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Gaming Forums => Nintendo Gaming => Topic started by: BlackNMild2k1 on April 25, 2011, 03:31:01 AM

Title: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on April 25, 2011, 03:31:01 AM
(http://i.imgur.com/abCWj.jpg)
http://www.nintendo.co.jp/ir/pdf/2011/110425_4e.pdf (http://www.nintendo.co.jp/ir/pdf/2011/110425_4e.pdf)


(http://i55.tinypic.com/2dmgxef.jpg)

Nintendo E3 Conference Countdown (http://www.timeanddate.com/counters/customcounter.html?msg=Nintendo+E3+Conference&month=06&day=07&year=2011&hour=9&min=&sec=&p0=224)

(http://e3.nintendo.com/_ui/img/txt_date.png) (http://e3.nintendo.com/)

Rumor Consolidation 2011 (http://tinyurl.com/RumorList2011)

Everything 01net has said so far (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg668794#msg668794)
Title: Re: Project Cafe - It's Official
Post by: GoldenPhoenix on April 25, 2011, 03:39:26 AM
Smart move, now people will have even more of a reason to watch their key note at E3. Should be an interesting event, as always I am interested in what Nintendo has up their sleeves when it comes to a new console and which of the rumors are true.
Title: Re: Project Cafe - It's Official
Post by: BlackNMild2k1 on April 25, 2011, 03:45:19 AM
Investors Meeeting is next.

Tues April 26th @ 4pm Japan Time, 12am PST & 3am EST (late Monday nite).
We might hear more there before E3. I'll update with any info obtained leading up to E3.
Title: Re: Project Cafe - It's Official
Post by: Chozo Ghost on April 25, 2011, 04:33:23 AM
as always I am interested in what Nintendo has up their sleeves

Unfortunately, so is Sony. I still don't understand why Nintendo didn't sue them for violating their patents on the analog stick and the Wiimote. Hopefully if Sony tries pulling that crap this time Nintendo will have their lawyers ready.
Title: Re: Project Cafe - It's Official
Post by: NWR_insanolord on April 25, 2011, 05:25:22 AM
For the good of the industry, I want Sony (and Microsoft) to copy Nintendo when they do something right, in the same way I hope Nintendo copies them when they do something right. It's better for gaming if the companies can feed off each others' innovations.

Imagine how much it would suck right now if Sony and Microsoft were legally unable to put analog sticks in their controllers. Or, conversely, if Nintendo were barred from taking cues from Xbox Live in the design of their online system.
Title: Re: Project Cafe - It's Official
Post by: nickmitch on April 25, 2011, 05:31:47 AM
Every patent has a work around*

*Patent pending.
Title: Re: Project Cafe - It's Official
Post by: Chozo Ghost on April 25, 2011, 05:38:14 AM
But we all know that Nintendo pulls far more than its own weight when it comes to innovations, so they are the ones benefiting the least from this "exchange" of ideas. Sony is basically a parasite, and they certainly need to steal Nintendo's ideas far more than Nintendo needs to steal theirs.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: NWR_insanolord on April 25, 2011, 06:08:13 AM
And Nintendo generally reaps the benefits of that. Look at how many Wiis Nintendo has sold compared to the sales of Sony's Wii remote ripoff Move. If you don't innovate yourself, you're never going to have any unique features, and you'll lose sales because of that.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Chozo Ghost on April 25, 2011, 07:01:20 AM
It seems like the only advantage Nintendo gains with its innovations is that they get a head start of a few months or years before their innovations get copied. The reason the Wii is so far ahead of PS3 Move in terms of adoption rate isn't necessarily because the Wiimote does it better (which it probably does), but mainly because of the several years head start the Wii had from late 2006 to late 2010. How much of a head start will Cafe have when its going to be unveiled a year before it even is released? That gives no less than an entire year for Sony to put their own counter-controller into R&D. That means Cafe might not have as much of a head start as the Wiimote did, because Nintendo kept the Wiimote a secret until just a few months before it was released.

The thing I don't understand is that the reason the patent system exists is to prevent these sorts of idea thefts from occurring, but even though Nintendo files the patents they never sue Sony when they are violated. What good is it to have patents when you aren't going to back them up?
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: NWR_insanolord on April 25, 2011, 07:11:45 AM
http://www.1up.com/news/revolution-controller-revealed

That's a hands-on preview of the controller for what was then called the Revolution, from September of 2005, 14 months before the Wii was released. Nintendo has done this before, and still managed to be moderately successful.


EDIT: And anyway, some of the rumored features of Project Cafe, such as streaming console games to a local controller with a screen, are things I wouldn't be surprised if Sony already had planned for NGP-PS3 connectivity before any of these rumors came out.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Ceric on April 25, 2011, 07:46:40 AM
http://www.1up.com/news/revolution-controller-revealed

That's a hands-on preview of the controller for what was then called the Revolution, from September of 2005, 14 months before the Wii was released. Nintendo has done this before, and still managed to be moderately successful.


EDIT: And anyway, some of the rumored features of Project Cafe, such as streaming console games to a local controller with a screen, are things I wouldn't be surprised if Sony already had planned for NGP-PS3 connectivity before any of these rumors came out.

They already tried this with the PSP.  You could do it even from a wifi connection somewhere else.  Liar supported it unofficially and there are some other games.  It just wasn't popular enough, partly because of the cost of entry.

Not a great video of it but a video none the less.
http://www.gametrailers.com/user-movie/remote-play-ps3-games-on-psp/78952
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Tanookisuit on April 25, 2011, 08:34:51 AM
Is this all the info we're going to get today?  I was really hoping for images of the controller...
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Traveller on April 25, 2011, 09:05:07 AM
It seems like the only advantage Nintendo gains with its innovations is that they get a head start of a few months or years before their innovations get copied. The reason the Wii is so far ahead of PS3 Move in terms of adoption rate isn't necessarily because the Wiimote does it better (which it probably does), but mainly because of the several years head start the Wii had from late 2006 to late 2010. How much of a head start will Cafe have when its going to be unveiled a year before it even is released? That gives no less than an entire year for Sony to put their own counter-controller into R&D. That means Cafe might not have as much of a head start as the Wiimote did, because Nintendo kept the Wiimote a secret until just a few months before it was released.

The thing I don't understand is that the reason the patent system exists is to prevent these sorts of idea thefts from occurring, but even though Nintendo files the patents they never sue Sony when they are violated. What good is it to have patents when you aren't going to back them up?


I have this feeling that Nintendo may be aiming for a 3DS type of rollout for this new machine. I think its possible that they may try and release earlier than we think next year.


Also about how other companies seemingly steal Nintendo's ideas, from what I can gather, the tech behind them are designed to not infringe on what Nintendo has implemented directly. So they may appear to basically be identical, behind the scenes they work differently.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: NWR_insanolord on April 25, 2011, 09:10:07 AM
http://www.1up.com/news/revolution-controller-revealed (http://www.1up.com/news/revolution-controller-revealed)

That's a hands-on preview of the controller for what was then called the Revolution, from September of 2005, 14 months before the Wii was released. Nintendo has done this before, and still managed to be moderately successful.


EDIT: And anyway, some of the rumored features of Project Cafe, such as streaming console games to a local controller with a screen, are things I wouldn't be surprised if Sony already had planned for NGP-PS3 connectivity before any of these rumors came out.

They already tried this with the PSP.  You could do it even from a wifi connection somewhere else.  Liar supported it unofficially and there are some other games.  It just wasn't popular enough, partly because of the cost of entry.

Not a great video of it but a video none the less.
http://www.gametrailers.com/user-movie/remote-play-ps3-games-on-psp/78952 (http://www.gametrailers.com/user-movie/remote-play-ps3-games-on-psp/78952)

I know, that's why I used that example specifically. Another part of the reason it didn't happen that much, though, was the control experience. It only had one analog input, and that one wasn't very good, which really limited what games could be made to work with it. The NGP has two legit analog sticks, so anything that doesn't require more than two shoulder buttons can be done. Sony is selling the NGP as a portable PS3, and since I doubt they'll sell games that can be played on both, they may try to pass something like this off as close enough. I think it's more likely now that Nintendo may be doing it, but I don't doubt there was at least some level of planning for it prior to this.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Ceric on April 25, 2011, 09:19:51 AM
http://www.1up.com/news/revolution-controller-revealed (http://www.1up.com/news/revolution-controller-revealed)

That's a hands-on preview of the controller for what was then called the Revolution, from September of 2005, 14 months before the Wii was released. Nintendo has done this before, and still managed to be moderately successful.


EDIT: And anyway, some of the rumored features of Project Cafe, such as streaming console games to a local controller with a screen, are things I wouldn't be surprised if Sony already had planned for NGP-PS3 connectivity before any of these rumors came out.

They already tried this with the PSP.  You could do it even from a wifi connection somewhere else.  Liar supported it unofficially and there are some other games.  It just wasn't popular enough, partly because of the cost of entry.

Not a great video of it but a video none the less.
http://www.gametrailers.com/user-movie/remote-play-ps3-games-on-psp/78952 (http://www.gametrailers.com/user-movie/remote-play-ps3-games-on-psp/78952)

I know, that's why I used that example specifically. Another part of the reason it didn't happen that much, though, was the control experience. It only had one analog input, and that one wasn't very good, which really limited what games could be made to work with it. The NGP has two legit analog sticks, so anything that doesn't require more than two shoulder buttons can be done. Sony is selling the NGP as a portable PS3, and since I doubt they'll sell games that can be played on both, they may try to pass something like this off as close enough. I think it's more likely now that Nintendo may be doing it, but I don't doubt there was at least some level of planning for it prior to this.
I will agree their mostly.  On the Nintendo front I'm hoping they do Remote Play for the 3DS.  Think about playing your Super Wii games in 3D and having their full touch screen options.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on April 25, 2011, 12:14:07 PM
Is this all the info we're going to get today?  I was really hoping for images of the controller...
Investors Meeting is tonite US time(12am PST 3am EST), 4pm Tuesday Japan Time.

We might hear more from that.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Tanookisuit on April 25, 2011, 12:17:03 PM
Alright.  I'm growing tired of mock-ups and guessing.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ShyGuy on April 25, 2011, 12:34:33 PM
PLAYABLE System at E3. GET YO HYPE ON.

Are we going to have the stay up late in the NWR chat room tonight?
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: UncleBob on April 25, 2011, 12:37:20 PM
I had another offer to go to E3 this year.  It required work though and I'm lazy.  Anyone want to write up a few articles and let me throw my name on them? :D
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Mop it up on April 25, 2011, 12:41:38 PM
Unfortunately, so is Sony. I still don't understand why Nintendo didn't sue them for violating their patents on the analog stick and the Wiimote
Because they were designed differently, so they didn't. Just like how Nintendo's analogue stick and motion controller didn't violate patents for sticks and motion sensors that came before.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ShyGuy on April 25, 2011, 12:45:29 PM
Sony and Microsoft are copy cats. I expect them both to have screens in their controllers next generation.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on April 25, 2011, 12:47:57 PM
Sony and Microsoft are copy cats. I expect them both to have screens in their controllers next generation.


It took them along time to copy the Wiimote. Sony may just try to push NGP connectivity instead and MS.... well, who knows what MS will do, but they both might take the wait and see approach. If that is the case, and they might have a whole year to wait and see, I would expect their controllers to be much more expensive as they will try to outdo Nintendo, who has R&D'd this for years. Remember the screen in the controller prototype that was scrapped back in '05 in favor of the Wiimote.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Louieturkey on April 25, 2011, 12:54:38 PM
That gives no less than an entire year for Sony to put their own counter-controller into R&D. That means Cafe might not have as much of a head start as the Wiimote did, because Nintendo kept the Wiimote a secret until just a few months before it was released.
Actually, I believe that the Wiimote and this new controller are two different beasts.  Nintendo was considered by the media and their competition to be on their last legs.  When they unveiled the controller, everyone laughed at it.  I think it wasn't until the Wii became the amazing success that it is that Sony started working hard on the Move.
This time around, Nintendo has all the success.  Sony will take this controller more seriously. If they want it to succeed though, it will have to be a pack in controller with the PS4.  So really, it'll still be awhile before Sony can capitalize on their poaching.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Ceric on April 25, 2011, 01:30:15 PM
I had another offer to go to E3 this year.  It required work though and I'm lazy.  Anyone want to write up a few articles and let me throw my name on them? :D
Are you sending me to E3? Though I couldn't actually get the time off
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ShyGuy on April 25, 2011, 02:03:51 PM
Don't forget, Sony did a half hearted rip off of the Wii motion controls with the sixaxis motion controls.
Title: Iwata Comments
Post by: BlackNMild2k1 on April 25, 2011, 02:22:03 PM
Iwata Says:

"As for the details of exactly what it will be, we have decided that it is best to let people experience it for themselves at E3. So I won’t talk about specific details today, but it will offer a new way of playing games within the home."
source (http://ca.reuters.com/article/technologyNews/idCATRE73O0RY20110425?pageNumber=2&virtualBrandChannel=0)

"We would like to propose a new approach to home video game consoles. It’s difficult to make 3-D images a key feature, because 3-D televisions haven’t obtained wide acceptance yet."
source (http://www.bloomberg.com/news/2011-04-25/nintendo-forecasts-net-to-climb-42-will-introduce-wii-successor-in-2012.html)
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: King of Twitch on April 25, 2011, 02:30:48 PM
There's going to be some sort of motion control.

HOW DO YOU SWING A TENNIS RACKET WHEN YOU'RE HOLDING A TV SCREEN IN YOUR HAND



AUGHHHH
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Stogi on April 25, 2011, 02:31:39 PM
That would be pretty awesome if I called it...3D that is. Still, even I don't really see the practicality of it. Might as well pick up a 3DS.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on April 25, 2011, 04:19:36 PM
Iwata Says:

"As for the details of exactly what it will be, we have decided that it is best to let people experience it for themselves at E3. So I won’t talk about specific details today, but it will offer a new way of playing games within the home."
source (http://ca.reuters.com/article/technologyNews/idCATRE73O0RY20110425?pageNumber=2&virtualBrandChannel=0)

"We would like to propose a new approach to home video game consoles. It’s difficult to make 3-D images a key feature, because 3-D televisions haven’t obtained wide acceptance yet."
source (http://www.bloomberg.com/news/2011-04-25/nintendo-forecasts-net-to-climb-42-will-introduce-wii-successor-in-2012.html)

"3D not a focus for the system", says CEO. "System being released because developers having hard time delivering surprises on Wii."
Whatever surprises Nintendo has in store for the system, 3D may not be one of them. Iwata also said that "considering that 3D televisions have yet to spread widely, making 3D into a central point of the system would be difficult."
source (http://www.andriasang.com/e/blog/2011/04/25/iwata_on_wii_2/)

So I wouldn't really count on 3D being a feature, but you never know. They don't need a 3DTV with screen in the controller afterall, but that kinda steps all over the 3DS considering a majority of people play their handhelds while at home even if intended to be played when away from the house.

It's possible that a 3D Cafe controller could complement a 3DS and really push Nintendo as the innovators of 3D in the home especially if it allows a much cheaper way for the family to view 3D TV & Movies with their own personal screen w/o the use of glasses.

....Now that I think about it, that would be a major blow to Sony and the overly expensive 3DTV movement. That could be a really good play on Nintendo's part, especially if they include a modified (no royalty) Bluray Drive and allow the end-user to pay the licensing fee to play Bluray movies.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Ceric on April 25, 2011, 04:28:54 PM
The 3D screen is the most expensive part of the 3DS.  I doubt they move it to something like a controller this soon.  As a later upgrade maybe.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ShyGuy on April 25, 2011, 04:36:45 PM
That stockholders meeting thingy is tonight at 12am PDST and 3am EDST. Who is coming to IRC chat with me? http://www.nintendoworldreport.com/chat
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Ceric on April 25, 2011, 04:42:45 PM
I would but man that's 2AM central.  If I can't sleep I'll be on.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: King of Twitch on April 25, 2011, 04:44:35 PM
If you don't join the chat tonight, you'll regret it on your death bed.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Stogi on April 25, 2011, 04:47:54 PM
I don't understand the idea of Chat...is there a live stream or something?
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ShyGuy on April 25, 2011, 04:49:30 PM
I think there is a live stream so all shareholders can listen in around the world. I need a URL. Insanolord please NINTENDO WORLD REPORT A URL
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Drizzt on April 25, 2011, 04:54:03 PM
I heard somewhere that the controller can be used as a sensor bar. Does that mean that this system won't use motion control and instead only require a wiimote for the sake of reverse compatability?
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on April 25, 2011, 05:02:04 PM
I'm sure the controller will still have motion capability and you will be able to use the tablet like controller like a steering wheel for Mario Kart or a tiltable surface for a Marble Madness like game.

and I just posted an idea for the IR in the controller here:
http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg669031#msg669031
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ShyGuy on April 25, 2011, 05:08:54 PM
I think the stream will come frome here http://www.nintendo.co.jp/ir/en/index.html
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: NeoStar9X on April 25, 2011, 05:31:05 PM
Playable at E3? I don't think they'll try for a summer or later launch. I think we'll see another Feb/March launch worldwide the same way the Nintendo 3DS was launched this year. This holiday being focused on the 3DS and the last push for the Wii. Then come next year in Feb/March it will launch so the early adopters can buy. Then everyone else once the big named games come out during the holiday later that year. The Wii will still sell outside of Japan the same way the PS2 continued to sell but the focus will be on the new system at the very start of next year.

 I'm already putting money away from this and for several games. I'm there day one as long as I can get my preorder in. I just hope they include both old school controller and a updated version of the Wii remote.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on April 25, 2011, 05:32:18 PM
Jim Reilly of IGN had this to tweet so far today

Quote
Just about every major publisher and developer isn't offering comment on Nintendo's next console.
2 hours ago

@stephentotilo Got to talk to the smaller ones who don't know any better. :)
2 hours ago

Hey @michaelpachter, could you imagine if Rockstar announced GTAV at Nintendo's E3 press conference? Man, wouldn't that be something.
1 hour ago

So what do I think  about E3 this year?

(http://i51.tinypic.com/2vwb400.jpg)

3DS 2H 2012 & Holiday titles
Wii2/Cafe reveal and games
NGP launch details and games
2nd Gen Move + Kinect Games
Possible Xbox720 teaser?
info on Zelda SS launch & DQX details?
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: NeoStar9X on April 25, 2011, 05:48:04 PM
My vacation is going to cover the days of E3 again. I'm making sure I'm doing nothing those days but watching the streams. I wish Directv still had G4TV for moments like this but oh well.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ShyGuy on April 25, 2011, 06:55:57 PM
That is a great GIF. where is it from?
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: MaryJane on April 25, 2011, 07:10:12 PM
This is pretty cool, and I'm near salivating for E3 now. The controller having a touchscreen, also solves the issue of having a DSPlayer. It would be great if you could simply insert a DS/3DS game into the controller, and also use the respective systems as a controller. Having said that, I hope they don't abandon 'wand & nunchuck' games.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on April 25, 2011, 07:39:44 PM
That is a great GIF. where is it from?

I don't know where it's from. I tineye'd it and didn't find an origin.


edit:
http://uk.kotaku.com/5795447/nintendos-new-console-playable-by-everyone-at-e3 (http://uk.kotaku.com/5795447/nintendos-new-console-playable-by-everyone-at-e3)
Nintendo Wii Stream... Cafe... uh Wii2 will be playable by all E3 attendees
Quote
Nintendo's confirmation this morning that they'll be showing their new console at E3 left many unanswered questions, but also raised a note of skepticism. The company's statement on the Wii successor promises "a playable model" of the machine at E3 in June. But would Nintendo just play it on stage and leave attendees to gawk? No. "Playable means playable by everyone," a spokesperson for Nintendo told Kotaku today. Presumably, "everyone" means "everyone who shows up at E3 and maybe waits on a line or schedules an appointment." We'll be there in June, playing it.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ShyGuy on April 25, 2011, 08:55:42 PM
anyone have a gif of the stream of people rushing to the nintendo booth for e3 2006? that was crazy.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Stogi on April 25, 2011, 09:00:12 PM
Crazier than this?

(http://www.webariffic.com/siko/wp-content/uploads/2008/07/loldrums.gif)
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: KnowsNothing on April 25, 2011, 11:08:06 PM
I hope they bring back stoned M. Night, E3 just isn't the same without him.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on April 26, 2011, 12:14:29 AM
Sony Comments on Cafe: “We’re not afraid of a little coffee stain.” (http://paulgalenetwork.com/home/2011/04/25/sony-were-not-afraid-of-a-little-coffee-stain/)
Quote
Just moments after Satoru Iwata officially confirmed that Wii’s successor will be at E3 this year (and playable at that), I texted my good friend at Sony to see what she thought of Wii 2 and it being at the Electronic Entertainment Exposition.

(After all, it’s in my opinion that such a huge reveal will likely overshadow Sony’s NGP).

Sandy’s text back: “We’re not afraid of a little coffee stain.”

Now those are some fightin’ words!
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: coffeewithgames on April 26, 2011, 12:21:36 AM
Crazier than this?

(http://www.webariffic.com/siko/wp-content/uploads/2008/07/loldrums.gif)


Made me LOL.


I just hope the $300+ price is false...OR, they are really going to need to AMAZE with it at E3; but if it's a new controller and HD, I don't see how $300+ is justified in 2012.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Chozo Ghost on April 26, 2011, 12:23:46 AM
Sony makes these dumbass statements every time Nintendo announces something. They never say anything mature or intelligent, so when you read these statements its like they're coming from the 12 year old fanboys that Sony caters to, as opposed to mature rational adults like you'd expect a company to be run by.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: coffeewithgames on April 26, 2011, 12:41:28 AM
Sony makes these dumbass statements every time Nintendo announces something. They never say anything mature or intelligent, so when you read these statements its like they're coming from the 12 year old fanboys that Sony caters to, as opposed to mature rational adults like you'd expect a company to be run by.


It's the internet in general.  Sony reacts, Nintendo fanboys react...it's a never ending cycle really.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: King of Twitch on April 26, 2011, 01:00:17 AM
2 HOURS UNTIL THE NEXT GENERATION HYPE TRAIN GOES WHERE NO MAN HAS GONE BEFORE




ROADS? WHERE WE'RE GOING, WE DON'T NEED R--GET OFF MY BRIDGE
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Louieturkey on April 26, 2011, 01:13:13 AM
The hype train will most likely stay quiet on this stop.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Stogi on April 26, 2011, 02:56:10 AM
Like I figured...Nothing but choice quotes from the meeting.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Tanookisuit on April 26, 2011, 07:42:30 AM
Booooooo.  I was so excited that I woke up an hour early... only to find out they showed nothing.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on April 26, 2011, 03:31:14 PM
According to 1up's Sam Kennedy, Nintendo is not only taking Apple head on with a tablet like controller, but they are aiming to make On-Live obscelete in the process.
http://www.1up.com/news/nintendo-stream-console (http://www.1up.com/news/nintendo-stream-console)

Quote
With Project Cafe, Nintendo aims to create the first social game console. What do I mean by this? Well, here's where you have to start imagining the future with me. First off, no more friend codes, that's for damn sure. But start to think about what a company like Nintendo would want to do to have players gaming and sharing together. Take a look at what it's done with StreetPass on the 3DS (where players' items and achievements can be shared with others nearby even when the system is closed) and think about what it could do on its next connected console. Nintendo merely scratched the surface with its Mii parade (where peoples' virtual avatars could migrate to others' machines) and user generated polls on the Wii -- 5 years later, the company has much more ambitious plans. The new console will be designed around the concept of connecting, sharing, and gaming with others. Like you were gaming together in a café, if you will.


Gaming Cafe..... I wonder if Blizzard would be willing to release StarCraft2 for Cafe.?


Quote
I'll take things a step further. Care to guess where the name "Stream" comes from? You've likely seen the supposed leaked image of the system's ability to stream games to its controller screens, but my understanding is that Nintendo aims to take this concept further and stream video of games being played to other peoples' machines so that friends can see what each other are up to. When you look at Nintendo consoles and handhelds, there's often a clear progression of its intent -- what starts as an experimental feature in one generation fully takes form in another. Chris Kohler just pointed out on Wired, for instance, that Project Cafe's touch-screen controller makes perfect sense if you look at Nintendo's past with the GBA to GameCube link cable.

So when I see the current Wii's dashboard of different TV screens, I can't help but think of that concept taken to the next level: seeing all of my friends' games playing in the different windows. You know, not that unlike what OnLive offers with its streaming service. Forget Facebook alerting you to what your friends have been doing in their games -- how about a platform that actually shows you?


Well... i guess that would sort of pull the rug from under OnLive assuming the rumors of easy PC ports were true. It would no longer be OnLive.... but OnLife Support :instantrimshot.com:

Quote
But here's where things get potentially even cooler. Imagine seeing your friend's game in one of the screens. You click on it, and -- provided you have the game too -- you then seamlessly join his or her game. No waiting until the next match and no buffering to sync up consoles. Just a seamless online experience, exactly as Nintendo would want it. And the beauty of this is that the concept extends to not only new games, but potentially Nintendo's back catalog of classics. Got a friend racing the AI in Super Mario Kart? What if the game was retrofitted so that you could hop right in at any given moment? That, my friends, may well be the promise of Project Cafe.


HEY!! get the hell out of my game!!! I was trying to set a course record you asshole!!!


Quote
And that's the thing I want to make clear about all of this: I really have no idea how much of this Nintendo will actually achieve with its new console. Again, Nintendo is hardly a company with a proven track record when it comes to online. But Nintendo does get social experiences, and if it's really ready to take the plunge on consoles, I believe it could revolutionize the market again, just as it did with the motion control interface last generation.

So when Stream or whatever it's eventually called is finally released and not everything is exactly as I hypothesized here, don't be shocked or disappointed. I just wanted to give you a taste of some of the rumblings I've heard, if only to paint a picture of what could be, regardless of how it ultimately takes shape. But I can at least assure you of two things: 1. This is absolutely the direction Nintendo is headed with its next console, and 2. Regardless of whether this all materializes in Project Cafe or in some console or handheld later, the future of social gaming as envisioned by Nintendo is sounding pretty darn exciting.

Lots of it is speculation, but he presents it a if it's based on something that he heard or saw.


edit: there is more at the link
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: King of Twitch on April 26, 2011, 03:42:03 PM
Nintendo letting people socialize over the internet? I'll believe it when I see it.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on April 26, 2011, 04:09:46 PM
Nintendo letting people socialize over the internet? I'll believe it when I see it.

