November 04, 2007, 05:08:18 PM
Quote

Isn't that redundant though? If you're a gamer, you probably know about Mario Galaxy. More to the point, if you're a gamer you're going to know that Mario usually means amazing patform gaming. Even more to the point, if you're a gamer you're going to be reading about how amazing galaxy is on gaming web sites.

If you're a Nintendo fan, you probably know about Super Mario Galaxy. Not all gamers go to message boards or read gaming news sites. They see advertisements on TV or learn about game X or Y through hearsay. See, I'd be inclined to agree with you if I haven't encountered people who don't own a Wii who haven't the slightest clue what else Wii has to offer besides party games and movie/cartoon tie-ins. The "Wii would like to play" commercials are pretty effective. At the same time, they only reach out to a certain kind of player. The core gamers see the same commercials and don't take the same from it. Galaxy isn't really being portrayed as a game that they also may enjoy, but I'm not just talking about the Super Mario Galaxy commercial. Some gamers have been ignoring the ads in general because Mario Party 8, Warioware, and other such games aren't their type of games and that's most of what's being pushed on Wii. And that's probably a big reason why they don't have one or at least haven't been trying to get one.

Nintendo should be targeting everyone and anyone who's looking for a good game and game console. They should be trying to portray Wii as a console that has something for everyone. The "Wii would like to play" ads make up one side of the coin, but where's the other? They're going to need more "gamer" games to appeal to more varied players, but they can still use Super Mario Galaxy because it is the type of game that everyone can enjoy. Not everyone will bite, but Nintendo would still be reaching out to more people, as many people as they can, and how is that a bad thing?
Title: RE: Super Mario Galaxy
Post by: Nick DiMola on November 05, 2007, 01:32:58 AM
I think the big misconception here is that people think it is possible to draw these more "hardcore" gamers away from their PS3s and Xbox 360s. Nintendo and their franchises have a certain stigma attached to them that is not going to break. Nintendo did the first smart thing in a long time which was to stop trying to reach out to a crowd that would never accept them, and reach out to new people with more accessible games. This is a business people, money is green if it comes from hardcore or casual. I'm pretty sure Nintendo would rather attract the money from people my parents age (mid-40s) with these commercials who played the original SMB and entice them to try out the new one. These people have more disposable income and will be more willing to just drop $50 (or $300 for a system + mario) on a whim. Not to mention the plain fact that Nintendo doesn't fit with "hardcore" gamers anymore, and trying to reach out to them is a waste of time and money. Look at the Gamecube.
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 05, 2007, 05:39:35 AM
Here's the review I know you all have been waiting for, Spong gives Mario Galaxy a 98%
Quote

Just when we thought the old Nintendo might never reappear and we’d be left with a future of non-games, Super Mario Galaxy turns up to slap us in the face and remind us that Nintendo does still know how to make games for its loyal fans. This is the glorious rebirth of the platformer and proof, if needed, that Wii is more than a novelty.

(If you care about such things, we’re docking 2 percentile points because there are three separate instances around two-thirds of the way through the game where the frame rate, elsewhere running at or close to 60 frames per second, stutters. That is all.)
 
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on November 05, 2007, 06:48:26 AM
Nintendo doesn't know how to develop for its own platform, confirmed.
Title: RE: Super Mario Galaxy
Post by: BranDonk Kong on November 05, 2007, 07:15:56 AM
Confirmed: I've played a little bit of Super Mario Galaxy, and it's awesome.
Title: RE:Super Mario Galaxy
Post by: Nick DiMola on November 05, 2007, 07:40:01 AM
Quote

Originally posted by: Brandogg
Confirmed: I've played a little bit of Super Mario Galaxy, and it's awesome.


QFT. Totally awesome as a matter of fact.
Title: RE: Super Mario Galaxy
Post by: The Traveller on November 05, 2007, 10:58:19 AM
Docking it for a couple of framerate dips is stupid.. Things like that should be overlooked if everything else is basically perfection.
Title: RE:Super Mario Galaxy
Post by: Shift Key on November 05, 2007, 11:05:04 AM
Quote

Originally posted by: The Traveller
Things like that should be overlooked if everything else is basically perfection.


basically perfection being the key words here. You think 98 isn't good enough?
Title: RE: Super Mario Galaxy
Post by: NWR_insanolord on November 05, 2007, 12:00:45 PM
It isn't good enough if the only problems with the game were three times where the frame rate stuttered.
Title: RE:Super Mario Galaxy
Post by: IceCold on November 05, 2007, 12:44:52 PM
Quote

Originally posted by: Shift Key
Quote

Originally posted by: The Traveller
Things like that should be overlooked if everything else is basically perfection.


basically perfection being the key words here. You think 98 isn't good enough?
The framerate thing was sarcasm. Some sites just don't want to give perfect scores, because they feel no game is perfect. Which is stupid - I like the NWR description of a 10:
Quote

10 - We don't believe any game can actually be "perfect." But some can get pretty close. We give our highest grade to games which are the best of the best. Games that aren't necessarily "generation-defining" can still be given top marks for this reason; if a game is all it can be and stands out among those like it, it can get high marks, too.
Title: RE:Super Mario Galaxy
Post by: Stimutacs Addict on November 05, 2007, 01:05:12 PM
played it earlier. this game is pretty pretty fun, but the belly slide is MISSING!
Title: RE:Super Mario Galaxy
Post by: Shift Key on November 05, 2007, 01:07:51 PM
Quote

Originally posted by: IceCold
The framerate thing was sarcasm.


I'm surprised the whole review wasn't considered sarcasm, or has spong all of a sudden gain some credential.

Title: RE: Super Mario Galaxy
Post by: BranDonk Kong on November 05, 2007, 02:10:41 PM
The upside down stuff takes a little getting used to, that's for sure, not as far as controlling Mario is concerned, but as far as controlling your vomit is concerned.
Title: RE:Super Mario Galaxy
Post by: Dirk Temporo on November 05, 2007, 02:38:29 PM
Quote

Originally posted by: Luigi Dude
Quote

we’re docking 2 percentile points because there are three separate instances around two-thirds of the way through the game where the frame rate, elsewhere running at or close to 60 frames per second, stutters. That is all.)



This is phenomenally retarded.
Title: RE: Super Mario Galaxy
Post by: Stogi on November 06, 2007, 02:15:15 AM
Am I the only one that welcomes the occasional dip in the framerate? It always seems to be during the most intense action, sort of emphasizing what is going on by slowing down everything as if it were a movie.
Title: RE:Super Mario Galaxy
Post by: Sessha on November 06, 2007, 02:49:10 AM
I don't mind Framerate dips now and then, if the overall game looks clean.  
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 06, 2007, 04:33:28 AM
I am usually a framerate nut, but if it only dips a couple times during a game, I am fine with it. On the flipside a game like Shadow of the Colossus drives me nuts.
Title: RE:Super Mario Galaxy
Post by: mantidor on November 06, 2007, 07:13:14 AM
Quote

Originally posted by: KashogiStogi
Am I the only one that welcomes the occasional dip in the framerate? It always seems to be during the most intense action, sort of emphasizing what is going on by slowing down everything as if it were a movie.


I notice the same, but its preferable if its something deliberate from the programmers, like the little stop that happens in Zelda.

Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 06, 2007, 09:41:37 AM
Computer and Videogames gives Mario Galaxy a 9.5

Here's another review that has no problem with the game but gives it a 9.5 anyway.  Look at the very bottom of the page where they have what's positive and whats negative.  The negative section doesn't have anything in it.
Quote

Nintendo said all along that it went for gameplay over graphics with Wii. But with Mario Galaxy it got both perfect. Not only is Galaxy a worthy successor to one of the best games ever made, but it's one of the most entertaining platform games we've ever played.

Yet they still couldn't give it a 10, even when they just said it's one of best games they've ever played.  
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 06, 2007, 09:51:03 AM
Quote

Originally posted by: Luigi Dude
Computer and Videogames gives Mario Galaxy a 9.5

Here's another review that has no problem with the game but gives it a 9.5 anyway.  Look at the very bottom of the page where they have what's positive and whats negative.  The negative section doesn't have anything in it.
Quote

Nintendo said all along that it went for gameplay over graphics with Wii. But with Mario Galaxy it got both perfect. Not only is Galaxy a worthy successor to one of the best games ever made, but it's one of the most entertaining platform games we've ever played.

Yet they still couldn't give it a 10, even when they just said it's one of best games they've ever played.


I'm beginning to NOT be surprised, I was reading an analysis of game sales and one of the guys doing the analyzing mentioned many of the big games coming out in November and conveniently skipped over Mario Galaxy in his list.

Edit: Here is the link I was referring to. This is the specific quote:

Quote

What a month! Sorry it has taken me a while to get back to you, but I've been knee deep in a number of big November releases. From Call of Duty 4 to Assassins Creed, Crysis to Mass Effect, Uncharted to Rock Band, November is going to be one of the biggest months for gaming in a long time. And based on my early looks at these games, I think they are all going to deliver good Metacritic ratings as well.
 
Title: RE: Super Mario Galaxy
Post by: KnowsNothing on November 06, 2007, 12:29:07 PM
Quote

...the belly slide is MISSING!

WHAT.  SERIOUSLY.  I am honestly bummed out; the belly slide was my favorite part of Sunshine (and I loved Sunshine).
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 06, 2007, 12:46:23 PM
Here we go again folks, Game Informer gives Mario Galaxy a 9.75
Quote

But I think you’ll agree, once that nostalgic music rings out and Mario leaps into the air, all your complaints instantly vanish. This is, in my opinion, the best Mario game since the NES classic, Super Mario Bros. It innovates in a genre that we had thought we had seen everything from, and in doing so delivers some of the most entertaining gameplay to date.

And yet, he couldn't give the game a 10 even though he just said it's the best Mario since the original and once you play any complaints will vanish.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 06, 2007, 12:55:10 PM
Quote

Originally posted by: Luigi Dude
Here we go again folks, Game Informer gives Mario Galaxy a 9.75
Quote

But I think you’ll agree, once that nostalgic music rings out and Mario leaps into the air, all your complaints instantly vanish. This is, in my opinion, the best Mario game since the NES classic, Super Mario Bros. It innovates in a genre that we had thought we had seen everything from, and in doing so delivers some of the most entertaining gameplay to date.

And yet, he couldn't give the game a 10 even though he just said it's the best Mario since the original and once you play any complaints will vanish.


Well to be fair they did say

Quote

While some perennial flaws (spotty camera, a complete disinterest in telling a compelling story) remain, for the most part this is a Mario game to stand beside the best of the series – and that’s saying something. Remain patient through the slow and sometimes tedious beginning hours and you’ll be rewarded with some of the most ingenious and refined gameplay you’ve ever experienced.


At least this was in the 2nd opinion. Though I think mentioning story is perhaps the stupidest thing a reviewer could say about a Mario game. The rest appear to be legit, spotty camera and tedious beginning hours (then again maybe they aren't).
Title: RE:Super Mario Galaxy
Post by: MarioAllStar on November 06, 2007, 01:00:17 PM
Game Informer does, however, have some quality cheats for the game. Written in 2003, no less.

Quote

8/13/2003

Enter all of these codes during gameplay.

Max Health - Down, Down, A, X, B, X
Invincibility - Y, Right, B, Left, X, Ddown
All Weapons - A, A, Right, Y, A, Right
Level Skip - Up, Right, B, Y, Down, Left
Friendly AI Units - B, Down, A, Down, X, Y
Boost - Up, X, Down, B, A, Y
All Token Locations - Y, B, A, Left, Down, Down
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 06, 2007, 01:22:16 PM
Lol reviews are so ass backwards.

"Best Mario game ever! Most enjoyable experience of all time!. . . .9.5 sorry not perfect LOLLOLOLO!!!1111!!one!!!1"

I guess all games can't be as perfect as Halo 3 ::barfs::

Oh well, 9.5s and up across the board isn't bad either.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 06, 2007, 01:26:05 PM
Quote

Originally posted by: Mashiro
Lol reviews are so ass backwards.

"Best Mario game ever! Most enjoyable experience of all time!. . . .9.5 sorry not perfect LOLLOLOLO!!!1111!!one!!!1"

I guess all games can't be as perfect as Halo 3 ::barfs::

Oh well, 9.5s and up across the board isn't bad either.


Halo 3 has NO FLAWS, that is why it gets 10s. Geesh, you should know that.
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 06, 2007, 01:29:09 PM
lol of course! it's the most perfect of perfect games! ::kneels before halo 3::
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 06, 2007, 01:41:04 PM
Even the AI in Halo 3 is perfect, it is actually a representation of the trauma the soldiers are going through. This trauma cripples them from driving completely up hills, and walking in front of you in fear, which causes them to get run over. This is all symbolic of the hells of war with aliens, which make people do INSANE things. The repetitive level and enemy design is actually perfection as well because it symbolizes the tension  between war and a normal life which can be repetition for many. This brilliant design aspect of the game provides the player with a more realistic experience, because they will say to themselves:

"Wow that hundredth enemy clone that I've killed in the last 5 minutes reminds me of the same steps I have taken to get to work and back home again. I can truly relate to this game, it is game of the year material!"  
Title: RE:Super Mario Galaxy
Post by: Mashiro on November 06, 2007, 01:48:33 PM
Quote

Originally posted by: GoldenPhoenix
Even the AI in Halo 3 is perfect, it is actually a representation of the trauma the soldiers are going through. This trauma cripples them from driving completely up hills, and walking in front of you in fear, which causes them to get run over. This is all symbolic of the hells of war with aliens, which make people do INSANE things. The repetitive level and enemy design is actually perfection as well because it symbolizes the tension  between war and a normal life which can be repetition for many. This brilliant design aspect of the game provides the player with a more realistic experience, because they will say to themselves:

"Wow that hundredth enemy clone that I've killed in the last 5 minutes reminds me of the same steps I have taken to get to work and back home again. I can truly relate to this game, it is game of the year material!"


Agreed.

/signed

Thread win =D
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 06, 2007, 02:01:16 PM
IGN gives Mario a 7.9/10!!!
Title: RE:Super Mario Galaxy
Post by: MarioAllStar on November 06, 2007, 02:06:51 PM
Quote

Originally posted by: GoldenPhoenix
IGN gives Mario a 7.9/10!!!!

Link fixed.

Sure makes 9.5 look pretty darn good...  
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on November 06, 2007, 02:33:29 PM
For a Sega game its doing really good .
Title: RE: Super Mario Galaxy
Post by: Dirk Temporo on November 06, 2007, 02:36:42 PM
You know, all these 9.5s and 9.0s wouldn't bother me if Halo 3 didn't get straight 10s.
Title: RE:Super Mario Galaxy
Post by: Sessha on November 06, 2007, 04:15:32 PM
My cousin wants to sell his Wii to get a 360 for Halo.  Let's not get started on my disappointment.  Reviews don't matter to me but this just gives people that love Halo that Master Chief > Mario.    
Title: RE:Super Mario Galaxy
Post by: IceCold on November 06, 2007, 04:19:40 PM
Some poor chap from neoGAF did a "study" about whether 1up and GameSpot are biased against games on Nintendo consoles - the results are interesting, though. He looked at the top 25 games on each console, and their average scores on each of the major sites.



And then, the statistical deviation..

 
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 06, 2007, 04:42:52 PM
Since Bill thinks I should post this here I will. I've noticed that ever other Mario game revolutionizes or impacts the industry in a big way. First we had SMB which started platforming, then we had SMB2 which was basically a modified SMB1, then we had Mario Bros 3 that changed how we perceive platforming with a vast array of bosses, power ups, exploration and more. Next we had SMW which while a great game didn't really do that much new, it was more like a grander SMB3, not to mention its impact wasn't that great on gaming overall, then we have YI which I don't really consider a Mario game so I'll axe that. Next up we have Mario 64 which revolutionized 3D platformers, next was Sunshine which was similar to Mario 64 in gameplay, not changing a whole lot (not to mention its impact was subtle), now we have Galaxy which is looks to be changing how we look at platformers!
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 06, 2007, 05:59:48 PM
Kinda like the odd numbered Star Trek movies do well at the box office and the even numbered ones tank? (Or was it the other way around?)
Title: RE:Super Mario Galaxy
Post by: Nick DiMola on November 07, 2007, 01:45:28 AM
Quote

Originally posted by: IceCold
Some poor chap from neoGAF did a "study" about whether 1up and GameSpot are biased against games on Nintendo consoles - the results are interesting, though. He looked at the top 25 games on each console, and their average scores on each of the major sites.


To augment that argument I would like to throw Kotaku into the mix. They don't have any quantitative data to look at, but from reading daily, they are the first to throw Nintendo under the bus. Every time a Wii article comes up they never fail to mention how "dusty" their Wii is and how there is an utter lack of games for the system. These comments never seem to come up with either the PS3 or the 360, who in my opinion have even less great titles and an even slower distribution of them. Another great example, when the stage building was announced for Brawl it garnered a big yawn, but for Halo 3 it was revolutionary and flat out amazing. There are countless other examples, I just ignore it and read the headlines now because it just pisses me off to read their stupid ass comments.
Title: RE: Super Mario Galaxy
Post by: Stogi on November 07, 2007, 02:36:06 AM
The world is bias. Get over it.

A lot of people seem to "hate" Nintendo, but the fact of the matter is they're just envious. Nintendo is the underdog that overcame and people are pissed about that. Especially when all the time they invested talking up the 360 and PS3 pre-launch came back to bite them in the ass.

It's the DS all over again.
Title: RE:Super Mario Galaxy
Post by: cubist on November 07, 2007, 02:58:20 AM
Quote

Originally posted by: ShyGuy
Kinda like the odd numbered Star Trek movies do well at the box office and the even numbered ones tank? (Or was it the other way around?)


I'm not sure about sales...but the even numbered Star Treks were the best...the odd ones kinda sucked...
2-Wrath of Khan  
4-Voyage Home
6-Undiscovered Country
Unofficial 8 - First Contact
Unofficial 9 - Nemesis

Back to Topic:  All these reviews are freakin' hillarious.  SMG is the best...can't find anything bad to say about it...but let's dock some points just for the hell of it.  God forbid that SMG scores higher than Mass Effect or Bioshock for GOTY.
Title: RE: Super Mario Galaxy
Post by: roger6106 on November 07, 2007, 03:20:21 AM
People on GameFAQs are reporting that some Best Buys are already selling Mario Galaxy.
Title: RE:Super Mario Galaxy
Post by: UltimatePartyBear on November 07, 2007, 03:20:50 AM
Quote

Originally posted by: cubist

I'm not sure about sales...but the even numbered Star Treks were the best...the odd ones kinda sucked...
2-Wrath of Khan  
4-Voyage Home
6-Undiscovered Country
Unofficial 8 - First Contact
Unofficial 9 - Nemesis

So Insurrection was so bad it doesn't even exist, allowing us to consider Nemesis an odd numbered one and hope for a better movie next time.  Awesome.

Kind of like how the other Super Mario Bros. 2 and Super Mario World: Yoshi's Island throw off the "every other Mario is revolutionary" theory, so they don't count.  Sample bias FTW.  
Title: RE:Super Mario Galaxy
Post by: cubist on November 07, 2007, 05:55:19 AM
Quote

Originally posted by: PartyBear
Quote

Originally posted by: cubist

I'm not sure about sales...but the even numbered Star Treks were the best...the odd ones kinda sucked...
2-Wrath of Khan  
4-Voyage Home
6-Undiscovered Country
Unofficial 8 - First Contact
Unofficial 9 - Nemesis

So Insurrection was so bad it doesn't even exist, allowing us to consider Nemesis an odd numbered one and hope for a better movie next time.  Awesome.

Kind of like how the other Super Mario Bros. 2 and Super Mario World: Yoshi's Island throw off the "every other Mario is revolutionary" theory, so they don't count.  Sample bias FTW.



Oops...meant to put it at 10...thus making it an even numbered one...LOL at the sarcasm.
Title: RE: Super Mario Galaxy
Post by: NWR_insanolord on November 07, 2007, 05:57:27 AM
The other Super Mario Bros. 2 wasn't a Mario game, it was Doki Doki Panic dressed up like a Mario game, and Yoshi's Island is a Yoshi game, not a Mario game.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 07, 2007, 06:43:18 AM
Quote

Originally posted by: insanolord
The other Super Mario Bros. 2 wasn't a Mario game, it was Doki Doki Panic dressed up like a Mario game, and Yoshi's Island is a Yoshi game, not a Mario game.


Exactly Yoshi's Island didn't star Mario, Mario was secondary to Yoshi, and SMB2 USA wasn't even really a Mario game but a palette swap to make it a Mario game.
Title: RE: Super Mario Galaxy
Post by: cubist on November 07, 2007, 07:15:40 AM
That does it!  Someone send a message to Nintendo to re-release games under their same names and numbers.  That Advance labeling and numbering is BS.  I didn't like the "New" in New Super Mario Bros. either.  


Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 07, 2007, 07:26:13 AM
I'm curious, does this Best Buy street date breaking situation indicate that SMG has been shipped to most retailers already and that November 12th will be the official launch day and not when it ships?
Title: RE: Super Mario Galaxy
Post by: IceCold on November 07, 2007, 08:32:22 AM
I thought the street date was moved to the 14th?
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 07, 2007, 09:29:52 AM
According to NeoGAF, ONM Italy gave Mario Galaxy an 11/10

Finally someone gives it the score it deserves.
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 07, 2007, 10:09:00 AM
All right, here we go people, the moment you've been waiting for.

Matt Casamassina gives Mario Galaxy a 9.7

Quote

Super Mario Galaxy is one of the greatest platformers I have ever played, Wii's best game, and an absolute must-own experience. And to me, this odd trek through space really does feel like the true sequel to Mario 64. It harkens back to the N64 classic with nostalgic faces and places from the Mushroom Kingdom, but it also re-invents the franchise with new space-themed mechanics and fresh Wii-enhanced controls. It is, as I have said since I first played it, a near-perfect combination of old platforming values and new design.

Except to be blown away by the fantastic level challenges and galactic variety. Expect to be blown away by the addictive gravity effects -- you will jump off ledges just to see if you can rotate all the way around a structure. And expect to be blown away by the tight controls and beautiful graphics.

Galaxy isn't quite perfect. There are some minor issues -- tiny blemishes, if you will, hiding on the backside of a supermodel. There's the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there's the overall difficulty -- a little too easy to 60 stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo's Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic.
Title: RE: Super Mario Galaxy
Post by: IceCold on November 07, 2007, 10:15:28 AM
OMG 7.9 (flipped)
Title: RE: Super Mario Galaxy
Post by: Dirk Temporo on November 07, 2007, 11:02:46 AM
Mario Galaxy is better than Halo 3: CONFIRMED.
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 07, 2007, 12:09:34 PM
HOLY SH!T!!!

The apocalypse has begun, Gamespot gives Mario Galaxy a 9.5

Somebody hold me, I'm scared.  
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on November 07, 2007, 12:39:16 PM
Whatevs.  I don't care about the reviews.
Title: RE: Super Mario Galaxy
Post by: Mario on November 07, 2007, 01:06:17 PM
Wow this game is getting absolutely slaughtered by the media. Another "almost" hit for Nintendo, oh well back to the drawing board.
Title: RE:Super Mario Galaxy
Post by: IceCold on November 07, 2007, 02:37:48 PM
Quote

Originally posted by: Luigi Dude
HOLY SH!T!!!

The apocalypse has begun, Gamespot gives Mario Galaxy a 9.5

Somebody hold me, I'm scared.
Hopefully I'll be able to beat Galaxy before we're all destroyed.

Title: RE: Super Mario Galaxy
Post by: Mashiro on November 07, 2007, 02:56:49 PM
I guess if it's any consolation, Mario 64 averaged around a 98% according to Game Rankings. So even THE most revolutionary 3D game of our time couldn't be perfect.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 07, 2007, 06:10:26 PM
Quote

Originally posted by: Mashiro
I guess if it's any consolation, Mario 64 averaged around a 98% according to Game Rankings. So even THE most revolutionary 3D game of our time couldn't be perfect.


I wonder about the difficulty complaint because really Mario 64 is pretty dang easy to "beat" the game as well now that we've been accustomed to the analog stick. So I wonder how MG compares in difficulty.
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 07, 2007, 06:18:33 PM
I know I'll just be getting the 60 stars. I have no hope of getting all 120.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on November 07, 2007, 06:20:18 PM
"perfect" is a stupid idea.  "the highest of marks" is easier to swallow.

INGESTION HOOOOOOOOOOOOOOOOOOOOOOOOO
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 07, 2007, 06:23:52 PM
Quote

Originally posted by: ShyGuy
I know I'll just be getting the 60 stars. I have no hope of getting all 120.


Hopefully they are as fun to get as they were in Mario 64, even though I LOVE Sunshine I didn't feel like collecting all the sprites.
Title: RE: Super Mario Galaxy
Post by: Adrock on November 07, 2007, 06:26:56 PM
I could never get all 120 Stars in Super Mario 64. I hated flying. Yeah, I'm a n00b.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 07, 2007, 06:29:00 PM
Quote

Originally posted by: Adrock
I could never get all 120 Stars in Super Mario 64. I hated flying. Yeah, I'm a n00b.


Heck I got all 120 stars in Mario 64 AND all 150 stars in Mario 64 DS using the control pad.
Title: RE: Super Mario Galaxy
Post by: Hostile Creation on November 07, 2007, 07:01:26 PM
Just dropping in briefly (I've been avoiding the thread for spoilers) to say something:

"Fundamentally, I think a Mario game is the type of game that's really not about completing the game, but rather about having fun just playing. So, I made sure there were lots of areas in the game that could be enjoyed, even by little children, just by moving Mario around. In these places, you don't have to think about what you have to accomplish, so you can play around freely. I hope people who will play this game will find a special place of their own in the game, and discover their own way of enjoying the game."

This is from the interview on Wii.com that Iwata did with the SMG developers.  One of the developers said this and it just struck me as the perfect expression of what I love about 3D Mario (and a bunch of other Nintendo franchises, for that matter).  That's what I love about the games, just that sense that you can explore the world and move through it, unrestricted by goals.  A playground, a new world, a different perspective.  I think that's part of the reason I loved Mario Sunshine so much, where others didn't so much; they were goal oriented players, and I didn't care about goals (kinda odd, since I'm also a completionist; fun comes first though).  It was just a fantastic and engaging environment to be a part of.
So, needless to say, this gets me that much more psyched about finally getting to play Super Mario Galaxy.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 07, 2007, 08:20:50 PM
I agree 100% Hostile, hearing that the game was built for having fun in the levels is perhaps the best news possible for me. Sunshine was a blast because the levels were fun to explore, even if you didn't complete the tasks, especially Dolphina Plaza.  
Title: RE: Super Mario Galaxy
Post by: couchmonkey on November 08, 2007, 01:52:39 AM
I third these statements.  My "special place" is...well, basically the top of anything.

This is what sets the 3D Mario and Zelda games apart from the 2D ones for me.  Not that there are no areas like that in the 2D games...but they're rare and normally filled with a lot more danger!
Title: RE: Super Mario Galaxy
Post by: Rhoq on November 08, 2007, 04:03:52 AM
FYI - To everyone who pre-ordered Super Mario Galaxy at GameStop - check with your store.

I received a phone call from GameStop's automated system on Tuesday night but didn't bother to answer the phone. After reading this morning about Best Buy breaking the street date I decided to call my local store to see if they could tell me I would receive a phone call one week early. I was told that Super Mario Galaxy pre-orders are in stock and available for immediate pick-up and come with a bonus collectible SMG coin.

He also stressed this is for pre-orders only and regular sales of the game won't start until Monday (the 12th).

Unfortunately, my Wii is on it's way to NOA for repair and I won't have it back until late next week. I might have to borrow a Wii from a friend this weekend.  

**Edit** It was a lie. I got to GameStop and was told the phone calls were for the Pre-Order Bonus "Collectible Super Mario Galaxy Coins" and that those will be given out on Tuesday when people come in to pick-up their pre-orders. Too bad I didn't remember the punk's name that I had spoken with earlier. The store manager was pissed when I told him about it
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on November 08, 2007, 05:34:08 AM
After finding out what happens when you collect all 120 stars in Galaxy, I know I will finish the game in it's entirety (the game booklet tells you what happens).  I could never get all the shines in Mario Sunshine, but I still play it just to run on water and speed around delfino plaza.
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 08, 2007, 07:37:04 AM
Here's another one, Gametrailers gives Mario Galaxy a 9.8

Of course I find it funny how they gave it a 7.5 in the story department.  Who in the hell plays Mario games for the story?  Complaining about the story in a Mario game is the equivelent to complaining about the acting in porn.  Meaning your not supposed to care.  
Title: RE:Super Mario Galaxy
Post by: Nick DiMola on November 08, 2007, 08:26:39 AM
Quote

Originally posted by: Luigi Dude
Here's another one, Gametrailers gives Mario Galaxy a 9.8

Of course I find it funny how they gave it a 7.5 in the story department.  Who in the hell plays Mario games for the story?  Complaining about the story in a Mario game is the equivelent to complaining about the acting in porn.  Meaning your not supposed to care.


Complaining about story in video games must be the dumbest complaint ever. The story can really only augment the experience, not detract from it. Video games are not movies and the over-arching story is not the focus, it is all about the quest that leads you from the beginning of the story to the end. If you have fun all along the way playing the game, who cares if the purpose of playing was to rescue a princess or save the world from impending doom. It's all the same in the end.
Title: RE:Super Mario Galaxy
Post by: Dirk Temporo on November 08, 2007, 08:48:31 AM
Quote

Originally posted by: Mr. Jack
Complaining about story in video games must be the dumbest complaint ever. The story can really only augment the experience, not detract from it.


Don't say "video games" when you mean "Mario." Some games are designed to tell a story. Mario is not one of them, so I agree that taking off points for a Mario game not having an epic storyline is retarded.  
Title: RE: Super Mario Galaxy
Post by: that Baby guy on November 08, 2007, 08:51:43 AM
Apparently some Best Buys are letting the game out early.  I'm going to check out mine in a few minutes.
Title: RE: Super Mario Galaxy
Post by: Plugabugz on November 08, 2007, 08:52:32 AM
Thanks to a blip with Virgin Megastore, my friend got SMG a week early. i got metroid a week late
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on November 08, 2007, 09:06:44 AM
Well, I've checked the Gamestops and BestBuys here in Chicago, and nobody is selling it early.
Title: RE: Super Mario Galaxy
Post by: Ceric on November 08, 2007, 09:27:39 AM
What are you guys talking about.  You answered your own question.  They gave the game a 9.8 with a 7.5 Story score.  Go and find a lot of examples of that.  Its obvious they didn't care either.  I always take those scores to me not considering anything else.  Which means if the game was only the story, like a book, this is the score it would receive.
Title: RE:Super Mario Galaxy
Post by: Shift Key on November 08, 2007, 10:07:49 AM
Quote

Originally posted by: Mr. Jack
Complaining about story in video games must be the dumbest complaint ever.


The princess is in another castle? That's it! Story: 7.9!

Title: RE:Super Mario Galaxy
Post by: Sessha on November 08, 2007, 11:34:21 AM
Quote

Originally posted by: Shift Key
Quote

Originally posted by: Mr. Jack
Complaining about story in video games must be the dumbest complaint ever.


The princess is in another castle? That's it! Story: 7.9!


Your forgetting that story brought with it a very important life lesson.

Patience is a virtue

10.0

Title: RE:Super Mario Galaxy
Post by: Shift Key on November 08, 2007, 11:42:02 AM
Quote

Originally posted by: Sessha
Patience is a virtue


That story needs more cutscenes and characters with generic rage. 5.0.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 08, 2007, 03:59:25 PM
Probably most of you guys have read it, but IGN has a great article on the history of Mario, I know I learned a few things. Here it is
Title: RE:Super Mario Galaxy
Post by: Plugabugz on November 08, 2007, 07:33:30 PM
Quote

Originally posted by: Tanookisuit
Well, I've checked the Gamestops and BestBuys here in Chicago, and nobody is selling it early.


You won't find it there because it was sent out by virgin megastore.co.uk
Title: RE: Super Mario Galaxy
Post by: IceCold on November 08, 2007, 07:40:16 PM
When is it released in the UK anyway?
Title: RE: Super Mario Galaxy
Post by: Plugabugz on November 08, 2007, 11:06:17 PM
November 16
Title: RE:Super Mario Galaxy
Post by: Darkheart on November 09, 2007, 12:34:17 AM
Just remember people, preorder this Sunday at Toys R Us to get that 25 dollar gift promotion.  Mine will pay for Contra 4 pretty much, what will yours pay for?
Title: RE:Super Mario Galaxy
Post by: AzureNightmare on November 10, 2007, 06:59:55 PM
Quote

Originally posted by: Plugabugz
November 16 2009


Fixed for correctness, NOE screws over its region again, etc.
Title: RE: Super Mario Galaxy
Post by: Plugabugz on November 11, 2007, 01:29:55 AM
I saw three ads on TV for it all saying November 16. So for a change, not so much!
Title: RE:Super Mario Galaxy
Post by: Caterkiller on November 11, 2007, 12:11:16 PM
I just got a call from Mario himself telling me to pick up the game tomorrow, is that right? I thought it was released on the 13th.
Title: RE: Super Mario Galaxy
Post by: BlackNMild2k1 on November 11, 2007, 12:23:42 PM
so SMG didn't release today?
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 11, 2007, 01:02:15 PM
Quote

Originally posted by: Caterkiller
I just got a call from Mario himself telling me to pick up the game tomorrow, is that right? I thought it was released on the 13th.


Same here, too bad I will be at work and won't be able to get it until Tuesday
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 11, 2007, 03:54:45 PM
If it is released tomorrow I'll be thrilled, my day off ftw =D
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 11, 2007, 06:01:20 PM
Don't bother getting SMG it sucks according to gamedaily


The two player is for kids


Quote

so is the cloying saccharine dialog and supporting cast -- an exercise in infantilism we could do without.
 
Title: RE: Super Mario Galaxy
Post by: Dirk Temporo on November 11, 2007, 06:40:59 PM
Game comes out on Tuesday.
Title: RE: Super Mario Galaxy
Post by: IceCold on November 11, 2007, 07:49:51 PM
Retailers are idiots. First the TRU deal, now Circuit City is selling Mario Galaxy for $35 in the US. It's one of (if not the) biggest game of the year! It's going to sell!

Title: RE:Super Mario Galaxy
Post by: ShreddersDojo on November 12, 2007, 03:24:59 AM
So, is the game in stores today?

I was thinking of going down too the Wayne NJ TRU, but I'm seeing different release dates..
Title: RE: Super Mario Galaxy
Post by: ProfessorCFK on November 12, 2007, 05:05:57 AM
I bought it today at target.  The ad says the 14th for some reason, but their street date chart said today.  Voila.
Title: RE: Super Mario Galaxy
Post by: Darkheart on November 12, 2007, 05:17:45 AM
TRU said it wont be until Weds because thats when their truck comes in . . .  X( 25 dollars is worth waiting a day or two right RIGHT!?
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 12, 2007, 05:18:50 AM
I feel like a sucker buying this game for full price. Seriously, wtf is going on? Why are so many retailers selling it at drastically reduced prices? It's a god damned Mario game!
Title: RE: Super Mario Galaxy
Post by: ShreddersDojo on November 12, 2007, 05:25:29 AM
Well, if it didn't get released till tomorrow at TRU, I got extremely lucky at K-Mart.  Very nice guy actually went back and checked for me in the warehouse.  Brought out a box that was half empty, and about 6 or so games left.  Guess it wasn't a waisted trip after all .
Title: RE: Super Mario Galaxy
Post by: Ceric on November 12, 2007, 05:30:38 AM
So you guys got it at Circuit City...

Oh on the retailer thing.  Its the whole Harry Potter thing all over again.  All the retailers new it would sell in bulk and then priced to get people to buy it from them.  Unfortunately some retailers priced to low and actually lost money.

Edit:
I just came back from Circuit City with there ad.  Its $49.99 and they don't have it today.  It says they'll have it at 2 pm as the associate pointed out.  I like to see where that ad come out for it being $35 and when is that.
Title: RE:Super Mario Galaxy
Post by: Rhoq on November 12, 2007, 07:45:58 AM
Quote

Originally posted by: Ceric
I just came back from Circuit City with there ad.  Its $49.99 and they don't have it today.  It says they'll have it at 2 pm as the associate pointed out.  I like to see where that ad come out for it being $35 and when is that.


The $34.99 is from Circuit City's "Black Friday" ad (11/23/07).
Title: RE:Super Mario Galaxy
Post by: k_bukie on November 12, 2007, 08:19:19 AM
If you reserved your game at Gamestop, expect this in the near future:

Mario leaves a message
Title: RE:Super Mario Galaxy
Post by: PaLaDiN on November 12, 2007, 09:13:06 AM
This game is pretty fun! Definitely up there with the older Marios, and my memory of those is tinted through glasses so rosy it's like luminously mortified baby flamingos puked pinkly into my eyes.

I'll spend more time on it once I've cracked through more of Fire Emblem first.
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on November 12, 2007, 09:40:12 AM
I just got my "Mario" call! However, since my niece also picked up the phone the call dropped and couldn't hear the whole message...

Luckily the call is already online, otherwise I would've been angry as hell..
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 12, 2007, 11:08:20 AM
Just got the call but . . . my dad picked up wah wah lol.

I called to see if I could really pick it up now but of course not, gotta wait till tomorrow.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 12, 2007, 11:10:53 AM
Quote

Originally posted by: Mashiro
Just got the call but . . . my dad picked up wah wah lol.

I called to see if I could really pick it up now but of course not, gotta wait till tomorrow.


