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Messages - Ymeegod

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26
The PlayStation needed to be modded though vs the DC was able to play burned CDs right from the get go.  Two the price of CD-burner's was nearly $1000 back when PS1 launched and around $50 by the time DC launched meaning tons of people could afford them.  Since you didn't need any special hardware, what people even without internet were doing were "purchasing" games and returning them after burning a copy.

PSP sales were the same, hardware wise the PSP sold 75+ million UNITS but software was a joke (outside of Japan who don't pirate games as much of the rest of the world).



27
Damn pirates killed the DC.  Any CD-burner worked.  Also Sega was bleeding money for years so they couldn't afford to support the system after year one.

Nintendo's making a profit on the WII U, it's not selling the hardware at a lose and software sales are decent though still a lot lower than than were during the WII golden years.


28
Nintendo Gaming / Re: Screw it, I'm making a Devil's Third Topic
« on: October 24, 2015, 08:18:12 PM »
Day 1--bargin bin release.  $30 MSRP though my local BB lists it at $20.  Epic fail.

29
Nintendo Gaming / Re: Official Sales Thread
« on: October 22, 2015, 12:01:04 AM »
Not sure about Nintendo Japan anymore.  They announced an "new" WII U bundled but it's basically a white 32GB with Splatoon preinstalled for 34000 yen.  :(.  No amiibo's, no special color or sticker. :(

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30
Nintendo Gaming / Re: Official Sales Thread
« on: October 20, 2015, 03:09:08 AM »
To be honest SMM was never going be a grand hit.  2 million levels but you have to filter out all the crap to find the gems and that's going turn off a lot of gamers pretty quick.  I had some fun with making a few stages but playing someone else's troll levels kill my enjoyment of the game.

31
"With the law of diminishing returns"

The thing was you have to recall why Sony and MS needed to extend last generation of consoles.  Both manufactures took heavy loses (Sony with the Cell processor) and MS with the *red" ring of death lawsuit.  So far this generation there hasn't been any "snag" or heavy loss for them so they are already making a profit on their returns. 

I think right now, Sony's unstoppable.  MS needs a  Japanese partner (merger or complete buyout) since it's a totally flop in Japan and has to rethink it's European pricing structure.  Can't win on NA sales alone.

Nintendo has it's own share of problems, namely 3rd parties.  Nintendo needs them to commit and I don't see that happening anytime soon.  Like MS, Nintendo's going have to money hat developers, either buy them outright or buy their support.  Sony's klling it lately, Square's deal the FFVII, Capcom's exclusive SFV, first downloadable content for Activision's BO III.  Sometimes you have to spend money to make money and Nintendo's going have to play that game in order to get back on top.

32
Nintendo Gaming / Re: Official Sales Thread
« on: October 20, 2015, 02:18:52 AM »
Kinda shocked to see Metal Gear 5 at 3rd.  Expected to see a few million for the first month between all the platforms but MGS 5 didn't really "fly" off the shelves. Two annual sports titles outselling a long awaited sequel is never a good sign IMO.

33
General Gaming / Re: What are you playing?
« on: October 14, 2015, 02:23:19 AM »
Throwing in the towel to Freedom Wars (PS Vita).

Man, so many things went wrong with this one.  You get to a point (2/3) towards the end when the level just SPIKES to insane levels.  Item drops are random and you can't buy anything decent so you're relying on upgrading your weapons which requires resources that are on certain level/maps but the game doesn't tell you what'll you'll find on what levels, you'll need a guide.

Hell, there's NPC's that trade with you can't even see what they are offering you in return.  For example, I give this one fook an extremely rare item and in return he gives me two shitty low teir items.  Since you're trading BLIND with no way to backout of a trade you're either need the GUIDE or not bothering to trade at all.

You fight the same enemies on the same maps, only difference is their HP keeps going UP. 

And lastly, you can't upgrade your basic stat (HP) which means even the lowest teir soldier can kill you. 

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Stay away from this Nightmare of a game.
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http://www.pushsquare.com/news/2014/07/playstation_vitas_freedom_wars_attracts_criticism_due_to_fierce_difficulty

34
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 13, 2015, 09:52:55 AM »
"discounted version of one of their best selling Wii U games just one year after it launched,"

You do realize that just about every publisher is doing it?  I wouldn't mark it down to bargin bin levels but I can easily see them selling the SSB WII U version for $40 and maybe $30 for a BF special.    The biggest customer for the holidays are usually casuals (parents) and all they do is look at the bottom line.




35
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 13, 2015, 03:15:06 AM »
2.5 million difference is still a long ways to go, unless Nintendo plans on releasing the "Select" version by this holiday I don't really see it gaining that much ground.  An select version should add a million sales but will Nintendo even bother discounting the game?  I wouldn't hold my breath for that to happen.
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Now just imagine how many sales could have happened if it was two separate games?  How many on this forum own both versions of SSB vs owning both versions of the current Mario Karts 7 and 8. 

