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Gaming Forums => Nintendo Gaming => Topic started by: ShyGuy on May 13, 2008, 01:17:22 PM

Title: Madworld
Post by: ShyGuy on May 13, 2008, 01:17:22 PM
Supposed to be for the Wii, very violent. (the Wii can't seem to strike a happy medium can it? It's has to be Dewy's Adventure or Manhunt 2)

http://www.youtube.com/watch?v=rqlP4q3Mhtg

Anyone have captured screens?

Edit: heh heh, Sega took the video down. Let's see what we can find ;)
Title: Re: Madworld
Post by: Plugabugz on May 13, 2008, 01:23:25 PM
So if the Wii can't strike a balance, where would No More Heroes sit?
Title: Re: Madworld
Post by: NinGurl69 *huggles on May 13, 2008, 01:28:01 PM
At the awesome end.
Title: Re: Madworld
Post by: EasyCure on May 13, 2008, 01:29:25 PM
.... I find it kinda funny...
Title: Re: Madworld
Post by: DAaaMan64 on May 13, 2008, 01:39:59 PM
...I find it kinda sad...

...the dreams in which I'm dieing are the best I've ever had...

SCREW GARY JULES, I HATE THAT SONG.
Title: Re: Madworld
Post by: Kairon on May 13, 2008, 01:44:01 PM
Thank you. THANK YOU GOD. THANK YOU.
Title: Re: Madworld
Post by: EasyCure on May 13, 2008, 02:02:18 PM
AHHHHHHHHHHhhhhhhhhhhhhhhhh!!!

from the Official Wii Rumor Thread:
As long as it has nothing to do with the Gary Joules song, bring it on.

ITS NOT BY GARY JOULES!!!

sorry, you probably know that i just really really hate people that claim that (and any other cover) to be by someone that isn't the original artist.

ITS TEARS FOR FEARS DAMMIT!

F*ck Gary Joules, F*ck Donnie Darko. This is a Tears For Fears song and it sounds much better than that cover.

See also: Evergreen Terrace (Writers Block album) for a another good cover
Title: Re: Madworld
Post by: Bill Aurion on May 13, 2008, 02:10:56 PM
Anyone have captured screens?

This was leaked...Embargo is up on Friday... =)
Title: Re: Madworld
Post by: DAaaMan64 on May 13, 2008, 02:22:52 PM
AHHHHHHHHHHhhhhhhhhhhhhhhhh!!!

from the Official Wii Rumor Thread:
As long as it has nothing to do with the Gary Joules song, bring it on.

ITS NOT BY GARY JOULES!!!

sorry, you probably know that i just really really hate people that claim that (and any other cover) to be by someone that isn't the original artist.

ITS TEARS FOR FEARS DAMMIT!

F*ck Gary Joules, F*ck Donnie Darko. This is a Tears For Fears song and it sounds much better than that cover.

See also: Evergreen Terrace (Writers Block album) for a another good cover

You said that after I posted in this thread sorry.
Title: Re: Madworld
Post by: vudu on May 13, 2008, 03:09:10 PM
Anyone have captured screens?

(http://img.photobucket.com/albums/v144/kingvudu/madworld.png)
Title: Re: Madworld
Post by: Bill Aurion on May 13, 2008, 03:17:45 PM
Wow...Print Screen captures of a YouTube video of game footage taken off-screen with a crappy camera!
Title: Re: Madworld
Post by: vudu on May 13, 2008, 03:25:09 PM
Someone is lacking a sense of humor.
Title: Re: Madworld
Post by: ShyGuy on May 13, 2008, 03:25:56 PM
Wow...Print Screen captures of a YouTube video of game footage taken off-screen with a crappy camera!

That's very meta.

I'm getting a "Sin City meets Gears of War" vibe from the game.
Title: Re: Madworld
Post by: ShyGuy on May 13, 2008, 04:40:12 PM
Sega seems to be quickly taking down the video. I have an FLV saved, let me know if there is demand.
Title: Re: Madworld
Post by: Bill Aurion on May 13, 2008, 04:58:41 PM
Someone is lacking a sense of humor.

I wasn't being snarky, I'm genuinely amused by it...It's like looking into a mirror when there's another mirror behind you! =O
Title: Re: Madworld
Post by: NinGurl69 *huggles on May 13, 2008, 05:04:13 PM
like using a toilet bowl for prescription glasses
Title: Re: Madworld
Post by: KDR_11k on May 14, 2008, 03:39:57 AM
Can't see jack.
Title: Re: Madworld
Post by: Strell on May 14, 2008, 05:54:44 AM
I took the liberty of storyboarding it as a gag over at CAG. 

(http://img.photobucket.com/albums/v297/Einzell/MadWorldSB.jpg)
(http://img.photobucket.com/albums/v297/Einzell/MadWorldSBA.jpg)

Ignore the "botticus."  That's me making fun of a forum member over there.
Title: Re: Madworld
Post by: Adrock on May 14, 2008, 09:22:35 PM
I'm glad that Sega is stepping up to the plate and publishing this game which reminds me of No More Heroes so I'm all for it. At the same time, a game like this has a pretty high chance of slipping through the cracks and going largely unnoticed. Sega really has to advetise the hell out it. Even though No More Heroes sold pretty well (in America), a lot of people have no idea what it is and that's a shame because they're missing out on such an amazing game. I'd hate for the same to happen to this game.
Title: Re: Madworld
Post by: Kenology on May 14, 2008, 11:38:43 PM
Sega has terrible at keeping secrets lately...  Glad I gotta glimpse of the trailer before it was pulled from the entire internet.
Title: Re: Madworld
Post by: Rhoq on May 15, 2008, 12:37:49 PM
From the team formerly known as "Clover Studio".

http://kotaku.com/5009161/black-white-and-blood-to-bring-hardcore-back-to-nintendo

Thank you, SEGA.  ;D
Title: Re: Madworld
Post by: ShyGuy on May 15, 2008, 12:46:51 PM
Cassamassina has info over at IGN. http://wii.ign.com/articles/874/874210p1.html

No infrared, all waggle
Premise similar to The Running Man

(http://i91.photobucket.com/albums/k302/shyguy70/madworld.jpg)
Title: Re: Madworld
Post by: Rhoq on May 15, 2008, 12:52:09 PM
Kotaku has impressions up now, too. Same two images as IGN.

http://kotaku.com/5009168/madworld-a-fun-romp-through-dismemberment
Title: Re: Madworld
Post by: NinGurl69 *huggles on May 15, 2008, 01:00:19 PM
"Finally, the studio showed off Madworld, a button-mashing, remote-swinging black and white bloodbath directed by Resident Evil creator Shinji Mikami."

YES.  YES.
THIS IS THE KEY POINT IN THIS PIECE OF NEWS.

AFTER WORKING ON ZOMBIES AND NON-ZOMBIES FOR SO LONG, MIKAMI IS NURTURING SOMETHING NEW.  Extreme, comical, and waggle.

Resident what?
High definition (non)zombies again?
REhash.

(i don't doubt capcom will bring another RE4 type game, i welcome it, but i'm not keen on RE5.  At the least bring a new RE4 type game with a proper widescreen mode (and extra grafiks), not the fake one in RE4 Wii -- it's only glaring technical flaw as a port)

EDIT: IGN sez Nishikawa is head of Mad World, not Mikami.  But that's OK too, since he was an RE4 designer.
Title: Re: Madworld
Post by: KDR_11k on May 15, 2008, 01:11:16 PM
(http://i91.photobucket.com/albums/k302/shyguy70/madworld.jpg)
Is that Hellboy?
Title: Re: Madworld
Post by: Nick DiMola on May 15, 2008, 01:14:36 PM
Looks like Marv from Sin City.
Title: Re: Madworld
Post by: ShyGuy on May 15, 2008, 01:18:49 PM
InsideGamer has more screens: http://www.insidegamer.nl/wii/madworld/

(http://i91.photobucket.com/albums/k302/shyguy70/120227.jpg)

I wish this cool looking city was being used for something else than torture porn.
Title: Re: Madworld
Post by: NinGurl69 *huggles on May 15, 2008, 01:20:02 PM
oh lol someone somewhere just mentioned this game will probably get banned in Europe.
Title: Re: Madworld
Post by: EasyCure on May 15, 2008, 01:31:32 PM
torture porn??? please. This game won't be another manhunt from the way the devs are talking about it.
Title: Re: Madworld
Post by: Plugabugz on May 15, 2008, 02:36:54 PM
oh lol someone somewhere just mentioned this game will probably get banned in Europe.

Not even 24 hours and it'll get banned. Who wants to swap their Wii for a European one?

Seriously though, i'm liking the look of this. If it can do exactly what No More Heroes did, but with more polish then i will be very happy. Sega might actually make some money out of us, SHOCK HORROR.
Title: Re: Madworld
Post by: KDR_11k on May 15, 2008, 03:15:51 PM
Freeloader for Wii is 10 pounds. It'll definitely get killed here, gore is bad enough but having the game's goal be killing people in brutal ways is an instant ticket to at very least indexing, if not banning.
Title: Re: Madworld
Post by: DAaaMan64 on May 15, 2008, 03:16:58 PM
Freeloader for Wii is 10 pounds. It'll definitely get killed here, gore is bad enough but having the game's goal be killing people in brutal ways is an instant ticket to at very least indexing, if not banning.

LOL That sucks.
Title: Re: Madworld
Post by: Kairon on May 15, 2008, 03:28:23 PM
How awesome? SO awesome.
Title: Re: Madworld
Post by: Bill Aurion on May 15, 2008, 03:31:24 PM
Anyone want a direct-feed trailer? (http://www.youtube.com/watch?v=hbg6-yLgy_Y)
Title: Re: Madworld
Post by: NinGurl69 *huggles on May 15, 2008, 03:55:44 PM
direct-food and youtube don't go together
Title: Re: Madworld
Post by: Dirk Temporo on May 15, 2008, 05:10:32 PM
"Finally, the studio showed off Madworld, a button-mashing, remote-swinging black and white bloodbath directed by Resident Evil creator Shinji Mikami."

YES.  YES.
THIS IS THE KEY POINT IN THIS PIECE OF NEWS.

AFTER WORKING ON ZOMBIES AND NON-ZOMBIES FOR SO LONG, MIKAMI IS NURTURING SOMETHING NEW.  Extreme, comical, and waggle.

You realize that Shinji Mikami was the co-designer for Killer7, right?
Title: Re: Madworld
Post by: vudu on May 15, 2008, 05:56:01 PM
You realize that Shinji Mikami was the co-designer for Killer7, right?

Even better.
Title: Re: Madworld
Post by: Caliban on May 15, 2008, 06:17:57 PM
This game will come out next year, so why are they anouncing it already? Seems too suspicious for me.
Title: Re: Madworld
Post by: NinGurl69 *huggles on May 15, 2008, 06:36:03 PM
"Finally, the studio showed off Madworld, a button-mashing, remote-swinging black and white bloodbath directed by Resident Evil creator Shinji Mikami."

YES.  YES.
THIS IS THE KEY POINT IN THIS PIECE OF NEWS.

AFTER WORKING ON ZOMBIES AND NON-ZOMBIES FOR SO LONG, MIKAMI IS NURTURING SOMETHING NEW.  Extreme, comical, and waggle.

You realize that Shinji Mikami was the co-designer for Killer7, right?

Dur.

But conflicting reports mention Mad World isn't a Mikami game.
Title: Re: Madworld
Post by: NinGurl69 *huggles on May 15, 2008, 06:37:12 PM
This game will come out next year, so why are they anouncing it already? Seems too suspicious for me.

Sega wants some attention ahead of E3.

Wii has no games until November.
Sega has no games until I don't know.
Title: Re: Madworld
Post by: EasyCure on May 15, 2008, 09:22:15 PM
Anyone want a direct-feed trailer? (http://www.youtube.com/watch?v=hbg6-yLgy_Y)

i want.. NOW
Title: Re: Madworld
Post by: Bill Aurion on May 16, 2008, 05:24:01 AM
direct-food and youtube don't go together

Fine, do you want a real, direct-feed HD trailer instead? (http://gamevideos.com/video/id/18874)
Title: Re: Madworld
Post by: IceCold on May 16, 2008, 07:08:19 PM
Whoa.. that's so gruesome. I wonder if it'll just try to ride on the shock value and not bother about solid gameplay.
Title: Re: Madworld
Post by: Bill Aurion on May 16, 2008, 07:26:17 PM
I doubt it...This is Clover, after all...
Title: Re: Madworld
Post by: Plugabugz on May 16, 2008, 08:26:23 PM
What I am concerned about is how much (not if it) it'll get watered down for a release here.
Title: Re: Madworld
Post by: Dirk Temporo on May 16, 2008, 08:54:57 PM
This game will come out next year, so why are they anouncing it already? Seems too suspicious for me.

Most games are announced well more than a year before their release.
Title: Re: Madworld
Post by: NinGurl69 *huggles on May 16, 2008, 10:31:26 PM
What I am concerned about is how much (not if it) it'll get watered down for a release here.

green blood and blur censors
Title: Re: Madworld
Post by: user0x7D on May 16, 2008, 11:50:53 PM
Oh great...

So now that we get past the idea that Nintendo is only for kids we get a new stigma, that Wii isn't capable of doing anything worthwhile graphically outside of abstract art.

And if anyone wants to doubt that stigma, just scan through this topic and see how many times it was asked if they chose this graphical style because the company felt the Wii wouldn't be able to output a more traditional graphically impressive enough title to compete with the PS3/360. And then glance over the articles that are linked to it and count how many times that's mentioned there as well.

Wow...

Sony couldn't beat Nintendo with the whole kids argument because most Nintendo fans could see it coming a mile away. Apparently when it comes to convincing them that the Wii is a graphically inferior piece of garbage they're much more receptive.

I can't believe how many people have accepted this as an immutable fact of life without 1.) At least trying to fight back and 2.) Apparently even realizing it.

Sony and MS have convinced you all of what they set out to do, that Wii will never be able to compete with them on the same level.

I would have thought real Nintendo fans would know better than that.
Title: Re: Madworld
Post by: Kairon on May 17, 2008, 12:03:13 AM
I was about to agree with you until I scanned through this thread user0x7D... and I didn't see anyone talking about stylistic versus realistic. This game is coming from some really crazy developers, it's not too surprising that their visuals are pretty crazy too.
Title: Re: Madworld
Post by: Dasmos on May 17, 2008, 12:29:38 AM
So now that we get past the idea that Nintendo is only for kids we get a new stigma, that Wii isn't capable of doing anything worthwhile graphically outside of abstract art.

PlatinumGames is essentially formed from past Clover Studio employees. How many of Clover's games used a traditional graphic style?

Quote
And if anyone wants to doubt that stigma, just scan through this topic and see how many times it was asked if they chose this graphical style because the company felt the Wii wouldn't be able to output a more traditional graphically impressive enough title to compete with the PS3/360.

Zero times.

Quote
Sony couldn't beat Nintendo with the whole kids argument because most Nintendo fans could see it coming a mile away. Apparently when it comes to convincing them that the Wii is a graphically inferior piece of garbage they're much more receptive.

You're a jug-head.

Quote
I can't believe how many people have accepted this as an immutable fact of life without 1.) At least trying to fight back.

Yeah, let's fight back! How about we don't buy the game, that'll show them!

Quote
Sony and MS have convinced you all of what they set out to do, that Wii will never be able to compete with them on the same level.

I would have thought real Nintendo fans would know better than that.

I bolded this to highlight the fact that you're an idiot. You're an idiot if you think the Wii is capable of the same level of graphics. Sure the Wii is capable of graphical prowess surpassing the majority of the games we've seen released, but you're kidding yourself if you think it's capable of PS360 graphics.
Title: Re: Madworld
Post by: Mario on May 17, 2008, 12:30:57 AM
So Mikami or no Mikami? I'm getting a God Hand vibe, which feels very good.
Title: Re: Madworld
Post by: user0x7D on May 17, 2008, 01:41:49 AM
I was about to agree with you until I scanned through this thread user0x7D... and I didn't see anyone talking about stylistic versus realistic. This game is coming from some really crazy developers, it's not too surprising that their visuals are pretty crazy too.

Ooops! My bad! It was no one here!

I officially revoke any and all besmirching comments I made in regards to this forum. I just got all hot headed over the damn thing. I must have read about it on one of the other sites that were linked to this thread and just sort of back-linked it here subconsciously. Bah! Get caught up in my own emotions too much.

But the thing is, the issue is out there and people are using it as a point to belittle the Wii. And it's spreading...

I just got.... UGH!!!!!! So angry when I read it, even the first time. It makes me want to snap the heads off of any idiots who could even entertain such an idea!

*stuff*

Umm... I never here nor there insisted that the Wii could perform on the same level as the PS3/360 graphically. I was insinuating that a number of people seem to be under the impression that Wii wouldn't be able to put out a good looking game at all. I mean, shouldn't the vast majority of Wii games look at least as good as the best GC games from last generation? Right now most of them look worse than Dreamcast launch titles. The fact of the matter is developers are low balling the system and people are beginning to think that that's the best it's ever going to get and that the only way that anyone is ever going to be able to push the system is stylistically, which is patently untrue.

Beyond that, I think SMG looks damn good, even compared to some of the powerhouse titles on the PS3/360 for the sheer fact that I don't like hyper-realistic graphics and what the hell is up with all HD games having this weird plastic sheen on everything? It looks like everything's wrapped in cellophane. Do HD graphics go bad that much faster if they're left out for any length of time? Blech...

I'm rambling now.

Fun Fact Kids! Make sure when you lay the beat down on a forum, you're actually laying the beat down on the right forum. :p
Title: Re: Madworld
Post by: Bill Aurion on May 17, 2008, 01:54:49 AM
So Mikami or no Mikami? I'm getting a God Hand vibe, which feels very good.

No Mikami...He just started work on his own game at Platinum Games (and supposedly is also working on a game with Grasshopper...)
Title: Re: Madworld
Post by: Kairon on May 17, 2008, 02:44:00 AM
Fun Fact Kids! Make sure when you lay the beat down on a forum, you're actually laying the beat down on the right forum. :p

LOL. &P

You may have a point, there's no reason to completely give up the tech push. On one hand, we probably won't see an Unreal Engine 3 game on the Wii, but on the other hand, we sure as hell had better see a lot of Quantum3 Engine games on the Wii! CHARGE!!!

Then again, there's also the need for Nintendo and their partners to create games that play to the Wii's strengths, and one of these IS that the Wii makes better sense for artsy styles, not just for the business aspects of an increased audience and cheaper development to lower risk for out-there projects, but because of other factors like recovered work and time that no longer needs to be sacrificed to the HD gods, or a simnple need to stand out against the crowd.

I really keep coming back to THQ. On one hand, they have that real colorful, real artistic, bouncy, wacky de Blob. On the other hand, they have DEADLY CREATURES!! MUAHAHAHA! SCORPIONS LIZARDS SPIDERS SNAKES BONES MUAHAHAHA!!! All set in a realistically scaled desert.. mmm...
Title: Re: Madworld
Post by: Bill Aurion on May 17, 2008, 02:55:18 AM
Oh great, user broke Kairon...
Title: Re: Madworld
Post by: UltimatePartyBear on May 17, 2008, 02:57:00 AM
How can you tell?
Title: Re: Madworld
Post by: KDR_11k on May 17, 2008, 04:09:12 AM
The difference is that style is considered a good thing. Plain realism is boring, good games always inject some amount of style to set the proper mood and some use a lot. Meanwhile childishness is considered off-putting by adults, it often suggests that the game is at an intellectual level meant for children and would feel dumb to an adult (and often fail to be immersive by using logic that any adult will recognize as nonsense).
Title: Re: Madworld
Post by: WuTangTurtle on May 17, 2008, 05:45:13 PM
Man i wish I could be playing de Blob right about now...sigh.  Getting back on topic though, I wonder wtf Madworld is even about.  It has me a bit confused it almost seems like it could be a fighting game like how everyone was thinking Deadly Creatures was a fighting game too.
Title: Re: Madworld
Post by: NinGurl69 *huggles on May 17, 2008, 05:48:16 PM
action game
Title: Re: Madworld
Post by: EasyCure on May 17, 2008, 05:59:59 PM
Xtreme Axion
Title: Re: Madworld
Post by: Nintendawg on May 18, 2008, 02:43:52 PM
Well, I'm sure it i'll do well. Who cares if its capable or not capable of pushing out a graphical something something? This game looks absurdly fun. I'm not looking for an epic game like Lost Odyssey or something. I'm looking for something a little crazy, and this fits the bill. Just hope its good.
Title: Re: Madworld
Post by: wandering on July 05, 2008, 10:41:38 PM
I hope this game is to other third party games what the (great) Gary Jules version of Mad World is to the (mediocre) Tears for Fears version.
Title: Re: Madworld
Post by: EasyCure on July 07, 2008, 04:16:13 PM
I hope this game is to other third party games what the (great) Gary Jules version of Mad World is to the (mediocre) Tears for Fears version.

I'll effing kill you...
Title: Re: Madworld
Post by: ShyGuy on July 07, 2008, 07:38:59 PM
Everybody... wants to rule the world
Title: Re: Madworld
Post by: Mario on July 08, 2008, 09:11:47 AM
I'm with EasyCure.
Title: Re: Madworld
Post by: bustin98 on July 08, 2008, 01:29:05 PM
Wandering has it backwards.
Title: Re: Madworld
Post by: Dirk Temporo on July 08, 2008, 03:47:02 PM
I hope this game is to other third party games what the (great) Gary Jules version of Mad World is to the (mediocre) Tears for Fears version.

I'll effing kill you...

Tears for Fears sucks.
Title: Re: Madworld
Post by: DAaaMan64 on July 08, 2008, 03:48:27 PM
Beats Gary Jules.
Title: Re: Madworld
Post by: Dirk Temporo on July 08, 2008, 03:49:48 PM
You're the worst liar amongst the scurvy knaves.
Title: Re: Madworld
Post by: EasyCure on July 08, 2008, 04:27:17 PM
I hope this game is to other third party games what the (great) Gary Jules version of Mad World is to the (mediocre) Tears for Fears version.

I'll effing kill you...

Tears for Fears sucks.

Beats Gary Jules.

QFT. i'm not a big Tears For Fears fan (don't know anything that wasn't a single to be honest) but gary jules can suck a fat one, especially for that horrible cover. same thing goes for anyone else who does horrible covers or uses samples of good songs and ruins them (see: whoever sampled Soft Cells cover* of "Tainted Love" for that song "S.O.S.")


*yes, its a cover.
Title: Re: Madworld
Post by: BeautifulShy on July 15, 2008, 03:00:29 PM
E3 trailer (http://Http://gonintendo.com/?p=49539)
Title: Re: Madworld
Post by: Flames_of_chaos on July 15, 2008, 05:23:32 PM
 Better Quality trailer (http://www.dailymotion.com/video/x64z6t_mad-world-trailer-e3_videogames)
Title: Re: Madworld
Post by: ShyGuy on July 15, 2008, 06:44:53 PM
This seems awfully violent...
Title: Re: Madworld
Post by: BeautifulShy on July 15, 2008, 08:48:11 PM
At the end of the video doesn't that enemy look familiar.
Title: Re: Madworld
Post by: Dirk Temporo on July 15, 2008, 09:55:36 PM
This seems awfully violent...
...

