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Gaming Forums => Nintendo Gaming => Topic started by: Soren on June 12, 2016, 02:42:31 PM

Title: Zelda: Breath of the Wild (Switch/Wii U)
Post by: Soren on June 12, 2016, 02:42:31 PM
Gentlemen. The time is approaching. And what better way to kick things off than with a brand new image straight from the authority in gaming news...Amazon.


(https://pbs.twimg.com/media/Ck7n2b5UoAA7Fiu.jpg:large)

(https://pbs.twimg.com/media/CkxVZOfVAAE6-Fw.jpg:large)
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on June 12, 2016, 02:47:55 PM
Dank. That's my new Facebook cover photo.

Edit: Well it would be if it was hi res...
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: Stratos on June 12, 2016, 04:17:42 PM
If you find a hi-res version please share. I'm tempted to make it my desktop background.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: Soren on June 12, 2016, 05:42:22 PM
Lanyards featuring maybe male and female Links??!?!?!?!

(https://pbs.twimg.com/media/Ckx_yAGXEAArZKq.jpg)
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: ThePerm on June 12, 2016, 07:32:25 PM
Nintendo will finally have that style of game they've always wanted.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on June 12, 2016, 07:36:10 PM
So it looks like female protagonist is confirmed...
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: nickmitch on June 12, 2016, 07:40:14 PM
Rock climbing confirmed.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: MysticGohan on June 13, 2016, 02:56:46 PM
Don't think the image is that of a Female, but rather Link with the Hood on, since he looks the same as in previous trailers with that garb.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: Stogi on June 13, 2016, 03:39:21 PM
We'll find out tomorrow. Although, is no one playing it today?
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on June 13, 2016, 06:17:57 PM
Could just be the quality of the pic, but the nose looks smaller and hair looks different on the right.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: ThePerm on June 13, 2016, 07:27:07 PM
http://e3.nintendo.com/

is the Sheikah crest.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on June 13, 2016, 08:26:04 PM
New Zelda game = Ocarina of Time sequel confirmed.

Not really.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: NWR_insanolord on June 13, 2016, 08:47:05 PM
But which timeline fork will it take place in?
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: Adrock on June 13, 2016, 10:25:31 PM
Gritty reboot. Link dies in the first hour. Zelda goes on path of vengeance, doesn't use weapons or items just her bare hands. Amiibo required for true ending. March 2017.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on June 13, 2016, 11:18:49 PM
Legend of Zelda Wii U: Episode 1 - March 2017. Episode 2 delayed until NXU launches in 2020.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: lolmonade on June 13, 2016, 11:33:50 PM
But which timeline fork will it take place in?

The spaghetti fork.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: ShyGuy on June 13, 2016, 11:52:10 PM
Let me guess, this is a prequel before the Green Tunic or the Minish Cap.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: ThePerm on June 14, 2016, 12:38:08 AM
you have to earn the green tunic.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: Lemonade on June 14, 2016, 12:46:20 AM
Im hyped for the Zelda stream. I have been wanting an open world Zelda for ages. One thing I really want is voice acting, it time for the series to get modern. Nintendo proved they can do it with Xenoblade, Kid Icarus and Star Fox Zero.

I have a prediction that this is a reboot and is just called The Legend of Zelda, with no subtitle.

Female Link would be a nice addition, but I dont really care either way.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on June 14, 2016, 12:38:39 PM
The Legend of Zelda: Breath of the Wild


Looks completely different than any Zelda game, and completely amazing.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: ThePerm on June 14, 2016, 12:41:06 PM
Oh my parody trailer is even more relevant now.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: TOPHATANT123 on June 14, 2016, 12:49:12 PM
Yo looks amazing! Also the Japanese trailer has Japanese voice acting.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: stevey on June 14, 2016, 01:01:22 PM
Looks like Voice acting is a part of the game and Link was cryogenically frozen
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: Soren on June 14, 2016, 01:26:30 PM
Link learned Witch Time while hanging out with Bayonetta in Smash.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: Khushrenada on June 14, 2016, 01:52:13 PM
It gives off a very unique vibe like Wind Waker. If I had to describe it, it looks like Zelda: Western Pioneer/Native American. It makes me think of how Aonuma commented that this Zelda would be like western food which we took as a statement of what the gameplay would be like with the game being an open world style. However, that western food comment appears to also apply to the theme and atmosphere of the game with the North American Frontiersman vibe I got from it. If Link gets attacked be a bear, we could have Zelda: The Revenant yet!

As for Breath of the Wild, why not just say Call of the Wild or Voice of the Wild? Breath is an odd choice and I wonder if there is more to that word and how it relates to the game.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: Oedo on June 14, 2016, 02:02:50 PM
I'm so pumped that there is (what appears to be) a deeper stats-based armour and weapon system in this Zelda. Judging by how big the first area looked in-game and how it was only a tiny fraction on the world map by comparison, the world in this game looks like it's really going to be gigantic. Having a lot of different armour and weapons to find (and possibly craft with different materials you obtain during exploration and combat) that actually make a difference in combat and Link's aesthetic is a good way to make exploration feel worthwhile. They'll need to do more than that, for sure, but that's a really, really good first step for me. I've wanted them to start adding these RPG elements for a while now. It feels like the next logical step for the series to take.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: Mop it up on June 14, 2016, 02:11:34 PM
I just hope this game isn't becoming too complicated. I've always liked that Zelda has been a straight-forward, focused adventure game.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: Soren on June 14, 2016, 02:21:36 PM
Both versions will release at the same time. So NX will be out by the time you play this.
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: MagicCow64 on June 14, 2016, 02:28:54 PM
I just hope this game isn't becoming too complicated. I've always liked that Zelda has been a straight-forward, focused adventure game.

I'm with you on this. The dopamine treadmill trend in games with all the RPGified stuff is a bigger and bigger turn off for me every year. Looks like link now has armor stats with status effects, much more crafting, a food system, and gear degradation.

The game still looks incredible, though, so I will maintain optimism that Nintendo will implement these factors in a rewarding and non-loot grindy way. The steps toward this in Skyward Sword were mostly fine.

Poking around general focus forums, like half the posts are talking about how this game looks like dogshit, looks like a Wii game, kills all hype, etc. This hobby is so often disgusting!
Title: Re: The Legend of Zelda (Wii U/NX) @ E3 2016
Post by: Soren on June 14, 2016, 02:31:24 PM
(https://pbs.twimg.com/media/Ck7n2b5UoAA7Fiu.jpg)
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: stevey on June 14, 2016, 02:36:46 PM
If I had to describe it, it looks like Zelda: Western Pioneer/Native American. It makes me think of how Aonuma commented that this Zelda would be like western food which we took as a statement of what the gameplay would be like with the game being an open world style. However, that western food comment appears to also apply to the theme and atmosphere of the game with the North American Frontiersman vibe I got from it.

Really? I'm getting a strong western China/India vibe.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on June 14, 2016, 02:49:17 PM
Im extremely happy with what has been shown so far. Its pretty much everything I have been wanting them to do.
Its nice to hear there is some voice work in the game, but its hard to know how much is voiced yet.

The game is definitely based on the xenoblade engine, it looks very similar.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Khushrenada on June 14, 2016, 03:04:52 PM
If I had to describe it, it looks like Zelda: Western Pioneer/Native American. It makes me think of how Aonuma commented that this Zelda would be like western food which we took as a statement of what the gameplay would be like with the game being an open world style. However, that western food comment appears to also apply to the theme and atmosphere of the game with the North American Frontiersman vibe I got from it.

Really? I'm getting a strong western China/India vibe.


I could see that with the ruined temples/stone structures in the winter mountain zone showed but what stood out to me was Link sneaking up and mounting a horse like Native Americans. Chopping a tree down with an Axe in a boreal looking forest, the wildlife of deer, elk and eagles, the burning of the field with fire, Link's weapons. It was the first impression I got. It's still a mixture of other Zelda elements and I was thinking of Twilight Princess even when Link starting running on a bridge over a canyon. But the Frontier type elements just stood out to me and seemed like the standout flavor in my mind.

I'm surprised you see it differently. You and I are usually on the same page about everything. It's weird that we would disagree about anything.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Soren on June 14, 2016, 03:16:26 PM
The game will apparently not have towns as it's supposed to represent a Hyrule in ruins.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Ian Sane on June 14, 2016, 03:19:44 PM
Not sure how I feel about weapon degradation and food.  Those are the sorts of unfun stuff that Zelda rip-offs tend to incorporate in a failed attempt to come across as deep.  Crafting and gear and stuff like that is awesome and will be a cool addition to Zelda.  But I really don't like it when my weapons get weak from use in games.  Like that just adds an extra chore to the gameplay, as opposed to adding to it.  Not that I won't give this a chance of course!  At the very least this looks like some new ground for the series instead of just a slight twist on the LttP or OoT formulas.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on June 14, 2016, 03:29:22 PM
Poking around general focus forums, like half the posts are talking about how this game looks like dogshit, looks like a Wii game, kills all hype, etc. This hobby is so often disgusting!

This sounds like windwaker bias all over again. The fire/explosion particle effects alone are incredible.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Ian Sane on June 14, 2016, 04:20:45 PM
Finally watched the trailer.  Yeah, I'm buying this game. :)  Though I notice some weird inconsistency with the visuals.  Most of the time it looks great but some shots are pretty pixelated.  It might just be the sort of cel-shaded style.

While the game looks great, I realize it looks great more by Zelda standards as opposed to just general gaming standards.  Nintendo has kept Zelda rather small during this push for open-world games so it looks more caught up to date than groundbreaking.  It reminds me a lot of Xenoblade, which is a great thing, but that's not mindblowing simply because it's been done.  Zelda as a follower instead of a leader is kind of lame but the game itself still looks like a must-play.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Triforce Hermit on June 14, 2016, 05:12:10 PM
HAHAHAHAHAHAHAHAHA No female Link. Oh I love it.

I do have an issue with little to no NPCs. Because let's just take the barren, boring lands of Skyward Sword and make them more barren. Some of the decisions overall have me hesistant. Zelda might have needed a new direction. It did not need this direction, but we'll see.

Edit: Looking at the trailer....I am hesitant, but this game looks to have some shining moments of brilliance.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Oedo on June 14, 2016, 05:42:20 PM
According to Nintendo the E3 demo represents 1% of the world (though it seems like they might have gone beyond that in some of the Treehouse stuff), so I wouldn't take this as an accurate representation of how many NPC characters there are in the game. They said they wanted to avoid story and spoilers at the beginning of the presentation, which I'm sure has something to do with it as well.

Edit: I'm a little behind in the stream, but Bill Trinen said that they specifically don't want to go into story or character details that may spoil the game at E3. There are towns in the game and you will encounter other people when you go into the larger world.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stratos on June 14, 2016, 06:11:51 PM
I like the the de-emphasis of NPCs. It really gives me the impression of the original LOZ, which had a very limited role for NPCs. This really does look like both a throw back to the original Zelda as well and a modernization of the series in an open-world direction.


Also, those new Link amiibo are gorgeous (http://e3.nintendo.com/amiibo/). I had hoped for an archer and horse riding Link in amiibo form and we got both! The only thing that would make it better is to combine them to have horseback riding archer Link as one figure. Also, the Guardian figure looks like it will be the largest amiibo to date. I hope they continue to branch out with amiibo in both size and scope.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on June 14, 2016, 06:23:15 PM
Bill confirmed that there are towns on the plateau but they were taken out for the E3 demo. Speaking of which..

What we know from the Treehouse gameplay:

- Weapons break
- Armor (I bet the green tunic will be a legendary, endgame, piece of equipment)
- No hearts to pick up. Healing is done via food.
- You can mark enemies and see their health
- Items are pick ups just like Weapons, e.g. enemies that use bows drop them for you to use (until they break or you discard them to make space)
- Some weapons have special abilities e.g. spiked bows have melee attacks
- Fire and bomb arrows are simple pick ups (ammo)
- You have to dress up according to weather. Without a coat in cold weather you will take damage. Although you can also eat spicy food.
- You can use your shield as a snowboard and transfer from gliding to snowboarding on the fly
- Infinite bombs, but they have a cooldown
- You can climb EVERYTHING as long as you have enough Stamina
- Stealth system. There also seems to be an insta-kill. Might be useful for more powerful enemies.
- More aggressive enemy AI in groups
- Some enemies need to gear up first when they see you (e.g. they are resting and don't have their weapons at hand) so you could steal those first to leave them unarmed
- Cooking and possibly crafting down the line
- Physics based puzzles
- Wind has an effect, whether it's shooting an arrow or starting a brush fire.
- The shiek pad has many abilities that you get from shrines.

- Amiibos summon helpers. The Wolf Link amiibo summons an AI Wolf-Link companion that will hunt and fight enemies for you.
-Rafting. You can get on boats and even use the deku leaf (that you find randomly at trees) to boost the sail.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Khushrenada on June 14, 2016, 06:23:36 PM
HAHAHAHAHAHAHAHAHA No female Link. Oh I love it.

That is sort of funny. I guess that disproves the Emily Rogers rumours? Not sure what the current scorecard is on that.

I do have an issue with little to no NPCs. Because let's just take the barren, boring lands of Skyward Sword and make them more barren. Some of the decisions overall have me hesitant. Zelda might have needed a new direction. It did not need this direction, but we'll see.

I agree with you on concerns of the world being barren. One other thing that stood out to me was how solitary the world seemed to be. Compared to XCX where you can pretty much always seem some wildlife or NPC's, it seemed to have a lot of clips of just Link and scenery. Yet, it may not be a bad thing. Sometimes that can add to the atmosphere and narrative but it is a fine line.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stratos on June 14, 2016, 06:32:31 PM
Also remember that the game still has a lot of development time left. They may add more items and creatures to the world later on. They confirmed that they did remove some material from the E3 demo.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Khushrenada on June 14, 2016, 06:41:57 PM
Oh yeah. I realize there is a lot of game world yet to be shown so I'm not making any final judgment on this game anytime soon. It's why I didn't say anything about the lack of roaming creatures before. It seemed like the trailer wanted to give that particular expression of a lost or wild Hyrule. Plus, it's clear there's a bunch of these guardian stone-type creatures around the landscapes that can spring to life so what might look barren may just be sleeping/hidden. It was just something that struck me when I watched the trailer.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Shaymin on June 14, 2016, 06:44:14 PM
HAHAHAHAHAHAHAHAHA No female Link. Oh I love it.

That is sort of funny. I guess that disproves the Emily Rogers rumours? Not sure what the current scorecard is on that.

2 out of 3. Dual console release and voice acting.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Phil on June 14, 2016, 06:47:49 PM
I really liked everything I saw. It's like a modern take of the original Zelda, but at least this time maybe I'll be able to beat it legit without restore points! (Zelda 1 and 2 n00b here)
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Khushrenada on June 14, 2016, 06:49:21 PM
2 out of 3 ain't bad.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Phil on June 14, 2016, 06:50:34 PM
2 out of 3 ain't bad.


Yep, using restore points on two of the first three Zelda games isn't bad! (I know you weren't referring to my post!)
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ThePerm on June 14, 2016, 07:35:42 PM
It could be some areas have more wild life than others.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Triforce Hermit on June 14, 2016, 07:51:41 PM
If there are plenty of towns and NPCs, then I have no worries for this game, for now at least.

I just thought about it, this game has more meaningful stat-based gameplay then Skyrim!
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on June 14, 2016, 07:53:44 PM
I'll add that shrines act as teleport centers. So if there are "a hundred shrines" then getting around the map should be easy enough.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on June 14, 2016, 07:54:19 PM
Not sure how I feel about weapon degradation and food.

I like how food restores health, but I dont really like that weapons break. But after watching some of the treehouse stuff, there are weapons everywhere, so its not so bad.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: stevey on June 14, 2016, 07:55:38 PM
Did anyone else notice that the screenshots on nintendo.e3press.com are all in 4K UHD?
(http://i.imgur.com/ITFDQAu.jpg)

NX = Wii 4K, you heard it here first
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ejamer on June 14, 2016, 07:57:00 PM
So is this a thing to get excited about?  I mean, Zelda games are pretty consistently good... but I'm still one or two behind the curve so not really in a rush.  Is E3 over yet?
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Khushrenada on June 14, 2016, 08:30:55 PM
Not sure if it was talked about in Treehouse live but has there been any mention made as to the significance of the Master Sword looking beat-up and rusty in the logo and end of trailer?
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on June 14, 2016, 08:36:42 PM
Nope. No story was given out other than Ganon returning. You could infer things from the ruins and the existence of those tree sprites that it's after Windwaker. How long? No idea. But the existence of technology kinda throws everything into question considering the last time we had tech was in Skyward Sword.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: TOPHATANT123 on June 14, 2016, 08:43:30 PM
I would say it signifies how the kingdom has fallen into disrepair and nature has began to take over, shown by the little plant sprouting out of the Z and the subtitle its self; Breath of the Wild.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Soren on June 14, 2016, 08:47:07 PM
Read a bit of Chris Kohler's impressions on Twitter. The Sheikah Slate was obviously supposed to represent the GamePad, but Kohler only had the button layout on the second screen. The game may well have some kind of map/inventory functionality but it's very obvious Nintendo is making this a single screen experience.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ThePerm on June 14, 2016, 11:38:22 PM
windy weather fun

https://thumbs.gfycat.com/SharpFlamboyantImperatorangel-mobile.mp4
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on June 15, 2016, 12:32:58 AM
NX = Wii 4K, you heard it here first

That would be amazing, if true.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Nile Boogie Returns on June 15, 2016, 12:34:30 AM
Looks amazing!






Looks like this is after Wind Waker. Like really far after even Spirit Track. The technology looks far advanced. The Blue Tunic. I'm gonna hazard a guess that this after the flood recedes and this is "Old Hyrule". Also this Link is from another game.


Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Luigi Dude on June 15, 2016, 01:35:08 AM
Also this Link is from another game.

Yeah the beginning with Link coming out of that pod and in a place that even has resurrection in it's name is pretty interesting.  So place your bets folks, which Link got revived?

My bet is this is the Hero of Time Link that died in the Hero Fails timeline.  For whatever reason he's been revived in the future of the Wind Waker timeline.  Since the game looks to be in the future and contain lots of weird technology, finding ways to bring characters from different timelines together would definitely fit the setting of the game.  Hell, maybe Nintendo is going to find a way to unite all 3 timelines by the end of this game so using the Hero of Time again would be fitting since Ocarina of Time was the start of the split to begin with.  This way the one Link that failed gets to redeem himself in a big way.  Maybe that's why the game takes place in the far future so this way they'll have some room to put 2D handheld titles in the other timelines at various spots but from here on out the main 3D games will take place in the future of the new united timeline spot.

Plus this also gives Nintendo a very good reason to tell the people who're angry their no female Link, why they shouldn't.  If this Link is indeed a previous Link, then he kind of has to be a man since the previous Link was a man as well.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: stevey on June 15, 2016, 01:50:15 AM
I think I spotted something I really shouldn't have in the scenery porn

SPOILERS (http://i.imgur.com/CsGWFqj.jpg)
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ShyGuy on June 15, 2016, 01:57:40 AM
Whoa, Skyloft!
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ShyGuy on June 15, 2016, 02:38:42 AM
I love the grass in this game

Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Nile Boogie Returns on June 15, 2016, 02:48:31 AM

Plus this also gives Nintendo a very good reason to tell the people who're angry their no female Link, why they shouldn't.  If this Link is indeed a previous Link, then he kind of has to be a man since the previous Link was a man as well.


While I don't care about Fem-Link either way, it would seem this makes the most sense. If Link is Hero of Time Link or even the one from Skyward Sword (probably not since they said Ganon and not Demise) then girl option would make no sense.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: NWR_insanolord on June 15, 2016, 03:41:10 AM
I'll be honest, I really wasn't excited for this game going into E3. Zelda's maybe my least favorite Nintendo franchise, I never started Skyward Sword and I barely touched the couple before it. But Nintendo has absolutely hooked me in with this showing. I've felt compelled to go back and watch the trailer numerous times now, and I've gone from "Eh, I'll probably get it, since I buy basically everything" to "I need this now!" It's even got me excited about the series that I'm about ready to plunk down the money for Twilight Princess HD.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Caterkiller on June 15, 2016, 10:01:29 AM
Ok where to begin? Just know that for me I do get fairly excited for Zelda titles but they have always been much farther down on the ladder in my favorites list. It was probably TP that finally cooled me down on the franchise, I still haven't finished A Link Between Worlds. I loved the motion controls and puzzles in Skyward Sword, absolutely loved them but over all I just don't love the entire game like I do Tropical Freeze, Majoras Mask or Galaxy. Being so limited in flight really bothered me to. Zelda has just been feeling really dated to me.

First impression with the latest trailer wasn't so great. Mainly because I looked at some animations and didn't think they were too hot. Once the tree house started going I realized that Zelda has finally caught up with the rest of the world! I know some folks are really against voice acting and even though there were only like 3 lines of dialogue so far, in the grand scheme voice acting will just give Zelda far more positive mind share in the minds of people who don't normally play Nintendo. It just will. The girl speaking telepathically(probably Zelda) sounded wonderful and I can't wait to hear more!

Link just woke up in the middle of no where and the game said go! Come on now how awesome is that?! It's like Zelda 1 and 2 all over again! How long have so many of us been complaining about the long boring openings?! Don't you just want to shout YABADABADOO!!!?

The landscape is so envititing and so vertical! Being able to climb almost anything is so wonderful! I really do hope by the end of the game we get a bird to ride on, sure warping will come in place but I think being able to traverse such a vast landscape with a new Loftwing would be ideal at some point. Being able to see something in the distance and actually being able to go and explore it really excites me! All that classic NES Zelda art is alive in this new game!

Normally Animations in 3D Zelda games are just lame looking to me but after watching more I really like how far they come. Particularly how Link and his enemies get hit and fall to the ground. It's not perfect but it just looks so much better than some of the previous stuff we've had. The Mokoblin's seem to have the WW life again, I don't remember much about them in the last few games only that they seemed "less" than the moblins of WW who would fight amongst themselves, run from bombs, etc. I do like their looks as well. The pig faces and red booties stand out and I can clearly see who and what they are. Nothing bothers me more than looking at an enemy and not being able to make out its face. I didn't mind the red moblin troll things of SS but these new red piggys are just so much better looking.

Link's abilties remind me of Mario 64, like as soon as you begin you can just do all these things and you just figure out where and how to do them! Oh it just makes me so excited! So glad stealing weapons is a thing now and look how Link stores some of it on his back! Such a nice touch! I assume things like the Master Sword, Hook Shoot and certain items found in actual dungeons won't deteriorate so having the open world items fall apart isn't a big deal with so many enemies around!
Also did you notice the stealth portions really look meaningful this time around? Sneaking up on animals for food or enemies keeping your sound down just looks so fun!


I don't even know what else to say. The game looks inviting and oh so fun with sooo much freedom! It's a world I really want to explore and haven't been this hyped for a Zelda game since TP and that game burned me real good.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on June 15, 2016, 11:31:23 AM
Don't forget it's also MASSIVE. The hostess said what was on display was 2% of the entire world. 2%!
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Caterkiller on June 15, 2016, 12:08:40 PM
Just read a few pieces from a Time interview. This game is being made by younger team while the traditional Zelda team has stepped aside. First Splatoon and now this.

Here Ian you will love this:

Quote
The group of new staff actually would ask us, like ‘Well I know that it’s been done, traditionally, in other Zelda titles, but why does it have to be that way?’ And among those questions there were some I just couldn’t answer, that I didn’t know the answer to myself. That was because I just took those things on as a tradition, and I didn’t really know why the tradition existed.

When you think about it, maybe those things really didn’t need to be there in the modern world, those traditions. So I started destroying these traditions I’d inherited in the series one by one.

I'm hearing the game could be around the size of Xenoblade X. I'm certain the Loftwing will return. Either it or some other winged beast. Hopefully the glider doesn't get upgraded to full airplane mode, I want another flying animal.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Khushrenada on June 15, 2016, 12:21:56 PM
But, but, but.. it's tradition! If you start destroying tradition, than you might as well just make it a new IP. Zelda = Flop confirmed.


On a more serious note, I agree with a lot of what Caterkiller said. Twilight Princess sort of burned me out on Zelda as well. Since the time I played it back on Gamecube, I've played just 2 other Zelda games which are Link's Awakening when it released on 3DS VC and Phantom Hourglass. Of the two, I actually liked PH more. I dug the stylus controls. It got me excited again in Zelda and I was ready to play Spirit Tracks next but decided to save it since it was the only other stylus controlled title. I've had an itch to play a Zelda game lately and I've been contemplating starting Link Between Worlds or Skyward Sword finally. But I would start with this game immediately if I could. This trailer has me really excited to play a Zelda title again. I think it looks great as well.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Soren on June 15, 2016, 12:32:06 PM
Also this Link is from another game.

Plus this also gives Nintendo a very good reason to tell the people who're angry their no female Link, why they shouldn't.  If this Link is indeed a previous Link, then he kind of has to be a man since the previous Link was a man as well.

Is it confirmed that the this Link is from another game or are people just grasping at straws? Cause I heard very little in terms of story so far. I want to see the receipts.

Aonuma has already explained why they didn't include gender options. It's a BS explanation and I think it's ok for people to be pissed. If you can't make Link female, and you can't make Zelda the main character because you literally can't think of anything else to do with Link if he's not the one doing all the hero stuff then fine, whatever. This is the 18th mainline Zelda game and it they want to keep telling the same story over and over again then go ahead.

But that speaks volumes, and you can't expect people to just take that at face value because it says "we don't know what do with Zelda if she's not just sitting in a castle/getting kidnapped or playing an extremely limited support role and we can't have Link doing those things." That's terrible and Nintendo should do better.

I hope the controversy doesn't die down because putting Linkle in a spin-off and then forgetting about her can't be the only thing that comes out of this.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Luigi Dude on June 15, 2016, 12:46:58 PM
Just read a few pieces from a Time interview. This game is being made by younger team while the traditional Zelda team has stepped aside. First Splatoon and now this.

Here Ian you will love this:

Quote
The group of new staff actually would ask us, like ‘Well I know that it’s been done, traditionally, in other Zelda titles, but why does it have to be that way?’ And among those questions there were some I just couldn’t answer, that I didn’t know the answer to myself. That was because I just took those things on as a tradition, and I didn’t really know why the tradition existed.

When you think about it, maybe those things really didn’t need to be there in the modern world, those traditions. So I started destroying these traditions I’d inherited in the series one by one.

Well it makes sense because Aonuma has been trying to do unique things with Zelda for a while but Miyamoto would step in to make sure things never went too far.  Hell, Aonuma's original vision of Twilight Princess was suppose to be more open then the final one before Miyamoto took over development and forced huge changed because he wasn't liking were the game was going.  Since Aonuma has finally gotten to a point where he has quite a bit of power at Nintendo himself and Miyamoto has been getting less involved with Zelda, Aonuma is more open to letting younger devs take the series in some radically new directions since Aonuma himself has wanted to do this for years but was never allowed.

I expect a lot of this to happen with Nintendo franchises this next generation.  With Miyamoto letting the older Producers have more power now, they'll probably start making the games they always wanted to make but never could because of his mandates.  Of course the games that Miyamoto decides he personally wants to make like Star Fox Zero will still be at his mercy but it seems most of the other teams are getting more freedom, except for Paper Mario since Miyamoto needs someone to take his hate of stories in videogames out on.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Ian Sane on June 15, 2016, 01:19:45 PM
Just read a few pieces from a Time interview. This game is being made by younger team while the traditional Zelda team has stepped aside. First Splatoon and now this.

Here Ian you will love this:

Quote
The group of new staff actually would ask us, like ‘Well I know that it’s been done, traditionally, in other Zelda titles, but why does it have to be that way?’ And among those questions there were some I just couldn’t answer, that I didn’t know the answer to myself. That was because I just took those things on as a tradition, and I didn’t really know why the tradition existed.

When you think about it, maybe those things really didn’t need to be there in the modern world, those traditions. So I started destroying these traditions I’d inherited in the series one by one.

I'm hearing the game could be around the size of Xenoblade X. I'm certain the Loftwing will return. Either it or some other winged beast. Hopefully the glider doesn't get upgraded to full airplane mode, I want another flying animal.

I do like that!  The "formula" for a game series is usually a lot broader than it appears at first glance.  Stuff like the Triforce and the Master Sword and getting the bow and boomerang - those are all details.  You don't have to repeat those every game and I feel sequels get too generic when devs think like that.  Think of what you could remove and still have the game feel like Zelda and that's all fair game to tinker with.  If they did something really drastic like make Zelda turn based, okay, then it doesn't really feel like Zelda anymore.  But this is a game where you can explore the world that is not broken up into sequential levels, with permanent power-ups and real time interaction with the environment.  That's Zelda.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Oedo on June 15, 2016, 01:37:35 PM
The reason to think it's Link from a previous game is that they've said he's been asleep for 100 years prior to waking up in the beginning of Breath of the Wild. That's not any sort of confirmation (maybe it's a new Link and he was put to sleep because something or someone would prevent him from saving Hyrule in the past, among a number of other possibilities), but that bit of information does make it sound like it could very well be a Link that we're already familiar with.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: MagicCow64 on June 15, 2016, 05:31:17 PM
I think folks are getting a little too het up about the Zelda continuity. Whatever reason Link was in stasis will be explained in-game, and I really really doubt they'll openly get into the split timeline hijinx. I sincerely doubt Nintendo really gives much of a **** about the meta-continuity of the series, nor should they. The Kokiri-evolved plant people show up, that implies this is after Wind Waker. We might get something on the level of the ruins of Kokiri village in WW, but that would be about the maximum reference I think there'll be in a game that isn't a direct sequel like Phantom Hourglass or Majora's Mask.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on June 15, 2016, 09:48:30 PM
I really dont think the time like matters. The games are very loosely tied together.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Adrock on June 15, 2016, 10:41:19 PM
The Zelda timeline doesn't matter to me because it's obvious that Nintendo didn't plan one, and by the time it bothered to put the games in a continuity, Zelda's canon was just a jumbled mess. The plots of Zelda games have never been that engaging either (or don't make sense like Skyward Sword) so I'm fine with ignoring them.

My hope for Breath of the Wild (based on the bits of Treehouse Live I've seen) is that it's a soft-reboot of the series. So everything that happened happened, but through some plot device, it's essentially starting over (similar to Star Trek or X-Men: Days of Future Past). Maybe the plot involves converging the timelines into one then moving forward, Nintendo just follows this continuity and it actually maps out a coherent storyline from here on out.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Shecky on June 15, 2016, 11:00:05 PM
The reason to think it's Link from a previous game is that they've said he's been asleep for 100 years prior to waking up in the beginning of Breath of the Wild. That's not any sort of confirmation (maybe it's a new Link and he was put to sleep because something or someone would prevent him from saving Hyrule in the past, among a number of other possibilities), but that bit of information does make it sound like it could very well be a Link that we're already familiar with.

Heh, sometimes I feel like this 100 years is a running joke in the Zelda series.  100 years... and became legend.  100 years is not a long time...
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Shecky on June 15, 2016, 11:06:19 PM
The Zelda timeline doesn't matter to me because it's obvious that Nintendo didn't plan one, and by the time it bothered to put the games in a continuity, Zelda's canon was just a jumbled mess. The plots of Zelda games have never been that engaging either (or don't make sense like Skyward Sword) so I'm fine with ignoring them.

My hope for Breath of the Wild (based on the bits of Treehouse Live I've seen) is that it's a soft-reboot of the series. So everything that happened happened, but through some plot device, it's essentially starting over (similar to Star Trek or X-Men: Days of Future Past). Maybe the plot involves converging the timelines into one then moving forward, Nintendo just follows this continuity and it actually maps out a coherent storyline from here on out.

I doubt they'll bother with the "reboot with explanation", when like you and others have noted, they don't really care about making things work perfectly, because the timeline is a mess and the loose coupling is good enough.  So they might come up with a new story, that "reboots" things, but I wouldn't expect them to tie it back into the existing timeline(s).

At least that's what I would do if I was in their shoes.  I think the fans would be fine with it too if you just told them "hey, this has no connections to past stories" (or maybe I'm wrong and imagination is dead ;) )
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ShyGuy on June 16, 2016, 12:29:05 AM
Not sure if it was talked about in Treehouse live but has there been any mention made as to the significance of the Master Sword looking beat-up and rusty in the logo and end of trailer?

Yeah! The master sword looked like trash. I think Ganon has been gone a long time.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ThePerm on June 16, 2016, 05:06:01 AM
speaking of. Here is some concept art from A link to the past

(http://gallery.zeldalegends.net/categories/A_Link_to_the_Past/Official_Art/Scenes/media/s-lostwoods.jpg)

(http://gallery.zeldalegends.net/categories/A_Link_to_the_Past/Official_Art/Scenes/media/master.gif)

here is a screenshot from the new game

(http://nintendoinquirer.com/wp-content/uploads/2016/06/masterswordy.png)
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Adrock on June 16, 2016, 08:38:19 AM
I doubt they'll bother with the "reboot with explanation", when like you and others have noted, they don't really care about making things work perfectly, because the timeline is a mess and the loose coupling is good enough.  So they might come up with a new story, that "reboots" things, but I wouldn't expect them to tie it back into the existing timeline(s).
The fact that Nintendo even bothered to retroactively install a timeline is the entire reason I think it'll try to explain a reboot (if that comes to pass). Nintendo didn't do a good job of creating the timeline, and it may not do a good job of explaining a reboot, but I think it'll try.
Quote
At least that's what I would do if I was in their shoes.  I think the fans would be fine with it too if you just told them "hey, this has no connections to past stories" (or maybe I'm wrong and imagination is dead ;) )
Depends on the fan. Demand of a timeline was so great that Nintendo finally relented. No timeline or "same legend retold" theory were easier explanations, but fans insisted on an actual timeline so here we are.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ThePerm on June 16, 2016, 03:29:29 PM
Well if you go by the pedestal than this would be after a link to the past and after twilight princess.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Shorty McNostril on June 16, 2016, 03:33:55 PM
This looks amazing.  I was initially skeptical when I heard about the new mechanics and features.

Then I saw the trailer.  Then I saw it again.  And again. 

I'm in.  I AM IN!

I just wish they didn't go cell shaded again.  I much prefer the look of TP but that's just me.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Shecky on June 16, 2016, 10:40:46 PM
I doubt they'll bother with the "reboot with explanation", when like you and others have noted, they don't really care about making things work perfectly, because the timeline is a mess and the loose coupling is good enough.  So they might come up with a new story, that "reboots" things, but I wouldn't expect them to tie it back into the existing timeline(s).
The fact that Nintendo even bothered to retroactively install a timeline is the entire reason I think it'll try to explain a reboot (if that comes to pass). Nintendo didn't do a good job of creating the timeline, and it may not do a good job of explaining a reboot, but I think it'll try.
Quote
At least that's what I would do if I was in their shoes.  I think the fans would be fine with it too if you just told them "hey, this has no connections to past stories" (or maybe I'm wrong and imagination is dead ;) )
Depends on the fan. Demand of a timeline was so great that Nintendo finally relented. No timeline or "same legend retold" theory were easier explanations, but fans insisted on an actual timeline so here we are.

Good point.  They may still try, although it would almost be impossible to do a good job given the state of things.  Especially to those fans that were demanding a timeline.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Phil on June 16, 2016, 11:41:14 PM
This looks amazing.  I was initially skeptical when I heard about the new mechanics and features.

Then I saw the trailer.  Then I saw it again.  And again. 

I'm in.  I AM IN!

I just wish they didn't go cell shaded again.  I much prefer the look of TP but that's just me.


I think the cel shaded style made Wind Waker's art style remain beautiful to this day, and I think with BotW's cel shaded style, this will do the same for that game. :)
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on June 17, 2016, 12:09:54 AM
IGN named Breath of the Wild as their pick for Game of the Show for E3 2016, nice!

http://www.ign.com/videos/2016/06/17/igns-e3-2016-game-of-the-show-winner-is-
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: MagicCow64 on June 17, 2016, 02:28:39 AM
Having watched more footage and .gifs and read more impressions, it's making more and more sense that Nintendo hinged the entire show on this game. It really does look like the first time a developer has married an expansive open world with an ahem Zelda-like level of tactility and interaction. I'm nonplussed about item degradation, and while I generally dislike physics-based puzzles in games, I really, really like everything I'm seeing here. Seems like an ideal marriage of environmental control and challenge design. Like the feeling of cutting up signs and finding little interactive secrets in Ocarina of Time x100. Who knows how accurate it is, but I read something that stated that most puzzles can be solved in multiple ways, hopefully an extreme 3D extension of the flexibility on display in parts of Link Between Worlds. I have no been as excited about a game in years.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stratos on June 17, 2016, 06:07:41 PM
Wouldn't it be interesting if this were a sequel to Ocarina of Time/Wind Waker? Remember the opening of WW stated that the Hero of Time never returned again to save the land. What if Adult Link got locked in the Temple of Time to return "when needed" but he was never called because the person with the key/song/MacGuffin to call him died or lost the item to call him, dooming the land to destruction.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Shecky on June 17, 2016, 10:43:29 PM
Wouldn't it be interesting if this were a sequel to Ocarina of Time/Wind Waker? Remember the opening of WW stated that the Hero of Time never returned again to save the land. What if Adult Link got locked in the Temple of Time to return "when needed" but he was never called because the person with the key/song/MacGuffin to call him died or lost the item to call him, dooming the land to destruction.

Sounds like another fork of the timeline. ;)
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Caterkiller on June 18, 2016, 09:56:56 PM
What's interesting is that there are Koroks in this game as well as a few other things that were in other time lines. It was all bs to begin with when they created the time line but since TP it seems Nintendo has been trying to keep up with the BS one way or another. This Zelda could be part of that hero fails jibberish and pitentially make all time lines come together and fix it. You know kind of like DC and that Infinity Crises or what ever the devil that was some time ago.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Soren on June 21, 2016, 11:02:08 AM
Digital Foundry analysed the Zelda footage.

- 720p/30fps.
- The game experiences drops, most notably during combat and when spreading fire, but it picks up quickly.
- Impressive visuals for the tech its using. Not really comparable to PS4/XB1 but still performs better than PS360 open-world games.
- Nintendo is known for locking its tech early in development, so who know how much performance will improve.
- Also things could be better for the NX version. -insert RFN NX alarm here-

Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on June 21, 2016, 12:00:30 PM
Ocarina of Time runs at 20FPS max, so this is an improvement:/
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Fatty The Hutt on June 21, 2016, 12:08:15 PM
Here's a fun, if improbable story:
Apparently some jackass hacker tried to steal the Zelda demo from E3 (http://kotaku.com/the-rumor-that-someone-tried-to-steal-the-zelda-breath-1782169456)
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on June 21, 2016, 08:26:28 PM
Wow, Kotaku is making the Wii U homebrew/piracy scene go mainstream.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on June 22, 2016, 02:56:20 AM
Thats an interesting video. It makes me even more curious about the NX version, especially after those 4K screenshots
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ThePerm on June 22, 2016, 10:36:20 PM
I wonder how intentional it is that some of those areas look more out of Metroid than Zelda?
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on June 22, 2016, 10:41:30 PM
Game looks absolutely amazing...don't know if I mentioned that. Might end up getting it on both consoles.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on June 23, 2016, 04:18:38 AM
Might end up getting it on both consoles.

Me too. The Wii U version will probably somewhat of a collector's item, like TP for Gamecube
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: TOPHATANT123 on June 24, 2016, 12:25:05 PM
http://m.neogaf.com/showthread.php?t=1238763

Nintendo have clarified an interview with Game Informer that inferred that over 100 people from Monolith Soft were working on Zelda. When in fact it's over 100 people in total including Monolith Soft that are working on the game.

I thought it looked a little sketch to begin with but it's nice to have some clarification. It also means Monolith Soft are full steam ahead on their next project.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Socar on June 26, 2016, 12:50:32 AM
I wonder how intentional it is that some of those areas look more out of Metroid than Zelda?


I don't think this looks very similar to Metroid. I mean well first off, the world is open and I don't know if Metroid has worlds this open.


I'm still concerned about one thing which is how can Nintendo make Zelda games from this point on? Is it to be open ended or linear? It'll be really difficult to do new things from here on. Otherwise, the game is amazing. This is actually the first Zelda game that's making me get the NX.

Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Luigi Dude on June 26, 2016, 01:23:02 AM
I'm still concerned about one thing which is how can Nintendo make Zelda games from this point on? Is it to be open ended or linear? It'll be really difficult to do new things from here on.

The big open world Zelda's will probably be the norm for home consoles.  The handhelds will get the more linear traditional 3D ones probably from Grezzo now as well as 2D ones from a small part of the main team at EAD like the last several have been.  That would make the most sense going forward.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Socar on June 26, 2016, 09:46:08 AM
I'm still concerned about one thing which is how can Nintendo make Zelda games from this point on? Is it to be open ended or linear? It'll be really difficult to do new things from here on.

The big open world Zelda's will probably be the norm for home consoles.  The handhelds will get the more linear traditional 3D ones probably from Grezzo now as well as 2D ones from a small part of the main team at EAD like the last several have been.  That would make the most sense going forward.


That's assuming that the NX is home console only....but what if its both? That might be the bigger problem.


Also, considering how Xenoblade is a niche market, wouldn't that be the same for open world games as well? If that's the case, that wouldn't be so good for Zelda now would it?



Just a nitpick but EAD is now merged and formed as EPD which stands for Entertainment Planning Development. Although I won't blame you if you miss the term EAD....it just makes more sense than EPD.

Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Luigi Dude on June 26, 2016, 05:58:32 PM
Also, considering how Xenoblade is a niche market, wouldn't that be the same for open world games as well? If that's the case, that wouldn't be so good for Zelda now would it?

Zelda is way more popular then the Xeno series ever was.  Xenogears and Xenosaga were niche title even as traditional RPG's, despite the Final Fantasy series being huge sellers on the Playstation at the same time.  Xenoblade being niche says more about that series appeal then the open world genre not allowing huge success which games like GTA, Assassins Creed and Skyrim were able to achieve.

Now I'm not saying Zelda will be reaching those numbers but it's not hard to believe that the popular history of Zelda combined with open world gameplay, along with the fact the game looks amazing and is getting a lot of attention from even non-Nintendo fans is a very good sign this game will be pretty successful.  How big of a success will depend on how great the final product ends up being combined with how Nintendo markets it.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stratos on June 26, 2016, 06:43:18 PM
As well as how well Nintendo handles the NX. It would sell like hot cakes, or end up being like the Taco Time next to work: have a Chipotle open next-door and watch their sales get swept away.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: nickmitch on June 26, 2016, 11:25:49 PM
I think Zelda going open world is going to attract a lot of gamers.  There are so many popular open world franchises, but none of them have the polish and attention to detail as Zelda games usually do.  Fans of those series often know that, and I think this game could win some core gamers back for Nintendo.  It's not a niche genre Zelda is expanding into, just not one Nintendo often goes to.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ThePerm on June 27, 2016, 02:42:47 AM
I wonder how intentional it is that some of those areas look more out of Metroid than Zelda?


I don't think this looks very similar to Metroid. I mean well first off, the world is open and I don't know if Metroid has worlds this open.


I'm still concerned about one thing which is how can Nintendo make Zelda games from this point on? Is it to be open ended or linear? It'll be really difficult to do new things from here on. Otherwise, the game is amazing. This is actually the first Zelda game that's making me get the NX.



im talking about the ancient technology at the beginning of the demo.

(http://i.imgur.com/8zVInyP.png)
The resurrection chamber kinda looks like a recovery chamber on metroid.

(http://vignette1.wikia.nocookie.net/metroid/images/a/a7/Phendrana_Drifts_Screenshot_(78).png/revision/latest?cb=20130627215650)

Either its intentional or unintentional. I wouldn't expect them to hit you over the head with some Metroid references. They may do it on purpose, but make it very subtle.

Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Soren on July 02, 2016, 03:09:55 PM
Digital Foundry deeper dive. More tech analysis.

- Overall theme is that this game is really pushing the Wii U's tech.
- Maybe there's Anti-Aliasing? E3 televisions may have been poorly calibrated.
- Monolith Soft helping with the tech, but pushing farther than what they did on XCX.
- Feeling is it might be pushing as much as it can on Wii U, more tailored with NX.

Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on July 03, 2016, 06:04:46 AM
The game definitely lags occasionally. I would hope it runs better on NX.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on July 03, 2016, 09:17:52 AM
They still have 8 months before it's released, which means probably a good 7 months of development. The actual game as far as from beginning to end is most likely finished or very close to being finished, so there's plenty of time for them to try and optimize things.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on July 12, 2016, 11:59:27 AM
Just like to say that I've thought about it a lot and listened over and over again to the other themes and BOTW is, in my opinion, the best written main theme Zelda has ever had. This is not including Zelda's main theme, just game to game main themes. It's crazy to think that I could make this conclusion despite what we have to listen to being so short, but the chord progression is simply too good.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on July 18, 2016, 01:08:54 AM
No one has an opinion on the melody?
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on July 18, 2016, 03:38:28 AM
I wasnt really paying attention to the music. There doesnt seem to be very much of it.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on July 18, 2016, 03:48:00 AM
There's about one and half minutes. The main chorus is about 20 seconds.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: BranDonk Kong on July 18, 2016, 10:03:15 PM
Gerudo Valley from Ocarina of Time is the best Zelda song (and one of my favorite songs to play on guitar)...this version is especially epic.


Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on July 18, 2016, 10:51:01 PM
I wouldn't argue that. I'm talking about main themes. WW had one, TP had one, SS etc.

I might as well present my favorite version.

Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: sudoshuff on July 19, 2016, 12:33:05 AM
No one has an opinion on the melody?


I'm a big fan of the BOTW music so far.  It's melodic, complex, and the way they incorporate all the flutes really fit the theme of being in an exotic, far-off land.  I think it definitely has the potential to be my favorite Zelda theme. 
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on July 19, 2016, 01:01:00 AM
It really reminds me of Xenoblade's main theme, which is also incredible.


But while Xeno feels melancholy and epic, Zelda feels completely foreign and epic, which suits the game much better.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ShyGuy on August 16, 2016, 12:16:53 AM
New little video on their Facebook

https://www.facebook.com/LegendofZelda/

Are they going to do the Nintendo daily drip on this game? I got into that for Smash.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on August 22, 2016, 04:01:48 PM
New vid showing the power of the runes. Nothing new except that final clip, and its awesome.

https://amp.twimg.com/v/2e247209-1451-4754-b347-cbe2bfe36a16
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on August 23, 2016, 09:36:05 AM
Did no one watch the clip?
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Luigi Dude on August 23, 2016, 11:17:13 AM
Did no one watch the clip?

I watched it, but there isn't anything really new to talk about that wasn't already shown at E3.  Nintendo is saving all the new material for the NX reveal.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on August 23, 2016, 11:27:10 AM
I thought placing an exploding barrel in status was new. I hadn't seen anyone do that before.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on August 23, 2016, 09:55:25 PM
I dont think that exactly had been shown, but I assumed it would be possible.
I wonder if you can stasis lock enemies too, or if it only works on objects.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Luigi Dude on August 26, 2016, 12:43:00 AM
Just like to say that I've thought about it a lot and listened over and over again to the other themes and BOTW is, in my opinion, the best written main theme Zelda has ever had. This is not including Zelda's main theme, just game to game main themes. It's crazy to think that I could make this conclusion despite what we have to listen to being so short, but the chord progression is simply too good.

I'm not sure if you've seen this yet but this guy does an amazing job of analyzing the music for the game and even finds a few interesting things in the main theme.

Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: sudoshuff on August 27, 2016, 08:48:46 AM
I'm not sure if you've seen this yet but this guy does an amazing job of analyzing the music for the game and even finds a few interesting things in the main theme.


That was a fantastic analysis. I've heard a lot of people describe BoTW as "painterly" or "in the style of Miyazaki", but never someone go into depth about how it's actually an example of Impressionism. 
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Stogi on August 27, 2016, 01:27:31 PM
I knew it was special.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: azeke on August 31, 2016, 11:09:11 PM
https://twitter.com/NintendoAmerica/status/771046445969321984 !
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: ShyGuy on August 31, 2016, 11:53:21 PM
That glider action is delicious!
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Luigi Dude on September 01, 2016, 01:22:32 AM
It's just insane to think that all the things we're seeing are still in just the first 2% of the game.  Everything we've seen so far is basically the early tutorial stage, no different then Kokiri Village or Outset Island in previous 3D Zelda's.  Who knows what other items and gameplay variety that's going to be in the final version, which I can't even comprehend considering everything we've seen from the early demo is already pretty mindblowing.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on September 01, 2016, 02:02:18 AM
Im excited for it, but lets not over hype it. I dont want another No Mans Sky.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: MagicCow64 on September 01, 2016, 02:07:38 AM
Turns out the demo plateau is actually the whole game.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: azeke on September 01, 2016, 02:33:22 AM
I dont want another No Mans Sky.
No Man's Sky hype and backlash was all because ignorant people who never in their entire life even knew about the existence of space sims suddenly wanted to like them. Any person who is remotely aware of the genre could have told that procedurally generated universe had been done already in 1993 (https://en.wikipedia.org/wiki/Frontier:_Elite_II) and what to actually expect.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Louieturkey on September 01, 2016, 12:55:31 PM
https://twitter.com/NintendoAmerica/status/771046445969321984 (https://twitter.com/NintendoAmerica/status/771046445969321984) !

I like Miyamoto's response to it.
https://twitter.com/RealShigeruM/status/771046504886853632 (https://twitter.com/RealShigeruM/status/771046504886853632)
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: azeke on September 04, 2016, 11:17:17 AM
2 hours of analysis:
https://www.youtube.com/watch?v=aNP3eQ1ct1Q
Last half when he basically reconstructs the entire map of the game from bits and pieces of videos is especially impressive.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Soren on September 04, 2016, 12:58:53 PM
That's...overkill?
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Adrock on September 04, 2016, 06:59:55 PM
I only watched bits and pieces of the E3 coverage after the trailer so I've been slowly getting through Gamexplain's analysis. So many puns...

The map analysis is insane.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Shaymin on September 04, 2016, 10:16:30 PM
Welp.

/cancels preorder

I think I'm officially sick of Breath of the Wild.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on September 05, 2016, 12:31:49 AM
Wow, that a long video. I will check it out, but maybe not all of it.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Adrock on September 05, 2016, 07:22:52 AM
It's probably not worth going through the whole thing if you've watched a ton of footage already. The fact that Gamexplain managed to piece together the world map is probably the most impressive bit. Otherwise, I probably wouldn't have noticed that the three white flowers around the Master Sword pedestal in Breath of the Wild are similarly placed to the white flowers in A Link to the Past.

I'm still in the converged timelines camp. It could explain a lot of things. Calamity Ganon being the fused form of Ganon from all three timelines that subsequently hunted down and murdered every Link while the sages resurrected the only Link not erased from existence: Noob Link from the Hero is Defeated Timeline. Also, all the sages are the various incarnations of Zelda. Boom. A nice bit of redemption for the only Link that managed to fail in a universe of happy endings.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Lemonade on September 06, 2016, 01:40:31 AM
I ended up watching most of the video, I skipped the timeline stuff at the end. Its very interesting, they have got a lot of information out of all that.

About the timeline, I really dont think it matters. I preferred it when Nintendo said there was no timeline, before Hyrule Historia was a thing.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/NX) @ E3 2016
Post by: Soren on October 20, 2016, 08:56:19 AM
New unlisted videos from NCL's YouTube.

Weather

Link Gameplay


More Gameplay
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) March 2017
Post by: stevey on October 20, 2016, 05:13:19 PM
Weather

Am I seeing things or are there TWO giant guardians walling around death mountain now?
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) March 2017
Post by: azeke on November 30, 2016, 07:07:49 AM
There is a rumour that NoA is going to give out timed demo (25-26 of Decemeber) for BotW for players who have more than 5 Zelda games on their Wii U and 3DS...
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) March 2017
Post by: ThePerm on November 30, 2016, 07:12:54 AM
What a way to drum up VC sales. I only have wind waker, and only plan on buying alttp. I don't own a 3ds. :(
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) March 2017
Post by: Soren on November 30, 2016, 11:11:49 AM
I have 3...but I'm sure I can pick up 2 more, specially with the sale that's going on.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: azeke on November 30, 2016, 01:07:08 PM
Disregard what i said, it was fake or smth.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on November 30, 2016, 04:14:50 PM
Yeah, I can't imagine that ever happening.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: MagicCow64 on December 01, 2016, 08:59:35 PM
Hot off the presses, trailer from the game awards thingy:

https://www.youtube.com/watch?v=vDFZIUdo764 (https://www.youtube.com/watch?v=JHgUOnPb-30&feature=youtu.be)

My word this looks excellent
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: TOPHATANT123 on December 01, 2016, 09:07:56 PM
Great trailer: towns, npcs, dogs, a bird rival, an air fortress and Zelda.

Also there is more stuff coming up later in the evening.

Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on December 01, 2016, 09:25:32 PM
NPCs fighting! That's huge, to me. Looks like they travel quite a bit, too. This world is becoming more and more alive. I thought it might just be a lonely excursion through the Hylian wilds, but there seems to be a bit of life to be found.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Lemonade on December 01, 2016, 09:32:34 PM
Nice trailer. Interesting stuff shown
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: azeke on December 01, 2016, 09:53:21 PM
Will it finally be The Legend of ZELDA?

Can she be a bigger presence with the way final scene is edited, with Link kneeling and her making a fist?

Also the first hand-drawn part is gonna be the introduction with retelling the backstory of this particular world, like they did in Wind Waker and other games.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Soren on December 01, 2016, 10:02:09 PM
That dog is going to die. :(
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on December 01, 2016, 10:44:29 PM
Second trailer aired, more gameplay. Interesting character that seems more like an integrated hint system, than anything. Also impressed by the world variety- looks like a swampy, Aztec sort of environment. I wonder where it's placed on the map.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Luigi Dude on December 01, 2016, 11:33:42 PM
I love how it looks like there's actual challenge in this game.  Look at the amount of hearts those lizard enemies were taking from Link, that's what I like to see.  My number one issue with 3D Zelda's since Ocarina of Time is that they're way too damn easy.  Outside of a few instances, enemies aren't very aggressive allowing Link to literally run circles around them and they barely cause any damage if you do manage to get hit.

Now I still love the 3D Zelda games and all but it would be nice if there was some sense of danger in them.  Breath of the Wild looks to finally fix that since not only are enemies looking more aggressive, but there attacks actually mean something now as well.  Plus if the normal enemies are like this I can't wait to finally see what the main bosses will be like.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Lemonade on December 01, 2016, 11:47:27 PM
Look at the amount of hearts those lizard enemies were taking from Link, that's what I like to see. 

You will be able to carry a lot of food with you now instead of a few potions, so it makes sense.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Agent-X- on December 02, 2016, 12:04:14 AM
Is this the second (gameplay) trailer?


Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on December 02, 2016, 12:10:44 AM
Yes, it is.

I definitely like that survivalist concept everyone else seems to be noting- obviously, certain types of equipment will help lessen that damage, but having to hunt and make sure you're prepared for the journey ahead is a cool element that Zelda has been missing for a while- at least, in the games with Hero Mode as an unlockable. I played through Twilight Princess HD recently and I really enjoyed having to pick my potions before making a dangerous trek into new territory and dungeons, and I hope that remains here.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Luigi Dude on December 02, 2016, 03:31:04 AM
Yes, it is.

I definitely like that survivalist concept everyone else seems to be noting- obviously, certain types of equipment will help lessen that damage, but having to hunt and make sure you're prepared for the journey ahead is a cool element that Zelda has been missing for a while- at least, in the games with Hero Mode as an unlockable. I played through Twilight Princess HD recently and I really enjoyed having to pick my potions before making a dangerous trek into new territory and dungeons, and I hope that remains here.

Yeah I hope they design the later area's of the game with the idea most players will have a lot of food and some of the best equipment by then which will allow them to really go crazy on the endgame enemies and bosses.  That's the thing that annoys me the most with the post NES Zelda games is if you actually explore the whole world you're basically invincible by the final dungeon. 

Now a lot of the time the exploration and side quests are really fun so I don't mind that much, but it would be nice to feel like all those reward you get in the game actually mean something by the end, instead of making already easy games a million times easier.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Stogi on December 02, 2016, 03:57:16 AM
Anyone else notice the master sword?
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Stogi on December 02, 2016, 04:58:35 AM
Also, I'll say it again. This Zelda already has the best musical compositions. This last one was as superb as the first.

EDIT: It sounds incredibly close to Princess Mononoke's main theme. Looks like Nintendo isn't just stealing Ghibli's art style.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Stogi on December 02, 2016, 05:46:23 AM
Triple post FTW

Link doesn't have his sheikah slate when he's equipped with the master sword. Was it stolen or is this before he receives it?
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Soren on December 02, 2016, 10:00:58 AM
Another reason why January 12 can't come soon enough: so Nintendo stops using the clearly inferior Wii U version to show off this game.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: nickmitch on December 02, 2016, 10:02:33 AM
Anyone else notice the master sword?

Had to go back a look for it, but yeah. Nice.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: sudoshuff on December 03, 2016, 09:43:08 AM
I thought the new trailer was fantastic.  It was nice to see people and towns populating the landscape.  The only thing that worries me at this point is the lack of dungeons.  Has Nintendo confirmed that there will be traditional style dungeons in game?  Or, is it possible that the world is just full of those mini-dungeon "shrines"? 
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Stogi on December 03, 2016, 10:18:27 AM
I thought the new trailer was fantastic.  It was nice to see people and towns populating the landscape.  The only thing that worries me at this point is the lack of dungeons.  Has Nintendo confirmed that there will be traditional style dungeons in game?  Or, is it possible that the world is just full of those mini-dungeon "shrines"? 

Just going from what we know (and hasn't been confirmed), there are four pillars surrounding Hyrule Castle. Those pillars might designate how many dungeons there are.

That seems a bit too few. I'm pretty sure it'll follow the same formula as most Zeldas; meaning there are three preliminary dungeons that unlock the rest of the story and then five dungeons afterward.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on December 03, 2016, 03:37:33 PM
The number of shrines (rumored to be 100-120) gives the idea that there will only be four dungeons a bit more credence, and I've heard from other sources that the pillars around Hyrule Castle are directly linked to the dungeons, as well. However, I wouldn't be surprised if dungeons are much more expanse than in previous titles, partially because of the shrines being mini-dungeons themselves. If you're going to have this "okay, this dungeon is actually important" sort of feeling, those areas will probably be much more dense or challenging, which sounds very cool to me. I also wonder if they will require usage of all the different shrine abilities.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: sudoshuff on December 03, 2016, 07:43:46 PM
... gives the idea that there will only be four dungeons a bit more credence, and I've heard from other sources that the pillars around Hyrule Castle are directly linked to the dungeons, as well. However, I wouldn't be surprised if dungeons are much more expanse than in previous titles...


I think four expansive dungeons and 100 shrines would be great.  I like the idea that the difficulty of the dungeons might scale based on how many shrines you've completed (abilities gained).  Sure, you could go ahead and try to tackle all four of them right off the bat...but good luck.  You're going to need those shrine abilities to make things manageable.  Didn't Trinen make a comment along those lines during E3?
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on December 03, 2016, 08:18:18 PM
Considering the Shrines don't all award new abilities (it would be insane if they did), but rather, their prizes do (as was the case with the paraglider), I think you'll be more prepared for specific types of challenges by completing shrines.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Agent-X- on December 03, 2016, 08:50:48 PM
I'd like it if the difficulty of the shrines were 'static' versus having the difficulty scale based on number completed. This sort of thing has always bugged me in RPGs, like in the Elder Scrolls games where certain creatures/monsters only spawn once you're a certain level. If shrine #32 holds a really good ability or item, then it should be a really difficult shrine to complete. If I go to #32 first, it shouldn't be a cakewalk that rewards me that special item.


I don't know... I just know that games that level up in difficulty as I level up bug me. Give me the dragons, frost trolls, and bad ass goblins from the first minute of playing. If I enter the wrong shrine and get torn limb from limb, awesome.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: MagicCow64 on December 03, 2016, 09:08:45 PM
If I recall correctly it didn't look like there were all that many "elemental' or whatever item slots, and the demo gave you access to quite a few. It wouldn't surprise me if the temples were technically doable with the base set you get on the plateau, with additional secrets and shortcuts available with optional abilities and items. A Link Between Worlds flirted with this.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Luigi Dude on December 03, 2016, 09:37:52 PM
Aonuma himself already said being able to beat the final boss is possible from the beginning but wouldn't recommend it since it'll be very hard to do.

https://mynintendonews.com/2016/06/15/the-legend-of-zelda-breath-of-the-wild-can-be-beaten-without-finishing-the-story/

The difficulty is how I imagine Nintendo will guide players so they don't get too lost in the game.  Just like the original Zelda they'll be dungeons and shines that are clearly meant for newcomers to complete first while if you wonder too far away you'll be killed easily.  Of course everything will still be doable so if you're someone who's really good at action games you'll probably be able to beat the harder places early on just by your dodging skills alone while everyone else will be killed in 2 hits.  Just like how it's possible to beat certain hardcore action games on their highest difficulty settings without getting hit once, but the vast majority of people won't be able to do it.

Now we know the 4 shines in the Plateau are required to get the paraglider, because they give Link the key items he'll need but I doubt you'll get any other keys items after that if it's suppose to be possible to go straight to Ganon after that.  Any additional items like MagicCow64 said, will be used for additional secrets and shortcuts, but not requirement to complete the game unless Aonuma's comments were mistranslated.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on December 04, 2016, 12:16:38 AM
Well, that's the beauty of the Plateau as a device, isn't it? By starting players in an open area, but telling them the drop will surely kill them, Nintendo ropes off a portion of the space to turn an open-world (ahem, open-air, sorry)and gives them a hugely beneficial toolset all at the same time: In order to get the device needed to help you descend, you must first get yourself equipped with bombs, magnesis, cryonis, and stasis. Only then are you given the opportunity to keep moving.

Here's the thing, though- do you think those are the only runes Link will get in the game? I don't, personally. While I don't think all 100 shrines will give Link new tools (in fact, I could see some of them actually limiting you to one or two types of runes), I do think there will be more runes to use, and that the "cycle" of conquering shrines to get a piece of very valuable equipment might be something Nintendo utilizes in Breath of the Wild. That's an extremely satisfying sort of loot cycle and I think it would be a great way to give players direction even when they aren't necessarily following the plot.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Dasmos on December 07, 2016, 06:29:54 PM
I didn't really know where to put this, but Nintendo was planning and had starting work on a console Wind Waker sequel! (http://www.eurogamer.net/articles/2016-12-06-nintendo-cancelled-a-home-console-zelda-wind-waker-sequel)

This makes me seriously sad. I mean I liked Twilight Princess, but Wind Waker is my favourite Zelda and one of my favourite games of all time.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on December 07, 2016, 08:48:45 PM
This makes me seriously sad. I mean I liked Twilight Princess, but Wind Waker is my favourite Zelda and one of my favourite games of all time.
Don't be upset, bro. You can play the sequel to Wind Waker- even on Wii U!

It's called Phantom Hourglass
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Dasmos on December 08, 2016, 12:24:29 AM
It's not the same.. :(
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Khushrenada on December 08, 2016, 01:40:18 AM
Ign posted a story on this yesterday too. For some reason, it's the big news despite being a decade old and has to do with a presentation given in which Aonuma gave talking about the series with a slide showing Wind Waker 2 as the next game in development.

