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Gaming Forums => Nintendo Gaming => Topic started by: ThePerm on June 07, 2011, 01:17:19 PM

Title: Wii U - e3 is over... now what?
Post by: ThePerm on June 07, 2011, 01:17:19 PM
Looks pretty sweet
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 01:18:32 PM
Ugh
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 01:19:05 PM
Wii-U = Pee-EWW
Title: Re: Wii U
Post by: ThePerm on June 07, 2011, 01:20:28 PM
avoid PIRATE ARROWS!!!
Title: Re: Wii U
Post by: SixthAngel on June 07, 2011, 01:21:46 PM
I saw the potential when the showed the silent scope type game.

I also like what I heard about someone talking about how you could move it 360 degrees like it was a window into a different world
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 01:22:45 PM
I just think all the Hard Inputs are in the totally wrong places...
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 01:23:45 PM
I am very pleased!!!!
Title: Re: Wii U
Post by: Dasmos on June 07, 2011, 01:24:05 PM
worst opening post ever. somebody else make a thread and we can all go there.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 01:25:25 PM
That controller needs to be completely redesigned, and Nintendo needed to show 1st party software for it.  Without intriguing first party software (outside a Smash Bros. name drop), there's nothing about this console that excites me.  All the 3rd party games they showed off I can already play on consoles I already own up to a year earlier.


And Nintendo's set a new bar for terrible console names with "Wii U".  I didn't think that was possible.
Title: Re: Wii U
Post by: ThePerm on June 07, 2011, 01:33:44 PM
Third Party games appealed to the graphic whore in me, even though i probably wont buy them. The controller brought even more to the table, and was like Futuristic Back to the Future 2 ****.
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 01:43:04 PM
The buttons could stand to be larger. I can see why they would position the slide pads above the buttons since it makes it easier to access the touch screen. Doesn't look terribly comfortable though. I'd have to get my hands on it.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 01:43:14 PM
I will fix The Perms OP later when the site is better and we have official Press kit pics
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 01:48:09 PM
(http://i51.tinypic.com/16ifsl3.jpg)


The controller is HUGE!!!!
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 01:49:19 PM
I am so hyped and with the Perm. That controller looks like the future! The graphics look as amazing as the other systems and can probably do much more. But really, when it looks like Pixar what more do you want?

The Nintendo titles are there and will probably be shown behind closed doors like the brawl reveal years ago. I saw no Dixie kongs in any way shape or form but good god I am so excited.
Title: HDD & SD card support + 4 USB ports
Post by: BlackNMild2k1 on June 07, 2011, 01:52:19 PM

Logo
(http://i52.tinypic.com/f4315j.jpg)

Fact Sheet
(http://i54.tinypic.com/2h5tbap.jpg)


Console
(http://i.imgur.com/1wt0s.jpg)
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 02:01:49 PM
Can we at least get an update on the classic controllers? I think people would be tired of keeping the WiiMote+ in their laps by now.
Title: Re: Wii U
Post by: blackfootsteps on June 07, 2011, 02:05:07 PM
Are circle pads regular analog sticks or 3ds esque slide pads?
Title: Re: Wii U
Post by: MaryJane on June 07, 2011, 02:06:04 PM
From Engadget's hands on:

Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons

http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 02:07:04 PM
The fact sheet makes it seem like only one screen controller can be connected, and multiplayer games will use Wiimotes. I guess we'll have to wait until later to find out if that's true.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 02:07:58 PM
I am so hyped and with the Perm. That controller looks like the future! The graphics look as amazing as the other systems and can probably do much more. But really, when it looks like Pixar what more do you want?

The Nintendo titles are there and will probably be shown behind closed doors like the brawl reveal years ago. I saw no Dixie kongs in any way shape or form but good god I am so excited.
Which game in Motion looked like that?  Graphic cards have had tech reels like that since Gamecube and never look like that in actual games.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:08:58 PM
That controller needs to be completely redesigned, and Nintendo needed to show 1st party software for it.  Without intriguing first party software (outside a Smash Bros. name drop), there's nothing about this console that excites me.  All the 3rd party games they showed off I can already play on consoles I already own up to a year earlier.


And Nintendo's set a new bar for terrible console names with "Wii U".  I didn't think that was possible.

Wii has a brand appeal, whether you like it or not. This is an extension of the philosophy they used for Wii. There is nothing more wrong with the name then the original Wii name.
Title: Re: Wii U
Post by: Toruresu on June 07, 2011, 02:09:07 PM
Nintendo did not disappoint this E3 but, I found the show was over way to soon and NOTHING was announced for Wii, was it?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 02:09:28 PM
I want multi screened multiplayers.

The person with the screen can't be the only one with an advantage.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 02:10:03 PM
Booo no Optical Audio.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 02:10:46 PM
Nintendo did not disappoint this E3 but, I found the show was over way to soon and NOTHING was announced for Wii, was it?
Technically Skyward Sword was said to be coming.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:11:23 PM
From Engadget's hands on:

Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons

http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/ (http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/)

Can't be true, it supposed to suck and be terribly uncomfortable according to some.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 02:11:37 PM
If BnM's spec sheet is correct then it looks like GC support is going to be dropped. No surprise there really, because only a small segment (mainly those on this forum) cared about it at all. Nothing is said about BC support for the GC controller nor for the GC discs, so I'm afraid its gone folks.
Title: Re: Wii U
Post by: Kytim89 on June 07, 2011, 02:12:53 PM
So that controller with the screen is the console? This is what I am confused about the most.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 02:14:42 PM
From Engadget's hands on:
Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons
http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/ (http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/)
Can't be true, it supposed to suck and be terribly uncomfortable according to some.
Looking at those pics mimicking how he is holding it.   I don't see how he can say its most similar to the GCN Controller.  Still not naturally resting on both triggers which you did on the GCN Controller.

So that controller with the screen is the console? This is what I am confused about the most.
No the 360 Mini in the pictures are the console.  The controller is a controller.
Title: Re: Wii U
Post by: blackfootsteps on June 07, 2011, 02:15:23 PM
The fact sheet makes it seem like only one screen controller can be connected, and multiplayer games will use Wiimotes. I guess we'll have to wait until later to find out if that's true.

I'm concerned about this. I think you're right. I guess that compromises the ability to enjoy online gaming with a local guest.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:15:36 PM
If BnM's spec sheet is correct then it looks like GC support is going to be dropped. No surprise there really, because only a small segment (mainly those on this forum) cared about it at all. Nothing is said about BC support for the GC controller nor for the GC discs, so I'm afraid its gone folks.

Hmmm, I think there is a chance the GC controller may be used since games are compatible with it on Wii. We'll see though. What I find most interesting is that the console seems to be backwards compatible with the Wii Mote. If that is the case, I wonder if games made for it will have to utilize the Wii Mote? Would be nice to not have to buy any extra controllers unlike virtually every console launch in history.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 02:15:42 PM
The ergonomics of it look like something a company with no real experience with gaming would come up with instead of a veteran like Nintendo.  The controls look thrown on haphazardly.  What are the ergonomics like for this thing?

What is the cost of the Wii U, what are the specs, why should I give a **** about this stupid screen and, most important of all, what GAMES are being made for it?  So we have Zelda and jack **** else for the Wii and then this which has what?

I try not to get too excited for E3 but even my low expectations were not met.  They didn't really reveal anything at all.

The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is.

I don't think any core gamer is going to switch to this so it will be stuck in casual land unless it gives them a reason to buy it.  That will take more than a new Wii Sports game.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 02:16:22 PM
So that controller with the screen is the console? This is what I am confused about the most.

No this is the console
(http://i.imgur.com/1wt0s.jpg)
Title: Re: Wii U
Post by: Kwolf on June 07, 2011, 02:18:24 PM
I will wait till I can hold the controller before I judge how it handles.   As I'm odd ball with controllers.   Sometimes I find controllers I love that everyone else hates.   I'm just glad to see the return of standard buttons, with the continued support of Wii Controllers and such.   Hopefully a large variety will be taken advantage of with this. 

I'm trying to keep myself in check though. While the Link Tech demo really had me wiggling in my seat, I'm going to only look at it as a tech demo and nothing more.   I will be honest, I'm a fanboy and just happy to see my beloved franchises in HD someday. 
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 02:18:35 PM
Wii has a brand appeal, whether you like it or not. This is an extension of the philosophy they used for Wii.

But if people don't like it then it has brand repulsion. Broodwars doesn't like the name, I don't like the name, I'm sure Ian isn't going to like the name, etc. For every person who likes it there's going to be someone who hates it.

There is nothing more wrong with the name then the original Wii name.

That isn't saying much.

But it is worse because although the Wii name sucked, at least it was simple and concise and there was some elegance to it. Now this new console name has the added baggage of the "-U" suffix which makes it uglier and wrecks the simplicity of the old name. Its still just as stupid, but now its longer. It isn't witty or innovative or creative in any way. For a company that prides itself on its ability to innovate Nintendo should have been able to come up with something more clever and with a cooler looking logo.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:18:41 PM
The ergonomics of it look like something a company with no real experience with gaming would come up with instead of a veteran like Nintendo.  The controls look thrown on haphazardly.  What are the ergonomics like for this thing?

What is the cost of the Wii U, what are the specs, why should I give a **** about this stupid screen and, most important of all, what GAMES are being made for it?  So we have Zelda and jack **** else for the Wii and then this which has what?

I try not to get too excited for E3 but even my low expectations were not met.  They didn't really reveal anything at all.

The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is.

I don't think any core gamer is going to switch to this so it will be stuck in casual land unless it gives them a reason to buy it.  That will take more than a new Wii Sports game.

Because obviously Nintendo isn't going to show anything else between now and launch in 2012 right? Seriously, this whining is ridiculous, then again it is coming from the usual suspects.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:21:08 PM
Wii has a brand appeal, whether you like it or not. This is an extension of the philosophy they used for Wii.

But if people don't like it then it has brand repulsion. Broodwars doesn't like the name, I don't like the name, I'm sure Ian isn't going to like the name, etc. For every person who likes it there's going to be someone who hates it.

There is nothing more wrong with the name then the original Wii name.

That isn't saying much.

But it is worse because although the Wii name sucked, at least it was simple and concise and there was some elegance to it. Now this new console name has the added baggage of the "-U" suffix which makes it uglier and wrecks the simplicity of the old name. Its still just as stupid, but now its longer. It isn't witty or innovative or creative in any way. For a company that prides itself on its ability to innovate Nintendo should have been able to come up with something more clever and with a cooler looking logo.

I'm sorry but you, Chozo and Ian are not the majority of Wii owners. The fact is that Wii's success has been staggering, and the brand does mean something. Gaming doesn't revolve around you. Nintendo knows how to market their stuff, you do not, in fact if NIntendo did what individuals like you wanted they would still be in 3rd place, or just a publisher.

Newsflash Playstation isn't a good name, but it has brand power. Xbox is a lame name but it has marketing power. Wii has a weird, some would argue lame name but has marketing power and means something. Heck even iPod is a pretty stupid name, but once again it has marketing power. I prefer Wii U over "Wii 2" or "Super Wii", it follows in the tradition of Nintendo using symbolic naming.
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 02:21:42 PM
After all that 3rd aprty I thought Ian would be most onboard. The controller looks just fine and comfortable to. It isn't a totaly flat tablet, it's obviously built to be held like a normal controller. These freaken screen is the future and I bet everyone will eventually eat their words. Of course Sony and Microsoft will eventually copy it, but only this time the fans will love it. How can anyone be so narrowminded to not see the possibilities with this! It's freakin epic!
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:23:24 PM
After all that 3rd aprty I thought Ian would be most onboard. The controller looks just fine and comfortable to. It isn't a totaly flat tablet, it's obviously built to be held like a normal controller. These freaken screen is the future and I bet everyone will eventually eat their words. Of course Sony and Microsoft will eventually copy it, but only this time the fans will love it. How can anyone be so narrowminded to not see the possibilities with this! It's freakin epic!

I an won't be pleased no matter what. And you are right the controller is a revolutionary input device, it just needs to be used properly and if there are any issues with comfort those should be addressed as well.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 02:26:51 PM
After all that 3rd aprty I thought Ian would be most onboard. The controller looks just fine and comfortable to. It isn't a totaly flat tablet, it's obviously built to be held like a normal controller. These freaken screen is the future and I bet everyone will eventually eat their words. Of course Sony and Microsoft will eventually copy it, but only this time the fans will love it. How can anyone be so narrowminded to not see the possibilities with this! It's freakin epic!
I see possibilities and then I see a demo reel that includes only a couple of  of them plus a few I didn't think of but are really just ways to get over the last iterations faults.  To be fully honest, I probably be better with a Wiimote and a WiiU then just having its own controller from the videos.

The problem I had with the whole thing is 90% of the time is was the WiiU AND its Buddy the Wiimote.  It couldn't stand on its own.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 02:27:45 PM
From Engadget's hands on:

Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons

http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/

That is GREAT news. The look of the thing genuinely had me worried. Glad impressions are positive. Hopefully comfort is retained after extended hours of gameplay.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:29:48 PM
From Engadget's hands on:

Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons

http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/

That is GREAT news. The look of the thing genuinely had me worried. Glad impressions are positive. Hopefully comfort is retained after extended hours of gameplay.

I wouldn't be surprised to see it go through a couple of revisions though. There is one thing Nintendo knows how to do, and that is how to make a comfortable controller, at least post NES era lol.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 02:31:54 PM
"The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is."

Hahahaha that's amazing! /ricky gervias

The controller/tablet is easily the most innovative thing to happen to gaming. Couple it with the Wiimote and it is the most innovate thing to happen to entertainment.

As a Nintendo fan, I am stoked. Fuckin' Stoked.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 02:33:09 PM
The fact is that Wii's success has been staggering, and the brand does mean something.

I don't know if you've noticed, but Wii sales have petered out the last few years. Many people bought the console early on and were disappointed in it and now in many homes its just sitting around collecting dust with a blue flashing light which people ignore because they just don't care anymore.

The Wii has a brand name, but its a bad name. The reputation of it has been ruined by shitty casual games and nothing else. The people who bought Wii for Wii sports don't buy other games, and they may just be content with that and not even bother with this new console.

So Nintendo needs to appeal to us because we are the ones who buy games. Casuals do not buy games, and they may not even buy the new system since they already a Wii anyway. So our opinion matters. It actually matters a lot, in fact. Because look how the 360 and PS3 are kicking the Wii's ass in sales as of late. This is what happens when you turn your back on core gamers and cater to a fickle market.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 02:33:54 PM
It's a WiiHD + an iPad

how could we go wrong?
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 02:38:23 PM
From Engadget's hands on:

Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons

http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/

That is GREAT news. The look of the thing genuinely had me worried. Glad impressions are positive. Hopefully comfort is retained after extended hours of gameplay.

I wouldn't be surprised to see it go through a couple of revisions though. There is one thing Nintendo knows how to do, and that is how to make a comfortable controller, at least post NES era lol.

I wouldn't be surprised if it went through a revision or two. Nintendo didn't give a set time frame, so it looking different by TGS wouldn't be a shocker. However, I don't expect it to change so much that someone looking at it for the first time (especially in pictures) wouldn't question its ergonomics.
Title: Re: Wii U
Post by: KisakiProject on June 07, 2011, 02:40:23 PM
So no major nintendo franchise teased?  Already announced 3rd party stuff and a terrible name. Super Mari MII and Lego game aside.  I need more to be excited.  I'm glad it will have solid 3rd party support but I still buy Nintendo systems for Nintendo games.  I also need proof I'll want to play this on WiiU more than 360. The controller looks cool and all but if you want hype you gotta have more than tech demos.  I'm intrigued but skeptical.  The name is indefensibly bad though.
Title: Re: Wii U
Post by: MaryJane on June 07, 2011, 02:42:26 PM
The ergonomics of it look like something a company with no real experience with gaming would come up with instead of a veteran like Nintendo.  The controls look thrown on haphazardly.  What are the ergonomics like for this thing?

What is the cost of the Wii U, what are the specs, why should I give a **** about this stupid screen and, most important of all, what GAMES are being made for it?  So we have Zelda and jack **** else for the Wii and then this which has what?

I try not to get too excited for E3 but even my low expectations were not met.  They didn't really reveal anything at all.

The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is.

I don't think any core gamer is going to switch to this so it will be stuck in casual land unless it gives them a reason to buy it.  That will take more than a new Wii Sports game.


As usual, you're too quick to jump the gun. First of all, they showed a bunch of games for it, especially considering there's still another 14-18 months before release.


People who have actually handled the controller say it's fine, and Engadget is pretty unbiased, although they personally prefer the 360.


They revealed a lot, considering that they've made ANOTHER revolutionary controller.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 02:45:12 PM
So no major nintendo franchise teased?  Already announced 3rd party stuff and a terrible name. Super Mari MII and Lego game aside.  I need more to be excited.  I'm glad it will have solid 3rd party support but I still buy Nintendo systems for Nintendo games.  I also need proof I'll want to play this on WiiU more than 360. The controller looks cool and all but if you want hype you gotta have more than tech demos.  I'm intrigued but skeptical.  The name is indefensibly bad though.
Smash Bros was teased.
Title: Re: Wii U
Post by: MaryJane on June 07, 2011, 02:49:14 PM
Wii U CPU is like IBMs Watson:

http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/

Quote
Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back. Unfortunately, IBM wouldn't give us the chip's clock speeds, but if it's good enough to smoke Ken Jennings on national TV, we imagine it'll do alright against its competition from Sony and Microsoft.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 02:52:54 PM
Quote
But if people don't like it then it has brand repulsion. Broodwars doesn't like the name, I don't like the name, I'm sure Ian isn't going to like the name, etc. For every person who likes it there's going to be someone who hates it.

I don't know if brand repulsion is a real concern.  The thing with marketing is that it's kind of a trick.  It appeals to the ignorant.  Anyone who knows anything about videogames is unaffected by marketing because they keep themselves informed regarding videogames.  Those that thought the Wii was a stupid name also are those that were iffy about motion control, knew the third party support sucked and knew that the Wii was a glorified refurbed Gamecube.  Those people would never not buy a videogame system because of the name because they know enough about videogames to base their purchases on something more substancial.  But the name did not cause any problems with the masses that the marketing was aimed at in the first place.
 
Yeah I think Wii U is the stupidest videogame system name ever.  BUT would I not buy a videogame system because the name is stupid?  The games are what matter to me.  Nintendo was never going to win me back with a great name or turn me off further with a stupid one.
 
Is the Wii name actually damaged goods now or is it only damaged goods with core gamers that know enough about videogames that if the stupidly named Wii U had games they wanted on it, they would buy it?  What matters is if "Wii" is a damaged brand name with people that find out about a videogame when they see a commercial for it.  I think "Wii" is still a decent brand name now but after a good year of jack **** being released for it, it might not be.  But that's Nintendo digging their own grave.
 
Clearly it would be foolish to throw away the casual market they got with the Wii so it made sense to keep some connection to it.  They could have found something better but if "Wii" didn't turn you off, "Wii U" won't.
 
What will make or break this thing is if they can get core gamers to switch to it with some exclusives (ie: first party) and/or recapture the magic with the Wii Sports crowd that bought like two games for the Wii and nothing else.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:53:07 PM
The fact is that Wii's success has been staggering, and the brand does mean something.

I don't know if you've noticed, but Wii sales have petered out the last few years. Many people bought the console early on and were disappointed in it and now in many homes its just sitting around collecting dust with a blue flashing light which people ignore because they just don't care anymore.

The Wii has a brand name, but its a bad name. The reputation of it has been ruined by shitty casual games and nothing else. The people who bought Wii for Wii sports don't buy other games, and they may just be content with that and not even bother with this new console.

So Nintendo needs to appeal to us because we are the ones who buy games. Casuals do not buy games, and they may not even buy the new system since they already a Wii anyway. So our opinion matters. It actually matters a lot, in fact. Because look how the 360 and PS3 are kicking the Wii's ass in sales as of late. This is what happens when you turn your back on core gamers and cater to a fickle market.

Wii has market appeal to casual gamers. The thing that is hurting Wii at the moment is the lack of games, and over saturation. I'm sorry but maybe you didn't realize that the Wii has a market share that Sony nor MS can even dream of surpassing this generation. Individuals like yourself, Brood and Ian complain constantly, that isn't representative of even the more "hardcore" market. So you may not like it but Wii has a positive image still amongst casual gamers, not to mention it has a large market share. Nintendo would be stupid to jettison the name.

This whole issue is proof positive why Nintendo needs to do their own thing, people whine and complain about Wii's lack of power and little 3rd party support. So we get a system that is able to handle, may even surpass, graphics of 360/PS3 which aren't going anywhere soon with a lot of multiplatform support, and yet people still find something to whine about. Nintendo cannot win with some people. Wii U is an answer to all the complaints about the Wii but, like expected, the usual suspects are still pissy. Once again proving my point they can't jettison the casual market or the Wii brand, and rely on finicky Nintendo "fans" to carry it totally. Heck no one here has even tried the controller and say it sucks and will be uncomfortable despite what other source4s are saying
Title: New Super Mario Mii (Wuu)
Post by: BlackNMild2k1 on June 07, 2011, 02:59:59 PM
(http://i51.tinypic.com/8zjrf8.jpg)

(http://i52.tinypic.com/ehdve0.jpg)

(http://i52.tinypic.com/2qst4pz.jpg)

(http://i53.tinypic.com/fmswuh.jpg)

(http://i53.tinypic.com/296lt77.jpg)
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 03:01:48 PM
You can't say that the Wii has a bad brand name just because the system isn't selling like it used to. The name still appeals to casual gamers, it's just that at the moment, a lot of the big casual titles (MJ:the Experience, Just Dance) seem to have better versions on Kinect. But that's just mindshare. Nintendo can easily overcome this. Plus, using WiiMotes on Wii U lowers the cost to entry and lets casuals who don't normally own a console not feel as cheated for having to buy a new one.