Did you even watch the first trailer?
Title: Re: Madworld
Post by: mantidor on July 15, 2008, 10:26:04 PM
Bah, the gameplay looks... less than stellar. The dart thing looks fun though but the rest.. I don't know. For the first time, like ever, I want those silly companion images of how are you holding the remote to perform the moves.

Title: Re: Madworld
Post by: KDR_11k on July 16, 2008, 02:20:16 AM
Next showing will be in Leipzig? I wouldn't count on it.
Title: Re: Madworld
Post by: Stogi on July 16, 2008, 06:55:39 PM
Looks hilarious; and the commentators......priceless.

Does anyone else think one of them sounds like bender?
Title: Re: Madworld
Post by: NinGurl69 *huggles on July 16, 2008, 07:01:25 PM
I'm getting MadWorld, Conduit, De Blob, Tales, and a few others.

Not getting RE5(any version), Dead Rising is still iffy depending on the control implementation.
Title: Re: Madworld
Post by: BeautifulShy on July 20, 2008, 08:16:50 PM
Ign preview  (http://Http://wii.ign.com/articles/891/891104p1.html)
Title: Re: Madworld
Post by: Sarail on July 20, 2008, 11:23:53 PM
The commentator during the trailer is none other than Greg Proops from Whose Line Is It Anyway? fame...

That would be incredible if his voice was actually in the final version of the game.  Instant buy.  :)
Title: Re: Madworld
Post by: EasyCure on July 21, 2008, 12:03:47 AM
R U EFFIN SERIOUS?
Title: Re: Madworld
Post by: Stogi on July 21, 2008, 12:39:54 AM
Well if the preview Maxi linked to is to be believed, there will be commentators in the real game; supposedly, with some recognizable talent.

Quote
As Jack walks through the gritty locales filed with bulky goons, rotting cars, flaming trash cans and spiked walls, two commentators drop crude, vulgar one-liners in tune to his actions. For instance, after Jack stabs not one, but two street signs through an enemy's head, one commentator says, "Oh, he should have seen the signs!" and the other responds, "Do you have a big book of sh!tty puns?" To this, the first advises, "F$@!k off." After Jack crams some S&M-geared gimp into a flaming trash can, a commentator screams, "I love the smell of sizzling dipsh!t in the morning!" Publisher SEGA indicated that there might be some recognizable talent providing voices for these two commentators and we are almost certain that one of them is John Dimaggio (better known as Bender from Futurama).

John Dimaggio and Greg Proops would propel my interest in this game even more so than Les Claypool did for Mushroom Men.
Title: Re: Madworld
Post by: EasyCure on July 21, 2008, 01:10:21 AM
haha that news just made my night. i watched that vid at work with no sound so i had no idea the commentators were even there. i gotta watch this **** again. seirously.
Title: Re: Madworld
Post by: BeautifulShy on July 21, 2008, 01:33:28 AM
Glad I could help. It is Hilarious.
Title: Re: Madworld
Post by: EasyCure on July 21, 2008, 06:57:04 PM
it was. i already stashed my $50 away for this game
Title: Re: Madworld
Post by: redgiemental on July 23, 2008, 11:19:23 AM
As much as I love violence and particularly stylished ultra gory violence. I can't help but think the combat looks a little easy and shallow. If its very gesture based or support the motionplus that could save it.

The presentation looks top notch though. Its staying on my radar for now but I remain slightly skepical.
Title: Re: Madworld
Post by: Plugabugz on August 13, 2008, 06:02:38 AM
And the british media has a slow news day! More demands to get the game banned before a release date it announced.

Oh no lordy! Parents wil probablyl start demanding the folk at Number 10 to ban the game before they tell their kids they can't play it. Today i died a little. It's official - people are sheep.
Title: Re: Madworld
Post by: BeautifulShy on August 13, 2008, 06:12:02 AM
Ugh Why do people have to act like this. It is the same song and dance with these people.
Title: Re: Madworld
Post by: Mario on August 13, 2008, 07:05:16 AM
If they ban it i'll kill them all
Title: Re: Madworld
Post by: Bill Aurion on August 13, 2008, 07:36:00 AM
Once a bad parent, always a bad parent...
Title: Re: Madworld
Post by: BeautifulShy on August 13, 2008, 08:03:45 AM
Bill speaks the truth. It is like these watchgroups believe that videogames are only for kids. Their insight in who plays games are are painfully narrow.
Title: Re: Madworld
Post by: Spinnzilla on August 13, 2008, 11:01:03 AM
I doubt I'll pick this game up, but I believe this game is key to attrach more hardcore games to the wii, as alot of people seem to be excited about it.
Title: Re: Madworld
Post by: Plugabugz on August 14, 2008, 03:19:19 AM
To quote what a reader said in the metro newspaper:

"Let's applaud the anti-violence groups outcry over Madworld. Their ability to judge a game before it has even been released demonstrated a remarkable foresight. Parents these days are obviously totally incapable of knowing how to protect their children from unsuitable material and heavy-handed censorship is clearly the only option. Hey, if only the Wii had a parental-lock facility to prevent children from playing adult games, none of this would be necessary. Oh, look - it does."
Title: Re: Madworld
Post by: BeautifulShy on August 14, 2008, 03:41:21 AM
Now that is how to handle these people.
Title: Re: Madworld
Post by: Bill Aurion on August 14, 2008, 01:22:50 PM
MadWorld has been confirmed to have a showing at the Games Convention in Leipzig next week...Hopefully it's something new and not just a repeat of the trailer we've already seen!
Title: Re: Madworld
Post by: BeautifulShy on August 14, 2008, 01:40:06 PM
I can't wait till Leipzig.
Title: Re: Madworld
Post by: KDR_11k on August 14, 2008, 02:26:11 PM
I wonder how they got a rating on that.
Title: Re: Madworld
Post by: vudu on August 14, 2008, 02:47:24 PM
The game stands about a zero chance of being released in Germany.  Why are they going to show it?
Title: Re: Madworld
Post by: Bill Aurion on August 14, 2008, 03:40:52 PM
Germans could always import the PAL version from somewhere else in Europe, yes? =)
Title: Re: Madworld
Post by: ThePerm on August 14, 2008, 04:36:43 PM
http://www.nintendoworldreport.com/forums/index.php?topic=11773.0

remember when i said i with they would make a black and white game? This is exactly what i meant. Thank you Atsushi Inaba!
Title: Re: Madworld
Post by: BeautifulShy on August 14, 2008, 06:35:53 PM
I remember looking through one of my issues of Nintendo Power and they had this First person shooter game that was black and white. It was at a GDC.I can't recall the year.
Title: Re: Madworld
Post by: ThePerm on August 15, 2008, 01:27:47 PM
XIII was sort of monochrpme, killer 7 had  monocromatic moments
Title: Re: Madworld
Post by: Bill Aurion on August 20, 2008, 08:53:53 AM
Ahahaha, YES!  New Leipzig trailer! (http://gamevideos.1up.com/video/id/20887)

So much variety and craziness!
Title: Re: Madworld
Post by: Caliban on August 20, 2008, 09:19:51 AM
That trailer was awesome, except for the hideous music.
Title: Re: Madworld
Post by: Bill Aurion on August 20, 2008, 09:46:59 AM
No way, the music is hilariously fitting, and I pretty much hate rap with a passion!
Title: Re: Madworld
Post by: Mario on August 20, 2008, 09:48:52 AM
Kickass trailer. Anyone know if it's an original song or licensed?
Title: Re: Madworld
Post by: NinGurl69 *huggles on August 20, 2008, 12:05:08 PM
It's about fucking time.  Sega of America never posted the original Mad World teaser trailer on their press FTP.  The Leipzig trailer is available as a 600MB monster.
Title: Re: Madworld
Post by: Schadenfreude on August 20, 2008, 12:44:17 PM
That new Mad World trailer is amazing. I've watched it multiple times now.
Title: Re: Madworld
Post by: Nick DiMola on August 20, 2008, 12:47:21 PM
This game looks so fucking awesome, I can't wait till it comes out.
Title: Re: Madworld
Post by: Stogi on August 20, 2008, 02:13:00 PM
Wow. That blew me away.

Is it playable yet?
Title: Re: Madworld
Post by: Bill Aurion on August 20, 2008, 11:03:14 PM
For some reason, this trailer (http://wii.ign.com/dor/objects/14253678/madworld/videos/MW_GC_082008.html;jsessionid=9lindpl45gr05) includes stuff that wasn't in the last one I posted...Laugho pointless censorship...
Title: Re: Madworld
Post by: Mario on August 20, 2008, 11:34:08 PM
Not a good sign for the games PAL release.
Title: Re: Madworld
Post by: mantidor on August 21, 2008, 12:01:03 AM
No way, the music is hilariously fitting, and I pretty much hate rap with a passion!

Agreed, but I'm afraid I won't be able to stand it for more than five minutes, I hope it's just limited to the trailer.

I like the new gameplay we are seeing, and the style is amazing, too bad it will sell mostly on shock factor but to be honest I don't care that much, stil the internet would be kind of unbearable regarding comments about the game and how "baddass" it is because its violent, well the joke is on them!

Any words at all of gameplay mechanics? We are still waiting for this amazing implementation of the remote for the console since its launch and at this point I think it will only come from a third party... ok there's boom blox but thats about it, I need to know how the hell is this game played.
Title: Re: Madworld
Post by: BeautifulShy on August 21, 2008, 08:29:12 PM
More Details (http://Http://gonintendo.com/?p=53438)
Title: Re: Madworld
Post by: Bill Aurion on August 21, 2008, 08:35:22 PM
Quote
amount of blood on-screen does not impact main character or enemies (you will not slip and fall)

It SHOULD!
Title: Re: Madworld
Post by: KDR_11k on August 22, 2008, 02:11:15 AM
Yeah, what's the point otherwise? Oh, right, the main character wouldn't look badass if he slipped like that...
Title: Re: Madworld
Post by: Stogi on August 22, 2008, 01:33:48 PM
Agreed. It's a dumb idea. However, it'd be cool if you can slide an enemy down a river of blood.
Title: Re: Madworld
Post by: NinGurl69 *huggles on August 22, 2008, 04:00:55 PM
MadWorld (http://sixsidedvideo.com/media/wii/madworld.html)
Leipzig GC 2008 trailer.  Weaksauce USA version. * 480p
Title: Re: Madworld
Post by: Bill Aurion on August 22, 2008, 04:37:16 PM
Weaksauce as in the censored one or the non-censored?  Saying "weaksauce USA version" sorta doesn't make sense because it'd be PAL-Land that censors the game, not the U.S.!

(Oh, and the Game Title is listed as House of the Dead, just for your information...)
Title: Re: Madworld
Post by: NinGurl69 *huggles on August 22, 2008, 05:05:43 PM
Yeah Sega doesn't make sense at all.  For both Overkill and MadWorld, Sega initially uploaded the European trailers on their press FTP site (both had the Euro style "18+" rating symbols) in the morning (USA) hours of the convention day, only to take them down and replace them with "censored" versions later in the day (these had ESRB style warnings in the beginning and the "licking" clip was missing from Overkill, and there was no intense dismemberment and body-destruction in MadWorld)

I think ESRB has a stricter policy on game trailer content now, to more or less match decency guidelines for current movie trailers.  And apparently PAL-Land doesn't censor games or trailers, they just ban the final product.

(mistake on webpage noted)
Title: Re: Madworld
Post by: BeautifulShy on August 23, 2008, 02:26:17 AM
Http://gonintendo.com/?p=53537
It looks like Sega is working with the ratings board in Europe .
Do you think that is a good idea?
Title: Re: Madworld
Post by: KDR_11k on August 23, 2008, 03:31:52 AM
Interesting, no USK/BPjM. Not gonna try to get it unbanned then?
Title: Re: Madworld
Post by: Bill Aurion on August 25, 2008, 12:12:52 AM
Here's a piece of awesome artwork for everyone...

(http://img95.imageshack.us/img95/9616/95645615616151hr7.th.png) (http://img95.imageshack.us/my.php?image=95645615616151hr7.png)

Man, this REALLY reeks of No More Heroes even more now!
Title: Re: Madworld
Post by: BeautifulShy on August 25, 2008, 12:22:21 AM
I figured that they would take this approach to the stages. I love this art style.
Title: Re: Madworld
Post by: ShyGuy on August 25, 2008, 01:14:47 AM
two tone is very difficult to pull of with such complex settings. I'm very impressed.
Title: Re: Madworld
Post by: bustin98 on August 25, 2008, 01:43:00 AM
And people want to say video games aren't art. They need an eyeful of this.
Title: Re: Madworld
Post by: KDR_11k on August 25, 2008, 02:51:29 AM
Concept art is art but that doesn't necessarily make the thing using it art. With games I argue that the art-ness of a game is not directly related to the art-ness of its story, graphics or sound, again proper art uses its medium. A painting is a painting, even if it's placed inside a videogame.
Title: Re: Madworld
Post by: Dirk Temporo on August 25, 2008, 05:32:57 AM
Concept art is art but that doesn't necessarily make the thing using it art. With games I argue that the art-ness of a game is not directly related to the art-ness of its story, graphics or sound, again proper art uses its medium. A painting is a painting, even if it's placed inside a videogame.

A story is a story, even if it's placed inside a video game. :)
Title: Re: Madworld
Post by: KDR_11k on August 25, 2008, 05:58:57 AM
Yeah but it's art within a videogame, the videogame itself isn't the art. If you could strip the videogame part without making the art less effective then obviously the videogame didn't contribute at all. I'm not arguing a game cannot be art, I'm arguing that graphics and such don't make a videogame art, the game must be art from its game part to be actual art. Noone ever doubted you can put art into a videogame, what they are doubting is that the "wrapper" of the videogame is of any value to the art. Concept art doesn't help there at all, you could hang it on a wall or use it in a movie without losing its value. The game itself is just another pointlessly violent beat 'em up game, it is using art to promote itself.
Title: Re: Madworld
Post by: Mario on August 25, 2008, 06:13:23 AM
Who cares
Title: Re: Madworld
Post by: KDR_11k on August 25, 2008, 08:15:54 AM
The hardcore.
Title: Re: Madworld
Post by: bustin98 on August 25, 2008, 11:59:42 AM
Part of art is the experience of art. Going to a museum to view a painting is different than going to the artist's studio or looking at a scan in an encyclopedia.

Movie soundtracks are often works of art by themselves. But try listening to a movie without that music and the value of the film as a whole has dropped significantly.

Video games are a collaborative work, creating an experience that is unique to that game and illiciting an emotional response. Some do the job better than others, just like anything else.

You know, my post wasn't really to start another art war. Just looking at that screenshot had me thinking about how awesome it is to setup a game to produce such a shot. It's not a unique experience as other games produce glorious shots, but this is very unique and outstanding.
Title: Re: Madworld
Post by: NinGurl69 *huggles on August 25, 2008, 12:05:19 PM
Real game art allows ME, the PLAYER, the express MYSELF.

*Captain Falcon* ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES ~ SHOW ME YOUR MOVES
Title: Re: Madworld
Post by: KDR_11k on August 25, 2008, 12:10:04 PM
Art can very well be composed of art pieces but the central part of the art (in this case the game) has to be art too. A movie with awesome music and great backgrounds is still pointless if the script was written by Uwe Boll, such a movie would be improved by replacing them with a slideshow with background music or maybe just scenes showing the backgrounds without any story.
Title: Re: Madworld
Post by: Bill Aurion on August 25, 2008, 12:57:44 PM
It's not like art has to be good to be art...

Anyways, keep this crap out of the thread and bump up one of those old "games are art" threads if you want...
Title: Re: Madworld
Post by: NinGurl69 *huggles on August 25, 2008, 01:39:32 PM
Someone unlock Smash Brothers Megathread plz.
Title: Re: Madworld
Post by: ThePerm on August 25, 2008, 03:13:42 PM
art is anything humankind creates regardless of quality


-Patrick Merritt (aka) Theperm
Bachelor of Arts:
Major Studio Art
Minor Art history
Associates of Applied Sciences in the field of Computer Graphics
Title: Re: Madworld
Post by: NinGurl69 *huggles on August 25, 2008, 03:21:06 PM
Let me flip my trash bin over...

*schwoop*

I call it..."a mess" !!
Title: Re: Madworld
Post by: ShyGuy on August 25, 2008, 03:28:03 PM
http://www.9news.com/news/watercooler/article.aspx?storyid=98146&catid=337

WHERE IS YOUR ART NOW?
Title: Re: Madworld
Post by: Dirk Temporo on August 25, 2008, 04:24:01 PM
Yeah but it's art within a videogame, the videogame itself isn't the art. If you could strip the videogame part without making the art less effective then obviously the videogame didn't contribute at all. I'm not arguing a game cannot be art, I'm arguing that graphics and such don't make a videogame art, the game must be art from its game part to be actual art. Noone ever doubted you can put art into a videogame, what they are doubting is that the "wrapper" of the videogame is of any value to the art. Concept art doesn't help there at all, you could hang it on a wall or use it in a movie without losing its value. The game itself is just another pointlessly violent beat 'em up game, it is using art to promote itself.

So movies aren't art.
Title: Re: Madworld
Post by: KDR_11k on August 25, 2008, 05:55:54 PM
Most movies. Yes. Researching the internet suggests that the vast majority is porn anyway :P
Title: Re: Madworld
Post by: Bill Aurion on August 25, 2008, 05:57:57 PM
I'm sure you can find people who find pornography an art form (and it actually has been as far back as it has been drawn)
Title: Re: Madworld
Post by: NinGurl69 *huggles on August 25, 2008, 06:37:42 PM
I like that anime kind of art.
Title: Re: Madworld
Post by: Stogi on August 25, 2008, 06:48:53 PM
If MadWorld isn't art, then this movie isn't art.

http://www.newgrounds.com/portal/viewer.php?id=15849&key=VaSzVuXzI2OzNxbTFiOWYwOTJxNm0yQjI3MDIrcUJfOTsyMTEyKzAzK2JWMjlWNzE7ODk2bTgxYl9CZjRWMjlmMTc3MDQz (http://www.newgrounds.com/portal/viewer.php?id=15849&key=VaSzVuXzI2OzNxbTFiOWYwOTJxNm0yQjI3MDIrcUJfOTsyMTEyKzAzK2JWMjlWNzE7ODk2bTgxYl9CZjRWMjlmMTc3MDQz)
Title: Re: Madworld
Post by: KDR_11k on August 26, 2008, 02:18:30 AM
I'm sure you can find people who find pornography an art form (and it actually has been as far back as it has been drawn)

You need to explain that to the US Supreme Court please.
Title: Re: Madworld
Post by: ThePerm on August 26, 2008, 02:41:50 AM
http://www.9news.com/news/watercooler/article.aspx?storyid=98146&catid=337

WHERE IS YOUR ART NOW?

thats would not be art, i have pondered this before thinking about what an animal or a robot creating would be called. However, someone gave that bear a paintbrush and composed the situation. Thus it is art. If the bear created a brush and then made paint and then started painting then we would have to call it something else. However, the bear would not have done this without help, the artist is whoever possesses the bear. Poor bear.
Title: Re: Madworld
Post by: wandering on August 26, 2008, 03:04:56 AM
http://www.9news.com/news/watercooler/article.aspx?storyid=98146&catid=337

WHERE IS YOUR ART NOW?

thats would not be art, i have pondered this before thinking about what an animal or a robot creating would be called. However, someone gave that bear a paintbrush and composed the situation. Thus it is art. If the bear created a brush and then made paint and then started painting then we would have to call it something else. However, the bear would not have done this without help, the artist is whoever possesses the bear. Poor bear.

I dunno, I'm tempted to call bowerbird's bowers (http://www.youtube.com/watch?v=GPbWJPsBPdA) art.
Title: Re: Madworld
Post by: KDR_11k on August 26, 2008, 03:56:06 AM
BTW, I'm not opposed to calling games art, I'm just opposed to saying "the graphics are great/unconventional therefore it's art".
Title: Re: Madworld
Post by: GoldenPhoenix on August 26, 2008, 04:05:23 AM
Art is in the eye of the beholder. End of discussion. Some consider smearing manure pies over the wall art and it is probably is to them, but some of us find it disgusting. Seriously who cares? It is quite obvious the term art is extremely subjective.
Title: Re: Madworld
Post by: NWR_insanolord on August 26, 2008, 04:11:06 AM
Art is in the eye of the beholder. End of discussion. Some consider smearing manure pies over the wall art and it is probably is to them, but some of us find it disgusting. Seriously who cares? It is quite obvious the term art is extremely subjective.

Wait, I was under the impression that the whole point of the internet was to have discussions that attempt to get definitive answers to subjective questions.
Title: Re: Madworld
Post by: GoldenPhoenix on August 26, 2008, 04:18:33 AM
Art is in the eye of the beholder. End of discussion. Some consider smearing manure pies over the wall art and it is probably is to them, but some of us find it disgusting. Seriously who cares? It is quite obvious the term art is extremely subjective.

Wait, I was under the impression that the whole point of the internet was to have discussions that attempt to get definitive answers to subjective questions.

Yeah I've found out that surprisingly it doesn't work that way (believe me I know!). ;)

I think Bug Island is art, nothing that horrendous can be anything but beautiful art!
Title: Re: Madworld
Post by: NWR_insanolord on August 26, 2008, 04:32:43 AM
Art is in the eye of the beholder. End of discussion. Some consider smearing manure pies over the wall art and it is probably is to them, but some of us find it disgusting. Seriously who cares? It is quite obvious the term art is extremely subjective.

Wait, I was under the impression that the whole point of the internet was to have discussions that attempt to get definitive answers to subjective questions.

Yeah I've found out that surprisingly it doesn't work that way (believe me I know!). ;)

I think Bug Island is art, nothing that horrendous can be anything but beautiful art!

By that logic the CD-i Zelda games are the greatest work of art in human history!
Title: Re: Madworld
Post by: NinGurl69 *huggles on August 26, 2008, 12:04:16 PM
It's sophistication beyond our understanding.

but perfectly within that of a walrus
Title: Re: Madworld
Post by: NinGurl69 *huggles on August 26, 2008, 12:08:55 PM
I vote "art" be a filtered word.  We could replace it with the following options:

pancake

trainwreck

tampon

Denis Dyack



...other suggestions are welcome.
Title: Re: Madworld
Post by: Nick DiMola on August 26, 2008, 12:23:41 PM
Art is in the eye of the beholder. End of discussion. Some consider smearing manure pies over the wall art and it is probably is to them, but some of us find it disgusting. Seriously who cares? It is quite obvious the term art is extremely subjective.

