Author Topic: What is the last game you beat? Thoughts/impressions?  (Read 512744 times)

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Offline TofuFury

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #500 on: August 21, 2016, 04:40:21 AM »
Tonight I defeated the final story boss in Dark Souls 2: Scholar of the First Sin. I still have plenty of DLC to complete and I'm working on completing the PVP covenant I'm in, so I have plenty of post game content to keep me busy.


Compared to the other games in the series, DS2 gets a lot of hate from Souls fans. It hides the lore from DS1, and instead focuses on doing its own thing. Honestly, while I still have to play 3, this is my favorite game in the Souls series so far. The locations are evocative, and I found myself having a lot of fun exploring this world.


While I understand many of the complaints Souls fans have for the game (soul memory, mob enemies galore, lacking an interconnected world), none of it bothered me. I died plenty, but always found a summon sign when I needed one. Mobs could be taken care of with careful planning. And I didn't miss the interconnected world of 1, though I do miss all the shortcuts.


As a whole, I felt DS2 was harder than 1 both in terms of normal enemies and bosses, though the bosses aren't quite as memorable as DS1. Still, the game provides plenty of help to take those bosses down, so I never felt stuck until I reached my first DLC boss.


While I'd recommend those interested in the Souls experience to start with 1. The difficulty ramps up with 2, so having some experience with 1 will prepare a player for 2.
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Offline Order.RSS

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #501 on: August 22, 2016, 07:56:16 PM »
Just finished up NiGHTS: Journey of Dreams (on Wii).


This was my first time playing a NiGHTS game because, like everyone else on Planet Earth, I never owned a Saturn. Expectations were pretty high for this sequel due to the cult-status of its predecessor, but this one is tough to recommend.

NiGHTS is this androgynous jester-like figure who flies around through rings and collects orbs. Keep hitting circles to get a combochain going for more points. Pretty simple, intuitive, arcadey stuff. Very few buttons used and a host of controller options (GameCube support!!) should make this easy, but it never gets to that Super Monkey Ball level of precision. Controls feel clunky in the flying levels, with no option to invert the Y-axis, auto-scrolling that seems to actively hinder how far you can look. There's also a few dull platforming levels (escort missions...) with confusingly laid out levels, overly simple puzzles and stiff controls.


Story however is where this game really trips up. You're playing the dreams of two meant-to-be adorable moppets, but these lil' shits hog all the screentime with their poorly delivered dialogues, dead-eyed stares and realisations about the meaning of friendship (barf). The game is plagued by cutscenes (and loadtimes) that play out the trite story, when all you wanna do is fly around as NiGHTS. I'm not making this up, the gametime logged on the file is 3.5 hours after completing both kids' story. But due to unskippable cutscenes (even on retries, always lovely) I spent a whopping 7.5 hours completing the game!


There's some stuff to like though: music is top-notch and there's a musicality to the better flying levels. Some of the visuals are nice enough, with the CGI cutscenes being real standouts (the in-engine ones are awful though). The world feels different enough to not be totally generic, with its cutesy Sega Nightopians, varied bossfights and main character of ambiguous gender. Gameplay is also different enough from most other games that it's easy to see why people like NiGHTS so much, although unfortunately controls are clunky throughout this particular instalment.


Verdict: NiGHTS: Journey of Dreams is just likable enough on idea, world, music and bossfights. Those positives keep it from being awful; but its clunky controls, plethora of annoying talkative characters, endless unskippable cutscenes, stupid lack of checkpoints are all actively conspiring against it. If this franchise interests you, go for the (HD remake of the) original if at all possible. 5/10


Offline ejamer

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #502 on: August 22, 2016, 09:42:59 PM »
Congrats on finishing the game!  I wanted to like Nights. Couldn't do it.  Didn't even finish the game before reselling, and I'm a bit of a game hoarder...   :-\
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Offline TofuFury