Good, that means you can suffer like me!
Title: RE: Super Mario Galaxy
Post by: Smash_Brother on November 12, 2007, 11:12:44 AM
I'll be renting this through GF but not buying it due to budget constraints.

I'm sure it'll be great, but I played through M64 and Sunshine once and then they sat on my shelf for years afterwards. It just doesn't make sense to buy non-multiplayer games (yes, I know, it has a multiplayer "helper" element).

I'll probably get it in sometime next week, after I've sent back M&S.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 12, 2007, 11:13:56 AM
Quote

Originally posted by: Smash_Brother
I'll be renting this through GF but not buying it due to budget constraints.

I'm sure it'll be great, but I played through M64 and Sunshine once and then they sat on my shelf for years afterwards. It just doesn't make sense to buy non-multiplayer games (yes, I know, it has a multiplayer "helper" element).


You are insane to only have played M64 and Sunshine once! Those games had so much to do and so much to explore.
Title: RE: Super Mario Galaxy
Post by: Smash_Brother on November 12, 2007, 11:23:46 AM
M64 I got all 120 stars. Sunshine became pretty boring once I beat the final boss.

I had zero desire to hunt down all of the blue coins after that.
Title: RE:Super Mario Galaxy
Post by: NWR_pap64 on November 12, 2007, 11:29:21 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Smash_Brother
I'll be renting this through GF but not buying it due to budget constraints.

I'm sure it'll be great, but I played through M64 and Sunshine once and then they sat on my shelf for years afterwards. It just doesn't make sense to buy non-multiplayer games (yes, I know, it has a multiplayer "helper" element).


You are insane to only have played M64 and Sunshine once! Those games had so much to do and so much to explore.


Yeah, but what else is there to do once you have seen and done EVERYTHING? Once I got all of the stars in Mario 64, saw Yoshi and got the 100 lives I was ready to move onto the next game. Mario Sunshine, while good, wasn't captivating enough for me to play through EVERYTHING and replay it once more.

Multiplayer games, on the other hand, have a lot of life in them. There will always be someone to play them with, and if its good enough, it can last a lifetime.

S_B's philosophy is: if I am going to invest on a game I want to get the most out of it, hence why he buys multiplayer titles.
Title: RE: Super Mario Galaxy
Post by: Smash_Brother on November 12, 2007, 11:39:25 AM
...or lets someone else buy them (like how Cap is buying REUC, heh).
Title: RE:Super Mario Galaxy
Post by: NWR_pap64 on November 12, 2007, 11:46:43 AM
Quote

Originally posted by: Smash_Brother
...or lets someone else buy them (like how Cap is buying REUC, heh).


That too :p.

Frankly, if I had the money and the service was available in Puerto Rico I would've rented Galaxy, as well as many other games, through Gamefly.

I buy games simply because:
- On occasion the video store doesn't have the game for rent (this is true with nearly all Nintendo games)
- They don't have 3 day rental services so I only get to play the game for a day or a weekend
- I want to own the game
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 12, 2007, 02:12:48 PM
I am concerned about difficulty (well maybe that is a bad choice of words, perhaps curious is it) because after hearing Matt it sounds like the game is pretty easy. It would be nice to hear how it compares to Mario 64.
Title: RE: Super Mario Galaxy
Post by: Ceric on November 12, 2007, 02:21:52 PM
I'm going to buy this game for the simple fact that it will take me a while and I have to wait forever because it is popular.
Title: RE: Super Mario Galaxy
Post by: Smash_Brother on November 12, 2007, 02:44:36 PM
I'm guessing it won't be very hard because people bitched out poor Miyamoto for making Sunshine too hard, which I thought was obscenely easy to start with.

Also, NSMB was ridiculously easy as well. It's hard for me to not be a bit miffed at whoever keeps beating Shiggy up about making easy games easier.
Title: RE:Super Mario Galaxy
Post by: ShreddersDojo on November 12, 2007, 02:45:18 PM
See, in this day and age where time is at a premium, I don't mind easy games.  Especially when even the easy games take a few days too complete.

I kind of like the way this game is layed out... each section doesn't take too long too cover, there's so far been decent enough challenges and fun puzzles.... what more could one ask for?  I especially like the remixed classic music, and hope there is a 'DJ' option somewhere in the game..
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 12, 2007, 02:50:05 PM
Not sure I would call Mario Sunshine easy, it is perhaps the second hardest Mario created, behind SMB2 Japan. It was definitely harder than Mario 64. Also I am hesitant to use NSMB as a meter for Galaxy's challenge considering Miyamoto had little to do with that game.
Title: RE: Super Mario Galaxy
Post by: Smash_Brother on November 12, 2007, 03:05:31 PM
I don't mind it being easy since I know this will have more content, but the age of real gamers feels like it's coming to its sunset.

At least we'll always have it on online competition...

Wait, Sunshine was supposed to be harder...? Huh?

I thought the bonus levels could be a bit tricky, but the game was VERY forgiving and made most of the challenges easy to overcome, I thought.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 12, 2007, 03:23:31 PM
Quote

Originally posted by: Smash_Brother
I don't mind it being easy since I know this will have more content, but the age of real gamers feels like it's coming to its sunset.

At least we'll always have it on online competition...

Wait, Sunshine was supposed to be harder...? Huh?

I thought the bonus levels could be a bit tricky, but the game was VERY forgiving and made most of the challenges easy to overcome, I thought.


Well I thought Sunshine's difficulty was overrated but I wouldn't go as far to say it was easy. I know I had a much tougher time beating the game then I had with Mario 64.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 12, 2007, 03:26:30 PM
"I don't mind it being easy since I know this will have more content, but the age of real gamers feels like it's coming to its sunset."

If being a "real gamer" involves "enjoyment through frustration," I'd rather be left out...I don't care how easy a game is, fun gameplay is fun gameplay, and increased difficulty won't make a crappy (or good) game any better...  
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 12, 2007, 03:28:55 PM
Quote

Originally posted by: Bill Aurion
"I don't mind it being easy since I know this will have more content, but the age of real gamers feels like it's coming to its sunset."

If being a "real gamer" involves "enjoyment through frustration," I'd rather be left out...I don't care how easy a game is, fun gameplay is fun gameplay, and increased difficulty won't make a crappy game any better...


I agree, though I think it would be a dang shame if Galaxy wasn't at least Mario 64 level in difficulty, because I thought it was perfectly balanced. It was challenging without being frustrating.
Title: RE:Super Mario Galaxy
Post by: Smash_Brother on November 12, 2007, 03:38:08 PM
Quote

Originally posted by: Bill Aurion
"I don't mind it being easy since I know this will have more content, but the age of real gamers feels like it's coming to its sunset."

If being a "real gamer" involves "enjoyment through frustration," I'd rather be left out...I don't care how easy a game is, fun gameplay is fun gameplay, and increased difficulty won't make a crappy game any better...


I think being a "real gamer" means not being stopped from beating a game on the hard setting even if it means you need to learn and get better at it.

The most satisfying and memorable gaming experiences for me are ones where I need to actually get better at the game in order to beat it, like bosses in Castlevania games. You're pretty much guaranteed to die the first few times you fight it but after you learn its pattern, you'll be able to beat it easily.

It rewards you for observation and reflex where a lesser player would have failed, making the challenge more validating.

I'm not suggesting games jump back to immense levels of difficulty, but in the grand scheme of things, games just seem to be getting easier and easier.
Title: RE:Super Mario Galaxy
Post by: MarioAllStar on November 12, 2007, 04:11:23 PM
Quote

Originally posted by: Smash_Brother
I'm not suggesting games jump back to immense levels of difficulty, but in the grand scheme of things, games just seem to be getting easier and easier.

I agree that games are getting easier, but one might argue that it is a natural progression away from the early days of arcade gaming, where games were engineered to wrestle one's hard-earned quarters out of his pocket. In an era where gaming is a one-time purchase, the focus naturally shifts to prolonging one's enjoyment with the game (so the consumer does not regret his purchase) rather than encouraging frustrated players to play (i.e., buy) again and overcome a system that is tilted in the machine's favor. Gaming is no longer an obstacle where the pleasure comes from winning, but an environment where simple interaction brings joy and victory--if present--is just icing on the cake.

I know I enjoyed just being in the overworld of the past 3D Mario games, and I expect Mario Galaxy to be no different. Still, nothing quite matches the feeling of defeating a boss you spent hours, days, or even weeks trying to overcome. Each system of enjoyment has its benefits, and surely the two can co-exist.
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on November 12, 2007, 04:13:14 PM
BTW, the Circuit City store here in Chicago aren't selling MG for that ridiculous $35.  It's straight up $49.95.
Title: RE: Super Mario Galaxy
Post by: IceCold on November 12, 2007, 05:07:57 PM
That's for Black Friday, I believe.
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on November 12, 2007, 05:29:09 PM
oh.
Title: RE: Super Mario Galaxy
Post by: Chris1 on November 12, 2007, 06:30:08 PM
Aww nothing can replace the feeling of the anticipation of buying a new Mario platformer! I've been playing Sunshine this past week, as its a habit of mine to always replay the recent ones before the new one drops, and I still can't understand the hate this game garners!  Its a pure joy to move Mario and somersault through isle delfino.  So hopefully I can pick Galaxy up later on today, and play it for my entire fall break!  Ha! now that's living!  so in the FLUDD's words "the vacation starts now"!
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 12, 2007, 06:35:16 PM
Quote

Originally posted by: Chris1
Aww nothing can replace the feeling of the anticipation of buying a new Mario platformer! I've been playing Sunshine this past week, as its a habit of mine to always replay the recent ones before the new one drops, and I still can't understand the hate this game garners!  Its a pure joy to move Mario and somersault through isle delfino.  So hopefully I can pick Galaxy up later on today, and play it for my entire fall break!  Ha! now that's living!  so in the FLUDD's words "the vacation starts now"!


Dang it, that was what I was going to do but I forgot!
Title: RE: Super Mario Galaxy
Post by: Kairon on November 12, 2007, 08:10:09 PM
My roommate got this game this afternoon, but he's had strasight class and work from then till midnight. Now we're playing the game and our lvies are put on hold, and I'm his "co-star" second player.

The game floored me with a furious opening, and is so blisteringly fast-paced and crazy inventive so far that I haven't had a chance to breath. Amazing.
Title: RE:Super Mario Galaxy
Post by: IceCold on November 12, 2007, 08:35:26 PM
Quote

Originally posted by: Kairon - November 7, 2006
I don't understand the hype because I don't get what's so great about running upside down on a planetoid, nor am I necessarily amazed at using the wiimote to spin mario or to grab things for bubble mario to gravitate to.

~Carmine M. Red
Kairon@aol.com
Miyamoto fanboy, indeed..

Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 12, 2007, 08:38:08 PM
Quote

Originally posted by: IceCold
Quote

Originally posted by: Kairon - November 7, 2006
I don't understand the hype because I don't get what's so great about running upside down on a planetoid, nor am I necessarily amazed at using the wiimote to spin mario or to grab things for bubble mario to gravitate to.

~Carmine M. Red
Kairon@aol.com
Miyamoto fanboy, indeed..


Wow, lol.  
Title: RE:Super Mario Galaxy
Post by: Kairon on November 12, 2007, 10:06:57 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: IceCold
Quote

Originally posted by: Kairon - November 7, 2006
I don't understand the hype because I don't get what's so great about running upside down on a planetoid, nor am I necessarily amazed at using the wiimote to spin mario or to grab things for bubble mario to gravitate to.

~Carmine M. Red
Kairon@aol.com
Miyamoto fanboy, indeed..


Wow, lol.


I REPENT!!!
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on November 12, 2007, 10:11:10 PM
License revoked.
Title: RE: Super Mario Galaxy
Post by: Ceric on November 13, 2007, 12:21:34 AM
Do not past Go Do not Collect 200 Coins.
Title: RE:Super Mario Galaxy
Post by: NWR_DrewMG on November 13, 2007, 12:34:57 AM
So after I heard about the TRU gift card promotion, I decided to get the game from there.  However what I did not realize is that TRU does preorders.   I don't have one.  Are they like Gamestop in that they only order enough for the preorders in the first shipment?  I know they're not selling until 5 PM but I'm cool with that- I just want to know if I'm going to be screwed by not preordering.
Title: RE: Super Mario Galaxy
Post by: Ceric on November 13, 2007, 02:02:47 AM
You know I bet you that they won't give you the $25 Gift Card if your picking up a Pre-order...  

Edit:
Just called Toys'R'Us, they are being douches and telling me they won't sell it until 5:00pm.  Flier says "by 5pm", by definition 8a, which is applicable here,
Quote

8 a: in or to the amount or extent of <win by a nose>


These things are pet peeves of mine.  using one word when they really mean another.  In this case at.
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 13, 2007, 04:47:04 AM
Just got the game at Fred Meyer! I will be playing it tonight.
Title: RE:Super Mario Galaxy
Post by: Kairon on November 13, 2007, 05:32:20 AM
Quote

Originally posted by: Professional 666
License revoked.


It's true though. I am not worthy of worshipping the ground that Miyamoto floats above!

Edit: fixed.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 13, 2007, 05:37:01 AM
I think this statement by Nemo was far worse.

Quote

I was caught off guard that Red Steel was the most innovative game shown.


Oh the horror!
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 13, 2007, 10:14:45 AM
I found the game last night at the local 24 hour Wal-Mart, was up all night playing.

All I can say is anyone that hasn't played it yet needs to play it now.  Nothing else should matter to any of you, except this game.  Anyone who doesn't play this game needs to have their hands removed because they no longer have the right to be considered a gamer.  That's how good this game is.

So get going, buy it, rent it or steal it if you have to.  This is one of those games that everyone needs to experience PERIOD!!!
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 13, 2007, 10:19:19 AM
Quote

Originally posted by: Luigi Dude
I found the game last night at the local 24 hour Wal-Mart, was up all night playing.

All I can say is anyone that hasn't played it yet needs to play it now.  Nothing else should matter to any of you, except this game.  Anyone who doesn't play this game needs to have their hands removed because they no longer have the right to be considered a gamer.  That's how good this game is.

So get going, buy it, rent it or steal it if you have to.  This is one of those games that everyone needs to experience PERIOD!!!


I hate you people that get to play it before me, I have to WORK!
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 13, 2007, 10:32:58 AM
Quote

Originally posted by: GoldenPhoenix
I hate you people that get to play it before me, I have to WORK!

Just tell your bosses you have to take the day off to play Mario Galaxy.  Since it's Mario, I'm sure they'll understand.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 13, 2007, 10:33:51 AM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: GoldenPhoenix
I hate you people that get to play it before me, I have to WORK!

Just tell your bosses you have to take the day off to play Mario Galaxy.  Since it's Mario, I'm sure they'll understand.


I told my boss and he thought it was funny. Luckily tomorrow is my work at home day!
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 13, 2007, 11:08:20 AM
I find it interesting that on Gamerankings the USER rating is 8.7/10. That seems quite odd to me.
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on November 13, 2007, 11:10:03 AM
To anyone that is upset about not being able to play the game right away: suck it up!

While I have the game reserved I probably won't be getting it till sometime next week. First off, my Gamestop is an hour long drive and I don't have a car so I need a ride. Second, I work till late in the afternoon so I have no time left to go out and get the game. Finally, my family is going through a hard financial situation so the little money that I have I am using it to help them out, since they have helped me greatly in the past. I am waiting to get paid as well as try to earn a little cash so I have enough money to buy the game and use the rest for groceries and such.

But whatever happens the fact remains; I will not get Mario Galaxy right away. So if all you have to wait is one day in order to fully get it, you are lucky! :p
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 13, 2007, 11:17:06 AM
Got it, love it! =D

12 stars in 2 hours, it's been absolutely fantastic!
Title: RE: Super Mario Galaxy
Post by: nitsu niflheim on November 13, 2007, 11:25:50 AM
Played a little bit this evening, have 6 stars.  Hate the Loopdeeloop Galaxy, but I finished it!
Title: RE: Super Mario Galaxy
Post by: Caliban on November 13, 2007, 11:31:51 AM
Can I just say this: in 2nd Dome, against its Final Boss, listen to the SPECTACULAR battle theme song, and the battle itself is wicked too.

Note: Gotta get me the soundtrack, ripped or bought, Nintendo get on it, I will give you more of my money.

P.S.: The coin, from the pre-order bonus, is of good quality even though it will never have any monetary value.
Title: RE: Super Mario Galaxy
Post by: NWR_insanolord on November 13, 2007, 01:55:10 PM
Well I picked up my copy a few hours ago and just now had the time to sit down and start playing, and it doesn't work. I put the disc in and it doesn't register and the disc channel icon remained blank. I tried several times and still nothing, and I put BWii back in and it still worked so it has to be the disc. Unfortunately it's too late and the store's closed now so I have to wait another day to play. GameStop will give you a refund if you return a defective game and they don't have another copy, right? It's bad enough having to wait another day, I'd better not have to wait more than that.
Title: RE: Super Mario Galaxy
Post by: IceCold on November 13, 2007, 01:58:35 PM
That's terrible I think God's testing you..
Title: RE: Super Mario Galaxy
Post by: Caliban on November 13, 2007, 02:17:14 PM
Why would I test insanolord?! Silly IceCold...us gods don't test humans, we would rather play Super Mario Galaxy. By the way insanolord, if anyone is to blame is Loki...we always point our guilty fingers to him, poor guy, he's probably going columbine on us some day.

/ramble
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on November 13, 2007, 02:30:07 PM
Quote

Originally posted by: Caliban
Can I just say this: in 2nd Dome, against its Final Boss, listen to the SPECTACULAR battle theme song, and the battle itself is wicked too.

I would have been happy even if that had been the final boss battle...It was very awesome...
Title: RE:Super Mario Galaxy
Post by: Dirk Temporo on November 13, 2007, 02:47:15 PM
Quote

Originally posted by: insanolord
GameStop will give you a refund if you return a defective game and they don't have another copy, right?


lol no
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 13, 2007, 03:13:10 PM
Insano Lord, it was blank at first for me too. But once I clicked on the blank disc channel, it asked me if I wanted to an update. It was a quick update and then it showed Super Mario Galaxy on the channel.
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 13, 2007, 03:13:39 PM
Oh, by the way, my impressions so far: WOW.
Title: RE:Super Mario Galaxy
Post by: NWR_insanolord on November 13, 2007, 03:17:59 PM
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: insanolord
GameStop will give you a refund if you return a defective game and they don't have another copy, right?


lol no


Actually now that I think about it they do, or at least I've gotten one before. It was Age of Empires DS, I bricked 2 copies back before they figured out why they were bricking and I got a refund. Though I'm pretty sure I got it from one of the guys there that I know well and is pretty cool. So just to be safe I'm hoping he's working tomorrow.

EDIT: ShyGuy, I did what you said and it worked! Thanks!
Title: RE:Super Mario Galaxy
Post by: Kairon on November 13, 2007, 04:04:32 PM
Age of Empires DS is an AMAZING game because it broke on me two times, and I was so addicted that I turned right around and bought another copy from Gamestop at full price... /cry
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 13, 2007, 04:14:16 PM
Quote

Originally posted by: Kairon
Age of Empires DS is an AMAZING game because it broke on me two times, and I was so addicted that I turned right around and bought another copy from Gamestop at full price... /cry


As good as Far Cry?
Title: RE: Super Mario Galaxy
Post by: BlackNMild2k1 on November 13, 2007, 04:14:30 PM
Left work earlier than usual, went to TRU only to find out that they didn't get their shipment and now I have to wait till tomorrow.
I was going to goto CC but I really want that $25 gift card
Title: RE:Super Mario Galaxy
Post by: Kairon on November 13, 2007, 04:22:58 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Age of Empires DS is an AMAZING game because it broke on me two times, and I was so addicted that I turned right around and bought another copy from Gamestop at full price... /cry


As good as Far Cry?


I don't think I'd have rebought FarCry twice if it broke on me. Games can be fun and amazing and great and that's one thing, but when a game starts cutting into your sleeping time, your studyin' time, your being-awake time, your eatin' time... that's totally dangerous and on some weird other level altogether. Mario Galaxy will make me do all that, but because it's totally awesome. Age of Empires made me do all that, but the addiction was against my will, and I was actually HAPPY when the game broke the first two times because I could start living life again.
Title: RE: Super Mario Galaxy
Post by: NWR_insanolord on November 13, 2007, 04:36:00 PM
Yeah AoE DS is great, possibly even better than Advance Wars. I kept checking the official forums and once they figured out what was bricking the games (user names under 4 characters long) I bought another copy. I haven't gotten too far into it, but that's true of all my games. I hope I find the time to go back and play more of it someday, because it's one of my two absolute favorite portable strategy games that weren't made by Intelligent Systems.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 13, 2007, 04:57:04 PM
I thought I entered the wrong topic for a second...Get back on track...

21 stars here...I wanted to get all the stars in the second dome before heading onto the second boss, but I couldn't resist... =(
Title: RE: Super Mario Galaxy
Post by: IceCold on November 13, 2007, 05:08:26 PM
I've started playing, and my friends.. this is why I play videogames. I'll be taking a hiatus from the forums for a few days to devote every ounce of my free time to Galaxy.. but I can't praise the game enough. Anyone notice the small details, like the awesome tunnel theme song as you collect the music notes?

Pure gaming bliss.
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 13, 2007, 06:07:39 PM
The fur on the Queen Bee is so fuzzy!
Title: RE: Super Mario Galaxy
Post by: Kairon on November 13, 2007, 07:24:03 PM
Playing this game still with my roommate. Maybe we'll beat it tomorrow. Is it possible for a game to be TOO good? That's what this makes me think of...
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 13, 2007, 07:50:13 PM
Well I have "completed" the second galaxy and WOW what a rush. Spoilers for 2nd galaxy final boss

Is it just me or is this incarnation of Bowser the coolest? I know this is only the first time I fight him BUT WOW. Talk about fun, and he has so much personality. He truly feels like Mario's arch nemesis. Oh yeah, that stage was crazy too
Title: RE: Super Mario Galaxy
Post by: Larson on November 13, 2007, 08:40:40 PM
I'm 35 Stars deep in this epic game and it has already blown my mind on multiple occasions. Buy it now! (if you haven't already)
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on November 13, 2007, 10:55:04 PM
I can confirm the action sequences in the intro are just 60fps FMVs.

NICE TO SEE NINTENDO USING THAT EXTRA DISC SPACE.

Now why didn't Metroid Prime 3 have such advanced technology?
Title: RE:Super Mario Galaxy
Post by: Shift Key on November 13, 2007, 11:06:37 PM
Quote

Originally posted by: Professional 666
Now why didn't Metroid Prime 3 have such advanced technology?


Ninty were too busy not making Prime 3 ads

Title: RE: Super Mario Galaxy
Post by: Ceric on November 14, 2007, 01:20:51 AM
I'm Enjoying the game.  Especially since I can play Co-op with my Wife.  On that side of things I wish the second player could manipulate the environment a little more.  Like activate draw stars, hurl the coconuts, or pull back those little punching bag plants.

Remind me sometime to recount my tell of what it took to get this game.  It was not an easy endeavour to say the least and almost totalled my car.  Also never shop Toys'R'Us.
Title: RE: Super Mario Galaxy
Post by: couchmonkey on November 14, 2007, 02:05:04 AM
Can't find the darn game!  ME WANTEE.  I'm literally dreaming about it every night.
Title: RE:Super Mario Galaxy
Post by: Kenology on November 14, 2007, 02:34:50 AM
I just stopped in to say that...  this game is WIN.  Thank you.
Title: RE: Super Mario Galaxy
Post by: Nick DiMola on November 14, 2007, 03:14:00 AM
THIS GAME IS AMAZING. It literally makes me giddy with joy. It's so good I'm speechless.
Title: RE: Super Mario Galaxy
Post by: NWR_insanolord on November 14, 2007, 04:43:52 AM
I can't help but smile when I'm playing this game, it's such an unbelievable experience. There's only one other game that does that to me, Super Mario Bros. 3, and I consider that game the greatest ever made.  It's a game that got a huge amount of hype leading up to released and somehow manages to live up to all of it and then some.
Title: RE:Super Mario Galaxy
Post by: Kairon on November 14, 2007, 06:41:13 AM
Roommate and I just beat the game. He played a chunk of the middle without me but I was his co-star in the beginning and end.

I was about to make a flippant remark about how the game ends at 60, but guy's, it doesn't. THE GAME JUST GETS BETTER ONCE YOU BEAT IT.
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 14, 2007, 06:51:30 AM
I got up early to play a couple of levels this morning. I'm planning on picking up MOHH2 today, so I will have to balance between the two games.
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 14, 2007, 09:26:07 AM
That's great to hear Kairon!

GP I just beat the second galaxy boss and I completely agree with you.

I also completely love the fact that already some classic Mario songs have come back. The Super Mario Bros. 3 stage music for the special stage "Sweet Sweet Galaxy" . . . or was it planet . . . w/e was fantastic. Bowsers remix from SM64 was also great.

So far all the stage designs are extremely fun and I'm having a blast =D  

Edit: Oh and Koji Kondo and his team should be given an award for all the original music in this game so far. The best Mario music i've heard in a long long time.
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on November 14, 2007, 09:47:57 AM
Quote

Originally posted by: Mashiro
The Super Mario Bros. 3 stage music for the special stage "Sweet Sweet Galaxy" . . . or was it planet . . . w/e was fantastic. Bowsers remix from SM64 was also great.

You'll be hearing a lot of it...

Of the new music, I particularly love the theme from (third world spoilers) Ghostly Galaxy...It's incredibly moody...
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 14, 2007, 09:58:17 AM
What I love about the game is the level variety, it has planetary levels with many little planets and it has ones for more traditional platforming in large levels.
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 14, 2007, 10:47:56 AM
Yeah I must say, the mix of "traditional" platforming is placed in the game so flawlessly that you really don't even notice the switch.

It all just flows well together.
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on November 14, 2007, 11:05:01 AM
Yes yes yes.  It is very very good.  My roommate and her boyfriend just WATCHED me play for about an hour, and they aren't Nintendo people (she's not even a videogame person!).  This is a great game.
Title: RE: Super Mario Galaxy
Post by: mantidor on November 14, 2007, 03:02:04 PM
I got it!

I just wanted to say the game is awesome and to stay away from this thread until I get all stars.
Title: RE:Super Mario Galaxy
Post by: wulffman04 on November 14, 2007, 03:08:39 PM
The only complaint I've been hearing (I'm not playing it because I don't have a wii *gasp*) is that there is not a whole lot of free roaming. ex: each star for most planets puts you on a relatively linear path. Is this true? If not, how many levels are very open?
Title: RE: Super Mario Galaxy
Post by: IceCold on November 14, 2007, 03:21:44 PM
You just hit on the key difference between Galaxy and the other 3D Marios - from what I've played so far, it's much closer to the 2D games in the sense that the object of most stages is to move along past obstacles and planets to get to an eventual goal. Maybe later on there will be bigger areas to explore and more open-ended Star hunts.. Actually, there are a few of those already, but as I said, I haven't played much at all.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 14, 2007, 03:52:34 PM
I would say about an 80-20 ratio of linear-to-free-roaming...Though it really depends on what your definition of free-roaming is considering there are sometimes multiple paths you can take in the linear parts...In the end it doesn't matter... =)
Title: RE:Super Mario Galaxy
Post by: Kairon on November 14, 2007, 04:35:33 PM
Yeah, an 80-20 linear-free roaming ratio sounds about right. But don't worry, there's more free roaming deeper in the game than what you see in the beginning.
Title: RE: Super Mario Galaxy
Post by: Mashiro on November 14, 2007, 05:00:28 PM
The whole design of galaxy makes it seem less "linear" and more "original" than anything else. The ability to run every-which-way around smaller planetary bodies and other objects leads to a lot of discovery that isn't necessarily as free-roaming of an experience as SM64 but very enjoyable none the less because it is so different than what we are used to in a typical Mario platformer.

The execution in the level design thus far is flawless =)
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 14, 2007, 05:01:23 PM
Quote

Originally posted by: Mashiro
The whole design of galaxy makes it seem less "linear" and more "original" than anything else. The ability to run every-which-way around smaller planetary bodies and other objects leads to a lot of discovery that isn't necessarily as free-roaming of an experience as SM64 but very enjoyable none the less because it is so different than what we are used to in a typical Mario platformer.

The execution in the level design thus far is flawless =)


Actually I wouldn't be surprised if the game actually has MORE to explore than Mario 64 when it is all added up, especially the bigger worlds.  
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on November 14, 2007, 06:16:04 PM
Quote

Originally posted by: Mashiro
The execution in the level design thus far is flawless =)

I wouldn't expect anything but flawless considering the brilliance of the level design in Donkey Kong Jungle Beat...
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 14, 2007, 06:39:36 PM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mashiro
The execution in the level design thus far is flawless =)

I wouldn't expect anything but flawless considering the brilliance of the level design in Donkey Kong Jungle Beat...


Not to take anything away from the development team but I think the level design has alot to do with Miyamoto, the game oozes his touch.  
Title: RE:Super Mario Galaxy
Post by: Nick DiMola on November 15, 2007, 12:44:30 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mashiro
The execution in the level design thus far is flawless =)

I wouldn't expect anything but flawless considering the brilliance of the level design in Donkey Kong Jungle Beat...


Not to take anything away from the development team but I think the level design has alot to do with Miyamoto, the game oozes his touch.


Agreed, but you can definitely see the DKJB in it as well. The combination of Miyamoto and this team is total brilliance. I hope they are already working on a new Mario, after seeing just a small amount of Galaxy I know for sure that I want to see more out of this "dream team."
Title: RE: Super Mario Galaxy
Post by: Ceric on November 15, 2007, 12:49:51 AM
On the whole this is more linear akin to the 2D games.  I think that's a very good thing.  I enjoyed the 2D games and I didn't like the 3D games nearly as much.  Mostly because the goals became extremely fuzzy at points.  What can I say I'm not a Sandbox Gamer.
Title: RE: Super Mario Galaxy
Post by: Stogi on November 15, 2007, 02:10:52 AM
Must..........not.........buy.............game..........yet!
Title: RE:Super Mario Galaxy
Post by: Caterkiller on November 15, 2007, 06:20:14 AM
I am having such a blast with this game! Im waking up early again to play befor work, and im rushing home as soon as possible to play befor I sleep! I love this feeling!

The Jungle Beat team is AMAZING! Whipping off of dandy lions, and skating on ice, just like DK did in his game! It's a freakin blast!

I don't care how much blood and guts this game doesn't have, if any given game playing person who enjoyed these types of games back in the NES days can't enjoy this, then well I feel sorry for them.  
Title: RE: Super Mario Galaxy
Post by: Kairon on November 15, 2007, 06:47:11 AM
Skating. Skating is a small touch, but so awesome. They need to make an entire game around it... try holidng down Z while skating for more awesomeness.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 15, 2007, 07:06:26 AM
I don't know why people are accusing it of being linear, Sunshine was just as linear, and Mario 64 was pretty linear as well though you could get a star other than the one you chose from time to time.  
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 15, 2007, 07:16:38 AM
Well, in sunshine, you could do a few levels in a world and then another world would open up, so you could have multiple worlds open at a time. At least that's how I d did it.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 15, 2007, 07:18:38 AM
Quote

Originally posted by: ShyGuy
Well, in sunshine, you could do a few levels in a world and then another world would open up, so you could have multiple worlds open at a time. At least that's how I d did it.


You can do that as well in Galaxy. In fact you can skip worlds if you want. The only requirement is to beat Bowser's stronghold that gets unlocked after so many stars, similar to Mario 64 and the keys.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 15, 2007, 07:19:36 AM
BTW, is it just me or is this game gorgeous in places? My jaw has dropped more then once, some of the visuals (especially bosses) are truly stunning and almost look pixar-ish.
Title: RE:Super Mario Galaxy
Post by: Nick DiMola on November 15, 2007, 07:29:32 AM
Quote

Originally posted by: GoldenPhoenix
BTW, is it just me or is this game gorgeous in places? My jaw has dropped more then once, some of the visuals (especially bosses) are truly stunning and almost look pixar-ish.


This game is definitely stunning in places. First one that comes to mind is the Queen Bee sequence early in the game. Beautiful fuzziness! Plus the world that surrounds her is so vibrant and beautiful it is without a doubt, awe-inspiring.
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 15, 2007, 08:29:23 AM
Well I beat the game last night.  Since I'm not good at explaining things I'll just say my thoughts in simple terms.

F*CKING AMAZING

A TRUE MASTERPIECE

BEST VIDEOGAME SINCE SUPER MARIO BROS 3


Can't wait to get all those remaining stars.
Title: RE: Super Mario Galaxy
Post by: Kairon on November 15, 2007, 09:55:39 AM
This game NEVER slows down.
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on November 15, 2007, 10:33:35 AM
Does the game run at 30 FPS or 60 FPS? I read some reviews that the game stays at a constant 30 while other reviews say that the game runs at 60.
Title: RE: Super Mario Galaxy
Post by: Caliban on November 15, 2007, 10:36:24 AM
I didn't think this game would look much better after having collected 30+ stars...yet I'm at the Gusty Garden Galaxy and I find myself wanting someone to invent a gravity device so that we can have gardens just like those that I'm staring at in a manner of 'HOLY COW!'.  
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 15, 2007, 10:44:51 AM
I'm not sure all I can say is that is runs PERFECTLY and silky smooth.
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on November 15, 2007, 11:09:06 AM
WIN GET!  Now that I've "beaten" the game, I'm going to slow down for the next 60 stars.
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on November 15, 2007, 12:00:00 PM
Quote

Originally posted by: pap64
Does the game run at 30 FPS or 60 FPS? I read some reviews that the game stays at a constant 30 while other reviews say that the game runs at 60.

It's definitely 60...
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 15, 2007, 12:03:44 PM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: pap64
Does the game run at 30 FPS or 60 FPS? I read some reviews that the game stays at a constant 30 while other reviews say that the game runs at 60.

It's definitely 60...


If it is indeed 60fps I am even more disappointed in 3rd parties. SMG is an amazing game visually, sometimes jaw dropping with stunning draw distances, and if it can maintain 60fps why can't 3rd parties make some visually impressive games even if the framerate was chopped to 30fps.
Title: RE: Super Mario Galaxy
Post by: Kairon on November 15, 2007, 01:05:50 PM
Because in the real world, you have to render the GROUND. SMG is lucky because they're in empty space with nothing to render but a couple of orbs.
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on November 15, 2007, 01:07:47 PM
There's tons of ground, and tons of huge environments in SMG.  There's no excuse for 3rd parties.  I have to say, I encountered 1 area of slowdown in the game so far, but it was during a CRAZY scene with tons of enemies and environments.
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 15, 2007, 01:30:40 PM
Quote

Originally posted by: Kairon
Because in the real world, you have to render the GROUND. SMG is lucky because they're in empty space with nothing to render but a couple of orbs.


I think you lied about playing the game now! There are some massive stages with tons going on. I refuse to give 3rd parties a free ride for the crap they put on Wii, SMG is proof positive it is possible to get amazing visuals off of Wii without sacrificing much.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 15, 2007, 01:32:31 PM
I've only encountered slowdown once when I faced off against the icicle boss on Freeze Flame Galaxy...Stupid jerk knocked me into the water and the "freeze" effect along with the enemies, etc, produced a slight framerate drop...  Hardly annoying, though...
Title: RE:Super Mario Galaxy
Post by: Kairon on November 15, 2007, 03:12:07 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Because in the real world, you have to render the GROUND. SMG is lucky because they're in empty space with nothing to render but a couple of orbs.


I think you lied about playing the game now! There are some massive stages with tons going on. I refuse to give 3rd parties a free ride for the crap they put on Wii, SMG is proof positive it is possible to get amazing visuals off of Wii without sacrificing much.


Hmm.. I know what you're referring to, but I'm still convinced that the SMG concept was lucky in a lot of ways... but yeah, the Nintendo technical wizards are at it again!  
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 15, 2007, 03:14:38 PM
Quote

Originally posted by: Kairon
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Because in the real world, you have to render the GROUND. SMG is lucky because they're in empty space with nothing to render but a couple of orbs.


I think you lied about playing the game now! There are some massive stages with tons going on. I refuse to give 3rd parties a free ride for the crap they put on Wii, SMG is proof positive it is possible to get amazing visuals off of Wii without sacrificing much.


Hmm.. I know what you're referring to, but I'm still not convinced that the SMG concept was lucky in a lot of ways... but yeah, the Nintendo technical wizards are at it again!


Well I can't really blame you for your comments, we KNOW the 3rd parties own you!  
Title: RE: Super Mario Galaxy
Post by: stevey on November 15, 2007, 05:10:55 PM
Crap, people already beat the game!? and I just bought today x_x
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 15, 2007, 07:10:20 PM
Don't worry Stevey, I have quite a ways to go.

I just wanted to say: CO-STAR MODE IS AWESOME. Every Wii game must implement this feature.
Title: RE: Super Mario Galaxy
Post by: 18 Days on November 16, 2007, 01:00:01 AM
Everyone's seen gamerankings right? Playstation: Offical Mag gave the game 10/10.
Title: RE: Super Mario Galaxy
Post by: BlackNMild2k1 on November 16, 2007, 02:42:47 AM
OPM rated SMG? What is the world coming to?
Title: RE:Super Mario Galaxy
Post by: Nick DiMola on November 16, 2007, 03:13:13 AM
Quote

Originally posted by: 18 Days
Everyone's seen gamerankings right? Playstation: Offical Mag gave the game 10/10.


