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Messages - Traveller

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26
Podcast Discussion / Re: Episode 198: I Wanna Be the Very Best
« on: February 18, 2016, 01:29:07 AM »
Of course! I agree with your points too Zach. :)

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Podcast Discussion / Re: Episode 198: I Wanna Be the Very Best
« on: February 18, 2016, 01:17:02 AM »
Agreed.

A good example would be to say "No point in playing the original Super Mario Bros, because NSMB is better". I mean, it couldn't even scroll backwards. ;)

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Podcast Discussion / Re: Episode 198: I Wanna Be the Very Best
« on: February 17, 2016, 11:23:58 PM »
While his points are valid, I ultimately think they don't matter a whole lot. They don't impact on the games general enjoyment value.

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Podcast Discussion / Re: Episode 195: Cause I'm the Taxman
« on: January 09, 2016, 01:01:25 AM »
Yeah I am aware of his Sonic work, I havn't kept up with his more recent happenings.

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Podcast Discussion / Re: Episode 195: Cause I'm the Taxman
« on: January 08, 2016, 10:13:31 PM »
you got my hopes up in that you got Christian Whitehead in for an interview since he's now helping with engine optimization for an announced Wii U title.

Interesting, I wasn't aware of that.

Actually, I do want to start doing some interviews, so maybe thats something to look into for down the road.

31
Podcast Discussion / Re: Episode 192: Bells for Money
« on: December 03, 2015, 12:01:59 AM »
Glad you liked that part of the discussion.

I hadn't thought of Xenoblade, I have actually not yet played the game still. If a version of the story could be crafted into a more traditional Hollywood mold, maybe that could be a film. Even a kids/teens CG show might be alright.

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Podcast Discussion / Re: Episode 190: A Night in Sarasa Land
« on: November 05, 2015, 10:45:45 PM »
Glad you both enjoyed it.

The musical tracks were all done by Perry, we have a soundcloud up for the hosting of the music tracks but I forgot to include the link in the text body. These tracks will be up sometime soon, the tracks from our Mother episode are on there already of course.

https://m.soundcloud.com/themesterspodcast

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Podcast Discussion / Re: Episode 189: Dawn of Reused Sprites
« on: November 02, 2015, 05:47:19 AM »
I watched my friend play some of that back when it was new, he really liked the series. Although the second one dubbed down the battle system if I recall correctly.


We'll see if we can get to that choice sometime. I'll try and announce it on the podcast earlier and people can join in with us.

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Podcast Discussion / Re: Episode 187: My Sister Broke the NES
« on: September 30, 2015, 12:18:57 AM »
How about now guys?

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Podcast Discussion / Re: Episode 187: My Sister Broke the NES
« on: September 29, 2015, 02:50:13 AM »
Hm ok. I had someone else mention that as well, I had checked via iTunes on my computers and asked someone else and it seemed to be working fine.

Could it be something with some peoples feeds? I dunno what could be wrong, I'll have another look into it.

Edit: Ok I subscribed to Connectivity on another computer that has a more recent iTunes. While the episode didn't seem to be listed in the search, once I subscribed it started downloading this episode. I'll check with some other staffers and see what could be up.

It seems like its definitely there and working though.

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Podcast Discussion / Re: Episode 187: My Sister Broke the NES
« on: September 29, 2015, 01:04:17 AM »
Thanks, glad you enjoyed the episode! :)

At the time of recording, Neal was the only one who had Mario Maker obviously. Now that I've had the game for awhile, it's so much fun making stuff and while there is a bunch of trash uploaded, it's not too bad finding worthwhile levels to play from Twitter and the NWR forums etc.

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Nintendo Gaming / Re: NWR Super Mario Maker Level Share Thread
« on: September 24, 2015, 03:35:56 AM »
Friends Till the End - 63EF-0000-005E-2C10 (Hardish Yoshi Level)

Topsy-Turvy - D2AF-0000-005B-39A2 (Start of level plays with orientation, Curt played it the other day on stream to.)

Ghosts & Bricks - 5B33-0000-004F-03D8 (Fairly straight forward ghost level, mostly moderate platforming challenge.)

Princess Peach Escapes - 3E88-0000-0048-4126

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Nintendo Gaming / Re: NWR Super Mario Maker Level Share Thread
« on: September 16, 2015, 09:18:02 PM »
Sawmill Buzzkill

D55F-0000-0040-8CBE

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Nintendo Gaming / Re: NWR Super Mario Maker Level Share Thread
« on: September 14, 2015, 05:39:30 PM »
Here's my re-imagining of the first level from Alex Kidd in Miracle World.

Mario in Miracle World (Alex Kidd): C4AB-0000-0035-42FF

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Nintendo Gaming / Re: NWR Super Mario Maker Level Share Thread
« on: September 14, 2015, 03:32:15 AM »
Played Brandoggs Bowser's Backup and Phil32's Mushroom Heights.

Bowser's Backup: I haven't finished it yet, not much room for error. I think it would be more enjoyable with a bit more leeway for the player here and there, but, I guess that's kinda what you were going for.

Mushroom heights: Pretty fun and easy going level, I'd only think a little more about placement maybe. For instance, I think some of the moving platforms overlapped slightly, would look more pro with a few tiny tweaks.


 :)

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Nintendo Gaming / Re: Super Mario Maker
« on: September 13, 2015, 08:57:47 PM »
Theres a great number of games on Wii U that are worth owning. Is the system really not worth the asking price for access to these games?