Iwata did recognize Xbox Live as the online to beat (or replicate) and he did just say that he was wrong to think that Nintendo could handle everything by themselves and are now looking to start an "alliance" with other companies. While he specifically mentioned marketing, he could have easily been meaning online and other stuff too.

If Nintendo is getting rid of Friend Codes (please don't be wrong about that) then maybe they are willing to dive into the online experience head first and incorporate many things that haven't been done yet, atleast not all at once.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: kraken613 on April 26, 2011, 04:13:32 PM
I will still be in school still during E3, when is the Nintendo conference?
Title: Project Cafe (aka Wii2)
Post by: BlackNMild2k1 on April 26, 2011, 04:28:02 PM
E3 is Tue. June 7th - Thur. June 9th
Nintendo conference is usually the morning of the 1st day (June 7th.)
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: NWR_insanolord on April 26, 2011, 04:33:33 PM
I think you're reading too much into that one.

EDIT: Either I hallucinated what that was in response to, or it was edited.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: nickmitch on April 26, 2011, 08:33:31 PM
Modding under the influence?
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Kytim89 on April 26, 2011, 08:55:41 PM
What would be a good idea for Nintendo to use this controller with the LCD screen is for a Wii 2 Starfox game. Imagine using the screen as a HUD for your Arwing to display system information for your space craft. If it is severly damaged or gets too low to the ground then "Critical System Error" or "Pull Up" across the screen. Also, when your team mates, or rivals such as StarWolf, would appear on the screen as they spoke.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: MaryJane on April 27, 2011, 10:36:16 AM
With the idea of StreetPass, the WiiMotes where you can carry your Mii to another console, and some of the things the article BnM quoted, I'm thinking the controller could be a weak tablet. Hell, there could even be levels to it. One controller would have to be a shell that held a 3DS, the basic controller has limited memory, a single core Atom CPU (or otherwise outdated, cheap, but still good enough to do the basic functions of this controller CPU), a low-res LCD screen, and whatever button configuration. I also think the basic controller could be a shell with a screen that the WiiMote and Nunchuck not only strap into, but are powered by the rechargeable (but interchangeable) battery in the shell-with-a-screen. Controllers could then go up in specs, design, etc. while still being able to provide the basic functions of the controller, maybe still having the ability the have a Wiimote and Nunchuck (or Cafemote and/or whateverthehellelse).
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Ceric on April 27, 2011, 01:05:04 PM
Seriously Nintendo just needs to Remember K.I.S.S - Keep It Simple Stupid.
Title: EA had dev kits since Aug 2010?
Post by: BlackNMild2k1 on April 27, 2011, 01:10:39 PM
We know EA & other 3rd Parties are developing software for Cafe and we know that 3rd parties have had Dev kits for "a few months". But how many is a few?

Do you think 9 months is a few?
Quote from: Resume
Engineer (Contract)
Electronic Arts
Public Company; ERTS; Computer Games industry
August 2010 – October 2010 (3 months)

Developing audio support for an unannounced title on an unannounced Nintendo platform.

Some might say 3DS!!, but 3DS was announced in March 2010 & fully revealed by June 2010.
So now we know that EA has been working on Cafe since atleast August of last year which gives them a full 10 months before having to reveal software @ E3.

Rumors also state that R* was among the first and so was Retro, so hopefully we should be able to see what both of them have been working on (GTAV & DKCR2?).

Anyone wanna take a guess at what EA might have to show?
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: UncleBob on April 27, 2011, 01:41:12 PM
Madden Football.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Ceric on April 27, 2011, 02:45:29 PM
Lemonade Tycoon (http://en.wikipedia.org/wiki/Lemonade_Tycoon)
AAARGH! (http://en.wikipedia.org/wiki/AAARGH!)
Worms? (http://en.wikipedia.org/wiki/Worms)
Space Hulk: Vengeance of the Blood Angels (http://en.wikipedia.org/wiki/Space_Hulk:_Vengeance_of_the_Blood_Angels)
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: NWR_insanolord on April 27, 2011, 02:52:14 PM
Boom Blox 3.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Mop it up on April 27, 2011, 05:45:51 PM
Need 4 Speed
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Stogi on April 27, 2011, 06:45:37 PM
Sims
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Chozo Ghost on April 27, 2011, 06:50:26 PM
Battlefield 3 Cafe Edition
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: bustin98 on April 27, 2011, 06:53:37 PM
Dead Space compilation with all 3 games and a sneek peak at DS3.
Tiger Woods 2013
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Chozo Ghost on April 27, 2011, 07:22:24 PM
Seriously Nintendo just needs to Remember K.I.S.S - Keep It Simple Stupid.

To hell with that. Instead of keeping it simple, Nintendo should follow the other K.I.S.S. principle and create a system that "Rock n' Rolls all night, and parties every day!" As opposed to a system that just gathers dust with a perpetually blue glowing light.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Shaymin on April 27, 2011, 08:05:18 PM
The Sims 3.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ThePerm on April 27, 2011, 08:09:50 PM
Hmm, NES proves you only need 2 buttons to play great games. 4 is even more convenient. After that, 4 plus a touch screen. Also, does anyone miss GBA to Gamecube games? I do, now we can have it with decently lit screens, and touch. Also.....a shooting game? Multiplayer 3D Zelda like four swords.

http://cube.ign.com/articles/583/583217p1.html

the way i understand this patent is there are multiple screens, like say 4 for instance, but there is of course a main view, as the people become more distant the view pans out.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Louieturkey on April 28, 2011, 01:57:43 AM
I definitely want a remake of Four Swords Adventure.  That game was way under-appreciated.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: cubist on April 28, 2011, 12:27:56 PM
The hype machine behind a new Nintendo console has me hoping for the Big "N" monster of the NES / SNES era to show up and deliver.  Everything since the N64 (cartridge over CD and Squaresoft move), GCN (mini-DVD), and Wii (no horsepower) has kept the third parties away.  Let's hope third parties are so excited that they have a stream of piss rolling down their thighs with excitement.  Iwata is very open about solidifying relationships with third parties based on recent statements. 

The cool thing about having an underpowered console...maybe the games that weren't powerful enough for Wii can be ported over.  I'll take a Mass Effect (trilogy) at launch please BioWare.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: GK on April 28, 2011, 03:55:07 PM
I definitely want a remake of Four Swords Adventure.  That game was way under-appreciated.

Want with online play myself.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Ceric on April 28, 2011, 04:01:49 PM
The hype machine behind a new Nintendo console has me hoping for the Big "N" monster of the NES / SNES era to show up and deliver.  Everything since the N64 (cartridge over CD and Squaresoft move), GCN (mini-DVD), and Wii (no horsepower) has kept the third parties away.  Let's hope third parties are so excited that they have a stream of piss rolling down their thighs with excitement.  Iwata is very open about solidifying relationships with third parties based on recent statements. 

The cool thing about having an underpowered console...maybe the games that weren't powerful enough for Wii can be ported over.  I'll take a Mass Effect (trilogy) at launch please BioWare.

Would be nice to get all those games I couldn't play.  Especially with touchscreen update for inventory, weapon selection, fun statistics, etc.  Clean the main screen up for presentation.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: twingloxx on May 02, 2011, 01:18:33 AM
Made some mockups based on the rumored specs (posted these earlier on GAF)

(http://i.imgur.com/27Ru8.jpg)


(http://i.imgur.com/9qwxr.jpg)


(http://i.imgur.com/ihvBq.jpg)


Other versions:
http://i.imgur.com/h2KBP.jpg (http://i.imgur.com/h2KBP.jpg)
http://i.imgur.com/WWRex.jpg (http://i.imgur.com/WWRex.jpg)
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on May 02, 2011, 01:39:55 PM
Iwata commenting on (western) 3rd Party support & increased development outside of Japan
Quote
Of course, Nintendo will continue to run a business by creating Nintendo-like games, but we will not be able to meet the various tastes of consumers by only doing this, so I feel that it will become necessary to reinforce the development resources in the foreign countries. Therefore, I hope we will be able to show you something like that at E3.

Iwata talking about improved Network and Online + Purchasing or Partnering with more experienced companies
Quote
The policy "Jimae-shugi" you mentioned has two aspects: it is a great honor to succeed in a business by making the best use of our own unique strengths, but on the other hand, it is a shame to fall behind the times clinging to it. I believe that it is the key to Nintendo, which develops both hardware and software in-house, to create new experiences which have been neither enjoyed nor requested by consumers, and let them say, "This is the very thing I have been wanting to play" once they have actually tried it. The more we depend on outside resources for this point, the more strength Nintendo will lose. It is vital for Nintendo to reinforce this point and cultivate developers inside the company. I hope that Nintendo is continuously considered as a company which is particularly good at such a thing, and I will make efforts for this.

In the field of networks in particular, however, I admit that we cannot do business in pace with the changes in the world and the requests from consumers only within our company and with development companies we have long been in touch with. I am not sure which term suits us as collaborations for this purpose, M&A or partnership. Anyway, I feel that we would spoil the party in a negative way if "we sticked to create everything by ourselves" based on the policy "Jimae-shugi" and eventually it would make our business slow.

In slight connection with the question about Wii's concept before, honestly speaking, Wii's future could have been different if Nintendo had made better partnerships with outside companies in the field of network services at the early stages of the penetration of Wii. In other words, Nintendo might have been a little obsessed with the policy "Jimae-shugi" at that time. Although we have already put ourselves back on track, we would like to clearly differentiate what is our true strength from what we can basically do by ourselves but can be done better by more skillful outside specialists in order not to fall into that trap again. You may be aware of some features which I am implying now in relation to the future developments of Nintendo 3DS and Wii's successor system that we announced yesterday. I am sorry I cannot say anything more specific today.

more interesting comments in the English version of the Investors meeting here:
http://www.nintendo.co.jp/ir/en/library/events/110426qa/index.html (http://www.nintendo.co.jp/ir/en/library/events/110426qa/index.html)
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: NWR_insanolord on May 02, 2011, 02:46:05 PM
Iwata just admitted that Nintendo can't do everything by itself, and needs outside help to improve its networking capabilities. Hell has frozen over.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on May 02, 2011, 03:04:28 PM
There are lots of fingers crossed out there hoping for Steam based networking client for Cafe.

Then Nintendo would have a very similar online experience to what most PC gamers worship as the online system to follow. It could be free for the consumer and also benefit from any future improvements that Valve brings to steam in the future.

If they are gonna change things up & want to differentiate themselves from their main competitors MS, Sony & Apple, then they might as well employ the help of one of the best to get the job done right the first time.


edit: I forgot to mention how good that would be towards third party support since most major 3rd parties games would already be Steam compliant, that would be a major incentive towards also make a Cafe version, or even versions that can be played multi across cafe & PC/Mac.


Sounds like nothing but win/win to me. Hopefully Nintendo sees it that way too.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Louieturkey on May 02, 2011, 03:48:29 PM
I would love for the Cafe to have Steam-like features.  It is one of the best systems on the planet for a gaming network.  I don't know how much of Steam could be integrated into Cafe though as that would involve each game sale to have a portion go back to Nintendo and Steam and the publisher.  Maybe Valve builds a steam-like service for the Cafe that can have Steam games be easily ported to the Cafe.  That would be awesome.  Plus if you could get Steam achievements, it'd be icing on the cake.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on May 02, 2011, 04:06:44 PM
I was thinking more Valve develop a Steam based network for Nintendo that runs on Nintendo servers but is supported by Valve and Steamworks. It would basically be exactly like Steam but with a Nintendo Skin and Nintendo store managed by Nintendo. Network support would be from Valve though.

Or it could run on Steam servers. I don't really know how all that would work. I just know that Nintendo would like to keep it free if possible and incorporate as many standard features into the service as possible while maintaining control and security of the service and protection of it's clients from harm.

GameSpy obviously hasn't come up with that solution in the last decade, so it's time to go to the best and get Valve to help to you out. Maybe even work a deal where Valve games have no licensing fees or something. But it would be a major win in Nintendo's book as far as everyone is concerned.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: MaryJane on May 03, 2011, 10:54:09 AM
What about the code name? I know not much can be gleamed from it truly, but I mean, it's called Cafe, a social store, in a social world, by a company that obviously wants to get into the social market, or at the very least, get back the kind of 'gamers' it's lost to the social market. I think the name has a lot of implications for the world we live in. Coupled with Nintendo reaching out to other companies, I think it's more true, because what do other gaming companies want most beside an answer to, or a replication, of the kind of success that social games have.

I still say the controller will be made to be taken with you and might even be the console itself, and the minuscule home server serves as additional storage (possibly your own personal cloud), and the means of broadcast to a TV. This set-up would also aid the randomly joining a mulitplayer game because, if you were at an Internet Cafe or Starbucks, and someone is playing Mario Kart, and you've just finished getting your ass kicked in Mortal Kombat, you could just quick join their game.

With Japan moving more towards mobile gaming, I see this as more of a possibility, because of Nintendo's willingness to (and success for) following Japanese trends. The home server would be compatible with the 3DS, and then people with a 3DS can join in on mutual games for the two systems (at home or at a cafe, at a library, on a bus, at lunch, etc.) and further expand the social aspect of the system. The 3DS controller also encourages sales of the 3DS along with the Cafe, and includes more people in the social experience.

With cloud based gaming, and all this talk of Stream, I think portable gaming console makes a lot of sense, and I actually thought it was what they were going to do with the 3DS, but I guess a $250 controller is asking a bit much of people. A $100 controller with only one screen, 32GB of storage, and new CPU/GPU, really isn't absurd, considering how cheap LCD screens are, and the competition between mobile processor manufacturers competing for the kind of business a new, social, Nintendo product would bring them. Even if sold at a loss, the potential for such a system would be huge, and the Nintendo faithful, as well as the phase crazed tweens, would snap these things up, and buy enough games to make up for the loss, in classic Nintendo fashion.

When you look at the quality of games Nintendo is looking to display on the 3DS, and Sony's boasts of the PSP2's power, I really think it's time for Nintendo to go mobile with their 'home' console, and bring back the Game Boy name!! It could be called the Game Boy Tablet or GBT for short, which is pretty catchy, and could easily be turned into a rap by a somewhat dorky looking guy standing next to a kind of cute chick in a pink dress... wait a minute.

Maybe it could even have a phone, which would be further proof of Nintendo reaching out to other companies.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Ian Sane on May 03, 2011, 12:30:20 PM
The problem with cloud gaming is if your internet goes down you're kind of fucked.  I like how a videogame console is for the most part a self-contained unit and if you have electricity it will work all on its own.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on May 03, 2011, 01:53:48 PM
But cloud gaming that is backed up locally is what would make sense.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Chozo Ghost on May 03, 2011, 02:03:33 PM
The PSN is a perfect example of what can go wrong with cloud based gaming.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ThePerm on May 03, 2011, 05:52:55 PM
with proper cloud based gaming theres no need for a network ran on servers or having your internet ran by internet. Traditionally the internet is something you hook into, but a proper wireless internet...you just need to be nearby someone who is nearby someone who is nearby someone. A real network. Forget WiFi. This doesnt work in secluded places though. Huge cities though this is the cheapest most efficient internet.
Title: Nintendo E3 Conf - 9am June 7th
Post by: BlackNMild2k1 on May 03, 2011, 06:08:40 PM
Nintendo E3 Conference has a Time, Date & Location

Loc: Nokia Theater
Date: June 7
Time: 9.00am PDT/12.00pm EST
VG247 (http://www.vg247.com/2011/05/03/nintendo-e3-conference-date-and-time-announced/)

(http://i55.tinypic.com/24brdl1.jpg)
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Ian Sane on May 03, 2011, 06:25:30 PM
I think my biggest beef with cloud based gaming is that 20 years from now when I've still got my old system but the servers are long gone can I still play my old games?  That is obviously of zero concern to Nintendo but it is a positive of having the saves stored locally.

Now having optional clould based saves is a great idea.  Actually Nintendo's ideas are usually pretty solid as options.  They just rarely are optional.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Stogi on May 03, 2011, 08:45:52 PM
I'm sure the hacker community will have a solution for you, Ian.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: MaryJane on May 03, 2011, 09:46:21 PM
I think my biggest beef with cloud based gaming is that 20 years from now when I've still got my old system but the servers are long gone can I still play my old games?  That is obviously of zero concern to Nintendo but it is a positive of having the saves stored locally.

Now having optional clould based saves is a great idea.  Actually Nintendo's ideas are usually pretty solid as options.  They just rarely are optional.

As it pertains to my idea, your home console would be your personal cloud. It would connected to your home Wifi, and then stream games to your handheld/controller or 3DS. Or even better, (for the sake of compression) you could swap games with your home console. So if you have Mario Kart and Paper Mario on the controller, but want to play the new Zelda, you pop into Starbucks, McDonald's, or any other type of 'cafe' environment that has free Wifi, and replace Mario Kart with the new Zelda.

Other than that, like Unagi alluded to, I'm sure there'll be downloadable ROMs, PC hacks, and other ways to save a game to a personal storage device.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Stogi on May 03, 2011, 10:52:52 PM
That's an interesting point, MJ. I hadn't thought about it.

I always figured that the Controller wouldn't have a fast enough processor to play games, and instead would stream them from the console in real-time. But if it did, being able to take games with you and being able to log-in to your console and download games would revolutionize the console industry even more.

I do not think they are going that far simply because they released a handheld, but the next generation is fair game.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BranDonk Kong on May 05, 2011, 12:00:53 AM
Cloud Gaming is all about controlling the consumers and not letting you own the actual game, if you can't see that, you're blind. Cloud Gaming's sole purpose is to take away all ownership of the games you purchase, so that you can't resell them. Hopefully it never actually takes off. People will think it's cool, but won't realize that they're really getting fucked over.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: bustin98 on May 05, 2011, 12:23:03 AM
Ownership is going the way of the doodoo. Soon corporations will own your houses and land. You just live their till you die, and they can move in the next sardines.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Stogi on May 05, 2011, 01:26:30 AM
Cloud Gaming is all about controlling the consumers and not letting you own the actual game, if you can't see that, you're blind. Cloud Gaming's sole purpose is to take away all ownership of the games you purchase, so that you can't resell them. Hopefully it never actually takes off. People will think it's cool, but won't realize that they're really getting fucked over.

Cloud gaming will only build up the hacker community more. So I don't see it as a loss of ownership at all. I see it as access to my files from where I might be and from whatever device I might be using. That sounds great to me. If I really want to own it off the system, I'm sure companies will happily oblige, but if they don't then the hacker community will happily force their own way.

Either way, I - the consumer - win.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Chozo Ghost on May 05, 2011, 06:07:44 AM
Cloud Gaming is all about controlling the consumers and not letting you own the actual game, if you can't see that, you're blind. Cloud Gaming's sole purpose is to take away all ownership of the games you purchase, so that you can't resell them. Hopefully it never actually takes off. People will think it's cool, but won't realize that they're really getting fucked over.

I realize that. That's why I try to make it a point to get the GOTY edition of games whenever possible, because these have many or all of the DLC included on the disc. Sometimes you don't have a choice though and it is only possible to get it via download, but I am conscious of it and make an effort to avoid it whenever possible. I just wish everyone else was as well, because the only thing worse than being screwed is being screwed and being too ignorant to realize you're being screwed.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Stogi on May 05, 2011, 05:07:12 PM
Meh, you guys are too paranoid.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on May 06, 2011, 12:22:30 PM
Nintendo E3 Conference Countdown (http://www.timeanddate.com/counters/customcounter.html?msg=Nintendo+E3+Conference&month=06&day=07&year=2011&hour=9&min=&sec=&p0=224)
Tuesday, June 7th, 2011
9am PST
Nokia Theater


Other Conferences:
Monday, June 6th, 2011
MS: 9:00am PST
EA: 12:30pm PST
Ubi: 2:30pm PST
Sony: 5:00pm PST
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: MaryJane on May 06, 2011, 03:05:51 PM
Since when do studios go before the big 3? Or am I missing something...
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Retro Deckades on May 06, 2011, 03:26:59 PM
Since when do studios go before the big 3? Or am I missing something...

Since at least last year. The EA and Ubisoft conferences were on Monday, after Microsoft but before Nintendo and Sony the following day. It seems that this year Sony is going before Nintendo.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ThePerm on May 06, 2011, 09:56:19 PM
whatever happened to the third pillar system?
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: BlackNMild2k1 on May 06, 2011, 10:21:35 PM
whatever happened to the third pillar system?

Nintendo is replacing it with the Wii2 ;)
www.instantrimshot.com
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: King of Twitch on May 06, 2011, 10:43:47 PM
"When you see the Cafe, the third pillar will be in your pants."

-- :reggie:
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Shorty McNostril on May 07, 2011, 02:37:00 AM
So I'm guessing that is Wed 8th at 3am here.  I'll guess I will watch this one.  I can sleep in a bit on the Wednesday anyway.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Chozo Ghost on May 07, 2011, 07:48:37 AM
whatever happened to the third pillar system?

Is Nintendo's Wii long enough to serve as a third leg? ;)
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Adrock on May 07, 2011, 07:49:42 AM
@The Perm - There was a 3rd pillar system? :) I think it would be interesting if the Cafe controller was a console in and of itself, with a screen, RAM, and CPU/GPU capable of running apps, CafeWare, and pre-Wii VC games. Obviously, cost and battery life are the major hurdles, but that could theoretically be the fabled 3rd pillar. That could also potentially cannibalize 3DS sales so I'm not sure that Nintendo would want to do that. I'm not sure a 3rd pillar is sustainable, even if it was primarily a support pillar for Cafe.

@Chozo Ghost - Wii = third leg. Lulz. We were all thinking it, but you went there. 2 internet points for you.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: MaryJane on May 07, 2011, 08:26:53 AM
@The Perm - There was a 3rd pillar system? :) I think it would be interesting if the Cafe controller was a console in and of itself, with a screen, RAM, and CPU/GPU capable of running apps, CafeWare, and pre-Wii VC games. Obviously, cost and battery life are the major hurdles, but that could theoretically be the fabled 3rd pillar. That could also potentially cannibalize 3DS sales so I'm not sure that Nintendo would want to do that. I'm not sure a 3rd pillar is sustainable, even if it was primarily a support pillar for Cafe.

Wow... someone who agrees with me. I really think it would be a good idea for the controller to be a console, and the console itself, simply a home server, that could technically be three pillars.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Ceric on May 07, 2011, 10:41:34 AM
@The Perm - There was a 3rd pillar system? :) I think it would be interesting if the Cafe controller was a console in and of itself, with a screen, RAM, and CPU/GPU capable of running apps, CafeWare, and pre-Wii VC games. Obviously, cost and battery life are the major hurdles, but that could theoretically be the fabled 3rd pillar. That could also potentially cannibalize 3DS sales so I'm not sure that Nintendo would want to do that. I'm not sure a 3rd pillar is sustainable, even if it was primarily a support pillar for Cafe.

Wow... someone who agrees with me. I really think it would be a good idea for the controller to be a console, and the console itself, simply a home server, that could technically be three pillars.

That would essentially be like calling my SD card or Component cable the third pillar of the Wii.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: Adrock on May 07, 2011, 01:34:14 PM
Wow... someone who agrees with me. I really think it would be a good idea for the controller to be a console, and the console itself, simply a home server, that could technically be three pillars.
I think it's an interesting concept though it looks better on paper than in practice. The controller rumors are insane in the membrane and this seems a bit to impractical. Not sure Nintendo would go for it.
That would essentially be like calling my SD card or Component cable the third pillar of the Wii.
Point taken, but I think it's a little different. You can't play games on an SD card or component cable. This would essentially be a console without any original games of its own so it both is and isn't its own hardware. Nintendo would probably want people to own a 3DS and take that with them instead. I'd rather the Cafe controller just be a controller because it's already sounding like an expensive piece of tech and I'm cheap as it is. I just don't have enough money for all this shizzle.
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: MaryJane on May 07, 2011, 02:30:22 PM
A Cafe Console Controller could expand on the StreetPass madness. I'm thinking the controller is interchangeable with the 3DS in more ways than one. Maybe it can't play 3DS games, but...
Title: Re: Project Cafe - (aka Wii 2) - Officially Announced
Post by: ThePerm on May 07, 2011, 05:10:25 PM
hmmm, well the other companies expect you to pay 400 for their new consoles, if im paying 400 i better get 2 consoles in one. 200 was what Peter Main used to call mass market price in the Gamecube days. I se anything over 200 begin to become over priced. However, the dollar is much weaker now then it was in 2001 so obviously they can't make a decent console that cheap. To make a con sole to last a long time it needs to have power, and thats where Microsoft and to some extant sony has been successful, but their **** has been way too expensive. Now at 300 dollars, if they were to have a buddy console...that would be make the value go up. Basically 2 for the price of one. A portable system could run of the internet and use the power from the home server. However...idk, I like motion tech...just because it wasn't used like it could doesn't mean its not good. So much squandered potential. IDK Nintendo has thier hits and misses. Transition is important, hopefully intendo does right what they did with the wii and have some sort of backwards compatability, and also support multiple inputs.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 10, 2011, 11:27:30 AM
(http://e3.nintendo.com/_ui/img/txt_date.png) (http://e3.nintendo.com/)

We have less than a month before we can put a majority of these rumors to rest.
E3 is exactly 4 weeks away and it's time to start boarding the HYPE TRAIN
So let's do a quick recap...

Credible Rumors:
-New console using a R700 AMD GPU
-Also using a TriCore PPC similar to the one in X360
-Minimum of 512MB RAM
-25GB Optical Disc & 8GB of onboard flash
-No built-in HDD included, SD card dependent
-Controller has a 6.2" Touch Screen on it
-Controller also has the standard set of buttons (d-pad, dual analog, 4 face, 4 shoulder)
-Controller also has a Camera & gyros/accelerometers
-Backwards Compatible with Wiimote
-More powerful than PS360 (significantly or just a tad bit is undefined)
-Production starts as early as October 2011

Reasonable Rumors:
Devs have had dev kits since sometime last year (just after E3 2010)
Rockstar has something to show (GTA V?) & so does Retro (DKCR2?)
Possible name for system is Stream
$350-$450 Price Point
Optical Disc is Bluray based
Launch date June 2012
No Friendcodes
IR sensors in the controller
Size of original X360 & resembles modern SNES

Wild Rumors:
Trackpad on back of controller
Haptics & Vitality sensor built into controller
Retro's game is Eternal Darkness 2

Things Confirmed:
Nintendo to work with an outside company to help build better online
Nintendo working closely with 3rd parties to bring games to Nintendo platforms.
System will support High Definition Graphics (1080p assumed)
System will not launch before April 2012

(http://i55.tinypic.com/24brdl1.jpg)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: UncleBob on May 10, 2011, 11:35:45 AM
We have less than a month before we can put a majority of these rumors to rest.
E3 is exactly 4 weeks away and it's time to start boarding the HYPE TRAIN

Does this mean it's time for me to start my countdown thread? :D
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 10, 2011, 11:47:06 AM
Nintendo E3 Conference Countdown (http://www.timeanddate.com/counters/customcounter.html?msg=Nintendo+E3+Conference&month=06&day=07&year=2011&hour=9&min=&sec=&p0=224)

Countdown has already been initiated several days ago.