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #503 on: August 22, 2016, 11:05:33 PM »
I'm glad you had fun with Nights Steefosaurus. I only had the chance to rent Nights, but I enjoyed my time with it.
TheNorthSea/TofuFury

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Offline Order.RSS

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #504 on: August 24, 2016, 08:32:42 PM »
Yeah NiGHTS is super likable, just a shame the Wii game has so many things holding it back. Hopefully they port over the original Sega Saturn game to Wii U (or NX) one, but I'm not holding my breath sadly. Is NiGHTS playable in the Sonic All-Star Racing games? Gotta be right, freaking Skies of Arcadia is in it and that franchise has been dormant for much longer.

Offline Phil

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #505 on: August 24, 2016, 08:39:10 PM »
NiGHTS was the flag bearer on the original, but became a racer along with Reala in Racing Transformed. In Transformed, Ristar became the flag bearer.
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Offline Order.RSS

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #506 on: August 24, 2016, 09:07:33 PM »
NiGHTS was the flag bearer on the original, but became a racer along with Reala in Racing Transformed. In Transformed, Ristar became the flag bearer.


Nice! It definitely feels like NiGHTS deserves more exposure than they ever got. They're just a character that's hard to dislike, even if the game I played starring them was mediocre at best. Find myself making a lot more excuses for this game than I normally would for something of similar quality; kinda speaks to how it's a unique enough franchise that I really want to root for it.

Offline Phil

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #507 on: August 24, 2016, 10:42:25 PM »
Apparently, Rodea the Sky Soldier has some similarities to NiGHTS. I own it for Wii U/Wii, but I've yet to try it out. Really interested in doing so when my review load isn't so big.
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Offline Order.RSS

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #508 on: August 25, 2016, 05:13:00 PM »
Apparently, Rodea the Sky Soldier has some similarities to NiGHTS. I own it for Wii U/Wii, but I've yet to try it out. Really interested in doing so when my review load isn't so big.


I've read the Wii game is the best one of those two. Supposedly it plays a lot better with a pointer. Considered picking it up a while back, but it's still super expensive here and I've got way too many unplayed games as it is already. It's cool that with Rodea Sky Soldier, Yuji Naka is still trying variations on the 3D sonic/NiGHTS Into Dreams formula. You'd think someone would get bored with a similar way of movement after so many years but he's still trying to make it work, gotta admire that.

Offline ejamer

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #509 on: August 26, 2016, 10:01:21 AM »
Finally finished Help Wanted: 50 Wacky Jobs (Wii) last night.  It's a mini-game collection, and as always the quality of the mini-games varies...but it was fun and well made overall.  The story is weird enough to be funny, and the single-player structure is a pretty solid loop of earning/spending money and unlocking new jobs. Enjoyed it.
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Offline Soren

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #510 on: August 26, 2016, 04:09:45 PM »
Apparently, Rodea the Sky Soldier has some similarities to NiGHTS. I own it for Wii U/Wii, but I've yet to try it out. Really interested in doing so when my review load isn't so big.

I've read the Wii game is the best one of those two. Supposedly it plays a lot better with a pointer. Considered picking it up a while back, but it's still super expensive here and I've got way too many unplayed games as it is already. It's cool that with Rodea Sky Soldier, Yuji Naka is still trying variations on the 3D sonic/NiGHTS Into Dreams formula. You'd think someone would get bored with a similar way of movement after so many years but he's still trying to make it work, gotta admire that.


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Offline ShyGuy

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #511 on: September 01, 2016, 09:52:46 AM »
I beat The Legend of Zelda: A Link Between Worlds last night, it was a fun ride and very well balanced, of course owing a lot to A Link to the Past. I liked the non-linear approach to dungeons, although finding out how to get to the dungeons was half the challenge sometimes. Oh, and the ice dungeon sucks, and so does getting to it.

The items were all well done, and upgrading them added another layer. I should say all items except the boomerang, it wasn't really necessary in the game.