Well maybe I can actually trust OPM reviews now, since clearly their taste is excellent
Title: RE: Super Mario Galaxy
Post by: TrueNerd on November 16, 2007, 08:35:59 AM
This game makes everything else ever look stupid.  
Title: RE: Super Mario Galaxy
Post by: NeoThunder on November 16, 2007, 11:23:09 AM
holy crap.....this game is soooo epic

This game looks beautiful, it's a fresh new inovative game.  having not gotten too far into the game the boss battles are pretty awesome.

The MUSIC!!!!!!!!!

The Music is something far out and beyond what you would think and expect though, to know what i mean, all you have to do is play one of the first two big boss battles.

There is no reason to review this game, just go buy it
Title: RE: Super Mario Galaxy
Post by: NWR_pap64 on November 16, 2007, 04:01:44 PM
I finally got the game and my first impression is...I AM WAY TOO TIRED TO PLAY THIS GAME!

Seriously, my heart is not into it right now. I need rest...
Title: RE:Super Mario Galaxy
Post by: Mashiro on November 16, 2007, 04:36:19 PM
Quote

Originally posted by: pap64
I finally got the game and my first impression is...I AM WAY TOO TIRED TO PLAY THIS GAME!

Seriously, my heart is not into it right now. I need rest...


You sound like me when I first got the Wii. After waiting out in the cold from 4 in the morning till the store opened, I just couldn't bring myself to play Zelda.

On a similar note, working 40+ hours a week now really leaves such little time for games, just an observation.  
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 16, 2007, 07:10:34 PM
Well after 31 reviews, Super Mario Galaxy is officially the highest rated game of all time with an average score of 97.9%, .4 percent higher then Ocarina of Time.

That's right people, Mario Galaxy has surpassed Ocarina of Time on Gamerankings.  Which makes me very happy since after all the time I've spend playing Mario Galaxy, it deserves to be considered the greatest game of all time.

I mean really, there is not one single game that exists that can rival Mario Galaxy.  Mario Galaxy is full of so much variety, content and quality, it's in a league of it's own right now.
Title: RE: Super Mario Galaxy
Post by: NinGurl69 *huggles on November 16, 2007, 08:21:35 PM
YOU DARE DOUBT TEH MINESWEEPER?
Title: RE: Super Mario Galaxy
Post by: KDR_11k on November 16, 2007, 08:24:42 PM
I bet that average will go down a bit again. Though it'd be nice to finally have a game displace OOT.
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 16, 2007, 10:47:53 PM
Quote

Originally posted by: KDR_11k
I bet that average will go down a bit again. Though it'd be nice to finally have a game displace OOT.

True, but at this moment Galaxy has 31 reviews which is one more then Ocarina's 30 reviews.  This shows that when Ocarina and Galaxy are on even ground Galaxy is able to come out higher.  Every other game that has been close to Ocarina's score usually dropped quite a bit before they even got 20 reviews.  Galaxy on the other hand is the only game to actually get more reviews then Ocarina AND still outscore it.  
Title: RE: Super Mario Galaxy
Post by: mantidor on November 17, 2007, 10:20:12 AM
I promised I wouldn't come back, but some other stupid site spoiled the big spoiler which by the ammount I've played is kind of expected... oh well...

I'm ashamed to admit I used to pay attention to the gamerankings scale, and got pissed off when certain other games which I won't mention displaced ocarina momentarely, and fortunately I snapped out of it. Still is good to see the big three in the top, even if the top ten as a whole is pretty retarded, and the whole "rankings" system is stupid and meaningless.

I'm getting close to 30 stars and I've loved every second of it, there really isn't much more to be said, it's an incredibly awesome game and I don't want it to end.
Title: RE:Super Mario Galaxy
Post by: wulffman04 on November 17, 2007, 10:40:05 AM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: KDR_11k
I bet that average will go down a bit again. Though it'd be nice to finally have a game displace OOT.

True, but at this moment Galaxy has 31 reviews which is one more then Ocarina's 30 reviews.  This shows that when Ocarina and Galaxy are on even ground Galaxy is able to come out higher.  Every other game that has been close to Ocarina's score usually dropped quite a bit before they even got 20 reviews.  Galaxy on the other hand is the only game to actually get more reviews then Ocarina AND still outscore it.


Yes, Galaxy currently has more reviews than ocarina but there are so many more gaming sites out there, that still need to review it.
Title: RE: Super Mario Galaxy
Post by: Bill Aurion on November 17, 2007, 01:49:41 PM
Oh man, 90 stars in and the game is really starting to heat up in terms of intensity...

For example, if you didn't start sweating during the Daredevil Comet run of the sinking volcano stage, I call you a liar...
Title: RE:Super Mario Galaxy
Post by: NWR_pap64 on November 17, 2007, 04:57:11 PM
Quote

Originally posted by: Luigi Dude
Well after 31 reviews, Super Mario Galaxy is officially the highest rated game of all time with an average score of 97.9%, .4 percent higher then Ocarina of Time.

That's right people, Mario Galaxy has surpassed Ocarina of Time on Gamerankings.  Which makes me very happy since after all the time I've spend playing Mario Galaxy, it deserves to be considered the greatest game of all time.

I mean really, there is not one single game that exists that can rival Mario Galaxy.  Mario Galaxy is full of so much variety, content and quality, it's in a league of it's own right now.


I find ironic that we were bitching about how the game wasn't getting any 10s when lesser XBOX 360 games were getting them like crazy, but now its one of the best reviewed games of ALL TIME. XD

Anyways, been playing it all day long and I honestly have no words to explain how epic this game is.

First off, its LEAGUES better than Mario Sunshine. In fact, this is the Mario 64 sequel Sunshine should have been! In just the few hours I've put into the game I am amazed at how creative, diverse and just plain magical these worlds are. In fact, I think Galaxy has some of the best worlds ever featured in a Mario game, rivaling only Super Mario Bros. 3.

I love the story. Even if its pretty light when compared to other games, its simple enough that it doesn't become the cheesefest that Sunshine was while conveys a sense of purpose, something rarely seen in a Mario game.

What impresses me the most are the graphics. Gamers and developers have been bitching about how the Wii is extremely underpowered when it comes to graphics. Yet Mario Galaxy manages to be very detailed and run at a smooth 60 FPS. It pretty much exposes that many developers, including some at Nintendo, are just plain lazy and use the "underpowered" excuse as a way to justify bad graphics.

What's also great about it is that it employs a gameplay mechanic that's been used in two Mario games and many, many knock offs (visit worlds, complete the mission, get a star) it manages to feel fresh and new. I think this has something to do with the controls and the new space theme.

The ONLY issue I have with the game is that its very easy. The game isn't afraid to give you a lot of lives and it generally grabs you by the hand and leads you to the very end. Even the bosses are quite simple as long as you know what you are doing. It does, however, provide a mild challenge with the extra galaxies as well as the comets.

I still have a long way to go and while I wouldn't honestly call it "the best game EVER" its definitely one of the finest games of the year, one that meets some of its hype.
Title: RE:Super Mario Galaxy
Post by: Luigi Dude on November 17, 2007, 06:10:05 PM
Quote

Originally posted by: pap64
The ONLY issue I have with the game is that its very easy. The game isn't afraid to give you a lot of lives and it generally grabs you by the hand and leads you to the very end. Even the bosses are quite simple as long as you know what you are doing. It does, however, provide a mild challenge with the extra galaxies as well as the comets.


Keep playing because it get pretty challenging later on.  Some of the comet challenges in the later galaxies are crazy and will require you to be a master of all of Mario's moves.  Not to mention you will die several times since some of the challenges pretty much require you to memorize the stage pretty well before being able to complete them.

Anyone that says the game is too easy after collecting all the stars is a huge liar.  Either that or the only Mario game they should ever play is the Japanese version of Bros 2 since that is the only Mario game that will satisfy their demand for an insane god like difficulty.  
Title: RE:Super Mario Galaxy
Post by: NWR_pap64 on November 17, 2007, 06:40:33 PM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: pap64
The ONLY issue I have with the game is that its very easy. The game isn't afraid to give you a lot of lives and it generally grabs you by the hand and leads you to the very end. Even the bosses are quite simple as long as you know what you are doing. It does, however, provide a mild challenge with the extra galaxies as well as the comets.


Keep playing because it get pretty challenging later on.  Some of the comet challenges in the later galaxies are crazy and will require you to be a master of all of Mario's moves.  Not to mention you will die several times since some of the challenges pretty much require you to memorize the stage pretty well before being able to complete them.

Anyone that says the game is too easy after collecting all the stars is a huge liar.  Either that or the only Mario game they should ever play is the Japanese version of Bros 2 since that is the only Mario game that will satisfy their demand for an insane god like difficulty.


I make the claim because you can have more than 10 lives before you even complete the first two galaxies. Getting lives was not this easy in the older Mario games. Clearly they want gamers to have as many tries as possible by making the 1up mushrooms easier to get. It was the same way in New Super Mario Bros. for the DS.

I'll see if the difficulty does ramp up a bit when you go farther into the game.
Title: RE:Super Mario Galaxy
Post by: NWR_insanolord on November 17, 2007, 06:55:14 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: pap64
The ONLY issue I have with the game is that its very easy. The game isn't afraid to give you a lot of lives and it generally grabs you by the hand and leads you to the very end. Even the bosses are quite simple as long as you know what you are doing. It does, however, provide a mild challenge with the extra galaxies as well as the comets.


Keep playing because it get pretty challenging later on.  Some of the comet challenges in the later galaxies are crazy and will require you to be a master of all of Mario's moves.  Not to mention you will die several times since some of the challenges pretty much require you to memorize the stage pretty well before being able to complete them.

Anyone that says the game is too easy after collecting all the stars is a huge liar.  Either that or the only Mario game they should ever play is the Japanese version of Bros 2 since that is the only Mario game that will satisfy their demand for an insane god like difficulty.


I make the claim because you can have more than 10 lives before you even complete the first two galaxies. Getting lives was not this easy in the older Mario games. Clearly they want gamers to have as many tries as possible by making the 1up mushrooms easier to get. It was the same way in New Super Mario Bros. for the DS.

I'll see if the difficulty does ramp up a bit when you go farther into the game.


It doesn't matter if you have lives, what matters is how often you die. You mentioned New Super Mario Bros., I barely died at all while playing that, but in Galaxy I've died quite a bit, at least in comparison. The whole lives thing shouldn't matter, this is a game where there's no such thing as a Game Over, you can always continue on and keep trying, so why arbitrarily force people back to the title screen?
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 17, 2007, 07:43:14 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: pap64
The ONLY issue I have with the game is that its very easy. The game isn't afraid to give you a lot of lives and it generally grabs you by the hand and leads you to the very end. Even the bosses are quite simple as long as you know what you are doing. It does, however, provide a mild challenge with the extra galaxies as well as the comets.


Keep playing because it get pretty challenging later on.  Some of the comet challenges in the later galaxies are crazy and will require you to be a master of all of Mario's moves.  Not to mention you will die several times since some of the challenges pretty much require you to memorize the stage pretty well before being able to complete them.

Anyone that says the game is too easy after collecting all the stars is a huge liar.  Either that or the only Mario game they should ever play is the Japanese version of Bros 2 since that is the only Mario game that will satisfy their demand for an insane god like difficulty.


I make the claim because you can have more than 10 lives before you even complete the first two galaxies. Getting lives was not this easy in the older Mario games. Clearly they want gamers to have as many tries as possible by making the 1up mushrooms easier to get. It was the same way in New Super Mario Bros. for the DS.

I'll see if the difficulty does ramp up a bit when you go farther into the game.


I think you should go back and play Mario 64, which was super easy to get lives as well if you wanted. All the 3d Marios and yes the 2D Mario's, except for SMB2 and 1 were easy to get lives in. The game is much more challenging then Mario 64 ever was, and even rivals Sunshine in difficulty with some of the boss battles and levels.  
Title: RE: Super Mario Galaxy
Post by: ShyGuy on November 17, 2007, 08:01:24 PM
I got to the Giant Mole Boss He's getting on my nerves!
Title: RE: Super Mario Galaxy
Post by: IceCold on November 17, 2007, 08:49:31 PM
Quote

I make the claim because you can have more than 10 lives before you even complete the first two galaxies. Getting lives was not this easy in the older Mario games. Clearly they want gamers to have as many tries as possible by making the 1up mushrooms easier to get. It was the same way in New Super Mario Bros. for the DS.

I'll see if the difficulty does ramp up a bit when you go farther into the game.
Well, when you power off your console, you lose all the 1ups you've gained, right?
Title: RE:Super Mario Galaxy
Post by: GoldenPhoenix on November 17, 2007, 08:57:12 PM
Quote

Originally posted by: ShyGuy
I got to the Giant Mole Boss He's getting on my nerves!


I think I died once on him, you just need to be careful and patient. Though it is definitely good to see some challenging bosses in a Mario game.
Title: RE:Super Mario Galaxy
Post by: Bill Aurion on November 18, 2007, 02:01:33 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: ShyGuy
I got to the Giant Mole Boss He's getting on my nerves!


I think I died once on him, you just need to be careful and patient. Though it is definitely good to see some challenging bosses in a Mario game.

Haha, just wait until you realize there's a Daredevil Comet against him...
Title: RE: Super Mario Galaxy
Post by: nitsu niflheim on November 18, 2007, 02:26:27 AM
I haven't been beat by a star yet, but comet-wise, I have only done one comet star challenge, but I have all the stars from the bonus stages and bonus galaxies.  And so far I have 2 green stars.  I am right now in the Bedroom Dome.
Title: RE:Super Mario Galaxy
Post by: ShyGuy on November 18, 2007, 04:46:27 AM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: ShyGuy
I got to the Giant Mole Boss He's getting on my nerves!


I think I died once on him, you just need to be careful and patient. Though it is definitely good to see some challenging bosses in a Mario game.

Haha, just wait until you realize there's a Daredevil Comet against him...


I got a hook up with one the fatty stars, I pay him off to make the comets "disappear."  
Title: RE:Super Mario Galaxy
Post by: UniversalJuan on November 18, 2007, 05:36:20 AM
Quote

Originally posted by: GoldenPhoenix

I think you should go back and play Mario 64, which was super easy to get lives as well if you wanted. All the 3d Marios and yes the 2D Mario's, except for SMB2 and 1 were easy to get lives in. The game is much more challenging then Mario 64 ever was, and even rivals Sunshine in difficulty with some of the boss battles and levels.


Uh oh, looks like someone never "milked the turtle" as my family lovingly calls it in World 3-1 on Super Mario Bros. 1  
Title: RE: Super Mario Galaxy
Post by: Kairon on November 18, 2007, 05:41:02 AM
There's no point about complaining about "extra lives" in Mario Galaxy. The game just has infinite continues. Period.
Title: RE:Super Mario Galaxy
Post by: Freyr on November 18, 2007, 11:49:13 AM
I just finished Super Mario Galaxy. Got all the stars in a little over 21 hours and beat the final boss twice. I thought the game was overall on the easy side. Here are the stars I thought were challanging. Making the names a little odd but people that have tried the stages should understand while people that have not done them should not get anything spoiled.

Ghost Zone Coin Challange - You only need 100/150 coins, so don't worry about getting a odd coin here and there just get coins that are in groups, and work by the outer wall before going towards the center.

Toy Zone Coin Challange - You also only need 100/150 coins, so don't worry about the odd coin. Leave the area near the starting area alone and work on the bottomleft and the top right/left parts. The top right has the most coins in a single area.

Fire Zone and the Green Star Zone "riding the ball" can both be hard. I finished the second one on my first try. I almost passed out from not breathing when I was finished tho.

Green Star Zone, wave riding can be hard. Don't try to take a shortcut to finish faster, it dosn't work I tried. You need to learn to move to the left and the right even if you can't see where your going. After you try a couple times you'll understand. Also take the blue ring area slow, after the blue ring area, you start heading up, be caeful after you reach the top the course turns pertty sharply to the right, even tho it doesn't look like it will.

Ghost Zone Boss One Hit Challange(rock guy) - Don't rush, just because you have the needed tool to attack the boss does not you always should. If you try to attack the boss every time you possible can, you will die from a mistake.


Thats all I can really think of off the top of my head, at the moment.    
Title: RE: Super Mario Galaxy
Post by: mantidor on November 18, 2007, 11:54:09 AM
is it crazy that I stopped playing because I don't want to finish it that soon? my annoying brother has already passed me in number of stars and constantly threatens me to spoil the thing, that bastard I just really don't want it to end.

Title: RE:Super Mario Galaxy
Post by: Freyr on November 18, 2007, 12:01:10 PM
Quote

Originally posted by: mantidor
is it crazy that I stopped playing because I don't want to finish it that soon? my annoying brother has already passed me in number of stars and constantly threatens me to spoil the thing, that bastard I just really don't want it to end.


Minor spoiler for end game. Just that the game is not totaly over.
Not really, as a person that has gotten all the stars I can tell you that there is still stuff to do. There is a option to restart the game from the begining with something special(You don't loss your completed game).  
Title: RE: Super Mario Galaxy
Post by: NeoThunder on November 18, 2007, 01:06:25 PM
I think we all know that when you beat the game, you can play the game all over again from the start with Luigi instead

I think Luigi has the "lost levels effect" where he can jump higher and run a little faster but he can't slow down as quick.  I don't know this for sure i just saw it somewhere else
Title: RE: Super Mario Galaxy
Post by: Tanookisuit on November 18, 2007, 01:18:41 PM
DUDE!  I already knew that, but I'm sure some people have been avoiding spoilers to enjoy the game at their own pace!  Censor your post, NeoThunder!

And thanks for the tips, Freyr, some of those levels were killing me!
Title: RE: Super Mario Galaxy
Post by: Kairon on November 18, 2007, 01:18:56 PM
AAAAAAAAAAAAAHHHHH SPOPILERS@!!!!
Title: RE: Super Mario Galaxy
Post by: Ceric on November 18, 2007, 02:00:57 PM
A solid 9.6.  I can't give it a 10.  I want to but I can't.


  1. I like playing in Co-Star mode with my wife but she can't just jump in.  I have to go to the Wiimote screen where you press 1 & 2 to connect the Wiimotes and redo both of them.
  2. The A button recognition on Spring Mario and On Ball Mario.
  3. Actually Spring Mario in general.
  4. (Nitpicky)Having to jump for the star at the end of a timed or race a foe missions.(This has bitten me a lot on race a foe type things)
  5. Not keeping your lifes between play sessions.
  6. Repeating the exact same actual boss battle between 2 domes main bosses and that boss being Bowser.  As soon as I saw that it was a slap in the face.  Especially since it broke the general flow of the game right then.
  7. Camera.  It still has those moments.

Those are my reasons, for the most part, for knocking it down those point points.  In most other games there be something else that would overshadow these.  It's like when you get into a groove and something breaks it.  Its much harsher on you then if you never had that groove.

Great game.  Which makes some of those faults less excusable,especial the repeat of the boss battle with Bowser.  Also I wish there were a few more of the villians that had already been in a Mario game.

It's a great game.  Everyone should play.
Title: RE:Super Mario Galaxy
Post by: MarioAllStar on November 18, 2007, 02:11:41 PM
That first complaint is not the game's fault. Read the Wii system manual for an explanation on how to properly associate the remotes. I played co-star tonight briefly with my brother, and he was able to jump right in.
Title: RE:Super Mario Galaxy
Post by: Kairon on November 18, 2007, 02:20:28 PM
Quote

Originally posted by: Ceric
  • Not keeping your lifes between play sessions.


  • RARGH!
    Title: RE: Super Mario Galaxy
    Post by: The Traveller on November 18, 2007, 02:25:47 PM
    Hey ppl! Heres a little something I put together for Mario Galaxy. Its not out in Australia yet, so im still waiting.

    http://au.youtube.com/watch?v=GQxoeYcrpOo

    Also this is launching my new youtube channel lol
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on November 18, 2007, 11:26:22 PM
    Quote

    Originally posted by: Ceric
  • Not keeping your lifes between play sessions.


  • That's an annoyance for me as well, but not major enough for me to call it a complaint.

    My biggest complaint: Controls. After playing so much Sunshine, it's clear which game controls better. The camera is still quirky too as you said, and when linked with the controls it sometimes gets a little unwieldy.
     
    Title: RE: Super Mario Galaxy
    Post by: nitsu niflheim on November 19, 2007, 02:04:25 AM
    My favorite sound in the game is the sound the Mailtoad makes when he comments on Peach after you accept the 5-up.  Second favorite is the sound the Luma's make when you walk by them.  
    Title: RE: Super Mario Galaxy
    Post by: Tanookisuit on November 19, 2007, 03:15:18 AM
    I don't know, Mr. Jack, I think the controls are spot on.  I was sprinting through a challenge last night, and Mario was stopping on a dime rather than sliding off ledges.  I think it's pretty great, if not better than Sunshine at least on par.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on November 19, 2007, 03:30:44 AM
    Quote

    Originally posted by: Tanookisuit
    I don't know, Mr. Jack, I think the controls are spot on.  I was sprinting through a challenge last night, and Mario was stopping on a dime rather than sliding off ledges.  I think it's pretty great, if not better than Sunshine at least on par.


    I'm not sure the issue really lies with movement itself, that always feels natural and fluid. It's something with the jumping. I feel like when I jump I don't get the proper amount of forward momentum. Also side jumping feels weird for one reason or another. I can't put my finger on what exactly it is, but something doesn't feel right. I will say though, swimming feels alot more fluid and natural which is a welcome change.
    Title: RE: Super Mario Galaxy
    Post by: Bill Aurion on November 19, 2007, 04:07:42 AM
    "I feel like when I jump I don't get the proper amount of forward momentum."

    I think that's just a natural consequence of Mario's slower running velocity...

    "Repeating the exact same actual boss battle between 2 domes main bosses and that boss being Bowser. As soon as I saw that it was a slap in the face."

    Ummmm, Mario 64?

    "The A button recognition on Spring Mario and On Ball Mario."

    You did realize that you can't just mash A to jump, right?  You have to time your A button press with when Spring Mario is actually in contact with the ground...I've had absolutely no problem with it once I understood that...
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on November 19, 2007, 05:07:21 AM
    Quote

    Originally posted by: Bill Aurion
    "I feel like when I jump I don't get the proper amount of forward momentum."

    I think that's just a natural consequence of Mario's slower running velocity...


    Yeah, that could definitely be it. IMO, it's really annoying, I'd have preferred for control to stay the way it was in Sunshine.

    Title: RE:Super Mario Galaxy
    Post by: EasyCure on November 19, 2007, 08:19:12 AM
    i've been avoiding this topic due to possible spoilers but now that i have the game i have one issue with it and im not sure if anyone else has brought it up..

    whats up with marios voice? it doesnt sound like the usual mario i've grown to love, it sounds deeper and unnatural.
    Title: RE: Super Mario Galaxy
    Post by: Bill Aurion on November 19, 2007, 09:27:52 AM
    Hey, Martinet is getting old... =(
    Title: RE:Super Mario Galaxy
    Post by: Dirk Temporo on November 19, 2007, 09:34:36 AM
    Quote

    Originally posted by: Mr. Jack
    My biggest complaint: Controls. After playing so much Sunshine, it's clear which game controls better.


    Yeah, Mario Galaxy, by a WIDE margin.
    Title: RE: Super Mario Galaxy
    Post by: ShyGuy on November 19, 2007, 09:35:02 AM
    You know, Mario sounded fine to me, but my friends thought he sounded different at the intro.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 19, 2007, 09:49:31 AM
    Yeah I thought Mario sounded a bit different but I thought it was imagination.
    Title: RE: Super Mario Galaxy
    Post by: Luigi Dude on November 19, 2007, 12:19:39 PM
    Well Martinet has been using the same voice for Mario for the last decade now.  Maybe he decided he wanted to try something different for this game.

    Also like Bill said, the man is getting older.  Considering most guys voices get deeper as they age, I'd imagine it's getting harder for Martinet to hit those high notes.  Just watch the Smash Bros Brawl video's of E for All, and you'll notice that Mario has a deeper voice in that game as well.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on November 19, 2007, 12:29:10 PM
    Quote

    Originally posted by: Dirk Temporo
    Quote

    Originally posted by: Mr. Jack
    My biggest complaint: Controls. After playing so much Sunshine, it's clear which game controls better.


    Yeah, Mario Galaxy, by a WIDE margin.


    Couldn't disagree more.
    Title: RE: Super Mario Galaxy
    Post by: NinGurl69 *huggles on November 19, 2007, 12:31:57 PM
    Super Mario Galaxy * 480p / 60fps
    Intro part 1
    Intro part 2
    Title: RE:Super Mario Galaxy
    Post by: Ceric on November 19, 2007, 01:47:44 PM
    Quote

    Originally posted by: Bill Aurion
    "I feel like when I jump I don't get the proper amount of forward momentum."

    I think that's just a natural consequence of Mario's slower running velocity...

    "Repeating the exact same actual boss battle between 2 domes main bosses and that boss being Bowser. As soon as I saw that it was a slap in the face."

    Ummmm, Mario 64?
    Another reason I don't like Mario 64.  Though to be honest I felt that game had far to much repeat in general anyways.

    "The A button recognition on Spring Mario and On Ball Mario."

    You did realize that you can't just mash A to jump, right?  You have to time your A button press with when Spring Mario is actually in contact with the ground...I've had absolutely no problem with it once I understood that...
    Yep, Which made it even more annoying when I knew I was hitting the button at the obviously right time
    Title: RE: Super Mario Galaxy
    Post by: mantidor on November 19, 2007, 02:05:12 PM
    I finally found a flaw, I'm 55 stars in and

    I got the awesome red star! however, Nintendo decided to use the stick instead of the remote for flying, seriously, WTF!?!? the music is amazing so I kind of forgive them for that
    Title: RE: Super Mario Galaxy
    Post by: Tanookisuit on November 19, 2007, 05:15:51 PM
    Mantidor- in regards to your hiiden comment, that doesn't bother me at all.  I think it feels so good.

    I'm 97 stars in.  I need to get back to real life.
    Title: RE: Super Mario Galaxy
    Post by: stevey on November 19, 2007, 05:17:32 PM
    I hate to bash sunshine but galaxy will now forever be better than sunshine, PENGUINS! Hundreds of them...
    Title: RE: Super Mario Galaxy
    Post by: Kairon on November 19, 2007, 05:34:03 PM
    Galaxy has GREAT NPC character design. I hate to bash Sunshine but GOD those Piantas were just... dull...  
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 19, 2007, 05:36:59 PM
    Quote

    Originally posted by: Kairon
    Galaxy has GREAT NPC character design. I hate to bash Sunshine but GOD those Piantas were just... dull...


    Yeah stars, penguins and bees really beat some truly abstract creations.
    Title: RE: Super Mario Galaxy
    Post by: Kairon on November 19, 2007, 05:44:35 PM
    I want a Luma plushie, the Penguins are AWESOME because they bring back memories of Mario 64, and the bees... well... I'll give you that. They're Bees.
    Title: RE:Super Mario Galaxy
    Post by: EasyCure on November 19, 2007, 09:58:58 PM
    Quote

    Originally posted by: Bill Aurion
    Hey, Martinet is getting old... =(


    That's what i thought at first but the voicemail i got from him via preordering @ gamestop shows he naturally has a high pitched voice and when he started doing Mario's voice it was actually higher than normal..

    My conclusion is: Ol' Charlie was sick during recording

    or the deeper voice is an attempt to make mario more “Mature” FTL
    Title: RE: Super Mario Galaxy
    Post by: The Traveller on November 19, 2007, 10:04:32 PM
    Why do they need to re-record him for every game. They proberly have tonnes of samples of him going.

    "HA..WOOP... YAHOOOO!"  or
    "Here We GOOOOO!"

    Or just raise the pitch a bit with an audio program.  
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on November 20, 2007, 01:58:47 AM
    Quote

    Originally posted by: stevey
    I hate to bash sunshine but galaxy will now forever be better than sunshine, PENGUINS! Hundreds of them...


    Quote

    Originally posted by: Kairon
    Galaxy has GREAT NPC character design. I hate to bash Sunshine but GOD those Piantas were just... dull...


    Sunshine Hate FTL.  
    Title: RE: Super Mario Galaxy
    Post by: Bill Aurion on November 20, 2007, 03:20:07 AM
    With the return of the Catquacks I thought for sure the Piantas would reappear in some form...But nup, Sunshine team must hate them...
    Title: RE: Super Mario Galaxy
    Post by: Ceric on November 20, 2007, 04:41:24 AM
    I think the Piantas have had a good run.  I put them in the same place a put the main villians in SMB2.
    Title: RE: Super Mario Galaxy
    Post by: oiram on November 20, 2007, 09:12:42 AM
    I'm making this post from my Wii with my new wireless keyboard!!!!11!!  I can type a whole sentence in less than a minute!!!!

    ...and mario galaxy is awesome.
    Title: RE: Super Mario Galaxy
    Post by: NWR_pap64 on November 20, 2007, 12:58:40 PM
    I take back what I said earlier about the game's difficulty. It DEFINITELY does ramp up on the later levels. Not only have I died more than once already the harder levels are an excersize (sp?) in timing, luck and skill. Toy Galaxy is an example of this. There wasn't a time in which I wasn't at the edge of my seat, praying I didn't fall off the stage.

    Its an incredibly frustrating but awesome feeling, something that was severely missing in Sunshine.

    The levels are incredible! I have never seen such creativity and ingenuity in a platformer before. THIS is the kind of stuff that should have been present in New Super Mario Bros.!

    I went from liking it to being obsessed with it!
    Title: RE: Super Mario Galaxy
    Post by: Tanookisuit on November 20, 2007, 12:59:57 PM
    pap- it gets even harder. Find all those green stars.
    Title: RE: Super Mario Galaxy
    Post by: Bill Aurion on November 20, 2007, 01:11:45 PM
    Beat the final boss earlier...I only got hit once, but the fight was incredibly epic...Great stuff!
    Title: RE:Super Mario Galaxy
    Post by: Plugabugz on November 21, 2007, 03:20:23 AM
    Yet again, like Metroid, my copy has got lost or delayed int he post! . In the end I cancelled the order (even though its out in the post and should arrive anyway) and asked for my money back. I preordered Medal of Honor instead and will get Galaxy in a few weeks time.
    Title: RE: Super Mario Galaxy
    Post by: ShyGuy on November 21, 2007, 06:18:14 AM
    post = mail in Britian?
    Title: RE: Super Mario Galaxy
    Post by: Bill Aurion on November 21, 2007, 07:14:13 AM
    I call it "post" sometimes too...It's definitely not abnormal to hear someone say it here in the Southeast U.S....
    Title: RE: Super Mario Galaxy
    Post by: Kairon on November 21, 2007, 07:21:37 AM
    I live in yuppie California. I call it "post" when I want to be pretentious.
    Title: RE: Super Mario Galaxy
    Post by: ThePerm on November 21, 2007, 07:32:08 AM
    lol, dialectical discussion
    Title: RE: Super Mario Galaxy
    Post by: NWR_pap64 on November 21, 2007, 07:33:02 AM
    I now understand how S_B as well as many others feel when a fantastic game doesn't do well in Japan. Its heartbreaking to see the game basically being ignored, especially since its such a fantastic, well crafted Wii game.

    The even sadder part is that Nintendo Japan poured their heart and souls into marketing the game and has hardly moved any copies while Nintendo America has done NOTHING and the game is already at half a million...
    Title: RE:Super Mario Galaxy
    Post by: IceCold on November 21, 2007, 07:39:40 AM
    Last I heard, NCL's marketing campaign wasn't all too impressive.
    Title: RE: Super Mario Galaxy
    Post by: UltimatePartyBear on November 21, 2007, 07:48:30 AM
    Was anyone else expecting one last hurrah after the final boss fight?  After Bowser fell into the lava/star, I kind of figured he'd come back out as some kind of giant star-powered monster.  Instead, he crawled back out and got all emo about his failing plans.  It was a satisfying and epic battle, but the events that followed had me expecting either a thrilling escape sequence or a "Now you'll see my true power" second boss fight.
    Title: RE:Super Mario Galaxy
    Post by: NWR_pap64 on November 21, 2007, 07:54:09 AM
    Quote

    Originally posted by: IceCold
    Last I heard, NCL's marketing campaign wasn't all too impressive.


    NCL? Nintendo Japan?

    I don't know about you, but what they did in Japan outshines what they did in the US.

    Nintendo made A LOT of experience videos for Galaxy. Nintendo America just had one lame commercial.

    Nintendo even went as far as to deck out subway stations with posters, banners and even some video footage! Nintendo of America just had coins.

    Clearly, the amount of effort put into releasing Galaxy in Japan was better than America's take on the game.
    Title: RE:Super Mario Galaxy
    Post by: Plugabugz on November 21, 2007, 08:18:17 AM
    Nintendo Europe have gone one further.I've seen constant ads for this, since a week before it launched.

    On the imax cinema in London they completely covered it with a Mario Galaxy advert.

    Will try and get a shot tomorrow. The current ad shown here
    Title: RE:Super Mario Galaxy
    Post by: mantidor on November 21, 2007, 08:29:43 AM
    Quote

    Originally posted by: IceCold
    Last I heard, NCL's marketing campaign wasn't all too impressive.


    They should've switch the TV ads between NoA and NCL. Although is more and more obvious that ads in NA are inconsequential.
    Title: RE:Super Mario Galaxy
    Post by: IceCold on November 21, 2007, 08:37:56 AM
    Quote

    Originally posted by: Plugabugz
    Nintendo Europe have gone one further.I've seen constant ads for this, since a week before it launched.

    On the imax cinema in London they completely covered it with a Mario Galaxy advert.

    Will try and get a shot tomorrow. The current ad shown here
    I said wow. You have to give credit where it's due, and NOE has put the rest of Nintendo to shame. I never thought I'd say that.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 21, 2007, 10:03:51 AM
    Quote

    Originally posted by: pap64
    I now understand how S_B as well as many others feel when a fantastic game doesn't do well in Japan. Its heartbreaking to see the game basically being ignored, especially since its such a fantastic, well crafted Wii game.

    The even sadder part is that Nintendo Japan poured their heart and souls into marketing the game and has hardly moved any copies while Nintendo America has done NOTHING and the game is already at half a million...


    Maybe that proves marketing is overrated, especially for gaming?
    Title: RE: Super Mario Galaxy
    Post by: NinGurl69 *huggles on November 21, 2007, 11:45:04 AM
    Japan hates 3D.  They hate difficulty.  They hate traditional gaming.  They hate TV gaming.
    Title: RE: Super Mario Galaxy
    Post by: Smash_Brother on November 21, 2007, 12:12:49 PM
    Just to be sure, the "100 coins = a star" thing isn't in this game, right?
    Title: RE:Super Mario Galaxy
    Post by: Mashiro on November 21, 2007, 12:44:00 PM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: pap64
    I now understand how S_B as well as many others feel when a fantastic game doesn't do well in Japan. Its heartbreaking to see the game basically being ignored, especially since its such a fantastic, well crafted Wii game.

    The even sadder part is that Nintendo Japan poured their heart and souls into marketing the game and has hardly moved any copies while Nintendo America has done NOTHING and the game is already at half a million...


    Maybe that proves marketing is overrated, especially for gaming?


    Truth.

    Oh and from last page, I enjoy the somewhat deeper Mario voice.

    I was starting to get really annoyed by the fact that in each game after Mario 64 that features Mario his voice just seemed to get higher and higher.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 21, 2007, 12:54:12 PM
    Quote

    Originally posted by: Mashiro
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: pap64
    I now understand how S_B as well as many others feel when a fantastic game doesn't do well in Japan. Its heartbreaking to see the game basically being ignored, especially since its such a fantastic, well crafted Wii game.

    The even sadder part is that Nintendo Japan poured their heart and souls into marketing the game and has hardly moved any copies while Nintendo America has done NOTHING and the game is already at half a million...


    Maybe that proves marketing is overrated, especially for gaming?


    Truth.

    Oh and from last page, I enjoy the somewhat deeper Mario voice.

    I was starting to get really annoyed by the fact that in each game after Mario 64 that features Mario his voice just seemed to get higher and higher.


    It is because each game got better and better, so he was more excited. DUH!
    Title: RE:Super Mario Galaxy
    Post by: mantidor on November 21, 2007, 03:01:30 PM
    Quote

    Originally posted by: Smash_Brother
    Just to be sure, the "100 coins = a star" thing isn't in this game, right?


    not for finishing the game but... yeah. I haven't mind the few I've found though, they are a bit frustrating but I enjoy them
    Title: RE:Super Mario Galaxy
    Post by: Plugabugz on November 21, 2007, 11:03:30 PM
    This is what NOE did here  
    Title: RE:Super Mario Galaxy
    Post by: MarioAllStar on November 22, 2007, 05:42:36 AM
    Quote

    Originally posted by: Plugabugz
    This is what NOE did here

    "...all you had to do is ask."
    Title: RE:Super Mario Galaxy
    Post by: Smash_Brother on November 22, 2007, 05:52:20 AM
    Quote

    Originally posted by: mantidor not for finishing the game but... yeah. I haven't mind the few I've found though, they are a bit frustrating but I enjoy them


    Gotcha, thanks.
    Title: RE: Super Mario Galaxy
    Post by: stevey on November 22, 2007, 08:00:54 AM
    Beat the game last night! Pretty good boss fight but really short=( 7.5

    the boss fight not the over all game, put the gun down...

    PS I played a few "get a 100 purple coins" level but anyone know if there a star for getting 100 *golden* coins? I think I pulled it off once and nothing but a 1up happen....    
    Title: RE: Super Mario Galaxy
    Post by: NinGurl69 *huggles on November 22, 2007, 10:07:51 AM
    Super Mario Galaxy * 480p / 60fps
    First stage: Dino Piranha
    Title: RE:Super Mario Galaxy
    Post by: NWR_pap64 on November 22, 2007, 06:39:36 PM
    Beat the game!

