Author Topic: Launch Titles: What must we have.  (Read 19993 times)

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Offline Caillan

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RE: Launch Titles: What must we have.
« Reply #50 on: October 14, 2005, 11:10:45 PM »
Ah, I see. I wasn't thinking properly and I thought you meant that gamers didn't exist before Nintendo made Donkey Kong. My bad.

Offline Kairon

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RE:Launch Titles: What must we have.
« Reply #51 on: October 14, 2005, 11:12:59 PM »
Or the USB port perhaps for an external harddrive?

Either way, I don't see little reason to go to the trouble of getting a harddrive attached to my console.

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Offline PaLaDiN

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RE: Launch Titles: What must we have.
« Reply #52 on: October 15, 2005, 12:29:33 AM »
"Well I think we can both agree that the main themes behind the GC and the Revolution are quite different, no? With Miyamoto being the one who's talked about non-gamers the most in the past year, how can you not think he's making a more non-gamer-based game? (Again, a non-gamer game doesn't just have to be fun for non-gamers...Those type of games appeal to both non-gamers and gamers alike)"

Yeah, I agree there. I was just being snarky.
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Offline animecyberrat

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RE:Launch Titles: What must we have.
« Reply #53 on: October 15, 2005, 09:58:51 AM »
Heres my list iof games I would ike to see at launch


1st party

Smash Bros
Mario Platformer
Original game that uses controllers features
1st Party Racing Game (realistic racer preffered but will settle for whatever is available)
1st Party Sports Game (to match whatever sport season Rv is launched durring IE Baseball game if Baseball season etc.)
Luigis Mansion Sequel
Decent catelog of Downloads right off the bat.

3rd Party

Next Mortal Kombat Game
Need For Speed Game
Relavent Sports titles that use controler well (same season as whats availabel durrring launch)
Next Sonic The Hedgehog Game
Quake or DOOM Sequels or remakes
GOOD Star Wars Lightsaber Fighting game that takes full advantage of teh controller (THIS is what will sell the system!)
Classic 3rd party games for DL (Star Wars NES/SNES games, some Mega Man games, Street Fighter games, and some other odds and ends)
A Mega Man Sequel (Nintendo should have cut a deal to get MM exclusive instead of RE I think)
Street Fighter Game
Virtue Fighter Game


Tahst what I think they need to have well balance launch, not everything needs to be ready launch day but within the first three months.






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Offline nickmitch

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RE:Launch Titles: What must we have.
« Reply #54 on: October 15, 2005, 10:17:46 AM »
Well, don't we already get Megaman Battle Network and Zero? I don't think we need to take the X series too. Even though those games are handhelds, they can still come up on the Rev.  
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Offline Rancid Planet

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RE: Launch Titles: What must we have.
« Reply #55 on: October 15, 2005, 11:48:53 AM »
So far as what we get at launch, it doesn't matter the specific titles. It's the variety that must me emphasized. Granted variety is important for ANY system launch but in the case of the Rev it is a must. And it's for the same reason I'm in favor of a Mario Party or Wario Ware type game come launch time - TEH CONTROOLER!!1uno

The Rev controller must be utilized in as many different ways as possible early on in the system's lifespan, or a short lifespan it will have...[/yoda?]. Even if Nintendo market the living shiznit out of the Rev in the months prior to launch, people's interest will remian peaked for only so long. So Nintendo must showcase the Rev controller in as many cool, unique and PRACTICAL ways as possible within, I'd say, 6 months of system release.

Past that point Nintendo may find it much harder to show off it's new invention as the "newness" of the system will have worn off. And if all that is left is the lingering scent of Ode De' Failure then it will really be a kick in Nintendo's collective junk. They'll have to remarket the thing all over again.

It is really important for Nintendo to launch well this time. More than it ever has been before.

