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Messages - Bloodworth

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3751
Nintendo Gaming / Anybody else looking forward to TMNT game?
« on: February 02, 2003, 12:16:13 PM »
From what I understand the new cartoon is based more on the comics - and I'm pretty sure that means no Bebop, Rocksteady, or a ton of other things fans of the cartoon might be familiar with.

3752
Nintendo Gaming / Metroid Prime 2
« on: February 02, 2003, 11:59:41 AM »
I dunno, I thought Prime was a lot easier than Ridley.  I guess it just has something to do with your style.

3753
Nintendo Gaming / Metroid Prime 2
« on: February 02, 2003, 11:20:10 AM »
I'm wondering how many of you complaining about difficulty left the hint system on.  

3754
Podcast Discussion / Radio Trivia Scoreboard January 10, 2003
« on: February 02, 2003, 10:13:35 AM »
Well, we have to keep people in mind that don't come for Planet Trivia.  If we just started immediately afterwards, there would be no telling exactly what time it would start.  Plus, we usually need a little time to prepare after trivia anyways.  Sorry it's inconvenient for you, but we do try to accomodate as many people as possible.

3755
Announcements / Stop Stealing Content From Other Sites
« on: February 01, 2003, 04:59:50 PM »
*Rick posted this originally on the old board, but from what I've seen already, it needs repeating.

Cutting and pasting content from other websites and posting it in our Forums is a BANNABLE offense. It's stealing, whether you give credit to those sites or not. Websites live and breathe on advertising revenue, and when you steal their content, they don't get the hits, so they don't get paid. I've already banned a few repeat offenders, but we will now start banning ANYONE who steals content from other sites, unless you can prove that you had permission.

You can link to web pages all you want.  What you can't do is paste blocks of text, stream pictures from their webspace, or link directly to their media (of any type).  If you want to direct people to another site's media, make a link to the webpage on which they can find links to the media.  You may post pictures from another website provided they are stored on your own personal webspace and that you provide a link and full credit to the place where you got them.

And to clarify, this is NOT a new rule. The rules have always stated quite clearly that reposting copyrighted information is bannable, we will simply be enforcing this rule more strictly now.

Have a nice Day!

3756
Nintendo Gaming / Zelda: Wind Waker final impressions
« on: February 01, 2003, 04:50:11 PM »
Not there quite yet. I hope the ending is good, but even if not, the rest of the game has been great so far.

3757
Nintendo Gaming / Master Quest Differences!
« on: February 01, 2003, 04:48:49 PM »
This is basically plagiarism, so I'm closing it down.

3758
Nintendo Gaming / F-Zero
« on: February 01, 2003, 04:37:06 PM »
He was actually asking about both.  I doubt the arcade version will use a joystick, but it will be interesting to try F-Zero out with a steering wheel too.

3759
Nintendo Gaming / Final Fantasy 3 on Game Boy Advance?
« on: February 01, 2003, 04:23:00 PM »
Final Fantasy IV (II), V, and VI (III) have all been re-released on PlayStation already.  IV was great, but the sound emulation in VI was so horrible I wouldn't even play it.

As for GBA, I'd rather they not port FFVI again because of the audio quality.  The GBA isn't quite as powerful as the SNES so there will certainly be sacrifices made.  This is one of my favorite RPGs of all time, and I'd like Square to treat it with some respect and put out a decent re-release.  I certainly wouldn't mind a GameCube compilation.

3760
Nintendo Gaming / F-Zero
« on: February 01, 2003, 04:01:14 PM »
Sure, Bakudan covered the controls in his Impressions of the game.  Here they are:
A button - accelerate
B button - brake
X button - side attack
Y button - boost
Z button - spin attack
L / R trigger - moving the center of mass
Control Pad - change view  

3761
Nintendo Gaming / Gameplay Help Guidelines
« on: February 01, 2003, 03:55:05 PM »
As always before posting a new topic, please check previous posts to make sure the info hasn't already been covered.

When you post your topic be sure the subject line contains both the game title, and the subject of your question.

For example, titles should read, "Rogue Leader: Razor Rendevous" or "Wave Race: Passwords." It should be broad enough to keep a conversation going, but specific enough for people to find what they need quickly.