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Nintendo Gaming / Re: NWR Super Mario Maker Level Share Thread
« on: September 13, 2015, 07:21:49 AM »
One more, this time an SMB3 level. Has a few different things to do and see.

Secret One: 2E65-0000-002A-4CF0

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Nintendo Gaming / Re: NWR Super Mario Maker Level Share Thread
« on: September 12, 2015, 05:55:13 PM »
Here are the first three I have made, so far I think my Castle level is the best. I've still yet to unlock everything.

Over or Under: C5D3-0000-001D-1C7C
Run Fast Sonic: D7B4-0000-001D-AE37
Platfall Koopa Castle: 47E3-0000-0025-A552

I am aiming for Nintendo like quality, first couple are pretty simple though. I'll check out some levels from here later tonight!

44
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 10, 2015, 07:05:20 AM »
Yeah, although I still have my original controllers in nice condition. It's worth having the system to play games that aren't available elsewhere and accurately.

Plus I have the Hori Mini controllers, good condition original controllers, along with some custom PCB's for the GameCube style stick replacement. Makes them very close to the N64 stick, but won't wear out.

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Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 10, 2015, 12:18:09 AM »
N64 games can look great if given an upscale and or polish. The Banjo games on 360 are largely untouched graphically, aside from a few textures, widescreen and framerate and look really good.

Wii U N64 VC isn't great, but for a casual audience of the system perfectly playable, Wii VC does look nicer though. The main reason to possibly look into going the real hardware route for N64 is simply because many of the games will likely never be re-released, especially on Nintendo platforms.

Not a cheap option though.

I use the actual system still. The games look great on crt TV and s cable and the n64 has a big library that is still not available anywhere else. Sure Nintendo and rare games are covered but that system had a ton of other great games

Silicon Valley how I love thee.

That's why I have been buying/collecting and setting up my N64 for optimal output :). I currently use an RGB modded system on a Sony PVM CRT. A friend of mine has an XRGB Mini and the N64 looks great on that, HDTV's suck at upscaling. I'll be looking into the HDMI board mod as well for the easiest and best output for the system.

That said, its not for everyone and even the Wii U versions are okay for most, even if they do look worse.

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Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 09, 2015, 07:05:00 PM »
N64 games can look great if given an upscale and or polish. The Banjo games on 360 are largely untouched graphically, aside from a few textures, widescreen and framerate and look really good.

Wii U N64 VC isn't great, but for a casual audience of the system perfectly playable, Wii VC does look nicer though. The main reason to possibly look into going the real hardware route for N64 is simply because many of the games will likely never be re-released, especially on Nintendo platforms.

Not a cheap option though.

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Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 08, 2015, 09:05:26 PM »
Yeah, on an HDTV it looks awful mostly unless you invest to get the best possible picture, like all old systems.

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Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 08, 2015, 05:28:54 AM »

I love the N64 so i'm going to have to defend it a little bit here.

The N64 connected to a HD TV will look rough unless these things come into play.

The N64 outputs a progressive signal through SCART which we do not have here in the US unless is some very specific monitors. So already the N64 is at a disadvantage on HD LCD screens.

Games that support high rez mode with an expansion pack look much better on a HD TV because the higher resolution. So for instance Perfect Dark in 480p with a SCART cable actually looks good running on the old N64. Doesn't run very smooth lol. But you get the idea.

Also the Wii U virtual console for N64 games is horrible. Terrible. It's even blurrier and much to dark. Go play the Wii N64 game and compare it to the Wii U one and right away you will see a difference in color, brightness and clarity guys.


While I agree that N64 can look pretty nice with the right setup, every N64 worldwide needs to be modded to display at its best.

Once its modded it'll display a 240p RGB image that can then be sent to an upscaling unit such as the XRGB Mini, this is the best way to play N64 games on a modern set. However, there is an HDMI board being worked on that will be an even better option once its out. A professional CRT such as a Sony PVM is also a great option if you can track one down.

As for RPG choices, I'd throw in the first Golden Sun. That was actually my first traditional RPG outside of Pokemon.





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Podcast Discussion / Re: Episode 184: Food for the Soul
« on: August 14, 2015, 06:41:53 AM »
I can't tell you how much I enjoyed this episode!  Yes, please include more segments like this; I'll look forward to it!  Are you planning to stick to retro games, or are you planning to cover more contemporary games as well?

Yup, content wise I do want to feature some things outside of the normal episodes.

The Themesters segment isn't going to be limited to any era, there could certainly be one for a more modern game.

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TalkBack / Re: Temper Your Expectations For N64 Virtual Console
« on: August 12, 2015, 06:42:50 AM »
All of the good N64 games that had PC emulator issues are now legally playable via Wii, Wii U, or Xbox One (thank you, Rare!). This makes the lack of a decent N64 analog stick more bearable. On a separate note: how come nobody ever talks about Command and Conquer 64? That was the best looking version of the game, and it was fun to play too!


I played C&C with a friend for awhile, was fun. The only thing I really remember though is that you could run dudes over with the tanks or whatever.


Mario Party 1 shouldn't be too huge an issue, at least to me it shouldn't prevent it... The main problem was the N64 sticks wore out and that people abused the controller by using their palm to rotate the stick super fast and violently. You didn't really need to go that crazy with it, could just rotate with your thumb quickly.


It would take a lot to break the sticks on a Wii U I'd assume.

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