Side Note: NSMBMii was the least exciting announcement. I felt NSMB ran its course, and I honestly had trouble finding people to play NSMBWii with and actually enjoying it. Playing with my Mii just doesn't add anything for me. I'll probably still just use Mario.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 03:04:46 PM
You can't say that the Wii has a bad brand name just because the system isn't selling like it used to. The name still appeals to casual gamers, it's just that at the moment, a lot of the big casual titles (MJ:the Experience, Just Dance) seem to have better versions on Kinect. But that's just mindshare. Nintendo can easily overcome this. Plus, using WiiMotes on Wii U lowers the cost to entry and lets casuals who don't normally own a console not feel as cheated for having to buy a new one.

Not to get off topic, but I find it funny that MS nor Sony have really matched Wii Sports Resort. Yeah Kinect Sports is fun, but it still is no Wii Sports Resort, if only when it comes to the variety.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 03:14:44 PM
NSMB works as "hey it's 2D Mario again!" and fails HUGE as a multiplayer game.  The Wii game got worse the more players you added.  It was like the level design was never intended for multiple players and they just shoehorned it in at the last minute.  It's one of the absolute best Wii games... if you play it in the opposite way that Nintendo intended.  But I'm NSMB'ed out for the time being.  One thing that pissed off impatient fans but was a really good idea is that Nintendo used to space out their sequels so each one mattered.  They were so quick pumping out Mario platformers last gen that Super Mario 3DS is like "meh" to me.  I would get it if I had a 3DS but wouldn't buy a 3DS for it.

If NSMBMii is a new Wii U game why the hell does it look like a Gamecube game?  Hey, Nintendo, don't you have brand new specs for this thing?  Don't you thus have somewhat of a obligation to USE THEM?  Sorry but Gamecube quality graphics don't cut it anymore.  They didn't release SNES games that looked like NES games.  There were no B&W games on the GBA.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 03:15:34 PM
The fact is that Wii's success has been staggering, and the brand does mean something.

I don't know if you've noticed, but Wii sales have petered out the last few years. Many people bought the console early on and were disappointed in it and now in many homes its just sitting around collecting dust with a blue flashing light which people ignore because they just don't care anymore.

The Wii has a brand name, but its a bad name. The reputation of it has been ruined by shitty casual games and nothing else. The people who bought Wii for Wii sports don't buy other games, and they may just be content with that and not even bother with this new console.

So Nintendo needs to appeal to us because we are the ones who buy games. Casuals do not buy games, and they may not even buy the new system since they already a Wii anyway. So our opinion matters. It actually matters a lot, in fact. Because look how the 360 and PS3 are kicking the Wii's ass in sales as of late. This is what happens when you turn your back on core gamers and cater to a fickle market.

Wii has market appeal to casual gamers. The thing that is hurting Wii at the moment is the lack of games, and over saturation. I'm sorry but maybe you didn't realize that the Wii has a market share that Sony nor MS can even dream of surpassing this generation. Individuals like yourself, Brood and Ian complain constantly, that isn't representative of even the more "hardcore" market. So you may not like it but Wii has a positive image still amongst casual gamers, not to mention it has a large market share. Nintendo would be stupid to jettison the name.

This whole issue is proof positive why Nintendo needs to do their own thing, people whine and complain about Wii's lack of power and little 3rd party support. So we get a system that is able to handle, may even surpass, graphics of 360/PS3 which aren't going anywhere soon with a lot of multiplatform support, and yet people still find something to whine about. Nintendo cannot win with some people. Wii U is an answer to all the complaints about the Wii but, like expected, the usual suspects are still pissy. Once again proving my point they can't jettison the casual market or the Wii brand, and rely on finicky Nintendo "fans" to carry it totally. Heck no one here has even tried the controller and say it sucks and will be uncomfortable despite what other source4s are saying

What do you think comes to mind when a hardcore gamer hears the name "Wii"? The brand name is ruined and should be jettisoned because people associate the Wii with words like "underpowered", "casual", "no games", "no third party support", "kiddie", etc. So naming the console "Wii-U" implies it is an extension and continuation of that philosophy which left a bad taste in the mouths of many gamers.

Broodwars, Ian, and Myself all own both PS3s and Wiis I believe, but guess which one of these were probably playing the most these days. That is the problem Nintendo needs to address. I can't speak for them, but I bought the Wii just a few months after it launched, but I only got the PS3 recently. I was never planning on getting a PS3 at all, but I was burned by the lack of games on the Wii and it all being aimed at casuals.

So you're saying my opinion doesn't matter? I've been a Nintendo fan since I was 7 and that was the only console I ever considered getting each generation until the Wii when Nintendo turned their backs on me. I wasn't the one that changed, they were. So like I said, I can't speak for everyone else, but in my own personal experience the Wii may have have appealed to Casual gamers, but it repulsed me away. So whatever new fickle customers Nintendo is gaining they are gaining at the expense of lifelong fans who they've betrayed.

The new "Wii-U" name is a slap in the face, and puts them on thin ice with me because it shows they are still holding to that same philosophy. Now don't get me wrong, the new console looks like its going to be a powerful beast, and its great to see third parties seem to be on board, but why is Nintendo using the name "Wii-U" if the console is going to be so different than its predecessor? The leap is like from a caveman spear to a space shuttle. We don't name our space shuttles "caveman spear-u" do we? So do you see what I'm saying?
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 03:19:52 PM
Never change Ian. ;)
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 03:21:38 PM
Wii U looks hot, the Koi pond changed my life. articles are saying the bird demo was shown to them in real time where they could move the camera based on the Wiipad waggle.

Only thing that makes me nervous is the use of sliderpads instead of analog sticks
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 03:22:01 PM
If NSMBMii is a new Wii U game why the hell does it look like a Gamecube game?  Hey, Nintendo, don't you have brand new specs for this thing?  Don't you thus have somewhat of a obligation to USE THEM?  Sorry but Gamecube quality graphics don't cut it anymore.  They didn't release SNES games that looked like NES games.  There were no B&W games on the GBA.
You're mistaking art style and graphics. The edges are pretty smooth in NSMBM so they're using the bumped up specs. It looks exactly how it's supposed to look. So you don't like the art style in the New Super Mario Bros. series. Hey, neither do I.

Miis really have no place in a Mario game, especially when Peach, Daisy, AND Wario are probably still absent.
Only thing that makes me nervous is the use of sliderpads instead of analog sticks
Same here. I don't hate the slide pad. I just prefer analog sticks. The controller isn't final so you never know. I wish L/R were more like they were on Gamecube with the digital click. I thought that was a cool innovation.
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 03:24:51 PM
Yeah, New Super Mario Brothers Mii definitely looked smoother and slightly more detailed than NSMBWii. It's just that the art style is already a bland and glossy one to begin with, so even with increased specs it doesn't look very good. I prefer the more cartoony look of Mario, I actually think cel-shading would work better for the Mario series than Zelda.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 03:35:36 PM
The fact is that Wii's success has been staggering, and the brand does mean something.

I don't know if you've noticed, but Wii sales have petered out the last few years. Many people bought the console early on and were disappointed in it and now in many homes its just sitting around collecting dust with a blue flashing light which people ignore because they just don't care anymore.

The Wii has a brand name, but its a bad name. The reputation of it has been ruined by shitty casual games and nothing else. The people who bought Wii for Wii sports don't buy other games, and they may just be content with that and not even bother with this new console.

So Nintendo needs to appeal to us because we are the ones who buy games. Casuals do not buy games, and they may not even buy the new system since they already a Wii anyway. So our opinion matters. It actually matters a lot, in fact. Because look how the 360 and PS3 are kicking the Wii's ass in sales as of late. This is what happens when you turn your back on core gamers and cater to a fickle market.

Wii has market appeal to casual gamers. The thing that is hurting Wii at the moment is the lack of games, and over saturation. I'm sorry but maybe you didn't realize that the Wii has a market share that Sony nor MS can even dream of surpassing this generation. Individuals like yourself, Brood and Ian complain constantly, that isn't representative of even the more "hardcore" market. So you may not like it but Wii has a positive image still amongst casual gamers, not to mention it has a large market share. Nintendo would be stupid to jettison the name.

This whole issue is proof positive why Nintendo needs to do their own thing, people whine and complain about Wii's lack of power and little 3rd party support. So we get a system that is able to handle, may even surpass, graphics of 360/PS3 which aren't going anywhere soon with a lot of multiplatform support, and yet people still find something to whine about. Nintendo cannot win with some people. Wii U is an answer to all the complaints about the Wii but, like expected, the usual suspects are still pissy. Once again proving my point they can't jettison the casual market or the Wii brand, and rely on finicky Nintendo "fans" to carry it totally. Heck no one here has even tried the controller and say it sucks and will be uncomfortable despite what other source4s are saying

What do you think comes to mind when a hardcore gamer hears the name "Wii"? The brand name is ruined and should be jettisoned because people associate the Wii with words like "underpowered", "casual", "no games", "no third party support", "kiddie", etc. So naming the console "Wii-U" implies it is an extension and continuation of that philosophy which left a bad taste in the mouths of many gamers.

Broodwars, Ian, and Myself all own both PS3s and Wiis I believe, but guess which one of these were probably playing the most these days. That is the problem Nintendo needs to address. I can't speak for them, but I bought the Wii just a few months after it launched, but I only got the PS3 recently. I was never planning on getting a PS3 at all, but I was burned by the lack of games on the Wii and it all being aimed at casuals.

So you're saying my opinion doesn't matter? I've been a Nintendo fan since I was 7 and that was the only console I ever considered getting each generation until the Wii when Nintendo turned their backs on me. I wasn't the one that changed, they were. So like I said, I can't speak for everyone else, but in my own personal experience the Wii may have have appealed to Casual gamers, but it repulsed me away. So whatever new fickle customers Nintendo is gaining they are gaining at the expense of lifelong fans who they've betrayed.

The new "Wii-U" name is a slap in the face, and puts them on thin ice with me because it shows they are still holding to that same philosophy. Now don't get me wrong, the new console looks like its going to be a powerful beast, and its great to see third parties seem to be on board, but why is Nintendo using the name "Wii-U" if the console is going to be so different than its predecessor? The leap is like from a caveman spear to a space shuttle. We don't name our space shuttles "caveman spear-u" do we? So do you see what I'm saying?

To a core gamer, we can look past the name. The name is a marketing ploy that is (or should be) irrelevant to any of us. And the WiiU WON'T be radically different from the Wii. They used the same controllers for crying out loud. The empahsis is only on us for 3rd parties. Nintendo still wants to appeal to casuals and that's what they're gonna do.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 03:35:57 PM
Only thing that makes me nervous is the use of sliderpads instead of analog sticks

This article states the circular pads feel more like a wii nunchuck analog stick rather than the sliders used on the 3ds (http://wii.ign.com/articles/117/1173582p1.html)
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 03:37:41 PM
Only thing that makes me nervous is the use of sliderpads instead of analog sticks
Same here. I don't hate the slide pad. I just prefer analog sticks. The controller isn't final so you never know. I wish L/R were more like they were on Gamecube with the digital click. I thought that was a cool innovation.

I too had wished for the return of the digital click. That was probably the best part of the GC controller.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 03:38:07 PM
Only thing that makes me nervous is the use of sliderpads instead of analog sticks

This article states the circular pads feel more like a wii nunchuck analog stick rather than the sliders used on the 3ds (http://wii.ign.com/articles/117/1173582p1.html)
In a way that's a shame.  I like the Circle Pad.
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 03:40:23 PM
I thought Regi said that Mario Mii was not a game. I am certain it was just a tech demo along with everything else, all tech demos except the confirmed 3rd party games.

Ian, you know your getting all the 1st party goodness, you know it's going to look and play great with this new tablet, and now you know some really good 3rd party games are coming, what could be the problem? You think you don't want this new controller or system but because you didn't see your precious HD Pikmin 3 you just get mad at everything else.  Seriously you know Nintendo's games are on the way, they specifically chose to highlight the 3rd party games so people like you would get excited. Did you hear that applause when the games were actually shown?  That was for you!
Besides didn't you give up on wii a hundred years ago, only to periodically emerge to spread anger and disappointment?

I know I asked for your input and I got it, but I see that many fans of anything are just unreasonable children who want a cup that can never be filled. I'm excited because I haven't played games like that in a loooong time. And I did not see Dixie Kong or Ridley, but I know it's out there and its on its way.
Title: Re: Wii U
Post by: bofabses on June 07, 2011, 03:41:04 PM
Only thing that makes me nervous is the use of sliderpads instead of analog sticks

This article states the circular pads feel more like a wii nunchuck analog stick rather than the sliders used on the 3ds (http://wii.ign.com/articles/117/1173582p1.html)

It also talks about a Japanese streets demo. Did I miss this somewhere?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 03:42:21 PM
(http://i.imgur.com/eHpZh.png)


(http://i.imgur.com/XaWFh.jpg)
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 03:44:16 PM
hawtness
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 03:48:40 PM
Looks too much like a mini XBox 360. I hope it's just a mock-up and the actual unit will be different. And also gets a reset button.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 03:49:18 PM
(http://i55.tinypic.com/4jbci0.jpg)
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 03:52:33 PM
I will say this much... the controller layout has a beautiful symmetry to it. But, symmetry and ergonomics are two different things, and ergonomics should come first.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 03:53:34 PM
that edge on the back looks awkward but as said before, its really hard to say until you hold the thing for your self. Can't wait to see in-store demos
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 03:56:45 PM
"Besides didn't you give up on wii a hundred years ago, only to periodically emerge to spread anger and disappointment? "

Sounds like a great preface to a novel.

Chozo: Impressions are positive regarding the ergonomics and weight.
Title: IBM Wuutson Inside
Post by: BlackNMild2k1 on June 07, 2011, 04:01:07 PM
Big News about the CPU
Watson CPU tech in Wuu.... IBM Wuutson Inside
http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/ (http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/)
Quote
Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back.

We will soon be playing with Power!!!!
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 04:02:12 PM
Looks too much like a mini XBox 360. I hope it's just a mock-up and the actual unit will be different. And also gets a reset button.
I'm not really a fan of it either. It's very asymmetrical.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 04:02:17 PM
Chozo: Impressions are positive regarding the ergonomics and weight.

But these impressions come from people playing tech demos for no longer than 15 minutes. How would it work for someone playing a game like COD for several hours?
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 04:04:08 PM
I'm sure they're comparing the weight to every other controller that's ever been on the market. If it was heavy, they would make note of it.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 04:06:17 PM
Looks too much like a mini XBox 360. I hope it's just a mock-up and the actual unit will be different. And also gets a reset button.
What She said.

Looking at that picture of the uMote look smaller then in the conference.  I don't think its a secret around here that I love the ergonomics of the Original GBA so I probably move the speakers in and round the bottom so your wrists go a little bit in.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 04:06:42 PM
I was never concerned about the weight of it. My concern is mainly with the joints on my thumbs. Is this controller going to work for a marathon of dual shock action in a game like COD? That will be the real test. Nintendo doesn't really make games like that themselves, so it wouldn't surprise me if they failed to take that into consideration.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 04:08:13 PM
You are talking about how comfortable it feels...I'm sure you can tell if it feels comfortable or not very quickly.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 04:12:49 PM
Quote
You're mistaking art style and graphics. The edges are pretty smooth in NSMBM so they're using the bumped up specs. It looks exactly how it's supposed to look. So you don't like the art style in the New Super Mario Bros. series. Hey, neither do I.

I would probably prefer something a little more SSB like.  Mario in SSB Brawl looks great AND he still looks like Mario.  It isn't like they made him all "edgy" or anything like that.  Since the Gamecube, Nintendo's visual approach to Mario has been very lazy, like they just do it "good enough" and no more.  But I honestly didn't notice the difference.
 
Quote

Ian, you know your getting all the 1st party goodness, you know it's going to look and play great with this new tablet, and now you know some really good 3rd party games are coming, what could be the problem?

I don't know that.  Wii games RARELY played great or looked good.  Nintendo released some total dogs last gen so I can't count on them for quality like I used to.  I lost faith in them so they have to win me back.  Having blind faith that they will deliver when I felt they didn't last time doesn't make sense.  They have to show me.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 04:16:09 PM
Yes Metriod looked terrible. Galaxy was horrible. Epic Yarn was the worst piece of **** to grace the console.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 04:16:27 PM
I'm seeing my name getting thrown around a lot, so let's get a few things straight:


1.  I don't hate the new name because it has the name "Wii" in it that I associate with a really terrible console.  I hate the name "Wii U" because it's a terrible name that you have to explain for it to make anything approaching sense.  It also looks terrible in writing and makes me feel like a fool saying it.  I was prepared and even ok with seeing the Wii brand used again in this name.  This is just a really crappy application of it.


2.  I'm happy the new console may have the technical firepower of current generation consoles, if not better.  I have few issues there unless it's only as powerful as current generation consoles, which will hurt it when the new Playstation and Xbox release with better specs.  It could be the Wii issue all over again.


3.  My main issue with the Wii U 3rd party support is that we got a demo of 3rd party games that are already going to be on current generation consoles earlier.  I have a 360 and a PS3.  Why should I care when they didn't show off any 3rd party exclusives, and they showed absolutely zero Nintendo 1st party titles?  Why should I buy this device?


4.  That controller is an abomination.  Setting aside that Nintendo didn't give me any reason to think this touchscreen will do anything to "revolutionize" gaming that hasn't already been done on the DS, the layout is terrible and just hurts to look at.  And what's with forcing the 3DS' circle pads on us?  What was wrong with analog sticks?  The entire controller just feels like Nintendo wanted to design another handheld but decided instead to make the handheld a controller.  It doesn't look like a good controller for consoles.


I was prepared to be invested in this console, as I was a lifelong Nintendo gamer until this generation.  This press conference was terrible, though, and Nintendo failed to give any reason why anyone should buy the Wii U.  Everything it does is done just as well or better by consoles or handhelds already out on the market.
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 04:19:33 PM
Mario in SSB Brawl looks great AND he still looks like Mario. 
I'd argue that. In Brawl his clothes were too detailed, Mario has always had a simple art style and showing the stitching on his overalls is too much and doesn't fit the simple personality of Mario. Also, his colours are far too dull and his shading is too dramatic. It did not look like Mario at all, but rather a "hardcore" gamer's warped perception of what Nintendo game should look like. Bleh.
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 04:26:13 PM
And you people complain that the staff can be too anti-Nintendo. We were all really excited during the conference, and we were shocked when someone pointed out how negative the reaction here was.

I think what we saw (or more accurately, what we didn't see) pretty much guarantees that it's not coming out until Holiday 2012.
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 04:27:06 PM
Wii U sounds like a school.

I like the controller. I have small hands and I'm not worried. There's a lot of potential here. I hope it's possible to watch Netflix and play a game at the same time.

I like the Galaxy look the most. It graphics are sharp but still cartoony which suits Mario. New Super Mario Bros. makes everything so bright and plastic-y. Bleh.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 04:29:01 PM
"I hope it's possible to watch Netflix and play a game at the same time."

This. This. So this.

I hoping I can video chat and play at the sametime as well. If they can do that for Starfox 3DS, they should be able to do it for WiiU
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 04:30:48 PM
Great IGN Impressions of the U.

http://wii.ign.com/articles/117/1173582p1.html
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 04:31:03 PM
I made my list in what media I like it to support but that be cool.  I'm still holding out for using it as a universal remote, Hulu, Blu-Ray/DVD/CD, and DLNA.  Sill bummed by not supporting optical audio...
Title: Re: Wii U
Post by: KisakiProject on June 07, 2011, 04:31:12 PM
So the console only supports asymmetrical multiplayer?  Wii U can't have more than one of the special controllers?  Thats disappointing. 


Also anybody watch Reggie GT interview.  He dodges questions like a politician.


Looking forward to the developer round tables.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 04:32:56 PM
"So the console only supports asymmetrical multiplayer? "

Where was that said?
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 04:35:56 PM
So the console only supports asymmetrical multiplayer?  Wii U can't have more than one of the special controllers?  Thats disappointing. 


Also anybody watch Reggie GT interview.  He dodges questions like a politician.

Looking forward to the developer round tables.

That is obviously not true. No demos showed it, but with talk about FPS and Sports games having your own screens for plays and such it is a safe bet 4 people use 4 seperate tablets.

And actually watch the GT interview Reggie actually yells at Jeff. Like raised his voice like an angry dad.


Title: Re: Wii U
Post by: Ceric on June 07, 2011, 04:39:53 PM
Great IGN Impressions of the U.

http://wii.ign.com/articles/117/1173582p1.html
I really like to know how it holds covering both triggers and using the left analog stick with the right 4 face buttons.
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 04:41:44 PM
Something about Ninja Gaiden is exclusive to U. Special version or something I really dont know. It's something right Ian and other complainers?

http://www.n-europe.com/news.php?nid=15614
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 04:42:55 PM
For me, I think the controller looks neat and has some potential, but the release of the system is so far off that I just don't care about it at this point in time. Plus there wasn't much that was actually shown, so there really isn't much to get excited about at this point in time. Closer to release I'm sure I will be, but for now, I wanted some more Wii games to occupy my gaming time between now and then. So that is why the conference disappointed me, it has little to do with the next system which looks fine at this point with the exception of the awful name.

I like the Galaxy look the most. It graphics are sharp but still cartoony which suits Mario. New Super Mario Bros. makes everything so bright and plastic-y. Bleh.
I agree, Galaxy looks pretty good. It's still a little too shiny for my taste, but on the whole it is a good look for a Mario game.
Title: Re: Wii U
Post by: ThomasO on June 07, 2011, 04:51:49 PM
Huh. I just realized that "Wii U" is a phonetic palindrome. Intentional or not, it's kind of cool.