Please do not vent your frustration in your thread like this: "I need rrouge advice!!!!!!!" That will not only cause others to get annoyed by having to read info they may not need, but someone else may post on the same subject by accident because he/she couldn't tell that the info was already covered.

We will probably edit subject headings, lock threads and delete threads liberally in this area to be sure that everyone can find the info they need quickly. Duplicate threads will be locked or deleted. Please do not take personal offense at this, we're just tidying up.

Please don't copy/paste from sites like GameFAQ's. It kind of defeats the point of having this area on our space.


So members can ask questions without having to worry so much about spoilers, please use the quote button when replying to someone's question.  This way they can ask a question without reading the previous posts and then look for their name in the replies.

Also, don't use any sort of spoilers in the subject line. I know for some topics it's kind of difficult, but we'd rather people not accidentally run across something they didn't want to know while they're looking for info on a different game.

That's all. Stick to those friendly guides and we should all benefit from each other's advice. See you around.            

3762
Nintendo Gaming / w00t. First Topic Ahoy.
« on: February 01, 2003, 03:48:55 PM »
Catch some wicked portable Mickey air.

KONAMI BRINGS THE DISNEY SPORTS LINE-UP TO THE SLOPES WITH DISNEY SPORTS SNOWBOARDING  

REDWOOD CITY, CALIF. - February 4, 2003 - Leading video game publisher Konami of America, Inc. announced today that Disney Sports Snowboarding for Nintendo Game Boy® Advance(tm) has shipped to retail outlets nationwide. Disney Sports Snowboarding captures the frenetic action and speed of real-life snowboarding and mixes it with a pinch of Disney magic to create one of the most unique action sports titles available.  


In Disney Sports Snowboarding virtual riders suit up and hit the slopes with their favorite Disney characters, including the pint-sized Chip & Dale and the burly Big Bad Pete. Players can shred through a wide range of courses in five dynamic worlds, including a futuristic Metro Airway. As they progress, characters can obtain new snowboards and earn magic, increasing their individual skill sets and improving performance. Gamers can choose from thrilling game modes including Race, Trick, Rally, and Time Trial as well as a multiplayer mode for up to two players. With classic characters, intuitive controls and exhilarating gameplay, Disney Sports Snowboarding will appeal to beginners and experienced gamers alike.  


Disney Sports Snowboarding is rated E for Everyone and is available at an MSRP of $29.99.


3763
Nintendo Gaming / w00t. First Topic Ahoy.
« on: February 01, 2003, 03:47:05 PM »
The AIAS drops the list of the finalists.  Metroid Prime and Animal Crossing are up for Game of the Year!  Metroid gets a record 10 nominations!

ACADEMY OF INTERACTIVE ARTS AND SCIENCES (AIAS) ANNOUNCES FINALISTS FOR 2003 INTERACTIVE ACHIEVEMENT AWARDS

LOS ANGELES, CA – FEBRUARY 4, 2003 – The Academy of Interactive Arts and Sciences today announced finalists for the 2003 Interactive Achievement Awards, which will be held at the Hard Rock Hotel and Casino in Las Vegas, February 27, 2003. The Academy will present awards in 30 craft, console, computer, and online categories. Award highlights include an overall Game of the Year as well as Game of the Year in different genres, and the prestigious Hall of Fame Award.


“Each year we see even more games that demonstrate the innovation, creativity and diversity with which videogames push the envelope of modern entertainment,” said Paul Provenzano, President of the Academy of Interactive Arts & Sciences. “It is satisfying to see such an exceptional mix of savvy veteran videogame developers and bold new studios among the finalists.


Metroid® Prime from Nintendo of America Inc. and Retro Studios earned an Interactive Achievement Awards record ten nominations. Several games received six nominations apiece including, Electronic Arts’ Battlefield 1942™, Rockstar Games’ Grand Theft Auto: Vice City, Sony Computer Entertainment of America’s Ratchet and Clank™ and Ubi Soft’s Splinter Cell™. Nintendo of America and Electronic Arts lead the field of videogame publishers with 26 and 25 total nominations respectively.