As a Wind Waker fan, myself, it is disappointing to know that. Yet, I'm not sure what to think of the news either. Part of why I like the game is because of the sailing and exploration/sense of discovery one gets from travelling the sea to find new islands and locate treasures from various maps. With the game now on land, that changes an element of the appeal. Plus, the game had the surprise of Hyrule time-locked in a bubble under the sea. The ending confrontation with Ganondorf seemed pretty definitive in finishing him off along with Hyrule Kingdom. Thus, it would be pretty hard to come up with story elements to top that. Phantom Hourglass showed one direction with a repeat of sailing to islands on an ocean as Tetra and Link continue to search for land. But, like you said, it's not the same for various reasons.

Spirit Tracks is an example of the story continuing on land. You could either have a story of Link exploring the land and ridding it of evil to make it safe for a new kingdom to be founded or do like Spirit Tracks did and set it in the future after it has been founded. While the DS may not be able to replicate the art style as masterfully as the GameCube or HD Wii U version, it goes to show that keeping the art style alone doesn't mean a Wind Waker sequel would achieve greatness. There are a lot of other elements blended along with that element which make it the great title that it is.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Luigi Dude on December 08, 2016, 01:55:24 AM
Lets be real here, the majority of the idea's they were going to use in Wind Waker 2 were more then likely used in Twilight Princess.  They even say in this new information that Wind Waker 2 was going to take place on land and they wanted to expand on Horse gameplay, it's not hard to look at Twilight Princess and put 2+2 together.

True the storyline would have been different and probably better but for the most part, we got to play what Wind Waker 2 was going to be, just with realistic graphics instead of cel-shaded.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: TOPHATANT123 on December 08, 2016, 02:12:39 AM
Reggie shows off the Breath of the Wild Switch version for the first time + some Mario Run in the beginning.

Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: King of Twitch on December 08, 2016, 02:33:21 AM
 :reggie: - "Kingdom Builder is where you get to build your own Mario Kingdom on your IOS device."

Does that mean it has a level builder? (EDIT: NO (https://www.youtube.com/watch?v=Uzx_Qn8Wej4).) Dangit Jimmeh, get some answers out of him. Didn't even try prodding him about when Zeluda is coming out.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Lemonade on December 08, 2016, 02:40:00 AM
I like how on twitter, Nintendo kept talking about Mario Run being shown, then this was just dropped all over us.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Soren on December 08, 2016, 09:36:52 AM
Wow, the Switch version looks so much better than the Wii U version.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on December 08, 2016, 01:10:41 PM
The most important thing they could have possibly done with this stage demo was have the handheld be untethered.

That was extremely wise and very cool.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Kairon on December 08, 2016, 05:03:47 PM
I really like how Jimmy really proved he was on top of all the Zelda rumors. Reggie would start saying something and Jimmy would totally cut him off then complete the sentence because he's as obsessed with Zelda as we are amd already knew the stuff.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: BranDonk Kong on December 08, 2016, 08:40:38 PM
It's hard to tell just how good it actually looks seeing as you're watching a screen through another screen...but it did look pretty damn good on the Switch.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: nickmitch on December 08, 2016, 08:44:47 PM
Plus, the camera adds like 5fps.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Soren on December 08, 2016, 09:14:55 PM
It's hard to tell just how good it actually looks seeing as you're watching a screen through another screen...but it did look pretty damn good on the Switch.


An easy way to see a difference is to compare the explosions. When Bill caused an explosion on the E3 Wii U build you could tell the framerate took a dip. You don't see that with this Switch build they showed.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: BranDonk Kong on December 08, 2016, 09:38:35 PM
We need a "like" system.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on December 08, 2016, 09:55:53 PM
Plus, the camera adds like 5fps.
Upvoted.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: ShyGuy on December 08, 2016, 10:34:31 PM
Apparently Jimmy is really into the Switch

https://twitter.com/Wario64/status/806710980319162369
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Agent-X- on December 08, 2016, 11:09:35 PM
It's hard to tell just how good it actually looks seeing as you're watching a screen through another screen...but it did look pretty damn good on the Switch.


An easy way to see a difference is to compare the explosions. When Bill caused an explosion on the E3 Wii U build you could tell the framerate took a dip. You don't see that with this Switch build they showed.


I was looking for any sort of detail that might suggest the Switch version is enhanced. I must admit the framerate did seem a little smoother. I'm looking for finer details, better textures, harder to find any jagged edges. Not seeing it yet, but the game does appear to run very smoothly.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: supermario2k on December 09, 2016, 10:49:01 AM
I'm torn now. I was getting the game on Wii U as hopefully a reason to keep it around other than as an emulator. But now I am thinking if I am getting Switch day one, which I am leaning towards doing. Then I might get this too. I did get TP on Wii but I still wish I had gone with the Game Cube then.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: nickmitch on December 09, 2016, 01:05:17 PM
I'm torn now. I was getting the game on Wii U as hopefully a reason to keep it around other than as an emulator. But now I am thinking if I am getting Switch day one, which I am leaning towards doing. Then I might get this too. I did get TP on Wii but I still wish I had gone with the Game Cube then.

How much did the waggle and world flip impact your feelings on TP?  Because those won't be factors here.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on December 09, 2016, 02:25:07 PM
If you're getting a Switch day one, get Breath of the Wild for it. If that's literally the last Wii U game you're looking to play, it's not worth buying it for that system just for that reason. If performance is that important or If you can't stand to hear performance nitpickers babble on about it here or elsewhere, then save yourself the trouble and get it for Switch. If you already have that system, you're more likely to replay it on that than Wii U, right?
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Louieturkey on January 13, 2017, 12:07:13 AM
I have to admit; I teared up a bit on that story trailer for Breath of the Wild. It got me good.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Soren on January 13, 2017, 12:13:45 AM
Breath of the Wild is getting two special editions:

Quote
The Legend of Zelda: Breath of the Wild will provide players with a landmark Nintendo Switch experience on the system’s launch day in March, and will be available as a standard edition, Special Edition and Master Edition. The Special Edition includes the game, a Nintendo Switch Sheikah Slate Carrying Case, Sheikah Eye Collectible Coin, Relic of Hyrule: Calamity Ganon Tapestry and Weather-Worn Map, and The Legend of Zelda: Breath of the Wild Sound Selection CD for a suggested retail price of $99.99. The Master Edition includes all of those items plus a Master Sword of Resurrection figure, and has a suggested retail price of $129.99.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Stogi on January 13, 2017, 12:14:57 AM
God... I want that OST! But for $40 more? Eeeeeeeeeehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: TheSevenYearSwitch on January 13, 2017, 12:16:27 AM
What's the betting that Link is still the "strong, silent type"? Even with Zelda speaking (and crying :'( ) I kind of still don't want Link to speak.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Stogi on January 13, 2017, 12:18:40 AM
Not gonna lie. Hearing Zelda finally speak, after like 27 years, hit me right in the feels.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Ian Sane on January 13, 2017, 12:19:22 AM
I have to admit; I teared up a bit on that story trailer for Breath of the Wild. It got me good.

I did too.  I'm not used to crying in a Zelda game!
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Evan_B on January 13, 2017, 12:32:24 AM
Inject it into my veins.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: Luigi Dude on January 13, 2017, 12:56:07 AM
Just incredible



Oh yeah and the Wii U version has been announced to also be coming out on the same day.  So everyone is going to get to experience Zelda at launch this time instead of waiting a few weeks like Twilight Princess on the Gamecube.
Title: Re: The Legend of Zelda: Breath of the Wild (Wii U/Switch) ¯\_(ツ)_/¯ 2017
Post by: MagicCow64 on January 13, 2017, 01:16:43 AM
Yeah, that looked absolutely incredible, and more like an interactive Princess Mononoke than ever. If there was any single game that would get me to buy a console, it'd be this one, but I don't think I can override my adult circuits on this one.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Khushrenada on January 13, 2017, 02:07:42 AM
I haven't pre-ordered a game in years but I did with this one. For Canadian buyers, Amazon.ca has the Wii U version at $69.96 which is $10.00 off retail. Probably the best deal you're going to find on this title. I decided to take advantage of the price and get it now. You may want to do the same if you aren't going to try and go mad getting one of the special edition or Switch versions.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: DonkeyBilly Kong on January 13, 2017, 02:33:02 PM
If I can't afford to pay my preorder (dang Nintendo), it is tempting to just buy all those new Amiibo for now.  The Bokoblin one in particular is so cute.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: lolmonade on January 13, 2017, 02:43:29 PM
I haven't pre-ordered a game in years but I did with this one. For Canadian buyers, Amazon.ca has the Wii U version at $69.96 which is $10.00 off retail. Probably the best deal you're going to find on this title. I decided to take advantage of the price and get it now. You may want to do the same if you aren't going to try and go mad getting one of the special edition or Switch versions.


Yeah, I didn't see it on Amazon earlier, but looks like it's back up for preorder.  $9 off of the retail price for me with a prime membership.  Yes please, I'll save some money.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Caterkiller on January 13, 2017, 03:04:14 PM
I generally get excited about almost everything but this last trailer holy smokes man!

Zelda looks like it's caught up to the rest of the world and just leapt passed it! The dialogue from Zelda, the Deku Tree! YES YES YES!!!! YAHOO!!!

Two scenes that really gave me the feels beyond the dialogue. That lone Bokoblin riding after Link and swinging the sword over his head! It looked so smooth and so real! And then Link riding across the beach on his horse!

The presentation, the voice acting, the creatures, the gameplay, the scope! That music!!!!! Gadzooks man I have not been excited for a game like this in forever! I mean I always get ultra excited about Smash but for anything else and especially Zelda? After TP released the hype just died.

Notice how the Zora, Ruto and Gorons evolved? Shark people, full on bird men and frosty winter coats respectively!
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: BranDonk Kong on January 13, 2017, 03:50:47 PM
Easily the best trailer for anything I've ever seen.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: rygar on January 13, 2017, 05:01:52 PM
This looks like the Zelda game I've been wanting to play since '86. I went into last night thinking Skyrim would be the main selling point of the Switch and I barely even care about it anymore. Well I do, but I'm guessing it won't be touched until after 100 hours of BotW.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Khushrenada on January 13, 2017, 05:35:28 PM
Notice how the Zora, Ruto and Gorons evolved? Shark people, full on bird men and frosty winter coats respectively!

Yes, when I was watching the trailer again the second time, I was catching the different races and realizing that's the Zora or the Kokiri. I also noticed the second time I was watching it how there was a seal frolicking on the beach. I hope I can take a Deku Stick and club that seal. :evil;
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Soren on January 13, 2017, 06:00:48 PM
I hope I can take a Deku Stick and club that seal. :evil;


I hope that after clubbing that seal enough times an entire flock of seals descends upon you and kills your character. 
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Fatty The Hutt on January 13, 2017, 06:05:27 PM
I hope I can take a Deku Stick and club that seal. :evil;


I hope that after clubbing that seal enough times an entire flock of seals descends upon you and kills your character.
Actually, my uncle, who works at Nintendo, told me that when you club a seal, a Zora who looks like Pamela Anderson shows up and shrieks at Link until his ears bleed rupees. Then she devours the rupees and spits them back at Link like bullets until he dies.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Mop it up on January 13, 2017, 06:29:23 PM
I also pre-ordered the Wii U version since I think it's going to be limited. I have Best Buy's Gamer Club thing, so I still get 20% off. Not too bad.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Nile Boogie Returns on January 13, 2017, 06:33:21 PM
With an absence of hyperbole, that may be the greatest trailer I have seen. Is is me or is the IQ significantly better than the Wii U?
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Khushrenada on January 13, 2017, 07:28:53 PM
I hope that after clubbing that seal enough times an entire flock of seals descends upon you and kills your character. 

Actually, my uncle, who works at Nintendo, told me that when you club a seal, a Zora who looks like Pamela Anderson shows up and shrieks at Link until his ears bleed rupees. Then she devours the rupees and spits them back at Link like bullets until he dies.

All I'm hearing are more good reasons to club that seal. I guess you guys really want me to. Maybe if Seabert the seal wasn't such a big dick, I'd be willing to live and let live but nowadays I feel like I really got to teach them seals a lesson every time I see one.

(http://www.retro-daze.org/ActionAndChildren/Children/S/SEABERT-THE-ADVENTURE-BEGINS.jpg)

Look at the smug son of a seal. Knows he's immune with those kids around.  >:(
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Lemonade on January 13, 2017, 08:07:44 PM
Im so glad the game will be voiced this time.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: DonkeyBilly Kong on January 14, 2017, 04:01:32 PM

It looks a lot like phone games when casting to a TV, but the art style is fantastic.  The price does seem increasingly nonsensical compared to other mobile devices I have, but not bad if you factor in an $80 controller set and a $90 dock.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: ShyGuy on January 15, 2017, 01:19:04 AM
With an absence of hyperbole, that may be the greatest trailer I have seen. Is is me or is the IQ significantly better than the Wii U?

Funny you should say that, Nile Boogie. Click on the image for a bigger look.

(http://i.imgur.com/klfUuDV.jpg)

Looks like higher resolution, better textures, and more detailed shadows. I think the Wii U version still looks great.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Lemonade on January 15, 2017, 01:34:01 AM
I think it would be best to wait until launch to compare the versions. But right now, the switch version does look better
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Soren on January 15, 2017, 10:43:48 AM

I hate most Latin American Spanish dubs because they just seem way over-acted for my tastes. There's still a little of that here but it's still way better. To the point that I wouldn't mind playing with it. I'd still prefer Japanese first and I hope that's included in the NA version. But English is now really the third option.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Stogi on January 15, 2017, 11:15:39 AM
I also really hope they provide the Japanese dub. It suits the game much better.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Adrock on January 15, 2017, 12:01:13 PM
I hope the English voice acting is more subdued. Zelda crying in the trailer is exactly what I hate about a lot of Japanese voice acting in anime. It's just too much and comes off as melodramatic.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: TheSevenYearSwitch on January 15, 2017, 12:32:06 PM
I hope that after clubbing that seal enough times an entire flock of seals descends upon you and kills your character. 

Actually, my uncle, who works at Nintendo, told me that when you club a seal, a Zora who looks like Pamela Anderson shows up and shrieks at Link until his ears bleed rupees. Then she devours the rupees and spits them back at Link like bullets until he dies.

All I'm hearing are more good reasons to club that seal. I guess you guys really want me to. Maybe if Seabert the seal wasn't such a big dick, I'd be willing to live and let live but nowadays I feel like I really got to teach them seals a lesson every time I see one.

(http://www.retro-daze.org/ActionAndChildren/Children/S/SEABERT-THE-ADVENTURE-BEGINS.jpg)

Look at the smug son of a seal. Knows he's immune with those kids around.  >:(

It turns out that the seal is actually some kind of desert walrus, and Link eventually tames or teams up with one. He lassos it and kind of surfs the sand with it.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Fatty The Hutt on January 16, 2017, 11:35:31 AM
Khush how can you hate on Seabert like that? He has 60 minutes of fun. 60 whole minutes! When was the last time you had that, and from a seal no less, hmmm?
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Soren on January 17, 2017, 07:06:09 PM
(https://pbs.twimg.com/media/C2ZkBtBUQAAtZUk.jpg)

Is it bad that I have no faith in Nintendo actually filling up a world this vast with useful things to do? I feel like the size detail doesn't really help sell the game.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Shaymin on January 17, 2017, 07:50:08 PM
We did a video about how Xenoblade Chronicles X world map was the same as Fallout 4, Skyrim and The Witcher 3 combined. All that did was scare the crap out of me pre-review.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: rygar on January 17, 2017, 08:12:15 PM
As long there as it feels like a coherent natural environment, and it has sufficient (but avoidable) random fauna and enemies, I'd love a substantial wilderness surrounding the settlements and ruins. I'm even more hopeful about the aesthetic direction.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Evan_B on January 17, 2017, 08:35:13 PM
There seems to be multitudes of enemy encampments, and the actually sizable towns we've had a look at from the trailers implies there's plenty to be seen. In all honesty, I'm in the same boat as others who feel that a sprawling, natural environment might also serve the game well enough without a multitude of elements cluttering it. I want things to do, but with the rumored 100-ish shrines, enemy encampments, bite-sized environmental puzzles, and traveling characters and semi-randomized events, it sounds like there's plenty enough to do in this iteration of Hyrule already. While I certainly hope (and it already seems that this is the case) Nintendo has kept the world more dense than Twilight Princess and Wind Waker, I also wouldn't want every inch of the world to contain something to do.

I'd like to think some of Monolith Soft's influence and expertise came into play in that regard. With the FrontierNav, every hex of Mira (a world of arguably the same size as Breath of the Wild, if I'm not mistaken?) contained some sort of element that would tie into a story or side quest arc. While some of these were simple collection quests (which I truly hope Breath of the Wild doesn't use to pad its playtime), others built on long narratives that fleshed out the civilization as well as giving reason to go out exploring. If the Zelda team approached Breath of the Wild with the same mentality, I think Hyrule will give us plenty enough to do. Remember, there are also weather and climate effects that are going to factor into how you explore and overcome Hyrule.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Luigi Dude on January 17, 2017, 10:15:38 PM
Yeah the demo and trailers have already shown there's a **** ton of content throughout the world.  Every direction someone wonders to ends up with Link fighting a group of enemies, or items to discover all over.  Plus the Shines are basically there to reward the player with a mini-dungeon experience for their exploration skills as well.  Unless Nintendo is pulling a Sonic Team and intentionally putting all their resources in the early area's of the game so they get decent previews while neglecting the second half for the actual final version, I doubt we'll have to worry about the game being too barren.

Plus like Evan already said, the world is a similar size to Xenoblade X and that game was filled with things to do.  Considering Breath of the Wild has been in development longer, has a larger team that even consist of some of the Xenoblade member, and a much larger budget I think it's safe to say the game will make good use of it's large size.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Luigi Dude on January 21, 2017, 08:16:26 PM
Well I hope your bodies are ready.

https://www.amazon.co.uk/gp/product/1911015257/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1 (https://www.amazon.co.uk/gp/product/1911015257/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1)

- 120 Shrines

- 900 Korok seed puzzles

- 76 side quests


So assuming none of these are typos or Amazon has false information, yeah, that's a lot of fucking content in this game.  Looks like people can stop worrying about the game not having enough to do in the overworld when if anything there's going to be way too much.  Anyone going for 100% could literally spend the next year playing just this game alone especially if that 900 Korok's to find is true.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Soren on January 21, 2017, 08:38:30 PM
I'm saying it right now I ain't doing 900 of anything in this game.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Stogi on January 21, 2017, 09:08:35 PM
Soren, you'll probably find a vast majority of those simply by exploring.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Khushrenada on January 21, 2017, 11:17:35 PM
(https://pbs.twimg.com/media/C2ZkBtBUQAAtZUk.jpg)

Is it bad that I have no faith in Nintendo actually filling up a world this vast with useful things to do? I feel like the size detail doesn't really help sell the game.

Are you serious? That is nuts!
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Shorty McNostril on January 22, 2017, 05:30:40 AM
Anyone remember this thread.  (Hint: It's 13 years old)

http://www.nintendoworldreport.com/forums/index.php?topic=9055.0

This is how I'm feeling right now.  All over again.  Twilight Princess is my all time favourite Zelda game by several thousand orders of magnitude.  And that's probably an understatement.  That's how much I adore that game.  Everything about it.  I was most pleased to discover that it wasn't just nostalgia from my original playthrough on Wii back then.  I felt all those emotions coming back when I played through it again for the Wii U HD release.

I'm feeling that same level of hype for this one.  That trailer is quite likely up there with the best crafted I've ever had the fortune of watching.  The music is just amazing.  Whoever scored that needs to be knighted and awarded an Oscar immediately.  Even in that 3 minute trailer there is beautiful emotion coming from it. I teared up too.  I still am.  Every time I watch it.  If this can surpass Twilight Princess for me that will be a HUGE achievement.  But the way this is looking it may just do that. 

I do wish it had the TP art style though.  But if that's my biggest complaint I'll be thrilled.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Evan_B on January 23, 2017, 10:20:21 PM
You wish it had TP's art style? Weird.

Twilight Princess is personally my favorite console Zelda, too, but even with its updated HD textures and such, it's art style works pretty much for its narrative. I wouldn't want to see it again.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Stratos on January 23, 2017, 10:43:45 PM
I loved the art style in TP. I think that is also where the awesome new logo released that had the triforce with wings. But I still love the new art style in BotW. It really improved and refined Skyward Swords art (which was refined Wind Waker art) to look like a perfect imagining of what the original game would look like in cutting edge 3D.

Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Shorty McNostril on January 24, 2017, 06:47:54 AM
I certainly do wish it had the realistic art style.

It just appeals to me far more than the cell shaded varient we have here. Not to say that BotW looks bad. Not at all. It looks amazing. But given the scope and setting of this game I think the realistic style would be better. But like I said above, if that is my biggest complaint I'll be thrilled.

Oh. Link apparently isn't a lefty anymore. Epic fail!!!!!
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Evan_B on January 24, 2017, 10:44:23 AM
Twilight Princess isn't realistic.

Have you seen those character designs?
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Shorty McNostril on January 24, 2017, 08:46:17 PM
Twilight Princess isn't realistic.

Well of course it's not 'realistic', but it's a hell of a lot more real looking than Windwaker, Skyward Sword and BotW because it's not a cartoon.  You know what I mean.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Evan_B on January 25, 2017, 07:29:51 AM
But it is a cartoon. Outside of the main characters, the secondary characters might look more macabre because of their proportions and texturing, but they're just as exaggerated as Skyward Sword's character designs- if not more.

A recent article posted on a certain other Nintendo News Site claims that shrines are a replacement for traditional dungeons rather than a supplement. There's been a long standing rumor that the game would only feature four dungeons, but honestly, this new article seems to make sense. Rather than centralizing their puzzles, the Zelda team has spread them across the overworld.

It's disappointing, for sure, as I've always enjoyed the build-up and execution regarding traditional dungeons.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Stogi on January 25, 2017, 10:04:42 AM
Wait...what?! Nintendo already confirmed dungeons in their Game Awards play through. Also, not to get spoiler-y, but there are very good reasons to think that there are at least four dungeons. I honestly think there will be more.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Evan_B on January 25, 2017, 10:28:03 AM
There's also mention by official sources of shrines and Korok puzzles specifically, but not dungeons. Coming from a news article about a week ago.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Stogi on January 25, 2017, 11:48:07 AM
http://nintendoeverything.com/aonuma-on-zelda-breath-of-the-wild-development-shrines-art-style-more/

Quote
– On Shrines: having them all be long/complex means players wouldn’t complete the game
– Nintendo made Shrines to be rewards rather than actual trials
– Shrines are very different from those of previous Zelda, though some are much larger and have a boss at the end similar to traditional dungeons
– Nintendo has done away with dungeons that have a particular theme
– Even if you come across a shrine located in a forest, it won’t necessarily carry that theme

That sounds particularly interesting. I can't wait for this game.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: DonkeyBilly Kong on January 25, 2017, 01:20:13 PM
Dungeons are my favorite part of Zelda games, but the shrines just sound like a way of spreading similar gameplay out.  Walking through the large landscapes and finding an entrance sounds exciting.  Having it on a portable device is perfect for exploration.  I will probably want it docked for big story moments.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Soren on January 25, 2017, 01:38:28 PM
I'm pretty sure there will still be a a Water Temple Shrine...
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Lemonade on January 26, 2017, 07:06:38 AM
After playing half of Skyward Sword, I would be very happy to have much smaller dungeons. I didnt like having to dedicate an hour or more just for one temple.

15-30 minutes would be much better, as long as they dont all feel the same.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Evan_B on January 26, 2017, 09:03:29 AM
I understand that mindset, but I also love those long trials, and with how weapons and health function in Breath of the Wild, I can imagine dungeons being a test of endurance as much as cleverness.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Luigi Dude on January 26, 2017, 11:53:38 AM
Well the rumor right before E3 said over 100 mini dungeons around the world and 4 big main dungeons like Majora's Mask.  The rumor also said the game would have a technology vs nature aspect which the shrines and guardians certainly look like. 

Considering the recent trailers and the map Nintendo showed at the Switch event show 4 giant mechanical guardian beast, those beast are probably the 4 main traditional style dungeons the original rumor talked about.  So I imagine they'll be a pretty big size that take over an hour or more to complete.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Evan_B on January 26, 2017, 12:07:24 PM
I am hoping that there will be dungeons, trust me. I would love that. But all rumors and no real official confirmation from Nintendo at this point (not sure if I can trust Treehouse streams) makes me wary.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Soren on January 26, 2017, 12:32:52 PM
I love how Nintendo is willing to spoil even the most mundane of aspects for most of their video games yet we know so little about this game.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Evan_B on January 26, 2017, 01:54:40 PM
That excites me. I'll probably try to complete as much of this game as I possibly can before talking about it, so I'll likely vanish from this thread upon release, but I'm very eager to learn about this version of Hyrule and how all the mechanics of the game work.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: DonkeyBilly Kong on January 26, 2017, 02:21:02 PM
What I would like is to be able to go out exploring and find a shrine or whatever that is far beyond my current abilities, but work to get through it anyway.  This is similar to the "true" 3D Mario games, where creative platforming can allow navigation to almost anywhere on a stage in any order.  It is much more fulfilling to make choices like that than to have artificial difficulty levels (enemies take more hits, less health, etc.).
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Luigi Dude on January 26, 2017, 11:05:01 PM
I am hoping that there will be dungeons, trust me. I would love that. But all rumors and no real official confirmation from Nintendo at this point (not sure if I can trust Treehouse streams) makes me wary.

I love how Nintendo is willing to spoil even the most mundane of aspects for most of their video games yet we know so little about this game.

I think the reason why they haven't shown any traditional full dungeons as well as haven't gone into to much details about villages and side quest is because they spoiled everything with Skyward Sword before release.  They literally showed every dungeon and every boss except the final fight with Demise during the final month before it's release.  Even some of the awesome late game content like the ancient sea was outright spoiled by Nintendo themselves in previews.

So I wouldn't be surprised if some of the more traditional Zelda content like real dungeons are mostly being kept secret because they really want to hammer in the exploration and spirit of discovery aspect of this massive open world game.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Evan_B on January 27, 2017, 12:10:33 AM
What I would like is to be able to go out exploring and find a shrine or whatever that is far beyond my current abilities, but work to get through it anyway.  This is similar to the "true" 3D Mario games, where creative platforming can allow navigation to almost anywhere on a stage in any order.  It is much more fulfilling to make choices like that than to have artificial difficulty levels (enemies take more hits, less health, etc.).
I like this idea in theory, and we've already seen that puzzles in shrines can be approached in a number of different ways thanks to the physics engine.

However, I like the idea of gathering materials and venturing into much more dangerous territory more. Much like Monster Hunter, I'd rather feel like the time I spent prepping for an encounter was well-spent. Ideally, Breath of the Wild will hit this and the puzzle-solving aspect equally.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: DonkeyBilly Kong on January 27, 2017, 02:40:50 PM
This is one of those conflicts in game design.  In a traditional RPG, you have the choice of running ahead and using a sophisticated strategy to stay alive, or to grind and buy lots of potions.  Either way is fine, as long as the player is having fun.  Something your post reminded me of is the tendency to put powerful weapons at the end of the game, or even as a post-game bonus.  At that point, it has little meaning because the game is over.  If there is something similar in BotW, I hope they drop the breadcrumbs early and allow a devoted player to track down everything needed from the start.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Luigi Dude on February 07, 2017, 01:21:47 PM
Here, now everyone can finally stop worrying about no dungeons.

http://www.gameinformer.com/b/news/archive/2017/02/07/march-2017-cover-reveal-the-legend-of-zelda-breath-of-the-wild.aspx?utm_content=bufferb5ed6&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer


Quote
Early impressions for The Legend of Zelda: Breath of the Wild showed an impressive and surprising new direction for the series, and our extended time with the game only cemented that opinion. We experienced more of the game than anyone outside of Nintendo, playing through a dungeon in its entirety, exploring the sprawling open world of Hyrule for hours, discovering Shrines, appreciating the wildlife, and fighting surprisingly powerful monsters (including the dungeon boss, Wind Blight Ganon, and a Guardian). We may have not lived through our battle with the Guardian, but we can tell you about it. Finally, we spoke extensively with longtime Zelda producer Eiji Aonuma as well as Zelda’s creator, Shigeru Miyamoto about Breath of the Wild and the larger Zelda franchise.

So yeah, if anyone wanted proof then there it is.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Adrock on February 07, 2017, 01:42:26 PM
Thanks for putting the name of a dungeon boss in bold for those worried about spoilers.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Khushrenada on February 07, 2017, 01:52:19 PM
Really? That's the kind of spoiler you're worried about and want to avoid?

That's like if I've never played Ocarina of Time and someone said I'll face Phantom Ganon, Volvagia, TwinRova, Morpha, Bongo Bongo, Barinade, King Dodongo and Gohma. Most boss names mean nothing. It tells me nothing about them or the strategy to beat them. In fact, the bosses are rarely mentioned by other characters or even in the dungeon they exist until you enter the boss room. Then the monster is given a name. Aside from maybe a slight idea what Phantom Ganon may look like, most of the names are vague or nonsensical and even with Phantom Ganon my imagination would probably be off from what actually exists.

Seems like a pretty mild and tame spoiler to be upset about. Not like he showed a picture or detailed when and where the fight happens and how it unfolds.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: DonkeyBilly Kong on February 07, 2017, 02:21:36 PM
While a mild spoiler, it does tell us that we will face a (likely spirit) version of Ganon early in the game, which would have been a nice thing to be surprised by.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Adrock on February 07, 2017, 02:27:46 PM
Really? That's the kind of spoiler you're worried about and want to avoid?
Ideally, I'd like to avoid all spoilers this close to the game being released. Spoilers spoil things by definition.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Evan_B on February 07, 2017, 03:34:54 PM
So yeah, having read through a bit of the game informer stuff, I'll try to keep this post as spoiler free as possible. I will discuss some mechanics that have been recently covered at the Switch demo event and within the article, however, so if you don't want to hear about those things...

Spoilers for mechanics regarding NPC mechanics and civilization beyond the Plateau to follow!

There's some really cool stuff at play here that just oozes detail and charm. You'll have access to more than one horse, but in a realistic fashion, they'll only be available to call when housed nearby or hanging out in your proximity. Taking care of them can actually increase their stats- something I though was particularly neat was that a horse might only have two "boosts" upon first taming it, and that, yes, eventually a horse can die in combat. Dogs can also be tamed, which means those who didn't pick up a wolf Amiibo might still be able to have a hunting partner!

All in all, the confirmation of dungeons and more options that encourage player choice is just making me more and more excited about this game. However, I'm going to stop reading impresssions and news from here on out- I know I'm getting the game, and I really do want it to be an experience I enjoy myself.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Luigi Dude on February 08, 2017, 12:50:13 AM
Really? That's the kind of spoiler you're worried about and want to avoid?
Ideally, I'd like to avoid all spoilers this close to the game being released. Spoilers spoil things by definition.

The closer to a games release is when more new info is usually released.  It was only a matter of time before Nintendo finally revealed what the real dungeons would be like since they had only shown the shines before now, and well, the boss of said dungeon is usually part of the hype process.

This is the kind of information Nintendo wants people to be talking about right now and if just the name of the boss is a big deal to some of you then you might want to go on blackout right now since it's only going to get worse.  We'll probably get some footage of this boss fight from Nintendo themselves in upcoming trailers and commercials if they have no problem with GameInformer talking about it right now, as well as probably a few other bosses.

While a mild spoiler, it does tell us that we will face a (likely spirit) version of Ganon early in the game, which would have been a nice thing to be surprised by.

We'll there is an actual picture of this boss out there and GameInformers description of it.  The name is not a spoiler since it really doesn't describe what the boss is like at all.  So anyone who thinks they've had something major spoiled by knowing the name of this boss really hasn't unless unless you're going to look up the photo's of it as well.

Seriously, this is what the actual boss is like.  I'll spoiler tag it and bump it down so it'll be easier for anyone that want's to quote my post to avoid since when post are quoted you can still see what's within the spoiler tags.



Warning, Spoilers


It's not Phantom Ganon or even a spirit at all.  It's a weird looking robot creature with an arm cannon that apparently shoots tornado's and spikes
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: Adrock on February 08, 2017, 10:06:36 AM
The name of the boss is a mild spoiler in this case since it includes the name of an existing enemy which gives it some potential storyline context. Had it been "Wind Blight Demon" or something, I would have glossed over it as that has no real meaning to me.

I don't think it's that outlandish to request people use spoiler tags instead bolding a long-time villain's name. I appreciate you putting spoiler tags in the above post, and I deliberately didn't quote you to avoid them. Now that I know we're potentially treading into spoilery content, I'll probably bow out of this discussion for a while.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: ThePerm on February 16, 2017, 02:39:53 AM
http://www.egmnow.com/articles/news/links-full-name-is-officially-link-link/


Apparently Link's name is Link Link.
Title: Re: The Legend of Zelda: Breath of the Wild (Switch/Wii U) March 3, 2017
Post by: King of Twitch on February 16, 2017, 06:43:25 PM
Quote
Can we skip the water temple in this game?

He [Aonuma] didn't make the water dungeon, so we're fine.

That is great. <3 Miyamoto


Isn't it weird that he said Hyrule is on Earth but Link isn't human? Is he [Link] secretly a god/sacred chamber sage and he doesn't realize it?


Maybe that's why we all love M and A so much; they do interviews to have fun, not for serious canon talk. Do we really want Link Link inscribed in stone just because he was in a good mood one day?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: King of Twitch on February 22, 2017, 02:10:24 PM
Aonuma unboxing video. This has to be, without a doubt, the best Nintendo release of all time. With all the complaining that's gone on the last 15 years, I hope people praise their efforts so that they do more of this stuff in the future.


"Link's looking over his shoulder, almost like he's calling out to us."
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: DonkeyBilly Kong on February 22, 2017, 02:24:59 PM
I can't decide if the sword in the Master edition looks cheap or nice, but I want it after watching that video.  It looks much bigger next to Aunuma than it did to Reggie.

It's been impossible to get, thankfully.  I don't need to spend more money on Zelda after all the Amiibo.  For those that missed it, Gamexplain did a video covering what they all do.  Nothing too interesting, but I particularly like the fancy Bokoblin clubs.  For some reason, I find the little gremlins adorable.  I can imagine them working really hard during arts and crafts at evil Summer camp making them.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: Phil on February 22, 2017, 09:14:50 PM
Looks like Amazon is cancelling orders of the Masters Edition for many of those who pre-ordered.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: Stogi on February 23, 2017, 12:12:00 AM
Aonuma unboxing video. This has to be, without a doubt, the best Nintendo release of all time. With all the complaining that's gone on the last 15 years, I hope people praise their efforts so that they do more of this stuff in the future.

"Link's looking over his shoulder, almost like he's calling out to us."

Dude. Agreed.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: Evan_B on February 23, 2017, 12:26:50 AM
There have been very few games that I have felt as excited to play as Breath of the Wild, and I'm happy that I have seen very little gameplay of this title. While I'm not expecting much more than what I already know of the game (cooking, gathering weapons and equipment, climbing and gliding, and the runes we have seen so far), what I do know seems satisfying enough gameplay cycle to keep me engaged. The amount of interactive elements in Breath of the Wild are what makes me so excited.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: Khushrenada on February 24, 2017, 02:16:47 PM
If you want more hype for this game, you may want to check out The A.V. Club's write-up (http://www.avclub.com/review/breath-wild-most-alive-zelda-has-felt-30-years-250910) on the first 5 hours. Going back to Stogi's discussion on the music for this game, their comments on the lonely piano tunes make me really excited to hear them all and seems to really help sell this desolation aspect. I wonder, though, if you will be able to start restoring / rebuilding up Hyrule as you play through game creating more lively music or have more instruments added as you breath life back into Hyrule.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: King of Twitch on February 24, 2017, 06:06:13 PM
Quote
Graeber: The Paraglider saved my life more times than I can count. It’s incredibly useful to be able to stick to high ground and cross canyons and valleys teeming with monsters. The fact that you can avoid potentially lethal chokepoints by climbing up the side of a cliff is amazing and insanely useful when you’re in over your head in a dangerous area.


Otero: It’s so good. And it really plays into Breath of the Wild’s survival angle in a smart way.



from IGN (http://www.ign.com/articles/2017/02/24/what-2-ign-editors-think-of-zelda-breath-of-the-wild-so-far)



This is great. One of the downsides of every 3D game from OOT to Mario 64 all the way to Twilight Princess and Skyward Sword was that the enemies were gimped and never posed a threat, the opposite of what the made these series great. Now Link is finally given a fair fight.


Legend of Zelda: Return of the Game Over Screen. Wilst thou fight? Or wilst thou die paraglidin'?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: Shorty McNostril on February 24, 2017, 08:06:16 PM
I hope NWR doesn't mind, but I'm throwing a few other links for site's first five hour preview articles:

http://www.nintendolife.com/news/2017/02/preview_immersing_ourselves_in_the_world_of_the_legend_of_zelda_breath_of_the_wild (http://www.nintendolife.com/news/2017/02/preview_immersing_ourselves_in_the_world_of_the_legend_of_zelda_breath_of_the_wild)

https://www.engadget.com/2017/02/24/zelda-breath-of-the-wild-preview/ (https://www.engadget.com/2017/02/24/zelda-breath-of-the-wild-preview/)

http://www.gamespot.com/articles/zelda-breath-of-the-wild-is-dense-challenging-and-/1100-6448172/ (http://www.gamespot.com/articles/zelda-breath-of-the-wild-is-dense-challenging-and-/1100-6448172/)

http://www.gamespot.com/articles/zelda-breath-of-the-wild-everything-you-need-to-kn/1100-6448170/ (http://www.gamespot.com/articles/zelda-breath-of-the-wild-everything-you-need-to-kn/1100-6448170/)

http://www.dualshockers.com/2017/02/24/legend-zelda-breath-wild-preview-check-first-15-minutes-gameplay/ (http://www.dualshockers.com/2017/02/24/legend-zelda-breath-wild-preview-check-first-15-minutes-gameplay/)

http://metro.co.uk/2017/02/24/the-legend-of-zelda-breath-of-the-wild-hands-on-preview-eye-opener-6470487/ (http://metro.co.uk/2017/02/24/the-legend-of-zelda-breath-of-the-wild-hands-on-preview-eye-opener-6470487/)


I haven't been through them all, but what I have is all very positive.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: King of Twitch on February 24, 2017, 08:58:24 PM
Makes me wonder what's lurking around the 6 hour mark  :Q
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: Soren on February 24, 2017, 09:14:33 PM
You'll probably just be able to leave the Plateau?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: King of Twitch on February 24, 2017, 09:32:20 PM
and find...  :Q
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: nickmitch on February 24, 2017, 09:36:23 PM
. . .inner peace?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: Phil on February 25, 2017, 05:59:42 AM
Breath of the Wild got its first score and it's from EDGE Magazine. It is the magazine's 19th 10/10 scored game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: lolmonade on February 25, 2017, 09:44:04 AM
Breath of the Wild got its first score and it's from EDGE Magazine. It is the magazine's 19th 10/10 scored game.

Even though I love it personally, it should be noted Skyward Sword was on that list of games they've given a 10/10, which I know is a bit more contentious with some people here.

Giant Bomb seemed pretty damn positive as well with their impressions on their Beastcast podcast.  I have no doubt this is going to be a review darling.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: Evan_B on February 25, 2017, 01:15:58 PM
The only people that hate Skyward Sword are soulless heathens who hold every game to the same standard.

A 7/10 is, in my opinion, a game that delivers on what it attempts to achieve. In attempting to be a puzzle-based, timed action RPG, Pandora's Tower would get just about that score for me, however, it also makes achieving it's multiple alternate endings very easy, and has some interesting post-game content, as well as great aesthetics and lore. That bumps it up to about a 8/10 for me.

Skyward Sword delivered on being a full-length motion-centered title and atop that managed to have some of the greatest dungeon design in the series. The only real flaw I cite in the game the resetting inventory aspect. While the recycled Imprisoned battles exist, they each have different mechanics, so I don't really see the problem. I'd still give it a 9/10. It did what it wanted to do very well, and unless Breath of the Wild throws an unexpectedly amazing gameplay twists outside of its exploration loop, I'll likely give it that kind of score, as well.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: lolmonade on February 26, 2017, 02:13:11 PM
The only people that hate Skyward Sword are soulless heathens who hold every game to the same standard.

A 7/10 is, in my opinion, a game that delivers on what it attempts to achieve. In attempting to be a puzzle-based, timed action RPG, Pandora's Tower would get just about that score for me, however, it also makes achieving it's multiple alternate endings very easy, and has some interesting post-game content, as well as great aesthetics and lore. That bumps it up to about a 8/10 for me.

Skyward Sword delivered on being a full-length motion-centered title and atop that managed to have some of the greatest dungeon design in the series. The only real flaw I cite in the game the resetting inventory aspect. While the recycled Imprisoned battles exist, they each have different mechanics, so I don't really see the problem. I'd still give it a 9/10. It did what it wanted to do very well, and unless Breath of the Wild throws an unexpectedly amazing gameplay twists outside of its exploration loop, I'll likely give it that kind of score, as well.

As someone who is a defender of the game, there's the following problems to me:

Re-treading of the same few areas throughout the entire game.
Mindless collectable hunts in order to progress the story forward
A neat flying mechanic that felt woefully underutilized to me.
While it may not have been an issue to you, I personally felt the imprisoned battles were horribly redundant, and not altered in a meaningful way.
Horrible, horrible pacing issues due to the game needing to remind you what every item pickup is every time you pick it up.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: Evan_B on February 26, 2017, 03:28:14 PM
I don't really remember the collectable hunts you speak of, unless you're talking about the Sacred Realm trials?

Again, I also don't feel that returning to an area is a bad thing. There were a number of interesting alterations of the gameplay, and the way those areas expand after being linear is pretty impressive.

But I'm not a soulless heathen, so what do I know.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) 03/03/17 Release, 03/02 Review Embargo
Post by: Stratos on February 26, 2017, 04:23:40 PM
For me using the sword as a dowsing rod in 1st person to find the Kokiri folk in the forest killed my interest in the game. I never got past that part and quite possibly never will.
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, already LEAKED so beware
Post by: Soren on February 27, 2017, 06:03:55 PM
So as a PSA, game files were able to be downloaded straight from Nintendo's servers. A lot of these are images of weapons, costumes, armor and other stuff. Now pretty much everything is online and if you search around YouTube you can even see a stream of the game. Everything so far appears to be from the Wii U version. You have been warned!!
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: Khushrenada on February 27, 2017, 06:16:04 PM
Breath of the Wild got its first score and it's from EDGE Magazine. It is the magazine's 19th 10/10 scored game.

And that's too low of a score, gol-darn-it! It should be an 11/10. When it comes to entertainment, this game gives 110%!
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: Shecky on February 27, 2017, 08:43:22 PM
So as a PSA, game files were able to be downloaded straight from Nintendo's servers. A lot of these are images of weapons, costumes, armor and other stuff. Now pretty much everything is online and if you search around YouTube you can even see a stream of the game. Everything so far appears to be from the Wii U version. You have been warned!!

Much appreciated!
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: Shecky on February 28, 2017, 04:35:39 PM
So as a PSA, game files were able to be downloaded straight from Nintendo's servers. A lot of these are images of weapons, costumes, armor and other stuff. Now pretty much everything is online and if you search around YouTube you can even see a stream of the game. Everything so far appears to be from the Wii U version. You have been warned!!

Much appreciated!

Let me add that it's pretty rotten of the folks trying to scoop this story and get these items up before release.  Prior to hearing about the leak, I was just looking around for some thumbs up/thumbs down type reviews (to get that good feeling when good reviews are pouring in for a game you are excited about) and saw an image show up in google's suggestions that were clearly from the leak and spoilers.  Now I'll be sure not to go digging for any Zelda news...
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: pokepal148 on February 28, 2017, 06:51:50 PM
For me using the sword as a dowsing rod in 1st person to find the Kokiri folk in the forest killed my interest in the game. I never got past that part and quite possibly never will.
You aren't missing much.
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: Soren on March 01, 2017, 09:37:22 AM
Here's an interesting nugget from Kotaku's Switch review regarding Zelda's performance on handheld vs docked.

Quote
Breath of the Wild looks and performs noticeably worse when plugged into the dock than it does in handheld mode, a potentially worrying indicator of how the Switch’s graphics processing hardware will hold up over time. When I play on the TV, I notice frequent dips below the game’s 30fps frame rate, sometimes to the point that it’s genuinely distracting and makes it harder to play. Any time I’m running in tree-shade on a sunny day in Hyrule, zooming in for a closer view, or moving quickly through the rain, it feels like things drop into at least the 20-25fps zone.

If I pop the console out of the dock and start playing in tablet mode, everything immediately runs more smoothly. The frame rate is solid in the same places (with a few exceptions), and the overall image is crisper. The disparity is likely because the Switch runs at 720p resolution in handheld mode and bumps up to a more demanding higher resolution (1080p in general, 900p in the case of Zelda) when plugged into the TV.

Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: nickmitch on March 01, 2017, 10:02:42 AM
Better graphics, but a worse frame rate?  I wonder if this tradeoff will be a common thing or just a one-off due to not having enough optimization time.
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: DonkeyBilly Kong on March 01, 2017, 01:26:48 PM
Seems very similar to the PS4 Pro tradeoffs, which developers are slowly getting better at.  I hope it is just birthing pains with the Switch as well.
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: Soren on March 01, 2017, 01:43:18 PM
(https://pbs.twimg.com/media/C52nx8BWMAAUU5e.jpg)
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: King of Twitch on March 01, 2017, 02:13:57 PM
WHAT'S THAT?

https://twitter.com/NintendoAmerica/status/837016858251292673
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: Khushrenada on March 01, 2017, 02:22:35 PM
Possible spoilers based on speculation of the picture but based on the fact that it shows a deku leaf and bottle plus Link is blue like his BotW costume, my guess is that there might be a way to play the BotW in a 2D Style like the original Zelda or that it might be a type of map style in the game.
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: Soren on March 01, 2017, 02:38:24 PM
It's an early 2D prototype of the game so they could test out ideas and concepts.
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: King of Twitch on March 01, 2017, 02:49:39 PM
That is..quite an interesting way to test such a large game. Can't wait to hear more.
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: King of Twitch on March 01, 2017, 02:56:24 PM
The 2D #Zelda prototype we discussed earlier? It was actually 3D, running BotW’s physics and “chemistry” engine in the background! https://t.co/xouThXgwqb

https://twitter.com/NintendoAmerica/status/837027763068424196

Well my mind is blown. So it was to help them make sure all the items could interact with the overworld and have an important role in gameplay?
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: ThePerm on March 01, 2017, 05:32:21 PM
lol looks like my prototype stuff.

There is some cool alternate link concept arts. I hope Nintendo has some massive DLC ideas.

http://www.ign.com/articles/2017/03/01/gdc-2017-breath-of-the-wild-team-built-2d-zelda-prototype-to-test-gameplay-abandoned-zelda-concepts-revealed?abthid=58b748e89e4a918b1f000013

We might get endless Zelda for the entire Switch lifespan.

(http://assets1.ignimgs.com/2017/03/01/img-9442-1488404689205.jpg)

(http://assets1.ignimgs.com/2017/03/01/img-9438-1488404689209.jpg)
Ganon wearing a metallica shirt?
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: Soren on March 01, 2017, 07:37:04 PM
It's funny to think Nintendo had the same idea with Link as WWE had with The Undertaker...but were smart enough to not do it.
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: nickmitch on March 01, 2017, 08:25:59 PM
They're basically the same character, so it's only natural.
Title: Re: Zelda: Out in the Wild (Switch/Wii U) March 3, but already LEAKED so BEWARE
Post by: stevey on March 01, 2017, 10:14:58 PM
Here's an interesting nugget from Kotaku's Switch review regarding Zelda's performance on handheld vs docked.

Quote
Breath of the Wild looks and performs noticeably worse when plugged into the dock than it does in handheld mode, a potentially worrying indicator of how the Switch’s graphics processing hardware will hold up over time. When I play on the TV, I notice frequent dips below the game’s 30fps frame rate, sometimes to the point that it’s genuinely distracting and makes it harder to play. Any time I’m running in tree-shade on a sunny day in Hyrule, zooming in for a closer view, or moving quickly through the rain, it feels like things drop into at least the 20-25fps zone.

If I pop the console out of the dock and start playing in tablet mode, everything immediately runs more smoothly. The frame rate is solid in the same places (with a few exceptions), and the overall image is crisper. The disparity is likely because the Switch runs at 720p resolution in handheld mode and bumps up to a more demanding higher resolution (1080p in general, 900p in the case of Zelda) when plugged into the TV.


Has anyone compared the Switch version to the WiiU one in terms of frame rate yet?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 03, 2017, 11:22:21 AM
Disappointing. Digital Foundry confirms the big frame-rate drops while docked. Handheld is very stable.


Digital Foundry suggests the Wii U version might skew closer to the handheld version, but they're just speculating at this point. If so, I say it would be very disappointing seeing as I will play most of this game docked on a TV.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 03, 2017, 12:00:47 PM
Disappointing. Digital Foundry confirms the big frame-rate drops while docked. Handheld is very stable.


Digital Foundry suggests the Wii U version might skew closer to the handheld version, but they're just speculating at this point. If so, I say it would be very disappointing seeing as I will play most of this game docked on a TV.


Less we forget this is a side port and NOT a hardware issue like the NEOGAF thread appears to think.


This game is Amazing outside of these issues.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 03, 2017, 04:25:40 PM
Playing it now, and I've died twice! This is the Dark Souls of video games!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 03, 2017, 05:58:27 PM
If you're looking for a lol, check the user reviews on Metacritic.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Lemonade on March 03, 2017, 08:57:57 PM
What do you guys think of how quiet the game is? In some ways its nice, but I think I would have liked more music. Its just a bit too quiet.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: King of Twitch on March 03, 2017, 09:24:42 PM
I saw a video of Lonk doing some snowboarding with his shield looked so fun. It was one of those mehhh moments in Twilight Princess--gotta race someone to the temple and if you lose you have to do it over and over again. Kinda gave me bad flashbacks to SFA. But they did it right this time. The player has more freedom and control, greater area of potential obstacles to tackle at one's own pace. The real Nintendo difference :mario:
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 03, 2017, 11:16:14 PM
So far I died 7 times:
3 times from falling off the temple
3 times from being unable to get off the fucking tower
Once from setting myself on fire then freezing to death

The end boss is going to be Einstein killing you with physics
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 03, 2017, 11:46:42 PM
Played the game for about 5 hours and I've died more times in this game then the previous 3D Zelda games combined.  I love how just the normal enemies can actually pose a threat now if you're not careful.  This game is easily the hardest a Zelda game has been since the NES games.

Of course I am intentionally taking on the stronger enemies with only 3 hearts right now and I haven't found any stronger clothing so I'm getting killed in 2 hits by attacks from Moblins and Lizalfos, but hey, I love it.  Being able to go anywhere and if I run into a group of enemies that are too strong, instead of running like some, I keep going until I eventually kill them, which then give me some pretty sweet weapons to take on even stronger ones. 

This game is finally providing the challenge I've wanted from a 3D Zelda.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Lemonade on March 04, 2017, 12:24:30 AM
I was worried about the difficulty before I started. I have died many times now, but it is ok because you dont really lose any progress.

Is there a way to disable subtitles? I cant see it in the options anywhere
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 04, 2017, 08:07:57 AM

Wii U version is basically the handheld version. Graphical settings are identical on both consoles and the improvements on the Switch version are pretty minor.

Frame Rate: Both Wii U and docked Switch versions have aggressive frame rate drops. The Switch game in handheld mode is the most stable of all the 3. Digital Foundry is speculating that Switch's Tegra X1 chip is better optimized for 720p performance, which is disappointing.

In short, Wii U versions aren't really getting short-changed. Versions are almost identical.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 04, 2017, 09:29:54 AM
What do you guys think of how quiet the game is? In some ways its nice, but I think I would have liked more music. Its just a bit too quiet.

I kind of like it.  It means that at the moment which they inject music into the game, it feels more impactful, makes things feel more epic or tense.  You're not wrong though, it's definitely a quiet game in my couple of hours so far.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 04, 2017, 12:34:09 PM
This game

is

the greatest game

I

have ever played.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 04, 2017, 12:51:58 PM
The game is great, but early on I have two big pet peeves. The inventory management is atrocious. I should not have to fridge clean my inventory less than an hour into the game.


Also, there appears to be no cook book, or record of meals cooked. It looks like I might have to physically write down any meals I make, and that's bad.


But I just finished streaming the first 3 1/2 hours and everything is so smooth. The shrines are well designed and don't wear out their welcome at all. The combat is pretty satisfying and it's very easy to just get lost exploring places all over the map.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 04, 2017, 01:20:03 PM
Get cooking. That will manage your inventory.

Cooking recipes become a bit more manageable when you finally understand what elements make what. There are also a number of instances where you will find records of recipes in the world.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 04, 2017, 01:24:06 PM
Get cooking. That will manage your inventory.


As much as I'd like to, I can't eat swords or bows.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: leahsdad on March 04, 2017, 02:00:15 PM
About 4-5 hours in, great game.   I think that, much like the Switch itself, BOTW is an evolution of the Zelda game informed by all the best parts of the last...oh, 4 console Zeldas.   Improved implementation of Twilight Princess overworld, improved implementation of crafting from Skyward Sword,  improved version of combat from Wind Waker.   They got rid of the whole "boring town in the beginning" problem that plagued both Twilight Princess and Skyward Sword.   Played the first 3 hours in 1 session on the TV, just could not stop myself.   Too much fun, and so perfectly paced.




The open world aspect reminds me of all the wonderous parts of Xenoblade Chronicles.   


I think, if anything, this proves that the Zelda team has NOT been asleep at the wheel.  They've been taking notes.


And btw, one of the best parts of this game, little thing, but still remarkable?   Click down once on the left stick to crouch, click again to stand up.   I HATE it on other 3rd person action games when you have to HOLD DOWN the left stick to crouch.   So dumb.  This is much nicer.  Can't believe no one has thought of it yet.



Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 04, 2017, 02:06:45 PM
Get cooking. That will manage your inventory.
As much as I'd like to, I can't eat swords or bows.
...You only have like, five of each at the beginning of the game. What is there to complain about?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 04, 2017, 02:12:35 PM
Get cooking. That will manage your inventory.
As much as I'd like to, I can't eat swords or bows.
...You only have like, five of each at the beginning of the game. What is there to complain about?

You can only carry so many at the beginning, but the game throws lots of them (and varying types) at you at the beginning.  And it behooves you to have a little variety, but it's hard to carry more than one of each.  I've found it to be pretty frustrating as well.

However, having found that you can expand your weapons inventory, I've got some new hopes for this.  Especially since the doodad you need to expand seems a) plentiful, and b) spread throughout the world.  Also, it seems like a 1:1 trade for an inventory slot so far.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 04, 2017, 03:00:47 PM
Get cooking. That will manage your inventory.


As much as I'd like to, I can't eat swords or bows.

You have to collect seeds for the Deku dude to expand you slots
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 04, 2017, 03:01:40 PM
This game needs a cook book! Give me cook book DLC instead of a hipster T-shirt!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: sudoshuff on March 04, 2017, 05:00:25 PM
I've made it off the Great Plateau and have begun exploring some of the towns and villages in the second section (that is, the one you're guided to).  This game scratches a weird itch in gaming that I never knew I had.  All of its components seem really well balanced and the sense of discovery and exploration is second-to-none. 


The awesome part is, if you get tired of any one aspect you can take a break from it and push forward.


Don't like cooking?  Be creative with physics and weapons.
Tired of fighting Bokoblins? Just sneak around them.
One day I'll be in the mood to look for a bunch of shrines and build out my map, the next day I just want to push forward with the story.


It's not a flawless game (what is?), but one of the most exciting I've played in the last decade.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 04, 2017, 05:01:00 PM
...You only have like, five of each at the beginning of the game. What is there to complain about?

It's frustrating to open up a treasure chest, find a really good sword/bow/boomerang, then have the game tell you your inventory's full. The chest closes, you have to go into your inventory, drop something, then open the chest again to get the item. Then let's repeat this many times over the course of the game.

I know stuff breaks pretty quickly, but there are still plenty of weapons out there in the map. And because stuff breaks so fast, you want to keep your inventory topped up at all times. An elegant solution could have been to automatically open up the inventory when you get something, so you can just ditch something quickly, instead of having to open up a treasure chest twice.

It's a minor annoyance, but it popped up so many times in my first 3 hours of play that I couldn't help but mention it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 04, 2017, 05:48:15 PM
Item drop should be a button and yes there needs to be a cook book. That is the only issues I have with this game.




On a a side note. I have become opposed to fast travel since horse travel is by far the most fun in a game. Game is moving up my best of all time list rather quickly.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: RarityGamer on March 05, 2017, 01:05:15 AM
This is probably going to be my least liked 3D Zelda game since Twilght sadly. Just like TP, this game's image quailty is horrendus as everything has this weird washed out look about it. There's clearly an amazing colour pallette there, but whatever funky workings they've got going on in this is presenting it as a mess.

As for the game...

Like a lot of open world games, this feels bloated and the majority of exploration just a meaningless time sink that not only offers little to actually do, but little reason to do it. I'd take a smaller more content filled world in any game than a pointless bloated one.

The controls aren't quite up to Nintendo's past works and the new additions are just okay. The puzzle like elements for the additions are pretty good mind. The story is okay, but it might just be me, but I'm not a fan of VA in Zelda. It just doesn't feel right.

I'd give this a 6/10 so far.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 05, 2017, 01:15:58 AM
I tried to use an Amiibo for the first time in my life, man those things suck! I couldn't make it work in Zelda.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: MagicCow64 on March 05, 2017, 02:12:20 AM
This is probably going to be my least liked 3D Zelda game since Twilght sadly. Just like TP, this game's image quailty is horrendus as everything has this weird washed out look about it. There's clearly an amazing colour pallette there, but whatever funky workings they've got going on in this is presenting it as a mess.

As for the game...

Like a lot of open world games, this feels bloated and the majority of exploration just a meaningless time sink that not only offers little to actually do, but little reason to do it. I'd take a smaller more content filled world in any game than a pointless bloated one.

The controls aren't quite up to Nintendo's past works and the new additions are just okay. The puzzle like elements for the additions are pretty good mind. The story is okay, but it might just be me, but I'm not a fan of VA in Zelda. It just doesn't feel right.

I'd give this a 6/10 so far.

Bloated empty open world, horrendus [sic] image quality, the Switch's honeymoon period (from the other thread), why, you've got most of the talking points down! You got anything about garbage motion controls or dogshit OS or anything like that?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: RarityGamer on March 05, 2017, 08:05:29 AM
I'm fine with motion controls actually. They don't work well with every game of course, but I'm fine with them as a concept. I quite like the OS on Switch. It's simple and clean. No messing around in menu after menu to find hidden stuff like the Xbox one which in my opinion, has the worst this gen.

I'm not happy about not enjoying Zelda that much, but it is what it is.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Triforce Hermit on March 05, 2017, 09:45:24 AM
After playing it for 12 hours straight yesterday I can say handsdown this on a par with N64 Zelda games, if not better. Probably my favorite Zelda now. Got it for the Wii U and Switch and will play it again when I get a Switch. I am very happy Nintendo made us wait, but it was worth it this time.

Also there is a skill ceiling now. I fucking love it.

Anyone know how to get the special tunics? Like the Fierce Deity, Hero of Time, Hero of Twilight, etc sets? Guidebook says amiibo functionality, but I've yet to find out how unless it is a random chest loot or there are more amiibo coming.

Concerning voice acting, I did the Zora dungeon, and I thought the story around that was better told through VA.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 05, 2017, 10:07:32 AM
This is probably going to be my least liked 3D Zelda game since Twilght sadly. Just like TP, this game's image quailty is horrendus as everything has this weird washed out look about it. There's clearly an amazing colour pallette there, but whatever funky workings they've got going on in this is presenting it as a mess.

As for the game...

Like a lot of open world games, this feels bloated and the majority of exploration just a meaningless time sink that not only offers little to actually do, but little reason to do it. I'd take a smaller more content filled world in any game than a pointless bloated one.

The controls aren't quite up to Nintendo's past works and the new additions are just okay. The puzzle like elements for the additions are pretty good mind. The story is okay, but it might just be me, but I'm not a fan of VA in Zelda. It just doesn't feel right.

I'd give this a 6/10 so far.

Bloated empty open world, horrendus [sic] image quality, the Switch's honeymoon period (from the other thread), why, you've got most of the talking points down! You got anything about garbage motion controls or dogshit OS or anything like that?




What the hell version are you planing?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 05, 2017, 10:11:02 AM
I tried to use an Amiibo for the first time in my life, man those things suck! I couldn't make it work in Zelda.


You have to turn on the feature. Not sure how far you have to get before it unlocks, but after clearing three shrines I quit the game and when I next reloaded the game I got to the title screen and found the amiibo toggle option there.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 05, 2017, 11:38:55 AM
So... I probably should have realised this sooner, but I found out that if Link has full health and gets hit by an attack that should kill him, he'll be left with a quarter heart instead. I'm guessing the idea behind this is so Link can go anywhere from the beginning and still survive without being one-shot by anything, but the problem with it is that it makes me feel like getting more heart containers is a trap that effectively makes the game more difficult, which is completely backwards in my view. It seems easier to just stick with three hearts and stock up on 3-heart food items, eating one whenever Link takes a hit. This would also render defense of clothing pointless.

I'm considering restarting the game and sticking with three hearts... but then I'm also a collector and want to get everything... Why must you mock me, game?!

I guess I should just find some fairies to stock up on instead.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 05, 2017, 01:19:32 PM
Get cooking. That will manage your inventory.
As much as I'd like to, I can't eat swords or bows.
...You only have like, five of each at the beginning of the game. What is there to complain about?

You can only carry so many at the beginning, but the game throws lots of them (and varying types) at you at the beginning.  And it behooves you to have a little variety, but it's hard to carry more than one of each.  I've found it to be pretty frustrating as well.

However, having found that you can expand your weapons inventory, I've got some new hopes for this.  Especially since the doodad you need to expand seems a) plentiful, and b) spread throughout the world.  Also, it seems like a 1:1 trade for an inventory slot so far.
Heh. Yeah, about that...
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 05, 2017, 02:46:48 PM
I am extremely impressed with this game. I feel like I'm exploring a real world. I feel like their is plenty to do and discover and its all spread out just enough to make the scale of it all feel realistic.

I've been dreaming about this game and having my sleep interrupted. That doesn't happen with Pokemon or Smash Bros anymore! 

I liked A Link to the Past, I LOVED Link's awakening, I loved Ocarina of Time, I love Majoras Mask, I loved Wind Waker, I liked Twilight Princes for the most part but ultimately it was a huge let down, I loved Skyward Sword. I generally really enjoy Zelda games but by the time Wind Waker hit I realized Zelda would never be what I wanted it to be, or so I thought.

With Wind Waker, the idea of sailing around to new islands and meeting different people and cultures really excited me. When I found out that massive world contained islands about the size of my pinky with barely any inhabitants it left a sour taste in my mouth. With Twilight Princes I feel like there is one major town and like two mini towns with non-human races living in slums, basically literal holes in the wall. I guess to be fare the Goron's in TP did have furnishings and such in their dwelling. I know it seems trivial and I look past it mostly because the game play is always so great but I like to feel like their is a living world out there with people are living their lives. What was that Windmill island in Wind Waker? it seemed like the only town where anything was really happening in the NPC's lives. There should have been at least 2 other places like that.