Offline animecyberrat

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RE:Launch Titles: What must we have.
« Reply #56 on: October 15, 2005, 12:32:40 PM »
I hated battle network, I was thining traditional Mega Man games, X is good too but I want *real* mega man games. or even Legends. I agree entirley with you rancid, this is *the* launch NIntendo can not afford to screw up.  
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Offline IceCold

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RE:Launch Titles: What must we have.
« Reply #57 on: October 15, 2005, 08:33:19 PM »
How about an F-Zero game? It most probably won't happen, but one made in-house (even though SEGA's was great) would be quite the addition as a launch title. Perfect for the Wi-Fi connection, could showcase graphics, and of course, it would play brilliantly. Maybe it will sell better than GX if they re-introduce it and market it properly.  
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Offline Nosferat2

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RE:Launch Titles: What must we have.
« Reply #58 on: October 15, 2005, 10:33:00 PM »
Mantidor,    i didnt mean to suggest that Samus lead troops. I would like her to join in the fray, with me at the contols. I think that would be cool, especially with a showdown between samus and Dark samus right in the mist of this huge war. You say Samus is a bounty hunter, just  think how much bounty hunting you can do in a huge war. Thats alot of heads.  

Offline wandering

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RE: Launch Titles: What must we have.
« Reply #59 on: October 15, 2005, 10:34:08 PM »
What must we have? Hmm...
1)An amazing, jaw-dropping new non-gamer focused new Miyamoto IP (the killer app)
2)A mature new franchise that either is, or exists in addition to, a Retro game, and either is, or exists in addition to, an fps (the "Halo killer")
3)Mario! (and Luigi, too)
4)a demo for a big upcomming release (i.e. metroid or zelda)
5)a good Star Wars game, that either is, or exists in addition to, a game where you wield the rev controller like a sword
6) generic third party crap (Spiderman 5: The Movie: The game, Xtreme Nightime Racing 5000, O.J. Simpson Football 2006, etc)
7) One or more of the following: Wave Race, PilotWings, F-Zero, Monkey Ball, Feel the Magic: Revolution

That's all I can think of.

Quote

Would you guys pay 50-70 dollars more for the console just for the opportunity to play games like FFXI?

Well, I'd probably buy the system even if it was $400
....but, putting that aside, an expensive hardrive is completley unecessary, especially considering that the flash memory is probably upgradible and a hard-drive add-on could be sold if absolutley necessary. (With that said, I wouldn't mind it if the system launched with a little more memory than 512 mib - which seems like it would barely be enough for game saves + downloads, and wholly inadequate for games that might want to explore retaining the game-state without regenerating or reseting anything. Personally, I'd like to see the system launch with at least 1 gig.)

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Offline Nosferat2

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RE: Launch Titles: What must we have.
« Reply #60 on: October 15, 2005, 10:44:00 PM »
Zakkiel

I knew oblivion wasnt turned based, hence my not getting a 360. I might have bought one if it(oblivian) was turned based. I was expressing my hope that the Rev will have something similar is size and scope ( as you described it) but with turned based battles. Hack is slash is incredibly boring for RPG's. Bladurs Gate and FFCC(if you consider it an RPG) were hack in slash and they both royally sucked, HARD.

We all know Twilight Pricess is on GC, i was just saying that Nintendo should reconsider.

Offline KDR_11k

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RE: Launch Titles: What must we have.
« Reply #61 on: October 15, 2005, 11:26:02 PM »
Baldur's Gate 1&2 were realtime and still very good RPGs.

Offline stevey

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RE: Launch Titles: What must we have.
« Reply #62 on: October 16, 2005, 03:56:12 AM »
"We all know Twilight Pricess is on GC, i was just saying that Nintendo should reconsider."

IWATA has said at IWATATON "We made a promise to gamecube owner that tp will be on the gamecube." because he dosen't want to piss off cube owner so they wont buy a 360 and gettig back on topic nintendo will have mario128, MP3, and ssbO but that not enough nintendo must have smaller game to fill the gap I think F-zero, pikmin, some kind of RPG, and StarFox are needed to show off the revolution cotroller.
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Offline zakkiel

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RE:Launch Titles: What must we have.
« Reply #63 on: October 16, 2005, 10:52:27 AM »
Quote

Originally posted by: Nosferat2
Zakkiel

I knew oblivion wasnt turned based, hence my not getting a 360. I might have bought one if it(oblivian) was turned based. I was expressing my hope that the Rev will have something similar is size and scope ( as you described it) but with turned based battles. Hack is slash is incredibly boring for RPG's. Bladurs Gate and FFCC(if you consider it an RPG) were hack in slash and they both royally sucked, HARD.