Finalists for 2003’s Game of the Year include:
• Animal Crossing™ for the NINTENDO GAMECUBE™, published by Nintendo of America Inc., developed by Nintendo Co. Ltd.;

• Battlefield 1942 for the PC, published by Electronic Arts, developed by Digital Illusions;
• Ratchet & Clank for the PlayStation® 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Retro Studios;

• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar Games, developed by Rockstar North.


Finalists for 2003’s PC Game of the Year include:
• Age of Mythology™, published by Microsoft, developed by Ensemble Studios;
• Battlefield 1942, published by Electronic Arts, developed by Digital Illusions;
• Medal of Honor Allied Assault™, published by Electronic Arts, developed by 2015 Inc.;
• Neverwinter Nights™, published by Infogrames, developed by BioWare;
• Warcraft III®: Reign of Chaos, published and developed by Blizzard.


Finalists for 2003’s Console Game of the Year include:
• Splinter Cell for the Xbox, published by UbiSoft, developed by UbiSoft Montreal;
• Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Retro Studios;

• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar Games, developed by Rockstar North;
• Eternal Darkness: Sanity’s Requiem™ for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Silicon Knights;
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Nintendo Co. Ltd.


SEGA®’s Yu Suzuki will receive the Academy’s coveted Hall of Fame award.


3764
Nintendo Gaming / w00t. First Topic Ahoy.
« on: January 31, 2003, 06:58:04 PM »
Yo Mr. First-Post Man.  Moderator Ahoy!!

3765
TalkBack / A Whole Lot of Mega Man
« on: January 23, 2003, 08:01:27 PM »
Mega Man is headed to GameCube for the first time, and four new Mega Man games are headed to GBA - all to celebrate Mega Man's 15th anniversary.

CAPCOM’S FAMOUS ‘BLUE BOMBER’ DEBUTS ON NINTENDO GAMECUBE IN MEGA MAN™ NETWORK TRANSMISSION


LAS VEGAS — January 15, 2003 — Capcom® today announced plans to bring its famous blue bomber to the Nintendo™ GameCube in Mega Man® Network Transmission. Featuring a new visual presentation for the blockbuster franchise, Mega Man Network Transmission promises to provide classic Mega Man action with cel-shaded characters and sharp 3D environments. This latest incarnation will create a story that smoothly combines familiar characters and elements from both ‘Mega Man Battle Network’ Game Boy Advance games that clarifies what happened in-between the two titles. Mega Man Network Transmission is scheduled for release in North America in the spring 2003. The ESRB (Entertainment Software Rating Board) rating is pending.  


Mega Man Transmission introduces the following:
* First Mega Man game for the Nintendo GameCube
* New visual design – All the characters have a 3-D cel-shaded art style.
* Utilizes the popular chip system from Mega Man Battle Network
* Customize attacks – Select and arrange which chips are used in battle
* More than 100 different attacks and a wide array of playing styles
* New storyline – Know what happened in between Mega Man BattleNetwork and Mega Man Battle Network 2  


Mega Man Network Transmission takes place following the events in Mega Man Battle Network and before the clash in Mega Man Battle Network 2. A month has passed since the nefarious WWW organization tried to commandeer a military satellite. Now, cyberspace is about to encounter another menace, a new virus known simply as the “Zero Virus.” Once again, it is up to Lan and Mega Man to defeat this latest threat, battle bosses and solve problems in the ‘virtual’ realm. Players must communicate with Lan, Mega Man and other characters, to gain pertinent information that holds vital hints to solving various predicaments that may occur.  


Mega Man Network Transmission uses the popular chip system introduced in the original Battle Network RPG. By collecting chips, players equip Mega Man with special weapons and support items that can enhance his abilities or provide a defensive advantage. One chip can upgrade his jumping abilities; another can create a protective shieldthat immediately inflicts damage when attacked by enemies. The new enhanced backgrounds will create multiple levels of effects that add a new exciting element to the game play as enemy’s fire shots or explode.  


Mega Man Network Transmission will also be included in Capcom’s yearlong plans to celebrate Mega Man’s 15th anniversary. Capcom will honor Mega Man’s birthday with the help of a massive marketing campaign and the release of six new titles to the franchise in 2003. The six new titles includeMega Man & Bass, Mega Man Battle Network 3: White and Blue versions and Mega Man Zero 2 for the Game Boy Advance; Mega Man Network Transmission for the Nintendo GameCube and Mega Man X7 for the PlayStation2 computer entertainment system.