But I was looking for a gif that automatically updated like the old system wars console count gifs that are in the Sales Thread.
Title: Ubi: Cafe up-ports from PS360
Post by: BlackNMild2k1 on May 12, 2011, 03:05:30 PM
Ubi to "leverage" 360/PS3 work for Café (http://www.eurogamer.net/articles/2011-05-12-ubi-to-leverage-360-ps3-work-for-cafe)
Quote
Making Project Café versions of PlayStation 3 and Xbox 360 games won't be a stretch, according to comments from Ubisoft CEO Yves Guillemot.

Speaking at an investor call today, Guillemot revealed that his teams will be able to utilise a lot of the work done on titles for the current HD consoles when developing for Nintendo's new platform.

"The platform Nintendo is coming with is really a fantastic platform. We think it will be extremely successful," he stated.

"What we see is that we will be able to leverage a lot of the work we do for Xbox 360 and PS3 while we create games for the platform.

"So we will not have to redo completely the games that we create. We'll be able to use all the capacity the console is giving but also use all the work we do for the other platforms."

Nintendo hasn't officially released tech specs for its new console yet but speculation suggests it'll boast slightly more oomph than Microsoft and Sony's current systems. A full reveal is expected during its E3 presentation next month.

"We'll be able to use all the capacity the console is giving but also use all the work we do for the other platforms"

What does that mean? PS360 ports intact but also more to it thanks to the extra horsepower and other features?


I hope this means good things for Beyond Good & Evil 2 ::crosses fingers::
Title: Re: Ubi: Cafe up-ports from PS360
Post by: broodwars on May 12, 2011, 03:33:01 PM
Ubi to "leverage" 360/PS3 work for Café (http://www.eurogamer.net/articles/2011-05-12-ubi-to-leverage-360-ps3-work-for-cafe)
Quote
Making Project Café versions of PlayStation 3 and Xbox 360 games won't be a stretch, according to comments from Ubisoft CEO Yves Guillemot.

Speaking at an investor call today, Guillemot revealed that his teams will be able to utilise a lot of the work done on titles for the current HD consoles when developing for Nintendo's new platform.

"The platform Nintendo is coming with is really a fantastic platform. We think it will be extremely successful," he stated.

"What we see is that we will be able to leverage a lot of the work we do for Xbox 360 and PS3 while we create games for the platform.

"So we will not have to redo completely the games that we create. We'll be able to use all the capacity the console is giving but also use all the work we do for the other platforms."

Nintendo hasn't officially released tech specs for its new console yet but speculation suggests it'll boast slightly more oomph than Microsoft and Sony's current systems. A full reveal is expected during its E3 presentation next month.

"We'll be able to use all the capacity the console is giving but also use all the work we do for the other platforms"

What does that mean? PS360 ports intact but also more to it thanks to the extra horsepower and other features?


I hope this means good things for Beyond Good & Evil 2 ::crosses fingers::

I actually hope this means a sequel to Prince of Persia 2008.  I think the Wii/Cafe audience may appreciate that game more than the 360/PS3 audience did.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ShyGuy on May 12, 2011, 04:40:09 PM
Lesse... Assassin's Creed collection, Splinter Cell Port, Ghost Recon collection, and all I hope for is RED STEEL 3
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 12, 2011, 05:08:34 PM
Here is my suggestion for a Cafe launch title:

Super Mario Cafe featuring Sonic - The premise of the game is Sonic the Hedgehog opens up a Cafe in the Mushroom Kingdom and while everyone is there at the grand opening Bowser and/or Dr. Robotnik shows up and abducts the princess. This game will feature Coffee and Latte based powerups which will grant Mario the temporary speed and agility of Sonic. Alternatively, if Sonic drinks the caffeineated power ups he receives Mario's jumping ability. The game will feature 2 player simultaneous co-op where one player can be Sonic and the other can be Mario. 4 player co-op could be done if Luigi and one of Sonic's buddies are also included. Basically this would be the Mario meets Sonic crossover game that fans have been hoping for for years, and it would be a Cafe launch title.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 12, 2011, 05:46:49 PM
Quote
"So we will not have to redo completely the games that we create. We'll be able to use all the capacity the console is giving but also use all the work we do for the other platforms."

See?  This is the whole Wii third party problem in a nutshell.  Ubisoft is not thrilled with the current set up where they have to REDO their games for the Wii!  Nintendo sees the Wii as an innovative concept that inspires creativity.  Third parties see it as a bitch load of extra work!  They want to make one game, to the point where they will ignore the market leading console because they would rather make one game for three less popular platforms instead of one game for the number one.
 
Though the good thing is that Ubisoft is indicating that Cafe addresses this.  What they're saying is that they can port stuff OR make something BIGGER.  That's all about flexiblity.  Exclusives, multiplatform releases, enhanced special editions - Cafe can handle ALL of them.  That's what devs want not "YOU MAKE WAGGLE GAME WITH OLD GAMECUBE HARDWARE!!!"
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ShyGuy on May 12, 2011, 07:11:40 PM
What was their excuse last generation?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 12, 2011, 07:47:24 PM
What was their excuse last generation?

Excellent point. The GC was on par with its peers (more powerful than the PS2, but less than the Xbox), but third parties didn't support it at all. It wasn't a case of the GC being glorified N64 hardware, so what was the deal then?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 12, 2011, 08:01:19 PM
Quote
  What was their excuse last generation?

The Gamecube sold like crap.  The rules were different then.  They were much higher on the idea of exclusives.  While there are a lot of multiplatform releases from that gen (and the Cube was occasionally included like with SC2 and Ubisoft's games) exclusives were much more common.  The PS2 has tons of exclusives.  Even games that became multiplatform like GTA III and Vice City started off as PS2 exclusives and were only ported to the Xbox years later.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on May 12, 2011, 08:05:56 PM
Sounds like the goal posts keep moving...
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 12, 2011, 08:11:04 PM
Sounds like the goal posts keep moving...

Indeed. Anyway, if Nintendo had done what Ian suggests and released a $400-$600 system which would have been powerful enough to handle multiplatform games it would have sold like **** and then it still would miss out on multiplatform games because it would have been in 3rd place.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 12, 2011, 08:36:41 PM
What was their excuse last generation?
Mini-DVD.... not enough space. No game for you [/game nazi]
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ShyGuy on May 12, 2011, 08:57:14 PM
Xbox wasn't much better than the Cube in sales, but Microsoft got the ports.

I remember the 3rd party excuse for not bringing the next Godzilla game to the cube was no online. I wanted to punch somebody right in their skyscraper.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Shaymin on May 12, 2011, 09:10:40 PM
Nintendo Gamecube: Less disc space, no sales
3rd parties: LOL

Nintendo Wii: Standard disc, outsells competition, but underpowered/with waggle
3rd parties: LOL

Nintendo Super Wii: Next-gen disc, just as powerful, standard controller
3rd parties: LOL

Nintendo can't win.

/me notes that Ubisoft *DING* telegraphing their shovelware should get their license to develop for Nintendo pulled
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on May 12, 2011, 09:13:12 PM
Can we at least wait until Nintendo officially announces the console to start whining about third party support?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Adrock on May 12, 2011, 09:18:52 PM
@ShyGuy - Microsoft also liked to open its wallets from time to time. That's why Xbox got ports. And clearly, it wasn't enough for them to not give on their hardware after only 4 years and launch 360.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 12, 2011, 10:58:39 PM
Can we at least wait until Nintendo officially announces the console to start whining about third party support?

They may not have announced the console, but they did announce that they will announce it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 13, 2011, 02:43:00 PM
http://www.andriasang.com/e/blog/2011/05/14/tecmo_koei_earnings/ (http://www.andriasang.com/e/blog/2011/05/14/tecmo_koei_earnings/)
Quote
Noting that Tecmo Koei is trusted by hardware makers as a third party that will always have a titles ready in time for a platform's launch, he said that he'd like have launch titles for Nintendo's Wii 2 successor platform.

http://www.1up.com/news/fatal-frame-producer-announcing-title (http://www.1up.com/news/fatal-frame-producer-announcing-title)
Quote from: March, 2011
In the latest issue of Japan's Famitsu magazine, Fatal Frame producer Keisuke Kikuchi stated that he expects to unveil the title he and his team's currently working on sooner than later.

"I can't discuss exact details yet, but we are working hard on something right now," Kikuchi told Famitsu. "I think we'll be able to make an announcement soon, so I hope people look forward to it."

Nothing really exciting, just connecting some dots, but also adding some creamer to your cafe ;)
Trying to make some froth.... are you frothing yet?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Louieturkey on May 13, 2011, 03:46:31 PM
I hope this means good things for Beyond Good & Evil 2 ::crosses fingers::
Ancel has stated in a recent French magazine that the game is on hold due to limitations of current hardware. Could this mean he wants to move it to the Cafe?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 13, 2011, 05:05:51 PM
I hope this means good things for Beyond Good & Evil 2 ::crosses fingers::
Ancel has stated in a recent French magazine that the game is on hold due to limitations of current hardware. Could this mean he wants to move it to the Cafe?
We all know he's waiting for the Nintendo On.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 13, 2011, 05:41:06 PM
I hope this means good things for Beyond Good & Evil 2 ::crosses fingers::
Ancel has stated in a recent French magazine that the game is on hold due to limitations of current hardware. Could this mean he wants to move it to the Cafe?
We all know he's waiting for the Nintendo On.

We're all waiting for the Nintendo On.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 13, 2011, 06:22:01 PM
A promising comment from Iwata regarding Nintendo's future & E3
Quote
Iwata: Next, regarding the subject of overseas, there was an era in the past, which was until the time of PlayStation 2, when games made in Japan sold well all over the world. However, I think that, over the past three or four years, the presence of Japanese software developers has become relatively small. Nintendo is doing what overseas software developers do not do, so Nintendo's software is selling relatively well also in foreign countries, but for the software oriented to enthusiastic game players, such as "Call of Duty," the ones created by overseas developers are more mainstream in the overseas markets. In addition, because the expressions in games are becoming more and more photo-realistic, I imagine that the cultural differences in acceptance have started to be reflected more clearly. I think this is the reason why western users tend to prefer software created overseas than software from Japanese software developers.

Of course, Nintendo will continue to run a business by creating Nintendo-like games, but we will not be able to meet the various tastes of consumers by only doing this, so I feel that it will become necessary to reinforce the development resources in the foreign countries. Therefore, I hope we will be able to show you something like that at E3.


Nintendo E3 Conference Countdown (http://www.timeanddate.com/counters/customcounter.html?msg=Nintendo+E3+Conference&month=06&day=07&year=2011&hour=9&min=&sec=&p0=224)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: broodwars on May 13, 2011, 06:27:16 PM
In addition, because the expressions in games are becoming more and more photo-realistic, I imagine that the cultural differences in acceptance have started to be reflected more clearly. I think this is the reason why western users tend to prefer software created overseas than software from Japanese software developers.

Yeah, that quote was posted as a news story on NWR a while back, and I still call B.S. on it.  Western gamers haven't started to ignore Eastern games because we want "photo-realistic" graphics, but because Eastern games have largely sucked or been fairly mediocre for quite a few years now as the Japanese games industry has rested on its laurels (as Inafune famously proclaimed).  I'm happy that Nintendo wants to work more with overseas developers, but without understanding why non-Nintendo Japanese games are having trouble finding a western audience these days they won't reach their full potential.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 13, 2011, 06:30:51 PM
I wasn't posting it as new news, it's from the Investors meeting last month.

Just trying to add some frothing demand for E3....
more creme for your cafe so to speak.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Louieturkey on May 13, 2011, 07:23:44 PM
I like creme.  Foam!!
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 13, 2011, 07:59:43 PM
Hey if Iwata's naive assumption that Western gamers prefer Western games inspires him to make Cafe attractive to Western third parties, then I'm all for it.

One thing I've noticed is that the REALLY long running videogame series are generally Japanese.  So maybe we're just tired of playing Mario and Final Fantasy games like we've been doing for over 20 years.  Yeah Activision will milk the **** out of Guitar Hero to the point that it becomes annoying, but then they just cut it off like that when it no longer was popular.  The big Western franchises right now are not that old.  We're not still playing Impossible Mission.  We seem to get something milked pretty hard but for a short period of time.  So while Nintendo is giving us one Mario platformer on the Gamecube, Naughty Dog released an entire TRILOGY of Jak and Daxter games on the PS2.  It seemed like overkill to me to have three games in one generation.  But we don't see Naughty Dog making Jak games right now.  They're making Uncharted games.  They milked one franchise and have now started another.

Halo is only in its second console generation.  Same with God of War and Call of Duty.  GTA is in the third but it has only been a big hit for two.  Gears of War is new this gen.  So is Bioshock.  Yeah franchises get milked as hard as anything in Japan but they seem to fit in new stuff quite a lot in between and franchises die out while new ones take their place.  It works well with different generations of gamers who identify and grow up with different franchises then their parents did.

Now Japan introduces new stuff, too.  But they are still cranking out Mario, Mega Man, Sonic, Final Fantasy, etc. decades running.  And even while some of those maintain a good level of quality the younger gamers don't connect with them.  Hell Nintendo should have realized this themselves when a whole generation was raised on Pokemon and was willing to buy a GBA for a new Pokemon but not a Gamecube for a new Mario.

Right now the Western scene has a lot of new faces and at the same time Japanese game quality has gone downhill.  In 20 years if Western devs are still relying on GTA and Halo, they're going to be the ones wondering why people are buying less Western games.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 13, 2011, 09:10:01 PM
I don't see why Nintendo can't design games specifically for the western market. I know Nintendo of Japan can't do that, but there is NOA and whatever Nintendo has in Europe. Why can't they be beefed up and given the autonomy and resources to do their own in house development of games tailored specifically to the tastes of their respective regions?
Title: IGN Builds a Cafe
Post by: BlackNMild2k1 on May 13, 2011, 10:41:48 PM
IGN collaborated with their "sources" and built a Cafe.
http://gear.ign.com/articles/116/1168222p1.html (http://gear.ign.com/articles/116/1168222p1.html)
Quote
Based on the information we received and with help from our sources, we found retail PC components comparable to the ones Nintendo is expected to use in their new system and built a mock console of our own.

We called upon our trusted sources to help us determine the retail products with the closest possible clock speed and power, as well as fill in some of the blanks for other components, like finding a suitable motherboard and appropriate amount of RAM.

Our system comprises of the following:
-CPU: 3.2GHz Triple Core AMD Athlon II X3 450
-GPU: XFX Radeon HD 4850 GPU with 1GBs of VRAM
-Motherboard: BIOSTAR A780L3L Micro ATX
-RAM: 2GBs of Kingston DDR3
-Power Supply: Rosewill RV350 ATX 1.3
-Hard Drive: 80GB WD Caviar Blue 7200RPM

Though the parts we used are comparable, our sources say there will be some significant variation in the final product. For one, the CPU is likely to be clocked above 3.2GHz and the GPU will feature a tweaked design but a similar speed to the HD 4850 we used. Most importantly, the Wii 2/Project Cafe's total RAM is likely to be 1GB, but we added an extra GB to offset the Windows 7 OS, which is pretty taxing otherwise.

In total, our system cost $423.93, which, of course, accounts for retail markup. In the case of Nintendo, hardware and production costs will be drastically lower given the high volume at which the components will be produced, though the final retail price could be upwards of $300.


I think the most interesting thing is that they (at the suggestion of their "sources") used a 4850 which is pretty much near the top of the R700 food chain. They said it was for similar clock speed, but I can only assume it's because of similar feature set and power too (in other words, because it's the base model that is being customized).


It was being speculated that Nintendo would go with a 4770 which was roughly 3-4x a PS360, but now IGN is suggesting a 4850 which would put it 3-5x as powerful as a PS360. Not a HUGE difference (from what I've been reading), but more is better. Lets just hope they are off on the RAM and Nintendo goes 1.5GB minimum for total system memory.


edit:---------------------
Don't read IGN's conclusions of their test. They put an unoptimized PC against an optimized 360 and were slightly underwhelmed. In a closed box with a tweaked 4850, the difference will be MUCH greater, but even still, only to those that are really looking for more detail.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Luigi Dude on May 13, 2011, 11:41:52 PM
Now Japan introduces new stuff, too.  But they are still cranking out Mario, Mega Man, Sonic, Final Fantasy, etc. decades running.  And even while some of those maintain a good level of quality the younger gamers don't connect with them.  Hell Nintendo should have realized this themselves when a whole generation was raised on Pokemon and was willing to buy a GBA for a new Pokemon but not a Gamecube for a new Mario.

I wouldn't use that as a good example since 3D Mario was never as popular as the 2D Mario's and the only Mario platformer on the Gamecube was a 3D one that also had one of the worst advertisements of all time that a lot of people think it was a cleaning simulator.  In comparison, the all new 2D Mario platformers, New Super Mario Bros on both the DS and Wii have gone on to each sell over 20 million copies and are the number 2 and 3 best selling Mario platformers behind only the original.  Not to mention the spinoff are also selling better then ever and Mario Kart Wii is guaranteed to break the 30 million mark by the end of the Wii's lifespan, which shows that the Mario franchise is still very relevant, even with today's young generation.

Actually most of Nintendo's series are doing better then ever or just as good as previous games.  This is why Nintendo shouldn't be counted with the rest of the Japanese industry since Nintendo has managed to make their longtime series still appeal to current gamers in all territories.


I don't see why Nintendo can't design games specifically for the western market. I know Nintendo of Japan can't do that, but there is NOA and whatever Nintendo has in Europe. Why can't they be beefed up and given the autonomy and resources to do their own in house development of games tailored specifically to the tastes of their respective regions?

The reason Nintendo doesn't do this is because like I said above, most of Nintendo's series are already very popular in America and Europe.  Nintendo designs most of their games to have universal appeal and can be played by everyone which is why they do so well all around the world.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 13, 2011, 11:53:05 PM
The reason Nintendo doesn't do this is because like I said above, most of Nintendo's series are already very popular in America and Europe.  Nintendo designs most of their games to have universal appeal and can be played by everyone which is why they do so well all around the world.

I agree, and I'm not saying that should be diminished in any way... all I was saying is that new IPs could be created to supplement that, not to replace it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Luigi Dude on May 14, 2011, 12:03:57 AM
I agree, and I'm not saying that should be diminished in any way... all I was saying is that new IPs could be created to supplement that, not to replace it.

Yeah I do agree that there are some western genres, particularly the FPS genre that having a western studio would be good for.  Of course what I think Nintendo should do is just increase the size of Retro so they can handle more then one game at a time.  They need to turn Retro into something like Rare in there prime that can handle multiple project at once and are capable of releasing a dozen games each gen.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: broodwars on May 14, 2011, 12:14:51 AM
I agree, and I'm not saying that should be diminished in any way... all I was saying is that new IPs could be created to supplement that, not to replace it.

Yeah I do agree that there are some western genres, particularly the FPS genre that having a western studio would be good for.  Of course what I think Nintendo should do is just increase the size of Retro so they can handle more then one game at a time.  They need to turn Retro into something like Rare in there prime that can handle multiple project at once and are capable of releasing a dozen games each gen.

Given the vast droughts on the N64 and long delays for especially Rare software, can we really say that Rare in their prime could actually handle multiple projects at once?   :-\

I do agree, though, that Nintendo needs to invest in expanding Retro Studios.  They are certainly their best Western Studio, if not a strong candidate for their best overall studio IMO.  If they won't do that, acquiring or establishing new studios in the West would certainly be beneficial under the right guidance.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on May 14, 2011, 12:26:09 AM
IGN collaborated with their "sources" and built a Cafe.
http://gear.ign.com/articles/116/1168222p1.html (http://gear.ign.com/articles/116/1168222p1.html)
Quote
Based on the information we received and with help from our sources, we found retail PC components comparable to the ones Nintendo is expected to use in their new system and built a mock console of our own.

We called upon our trusted sources to help us determine the retail products with the closest possible clock speed and power, as well as fill in some of the blanks for other components, like finding a suitable motherboard and appropriate amount of RAM.

Our system comprises of the following:
-CPU: 3.2GHz Triple Core AMD Athlon II X3 450
-GPU: XFX Radeon HD 4850 GPU with 1GBs of VRAM
-Motherboard: BIOSTAR A780L3L Micro ATX
-RAM: 2GBs of Kingston DDR3
-Power Supply: Rosewill RV350 ATX 1.3
-Hard Drive: 80GB WD Caviar Blue 7200RPM

Though the parts we used are comparable, our sources say there will be some significant variation in the final product. For one, the CPU is likely to be clocked above 3.2GHz and the GPU will feature a tweaked design but a similar speed to the HD 4850 we used. Most importantly, the Wii 2/Project Cafe's total RAM is likely to be 1GB, but we added an extra GB to offset the Windows 7 OS, which is pretty taxing otherwise.

In total, our system cost $423.93, which, of course, accounts for retail markup. In the case of Nintendo, hardware and production costs will be drastically lower given the high volume at which the components will be produced, though the final retail price could be upwards of $300.


I think the most interesting thing is that they (at the suggestion of their "sources") used a 4850 which is pretty much near the top of the R700 food chain. They said it was for similar clock speed, but I can only assume it's because of similar feature set and power too (in other words, because it's the base model that is being customized).


It was being speculated that Nintendo would go with a 4770 which was roughly 3-4x a PS360, but now IGN is suggesting a 4850 which would put it 3-5x as powerful as a PS360. Not a HUGE difference (from what I've been reading), but more is better. Lets just hope they are off on the RAM and Nintendo goes 1.5GB minimum for total system memory.


edit:---------------------
Don't read IGN's conclusions of their test. They put an unoptimized PC against an optimized 360 and were slightly underwhelmed. In a closed box with a tweaked 4850, the difference will be MUCH greater, but even still, only to those that are really looking for more detail.

You're not even going to comment on the fact that IGN's sources indicated it would have an 80 GB hard drive?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 14, 2011, 12:33:18 AM
they needed a HDD to install the OS and run the games.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Louieturkey on May 14, 2011, 01:41:35 AM
they needed a HDD to install the OS and run the games.
That was my thought as well.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Adrock on May 14, 2011, 02:16:19 AM
One thing I've noticed is that the REALLY long running videogame series are generally Japanese.  So maybe we're just tired of playing Mario and Final Fantasy games like we've been doing for over 20 years.  Yeah Activision will milk the **** out of Guitar Hero to the point that it becomes annoying, but then they just cut it off like that when it no longer was popular.  The big Western franchises right now are not that old.  We're not still playing Impossible Mission.  We seem to get something milked pretty hard but for a short period of time.  So while Nintendo is giving us one Mario platformer on the Gamecube, Naughty Dog released an entire TRILOGY of Jak and Daxter games on the PS2.  It seemed like overkill to me to have three games in one generation.  But we don't see Naughty Dog making Jak games right now.  They're making Uncharted games.  They milked one franchise and have now started another.
That's not really true. Naughty Dog may not be making Jak games anymore, but Sony still releases Jak games despite the story pretty much wrapping up in Jak 3. The Lost Frontier is effectively Jak 4. God of War is 6 years old and has 6 games (the mobile phone game is canon), despite it being touted as a trilogy. Sony is planning on God of War 4 even though Kratos killed everyone except Aphrodite. Kratos, additionally, has appeared in 2 fighting games and Hot Shots Golf and a few others. Point being, I'm not convinced the age or whoring out of a particular series is a contributing factor to the decline of Japanese titles. If series like Jak and GoW were around since the 80s and were popular enough to catch on, they'd still be mainstays today. Truth is, most of those series owe a lot to those longstanding series. If something is popular enough, the IP owners are going to keep selling it. As long as they do right by those series and the quality is high, I don't see any issues.

I think the problem with the Japanese gaming industry is a reliance on old ways of thinking and stale ideas. For example, Lost Odyssey. It's basically Final Fantasy. Problem is, if you're going to play a game like Final Fantasy, why wouldn't you just play Final Fantasy? It seems Mistwalker learned from that and made The Last Story which, from everything I've read, strays far from the FF formula. Maybe that's Nintendo's influence. Nintendo has stayed in the game because they at least try to innovate even if some of their games have become predictable at times. There's no denying that the quality remains high. Even a bad Metroid game like Other M is still pretty good. If Japanese developers are just going to copy popular trends of the old guard, the old guard is also going to perform better because of things like nostalgia. Western game development advanced because they started thinking outside the box; they kept innovating. Naughty Dog didn't just make "American Zelda," they made Jak and Daxter. I think the influence is there, but they went their own way.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: broodwars on May 14, 2011, 01:20:53 PM
I think the problem with the Japanese gaming industry is a reliance on old ways of thinking and stale ideas. For example, Lost Odyssey. It's basically Final Fantasy. Problem is, if you're going to play a game like Final Fantasy, why wouldn't you just play Final Fantasy? It seems Mistwalker learned from that and made The Last Story which, from everything I've read, strays far from the FF formula. Maybe that's Nintendo's influence. Nintendo has stayed in the game because they at least try to innovate even if some of their games have become predictable at times. There's no denying that the quality remains high. Even a bad Metroid game like Other M is still pretty good. If Japanese developers are just going to copy popular trends of the old guard, the old guard is also going to perform better because of things like nostalgia. Western game development advanced because they started thinking outside the box; they kept innovating. Naughty Dog didn't just make "American Zelda," they made Jak and Daxter. I think the influence is there, but they went their own way.

That sounds about right to me as well, and you can really see it in the JRPG genre where the formula (outside of a few notable exceptions, mostly Atlus games like the Persona series) hasn't really changed since the Playstation era (if not earlier).  Sure, the games may get flashier and the stories more convoluted, but at the end of the day they're not all that different from what you saw even as far back as the NES and SNES eras.  And when a company dares to try to do something different (as we saw in FF XIII and the early concepts of Dragon Quest IX), most of the time they get reamed in nostalgia-focused Japan.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on May 14, 2011, 03:19:54 PM
Given the vast droughts on the N64 and long delays for especially Rare software, can we really say that Rare in their prime could actually handle multiple projects at once?   :-\
They may have delayed a few titles, but Rare still released 11 games in 5 years on the Nintendo 64, most of which were of high quality. How many other single developers can stake that claim?

