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Messages - sycomonkey

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1
Nintendo Gaming / Re: Your Online Experience with Brawl
« on: April 04, 2008, 05:53:04 PM »
Haven't sucsessfully had one yet.  Don't know many people with the game, online exchanges haven't resulted in anything, and random matchup is still broken.

Thankfully I didn't buy the game for online play.  Honestly, I only ever even attempted it out of a sense of mild curiosity.  The level editor is a more compelling feature than online play.

Now, if this was an action-RPG or RTS or something, yes, I would be pissed about the ghettoriffic online experiance.  But for smash, this is only a mild dissapointment.  Considering how late Nintendo is on the internet bandwagon, I'm surprised it ever works at all.

2
TalkBack / Re: Wii Menu Update v3.2 Now Available
« on: February 26, 2008, 01:55:33 AM »
I wonder if it has anything to do with recent developments...

3
TalkBack / RE:New VC Games for NYE
« on: December 31, 2007, 04:25:35 AM »
Da da da Da da dada Da da dada Da da dada DA!

4
TalkBack / RE:Smash Bros. Control Details
« on: November 26, 2007, 09:17:27 AM »
Honestly this is the first I've heard of anyone having something against c-smashs.  I guess it's a holdover from the first SSB (the one for the N64).  I never played it, but they said that it didn't have the move at all, so I can imagine how the idea of a smash from a simple stick flick could feel wrong to someone brought up on the original flavor of smash...

I just feel like, if you approach the game with a clean slate, and consider the move on it's own merits, it is not any different than any other particular move in any other fighting game.  It has it's strengths and weaknesses, which depend on character and skill set.  It's a strong move, to be certain, but regular smashes are much stronger.  You can't c-smash while holding an item.  It is an important part of the SSB:M mechanic, and so it will probably be an important part of the SSB:B mechanic, so I don't really see why they would even bother coding in an option to turn it off.  It's a simple thing to do, so maybe they just will anyway, but I kind of doubt it.

5
TalkBack / RE:Smash Bros. Control Details
« on: November 26, 2007, 04:36:09 AM »
Why... why would ruin Smash like that?  C-stick smashing is a vital part of the game!  You could never win a real SSB:M tourney without C-stick smashs.  It's not cheap or cheating, it's one of the most fundamental moves in the game.  The move is still pretty weak compared to charged smashs.

It's not like one person has them and another doesn't.  Unless their controller is broken.

6
TalkBack / RE:Kaplan Talks Smash Bros., Metroid, and More
« on: October 24, 2007, 09:35:16 PM »
Quote

You’ll just have to use a lot of extra cards


That would be, while hardly ideal, at least acceptable if you could load channels and save data directly from the SD slot.  Instead, you must manually swap out the data every time you want to use something from a card.

I don't really have a problem with this right now, since I still have some room left, but I can see this being an issue in the future.

This can be fixed with a firmware patch.  They could even implement USB harddrive support if they were feeling ambitious.  They could even sell one an official one in a white case at an absurd profit margin.

7
TalkBack / RE:Nintendo Makes Another Piracy Bust
« on: October 22, 2007, 09:58:01 PM »
Articles like this tend to gloss over the fact that mod chips and backup devices in and of themselves are neither copyright infringement or immoral in any sense.  Making legitimate backups (which has sadly been made virtually impossible to do legally by not only Nintendo but all three major console makers), allowing people to bypass regional controls, and enabling homebrew software is supposed to be the purpose of this hardware.  Unfortunately, people are not always honest when given the chance to get something for nothing.  These are the people who need punishing, not those who enable the many legal and illegal activities in the first place through hardware modification.

It is, of course, Nintendo's prerogative to try to maintain a large degree of control over what their hardware is used for, but I do not think the law should place undue burdens on those who only wish to make full use of the potential of the hardware and software they have rightfully purchased.

8
TalkBack / RE:No Price Cuts for the Wii
« on: October 12, 2007, 09:34:12 PM »
Because at a higher price Nintendo would have more of money and incentive to build more factories.  Supply curves almost always slope up.

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TalkBack / RE:No Price Cuts for the Wii
« on: October 12, 2007, 10:48:33 AM »

10
TalkBack / RE:REVIEWS: The Legend of Zelda: Phantom Hourglass
« on: October 05, 2007, 09:01:32 AM »
I personally consider Twilight Princess to be the best Zelda since Ocarina of Time.  This is not to say I didn't like Wind Waker, I did, but WW was both somewhat too easy, and consisted of too much fetch quests.  I am definantly in the latter group you defined as being all about the dungeons.  I love them.

So while I am somewhat worried about this connecting temple being a MGS rippoff (i freaking loathe stealth in Zelda games), I think I might get more out of the title than someone who is in it primarily for completionist's motives.

However, this is all moot since I hardly have time to play the games I do have, and I only have enough money to buy Guitar Hero 3 this month anyway.

I will probably get this later.

11
TalkBack / RE:Virtual Console Mondays: October 1, 2007
« on: October 04, 2007, 12:44:41 PM »
Sin and Punishment is absolutely and completely fantastic.  At $12 this is an absurd steal, even with the dated graphics.  The game oozes Treasure goodness.

