Author Topic: Official Weekly Famitsu Thread of Another Code, M&L3, and Phantom Brave  (Read 80388 times)

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Offline Bill Aurion

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May 30th Edition - Wario Land Shake (Wii), Fatal Frame 4 (Wii), SimCity Wii, Kumatanchi (DS)
June 6th Edition - Rune Factory Frontier (Wii), Tenchu 4 (Wii), Shiren the Wanderer DS 2, Valkyrie Profile (DS), Avalon Code (DS)
June 13th Edition - Wario Land Shake (Wii), RIZ-ZOAWD (DS), Sigma Harmonics (DS)
June 20th Edition - Wario Land Shake (Wii), Tales of Symphonia: Knights of Ratatosk (Wii)
June 27th Edition - Arc Rise Fantasia (Wii), Rune Factory Frontier (Wii)
July 4th Edition - Chrono Trigger (DS), Tales of Hearts (DS), Winds of Nostalgio (DS), Fire Emblem (DS) AND MORE!
July 11th Edition - Captain Rainbow (Wii), Tongariboushi and the 365 Days of Magic (DS), Fatal Frame (Wii)
July 18th Edition - Dead Rising (Wii)
July 25th Edition - Tenchu 4 (Wii), Avalon Code (DS), Kimi no Yusha (DS)
August 1st Edition - Sigma Harmonics (DS), Ragnarok Online DS, Kingdom Hearts 358/2 Days (DS)
August 8th Edition - Captain Rainbow (Wii), Sky Crawlers (Wii)
August 22nd Edition - Suikoden Tierkreis (DS), Tales of Hearts (DS)
August 29th Edition - Kizuna (Wii), Rune Factory Frontier (Wii), Winds of Nostalgio (DS)
September 5th Edition - Shining Force Feather (DS), Animal Crossing City Folk (Wii), Manhattan Requiem: Kiss of Murder (DS), Suzumiya Haruhi Adventure Game (Wii)
September 12th Edition - Phantasy Star Zero (DS), Kizuna (Wii), Item Getter (DS)
September 19th Edition - Monster Hunter 3 (Wii), Gyakuten Kenji (DS), Suikoden Tierkreis (DS)
September 26th Edition - Seventh Dragon (DS), Ninokuni (DS), Arc Rise Fantasia (Wii), Infinite Line (DS)
October 3rd Edition - Klonoa (Wii), Valhalla Knights: Eldar Saga (Wii), Destiny Link (DS), Monster Hunter 3 (Wii), Sonic and the Black Knight (Wii), FFCC: Echoes of Time (Wii/DS)
October 10th Edition - FFCC: Echoes of Time (Wii/DS), Kirby Super Star Ultra (DS)
*TIMEGAPDISASTER*
November 14th Edition - Rune Factory Frontier (Wii), Arc Rise Fantasia (Wii), Gyakuten Kenji/Dragon Quest IX/Last Bullet (DS)
*MORETIMEGAPSOHGOD*
December 12th Edition - Another Code R, ARF, Phantom Brave (Wii), Mario & Luigi 3, Shining Force Feather, DQIX (DS)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I don't know why we don't have one of these already, but here we are!  I will update this accordingly as news appears...

May 30th Edition

Japanese Release Dates (Wii, DS)
July 10 - Densetsu no Starfi [Nintendo]
July 17 - Virtual Commander [Konami]
July 24 - Wario Land Shake [Nintendo]
July 24 - Golfing Greats Albatross [Konami]
July 31 - Fatal Frame: Gesshoku no Kamen [Nintendo]
July 31 - Rhythm Tengoku Gold [Nintendo] (*bolded for MegaByte)
July 31 - WaiWai World Nekusuto [Konami]
Aug 7 - Fire Emblem [Nintendo]
Aug 21 - Sigma Harmonics [Square-Enix]
Aug 21 - Super Monkey Ball DS: Bargain Edition [Sega]
Aug 22 - Inazuma Eleven [Nintendo]
Aug XX - Pawa Pro Wifi [Konami]

(*Baten Kaitos DS has been removed from Namco's site...Suspicious, but may have been a mistake with listings...)