That sounds about right to me as well, and you can really see it in the JRPG genre where the formula (outside of a few notable exceptions, mostly Atlus games like the Persona series) hasn't really changed since the Playstation era (if not earlier).  Sure, the games may get flashier and the stories more convoluted, but at the end of the day they're not all that different from what you saw even as far back as the NES and SNES eras.
I think this argument oversimplifies things. It can be applied to any genre and you'd get the same result: it's essentially the same game as it was however many years ago. Take FPS games for example. If you strip away the flashiness and stories of modern shooters, those games would be essentially no different than Doom. It's the little details that make a game, so if you take this and that and all these things away, then of course it's going to be the same at its core. All modern games are like that.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: broodwars on May 14, 2011, 03:50:21 PM
I think this argument oversimplifies things. It can be applied to any genre and you'd get the same result: it's essentially the same game as it was however many years ago. Take FPS games for example. If you strip away the flashiness and stories of modern shooters, those games would be essentially no different than Doom. It's the little details that make a game, so if you take this and that and all these things away, then of course it's going to be the same at its core. All modern games are like that.

I'd have to disagree with you on that.  Take an FPS like Bioshock for instance: just focusing on the gameplay, it's a lot more advanced than we had in something like Doom.  For one thing, while you can shoot your way through mobs of enemies, the game encourages the player to experiment with alternative solutions. 

You can...
- hack security bots and sic them on your foes
- hit one Splicer with a plasmid near a security camera to send waves of bots at them
- hypnotize a Big Daddy and use him as a walking tank and shield
- lure the Splicers into a pool of water and shock the water to electrocute them all
- hack a nearby turret
- hack a nearby first aid station, and hurt the enemies enough so they flee and kill themselves using the hacked first aid station.

And those are just some of the strategies at your disposal, all of which the game encourages you to try and find your own style with.  And none of them are invalid.  That's way more complex from a gameplay perspective than we had with Doom.  The genre has evolved.

"Alright", you say, "you've named one FPS.  Can you name another that's notably different?"  Sure I can!  How about Bulletstorm, a game that's very simple in concept but constantly encourages you to use your environment and combinations of your weapons (all of which have secondary functions that work radically differently) against your enemies in increasingly creative ways?  The more inventive you are and the more frequently you change how you play the game, the more points the game gives you to spend on more weapons and ammo.  Simply stripping the game down to its base mechanics, that's much more involved an experience than Doom.

Alright, let's look at a game series that's seen much more mainstream success in the Battlefield: Bad Company series. OK, you march from set-piece to set-piece shooting dudes with guns.  That is pretty similar, until you start factoring in sections where you pilot a vehicle.  And on top of being a cover-based shooter, your cover is unreliable because any explosive can usually blow it to bits so you constantly have to shift your cover and think about your environment. Do I shoot these guys from this window, or maybe do I climb up these stairs in this house and use my rocket launcher to blow a hole in the next building over so I can leap in there and flank those goons?

Point is, the FPS genre has seen more experimentation and evolution than it's probably given credit for, just from a gameplay perspective (let alone an AI perspective, which is a lot more complex than it was in the Doom days).  I don't think it's a valid comparison to the stagnation of the JRPG.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on May 14, 2011, 04:03:10 PM
RPGs have come a long way too, with a lot more customization, varying battle systems requiring different strategies, more complex and engaging environments to explore, etc. Also, story and presentation have always been one of the focal points of RPGs, so you can't strip those away and allow FPSs by comparison to keep everything you mentioned. If I were more familiar with RPGs then I would point to specific games, but they aren't really my thing.

In the end, it all depends on which genres a person likes. If someone never liked FPSs or RPGs to begin with, no amount of evolutions or features are going to change their mind when they don't like the core of the genre. And when it comes to specific series, there are certain things that make them a series so if they want to make something radically different like FFXIII or what Dragon Quest IX was in the early concept stage, I see no reason why they shouldn't become new IPs or a part of a different series that more closely resembles that kind of game (sure, there's the issue of name recognition but people won't take chances on new IPs if developers don't try making them... good ones).
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: cubist on May 15, 2011, 02:16:55 AM
...and then a first person jrpg shooter comes out that changes the industry and you're both right. :)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on May 18, 2011, 08:21:50 PM
Actually that's an interesting point. Menu-based gameplay was pretty much perfected on the SNES, so where could they go from there? They can mix up the mechanics of how it all works to create different types of strategies like they've done, but as far as evolutions go there's really nowhere else to take it. Most of the things Broodwars listed in FPS games have already been done in RPGs so many years ago, because menus make them much more easily achievable.

So I think that's why we've seen RPG elements appear in so many other styles of games, because there really is nowhere else to take menu-based gameplay. And that's why the original genre itself can feel stale to those who don't care for it to begin with, and why one would view action-RPGs and other such types of games as an evolution of menu-based games, when really they are something else entirely.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ThePerm on May 18, 2011, 09:15:19 PM
hmmm, Nintendo should include 2 different types of controllers at launch. That way it guarantees both have market penetration. I can see them going with the portable screen idea..which is basically the extention of GBAGCN cable, on the other hand i dont see why they should ditch motion control. Have your Cake and eat it too.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ymeegod on May 19, 2011, 01:44:15 AM
I was just thinking something about longterm lifespan of the WII2.  What if it has another expansion port similar to the N64?  Since the WII2 is launching mulitple years ahead of PS4 and Xbox 3 then it's safe to say it's not going win in the graphic department but what if Big N can close the gap with a simple idea?  Upgrades.  I'm taking about a simple plug in and play--rip out the old GPU and slap a new one in.  Or Crossfire them. 

Well that's my thoughts anyhow.   
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on May 19, 2011, 01:50:49 AM
But then you're in a Wii Motion+/N64 Expansion Pak situation, where you've segmented the market and can't assume everyone has the upgrade. A Motion+ costs $10 and is packed in with an extremely successful game, and there are still only a handful of games that require it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ymeegod on May 19, 2011, 01:58:08 AM
Motion+ just didn't have Big N following up with support.

And two, adding another GPU wouldn't be the same as new hardware.  Just the graphics are going change, for example the draw distance or maybe even resoluton.  So it's not like you're not going be able to play the game, it's just your not going play it with all the bells turned up if you don't have the upgrade.

So those that want all the features would only have to pay x amount more which would be considerable less than the Xbox 3 and PS4. 

It's a win-win for everyone.  Those that crave power can just pay for it.
 
 
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on May 19, 2011, 02:04:31 AM
Well then the problem is that there wouldn't be a significant enough difference for people to actually want to buy the thing. Nobody bought an N64 expansion pak just for the higher resolution and draw distance in Star Wars: Rogue Squadron. They bought it because Donkey Kong 64 required it, or because Majora's Mask required it, or because Perfect Dark all but required it. If the game still has to run on the stock hardware, you can't really do too much with the upgrade.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ymeegod on May 19, 2011, 02:21:24 AM
What are you taking about?  PC's have been doing it for how many years?  And the N64 was just a memory expansion and I thought it was quite successful? 

Like I said it wouldn't be to hard for the developers to adapt.  It's not like the PC's where there's going be tons of options but just two. 

Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on May 19, 2011, 02:44:51 AM
How it's done on PCs is not at all relevant to this discussion. No matter how much Morari complains, consoles are not, and shouldn't be, the same as PCs. Not even Microsoft has taken things to that point. Two options is no better than the hundreds on PC, and in some ways is worse.

I don't think developers want consoles to do that sort of thing, and if they were I doubt Nintendo would entertain the notion, even if they're catering to what third parties want as much as they're rumored to be.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 19, 2011, 02:54:46 AM
A Motion+ costs $10 and is packed in with an extremely successful game, and there are still only a handful of games that require it.

But that's just because there are only a handful of games coming out for the Wii anymore. M+ is now more than just a peripheral because its now built into the controller and all new Wii consoles come bundled with it by default.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on May 19, 2011, 02:58:48 AM
Except for the 60+ million they sold before they switched to that. And Motion+ launched almost two years ago, and was known about for a while before that, so there were plenty of opportunities prior to the eternal drought we're in now.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Nemo on May 19, 2011, 03:14:58 AM
Nobody bought an N64 expansion pak just for the higher resolution and draw distance in Star Wars: Rogue Squadron.

<---- This guy did.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on May 19, 2011, 03:55:48 AM
And I'm sure you are very much in the minority. When I use absolute terms like "nobody" I almost never mean for them to be taken completely literally. Usually I make that clear in context, but in that case I didn't. I meant nobody in the statistical sense. I'm sure there are a few others who did that as well, just not enough to actually mean anything. No offense intended; I'm sure I fall into that category in at least a few areas.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BranDonk Kong on May 19, 2011, 08:41:11 AM
There should not be two different versions of the Wii 2. That would just be completely retarded. If Nintendo did that, it would be the most anti-console (and anti-Nintendo) thing that any hardware developer ever did, and then third parties would do as they did with the Wii - spend a few bucks and dish out crap that's going to sell to the lowest common denominator.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 19, 2011, 09:11:45 AM
The Wii is the only non-portable Nintendo System without a dedicated expansion port.  I mean look at the bottom of the GameCube.  Thier is 3 of them.  I used 1 for the network adapter.  Did the Gameboy player use one of them I can't remember its been a while.  To say having an expansion ports and like is not Nintendo like I would beg to differ.  Though the multiple Sku thing with that those ports bring about I think Nintendo will now steer away from simply because of their success in the handheld arena.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Nemo on May 19, 2011, 12:17:47 PM
Did the Gameboy player use one of them?

Yes, but I don't recall if anything ever used the third GameCube port.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 19, 2011, 02:06:19 PM
Did the Gameboy player use one of them?

Yes, but I don't recall if anything ever used the third GameCube port.
Paging UncleBob.. Unca..
 
The Network adapter and the Modem used different ports.  I know you can have a Network adapter and GBPlayer in at the same time, thats how mine is setup so, if the modem and GBPlayer used different ports then the modem be the third one.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 19, 2011, 03:11:44 PM
Except for the 60+ million they sold before they switched to that. And Motion+ launched almost two years ago, and was known about for a while before that, so there were plenty of opportunities prior to the eternal drought we're in now.

Well, I don't know if quality can make up for the lack of quantity, but the new Zelda game is going to rely on M+ and that's a pretty big deal.

There should not be two different versions of the Wii 2. That would just be completely retarded.

That seems to be working out okay for the Xbox 360. They've actually had quite a few versions over the years, but generally no more than two were maintained at a time.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on May 19, 2011, 05:50:51 PM
Nintendo never released anything for the third port on the GameCube, and I've heard that it was actually removed from later models but I haven't found a picture to confirm that.

Sega tried the console add-on thing and we all know how that worked out for them. Although the CD add-on sold decently, it's because it was a new thing at the time and there wasn't really anything else to compete with it. The 32X add-on couldn't compete with the new systems of the time, or even with the SNES which was busting out impressive games using on-cartridge chips like the Super FX chip. Sure, the 32X was still more capable than the chips added to SNES games, but you didn't need to buy a clunky, expensive add-on for them in order to play them. Add-ons have never really been successful. And before anyone points to sales of the N64 Expansion Pak or the Wii Motion Plus, those are accessories.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 19, 2011, 06:33:27 PM
I wonder how the 32X would have done if the Saturn was not released around the same time.  It was an unnecessary product.  Why would you need an add-on to keep your Genesis relevant when the Genesis successor is here?  If there was no Saturn and updating your Genesis with the 32X was the successor then maybe it would have gone somewhere.  At least then it would have had a purpose.

I don't think a console add-on is a good idea but I think the concept can be done better than how it has worked in the past.  Actually the Famicom Disk System might be the place to take inspiration from.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: nickmitch on May 19, 2011, 08:33:52 PM
There should not be two different versions of the Wii 2. That would just be completely retarded.

That seems to be working out okay for the Xbox 360. They've actually had quite a few versions over the years, but generally no more than two were maintained at a time.

I think he meant in the sense that one works better than the other. With the 360, the differences were no more than hard drive size and an HDMI port. Nothing major. The PS3 is similar in that regard. I have to agree that having a model with more ram/better GPU/something not superficial would be stupid, unless Nintendo can handle it better than they handled the M+.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 19, 2011, 08:50:01 PM
Well, later models of the Genesis were superior to early models because they had faster processors. But the excess power was never actually used, so even though it was there it was mainly just because it was cheaper for Sega to use those processors then the older ones used in the original models.

Also, the DSi has more power and more RAM than the original DS models, but this isn't actually used except for the web browser and perhaps in some DSiware games which could only be played on the DSi anyway.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 19, 2011, 08:57:19 PM
If there was no Saturn and updating your Genesis with the 32X was the successor then maybe it would have gone somewhere.

Look up the Sega Neptune on Wikipedia. The Neptune would have been basically a Genesis, 32X, and Sega CD fused together into one console which would have resulted in a 32-bit CD based system which although may not have been as powerful as the Saturn, it wouldn't have been too far off, and most importantly it would have maintained compatibility with the existing library of games. Had Sega went this road instead of veering off in a completely new direction I don't doubt they'd probably still be in the hardware business to this day.

The nice advantage of an all in one Neptune system is it wouldn't have pissed off the fanbase who had already invested in the 32x and CD addons, because it would be like the Motion+ thing where people who previously invested in that were fine because they could still use it even though an all in one Wiimote+ came out later on.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Kytim89 on May 19, 2011, 08:59:13 PM
"Well, later models of the Genesis were superior to early models because they had faster processors. But the excess power was never actually used, so even though it was there it was mainly just because it was cheaper for Sega to use those processors then the older ones used in the original models."
 
Sony and Microsoft might do this with their systems and expect third parties to keep up if the Super Wii gains too much momentum.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ymeegod on May 20, 2011, 11:25:46 AM
It's not what I'm talking about, you're not going need (it's not going be required) the extra GPU to play the games.  It's just going turn on extras, it's going be similar to an low grade PC vrs an high grade one.  The game is going be available to all users just the presentation is going change.

It's no different then switching between resolution on the current generation, some gamers don't have HD's but they are still playing the same game.  Or switching between 480I and 480P on the GC. 

That's what I'm talking about, giving players options. 
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 20, 2011, 12:37:33 PM
Quote
The nice advantage of an all in one Neptune system is it wouldn't have pissed off the fanbase who had already invested in the 32x and CD addons, because it would be like the Motion+ thing where people who previously invested in that were fine because they could still use it even though an all in one Wiimote+ came out later on.

Yeah that actually would be a good way to go to the next generation.  Make it so that people can either buy a brand new system or buy an upgrade to their existing system for less money.  As long as it is the same format, it's the exact same thing with no userbase split.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on May 20, 2011, 01:06:50 PM
That sounds very PC like. I think it's a terrible idea.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 20, 2011, 02:47:51 PM
With PCs it's like a new upgrade every year and you can upgrade a combination of many different things which can make it complicated.  I'm talking about ONE upgrade and that's it.  That really doesn't have any of the potential issues that a PC model would have.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Louieturkey on May 20, 2011, 03:43:07 PM
That's intriguing.  Release the Cafe next year for $350.  Then in 2014 when the PS4 comes out, release an upgrade that would be about $100-150.  Stop selling the Cafe by itself and start selling the Cafe+ for $350-400 which included the upgrade so all new systems sold would have it.  Then make sure all software would be compatible with both systems unless specifically noted.

I don't think you could do it past one upgrade though.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 20, 2011, 03:47:51 PM
32x/Memory XPac/GCN Network Adapter/Wii MOtion+ all say Hi!

I can't think of an example that was really actually successful.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 20, 2011, 04:10:42 PM
Quote
The nice advantage of an all in one Neptune system is it wouldn't have pissed off the fanbase who had already invested in the 32x and CD addons, because it would be like the Motion+ thing where people who previously invested in that were fine because they could still use it even though an all in one Wiimote+ came out later on.

Yeah that actually would be a good way to go to the next generation.  Make it so that people can either buy a brand new system or buy an upgrade to their existing system for less money.  As long as it is the same format, it's the exact same thing with no userbase split.

That is what Sega should have done. There was a huge Genesis installed base so having the Neptune be the successor system would have preserved backwards compatibility, so that way Sega would have had the same sort of advantage that Sony did with the PS2 where it carried on the backwards compatibility of the last system and gave it a major advantage over the competition (such as the Dreamcast).

Then Sega's next system after the Neptune could have dropped cartridge support in a similar way that Nintendo dropped the GBA slot from the DSi and 3DS in order to reduce manufacturing costs. But it could have retained support for the Neptune CD games and then built off that to maintain a long line of backwards compatibility which would probably still last today if they had gone this road.

So maybe we have this all wrong and maybe the 32x wasn't what killed Sega after all. Maybe it was the Saturn which killed Sega. The Saturn was a bit more powerful than the 32x, but it was much more complicated to develop for and it also broke all compatibility. So maybe we should be blaming the Saturn instead of the 32x like people usually do for Sega's demise.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 20, 2011, 04:19:44 PM
32x/Memory XPac/GCN Network Adapter/Wii MOtion+ all say Hi!

I can't think of an example that was really actually successful.

How about Kinect? Its sold over 8 million units, hasn't it?

The problem with the addons you cited was that they weren't supported properly. If they were actually treated as the new standard which all games from that point must utilize for that system then they would have went somewhere, but when even the 1st party refuses to give them sufficient support its bound to fail.

I wouldn't say Motion+ is a failure in that sense though. Sure, there aren't a lot of games that make use of it, but that's mainly because there aren't alot of games coming out for the Wii anymore period. But Nintendo has done all the right things with it (short of the actual software support) such as integrating it into the controller by default and making it the new default standard which every new Wii comes equipped with. At least the next Zelda game will support it.

32x and the GCN network adapter are excellent examples of failed peripherals. Both because they didn't become default integrated standards and also because even the 1st party that made them refused to support them. But I maintain that M+ and Kinect are examples of where peripherals have been done right, which shows that the concept can work but it can only work if the company behind it gives full support to it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on May 20, 2011, 05:05:07 PM
I thought the 32X was released before the Saturn was revealed, but it looks like that isn't the case. Still, I don't think it would have sold well either way, given the progress the SNES was making without requiring an add-on.

I forgot about the Kinect though. That could be considered an add-on and it's sold pretty well. I'm not sure if it could be counted as an "upgrade" since it replaces the XBox 360 controller and therefore has more limited functionality, but it may still help keep the XBox 360 relevant in the market once Nintendo's next system hits.

Look up the Sega Neptune on Wikipedia. The Neptune would have been basically a Genesis, 32X, and Sega CD fused together into one console
Did you look up the Sega Neptune? It doesn't have a Sega CD in it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 20, 2011, 08:08:40 PM
Did you look up the Sega Neptune? It doesn't have a Sega CD in it.

Ok... I guess you're right. I wanted to believe it would have so I guess that's why I believed, even though now that I read it carefully I see that would not be the case. That's not to say a 32bit cartridge system would have been a failure though, but it would have suffered the same issues as the N64. Seeing how the N64 wasn't a total failure and actually outperformed the Saturn by a wide margin Sega probably would have been better off with a Cart based Neptune than the CD based Saturn anyway.

If nothing else it would have been easier to develop for and would have more or less kept the existing Genesis install base happy to the point where they wouldn't have abandoned Sega and went to Sony. Sega's games generally tend to be fighting and action stuff, so doing without a CD drive probably wouldn't have hurt them the way it hurt Nintendo, because the SNES was THE RPG system and companies like Square went nuts with the extra storage space CD offered. Since the Genesis didn't really have much of an RPG market and certainly didn't have Square on board, its not like Sega had as much to lose as Nintendo did. Games like Streets of Rage, Sonic, Virtua Fighter, etc. don't really need to be on CD.

However, that's not to say it still couldn't be able to link up with the Sega CD like the Genesis, or that it couldn't have been further revised to have Sega CD built into it. Its a moot argument because Sega scrapped the Neptune idea anyway, but I'm just saying that's how I believe they should have went about it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 20, 2011, 10:01:00 PM
32x/Memory XPac/GCN Network Adapter/Wii MOtion+ all say Hi!

I can't think of an example that was really actually successful.

How about Kinect? Its sold over 8 million units, hasn't it?

The problem with the addons you cited was that they weren't supported properly.
...
List of Kinect Games (http://en.wikipedia.org/wiki/List_of_Kinect_games)
List of Playstation Move Games (http://en.wikipedia.org/wiki/List_of_games_compatible_with_PlayStation_Move)
List of Wii Motion Plus Games (http://en.wikipedia.org/wiki/List_of_games_that_support_Wii_MotionPlus)
List of 32x Games Made (http://en.wikipedia.org/wiki/List_of_Sega_32X_games)
List of Games Supporting the Expansion Pack for N64 (http://en.wikipedia.org/wiki/N64_Expansion_Pak#Expansion_Pak)

All that preamble was for this.  I think Kinect is a very successful and lucrative PR move.  Great buzz, they make a Profit from each unit, and gives word of mouth.  In those terms I would deem Kinect a wild success and different then the rest of the list but, in actual game support  everything listed above is pretty equivalent in quantity of support.  I mean on the Kinect list I think Virtue Tennis 4 is the only one that interests me but that's just personal taste.

I stand by never seeing a console add on, currently, that really moved the system away from where it was originally.  I think the Kinect has the potential but currently its lost.

Now on the Flipside handhelds are another story and they are very successful with Revisions.  Who here, except for us old timer, really would prefer a DS Phat?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Louieturkey on May 21, 2011, 12:41:45 AM
Technically the Dual Shock controller for the PS1 was an add-on that became standard like Motion+. 
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on May 21, 2011, 12:51:21 AM
To my knowledge, there are no PS1 games that require the analogue sticks. Anyone know of any?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: that Baby guy on May 21, 2011, 12:53:20 AM
Ape Escape.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on May 21, 2011, 12:54:10 AM
There are a couple. The only reason I remember the game Ape Escape is because I remember it explicitly requiring dual analog. But by and large, most PlayStation games supported the original controller.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 21, 2011, 05:38:01 AM
According to Wikipedia, Sony's EyeToy peripheral has sold 10.5 million units. That makes it successful by peripheral standards.

I also loved my SNES mouse add on from back in the day. It came bundled with Mario Paint and there were only a handful of games that used it, but it benefited those games greatly. This was back long before I had a PC, so this was basically my first experience with a mouse and this was where I played Sid Meier's Civilization for the very first time because it had been ported to the SNES, and fortunately it made use of the SNES mouse. I don't know if that can be considered a success though, but it was a success to me on a personal level.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 21, 2011, 09:43:09 AM
According to Wikipedia, Sony's EyeToy peripheral has sold 10.5 million units. That makes it successful by peripheral standards.

I also loved my SNES mouse add on from back in the day. It came bundled with Mario Paint and there were only a handful of games that used it, but it benefited those games greatly. This was back long before I had a PC, so this was basically my first experience with a mouse and this was where I played Sid Meier's Civilization for the very first time because it had been ported to the SNES, and fortunately it made use of the SNES mouse. I don't know if that can be considered a success though, but it was a success to me on a personal level.
I specifically tried to leave out things like the SNES Mouse.  The SNES Mouse, DK Bongos, Dance Pads, Plastic Instruments, Super Scope, etc.  I considered made for a specific game/genre never meant to became the standard but to enhance the system in ways it couldn't be mainstream for a meaningful Niche.  All those I think were reasonably successful and moved units.

I wonder if the that Number is EyeToys in total?  Because the EyeToy was on PS2 and PS3 as well.  I know Sony always wanted to use it for what Kinect is but couldn't get it to that level.   Though I was looking at the Video Chat on the PS3 and that looks cool.  Now if I could do it to at PC like Skype, etc.  it be useful.    Yeah, I say EyeToy is successful from a sales perspective.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: UncleBob on May 21, 2011, 10:11:20 AM
Did the Gameboy player use one of them?

Yes, but I don't recall if anything ever used the third GameCube port.
Paging UncleBob.. Unca..
 
The Network adapter and the Modem used different ports.  I know you can have a Network adapter and GBPlayer in at the same time, thats how mine is setup so, if the modem and GBPlayer used different ports then the modem be the third one.

Sorry, didn't get this page earlier. :D

The network (Broadband) adapter and the (dial-up) modem use the same port - Serial Port 1.
The Game Boy Player uses a different port - Hi-Speed Port.
The third port (Serial Port 2) was never used for anything outside of some development systems.  Like Mop it up said, I've heard that the second Serial Port was removed from later systems, but I've never actually seen such a system.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: nickmitch on May 21, 2011, 10:22:53 AM
If UB hasn't seen it, it probably doesn't exist. :P
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 21, 2011, 11:14:29 AM
Did the Gameboy player use one of them?

Yes, but I don't recall if anything ever used the third GameCube port.
Paging UncleBob.. Unca..
 
The Network adapter and the Modem used different ports.  I know you can have a Network adapter and GBPlayer in at the same time, thats how mine is setup so, if the modem and GBPlayer used different ports then the modem be the third one.

Sorry, didn't get this page earlier. :D

The network (Broadband) adapter and the (dial-up) modem use the same port - Serial Port 1.
The Game Boy Player uses a different port - Hi-Speed Port.
The third port (Serial Port 2) was never used for anything outside of some development systems.  Like Mop it up said, I've heard that the second Serial Port was removed from later systems, but I've never actually seen such a system.
It went the way of the Digital Out I guess :P
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Louieturkey on May 22, 2011, 03:15:53 AM
Dual shock controller should be considered a success since it became standard for the PS2 and eventually the PS3 as well.  The EyeToy had about 4 or 5 games made specifically for it.  The PS3 actually has the PSEye, not the EyeToy.  They removed the Toy from the name to try and make it sound like it was more sophisticated.  The PSEye is required for the Move controller to work.  It works like the Wii Sensor Bar but also lets you view yourself on the screen as well and has pretty good spacial recognition.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 22, 2011, 03:24:32 AM
Actually, it works like the opposite of the sensor bar.

With PS Move you are actually holding the sensor bar in your hands and putting the camera(inside the wiimote) ontop of the TV.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 22, 2011, 09:41:50 AM
Actually, it works like the opposite of the sensor bar.