QFT
Title: Re: Madworld
Post by: KDR_11k on August 26, 2008, 12:44:34 PM
but perfectly within that of a walrus

But what about the eggman?
Title: Re: Madworld
Post by: NWR_insanolord on August 26, 2008, 12:47:26 PM
I vote "art" be a filtered word.  We could replace it with the following options:

pancake

trainwreck

tampon

Denis Dyack



...other suggestions are welcome.

I'd make suggestions, but since I know I can't top Denis Dyack no matter how I try I'm going to bow out gracefully.
Title: Re: Madworld
Post by: GoldenPhoenix on August 26, 2008, 01:01:17 PM
Art is in the eye of the beholder. End of discussion. Some consider smearing manure pies over the wall art and it is probably is to them, but some of us find it disgusting. Seriously who cares? It is quite obvious the term art is extremely subjective.

Wait, I was under the impression that the whole point of the internet was to have discussions that attempt to get definitive answers to subjective questions.

Yeah I've found out that surprisingly it doesn't work that way (believe me I know!). ;)

I think Bug Island is art, nothing that horrendous can be anything but beautiful art!

By that logic the CD-i Zelda games are the greatest work of art in human history!

Dang right! ;)
Title: Re: Madworld
Post by: ThePerm on August 26, 2008, 04:00:10 PM
Art is in the eye of the beholder. End of discussion. Some consider smearing manure pies over the wall art and it is probably is to them, but some of us find it disgusting. Seriously who cares? It is quite obvious the term art is extremely subjective.

theres an academic definition of art, which i explained. Its not subjective. In academia there is a distinction between high and low art. Now lets compare the word class and compare the word art.
There is high class and low class. However some people use the word class the same way. You either have it or you don't. Which is completely deviant from the original meaning of the word.
i could(have) write(en) pages on the subject. Things aren't either art or their not, they all are, but there are different levels of quality, and messages.

ballet is an art, but nothing remains, martial arts, when you get a ba in any subject thats a bachelor of arts. Lying is an art
Title: Re: Madworld
Post by: GoldenPhoenix on August 26, 2008, 04:30:08 PM
Ok then there is elitist snobbery art and there is art. Better? ;)
Title: Re: Madworld
Post by: Adrock on August 26, 2008, 06:23:18 PM
I pre-ordered this yesterday with Chrono Trigger and House of the Dead: Overkill.

I read an Atsushi Inaba interview recently and he said that he doesn't think Madworld will be a very long game. I was worried since this game was announced that it wouldn't be very long, but I feel obligated to buy both Madworld and House of the Dead: Overkill the first day they come out since we're finally getting some damn core gamer games.
Title: Re: Madworld
Post by: ThePerm on August 27, 2008, 03:00:14 AM
Ok then there is elitist snobbery art and there is art. Better? ;)

exactly

after that you have people like hideo kojima who have the definition of art translated to them....
Title: Re: Madworld
Post by: GoldenPhoenix on August 27, 2008, 03:05:30 AM
Ok then there is elitist snobbery art and there is art. Better? ;)

exactly

after that you have people like hideo kojima who have the definition of art translated to them....

Lol.
Title: Re: Madworld
Post by: BeautifulShy on September 19, 2008, 12:15:29 PM
Eurogamer preview (http://Http://eurogamer.net/article.php?article_id=241204)
Title: Re: Madworld
Post by: BeautifulShy on October 01, 2008, 03:28:44 PM
New video (http://www.gamekyo.com/videoen13226_mad-world-new-video.html)
Title: Re: Madworld
Post by: Bill Aurion on October 01, 2008, 03:30:53 PM
MadWorld is one of those games where I never have to see another video of it before I get it in my hands... ='D
Title: Re: Madworld
Post by: BeautifulShy on October 01, 2008, 03:36:05 PM
Yeah I am looking forward to it as well.
Title: Re: Madworld
Post by: Stogi on October 01, 2008, 04:23:09 PM
MadWorld is one of those games where I never have to see another video of it before I get it in my hands... ='D

QFMFT

I'm doing that with a lot of games these days. Good sign, no?
Title: Re: Madworld
Post by: BeautifulShy on October 23, 2008, 09:56:13 PM
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/thumb_13694.jpg)

Nice Boxart
Title: Re: Madworld
Post by: Smash_Brother on October 24, 2008, 02:34:47 PM
MadWorld is one of those games where I never have to see another video of it before I get it in my hands... ='D

That's advisable on many levels.

Watching too many videos of a game beforehand ruins it, not only because you learn all the secrets ahead of time but because you develop expectations that are never accurate to the final product.

Done that too many times to count...
Title: Re: Madworld
Post by: Bill Aurion on October 24, 2008, 09:39:25 PM
I can't remember the last time my expectations ruined a game for me...Probably never!  As long as a game is enjoyable, I find that my expectations mean nothing... ='D

And boring boxart is boring...The line-art style really would lend itself well to an environmental shot for the box...
Title: Re: Madworld
Post by: BeautifulShy on October 24, 2008, 10:04:33 PM
How would you change it Bill?
Title: Re: Madworld
Post by: KDR_11k on October 25, 2008, 01:31:37 AM
I avoid most previews to avoid spoilers (journalists love spoiling the most interesting puzzles) but as a result usually forget about games by the time they come out and have zero interest in them.
Title: Re: Madworld
Post by: Bill Aurion on October 25, 2008, 01:37:28 AM
How would you change it Bill?

Like I said, an environmental shot...Like having the main character's back to the viewer, with him looking out over the city, or facing a large bunch of enemies...Something that gives a better feel for what the game is about...
Title: Re: Madworld
Post by: BeautifulShy on November 26, 2008, 09:10:06 AM
Here is a unique way to die (http://Http://nintendowiifanboy.com/2008/11/24/madworlds-take-on-wii-music/)
Title: Re: Madworld
Post by: EasyCure on November 26, 2008, 10:38:21 AM
read about that the other day on gonintendo. Hilarious
Title: Re: Madworld
Post by: BeautifulShy on December 08, 2008, 03:05:20 PM
Offical website (http://www.sega.com/madworld/us/index.html)
There seems to be offline multiplayer.
Title: Re: Madworld
Post by: EasyCure on December 09, 2008, 11:21:44 AM
multiplayer? Does it boil down to mini-game like events, such as the target tossing seen in the trailers?
Title: Re: Madworld
Post by: BeautifulShy on December 09, 2008, 02:01:50 PM
There hasn't been any specifics about it. I am guessing that it is like traditional multiplayer where you fight your enemy to the death.Maybe you have a chainsaw as your only weapon and you have to use the enviroment as a weapon.Just a guess.
Title: Re: Madworld
Post by: vudu on December 09, 2008, 02:55:20 PM
No, EasyCure is right.  It's high-score competitions of some of the mini-games from the main game.
Title: Re: Madworld
Post by: BeautifulShy on December 09, 2008, 03:59:40 PM
Where did you hear that Vudu?
Title: Re: Madworld
Post by: BlackNMild2k1 on December 09, 2008, 11:32:04 PM
Here is a unique way to die (http://Http://nintendowiifanboy.com/2008/11/24/madworlds-take-on-wii-music/)
Haha. have any of you watche Chocolate News with David Allen Grier (D.A.G.)?
2 weeks ago he had a skit where he was a trumpet player that got in an accident and had a trumpet lodged up his ass. He was the only Horn player in the world that could have a duet with himself.
Probably the funnies skit I've seen on the show yet. I'm gonna see if I can find a video of it.

edit: found it

Toots to Poots (http://www.comedycentral.com/videos/index.jhtml?videoId=209683&title=uncensored-toots-to-poots)

Chocolate News - Poots in Cioncert (http://www.comedycentral.com/videos/index.jhtml?videoId=209667&title=uncensored-poots-in-concert)
Title: Re: Madworld
Post by: EasyCure on December 10, 2008, 09:28:05 AM
I've loved DAG since his In Living Color days, so it saddens me that I haven't been able to give this show the respect it deserves. I did love the first Fat man skit. It was the most hilarious PSA ever, the second one (suicide prevention) was hilarious too.

"DON'T KILL YASELF!"

Back on topic. If the multiplayer is made up of the small events (like the human darts) from the main game, I hope its at least done simultaneously as opposed to the take-turns method seen in some games (like Wario Ware SM and RRR). I won't flame the game if it is a take-turns multiplayer but going for highscores at the same time as your opponent is more competitive and fun that way.

I wonder if theres a way to have a co-op boss rush mode. That'd be pretty bad ass.
Title: Re: Madworld
Post by: NinGurl69 *huggles on December 13, 2008, 05:07:54 AM
MadWorld (http://sixsidedvideo.com/media/wii/madworld.html)
Christmas 2008 trailer
Title: Re: Madworld
Post by: mantidor on December 13, 2008, 07:44:54 PM
what is that censored crap!? argh, its funny how censorship makes everything actually worse, gruesome-wise I mean. The trailer actually feels more disturbing to me with the censorship that I know it would be without it.

Title: Re: Madworld
Post by: Bill Aurion on December 13, 2008, 08:30:11 PM
That's probably the point (for marketing purposes...)
Title: Re: Madworld
Post by: BlackNMild2k1 on December 26, 2008, 02:22:45 PM
MadWorld (http://sixsidedvideo.com/media/wii/madworld.html)
Christmas 2008 trailer
Here is the uncensored version
http://www.gamersyde.com/news_7407_en.html (http://www.gamersyde.com/news_7407_en.html)

Quote
Twas a night before DeathWatch, when all through downtown
Not a person was stirring, since being stomped to the ground.
The bodies were hung on the rosebushes with care,
In hopes that more enemies would soon appear.

Jack was nestled all snug in his bed,
While visions of beating hearts danced in his head;
Jack with a sign post, the Bull in a tire wrap,
Impaled and put down for a long winters nap.

When out at the train station there arose such a splatter,
Everyone ran to see what was the matter.
Towards the commotion, they flew like a flash,
A game show was announced, winners paid cash.

The moon in the breast of the newly-fallen blood-stained snow,
Gave the luster of mid-day to environmental weapons below.
When, what to my wondering dark eyes should sit
But a chainsaw, a spiked bat and daggers! OH S#!%

- Sega

& here is the X-Play Gameplay hands-on w/the Producer
http://www.gametrailers.com/player/usermovies/299041.html (http://www.gametrailers.com/player/usermovies/299041.html)

This game is definately on my "buy" list.
Title: Re: Madworld
Post by: BeautifulShy on January 17, 2009, 02:23:52 AM
Madworld survives Rating intact (http://vooks.net/modules.php?module=article&id=13681)

Madworld rated MA15+ in Australia
Title: Re: Madworld
Post by: GoldenPhoenix on January 17, 2009, 04:49:05 AM
Madworld survives Rating intact (http://vooks.net/modules.php?module=article&id=13681)

Madworld rated MA15+ in Australia


All this is good news. If such fickle countries can get it through then it should get away with a Mature rating from the US market.
Title: Re: Madworld
Post by: KDR_11k on January 17, 2009, 05:53:26 AM
Come on, no boobs = no AO rating in the US.
Title: Re: Madworld
Post by: Stogi on January 17, 2009, 06:35:52 AM
I think it's no sex = no AO

Cuz I'm pretty sure God of War had boobs.

Title: Re: Madworld
Post by: KDR_11k on January 17, 2009, 09:42:10 AM
Weren't they covered up in the US version?
Title: Re: Madworld
Post by: GoldenPhoenix on January 17, 2009, 07:41:17 PM
Weren't they covered up in the US version?

Um, no.
Title: Re: Madworld
Post by: mantidor on January 18, 2009, 07:43:03 PM
God of war had some "hot coffee"-like mini game, or so a friend told me. Nothing explicit, but heavily implied. You could get in bed with some muses or something like that, then you could make the bed "move".

I'm starting to have my doubts about the game because of the style. I know, its awesome, but it makes really hard to recognize your character among all those black and white (and red) changing, constantly moving enemies and scenarios, the videos have start to give me a little headache.
Title: Re: Madworld
Post by: Stogi on January 18, 2009, 07:44:17 PM
Where's Pro with the non-headache videos?!
Title: Re: Madworld
Post by: BeautifulShy on January 30, 2009, 01:50:55 PM
Madworld Sports trailer (http://Http://youtube.com/watch?v=vfHMjvLIUX0)
The offical site is Http://Madworldtv.com
Title: Re: Madworld
Post by: GoldenPhoenix on January 30, 2009, 02:10:17 PM
I hope this game sells well. It looks extremely polished so far and unique.
Title: Re: Madworld
Post by: Spak-Spang on January 30, 2009, 02:29:23 PM
Am I the only one worried about the art direction and the black and white making it difficult to determine depth, 3D movement and everything going on in this game?

Don't get me wrong, I like the style...but is is also a little hard on the eyes.
Title: Re: Madworld
Post by: GoldenPhoenix on January 30, 2009, 02:35:30 PM
Am I the only one worried about the art direction and the black and white making it difficult to determine depth, 3D movement and everything going on in this game?

Don't get me wrong, I like the style...but is is also a little hard on the eyes.

I think it was addressed on IGN Voice Chat. There is enough to differentiate stuff that it is not a problem.
Title: Re: Madworld
Post by: Spak-Spang on January 30, 2009, 02:57:42 PM
Too me there is too much detail though.  I was watching the videos of the game, and my eyes just get strained and tired...its not that I can't differentiate everything...it just works your eyes more.
Title: Re: Madworld
Post by: TheFleece on January 30, 2009, 06:58:03 PM
Sega is going to have a booth at the Comicon in New York next week. I plan to play this and Conduit, multiple times if possible. I'm really forward to playing Madworld because I also had the same situation as Spak where I felt my eyes are crawling all over the screen because the detail is very fine and constantly moving. I think playing it will pretty much make or break my decision.
Title: Re: Madworld
Post by: Spak-Spang on January 30, 2009, 07:45:58 PM
TheFleece:  Let me know what you think since you have the same issue I do.  It may work much much better on a high quality television than watching on the computer. 

Title: Re: Madworld
Post by: GoldenPhoenix on January 30, 2009, 07:47:18 PM
Too me there is too much detail though.  I was watching the videos of the game, and my eyes just get strained and tired...its not that I can't differentiate everything...it just works your eyes more.

Geesh, old peoples.
Title: Re: Madworld
Post by: TheFleece on January 30, 2009, 07:53:39 PM
Too me there is too much detail though.  I was watching the videos of the game, and my eyes just get strained and tired...its not that I can't differentiate everything...it just works your eyes more.

Geesh, old peoples.

I think it's from watching a video filmed from another screen. Spak, I will definitely will let you know how it works out. GP- I'm not that much older than you! :P
Title: Re: Madworld
Post by: Spak-Spang on January 30, 2009, 08:50:47 PM
Too me there is too much detail though.  I was watching the videos of the game, and my eyes just get strained and tired...its not that I can't differentiate everything...it just works your eyes more.

Geesh, old peoples.

HEY, I AM ONLY 30...ok, sometimes my wife calls me the Grumpopotamus
Title: Re: Madworld
Post by: vudu on January 31, 2009, 09:49:09 AM
The problem is likely the result of watching game videos in a 6" screen on your computer.  When you play it on a full-sized television I don't think you'll have any issues.
Title: Re: Madworld
Post by: BeautifulShy on February 02, 2009, 03:59:23 PM
March 10th is the NA release date.I'll keep an eye open for Europe and Austrelia dates.
Title: Re: Madworld
Post by: KDR_11k on February 03, 2009, 04:30:18 AM
I bet the release date in Germany is "never".
Title: Re: Madworld
Post by: Spak-Spang on February 03, 2009, 09:28:18 AM
So will that be Never 2010 or Never 2011?
Title: Re: Madworld
Post by: NinGurl69 *huggles on February 03, 2009, 03:51:39 PM
>> MadWorld (http://sixsidedvideo.com/media/wii/madworld.html)
DeathWatch/Sports trailer

Sega did such a shitty job encoding the video that it's almost as blurry as Okami.
Title: Re: Madworld
Post by: KDR_11k on February 03, 2009, 04:52:19 PM
"What is black, white and red all over?"

Gee, I don't know, the flag of the Reich?
Title: Re: Madworld
Post by: Flames_of_chaos on February 06, 2009, 03:21:32 PM
Official release date is March 10th.
Title: Re: Madworld
Post by: Flames_of_chaos on February 07, 2009, 12:08:30 PM
New trailer (http://www.gametrailers.com/player/45219.html)
Title: Re: Madworld
Post by: TheFleece on February 07, 2009, 06:54:03 PM
Finally got to see MadWorld move in the digital flesh and I didn't anything upsetting or difficult about the graphics. It looked good and slick and even though I didn't get to play it I'm still just as excited to play it when it comes out.
Title: Re: Madworld
Post by: Spinnzilla on February 07, 2009, 08:22:18 PM
I'm kind of worried this game may get lost in the shuffle when released.  It's releasing within a week of Halo Wars.  Not that they're directly competing, but it's fucking Halo.  Such a huge franchise vs. a new IP.  Hopefully this sells at least a million.
Title: Re: Madworld
Post by: KDR_11k on February 08, 2009, 05:10:23 AM
Different genres, different consoles... I don't think many people will have to decide between the two and besides, the game's not going to disappear a week after launch.
Title: Re: Madworld
Post by: GoldenPhoenix on February 08, 2009, 05:23:06 AM
I'm kind of worried this game may get lost in the shuffle when released.  It's releasing within a week of Halo Wars.  Not that they're directly competing, but it's fucking Halo.  Such a huge franchise vs. a new IP.  Hopefully this sells at least a million.

If you look at the sales of Wii games, they are completely different from the other two consoles, they usually sell in smaller quantities but are much more stable. Remember most thought the CoD: WoW games sold like crap on the Wii and DS but they actually ended up selling quite well.
Title: Re: Madworld
Post by: BeautifulShy on February 08, 2009, 05:56:04 AM
Yep Wii games are slow burners.Tend to sell for a long time.While PS3 & 360 Get great launch numbers then sputter out soon after.
Title: Re: Madworld
Post by: vudu on February 08, 2009, 04:31:13 PM
Wii games are slow burners when they're evergreen titles.  I don't want to turn this into a casual vs. core gamer debate, but lots of "core-gamer" titles on Wii still have the typical sales pattern.  Brawl sold the vast majority of its total sales within the first couple months it was available.
Title: Re: Madworld
Post by: Spinnzilla on February 08, 2009, 05:09:43 PM
But the majority of big wii selling games have the franchise name packed on.  You have the "Smash Bros.", "Guitar Hero" and "Mario Kart" that sell big, but games like No More Heroes have sold what less than 400 K?

Hopefully people just pay attention to this game.
Title: Re: Madworld
Post by: KDR_11k on February 09, 2009, 04:21:24 AM
NMH didn't sell low because it didn't have a big name but because it was designed by Suda 51 and it showed.
Title: Re: Madworld
Post by: NinGurl69 *huggles on February 09, 2009, 04:46:59 AM
It doesn't really show cuz the publishers didn't bother showing it.
Title: Re: Madworld
Post by: Caliban on February 09, 2009, 10:06:50 AM
Pro666 is right. If a product isn't publicized, how is it supposed to sell. Even if you consider word of mouth as a good way to sell games, which I think it is, I still think that the game should be cleverly marketed in key areas of social (online, and offline) entertainment i.e. movie theatres, youtube, etc.
Title: Re: Madworld
Post by: Stogi on February 09, 2009, 11:06:53 AM
*Drools at the thought of a MadWorld trailer at the movie theaters*
Title: Re: Madworld
Post by: EasyCure on February 09, 2009, 11:47:22 AM
*Drools at the thought of a MadWorld trailer at the movie theaters*

It'd be much more epic to see it on the big screen then say.. Mario Kart DS.... ;)
Title: Re: Madworld
Post by: NWR_pap64 on February 09, 2009, 01:38:43 PM
Pro666 is right. If a product isn't publicized, how is it supposed to sell. Even if you consider word of mouth as a good way to sell games, which I think it is, I still think that the game should be cleverly marketed in key areas of social (online, and offline) entertainment i.e. movie theatres, youtube, etc.

It also depends on the product itself.

Now, if Nintendo announced a brand new Zelda game even with minimal marketing push it would still sell because the brand name and the quality of the product would make it a must for everyone.

NMH, on the other hand, is a niche, crazy concept that could alienate some gamers, so even if Ubi marketed the HELL out of the game it would probably be a cult hit.

In these cases, word of mouth is the strongest form of marketing.

NMH might not have sold a million copies, but it sold enough for it to get a sequel (even with a piss poor Japanese performance).
Title: Re: Madworld
Post by: Dirk Temporo on February 09, 2009, 04:46:20 PM
NMH didn't sell low because it didn't have a big name but because it was designed by Suda 51 and it showed.

NMH didn't sell low at all, actually. It sold more than any of Suda/Grasshopper's games have before.
Title: Re: Madworld
Post by: Caliban on February 09, 2009, 05:50:33 PM
It also depends on the product itself.

I think we were (at least I was) generally speaking in terms of new IPs.
Title: Re: Madworld
Post by: Spinnzilla on February 09, 2009, 06:09:23 PM
NMH didn't sell low because it didn't have a big name but because it was designed by Suda 51 and it showed.

NMH didn't sell low at all, actually. It sold more than any of Suda/Grasshopper's games have before.

how are they not bankrupt?
Title: Re: Madworld
Post by: Flames_of_chaos on February 09, 2009, 07:18:01 PM
NMH didn't sell low because it didn't have a big name but because it was designed by Suda 51 and it showed.

NMH didn't sell low at all, actually. It sold more than any of Suda/Grasshopper's games have before.

how are they not bankrupt?

Capcom funded Killer 7, Marvelous funded Contact, No More Heroes, also the games were never expected to have a large sales margin so they probably never had a large budget. Also Grasshopper does a lot more things than make games, they also do soundtracks for games and such.
Title: Re: Madworld
Post by: Luigi Dude on February 09, 2009, 08:41:27 PM
The thing about Grasshopper is they work on extremely low budgets.  Some of the games they've made, only needed to sell between 10 - 20k just to break even.  That's how low of a budget they work.

Now for No More Heroes, they gave it a bigger budget then most of their other titles, but even then, No More Heroes was done on a low cost.  This is why when No More Heroes sold a few hundred thousand, Suda and crew threw a party because it was a huge success for them.
Title: Re: Madworld
Post by: Dirk Temporo on February 10, 2009, 12:56:03 AM
Enough of a success to let Grasshopper do their very first sequel to an original IP.
Title: Re: Madworld
Post by: Stogi on February 10, 2009, 04:45:42 AM
I have a feeling this game will broaden their niche, allowing them even more freedom.

EDIT: Oh lord! Could you imagine Suda 51 with the budget of say, Sonic?
Title: Re: Madworld
Post by: KDR_11k on February 10, 2009, 05:00:50 AM
NMH didn't sell low because it didn't have a big name but because it was designed by Suda 51 and it showed.

NMH didn't sell low at all, actually. It sold more than any of Suda/Grasshopper's games have before.

