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Gaming Forums => Nintendo Gaming => Topic started by: Darc Requiem on June 13, 2007, 04:44:03 AM

Title: Soul Calibur Legends Scan
Post by: Darc Requiem on June 13, 2007, 04:44:03 AM
Here is a scan of some actual in game screen shots of Soul Calibur Legends on Wii.

Soul Calibur Legends Scan
Title: RE: Soul Calibur Legends Scan
Post by: Bill Aurion on June 13, 2007, 05:28:14 AM
Looks just fine visually...Now to await gameplay impressions...
Title: RE: Soul Calibur Legends Scan
Post by: Geech on June 13, 2007, 05:42:19 AM
I think it looks great and I'm really looking forward to a deeper single player mode, but where is Link? I really hope that he's in it again. He was a fantastic character addition.  
Title: RE: Soul Calibur Legends Scan
Post by: Bill Aurion on June 13, 2007, 06:56:14 AM
I think the game takes place between Soul Edge and Soul Calibur (1), so I doubt not only Link, but also many of the characters we loved from SCII (Talim ;_; ) will be in the game...  
Title: RE:Soul Calibur Legends Scan
Post by: Athrun Zala on June 13, 2007, 07:07:55 AM
Quote

Originally posted by: Bill Aurion
I think the game takes place between Soul Edge and Soul Calibur (1), so I doubt not only Link, but also many of the characters we loved from SCII (Talim ;_; ) will be in the game...
no Talim??? :cry:

at least Sophitia has to be in it, right???


oh, and for those who care, SC4 will be on PS3 and X360 only... at least according to the teaser...
Title: RE: Soul Calibur Legends Scan
Post by: Bill Aurion on June 13, 2007, 08:01:48 AM
Sophitia was in Soul Edge, so I'd think she'd be in the game, yes...
Title: RE: Soul Calibur Legends Scan
Post by: WuTangTurtle on June 13, 2007, 08:10:43 AM
wtf, no Talim.......NO PURCHASE!
Title: RE: Soul Calibur Legends Scan
Post by: Adrock on June 13, 2007, 09:21:23 AM
The environments are little empty in the scan. Looks pretty good so far though. I just hope the game is more than going from big empty room to big empty room fighting enemies over and over (like the 3D characters). It sucks that there probably won't be a Soul Calibur 4 for Wii, but I'm looking forward to hearing more about Legends.

If it takes place between Soul Edge and Soul Calibur 1, it'll probably explain (more thoroughly) how Siegfried became Nightmare.

I want to see Sophitia. She's my favorite.
Title: RE: Soul Calibur Legends Scan
Post by: ThePerm on June 13, 2007, 09:24:30 AM
i hope its more lile sc2 and not like sc3, sc3 i played and did not like
Title: RE: Soul Calibur Legends Scan
Post by: Ceric on June 13, 2007, 09:32:14 AM
Talking about that there is an article over at IGN that has a little more information.  
Title: RE: Soul Calibur Legends Scan
Post by: Adrock on June 13, 2007, 09:39:06 AM
Multiplayer... *drool*

Not sure about split screen multiplayer, but this has me even more excited about the game. The level structure does seem kind of odd though.  
Title: RE: Soul Calibur Legends Scan
Post by: Ian Sane on June 13, 2007, 10:00:46 AM
"oh, and for those who care, SC4 will be on PS3 and X360 only... at least according to the teaser..."

Sounds like typical third party Wii support.  Real game for the PS3 and X360 and spinoff for the Wii.  We can blame last-gen hardware for that.

But then if Nintendo hadn't borked the hardware then they likely couldn't have had the same price which could have had a negative effect on sales.  So it's an odd catch-22.  The Wii's sales can likely be considered the result of being different.  But being too different f*cks up third party support.  BUT in theory having the highest sales attracts third party support so it's hard to figure out what SHOULD happen since there are two extremes here: one that attracts third parties and one that turns them off.

I think ideally to get the truly significant third party support the Wii has to outsell the PS3 and X360 combined.  Right now there are two templates to follow: the Wii and the other two consoles.  While the Wii may have the highest sales of the three consoles, the PS3 and X360 are similar enough that if I make a multiplatform game for the two of them my potential sales are the combined userbase of the two consoles which may be bigger than the Wii's userbase.  Even if I make an exclusive for the PS3 or X360 I have the option to port it later if it becomes successful.  I can port it to the PC as well.  Wii games only work well as Wii games.  Being the market leader might not be enough if the "not the Wii" userbase is bigger.

The non-gamer userbaes can mess things up too if there is a big difference then what they'll buy and what gamers will buy.  The Wii userbase may be an unreliable number if a third party never knows who the true potential customers are.  The PS3 and X360 are safe bets.  Their userbases will be made up largely of the same type of users that have owned game consoles since the Playstation became popular.
Title: RE: Soul Calibur Legends Scan
Post by: Bill Aurion on June 13, 2007, 10:37:35 AM
"the PS3 and X360 are similar enough that if I make a multiplatform game for the two of them my potential sales are the combined userbase of the two consoles which may be bigger than the Wii's userbase."

Man, if only they employed that logic last gen...You know, like not making games exclusive at all?
Title: RE: Soul Calibur Legends Scan
Post by: Deguello on June 13, 2007, 10:48:33 AM
The funny part, Ian, is that the Wii HAS outsold the Xbox 360 and PS3 combined in Japan.  Twice over, in fact.  This was the reason, for Namco, to make Soul Calibur III for PS2 Only, even though the GC version of SCII sold more.  (BTW Soul Calibur III is the worst selling game in the series.) Now all of a sudden, companies who had no qualms with being held back by the PS2, suddenly need higher power consoles for games "not possible" on Wii.  It's duplicitous and sickening.  I know that there's no loyalty in this business, but now it seems you can't even count on logic anymore.

Their potential sales for the upcoming Soul Calibur IV on the PS3/360 are also hampered by the PS3's widespread unpopularity (and the unpopularity of fighters on that console) and the 360's only proliferance being in the U.S.  They have effectively limited their markets.

It's just too bad Namco is just going to have to learn this the hard way after they blow a huge chunk of development cash on a big budget title to then only sell like, maybe 600,000 worldwide, if that.
Title: RE: Soul Calibur Legends Scan
Post by: Ceric on June 13, 2007, 10:55:03 AM
Yep, almost sitting at exactly 2 Wiis for every 1 PS3 and 360 sold.  I very tiny bit above. Linky
Title: RE: Soul Calibur Legends Scan
Post by: that Baby guy on June 13, 2007, 11:10:56 AM
I don't see why a fighting game can't be "uglied" down and released on the Wii as well as the 360 and PS3.  Just reduce the polygons of everything to a workable level.  It isn't going to make the game unplayable, but for the case of Soul Calibur IV, it may mean that there will be less room for bounce.  Anyways, the exact same play experience is available on the Wii as on the PS360, regardless of look, especially for a fighter.

My guess is that Namco will release it for the Wii at some point in time, perhaps if they can get Nintendo to loan them another exclusive character to ensure success.  Either that, or the fifth game will be a Wii title.  I think the fact of the matter is that developers, or at least publishers, are idiots a lot of the time.  They don't know who wants their games, they don't see industry trends, and they don't pay attention to what's best for their franchises most of the time.  They just are idiots, plain and simple.

Now, nearly every publisher believed the Wii would flop.  That's a fact.  American and Japanese publishers alike probably saw it as a Nintendo swan-song for some idiotic reason.  They  weren't planning on making anything for it ever, instead riding on the Playstation name that was the real flop any industry-minded gamer should have seen coming at least by last year's E3, but probably earlier, and no, I'm not kidding about that.  So the publishers were blindsided for no real reason other than their own flawed thinking upon the true start of this generations war, when all three systems finally were released.  So what do they do?  If you ask me, most publishers now have freaked out.  They don't know what to do or what to make, nor do they know what platforms to make it for.  They still haven't realized that they can still make multi-platform next-gen games for the Wii, PS3 and 360 all at the same time.  I bet the devs know this is possible, but the publishers won't let them because they really are idiots in most cases.

In this case, I bet SC's devs know that the Wii is a quality system, but Namco's publishing division won't let them for fear of some unreasonable thing.  I'm sick of it too, and I'm on the verge of realizing that more than half the people in control of the video game industry are completely backwards from how they should be.  Sometimes I wish I were in charge of some big publisher, just because I'm almost completely sure I could do much better than say, Konami, Namco, or Capcom.  I don't know what I could do to save Sony for this generation, though.
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on June 13, 2007, 11:15:13 AM
Actually, this IS looking pretty cool. Looks like a GREAT action game... which is something the Wii actually needs: third person thrid-party traditional/hardcore action games.

