Author Topic: Mushroom Men:The Spore Wars  (Read 26147 times)

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Offline DAaaMan64

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Re: Mushroom Men:The Spore Wars
« Reply #100 on: December 07, 2008, 02:54:32 PM »
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

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Offline Nick DiMola

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Re: Mushroom Men:The Spore Wars
« Reply #101 on: December 07, 2008, 06:03:12 PM »
Southpeak jerks still haven't sent me the review copy! I'll keep you guys posted and add some impressions when I get it.
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Offline GoldenPhoenix

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Re: Mushroom Men:The Spore Wars
« Reply #102 on: December 07, 2008, 06:14:35 PM »
Southpeak jerks still haven't sent me the review copy! I'll keep you guys posted and add some impressions when I get it.

I am in in the same boat as you. I've had the game preordered for a couple of months from Ebgames.com and they still haven't shipped it (even though it is overnight). Makes me wonder if there was some problem with getting the copies out.
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Offline Flames_of_chaos

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Re: Mushroom Men:The Spore Wars
« Reply #103 on: December 07, 2008, 07:34:40 PM »
My guess Southpeak's acquisition of gamecock is bogging things up?
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Offline Spinnzilla

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Re: Mushroom Men:The Spore Wars
« Reply #104 on: December 07, 2008, 10:00:46 PM »
I'm also on the Mushroom Men cruise line.  Can't find the sh*t anywhere.
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Offline DAaaMan64

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Re: Mushroom Men:The Spore Wars
« Reply #105 on: December 13, 2008, 02:16:54 AM »
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

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Offline NinGurl69 *huggles

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Re: Mushroom Men:The Spore Wars
« Reply #106 on: December 13, 2008, 03:57:34 AM »
but will it SHIP?
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Offline Kenology

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Re: Mushroom Men:The Spore Wars
« Reply #107 on: December 13, 2008, 09:57:16 AM »
I saw it in Gamestop last week.
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Offline Nick DiMola

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Re: Mushroom Men:The Spore Wars
« Reply #108 on: December 15, 2008, 06:31:34 AM »
We just got word from the publisher that a review copy should be coming, but not before the holidays.
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Offline DAaaMan64

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Re: Mushroom Men:The Spore Wars
« Reply #109 on: December 15, 2008, 02:23:35 PM »
GAYNESS.
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Offline Spinnzilla

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Re: Mushroom Men:The Spore Wars
« Reply #110 on: December 15, 2008, 11:36:32 PM »
Bestbuy had plenty of copies when I last went (yesterday).
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Offline GoldenPhoenix

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Re: Mushroom Men:The Spore Wars
« Reply #111 on: December 16, 2008, 05:01:35 AM »
Played the game for an hour or so and so far it is quite good. Don't expect a super polished platformer (it is pretty linear) but it oozes style. The humor is really quirky and funny, so the pretty average level design is helped quite a bit by the style of this game. It also has some creative boss battles as well (Gushing mole is all I have to say about that!). If you want a good platformer for Wii this is a solid buy, though be warned from what I've heard it is only 6 or so hours long and it is pretty forgiving with deaths (It will start you back at the check point but all enemies stay dead along with traps no longer working).
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Offline BeautifulShy

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Re: Mushroom Men:The Spore Wars
« Reply #112 on: December 16, 2008, 05:17:10 AM »
Golden what do you think of the music and the different weapons?
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Offline GoldenPhoenix

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Re: Mushroom Men:The Spore Wars
« Reply #113 on: December 17, 2008, 02:29:13 AM »
Golden what do you think of the music and the different weapons?

The music is great, not sure how to describe it though, except with one word WEIRD. The weapon system I haven't gotten to try much of but it seems quite diverse.
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Offline DAaaMan64

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Re: Mushroom Men:The Spore Wars
« Reply #114 on: December 17, 2008, 02:44:42 AM »
keep going with the impressions. :)
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Offline Tanatoes

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Re: Mushroom Men:The Spore Wars
« Reply #115 on: December 21, 2008, 11:27:34 PM »
Have it available for rent at my Blockbuster.  I'll check it out and post impressions over the holiday.
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Offline Tanatoes

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Re: Mushroom Men:The Spore Wars
« Reply #116 on: December 23, 2008, 10:37:09 AM »
Okay: some very quick impressions after only a couple hours of gameplay:

As has been noted before the star of the game is the quirky design.  Every object in the game is quite detailed and the friends and enemies you encounter are oozing style and character.  I quite enjoy the concept of all your weapons being constructed from found parts - but wish you got to actually build them yourself in a Nuts & Bolts style rather than just being told what you need and when you have all the bits.