Wii U
(U-eee eee-U)
Title: Re: Wii U
Post by: alegoicoe on June 07, 2011, 04:53:37 PM
that thing looks pretty sweet, the controller looks bad ass and has tons of potential, am sure we are going to see more games and hear more details at Tokyo Game Show, i remember back in 05 that nintendo announced the wii at e3 and the controller at TGS, so who know maybe nintendo still has something up their sleeves, still am happy with what i saw. the name does stunts a bit, dejavu i guess.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 05:07:50 PM
That's a good point, but like Mop it up also said, it'll be such a long time since it'll come out that there is PLENTY of time for more to be shown. This was like Nintendo giving us a sneak peak, which they rarely do.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 05:17:31 PM
I just finished watching the Reggie GT TV interview on Gametrailers, and while he was his usual vague bullet point-speaking self I was surprised to see him confirm that the Wii U will not upscale Wii games to play at the higher resolution.  Thing is, I'm not sure Reggie understood the question, because he acted like he was asked if the games would have high-resolution textures now when Keighly was asking about upscaling existing games like the PS3 can.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 05:21:05 PM
I just finished watching the Reggie GT TV interview on Gametrailers, and while he was his usual vague bullet point-speaking self I was surprised to see him confirm that the Wii U will not upscale Wii games to play at the higher resolution.  Thing is, I'm not sure Reggie understood the question, because he acted like he was asked if the games would have high-resolution textures now when Keighly was asking about upscaling existing games like the PS3 can.
Knowing Nintendo it will probably go into  Wii-Mode with Wii games so whatever the Wii does now will be it.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 05:21:18 PM
And you people complain that the staff can be too anti-Nintendo. We were all really excited during the conference, and we were shocked when someone pointed out how negative the reaction here was.

I think what we saw (or more accurately, what we didn't see) pretty much guarantees that it's not coming out until Holiday 2012.

Those of us who remember the 2006 E3 when the Wii was revealed have a very good reason to be very skeptical this time around. At E3 2006 the Wii was revealed and it wrote a check which to this day still hasn't been cashed. At E3 2006 people's minds were blown and there was the hype and all that good stuff, but what about now? Where's the Wii at now? The Wii is getting one game the rest of the year and that's it. Period.

So why shouldn't we be skeptical about this new thing? Nintendo promised us the Wii wouldn't have a games drought, but are we experiencing right this moment? Nintendo prematurely pulled the plug on the Wii. It looks like they're done with it and have washed their hands of it. There will be Zelda at the end of the year, and that's it. So Where is Wiiu going to be a few years from now? Is it going to be in the midst of yet another games drought?

Those who don't learn from history are doomed to repeat it. That's why this time for the first time ever I'm going to take a wait and see approach to a Nintendo console. If it looks like the support is there and there to stay then I'll get it, but if all it gets are ports from last gen consoles and sequels from Nintendo and it looks like its going to end up dead in the water like the Wii then I'll steer clear of it.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 05:21:49 PM
This is enough to get me to buy a WiiU at launch (http://i.imgur.com/ZHmYv.png)
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 05:26:41 PM
hahahaha

You know that's going to happen.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 05:28:37 PM
Of course, I've discussed this very thing for years now. I'm still on the fence about it making the controller so big but it looks like Nintendo has some crazy ideas up their sleeve, so I'll bite.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 05:30:38 PM
With all the Waggle in these tech Demos one hand would have to hold it out while the other waggles and you bio...
Title: Re: Wii U
Post by: Killer_Man_Jaro on June 07, 2011, 05:31:35 PM
Having now had time to digest all the information and read a few impression articles, I'm really looking forward to see what games can do with this. The editors at IGN seemed to really enjoy the Mii-based tech demos - if this controller opens up these opportunities, I'm all for it. Also, everything I've read has stated that the controller was comfortable and simple to use, so first appearances may be deceiving.

All I'm saying is that you people shouldn't be so quick to write it off. In my honest opinion, Wii U seems to be taking a unique approach, and the whole idea of it is fascinating to me.
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 05:43:57 PM
If the Wii U upscaled older games it would be harder for Nintendo to sell new versions of those games with updated HD visuals.
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 05:47:40 PM
THERE NEEDS TO BE A FORUM CLEANSING
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 05:48:28 PM
Sony & MS have signed on to be freshmen @ Wiiu next semester.

Let's see if they graduate with honors by 2013 or not.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 05:49:46 PM
Plagiarism is grounds for expulsion ;)
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 05:50:12 PM
If the Wii U upscaled older games it would be harder for Nintendo to sell new versions of those games with updated HD visuals.

I'm sure if that was a concern, then Nintendo would be releasing an upgraded Wiimote 2.0 and all those other peripherals just so they could sell them all back to us again.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 05:51:28 PM
Plagiarism is grounds for expulsion ;)

Damn right.

And who wants to bet that the next 3D Mario for Wuu will be Mario Universe
Title: Re: Wii U
Post by: ThomasO on June 07, 2011, 05:51:51 PM
Hmm... how does one use the pointer functionality for normal Wii games? If the controller also has IR sensors, it could work...
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 05:52:01 PM
In a vacuum the screen controller has the potential to do some cool stuff.  But the DS touchscreen and the Wii remote also had tons of potential and I feel that neither of them ever amounted to anything worth a damn.  Hell the balance board had potential.  So did the Wii zapper.  So did connectivity.  But none of those went anywhere

Like it or not, Nintendo's current reputation for controller "innovations" is that they're used as marketing gimmicks and little else.  Someone's reputation impacts how much you trust them.  On the flip side if this thing just blows me away, then I'm all the more open-minded next time around.

Hell if Sony or MS had revealed this would you give THEM the benefit of the doubt or would you make fun of it?
 
One thing I just thought of - is this just going to use regular Wii remotes?  What about Motion+?  Shouldn't that be the standard now?
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 05:54:49 PM
Hmm... how does one use the pointer functionality for normal Wii games? If the controller also has IR sensors, it could work...

The WiiU controller has IR on it and you can clearly see a sensor bar in most images.

I don't think they even sell regular Wiimotes still.
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 05:57:43 PM
If the Wii U upscaled older games it would be harder for Nintendo to sell new versions of those games with updated HD visuals.

I'm sure if that was a concern, then Nintendo would be releasing an upgraded Wiimote 2.0 and all those other peripherals just so they could sell them all back to us again.


That was meant to be taken sarcastically.
Title: Re: Wii U
Post by: Kytim89 on June 07, 2011, 05:59:14 PM
I have to admit that I am a little dissapointed with the Wiiu. I mean I am not sure whether I should like it or dislike it at this point. Honestly, I was looking forward to Nintendo putting claws and teeth on this system and calling it the "Super Wii." Maybe Nintendo will catch on and rename the system before it launches. Lastly, is there any chance of a upgraded Wiimote and wireless CCPro for this thing? It is going to take alot for Nintendo to remove the shroud of skepticism that hangs over my head right now.
 
Isn't the controller for this thing in a way taking a chance on poisoning the water for the 3DS? What ever this thing can do surely the 3DS can do just as well. Then again, the 3DS costs $250, but that Mario and Kid Icarus title makes me drool for that console.
 
Is it it true that this console wil skip Gamecube BC? This must mean that it will lack ports as well? I guess I will have to throw my adapter away. Hmm, I would bet dollars for doughnuts that this thing will have Dreamcast Virtual Console since that controller screams "VMU."
 
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 05:59:53 PM
In a vacuum the screen controller has the potential to do some cool stuff.  But the DS touchscreen and the Wii remote also had tons of potential and I feel that neither of them ever amounted to anything worth a damn.  Hell the balance board had potential.
Wait, what? Maybe because you didn't play those games, but Nintendo made gajillions on Touch Generation games and the Balance board/Wii Fit. I may have played very few of those games, but they really weren't for me. That doesn't mean they didn't meet/exceed their potential.
Quote
Hell if Sony or MS had revealed this would you give THEM the benefit of the doubt or would you make fun of it?
Not true. How would they have come up with it without Nintendo coming up with it first. /burn
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 06:04:33 PM
I live in a vacuum....

One thing I just thought of - is this just going to use regular Wii remotes?  What about Motion+?  Shouldn't that be the standard now?

Wimote+ has been the standard for some time now. Welcome to 2010, I hope you enjoy your stay.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 06:06:52 PM
Man my brain processies have been sparkling like a field full of fountains. I bet my face looks as intrigued and probably stupid as Miyamoto's when he first was told by Iwata what they were thinking of doing. This is truly amazing and it only gets better the more you mix up the inputs. Wiimotes and Umotes together...you could make just about any genre better.

You guys can bitch all you want. I am thoroughly captivated.

Title: Re: Wii U
Post by: ThePerm on June 07, 2011, 06:10:59 PM
So, Wii U has good Graphics, 4 face buttons, 2 shoulder buttons, dual analog joystick, a couple shooters already announced. how does this not appeal to "hardcore gamers"?

So Wii U has motion controls, a touch screen, a camera, and microphone how does this not appeal to "Casual Gamers"?

Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 06:11:49 PM
Chozo ghost
Broodwars
Ian Sane
Dirk Temporo
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 06:14:00 PM
Chozo ghost
Broodwars
Ian Sane
Dirk Temporo

I would, but I'm pretty sure I'd get in trouble.
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 06:14:44 PM
I have to admit that I am a little dissapointed with the Wiiu.
As a system reveal, it was standard stuff. "Hey, our new hardware looks like this." That was really no different than most hardware reveals. This is similar to when Nintendo announced Project Revolution back in 2005. They showed the console and announced their partners. We just got a few more demos this time around. That said, I see it as a disappointment in that Nintendo didn't show any real titles. They're coming and we'll likely start seeing them toward the end of the year.
Quote
Isn't the controller for this thing in a way taking a chance on poisoning the water for the 3DS? What ever this thing can do surely the 3DS can do just as well. Then again, the 3DS costs $250, but that Mario and Kid Icarus title makes me drool for that console.
Yeah, kind of. They're basically the same device now. Besides 3D and on-the-go gaming, WiiU can do anything the 3DS can, just with exceedingly better graphics. I'm not entirely sure I know what their strategy is. Nintendo is going after everyone with both 3DS and WiiU. As it currently stands, 3DS can't appeal to the same audience DS did because of the price barrier. It's smart to appeal to as wide of an audience as you can. In the home console market, Nintendo had to do something different because they were missing an entire segment of the market. However, it's just weird that Nintendo's strategy in the handheld market has changed so drastically when it worked so well. They were getting support from all angles even if most of the software from 3rd parties skewed younger.
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 06:16:02 PM
I just want to make it clear that I'm not disappointed in the WiiU presentation, I actually thought some of the concepts in the video were pretty neat. I just wanted to see more of it, so I have no real interest in the system at this time. But the fact that I do want to see more of it (preferably close to launch) goes to show that I'm not disappointed or against the system.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 06:17:21 PM
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.


I'm not so sure, considering that this has been a systemic problem of Nintendo's for 3 console generations now.  The N64 was legendary for its utter lack of software its last several years, the GameCube had large game droughts as well its last few years, and the Wii is set to do the same its last few years.  How can you look at the Wii U after all that and think in all seriousness that it won't happen again, especially since Nintendo promised after each of those generations that it wouldn't?
Title: Re: Wii U
Post by: Kytim89 on June 07, 2011, 06:17:46 PM
WiiU get me a beer, please?
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 06:18:46 PM
Kytim, what if they had Star Fox Adventures in the WiiU virtual console?
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 06:20:52 PM
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.


I'm not so sure, considering that this has been a systemic problem of Nintendo's for 3 console generations now.  The N64 was legendary for its utter lack of software its last several years, the GameCube had large game droughts as well its last few years, and the Wii is set to do the same its last few years.  How can you look at the Wii U after all that and think in all seriousness that it won't happen again, especially since Nintendo promised after each of those generations that it wouldn't?

Third parties /nuff said.
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 06:22:55 PM
I'm as supportive of the system as one can get considering its buzz is strictly built of potential instead of any specific title. All the 3rd party games they showed will be available on hardware I already own. I'm still glad they're coming to WiiU. Telling me Super Smash Bros. is coming doesn't do anything fo me. They confirmed something I pretty much assumed was coming anyway. I wanted to see games, but considering the hardware is at least a year away, I'm not sweating it too much.

So far, my only disappointments are the name (it's silly, but I'll live) and the lack of the digital click on the L/R triggers. That's it.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 06:23:39 PM
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.


I'm not so sure, considering that this has been a systemic problem of Nintendo's for 3 console generations now.  The N64 was legendary for its utter lack of software its last several years, the GameCube had large game droughts as well its last few years, and the Wii is set to do the same its last few years.  How can you look at the Wii U after all that and think in all seriousness that it won't happen again, especially since Nintendo promised after each of those generations that it wouldn't?

Third parties /nuff said.


They say they're going to support the Nintendo console at the beginning of every console cycle.  How's that working out for you?  /nuff said.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 06:28:47 PM
I hate typing WiiU or Wii-U or whatever. I wish it had any other name, because I feel like an idiot when I spell the name or try to pronounce it. The name goes against reason and sanity. Reggie should have made a stand and said "No F---ing way am I going out there in front of everyone and telling them this is what we're calling our next console!"
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 06:29:00 PM
Well /nuff said
Title: Re: Wii U
Post by: ThePerm on June 07, 2011, 06:34:35 PM
Well if you recall a couple of days ago I was mentioning how Nintendo is tied up with Wii and 3ds games at the moment. Which those games will be out at the end of the Year, Next E3 they'll show Wii U games, and I'm sure there will be enough to make you go what was i complaining about? Technically Wii is at the end of a drought, and it also just had a price reduction. Your pissed the last year has been lacking, but this year should be a decent year for Wii.  Skyward Sword looked sweet, and it has just now finally caught my attention.

Also, everyone should realize there is a graphical wall that was hit by the last HD systems. Even with upgrades its going to be hard to tell the difference in power. Its all up to the artists. For instance the last couple of Assassins Creed, and Mass Effect games barely look unreal.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 06:34:43 PM
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.


I'm not so sure, considering that this has been a systemic problem of Nintendo's for 3 console generations now.  The N64 was legendary for its utter lack of software its last several years, the GameCube had large game droughts as well its last few years, and the Wii is set to do the same its last few years.  How can you look at the Wii U after all that and think in all seriousness that it won't happen again, especially since Nintendo promised after each of those generations that it wouldn't?

Third parties /nuff said.


They say they're going to support the Nintendo console at the beginning of every console cycle.  How's that working out for you?  /nuff said.

To be fair, Nintendo gave them an easy out for the last 3 generations. Moreso in the N64 and Wii gen than the GC one, but Wuu so far sounds like it could be pretty damn powerful and in a little box again.

Power 7 CPU with "lots of eDRAM" and probably a higher end R700 GPU.
all the control options you could want right out of the box (analogs, triggers, buttons, touch screen, motion, camera, tilt, wiimotes) and hopefully a competent online.

No real excuses this time around as far as I can see at this point.
Title: Re: Wii U
Post by: Toruresu on June 07, 2011, 06:37:04 PM
Future 3rd party excuses might be "no money hats!"

The WiiU seems promising, very promising!
Title: Re: Wii U
Post by: alegoicoe on June 07, 2011, 06:38:12 PM
i think reggie did a good job answering the questions, although some questions were plain stupid, i knew he was not going to reveal much, but hell, we still have TGS and GDC for more details.
Title: Re: Wii U
Post by: ThePerm on June 07, 2011, 06:39:49 PM
not to mention who knows maybe they've been working on Wii U games this whole generation
Title: Re: Wii U
Post by: Kytim89 on June 07, 2011, 06:44:07 PM
Kytim, what if they had Star Fox Adventures in the WiiU virtual console?

I have that game already, Shyguy. If Nintendo did something similar to what Sony did with the ability to transfer saves from the PS/2 memory cards onto the internal memory of the PS3 to use with games purchased on PSN then I would buy anything they have in store. I would prefer something like this because I would buy Twilight Princess again.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 07:00:05 PM
Quote
Wait, what? Maybe because you didn't play those games, but Nintendo made gajillions on Touch Generation games and the Balance board/Wii Fit. I may have played very few of those games, but they really weren't for me. That doesn't mean they didn't meet/exceed their potential.

If the best they can do is casual focused mini-game comps then, yeah, they failed to meet their potential even if they sold a gazillion games.  They should benefit nearly ALL games, not just a handful for a select audience that is impressed with gimmicks.  Seriously, you're telling me the fucking balance board met its potential?  It's pretty much a peripheral for one game!
 
The potential ideas people brainstormed when the remote was revealed just smoke the **** out of the usual implementation - mapping a button press to a remote shake.  Waggle is the reason I'm skeptical and that is a damn good one.
 
Quote

Wimote+ has been the standard for some time now. Welcome to 2010, I hope you enjoy your stay.

Wiimote+ ain't standard for ****.  It's used in like three games.  So are they requiring us to have Motion+ for Wii U motion control games or not?  That's a fair question.  A lot of people have normal remotes lying around and not everyone has Motion+.  But ideally for the next gen we should have improved motion control.
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 07:03:50 PM
But Ian, you should at least be happy that this controller has all the buttons and directional inputs of a standard controller, so if developers don't want any motion or touch controls they can just use those. Lots of options, no forced compromises.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 07:14:05 PM
Wiimote+ ain't standard for ****.  It's used in like three games.  So are they requiring us to have Motion+ for Wii U motion control games or not?  That's a fair question.  A lot of people have normal remotes lying around and not everyone has Motion+.  But ideally for the next gen we should have improved motion control.

3 games 5 games 20 games. doesn't matter. It's the standard controller for the system as that is what comes in every box and it's the only thing they sell new anymore. It's the standard Wii controller starting last year going forward and it will continue to be the standard Wii controller going into 2012 and beyond.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 07:19:00 PM
It's pretty much a peripheral for one game!

I think there's some Shaun White and Tony Hawk games which make use of it.

During the conference the live feed showed the Balance Board being used along with the Zapper and so on, so one could assume they will be supported with the new console, which they should be because there's no sense in re-inventing the wheel, especially when like you said they didn't really meet their full potential on the Wii. If they can carry over to the Hercules (that's what I'm calling the new console because I hate the official name), then that breathes some new life into these peripherals and possibly then they will be able to realize more of their potential. Like I said, the fact these peripherals were shown during the promo video thing for the new console is very promising.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 07:23:31 PM
It's pretty much a peripheral for one game!

I think there's some Shaun White and Tony Hawk games which make use of it.

A Rabbids and Monkey Ball game too.

Wiimote+ ain't standard for ****.  It's used in like three games.  So are they requiring us to have Motion+ for Wii U motion control games or not?  That's a fair question.  A lot of people have normal remotes lying around and not everyone has Motion+.  But ideally for the next gen we should have improved motion control.

3 games 5 games 20 games. doesn't matter. It's the standard controller for the system as that is what comes in every box and it's the only thing they sell new anymore. It's the standard Wii controller starting last year going forward and it will continue to be the standard Wii controller going into 2012 and beyond.

The problem is that a lot of people bought WiiMotes before M+ and weren't compelled to buy M+s or upgrade existing WiiMotes because there wasn't enough software to make you. Yeah, WSR was a must own, and it came with one, but nothing else did that was a must own.

WM+ isn't the standard, it's just the only thing being sold now. The standard is what we can assume everyone has, and not everyone has a M+
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 07:25:21 PM
Now it's time for them all to upgrade to wiimote+ or buy M+ add ons.

I'm sure if you try to use the old wiimote with the new system, it might prompt you to plug in M+ or use a wiimote+

Actually NWR should ask a question about that too.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 07:27:04 PM
Yeah, WSR was a must own, and it came with one, but nothing else did that was a must own.

Red Steel 2 and No More Heroes DS
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 07:30:16 PM
It's more of a niche thing, but the Tiger Woods games with M+ are must-own if you like golf games. And later this year we're getting a pretty huge must-own game for Motion+.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 07:32:46 PM
There are more games that use M+ than most people realize. The problem is many/most of them aren't very notable.

A full list can be found here: http://en.wikipedia.org/wiki/List_of_games_that_support_Wii_MotionPlus (http://en.wikipedia.org/wiki/List_of_games_that_support_Wii_MotionPlus)

There's only 5 games which REQUIRE it, but there are quite a bit that use it optionally.
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 07:36:29 PM
Nintendo said the Motion+ tech was too expensive to use at launch, but looking back they really should have eaten that cost. I think the system would have seen much better support if the controller was capable of the things people wanted to do. Once M+ came out and they could do those things people had already moved on.
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 07:36:40 PM
Am I wrong or did EA give the impression that they were handling all the Wii U Online network?
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 07:37:19 PM
Yeah, WSR was a must own, and it came with one, but nothing else did that was a must own.

Red Steel 2 and No More Heroes DS

NMH2 didn't use M+ and I wouldn't call RS2 a "must own." It's a fine title, but it's not great.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 07:43:15 PM
Now it's time for them all to upgrade to wiimote+ or buy M+ add ons.

I'm sure if you try to use the old wiimote with the new system, it might prompt you to plug in M+ or use a wiimote+

Actually NWR should ask a question about that too.

The sucky part about that is when the Blue Ocean that Nintendo is reaching out for (still) doesn't want to buy the new system because they have to upgrade all of their controllers.
Title: Re: Wii U
Post by: NeoStar9X on June 07, 2011, 07:47:43 PM
I'm pleased. :) I can't really be anything more. Information is limited but there is enough to take any concerns I had away. The power is there. The effort to work with 3rd parties are there and there should be nothing holding them back. Even if the PS4/X720 leap the Wii U (it's getting easier to say) it shouldn't be a massive leap. It might be closer to the PS2 compared to the Xbox/GC. Downgrades or upgrades should stop be possible without a drastic change. Certainly won't be a repeat of the Wii. It's a diminishing returns situation where Sony and Microsoft can only go so far the next go around.

Once I get this this new system I think I'll be happy with just it as there should be no reason for it not to get multiplatform games now. I don't really care to much about Sony and Microsoft first party IPs. Between this and the line up for the 3DS and the eShop it's been a good E3. Looking forward to what is said at the round tables tonight and tomorrow. Hopefully even more news can be passed on.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 07:49:36 PM
Quote
  But Ian, you should at least be happy that this controller has all the buttons and directional inputs of a standard controller, so if developers don't want any motion or touch controls they can just use those. Lots of options, no forced compromises.