We all know Twilight Pricess is on GC, i was just saying that Nintendo should reconsider.


Difference of interest, I guess. Turn-based RPGs bore me to tears. If I'm gonna hit someone with a sword, I want to feel like I'm hitting someone with a sword, not delivering instructions to a robot on pause. If the calculations behind choosing a particular move in turn-based games were more complex, it might be interesting to me. I should say, however, that's it's just not very intelligent to say Baldur's Gate sucked hard when so many people regard it as one of the classics. The only criterion for how good a game is how much people enjoy playing it. Hordes of people enjoy playing Baldur's Gate (and Diablo II and Fable, for that matter), so why not just say that kind of game doesn't appeal to you? Heck, Oblivion combat as described is similar to Zelda, in conception if not specifics. You plan to tell me that Zelda sucks?
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Offline Don'tHate742

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RE: Launch Titles: What must we have.
« Reply #64 on: October 16, 2005, 12:32:46 PM »
Rancid is absolutely correct.

The REV controller needs to prove that it is better in many different situations and applications when compared to the "classic" controller. It would be ideal if all genres were represented at launch, but that is wishful thinking.

So instead of trying to represent all the genres at launch, they could settle with respresenting the more important ones first.
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Offline Nosferat2

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RE: Launch Titles: What must we have.
« Reply #65 on: October 16, 2005, 10:15:15 PM »
Zeikeil

By no means does Zelda suck. But i do not consider Zelda an RPG in my sense of the genre. Zelda is an action adventure game which i think is different from a traditional RPG.  Hack n slash is great in a hack in slash game. Hence both zelda and prince of persia are amongst my favorite games and is why my next game is Spartan: Total Warrior. Zelda and POP fighting is different from the fighting in Baldurs gate and FFCC. The former two are much more fun for some reason. I think its more dynamic and allows for more movements as opposed to the latter two, which you just stand there and hack away until you or the enemy dies.
IF Oblivan can create a Zelda or POP fighting system then it might turn out to be a good game. Ill check it out when it comes out.

BTW your right about Baldurs gate. I guess there are people who like that game, but i was expressing my opinion. And i was disappointed in that game as well as FFCC. to each his own...

Offline Artimus

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RE: Launch Titles: What must we have.
« Reply #66 on: October 16, 2005, 10:18:52 PM »
Baulder's Gate is one of the best liked PC games ever.

But Zelda is definitely not an RPG. No points of any kinds. Action-adventure game is what it is!

Offline mjbd

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RE:Launch Titles: What must we have.
« Reply #67 on: October 23, 2005, 10:15:37 AM »
I personally feel that launching with Metroid Prime and Mario game is of the most importance.  Mario will play the same role that he did back when the N64 released, he will show why the new controller is needed to take gaming forward.  Seeing as how the FPS genre is extremely popular, Metroid will show gamers and developers that Rev is the best system to play FPS games.  I noticed some are skeptical about games being ready, but keep in mind that Nintendo has already stated that developers can get started with their existing gamecube development kits, because the development will be extremely similar between the two systems.  Seeing as how Retro has stated they got started on Metroid for Rev early this year, they should have little problem having it ready for launch.
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Offline Kairon

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RE:Launch Titles: What must we have.
« Reply #68 on: October 23, 2005, 05:46:04 PM »
Let's not forget the "non-games" that'll make the Revolution stand-out and an actual talking point for the masses.

Launching with a Mario party title and an updated Mario Paint would be keen.

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Offline RABicle

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RE:Launch Titles: What must we have.
« Reply #69 on: October 23, 2005, 08:40:28 PM »
Quote

Originally posted by: Nosferat2
Mantidor,    i didnt mean to suggest that Samus lead troops. I would like her to join in the fray, with me at the contols. I think that would be cool, especially with a showdown between samus and Dark samus right in the mist of this huge war. You say Samus is a bounty hunter, just  think how much bounty hunting you can do in a huge war. Thats alot of heads.