Yes but it still didn't sell as much as, say, a Nintendo game. It simply isn't the kind of game that would sell millions so pointing at it and saying that happens when you make a new IP is silly.
Title: Re: Madworld
Post by: Luigi Dude on February 15, 2009, 05:55:42 AM
Here's some great new footage.

http://wii.ign.com/dor/objects/14253678/madworld/videos/madworldawesome_1.html
Title: Re: Madworld
Post by: NovaQ on February 15, 2009, 12:17:05 PM
I wasn't sure if I'd like the commentary, but I'm surprised in this new video how entertaining it is. The writing seems pretty well thought out and I like the effect it has on the game's mood. As a teacher, I can't help but liken it to a student that knows he's bad, but sweet-talks you into liking him anyway.
Title: Re: Madworld
Post by: EasyCure on February 15, 2009, 03:30:38 PM
Please don't get romantically involved with this game NovaQ :-D
Title: Re: Madworld
Post by: NovaQ on February 15, 2009, 03:41:18 PM
Gosh, that's wrong on all sorts of levels.
That said, I can't promise I'll try. But I'll try to try.




...Er, wait.
Title: Re: Madworld
Post by: Flames_of_chaos on February 16, 2009, 09:06:56 PM
One special point of interest is that Madworld's story was developed with help from Yasumi Matsuno (the game designer behind Vagrant Story and Final Fantasy XII) who, it turns out, was tapped by his friend Atsushi Inaba of Platinum to work on the game's scenarios. Given all the experience at Platinum, as well as the experience that Matsuno brings to the table, we're anxious to see how this craziness is going to play out.
Title: Re: Madworld
Post by: vudu on February 17, 2009, 02:01:59 PM
Gosh, that's wrong on all sorts of levels.
That said, I can't promise I'll try. But I'll try to try.




...Er, wait.

NovaQ is my favorite new poster.  ;)
Title: Re: Madworld
Post by: Stogi on February 17, 2009, 02:26:39 PM
One special point of interest is that Madworld's story was developed with help from Yasumi Matsuno (the game designer behind Vagrant Story and Final Fantasy XII) who, it turns out, was tapped by his friend Atsushi Inaba of Platinum to work on the game's scenarios. Given all the experience at Platinum, as well as the experience that Matsuno brings to the table, we're anxious to see how this craziness is going to play out.

While you had the right intention when posting this, this actually makes me worried that the story could be too overbearing. MadWorld seems like the love child between satire and violence, I don't want the story to take itself to seriously.
Title: Re: Madworld
Post by: Peachylala on February 17, 2009, 10:15:43 PM
I really didn't find FFXII's story that overbearing. In fact, through all of the FF's post FFVII, it had a good story with equally enjoyable characters. Even if Ashe was sometimes a massive bitch.
Title: Re: Madworld
Post by: Flames_of_chaos on February 18, 2009, 12:21:58 PM
Apparently Platinum Games will be interested in making a sequel if all goes well.

"Platinum Games has several rights so we'll be developing something new after this, but if there is a lot of interest in MadWorld then maybe we will make another one. "
Title: Re: Madworld
Post by: NinGurl69 *huggles on February 18, 2009, 01:28:29 PM
Wish they'd define what "a lot" was.
Title: Re: Madworld
Post by: KDR_11k on February 18, 2009, 01:36:02 PM
I'm more interested if that "something new" would be on the Wii.
Title: Re: Madworld
Post by: NinGurl69 *huggles on February 18, 2009, 01:54:23 PM
Bayonetta funding-recovery spinoff for Wii.
Title: Re: Madworld
Post by: vudu on February 18, 2009, 02:29:08 PM
Apparently Platinum Games will be interested in making a sequel if all goes well.

Maybe they'll release a prequel in the form of an on-rails shooter for the PS3 and 360?
Title: Re: Madworld
Post by: Flames_of_chaos on February 18, 2009, 03:18:18 PM
Apparently Platinum Games will be interested in making a sequel if all goes well.

Maybe they'll release a prequel in the form of an on-rails shooter for the PS3 and 360?

I'll wait for the Wii on rail shooter Bayonetta K thanks.
Title: Re: Madworld
Post by: KDR_11k on February 18, 2009, 04:23:33 PM
Bayonetta funding-recovery spinoff for Wii.

Oh that game, I felt like I lost 3d6 IQ just from watching the trailer.
Title: Re: Madworld
Post by: Flames_of_chaos on February 20, 2009, 02:57:10 PM
If there needs to be anymore reasons why madworld is awesome MADWORLD HAS CO-OP (http://www.gametrailers.com/player/45781.html)
Title: Re: Madworld
Post by: GoldenPhoenix on February 20, 2009, 03:25:33 PM
If there needs to be anymore reasons why madworld is awesome MADWORLD HAS CO-OP (http://www.gametrailers.com/player/45781.html)

That is really cool.
Title: Re: Madworld
Post by: NWR_insanolord on February 20, 2009, 03:31:36 PM
Dammit, I'm going to have to buy this game.
Title: Re: Madworld
Post by: BeautifulShy on February 20, 2009, 06:15:27 PM
Well I'm pretty certain that Kairon will get this game now because of the Co-Op.

Http://platinumgames.com/2009/02/20/the-madworld-soundtrack/

A couple notes.If you Pre-order MadWorld and live in the UK or Austrelia you will get the MadWorld soundtrack.If you don't live in those countrys then keep a eye out for contests or promotions.
Title: Re: Madworld
Post by: GoldenPhoenix on February 20, 2009, 06:38:34 PM
I take it this is a brand new hidden feature no one was aware of? IGN has been having coverage of it and they didn't seem aware of it having co-op
Title: Re: Madworld
Post by: BeautifulShy on February 20, 2009, 06:45:34 PM
 This is the first time hearing about it.

Hmm Co-Op I guess since this is a Beat em up it had to have Co-Op.Lots of past Beat em ups had co-op.
Title: Re: Madworld
Post by: NovaQ on February 20, 2009, 09:03:36 PM
Sweet sassy mo-lassy, co-op? This game just keeps looking better and better.
Title: Re: Madworld
Post by: GoldenPhoenix on February 20, 2009, 09:16:43 PM
After listening to the latest NVC, I am extremely excited for the game. When you hear them throw around the term, Game of the Year contender, you know it is something special.
Title: Re: Madworld
Post by: Peachylala on February 20, 2009, 11:55:39 PM
I just hope people will buy the game, but I do have some hope Sega will advertise it well. This game looks like the only Platinum game that really interest me.

Devil May Boobs, not at all. (<-Platinum's badassedgirl action game, forgot the name)
Title: Re: Madworld
Post by: BeautifulShy on February 21, 2009, 02:35:18 AM
Well Sega has advertised it well thus far.Lots of outlets have shown MadWorld.NWR, Comic Con,E3,Nintendo Power,IGN, and if I am not mistaken TGS.
Title: Re: Madworld
Post by: IceCold on February 21, 2009, 04:08:19 AM
Wait, is that co-op or counter-op?
Title: Re: Madworld
Post by: NovaQ on February 21, 2009, 10:38:19 AM
After watching the trailer a second time, it looks like it's focusing solely on the mini-games. At first I was thinking that it revealed co-op in the main game, but it looks more like it's only co-op (or counter-op) in a separate multiplayer mode. Less exciting, but still exciting.
Title: Re: Madworld
Post by: Flames_of_chaos on February 21, 2009, 11:44:08 AM
I just hope people will buy the game, but I do have some hope Sega will advertise it well. This game looks like the only Platinum game that really interest me.

Devil May Boobs, not at all. (<-Platinum's badassedgirl action game, forgot the name)

Bayonetta while it's a DMC clone by the original designers of DMC looks pretty interesting, you're not really interested because Sega and Platinum didn't show it off much.
Title: Re: Madworld
Post by: KDR_11k on February 21, 2009, 01:38:06 PM
Devil May Boobs, not at all. (<-Platinum's badassedgirl action game, forgot the name)

Bayonetta, maybe? Ugh, I watched one trailer of that and thought it looked like ****. Not technically or anything, just the choice to have a main character like that. I don't trust the judgement of whoever thought that mess up.
Title: Re: Madworld
Post by: Kairon on February 21, 2009, 03:26:08 PM
Not technically or anything, just the choice to have a main character like that. I don't trust the judgement of whoever thought that mess up.

I'd looks umm... very... Japanese. In the way that only the Japanese would come up with stuff like that.

Well I'm pretty certain that Kairon will get this game now because of the Co-Op.

Dear me. Sega is really giving the Wii tons of love in 09!

But yeah, is that co-op? I'd like to think so, but it might be a mini-game or challenge mode or something. Hmmm...

Nevertheless, there's just so many other things to recommend this game that I'd buy it without co-op. I just hope the character doesn't move sluggishly.
Title: Re: Madworld
Post by: Flames_of_chaos on February 22, 2009, 11:55:44 AM
Amazon's price for madworld now is 39.97!!! (http://www.amazon.com/MadWorld-Nintendo-Wii/dp/B0019SY1D4/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1235321674&sr=8-1). Amazon is pretty fickle with pricing so if you want a 10.03 discount you might as well act now!
Title: Re: Madworld
Post by: vudu on February 22, 2009, 06:31:19 PM
Excellent deal.  I preordered right away at that price.  Sure, I'll be lucky to see the game within a week of the release date, but I don't mind.
Title: Re: Madworld
Post by: NinGurl69 *huggles on February 23, 2009, 12:03:02 PM
>> MadWorld (http://sixsidedvideo.com/media/wii/madworld.html)
February gameplay trailer 1
DeathWatch sports trailer 2
February gameplay trailer 2
Title: Re: Madworld
Post by: SirSniffy on February 23, 2009, 12:46:20 PM
Just pre-ordered minez! My most anticipated Wii game!
Title: Re: Madworld
Post by: KDR_11k on February 23, 2009, 12:52:20 PM
Amazon doesn't list it here but it certainly knows the search term.
Title: Re: Madworld
Post by: Flames_of_chaos on February 23, 2009, 01:54:43 PM
Amazon doesn't list it here but it certainly knows the search term.

I know they list it in the british Amazon site, maybe the german branch takes a little longer to update.
Title: Re: Madworld
Post by: KDR_11k on February 23, 2009, 02:23:38 PM
More likely the game's blocked from release here because games where the goal is brutally murdering people tend to get "unrated" and no console manufacturer allows those on the system. It's not bad on the Wii though, at least it didn't lose three high profile near-launch titles to the rule (the 360 lost Condemned, Gears of War and Dead Rising here and GoW2 doesn't seem to be coming either).
Title: Re: Madworld
Post by: Flames_of_chaos on February 23, 2009, 03:49:47 PM
More likely the game's blocked from release here because games where the goal is brutally murdering people tend to get "unrated" and no console manufacturer allows those on the system. It's not bad on the Wii though, at least it didn't lose three high profile near-launch titles to the rule (the 360 lost Condemned, Gears of War and Dead Rising here and GoW2 doesn't seem to be coming either).

Can't you technically get around that by getting a British or Austrian or whatever other European version?
Title: Re: Madworld
Post by: KDR_11k on February 23, 2009, 04:18:22 PM
Probably. I don't really care enough about the game to do that though.
Title: Re: Madworld
Post by: Dasmos on February 23, 2009, 07:15:03 PM
Well I'm pretty certain that Kairon will get this game now because of the Co-Op.

Http://platinumgames.com/2009/02/20/the-madworld-soundtrack/

A couple notes.If you Pre-order MadWorld and live in the UK or Austrelia you will get the MadWorld soundtrack.If you don't live in those countrys then keep a eye out for contests or promotions.

Yeah this is the only reason I pre-ordered it as opposed to just buying it first day. I won't keep the soundtrack of course, but seeing as it's free I don't see any harm in plonking down $10 a little early. Most of the time these shops still give away the "pre-order bonus" for anyone purchasing in the first week or so, but I don't like taking that chance.
Title: Re: Madworld
Post by: SirSniffy on February 25, 2009, 11:55:35 AM
I just read an article that said Madworld would not support 480p output but instead 480i...what exactly does this mean? Do you have to have an interlaced television to get the full effects of the graphics?
Title: Re: Madworld
Post by: NinGurl69 *huggles on February 25, 2009, 12:24:31 PM
There are no "full effects" to be had.  It means it won't be as clear as it could be, in terms of resolution.  Tenchu also runs in 480i.  All 480x content looks clearer on native 480x TVs anyway, because all fixed-resolution HDTVs are forced to introduce imperfect interpolated pixels (teh blur) in order to fit the small-rez picture onto the full higher-rez screen -- the natural fail inherent in newfangled HDTV technology.

And as visual motion is concerned,
If the game is 30fps, the difference in perceived fluidity between 480i and 480p is almost negligible.
If the game is 60fps, motion is noticeably clearer in 480p than 480i.
Title: Re: Madworld
Post by: KDR_11k on February 25, 2009, 02:02:22 PM
Why exactly would a game not support 480p, doesn't that just mean pushing the full framebuffer every TV frame instead of only half of it?
Title: Re: Madworld
Post by: NinGurl69 *huggles on February 25, 2009, 02:19:16 PM
Pretty much.  Either they're trying to conserve some system resources (for some magickal reason), or they're inept/lazy and forgot to implement 480p.

Frame buffer tricks is what allowed Gran Turismo 4 PS2 to output 1080i.
Title: Re: Madworld
Post by: vudu on February 25, 2009, 02:20:32 PM
And as visual motion is concerned,
If the game is 30fps, the difference in perceived fluidity between 480i and 480p is almost negligible.
If the game is 60fps, motion is noticeably clearer in 480p than 480i.

The obvious question is what's the frame rate for Madworld?
Title: Re: Madworld
Post by: NinGurl69 *huggles on February 25, 2009, 02:26:08 PM
Without visiting professional game journalist sites who've played the final build, I have no clue.  (the trailers don't help cuz they were poorly constructed)
Title: Re: Madworld
Post by: Ymeegod on February 25, 2009, 05:55:45 PM
Well you really don't notice the difference between 480i or 480P on smaller sets (40inch or smaller) but on larger sets you'll see a cleaner image if you set it up correctly anyhow.

Title: Re: Madworld
Post by: NinGurl69 *huggles on February 27, 2009, 12:14:17 PM
>> MadWorld (http://sixsidedvideo.com/media/wii/madworld.html)
DeathWatch sports trailer 3

(mild introduction to a handful of bosses)
Title: Re: Madworld
Post by: GoldenPhoenix on March 05, 2009, 08:23:53 PM
So is anyone not getting the game because it is about 6 hrs long like some people at an unamed website are saying? Personally it doesn't bother me the game seems built around replay value.
Title: Re: Madworld
Post by: NWR_insanolord on March 05, 2009, 08:35:03 PM
Doesn't being 6 hours long make it the longest beat-'em-up in history? I haven't decided whether or not I'm going to buy it yet but it being 6 hours long has no effect on it either way.
Title: Re: Madworld
Post by: NovaQ on March 05, 2009, 08:45:43 PM
I've already got my copy pre-ordered (thanks, Flames!) and I can't say this 6-hour news has me fazed at all. RE5 is another game that has had a short play-through time revealed lately. I think if I had been planning on getting that, I'd be a little disappointed because of the precedent RE4 set for game-length of the new style of RE. (Although I've been playing a lot of RE4 lately, and I've been wondering lately if it's almost too long...) Like insanolord said, the only precedent MadWorld has is that it's a brawler. As long as the game is fun, 6 hours should be just fine.
Title: Re: Madworld
Post by: BeautifulShy on March 05, 2009, 09:21:23 PM
That amount of time is fine with me.I'm gonna pick it up at launch.
Title: Re: Madworld
Post by: Luigi Dude on March 05, 2009, 09:36:13 PM
Anyone that complains about Madworld being too short has obviously never played a beat-em-up in their life.  These types of games are best done as short experiences, or else they run the risk of getting too repetitive and boring after awhile.

Plus these types of games usually have higher difficulty settings and other unlockables that open up after you first beat them, which also adds to the overall length.  So even though the main game on Normal might take between 5-6 hours to beat the first time, the overall game could easily end up taking people around 10-20 hours to complete everything 100%.
Title: Re: Madworld
Post by: GoldenPhoenix on March 05, 2009, 09:46:01 PM
Some on this unamed website brought up No More Heroes. But if you remove the filler overworld the game would probably be only a couple hours long. If I Recall the team at Platinum Games didn't want to stretch it out but instead wanted to make the experience as to the point as possible to where it grabs you from beginning to end.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 05, 2009, 10:20:28 PM
It's not an action adventure, nor even a platformer, so spending 6+ hours purely looking/reading/standing/watching/completing challenges at your own pace doesn't apply here.  A 6-hour Zelda-style game?  Well you're lucky to fit 2 dungeons in that time frame; not genre appropriate (oh lol, that disappointment was called Beyond Good and Evil).  Then again, I can beat Ocarina of Time in 6 hours (lol, not appropriate for the experience), REmake in 2 hours, and Mega Man X followed by Mega Man X2 in less than 1.5 hours total.  This game length business should be put into some perspective.

But 6 hours of flesh-pulverizing people-killing? (and an impossible Hard Mode?)  Wow.  Even House of the Dead Overkill was a feat being a 4 hour don't-you-dare-stop-shooting adventure in original stages, plus a nifty stage remixing-lengthening Director's Cut.  In contrast, Ghost Squad is a half-hour in one zippy playthru and Umbrella Chronicles is mostly recycled environments with slow traversal and winding, backtracking pathways (with quite a bit of forced replay to restock ammo/upgrade weapons and get better ranks to "unlock" the rest of the stages in difficulties OTHER than "easy").

Sign me up for this MeatWorld Groundbeef Surprise.
Hard Mode intrigues me.
Title: Re: Madworld
Post by: BeautifulShy on March 05, 2009, 10:56:08 PM
Http://platinumgames.com/2009/03/06/madworld-unboxing-and-madworld-release-day-contest/

As the link suggests there will be a release day contest.All you have to do is snap a pic of you purchasing it.Then type the link on the blog in the comments section.
Also there is a The Conduit promo included with MadWorld.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 05, 2009, 11:58:20 PM
OH FINALLY, A TRAILER
Title: Re: Madworld
Post by: BlackNMild2k1 on March 06, 2009, 12:05:25 AM
Length of game = not a problem
Cost of game = not a problem
Wii is broken and on its way to the shop = a problem

I was looking forward to picking this one up (comes out next week?) on day 1, but my Wii died 45 minutes after purchasing and playing MKWii yesterday.
I might still pick it up next week, but who knows when I'll get to play it.
Title: Re: Madworld
Post by: BeautifulShy on March 06, 2009, 12:11:10 AM
I'm in the same boat B&M. My launch Wii won't play Wii games but will play GC games.I'll pick this up when it comes out on the 10th.
Title: Re: Madworld
Post by: BeautifulShy on March 09, 2009, 02:01:10 PM
So I plan on getting this.I've seen some review scores.Nintendo Power gave it a 9.The Offical Nintendo Magazine gave it a 8.5.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 09, 2009, 02:17:40 PM
Lots of meat grinding in this game.

This will lead to a very large meatsauce spaghetti plate.
Title: Re: Madworld
Post by: BeautifulShy on March 09, 2009, 04:05:34 PM
Http://wii.ign.com/articles/960/960344p1.html
They gave it a 9.0
Title: Re: Madworld
Post by: NovaQ on March 09, 2009, 04:17:04 PM
It really does sound like some beefy pasghetti.
Title: Re: Madworld
Post by: BeautifulShy on March 09, 2009, 04:36:40 PM
The only thing that I saw bad in IGN's review was that the combat can be repetitive.Although if you get creative with the kills that could be a minor problem.Also the length on Normal difficulty.With Hard the length didn't seem a problem.
Title: Re: Madworld
Post by: vudu on March 09, 2009, 04:46:38 PM
Can you jump straight into Hard mode or is it initially locked?
Title: Re: Madworld
Post by: BeautifulShy on March 09, 2009, 04:53:08 PM
Hmm I don't believe they mentioned that Vudu.I'm sure someone can answer that for you once they get the game.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 09, 2009, 04:56:34 PM
Jesus Christ, I can't standing watching blocks fall down the screen in Tetris.  It's happening CONSTANTLY.

Good golly, there's so much DRIVING in Mario Kart Wii.  I thought all this new-generation casual movents would get us new gameplay like WALKING.

And then there's freaking Call of Duty 4.  Why must I chase and shoot these people?  Can't we put our opponents under arrest and try them for foul voice chat language?

What is wrong with game development these days.
Title: Re: Madworld
Post by: ThePerm on March 10, 2009, 04:55:27 AM
looks like madworld is getting some decent reviews. I may just have to start gaming again.
Title: Re: Madworld
Post by: BeautifulShy on March 10, 2009, 03:39:20 PM
Gamepro gave this 4 and a half stars out of 5. The only thing they said was wrong was the multiplayer was tacked on and the announcers got repetitive.
Title: Re: Madworld
Post by: SirSniffy on March 10, 2009, 04:13:56 PM
Aww man, why did I have to order it from Amazon! Now I have to wait until Next Monday  :'(

I am literally crying for this game. I have been watching the vids nonstop since last week.
Title: Re: Madworld
Post by: vudu on March 10, 2009, 04:22:39 PM
Now I have to wait until Next Monday  :'(

Mine doesn't even ship until next Monday.  I'll be lucky to have it by the end of next week.
Title: Re: Madworld
Post by: Stogi on March 10, 2009, 04:27:07 PM
Buying it Friday.
Title: Re: Madworld
Post by: Dirk Temporo on March 10, 2009, 04:32:08 PM
Goddamn it why do publishers insist on telling us the shipping dates of games instead of the actual release date?
Title: Re: Madworld
Post by: Flames_of_chaos on March 10, 2009, 06:45:31 PM
Goddamn it why do publishers insist on telling us the shipping dates of games instead of the actual release date?

Because it's the only solid date they could give, some stores recieve fewer copies however they are ready to sell the next day or the day after or there are stores like bestbuy that buy in bulk and wait for a bigger shipment later down the week. Publishers such as Nintendo can never really tell when a store is ready to sell their games.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 10, 2009, 06:48:17 PM
Oh heck yeah.  MeatWorld.

I can forget about wi-fi night.
Title: Re: Madworld
Post by: NWR_insanolord on March 11, 2009, 02:21:41 PM
I'm going to GameStop tonight to buy Pikmin and a couple other things and I still haven't decided whether I'm going to get this too. I fully expect to not have my mind made up when I walk into the store.
Title: Re: Madworld
Post by: BeautifulShy on March 11, 2009, 05:00:26 PM
Has anybody got this yet?
Title: Re: Madworld
Post by: GoldenPhoenix on March 11, 2009, 05:01:24 PM
Has anybody got this yet?