It's too bad it won't be a fighter, but this is just as good... perhaps an even more important genre for the Wii's library.

Quote

In addition to single player play, Legends will also include multiplayer support. Players will be able to face off against one another and combat enemies cooperatively.


CO-OP?!?!?! YESSSSS!!! AAAAHHHH!!! INSTA-BUY!?!?!!!!
Title: RE:Soul Calibur Legends Scan
Post by: Smash_Brother on June 13, 2007, 11:41:55 AM
Quote

Originally posted by: Ian Sane
Sounds like typical third party Wii support.  Real game for the PS3 and X360 and spinoff for the Wii.  We can blame last-gen hardware for that.


Was I the only one not going to buy SC4, and I mean maybe I'd rent it?

I bought SC2 for Link, played it for a day, then gave it to Cap.

I had zero intention of picking up a SC4, with or without shoehorned waggle.

But a new 3rd person action adventure built from the ground up for Wii with multiplayer? Yeah, I'll give that a fair shake.
Title: RE: Soul Calibur Legends Scan
Post by: Ian Sane on June 13, 2007, 12:50:34 PM
"The funny part, Ian, is that the Wii HAS outsold the Xbox 360 and PS3 combined in Japan. Twice over, in fact. This was the reason, for Namco, to make Soul Calibur III for PS2 Only, even though the GC version of SCII sold more. (BTW Soul Calibur III is the worst selling game in the series.) Now all of a sudden, companies who had no qualms with being held back by the PS2, suddenly need higher power consoles for games 'not possible' on Wii. It's duplicitous and sickening. I know that there's no loyalty in this business, but now it seems you can't even count on logic anymore."

So really the logic deep down is "do whatever screws Nintendo".  Nintendo SHOULD be getting better third party support than they are.  Dang it, I hate it when the world doesn't make sense.  If I want that the Billboard charts are RIGHT THERE.
Title: RE:Soul Calibur Legends Scan
Post by: Dirk Temporo on June 13, 2007, 01:06:49 PM
Quote

Originally posted by: ThePerm
i hope its more lile sc2 and not like sc3, sc3 i played and did not like


ThePerm is out of the loop. Soul Calibur Legends isn't a fighting game.
Title: RE: Soul Calibur Legends Scan
Post by: Adrock on June 13, 2007, 01:06:56 PM
They could make a Wii version of Soul Calibur 4 with stick figures, but if one was named Link, the Wii version would sell more than the PS3/360 versions.

The only thing that's really improved in fighting games in the past few years has been the graphics. Fighting games aren't easy to make, but they hardly cripple a systems hardware nowadays. A Wii version of any fighting game is possible. It'd lack HD, but still look damn good. The only problem might be asking people to buy Classic Controllers. I know they could use the Wii remote, but that's besides the point. This is probably the only genre where motion controls don't translate that well.
Title: RE: Soul Calibur Legends Scan
Post by: IceCold on June 13, 2007, 02:26:27 PM
In the ideal situation, Namco would develop SC4 for the Wii, then graphically upgrade it for the 360/PS3 ports. It just makes sense to do that - they could even use the Classic / GameCube controller options..
Title: RE:Soul Calibur Legends Scan
Post by: ShyGuy on June 13, 2007, 04:05:43 PM
I think there is a significant contingent of the game industry that wants Nintendo to fail, or at least go third party.
Title: RE: Soul Calibur Legends Scan
Post by: Kairon on June 13, 2007, 04:16:39 PM
GRRRRRRRRRRR
Title: RE:Soul Calibur Legends Scan
Post by: UniversalJuan on June 13, 2007, 04:35:14 PM
I will wait for confirmation of lack of Talim before I start thinking of forming a boycott...
Title: RE: Soul Calibur Legends Scan
Post by: Kairon on June 13, 2007, 04:53:24 PM
What's with the Talim love? Seriously. She ain't THAT great.
Title: RE: Soul Calibur Legends Scan
Post by: Bill Aurion on June 13, 2007, 05:24:48 PM
Yes, she IS...
Title: RE: Soul Calibur Legends Scan
Post by: Kairon on June 13, 2007, 05:46:53 PM
Tira > Talim.
Title: RE: Soul Calibur Legends Scan
Post by: Bill Aurion on June 13, 2007, 05:50:05 PM
Yeah, emo goth character in the inferior game is better...Makes tons of sense!
Title: RE:Soul Calibur Legends Scan
Post by: UniversalJuan on June 13, 2007, 05:53:51 PM
Quote

Originally posted by: Kairon
What's with the Talim love? Seriously. She ain't THAT great.


To underestimate the greatness of Talim is to underestimate the value of life itself.
Title: RE: Soul Calibur Legends Scan
Post by: Kairon on June 13, 2007, 06:17:58 PM
Life not important. Only sales charts important.
Title: RE: Soul Calibur Legends Scan
Post by: that Baby guy on June 13, 2007, 06:25:52 PM
Sales charts and raw, hardcore, uncensored numbers, mind you.  Gotta love those numbers.
Title: RE:Soul Calibur Legends Scan
Post by: UniversalJuan on June 13, 2007, 06:53:58 PM
Quote

Originally posted by: Kairon
Life not important. Only sales charts important.


Precisely, and Talim = MAD SALES so thus Talim > Life. It's my warped math!
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on June 14, 2007, 03:21:09 AM
Quote

Originally posted by: IceCold
In the ideal situation, Namco would develop SC4 for the Wii, then graphically upgrade it for the 360/PS3 ports. It just makes sense to do that - they could even use the Classic / GameCube controller options..


I don't know. I believe that if developers want to go for ultra-high-end stuff, then they should be allowed to seek that audience (and phail? Not if they can get their hit on the XBox 360!). SC IV is obviously being developed for 60 fps, with devs pondering 1080p and 120 fps... if that's what they were gunning for all along then it makes sense that it wouldn't be on the Wii.
Title: RE: Soul Calibur Legends Scan
Post by: that Baby guy on June 14, 2007, 03:26:04 AM
What difference does it make, anyways?  Nowadays, people are just imagining what graphics say they look like, rather than what's on the screen.  In fact, I've already heard several people say that Legends looks like an Xbox game.  Are they blind, or are they stupid?  Who knows, but somehow, they think they see an Xbox game in legends, despite how pretty it looks.

Like I said, people don't really look at graphics much anymore, they just see what they are told that they see.  Case in point - Televisions currently can't display 120 FPS, it's just used for motion blur techniques, but most people see 120 fps as a selling point for the PS3.  Isn't that idiotic to anyone else?
Title: RE:Soul Calibur Legends Scan
Post by: S-U-P-E-R on June 14, 2007, 04:33:15 AM
I like how so many people complained that GC wasn't getting SC3 until it actually came out and turned out to be terrible. I don't see the point in getting worked up about SC4 before we even know if it's going to be good. And I kind of doubt it will be unless it gets an arcade release first (which can be updated and retuned, unlike a console release).
Title: RE: Soul Calibur Legends Scan
Post by: Ian Sane on June 14, 2007, 05:39:06 AM
"The only problem might be asking people to buy Classic Controllers."

Smash Bros is pretty much doing that anyway.  I'll bet classic controller sales will pick up once it comes out.
Title: RE: Soul Calibur Legends Scan
Post by: Caliban on June 14, 2007, 08:52:06 AM
If you Talim lovers have seen the latest scans, she is in the game.

Edit: Oh wait I always confuse their names, I was looking at Taki.
Title: RE:Soul Calibur Legends Scan
Post by: WalkingTheCow on June 14, 2007, 09:37:23 AM
Quote

I've already heard several people say that Legends looks like an Xbox game. Are they blind, or are they stupid? Who knows, but somehow, they think they see an Xbox game in legends, despite how pretty it looks.


Xbox had some pretty games. Looks Xboxish to me. Anyway, I think this could be a really cool game and it's a genre the Wii could use.

As far as the whole SCIV discussion in this thread. . . It sounds like they want to make a tech heavy game, so no Wii version. Oh well. You can find a Dreamcast and SC pretty cheap still. Also, I'm not convinced that having a version of it on Wii would really do much of anything for system sales or software trends.

