Author Topic: Sonic Runs to Wii in North America and Europe  (Read 1700 times)

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Offline Bloodworth

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Sonic Runs to Wii in North America and Europe
« on: February 23, 2007, 05:44:58 AM »
Sonic is so fast, he actually outran the announcement of his game shipping.

Sega Ships Sonic And The Secret Rings For Wii

   


All-New Adventure Created Specifically for the Wii System

   


  LONDON & SAN FRANCISCO (21st Feb, 2007) - SEGA Europe and SEGA America Inc. today announced that Sonic and the Secret Rings™ hits the streets on 2nd March in Europe (20th Feb in the US) for the popular Nintendo Wii™ system. Built specifically to take full advantage of the revolutionary Wii Remote™, Sonic and the Secret Rings delivers one of the most intuitive and engaging Sonic adventures to date.

   


The game opens as Sonic is mysteriously transported to the world of The Arabian Nights where he encounters a mystical genie, Shahra. Shahra pleads with Sonic to save her world from the powerful evil genie, Erazor Djinn. As the story unfolds, Erazor confronts Sonic and pulls him into his evil plans. Sonic has a limited time to deliver Erazor the seven World Rings and save the storybook world.

   


Navigating a world full of obstacles and enemies, from Erazor’s genie minions to dinosaurs, players will use a host of core moves to keep up the blistering pace. Holding the Wii Remote horizontally, players tilt the controller left and right to control Sonic’s signature speed. They will jump, perform sliding stops, pull off homing attacks with a snap of the controller, and even walk backwards with a tilt of the Wii Remote. Players can hop aboard winged pots and fly with a vigorous shake of the controller, as well as launch themselves from catapults with a whip of the Wii Remote. Surf through rapids on tree trunks and pilot flying carpets in the race to restore this storybook world before all is lost!

   


With exciting new depth and strategy, players will navigate 100 missions within eight wildly varied worlds, gaining new moves and abilities along the way. As players progress through the game, Sonic’s abilities can be strategically equipped based on the demands of the mission ahead. From a boost called Speed Break to an ability called Time Break that slows the world around him to a near stop, Sonic will need every trick in the book to make sure Erazor Djinn stays in the storybook world.

   


In addition to the engaging single player adventure, Sonic and the Secret Rings offers 40 mini-games that support up to four players. Showcasing the abilities of the Wii Remote, players will use the controller as a violin bow, an ax, a canoe paddle and dozens of other motions to compete in these hilarious and easy to pick-up-and-play games.

Daniel Bloodworth
Managing Editor
GameTrailers

Offline KDR_11k

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RE: Sonic Runs to Wii in North America and Europe
« Reply #1 on: February 23, 2007, 05:53:20 AM »
Sonic has a limited time to deliver Erazor the seven World Rings

So they put Sonic into a completely different setting but he still has to retrieve 7 world-saving items?

Offline Smash_Brother

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RE: Sonic Runs to Wii in North America and Europe
« Reply #2 on: February 23, 2007, 05:03:46 PM »
It's been as much a staple of the franchise as Mario jumping on flagpoles.

The first Sonic game required you to collect all 7 chaos emeralds.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline KDR_11k

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RE: Sonic Runs to Wii in North America and Europe
« Reply #3 on: February 23, 2007, 05:55:26 PM »
I know. Mario doesn't use flagpoles in many games, though.

Offline Arbok

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RE:Sonic Runs to Wii in North America and Europe
« Reply #4 on: February 23, 2007, 07:05:18 PM »
Quote

Originally posted by: Smash_Brother
It's been as much a staple of the franchise as Mario jumping on flagpoles.


Someone needs to go back and fix Super Mario Bros. 2 (USA), Super Mario Bros. 3, Super Mario World, Super Mario 64 and Super Mario Sunshine so they have end stage flagpoles then...
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