THAT I do like.  That is awesome.  However as I have concerns over how comfortable that will be to use over a long play session, having that big giant screen might still hurt the games that don't use it.  It defines the whole shape and weight of the controller.  Thinking about it right now the usual way I curl up on the couch and hold the controller is impossible with something this wide.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 07:51:36 PM
Before anyone else says anything, everyone who said it feels comfortable has not held it for more than 15 minutes. Extended play time with the controller is a valid concern.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 07:53:50 PM
The way you can tell if Ian likes something is if he doesn't complain about it.
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 08:01:14 PM
If the best they can do is casual focused mini-game comps then, yeah, they failed to meet their potential even if they sold a gazillion games.  They should benefit nearly ALL games, not just a handful for a select audience that is impressed with gimmicks.  Seriously, you're telling me the fucking balance board met its potential?  It's pretty much a peripheral for one game!
The Balance Board met its potential because it reached the audience Nintendo intended to reach. It may not have reached me or you, but it was a hit for a reason. I don't know why you expect something like the balance board or a touchscreen to benefits all games. Why does it need to? It goes both ways. Shoulder buttons and analog sticks don't benefit casual gamers. These things need to reach someone and if they do, what harm are they doing? I don't really understand what you're complaining about. They may have failed to meet your ridiculous standard for things, but that's not the same thing as not meeting its own potential. Millions of people bought Nintendo hardware when they otherwise would not have. They got Nintendogs, Wii Sports, Wii Fit, Brain Age etc. instead of nothing. You're complaining because these things don't appeal to you. Well, what about you?


Buy something that does appeal to you because Nintendo shouldn't stop trying to make money on behalf of you.
Title: Re: Wii U
Post by: Mannypon on June 07, 2011, 08:12:27 PM
I can't believe I'm seeing all these complaints about extended sessions with this remote and how it might fair.  Its not a 15 lb dumbell.  I haven't heard anyone complain yet of holding an Ipad for extended game/online browsing/ reading sessions.  Its not like your going to be holding your arms out in front of your chest perpendicular to your body.  More than likely your forearms will be resting on your upper thighs like they are during current gaming sessions on ps3/60.
 

The WiiU has me excited though.  I was expecting some more concrete info on games today but what was shown was enough to get the imagination juices flowing.  I think this remote will be a GODSEND for sports and rpgs (2 of my fav genres) especially western rpgs.  Western rpgs always seem to suffer in the control department when they transition from PC to console but with this screen on the controller, alot of the features on a keyboard can now be implemented.  That screen can be used for so many interactive quick slots it could possibly lead to even better control than PC.  Also, this could be amazing with squad based fpsers.  No longer do you need to leave the action to control your squadmates.  You can have all the action on the main screen and have a tactical map on the controller which you can command your squad to different positions and attacks with the swipe of a finger.  I can just imagine having a major shootout in an building and finding out that I'm covered.  I take cover behind a wall, look down at my controller and sending a unit to flank the enemy from the side all in a matter of seconds. 

The posibilites are endless if developers dear to use some creativity in their approaches and not just shove us ports with tacked on stat displays on the controller.
 
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 08:24:26 PM
(http://www.abload.de/img/10jk42.gif)


http://kotaku.com/5809555/zelda-games-on-wii-u-could-look-this-stunning (http://kotaku.com/5809555/zelda-games-on-wii-u-could-look-this-stunning)
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 08:26:38 PM
awesome!
Title: Re: Wii U
Post by: Mannypon on June 07, 2011, 08:28:44 PM
Here's a link to a youtube video demonstrating the Zelda HD demo.  You really get to see how interactive it is and its fairly clear for a cam shot.
 
http://www.youtube.com/watch?v=Sdn2YOKP9RU&feature=youtu.be (http://www.youtube.com/watch?v=Sdn2YOKP9RU&feature=youtu.be)
 
EDIT: My bad, I see I was beat to it lol.  Enjoy the video none the less lol.
Title: Re: Wii U
Post by: blackfootsteps on June 07, 2011, 08:53:20 PM
Is there any video footage of the Japanese street demo mentioned in the IGN impressions?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 09:09:19 PM
Am I wrong or did EA give the impression that they were handling all the Wii U Online network?

I didn't hear that part but Stogi said the same thing earlier when the conference was live.

Does anyone have anymore info on that? Was it said during the Dev commentary near the end of the conference?
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 09:13:02 PM
That really is some lovely Zelda footage.  It's a pity it's shackled to that controller.  Maybe Nintendo will see sense and redesign it to a much more logical layout.
Title: Re: Wii U
Post by: Mannypon on June 07, 2011, 09:15:00 PM
I think bringing out EA's CEO or president, can't remember which one, near the end to talk about the WiiU's online gaming in general seems to imply that they somehow have a hand in it.  It did give me the vibe that they are in some way working with Nintendo on setting up the infastructure for WiiU's online functions. 
Title: Re: Wii U
Post by: NeoStar9X on June 07, 2011, 09:28:26 PM
I think bringing out EA's CEO or president, can't remember which one, near the end to talk about the WiiU's online gaming in general seems to imply that they somehow have a hand in it.  It did give me the vibe that they are in some way working with Nintendo on setting up the infastructure for WiiU's online functions.
I think this is the idea going around in most places. Why bring the top guy of all people out knowing that EA has a strong online presence, especially since they just announced the new Origin online store front and online system.
Title: Re: Wii U
Post by: blackfootsteps on June 07, 2011, 09:41:12 PM
I hope that there isn't going to have to be a need to change right hand position to get from the c-stick to the face buttons. Joystiq said it was awkward (http://www.joystiq.com/2011/06/07/hands-on-with-the-wii-u-controller/).

Other places have said it feels fine, so this is a shame.

On another note does the interview with the Irrational Games guy suggest Bioshock Infinite for WiiU?
Title: Re: Wii U
Post by: SixthAngel on June 07, 2011, 09:49:46 PM
[quoteI may have played very few of those games, but they really weren't for me. That doesn't mean they didn't meet/exceed their potential.

The DS more than met its potential and the Wii motion controls are going to reach their peak with Zelda this year.

The fact that you try to say the DS didn't reach its potential is ridiculous.  Even ignoring all the games you would never play like Brain Age and Nintendogs  there are amazing games tha use the touchscreen and are not minigames like The World Ends with You, Soul Bubbles, Trauma Center, Scribblenaughts, Drawn to Life etc. 

The DS strip mined the touchscreen concept and then blew the mountain up to get any ore they missed.

Seriously, you're telling me the fucking balance board met its potential?  It's pretty much a peripheral for one game!


But thats exactly what it is and what it was sold as, a fitness peripheral for a fitness game pack in.  It came with one fitness game and many more were released.  The fact that some non-fitness games actually use it is a bonus.
Title: Re: Wii U
Post by: BranDonk Kong on June 07, 2011, 09:51:43 PM
If that's really what a Zelda game will look like, then my e-boner will probably stay turgid forever.
Title: Re: Wii U
Post by: Dirk Temporo on June 07, 2011, 09:55:13 PM
That really is some lovely Zelda footage.  It's a pity it's shackled to that controller.  Maybe Nintendo will see sense and redesign it to a much more logical layout.

I'm wondering exactly what you want them to do with it.
Title: Re: Wii U
Post by: SixthAngel on June 07, 2011, 10:05:34 PM
From some of the demos Nintendo seems to want to use this to make local multiplayer better.  This is a solution to so many local mutliplayer problems too.  For example in the baseball demo they have the small screen pitch the ball so the batter doesn't know where the pitch is going to be.  Picking plays in football games can be secret, fps games can go from spltscreen to hidden mode on the u where the opponent cant see your screen on the fly.  Turning invisible in fighting games could actually be worthwhile.  You could pick up an invisibility powerup in smash bros. and your character becomes invisible on the main screen but you can still see him and control him like normal on the u screen.

I want a game with a Perfect Dark like farsight where you hold the Wii U in the air and it is the xray screen of the gun or a Metroid prime with the screen as your visor that use to scan your surroundings.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 10:11:34 PM
Metroid prime with the screen as your visor that use to scan your surroundings.

Unless its made by Sackamoto, in which case it will just be a pixel hunting mini game where you spend a half hour poking around on the touchscreen with a stylus until you hit the magic pixel.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 10:37:35 PM
That really is some lovely Zelda footage.  It's a pity it's shackled to that controller.  Maybe Nintendo will see sense and redesign it to a much more logical layout.

I'm wondering exactly what you want them to do with it.

My main complaint is that the analog sticks (and they need to be analog sticks, not the 3DS Circle Pads) and the D-pad/buttons need to be reversed.  The D-pad goes on top with the left analog stick underneath it on the left side of the screen, and the 4 primary buttons go on top with the right analog stick underneath them on the right side of the screen.  Both sets need to be slanted so that the thumbs can easily slide between the top and bottom items on both sides.  If necessary (because I can understand the argument about not putting the D-pad in the "primary position"), the left analog stick and D-pad can remain where they are, but they still need to be slanted.  This is the same control layout the Classic Controller Pro uses, and it is an excellent controller so I don't see the point in messing with what has proven to work extremely well for decades.

Also, if I understand it correctly, there are only L and R shoulder triggers.  For ease of 3rd party porting, there need to be 2 triggers on each side of the device.

As for the controller's shape, I don't like the box-y shape of it, nor how flat it is like an iPad.  It's more a handheld than a console controller.  It should be smaller and more rounded to make it more comfortable for longer play sessions.  They could do this without altering the size of the screen.
Title: Re: Wii U
Post by: Sarail on June 07, 2011, 10:51:45 PM
That really is some lovely Zelda footage.  It's a pity it's shackled to that controller.  Maybe Nintendo will see sense and redesign it to a much more logical layout.

I'm wondering exactly what you want them to do with it.

My main complaint is that the analog sticks (and they need to be analog sticks, not the 3DS Circle Pads) and the D-pad/buttons need to be reversed.  The D-pad goes on top with the left analog stick underneath it on the left side of the screen, and the 4 primary buttons go on top with the right analog stick underneath them on the right side of the screen.  Both sets need to be slanted so that the thumbs can easily slide between the top and bottom items on both sides.  If necessary (because I can understand the argument about not putting the D-pad in the "primary position"), the left analog stick and D-pad can remain where they are, but they still need to be slanted.  This is the same control layout the Classic Controller Pro uses, and it is an excellent controller so I don't see the point in messing with what has proven to work extremely well for decades.

Also, if I understand it correctly, there are only L and R shoulder triggers.  For ease of 3rd party porting, there need to be 2 triggers on each side of the device.

As for the controller's shape, I don't like the box-y shape of it, nor how flat it is like an iPad.  It's more a handheld than a console controller.  It should be smaller and more rounded to make it more comfortable for longer play sessions.  They could do this without altering the size of the screen.
I'm thinking because those of us who haven't been able to hold the controller yet don't realize, that the non-slanted placement of the sticks/buttons/d-pad might be better based on how the backside of the controller is constructed. I imagine our index or middle fingers are going to be able to rest on the the L and R triggers, while our index fingers (if we so choose) can rest on the shoulder ZL and ZR buttons (and YES, there are four shoulder buttons/triggers -- not two.)
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 10:54:12 PM
I imagine our index or middle fingers are going to be able to rest on the the L and R triggers, while our index fingers (if we so choose) can rest on the shoulder ZL and ZR buttons (and YES, there are four shoulder buttons/triggers -- not two.)

Ok, there are actually 4 triggers.  That takes care of that problem then.  I've only seen 2 triggers in the images I've seen, so it's nice to know that there actually are 4 of them.
Title: Re: Wii U
Post by: ThePerm on June 08, 2011, 12:09:47 AM
That really is some lovely Zelda footage.  It's a pity it's shackled to that controller.  Maybe Nintendo will see sense and redesign it to a much more logical layout.

I'm wondering exactly what you want them to do with it.

My main complaint is that the analog sticks (and they need to be analog sticks, not the 3DS Circle Pads) and the D-pad/buttons need to be reversed.  The D-pad goes on top with the left analog stick underneath it on the left side of the screen, and the 4 primary buttons go on top with the right analog stick underneath them on the right side of the screen.  Both sets need to be slanted so that the thumbs can easily slide between the top and bottom items on both sides.  If necessary (because I can understand the argument about not putting the D-pad in the "primary position"), the left analog stick and D-pad can remain where they are, but they still need to be slanted.  This is the same control layout the Classic Controller Pro uses, and it is an excellent controller so I don't see the point in messing with what has proven to work extremely well for decades.

Also, if I understand it correctly, there are only L and R shoulder triggers.  For ease of 3rd party porting, there need to be 2 triggers on each side of the device.

As for the controller's shape, I don't like the box-y shape of it, nor how flat it is like an iPad.  It's more a handheld than a console controller.  It should be smaller and more rounded to make it more comfortable for longer play sessions.  They could do this without altering the size of the screen.
I'm thinking because those of us who haven't been able to hold the controller yet don't realize, that the non-slanted placement of the sticks/buttons/d-pad might be better based on how the backside of the controller is constructed. I imagine our index or middle fingers are going to be able to rest on the the L and R triggers, while our index fingers (if we so choose) can rest on the shoulder ZL and ZR buttons (and YES, there are four shoulder buttons/triggers -- not two.)
Also, having the second stick on the bottom or top is unimportant, i prefer the stick at the top, and I think Sony has it backwards not Nintendo. On the left side its always been on the top on an Xbox or gcn controller and on the right side on the bottom, but iv always felt like the stick on the bottom felt weird ALWAYS. Besides if you have your thumb on a stick you use the trigger buttons more in a game like that. Having a stick on the top might actually make it playable for me who has always had a problem with dual analog shooting games.
Title: Re: Wii U
Post by: FZeroBoyo on June 08, 2011, 12:11:18 AM
When New Super Mario Bros. Mii was shown, I'm sure Jon Lindemann shuddered.
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 12:50:02 AM
From what I have heard, the analog controls are not 3DS slide pads and everyone who has touched it seems positive about them. Here is a closeup video at Kotaku:

http://kotaku.com/5809519/take-a-tour-of-the-amazing-wii-u-controller-in-our-hands?tag=wii-u (http://kotaku.com/5809519/take-a-tour-of-the-amazing-wii-u-controller-in-our-hands?tag=wii-u)
Title: Re: Wii U
Post by: Mop it up on June 08, 2011, 12:52:04 AM
That's good, I was a little worried when I saw the sticks so it is nice to know they still feel like analogue sticks.
Title: Re: Wii U
Post by: Caterkiller on June 08, 2011, 02:14:48 AM
OK I may have bad news that if true will piss me off to no end. It just can't be true though, I feel like interpretation of the question was wrong.

Only ONE TABLET PER CONSOLE PERIOD.

http://www.youtube.com/watch?v=Sdn2YOKP9RU&feature=youtu.be

Quote
We asked a company spokesperson at the firm's VIP stand at E3 2011 in Los Angeles today about the price of each item. He told us that there would only be one bundled RRP, adding: "Both the controller and the console will be sold as one unit. You won't be able to buy the controller alone."

 The rep also told us that multiplayer games being created for the system are only being designed to accomodate one tablet-style controller, whilst other players will need to use a Wiimote. It is currently unknown whether it is possible to sync more than one of the new controllers to a single Wii U.

Usually when Nintendo pulls a bone headed move it comes to light very quickly, but I havnt seen much about this aside from the tiny chat I had with some of you here.

Title: Re: Wii U
Post by: Stogi on June 08, 2011, 02:16:06 AM
That can't be. They would be stupid to do that.

The only reason I could see being used as an excuse is if it wasn't feasibly possible. If that's the case then don't even bother releasing it.
Title: Re: Wii U
Post by: GoldenPhoenix on June 08, 2011, 02:34:16 AM
Looks like the discs will hold 25GBs, that is awesome. May not be blu-ray branded but who cares?

http://uk.kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size (http://uk.kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size)
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 03:02:53 AM
I watched the Darksiders 2 trailer on Gamtrailers and it looks a little different than the video we saw during the Nintendo press conference. I think the Nintendo one looked a little crisper, not as dark. Not sure if that means anything.
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 03:18:06 AM
Here is a picture of the EA game backdrop when Riccitello was talking at the Nintendo press conference. Is that the standard EA 2011 banner or are they all games/franchises coming to the Wii U?

(http://i91.photobucket.com/albums/k302/shyguy70/ealineup.png)
Title: Re: Wii U
Post by: SixthAngel on June 08, 2011, 05:45:25 AM
I watched the Darksiders 2 trailer on Gamtrailers and it looks a little different than the video we saw during the Nintendo press conference. I think the Nintendo one looked a little crisper, not as dark. Not sure if that means anything.

Apparently some or most of the third party games used footage from the other versions. I don't know which ones.
Title: Re: Wii U
Post by: johnn on June 08, 2011, 06:23:40 AM
That Zelda tech demo is really impressive. I do hope they are working on a new (HD) Zelda already with music by that E3 orchestra.
Title: Re: Wii U
Post by: Ceric on June 08, 2011, 07:48:33 AM
Looks like the discs will hold 25GBs, that is awesome. May not be blu-ray branded but who cares?

http://uk.kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size (http://uk.kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size)
Hopefully they will have the option of dual layer etc. much later in its life.
Title: Re: Wii U
Post by: BranDonk Kong on June 08, 2011, 08:33:01 AM
I always said it would have a BluRay drive, and according to other sources, that is in fact what the console has in it. Also they say it will have an SATA hard drive in addition to the internal 8GB flash.
Title: Re: Wii U
Post by: BranDonk Kong on June 08, 2011, 08:38:08 AM
By the way I don't know if it was mentioned, but Miyamoto confirmed that Pikmin 3 will be on Wii U and not on Wii.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 10:28:59 AM
I always said it would have a BluRay drive, and according to other sources, that is in fact what the console has in it. Also they say it will have an SATA hard drive in addition to the internal 8GB flash.

Who said this? I didn't see this? but I just woke up.

By the way I don't know if it was mentioned, but Miyamoto confirmed that Pikmin 3 will be on Wii U and not on Wii.

This has been mentioned in the conference thread and a NWR news story as soon as it was mention by Miyamoto last nite during the roundtable.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 10:33:52 AM
OK I may have bad news that if true will piss me off to no end. It just can't be true though, I feel like interpretation of the question was wrong.

Only ONE TABLET PER CONSOLE PERIOD.

http://www.youtube.com/watch?v=Sdn2YOKP9RU&feature=youtu.be

Quote
We asked a company spokesperson at the firm's VIP stand at E3 2011 in Los Angeles today about the price of each item. He told us that there would only be one bundled RRP, adding: "Both the controller and the console will be sold as one unit. You won't be able to buy the controller alone."

 The rep also told us that multiplayer games being created for the system are only being designed to accomodate one tablet-style controller, whilst other players will need to use a Wiimote. It is currently unknown whether it is possible to sync more than one of the new controllers to a single Wii U.

Usually when Nintendo pulls a bone headed move it comes to light very quickly, but I havnt seen much about this aside from the tiny chat I had with some of you here.

Oh Nintendo... it's always gotta be something. Such wasted potential for some local mulitplayer.
atleast beef it up to allow for 2 tablets and 4 wiimotes.

Imagine the possibilities of 6 player local
A 2 player squad of MGS style players vs 4 Wiimote holding guards that are tracking you down.
(you could do this with out a 2 player team, but it's funner this way.)
2 uscreen players communicate with each other to beat the level like usual and the other 4 pay guards that are trying to stop them. If they get killed they respawn as a different guard in a different area. Metal Gear Solid fun for everyone.
Title: Re: Wii U
Post by: alegoicoe on June 08, 2011, 11:16:43 AM
If this is true then my favorite new gen franchise mass effect is coming to the wii u
Here is a picture of the EA game backdrop when Riccitello was talking at the Nintendo press conference. Is that the standard EA 2011 banner or are they all games/franchises coming to the Wii U?

(http://i91.photobucket.com/albums/k302/shyguy70/ealineup.png)
Title: Re: Wii U
Post by: MaryJane on June 08, 2011, 11:36:50 AM
So, what if it's only one controller per system?

How much do 'hardcore' gamers do local multiplayer? It's much more likely that the casuals will be playing local multiplayer. Nintendo might finally be joining the online movement, but I do wish you could at least have two tablet controllers. Hopefully, there's still time for them to do something about this, perhaps two radios on different frequencies or a little more processing power in the controller itself, but I'm not sure this is as much of a deal breaker as it may have initially seemed to me.


Edit: On a separate issue; http://www.engadget.com/2011/06/08/nintendo-admits-its-wii-u-highlight-reel-was-spiced-up-with-ps3/ (http://www.engadget.com/2011/06/08/nintendo-admits-its-wii-u-highlight-reel-was-spiced-up-with-ps3/)
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 12:36:15 PM
Darksiders II Developers confirm that the Wii U is more powerful the 360 and PS3 and that the Wii U version may be the best version of the game.

http://www.gameinformer.com/b/news/archive/2011/06/07/could-project-caf-233-be-the-best-platform-for-darksiders-ii.aspx
Title: Re: Wii U
Post by: Nick DiMola on June 08, 2011, 01:50:00 PM
Crap, have to kill the story. Apparently, there was a misunderstanding. No confirmation of Wii U controller playing Wii games.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 01:55:45 PM
Jason Ross just confirmed for me that the Wii U tablet controller can be used to play Wii games and will be able to display the games on the controller.

Details here (http://www.pixlbit.com/news?action=showNewsArticle&newsArticleId=1175&t=wii_u_controller_screen_can_be_used_to_play_wii_games)

Oh, also the sensor bar from the Wii is compatible with the Wii U. They said everything that came with the Wii can be used with Wii U. Cool news, I thought. I'm guessing Wii games that don't require motion control will look really nice on the little tablet screen.

nope sorry. Documented for the whole forum to witness ;)
that would have been pretty cool though. But playing Wii games on a 6" screen using the sensor strip on the controller would be quite experience. Imagine 4 players huddled around that screen. soo much fun.
Title: Re: Wii U
Post by: Nick DiMola on June 08, 2011, 02:50:49 PM
Haha. I guess the guy misunderstood Jason the first 2 times he asked. He went back, to make sure one more time, and the claimed that he thought he was just asking if the system was backwards compatible. Apparently once he realized the real question, the rep said he had no idea and withdrew his previous answer.

If you ask me, it seems plausible enough (hence why I asked Jason to ask them), but yeah, nothing solid still on that. For reference, I'd love to play Brawl on the tablet screen just chilling in bed.