It'd be nice to have it but I guess I just don't care that much.
Title: RE: Soul Calibur Legends Scan
Post by: that Baby guy on June 14, 2007, 10:57:56 AM
Tech heavy doesn't happen in a fighting game.  Devs use excuses like that all the time because that's what they are: excuses.  Saying that the Wii can't handle Soul Calibur 4 because they think that the other two systems will allow for better experiences is a lie.  Otherwise, Soul Calibur 3 would have appeared on the Xbox or the GC rather than the PS2, since they were both more powerful systems.  If the developers really want to provide a tech-heavy fighter, they wouldn't develop for the weakest system.  By that same logic, if they were making the game to maximize profits, they would choose the sequel to be on the Wii, since last gen, they went for the PS2, as it was the most popular system.  Obviously, Namco devs (or publishers) aren't in this to maximize profits either, or they are just plain bad at their jobs.  Whatever the anser is, I'm sure it's a pretty lame reason that should be fixed, especially since the game could be toned down graphically and still maintain tech-heavy physics for a Wii port.
Title: RE: Soul Calibur Legends Scan
Post by: Arbok on June 14, 2007, 10:59:56 AM
To be fair to Namco:

Perhaps SC4 has been awhile in development already, way before everyone got to see the PS3 leap out of the gates and trip on its own two feet?  
Title: RE: Soul Calibur Legends Scan
Post by: that Baby guy on June 14, 2007, 11:45:44 AM
They could still peg down the polygons and go for the Wii.  I'm sure the game wasn't made for both the PS3 and the 360 initially, but was only for the PS3, so when they decided to expand the title to the 360, the same should have been done for the Wii.
Title: RE: Soul Calibur Legends Scan
Post by: Adrock on June 14, 2007, 12:35:21 PM
Well, it's not as easy as reducing some polygons. Namco would have to make a Wii version from scratch. And I really think the controller poses another problem because the main audience for this game most likely wants traditional controls and aren't willing to shell out for a Classic Controller (and assuming they don't still GCN controllers). So while I think the game could very easily work on Wii, I can see how Namco wouldn't want to rely on Wii owners shelling out for extra peripherals when traditionally few people do. Soul Calibur 4 isn't Super Smash Bros. Brawl, a game popular enough that its fanbase would buy almost anything to play it. And while I like the SC series, I'm not a huge fighting game fan. Having previously owned SC2 (for GCN), I don't think I would continue to purchase new entries of the series... at least not for $50-$60. I'm not that big of a Soul Calibur fan so I no SC4 on Wii doesn't affect me too much. It doesn't kind of suck that Wii is getting the shaft, but I can always get it on 360.

I am happy that Wii is getting Legends though. Action/Adventure is more to my liking. I just hope that the game doesn't suck ass. Legends looks awesome from the screens. However, I'm weary of all side-games and spin-offs.
Title: RE: Soul Calibur Legends Scan
Post by: Mashiro on July 10, 2007, 10:02:04 AM
First Ever Gameplay Footage!

here it is

Impressions: COMPLETELY UNDERWHELMED. The enemies look so uninspired and well all around not that impressive . . . it looks like a SC beat em up that just wreaks of tacky-ness trying to cash in on the Wii controller gameplay style.

I wouldn't be so upset if we were getting SC4 but we're not. This is a horrible excuse for an alternative. Very poor Namco.  
Title: RE: Soul Calibur Legends Scan
Post by: Bill Aurion on July 10, 2007, 10:07:33 AM
Maybe I didn't watch the same video, because I found that to be pretty good!  As long as they find a way to keep the gameplay fun (which is tough to do for a beat-em-up), I'll be picking this one up at least for co-op... =)
Title: RE: Soul Calibur Legends Scan
Post by: Strell on July 10, 2007, 10:16:51 AM
Looks pretty good to me.

It's going to out-pot-destruction-for-de-moneyz Zelda.

Watch out, Zelda.  Did you see all dem pots, and said destruction of them?  You got served.
Title: RE: Soul Calibur Legends Scan
Post by: Mashiro on July 10, 2007, 10:48:26 AM
I dunno maybe it's just me then and my love for the series that's making me be extra critical of it.

The characters all look fine but the enemies seem really...limited (mummys, ninjas and suits of armor....yay) and the areas you fight seem really bland to me.

Again I wouldn't be so upset if this was a Wii exclusive SIDE game but having it as a proverbial replacement for SC4 just sucks.
Title: RE: Soul Calibur Legends Scan
Post by: ShyGuy on July 10, 2007, 11:04:23 AM
Yeah, the enemies and levels did look pretty bland for the most part. The giant boss enemy looked pretty good though.
Title: RE: Soul Calibur Legends Scan
Post by: Mashiro on July 10, 2007, 11:06:41 AM
Yeah I'll agree with you on that. Maybe it is still early in development so I shouldn't get too negative about the game.

Edit: ok now I hate Namco even more. SC4 will have online combat which I wasn't aware of if that was already announced . . . ::cries::
Title: RE: Soul Calibur Legends Scan
Post by: Ian Sane on July 10, 2007, 11:10:55 AM
I got a real Twilight Princess vibe out of the footage.  But unlike Twilight Princess I don't think there's much beyond fighting.  It also looks gesture based which is a waste of time.  Unless the controls are accurate to remote movement it's all just a nifty replacement for buttons.

The game doesn't look like crap though Soul Calibur 4 is clearly the "real" game and with the Wii selling the ways it is those are the games it should be getting.  We got the side games and spinoffs on the Cube too before everything dried up and none of that proved to be significant.  Unless you're getting the A games you really aren't getting anything.  Namco's focus is clearly not the Wii and it should be.

Hack 'n' slash games are really hard to get right.  If you're just hitting people with swords again and again you're going to be really bored really fast.
Title: RE: Soul Calibur Legends Scan
Post by: NinGurl69 *huggles on July 10, 2007, 11:44:36 AM
lol namco

Project Hammer got trashed in favor of this?
Title: RE:Soul Calibur Legends Scan
Post by: Smoke39 on July 10, 2007, 12:15:15 PM
Quote

Originally posted by: Ian Sane
I got a real Twilight Princess vibe out of the footage.  But unlike Twilight Princess I don't think there's much beyond fighting.  It also looks gesture based which is a waste of time.  Unless the controls are accurate to remote movement it's all just a nifty replacement for buttons.

At least different gestures actually correlate to analogous moves, unlike TP which just mapped any random wiggle to the B button.
Title: RE:Soul Calibur Legends Scan
Post by: 31 Flavas on July 10, 2007, 12:48:01 PM
Quote

Originally posted by: Mashiro
I dunno maybe it's just me then and my love for the series that's making me be extra critical of it.

The characters all look fine but the enemies seem really...limited (mummys, ninjas and suits of armor....yay) and the areas you fight seem really bland to me.

Again I wouldn't be so upset if this was a Wii exclusive SIDE game but having it as a proverbial replacement for SC4 just sucks.
Yes, yes, I know you want HD, but go play your 360 or PS3 then. Enjoy SC4. I'm more then happy to just play StandardDef games until Hi-def stuff (systems, games, TVs, etc) comes down to realistic prices. SC Legends as a SD game it looks great and it sounds like they've got a storyline to go with it.

And i'll need a lot of money since I've got a lot of Wii games I'm looking at buying: Smash Bros. Brawl, Mario Galaxy, Metriod, Crystal Chronicles, DQ Swords, SC Legends, Trauma Center 2, Ghost Squad, NiGHTS, Geometry Wars, Mario & Sonic Olympics. And while i'll suck at it, I know my friends will have fun with it, Guitar Hero III.

If SC4 stays exclusive to 360 and PS3, I'll just play it at my friends house. Same with RE5.
Title: RE: Soul Calibur Legends Scan
Post by: Ian Sane on July 10, 2007, 12:51:32 PM
"At least different gestures actually correlate to analogous moves, unlike TP which just mapped any random wiggle to the B button."

True.  That is improvement.  But I don't think games like this are really what motion control is supposed to be for.  Maybe what I think motion control should be isn't possible in a mass market game system yet so for now we're in a transition where there's going to be a lot of gestures and using the remote like a mouse.
Title: RE:Soul Calibur Legends Scan
Post by: Mashiro on July 10, 2007, 12:57:01 PM
Quote

Originally posted by: 31 Flavas
Quote

Originally posted by: Mashiro
I dunno maybe it's just me then and my love for the series that's making me be extra critical of it.

