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TalkBack / RE: Steven Kent Interviews Zelda Produer Eiji Aonuma
« on: June 07, 2004, 11:30:55 PM »
Yeah, I thought it was pretty interesting when Aonuma said he didn't like the first game. I always held a supostition that whoever would take over such an important franchise would be some sort of Zelda fanatic: someone who loved Zelda and played it so much they indeed grokked all that was contained within it. Giving Aonuma the position, however, has allowed the series to branch in more and more directions.
I have a habit to just stop playing a game altogether if I spend too much time concentrated on a broad goal, and see myself to be doing a lot of 'work' for progress that is noticable, but not rewarded with anything more than abstract. For example, getting the longshot would be the sort of thing that would make me enthusiastic about playing through the water temple; a medellion that I cannot interact with (yet is supposedly of great importance) would not. I feel the Zelda series has always been pretty good like this.
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One thing I didn't really like about LttP and OoT was that towards the end of the game it was just dungeon after dungeon without any "breaks" in between.
I have a habit to just stop playing a game altogether if I spend too much time concentrated on a broad goal, and see myself to be doing a lot of 'work' for progress that is noticable, but not rewarded with anything more than abstract. For example, getting the longshot would be the sort of thing that would make me enthusiastic about playing through the water temple; a medellion that I cannot interact with (yet is supposedly of great importance) would not. I feel the Zelda series has always been pretty good like this.