    I agree that the final boss battle was disappointing. I was expecting something different from the other battles. It certainly was epic and I LOVED the stage design but considering the great boss battles before it I thought they were going to go out with a bang...

    The ending was great, though! Leagues better than Mario 64 and Sunshine's ending.

    However, I am wondering, did the Lumas die when Mario destroyed Bowser's galaxy? By the way Rosalina kept talking about new stars being born when old ones die it certainly looks like it. At least they were reborn into a new galaxy! It is perhaps the first time in a Mario platformer that death is featured in the storyline.

    Speaking of death...

    In one of the chapters of the storybook it mentions that the reason the little girl couldn't see her mother was because she was "sleeping" under the tree in the hill. Does that mean her mother died long before she went into outer space?

    Finally, I think its obvious the little girl was Rosalina, especially since all the Lumas keep calling her "mama" and in the story, they call the little girl "mama"
    Title: RE:Super Mario Galaxy
    Post by: Luigi Dude on November 22, 2007, 07:26:44 PM
    Quote

    Originally posted by: pap64

    In one of the chapters of the storybook it mentions that the reason the little girl couldn't see her mother was because she was "sleeping" under the tree in the hill. Does that mean her mother died long before she went into outer space?

    Finally, I think its obvious the little girl was Rosalina, especially since all the Lumas keep calling her "mama" and in the story, they call the little girl "mama"


    The little girl was Rosalina, the whole storybook was to tell us about her past.  After she reads the last chapter she says that this was her story.  And yes, her mother died when she was young.  Which really surprised me  as well since this is the first time death has ever been mentioned in a Mario platformer.  The RPG's have dealt with it on several occasions but I wasn't expecting any of the platformers to ever include it.  
    Title: RE: Super Mario Galaxy
    Post by: IceCold on November 23, 2007, 12:55:39 PM
    The best music I've heard so far from the game is the Buoy Base tune. Damn, what a great song..
    Title: RE:Super Mario Galaxy
    Post by: anubis6789 on November 23, 2007, 01:36:37 PM
    Regarding the ending:
    Did anyone else get a slight Kubrick vibe coming off of it?
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 23, 2007, 03:03:06 PM
    Why Galaxy Sucks.

    This is perhaps the most LOL inducing review I've read about Mario Galaxy. Any reviewer that complains about the music being too epic is hard to take seriously.
    Title: RE:Super Mario Galaxy
    Post by: NWR_pap64 on November 23, 2007, 06:21:07 PM
    Quote

    Originally posted by: GoldenPhoenix
    Why Galaxy Sucks.

    This is perhaps the most LOL inducing review I've read about Mario Galaxy. Any reviewer that complains about the music being too epic is hard to take seriously.


    Well someone had to do it .
    Title: RE: Super Mario Galaxy
    Post by: IceCold on November 23, 2007, 07:16:28 PM
    Here is the music I was talking about..
    Title: RE: Super Mario Galaxy
    Post by: DAaaMan64 on November 23, 2007, 08:25:12 PM
    Well I beat it and I gotta say now that Nintendo has created it's on theory of the creation of the universe, I official announce myself a Nintendo creationist and once again hand my eternal soul to the Church of Nintendo.
    Title: RE: Super Mario Galaxy
    Post by: Mashiro on November 24, 2007, 01:26:14 AM
    I beat the game a few days ago and I thought I wouldn't want to get the other 59 stars but I find myself wanting to play the game more now than when I first bought it.

    Unlocking the purple comet challenge is actually more fun than I thought it would be. Loads of fun even after beating it that's for sure =D
    Title: RE: Super Mario Galaxy
    Post by: NWR_pap64 on November 24, 2007, 02:09:49 PM
    I'm pretty sure I am not the only one who has noticed this, but Galaxy has a very different tone from all the Mario games.

    The Mario games have always been fun, lighthearted, humorous and jovial in its presentation and tones. Galaxy, on the other hand, is very different. Its quite epic, dramatic, magical, beautiful and even sad and heartbreaking. There are still touches of Mario fun, but its this change of pace that makes the game fantastic.

    The story is not quite deep, but its definitely above the lacking storyline of Mario 64 and the cartoony cheesefest of Sunshine. Rosalina might be the deepest character in the Mario platformer universe.

    Most characters have a straight forward story. Here is Peach, she is the princess of the Mushroom Kingdom. He is Bowser, he kidnaps Peach all the time and Mario rescues her. Rosalina, on the other hand, has a past, one that is not a happy one and its presented in a great way.

    In my honest opinion, this is how Nintendo should evolve their franchises. Make gamers care for the character and be bold with their stories and presentation. Gameplay is important, yes, but gamers are more likely to remember a game if its presented in the best way possible.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 24, 2007, 03:06:11 PM
    Well I did notice that this iteration of Bowser was much more frightening as a villain this time, he wasn't nearly as "goofy". I hope they continue this take on Bowser because it makes him an even more exciting villain.
    Title: RE: Super Mario Galaxy
    Post by: DAaaMan64 on November 24, 2007, 03:23:40 PM
    Alright I am damn glad that the long jump wasn't removed, that is one of the most useful moves in the history of 3d Mario.  Very useful in many circumstances in this game.  However, seems like the jump where you immediately press the opposite direction that you are running then jump, is more difficult :/.  Worthy trade off if we get to keep the long jump though.

    This is probably my favorite mario ever.  Sorry if I am not not including my nostalgia.  But this game rocks.
    Title: RE:Super Mario Galaxy
    Post by: NWR_pap64 on November 24, 2007, 04:07:12 PM
    Quote

    Originally posted by: GoldenPhoenix
    Well I did notice that this iteration of Bowser was much more frightening as a villain this time, he wasn't nearly as "goofy". I hope they continue this take on Bowser because it makes him an even more exciting villain.


    His scheme is even more elaborate than in past Mario games.

    Usually, he just entered the castle, took Peach and moved on. In Galaxy he actually creates a fleet of battleships and attacks the Mushroom Kingdom! Not only that, creating a whole new galaxy to rule everything alongside Peach is pretty hardcore

    The more I think about it the more I believe Galaxy radically changes the whole Mario universe.
    Title: RE:Super Mario Galaxy
    Post by: NWR_pap64 on November 24, 2007, 05:42:15 PM
    Sorry for posting again but I thought this merited its own post.

    Thinking even further about Galaxy, I believe that this is how Twilight Princess should have been like.

    Twilight Princess was great and had fun playing it with S_B, and featured a very endearing character (Midna), but it was too familiar and at times, it failed to captivate me. Before I even started playing it I knew that the first three dungeons would be spent collecting something, and after you collect those three objects you move onto the REAL quest which leads to Ganondorf.

    Galaxy takes the same gameplay formula seen in past Mario games and expands it with a new setting, tone, gameplay mechanics and presentation. The game was able to draw me into its world so well that I complete forgot I was doing the same thing I've been doing since Mario 64 came out.

    In my opinion, Miyamoto and his team should take note of the things they did right with Galaxy and apply it onto Zelda Wii. If they are going to be using the same elements from the 3D Zeldas they should expand upon it.
    Title: RE: Super Mario Galaxy
    Post by: DAaaMan64 on November 24, 2007, 08:17:53 PM
    okay this game is amazing, the fact that you unlock the Rosalina's old planet is amazing. After hearing her tell the whole story and everything, that was really cool.  Also reminds me that you start out on that planet...
    Title: RE: Super Mario Galaxy
    Post by: NWR_pap64 on November 25, 2007, 07:07:34 AM
    Boy do I have a funny story of frustration for you guys...

    I was doing the purple coin challenge in one of the galaxies (the one with the whale, I forget the name of it). After I spent around 15 minutes looking for them I finally get the star, but its on the other side of the stage. So with Bee Mario I make my way through it and arrive at the site. I needed to fly up some clouds in order to reach it. As I reach the nearby clouds the camera gets locked up on a position, making it hard to see what was ahead of me. After some minutes planning my flight Mario loses his flight powers...and falls off the stage and into a black hole.

    I had to turn the game off or else something was going to end up broken...  
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 25, 2007, 08:25:45 AM
    Quote

    Originally posted by: pap64
    Boy do I have a funny story of frustration for you guys...

    I was doing the purple coin challenge in one of the galaxies (the one with the whale, I forget the name of it). After I spent around 15 minutes looking for them I finally get the star, but its on the other side of the stage. So with Bee Mario I make my way through it and arrive at the site. I needed to fly up some clouds in order to reach it. As I reach the nearby clouds the camera gets locked up on a position, making it hard to see what was ahead of me. After some minutes planning my flight Mario loses his flight powers...and falls off the stage and into a black hole.

    I had to turn the game off or else something was going to end up broken...


    I doubt I'm even going to get all 120 stars, which is sad because Mario 64 will still remain the only game where I felt compelled to do so. Those purple coins are a pain in the butt and not worth the time in some of the levels.
    Title: RE:Super Mario Galaxy
    Post by: Tanookisuit on November 25, 2007, 09:38:00 AM
    Quote

    Originally posted by: pap64
    Boy do I have a funny story of frustration for you guys...

    I was doing the purple coin challenge in one of the galaxies (the one with the whale, I forget the name of it). After I spent around 15 minutes looking for them I finally get the star, but its on the other side of the stage. So with Bee Mario I make my way through it and arrive at the site. I needed to fly up some clouds in order to reach it. As I reach the nearby clouds the camera gets locked up on a position, making it hard to see what was ahead of me. After some minutes planning my flight Mario loses his flight powers...and falls off the stage and into a black hole.

    I had to turn the game off or else something was going to end up broken...


    I did the same thing.  Then I want back and kicked that level's a$$
    Title: RE: Super Mario Galaxy
    Post by: Mashiro on November 25, 2007, 01:04:51 PM
    Quote

    Those purple coins are a pain in the butt and not worth the time in some of the levels.


    I haven't done all the purple coin levels but so far they are lots of fun to me =)
    Title: RE: Super Mario Galaxy
    Post by: BlackNMild2k1 on November 25, 2007, 01:12:15 PM
    How hard is it to find all 3 green power stars? I found the 1st one by accident in the 3rd Galaxy with the water planet where you had to wall jump waterfalls.
    Are the other 2 in the to previous galaxies or should I just play on and not worry about them?
    I haven't let any star go un captured if I know about it, up to this point, so I would like to take care of any stars I might have missed before moving on.
    Title: RE:Super Mario Galaxy
    Post by: NWR_pap64 on November 25, 2007, 01:29:02 PM
    Quote

    Originally posted by: BlackNMild2k1
    How hard is it to find all 3 green power stars? I found the 1st one by accident in the 3rd Galaxy with the water planet where you had to wall jump waterfalls.
    Are the other 2 in the to previous galaxies or should I just play on and not worry about them?
    I haven't let any star go un captured if I know about it, up to this point, so I would like to take care of any stars I might have missed before moving on.


    At one point in the game Luigi finds a green star for you. As for the rest, I have no idea how they appear.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 25, 2007, 01:54:53 PM
    Quote

    Originally posted by: Mashiro
    Quote

    Those purple coins are a pain in the butt and not worth the time in some of the levels.


    I haven't done all the purple coin levels but so far they are lots of fun to me =)


    I hate timed stages, plain and simple. The purple coins by themselves wouldn't be too bad, but to also time you pushes past my lame o meter.  
    Title: RE: Super Mario Galaxy
    Post by: Hostile Creation on November 25, 2007, 03:11:57 PM
    I'm at ninety stars right now.  I won't be playing it for the next few weeks, cuz of school, but man. . . this game is incredible.  And even more incredible, I can tell it's going to be a game I play again and again and again, it's so diverse and enthralling.  I'll talk more about it later sometime, but for now, it's fantastic.
    And I love the purple coin levels, although they're painfully intense sometimes.  Like the Luigi level in the Toy World.  Ho.  Ly.  Crap.
    Title: RE: Super Mario Galaxy
    Post by: Smash_Brother on November 25, 2007, 03:47:57 PM
    Finished it with all 120 stars this past weekend. Miyamoto has done it again.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on November 25, 2007, 05:29:52 PM
    Holy damn Smash.. you're a monster.

    Also, Freezflame Galaxy is quite possibly the most beautiful thing I've seen in a videogame.. ever.
    Title: RE:Super Mario Galaxy
    Post by: Kenology on November 26, 2007, 02:21:49 AM
    I beat the game completely, 200% yesterday (100% + 100%) with every possible star you can have (121 with Mario and 121 with Luigi) nabbed.  I feel I've passed my hardcore test... I still got it!  What a masterfully crafted game.
    Title: RE: Super Mario Galaxy
    Post by: Plugabugz on November 26, 2007, 03:50:42 AM
    My copy did get lost. And better still, every single shop imaginable is out of stock.
    Title: RE:Super Mario Galaxy
    Post by: Smash_Brother on November 26, 2007, 05:15:11 AM
    I stayed up until 6 AM two nights in a row to finish it, heh.
    Title: RE:Super Mario Galaxy
    Post by: NWR_pap64 on November 26, 2007, 05:36:36 AM
    Quote

    Originally posted by: IceCold
    Holy damn Smash.. you're a monster.


    I said the exact, same thing. I just beat it with 60 stars and I am slowly making my way through it, yet he finished it! I don't know if I should be proud or angry at him :p .
    Title: RE: Super Mario Galaxy
    Post by: Smash_Brother on November 26, 2007, 05:55:27 AM
    Like I said, I basically threw the whole weekend at it.

    And on the subject of massive spoilers...

    Did anyone pick up on the fact that Rosalina is Peach's mother? The Mario Galaxy artbook confirms it, but the hints are pretty solid throughout the game, as well as the fact that Peach's letter at the beginning of the game said, "I have something to show you" and she was holding a Lumas on the balcony when Mario arrived.
    Title: RE:Super Mario Galaxy
    Post by: UltimatePartyBear on November 26, 2007, 07:52:29 AM
    Quote

    Originally posted by: Smash_Brother
    massive spoilers...

    I got the feeling that they were related.  In what way does the artbook confirm that?  
    Title: RE: Super Mario Galaxy
    Post by: Smash_Brother on November 26, 2007, 08:25:28 AM
    I admit I know about that through hearsay, but the storybook itself makes it pretty obvious.
    Title: RE: Super Mario Galaxy
    Post by: Ceric on November 26, 2007, 08:37:30 AM
    They aren't related.  They look similar because they were originally suppose to be related.  In the Collectors Guide Book they mention that at the end in the Art section.  They where originally suppose to be related but they felt that it wasn't needed and I agree.  
    Title: RE: Super Mario Galaxy
    Post by: Smash_Brother on November 26, 2007, 08:49:05 AM
    They said they took it out? Odd, they left the storybook and all its inferences in, like when the girl looked at her mother who looked EXACTLY like Rosalina.
    Title: RE:Super Mario Galaxy
    Post by: DAaaMan64 on November 26, 2007, 01:19:48 PM
    Well they are from completely different planets and Rosalina was still a little girl when she left her planet to join the Luma's.  When exactly was she supposed to bear a child that for some reason would become a princess even though Rosalina was not a queen?
    Title: RE:Super Mario Galaxy
    Post by: anubis6789 on November 26, 2007, 03:22:39 PM
    Actually it is strongly implied that her planet of origin is in fact the same one as the Mushroom Kingdom. Consider both the fact that she says that she makes it a point to return to her planet every hundred years and the intro says that the comet passes by the Mushroom Kingdom every hundred years as well. I also believe that a hill with a tree on it is in the courtyard of Peach's castle and they may in fact be the hill referred to in Rosalina's story.

    As far as her being Peach's mom I think it still works within the framework of the game's story. She seems to be a cosmic entity now seeing as how she has lived for hundreds of years, probably an effect of eating star bits, and as such she might have just created Peach and shot her off towards the Mushroom Kingdom.

    The only question I have regarding the game's story is where did Bowser get the technology, specificly the UFO as well as the general ability of space travel. I  thought that after beating Bowser the first time that a bigger enemy would reveal themselves to be the true badguy.I was also kind of shocked that the star road did not come into the story at all, seeing as how it would have fit perfectly.

    By the way, I was kind of saddened by the fact that Red Star Mario changes into a black and red costume when I feel that the cape would have been much more fitting.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 26, 2007, 03:32:26 PM
    Can't believe you guys are trying to think of a Mario game's story logically.
    Title: RE: Super Mario Galaxy
    Post by: anubis6789 on November 26, 2007, 03:37:14 PM
    Me either, but I just cannot help myself.
    Title: RE: Super Mario Galaxy
    Post by: King of Twitch on November 26, 2007, 07:32:40 PM
    Local news KTLA had a segment on holiday game releases, and they showed Mario 128 footage for Mario Galaxy. I thought it was funny.
    Title: RE:Super Mario Galaxy
    Post by: UltimatePartyBear on November 27, 2007, 04:46:04 AM
    Quote

    Originally posted by: anubis6789
    The only question I have regarding the game's story is where did Bowser get the technology, specificly the UFO as well as the general ability of space travel.

    Now that's going to bother me forever.  Thanks a heap.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 27, 2007, 05:09:18 AM
    Quote

    Originally posted by: PartyBear
    Quote

    Originally posted by: anubis6789
    The only question I have regarding the game's story is where did Bowser get the technology, specificly the UFO as well as the general ability of space travel.

    Now that's going to bother me forever.  Thanks a heap.


    Actually I was kind of disappointed we never seen the UFO again, I was quite certain it would come into play again but it didn't
    Title: RE:Super Mario Galaxy
    Post by: anubis6789 on November 27, 2007, 05:15:45 AM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: PartyBear
    Quote

    Originally posted by: anubis6789
    The only question I have regarding the game's story is where did Bowser get the technology, specificly the UFO as well as the general ability of space travel.

    Now that's going to bother me forever.  Thanks a heap.


    Actually I was kind of disappointed we never seen the UFO again, I was quite certain it would come into play again but it didn't


    Exactly. It makes me wonder if there is not some super secret stage that nobody has found, but there probably was just some blurb of text, maybe a sign, that explained everything and nobody picked up on it..
    Title: RE: Super Mario Galaxy
    Post by: Caliban on November 28, 2007, 12:07:12 PM
    There are 2 things that bug me about this game, one is the camera but I usually shrug it off because it isn't that much of a problem for me, the second is that you die immediately once you go into the quicksand but if I touch lava I still have a chance to save myself from doom...or is there some way to pull off from the quicksand and I'm just being an idiot?
    Title: RE: Super Mario Galaxy
    Post by: mantidor on November 28, 2007, 12:27:17 PM
    I think the waggle attack can let you get out of the sand. I could never do it but it lifts you up so I guess is "theoretically" possible.
    Title: RE: Super Mario Galaxy
    Post by: Smash_Brother on November 28, 2007, 02:59:50 PM
    Even with waggling, I never escaped the quicksand, either.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on November 28, 2007, 04:35:05 PM
    Camera is just fine for me - the disorientation is part of the effect, and adjusting to it is part of the fun. The quicksand, though, bothers me too - one wrong move and you're dead.
    Title: RE: Super Mario Galaxy
    Post by: UltimatePartyBear on November 29, 2007, 04:21:12 AM
    Speaking of uncomfortable deaths, The first time I saw Mario die in the game, it was caused by one of those energy beams.  I was pretty shocked to see Mario turn into a skeleton, as if it had vaporized the flesh right off his bones.  I'm not saying that it shouldn't have happened, just that I was not expecting to see that in a Mario game.
    Title: RE: Super Mario Galaxy
    Post by: Ceric on November 29, 2007, 04:50:22 AM
    Same.

    I'm pretty sure Rosaline is the girl in the storybooks.  I also think she is the original Mother of the first Luma because of time travel and the ship look like a toad ship.  It makes perfect sense in a weird way.  I really doubt that Rosaline is Peach's mother.  Relative maybe.  She did have siblings if memory serves.

    Overall I think there are a lot of things that when you think about it aren't extranouse.  Sort of like how some things made it in to Metroid Prime 3 from a different story line that they didn't implement.  UFO being a big one for Galaxy.
    Title: RE:Super Mario Galaxy
    Post by: Tanookisuit on November 29, 2007, 04:51:47 AM
    Quote

    Originally posted by: PartyBear
    Speaking of uncomfortable deaths, The first time I saw Mario die in the game, it was caused by one of those energy beams.  I was pretty shocked to see Mario turn into a skeleton, as if it had vaporized the flesh right off his bones.  I'm not saying that it shouldn't have happened, just that I was not expecting to see that in a Mario game.


    I just noticed that for the first time today!  I was shocked!
    Title: RE: Super Mario Galaxy
    Post by: Plugabugz on November 29, 2007, 04:56:52 AM
    IT ARRIVED! IT ARRIVED! I got  the game ABSOLUTELY FREE.
    Title: RE:Super Mario Galaxy
    Post by: Smash_Brother on November 29, 2007, 07:08:50 AM
    Quote

    Originally posted by: Tanookisuit
    I just noticed that for the first time today!  I was shocked!


    Yeah, that brought me back to my "Ghouls n' Ghosts" days.

    It doesn't bother me now, but if I was a kid, that would have seriously messed with me.
    Title: RE:Super Mario Galaxy
    Post by: NWR_pap64 on November 29, 2007, 08:39:17 AM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Tanookisuit
    I just noticed that for the first time today!  I was shocked!


    Yeah, that brought me back to my "Ghouls n' Ghosts" days.

    It doesn't bother me now, but if I was a kid, that would have seriously messed with me.


    At first I thought it was a graphical bug since you see his skeleton when he is electrocuted, just like in cartoons. But I looked closer and I was right, Mario did turn into a skeleton as he died!

    It actually reminded me of Dirk the Daring and "Dragon's Lair" as he had similar deaths.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 29, 2007, 08:48:03 AM
    So any electric shock will do this? I must see, because I have never died from it.
    Title: RE:Super Mario Galaxy
    Post by: UltimatePartyBear on November 29, 2007, 10:07:55 AM
    Quote

    Originally posted by: GoldenPhoenix
    So any electric shock will do this? I must see, because I have never died from it.
    It depends on what you're asking.  Any electric shock will cause the cartoony visible skeleton effect, but I was originally talking about death by laser beam.

    Edit: spoiler-protected just in case.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on November 29, 2007, 03:33:07 PM
    Well, Mario's underwater death in 64 was pretty graphic. Nintendo doesn't seem to mind isolated instances of brutal violence (see wolf  Link's Poe soul ripping)  
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 29, 2007, 03:40:04 PM
    Quote

    Originally posted by: IceCold
    Nintendo doesn't seem to mind isolated instances of brutal violence (see wolf  Link's Poe soul ripping)


    Well except that Zelda: TP was rated teen.
    Title: RE: Super Mario Galaxy
    Post by: Kairon on November 29, 2007, 03:48:40 PM
    What about Ganondorf spitting blood in OoT?
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on November 29, 2007, 03:50:16 PM
    Quote

    Originally posted by: Kairon
    What about Ganondorf spitting blood in OoT?


    That was green (or red) fluid from a recent sickness he had.
    Title: RE: Super Mario Galaxy
    Post by: anubis6789 on November 29, 2007, 04:50:40 PM
    What about Bowser's "death scene" in New SMB when you beat him the first time and Crocomire's death in Super Metroid; there is just something about slowly being melted away by lava that kind of irks me.  
    Title: RE: Super Mario Galaxy
    Post by: Stogi on November 29, 2007, 05:05:00 PM
    So I was able to buy this game by WHORING MYSELF OUT! WHOOOOOO!

    Nintendo advocates sex for money!

    I don't know about you guys, but I can't help but giggle from time to time. A perfect example is at the end of the cookie cutter stage. In the background, there is another toad just chillen on a lonely mushroom. I hit his head from a far with a starbit and as a consequence, he let out a humorous "BWAAHH!"
    Title: RE:Super Mario Galaxy
    Post by: Smash_Brother on November 29, 2007, 06:17:29 PM
    Quote

    Originally posted by: IceCold
    Well, Mario's underwater death in 64 was pretty graphic.


    He just kinda choked and slouched over. That's nowhere near as bad as implying that the flesh has been burned from his bones.

    I honestly think it's a glitch, though.

    Quote

    Nintendo doesn't seem to mind isolated instances of brutal violence (see wolf  Link's Poe soul ripping)


    Yeah, PETG was all up in arms about that.

    Seriously, though, they were ghosts. It's one thing to have the protagonist die a grisly, graphic death, but plucking glowing balls out of a ghost isn't going to traumatize anyone.  
    Title: RE:Super Mario Galaxy
    Post by: DAaaMan64 on November 29, 2007, 07:36:20 PM
    Quote

    Originally posted by: KashogiStogi
    So I was able to buy this game by WHORING MYSELF OUT! WHOOOOOO!

    Nintendo advocates sex for money!

    I don't know about you guys, but I can't help but giggle from time to time. A perfect example is at the end of the cookie cutter stage. In the background, there is another toad just chillen on a lonely mushroom. I hit his head from a far with a starbit and as a consequence, he let out a humorous "BWAAHH!"


    I like it when the toads say "Oh no".  It sounds so hilarious I don't know why.

    collecting purple coins with a time limit = insta Nazism
    Title: RE: Super Mario Galaxy
    Post by: therat on December 01, 2007, 05:30:28 AM
    im enjoying mario, but theres something about jumping in 3d that makes it hard, and underwater levels suck.  
    Title: RE: Super Mario Galaxy
    Post by: KDR_11k on December 01, 2007, 05:47:40 AM
    Oh yes, the underwater controls are annoying. Jumping in 3d is obviously hard because you don't know what's where.
    Title: RE: Super Mario Galaxy
    Post by: ShyGuy on December 01, 2007, 05:52:19 AM
    However, underwater with a turtle shell = AWESOME.
    Title: RE: Super Mario Galaxy
    Post by: mantidor on December 01, 2007, 07:50:53 AM
    I cannot complain enough about the swimming/flying controls, Nintendo, use the stupid remote functionality! you only used it in the manta ray level, that was enormously dissapointing.

    I wonder if I'm the only one who raises his arms in victory after each star I got, each one feels like a completly new refreshing challenge that never seems like a chore, even the hard ones.
    Title: RE: Super Mario Galaxy
    Post by: Tanookisuit on December 01, 2007, 09:06:39 AM
    I just got 120 stars.  The last 3 were doozies.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 01, 2007, 10:14:28 AM
    Quote

    Originally posted by: KDR_11k
    Oh yes, the underwater controls are annoying. Jumping in 3d is obviously hard because you don't know what's where.


    I agree, the under water controls are terrible unless you have a turtle shell.
    Title: RE: Super Mario Galaxy
    Post by: Nick DiMola on December 01, 2007, 05:46:33 PM
    Just beat the game with 120 stars. Fun ride, not sure when I'll come back for more.
    Title: RE: Super Mario Galaxy
    Post by: NinGurl69 *huggles on December 01, 2007, 07:01:08 PM
    You won't.  Nintendo games have zero lasting appeal.  Just ask GameSpot.
    Title: RE: Super Mario Galaxy
    Post by: Infernal Monkey on December 01, 2007, 09:24:34 PM
    Best game I've played in years. :] 'Beaten' it, still have a bazillion stars to get. God, the creativity in this game is mind blowing.
    Title: RE:Super Mario Galaxy
    Post by: Kenology on December 02, 2007, 02:50:33 AM
    Quote

    Originally posted by: DAaaMan64
    I like it when the toads say "Oh no".  It sounds so hilarious I don't know why.

    So do I!  That's my favorite voice clips for the toads.  I like their "yahooo!!!!11oneoneexclamation point" when you spin near them too.

     
    Title: RE: Super Mario Galaxy
    Post by: mantidor on December 02, 2007, 08:09:21 AM
    So I finally got Luigi's purple coins and I have no idea where the annoying people saying this game is easy come from.

    Title: RE:Super Mario Galaxy
    Post by: IceCold on December 02, 2007, 12:29:43 PM
    Quote

    Originally posted by: Infernal Monkey
    Best game I've played in years. :] 'Beaten' it, still have a bazillion stars to get. God, the creativity in this game is mind blowing.
    Were the pointing issues a big concern?
    Title: RE: Super Mario Galaxy
    Post by: Kairon on December 02, 2007, 01:23:08 PM
    The creativity in this game just emphasizes how much I felt let down by Zelda: TP.
    Title: RE: Super Mario Galaxy
    Post by: BlackNMild2k1 on December 02, 2007, 01:38:43 PM
    I'm at 50 something stars and just finished the Frozen Flame planet.
    I only have two of the green stars, and I still have an untouched planet and a boss level left in the "Bedroom" area.

    How am I doing so far?
    Title: RE:Super Mario Galaxy
    Post by: NWR_pap64 on December 02, 2007, 01:48:06 PM
    Quote

    Originally posted by: Kairon
    The creativity in this game just emphasizes how much I felt let down by Zelda: TP.


    I kinda feel the same way. Don't get me wrong, though. I loved TP. The story and characters were great and I enjoyed playing it with S_B last Christmas but it felt too "by the book" at times. Hopefully the Wii exclusive Zelda will be very creative and will do to the Zelda series what Galaxy did to the Mario series.
    Title: RE:Super Mario Galaxy
    Post by: mantidor on December 02, 2007, 01:58:55 PM
    Quote

    Originally posted by: BlackNMild2k1
    I'm at 50 something stars and just finished the Frozen Flame planet.
    I only have two of the green stars, and I still have an untouched planet and a boss level left in the "Bedroom" area.

    How am I doing so far?


    I was afraid I was going too fast into the game, and that after Bowser's final battle the rest of the stars were going to be collecthatons. But far from it, even if you have already open all galaxies, (and I think you haven't opened them all) the extra challenges are incredibly creative and fresh, and unique! even if they take place in the same worlds and use the same premise the comets. Its far from being another blue coin collection like in Sunshine, and I love Sunshine, but Galaxy makes it look awful. Galaxy makes most games look awful anyway.


    Title: RE: Super Mario Galaxy
    Post by: stevey on December 02, 2007, 02:09:17 PM
    Holy *#$% Luigi's purple coins is hard, I die 20~time in row. Why must the star appearing on the other side of the map.  
    Title: RE:Super Mario Galaxy
    Post by: DAaaMan64 on December 02, 2007, 02:17:03 PM
    I kinda prefer just collecting 8 blue coins that I could collect while I am doing other stars. :/
    Title: RE: Super Mario Galaxy
    Post by: Dirk Temporo on December 02, 2007, 02:17:37 PM
    Ha. I finally picked up this game today only to discover my mom bought it for me for Christmas. I'm returning the one I bought, and she's just giving me the game now.
    Title: RE:Super Mario Galaxy
    Post by: BlackNMild2k1 on December 02, 2007, 05:08:51 PM
    Quote

    Originally posted by: mantidor
    Quote

    Originally posted by: BlackNMild2k1
    I'm at 50 something stars and just finished the Frozen Flame planet.
    I only have two of the green stars, and I still have an untouched planet and a boss level left in the "Bedroom" area.

    How am I doing so far?


    I was afraid I was going too fast into the game, and that after Bowser's final battle the rest of the stars were going to be collecthatons. But far from it, even if you have already open all galaxies, (and I think you haven't opened them all) the extra challenges are incredibly creative and fresh, and unique! even if they take place in the same worlds and use the same premise the comets. Its far from being another blue coin collection like in Sunshine, and I love Sunshine, but Galaxy makes it look awful. Galaxy makes most games look awful anyway.


    Well, I'm at 62 stars, all I have left of the lower galaxies[The Bedroom] is the last boss level, and I've already collected all 3 green stars which opened up 3 more challenges. I'm pretty sure I haven't moved on from any galaxy w/o first collecting all the stars that I could find.

    I think I'm being very thorough and I'm in no rush to actually beat the game, I just want to make sure I don't miss anything the first time around cause having to backtrack later is not something I'm too fond of.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 02, 2007, 05:59:50 PM
    Yeah, I don't know why everyone went straight to Bowser after getting 60 stars - I waited until I was at 100 something. It's so much better that way.
    Title: RE: Super Mario Galaxy
    Post by: BlackNMild2k1 on December 02, 2007, 08:39:23 PM
    I've beaten every main-line mario game @ 100% completion except SMB2, SMB The Lost Levels & SMS.
    I've never owned SMB2(soon to own on VC), I've never played The Lost Level until I purchased it on VC and I quit SMS (lost interest about 1/2 way through).

    I wanna make sure I get the full experience on the first time play through, and I also want to make the experience last as long as possible, like SM64.
    If I can help it Bowser will be the very last star I need to collect. I want this game to last as long as it is still fun to play, so Bowser will probably be the last thing I attempt to complete.
    Title: RE: Super Mario Galaxy
    Post by: optimisticlimbo on December 03, 2007, 12:14:21 AM
    I 'beat' the game at 60 stars, but I felt the the other 60 have been like a whole new game.  The difficulty and challenge is greater than the first 60 stars.   3 more to go tonight.
    Title: RE: Super Mario Galaxy
    Post by: Donutt007 on December 03, 2007, 01:27:13 AM
    So I've been trying to get my girl into games, but she just doesn't enjoy them. Sure she plays WiiSports and Big Brain Academy every now and then, but after about 20 minutes shes bored and wants to do something else. So she bought my SMG and I've been playing it every day having a blast.

    Finally yesterday she wants to check it out. I put her on one of the easier levels, she plays it, has fun and wants to play another level. After playing for about three levels she asks me if it's saving it as her game, I tell her no it's on mine, so she wants to start her own save file.

    I remember reading about the 2 player mode and decided to check it out and it's really a lot of fun. She'll be running around and a bullet bill will come after her and she'll freak out and yell "Stop him for me!". So all in all I think she spent around 3 hours playing the game.

    The 2 player mode is great. It's perfect for a gamer/non gamer combination either way you do it.  
    Title: RE:Super Mario Galaxy
    Post by: mantidor on December 03, 2007, 06:02:37 AM
    Quote

    Originally posted by: IceCold
    Yeah, I don't know why everyone went straight to Bowser after getting 60 stars - I waited until I was at 100 something. It's so much better that way.


    And I don't understand this, why? the last level is awesome but it doesn't make the other levels less awesome.
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 03, 2007, 06:46:03 AM
    The last level IS INCREDIBLY AWESOME.

    I almost sh!t myself with anxiety.
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 03, 2007, 06:57:20 AM
    Quote

    Originally posted by: Donutt007
    So I've been trying to get my girl into games, but she just doesn't enjoy them. Sure she plays WiiSports and Big Brain Academy every now and then, but after about 20 minutes shes bored and wants to do something else. So she bought my SMG and I've been playing it every day having a blast.

    Finally yesterday she wants to check it out. I put her on one of the easier levels, she plays it, has fun and wants to play another level. After playing for about three levels she asks me if it's saving it as her game, I tell her no it's on mine, so she wants to start her own save file.

    I remember reading about the 2 player mode and decided to check it out and it's really a lot of fun. She'll be running around and a bullet bill will come after her and she'll freak out and yell "Stop him for me!". So all in all I think she spent around 3 hours playing the game.

    The 2 player mode is great. It's perfect for a gamer/non gamer combination either way you do it.


    Yeah, Nintendo finally nails it after the really awkward implementation in WW. Credit should be given for not giving up on an idea despite a poor first showing.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 03, 2007, 07:05:48 AM
    The final level is crazy, though I found it isn't nearly as challenging as when I first tried it so it isn't CHEAP. Personally I think it is harder than the final level in SM64.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 03, 2007, 07:11:09 AM
    Quote

    Originally posted by: Kairon
    Yeah, Nintendo finally nails it after the really awkward implementation in WW. Credit should be given for not giving up on an idea despite a poor first showing.


    Really I didn't think they "nailed it." I'd say 2 player mode in Galaxy is more like 1.5 player mode. Player 2 barely has a function. A much better 2 player mode would've been some sort of cooperative star getting where one person is Mario and the other is Luigi. The concept they came up with is ok, and certainly far from bad, but nowhere near ideal or the best it could be.
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 03, 2007, 07:27:29 AM
    Agreed.

    Some people (especially friends) don't even feel like bothering. However, I don't think there should be a coop Mario either, unless it's completely reinvented and all you do is interact with Mario(s), but directly control him. Kinda like that 1000 Mario GC Demo.
    Title: RE:Super Mario Galaxy
    Post by: DAaaMan64 on December 03, 2007, 08:16:28 AM
    Quote

    Originally posted by: GoldenPhoenix
    The final level is crazy, though I found it isn't nearly as challenging as when I first tried it so it isn't CHEAP. Personally I think it is harder than the final level in SM64.


    Exactly what final level are you guys talking about?  Are you talking about the level you go to before you kill Bowser, or something else?
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 03, 2007, 08:32:57 AM
    Quote

    Originally posted by: DAaaMan64
    Quote

    Originally posted by: GoldenPhoenix
    The final level is crazy, though I found it isn't nearly as challenging as when I first tried it so it isn't CHEAP. Personally I think it is harder than the final level in SM64.


    Exactly what final level are you guys talking about?  Are you talking about the level you go to before you kill Bowser, or something else?


    The one before Bowser.
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 03, 2007, 11:35:31 AM
    Quote

    Originally posted by: Mr. Jack
    Quote

    Originally posted by: Kairon
    Yeah, Nintendo finally nails it after the really awkward implementation in WW. Credit should be given for not giving up on an idea despite a poor first showing.


    Really I didn't think they "nailed it." I'd say 2 player mode in Galaxy is more like 1.5 player mode. Player 2 barely has a function. A much better 2 player mode would've been some sort of cooperative star getting where one person is Mario and the other is Luigi. The concept they came up with is ok, and certainly far from bad, but nowhere near ideal or the best it could be.