The characters all look fine but the enemies seem really...limited (mummys, ninjas and suits of armor....yay) and the areas you fight seem really bland to me.

Again I wouldn't be so upset if this was a Wii exclusive SIDE game but having it as a proverbial replacement for SC4 just sucks.
Yes, yes, I know you want HD, but go play your 360 or PS3 then. Enjoy SC4. I'm more then happy to just play StandardDef games until Hi-def stuff (systems, games, TVs, etc) comes down to realistic prices. SC Legends as a SD game it looks great and it sounds like they've got a storyline to go with it.

And i'll need a lot of money since I've got a lot of Wii games I'm looking at buying: Smash Bros. Brawl, Mario Galaxy, Metriod, Crystal Chronicles, DQ Swords, SC Legends, Trauma Center 2, Ghost Squad, NiGHTS, Geometry Wars, Mario & Sonic Olympics. And while i'll suck at it, I know my friends will have fun with it, Guitar Hero III.

If SC4 stays exclusive to 360 and PS3, I'll just play it at my friends house. Same with RE5.


Well where do I begin. You're way off base to begin with.

Did I ask for HD? No I don't even have a HD set. Did I say I own a 360 or PS3? Nope I own neither. I'm not an Xbox fan and I really have no interest in the PS3 as of yet.

So I can't enjoy SC4 because I own neither system it is on. So yeah, before you flame me you should think first before you speak. If I had either PS3 or 360 I wouldn't be complaining about it not being on Wii now would I?

So your first paragraph is completely off base.

Now for the rest....yay ok you have a lot of Wii games you want to get. So do I. I can't wait to get GHIII either it'll be the first GH game I have ever played and I am sure it will be a blast. I'm not saying the Wii doesn't have awesome games coming out for it HOWEVER, why settle for second rate side games when we should get the main game as well? Saying "man I'll just play it on my friends Xbox or PS3" is a horrible attitude to take. Maybe I want Nintendo systems to FINALLY get all those main stream games their system has been lacking over the years.

Especially when it comes to games like RE5, you know what? RE4 Wii is an experience that can't be had on any other system, even if I were to play RE5 on a Xbox360 or PS3 it wouldn't be the same. I want the Wii to have a healthy life with mainstream titles and side games.
Title: RE:Soul Calibur Legends Scan
Post by: GoldenPhoenix on July 10, 2007, 01:07:04 PM
Just watched the video and besides the CO-OP I am seeing a game that could easily be a poorly designed button masher (or in this case a wiggle masher). There is nothing about the visuals, level design or any of the quick boss shots that suggest the game is anything more than a quick spin-off to make money off the Wii userbase. Also those visuals are pretty ugly, pretty sad when God of War for PS2 can beat this with the ugly stick!
Title: RE:Soul Calibur Legends Scan
Post by: Mashiro on July 10, 2007, 01:08:59 PM
Quote

Originally posted by: GoldenPhoenix
Just watched the video and besides the CO-OP I am seeing a game that could easily be a poorly designed button masher (or in this case a wiggle masher). There is nothing about the visuals, level design or any of the quick boss shots that suggest the game is anything more than a quick spin-off to make money off the Wii userbase. Also those visuals are pretty ugly, pretty sad when God of War for PS2 can beat this with the ugly stick!


/agree 100%

And btw lol I can't believe they really changed your avatar to Goku @.@  
Title: RE:Soul Calibur Legends Scan
Post by: Smoke39 on July 10, 2007, 01:41:34 PM
Quote

Originally posted by: Ian Sane
"At least different gestures actually correlate to analogous moves, unlike TP which just mapped any random wiggle to the B button."

True.  That is improvement.  But I don't think games like this are really what motion control is supposed to be for.  Maybe what I think motion control should be isn't possible in a mass market game system yet so for now we're in a transition where there's going to be a lot of gestures and using the remote like a mouse.

Maybe.  You're talking about 1:1, right?  That'd be nice, but for now I'm okay with the idea of gestures as long as they're accurate and responsive (unlike Red Steel's sword combat), and make sense.  Shaking the nunchaku to reload a gun doesn't make sense to me.  Remote gestures to swing a sword do.  If it doesn't make sense, I'd rather it be left abstracted into a button press.

I'm not really sold on gestures yet, but the only games that use gestures that I've played so far are Red Steel and a little of Zelda.
Title: RE:Soul Calibur Legends Scan
Post by: SixthAngel on July 10, 2007, 01:51:49 PM
What do you people expect from a trailer of game.  It shows a few scenes, characters, and the motion controls.  It is like what a minute 30 and all I hear is it it could be bad, the small trailer doesn't show me every enemy I face, it might be poorly designed all based off pretty much nothing.  Enough speculation off absolutely nothing just for the sake of being negative.

I for one think the motion controls look great allowing you to control whether its horizontal (maybe direction as well), vertical, or thrust.  That is already more attacks then most beat-em games have and it certainly isn't everything you can do.  The fighting animation was also awesome.  It looks very fast paced.
Title: RE: Soul Calibur Legends Scan
Post by: Bill Aurion on July 10, 2007, 02:17:43 PM
"Also those visuals are pretty ugly, pretty sad when God of War for PS2 can beat this with the ugly stick!"

Pretty amazing you can tell the end product from an unfinished game shown with a very poorly compressed video!  
Title: RE: Soul Calibur Legends Scan
Post by: Mashiro on July 10, 2007, 02:44:10 PM
Typically Namco trailers for their Soul Calibur series are of much higher quality and the lack of quality displayed at this point in various areas is disheartening. I won't say the end product will be bad but as it stands now it's not looking all that amazing.

If they turn out a really polished awesome game that really evolves the sort of beat em up game genre then awesome but right now I'm just not feelin' it.
Title: RE: Soul Calibur Legends Scan
Post by: NinGurl69 *huggles on July 10, 2007, 03:23:47 PM
I will say the end product will be bad.
Title: RE: Soul Calibur Legends Scan
Post by: 31 Flavas on July 10, 2007, 03:42:34 PM
Yea, i'm just not buying it. This hate hype, that is.
Title: RE:Soul Calibur Legends Scan
Post by: Requiem on July 10, 2007, 05:07:50 PM
Quote

Originally posted by: Professional 666
I will say the end product will be bad.


I second this.

Namco has been f*ckin up for a good while and I won't stand for this!
Title: RE:Soul Calibur Legends Scan
Post by: GoldenPhoenix on July 10, 2007, 05:16:42 PM
Quote

Originally posted by: Bill Aurion
"Also those visuals are pretty ugly, pretty sad when God of War for PS2 can beat this with the ugly stick!"

Pretty amazing you can tell the end product from an unfinished game shown with a very poorly compressed video!


We'll see I think there are going to be many dissapointed people.
Title: RE: Soul Calibur Legends Scan
Post by: Adrock on July 10, 2007, 06:38:31 PM
The trailer makes it look like all you do is fight hordes of enemies. I like action games but I do like variety too.

The levels look awfully flat, empty, and uninspired. 2 player co-op is basically what's keeping my interest in this game alive. I like arcade-style action games.... but not at $50.
Title: RE:Soul Calibur Legends Scan
Post by: GoldenPhoenix on July 10, 2007, 07:27:56 PM
Quote

Originally posted by: Adrock
The trailer makes it look like all you do is fight hordes of enemies. I like action games but I do like variety too.

The levels look awfully flat, empty, and uninspired. 2 player co-op is basically what's keeping my interest in this game alive. I like arcade-style action games.... but not at $50.


Is this right, am I actually AGREEING with Adrock?
Title: RE:Soul Calibur Legends Scan
Post by: Adrock on July 10, 2007, 08:28:19 PM
You know, that's twice in roughly a week. I think you need a nap. You'll be able to disagree with me with more regularity and vehemence when you're fully rested.  
Title: RE: Soul Calibur Legends Scan
Post by: Kairon on July 10, 2007, 08:30:17 PM
I'll happily dissent!

My entire life has been devoid of action games. This is looking better, more ambitious than Dragon's blade. It's got co-op, which makes it an insta-buy, and depending on how you flick the wiimote, you swing in diff directions. That's the closest we'll have gotten to the holy grail of one-to-one controls so far.  
Title: RE: Soul Calibur Legends Scan
Post by: Requiem on July 10, 2007, 08:32:24 PM
You know what else had co-op, TMNT for GC....