With PS Move you are actually holding the sensor bar in your hands and putting the camera(inside the wiimote) ontop of the TV.
Beat me too it.
I actually find the Wii way less finicky.
I'll give the Dual Shock.  While not very inspired it did become the Standard to the point of becoming the recognized game comtroller like the NES pad.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 22, 2011, 04:24:00 PM
The Dual Shock doesn't count because Dual Shock2 was the standard from day one for the PS2. So it started out as a peripheral on one system and then became a default feature on the successor system. Dual Shock1 must be judged by how well it performed for PS1, because that was the system where it was a peripheral.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 22, 2011, 11:18:42 PM
(http://i.imgur.com/8xfEv.jpg)
http://nintendo-revolution.blogspot.com/2011/05/e3-invitation (http://nintendo-revolution.blogspot.com/2011/05/project-cafe-video-fake-e3-invitation.html)
Quote
Note that the imagery used is a combination of the squares with beveled edges we know from the DS family with the blue circles that have appeared in connection with the Wii. Combining them is what appears to be a stream or a wave. This may suggest that the next console will bring home consoles and portables closer together. It also may corroborate that the console will be called Stream, as previous rumours suggested.

Not sure why NoE is hosting, but whatever, N Stream party on the way.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Louieturkey on May 23, 2011, 12:02:52 AM
The Dual Shock doesn't count because Dual Shock2 was the standard from day one for the PS2. So it started out as a peripheral on one system and then became a default feature on the successor system. Dual Shock1 must be judged by how well it performed for PS1, because that was the system where it was a peripheral.
DS2 was exactly the same outside of the pressure face buttons (which I think maybe 3 games used).  You could even used the DS1 controllers on the PS2 and they worked exactly the same. 
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Shaymin on May 23, 2011, 08:37:30 AM
Not sure why NoE is hosting, but whatever, N Stream party on the way.

Looks like it's a party (complete with drinks) for European press who can't make it to Los Angeles and want to watch the E3 presser live.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 23, 2011, 09:39:49 AM
Not sure why NoE is hosting, but whatever, N Stream party on the way.

Looks like it's a party (complete with drinks) for European press who can't make it to Los Angeles and want to watch the E3 presser live.
Or NoE is trying to liquor the press up before they announce that the next system will be region locked and every game will now have an import quality wait time of 6 months going to Europe so the Stream will release 6 months late in Europe so it will feel like games are launching for it.  In other news NoA will release the Stream with no games for the first 6 months but, man it really works great in Door Stop mode.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Nick DiMola on May 23, 2011, 11:27:10 AM
Last E3 Nintendo of America didn't throw a party like they usually do, but Nintendo of Europe did instead. Seems like the same is happening this year. If it is like last year, it'll be in LA, not in Europe.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 23, 2011, 02:23:05 PM
Quote from: Nintendo
Video game fans around the globe are invited to bookmark http://e3.nintendo.com in their browsers as Nintendo prepares to offer a virtual front-row seat at this year’s E3 Expo in Los Angeles. A live webcast of Nintendo’s E3 Expo 2011 media presentation will begin at 9 a.m. Pacific time on Tuesday, June 7. Immediately following the presentation, fans can enjoy additional Nintendo Network coverage on the site, including interviews, game trailers and special video segments. A variety of exclusive content will also be available on the Nintendo® Channel, which is accessible to anyone with a Wii™ console that is connected to the Internet.

The E3 Expo, scheduled to take place June 7-9 at the Los Angeles Convention Center, is among the year’s biggest events for the global video game industry. Exclusive Nintendo Network programming will be viewable at http://e3.nintendo.com and on the Nintendo Channel throughout the week, offering the latest information and updates on Nintendo’s announcements.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 23, 2011, 02:33:15 PM
Quote from: Nintendo
Video game fans around the globe are invited to bookmark http://e3.nintendo.com in their browsers as Nintendo prepares to offer a virtual front-row seat at this year’s E3 Expo in Los Angeles. A live webcast of Nintendo’s E3 Expo 2011 media presentation will begin at 9 a.m. Pacific time on Tuesday, June 7. Immediately following the presentation, fans can enjoy additional Nintendo Network coverage on the site, including interviews, game trailers and special video segments. A variety of exclusive content will also be available on the Nintendo® Channel, which is accessible to anyone with a Wii™ console that is connected to the Internet.

The E3 Expo, scheduled to take place June 7-9 at the Los Angeles Convention Center, is among the year’s biggest events for the global video game industry. Exclusive Nintendo Network programming will be viewable at http://e3.nintendo.com and on the Nintendo Channel throughout the week, offering the latest information and updates on Nintendo’s announcements.
Makes it sound like their going to be spreading out announcements and like throughout the whole conference.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 23, 2011, 02:54:33 PM
This is what I imagine happening;

3DS gets it's update on the nite of the 6th, Nintendo announces that the 3DS update is Live @ the Conference and everyone around the world is updating as they speak.

webcast probably works fine through the 3DS browser.

during and after the show, exclusive trailers from 1st & 3rd party games and movies will probably go up on the Nintendo Channel service which will also be available on the 3DS through the update.

Exclusive Interviews and Dev. Commentary will also be available on the Channel (Wii & 3DS) & online throughout out the E3 Convention.

The possibility of playable E3 show floor demos (on 3DS) would also be a good push for updating your system and getting it online.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 23, 2011, 03:02:46 PM
This is what I imagine happening;

3DS gets it's update on the nite of the 6th, Nintendo announces that the 3DS update is Live @ the Conference and everyone around the world is updating as they speak.

webcast probably works fine through the 3DS browser.

during and after the show, exclusive trailers from 1st & 3rd party games and movies will probably go up on the Nintendo Channel service which will also be available on the 3DS through the update.

Exclusive Interviews and Dev. Commentary will also be available on the Channel (Wii & 3DS) & online throughout out the E3 Convention.

The possibility of playable E3 show floor demos (on 3DS) would also be a good push for updating your system and getting it online.
I think we'll only get near launch demo games.  You don't want to give so much that its harder for the press to justify going but, the 3DS seriously needs those demo's to be playable at home so you can go "Hey, Check this out"
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on May 23, 2011, 03:04:00 PM
I can see them opening up with the 3DS, then dwell into the Wii's library, then hit us hard with an announcement of the Cafe.

For once, I am actually glad Nintendo doesn't have anything to boast in terms of sales. Maybe it'll translate into cleaner show.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 24, 2011, 11:17:42 AM
Chris Seavor (former Rare employee <CBFD, KI, SFA, BK>) says that there is going to be some sexual assaults by Nintendo on 3rd parties at E3 this year.
Quote from: twitter
@conkerhimself
Christopher Seavor
So, i'm quite excited about E3 this year, ironic really now i'm out of the backstabbing grind that is the majority of dev these days.

@conkerhimself
Christopher Seavor
Nintendo will rape them...RAPE. Hare, meet tortoise. Tortoise, this is hare. 'Hare.......', said the tortoise. 'Here's a big **** you!'
http://twitter.com/#!/conkerhimself (http://twitter.com/#!/conkerhimself)

Sounds interesting. I wonder who will be held down and violated against their will first.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 24, 2011, 11:23:24 AM
lol, That got me to think what if the Super Wii has a dedicate Chip and wireless connection for essential what Live/Steam are.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on May 24, 2011, 11:54:55 AM
hahaha I have no clue what he means by that. Is he talking about Nintendo out developing 3rd parties? Or is Nintendo so touchy-feely with 3rd parties that rape isn't too far away?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 24, 2011, 03:08:30 PM
I'm not really sure if he was referring to 3rd Parties or Sony & MS.

because he could have meant that Nintendo may been slow getting here, but they made all the right moves this time to win the race.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: MegaByte on May 24, 2011, 03:29:52 PM
Not sure why NoE is hosting, but whatever, N Stream party on the way.
NOE does this every year. You can read our antics from last year's here (http://www.nintendoworldreport.com/contest/23597).
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 26, 2011, 12:39:02 AM
http://kyoto-report.blogspot.com/2011/05/release-dates.html (http://kyoto-report.blogspot.com/2011/05/release-dates.html)
Quote
Future Releases

Mario Kart 3DS
Unspecified Console / 2011
EAD Software Group No.1, Nintendo Co., Ltd
Production Development

Pikmin 3
Unspecified Console / 2012

EAD Software Group No.4, Nintendo Co., Ltd
Prototype Development

Super Mario 3DS
Nintendo 3DS / 2011
EAD Tokyo Software Group No.2, Nintendo Co., Ltd
Production Development

Rhythm Tengoku Wii
Wii / 2011
SPD Production Group No.1, Nintendo Co., Ltd
Production Development

Wii Relax
Wii / 2012
SPD Production Group No.1, Nintendo Co., Ltd
Prototype Development


I think we can all assume that means Café.
nevermind the "unspecified console" next to Mario Kart 3DS even though the console is in the game name
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Dasmos on May 26, 2011, 06:02:45 AM
no news pleases me more.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 26, 2011, 06:49:06 AM
The unspecified console that Nintendo is bringing Super Mario Kart 3DS to should be Cafe just for the LULZ of it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: UncleBob on May 26, 2011, 10:09:02 AM
I can see them opening up with the 3DS, then dwell into the Wii's library, then hit us hard with an announcement of the Cafe.

Close to what I'm expecting.  I'd say we'll get hit with DS & Wii information (as they're the oldest and Nintendo always likes to start off with sales figures), then 3DS, then Café.

If I were Nintendo, I'd totally talk about the 3DS, then tell everyone "Oh, you can download demos and such right now.", then thank everyone for coming, walk off the stage, bring up the house lights... show's over...

...Then, Miyamoto peeks his head around the corner.
...a few seconds later, Iwata peeks around the corner - says something like "Yeah, they're still out there."
...Reggie comes out..."What are you all still doing here?"
...unpaid intern (me) goes up to Reggie and whispers something in his ear.
..."Oh!  You guys think you're ready to hear about Project Café, eh?"

After some more teasing, the house lights go down and BLAM - video of Café and shiznit.

Quote
For once, I am actually glad Nintendo doesn't have anything to boast in terms of sales. Maybe it'll translate into cleaner show.

Nintendo still has plenty to brag about in the sales area.  And, besides, even in the GameCube area, they still talked about sales.  Because E3 isn't just for you and I - it's for press, investors and retailers.  These guys actually care about sales.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 26, 2011, 10:16:03 AM
I can see them opening up with the 3DS, then dwell into the Wii's library, then hit us hard with an announcement of the Cafe.

Close to what I'm expecting.  I'd say we'll get hit with DS & Wii information (as they're the oldest and Nintendo always likes to start off with sales figures), then 3DS, then Café.

If I were Nintendo, I'd totally talk about the 3DS, then tell everyone "Oh, you can download demos and such right now.", then thank everyone for coming, walk off the stage, bring up the house lights... show's over...

...Then, Miyamoto peeks his head around the corner.
...a few seconds later, Iwata peeks around the corner - says something like "Yeah, they're still out there."
...Reggie comes out..."What are you all still doing here?"
...unpaid intern (me) goes up to Reggie and whispers something in his ear.
..."Oh!  You guys think you're ready to hear about Project Café, eh?"

After some more teasing, the house lights go down and BLAM - video of Café and shiznit.

Quote
For once, I am actually glad Nintendo doesn't have anything to boast in terms of sales. Maybe it'll translate into cleaner show.

Nintendo still has plenty to brag about in the sales area.  And, besides, even in the GameCube area, they still talked about sales.  Because E3 isn't just for you and I - it's for press, investors and retailers.  These guys actually care about sales.
You know instead of poking out.  I would have Reggie, Iwata, Miyamoto, and the Lead Engineer on Cafe step out after the lights are up with their mic still "accidentally" on and start talking about getting some testing done on this big screen.  Then proceed to play Cafe like their is no one else in the room.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: UncleBob on May 26, 2011, 11:14:47 AM
It's a shame Nintendo is too high-brow for bathroom humor.  I could see them "accidnetly" leaving the mic on and Reggie saying "I'll be back, I need to go take a Wii.".. footsteps ... zipper sound... peeing sound...
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 26, 2011, 11:21:32 AM
Big game for 3DS is finishing it's final few seconds

Reggie says: "thanks for coming everyone" and then proceeds to walk back stage.
The lights dim, but over the mic you hear Miyamoto, Reggie & Iwata having a conversation.

Miya: I'm glad that is over
Iwata: I can't help but feel we forgot something.
Miya: Zelda; check. Mario, check, mario kart, check....

*Intern runs across the stage and then into the back*

Reggie: Pikmin, you forgot Pikmin
Iwata: But Pikmin is on...
Intern: Mr. Iwata-san, Mr. Miyamoto-san, Me. Reggie-san. All of your mics are still on. We can here you out front and the audience is still out there.

*Iwata, Miya & Reggie all peek out from behind the curtain*
At this point there is a camera behind the 3 and they are being projected up on the big screen
*Iwata pushes Reggie out onto the stage*
Iwata: You go and stall them.... start talking about our plans for the future of gaming or something

*Reggie stumbles out onto the stage (as the lights go back up) and starts talking*
After a few moments of talking about Nintendo and their plans for the future of gaming reggie says that his throat is parched and he would like something to drink.
The same intern from earlier brings out an oversized white coffee mug with the word Café on it just as a video of an HD game start playing on the screen.

Camera flys between planets and stars and heads towards the earth. It quicky reaches the surface and is panning over realistic looking HD environments, under an ocean, over some mountains and through a forest which then opens up to some plains that lead towards a castle in the distance.
The camera is swiftly moving towards the castle and just before it gets there you hear
"Hey! Over Here" in the voice of Navi
the camera pans quickly and you see Link sliding backwards while ducking behind his shield.
Everything slows down, Link is is Full HD, fully textured with hair blowing in the wind. Link looks at the camera and winks. Everything speeds back up to the sound of
"FALCON PUUUUNCH!!!"
camera zooms out to reveal a 4 player battle going on between Link, Captain Falcon, StarFox & Mario!!
It's the reveal of Super Smash Bros. xStream (working title)

After another minute or two of environment and character switches, Iwata then walks on stage as a column rises from the floor with a box ontop. After a very brief comment on what we just saw he takes the box top off the column to reveal the SuperWii2HD+ and spends the next 7 minutes talking in tune with a video presentation that shows off all that Project Café has to offer. Controllers, gameplay innovations, etc etc.


At this point Nintendo starts to talk about online and mentions teaming up with an outside expert in the area. All the lights dim and there is a moment of silence. Clouds of steam (compressed air) and confetti illuminated by a red lights blow out of some pipes just infront of the stage. Out through the cloud, Gabe Newell walks out on the stage with the Vavle logo and soundbite playing behind him (like a WWE entrance).

[the next few moments are inaudible as the audience literally erupts in clapping, yelling, screaming]
*a female journalist shoots a newborn baby up onstage from a front row seat with umbilical cord still attached*
**several man-bras are thrown up on stage too**

Gabe Newell explains how Steam is now also powering the Nintendo xStream (xStream is now Steam powered) and that it maintains all the popular features found on the PC counterpart except now you are represented by your custom Mii. Cross platform play may be available on certain titles (Mostly Valve titles) and mot importantly..... it is all still FREE!

The lights dim again and another video starts playing. It full of 3rd party games from the likes of Capcom, Konami, EA, Sega, Ubisoft, Activision & more. After about 9 different trailers there is one final trailer playing. It starts off with the zooming above a massive city like the camera was slowly falling from the sky. The screen transitions switching to different locales around the city. Some of them looking very familiar ending on the Hollywood Sign. One more transition to a man walking away from an explosion behind him and hoping inside of a Ferrari and driving away. With a close up on the man's face through the windshield of the car with the explosion in full view behind him
::Narrator voice over: "I thought I could get a fresh start by moving here.... I guess I was wrong"::
a large V slowly shrinks over the screen to reveal GTAV.

Lights come back on an Reggie mention how ALL 3rd parties are on board and the latest version of Unreal Engine 3 (3.9) is fully supported by xStream (Café).

Miyamoto then walks on stage with an xStream Controller and starts playing Pikmin....

Miyamoto is onstage demonstrating Pikmin Café and then reveals that Café is playable on the show floor along with 8 of the (20) games shown for it today (NSMB3, Pikmin, GTAV, RE6, F-Zero, Endless Oceans 3, New IP, other 3rd party game) and basic online/shop interface, everything else will be in video mode only.

The lights dim and the usual exit music is played as attendees are stampeding over each other to get out to the show floor and get in line for the Nintendo booth.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 26, 2011, 11:26:34 AM
Big game for 3DS is finishing it's final few seconds

Reggie says: "thanks for coming everyone" and then proceeds to walk back stage.
The lights dim, but over the mic you hear Miyamoto, Reggie & Iwata having a conversation.

Miya: I'm glad that is over
Iwata: I can't help but feel we forgot something.
Miya: Zelda; check. Mario, check, mario kart, check....

*Intern runs across the stage and then into the back*

Reggie: Pikmin, you forgot Pikmin
Iwata: But Pikmin is on...
Intern: Mr. Iwata-san, Mr. Miyamoto-san, Me. Reggie-san. All of your mics are still on. We can here you out front and the audience is still out there.

*Iwata, Miya & Reggie all peek out from behind the curtain*
At this point there is a camera behind the 3 and they are being projected up on the big screen
*Iwata pushes Reggie out onto the stage*
Iwata: You go and stall them.... start talking about our plans for the future of gaming or something

*Reggie stumbles out onto the stage (as the lights go back up) and starts talking*
After a few moments of talking about Nintendo and their plans for the future of gaming reggie says that his throat is parched and he would like something to drink.
The same intern from earlier brings out an oversized white coffee mug with the word Café on it just as a video of an HD game start playing on the screen.

Camera flys between planets and stars and heads towards the earth. It quicky reaches the surface and is panning over realistic looking HD environments, under an ocean, over some mountains and through a forest which then opens up to some plains that lead towards a castle in the distance.
The camera is swiftly moving towards the castle and just before it gets there you hear
"Hey! Over Here" in the voice of Navi
the camera pans quickly and you see Link sliding backwards while ducking behind his shield.
Everything slows down, Link is is Full HD, fully textured with hair blowing in the wind. Link looks at the camera and winks. Everything speeds back up to the sound of
"FALCON PUUUUNCH!!!"
camera zooms out to reveal a 4 player battle going on between Link, Captain Falcon, StarFox & Mario!!
It's the reveal of Super Smash Bros. xStream (working title)

After another minute or two of environment and character switches, Iwata then walks on stage as a column rises from the floor with a box ontop. After a very brief comment on what we just saw he takes the box top off the column to reveal the SuperWii2HD+ and spends the next 7 minutes talking in tune with a video presentation that shows off all that Project Café has to offer. Controllers, gameplay innovations, etc etc.

At this point Nintendo starts to talk about online and Gabe Newell walks out on the stage....

[fast forward 10 minutes of online specifications & 3rd party titles including GTAV]

Miyamoto is onstage demonstrating Pikmin Café and then reveals that Café is playable on the show floor along with 8 of the (20) games shown for it today (NSMB3, Pikmin, GTAV, RE6, F-Zero, Endless Oceans 3, New IP, other 3rd party game) and basic online/shop interface, everything else will be in video mode only.

The lights dim and the usual exit music is played as attendees are stampeding over each other to get out to the show floor and get in line for the Nintendo booth.
Don't forget the Metal Gear Solid Collection Cafe which is a Port of all the Metal Gear games into one seamless Chronological Package that will take the combined time of all the games to complete.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 26, 2011, 11:29:59 AM
I also forgot Monster Hunter and how it would have connectivity with the 3DS version which was also revealed earlier in the presentation.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: UncleBob on May 26, 2011, 11:41:20 AM
At this point Nintendo starts to talk about online and Gabe Newell walks out on the stage....

... and Reggie kicks him in the balls.  For the rest of the presentation, Gabe is rolling on the stage floor, clutching his nuts in pain.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 26, 2011, 11:44:30 AM
Don't hate on Steam xStream, it's the future of ClubN.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 26, 2011, 12:05:51 PM
Reggie:  Oh by the way your 3DS has achievements.

Walks out.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 26, 2011, 12:46:32 PM
Seriously, did we know that the 3DS has achievements?


No one ever answered that question when I asked it earlier.
I don't own one, so it's not something that would stick with me.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 26, 2011, 12:52:25 PM
Seriously, did we know that the 3DS has achievements?


No one ever answered that question when I asked it earlier.
I don't own one, so it's not something that would stick with me.
The Answer is....
No.

At the current time it does not have achievements that I have ever seen or a place for them.  It would make sense that would come with the eShop.  Now I just need to figure out how to change my Activity Log Mii because I made a much better one.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on May 26, 2011, 02:09:03 PM
Those stories are hilariously absurd.

The way I see it being done is, well...professionally. I see Reggie talking broadly about the future of games and how the Wii paved the way in terms of innovation and how Nintendo would like to continue that trend of innovation but without alienating anyone this time around. That's when Iwata comes out and discusses the Cafe and the goals behind it. He shows a video of how it works and lists the features. Then Miyamoto comes out to discuss a game (most likely Pikmin) then a trailer of other games is shown. Reggie comes out and wraps it up, detailing which games are playable and that's it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 26, 2011, 02:25:16 PM
mine is much more exciting.

Gas prices have gone down and the HYPE TRAIN is fueling up. Get on board man.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on May 26, 2011, 02:28:30 PM
True. As always though, I'm waiting for Rabicle to shed light on what's really going to happen.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 26, 2011, 02:35:03 PM
And you get a Cafe Mock-up and You get a Cafe Mock-up
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: nickmitch on May 26, 2011, 03:36:01 PM
mine is much more exciting.

Gas prices have gone down and the HYPE TRAIN is fueling up. Get on board man.

The hype train runs on unsold PSPGoes (how do you pluralize that again?)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 26, 2011, 04:25:34 PM
mine is much more exciting.

Gas prices have gone down and the HYPE TRAIN is fueling up. Get on board man.
The hype train runs on unsold PSPGoes (how do you pluralize that again?)
I just assumed it's and Acronym so PSPGo's.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Snake-Arms on May 26, 2011, 06:10:08 PM
Big game for 3DS is finishing it's final few seconds

Reggie says: "thanks for coming everyone" and then proceeds to walk back stage.
The lights dim, but over the mic you hear Miyamoto, Reggie & Iwata having a conversation.

Miya: I'm glad that is over
Iwata: I can't help but feel we forgot something.
Miya: Zelda; check. Mario, check, mario kart, check....

*Intern runs across the stage and then into the back*

Reggie: Pikmin, you forgot Pikmin
Iwata: But Pikmin is on...
Intern: Mr. Iwata-san, Mr. Miyamoto-san, Me. Reggie-san. All of your mics are still on. We can here you out front and the audience is still out there.

*Iwata, Miya & Reggie all peek out from behind the curtain*
At this point there is a camera behind the 3 and they are being projected up on the big screen
*Iwata pushes Reggie out onto the stage*
Iwata: You go and stall them.... start talking about our plans for the future of gaming or something

*Reggie stumbles out onto the stage (as the lights go back up) and starts talking*
After a few moments of talking about Nintendo and their plans for the future of gaming reggie says that his throat is parched and he would like something to drink.
The same intern from earlier brings out an oversized white coffee mug with the word Café on it just as a video of an HD game start playing on the screen.

Camera flys between planets and stars and heads towards the earth. It quicky reaches the surface and is panning over realistic looking HD environments, under an ocean, over some mountains and through a forest which then opens up to some plains that lead towards a castle in the distance.
The camera is swiftly moving towards the castle and just before it gets there you hear
"Hey! Over Here" in the voice of Navi
the camera pans quickly and you see Link sliding backwards while ducking behind his shield.
Everything slows down, Link is is Full HD, fully textured with hair blowing in the wind. Link looks at the camera and winks. Everything speeds back up to the sound of
"FALCON PUUUUNCH!!!"
camera zooms out to reveal a 4 player battle going on between Link, Captain Falcon, StarFox & Mario!!
It's the reveal of Super Smash Bros. xStream (working title)

After another minute or two of environment and character switches, Iwata then walks on stage as a column rises from the floor with a box ontop. After a very brief comment on what we just saw he takes the box top off the column to reveal the SuperWii2HD+ and spends the next 7 minutes talking in tune with a video presentation that shows off all that Project Café has to offer. Controllers, gameplay innovations, etc etc.

At this point Nintendo starts to talk about online and Gabe Newell walks out on the stage....

[fast forward 10 minutes of online specifications & 3rd party titles including GTAV]

Miyamoto is onstage demonstrating Pikmin Café and then reveals that Café is playable on the show floor along with 8 of the (20) games shown for it today (NSMB3, Pikmin, GTAV, RE6, F-Zero, Endless Oceans 3, New IP, other 3rd party game) and basic online/shop interface, everything else will be in video mode only.

The lights dim and the usual exit music is played as attendees are stampeding over each other to get out to the show floor and get in line for the Nintendo booth.

Mmm baby, this has me all...tingly...and stuffs.

Nicely done.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Snake-Arms on May 26, 2011, 06:17:06 PM
I for one believe that this year's conference will be a mirror (of sorts) of last year's:  Game announcements-Some on-stage demos, Reggie talking about the impact the Nintendo brand has had over the past decade...and *bam*  Iwata-san steps on stage to deliver the juicy nuggets of information on the N6.

I don't recall ever being very amped for two consecutive E3s before.  Can't wait.

Edit:  How much smex would it be if Gabe Newell did, in fact, come on-stage during Ninty's show and announce that Valve is handling the N6's online system and that it would remain a free service?

MS/Sony am cry?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 26, 2011, 06:20:21 PM
At E3 Nintendo will wow us and disappoint us at the same time.  They almost always have at least one thing that just knocks our socks off and there is almost always some part of the presentation that drags on and on about something none of us care about.

We'll see Pikmin 3, but they'll quickly gloss over it.  Then they'll show some glorified tech demo for like 15 minutes and we'll all wonder how this could even be sold as a retail game.  This will also be the title Miyamoto will be most proud of and will go on and on about with a huge grin on his face.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 26, 2011, 07:16:22 PM
Filling in the gap.

At this point Nintendo starts to talk about online and mentions teaming up with an outside expert in the area. All the lights dim and there is a moment of silence. Clouds of steam (compressed air) and confetti illuminated by a red lights blow out of some pipes just infront of the stage. Out through the cloud, Gabe Newell walks out on the stage with the Vavle logo and soundbite playing behind him (like a WWE entrance).

