Thanks for the feedback, Resetti. I won't ever argue against a charge that we're long-winded -- it's an inevitable syndrome of doing the podcast for so long. Greg had a good ear for trimming us all down a bit, and Guillaume is probably more forgiving right now. Give him time. This is a subtle art, and because he was a fan before joining the show, he may be naturally inclined to just let us ramble for longer than is ideal. This also comes back to me as a host, because it's my job to keep things moving. I've learned to rarely intervene because I'd become so accustomed to Greg helping to pace the episodes in post-production. So this is an area where I've tried to be more proactive since our new editor came onboard, but I could do better and will keep trying.
As for the monologue effect, I think you're correct in thinking this is caused by the Wii's death spiral. We rarely play the same games at the same time anymore, outside of planned features like RetroActive. I always try to interject with questions and comments, and I think there is more back-and-forth than you're giving us credit for. The over-editing theory is off the mark. Spacing out cross-talk doesn't diminish interaction between people on the show; it just makes that interaction more intelligible to the listener. It's not like Guillaume hears us arguing/joking/etc. and just cuts out that part because it's hard to hear. He carefully spreads out the tracks so you can hear what each person is saying. It's a very time-intensive process, but the results are totally worthwhile. It's the best substitute for natural body/vocal clues that you can only get from an in-person roundtable with zero latency. Having mixed and edited quite a bit of Skype audio myself, I can assure you that untampered cross-talk is very confusing and hard to follow, especially if we're having a legitimate discussion and not just goofing around or laughing over each other. Guillaume does a stellar job with this and deserves a lot of credit, especially for this part of the job. It's a pain in the ass when editing DMP, and that's only two tracks -- with four, there is much more cross-talk, and it's more difficult to clean up.