Ya...that sucked
Title: RE: Soul Calibur Legends Scan
Post by: Kairon on July 10, 2007, 08:33:41 PM
TMNT IV for the SNES didn't. *swoon*
Title: RE: Soul Calibur Legends Scan
Post by: Requiem on July 10, 2007, 08:40:13 PM
No....

But that was a fine example of a game that did it right!

Didn't Namco produce the GC TMNTs? If so, case in point.
Title: RE: Soul Calibur Legends Scan
Post by: Kairon on July 10, 2007, 08:45:48 PM
Well then, mark me down as an optimist at heart, a realist when necessary. And right now, realism has few benefits, and optimism plenty.
Title: RE: Soul Calibur Legends Scan
Post by: Requiem on July 10, 2007, 08:54:26 PM
I see. So you'll give this a fighting chance, but NOT buy Phantom Hourglass.....

I'll mark you down as insane........how about that?




My puppet's are watching you! Tread softly young whipper-snapper, tread softly!
Title: RE: Soul Calibur Legends Scan
Post by: Kairon on July 10, 2007, 09:02:53 PM
Who said I wouldn't buy PH? I WILL BUY PH! That was probably my first post in that entire thread! I'mg etting it! I'm hyped! I'm hopeful!

Oh, but optimism does nothing for a Nintendo game. Nintendo games are too good. And as a Nintendo fanboi, realism is a good antidote for fanboyism and over-estimation of the importance of one's favorite company.
Title: RE: Soul Calibur Legends Scan
Post by: Requiem on July 10, 2007, 09:37:43 PM
I'm just saying....

Your reasons for buying a game has been a bit......how should I put this.......arbitrary?
Title: RE:Soul Calibur Legends Scan
Post by: GoldenPhoenix on July 10, 2007, 09:49:17 PM
You two better watch it, the overlord moderators may warn you two.
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on July 10, 2007, 09:57:55 PM
Quote

Originally posted by: Requiem
I'm just saying....

Your reasons for buying a game has been a bit......how should I put this.......arbitrary?


*shrug* I can definitely agree with that perception. I believe I've made a conscious decision to take more risks in my game purchases, to be more open, and be less... fanboyish... in my spending habits.
Title: RE:Soul Calibur Legends Scan
Post by: GoldenPhoenix on July 10, 2007, 09:59:02 PM
Quote

Originally posted by: Kairon
Quote

Originally posted by: Requiem
I'm just saying....

Your reasons for buying a game has been a bit......how should I put this.......arbitrary?


*shrug* I can definitely agree with that perception. I believe I've made a conscious decision to take more risks in my game purchases, to be more open, and be less... fanboyish... in my spending habits.


Buying good games is never fanboish :-P.
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on July 10, 2007, 09:59:45 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Quote

Originally posted by: Requiem
I'm just saying....

Your reasons for buying a game has been a bit......how should I put this.......arbitrary?


*shrug* I can definitely agree with that perception. I believe I've made a conscious decision to take more risks in my game purchases, to be more open, and be less... fanboyish... in my spending habits.


Buying good games is never fanboish :-P.


Third parties don't care. &P
Title: RE: Soul Calibur Legends Scan
Post by: Mashiro on July 10, 2007, 11:53:35 PM
I really really really really really ....really really hope that SC4 somehow makes its way to Wii. I'm still slightly miffed that even after SC2 sold hands down the BEST on Gamecube that PS2 got an exclusive release of 3 and now 4 skips over the hottest new system this generation.
Title: RE: Soul Calibur Legends Scan
Post by: Ceric on July 11, 2007, 03:03:00 AM
I can see why they wouldn't want to bother with it.  It be more a of a logistic nightmare.  Though if done well personally I probably prefer Legends anyways.
Title: RE:Soul Calibur Legends Scan
Post by: Requiem on July 11, 2007, 11:12:51 AM
Quote

Originally posted by: Kairon
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Quote

Originally posted by: Requiem
I'm just saying....

Your reasons for buying a game has been a bit......how should I put this.......arbitrary?


*shrug* I can definitely agree with that perception. I believe I've made a conscious decision to take more risks in my game purchases, to be more open, and be less... fanboyish... in my spending habits.


Buying good games is never fanboish :-P.


Third parties don't care. &P


Why do you feel the need to support their crap? So you can what; give them a reason to make more crap?

Sure third party games don't sell well on Nintendo systems, but that doesn't stop them from making games for the DS. If the system's hot, then that's enough of a reason to develop for it right there. And if there game plummets, they can make all the excuses they want, but they'll have to come to terms sooner or later and realize it is because they suck!

Let them learn their lesson! It is a good thing that only quality games get bought. Your reasoning goes against that.

If you want my advice, stop buying filth. Expand your horizons but do cautiously, not arbitrarily. And for the love of GOD, continue to buy QUALITY titles.
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on July 11, 2007, 11:57:24 AM
But that's just it. The rest of you think that FarCry is crap. It isn't. It's a horrible port graphics wise, but the GAME, the actual GAMEPLAY is FUN! That's what Nintendo has trained me for all my life, to open my eyes and concentrate on FUN, on GAMEPLAY. This is what it means to be a Nintendo gamer. But everyone just stares at FarCry's framerate and turns up their nose. That's not how we were taught to play games!

And as a Nintendo fan how do we respond to the criticism that we only buy Nintendo games? I will NOT be part of a prejudiced, close-minded problem. That's another thing we should learn as N-fans, that innovation isn't lip service, it's an opportunity for everybody. It's there, everyday, for us to take part in. How many of you bought HeatSeekers? Not many huh? How many of you bought Rogue Squadron?  That's the THING! They're the SAME ESSENTIAL GAME with minor differences in style, but for some reason you're not going to give HeatSeeker, the one with MOTION CONTROLS, a chance. It isn't stamped with a Nintendo logo, you don't give it a second thought. This is exactly OPPOSITE of what we should be learning from Nintendo!

And you know what? I'm willing to let third parties learn their lesson. I've been doing that for the GC and the N64 and even for the Wii. I'm never buying a Tony Hawk game ever again, for example, and though this is first party, I'm turning my nose up at Big Brain Academy, a HUGE bleh on the DS that I remember well. Oh, and Pangya is a BIG no no.

But PUNISHMENT is NOT the key to better relationships, in fact, PUNISHMENT should be avoided, since it creates bad air between the parties. And guess what? All Nintendo fans are punishing third parties over and over again.

Not only does this create mistrust in third parties (our games don't sell on Nintendo consoles) it also creates LEARNED HELPLESSNESS (they don't even want to try now that they can, they see the Wii as a port machine and the place for cheap, third-string teams). (look it up, this stuff is right out of basic college psychology)

You know what happens in learned helplessness experiments? They put a dog in a room, with a small barrier in the middle. The floor emits an electric shock and the dog jumps the fence to avoid it. But there's an electric shock on the OTHER SIDE OF THE FENCE TOO! After a while the dog learns it can't escape the pattern, it huddles in a corner, and just waits to die. Then, even if they stop shocking the other side of the fence, the dog DOES NOT EVEN TRY ANYMORE. The dog can escape but it's COMPLETELY GIVEN UP. Third parties are that dog, and Nintendo consumers are the ones giving the shocks.

I REFUSE to be part of that. POSITIVE reinforcement, as a means of SHAPING (another psych term) behavior through rewards for continued incremental progress towards a goal is my pattern. Encouragement, positive regard, and cheering for third parties when they crawl, then stand, then walk, the run. Now they're putting some heart and soul into making games for the Wii (Rayman Raving Rabbids), now they're actually INNOVATING when everyone expects them to be mediocre (Boogie), now they're adding 32-player support for ONLINE (Medal of Honor for Wii this fall).

I'm not supporting crap games. I'm supporting sparks of innovation, sparks of quality, sparks of belief and ambition.

And I'm NOT going to be that Nintendo consumer with his hand on the button, continually opting to electrocute the dog, then turning around and asking why the dog isn't even getting up anymore now that I've stopped jamming my thumb on the switch.  
Title: RE:Soul Calibur Legends Scan
Post by: UltimatePartyBear on July 11, 2007, 12:35:15 PM
Rogue Squadron isn't a Nintendo first party game.  Plenty of people bought it and liked it, as you implied.  Your entire argument falls apart right there.  A quality third party title was successful on a Nintendo platform.  Of course, you think just because they have somewhat similar gameplay, they must be equivalent.  There can't be any reason in your mind why one has an average score of 63 and the other 90, can there?