We asked a whole bunch of other questions too, but got nothing out of the reps (apparently just like the NWR guys), so it seems Nintendo is pretty tight lipped right now on the system. Oh well.
Title: Re: Wii U
Post by: Chozo Ghost on June 08, 2011, 02:55:36 PM
The sensor bar being compatible with the Wii-U is disappointing news, because it means it will still be required. I was hoping they would have found a way to do motion gaming without the need for it.
Title: Re: Wii U
Post by: Ymeegod on June 08, 2011, 03:10:36 PM
One controller kinda sucks.  I guess you can do co-op easy enough with one guy using the big screen all to himself/herself.  Still After I recovered I began to think how this controller will effect the "core" gamers.  You can easily hold the controller with one hand (they showned a pic with some 7-8 year old doing it) and still use the touch screen.  This could open up the consoles to a few areas where the xbox/ps3 don't--MMO and RTS games.  MS tried with a few RTS but players had a hard time managing units effective with just an alalog.  With the touch screen you can easily pick units, rope them together, even lay down path for them to follow.  Sony's has/had an keyboard/mouse option but I think only UT3 supported the damn thing.  Pikmin 3 is already on it's way but a few more PC ports could easily show up as well IMO.

MMO could use the touchpad mulitple ways--one would be quick select.  MS uses the "wheel" which is still pretty limited while the touch pad can easily be broken down to say 104 keys?  I'm not much into voice chatting but I can text easy enough.  Surprised to see almost zero MMO's on consoles but I expect that to change.



Title: Re: Wii U
Post by: Caterkiller on June 08, 2011, 03:12:32 PM
I'll bring this over to this thread as well.

OK look at this. Again I say it is possible for at least 2 which thinking about it now is fine by me. 4 tablets sounds like it is not going to happen.

http://kotaku.com/5809706/nintendo-looking-into-games-that-support-two-new-controllers

Quote
"We're considering our options with maybe two screens," Eguchi told Kotaku, who said he considers multiple New Controller games to be "an interesting idea." That would mean games that used two new Wii U controllers.


Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 04:02:34 PM
Aliens: Colonial Marines
http://kotaku.com/5810010/three-amazing-things-youll-do-with-aliens-colonial-marines-on-the-wii-u (http://kotaku.com/5810010/three-amazing-things-youll-do-with-aliens-colonial-marines-on-the-wii-u)
Quote
the high-definition first-person shooter will be completely playable on the Wii U controller with the television off. That means you can play through the entire shooter on the tablet's screen while someone is watching television.
[...]
The device will, at times, become the game's motion tracker, a device in the fiction of the Alien universe that can track the location of enemies and friendlies by their motion. Pitchford explained that players may be asked to sweep their controller around them, looking for approaching enemies, which will show up as blips on the display of the controller.

The Wii U controller will also become a fully interactive map at times. In this mode, players will be able to play with a full map of the area much like we see Private William Hudson doing in the movie Aliens.

Finally, Pitchford said that players will use the display on the controller to play a mini-game used to hack doors in the game.

It was obvious that these were just some of the ideas that Gearbox have been playing around with for the implementation of the game on Nintendo's Wii U.

"The Wii U is really bad ass," he said. "We have a lot of great ideas that we're already working on."
[...]
While Pitchford talked about the game as if it were an in-development title (he even mentioned that screen shots were set to be released soon), the game is officially still just a "prototype."

I guess some devs haven't had kits for nearly as long as we thought...




Imagine the motion tracker like stuff in Beyond Good & Evil 2 with the uScreen being Jade's Camera and you have to be active to get the photo. *:MIND BLOWN:*


so much potential in this. Just need to confirm 2 uScreens at once for other such ideas to become a reality.
Title: Re: Wii U
Post by: Ceric on June 08, 2011, 04:10:53 PM
You know with Two uScreens you could do a Virtual Card game between to people.  It be like Yu-Gi-Oh ish.
Title: Re: Wii U
Post by: MorbidGod on June 08, 2011, 04:13:15 PM
I think Nintendo blew it out of the park with Wii-U. It's an odd name -- but so was Wii, so I am sure I'll get use to it. However, the potential game ideas is an amazing thought and excites me ever so. Can't wait to see what software titles to show their faces!
Title: Re: Wii U
Post by: ThePerm on June 08, 2011, 04:19:20 PM
expect a port of Duke Nukem Forever to Wii-U. The same people making the Aliens Colonial Marines is the developer responsible for making Duke Nukem Forever finally happen.

Also, Fucking Tekken? We've never gotten a Tekken(on a console)! I might just buy that on principle.
Title: Re: Wii U
Post by: MaryJane on June 08, 2011, 05:17:39 PM
Gizmodo says the screen isn't multitouch... anyone else reporting this?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 05:25:21 PM
Reggie already said it wasn't.

and it was rumored to be single touch anyway.
No surprises there.
Title: Re: Wii U
Post by: Stogi on June 08, 2011, 05:32:13 PM
No real loss of gameplay features either. At least I don't think. I don't have an iPad. Someone who does, can you elaboration on multi-touch gaming?
Title: Re: Wii U
Post by: MorbidGod on June 08, 2011, 05:35:17 PM
No real loss of gameplay features either. At least I don't think. I don't have an iPad. Someone who does, can you elaboration on multi-touch gaming?

Considering it has actual buttons, it's not a problem. If it relied only on touch buttons, however, it would be a problem. iPad allowing you to touch the screen with multiple fingers and it knows what your doing is good for typing and playing a game that requires you to tap the screen at multiple points. This is obviously meant for simple taping and not anything more.
Title: Re: Wii U
Post by: Adrock on June 08, 2011, 05:54:49 PM
I'm using a Macbook Pro and some of the gestures on the touchpad require multitouch. Scrolling, for example, requires 2 finger swipes simulatneously.

I'm not sure you'll really need multi-touch in a videogame especially since, like MorbidGod said, the controller has actual buttons.
Title: Re: Wii U
Post by: ThePerm on June 08, 2011, 06:03:12 PM
yeah holding a button or using the joystick = multitouch

Iphone/Ipads been out for how long and I haven't even used such a feature.
Title: Re: Wii U
Post by: mac<censored> on June 08, 2011, 06:28:35 PM
That can't be. They would be stupid to do that.

The only reason I could see being used as an excuse is if it wasn't feasibly possible. If that's the case then don't even bother releasing it.

If the remote can display 3d-rendered graphics independently of the main display (as it seeems to), those graphics are probably being generated by the GPU in the main unit, and there probably isn't enough GPU power to do it for multiple remotes.   [GPUs tend to be very power hungry and hot, so they probably can't put the GPU in the remote itself.]

If they had a "multiple wiiu remotes are allowed but only one can show fancy graphics" rules, then of course people would bitch endlessly about that...
Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 06:34:04 PM
Or multiple uScreens but graphics take a hit and look like PS360 games... no one would really notice.

If you use the Big screen being rendered at 1080p and you can support 1 nonHD uScreen w/o any effect on graphics now, then I would expect maybe a dip to 720p on the big screen would leave enough horsepower left over to render 2 nonHD uScreen streams without any further hit on graphics.

Rendering at 720p might even leave enough left over power to add some extra processing to the 720p screen such as more AA for a cleaner pic, or more draw distance or better frame rate.

Nintendo has options. I expect them to figure it out before a full blowout at CES or GDC next year.
Title: Re: Wii U
Post by: MaryJane on June 08, 2011, 06:39:00 PM
Yeah, multitouch doesn't matter much for gaming, but there's a web browser in the remote itself, as well as other functions that could be aided by multitouch.
Title: Re: Wii U
Post by: Kairon on June 08, 2011, 06:53:27 PM
expect a port of Duke Nukem Forever to Wii-U. The same people making the Aliens Colonial Marines is the developer responsible for making Duke Nukem Forever finally happen.

If true I think the WiiU would be my dream console...
Title: Re: Wii U
Post by: MorbidGod on June 08, 2011, 07:14:22 PM
Here is a picture of the EA game backdrop when Riccitello was talking at the Nintendo press conference. Is that the standard EA 2011 banner or are they all games/franchises coming to the Wii U?

(http://i91.photobucket.com/albums/k302/shyguy70/ealineup.png)

Holy Smoke Batman! Mass Effect on Wii-U!!!!!!! FAN-EXCITMENT RIGHT NOW!   :cool; :cool; :cool; :cool; :cool; :cool; :cool; okay i am done ...
Title: Re: Wii U
Post by: nickmitch on June 08, 2011, 07:27:33 PM
So, Nintendo never even thought of using multiple controllers with the system? Doesn't that seem a little short sighted, even for Nintendo?
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 07:31:40 PM
I guess Craig Harris (formerly of IGN and RFN guest) is now working on or is associated with this Sega Aliens game. He seems up on the Wii U.
Title: Re: Wii U
Post by: stevey on June 08, 2011, 07:46:34 PM
So, Nintendo never even thought of using multiple controllers with the system? Doesn't that seem a little short sighted, even for Nintendo?

When the controller cost $100++, no. See the GBA<->GC failure
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 07:51:08 PM
Kotaku has another hands on video with the console. The back has a sensor bar port just like the Wii. surprised they didnt come up with a more elegant solution for that.

http://kotaku.com/5810084/this-is-the-wii-u-console-in-my-ink+stained-hands
Title: Re: Wii U
Post by: mac<censored> on June 08, 2011, 07:54:29 PM
So, Nintendo never even thought of using multiple controllers with the system? Doesn't that seem a little short sighted, even for Nintendo?

They certainly thought of it.

Did you read my previous comment?  Maybe they can figure out a solution that's more palatable than simply disallowing multiple wiiu controllers (e.g. reduced resolution/quality as suggested by BnM2K1, "2nd+ controllers only can do 2d gfx", etc), but it's not a trivial problem.

If GPU power is the reason behind the restriction, then the tradeoff may essentially come down to lower price vs. multiple 3d controllers... and choosing a lower price is likely to be the smarter choice.

[Maybe they could offer a "multiple controller extension box" that (for a price) added the capabilities necessary, but that kind of thing would entail a fair bit of development effort and additional complexity, and might never sell enough to be worth it.]
Title: Re: Wii U
Post by: ThePerm on June 08, 2011, 08:46:17 PM
haha, you want multiple controllers for Wii U without the same graphics of one screen? Thats asking too much. Now i could see a downgrade in graphics like there is when you play 4 player splitscreen on 360, but i only see the point of that if 4 people are playing games and one is watching tv, but then i see latency issues.

 But i do however see games that combine 3DS and Wii-U mix and match without latency issues

Also, it is coined today im abreiviating Nintendo Wii U as NWU starting now

(http://i146.photobucket.com/albums/r259/theultimateperm/nwu.png)

or should it be WUN?
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 08:58:28 PM
haha, you want multiple controllers for Wii U without the same graphics of one screen? Thats asking too much. Now i could see a downgrade in graphics like there is when you play 4 player splitscreen on 360, but i only see the point of that if 4 people are playing games and one is watching tv, but then i see latency issues.

 But i do however see games that combine 3DS and Wii-U mix and match without latency issues

Also, it is coined today im abreiviating Nintendo Wii U as NWU starting now

(http://i146.photobucket.com/albums/r259/theultimateperm/nwu.png)

or should it be WUN?

NWU is made of WUN.
Title: Re: Wii U
Post by: Adrock on June 08, 2011, 09:31:20 PM
Hypothetical Question: Could WiiU potentially confuse casual gamers?

When Reggie was announcing the console, my first reaction was "Oh ****, they're going to call it 'WiiU.' Don't say it. Don't say it. ****, he said it." Then, I was confused for a second because he seemed to be talking about the controller as a peripheral for the Wii. Obviously, it's not. However, the WiiU branding may confuse people who aren't well-versed in gaming, namely casual gamers.

On one hand, I think it's a good thing that all of the peripherals carry over. That's clearly the easiest way to introduce non-gamers to new hardware. It's certainly cost effective for everyone who already owns a Wii console.

On the other hand, some may ask why they would even need new hardware. Specifically, they may wonder why they can't just buy the tablet controller for the Wii they already own. Don't scoff at this. People are that fucking stupid.

Releasing new peripherals would allow Nintendo to make improvements on the remote, balance board etc. where needed. Additionally, since Nintendo wants to keep the Wii brand (with good reason, at least for the casual crowd), I kind of feel like "Wii 2" would have been a better choice. I'm not saying this because I hate "WiiU" because, let's be honest here, Wii 2 sounds stupid too. WiiU almost doesn't sound new hardware and that could potentially be a problem come launch. It sounds like something for the original Wii like Wii Sports, Wii Fit or anything labelled Wii something. Wii 2 is sequential. 2 comes after 1. As silly as it still sounds, it does get the point across more.

The value seeker in me loves the fact that I don't have to pay extra for new peripherals. As someone who has previously worked retail for many years, I'm weary of how general consumers are going to view WiiU. Is it new? Is it an add-on? Obviously, it's still early but I thought this was an interesting point of discussion.
Title: Re: Wii U
Post by: mac<censored> on June 08, 2011, 09:45:17 PM
What seems sort of disappointing to me is that Nintendo often has wonderful, whimsical, and appealing code-names for their consoles ... and then tosses them out and picks something awful for the official name.

I think some of it may be that it's basically Japanese speakers choosing the names -- they typically don't have the same sensibilities w/r/t "English" names that a native English speaker would, and what seems a clever and cool name to the Japanese may strike English speakers as ludicrous/embarrassing/...

In recent years, this also seems to be combined with a desire for unique names, presumably for branding purposes, and the result is ... welll you can see.
Title: Re: Wii U
Post by: Stogi on June 08, 2011, 09:46:58 PM
The UuuuWiii won't confuse casual gamers and fans because even if they confuse it as an upgrade and not a new console, upgrades are generally worth the purchase. Just like anything Apple these days.

They'll know it's an upgrade and that's enough for them to consider finding out more where they'll become as affluent as we are.
Title: Re: Wii U
Post by: ThePerm on June 08, 2011, 10:25:37 PM
I'm not sure if i mentiond it before, but they didnt really show the box, and because of this and the box's general simplistic design that I think that it is merely a prototype that will be redesigned. The Wii Controllers and the DS ended up going through a redesign before they were released. I think the aim with not showing the box other than a single image was to not confuse people. There is another year and a half before release. I'm sure Next e3 whatever confusion people will have will be ironed out.
Title: Re: Wii U
Post by: BranDonk Kong on June 08, 2011, 11:15:56 PM
The one thing that Nintendo needs to do at the very second they release the Wii U (or even before hand) - 100% completely discontinue the Wii and take back any unsold consoles. That's how you get a grip on any confusion (for the most part) that can happen when people want to buy one and end up with an original Wii.
Title: Re: Wii U
Post by: Snake-Arms on June 08, 2011, 11:39:02 PM
The one thing that Nintendo needs to do at the very second they release the Wii U (or even before hand) - 100% completely discontinue the Wii and take back any unsold consoles. That's how you get a grip on any confusion (for the most part) that can happen when people want to buy one and end up with an original Wii.

How's about they just design the console itself in a totally different fashion from the Wii?  Durr.
Title: Re: Wii U
Post by: BranDonk Kong on June 08, 2011, 11:49:37 PM
That's not enough, but they should definitely make it look a little bit more different than the Wii. One major difference is that the Wii has always been shown standing vertically in commercials, displays, etc, but the WiiU must lay horizontally (as of now at least), so it already look a little bit different. I mention they need to ditch the Wii immediately, because there's only a 1 letter difference between Wii and WiiU - and launching at Holiday 2012, there is potential for huge disappointments from kids waking up to find a console that launched 6 years earlier.
Title: Re: Wii U
Post by: ymeegod on June 08, 2011, 11:57:47 PM
Ubisoft's exclusive's FPS was just announced--Killer Freaks for with WIIU. 

There's an trailer up at IGN.  Any clues on the "other" exclusive Ubisoft title (and no it's not Just Dance 4--they said it wasn't already).

Title: Re: Wii U
Post by: FZeroBoyo on June 09, 2011, 12:22:45 AM
http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml (http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml)


No Friend Codes, Username and Friends List.


"Nintendo Enters the 21st Century!" say some people.


Yay?
Title: Re: Wii U
Post by: Sarail on June 09, 2011, 12:25:24 AM
Yay, indeed.
Title: Re: Wii U
Post by: wyneGuyA1 on June 09, 2011, 12:38:29 AM
I think with the Wii U Nintendo hopes to get back the casual gamers that it lost to apple by offerering them simplistic games. They also hope to win back the hardcore with the HD games.
Title: Re: Wii U
Post by: Mop it up on June 09, 2011, 01:14:35 AM
That's how you get a grip on any confusion (for the most part) that can happen when people want to buy one and end up with an original Wii.
Do you think anyone has wanted to buy a 3DS and ended up buying a DS Lite by mistake?
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 01:27:40 AM
That's how you get a grip on any confusion (for the most part) that can happen when people want to buy one and end up with an original Wii.
Do you think anyone has wanted to buy a 3DS and ended up buying a DS Lite by mistake?

I do know someone who wanted to get a DSi and got a DS lite because they didn't know better. I'm sure that's happening all the time everyday. You have to admit there is a more significant change in the name from DS to 3DS than there is from the Wii to the Wii-u. The logo for the Wii-U is Wii with that weird u symbol thing after it, so I can see how people will read it as Wii with a weird thing at the end instead of "Wii-U". They probably won't pay any attention to that symbol at all and will be confused and not see any difference.

It may be an especially bad problem on Ebay where unscrupulous sellers routinely prey on consumer ignorance. I can see now sellers marketing old Wiis as "Wii-Us" and maybe in the very fine print they'll be honest about it, but how often do people read that? Expect cases of fraud to occur shortly after the Wii-U is launched. Its happened before.

http://www.destructoid.com/arizona-man-pays-400-for-wii-opens-box-to-find-a-block-of-wood-74190.phtml

Title: Re: Wii U
Post by: Adrock on June 09, 2011, 01:30:21 AM
I think with the Wii U Nintendo hopes to get back the casual gamers that it lost to apple by offerering them simplistic games. They also hope to win back the hardcore with the HD games.
Nintendo is doing what they couldn't afford to do in 2006, appeal to the hardcore gamer and the casual crowd. That would have required them to release an HD console so they could get 3rd party ports. They didn't think people were willing to buy a $400 console and I'm not sure they could have matched the processing power of 360/PS3 without taking a loss at that price. They chose weaker hardware, appealed to non-gamers, and made boatloads of money. Although, they had no idea what they had on their hands when Wii was selling out a year and a half later and people were price gouging on ebay. Honestly, I think they made a wise choice. Wii made Nintendo relevant again even if hardcore gamers turn their noses up at the Wii.

When I look at the current generation and ahead to the next generation, I see people basically deciding which 1st party titles appeal to them the most because 3rd party games will probably be released across the board. What I think Nintendo wants, in addition to the casual gamers who jumped on the Wii bandwagon, is for hardcore gamers who are also Nintendo fans and who bought multiple consoles this generation to only buy WiiU or at least have WiiU be their main console rather than the Wii60 or PSWii thing. Any other hardcore gamer who purchases WiiU is a bonus. They don't want a stored-in-closet-except-for-parties console. I consider myself Nintendo target hardcore audience. I bought PS3 partially because the Wii didn't have certain games and Microsoft's 1st party titles don't intrigue me. I'd happily buy 1 console if I could (and wait until competing consoles were super cheap to get those). I love Nintendo's 1st party offerings and if I got all the 3rd party hotness, I'd stick with WiiU and be content.
That's not enough, but they should definitely make it look a little bit more different than the Wii. One major difference is that the Wii has always been shown standing vertically in commercials, displays, etc, but the WiiU must lay horizontally (as of now at least), so it already look a little bit different.
I agree that they need to differentiate the design a bit more. WiiU looks too much like the Wii. However, I don't think pulling the Wii out of stores is a good idea. The Wii will probably continue to sell long after WiiU launches. After a price drop, it'll be the budget console similar to the PS2 is now.

As much as I like the idea of saving money by using peripherals I already own, I think it also would have been a good idea to rebrand the console. I believe people know Nintendo made the Wii and Nintendo is still a brand that people recognize, hardcore and casual. Nintendo would avoid confusion by naming and stylizing the console "NintendoStream" (similar to how Nintendo refers to DS/3DS as NintendoDS and Nintendo3DS respectively). I don't especially like that name but it's descriptive, includes the Nintendo brand, and definitively explains that it is, in fact, a brand new product. I don't think new remotes and such would be a major hurdle. If people find the system worth buying and/or they think the tablet controller is the best thing since the Wii remote, they'll buy it. Period. If you have a hit on your hands, people will spend money on it. I'm still amazed that Kinect and Move have done so well as I expected both to fail miserably. If Nintendo packed their new console with a tablet controller and a remote, they'd be fine.
No Friend Codes, Username and Friends List.

"Nintendo Enters the 21st Century!" say some people.
Awesome! I still wonder if Valve helped them or maybe EA which may explain what the hell John Riccitiello was even doing at Nintendo's press conference. I would love to hear Nintendo say their online system is "Steam-based so it doesn't suck. All thanks to Valve." Still, I wonder if this gloriousness can be brought over to 3DS and my WiiU online identity can be carried over to (my eventual) 3DS. Anyway, all around exciting stuff. It's weird not seeing Nintendo fumble around like reh-tards.
Title: Re: Wii U
Post by: Caterkiller on June 09, 2011, 01:41:31 AM
http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml (http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml)


No Friend Codes, Username and Friends List.


"Nintendo Enters the 21st Century!" say some people.


Yay?

Yay varily!
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 01:46:52 AM
http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml (http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml)

No Friend Codes, Username and Friends List.

"Nintendo Enters the 21st Century!" say some people.

Yay?

HELL YEAH!!
(http://i53.tinypic.com/r8h4b4.jpg)
Title: Re: Wii U
Post by: Caterkiller on June 09, 2011, 02:04:21 AM
Man you and these gifs!

Ok this new console is sounded absolutely amazing.

- Fantastic Max Controller!
- More power than the PS360, graphics wise what more can really be done? I like pixar visuals for games.
- Awesome 3rd Party games! And I aint got no other consoles so this is a huge plus for me!
- Usernames and Friends lists!
- All my old controllers I thought I would throw out are completely usable.
- Nintendo games with real horse power and HD
- Sakurai going to let his team balance the smash brothers and sisters!