I do. Haven't played it yet but the manual is actually FULLY IN ENGLISH and is actually halfway decent. So that is a major accomplishment in itself.
Title: Re: Madworld
Post by: GoldenPhoenix on March 11, 2009, 06:21:39 PM
OK. I've had a chance to play the game. It is probably the best beat em up I've played in years. My only complaint is that the camera is kind of goofy but everything else is so well done that you don't care. It has surprisingly good voice acting, the story is engaging and has mystery mixed in with it, and the gameplay is quite varied in how you take out the enemies. As you progress through levels (which have a relatively open ended design) which is linked to your point count you'll face various challenges like the man dart one, amongst others (You even have to fight a chainsaw wielding bull!), You get rewarded with new weapons every once in awhile as well. The first two boss fights are fun, though not terribly hard. Speaking of challenge the game seems to have a perfect difficulty ramp up as you progress, it slowly progresses from the enemies being virtually harmless to them presenting more and more of a challenge. It is designed in such a way that it progresses pretty nicely as you become more experienced with the gameplay mechanics.
Title: Re: Madworld
Post by: NWR_Neal on March 11, 2009, 07:09:46 PM
I picked it up today and I'm about four levels in. It's fun and rewarding to kill enemies, but the bosses, while great spectacles, seem to be able to be taken out in very similar ways. It's hard to put down, but it's a bit more of "I want to see what happens next" than "this is so much fun to play." The story is surprisingly intriguing and the voice acting is awesome. The commentators are hysterical, especially since it's Bender and that guy from Who's Line.

I think I've played through almost everything I saw pre-release, which makes me really excited despite the fact that I'm a little underwhelmed so far. Although that might be because I hyped myself up for this game a lot.
Title: Re: Madworld
Post by: D_Average on March 11, 2009, 08:03:29 PM
I tried to rent it today from BallBuster and they won't have it tell Friday.  LAME.
Title: Re: Madworld
Post by: BlackNMild2k1 on March 11, 2009, 08:12:54 PM
I want to buy this game, but my Wii just arrived at the Nintendo repair center, I won't have it back until the weekend at best.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 11, 2009, 08:58:03 PM
Close to 2000 people are downloading MadWorld on the ol' BT.

lol pirates
Title: Re: Madworld
Post by: BeautifulShy on March 11, 2009, 09:10:12 PM
Can you jump straight into Hard mode or is it initially locked?

Anybody got an answer to this question?
Title: Re: Madworld
Post by: broodwars on March 12, 2009, 12:49:50 AM
Can you jump straight into Hard mode or is it initially locked?

Anybody got an answer to this question?

I've only played through the first stage, but as there's no difficulty selector so far I'd say you have to unlock it.

Anyway, I've put in a good hour or so with Madworld, and I have to say for a game about mass murder and gruesome enviromental kills Madworld starts out really...slow.  It takes a good 10-20 minutes of boring as hell normal combat before the game starts letting you use environmental objects.  Once they're available to you it's all good but up till then it was pretty dull A-button mashing with the occasional B button finisher.  The camera is also absolutely horrible.  I'm talking Kingdom Hearts 1 horrible.  The damn thing is never pointed where you want to look, and you have to press the C button to center it and HOLD it to lock on to anyone.  Problem is, you only seem to lock on to whatever enemy is closest, which isn't always the one you want to kill.  And you can lose that lock pretty easily, which isn't normally a problem with normal enemies (since they usually just stand around for you to massacre at your pleasure), but for larger enemies and bosses it can be a real hassle.  It can also be a real hassle if you're running around with a weapon and you're trying to find an enemy to use it on, since enemies tend to move just behind your "camera."  I also wish they did something with the UI to let you know what objects you can interact with (a color highlight or icon or something), as with the all B&W look of the game it can be really hard sometimes to spot a weapon amidst a sea of white and black lines.  You get used to it over time, but combine that with the camera and it can be annoyingly-hard to find your way.  I could also do with a LOT more voice acting, because the text that appears on screen for your "sponsor's" chats are so small I can barely read them.

That said, this game is awesome once it gets going.  There's a good mix of environmental objects at your disposal for your killing pleasure, though it usually takes a couple uses before you figure out what you're supposed to do with them.  When you do, though, you'll be surprised at the creative combos you can string together.  A particular favorite I've done so far is to jam a metal barrel over a guy's head, stab him with streetpost, run him up into a passing-by subway car just long enough to grind off some limbs, and then throw him into a spiked wall for MASSIVE DAMAGE.  Yes, this game is even more violent than the trailers made it out to be.  The motion controls are done really well, modeled pretty obviously after those in No More Heroes.  They're responsive, visceral, and oh so satisfying.  This is going to be a fun one to play, though I'd say definitely one best played in small doses because I can easily see repetition coming into play
Title: Re: Madworld
Post by: Djunknown on March 12, 2009, 12:56:19 AM
 This has got be the most visceral game I've ever played. Didn't play Manhunt 1 and 2, don't think I will, and even then you probably can't do this:

Dump a guy in the toilet. Chainsaw to the balls. CHAINSAW TO THE BALLS! 'nuff said.
Title: Re: Madworld
Post by: broodwars on March 12, 2009, 12:57:58 AM
This has got be the most visceral game I've ever played. Didn't play Manhunt 1 and 2, don't think I will, and even then you probably can't do this:

Dump a guy in the toilet. Chainsaw to the balls. CHAINSAW TO THE BALLS! 'nuff said.

I kind of wish they'd let you do more with the guy once he's in the toilet.  I don't know...light him on fire or something.  As it is, the toilet is pretty much where you dump them when you're ready to finally finish a guy off.
Title: Re: Madworld
Post by: GoldenPhoenix on March 12, 2009, 01:03:23 AM
Quote
because the text that appears on screen for your "sponsor's" chats are so small I can barely read them.

I think your problem is old people's syndrome ;). I've had NO problem reading the text. Kind of like I had no problem with my wrist getting tired when using the Wiimote with HOTD:O. ;)
Title: Re: Madworld
Post by: broodwars on March 12, 2009, 01:08:41 AM
Quote
because the text that appears on screen for your "sponsor's" chats are so small I can barely read them.

I think your problem is old people's syndrome ;). I've had NO problem reading the text. Kind of like I had no problem with my wrist getting tired when using the Wiimote with HOTD:O. ;)

Well, to be fair I have a little trouble reading from far distances (I have to wear glasses when I drive), my TV's about 6-7 feet away from me when I'm on the couch, and my widescreen TV's really intended to be a computer monitor (so it's large, but not that much larger than your typical TV).  So part of the text issue could be that I'm just too far away from the action, but it's still pretty small.
Title: Re: Madworld
Post by: GoldenPhoenix on March 12, 2009, 01:10:05 AM
Quote
because the text that appears on screen for your "sponsor's" chats are so small I can barely read them.

I think your problem is old people's syndrome ;). I've had NO problem reading the text. Kind of like I had no problem with my wrist getting tired when using the Wiimote with HOTD:O. ;)

Well, to be fair I have a little trouble reading from far distances (I have to wear glasses when I drive), my TV's about 6-7 feet away from me when I'm on the couch, and my widescreen TV's really intended to be a computer monitor (so it's large, but not that much larger than your typical TV).  So part of the text issue could be that I'm just too far away from the action, but it's still pretty small.

Luckily I haven't caught old person's disease even though I'm old like you ;). Spak has it though. :)
Title: Re: Madworld
Post by: broodwars on March 12, 2009, 01:12:39 AM
Quote
because the text that appears on screen for your "sponsor's" chats are so small I can barely read them.

I think your problem is old people's syndrome ;). I've had NO problem reading the text. Kind of like I had no problem with my wrist getting tired when using the Wiimote with HOTD:O. ;)

Well, to be fair I have a little trouble reading from far distances (I have to wear glasses when I drive), my TV's about 6-7 feet away from me when I'm on the couch, and my widescreen TV's really intended to be a computer monitor (so it's large, but not that much larger than your typical TV).  So part of the text issue could be that I'm just too far away from the action, but it's still pretty small.

Luckily I haven't caught old person's disease even though I'm old like you ;). Spak has it though. :)

Meh, I'm only 25 (soon to be 26 in a month).  I'm just nearsighted, hence the glasses.  I even have to wear the damn things on those very rare occasions I go to the movies.  I usually see things fine when they're on my TV because of the short distance, though, so I don't usually need the glasses for that.
Title: Re: Madworld
Post by: GoldenPhoenix on March 12, 2009, 01:13:24 AM
What size TV do you have? Is it a progressive scan compatible one?

One other complain I have about Madworld is that it has the lame black bars surrounding the picture like NMH had. I NEVER get that with Nintendo widescreen compatible games.
Title: Re: Madworld
Post by: broodwars on March 12, 2009, 01:15:31 AM
What size TV do you have? Is it a progressive scan compatible one?

It's a 23" Progressive Scan flatscreen, and I'm running my Wii on it with component cables.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 12, 2009, 02:17:16 AM
What size TV do you have? Is it a progressive scan compatible one?

One other complain I have about Madworld is that it has the lame black bars surrounding the picture like NMH had. I NEVER get that with Nintendo widescreen compatible games.

MadWorld, like RE4 and NMH, are TRUE 16:9 games when you verify their pixel counts and appropriate aspect conversions.  HDTVs, however, DO NOT EVER stretch SD/480 content properly.  Nintendo gets away by overcompensating the display canvas.

Again, the display industry is FUCKED UP.
Title: Re: Madworld
Post by: ShyGuy on March 12, 2009, 03:03:53 AM
Is this game more FIST than Tenchu and HoTD:OK?
Title: Re: Madworld
Post by: decoyman on March 12, 2009, 12:00:55 PM
I want this game... next time I'm out, it will be mine.

Oh, yes, it will be mine.
Title: Re: Madworld
Post by: KDR_11k on March 12, 2009, 02:50:42 PM
This has got be the most visceral game I've ever played. Didn't play Manhunt 1 and 2, don't think I will, and even then you probably can't do this:

Dump a guy in the toilet. Chainsaw to the balls. CHAINSAW TO THE BALLS! 'nuff said.

You think that's bad, in the dark ages they actually hung homosexuals upside down and then used a saw.
Title: Re: Madworld
Post by: ReverendNoahWhateley on March 12, 2009, 04:12:51 PM
This has got be the most visceral game I've ever played. Didn't play Manhunt 1 and 2, don't think I will, and even then you probably can't do this:

Dump a guy in the toilet. Chainsaw to the balls. CHAINSAW TO THE BALLS! 'nuff said.

You think that's bad, in the dark ages they actually hung homosexuals upside down and then used a saw.

Well, that's certainly diff'rent, but I'm not sure it would make a very good video game.
Title: Re: Madworld
Post by: Stogi on March 12, 2009, 04:22:49 PM
Unless you were catholic....

Don't ban me!
Title: Re: Madworld
Post by: EasyCure on March 12, 2009, 08:11:07 PM
I literaly just popped this baby in and noticed it comes with a sytem update.

Is this the first 3rd party title to do this? And what does it do anyway? Is it one of those ninja updates that fights hackers and stuff?

Ill get your answers later, I gots killin to do!
Title: Re: Madworld
Post by: ReverendNoahWhateley on March 12, 2009, 08:32:39 PM
Unless you were catholic....

Don't ban me!

And born in 1481.  No offense to anyone born in 1481.
Title: Re: Madworld
Post by: Adrock on March 12, 2009, 08:46:14 PM
Finally got a chance to play Madworld. It's okay so far, just finished the first boss. The graphics, while nice, get a little distracting. The game, in general, doesn't wow me as much as when I first played No More Heroes. Probably not worth $50, but I'm trying to do my part in supporting these kinds of games on the Wii.
Title: Re: Madworld
Post by: BeautifulShy on March 12, 2009, 08:46:52 PM
EasyCure I'm not sure what was the first third party game with updates but Sonic & the black knight has one but I've had a up to date firmware.
Title: Re: Madworld
Post by: GoldenPhoenix on March 12, 2009, 08:49:15 PM
Finally got a chance to play Madworld. It's okay so far, just finished the first boss. The graphics, while nice, get a little distracting. The game, in general, doesn't wow me as much as when I first played No More Heroes. Probably not worth $50, but I'm trying to do my part in supporting these kinds of games on the Wii.

Madworld builds on many aspects of NMH and IMO improves on many of the things it didn't do right.
Title: Re: Madworld
Post by: SirSniffy on March 12, 2009, 09:16:28 PM
Holy crap! Mine just came in the mail!!!  I went downstairs to my mailbox checking for normal bills and junk...and lo and behold my copy of Madworld!!!

yay! Im bout to rip it open now! Win!
Title: Re: Madworld
Post by: Adrock on March 12, 2009, 09:21:56 PM
Madworld builds on many aspects of NMH and IMO improves on many of the things it didn't do right.
Such as? So far, I like dodging in Madworld more. I hated using the D-pad to dodge in NMH though  that goes back to the whole not enough buttons thing which I'll leave at that.

I find the controls not as intuitive or unique as NMH. Still, I just started the game so I can't judge yet. Madworld has yet to really hook me whereas NMH did right away. And how could it not? The first line of dialog was "F*ckhead!"
Title: Re: Madworld
Post by: gojira on March 12, 2009, 11:46:41 PM
MadWorld feels a little more tense than No More Heroes, at least at the beginning.  I think it's because you're scored on all of your kills, so you feel pressure to be crazy at all times.  It's far too early for me to do much more of a comparison though.

Title: Re: Madworld
Post by: EasyCure on March 12, 2009, 11:47:59 PM
EasyCure I'm not sure what was the first third party game with updates but Sonic & the black knight has one but I've had a up to date firmware.

Hm well I thought I was up to date too. In fact its been so long I don't remember when the last was. Any time I lose the wifi signal I'm stealing and reconnect, I always have it check for a system update and the last time that happened was only last week.

Initial impressions of the game are much like a few of you guys, its a fun game but hasn't really grabbed me yet. The mini games that pop up, like human darts, are fun I just don't like how they're implimented; it breaks the action up while I'm having a blast just mauling people. The pimp is funny though. The boss fights (beat the first two) are fun but no where near as fun as NMHs first two bosses.

A few questions:

1. How'd they forget a block button? :p luckily the game starts simple so you don't need it but sometimes I wish I could block at least a few of those damn Bulls hits!

2. What is the criteria for the higher violence points? At the end of a level you'll see how many violent acts were performked and they'll be given categories like "regular" or whatever, but you also get higher ratings of super and extreme but I've failed to get any of those, even when I think I'm pulling off sick ****. If its as easy as looking in the manual, just say so cuz I haven't peeked in there yet lol
Title: Re: Madworld
Post by: broodwars on March 13, 2009, 12:01:58 AM
Well, I made it past the third boss and into a new area, and I have to say this camera is just completely useless for boss fights.  Both against the Gunslinger and against Loser Von Oz I got hammered for some stupid deaths I could have avoided if the damn camera would just stay on the guy it's supposed to be on.  Not only can't I see the enemy as they dart around the area, but because I'm not locked on to them it's pretty hard to get a good range for the Chainsaw (which is seemingly required to kill anyone other than the standard flunkies).  I also experienced the "joy" of the first bike level, and it's pretty bad.  If this is any indication of future bike levels, they're just one long waggle fest.  I thought I was actually doing fairly well (I WAS killing everyone I ran across), but the announcers just kept chiding my poor bike fighting skills so I don't know what I was doing wrong.

As for the Mini-Games, they all sound fun in concept but because the camera is so terrible it's extremely frustrating trying to do even a simple minigame like Man Darts because I can't keep the dart board in sight so I can swing a guy into it.  They're fun for a diversion from the usual perverse serial murder rampage, but most of them just don't work like they should.  I had an especially hard time with Man Darts because I had one of those huge chainsaw-wielding oxmen follow me into it, so while I was trying to swing some Man Darts up he was sawing me down with the damn chainsaw (I eventually managed to swing him into the dartboard, but it cost me a life trying and slaughtered my score).

Overall, I have to say that for all No More Heroes' problems, it was more fundamentally sound than Madworld is.  On the flip side, Madworld is more creative and has a much more interesting story than than No More Heroes had (though nowhere near the level of sheer lunacy).
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 13, 2009, 01:19:05 AM
SPOYLAR TAGS, FOOLS
Title: Re: Madworld
Post by: broodwars on March 13, 2009, 01:28:41 AM
SPOYLAR TAGS, FOOLS

Haven't run across a spoiler yet.  And if you can't tell what the bosses are based on their pre-level picture, you're even more nearsighted than me.
Title: Re: Madworld
Post by: BeautifulShy on March 13, 2009, 01:38:39 AM
Ahem not everybody has played it yet.
Title: Re: Madworld
Post by: Stratos on March 13, 2009, 02:21:34 AM
I didn't feel it spoiled anything and I haven't played the game yet.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 13, 2009, 03:26:15 AM
>> MadWorld (http://sixsidedvideo.com/media/wii/madworld.html)
DeathWatch sports trailer 4

(mild intro to more bosses)
Title: Re: Madworld
Post by: SirSniffy on March 13, 2009, 12:23:33 PM
Here's my impressions so far. While the game looks fantastic, I think the graphics can be a little jarring. There's a lot of stuff happening on the screen and sometimes with the (rap) music droning, and then the announcers in the background yammering, it is confusing.

I have not tinkered with the settings, but the guy in the little black box on your screen is kind of hard to pay attention to when you are trying to fight. Confusion may be the best word to describe the game so far. The camera is okay, but really does nothing if someone is behind you. There is no quick turn around button (like in some RE games), so it could get a little hairy if you get surrounded.

The action is fast, and smooth. The brutal attacks are wonderful to behold. Some ranging from downright silly to grossly comical, to cringingly brutal. I love the game so far.  I would not compare it to NMH because outside of being exaggeratedly violent, there's not many direct similarities.
Title: Re: Madworld
Post by: vudu on March 13, 2009, 02:03:29 PM
1. How'd they forget a block button? :p luckily the game starts simple so you don't need it but sometimes I wish I could block at least a few of those damn Bulls hits!

Block buttons in brawlers are like break buttons in racing games--if you use them you're not playing the game right.
Title: Re: Madworld
Post by: DAaaMan64 on March 13, 2009, 03:22:10 PM
1. How'd they forget a block button? :p luckily the game starts simple so you don't need it but sometimes I wish I could block at least a few of those damn Bulls hits!

Block buttons in brawlers are like break buttons in racing games--if you use them you're not playing the game right.

QFT.

Is this game really getting negativity around here?  It's like a more inappropriate, more polished No More Heroes. HOW IS THIS BAD?
Title: Re: Madworld
Post by: NWR_Neal on March 13, 2009, 05:23:44 PM
I started off a little down on it, but I just finished up the main game and it just gets better and better.
Title: Re: Madworld
Post by: Stogi on March 13, 2009, 05:53:11 PM
So it's addicting?

That's worthy of mention when you consider the genre.

Secondly, I saw a commercial for MadWorld today and at the end there was writing that said "Exclusively For" skewed above the bowing Wii animation.

Weird.
Title: Re: Madworld
Post by: BeautifulShy on March 13, 2009, 05:59:10 PM
I saw some ads last night while watching the Lakers vs Spurs game.There was some during the Cavs vs Suns game.
Title: Re: Madworld
Post by: gojira on March 13, 2009, 11:34:17 PM
The camera is okay, but really does nothing if someone is behind you. There is no quick turn around button (like in some RE games), so it could get a little hairy if you get surrounded.

There kinda is.  You can turn around no problem, but the camera won't follow you.  So after you turn, tap the C button and the camera will realign itself behind Jack.

Oh and played through Asian Town today.  I didn't want it to stop.
Title: Re: Madworld
Post by: Spinnzilla on March 14, 2009, 02:29:00 PM
awesome name, Godzilla.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 14, 2009, 03:35:22 PM
The camera is okay, but really does nothing if someone is behind you. There is no quick turn around button (like in some RE games), so it could get a little hairy if you get surrounded.

There kinda is.  You can turn around no problem, but the camera won't follow you.  So after you turn, tap the C button and the camera will realign itself behind Jack.

Oh and played through Asian Town today.  I didn't want it to stop.

ahahahahaha that's great.  Snif is basically complaining that Zelda doesn't have a quick turn-around.
Title: Re: Madworld
Post by: Dasmos on March 14, 2009, 10:35:27 PM
1. How'd they forget a block button? :p luckily the game starts simple so you don't need it but sometimes I wish I could block at least a few of those damn Bulls hits!

Block buttons in brawlers are like break buttons in racing games--if you use them you're not playing the game right.

QFT.

Is this game really getting negativity around here?  It's like a more inappropriate, more polished No More Heroes. HOW IS THIS BAD?

You should ask IceCold.
Title: Re: Madworld
Post by: DAaaMan64 on March 15, 2009, 12:00:31 AM
IceCold likes F-zero GX and would kill for a new one.  He is excused.
Title: Re: Madworld
Post by: broodwars on March 15, 2009, 12:09:07 AM
Made it to the 3rd world (great opening commentary for that first Castle level, by the way) and...I can't believe it took me this long to realize Jack uses Tank Controls.  No wonder the game's felt so still.  Honestly...this game's getting a little tedious.  When I'm in a Madworld level, I want to be able to run around and explore and find all sorts of sadistic and cruel ways to massacre my prey... and now the game's throwing in cheap enemies who can one-shot me (and who I can't kill, but just render incapacitated for a few minutes) while the useless camera is pointing in the complete opposite direction when it's vital I see them (which would be just about always).  That lack of a highlight or indicator on or above objects you can interact with has slowly shifted from an unfortunate oversight to a major annoyance, especially now that enemies are a lot more plentiful and harder to kill off.  The in-game map is incredibly useless as well for finding those weapon boxes, and considering you can't pick your dificulty level I'm amazed at how rare extra lives are now (especially with one-shotters wandering around).  *sigh*

At least the story's picked up nicely and the boss battles have been pretty consistently awesome.  I'm kind of curious exactly how I killed that first boss in the 3rd world (I spent most of the fight killing his minions), but whatever.  The damn Drill Guy's getting obnoxious in the 2nd level.
Title: Re: Madworld
Post by: IceCold on March 15, 2009, 04:54:30 PM
1. How'd they forget a block button? :p luckily the game starts simple so you don't need it but sometimes I wish I could block at least a few of those damn Bulls hits!

Block buttons in brawlers are like break buttons in racing games--if you use them you're not playing the game right.

QFT.

Is this game really getting negativity around here?  It's like a more inappropriate, more polished No More Heroes. HOW IS THIS BAD?

You should ask IceCold.

Seriously, all the NMH comparisons are scaring me. I'll probably rent this first.
Title: Re: Madworld
Post by: EasyCure on March 15, 2009, 07:15:00 PM
1. How'd they forget a block button? :p luckily the game starts simple so you don't need it but sometimes I wish I could block at least a few of those damn Bulls hits!

Block buttons in brawlers are like break buttons in racing games--if you use them you're not playing the game right.

forgive me for wanting to deflect maybe the one attack that would've landed on me so i can continue to mercilessly beat down my opponents.

same goes for brakes in racing games. i guess its more fun to plow into a wall or run right over an item in MK that landed in front of me with only a split second reaction time that leaves simply turning a non-option.
Title: Re: Madworld
Post by: broodwars on March 16, 2009, 01:00:37 AM
1. How'd they forget a block button? :p luckily the game starts simple so you don't need it but sometimes I wish I could block at least a few of those damn Bulls hits!

