Author Topic: The Conduit  (Read 489351 times)

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Offline NinGurl69 *huggles

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Re: The Conduit
« Reply #775 on: January 28, 2009, 04:00:47 PM »
Probably means Wii Sports Resort is getting pushed down a little later and Sega realizes The Conduit's chances of sales and publicity would get creamed if it was too close to that release.
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Offline NWR_Neal

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Re: The Conduit
« Reply #776 on: January 28, 2009, 07:41:28 PM »
Wait....no local multiplayer? Are you serious?
I understand that its difficult to get split-screen multiplayer running on a nice graphical engine, but that is freaking absurd.

I hate current first-person shooters...
The most fun I've had with the genre is with friends in the same room. There's a reason why I still have my N64 and Goldeneye and Perfect Dark on speed dial. I don't care if they're a bit dated, at least they can handle local multiplayer.
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Offline Flames_of_chaos

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Re: The Conduit
« Reply #777 on: January 28, 2009, 07:59:47 PM »
Wait....no local multiplayer? Are you serious?
I understand that its difficult to get split-screen multiplayer running on a nice graphical engine, but that is freaking absurd.

I hate current first-person shooters...
The most fun I've had with the genre is with friends in the same room. There's a reason why I still have my N64 and Goldeneye and Perfect Dark on speed dial. I don't care if they're a bit dated, at least they can handle local multiplayer.


I guess we have to rely on good old Red Steel and Quantum of Solace for local multiplayer HAZAA. It's a shame that Free Radical went kaput because someone found art assets and found out that there was a Wii version in development.
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Offline Ian Sane

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Re: The Conduit
« Reply #778 on: January 29, 2009, 02:04:39 PM »
No local multiplayer is really annoying but if the single player is a really awesome I would still buy it.  I actually enjoy a good single player mode in an FPS.  For me the single player in Goldeneye and Perfect Dark was the draw and the multiplayer was a cool bonus.  I know most of the world sees it exactly the opposite.

What sucks though is I only have one friend who also has a Wii and I want to play with my friends, not strangers.  If at least four of us owned Wiis then it wouldn't be such a big deal but one-on-one two player deathmatch is lame.

I'm surprised by the June release date.  I figure this was something to tide us over in the first half of the year as there isn't much on the release list.  By June Nintendo may have revealed more of the release list for the rest of the year and then The Conduit may not be such an essential purchase.  Let's say if Retro Studios revealed a FPS before then.  Would I even bother with The Conduit then or just wait until that game came out?  I don't want them to rush it but first quarter seemed like the ideal time to release it.

Offline BeautifulShy

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Re: The Conduit
« Reply #779 on: January 29, 2009, 02:48:21 PM »
Ian as I mentioned it is a tenitive date and I got that from Amazon.The videos show a Spring 2009 date.
This is why we need to get in contact with HVS.Lindy how is that going?
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Offline Spak-Spang

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Re: The Conduit
« Reply #780 on: January 29, 2009, 02:48:53 PM »
Ian Sane:  I have to completely agree.  I do not play games online often...to me playing online is the same as playing a single player game, because there is no communal face to face interaction. 

So I buy all my games first and foremost with Single Player in mind, specially with FPSers. 

Offline Pale

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Re: The Conduit
« Reply #781 on: January 29, 2009, 02:55:37 PM »
Us contacting HVS or Sega won't get you a release date Maxi.  They won't tell us until after they plaster it all over their websites.
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Offline ShyGuy

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Re: The Conduit
« Reply #782 on: January 29, 2009, 05:40:33 PM »
Yes, but KIDNAPPING HVS or Sega will get us a release date. Not saying anything, just putting the option on the table. Think it over, no rush. I'll check back tomorrow.

Offline BeautifulShy

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Re: The Conduit
« Reply #783 on: January 29, 2009, 11:30:54 PM »
« Last Edit: January 30, 2009, 12:11:27 AM by Maxi »
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Offline BeautifulShy

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Re: The Conduit
« Reply #784 on: January 30, 2009, 12:18:50 AM »
Does anybody have any questions for HVS?
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Offline WuTangTurtle

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Re: The Conduit
« Reply #785 on: January 30, 2009, 12:23:19 AM »
Yes, but KIDNAPPING HVS or Sega will get us a release date. Not saying anything, just putting the option on the table. Think it over, no rush. I'll check back tomorrow.

i think that would just result in the game being delayed : (

Offline BeautifulShy

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Re: The Conduit
« Reply #786 on: January 30, 2009, 12:40:12 AM »
So no one has any questions for them?
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Offline ShyGuy

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Re: The Conduit
« Reply #787 on: January 30, 2009, 02:35:38 AM »
How many polygons per character model?