This E3 is the best E3 ever for me!
Title: Re: Wii U
Post by: Mop it up on June 09, 2011, 02:33:20 AM
You have to admit there is a more significant change in the name from DS to 3DS than there is from the Wii to the Wii-u.
I don't see how there is, the Nintendo 3DS logo looks exactly the same as the Nintendo DS logo with the exception of the red 3.

It may be an especially bad problem on Ebay where unscrupulous sellers routinely prey on consumer ignorance.
Changing the name won't stop such things from happening. We can't blame Nintendo for consumer ignorance and it is up to the individual to be informed. If they get scammed, they have no one to blame but themselves.
Title: Metal Gear on WU?
Post by: Caterkiller on June 09, 2011, 02:47:38 AM
http://www.n-europe.com/news.php?nid=15688 (http://www.n-europe.com/news.php?nid=15688)
Quote
At last year's unveiling of the Nintendo 3DS many fans were pleasantly surprised to see Metal Gear Solid: Snake Eater 3D announced. With this week's announcement of the Nintendo Wii U Eurogamer (http://www.eurogamer.net/articles/2011-06-08-metal-gear-solid-wii-u-under-discussion) has asked creative producer Yoshikazu Matsuhana if they're considering bringing a Metal Gear Solid game out on Wii U.
 
Mr. Matsuhana says they were approached by Nintendo a while ago and have been in discussion with them regarding their new console. While he admits they probably won't have anything available for launch he says that they are "very much thinking about possibilities with the Wii U" and adds that he thinks it is "a very fun system".
 
He goes on to say that public opinion is important and will play a role in the deciding process. "We're also looking at the public reaction. If there are enough people who say they want us to bring something to the Wii U that also factors into things." When pressed for information as to whether Metal Gear Solid 5 would be released on the Wii U he simply said it was top secret.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 03:24:27 AM
Killer Freaks from Outer Space
Official Site: http://www.alien-conspiracy.com/index2.html
Has a CG(?) Trailer of the game.
Title: Re: Wii U
Post by: ThePerm on June 09, 2011, 04:33:24 AM
lol looks like alien rabbids, hmm it looks really good. Some things about that make me think its CG, but there was a little bit of stuff in it that made me think not...but its probably cg
Title: Re: Wii U
Post by: GoldenPhoenix on June 09, 2011, 05:06:20 AM
Man you and these gifs!

Ok this new console is sounded absolutely amazing.

- Fantastic Max Controller!
- More power than the PS360, graphics wise what more can really be done? I like pixar visuals for games.
- Awesome 3rd Party games! And I aint got no other consoles so this is a huge plus for me!
- Usernames and Friends lists!
- All my old controllers I thought I would throw out are completely usable.
- Nintendo games with real horse power and HD
- Sakurai going to let his team balance the smash brothers and sisters!

This E3 is the best E3 ever for me!


I am getting more and more excited for the Wii U as time goes on, at first I was in shock, but I am excited for the potential. To those who don't like the name, get over it. The casual gamers will recognize what it is and the "hardcore" gamer honestly won't care about the name of the system when it comes to a purchase. So just move on.
Title: Re: Wii U
Post by: ThePerm on June 09, 2011, 05:15:05 AM
Wii want to play U
Title: Re: Wii U
Post by: MaryJane on June 09, 2011, 06:10:21 AM
Adrock, you make a good point, but there's word of mouth, the mall tour, the news channels will report on the controller (as they already have been doing) and there'll be controversy about the violence in some of the new games as well, bringing added attention. People will have about a year to get used to the WiiU transformation, and if Nintendo is smart, there'll be plenty of WiiU trailers highlighted on the Wii and 3DS.

Having said that, making the controller backwards compatible with the Wii would have been kind of cool, but it would also give people an incentive to not buy the new system, which from a business standpoint isn't so great.
Title: Re: Wii U
Post by: GoldenPhoenix on June 09, 2011, 06:16:55 AM
Adrock, you make a good point, but there's word of mouth, the mall tour, the news channels will report on the controller (as they already have been doing) and there'll be controversy about the violence in some of the new games as well, bringing added attention. People will have about a year to get used to the WiiU transformation, and if Nintendo is smart, there'll be plenty of WiiU trailers highlighted on the Wii and 3DS.

Having said that, making the controller backwards compatible with the Wii would have been kind of cool, but it would also give people an incentive to not buy the new system, which from a business standpoint isn't so great.

Maybe, or it may give people more incentive since they can upgrade to Wii U and not have to worry about shelling out $200 for controllers and nunchucks again. It can go either way. What Nintendo needs at launch is a compelling Casual game like Wii Sports that makes non-gamers go "Wow I want to try that!" and a solid hardcore title.
Title: Re: Wii U
Post by: MaryJane on June 09, 2011, 06:38:01 AM

Maybe, or it may give people more incentive since they can upgrade to Wii U and not have to worry about shelling out $200 for controllers and nunchucks again. It can go either way. What Nintendo needs at launch is a compelling Casual game like Wii Sports that makes non-gamers go "Wow I want to try that!" and a solid hardcore title.

Well, it looks like they've got the solid hardcore titles down pat, I'm guessing that they're saving the casual games for a more appropriate setting because of all the **** they've gotten at past E3s for having casual games on display. Casuals don't watch E3 unless they work for CNN.

The great thing about the WiiU or at least potentially, is a drastic improvement in casual games. Hopefully they will not only be deeper in integration, but wider in their variety. That shuriken throwing demo could easily be in WiiUSPorts, or UNintendogs as Frisbees or treats (speaking of which, UNintendogs would be probably be pretty cool with that controller, like a giant DS version (and speaking of that, Nintendo is turning all of our TVs into giant DSs**)), bird watching would be an interesting addition to WiiUSports if it looked like that demo and the controller is your binoculars, and there are a bunch of other good ideas for the controller as well. I'm glad to see 'hardcore' titles will be making good use of the controller (although I'm not sure if I actually want to make a 180degree turn to see what's behind me), but I think we'll see better casual use, as far as the screen goes beyond maps and additional views.

Then there's also the nongaming features that Nintendo hopefully goes hard with.

**So, now that our TVs are going to be giant DSs, are we going to be able to play DS games on the big screen? How about 3DS for those with a 3DTV? That would be freaking awesome imo.
Title: Re: Wii U
Post by: GoldenPhoenix on June 09, 2011, 07:18:23 AM

Maybe, or it may give people more incentive since they can upgrade to Wii U and not have to worry about shelling out $200 for controllers and nunchucks again. It can go either way. What Nintendo needs at launch is a compelling Casual game like Wii Sports that makes non-gamers go "Wow I want to try that!" and a solid hardcore title.

Well, it looks like they've got the solid hardcore titles down pat, I'm guessing that they're saving the casual games for a more appropriate setting because of all the **** they've gotten at past E3s for having casual games on display. Casuals don't watch E3 unless they work for CNN.

The great thing about the WiiU or at least potentially, is a drastic improvement in casual games. Hopefully they will not only be deeper in integration, but wider in their variety. That shuriken throwing demo could easily be in WiiUSPorts, or UNintendogs as Frisbees or treats (speaking of which, UNintendogs would be probably be pretty cool with that controller, like a giant DS version (and speaking of that, Nintendo is turning all of our TVs into giant DSs**)), bird watching would be an interesting addition to WiiUSports if it looked like that demo and the controller is your binoculars, and there are a bunch of other good ideas for the controller as well. I'm glad to see 'hardcore' titles will be making good use of the controller (although I'm not sure if I actually want to make a 180degree turn to see what's behind me), but I think we'll see better casual use, as far as the screen goes beyond maps and additional views.

Then there's also the nongaming features that Nintendo hopefully goes hard with.

**So, now that our TVs are going to be giant DSs, are we going to be able to play DS games on the big screen? How about 3DS for those with a 3DTV? That would be freaking awesome imo.

See it is the potential stuff like you illustrated that is getting me more excited for the possibilities of Wii U. The fact is that it looks to bring, once again, something fresh to the gaming market, and at the same time looks to be built around pulling in the core gamers along with casuals. At the very least, it is an alternative to PS3 or 360 with its control scheme. No longer will there be an excuse for lack of power under the hood. At best, if Nintendo pulls it off, it will change ways people think about and interact with games in ways which go beyond motion controls.
Title: Re: Wii U
Post by: Kwolf on June 09, 2011, 07:54:35 AM

Well, it looks like they've got the solid hardcore titles down pat, I'm guessing that they're saving the casual games for a more appropriate setting because of all the **** they've gotten at past E3s for having casual games on display. Casuals don't watch E3 unless they work for CNN.

The great thing about the WiiU or at least potentially, is a drastic improvement in casual games. Hopefully they will not only be deeper in integration, but wider in their variety. That shuriken throwing demo could easily be in WiiUSPorts, or UNintendogs as Frisbees or treats (speaking of which, UNintendogs would be probably be pretty cool with that controller, like a giant DS version (and speaking of that, Nintendo is turning all of our TVs into giant DSs**)), bird watching would be an interesting addition to WiiUSports if it looked like that demo and the controller is your binoculars, and there are a bunch of other good ideas for the controller as well. I'm glad to see 'hardcore' titles will be making good use of the controller (although I'm not sure if I actually want to make a 180degree turn to see what's behind me), but I think we'll see better casual use, as far as the screen goes beyond maps and additional views.

Then there's also the nongaming features that Nintendo hopefully goes hard with.

**So, now that our TVs are going to be giant DSs, are we going to be able to play DS games on the big screen? How about 3DS for those with a 3DTV? That would be freaking awesome imo.

Huh.. That birdwatching idea kinda made me think that the system would probably be well suited to a future Pokemon Snap game.   Those are some rather clever ideas.   
Title: Re: Wii U
Post by: Adrock on June 09, 2011, 08:46:30 AM
@Mop it up - I think there is a greater difference between DS and 3DS than Wii and WiiU, mostly because of the number 3 (even without seeing the red 3 logo). Numbers psychologically trigger a sense of sequentiality. 3 comes after nothing so it's looks and sounds like something different and new.

Back in December 1999, I was shopping at Best Buy and a confused mother asked me what the difference between Gameboy Pocket and Gameboy Color. This is one of those memories that I'll never forget. Despite the obvious colored logo, people still got confused. Even DSLite and DSi confused the F out of people.

At the same time, when I worked at the video store, I had to refund/exchange rentals for parents who rented a PS3 game for their child's PS2. It didn't happen terribly often but it happened. Still, I feel like Wii 2 would have worked better than WiiU and even WiiHD. However, rebranding the console may have been an even better choice. Not that it matters now, but the more I think about it, the more I'm siding with rebranding, even with a different silly name.

@MaryJane - I'm confused. Wii peripherals ARE backwards compatible. Are you referring to the tablet controller being forwards compatible with the original Wii? If so, I think that would be a terrible idea and confusing for everyone everywhere.

Also, word of mouth isn't going to change or fix stupidity. Nintendo marketed and branded the Wii specifically to the lowest common denominator. It promoted ease of use because buttons were deemed "complicated." They named it "Wii" because it's easy to say and remember in any language. WiiU practically does the opposite.

To echo what I (and GP) said in a previous post, I think it can go either way. Rebranding and requiring new peripherals avoids confusion but obviously would be very pricey. Keeping the brand and being backwards compatible may ease people into new hardware and is far less expensive, but it may severely confuse people. I wonder how many of those same people would end up rebuying the old peripherals because they thought they HAD to. It's a thin line, fo' sho'.

It's kind of like buying a car. When you buy a new car, you don't strip the tires and seats of your old car and pay less for the new one since you totally can just install the old seats and tires. You have to buy all new stuff and it's expected and people go in knowing that's an expectation. At the same time, I wonder how many people would want to do just that if they could save like $1000 on the new car and if it would make them far more likely to buy the car if they could. Hypothetical situations are hypothetical.
Title: Re: Wii U
Post by: GoldenPhoenix on June 09, 2011, 10:50:47 AM
Excellent news, Wii U will be ditching Friend Codes for Accounts, like PSN and Xbox according to Ubisoft.

http://wii.ign.com/articles/117/1174844p1.html (http://wii.ign.com/articles/117/1174844p1.html)

Nintendo seems to be really reaching out to Ubisoft and EA, seemingly letting them help with their online system.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 11:40:16 AM
Big News about the CPU
Watson CPU tech in Wuu.... IBM Wuutson Inside
http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/ (http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/)
Quote
Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back.

We will soon be playing with Power!!!!

Here is a statement that popped up on IBM's website last night but has since been deleted
Quote
IBM's embedded dynamic random access memory (test chip shown here) will help deliver a thrilling new game experience to Nintendo fans. The new memory technology, a key element of the new Power microprocessor that IBM is building for the Nintendo Wii U console, can triple the amount of memory contained on a single chip, making for extreme game play.

This is potentially big news for the Nintendo console as the CPU will have LOTS of memory ontop of being extremely efficient and very powerful.
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 11:43:23 AM
A better and less confusing name for the console might have been: "Wii4U". That way there's a number there for the sequential deal, and it would also be extremely helpful when the PS4 and Xbox 420 show up because the 4 makes it seem like its in the same league. So instead of Wii U, Wii4U....
Title: Re: Wii U
Post by: Adrock on June 09, 2011, 12:03:06 PM
I was thinking that. Wii4U would greatly differentiate itself since it includes a number and describes the product. At the same time, Wii4U sounds like a Chinese restaurant. Engrish fail... or win?

I still think NintendoStream was the best suggested name and I'm not even terribly fond of it. It just works really well and if you can pronounce "three" as in 3DS, you can pronounce "stream."
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 12:08:13 PM
Instead of Wii4U they should have just called it Yuu

Then they would have a Wii for everyone and Yuu for well... you.
Title: Re: Wii U
Post by: Ian Sane on June 09, 2011, 12:41:31 PM
One thing that would help avoid consumer confusion and justify the Wii U as a new console and not create any "why can't I just get that controller for the Wii" thoughts is to make games that look so damn good it is CLEAR why the Wii U is a new console.  I had to have pointed out what the graphical improvements to the NSMBMii demo were over NSMBWii.  Yeah if they release games that look like Wii Sports then maybe there will be some backlash and casuals won't understand why they need a new console.  But that Zelda demo?  Anyone sees that I they get it because they never saw any Wii games that looked like that.

Forget about the screen.  This thing has more power.  Show that!
Title: Re: Wii U
Post by: broodwars on June 09, 2011, 12:50:29 PM
One thing that would help avoid consumer confusion and justify the Wii U as a new console and not create any "why can't I just get that controller for the Wii" thoughts is to make games that look so damn good it is CLEAR why the Wii U is a new console.  I had to have pointed out what the graphical improvements to the NSMBMii demo were over NSMBWii.  Yeah if they release games that look like Wii Sports then maybe there will be some backlash and casuals won't understand why they need a new console.  But that Zelda demo?  Anyone sees that I they get it because they never saw any Wii games that looked like that.

Forget about the screen.  This thing has more power.  Show that!

I have to disagree with you on that, Ian.  Sure, by all means show off the power of the device, but the problem is that it isn't immediately apparent that this device is any more powerful than the HD consoles we already have on the market.  You emphasize the power, and I have to start asking questions why I want this device when my existing consoles have games that look quite nice.

There are really two big things I want Nintendo to prove to me with this device:

1.  There's a reason to even have that expensive touchscreen controller.  They went off on the Press Conference about how this would "change the way you play games again", but to me it's just another device with a touchscreen.  It's nothing new, and frankly it wasn't even used in many interesting ways on the DS either.  The "you can play games on it while someone else uses your TV" gimmick is useless to me because I live on my own and I don't watch TV anymore.  If there's a show I want to watch while gaming, I watch it on my computer.  They need to justify to me that this device is not only something I want, but that it will truly lead to new and better ways of playing games.  If Nintendo wants me to buy this thing, they need to show off that there is a reason to play games with this controller besides just being "different".  Right now, it looks "different" and "inferior".

2.  That Nintendo is actually going to do new and interesting things with their existing franchises, as well as create whole new franchises that really couldn't already be done on Wii.  This has been a systemic problem of Nintendo's for generations now, and it needs to be resolved.
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 12:51:54 PM
I still think NintendoStream was the best suggested name and I'm not even terribly fond of it.

There were rumors that Nintendo was looking at the name Stream and considering that. But apparently they were set on continuing the "Wii" brand name due to its sales success. Unfortunately, there's really no way you can reconcile putting the words "Wii" and "Stream" together. I think the reason is pretty obvious. ;) Imagine how the reaction would have been if the name were "Wii Stream".

I'm sure its something that was tossed around over at the Corporate HQ, and Miyamoto and Iwata and whoever else was there probably had some good laughs over it.
Title: Re: Wii U
Post by: Adrock on June 09, 2011, 12:51:56 PM
@Ian - The people who will get confused aren't the same people who buy Zelda. They couldn't care less who Link is. They're playing Wii Sports and the art direction in those types of games don't lend themselves well to superior graphics. It all kind of looks the same besides some smoother edges.

@Chozo - Duly noted. However, I didn't say "Wii Stream." I said "NintendoStream" similar to "Nintendo3DS." I fully understand why they wanted to keep the Wii brand (and I believe I addressed this in an earlier post). "Wii Stream" carries the same issues as "WiiU" (in addition to the obligatory facepalm-inducing pee-pee jokes). It still sounds like an addition or extension to the original Wii rather than a completely new product.

My point was that using a number instead of a word would help differentiate it. Furthermore, removing the Wii brand (hence "NintendoStream" instead of "Wii Stream") differentiates it even more. I think either would help avoid confusion, but this was all for the sake of discussion.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 01:52:28 PM
I don't know if it has been mentioned as I'm sure it has been assumed, but the uScreen has a headphone jack too.
http://www.1up.com/news/e3-quick-zelda-high-definition

It wasn't in the official spec sheet so I thought I would post it here.
Title: Wuu News Dump
Post by: BlackNMild2k1 on June 09, 2011, 03:14:25 PM
Mass Effect Wuu?
http://www.officialnintendomagazine.co.uk/27616/mass-effect-wii-u/ (http://www.officialnintendomagazine.co.uk/27616/mass-effect-wii-u/)
Quote
Mass Effect would be a "really nice fit" for Wii U. That's according to EA Games chief Frank Gibeau.

In an interview with GameTrailers, Gibeau was asked if Mass Effect 3 would be coming to the Wii U and although he said that EA hasn't announced anything, he admitted that it would be nice.

"I can't say we are going to do it on the Wii U, but you can imagine what we could do with that controller in the Mass Effect universe. It feels like a really nice fit, but we'll announce that when the time is right."


Activsion is supporting Wuu
Activision: "you bet against Nintendo at your peril."
http://e3.gamespot.com/story/6317743/e3-2011-activision-supporting-wii-u (http://e3.gamespot.com/story/6317743/e3-2011-activision-supporting-wii-u)


id Software continues the 3rd Party Self Fulfilling Prophecy
Hope to build fan base for your games, but commit no games to build fan base with...
http://www.eurogamer.net/articles/2011-06-09-id-cautious-over-wii-u-development (http://www.eurogamer.net/articles/2011-06-09-id-cautious-over-wii-u-development)
Quote
"The Nintendo market is a tough market for us to get into," he explained. "A lot of first party games, a lot of licensed games – those are the ones that have done the best on that platform. I'd love it if we can get a hardcore FPS community going and build on it, but it's tough.

"I think we should keep our toes where we know best," he added.


Ken Levine (Bioshock)is excited about Wuu...
but not sure about developing for it....
http://www.computerandvideogames.com/306420/news/wii-u-sounds-pretty-fing-cool-says-excited-levine/ (http://www.computerandvideogames.com/306420/news/wii-u-sounds-pretty-fing-cool-says-excited-levine/)
Quote
BioShock creator Ken Levine has told CVG he's excited by the prospect of the Wii U as a gamer, but hasn't decided whether or not developing for the new Nintendo console makes sense for Irrational Games.


THQ: Darksiders II was ready up and ready to show on Wuu
Nintendo said "No" we will show PS360 footage instead.
http://www.eurogamer.net/articles/2011-06-09-thq-has-darksiders-ii-running-on-wii-u (http://www.eurogamer.net/articles/2011-06-09-thq-has-darksiders-ii-running-on-wii-u)
Quote
The third-party game footage shown during Nintendo's E3 press conference this week to demonstrate Wii U was taken from PlayStation 3 and Xbox 360 code – but at least one game is already up and running on the new console.

And it looks just as good on Wii U as it does on PS3 and Xbox 360.

That game is THQ's Darksiders II, which developer Vigil spent five weeks building for Wii U in anticipation of a reveal at E3.

"We have Darksiders II completely running on the Wii U right now," THQ core games boss Danny Bilson told Eurogamer today.

"It took about five weeks. Coming into the show we were ready to go. We could have demonstrated it on the hardware but they [Nintendo] decided not to have full games shown in the booth."

Instead, as confirmed by Nintendo this week, PS3 and Xbox 360 footage was shown to reveal that Darksiders II is set for launch on Wii U, due out next year.
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 03:24:58 PM
Quote
hasn't decided whether or not developing for the new Nintendo console makes sense for Irrational Games.

Heh.
Title: Re: Wii U
Post by: Ceric on June 09, 2011, 03:25:41 PM
Mass Effect:
I personally rather get a Mass Effect Trilogy like the Prime one with the new controls implemented in all of them and updated graphics, maybe all the DLC, etc.

Activision:
Diablo 3 Wuu confirmed lol

id Software:
Lazy.

Ken Levine:
(Read) I have no other games then Bioshock and I don't want to admit my well has gone dry.

THQ:
That sort of stinks but, it was probably better to not allow for the singling out of any developer.  Though 5 Weeks that's not bad for moving to totally new Hardware.  Hopefully this gives them plenty of time for Cleanup and optimization of controls and mechanics.
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 03:27:35 PM
I hope Tim Schafer will support the Wii-U with an exclusive sequel to Brutal Legend. Such a game would be perfect with the new controller. Imagine ordering your headbangers and other units around using a touch screen...
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 03:30:58 PM
I hope Tim Schafer will support the Wii-U with an exclusive sequel to Brutal Legend. Such a game would be perfect with the new controller. Imagine ordering your headbangers and other units around using a touch screen...