Block buttons in brawlers are like break buttons in racing games--if you use them you're not playing the game right.

forgive me for wanting to deflect maybe the one attack that would've landed on me so i can continue to mercilessly beat down my opponents.

same goes for brakes in racing games. i guess its more fun to plow into a wall or run right over an item in MK that landed in front of me with only a split second reaction time that leaves simply turning a non-option.

Well, you do have the Nunchuck dodge move to get away from that "one attack," but yeah a block move would have been nice.

Incidentally, I'm on level 5-2 now and this game's really frustrating me right now.  Apparently, the designers thought what better way to end a game with a lousy camera and a critical main attack controlled by motion control than a fracking...boss gauntlet!  What the hell is this, Mega Man?  And they only give you 2 lives to do it in and so far both of the ones I've taken on are well-stocked on cheap shots and flunkies.  I managed to make it to round 2, but got my ass handed to me by someone who should not have been present for that fight.  Fuuun...</sarcasm>
Title: Re: Madworld
Post by: BeautifulShy on March 16, 2009, 01:54:37 AM
You know Broodwars that Clover had that type of ending in some games that they made like Viewtiful Joe. Besides to be the best you have to beat the best.
Title: Re: Madworld
Post by: broodwars on March 16, 2009, 02:06:05 AM
You know Broodwars that Clover had that type of ending in some games that they made like Viewtiful Joe. Besides to be the best you have to beat the best.

Yeah, but that game was designed to do that well.  It was 2D, the bosses had some fairly simple patterns, and you could always see the area around you.  Madworld just isn't built to handle a proper boss gauntlet, especially with all the camera problems.  Hell, the random dificulty of the bosses has been bugging me all game.
Title: Re: Madworld
Post by: BeautifulShy on March 16, 2009, 02:12:06 AM
Hmm that brings a question to my mind.Has there been a working Boss gauntlet in 3d before?
Title: Re: Madworld
Post by: Armak88 on March 16, 2009, 02:19:38 AM
Hmm that brings a question to my mind.Has there been a working Boss gauntlet in 3d before?

The Zant fight in Twilight Princess? not a straightforward boss gauntlet, but close enough.
Title: Re: Madworld
Post by: broodwars on March 16, 2009, 02:29:01 AM
Hmm that brings a question to my mind.Has there been a working Boss gauntlet in 3d before?

The Zant fight in Twilight Princess? not a straightforward boss gauntlet, but close enough.

Yeah, I was thinking about that one myself, though a better example would probably be the Gannon fight at the end of that game (because Zant's pitifully easy).  Still, I hate to put a Zelda game in that category because Zelda bosses are at the other end of that difficulty spectrum by being way too easy.
Title: Re: Madworld
Post by: broodwars on March 16, 2009, 02:33:54 AM
Huh, actually I just thought of a good one: the final boss in Rogue Galaxy on the PS2.  You had to fight 7 one-on-one battles with different parts of the boss with each of your 7 party members.  It was actually pretty awesome...pity the ending royally sucked.  The final boss in Kingdom Hearts 2 might be a decent mention as well, with what...4 continuous battles?
Title: Re: Madworld
Post by: GoldenPhoenix on March 16, 2009, 05:07:58 AM
Quote
Still, I hate to put a Zelda game in that category because Zelda bosses are at the other end of that difficulty spectrum by being way too easy.

Someone needs to replay Zelda, Zelda 2, Links Awakening and Zelda: LTTP. Anyway the game seems to get better and better as it goes. Though the camera definitely needed more work.
Title: Re: Madworld
Post by: Stratos on March 16, 2009, 05:20:47 AM
Still, I hate to put a Zelda game in that category because Zelda bosses are at the other end of that difficulty spectrum by being way too easy. (http://Still, I hate to put a Zelda game in that category because Zelda bosses are at the other end of that difficulty spectrum by being way too easy.)

Someone needs to replay Zelda, Zelda 2, Links Awakening and Zelda: LTTP

I still can't beat certain boss characters in the original Zelda. Though it may be that I can't find half the dungeons in that game still to this day.

Back on the matter of Madworld, the more I hear about this game, the more I really want to go out and get it. I just have that last bit of concern that the game is very short for what you pay like what was mentioned on the last RFN.
Title: Re: Madworld
Post by: broodwars on March 16, 2009, 08:01:55 AM
Still, I hate to put a Zelda game in that category because Zelda bosses are at the other end of that difficulty spectrum by being way too easy. (http://Still, I hate to put a Zelda game in that category because Zelda bosses are at the other end of that difficulty spectrum by being way too easy.)

Someone needs to replay Zelda, Zelda 2, Links Awakening and Zelda: LTTP

I still can't beat certain boss characters in the original Zelda. Though it may be that I can't find half the dungeons in that game still to this day.

Back on the matter of Madworld, the more I hear about this game, the more I really want to go out and get it. I just have that last bit of concern that the game is very short for what you pay like what was mentioned on the last RFN.

The difficulty of the 2D Zeldas is largely overrated.  They're certainly more difficult than the 3D ones, but that's not saying much.  The difficulty in Zelda 1 came with finding the dungeons and getting to the boss, and the only boss that gave me much trouble in LttP was that moth one in the Dark World forest dungeon (and in his case it was more the spikes around his lair giving me problems than the boss itself).  Zelda 2's legitimately hard, though largely because of how cheap death can be in that game.

As for Madworld's length, yeah it's very short.  I'd put it around 5 hours to beat, assuming the bosses don't give you too much trouble (I had a lot of trouble with Frank, and of course the Tower gauntlet).  And honestly...I don't think there's enough variety in what you do in the game to make up for that short amount of time.  There are only a couple unique ways of killing people every level, as for the most part  you'll see a variant on the rosebush/spike; sawblade; sign; tire; and barrel every single level and that'll make up the vast majority of your kills. 

Factor in a really lousy camera and some questionable difficulty spikes and you have a really nice rental.  But buy...eh...I don't know about that one.  That would depend largely on just how much you love the art style and the truly outstanding audio commentary.
Title: Re: Madworld
Post by: D_Average on March 16, 2009, 11:50:43 AM
Anyone been able to find this at Blockbuster yet?  All 3 stores in my area said they have no plans to carry this title.  WTF?
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 16, 2009, 12:07:42 PM
There's more gameplay to be had here than RE5.

Pure.
Title: Re: Madworld
Post by: SirSniffy on March 16, 2009, 01:18:57 PM
There's more gameplay to be had here than RE5.Pure.
What did you say? Sheva is an idiot? What? Her A.I. is crap? huh?
Title: Re: Madworld
Post by: broodwars on March 16, 2009, 01:46:25 PM
There's more gameplay to be had here than RE5.

Pure.

Who was talking about RE5?
Title: Re: Madworld
Post by: decoyman on March 16, 2009, 02:19:48 PM
So apparently, of all the "Mature" releases for the Wii, this is the one that's triggered all sorts of backlash from the NIMF (http://blog.wired.com/games/2009/03/media-group-dec.html).

P.S. - LOL @ acronyms
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 16, 2009, 03:09:53 PM
I was hoping the "hard" mode was available from the get-go, similar to Viewtiful Joe.

But alas, the majority of mature gaming customers are casual in their thirst for pain challenge, at best.  Probably a tough decision for Platinum, but I guess they neededed a strong consumer response with their first release, and not weed out most of the potential audience.
Title: Re: Madworld
Post by: vudu on March 16, 2009, 04:56:22 PM
I finally received my copy today from Amazon.  I'm considering downloaded a completed save file so I can jump right into Hard Mode.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 16, 2009, 05:19:06 PM
You know, that's a FUCKING BRILLIANT IDEA.
Title: Re: Madworld
Post by: D_Average on March 16, 2009, 06:19:32 PM
Anyone able to rent this?
Title: Re: Madworld
Post by: Stratos on March 16, 2009, 07:21:18 PM
Anyone able to rent this?

I'll make a point of checking my Hollywood video when I go out tonight. Portland is pretty big so if this place doesn't carry it that doesn't bode well for a lot of places.
Title: Re: Madworld
Post by: D_Average on March 16, 2009, 07:40:16 PM
Anyone able to rent this?

I'll make a point of checking my Hollywood video when I go out tonight. Portland is pretty big so if this place doesn't carry it that doesn't bode well for a lot of places.

Groovy. 

I'm pretty shocked the Blockbuster's in Denver aren't carrying it.  Looks like they opted for Coraline (http://www.metacritic.com/games/platforms/wii/coraline) instead.
Title: Re: Madworld
Post by: EasyCure on March 16, 2009, 09:06:07 PM
got to play this game again today, for the first time since thursday. i loooooove the asian town level, it was a blast. the level before that with the motorcycle i almost spit up my drink when the announcers said:

'jacks burning rubber!'
'i prefer bareback myself'

during the intro.

i knew the game was gonna have some raunchy language as well as the over the top violence but geez..
Title: Re: Madworld
Post by: gojira on March 16, 2009, 09:48:19 PM
Made it to the 3rd world (great opening commentary for that first Castle level, by the way) and...I can't believe it took me this long to realize Jack uses Tank Controls.   

That lack of a highlight or indicator on or above objects you can interact with has slowly shifted from an unfortunate oversight to a major annoyance, especially now that enemies are a lot more plentiful and harder to kill off. 

We must have very different definitions of what "tank controls" are.  A tank moves forward and backward easy enough, but it slowly turns (think RE4).  You press a direction with the analog stick and Jack goes that way, no slow turning involved (think any 3d mario).  The problem is that the camera doesn't follow you unless you manually tell it to do so.

The highlight indicator would help, but I wonder if it was more of an aesthetic choice.  Outside of blood being red and sounds words (onomatopoeia) being yellow, MadWorld is black and white.  I guess they didn't want colors strewn throughout the levels.  I file that as being a sacrifice.  Gameplay somewhat suffers for visuals.
Title: Re: Madworld
Post by: broodwars on March 16, 2009, 09:52:43 PM
Made it to the 3rd world (great opening commentary for that first Castle level, by the way) and...I can't believe it took me this long to realize Jack uses Tank Controls.   

That lack of a highlight or indicator on or above objects you can interact with has slowly shifted from an unfortunate oversight to a major annoyance, especially now that enemies are a lot more plentiful and harder to kill off. 

We must have very different definitions of what "tank controls" are.  A tank moves forward and backward easy enough, but it slowly turns (think RE4).  You press a direction with the analog stick and Jack goes that way, no slow turning involved (think any 3d mario).  The problem is that the camera doesn't follow you unless you manually tell it to do so.

The highlight indicator would help, but I wonder if it was more of an aesthetic choice.  Outside of blood being red and sounds words (onomatopoeia) being yellow, MadWorld is black and white.  I guess they didn't want colors strewn throughout the levels.  I file that as being a sacrifice.  Gameplay somewhat suffers for visuals.

Well, often throughout the game it seemed like whenever I wanted to turn around and nail a guy right behind me (usually while I was carrying a sign or whatnot to use on him), Jack would back up and turn like a Tank instead of actually turning around.  But it looks like most of that was just the camera influencing my recollections, because he does turn around on a dime when you want him to .

Incidentally, I just beat the game.  That last boss was pretty hard, actually, though I just breezed through the Tower this time now that I knew to just throw the damn Ninjas into the fans.  I ended up hitting the cheap shot boss right into the fans with one of them, so that ended up being an easy kill.

EDIT: Alright, now THAT'S how you do an End Credits sequence.  That's easily one of the funniest things I've seen/heard in gaming in years.
Title: Re: Madworld
Post by: Stratos on March 16, 2009, 10:03:29 PM
Anyone able to rent this?

I'll make a point of checking my Hollywood video when I go out tonight. Portland is pretty big so if this place doesn't carry it that doesn't bode well for a lot of places.

Groovy. 

I'm pretty shocked the Blockbuster's in Denver aren't carrying it.  Looks like they opted for Coraline (http://www.metacritic.com/games/platforms/wii/coraline) instead.

the Hollywood video I checked had a display box on the shelf but no actual copies in stock. I don't know how many they ordered though, could have been one or twenty for all I know.
Title: Re: Madworld
Post by: gojira on March 16, 2009, 11:16:34 PM
Made it to the 3rd world (great opening commentary for that first Castle level, by the way) and...I can't believe it took me this long to realize Jack uses Tank Controls.   

That lack of a highlight or indicator on or above objects you can interact with has slowly shifted from an unfortunate oversight to a major annoyance, especially now that enemies are a lot more plentiful and harder to kill off. 

We must have very different definitions of what "tank controls" are.  A tank moves forward and backward easy enough, but it slowly turns (think RE4).  You press a direction with the analog stick and Jack goes that way, no slow turning involved (think any 3d mario).  The problem is that the camera doesn't follow you unless you manually tell it to do so.

The highlight indicator would help, but I wonder if it was more of an aesthetic choice.  Outside of blood being red and sounds words (onomatopoeia) being yellow, MadWorld is black and white.  I guess they didn't want colors strewn throughout the levels.  I file that as being a sacrifice.  Gameplay somewhat suffers for visuals.

Well, often throughout the game it seemed like whenever I wanted to turn around and nail a guy right behind me (usually while I was carrying a sign or whatnot to use on him), Jack would back up and turn like a Tank instead of actually turning around.  But it looks like most of that was just the camera influencing my recollections, because he does turn around on a dime when you want him to .

Oh yeah, I meant to mention that.  Jack does move tank style when holding something big like a barrel.  I think he still moves regular with lighter stuff like weapons and sign posts.
Title: Re: Madworld
Post by: BeautifulShy on March 17, 2009, 01:10:29 AM
Just thought I would let Aussies know that March 26th is when it hits retailers. Carry on everybody.
Title: Re: Madworld
Post by: KDR_11k on March 17, 2009, 04:14:54 AM
We must have very different definitions of what "tank controls" are.  A tank moves forward and backward easy enough, but it slowly turns (think RE4).  You press a direction with the analog stick and Jack goes that way, no slow turning involved (think any 3d mario).  The problem is that the camera doesn't follow you unless you manually tell it to do so.

The highlight indicator would help, but I wonder if it was more of an aesthetic choice.  Outside of blood being red and sounds words (onomatopoeia) being yellow, MadWorld is black and white.  I guess they didn't want colors strewn throughout the levels.  I file that as being a sacrifice.  Gameplay somewhat suffers for visuals.

I may be too old school for your definition but to me "tank controls" means you use two joysticks, one for each thread, pushing both forward to go forward or one forward, one back to turn, etc.
Title: Re: Madworld
Post by: Plugabugz on March 17, 2009, 06:13:41 AM
HMV have told me this in the post, i must have pre-ordered it back in September and forgot about it. £26.99 on HMV.com. Should i send it back and rent or...?
Title: Re: Madworld
Post by: D_Average on March 17, 2009, 12:27:52 PM
Anyone able to rent this?

I'll make a point of checking my Hollywood video when I go out tonight. Portland is pretty big so if this place doesn't carry it that doesn't bode well for a lot of places.

Groovy. 

I'm pretty shocked the Blockbuster's in Denver aren't carrying it.  Looks like they opted for Coraline (http://www.metacritic.com/games/platforms/wii/coraline) instead.

the Hollywood video I checked had a display box on the shelf but no actual copies in stock. I don't know how many they ordered though, could have been one or twenty for all I know.

Cool, I'll give me local one a ring
Title: Re: Madworld
Post by: GoldenPhoenix on March 17, 2009, 01:01:45 PM
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.
Title: Re: Madworld
Post by: D_Average on March 17, 2009, 01:27:52 PM
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.

Meh.  I already bought VJ 1 and 2.  They'll be fine.  I'm not paying 50 bones for 5 hours.  Thats 10 bux an hour.
Title: Re: Madworld
Post by: Stratos on March 17, 2009, 03:39:24 PM
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.

Since peoples persona in my eye is affected by their avatar, Kairon is always crying when I read his posts. Sometimes with tears of joy, other times with an overwhelming sorrow. He mourns the death of third party Wii games.
Title: Re: Madworld
Post by: EasyCure on March 17, 2009, 04:19:38 PM
anyone shove a trumpet up someones pooper yet?

 I found one in the asian town level but was only able to impale the cranium.
Title: Re: Madworld
Post by: BeautifulShy on March 17, 2009, 05:14:50 PM
I haven't played this yet but I would imagine you have to be in the right spot to do certain things.
Title: Re: Madworld
Post by: gojira on March 17, 2009, 06:15:27 PM
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.

Meh.  I already bought VJ 1 and 2.  They'll be fine.  I'm not paying 50 bones for 5 hours.  Thats 10 bux an hour.

I totally don't agree with that sentiment.  You can beat many fantastic games in 5 hours and they're all worth at least $50 because of replayability.  And I can already tell I'll be replaying MadWorld quite a few times. 
Title: Re: Madworld
Post by: GoldenPhoenix on March 17, 2009, 06:43:01 PM
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.

Meh.  I already bought VJ 1 and 2.  They'll be fine.  I'm not paying 50 bones for 5 hours.  Thats 10 bux an hour.

I totally don't agree with that sentiment.  You can beat many fantastic games in 5 hours and they're all worth at least $50 because of replayability.  And I can already tell I'll be replaying MadWorld quite a few times. 

Not to mention it has a multiplayer mode to mess around in.
Title: Re: Madworld
Post by: D_Average on March 17, 2009, 06:54:32 PM
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.

Meh.  I already bought VJ 1 and 2.  They'll be fine.  I'm not paying 50 bones for 5 hours.  Thats 10 bux an hour.

I totally don't agree with that sentiment.  You can beat many fantastic games in 5 hours and they're all worth at least $50 because of replayability.  And I can already tell I'll be replaying MadWorld quite a few times. 

Not to mention it has a multiplayer mode to mess around in.

Isn't all of the multiplayer off-line?  I don't have any friends in reality up for this kind of masochism.
Title: Re: Madworld
Post by: broodwars on March 17, 2009, 08:41:50 PM
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.

Meh.  I already bought VJ 1 and 2.  They'll be fine.  I'm not paying 50 bones for 5 hours.  Thats 10 bux an hour.

I totally don't agree with that sentiment.  You can beat many fantastic games in 5 hours and they're all worth at least $50 because of replayability.  And I can already tell I'll be replaying MadWorld quite a few times.

What replayability, though?  You can go back to previous stages to try to beat your best score, I suppose you can experiment a bit more with different combinations of kills, and there's a sadistically-difficult Hard Mode.  Oh, and 2 bonus weapons to toy with.  Whatever.  It's not like there's additional story content or bonus endings or whanot.
Title: Re: Madworld
Post by: Dirk Temporo on March 17, 2009, 10:03:26 PM
I don't have any friends in reality up for this kind of masochism.

Get better friends, goddamn. I don't think I could be friends with anyone who didn't think this game was awesome.

It's not like there's additional story content or bonus endings or whanot.

Cancer killing video games, right here.
Title: Re: Madworld
Post by: broodwars on March 17, 2009, 10:21:31 PM
It's not like there's additional story content or bonus endings or whanot.

Cancer killing video games, right here.

Well excuse the hell out of me.  I'm not 10 anymore, when I could just endlessly replay games over and over again because I had all the time in the world to do so (and no money to get more than 2-3 games a year).  I work literally 12 hours a day right now, and as you can imagine I have quite a backlog right now between my PS2 (soon to be PS3...I hope) and Wii.  So to me, a game only has great replay ability if I have a compelling reason to play it again when I have so many other things I could be playing or doing.  Madworld doesn't have that, and you can go on all day about how "back in the day this" and "back in the day that," but it doesn't matter.  The game doesn't have an extraordinary reason to play it again, and honestly the main game isn't that great to begin with.
Title: Re: Madworld
Post by: gojira on March 18, 2009, 12:11:39 AM
What replayability, though?  You can go back to previous stages to try to beat your best score, I suppose you can experiment a bit more with different combinations of kills, and there's a sadistically-difficult Hard Mode.  Oh, and 2 bonus weapons to toy with.  Whatever.  It's not like there's additional story content or bonus endings or whanot.

I guess it just comes down to how much you enjoy a game.  Even if there isn't anything new another time through, a game can still be fun to play again. 

And to those who say the standard difficulty level is too easy, I must suck.  Because I had to retry the "Frank" level 3 or 4 times before beating it.
Title: Re: Madworld
Post by: broodwars on March 18, 2009, 12:19:43 AM
And to those who say the standard difficulty level is too easy, I must suck.  Because I had to retry the "Frank" level 3 or 4 times before beating it.

Man I hated that level, if only because "Frank" gave me a lot of problems till I figured out what you're supposed to do to beat him, and failing to figure out a boss means repeating the entire 20-30 minute stage all over again.

Frank is the worst you'll have of boss fights for quite a while, but the normal enemies get dramatically harder from here on out (especially in the next world).
Title: Re: Madworld
Post by: braineater2448 on March 18, 2009, 11:57:26 PM
I just saw this contest on VGChartz sponsored by Sega.  You get a chance to win a really rare (and awesome!) MadWorld hoodie.  Not to mention a bunch of copies of the game are going to be given out.  Anyway, has anyone here entered?

http://vgchartz.com/madworld.php
Title: Re: Madworld
Post by: NWR_pap64 on March 19, 2009, 12:46:15 AM
Wii gamers hate games. More at 11.
Title: Re: Madworld
Post by: Plugabugz on March 19, 2009, 05:27:34 PM
I decided to rent Madworld instead, and will send back the copy i bought, but i pushed it up to high priority so i hope i get it soon.
Title: Re: Madworld
Post by: Stratos on March 19, 2009, 07:04:44 PM
I decided to rent Madworld instead, and will send back the copy i bought, but i pushed it up to high priority so i hope i get it soon.

Careful, GP will make Kairon cry with actions like that!  ;)
From the sound of things I think this will be my next buy once I have $$$.
Title: Re: Madworld
Post by: GoldenPhoenix on March 19, 2009, 07:42:18 PM
I decided to rent Madworld instead, and will send back the copy i bought, but i pushed it up to high priority so i hope i get it soon.

And I thought Plugabugz was one of the nice guys here. :(
Title: Re: Madworld
Post by: Plugabugz on March 19, 2009, 08:59:17 PM
I'm not working so i cant justify spending money on any game right now anyway.

Unless you want to give me £27 to cover it? :)
Title: Re: Madworld
Post by: Yoshidious on March 20, 2009, 11:16:01 AM
PAL gamers beware: Madworld does not support 60hz display here, and so runs only in black borders and at slower speed (about 83% of the game's original NTSC speed).

And so, I have officially wasted my money - I won't play it like this. None of the PAL review sites picked up on this issue, I guess they must've been playing the US version and just assumed that Sega/Platinum weren't living in the 1990s.
Title: Re: Madworld
Post by: GoldenPhoenix on March 20, 2009, 12:18:05 PM
PAL gamers beware: Madworld does not support 60hz display here, and so runs only in black borders and at slower speed (about 83% of the game's original NTSC speed).