If you're so convinced that voting with your wallet works, what message do you think you're sending Nintendo when you turn up your nose at perfect 10, AAA games because you want to throw third parties a bone they don't even deserve?

If third parties are a dog, then Far Cry: Vengeance is a urine stain on the carpet.  You don't reward that.  You rub the dog's nose in it and say "NO" in a stern voice.  If Ubisoft's apology is worth anything, then we may have finally got them housebroken.  That's a whole lot better than trying to have fun on a wet smelly carpet.
Title: RE: Soul Calibur Legends Scan
Post by: Kairon on July 11, 2007, 12:43:54 PM
The psychological point I was trying to prove is still valid because RS has been tied so closely to Nintendo's systems, they've never been on any other so that for all intents and purposes, many fans considered Factor 5 a second party.

And what games have I turned my nose up at in the recent past? Super Paper Mario I borrowed and realized was neat, but I've NEVER liked the Paper Mario series except for the N64 one. Maybe New Super Mario Bros. (in which case, I assure you, Nintendo KNOWS they did a good job with almost 5 mil. + sold in Japan alone), but were there any other omg amazing games I've missed out on?

And I still don't get where the Far Cry hate is coming from. It's really got the best controls of the first generation of FPS games for the Wii. Yes, Ubi should be ashamed of their port job, but you don't throw the baby out with the bath water, and if you're not a graphics whore, the game's one glaring flaw instantly evaporates.  
Title: RE: Soul Calibur Legends Scan
Post by: Ian Sane on July 11, 2007, 12:55:54 PM
"But that's just it. The rest of you think that FarCry is crap. It isn't. It's a horrible port graphics wise, but the GAME, the actual GAMEPLAY is FUN! That's what Nintendo has trained me for all my life, to open my eyes and concentrate on FUN, on GAMEPLAY. This is what it means to be a Nintendo gamer. But everyone just stares at FarCry's framerate and turns up their nose. That's not how we were taught to play games!"

It's funny how this "Nintendo is all gameplay" stuff gets brought up when historically Nintendo has made some the most amazing looking games of their time.  If anything Nintendo is all about the completely package and that includes amazing graphics.  It's only when Nintendo skimps on graphics that this "gameplay over graphics" junk gets brought up.  Most of Nintendo's greatest games had graphics that blew everyone away when they were released.

Kairon your whole attitude relies too much on the theoretical concepts of innovation, like I'm supposed to reward all attempts.  It's an entertainment industry.  I buy the good games, the SUCCESSFUL attempts at innovation.  If a third party tries to make a good game but fails why the hell should I give them my money?  The game is supposed to be fun not just potentially fun.  I don't go see movies that have good concepts but lousy execution.

Plus I think you're giving game companies too much credit.  Often when a crappy game is made the company is well aware of it but tries to con us into buying it anyway.  Bad products are tricks to steal our money.  You see it everywhere in business.  Sometimes there was never any intention of making a good product.  The goal was just to make a product and sell it and if it happened to be good that was just a bonus.  Ubisoft's goal for example with their early Wii games was to have product on store shelves for the Wii launch and they obviously did not care what the final product was like as long as it was available for sale.  Maybe the developers wanted the game to be good but the big corporation that makes the big money doesn't care so it's silly to reward that.

I'd rather have no support than crappy support.  To me it's the same thing and at least with no support the offending party is getting just a little bit less money.  I'm not friends with jerks and I'm not a customer of anyone that tries to rip me off.  
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on July 11, 2007, 01:00:29 PM
Quote

Originally posted by: PartyBear
ROf course, you think just because they have somewhat similar gameplay, they must be equivalent.  There can't be any reason in your mind why one has an average score of 63 and the other 90, can there?


Well, it's obvious that one has a better franchise and does a better job pushing out maximizing graphics. And let's not rule out some level of irrationality in those scores. After all, Eternal Darkness got a 90 too... feh.
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on July 11, 2007, 01:04:55 PM
Quote

Originally posted by: Ian Sane
If a third party tries to make a good game but fails why the hell should I give them my money?  The game is supposed to be fun not just potentially fun.  I don't go see movies that have good concepts but lousy execution.


I don't argue against that. I'm just saying that there's less failure out there than you think.

For example, DoA movie. Dud right? Critically panned? But if you watch it, you'll realize that it's a greatly entertaining watch, a neat popcorn flick, and directed by cory yuen, the guy who coreographed the Matrix.
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on July 11, 2007, 07:42:38 PM
I persist in being positive. Reading this hands-on E3 impression helps.

There's more to read, but here's a tidbit:

Quote

...
Some characters will even require unique manipulation of the Wiimote, like Ivy. Instead of slashing, whip-like motions will be employed to snare opponents and cause some havoc.

All characters have individual special moves as well. By far the coolest part of the E3 build of the demo is Mitsurugi's special move. By turning the Wiimote with your wrist so the buttons face down, Mitsurugi will sheathe his sword in preparation for a strike. By then whipping the Wiimote forward, he unleashes the pent up energy on enemies. So very satisfying and badass.
...
Title: RE: Soul Calibur Legends Scan
Post by: IceCold on July 11, 2007, 09:00:46 PM
I think we should have figured out by now that deep down, Kairon just doesn't like Nintendo games. Sure, he's in love with the idea of Miyamoto's game philosophy, and the idea of Nintendo striving for innovation. But when he actually plays the games, he can't enjoy (many of) them. But, of course, he can't admit this to us or even himself, so he keeps his self-proclaimed "Nintendo fanboy" title, buys Nintendo hardware but instead, buys mediocre third party games.

So you get comments like "I don't think Nintendo wants me to buy New Super Mario Bros" and "Pikmin 2 just didn't have the Miyamoto magic!" and "I don't need to play Nintendo games to know that they are good" (that's just stupid) and "I don't 'get' Super Mario Galaxy" and "Third parties need my money!" and "Twilight Princess is awful, Aonuma can't direct" and "I've never liked Metroid since Gunpei Yokoi made it and Miyamoto didn't" and "I never liked the Game Boy since Gunpei Yokoi made it and Miyamoto didn't" etc, etc.

I think he actually likes Smash Bros though.  
Title: RE: Soul Calibur Legends Scan
Post by: Kairon on July 11, 2007, 09:08:12 PM
Of course, Satoru Iwata made tha... *KABLLLLOOOOIIIIEEEEEE*
Title: RE: Soul Calibur Legends Scan
Post by: NinGurl69 *huggles on July 11, 2007, 09:08:21 PM
/retracted.
Title: RE: Soul Calibur Legends Scan
Post by: NinGurl69 *huggles on September 17, 2007, 11:27:56 AM
1up says Legends has seen some improvement.

I don't believe them.  Namco should've revived FRAME CITY KILLER starring Steven Seagal so you could have gunplay and wicked AIKIDO hand-waving that would've made much better use of the Wii Remote.
Title: RE:Soul Calibur Legends Scan
Post by: ThePerm on September 24, 2007, 02:16:35 PM
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: ThePerm
i hope its more lile sc2 and not like sc3, sc3 i played and did not like


ThePerm is out of the loop. Soul Calibur Legends isn't a fighting game.


awesome than. Soul Calibur 2 is perfect imho anyways
Title: RE:Soul Calibur Legends Scan
Post by: Terranigma Freak on September 25, 2007, 02:47:00 AM
Quote

It's funny how this "Nintendo is all gameplay" stuff gets brought up when historically Nintendo has made some the most amazing looking games of their time. If anything Nintendo is all about the completely package and that includes amazing graphics. It's only when Nintendo skimps on graphics that this "gameplay over graphics" junk gets brought up. Most of Nintendo's greatest games had graphics that blew everyone away when they were released.


LOL. Are you freaking serious? Maybe 1 or 2 games here and there, but the Nintendo games are full of great ART than great graphics. Mario 64 was THE game to show off the N64's graphical capabilities and the same is true for Mario World, but they're easily eclipsed by many of the other later games. Rare's games all surpass Nintendo's own offerings, but they're not Nintendo. As for the GC era, I can understand how you came to such a conclusion. The complete utter lack of effort from 3rd parties alone easily made Nintendo's games look better than anything out there. Even on the N64, there were more 3rd party games that really pushed the system compared to the GC. All of the great 3rd party N64 graphics blows away whatever Nintendo had to offer late into the N64's lifespan.

