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Nintendo Gaming / Re: Why should Nintendo drop the GamePad?
« on: March 19, 2014, 09:16:19 PM »
So, Ian, how exactly would you propose Nintendo do that without pissing people off? Yes, its usually just talk when games say things like "i'm going to boycott X because Y pissed me off!" but usually those are just games; you drop $350 on a new system, and more on some games, and suddenly Nintendo says they're dropping support for this system to release a new one, wouldn't you be pissed? Why should you give them your money again??
And what do you want them to release? Higher spec'd console without a gamepad? Higher spec'd console that CAN utilize the gamepad but doesn't make it a key feature? How do they get 3rd parties to make the games for it after they've already abandoned the Wii U? How should they market this (lol) new system to the masses, and more so how do they do it without looking foolish?
I'm sorry but releasing a new console any time soon isn't the easy fix you expect it to be. There was a thread recently speculating what would happen if Nintendo bought the Xbox division from MS, and many thought that was the answer. A lot of very good points were made, such as even if Nintendo couldn't merge Wii U and XbO together for this generation, they would at least have tech and patents for the next generation. Yeah that'd be really cool and all but Nintendo will always have this stigma of being for kiddies/casuals/non-gamers etc. Maybe I'm cynical but I honestly picture too many fanboys rage quitting the brand simply because Nintendo is behind it. Even in the best case scenario where Nintendo does everything we know they should but don't realize is right (leave xbox live untouched for example, or leave western dev teams to do what they've been doing instead of shoehorning Nintendo characters into everything), the simple fact that Nintendo is behind the scenes would scare a lot of gamer's away, whether they'd be right to do so or not.
And what do you want them to release? Higher spec'd console without a gamepad? Higher spec'd console that CAN utilize the gamepad but doesn't make it a key feature? How do they get 3rd parties to make the games for it after they've already abandoned the Wii U? How should they market this (lol) new system to the masses, and more so how do they do it without looking foolish?
I'm sorry but releasing a new console any time soon isn't the easy fix you expect it to be. There was a thread recently speculating what would happen if Nintendo bought the Xbox division from MS, and many thought that was the answer. A lot of very good points were made, such as even if Nintendo couldn't merge Wii U and XbO together for this generation, they would at least have tech and patents for the next generation. Yeah that'd be really cool and all but Nintendo will always have this stigma of being for kiddies/casuals/non-gamers etc. Maybe I'm cynical but I honestly picture too many fanboys rage quitting the brand simply because Nintendo is behind it. Even in the best case scenario where Nintendo does everything we know they should but don't realize is right (leave xbox live untouched for example, or leave western dev teams to do what they've been doing instead of shoehorning Nintendo characters into everything), the simple fact that Nintendo is behind the scenes would scare a lot of gamer's away, whether they'd be right to do so or not.