And so, I have officially wasted my money - I won't play it like this. None of the PAL review sites picked up on this issue, I guess they must've been playing the US version and just assumed that Sega/Platinum weren't living in the 1990s.

Sad.
Title: Re: Madworld
Post by: D_Average on March 20, 2009, 01:06:12 PM
PAL gamers beware: Madworld does not support 60hz display here, and so runs only in black borders and at slower speed (about 83% of the game's original NTSC speed).

And so, I have officially wasted my money - I won't play it like this. None of the PAL review sites picked up on this issue, I guess they must've been playing the US version and just assumed that Sega/Platinum weren't living in the 1990s.

Wow, those reviewers really dropped the ball, its definitely in their job description to catch BS like this.  Sorry to hear that Greg, that really sucks.
Title: Re: Madworld
Post by: vudu on March 20, 2009, 01:56:24 PM
And so, I have officially wasted my money - I won't play it like this. None of the PAL review sites picked up on this issue, I guess they must've been playing the US version and just assumed that Sega/Platinum weren't living in the 1990s.

I declare that you must bust this story wide open.  Use your journalistic powers to fight for the benefit of all PAL countries.
Title: Re: Madworld
Post by: Stratos on March 20, 2009, 04:00:56 PM
And so, I have officially wasted my money - I won't play it like this. None of the PAL review sites picked up on this issue, I guess they must've been playing the US version and just assumed that Sega/Platinum weren't living in the 1990s.

I declare that you must bust this story wide open.  Use your journalistic powers to fight for the benefit of all PAL countries.

 Post some big scathing article on the main NWR site and email Sega about the issue. That issue should really never happen. Honestly game companies should just give up on Europe if they won't even put effort into making the games work in your region.
Title: Re: Madworld
Post by: D_Average on March 20, 2009, 04:23:51 PM
And so, I have officially wasted my money - I won't play it like this. None of the PAL review sites picked up on this issue, I guess they must've been playing the US version and just assumed that Sega/Platinum weren't living in the 1990s.

I declare that you must bust this story wide open.  Use your journalistic powers to fight for the benefit of all PAL countries.

 Post some big scathing article on the main NWR site and email Sega about the issue. That issue should really never happen. Honestly game companies should just give up on Europe if they won't even put effort into making the games work in your region.

Do it!!  It'll bring some great traffic to the site too, really dig your CLAWS into them!!!
Title: Re: Madworld
Post by: Flames_of_chaos on March 20, 2009, 06:22:20 PM
PAL gamers beware: Madworld does not support 60hz display here, and so runs only in black borders and at slower speed (about 83% of the game's original NTSC speed).

And so, I have officially wasted my money - I won't play it like this. None of the PAL review sites picked up on this issue, I guess they must've been playing the US version and just assumed that Sega/Platinum weren't living in the 1990s.

 Here is a visual  on what Greg is talking about (http://www.neogaf.com/forum/showpost.php?p=15174750&postcount=1752)
Title: Re: Madworld
Post by: D_Average on March 20, 2009, 06:29:13 PM
PAL gamers beware: Madworld does not support 60hz display here, and so runs only in black borders and at slower speed (about 83% of the game's original NTSC speed).

And so, I have officially wasted my money - I won't play it like this. None of the PAL review sites picked up on this issue, I guess they must've been playing the US version and just assumed that Sega/Platinum weren't living in the 1990s.

 Here is a visual  on what Greg is talking about (http://www.neogaf.com/forum/showpost.php?p=15174750&postcount=1752)

As bad as those boarders are, its the slow speed that would REALLY piss me off, any footage of that?
Title: Re: Madworld
Post by: Plugabugz on March 20, 2009, 06:36:32 PM
Greg (or KDR) does/would the same issues arise at 480p?
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 20, 2009, 06:39:31 PM
Looks like it's only drawing at 640x448 (this i confirmed in captures), and cheaply left the top/bottom blank without filling the PAL-576 vertical spec.  Additionally, it's a 30fps game slowed down to 25fps.

It is already common knowledge that the game does not support progressive scan.

At best the game is running in tired old NTSC.  At worst, it's running on a shoddy PAL conversion.
Title: Re: Madworld
Post by: Yoshidious on March 20, 2009, 06:42:53 PM
Greg (or KDR) does/would the same issues arise at 480p?

Madworld does not support 480p even for the North American version as NinGurl points out. Basically if you have the NTSC game it's 480i only, and if you have the PAL game it's 576i only with borders and 50hz speed.

Rest assured we will look into this and then formulate an appropriate response.
Title: Re: Madworld
Post by: Plugabugz on March 20, 2009, 06:49:19 PM
I didn't know that, thanks Greg/Daisy. I'm glad this game is being rented now.
Title: Re: Madworld
Post by: D_Average on March 20, 2009, 07:07:42 PM
Greg (or KDR) does/would the same issues arise at 480p?

Madworld does not support 480p even for the North American version as NinGurl points out. Basically if you have the NTSC game it's 480i only, and if you have the PAL game it's 576i only with borders and 50hz speed.

Rest assured we will look into this and then formulate an appropriate response.

NWR Scoop FTW!!!
Title: Re: Madworld
Post by: Plugabugz on March 20, 2009, 07:21:19 PM
Please over dramatise it please.

WORLD EXCLUSIVE! READ IT HERE FIRST FIRST FIRST! PLATINUM GAMES NOT SO SPARKLY AFTER ALL: MADWORLD DESTROYS GAMING. IN THE GONADS.
Title: Re: Madworld
Post by: broodwars on March 20, 2009, 07:30:28 PM
Greg (or KDR) does/would the same issues arise at 480p?

Madworld does not support 480p even for the North American version as NinGurl points out. Basically if you have the NTSC game it's 480i only, and if you have the PAL game it's 576i only with borders and 50hz speed.

Rest assured we will look into this and then formulate an appropriate response.

I get the feeling this "appropriate response" somehow involves a Sonic plushie that's suffered some shockingly-familiar series of over-the-top injuries.
Title: Re: Madworld
Post by: ShyGuy on March 21, 2009, 04:57:12 AM
Played this tonight. Not very long, but I don't know if it's my kind of game. Seems like a one trick pony: Extreme beat em up.
Title: Re: Madworld
Post by: SirSniffy on March 21, 2009, 12:04:51 PM
I'm stuck on part 4...how the heck do you get on top of the ship to do the bloodbath matchup? Did I miss something, I have been running around the ship for like an hour now.

Thanks
Title: Re: Madworld
Post by: broodwars on March 21, 2009, 01:08:15 PM
I'm stuck on part 4...how the heck do you get on top of the ship to do the bloodbath matchup? Did I miss something, I have been running around the ship for like an hour now.

Thanks

At one end of the arena there's a set of double lifts that'll take you up to that area.  Yeah, that arena's extremely confusing.  I got lost there a lot trying to find the Boss and Deathmatch Challenges.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 21, 2009, 03:58:45 PM
>> MadWorld (http://sixsidedvideo.com/media/wii/madworld.html)
Introduction

* Server might be slow on weekends
Title: Re: Madworld
Post by: SirSniffy on March 21, 2009, 11:02:24 PM
Thanks broodwars...that did the trick! Damn, wasted 2 hours lol  :P
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 22, 2009, 05:58:38 AM
Still backlogged with last month's games tho, so I might not revisit it for a week outside of early-stage video captures.

I played a little bit this evening.  This title makes me work up an appetite.
Title: Re: Madworld
Post by: ShyGuy on March 22, 2009, 11:51:22 AM
Played a bit more. Is this what God Hand was like?
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 22, 2009, 05:40:14 PM
Mario would know.
Title: Re: Madworld
Post by: SirSniffy on March 22, 2009, 07:58:00 PM
Played a bit more. Is this what God Hand was like?
Sort of...Godhand was a bit more comedic, also had more sexual innuendo and blatant sexuality...spanking anyone?
Title: Re: Madworld
Post by: ShyGuy on March 22, 2009, 09:02:15 PM
Mario would know.

You're trying to goad me into criticizing the staff for the loss of Mario and Bill. I won't fall for it. NWR knows what they did!!!!
Title: Re: Madworld
Post by: Peachylala on March 22, 2009, 09:10:31 PM
Lol NWR trolling lol

Madworld is just so awesome. Hope it sells well.
Title: Re: Madworld
Post by: Dirk Temporo on March 23, 2009, 04:15:49 PM
Played a bit more. Is this what God Hand was like?
Sort of...Godhand was a bit more comedic, also had more sexual innuendo and blatant sexuality...spanking anyone?

You obviously haven't finished MadWorld.
Title: Re: Madworld
Post by: SirSniffy on March 23, 2009, 07:12:14 PM
Nope, I haven't but I will say the humor in MW seems to be forced, whereas in God Hand it was just a natural part of the weird absurdity. Kind of like the difference between Family Guy, and the Simpsons respectively.
Title: Re: Madworld
Post by: gojira on March 23, 2009, 08:01:46 PM
I've only played God Hand for a bit and I didn't care for it.  I can say the controls are much better in Mad World.
Title: Re: Madworld
Post by: Dirk Temporo on March 23, 2009, 08:11:10 PM
Nope, I haven't but I will say the humor in MW seems to be forced, whereas in God Hand it was just a natural part of the weird absurdity. Kind of like the difference between Family Guy, and the Simpsons respectively.

Simpsons was never good. At least Family Guy was good for a little while.

But on the topic of the games, I don't see any of the "forcing" you're talking about.
Title: Re: Madworld
Post by: Chiller on March 23, 2009, 10:43:49 PM
I just completed the game.  My gripes are as follows:
The game was pretty short, at completion time of 4:20.
Kills, and the associated announcing, could become a bit repetitive.
Difficulty could have been a tad higher, as others have mentioned.  I haven't tried on hard mode, yet.

Overall, though, it was a fairly entertaining game.  I will also say that, in regard to repetitious kills, there were a few surprises I found with the right timing and move combination.

Simpsons was never good. At least Family Guy was good for a little while.

You have that backwards.  Family Guy was always a bunch of pointless bullshit and retarded non-sequitors mashed together.  American Dad is even worse.  How Family Dad and American Guy run concurrently boggles my mind.  They are practically the same show with slightly different characters.
Title: Re: Madworld
Post by: Djunknown on March 25, 2009, 12:31:30 AM
Beat it earlier in the evening, and was pleasantly enjoyed. Thing is though, The Black Baron? Seriously? The pimp that gets beat by his hoe during the Challenges? He's the champ?, how did Platinum get way with 480i/ shoddy PAL conversion?

Pro, is there a way you can upscale a screen shot/video, and show us the difference?

Story wise, I liked the message it was trying to go for, but it was executed sloppily IMO. Granted, I don't expect Shakespearean caliber, but they had Yasumi Matsuno. In typical Japanese style, it leaves us hanging. Make our own ending I guess?

All in all, it was viscerally fun, but needed some more polish. There's always next time... Will the sales be enough to consider another project from these guys?
Title: Re: Madworld
Post by: GoldenPhoenix on March 25, 2009, 02:48:40 AM
DJ according to the latest NVC Sega is happy with the sales so far with Madworld, so we'll see.
Title: Re: Madworld
Post by: BeautifulShy on March 25, 2009, 02:58:51 AM
Yeah so far the sales have been good. Just out of curiosity how many people got the game on the forum?
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 25, 2009, 03:34:16 AM
>> This is MadWorld NTSC (running in widescreen mode) embedded and outlined within PAL resolution space (480-vert inside 576-vert) (http://img.photobucket.com/albums/v156/SixSidedVideo/mwrez1.jpg)

>> This is NTSC scaled to 16:9/HDTV/widescreen behavior (http://img.photobucket.com/albums/v156/SixSidedVideo/mwrez2.jpg)

>> This is [simulated] PAL scaled to 16:9/HDTV/widescreen behavior, highlighting the "border" effect caused by shrinking the taller PAL image that contained the smaller copy-pasted NTSC image (http://img.photobucket.com/albums/v156/SixSidedVideo/mwrez3.jpg)
Title: Re: Madworld
Post by: rad.i.kal on March 25, 2009, 02:55:58 PM
I think this is the game Nintendo needed! It is just good enough to allow a door to be opened for a GTA style game, and with the GTA semi success on DS it is even better! YES!
Title: Re: Madworld
Post by: Stratos on March 25, 2009, 03:55:08 PM
I think this is the game Nintendo needed! It is just good enough to allow a door to be opened for a GTA style game, and with the GTA semi success on DS it is even better! YES!

But we already have a GTA style game, two in fact. Scarface and Godfather. Three if you count No More Heroes. How is this similar to GTA? Am I missing something? Sandbox game versus Brawler?
Title: Re: Madworld
Post by: rad.i.kal on March 25, 2009, 03:59:41 PM
I mean for blood and violence and M ratings! all the games u mentioned got overlooked by mainstream media.... do we see No More Heroes getting mainstream attention or Godfather Wii despite it being better? Not really, but MadWorld is getting SOME attention or could. Which would allow Rockstar to see that a game that is not for kids CAN succeed on Wii which is a lot of peoples problem with making wii games.
Title: Re: Madworld
Post by: ReverendNoahWhateley on March 26, 2009, 12:30:22 AM
I bought Madworld a few days ago, and while it seems like a quality game, it's just not my cup of tea.  I'm kind of wishing that I would have bought Deadly Creatures, instead. 

Madworld's greatest strength is also its greatest flaw, so far as I'm concerned.  The black and white graphics are nothing if not eye-catching, but I have serious trouble seeing enemies against the backgrounds. 
Title: Re: Madworld
Post by: ShyGuy on March 26, 2009, 12:50:13 AM
I felt the similar about Madworld reverend. It works better with an audience or passing the controller back and forth.

Deadly Creatures in my opinion is a superior game. The motion controls are good, and the exploration is fun.
Title: Re: Madworld
Post by: Djunknown on March 26, 2009, 12:53:16 AM
Quote
I have serious trouble seeing enemies against the backgrounds. 

Could be the levels. Varrigan City may be a bit disorienting, but hopefully you get used to it. The next hub is easier on the eyes IMO.

Thanks for the pix Pro.

Now, in MY eyes, the first picture is the sharpest, the second one the least sharpest, and the third the 2nd sharpest. I focused on the outline of Jack's head for reference. In this case, sharpness is what matters, since the color palette is minimal to say the least... Though you gotta wonder who was running QA for Platinum/Sega...

Oh well. I'll save hard mode for a rainy day. Or a gaming drought!
Title: Re: Madworld
Post by: Dirk Temporo on March 26, 2009, 03:36:26 AM
Get better eyesight.

EDIT: Once you beat Deadly Creatures, there's no reason to play again. The same could be said of MadWorld, but chainsawing dudes in half>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>goofy motion-based spider punches

EDIT2: Also Mushroom Men is WAY better than Deadly Creatures. Both in terms of gameplay and exploration.
Title: Re: Madworld
Post by: NinGurl69 *huggles on March 26, 2009, 05:02:56 AM
Quote
I have serious trouble seeing enemies against the backgrounds. 

Could be the levels. Varrigan City may be a bit disorienting, but hopefully you get used to it. The next hub is easier on the eyes IMO.

Thanks for the pix Pro.

Now, in MY eyes, the first picture is the sharpest, the second one the least sharpest, and the third the 2nd sharpest. I focused on the outline of Jack's head for reference. In this case, sharpness is what matters, since the color palette is minimal to say the least... Though you gotta wonder who was running QA for Platinum/Sega...

Oh well. I'll save hard mode for a rainy day. Or a gaming drought!

The first pic is in native resolution, pixel for pixel.  You're not going to see that in real life without a native SD display.

Once you move on to HDTVs and scaling is introduced, "sharpness" is OBLITERATED.

The point of the pics aren't to point out image quality, it's to illustrate PROPORTIONS.

1st pic is the source.  It's not realistic, you probably won't see it in reality without an EDTV w/ dual full/wide modes.

2nd/3rd pic should be treated as if they're on the same HDTV, i.e. scaling has fudged or destroyed pixels.

3rd pic is just the first pic squished.  With more unused/empty space in the source, the less effective real estate you end up with after squishing.  It only looks sharper in your web browser because the picture is smaller.  It's natural for images to look sharper when they're shrunk, and softer when enlarged.

The 2nd pic looks soft for the reason above, reflective of HDTV rape.  Had the image been displayed on a native EDTV with a proper widescreen mode, the image would not be scaled and the pixels would not be fudged:  the pixels are changed to look fat/wide instead of true squares, resulting in an image that would be just as sharp as the 1st pic, as the image would be accurately presented, pixel for pixel.

On HDTVs, 2nd and 3rd "scenarios" are equally blurry messes, with the 3rd pic having the misfortune of being unfairly bordered and squished.
Title: Re: Madworld
Post by: ReverendNoahWhateley on March 26, 2009, 05:30:10 AM
Get better eyesight.

Telling me to get better eyesight so I can play more video games is like telling a drunkard to get a better liver so he can drink more booze.  Really, it's a cycle of abuse.  I will admit to being easily disoriented by games though...I seldom play first-person shooters for that very reason.

I'm really not going to say anything bad about Madword, because from what I've played of it, it's just a darn good game.  Everything about it suggests that it's an acquired taste.  It stopped being funny a few levels in, and while exploring stages to find the most creative way to kill people is extremely inventive...it's just not clicking with me.

Shyguy makes an interesting point; I can see how the game might take on a new dimension if you had an audience of guys yukking it up around you.
Title: Re: Madworld
Post by: Dirk Temporo on March 26, 2009, 06:05:02 AM
Yeah, I understand. Games like this definitely aren't for everybody.
Title: Re: Madworld
Post by: NinGurl69 *huggles on April 06, 2009, 05:24:29 PM
Recent GoHobo/NeoGafHobo "news" revisits the PAL conversion issue.  Has a bunch of gaffers arguing what's true/not and matters/not.  The pix posted earlier illustrate the issue more clearly and directly as opposed to squishy blurry side-to-side youtube vids.
Title: Re: Madworld
Post by: ShyGuy on April 06, 2009, 05:57:30 PM
NintenHobo World ReHobo dot calm

I hear this game is half price in PAL land.
Title: Re: Madworld
Post by: NinGurl69 *huggles on April 06, 2009, 06:16:45 PM
Soon it might be half of half price.
Title: Re: Madworld
Post by: NWR_pap64 on April 06, 2009, 07:07:22 PM
I bought Madworld a few days ago, and while it seems like a quality game, it's just not my cup of tea.  I'm kind of wishing that I would have bought Deadly Creatures, instead. 

Madworld's greatest strength is also its greatest flaw, so far as I'm concerned.  The black and white graphics are nothing if not eye-catching, but I have serious trouble seeing enemies against the backgrounds. 

And here we have why people aren't buying the game in droves.

Madworld might be a great game, but its a game that lacks wide appeal. Yes, it might have core starved Wii gamers going gaga, but the same might not be for every gamer.

Not saying the game sucks. I think its very creative and solid and deserves the praise it is getting. But we also have to be realistic and admit that while a fantastic game Madworld might not cater to everyone and thus the ones buying it come from a small niche in the Wii fanbase.

I still think it will have legs, though. And might hit 300,000 K soon.
Title: Re: Madworld
Post by: Stratos on April 06, 2009, 09:14:07 PM
I bought Madworld a few days ago, and while it seems like a quality game, it's just not my cup of tea.  I'm kind of wishing that I would have bought Deadly Creatures, instead. 

Madworld's greatest strength is also its greatest flaw, so far as I'm concerned.  The black and white graphics are nothing if not eye-catching, but I have serious trouble seeing enemies against the backgrounds. 

I'll match you at 300k and raise it to 540k. I think the PAL issue is a major problem with sales.

And here we have why people aren't buying the game in droves.

Madworld might be a great game, but its a game that lacks wide appeal. Yes, it might have core starved Wii gamers going gaga, but the same might not be for every gamer.

Not saying the game sucks. I think its very creative and solid and deserves the praise it is getting. But we also have to be realistic and admit that while a fantastic game Madworld might not cater to everyone and thus the ones buying it come from a small niche in the Wii fanbase.

I still think it will have legs, though. And might hit 300,000 K soon.

EDIT
Where did my text go? Strange...

What I thought I typed was that I would meet your wager of 300k, Pap, and would raise it to 540k.
I don't expect phenomenal sales but it will probably be a slow burner and sell a good number.
Title: Re: Madworld
Post by: ShyGuy on April 06, 2009, 10:25:35 PM
I bought Madworld a few days ago, and while it seems like a quality game, it's just not my cup of tea.  I'm kind of wishing that I would have bought Deadly Creatures, instead. 

Madworld's greatest strength is also its greatest flaw, so far as I'm concerned.  The black and white graphics are nothing if not eye-catching, but I have serious trouble seeing enemies against the backgrounds. 

And here we have why people aren't buying the game in droves.

Madworld might be a great game, but its a game that lacks wide appeal. Yes, it might have core starved Wii gamers going gaga, but the same might not be for every gamer.

Not saying the game sucks. I think its very creative and solid and deserves the praise it is getting. But we also have to be realistic and admit that while a fantastic game Madworld might not cater to everyone and thus the ones buying it come from a small niche in the Wii fanbase.

I still think it will have legs, though. And might hit 300,000 K soon.

I've said it before, but the Wii 3rd party library seems to bounce from one extreme to the other. The hardcore titles are "super hardcore mature" and not broadly appealing like Half Life or Halo or World of Warcraft. And the mainstream titles are extremely mainstream like WiiSports/Play/Fit
Title: Re: Madworld
Post by: KDR_11k on April 07, 2009, 03:04:41 AM
Meh, I'll still wait for long-term sales data before saying "I told you so". I don't think it'll be a long term seller but I wouldn't call it impossible either.

I've said it before, but the Wii 3rd party library seems to bounce from one extreme to the other. The hardcore titles are "super hardcore mature" and not broadly appealing like Half Life or Halo or World of Warcraft. And the mainstream titles are extremely mainstream like WiiSports/Play/Fit

Maybe the difference is that one side listens to the gamers, the other to their wallet? Listening to gamers will result in some niche thing that the gamers don't really want to play.
Title: Re: Madworld
Post by: Dirk Temporo on April 07, 2009, 02:47:51 PM
"If they give the gamers what they want, the gamers won't want it."

What?
Title: Re: Madworld
Post by: ShyGuy on April 07, 2009, 03:26:23 PM
"If they give the gamers what they want, the gamers won't want it."

What?

It's called the Twilight Princess effect.
Title: Re: Madworld
Post by: KDR_11k on April 07, 2009, 04:30:32 PM
"If they give the gamers what they want, the gamers won't want it."

What?

I didn't say giving them what they want, I said giving them what they say they want.
Title: Re: Madworld
Post by: Dirk Temporo on April 07, 2009, 06:37:07 PM
I don't know anybody who says they want something they don't, especially when it comes to video games.
Title: Re: Madworld
Post by: Stratos on April 07, 2009, 07:54:37 PM
I don't know anybody who says they want something they don't, especially when it comes to video games.