Well before I continue rambling I just want to say that this Zelda feels epic in scope and not artificially like flying in Skyward Sword. After hours of running around ruins alone I finally stumbled into a town with people! Lots of em! I'm like woah! And this entire town is pretty large and already I can tell people have problems and need some Link style fixing! I am loving this immensely so far!




Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 05, 2017, 02:54:27 PM
Spoiler about the Faron region:
There's a freaking dragon flying around there
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 05, 2017, 06:24:18 PM
I'm considering restarting the game and sticking with three hearts... but then I'm also a collector and want to get everything... Why must you mock me, game?!

In the 2nd village (Hateno) you'll find something that will get rid of unwanted heart containers
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 05, 2017, 09:46:51 PM
Also, Since I am playing both versions (WiiU with the kids, and Switch just for me) I can say that BotW has moved Wii U into the top 5 of consoles.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 05, 2017, 10:34:09 PM
Man, this game gets hard fast. The main questline is kicking my butt with the Picture Memory quest. I talked to the painter for one hint, are there other NPCs who give hints as well?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 05, 2017, 10:58:01 PM
Get cooking. That will manage your inventory.
As much as I'd like to, I can't eat swords or bows.
...You only have like, five of each at the beginning of the game. What is there to complain about?

You can only carry so many at the beginning, but the game throws lots of them (and varying types) at you at the beginning.  And it behooves you to have a little variety, but it's hard to carry more than one of each.  I've found it to be pretty frustrating as well.

However, having found that you can expand your weapons inventory, I've got some new hopes for this.  Especially since the doodad you need to expand seems a) plentiful, and b) spread throughout the world.  Also, it seems like a 1:1 trade for an inventory slot so far.

Well, that exchange rate escalated quickly.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 05, 2017, 11:24:14 PM
Anyone know how to get the special tunics? Like the Fierce Deity, Hero of Time, Hero of Twilight, etc sets? Guidebook says amiibo functionality, but I've yet to find out how unless it is a random chest loot or there are more amiibo coming.

Seems to be random based on this game explain video.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: TrueNerd on March 06, 2017, 12:44:16 AM
I have put 15 hours into this game, seen maybe 20% of it, and I am ready to put it into the pantheon. I can't get over the world. It is so big and so alive and so chock full of stuff. This is the best open world I've played in. Both the physics engine and the enemy AI are so, so good and seeing those two systems interact in this world that is so beautifully crafted is something I don't see getting old. I'm also a big fan of the puzzles in the shrines. Thanks to the aforementioned physics engine, so many of them feel like there are multiple solutions to them and I just happened to figure out one of them. The game wants you to try to break it. So liberating.

Going in I really thought I was gonna hate all the stuff that goes along with being an open world game and in a shocking twist, that's all the stuff I love the most. I should call in sick to work tomorrow.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 06, 2017, 09:49:54 AM
Is there a log somewhere that tells you how long you played? Time moves different when I play BOTW. I think i'm at 10 hours  or so but I can't tell.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 06, 2017, 11:25:44 AM
Can't remember the last time I was this excited to get back into playing a game, and playing OoT when I was 12 is the last time I can remember playing a Zelda game and feeling like the world was so big.  I've played for maybe 10-12 hours, and haven't gotten beyond getting the paraglider, but I feel more compelled to explore different spots of the starting map rather than push on towards the story, as I feel like I've barely scratched the surface. 


Maybe it'll all feel hollow once I've gotten all of Link's abilities and look back on it, but so far it's been a treat to explore the world, take on the monster encampments, and take my time soaking in the world.  This game is great so far, but I hesitate to "rank" it based on my limited time with it so far.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 06, 2017, 11:39:17 AM
I just can't pick a spot to explore I'm all over the place.  I'll start looking at one area, then notice a beach and run over there, then I'll notice a path after a while and go on it, then notice a forest, then I'll end up in a jungle, and now I'm on top of mountains.  It's kind of driving me crazy since there were still things I wanted to explore in all the previous area's but I'm so tempted to see what's over in the distance.

As someone that wants to 100% this game, I can tell you right now this game is going to wreck me.  There's just so much stuff to find I'm sure I'm easily missing things.  Xenoblade X took me over 270 hours to 100%, and the way things are going I wouldn't be surprised if this game takes even longer since the world from my almost 10 hours of playtime is already way more dense and filled with things to discover and do then Xenoblade X was.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 06, 2017, 11:44:02 AM
I keep getting distracted hunting animals.  I generally have enough recovery items, but I constantly stop to catch fish, chase goats/foxes/boars/other animals.  I almost always stop to shoot at a bird.  Then I stop to do a bunch of cooking any time I get an opportunity.

I tried out some amiibo last night and got some good stuff.  A couple of wearable, which are fun.  But I ended up spending a bunch of time cooking things because of all the materials I got.

Really loving this game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 06, 2017, 02:19:10 PM
I am addicted to this game now. Like the Civilization series, I never want to stop playing because there's always one more thing to do or see. Made sure to take care of things Friday night and early Saturday to clear up my schedule to dive into this game. Started it up just a bit before 5:00 PM Saturday and was annoyed to find I had to go through an update of the game that seemed to take 30 minutes. I came to play not sit and wait! (So then while waiting, I decided to test a few 3DS games I bought the past few days and make sure they work and 3 of them all needed updates first before launching so it was update city for awhile.)

Finally, the game launched and off I went. When I finally stopped playing it was just a bit after 4:00 AM. I kinda liked that though because it's been years since I've played a game "irresponsibly" like that. Wondered if I should buy a Slurpee for Sunday like my teen days of all-day gaming to keep myself caffeinated, sugared up and awake but just slept past noon before getting up and left it at that. When I dove back into the game, it was, oddly enough, just after 5:00 pm again on Sunday. This time, though, I decided to game a bit smarter. I don't have a clock in my living room to see the time so it's very easy to lose track of it. As well because of my focused playing on Saturday, I didn't stop to really eat or drink anything. The food part is no big deal as I had an early supper before playing but I was feeling a bit dehydrated when I got up on Sunday. Thus, I set up the timer on my phone to go off every hour in order to remind myself of the time and to pause and take a large glass of water at each interval. This was a bit better system for responsible gaming although there was one time when my alarm went off while in a tense enemy encounter and it completely startled me.  :-[

Anyways, midnight rolled around and my plan was to wrap up by then but I was in the middle of an awesome shrine and wanted to finish my work so I set up 20 minute intervals and after 45 minutes I was about done. Being by an edge of Hyrule I decided to just check out a couple other spots around the area and then leave in case I forgot about them when starting the game up after work today. (Not that I probably would but the mind comes up with great little excuses to tell yourself to keep playing.) Anyways, this little exploring wrap-up led to some enemy encounters and finally I got fed up with some of them and was back in areas I'd already explored so I decided to return to the village that led me down this long winding path of exploration. However, returning to the village just reminded me of some of the sidequests going on in them and then I started wrapping some of them up. Finally, at 2:18 AM, I admitted to myself that I need to go to bed regardless of how much I want to carry on. It really is my Civilization days all over again.

When I look at my map and still see SO MUCH unexplored territory to go, the mind boggles and makes me smile. This game has me so engrossed like I really am Link and on this journey and I just want to tell everyone about it. I want to describe all the places I've encountered and the things I've done. There are moments where the colors and art style just shines and I just want to take a bunch of pictures because it looks so lovely to me. A couple months ago, I played Majora's Mask for the first time. I was quite impressed with Clocktown and what the game was able to accomplish with NPC's and making them into individuals and how they seemed to have lives in that world with various differing actions they might perform. Well, the two villages I've encountered so far are almost on par to Clocktown from my experience. They both look and give a sense as having some reality to them with people bustling about in a normal sort of life. The only difference is that the routine of everyone seems to be the same everyday whereas Clocktown would change a few people up over the 3 Day cycle. To echo Caterkiller's point earlier, the design of these villages really helps sell the illusion that this is a lived in world and, frankly, when I compare these villages to New Los Angeles of XCX the latter now feels dated in its design when, just a couple years ago, I thought it was an amazing feat of world building.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 06, 2017, 02:37:30 PM
I wonder what sort of impact this game would have had on the Wii U. I can definitely see it boosting sales a bit but I think the perception of the Wii U still would have caused a lot of people to miss out on it. I'm thankful Nintendo still released a version on the Wii U (thought I wish they had stuck with the touchscreen implementation they had purposed. I think it would have helped on the menu aspect.) but releasing it for the Switch is a smart, smart move. I imagine a lot of people are going to be into this game like I am which means they may be taking their Switchs with them as they travel around to get in extra playtime with this game which will hopefully interest other people or get them talking about the game to other people and maybe get that snowball effect on sales Nintendo is hoping for with people taking the console out and about to get more word of mouth interest.

My playtime is housebound with the Wii U but I want to talk about the game with everyone I know. We'll see how long this enthusiasm lasts but right now I'm on a gaming high. Admittedly, by the time I wrapped up my first playing session on Saturday/early Sunday, I felt a bit like Mop it up who mentioned giving the game a lower score than Neal's 9.5. However, with more playtime into it and advancement, I'm trending upwards in my critical take of the game. Guess we'll see how it plays out but, at this point, I'm not sure I ever want to go back to the old style of Zelda games.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 06, 2017, 02:47:23 PM
I think it's the timing.  Zelda as a 2017 Wii U exclusive would've been way too late.  2015 might've been a great boost.  2016 is a grey area.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Lemonade on March 06, 2017, 06:37:43 PM
I really wish the weapons didnt break. Or at least didnt break so easily
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 06, 2017, 06:51:20 PM
I swing back and forth on weapon breaking. It makes all weapons you find of interest even if they are weaker and makes me try new things or changes up combat. However, on the downside, I hate having to search for a weapon or having multiple weapons break in combat forcing me to cycle through and find something else mid-fight or lose a weapon I really like. My main weapon of choice has pretty much become the bow though. I just prefer sniping away at a safe distance than rushing around in close quarters combat. To me, that's survival mode. Keep your distance from the danger. I'll also throw bombs from a distance to since you can remote detonate them in this game. I love how the Moblins will towards the bombs to find out what the noise / movement is about. I can just keep blowing them up over and over until their health runs out.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Lemonade on March 06, 2017, 09:22:58 PM
I love how the Moblins will towards the bombs to find out what the noise / movement is about. I can just keep blowing them up over and over until their health runs out.

I was doing that yesterday too. It was one of those bases with the giant skull. I was standing in the  eye hole and throwing them down
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 06, 2017, 10:03:16 PM
The combat really forces you out of your comfort zone. I've always been a sword and shield guy, but there isn't enough of that to go around so far. I've been using exploding barrels, luring enemies away and climbing to the high ground to pick them off, lots of Slate bombs and fire arrows. The bow and arrow is a much more valuable weapon than a sword in this game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 06, 2017, 10:18:34 PM
Love having a horse, but it may have hampered a bit of the "free-form exploration" as I don't want to stray too far from my ride. But I don't want to leave town without him for fear of needing him for some swift transportation. I refuse to the the warping feature and that just ruins the experience. I've only used it once in the snowy area when I was down to half a heart and no more warming food.


To all the bow lovers out there, how are you keeping in supply of arrows? I am always running out!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Oedo on March 07, 2017, 12:43:54 AM
When I started playing this game on Friday, I was so caught up in how great it looked on the Switch in handheld mode and how joyous it was to explore the world that it sort of slipped my mind how expansive this game is supposed to be. I spent hours exploring the Great Plateau, thinking it was so big, and it was only a few hours later when I zoomed out on the map that I saw how enormous the world was and remembered “oh yeah, this area that I think is huge is only supposed to be a tiny fraction of the entire game… whoa.” And, man, the world in this game really is gorgeous. I love the art style.

I’m still on the early journey to Kakariko Village to see Impa, so I don’t want to make too many bold claims yet. But so far, for me, Nintendo has delivered on the promise of making this a spectacular open world game and a true, worthwhile evolution of the Zelda formula. I’m really looking forward to playing a lot more of this game over the next month (and throughout the year) and getting much deeper into it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 07, 2017, 12:52:43 AM
On the issue of weapons breaking, that hasn't bothered me.  I mean, I just use the weaker weapons on the weaker enemies and even though they break easily, it's easy to get a lot of them.  Then I save my stronger weapons for stronger enemies and then they usually leave behind another strong weapon to use so it's not like I'm losing anything.  The more rare, really powerful ones you find hidden away I save those for Guardian fights or other overworld boss like creatures.  Yeah those ones suck to lose but the area's I've been to so far have spaced out the Guardian and boss like creature encounters pretty good so I usually find another really powerful weapon before the next big fight so far.

To all the bow lovers out there, how are you keeping in supply of arrows? I am always running out!

Well if you run into Beedle, you can buy around 30 from him.  I also make sure not to use my arrows on weaker enemies, just save them for stronger foes and even then, aim for the head then rush in for melee attacks.  Then I save the special arrows for emergency situations where I'm ambushed by several Moblins or Lizalfos at once.  That's been working for me so far.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 07, 2017, 01:33:50 AM
I defeated my first (immobile) Guardian. It took about 45 minutes and many, many bombs. It wasn't worth it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Oedo on March 07, 2017, 02:32:37 AM
I also like the way they decided to handle weapon durability in this game. I do agree that there ought to be a few more slots for melee weapons, given their broad range of uses, but I like the idea of having to constantly cycle through an inventory of weapons and having to get creative when things don’t necessarily go your way. It makes for a lot of satisfying moments like hitting an enemy with a sword a bunch of times, getting the prompt telling you that your sword is badly damaged, throwing the sword and smashing it into the enemy’s face, and then picking up the enemy’s own weapon and finishing it off with that. There are times where I’ve had to scramble to change my approach in the middle of a battle, but I’ve never felt like I had a lack of options or that a fight was hopeless. The way they handle durability makes a lot of sense within the overall design of the game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stogi on March 07, 2017, 04:41:30 AM
I defeated my first (immobile) Guardian. It took about 45 minutes and many, many bombs. It wasn't worth it.

Try deflecting their blast next time.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Triforce Hermit on March 07, 2017, 07:03:52 AM
I have made two raids on Hyrule Castle and done everything there except fight Ganon. Which I will do later after I finish the other two dungeons, but anyways. This Hyrule Castle is probably the best designed final dungeon in the series. Hell, probably one of the best dungeons in the series. It's good to go there and get a stockpile of strong weapons and you can also get a Hylian Shield.

If you are having trouble with Guardians, go northeast to the Akkala region, find the other laboratory there and complete the quest there. You can start getting Ancient Arrows which take 1-3 shots to kill Guardians (headshots (eyeshots?) are one hit kills).

Amiibo equipment drops for classic tunics are random and you can save scum. Skyward Sword and Fierce Deity equipment are still unknown though. It isn't pay2win as the Champion's Tunic has better defense.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 07, 2017, 07:13:23 AM
There's certain shrine early on that only uses the motion controls for its puzzle. I like how the motion controls were put into the bow but this was just a pain in the ass. There was no way to reset the puzzle back to a neutral state and if you combined quick movements with more subtle movements you needed to hold the controller at a weird angle if you tried to reset manually. If you backed out of the puzzle it still kept the last position you put it in and I sure as hell didn't want to back out of the shrine completely. It just feels like a weird design choice to not have a reset button in that case. It just made the puzzle more annoying than fun because it's pretty simple but it required a lot more mechanical skill than was needed.

So what I ended up doing was I accidentally turned the entire puzzle upside down. The ball still dropped, only I didn't need to navigate through this stupid maze, I only needed to carefully aim it into the chute I mean, I like that the game gives you different ways of completing puzzles but I can't believe how easy it was to cheese. That's bad.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 07, 2017, 10:04:19 AM
So, I'm gonna be frank here. I came into this game expecting to dislike it.


Don't get me wrong; I'm pleasantly surprised at how on point and amazing Breath of the wild has been. this is the Legend of Zelda game that has made me stop and truly question my blind love of the 2D Zelda games over the 3D ones, and my overall waning interest in the franchise since 2011. This game is SPECIAL. it should be remembered and celebrated for more reasons than I can name. Simply put, I'm having a blast in a way that I haven't with a video game in a LONG ass time.

That isn't to say I don't have criticisms. Far from it!


First and foremost, This game's soundtrack. Most of the time, it's simply just not present, or it's someone diddling a few notes on a piano, getting up, taking a sip of Oronamin C, going to a curry restaurant, taking a stay at a nap hotel, only to come back to the sound recording studio and tapping out a few more notes.

This soundtrack is good when it decides to get anthemic. as it is, it sounds royalty free and minecraft-y. Please never use this game for Radio trivia because I will never get it unless it's something that cribs on previous themes of the series or the music that plays when A Yiga tribe guy comes to ambush you


My other issue with this game is that HOLY **** they found a way to keep you in the inventory management screen for longer than they do in Link's Awakening. you CONSTANTLY have to pitch things or switch clothes for the situation or eat something or sit down for 15 minutes to cook all the crap you've accumulated or you're messing with map markers or photo management or unequipping crap because it's going to burn or get you zapped or SOMETHING and it's mega, MEGA tedious sometimes.

These are small peas though. This has got to be the first open world game I've played where I feel like the game feels really balanced, and that somehow Ragdolling doesn't cause horrible glitchiness... the only time I've really encountered a major issue was one time I got my huge ass horse caught in an underpass where I couldn't get on it's back and it couldn't move so I had to board it at the stable, but like... Everything is great. I'm LOVING This game SO much for just... subverting all my expectations and  being awesome in a way I could not have foreseen.

also, I have to give special shout-outs to the character design here, because usually there's NPCs in these 3D Zelda games or an enemy that gives me weird uncanny valley syndrome and that's not the case. It feels like every returning race in this game from another Zelda game is reprisented by the best versions of their designs throughout the years, and for ones that just... didn't work (The Rito in wind waker creep me the **** out for some reason and just are like... creepy people wearing duck bills on their faces) and things just... work. I even feel this is probably my favorite design for Impa, who is somewhere in the happy middle ground between something from a Miyazaki film, A Naruto Hokage, the original LoZ Impa, and Grandma from Wind Waker

Like.... EVERYTHING just looks good. even the Great Faries look good, and they're some of the most nightmare inducing things from Ocarina of Time.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 07, 2017, 11:49:02 AM
It's really interesting hearing some of you say the music is underutilized.  I agree it's sparse, but I've loved how the game so far has used it to accent different moments in the game rather than have a background theme playing all the time based on what portion of the map you're in.


I suspect the dungeons will have background music, given the little trials have their own background music while you're in them.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 07, 2017, 12:06:12 PM
There's certain shrine early on that only uses the motion controls for its puzzle. I like how the motion controls were put into the bow but this was just a pain in the ass. There was no way to reset the puzzle back to a neutral state and if you combined quick movements with more subtle movements you needed to hold the controller at a weird angle if you tried to reset manually. If you backed out of the puzzle it still kept the last position you put it in and I sure as hell didn't want to back out of the shrine completely. It just feels like a weird design choice to not have a reset button in that case. It just made the puzzle more annoying than fun because it's pretty simple but it required a lot more mechanical skill than was needed.

So what I ended up doing was I accidentally turned the entire puzzle upside down. The ball still dropped, only I didn't need to navigate through this stupid maze, I only needed to carefully aim it into the chute I mean, I like that the game gives you different ways of completing puzzles but I can't believe how easy it was to cheese. That's bad.

Yeah, I started getting pretty upset at that Shrine also. My problem was just flipping the ball onto the down ramp. So many times I got the ball to the middle and started the descent but the flip didn't work. The momentum would be cut short or my flip would turn the board and send it off direction. It was a royal pain. But I found you could reset the motion controls. When the board started to get off from my gamepad, I'd maneuver my game pad to make the board as level as possible and angled correctly then hit B to cancel playing the map returning the camera to Link. This allowed me to re-align the gamepad in my hands and then hit A to examine the Shrine structure that allows you maneuver the board and start again.

I was on IGN yesterday and saw they had some advice for this Shrine including the upside down method you listed. Another was to toss off the orb right away and then turn the board 90 degrees to the right and then angle it slightly toward yourself. In this way, when the ball drops again, it will just drop right down end alley so you don't have to maneuver it from the maze but just roll it down the alley and flip it over. Would have been nice to have thought of that instead of always realigning my Gamepad and wasting at least 20 minutes trying to flip that stupid orb 15 times or so.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 07, 2017, 12:37:40 PM
One of my favorite moments of this game so far has been Eventide Island. Has anyone else been out there yet?

Last night I went through a couple frustrating battles. First, it was the Yagi Swordsman to unlock the second Shrine above Kakariko village and the second was a shrine about A Modest Test of Strength. I suck at combat. I know the principles and there are certain moves that can be done when timed right but I guess I need more practice because I would end up in a position of attacking the Swordsman and while landing flurries get a 1-hit KO or while trying to jump in the air and attack him get 1-hit KO'd. Finally just took him down with a lot of hit and run tactics and shooting some trick arrows at the end to keep my distance.

As for the shrine, I understood the patterns of the Guardian easy enough so I didn't have a problem with the attack. The issue there was that since it is a robot all my melee weapons got weak and broke over time. So, it was a real suck on my weapon inventory. Fortunately, near the end, the robot stays pretty stationary so I could just wear it down with bombs at the end since my worthwhile weapons were all depleted but it was a long battle of attrition over 3 attempts.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 07, 2017, 01:36:35 PM
I don't have any problems with the weapon durability because there are always weapons laying around everywhere. I think the mechanic works well to add variety since it forces me to switch around instead of just using the best one all the time. And I don't even save the "good" ones anymore since when I was doing that, I'd end up finding better stuff and never using the ones I'd saved.

while landing flurries get a 1-hit KO or while trying to jump in the air and attack him get 1-hit KO'd. Finally just took him down with a lot of hit and run tactics and shooting some trick arrows at the end to keep my distance.
Remember! Keep your hearts at full, and you can't be killed in one hit.

I felt a bit like Mop it up who mentioned giving the game a lower score than Neal's 9.5. However, with more playtime into it and advancement, I'm trending upwards in my critical take of the game. Guess we'll see how it plays out but, at this point, I'm not sure I ever want to go back to the old style of Zelda games.
The game's been getting better for me also, as I suspected it's more fun later on. However, I still prefer the best Zelda games over this one, but it's fun for what it is.

I wonder what sort of impact this game would have had on the Wii U. I can definitely see it boosting sales a bit but I think the perception of the Wii U still would have caused a lot of people to miss out on it.
  People say this about every Wii U game that came out in 2015 and beyond. The way I see it, if Mario Kart 8 and Smash Bros did nothing to boost units, nothing was going to. The only way I could see Zelda changing anything is if it were a launch title, but that would have been impossible.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Kwolf on March 07, 2017, 02:05:52 PM
I have enjoyed this game so much, yet I have hardly progressed in the story at all.  I have spent most of my time just exploring and checking out so many sights.   I just this morning finally got the map filled in for every zone.  Yet I have just barely scratched many of them.  The world has just been a blast to explore.

Also yikes, I had no idea Wizrobes would be so daunting in my exploration and tower attempts.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 07, 2017, 04:51:53 PM
while landing flurries get a 1-hit KO or while trying to jump in the air and attack him get 1-hit KO'd. Finally just took him down with a lot of hit and run tactics and shooting some trick arrows at the end to keep my distance.


Remember! Keep your hearts at full, and you can't be killed in one hit.

I would pause the battle from time to time to eat a dish and fill up my hearts but there were still times where I was whacked by the sword and Link would end up rolling on the ground and groggy. My hearts were reduced to 1/4 of a piece and as he lay there or start to get up then that 1/4 would disappear. Unless he was getting injured a second time somehow and I just didn't see it, it looked to me like it was a 1-hit KO. That's what was getting to be frustrating about the fight. He'd land one good blow and I was toast.

I have enjoyed this game so much, yet I have hardly progressed in the story at all.  I have spent most of my time just exploring and checking out so many sights.   I just this morning finally got the map filled in for every zone.  Yet I have just barely scratched many of them.  The world has just been a blast to explore.

Also yikes, I had no idea Wizrobes would be so daunting in my exploration and tower attempts.

Nice. That's what I'm thinking I'm going to do now. It was kind of weird last night but I suddenly realized that the game had stopped giving me instructions of what to do next and is basically just leaving it in my hands now. I've got three quests - get my memories to unlock the story (which I'm really liking. This game reminds me a bit of Metroid Prime story telling with how optional it is for you to fill it in), get to the 4 dungeons/Divine Beasts and beat Ganon. However, it's giving me no instruction of any order to proceed or what would be the next best step. It is now in my hands to progress in whatever way I choose.

Up to this point, I had been trying to search each region I got a map for as thoroughly as possible before moving on but the divisions of the map are sometimes weird. For instance, the East Necluda map section that has Hateno village has most of the southeaster water included but there is a large strip at the bottom that gets filled in from the West Necluda side which seems strange to me as to why it got divided like that. It bugged me that there were surrounding things I couldn't accurately mark on my map because it wasn't filled in so I trekked off to get that filled just trying to travel through the area as quickly as possible to get directly to the tower without exploring too much. Something I'll come back to. Now, I'm thinking I might just book around Hyrule to all the towers and get them set up and then begin a more thorough search of the land being able to better mark things. When I think of how much I've seen and done so far and it's all been pretty confined to this small part of the map, I'm just astounded that there are still 3 more quadrants to explore.

I just don't know how the Zelda team tops this or follows it up.

And can I just say how it hit me last night when I was booting up the game at how the Zelda Team and Nintendo have subverted another longtime element of the franchise. The discarding of a green uniform. I don't think there has been a game where there wasn't a picture of Link (on one Link in the case of 4 Swords/Triforce Heroes) wearing his green tunic / outfit. It's the Blue Champion's shirt that's on the cover and I've seen no sign of a green uniform yet. It might still come up somewhere near the end. I know there are some green clothes that can be obtained by Amiibo but those bonuses aside the in game world and shops have had nothing resembling the traditional Hero's Outfit. When the very first short clip of BotW was released and Link was wearing this blue uniform, I just assumed that it was taken from the opening of the game with Link as part of a small humble village before he gets the call to be a hero and put on the garb like Wind Waker or Twilight Princess but that is not the case. In big and small instances, from advanced sci-fi tech to obtaining hearts and health, this game is really testing all manner of Zelda tropes and succeeding in my mind. It's consuming my free time and I love it. This is turning into one of those special games that re-energizes my love of video gaming. It's been awhile since I've played a game that has gotten me so pumped to be a gamer and pursue this hobby.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 07, 2017, 05:00:50 PM
while landing flurries get a 1-hit KO or while trying to jump in the air and attack him get 1-hit KO'd. Finally just took him down with a lot of hit and run tactics and shooting some trick arrows at the end to keep my distance.


Remember! Keep your hearts at full, and you can't be killed in one hit.

I would pause the battle from time to time to eat a dish and fill up my hearts but there were still times where I was whacked by the sword and Link would end up rolling on the ground and groggy. My hearts were reduced to 1/4 of a piece and as he lay there or start to get up then that 1/4 would disappear. Unless he was getting injured a second time somehow and I just didn't see it, it looked to me like it was a 1-hit KO. That's what was getting to be frustrating about the fight. He'd land one good blow and I was toast.

I've been noticing stuff like that too.  It seems rolling on the ground after getting hit incurs damage.  It's happened to me after not being OHKO'd.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 07, 2017, 05:50:56 PM
Huh, that's weird. I haven't yet seen rolling on the ground take away that last quarter. Even if it does, can't you also pause and eat before that happens?

I just don't know how the Zelda team tops this or follows it up.
That one's easy: Just make another game like this but add at least 8 dungeons, plus some more Zelda elements. Then it would be the best Zelda yet! For me, anyway.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 07, 2017, 08:21:26 PM
I am curious to see what a dungeon in this game is like. How complex and long they will be. Because if they don't take too long as has been rumoured or are kind of simple, you may be right about making much longer and complex dungeons as an addition for future games. Guess we'll see how it turns out. Majora's Mask had 4 dungeons but they weren't that hard or complex to solve because of the 3 day time limit. Not sure what it will be like in this game with no time limit but with scattered weapons about.

One thing that occurred to me yesterday and Sunday while I was playing is that I haven't seen any caves yet. Twilight Princess had some caves you could enter. Wind Waker sort of did too. Black holes you could drop into. I consider the shrines the equivalent of that. XCX had caves to explore on its world of Mira but so far my encounters of Hyrule have been cave free. Maybe there's another element that could be used for the next Zelda in 2022.

Huh, that's weird. I haven't yet seen rolling on the ground take away that last quarter. Even if it does, can't you also pause and eat before that happens?

Hmmm. I'm trying to remember now if I could or not. There were some times were I could get up and be alright and then pause and eat something but while lying on the ground, I think was too busy hitting A and trying to quickly move away before another strike occurred to think about hitting the pause button. My mind was focused on reacting to escape not looking for a quick replenishment.

That's why I mentioned being unsure about whether there was some other element inflicting damage at the same time or not. Like maybe Link was on fire at the same time and I didn't notice but sometimes I could get up and quickly restock and sometimes that quarter heart was taken away while lying on the ground and blinking red from low health. The worst part was that there was the cutscene I couldn't skip before the battle so I had to go through that like 8 or 9 times. Tried to save in battle to maybe save scum through the boss and skip the cutscene but wasn't allowed. Anyways, it's done although I'm not sure I really learned any lesson from it for future combat.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 07, 2017, 08:26:02 PM
Alright so I just discovered that Guardians respawn after a few days like all the other enemies.  I literally happened right after I killed one that I walked a little ways and boom, the Blood Moon happened and there it was again.

I kind of wish I would have known that earlier since I've lost a lot of good weapons so far fighting them.  I thought since they were a special kind of enemy they would stay dead for good but nope, they respawn as well.  So yeah, anyone that's still early in the game like I am, don't waste your best weapons on Guardians since they'll just come back anyway and aren't worth the lose of strong weapons that are better used on other enemies.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 07, 2017, 08:33:34 PM
Oh, so that's what the Blood Moon does. I didn't understand what the big deal about it was. I thought that maybe it was just making enemies tougher during that time or adding some extra enemies to the map but it restores them all back again. Ah. Makes sense now that I think about the cutscene that plays when it happens. Too bad. I could of wish enemies would stay down to seem like you are making progress in the game to remove all evil from the land instead of having to worry about refighting some of these enemies in the same spots. Might as well just avoid fighting enemies then since it's almost a waste of time aside from treasures you might collect from them.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 07, 2017, 08:39:15 PM
To all the bow lovers out there, how are you keeping in supply of arrows? I am always running out!

I don't know. I keep staying pretty good in inventory. I'll get arrows from some of the defeated enemies and from various chests that I've opened in my search across the land. One thing that impresses me is arrows that miss a target can be picked up again and reused. It's kind of a smart thing that could happen in real life too. So, sometimes after an encounter with a few misses I can collect back some of those arrows. I don't really do a lot of hunting. For the most part, I haven't needed to cook much or carry many dishes with me unless I've had a long slog of a battle and used up a bit of food and want to make sure I've got some more backup. Catching fairies makes things a bit easier as well which I've now discovered. So, mostly my arrows are saved for battle and picking off the watchman enemies. I'm generally in the 30-50 range. Trick arrows I run out of a lot but regular arrows have been easy enough to come by in my travels that I haven't had to give them much thought.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 07, 2017, 09:04:17 PM
I just tested it to make sure I was remembering correctly, and yep, you can pause and eat when rolling or flying from a hit or whatever. So, if you're at critical health, don't wait, pause and eat!

I thought the Blood Moon just brought back enemies for that night only. Is it confirmed they're back for good? I was also hoping that some enemies would stay gone for good.

you may be right about making much longer and complex dungeons as an addition for future games.

One thing that occurred to me yesterday and Sunday while I was playing is that I haven't seen any caves yet.
It isn't just about that, but also, I think it'd be neat if they took a cue from Zelda 1 and had at least 8 dungeons with an intended order and difficulty progression, but there were a lot of ways you could deviate from that. The game would also just give directions to one dungeon at a time, unlike this game which shows you where all four of them are. As cool as this game is, it would be even more neat to go out exploring and stumble upon a full dungeon, like was possible in Zelda 1.

I also noticed that I haven't seen any caves yet either, of course I haven't been everywhere obviously. I'm suspecting it doesn't have anything like that though...

Not that I should focus on what the game doesn't have, because it already has lots of stuff as it is and it took a long time to make this game. I was just thinking about what they could do with a sequel.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 07, 2017, 10:36:33 PM
I thought the Blood Moon just brought back enemies for that night only. Is it confirmed they're back for good? I was also hoping that some enemies would stay gone for good.

From what I've noticed so far, all normal enemies and Guardians are brought back for good.  I killed the Guardian before Kakariko Village then the Blood Moon happened and it came back.  I spent a few more in game days doing things in Kakariko Village and when I went back to that same area the Guardian was still there, so yep, they come back permanently after each Blood Moon.

The only enemies I haven't been able to check yet are the overworld boss enemies like Hinox or Stone Talus.  I've killed 2 of each so far but haven't been back to their area's since a Blood Moon to see if they've respawned or not.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 08, 2017, 05:30:03 AM
The discarding of a green uniform. I don't think there has been a game where there wasn't a picture of Link (on one Link in the case of 4 Swords/Triforce Heroes) wearing his green tunic / outfit. It's the Blue Champion's shirt that's on the cover and I've seen no sign of a green uniform yet. It might still come up somewhere near the end. I know there are some green clothes that can be obtained by Amiibo but those bonuses aside the in game world and shops have had nothing resembling the traditional Hero's Outfit. When the very first short clip of BotW was released and Link was wearing this blue uniform, I just assumed that it was taken from the opening of the game with Link as part of a small humble village before he gets the call to be a hero and put on the garb like Wind Waker or Twilight Princess but that is not the case.

There is a dye shop in Hateno village that can change the color of any clothes to green if it bugs you that much.

Oh, so that's what the Blood Moon does. I didn't understand what the big deal about it was. I thought that maybe it was just making enemies tougher during that time or adding some extra enemies to the map but it restores them all back again. Ah. Makes sense now that I think about the cutscene that plays when it happens. Too bad. I could of wish enemies would stay down to seem like you are making progress in the game to remove all evil from the land instead of having to worry about refighting some of these enemies in the same spots. Might as well just avoid fighting enemies then since it's almost a waste of time aside from treasures you might collect from them.

I suppose you could avoid the blood moon by sitting at a fire and skipping all the nights.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ejamer on March 08, 2017, 08:36:16 AM
Played an hour of the game last night with kids, just wandering around the world until we died a couple of times (once falling off a cliff, once due to finding a creature that defeated us in one hit). Won't get to put any real time in for the next week and half because of upcoming business trip - so going to wait to get started in earnest until I'm back.


Not likely to jump into this thread because spoilers seem to be all over the place (lots of spoiler tags covering content, but I'm going to assume not everything will get covered). Kind of disappointed about wanting to play along but feeling like I'm already hopelessly behind... oh well.


First impressions:
* Mixed feeling about the graphical approach early on. Think I like the way this world looks in screenshots better than in motion... something about the lighting feels off to me. Suspect I'll get used to it quickly and that the style will hold up well over time.
* Love having just an open world you walk into, although having no real idea where to start is a bit intimidating after so much hand-holding in previous games.
* Love climbing trees. No real reason for that, just think it's fun to do.
* Love how the world feels dynamic. Little things like burning dead grass or rolling boulders. Lots of small environmental puzzles seem possible (and I've seen at least one early example already).
* Glad to have avoided most coverage so far, as I enjoy walking into the game without any expectations or ideas of how the world works; figuring out what's what and how to survive is going to be fun.


Hope everyone here is enjoying the game. Seems like it's going to provide a lot of entertainment.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 08, 2017, 08:41:47 AM
Another comparison video between Wii U and Switch. Minor spoilers for areas outside of the Great Plateau, but they're for areas you visit just after leaving it.


Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 08, 2017, 09:01:24 AM
(https://pbs.twimg.com/media/C6YzIW5VMAEvLfg.jpg)

Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Triforce Hermit on March 08, 2017, 09:32:19 AM
Just beat all 4 dungeons. Trying to do all shrines now. After I beat this I think I'll make a new game. Just for fun because I am deeply in love with this game. I can't wait for the dlc to expand in it and to see the hard mode.

If you wait till morning on the night of the blood moon, it will still happen. It is unavoidable.

Also I'm looking into town quests more and character diaries. I like these little nods of character the game gives you as optional. I think in my new game I'll pace myself better as I have been in a rush to see how this story ends. It is fun to learn this stuff as you go.

Edit:
There is a Tunic of the Wild set you can get. You have to do all 120 shrines though.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 08, 2017, 12:08:26 PM
I beat one of the dungeons.  Stumbled back into the story while exploring for shrines.  I'm trying to go back and clear all the markers I put on the map now that I cleared that.  I really like the horse stables.  And I figured out that if you've registered a horse, and left it in the wild, you can return it to any stable.  I still feel bad about the wild horses I've been ditching without naming though.

I also stumbled upon some interesting things in the story, so I might end up going back to those sooner than later.  I like that the NPCs give you hints and clues about the world around you.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 08, 2017, 05:41:54 PM
Just beat all 4 dungeons. Trying to do all shrines now. After I beat this I think I'll make a new game. Just for fun because I am deeply in love with this game. I can't wait for the dlc to expand in it and to see the hard mode.

If you wait till morning on the night of the blood moon, it will still happen. It is unavoidable.

Also I'm looking into town quests more and character diaries. I like these little nods of character the game gives you as optional. I think in my new game I'll pace myself better as I have been in a rush to see how this story ends. It is fun to learn this stuff as you go.

WOW! You are plowing through this game. Clearly you took the claim that this game couldn't be beaten in a week to heart. I feel like I've done and seen a lot but I haven't even got to one dungeon left and have done maybe 20 shrines or so. I started filling in my map along the south of Hyrule and have now come to the Gerudo region. I've seen my first Divine Beast and have discovered Gerudo Link. Who says this game doesn't have a Girl Link? With this and the Sheikah uniform that has the hair in a bun, I don't think Linkle is an actual sister but just another side of Link.

Also ran into a Shrine that's a bit of a headscratcher for me right now. The theme is Bravery's Grasp and I almost completed it but was stopped at just the last bit. There must be a step or action I need to perform but I can't quite figure out what it might be yet. It's nice to finally find a thinking shrine instead of the challenging combat trials. Also stumbled upon a second memory. Like Nickmitch, I'm more interested in the memory quest and seeing how the past events went done than going through the dungeons and defeating Calamity Jane Ganon.

But mainly I spent my time last night in another village the Laurelin(?) Village where I got caught up trying to solve the riddle of some ruins and going over every inch of the southern coast some more. I ended up recreating the Wind Waker as I went sailing and grabbing every sunken chest I could find. I also discovered the closest thing to a cave so far in the game full of valuable ores and then decided to finally fight and beat my first Stone Talus which also netted me a bunch of valuable ores. After struggling to accumulate rupees for awhile, I've now made a fortune and went back to Hateno and completely finished all the upgrade/work on my house so now I can retire in peace. Bought the complete Sheikah uniform in Kakariko and still have over 2,000 rupees left. I could use more money to start filling in my Sheikah Slate pictures but I kind of want to find out how many villages are actually in the game to see what all the clothing options are and how much it will be to buy them all before spending money on the Sheikah slate.

Since I am in Gerudo now maybe I will try my hand at a dungeon then and see where this region takes me instead of trying to quickly fill in all of my map right now.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 08, 2017, 05:53:35 PM
The discarding of a green uniform. I don't think there has been a game where there wasn't a picture of Link (on one Link in the case of 4 Swords/Triforce Heroes) wearing his green tunic / outfit. It's the Blue Champion's shirt that's on the cover and I've seen no sign of a green uniform yet. It might still come up somewhere near the end. I know there are some green clothes that can be obtained by Amiibo but those bonuses aside the in game world and shops have had nothing resembling the traditional Hero's Outfit. When the very first short clip of BotW was released and Link was wearing this blue uniform, I just assumed that it was taken from the opening of the game with Link as part of a small humble village before he gets the call to be a hero and put on the garb like Wind Waker or Twilight Princess but that is not the case.

There is a dye shop in Hateno village that can change the color of any clothes to green if it bugs you that much.

It actually doesn't bug me that Link isn't wearing green. In fact, I think it's great and another point in this game's favor of being willing to shake-up the Zelda formula a bit. But I was aware of the option to make Link's clothing green if I wanted to. Can't say I'm really bothered to take advantage of that offering though as I like the look of a lot of the clothes the way they are already. I just found it noteworthy because it's not something we've really seen done with other Nintendo characters. You don't really see Mario's clothing and color get changed up too much from game to game or featured on a cover with something different. Super Mario Maker is the only exception I can think of there. And yet, despite the slightly altered look, I haven't seen anyone complaining about the difference. There have been other things that people have brought up disliking but the non-traditional look seems to be getting a pass or approval by the fans.

Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 08, 2017, 10:15:44 PM
WOW! You are plowing through this game. Clearly you took the claim that this game couldn't be beaten in a week to heart.
I know the person you're replying to is doing a lot, but technically, this game can be beaten in a matter of hours since you can challenge Ganon from nearly the beginning. I think speed runs of this game could be very interesting. I wonder if the world record can be under one hour...
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 08, 2017, 11:07:40 PM
You guys are going way fast. I haven't really had much time to sit down for long sessions with the game though. I just now started the memory quest. I do like at least a little direction in my games. I think if left to my own devices I'll just get bored of aimlessly walking around. I went to two shrines that were clearly not meant for my skill level and got pounded.

The voice acting is baaaaaaaad. Everyone just sounds so flat. It's almost like they're not really well directed, like the only instruction is "act British".

EDIT: My very first death by lightning strike! It was totally unexpected and kinda startled me.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 09, 2017, 12:08:12 AM
Like Nickmitch, I'm more interested in the memory quest and seeing how the past events went done than going through the dungeons and defeating Calamity Jane Ganon.

I actually haven't found a single memory outside of the one related to the Divine Beast I accidentally overcommitted to finding. :(

I think I'm going to start slowing down on finding shrines and get back to the story pretty soon.  I got to one tower that was surrounded by guardians.  I barely made it up there.  I'm just glad I had those stamina upgrades.  By the way, horses can catch fire.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 09, 2017, 12:40:40 AM
Well the nice thing about this game is everyone can play at their own pace.  I'm still wondering the areas around Hateno village, trying to do the side quests, finding Koroks and now taking pictures.  I've also spend the last several hours turning the game into Pokemon Snap since the completionist in me needs to finish the photo gallery.  Seriously, I'm close to 20 hours into the game and I'm not even close to reaching any dungeons, and haven't even bothered looking for any memories either.  But I really don't care since I'm loving the world so much I just want to live in it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 09, 2017, 04:51:20 AM
Something I wish some NPC would have told me: Dragons only appear at night. I spent way too much time doing literally nothing waiting for one to spawn.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 09, 2017, 06:58:43 AM
I actually haven't found a single memory outside of the one related to the Divine Beast I accidentally overcommitted to finding. :(


The're a dude in Kakariko who can give you hints as to where the locations of memories are if you feel really stuck.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Triforce Hermit on March 09, 2017, 10:08:39 AM
I've found all the memories and done that. They are really nice additions to the game and make want to go kill Ganon already. Also got half the shrines done. Maybe about 30+ hours put into this game which is probably the most I've done for a Zelda playthrough except SS, but this blows it out of the water.

Amiibo Rng is also very very painful. Spent about 20 minutes save scumming Smash Link to get the Tunic of  Twilight as the last piece. Though this is a great use of amiibo and I bought the entire BotW set. Hoping they restock some other LoZ ones so I can get the rest.

Also I need to grind Star Fragments in the worst of way since amiibo sets require them to upgrade.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 09, 2017, 11:58:57 AM
I actually haven't found a single memory outside of the one related to the Divine Beast I accidentally overcommitted to finding. :(


The're a dude in Kakariko who can give you hints as to where the locations of memories are if you feel really stuck.

Thanks! I'll check it out.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 09, 2017, 12:07:36 PM
I've held off using any amiibo from the start, but I'm a good enough deal in I'll probably start for the outfits and extras. I am always having arrow shortages so hoping I get some of those.

This may be one of the few games I would be happy to never beat. I'm ignoring the story and just wandering around finding things, killing things, getting cool gear, and meeting people. It is super relaxing to wander and explore, but the various enemy encounters, moblin hideouts, and challenge shrines break up the relaxing pace in very fun ways.

This really feels like a 3D version of the original Zelda with how much wonder, mystery, and exploration they packed in here.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 09, 2017, 12:12:12 PM
I started using the amiibo when I stumbled into an area with stronger enemies than I was equipped for.  Getting stronger weapons from the enemy drops only helped so much.

Honestly, the best part was the fish and herbs that I was getting.  The recipes I put together from those were good.  I was able to craft more electricity-resistant dishes than I otherwise would've, which helped in the story area I them stumbled into.  Plus, I got some of the special items right away, which was great.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 09, 2017, 12:14:10 PM
I actually haven't found a single memory outside of the one related to the Divine Beast I accidentally overcommitted to finding. :(


The're a dude in Kakariko who can give you hints as to where the locations of memories are if you feel really stuck.

He only gave me one hint and I tracked down a memory based on it but that was it. However, he has popped up in another village and gave me a new hint in that one. So, my thinking is that he may show up in other villages to help you out with the various images. I've come across 4 villages/towns and he's now been in 2 of them so perhaps he'll pop up throughout Hyrule to help with all of them. However, based on this small sample size, I've yet to see him pop up in another town if I haven't found the location of a memory from a clue he gave me in a previous town and I don't know if he'll show up in a town if I already found a memory without his help.

Stumbled upon a third memory last night and I almost missed it. I didn't even realize I was in the right spot as the location didn't register with me perhaps because of the time of day compared to the image or the fact that I came across it a different way so the view was dissimilar. As it was, I walked by the spot where the memory recall was and happened to turn around to view something behind me and saw the glow for the memory suddenly shining there. Didn't see it when I passed it so it surprised me that I almost missed it like that. So, always keep checking your surroundings.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 09, 2017, 01:20:05 PM
The game literally doesn't want you to leave any stone unturned.  I've found Koroks and minerals under random rocks.  So, yeah, you definitely need to always check your surroundings.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 09, 2017, 02:53:25 PM
Yeah, I was just coming to that knowledge the other day. I had blown up a bomb-able rock formation (not a crystal but the cracked brown wall look) and all that was there was a rock which I picked up and found a Korok underneath. Later at the top of a mountain and not seeing much there but a rock, I decided to pick it up and sure enough there was another Korok. Thus, I learned to just start checking everything.

When I was a seaside village, I noticed a chest in the water. Using my magnetism rune, I was then able to see other chests and then just started scanning a long swath of coast with the magnet scanner on. I've learned my lesson that when it comes to ever body of water, big or small, turn on the scanner and search every inch. It can also help you spot chest that you can't lift by the magnet but need to lift up by blocks of ice. At the seaside village, I also started picking up rocks lying about in case of a Korok and discovered rupees under some which surprised me since I didn't think rupees were going to be found like that this game since you get nothing for cutting grass. Also discovered some ore like amber so it seems like meticulous searching of the land is in order. Need to go over Hyrule with a fine tooth comb.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 09, 2017, 02:57:51 PM

I've found some critters cutting grass and a friend said he was able to find fairies that way as well



I thought the Blood Moon just brought back enemies for that night only. Is it confirmed they're back for good? I was also hoping that some enemies would stay gone for good.

From what I've noticed so far, all normal enemies and Guardians are brought back for good.  I killed the Guardian before Kakariko Village then the Blood Moon happened and it came back.  I spent a few more in game days doing things in Kakariko Village and when I went back to that same area the Guardian was still there, so yep, they come back permanently after each Blood Moon.

The only enemies I haven't been able to check yet are the overworld boss enemies like Hinox or Stone Talus.  I've killed 2 of each so far but haven't been back to their area's since a Blood Moon to see if they've respawned or not.

I went back to where I had previously killed a Stone Talus and can confirm that yes, they do come back.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 09, 2017, 03:01:43 PM
I haven't seen any fairies in grass but I've been able to catch some insects and lizards when do a quick spin and expose them. I was just mentioning the unexpectedness of discovering rupees under a random rock since I didn't expect them to be there because they aren't in the tall grass.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Triforce Hermit on March 09, 2017, 03:25:06 PM
The guy who gives you hints also pops up at some stables

There are 900 koroks across this game. So anyone wanting to 100% is in for a tough time
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 09, 2017, 03:29:04 PM
I was wondering what the full number of Koroks would be. Not sure if I'm happy or slightly saddened to now know that. I guess I'm about 5-6% of the way there based on my memory of how many I've discovered so far.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 09, 2017, 04:06:25 PM
0_0

That is so damn many.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 09, 2017, 04:55:27 PM
Hopefully that means more inventory slots though who knows when I'm ever going to find and get to Korok Forest to take advantage of trading in my seeds. I did see a giant tree when I was scanning over Hyrule from the top of the Dueling Peaks and I thought that if a tree could appear that big from where I was then maybe it is the Great Deku Tree and that might be where Korok Forest is but I've yet to discover that for certain.

Something I wish some NPC would have told me: Dragons only appear at night. I spent way too much time doing literally nothing waiting for one to spawn.

I wonder if it is the case for certain ones. The reason I say this is that (warning dragon spoilers if you don't want to know too much on the subject) I decided to wander over to the Nabaru Snowfields (spelling could be off on that name) which is a short distance away from Hatero Village. Because of its position, I started climbing the mountains just outside Hatero and eventually made my way to the top of one of the peaks with the one the three trees you can see from the village and is part of a riddle for a Shrine Quest. I needed to use some of my cold resistant food from that height as the Warm Doublet wasn't enough at that height.

From there I was able to see Mount Lanayru but knew I wasn't equipped to tackle it. I did want more information on it though so I took out my camera and zoomed around for some close-up views but with snow blowing around things weren't too visible. I was looking at my day/weather to see if the storm might clear up and it was 4:00 pm but appeared to be stormy for awhile yet. The camera, however, picked up and registered something on Mount Lanayru so I snapped the picture and then looked in my Sheikah-pedia and it turned out to be a dragon that is resting on the mountain. That was the first dragon I had discovered and come across. Yet, that dragon was definitely out in the daytime. But maybe it's different if it is respawning. Did you actually kill a dragon?

I later went to the Faron region and discovered the dragon you were talking about with the yellow/greenish glow of light moving around the jungle. He's later appeared around Hylia Bridge. But everytime I've encountered him has been at night so maybe it is a night only dragon and the other one I saw is an all-day dragon? Still so much to discover.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 09, 2017, 08:57:55 PM
I ran into the fat Korok a second time and was able to find the Korok Forest from his hints. If anyone wants, I can say where it is, but a vague hint would be that it isn't conspicuous.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 09, 2017, 09:13:39 PM
Yeah, I've run into him twice in different locations. I think he is "trying to find his way home" and mirrors your journey loosely. He's been sticking at the second location so far, hoping I can get a few more slots before he moves again, but I used all of my seeds.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 09, 2017, 10:35:59 PM
Totally unrelated but I fired up my Wii U tonight and it was fun seeing Khush, Mop and others playing Breath of the Wild in my Friend List. I really do like that we're all sharing this experience in many ways.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 10, 2017, 12:52:38 AM
That is one of the nice things about big releases and launches. Really feels like it draws us all closer together.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 10, 2017, 12:56:32 AM
I found my favorite enemy so far, the Electric Wizrobe! now how do I use his electrical wand? It says it is not a good melee weapon
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 10, 2017, 01:25:34 AM
now how do I use his electrical wand? It says it is not a good melee weapon
This means you should not hit enemies with the wand itself, only its magic. Smacking an enemy with the wand is a good way to break it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 10, 2017, 05:03:05 AM
The guy who gives you hints also pops up at some stables

There are 900 koroks across this game. So anyone wanting to 100% is in for a tough time

Luckily, you only need 441 to fully upgrade your stashes.

Something I wish some NPC would have told me: Dragons only appear at night. I spent way too much time doing literally nothing waiting for one to spawn.

I wonder if it is the case for certain ones. The reason I say this is that (warning dragon spoilers if you don't want to know too much on the subject) I decided to wander over to the Nabaru Snowfields (spelling could be off on that name) which is a short distance away from Hatero Village. Because of its position, I started climbing the mountains just outside Hatero and eventually made my way to the top of one of the peaks with the one the three trees you can see from the village and is part of a riddle for a Shrine Quest. I needed to use some of my cold resistant food from that height as the Warm Doublet wasn't enough at that height.

From there I was able to see Mount Lanayru but knew I wasn't equipped to tackle it. I did want more information on it though so I took out my camera and zoomed around for some close-up views but with snow blowing around things weren't too visible. I was looking at my day/weather to see if the storm might clear up and it was 4:00 pm but appeared to be stormy for awhile yet. The camera, however, picked up and registered something on Mount Lanayru so I snapped the picture and then looked in my Sheikah-pedia and it turned out to be a dragon that is resting on the mountain. That was the first dragon I had discovered and come across. Yet, that dragon was definitely out in the daytime. But maybe it's different if it is respawning. Did you actually kill a dragon?

I later went to the Faron region and discovered the dragon you were talking about with the yellow/greenish glow of light moving around the jungle. He's later appeared around Hylia Bridge. But everytime I've encountered him has been at night so maybe it is a night only dragon and the other one I saw is an all-day dragon? Still so much to discover.


That dragon is different. He's a boss battle you have to free first before you get random appearances of him. If you have a fire rod or similar, that will raise your temperature just by equipping it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 10, 2017, 08:05:21 AM
The guy who gives you hints also pops up at some stables

There are 900 koroks across this game. So anyone wanting to 100% is in for a tough time

RIP Jirard Kalil.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Shecky on March 10, 2017, 08:20:28 AM
There's certain shrine early on that only uses the motion controls for its puzzle. I like how the motion controls were put into the bow but this was just a pain in the ass. There was no way to reset the puzzle back to a neutral state and if you combined quick movements with more subtle movements you needed to hold the controller at a weird angle if you tried to reset manually. If you backed out of the puzzle it still kept the last position you put it in and I sure as hell didn't want to back out of the shrine completely. It just feels like a weird design choice to not have a reset button in that case. It just made the puzzle more annoying than fun because it's pretty simple but it required a lot more mechanical skill than was needed.

So what I ended up doing was I accidentally turned the entire puzzle upside down. The ball still dropped, only I didn't need to navigate through this stupid maze, I only needed to carefully aim it into the chute I mean, I like that the game gives you different ways of completing puzzles but I can't believe how easy it was to cheese. That's bad.

If we are talking about the same puzzle, I was quite happy to best it by turning the board on it's side and using the railings like channels.   You can then upright the board when you are on the final leg for a easily directed jump.  Finally, positioning the board in such a way that you can get the chest and still get back to solid ground.   It was actually not too frustrating, and I usually hate those types of puzzles.  So I'm glad thinking outside the box wasn't "punished".

Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 10, 2017, 10:26:28 AM
So I finally made it to a 3rd town. It's a town that has made an appearance in other games but gadzooks, Jesus Christ and thank you Iwata from above, this place looks like something people actually live in and not just a literal hole in the wall! It does so much to keep me immersed in the world it just feels more realistic.

This new director, I like him! The Oracle games, Minish Cap, Skyward Sword and now this just blows em all away. I trust him whole heartedly with how he envisions the land of Hyrule.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 10, 2017, 02:59:45 PM
Quick question since I don't want to start scanning a FAQ and spoil myself too much on items.

Can you acquire a pot of your own to cook in? I'm wondering if I've missed something there. I can drop some wood and start my own fire but I can't cook over it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 10, 2017, 03:17:55 PM
So I finally made it to a 3rd town. It's a town that has made an appearance in other games but gadzooks, Jesus Christ and thank you Iwata from above, this place looks like something people actually live in and not just a literal hole in the wall! It does so much to keep me immersed in the world it just feels more realistic.

Just curious what the name of this town/village is.

RIP Jirard Kalil.

I don't get it...

Totally unrelated but I fired up my Wii U tonight and it was fun seeing Khush, Mop and others playing Breath of the Wild in my Friend List. I really do like that we're all sharing this experience in many ways.

Yeah, I like that too. When I boot up my Wii U, I can see which people on my friends are hip and cool by playing Zelda although it also sort of makes me a bit competitive and I want to discover things before the rest of you all or save Hyrule before you as if we are all wandering the map together and trying to be the hero. I've been trying to remember to post some stuff on Miiverse as well for anyone who wants to look back at another person's experience after they've completed the game and won't be spoiled by the posts I make at that later date. So, when I do that, I'll often see notices of other players who have since turned on their Wii U's and started playing too. It was kind of nice to see that in Xenoblade Chronicles X with player's avatars appearing outside the BLADE Barracks. The problem I'm having with the game is that I'm getting too into it to think about making a Miiverse post or wish I'd taken a picture after an event occurred but was caught off guard. But that's probably a good problem for a game to have.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 10, 2017, 03:21:02 PM
Yeah, I've run into him twice in different locations. I think he is "trying to find his way home" and mirrors your journey loosely. He's been sticking at the second location so far, hoping I can get a few more slots before he moves again, but I used all of my seeds.

But every journey in this game can be different. I have not encountered him again since the first meeting so he doesn't seem to be following my journey. Just out of curiousity, care to list the second location you've seen him at in a spoiler tag in case others don't want to know? I've got over 60 Korok seeds and I'd love to get some more inventory slots.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 10, 2017, 03:26:05 PM
Funny thing about the memories: I kept trying to talk to the guy for hints, but he wouldn't give me anything.  Turns out, I hadn't actually activated the quest.  I still needed to go to the other town where you get your slate runes upgraded.  I had been playing for a while without going there, so I almost completely forgot what I was "supposed" to be doing.  Any way, I got the hint from the guy and have been seeking it out.  I tried to find it while on the train today, but it looks like I might need to do some cooking to get more cold resist.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 10, 2017, 05:57:13 PM
Yeah, I've run into him twice in different locations. I think he is "trying to find his way home" and mirrors your journey loosely. He's been sticking at the second location so far, hoping I can get a few more slots before he moves again, but I used all of my seeds.

But every journey in this game can be different. I have not encountered him again since the first meeting so he doesn't seem to be following my journey. Just out of curiousity, care to list the second location you've seen him at in a spoiler tag in case others don't want to know? I've got over 60 Korok seeds and I'd love to get some more inventory slots.

Follow the road out of Kakariko village and head north. You'll find him by a stable just south of a Sheikah tower.

Quick question since I don't want to start scanning a FAQ and spoil myself too much on items.

Can you acquire a pot of your own to cook in? I'm wondering if I've missed something there. I can drop some wood and start my own fire but I can't cook over it.

Not that I know of. The best you can do is throw stuff into the fire and roast it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 10, 2017, 07:44:40 PM
Yeah, I've run into him twice in different locations. I think he is "trying to find his way home" and mirrors your journey loosely. He's been sticking at the second location so far, hoping I can get a few more slots before he moves again, but I used all of my seeds.

But every journey in this game can be different. I have not encountered him again since the first meeting so he doesn't seem to be following my journey. Just out of curiosity, care to list the second location you've seen him at in a spoiler tag in case others don't want to know? I've got over 60 Korok seeds and I'd love to get some more inventory slots.


I found him a second time just past the riverside horse ranch. Not sure of the name, but I think it is north-west of the first horse ranch you find in the east. I don't remember names, but I can check that tonight when I get home. Not looking it up for fear of map spoilers.


I'm not following the directed story points at all. Just roaming the land like a lonesome warrior on my trusty steed hunting baddies and gathering weapons and treasures. Somehow I ended up in Zora's domain, but I'm taking pride in believing I am way out of turn for the story. And Zora weapons look awesome. Some of my favorite so far.


~Speaking of spoilers and the in-game experience, I highly recommend everyone turn off the HUD (choose the pro-HUD option from the menu). It removes everything from the screen outside of your heart containers and it makes the experience so much cleaner. I am more able to get lost in the world and immerse myself while doing this. I shut it off shortly after leaving the plateau and have never looked back. I can still place markers and check the full map, but this allows me to explore more freely without any hints or guidance.

This game is just too much fun. My only fear is that we will all be spoiled and any future sand-box open-world games we play will never live up to the quality we experience here.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Order.RSS on March 11, 2017, 12:32:56 PM
This game is just too much fun. My only fear is that we will all be spoiled and any future sand-box open-world games we play will never live up to the quality we experience here.

That's something I hadn't considered... Planning to pick up & start Zelda very soon, but it might make my backlogged openworld games (Batman Arkham City and Assassin's Creed 4) seem less impressive from the sound of it.

Oh well, just a risk I'm gonna have to take! Sorry Batman!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 11, 2017, 01:42:04 PM
I just had my first holy **** moment because I began to realize the scope of the world I could see on my map was not the full size of it. Suddenly the enormity of the game is very evident and I was kinda left speechless.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 11, 2017, 02:03:40 PM
Ian Sane is really gonna hate the motion control shrines...
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 11, 2017, 02:16:10 PM
Khush, the location of the 2nd Shakalaka Korok is just North of Riverside Stable (which is north of Owlan Bridge, which is also North of Proxim Bridge).
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 11, 2017, 05:06:38 PM
so, I had something kinda scary just happen with me in my last play session.

I was fighting a group of Moblins and I'd hit one, and the game would freeze for a second and a half. the music would be playing, and it wasn't like a big frame drop or something, the game would just pause like if you went through a loading hall in a Portal game too quick or something. this happened a couple of times in the same fight, so I'm wondering if I encountered a group of enemies on a loading plane or something. very concerning. I saved, and promptly closed the software before putting my switch into sleep mode after that fight.

Anyhow, I'm 85/120 Shrines right now. there's no way in hell I'm doing 900 Korok seeds. X__X
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 11, 2017, 05:40:34 PM
My new favorite place: Eventide Island

I got stranded on a uncharted island and had to run around in my underwear trying to survive for awhile
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 11, 2017, 06:50:38 PM
That's something I hadn't considered... Planning to pick up & start Zelda very soon, but it might make my backlogged openworld games (Batman Arkham City and Assassin's Creed 4) seem less impressive from the sound of it.

Oh well, just a risk I'm gonna have to take! Sorry Batman!

I know! I've been comparing this game a bit to XCX which I still like but XCX got a bit too complicated for me so as I slowed down to start reading into weapons and battle and combat, I ended up putting the game to the side and playing other stuff but I've always been bugged about going back and finishing things. I really like how much simpler things are with BotW. It's made it much easier to keep going. It's got me wondering too how much I'm going to like other open-world games I haven't gotten to like Lego City Undercover or Batman: Arkham stuff. Heck, I wonder how SkyRim will compare when it gets released on the Switch later.

I just had my first holy **** moment because I began to realize the scope of the world I could see on my map was not the full size of it. Suddenly the enormity of the game is very evident and I was kinda left speechless.

Yeah, zooming out and then zooming in and moving my cursor along the map to the unfound edges also struck home to me how big this world is.

Ian Sane is really gonna hate the motion control shrines...

I think everyone hates the motion controls in this game. At least the one shrine I played had me ticked off with them. Not sure what the others may be like.

Khush, the location of the 2nd Shakalaka Korok is just North of Riverside Stable (which is north of Owlan Bridge, which is also North of Proxim Bridge).

