Unlike most DS games, both screens serve their own gameplay purpose. One screen is responsible for displaying the puzzle elements of the game while the other reflects the adventure part of the level. Action on either screen has a direct influence on the occurrences on the other. Activating power-ups on either screen will cause cascading effects on both screens. In order to complete the level, the player is required to successfully navigate through both the adventure and puzzle halves.The constant screen switching gameplay will provide a fast-paced, unique DS experience.
Five exotic worlds have been created, with more than thirty unexplored areas and over a dozen hidden levels the player can discover. The player must also keep a close eye out for treasure, which will gain them the ability to purchase new items and weapons to aid in their quest.
Henry Hatsworth in the Puzzling Adventure is expected to ship in early 2009 for the DS.