12
TalkBack / RE: Metroid Prime 3 Prompts System Update
« on: August 28, 2007, 01:46:45 PM »
So I missed a plane I was taking to Georgia, but my luggage with my Wii did get on the plane.  Which means that, even assuming I could find a copy of it (having forgotten to preorder), I can't play it because my Wii is 2000 miles away.

This sucks.

13
TalkBack / RE: Smash Bros. Dojo Updates
« on: August 19, 2007, 07:33:33 PM »
If there is not a Daisy costume for Peach, I will weep.

bitterly.

14
TalkBack / RE: Metroid Prime 3: Corruption Preview On Wii Shop Channel
« on: August 10, 2007, 07:36:36 PM »
Their server seems to be down or something at the moment.

15
TalkBack / RE:Nintendo Tops June Sales Charts
« on: July 23, 2007, 07:04:42 PM »

(p.s. I loathe censorship but I am not aware of nwr's policy on profanity, so I'm playing it safe.)

16
TalkBack / RE:PREVIEWS: Super Mario Galaxy
« on: July 11, 2007, 12:04:49 PM »
Flood was interesting, but making Sunshine focus almost exclusively on it made Sunshine less of a game than it could have been.  Galaxy seems to be fixing that.

17
TalkBack / RE: Mother 3 Fan Translation Groups Teaming Up
« on: July 05, 2007, 07:19:21 PM »
I imagine they'll just release the ROM, though that would be illegal.  The smart thing to do would be to release a patch to the existing ROM, that way you could legally play it by buying the game from Japan, ripping the ROM off the cart yourself, and applying the patch, and playing it in an emulator.

18
TalkBack / RE: Smash Bros. Brawl Will Support Four Control Types
« on: June 08, 2007, 09:33:46 AM »
Oh sweet, I was hoping they let you use the classic controller.  I love that thing.

19
TalkBack / RE: Wii Not as Powerful as the Xbox?
« on: May 10, 2007, 07:24:24 PM »
The Wii is only as powerful as the developers are at using it.  This argument is moot as long as the Wii doesn't have the equivelant of what Rogue Leader was on the Cube:  A game that took full advantage of the hardware.  It's further complicated by the fact that everyone who reviews the graphics in a XBox, 360, or PS3 title is using an HDTV to play the game, while the majority of Wii owners don't even own an HDTV.  Further on in the Wii's life I'm sure a Resident Evil 4 level of craftsmanship (in graphics) will show up and dazzle everyone with what 480x is really capable of.  At that point you can compare the graphics with those of a 360 running at the same resolution, and while you're at it, divide by price...

In the end, nobody cares.  No game gets funner the more polies it has.

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TalkBack / RE: NOA's Partial Move Confirmed
« on: May 08, 2007, 07:16:48 PM »
Eh, the Nintendo plant is in NORTH Bend.

21
TalkBack / RE: Nintendo Leaving Redmond Area?
« on: May 03, 2007, 10:49:06 PM »
I would be sad if they left, having Nintendo itself a short drive across the lake has been very cool.

22
TalkBack / RE:PREVIEWS: Resident Evil 4: Wii Edition
« on: April 13, 2007, 10:56:28 PM »
I really didn't like the game when I played it, but I was approaching it expecting it to be a survival horror game like the other RE's, when it is clearly not.  Also, I hated the controls on the Gamecube, the static over-the-shoulder camera made the whole thing extremely awkward and just... bad.

I'm willing to give this a shot, because with Wii controls it becomes more of an action game, and I have a feeling it would be a pretty decent one.  And for $30, you know, it doesn't have to be fantastic.  Just good.

23
TalkBack / RE:EDITORIALS: The State of Nintendo Online
« on: February 09, 2007, 08:41:48 PM »
Because online isn't very important.  I'm not trying to defend Nintendo, I will call them wrong when they screw up (they're porting roms to VC emulators slowly), but the fact of the matter is that even if online was fully working today, I wouldn't notice because I own no multiplayer Wii games, and I own only a few mutliplayer GC games, and those games (Smash, Kart) are only fun when the people you're playing against are right there sitting next to you, and you've known them for a while.  I have mario kart DS and I rarely play online because playing against strangers isn't any fun.  And even when some good online multiplayer games come out, the friend system is fine because I'd only ever want to play against my friends anyway.  I think people complain about that one too much, IM'ing a 16 digit number isn't that hard when you're only going to be doing it 5 to 15 times ever.

Now, the weather and news channels are indeed kinda poor, but it's pretty inconsequential sense that's not what the Wii is for anyway.  The Wii is for playing games, and it does this absurdly well...

24
TalkBack / RE: Guitar Hero Wii in Activision's FY08 Plans
« on: February 08, 2007, 06:04:55 PM »
Either you've never played it or you have bad tastes in rhythm games...

Because from what I've played of it, it, as they say, rocks.

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TalkBack / RE:Virtual Console Mondays: February 5
« on: February 05, 2007, 06:18:10 PM »
I have three VC games: Zelda:LTTP, Gunstar Heroes, and now Super Mario World.  Each one is much better on the classic controller... If you aren't interested in the classic controller then you must not be interested in the VC in general, because they're virtually codependent...

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