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Gaming Forums => Nintendo Gaming => Reader Reviews => Topic started by: M.K.Ultra on September 04, 2020, 10:14:33 PM

Title: Scribblenauts Unlimited (Wii U)
Post by: M.K.Ultra on September 04, 2020, 10:14:33 PM
Scribblenauts Unlimited

Basic Info

Review Info
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Length of Game
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Final Thoughts
Title: Re: Scribblenauts Unlimited (Wii U)
Post by: Order.RSS on September 05, 2020, 01:50:17 PM
I had some real fun moments and enjoyed my time with the game, but I could not help but feel old and unimaginative playing it

Did you find yourself going back to the same 5-10 options which had proven to work, or are there incentives to keep trying new words and combinations?
Title: Re: Scribblenauts Unlimited (Wii U)
Post by: M.K.Ultra on September 05, 2020, 02:07:11 PM
Did you find yourself going back to the same 5-10 options which had proven to work, or are there incentives to keep trying new words and combinations?

It was a little bit of both. I added the adjective "flying" to Maxwell quite a bit to reach the different puzzles. When I got fed up with some I would overuse the adjective "sleeping" on foes. I tried for the most part to always think of something new or novel. This may be why my playtime was longer than average. I would sit there for 5 minutes trying to think of some funny object to use rather than the obvious one. I think this would be cool if there was an audience to appreciate my creativity, but alas I was playing solo. Occasionally I would spend 5 minutes and come up with a great idea but then the game would not accept it and that was frustrating but those moments were surprisingly rare. I think the programmers did a pretty good job of connecting all the sets of objects with cool reactions.

One example stands out. There was a sheep and it wanted to fit in with the Dinosaurs. I spent a half hour with the object editor making it look, act, and produce reactions for a dinosaur and yet the puzzle was not solved. Then I just added the adjective "giant" to the sheep and it instantly worked. Like I said, that is the exception and not the norm in the game, but those moments sting a little.
Title: Re: Scribblenauts Unlimited (Wii U)
Post by: Kairon on September 05, 2020, 03:20:54 PM
This was such a unique and clear concept. I can't believe the franchise is dormant now, and that 5th Cell is on life support :'(
Title: Re: Scribblenauts Unlimited (Wii U)
Post by: M.K.Ultra on September 06, 2020, 12:03:14 AM
This was such a unique and clear concept. I can't believe the franchise is dormant now, and that 5th Cell is on life support :'(
Yeah, the recent Scribblenaut's Showdown was developed by Shiver and it's poor reception has not done the franchise any favors. On top of that 5th cell's mobile Scribblenauts and crowfunded Anchor's in the Drift were both cancelled.
http://cliqist.com/2015/11/25/anchors-in-the-drift-why-did-it-fail/ (http://cliqist.com/2015/11/25/anchors-in-the-drift-why-did-it-fail/)
Title: Re: Scribblenauts Unlimited (Wii U)
Post by: Khushrenada on September 08, 2020, 11:28:40 AM
A Reader Review?! That deserves a couple Honk!s!! (We've broken the English language!)

Nicely done. I feel you sheep example shows why I've shied away from these games. I just think I'd struggle to figure out what the game is asking for or would accept as a solution for a puzzle. I'd probably keep relying on methods that worked rather than trying to come up with creative answers that could keep failing. Still, I should probably give the games I've got a shot at some point since they don't seem to require a long period of play.
Title: Re: Scribblenauts Unlimited (Wii U)
Post by: M.K.Ultra on September 18, 2020, 11:31:33 PM
A Reader Review?! That deserves a couple Honk!s!! (We've broken the English language!)

Nicely done. I feel you sheep example shows why I've shied away from these games. I just think I'd struggle to figure out what the game is asking for or would accept as a solution for a puzzle. I'd probably keep relying on methods that worked rather than trying to come up with creative answers that could keep failing. Still, I should probably give the games I've got a shot at some point since they don't seem to require a long period of play.

Thanks for the accolades Khush. Hopefully the site is keeping a record of these honks somewhere.
Definitely gives the game a try if you have it. Do it when your feeling especially "creative"  8)