 

36
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 13, 2015, 12:58:20 AM »
Well to be honest with you that % of dual owners is pretty damn low.  I think GI had a poll of how many people who owned a pokemon title bought both titles and it wasn't even 5%.  With Wifi nowadays it's somewhat pointless to buy both versions unless there's an reason or just an collector. 

I know a few diehard SSB fans that ended up owning both versions.  95% of their playtime is on the WII U of course but having a portable versions comes in handy during those pesty midnight launches. 

37
General Gaming / *sadface* Whatever happened to good ole Splitscreen MP.
« on: October 13, 2015, 12:09:35 AM »
Halo 5, Starwars Battlefront, Splatoon--

Man, miss the ole days when friends can stop by, pick up a controller and join my game.  Halo 5 has zero split screen and Battlefront and Splatoon have limited splitscreen support for one mode each.

:(


38
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 12, 2015, 11:30:09 PM »
Can't be worse than losing 90% of your userbase.  Sega's history shows what happens if you simply launch a new console after a failure.  Sony could have easily abandon the PS3 but they instead bunked down and made a nice comeback (to bad they didn't do that for the PSVita). 

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"sharing the same library for the most part."  Vita says hello.  Lynx, Game Gear, ect.  While that idea sounds great in theory it's never helped in the past so why would that change for the future?  Usually what happens is people ask "why" would I need a ____ when I can already play it on _____.

Namely I would just buy an handheld NX and skip over the home console.  If anything Nintendo would lose money (unless the start charging same prices between handheld/console versions).

Take SSB WII U/3DS.  Overall the combined numbers will most likely match SSB Brawl but Nintendo actually loses a bit of money because SSB 3DS sold at a lesser amount.  The overall fanbase didn't grow.

39
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 12, 2015, 03:03:47 AM »
" any sort of cessation of Wii U software development"

I never stated that neither.  They need continue supporting the console until the next one but I would make 3/4 titles per year and continue to make DLC for existing titles like SM3DL, Smash, Splatoon, Kart, basicailly anything that's still alive. 

Nintendo's hasn't had a strong "console" finish since the N64 (which was largely due to Rare)--they need to change that because people have started to notice it's an trend with Nintendo's home systems. 
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Also, since third parties have dropped support, maybe Nintendo should/try to get publishers to allow Nintendo themselves to "port" over 3rd party titles.  Sure you might not bank any money doing that but it would help software drought/diversity.  I wouldn't bother with small fry titles, but aim at the notable ones like COD BOIII, ect.  Cheaper to port a game than create a new title.


40
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 11, 2015, 10:40:46 PM »
I didn't say exit but wait it out.  Namely wait until PS5 is ready to launch or at least until the PS4 sales begin to decline. So 2019 or 2020.  Longer wait for Nintendo means a much stronger lineup. 

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The WII U actually had a successful launch but delays hurt them and what actually killed them was the Sony's hype train.  Super Mario 3D World  won/contender for GOTY in 2013 yet the WII U sales faltered and poor Wonderful 101 bombed.   

 

41
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 11, 2015, 05:08:42 PM »
You're one of those that still believe the NX is going be a home console.  Launching a new system COSTS a lot more than simply supporting an old one?  That's like telling Sony to make the PSP3.  :(). 

Better off for Nintendo to stay out of the home console market for the time being and focus on the next handheld system which I believe the NX to be. 
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By 2016-2017 Sony's going control way to much of the market (40+ million) and it's going be hard for Nintendo to gain any 3rd party support at that point.  Launching a new system just on first party games is what led to the failure of the WII U and I doubt Nintendo's looking forward to a repeat. 

42
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 11, 2015, 02:05:55 PM »
A few facts were a bit off.  Sony launched with two configurations at fall of 06' (20GB for $500 and $600 for 60GB), in 07' it launched the $400 (40GB non-bc) and by 08' you can find the 40GB version for $300 while they had another 80GB $400 version which came with the dual shock 3, which replaced the sixaxis controller. 

Some games had to be patched because they had "motion" control elements, some game were never patched but most of PS3 games were playable with dual shock 3 by 09'.  Recall Lair and Heavenly Sword needed patches in order to play.

But this more or less confirms what I've been saying.  Just because you started with something doesn't mean you can't change it.  That's why I believe Nintendo should release an non-gamepad WII U option.  Reduce the price of the WIIU and if people wanted the Gamepad they can just buy in separate.
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I recall buying the PS3 (40GB) at $300 in winter of 08'.  Very shocked when I learned it only had two usb ports instead of 4 like in the 20/60GB BC versions.