I wouldn't mind a Psychonauts Directors Cut since it never came to a Nintendo console.
All upgraded into HD with added content and innovative use of the new controls.
Title: Re: Wii U
Post by: Kytim89 on June 09, 2011, 03:36:33 PM
It looks as if Apple has beaten Nintendo to the punch:
 
http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 03:45:26 PM
It looks as if Apple has beaten Nintendo to the punch:
 
http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall (http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall)

Yeah, we've... well I've know n about that. But they have one game... I posted something about it around here somewhere.

but then there is also this
Quote
This functionality is done wirelessly with a connection to an Apple TV, a media receiver that connects to your television. Apple currently sells them for $99 through its website, a price that makes it dramatically cheaper than whatever the Wii U ends up at.

I think they forgot that you still need to buy an iPad2 which is gonna run you a minimum of $499 and then you have to buy an AppleTV which will run you another $99.

So do you buy a Wuu with lots of games for ~$300-$350
or do you buy an iPad2 + AppleTV for a combined total of atleast $600?
Title: Re: Wii U
Post by: Kytim89 on June 09, 2011, 03:50:39 PM
It looks as if Apple has beaten Nintendo to the punch:
 
http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall (http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall)

Yeah, we've... well I've know n about that. But they have one game... I posted something about it around here somewhere.

but then there is also this
Quote
This functionality is done wirelessly with a connection to an Apple TV, a media receiver that connects to your television. Apple currently sells them for $99 through its website, a price that makes it dramatically cheaper than whatever the Wii U ends up at.

I think they forgot that you still need to buy an iPad2 which is gonna run you a minimum of $499 and then you have to buy an AppleTV which will run you another $99.

So do you buy a Wuu with lots of games for ~$300-$350
or do you buy an iPad2 + AppleTV for a combined total of atleast $600?

The whole point of this article was to show that the novelty of Nintendo's new gimmick is already getting competition.
 
BnM, do you think that Nintendo will unveil a more advance motion controller and a wireless CCPro? I ask because it seems foolish to abandon that part of the industry with this new tablet controller. I would be more receptice of this new console if I had a better motion controller to play games with. Motion controls is no longer a gimmick to me, but a way to play certain games.
Title: Re: Wii U
Post by: Despicable on June 09, 2011, 03:57:18 PM
 Looks Cool
 
 ;D
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 04:02:30 PM

BnM, do you think that Nintendo will unveil a more advance motion controller and a wireless CCPro? I ask because it seems foolish to abandon that part of the industry with this new tablet controller. I would be more receptice of this new console if I had a better motion controller to play games with. Motion controls is no longer a gimmick to me, but a way to play certain games.
It supports the Wiimote+ which the CCPro attaches to making it wireless (in a way).

But the uScreen is everything the CCPro is and more, so I don't know why you want to use the CCPro in it's place unless you are talking about more than one player.

To answer the other part of your question, The uScreen is a more advanced motion controller as it appears to include everything the Wiimote did only have better motion tracking through (I would guess) the front facing camera (by face tracking?).
But I would love to see an improved Wiimote 2.0, but honestly, if they allow a second uScreen, then I see no point in another upgraded wiimote, unless it's just to improve the motion tracking itself.
Title: Re: Wii U
Post by: Kytim89 on June 09, 2011, 04:09:46 PM
I want a motion controller that I can be aggressive with and I do not see that happening with the tablet. What I have in mind is similar to Move and the current Wiimote is going to get old pretty fast. Especially after Skyward Sword is launched. However, I do not hate the Umote, but I want more motion controllers.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 04:14:19 PM
A motion camera in a sensor bar 2.0 would have been a nice update.
But considering how we have almost no info about the actual system itself, we don't know what it will use just yet. This E3 was mostly just about the controller and what is possible with it.
And from what Nintendo demonstrated with the uScreen, a wiimote 2.0 that has the same/similar detection would be very nice.
Title: Re: Wii U
Post by: Kytim89 on June 09, 2011, 04:20:57 PM
A motion camera in a sensor bar 2.0 would have been a nice update.
But considering how we have almost no info about the actual system itself, we don't know what it will use just yet. This E3 was mostly just about the controller and what is possible with it.
And from what Nintendo demonstrated with the uScreen, a wiimote 2.0 that has the same/similar detection would be very nice.

This leads me to believe that there is another controller for this sytem that Nintendo is holding out from us. I look for it to be unveiled at this year's TGS or some time next year at E3 2012. It does not make sense to me that Nintendo sold as many Wii consoles as they have with the idea of swinging your arms only to abandon the opprotunity to do it again. It is also unlike Nintendo to expect us to use older controllers for a new system. Why use the outdated Wiimote with the Umote when the Wiimote 2.0 can do a better job?
Title: Re: Wii U
Post by: ThePerm on June 09, 2011, 04:50:04 PM
i hope by next year all the developers decide that Nintendo is their primary platform, also Carmack is pissed at doom 64 and doom snes....he complains about there not being a shooting community on Nintendo consoles, but does anyone remember n64 was a console with a bunch of shooters? I never understood how n64 was kiddy when Ps1 was lacking in the shooting genre. I guess Cloud Strife is such a hardcore anti-hero.....ok Metal Gear which was not a shooter was awesome.


oh and Kytim its possible they may include a Wii-mote in the package, but:

1) 86 million console owners own Wii motes
2)Probably more then half that have 2-4 times that fpr multiplayer
3)Wii mote is compatible, that is the second controller

the install base for Wii Remotes is so high that as long as Nintendo continues to sell them at retail then there shouldn't any install base problems to cause 3rd parties to justify not supporting the Wii mote. Also, by not selling the Screemote at retail, then they sell the Wii mote for multriplayer games.
Title: Re: Wii U
Post by: Ian Sane on June 09, 2011, 05:54:58 PM
Quote
I have to disagree with you on that, Ian.  Sure, by all means show off the power of the device, but the problem is that it isn't immediately apparent that this device is any more powerful than the HD consoles we already have on the market.  You emphasize the power, and I have to start asking questions why I want this device when my existing consoles have games that look quite nice.

My suggestion is to convince the casual rubes that the Wii U is technologically superior to the Wii so they immediately understand why a whole new system was necessary.  What you're talking about is converting the core which will prove to be challenging.  As for how to make games like Wii Sports look better?  Well you can always improve the scenery.  You could make make Wuhu island more visually interesting.  Plus titles like Endless Ocean and Nintendogs lend themselves to improved graphics.
 
Regarding third party support, this is different than the Wii.  It was never easy to bring games to the Wii.  It was so out-of-date that straight ports were not possible.  So yeah, everyone crapped on it to start with and never got around to developing for it.  But why would they?  They would have to dedicate a separate dev team to make a unique game.  But here?  They can just port it.  The Wii U starts selling big and id Software can just take their current multiplatform game in development and just include the Wii U as part of it.  The switch is easy (or should be unless Nintendo designed this with Saturn level obtuseness) where as before it took an insane amount of effort.
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 06:00:38 PM
ID software should be supporting it off the bat, because if its just as powerful as the other systems and is using the same processor architecture then it should be a trivial effort to do a port on it, right? Saying the market "isn't there" is bullshit. Of course it isn't there, because the console hasn't even launched yet. So its a blank slate where anything is possible, but stuff will only happen if developers like ID make it happen.
Title: Re: Wii U
Post by: broodwars on June 09, 2011, 09:23:32 PM
My suggestion is to convince the casual rubes that the Wii U is technologically superior to the Wii so they immediately understand why a whole new system was necessary.  What you're talking about is converting the core which will prove to be challenging.  As for how to make games like Wii Sports look better?  Well you can always improve the scenery.  You could make make Wuhu island more visually interesting.  Plus titles like Endless Ocean and Nintendogs lend themselves to improved graphics.

But that's the thing: the casuals don't care about owning something technologically superior to what they have.  If they had, they would have actually purchased titles other than Wii Sports, Wii Fit, and Mario Kart on the Wii.  Hell, they wouldn't have purchased a glorified GameCube in the Wii to begin with.  It's pointless going after the casuals with technology.  That's why I say that you have to convince them that the lame touchscreen-on-a-controller gimmick makes their wave-a-remote-to-make-stuff-happen gimmick obsolete.  You have to do that with the core audience as well, but for different reasons (to convince them that this isn't the Wii again, where Nintendo will half-heartedly support them).
Title: Re: Wii U
Post by: MorbidGod on June 09, 2011, 09:43:37 PM
It looks as if Apple has beaten Nintendo to the punch:
 
http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall (http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall)

Yeah, we've... well I've know n about that. But they have one game... I posted something about it around here somewhere.

but then there is also this
Quote
This functionality is done wirelessly with a connection to an Apple TV, a media receiver that connects to your television. Apple currently sells them for $99 through its website, a price that makes it dramatically cheaper than whatever the Wii U ends up at.

I think they forgot that you still need to buy an iPad2 which is gonna run you a minimum of $499 and then you have to buy an AppleTV which will run you another $99.

So do you buy a Wuu with lots of games for ~$300-$350
or do you buy an iPad2 + AppleTV for a combined total of atleast $600?

The whole point of this article was to show that the novelty of Nintendo's new gimmick is already getting competition.
 
BnM, do you think that Nintendo will unveil a more advance motion controller and a wireless CCPro? I ask because it seems foolish to abandon that part of the industry with this new tablet controller. I would be more receptice of this new console if I had a better motion controller to play games with. Motion controls is no longer a gimmick to me, but a way to play certain games.


The thing is, they haven't given up on the motion controls. Not only does the Wii U us Wiimotes, apparently its required for multiplayer action in the Same console. I am sure there will be games that use the tablet and some that don't. Nintendo lets th developer use what ever fits best for the gam at hand.
Title: Re: Wii U
Post by: SixthAngel on June 10, 2011, 01:48:31 AM
The Wii remotes are moving to the Wii just like the PS controllers could be used on the next system.  I imagine that the system will come with one packed in along with the u controller since it was required even for some demos they showed.

Improved graphics don't sell systems, games do.  The only reason to question the graphics would be to wonder if it will miss out on multiplats.  The answer appears to be no so it's a nonissue.  This will never be more true than now since the jump is getting smaller.  People don't say "I want those graphics, let's upgrade." or "I want that u controller, let's upgrade."  They say "I want to play that game, let's upgrade."  If the person really cares about graphics technology they would be almost solely be using the PC anyway (with a possible console for, wait for it, the games).
Title: Re: Wii U
Post by: Caterkiller on June 10, 2011, 02:03:30 AM
Isn't everyone constantly updating their Ipods, phones, Ipads, and computers? Everyone always wants the new seperior thing. Casuals will indeed upgrade when they see that new game they want.
Title: Re: Wii U
Post by: broodwars on June 10, 2011, 02:25:49 AM
Isn't everyone constantly updating their Ipods, phones, Ipads, and computers? Everyone always wants the new seperior thing. Casuals will indeed upgrade when they see that new game they want.

But that's the thing: "content is king", as the saying goes.  You can hype the technology all you want, but if you don't have compelling software (which is the problem the 3DS is having right now) it doesn't make any difference.  That's why I've said and will continue saying that Nintendo needs to show compelling content that can only be delivered the way the Wii U can.  I'm extremely skeptical something like that is possible since so far I don't feel the slightest compulsion to purchase the device, but Nintendo needs to justify its existence beyond their own bottom line.
Title: Re: Wii U
Post by: SixthAngel on June 10, 2011, 02:28:19 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.
Title: Re: Wii U
Post by: broodwars on June 10, 2011, 02:31:53 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.

The controller's pretty useless for multiplayer if you can only have one of it.  Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.
Title: Re: Wii U
Post by: SixthAngel on June 10, 2011, 02:42:21 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.

The controller's pretty useless for multiplayer if you can only have one of it.  Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.

You obviously didn't understand what I said at all.  Multiplayer won't invovle people with u's playing against each other, it will involve people with u's and people with wii remotes playing against and with each other.  The different controllers will allow the different people to have unique purposes and gameplay.  It won't be two people shooting each other with the exact same tools, it will be two people shooting each other while the Wii u controller uses the screen to manipulate the level and help his team, or it will be two people playing a fps against an opponent with Wii u that controlls an army like an RTS.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 10, 2011, 02:48:07 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.

The controller's pretty useless for multiplayer if you can only have one of it.  Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.

You obviously didn't understand what I said at all.  Multiplayer won't invovle people with u's playing against each other, it will involve people with u's and people with wii remotes playing against and with each other.  The different controllers will allow the different people to have unique purposes and gameplay.  It won't be two people shooting each other with the exact same tools, it will be two people shooting each other while the Wii u controller uses the screen to manipulate the level and help his team, or it will be two people playing a fps against an opponent with Wii u that controlls an army like an RTS.

Yes but your multiplayer is not symetrical. The person with the only uScreen has been separated from the group while everyone else teams up against them.
If you could use a 2nd uScreen, then you could separate into 2 teams
uScreen 1 + wiimote1 & wiimote2 vs uScreen2 + wiimote3 & wiimote4
or a head to head matchup of uScreen 1 vs uScreen 2
or uScreen 1&2 vs Wiimotes 1-4

Bottom line is that there are alot more multiplayer option if you support 2 uScreens in addition to the wiimotes than just a single Uscreen & 4 wiimotes.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 10, 2011, 02:51:02 AM
Ubisoft Rountable from yesterday.
http://uplay.us.ubi.com/e3/videos (http://uplay.us.ubi.com/e3/videos)

"Ubisoft's Ghost Recon Online, Killer Freaks, and Assassin's Creed are about to hit the Nintendo Wii U!"
Footage of all (except AC) running on Wuu
Title: Re: Wii U
Post by: SixthAngel on June 10, 2011, 02:59:53 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.

The controller's pretty useless for multiplayer if you can only have one of it.  Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.

You obviously didn't understand what I said at all.  Multiplayer won't invovle people with u's playing against each other, it will involve people with u's and people with wii remotes playing against and with each other.  The different controllers will allow the different people to have unique purposes and gameplay.  It won't be two people shooting each other with the exact same tools, it will be two people shooting each other while the Wii u controller uses the screen to manipulate the level and help his team, or it will be two people playing a fps against an opponent with Wii u that controlls an army like an RTS.

Yes but your multiplayer is not symetrical. The person with the only uScreen has been separated from the group while everyone else teams up against them.
If you could use a 2nd uScreen, then you could separate into 2 teams
uScreen 1 + wiimote1 & wiimote2 vs uScreen2 + wiimote3 & wiimote4
or a head to head matchup of uScreen 1 vs uScreen 2
or uScreen 1&2 vs Wiimotes 1-4

Bottom line is that there are alot more multiplayer option if you support 2 uScreens in addition to the wiimotes than just a single Uscreen & 4 wiimotes.
Online.
I do hope it can support two though.  Miyamoto said they were testing it out.

Multiplayer not being symetrical was the point I was trying to make though.  Multiplayer like that has so much potential but is never really done.  There are tons of ways coop could be done as well when you have different players with entirely different capabilities
Title: Re: Wii U
Post by: SixthAngel on June 10, 2011, 03:14:31 AM
Ubisoft Rountable from yesterday.
http://uplay.us.ubi.com/e3/videos (http://uplay.us.ubi.com/e3/videos)

"Ubisoft's Ghost Recon Online, Killer Freaks, and Assassin's Creed are about to hit the Nintendo Wii U!"
Footage of all (except AC) running on Wuu


Thanks for the link.

So this is the first time Nintendo's done this with a third party?  This plus the EA thing makes me think they've been doing some behind the scenes stuff to make sure those mutliplats head their way.

edit:  Is it really U-B-I  soft?  I always said it youbii soft.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 10, 2011, 03:23:19 AM
Ubisoft Rountable from yesterday.
http://uplay.us.ubi.com/e3/videos (http://uplay.us.ubi.com/e3/videos)

"Ubisoft's Ghost Recon Online, Killer Freaks, and Assassin's Creed are about to hit the Nintendo Wii U!"
Footage of all (except AC) running on Wuu


(http://i53.tinypic.com/8yrn82.jpg)
Johnny Metts on the mic. I forgot the name of the baby face on the left. (1:01:42)
NWR Represent!!! I think I saw another NWR staffer (here (http://i52.tinypic.com/34gn3f5.jpg))in one of the earlier questions (red shirt & glasses I think, but he didn't introduce himself so I can't be sure)
Title: Re: Wii U
Post by: ShyGuy on June 10, 2011, 04:10:28 AM
Babyface is James "Wesley Crusher Jr." Jones

(http://i91.photobucket.com/albums/k302/shyguy70/3323375_wesley_crusher_2365.jpg)
Title: Re: Wii U
Post by: ShyGuy on June 10, 2011, 04:12:43 AM
Red Shirt is our fearless leader Neal, aka Son of Moe Howard.

(http://i52.tinypic.com/34gn3f5.jpg)
Title: Re: Wii U
Post by: ThePerm on June 10, 2011, 04:16:11 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.

The controller's pretty useless for multiplayer if you can only have one of it.  Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.

You obviously didn't understand what I said at all.  Multiplayer won't invovle people with u's playing against each other, it will involve people with u's and people with wii remotes playing against and with each other.  The different controllers will allow the different people to have unique purposes and gameplay.  It won't be two people shooting each other with the exact same tools, it will be two people shooting each other while the Wii u controller uses the screen to manipulate the level and help his team, or it will be two people playing a fps against an opponent with Wii u that controlls an army like an RTS.

Yes but your multiplayer is not symetrical. The person with the only uScreen has been separated from the group while everyone else teams up against them.
If you could use a 2nd uScreen, then you could separate into 2 teams
uScreen 1 + wiimote1 & wiimote2 vs uScreen2 + wiimote3 & wiimote4
or a head to head matchup of uScreen 1 vs uScreen 2
or uScreen 1&2 vs Wiimotes 1-4

Bottom line is that there are alot more multiplayer option if you support 2 uScreens in addition to the wiimotes than just a single Uscreen & 4 wiimotes.

might as well play online for that.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 10, 2011, 04:34:13 AM
But if I was playing uScreen1 vs uScreen 2 in a game of football... that would defeat teh purpose of even having a personal screen as I have the whole TV to myself.

The whole point is to play locally vs people you know personally and then also have the option of playing the same games online against others too. Possibly even at the same time.

I just don't see why it wasn't planned from the start to use the new controller between 2 players so that they can play on equal terms without one of them having some sort of advantage over the other or using a completely different control scheme because they have to. I'm all for the new mixed control multi-player, and I really look forward to trying it out, but not at the expense of being able to play head to head with a friend with equal controls. And I really look forward to the types of games that will work both ways so I really hope Nintendo works that out before the next big event.
Title: Re: Wii U
Post by: ThePerm on June 10, 2011, 05:19:20 AM
hey you get something new, this is slightly better than playing with the the Wii

you have a tv in your hands that magically talks to a box that talks to a big tv, the box has a lot to do like making realistic pictures that you can interact with, the stuff that its doing is already a miracle, but it not amazing enough? This man would explode if he saw that

(http://farm3.static.flickr.com/2673/3946439769_9fdfbe1b9b.jpg)
Title: Re: Wii U
Post by: MorbidGod on June 10, 2011, 09:05:02 AM
Isn't everyone constantly updating their Ipods, phones, Ipads, and computers? Everyone always wants the new seperior thing. Casuals will indeed upgrade when they see that new game they want.

But they upgrade things that are cheap. iPods are in the 200 dollar range. iPads -- I don't know if people actually upgrade, or more people are buying. I am sure some of the iPad owners bought an iPad 2 but I wouldn't have. Computers you generally upgrade when it no longer works. Some people -- like myself -- hope to upgrade every 6 or so years, but I am not considered to be "casual pc man". My parents have a Dell Intel P4 processor with 512mb of ram and never will buy a new computer unless that one breaks. They also wont buy the Wii U unless compelled to. And when it's more affordable.

You see, the question isn't if the casual market will buy the Wii U. It's when. They'll probably buy it as it becomes apparent they can no longer play the games they want on their Wii. What Nintendo needs to focus on, however, is getting the hardcore gamer back. If enough of us buy the Wii U at launch and buy the third party games that are released, third parties wont give up on the Wii U. They'll continue to support it.
Title: Re: Wii U
Post by: Ian Sane on June 10, 2011, 12:20:39 PM
Quote
But that's the thing: the casuals don't care about owning something technologically superior to what they have.  If they had, they would have actually purchased titles other than Wii Sports, Wii Fit, and Mario Kart on the Wii.  Hell, they wouldn't have purchased a glorified GameCube in the Wii to begin with.  It's pointless going after the casuals with technology.  That's why I say that you have to convince them that the lame touchscreen-on-a-controller gimmick makes their wave-a-remote-to-make-stuff-happen gimmick obsolete.

To sell them on buying the thing?  Yeah some sort of killer app is needed.  I was just suggesting having improved graphics so that if anyone is thinking "how come I can't use that screen controller for my regular Wii" that gives them the reason.  It's not to sell anyone on it but just to shut up their stupid question.  The reason they didn't question why the Wii had to be a different system instead of a mere add-on to the Gamecube is because they never knew what a Gamecube was in the first place.
 
The challenges for Nintendo with the Wii U is twofold.  They have to get the core gamer back which will be a challenge because just attracting the third parties back isn't good enough because those same games will be on the other systems.  It's a mandatory improvement but it will not convince anyone to switch by itself.  Exclusives have to do that.  But they also can't assume the casuals will just line up.  We don't know how casuals will react to a new system.  What if for them videogames truly were a fad?  They sure as **** didn't buy much beyond a handful of titles to begin with.  A few years back videogames were all the rage at my office because of Rock Band and the Wii.  Now no one talks about games but the core gamers.  The casual Wii owners at my office have not bought a game in years.  There are also now iPod/iPad games that are going after the same market.  The Wii Sports audience and the Angry Birds audience are the same.
Title: Re: Wii U
Post by: Adrock on June 10, 2011, 12:40:11 PM
What exclusives? Big 3rd parties generally don't make exclusive titles anymore unless console manufacturers pay for exclusivity and even then, it's usually timed exclusivity or DLC. Nintendo needs a strong enough 3rd party lineup to keep their fans from jumping ship or also buying their competition's machines because the vast majority of exclusives are now 1st party titles.
Title: Re: Wii U
Post by: broodwars on June 10, 2011, 12:58:14 PM
What exclusives? Big 3rd parties generally don't make exclusive titles anymore unless console manufacturers pay for exclusivity and even then, it's usually timed exclusivity or DLC. Nintendo needs a strong enough 3rd party lineup to keep their fans from jumping ship or also buying their competition's machines because the vast majority of exclusives are now 1st party titles.