Thanks for that. I guess I should be heading to the north and looking for Zora's Domain. It seems that is where I would find Robbie who can give me weapons to fight Guardians. I was speaking with Beedle and he gave me an Ancient Arrow which is on the cover of the game and the Link Amiibo so not a huge spoiler but that is the kind of weapon needed to fight those things. According to Beedle, Robbie is up in the North East area most likely where the Zora Domain is. Getting that gear feels like the next big step I need to really start bringing Hyrule under my boot.

I ended up staying in the south and working my east to start filling in my map. Ended up in the Gerudo region and have stayed there for the past 4 days. I've liked this area a lot. It sometimes gives me an Aladdin / Arabian Knights vibe.
Curious to see what others think of it. There's been so much to do with sidequests and shrine quests as well as playing through my first dungeon. I see the dungeon's are a bit odd this game. They're sort of like a larger shrine and not what you might think of when you hear the word dungeon. It took me a couple hours to beat it so longer than your average shrine and I guess its close to your average dungeon in a normal Zelda game. Maybe one of those might take another hour or two if really stuck but I've never thought to time them to know. I've still got a bit more to do and explore in this region but I'm starting to get the itch travel and find more places again so maybe it's time to head to the Zora. They are the only race of people I've yet to encounter so far in this game.


Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 11, 2017, 06:57:35 PM
Anyhow, I'm 85/120 Shrines right now. there's no way in hell I'm doing 900 Korok seeds. X__X

Aw c'mon! You can do it!

Also, someone earlier commented on the voice acting and I think it might have been you. I've been ok with it but the one thing I appreciate from it is that I'm finally learning how to correctly pronounce some of these Zelda places. I've been saying them wrong for some time, it turns out.

My new favorite place: Eventide Island

I got stranded on a uncharted island and had to run around in my underwear trying to survive for awhile

Yes! I discovered that on my second day of playing. I just wanted to reach the edge of the map before going to bed only to encounter what the island had to offer and kept playing until I beat it. That was a thrilling event and it was then that I was completely sold and won over by this game. Great stuff.

~Speaking of spoilers and the in-game experience, I highly recommend everyone turn off the HUD (choose the pro-HUD option from the menu). It removes everything from the screen outside of your heart containers and it makes the experience so much cleaner. I am more able to get lost in the world and immerse myself while doing this. I shut it off shortly after leaving the plateau and have never looked back. I can still place markers and check the full map, but this allows me to explore more freely without any hints or guidance.

You know, I tried doing this but it didn't last for me and it wasn't because of the map. It was because of the time of day and weather report along with temperature feature that I missed. I needed it because the region I've been in keeps varying between hot and cold at certain times of the day and I need to keep switch clothes. Having that information handy made it a bit easier to handle then when it was off. If there were more option for the HUD display, that would have been nice but it is just all or nothing. Maybe once I get into a more temperate region again, I'll switch it off but the weather and time of day is pretty handy.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 11, 2017, 07:15:21 PM
Yeah, now that I realize the scope of the game I kinda feel like I can't wander aimlessly anymore, specially with Horizon Zero Dawn and Nier Automata on deck. I'm kinda making it my mission to finds 1 new tower and beat 5 shrines per playthrough. Let's see how that goes but I think I'm disciplined enough to do it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 11, 2017, 08:03:15 PM
It seems to me that I've been able to beat 4 shrines per playing session since I'm usually able to acquire 4 spirit orbs for an upgrade by the time I'm ready to wrap up for the night so I'd say it should be doable especially if that's your focus. Shrines aren't even my focus I'm just wandering and scouring the land in an orderly sort of fashion so as to not miss anything. As such, I've hardly even bothered with a horse because I just want to climb mountains and search and scan for everything and not miss a potential Korok seed. Yet, that scouring allows me to come across enough shrines in a day to keep my average of them to about 4 a day.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 11, 2017, 08:54:33 PM
Yes, the world is larger than the Great Plateau, hee hee.

I was fighting a group of Moblins and I'd hit one, and the game would freeze for a second and a half. the music would be playing, and it wasn't like a big frame drop or something, the game would just pause like if you went through a loading hall in a Portal game too quick or something. this happened a couple of times in the same fight, so I'm wondering if I encountered a group of enemies on a loading plane or something.
I've also had this happen several times when fighting Moblins, and have heard of others having the same issue, so I think this is a problem caused by Moblins in certain areas. The game hasn't totally frozen.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 12, 2017, 03:43:48 AM
I've also had this happen several times when fighting Moblins, and have heard of others having the same issue, so I think this is a problem caused by Moblins in certain areas. The game hasn't totally frozen.

This is a relief that it's not my Switch being faulty. so far I've been lucky and experienced none of the hardware problems many have had happen, but my heart goes out to those who have had issues.

Aw c'mon! You can do it!Also, someone earlier commented on the voice acting and I think it might have been you. I've been ok with it but the one thing I appreciate from it is that I'm finally learning how to correctly pronounce some of these Zelda places. I've been saying them wrong for some time, it turns out.

I didn't mention voice acting, but I can talk about it and say it's fine. I actually really dig most of the performances. maybe one Zora needed to be audio balanced a little better because they read their lines a little on the quiet side, but uh... yeah. voice acting is great, and Regali happens to have the same VA as a certain edgelord card-throwing exiled prince Panda from a certain game I took it upon myself to champion on these very forums.


I really don't feel confident talking about my thoughts on this game because they're so complex. That being said, I'm going to try and lay out some of my feelings.

Somehow this game, where all other Legend of Zelda games after Majora's mask have failed has managed to recapture my imagination in a way that I really did not expect. There are so many botched and banal feeling open world survival crafting games that have been left in minecraft's wake. There have been so many derivative works on the ideas in this game, and I don't get why I find that this game offers to be so compelling. I was confident this game was going to get left on the table, incomplete. Just like Xenoblade X, just like the batman games after Arkham Asylum, just like assasin's creed games, just like... gosh, the only open world game I can think of in recent memory that I actually finished was the free copy of the first Infamous that I got for free that one time PSN got hacked? Yeah.

I've come down a little bit on this game and fatigue is starting to set in, as the last 25 shrines aren't as easy to find, or so it seems. lots of aimless wandering across the map. it probably doesn't help that one of my first goals when I started playing was to light all 14 towers up. that being said, even feeling like I'm getting a little bit less out of each play session now? I'm STILL compelled to just grab the joycons and jam on it for a few hours at a time!

These late-game grinds are ridiculous. Right now, I'm working on 10,000 rupees to open up the last Great Fairy Fountain.. I know that there's a save scum exploit with a certain mini-game or I could grind another certain mini-game, but like... that's a drag. in addition, I don't want to sell off stuff just yet because it happens to get used in a lot of the armor upgrade recipesand so I'm left with the sparingly short number of treasure chest around the world that are lucrative.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 12, 2017, 10:19:15 AM
(https://pbs.twimg.com/media/C6p-oRrWYAAk_Cd.jpg)
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 12, 2017, 10:22:23 AM
Anyhow, I'm 85/120 Shrines right now. there's no way in hell I'm doing 900 Korok seeds. X__X

Aw c'mon! You can do it!

Also, someone earlier commented on the voice acting and I think it might have been you. I've been ok with it but the one thing I appreciate from it is that I'm finally learning how to correctly pronounce some of these Zelda places. I've been saying them wrong for some time, it turns out.

My new favorite place: Eventide Island

I got stranded on a uncharted island and had to run around in my underwear trying to survive for awhile

Yes! I discovered that on my second day of playing. I just wanted to reach the edge of the map before going to bed only to encounter what the island had to offer and kept playing until I beat it. That was a thrilling event and it was then that I was completely sold and won over by this game. Great stuff.

~Speaking of spoilers and the in-game experience, I highly recommend everyone turn off the HUD (choose the pro-HUD option from the menu). It removes everything from the screen outside of your heart containers and it makes the experience so much cleaner. I am more able to get lost in the world and immerse myself while doing this. I shut it off shortly after leaving the plateau and have never looked back. I can still place markers and check the full map, but this allows me to explore more freely without any hints or guidance.

You know, I tried doing this but it didn't last for me and it wasn't because of the map. It was because of the time of day and weather report along with temperature feature that I missed. I needed it because the region I've been in keeps varying between hot and cold at certain times of the day and I need to keep switch clothes. Having that information handy made it a bit easier to handle then when it was off. If there were more option for the HUD display, that would have been nice but it is just all or nothing. Maybe once I get into a more temperate region again, I'll switch it off but the weather and time of day is pretty handy.


Pft! Just look for your breath and body temp to change, or just run around with the warm doublet so you never have t worry about the cold.


And the sun is there to tel you the time of day! Gotta live off the land a little! The only HUD element I miss is the compass, but I've learned to deal without it. Don't think I'll ever put the full HUD back up.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Agent-X- on March 12, 2017, 12:07:43 PM
In case anyone had wondered what happened to me after March 3... blame Zelda. I'm headed back to playing now.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 12, 2017, 01:38:23 PM
Gotta come up for air from time-to-time!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 12, 2017, 10:46:55 PM
OK. I might not beat this game till late spring. I'm having too much fun doing nothing.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Phil on March 12, 2017, 10:51:30 PM
In case anyone had wondered what happened to me after March 3... blame Zelda. I'm headed back to playing now.

We missed you, Agent-X! :) But have fun!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 12, 2017, 11:26:11 PM
I legit waited around 20 minutes for rain to stop because I wanted to scale a mountain, only to look like a fool when the rain was a story beat for the Zora dungeon and it wasn't going to stop until I talk to the annoying Prince and continue the story. When this game wants to be terribly annoying it can do so in an instant.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Kwolf on March 13, 2017, 07:32:35 AM
I have had so much fun with this game.  Still though when I got to Eventide  Island.

I was doing so well there on the island for a long time.   Then I ended up about dead with no food to really restore most hearts.   I had some stuff worth cooking but not really worth eating raw.   I worked my way through this monster camp to use their cooking pot.   I'm on the last guy and I have about half a heart of health.

 BAM!  Blood Moon.   I almost died laughing as I ran from the camp in fear as they all respawned.  Only to have to rework my assault on the camp slowly to get back to that precious cooking pot.  Loved every minute of it! 
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: King of Twitch on March 13, 2017, 02:13:53 PM
Iwata is in this game  :'(


https://twitter.com/DecidueyeX/status/841312579788132353
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 13, 2017, 06:53:52 PM
I don't know if this has been mentioned before but I recently noticed the game rubber bands enemy difficulty. As you get farther into the story, stronger enemies start appearing in areas where they didn't exist before and even low level weapons start getting added bonuses like long throw, critical hit and extra attack power.

These late-game grinds are ridiculous. Right now, I'm working on 10,000 rupees to open up the last Great Fairy Fountain.. I know that there's a save scum exploit with a certain mini-game or I could grind another certain mini-game, but like... that's a drag. in addition, I don't want to sell off stuff just yet because it happens to get used in a lot of the armor upgrade recipesand so I'm left with the sparingly short number of treasure chest around the world that are lucrative.

Do the side quests if you haven't, many of them pay out hundreds of rupees. Also there's a guy at a near by stable that will give you 500 rupees just to visit the last great fat fairy.

I legit waited around 20 minutes for rain to stop because I wanted to scale a mountain, only to look like a fool when the rain was a story beat for the Zora dungeon and it wasn't going to stop until I talk to the annoying Prince and continue the story. When this game wants to be terribly annoying it can do so in an instant.

Yeah, happened to me too. If you see the same weather forecast three times in a row then it's usually a safe assumption that it's permanent in that area or caused by a side quest/event/wizzrobe.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 13, 2017, 07:43:44 PM
I have had so much fun with this game.  Still though when I got to Eventide  Island.

I was doing so well there on the island for a long time.   Then I ended up about dead with no food to really restore most hearts.   I had some stuff worth cooking but not really worth eating raw.   I worked my way through this monster camp to use their cooking pot.   I'm on the last guy and I have about half a heart of health.

 BAM!  Blood Moon.   I almost died laughing as I ran from the camp in fear as they all respawned.  Only to have to rework my assault on the camp slowly to get back to that precious cooking pot.  Loved every minute of it! 


Wow. I was fortunate enough to not have to go through that but it still took me 3 tries to finish that challenge. I've mentioned it earlier in this thread but this area is still a big highlight for me and I'm sort of disappointed now that I discovered it so early on but I'm still hoping for another surprise or two like it. At the time I completed it, I was pretty much ready to declare this game a masterpiece and 10/10 score.

Going to talk some more about the game now. While I will mention names of regions and places, I'm going to try and keep things pretty spoiler free and don't think a name really spoils too much. It's about seeing what's behind the name.

For myself, I've been meandering a bit in the game again. I've spent so much time in the Gerudo region but there's been so much to do for exploring and quests and equipment. I've ended up with some good equipment to counter a lot of elements and terrain. Ironically, the one thing I've been trying to earn which are some sand shoes to be able to walk in desert areas at the same speed as normal land are the one thing I've been unable to acquire because of a sidequest I've yet to finish. I'd like to get those so I can speed up and finish searching through that area.

For now, I decided I'd done enough there and with my new equipment it was time to start exploring elsewhere and filling in my map. The sidequest for sand shoes led me to one region and then after exploring, I saw it tower close enough that I thought I'd go to it and add to my map. Filling that in has shown me where the Rito village is but I haven't travelled to it yet. Instead, I headed back to Hatero and then up north to Mount Lanayru which I could now explore without freezing or needing hot food. Finished a couple shrine quests there and helped an animal in need. Then I went further north in my quest to try and find Robbie and his lab. Ended up on a mountain where I battled my second Hinox. Not as scary as my first battle now that I'm better equipped. No longer scared of those guys. However, it kept raining a lot on this mountain. I went down from it to a shrine. Wandering around this area, I got closer to a tower and wanted to cross a valley with a river below it but whenever I got to the other side it would be raining making it impossible to climb. I'd wait but the weather showed nothing but rain coming. Cross back over and suddenly the weather was clear. I thought to myself it was either a rainy region or the game does have some barriers despite it's going anywhere at anytime theme. Reading Soren's post, I know now why that is the case. I guess it's a story element.

Anyways, climbing the tower led me to my first Zora in the game and I now could tell where the Zora village will be. But rather than go that way yet, I decided to start heading to the interior of Hyrule Field and some of the shrines I could see around it. Working my way from one shrine to another, I discovered the Woodlands stable where the Shalaka-laka Korok was that you all were trying to help me find. Got some more weapon slots and a couple extra shield spots before that ended. Wonder where he'll turn up next. I've still got 70 Korok seeds to use.

Headed towards a tower close by and added that region to my map. That was my Saturday. On Sunday, since I seemed to be close to Hyrule Castle and Castle Town and was curious to see what would happen when I got close and if I could find a memory that was supposed to be near by, I started venturing towards it. Plus, Triforce Hermit mentioned making a couple raids on the area so I wanted to see how much sneaking around I could do. As I was coming up to a bridge, the music started turning dangerous and suddenly a Guardian appeared. I said no thank you and started running but unlike a couple previous encounters where I climbed back down the edge of a cliff a bit, there was no end to the land here and the blasted thing kept following me. I couldn't outrun it. It blasted me good and took me out except I had 4 fairies on me so I was brought back to life. Realizing I couldn't outrun it and could only warp away, I decided to just go for it and ran to me it and start wacking away at. There were a couple times I landed some good blows on it and seemed to knock it out of its senses before it readjusted itself but it blasted me a few more times. After a messy battle in which I used up all 4 fairies I finally delivered the final blow and blew it up collecting a bounty of ancient parts. I had done it! I beat my first Guardian. It was a brutal fight and I hadn't been prepared for it but I had prevailed. Thinking over the battle and the lessons learned, I knew there were things I could do better next time and equipment/armor I should have used.

So, I had a choice. Turn back or venture forward a little bit more. I put on my sneaking outfit and went forward. Without getting into too much detail, I kept pushing myself more and more around the area. It was a really tense time with danger on all sides but a lot of hiding places to stay out of sight and survive. I still probably died another 10 times but I kept pressing forward finding treasure chests and trying to locate a memory. I even hit up Hyrule Castle and started exploring it. It felt like a real thrill knowing I was quite underpowered for the area still yet being successful in slipping away from danger. I'm pretty sure I got to the point where if I had taken a few steps more I'd have triggered a fight with Ganon but I wasn't ready for that yet so turned away. The fact that I could get there now makes me want to replay this game over and see if I can go from Shrine of Resurrection to Ganon right away. All the sneaking is pretty invigorating. At the same time, I do want to come back there fully powered now and just smash all enemies to bits. Sneaking time is over!

In the end, I fought another Guardian and did way better in that battle and had no fairies to save me. However, I thought to use my shield to ward off its blast this time which helped and took it down pretty quickly. I used an ancient arrow on a half buried Guardian and now that I see their power, I want more and really need to find this Robbie. While I'm still going to steer clear of Guardians a bit longer, I'm no longer that scared of them. The whole thing has really emboldened me in my conquest of the game. At this point, there is only one enemy that I still fear and am afraid of: The Lynel. (If I spelled that right.) Not to be too spoilerific but I've seen a couple of them on the map and stayed far away. However, at one point, I ended up trapped with one in my raid. I entered a room and was suddenly locked in it. Went forward a bit and started scanning the room by moving the camera around only to find a Lynel behind me. It was a real "Oh crap!" moment. I decided to try and face it but one quick blow and I was done. Should have upped my hearts first but I wasn't thinking about my health at the time. I'm not sure yet how to fight these guys since they are so big and their weapon is so large it seems to have a pretty big swath to try and run from. I'm getting more powerful but I still have to keep on my toes.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 13, 2017, 08:37:20 PM
You can't go from the Shrine of Resurrection directly to Ganon, because you first have to get the runes and the glider. That would also allow you to get one heart container or stamina vessel if you wanted one. As I said before though, I am curious what a speed run would look like, but I don't think beating it under an hour would be possible with all the Great Plateau stuff. Two hours, maybe...

It's weird, I think Lynel is the toughest enemy I've seen that wasn't a full-on boss, and yet it doesn't have the health meter or special music like, say, the Hinox. Odd stuff.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 13, 2017, 09:59:40 PM
Do you need the runes though? I've been thinking about it and maybe if you can cook yourself something to give a stamina boost for the start, you can climb down from the great plateau at enough of a distance to maybe even jump into Lake Hylia and survive to head on towards Ganon. It could be interesting and I can't wait to see if someone accomplishes the feat.

I'm surprised the Lynel isn't considered a boss also but then neither are the Guardians and I think they are close to the same HP level.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 13, 2017, 10:15:50 PM
I'm totally lost in the Lost Woods

I made it by following the torches to the first checkpoint with the pair of torches and the chest in the tree, but when I go off the from there, I seem to eventually get enveloped by the fog. Is there a trick to this?

Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 13, 2017, 10:46:31 PM
You can't go from the Shrine of Resurrection directly to Ganon, because you first have to get the runes and the glider. That would also allow you to get one heart container or stamina vessel if you wanted one. As I said before though, I am curious what a speed run would look like, but I don't think beating it under an hour would be possible with all the Great Plateau stuff. Two hours, maybe...

It's weird, I think Lynel is the toughest enemy I've seen that wasn't a full-on boss, and yet it doesn't have the health meter or special music like, say, the Hinox. Odd stuff.

I actually got pretty efficient at killing Lynels since their parts were used for all Barbarian Armor upgrades. by the way, the armor set bonus for that makes Large weapons crazy since you can just have link beyblade around and shred life bars that way.

As for speed runs, a big part of that will be routing paths to bare essentials like peppers and hitting up the tower and all the shrines. cutscene skipping is a big part of that.

what IS unfortunate is the fact that without a stock of Guardian++ weapons or... really, any armor or hearts (no sane person would take the heart because it wouldn't matter in hyrule castle with the damage outpoot), the only way to deal with guardian type enemies is to Parry laser shots which is doable, but effectively a loss of time if you have to deal with a guardian due to the nature of Waiting and being Z-targeted onto the enemy so you can properly bounce the laser back. This is also true for Calamity Ganon, who pretty much requires abuse of Flurry Rush and parrying lasers to open him up for any real sort of damage. Thankfully, there IS an armory in Hyrule Castle that is around the back of the castle that sports a full set of Royal equipment. weather running and grabbing that stuff is worth it to speed up the chip through Calamity Ganon's health bar is up to runners, though.

Obviously, if I'm talking about this stuff, that means I'm done. or at least... partially so. I'll still come back to chip at quests, do korok seeds, finish off getting pieces of armor... but I did at least get all shrines, the reward for getting all shrines, and got Pieces of armor that mattered to me to level ****

I'll have thoughts when I have a chance to decompress and maybe get some sleep.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 13, 2017, 11:56:04 PM
Do you need the runes though? I've been thinking about it and maybe if you can cook yourself something to give a stamina boost for the start, you can climb down from the great plateau at enough of a distance to maybe even jump into Lake Hylia and survive to head on towards Ganon. It could be interesting and I can't wait to see if someone accomplishes the feat.
Until you get the glider, the game makes Link auto-fall down the cliff, so you can't climb down. It really is impossible and you need to beat that section first.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 14, 2017, 12:00:37 AM
I'm totally lost in the Lost Woods

I made it by following the torches to the first checkpoint with the pair of torches and the chest in the tree, but when I go off the from there, I seem to eventually get enveloped by the fog. Is there a trick to this?
There is indeed a trick!

A hint: Look closely at your surroundings...

The solution: Follow the trees without any faces.

Whoops! I intended to modify, not double post.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 14, 2017, 12:14:31 AM
Whoops! I intended to modify, not double post.

Suuuuuuuuurrrrrrreeeeeee.
 
I see through your pretend excuses to inflate your post count on these forums.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 14, 2017, 12:14:47 AM
For shame, Mop it up, for shame.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 14, 2017, 12:15:48 AM
I would never try and pointlessly post stuff over a few posts when only one would do.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 14, 2017, 12:16:49 AM
But...but...someone has already beaten the game in less than an hour. I haven't read the article because I don't want any inadvertent spoilers but speedrunners have already gotten under 1 hour.


http://compete.kotaku.com/speedrunner-completes-zelda-breath-of-the-wild-in-less-1793187349 (http://compete.kotaku.com/speedrunner-completes-zelda-breath-of-the-wild-in-less-1793187349)
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 14, 2017, 12:18:00 AM
Ha, nice. I'll have to check it out after I'm done playing since I don't want the spoilers either.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 14, 2017, 12:19:48 AM
Here's a spoiler free leaderboard. Already down to 53 minutes and I'm assuming it will keep falling as an optimal route is exploited.
EDIT: Note that clicking on "view rules", "level leaderboard" or any other link could be spoiler territory. The link I put is just a leaderboard of speedrun times.

http://www.speedrun.com/botw (http://www.speedrun.com/botw)
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 14, 2017, 12:27:27 AM
I'm totally lost in the Lost Woods

I made it by following the torches to the first checkpoint with the pair of torches and the chest in the tree, but when I go off the from there, I seem to eventually get enveloped by the fog. Is there a trick to this?


Follow the wind
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 14, 2017, 12:57:37 AM
But...but...someone has already beaten the game in less than an hour. I haven't read the article because I don't want any inadvertent spoilers but speedrunners have already gotten under 1 hour.
http://compete.kotaku.com/speedrunner-completes-zelda-breath-of-the-wild-in-less-1793187349 (http://compete.kotaku.com/speedrunner-completes-zelda-breath-of-the-wild-in-less-1793187349)
Pretty crazy! I thought it might be possible but I wasn't sure how fast the Great Plateau would take and I haven't been to Hyrule Castle so I dunno how long that takes. I shouldn't underestimate these speedrunners! I glanced at it and it seems he still does go through all the shrines and gets the glider first, but there may yet be a glitch to bypass that.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 14, 2017, 01:40:59 PM
Spoilers for those who haven't gotten to the Master Sword yet.  Only read if you want a tip or my experience when trying to find/obtain the sword.


I'm being punished now for dumping all my Spirit Orbs into Stamina.  When you locate the master Sword, it hurts link when he attempts to pull the sword, and will slowly drain the life out of you and kill you if you don't have enough hearts.  Now I'm stuck having to leave the location and go shrine hunting for ones I haven't hit yet to boost my hearts by a few and see if that's enough to give link the chance to pull the sword out of the platform.  Not looking for feedback on how many hearts are needed or anything like that, just word of warning for those who have been stamina whores like me and don't want to get bit in the rear.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 14, 2017, 01:42:44 PM
But...but...someone has already beaten the game in less than an hour. I haven't read the article because I don't want any inadvertent spoilers but speedrunners have already gotten under 1 hour.
http://compete.kotaku.com/speedrunner-completes-zelda-breath-of-the-wild-in-less-1793187349 (http://compete.kotaku.com/speedrunner-completes-zelda-breath-of-the-wild-in-less-1793187349)
Pretty crazy! I thought it might be possible but I wasn't sure how fast the Great Plateau would take and I haven't been to Hyrule Castle so I dunno how long that takes. I shouldn't underestimate these speedrunners! I glanced at it and it seems he still does go through all the shrines and gets the glider first, but there may yet be a glitch to bypass that.


I forget...how soon do you get the stasis power?  I'm kinda curious if there's a way for speedrunners to use the stasis power on a platform or block, put a whole bunch of inertia on the item before it unfreezes, and ride it towards the castle in order to improve speedruns.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 14, 2017, 01:53:47 PM
But...but...someone has already beaten the game in less than an hour. I haven't read the article because I don't want any inadvertent spoilers but speedrunners have already gotten under 1 hour.
http://compete.kotaku.com/speedrunner-completes-zelda-breath-of-the-wild-in-less-1793187349 (http://compete.kotaku.com/speedrunner-completes-zelda-breath-of-the-wild-in-less-1793187349)
Pretty crazy! I thought it might be possible but I wasn't sure how fast the Great Plateau would take and I haven't been to Hyrule Castle so I dunno how long that takes. I shouldn't underestimate these speedrunners! I glanced at it and it seems he still does go through all the shrines and gets the glider first, but there may yet be a glitch to bypass that.


I forget...how soon do you get the stasis power?  I'm kinda curious if there's a way for speedrunners to use the stasis power on a platform or block, put a whole bunch of inertia on the item before it unfreezes, and ride it towards the castle in order to improve speedruns.


Apparently you can do that. You stasis a rock, hit it, grab the rock, then ride it. It is one of the fastest non-warp abilities found in the game so far.


I beat the first story Lynel I found in Zora's Domain. Took about 20 deaths before I beat it. The weapons were nice. It was all about strafing to dodge his big swings while using tough shields in case the strafing was not fast enough. Also when you stun him and he drops to the ground for a second, you can run up and press A to mount him and then whale on him with your sword for the length of your stamina bar.


I found a tougher Lynel in Akkala, but that fight ended badly. I was with Epona and doing a fine job until she got stuck against a tree. That allowed the Lynel to hit me a good deal. I panicked and sprinted Epona right into a rock wall, getting stuck again. It was about this time I realized I was taking no damage, and thought Epona was shielding me...then tragedy struck and Epona collapsed to the ground, dead and in flames. I reloaded from a previous save and ran off, as I was not about to lose my prize horse.


I spawned her on the road to Zora's Domain via amiibo and let me tell you, it is a huge pain to get her out of that spot due to the rocky slopes. Thankfully horses can swim and that got her out into the open plains again.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on March 14, 2017, 05:02:09 PM
I fought the Lynel in that first location too and had a lot of fun dying many times.  I had four hearts at the time, but a lot of food.  It was a food fest.  I didn't know about that trick, so I'll try it on the next one.

It was obvious that you were meant to stealth around and get the items instead of fight, but it's cool that they let you just go for it.

I heard from some guy in the game that there was a place to revive dead horses, so you may not be in too much trouble if you lose Epona .  I have only mounted one horse and found it too limiting compared to being able to climb and glide around.  Maybe it will make more sense on another area of the map.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 14, 2017, 05:33:06 PM
I fought the Lynel in that first location too and had a lot of fun dying many times.  I had four hearts at the time, but a lot of food.  It was a food fest.  I didn't know about that trick, so I'll try it on the next one.

It was obvious that you were meant to stealth around and get the items instead of fight, but it's cool that they let you just go for it.

I decided to spoil myself on what Stratos posted and I have to say that I wouldn't have thought of doing that but it makes sense. Perhaps the battle would indicate that is the direction to take but just seeing these guys from a distance has made me wary of getting in too close. I find it interesting how much you can ride this game. I would have thought it was horses only but you can also ride on deer and last night I came upon Moblins riding on bears. There are also these sand seals in the desert area you can have pull you around. I tried to sneak up behind a bear to see if I could ride it but just as I got really close it turned around and started attacking me. Bears are no joke either. Sometimes it is the darned wildlife that is harder to deal with the enemies.

Quote
I heard from some guy in the game that there was a place to revive dead horses, so you may not be in too much trouble if you lose Epona .  I have only mounted one horse and found it too limiting compared to being able to climb and glide around.  Maybe it will make more sense on another area of the map.

Pretty sure I know what and where this place is though I haven't been to it yet. On the map of Hyrule on the southwest end near the very bottom of the map, there is a place named something like the Lake of the Horse Spirits or Legendary Horse or something along those lines. It is in an area between the Gerudo desert and mountain barrier to the East and the Hylia Lake and Bridge to the West. If you follow the roads in that area while scanning in your map, you should be able to come across it and see the name. It should be closer to the bottom of the map. When I saw it, I instantly thought maybe it had something to do with Epona but I guess you actually have to find Epona in the game. You can figure out a lot of stuff from the map if you look closely. Zoomed in at the max you can see rock circles for where Koroks will be along with 3 tree row formations so if you are looking to find Korok seeds quickly, that's one way. I'd been searching for a site most of last night after trying and failing to find it after awhile a couple days ago. I happened to just be looking closer at my map of where I had been and had yet to search and then I saw a pattern that I realized was what I had been after this whole time. I just didn't think it would be visible on the map so I never bothered to look that closely for it the other times I was scanning the map. Felt like an idiot because I could have saved myself a lot of time but on the plus side, I did get to cover some of Hyrule picking up a bunch of treasure chests and locating Koroks you can see from the map so progress was still kind of made.

I guess I should try doing the Zora part of the story since that seems to be where a lot of you other players are and are familiar with. I was thinking I'd do the Rito village next since that's closer to where I've been hanging out but since no one else is talking about it yet, I don't have to worry about it being too spoiled before I get there.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on March 14, 2017, 05:41:52 PM
Is anyone else having a problem with sidequests not showing up?

Lasli in Kakariko Village wants some fireflies, but I don't get the red sidequest marker above her dialog box. I don't get it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 14, 2017, 06:26:53 PM
I think that one depends on the time of day. I remember trying it once with Lasli and showing a firefly and getting nothing but on another occasion when I talked to her she then made her wish more clearly stated and I was able to then show her the fireflies and complete the quest. I noticed that it was earlier in the evening when it worked than the first time I tried it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 14, 2017, 06:45:42 PM
Is anyone else having a problem with sidequests not showing up?

Lasli in Kakariko Village wants some fireflies, but I don't get the red sidequest marker above her dialog box. I don't get it.

Stalk her and follow her home at nightfall. There's a lot of hidden character development you can find if you follow characters around their daily routine.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 14, 2017, 07:34:12 PM
Is anyone else having a problem with sidequests not showing up?

Lasli in Kakariko Village wants some fireflies, but I don't get the red sidequest marker above her dialog box. I don't get it.

Stalk her and follow her home at nightfall. There's a lot of character development you can find if you follow characters around their daily routine.

Yeah, it's why I was agreeing with Caterkiller earlier in this thread about how great the villages are in this game and that they reminded me of Clock Town in Majora's Mask. Some of the village characters are just stale with the same old dialogue but others have daily routines you can follow to get different dialogue and character insight. Sometimes based on the story and missions, you can get even more additional development with them.

When it comes to active villages, my favorite so far has been Gerudo Town (although for aesthetics my favorite has been Hatero Village which is where I'd want to call home base also) with the amount of people you can meet doing their thing and evolving situations as you progress around the region. Just seems like there were a lot of interlocking people and I've come to know the village well. There's a great bit about a class called "Voe and You" which has no purpose to the game but it was added to the game anyways just for fun. I love that the game squeezed in extra touches like that.

I don't know about other players but when I encounter a village, it then becomes my biggest obsession and new quest to meet everyone and start doing all the sidequests and missions that arise from it and I sink all my time into that spot forgetting about the world of Hyrule outside of the town. I just get really involved into the village life and stalking everyone. (Oh, so this is where you sleep at night. Don't mind me as I enter your home and watch over your family while you slumber....)
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 14, 2017, 07:35:51 PM
I forget...how soon do you get the stasis power?  I'm kinda curious if there's a way for speedrunners to use the stasis power on a platform or block, put a whole bunch of inertia on the item before it unfreezes, and ride it towards the castle in order to improve speedruns.
I'm sure speedrunners are already trying things like this, hee hee. That could be one way to find a spot where Link doesn't fall and return to the plateau. After clearing the first shrine, the other three can be done in any order, so someone could go right to the Stasis shrine. I have no idea if the Stasis shrine can be entered before the first shrine the game wants you to do.

Another potential problem is, the game doesn't give you the quest to defeat Ganon until you get the glider. If someone does find a way off the plateau before that, can they still beat the game? Or will it crash?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 14, 2017, 09:42:52 PM
In case anyone was wondering: http://kotaku.com/someone-has-found-all-900-korok-seeds-in-zelda-1793276463 (http://kotaku.com/someone-has-found-all-900-korok-seeds-in-zelda-1793276463)
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 14, 2017, 09:47:31 PM


I beat the first story Lynel I found in Zora's Domain. Took about 20 deaths before I beat it. The weapons were nice. It was all about strafing to dodge his big swings while using tough shields in case the strafing was not fast enough. Also when you stun him and he drops to the ground for a second, you can run up and press A to mount him and then whale on him with your sword for the length of your stamina bar.


I found a tougher Lynel in Akkala, but that fight ended badly. I was with Epona and doing a fine job until she got stuck against a tree. That allowed the Lynel to hit me a good deal. I panicked and sprinted Epona right into a rock wall, getting stuck again. It was about this time I realized I was taking no damage, and thought Epona was shielding me...then tragedy struck and Epona collapsed to the ground, dead and in flames. I reloaded from a previous save and ran off, as I was not about to lose my prize horse.


I spawned her on the road to Zora's Domain via amiibo and let me tell you, it is a huge pain to get her out of that spot due to the rocky slopes. Thankfully horses can swim and that got her out into the open plains again.

A lynel was literally the firs thing I fought when I hopped off the great plateau. :S there's one right by where you get Ganondorf's horse and that didn't end well. I have a number of tricks to fight them, but most of those came from hours of farming high level lynel for materials and their totally badass bows that magically multiply arrows.

Critical hits on their head with a bow will stun them for a fair ammount of time. trying to fish for one of these is best done when one of the spear ones makes a pass to run and swipe at you, they do their running gore attack, or they are trying to shoot fire.

Otherwise, Slowdown is your friend. employ liberal amounts of Fury Rush and jumping from high places with bows. The most effective strat though is to use Heavy weapon's charged attacks with urbosa's fury. the lighting blast stuns them for long enough for you to beyblade into their legs for 2 hits per swing for a bit, and you can just call down the thunder again to keep them stun-locked. note that I was farming them for Barbarian Armor upgrades, so I had the charge attack stamina bonus and plenty of stamina to spin into them.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Lemonade on March 14, 2017, 11:59:05 PM
In case anyone was wondering: http://kotaku.com/someone-has-found-all-900-korok-seeds-in-zelda-1793276463 (http://kotaku.com/someone-has-found-all-900-korok-seeds-in-zelda-1793276463)

Someone on a Discord chat Im on also just collected all of them.
Im not a completionist, so I will never get all of them. I dont even plan on doing all the shrines.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 15, 2017, 12:20:33 AM
I would sooner restart the game than hunt for all of the seeds. I'm already planning my next play-through and how I will do some things differently. Hoping there will be a hidden New Game + like the old games had if you named yourself Zelda, though that may be the hard mode.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 15, 2017, 12:48:07 AM
45 hours in 11 shrines, No dungeons even close to started.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: NWR_insanolord on March 15, 2017, 01:05:03 AM
I haven't had a ton of time to play this yet, I'm still on the plateau, but I'm really enjoying it. A lot of the reason I haven't progressed beyond that is I'm having fun just running around and exploring the world, which has never been my experience in an open world game before.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 15, 2017, 01:50:42 AM
In case anyone was wondering: http://kotaku.com/someone-has-found-all-900-korok-seeds-in-zelda-1793276463 (http://kotaku.com/someone-has-found-all-900-korok-seeds-in-zelda-1793276463)

I haven't read the story for fear of spoilers but is that really impressive? I mean, there are guidebooks that were released for the game. Wouldn't they list where all the seeds are? It's not like a bunch of that information is out there. So, feasibly everyone should be able to get all Korok seeds if they have the time or want the help.

Of course, doing it without a guide is quite the effort dedication and if he did then good for him. I'm amazed at how fast some people are blowing through this game. What is their mentality? Are they savoring it or just blasting through as fast as they can? Where are they finding the time to do it so fast?

I would sooner restart the game than hunt for all of the seeds. I'm already planning my next play-through and how I will do some things differently. Hoping there will be a hidden New Game + like the old games had if you named yourself Zelda, though that may be the hard mode.

I'm going to see if I can do it because I just like exploring every inch of this land. While sometimes annoying, it still feels like you are discovering and uncovering a new secret every time I find a new one but it definitely slows down how fast I'm advancing in the game. I've found over 100 now and I know there is much of the map I've yet to get to. There are 4 regions I still haven't gotten to the tower to fill in yet. I don't mind because it makes it easier to know where I've been as I work and check off areas I've completely covered. In addition to seeds, I've found a couple regions full of treasure chests so I like those treasure regions and grabbing all kinds of booty. ;)

In my mind, when I bought and started the game, I pictured that I would complete it and see how much I could complete it, though, I doubted I'd fully be able to finish it and that would be it. It's why hard mode as DLC didn't interest me (and just how much harder are they going to make it :o ) as I figured one play through would be all I'd ever do with this game. However, like Stratos, I'm seriously contemplating doing it again. I'm curious what the experience will be like to play it fully knowing what lies ahead.

Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 15, 2017, 02:02:27 AM
45 hours in 11 shrines, No dungeons even close to started.

Ain't nothing wrong with that. I should check my playtime but it might be a bit over that and I've only done 1 dungeon because I was in the area and like trying to complete all the tasks in a village before moving on and forgetting them. (Though with the Side Quest feature in the game, it makes it a lot easier to remember them now.)

I haven't had a ton of time to play this yet, I'm still on the plateau, but I'm really enjoying it. A lot of the reason I haven't progressed beyond that is I'm having fun just running around and exploring the world, which has never been my experience in an open world game before.

My experience with Open World games is quite limited, I'll admit, since I just stick with Nintendo Hardware so there hasn't been a lot of that software available but this is a very special world that's been crafted that just makes you want to explore every tree and rock you see. It's not exactly new. You could climb things and have a stamina meter in Xenoblade Chronicles X, for instance, yet for some reason even simple things like climbing trees feels revolutionary in this game. Heck, just having a jump button for Link for the first time felt like a major innovation. I searched so much of the Great Plateau before moving on because even as an introduction area it is so well crafted with new things to do and environments to explore. I probably spent my first 7-8 hours of the game just exploring that area and unconcerned with advancing the story.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 15, 2017, 05:00:08 AM
In case anyone was wondering: http://kotaku.com/someone-has-found-all-900-korok-seeds-in-zelda-1793276463 (http://kotaku.com/someone-has-found-all-900-korok-seeds-in-zelda-1793276463)

Damn, I heard you would get an item that would make enemies dance on command.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 15, 2017, 08:03:03 AM
What would a playthrough afterwards be like? well, you could try the speedrunner thing, since it's pretty feasible given what I know about the game now.

i'd probably prioritize things like Armor sets and Great Faries, and exploring the lower left end of the map sooner rather than later for the gambler save scum trick so I'm not constantly broke.   also, maybe get the dungeons out of the way early. especially Vah Medoh becauze Revali's Gale is so stupidly useful and overpowered for so many things.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 15, 2017, 10:17:11 AM
Did my second dungeon yesterday.  The first one I found accidentally while exploring a region, but this one was more intentional.  I was exploring that area of the map, and I wanted to go into Goron City and explore the area around the volcano.  I had some heat resistant food/elixirs.  I quickly realized I needed something stronger when I kept bursting into flames.  I talked to the woman at the stable and bought the fire proof elixirs from her, now learning that those are two different things.  My next goal was to get some equipment that would let me walk around freely without the elixirs, which was the main reason I wanted to go into Goron City in the first place.  I tried to get there as quickly as possible, for fear of running out of elixirs.  I completely skipped over the guy who gives you armor for 10 lizards and bought the armor.  Luckily, there are so many ores in that area, I was able to rebuild my finances.  The helmet was still way too expensive.  I also found a second Great Fairy.  (She was in a separate area that I had already been to but missed her.  I wanted the set bonuses, so I looked around on my map for where a fairy might be.  After some hopping around, I spotted her flower.)  So, that took some time and rupees.  After all that, I decided to do the dungeon.  I'm trying to build enough hearts to pull the Master Sword (which is completely changing how I want to spend my spirit orbs).  And since dungeons are guaranteed heart containers (at least so far?), I figured that would be an easy way.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: azeke on March 15, 2017, 10:34:12 AM
What a game:

(https://abload.de/img/2017010212222200-f1c18nkyi.jpg) (https://abload.de/img/2017010212222200-f1c18nkyi.jpg)

Right after i got out of the cave my first instinct was to try to push boulder onto the old man. It didn't work but at least he had some company by the fire:

(https://abload.de/img/2017010104591500-f1c1spks0.jpg) (https://abload.de/img/2017010104591500-f1c1spks0.jpg)

Despite looking like a very empty, lonely game the game is still full of cool and likable characters, so that wasn't changed. These characters and quests they give are almost like Majora Mask and just like in MM you can look at these characters' daily routine.

I am in Zora Domain and prince Sidon is awesome.

Periods between visits to towns and villages are a solitary experience indeed consisting of survival and climbing and fighting monsters. I try not to fight much and instead go around stealthily whenever i can because it seems simpler and i only have only 3 hearts.

Puzzle design is pretty neat. I like how game allows for several solution like here where i solved dungeons extra chest puzzle and only at the end i stumbled upon the "intended way":
(https://abload.de/img/2017010208240100-f1c1tyjdq.jpg) (https://abload.de/img/2017010208240100-f1c1tyjdq.jpg)
The simpler solution was to take a barrel and put it onto the button at the distance but i instead used 2 balls from earlier puzzles (one single ball isn't heavy enough to push the button down).
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on March 15, 2017, 02:08:25 PM
Thanks for all the tips, Khushrenada!  I will now try to mount everything I see!  Uh...

Speaking of that, I stumbled onto an enemy that freaked me out, since I had unwittingly already "mounted" it.  I'm glad that wasn't spoiled for me.

I also like being able to solve things multiple ways, Azeke.  Like the traditional 3D Mario games, there is a lot of room to exploit the physics to get nearly anywhere.  I have accidentally solved some shrines the "wrong" way, which made me feel kinda dumb, but it was still cool.

I went off looking for a certain thing that characters were hinting at, only to find that it was gated behind a certain number of heart containers.  This seemed out of character for a game that emphasizes freedom and punishes people who were focusing on stamina upgrades.  Some mechanics in the game, like weapons as durable as plastic sporks, feel strangely malicious toward the player.  I am now focusing on shrines to get up to speed, which is not a bad job.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 15, 2017, 03:11:01 PM
I went off looking for a certain thing that characters were hinting at, only to find that it was gated behind a certain number of heart containers.  This seemed out of character for a game that emphasizes freedom and punishes people who were focusing on stamina upgrades. 


Funnily enough this is a mechanic ripped straight from the original Legend of Zelda where you needed 8 hearts to wield the White Sword and 16 hearts to wield the Magic sword


Speaking of that, though... I have a theory in my head from various details about this game that it may essentially be that fabled hollywood 'soft' reboot of this franchise. Hear me out on this one.



Various glimpses into the develoment of this game reveal that a fair bit of this game was inspired by illustrations that were made as concept art for the original Legend of Zelda. The Guardians were inspired by a desire to make the octorocks from the original Legend of Zelda menacing and fearsome, and according to a GDC Panel, The team had an in-house prototype NES styled Breath of the wild to test concepts that they then implemented into the physics engine.

that can be seen here:





In earlier posts that showed the reward for all korok seeds, the person playing was wearing the armor set you are awarded for doing all 120 shrines. More than anything else, I think that THAT is the most overt reference to the idea of this game germinating from the idea of Breath of the Wild being this loose but at the same time strikingly similar premise to the original Legend of Zelda. It's no coincidence that that's the feeling this game invokes the most.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on March 15, 2017, 03:28:09 PM
Ah, I forgot about that.  In most Zelda games, it is straightforward to do things like 3-heart runs.  I guess the difference is that those items were not crucial story elements in the original Zelda.  This is one spoiler that I would have liked, because I would have gone with only heart container upgrades.  If I was one of the people that went with pure stamina upgrades, I'd be steamed.

In terms of the reboot, I had the original Famicom Zelda box out and it was funny how much the landscape resembled Breath of the Wild.  The only thing missing is the derpy Link, which I actually like.  It has that odd art style that I associate with 70s animation like The Hobbit.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 15, 2017, 03:58:33 PM
3 Heart runs are a lot easier in this game. Just spend all your shrine tokens on the stamina wheel. AND be sure to pick up the heart containers, because there is a place in Hateno Village, a demon statue where you can trade in your hearts for stamina and vice-versa.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on March 15, 2017, 04:27:32 PM
Thanks.  It seems that this game is better with some guidance, which is an odd thing to say when Zelda games usually offer too much.  Strangely, having less health seems to make it easier to survive.  Since there are few things that kill you in one hit at full health, you can use low level healing items to max out after any damage.  The only thing so far that has killed me in one hit is electricity.  I have also found that stamina upgrades are not that useful, but being able to run for longer is nice.  For climbing, there is always (so far) a way to approach it that doesn't require any extra.  Extra stamina is basically just a fast forward button.

I actually like that the game can be played with no upgrades, although it removes the challenge that masochists like with 3-heart runs.  I guess we have hard mode coming for that.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 15, 2017, 05:15:56 PM
I guess I've been fortunate with the way I've been playing and choices I've been making. I figured the smart thing to do was get more heart containers to give myself some breathing room from danger and I really didn't have a huge problem with stamina or climbing. And if I did need more stamina, I made a few recipes and elixirs to help. However, I think stevey is right and more heart containers just means harder and tougher enemies so they don't help too much. I wanted to get to about 10 heart containers and then start stocking up on stamina to basically let myself get anywhere I need to and that method seems to be working alright as well.

I lucked out too in the direction I took going to the Gerudo region because it has allowed me to get an item making me immune to lightning which is something that had seriously ticked me off one occasion. I also highly recommend the Sheikah Outfit in Kakariko village. I like moving around Hyrule as a ninja and being stealthy. It was one of the first outfits I saw and was pricey so I started saving up my rupees for it and when I came across a treasure trove area, I bought it right away. It's totally been worth it and having it early has allowed me to keep upgrading it faster with the Great Fairies I've been finding.

The only thing about selling all my precious ores early on is that I came across a shop that will make jewelry out of them. This jewelry will give you status boosts like swimming faster or immunity from cold weather. To keep upgrading the jewelry, you'll need more precious ores when visiting the Great Fairies. I had held onto my precious ores for the first couple days because the description made me wonder if something was going to be done with them or if there'd be different and higher sell prices for them in other villages. But the price stayed the same everywhere and other travelers I met talked about wanting to find precious ores and how they'd sell them if they had them so I figured the game was just urging me towards selling them if I had them. But now I know differently. And maybe so will you or others just starting to play.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 15, 2017, 06:02:37 PM
I never sell all of my ores.  I try to keep a good stock pile of them in case I find some place that uses them.  Glad to know that effort hasn't been in vain.  One I do sell a lot of is monster parts.  I'll have like a hundred of a particular part, and just sell them off 30 at a time, as needed.  For some stuff, it isn't much.  But if I'm getting 8 rupees per item, that's 240 rupees, which add up.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 15, 2017, 06:12:09 PM
So yeah, I was obsessively looking for Korok seeds over the last week constantly exploring the southwest region of the map around both Kakoriko and Hatero Village finding all Shines and sidequest I could as well.  So I eventually realized trying to find all Korok seeds is just insane and not as fun as the other stuff so I've successfully managed to break that addiction and am no longer trying to scrub every area of the map, which is making the game a lot more fun for me again.

So I finally left the Southeast area of the game and decided it's time to start exploring other area's.  I went back to the Plateau area and worked my way around central Hyrule, activating some of the regain towers around there.  Well as I was moving my way around North I found myself behind Hyrule castle and decided, you know, I'm this close lets see just how far I can get.

So yeah, one thing lead to another and with only 5 hearts and 2 stamina upgrades I have successfully beaten the Final Boss.  At first I just wanted to see how far I could get into Hyrule Castle but I was having so much fun so I kept going, even after dying countless times until I reached Ganon.  Then I just wanted to see how the final boss fight would be and I got my ass kicked but my competitive side then kicked in and I realized this was the challenge I always wanted in a 3D Zelda final boss and after dying about a dozen times I finally won.

Seriously, that was fucking awesome.  I don't want to spoil anything but it's literally the kind of final boss fight I've always wanted in a 3D Zelda.  It's challenging with a **** ton of attacks that will test your skills.  I came in with a ton of food just saved up and almost ended up eating it all by the time I was done.  Plus since I didn't have the Master Sword I ended up down to my final weapon since everything else was broke.  It really makes me impressed with the people able to beat it right after leaving the Plateau since I had a few more weapon slots since I upgraded during my earlier travels so I had a few more weapons to use and still ended up down to the last one.

So yeah, anyone that want's a good challenge, just go straight to Ganon since Hyrule Castle and the Final Boss fights will give it to you.  Of course now the rest of the game is probably going to be too easy for me but oh well, after taking on Ganon with a few upgrades, without completing a single dungeon and with no Master Sword, I think I have the right to be the biggest badass in Hyrule. ;D
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 15, 2017, 06:14:39 PM
I never sell all of my ores.  I try to keep a good stock pile of them in case I find some place that uses them.  Glad to know that effort hasn't been in vain.  One I do sell a lot of is monster parts.  I'll have like a hundred of a particular part, and just sell them off 30 at a time, as needed.  For some stuff, it isn't much.  But if I'm getting 8 rupees per item, that's 240 rupees, which add up.

Yeah, bulk selling can pay off. I was going through my inventory in one shop and saw I had over 200 Moblin horns or fangs or whatever their common dropping is so I sold 150 since I'm not making many potions anyways and that adds up to a nice chunk of change. Of course, those items might be needed for armor upgrades or a side quest so I always want to have some on hand but they're plentiful enough I shouldn't have a hard time getting more if needed. It's always nice when I can instantly finish a side quest as soon as it begins but I held on to the majority of my stock and already have the needed item(s).
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 15, 2017, 06:20:23 PM
I actually like the enemies getting stronger since that also improves their drop table. The Savage Lynel stuff is amazingly OP, especially if you get 5 shot burst on a Savage Lynel bow.

ALso, the final tier of enemies start dropping Star Fragments, which... you need a whole bunch if you intend to upgrade the Amiibo based Armor sets!


By the way, right now i'm farming Acorns for... Reasons. >_>;
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 15, 2017, 06:25:01 PM
Thanks for the acorn warning. I was using them and apples as my go-to quick heal items. I roast them all in bulk in Goron City as it is faster than actual cooking. It's the BotW equivalent to microwave dinners!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 15, 2017, 06:51:54 PM
(Ganon Experience)

Well done! I posted my Hyrule Castle a bit previously in the thread without trying to get into too much detail but I understand how you feel. I had been staying away from the Castle and middle field while working my way through the game on the edges of the map. However, on Sunday, I happened to be close to the castle from a tower I activated and decided to get in closer and even started going through the castle. Like you, I found it very thrilling even though I suffered some misfortunes along the way. For the most part, I was able to sneak around and avoid most conflicts and was quite surprised to find I was able to reach Ganon and could have tried fighting him if I wanted but decided to hold back for now to keep that motivation to face him as I keep playing. This does make me curious as to what the difference could be in the fight with Ganon and having not beat the dungeons versus facing him after completing them. So much to experiment with this game.

On my path to Ganon, I kept expecting the game to throw up a wall or block my progress in some way but it never happened. I was able to keep advancing and it was just so thrilling like I was getting away with something I shouldn't be able to do at this point in the game. Admittedly, there are a lot of tough enemies throughout the area so a bad ending for me was always lurking around the corner and happened a couple times but this isn't your normal final Zelda dungeon/area and no key or item is required in order to face Ganon which is pretty cool. Definitely a highlight even if I chickened out on facing him at the end for now. I don't mind an easier boss fight. Makes the work I put into reaching him seem like it paid off but there's no guarantee it will be easier if I face him at the end or where I'm at right now.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 15, 2017, 07:00:27 PM
Thanks for the acorn warning. I was using them and apples as my go-to quick heal items. I roast them all in bulk in Goron City as it is faster than actual cooking. It's the BotW equivalent to microwave dinners!

Ha ha ha! I never though of it that way but you're right! I think I've got around 25 - 30 acorns already so hopefully I'm ok for whatever it is Clex is trying to accomplish. I hardly use them in cooking except as an afterthought because they just don't seem worth using for their low health replenishment.

I've noticed some of my armor / jewelry requires star fragments to upgrade further now and I hadn't come across any of that item yet so at least I have an idea of where to find it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 15, 2017, 07:24:10 PM
only doing 3 hearts for as long as I can stand. Also not doing any stamina upgrades, which makes for some interesting choices.




Fast forward to me in the rain and I have to set up a camp site. Found a cave, dropped some wood, started a fire and open roasted a some acorns and apples to regain my strength. Sit till night when the rain would stop. Came out ready to fight...Rise of a Blood Moon.




This game...my god this game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 15, 2017, 07:29:40 PM
I learned to hoard everything from playing Monster Hunter. So I don't sell down unless I hold at least 30-ish.


I got one star fragment as a gift for saving a person from monsters on the road. I have seen a meteorite fall, but I was in a place where I could not climb over to it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 15, 2017, 07:56:04 PM
Thanks for the acorn warning. I was using them and apples as my go-to quick heal items. I roast them all in bulk in Goron City as it is faster than actual cooking. It's the BotW equivalent to microwave dinners!

Ha ha ha! I never though of it that way but you're right! I think I've got around 25 - 30 acorns already so hopefully I'm ok for whatever it is Clex is trying to accomplish. I hardly use them in cooking except as an afterthought because they just don't seem worth using for their low health replenishment.

I've noticed some of my armor / jewelry requires star fragments to upgrade further now and I hadn't come across any of that item yet so at least I have an idea of where to find it.

30 is the number that shall be needed.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 15, 2017, 08:08:14 PM
45 hours in 11 shrines, No dungeons even close to started.
I'm surprised you've been able to find things to do for that long, the shrines are one of the big things to find in the world.

I'm amazed at how fast some people are blowing through this game. What is their mentality? Are they savoring it or just blasting through as fast as they can? Where are they finding the time to do it so fast?
I'm also wondering about that. I feel like these people must be playing this game for like 12 hours a day or something, which is crazy. Even if I could do that, there's no way I'd want to. I also find that I value opinions from these types of players less than I do a more modest player, for a variety of reasons, including that it's more like my kind of mindset.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 15, 2017, 08:53:13 PM
45 hours in 11 shrines, No dungeons even close to started.
I'm surprised you've been able to find things to do for that long, the shrines are one of the big things to find in the world.



I've found shrines but if I'm on a side quest or in this case a pilgrimage I tend to skip them until I get where I'm going. Or sometimes I let the Force guide my path and I just end up in some ****. Looking for meat or getting fussed at by some obsessed flower lady. Looks like late spring before I reach Ganon. I intend to be a world traveler and a bad ass mofo before I meet my destiny.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 15, 2017, 09:14:49 PM
This does make me curious as to what the difference could be in the fight with Ganon and having not beat the dungeons versus facing him after completing them. So much to experiment with this game.

Yeah this was my main reason for deciding to do it.  I want to experience first hand any changes that might take place between beating him without doing any of the dungeons vs beating him after doing all the dungeons.  I'm also interesting in what changes might happen after getting all of Link's memories as well. 

I suspect the ending probably has more too it if you do these things.  I mean I won't say any spoilers but I beat it without doing any dungeons and didn't find a single memory and the ending was the shortest I've ever seen in a 3D Zelda.  So I'd like to imagine doing all the other important story related things in the game should result in it being longer.


I don't mind an easier boss fight. Makes the work I put into reaching him seem like it paid off but there's no guarantee it will be easier if I face him at the end or where I'm at right now.

Don't worry, he's got some pretty nasty attacks that will keep you on your toes.  Unless the Master Sword kills him in 3 hits, I suspect most people will still be in for a thrilling fight even if they wait until they've cleared all the dungeons and got some of the strongest equipment.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 15, 2017, 10:01:35 PM
I'm also wondering about that. I feel like these people must be playing this game for like 12 hours a day or something, which is crazy. Even if I could do that, there's no way I'd want to. I also find that I value opinions from these types of players less than I do a more modest player, for a variety of reasons, including that it's more like my kind of mindset.

I actually did have a few days where I mainlined Breath of the wild from Sun up to sun down, but mostly because I had trouble putting the game down. I was bringing it to work and playing bits when things got slow on my shift and then not realizing my shift was over for like... 45 minutes until I started running out of battery.

I mean, there are people who are tirelessly trying to route out all the appropriate speed running routes too. that takes a tireless amount of effort.

Even still, I'm not to the point where I'm sat down and going "Yeah, Korok seeds!" I MIGHT do enough to max out my inventory Maybe? but I'm on a slower burn with the game now that I'm done with the main campaign and armor upgrades for most of my favorite sets. Besides, I feel like taking a shovel knight breather will do me well, not to mention all the PC gaming I have to catch up on when i finally get over the snafu with my PC.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 15, 2017, 10:56:53 PM
I lucked out too in the direction I took going to the Gerudo region because it has allowed me to get an item making me immune to lightning which is something that had seriously ticked me off one occasion. I also highly recommend the Sheikah Outfit in Kakariko village. I like moving around Hyrule as a ninja and being stealthy. It was one of the first outfits I saw and was pricey so I started saving up my rupees for it and when I came across a treasure trove area, I bought it right away. It's totally been worth it and having it early has allowed me to keep upgrading it faster with the Great Fairies I've been finding.

The only thing about selling all my precious ores early on is that I came across a shop that will make jewelry out of them. This jewelry will give you status boosts like swimming faster or immunity from cold weather. To keep upgrading the jewelry, you'll need more precious ores when visiting the Great Fairies. I had held onto my precious ores for the first couple days because the description made me wonder if something was going to be done with them or if there'd be different and higher sell prices for them in other villages. But the price stayed the same everywhere and other travelers I met talked about wanting to find precious ores and how they'd sell them if they had them so I figured the game was just urging me towards selling them if I had them. But now I know differently. And maybe so will you or others just starting to play.


The jewelry is a rip off. You can find other armor sets with the same effects that's far cheaper to upgrade.

I never sell all of my ores.  I try to keep a good stock pile of them in case I find some place that uses them.  Glad to know that effort hasn't been in vain.  One I do sell a lot of is monster parts.  I'll have like a hundred of a particular part, and just sell them off 30 at a time, as needed.  For some stuff, it isn't much.  But if I'm getting 8 rupees per item, that's 240 rupees, which add up.

Yeah, bulk selling can pay off. I was going through my inventory in one shop and saw I had over 200 Moblin horns or fangs or whatever their common dropping is so I sold 150 since I'm not making many potions anyways and that adds up to a nice chunk of change. Of course, those items might be needed for armor upgrades or a side quest so I always want to have some on hand but they're plentiful enough I shouldn't have a hard time getting more if needed. It's always nice when I can instantly finish a side quest as soon as it begins but I held on to the majority of my stock and already have the needed item(s).

I take it that you haven't been to Fang and Bone. You're going to regret that as you need 4695 rupees worth of monster parts to get the Dark Link + Ganon's Horse armor set.

So I finally left the Southeast area of the game and decided it's time to start exploring other area's.  I went back to the Plateau area and worked my way around central Hyrule, activating some of the regain towers around there.  Well as I was moving my way around North I found myself behind Hyrule castle and decided, you know, I'm this close lets see just how far I can get.

So yeah, one thing lead to another and with only 5 hearts and 2 stamina upgrades I have successfully beaten the Final Boss.  At first I just wanted to see how far I could get into Hyrule Castle but I was having so much fun so I kept going, even after dying countless times until I reached Ganon.  Then I just wanted to see how the final boss fight would be and I got my ass kicked but my competitive side then kicked in and I realized this was the challenge I always wanted in a 3D Zelda final boss and after dying about a dozen times I finally won.

I was going to put off Ganon a bit more but I was fishing for stealth-fin fish in the area today and got the same impulse to explore it.

Quote
Seriously, that was fucking awesome.  I don't want to spoil anything but it's literally the kind of final boss fight I've always wanted in a 3D Zelda.  It's challenging with a **** ton of attacks that will test your skills.  I came in with a ton of food just saved up and almost ended up eating it all by the time I was done.  Plus since I didn't have the Master Sword I ended up down to my final weapon since everything else was broke.  It really makes me impressed with the people able to beat it right after leaving the Plateau since I had a few more weapon slots since I upgraded during my earlier travels so I had a few more weapons to use and still ended up down to the last one.

So yeah, anyone that want's a good challenge, just go straight to Ganon since Hyrule Castle and the Final Boss fights will give it to you.  Of course now the rest of the game is probably going to be too easy for me but oh well, after taking on Ganon with a few upgrades, without completing a single dungeon and with no Master Sword, I think I have the right to be the biggest badass in Hyrule. ;D

This really makes me regret doing the dungeons and master sword beforehand. I found the final fight underwhelming, almost like he was supposed to have another form that didn't appear. Maybe it was because I didn't have all the memories...
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 15, 2017, 11:35:59 PM
Looks like my 3 heart no stamina upgrade play though might be over. 47 hours in and I'm at a part pre-dungeon. I need more stuff, or stronger Melee weapons. Im going to try and find some stronger stuff.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 16, 2017, 12:58:15 AM
Looks like my 3 heart no stamina upgrade play though might be over. 47 hours in and I'm at a part pre-dungeon. I need more stuff, or stronger Melee weapons. Im going to try and find some stronger stuff.

Try Hyrule Castle or Hebra/Eldin
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 16, 2017, 01:12:51 PM
I never sell all of my ores.  I try to keep a good stock pile of them in case I find some place that uses them.  Glad to know that effort hasn't been in vain.  One I do sell a lot of is monster parts.  I'll have like a hundred of a particular part, and just sell them off 30 at a time, as needed.  For some stuff, it isn't much.  But if I'm getting 8 rupees per item, that's 240 rupees, which add up.

Yeah, bulk selling can pay off. I was going through my inventory in one shop and saw I had over 200 Moblin horns or fangs or whatever their common dropping is so I sold 150 since I'm not making many potions anyways and that adds up to a nice chunk of change. Of course, those items might be needed for armor upgrades or a side quest so I always want to have some on hand but they're plentiful enough I shouldn't have a hard time getting more if needed. It's always nice when I can instantly finish a side quest as soon as it begins but I held on to the majority of my stock and already have the needed item(s).

I take it that you haven't been to Fang and Bone. You're going to regret that as you need 4695 rupees worth of monster parts to get the Dark Link + Ganon's Horse armor set.