I could see where some would say the game was too easy, but I liked the level of challenge. If you get all the upgrades Link is pretty overpowered by the end, especially the Nice Fire Rod, which is a real death machine.

I still dislike the 'tennis game of death' Ganon likes to play. It's like a torture rhythm game!

Offline MagicCow64

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #512 on: September 02, 2016, 03:56:25 AM »
I beat The Legend of Zelda: A Link Between Worlds last night, it was a fun ride and very well balanced, of course owing a lot to A Link to the Past. I liked the non-linear approach to dungeons, although finding out how to get to the dungeons was half the challenge sometimes. Oh, and the ice dungeon sucks, and so does getting to it.

The items were all well done, and upgrading them added another layer. I should say all items except the boomerang, it wasn't really necessary in the game.

I could see where some would say the game was too easy, but I liked the level of challenge. If you get all the upgrades Link is pretty overpowered by the end, especially the Nice Fire Rod, which is a real death machine.

I still dislike the 'tennis game of death' Ganon likes to play. It's like a torture rhythm game!

I loved the game, but I also had the advantage of playing on a used cart that had Hero Mode unlocked, which really made all the game systems sing. They should really have the Hero option from the get go going forward.

Offline Ian Sane

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #513 on: September 02, 2016, 04:27:48 PM »
Last night I beat Tokyo Mirage Sessions.  This is actually only the second RPG I've ever beaten, with Super Mario RPG being the other one.  Something about this game of all things inspired me to play it until the end.  I really liked the session based gameplay.  I feel like I really understood the strategy of the battle system and if I can do that then it makes sense that I would dig the game.  The final boss wasn't that hard actually.  I beat him in one try, which was nice because there's a big cutscene right before you fight him that I did not want to fast forward through on repeat attempts, and I never had any of my party die on me.  Ironically the hardest boss I faced was in an optional side quest.  In fact the whole last area which features a couple return matches with prior boss battles is quite easy and I think as your character powers up throughout the game they gain so many key abilities that the game becomes easier as it goes.

So far this is my favourite Wii U game, but I've only played a handful of titles.  It's funny because when it came out my primary motivation for buying it was that I figured it would be a rare collectible someday and if it turned out to be a great game that was a bonus.  No, this was worth buying because it's a great game and a lot of fun to play.

Offline ThePerm

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #514 on: September 02, 2016, 11:11:12 PM »
You never beat quest 64 Ian? :P

also Steefosaurus..idk Nights on Saturn is really fun ,but i didn't find myself wanting to continue Nights on wii.
« Last Edit: September 02, 2016, 11:14:06 PM by ThePerm »
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Offline ejamer

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #515 on: September 04, 2016, 09:41:58 AM »
Finished Daxter (PSP).  It's not a horrible game or anything, but it certainly failed to live up to expectations. Reviews and ratings are extremely strong, actual gameplay and story aren't. At least it looks pretty good and seems ambitious on a technical front.  Although I don't regret my time spent playing per se, I really can't recommend it to anyone.


In an interesting move, the next game I've started is God of War: Chains of Olympus (PSP). As the game started I immediately noticed that it's also developed by Ready at Dawn. My expectations for gameplay have already been adjusted...
 :-\
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Offline MagicCow64

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #516 on: September 08, 2016, 01:00:13 AM »
Obduction (PC):

Okay, I'm going to have to retract some of my suppositions from the impressions thread.I thought I was 1/3 of the way through the game, but it was probably over 2/3s. The fourth world specced out by the lore and such just turned out to be a two-minute set-piece of sorts. And also, the game never actually got hard, and was significantly more simple than Myst, much less Riven. I suppose much of this is reflective of a Kickstarter budget/price tag, but I'm flabberghasted by reviews that claim this is a real mindbender of yore, almost knocking it for being too cerebral.

