Then you're still thinking inside the box labelled "sequels". It's kinda duh that people want all the next installments of games on their system and with sequels there's no limit to how the game must fit the system, anything can be adjusted. With an existing game you have constraints and have to select those games where the change would actually make sense.
Really? You're going to nitpick that one line in my post. I guess I shouldn't be surprised considering how often this happens. Fine. So be it. How else would you approach this? There are 2 possible answers: ports or sequels. I choose "sequel built for the Wii" because I don't want ports and saying I want unannounced games is pointless. I don't know why anyone would want a downgraded port of anything on another system. Wii owners complain about all the ports, but then ask for ports of X or Y game on 360/PS3.
And if it's so "duh" why did everyone settle for naming existing games. Seems to me that it wasn't so obvious. There was no "selective process" as people were just putting names of existing titles on other hardware out there. With the exception of Phantasy Star (which admittedly could be done on anything equally well), I chose series that I felt could really benefit from the Wii remote.
1. I'm kind of hesitant on this. If anything, Mikami's absence has hurt the RE development team.
2. Also iffy. While I would like to see an alternate universe (like the pre-MGS2 story with Lqiuid being alive), I don't want to go through millions of cutscenes of Kojima fan fiction.
3. I'd rather have a KH-like crossover with FF characters and nintendo characters, with the FFX-2 battle and job system. Get the FFXII scenerio writer and you've got gold.
4. Asking Sega to make a follow-up or sequal is like a wobbly bridge. It can stay solid (SatBK) or it can fall apart (Sonic Unleashed, NiGHTS: JoD). Then again, I just mentioned Sonic Team games, and the same development team who worked on Dragoon worked on Mario & Sonic, and that was a good sports game. And Sega games have a nice fanbase within the Nintendo fanbase, so why not?
5. I liked PSO 1&2 on the GCN (w/o online D', sans the control issues. If Zero is good, I will fully support a Wii release.
6. Meh. IGA, like Kojima, spews enough bull**** to turn me off on the series. Though the recent Castlevania DS game was fun, the series needs a break. Though I would like the Dracula X Chronicles on DS, like it should've been IGA.
1. I agree. Mikami was Resident Evil and his presence is missed. RE5 is no where near the brilliance of RE4, but given the choice, I'd pick a sequel over Darkside Chronicles.
2. I don't like long cut-scenes either, but I like the series and I think it could work on the console. Like all the series I've mentioned, I'd rather have MG than not have it. Getting these series shows that 3rd parties are finally recognizing the Wii's status as market leader instead of pretending it's a mini-game factory.
3. I just think getting a FF sequel is a slap to the face to Sony and SE admitting that they bet on the wrong horse. The irony of the series returning to Nintendo hardware (not counting remakes) is what makes this choice.
4. Under the right developer, any game can work. Overkill was a great game and Headstrong took it seriously. Panzer Dragoon is a perfect fit for the Wii whether its a shooter or an RPG. I have no idea why Sega thought Orta was an appropriate release on Xbox.
5. I've heard nothing but good things about Zero. The fact that it's follows Online, rather than Universe is a great sign. Sure, Portable is prettier, but Universe was a weaker game than Online.
6. Iagree; it needs an overhaul though the series would benefit more being on Nintendo hardware. Like the PS2 games, it'll get lost in the shuffle and the fanbase is largely comprised on Nintendo fans anyway.