I have been there.  Didn't realize there was so much to save up for over there!  Thanks for the heads up.

I'm kind of liking how materials in this game have multiple purposes.  The added value on rupees makes me want to sell them off, but there's that sneaking suspicion that I'll still need whatever I've got for either a sidequest or something like you mentioned.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 16, 2017, 02:09:19 PM
I never sell all of my ores.  I try to keep a good stock pile of them in case I find some place that uses them.  Glad to know that effort hasn't been in vain.  One I do sell a lot of is monster parts.  I'll have like a hundred of a particular part, and just sell them off 30 at a time, as needed.  For some stuff, it isn't much.  But if I'm getting 8 rupees per item, that's 240 rupees, which add up.

Yeah, bulk selling can pay off. I was going through my inventory in one shop and saw I had over 200 Moblin horns or fangs or whatever their common dropping is so I sold 150 since I'm not making many potions anyways and that adds up to a nice chunk of change. Of course, those items might be needed for armor upgrades or a side quest so I always want to have some on hand but they're plentiful enough I shouldn't have a hard time getting more if needed. It's always nice when I can instantly finish a side quest as soon as it begins but I held on to the majority of my stock and already have the needed item(s).

I take it that you haven't been to Fang and Bone. You're going to regret that as you need 4695 rupees worth of monster parts to get the Dark Link + Ganon's Horse armor set.

I have been there.  Didn't realize there was so much to save up for over there!  Thanks for the heads up.

I'm kind of liking how materials in this game have multiple purposes.  The added value on rupees makes me want to sell them off, but there's that sneaking suspicion that I'll still need whatever I've got for either a sidequest or something like you mentioned.

I haven't got to that part yet and have no clue who or what that will be. However, I still have a lot of other monster parts like Lizalfos tails, guts, tentacles, fins, wings, nails, etc. I think I'll be alright and there's still plenty of time of other monsters I can fight yet to replenish my stock before I find whatever that is.

Decided to take a look at my progress and time spent in this game. According to my activity log, I'm at 73:53 hours in. I've beat 1 dungeon, 30 shrines and found 96 Korok seeds. That's over 3 full days (72 hours) and I've still got a lot more to do yet.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on March 16, 2017, 02:13:13 PM
You are a Korok seed master!  It seems useful to go for them early, to make more use of the expanded inventory.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 16, 2017, 02:18:59 PM
Ok I found Fatty Boy Korok once and he enhanced my inventory. I've been playing for over 40 hours with one dungeon completed and about 21 Korok Seeds extra. Where can I find that guy again? Is it in some forest where the Deku Tree is? Just give me a province or something and I'll go hunt. Well maybe narrow it down just a little...

Oh Khush, it was the Zora's domain I was very pleased with in comparison to Twilight Princess. The Zora's don't have individual homes but I get a sense that they have a culture and a way of life for them in this game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 16, 2017, 02:20:46 PM
That's an impressive number of seeds, Khush.  I'm hoping to increase my count on that over my next few play sessions.  I've done 2 dungeons and gotten the Master Sword, and that's all I wanted to do before getting back to just blindly exploring.  I think I'm about at 56 shrines now, with 3 towers left to hit.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 16, 2017, 02:21:55 PM
Ok I found Fatty Boy Korok once and he enhanced my inventory. I've been playing for over 40 hours with one dungeon completed and about 21 Korok Seeds extra. Where can I find that guy again? Is it in some forest where the Deku Tree is? Just give me a province or something and I'll go hunt. Well maybe narrow it down just a little...

He's at a horse stable the second time.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 16, 2017, 02:31:20 PM
Lol! Maybe. It just seems to me there are familiar signs to look for. Lily pad circle chains in the water, 3 trees in a row, stone patterns missing a stone, one lonely at the top of a high place, little pinwheels which make a familiar sound, tree stumps with a leaf engraved in them and other things like that.

I'd definitely like to find Big Boy Korok again to expand my inventory some more. I've done the second meet up (for Caterkiller: the codename is Woodlands) but I don't know if the third will be in the Korok forest he's hunting for or somewhere else. I suppose I should try hunting in the Hyrule Forest area to see if that's where he's at.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 16, 2017, 02:35:16 PM
His dialogue when he leaves the second spot makes it sound like he'll finally get home. I've been playing around in Goron City/Death Mountain but I'm about ready to move on and wander some more, so next I'm heading to the Lost Woods to try and find him.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on March 16, 2017, 02:43:53 PM
I only found him in the wild once, but I missed him the first time because I was doing my typical climbing and swooping in approach to travel.  I had already been to his final destination, and he just told me that he'd be there when I wanted to meet him again for inventory stuff.  The forest with the Koroks is due West of Goron city if you are climbing over the mountain.  There is a tower there that you can glide to, from which you can see a wooded area shrouded in mist. Not sure if he'll be there after one meeting for everyone or if I tripped some out-of-sequence contingency.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 16, 2017, 04:07:28 PM
Ooh! I might try gliding there then. Lots of high places on Death Mountain to sail from, and my stamina wheel has grown to a full second circle, so I'm able to stay afloat for a very long time. I love it, just want to climb to the highest point and set sail, see if I can fly the entire map distance.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 16, 2017, 04:20:28 PM
I hoard everything because I never know when I'm gonna need it. It seems like upgrades take a lot of stuff, so I don't want to sell anything I may need for those. I find that I don't really need to sell stuff though, at the pace I'm going I've been able to find enough rupees in chests and from quests and stuff. There have been a few times when I was a little short of buying something, so I just sold a few things I had a lot of some more common items. Cooking common items is also a good way for some more cash.

I now have over 250 Koroks, those little buggers really are everywhere! You just have to pay attention to your surroundings, and check out anything that seems suspicious.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 16, 2017, 04:56:05 PM
Yeah, and they can be in very close proximity to each other too. I once found three in a small plot of land, stumbled upon the last two while trying to solve the first.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 16, 2017, 06:01:37 PM
I now have over 250 Koroks, those little buggers really are everywhere! You just have to pay attention to your surroundings, and check out anything that seems suspicious.

Now, see! That's impressive. I was surprised people thought my 96 was a lot so far but you are really doing well to already have found that many.

Ooh! I might try gliding there then. Lots of high places on Death Mountain to sail from, and my stamina wheel has grown to a full second circle, so I'm able to stay afloat for a very long time. I love it, just want to climb to the highest point and set sail, see if I can fly the entire map distance.

You can't glide to it. When I blue lighted the tower close to the Woodlands Stable, I thought I'd try gliding from the top of the tower and see if I could get close to the big tree poking out the middle but as I got close to the fog, the screen turned black, there was an evil laugh and then it reloaded with me back at the top of the tower. Combined with the never ending rainfall I encountered before preventing me from climbing a mountain, I thought I was finding all kinds of artificial barriers from the game though I suspect this fog might be story related like the never-ending rain is tied into the Zora Domain. It was at this point that I decided to glide off the tower and see how close to Hyrule Castle I could get and proceeded with my raid on it a few nights back. I agree with you about gliding and seeing how far you can go. I did that off the top of Mt. Lanayru and just made it to another mountain a fair distance away before my stamina ran out.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 16, 2017, 06:25:05 PM
Sounds like I might just copy you and make a raid on the castle next, then proceed on foot to Lost Woods, though I would like the extra slots before raiding the castle[size=78%].[/size]
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Gliding is very serene, takes me back to Pilot Wings 64, where I would play in the Birdman-Mode for hours, just soaring to new locations.

Another fun thing I found in this game is raft sailing. Sailing and Eventide Island really made me hope for a BotW sequel that took place on the ocean in the vein of Wind Waker. With this open world design I think they should revisit the old sailing aspect. A shame there is no King of the Red Lions boat you can find, as it would have been a fitting nod to WW.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 16, 2017, 06:28:34 PM
Well I wanted more weapons cagnabbit!

I'm pretty sure there's never a way to glide into the Lost Woods, you have to enter on foot along the one path that goes into it (check your map).
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 17, 2017, 12:39:03 AM
Hey when I leave a registered horse super far away, the only way to get him/her back is to actually go and ride it from its current location correct? They don't get teleported back to stables?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 17, 2017, 12:51:44 AM
They get teleported
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 17, 2017, 12:56:30 AM
I did my first dungeon today (Elephant theme), The puzzles were really challenging at times, but the boss fight was easier than I thought.

Now that I have the Mipha healing orb, do I need still need fairies?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on March 17, 2017, 02:31:03 AM
I'm on the dungeon that ShyGuy played, my first dungeon.  Boss has kicked my ass a lot.  One hit can take like 3/4 of my health.  Frankly I figure I need to prepare more since I can get him below halfway health.  Figure I need to stock up on arrows and get some fairies.  Think I have enough food I just need fairies to bail my ass out when he gets a lucky kill shot in.

I'm a little turned off by the difficulty of the game.  Between routine enemies killing you in one shot and your weapons breaking it's a little too user unfriendly at times.  I'm playing the game like it's a stealth game, but that strategy obviously doesn't work on bosses.  It's kind of funny that Nintendo goes from Skyward Sword where your companion practically tells you how to do everything to this game which has no mercy and tells the player virtually nothing.  I think I would prefer a middle ground.  For example I would probably enjoy the game just as much if instead of having weapons break constantly they merely gave you the limited amount of slots so you still have the strategy of what to keep and what to drop.  Or if broken weapons stayed in your inventory and you could repair them by gathering materials so there is still that element of your favourite weapon being disabled from overuse but you don't lose it forever.  Still a wonderful game though and it passes the Ian Sane test where if I think about the game when I'm not playing and get annoyed when something else prevents me from playing it, even stuff I enjoy like hanging out with friends.  One thing I love is that I'll encounter something I find a little too hard so I'll just go explore over there or see what's on that mountain or do that sidequest.  It's hard to get stuck because their is always somewhere else to go explore.  This is the scale of Hyrule that I've been asking for for years.  I'll take another sailing themed Zelda if they can do it with the scale of this game.

Someone brought up motion control.  I don't like the parts I've encountered that needed it though they were easy enough to deal with.  I found the calibration was way off as I had to turn my Gamepad into all sorts of odd positions to get things to go in the direction I wanted.  Is there an easy way to recallibrate in-game like Skyward Sword had?  I've had ones where clearly holding the Gamepad flat should make the item I was rotating flat but it was nowhere close to matching the item's position on the screen.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 17, 2017, 09:19:48 AM
I did my first dungeon today (Elephant theme), The puzzles were really challenging at times, but the boss fight was easier than I thought.

Now that I have the Mipha healing orb, do I need still need fairies?

Yes.  the unfortunate part of the spirit abilities you get from Link's friends is that they are all on insanely long cooldown timers, and naturally, Mipha's healing is the longest cool-down of them all. I'm going to put a bit of advice for you in a second line of spoiler text.

The second line of spoiler text relating to dungeons:

The Rito champion, Revali, provides the most overall helpful of these abilities. they're all great, don't get me wrong, but the one for Revali helps with Navigating the world, bypassing some challenges, helps with climbing stubborn slopes, and is even an effective combat tool that normally requires a horse or a cliff to take advantage of!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Phil on March 17, 2017, 09:49:28 AM
I've only played about four hours, and that has been a couple of weeks now. I'm going to restart the game now that I don't have other games vying for my attention.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on March 17, 2017, 02:07:04 PM
I agree that the game isn't perfect, Ian, but there is one bit of game logic that makes you essentially invincible in this game.  When you have full health, almost nothing will kill you in one hit.  Instead, it will knock you down to half a heart, giving you time to eat something to bring you back to full health.  Have a lot of food on hand and you just need to watch out for things like elemental attacks.  I have a lot more hearts now and most bigger enemies still knock me down to half a heart, so it was actually easier with 3.  I guess I need to hunt some things to upgrade my favorite costume.

Speaking of that, I am so glad that costumes don't take damage or wear out.  I think I'd be okay with the weapons, shields, and bows wearing out if there was an indestructible main quest item for each, similar to the rental system in Link Between Worlds.

Khushrenada, you can glide to the entrance, which you can see from the tower.  That's how I got in.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 17, 2017, 02:15:21 PM
The first boss I fought was the same as Ian and Shy Guy.  I had some trouble with him too.  Used up all my fairies and most of my food.  That was before I learned some of the combat tricks though.  The second boss I fought was much easier.  I don't think I used any food.  Granted, I also had a lot more hearts and much stronger weapons.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 17, 2017, 02:39:24 PM
Yeah, I could have entered from the correct entrance as well. I just wondered if I could just get right to the center without having to go through whatever it is the woods has a player do to get to the center from the entrance. Since I didn't actually want to start searching through a new territory and land while still having other areas I wanted to finish completely searching through first, I decided to just leave that spot alone for now. (Although I ended up searching and playing around Hyrule Castle the whole play session instead thus spending time in a new area anyways.)

I haven't played BotW for the past 3 days now and I am disappoint. Normally, this is the type of situation that can get me to start dropping a game or leave it half-finished and then wistfully ponder about going back and finally continuing on someday or completing it but BotW has such a hold on me right now that I know I'm getting right back into this game and am glad the weekend is here now for me to do some more long play sessions. Soon. Very soon.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 17, 2017, 07:08:57 PM
If you have full hearts a one-hit-kills attack will always reduce you to a half/quarter heart, which is nice for saving your health real fast. I have made the mistake of forgetting to top off my hearts and then promptly die due to a single mistake.


I actually don't mind the ease of dying, as the auto save feature almost always allows me to restore just before the event that killed me.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 18, 2017, 01:34:09 PM
After the first few hours, I haven't been killed. The food system is easy to exploit, so just stock up on meals. I also got 5 fairies from Kakariko when I first entered it, which makes for a safety net if I didn't pause and eat quickly enough for whatever reason. So just make sure you're stocked up on meals and fairies, and you have nothing to fear! Well, except maybe running out of weapons...

I also find that the counter + flurry rush maneuver is typically easy to activate as well, most things can be brought down by spamming that. For me, this is still an easy Zelda game after the beginning.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 18, 2017, 02:38:51 PM
I will say this: the Hard/Hero mode coming in the summer needs to do two things in order to sell me on a revisit: double damage from enemies and the removal of flurry rush. It's just too low-risk, high-reward a mechanic to make the combat feel satisfying.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 18, 2017, 03:49:22 PM
I'm not actually sure I know how to perform a flurry rush. Is that taught in one of the early shrines I might have missed?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 18, 2017, 04:25:28 PM
I think the shrine in Kakariko Village mentioned it. What you do is dodge an attack at the right time, and then it goes into slow-mo and a Y-button prompt appears, then you mash Y to counter attack.

I will say this: the Hard/Hero mode coming in the summer needs to do two things in order to sell me on a revisit: double damage from enemies and the removal of flurry rush. It's just too low-risk, high-reward a mechanic to make the combat feel satisfying.
With the way health and food works, I don't think increasing damage output will amount to much. I'm curious if they will add new enemies and / or change up enemy behavior.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 18, 2017, 05:29:51 PM
As I mentioned in my review, I do think that Skulltulas and Darknuts would be welcome additions to the current enemy ecosystem. Those hinted-at Leviathans would have also been a pretty cool feature. However, I highly doubt they'll put any more effort into adding enemy types. If enemies appear in larger groups, or elemental types are co-mingled a bit more, the game would become a bit more interesting.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 18, 2017, 05:51:29 PM
I also find that the counter + flurry rush maneuver is typically easy to activate as well, most things can be brought down by spamming that. For me, this is still an easy Zelda game after the beginning.


I think the challenge of this game is learning how to approach encounters. there are still things that are horrible death in this game's early game if you don't have enough food. I actually didn't go to Kakariko village until MUCH later in my playthrough, and had to brute force my way through the likes of Thunderblight Ganon with pretty much no armor, no knowledge of flurry rush or how good the parry was, etc. I had to prepare a lot of lightning resist eats and extra heart eats, and even then, I barely eked out the victory there.

Sure, you may survive a hit from full hearts down to a quarter,  but often times the simple physics reaction of getting tossed and rolled about can deal that extra bit of damage to finish you.


That being said, I pretty much haven't died since I got the Master Sword and regularly farm some of Hyrule's most fearsome beasts. Savage Lynels are worth it alone because of how awesome their bows are.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 18, 2017, 06:04:31 PM
Not learning about the game is more like an artificial challenge, ha ha. Then again, I guess the challenge of the game is to push the boundaries and see how far you can get. I never really did that, didn't interest me.

I find it interesting how many people skipped Kakariko for so long. I guess people have been getting sick and tired of Zelda games telling them what to do, ha ha. I went there as the game suggested since I figured there was still more it was going to tell me, and I'm glad I did since I was right.

Sure, you may survive a hit from full hearts down to a quarter,  but often times the simple physics reaction of getting tossed and rolled about can deal that extra bit of damage to finish you.
That's what carrying the five fairies is for like I mentioned, and even without that, you can pause and eat before Link starts to roll around like a moron.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 18, 2017, 08:43:57 PM
Two things I imagine Hard mode is guaranteed to do since they're easy to implement are being at full health won't save you from being one shot by most attacks and limit the amount of food you can carry.  If an attack is suppose to do 5 hearts and you have 3, Hard mode will probably kill you instead of you being allowed a quarter heart to refill.  Same reason food will probably be limited so people can't just stock up to chomp chomp their way through all battles.

Doing that with what will probably be other easy to implement changes like more enemies, the stronger versions of enemies more common and bosses requiring more damage to kill would certainly give the game a substantial difficulty boast.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 18, 2017, 09:20:28 PM
I'm not actually sure I know how to perform a flurry rush. Is that taught in one of the early shrines I might have missed?

As an enemy attacks, you dodge by jumping left/right/backwards.  If you did it right, everything will slow down and it'll button prompt you to spam the attack button, and you'll get several hits in before the flurry rush breaks. 

I want to say one of the shrines I ran across in game does sort of give you a brief tutorial, but I had learned of it prior to finding that shrine.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on March 18, 2017, 10:45:42 PM
Okay I beat that boss I was having trouble with... barely.  Quite a rush since it seemed obvious about halfway through that I would run out of arrows which I assume I required to defeat him.  Had maybe three arrows left with a badly damaged bow when he went down.  A big problem is that I have not been getting extra bow slots because it seemed I never needed them.  Suddenly I'm in a situation where I do and my bows were breaking and I was nearly **** out of luck.  I have to get better at the fights in this game.  I don't tend to use the dodges much which I needed to be good at on the boss.  I had some times where I get the flurry attack and I'm pressing Y and Link doesn't do anything.  Is there some extra command I have to include?  I was really keeping my distance with this boss so maybe I was just outside of range as Link would auto-run towards the boss when the flurry attack worked.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 18, 2017, 11:31:42 PM
I had some times where I get the flurry attack and I'm pressing Y and Link doesn't do anything.  Is there some extra command I have to include?  I was really keeping my distance with this boss so maybe I was just outside of range as Link would auto-run towards the boss when the flurry attack worked.

If you just keep rapidly pressing Y during the whole sequence Link should continue to attack.  I know one of the bosses has a pretty long reach and I activated Flurry Rush like right at the tip of it's reach and Link still ran right up to the boss to start attacking.  You also have to make sure you continue holding L down so the enemy is targeted.  I've had times where I've accidentally let go of L and the Flurry Rush stopped because they weren't targeted anymore.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 19, 2017, 02:17:51 AM
Not learning about the game is more like an artificial challenge, ha ha. Then again, I guess the challenge of the game is to push the boundaries and see how far you can get. I never really did that, didn't interest me.

I find it interesting how many people skipped Kakariko for so long. I guess people have been getting sick and tired of Zelda games telling them what to do, ha ha. I went there as the game suggested since I figured there was still more it was going to tell me, and I'm glad I did since I was right.

Sure, you may survive a hit from full hearts down to a quarter,  but often times the simple physics reaction of getting tossed and rolled about can deal that extra bit of damage to finish you.
That's what carrying the five fairies is for like I mentioned, and even without that, you can pause and eat before Link starts to roll around like a moron.
A great deal of the appeal of the game is being able to go anywhere. I spent about 4-6 hours after leaping off of the Plateau exploring before naturally coming upon Kakakiro, and it was an organic learning experience that helped me a great deal. The best thing about Breath of the Wild is that it has standard Zelda elements and progression intermingled with open-world exploration- if you're used to playing Zelda a certain way, you can follow all of the quest markers and learn about mechanics faster, but not everyone is going to do this. I'd argue people shouldn't do it, but that's just me being a free spirit.

Just because you have a better handle on the combat mechanics and you've overstocked on food and fairies doesn't make the game easy. In fact, taking the time to hunt and gather is a facet that shows you are rewarded for doing work in the game, and the method of making your hunting and gathering economic takes at least 4-6 hours to obtain. Enemies hit like a truck in this game, and the only way to make that less of a problem is by upgrading gear so that enemy attacks deal less damage. The first fairy spring is relatively easy to find, but the economy required in order to unlock tiers 2-4 is a large time-sink. Either you're constantly warping back to the Fairy Fountain to recover those fairies, or you're going out of your way to gather vast amounts of resources, or you're avoiding as many fights as possible. All of those options sound pretty bland to me, and that's why I don't utilize them, personally.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 19, 2017, 12:54:06 PM
So I was up high near Lanayru Tower and across the valley on the other side is Quatta's shelf. I see a yellow beam of light shoot into the sky! I checked my map and I didn't have a marker or a stamp there.  Besides, it looked a little different than a marker, a little narrower. I was going to teleport over to Kakariko village and see what it was, then it disappeared! What the heck was that?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 19, 2017, 01:19:46 PM
That's a ball of Stardust, a rather rare material drop that randomly drops around midnight. There are a number of specific places you can camp in order to consistently see them land, but you have to reach them before the sun comes up, or they vanish.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 19, 2017, 01:23:48 PM
ShyGuy, that is most likely a shooting star. Go to that spot to find a shooting star item. The star will disappear at dawn (5 AM), so you have to get there quickly.

You also have to make sure you continue holding L down so the enemy is targeted.  I've had times where I've accidentally let go of L and the Flurry Rush stopped because they weren't targeted anymore.
This isn't true, I let go of ZL all the time during the flurry rush and it doesn't stop.

The best thing about Breath of the Wild is that it has standard Zelda elements and progression
I disagree. The game directs the player to the first couple of villages, but after that, it's pretty much up to the player to figure out the majority of the game.

Either you're constantly warping back to the Fairy Fountain to recover those fairies, or you're going out of your way to gather vast amounts of resources, or you're avoiding as many fights as possible.
I haven't been doing any of these things after the first few hours on the Great Plateau. The world is filled to the brim with items, so I haven't had any trouble stocking up on meals, for example. I've come across a whole lot of stuff I needed just from "normal" exploration, or at least, normal for me.

That's the interesting thing about this game though, different players will have different experiences.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 19, 2017, 01:26:32 PM
So I've played a fair bit more. I've now cleared 37 shrines and conquered my first Divine Beast at Zora's Domain. I love the nature of the dungeon itself in comparison of the shrines but I just love the variety of puzzles overall.


But even better than the dungeons are the crazy labyrinth shrines. I've cleared 2 of them so far and they've been the most satisfying experience in the game so far. To see these massive structures out in the world and then to actually go into these mazes and complete them is actually pretty fun. I do enjoy how the game gives so many variety to shrine design, and actually integrating them into the world in fun way.


Also, I found Spectacle Rock and had a laugh when I saw it on the map.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 19, 2017, 01:31:04 PM
I agree Soren, those shrines you mentioned in spoilers were one of the best experiences I had in the game. However, I also immensely enjoyed a specific shrine off the coast of Eastern Hyrule that really tests your survival skills. I won't spoil it for those who haven't found it yet, but it's one of the coolest and most memorable in the game.

And I concede to you, Mop. You're just so much better at playing the game than I am.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 19, 2017, 01:48:43 PM
But even better than the dungeons are the crazy labyrinth shrines. I've cleared 2 of them so far and they've been the most satisfying experience in the game so far. To see these massive structures out in the world and then to actually go into these mazes and complete them is actually pretty fun.
I was actually disappointed in those, because they're so easy to cheese by climbing the walls to the top. They're also mostly empty, with few enemies and no real traps or puzzles.

And I concede to you, Mop. You're just so much better at playing the game than I am.
That isn't what I'm saying, simply that I played the game differently and didn't seek out challenge. And also giving suggestions for anyone having some difficulty with it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 19, 2017, 02:04:40 PM
It sounds to me like you did a lot of cooking, Mop. While I was able to climb to the top of those with stamina boosting food, I was never really fond of that method, plus there's a few pretty good weapons hidden in secret passages and whatnot.

I am starting to see what you mean by not "seeking out challenge," but that's your own method of approach, and I guess that's the brilliance of the game, and also what made you think it was easy.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 19, 2017, 02:30:12 PM
I cooked up a lot of my ingredients, yeah. I liked seeing the various results, plus selling meals was a decent way to get some cash. I enjoyed thoroughly exploring an area before moving on to another area, so I would pick up a lot of the items that were scattered around each area, plus also complete any shrines and quests I could. I also didn't try to venture into the far reaches of the world until later, and that seemed to be where stronger enemies were. Plus, the first "dungeon" I cleared happened to be the Zora one, so getting Mipha's Grace first certainly helped with survivability. I also couldn't beat the Lynel there and had to sneak around it, though it was more because I didn't have strong enough weapons when I tried to fight it.

I think I found the climbing gear (or parts of it) early on, so that made it easier to climb up higher places. I also focused more on stamina in the early goings, since I didn't find hearts all that useful until later.

Just to be clear here, I don't think my way of playing the game is better, or that anyone else's way of playing is worse. Just attempting to offer up another perspective on the game. This is a game that pretty much lets people play the way they want to play, and there's no wrong way to do that. The challenge level is very much tied into that as well, and I think the paths I chose were the easier ones, something I was probably downplaying with the way I was talking and I shouldn't have done that. I don't play games for challenge, so I wasn't looking for it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 19, 2017, 02:38:48 PM
I actually did that dungeon first, as well, but I still don't think a method of auto-resurrecting means the game isn't hard. It's always cool to hear how people attempted the game, though, and I think your method is just as valid as anyone else. Only started cooking much more when the environmental hazards required it, and then when I finally realized how expensive some of the late-game stuff was, I started selling some food.

Something to take note of, that I think people might find rather interesting, is that the number of shrines completed also scales the types of enemies spawned. I'm sure some people might have encountered Silver Bokoblins, Moblins, or Lizalfos at some point, but their spawn rate increases as you accomplish more in the game, which means you can get better material drops from killing them (Silver Bokoblins actually have a chance of dropping rare minerals) and you'll have to scavenge for better weapons, too. Fortunately, another interesting and awesome system is that weapons with better attributes have a higher rate of spawning as you complete more Shrines, as well.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Shorty McNostril on March 19, 2017, 03:37:39 PM

So I finished Ganon a couple of days ago. 


Now that I've finished the game it is now firmly at number two in my list of favourite Zelda games.  Twilight Princess still reigns supreme by a great deal in my opinion.  And if BotW can't beat it then I don't imagine it's going to be surpassed any time soon.


This game was certainly looking to topple it until I got to the end.  I found the end boss and story conclusion so disappointing.  It caused the whole thing to fall flat.  I won't go into it yet as I see the vast majority here don't appear to have finished the game so I'll avoid posting any spoilers. 



Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 19, 2017, 03:43:22 PM
I know how you feel, but I still think that the moment-to-moment gameplay of Breath of the Wild far outshines Twilight Princess. The only thing TP does better is running and attacking at the same time.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Shorty McNostril on March 19, 2017, 04:15:15 PM
but I still think that the moment-to-moment gameplay of Breath of the Wild far outshines Twilight Princess.

The general gameplay is better in BotW, hands down. No arguments from me.  But I never had a problem with TP's gameplay.  But the terrible ending and fight just ruined it for me.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 19, 2017, 04:57:08 PM
What was so terrible about it? I thought both phases were good, they just weren't hard, at all. Neither was Twilight Princess' final boss, although it was much more dramatic.

I am aware that, if you don't collect all of the memories, you get an alternate ending. Did you do that?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Shorty McNostril on March 19, 2017, 05:12:33 PM

What was so terrible about it?

[/size][size=78%]I am aware that, if you don't collect all of the memories, you get an alternate ending. Did you do that?[/size]


How does one do spoiler text here?  Is there an FAQ somewhere? I can't work it out and I haven't done it here for years.  I don't want to discuss it in open text.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 19, 2017, 05:41:18 PM
spoiler in [square bracket tags] before and /spoiler in another one after.


Check this thread (http://www.nintendoworldreport.com/forums/index.php?topic=30575.0) in the general board for more posting tips.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 19, 2017, 06:17:31 PM

What was so terrible about it?

[/size][size=78%]I am aware that, if you don't collect all of the memories, you get an alternate ending. Did you do that?[/size]


How does one do spoiler text here?  Is there an FAQ somewhere? I can't work it out and I haven't done it here for years.  I don't want to discuss it in open text.

Or if you hit quote on someone else's post with spoiler text then you can see how they did it and what code you need to input with your post to cover the spoiler sections.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Shorty McNostril on March 19, 2017, 06:53:02 PM

spoiler in [square bracket tags] before and /spoiler in another one after.




Check this thread (http://www.nintendoworldreport.com/forums/index.php?topic=30575.0) in the general board for more posting tips.


Ah, there's my issue.  I did [spoilers, /spoilers].  So close.


Now, where was I.


What was so terrible about it? I thought both phases were good, they just weren't hard, at all. Neither was Twilight Princess' final boss, although it was much more dramatic.


I am aware that, if you don't collect all of the memories, you get an alternate ending. Did you do that?


The final boss may as well have not been Ganon.  He was just a rabid beast with no personality or motives.  It may as well have been a giant bokoblin.  There was no dialogue or taunting or any reason to make this fight personal.  I felt absolutely nothing when I fought him, nor did I give the slightest damn when I defeated him.  It just felt like any other monster that I defeated.  I wanted Ganon to speak, I wanted him to taunt and at least give something more to demonstrate his rage and desires in person, rather than everyone else just telling me.  None of that happened.[/spolier]


 The first phase of the fight was interesting from a mechanical point of view.  Varied attack styles required different ways to evade and counter.  That was fine.  The second phase may as well have been a cutscene.  There was no danger at all.  I did the whole thing without even being touched as I suspect most people would have.  It was an interesting spectacle, but was as shallow as it comes.


Another gripe I had was that [spolier] Zelda was not in the final fight.  The game was telling us the whole time that Zelda had been fighting Ganon for the last 100 years.  OK.  I was expecting to see something epic that supported that implication.  A cutscene of the combat or even better fighting with her.  There was nothing.  We didn't even see her until he was defeated.  Why bother put her there? 



Now let's contrast the above with Twilight Princess.


We had reason to hate Ganon aside from being told to.  We actually met Zelda and she told us what was happening.  We saw Zant kill things on Ganondorf's behalf.  Then in the end battle he has mind controlled Zelda and we have to fight her for phase one.  That was perfectly done.  We are forced to fight her, and we hate Ganondorf for this.  Then phase three we actually have Zelda in the fight, with a real contribution to the fight, not just there for no reason.  And it's awesome.  After we freed her from Ganon's mind control she is now in the fight getting her own back.  All this is adding to the emotion in the fight.  We want Ganon dead. 


Then phase four is just Ganondorf and Link in a dual with swords.  It was a fun fight but also filled to the brim with emotion. 


So yeah, that is my beef with BotW. 
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 19, 2017, 07:13:09 PM
I do think that story is one of the things that suffered the most with the transition to the open-world, non-linear format. However, I think what you're looking for in Zelda is a narrative, and just because the "character" of Calamity Ganon is minimal doesn't mean it lacks impact or even importance. To clarify: you speak about "hating" Ganon in Twilight Princess because he's manipulated people that are close to you, and killed, or come close to killing, several people. Except the majority of the characters in Twilight Princess remain completely unscathed. Calamity Ganon has lost "his" humanity, if you can even assign gender to it, any longer. He is power incarnate, and he has done far worse than anything Twilight Princess Ganon has in his time. He kills four central figures in the narrative without mercy, whether or not you feel connected to them. He has unleashed the very Sheikah technology that was used to stop him on Hyrule and, in case you didn't hear any of the lore behind Hateno, wiped out most of civilization. The reason you have to regain control of the Divine Beasts and go to face him again is half because he wiped the floor with you 100 years ago, and half because Zelda was forced into a conflict that she was not prepared for.

Again, this is definitely a difference of opinion, but I never hated Twilight Princess Ganon, nor did I feel his reveal in the second half of the game was warranted at all. Zant was a more interesting villain in the first and second acts without Ganon being the puppet master, and then became a literal joke so that he could be swept away for the final confrontation, which was indeed dramatic, but really as a result of great aesthetics and music.

Now, that being said, I would agree that the fight against Calamity Ganon was disappointing, but for entirely different reasons. If I had known I would be taking off half of his health bar because of freeing the Divine Beasts, I never would have done so. I wanted to face this guy head-on and I expect that I will have a very different experience when Hard Mode rolls around, because, once again, I want a challenge. I also feel that, a 1v1 sword battle at the end of the game would have been a nice, intimate way of finishing things out, and that there should have been a third phase to the boss. As it stands, the climb to Hyrule Castle is harder than the final battle, which is pretty sad, and the final battle just doesn't ask as much preparation of the player as I had hoped. I still enjoyed the parallels that final sequence had with earlier fights in the story, where you had to disable the Divine Beasts before entering them.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: pokepal148 on March 19, 2017, 07:45:22 PM
Based on what I've played so far (i'm on my first boss fight and around 20 hours in) Link's Awakening is the only game in the series that BOTW hasn't surpassed. And those are such radically different games that it's hard for me to compare the two.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 19, 2017, 08:15:47 PM
Hey, that's cool! Link's Awakening is my definite number two.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Shorty McNostril on March 19, 2017, 09:06:43 PM





Again, this is definitely a difference of opinion,






Certainly, and believe me I am in no way trying to diminish other's enjoyment of the game.  If the fight did it for you then this pleases me.  I would much rather it just be me that has the problem then the majority of the players. 





Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 19, 2017, 09:12:56 PM
I am aware that, if you don't collect all of the memories, you get an alternate ending.

It's not an alternate ending, you get an extra cut-scene after "The End".

Now, that being said, I would agree that the fight against Calamity Ganon was disappointing, but for entirely different reasons. If I had known I would be taking off half of his health bar because of freeing the Divine Beasts, I never would have done so. I wanted to face this guy head-on and I expect that I will have a very different experience when Hard Mode rolls around, because, once again, I want a challenge.

It's actually worse than that. According to speed run videos, you have to fight all of the bosses from the divine beasts in rapid succession before phase 1 begins if you don't clear them beforehand. Also, the Master Sword becomes unbreakable in the fight which removes the worry of running out of weapons halfway into it and half the challenge.

Hopefully, the DLC's new story and dungeon content is Ganon's castle with a grander ending.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 19, 2017, 09:16:11 PM
WHAT?! THAT'S EVEN COOLER!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 19, 2017, 10:14:07 PM
Now, that being said, I would agree that the fight against Calamity Ganon was disappointing, but for entirely different reasons. If I had known I would be taking off half of his health bar because of freeing the Divine Beasts, I never would have done so. I wanted to face this guy head-on and I expect that I will have a very different experience when Hard Mode rolls around, because, once again, I want a challenge. I also feel that, a 1v1 sword battle at the end of the game would have been a nice, intimate way of finishing things out, and that there should have been a third phase to the boss. As it stands, the climb to Hyrule Castle is harder than the final battle, which is pretty sad, and the final battle just doesn't ask as much preparation of the player as I had hoped. I still enjoyed the parallels that final sequence had with earlier fights in the story, where you had to disable the Divine Beasts before entering them.

Wow it's a good thing I fought him before doing any of the dungeons then.  Since I didn't do any of the Divine Beast dungeons yet I had to fight all 4 of the bosses before fighting Ganon so it was my first time fighting all of them and it was a pretty crazy boss rush.  Especially since they make Thunderblight Ganon the last one before you can finally fight Calamity Ganon, and with only 5 hearts, Thunderblight in it's second phase kept killing me in one hit because of the added lighting in it's sword attacks.  Then Calamity Ganon took over 30 minutes to fight since all my weapons barely did any damage and all his attacks took me down to a quarter heart with each hit, with combined with the earlier boss rush, I actually got low on food by the end.  Oh and in the second half of the Calamity Ganon fight when he turns orange, he can only be hurt when you Flurry Rush or Parry his attacks.  I ended up down to the last sword I had to finish the fight which made it insanely epic and easily my favorite 3D Zelda final boss.

It seems people like myself who fought Ganon early on had a much better time then those who waited until the end.  I guess that kind of makes sense because the devs probably figured the most hardcore would try to fight Ganon right away but wanted to make it something the average gamer wouldn't be able to do, but still want a game most people will eventually be able to complete.  Beating him early on is something people aren't suppose to be able to do while beating him after completing the main quest is something Nintendo wants everyone to do hence why there's such a huge difference in difficulty.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 19, 2017, 10:43:48 PM
That's super awesome, Luigi Dude, and it makes me want to do the same the next time I play through the game. However, I think Nintendo should have attempted to make the fight equally challenging and rewarding for both ends of the spectrum. If you completed all four Divine Beasts, he could still have been handicapped in the same way, but instead have had an additional, "desperate" third form. However, 3D Zelda final bosses have never been necessarily difficult for completionists, so I think the choice to make speed runs and intentional challenges more difficult is an awesome way to encourage replayability.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 20, 2017, 01:37:16 AM
That's super awesome, Luigi Dude, and it makes me want to do the same the next time I play through the game. However, I think Nintendo should have attempted to make the fight equally challenging and rewarding for both ends of the spectrum. If you completed all four Divine Beasts, he could still have been handicapped in the same way, but instead have had an additional, "desperate" third form. However, 3D Zelda final bosses have never been necessarily difficult for completionists, so I think the choice to make speed runs and intentional challenges more difficult is an awesome way to encourage replayability.

They should make it the reverse in Hard Mode and make it completing all the Divine Beast make Ganon harder.  Nintendo has been pretty good at providing challenging DLC content and that would be an interesting way to give the players a new spin in that mode.

I mean if you take a picture of Calamity Ganon the description says that this form is an incomplete one that he was forced to take because Link got to him before he could fully regenerate.  It would be pretty cool if in the Hard mode he reaches his complete form because the player took to long by freeing all the Divine Beast, resulting in him gaining his full power so their attacks do nothing, which leads to an insane fight.

So I wouldn't put it past them to deliver in the Hard Mode.  Or make the boss of the DLC dungeon be super hard, almost requiring the players to have all the best equipment and maxed out hearts and stamina just to survive as a great way to cap of the Breath of the Wild experience.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 20, 2017, 12:06:05 PM
I have my fingers crossed. If they did a Cave of Trials properly and factored in the kind of preparation and resources available in Breath of the Wild, it could be extremely difficult. Likewise, another dungeon could pull out all the stops and have a super-hard boss.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on March 20, 2017, 04:12:16 PM
I think the most satisfying thing to do in this game is when I scale a tower and unlock the map for the area.  I like filling in a map for a game like this anyway though usually the approach is that the areas appear as I explore them.  Here it's an odd mechanic in that I may end up exploring a lot without a map and will feel pretty lost at times.  And then when I unlock a map I immediately scan it and think "hey there is some lake over there.  Better check it out."  It's also fun to see this ever increasing area of discovered land and then looking at the still large area that's untouched.  I currently have half the map though there are two areas I have explored a fair bit but but have not scaled the tower due to being guarded by enemies I think are a little too tough for now.

The towers themselves usually have some complication that makes it difficult to just walk up to them and scale.  That's pretty fun.  I usually have to really rethink my approach and plan ahead.  I conquered one recently that was really difficult until I thought "what if I do this" and it worked!  I love how there are usually multiple ways to tackle something.

Though there is a rule in the programming for this game: if you want to climb anything it will start to rain.  Somehow the game knows my intentions where I can be riding my horse halfway across the country and it will know that I'm going to stop at that mountain to climb it, so it should start raining just as I arrive.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on March 20, 2017, 04:53:03 PM
Yes, the rain has hit me a couple times too.  The second time, I was in such a bad position that I just put the controller down and waited for it to stop.  It started again, and I waited it out again.  I could really use an ocarina with some weather songs.

The towers are usually fun to "solve," and my only suggestion for future games is that the area around Link automatically fills in as he moves through an area, similar to other games.  Having a record of where I've been would be great in general.

It finally happened. I got burnt out on exploration.  It tends to be the same thing over and over after a while, with the main entertainment being messing around with physics.  So, I decided to take a break and head to the top left Beast area for some narrative progression.  It was there that I found the cutest thing I've ever seen in a videogame -- Rito kids.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 20, 2017, 05:09:39 PM
I wish you could go inside the towers of the Great Bridge of Hylia. It has a real Dark Souls vibe.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 20, 2017, 05:33:35 PM
The rain bugs me too.  I think there was a perpetual rain area near a cliff I was scaling, and I had to climb around the cliff to avoid triggering it.  Not sure I ever bothered to see what the rain was about because I got distracted with something else, which turned out to be a solution to a shrine quest I had been ignoring.

Usually what I'll do when I'm fed up with the weather is warp to a town, sit at a fire, and come back.  There's an indoor fire or two out in the world, which is nice.  But if I'm too far gone from the closest shrine, I have a climbing technique that helps me scale shorter lengths, but that only works so much and uses a lot of stamina.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 20, 2017, 05:54:00 PM
I do think that the full climbing equipment set should negate slipping in rain, but I also think that a Hard Mode would benefit from having limited teleport points, or only being able to teleport to towers, because rain is such an easily avoidable nuisance.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on March 20, 2017, 08:13:31 PM
PROTIP FOR PEOPLE BEMOANING THE RAIN

While none of these are perfect solutions, there are ways to circumvent the climbing restrictions.

First off, link only slips off the object he's climbing after 5 footholds, or rather... 5 movements of his limbs? so at that point, let go if you're at a slope where link can do the run-up trick by holding up, or if you aren't, use the wall-scaling leap, as it will leap you up and then slide down, netting you progress on the wall, abeit for much more stamina than normal.

you can attach octo balloons to things to briefly use as dirigibles to try and see about riding them for a little verticality, although be careful that you're not using anything metal since that's just as likely to bring down the thunder as your equipment.

and of course, Revali's Gale
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 20, 2017, 09:11:52 PM
Hey are there any clothes for dealing with heat or do I have to visit Gorons constantly drinking Elixirs?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 20, 2017, 09:14:34 PM
Hey are there any clothes for dealing with heat or do I have to visit Gorons constantly drinking Elixirs?


Yes, there's a guy at the southern mine who will trade you a fireproof top for some fire-proof lizards.  Or you can go to Goron City and buy the armor set from the shop.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 21, 2017, 01:19:05 AM
So I found the Master Sword. Just happened to get to the point in the map where the great Hyrule Forest is located. Once you start seeing landmarks like Saria's Lake you pretty much get the correct hint of what's going on. I wanted to go to Saria's lake but sure enough the Lost Woods loop set in. It wasn't as bad as I thought it would be. Only got lost a few times but it was totally worth it to get to meet the Great Deku Tree again. At 9 hearts I did not have the necessary strength to pull out the sword which I guess is good enough to work an effective gatekeeper for people for people who stumble into it earlier in the game. It also completely removes it from speedruns.

It does add an interesting wrinkle to people who are emphasizing stamina over hearts. Although with enough rupees you can probably exchange vessels for hearts at the Hateno Village prayer statue and cheese it that way.

43 shrines so far. 1/3 of the way through.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 21, 2017, 01:22:18 AM
Hey are there any clothes for dealing with heat or do I have to visit Gorons constantly drinking Elixirs?


Yes, there's a guy at the southern mine who will trade you a fireproof top for some fire-proof lizards.  Or you can go to Goron City and buy the armor set from the shop.

Yahoo! Thanks pal!

I just saw a few Gorons on the way to their home town and I just love that the NPC's seem to go about their days with purpose!
I don't know what I expected the Death Mountain area to look like but I stood over the dark rocks in the surrounding area at night with lava flowing and it just looks so beautiful! Every time I go somewhere new I keep thinking I've seen the majority of the environments and I just get wowed over and over!

Over 50 hours in and 1 temple completed and I am still completely in love with this game. I don't ever want to go back to the old formula. A Zelda like this once a generation is just about all I'd need.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 21, 2017, 03:57:57 AM
Give me a Breath of the Wind Waker ocean/island exploration sequel in a few years and I would be overjoyed. Actually makes me want to go back and play Wind Waker again.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 21, 2017, 09:40:24 AM
Hey are there any clothes for dealing with heat or do I have to visit Gorons constantly drinking Elixirs?


Yes, there's a guy at the southern mine who will trade you a fireproof top for some fire-proof lizards.  Or you can go to Goron City and buy the armor set from the shop.

Yahoo! Thanks pal!

No prob!


It does add an interesting wrinkle to people who are emphasizing stamina over hearts. Although with enough rupees you can probably exchange vessels for hearts at the Hateno Village prayer statue and cheese it that way.

I had that problem.  I did a dungeon because I wanted another heart without using orbs.  But I still ended up just switching to getting hearts after clearing shrines.  I think I went back to that place every time I got another heart container.

I looked at my Korok seed count, and I don't know how Mop does it.  I feel like I find a lot of them, but I guess it's just not as many as I think.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 21, 2017, 09:41:24 AM
Give me a Zelda styled after AC Black Flag with lots of pirate battles and a playable Tetra and I'll be happy.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 21, 2017, 09:51:23 AM
I beat the game last night , as in, I defeated the 4 divine beasts and Ganon, nowhere near done playing it and exploring the world..


This game easily lands somewhere in my top Zelda list, yet it in some ways it feels nothing like the Zelda games I grew up with (LttP, OoT), so in some ways I'm still craving that more linear feel.  I've got Twilight Princess HD & Wind Waker HD in my backlog, I'll need to pick between those two here and move on to that one next.


A few thoughts in a block of spoiler text, since I know many haven't gotten quite as far:


The game IS sparse on story, and I won't disagree that it's largely forced to, due to the "choose your own direction" nature of the game.  That said, I DON'T agree that the story is weak, moreso that they are letting the player piece together the events through the hidden memories, and more importantly, the NPC's dialogue regarding the events following Calamity Ganon.  If you go by solely the hidden memories, you'd see the story primarily about Zelda trying desperately to unlock her power and failing to in time, only to obtain it in a final fleeting moment to save Link after Calamity Ganon had already won, setting up the events 100 years later.  The dialogue with the various NPCs provide a breadth of information on Calamity Ganon, the events immediately afterward, how it's changed their lives, etc. 


Calamity Ganon's fight was underwhelming...but I remember Ganondorf being underwhelming in Ocarina of Time as well, so I wasn't necessarily surprised by that.  I struggled taking down his last quarter of life until I remembered the Gerudo Champion's electrical powerup.  I was a little disappointed how he was basically portrayed as a spider centaur, felt kind of lazy in that regard.  That said, I appreciated the direction they took generally with him as more of a force of nature rather than an entity.


Breath of the Wild taking place after Ocarina of Time confirmed??  The Gerudo Champion after you free their divine beast mentions that Ganon had been a Gerudo male in a prior Incarnation.


I liked all the Champions' characters besides Mipha, but was kinda hoping the people from each race who help you get to the divine beast were going to become the new "Champion" for the final confrontation with Ganon.


Finally, voice acting wasn't great.  I really wish Nintendo didn't think all women have weak frail voices.
.


What's everyone think the likelihood is that Nintendo takes the framework of this game and tries to expand upon it and add a new twist for their next Zelda game, a la Ocarina of time/Majora's Mask?  Seems like an awful amount of time and effort was spent on such a well-received game to just start from scratch for the next game, and I hope we don't have to wait until the Switch successor for another Zelda game.


Never thought I'd say this, but thank god for the DLC, I'll probably be playing this game throughout the year, but it'll be nice to have some story beats to hit later on this year, and hopefully it'll feel meaningful/worthwhile.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 21, 2017, 10:52:10 AM
I doubt Nintendo lets the engine go to waste.  I'll bet they try to work out some of the frame rate issues associated with it to put out another Zelda on Switch.  We got Zelda day one on Switch, as we did Wii.  And the Wii got a second Zelda.  So, I would expect another one in a few years.  Maybe a shorter turnaround if they do reuse the engine.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 21, 2017, 10:57:28 AM
I didn't think Zelda or Urbosa sounded frail, really. Mipha definitely did, but I thought it was interesting to see a Zora with a more subdued personality.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 21, 2017, 11:17:58 AM
I didn't think Zelda or Urbosa sounded frail, really. Mipha definitely did, but I thought it was interesting to see a Zora with a more subdued personality.


Urbosa was fine, and actually one of the better voice actors, IMO.  Maybe it's just the women I'm around/used to hearing, but I definitely think Zelda & Mipha sounded frail, Mipha worse so. 


And I understand Zelda's character might make sense to sound meek at some points, but even a lot of points where she's standing her ground and supposed to be strong willed, seemed rather weak to me because of this. 


This isn't to say I thought the male voice actors were great either, a lot of these sounded like they got the first take and went "good enough". 


It just felt striking to me that the only one that didn't seem to have a wispy voice was Urbosa.  It's like the difference between singing using your diaphragm vs your throat to project your voice.  One sounds strong/authoritative, other sounds weak and thin.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 21, 2017, 01:11:20 PM
Well, seeing that she's really the only mature woman in the story, and that there's really a handful of voice-acted female characters, I didn't see the problem. Again, a difference of opinion.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 21, 2017, 01:22:09 PM
Well, seeing that she's really the only mature woman in the story, and that there's really a handful of voice-acted female characters, I didn't see the problem. Again, a difference of opinion.


Yep, I'm not necessarily trying to convince you, just elaborating/fleshing out my rationalization.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: NWR_insanolord on March 21, 2017, 08:59:48 PM
Here's a stunning example of how well put together this game and its underlying mechanics are. Maybe a slight spoiler, I guess.


Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 21, 2017, 09:30:31 PM
Nothing like walking into a shrine and being told you have already proven your worth.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 22, 2017, 09:32:07 AM
There was also a pretty awesome fight between a Guardian and a Talus that was posted recently. The Guardian's aggro was drawn by the Talus' ranged attacks, but the Guardian wasn't smart enough to target the Talus' weak points.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 22, 2017, 10:30:39 AM
Getting the dragon scale up on top of the mountain was a lot of fun.

Also, I discovered you can almost avoid Lynels if you keep your distance and DON'T draw a weapon. They will eyeball you pretty hard, but stay crouched and skirt the outside. If he starts firing arrows in the air, RUN!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 22, 2017, 11:12:07 AM
Keeping close to a Lynel, as crazy as it sounds, is safe than being long-distance. Their accuracy is pretty deadly and they have an area-of-effect arrow shot that can deal serious damage.

The endgame of Breath of the Wild is essentially just farming Lynel materials, so I've become pretty proficient in killing them.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 22, 2017, 12:22:47 PM
You and Clex, man.  I don't know how you're doing it.  I tried fighting a Lynel the other day and it was not good.  My problem was probably the gear I was equipped with, but I didn't really feel like I stood  chance.  I'm gonna try again after I get the last tower and buff some equipment.

Another thing that's fun for me are the masks you can buy at Fang and Bone.  There's a Lynel one you can get.  The way the monsters react to you is priceless.  The only issue is that if one is a different monster or sees you with a weapon, then all bets are off.  But definitely a good way to get around Lynels.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 22, 2017, 02:51:01 PM
Don't get me wrong, getting used to Lynel encounters isn't easy, and there are times where you might have to farm the best weapons for it, as well. There's a couple of tricks you can use to stop their most-devastating attacks, as well, such as using Stasis+ to freeze them before they can execute them, but they require some decently-improved gear and a sense of when and how they perform certain attacks. They're one instance where flurry rushing is very important if you want to maximize damage without spending too many resources. I think a high-tier Lynel has about 5000 hp.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on March 22, 2017, 04:04:12 PM
There is something rather silly I like to do in this game and it never stops being funny.  There are a lot of Koroks that are found under rocks.  So after their little "you found me!" cutscene I'm always left standing right in front of them with a rock over my head.  The first time I did this by accident but I always drop the rock on the Korok's head and he makes this funny little pain sound and says something like "ouch!"  This never gets old.  I have to drop the rock on the Korok's head and every time I get a grin on my face. :)
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 22, 2017, 04:47:55 PM
Don't get me wrong, getting used to Lynel encounters isn't easy, and there are times where you might have to farm the best weapons for it, as well. There's a couple of tricks you can use to stop their most-devastating attacks, as well, such as using Stasis+ to freeze them before they can execute them, but they require some decently-improved gear and a sense of when and how they perform certain attacks. They're one instance where flurry rushing is very important if you want to maximize damage without spending too many resources. I think a high-tier Lynel has about 5000 hp.

Ha, I actually used the spoilered tip to try and regroup while fighting one.

Now, that I bought the house and can store weapons, I think I'll try to stock up.  I got pretty good with switching from a two-handed weapon to just the shield doing the "Major Test of Strength" shrines.  My problem is I keep finding cool things I wanna keep.  Like, I currently have a Meteor, Blizzard, and Thunder Rod on me.  As well as all three elemental great blades. And I keep saving a space for a hammer and a Korok leaf, with the leaf being randomly useful and the only flammable item I keep.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 22, 2017, 05:00:46 PM
Hey guys there is a Zora missing somewhere I was told she may have been at the Zora River or all the way down to Lake Hylia. I have been just about everywhere and can not find this woman. Any tips?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 22, 2017, 05:07:19 PM
There is something rather silly I like to do in this game and it never stops being funny.  There are a lot of Koroks that are found under rocks.  So after their little "you found me!" cutscene I'm always left standing right in front of them with a rock over my head.  The first time I did this by accident but I always drop the rock on the Korok's head and he makes this funny little pain sound and says something like "ouch!"  This never gets old.  I have to drop the rock on the Korok's head and every time I get a grin on my face. :)

I just discovered that on my last play session on Monday. I was normally just throwing the rocks away but I hit the drop button instead and was surprised to see the reaction although I suppose I should expect it since there have always been some things in Nintendo games like jumping or spraying the Piantas in Sunshine. There are times I've swung a weapon close to NPCs and they react scared or trying to get out of the way. My reaction though was mixed. I kind of felt making the mistake of dropping it on the poor guy but it also made me smile too from the inherent comedy of it.

A while ago, I was transporting a rock over to a Korok location of a stone circle missing the last rock needed to complete it and reveal the Korok. It was on an elevated boulder / part of the landscape. I threw the rock on to the top of the boulder and started climbing but the rock was on a slanted surface so it slid off from where I threw it and nailed Link in the head as I was climbing giving him a half a heart of damage. While it was frustrating to have to grab that rock and find a better spot to throw it up to, I was kind of impressed that the game sort of accounted for an accident like that by giving me some damage.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 22, 2017, 05:19:35 PM
Don't get me wrong, getting used to Lynel encounters isn't easy, and there are times where you might have to farm the best weapons for it, as well. There's a couple of tricks you can use to stop their most-devastating attacks, as well, such as using Stasis+ to freeze them before they can execute them, but they require some decently-improved gear and a sense of when and how they perform certain attacks. They're one instance where flurry rushing is very important if you want to maximize damage without spending too many resources. I think a high-tier Lynel has about 5000 hp.

Ha, I actually used the spoilered tip to try and regroup while fighting one.

Now, that I bought the house and can store weapons, I think I'll try to stock up.  I got pretty good with switching from a two-handed weapon to just the shield doing the "Major Test of Strength" shrines.  My problem is I keep finding cool things I wanna keep.  Like, I currently have a Meteor, Blizzard, and Thunder Rod on me.  As well as all three elemental great blades. And I keep saving a space for a hammer and a Korok leaf, with the leaf being randomly useful and the only flammable item I keep.

Two handed blades frustrated me for awhile because I'd be hitting my shield button to defend myself but with both hands on the blade, I had no free hand for the shield and would get pummeled. I had to learn to sheath the sword and then press the shield button. In regards to tests of strengths and guardians, right now I'm using my house to store Guardian weapons like Guardian shields, swords, battle axes. Part of that is so if I decide to face some of the 6 legged monstrosities wandering around then I've got a supply of good weapons against them but also for the tests of strength. If a shrine is a test of strength, I can leave, warp to get some supplies and then warp back and face the shrine. I especially like having Guardian shields once I learned they could deflect laser blasts back to the Guardians. I had read the description on the shield awhile ago which mentioned it and in my first dungeon, I got a Guardian shield early on. When some of the small Guardian robots would fire at me, I just kept the shield block up and their blasts would go right back to them. After a few redeflected blasts, they blew themselves up and all I had to do was stand there and wait. I haven't really tried it with the bigger Guardians and their bigger blast attack yet but I am curious to see if those beams would be deflected back as well.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 22, 2017, 06:17:37 PM
Hey guys there is a Zora missing somewhere I was told she may have been at the Zora River or all the way down to Lake Hylia. I have been just about everywhere and can not find this woman. Any tips?

check near the island in the lake
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 22, 2017, 07:26:45 PM
Khrush, I can confirm your theory, and it is immensely empowering to do so. However, what's even better is facing Guardians with melee weapons when you can finally tank their hits, because you can reduce them to pathetic, writhing masses by hacking off their limbs.

I will say this: I've played about 125 hours of Breath of the Wild, and I fully anticipate returning to it on Hard Mode. Even though I've been to all 120 Shrines, have a ton of gear maxed out, and only a handful of quests remaining, I have a lingering sensation that makes me want to keep coming back and playing more. Once I finish out the sidequests (earlier I scoffed about the number of them- 72- which in reality is quite a handful, especially when some feature multiple objectives), all I'll have left to do in the game is find Korok Seeds, and I'm... strangely okay with that. I'm actually excited to comb the world for tiny little mini puzzles and appreciate it from just about every angle.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 22, 2017, 08:20:10 PM
Some of the Korok puzzles are devilishly misleading. I found one stone ring in a river and could not throw a rock far enough to reach it, so I spent 20 minutes using stasis on the rocks to lob them in...until I tried a different approach I used freeze to create a path and tossed the rock onto those and it slid in.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 22, 2017, 10:11:31 PM
Hey guys there is a Zora missing somewhere I was told she may have been at the Zora River or all the way down to Lake Hylia. I have been just about everywhere and can not find this woman. Any tips?

She is SE of the shrine in the lake just off the rock formation.

I keep saving a space for a hammer and a Korok leaf, with the leaf being randomly useful and the only flammable item I keep.

You can always get new Korok leaves by bombing trees.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 22, 2017, 10:37:55 PM
60hrs in and I feel like beating this game is not even important anymore. Just living in this world and experiencing all it has to offer if far more satisfying than trying to complete the main quest.  Pilgrimages to the far corners of the world, cooking and finding neat places to camp is just so much fun, which is still really weird to say in a Zelda game.




Still on 3 hearts and still on OG stamina bar. Might not ever upgrade till I absolutely have to.





By the by, looking at the activity log of some of you guys is quite impressive to say the least. 100plus hours in a single player game is insane, especially when the game is still only under 3 weeks old.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 22, 2017, 10:45:04 PM
I keep getting lost in the jungle. The trees are so thick and the humidity puts a haze into the air. I know there's a shrine in here somewhere!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 22, 2017, 11:21:56 PM
I keep saving a space for a hammer and a Korok leaf, with the leaf being randomly useful and the only flammable item I keep.

You can always get new Korok leaves by bombing trees.

I didn't know that.  But my problem is usually I don't know what I wanna drop to pick one up. :(
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 22, 2017, 11:38:21 PM
60hrs in and I feel like beating this game is not even important anymore. Just living in this world and experiencing all it has to offer if far more satisfying than trying to complete the main quest.  Pilgrimages to the far corners of the world, cooking and finding neat places to camp is just so much fun, which is still really weird to say in a Zelda game.


I keep getting a Minecraft survival mode feel from this game. Just add some way to build your own structures, dig/tunnel/mine, plant trees, and greater water manipulation and we could have something amazing and unlimited.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: sudoshuff on March 23, 2017, 07:57:45 AM
By the by, looking at the activity log of some of you guys is quite impressive to say the least. 100plus hours in a single player game is insane, especially when the game is still only under 3 weeks old.


I've never spent this much time in a game.  I usually tire out around the 40-50 hour mark.  Every night my entire family (wife and kids) begs me to play for at least an hour (often it ends up being more).  This has been our routine since launch day.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on March 23, 2017, 11:43:57 AM
Yesterday I played for 2 hours or so and I realized afterwards that I really didn't do anything.  I did a sidequest that earned me 60 rupees (it was an early one that I put off for a while) found some Koroks and explored a few areas but didn't complete any shrines.  I think I started with the intention of finding some shrines but nothing really happened.  Yet I still had fun!  The game really allows for you to just mess around and explore.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 23, 2017, 02:24:11 PM
Yeah, I fall into this trap too. I may set out with a few goals like going to a shrine I discovered but didn't get to yet or a sidequest I want to complete or an area I want to search about. However, after trekking out, I get distracted by new stuff or things I just discover and then want to mess about with. Last night, I booted up the game starting up where I left off in the Akkala region.My goal was to get the blue flame to Robbie's Tech Lab and get access to Ancient gear. I began by attacking all the moblins and bokoblins surrounding the countryside and path to the warehouse. Again, I really love my Sheikah outfit especially since I've upgraded it a few times. It just allows me to sneak up behind all manner of enemies and take the down with a sneakstrike in one hit. I am a ninja in this game. It also allows me to come up on animals and grab them before they have a chance to scurry off. Hightail lizards, insects and even fish. At one point, I was swimming across a lake and alternating hitting X and A to swim across and instantly grab a fish of some sort before it swam away. Just piling up my inventory.

After clearing a path from the enemies, I then began on getting the blue flame from the ancient furnace to the end goal. However, around the area there were a lot of unlit lanterns much like Hateno village. In Hateno village, I had searched all around and was pretty sure I'd found all the unlit lanterns and lighted them with the blue flame. I thought maybe lighting them all would trigger something like a classic Zelda puzzle but nothing happened and I was sure I hadn't missed anything. Seeing more of these lanterns, I wondered if they were connected so I went about carefully searching the countryside and making sure to light all the lanterns in this area. But still nothing happened. Maybe there's more lanterns to discover yet or maybe there is no real point to them but they continually stay light creating a neat effect at night time.

Of course, all this searching led me to ore deposits to smash and collect and some more Korok seeds and ruins to explore. After feeling I finally covered the area thoroughly and did all I could, I went to my original purpose for the whole endeavor. However, the price of gear and equipment was too much than I wanted to spend right now. I'm currently saving up 10,000 rupees for a purchase you can probably figure out if you've encountered it.