3766
TalkBack / Driver 2 Ships for GBA
« on: November 04, 2002, 04:48:10 PM »
Mission-based driving action hits Game Boy Advance.

THE WHEELMAN HITS THE ROAD IN DRIVER 2 ADVANCE FOR GAME BOY ADVANCE


Portable Version of PlayStation Greatest Hit Brings Driving Excitement to Handhelds


LOS ANGELES - Nov. 4, 2002 - Infogrames (Nasdaq: IFGM) has brought one of the most popular video game franchises of all time, DriverT, to Game Boy® Advance with shipment of Driver 2 Advance to retail stores this week.


Developed by Sennari Interactive, Driver 2 Advance leverages the full power of the Game Boy Advance to recreate the same intense attitude and feel of the original game through realistic, action-packed single-player missions and dedicated multiplayer modes.


"The worldwide Driver fan-base continues to grow as Driver 2 for PS one remains at the top of the sales charts.  It was only natural to bring the game to today's top-selling portable game system," said Paul Rinde, senior vice president and head of Infogrames, Inc.'s Minneapolis studio.  "With the power of the Game Boy Advance, we've been able to recreate the same addictive game play and pulse-pounding missions the franchise is known for. Everyone who enjoys the game on the home system will really love the portable version.  Those who haven't tried it out yet - now is the time!"


Driver 2 Advance faithfully re-creates the original's bumper-to-bumper action in a portable package.  As Tanner, an undercover cop posing as a driver for hire, players take on a variety of missions and game-play modes including such favorites as Trailblazer, Checkpoint, Quick Chase, Survival and more.  Ramping up the intensity is a variety of multiplayer modes that allow up to four players to scream through wide open city streets in Cops N' Robbers, Free for All and more.


As a result of Sennari's proprietary X2 engine technology for the Game Boy Advance, Driver 2 Advance features superior driving physics including sliding and crashing, as well as visible vehicular damage, and special effects such as engine and tire smoke, fire and car shadows.


Underscoring the on-screen mayhem is an R&B soundtrack as well as in-game audio that realistically recreates the tire-screeching, engine-howling roars, with drivers pushing their machines to the limit.


Driver 2 Advance shipped to most retail stores this week with an estimated retail price of $29.99 and an ESRB rating of "T" for TEEN.


3767
TalkBack / Sega Demonstrates PSO Episode I & II
« on: October 22, 2002, 07:42:08 PM »
Sega showed off the final version of PSO Episode I & II in San Francisco and Los Angeles tonight.  Read the full press release inside.

SEGA TAKES THE NINTENDO GAMECUBE ONLINE WITH PHANTASY STAR ONLINE EPISODE I & II


SEGA’s 20th Online-Enabled Game is the First Online Title for the Nintendo GameCube


SAN FRANCISCO – (October 22, 2002) – SEGA of America today demonstrated the online capabilities of “Phantasy Star Online Episode I & II™” for the Nintendo GameCube™, hosting a multi-city online demo, presided over by the game’s creator, Yuji Naka. The event gave editors in San Francisco and Los Angeles a chance to play the game online with SEGA’s SONICTEAM in Tokyo. “Phantasy Star Online Episode I & II” will be the first online-enabled game for the Nintendo GameCube when it is released in the U.S. on October 29.    “Phantasy Star Online Episode I & II” delivers an all-new full-length Phantasy Star adventure. In addition to all the content from “Phantasy Star Online™” and “Phantasy Star Online™ Ver.2” which is contained in Episode I, Episode II thrusts gamers into the perilous search for a mysterious scientist who has gone missing in the vast unexplored wilds of the planet Ragol.    Gamers can sign up to play “Phantasy Star Online Episode I & II” over the Internet using Nintendo’s dial-up modem or broadband adaptor for the Nintendo GameCube. The online service carries a monthly service charge of $8.95 and is available through Sega.com™. The price includes a hunter’s license and access to online-exclusive content, including seasonal quests, downloads, special in-game items and more.    “Phantasy Star Online Episode I & II” can also be played for free offline with up to four-players using an all-new four-way split-screen mode.    “Hundreds of thousands of gamers have already experienced the “Phantasy Star Online” universe for SEGA Dreamcast™, and now Nintendo GameCube owners have the chance to play this legendary RPG adventure series,” said Mike Fischer, vice president, entertainment marketing, SEGA of America, Inc. “With 20 Internet-ready games under our belt, SEGA is now bringing our unrivaled online experience to the Nintendo GameCube.”    “Phantasy Star Online Episode I & II” also features a universal translation that lets gamers chat online, whether they speak English, German, Spanish, French, or Japanese, through a series of hundreds of pre-programmed phrases and expressions.    “Phantasy Star Online Episode I & II” is rated “T” for Teen and will be available at retailers nationwide for an MSRP of $49.99 on October 29.