I should perhaps qualify the difficulty a bit: the final puzzle is a culmination of a base-4 alien numeral system transcribed obscurely on grids. This would be satisfying and tricky, but the trouble is that the game did not require you to actually figure out the notation until the last juncture, in which you're basically locked in a room. I hadn't previously bothered figuring the thing out because there's a tool in the main town that lets you punch in decimal numbers or grid arrangements, thus I assumed I could always go back and puzzle it out when the need arose. But it never did, because every panel up to the finale was solvable (and seemingly meant to be solved) by randomly noodling with it for a few seconds. Kind of bafflingly poor design, compounded by the final restricted area that wouldn't be a puzzle at all if you could go back and check the translation machine. So another really bad puzzle concept right there. If I hadn't taken certain screenshots, I would have been **** out of luck.

But I wasn't **** out of luck! A worksheet I screencapped with the in-game tool had a base-4 grid pattern transcribed on it that was a fairly high number. I plugged it into the final console, and lo and behold it got me within spitting distance of the actual node I needed to access, and two minutes of fiddling with the pattern later, I had overcome the only real challenging puzzle concept in the entire game, because it was actually stupid and they provided you with the ability to cheese it, in fact made this a completely viable, if not primary, solution path!

A pretty big disappointment overall. I assumed there would be a Riven-esque meta puzzle to tie it all together, involving a convoluted pathway through the worlds, but once you complete the initial "turn on all the trees" goal, that's it, aside from finding the entrance to the bleeder, which is not a puzzle but is total bullshit that cost me a half-hour at the very end.

Offline Wah

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #517 on: September 08, 2016, 08:44:46 PM »
So no man's sky huh?
*sighs*
I loved this game I really did.
For 2 hours, then I noticed things, hey that things the same, why am I doing the same thing again. Then I Realised.
Unlike minecraft that has infinite replayability, No man's sky is just a fancy minecraft rip-off game. Everything gets super redundant real fast, and if I was going to play something like this... I'll think i'll just stick to MC and Subnautica.

Pros:
Beautiful world
Randomly generated
Cons:
Gets boring really REALLY fast
And now there's no multiplier and the developers lied, god damn it.

A playable game but very redundant.
4/10
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Offline Soren

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #518 on: September 09, 2016, 11:02:27 AM »
Journey

Totally worth it.
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Offline ejamer

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #519 on: September 09, 2016, 12:19:29 PM »
Finished off God of War: Chains of Olympus (PSP). Despite some rough first impressions, it was pretty decent. Combo system ramped up well enough and it met most of the goals set out for an action-heavy game like this. The pacing was brisk and the game brief enough that it's easy to recommend for action junkies.


A shame that writing and characterization were so bad at times, and that the game panders so heavily to over-the-top violence and sexuality. Sometimes those choices were warranted considering the story, but sometimes they were simply in bad taste. Of course that probably shouldn't have been a surprise: the franchise doesn't exactly hide it's motives.
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Offline azeke

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #520 on: September 10, 2016, 05:50:54 AM »
Batman: Arkham Knight (PC):


I was expecting deeply derivative product with now famous performance problems on PC, something like Assasin's Creed Unity. Was i wrong. This game is amazing.



First Arkham game i liked well enough. It was a very good low-brow entertainment: satisfying power of Batman fighting mooks, exhilarating cape flying, some puzzle-solving and DC fanservice though the game targeted teenage boys a bit too blatantly with character designs. Combat was dumb and simplistic, bosses were bad as usual for western studio, but overall the game was enjoyable as a hamburger-tier game.

Arkham City was basically more of the same and put Batman in a huge city filled with pretty much the same but on a bigger scale: more mooks to fight, more puzzles and trophies to collect, more flying on cape through rings. It also solidified the structure, pacing of how the game dolls out challenges for you to choose from. There were 400 secrets that you had to do or collect. Some of the challenges were quite annoying to do.



