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Messages - TOPHATANT123

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101
Bravo, great game. I had mentally written off both of the remaining mafia members and it feels like a mafia win was inevitable this time. We really shouldn't be so trusting when it comes to investigations.

The items were an awesome mechanic that encouraged people to be more active in the thread without being over complicated.

Excellent game all round, and cool art work ThePerm!

102
The logic makes sense to me. MASB has been hiding out all game not casting votes, then resurfaces when it's time to help save Stevey.

Vote MASB

103
Podcast Discussion / Re: Episode 747: Like the Plane
« on: November 22, 2021, 04:10:52 PM »
Devil Survivor has great fusion mechanics, that was before Strange Journey and 4. In Strange Journey it doesn't matter what you use as fusion material because the skills don't carry over anyway.

In SMT 3, Persona 3 & 4, it's restricted by how many times you're willing to exit and re-enter the menu, but it still matters what you use as material.

Yeah, there are annoying parts in other dungeon crawlers. But this is on a whole other level.

For example invisible doors that are mandatory to progress. To see them you need to look at the wall in question, just standing on the tile isn't good enough. So what are your options here? When faced with a long corridor I would take one step forward, turn to my left to check for an invisible door, press right twice to check for an invisible door, turn back to my left then carry on forward one tile.

On the other hand you could face the left wall, hold down the R button and do a sweep across it. Then turn around and do a sweep across the right wall, then turn and head back in the direction I was going. You've now walked the corridor 3 times.

That's not good design. For optional content sure, a little secret to stumble across, but for the critical story path?! What were they thinking? It doesn't happen often, only a handful of times during the game, but it's enough to reinforce the habit of bumping into every single wall of the maze.

What about the black out rooms? It's essentially Pokémon caves before you learn flash, but at least with Pokémon you could learn flash before you have to go into the cave. In Strange Journey there is no such luxury.

But nevertheless, you push forward, try and error your way through the dungeon and finally learn the Strange Journey equivalent of flash. Great you've done it! Now you don't have to worry about those annoying areas anymore! Yeaaaah about that, just kidding, the blackout room gimmick returns for some inexplicable reason and the flash you learnt in the other dungeon no longer applies here. Have fun fumbling around in the dark, again. This is mandatory, not an optional area.

Strange Journey is a throwback, it's got simpler mechanics in the vein of something like a Soul Hackers or Persona 1 PSP. But those games didn't feel the need to waste my time with infuriating dungeon design, they were fun and inoffensive.

104
This is Shakespeare.

One mafia goon down, so good job on that BeautifulShy, I hope we can carry on your memory and take down the rest of the mafia.

Had a look over yesterday, for now I'm going to say vote stevey

105
Podcast Discussion / Re: Episode 747: Like the Plane
« on: November 22, 2021, 05:49:19 AM »
The fusion mechanics in Strange Journey suck compared to other games in the series, you can't carry over skills so the movesets you can create are only ever the basic moveset plus one demon source.

Strange Journey's late game dungeons are horrible. Filled with trial and error designed to annoy the player. Invisible walls, blackout rooms where you have no idea where you're going, constant conveyor belt puzzles. Teleport puzzles are infuriating, to call them puzzles would be an overstatement, it's pure trial and error.

The battle system isn't press turn, instead you have co-op attacks if you're the same alignment. It's more simplistic and involves less strategy.

The MC is less interesting to develop because all of their skills come from equipment.

There are an abundance of Atlus RPGs and dungeon crawlers on the DS and 3DS that compare unfavourably to Strange Journey.

106
Disappointed to hear that Nintendo will be investing in visual content. Really pulling for that Kirby audio drama poyo

Another great ending song this week

107
I'm looking to grow my squid collection with a squid prince.

108
That letter is the most Crimm passage of text I have ever read, it doesn't necessarily mean anything but I now notice that it references "family" and "we" rather than "I".

It's extremely shaky evidence that Crimm is mafia, but given that Luigi Dude is a random guess with no evidence against them, I'll switch my vote over.

Vote Crimm

109
Mayor it would be my honour to trade you these sardines.

But in return I'll be wanting a black & white cow, a squid, a bonito, a cosmos and lastly a cucumber.

110
Order.RSS has emerged so I'll withdraw my vote there.

Let's even up the scoreboard, see where people move.

un-Vote Luigi Dude

Oh and I'll have a Sardine, thanks!

111
A dace please monsieur.

112
Drats! The doctor is dead, I hope Pokepal can rest in peace in the big Joja mart in the sky.

You know, my usual strategy is to suspect inactive parties. But this time, I've got a feeling that I might need to keep an eye on the hyper-active ones.

Whatevs... Let's keep at it for now, see where it leads us.

un-Vote Order.RSS

For my choice I'd love a nice bunch of Marguerite flowers, since they remind me of Xenogears. A game that totally exists in Shady Village.

