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J&J Dream Factory Market Research: ACNH DLC
nickmitch:
With Nintendo's release calendar looking pretty thin (this is a pun in reference to Paper Mario being flat), they're only hope hitting internal revenue targets is milking the biggest cash cow they have right now: Animal Crossing. Recently, RFN talked about all the much needed QOL improvements the game needs. But why should Nintendo give people what they want when they've already paid for the game when there's more money to be made? With that in mind the answer is obvious: paid QOL Animal Crossing DLC.
So, as the J&J's free labor division, what QOL improvements should come to ACNH, and how much should Nintendo charge?
I'll go first: $4.99 US lets you craft more than one of an item at a time.
pokepal148:
$8.99 lets you select multiple items to put in storage.
BlackNMild2k1:
$9.99 so when you open your fridge, you can store TURNIPS inside, and they will last you 2-3 weeks if you don't sell them all within 7 days. Also protects from time travel rot.
I still don't know why when I open my fridge, the first thing my character as is "Should I change?"
nickmitch:
$6.99 allows you to access materials you have in storage when crafting items at a DIY workbench inside your home.
pokepal148:
9.99 gives you a durability rating for your tools.
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