In my very brief play I encountered multiple camera problems.  Often I'd jump to a platform near a wall and find the camera claustrophobically rotated behind me so all I can see is a little part of wall and none of the surrounding environment.  This means that when exploring I spent a LOT of time between each jump rotating the camera around to find my next destination.

Also with all the great design and detail some of the larger environments felt somewhat cluttered, though this could be an intentional design choice.  You frequently have multiple paths to reach an objective, and since the game has no problems that I could detect with draw distance or number of objects on the screen I found myself somewhat overwhelmed with potential choices when looking out at some of the large environments.  (I'm thinking in particular here of the third level areas with the rabits - huge and just FULL of things to interact with and different areas to try to jump to, glide to and explore.)

I'll try to post more when I have time to complete the whole game - but with the holiday upon me now I don't know how much gaming I'll be able to get in.  (Animal Crossing taking up so much of my life and all.)
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Offline KDR_11k

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Re: Mushroom Men:The Spore Wars
« Reply #117 on: December 24, 2008, 03:42:41 AM »
Somehow it sounds like Death Jr. which I got for a tenner...

Offline Tanatoes

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Re: Mushroom Men:The Spore Wars
« Reply #118 on: December 24, 2008, 03:02:23 PM »
So far for me it's like a cross between Chibi Robo and Rocket: Robot on Wheels.  Both of which I loved.
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Offline DAaaMan64

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Re: Mushroom Men:The Spore Wars
« Reply #119 on: December 24, 2008, 03:11:14 PM »
lol those are some awesome choices :P

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Offline Flames_of_chaos

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Re: Mushroom Men:The Spore Wars
« Reply #120 on: January 20, 2009, 05:24:47 PM »
A solid review of Mushroom Men 7.5

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Mushroom Men: The Spore Wars threatens to be a classic, an interesting, and frequently clever third-person platformer that oozes character. With a bit more polish and direction, it could have been one of the best Wii games of 2008, especially for gamers looking for classic third-person action gaming in an original universe. Regrettably, monotonous combat and occasionally baffling goals keep it from greatness. Still, what’s here is fun, and a great start to what I hope will be a running series of games in the Mushroom Men universe.

Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
« Last Edit: January 20, 2009, 05:27:13 PM by Flames_of_chaos »
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Offline Dirk Temporo

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Re: Mushroom Men:The Spore Wars
« Reply #121 on: January 20, 2009, 10:32:10 PM »
What's with all the oozing?
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Offline Spinnzilla

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Re: Mushroom Men:The Spore Wars
« Reply #122 on: January 20, 2009, 11:53:17 PM »
I personally like the game.  Too much waggle combat though and wasn't varied at all..  I like the spore powers concepts, though I felt like I was playing the force unleashed at times.   Art style is absolutely amazingly AWESOME.

This, Twilight Prince and Okami at the same time are going to give me carpel tunnel.

here's to a improved sequel, as the concept is too cool to just let the franchise to fade away.
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Offline D_Average

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Re: Mushroom Men:The Spore Wars
« Reply #123 on: March 28, 2009, 02:03:52 PM »
I personally like the game.  Too much waggle combat though and wasn't varied at all..  I like the spore powers concepts, though I felt like I was playing the force unleashed at times.   Art style is absolutely amazingly AWESOME.

here's to a improved sequel, as the concept is too cool to just let the franchise to fade away.


I agree.  I was finally able to sink some time into the game yesterday, and I absolutely loved the style and soundtrack.  However, the waggle and camera system have got to go!  I mean, they're abysmal.  On top of this, while the levels themselves are pretty cool, the actual design and platforming leave a bit to be desired.  At the end of the day this game reminds me of a Clayfighter type IP.  Great idea and design, but the actual execution leave a LOT to be desired.
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