Offline DAaaMan64

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Re: The Conduit
« Reply #788 on: January 30, 2009, 03:00:53 AM »
Get it delayed for multi
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Offline KDR_11k

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Re: The Conduit
« Reply #789 on: January 30, 2009, 04:01:12 AM »
Does anybody have any questions for HVS?

Just why the hell they aren't releasing their games in Europe.

Offline Termin8Anakin

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Re: The Conduit
« Reply #790 on: January 30, 2009, 08:42:43 AM »
Lack of local multiplayer is pretty disappointing, but yeah, I'd still buy it.
I buy games for good single player more than multiplayer anyway.

But man, the level of customisation is orgasmic!
The game looks really promising, but I hope the hype around it isn't misplaced, like Eternal Darkness was for Gamecube (still a great game, but by the time it came out, we practically knew everything about it, so nothing was really scary or surprising anymore).
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Offline Spak-Spang

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Re: The Conduit
« Reply #791 on: January 30, 2009, 11:42:47 AM »
I know I am in the minority, but I still believe Eternal Darkness is over-rated.  It was an average game with a better than average story, and a really cool gimmick.

But the actual gameplay was average to below average. 


Offline ShyGuy

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Re: The Conduit
« Reply #792 on: January 30, 2009, 11:59:15 AM »
The Eternal Darkness gameplay was bit tedious, but the atmosphere made the sum greater than the parts.

Offline KDR_11k

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Re: The Conduit
« Reply #793 on: January 30, 2009, 01:09:04 PM »
The atmosphere of "yay another room full of stuff to hack to bits"?

Offline NinGurl69 *huggles

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Re: The Conduit
« Reply #794 on: January 30, 2009, 01:30:46 PM »
Better controls than RE and MGS.
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Re: The Conduit
« Reply #795 on: January 30, 2009, 01:43:49 PM »
I find it funny that HVS is spending most of its time making the best online multiplayer experience which is what we complain about most the Wii not having, and we complain about no local area play.

I don't disagree it is disappointing but I also find it ironic that is all.  There are plenty of other great Wii multiplayer games to play when friends are over I don't need The Conduit to have that play. 

Offline KDR_11k

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Re: The Conduit
« Reply #796 on: January 30, 2009, 03:12:03 PM »
The problem is that a great multiplayer game should have both great online and local play, leaving one out hurts the game. No local multiplayer will hurt it on the Wii especially because many Wiis have multiple users and a multiplayer game that can only be played by one of the users isn't going to get used much when multiple are there. Local multiplayer with friends is the best way to advertise a game. The lack of local MP WILL hurt their sales.

Offline Flames_of_chaos

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Re: The Conduit
« Reply #797 on: January 30, 2009, 03:39:54 PM »
I find it funny that HVS is spending most of its time making the best online multiplayer experience which is what we complain about most the Wii not having, and we complain about no local area play.

I don't disagree it is disappointing but I also find it ironic that is all.  There are plenty of other great Wii multiplayer games to play when friends are over I don't need The Conduit to have that play. 

The main point is why can't we have both? A lot of awesome games on Wii that has a real good offline and a real good online mode such as Mario Kart and Super Smash Bros Brawl and Castlevania Judgement.
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Offline NinGurl69 *huggles

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Re: The Conduit
« Reply #798 on: January 30, 2009, 04:33:40 PM »
^ There's something wrong with that statement.
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Offline Chozo Ghost

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Re: The Conduit
« Reply #799 on: January 30, 2009, 07:26:50 PM »
The lack of local MP isn't a big deal to me. Yeah, it sucks to play MP with total strangers online, but you can share your codes with people you are at least acquainted with online (such as the members on this site) and they way you aren't playing against TOTAL strangers, even if they aren't what you consider close friends. Isn't that enough?
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