44
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 11, 2015, 01:29:59 AM »

45
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 11, 2015, 01:19:27 AM »
All EA games can be played with just the pro so they don't have to change anything, in fact most games can.  Some games with have missing features like in MK8 where you can play pro only but you'll be missing out of the mini-map.   

Rayman Legends would need a patch though, but the coding is already done so it's mostly copy&paste at that point. 
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46
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 10, 2015, 01:40:25 AM »
And you don't need to drop the Gamepad entirely, you can just sell it separately for those that actually want to use it.  Went down the top 200 WII U titles and counted about 10 games that rely heavily on gamepad support, most of the top 10 games don't. 

What's a better value to a customer?  The option to chose a $200 console and whatever games he/she wants or sold a packaged deal with a gamepad with games that he/she might not play or care for?  Look at MS with the Kinect option.   
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Reality is you can BUY an USED WII U with gamepad for $200 straight from Nintendo but most shoppers (95%) don't know that. 

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I snagged an used WII U for $130 that came with Super Smash Brothers WII U and a few VC titles.  Gamepad was a bit scratched up but my buddy is never going use the damn thing for the games that he wanted to play, SSB, MK8, Bayonetta 1 and 2, and SML3DWorld.  Managed to snag MK8 and SML3D for $30 new but nearly paid retail for Bayonetta ($45).  Overall with taxes I was around $225.




47
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 09, 2015, 04:02:37 PM »
Don't own an Amiibo at this point, Yarn Yoshi will be the my first but I do follow what they "unlock".  So far they only things that I'm missing are a few weapons in Spaltoon and Hyrule Warriors but the cosmetic stuff I don't bother with anyhow.  Besides missing out of Party mode in Mario Party X, which really didn't matter to me since there's no online play anyhow.  Not a fan of disc-locked content.
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You're really not cutting into profits when you factor in the increase in software revenue.  Considering that most software that's sold on the WIIU is mostly published by Nintendo themselves, it would only have to sell 4 titles/console to remake an $100 loss.  The WII U attached ratio's at 6/console so having more units out the door would actually net you about $50 more revenue /unit that you didn't have before.




48
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 09, 2015, 09:29:35 AM »
"Ymmeegod, we also have squid beacons to consider"

You can only place 3 of them.  There's SEVEN unused buttons (9 if you count the analog ones) in Splatoon.  As for "cluttering the screen" you can pop up a map or use a mini map.  Either way you have to glance away from one screen to use the Gamepad which is about the same amount of time it takes to toggle a map on or off the main screen. 

And you really missed the point about an NFC costing only a few dollars to make right? 

49
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 09, 2015, 08:58:29 AM »
1.  Is losing DS support really that big of a deal since you can play them on multiple systems as it is?  You can find DS systems for $20 locally or you can get an 3DS for under an $100. 

2.  LOL?  Many games?  Most, I do mean the majority, like 80%, barely use the WII U as a secondary map at best and I played just about all the major hits so far (minus Yoshi's Yarn and Xenoblade X since they aren't released yet). 

3.  SMM, as I already stated, sure it makes it easier to make levels with but you can still do the same same thing with a controller as I pointed out Sony's Creation games like Little Big Planet. 

5.  What developers?  3rd party developers have all but fled the wii u so unless you know something I don't?

6.  Why not?  It's worked in the past, Sony's a good example both the PS1 or ps3; also nintendo's 3DS, so why couldn't the same be for the WII U?  Higher user base = higher software sales = same revenue at the end. 


50
Nintendo Gaming / Re: Should/will Nintendo follow PS4 price cut
« on: October 09, 2015, 08:25:43 AM »
A few facts:

Zombi is already on the xbox/ps4/pc without a gamepad so YES, I'm pretty sure it's very EASY for ubisoft to patch the WII U version.  Fook that's a no brainer.

Splatoon's superjump can only be easy be mapped to a button since there's only FOUR possibilities (you're three-squad mates locations or home). 



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As for Enner's post.

Sony didn't stick with the $600 price tag for long.  Dropped to $300 within a year.  Sony made the adjustments as soon as it saw sales drop.  Hell they even took a $100+ per console hit just to increase it's userbase.  Nintendo continues to sell the WII U at A PROFIT nearly two years later? It was profitable at 2nd quarter of 2013.  Sony made the choice to save the PS3, which for the most part it did (80 million units); vs Nintendo who hasn't done much to turn around the WII U. 



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As for Amiibo, you do realize most people are buying these damn things just to collect them right?  I guess if you really needed to play them, Nintendo could release their own "portal" device which still way cheaper than an overpriced gamepad?  $100 gamepad vs, $4 NFC reader. 

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