At this point, it was getting late and I felt I should try and make some progress so then it became a quick scramble to focus and go to a couple shrines and solve those and then rush to another couple areas where I wanted to collect some items and meet some people and then finally call it a night. It's always a mad scramble at the end of my play sessions to finish up something, take care of a couple things I also wanted and meant to do and prepare for the next play session all because I got distracted and focused on something else like lighting lanterns. I think Hyrule is doomed. I'm going to be unprepared for the coming second attack of Ganon because my Link was too busy messing about in some bushes for beetles instead of buffing up.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 23, 2017, 03:09:13 PM
I like wearing the Sheikah gear too.  I was able to rack up a lot of fish by swimming in the river leading up to Zora's Domain, but you might not need the gear for that.  It really has a huge impact on collecting critters and hunting.  I always switch clothes when I want to try an mount a deer (horses too, I guess).  At first I thought the boost would only be moderate, but even if I'm just wearing the pants, it's like night and day.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on March 23, 2017, 04:35:22 PM
You guys have convinced me.  Tonight I'm buying the Sheikah gear. At the time I got to that shop I was so early in the game that the price sounded astronomical but I think I could sell some ore and afford it pretty easily now.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 23, 2017, 05:22:09 PM
Yeah, the price is really intimidating.  Especially since it's like the first outfit you can buy.  I remember buying the gear one piece at a time.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 23, 2017, 05:33:42 PM
Yeah, the first time I saw it, it seemed like it was going to be forever before I'd be able to afford the clothes but then a few days later I found a treasure trove area of chests with rupees and lots of ore and cashed in being able to buy a bunch of stuff including the Sheikah outfit. (Great thing about this treasure area is that the Blood Moon replenishes the ore. I'm hoping to find a few more easy spots like it to help rack up rupees.) It's been my favorite outfit by far. Thanks to upgrades, I can practically walk up to animals and enemies now and don't even have to crouch or move slow although sometimes I still do just to ensure complete success. If I didn't have to switch to climbing gear for speedier scaling or special clothes for different climates, I'd have the Sheikah gear on all the time. It's so nice to be able to move around and not have wolves howl at you right away and want to try and attack you. (Or bears either.) Only caveat is that it doesn't seem to have much effect on keeping Guardians from spotting you and Lynels still seem able to spot you from a distance.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 23, 2017, 05:45:54 PM
The daunting 10000 rupee gear is actually my favorite in the game. If I hadn't gotten another set of gear for doing something very special, I likely would have fought the final boss with it on.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 23, 2017, 06:01:28 PM
Actually, I was referring to unlocking the last Great Fairy for 10,000 Rupees but thank you for spoiling the news of 10,000 rupee gear. ;) (I'm actually ok with this new knowledge. Warns me that I need to keep saving up. I just find it funny how I didn't know there was something else worth 10000 Rupees in the game and you thought it was this item I was referring to.)
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 23, 2017, 07:19:10 PM
So after some practice I've finally becomes a master at Parrying Guardians lasers back at them.  I just killed 3 in a row with their own laser, with 2 of them the walking kind that took 3 reflected lasers to kill.  My Link is basically a DBZ character now, just backhanding lasers left and right.

It's actually not that hard to do once you memorize the timing.  Basically as soon as the Guardian's eye makes that blue flash, hit A right away and you'll Parry the laser.  It doesn't matter how close or far, it seems after the blue flash the laser will travel anywhere you are after that no matter the difference so if you hit A right after seeing the flash, you'll always reflect it.

So yeah, now I don't even need to use any weapons to beat the Guardians since I'm killing them with their own attack. ;D
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 23, 2017, 07:21:48 PM
Oh, I actually thought you were slightly exaggerating a certain price. I know of both of the things you speak of, and while I would say there is 10000 Rupee gear if you want to wield all the advanced Guardian armor and weaponry, the other money sink you mentioned is just as lofty and rewarding a goal.

Something I enjoy immensely about the game is that it does have this feeling of trivializing just about every kind of encounter you can have in it, even though everything is extremely daunting at the start. It may feel like there's nothing that can stand toe-to-toe with you by the end of your experience, but contrasted with the opening of the game, where things can kill you easily, it's a very empowering feeling. It's how the game chooses to mix up encounters that makes it really interesting, however. I have long debated, before finally deciding to return to, the basement of the seaside Labyrinth, which is littered with Guardians and Stalkers. That is going to be one hell of a fun fight.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 23, 2017, 08:02:11 PM
I like how the stealth set is available early on, because it really is one of the most useful ones in the game that I've found. It not only helps with collecting materials like lizards and junk, but it can also help avoid or sneak up on enemies before you get stronger. Definitely a good choice to put that set in the first village.

Still on 3 hearts and still on OG stamina bar. Might not ever upgrade till I absolutely have to.
Wow, you're really hardkorrr!

I think Hyrule is doomed. I'm going to be unprepared for the coming second attack of Ganon because my Link was too busy messing about in some bushes for beetles instead of buffing up.
Ha ha, yeah, our Links are practically lazy compared to some. The real heroes are Evan_B and ClexYoshi.

all I'll have left to do in the game is find Korok Seeds, and I'm... strangely okay with that. I'm actually excited to comb the world for tiny little mini puzzles and appreciate it from just about every angle.
Will you use a guide at any point? I almost feel it's impossible to find them all without one, as unless I'm missing something there's no indication where they could be hiding. Using the Sheikah Sensor on Koroks would have been the most useful use for it...
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 23, 2017, 08:23:15 PM
Will you use a guide at any point? I almost feel it's impossible to find them all without one, as unless I'm missing something there's no indication where they could be hiding. Using the Sheikah Sensor on Koroks would have been the most useful use for it...

I'll turn to a guide if I've gone through all of Hyrule and at journey's end am still missing some to finish it off. But I am curious to see how well I do without the guide for now. It's still going to be a challenge to compare maps from my game to whatever people may post online showing them all since there are 900 but guess we'll see how that goes. My first reaction to your Sheikah sensor was to laugh since the thing would be beeping constantly but I suppose after you start to find a bunch in an area then it would begin to work better and more efficiently. Personally, I don't always find the Sheikah sensor a big help. When it goes off, I'm constantly trying to adjust and find the direction to give me a higher positive reader and usually I end up stumbling upon the shrine more by accident as I keep scanning around an area then by any clear indication from the sensor.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 23, 2017, 08:53:34 PM
Hee hee, yeah, I wouldn't use a hypothetical Korok sensor from the beginning. It would be for the end when most are found and the remaining few would be tough to track down since you have the entirety of Hyrule to check and no idea which sections still have the little buggers. The sensor doesn't need to be exact, just knowing the general area is fine and then the rest still needs to be figured out.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 23, 2017, 09:41:55 PM
Thanks for the lost Zora tip! I was over there too but never noticed her! She was just walking on land while I was combing every inch of that blasted lake! At least I found a bunch of Korok's while I was at it.

Ian cook up some dishes and sell those! Thats where the money is at! That way you don't have to worry about selling special gems and such that may have some upgradable importance later. Mixing craps, fish and snails can create sea food dished worth up to 200 smackers. I feel like those are easier to go after than ore.

I'm over 60 hours in, 1 Elephant temple completed, 91/900 Korok Seeds and maybe a little over 40 Shrines. I am not bored in the slightest and am just enjoying the adventure! Sometimes I feel like I'm doing things that I like to do in real life. When I go on a hike I like to see what creatures live in the area. I love to seeing a mass of giant rocks or mountains and trying to climb over to see whats on the other side. When ever I find a body of water I have to inspect it to see what types of animals are there! Doing these things in Zelda, even when I only find grass hoppers, snails or frogs is extremely satisfying to me! You ever take a long road trip and maybe you drive through some highway that cuts through some mountains or hills, you look over the horizon, the sun beams shine over the edge and you wonder what the heck is behind that mountain? I do, I do all the time and this game lets me live my fantasies.

Man this game guys!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 23, 2017, 11:37:47 PM
Mixing craps, ... can create sea food dished worth up to 200 smackers.

I know you meant crabs but I just couldn't help but point out this hilarious image for all to think about.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 24, 2017, 12:48:02 AM
Mixing craps, ... can create sea food dished worth up to 200 smackers.

I know you meant crabs but I just couldn't help but point out this hilarious image for all to think about.

Wait so you're telling me crabs in this game can be cooked?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on March 24, 2017, 02:00:07 AM
Mixing craps, ... can create sea food dished worth up to 200 smackers.

I know you meant crabs but I just couldn't help but point out this hilarious image for all to think about.

I was thinking "is that supposed to be carp?  What's the difference between a carp and a fish in this game?"

I have obtained the ninja suit and, yeah, it's great to just effortlessly catch bugs.  One thing I notice when I explore an area with easier enemies is that at first I'll own their ass with my fancy weapons from a harder area but those will eventually break and I'll end up with the weak weapons those weak enemies offer.  I feel like I need to go get some more good weapons before I have nothing left for the harder areas.  With the Sheikah suit I just teleport to a shrine that I know has some tougher enemies around, sneak up behind them and get some easy kills for better weapons.  I should have done this weeks ago!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 24, 2017, 09:28:16 AM
So after some practice I've finally becomes a master at Parrying Guardians lasers back at them.  I just killed 3 in a row with their own laser, with 2 of them the walking kind that took 3 reflected lasers to kill.  My Link is basically a DBZ character now, just backhanding lasers left and right.

It's actually not that hard to do once you memorize the timing.  Basically as soon as the Guardian's eye makes that blue flash, hit A right away and you'll Parry the laser.  It doesn't matter how close or far, it seems after the blue flash the laser will travel anywhere you are after that no matter the difference so if you hit A right after seeing the flash, you'll always reflect it.

So yeah, now I don't even need to use any weapons to beat the Guardians since I'm killing them with their own attack. ;D

I spent some time practicing this last night.  It takes some getting used to!  I lost a few shields and had to restock my fairies, but I started to get the hang of it.  I started by going back to the Great Plateau because I knew there'd be stationary guardians there.  (Which, btw, felt like it had been an eternity since I'd been there.)  I then went towards the castle to find more.  I noticed it's a little harder from a distance, and if you mess up once, you gotta be careful before you're on the ropes.

After I collected all that loot, I went to the Akkala lab to cash out.  I think I might go a few more rounds and come back for more.  Might start cooking and selling seafood dishes for the revenue as Caterkiller suggested.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 24, 2017, 11:03:10 AM
I spent a few hours looking for towns I haven't discovered yet (especially since I heard one has a house you can buy and store things in).  Found one on the southern coast, but it doesn't seem to have much to it.  Then proceeded to pin point areas where the roads end, suspecting there are towns there, found a few temples, a Colosseum with a bunch of high level enemies I don't think i'm prepared for, and then an area with a ridiculous amount of guardians, which was nice to get the materials from them, but took a few of my weapons in breakage.


I also ran across what I thought was a great fairy, but instead was a great horse fairy?!?!.  Offered to resurrect any horse I had a bond with for a fee, unfortunately I have barely spent any time with horses, so I spent 1,000 Rupees for nothing at this time, oh well..


Question about the great fairies - I've got some armor that shows question marks for the material needed.  Does this mean I haven't run across the item needed yet?  or is it that I need to find more great fairies before they'll reveal what items I need? .


Finally, Are there any items that are valuable and you never have to worry about using?  I've been more or less hoarding pretty much everything except an occasional meal here or there because of not wanting to sell off anything I'll end up needing to farm down the road.  That said, I've been consistently hovering at no more than 500 or so rupees because of arrows and other expenses I won't delve into that come along.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 24, 2017, 12:12:30 PM

Question about the great fairies - I've got some armor that shows question marks for the material needed.  Does this mean I haven't run across the item needed yet?  or is it that I need to find more great fairies before they'll reveal what items I need? .

The latter.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 24, 2017, 12:36:05 PM
Wait so you're telling me crabs in this game can be cooked?

Yes, you can cook crabs into a meal or make a dish out of them just like in real life.

I was thinking "is that supposed to be carp?  What's the difference between a carp and a fish in this game?"

It could have been crops as well but Caterkiller has never really clarified. Maybe there are craps I can find to mix into a dish this game....

Quote
I have obtained the ninja suit and, yeah, it's great to just effortlessly catch bugs.  One thing I notice when I explore an area with easier enemies is that at first I'll own their ass with my fancy weapons from a harder area but those will eventually break and I'll end up with the weak weapons those weak enemies offer.  I feel like I need to go get some more good weapons before I have nothing left for the harder areas.  With the Sheikah suit I just teleport to a shrine that I know has some tougher enemies around, sneak up behind them and get some easy kills for better weapons.  I should have done this weeks ago!

Glad you like it. I've got a lot of higher attack items as well but I still try to keep a couple low end weapons on me if possible for attacking night skeletons or a weaker enemy in order to try and preserve the good stuff for where useful.

I spent a few hours looking for towns I haven't discovered yet (especially since I heard one has a house you can buy and store things in).  Found one on the southern coast, but it doesn't seem to have much to it.  Then proceeded to pin point areas where the roads end, suspecting there are towns there, found a few temples, a Colosseum with a bunch of high level enemies I don't think i'm prepared for, and then an area with a ridiculous amount of guardians, which was nice to get the materials from them, but took a few of my weapons in breakage.

The coastal village is probably the weakest village in the game although I haven't finished exploring all of Hyrule to confirm. Judging by the direction you went, you are going in the opposite direction of where you'll find the village you seem to be seeking. Discovered the Colosseum a few days ago for the first time myself. Got close enough to see what was in it and then backed away. Not ready for that yet. Wonder what your ridiculous Guardian area was. Most I've seen clustered is around Castle Town.

Quote
Question about the great fairies - I've got some armor that shows question marks for the material needed.  Does this mean I haven't run across the item needed yet?  or is it that I need to find more great fairies before they'll reveal what items I need? .

No. Yes.

Quote
Finally, Are there any items that are valuable and you never have to worry about using?  I've been more or less hoarding pretty much everything except an occasional meal here or there because of not wanting to sell off anything I'll end up needing to farm down the road.  That said, I've been consistently hovering at no more than 500 or so rupees because of arrows and other expenses I won't delve into that come along.

Everyone is going to manage their inventory differently. Items you don't have much of or seem to be very rare to come across you are probably smart to hoard but there are a lot of "renewable" items that you can usually find more sources for to go back to again. Maybe you want to hoard gems for some equipment upgrades. However, you may not need to hoard them all. Reviewing what the great fairy can do for you may show you only need to keep so many of a gem for now. If you aren't making a lot of elixirs and have plenty of mon currency then you may want to cash in a bunch of monster parts for cash.

Here are some other bits of advice:

Regarding ore, near the Laurlin Village (the coastal village), there is the closest example of a cave in this game by a little lake in the mountains. If you know where the Stone Talus is along that coastal area, this cave is just a bit above the Stone Talus. In it, there is a bunch of ore that you can smash and get a lot of valuable ore like ruby, sapphire and even a diamond once in awhile. This ore will be renewed every time there is a blood moon so you can sell ore and get it back if you want. For that matter, you may want to battle a Stone Talus or two since they will also drop a lot of precious ore when defeated and come back after a blood moon.

There is also a lot of treasure chests along the coastal area of Laurlin Village. Some of it is poking out of the sand and needs magnesis to get pulled free. Likewise, there is a lot in the water and taking a raft to search along the seaside for treasure will help you find more chests. Most are metal to be pulled up by magnesis but there are some wooden ones you may have to bring up to the surface by ice blocks. A bunch of chests will have weapons of some sort but some will contain ores and others will contain rupees. Unlike ore deposits that replenish, treasure chests do not replenish so after finding them all and taking their loot, they'll be gone. Another treasure chest wonderland I've found is the Gerudo Highlands.

There is a Stable called Outskirts Stable that has a NPC that will buy raw gourmet meat from you at 100 rupees a piece. If you don't want to bother cooking it and trying to sell it at a better price, you can sell that particular item to him and make meals out of other ingredients. He'll only buy 3 pieces per in-game day but you could probably make 900 - 1000 rupees per play session if you're playing for a couple hours and have the meat and want to keep warping back to him to sell it.

There is a minigame in the Hebra region which seems to be able to net people a lot of rupees regularly. It is a bowling minigame and if you know the trick of where to stand and release the ball, you can make 300 rupees a game if you get a strike. Potentially, you could rack up a lot of cash pretty quickly. Personally, I haven't found this area or tried it but just happened to hear and read about it a couple days ago.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 24, 2017, 01:01:15 PM
Thanks for the advise Khush.  In regards to the area with a ton of guardians, it's in the upper lefthand part of the map closer to the ruto area.  If you inspect the map you'll find a space that's called something like abandoned temple or something of the like.  It takes you through two areas with 5 or 6 guardians you have to slay, and at the end is a shrine.


In regards to the Colosseum, yeah, even though some people here seem to have gotten down beating the tougher enemies to a science, for the first encounter of them, i prefer to be well geared.  Got a ways to go before I get to that point.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 24, 2017, 01:24:16 PM
Sell your rare minerals. They are useless outside of a few equipment upgrades, jewelry, and re-crafting the champion's gear.

In terms of monster parts, they're fine for crafting elixirs, if you're into that, but they're most useful for obtaining Mon, the only alternate currency in the game. If you have more than 100 of any monster part, sell down to that number. You'll be fine.

As for the Great Fairy materials, check to see how many springs you've unlocked, and then the tier of the gear you're trying to upgrade. If the tier is higher than the amount of springs you have, you can't craft it, but also there are some rare materials that drop infrequently from enemies. Remember, the likelihood of higher tier material drops goes up as you complete more Shrines.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 24, 2017, 02:03:13 PM
Thanks for the advise Khush.  In regards to the area with a ton of guardians, it's in the upper lefthand part of the map closer to the ruto area.  If you inspect the map you'll find a space that's called something like abandoned temple or something of the like.  It takes you through two areas with 5 or 6 guardians you have to slay, and at the end is a shrine.

Interesting. I was close to that area I guess but just didn't go in the right direction. There are still a lot of places I need to go and visit. While I was exploring a different area last night, I came across a Guardian. At first, I snuck around and kept my distance but then I decided to go for it and take it on. I hacked off all its limbs like Luigi Dude suggested early and then hacked away at it putting it in a stasis hold when it's laser starting powering up and moving to a different side to throw it off. It was a pretty easy fight. A short ways away I came across another Guardian. This one tried to shoot at me but because I was high up, the angle of the beam couldn't reach so I got out my bow and used an ancient arrow on it right in the eye. That's a 1-shot demise! At this point, I no longer fear the Guardians. I just dislike how attacking them means the certain loss of a weapon or two which makes since you're hacking metal with metal. I think I'm going to try and learn the parry trick Luigi Dude mentioned and make things a bit easier.

Feeling much more emboldened by these encounters, I decided to face my first Lynel going to a nearby spot where I knew one to be. That was a butt kicking. Man! Do those things move. And some of the attacks. I don't know how I'm going to counter them. It was just fairy after fairy keeping me alive. Finally decided to try an ancient arrow on it which vaporized the thing in one shot as well. However, it meant there were no monster parts dropped. Decided to just reload my game from the save I made before the encounter and move on for now. Still not sure how I'm going to take these guys down yet. I'm thinking if I can dodge at the right moment with its charge attack maybe I can get a flurry rush but I need more practice on that since I've had maybe 4 flurry rushes in all the enemy encounters I've had up to this point in my playtime. I prefer my sneak strike attacks.

As for the Great Fairy materials, check to see how many springs you've unlocked, and then the tier of the gear you're trying to upgrade. If the tier is higher than the amount of springs you have, you can't craft it, but also there are some rare materials that drop infrequently from enemies. Remember, the likelihood of higher tier material drops goes up as you complete more Shrines.

Didn't know that. Guess I should start beating more shrines.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 24, 2017, 02:57:20 PM
As for the Great Fairy materials, check to see how many springs you've unlocked, and then the tier of the gear you're trying to upgrade. If the tier is higher than the amount of springs you have, you can't craft it, but also there are some rare materials that drop infrequently from enemies. Remember, the likelihood of higher tier material drops goes up as you complete more Shrines.


I don't know for sure how many shrines i've tackled & beaten, but it can't be a small number, since the majority of the time I first put into the game before I ran through all the ancient beasts was mostly exploring the world for towers and shrines.  I'll have to do a count and see how far I am, because I don't think i'm getting extraordinary drops currently.


It sounds like my biggest issue currently is not finding enough fairy fountains, which means I'll need to explore more, which also means I'll need to obtain more rupees considering the elevated costs for each one.  Boy, I could be playing this game up to when the DLC drops...
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 24, 2017, 03:25:10 PM
I found one Great Fairy early in the game as I'm sure everyone found that one, but what other provinces hold Great Fairies?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 24, 2017, 03:45:11 PM
Well, if you want to be spoiled....

The Great Fairy you are talking about is most likely the one at Kakariko Village by the shrine. That is the only Great Fairy in that region of the map.

There is one in the Gerudo region. One in Tabintha(?) Province. One in Akkala region.

If you want more directions on how to find them, I'm going to give you some details. If you don't want to be further spoiled then stop reading here.





For the Gerudo region, basically you want to go to the bottom left corner of Hyrule. It is near the very edge of the Southwest tip of the map in the back of the desert. It can be found by some Leviathon bones.

For the Tabintha Province, the fairy can be found by the tower that gives you the map for the region. This is the map that would reveal where the Rito Village location is. If you are standing on the tower and look to the south and the Gerudo Highland mountains, you should be able to see the Great Fairy on a hillside nearby.

For the Akkala region, this one is also close to the tower. If you find the tower to give you the map for the northeast portion of Hyrule then you should see a lake with a high plateau in the middle of it with a bridge leading to it as you face the sea. That is Tarrey Town. To the south of Tarry Town and on the other side of the lake is a shrine. Close by that shrine is the Great Fairy location.

Happy hunting.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: pokepal148 on March 24, 2017, 09:54:06 PM
So I just fought a Dragon by chasing it around some mountain tops with the hang glider and shooting it with arrows while in mid air. That was awesome.

Also I got the Master Sword before I even cleared any of the Divine Beasts.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 25, 2017, 01:01:47 AM
Well I fought my first Savage Lynel today and it was intense.  It killed me the first time right away since I was not expecting that range in its new attack but the next round was mine.  It felt like I was playing Bayonetta again with all the witch time flurry rushes I was performing combined with the occasional enemy bareback riding.  I seriously can't get enough of how awesome Lynel's are and I love taking them on 1 v 1 without using food to heal myself during the fights.  I just love the thrill of the fight and when they're capable of killing me in 1-2 hits, it really feels like a true battle between 2 warriors.

So I just fought a Dragon by chasing it around some mountain tops with the hang glider and shooting it with arrows while in mid air. That was awesome.

Yeah that was a great fight.  I ended up discovering that Dragon by complete accident and was like, "oh **** this is the best surprise ever."  When I started climbing that mountain I was not expecting that to happen at the top.  This game sure know how to deal out surprises.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 25, 2017, 04:18:42 AM
I've found three dragons in the game. Are you supposed to fight all of them? They seem pretty chill most of the time?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on March 25, 2017, 08:42:33 AM
Over 20 hours in, I'm still in the second area of the game with slight detours in another area or two. I've just been combing the land for Korok seeds, Shrines, and memories (56, 10, and 2 respectively). Once I figured out how the Koroks were hiding, it became easier to start looking for them. I think the game is deceptively large. I'll put a marker on the map thinking it'll take hella forever to get there, and even on foot, it won't feel like it took too long. That's including getting sidetracked because I happened across a Bokoblin camp. This isn't a bad thing. It's exactly what's so brilliant about the world. Past Zelda games had large swaths of nothing. In Breath of the Wild, you're always doing something. A lot of its brilliance is being able to climb almost anything (in spite of raining 73% of the time). Getting up and over a mountain is a puzzle in and of itself. Do I have the stamina to get to a ledge or the part of a cliff that's just horizontal enough for Link to rest? Breath of the Wild accomplishes what Skyward Sword tried (and mostly did not succeed in) doing: turning the overworld into an interesting space.

I forgot where I heard/read this: you're basically collecting courage.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 25, 2017, 12:26:29 PM
Skyward Sword's environmental design was "make the environments into dungeons on the first go-around, and open them up upon return." I wouldn't say it's not interesting, it's just a lot less organic than Breath of the Wild's environmental design.

Lynel fights are the best in the game, and it disappoints me that there aren't more fights like them. This game really needed a Darknut enemy that could block as well as Link can, or maybe force the player to perfect block more often. That's my biggest complaint with the game, as is: there's an awesome combat system here that is sadly under-utilized.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 25, 2017, 12:35:53 PM
I generally loved the design of the worlds in Skyward Sword. The problems came elsewhere (moving across it, etc). In this game I love how each main area has a nearby shrine letting you fast travel through it making the journey as equally interesting as the destination. but understanding that replayability on that side is pretty low. There's only so many times I want to subject myself to the Lost Woods for instance.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 25, 2017, 12:51:27 PM
I've found three dragons in the game. Are you supposed to fight all of them? They seem pretty chill most of the time?
Not really. I believe they are talking about a specific side quest involving a dragon.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 25, 2017, 11:25:22 PM
Lynel fights are the best in the game, and it disappoints me that there aren't more fights like them. This game really needed a Darknut enemy that could block as well as Link can, or maybe force the player to perfect block more often. That's my biggest complaint with the game, as is: there's an awesome combat system here that is sadly under-utilized.

Yeah the Lynels feel like they're from a Platinum game which is why I love them so much.  Of course that's probably why they held back on including more enemies like them since this is the first Zelda of it's kind and they didn't want to overwhelm too many players.  Even though we're good at fighting them, there's a lot of people who are having trouble fighting Lynels.  They are not the type of enemy the average gamer is used to fighting, especially in a game with mainstream appeal like Zelda.

This is why I hope we get a Galaxy 2 style sequel to this game in the next 3 years.  Breath of the Wild is an amazing game but there are certain things I think they could expand on and polish better to really reach the full potential of what they're doing, similar to how Galaxy 2 went all out with the things Galaxy 1 started on.  Plus being a direct sequel will allow Nintendo to crank up the difficulty since direct sequels appeal to the more hardcore fans, allowing for more Lynel like experiences, similar to how Galaxy 2 cranked up the difficulty from Galaxy 1.

Of course we still got DLC coming for this game so it's not over yet.  Even though I doubt they'll go through the trouble to add completely new enemies to Hard Mode, I hope the boss of the DLC dungeon at least will be something like that except even harder to really give the game a grand finale to the entire Breath of the Wild experience, kind of like The Perfect Run or Champions Road from the 3D Mario's did for their game.  I mean, you have to imagine the upcoming story DLC if it's going to have a new dungeon should at least have a new boss to go with it and if DLC is something the hardcore fans are more likely to buy, they'll go all out with what should basically be the true final boss to the game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on March 26, 2017, 09:10:10 AM
I mean, you have to imagine the upcoming story DLC if it's going to have a new dungeon should at least have a new boss to go with it and if DLC is something the hardcore fans are more likely to buy, they'll go all out with what should basically be the true final boss to the game.
(http://i.imgur.com/x6QAxTR.jpg)
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 26, 2017, 12:25:57 PM
Thanks again Khush! I had passed through that portion a hundred times and never noticed those big ol' mushrooms. I'm quite surprised at myself.

Ok last thing for anyone who may know, I've got the Climbers Bandana and some sort of Climbers Shirt, are there Climbers Pants anywhere?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 26, 2017, 12:36:55 PM
I've seen shorts in videos, but I'm holding out on searching for an answer. Though I'll take advice from a friend here. I just don't want to go googling answers and risk getting spoiled or tempted to look at deeper secrets.

since I got the climbers shirt and bandanna from shrines I assume a shrine will also hold the shorts.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on March 26, 2017, 12:40:22 PM
I haven't even defeated a Lynel yet and Luigi Dude wants enemies like that to be routine?  I actually would probably prefer a less difficult sequel as I feel the same game would be equally appealing without your weapons breaking every ten seconds and routine enemies beating the crap out of you.

The first time a Lynel spotted me and starting coming after me was really intense.  I didn't take into account that they're centaurs so you can't just run away on foot when they're as fast as a horse!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 26, 2017, 01:45:54 PM
Ok last thing for anyone who may know, I've got the Climbers Bandana and some sort of Climbers Shirt, are there Climbers Pants anywhere?

Yes there are because I've got Climbers Pants. Can't remember where I go them at this point though. Funny enough, I don't have the Climbers Shirt. I guess I need to play some more shrines myself. If I had to guess, I think they may be in the Gerudo region somewhere because I've had them for quite awhile and I never hear Stratos or you talk about that area compared to North East regions like Zora's Domain which I have just started exploring.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on March 26, 2017, 01:58:06 PM
Good to know about the pants thanks! I frequent Neogaf but I don't talk about discoveries or ask for help over there and I certainly don't google answers for anything. Well except for Zora mom, I asked here and there. It's more intimate here so I feel like I'm asking personal friends for help rather than random strangers. One of my martial arts students just got the game and all he does is youtube stuff. I feel like I've taught him nothing. He blurted something out to me yesterday but luckily since the game is so overwhelmingly vast in its content I don't have the slightest recollection of what he spoiled to me.

I usually try to figure out things as much as I possibly can on my own until I can stands no more then I ask. I found my first Great Fairy within my first 10-15 hours but after 60ish more hours of no second fairy I said ok I need some help.

And yeah I have not entered the Gerudo region yet. I've gone close and I really liked all of those palm trees leading in to the desert but I decided to turn back and thoroughly comb a few more areas and go visit the Goron's before I come back. I've got 3 pieces of the map I've yet to fill in and I still feel like I've barely explored any land beyond Zora's domain.



As for enemies I finally feel like I get and understand the usual types to the point that I don't have to play secret agent the majority of the time. Though sneaking around them is fun to me and scary. But them Lynells, nah bruh, I've beaten two and they still scare the pirate ship out of me. I've come across maybe 5 and I'm pretty content with how few and far in between they are, they feel like straight up bosses to me so I'm not sure if I'd enjoy a ton more of them. Of course if there were more I might be more inclined to make elixirs and such.


The way they move really caught me off guard the first 20 times I had to battle one. The range of their massive swords mixed with the height and length of their bodies is ridiculous. I died over and over and over and over. I can't remember the last time I saw the Game Over screen so many times. Maybe Tropical Freeze? I remember being so afraid of the Horix(big giant fat Moblin?) when I first encountered one but they are absolute push overs compared the Lynells. I thought they were brand new enemies until I saw and old screen shot of the original Zelda that had centaurs in them.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 26, 2017, 03:05:15 PM
I just broached the Gerudo region yesterday. first time I bee-lined to a tower and got the map for a region. I was on a wild rabbit trail of discovery after discovery in the mountain regions. But no sooner did get settled in I was off to another region. I decided to do my first foray into the Castsl Town/Hyrule Castle area. I wanted to practice fighting Guardians and farm some gears for the ancient weapons and armor since I was sitting on close to 10k in rupees from selling off all of my 100+ excess monster parts. I sell down to between 50 and 75 so I'm never short those parts for upgrades.


I heard there is a nice treasure cave near the Gerudo tower so I'll be heading back soon to find that. It allegedly has one of each of the Gerudo weapons in the cave and they re-spawn every blood moon so it could be a nice stock up location. I'll make a point of finding those climbing shorts because I really want the complete set. I climb everything and the more stamina/speed I can get the better. I should have my third stamina wheel completed soon, and I hear that is the max.


I know there are weapon mounts for your house, but I wish you could also have a chest for storing extras like in Monster Hunter. I just want to hoard Silver gear as it is some of my favorite in the game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on March 26, 2017, 03:45:58 PM
I think I'm finally ready to enter the next area. I took a raft to the middle of the bay to reach a shrine. After a lot of patience, I defeated a Guardian Scout IV and scored some gear I probably shouldn't have at this point. I currently have seven hearts. I encountered a minor spoiler a couple weeks ago so I know I need a particular amount of health to do a thing. That's intentionally vague though I suspect most people here are much further than me and can probably figure out what I'm referring to anyway. Once I have the requisite amount of health, I'll upgrade stamina. Besides a few isolated occasions, I haven't needed more. I needed a little extra stamina to mount the horse I wanted. I named her Glue. I want to borrow my friend's Link Amiibo to score a free Epona for no other reason than it's Epona. I'll probably stick with Glue unless I find fancier horse.

I encountered one Lynel. I didn't engage. I was on a cliff. He spotted me and started shooting things. I was mostly able to avoid them. I promptly fucked right off.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 26, 2017, 07:17:29 PM
I have a second favorite place The Forgotten Temple What a rush!  Jump, run and sail like a wild man!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 26, 2017, 07:35:30 PM
Listen, I didn't tear through this game just so I could watch you all flounder and be scared of Lynels.

Actually, I did. It's hilarious.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on March 26, 2017, 07:53:12 PM
I have a second favorite place The Forgotten Temple What a rush!  Jump, run and sail like a wild man!


Holy crap that was so much fun! The best part of those kind of shrines is that getting there is the mission itself. I love it when the shrine dude is like "by getting here you have proven yourself". It's such a rewarding feeling.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 26, 2017, 08:52:22 PM
Coming up on 80 hours and it looks like it's time to head to my first Beast.


Still on Three hearts and still on OG Stamina bar.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on March 26, 2017, 08:53:21 PM
Coming up on 80 hours and it looks like it's time to head to my first Beast.


Still on Three hearts and still on OG Stamina bar.

You can do it! Eat that yellow heart food!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on March 27, 2017, 02:16:17 AM
Played a lot today so I feel I made a lot of progress.  Lots of shrines cleared, unlocked the tower for two new areas, some new armor, found my second great fairy!  I'm in the area of my second beast but I wasn't in the mood for that today so I explored other areas.

I tried the Guardian deflection and it's really satisfying to pull off.  I haven't tried against a mobile guardian yet though.  It's funny because I went back to an area that was quite Guardian infested thinking that I could now tackle it.

The tower in Central Hyrule is surrounded by Guardians.  I ended up scaling the tower entirely on stealth!  I didn't even need to use the shield deflection.  It's still tough though!  You need stamina because when you start climbing a section a Guardian will spot you and you have time to do two leaps until the next session where you'll be out of his sight.  Two of them watch the tower and they're stationary so I suppose you could always kill them first.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 27, 2017, 09:15:38 AM
I played off and on over the weekend, looking for new towns, Great Fairies, & areas on the map I maybe haven't explored thoroughly enough.  I quickly accumulated 15 korok seeds, as i'm coming to find the landmarks they're usually located at, their "tell", is pretty easily identifiable once you've seen them enough. 


I'm not sure if it's because my armor is underleveled or what, but in the farther reaches of the map, I'm still getting 1-shotted (not killed because of fairies & Mipha's Grace) by a lot of the "normal" enemies.  I'm guessing a part of it is me needing to get gud, but the current situation has made it to where I won't dare tread into unknown areas without at least 3-4 fairies.


I really enjoy just exploring the landscape for new enemies (there's a really enjoyable one deep into the Gerudo area), but I think for the sake of armor upgrades or missing pieces, I might start leaning on using the internet to pin point their location.  I'm going to keep myself blind for lynels, shrines, and korok seeds though, there's a lot of joy in stumbling across them or figuring out a puzzle without help.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 27, 2017, 09:18:18 AM
Killed my first Lynel this weekend.  That guy was kicking my ass, but I started to learn the tricks.  My food was depleted, and I lost some gear.  But man, did it feel good to win that fight!  I was eager to fight another one until I pressed on the path I was going and found another one!  I realized very quickly that I didn't want to go through that again, especially since I'm low on shields after practicing deflecting the Guardian lasers.

But that led to a really fun discovery: I found a giant, freaking horse.  At first I thought it was one regular sized horse and a bunch of tiny horses, but I got close to it and it was huge!  I took a picture for the compendium and tried to tame it.  It was hard approaching it, even in my ninja suit, but I climbed a thing and got to it by gliding.  I was surprised to be able to tame it, and more surprised to be able to register it.  I was disappointed that I could only register so many horses and needed to let one go to keep my giant horse.  I ended up naming him Garganto.

Having done all the dungeons, I'm tempted to go to the end.  But I really wanna do more shrines.  At least 100.  I feel like I've explored so much of the map, but I'm still in the 80s.  I also wanna give that one island people were talking about a shot.  I think I'll aim to do that and see the ending this weekend.  I'll spend the week doing sidequests and trying to upgrade my armor then see where I'm at.  I also want to complete the memories.  SO MUCH TO DO!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on March 27, 2017, 09:20:07 AM
Still on Three hearts and still on OG Stamina bar.


Madness...OG bar is SO limiting in terms of the world's verticality.  Unless you're leaning heavily into cooking to boost stamina, I would find that to be really constraining my ability to make progress in the game.  But you do you, lol.


Listen, I didn't tear through this game just so I could watch you all flounder and be scared of Lynels.

Actually, I did. It's hilarious.


I'm not touching those until I get some serious armor upgrades, lol.  The first encounter near the Ruto palace left a real nasty first impression on me.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 27, 2017, 09:50:57 AM



Madness...OG bar is SO limiting in terms of the world's verticality.  Unless you're leaning heavily into cooking to boost stamina, I would find that to be really constraining my ability to make progress in the game.  But you do you, lol.









Think about it like this. You can go anywhere from the beginning of the game so I'm basically playing every new area like it's the beginning of the game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 27, 2017, 06:41:32 PM
Killed my first Lynel this weekend.  That guy was kicking my ass, but I started to learn the tricks.  My food was depleted, and I lost some gear.  But man, did it feel good to win that fight!  I was eager to fight another one until I pressed on the path I was going and found another one!  I realized very quickly that I didn't want to go through that again, especially since I'm low on shields after practicing deflecting the Guardian lasers.

But that led to a really fun discovery: I found a giant, freaking horse.  At first I thought it was one regular sized horse and a bunch of tiny horses, but I got close to it and it was huge!  I took a picture for the compendium and tried to tame it.  It was hard approaching it, even in my ninja suit, but I climbed a thing and got to it by gliding.  I was surprised to be able to tame it, and more surprised to be able to register it.  I was disappointed that I could only register so many horses and needed to let one go to keep my giant horse.  I ended up naming him Garganto.

Having done all the dungeons, I'm tempted to go to the end.  But I really wanna do more shrines.  At least 100.  I feel like I've explored so much of the map, but I'm still in the 80s.  I also wanna give that one island people were talking about a shot.  I think I'll aim to do that and see the ending this weekend.  I'll spend the week doing sidequests and trying to upgrade my armor then see where I'm at.  I also want to complete the memories.  SO MUCH TO DO!

Funny enough I just took down my first Lynel yesterday also. I finally went off to Zora's Domain and took care of that whole mission. Walking the path, reading the history, exploring the land around the Zora Domain. Met the Zora people. It was kind of weird to encounter a people that had a lot who remembered Link and were affected by his failure in the past. Changed my mind. Zora Domain is now the weakest village in the game. It's beautiful in the sunshine but it's a smaller community and there are no real homes. I guess it's kind of neat that being a different species they do things a bit differently and everyone just sleeps in a communal pool area but the lack of homes and places just makes it feel empty and ornamental. It doesn't help that there aren't a lot of people to follow doing different things throughout the day. While there, I followed through with getting to the Divine Beast and beating it leaving 2 more Divine Beasts to rescue. Of course, doing so put me on a path to meet a Lynel but Stratos and others had already made this clear so I was expecting it. It would seem that the game may intend for this to be your first Lynel encounter since there is a cutscene for it.

However, you don't have to actually fight the Lynel if you don't want to. You can accomplish your objective sneaking around it which I did. Then I saved and decided to take another run at defeating him. I got my armor and weapons ready and decided on a strategy to use which involved trying to stun him with Urbosa's Fury that I've also got from my first Divine Beast completion. Overall, it was a really easy fight. When he did hit me, I only had like a heart or half a heart damage at times. I kept expecting to go down further in health but every time I checked after a hit the damage was low. So, I think this might be the weakest Lynel in the game. Shortly after finishing the Divine Beast mission, there was a Blood Moon so I'm thinking of going to face this Lynel again to see if it stays this easy. I never had to use a fairy to save me and I only had to eat one meal of food to replenish myself.

Maybe there is a difference between the color of Lynel manes. The first one I was fought was a white haired Lynel and its power and attacks were far greater. This red maned Lynel was hardly in the same league as the first one I tried to fight. The weapons he dropped after the battle were pretty much all weaker than stuff I was already carrying. One thing that was the same was that it would charge at me from a distance. I kept locking on to him and trying to jump out of the way at the right time to initiate a fury strike but I never got the timing right and he always seemed to hit me before I could jump out of the way. While it was good to take down a Lynel, I have to test and see whether I'm competent against other red maned Lynels or if this is just a starter Lynel.

Should have done Zora's Domain sooner. With all the wildlife and plant life along the way, I was able to get many things I needed to do some more armor upgrading and went nuts after saving the Zora with upgrading all the armor I have so far to get stronger for the journeys still yet to come. Just need another 2000 rupees to complete my current 10000 rupee quest. Also, maybe it's just me but I like getting a full set of armor and then matching weapons to blend in with the denizens and take on their culture. So, I was Gerudo Link with the complete outfit and Arabian/Gerudo weaponry to match. Now I was Zora Link with the complete Zora outfit and Zora weaponry to go with it. Curious to see what other Link transformations I can make up. Getting ready for some Tri-Force Heroes and costumes!

At this point, I think I should also take care of finding Hatsu in Korok Forest which might be somewhere in Hyrule Forest. Once again, I'm finding myself wanting more equipment space and would like to start using up more of these Korok seeds I've got. Will probably start playing through a bunch of the shrines I've got on my map as warp points and take care of some sidequests. I've got 2 memories to find but when looking at my memory list, there are still going to be a couple unaccounted for. I'm wondering where those come in. The Journey continues. I'll get to you sometime next month Zelda. You've been doing well with Ganon this long. I'm sure you can last a few more weeks before I get around to you.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 27, 2017, 07:34:19 PM
I'm actually in that area, and I think I'll try that Lynel.  During my fight with the first one I took down, I came up with some strategies, so I'm not as nervous.  On the commute home, I was gathering wood for a side quest when a guardian surprised me.  First time I wasn't nervous about the encounter since I knew what to do.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 27, 2017, 07:46:08 PM
Ok last thing for anyone who may know, I've got the Climbers Bandana and some sort of Climbers Shirt, are there Climbers Pants anywhere?

Yeah, you find them in a shrine quest: "The Secret of the Cedars" in Hateno Village.

I love it when the shrine dude is like "by getting here you have proven yourself". It's such a rewarding feeling.

Really? I always feel like Nintendo was just being lazy with those 20+ shrines. I rather Nintendo forced you to at least fight off a pack of Lynels or Guardians or Guardians riding Lynels.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 27, 2017, 10:47:43 PM
Maybe there is a difference between the color of Lynel manes. The first one I was fought was a white haired Lynel and its power and attacks were far greater. This red maned Lynel was hardly in the same league as the first one I tried to fight. The weapons he dropped after the battle were pretty much all weaker than stuff I was already carrying. One thing that was the same was that it would charge at me from a distance. I kept locking on to him and trying to jump out of the way at the right time to initiate a fury strike but I never got the timing right and he always seemed to hit me before I could jump out of the way. While it was good to take down a Lynel, I have to test and see whether I'm competent against other red maned Lynels or if this is just a starter Lynel.

So, tonight I went to the Lynel by Zora's Domain.  It wasn't a tough fight for me.  I didn't need to recover hearts once.  The weapons it dropped were weaker than the ones I got from the first Lynel I fought.

For a comparison, I went to fight the first Lynel I beat.  I only vaguely remembered where it was, but I then I remembered there were two, so I should be able to find one.  This fight was tougher, had to recover, but about what I remembered from before.  So, there's definitely a difference in Lynel strength that isn't cosmetic.  After killing it, I realized that this was the second Lynel I saw, so I decided to go find the first one.  Apparently, that guy had been working out since the last few blood moons.  It had more HP, a strong weapon, and some new moves I wasn't quite ready for. After losing both my shields (I only had two on hand) and wasting food and fairies, I decided to just load my last save.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 27, 2017, 10:49:49 PM
Non-sequitur double post:

You can have a lot of fun with the color guy:

Very light spoiler, you just see my inventory. (http://i.imgur.com/231tYmN.jpg)
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 27, 2017, 10:53:08 PM
There are three tiers of Lynels in the game, with the Zora's Domain Lynel being the easiest.

Evertide Island is one of the best experiences in the game, but Nile Boogie might not think so because he's a filthy casual.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 28, 2017, 12:46:59 AM
Something annoying with the game is even after completing all 120 shrines, there's still 2 shrine quests missing on my list. It might be a bug as I was able to walk right into one of the shrines just fine and the quest only loaded after exiting it. This was the shrine surround by flowers. Has anyone else run into bugs like this?

There are three tiers of Lynels in the game, with the Zora's Domain Lynel being the easiest.

Actually, there are 4 but only 3 tiers of Lynel weapons: Lynels < Blue Maned Lynels < White devil Maned Lynels < Silver Lynels and there are Lynel weapons < Mighty Lynel weapons < Savage Lynel weapons.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 28, 2017, 01:52:14 AM
I forgot that Silver and White are different.

Either way, once you get to 120 Shrines, they're pretty much the only ones you see.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on March 28, 2017, 02:49:36 PM
I am getting close to 70 shrines now, and all the beasts done.  I didn't plan to upgrade my armor, because the main thing in the game that good armor is useful for is the thing I'd have to kill dozens of to get it, but I may get at least one level 4 upgrade if I can find the last fairy.  In the meantime, I am finding it funny how easy the Hinox are, even big brother black.  Like most RPGs, it is a good feeling to dominate enemies that you were scared to face early in.  The first time I wandered into a Hinox in a forest, I panicked!

Speaking of those, something happened with one on Evertide Island.  I was afraid to face the Hinox there and spent forever methodically weakening him.  Finally, he died and I ran over to grab the orb.  When I was near his spawn point, the blood moon kicked in and he was back... it was too funny to be mad.

Edit: Just wanted to say that I was grossly overestimating the number of Lynels I have to kill to get armor upgrades to the max.  I found the last fairy, plus found out that I can just save before a battle and repeat it if I don't get the drops I need.  I still suck at fighting them and eat a lot.  It seems like my dodges are usually a little out of sync.  I am also slow with aiming arrows, so getting airborne is my cheap strategy for doing that.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 29, 2017, 02:07:06 PM
With the amount of Lynels in the world, there's no reason to reset a save for the proper drops, at least, in my opinion.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on March 29, 2017, 02:31:07 PM
It's true that there are plenty (tons around the northern limit) and blood moons reset them.  It is the same thing every time, though, so gathering materials becomes classic RPG grinding that is best kept to a minimum.  Lynels are more interesting to fight than most, but there just aren't many enemy types in this game, so the material gathering tends to come from the same few creatures.  There is not much reason to fight ones that you randomly encounter, unless you are running low on weapons or want to give it a try if you've never fought one.

There is no real need to upgrade gear four times, so it isn't much of a complaint.  I am doing it more to justify spending all that money than anything else.  Haha.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 29, 2017, 07:30:19 PM
I agree that the grinding element is the weakest aspect of Breath of the Wild's endgame, and that enemy variety and/or meaningful enemy encounters are lacking. These are two elements I'd love to see improved later, or, if there's any sort of lesson learned from this game, they tone down the amount of fast travel points. I was always surprised by the amount of options available in Twilight Princess, but the number of fast travel points in this game is a bit absurd, and counter-intuitive if you want people to really be adventuring across the land.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on March 30, 2017, 08:19:52 PM
...and thus my 3 heart quest has come to and end. Completed my first dungeon/and grabbed a heart container not thinking that it was for Link. Made it 85+ hours  on 3 hearts.




I am now trying to figure do I go back to my previous save and skip the heart or just go on from here like a normal player.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on March 30, 2017, 08:25:17 PM
Honestly, I think you should. You put a lot of time into this three-heart/original stamina wheel run.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on March 30, 2017, 09:23:29 PM
You could always exchange it for a piece of stamina. 1/5th of a stamina wheel is less impactful than a whole heart container.

Also, does anyone know what the new update for the game is? Just loaded it up and was notified of the update.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 30, 2017, 10:15:27 PM
Play how you want to. It'll still end the same however you do it with Calamity Ganon's defeat (provided you get around to defeating the main villain). A little bit of warning: If you stay with just three hearts, it means you won't be able to acquire the Master Sword in this game and it means you won't be able to see one of the story memories in your adventure log.

Haven't been posting too much in this thread at the moment. It's funny. I was posting a lot of stuff on Miiverse when first playing and now I have to remind myself to maybe throw something on there. There are still surprises to be had but it seems like a lot of the game has been covered and discussed now and it's starting to become more familiar. The world a bit smaller with fewer new frontiers to discover. And yet, it hasn't diminished my playing of the game. Last night, I sank another 8 hours into it and I probably shouldn't have played it that long but it still keeps me going. I've been doing methodical searches of some areas to look for Koroks and shrines and battling all enemies I come across.

I'm going to do a bit of recap anyways on what I've been up to as I still like hearing what others have been doing and try to keep that conversation going.

I believe last I mentioned I had defeated the Divine Beast of the Zora region. I then began tackling the sidequests that came up from the various Zora and have completed them all except the lost mother which Caterkiller was having trouble on. I haven't spoiled the answer yet but I might if I get tired of the search. The father mentioned the mother could have been swept all the way to Lake Hylia so I thought that was the clue and went there to explore it fully after passing by on the Bridge of Hylia to get to the tower and activate it. I thoroughly covered that lake and uncovering all the treasure chests in the area. I honestly just like finding and opening treasure chest. Even something simple like that just makes it fun to explore and keep on covering every part of Hyrule. With Farosh flying around, I was able to grab a few pieces of horn to finally upgrade my Champion's Tunic. It was about this point that I decided to get on with my second objective after finally tackling the Zora Domain which was to find Korok Forest in order to get more equipment slots. I was finding some powerful weapons in Lake Hylia and the problem was being able to keep them as I kept debating whether I should swap out a weapon or just leave the chest behind knowing where I could find that weapon again.

I also knew there was a memory I could find nearby on my way to the Lost Woods to start entering Hyrule forest to search for the Korok Woods. I found that memory which was kind of hilarious because it showed the aftermath of Link's fight against monsters and so there are all these dead white maned Lynels and regular Bokoblins lying around having been slain. Man, Link was a killer before I took over being him in the future with his lost memories. Anyways, headed to the Woods. Was a bit confused at first on what to do. The Woods sort of leads you along to a certain point and then just stop and leaves it up to you to grope about. I finally followed a strategy of just following in the direction of the blowing wind to avoid being engulfed by a sudden wall of white. Not sure if that is how that portion is supposed to be done or I just lucked out but it worked and I found the Great Deku Tree and the Master Sword all together in Korok Forest. Just like I suspected weeks ago when I was looking from the top of Dueling Peaks and noticed the giant tree with pink cherry blossoms. It seemed to be such a large tree I figured it had to probably be the Deku Tree and the Koroks and Deku Tree were together in Wind Waker so I thought they might be together. I just thought the Korok Forest would be a subsection of the Hyrule Forest not the main area of that section of the map. I like the Korok Forest. Its got some magic and whimsy to it. I wonder if finding more Korok seeds means there would be more Koroks hanging around in that forest but I won't have a way to tell for sure until I locate more to see if there is a difference. I heard about people dying when pulling the Master Sword without enough health and so I wanted to do that at least once to see what happened. It was disappointing. I thought it was going to be some grand death scene but he just collapses/faint from running out of health and that's the end. Not worth bothering.

Having been able to locate Hatsu, the fat dancing Korok and get to him regularly, I gathered more spots for equipment doubling my bow capacity and enlarging my shield capacity to carry 10 of each and upgraded my weapon capacity to 22. At this point, I decided I wanted to get to Rito Village since I hadn't heard anyone really talking about it yet so I wanted to experience it before being possibly spoiled on it. Warped to a nearby point and made a beeline for it. I like it. It took a moment and before I realized the theme for the village is the Dragon Roost Island theme from Wind Waker. The Wind Waker nostalgia continues. That's a big plus. The music is part of the reason why I've liked Hateno Village and Gerudo Town over other villages. I also like how it's sort of a skyscraper with different levels. It makes sense for a bird people with the houses being sort of an open cage / nest hybrid.

Ultimately, I didn't spend much time there as I just wanted to tackle the Shrine for easy travel and was still working on other projects before adding and tackling the problems of Rito Village to my BotW workload. Although my plan had been to get 10 hearts first and then go on a Stamina upgrade run, being so close to acquiring the Master Sword, I decided to play a few more shrines I had put on my map as travel points but didn't beat to get the few more hearts I needed to get the sword. I went to one Shrine I had found as a quick warp point to the Rito Village and Tower for the area. Of course, after beating it, this led me to start exploring around the region a bit. However, I'm glad I did as I was suddenly surprised to see the red dragon Dinraal flying along in a nearby valley in a very low orbit. I had only seen in him in a far off distance by Death Mountain before. Knowing the Champions Tunic required Farosh's horn fragments to upgrade, I figured the other dragon's horn fragments were probably required as well. Plus, I had found the Spring of Power but didn't have a scale to unlock the shrine at the time while searching for a memory so this would be a chance to get one of those as well. I spent some time covering this area and hitting up the dragon at night. I'd also warp over to the Stable where I could sell Raw Gourmet Meat for 100 rupees each to work on getting to my 10,000 rupee goal. I reached that and finished up with my other business I mentioned and went to the last great fairy.

With the last Fairy acquired, I began doing some more upgrades on my armor at that point and finally called it a day although not without being frustrated for a moment. Close by the Fairy were some Bokoblins riding horses. One of them saw me and I started fighting them and it went most terribly. I ended up getting a Game Over from the encounter. It had been awhile since I experienced one of those aside from the deliberate one I mentioned earlier. I just chalked it up to playing too long but even regular enough enemies can still be lethal if you start playing like crap. My fault for not trying to eat food and heal myself more but food has become such an afterthought in this game for me especially with Mipha's Grace. If Mipha's grace gets activated on me, I usually will be able to survive and move on long enough for it to replenish itself before I might need it again. I almost don't even need fairies anymore now that I have it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 30, 2017, 11:25:54 PM
As for yesterday's play session, now that I had found the Spring of Wisdom and Power, I was really itching to find the Spring of Courage and to finally use one of the dragon scales I had been carrying for it once I clued in that the other springs had required them.

The first time I encountered Farosh was in the Faron jungle as I was trying to get to different towers and fill in my map. As I encountered him, my shrine seeker was beeping. I saw him go into some water and then come out. I thought there might be something hidden around the water there. So, off I went to the Faron region. I hurried over to the spot of water I had seen him go in. I battled a few enemies on the way and my Shrine Seeker would beep intermittently. But arriving at the spot didn't really yield anything but a couple treasure chests. So, I decided to thoroughly cover the area since I'd now gone through it a bit and had run through it before so best to make sure it was complete and keep from having to cover the same ground again later. As I began to cover the jungle area around Lake Floria and its surrounding falls, I encountered a Stalnox (I think is how you spell it). I had encountered one before but day came before I finished fighting it and it disappeared before the battle I could defeat it. This time, I was able to take it out. Much like a Hinox, the battles against these guys aren't as scary as they initially were. Later, I encountered a Stone Tanus which I think can be a little bit tougher than a Hinox, particularly if the ore weakness is on the side of the body where it is hard to swing and hit. Fortunately, this one was on the top and after climbing to the top once, I was able to take it down on that first try thanks to the Royal Claymores I'm rocking. I uncovered all kinds of treasure chests in the area and a few Koroks. I found out why my Shrine seeker was kind of useless for awhile and that's because there are 3 shrines in that area and are all kind of hidden. Part of the reason I haven't gone on a Shrine hunt is because I like how they sort of break up the game when you just come across them in your trials. After uncovering some treasure and carefully searching the land, its nice to have a puzzle break to do something different for a bit.

Having come up empty on my search for the Spring of Courage, I kept debating myself if I should get back to my Mei search or finish searching some other areas I'd been putting off. However, I'd just keep covering a bit more of the Faron region and a bit more. Suddenly, I heard the roar of a Lynel as I was exploring. I figured it must have been coming from the top of a plateau nearby that I couldn't see from my vantage point. I carefully climbed up to be able to see with my camera but not let myself be spotted and, sure enough, there was the Lynel. A white haired one also. Thinking about the Link memory a couple days ago of him having defeated a bunch of these guys at once, I decided to go for it and see if I could take down one of these guys. I equipped myself for that battle, ate a bit of food to make sure I was at full health and then went for it. It went pretty darn smooth. I was a bit more aware of it's attacks so I knew to jump when it struck the ground with its spear and was able to dodge out of the way of its charge attacks. I wasn't able to activate any fury rushes but using other weapons to shock and stun it, I was able to take it down anyways and didn't even run out of hearts or need to recover anything during the battle. This time I got some better gear and parts out of it. A short while later, I also encountered a Red Hinox and took him down. I was just dominating all the powerful enemies of the game. Having thoroughly covered a good portion of the map with easy to remember borders of where I left off and prevent missing or redoing parts of my Hyrule exploration, I decided it was time to move on.

Looking at my map, there was one area that sort of intrigued me between Lake Hylia and the Lake Floria/Faron region. It was in the back end of some woods and looked like it might be a structure or villain dwelling of some sort but definitely almost like a mouth of some sort. Heading in that direction, I encountered some rusted old Guardians stuck in the ground. I always have my guard up when encountering them and, sure enough, one came to life which was good. I was hoping to get the chance to try deflecting the laser beam with a shield like Luigi Dude and Nickmitch were talking about and this one would be stationary. It fired its beam and I knocked it right back destroying it which is good and bad. Well, it was another great game ego boost to take it down instantly, I don't know if I already have the timing right for deflecting it or just got lucky so I'll have to find some more to see for sure. Got to a point where I could see my objective and began paragliding down to it.

As I got close, I could see something sparkling since it was night time but the sparkle reminded me of a Metroid Prime save station. I was wondering what the heck this object might be. Landing on top of the stone structure, I realized it looked sort of like a lizard with an open mouth and surrounding this structure amongst the ruins were a bunch of Lizalfos. Had I come upon the Lizalfos home or some sacred Lizalfos spot? I snipered away a few I could reach but was eventually spotted and had them sounding their horns of danger. Fortunately due to the positioning of them, I ended up just going through one on one battles against the rest so it was an easy enough task to defeat them all. With that taken care of, I went into the gaping maw to this mysterious glowing only to see it was a circular glow around a Goddess statue surrounded by water. I had just found the Spring of Courage after all! And here I thought I was wrong about it being in the Faron region! Offered a scale, got the blessing of a shrine and that was that.

One thing I want to mention before I forget it is that having unlocked the last Great Fairy, I was down to 799 rupees. However, my careful examination of the Faron region and uncovering various treasure chests meant that by the time I left it and moved on to other stuff, I was at 3,200 rupees. It's part of why I like looking for treasure chests and taking my time with this game. Instead of trying to grind away at rupees and find ways to acquire them and other things instantly, if I just take my time, I will get everything I need. I'm in no rush. Plenty of other stuff to explore and cover with what I do have. There's always something to discover whether big or small. It also hit me that the Korok seed search is like the biggest game of Video Game Hide and Seek yet created.

Wanting to work on upgrading my Champion's tunic, I needed some shards of horn from Naydra. Off I went to Mt. Lanayru in hopes of spotting it. I finally saw it come into sight but it was flying off to the valley with the Lanayru Prominade. I went in that direction. I remembered still about a Lynel and Hinox I saw early, early on in this game by an Eastern gate of the Lanayru Prominade. In fact, this was the first Lynel I had encountered in the game. I took a picture of it from far away but it somehow noticed and spotted me far up on the mountain I was on and started shooting arrows at me. This surprised me as most other enemies didn't have that range so I began running in the opposite direction I was I was running, I was hit by something from above and got a Game Over. That left me stunned because I couldn't see the Lynel from behind the mountain after I put some distance on it and me. Could it fly? Had it been flying above me and shot me down? I later learned that Lynels just have great aim with arrows but that encounter left me very, very wary about Lynels ever since. Well, here was a chance to get revenge. I paraglided down to it but was surprised to see it was also a white-haired Lynel. I could have sworn it was red before. No matter. My sudden sky attack began the battle and it was on! Having gotten more use to Lynel attacks I was able to dodge him even better. Still got knocked around a bit but it never ended up being anything too serious and I took him down. One thing I noticed was that at times it would blow fire at me causing the grass to burn which then signaled there was an updraft. So I started paragliding up into the air and back down on it from different angles and could even mount it a couple times this way. Another successful Lynel battle. I then went to the Hinox I knew was nearby and quickly dispatched it to. My Link is now a warrior and I'm feeling close to invincible in this game provided I don't go making a bunch of mistakes like my encounter with the Bokoblins on horses. Got my items and then went to upgrade some more armor and call it a night.

That's when I realized what the difference has probably been between my disaster encounter with the first white-haired Lynel I tried to fight and the recent ones I have fought. The first one I fought was in the Gerudo Highlands which are covered in snow. This meant I was wearing different clothing to counter the environmental effects and that clothing was weak / hardly upgraded. The other Lynels I've been fighting have been after I've equipped my best clothing. At this point, I have some items that are fully maxed in upgrades. For instance, the Hylian outfit is completely maxed. It was easy enough to do and I always had the needed products to do so. As such, my defenses have been much higher in these other battles. That's why I've only been losing half a heart of so when I Lynel does get in a blow compared to the first battle where it could wipe out most of my health in a couple hits. Some of you players, maybe even all of you, may have clued into that fact but it only hit me last night and it was a revelatory yet "oh duh" moment that I figured I should mention it in case it hasn't occurred to others who may be struggling with Lynels or other tougher enemies still. While the Zora's Domain Lynel may be weaker than other Lynels, better armor is probably the bigger factor in why that was my first successful encounter besides how powerful or weak it may be.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 31, 2017, 12:25:51 AM
As I said, Khush, the more Shrines you complete, the tougher the enemies become. That white maned Lynel was a red haired Lynel.

I actually find horseback archers to be some of the toughest encounters in the game. Lots of moving parts, high-level Boko bows pierce through decent-level armor, and the risk of riding on horseback and getting your steed killed means you might want to tackle these encounters without one, but that just makes them more difficult.

Of course, the difference between horseback archers and say, Lynel fights is that Lynels drop meaningful materials and equipment. Horseback archers are relatively high-risk, low-reward.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on March 31, 2017, 12:38:12 AM
I recently completed the main story. It is strange I still feel I haven't quite scratched the surface of all there is to see and do in the game but after near 80 hrs of gameplay I am extremely happy with my adventure. Here are some of my final thoughts on the game. Is it a masterpiece? I guess that depends on how you define one, but I say it is a great game even if it has some flaws. How does it rank with other Zeldas? I'm leaning towards it being my favorite but it is really hard to compare it to some of my favorites like Wind Waker, Twilight Princess, Ocarina, LTTP and LoZ since it has a different feel and focus.

With that said when completing this game I felt accomplished, like I was on a grand adventure, and surprisingly I don't feel as if I ran into any artificial padding to extend the game, but that is likely due to the open world nature of the game. I hesitate to call this the most difficult Zelda because the game centers on survival and chipping away at things until you can take less care and be more direct with enemies. Also if you cook a lot you have plenty of health for many of the things you need to do. It is interesting that while it doesn't rely on finding equipment to progress, it does have another sense of "I can attempt to do that now" as you get stronger.

Don't want to write too much more so I'll break my pros and cons up to bullet points, but overall I am so happy with this game.

Pros:
-Story for the most part especially the hidden memories, while not the most complex it is one of the more human feeling stories of the Zelda series with real emotion in places.

-Sense of wonder and exploration. There is always something to see and do, it creates lasting memories. It has multiple moments that will forever be cherished by me and created awe in me. Kind of like in Wind Waker when you first discover Hyrule castle which is still one of my most cherished Zelda memories

-Weapon system. I wavered a bit on where to put this, but overall I think it is a positive. While it may need to be tweaked in future games to make weapons a tiny bit less durable I think they solve the issue that plagues not on previous Zelda games but games in general that emphasize exploration, and that is finding meaningful things. This is especially true throughout the first part of the game, you want to explore shrines to not only improve stamina and hearts but also to find brand new weapons, and since weapons break so often you almost always appreciate what you get.