    You're assuming symmetry though...

    For Nintendo's purposes though this is a pretty near perfect implementation because they work from the idea of an asymmetrical player ability relationship. The second player is more than likely a parent or younger sibling or non-gamer who has less ability and therefore less responsibilities in the game. They aid the primary player and ease that player's duties while contributing it in their own way.

    Or the opposite can occur too, where the more skilled player takes the helper pointer and slowly guides and points out ways that the developing "first" player can address the game, a helpful on-screen tutorial cursor in real-time.

    With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 03, 2007, 11:53:26 AM
    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by: Mr. Jack
    Quote

    Originally posted by: Kairon
    Yeah, Nintendo finally nails it after the really awkward implementation in WW. Credit should be given for not giving up on an idea despite a poor first showing.


    Really I didn't think they "nailed it." I'd say 2 player mode in Galaxy is more like 1.5 player mode. Player 2 barely has a function. A much better 2 player mode would've been some sort of cooperative star getting where one person is Mario and the other is Luigi. The concept they came up with is ok, and certainly far from bad, but nowhere near ideal or the best it could be.


    You're assuming symmetry though...

    For Nintendo's purposes though this is a pretty near perfect implementation because they work from the idea of an asymmetrical player ability relationship. The second player is more than likely a parent or younger sibling or non-gamer who has less ability and therefore less responsibilities in the game. They aid the primary player and ease that player's duties while contributing it in their own way.

    Or the opposite can occur too, where the more skilled player takes the helper pointer and slowly guides and points out ways that the developing "first" player can address the game, a helpful on-screen tutorial cursor in real-time.

    With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


    Summary: Big words to state that a quick n easy multiplayer function is perfect.
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 03, 2007, 11:56:31 AM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Kairon
    You're assuming symmetry though...

    For Nintendo's purposes though this is a pretty near perfect implementation because they work from the idea of an asymmetrical player ability relationship. The second player is more than likely a parent or younger sibling or non-gamer who has less ability and therefore less responsibilities in the game. They aid the primary player and ease that player's duties while contributing it in their own way.

    Or the opposite can occur too, where the more skilled player takes the helper pointer and slowly guides and points out ways that the developing "first" player can address the game, a helpful on-screen tutorial cursor in real-time.

    With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


    Summary: Big words to state that a quick n easy multiplayer function is perfect.


    6/10. SIX OUT OF TEN!!!
    Title: RE: Super Mario Galaxy
    Post by: Caliban on December 03, 2007, 12:53:44 PM
    Don't read the spoilers unless you've finished the game with 120 stars: SUPER LUIGI GALAXY! Hahahahahaha, that was so funny and cool at the same time.

    I have to say, the last 3 stars that I needed were quite hard to get, but once I've figured out the easy way to get them I was quick to nab them.

    It is extremely satisfying to know that I was able to collect all 120 stars.

    I will be recollecting the 120 stars once more, yup, indeed.

    Here's my review: despite its flaws, I rate this game 9.5/10.
    Title: RE:Super Mario Galaxy
    Post by: mantidor on December 03, 2007, 02:11:01 PM
    Quote

    Originally posted by: KashogiStogi
    The last level IS INCREDIBLY AWESOME.

    I almost sh!t myself with anxiety.


    which is why I don't mind doing it twice (or even more!) instead of only once.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 03, 2007, 03:07:20 PM
    Quote

    Originally posted by: Kairon
    With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


    Well if that is what they were going for then great they accomplished their goal. Doesn't change the fact that it's a pretty lackluster multiplayer offering and more or less a throw away feature for most people playing the game. Why Nintendo doesn't create 2 player coop Mario is beyond me, all I know is that it would be better than what we saw in Galaxy.
    Title: RE: Super Mario Galaxy
    Post by: stevey on December 03, 2007, 03:52:21 PM
    120 stars Get! Awesome ending though the "another world" bit got my hopes up for an extra level anyway did anyone else notice Miyamoto name is on the credits twice....lol
    Title: RE:Super Mario Galaxy
    Post by: Stogi on December 03, 2007, 04:03:05 PM
    Quote

    Originally posted by: Caliban
    Don't read the spoilers unless you've finished the game with 120 stars: SUPER LUIGI GALAXY! Hahahahahaha, that was so funny and cool at the same time.

    I have to say, the last 3 stars that I needed were quite hard to get, but once I've figured out the easy way to get them I was quick to nab them.

    It is extremely satisfying to know that I was able to collect all 120 stars.

    I will be recollecting the 120 stars once more, yup, indeed.

    Here's my review: despite its flaws, I rate this game 9.5/10.


    Flaws? I'm 87 stars deep and I have yet to experience a flaw. And don't tell me swimming or meneavuring as spring mario a flaw. This game is everything I've always wanted mario to be: insanely creative; creatively insane.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 03, 2007, 04:05:59 PM
    Camera is a flaw from time to time especially when you are doing something that is 2Dish in design but retains 3D controls (like the desert world's wall is going to crush you event). There I just named one.
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 03, 2007, 04:09:42 PM
    Quote

    Originally posted by: Mr. Jack
    Quote

    Originally posted by: Kairon
    With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


    Well if that is what they were going for then great they accomplished their goal. Doesn't change the fact that it's a pretty lackluster multiplayer offering and more or less a throw away feature for most people playing the game. Why Nintendo doesn't create 2 player coop Mario is beyond me, all I know is that it would be better than what we saw in Galaxy.


    I just had a visitor to the room, and he was playing Galaxy for the first time and switching off 1st player + second player with his GIRLFRIEND.

    AURGHHHHHDXAHDBAHJDAHJDGBAHGBDAJHDBAHHBD

    I admit that a 2-player Mario co-op would be awesome but how does that detract from the accomplishment in galaxy? And how in the world could that be done without drastically changing Mario formula??!?!?!

    I mean, it's a freaking huge design challenge that probably won't be tackled anytime soon, much like the Pokemon MMO.  
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 03, 2007, 04:17:57 PM
    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by: Mr. Jack
    Quote

    Originally posted by: Kairon
    With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


    Well if that is what they were going for then great they accomplished their goal. Doesn't change the fact that it's a pretty lackluster multiplayer offering and more or less a throw away feature for most people playing the game. Why Nintendo doesn't create 2 player coop Mario is beyond me, all I know is that it would be better than what we saw in Galaxy.


    I just had a visitor to the room, and he was playing Galaxy for the first time and switching off 1st player + second player with his GIRLFRIEND.

    AURGHHHHHDXAHDBAHJDAHJDGBAHGBDAJHDBAHHBD

    I admit that a 2-player Mario co-op would be awesome but how does that detract from the accomplishment in galaxy? And how in the world could that be done without drastically changing Mario formula??!?!?!

    I mean, it's a freaking huge design challenge that probably won't be tackled anytime soon, much like the Pokemon MMO.


    Translation: If something is challenging to implement then it is ok to not do it.
    Title: RE: Super Mario Galaxy
    Post by: Kairon on December 03, 2007, 04:24:53 PM
    There's a reason certain paths are less traveled. They take you nowhere.
    Title: RE:Super Mario Galaxy
    Post by: IceCold on December 03, 2007, 04:47:07 PM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by: Mr. Jack
    Quote

    Originally posted by: Kairon
    Yeah, Nintendo finally nails it after the really awkward implementation in WW. Credit should be given for not giving up on an idea despite a poor first showing.


    Really I didn't think they "nailed it." I'd say 2 player mode in Galaxy is more like 1.5 player mode. Player 2 barely has a function. A much better 2 player mode would've been some sort of cooperative star getting where one person is Mario and the other is Luigi. The concept they came up with is ok, and certainly far from bad, but nowhere near ideal or the best it could be.


    You're assuming symmetry though...

    For Nintendo's purposes though this is a pretty near perfect implementation because they work from the idea of an asymmetrical player ability relationship. The second player is more than likely a parent or younger sibling or non-gamer who has less ability and therefore less responsibilities in the game. They aid the primary player and ease that player's duties while contributing it in their own way.

    Or the opposite can occur too, where the more skilled player takes the helper pointer and slowly guides and points out ways that the developing "first" player can address the game, a helpful on-screen tutorial cursor in real-time.

    With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


    Summary: Big words to state that a quick n easy multiplayer function is perfect.
    Hey now, that's not being fair to Kairon. His point is perfectly valid, and I agree with it wholeheartedly.

    Also, Requiem's right - the few minor annoyances this game has are NOT flaws. The camera is absolutely perfect for the type of game it is, and the seamless transitions between 3D and 2D while maintaining gravity effects is nothing short of brilliant. If you felt disoriented, then... well, sucks to be you. Adjusting to the frame of reference was a purposeful, integral part of the game, and the process, far from being a burden, was actually incredibly fun.   For the type of game SMG is, the physics and control are practically perfect. I have no idea where all these complaints come from - I never once died as a direct result of camera or control.

    Swimming is how it's always been. Sure they could have included some sort of motion functionality, but in the end, I wasn't bothered by it, being used to it now. The hardest stage underwater was dodging Bullet Bills and leading them, but I cleared that the first try.

    Seriously, this always happens on the forums with a big release. At first, everything's roses, then a few weeks after people look at the minute shortcomings of the game and deconstruct it down to its bare parts. This is the best game in years - why can't we just enjoy it?
    Title: RE: Super Mario Galaxy
    Post by: BlackNMild2k1 on December 03, 2007, 04:58:59 PM
    Should I beat the game once before getting all 120 stars just so that I can see some sort of different ending?
    Title: RE:Super Mario Galaxy
    Post by: Caterkiller on December 03, 2007, 05:29:16 PM
    Quote

    Originally posted by: BlackNMild2k1
    Should I beat the game once before getting all 120 stars just so that I can see some sort of different ending?


    You are forced to.  
    Title: RE: Super Mario Galaxy
    Post by: BlackNMild2k1 on December 03, 2007, 05:40:01 PM
    So I should carry on with my mission of getting every star I can find before moving on and not worry about it...?
    Title: RE: Super Mario Galaxy
    Post by: NinGurl69 *huggles on December 03, 2007, 05:46:27 PM
    Your mission was to buy GHOST SQUAD
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 03, 2007, 05:50:50 PM
    Quote

    Originally posted by: Professional 666
    Your mission was to buy GHOST SQUAD


    Title: RE: Super Mario Galaxy
    Post by: BlackNMild2k1 on December 03, 2007, 06:44:49 PM
    If it is $29.99(or less) I shall comply.  
    Title: RE: Super Mario Galaxy
    Post by: Kairon on December 03, 2007, 07:27:33 PM
    It is.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 03, 2007, 11:29:27 PM
    Quote

    Originally posted by: Kairon
    There's a reason certain paths are less traveled. They take you nowhere.


    For once I am going to agree with Ian on something. This is a prime example of where Nintendo is copping out on us. There are clearly more interesting things that they can do, but they shy away from them in favor of the small impact, easy solution to the problem. You can tell me now that you are super happy with the Galaxy multiplayer, but had they included something along the lines of what I'm talking about (and flawlessly implemented it) there is no way you would be saying that you wanted the multiplayer mode that was included in Galaxy as we know it.

    In reference to IceCold's post, the camera is definitely a problem and has caused a number of deaths for me. Thankfully 90% of the challenges in the game are easy so it wasn't a big deal to redo them. Specifically I had camera problems with a few purple coin challenges. One was the Honey Hive Galaxy where you get the coins up the path where there is honey on the ground. In that part the camera zoomed waaaay out and it made it a pain to control Mario. I also encountered the same issue GP mentioned with the 2D/3D snafus. Also SIDE JUMPING BLOWS. It works so crappy in this game it's a joke. Sunshine and SM64 had way tighter side jumping, and not being able to execute this move with success screwed me continuously.

    Quote

    Originally posted by: Professional 666
    Your mission was to buy GHOST SQUAD


    Also, I endorse this post.
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 04, 2007, 04:51:32 AM
    Quote

    Originally posted by: Mr. Jack
    For once I am going to agree with Ian on something. This is a prime example of where Nintendo is copping out on us. There are clearly more interesting things that they can do, but they shy away from them in favor of the small impact, easy solution to the problem. You can tell me now that you are super happy with the Galaxy multiplayer, but had they included something along the lines of what I'm talking about (and flawlessly implemented it) there is no way you would be saying that you wanted the multiplayer mode that was included in Galaxy as we know it.


    Nintendo's been trying to do 2-player Mario ever since the N64DD. They've had the idea in their heads for a long time, and Galaxy Director Yoshiaki Koizumi even referenced it in a gamedaily interview:

    Quote

    The co-op mode - that's something new for the Mario series. Where did that come from, and why didn't it involve two players on screen at the same time?
    Well, the idea of having two players on screen at the same time has been around for a while, but we've always been trying to solve the problem of implementing it - there's quite a few problems there, like if one person starts to walk off screen what happens to the other one? Do you make it so the screen can't scroll?


    There are inherent design problems with taking mario into straight 2-player co-op that Nintendo keeps bumping into, and no amount of wishful thinking and incessant complaining on the party of fanbois will change that. Like I said before they've been trying to do this ever since they had the 64DD and put Mario and Luigi jumping around the N64 logo... but that they never realized that so far should tell you something.  
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 04, 2007, 05:10:59 AM
    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by:
    but that they never realized that so far should tell you something.


    Yeah tells me that Nintendo doesn't want to take the time to flesh out the multiplayer in a Mario platformer.
    Title: RE: Super Mario Galaxy
    Post by: Kairon on December 04, 2007, 05:15:01 AM
    Mario 64 2 never came out GP. Don't you wonder what they wasted all that time on?
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 04, 2007, 05:31:03 AM
    Quote

    Originally posted by: Kairon
    There are inherent design problems with taking mario into straight 2-player co-op that Nintendo keeps bumping into, and no amount of wishful thinking and incessant complaining on the party of fanbois will change that. Like I said before they've been trying to do this ever since they had the 64DD and put Mario and Luigi jumping around the N64 logo... but that they never realized that so far should tell you something.


    Sorry but I can figure out solutions to the problems he is describing. What seems more likely to me is that they are unwilling to invest the proper amount of time to truly bring Mario into the coop multiplayer realm. The solution they implemented for Galaxy is so shallow it's ridiculous.

    In reference to the interview,

    Quote

    The co-op mode - that's something new for the Mario series. Where did that come from, and why didn't it involve two players on screen at the same time?
    Well, the idea of having two players on screen at the same time has been around for a while, but we've always been trying to solve the problem of implementing it - there's quite a few problems there, like if one person starts to walk off screen what happens to the other one? Do you make it so the screen can't scroll?


    You can solve this problem by making the game either split screen, or you can zoom out the camera ala Smash Bros. Keep the solutions to puzzles close that way the panning of the camera doesn't need to go to ridiculous lengths to show everything on one screen.

    I'd love to know what other issues they are running into that are "unsolvable."

    Here's my question, if Nintendo can make something as unbelievably innovative as Mario Galaxy, how on earth could they not figure out a 2 player coop mode? It seems to me that they don't want to invest the time or effort to create this. I don't believe for a minute that it is unable to be done.

    EDIT: Let me also expand this by saying that I'm not really complaining, because at the end of the day I really couldn't care less. I just don't think that the solution they implemented should be complemented because it is not impressive and not all that interesting.

    EDIT 2: I've been thinking about this some more and I realized another glaring reason why Nintendo wouldn't want to do co-op mode, which is precedent. If they did it, it would become precedent in Mario to create a coop mode in each subsequent game. Development time is already lengthy enough, so I'm sure adding a coop mode would extend that dev time to levels of hurting profits substantially on the game.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 04, 2007, 05:34:25 AM
    Quote

    Originally posted by: Kairon
    Mario 64 2 never came out GP. Don't you wonder what they wasted all that time on?


    Yeah like many of Nintendo's games, they screwed around and then it disappeared. Doesn't mean it was related to the multiplayer, the game could have been a side project or PERHAPS the N64 wasn't even powerful enough.
    Title: RE:Super Mario Galaxy
    Post by: Mashiro on December 04, 2007, 05:44:13 AM
    Maybe it's just me but a co-op mode in Mario seems like the worst idea ever with the current games formula.
    Title: RE:Super Mario Galaxy
    Post by: Spak-Spang on December 04, 2007, 05:54:34 AM
    Quote

    Originally posted by: Mr. Jack
    Quote

    Originally posted by: Kairon
    There are inherent design problems with taking mario into straight 2-player co-op that Nintendo keeps bumping into, and no amount of wishful thinking and incessant complaining on the party of fanbois will change that. Like I said before they've been trying to do this ever since they had the 64DD and put Mario and Luigi jumping around the N64 logo... but that they never realized that so far should tell you something.


    Sorry but I can figure out solutions to the problems he is describing. What seems more likely to me is that they are unwilling to invest the proper amount of time to truly bring Mario into the coop multiplayer realm. The solution they implemented for Galaxy is so shallow it's ridiculous.

    In reference to the interview,

    Quote

    The co-op mode - that's something new for the Mario series. Where did that come from, and why didn't it involve two players on screen at the same time?
    Well, the idea of having two players on screen at the same time has been around for a while, but we've always been trying to solve the problem of implementing it - there's quite a few problems there, like if one person starts to walk off screen what happens to the other one? Do you make it so the screen can't scroll?


    You can solve this problem by making the game either split screen, or you can zoom out the camera ala Smash Bros. Keep the solutions to puzzles close that way the panning of the camera doesn't need to go to ridiculous lengths to show everything on one screen.

    I'd love to know what other issues they are running into that are "unsolvable."

    Here's my question, if Nintendo can make something as unbelievably innovative as Mario Galaxy, how on earth could they not figure out a 2 player coop mode? It seems to me that they don't want to invest the time or effort to create this. I don't believe for a minute that it is unable to be done.

    EDIT: Let me also expand this by saying that I'm not really complaining, because at the end of the day I really couldn't care less. I just don't think that the solution they implemented should be complemented because it is not impressive and not all that interesting.



    There so much more at issue and at stake than just zoom and keep everyone onscreen at the same time.

    First, Nintendo has created competitive and sorta co-op modes in 2D Mario games already.  I think the best was the Super Mario Bros. on the Game Boy color with 2 player levels.  And then there is the DS battle mode in New Super Mario Bros.  

    But 3D  has much larger issues to tackle.

    Camera Control Issues.  How do you develop a smart Camera that can keep both players onscreen, enemies, hazzards and pitfalls, and still make the game control well and engaging?  The only possibility is online play.  Split Screen reduces the playing area too much for a 3D platformer.  The problem with online play is that Nintendo wanted to impliment a design that allowed 2 people in the same house to play together.

    Puzzle Design and Platforming Elements.  The 3D Mario's how two core gameplay elements at its core design.  Platforming challenges and puzzles.  Each level is carefully designed to create a series of challenging and fun platforming/jumping elements usually leading, or being a part of a puzzle element to get a Star.  How do you design the levels and stars to be won both with a friend and without a friend.  If it can be won by yourself then it may be just one player running to the star to win...if it is a puzzle that needs your friend then you can only play it with a Luigi partner.  As well it begs the question what happens if a second player dies?  Do you all start over?  How do you design the levels to where every player can do the challenging moving platform elements.  How could Luigi's Purple Coins be designed for two players?  It can't.

    Enemy Placement:  This is another issue like designing the platforming elements.  Once the enemies are dead the players can be left in a barren level with nothing to do.  If one player runs off, or kills the enemies the other character is left doing nothing.  So then you let them respawn you say...but at what respawn rate, and then coulding an unfair death be designed by an enemy you thought was dead sneaking up behind you?

    So yeah issues get very complicated very fast...so I would not just assume there is a easy solution...as I have illustrated even taking the game online doesn't solve all the issues and problems.

    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 04, 2007, 06:00:01 AM
    Spak, I probably should've made this clearer, but I would expect Nintendo to make an entirely separate set of challenges designated for 2 players. Reworking the single player mode for two players would be near impossible. All of the sticking points you have with that I can completely level with. Hell even if Nintendo decided they were going to make another Mario that was a stand alone 2 player game I would be overjoyed. Conceptually it's just a goldmine and I know Nintendo could do great things with it.
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 04, 2007, 06:06:59 AM
    Quote

    Originally posted by: Mr. Jack

    You can solve this problem by making the game either split screen, or you can zoom out the camera ala Smash Bros. Keep the solutions to puzzles close that way the panning of the camera doesn't need to go to ridiculous lengths to show everything on one screen.

    I'd love to know what other issues they are running into that are "unsolvable."


    I think it's sort of ludicrous that we're sitting here playing Mario Galaxy and thinking we could do a better job. Nintendo's already the best there is in the industry, and if they can't even get Mario Galaxy's camera to work all the time on spherical worlds and in ONE player, and if the rest of the industry is continually plagued by horrible camera problems and has been since 1996, it's sort of flip to simply say "Oh, zoom the camera out!" Besides, the game you mentioned, Smash Bros... is TWO-DIMENSIONAL for all intents and purposes.

    And that's just one intractable design problem that hasn't been solved for years upon years. Without a doubt, there are more.

    Quote

    Originally posted by: Mr. Jack

    EDIT: Let me also expand this by saying that I'm not really complaining, because at the end of the day I really couldn't care less. I just don't think that the solution they implemented should be complemented because it is not impressive and not all that interesting.


    When you can get girlfriends playing, and when you can guide along a less skilled player with your pointer, this feature is absolutely brilliant. Yet another example of Nintendo not giving us what we think we want, but giving us instead what we never knew we needed.

    Nintendo isn't Nintendo because they make sequels with bigger and better features. They're Nintendo because they keep innovating in unexpected ways, they keep surprising us, and they keep revealing new never-before-thought-of horizons of what games can and should be.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 04, 2007, 06:11:33 AM
    Well it's clear our tastes just don't align Kairon, I'll stop beating a dead horse. I do disagree wholeheartedly about a number of issues mentioned. I understand that Nintendo may be the best out there, but that doesn't mean they have all of the answers.
    Title: RE: Super Mario Galaxy
    Post by: Smash_Brother on December 04, 2007, 06:17:14 AM
    The funny part? Ubisoft beat Nintendo to the punch on this one via the co-op Splinter Cell campaign which has two agents cooperating through a series of areas as they rely completely on each other for all sorts of crazy actions, like flinging each other over gorges.

    The better the team, the better you did. It was surprisingly well done and proved that a multiplayer mode dedicated to multiple players is easily possible. A similar concept with Mario and Luigi could be insanely fun. If they can rethink Zelda puzzles for Four Swords, they could bring the Bros. back for their own adventure, for sure.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 04, 2007, 06:33:34 AM
    Quote

    Originally posted by: Smash_Brother
    The funny part? Ubisoft beat Nintendo to the punch on this one via the co-op Splinter Cell campaign which has two agents cooperating through a series of areas as they rely completely on each other for all sorts of crazy actions, like flinging each other over gorges.

    The better the team, the better you did. It was surprisingly well done and proved that a multiplayer mode dedicated to multiple players is easily possible. A similar concept with Mario and Luigi could be insanely fun. If they can rethink Zelda puzzles for Four Swords, they could bring the Bros. back for their own adventure, for sure.


    Quiet Smash, Mario Galaxy is perfect and you should know it is IMPOSSIBLE to do that, Kairon says so.
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 04, 2007, 08:01:18 AM
    Seems like Kairon's open-mindedness isn't as open as I once thought.
    Title: RE:Super Mario Galaxy
    Post by: Donutt007 on December 04, 2007, 10:49:04 AM
    Ya know if they want to do co-op for the next game it needs to be like this;

    Able to play the same level by yourself, so you don't have to rely on a second player.

    Co-op does mean "cooperative" so it has to have a way for one player to help another. Not against each other.

    Maybe have it so while one person is playing the other is interacting with the environment somehow.

    Give the second player certain functions and abilities that the first player wouldn't have playing solo.


     
    Title: RE:Super Mario Galaxy
    Post by: Caliban on December 04, 2007, 11:03:23 AM
    Quote

    Originally posted by: KashogiStogi
    Flaws? I'm 87 stars deep and I have yet to experience a flaw. And don't tell me swimming or meneavuring as spring mario a flaw. This game is everything I've always wanted mario to be: insanely creative; creatively insane.


    It being insanely creative and creatively insane, I can agree on.
    As I've said before on one of my prior posts, the camera issues I can deal with because I can see that it is quite difficult to create such a perfect system for such a game, yet Nintendo does it better than expected.
    However, I do have a problem with the fact that you can't escape from quicksand, yet you still have a chance to escape if Mario touches lava or when he is swimming in frozen water. It just doesn't make any sense to me, and that's probably my only qualm with this game. Anything else I just shrug it off, but that doesn't mean that Nintendo does not make mistakes.
    The swimming controls are good, that is until you are trying to jump out the water and you don't know if you should be pressing up or down because all of a sudden the swimming controls are switched, at least to me it creates confusion.
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 04, 2007, 11:08:26 AM
    Quote

    Originally posted by: Mr. Jack
    Well it's clear our tastes just don't align Kairon, I'll stop beating a dead horse. I do disagree wholeheartedly about a number of issues mentioned. I understand that Nintendo may be the best out there, but that doesn't mean they have all of the answers.


    I personally would have loved a co-op mode, I'm ALL ABOUT co-op modes! ... But I don't think I can criticize Nintendo if my only objection is based on my own personal pre-conceptions.

    On their own terms, Nintendo is successful in Galaxy's co-op mode, something that's actually quite amazing in its ability to reach out to normally non-participatory members. This is the basis of Nintendo's outreach for non-gamers... and it's doing very well for them. They aren't lazy, they have their priorities straight.

    And of course, Nintendo isn't the end-all and be-all of development. That's why I buy plenty of third-party software too! ^_^ Lot's of co-op modes in Ghost Squad!
    Title: RE: Super Mario Galaxy
    Post by: Smash_Brother on December 04, 2007, 12:13:34 PM
    A co-op Mario and Luigi would need to be like Four Swords: built from the ground up to be a multiplayer game.

    It'd be neat, but I doubt we'll see it.
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 04, 2007, 06:00:59 PM
    Honestly I rather Zack and Wiki have a coop mode before Mario. All Mario needs is an old school battle mode updated.
    Title: RE: Super Mario Galaxy
    Post by: NinGurl69 *huggles on December 04, 2007, 08:12:20 PM
    GEEZ NINTENDO SUCKS
    Title: RE:Super Mario Galaxy
    Post by: Hostile Creation on December 05, 2007, 06:00:37 AM
    Quote

    However, I do have a problem with the fact that you can't escape from quicksand, yet you still have a chance to escape if Mario touches lava or when he is swimming in frozen water. It just doesn't make any sense to me, and that's probably my only qualm with this game.


    It was the exact same way in Mario 64.  Anyway, there's a simple solution: don't fall into the quicksand.

    Is anyone else reminded of Pikmin 2 when they play this game?  That was one of my favorite Gamecube games, and the atmosphere/style of Super Mario Galaxy often seems eerily similar.  I think it has something to do with those purely creative environments (entire galaxies that can be based around ideas like toys or a garden, akin to the caves in Pikmin 2).

    Can't wait to go home this weekend and play some more of this game.
    Title: RE:Super Mario Galaxy
    Post by: DAaaMan64 on December 05, 2007, 06:45:35 AM
    Quote


    It was the exact same way in Mario 64.  Anyway, there's a simple solution: don't fall into the quicksand.



    Ya try continuing to feel that way when you are 60 coins into collecting all 100 hundred and you have to do it again for the third time.  Then you turn around and have to collect another 100 coins while riding on a moving platform.  Then try continuing to feel that way when you have to collect all one hundred with a running to limit.

    I want to go back to just having to find 8 blue coins and trying find them in fun creative ways at my own pace.

    I don't really have  a problem with any of the other comets.  I like speedy comet because it reminds me of sonic a little bit.  But ya on these collect 100 coin levels the camera does piss me off some times.


    Title: RE:Super Mario Galaxy
    Post by: Bizzy_Fatso on December 05, 2007, 06:58:31 AM
    I'm about 45 stars deep in this game, and I already have a variety of complaints.  It's leaps and bounds above the abomination that is Super Mario Sunshine, but for me it still doesn't come close to approaching Super Mario 64's greatness.  I agree with what has been said about the co-op mode...i.e., it's totally pointless.  I would have even preferred a mode where one player is Mario and one is Luigi and you just take turns until either one of you gets a star or dies (similar to the way 2-player mode worked for all the 2-D mario games).

    Also, I really hate the camera...I like that they tried to make it automatic in order to give the best perspective in most situations, but it annoys the hell out of me that I can't always manipulate it.  Why can I rotate it on some stages, and not on others?  Why when I go into first-person mode am I limited in the amount I can turn around?  One of the best parts of Mario 64 was exploring every nook and cranny of the world they created, and not having this ability with Galaxy because of these arbitrary camera movement limitations really bugs me.  

    - Chris
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 05, 2007, 07:23:29 AM
    Is the camera really that much of an issue?

    Have you ever died as a result of the camera?
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 05, 2007, 07:27:30 AM
    Quote

    Originally posted by: Bizzy_Fatso
    Why when I go into first-person mode am I limited in the amount I can turn around?  One of the best parts of Mario 64 was exploring every nook and cranny of the world they created, and not having this ability with Galaxy because of these arbitrary camera movement limitations really bugs me.


    Yeah, this is really strange. One of the reasons that Nintendo pushed Metroid into first-person is because exploring your environment is far more natural in first-person, switching to first-person view in games like OoT and Mario 64 is the first and best way to get a real good look at your surroundings. For them to hem that in with Galaxy actually runs counter to their previous sayings on the topic.

    Also, I was in some ways disappointed with the camera, which didn't quite deliver on the hype. Certainly the planetoids helped, but maybe I just need to get used to some of the instances where I felt left disoriented by it... Don't get me wrong, the fact that I haven't thought about camera till now is an achievement, but I don't think that Nintendo has quite nailed it 100% yet.

    As for your complaints about co-op... well, my thoughts on how awesome it is is well known! ^_^ I played co-star for my roommate almost through his entire game!
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 05, 2007, 07:31:31 AM
    Quote

    Originally posted by: KashogiStogi
    Is the camera really that much of an issue?

    Have you ever died as a result of the camera?


    I have.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 05, 2007, 07:41:15 AM
    Quote

    Originally posted by: Bizzy_Fatso
    It's leaps and bounds above the abomination that is Super Mario Sunshine, but for me it still doesn't come close to approaching Super Mario 64's greatness.


    Hating Super Mario Sunshine makes Jesus cry. You don't want to make him cry do you?

    Quote

    Originally posted by: KashogiStogi
    Have you ever died as a result of the camera?


    Unfortunately, yes, on many occasions. See my previous posts for examples.
    Title: RE:Super Mario Galaxy
    Post by: mantidor on December 05, 2007, 07:49:42 AM
    The camera in Mario 64 wasn't amazing, it was just that the puzzles weren't that great and didn't need a lot of thought on the camera.

    Sorry if 'm a little blunt but is just retarded to say that Mario 64 is in any way superior to Galaxy, Galaxy crushes every aspect of it, the only thing Mario 64 has going on is the nostalgia and of course the huge milestone that was the 2D-3D jump, that no game will ever match (unless we go virtual reality or something like that).

    So yes Galaxy has room for criticism but has absolutely none when compared to Mario 64.

    Oh and the camera was perfect for me, it allowed movement when I needed it and when it was fixed it was fixed exactly the way I needed it, I have no idea what game you were playing.

    Title: RE: Super Mario Galaxy
    Post by: Kairon on December 05, 2007, 07:53:24 AM
    Well, if there's any one thing that may lean people more towards Mario 64 than Galaxy, it's that Galaxy is far more linear and far more corridored compared to Mario 64's intensely free-roaming exploratory experience. I don't think it's a bad thing, I may even prefer it a little, but some people go the other way on that. *shrug*
    Title: RE:Super Mario Galaxy
    Post by: NWR_insanolord on December 05, 2007, 08:00:05 AM
    Quote

    Originally posted by: Kairon
    Well, if there's any one thing that may lean people more towards Mario 64 than Galaxy, it's that Galaxy is far more linear and far more corridored compared to Mario 64's intensely free-roaming exploratory experience. I don't think it's a bad thing, I may even prefer it a little, but some people go the other way on that. *shrug*


    I think that's one of my favorite things about Galaxy. My favorite levels in 64 were the Bowser worlds and my favorite thing about Sunshine was the FLUDD-less special stages, I just think platforming is at its best when it's linear.
    Title: RE:Super Mario Galaxy
    Post by: EasyCure on December 05, 2007, 08:21:34 AM
    Quote

    Originally posted by: insanolord
    Quote

    Originally posted by: Kairon
    Well, if there's any one thing that may lean people more towards Mario 64 than Galaxy, it's that Galaxy is far more linear and far more corridored compared to Mario 64's intensely free-roaming exploratory experience. I don't think it's a bad thing, I may even prefer it a little, but some people go the other way on that. *shrug*


    I think that's one of my favorite things about Galaxy. My favorite levels in 64 were the Bowser worlds and my favorite thing about Sunshine was the FLUDD-less special stages, I just think platforming is at its best when it's linear.


    agreed in full.

    i dont get the complaints with the camera. after my first time playing it i might of agreed because running completely around the smaller planets was disorienting at first but im used to it now and i like that i dont have to fuss with the camera. i will agree however that hindering the first person view is a shame because its really fun enjoying the beautiful words they've created, but i dont find myself using it as much as i thought i would. I've never once diead because of the camera and when it shifts on its own, its not as confusing as i thought it would be (when i first heard of the auto camera). the camera controls in Mario64 were no where near perfect either. in levels such as Bowsers' where there were no edges to keep you from falling and lotsa twist and turns, manipulating the camera while running was a pain and caused death on a few occasions. Now with galaxy we get similar areas with an auto camera and its like a blessing.

    i think sthis surpasses mario64 in greatness. i've already put in a couple of hours, have about 30 stars or so, and every new galaxy i visit has something that makes me crack a smile and keep proving just how amazing this game is. from the moment i turned it on to the moment i'll eventually finish it, i know i'll think "wow, this game made me feel like a kid again".

    its just that amazing



    Title: RE:Super Mario Galaxy
    Post by: DAaaMan64 on December 05, 2007, 08:33:21 AM
    Quote

    Originally posted by: KashogiStogi
    Is the camera really that much of an issue?

    Have you ever died as a result of the camera?


    YES example:  

    That level where you were collecting 100 purple coins on 2d luigi and you had to line yourself up for a couple of long jumps.  If you didn't get them straight; you'd either end up not getting all the coins or dieing. There are examples of this in the game many times.  Not being able to manipulate the camera and get a straight jump is very annoying.

    Don't get me wrong tho, this game is this years Jesus
    Title: RE: Super Mario Galaxy
    Post by: The Traveller on December 05, 2007, 09:05:00 AM
    I had much more problems with the Mario 64 camera. I replayed it before Galaxy and sometimes the camera was downright terrible. There is nothing really wrong with Galaxy's camera, it works.
    Title: RE: Super Mario Galaxy
    Post by: Chode2234 on December 05, 2007, 09:36:47 AM
    I personally like the more linear nature, and therefore automatic camera, of SMG.  Mario is not an exploration game but a platformer, and I appreciate that return to its roots.  

    You shouldnt need to explore every nook and cranny in the world, you should get from point A to point B without dying.

    I think its great.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 05, 2007, 09:38:59 AM
    Quote

    Originally posted by: Chode2234
    I personally like the more linear nature, and therefore automatic camera, of SMG.  Mario is not an exploration game but a platformer, and I appreciate that return to its roots.  

    You shouldnt need to explore every nook and cranny in the world, you should get from point A to point B without dying.

    I think its great.


    Except Mario IS part exploration, in fact Mario 64 set the standard for all 3D platformers in that area like the 2D games set the standard for linear levels. Mario has never been about a particular standard, but setting new standards for a genre.
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 05, 2007, 09:51:56 AM
    Quote

    Originally posted by: GoldenPhoenix
    Except Mario IS part exploration, in fact Mario 64 set the standard for all 3D platformers in that area like the 2D games set the standard for linear levels. Mario has never been about a particular standard, but setting new standards for a genre.


    Which is why I think it's fine that that Mario is exploring linearity in 3D worlds. Just like Nintendo's melding 2D and 3D, they're melding linearity and exploratory free roaming.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 05, 2007, 09:56:54 AM
    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by: GoldenPhoenix
    Except Mario IS part exploration, in fact Mario 64 set the standard for all 3D platformers in that area like the 2D games set the standard for linear levels. Mario has never been about a particular standard, but setting new standards for a genre.


    Which is why I think it's fine that that Mario is exploring linearity in 3D worlds. Just like Nintendo's melding 2D and 3D, they're melding linearity and exploratory free roaming.


    Then I guess that makes Resistance Fall of Man the best game ever, because it blends super linear design with 3D worlds. In fact the game industry has been stuck on linear worlds with some 3D exploration, like Ratchet and Clank as well. Personally I think it is more of a step back instead of a step forward.
    Title: RE: Super Mario Galaxy
    Post by: DAaaMan64 on December 05, 2007, 10:25:19 AM
    I enjoy both types of levels.  I would have noticed if all levels were either way.  
    Title: RE: Super Mario Galaxy
    Post by: Bizzy_Fatso on December 05, 2007, 10:28:40 AM
    I think you guys are misunderstanding me...I like the automatic camera, and most of the time it does a fine job of giving me a good view of the action.  HOWEVER...there are levels where I am able to manipulate the camera in certain ways...for example, on the Bee Mario galaxy I am able to rotate it around, and on some other stages I am able to press the small trigger on the nunchuk to recenter the camera behind Mario, but on other stages I have no control whatsoever.  Where is the logic in this?  If I can do it on one stage, I should be able to do it on them all...even if the camera goes back to an auto state when I start moving, that would be fine, but the arbitrary limitations on some stages which don't exist on others are just stupid, and they hinder my ability to enjoy the levels because I can't pan around and easily check everything out.
    Title: RE:Super Mario Galaxy
    Post by: Bizzy_Fatso on December 05, 2007, 10:30:32 AM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by: GoldenPhoenix
    Except Mario IS part exploration, in fact Mario 64 set the standard for all 3D platformers in that area like the 2D games set the standard for linear levels. Mario has never been about a particular standard, but setting new standards for a genre.


