lol,
here the link
Parts I liked from the interview:
Aunoma doesnt want the game to be dark, he wants the game to be a contrast between very lighten with very dark, nd also very sad moments and very happy moments, thats just too awesome.
The finally were able to manage the wind, so even if the wind is not a main part of the game, it will be there and will affect the game (even more awesome)
The interview with Kondo is indeed great.
as for tWW's Zelda, I think that she acted like that because she found herself in shoes that certainly didnt fit her, I mean from pirate to princess? thats enough to left anyone in shock, but remember that in the last battle she actually helps, she isnt a damsel in distress.
Its true that the game was short in the number of dungeons, as I replay OoT I miss the fact that tWW has only two dungeons after the default three dungeons of almost every Zelda game, but both of this were really great, I heard that they had to cut the number of dungeons because they were out of schedule, its that right?.