Quote
Originally posted by: Ian Sane
The police chase game is actually a driving game. I should have specified it as car chases. There's no getting out in beating up crooks. It's just chasing someone until you catch them or you can't continue to pursuit because your car is too wrecked.
That sounds like A.P.B. I really liked that game, way back in the mists of time when arcades wandered the earth. You'd start each level with a quota for ticketing people for a certain offense. You'd cruise along in traffic, and when you saw someone you'd line up behind them and turn on your siren. They'd pull over and you'd move on. When you met the quota you'd receive an A.P.B. about a criminal on the run, then he'd zoom past you and you'd begin a high speed pursuit. These guys had to be run off the road before they'd stop. They had a tendency to just barely beat trains at crossings, so you'd get smashed if you were right behind them. Some of them liked to throw dynamite, too. After you caught them, you'd have to rapidly hit the siren button to choke a confession out of them before the chief caught you. That last part would be pretty interesting on the Rev. You lost when you got too many demerits, for things such as running into other cars without the siren on, wrecking your cruiser, or getting caught choking an arrestee. Ah, good times.
Quote
I thought of an idea for the space battle game. I wonder if the motion sensor of the remote works when the shell is attached. If so imagine a wavebird with motion control. Hold it in front of you and it's kind of a like a wheel for a plane or in this case space ship. All the extra buttons are there for different weapons and such. The only problem with this is that after a couple minutes your arms would get tired and think that's a big problem with the remote. I see the potential arm fatigue from swinging this thing all over the place as a big issue.
First of all, your space battle game strongly reminds me of X-Wing vs. TIE Fighter, right down to switching to one of the AI controlled fighters when yours was destroyed. Also, I don't think arm fatigue would be a lasting problem. It's a hurdle to overcome, but you'll build up your arm strength pretty quickly if the game's fun enough to keep you playing. I know that from my time in my school marching band, not to mention various light gun games.
Quote
I also don't like how the look of the remote is because it is unintimidating to non-gamers. Controllers should be functional and comfortable. I don't like it when marketing dictates the shape of a controller. How is Nintendo making it look like a TV remote any different than MS putting that big X logo on their controller?
That question seemed like a non sequitur of epic proportions at first, but if I go with the meaning I think you intended, the difference is that the X is simple branding, while the TV remote shape is designed to appeal. No one would look at the Xbox controller and say, "Wow! It has an X on it! I want to play with it!" No one at Microsoft expects that of it, either. Nintendo designed their controller to attract interest, which suggests that ease of use and comfort were top priorities as well. We'll have to wait a while to find out whether they succeeded.