You're confusing great art with great graphics.
Title: RE: Soul Calibur Legends Scan
Post by: couchmonkey on September 26, 2007, 04:36:40 AM
I think I've said it before, but Nintendo makes supremely functional graphics.  Nintendo would rather reduce load times and produce huge draw distances and acceptable framerates than come up with the slickest looking game on the system.  F-Zero X is one of the best examples of this: it allows four players and it runs at 60 FPS 99% of the time, but it got ragged on for the plain graphics.  That was the price of offering functionality.  By comparison, Wipeout 64 actually removes most of the details from the track to accomodate a four player mode.  It also features noticeable load times for some inexplicable reason.

Uh...oh, right, Soul Calibur Legends.  I hope this one turns out well, I've heard mixed impressions so far.
Title: RE: Soul Calibur Legends Scan
Post by: NinGurl69 *huggles on September 26, 2007, 05:51:34 AM
oh lol i guess this is the Dragon Blade game we're supposed to get.  
Title: RE:Soul Calibur Legends Scan
Post by: Darkheart on October 17, 2007, 12:24:32 AM
I see how Namco is, they find out that no one likes their crappy spin off game no matter how much they show it off so they add (spoiler new character) Loyd from ToS in it to hopes that I would want to play their crappy game.  It does not even make sense, this game is supposed to be all about focusing on the story from the series is it not?  What does the above mentioned character even have to do with it . . .

Click here to see the scan revealing it
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on October 17, 2007, 04:25:17 AM
Quote

Originally posted by: darkheart
I see how Namco is, they find out that no one likes their crappy spin off game no matter how much they show it off so they add (spoiler new character) Loyd from ToS in it to hopes that I would want to play their crappy game.  It does not even make sense, this game is supposed to be all about focusing on the story from the series is it not?  What does the above mentioned character even have to do with it . . .

Click here to see the scan revealing it


Man... he's uh... different than I remember.
Title: RE: Soul Calibur Legends Scan
Post by: Ceric on October 17, 2007, 04:59:49 AM
It's Loyd Cloud-Hitman Reborn Thunder Edition.
Title: RE: Soul Calibur Legends Scan
Post by: Mashiro on October 17, 2007, 05:08:11 AM
"You know what people would like . . .. a really lame realistic version of Loyd!"

::sigh::

I won't be purchasing this game that's for sure. Sorry Namco, it's SC4 or nothing. Not SC Legends & Friends.
Title: RE: Soul Calibur Legends Scan
Post by: Smash_Brother on October 17, 2007, 05:54:46 AM
Screw Lloyd: Give me REGAL and the power to pound enemies into pudding with my feet!

In all seriousness, I'd say give this game a rent before we poop all over it. I had heard about a more recent demonstration of the game where people said the gameplay was vastly improved over the previous demo so there might still be hope.

As for Lloyd's inclusion, I don't see how people could "mind" it. It's a character who was popular on the GC in ToS and we now have an adult version of him for this game.
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on October 17, 2007, 05:58:42 AM
Quote

Originally posted by: Mashiro
"You know what people would like . . .. a really lame realistic version of Loyd!"

::sigh::

I won't be purchasing this game that's for sure. Sorry Namco, it's SC4 or nothing. Not SC Legends & Friends.


Remember Mashiro, wait for my definitive impressions before doing anything rash!
Title: RE:Soul Calibur Legends Scan
Post by: Arbok on October 17, 2007, 06:19:26 AM
Quote

Originally posted by: darkheart
I see how Namco is, they find out that no one likes their crappy spin off game no matter how much they show it off so they add (spoiler new character) Loyd from ToS in it to hopes that I would want to play their crappy game.


What? He's in the game? No... they have found my weakness! (instant purchase)  
Title: RE: Soul Calibur Legends Scan
Post by: Mashiro on October 17, 2007, 08:04:44 AM
I'm not buying it out of pure principle.

I refuse to be another number on a sales chart that will have the company go "see! they don't need the REAL soul calibur! we can just give them side stories with characters having nothing to do with the series! LOL!".

Sorry, not gonna do it.  
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on October 17, 2007, 08:08:07 AM
Quote

Originally posted by: Mashiro
I'm not buying it out of pure principle.

I refuse to be another number on a sales chart that will have the company go "see! they don't need the REAL soul calibur! we can just give them side stories with characters having nothing to do with the series! LOL!".

Sorry, not gonna do it.


What if they misinterpret the message to be that we don't want their games period? Unfortunately, voting with consumer dollars is an... up or down vote.
Title: RE:Soul Calibur Legends Scan
Post by: Bill Aurion on October 17, 2007, 08:10:33 AM
Quote

Originally posted by: Arbok
Quote

Originally posted by: darkheart
I see how Namco is, they find out that no one likes their crappy spin off game no matter how much they show it off so they add (spoiler new character) Loyd from ToS in it to hopes that I would want to play their crappy game.


What? He's in the game? No... they have found my weakness! (instant purchase)

Yep, same feeling here!

Lloyd = pure awesome...Even with the modified look (they weren't going to keep the cel-shading, obviously) he doesn't look too bad...They could have done much worse!

LLOYD FOR SMASH BROTHERS!
Title: RE:Soul Calibur Legends Scan
Post by: Mashiro on October 17, 2007, 08:11:10 AM
Quote

Originally posted by: Kairon
Quote

Originally posted by: Mashiro
I'm not buying it out of pure principle.

I refuse to be another number on a sales chart that will have the company go "see! they don't need the REAL soul calibur! we can just give them side stories with characters having nothing to do with the series! LOL!".

Sorry, not gonna do it.


What if they misinterpret the message to be that we don't want their games period? Unfortunately, voting with consumer dollars is an... up or down vote.


I knew you would say that.

See this argument DOES NOT WORK with Namco.

Why for?

Here's why for: Soul Calibur 2 sold the most on a Nintendo platform. On the GAMECUBE for crying out loud. Yeah it had Link but it proved that the GC version could still outsell the PS2 and Xbox 360 version. Which is insane considering the GC's market share.

It was bad enough that it went solo console with SC3 on the PS2 but now it goes multi again and you mean to tell me Nintendo's wildly popular Wii doesn't deserve SC4? Dude ask Nintendo, I'm sure they will let you throw link in AGAIN Namco. It'll sell, they know it, we know it, I know it.

They don't need people to buy a crappy side story game to prove that.
 
Edit: I'm not mad at you I'm just mad at Namco and this disgusting situation we are in where GAMERS have to feel the need to VOTE with their dollars on games that aren't the mainstay in the series just so we may have hope at getting it on the Wii.

The companies should work hard to get my money by giving me what I want, not cheap side stuff.
Title: RE: Soul Calibur Legends Scan
Post by: Kairon on October 17, 2007, 08:14:31 AM
Well, with reagrds to the whole Soul Calibur 3 debacle, there's no accounting for moneyhats. And given the whole "Is the Wii moving hardcore games" question, I do think that we can't exactly rest on the laurels of Soul Calibur 2, though that IS a great example.
Title: RE: Soul Calibur Legends Scan
Post by: Bill Aurion on October 17, 2007, 08:17:19 AM
Hopefully they throw in some back-story about why Lloyd is there...Maybe Colette got kidnapped or something!  NEEDS COLETTE, TOO!
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on October 17, 2007, 08:24:39 AM
Quote

Originally posted by: Bill Aurion
Hopefully they throw in some back-story about why Lloyd is there...Maybe Colette got kidnapped or something!  NEEDS COLETTE, TOO!


Would that make Mashiro buy the game?
Title: RE: Soul Calibur Legends Scan
Post by: Bill Aurion on October 17, 2007, 08:25:33 AM
I don't care if he doesn't buy the game, this is for me!
Title: RE: Soul Calibur Legends Scan
Post by: Smash_Brother on October 17, 2007, 08:42:31 AM
I agree that Namco has their head up their ass, but I frankly wouldn't have even bothered to rent SC3 or 4 because I know it's just more of the same fighting game which I got bored with on the DC.

Legends might be something different and for that reason I'll give it a try, but I do agree that this "exclude one console" nonsense has got to go.
Title: RE:Soul Calibur Legends Scan
Post by: Darkheart on October 17, 2007, 10:33:49 AM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Arbok
Quote

Originally posted by: darkheart
I see how Namco is, they find out that no one likes their crappy spin off game no matter how much they show it off so they add (spoiler new character) Loyd from ToS in it to hopes that I would want to play their crappy game.


What? He's in the game? No... they have found my weakness! (instant purchase)

Yep, same feeling here!