[the next few moments are inaudible as the audience literally erupts in clapping, yelling, screaming]
*a female journalist shoots a newborn baby up onstage from a front row seat with umbilical cord still attached*
**several man-bras are thrown up on stage too**

Gabe Newell explains how Steam is now also powering the Nintendo xStream (xStream is now Steam powered) and that it maintains all the popular features found on the PC counterpart except now you are represented by your custom Mii. Cross platform play may be available on certain titles (Mostly Valve titles) and mot importantly..... it is all still FREE!

The lights dim again and another video starts playing. It full of 3rd party games from the likes of Capcom, Konami, EA, Sega, Ubisoft, Activision & more. After about 9 different trailers there is one final trailer playing. It starts off with the zooming above a massive city like the camera was slowly falling from the sky. The screen transitions switching to different locales around the city. Some of them looking very familiar ending on the Hollywood Sign. One more transition to a man walking away from an explosion behind him and hoping inside of a Ferrari and driving away. With a close up on the man's face through the windshield of the car with the explosion in full view behind him
::Narrator voice over: "I thought I could get a fresh start by moving here.... I guess I was wrong"::
a large V slowly shrinks over the screen to reveal GTAV.

Lights come back on an Reggie mention how ALL 3rd parties are on board and the latest version of Unreal Engine 3 (3.9) is fully supported by xStream (Café).

Miyamoto then walks on stage with an xStream Controller and starts playing Pikmin....
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Snake-Arms on May 26, 2011, 07:52:02 PM
Filling in the gap.

At this point Nintendo starts to talk about online and mentions teaming up with an outside expert in the area. All the lights dim and there is a moment of silence. Clouds of steam (compressed air) and confetti illuminated by a red lights blow out of some pipes just infront of the stage. Out through the cloud, Gabe Newell walks out on the stage with the Vavle logo and soundbite playing behind him (like a WWE entrance).

[the next few moments are inaudible as the audience literally erupts in clapping, yelling, screaming]
*a female journalist shoots a newborn baby up onstage from a front row seat with umbilical cord still attached*
**several man-bras are thrown up on stage too**

Gabe Newell explains how Steam is now also powering the Nintendo xStream (xStream is now Steam powered) and that it maintains all the popular features found on the PC counterpart except now you are represented by your custom Mii. Cross platform play may be available on certain titles (Mostly Valve titles) and mot importantly..... it is all still FREE!

The lights dim again and another video starts playing. It full of 3rd party games from the likes of Capcom, Konami, EA, Sega, Ubisoft, Activision & more. After about 9 different trailers there is one final trailer playing. It starts off with the zooming above a massive city like the camera was slowly falling from the sky. The screen transitions switching to different locales around the city. Some of them looking very familiar ending on the Hollywood Sign. One more transition to a man walking away from an explosion behind him and hoping inside of a Ferrari and driving away. With a close up on the man's face through the windshield of the car with the explosion in full view behind him
::Narrator voice over: "I thought I could get a fresh start by moving here.... I guess I was wrong"::
a large V slowly shrinks over the screen to reveal GTAV.

Lights come back on an Reggie mention how ALL 3rd parties are on board and the latest version of Unreal Engine 3 (3.9) is fully supported by xStream (Café).

Miyamoto then walks on stage with an xStream Controller and starts playing Pikmin....

If this were to happen...pants would need changing...twice. :3
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Caterkiller on May 27, 2011, 01:09:35 AM
Filling in the gap.

At this point Nintendo starts to talk about online and mentions teaming up with an outside expert in the area. All the lights dim and there is a moment of silence. Clouds of steam (compressed air) and confetti illuminated by a red lights blow out of some pipes just infront of the stage. Out through the cloud, Gabe Newell walks out on the stage with the Vavle logo and soundbite playing behind him (like a WWE entrance).

[the next few moments are inaudible as the audience literally erupts in clapping, yelling, screaming]
*a female journalist shoots a newborn baby up onstage from a front row seat with umbilical cord still attached*
**several man-bras are thrown up on stage too**

Gabe Newell explains how Steam is now also powering the Nintendo xStream (xStream is now Steam powered) and that it maintains all the popular features found on the PC counterpart except now you are represented by your custom Mii. Cross platform play may be available on certain titles (Mostly Valve titles) and mot importantly..... it is all still FREE!

The lights dim again and another video starts playing. It full of 3rd party games from the likes of Capcom, Konami, EA, Sega, Ubisoft, Activision & more. After about 9 different trailers there is one final trailer playing. It starts off with the zooming above a massive city like the camera was slowly falling from the sky. The screen transitions switching to different locales around the city. Some of them looking very familiar ending on the Hollywood Sign. One more transition to a man walking away from an explosion behind him and hoping inside of a Ferrari and driving away. With a close up on the man's face through the windshield of the car with the explosion in full view behind him
::Narrator voice over: "I thought I could get a fresh start by moving here.... I guess I was wrong"::
a large V slowly shrinks over the screen to reveal GTAV.

Lights come back on an Reggie mention how ALL 3rd parties are on board and the latest version of Unreal Engine 3 (3.9) is fully supported by xStream (Café).

Miyamoto then walks on stage with an xStream Controller and starts playing Pikmin....

If this were to happen...pants would need changing...twice. :3

Seventeen times for me.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Spak-Spang on May 27, 2011, 04:39:24 AM
Actually, I think the characters need to be trimmed down, and then more added.

I for Nintendo franchises Brawl really does a great job of meeting all the characters people want...and then adds a few people don't want.

Honestly, there are only like 5-6 characters I think Nintendo needs to add to Smash that are Nintendo, and a few they could take away.

Falco or Wolf need to go.  Since Falco is a good guy, I say drop him and keep Wolf.
Metroid needs another representation, I would love Zero Suit Samus to be a single character, and then add Ridley. 
Pokemon could use a villain and I would love to see Team Rock, like they do Pokemon Trainer.
Then a Mii character, which could be designed to be like a random character, with different move sets.  That would be fun. 

Then for 3rd party characters...I would only want at most 5-6.
Sonic,
Tails,
Mega Man,
Bomberman,
Simon Belmont.

Bomberman has less of a chance now that Konami bought Hudson soft, but I would love that to happen.  Heck I would love Nintendo to actually, buy the character rights and make it their own series. 
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Retro Deckades on May 27, 2011, 09:47:13 AM
Actually, I think the characters need to be trimmed down, and then more added.

I for Nintendo franchises Brawl really does a great job of meeting all the characters people want...and then adds a few people don't want.

Honestly, there are only like 5-6 characters I think Nintendo needs to add to Smash that are Nintendo, and a few they could take away.

Falco or Wolf need to go.  Since Falco is a good guy, I say drop him and keep Wolf.
Metroid needs another representation, I would love Zero Suit Samus to be a single character, and then add Ridley. 
Pokemon could use a villain and I would love to see Team Rock, like they do Pokemon Trainer.
Then a Mii character, which could be designed to be like a random character, with different move sets.  That would be fun. 

Then for 3rd party characters...I would only want at most 5-6.
Sonic,
Tails,
Mega Man,
Bomberman,
Simon Belmont.

Bomberman has less of a chance now that Konami bought Hudson soft, but I would love that to happen.  Heck I would love Nintendo to actually, buy the character rights and make it their own series. 

...Wrong-thread post?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Spak-Spang on May 27, 2011, 10:35:58 AM
Yes, actually very wrong thread post.  Sorry.  I was juggling threads again.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: nickmitch on May 27, 2011, 12:56:14 PM
mine is much more exciting.

Gas prices have gone down and the HYPE TRAIN is fueling up. Get on board man.
The hype train runs on unsold PSPGoes (how do you pluralize that again?)
I just assumed it's and Acronym so PSPGo's.

Actually, you're (generally) not supposed to use the apostrophe for acronyms. (PhDs, CDs, etc) I should just look to see how Sony does it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 27, 2011, 01:12:22 PM
mine is much more exciting.

Gas prices have gone down and the HYPE TRAIN is fueling up. Get on board man.
The hype train runs on unsold PSPGoes (how do you pluralize that again?)
I just assumed it's and Acronym so PSPGo's.

Actually, you're (generally) not supposed to use the apostrophe for acronyms. (PhDs, CDs, etc) I should just look to see how Sony does it.
Hmmm thats interesting.  I was taught that Acronynoms used apostrophe  but, Persons wasn't considered a word through most of childhood and English teachers would maim you if you didn't use People.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 27, 2011, 02:03:50 PM
Ubisoft says: You will say WOW

Quote from: Ubisoft UK Managing Director Rob Cooper
“What you always get with Nintendo is innovation, with consumers at the heart of the technologies they create, which will always result in huge success and I’m more than confident that Wii 2 will live up to this. Never underestimate Nintendo and their capacity to look at gaming in new and innovative ways, I expect to be wowed.”

Those are some encouraging words.... not that I needed them as I've probably far overestimated Nintendo at this point, but the HYPE TRAIN only gains momentum, no time to look back now!

(http://i55.tinypic.com/24brdl1.jpg)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on May 27, 2011, 02:07:11 PM
10 more days...
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 27, 2011, 02:10:24 PM
It is 10 days, 21 hours, 49 minutes, 30 seconds
until Tuesday, June 7, 2011 at 9:00:00 AM (San Francisco time)


KICK ASS!!
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: UncleBob on May 27, 2011, 02:20:28 PM
I can't believe it's this soon.  Nintendo, you need to hurry up and get my plane tickets and hotel reservations set up and paid for...
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 27, 2011, 02:22:50 PM
I gotta say I don't really give a damn what Ubisoft has to say.  I could sell a console out of my garage and Ubisoft would have three launch games for it and talk about how innovative and dynamic it is.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 27, 2011, 02:24:42 PM
I can't believe it's this soon.  Nintendo, you need to hurry up and get my plane tickets and hotel reservations set up and paid for...
Now THat be a club Nintendo Reward.
Title: Zelda's Secret Commercial Shoot
Post by: BlackNMild2k1 on May 27, 2011, 04:57:28 PM
Everyone knows that Robin Williams has a daughter right? No? Oh, well he does, and he named her Zelda... yes like Princess Zelda and yes she was named after Princess Zelda.
pssst! over here... I hear that Robin Williams is a big Nintendo fan.

Anyway, Princess Zelda... I mean Zelda Williams is doing a "Super Secret Nintendo Shoot" because apparently she is a model/actress and apparently doesn't realize that it is no longer a secret if she is not only telling us about it, but sharing pics of it with us.

Quote from: Twitter
@zeldawilliams
Zelda Williams
The Super Secret Nintendo shoot has begun! More fun pics as the day progresses. Stay tuned!

@zeldawilliams
Zelda Williams
Nintendo set update: don't be fooled, even directors get tired! http://lockerz.com/s/104182256 (http://lockerz.com/s/104182256)

@zeldawilliams
Zelda Williams
That's a wrap on Super Secret Nintendo set part 1! Look, real building, fake skyline :) http://lockerz.com/s/104224860 (http://lockerz.com/s/104224860)
Unfortunately, the currently shared pics don't show anything about what she is doing a shoot for (So I guess it is still a secret ;)), but that doesn't mean we can't speculate.

Anyone have any guesses?

sources:
http://justjared.buzznet.com/2011/05/27/zelda-williams-super-secret-nintendo-shoot/ (http://justjared.buzznet.com/2011/05/27/zelda-williams-super-secret-nintendo-shoot/)
http://twitter.com/#!/zeldawilliams/status/72651576526897152 (http://"http://twitter.com/#!/zeldawilliams/status/72651576526897152")
http://twitter.com/#!/zeldawilliams/status/72714551078027264 (http://"http://twitter.com/#!/zeldawilliams/status/72714551078027264")
http://twitter.com/#!/zeldawilliams/status/72770208204468224 (http://"http://twitter.com/#!/zeldawilliams/status/72770208204468224")
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 27, 2011, 05:10:20 PM
Everyone knows that Robin Williams has a daughter right? No? Oh, well he does, and he named her Zelda... yes like Princess Zelda and yes she was named after Princess Zelda.
pssst! over here... I hear that Robin Williams is a big Nintendo fan.

Anyway, Princess Zelda... I mean Zelda Williams is doing a "Super Secret Nintendo Shoot" because apparently she is a model/actress and apparently doesn't realize that it is no longer a secret if she is not only telling us about it, but sharing pics of it with us.

Quote from: Twitter
@zeldawilliams
Zelda Williams
The Super Secret Nintendo shoot has begun! More fun pics as the day progresses. Stay tuned!

@zeldawilliams
Zelda Williams
Nintendo set update: don't be fooled, even directors get tired! http://lockerz.com/s/104182256 (http://lockerz.com/s/104182256)

@zeldawilliams
Zelda Williams
That's a wrap on Super Secret Nintendo set part 1! Look, real building, fake skyline :) http://lockerz.com/s/104224860 (http://lockerz.com/s/104224860)
Unfortunately, the currently shared pics don't show anything about what she is doing a shoot for (So I guess it is still a secret ;)), but that doesn't mean we can't speculate.

Anyone have any guesses?

sources:
http://justjared.buzznet.com/2011/05/27/zelda-williams-super-secret-nintendo-shoot/ (http://justjared.buzznet.com/2011/05/27/zelda-williams-super-secret-nintendo-shoot/)
http://twitter.com/#!/zeldawilliams/status/72651576526897152 (http://"http://twitter.com/#!/zeldawilliams/status/72651576526897152")
http://twitter.com/#!/zeldawilliams/status/72714551078027264 (http://"http://twitter.com/#!/zeldawilliams/status/72714551078027264")
http://twitter.com/#!/zeldawilliams/status/72770208204468224 (http://"http://twitter.com/#!/zeldawilliams/status/72770208204468224")

Cho Aniki Smash Brothers Stage.... I've been listening to way to much RFN.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Kytim89 on May 27, 2011, 05:26:26 PM
Super Meat Boy should be in the game too. Also, a good reason to include as many third party characters as possible is for the purpose of gaming armegeddon. All of the characters from past and present assemble to duke it out for supremacy of the gaming universe.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 27, 2011, 06:07:50 PM
^Wrong thread

I know this is a Pre-E3 HYPE thread but this next piece of news was the first thing hinted towards being for Cafe back in Sept. of last year. (the the rumor consolidation)

Devil's Third E3 Teaser - done with Hard Gay
http://vimeo.com/24138983 (http://vimeo.com/24138983)
To Be Revealed @ TGS Sept. 15th - 18th

So maybe we get a Café confirmation @ E3 and a game reveal at TGS and then launch title in 2012?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Sarail on May 27, 2011, 06:33:47 PM
Man, it is a freaking good time to be a Nintendo fan.

All aboard the hype train! :)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Caliban on May 27, 2011, 09:06:42 PM
hahahahahahaha oh man that trailer was made great just by having Hard Gay in it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: nickmitch on May 27, 2011, 10:30:12 PM
It's gone now. :(
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Louieturkey on May 28, 2011, 08:15:17 PM
It's gone now. :(
I was sad too.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 30, 2011, 02:21:53 AM
Do you think that maybe IGN knows more than they are sharing?

(http://i.imgur.com/i9Wyt.jpg)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Shorty McNostril on May 30, 2011, 02:51:45 AM
That's a doozy of a list.  I would be happy if half that stuff happened.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 30, 2011, 02:59:11 AM
The virtual boy games coming to 3DS is good news (if true). I don't know where my VB is or if it even works anymore, but I do have the games for it... there's just no way for me to play them. If the games come to the 3DS then I will have a way to re-experience them again. But even so, I'm afraid it probably isn't going to include EVERY VB game.

Something like this may not make it because of licensing issues:

http://upload.wikimedia.org/wikipedia/en/8/88/Waterworld_for_Virtual_Boy%2C_Front_Cover.jpg
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Kytim89 on May 30, 2011, 03:58:58 AM
Is there any possibility that the Wii could get a redesign or just naother price drop?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on May 30, 2011, 04:06:17 AM
The Wii just got a price drop so I don't think we'll be seeing another one anytime soon. A redesign of some kind wouldn't surprise me, although I'm not sure what they could do to it to reduce manufacturing costs since it can't really get any smaller.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 30, 2011, 04:29:55 AM
All consoles drop to $99 eventually. I'm sure the Wii will at some point, but like Mop it Up said, it just had a price drop and its not selling all that bad so it probably won't happen for awhile. I suspect there will be one final price cut before or after the Cafe is released.

As for a redesign, probably not. I think if it was going to happen it should have happened already. At this point the only sort of revision we may see out of the Wii is one which eliminates features (such as the GC ports) in order to bring down manufacturing costs.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 30, 2011, 04:44:45 AM
It's gone now. :(
I was sad too.

Don't be sad. Be Gay.... Hard Gay  :cool;
http://www.youtube.com/watch?v=qqHsfht-wR8 (http://www.youtube.com/watch?v=qqHsfht-wR8)

and the uncensored trailer for the game here: [Rated M for Mature - Lots of blood and violence]
http://www.youtube.com/watch?v=7CsF_7rbMbc (http://www.youtube.com/watch?v=7CsF_7rbMbc)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Shaymin on May 30, 2011, 06:27:37 AM
That checklist looks more like a lamer version of Joystiq's E3 Bingo Cards.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: cubist on May 30, 2011, 11:57:59 AM
That's a doozy of a list.  I would be happy if half that stuff happened.
 

Actually, I don't want Zelda re-directed to the Project Cafe.  Nintendo needs to develop Zelda from scratch for the Wii successor after they complete the Skyward Sword for the current generation.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 30, 2011, 12:45:25 PM
If Skyward Sword moves is this going to become the Zelda routine?  We never get something full-on because it has to be a compromise between two different systems?  That would be lame but then maybe if EAD didn't spend time making gimmicky touchscreen Zeldas on the DS they could dedicate the effort to being a little more frequent with the console Zeldas.  They used to have Capcom do the handheld games and that seems to make more sense then Nintendo trying to cover both on their own.

I would go with whatever had the better controls.  I am NOT interested in waggle fest Zelda so if one version allowed for traditional controls I would go for that one.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 30, 2011, 01:06:05 PM
I agree with Ian. Being able to swing the wiimote and that causing Link to swing his sword was cool for about 20 minutes, but after spending 40+ hours playing the game whatever fun there was in doing that had long dried up. I never want to play a Zelda game like that again.... if I want to swing a sword for real I would take up fencing or kendo or something.

I am extremely relieved that the rumors are saying the Cafe controller is going to have a similar layout to the GC controller. Since that will be the default controller that means waggle on the Cafe will be a thing of the past. There may be some puzzle mini games in Zelda that require the use of the touch screen thing, but as long as that's just to solve some puzzles and not something you have to do all the time I'm okay with that.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on May 30, 2011, 01:21:55 PM
Ugh...Nintendo fans. So finicky.

Not to sound misogynistic, but you guys are worse than girls. I am pretty sure none of you know what you want.

Even before the Wii came out, all we wanted was a Zelda game where we have 1:1 control. Now we are about to get it, so you don't want it anymore? Even after 5 years?

I get it, you aren't girls, you're children. You only wanted it because you couldn't have it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on May 30, 2011, 01:25:45 PM
Not to sound misogynistic, but you guys are worse than girls.

This is one of my favorite quotes I've ever read on these forums.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 30, 2011, 01:29:52 PM
you guys are worse than girls.

Some of us ARE girls. Not me, but some on here are I'm sure.

I'll admit back before the Wii came out I was excited about motion controls, but after a couple years I got sick of it. Back then it was something new and innovative, but now I know how it works... there's nothing new or interesting about it to me anymore. 1:1 controls is something Twilight Princess didn't have and that may be fun for awhile, but like I said it just gets old after 40-50 hours of gameplay. When people first played the Wii they actually got out of their chairs and swang their controllers like real weapons, but soon enough they realized they can just flick their wrists from a sitting position and achieve the same results. The bottom line is the enthusiasm is gone... it may not be gone for everyone, but it certainly is gone for me.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on May 30, 2011, 01:34:08 PM
But you won't be able to just flick your wrist for Skyward Sword. It uses Motion+ for real motion control, not waggle, and you actually have to use full motions for it to work.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on May 30, 2011, 01:56:05 PM
Not to sound misogynistic, but you guys are worse than girls.

This is one of my favorite quotes I've ever read on these forums.

Like what I did there ;)

Some of us ARE girls. Not me, but some on here are I'm sure.

I was talking to you and Ian directly.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 30, 2011, 02:05:30 PM
Quote
Even before the Wii came out, all we wanted was a Zelda game where we have 1:1 control. Now we are about to get it, so you don't want it anymore? Even after 5 years?

Hey I hated motion control before it was cool! ;)
 
Seriously though it took like five seconds after the Wii was announced for me to realize that playing an entire game the size of Zelda while swinging your arm would get tiring and the novelty would wear off.  Usually when Nintendo introduces an unorthodox idea the question is "can they make this work?"  Usually they do.
 
But we've had almost five years now of the Wii.  My hope was that in time Nintendo would really show the world how to do motion control right.  They never did.  It's the same lame gimmicky half-baked joke it was when the Wii launched.  That "next level" that the later Wii games were going to reach never came.  The future became Nintendo using the remote like an NES controller and mapping a button press to a shake to make up for the lack of buttons.  So is Nintendo going to suddenly figure this **** out now?  After years of nearly every Wii game having slightly wonky controls Nintendo is going to hit it out of the park with this one?
 
**** motion control.  I want that **** gone for good.  May it be remembered as a lame fad and be the butt of jokes 10 years from now.
 
I assume Nintendo will keep it around.  I actually think it would be silly not to.  But I think it will work best as a peripheral.  It was a stupid choice for a "standard" but is not a bad idea as a novelty controller for a handful of games.
 
 
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 30, 2011, 03:14:35 PM
But you won't be able to just flick your wrist for Skyward Sword. It uses Motion+ for real motion control, not waggle, and you actually have to use full motions for it to work.

I played Red Steel 2 with M+ by basically just flicking my wrist and it worked fine. I don't see how Zelda would be any different than that. The mistake beginners tend to make when using the Wii is they think powerful or lengthy swings will register as such in the game, but really it doesn't matter. You can just do a slow shallow motion with your wrist and it has the exact same effect, as well as the added benefit of not really needing to use the ridiculous wrist strap. I don't feel like its necessary to use the wrist strap unless you play motion games standing up and swinging violently like a Wiitard.

But that goes back to my original point... since you can play the games sitting down and doing shallow wrist movements then what's the point of having motion controls at all? I don't feel like I'm immersed in the game while I'm sitting down flicking my wrist so I might as well just be doing button presses instead.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 30, 2011, 04:58:03 PM
One idea that pretty much everyone is in love with is the Holodeck.  Would I want to play a virtual reality Zelda game?  **** yeah!  But thinking about it there is a limitation there that also affects motion control.

In videogames you fight a lot of enemies, like a whole army's worth, by yourself.  No one could ever do that.  The amount of sword fighting Link does in an average Zelda game is so huge, the guy would have to be a god to not die out of sheer exhaustion.  If you put that amount of fighting in a movie people would laugh at how ridiculously over the top it is.  This would effect motion control or any real form of virtual reality.

In real life any fight with enemies would be notable.  A day in your adventure where you have to sword fight two guys at once would be a high point, instead of routine.  To truly have motion control sword fighting work well, each fight would have to be a big deal and after winning the player would not encounter another enemy for at least a good hour of playtime.  The way to make it work is for sword fights to be rare, memorable, challenging and rewarding.  And they have to have an incredible amount of precision so that you HAVE to do big swings and your actions do something.  As Chozo mentioned if you're just flicking your wrist what is the point?  Why is that fun?  Where is the appeal in "shaking" instead of a button press?

This design I propose would have to result in a major change in the mechanics of how Zelda works.  The idea requires a de-emphasis on enemy encounters so more of the game has to be taken up by puzzles and exploration.  Do Zelda fans want that?  It would better fit a new IP while Zelda sticks to using buttons, while offering waggle for those that want it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on May 30, 2011, 05:05:19 PM
But in Skyward Sword you're not just flicking your wrist! The game is designed for full motion control. The direction of your swing matters, and specific techniques are required to defeat certain enemies. This isn't waggle, this is the motion control we all imagined when the system was first announced. First-hand impressions from E3 last year were very positive. Give it a goddamned chance before you write it off as bad.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on May 30, 2011, 07:16:52 PM
It's gone now. :(
I was sad too.

Don't be sad. Be Gay.... Hard Gay  :cool;
http://www.youtube.com/watch?v=qqHsfht-wR8 (http://www.youtube.com/watch?v=qqHsfht-wR8)

and the uncensored trailer for the game here: [Rated M for Mature - Lots of blood and violence]
http://www.youtube.com/watch?v=7CsF_7rbMbc (http://www.youtube.com/watch?v=7CsF_7rbMbc)

(http://i297.photobucket.com/albums/mm235/ChizaFaShiza/daaammmmmmmmmmmnlh4id1.gif)

Daayuum!

Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: SixthAngel on May 30, 2011, 10:01:51 PM
Skyward Sword is going to be much better because of the motion controls and I'll be there to drink your delicious tears (of happiness for it being so awesome).

Motion+ has been so underused that saying you are tired of it is ridiculous.  I can count three swordfighting games on the Wii: Resort, Red Steel 2, and Zangeki.  Each handles the sword fighting in an entirely different way, one is a minigame and I think I'm the only one on the forums who has even played the last one

Even before the Wii came out, all we wanted was a Zelda game where we have 1:1 control. Now we are about to get it, so you don't want it anymore? Even after 5 years?
This makes me want to post that Miyamoto picture where he bitches about Zelda fans always hating the current game.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: cubist on May 30, 2011, 10:27:50 PM
I'm all for Motion + controls for Skyward Sword simply because Nintendo needs to put their money where their collective mouth is and deliver a game that controls like what they've been preaching for the past 2 E3s.   

Ugh...Nintendo fans. So finicky.

Not to sound misogynistic, but you guys are worse than girls. I am pretty sure none of you know what you want.

Even before the Wii came out, all we wanted was a Zelda game where we have 1:1 control. Now we are about to get it, so you don't want it anymore? Even after 5 years?

I get it, you aren't girls, you're children. You only wanted it because you couldn't have it.

Hell yeah we're a "finicky bunch".  Everyone on these forums acts like they sit on the Nintendo Board of Directors, but the truth is Nintendo would be broke with a "finicky" bunch like us running $#!+.  That's why we're almost always unhappy and the real Nintendo Board of Directors continues to make money. 
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 30, 2011, 10:37:54 PM
Even before the Wii came out, all we wanted was a Zelda game where we have 1:1 control. Now we are about to get it, so you don't want it anymore? Even after 5 years?
This makes me want to post that Miyamoto picture where he bitches about Zelda fans always hating the current game.