-Visual design

-Side Characters are all pretty interesting

-Humor. Multiple times I encountered some LOL moments

-Cooking is a ton of fun

-Shrines

-Final Boss

-Weather system (mostly)

-Likely the Iwata memorial. Wont' say anymore but there is a place that appears to be dedicated to Iwata and it is beautiful

-Side quests in generals were solid; I didn't even mind the fetch quests. Heck I despise stealth and escort missions but this game made it fun since you had different ways to approach them

-Getting to the divine beasts. These segments were always enjoyable to me.

-Overworld creatures, especially the larger ones. Still remember a particular encounter I had on a mountain several hours into the game. They can be especially intimidating when you are so weak

-While slow going when you do progress and find new more powerful things it is a wonderful feeling

-Quick travel system

-Selfies. Nothing like taking selfies in front of a creature that wants to eat you.

-Gliding through the skies. One of my favorite mechanics in any Zelda game

-Puzzle design and the fact you have most of the tools you'll need after the first area. While some puzzles relied on what I consider lame motion controls so many more were a blast with some out of the box design.

-Overall sound design, especially the wildlife and nature noises. While seemingly minor they really help immerse you in this world

-No underwater levels or places. LOVE this, no chance for giant eels or some other creature of the deep to terrify me

-Finally, the overworld design in general is diverse and vast. Clearly a lot of time and love was put into this. And the fact you can climb or explore every mountain you see is exciting in of itself.



Cons:
-Enemy variety, felt there could have been more variety instead of color coding them.

-Rain. While I like the concept of rain it more than once caused the games exploration to grind to a halt since you can't climb wet surfaces. Also it seems to rain too much in places.

-Horses. I wasn't quite sure where to put this but overall I felt horses were pretty useless in the game.

-Ending of the game. All I will say is that I felt it had much to be desired especially compared to other Zelda games

-Primary bosses excluding Ganon. Uninspired is how I can best describe them

-Primary dungeons. While I don't hate them I didn't feel they were that great either. Not to mention I felt they were kind of unnecessary which is weird to say since I love dungeons in Zelda games, but in this game I think the shrines and the world itself was more than enough.

-Voice acting. Not horrible (I've heard worse) but not good either.

-User interface for item selection felt clunky could have been a bit more intuitive.

-Frame rate issues. Not sure why the frame rate chugs in places so bad, but it is some of the worse I've experience in a Zelda title. Can't help but think the game may not have been given enough time to optimize especially on Switch

-Music while solid was never memorable to me, so for that reason I'll put this as a con.

-No traditional fishing. Definitely a personal preference but I really miss relaxing and fishing in the game, swimming around to catch fish or bombing them just doesn't compare

Conclusion: I loved mostly every minute of Breath of the Wild, and even with its flaws it didn't change the great time I had with the game. I have to say though I do hope the next Zelda takes place in a Hyrule that is decimated by Ganon, I would love to visit the Hyrule from the past, heck maybe even the Hyrule that created the Guardians that would be cool. Looking forward to see what Nintendo does with the DLC for this game.

On top of all that I can't wait to see what Nintendo does with Zelda in general in future titles. While BOTW is great, there is room for improvement and so much more to, ahem, explore.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 31, 2017, 02:01:00 AM
I don't really understand your criticisms, especially those that focus on aspects of the game that are ancillary towards it feeling natural. Horses are wildlife. Rain is a natural weather occurrence. Fishing rods are stupid. All of those elements are meant to enhance a certain atmosphere (the same can be said with the music, which I constantly hear dislike towards, and I constantly don't understand), which I think the game nails. It's about going on an adventure. It's about gaining courage. If you feel that your experience delivered that, I'd say the Zelda team did a pretty good job.

I don't really feel that the Divine Beasts could be considered a negative element either, except that there's a clear sense of growing complexity in how you should tackle them, rather than all four being equally difficult. I'm also surprised you fault the four main bosses, but not the final boss. Anyway, of course there's room for improvement. That isn't to say the game isn't one of the best products on the market right now, or even that it's not great. I really don't get this argument, because people bring up Ocarina of Time as one of the best Zelda games so often, even though there's tons of room for improvement there, that later games then delivered.

Glad you liked it though.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on March 31, 2017, 03:08:42 AM
I don't really understand your criticisms, especially those that focus on aspects of the game that are ancillary towards it feeling natural. Horses are wildlife. Rain is a natural weather occurrence. Fishing rods are stupid. All of those elements are meant to enhance a certain atmosphere (the same can be said with the music, which I constantly hear dislike towards, and I constantly don't understand), which I think the game nails. It's about going on an adventure. It's about gaining courage. If you feel that your experience delivered that, I'd say the Zelda team did a pretty good job.

I don't really feel that the Divine Beasts could be considered a negative element either, except that there's a clear sense of growing complexity in how you should tackle them, rather than all four being equally difficult. I'm also surprised you fault the four main bosses, but not the final boss. Anyway, of course there's room for improvement. That isn't to say the game isn't one of the best products on the market right now, or even that it's not great. I really don't get this argument, because people bring up Ocarina of Time as one of the best Zelda games so often, even though there's tons of room for improvement there, that later games then delivered.

Glad you liked it though.

Let me clarify my statement regarding horses since I did not provide much detail, I feel they are too restricting to use and because of that I barely road mine. I do agree though that them being apart of the wildlife is a great feature, that isn't my complaint, it is that they were more hassle then they were worth to me when it came to horseback riding especially them needing to be in the vicinity in order to call them. I understand why they made that choice for realism I just hope in future games they find a better way around it.

In regards to rain, I don't mind the weather system but I feel the rain can halt exploration way too often and it happens too much for my taste. If they had a way to negate slipping while climbing, whether it was an armor set or some other ability, that would have been fine, they had a way to limit lightning strikes.

Music, I state I felt it was decent, just not memorable like previous Zelda's. Like many of my "cons" they aren't really what I would call horrible, just things I hope they work on for future games.

Dungeon bosses, I felt they were uninspired in character design and I didn't find them that engaging when facing them, I actually enjoyed fighting Ganon and how he looked. I think the only dungeon boss I found interesting was the desert one. Overall I had far more fun facing the boss esque creatures in the overworld. In fact some of my best memories from this game will have come from them. The dungeon's themselves aren't bad, but I found the shrines to be more interesting. They have one feature that I would like to see further explored in future games though (Sorry I'm attempting to be vague to not spoil things). Honestly I think it is a testament to the game itself that I didn't feel it needed the dungeon aspect of the divine beasts. I have a feeling years down the line I will barely remember the divine beast dungeons or the boss fights.


Fishing rods, they may be stupid to you, but I enjoy the serene and calm nature of fishing in games, whether it is Zelda, Animal Crossing or something else. Bombing or swimming up to fish in order to catch them doesn't offer the same amount of joy to me. It seemed to be an odd feature to leave out, especially since the game is built around exploration, I think it would be wonderful to find a secluded pond or lake on the map and fish perhaps even tie it into some quest.

Overall I think my biggest complaint about the game are more the performance issues (slow down has always been something that bothered me). Everything else in the cons are more personal preference and things, while decently implemented, could be improved. It doesn't change the fact the game is one of the best games I've played in years and nails open world exploration in a way that few games have ever done.

Also I don't believe I said anything about other Zelda games not having room for improvement. Twilight Princess is my favorite out of the 3D Zelda's prior to Breath of the Wild, and even that has room for improvement. I adored Wind Waker but realize it had issues as well. With Ocarina of Time, I think that game gets a pass because it was pretty revolutionary when it first came out and helped inspire various mechanics in gaming, it is similar to Super Mario 64, while not perfect had such an impact that its faults are easily overlooked by many.


I've yet to play a game, period, that was perfect but that doesn't mean they can't be great and BOTW is one of them. Even after finishing it I still have a drive to play it, which is odd because I tend to be someone that isn't a completionist in games and when I finish the main game I move on to something else. Time will tell where it ranks compared to not only the Zelda series but my favorite games period but it will be well up there.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: NWR_insanolord on March 31, 2017, 03:38:02 AM
I'm still really early on in the game, but I just had it start raining during a sequence where the quest called for me to carry a flame from one place to another and I had no choice but to just wait it out before I could continue playing, so suffice it to say I'm not a big fan of the rain mechanic right now.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on March 31, 2017, 03:46:47 AM
I'm still really early on in the game, but I just had it start raining during a sequence where the quest called for me to carry a flame from one place to another and I had no choice but to just wait it out before I could continue playing, so suffice it to say I'm not a big fan of the rain mechanic right now.

I have a pretty good idea of what you are referring to, if it is what I think it is there are some covered lanterns you can light on your way that serve as "check points" but yeah it can get annoying. Maybe Nintendo should make an umbrella item for Link, maybe Umbrella of the Hero. Have that be a reoccurring item like the master sword in future games.

"Do not go alone take this mystical umbrella"
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: NWR_insanolord on March 31, 2017, 03:57:52 AM
Yeah, that's the place. The lanterns made sure I didn't lose all my progress, but you can't carry a lit torch in the rain, so I got a quarter of the way there and then had to sit around for 5 or 10 minutes waiting for it to let up before I could continue.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Oedo on March 31, 2017, 04:37:37 AM
You could always exchange it for a piece of stamina. 1/5th of a stamina wheel is less impactful than a whole heart container.

Also, does anyone know what the new update for the game is? Just loaded it up and was notified of the update.

Nintendo's official line regarding the version 1.1.1 update doesn't say much:

Quote
Adjustments have been made to make for a more pleasant gaming experience.

However, I'm seeing a lot of people claim that the frame rate has improved significantly in some areas. I played for a little bit myself tonight post-update and I didn't notice anything, but I was mostly just doing a couple of shrines and I wouldn't expect to see a big difference there.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on March 31, 2017, 08:36:50 AM
You could always exchange it for a piece of stamina. 1/5th of a stamina wheel is less impactful than a whole heart container.

Also, does anyone know what the new update for the game is? Just loaded it up and was notified of the update.

Nintendo's official line regarding the version 1.1.1 update doesn't say much:

Quote
Adjustments have been made to make for a more pleasant gaming experience.

However, I'm seeing a lot of people claim that the frame rate has improved significantly in some areas. I played for a little bit myself tonight post-update and I didn't notice anything, but I was mostly just doing a couple of shrines and I wouldn't expect to see a big difference there.

Appears they did improve the framerate in various areas, still seeing issues in an important forest area though but the villages seem to have been improved.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Disco Stu on March 31, 2017, 08:59:34 AM
I somehow logged over 100 hours in 3 weeks with this game (something I haven't done in over 10 years) but I've played only 3-4 this entire work week.  I'm going to keep playing but it looks like I'm finally starting to slow down.  I'll pick away at the side quests and shrines I haven't gotten yet (I'm at 98 shrines currently) over the rest of the year.  NO plans for trying for all the seeds. No thanks.


Now would probably be a good time to pick up Human Resource Machine, a game that's been on my wishlist for a long time now (being sort of a programmer by vocation).  Being able to play it on the go on my Switch seems like the best way to play it.  Work on algorithms during my lunch breaks....from creating algorithms  ;D
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on March 31, 2017, 10:36:05 AM
You could always exchange it for a piece of stamina. 1/5th of a stamina wheel is less impactful than a whole heart container.

Also, does anyone know what the new update for the game is? Just loaded it up and was notified of the update.

Nintendo's official line regarding the version 1.1.1 update doesn't say much:

Quote
Adjustments have been made to make for a more pleasant gaming experience.

However, I'm seeing a lot of people claim that the frame rate has improved significantly in some areas. I played for a little bit myself tonight post-update and I didn't notice anything, but I was mostly just doing a couple of shrines and I wouldn't expect to see a big difference there.

Appears they did improve the framerate in various areas, still seeing issues in an important forest area though but the villages seem to have been improved.

The biggest improvement is that Moblin deaths don't grind the game to a halt anymore
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 31, 2017, 10:58:58 AM
I've yet to play a game, period, that was perfect but that doesn't mean they can't be great and BOTW is one of them. Even after finishing it I still have a drive to play it, which is odd because I tend to be someone that isn't a completionist in games and when I finish the main game I move on to something else. Time will tell where it ranks compared to not only the Zelda series but my favorite games period but it will be well up there.
I spent the first 12-14 hours on horseback, getting it into all sorts of ridiculous scenarios, and thoroughly enjoyed the taming, riding, and combat mechanics. I wouldn't say that they're poorly implemented, or even mechanically unsound. They're just an element you didn't fully implement in your own playthrough. Likewise, is say that two of the most interesting sequences in the game took place in and around the Divine Beasts, so I'm likely to remember them more than the specific shrine challenges.

I was just joking about fishing being stupid. It's extremely stupid. Just wanted to clarify that.

And you've never played a perfect game, eh? Might I recommend Paper Mario: Color Splash...?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 31, 2017, 12:38:27 PM
Boy, this thread suddenly jumped to life again.

As I said, Khush, the more Shrines you complete, the tougher the enemies become. That white maned Lynel was a red haired Lynel.

I actually find horseback archers to be some of the toughest encounters in the game. Lots of moving parts, high-level Boko bows pierce through decent-level armor, and the risk of riding on horseback and getting your steed killed means you might want to tackle these encounters without one, but that just makes them more difficult.

Of course, the difference between horseback archers and say, Lynel fights is that Lynels drop meaningful materials and equipment. Horseback archers are relatively high-risk, low-reward.

Good points on the horseback fighting. In the one I encountered, I wasn't on a horse which put me at a disadvantage. As well, there were a couple times I knocked off a bokoblin and was roughing him up when he started running away and disappeared only to reappear on a horse again which was frustrating since it seemed to start the fight all over. They were shooting flame arrows lighting the surrounding grass on fire and at one point, when I did take over a horse from them, the flame arrows killed that horse off putting me back on the ground. Unlike enemy camps where you can get a treasure chest from defeating the baddies or Lynel's and Hinox's that give you needed parts, it's true that horseback bokoblins aren't worth fighting unless you want more of a challenge than regular bokoblins and moblins can give you.

I'm just surprised the game is replacing some of my creatures with harder ones since I'm only at 56 completed shrines. However, I do appreciate the game keeping the challenge level up a bit for players as they get stronger though it still seems to be a bit limited in how much more difficult it can become considering I'm now at a point where white haired Lynels and Spider Guardians no longer pose much of a threat and the silver bokoblins I've encountered are just annoying because they take a bit longer to defeat since they require more hits but, aside from that, aren't that challenging.

However, I don't mind that. Now that I am more powerful, I don't mind just taking on every creature I see and raiding every villain's nest I see to get the treasure chest it may have. I no longer have to run or sneak around like a ninja allowing me to fully cover an area in my Hyrule expedition. There's still a lot I need to get better at in fighting at anyways and it gives me a chance to practice developing my skills as well as providing a brief break in my scanning and searching for Koroks.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on March 31, 2017, 12:57:12 PM
I find fighting the Bokoblins on horses easiest on foot, since you have no need to steer the horse in its wide arc.  The bok boys tend to lead their shots, so they miss if you aren't moving.  Fire arrows with give you an updraft to slow-mo them.  As with most enemies in the game, I primarily struggle when I panic and try to just run at things to get a quick hit in.

Horses are a nice addition for atmosphere and making the world feel less empty, but I fall on the side of thinking they are more restrictive that they are worth.  It made more sense in the old games, where they essentially served as fast travel points, there was no emphasis on climbing, and Epona was integrated more into the story.  The big horse is funny.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 31, 2017, 04:02:04 PM
I'm mixed on the Horse issue.  One of my favorite moments so far involved a horse.  I mentioned it in an earlier post.  I like having them around for some areas, but sometimes it feels faster to just go straight to where I wanna explore than to grab a horse and stick to the roads.  Right now, I'm following some roads, so I'm naturally exploring on horseback.  Finding a wild horse to help get me where I'm going seems like it's faster, but really it's just less boring because I take a break from walking (particularly in a flat area) to get the horse and then I'm moving faster than ever.

As for the horseback enemies, I hate those.  Honestly, Bokoblins don't feel worth fighting in general.  Lizalfos and Moblins are rarely worth it either at this point (except for the tails I need for upgrades).  But the added danger Bokoblins give when they're on horses is especially not worthwhile.  I usually try to steal one horse and then use it to ride off.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on March 31, 2017, 04:21:51 PM
I like riding horses and pretty much do so anytime the game lets me.  I've gotten so used to it that covering large distances by foot feels really slow.  But the gameplay does tend to get into a groove where I'll ride and then think "hey I should check that out" so I'll stop the horse and go climb something, find the Korok or whatever and then return to my horse.  I really don't like horseback enemies as it is really impractical to fight them.  Ideally you should pull your bow and shoot them while on horseback but I find that really hard to do.  But for the enemies the AI can easily aim at you.  It just isn't as hard for them as it is for you so it's not really a fair fight.

I'm far from beating the game but if they were to make a sequel here are the things I would do differently:
-make the weapon breaking a little less annoying.  I suggest (unless this game DOES have this and I just haven't found it) a smithy character you encounter early on that you can register weapons with and he'll make you a new one if you provide him with the proper materials.  He can also fix existing weapons and we need some numerical indicator of how much durability a weapon still has.
-recipes need to go in a cookbook that store the details for you
-need some spells or something to adjust the weather if needed
-tools should be separate from weapons.  I shouldn't have to have a torch, korok leaf, axe or hammer eating up valuable weapon slots if I'm mostly going to use those as special items.
-the korok seed guy shouldn't bounce around from place to place and make you find him again.  I currently have 60 unused seeds!  I don't have to hunt around for a goddess statue to increase my hearts and stamina so why doesn't this guy stay put?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 31, 2017, 05:01:06 PM
Lizalfos and Moblins are rarely worth it either at this point (except for the tails I need for upgrades).

Yeah, dude! Gotta get that Lizalfos TAY-YAL!!!

(https://pbs.twimg.com/media/CNYITUmUEAAmYDF.jpg:large)
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 31, 2017, 05:46:00 PM
The biggest improvement is that Moblin deaths don't grind the game to a halt anymore

That is a good improvement. Now that you mention it, every time I thought the game might suddenly crash on me was during a Moblin fight. Glad that's been fixed.

Fishing rods, they may be stupid to you, but I enjoy the serene and calm nature of fishing in games, whether it is Zelda, Animal Crossing or something else. Bombing or swimming up to fish in order to catch them doesn't offer the same amount of joy to me. It seemed to be an odd feature to leave out, especially since the game is built around exploration, I think it would be wonderful to find a secluded pond or lake on the map and fish perhaps even tie it into some quest.

Actually, it is interesting the amount of ways you can catch a fish in this game without a fishing pole. You can swim up and grab them suddenly (which would be really hard to do in real-life). You can shoot them at arrows and hunt them that way. You can shoot an electric arrow and fry a whole bunch at once or a bomb arrow to blow up a bunch at once. Not sure what an ice arrow might do.... You can chase the fish out of the way where they flop around on the shore. I had that happen on my last play through. While in a shallow pool, the fish quickly swam away from me only to end up out of the water and flopping on the ground. I thought that was pretty stupid of them as it made them very easy to catch. Lightning from the sky can strike the water and fry them dead as well. While I was searching around Lake Hylia and uncovering all kinds of treasure chests, one of them had a fishing harpoon in it. It was just a weak 8 damage weapon but then I thought I'd try fishing with it. So, I aimed it a fish and threw it which struck the fish dead. Swam over and got the fish and the harpoon back and thought that was mildly interesting and moved on later discarding the fishing harpoon for a better weapon. Plenty of ways to fish without a rod.

Frankly, I'm kind of glad there is no rod. While I get the pleasant diversion of fishing that way like in New Leaf, I would hate to have to find a lake with fish, attach a piece of bait and then slowly wait to pull out one fish after another. Right now, I need to find 30 stealthfin trout to max upgrade my Sheikah outfit. I have no idea where to find these fish since I've yet to encounter them in journey but it would be a lot worse if I had to slowly fish away for them. I'm quite happy with the snatch and grab method.

Something else I was going to mention before in my long update posts but it slipped my mind was that I feel my Link is worse than Ganon. As I'm scouring the land, I am just devastating it of resources. I am just grabbing all the mushrooms, fruit, bird's eggs and other plant life I can see. Because of my Sheikah outfit, I'm able to sneak up on so much wildlife so I'm grabbing fish and insects and striking down animals with a quick sword swipe before they have a chance to notice me and flee. I wasn't always collecting a lot of stuff since always seemed to have enough food but this later burned me a bit once I wanted to upgrade armor and didn't have enough of a resource even though I could have had plenty of it by this point but I had just stopped grabbing it. So, now I'm grabbing everything just to be safe and maybe save myself sometime from having to hunt for it later. Link is devouring the land of all resources and wildlife. Ganon's just hanging out in a castle after his short burst of devastation.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 31, 2017, 05:53:55 PM
-the korok seed guy shouldn't bounce around from place to place and make you find him again.  I currently have 60 unused seeds!  I don't have to hunt around for a goddess statue to increase my hearts and stamina so why doesn't this guy stay put?
He does have a place he stays, you just haven't found it yet.

Don't want to write too much more so I'll break my pros and cons up to bullet points, but overall I am so happy with this game.
I pretty much agree with most of your points. This is a great game but for me, it'll probably end up in the middle-to-low range of my fave Zelda game list.

I definitely miss having a fishing rod and bug net, I think they should still have existed as an option since catching everything by hand can get annoying fast.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 31, 2017, 06:08:49 PM
-need some spells or something to adjust the weather if needed

Yeah. Being stopped by rain is perhaps the biggest and most common complaint by every player of the game. It's pretty odd for a series that has had previous games of being able to shift time and create needed weather that there is no counter to it this game.

Quote
-tools should be separate from weapons.  I shouldn't have to have a torch, korok leaf, axe or hammer eating up valuable weapon slots if I'm mostly going to use those as special items.

I suppose but after awhile I stopped carrying most of these items aside from the sledgehammer from time to time. You don't really need a torch. Lose it. As long as you've got any weapon made of wood then you can use that as a makeshift torch when needed and it has the bonus benefit of being a weapon with higher damage than the torch. Or if you have fire arrows then you might be able to use those to light a needed fire. Same for the axe. Not a lot of times you need to be cutting trees and you can always use a sword or some other blade to chop a tree down. It might lead to the weapon breaking sooner than an axe I'm not sure since I've done no testing on that but weapons and low level swords like that are plentiful enough that I can also save my better things for later and just use something like that instead which has the benefit of also being a better weapon than the woodcutter's axe.

One of the few times I am chopping trees down is to get a Korok leaf. They can randomly appear when cutting trees. So rather than carry that around all the time in hopes of finally finding a raft to use it, I can just chop some trees which are all around and find one when needed then. Or, for another solution, if there is a large metal object, you can just used Magnesis to pull it against the edge of a raft. As the raft edge blocks the metal object from being able to pull closer to you, it will cause the raft to start pushing forward in the opposite direction of where the metal object is pushing against it. No Korok leaf needed.

The Sledgehammer is the only thing worth carrying if you don't want to wreck good weapons to smash ore deposits. However, I will often just use bombs to blow up the ore deposits and preserve my weapons without having to carry the sledgehammer. You have to be mindful of your blast so that the force doesn't push the ore in a bad direction on you but I find this method can be just as successful as having the sledgehammer around about 90-95% of the time and with the amount of ore and treasures I come across, I can live with a few missed ore pieces which are usually salt or flint anyways.

Quote
-the korok seed guy shouldn't bounce around from place to place and make you find him again.  I currently have 60 unused seeds!  I don't have to hunt around for a goddess statue to increase my hearts and stamina so why doesn't this guy stay put?

Fortunately, he only moves 2 times and then stays in a final spot the rest of the game but I agree that it was annoying when I wanted more spots but had to search around for him. However, I think the point of having him move along is to help lead the player to his end point which is an important spot in the game so they'll want to seek him out.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 31, 2017, 06:26:56 PM
Y'all are crazy.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 31, 2017, 06:37:19 PM
I pretty much agree with most of your points. This is a great game but for me, it'll probably end up in the middle-to-low range of my fave Zelda game list.

Wowsers, we are of a different mind. I've still much to do and see and am kind of at a half way point with shrines and dungeons but at this point, this is my favorite Zelda game finally knocking Wind Waker off that top spot. It's not just a great Zelda game. This is one of the best games I feel I've played in years. In fact, I decided to stop and scan my list of completed games from Backloggery while posting this (and it seems to be a smaller list than I thought) but 2013 looks to be the last time I was really as into and hyped about a game like BotW and that was Rhythm Thief and the Emperor's Treasure. Yet, that has a completely different appeal which worked for me. I just recognize it as the last time I really wanted to talk to all sorts of people to promote and hype that game like I do and have been with BotW so I'll use that as the checkpoint even if I think BotW is the better game in that comparison.

Heck, I've found 12 BotW pictures online that I could use for a computer wallpaper and have them cycling through the day and I'm listening to the BotW soundtrack on YouTube while posting this. I'm really into this game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 31, 2017, 06:47:57 PM
When have we ever been of a similar mind, hee hee? We already know your fave Zelda games are way different than mine.

I'm listening to the BotW soundtrack on YouTube while posting this.
What soundtrack?

ZING!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on March 31, 2017, 06:57:17 PM
That last time I played a Zelda that hooked me like this was Minish Cap.  I never beat Twilight Princess, did beat Skyward Sword but had to push myself a bit to do so.  I didn't like the DS games and haven't played Link Between Worlds much at all.

This is one of my favourite games ever and the scary thing is that I'm certain they could use this template in the future and make even better games!  Though I don't really know if it actually scratches my Zelda itch.  This is triggering something a little different in me.

Oh and I think a fishing rod would be nice as an option at least.  It didn't make much sense to me to HAVE to dive into the lake and grab fish by hand like I'm Gollum.  And a soundtrack with more pizzazz would be great.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on March 31, 2017, 07:18:45 PM
When have we ever been of a similar mind, hee hee? We already know your fave Zelda games are way different than mine.

We seem to match up quite well on Mario games give or take a Sunshine / Galaxy 1.

Quote
What soundtrack?

ZING!


:(

This soundtrack:

Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 31, 2017, 07:23:55 PM
I'm listening to the BotW soundtrack on YouTube while posting this.
What soundtrack?

ZING!
I'm just gonna leave this here. It's obviously an interpretation, but it succinctly explains why I think this game has a better soundtrack than most people give it credit for having.
https://www.youtube.com/watch?v=3FWVKu1gnWs
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on March 31, 2017, 07:34:11 PM
It was just a joke, hee hee. But yeah, to be fair, I've never been a fan of the atmospheric / environmental / minimalist style of music, which the 3D Zelda games tend to use. So I've never been a fan of Zelda music in general. Funnily enough, I think Wind Waker has one of the best soundtracks for Zelda even though the game itself isn't high on my list.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 31, 2017, 08:41:38 PM
I sort of agree on the Wind Waker soundtrack.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 31, 2017, 09:07:51 PM
I agree that the game would be better with a butterfly net.  I also think the game is really lacking for not having a "smithy" character (as Ian puts it).  You don't even need a number attached to the durability of the weapon.  Just make it so that the smith will repair a weapon once it's in the "badly damaged" stage. Broken weapons could still be broken forever.

On the one hand, that could make the game easier, because you can keep your favorite weapons.  But on the other hand, ores and other materials would be more precious and you'd have to do more decision making on how you spend those.  So, it could balance out.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on March 31, 2017, 09:13:37 PM
I was shocked that minerals were not able to be crafted into specific weapons, especially since some of them reference elemental qualities. At the same time, elemental weapons are such a mixed bag in this game, that I can see why someone might not want to waste minerals for them.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on March 31, 2017, 10:12:27 PM
There was a time where I was hoarding elemental weapons.  But it got to the point where bigger weapons were so underpowered compared to other two-handed weapons that the elemental bonus wasn't worth it.

Maybe if the game included a clear way to make the weapon stronger, add attack buffs.  The weapon crafting system could be identical (or at least similar) to cooking.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on March 31, 2017, 11:36:23 PM
I agree that the game would be better with a butterfly net.  I also think the game is really lacking for not having a "smithy" character (as Ian puts it).  You don't even need a number attached to the durability of the weapon.  Just make it so that the smith will repair a weapon once it's in the "badly damaged" stage. Broken weapons could still be broken forever.

On the one hand, that could make the game easier, because you can keep your favorite weapons.  But on the other hand, ores and other materials would be more precious and you'd have to do more decision making on how you spend those.  So, it could balance out.

Considering Nintendo usually addresses the main complaints of each Zelda in the next game, this is probably what they'll do for the sequel.  I have no problem with the current weapon system but I wouldn't be surprised if Nintendo includes the ability to repair and upgrade weapons for the next one.

Of course if they do such a change I hope this will give them a good excuse to put in more engaging Lynel type fights to take advantage of it.  If people have a way to keep their favorite, high powered weapons then the enemies need to be made harder to balance it out since right now in Breath of the Wild, basically every enemy that isn't a Lynel goes down in just a few hits from the stronger weapons.  Hell even the bosses in the Divine Beast go down pretty fast if they're hit by any weapon that has over 50+ attack power on it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 01, 2017, 12:06:23 AM
Maybe if the game included a clear way to make the weapon stronger, add attack buffs.  The weapon crafting system could be identical (or at least similar) to cooking.
There is a way to make weapons stronger. It's called "complete more shrines."
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on April 01, 2017, 05:43:41 AM
It's time


Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Lemonade on April 01, 2017, 09:43:46 AM
On the topic of music, I think BotW has a great soundtrack. I just with there was more of it, I think the game is a bit too quiet at times
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on April 01, 2017, 12:18:28 PM
A lot of the 3D games tend to focus on 1-on-1 encounters with enemies so I'm not particularly looking for more of those. I'd personally like to see a 3D game that's more like Zelda 1 and has rooms full of aimlessly wandering enemies.

On the subject of horses, why don't horses drop anything when they're killed? I wanted to cook up their meat so that "I'm so hungry I could eat a horse!" no longer had to be just an expression.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on April 01, 2017, 01:25:45 PM
I enjoy the atmospheric music, it is fitting for this game.


But I really loved the music for when you fight Ruto with Prince Sidon. that was a great tune.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on April 01, 2017, 10:55:36 PM
Apparently, I have to sneak around a Lynel and stealth collect shock arrows, but I kind of just want to yolo-murderize him.
On the subject of horses, why don't horses drop anything when they're killed? I wanted to cook up their meat so that "I'm so hungry I could eat a horse!" no longer had to be just an expression.
I thought the same thing. You get to eat almost everything else. I took a picture of a majestic doe for the Hyrule Compendium then took out my bow and shot it in the face. Instant prime raw meat.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on April 01, 2017, 11:37:35 PM
Apparently, I have to sneak around a Lynel and stealth collect shock arrows, but I kind of just want to yolo-murderize him.


I was determined to fight that first lynel, even if it took me 30+ deaths. In the end, it probably took me about 30+ deaths but I was damn proud of it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 02, 2017, 02:15:23 AM
Apparently, I have to sneak around a Lynel and stealth collect shock arrows, but I kind of just want to yolo-murderize him.


I was determined to fight that first lynel, even if it took me 30+ deaths. In the end, it probably took me about 30+ deaths but I was damn proud of it.

I did the exact same thing when I did that part. Used up a ton of food but I finally took him down. No sneaking around for me!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 02, 2017, 03:19:47 AM
I hung out with a friend of mine today, the only one I have that owns a Wii U.  I asked if he has Zelda and he does but he's barely played it and he got it on day one!  He's off the Great Plateau and is earning money to buy stuff.  He has literally done no shrines aside from the Great Plateau ones.  He feels the sheer scope of the game is overwhelming and just doesn't seem that excited about it.  I was rather surprised.  Everyone at work that has this game is nutso over it.  Everyone on any forum I visit is crazy about it.  He is literally the only person I've encountered who has played this game that seems rather lukewarm on it.

As for me, I found Korok Seed guy today.  I also had some shrine that had a "modest" test of strength that I encountered much earlier in the game than I was ready for and had left unfinished.  It is the only shrine that I had left unfinished so I went back to that tonight and finished it.  It was nice to get that taken care off.  Still was a bit challenging to complete.  Also found a memory today by complete luck.  THAT was cool.  Usually I'm specifically looking for them and today I just thought "I wonder what's over there" and it was a memory!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Lemonade on April 02, 2017, 03:50:05 AM
Just finished Breath of the Wild. I have some things to say about it. No spoilers

Its pretty easy to say that BotW is the best Zelda game.
I think it sets a new standard for open world games when it comes to exploration. Being rewarded with shrines and korok seeds gives you a good reason to look around the world.
I spent a bit over 55 hours with the game, a large chunk of that was exploring the world. I did as much as I felt like I needed to do. Not much of that was in the north west.
It has the best dungeons in any Zeldy by far because they are short and enjoyable. I loved the shrines for being mini dungeons and completely optional.
I dont usually like crafting in games, but the cooking system was good.
Im glad they finally put some voices into the game. I would have liked to see all major characters fully voiced instead of just cut scenes.
Favourite parts is the exploration and flying.
Least favourite part is the combat.
Most annoying part is the breakable weapons.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Order.RSS on April 02, 2017, 03:51:59 PM
I hung out with a friend of mine today, the only one I have that owns a Wii U.  I asked if he has Zelda and he does but he's barely played it and he got it on day one!  He's off the Great Plateau and is earning money to buy stuff.  He has literally done no shrines aside from the Great Plateau ones.  He feels the sheer scope of the game is overwhelming and just doesn't seem that excited about it.  I was rather surprised.  Everyone at work that has this game is nutso over it.  Everyone on any forum I visit is crazy about it.  He is literally the only person I've encountered who has played this game that seems rather lukewarm on it.

This makes a lot of sense to me. Whenever you hear people rave about "I spent 50-100 hours on this!", I mean, that's like 100 episodes of TV shows, or 3 re-reads of War and Peace. Daunting as hell.

I've not played an open world game since Spider-Man 2 (discounting the 2 hours in Xenoblade X), and never really used crafting systems before. The prospect of Zelda is both thrilling but also a bit off-putting, if only because it seems like such a massive commitment. Instead I've been playing Sky Force Anniversary, a simple arcade shmup.

Will certainly get Zelda soon, but just saying I think I understand where your friend is coming from. If you look at Zelda as this monolithic entity that must be consumed whole, rather than a whole bunch of bite-sized chunks to dip into at your leisure, it's just a very daunting proposition.

Plus I mean, people who rave about it on forums are kind of self-selecting right. For every 5 hype posts there's surely someone out there who got sucked in by the hype and "doesn't get it" or gave up early. Reckon once the honeymoon phase is over we'll see more critical takes on BotW emerge.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on April 02, 2017, 04:57:29 PM
I hung out with a friend of mine today, the only one I have that owns a Wii U.  I asked if he has Zelda and he does but he's barely played it and he got it on day one!  He's off the Great Plateau and is earning money to buy stuff.  He has literally done no shrines aside from the Great Plateau ones.  He feels the sheer scope of the game is overwhelming and just doesn't seem that excited about it.  I was rather surprised.  Everyone at work that has this game is nutso over it.  Everyone on any forum I visit is crazy about it.  He is literally the only person I've encountered who has played this game that seems rather lukewarm on it.


Here's hoping the Zelda fanbase doesn't DDOS your friend's internet services...!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 02, 2017, 05:56:01 PM
I can understand the scope of the game being intimidating, it is why I have trouble getting very far into other large open world games and/or RPGs. There were even times in BOTW where I felt overwhelmed but I still came back to it, there is just something about the game that makes me want to come back. Still I can understand how one can feel overwhelmed, even to the point of not wanting to play.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on April 02, 2017, 05:58:06 PM
I don't know if a smithy is necessary, but I'm surprised there doesn't seem to be any sort of weapon shop in any town, unless there's one hidden away somewhere. Being able to buy and sell weapons would certainly be nice.

Apparently, I have to sneak around a Lynel and stealth collect shock arrows, but I kind of just want to yolo-murderize him.
I was determined to fight that first lynel, even if it took me 30+ deaths. In the end, it probably took me about 30+ deaths but I was damn proud of it.
What weapons did you guys use on this? What was stopping me was that I didn't have enough weapons to last through it, but this was one of the first places I went to so I was still finding rusty crap. I had to go back later.

I hung out with a friend of mine today, the only one I have that owns a Wii U.  I asked if he has Zelda and he does but he's barely played it and he got it on day one!
This makes a lot of sense to me. Whenever you hear people rave about "I spent 50-100 hours on this!", I mean, that's like 100 episodes of TV shows, or 3 re-reads of War and Peace. Daunting as hell.
It makes sense to me as well. The game also has little direction once you leave the plateau, and I personally think it's most difficult at the beginning of the game, so combine all that and I can certainly see how this game could be difficult to get into for some.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on April 02, 2017, 06:14:46 PM
I can understand the scope of the game being intimidating, it is why I have trouble getting very far into other large open world games and/or RPGs. There were even times in BOTW where I felt overwhelmed but I still came back to it, there is just something about the game that makes me want to come back. Still I can understand how one can feel overwhelmed, even to the point of not wanting to play.


What seems to have helped with the management of the overwhelming overworld is the design of the Switch. I can pause and sleep the game at any time, then resume immediately upon startup. Also, if my wife wants the TV I can unplug it and move to another room (also a Wii U plus). This flexibility really seems to have helped me tackle the adventure.


I don't know if a smithy is necessary, but I'm surprised there doesn't seem to be any sort of weapon shop in any town, unless there's one hidden away somewhere. Being able to buy and sell weapons would certainly be nice.

I assumed there would be a shop too. I figured once I beat the game I would find a place I could buy most any non-unique weapon. I also thought there would be a better way to store extras. You should be able to place weapon chests in your home. If I want to hoard Royal Swords because the look like Roy's Sword of Seals from Fire Emblem, then I wish I could do that.

A smithy could could have been a perfect solution, letting me exchange the ore I find for new weapons or to repair my own. I'm hoping they add something like that for the DLC. It sounds pretty comprehensive since it will take 6-8 months to release. Not like they need to print discs so that is all development and QC time. Also, I'm sure the basics are at least already planned out since before the game released so it may even be closer to 9 months of dev time, and if Rogue Leader could be completed in 9 months, I have high hopes for Breath of the Wild DLC.


Apparently, I have to sneak around a Lynel and stealth collect shock arrows, but I kind of just want to yolo-murderize him.
I was determined to fight that first lynel, even if it took me 30+ deaths. In the end, it probably took me about 30+ deaths but I was damn proud of it.
What weapons did you guys use on this? What was stopping me was that I didn't have enough weapons to last through it, but this was one of the first places I went to so I was still finding rusty crap. I had to go back later.

I used the silver equipment found in the Zora town. You can find one or two silver shields, and a couple silver swords (both 1 and 2 handed) along with 2 bows. The metal shields really helped me since I suck at the timing for the doges and flurry attacks. Even the rusty shields are a bigger boost than any of the wooden ones.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Lemonade on April 02, 2017, 07:05:24 PM
.  He feels the sheer scope of the game is overwhelming and just doesn't seem that excited about it.  I was rather surprised.  Everyone at work that has this game is nutso over it. 

Thats how I felt about Witcher 3. I only ended up playing or for maybe 25-30 hours. Its a similar size game, but with more complicated systems (two swords? blade oil? Spells?)

Being able to buy and sell weapons would certainly be nice.

No point when they break so easily.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 02, 2017, 07:21:14 PM
Apparently, I have to sneak around a Lynel and stealth collect shock arrows, but I kind of just want to yolo-murderize him.
On the subject of horses, why don't horses drop anything when they're killed? I wanted to cook up their meat so that "I'm so hungry I could eat a horse!" no longer had to be just an expression.
I thought the same thing. You get to eat almost everything else. I took a picture of a majestic doe for the Hyrule Compendium then took out my bow and shot it in the face. Instant prime raw meat.

Killing deer is so fun.  I like mounting one, using it to hunt others, then jumping off of it and slow-motion putting an arrow into the back of its head.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on April 02, 2017, 07:33:50 PM
Being able to buy and sell weapons would certainly be nice.
No point when they break so easily.
To me, that sounds like a good reason to have one.

I used the silver equipment found in the Zora town.
I found one, but I guess I could have stocked up.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 02, 2017, 07:52:43 PM
This makes a lot of sense to me. Whenever you hear people rave about "I spent 50-100 hours on this!", I mean, that's like 100 episodes of TV shows, or 3 re-reads of War and Peace. Daunting as hell.

Will certainly get Zelda soon, but just saying I think I understand where your friend is coming from. If you look at Zelda as this monolithic entity that must be consumed whole, rather than a whole bunch of bite-sized chunks to dip into at your leisure, it's just a very daunting proposition.

Plus I mean, people who rave about it on forums are kind of self-selecting right. For every 5 hype posts there's surely someone out there who got sucked in by the hype and "doesn't get it" or gave up early. Reckon once the honeymoon phase is over we'll see more critical takes on BotW emerge.
Yeah, but instead of reading War and Peace I can MAKE War and Peace in Hyrule.

It's a good game, and a very real world, which is why people have been sucked into it and have sunk so many hours into it. When it rains in-game, it sucks just as much as when it rains in real life. THAT'S REALISM, YO. But just like crappy television and War and Peace, you have to have a taste for video games to really appreciate Breath of the Wild. Not everyone will appreciate the game for what it is, just like how some people don't enjoy Marvel movies. Or Tokyo Mirage Sessions. It doesn't change the fact that those people are stupid, but whatever.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Agent-X- on April 02, 2017, 10:29:49 PM
One of the things that Nintendo really did a good job on with this game is taking the large open-world sandbox to a whole new level. I never get bored while playing this game. I actively go out of my way to avoid completing the main storyline, so I always have more content to consume. Meanwhile, the sandbox itself is just the most wonderful toy to play with. At times, BOTW seems less game than toy, which fits perfectly with who Nintendo is (a toymaker).


In spite of all the fuss that preceded BOTW upon the announcement of the DLC pass, I find myself more convinced that I'll still be a Switch gamer at years end because of the DLC 'original story with dungeon.' This game has legs and promises to be something that I continue to play for a very long time. I'll admit that I've had a sort of pact with myself that when I'm done with Zelda I'll be ready to judge whether I will keep the Switch or trade it in. Zelda is a very strong and compelling case for the Switch.


Frankly, I'm reminded of how much I played Super Mario World on SNES. BOTW is just that good. Like almost too good for Switch to fail. Like how Halo carried the Xbox, BOTW is that good.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on April 02, 2017, 10:32:36 PM
105 hours in and still going strong! Hey guys what should I look out for when it comes to Koroks?


God bless America! How do I do spoilers! I'm on my phone and can't figure it out. Don't read the next part.



1-Pin Wheels
2-Circle/Pattern of rocks
3-Circle of Lily Pads
4-Metal boulders connected to wells.
5-Lone rocks on top of structure
6-Pile of autumn leaves
7-Colorful whimsical petals of invisible running across land/water
8-Stone cube puzzles
9-Pushin boulders off a hill
10- throwing rocks in a circle of rocks in the water
11- matching of fruit in trees
12- food offerings


What else? I've found about 140 and know I should be seeing a ton more.

I come across really suspicious things sometimes and I feel like something must be there but nothing is apparent so I move on.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Agent-X- on April 02, 2017, 10:41:01 PM
105 hours in and still going strong! Hey guys what should I look out for when it comes to Koroks?


1-Pin Wheels
2-Circle/Pattern of rocks
3-Circle of Lily Pads
4-Metal boulders connected to wells.
5-Loan rocks on top of structure
6-Pile of autumn leaves
7-Colorful whimsical petals of invisible running across land/water
8-Stone cube puzzles
9-Pushin boulders off a hill
10- throwing rocks in a circle of rocks in the water
11- matching of fruit in trees
12- food offerings


What else? I've found about 140 and know I should be seeing a ton more.

I come across really suspicious things sometimes and I feel like something must be there but nothing is apparent so I move on.


Oh jeez. I don't even bother to keep tabs. They're everywhere to the point of annoyance. Also, look for a lone bright yellow flower. As you approach it, it will disappear and reappear somewhere within line of sight. Also look for tree stumps with a leaf pattern etched on it. Also, keep an eye open for large acorns stuffed inside a hollowed-out tree log. I'm sure there's more. There's hundreds.


Listen, the Koroks are not what they seem. You're thinking of the wise old good-natured Father Deku Tree, but things have changed. 10,000 years have passed. Calamity Ganon is not your biggest threat anymore. Open your eyes. Just as soon as you deal the final blow to Ganon and the guardians go dead once more, the Koroks will have quietly overtaken all of Hyrule!


'New original story' - Dec 31, 2017
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 03, 2017, 01:17:44 AM
Yeah, just to reiterate Agent X, here are some that you didn't list:


1. Lone yellow odd flower that when you touch it will disappear and reappear in another spot. You have to keep chasing after it until it becomes a white flower. When you touch it at that point then the Korok will appear.

2. Odd flower formations in forests. Sometimes you will see a grouping of those yellow odd flowers. What you have to do is touch the single one and then the group of two and then the group of three and so on in order until the Korok appears.

3. Dangling acorns. Sometimes you may see an odd thing hanging from a tree or structure that looks like an acorn type shape. Usually it is hanging from a chain. Shoot an arrow at it to burst this acorn thing and make the Korok appear.

4. Tree stump with a leaf on it. Stepping on this stump will cause a goal point to pop up somewhere with a timer ticking down. You need to get to that goal point before time runs out or go back to the start and try again.

5. A lone Korok balloon. Sometimes when you find a Korok pinwheel, there will be some balloons that appear which you have to then shoot and pop. In this case, you might just see one of those Korok balloons on its own in a hiding spot with no pinwheel around. Burst the balloon to make the Korok appear.

6. Rocks, rocks, rocks. It's not just a rock on a structure. Sometimes there is a single rock on top of a mountain peak or elevated bit of ground. Sometimes there is a rock up in a tree. Sometimes there is a bomb-able wall and when you blow it up all that remains is a single rock. Lift them up to find a Korok hiding under it.

7. Stationary whimsical petals. In some cases, when you climb to the top of a structure there may be a non-moving petal oddity for you to examine. As an example, if you climb to the top of the Hateno Tech Lab, there is a stationary petal phenomenon for you to examine.

8. Keep checking your surroundings. In winter regions, if you melt ice blocks you might uncover a rock with a Korok under it or a magical petal spot. In one case, I was scanning a lake with my magnesis and discovered a group of metal boxes under the water in a box formation except one part of the box was missing one of the metal boxes making up its walls. Further away under the water was that missing metal box. So I had to move it into place to complete the box. If I hadn't scanned the water with magnesis (or stasis) then I wouldn't have know that this formation was there. Much like in a 2D Zelda where I'm constantly tapping all the walls in case of hearing a hollow sound or cutting all the bushes and grass to make sure I'm not missing a hidden cave or treasure, you need to keep minding you surroundings and looking for anything that seems out of place or might make a good hiding spot.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 03, 2017, 01:34:48 AM
I found the game quite overwhelming when I first got off the plateau as well.  But I find that the game does a reasonably good job of having an early directive for the player.  You're told to go find Impa and then when you find her she tells you to go to the Hateno Ancient Tech Lab.  After that things get much more loose with ancient machines and memories to look out for.

For me that really helped because I have not played too many open world games and bought this game more because of my love for the Zelda series, which usually has much more linear gameplay.  Being told to go to such-and-such place to talk to so-and-so is a very standard mission objective in a Zelda game so it's good that they put that in early on.  If you just want to explore, you can, but if you're used to the more direction that Zelda games typically offer you there is a clear objective for you to help you ease into this game's new design.  I think the objective to find Impa was very clearly put in place to ease Zelda veterans into the new open design.  That and how clever the Great Plateau is as a tutorial that's not presented as such deserve a lot of credit.

Today I obtained the Master Sword!  And I did a surprisingly large amount of Shrines where finding the shrine itself proves you're worthy.  I get the idea that maybe after you jumped through a lot of hoops to get to the shrine that you should be rewarded but I actually want a real shrine after that.  Then I get the fun (well usually fun, sometimes its not) of finding the shrine and then the fun of doing the shrine afterwards.  I can teleport to a shrine at any time so if finding the shrine was overwhelming I can always do something else and teleport back when I'm ready.

I've noticed that Octorocks tend to own my ass in this game.  They have really good aim, lots of range, and deflecting their rocks back with a shield is not nearly as routine as it is in other Zeldas.  The ground ones are easy enough but if they're in the water I'm losing like four hearts for sure just dealing with them.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 03, 2017, 01:59:45 AM
On the subject of a weapon's smith, there are a lite versions of this in the game. For instance, in Zora's Domain, there is a smithy that will make a new Lightscale or Ceremonial Trident for you if the ones you obtain break. Likewise in Gerudo Town, the chief of the guard always standing at Riju's throne will remake the scimitar and shield you get after beating the divine beast. In both cases, you need to bring stuff like gems, flint or maybe a different weapon like a spear from them to use to put the gems on and craft the weapon. I've never bothered with any of it because there are always other weapons equal or better than them to bother with it and I'd rather use my ores for other things like upgrades or selling.

The most significant happenings for me of late are that I've now found all 12 memories. I was able to discover the last one by chance but I knew it would be the hardest. It is the forest one that can be found in the bottom right of your memory pictures. There aren't a lot of details to help you place where it might be. I'd been hoping to find the painter in another location for a clue to this area but I've only had him pop up in one other location since Kakariko village. Maybe it's because I've been able to find the rest without his help. Anyways, every time I saw a forest area, I'd check it out in case it might be the one but it would never match up right. But finally, I was passing one area and I thought it seemed sort of close. It had some potential because it had some similar raised ground in it like the picture and a bit of a path. So, I slowly walked along the path trying to see if the view in front of me would line up like the picture when the memory glow suddenly began to appear ahead of me. Fistpump to myself on finding what is probably the most difficult one with no help and that mission complete.

As well, I was travelling along the Hylia river in the search for the missing Zora Mom and came across some stables and shrines I hadn't been by yet. At one stable, there was a person who talked about wanting a cookbook from Hyrule Castle and another person who talked about a Royal Guard Set left behind at the Castle. Intrigued that there was an armor set at the castle, I decided to make another journey back there. My raid on the castle ended up becoming a full on conquest. At this point, with some of my maxed armor like my Champions Shirt and Amber Earrings, I had a defensive rating of 80. Plus, I had much better weapons that I've been sporting. So, going through the insides of the castle, I pretty much started fighing everyone in it instead of sneaking around. As well, all the Guardian robots are stationary so I started deflecting back lasers to eliminate some and from all the treasure chests I was opening in the castle, I received a bounty of Ancient Arrows. Maybe around 14 so I used those on other higher HP Guardian sentries. I even confronted the Savage Lynels hidden in the castle and took them out. Even with their weapons, when they hit me, they'd do about a quarter or half a heart of damage. This allowed me to practice fighting them more and on the second one, I was actually able to get in some flurry strikes. I still haven't gotten the timing right to do it regularly put I'm getting better at dodging and fighting them so I'm happy to see me skill improving there.

It turns out that I misunderstood the side quest. There is no armor set there. The Royal Guard series refers to a type of weapon style and the character in the sidequest just wanted to see one of those weapons. I realized that after a bit of time but since I'd covered a bit of the castle at that point I decided to just keep going. At this point, I've pretty much covered everything inside and outside that castle and defeated all enemies in it except the flying sentry bots. (Didn't have enough Ancient Arrows for all the robots.) At this point, I almost feel like I should just try fighting Calamity Ganon as that's about the only left to do there and all the enemies will probably respawn on a blood moon but I don't really want to since I know I'd be refighting him after I beat all the Divine Beasts so why do it now and spoil the surprise? I just got carried away with my Castle raid but it felt really good returning to the castle and suddenly dominating and taking out all enemies after my first venture in there and having to constantly run and sneak around that I just kept going. At least I was able to get a lot of treasure and loot out of it and almost 4,000 rupees from it all.

I will say that the Castle is a strong argument in favor of how the minimalist music while exploring Hyrule is a good thing. After a couple hours of it, I was really starting to get sick of it. It's great at first but it wears out its welcome. I think it was a pretty smart decision on whoever handled the music.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 03, 2017, 11:09:48 AM
I made my first trip to the castle yesterday.  I was chasing a memory that was there.  I tried sneaking around, but at this stage I'm strong enough for whatever the game hits me with.  I fought one of the Lynels in the castle, and that fight felt so different from my other fights with them because of the cramped space.  I had relied on their fire breath to burn the grass to let me ride the updraft and get a few arrow shots in, but that wasn't an option this time.  Still, not too hard of a fight.  I didn't find too much treasure, since I was mostly scaling walls on the outside, trying to find the memory.  I did stumble into the final boss on accident, but I loaded my save.  I want to save that fight for later, plus I need to stock up on shields/other equipment.  I think I'll take him on later this week.  I'm 93 shrines in, so I'll think about how many more I wanna do before the final fight.  I'll likely come back to complete the shrines later.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Disco Stu on April 03, 2017, 12:55:48 PM
Killing deer is so fun.  I like mounting one, using it to hunt others, then jumping off of it and slow-motion putting an arrow into the back of its head.


Ooooookkkkkkkkkaaaaaaaaayyyyyy.............. that's fucked up.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 03, 2017, 01:13:49 PM
Killing deer is so fun.  I like mounting one, using it to hunt others, then jumping off of it and slow-motion putting an arrow into the back of its head.


Ooooookkkkkkkkkaaaaaaaaayyyyyy.............. that's fucked up.

Don't you judge me!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 03, 2017, 02:58:48 PM
Killing deer is so fun.  I like mounting one, using it to hunt others, then jumping off of it and slow-motion putting an arrow into the back of its head.


Ooooookkkkkkkkkaaaaaaaaayyyyyy.............. that's fucked up.

Don't you judge me!
If he won't, I will.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on April 03, 2017, 03:58:44 PM
So I can't get "that" weapon with only 3 hearts? BULLSHIT!!!!!!!!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on April 03, 2017, 04:17:22 PM
So I can't get "that" weapon with only 3 hearts? BULLSHIT!!!!!!!!

Yes, it certainly is.

If you want, you can cash in your orbs for hearts, then sell them off to the dark statue at the side of the pond near the house you can buy.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 03, 2017, 04:17:43 PM
Told you, you're a filthy casual who thinks he's better than the rest of us.

For shame.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 03, 2017, 08:08:54 PM
Just a little check in of what I've been up to in the game still in case you were interested. (Of course you are. You people can never get enough Khushrenada news.)

After finishing my conquest of Hyrule Castle, I decided to follow the river to the west of the castle in case I found the missing Zora mom. I did not so now I'm thinking I'm missing something obvious here and may retrace the path from Zora's Domain and out. Otherwise, I guess I'll just I stumble upon her as a scour Hyrule of Korok seeds. However, going down that river's path worked for me since it brought me in line with my next objective. Tackling the coliseum ruins. I have to say that I'm really enjoying the Lynel fights now that I can hang in there against them. My technique isn't perfect yet and I still get knocked around at times but there are other times when I can keep dodging and hit and run. Once in awhile a flurry rush is also miraculously activated. However, this section of the map ended up being one of the biggest disappointments to me. After clearing the area of all enemies, I was expecting some kind of treasure but no chest appeared. Moreover, there was no treasure hidden or stuck in the ground that had been guarded by the enemies. I found two chests on the top of the structure but I could have got them without fighting anybody there and all they had were a piece of Opal and 5 Bomb Arrows. Such a lackluster ending to such a cool looking place.

Since I was nearby I decided to take a quick run to see who and what the Lord of the Mountain was all about. Now that was a much better surprise. Still not sure what that's about or the purpose of it but it made up for the lackluster finish to the Lynel and friends battleground I had just gone through. After that, I just wanted to take care of some side quests that had been on my mind with this recent exploration and some of the items I acquired. Did some fast warping around to check a bunch of my list. Was thinking about doing some upgrades to my armor but wanted to buy a set first now that I had the rupees. However, I was short a couple items needed to purchase one part of the outfit also. So, now I'm thinking I may do some more battling to get the needed items and finish the purchase and then do some upgrading.

As for Korok seeds, I'm now at 252 collected. (Mop it up must be at 434 or something now.)Yet, I feel that number is a bit low for the amount of ground I've covered.

Last night, I took a picture of my current map of Hyrule so potential spoilers for some players but I doubt it since I've still got 4 sections I haven't added to the map yet and most people seem to have discovered more shrines than me at this point. Anyways, I've put the map in the spoilered text below.

http://i33.photobucket.com/albums/d95/TKush/Posts/Map_zpsytig90v4.jpg

So, everything in red is an area I've thoroughly covered as I lifted up all manner of rocks and collected all manner of hidden treasures in the area. (Although part of me wonders if I should do a double check of the great plateau since I've learned more about Korok methods since then and its not that big a place as it first seemed.) Some areas are kind of spotty. A lot of the Neculda region will be hit and miss as I travelled through that in the early game doing some wandering and spotty searches. I need to do a more thorough check through there. I feel like I covered Eventide Island pretty thoroughly when I first went through it but part of me wonders if I should double check since searching wasn't my highest priority when I was first on there. When I look at the map I feel like I'm getting halfway through the world but maybe I'm wrong. I suppose if you divide the world in thirds with a top third (which I've hardly explored much of), a middle third and a bottom third then I really feel I've explored a third of the world but don't have 300 seeds to show for it yet. Guess we'll see in the coming weeks ahead where that number gets to and how my exploration goes.

What I'd like to do is fill in the gap I have between the Gerudo region and the Great Plateau/Lake Hylia regions I've explored and have that part of the world completely covered. Then there are a couple other places I may go to and expand their spheres of coverage. It would be nice to get that bottom third of the world completely covered. Yet, I would like to take care of the two remaining Divine Beasts as well. I'm just not sure I want the rest of the game to be Korok seed hunting and monster battling with a shrine here and there for the rest of the game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on April 03, 2017, 09:01:10 PM
On the subject of a weapon's smith, there are a lite versions of this in the game.
Those require a diamond, too costly to be worth it.

I will say that the Castle is a strong argument in favor of how the minimalist music while exploring Hyrule is a good thing. After a couple hours of it, I was really starting to get sick of it. It's great at first but it wears out its welcome.
I disagree, it was awesome the whole way through. I also liked how it changed slightly depending on if you were inside or out.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Lemonade on April 03, 2017, 09:13:42 PM
So I can't get "that" weapon with only 3 hearts? BULLSHIT!!!!!!!!

That was my motivation to do more shines
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 03, 2017, 09:15:18 PM
On the subject of a weapon's smith, there are a lite versions of this in the game.
Those require a diamond, too costly to be worth it.
Agreed. They're just not strong enough weapons.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on April 03, 2017, 09:37:59 PM
So I can't get "that" weapon with only 3 hearts? BULLSHIT!!!!!!!!

I don't understand why you would need that weapon if you're doing a strict 3 heart run.

Also, I can totally understand the gating mechanism used for getting it because without it you could have easily broken the game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on April 03, 2017, 09:50:47 PM
Has anyone ever had a dog lead them to treasure? Every dog I've met loves me but still no dice.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 03, 2017, 10:09:25 PM
Has anyone ever had a dog lead them to treasure? Every dog I've met loves me but still no dice.
I had a dog lead me to a fairy in the woods once. It was pretty cute.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on April 03, 2017, 11:41:23 PM
I scum-saved until the Super Smash Bros. Link Amiibo gave me the Tunic of Twilight. I'm probably not even going to use it; I just wanted it in my inventory. I don't even use Epona either. I just boarded her at the stable just to say I have Epona. I want to get through the game without help from Amiibo though I'll take the aesthetic rewards.

Also, totally getting dominated by previously mentioned Lynel. I've managed to get a flurry rush attack once. I need to improve my timing.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 04, 2017, 12:23:29 AM
So, I decided to go back to the Great Plateau today to double check my work. Had to go back there anyways because there was an enemy I avoided the first time there and now I wanted to go back and take it down just because. However, I did discover 4 Koroks I didn't find the first time so I have become a better Korok hunter now that I check all rocks but it makes me nervous I've missed something from my early beginnings of the game. Guess I'll see what happens as I go on. I only ended up researching all the grassy areas. I'll double check the wintery portion later but I wanted to get in some new exploring in the meantime.

What I would really like to find right now is a frostspear. That weapon is holding me in a sidequest and I can't think of where I could find one. I've gone back to some winter zones but none of the enemies seem to have them when I was there.

Also, has anyone been experiencing a glitch with the Blood Moon? When I was playing yesterday, after I left Hyrule Castle I had a Blood Moon right away which I expected because of how long I was exploring the castle and I don't think they can occur while in that zone. However, a bit later in my play session, I got another Blood Moon except it was in the afternoon! I was confused at first because it seemed pretty soon but then it hit me that it was daylight after it was over and looking at my ingame world clock it said it was 2:40 PM. I just chalked it up to me being in Hyrule Castle too long and the game working out its Blood Moon schedule.

However, when I was playing today, I had covered a large portion of the Plateau when the Blood Moon occurred. Whatever. It seems to happen at least once a play session. Then I started covering the Great Plateau's borders from one edge of the grassy zone to the next. By the time I got to the other end, I started seeing some of those Blood Moon embers appear. I'd move for a little bit and they'd disappear and then reappear. I looked at the time and it was 10:40 AM! Suddenly the Blood Moon animation took over which I skipped through and double checked my time that it was morning according the ingame clock (and had just occurred a little awhile ago anyways. They don't happen that fast.) As well, the game then had a problem processing part of the stone wall border. Link was just standing on air. I adjust the camera but didn't do anything. Hopped off it and moved around. The moss hanging on this invisible wall was visible along with the ground underneath. After a bit of time, it finally reappeared and stayed but combined with the Blood Moon error, I wonder if the recent patch to the game has now caused another issue. Wasn't seeing these issues before the patch.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on April 04, 2017, 12:32:18 AM
Completed my first milestone. I've climbed every tower and uncovered the entire map of Hyrule. As for the rest of my progress:

Shrines: 56/120
Memories: only 4 remain to be discovered
Divine Beasts 2/4

I'm pretty much halfway done after 35 hours of play which is about the pace I expected.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on April 04, 2017, 01:11:54 AM
Khushrenada, I have heard of a glitch with the Blood Moon when the game is left on for too long. It will then start to occur more frequently then it should, getting more frequent as it continues to be on. However, I generally hear of this glitch on the Switch, since people tend to put the game into sleep mode instead of turning it off. The solution to fix it is to power off the game.

However, if you haven't been playing for very long and didn't leave the game on, then maybe the update did mess with something that would make this glitch happen more quickly.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 04, 2017, 01:17:05 AM
What I would really like to find right now is a frostspear. That weapon is holding me in a sidequest and I can't think of where I could find one. I've gone back to some winter zones but none of the enemies seem to have them when I was there.

Also, has anyone been experiencing a glitch with the Blood Moon? When I was playing yesterday, after I left Hyrule Castle I had a Blood Moon right away which I expected because of how long I was exploring the castle and I don't think they can occur while in that zone. However, a bit later in my play session, I got another Blood Moon except it was in the afternoon! I was confused at first because it seemed pretty soon but then it hit me that it was daylight after it was over and looking at my ingame world clock it said it was 2:40 PM. I just chalked it up to me being in Hyrule Castle too long and the game working out its Blood Moon schedule.
In regards to the Frostspear- there's a reason the Coliseum is a really great place for Major Tests of Strength and for completing that particular sidequest, but it might not be available to you right now. Like I said, the weapons that enemies hold, as well as enemies themselves, become better as you complete more Shrines.