*Note: Konami listings are from 2ch, and thus rumour, until further notice...*

Wario Land Shake
~ Hand-drawn backgrounds
~ Toon-shaded characters
~ 20 stages
~ Locations such as jungle ruins, desert, and ocean
~ Shake the Wiimote for special actions (shake enemies to grab coins, unearth hidden locations...throwing...)
~ Vehicles such as rockets and submarines, seems that the Wiimote speaker plays a part in vehicles as well



Fatal Frame 4: Gesshoku no Kamen
~ Directors: Makoto Shibata (Fatal Frame 1,2,3) and Suda 51
~ Producer: Keisuke Kikuchi (Fatal Frame 1,2,3)
~ Game takes place on Rougetsutou (Island of the 12th Lunar Month), which was used in a kidnapping incident in the past...
~ Main protagonist is Ruka Minazuki, who was one of five girls kidnapped...
~ Unlike the previous games, which utilized classic Resident Evil-like pre-set camera angles, the camera is set behind the heroine...



SimCity Wii
~ Wiimote IR used in a number of ways
~ Building designs from a variety of locations: Greece, Egypt, Futuristic, Crystal, Sweet (Gingerbread House inspiration I guess), Las Vegas, Jungle, Indian, Mediterranean, Ancient Edo,…etc
~ Events include fire-breathing dinosaurs, asteroids, people-abducting UFOs, giant mechas, etc...
~ Advisers return with a MySims-style design
~ Producer is Masahiro Ueno (MySims, Contra, a bunch of crap)
~ Release: September (Japan obviously)



Kumatanchi



More as it comes...
« Last Edit: December 11, 2008, 03:26:00 PM by Bill Aurion »
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Offline Flames_of_chaos

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Re: Official Weekly Famitsu Thread
« Reply #1 on: May 28, 2008, 12:43:15 AM »
I don't know why we don't have one of these already, but here we are!  I will update this accordingly as news appears...

May 30th Edition

Japanese Release Dates

July 24 - Wario Land Shake (Wii)
July 31 - Fatal Frame: Gesshoku no Kamen (Wii)
July 31 - Rhythm Tengoku Gold (DS)
Aug 7 - Fire Emblem (DS)


More as it comes...

Lets see Fire Emblem Wario and Fatal Frame will most likely come out in America but Nintendo better localize Rhythm Tengoku Gold.
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Offline ShyGuy

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Re: Official Weekly Famitsu Thread
« Reply #2 on: May 28, 2008, 12:46:33 AM »
Are scans allowed?

Offline Bill Aurion

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Re: Official Weekly Famitsu Thread
« Reply #3 on: May 28, 2008, 12:50:28 AM »
Well I've been posting them in other threads for quite a long time now, so don't tell anyone if they aren't... =)
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Offline Crimm

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Re: Official Weekly Famitsu Thread
« Reply #4 on: May 28, 2008, 01:29:33 AM »
What is Wario Land Shake?
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Offline ShyGuy

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Re: Official Weekly Famitsu Thread
« Reply #5 on: May 28, 2008, 01:37:08 AM »
Waggle to move Wario around, obviously. Also, waggle for jump and waggle for attack. (waggle pause and select too)

Offline Bill Aurion

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Re: Official Weekly Famitsu Thread
« Reply #6 on: May 28, 2008, 01:56:54 AM »
Fatal Frame looks very nice from what I can make out...
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Offline ShyGuy

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Re: Official Weekly Famitsu Thread
« Reply #7 on: May 28, 2008, 02:23:33 AM »
It does look good. As good as Fatal Frame 3 on the PS2 at least.

Offline Luigi Dude

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Re: Official Weekly Famitsu Thread
« Reply #8 on: May 28, 2008, 02:36:18 AM »
For Wario Land, I just need to know if Nintendo is behind it.  Since Nintendo outsourced the last Wario game, "Master of Disguise" to Suzak, it was crap.  If Suzak is behind this one as well then we already know it'll suck.

But if it's made internally by Nintendo, by the people who made Wario Land 1-4(as well as Wario Land Virtual Boy which was also really good), then F*ck Yeah I'll buy 5 copies.  With the power of the Wii, they should be able to do some really amazing things for the game.