113
Podcast Discussion / Re: Episode 747: Like the Plane
« on: November 19, 2021, 12:29:28 PM »
SMT 5 is lightyears ahead of Strange Journey in terms of design. If you decide to go into Strange Journey and find that it's annoying and frustrating, that's a totally normal reaction in 2021 and isn't a reflection on how 5 is.

(5 is incredible by the way, can't put it down)

114
Rainbows are pretty.

A rainbow trout please!

115
ThePerm I didn't mean anything by that, honest!

We can still be friends right?

There, I'm changing my vote, Vote Stratos

While I'm here let's pick up some tuna.
I'm sure Jamie will love it.

116
I hope Jamie-sama notices me <3

(...)

What would they like?
Ummmmmmmm...
Hummmm... huh?!
I-i-is that a-a-a watermelon?
Oh no I couldn't...
Oh but I should...
Oh I don't know.

...

I need to get Jamie something for the harvest festival, it's in just two days for cryin' out loud.
Come on, pluck up the courage and pick something.

(...)

E-e-excuse me?
Could I get those watermelon seeds?
They're for a friend of mine, they like farming and all and we'll the harvest festival is coming up so~
Oh no... I'm rambling again, sorry!
Are there any watermelon seeds still available?
There are? Thank goodness!
Oh and it's a 2-4-1 sale?
In that case I need to pick something else huh?
Let me think about that...

...

I've made up my mind.
I would also like some yam seeds pleaseeee~

So yes, I'll take some watermelon and yam seeds.

While I'm here, did you hear about poor Stratos?
I know, the very first vote!
I have half a mind to vote for someone myself to even the playing field.
Ummmmmm un-Vote ThePerm

117
Not played it since it was released on Wii, but I wasn't aware that you could climb the shield.

118
Nintendo Gaming / Re: What will Nintendo release in 2021?
« on: November 15, 2021, 07:09:12 PM »
  • A 2D Metroid is absolutely coming out this year from Mercury Steam, and I will absolutely ignore it because I'm not really a Metroidvania guy.

This one was correct to the letter.

119
General Gaming / Re: Shocktober 2021: Just in time for Metroid Dread.
« on: October 28, 2021, 09:27:08 PM »
Hey I actually did it, I beat Silent Hill.

Hot take time, I'm sure it would have been scary in its day, but at the current moment the only thing that's terrifying is the game design.

There is a limited finite amount of HP in the world of Silent Hill. You can only heal with items and they don't respawn. If you count up all the health items you could calculate the sum total of allotted HP energy in the entire game. The big problem here is that there are places where enemies will respawn indefinitely.

Enemies don't respawn constantly, but they respawn enough so that it's not really worth killing them if it's the slightest bit dangerous to do so. HP is a ticking time bomb and once you run out of items, you may as well kiss that save file goodbye and load up an older one, or if you've been especially inefficient, restart the game from the beginning.

The same goes for ammo. Finite ammo, infinite enemies. If you were to shoot all of your bullets into a wall just before a boss fight and save over your only save, you would likely need to start the game over again.

I get the impression the game is designed to be replayable. There are important weapons and items that can easily be missed and multiple endings that are unlocked by doing random BS that you would never discover on a first play through. Which explains the design choice with regards to health and ammo. Run out of resources? Well start again and be more careful next time.

Bad controls contribute to boring boss battles, which are simply ammo and health gates, as you stand in front of the boss and shoot it until one of you dies.

The map system in this game feels ahead of its time and very useful. Sometimes showing you where to go, places you've been and locked doors, but that's only if you can find the area map in the first place. If you miss it along the way you will need to stumble around same-y looking corridors for hours on end.

If you put a gun to my head and asked me to describe the plot I wouldn't be able to tell you. As it's designed to be replayable I'm going to be charitable and say it isn't meant to make sense the first time round. But no, sorry Silent Hill, I don't want to do that, I'm just going to find out what your plot is through a YouTube video.

There are some PS1 games that hold up. I recently played Suikoden and Metal Gear Solid, and would recommend those. Silent Hill however I cannot recommend.

120
In.

The friends of Mineral Town are going to test the limits of their friendship.

121
So this is where the story posts went

122
I hope this is a hint towards Legends containing time travelling antics and wild paradoxes, and not a poorly thought out, poorly executed marketing gimmick.

123
NWR Forums Discord / Re: Guys, where are you looking for girls?
« on: October 19, 2021, 02:01:02 PM »
Nintendo eShop, where else?

124
TalkBack / Re: Pokemon Company Releases \
« on: October 19, 2021, 11:56:45 AM »
What the...?

This is so bizarre

125
Good game everyone!

That was really tense at the end there. If that last vote had gone differently then we would be down our godfather right about now.

Crimm really flew under our radar, but fortunately only ever took out people from the townie faction.

Looking forward to the next game

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