Author Topic: Ultra Street Fighter II: The Final Challengers (Switch) Hands-On Preview  (Read 1735 times)

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Offline JusDBerube

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You're never going to believe it, but Street Fighter II is back again!

Making fun of how many versions of Street Fighter II there are is a joke we were all making 20 years ago. And now, in 2017, Capcom has revealed yet another version of their landmark fighting game. Yes, Ultra Street Fighter II: The Final Challengers is coming to Nintendo's newest console, Switch. If only I could tell my grade school self.

All jokes aside, I enjoy Street Fighter II. Admittedly, I'm not that great at it. However, to this day, I know enough to still pull off all Ryu's moves. And that's exactly what I did.

If you've played Street Fighter II before, you know what to expect: Ultra Street Fighter II: The Final Challengers is more of the same with HD visuals. The title allows players to pick from two different graphical styles, the HD versions or a pixel style, so I'm sure everyone will have a personal preference.

The Final Challengers in the title refers to two brand new characters: Evil Ryu and Violent Ken. I tried Evil Ryu but didn't have enough time to figure out how he differs from the standard version. I am a bit let down that, so far, it seems like the only new characters are new versions of two similar characters to begin with. Hopefully these two aren't the final Final Challengers.

When it comes down to it, The Final Challengers is a nice version of Street Fighter II for Nintendo Switch. I may not be the most hardcore Street Fighter fan, but I am interested in picking this up when it eventually releases on the platform. How can you go wrong with Street Fighter II? (Don't bring up the movie.)

Offline ClexYoshi

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Re: Ultra Street Fighter II: The Final Challengers (Switch) Hands-On Preview
« Reply #1 on: January 15, 2017, 01:26:45 AM »
I can help illuminate some details about this title, as reported by Justin Wong (AKA  the guy on the recieving end of EVO moment 37). Before I get into that, I want to briefly say that given the apparent lack of budget to use any new assets, I feel that they're doing what they can at the very least to make this stand on it's own from other versions of Street Fighter 2. I do think it's slightly ridiculous that they're doing this, and doing it with SUCH little fanfare.

*This game has throw techs. this is somehting that's in all Street fighter games 3 and beyond. this allows for escapes from throws by performing a grab at roughly the same time as your opponent. obviously this really only works on regular throws and not command throws like Zangief's Spinning Pile Driver.

*the level of input fudge from modern capcom fighters is present. combos seem to be easier to input because of adjustments made to hitstun and block stun. overall speed is different too. another thing to note is that balance is obviously different between the two art styles given that there's a change in aspect ratio

*Evil Ryu posesses Sakunetsu Hadoken, teleports, and a new command normal on ->MK that does a short leap and an overhead kick similar to an attack from the Street fighter alpha games. it uses the same animation as Ryu's jumping HK. He also has a raging demon, which is interesting because Akuma didn't get his own raging demon until Street Fighter Alpha, which was the third game he appeared in.

*Violent Ken makes his first appearance in a Capcom developed game (he was previously from the SNK Developed SvC Chaos, which is a terrible game). he has his command dash from there, which lets him move forward while being projectile invincible. also, street fighter 2 characters don't have a dash, so that's... honestly it seems kinda unfair to me? regardless, Violent Ken's Super is a lot like the sort of super moves you'd see in an SNK fighter, with it being a combo of normal attacks ended with a special.

*Balance changes that were made for Super Street Fighter 2 Turbo HD Remix seem to be ignored here, even if the HD art style is taken from that game.

*the codes for getting 'old' versions of characters that was in SSF2T was either not in the demo Capcom took, or is not in the game. Justin Wong attempted to play as the notoriously overpowered 'Old Sagat' and the button combination to select Old Sagat did not work. it could also be possible that this has been changed.

*Like Street Fighter 4, the game allows you to select character colors on the stick after selecting your character rather than with button combos and shows you what colors you're about to pick.

*Dramatic Battle is back from Street Fighter Alpha 3!

*there was a really strange bit in this game's trailer that cut to a 3D Model of a shadaloo grunt  and a POV Ryu giving him a Hadoken. There may be a LOT more to this game than meets the eye.

Offline ShyGuy

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Re: Ultra Street Fighter II: The Final Challengers (Switch) Hands-On Preview
« Reply #2 on: January 15, 2017, 01:30:58 AM »
So the graphics in this are different than the Street Fighter II HD, right?

Offline ClexYoshi

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Re: Ultra Street Fighter II: The Final Challengers (Switch) Hands-On Preview
« Reply #3 on: January 15, 2017, 02:03:39 PM »
No, Shy Guy. they're the same graphics used in Super Street Fighter 2 HD Remix, which... I think actually came out in 2007. it came out before Street Fighter 4, and that game was 2008, so... yeah, `10 year old graphics.