Plus if it's being done internally by Nintendo and it's a 2d game, that gives me hope that Nintendo will release other internally developed 2d games for the Wii.  Like maybe we'll finally get a TRUE sequel to Yoshi's Island done by EAD in the future, or a 2d Metroid as well.  Or better yet, since the DS had New Super Mario Bros, a New Super Mario World for the Wii.
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Offline Bill Aurion

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Re: Official Weekly Famitsu Thread
« Reply #9 on: May 28, 2008, 02:42:59 AM »
The fact that the game uses the "Wario Land" title in addition to its "hand-made" nature, I think it's safe to say that at the very least Suzak isn't behind the game...
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Offline MegaByte

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Re: Official Weekly Famitsu Thread
« Reply #10 on: May 28, 2008, 02:47:02 AM »
This thread has a serious lack of Rhythm Tengoku bolding.
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Offline Crimm

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Re: Official Weekly Famitsu Thread
« Reply #11 on: May 28, 2008, 03:00:24 AM »
Once the scan comes out I will harass the hell out of James Charlton to get a full translation.
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Offline DAaaMan64

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Re: Official Weekly Famitsu Thread
« Reply #12 on: May 28, 2008, 03:00:43 AM »
Ehh I don't know, I just recently beet Wario Land VB and I'd give it a 7.5.  It is good, but it's a real frustration sometimes. Especially the final bitch boss.   

It wasn't bad otherwise.
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Offline KDR_11k

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Re: Official Weekly Famitsu Thread
« Reply #13 on: May 28, 2008, 03:54:57 AM »
Heh, WaiWai World... I hope it contains all the awesomeness of playable, head-butting Moais

Offline MegaByte

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Re: Official Weekly Famitsu Thread
« Reply #14 on: May 28, 2008, 10:45:24 AM »
however, it sounds like a port...
The NCL site says it has lots of new touch-based mini-games.
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Offline Bill Aurion

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Re: Official Weekly Famitsu Thread
« Reply #15 on: May 28, 2008, 10:59:59 AM »
Perhaps a Super Mario 64 DS-type deal then?  The price is set at 3,800 yen while most DS titles are set at 4,800...
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Offline MegaByte

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Re: Official Weekly Famitsu Thread
« Reply #16 on: May 28, 2008, 11:08:25 AM »
The original was budget priced as well.
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Offline Bill Aurion

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Re: Official Weekly Famitsu Thread
« Reply #17 on: May 28, 2008, 11:13:27 AM »
Oh I see!  I did not know this...
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Offline Mario

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Re: Official Weekly Famitsu Thread
« Reply #18 on: May 28, 2008, 11:33:02 AM »
I paid $40 US for it at Play-Asia

Offline Bill Aurion

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Re: Official Weekly Famitsu Thread
« Reply #19 on: May 28, 2008, 06:29:56 PM »
Wario Land Shake is sounding like a 2D platformer!

From a blog translated by KobunHeat over at GAF:

Quote
"The definitive Wario platform game may have finally been produced. Even people who just like 2D platformers should buy this."
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Offline NWR_insanolord

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Re: Official Weekly Famitsu Thread
« Reply #20 on: May 29, 2008, 02:59:54 AM »
A new 2D platformer on a console and it's an actual full disc game and not just Wii Ware? I'd kiss you, Nintendo, if that didn't require an insanely long plane ride.
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Offline blackfootsteps

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Re: Official Weekly Famitsu Thread
« Reply #21 on: May 29, 2008, 05:18:38 AM »
Good idea for a thread.

I love 2D Wario games. I probably played Wario Land: Super Mario Land 3 just as much as Super Mario World back in the day. Similar to Jungle Beat it was a fresh twist on the platforming genre.
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Offline Luigi Dude

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Re: Official Weekly Famitsu Thread
« Reply #22 on: May 29, 2008, 05:33:04 AM »
And it's seems there's more info from Japanese retailers
http://gonintendo.com/?p=44550

Quote
- 20 stages
- hand-drawn animation
- 1 player
- locations such as jungle ruins, desert, and ocean
- shake the Wiimote for special actions (shake enemies to grab coins, unearth hidden locations, and more)
- some sort of throwing mechanic via Wiimote manipulation
- vehicles such as rockets and submarines, seems that the Wiimote speaker plays a part in vehicles as well

Hopefully they'll release screens soon.
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Offline Mario

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Re: Official Weekly Famitsu Thread
« Reply #23 on: May 29, 2008, 05:53:02 AM »
Amazing potential.

Offline Bill Aurion

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Re: Official Weekly Famitsu Thread
« Reply #24 on: May 29, 2008, 07:13:42 AM »
And it's seems there's more info from Japanese retailers
http://gonintendo.com/?p=44550

Quote
- 20 stages
- hand-drawn animation
- 1 player
- locations such as jungle ruins, desert, and ocean
- shake the Wiimote for special actions (shake enemies to grab coins, unearth hidden locations, and more)
- some sort of throwing mechanic via Wiimote manipulation
- vehicles such as rockets and submarines, seems that the Wiimote speaker plays a part in vehicles as well

Hopefully they'll release screens soon.

:heart;
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