Khush: I am curious about one thing that surprised me. Why did you give the detective the information for the investigations the day he did them, instead of a night action? What was your logic behind it?
Well, you haven't played for awhile but I've been doing that for a long time now. I believe I even outlined that the role would work that way in the rules (which it seems a lot of people skipped over *Reggie shrug*) Honestly, I can't remember how it started or why I did that. I think it was because some other hosts did it. In fact, if I recall, in your Winter Mafia game, you had me with a special role that would join the mafia when investigated. Right away, I got the detective to investigate me, joined the mafia and then was in communication with the detective that day since he thought I was innocent from his investigation. (The detective was Stevey, OF COURSE!, giving him another reason to vendetta me.) You yourself did the same thing and now you are questioning me? Boom! Another legal victory. Unless I'm remembering it wrong. In which case I never brought this example up.
In the end, it is just the way I view that role. If I want to investigate somebody that day, I don't see why I should have to wait until another day to get the result. Since the investigation can be done at any time of the day, making it a fast response forces the detective to think about his choice first and I have the added bonus of not having to remember to send it out later at the start of the next day. Moreover, an investigation is a bit of a different ability compared to most. Most other abilities in a game often revolve around voting power or the night hits. Also, all other abilities or roles happen that day/night. The hits that the mafia, killer, bomber, or vigilante send in will happen that day/night. They don't have to wait until the next night for their hit to take effect. Same with doctor or vote changer or most other types of roles. That ability will get used that day and if it has an effect, it will count for that day/night. You don't normally choose to protect someone and then have that protection given the next day. It happens that day.
Finally, an investigation is a small piece of info given to the person with the role. It could be of big importance, it could be irrelevant for awhile. There's still a ways to go from investigating and knowing one player is a mafia member to getting them voted out/hit and still taking out the rest of the threats or finding trustworthy allies. This game again proved that with two positive mafia identifications given on the first two days, it didn't result in a townie victory by handing out that information same day.