It's more people saying they would pay for something and then not buy it if it is made.
Title: Re: Madworld
Post by: NinGurl69 *huggles on April 07, 2009, 08:16:56 PM
The GoHobo audience.
Title: Re: Madworld
Post by: BeautifulShy on April 19, 2009, 08:14:37 PM
So I got this game today and I played it.The controls works well.The graphics are pretty unique and detailed.The speaker is used for chansaw noises.The bloodbath challenges are pretty fun. I fought the first boss thus far and it was pretty funny how he ended up. Overall it is a good game so far.
Title: Re: Madworld
Post by: BeautifulShy on April 20, 2009, 01:52:48 AM
Well I got a bit further and I am fighting Zombies.I was fighting this guy that was a wolf. Pretty fun fight.I would have to say the Sumo Wrester was my favorite boss so far.
Title: Re: Madworld
Post by: DAaaMan64 on April 20, 2009, 02:06:07 AM
Well I think TP will age well. It just didn't get a great immediate response. I'm already itching to replay it.
Title: Re: Madworld
Post by: KDR_11k on April 20, 2009, 02:15:48 AM
I don't know anybody who says they want something they don't, especially when it comes to video games.

*headdesk*

"If I'd asked the customers what they want they'd have said a faster horse."
Title: Re: Madworld
Post by: BeautifulShy on April 20, 2009, 04:06:48 AM
Anyway I made it up to Frank.Any tips for him? He keeps on hitting me into the water and the electrocutes me.
Title: Re: Madworld
Post by: Plugabugz on April 20, 2009, 12:18:18 PM
I have yet to get this. even though i put it down as high priority they decided to send me dexter season 1 instead.
Title: Re: Madworld
Post by: Ymeegod on April 20, 2009, 09:54:40 PM
Insert Unknown title here!  Here's a couple of my thoughts:

1.  Madworld was a new franchise and they tend not to sell very well with a few exceptions.
2.  Released at a very poor time of the year.  Sales are never that high at this time of year.
3.  It's a hardcore WII game and you can't have scramble eggs without having the chickent first.  In a way this title might convice new gamers to buying the WII which is good
4.  Just because the orginal didn't sell doesn't mean the sequel won't.  Prince of Persia is a good example of this.







Title: Re: Madworld
Post by: Stogi on April 21, 2009, 01:10:17 AM
Well I think TP will age well. It just didn't get a great immediate response. I'm already itching to replay it.

Played it 3 times now. Great game.
Title: Re: Madworld
Post by: ShyGuy on April 21, 2009, 02:44:51 AM
I just think that the 3d brawler is a niche game. Even among the "hardcore" it doesn't have broad appeal. Look at God Hand. It didn't sell squat on the PS2 which had twice the install base. Or look at Final Fight:streetwise. Even worse.
Title: Re: Madworld
Post by: KDR_11k on April 21, 2009, 04:53:37 AM
Look at God of War and Devil May Cry, noone bought that. Oh, wait...
Title: Re: Madworld
Post by: NinGurl69 *huggles on April 21, 2009, 05:11:03 AM
But those are epic weapon games for PS2 gamers who had to sit through 5 years of 10 stink brawlers before they got an OK brawler.
Title: Re: Madworld
Post by: Stratos on April 22, 2009, 05:15:43 PM
I have yet to get this. even though i put it down as high priority they decided to send me dexter season 1 instead.

Dexter is amazing though. I watched half of the season to the end of the first season with some friends and I love the show. Not as bloody as Madworld, but still unnerving.
Title: Re: Madworld
Post by: BeautifulShy on April 22, 2009, 10:58:10 PM
Has anybody beat the Vampire girl? I need some tips on how to beat her.
Title: Re: Madworld
Post by: Dirk Temporo on April 23, 2009, 01:00:30 AM
Has anybody beat the Vampire girl? I need some tips on how to beat her.

Hit her with your chainsaw until she dies.
Title: Re: Madworld
Post by: BeautifulShy on April 23, 2009, 01:53:47 AM
Yeah I know that but at one point she doesn't appear to be anywhere.
Title: Re: Madworld
Post by: Dirk Temporo on April 23, 2009, 03:26:53 AM
Check the statues.
Title: Re: Madworld
Post by: BeautifulShy on April 25, 2009, 02:34:37 AM
Thanks Dirk Temporo beat her and the game.

I have a question. It says after the credits that I get 2 new weapons can I use them in normal difficulty or just Hard?
Title: Re: Madworld
Post by: Peachylala on April 25, 2009, 10:34:24 PM
Insert Unknown title here!  Here's a couple of my thoughts:

1.  Madworld was a new franchise and they tend not to sell very well with a few exceptions.
2.  Released at a very poor time of the year.  Sales are never that high at this time of year.
3.  It's a hardcore WII game and you can't have scramble eggs without having the chickent first.  In a way this title might convice new gamers to buying the WII which is good
4.  Just because the orginal didn't sell doesn't mean the sequel won't.  Prince of Persia is a good example of this.
1. Yes, and no. New FPS franchises tend to sell well on the first try, Bioshock sold a few thousand more copies then MP3: Wii-Ruption. Franchises that are not FPS? 50/50. No More Heroes sold well in US and Europe, and that was an artsy game.
3. The Conduit might do that. Madworld is a niche genre, and it's very artsy too. It won't move Wiis, but the established fanbase might make it a cult hit.
4. I'd rather see a new IP from Platinum that isn't in a niche genre. Okami-like game plz thk u?
Title: Re: Madworld
Post by: Stratos on April 26, 2009, 04:23:44 AM
4. I'd rather see a new IP from Platinum that isn't in a niche genre. Okami-like game plz thk u?

I think Capcom just needs to give/sell the rights to the IP to Platinum. I would love a sequel or another type of game in it's vein with new gameplay hooks and features.

I am curious what their next Wii project will be.
Title: Re: Madworld
Post by: Ymeegod on April 26, 2009, 07:09:06 PM
"Madworld is a niche genre"?  Do you mean for the WII because there's plenty of action games that sell at least on other consoles (Dead Rising, God of War, ect).  Yeah, there's not much of a fanbase on the WII for those types of games because there hasn't been any that were any good (yeah I know about NMH but I'll get back to that in a moment).

And you really can't compare Bioshock to Madworld neither.  Madworld was released on the WII which doesn't have the "hardcore" followers like Sony or MS meaning it has to appeal to the WII's casual user base and that's a tough for any developer.  Sega could have used a "real" actor as the main character (Huge Jackson for example) or some other marketing scheme but that would have costed extra too.  I always found it alarming that Big N doesn't give 3rd party support more coverage (like a demo sample disc of good games once a quarter or something like that). 

NMH really didn't sell--it hit the barginbin after two months which led to an inflated number.  Stores overstocked the game and since nobody bought the damn thing (100K or so the first two months in the US) they dropped the price down to $10-20.  So yeah, overall it hit 1/2 million mark Worldwide but it really didn't generate alot of money.  Was really surprised to see a sequel planned but sometimes sequels do payoff (like my example before--Prince of Persia Sands of Time sold like crap but the sequel Warrior Within sold 5 times greater).

Title: Re: Madworld
Post by: BeautifulShy on April 26, 2009, 07:12:00 PM
Thanks Dirk Temporo beat her and the game.

I have a question. It says after the credits that I get 2 new weapons can I use them in normal difficulty or just Hard?
So does anybody have an answer to this.
Title: Re: Madworld
Post by: Stratos on April 27, 2009, 12:10:37 AM
You are mistaken that the Wii does not have a 'hardcore' fanbase. Multiple people on this site call themselves that name.

Also, Madworld is a brawler. Few brawlers are able to move successfully beyond niche sales status.

And why should Nintendo give ad support to 3rd parties when half of them won't even try to do it themselves (Tenchu 4).
Title: Re: Madworld
Post by: Dirk Temporo on April 28, 2009, 04:48:23 PM
Thanks Dirk Temporo beat her and the game.

I have a question. It says after the credits that I get 2 new weapons can I use them in normal difficulty or just Hard?
So does anybody have an answer to this.

Just hard.
Title: Re: Madworld
Post by: KDR_11k on April 28, 2009, 05:12:33 PM
"Madworld is a niche genre"?  Do you mean for the WII because there's plenty of action games that sell at least on other consoles (Dead Rising, God of War, ect).

Black-white-red art style stuff is niche. Okami was niche and that was a Zelda clone on the most popular home console in existence. The public at large doesn't appreciate stylized games or excessive violence.
Title: Re: Madworld
Post by: BeautifulShy on April 28, 2009, 07:21:25 PM
Thanks Dirk Temporo beat her and the game.

I have a question. It says after the credits that I get 2 new weapons can I use them in normal difficulty or just Hard?
So does anybody have an answer to this.

Just hard.
Ok thank you.
Title: Re: Madworld
Post by: Ymeegod on April 29, 2009, 01:15:15 PM
Heavenly Sword sold over a million on the PS3 and it's user base is tiny.  And yeah, on this site most people would consider themsleves hardcore but I'm comparing to the overall userbase.  Okami was an adventure game and they have been dying for years, Beyond Good and Evil suffered as well even though it scored in the 90's.  Think the only new one to sell ok was the Phoenix Wright series (been meaning to pick up one of these to try).

 
Title: Re: Madworld
Post by: KDR_11k on April 29, 2009, 02:10:53 PM
Heavenly Sword sold over a million on the PS3 and it's user base is tiny.

Wasn't that one a massively hyped near launch game that was pretty much the only reason to buy a PS3 that early? Hey, Red Steel sold a million too, also on launch + hype.

Quote
Okami was an adventure game and they have been dying for years, Beyond Good and Evil suffered as well even though it scored in the 90's.

As I'm sure the crappy sales of Zelda Twilight Princess attest to... Oh, wait, that still sold many millions. How you group these games with Ace Attorney is completely beyond me though (the adventure genre that's been declared dead is the point & click adventure with no combat, not the Zelda-style action adventure).

It's the art style and subject of MadWorld that forced it into a niche, not that it's a core game on the Wii. Had they made it grey-brown and with realistic looking people and less excessive violence it'd have sold more.
Title: Re: Madworld
Post by: Caliban on April 29, 2009, 07:05:37 PM
Quote
Okami was an adventure game and they have been dying for years, Beyond Good and Evil suffered as well even though it scored in the 90's.

As I'm sure the crappy sales of Zelda Twilight Princess attest to... Oh, wait, that still sold many millions..

So where were those millions of Twilight Princess buyers at when Okami came out on the Wii? Did they buy Twilight Princess only because of the Zelda brand tagged to it? Isn't a great game supposed to sell not because of it's brand, but because it is a great game within that genre?
Title: Re: Madworld
Post by: NinGurl69 *huggles on April 29, 2009, 08:05:58 PM
"Did they buy Twilight Princess only because of the Zelda brand tagged to it?"

Yes.

"Isn't a great game supposed to sell not because of it's brand, but because it is a great game within that genre?"

Games don't sell without 1) proper hype and 2) potential customers that are genuinely attracted to the product without playing it first.

Zelda fans do not care about CapcomDog, only Green Fairy Boy.  The End.
Title: Re: Madworld
Post by: Caliban on April 30, 2009, 01:31:25 AM
You mean Zelda fanboys don't care about other action-adventure games.
Zelda fans will try other action-adventure games.
In fact I will go as far to say that gamers try other games that aren't stuck to a successful brand.

Hype is needed, but the hype we talk about is only from forums, gaming sites, and well that's pretty much it. Which isn't enough to properly sell a game.
We know that.
It is actually something that bothers me is that developers know that too, but why they just don't market their product to the outside world is beyond me i.e Madworld, etcetera etcetera.
Title: Re: Madworld
Post by: Dirk Temporo on April 30, 2009, 02:04:07 AM
There was a lot of marketing for MadWorld. Big posters all over Gamestop, and TV spots at a good time of the day.
Title: Re: Madworld
Post by: NinGurl69 *huggles on April 30, 2009, 02:55:17 AM
I think MadWorld's marketing missed the point, focusing on fun-fun-gore and not the user's participationg through Motion Controls.
Title: Re: Madworld
Post by: KDR_11k on April 30, 2009, 05:19:09 AM
So where were those millions of Twilight Princess buyers at when Okami came out on the Wii? Did they buy Twilight Princess only because of the Zelda brand tagged to it? Isn't a great game supposed to sell not because of it's brand, but because it is a great game within that genre?

I was referring to the action adventure genre dying. The genre isn't dying, people just don't want Okami or BG&E.
Title: Re: Madworld
Post by: DAaaMan64 on April 30, 2009, 05:41:27 AM
I would imagine the dev costs are crazy too. 
Title: Re: Madworld
Post by: Dirk Temporo on April 30, 2009, 04:23:26 PM
I was referring to the action adventure genre dying. The genre isn't dying, people just don't want Okami or BG&E.

If everybody only wants games from an already existing franchise to fit into a genre, and shun new IPs in that genre, regardless of their quality, the genre is dying.
Title: Re: Madworld
Post by: KDR_11k on April 30, 2009, 05:54:37 PM
If everybody only wants games from an already existing franchise to fit into a genre, and shun new IPs in that genre, regardless of their quality, the genre is dying.

*facepalm* How often do I have to say it? It's about the games being artsy and unconventional, not the genre.
Title: Re: Madworld
Post by: Dirk Temporo on April 30, 2009, 06:41:08 PM
There was nothing "artsy" and DEFINITELY nothing "unconventional" about BG&E.
Title: Re: Madworld
Post by: Djunknown on May 01, 2009, 12:44:09 AM
Quote
Wasn't that one a massively hyped near launch game that was pretty much the only reason to buy a PS3 that early?

Heavenly Sword launched in the US in the Fall of '07 I believe, just a little under a year since the PS3 launch. It seemed to have a rough start (http://www.1up.com/do/newsStory?cId=3163779) I guess it had some legs to sell 1 million(Here's a rough guess.) (http://www.vgchartz.com/games/game.php?id=6978) Though it too, was a bit on the short side... [/off topic]

I guess we should be happy if Madworld reaches half a million then?

Title: Re: Madworld
Post by: NinGurl69 *huggles on May 01, 2009, 12:51:26 PM
Sure, it's a niche^2 game released on a Casual Console after all, and I'm sure the budget wasn't as bank-breaking as Heavenly Sword.  Black/White/Red/Yellow SD art assets should be cheaper?
Title: Re: Madworld
Post by: BlackNMild2k1 on May 01, 2009, 01:41:46 PM
Quote
Wasn't that one a massively hyped near launch game that was pretty much the only reason to buy a PS3 that early?

Heavenly Sword launched in the US in the Fall of '07 I believe, just a little under a year since the PS3 launch. It seemed to have a rough start (http://www.1up.com/do/newsStory?cId=3163779) I guess it had some legs to sell 1 million(Here's a rough guess.) (http://www.vgchartz.com/games/game.php?id=6978) Though it too, was a bit on the short side... [/off topic]

I guess we should be happy if Madworld reaches half a million then?


Heavenly sword was a majorly hyped gamed before during and after the launch of the PS3.
I used to lurk the B3d boards and one of the  guys there was working on the game, he would heavily hype it there too.
That game sold because it was one of the few games that you could buy on PS3 at the time.
It was even being played on an episode of Heroes on NBC.
Title: Re: Madworld
Post by: NinGurl69 *huggles on May 01, 2009, 02:27:59 PM
"That game sold because it was one of the few games that you could buy on PS3 at the time."

Oh dear.  This spells of Pilotwings.
Title: Re: Madworld
Post by: Peachylala on May 01, 2009, 08:14:00 PM
Pro, I hate you for reminding me about how much I loved Pilotwings 64.

My ten year old self is crying inside, I miss that game so much. :(
Title: Re: Madworld
Post by: Ymeegod on May 02, 2009, 11:24:53 AM
Zelda's a nintendo brand name--so yeah it still sells just like other brand names (like Myst, CoD, ect), but a genre is defined dying when the majoriity of gamers skipped over them especially with scores in the 90%. 

Heavenly Sword was released 9 months after the PS3 launched :0--no it sold well because it was hyped to by a God of War killer, didn't hurt that it was a good game on it's own.

Like I stated many times, Nintendo should try to get this game noticed, it's great and it'll add another "user" group to the existing WII users.  Microsoft actually "tries" to do this with it's bundles (namely MS has tried to attact the younger generation with titles like it's own in house Pinta series and the Lego Indian Jones).  For example, the "new bundle" will most likely have the motion control plus with WII Sport Resorts so why not toss in Madworld as well?  I'm sure they can work out a deal with Sega (MS done it before with Sega Rally & Jet Set Radio Future bundle on the Xbox) and it'll saturate the market. 

With KRD thinking, people didn't buy Eternal Darkness: Sanity's Requiem becuase they didn't want to play it :0.  Damn nearly brings tears to my eyes thinking we won't get a freaking sequel to this great game.  There's a special place in hell for those that skipped over this gem.




Title: Re: Madworld
Post by: KnowsNothing on May 02, 2009, 11:41:46 AM
Eternal Darkness is eternally overrated.

Piltotwings is a gaming triumph.

I have nothing of real importance to add to this thread.
Title: Re: Madworld
Post by: Ymeegod on May 02, 2009, 11:54:36 AM
"Eternal Darkness: Sanity's Requiem"

*Crosses out Jar Jar Binks*
*Adds KnowsNothing to the List*

List:  People who deserve to be slapped with a rotten trout.
1.  KnowsNothing

Yeah, ED isn't perfect but what game is.  The combat system (namely you couldn't target legs and it felt slow), limited enemy types and backtracking keeps it from being truely epic.  But the mind tricks really was something.  I lent it to my cuz who didn't have a clue about the game and he told me it was bugging.  He ended up unpluging his controller and reconnecting and he reset it when it "froze" and he believed in the false ending credit screen (he assumed he beat the game 2 hours in).  Nearly fell off my chair when I told him the reality.

Title: Re: Madworld
Post by: NinGurl69 *huggles on May 02, 2009, 02:14:13 PM
Waow.  Eternal Darkness still works.
Title: Re: Madworld
Post by: Stratos on May 02, 2009, 06:22:44 PM
"This...isn't...really...HAPPENING!"
Title: Re: Madworld
Post by: Mop it up on May 02, 2009, 07:58:51 PM
Eternal Darkness is the best game I bought at its release, never played, and sold off.
Title: Re: Madworld
Post by: Caliban on May 02, 2009, 10:45:09 PM
I'm glad you got your money's worth out of it.
Title: Re: Madworld
Post by: Dasmos on May 03, 2009, 02:58:09 AM
didn't hurt that it was a good game on it's own.

ahahahahahahahahaha

Quote
Eternal Darkness: Sanity's Requiem becuase they didn't want to play it :0.  Damn nearly brings tears to my eyes thinking we won't get a freaking sequel to this great game.

it brings tears to my eyes you think ED is a great game.
Title: Re: Madworld
Post by: Dirk Temporo on May 03, 2009, 09:49:04 PM
Well, you know. Not EVERYBODY can have as terrible taste in games as you.
Title: Re: Madworld
Post by: Dirk Temporo on May 14, 2009, 11:37:34 PM
Bump due to interesting interview with the composer for MadWorld. Talks about collaborating with the various rappers and creating Asian-influenced things aimed at western audiences. All very neat.

http://www.originalsoundversion.com/?p=2801
Title: Re: Madworld
Post by: Peachylala on May 15, 2009, 12:20:55 AM
Eternal Darkness and MGS: The Twin Snakes was basically the developer's way of lying.

ED: supposed to be 60-80 hrs but wasn't.
MGS TT: Didn't have any new bonus content, gameplay didn't work at all with the GCN controller.

Lying is fun.
Title: Re: Madworld
Post by: bosshogx on May 15, 2009, 08:50:36 AM
Starting today, Madworld is supposed to be $30 until Tuesday at Gamestop.  I'm planning on picking it up, how about you?
Title: Re: Madworld
Post by: Tanookisuit on May 15, 2009, 11:16:06 AM
ooooh.  $30 sounds just about right.
Title: Re: Madworld
Post by: Stratos on May 15, 2009, 04:19:46 PM
I may have to grab it. I have money coming in again so I could afford it.
Title: Re: Madworld
Post by: Dirk Temporo on May 15, 2009, 10:42:08 PM
Bump due to interesting interview with the composer for MadWorld. Talks about collaborating with the various rappers and creating Asian-influenced things aimed at western audiences. All very neat.

http://www.originalsoundversion.com/?p=2801

Quoting due to new page and awesome
Title: Re: Madworld
Post by: EasyCure on May 24, 2009, 04:54:51 PM
I literally just beat this game (cuaght up on the thread during the credits to see if i missed anything, i didnt) and wow it was awesome. I bought this sucker at launch and that first week got to one of the levels in Chinatown then decided to finish some other games first.

once i got those outta the way i decided to jump back into th is but kept putting it off until today. Since the length of the game was already spoiled, i used today to finish it all in one shot and boy was it a great ride. Short? So what this game is freaking awesome. The finall boss was a pleasant surprise and an awesome fight. Reminded me of PunchOut actually lol.

One day i'll come back to this title and finish all those lil challenges i didn't bother doing (i thinkt heres only 1 or 2 i didn't complete actually)
Title: Re: Madworld
Post by: DAaaMan64 on May 24, 2009, 11:34:52 PM
One thing I really like about the story in this game is:


They tease and tease that Jack is going to do "the right thing" that he's going to listen to this FBI agent and take the guy in etc.  But at the end of the game he even denies the agent and coldly kills the leader.  I appreciate this because it's true, Jack is an asshole and a cold blooded killer, and they don't force him into becoming a good guy. This is a good model. :)
Title: Re: Madworld
Post by: BeautifulShy on June 17, 2009, 08:39:33 PM
Http://platinumgames.com/2009/06/16/madworld-soundtrack-to-be-released

So if you guys missed out on the preorder bonus here is a second chance to grab the soundtrack.
Title: Re: Madworld
Post by: Dirk Temporo on June 17, 2009, 09:44:34 PM
Http://platinumgames.com/2009/06/16/madworld-soundtrack-to-be-released

So if you guys missed out on the preorder bonus here is a second chance to grab the soundtrack.

OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG

I downloaded the soundtrack, but I am DEFINITELY going to buy it.
Title: Re: Madworld
Post by: EasyCure on June 18, 2009, 10:18:16 AM
Http://platinumgames.com/2009/06/16/madworld-soundtrack-to-be-released

So if you guys missed out on the preorder bonus here is a second chance to grab the soundtrack.

OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG

I downloaded the soundtrack, but I am DEFINITELY going to buy it.

Well this is pretty "meh" news to me actually (oh god i sound like Ian!) because i'm not the biggest fan of hip-hop so this soundtrack wasn't very appealing to me. There was maybe one track i liked, towards the end of the game, but its just not memorable enough to even warrant a download lol. A lot of the tracks on the early levels sounded very samey to me, because the only word i'd hear was "mad world" too, heh.