(http://i.imgur.com/S1R06.png)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: broodwars on May 31, 2011, 12:27:32 AM
I have concerns about the fatigue factor with Skyward Sword as well (Twilight Princess really did a number on my wrist back when I first got my Wii), but the real issue with that game is and always will be whether Nintendo has actually designed this game with a fresh approach for the series.  Zelda is my favorite Nintendo franchise, but good God I'm sick of the same Zelda formula Nintendo's been using since Ocarina of Time (and to some extent Link to the Past).  1:1 motion control has definite possibilities (though I suspect Nintendo won't have any real dueling in the game more advanced than the slap-fest that was Wii Sport Resort's sword-fighting mode), but it doesn't address the real problem of the series' stagnation.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Dasmos on May 31, 2011, 02:23:59 AM
I don't have concerns about fatigue factor with Skyward Sword, my wrists are really strong for some reason.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 31, 2011, 03:43:33 AM
But in Skyward Sword you're not just flicking your wrist! The game is designed for full motion control. The direction of your swing matters, and specific techniques are required to defeat certain enemies. This isn't waggle, this is the motion control we all imagined when the system was first announced. First-hand impressions from E3 last year were very positive. Give it a goddamned chance before you write it off as bad.

I didn't play Zelda at E3 last year, but like I said I did play Red Steel 2 and that game was also supposed to have 1:1 control. So I am familiar with how M+ works with a sword fighting game.... It is true the direction of the swing matters, but you can do all of that with simple wrist movements. In order to swing your sword down just flick your wrist down. You don't need to move your entire arm to do it. Really, the only thing that needs to move is the wiimote itself and for that all you need is to move your wrist.

Red Steel 2 with M+ was a bit more than mere waggle because the direction of swings really did matter, but like I said its nothing that you have to get off the chair and move your whole arms to do. You can sit in a chair and rest your arms on the arm rest and then just flick the control in whichever direction you want the sword to swing and it will work just fine.

But like I said, if I'm doing that I may as well just be pressing buttons because moving my fingers takes even less effort than moving my wrist even though the results are the same.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on May 31, 2011, 03:58:54 AM
You can be lazy if you want. I've been looking forward to this.

I'd play it standing up the entire time if I have to. I'd play it on a broken 13" TV with magnets fucking up the picture. Hell, I'd even play it decked out in cosplay riding a wooden horse if I had to.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on May 31, 2011, 11:03:47 AM
You can be lazy if you want. I've been looking forward to this.

I'd play it standing up the entire time if I have to. I'd play it on a broken 13" TV with magnets fucking up the picture. Hell, I'd even play it decked out in cosplay riding a wooden horse if I had to.
Pics when you do.  You'll have plenty of time.  I mean Zelda: Forev...Skyward Sword still has a Good 10 years if its going by its spiritual brother game time table.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on May 31, 2011, 12:00:00 PM
7 Days Remaining

7 days, 0 hrs, 0 minutes, 0 seconds
Till Nintendo's E3 2011 Conference
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on May 31, 2011, 01:06:44 PM
The finicky nature of Zelda fans is a fallacy based on the incorrect assumption that it is the same people complaining each time.  What has really happened is that since Wind Waker Nintendo has not made a Zelda game that doesn't have some aspect of it that is controversial so someone is going to complain but it won't necessarily be the same people.

I actually was not too pleased with either game (though they are still great games - just not great by high Zelda standards) but I didn't like Wind Waker that much and then Twilight Princess was a major overreaction to it.  If Wind Waker was way on the left, Twilight Princess was way on the right.  I'm in the middle and want my Zelda to be around there.  Nintendo did two extremes and then got all pissy when they got complaints about both.  When I said I didn't like WW's graphics style or how the world was a big blue ocean of nothing that did not mean doing OoT pastiche was what I wanted.  Hey how about a creative Zelda game that just doesn't happen to have Looney Tunes graphics and takes place on land?  I didn't just describe an OoT rehash.

It's the common misinterpretation that rejection to a change means rejection to ALL change and the common mistake is to then play it safe and conservative and get backlash for being too conservative.  And then it's all "well they don't know what they want."  No, YOU don't know what they want because you misinterpretted what they didn't like in the first place.  It isn't black and white.  The target is some shade of grey.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ShyGuy on May 31, 2011, 01:48:24 PM
Some targets aren't worth hitting.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Dasmos on May 31, 2011, 08:08:23 PM
I'm glad Nintendo doesn't make Zelda games for Ian.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on May 31, 2011, 08:30:14 PM
I'm glad Nintendo doesn't make Zelda games for Ian.

What if Nintendo made Zelda games for Kytime89?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Shaymin on May 31, 2011, 08:51:45 PM
I'd kill myself.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on June 01, 2011, 12:26:24 AM
Ian Sane just listed some reasons why people should just let Nintendo create whatever games they want to make. Someone's always going to complain about something so Nintendo shouldn't start trying to satisfy the complaints because, as the old cliché goes, you can't please everyone. No one asked for Super Mario 64 or Zelda Ocarina of Time and Nintendo didn't hear anyone complain about the previous entries in the series and many people consider them the best in their respective series. Not everything they make is great, but they'll have a higher chance of creating greatness if they are left alone with no outside influences.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 01, 2011, 01:13:13 AM
just saw this on GAF... thought I would share. LOL

(http://img.photobucket.com/albums/v247/DrForester/The5thNintendoElement.gif)

Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 01, 2011, 11:10:25 AM
lol, though I like that with voices.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on June 01, 2011, 11:39:38 AM
I love that.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on June 01, 2011, 12:17:59 PM
Bruce Willis is not only a hardcore gamer, he's a diehardcore gamer.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Caterkiller on June 01, 2011, 12:53:28 PM
I keep reading on other sites how if Nintendo launches now, the PS4/720 will be even more powerful than the cafe when they launch. Yes that makes sense to me, but the 360 launched a year before the PS3 and as far as I know that power difference means absolutely nothing as far as the games are concerned right?

I assumed the PS3 would be able to make games not possible for the 360 and that is so not true. Should there be any concern that a Wii to the  PS360 power difference could happen again? I perosnally doubt it, but most of you have better educated opinions than I do.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 01, 2011, 01:00:10 PM
I keep reading on other sites how if Nintendo launches now, the PS4/720 will be even more powerful than the cafe when they launch. Yes that makes sense to me, but the 360 launched a year before the PS3 and as far as I know that power difference means absolutely nothing as far as the games are concerned right?

I assumed the PS3 would be able to make games not possible for the 360 and that is so not true. Should there be any concern that a Wii to the  PS360 power difference could happen again? I perosnally doubt it, but most of you have better educated opinions than I do.
The only problem with the PS3/360 comparison is that Developers to this day still have a hard time wrestling the PS3's architecture.  While MS and Nintendo will probably have very super similar architectures so more power may play up a little more.  Though I don't think it will matter beyond First/Second party titles.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on June 01, 2011, 01:07:47 PM
I keep reading on other sites how if Nintendo launches now, the PS4/720 will be even more powerful than the cafe when they launch.

Yeah, but its not launching now; it is launching a YEAR from now. The Xbox 420 is going to launch at the end of 2012, so it will only be MONTHS behind it so its probably not going to be much more powerful if it is at all. The PS4 on the other hand isn't predicted to come out until 2014, so that's quite a whole different matter there...
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on June 01, 2011, 01:11:19 PM
Developers to this day still have a hard time wrestling the PS3's architecture.

Maybe they should talk to the hackers and get a few pointers. ;)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 01, 2011, 02:08:28 PM
Developers to this day still have a hard time wrestling the PS3's architecture.

Maybe they should talk to the hackers and get a few pointers. ;)
*dismissive gesture* They don't really use the processor.  Maybe the Linux community.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 01, 2011, 02:16:39 PM
Developers to this day still have a hard time wrestling the PS3's architecture.

Maybe they should talk to the hackers and get a few pointers. ;)
*dismissive gesture* They don't really use the processor.  Maybe the Linux community.

Aren't they the same people?

Or maybe I should say that wouldn't most hackers already be part of the Linux Community?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 01, 2011, 02:35:04 PM
Developers to this day still have a hard time wrestling the PS3's architecture.
Maybe they should talk to the hackers and get a few pointers. ;)
*dismissive gesture* They don't really use the processor.  Maybe the Linux community.
Aren't they the same people?
Or maybe I should say that wouldn't most hackers already be part of the Linux Community?
You would think but I wouldn't bet on it.  I'm surprised a lot of the time on those types of thing.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on June 01, 2011, 04:01:29 PM
All hackers ever want to do is put linux on everything. So yeah, I'd say it's the same community.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ThePerm on June 01, 2011, 04:03:35 PM
Ian Sane just listed some reasons why people should just let Nintendo create whatever games they want to make. Someone's always going to complain about something so Nintendo shouldn't start trying to satisfy the complaints because, as the old cliché goes, you can't please everyone. No one asked for Super Mario 64 or Zelda Ocarina of Time and Nintendo didn't hear anyone complain about the previous entries in the series and many people consider them the best in their respective series. Not everything they make is great, but they'll have a higher chance of creating greatness if they are left alone with no outside influences.

yeah i think about that. Even when Nintendo makes mediocre games by Nintendo standards, they are still good games. I always want Nintendo to make new franchises, but not because a new franchise is a better thing then having a 3rd party killer app, its because it will always be exclusive.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on June 01, 2011, 04:45:58 PM
Quote
  I'm glad Nintendo doesn't make Zelda games for Ian.

Nintendo has made Zelda games for Ian.  The ones where they just do their thing and make a great game with worrying about targetting this audience or that audience.  It works best when it isn't so calculated.  And sometimes it doesn't always go over well but they need to just learn from it and try something different and not assume that change is universally frowned upon.
 
A Zelda game for Ian is a Zelda game that is made entirely with the goal in mind of making a great game and it happens to click with me.  Wind Waker was just an example where it didn't.
 
Here's a good example.  Super Mario Sunshine did not go over that well.  They hyped up the waterpack like the most amazing concept in videogame history.  It was lame and no one liked it.  Nintendo did not follow this up with super conservative Super Mario 64 Part 2.  They made Super Mario Galaxy which experimented with this new planet level design.  It was different from both Mario 64 and Sunshine and it went over HUGE.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 01, 2011, 04:51:10 PM
Quote
  I'm glad Nintendo doesn't make Zelda games for Ian.

Nintendo has made Zelda games for Ian.  The ones where they just do their thing and make a great game with worrying about targetting this audience or that audience.  It works best when it isn't so calculated.  And sometimes it doesn't always go over well but they need to just learn from it and try something different and not assume that change is universally frowned upon.
 
A Zelda game for Ian is a Zelda game that is made entirely with the goal in mind of making a great game and it happens to click with me.  Wind Waker was just an example where it didn't.
 
Here's a good example.  Super Mario Sunshine did not go over that well.  They hyped up the waterpack like the most amazing concept in videogame history.  It was lame and no one liked it.  Nintendo did not follow this up with super conservative Super Mario 64 Part 2.  They made Super Mario Galaxy which experimented with this new planet level design.  It was different from both Mario 64 and Sunshine and it went over HUGE.
I will disagree with you their.  I think the Water Pack was what was missing from Mario 64.  I like Sunshine much better.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: NWR_insanolord on June 01, 2011, 05:43:07 PM
I liked the water pack; I thought it offered some pretty cool gameplay mechanics, but I don't think it was enough to base a whole game around.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on June 01, 2011, 06:07:28 PM
I also liked Super Mario Sunshine, what really ruined the game for me were the blue coins. Though I agree that the water pack feels more like it was designed as a powerup that somehow made it into the game as a permanent thing. It would be like if Mario had a gravity switch the whole way through Super Mario Galaxy which replaced other powerups, reducing the variety.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on June 01, 2011, 06:07:54 PM
The only thing I hated about F.L.U.D.D. was that it was a permanent powerup that was permanently equipped and it was always there. Imagine how Mario Bros. 3 would have been if Mario was grafted to the Tanuki suit throughout the whole entire game and there was never any way to take it off and it was the only powerup. That doesn't sound like very much fun, right? Everyone loves the Tanooki suit, though, but that's only because its a special thing that you had for limited times. If you get stuck with something permanently it isn't so special anymore.

ETA: Or imagine Super Mario World with Mario being stuck to Yoshi the entire game. No matter how much fun something might be, if you can't ever break free of it the appeal will eventually fade.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ian Sane on June 01, 2011, 06:56:58 PM
Quote
ETA: Or imagine Super Mario World with Mario being stuck to Yoshi the entire game. No matter how much fun something might be, if you can't ever break free of it the appeal will eventually fade.

I don't know.  That sounds a lot like Yoshi's Island.  :D
 
Regardless of what one's personal feelings towards Super Mario Sunshine is, it is pretty obviously the least popular of the 3D Mario platformers.  And Nintendo did not overreact to that by being excessively conservative.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on June 01, 2011, 07:52:53 PM
A lot of SMS's failure saleswise had to do with the fact it was on the Gamecube. By the standard of Gamecube games it did very well and was one of the few high selling games for the system. It did poor in comparison to SM64 or Galaxy, but those other Mario games had the advantage of not being on the Gamecube. So its hard to say. If Sunshine had been a Wii game I have no doubt it would have done much better.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ThePerm on June 01, 2011, 10:21:12 PM
The only thing I hated about F.L.U.D.D. was that it was a permanent powerup that was permanently equipped and it was always there. Imagine how Mario Bros. 3 would have been if Mario was grafted to the Tanuki suit throughout the whole entire game and there was never any way to take it off and it was the only powerup. That doesn't sound like very much fun, right? Everyone loves the Tanooki suit, though, but that's only because its a special thing that you had for limited times. If you get stuck with something permanently it isn't so special anymore.

ETA: Or imagine Super Mario World with Mario being stuck to Yoshi the entire game. No matter how much fun something might be, if you can't ever break free of it the appeal will eventually fade.

haha...but i love the tanuki suit! Mario has a racoon tail! I used to wear racoon caps when i was a kid. Mario was never more fashionable...when i play other games i think about how awesome the tanuki suit was

http://www.nintendoworldreport.com/forums/index.php?topic=34150.50


CRAP

i thought it was the 2nd...not the 7th i got to wait 5 more days...sigh.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 01, 2011, 11:53:32 PM
The Water Pack did one big thing for me in Sunshine, it allowed for me to adjust my jump in 3D.  Lets face it 3D adds the Camera and the Camera makes platforming a lot harder then it should be some times.

It is also the first game with the modern Mario model that we know all accept as Mario. Though it did introduce Bowser Jr. and by now everyone should know my feelings about that character.
Title: Project Cafe @ EB Games Expo!?
Post by: BlackNMild2k1 on June 02, 2011, 10:50:05 AM
I don't know if everyone is aware of this, but Australia is having a trade show this year by the name of EB Games Expo.

According to their Press Release (http://www.ebexpo.com.au/index.php?page=news&id=1), Nintendo has signed on as an exhibitor and Rumor has it that Nintendo has secured a large show space and will be showing Project Café there. Which would make sense as it releases next year.

So if you're in Australia, you better get some tickets while they are available, because this event is open to the public.
http://www.ebexpo.com.au/ (http://www.ebexpo.com.au/)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 02, 2011, 11:00:55 AM
AU Article a GOOOOO...
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 02, 2011, 01:20:55 PM
Does IGN know something we don't or just trying to build HYPE?
http://wii.ign.com/articles/117/1171600p1.html
Quote
Stay tuned to IGN as Tuesday, June 7 approaches. You'll want to be glued to your computer starting at 9am PST. Trust me.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Caterkiller on June 02, 2011, 01:24:44 PM
I voted no, but lied. I would love an HD DK Returns port, and for the rest of you blokes without any shake control.

IGN always knows something.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 03, 2011, 12:26:46 AM
http://wii.ign.com/articles/117/1172273p3.html
Quote
Remember how Super Smash Bros. Brawl and The Legend of Zelda: Skyward Sword were first revealed? Not at Nintendo's press conferences for those years.

This year, expect to hear news outside of the press conference. Not only in the form of impressions, videos and a few interviews, but I would make sure you're checking the IGN Nintendo sites on Tuesday and Wednesday evenings. I will have live blogs fired up
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on June 03, 2011, 01:02:05 AM
The Water Pack did one big thing for me in Sunshine, it allowed for me to adjust my jump in 3D.  Lets face it 3D adds the Camera and the Camera makes platforming a lot harder then it should be some times.
The spin move in Super Mario Galaxy accomplishes the same thing, except it works better, at least for me.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Dasmos on June 03, 2011, 02:13:37 AM
The Water Pack did one big thing for me in Sunshine, it allowed for me to adjust my jump in 3D.  Lets face it 3D adds the Camera and the Camera makes platforming a lot harder then it should be some times.
The spin move in Super Mario Galaxy accomplishes the same thing, except it works better, at least for me.

How? The range of movement mid-air with the jetpack is far greater than anything present in Galaxy.

For me I like Sunshine far better than Mario 64, I wasn't impressed it even at the 64 launch. Sunshine doesn't compare to the Galaxies though, but then again very few games do.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on June 03, 2011, 03:02:20 AM
You have to switch to it first, which is clunky. I s'pose you could always have it equipped, but, where's the fun in that? Maybe "works" wasn't the right word... jumping is more fun.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 03, 2011, 05:28:11 AM
This might be nothing... or maybe it is everything.

This could be a sneaky way of Konami revealing the power of Café without us actually knowing that they revealed anything at all.

http://www.kotaku.com.au/2011/06/metal-gear-creator-introduces-his-new-fox-engine-teases-new-multiplatform-game/ (http://www.kotaku.com.au/2011/06/metal-gear-creator-introduces-his-new-fox-engine-teases-new-multiplatform-game/)
Quote
Fox Engine is designed for the PlayStation 3, Xbox 360 and PC, at the very least, and is indicative of the developer’s future direction.

Kojima says he hopes to use the Fox Engine for an “upcoming unannounced game” and that the images and video released today do not necessarily represent a game currently in development.
*pics @ the link*

They never said what platform the engine was running on for the demonstration and that "upcoming unannounced game" could be announced Tuesday Morning @ Nintendo's E3 conference.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 03, 2011, 09:23:12 AM
This might be nothing... or maybe it is everything.

This could be a sneaky way of Konami revealing the power of Café without us actually knowing that they revealed anything at all.

http://www.kotaku.com.au/2011/06/metal-gear-creator-introduces-his-new-fox-engine-teases-new-multiplatform-game/ (http://www.kotaku.com.au/2011/06/metal-gear-creator-introduces-his-new-fox-engine-teases-new-multiplatform-game/)
Quote
Fox Engine is designed for the PlayStation 3, Xbox 360 and PC, at the very least, and is indicative of the developer’s future direction.

Kojima says he hopes to use the Fox Engine for an “upcoming unannounced game” and that the images and video released today do not necessarily represent a game currently in development.
*pics @ the link*

They never said what platform the engine was running on for the demonstration and that "upcoming unannounced game" could be announced Tuesday Morning @ Nintendo's E3 conference.
Here's a Youtube link to IGN showing the Engine sort of. (http://www.youtube.com/watch?v=HjFWLEBFlOc)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mannypon on June 03, 2011, 10:28:51 AM
Fox engine? Isn't the ibm cpu rumored to have a code name of fox?  Could konami be basing this engine off of the N6 specs (i like N6 for my instead of cafe lol).  If this is true then the N6 could become the standard platform for multi console development like the 360 seems to be now, especially if other developers do the same with their engines.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 03, 2011, 10:32:43 AM
Fox engine? Isn't the ibm cpu rumored to have a code name of fox?  Could konami be basing this engine off of the N6 specs (i like N6 for my instead of cafe lol).  If this is true then the N6 could become the standard platform for multi console development like the 360 seems to be now, especially if other developers do the same with their engines.
Reading to much into it.  Their Mascot is a Fox.  Which I think looks a lot like its made from electricity
I'm wondering if their looking to sale this to others.  Seem a waste not to.  Also wondering if the 3DS title is using it.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 03, 2011, 12:16:53 PM
The problem with selling their engine to other devs is they have to provide support for that engine to other devs over working on their own games. Don't want to get sued like EPIC games is right now for non support and holding back info in favor of their own games.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 03, 2011, 12:23:29 PM
The problem with selling their engine to other devs is they have to provide support for that engine to other devs over working on their own games. Don't want to get sued like EPIC games is right now for non support and holding back info in favor of their own games.
True True
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 03, 2011, 01:13:29 PM
I got really excited because I went to this link

https://www.warioworld.com/stream/ (https://www.warioworld.com/stream/)

and it asked me for a password to proceed.
I was thinking to myself that Nintendo Stream was confirmed!

but then I realized it ask you for a password regardless of what you put in if you are trying to access the site
Title: -72 Hours Remain-
Post by: BlackNMild2k1 on June 04, 2011, 12:00:05 PM
(http://i54.tinypic.com/2upck77.jpg)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Toruresu on June 04, 2011, 12:09:39 PM
New background for me!

Can't wait!
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Kwolf on June 04, 2011, 12:37:03 PM
For some reason the Majora's Mask moon seems less intimidating when Reggie is around. 
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: nickmitch on June 04, 2011, 01:12:19 PM
Because he can punt it back it to place. :reggie:
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 04, 2011, 02:22:42 PM
GameTrailers Editor in Chief Shane Satterfield
“I have kind of heard some things through the grapevine there is going to be some big third-party announcements for Nintendo’s new console at the show, there’s no doubt about that.”
http://www.gametrailers.com/video/episode-162-invisible-walls/714679

Unfortunately Michael Pachter interrupted him before he could say what games he had heard, so now we just have to .....continue waiting.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Shaymin on June 04, 2011, 10:23:41 PM
So I'm playing Bingo this year with E3.

(http://i14.photobucket.com/albums/a328/dragonmick/nwrbingo.jpg)

Template if you want to make one (http://i14.photobucket.com/albums/a328/dragonmick/LDRYh.jpg)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ThePerm on June 04, 2011, 11:48:26 PM
Kirby Wii is already out....
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Shaymin on June 05, 2011, 12:00:18 AM
It refers to Kirby of the Stars (the one that's approaching Duke Nukem Forever lengths of delays).
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: FZeroBoyo on June 05, 2011, 12:33:57 AM
If Wii Music 2 is announced, then perhaps people will riot.


That is unless they just show the trailer, say it's coming out for Christmas, and never bring it up again.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 05, 2011, 12:56:21 AM
Someone grab a crowbar and a camera
http://www.gamekyo.com/newsfr41398_les-caisses-de-la-nouvelle-console-de-nintendo-a-l-e3.html
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: the asylum on June 05, 2011, 04:04:35 AM
Is it really that time of year again?

That time of year when I wait anxiously for the announcement of new F-Zero?

That time of year again when I once again feel bitter, bitter dissapointment?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: bustin98 on June 05, 2011, 10:12:25 AM
You can't use the word crowbar without referencing Half-life any more :p Use prybar or wrecking bar or jimmy bar... #iwantgordonfreemaninhalflife3onwii2
Title: -48 Hours Remain-
Post by: BlackNMild2k1 on June 05, 2011, 12:00:02 PM
(http://i52.tinypic.com/2ed8c1y.jpg)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 05, 2011, 12:55:14 PM
Nintendo's Wii Successor to Dominate E3 Expo
http://abcnews.go.com/Technology/wireStory?id=13765950
Quote
"What's interesting about it is that it's a platform that seems much more oriented to the core gamer, in terms of its capabilities and specifications," said Ken Levine, the Irrational Games creative director who will tear into E3 with "Bioshock Infinite," an airy in-the-clouds follow-up to the stylish undersea saga "Bioshock," published by 2K Games.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ThePerm on June 05, 2011, 09:32:55 PM
Ready for GRAFIX!!!!

5 years ago being a graphic whore was a passé trend, now its retro to be a gfx whore! and Retro is in Style! 2 more days!

speaking of Retro....what are they up to? IDK, Maybe more than just DKC games?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 05, 2011, 09:44:35 PM
Project Café will not disappoint.

Nintendo's E3 Press Conference will not disappoint

3rd Party announcements @ E3 will not disappoint

The HYPE level around here seems to be a little non-existant and we have to change that.

Nintendo is gonna show games for Cafe and so are some 3rd Parties, so what are you hoping will be shown from:

Nintendo:
EA:
Ubisoft:
Take2/Rockstar:
Activision:
Sega:
Konami:
Capcom:
Tecmo:
Square:
Other:
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 05, 2011, 09:52:00 PM
Nintendo's Wii Successor to Dominate E3 Expo
http://abcnews.go.com/Technology/wireStory?id=13765950 (http://abcnews.go.com/Technology/wireStory?id=13765950)
Quote
"What's interesting about it is that it's a platform that seems much more oriented to the core gamer, in terms of its capabilities and specifications," said Ken Levine, the Irrational Games creative director who will tear into E3 with "Bioshock Infinite," an airy in-the-clouds follow-up to the stylish undersea saga "Bioshock," published by 2K Games.
If I start writing an Article about Nintendo Dominating E3 with some key places left out to be filled in we could be ready.


Project Café will not disappoint.

Nintendo's E3 Press Conference will not disappoint

3rd Party announcements @ E3 will not disappoint

The HYPE level around here seems to be a little non-existant and we have to change that.

Nintendo is gonna show games for Cafe and so are some 3rd Parties, so what are you hoping will be shown from:

Nintendo:
EA:
Ubisoft:
Take2/Rockstar:
Activision:
Sega:
Konami:
Capcom:
Tecmo:
Square:
Other:
Honestly nothing that has been talked about really blows me away.  I enjoy talking about everything and the speculation but, know that its so close its sort of hard to go into hype mode when its Wait and See phase.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Kytim89 on June 05, 2011, 10:04:34 PM
Nintendo: Super Smash Brothers, F-Zero, Starfox, Pikmen 3 and Galaxy 3

EA: Mass Effect 3, Dragon Age 3, Dead Space 3, Battlefield 3,
Need for Speed.
 
Ubisoft: Red Steel 3, No More Heroes 3, Assassin's Creed 3 and spinoff title.

Take2/Rockstar: GTA 5, Max Payne 3 and Spec Ops as launch titles.

Activision: CoD: Modern Warfare 3

Sega: Conduit 3, Madworld 2 and HotD: Overkill 2.

Konami: Castlevania and MGS Rising.

Capcom: Monster Hunter 4, Street Fighter, Lost Planet 3, Dead Rising 3, Megaman 11 (Super Wiiware).

