Round.
http://www.nintendoworldreport.com/rfn/60110/episode-765-this-isnt-even-steven-seagals-final-form
This week we're whole again, and start with big news. The Sequel to Breath of the Wild is postponed to 2023 and E3 2022 is cancelled. Add in the news that Dragalia Lost is... lost and an entire segment of news takes up the first half of our show.
After the break we do a brief New Business segment. James has a fast update on Triangle Strategy, and shares his theory that this is secretly a Visual Novel. Jon is playing Grand Theft Auto V again, this time on the newest generation of consoles. He's also looking at GTA+, which I presume is a streaming service for horrible street crimes. Greg and Guillaume are both deep in Kirby and the Forgotten Land. Greg is looking at it as a single player game with lots of objectives to complete, and Guillaume as a multiplayer title. Lastly, Gui has a terrible revelation.
You can reveal your awful, preferably blackmail-worthy, truths here.
I assumed that the developers would always want you to pick the unlockable option, but I decided to ignore that and just go with my heart on each choice. A bit counter intuitive gameplay wise as you have to seek these unlockable options out in the world, but I like that there's seemingly no automatic win button.
Also, I'm not 100% on this, but I read that battles scale based on your army's level and maybe the difficulty. I was also wondering why I always like 1-2 levels behind the recommended level, but apparently it's designed that way. They give you a lot more exp when you're somewhat underleveled vs. being at or above the same level as enemies to make up for it. I felt like I had to grind more for money than exp just to get enough upgrade materials.