I beleive the lone soldier element is what makes Metroid such an amazing game. It's haunting being all alone. Nintendo should simply develop a whole new game featureing new characters for what you're suggesting.
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Offline cubist

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RE:Launch Titles: What must we have.
« Reply #70 on: October 23, 2005, 11:15:22 PM »
I agree...Metroid is a First-Person Adventure game.  It is more Zelda than Goldeneye.  The fact that it is a one player game is a strength that has translated from the NES era.  If there should be some kind of on-line multiplayer...then a new franchise from Retro would be cool.  Unless, Nintendo goes out and buys an edxisting studio that is just as talented as Retro is.  

On topic...Nintendo needs to make use of their new controller.  I remember hearing Miyamoto responding to a reporter about Kid Icarus (sorry no source)...and he asked the reporter whether or not we would like to see them translate this title (20 years later).  I think Nintendo can really show the use of this "revolutionary" controller with a game like Kid Icarus.  The use of the various flying maneuvers for the controller would come in handy.  AND...If they do bring this back from videogame limbo...they should drop the "Kid" from the title and make it much more mature on a Zelda: Twilight Princess level.  A launch game like this would kick ass alongside Metroid Dread and the new Mario.  

 
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Offline wandering

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RE: Launch Titles: What must we have.
« Reply #71 on: October 24, 2005, 12:14:51 AM »
You could have a game that involves an epic war while still being a lonely adventure.

Quote

AND...If they do bring this back from videogame limbo...they should drop the "Kid" from the title and make it much more mature on a Zelda: Twilight Princess level.

Eh- enough with this mature stuff already. We don't need every game ever to be cool/dark/mature.

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Offline MrMojoRising

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RE:Launch Titles: What must we have.
« Reply #72 on: October 24, 2005, 01:33:41 AM »
Quote

Originally posted by: wandering
You could have a game that involves an epic war while still being a lonely adventure.

Quote

AND...If they do bring this back from videogame limbo...they should drop the "Kid" from the title and make it much more mature on a Zelda: Twilight Princess level.

Eh- enough with this mature stuff already. We don't need every game ever to be cool/dark/mature.


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Offline Ian Sane

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RE: Launch Titles: What must we have.
« Reply #73 on: October 24, 2005, 10:40:26 AM »
"So instead of trying to represent all the genres at launch, they could settle with respresenting the more important ones first."

While that makes sense I think it would also be important to represent at least one niche genre in the launch as well.  The "important" genres are going to be represented on all three consoles.  One advantage the PS2 has over the Cube and Xbox is that it has the hardcore genres and sub-genres locked up.  These are things like 2D fighting games, shmups, and strategy RPGs.  They're not the types of games that sell tons of consoles to the mainstream but they do sell consoles nonetheless.  Hardcore gamers buy the PS2 because of games like these.  They don't have any specific loyality to Sony nor are they impressed by MTV-style glitz.  They get PS2 because they want to play King of Fighters and know that the Cube is not even an option for that type of game.  So the Rev can attract some niche fanbases if they establish some of these more niche genres early on and that can help pad their userbase.  These groups would probably be pretty interested in Nintendo's games as well since they appreciate gameplay.

The Cube wasn't known as being THE console for any genres.  Even the N64 was clearly the platformers, first person shooter and wrestling game console for its time and that made sure that fans of these genres were on board even if they weren't Nintendo fans.  So it's important that the Rev establish some genres early on so that the Rev is THE console for those types of games.

Offline IceCold

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RE:Launch Titles: What must we have.
« Reply #74 on: October 24, 2005, 10:45:19 AM »
so that the Rev is THE console for those types of games

FPSes, RPGs, RTSes, Adventure games? Controller makes it possible for every single one of these genres to be far and away the best on the Rev. And don't forget the classic Nintendo Action-Adventures.
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