    Which is why I think it's fine that that Mario is exploring linearity in 3D worlds. Just like Nintendo's melding 2D and 3D, they're melding linearity and exploratory free roaming.


    Then I guess that makes Resistance Fall of Man the best game ever, because it blends super linear design with 3D worlds. In fact the game industry has been stuck on linear worlds with some 3D exploration, like Ratchet and Clank as well. Personally I think it is more of a step back instead of a step forward.


    Ya...Crash Bandicoot did linear levels in 3D looong ago.  I don't need that.... I much prefer the openness of Mario 64 to the linearity of Galaxy..maybe I'm in the minority, but that's my opinion
    Title: RE:Super Mario Galaxy
    Post by: Caliban on December 05, 2007, 10:31:34 AM
    Quote

    Originally posted by: Hostile Creation
    Anyway, there's a simple solution: don't fall into the quicksand.


    Really? Tell that to depth perception when it's not cooperating with you, oh wait, I meant the camera isn't cooperating with you.
    Title: RE:Super Mario Galaxy
    Post by: EasyCure on December 05, 2007, 11:33:50 AM
    Quote

    Originally posted by: Bizzy_Fatso
    I think you guys are misunderstanding me...I like the automatic camera, and most of the time it does a fine job of giving me a good view of the action.  HOWEVER...there are levels where I am able to manipulate the camera in certain ways...for example, on the Bee Mario galaxy I am able to rotate it around, and on some other stages I am able to press the small trigger on the nunchuk to recenter the camera behind Mario, but on other stages I have no control whatsoever.  Where is the logic in this?  If I can do it on one stage, I should be able to do it on them all...even if the camera goes back to an auto state when I start moving, that would be fine, but the arbitrary limitations on some stages which don't exist on others are just stupid, and they hinder my ability to enjoy the levels because I can't pan around and easily check everything out.


    Maybe i'm just not that far into the game but i've only experienced what you're talking about in the smaller >worlds, the ones that are kind of like a bonus to earn one or two stars then you get the “galaxy complete!” message, and all of then are fairly short and the most linear stages in the game. Take for instance the Sweet-something galaxy: you start off with only one direction you can go in, straight. Then you make a right, then a left, then a right again and... GOAL! I LOOOOVE COCOLATE MINT!

    That's it? Sure you do lots of jumping to avoid falling but there's nothing to explore. Its made to be a linear stage and the awesome Mario 3 music proves it's oldschool emphasis! Its not a level like the beehive world where you know you have to get from point A to point B, but wait! Whats that? Oh you found a secret star at point C!

    See the difference in goals here? On one level you only have one mission so they omit control over the camera, where as other much larger worlds will be revisited and have areas you might only see during a specific mission, hence an emphasis on exploration, hence more versatility in the camera.

    Those smaller, more linear levels were designed that way on purpose and moving the camera around at your own will would be a distraction. In the level i mentioned you wouldn't even want to touch the camera cuz you'd end us falling thru one of those scrolling cookie-cutter shapes
    Title: RE:Super Mario Galaxy
    Post by: NWR_insanolord on December 05, 2007, 12:35:44 PM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by: GoldenPhoenix
    Except Mario IS part exploration, in fact Mario 64 set the standard for all 3D platformers in that area like the 2D games set the standard for linear levels. Mario has never been about a particular standard, but setting new standards for a genre.


    Which is why I think it's fine that that Mario is exploring linearity in 3D worlds. Just like Nintendo's melding 2D and 3D, they're melding linearity and exploratory free roaming.


    Then I guess that makes Resistance Fall of Man the best game ever, because it blends super linear design with 3D worlds. In fact the game industry has been stuck on linear worlds with some 3D exploration, like Ratchet and Clank as well. Personally I think it is more of a step back instead of a step forward.


    Resistance isn't a platformer, it's a first-person shooter. What's good in one genre isn't necessarily good in another.

    The word "linear" has negative connotations in the gaming community, and I don't think it deserves them. There are some times in certain genres where being linear is the right way to go. I'm not suggesting they make every level like Cookie Cutter Galaxy, they shouldn't abandon exploration, but I think the genre could stand to be more linear than Super Mario 64. While we're on the subject, I think one area in which Galaxy should have more of an exploration element and is actually the worst of the three 3D Marios is the overworld. Peach's castle in 64 and especially Delfino Plaza in Sunshine were a lot of fun to explore, and the Comet Observatory isn't. I think more linear levels with an big, expansive overworld that encourages exploration is the best of both worlds and would be the best way to structure a 3D platformer.
    Title: RE:Super Mario Galaxy
    Post by: DAaaMan64 on December 05, 2007, 03:53:28 PM
    Quote

    While we're on the subject, I think one area in which Galaxy should have more of an exploration element and is actually the worst of the three 3D Marios is the overworld. Peach's castle in 64 and especially Delfino Plaza in Sunshine were a lot of fun to explore, and the Comet Observatory isn't. I think more linear levels with an big, expansive overworld that encourages exploration is the best of both worlds and would be the best way to structure a 3D platformer.


    Yar, that be the truth ye be speakin'
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 05, 2007, 04:39:08 PM
    Quote

    Originally posted by: insanolord
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by: GoldenPhoenix
    Except Mario IS part exploration, in fact Mario 64 set the standard for all 3D platformers in that area like the 2D games set the standard for linear levels. Mario has never been about a particular standard, but setting new standards for a genre.


    Which is why I think it's fine that that Mario is exploring linearity in 3D worlds. Just like Nintendo's melding 2D and 3D, they're melding linearity and exploratory free roaming.


    Then I guess that makes Resistance Fall of Man the best game ever, because it blends super linear design with 3D worlds. In fact the game industry has been stuck on linear worlds with some 3D exploration, like Ratchet and Clank as well. Personally I think it is more of a step back instead of a step forward.


    Resistance isn't a platformer, it's a first-person shooter. What's good in one genre isn't necessarily good in another.

    The word "linear" has negative connotations in the gaming community, and I don't think it deserves them. There are some times in certain genres where being linear is the right way to go. I'm not suggesting they make every level like Cookie Cutter Galaxy, they shouldn't abandon exploration, but I think the genre could stand to be more linear than Super Mario 64. While we're on the subject, I think one area in which Galaxy should have more of an exploration element and is actually the worst of the three 3D Marios is the overworld. Peach's castle in 64 and especially Delfino Plaza in Sunshine were a lot of fun to explore, and the Comet Observatory isn't. I think more linear levels with an big, expansive overworld that encourages exploration is the best of both worlds and would be the best way to structure a 3D platformer.


    I don't think linear is bad, but I was mainly referencing that it has been done to death and isn't revolutionary anymore. Mario 64 when it came out was revolutionary, it impacted games to come, I don't see Mario Galaxy, regardless of how great it is, doing much for gaming unless we have obvious copy cats that use the planetoid model. My favorite levels in Mario Galaxy were the big ones, and I wish there were more of them.
    Title: RE:Super Mario Galaxy
    Post by: Bizzy_Fatso on December 05, 2007, 04:42:36 PM
    Quote

    Originally posted by: EasyCure
    Quote

    Originally posted by: Bizzy_Fatso
    I think you guys are misunderstanding me...I like the automatic camera, and most of the time it does a fine job of giving me a good view of the action.  HOWEVER...there are levels where I am able to manipulate the camera in certain ways...for example, on the Bee Mario galaxy I am able to rotate it around, and on some other stages I am able to press the small trigger on the nunchuk to recenter the camera behind Mario, but on other stages I have no control whatsoever.  Where is the logic in this?  If I can do it on one stage, I should be able to do it on them all...even if the camera goes back to an auto state when I start moving, that would be fine, but the arbitrary limitations on some stages which don't exist on others are just stupid, and they hinder my ability to enjoy the levels because I can't pan around and easily check everything out.


    Maybe i'm just not that far into the game but i've only experienced what you're talking about in the smaller >worlds, the ones that are kind of like a bonus to earn one or two stars then you get the “galaxy complete!” message, and all of then are fairly short and the most linear stages in the game. Take for instance the Sweet-something galaxy: you start off with only one direction you can go in, straight. Then you make a right, then a left, then a right again and... GOAL! I LOOOOVE COCOLATE MINT!

    That's it? Sure you do lots of jumping to avoid falling but there's nothing to explore. Its made to be a linear stage and the awesome Mario 3 music proves it's oldschool emphasis! Its not a level like the beehive world where you know you have to get from point A to point B, but wait! Whats that? Oh you found a secret star at point C!

    See the difference in goals here? On one level you only have one mission so they omit control over the camera, where as other much larger worlds will be revisited and have areas you might only see during a specific mission, hence an emphasis on exploration, hence more versatility in the camera.

    Those smaller, more linear levels were designed that way on purpose and moving the camera around at your own will would be a distraction. In the level i mentioned you wouldn't even want to touch the camera cuz you'd end us falling thru one of those scrolling cookie-cutter shapes



    I can understand and appreciate what you're saying.  There have just been several instances where I've reached up and hit left or right on the d-pad to try and pan the camera around, just to get the big error symbol indicating that I can't do it, and it just pisses me off every time.  I don't stop and think 'oh, in the context of this level, it doesn't make sense to pan the camera to the left because the level is meant to be linear'....all I think is 'why the hell won't they let me pan the camera around???'  Maybe that's just me tho...
    Title: RE: Super Mario Galaxy
    Post by: Hostile Creation on December 05, 2007, 06:48:30 PM
    Rome wasn't built by whiners.  I fell into quicksand once and had no problems thereafter.  Surely my depth perception is no worse than anyone else's.  I don't even have perfect eyesight and my updated glasses prescription hasn't come in yet, so things are blurry around the edges.

    That said, the camera did have its quirks, but never to the degree that it was ever detrimental.

    I love the mix of linear and exploratory in this game (it is generally linear, but even so, it often manages the illusion of exploration or free-roaming).  The worlds in this game are so beautifully developed, not only visually, but in the way you move through them.  My sense of satisfaction playing within this linear realm of jumping from world to world is immense, and a great deal of that is indebted to the design of the levels.  They've managed to work lots of secrets and pockets of exploration into a largely linear game.
    Title: RE:Super Mario Galaxy
    Post by: IceCold on December 05, 2007, 07:15:08 PM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Chode2234
    I personally like the more linear nature, and therefore automatic camera, of SMG.  Mario is not an exploration game but a platformer, and I appreciate that return to its roots.  

    You shouldnt need to explore every nook and cranny in the world, you should get from point A to point B without dying.

    I think its great.


    Except Mario IS part exploration, in fact Mario 64 set the standard for all 3D platformers in that area like the 2D games set the standard for linear levels. Mario has never been about a particular standard, but setting new standards for a genre.
    Okay, well let's take it from this quote. With the coming of Galaxy, there are now two different types of 3D Mario games - the more exploration-based ones (64 and Sunshine), and the more linear ones (Galaxy). I love both styles to death, which is why Galaxy made me appreciate Sunshine even more. It's such a totally different game that you can't really compare the two. And it's made me even more annoyed at the people who bash Sunshine even more now that Galaxy's out.

    BUT, if you look at it, Mario Galaxy is the most "Mario" of all the 3D games. The blended gameplay and integration of dimensions makes it almost feel like you're playing a 2D game. You said yourself that Mario is about setting new standards for a genre. Well, this IS a new standard. Having a game more like Sunshine or 64 wouldn't make it nearly as fresh as it is now. Then you'd see people complaining how it's so much like the other 3D Marios. So you like exploration more than linear platforming? That's fine, but that in no way makes Galaxy a worse game.

    As I said before, the game doesn't have any flaws. I consider a flaw pretty major; having you die right away in quicksand is not a flaw. It's a minor annoyance which does little to detract from the overall game.

    And like mantidor said, the camera is perfect. I have no idea how Mr Jack or GP have died several times because of it. I'm not even that good at many games normally, but the perspectives in Galaxy became second nature to me quickly, however warped they were. I guess everyone has a different experience.

    You know, how I feel about Galaxy is nearly exactly how I do about Super Mario Bros 3. For sentimental reasons, my two favourite games are still the original SMB and SM64. But I'm willing to concede that SMB3 and Galaxy are technically the best 2D and 3D Marios, respectively.
    Title: RE: Super Mario Galaxy
    Post by: NWR_insanolord on December 05, 2007, 07:40:42 PM
    ^Everything he just said is the absolute truth.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 06, 2007, 01:51:54 AM
    Quote

    Originally posted by: IceCold
    And like mantidor said, the camera is perfect. I have no idea how Mr Jack or GP have died several times because of it. I'm not even that good at many games normally, but the perspectives in Galaxy became second nature to me quickly, however warped they were. I guess everyone has a different experience.


    I never had problems with the upside-down camera or any of that business associated with disorientation. I had problems with the camera zooming out unnecessarily far, turning while I was mid jump, turning while I am running to the other side of a building and not turning in time. Also to clarify something, it wasn't always a fact that I died in the traditional sense as a result of the camera, but failed a challenge due to the camera moving and the time had run out.

    I understand all of this is a direct result of the automatic camera, and I also understand that it is impossible to make it perfect, but doesn't change the fact that it's annoying. Whenever the developer takes camera control out of the hands of the player in a 3D game you are bound to have camera issues, it is just a fact.

    As GP has said, the 2D linearity in 3D platform games has been done to death (See Ratchet & Clank, Crash Bandicoot and others) and I don't consider it the ultimate 3D experience. Galaxy felt very small to me because it lacked the awesome exploration of Sunshine and SM64. Each level was so packed with stuff to do, it just made every level seem enormous and full of depth. Removing this structure from the game just really hurt it for me. This is why Sunshine is probably my favorite 3D Mario. It had a nice mix of both.

    Another excellent point made, is the boring overworld. This is also a major trip up and I think it really effects the whole game. I know everyone really loves this game, I do too, but I can't overlook all of it's shortcomings.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 06, 2007, 04:28:18 AM
    Quote

    Originally posted by: IceCold


    And like mantidor said, the camera is perfect. I have no idea how Mr Jack or GP have died several times because of it. I'm not even that good at many games normally, but the perspectives in Galaxy became second nature to me quickly, however warped they were. I guess everyone has a different experience.


    Once again I will use the collapsing ceiling level in the desert world as an example. Though it is more a control issue than a camera one because it retains 3d controls yet your path is from a 2D angle, this led to a couple unnecessary deaths because if you move the analog stick even slightly from center left, Mario runs into the wall. It made no sense whatsoever because that part was completely 2D in design. If they were going to have the camera represent it 2D, then the controls should have changed to left and right.,
    Title: RE:Super Mario Galaxy
    Post by: EasyCure on December 06, 2007, 06:53:14 AM
    Quote

    Originally posted by: Mr. Jack
    Quote

    Originally posted by: IceCold
    And like mantidor said, the camera is perfect. I have no idea how Mr Jack or GP have died several times because of it. I'm not even that good at many games normally, but the perspectives in Galaxy became second nature to me quickly, however warped they were. I guess everyone has a different experience.


    I never had problems with the upside-down camera or any of that business associated with disorientation. I had problems with the camera zooming out unnecessarily far, turning while I was mid jump, turning while I am running to the other side of a building and not turning in time. Also to clarify something, it wasn't always a fact that I died in the traditional sense as a result of the camera, but failed a challenge due to the camera moving and the time had run out.

    I understand all of this is a direct result of the automatic camera, and I also understand that it is impossible to make it perfect, but doesn't change the fact that it's annoying. Whenever the developer takes camera control out of the hands of the player in a 3D game you are bound to have camera issues, it is just a fact.

    As GP has said, the 2D linearity in 3D platform games has been done to death (See Ratchet & Clank, Crash Bandicoot and others) and I don't consider it the ultimate 3D experience. Galaxy felt very small to me because it lacked the awesome exploration of Sunshine and SM64. Each level was so packed with stuff to do, it just made every level seem enormous and full of depth. Removing this structure from the game just really hurt it for me. This is why Sunshine is probably my favorite 3D Mario. It had a nice mix of both.

    Another excellent point made, is the boring overworld. This is also a major trip up and I think it really effects the whole game. I know everyone really loves this game, I do too, but I can't overlook all of it's shortcomings.


    but those arent Mario games, so their already below standards ;-)

    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 06, 2007, 07:16:56 AM
    Quote

    Originally posted by: EasyCure
    Quote

    Originally posted by: Mr. Jack
    Quote

    Originally posted by: IceCold
    And like mantidor said, the camera is perfect. I have no idea how Mr Jack or GP have died several times because of it. I'm not even that good at many games normally, but the perspectives in Galaxy became second nature to me quickly, however warped they were. I guess everyone has a different experience.


    I never had problems with the upside-down camera or any of that business associated with disorientation. I had problems with the camera zooming out unnecessarily far, turning while I was mid jump, turning while I am running to the other side of a building and not turning in time. Also to clarify something, it wasn't always a fact that I died in the traditional sense as a result of the camera, but failed a challenge due to the camera moving and the time had run out.

    I understand all of this is a direct result of the automatic camera, and I also understand that it is impossible to make it perfect, but doesn't change the fact that it's annoying. Whenever the developer takes camera control out of the hands of the player in a 3D game you are bound to have camera issues, it is just a fact.

    As GP has said, the 2D linearity in 3D platform games has been done to death (See Ratchet & Clank, Crash Bandicoot and others) and I don't consider it the ultimate 3D experience. Galaxy felt very small to me because it lacked the awesome exploration of Sunshine and SM64. Each level was so packed with stuff to do, it just made every level seem enormous and full of depth. Removing this structure from the game just really hurt it for me. This is why Sunshine is probably my favorite 3D Mario. It had a nice mix of both.

    Another excellent point made, is the boring overworld. This is also a major trip up and I think it really effects the whole game. I know everyone really loves this game, I do too, but I can't overlook all of it's shortcomings.


    but those arent Mario games, so their already below standards ;-)


    Lol, hmmm. Unfortunately I can't argue that.
    Title: RE: Super Mario Galaxy
    Post by: EasyCure on December 06, 2007, 08:55:44 AM
    I WIN!!!

    i am the anti-mashiro
    Title: RE: Super Mario Galaxy
    Post by: optimisticlimbo on December 06, 2007, 03:32:01 PM
    Well I just got all 120 stars and I'd say it's the greatest Mario I ever played, putting nostalgia aside.
    Swimming controls definitly annoyed when trying to get out of the water, but I never died or lost a challenge from it.  I felt the difficultly went up nicely, from anyone can do this up to pull your hair out a few times but you will still get it eventually.
    As for the 'co-op', what they came up with is great for two people to work together instead of being bored and waiting for the other person.  What I see being discussed about is people did not want a co-op mode, they wanted a competitive mode, which is not in the scope of the game which is why I feel the arguments are out of place.  (this goes for other places I've read complaints about it too)  
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 06, 2007, 03:36:37 PM
    Point and click 2nd player is not co-op mode.
    Title: RE: Super Mario Galaxy
    Post by: anubis6789 on December 06, 2007, 04:45:37 PM
    Are both players not cooperating with each other?
    Title: RE:Super Mario Galaxy
    Post by: Smash_Brother on December 06, 2007, 06:02:03 PM
    Quote

    Originally posted by: anubis6789
    Are both players not cooperating with each other?


    By holding platforms at the wrong times and wasting all the star bits, you can be very, VERY unhelpful.

    And then there's the fact that the 2nd player can force Mario to jump...
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 06, 2007, 06:06:55 PM
    Quote

    Originally posted by: anubis6789
    Are both players not cooperating with each other?


    Well by that definition you could have a friend not physically playing the game with you but giving you advice, that is cooperating as well.
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 06, 2007, 06:37:50 PM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: anubis6789
    Are both players not cooperating with each other?


    Well by that definition you could have a friend not physically playing the game with you but giving you advice, that is cooperating as well.


    ...You've just described... my entire life...

    WarCraft II, FF7, StarCraft, Metroid Prime, Jet Force Gemini, Privateer, Kyrandia... my ENTIRE gaming life has just flashed before my eyes...
    Title: RE:Super Mario Galaxy
    Post by: anubis6789 on December 06, 2007, 07:26:02 PM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: anubis6789
    Are both players not cooperating with each other?


    Well by that definition you could have a friend not physically playing the game with you but giving you advice, that is cooperating as well.


    But to be considered a "player" one must be playing, i.e., taking part in the actual game. Spectators at sporting events are not considered players even if their actions could effect/interfere with the game.

    Quote

    Originally posted by: Smash_Brother
    By holding platforms at the wrong times and wasting all the star bits, you can be very, VERY unhelpful.

    And then there's the fact that the 2nd player can force Mario to jump...


    Hmmm... stop giving me ideas.  
    Title: RE: Super Mario Galaxy
    Post by: Freyr on December 08, 2007, 01:18:22 AM
    Just totally finished galaxy after 36 hours and 333 deaths(202Mario and 131Luigi). It was great but I just can't say it's better then Super Mario 64.

    1. Wish the hub world was bigger. I like the exploring in 64's hub world.
    2. I like the yellow coin stars from 64 better then the purple coin stars in galaxy.
    3. There are several stars that are just given to you.the last two stars(241 and 242) you get in the game, I thought they would be a little more open ended, but it was on rails.
    4. I had no problem with the camera but several times I had problems with running from one surface to another(both under slightly different gravity), mario would get stuck a bit and not transition smoothly.
    5. On smaller planetoids when running to the bottom of the object, you would be running in one direction and mario would just start running in another.
    Title: RE: Super Mario Galaxy
    Post by: Mario on December 09, 2007, 05:31:54 PM
    I'm really not feeling this game like most people are. I keep getting bored and going back to the same 3 or so stars over and over. Pull Star Path in Space Junk Galaxy is amazing, even though it doesn't feel that much like "Mario". Seriously the atmosphere and story feels like Zelda sometimes. About 80 stars in and i'm not going to say it's a disappointment because I had no expectations AND because i'm in a bit of a weird headspace at the moment so maybe the game will jump out at me soon, but I thought my reaction would be better than this since this team made my favourite game of all time Jungle Beat just 3 years ago. Still early impressions though.

    As for the game having "no flaws" that's a load of crap, the flying is absolutely AWFUL. Controlling the toy helicopters in GTA is more fun and more intuitive. The hub is also incredibly dull and there's a lot of really awkward moments.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 09, 2007, 05:50:41 PM
    Wait is Mario being sarcastic or serious?  
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 09, 2007, 07:22:15 PM
    Nope, he's serious. He doesn't like Metroid Prime either - he's more of a pick up and play gamer, especially nowdays from what I can tell.
    Title: RE: Super Mario Galaxy
    Post by: Mario on December 09, 2007, 08:55:46 PM
    Hey hey hey, I'm certainly a long way away from not liking the game. It's really really good. Best game ever good? Probably not. Sunshine good even? I can't even say that yet. I'm already appreciating it more as I look back at all the levels and realise a large amount are actually awesome. There's still something a bit off about it though, which could be the same reason it flopped in Japan. I think they need to ditch the 120 star formula, it slows down the flow of the game. Anyway I wont comment on it anymore til i've got 120 stars.

    and I love Metroid Prime, one of the best games ever, and so is 2. I have some sour impressions of MP3 though which you're probably thinking of (but i'm still keen to give the game another crack one day).
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 10, 2007, 01:09:12 AM
    Quote

    Originally posted by: Mario
    Hey hey hey, I'm certainly a long way away from not liking the game. It's really really good. Best game ever good? Probably not. Sunshine good even? I can't even say that yet. I'm already appreciating it more as I look back at all the levels and realise a large amount are actually awesome. There's still something a bit off about it though, which could be the same reason it flopped in Japan. I think they need to ditch the 120 star formula, it slows down the flow of the game. Anyway I wont comment on it anymore til i've got 120 stars.


    Well I felt largely the same. I don't necessarily agree with the 120 star comment, but like you said, something feels off about the game.
    Title: RE: Super Mario Galaxy
    Post by: Ceric on December 10, 2007, 03:53:24 AM
    It might be that the overarching story is flawed.  Each galaxy individually is great and the sidestory (Story time) is good.  Though the overall story is all but non-existant.  Also some things like finding Luigi very quickly become a non-issue.  Something must have ate him.
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 10, 2007, 05:03:34 AM
    Now the overarching story is flawed? WTF? It's Mario for god sakes.

    And you guys don't know what's wrong, but there's still something wrong; even if it's intangible?!

    Do you guys even listen to yourselves?  
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 10, 2007, 05:20:07 AM
    Quote

    Originally posted by: KashogiStogi
    Now the overarching story is flawed? WTF? It's Mario for god sakes.

    And you guys don't know what's wrong, but there's still something wrong; even if it's intangible?!

    Do you guys even listen to yourselves?


    Well you can go back and read some of my other posts in the thread for some ideas about what I didn't like. With all that said, something felt much different about Galaxy (in a bad way) in comparison to SM64 and Sunshine. Just my 2 cents.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 10, 2007, 07:29:58 AM
    Okay, well I'm willing to concede that the overworld is boring. It really is, and there's no excuse for that.

    As for the graphics, I just realised something - the one complaint I have is the bland Mario 64-esque red lava they used most of the time. For those of you who played Jungle Beat, you'd remember that the yellow, flowing lava was absolutely beautiful. You could see glimpses of it in Galaxy, but not nearly as much as I hoped.

    But, as I've said before, this is the most "Mario" 3D game ever, and pure platforming has never been this good in 3D. Nearly every other platformer is sh*t compared to this.

    The challenges in the secret Garden Room are beyond awesome. Especially the Matter Splatter galaxy here - where parts of the room disappear under the "spotlight". So inventive.

    And also, the Prankster Comet for Melty Molten Galaxy was so damn hard. It was a Daredevil one, so you had to go through the whole stage without getting hit once. Just one slip of the analogue stick and it was over, plus there was magma everywhere. Ugh, that took me way too long.
     
    Title: RE:Super Mario Galaxy
    Post by: Ceric on December 10, 2007, 08:29:51 AM
    Quote

    Originally posted by: KashogiStogi
    Now the overarching story is flawed? WTF? It's Mario for god sakes.

    And you guys don't know what's wrong, but there's still something wrong; even if it's intangible?!

    Do you guys even listen to yourselves?


    All I'm saying is that at the beginning it massive hinted that there was going to be more of an overarching story but so far hasn't delivered.  Sunshine story tied together better.  I would have been happy with a note at the beginning saying the Princess has Cake for you in space but, they had that whole epic cinematic.
    Title: RE:Super Mario Galaxy
    Post by: mantidor on December 10, 2007, 01:56:55 PM
    Quote

    Originally posted by: Ceric
    Quote

    Originally posted by: KashogiStogi
    Now the overarching story is flawed? WTF? It's Mario for god sakes.

    And you guys don't know what's wrong, but there's still something wrong; even if it's intangible?!

    Do you guys even listen to yourselves?


    All I'm saying is that at the beginning it massive hinted that there was going to be more of an overarching story but so far hasn't delivered.  Sunshine story tied together better. I would have been happy with a note at the beginning saying the Princess has Cake for you in space but, they had that whole epic cinematic.


    what the hell!?

    I'm no stranger to complains, rants and crazy nitpicking, hell you people know it perfectly, but this is beyond absurd, its just seriously retarded, sunshine better than galaxy!? IN STORY OF ALL THINGS!? WTF!?, and I've also defended sunshine to death, but these complains I'm reading... jesus, I have no words, and coming from me should tell you something. I can't believe I'm saying this but I'm going to NeoGaf for more SMG impressions and criticism instead of the stupidity I'm seeing here, yes f!ck!ng NeoGaf if you can believe just how absurd that sounds.

    Title: RE: Super Mario Galaxy
    Post by: Mario on December 10, 2007, 02:13:40 PM
    There's the door
    Title: RE: Super Mario Galaxy
    Post by: Kairon on December 10, 2007, 02:25:26 PM
    Now you know my rage at the Phantom Hourglass Bashing! Muahahaha!
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 10, 2007, 02:29:19 PM
    Quote

    Originally posted by: mantidor
    Quote

    Originally posted by: Ceric
    Quote

    Originally posted by: KashogiStogi
    Now the overarching story is flawed? WTF? It's Mario for god sakes.

    And you guys don't know what's wrong, but there's still something wrong; even if it's intangible?!

    Do you guys even listen to yourselves?


    All I'm saying is that at the beginning it massive hinted that there was going to be more of an overarching story but so far hasn't delivered.  Sunshine story tied together better. I would have been happy with a note at the beginning saying the Princess has Cake for you in space but, they had that whole epic cinematic.


    what the hell!?

    I'm no stranger to complains, rants and crazy nitpicking, hell you people know it perfectly, but this is beyond absurd, its just seriously retarded, sunshine better than galaxy!? IN STORY OF ALL THINGS!? WTF!?, and I've also defended sunshine to death, but these complains I'm reading... jesus, I have no words, and coming from me should tell you something. I can't believe I'm saying this but I'm going to NeoGaf for more SMG impressions and criticism instead of the stupidity I'm seeing here, yes f!ck!ng NeoGaf if you can believe just how absurd that sounds.


    You would know. Mr. MP3 will suck and Zelda: TP will suck. If anyone knows absurd, stupid criticism it would be you.
    Title: RE:Super Mario Galaxy
    Post by: DAaaMan64 on December 10, 2007, 02:31:44 PM
    LOL this is MESSED up

    I for one loved Super Mario 64, Sunshine, and Galaxy. Where Galaxy is my favorite and Super Mario 64 is my least favorite. I also contest that they have pretty significant differences between each other.  
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 10, 2007, 02:35:20 PM
    Quote

    Originally posted by: DAaaMan64
    LOL this is MESSED up

    I for one loved Super Mario 64, Sunshine, and Galaxy. Where Galaxy is my favorite and Super Mario 64 is my least favorite. I also contest that they have pretty significant differences between each other.


    Perhaps, but you can't deny that Galaxy is the most linear out of them and that can definitely attribute to tastes differing.  
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 10, 2007, 02:46:13 PM
    Quote

    what the hell!?

    I'm no stranger to complains, rants and crazy nitpicking, hell you people know it perfectly, but this is beyond absurd, its just seriously retarded, sunshine better than galaxy!? IN STORY OF ALL THINGS!? WTF!?, and I've also defended sunshine to death, but these complains I'm reading... jesus, I have no words, and coming from me should tell you something. I can't believe I'm saying this but I'm going to NeoGaf for more SMG impressions and criticism instead of the stupidity I'm seeing here, yes f!ck!ng NeoGaf if you can believe just how absurd that sounds.
    I agree. The complaints that are warranted are the weak hub world, the instant quicksand death, and the flying controls which should have been better, but weren't terrible (they were the same as in the past).

    The rest of these complaints really are negligible. The linearity isn't a flaw, but some people don't like it as much as exploration. I respect that, but you can't say the game is bad because of it.

    To me the control and camera complaints are odd; I haven't found anything wrong with either.
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 10, 2007, 03:23:31 PM
    I admit the hub world isn't as cool as the "look into the sun; here comes a suprise level" as seen in Mario 64, but to say it's weak is a little underrated. It gets the job done, just like how SMB3 got the job done.

    As for the flying controls, I can see how people can suck at them, but that's honestly what makes it fun; the learning curve. You have to take into account the camera since it's not always behind you and thus makes it hard to control at some moments, but I've since got it down and it's a blast. I just wish Mario still had those little wings on his hat.

    And to those people bitching about the story, Galaxy has the most story I've ever seen in a true Mario game. The fact that it has a main story, and THEN a side story is proof of that fact.
    Title: RE:Super Mario Galaxy
    Post by: DAaaMan64 on December 10, 2007, 03:40:21 PM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: DAaaMan64
    LOL this is MESSED up

    I for one loved Super Mario 64, Sunshine, and Galaxy. Where Galaxy is my favorite and Super Mario 64 is my least favorite. I also contest that they have pretty significant differences between each other.


    Perhaps, but you can't deny that Galaxy is the most linear out of them and that can definitely attribute to tastes differing.


    Galaxy is definitely the most linear, but I have a different place in my heart for all 3 games.

    Other than that, I am not entirely understanding your point here....  But I'll do my best.  

    Basically, as we know, it is all subjective.  I am just observing that we are now seem to be seeking out the personal faults of the person stating their opinion.  That falls into the realm of inappropriate in the sense of upholding a balanced forum; which seems to be the expressed attitude based off of the regulation measures and the rules of this place anyway....  
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 10, 2007, 03:49:42 PM
    Quote

    Originally posted by: DAaaMan64
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: DAaaMan64
    LOL this is MESSED up

    I for one loved Super Mario 64, Sunshine, and Galaxy. Where Galaxy is my favorite and Super Mario 64 is my least favorite. I also contest that they have pretty significant differences between each other.


    Perhaps, but you can't deny that Galaxy is the most linear out of them and that can definitely attribute to tastes differing.


    Galaxy is definitely the most linear, but I have a different place in my heart for all 3 games.

    Other than that, I am not entirely understanding your point here....  But I'll do my best.  

    Basically, as we know, it is all subjective.  I am just observing that we are now seem to be seeking out the personal faults of the person stating their opinion.  That falls into the realm of inappropriate in the sense of upholding a balanced forum; which seems to be the expressed attitude based off of the regulation measures and the rules of this place anyway....


    ::points at Mantidor:: There is your culprit. We were having a civil discussion before he started insulting people who may ::gasp:: like Sunshine better.  For the heck of it though I'll give specific faults I have with the game. Some are preferences some are gameplay design flaws

    1. Camera can get disorienting in SOME instances
    2. Controls not switching to 2D in segments that require 2D platforming
    3. Hub World is bland and uninspired, which is really disheartening because the hub was one of my favorite parts in BOTH Mario 64 and Sunshine
    4. No Yoshi
    5. Spoilers for when you get all 120 stars [spoilers] Luigi is clunky as heck to control and seems like he was more of an afterthought control wise to make him "different" [/spoilers]
    6. Too many timed events, more so than the previous too.
    7. Boss fights are repeated too much.
    8. Final Battle was fun, but played out similar to previous fights.
    9. Some elements that were introduced appeared to be forgotten, such as the [spoilers] UFO [/spoilers]
    10. The path to new stars was kind of disjointed by throwing in star launch pads that take you to different parts of the level, it seemed too convenient. One thing I liked about Sunshine and Mario 64 is that you can see how the level progresses when you go after new stars, and the new paths make sense
    11. Being able to look around levels from a first person or zoomed in "free look" was severely limited. I wanted to appreciate the beauty of some of the levels but couldn't with the locked in camera. IT makes no sense to me why they didn't include a button press to enter into a free look mode.
    12. This may sound silly, but the story didn't really connect very well. If Mario is going to have a story at least have it progress with the game, not have it be an optional "story book" time which seemed like a convenient way to not meld it into the game.


    For the moment those are some things that irked me. There are more than likely others but I can't think of them now. Really I didn't have problems with flying once I understood the "Freeze" button press that lets you aim. Swimming was a pain but it has always been in Mario games.
    Title: RE: Super Mario Galaxy
    Post by: Kairon on December 10, 2007, 04:30:55 PM
    You're not scared of swimming GP. You're scared of giant eels.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 10, 2007, 04:38:46 PM
    Quote

    Originally posted by: Kairon
    You're not scared of swimming GP. You're scared of giant eels.


    I HATE YOU. ::hides::
    Title: RE: Super Mario Galaxy
    Post by: LuigiHann on December 10, 2007, 05:54:03 PM
    "10. The path to new stars was kind of disjointed by throwing in star launch pads that take you to different parts of the level, it seemed too convenient. One thing I liked about Sunshine and Mario 64 is that you can see how the level progresses when you go after new stars, and the new paths make sense"

    I agree with that one. I think it makes the "galaxies" seem a lot smaller than they really are. They don't feel as open-ended as the ones in 64.  
    Title: RE: Super Mario Galaxy
    Post by: KDR_11k on December 10, 2007, 07:55:59 PM
    How the hell is Galaxy more linear than Sunshine? Both force you to take stars in order but Sunshine has maybe 8-10 levels with linear progression while Galaxy has a serious crapload so for each star only maybe 2-3 follow.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 10, 2007, 08:04:47 PM
    Quote

    Originally posted by: KDR_11k
    How the hell is Galaxy more linear than Sunshine? Both force you to take stars in order but Sunshine has maybe 8-10 levels with linear progression while Galaxy has a serious crapload so for each star only maybe 2-3 follow.


    True, Sunshine has you go towards one star at a time, but the levels themselves are built more for exploration and you can take different paths. Galaxy on the other hand is quite obviously on a linear path, you go from one planet to another following star gates. Not to mention that each star changes your path by conveniently shooting you off to another planet. Boss fights are the worse offenders, you basically go in a "straight" line from A to b to get to a boss.