Stay tuned to PGC for impressions and media from the final version of PSO Episode I & II.


Special thanks to Sega and Dolby Laboratories for hosting the event.


3768
TalkBack / PGC Interviews Joel Simon
« on: October 20, 2002, 06:39:47 PM »
Joel Simon from NOA took a moment to talk with PGC about Cube Clubs, product testing, and Metroid.  Listen to the interview inside!

On the opening night of the L.A. Cube Club, we met up with Joel Simon, and chatted with him for a few minutes outside.  Check out the link below to download the interview. It runs about five and a half minutes.  


Also, we have a minute of footage from the L.A. Cube Club so you can get the full the experience.  By the way, in L.A. we have a real club - not some tent like those guys in Minnesota.


Don't forget to right click and save these files to your computer.


*Download the latest Winamp Player to listen to the interview and the latest Windows Media Player to see footage of the L.A. Cube Club.


PGC Interviews Joel Simon: Audio 1 (5.1MB mp3)


L.A. Cube Club Footage: Video 1 (1.7 MB Windows Media File)


Once again, we'd like to thank Joel for doing the interview with us and Chad at US Concepts for arranging everything.


3769
TalkBack / PGC Goes Clubbing!
« on: October 17, 2002, 11:50:49 PM »
Cube Clubs started up across America tonight!  See how things went down in Hollywood.

The Cube Club here in Los Angeles was an overwhelming success.  After spending about an hour in heavy traffic, I made my way toward the spotlights and found a place to park.  The club is located on the northeast corner of Hollywood and Highland, which is right in the center of Hollywood. There was still a long line running down the side of the building when I got there, and it was nearly two hours after the doors had opened.


The Club itself was very similar to last year, but the location is a little nicer.  There are about forty GameCubes set up on Panasonic widescreen TVs and seven GBAs toward the back of the club.  Behind the GBA’s there was a Mario Party 4 / Wavebird competition just like at E3, and the DJ was set up right next to them.  Panasonic also had a listening area set up with some of their digital music players, and there is a bar with free drinks from Snapple.  


There is a lot of free stuff to be snagged if you’re paying attention: promotional DVDs packed with videos and extras; e-Reader cards; Cube Club coasters, GC disc wallets; Snapple Frisbees and water bottles; and a few other odds and ends.  There is also a contest you can enter to win a huge package of Panasonic and Nintendo devices.


The full list of games available can be found at the official Cube Club site with a few minor adjustments.  Many of the demos such as Metroid Prime and Zelda are very similar to the demos at E3, but there are noticeable improvements.  What was also quite noticeable was the clear focus on games oriented toward older audiences.  Not only is Metroid being shown off as the star of the show, but a fair number of first-person shooters, including Jedi Knight II and Medal of Honor graced the far wall.


Of course, what’s a night at a club without meeting a few people? We ran into Matt and Fran from IGN Cube and one of this summer’s Nintendo Street Team members who was called back to help with Cube Club.  In the strangest of coincidences, a woman that Adam’s wife grew up with was there to represent Panasonic.  Joel Simon from Nintendo of America was happy to give us an interview, and we’d also like to thank Chad from US Concepts for giving us a tour of the booth.


There is a lot of Cube Club coverage still to come.  So stay tuned throughout the weekend.


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