Arkham Origins, in my opinion was the most polished out of them all which is a given because it came after City. Before Origins i wasn't really captivated by these games' stories, but i really liked Origins plot and especially it's ridiculously overproduced cutscenes. Otherwise it was kinda rehash of City but i thought it was overall a better made game. It added detective sequences and had less collectathon with just 200 secrets too.

By fourth game Arkham series has probably reached the peak of what hamburger-style AAA production can achieve. It builds on everything all 3 previous games did and makes the whole package better and more diverse. By the time i was done with Arkham City i was exhausted by the repetition, but not in this game.



The strength of Arkham Knight is how proficiently it's made. It drips out new missions organically little by little not allowing player to be intimidated by hundreds of markers on open-world map. By adding several new types of activities with batmobile, finally Arkham games have achieved the level of variety where none of the activites don't actually get old by the end. There a lot of various side-missions you can make progress in simultaneously but most of them are not as prolonged as stuff in City and Origins and that's why it doesn't get repetitive.



Fighting mooks or taking them out stealthily, flying, racing, racing with flying at the end, racing with vehicular combat, tank style vehicular combat, puzzles, environment puzzles are back (i missed them in Origins).

Evev the bosses -- usually the worst part of any western AAA production are decent enough. The clearly realized where their strengths lie and made most bosses easy enough so not to get annoying. Some bosses are literally just one button press at the right time but it's so well done.

Story really goes some places and Hamill is delivering the best voice work of his career:


Plot pulls from BTAS, from "Killing Joke", "Death in the Family", "Under the Red Hood". Origins already had a great "Killing Joke" Red Hood flashback scene that was the highlight of the entire game, but Arkham Knight shoots amazing flashbacks and story pieces like that one after another.

Manic, deppressive atmosphere of the game with Batman getting the closest than ever to cross over the edge are helped by great camera work in hallucination scenes and small details like bugs crawling everywhere. Game managed to fool and pleasantly surprise me all the way to the end and even past that -- in New Game+



And it looks amazing too:



Pretty picture comes at a price and there are performance problems, especially during vehicular segments (game lags when rotating camera too fast or just when making sudden turns), but it is playable enough for other types activites: flying over the city districts is especially impressive.



I always really liked layered 3d design of Gotham across it's many incarnations. Gotham in Shumacher movies with it's crazy architecture especially impressed me. Arkham Knight's Gotham is more vertical than ever with overpasses built over other overpasses, over ground train lines, gothic skyscrapers, futuristic towers, and construction cranes on top of the modern glass and steel buildings.





This game introduces Batmobile as a main way to get around, to give it more purpose a lot of puzzles were made to justify it's presence and there are a lot of drone battles where you transform into Bat-tank and fight automated drone-tanks. Whole Batmobile business is kinda clunky but it helps to break monotony.





Great game. Sure there are some problems with framerate but outside of that it's an apex of what modern game developer can do with established open-world formula. Very enjoyable game, all the way from beginning to the end.
« Last Edit: September 10, 2016, 05:53:37 AM by azeke »
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Offline ShyGuy

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #521 on: September 10, 2016, 07:35:48 AM »
So you actually liked the tank battles?

Offline MagicCow64

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #522 on: September 10, 2016, 12:15:36 PM »
Yikes. Knight is easily the most repetitive game in the series with the generic side content and car-built city with few crafted interiors. It's the most Ubi-like game in the series that way.

Offline azeke

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #523 on: September 10, 2016, 12:39:05 PM »
So you actually liked the tank battles?
They're not good, but tolerable. Just don't do too many of them one after another and spread them out given that game allows it.
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Offline ShyGuy

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Re: What is the last game you beat? Thoughts/impressions?
« Reply #524 on: September 10, 2016, 02:27:00 PM »
The character models are bad, and the story is bad, and the driving is bad, and the game tone feels like an awkward denouement where Rocksteady proved they had their heads up their backside.