    Perhaps a better term for Galaxy is that it is OBVIOUSLY linear in nature, Sunshine does a much better job of making it seem like you have freedom when you may not, things are more seamless and don't feel as forced especially since each shine you get in Sunshine changes the world in some way like you accomplished something. For example, I remember the polluted bay in Sunshine, when I defeated the source of the pollution it cleared up, I got an amazing sense of accomplishment that my actions changed the level. In Galaxy, your actions in a world isn't quite clear most of the time (Yeah some of the larger levels have SOME of these moments, but nothing like 64 or Sunshine), they usually place a different star gate to use, or have an old one shoot you someplace else.
    Title: RE:Super Mario Galaxy
    Post by: Michael8983 on December 10, 2007, 10:13:30 PM
    Linear is NOT a bad thing. All the classic Mario titles were linear. Galaxy is like the classic Mario games finally brought properly into 3D. Leave the bulk of exploring and puzzle solving to Zelda. Mario is about platforming action and this is where Galaxy is leaps and bounds better than 64 and Sunshine. The challenge of a Mario game should be over-coming obstacles and enemies to reach your goal, not figuring out what and where your goal is.
    In fact, the only missions in Galaxy I didn't enjoy were the few that involved EXPLORING for coins.
    Like it or not this is what the Wii is all about. It's about games that are just FUN. They don't have to be technologically advanced, they don't have to have complicated controls that take hours to learn, and they don't have to be free-roaming or open-ended just because that's the way gaming has been headed for ten years. None of these things makes games any more fun. Or any better.  
    Title: RE:Super Mario Galaxy
    Post by: SixthAngel on December 11, 2007, 12:10:44 AM
    Quote

    Originally posted by: Michael8983
    Linear is NOT a bad thing.


    QFT.  At some point in time people people (reviewers) started to use this to knock a game when it is in fact a legitimate choice to make in game design.

    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 11, 2007, 01:44:26 AM
    Quote

    Originally posted by: SixthAngel
    Quote

    Originally posted by: Michael8983
    Linear is NOT a bad thing.


    QFT.  At some point in time people (reviewers) started to use this to knock a game when it is in fact a legitimate choice to make in game design.


    I can agree with this, HOWEVER, with Galaxy I DID feel it was a valid reason to dislike the game. They set a precedent with SM64 and Sunshine and then didn't even come close to following it in Galaxy. As a result, 3D Mario lost a huge part of it's appeal. Unfortunately, IMO, Galaxy was more like the sequel to SMB3 than it was the sequel to Sunshine. I know everyone HATES Sunshine, but it was WAY better in terms of exploration and discovery. Of course this comes down to preference, but for some of us the linearity of Galaxy is a deal breaker and instantly drops the game below the bar set by Sunshine and SM64.
    Title: RE: Super Mario Galaxy
    Post by: Ceric on December 11, 2007, 02:21:37 AM
    12. This may sound silly, but the story didn't really connect very well. If Mario is going to have a story at least have it progress with the game, not have it be an optional "story book" time which seemed like a convenient way to not meld it into the game.

    That's my whole point.  The story didn't really connect well.  Sunshine's story introduced my most hated Mario Universe Character and was hocky to boot.  The story served and it tied together well.  It was present in its own way with whatever you were doing at the time.  On the flipside Mario Galaxies story was really just an excuse to send Mario into space and could have been done better.  I mean chucking the UFO's at the beginning would be a long way towards that.  Just let the Airships do it.

    Going from Galaxy to Galaxy I collected stars to power up a ship to take me where I need to go.  Though there wasn't an overarching feel that Bowser was really in my way in most levels.  The stable of the Koopa Army where almost totally ignored or demoted, except Magikoopa who got an epic promotion.

    I do love the linearity of the game.  I wasn't a big fan of confusing 3D exploration of the two earlier 3D Marios.  I just think for what it is there were some weird choices make considering the High Gloss finish of most of the product. (For the record SMB3 is still my favorite, then Galaxy, then Sunshine/SMB2(US))
    Title: RE:Super Mario Galaxy
    Post by: EasyCure on December 11, 2007, 04:54:10 AM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Kairon
    You're not scared of swimming GP. You're scared of giant eels.


    I HATE YOU. ::hides::



    Its ok, that water monster in Mario64 creeped the hell out of me more than the eel

    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 11, 2007, 05:01:43 AM
    Quote

    Originally posted by: EasyCure
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Kairon
    You're not scared of swimming GP. You're scared of giant eels.


    I HATE YOU. ::hides::



    Its ok, that water monster in Mario64 creeped the hell out of me more than the eel


    Do you mean that dinosaur one in the mine?
    Title: RE:Super Mario Galaxy
    Post by: darknight06 on December 11, 2007, 05:23:01 AM
    "In fact, the only missions in Galaxy I didn't enjoy were the few that involved EXPLORING for coins."

    So I'm not the only one...

    If I want exploration and discovery that's what Zelda and Metroid are more known for and far better at doing.  The reason I hated Sunshine was because it took Mario 64 to the extreme with the amount of walking around and searching you had to do.  It felt too close to Zelda and nowhere close to being enough Mario.  Galaxy isn't 100% perfect, but damn if it isn't the closest to being a Mario game.  They brought the game closer to where it came from and IMO it blows Sunshine and 64 out of the water.  

     
    Title: RE:Super Mario Galaxy
    Post by: EasyCure on December 11, 2007, 07:11:17 AM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: EasyCure
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Kairon
    You're not scared of swimming GP. You're scared of giant eels.


    I HATE YOU. ::hides::



    Its ok, that water monster in Mario64 creeped the hell out of me more than the eel


    Do you mean that dinosaur one in the mine?


    yes. i have a phobia of Loch-ness-monster-type creatures.

    Dont Judge.
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 11, 2007, 07:45:58 AM
    Quote

    Originally posted by: EasyCure
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: EasyCure
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Kairon
    You're not scared of swimming GP. You're scared of giant eels.


    I HATE YOU. ::hides::



    Its ok, that water monster in Mario64 creeped the hell out of me more than the eel


    Do you mean that dinosaur one in the mine?


    yes. i have a phobia of Loch-ness-monster-type creatures.

    Dont Judge.


    ::not judging::
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 11, 2007, 08:11:05 AM
    So that new movie (that looks terrible) about a lochness type monster would scare the crap out of you if you go see it, even if it's a fantasy children's movie?
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 11, 2007, 09:01:51 AM
    Quote

    2. Controls not switching to 2D in segments that require 2D platforming
    But that's not a flaw!! That is one of the things that makes Galaxy so amazing! Well, not that by itself, but here, I'll give you an example.

    In one of the levels, I was wall-jumping 2D-style. Then, when I reached the top, the only platform I could jump on was directly in front of me. So I couldn't keep jumping left-right like I would in 2D games, but I actually had to jump forward. And the controls let me do that! Then, seconds after that I was doing 3D platforming.

    I've said it before - that natural seamless transition between 2D and 3D style platforming, and the blending of the two, makes Galaxy even more awesome. I could see if maybe when you were wall jumping and you pressed back by mistake, you would fall off. But honestly, I don't think I ever made that mistake in the 2D sections. It isn't that hard to press left and right accurately on an analogue stick.
    Title: RE: Super Mario Galaxy
    Post by: Plugabugz on December 11, 2007, 09:30:08 AM
    Those exact points, IceCold, is what made the 2d/3d controls in super paper mario frustrating at times.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 11, 2007, 09:38:53 AM
    Quote

    Originally posted by: IceCold
    Quote

    2. Controls not switching to 2D in segments that require 2D platforming
    But that's not a flaw!! That is one of the things that makes Galaxy so amazing! Well, not that by itself, but here, I'll give you an example.

    In one of the levels, I was wall-jumping 2D-style. Then, when I reached the top, the only platform I could jump on was directly in front of me. So I couldn't keep jumping left-right like I would in 2D games, but I actually had to jump forward. And the controls let me do that! Then, seconds after that I was doing 3D platforming.

    I've said it before - that natural seamless transition between 2D and 3D style platforming, and the blending of the two, makes Galaxy even more awesome. I could see if maybe when you were wall jumping and you pressed back by mistake, you would fall off. But honestly, I don't think I ever made that mistake in the 2D sections. It isn't that hard to press left and right accurately on an analogue stick.


    Most of the time it worked, but the wall crushing event in the desert galaxy was extremely sloppy in its execution. The majority of time the controls worked for 2D events, but for some reason that one was poorly pulled off.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 11, 2007, 09:45:17 AM
    Quote

    Originally posted by: EasyCure
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: EasyCure
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Kairon
    You're not scared of swimming GP. You're scared of giant eels.


    I HATE YOU. ::hides::



    Its ok, that water monster in Mario64 creeped the hell out of me more than the eel


    Do you mean that dinosaur one in the mine?


    yes. i have a phobia of Loch-ness-monster-type creatures.

    Dont Judge.


    Well I have a phobia of water levels period, I was scarred for life from the Dopefish in commander keen. Ever since then I've HATED water levels and the creatures in them if they are big. Though if it makes you feel any better back when I first got Mario 64 I was concerned about that loch ness monster thing because I remembered seeing pics of it. Though it didn't terrify me like the eel, it was a tense moment. It is funny when I first played Mario 64 at Toys R Us I got the eel and I couldn't find him, all of a sudden he swims right by me, scared me to death.
    Title: RE: Super Mario Galaxy
    Post by: Caliban on December 11, 2007, 12:19:53 PM
    I'm scared of the quicksand *shivers*.
    Title: RE:Super Mario Galaxy
    Post by: IceCold on December 11, 2007, 12:55:21 PM
    Quote

    Originally posted by: Plugabugz
    Those exact points, IceCold, is what made the 2d/3d controls in super paper mario frustrating at times.
    Yeah, that was a problem in that game.. but it wasn't really 3D platforming when you shifted dimensions.

    For the hub world, Mario 64's wasn't all that much better, but Delfino Plaza was incredible.

    Oh, and I don't know if couchmonkey is reading this thread, but if you are, I'm waiting for more Galaxy updates on Mario Monsters!
    Title: RE:Super Mario Galaxy
    Post by: Stogi on December 11, 2007, 02:08:43 PM
    Quote

    Originally posted by: Caliban
    I'm scared of the quicksand *shivers*.


    I use to be until Bear Grylls showed me how to get out.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 11, 2007, 06:45:28 PM
    Oh, and this might be old news, but did you guys know that Mario does some sort of locking-on ground pound? You have to jump, then spin, then immediately hit Z. It's more of a foot stomp, but it's really effective.
    Title: RE: Super Mario Galaxy
    Post by: Mario on December 11, 2007, 08:37:32 PM
    Just got 120+ minutes of playtime in, and got my 120th star. Pretty awesome surprise after all that, i'm quite happy. It certainly felt well earned too, all  those purple coin stars at the end were quite hard and frustrating, not to mention repetitive having them all open up at once. I'm definitely done with the game for now, but looking forward to starting fresh with Luigi sometime in the future.
    Title: RE:Super Mario Galaxy
    Post by: KDR_11k on December 12, 2007, 02:48:18 AM
    Quote

    Originally posted by: GoldenPhoenix
    Well I have a phobia of water levels period, I was scarred for life from the Dopefish in commander keen.


    The dopefish lives!
    Title: RE: Super Mario Galaxy
    Post by: UltimatePartyBear on December 12, 2007, 04:32:37 AM
    I'm freaked out by water levels, too.  The Nessie in SM64 unnerved me to no end, even if it was just a glorified moving platform.  Whenever I fell off of it into the water, I swam for shore as fast as possible like it was going to eat me.  For some reason the eel didn't terrify me nearly as much.

    The swimming levels in Galaxy don't even phase me by comparison.  I think it's because the monsters look too cartoony to provoke my fear of large sea creatures.
    Title: RE:Super Mario Galaxy
    Post by: Caliban on December 12, 2007, 06:19:02 AM
    Quote

    Originally posted by: KashogiStogi
    Quote

    Originally posted by: Caliban
    I'm scared of the quicksand *shivers*.


    I use to be until Bear Grylls showed me how to get out.


    Who, or what is a Bear Grylls? Just checked on wikipedia...*yawns*.
    Title: RE:Super Mario Galaxy
    Post by: EasyCure on December 12, 2007, 07:17:54 AM
    Quote

    Originally posted by: KashogiStogi
    So that new movie (that looks terrible) about a lochness type monster would scare the crap out of you if you go see it, even if it's a fantasy children's movie?


    well no... even though that thing looks frightening when its full grown. I was joking about having a phobia, but im just scared with any creatures (mythical or otherwise) that is big enough to kill me w/l realizing it. Lochness monsters', dino's, elephants, whales, etc.


    lol

    Title: RE: Super Mario Galaxy
    Post by: Kairon on December 12, 2007, 07:54:01 AM
    That makes sense. I wouldn't want to inadvertantly brained by a wayward flipper.
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 12, 2007, 08:13:18 AM
    Elephants and whales are awesome! I've seen both up close and they are both marvelous creatures.

    As for Caliban, how can you hate on Bear Grylls? Throw that man into any wilderness and he'll survive. Can you say the same for yourself? Also, he plunged himself into both freezing cold glacier water and quicksand just to educate us on what to do if ever in that situation. If your like me, you would never ever do that unless forced to; that's how big of a baller Bear is. Plus his name is Bear for God sakes.
    Title: RE:Super Mario Galaxy
    Post by: EasyCure on December 12, 2007, 08:27:12 AM
    yeah.. i dunno i just watch things on animal planet/history channel/TLC and they show these huge animals, like an enormous squid and it freaks me out knowing that there are still animals in this world much, MUCH larger than us and could take us out w/o even realizing it. Like whales, they open up those big jaws of theirs and swallow all those fish.. what if i was swimming there??? :shivers:

    back to mario:

    i'm 60 stars in and i still love this game. i appreciate more and more the route they took with this game and bringing back its From A - B platforming roots. Don't get me wrong the exploration elements of from Mario64 and Sunshine were great too but Galaxy  makes me feel like im playing a true sequel to Super Mario Bros. 3.

    oh and i still havent had any problems with the camera (ie: i havent died because of it) and yes, i do agre that the Hub world is BOOOOOOOORING.  
    Title: RE: Super Mario Galaxy
    Post by: Nick DiMola on December 12, 2007, 08:29:14 AM
    Isn't the whole quicksand danger thing largely a myth fabricated by Hollywood? I remember watching a Mythbusters episode regarding it and the conclusion was that there was no imminent danger if you were to get stuck in quicksand. Based on physics, the sand would just float you essentially.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 12, 2007, 08:31:45 AM
    Snakes. I hate them with a passion.

    I once had a dream where a bird was carrying a huge snake, and when I looked up and saw them, the bird dropped the snake right on me.

    Ugh.
    Title: RE: Super Mario Galaxy
    Post by: Kairon on December 12, 2007, 08:35:56 AM
    Ironically, I know that even though GP has a fear of everything water, she's actually looking forward to Eternal Ocean...
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 12, 2007, 08:39:28 AM
    *sigh* Endless Ocean Kairon..
    Title: RE: Super Mario Galaxy
    Post by: EasyCure on December 12, 2007, 08:40:46 AM
    sigh i tried..
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 12, 2007, 08:42:43 AM
    I hate..........hippos.

    I use to live right on the Nile, and every once and a while when it flooded, hippos would just....kinda....chill outside my backyard. This caused me to SPAZ out with FEAR.

    Also crocodiles. F*** crocodiles.

    I like snakes though, I just wouldn't want to be around poisonous ones. That goes with a lot of things though: lions, bears, cheetahs, rhinos, etc. I think they're cool as hell, I just don't want to be caught next to one.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 12, 2007, 08:48:20 AM
    Quote

    Originally posted by: IceCold
    *sigh* Endless Ocean Kairon..


    Kairon only knows 3rd party games, excusable mistake.
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 12, 2007, 09:01:52 AM
    Quote

    Originally posted by: Mr. Jack
    Quote

    Originally posted by: IceCold
    *sigh* Endless Ocean Kairon..


    Kairon only knows 3rd party games, excusable mistake.


    Yup!!!

    Hey! Uncle Jack? Why don't you have my awesome EFK image as your avatar anymore? /sad
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 12, 2007, 09:10:31 AM
    <--- BAM!

    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by: Mr. Jack
    Quote

    Originally posted by: IceCold
    *sigh* Endless Ocean Kairon..


    Kairon only knows 3rd party games, excusable mistake.


    Yup!!!

    Hey! Uncle Jack? Why don't you have my awesome EFK image as your avatar anymore? /sad


    Uh oh, time to bring it back!!!  
    Title: RE:Super Mario Galaxy
    Post by: Caliban on December 12, 2007, 12:43:50 PM
    Quote

    Originally posted by: Mr. Jack
    Isn't the whole quicksand danger thing largely a myth fabricated by Hollywood? I remember watching a Mythbusters episode regarding it and the conclusion was that there was no imminent danger if you were to get stuck in quicksand. Based on physics, the sand would just float you essentially.


    That is indeed true, with exception in the Mario Galaxy universe where you instantly, horrifically die.

    Oh, by the way, I'm afraid of deep waters and the sea, I cannot for the life of me even want to go into the water on a beach if I can't see the bottom. If it's a pool I'm ok with it though.

    I do love the sky, I love flying, I love it when the airplane I'm on falls into an air pocket lol awesome sensation.

    Oh, and, somehow when playing games and the character happens to drop off a cliff or somethig else high enough, my body is capable of generating a sense of gravitational pull just like you feel when riding a rollercoaster.
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 12, 2007, 12:54:34 PM
    You mean where your stomach fluids somehow fly upwards towards your lungs? Yeah, I like that sensation too.
    Title: RE: Super Mario Galaxy
    Post by: Caliban on December 12, 2007, 01:10:26 PM
    But how is it possible to get that reaction when I'm motionless, sitting on my couch?
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 12, 2007, 01:27:41 PM
    Quote

    Originally posted by: Caliban
    Oh, by the way, I'm afraid of deep waters and the sea, I cannot for the life of me even want to go into the water on a beach if I can't see the bottom. If it's a pool I'm ok with it though.


    I TOTALLY get what you're saying. There's something about the thought of all that depth beneath you and everything that could be in the abyss and how impossibly minute you are to all of that and how impossibly dark and unsee-able things get just a couple feet under water...

    ... I mean, I was on the High School swim team. And some days when the water was really blue I just COULDN'T shake the image of a giant squid just lying at the bottom of our pool's deep end. *shiver*
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 12, 2007, 01:53:59 PM
    hehe Kairon.....


    Caliban, my only explanation is a rather awkward one; the brain. I don't know what it is, but I've had that same feeling in situations where I wasn't going really fast or falling. I'm pretty sure it's just you tricking your brain; just like how if I mention the sour taste of lemons, you will no doubt get a mild puckering sensation even without any stimulants.  
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 12, 2007, 02:11:49 PM
    I think you're right. You know how they have those "virtual rollercoasters" where you have 3D glasses and the screen has a first-person view of it? You're not actually experiencing the motion yet you feel the effects.
    Title: RE: Super Mario Galaxy
    Post by: Mario on December 12, 2007, 02:14:27 PM
    You guys are just weirdos
    Title: RE: Super Mario Galaxy
    Post by: Caliban on December 13, 2007, 03:49:35 AM
    Kairon, in a pool the water is supposed to be transparent, how is it that it was blue? Oh, I too hate how our imagination pulls these silly pranks on us. Many imaginary sea monsters have surfaced to scare the hell out of me, on the very few times that I was on a boat from 3" from the water level (in a river that was flowing directly into the sea) to 10' on my way to Center Island. Even now just thinking about going on a boat ride I get phobic. Oh, and I learned how to swim when I was 18, back stroke(sp?) first so I wouldn't look down to the depths (3') of the pool, lol.

    KashigiStogi, I see what you mean about the lemon example, so it's like we have the best simulator in the world and it's inside our cranium.

    IceCold, I don't know how much of an effect a small viewing screen is going to affect me, but it doesn't help that I'm 6' from a 50" screen and I get the effect to incredible levels, my stomach churns so much I feel like I'm going to pass out from all those non-existant 'G's.

    Mario, thank you. (by the way, am I supposed to say "thank you" or "you're welcome" when a compliment is received?...english is not my first language).
    Title: RE:Super Mario Galaxy
    Post by: Maverick on December 13, 2007, 05:45:34 AM
    If someone gives you a compliment, you say "Thank you."  Or if they help you with anything, really.

    Unless you're Kairon, then you say "Thank you!" to third parties who don't do anything for us all the time.  :-P
    Title: RE:Super Mario Galaxy
    Post by: Kairon on December 13, 2007, 06:09:12 AM
    Quote

    Originally posted by: Caliban
    Kairon, in a pool the water is supposed to be transparent, how is it that it was blue?


    I guess it was a trick of the light. It was almost pitch black outside (it was wintertime, so the sun set early) and the lighting just made the pool so much more ethereal... or maybe I've just come in contact with too much chlorine...

    Quote

    Originally posted by: Maverick
    Unless you're Kairon, then you say "Thank you!" to third parties who don't do anything for us all the time. :-P


    Have you ever thought that perhaps I'm trying to guilt-trip third parties?
    Title: RE:Super Mario Galaxy
    Post by: Caliban on December 13, 2007, 09:10:38 AM
    If someone gives you a compliment, you say "Thank you."
    Ah, thanks. Usually I just become speechless when I'm complimented.

    Or if they help you with anything, really.
    Oh I know that one for sure.

    Unless you're Kairon, then you say "Thank you!" to third parties who don't do anything for us all the time.  :-P
    If kairon is into game development, then he's probably just checking on what not to do.

    Title: RE:Super Mario Galaxy
    Post by: Maverick on December 13, 2007, 11:54:17 AM
    I'm sorry Kairon.  You should probably delete those posts so the Third Parties don't catch on.
    Title: RE:Super Mario Galaxy
    Post by: Stogi on December 14, 2007, 03:26:38 AM
    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by: Caliban
    Kairon, in a pool the water is supposed to be transparent, how is it that it was blue?


    I guess it was a trick of the light. It was almost pitch black outside (it was wintertime, so the sun set early) and the lighting just made the pool so much more ethereal... or maybe I've just come in contact with too much chlorine...


    Really? I think there's no better time to swim. I love the way water reflects the sunset. I even like swimming in lakes at sunset.

    Swimming in a lake at night isn't cool though. I'm not afraid of the water persay, I'm more afraid of someone pulling up with their headlights all bright, getting out and stepping to the shore; just standing there watching me swim. Since it's dark I can't really see them, but I can tell some is there and there not moving; just watching, just waiting.

    Creepy.

    I do like swimming in little white water streams at night. The type that have those little drop offs that you can sit under and have water fall onto you. It's so peaceful.
    Title: RE: Super Mario Galaxy
    Post by: vudu on December 14, 2007, 08:46:58 AM
    I beat Galaxy a couple nights ago.  I think I got pretty much every single star except for the purple coin challenges.  Goddamn, the hidden star in Dreadnought Galaxy was almost impossible (the second time you have to blow up the garbage piles in 30 seconds).  I'm surprised I haven't seen more people complain about it.

    My only complaint about the game is that coins are pretty much pointless.  Sure, it keeps track of your high scores, but they don't mean anything.  I wish there was some sort of standard/challenge set in place for each level (e.g. try to collect 25 coins in this level!) to give me a goal.  Without a benchmark I don't feel compelled to try for a high score.
    Title: RE: Super Mario Galaxy
    Post by: Stogi on December 14, 2007, 08:53:05 AM
    I only use coins for health.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 14, 2007, 09:18:09 AM
    Quote

    Originally posted by: vudu
    I beat Galaxy a couple nights ago.  I think I got pretty much every single star except for the purple coin challenges.  Goddamn, the hidden star in Dreadnought Galaxy was almost impossible (the second time you have to blow up the garbage piles in 30 seconds).  I'm surprised I haven't seen more people complain about it.


    Well once you figured out the trick to it, it wasn't too hard. You could pick up the second bob-omb from the left and active the other two to the right of it. Place all of these bombs toward the right in the spots designated by the yellow coins. Next pick up the second bob-omb from the right and activate the 2 to the left of it and repeat what you did with the first set of 3 bob-ombs. I didn't realize you could light the bob-ombs with the lit bob-omb, but once I did I breezed through the challenge  
    Title: RE: Super Mario Galaxy
    Post by: vudu on December 14, 2007, 09:26:35 AM
    Oh, I was able to figure out the necessary placement pretty quickly; it was the execution that took forever.  It probably took me about forty tries before I got it.  3 SECONDS TO SPARE!
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 14, 2007, 01:02:19 PM
    I passed that on the third try, but again, I'm more surprised no one's complaining about the Melty Molten Daredevil Run. Though I just realised that you can shoot the flame buggers with star bits, which makes it considerably easier. I went back again and beat in on the second try this time. But seriously, only one hit bar on that level?
    Title: RE: Super Mario Galaxy
    Post by: Adrock on December 17, 2007, 07:11:15 AM
    Finally got a chance to play Super Mario Galaxy. It's awesome...
    Title: RE:Super Mario Galaxy
    Post by: Stogi on December 17, 2007, 08:25:15 AM
    Quote

    Originally posted by: IceCold
    I passed that on the third try, but again, I'm more surprised no one's complaining about the Melty Molten Daredevil Run. Though I just realised that you can shoot the flame buggers with star bits, which makes it considerably easier. I went back again and beat in on the second try this time. But seriously, only one hit bar on that level?


    I actually found that to be incredibly rewarding; not hard.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 17, 2007, 09:26:30 AM
    Well, the result was obviously rewarding
    Title: RE:Super Mario Galaxy
    Post by: Spak-Spang on December 18, 2007, 07:10:40 AM
    So I have one final star to get on the Dreadnaught level...I guess you figure out which one I am having problems with....the really evil one.  

    Anybody have any advice?  Please...any at all.  

    Title: RE: Super Mario Galaxy
    Post by: vudu on December 18, 2007, 07:47:10 AM
    The hidden star?  That one sucked.
    Title: RE: Super Mario Galaxy
    Post by: ShyGuy on December 18, 2007, 08:07:55 AM
    This game is becoming challenging.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 18, 2007, 08:13:48 AM
    Quote

    Originally posted by: Spak-Spang
    So I have one final star to get on the Dreadnaught level...I guess you figure out which one I am having problems with....the really evil one.  

    Anybody have any advice?  Please...any at all.


    Well if it is the hidden star you are referring to, see my post on the previous page where the text is hidden by spoiler tags.
    Title: RE:Super Mario Galaxy
    Post by: Spak-Spang on December 19, 2007, 02:42:59 AM
    Not the Hidden Star...the Purple Comet.  I guess that could be a spoiler...but umm...there are no Purple Comets...yeah.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on December 19, 2007, 02:47:01 AM
    Quote

    Originally posted by: Spak-Spang
    Not the Hidden Star...the Purple Comet.  I guess that could be a spoiler...but umm...there are no Purple Comets...yeah.


    Yeah that star was a damn headache. If you have any friends around it might make it easier for them to grab the second remote and let them block some of the flying spheres and bullet bills for you.
    Title: RE: Super Mario Galaxy
    Post by: Bill Aurion on December 19, 2007, 02:50:18 AM
    What part exactly are you having trouble with?
    Title: RE:Super Mario Galaxy
    Post by: IceCold on December 19, 2007, 05:49:56 AM
    Quote

    Originally posted by: Spak-Spang
    Not the Hidden Star...the Purple Comet.  I guess that could be a spoiler...but umm...there are no Purple Comets...yeah.
    I'm not sure if this is what you're stuck with, but why don't you go to the Hungry Luma near the Terrace, then pay him 20 star bits to move the Comets?
    Title: RE: Super Mario Galaxy
    Post by: KDR_11k on December 20, 2007, 03:22:23 AM
    Do Red Comets go 3x faster?
    Title: RE: Super Mario Galaxy
    Post by: Bill Aurion on December 20, 2007, 04:14:30 AM
    I don't know what you mean by "faster," but the red comets denote speed runs...
    Title: RE: Super Mario Galaxy
    Post by: Caliban on December 20, 2007, 11:10:54 AM
    Although there is a comet that speeds up the enemies.
    Title: RE:Super Mario Galaxy
    Post by: KDR_11k on December 20, 2007, 07:11:51 PM
    Quote

    Originally posted by: Bill Aurion
    I don't know what you mean by "faster," but the red comets denote speed runs...


    Gundam reference. "The Red Comet" is Char Aznable's nickname (since he painted all his mechs red while pimping them out to perform 3x as well) and that guy is so iconic to the Japanese (Wikipedia compares his popularity to that of Darth Vader) that they consider painting anything red to mean it goes 3x faster or otherwise performs 3x better. There was a Char Custom GBA and people joked about it having 3x the battery life of a regular GBA.
    Title: RE: Super Mario Galaxy
    Post by: Kairon on December 20, 2007, 07:17:36 PM
    They didn't think it would just run 3X faster and consume the battery 3X faster too?
    Title: RE: Super Mario Galaxy
    Post by: ShyGuy on December 20, 2007, 07:59:06 PM
    Finished at 60 stars! Boy, the next to last storybook chapter was pretty sad.
    Title: RE:Super Mario Galaxy
    Post by: Bill Aurion on December 21, 2007, 02:01:27 AM
    Quote

    Originally posted by: KDR_11k
    Quote

    Originally posted by: Bill Aurion
    I don't know what you mean by "faster," but the red comets denote speed runs...


    Gundam reference. "The Red Comet" is Char Aznable's nickname (since he painted all his mechs red while pimping them out to perform 3x as well) and that guy is so iconic to the Japanese (Wikipedia compares his popularity to that of Darth Vader) that they consider painting anything red to mean it goes 3x faster or otherwise performs 3x better. There was a Char Custom GBA and people joked about it having 3x the battery life of a regular GBA.

    Gah, Gundam!
    Title: RE: Super Mario Galaxy
    Post by: UltimatePartyBear on December 21, 2007, 04:50:06 AM
    Quote

    Originally posted by: KDR_11k
    Quote

    Originally posted by: Bill Aurion
    I don't know what you mean by "faster," but the red comets denote speed runs...


    Gundam reference. "The Red Comet" is Char Aznable's nickname (since he painted all his mechs red while pimping them out to perform 3x as well) and that guy is so iconic to the Japanese (Wikipedia compares his popularity to that of Darth Vader) that they consider painting anything red to mean it goes 3x faster or otherwise performs 3x better. There was a Char Custom GBA and people joked about it having 3x the battery life of a regular GBA.


    The Japanese are Orks?
    Title: RE: Super Mario Galaxy
    Post by: KDR_11k on December 21, 2007, 06:06:24 AM
    Orks only get a few % speed bonus but yes.

    Also, from wiki:
    Quote

    In the video game, Star Fox 64 for the Nintendo 64 game system features a level called "Sector Y" which contains many mechs that launched from battleships and wielding beam rifles and shields that were very similar to many mobile suits from Gundam, one of these mechs had Char Aznable's indentical red colors and is said by Peppy "He's quick, be careful!" meaning the similar speed of many red mobile suits used by Char told on this mech.
    Title: RE:Super Mario Galaxy
    Post by: joedick on December 22, 2007, 04:17:10 AM
    I lost all my lives on a hungry luma level, and I can't seem to get back to it. Is there any way to revisit that stage?  
    Title: RE: Super Mario Galaxy
    Post by: ShyGuy on December 22, 2007, 04:22:53 AM
    yeah, the hungry luma is still in the same spot, he just is normal sized now. Talk to him to go back. (Or maybe it's a new luma in his spot)
    Title: RE:Super Mario Galaxy
    Post by: joedick on December 22, 2007, 07:45:41 AM
    Awesome! Thank you!
    Title: RE: Super Mario Galaxy
    Post by: matt oz on December 23, 2007, 05:47:15 PM
    I FINALLY started playing this around midnight tonight.  It was an early Christmas Eve present (if that makes any sense).  I decided not to buy it when it came out because I was so busy with classes and finals coming up, so I asked my mom to buy it for me for Christmas.  Since my finals have been over (on the 17th), I've been dying to play it.

    I only played for about an hour, maybe less.  I love the graphics - so colorful and absolutely gorgeous.  I wasn't sure how I would feel about running around the planets, due to the camera.  I'm the type of person who needs absolute control over a game's camera (which was my biggest complaint about Twilight Princess).  So, I'm not a big fan of the lack of camera control, but other than that, it's just amazing.  I think I was smiling the whole time I was playing.
    Title: RE: Super Mario Galaxy
    Post by: BlackNMild2k1 on December 23, 2007, 06:53:24 PM
    I finally picked this game back up and now I'm up to 78 stars one planet <that has 3-5 stars> and the boss battle to go in the Control room. But I just found one thing I hate in this game, the freakin Springamajig powerup. I hate it and never want to see it again. It not that the level I had to use it on was too challenging, its just that it was too frustrating to get into the correct spot so get to a stupid block thats way above my head, remember the toy level where the conveyor belt has the giant chocolate candy bars, that is where my frustrations about his thing comes from.

    Other than that its still pretty fun not too challenging, but for some reason just doesn't hold my attention for that long like SM64 used to do. But I will collect every single star I can before I beat the game and I will not be done till I have every single star in the game.
    Title: RE: Super Mario Galaxy
    Post by: Hostile Creation on December 24, 2007, 01:18:30 PM
    Okay, so I got 120 stars the other day.  I think the game will be just as much fun the second time around, but I've got some other stuff to play before I go back and play it again.  I may play Twilight Princess again, I was playing around in my finished game last night and became achingly nostalgic for Zelda.  Then again, I have yet to play Phantom Hourglass.

    Oy.

    Anyway, it's a fantastic game and I've had much fun playing it.  Just a few things to mention:

    -The two player mode, though simple, is quite fun.  I mean, generally we'd play something like Mario Kart or Super Smash Bros, but my friends seem to really enjoy doing the extra cursor thing.  So it has all the perks of a great single player game, with the additional fun of a friend nearby (and one who isn't bored).  They actually played some of the main game, too, without me, so there are three stars I haven't actually done yet.  I'll get them the second time around, if I don't go at them beforehand.

    -Although some levels toward the end are quite challenging and intense, I think the hardest level by far is the flipside of the Mario platform in the Toy Galaxy, collecting purple coins on Luigi.  Holy crap.

    -I love the storybook style they use for the back-story.  Reminds one even more of Le Petit Prince, if tiny planets weren't enough.

    -I love the atmosphere and environments of the game, and find myself wishing at times that it were more like Zelda and Metroid, slower paced, so I'd have more time to appreciate the sheer beauty of it.

    -Long jumping around tiny planets is just about the coolest thing ever.

    Favorite planet?  I have lots, but among them would be the deflating mini-Gateway planet and moving between apples.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 25, 2007, 12:00:49 AM
    I have a question for you Psychonaut fans. Does that game have Mario Galaxy esque planetoids? I keep hearing how Galaxy isn't that innovative and Psychonauts has a level that is based on a similar design.
    Title: RE:Super Mario Galaxy
    Post by: PopeReal on December 25, 2007, 12:08:05 AM
    I'm glad I waited to get this game, I just saw an add that it will be only $37 the day after Xmas
    Title: RE:Super Mario Galaxy
    Post by: NWR_insanolord on December 25, 2007, 12:22:31 AM
    Quote

    Originally posted by: GoldenPhoenix
    I have a question for you Psychonaut fans. Does that game have Mario Galaxy esque planetoids? I keep hearing how Galaxy isn't that innovative and Psychonauts has a level that is based on a similar design.


    If someone is arguing that the game isn't innovative because someone has had a level with jumping from planet to planet before they are obviously grasping at straws and just looking for reasons to criticize the game. And I don't care if a game isn't innovative in the slightest and the most derivative thing in history if it's this polished and this fun.
    Title: RE: Super Mario Galaxy
    Post by: KDR_11k on December 25, 2007, 04:35:45 AM
    Psychonauts had the conspiracy level but seriously, Psychonauts is NOTHING like SMG and SMG takes the concept so much further that it's like comparing the Metroid Morph Ball to Pong.
    Title: RE:Super Mario Galaxy
    Post by: NWR_pap64 on December 26, 2007, 06:50:34 AM
    Don't know if this has been posted already, but Nintendo has a new type of ad campaign in Japan. They decided to compare aspects of Galaxy to New Super Mario Bros. You can see the commercial here.

    I think its quite clever. Nintendo must have realized that people were ignoring Galaxy, even though they ate up NSMB. So its basically telling them "Hey! If you loved NSMB you should check out Galaxy! It has the classic stuff you love and MORE!"
    Title: RE: Super Mario Galaxy
    Post by: Smash_Brother on December 26, 2007, 08:42:42 AM
    I hope it works for them.

    I'd suggest that I'm pissed at the Japanese public for not buying SMG but the truth is, all the rage I could offer would be but a whisper on a scream when compared to how pissed Nintendo must be that SMG isn't selling comparably to NSMB.
    Title: RE: Super Mario Galaxy
    Post by: NinGurl69 *huggles on December 26, 2007, 08:45:06 AM
    Nintendo should only be pissed at themselves for destroying gaming in Japan.
    Title: RE: Super Mario Galaxy
    Post by: Smash_Brother on December 26, 2007, 08:47:40 AM
    I think the PS2 has that honor.
    Title: RE:Super Mario Galaxy
    Post by: NWR_pap64 on December 26, 2007, 09:18:43 AM
    Quote

    Originally posted by: Smash_Brother
    I hope it works for them.

    I'd suggest that I'm pissed at the Japanese public for not buying SMG but the truth is, all the rage I could offer would be but a whisper on a scream when compared to how pissed Nintendo must be that SMG isn't selling comparably to NSMB.


    It must be working since SMG has gained a major sales boost, especially since it was out of the top ten for a while.