Tecmo: Ninja Gaiden 3, DoA Cafe.

Square: Final Fantasy 15 and Super Mario RPG 2.

Other:
 
 
Any non-first party HD game released before the Super Wii launch date.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Adrock on June 05, 2011, 10:07:50 PM
The HYPE level around here seems to be a little non-existant and we have to change that.
We really shouldn't. Hype creates unrealistic expectations. I think it's enough to be excited.

My expectations are rather low. Cafe will deliver so long as Nintendo announces at least 1 game I want which isn't that hard. I buy Nintendo consoles for Nintendo games. If they show me Zelda Cafe and its not Skyward Sword HD, I'll jizz everywhere. Everywhere.

3rd party support is a bonus since I already own a PS3 and my brother has a 360. If Nintendo finally gets strong support, I'll probably buy it on Cafe. The only reason I buy non-Nintendo hardware if for games I can't get on Nintendo hardware.

The one game that would get me to buy a 3DS is a 2D Metroid game though I'd prefer it be on Cafe with high-definition hand-drawn sprites. I'd love to see Castlevania much the same way.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Arbok on June 05, 2011, 10:09:54 PM
...so what are you hoping will be shown from:

Nintendo: New Super Smash Bros
Capcom: Marvel vs. Capcom 3 for Cafe

I'm an easy man to please, and that's all it would take for Cafe to be a day one purchase.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: the asylum on June 05, 2011, 10:16:48 PM
All I ask for is new F-Zero
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: kraken613 on June 05, 2011, 10:17:45 PM
Here is how out of touch I am, I completely forgot E3 was this week!
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 05, 2011, 10:30:40 PM
We have rumors on the next Super Smash Bros., Pikmin 3 and a new game from Retro all being announced by Nintendo for Café
We have rumors on GTA V being announced at the Nintendo Conference.
Beyond Good & Evil is waiting in the wings and could likely see some revival on Café along with dozens, and I literally mean dozens of other 3rd party games that aren't coming out till later next year that could easily make the transistion into a Café title and would have never seen the light of day nor have even been considered for the Wii.

Rumor has it that 3rd parties have had Dev Kits since just after E3 of last year, if some of them haven't had it even sooner than that. With news rumors like that, I'm not expecting some quick cash-in ports like we saw with the DS, Wii & 3DS. I'm expecting some quality launch titles, and even if they are multi-plat, Café could've likely been the lead platform or at the very least simultaneously developed by the Lead Team instead of as a catch-up side project by the B-team. We are talking about games from all major 3rd parties from every genre and probably some exclusives that take advantage of unique hardware too.

We have rumors of being able to Stream your game to your controller and wander around the house untethered to a television set unless you want to be. With hopes of being able to connect online and enjoy a majority of our games with friends and family with a competent online system to bring it all together... to bring us all together. Not to mention the Full Backwards Compatibility so that we can still enjoy the massive library some of us have already obtained with out having to keep the aging Wii connected to our main Television of choice.

We have rumors of a system that outclasses the current offering by a fair amount with functionality that combines the best of Wii, DS & PS360 experiences hoping to combine ALL audiences into one audience. A Nintendo audience. The best of motion controls, the best of touch controls and the best of all the 3rd parties have to offer with conventional controls and Full HD capable hardware to back it up.

This is the year of new hardware reveal. This is like the gamers Christmas season where you get all excited to see what all those presents are sitting under the Nintendo tree. They are just sitting there taunting you, all wrapped up in pretty paper. You try your best to sneak a peak and see whats under the wrapping. You check the trash and dirty laundry for receipts, You ask family and friends probing questions hoping that someone, anyone that knows something, will slip and let a secret slip just so that you have an idea of what is to come.

We are all waiting to see and that is why the HYPE builds. Lies have been told, speculation has been formulated, truths have slipped under the radar and/or dismissed as outright lies. But all of that is part of the fun leading up to E3 and that is the fuel that the HYPE TRAIN runs on. Will some of us be disappointed come Tuesday? Sure, but most of that some would have been disappointed no matter what. And they will still be just as excited to have something new to complain about as the rest of us will be to have something to be new to be excited about.

The HYPE TRAIN is already in motion and there is a seat for anyone that is willing to get on board. So put your cautions skepticism aside (Low Expectation Express is in a different thread) and come have a seat. There is no going back now because the next stop is E3!!

ALL ABOARD!!!!! Choo Choo!!!!
(http://i55.tinypic.com/24brdl1.jpg)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 05, 2011, 10:32:39 PM
Nintendo: Super Smash Brothers, F-Zero, Starfox, Pikmen 3 and Galaxy 3
EA: Mass Effect 3, Dragon Age 3, Dead Space 3, Battlefield 3,
Need for Speed.
Ubisoft: Red Steel 3, No More Heroes 3, Assassin's Creed 3 and spinoff title.
Take2/Rockstar: GTA 5, Max Payne 3 and Spec Ops as launch titles.
Activision: CoD: Modern Warfare 3
Sega: Conduit 3, Madworld 2 and HotD: Overkill 2.
Konami: Castlevania and MGS Rising.
Capcom: Monster Hunter 4, Street Fighter, Lost Planet 3, Dead Rising 3, Megaman 11 (Super Wiiware).
Tecmo: Ninja Gaiden 3, DoA Cafez
Square: Final Fantasy 15: A Crystal Chronicle and Super Mario RPG 2.
Other:
Any non-first party HD game released before the Super Wii launch date.
Corrected :D
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on June 05, 2011, 10:53:50 PM
AWESOME POST

Alright. I'm down. I've been struggling to carry this skepticism anyway.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Toruresu on June 05, 2011, 11:20:22 PM
Tomorrow is Sony's conference, right?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 05, 2011, 11:24:57 PM
yes sir

Nintendo E3 Conference Countdown (http://www.timeanddate.com/counters/customcounter.html?msg=Nintendo+E3+Conference&month=06&day=07&year=2011&hour=9&min=&sec=&p0=224)
Tuesday, June 7th, 2011
9am PST
Nokia Theater

Other Conferences:
Monday, June 6th, 2011
MS: 9:00am PST
EA: 12:30pm PST
Ubi: 2:30pm PST
Sony: 5:00pm PST
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: rad.i.kal on June 05, 2011, 11:35:21 PM
Nintendo: Mario (new console) mario (3ds) zelda, metroid, pikmin
EA: an awesome racer for 3ds
Ubisoft: red steel 3ds?
Take2/Rockstar: GTA 3ds
Activision:
Sega: Some sonic even though the series is all but gone
Konami: more mgs, that game was awesome in the preview i saw
Capcom:
Tecmo: fatal frame 3ds even though i'd be too scared to play
Square:
Other:
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Caterkiller on June 05, 2011, 11:47:03 PM
Nintendo: Smash Bros with Dixie Kong, or Donkey Kong Country with Dixie Kong. Hoping for star fox, but so far no credible rumors about it. EA: what do they make?
Ubisoft:
Take2/Rockstar:
Activision:
Sega: that new awesome looking sonic in the same game as that lame looking sonic.
Konami:
Capcom:
Tecmo:
Square:
Namco: Soul Calibur V with Dixie Kong(or some other nintendo exclusive)
 
I really don't know who makes what, but i'm expecting all of it!
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on June 05, 2011, 11:58:04 PM
I'm less interested in the games and more how I will be playing them.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Kytim89 on June 06, 2011, 12:00:56 AM
What is the one game that everyone on this forum can guess that I am looking forward to the most?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 12:04:34 AM
What is the one game that everyone on this forum can guess that I am looking forward to the most?

20 Questions?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Kytim89 on June 06, 2011, 12:17:35 AM
What is the one game that everyone on this forum can guess that I am looking forward to the most?

20 Questions?

Just a quick bit of fun before the show. Also, it is not a Rare title.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Caterkiller on June 06, 2011, 12:17:48 AM
I'm less interested in the games and more how I will be playing them.

For the first time in a long time I am more interested in what my games look like than how I am going to play them. Why the majority of Wii games look worse than Gamecube games I will never know.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BranDonk Kong on June 06, 2011, 12:47:49 AM
Hopefully we get a version of Mortal Kombat.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 01:24:43 AM
an Ultimate Mortal Kombat 8 or whatever number they are on would be great.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ShyGuy on June 06, 2011, 01:44:55 AM
(http://i55.tinypic.com/25hz7ud.jpg)

That's a Korean boy band.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Enner on June 06, 2011, 01:49:14 AM
The 2011 Mortal Kombat is the 9th iteration.

I would rather give my hype to you so I can be more greatly surprised than have my lofty expectations met. My one great hope is that the third party showcase for Project Cafe is great, plentiful, and is more than vague banners that could mean anything from blockbusters to shovelware.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on June 06, 2011, 10:19:26 AM
Hopefully we get a version of Mortal Kombat.

How about an MK Vs. Smash Bros. crossover?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 10:28:28 AM
Hopefully we get a version of Mortal Kombat.

How about an MK Vs. Smash Bros. crossover?

Never, but a MK vs SF would be HUGE!!!
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 06, 2011, 10:46:56 AM
Hopefully we get a version of Mortal Kombat.

How about an MK Vs. Smash Bros. crossover?

Never, but a MK vs SF would be HUGE!!!
MK Vs Capcom ... Kart Racing
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on June 06, 2011, 11:41:32 AM
MK vs. Capcom at the Winter Olympics
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 06, 2011, 11:44:59 AM
MK vs. Capcom at the Winter Olympics
I don't think MK has had a Winter Olympics game but I know they've done Kart Racing.
Title: -24 Hours Remain-
Post by: BlackNMild2k1 on June 06, 2011, 12:00:01 PM
(http://i51.tinypic.com/16a3cwz.jpg)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Chozo Ghost on June 06, 2011, 12:10:05 PM
The real rapture begins tomorrow at Noon.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 06, 2011, 12:12:20 PM
You know what has bugged me about that picture.  Is that the Moon doesn't grow.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 12:16:59 PM
Sorry. I made them myself* and my photoshop/GIMP editing skills are in their infancy....

i thought about doing that and putting the moon behind them, but it would literally take me ALL day to figure it out and do it with an acceptable level of quality.

I'll give it a shot for the 15 minutes left picture...




*i edited the moon and text onto an existing picture someone else made.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 06, 2011, 12:22:19 PM
Sorry. I made them myself* and my photoshop/GIMP editing skills are in their infancy....

i thought about doing that and putting the moon behind them, but it would literally take me ALL day to figure it out and do it with an acceptable level of quality.

I'll give it a shot for the 15 minutes left picture...
*i edited the moon and text onto an existing picture someone else made.
I would have put it where its at but just start it small so by tomorrow it be about where its at.  Still a nice pic though.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 12:27:09 PM
that sounds good and easy.

I'll edit them like that after the conference.
That way they can be recycled by someone else next year.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: cubist on June 06, 2011, 01:42:07 PM
Nintendo better bring their A-game because MS just delivered big with their Kinect line-up. 
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Snake-Arms on June 06, 2011, 02:01:16 PM
Nintendo better bring their A-game because MS just delivered big with their Kinect line-up.

Are you serious?  Their conference was complete trash.  Even the Halo CE remake looked very meh.  :/
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 02:57:50 PM
There was nothing shown by MS for Sony to be worried about and much less Nintendo to even think about.

The only cool stuff out of MS conference was the Kinect stuff and most of that isn't even in-game related.
If Nintendo copied a Kinect like device and integrated it Move style with the Wiimote/nunchuck, you would have a definitive motion/multimedia device. Kinect desperately needs something that you physically hold that has buttons and/or a means for movement (d-pad/joystick).
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 06, 2011, 03:08:49 PM
I think you all are underestimating the effect the TV announcement will have.
Title: Iwata: (Tweets)
Post by: BlackNMild2k1 on June 06, 2011, 03:30:48 PM
Iwata is guest tweeting on NOA Twitter this week
http://twitter.com/# (http://twitter.com/#)!/NintendoAmerica

Miyamoto is rewirting his script after watching the MS Conference
Quote
It's not easy to prepare a smooth #NintE3ndo presentation, but we enjoy it. Now Mr. Miyamoto is changing his script again! #IwataSays
55 Minutes Ago
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 03:37:12 PM
I think you all are underestimating the effect the TV announcement will have.

I think you are overestimating it's WOW factor. It may become a popular feature over time, but it's nothing to get excited about since it's something they've talked about for atleast 2-3 years now.

p.s. I'm also on the verge of outright cancelling cable and only keeping internet. So Live TV through Xbox Live ($50 for the whole year) does sound like an excellent deal, but it's far from a Megaton, gamechanger or major headline for an E3 conference.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: MaryJane on June 06, 2011, 03:49:30 PM
Hate to be a nag, but could we discuss the MS conference in the MS thread because I also think people are way underestimating what was shown for Kinect.


Edit: Forgot I wanted to say something about the Cafe.


I was thinking that it might be possible (as someone else mentioned somewhere) that the screen on the controller could be used to eliminate icons from the screen, and I was thinking how cool that would be if no game was ever interrupted by a button icon, then I some of the demoes at MS's conference made me reconsider because of the "press A to change weapons" and the button icons for performing actions within a cutscene.


Now, the weapons thing could be solved with a Stone of Agony type of deal where when you step on an available weapon, the controller rumbles and you look at the screen to see which weapon it is.


The cutscene buttons however, present an entirely different challenge, now I don't actually think Nintendo is going to announce this, but because of how one holds a controller, if each button vibrated independently, you would be able to find them quickly through the vibration pattern, and a quick glance at the screen could also tell you which buttons. I think the delay time on most of the button pressing events is long enough for a person to figure out what they need to press. I suppose they simply just make the controller rumble every time they want you to look at the screen, but I like the idea of separately vibrating buttons. 
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: cubist on June 06, 2011, 03:55:19 PM
There was nothing shown by MS for Sony to be worried about and much less Nintendo to even think about.

Sony hasn't even presented yet BNM. C'mon dude, I'm a Nintendo fan too, but don't shoot the competition down just yet. Nintendo should take notes on how to win back the so-called hardcore group.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 04:14:58 PM
I know that Sony hasn't presented. The point was that MS did not WOW anybody, so as long as Sony has their NGP Vita blowout, there was nothing at the MS conference to worry Sony.

Sony has Vita, Move, PS3/PSN news to reveal.
Vita news alone could outdo MS's conference.

Nintendo has SS, Kirby, Xeno, TLS & more for Wii, whatever is being shown for DS, all the upcoming 1st & 3rd party games for 3DS + the 3DS Update that happens later today and then Café reveal ontop of that.

The only way Sony will have anything to worry about as far as "losing" the E3 conference war to MS is if they come out and show nothing but PS3 games that we already know about.

Nintendo has likely already won just for the fact that they are releasing new hardware and we know almost nothing of it at this point.

As far as I'm concerned, out of the major 2 players today, it is Sony's conference to lose. MS has already showed their hand and all they have is a high card of 10 of clubs .
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 06, 2011, 04:16:22 PM
I think you all are underestimating the effect the TV announcement will have.

I think you are overestimating it's WOW factor. It may become a popular feature over time, but it's nothing to get excited about since it's something they've talked about for atleast 2-3 years now.

p.s. I'm also on the verge of outright cancelling cable and only keeping internet. So Live TV through Xbox Live ($50 for the whole year) does sound like an excellent deal, but it's far from a Megaton, gamechanger or major headline for an E3 conference.
Doesn't have to be.  As a gamer we want the Wow.  As a Parent for a child I want the Practical and the useful for my family.

Iwata is guest tweeting on NOA Twitter this week
http://twitter.com/# (http://twitter.com/#)!/NintendoAmerica

Miyamoto is rewirting his script after watching the MS Conference
Quote
It's not easy to prepare a smooth #NintE3ndo presentation, but we enjoy it. Now Mr. Miyamoto is changing his script again! #IwataSays
55 Minutes Ago
What could he be rewriting?  Did he have a Sesame Street Style monster game to announce?
Hate to be a nag, but could we discuss the MS conference in the MS thread because I also think people are way underestimating what was shown for Kinect.


Edit: Forgot I wanted to say something about the Cafe.


I was thinking that it might be possible (as someone else mentioned somewhere) that the screen on the controller could be used to eliminate icons from the screen, and I was thinking how cool that would be if no game was ever interrupted by a button icon, then I some of the demoes at MS's conference made me reconsider because of the "press A to change weapons" and the button icons for performing actions within a cutscene.


Now, the weapons thing could be solved with a Stone of Agony type of deal where when you step on an available weapon, the controller rumbles and you look at the screen to see which weapon it is.


The cutscene buttons however, present an entirely different challenge, now I don't actually think Nintendo is going to announce this, but because of how one holds a controller, if each button vibrated independently, you would be able to find them quickly through the vibration pattern, and a quick glance at the screen could also tell you which buttons. I think the delay time on most of the button pressing events is long enough for a person to figure out what they need to press. I suppose they simply just make the controller rumble every time they want you to look at the screen, but I like the idea of separately vibrating buttons. 
First, No I don't wanna.  Now that that is over.

I don't think QTE style events will ever successfully use the Touch screen.  Their all about timing and that's where hard buttons excel.  I do think that for inventory, item usage, etc soft buttons will see some success.  Things you can look down and get position on.  Just think of what does and doesn't work on the DS.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 04:23:09 PM
Maybe there was a feature of Café he wasn't gonna announce and decided to announce after all?

Maybe something form the MS conference inspired him to include a new joke or maybe a funny reference? I guess we may never know.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 06, 2011, 04:30:03 PM
I stand by the Sesame Street game.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: cubist on June 06, 2011, 04:46:13 PM
BNM, my bad on the Sony conference comment.  MS was strong though.  The cafe better come with some cream and sugar tomorrow.  IGN posted the controller confirmation via Nikkei.  I've got my fingers crossed that Iwata, Reggie, and Miyamoto are coming out with some boxing gloves tomorrow.  FIGHT!
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 05:19:53 PM
http://mynintendonews.com/2011/06/06/nintendo-curtains-closed-on-nintendo-e3-booth-but-whats-inside/
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 06, 2011, 05:25:19 PM
http://mynintendonews.com/2011/06/06/nintendo-curtains-closed-on-nintendo-e3-booth-but-whats-inside/
Those Black sheets are awfully thin.  How big of an area do they have this year?  Also how will the NWR crew queue insanely early for this when they have the conference?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 05:29:59 PM
they need an intern.... (Insanolord?) to wait in line while everyone else watches the conference.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 06, 2011, 05:30:55 PM
they need an intern.... (Insanolord?) to wait in line while everyone else watches the conference.
With a 3g/4g card and a laptop he could even be working.  I approve.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Kytim89 on June 06, 2011, 05:59:32 PM
The term "Microsoft" kind of describes their conference, eh?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: cubist on June 06, 2011, 06:33:34 PM
The term "Microsoft" kind of describes their conference, eh?


Touché
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ThePerm on June 06, 2011, 06:51:10 PM
ok so im going to do one quick and dirty mockup before tommorow, and here it is

like a telephone cradle! This came to me while i was half asleep and the phone was ringing.

(http://i146.photobucket.com/albums/r259/theultimateperm/cafe.jpg)

Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on June 06, 2011, 07:21:31 PM
I've thought of that possibility, but if there's a screen on one section, it seems too bulky to hold in one hand. And I hope we don't get a repeat of the Wiimote where additional controllers like the Classic Controller will have to be tethered to the main controller instead of interacting wirelessly with the system itself.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: King of Twitch on June 06, 2011, 07:28:08 PM
I really that mockup and think it's very plausible, but the problem will be people (kids) accidentally smashing their screens because a wriststrap isn't going to help.

Bonus: Did you notice that without the remote attached, it looks like SNES cartridge?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 07:28:35 PM
I think if it went with a detachable Wiimote2.0 design, then you wouldn't need to hold it with one hand as the wiimote would be attached when you are physically using the screen.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ThePerm on June 06, 2011, 07:41:33 PM
i was thinking if one side was wider then the other but both sides were removable and re-attachable you could have bunch of different play modes, i mean if there was a port on all 4 sides, that would be cool. Probably not going to be at all like this.


(http://i146.photobucket.com/albums/r259/theultimateperm/SAM_0008-1.jpg)

kinda comfy, and you can hold a controller and touch at the same time
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on June 06, 2011, 08:10:37 PM
That actually isn't a bad idea, though a controller like that seems pretty expensive. I hope that Nintendo isn't going to abandon their philosophy of affordability, though the 3DS price worries me that they are.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ThePerm on June 06, 2011, 08:21:20 PM
idk it seems line Nintendo abandoned affordability with wii, wii was 249, 3ds is 249. I like my consoles to start at 200 or less. If cafe is awesome enough though, it ends up getting bought anyhow. This is a recession so not as many people had money as they did in 2006, but the competitors have released systems at prices 300 and up and still sold systems in the double digits of millions. I like the idea of a touchscreen, and I like motion control. Now they could release a system with 2 types of controllers, but that plays with adobtability. Its a sticky situation.Also, its hard to say how much a controller like that would cost, but im guessing about $80. Nintendo gets a great deal because they single handedly payed to mass produce touch screens in a volume that lowered their price in the entire computer industry.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 06, 2011, 08:37:03 PM
IGN Teasing the horde....
Quote
http://boards.ign.com/nintendo_wii_lobby/b8270/202924260/p1

"Hey hey IGN boardies, Lucas here checking in from the IGN War Room at E3. It's time to get hyped, Nintendo fans. I think you're going to be very pleased with what you're going to see very soon! I could give you guys a clue, but you'd have to chase me down. You guys have some great guesses. I think that clue is all I can offer right now, but I'll be back with another nugget sometime before the Nintendo's briefing kicks off tomorrow morning."

I hope someone actually chases him down too.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: cubist on June 06, 2011, 09:27:02 PM
F Zero?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: the asylum on June 06, 2011, 09:28:29 PM
If we do actually get a tradtional-styled controller with Cafe, chances of new F-Zero soon just skyrocketed

Come on Ninty, it's been eight long, long, years since GX
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: cubist on June 06, 2011, 09:31:01 PM
Going to break out GX right about now...and then some Pikmin...giddy like a school girl right now 'cause we have to wait until tomorrow morning.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: ThePerm on June 06, 2011, 10:50:27 PM
its been 8 years since gx? wow time flies
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on June 06, 2011, 10:54:04 PM
I still play that single player trial where you have to dodge incoming rocks and beat Samurai Goroh. It's always intense.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 06, 2011, 11:09:34 PM
F-Zero GX breaks my Cube so I never progressed.  I need to do it on Wii.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: cubist on June 06, 2011, 11:46:07 PM
Wow.  Vita - a 3DS Killer?!
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Enner on June 07, 2011, 01:38:05 AM
I'll wait and see with Vita. The only thing I'm certain of is that it will push up Nintendo's price cutting schedule on the 3DS. Still, I don't expect anything to happen until after this Christmas and after Vita launches. In any case, the US$249.99 Playstation Vita has made the handheld console space very interesting.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BlackNMild2k1 on June 07, 2011, 07:18:44 AM
Reggie
http://www.twitvid.com/VYNCJ (http://www.twitvid.com/VYNCJ)

Looks like Nintendo built a fortress for E3
(http://www.1up.com/media/03/9/0/1/lg/201.jpg)


Quote from: twitter
Jim Reilly
Lots of rumblings that GTAV is being announced at Nintendo's conference tomorrow. Think it's true?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: BranDonk Kong on June 07, 2011, 08:02:18 AM
Yeah, the "chase me down" is likely talking about Grand Theft Auto.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on June 07, 2011, 08:30:03 AM
Dope.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Toruresu on June 07, 2011, 09:14:30 AM
If it is, it will be my first GTA game ever :)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 07, 2011, 09:28:58 AM
GTA was a lot better in my eyes before it broke out into its newer gritty form.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on June 07, 2011, 09:37:42 AM
I loved the top down original but GTA3 was groundbreaking and GTA4 is easily one of the best open world games ever made.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 07, 2011, 09:41:05 AM
I loved the top down original but GTA3 was groundbreaking and GTA4 is easily one of the best open world games ever made.
I just like the more playful feel of the Top Down ones.  Plus they also had different Cities.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on June 07, 2011, 09:43:51 AM
It's more playful sure, but there are things that you simply can't do with a top-down style. It's very similar to Zelda. OOT gave the game more freedom. And so did GTA3.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: cubist on June 07, 2011, 10:00:31 AM
GTA V?  Logistically, it doesn't make any sense unless Cafe is so awesome that Rockstar only wanted to put it on Cafe.  Can we have ports of all their current gen games for PS360 as well at launch.  :)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 07, 2011, 10:04:14 AM
It's more playful sure, but there are things that you simply can't do with a top-down style. It's very similar to Zelda. OOT gave the game more freedom. And so did GTA3.
I would argue that OoT really didn't gain super much from that freedom.  Its really quite barren comparatively to LttP.
GTA V?  Logistically, it doesn't make any sense unless Cafe is so awesome that Rockstar only wanted to put it on Cafe.  Can we have ports of all their current gen games for PS360 as well at launch.  :)
On a Single Compilation Disc.  For about $50.  Except LA Noir be a direct port.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Stogi on June 07, 2011, 10:06:04 AM
It's also highly regarded as the best game ever made. I'm just saying.
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Toruresu on June 07, 2011, 10:08:21 AM
It's also highly regarded as the best game ever made. I'm just saying.

lol wut?
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Ceric on June 07, 2011, 10:12:05 AM
It's also highly regarded as the best game ever made. I'm just saying.
lol wut?
He's referring to OoT.  Which is most polls it is.  It was a breakthrough at the time can't argue that.
Title: E3 Countdown Pics
Post by: BlackNMild2k1 on June 07, 2011, 10:21:23 AM
I did an edit of the E3 Pics

-72 Hours Left-
(http://i54.tinypic.com/2upck77.jpg)

-48 Hours Remain-
(http://i52.tinypic.com/2ed8c1y.jpg)

-24 Hours Remain-
(http://i51.tinypic.com/16a3cwz.jpg)

and I made an all new one for
-15 Minutes Remain-
(http://i53.tinypic.com/2wnr4g4.jpg)
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Toruresu on June 07, 2011, 02:09:47 PM
No GTA for me huh? :/
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Caterkiller on June 07, 2011, 02:51:51 PM
Wait for the behind closed doors anouncements. E3 has only begun!
Title: Re: Project Cafe & Pre-E3 HYPE Thread
Post by: Mop it up on June 07, 2011, 03:16:16 PM
Does anyone know what times the roundtables are?