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TalkBack / Re: Ghost Recon Online Will Be a Digital Download
« on: June 09, 2011, 02:34:55 AM »
PCs don't have licencing fees...
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oh thank god. I don't think I'd ever be interested in owning one but if they really called it the Next Generation Portable I'd absolutely refuse to ever own on principals alone.
i see (iPhone res). What is stupid about that is it's not 16:9, I don't really get the point of 16:10 screens. The argument is so you can have a full 16:9 video and have on-screen controls visible, but I don't want to see on-screen controls when I'm watching videos.
The only thing Sony seems to have compromised (or atleast not officially mentioned/confirmed) is on-board storage. Where is the rumored 16GB Flash Drive? And whats the deal with the 2nd media slot and proprietary flash cards?
You can't just multiply mHz :-) Anyway, neither of us know what the iPod Touch will have, but it will be improved.
The NGP has a quadcore processor and a multicore GPU. The iPod touch has a single-core processor clocked at 800 mHz, and the next version won't have more than two cores, if that. The NGP's quad-core's minimum standard clock speed is 800 mhz. Going with the low numbers, that's 800 mHz vs. 3.2 gHz. The iPod touch also has a GPU, but it's currently widely used and distributed, meaning R&D costs have likely mostly been subsidized.
OLED is expensive, not featured in the iPod touch. 3G connectivity costs a lot. The kindle makes up for it for primarily being a sales device that transfers small amounts of data. 3G plans cost around $30 monthly for phones currently, another cost lacking from the iPod touch.Do you have any source that says OLED is significantly more expensive than LCD? I think the only reason it isn't used more now is because of supply issues. I was ignoring the price of 3G hardware, but the $50 extra for the 3G Kindle does include free 3G for the life of the product.
I am aware that Apple will upgrade things, but only to be competitive with the handheld cellphone market. That likely means retaining the same GPU, and truth be told, they'll probably stick with a single-core processor for compatibility, but if not, they'll go dual-core at the most.
Point being, for a new device, it features a lot of new technology, stuff a step above what's on the market now. That's why there are people excited about it. And that's why reasonable people reason out at least a $350+ (I'm hedging on $400, myself) price tag.
Where is the screen resolution info coming from? I read that it was 4x the resolution of the PSP (which was 480x272), that would make it 960x544, technically giving it 3840 more pixels than the iPhone 4 (960x540, right?).iPhone is 960*640
Of course they are taking a loss. The first one costs millions to make.I think all this talk about Sony needing to take a loss is way overblown.
But according to Eurogamer, it was Sony who said that Sony was going to be taking a loss.
I couldn't ask more from the hardware, but will it be any more open to smaller/independent game designers? Or let anyone make a game like with the Android and iPhone?
Of course, by the time this comes out, the next iPhone and iPod touch with similar specifications will be out
Sony earlier announced a "platform" for android devices.
I wouldn't keep it on full brightness anyways. The 2nd lowest is usually plenty.