    In fact, as calm as the announcer is in the commercial I'm sure the intention behind it was to remind people that this is the type of game THEY LOVE and shouldn't ignore it.
    Title: RE: Super Mario Galaxy
    Post by: Kairon on December 26, 2007, 09:23:31 AM
    Galaxy looks like it's going UP in sales week by week now in Japan. It's awesome. I'm sure that it won't have the longevity of the DS titles, but these are still remarkably strong legs, and it'll almost certainly outsell its predecessor Sunshine in that market now! Yay!
    Title: RE: Super Mario Galaxy
    Post by: NinGurl69 *huggles on December 26, 2007, 10:06:17 AM
    Galaxy is going up only cuz the rest of their industry is going DOWN.
    Title: RE: Super Mario Galaxy
    Post by: MarioAllStar on December 26, 2007, 03:56:58 PM
    I beat the game with the absolute maximum number of stars that I could: 104. The final level brings the count to 105. The 15 remaining are the Purple Comets as I'm sure most of you know.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 26, 2007, 04:15:05 PM
    Is it that you just don't want to collect the rest?
    Title: RE: Super Mario Galaxy
    Post by: MarioAllStar on December 26, 2007, 04:22:48 PM
    No, I just wanted to get absolutely everything that I could before the final boss. Maybe I feared that if I didn't get them first, then after "beating" the game I would become disinterested in some of the levels.

    Doing it this way had a sort of glitchy result when Rosalina put her countdown in the middle of the star pad. When she was explaining what it meant (the number of stars remaining until I could go to the center of the universe) it said that I needed one more. Right after that cut scene ended, the count dropped to zero and she announced that I could go now.
    Title: RE: Super Mario Galaxy
    Post by: Ceric on December 27, 2007, 12:58:03 AM
    I think its funny that there is only a 1,000 yen price difference between the two.  Though Galaxy is a vastly superior game to NSMB.
    Title: RE:Super Mario Galaxy
    Post by: MarioAllStar on December 27, 2007, 04:44:45 AM
    If Nintendo priced their games based on quality, we would all be broke by now.
    Title: RE:Super Mario Galaxy
    Post by: MarioAllStar on December 27, 2007, 10:55:50 AM
    I love the remix of the main theme that plays during the Purple Coin challenge in the Space Junk Galaxy. It's upbeat and cheery.

    Edit: Other stages, too.
    Title: RE:Super Mario Galaxy
    Post by: IceCold on December 27, 2007, 11:51:25 AM
    Quote

    Originally posted by: MarioAllStar
    If Nintendo priced their games based on quality, we would all be broke by now.
    Isn't that the truth.

    Also, after hearing all of the music, I still say that Buoy Base has the best track.
    Title: RE: Super Mario Galaxy
    Post by: redgiemental on December 27, 2007, 03:01:48 PM
    I just completed the game with 120 stars and I have to say it was one of the best games I have ever played. It's one of the best experiences of my life period. I love this game and it was well worth the wait. I just can not say enough good things about this game. It is the closest thing to pure joy on a disc.

    A question for those who have completed it with 120 stars below

    In the final part of the ending cutscene it showed me a stage and I assumed I'd be able to play it but I dont seem to be able to find a way to do that. I talked to Rosaline and she just wanted me to fight bowser again.  

    I seem to have heard you can play some sort of challenge i the opening festival area after completing it is this right? How do I do that.

    Just after it all ended I got the option of playin as luigi so I tried that before I played as Mario. Anyone got any ideas?
     
    Title: RE: Super Mario Galaxy
    Post by: KnowsNothing on December 29, 2007, 06:14:18 PM
    I just beat the final boss.  Still have a ways to go.

    It's certainly fun- I'm playing it far more than any other recent game- but I'm still a little disappointed.  I recognize the achievement and all, but to me it still didn't match SM64 in any way.  And don't get on my case about nostalgia and all that nonsense...I simply preferred almost everything about SM64 over Galaxy.  I'm probably the odd duck in this situation, but I want my 3D Mario games to be just that; 3D.  Galaxy felt much too linear.  I like the sandbox design of SM64's levels above the two dimensional theme Galaxy took.  I remember some people saying when Sunshine came out that they wished the entire game had been just the "secret" levels....well, your wish has been granted.  But to me it's just not as fun.

    AND YEAH, I just compared Sunshine to Galaxy.  I recognize that pretty much every element of Galaxy is superior to Sunshine, and that the level design in the latter kinda sucked...but I think- and it pains me to say this- I had more fun in Sunshine than in Galaxy.  So far, at least.

    Also, since I'm venting, I have another complaint about the last two games: lack of real stars.  Sure, there have been 120 stars since SM64, but it feels like (especially in Sunshine) that a lot of the stars are "bonus" stars.  I want the stars to be part of the level.  I recall in some Galaxy review (perhaps NWR, don't care to really look) that the author was amazed that entire galaxies were created just for one star.  While any sane person would agree with that sentiment, *I* would rather see the standard 6 stars per level make a comeback as opposed to random levels thrown in there for funsies.  I know I'm weird, but I would rather have cohesiveness over variety.

    AND ANOTHER THING.  I simply liked the way Mario controlled better in Sunshine as well.  Galaxy was indeed closer to Mario's roots when it comes to acceleration (which sounds sort of petty now but, well, just think about it).  Sunshine seemed faster and more responsive.

    With all that said, however, it's a rare occasion that I binge on gaming the way I did (and am still doing) with SMG.  It doesn't happen often that I lose track of time and stay up all night playing- I used to, but recently games just don't grab me that way.  SMG did, and that's a big deal.
    Title: RE: Super Mario Galaxy
    Post by: NWR_insanolord on December 29, 2007, 06:25:50 PM
    It's easy to pick up on the fact that you haven't been reading this topic much because you think you're alone in not liking Galaxy as much for those reasons, it's been a point of contention for a while. Both sides agree that the game is great, the argument is over the degree of the greatness, and how great it is compared to its predecessors.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on December 29, 2007, 06:49:23 PM
    Yeah, what insano said. I don't believe one person said it wasn't great, but there are those of us who felt it was too linear, and while it is close between the 3 3D Mario games I still prefer Sunshine, and MAYBE even Mario 64 to it because I am a fan of larger levels.
    Title: RE: Super Mario Galaxy
    Post by: KnowsNothing on December 29, 2007, 06:52:47 PM
    Yeah, I couldn't be bothered reading up on the conversation thus far.  I'm 60 pages late in the game.

    Anyway, I'm glad to know I'm not the only one that I didn't have a complete gaming joygasm with this game.  I'm also VERY relieved that there are people out there enjoyed Sunshine more.

    Now I just need to find someone else who likes the original Sunshine commercial....
    Title: RE: Super Mario Galaxy
    Post by: KDR_11k on December 29, 2007, 07:55:41 PM
    I prefer the linearity of SMG. 64's levels were just ugly and played ugly too (navigating most parts felt simply unclean, like you were exploiting stuff to get ahead). Also the pathes to each star share so few planets that every star is like a separate level rather than 90% the same level and 10% a new path like in 64. I think it feels like Mario in 3d rather than 3d featuring Mario.
    Title: RE: Super Mario Galaxy
    Post by: NWR_insanolord on December 29, 2007, 10:40:36 PM
    I'm with KDR, I like the Galaxy way better. Galaxy somehow managed to overcome its immense nostalgia-caused disadvantage to take Super Mario 64's position in my all-time rankings (that would be third, behind Super Mario 3 in 1st and Ocarina of Time in 2nd). It's more like the 2D Marios, which I always liked better than the 3D ones. It's the true sequel to Super Mario 64, and it's also the true sequel to Super Mario Bros. 3. It perfectly fuses the best of 2D Mario with the third dimension. I can see, however, how those that loved 64 and Sunshine because of the free, open worlds would be a bit disappointed by it.
    Title: RE:Super Mario Galaxy
    Post by: ShreddersDojo on December 30, 2007, 04:10:09 PM
    I can't remember what star I'm up to, but like others, I am having more fun with this game than any other as of late.  It really is as close to a 2D game as one can get in  the 3D realm.  No bothersome side quests, no pointless exploring that doesn't add anything to the game.  Just straight out pick up and go fun.


    I'm currently up to the third level, or what seems to be the underwater area.  Is the storybook thing something that is worth keeping up with, when more pages are unlocked?
    Title: RE: Super Mario Galaxy
    Post by: IceCold on December 30, 2007, 04:17:32 PM
    It's a neat distraction, but nothing earth-shattering.
    Title: RE: Super Mario Galaxy
    Post by: Mario on December 30, 2007, 04:56:48 PM
    Yeah that sums up the game LOL. Just kidding. KN trust me just keep playing, I felt similar but appreciated it more the more stars I got. Even moreso on my second playthrough, even though the challenge is completely gone.

    Oh yeah and the Sunshine commercial is still the best commercial ever.
    Title: RE: Super Mario Galaxy
    Post by: Nick DiMola on December 31, 2007, 02:51:49 AM
    KN I level with your feelings 100%. If you do happen to look back through the other pages in the thread you can clearly see my position on the game. Even after finishing the game (120 stars) and starting a second play-through my feelings stayed consistent. I enjoyed Sunshine quite a bit more, but like insano said, everyone does agree that this is a fantastic game, it's just a matter of how great in the big picture of gaming they think it is.
    Title: RE:Super Mario Galaxy
    Post by: vudu on December 31, 2007, 03:37:49 AM
    Quote

    Originally posted by: GoldenPhoenix
    I have a question for you Psychonaut fans. Does that game have Mario Galaxy esque planetoids? I keep hearing how Galaxy isn't that innovative and Psychonauts has a level that is based on a similar design.
    As KDR said, the two games can't really be compared.  I just beat Psychonauts two days ago and while I loved it, Galaxy has it beat by light years in terms of platforming.  The biggest draw to Psychonauts is the story, the characters and the dialog.  The actual level design is pretty basic and (save for a couple areas) fairly unexciting.  There are a few areas that twist around in a clever way (think the spiral areas in the Forest Temple in Ocarina of Time) but it's really just a visual face-lift, and it doesn't have much effect on how you play the stage.

    Check out the Zero Punctuation review for Psychonauts.  It pretty much explains everything you need to know.  
    Title: RE: Super Mario Galaxy
    Post by: BlackNMild2k1 on January 01, 2008, 09:08:37 PM
    OMG WTF!!!! Luigi's Purple Coins are you f#(kin kidding me!!!?
    I colleceted it all but, how in the hell am I supposed to get back to the star!?
    Do I have to leave a path? I think its hard enough just to collect 100 when you have to battle the camera for viewing position.

    Was there some sort of pattern that I'm not seeing? But either way, this is where all the challenge that the rest of the game was missing has been hiding.

    p.s. I am @ 112 stars, and I hope the full ending is much better than the 1st one.
    Title: RE: Super Mario Galaxy
    Post by: Plugabugz on January 02, 2008, 01:56:49 AM
    I'm at 86 so far. I liek the game but something is missing. The level designs and platform is frustratingly addictive but it all feels too disconnected. After you complete a level, back to the observatory.

    I enjoyed Metroid Prime (all three) more because it was a a single flowing world and connected gameplay.
    Title: RE:Super Mario Galaxy
    Post by: SixthAngel on January 02, 2008, 04:22:58 AM
    Quote

    Originally posted by: vudu
    Quote

    Originally posted by: GoldenPhoenix
    I have a question for you Psychonaut fans. Does that game have Mario Galaxy esque planetoids? I keep hearing how Galaxy isn't that innovative and Psychonauts has a level that is based on a similar design.
    As KDR said, the two games can't really be compared.  I just beat Psychonauts two days ago and while I loved it, Galaxy has it beat by light years in terms of platforming.  The biggest draw to Psychonauts is the story, the characters and the dialog.  The actual level design is pretty basic and (save for a couple areas) fairly unexciting.  There are a few areas that twist around in a clever way (think the spiral areas in the Forest Temple in Ocarina of Time) but it's really just a visual face-lift, and it doesn't have much effect on how you play the stage.

    Check out the Zero Punctuation review for Psychonauts.  It pretty much explains everything you need to know.  


    I think level design is probably the most important element of Psychonaughts.  Every level is unique, engaging, and a joy to explore.  They aren't meant to be heavy platforming levels like Mario.  A better example of a Mario like planet is the cube that is agent 9's mind.  The cube gravity didn't really change the gameplay it just gave you a unique and great level to explore that represented a perfectly controlled and tight mind.  
    Title: RE:Super Mario Galaxy
    Post by: vudu on January 02, 2008, 06:57:41 AM
    Quote

    Originally posted by: BlackNMild2k1
    OMG WTF!!!! Luigi's Purple Coins are you f#(kin kidding me!!!?
    I colleceted it all but, how in the hell am I supposed to get back to the star!?
    Do I have to leave a path? I think its hard enough just to collect 100 when you have to battle the camera for viewing position.

    Was there some sort of pattern that I'm not seeing? But either way, this is where all the challenge that the rest of the game was missing has been hiding.
    I had the same problem you're experiencing at first, but if you plan it out you can get there and back pretty easily.

    My path was to:

    1)  collect the coins on the right half of the disappearing squares by the start (leave the left half untouched)
    2)  then go left and get the coins on the revolving squares (and the cluster of 5 or 6 hanging off the edge)
    3)  then go up to the right and do a long jump across the right line of coins floating above the deadly water
    4)  then collect the 8 or 10 coins on the disappearing squares before doing another long jump across the water to collect the remaining line of coins

    By that point you should have about 60 coins (in under 30 seconds), which should make it so you can easily collect the remaining coins without trapping yourself.  Just be sure to leave yourself a path to return to the start and you'll be in good shape.  I recommend trying to collect as many of the coin clusters as you can because it cuts down on the time needed by quite a bit, which will give you more time to plan out your route.
    Title: RE:Super Mario Galaxy
    Post by: matt oz on January 02, 2008, 08:50:26 AM
    I'm at 118 stars.  All I have left is Luigi's Purple Coins and the hidden star on Dusty Dunes Desert.
    (I'm not sure if I need to spoiler that, but whatever)

    I got 100 coins on the first level listed above, but died right after.  I was in the air when I got the 100th coin, then I had to wait for the stupid movie to be over, then the damn camera changed and I died.  I even left a path for myself to return to the beginning!  I know I can get it though.

    But what I really need help with is the second one.  I know I must be doing it completely wrong, because I've died so many times, due to those damn Dry Bones, and they shouldn't be giving me that much trouble.  It's really frustrating.  
    Title: RE: Super Mario Galaxy
    Post by: KDR_11k on January 02, 2008, 09:04:25 PM
    BTW, do regular 100 coin stars exist in Galaxy?
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on January 02, 2008, 11:50:46 PM
    Quote

    Originally posted by: KDR_11k
    BTW, do regular 100 coin stars exist in Galaxy?


    Nope
    Title: RE:Super Mario Galaxy
    Post by: Spak-Spang on January 03, 2008, 01:48:27 AM
    Have you seen levels that even had 100 regular coins in it?

    The Answer...NO.

    Really, the Purple comets are the best of both worlds, because it allowed for the 100 coin challenge, but it also allowed the for creators to map out where to put each coin and create unique and exciting challenges that really tested your skill and knowledge of the levels.
    Title: RE:Super Mario Galaxy
    Post by: DAaaMan64 on January 03, 2008, 04:46:51 AM
    Quote

    Originally posted by: Spak-Spang

    Really, the Purple comets are the best of both worlds, because it allowed for the 100 coin challenge, but it also allowed the for creators to map out where to put each coin and create unique and exciting challenges that really tested your skill and knowledge of the levels.


    So thats how they glorify frustration.
    Title: RE: Super Mario Galaxy
    Post by: jakeOSX on January 03, 2008, 07:25:40 AM
    just in case you haven't seen this:

    http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2768-Zero-Punctuation-Super-Mario-Galaxy
    Title: RE:Super Mario Galaxy
    Post by: Mario on January 03, 2008, 02:18:54 PM
    Quote

    Originally posted by: Spak-Spang
    Have you seen levels that even had 100 regular coins in it?

    The Answer...NO.

    Really, the Purple comets are the best of both worlds, because it allowed for the 100 coin challenge, but it also allowed the for creators to map out where to put each coin and create unique and exciting challenges that really tested your skill and knowledge of the levels.

    I have managed over 100 in some of them, got all excited but nothing happened
    Title: RE: Super Mario Galaxy
    Post by: KDR_11k on January 03, 2008, 08:50:16 PM
    Well I'm glad, I never got any 100 coin stars in the past.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on January 04, 2008, 10:50:29 AM
    God of War director hates Mario and its vapid story:

    Quote

    Mario Galaxy. Hmmm…this was a tough one for me. There is some great stuff in this game, though it took me a while to really get into it. Even after I got quite a ways in I was till not totally engaged in the game. It is great design. Great levels, some of the best art on the Wii, and pretty awesome sound and music…but it just never really got me totally hooked. I think it is because I just don’t care about the why. I mean, the freaking princess is abducted…again. I have to go after her captor, Bowser, again. You think with a franchise this big they would at least put a little effort in the why. I mean, think of how much it would pay off right?

    Oh wait…the game sells millions even with the vapid story. As it has been pointed out to me every time I say it, the game is not about the story. It is about the platforming and crazy new mechanics and worlds. But c’mon, at least give me a compelling reason to care about pushing on through the adventure. Besides the collection of stars that is. Maybe that is just me though, since almost every other designer I talk to thinks this game is the second coming. Still in the end, they are all kind of right. It is an extremely well put together game with a hell of a lot of creativity in it. I have to give props to the team for that! - God of War 2 director Cory Barlog
    Title: RE: Super Mario Galaxy
    Post by: NWR_insanolord on January 04, 2008, 11:20:17 AM
    Games are good because they're fun, not because of the story. If developers don't realize this the industry is in trouble.
    Title: RE: Super Mario Galaxy
    Post by: Kairon on January 04, 2008, 11:45:59 AM
    Story can be fun. But usually gameplay is more fun.
    Title: RE:Super Mario Galaxy
    Post by: GoldenPhoenix on January 04, 2008, 11:56:56 AM
    Not sure the director of God of War should be calling any other game vacuous since that series, while a great action series has a pretty general plot of revenge that has been done before a billion times.
    Title: RE: Super Mario Galaxy
    Post by: Kairon on January 04, 2008, 12:07:43 PM
    /sad at God of War Revenge Plot Hate
    Title: RE: Super Mario Galaxy
    Post by: Caliban on January 04, 2008, 03:22:28 PM
    At least he redeemed himself from being a total d!ck by saying that "It is an extremely well put together game with a hell of a lot of creativity in it. I have to give props to the team for that!"

    Coincidently I played God of War I and II for its gameplay, the story was kind of lacking too, and in God of War I there were some uncreative choices when it comes to level design.
    Title: RE: Super Mario Galaxy
    Post by: Adrock on January 05, 2008, 04:06:13 AM
    He's right about the story. Still, for me anyway, I'm willing to give Mario games a pass on the story department though certain Mario spinoffs like Superstar Saga did pretty well with story.

    Anyway, though I haven't finished the game (99 stars so far), some thoughts.
    - graphics are awesome. I'm playing on a 40" HDTV with component cables. Gorgeous, despite some crummy textures here and there that are only really noticeable on seldom occasions when the camera wonks out and closes in on an object. Some polygon breakup at times, nothing serious.
    - music is absolutely phenomenal and by far my favorite part of the game.
    - gameplay is standard Mario affair which is good and bad. Still fun after all these years though it gets boring after a while and I end up putting the game down for several days. Some of the star collecting is just plain not fun. The pranksters comets cheaply extend completion time.
    - why did Luigi punk out after like 4 stars? Lazy bastard....
    Title: RE:Super Mario Galaxy
    Post by: Shecky on January 05, 2008, 05:06:38 PM
    Quote

    Originally posted by: redgiemental
    I just completed the game with 120 stars and I have to say it was one of the best games I have ever played. It's one of the best experiences of my life period. I love this game and it was well worth the wait. I just can not say enough good things about this game. It is the closest thing to pure joy on a disc.

    A question for those who have completed it with 120 stars below

    In the final part of the ending cutscene it showed me a stage and I assumed I'd be able to play it but I dont seem to be able to find a way to do that. I talked to Rosaline and she just wanted me to fight bowser again.  

    I seem to have heard you can play some sort of challenge i the opening festival area after completing it is this right? How do I do that.

    Just after it all ended I got the option of playin as luigi so I tried that before I played as Mario. Anyone got any ideas?



    I'm a bit curious about the 120 ending as well (which I just reached)... They seem to make a point zooming in on a cluster of 4 rocks, but I don't get it
    Title: RE: Super Mario Galaxy
    Post by: redgiemental on January 07, 2008, 10:02:36 AM
    I found an answer to my own question

    You need to complete it with both Mario and Luigi which I was gonna probably do anyway though I'll probably do it soooner now.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on January 07, 2008, 05:55:50 PM
    Realistic renderings of Mario Galaxy planets

    Also, this is very old, but Miyamoto was asked about Galaxy being inspired by Ratchet and Clank. Here is what he said..
    Quote

    Speaking in an interview in the latest edition of Official Nintendo Magazine UK (via CVG), Miyamoto rejected Insomniac Games’ claims that Mario Galaxy had been inspired by Ratchet and Clank, stating that Nintendo had been toying with the idea of “spherical worlds and anti-gravity” for many years.



    "We had the original idea as soon as we finished the development of Mario 64 and had been experimenting with it for many years, even on the N64.



    "It's not an idea we got from anywhere else," he goes on. "I'm sorry but I have to admit that I've never seen the game in question. Is it a PC game?"
    Haha, owned.
    Title: RE: Super Mario Galaxy
    Post by: Mario on January 12, 2008, 12:51:32 AM
    There is way too much story and text in this upon reflection. I've started my second game and it's really boring having to sit through so much text not to mention detailed explanations of everything. I've already figured out how to jump ok. Hopefully the next Mario wont be aimed at 5 year olds and grandmas.
    Title: RE: Super Mario Galaxy
    Post by: NWR_insanolord on January 12, 2008, 03:01:19 AM
    I'd like to meet the grandma that can beat Bouldergeist with the daredevil comet in effect.
    Title: RE: Super Mario Galaxy
    Post by: Tanookisuit on January 12, 2008, 06:31:34 AM
    IGN's GOTY!  Yay!
    Title: RE: Super Mario Galaxy
    Post by: NWR_insanolord on January 12, 2008, 07:05:01 AM
    I expected it to get snubbed across the board; that it's actually winning some of them makes me hate game journalists a little less.
    Title: RE: Super Mario Galaxy
    Post by: Plugabugz on January 12, 2008, 07:43:44 AM
    I have a question... on the map right at the very centre bottom a new galaxy appeared. How do i get to it?
    Title: RE: Super Mario Galaxy
    Post by: IceCold on January 12, 2008, 12:04:20 PM
    Those are the Trial Galaxies - you have to get all three green stars to unlock them.
    Title: RE: Super Mario Galaxy
    Post by: NinGurl69 *huggles on January 17, 2008, 10:52:51 PM
    Fun fact: all of Super Mario Galaxy's music data is stored in 32KHz format.  You read that right, high-def nerds.

    To heck with waiting for the stupid limited-edition-i-don't-know-if-there's-enough-copies-for-all-the-internet OST.
    I'm listening to the glorious audio rips right now.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on January 18, 2008, 12:52:51 PM
    Wait, what does 32KHz even mean? 320kbps?
    Title: RE: Super Mario Galaxy
    Post by: NinGurl69 *huggles on January 18, 2008, 01:30:45 PM
    It's a sampling rate, like an audio "resolution", determines the potential for subjective quality.  CD audio is 44.1KHz, FM radio is like 22KHz or around there, while decent DVD audio can handle 48KHz, 96KHz, and other useless sampling rates you'll find on Bla-Ray High-Doofus discs.  People used to throw around the term "crystal clear CD quality audio" when comparing to FM radio.  The sampling rate is a major part of it.
    Title: RE:Super Mario Galaxy
    Post by: Nick DiMola on January 21, 2008, 10:53:48 AM
    Quote

    Originally posted by: Professional 666
    Fun fact: all of Super Mario Galaxy's music data is stored in 32KHz format.  You read that right, high-def nerds.



    To heck with waiting for the stupid limited-edition-i-don't-know-if-there's-enough-copies-for-all-the-internet OST.

    I'm listening to the glorious audio rips right now.


    How did you go about pulling the data from the Wii disc? I'd love to get all of the tracks off the game but I don't really know too much about how I would be able to do that.

    Sidenote: Just got 120 stars with Louie-G, completing the game 100%.
    Title: RE: Super Mario Galaxy
    Post by: IceCold on January 21, 2008, 12:14:36 PM
    I think there's a special DVD drive which reads Wii discs.
    Title: Re: Mario Galaxy
    Post by: ShyGuy on April 09, 2009, 02:59:07 AM
    Star bit bump!

    I've been thinking about this game lately, and I was wondering: Do you think Super Mario 64 was overshadowed by Galaxy? 64 used to be lauded as one of the greatest games of all time, and since Galaxy, people are more quick to point out its flaws.
    Title: Re: Mario Galaxy
    Post by: BeautifulShy on April 09, 2009, 03:03:21 AM
    Well both are good games. I think the controls are better in Galaxy though.
    Title: Re: Mario Galaxy
    Post by: NWR_pap64 on April 09, 2009, 03:08:17 AM
    Star bit bump!

    I've been thinking about this game lately, and I was wondering: Do you think Super Mario 64 was overshadowed by Galaxy? 64 used to be lauded as one of the greatest games of all time, and since Galaxy, people are more quick to point out its flaws.

    What a coincidence, I was just thinking about Galaxy!

    I think the reason Galaxy overshadows 64 is because the overall game is more polished.

    The worlds are fantastically designed and extremely creative. You can tell that a lot of imagination went into the creation of these worlds. The story, while still minimal, was memorable and the new character, Rosalina, was presented beautifully. It also helps that the music was incredible.

    Its the same way that Mario Bros. 3 overshadows Mario Bros on the NES; the game took what made the first game work and amplifies it by a million and thus creates a far more memorable experience.
    Title: Re: Mario Galaxy
    Post by: IceCold on April 09, 2009, 03:58:07 AM
    I don't think Galaxy made people point out flaws from 64. If anything that happened with Sunshine, or even before. We all knew that Mario 64 wasn't perfect by any means, but I think two things come into play here.

    1) Nostalgia. It was the first 64 game (and 3D Mario) all of us played and I'll never forget the way it completely swept me off my feet.

    2) The accomplishment of the game at the time. The first ever fully 3D game controlled by the analogue stick.. and yet it was executed so damn well that it still holds up today. I still have no idea how Miyamoto pulled it off.


    So while Galaxy is definitely more technically sound and polished than 64, it's nowhere near as groundbreaking or fresh. And I think that's what Mario 64 will be remembered for.

    On a side note, this is one of the reasons the Mario platformer series is my favourite. Nearly every game is a timeless classic in the true sense of the word. The graphics, gameplay and presentation of, say, SMB3 can still be appreciated as gaming excellence so many years after it has been released. To me, that's the mark of a generational game. It's similar to movies - somehow 2001: A Space Odyssey has aged incredibly and would be considered amazing by today's standards.
    Title: Re: Mario Galaxy
    Post by: EasyCure on April 09, 2009, 10:26:26 AM
    I don't think Galaxy made people point out flaws from 64. If anything that happened with Sunshine, or even before. We all knew that Mario 64 wasn't perfect by any means, but I think two things come into play here.

    1) Nostalgia. It was the first 64 game (and 3D Mario) all of us played and I'll never forget the way it completely swept me off my feet.

    2) The accomplishment of the game at the time. The first ever fully 3D game controlled by the analogue stick.. and yet it was executed so damn well that it still holds up today. I still have no idea how Miyamoto pulled it off.


    So while Galaxy is definitely more technically sound and polished than 64, it's nowhere near as groundbreaking or fresh. And I think that's what Mario 64 will be remembered for.

    On a side note, this is one of the reasons the Mario platformer series is my favourite. Nearly every game is a timeless classic in the true sense of the word. The graphics, gameplay and presentation of, say, SMB3 can still be appreciated as gaming excellence so many years after it has been released. To me, that's the mark of a generational game. It's similar to movies - somehow 2001: A Space Odyssey has aged incredibly and would be considered amazing by today's standards.

    I too had this game on my mind lately..

    IceCold put it perfectly here so theres not much i can add unless i take my usual route and poke fun of how in love IceCold is with Fzero

    This bump makes me want to finish this game (100% completion, i've already beat it/seen the ending)
    Title: Re: Mario Galaxy
    Post by: Tanookisuit on April 09, 2009, 11:14:00 AM
    I was just talking about MArio 64 with some friends.  We agreed we find it cold and depressing now, especially the echoey castle lobby.  Mario Galaxy, however, is vibrant and warm, even in the deep dark reaches of space.  That polish goes a long way to making me want to go back to the game.
    Title: Re: Mario Galaxy
    Post by: D_Average on November 06, 2009, 03:56:47 PM
    Galactic Bowser Bump

    Going through a Mario binge now and just popped this game back in. How many people here collected all 120 stars?  After beating Bowser I became destracted after picking up Wave Race Blue Storm and I'm just now coming back. After being away from it so long I'm totally ready to tear into it again. Looks like I have 25 stars to go. I'd like to finish it off before number two hits this spring. For those that did, would you say it was harder than getting 120 in M64?  And what was the hardest star?  So far for me it's the daredevil star on the rock boss. I'm finding it much harder than the 100 purple coins on the dissapearing platform.

    And to the above post. I love the lobby in M64. The music is perfect. Cheery with dark undertones. A perfect fit for the new world that awaits.
    Title: Re: Mario Galaxy
    Post by: Armak88 on November 06, 2009, 04:26:08 PM
    I think that the rock boss was one of the hardest. The daredevil run up the fire mountain was pretty hard, so were the purple coins on luigi...
    Title: Re: Mario Galaxy
    Post by: Caterkiller on November 06, 2009, 05:04:16 PM
    I beat the game with all the srtars and was ready to do it again the "second" time around. Then I got a new Wii and moved out, took Galaxy with me and only amased about 20 stars. Man I was ready for that "second" time around.
    Title: Re: Mario Galaxy
    Post by: Stratos on November 06, 2009, 05:25:02 PM
    I only borrowed it from a friend and beat the game. I didn't get much more stars once I beat it before returning it to my friend. Though now he is my upstairs neighbor in my apartment building so maybe I can go badger him to borrow it again to finish the game. Or I could go buy a copy.

    I think I was at close to 90 stars or so.
    Title: Re: Mario Galaxy
    Post by: NWR_insanolord on November 06, 2009, 06:02:24 PM
    I never finished this game, but doing so is on the list of things I hope to accomplish while on break from college later this month.
    Title: Re: Mario Galaxy
    Post by: Mop it up on November 06, 2009, 06:28:04 PM
    I've gotten all 120 stars, twice. Once with both Mario and Luigi. And also got the 121st star with both of them as well.

    I actually remember Super Mario 64 being more difficult than Super Mario Galaxy, but that may just be because I was so much younger and inexperienced. Super Mario 64 is now pretty easy after the so many times I've played it, so it is hard to compare it to Super Mario Galaxy until I'm more familiar with it. Which probably won't happen, as I doubt I'll play through as many times as Super Mario 64. All of those Daredevil ones though, I hated those. And the purple coins ones, though those were more annoying than anything.
    Title: Re: Mario Galaxy
    Post by: Stratos on November 06, 2009, 06:33:39 PM
    I think Mario 64 may have felt harder because for many of us, controlling a character in 3D back then was new and we hadn't adapted to it yet. By the time Galaxy rolled around we were quite comfortable and competent with 3D movement.
    Title: Re: Mario Galaxy
    Post by: Dasmos on November 07, 2009, 12:43:29 AM
    Going through again as Luigi as my savefile was deleted last time I tried it. Hopefully I'll finish it before NSBWii, I'm at about 50 or so, so it should be too hard.

    I remember having a bit of a hardtime with the rock boss on daredevil the first time I tried it, but I did it the other night in one shot. Like many others my least favourite star was the 100 coins on the disappearing platforms. I'm not looking forward to that with the less reponsive Luigi.
    Title: Re: Mario Galaxy
    Post by: D_Average on November 07, 2009, 02:52:50 PM
    Shweeet!  Finally killed the rock boss and danced on his stupid face.  Only 17 more stars to go now.  Forgot how much fun this game was.  The secret stars on Toy Galaxy, Spooky Galaxy, and Ghusty Winds were all pretty creative.  As was the one on the ice galaxy but those ice bats made it pretty challenging.  Died a dozen or so times in the process.

    Looking forward to starting some of those early levels over as Luigi.  Anybody collect 120 with him?  I'm guessing Mop it Up did.  What happens after that?  A hearty congratulations screen?
    Title: Re: Mario Galaxy
    Post by: Mop it up on November 07, 2009, 03:25:22 PM
    Looking forward to starting some of those early levels over as Luigi.  Anybody collect 120 with him?  I'm guessing Mop_it_up did.  What happens after that?  A hearty congratulations screen?
    If you don't want to find out yourself, you get a picture on your Wii Message Board of Luigi and Rosalina, and I think it says "Congratulations!"
    Title: Re: Mario Galaxy
    Post by: ThePerm on November 07, 2009, 03:36:16 PM
    super mario 64 is still just fun to turn on just to run around just to bounce off things
    Title: Re: Mario Galaxy
    Post by: ThomasO on November 07, 2009, 03:46:42 PM
    What I didn't like about Mario Galaxy's hub was how generic it felt despite how interesting it looked. It was more fun to jump around Peach's castle than it was to jump around the Comet Observatory. What I would've loved is some sort of gravity playground where you could mess around with the game's gravity system without having to re-visit the levels where it was most provident.
    Title: Re: Mario Galaxy
    Post by: MegaByte on November 07, 2009, 04:45:22 PM
    Yeah, it would have been nice to be able to do crazy things on the Observatory rather than just getting sucked back to ground-level when jumping off the side.
    Title: Re: Mario Galaxy
    Post by: Stratos on November 07, 2009, 05:38:21 PM
    I try to ride the moving platforms around. That can be fun.
    Title: Re: Mario Galaxy
    Post by: ThomasO on November 07, 2009, 06:07:36 PM
    The only thing that bothered me about those platforms is that they made me notice how the distance of Mario's reflection from the surface never changes; it stays in the same spot even when Mario jumps. I also noticed that in the Garden dome, if you walk along the sides of the "wall", you can see Mario's shadow disappear in the squarish areas "occupied" by the rocks.
    Title: Re: Mario Galaxy
    Post by: D_Average on November 08, 2009, 01:36:49 PM
    Looking forward to starting some of those early levels over as Luigi.  Anybody collect 120 with him?  I'm guessing Mop_it_up did.  What happens after that?  A hearty congratulations screen?
    If you don't want to find out yourself, you get a picture on your Wii Message Board of Luigi and Rosalina, and I think it says "Congratulations!"

    Not bad not bad.  If I ever do it, it'll probably be a couple years from now so I'll probably forgot by then.  Only 15 more to go now for the 1st play through!  Not looking forward to the 100 purple coins in the desert.  I  envision myself hitting the quicksand around coin 97.
    Title: Re: Mario Galaxy
    Post by: BeautifulShy on November 08, 2009, 03:57:37 PM
    I think I have 1 or 2 stars left with Mario.
    Title: Re: Mario Galaxy
    Post by: hylianhero5249 on November 08, 2009, 05:38:01 PM
    I never finished SMG on my old Wii.
    Title: Re: Mario Galaxy
    Post by: Tanookisuit on November 08, 2009, 06:16:54 PM
    I've finished with Mario, and stopped at about halfway through with Luigi.  I really want to open that final level (one more opens, right?), but some of the Luigi variants are very hard.
    Title: Re: Mario Galaxy
    Post by: Stratos on November 08, 2009, 06:24:06 PM
    And people say Nintendo doesn't make challenging games anymore ;)
    Title: Re: Mario Galaxy
    Post by: vudu on November 09, 2009, 02:32:29 PM
    Like many others my least favourite star was the 100 coins on the disappearing platforms. I'm not looking forward to that with the less reponsive Luigi.

    It wasn't that hard.  ;D

    The one I hated the most was the one there you had to blow up all the garbage with bombs in like 30 seconds.  I probably tried that one at least 50 times.  God, it sucked so bad. 
    Title: Re: Mario Galaxy
    Post by: Dasmos on November 10, 2009, 05:39:56 AM
    That one wasn't that hard either, I did it in like 4 tries. It was just annoying that the bombs tooks so long to explode.
    Title: Re: Mario Galaxy
    Post by: NWR_insanolord on July 27, 2010, 12:22:15 PM
    This is a big bump, but I've been trying to get all 120 stars in this recently so I can move on to the sequel. My reason for the bump is that I feel a serious need to complain about the purple coin challenge in the bee galaxy. This may be the absolute most frustrating thing I've ever experienced in a Mario game. I died twice in a row with 70-some purple coins and somehow went back for more, only to die with 97 of them.
    Title: Re: Mario Galaxy
    Post by: vudu on July 27, 2010, 01:55:35 PM
    Man up, chump.

    Take your time.  Don't get careless.  If you try to rush through it, it'll only take longer because you'll fail and have to start over.
    Title: Re: Mario Galaxy
    Post by: NWR_insanolord on July 27, 2010, 02:00:34 PM
    You don't get to 97 being careless and rushing. I just hate that goddamned honey that doesn't let you jump right.
    Title: Re: Mario Galaxy
    Post by: Mop it up on July 27, 2010, 06:20:55 PM
    Which bee galaxy? I think there were two. Eh, I guess it doesn't matter which, just go for the most troublesome coins first. And I agree, the purple coin stars (and some of the other comets) really drag down Super Mario Galaxy from greatness. Thankfully there are a lot fewer of them in the sequel, and the ones which are there are generally the ones where you need to collect them along a linear path within a time limit.