Lloyd = pure awesome...Even with the modified look (they weren't going to keep the cel-shading, obviously) he doesn't look too bad...They could have done much worse!

LLOYD FOR SMASH BROTHERS!


This is horrible you people buy trash~!  I am with Mashiro, I hope THQ MAKES ANIMAL CROSSING ANNNNNNNNNNND STARFOX AND REPLACE FOX WITH A WWF WRESTLER~!

Title: RE: Soul Calibur Legends Scan
Post by: Mashiro on October 17, 2007, 11:58:58 AM
Quote

Would that make Mashiro buy the game?


Nope . . . the only thing that would make me remotely interested in this game is if it was a full blow action adventure title with a rich telling of the events occurring between Soul Calibur 3 and 4 involving many of the characters.

Oh and LLOYD getting in over KILIK is a freaking slap in the face at this point.
Title: RE: Soul Calibur Legends Scan
Post by: Bill Aurion on October 17, 2007, 12:00:08 PM
Kilik sucks, get over it...
Title: RE:Soul Calibur Legends Scan
Post by: Darkheart on October 17, 2007, 12:15:19 PM
Quote

Originally posted by: Mashiro
Quote

Would that make Mashiro buy the game?


Nope . . . the only thing that would make me remotely interested in this game is if it was a full blow action adventure title with a rich telling of the events occurring between Soul Calibur 3 and 4 involving many of the characters.

Oh and LLOYD getting in over KILIK is a freaking slap in the face at this point.


Oh look at the scan mashiro, they replaced Kilik with a childish blode pigtailed girl . . .

Title: RE: Soul Calibur Legends Scan
Post by: Mashiro on October 17, 2007, 12:39:51 PM
Good call darkheart, all the more reason not to buy this game =D
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on October 17, 2007, 12:42:22 PM
More the reason for Bill to though...
Title: RE: Soul Calibur Legends Scan
Post by: NinGurl69 *huggles on October 17, 2007, 12:43:23 PM
Kilik is a zombie cross-dresser.
Title: RE:Soul Calibur Legends Scan
Post by: Darkheart on October 17, 2007, 12:45:19 PM
Quote

Originally posted by: Kairon
More the reason for Bill to though...


Shes not a true loli, shes a loli by Namco standards tho, her breast cup size looks only like they are D not Triple F
Title: RE:Soul Calibur Legends Scan
Post by: Bill Aurion on October 18, 2007, 03:44:11 PM
I don't find punk lolis cute, as they are not true lolis...

Better scan of Lloyd!  Not too shabby!
Title: RE: Soul Calibur Legends Scan
Post by: Terranigma Freak on October 22, 2007, 09:41:41 AM
Gamesradar has a couple of new screens and I must say, I'm pretty impressed with the progress! Plenty of shots of Llyod in action as well.

http://www.gamesradar.com/us/wii/game/images/index.jsp?releaseId=2007051116136868000&page=1

I still think they could do more work on the shadows, but it looks like they're using bump mapping on the rock walls in one of the screens (image number 6). Either that or they spent tons of polygons on the cliff. The metal shaders look pretty solid as well.
Title: RE: Soul Calibur Legends Scan
Post by: Mashiro on October 22, 2007, 10:18:28 AM
What's with the big pirate . . . guy?

Oh and boo Llyod, but I will agree some of the shots do look nicer than previous ones.
Title: RE: Soul Calibur Legends Scan
Post by: NinGurl69 *huggles on October 22, 2007, 10:26:42 AM
Low-rez trash screens.
Title: RE: Soul Calibur Legends Scan
Post by: Smash_Brother on December 04, 2007, 05:59:16 AM
Well, rented this through gamefly and it was a short discussion. Sent it back after maybe 30 minutes.

It feels like a tech demo for the potential for a game, as the controls are actually not so bad and the combat system is pretty neat, but the crap graphics, tiny, bland environs and repetitive enemies just kill the experience.

I don't believe Namco made this game: this was likely outsourced to some other company for production because there's no way in hell SC has ever looked this bad.

The co-op mode is sectioned off into smaller levels which don't affect the main quest, which sucks. It would have been much more fun co-op and if there was some kind of leveling system.

The real killer, though, is that it's just another dungeon crawl: kill the enemies, the door opens, get past a few traps, kills some more enemies, kill a moderately difficult boss. The Wii controls work well enough, but the overall game just can't save itself from the fact that it's a dungeon crawl and not a multiplayer one, even.
Title: RE:Soul Calibur Legends Scan
Post by: GoldenPhoenix on December 04, 2007, 08:44:19 AM
Can't say I'm all that surprised, I had a bad feeling from day 1 about it.  
Title: RE: Soul Calibur Legends Scan
Post by: Smash_Brother on December 04, 2007, 09:06:17 AM
It's a shame, as if they had just given the game a bit more polish, it would could have been pretty solid.
Title: RE:Soul Calibur Legends Scan
Post by: Nick DiMola on December 04, 2007, 09:09:59 AM
Quote

Originally posted by: Smash_Brother
It's a shame, as if they had just given the game a bit more polish, it would could have been pretty solid.


Yeah that definitely is too bad. I guess I'll look for this one when it is super cheap years down the road. In a way I'm glad, because I already have enough games I want to get so I can just knock another off the list.
Title: RE:Soul Calibur Legends Scan
Post by: GoldenPhoenix on December 04, 2007, 10:41:37 AM
Ah, let's go on a brief trip down memory lane:

Me:

Quote

Just watched the video and besides the CO-OP I am seeing a game that could easily be a poorly designed button masher (or in this case a wiggle masher). There is nothing about the visuals, level design or any of the quick boss shots that suggest the game is anything more than a quick spin-off to make money off the Wii userbase. Also those visuals are pretty ugly, pretty sad when God of War for PS2 can beat this with the ugly stick!



Others:
Quote

What do you people expect from a trailer of game. It shows a few scenes, characters, and the motion controls. It is like what a minute 30 and all I hear is it it could be bad, the small trailer doesn't show me every enemy I face, it might be poorly designed all based off pretty much nothing. Enough speculation off absolutely nothing just for the sake of being negative.

I for one think the motion controls look great allowing you to control whether its horizontal (maybe direction as well), vertical, or thrust. That is already more attacks then most beat-em games have and it certainly isn't everything you can do. The fighting animation was also awesome. It looks very fast paced.



Quote

Pretty amazing you can tell the end product from an unfinished game shown with a very poorly compressed video!


Me:
Quote

We'll see I think there are going to be many disappointed people.


Look who was right! Eat that.
Title: RE:Soul Calibur Legends Scan
Post by: Kairon on December 04, 2007, 11:23:28 AM
Can't wait to play my copy!

Edit: Bleurgh.
Title: RE:Soul Calibur Legends Scan
Post by: Mashiro on December 04, 2007, 11:33:42 AM
I'm not surprised in the least, good going Namco.
Title: RE: Soul Calibur Legends Scan
Post by: NWR_pap64 on December 04, 2007, 11:58:03 AM
I'm sure Kairon will love it anyway .
Title: RE:Soul Calibur Legends Scan
Post by: Smash_Brother on December 04, 2007, 12:11:59 PM
Quote

Originally posted by: GoldenPhoenix Look who was right! Eat that.


That's unkind.

The game wasn't terrible, it just falls firmly into the hack n' slash genre, something SC has never typically been about. Some people might still enjoy it.

It's just clear that they didn't give the game as much love as it needed.
Title: RE:Soul Calibur Legends Scan
Post by: GoldenPhoenix on December 04, 2007, 01:51:42 PM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: GoldenPhoenix Look who was right! Eat that.


That's unkind.

The game wasn't terrible, it just falls firmly into the hack n' slash genre, something SC has never typically been about. Some people might still enjoy it.

It's just clear that they didn't give the game as much love as it needed.


I get to be mean all I want, because, well I can! Although this one lacks the emotional joy of a certain staff regarding Wii launch!
Title: RE: Soul Calibur Legends Scan
Post by: Smash_Brother on December 04, 2007, 02:20:42 PM
The sad part is that if Namco had put as much love into this game as they did with previous SC titles, this could have been something REALLY incredible.
Title: RE:Soul Calibur Legends Scan
Post by: Mashiro on December 04, 2007, 03:12:59 PM
Quote

Originally posted by: Smash_Brother
The sad part is that if Namco had just made Soul Calibur 4 for Wii, that would have been something really incredible.


Fixed