I have had some ridiculous Blood Moon shenanigans happen during my playthrough. They say that the more unique monsters you kill (Guardians, Taluses, Hinoxes, Lynels) the more likely it is that a Blood Moon will rise, however, during the lightning trial by Rito village, I had a Blood Moon rise twice within the span of 12 hours, resetting the incomplete elements of the trial because that's how Blood Moons work- they reset any animals, enemies, and interactive elements that haven't been locked into place by a mechanism. While the glitching out of models hasn't occurred, I think the resetting of elements might have something to do with that. I've also had two blood moons occur in the same night, within the span of four hours, if you can believe it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 04, 2017, 01:39:55 AM
I had a weird blood moon experience as well a week ago, I was making my way to one of the memories (the one around where the white horse is) and the blood moon happened 3 or 4 times all in a span of two minutes.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on April 04, 2017, 05:15:08 AM
I make a point of holding on to one of each of the elemental weapons. They have their uses. Did you know that you could turn chu-chu into any color? Just attack them with the corresponding elemental weapon and the elements change to that color when they drop. I always kill the big blue ones with an ice weapon since I seem to always be short on ice chu-chu mats. This is great for leveling up the armors as you need a lot for them it seems.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Nile Boogie Returns on April 04, 2017, 07:40:01 AM
So I can't get "that" weapon with only 3 hearts? BULLSHIT!!!!!!!!

I don't understand why you would need that weapon if you're doing a strict 3 heart run.

Also, I can totally understand the gating mechanism used for getting it because without it you could have easily broken the game.


Well even thought I've played over 100hours, at best Ive seen half the map. So when I finally got there it seemed like I only started playing the  game even though I'm over 40 plus shrines or such. Also, I'm guessing I can't beat the game without it...or so I thought?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 04, 2017, 10:06:23 AM
I've also had an instance with blood moons occurring too frequently.  I got 4 in one in-game night, which became annoying as I kept getting attacked by the skeleton enemies.  I distinctly remember the last one of those occurring after it was already dawn.

I make a point of holding on to one of each of the elemental weapons. They have their uses. Did you know that you could turn chu-chu into any color? Just attack them with the corresponding elemental weapon and the elements change to that color when they drop. I always kill the big blue ones with an ice weapon since I seem to always be short on ice chu-chu mats. This is great for leveling up the armors as you need a lot for them it seems.

You can even change the color once you have blue mats.  Just hit them with the right thing.  So, if you're sitting on a lot of blues but need white or yellow, don't sweat.

What I would really like to find right now is a frostspear. That weapon is holding me in a sidequest and I can't think of where I could find one. I've gone back to some winter zones but none of the enemies seem to have them when I was there.

Also, has anyone been experiencing a glitch with the Blood Moon? When I was playing yesterday, after I left Hyrule Castle I had a Blood Moon right away which I expected because of how long I was exploring the castle and I don't think they can occur while in that zone. However, a bit later in my play session, I got another Blood Moon except it was in the afternoon! I was confused at first because it seemed pretty soon but then it hit me that it was daylight after it was over and looking at my ingame world clock it said it was 2:40 PM. I just chalked it up to me being in Hyrule Castle too long and the game working out its Blood Moon schedule.
In regards to the Frostspear- there's a reason the Coliseum is a really great place for Major Tests of Strength and for completing that particular sidequest, but it might not be available to you right now. Like I said, the weapons that enemies hold, as well as enemies themselves, become better as you complete more Shrines.

I've actually gotten a frost spear or two from shrines.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 04, 2017, 01:26:10 PM
Yes, but Shrine rewards don't respawn, so if he accidentally broke his Frostspear before that arc of the quest, he's out of luck.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on April 04, 2017, 01:53:21 PM
So I can't get "that" weapon with only 3 hearts? BULLSHIT!!!!!!!!

I don't understand why you would need that weapon if you're doing a strict 3 heart run.

Also, I can totally understand the gating mechanism used for getting it because without it you could have easily broken the game.


Well even thought I've played over 100hours, at best Ive seen half the map. So when I finally got there it seemed like I only started playing the  game even though I'm over 40 plus shrines or such. Also, I'm guessing I can't beat the game without it...or so I thought?

The weapon is not that strong, breaks outside of a few areas, and isn't really needed.  I like having it for tradition, but it can be skipped with no impact on game difficulty.  There is a memory associated with it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 04, 2017, 02:49:14 PM
Yes, but Shrine rewards don't respawn, so if he accidentally broke his Frostspear before that arc of the quest, he's out of luck.

True facts.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 05, 2017, 07:57:58 AM
My current goal in the game is to fully max out a certain armor that requires Guardian cores. So close, I just need 2 more giant cores and I can fully max out the armor set. Also I'm having fun with the monster store and trying to get the head armor for a special armor he sells. I feel now that I have completed the main quest and gotten all the divine beasts that I can play the game more leisurely and just explore. It is a great feeling to hunt guardians rather then being afraid of them like I was early on in the game, getting better and better with the shield parry, still need a lot of improvement with the other special counters though.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Disco Stu on April 05, 2017, 09:36:33 AM
MOMENTOUS OCCASION: I cleared all 120 shrines last night!


I kind of consider that to be the true end of the game for me but....yeah nah I'm gonna go back and try to clear all the sidequests and upgrade all the armor :)


I've played this game for "over 110 hours" and there are no signs of stopping!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 05, 2017, 09:39:25 AM
MOMENTOUS OCCASION: I cleared all 120 shrines last night!


I kind of consider that to be the true end of the game for me but....yeah nah I'm gonna go back and try to clear all the sidequests and upgrade all the armor :)


I've played this game for "over 110 hours" and there are no signs of stopping!

What about all the koroks? Have to say anyone that tries to get all 900 or however many of those has more patience then I'll ever have.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Disco Stu on April 05, 2017, 10:28:20 AM
I couldn't give less shits about getting all the Korok seeds.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on April 05, 2017, 06:48:35 PM
I'm trying to find as many Korok Seeds as I can. I'm sure there will come a point when I won't need the inventory space. I'm mainly using the Korok Seed search as a means to explore the world with a goal in mind. It gives me something to look for so traveling doesn't seem so aimless which I suppose is part of the point of including so many. I have doubts i'll find all of them without help.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on April 05, 2017, 11:29:03 PM
So far I've beaten 63 shrines and found 53 Korok Seeds.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: lolmonade on April 06, 2017, 11:10:50 AM
I don't have the exact count, but in my recent play sessions, i've found 3-4 korok seeds for every shrine I locate.  The "tell" for korok seed locations become more obvious with every one you come across, so when I've been playing and see one, I take the 15 second detour to grab them and go on my way. 


I'm not sure what i'd do with many more equipment slot upgrades.  I've gotten 3 or 4 now to the point where I can feel good about just tossing out trash weapons, and my weapons are nearly all 25+ damage.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 06, 2017, 12:15:40 PM
Having frustrated a Moblin by stealing his weapon, I saw one resort to picking up a Bokoblin for use as a projectile. Likewise, if you encounter a Plebbet and don't have a Sledgehammer handy, you can just pick them up and throw them to kill them.

It's the little things.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 06, 2017, 02:27:02 PM
Having frustrated a Moblin by stealing his weapon, I saw one resort to picking up a Bokoblin for use as a projectile. Likewise, if you encounter a Plebbet and don't have a Sledgehammer handy, you can just pick them up and throw them to kill them.

It's the little things.

I've heard about the Moblin throwing Bokoblins but have yet to see it myself. However, I've been throwing what I called non-elemental Mini-Taluses for awhile if they surprise me although I usually just prefer throwing bombs at them before they pop out of the ground. On the topic of little things, I do like that if you steal a Bokoblins weapon, it resorts to digging at the ground and throwing rocks at you. There's a never quit attitude you gotta respect. I was also coming upon some Bokoblins in the forest and they were chasing a boar/warthog. They managed to strike and kill the warthog and then one Bokoblin squealed in delight of the meat and picked up one piece of the raw meat and started eating it. After awhile, he finished eating it and then burped in satisfaction. Then he grabbed the next piece and starting eating it. I like how they react to the environment like that.

Going back to something you mentioned earlier, I take it the true reward of the Coliseum is the weapons you collect from the defeated enemies then? Because I didn't think the weapons were all that special from the enemies I defeated. But I suppose beating more shrines may help. I've had more silver Bokoblins appear in the world. There were some on the Great Plateau now when I went back to it. The thing is that it doesn't really make them harder to defeat just longer to defeat. I'd rather not beat shrines and keep enemies weaker to cut down on my wailing of them and breaking weapons. Although I do like that silver Bokoblins give you some ore when defeated. However, rupees aren't that big of an in-game concern for me these days. It's all about certain materials for upgrading armor now. Lynel parts and ancient cores are the rare parts it would seem.

Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 06, 2017, 02:32:32 PM
105 hours in and still going strong! Hey guys what should I look out for when it comes to Koroks?


God bless America! How do I do spoilers! I'm on my phone and can't figure it out. Don't read the next part.



1-Pin Wheels
2-Circle/Pattern of rocks
3-Circle of Lily Pads
4-Metal boulders connected to wells.
5-Lone rocks on top of structure
6-Pile of autumn leaves
7-Colorful whimsical petals of invisible running across land/water
8-Stone cube puzzles
9-Pushin boulders off a hill
10- throwing rocks in a circle of rocks in the water
11- matching of fruit in trees
12- food offerings


What else? I've found about 140 and know I should be seeing a ton more.

I come across really suspicious things sometimes and I feel like something must be there but nothing is apparent so I move on.

One other tip I should mention is to scan your surroundings with the Stasis mode. Stasis mode will highlight the moveable objects in your surroundings making it easier to spot lone rocks in trees or under autumn leaves. It will spot metal objects that can be lifted to uncover a Korok underneath or complete a Korok requirement. It can also identify hidden enemies like a stationary Guardian that hasn't come to life yet or a Stone Talus still hiding in the ground. This way, you don't necessarily have to test every suspicious thing you see.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 06, 2017, 04:37:22 PM
The Coliseum enemies become equipped with each variation of elemental weaponry you so desire once you pass a certain threshold. Likewise, weapons spawned in the overworld begin to have additional traits. Sure, you have to deal with more silver-tier enemies, but the rewards are worth it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on April 07, 2017, 02:44:00 AM
105 hours in and still going strong! Hey guys what should I look out for when it comes to Koroks?

I come across really suspicious things sometimes and I feel like something must be there but nothing is apparent so I move on.

The hardest ones to notice are shooting targets like a glowing eye that glows at only at night or a target that has a bunch of arrows in it already.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 07, 2017, 04:04:37 AM
Managed to max out the armor I needed giant cores for. It is kind of funny I spent a couple of hours going to shrines with giant cores in order to get enough and after upgrading the armor fully a guardian randomly drops one. I guess my next goal is to get the rest of the armor sets.


Also I did have one Moblin throw a bokoblin, the small details like that are what makes this such a good game, there always seems to be something new to see! Oh yeah I also found out you can convert chuchu jelly into different forms by using elemental weapons though you want to make sure you aren't too close to them or you could destroy them.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on April 07, 2017, 12:42:06 PM
105 hours in and still going strong! Hey guys what should I look out for when it comes to Koroks?


God bless America! How do I do spoilers! I'm on my phone and can't figure it out. Don't read the next part.



1-Pin Wheels
2-Circle/Pattern of rocks
3-Circle of Lily Pads
4-Metal boulders connected to wells.
5-Lone rocks on top of structure
6-Pile of autumn leaves
7-Colorful whimsical petals of invisible running across land/water
8-Stone cube puzzles
9-Pushin boulders off a hill
10- throwing rocks in a circle of rocks in the water
11- matching of fruit in trees
12- food offerings


What else? I've found about 140 and know I should be seeing a ton more.

I come across really suspicious things sometimes and I feel like something must be there but nothing is apparent so I move on.

One other tip I should mention is to scan your surroundings with the Stasis mode. Stasis mode will highlight the moveable objects in your surroundings making it easier to spot lone rocks in trees or under autumn leaves. It will spot metal objects that can be lifted to uncover a Korok underneath or complete a Korok requirement. It can also identify hidden enemies like a stationary Guardian that hasn't come to life yet or a Stone Talus still hiding in the ground. This way, you don't necessarily have to test every suspicious thing you see.

Thats a good idea, I've been doing that for bodies of water but not on land.

130ish hours in, 2 Divine Beasts, just filled in the entire map, 201 Korok's found, 79 Shrines completed, 6 more memories needed and I haven't set foot in Geradu City yet. I am still loving the ever living heck out of this game.




Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 07, 2017, 12:44:48 PM
I've been saying Gerudo with a soft g, and finding out it's a hard g was pretty jarring.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on April 07, 2017, 04:41:26 PM
Okay, at one stable, this guys sells you a "biscuit" that you have to eat right then and there. You close your eyes and he feeds it to you. What the heck is that?? Is he feeding you horse manure or something?

Also, I had to take my clothes for an old doctor. I was a little skeeved out.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 07, 2017, 04:49:54 PM
Ha ha ha! That's a couple of the traditional Akkala welcomes for you. Enjoy your stay in the region.

The biscuit is supposed to give you a temporary extra wheel of stamina.

The old doctor is just into all kinds of things. Men, women, machines... it's best to keep your distance from him....
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on April 07, 2017, 06:17:40 PM
I got all the shrines and beat the game last weekend, and I am so thankful that the designers went in such a different direction.  They definitely were not worried about sticking to the old conventions and wanted to make it their own.  With that said, I do have a lot of mild critiques, which I hope to see addressed in the next iteration.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on April 07, 2017, 06:40:52 PM
I think the way to handle weapon degradation in the future would be to make it a little more specific. Wooden weapons such as clubs make sense to break easily, but how about metal weapons such as swords and axes get dull? They don't break but their attack goes from 24 down to something like two.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Agent-X- on April 08, 2017, 11:52:08 AM
I think the way to handle weapon degradation in the future would be to make it a little more specific. Wooden weapons such as clubs make sense to break easily, but how about metal weapons such as swords and axes get dull? They don't break but their attack goes from 24 down to something like two.


I'd love to see a more thoughtful crafting system, especially around weapon repair. I would consider something along the lines of your suggestion where a damaged weapon deals degraded damage. However, I would keep the risk of destruction--if you continue to use a damaged weapon, you may lose it forever.


BotW would benefit from more crafting since the earlier parts of the game trend towards survival.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on April 08, 2017, 04:49:56 PM
I completed my first Divine Beast. I wanted to get the Master a sword first before tackling much of the main story, but I couldn't deal with all the goddamn rain in Zora's Domain. For a game that encourages you to go anywhere, its weather effects that don't do too much sure are limiting as far as exploration. I would understand making climbing more difficult (e.g. use more stamina) or even requiring special gear. Being unable to climb at all is just silliness. A good amount of the world is completely inaccessible when it rains which is 107% of the time in The Legend of Rain: Breath of the Rain.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 08, 2017, 06:49:16 PM
Finally defeated Gannon. 100 Shrines done, all four beasts, all memories restored.

That was about as far as I wanted to play before "finishing" the game, but I will go back and upgrade gear and complete all the shrines.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 08, 2017, 07:10:58 PM
You can make five movements before slipping, and I've found four climbs and one lunge cover distance just fine in rain.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Agent-X- on April 08, 2017, 07:35:38 PM
I completed my first Divine Beast. I wanted to get the Master a sword first before tackling much of the main story, but I couldn't deal with all the goddamn rain in Zora's Domain. For a game that encourages you to go anywhere, its weather effects that don't do too much sure are limiting as far as exploration. I would understand making climbing more difficult (e.g. use more stamina) or even requiring special gear. Being unable to climb at all is just silliness. A good amount of the world is completely inaccessible when it rains which is 107% of the time in The Legend of Rain: Breath of the Rain.


LOL


It's not that bad. Listen to Evan_B's advice. This is how I coped with the rain as well.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on April 08, 2017, 10:55:02 PM
You can make five movements before slipping, and I've found four climbs and one lunge cover distance just fine in rain.
That works sometimes, particularly when higher ground can help when planning to attack an enemy camp. Some of the Korok seeds involving climbing a high thing. Sure, I can come back later, but I'm already at the thing I need to climb. I guess I don't really understand why Nintendo even programmed the rain to fall so frequently. Some animals (or more accurately "materials" to turn into elixirs) are more common and merchants apparently sell different things in the rain. I still don't think that balances out.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 09, 2017, 02:42:30 AM
Got my second divine beast beat.  Goron this time.  That was WAY easier than the Zora one.  I guess the Master Sword makes a difference as I didn't even use a fairy on the boss and only fed myself once (and then beat him two seconds later so it was a waste of good food).  I found the dungeon a lot easier as well as the puzzles were not as tricky.

Accessed a tower that I had gone by earlier but felt was too difficult to climb.  My strategy wasn't very good here, I just scaled up the tower a lot quicker because I have more stamina now.  I have two full circles now and climbing is a lot more fun as I have a lot of wiggle room to make lunges and get up quicker.  I have three towers left.

And I defeated my first walking Guardian as well using the shield deflect... and then got hit hard by a stationary one afterwards.  My timing on the deflect is inconsistent as I can get in the zone for a little bit and then just completely lose it.

I got some more memories as well, passed 60 shrines so I'm halfway through those though I only have 90ish Korok Seeds and there apparently is 900!  No way I'm going to 100% those.  Not really worth it I figure.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on April 09, 2017, 10:42:57 AM
I guess I don't really understand why Nintendo even programmed the rain to fall so frequently. Some animals (or more accurately "materials" to turn into elixirs) are more common and merchants apparently sell different things in the rain. I still don't think that balances out.

It's the biggest FU from the game designers, and shows a total lack of respect for the player's time. I hate when games do that. I was on my way to a shrine when it just started to spit rain. Didn't even see much in the way of clouds that would signal a rain shower. I was basically stuck in place until the shower passed. So I just put my controller down and started answering text messages. BotW is extremely lucky that it has built up so much goodwill over the time I've played it. I've dropped lesser games for trying to pull **** like that.


You can make five movements before slipping, and I've found four climbs and one lunge cover distance just fine in rain.


Except you're wasting way more stamina doing that than just climbing normally. You're covering less distance and using more stamina. It doesn't add up.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 09, 2017, 11:10:12 AM
If you climb five times, you'll slip just as far as one lunge. A lunge causes you to slip immediately, but you don't lose all of the distance you gained, therefore, four climbs and a lunge actually equates to a lot more distance than just lunging or just climbing. Like many other parts of the game, rain is something you have to learn to navigate efficiently. It's definitely made a lot easier with the two-star set of climbing gear, but there's also this great system called cooking that allows you to make stamina-recovery items for this exact sort of circumstance. If you're not taking advantage of that, or the outcroppings of rock that allow you to build fires and wait out the weather, you are just complaining about a game that gives you plenty of options to subvert its obstacles.

Just go hang out in Hebra or Gerudo for a bit.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Agent-X- on April 09, 2017, 11:26:10 AM
I guess I don't really understand why Nintendo even programmed the rain to fall so frequently. Some animals (or more accurately "materials" to turn into elixirs) are more common and merchants apparently sell different things in the rain. I still don't think that balances out.

It's the biggest FU from the game designers, and shows a total lack of respect for the player's time. I hate when games do that. I was on my way to a shrine when it just started to spit rain. Didn't even see much in the way of clouds that would signal a rain shower. I was basically stuck in place until the shower passed. So I just put my controller down and started answering text messages. BotW is extremely lucky that it has built up so much goodwill over the time I've played it. I've dropped lesser games for trying to pull **** like that.


You can make five movements before slipping, and I've found four climbs and one lunge cover distance just fine in rain.


Except you're wasting way more stamina doing that than just climbing normally. You're covering less distance and using more stamina. It doesn't add up.


I understand your opinion of the rain, but I don't share it. Some may see it as an unnecessary nuisance, but I find it to be an important aspect of the game. If they were to make it easier, I think that would defeat the purpose of the rain. The rain is there for multiple purposes, of course, and one of those is building a narrative about the reality of the game's world. This is where BotW does it possibly better than anyone else has ever done it before. I mean, water runs down surfaces. Puddles form. Low areas fill up with water only when it's raining. It's immersive.


Regarding the effects on climbing, I like that it pushes you to adapt your play. Just like thunderstorms will often force you to lower your armor and attack rating to avoid getting struck, rain reduces your options for where you can go, how you can flee, or whether you can even get away from a strong monster or climb out of that canyon or hole you just jumped into. It's certainly gotten me a few times, and then in some cases I've learned to just face that monster head on or maybe stick around in that hole a bit longer to see what I can discover--that has paid off tremendously at times.


If BotW has taught me anything it's that being flexible is important. I also learn to get rid of my assumptions about the world. There's a lot to do in a small space, and even if 90% of the secrets are koroks  you can sleep well at night just knowing that you've made Hyrule a little safer by exposing that thing.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on April 10, 2017, 02:36:37 AM
Where is that Rito guy? I was told he was training at the Flight Path but there is no one there at all. Is he like up on a cliff or something? I'm ready for my 3rd Divine Beast!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 10, 2017, 02:56:53 AM
Where is that Rito guy? I was told he was training at the Flight Path but there is no one there at all. Is he like up on a cliff or something? I'm ready for my 3rd Divine Beast!

If I recall he is in a tree house around the Flight Path area. Been awhile though.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on April 10, 2017, 11:32:35 AM
Thanks! I realized I had not talked to his wife to trigger him actually being there. Everyone else told me to go to the flight path but it was only after talking to his wife that the mission became real.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ClexYoshi on April 10, 2017, 01:00:34 PM
and now, presented without context


Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 10, 2017, 01:34:17 PM
This is what was meant to happen.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on April 10, 2017, 01:37:46 PM
I didn't mind the rain as much as some, especially after getting the full climbing gear. I do agree it rains a bit too often for what it does, though. Unless I'm missing something, I also think there should be some item or equipment that lessens or negates the effect of rain. They put in one for lightning strikes, so I don't see why not.

I've been saying Gerudo with a soft g, and finding out it's a hard g was pretty jarring.
I think it was Khushrenada who mentioned a while back that the nice thing about the voice acting is that it confirms how to pronounce some of the names. I've been getting most of them correct, but not Lanayru. And oddly enough, I've been saying "Zelda" wrong this whole time.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Phil on April 10, 2017, 01:52:54 PM
I didn't mind the rain as much as some, especially after getting the full climbing gear. I do agree it rains a bit too often for what it does, though. Unless I'm missing something, I also think there should be some item or equipment that lessens or negates the effect of rain. They put in one for lightning strikes, so I don't see why not.

I've been saying Gerudo with a soft g, and finding out it's a hard g was pretty jarring.
I think it was Khushrenada who mentioned a while back that the nice thing about the voice acting is that it confirms how to pronounce some of the names. I've been getting most of them correct, but not Lanayru. And oddly enough, I've been saying "Zelda" wrong this whole time.

 :Q  Have you not heard people say the name of any of the games, including Nintendo reps? That's wild!  ;D
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 10, 2017, 02:33:19 PM
I didn't mind the rain as much as some, especially after getting the full climbing gear. I do agree it rains a bit too often for what it does, though. Unless I'm missing something, I also think there should be some item or equipment that lessens or negates the effect of rain. They put in one for lightning strikes, so I don't see why not.

I've been saying Gerudo with a soft g, and finding out it's a hard g was pretty jarring.
I think it was Khushrenada who mentioned a while back that the nice thing about the voice acting is that it confirms how to pronounce some of the names. I've been getting most of them correct, but not Lanayru. And oddly enough, I've been saying "Zelda" wrong this whole time.

How were you pronouncing it?  Zeel-dah?  Zell-day? :)

The Zelda cartoon would have confirmed the pronunciation for me.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on April 10, 2017, 02:43:13 PM
I was being facetious. I guess that doesn't come off well in writing though...
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 10, 2017, 03:11:34 PM
I was being facetious. I guess that doesn't come off well in writing though...

I knew it was a joke and I liked it. I was going to say that you were pronouncing it the Canadian way of Zed-elda but now you've confirmed it was a joke.

It was indeed me who mentioned that the voice acting helped me learn what the actual pronunciation of some of these Zelda places. I mentioned it because funny enough it was Gerudo's hard G and Lanayru that I learned I had been saying wrong. The very things that you and Nickmitch were also surprised by. For myself, I was mixing up where the y in Lanayru was placed resulting in mangling that word. Hearing it spoken and looking at it closer, it makes sense how it is said. Just something my brain stored incorrectly and it took until now to correct it and straighten it out.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 10, 2017, 07:37:40 PM
I didn't mind the rain as much as some, especially after getting the full climbing gear. I do agree it rains a bit too often for what it does, though. Unless I'm missing something, I also think there should be some item or equipment that lessens or negates the effect of rain. They put in one for lightning strikes, so I don't see why not.

I've been saying Gerudo with a soft g, and finding out it's a hard g was pretty jarring.
I think it was Khushrenada who mentioned a while back that the nice thing about the voice acting is that it confirms how to pronounce some of the names. I've been getting most of them correct, but not Lanayru. And oddly enough, I've been saying "Zelda" wrong this whole time.

Yeah that is my main issue with the rain, there should be some item or gear that mitigates it like the lightning it would provide a nice sense of progress as well.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 10, 2017, 08:36:16 PM
But there is an ability that bypasses rain!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on April 10, 2017, 09:04:23 PM
But there is an ability that bypasses rain!

Is it the Falco Jump after beating the Divine Bird?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 10, 2017, 09:25:10 PM
and now, presented without context



That is pretty awesome. Those darn Japanese! What will they think of next? Bombing Pearl Harbor? NEVER FORGET!

Still, the dedication to think up and pull that off is pretty darn impressive. I just encountered that paragliding minigame yesterday when I finally decided to climb that shrine and fill in that section of my map and quit holding off on doing so. And then I learned about the whole flying idea when visiting IGN this morning so seeing it all come together like that was impressive. It looks like the game has a limit of 10,000 meters and didn't expect anyone to surpass it. I also like that the end reward is just 100 rupees. A couple days ago, I lifted up a rock and found a gold rupee which is worth 300. I couldn't believe a gold one would be hidden like that. That player went through all that work and spent all that time and resources for 100 rupees and I did better just be lifting up a rock. I think I'll stick to my game approach...

Turns out I was wrong in the map I posted a few days ago on my exploration of Hyrule. I had only explored about half of the snowy peaks of the Gerudo highlands. Yesterday I went back to them to finish up checking over that landscape and finding all its hidden treasures. I did go back to the first Lynel I tried to fight that kicked my butt hard. Because of the cold weather, I still wasn't able to wear my best defense combination but most armor that I have is upgraded to the max with a few pieces still in the process of being upgraded so I still felt better with the higher defense I'd have than the first time where I fought him wearing the Warm Doublet which has basically no defensive value. While I did take a bit more damage at times than my other Lynel fights, at this point, it wasn't anything too serious to overcome and I got in about 4 flurry rushes which is a new best in a Lynel fight. My timing still needs some work but I'm doing better at dodging and anticipating the attacks. At this point, I think I've gone back and taken down every enemy that ever took me down or I couldn't beat the first time around. REVENGE!!!

However, when exploring the new part of the Gerudo highlands that I hadn't been too before I encountered another white-haired Lynel. However, this Lynel had a different weapon than the others I had fought up to this point. It was something called a Savage Lynel Crusher and it was more like a ball and chain weapon that a sword or spear they normally carry. That turned out to be one of the toughest fights I'd had in a while since a lot of the attacks were different and I wasn't at my best armor. It was a good thing I had some fairies on me because I needed a couple to save me at times and I had to start thinking more carefully about the battle again whereas I've been able to be a bit more careless about things up to this point. So, that was a highlight. I also encountered my first Frost Talus which also makes for a tricky fight against the Stone Talus enemies who have become very easy at this point. I finally rode a couple bears as well. Bears are tough animals to fight and ward off if they come at you so I try to avoid them but I discovered a better way to get rid of them is to paraglide on to them and mount them and work on soothing them (if you have enough stamina, of course). Once you've soothed the bear, just dismount and it will start running away on it own and that's the end of the bear. You scare it off and don't have to fight it.

I'm at 316 Korok seeds so over 1/3rd of the way there. I've maxed out my weapon stash so I still have my bow and shield stash to go. Probably going to expand my Shield stash to the max first since I have a lot break when trying to deflect Guardian lasers or in some of my Lynel fights so the more I can carry there the better. I wish I could carry more weapons though. People complain about weapons breaking and I was on the fence about it in the beginning of the game but now I'm kind of glad they do since there are so many great weapons I'm coming across from defeated enemies and treasure chests and I just wish I had room to carry them all instead of leaving them behind.

Speaking of my recent revenge tour, I went back to the first shrine I found that was a Major Test of Strength since I figured I should be able to overcome it now and had a lot of good weapons to use. Sure enough, it was pretty easy to beat at this point having played the Minor and Modest Tests and being familiar with the pattern. It gave me the Climbing Shirt allowing me to finally complete my Climbing Gear. (Wish I'd gone back to that shrine a whole lot sooner.) Then I though I better go to the other 2 Major Test shrines I discovered but they had no uniforms. Just some nice weapons I didn't have room for at the moment.

At this point, with so many Stone Taluses defeated, ore deposits collected and clothing (even the Jewellery which stevey is correct in saying is pretty useless), I decided to cash in a bunch of the ore I had and saw no need to keep saving. That was about 32,000 rupees there. I then went to the Hateno Tech Lab and paid for all the pictures to complete my Compendium. I was so disappointed to find out though that you can't buy the pictures for things you have already captured in your compendium. Had I known that, I wouldn't have been taking any pictures until just buying them all. The only thing that was mentioned was that if you replace an old picture with a new one, you can't bring back that old photo. You lose it forever. I was fine with that thinking I'd replace my stuff with the in-game stock photos but that is not the case. You can tell which ones are mine since they lighting is poorer or the image is bit more fuzzy or incomplete. However, despite buying out all the stock of photos, it turns out there are still some photos missing. The lab assistant mentions being puzzled as to why some images can't be added or that it is incomplete. Perhaps I need to beat Ganon to unlock those final pictures or maybe there is someone else I still need to meet. I know some of the pictures still locked are most likely bosses but some seem to just be the silver edition of common enemies. Not sure why those would stay hidden.

I also discovered that Spider Guardians don't move around in the rain. They just stand still during that kind of weather. That makes it easier to approach them or avoid them if you want to. We complain about the rain a lot (generally just because of the effect on climbing and it happening at a time when we are climbing) but when I saw that I thought to myself that at least the rain is good for something and I should post it and mention it to at least bring up one of the few positives of the rain effect. That mission is now complete.

I'm at 68 shrines complete although I have 12 others on my map I've yet to play. Right now I'm still working on maxing out my Stamina. I'm almost at 2 extra wheels added. I can't believe Nile Boogie wants to keep playing the game without more stamina. I understand the heart challenge but it's so nice to be able to run for longer distances and climb walls with a bunch of jumps than the slower pace of having one wheel at the start of the game. One thing I think Xenoblade Chronicles X still does better than BotW is the ability to just endlessly run and swim fast in that world. I do tire of the run then slow down for the meter to refill and repeat dynamic that BotW has in place.

Can't think if there was anything else I really wanted to comment on from my recent play sessions except I really think the game did a great job in designing the Lizalfos and how lizard-y they come across and how their fights can reflect that. Even though they may not be that difficult to defeat anymore, I was thinking to myself how well they were designed and crafted at one point during my play time.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 10, 2017, 09:46:19 PM
I enjoy your updates a lot, Khush. Some thoughts!

I've actually never fought a Frost Talus, even though I always assumed they existed considering their Ignis Subspecies hanging out around Death Mountain. I'll be hunting one down myself in the future. My current goal is to mark all forty of each "Boss" variant on my map- and yes, there are forty Talus, Hinox, and Guardians hiding throughout the world, respectively. Not sure about Lynel, but the amount of those I've marked is already quite high. My current loot cycle is Lynels -> Talus -> Major Tests -> Guardians -> Hinoxes, since Lynel give you the most efficient weaponry for killing Talus, Major Tests give you the materials to kill Guardians, as well as weaponry for killing Hinoxes, which are extremely easy to kill and provide the more durable weaponry for taking out Lynels. I'm aiming for hitting 100,000 Rupees, maxing out my gear, and getting enough Koroks before I become sick of scouring the map for them and taking a break in preparation for the Summer Update.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on April 10, 2017, 11:12:41 PM
Can you repeat the Tests of Strength? I would love to try my hand at a few of them again to see how I have progressed.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 10, 2017, 11:31:57 PM
Can you repeat the Tests of Strength? I would love to try my hand at a few of them again to see how I have progressed.
Yes, and if you're looking to avoid spending rupees on Sheikah Gallery slots, I recommend it, as the Guardian Weaponry and each respective form of Guardian Soldier take up quite a few slots.

Also, Shyguy, that is the ability to which I'm referring.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 10, 2017, 11:32:09 PM
Thanks Evan_B. Early on, after the first couple days of playing, I thought about doing a play journal in the Review section in which I would really get into detail and spoiler stuff that people could read if they wanted or come back to and see what another person's progression in the game was like compared to them but I'd rather be playing than typing so I just stick to posting a sort of update system in this thread instead to provide a glimpse into my experience. I think it's neat to see what others are up to and have been doing.

I didn't know Talus variants existed until I filled in my Compendium on Saturday evening and went through it to see what was listed and read up on some things. Like where a Frostspear looks like and where it might be found. The Hebra region is listed and it's one area I've kept pristine and avoided travelling into yet to help keep things fresh for when I need a change and am tired of exploring over areas I'm more familiar with. I guess I should have expected it since there are variants with the Pebblits or Mini-Taluses. Anyways, it kind of worked out well that after reading up on them since they were an enemy I hadn't seen, I was bit more ready for the encounter when it happened. It made the Talus a bit more difficult than ones where I've been able to climb to the top of it immediately and then destroy it with a stone smasher before it even can shake me off once.

I like your system of enemy progression. It makes sense. The way I play, Link is basically a walking scorched earth policy now. As I move through an area, I just fight whatever I come across and find and grab a bunch of the resources and move on. Thus, I'm never sure what enemy I'll come across and if I'll have a preferred selection of weapons to fight it. Having the max number of weapon slots helps make it likely I'll be carrying some of the right gear but I'll resort to whatever I have on hand. Lately, I've been realizing arrows can still make an effective weapon in close quarter combat as well especially since I've got a bunch of Savage Lynel and Royal Bows with higher attack powers and a heck of a lot of arrows from so many treasure chests I've uncovered. (Which reminds me. I discovered a treasure chest last night in the water that I could not pull up with Magnesis. I've never encountered a chest that wouldn't come up from its pull before but no angle seemed able to unearth it from the ground. I was very puzzled by the encounter and can only wonder if it is tied into a side quest I've yet to come upon or if there's something about Magnesis I haven't learned yet.)

Frankly, I prefer using Ancient Arrows on Guardians and just ending those encounters faster. Fighting them doesn't seem to improve my chances of getting an ancient core so I'd rather stasis hit the thing to get an accurate eye shot and move on. However, when I do that or jump from on high and slow-mo aim at an eye, it reminds me of the very first glimpse we had of this game back in 2014, I think. That little glimpse actually told a lot know that I've played so much of the game and understand it. I've been meaning to watch it again to see if I recognize the area and how much of that early footage is accurate but I've come to appreciate just what was going on in that trailer and why it was chosen as a first glimpse. Also, I was reading your review today since I felt there probably wouldn't be that much you might still be able to spoil on my at this point. Writing this at the moment just made me think that I feel the Spider Guardians sort of take the place of Darknuts in this game. While they may not be as difficult as that easier Lynel tier you envision, they have the HP, Armor and deadly enough attack to make me see them as an idea of what a Darknut in this game could be like.

I didn't know there were 40 Guardians out in the world. I knew there were 40 of the Talus and Hinox varieties because I was reading about the game completion rate awhile ago and it mentioned that there were miniboss medals of honor that you can earn for defeating each one at least once although doing so doesn't count towards your completion rate. Since Guardians aren't considered a miniboss, I'm not sure there is anything for them but maybe there are still 40 of them. I guess if you are looking for them I could always list the ones I've encountered in case you are wondering but I'm sure there are faster sources on the internet to do that and you may have encountered much that I have as well.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 10, 2017, 11:37:30 PM
Nah, one of the reasons I burned through the game at such an insane rate (which is also the reason I'm stuck in the current loot cycle) is because I didn't want to have any information about the game spoiled for me, and I wanted to see how far I could get on my own. I managed to get 113 Shrines without needing a single hint, so I'm pretty happy about that.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on April 11, 2017, 12:49:07 AM
(Which reminds me. I discovered a treasure chest last night in the water that I could not pull up with Magnesis. I've never encountered a chest that wouldn't come up from its pull before but no angle seemed able to unearth it from the ground. I was very puzzled by the encounter and can only wonder if it is tied into a side quest I've yet to come upon or if there's something about Magnesis I haven't learned yet.)


This one? (http://www.youtube.com/watch?v=Vg56OUVKtbk) I've tried getting it out by using stasis+magnesis and nothing works. It might have something to do with the future DLC but it's probably a glitch.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 11, 2017, 01:43:08 AM
That is indeed the very chest. Good to see the internet is on top of this situation with video of the problem.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 11, 2017, 12:06:05 PM
I had a lot of fun last night doing something though I haven't seen it mentioned here so I'll spoiler it.  It has to do with the Fang & Bone.

The Fang & Bone sells masks for enemies so that you can trick them into thinking you're one of them.  This is a LOT of fun to exploit and a good way to skip past enemies if you're not in the mood to fight.  Last night I got the lizalfos mask.  I'm exploring the Gerudo dessert which is just crawling with them.  Now with the mask on I can just wander around with no worry.  The lizalfos' reaction is pretty funny too since they spot you and then look a little confused and come up to inspect you in detail.  Hell, it even works on the lizalfos skeletons that pop out of the ground!  I was not expecting that level of detail!

I also like how these masks look since they're very unconvincing and blatantly homemade but the enemies are still dumb enough to fall for it!  Ha ha!
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on April 11, 2017, 03:52:47 PM
I think there is a limit of 100 stamps so I don't think everything can be stamped on the map.

Can you repeat the Tests of Strength? I would love to try my hand at a few of them again to see how I have progressed.
I believe those Guardians reappear after a blood moon.

People complain about weapons breaking and I was on the fence about it in the beginning of the game but now I'm kind of glad they do since there are so many great weapons I'm coming across from defeated enemies and treasure chests and I just wish I had room to carry them all instead of leaving them behind.
Yeah, I've almost always had a full stock of weapons on hand so I can't say I fully understand the complaints about weapon breakage. It makes me think those people must be playing the game in a completely different way than I am.

However, despite buying out all the stock of photos, it turns out there are still some photos missing. The lab assistant mentions being puzzled as to why some images can't be added or that it is incomplete. Perhaps I need to beat Ganon to unlock those final pictures or maybe there is someone else I still need to meet.
I think there are at least some photos that you can't buy until you've found that item or beast in the wild. I think the buy option is there if you forget to snap a photo, or can no longer find that item or beast. You don't like taking your own photos though? I'd have rather filled it out myself, but unfortunately there were some middle-tier stuff I missed taking a photo and I can't seem to find them in the world anymore.

One thing I think Xenoblade Chronicles X still does better than BotW is the ability to just endlessly run and swim fast in that world. I do tire of the run then slow down for the meter to refill and repeat dynamic that BotW has in place.
I agree, Link has always felt slow in the 3D games but with the size of this world, his slow speed really becomes a problem with how long it can take to reach the next point of interest. Horses are an option for some areas but they're pretty limited and clunky to be of much use. I'm not sure how to balance faster movement for Link, but it's certainly something I'd like to see. To be fair though, slow character movement is a complaint I have about a lot of games.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Phil on April 11, 2017, 04:31:00 PM
I was being facetious. I guess that doesn't come off well in writing though...

No, it probably would have if I hadn't been going on 24 hours without sleep. haha
Sorry, Mop! (Pronounced "mope", right?)
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 12, 2017, 07:01:09 AM
I think there is a limit of 100 stamps so I don't think everything can be stamped on the map.

Can you repeat the Tests of Strength? I would love to try my hand at a few of them again to see how I have progressed.
I believe those Guardians reappear after a blood moon.

People complain about weapons breaking and I was on the fence about it in the beginning of the game but now I'm kind of glad they do since there are so many great weapons I'm coming across from defeated enemies and treasure chests and I just wish I had room to carry them all instead of leaving them behind.
Yeah, I've almost always had a full stock of weapons on hand so I can't say I fully understand the complaints about weapon breakage. It makes me think those people must be playing the game in a completely different way than I am.

However, despite buying out all the stock of photos, it turns out there are still some photos missing. The lab assistant mentions being puzzled as to why some images can't be added or that it is incomplete. Perhaps I need to beat Ganon to unlock those final pictures or maybe there is someone else I still need to meet.
I think there are at least some photos that you can't buy until you've found that item or beast in the wild. I think the buy option is there if you forget to snap a photo, or can no longer find that item or beast. You don't like taking your own photos though? I'd have rather filled it out myself, but unfortunately there were some middle-tier stuff I missed taking a photo and I can't seem to find them in the world anymore.

One thing I think Xenoblade Chronicles X still does better than BotW is the ability to just endlessly run and swim fast in that world. I do tire of the run then slow down for the meter to refill and repeat dynamic that BotW has in place.
I agree, Link has always felt slow in the 3D games but with the size of this world, his slow speed really becomes a problem with how long it can take to reach the next point of interest. Horses are an option for some areas but they're pretty limited and clunky to be of much use. I'm not sure how to balance faster movement for Link, but it's certainly something I'd like to see. To be fair though, slow character movement is a complaint I have about a lot of games.

I think with movement speed they really need to allow you to summon your horse from any area that is open enough instead of needing to be in the vicinity, it isn't a perfect solution but it would help. WIth that said though the fast travel system is generous enough that once I adventured to a shrine or tower it really helped traversing it since you can easily go to various points, and with the towers you can actually glide off allowing you to survey things from the sky.

Weapons breaking, yeah I am in the camp that I have little issue with them, as I've said before it helps to partially solve an issue with more open ended games, which is making each weapon feel useful instead of just junk to sell or something. In BOTW, at least for me, I still looked forward to finding weapons even later in the game so I could replace another one I had or further balance out my collection, it also motivated me to find the korok seeds which in itself helps drive exploration. If I were to make any change it may be including legendary weapons that can at least be repaired, or just go away temporarily. Beyond that though I've grown to like the weapon durability system in the game, it is something different and I feel in the end it motivates exploration which is a good thing IMO.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on April 12, 2017, 01:31:36 PM
Looks like the new patch destroys the arrow farming strategy (let riding bokolblins shoot at you and pick up arrows).  I never did it, but I don't like the idea of messing with things like that or stasis/magnesis inventions in updates.  One of the fun things about games is seeing all the creative exploits people come up with, particularly in speed runs.  Speaking of that, the speed runs for this game are already great.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 12, 2017, 02:12:54 PM
Looks like the new patch destroys the arrow farming strategy (let riding bokolblins shoot at you and pick up arrows).  I never did it, but I don't like the idea of messing with things like that or stasis/magnesis inventions in updates.  One of the fun things about games is seeing all the creative exploits people come up with, particularly in speed runs.  Speaking of that, the speed runs for this game are already great.

The other day I glided into an area full of riders and landed in a tree.  The riders circled the tree and fired arrows but couldn't seem to hit me, instead peppering the tree full of arrows which I collected.  This was probably Monday so I'm guessing that's post-patch unless another patch just came out.  This wasn't an attempt on my part to exploit anything, I just stumbled on it.  Though dodging arrows, usually from standing opponents, and then collecting them has been a common strategy of mine to stock up on arrows.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: DonkeyBilly Kong on April 12, 2017, 02:24:56 PM
The typical form of the infinite arrows strategy is to stand in an open field.  After the patch, the arrows just disappear after a small set limit, from what I've read.  It could be that you have unintentionally found a way to do it post-patch.

Near finishing the game, I ended up with around 30K rupees of random materials to sell, so I just started buying out all the arrows I saw.  I think that when playing the game, I was too afraid to sell my materials or spend money on consumables.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 12, 2017, 11:50:06 PM
I had a lot of fun last night doing something though I haven't seen it mentioned here so I'll spoiler it.  It has to do with the Fang & Bone.

The Fang & Bone sells masks for enemies so that you can trick them into thinking you're one of them.  This is a LOT of fun to exploit and a good way to skip past enemies if you're not in the mood to fight.  Last night I got the lizalfos mask.  I'm exploring the Gerudo dessert which is just crawling with them.  Now with the mask on I can just wander around with no worry.  The lizalfos' reaction is pretty funny too since they spot you and then look a little confused and come up to inspect you in detail.  Hell, it even works on the lizalfos skeletons that pop out of the ground!  I was not expecting that level of detail!

I also like how these masks look since they're very unconvincing and blatantly homemade but the enemies are still dumb enough to fall for it!  Ha ha!


Lol, that's one of my favorite parts of the game too.  Link also kind of "poses" when you're still.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on April 13, 2017, 12:13:51 AM
Defeated my 3rd Divine Beast. After almost being broken by Thunderblight Ganon, Fireblight Ganon was a walk in the park. Dodging him proved to be pretty easy and I could wail on him with ease with my slightly overpowered weapons. The dungeon wasn't that bad and when I got stuck it was probably due to my own stupidity. Granted I was playing late at night and was very tired.Still, I can't help but feel that there's a pre-determined path to these boss fights and by making Thunderblight Ganon my second Divine Beast fight I was skipping ahead to a much tougher battle. It's only a minor nuisance really, and I'm not the one to complain about overly easy bosses.

My Road to Personal Completion
- 3/4 Divine Beasts
- 69(hehe)/120 Shrines (with 6 Shrine Quests still pending)
- Map Completed
- 9/12 Memories Recalled
- From the Ground Up side quest - Gorons are now living in Tarrey Town, now to get more wood
- Calamity Ganon still on the loose...
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 13, 2017, 12:17:57 AM
There is very much a predetermined path, Soren, which you can see from the progression of the memories found in the game: Wind, Fire, Water, and Thunder. When you have played them all, you'll definitely understand this progression, and if you purposefully didn't complete the Divine Beasts before fighting Ganon, you'd actually have to face all the Blights in that order.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on April 13, 2017, 12:30:34 AM
Sounds about right. I was expecting more dynamic difficulty between them where bosses would be progressively difficult depending on the number you had beaten before reaching them (or the number of shrines completed) but that was probably way too much to ask from this game already.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on April 13, 2017, 01:29:51 AM
Where does it show the total amount of Shrines and Korok seeds completed?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 13, 2017, 02:15:16 AM
Where does it show the total amount of Shrines and Korok seeds completed?

The loading screens show it in the top right corner.  If you need to check it, teleport somewhere.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on April 13, 2017, 09:23:44 AM
It's asinine that "teleport somewhere to view information that could very easily be shown in the pause menu" is even a real suggestion. As brilliant as Breath of the Wild, it still does some weird stuff like this.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on April 13, 2017, 04:52:39 PM
It's asinine that "teleport somewhere to view information that could very easily be shown in the pause menu" is even a real suggestion. As brilliant as Breath of the Wild, it still does some weird stuff like this.
For better or worse, this is still a Nintendo game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 13, 2017, 10:02:58 PM
Let's face it, it's a screen you use a lot.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Adrock on April 14, 2017, 08:57:07 AM
Let's face it, it's a screen you use a lot.
So is the pause screen.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 14, 2017, 09:19:48 AM
Yeah I found out about the shrine/korok stats on the loading screen long after I completed the main story. Then again I also didn't realize you could turn divine beast abilities on and off on the inventory screen either until later (not as late as the korok/shrine stat thing though lol).

On another note we found out how cool it is to have the Switch be portable, while playing the game the power went out right in the middle of a shrine but that didn't stop the game from being played, just propped it up via the stand and continued on.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 14, 2017, 02:36:13 PM
Then again I also didn't realize you could turn divine beast abilities on and off on the inventory screen either until later.

You can?!!!  I have to give that a go.  The one I got from Gorons gets used up every time I use my shield and I always thought it was annoying to waste it on routine baddies.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on April 14, 2017, 05:17:21 PM
The first one I got was from the Elephant Guardian. I thought aww man this will make the game too easy. It took one large group of Bokoblins and one Lynell for me to turn that ship around. I don't know if having that ability emboldens me to do more but I feel like now with all of my know how and super high defenses I get killed more often than ever now.

Over 150 hours in and still going strong. I LOVE the side quests and Korok hunts in this game. I know some people can't seem to stand half of them but I find myself meeting people and half the time they'll ask me to do something or get something and I already have it or killed it just from randomly exploring the world. I know that 55 Rushroom hunt is ridiculous and the 30-40 bundles of wood is annoying but I don't usually go out of my way to do only that. I just go on my adventure and naturally collect and hoard everything along the way and before I realize it I have everything I need.

Now when I upgrade materials its a little different because then I really do go out of my way to hunt for specific items like Lynel Guts or the horn from some giant serpent. It's all still fun to me though.

I think after I get all the shrines, clothing, fill up my Shiekadex and get at least 700 Koroks I just might use a guide to find the rest. I have never fully completed a Zelda game since Links Awakening and Majoras Mask. I just don't care enough for the heart pieces. With this game though, I really enjoy looking for signs of Koroks.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 15, 2017, 02:46:13 AM
Then again I also didn't realize you could turn divine beast abilities on and off on the inventory screen either until later.

You can?!!!  I have to give that a go.  The one I got from Gorons gets used up every time I use my shield and I always thought it was annoying to waste it on routine baddies.

Lol, that is the reason why I found it so annoying as well until I learned you could turn them off. Kept on thinking how odd it was that you could waste abilities when it wasn't necessary.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 15, 2017, 01:43:36 PM
The first one I got was from the Elephant Guardian. I thought aww man this will make the game too easy. It took one large group of Bokoblins and one Lynell for me to turn that ship around. I don't know if having that ability emboldens me to do more but I feel like now with all of my know how and super high defenses I get killed more often than ever now.

I use the elephant one as my indicator if I'm in over my head or not.  If I end up using it it's like "okay, time to get out of here".  The cooldown is long but works well enough in that when I'm exploring I usually won't find big trouble again until it's recharged.

I have only one tower left.  It's kind of sad because unlocking the map is my favourite part and I'm almost done.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 15, 2017, 06:13:21 PM
I listened to Joseph Anderson's exhaustive critique of the game's systems and such. It's about two hours long, for those brave enough to find it, and while I have some huge issues with what he finds to be the most compelling aspects of Zelda games in general, he also admits that Breath of the Wild is one of the best games he has ever played. In many ways, I think the amount of freedom presented by the game mechanics, as well as the high quality in world design do put this game up there, for me. There's simply nothing else like it. However, a game can still have flaws, which Breath of the Wild does, and still be one of the best games ever. Subsequent games in the Zelda franchise might usurp this one, or the DLC, if truly worthwhile (which I highly doubt will be the case) might catapult this game even further, but the fact that it is a very free game with solid fundamentals.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Stratos on April 16, 2017, 10:55:05 AM
The first one I got was from the Elephant Guardian. I thought aww man this will make the game too easy. It took one large group of Bokoblins and one Lynell for me to turn that ship around. I don't know if having that ability emboldens me to do more but I feel like now with all of my know how and super high defenses I get killed more often than ever now.

I use the elephant one as my indicator if I'm in over my head or not.  If I end up using it it's like "okay, time to get out of here".  The cooldown is long but works well enough in that when I'm exploring I usually won't find big trouble again until it's recharged.

I have only one tower left.  It's kind of sad because unlocking the map is my favourite part and I'm almost done.


Mipha's Grace is my climbing helper. I like to push my stamina to the limit, and that leads to falls. Falls over ravines. Ravines filled with water, which I drown in. Mipha's Grace saves me from a fall/drown/death accident which I can commonly get myself into.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 16, 2017, 03:10:54 PM
I listened to Joseph Anderson's exhaustive critique of the game's systems and such. It's about two hours long, for those brave enough to find it, and while I have some huge issues with what he finds to be the most compelling aspects of Zelda games in general, he also admits that Breath of the Wild is one of the best games he has ever played. In many ways, I think the amount of freedom presented by the game mechanics, as well as the high quality in world design do put this game up there, for me. There's simply nothing else like it. However, a game can still have flaws, which Breath of the Wild does, and still be one of the best games ever. Subsequent games in the Zelda franchise might usurp this one, or the DLC, if truly worthwhile (which I highly doubt will be the case) might catapult this game even further, but the fact that it is a very free game with solid fundamentals.

This game is so great that it has set this standard for me that I fear is going to make other games unappealing in comparison.  The fact that Breath of the Wild is flawed is actually kind of encouraging because later Zelda games may be even better.  They could use this formula for quite a few games before it becomes stale.  We wanted them to rejuvenate Zelda and they did!  The series has probably bought itself another 7 or 8 years, maybe even 10 since these will take a lot longer to make than the OoT template.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 16, 2017, 10:49:56 PM
Considering it's been six years since Skyward Sword, that could only mean one more console game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Lemonade on April 17, 2017, 08:13:20 AM
Im hoping they do make another one for Switch based on this engine or whatever. Even if its on a smaller scale.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Luigi Dude on April 17, 2017, 12:53:17 PM
Considering the biggest complaint from fans is lack of traditional dungeons, I wouldn't be surprised if we get a sequel using the same engine in the next 3-4 year that focuses more on dungeons this time.  Basically take the world of Breath of the Wild and fill it with more places like Hyrule Castle, massive dungeons that are part of the overworld itself.  This way instead of designing the dungeons and overworld separately, they'll be making much of the overworld part of the dungeons themselves to help save time.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 17, 2017, 01:20:41 PM
The Divine Beasts parts feel more like a traditional Zelda.  Typically they start with some quest to see so-and-so or retrieve this and then you do something to actually enter the beast and then the beast itself is a dungeon.  Once you trigger them they're actually quiet linear, similar to traditional Zeldas.  So it has four of those and Majora's Mask also only had four "proper" dungeons with everything else being sub-quests as well.  I really like the new approach of Breath of the Wild and don't want it to be more of a traditional Zelda.  But they could always double the amount of Divine Beasts-like content to have 8 instead of 4.  8 dungeons is pretty standard.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on April 17, 2017, 02:26:30 PM
I do not want to go back to typical Zelda any time soon. Give me open ocean world with real massive islands this time, give me open sky world with sky islands every where or give me another big apple game like this again. Just let me start the game and go.

Now more typical dungeons, cool, bring em on. Especially if we get themed dungeons again. Otherwise the shrines and Divine Beasts satisfied that aspect for me pretty well.

With weapons I don't mind the durability system but I do want a few more permanent things beyond the runes. What those things are I'm not entirely sure, but I'm sure there is a solution out there.

I know what weapons I want I just don't know how feasible they are with current set up.

1-Hook Shot - Gliding doesn't instantly mean the hook or claw shot is obsolete. For one the hook shot can aim up to cross certain gaps and there are a million ways to make so that Link can't just climb to the desired area once he glides across. Using the hook shot like the bow and arrow during bullet time to grab things as you glide across them would be really fun and cool to me.

2-Magic Rods - I want them to be permanent! That Meteor Rod is so fun to use! Maybe one Rod and you find different somethings to change from ice, fire or electricity. Maybe give us a magic meter again to make sure we don't spam them indefinitely during a fight?

I don't know.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: GoldenPhoenix on April 17, 2017, 04:09:48 PM
I do not want to go back to typical Zelda any time soon. Give me open ocean world with real massive islands this time, give me open sky world with sky islands every where or give me another big apple game like this again. Just let me start the game and go.

Now more typical dungeons, cool, bring em on. Especially if we get themed dungeons again. Otherwise the shrines and Divine Beasts satisfied that aspect for me pretty well.

With weapons I don't mind the durability system but I do want a few more permanent things beyond the runes. What those things are I'm not entirely sure, but I'm sure there is a solution out there.

I know what weapons I want I just don't know how feasible they are with current set up.

1-Hook Shot - Gliding doesn't instantly mean the hook or claw shot is obsolete. For one the hook shot can aim up to cross certain gaps and there are a million ways to make so that Link can't just climb to the desired area once he glides across. Using the hook shot like the bow and arrow during bullet time to grab things as you glide across them would be really fun and cool to me.

2-Magic Rods - I want them to be permanent! That Meteor Rod is so fun to use! Maybe one Rod and you find different somethings to change from ice, fire or electricity. Maybe give us a magic meter again to make sure we don't spam them indefinitely during a fight?

I don't know.

The pegasus boots could be really interesting in an open world game like this.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 17, 2017, 05:20:44 PM
I was thinking about what could be done in the future to be a different from this game and what I was thinking of was a 3 layered world. What I mean by that is consider the current world of BotW as one layer. In the sequel, there would be a layer underneath of a grand connected cave system or being able to dive and swim underwater to the bottom of lakes and oceans. There would also be a top layer reached by higher peaks and with an interconnected cloud / floating island type layer. In some ways, there are glimpses of this higher level when climbing up high enough causes the temperature to drop showing you've reached this level.

I'm not really sure it would add that much but I think it might be a way to expand the world more economically than just trying to create an even bigger sprawling space to cover.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Khushrenada on April 17, 2017, 05:45:55 PM
I've actually gone a week now without playing BotW which is kind of sad but others have come up this past week and I guess with all the time I've put into the game, watching some other shows like Hockey playoffs and movies like Your Name as well as get invited out to various things by friends. I kind of want to get back to playing this game but I'm going to be on vacation by the end of the week and it's the first time I wish I had this on the Switch to bring it on the go with me and keep playing because now I'm going to have another longer break with it. You win, Switch, you win....
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 17, 2017, 10:13:28 PM
One thing I do really like about traditional Zeldas, and this is really what I like about Metroid as well, is that you'll get some new item that offers a new ability and then you'll instantly remember all these places where you couldn't proceed but now can.  This game doesn't really have that.  I get a similar feeling when I get a new piece of armor in a shrine or find some item for the first time that I know I need to power up my armor but it isn't quite the same.  The feeling is more "well that might make it easier to go back to that part" instead of "cool, I can now explore that place".  I'm not sure if a game with this freedom could allow for that sort of gated content.  Hell, part of the appeal of this game is that you usually have multiple ways to tackle something.  For example there is usually armor to let you deal with an environmental hazard but you also can make potions or food that do the same thing.

The OoT formula is great but it was getting stale and now we've got a new approach with lots of untapped potential.  So I say we go away from the traditional design for a bit and return to it after we've gotten tired of BotW's formula and a "retro" style Zelda seems like a fresh idea.  If you're looking for a traditional Zelda, they've been making them for decades.  There is only one open-world Zelda so maybe those of us who dig it can get a least another game like that before going back to a rigid formula?

One thing that was nice about Nintendo having a separate handheld was that they could make more retro-style games as handheld entries while pushing the "main" console series forward.  Now it would have to be a deliberate effort to alternate.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 18, 2017, 12:54:52 AM
I was thinking about this earlier and I think a sequel could have dungeons the size of the Great Plateau.  Nintendo could take cues from this game by making 16 dungeons with half of them being mandatory/story driven and half being optional.  Then, every time you clear a main line dungeon, the enemies of the world get stronger as with the shrines in BotW.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on April 22, 2017, 11:41:26 PM
I'm working a scam to get some boots outside of Gerudo town and I feel kind of sleazy.

Link cops an attitude in this game. I first noticed when he started demanding the glider from the old man in the plateau.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: NWR_insanolord on April 22, 2017, 11:47:30 PM
I mean, to be fair to him, he's being told that he's the chosen one and the only person that can save the world from destruction, so I think he's got a right to be irritated by people stringing him along like that. You'd think they'd be in a hurry to let him do that.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Soren on April 23, 2017, 09:44:42 AM
Officially 3/4 of my game completed. Still very resolute in my goal of getting to all 120 shrines(81 so far) which is crazy for me. I really like the variety in their design and the way the shrine quests add to the overall experience.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on April 23, 2017, 01:42:11 PM
I have an obsessive need to light every blue lantern even if I have already lit the furnaces.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 23, 2017, 02:36:06 PM
I just hit 107 on my shrines.  Still surprising how many places in the game I haven't been to.  Hearing my Sheikah Sensor go off has become as exciting as it was in the first parts of the game.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 23, 2017, 02:44:06 PM
There is a specific shrine that took me ages to find because of how it was hidden, but finally discovering it was one of the most rewarding experiences I've had with the game.

When I eventually restart the game on Hard Mode, I'll likely play without the Sheikah Sensor so I can have a more organic sense of discovery.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 23, 2017, 04:01:00 PM
I don't think I'd find half the shrines without the Sensor.  It definitely causes me to look in areas I wouldn't otherwise.

Speaking of finding things, can someone tell me where the heck the ceremonial trident is?  I've had this shrine quest going on for almost 100 hours now.  I've only tried looking for it twice, but both times were failures.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 23, 2017, 05:11:43 PM
There's a couple of characters who will tell you very specific information about it. Follow the clues in the quest line.

...Or just read this spoiler: Its in the river underneath the northern bridge that leads out of Zora's Domain. There's a black-skinned Zora on the bridge that will tell you about dropping it.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: nickmitch on April 23, 2017, 05:26:36 PM
Thanks.  I swear I ran up and down every bridge in the region looking for chests and ****.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: ShyGuy on April 23, 2017, 07:30:01 PM
I couldn't find it either, and had to read a spoiler :(
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: stevey on April 24, 2017, 01:40:09 AM
Even if you can't find it, the Lightscale Trident you'll get from beating the dungeon will work too.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Caterkiller on April 25, 2017, 12:38:19 AM
185 hours in and I finally stormed the castle and took on Ganon. Gadzooks I wasn't expecting anything like that. I didn't want to fight him yet but my daughter had been waiting to save Zelda since the moment we turned the game on. After we defeated the 4th divine beast I owed her that much.

Now I'm going back trying to find every piece of clothing, trinket, shrine and Korok I can find. 98 Shrines and 335 Korok Seeds down and every time I find some place new I keep thinking I'm going to find some classic piece of Zelda clothing. Is that Amiibo only stuff or will I actually find something just by doing my regular adventuring?

Also where in the world is the Rubber shirt?
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Evan_B on April 25, 2017, 12:58:13 AM
If by "regular adventuring" you mean "completing shrines" then yes, you will eventually find something very classically Zelda.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Ian Sane on April 25, 2017, 01:43:40 AM
I've done the four beasts now.  I actually found that the first boss was the hardest for me, and the only one I didn't beat my first try, and it was the hardest dungeon as well.  The last one I did was the easiest in terms of the dungeon and the boss and the pre-dungeon stuff you had to do to get to the Divine Beast.  The Master Sword does big damage on those bosses and the first one I faced was the only one I did before getting the Master Sword so that's probably why it was the hardest.  But then part of the game's whole design is that you tackle things in whatever order you want and prepare accordingly.  I had trouble with my first boss fight so if I got lots of hearts and powered up my gear to make the boss fights easier from then on.

I think I triggered a bug tonight which I really hope isn't permanently saved into my game thanks to auto-save.  I was exploring a windy snowy mountain area and then teleported to a town.  In the town the wind was strong and howling, like it was on the mountain and I've been to that town dozens of times and never saw it windy like that.  So did the wind in that area carry over as I teleported?  And if so is the game going to be stuck like that?  I sure hope not!  But then people have gotten into Blood Moon loops and got out of that by turning the system off so maybe it will be fine.
Title: Re: Zelda: Breath of the Wild (Switch/Wii U) Out now!
Post by: Mop it up on April 25, 2017, 07:40:07 PM
Also where in the world is the Rubber shirt?
I don't remember which piece is found where, but I do remember that one piece is far away from the region where you find the other two. But it still makes some sense that it would be where it is.