The problem Nintendo has with that right now is that if you care about 3rd party games like those in that demo reel, you probably already own one of the HD consoles.  You're not going to wait a year for the Wii U to get launch-era ports.  You're just going to grab them for the Xbox 360 or PS3 as they release.  And since Nintendo didn't show any 1st party titles (and given that the ones they had on the Wii weren't exactly spectacular compared to games on previous Nintendo consoles), I'm struggling to see why I would buy this machine.  There are no 3rd party exclusives yet aside from some nebulous content for Ninja Gaiden 3, and the only 1st party exclusive we've been told about hasn't even started production yet (Smash Bros.).

Oh, and in the meantime, Nintendo has summarily abandoned the Wii, content to get a few late-comers like Zelda out the door before pulling the knife out of the system.
Title: Re: Wii U
Post by: Chozo Ghost on June 10, 2011, 01:06:35 PM
The only way Nintendo will get exclusive hardcore games is if they make them themselves, or have one of their 2nd parties like Retro do it. One thing you find lacking in the Nintendo library is the FPS genre of games. There is of course the Metroid Prime series, and jack **** else. I don't want to see Metroid hijacked for that purpose, so I think a new franchise needs to be created from scratch. Sony did it with Killzone and Microsoft did it with Halo, so why can't Nintendo do it? I understand this genre isn't very popular in Japan, and that may be the reason why they don't do it, but it is very popular in the west and is a crucial piece of the puzzle if they want to win hardcore gamers over.
Title: Re: Wii U
Post by: oohhboy on June 10, 2011, 01:19:05 PM
They did try back on the Gamecube, it was called Geist remember? No, Nintendo does want to just make a FPS, they want to make a FPS that isn't just a Space Marines with lots of Pew! Pew! with XTREAM GFX BLAST POWER. Nintendo sees that as the absolute minimum, something to go beyond.

So no, we will not be seeing a "traditional" FPS from Nintendo ever.
Title: Re: Wii U
Post by: Morari on June 10, 2011, 01:22:25 PM
Let's leave the FPS genre where it belongs: on the PC. :P

Still, Nintendo could definitely do with some more varied "adult" games. I'm tempted to sell the Wii just so I can play Mortal Kombat, for example.
Title: Re: Wii U
Post by: Chozo Ghost on June 10, 2011, 01:30:25 PM
Nintendo has no problem with third parties bringing mature content to their systems (not that they do), but Nintendo themselves won't make such content. The T rating for Twilight Princess is as far as they go. Of course, Microsoft and Sony have no qualms about doing that sort of content, and they do it regularly.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 10, 2011, 01:33:00 PM

They did try back on the Gamecube, it was called Geist remember? No, Nintendo does want to just make a FPS, they want to make a FPS that isn't just a Space Marines with lots of Pew! Pew! with XTREAM GFX BLAST POWER. Nintendo sees that as the absolute minimum, something to go beyond.

So no, we will not be seeing a "traditional" FPS from Nintendo ever.

Geist had a good idea behind it. I should pick that back u and try it again.

It's too bad that wasn't one of the Wiimakes Nintendo decided to release..
Title: Re: Wii U
Post by: Adrock on June 10, 2011, 01:34:07 PM
I think there's a sizable amount of core Wii owners who have not purchased PS3 or 360. WiiU is right up their alley and they'll buy the cross-platform 3rd party games at launch.

I'm still not quite sure why the lack of announced 1st party WiiU titles is so baffling to people. Hardware unveilings generally do not have any games far enough to show let alone be playable. If Nintendo said, "We're developing Mario and Zelda for WiiU," would that really have been the Mentos freshmaker for your mind? Is that SO much more reassuring than the natural assumption that Nintendo is ALWAYS working on new games, namely Mario and Zelda because they are, in fact, a games developer? WiiU is an entire year away. Anyone who's like "Why would I buy this? There are no games," needs the shut the hell up. Nintendo WILL announce titles in due time so please simmer the F down and wash the sand out of your vaginas. Cheezus Motherfucking Christ...

[This post was sponsored by frustration and Mentos, the freshmaker]
Title: Re: Wii U
Post by: ShyGuy on June 10, 2011, 01:40:20 PM
Mentos, Fresh and Full of Life!
Title: Re: Wii U
Post by: Caterkiller on June 10, 2011, 01:40:57 PM
I think there's a sizable amount of core Wii owners who have not purchased PS3 or 360. WiiU is right up their alley and they'll buy the cross-platform 3rd party games at launch.

I'm still not quite sure why the lack of announced 1st party WiiU titles is so baffling to people. Hardware unveilings generally do not have any games far enough to show let alone be playable. If Nintendo said, "We're developing Mario and Zelda for WiiU," would that really have been the Mentos freshmaker for your mind? Is that SO much more reassuring than the natural assumption that Nintendo is ALWAYS working on new games, namely Mario and Zelda because they are, in fact, a games developer? WiiU is an entire year away. Anyone who's like "Why would I buy this? There are no games," needs the shut the hell up. Nintendo WILL announce titles in due time so please simmer the F down and wash the sand out of your vaginas. Cheezus Motherfucking Christ...

[This post was sponsored by frustration and Mentos, the freshmaker]

THANK YOU!
Title: Re: Wii U
Post by: Ian Sane on June 10, 2011, 01:41:39 PM
Quote
The only way Nintendo will get exclusive hardcore games is if they make them themselves, or have one of their 2nd parties like Retro do it.

Exactly.  Third parties don't really make exclusives that much anymore.  And if Nintendo is just throwing out Wii Series junk and expecting the third parties to handle the core part, they're only going to sell to Wii owners who never bought a second console.
 
The problem is Nintendo has moved more and more into sticking with their existing IP.  They take talented devs like Retro and stick them entirely with sequels to existing Nintendo IP.  So we don't get anything new and if Mario, Metroid and Zelda doesn't sell someone on the Wii U, they won't buy it because there won't be anything else.  Nintendo's current practices prohibit anything new attracting core gamers because they never make anything new for core gamers.  We'll never get an exclusive Nintendo FPS unless they shoehorn some existing Nintendo IP into it.
 
There are a lot of factors at play and a lot of things that need to be considered.  I don't think Nintendo realizes that judging by what they showed at E3.  There is a huge difference between starting a new generation at the same time as everyone else where every customer is considering buying a new system.  The goal is to get them to pick yours.  But in this case the competition's userbases don't NEED to buy a new system because those systems are still current.  They have to get them to SWITCH which is WAY harder.
Title: Re: Wii U
Post by: MorbidGod on June 10, 2011, 02:19:35 PM
Quote
The only way Nintendo will get exclusive hardcore games is if they make them themselves, or have one of their 2nd parties like Retro do it.

Exactly.  Third parties don't really make exclusives that much anymore.  And if Nintendo is just throwing out Wii Series junk and expecting the third parties to handle the core part, they're only going to sell to Wii owners who never bought a second console.
 
The problem is Nintendo has moved more and more into sticking with their existing IP.  They take talented devs like Retro and stick them entirely with sequels to existing Nintendo IP.  So we don't get anything new and if Mario, Metroid and Zelda doesn't sell someone on the Wii U, they won't buy it because there won't be anything else.  Nintendo's current practices prohibit anything new attracting core gamers because they never make anything new for core gamers.  We'll never get an exclusive Nintendo FPS unless they shoehorn some existing Nintendo IP into it.
 
There are a lot of factors at play and a lot of things that need to be considered.  I don't think Nintendo realizes that judging by what they showed at E3.  There is a huge difference between starting a new generation at the same time as everyone else where every customer is considering buying a new system.  The goal is to get them to pick yours.  But in this case the competition's userbases don't NEED to buy a new system because those systems are still current.  They have to get them to SWITCH which is WAY harder.

I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that. So I will make a list for you:

EA: Madden, Sims, Battlefield, Need for Speed.
Capcom: Devil May Cry and Resident Evil
Microsoft: Halo
Square Enix: Final Fantasy

However, I have to admit that Nintendo is more guilty then the other companies. The best publisher is probably Ubisoft. They have made more new titles and continued with their franchises. But that still does not negate from the fact that Nintendo is not the only one who sticks to it's original IP's.

Of course, not many publishers have such a huge line up of top selling IP's. You named a few, Zelda, Mario and Metroid. However you have Kirby, Kid Icuris, Super Smash Bros, Star Fox, F-Zero, Metal Combat, Donkey Kong, Earth Bound, Fire Emblem, Ice Climber, and I am sure I am missing some still. The good thing is, giving Metroid to Retro was the best thing Nintendo has ever done. And letting them have some fun with Donkey Kong was also a good idea. It was a game that was old and almost forgotten, and then bam Nintendo revived it.

So yes, they need to make some new IP's (not like they haven't -- Animal Crossing and Pikman are both newer IP's) but I would like to see some older games on Wii U. Star Fox for instance.
Title: Re: Wii U
Post by: Ian Sane on June 10, 2011, 02:29:10 PM
Quote
I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.

I never said other companies don't also do that.  But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over.  And that's what the exclusives for the Wii U are going to be.
Title: Re: Wii U
Post by: GoldenPhoenix on June 10, 2011, 02:32:53 PM
Quote
I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.

I never said other companies don't also do that.  But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over.  And that's what the exclusives for the Wii U are going to be.

Can I have your magic 8 ball that says Nintendo games are the only exclusives for Wii U?

Also like others said, exclusives are few and far between when it comes to 3rd parties. Now in regards to why people would care about Wii U, well anyone with a brain knows Nintendo will have plenty of exclusive first party games, and 3rd party games will likely utilize the motion controls along with the Wii U controller. That in itself can be a selling point especially if you don't like playing a genre like FPS games with dual analog. Not to mention there will likely be exclusive features, like Mass Effect 2 had for PS3.

Really you can use the argument "Why would I care about X system if I dont' like Sony/MS/Nintendo exclusives". The fact of the matter is that many of these 3rd party launch titles is just a temporary stop gap, after that they games should start releasing simultaneously.
Title: Nintendo: We Should Have Explained Wii U Better
Post by: BlackNMild2k1 on June 10, 2011, 02:44:30 PM
Nintendo: We Should Have Explained Wii U Better
http://www.gamasutra.com/view/news/35156/Nintendo_We_Should_Have_Explained_Wii_U_Better.php (http://www.gamasutra.com/view/news/35156/Nintendo_We_Should_Have_Explained_Wii_U_Better.php)
Quote
Nintendo has admitted that it put too much emphasis on the controller for the newly revealed Wii U console, noting that it "should have made more effort" to explain the console better.
[...]
"Because we put so much emphasis on the controller, there appeared to be some misunderstandings," he said. "We should have made more effort to explain how it works."

"We haven't made any kind of blunder, but I should have shown a single picture of the new console, then started talking about the controller," he continued. "The console is not drastically different, and Wii U is about the controller. The console itself will be almost invisible."

Iwata said that the press was also to blame, noting that it's not possible to see how important the Wii U console is unless you've actually given it a try.

"There have been two groups of people writing about our announcement - those who have been able to experience the Wii U, and those who have not, and are simply writing about it from wire stories and pictures," he mused.

"They cannot see how this can be a game changer. It reminds me of 2006, when we introduced the Wii for the first time. Here in LA, people enjoyed it, but in Japan, the atmosphere was very different. It seems to be the same this year."

"What Wii U will offer is very different, but I believe we have the strong potential to change the entire format of videogames and of entertainment," he concluded.


Not to change the subject, but here is part of the reason why the stocks dropped.
The name WiiU didn't specifically define what they showed at the conference (the new controller) as part of a new system. Instead, the focus on only the new controller made it seem like WiiU was just a new controller designed to be used with the existing Wii (demonstration using wiimotes and balance board only adds to the confusion).


The other issues of course being that there were no games announced for anything other than the 3DS and over the next year, and even what was shown there wasn't all that exciting.
Title: Re: Wii U
Post by: MorbidGod on June 10, 2011, 04:07:16 PM
Quote
I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.

I never said other companies don't also do that.  But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over.  And that's what the exclusives for the Wii U are going to be.

That is true, but then again who is to say their "new IP's" would appeal to people who don't like their existing ones? Nintendo doesn't generally make hardcore games. The last two games -- actual games, not the Wii ____ Series -- was Pikman and Animal Crossing. Both good games, and both games I will never play. Retro is really the only studio within Nintendo that would make games normally non-Nintendo gamers would like. They had some good concepts. Hopefully whatever they are working on will be an original idea.
Title: Re: Wii U
Post by: GoldenPhoenix on June 10, 2011, 04:19:39 PM
Quote
I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.

I never said other companies don't also do that.  But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over.  And that's what the exclusives for the Wii U are going to be.

That is true, but then again who is to say their "new IP's" would appeal to people who don't like their existing ones? Nintendo doesn't generally make hardcore games. The last two games -- actual games, not the Wii ____ Series -- was Pikman and Animal Crossing. Both good games, and both games I will never play. Retro is really the only studio within Nintendo that would make games normally non-Nintendo gamers would like. They had some good concepts. Hopefully whatever they are working on will be an original idea.

Well there was Captain Rainbow, and Disaster Day of Crisis.  Then again neither of them came out in North America. They also have some new IPs like Endless Ocean, Excite! series, granted those were farmed out to 3rd parties but still they are new Nintendo IPs.
Title: Re: Wii U
Post by: Chozo Ghost on June 10, 2011, 04:59:11 PM
Its not impossible that Nintendo may introduce some new IPs this generation, and I sincerely hope that they do, but their track record over the last 10 years is not very reassuring. The GC had a few new IPs like Pikmin, but the Wii didn't have any at all, unless you count the Wii series of games as new franchises, but I personally don't because the Wii series is just generic mostly casual stuff that isn't built around characters or environments. So as far as I'm concerned there was no new IPs during the Wii years.

The problem is all their studios are tied up 24/7/365 on churning out sequel after sequel to existing franchises, so nothing is available to work on anything new. One way they could fix this is create more studios, so that more can be put in the oven at a time. It also wouldn't hurt to just cut back on the sequels for a while. They can always be revisited later on, and as a matter of fact that's probably the better way to do it because if you come out with a sequel too soon odds are it will be too similar to the last game, but if you give it like a break then when a sequel finally does come it stands out more.
Title: Re: Wii U
Post by: Mop it up on June 10, 2011, 07:34:11 PM
the Wii didn't have any at all, unless you count the Wii series of games as new franchises, but I personally don't because the Wii series is just generic mostly casual stuff that isn't built around characters or environments. So as far as I'm concerned there was no new IPs during the Wii years.
Then you weren't paying attention. Here are the new IPs for the Wii:

Art Style
Captain Rainbow
Disaster: Day of Crisis
Endless Ocean
FlingSmash
The Last Story
XenoBlade
Zangeki no Reginleiv

The problem is that half of them weren't released in North America. But the point still stands, Nintendo released some new IP on the Wii and will continue to do so with the Wii U. Let's just hope they get released here...
Title: Re: Wii U
Post by: NWR_insanolord on June 10, 2011, 08:26:55 PM
Quote
I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.

I never said other companies don't also do that.  But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over.  And that's what the exclusives for the Wii U are going to be.

That is true, but then again who is to say their "new IP's" would appeal to people who don't like their existing ones? Nintendo doesn't generally make hardcore games. The last two games -- actual games, not the Wii ____ Series -- was Pikman and Animal Crossing. Both good games, and both games I will never play. Retro is really the only studio within Nintendo that would make games normally non-Nintendo gamers would like. They had some good concepts. Hopefully whatever they are working on will be an original idea.

Why won't you play Pikmin? Animal Crossing I can understand; I love it, but it's not for everyone. But Pikmin is something everybody needs to at least try. It's the best new IP (not just from Nintendo) of the last decade, and it takes the Nintendo approach of making a game in an existing genre but with an entirely unique (at least at the time) gameplay style. Go play it right now!
Title: Nintendo ONline Network?
Post by: BlackNMild2k1 on June 10, 2011, 09:18:17 PM
Nintendo has no idea what it's doing for Online....
http://www.gametrailers.com/video/e3-2011-wii-u/716198 (http://www.gametrailers.com/video/e3-2011-wii-u/716198)
Quote from: GT@1:55
Online gaming is very important to us, and we've heard the demands of the veteran gamers that want that. So, we're going to be more flexible with online this time when it comes to online, we're going to work with our 3rd party partners. We're not going to have a centralized one type fits all approach, it is going to be more the publishers trying to figure out what they want to do and we'll try to bring that to life and make sure our platform can support that vision.

Just before that the Nintendo Rep said
Quote from: GT@1:40
We've always been about bringing gaming to the masses, but we've also tried to cater to the veteran gamers. We're disappointed that maybe not more of them didn't embrace the Wii as we had hoped. We're hoping that.. we listened to them and we're hoping that we really do make the console that they really do embrace and that they really want to play.

So why doesn't someone just go tell Nintendo that we want Valve to handle their online by bringing Steamworks to WiiU. There will not be a single person disappointed, neither 3rd party or gamer by that decision.

Can an NWR staff member PLEASE pass on the message. I know that E3 is already over and I hope that one of if not all of you had a chance to talk to someone important, but please reference this interview in an e-mail and pass our wishes along to them.
Title: Re: Wii U
Post by: Chozo Ghost on June 11, 2011, 01:19:17 AM
Whatever you do, please don't allow EA to design the online system. That would be like having a fox guard the hen house.
Title: Re: Wii U
Post by: Adrock on June 11, 2011, 01:27:10 AM
That was the impression I got when John Riccitiello for EA started talking at Nintendo's press conference. Unless Valve develops this for Nintendo, we're looking at an online platform that is at best comparable to Xbox Live but most likely much worse. If any other company was anywhere near as capable as Valve in this area, Steam wouldn't be so far ahead of the pack. Seriously, no one else is even close.
Title: Re: Wii U
Post by: ThePerm on June 11, 2011, 03:18:39 AM
theres a new ip announced every generation

nes Mario, Zelda, Metroid, Kirby, Kid Icarus
snes F-Zero, Starfox, (mario kart)
n64 (Banjo Kazooie, Conker, Perfect Dark..fail)
gcn Pikmin, Animal Crossing(a jp only n64 port)
Wii Miis

and Nintendo cant rely on Valve, Valve isnt a fan of consoles, and has exhibited laziness towards them. i would expect Nintendo to partner with Valve and then it get to be a delayed side project that never materializes...not a good idea.
Title: Re: Wii U
Post by: Morari on June 11, 2011, 10:56:53 AM
Valve has consistently been porting their games over to consoles for the past several years. The ports all suck of course, but that's due to console limitations, not Valve.

I'm sure that Valve would jump on the chance to integrate Steam into yet another console. It helps with their brand and it helps sell games on all platforms that Steam is available for.
Title: Re: Wii U
Post by: Adrock on June 11, 2011, 11:22:42 AM
Left 4 Dead doesn't suck and isn't a port. This is coming from someone who can barely play FPS without feeling horrible.

(Edit: not sure if PC or 360 was the lead platform so it may have been a port. Either way, it doesn't suck)
Title: Re: Wii U
Post by: Morari on June 11, 2011, 12:34:20 PM
The enhanced graphical fidelity, support for mods and custom maps, dedicated servers, and more precise control methods on my PC say that it did suck. :P
Title: Re: Wii U
Post by: BlackNMild2k1 on June 11, 2011, 02:16:04 PM
http://www.eurogamer.net/articles/digitalfoundry-vs-e3-nintendo (http://www.eurogamer.net/articles/digitalfoundry-vs-e3-nintendo)

in depth technical look at all the stuff from Nintendo @ E3


Quote from: Unseen Tech Demo
The only other hint we received about the technical prowess of the Wii U came from the Japanese garden demo, which shows a bird taking flight, landing on a tree branch which blossoms into flower, before returning to the skies again, soaring over water, where the scenes shifts to a fish leaping out towards the camera.

The water effect is one of the most impressive elements of the demo. The surface looks similar to the tessellated fluid surfaces added to Unreal Engine 3 during the Gears of War 2 development work, with a pleasing 3D volume to the effect that's most especially noticeable when the fish is just above or below the water line.

There is actually a whole lot more to the Japanese garden demo than what was shown in the media briefing. Different weather effects kick in - for example, rain begins to descend, interacting very nicely with the surface of the water, with a huge amount of tiny splashes impacting on the "skin" of the fluid.

Other sections of the demo unseen in the media briefing were also witnessed: for example, a close-up of the bird on a snowy ledge, with the snow itself deforming beneath it - a really nice effect, but not particularly taxing from a technical perspective (readers may recall something similar in Dead or Alive on the Xbox).

In addition to this, there's a night-time flying section where bad weather kicks in, with a lot of fast-moving rain particles. At this point, the frame-rate really tanks. Curiously, the performance is fine in the snow scene that you might assume is using similar tech, so quite why the frame-rate drops as much as it does at this point is unclear. Another additional section shows the whole scene bathed in an intense orange bloom effect, without any tone-mapping. Artistically it seems to fit the scene well enough but the lighting definitely isn't using high dynamic range rendering.

Overall frame-rate in the elements of the demo seen in the conference is solid at 30 frames per second (again confirmed by looking at an off-air TV recording), but in the latter, unbroadcast sections we do see a lot of variance in performance. The fact that the player can adjust the camera view also adds to the fluctuating frame-rate.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 11, 2011, 08:30:52 PM
Sega says something I like to here & they back an April-Aug 2012 Wuu launch.

Quote
GameSpot: Will Sonic Generations be released for the Wii U?

Alan Pritchard: The timing just doesn't work. Generations releases this November, and the Wii U is coming out next spring/summer. I think one of the things we don't have to do, or reduce where possible, is we don't want to port games. I think if there's going to be a Sonic game for the Wii U, it needs to be built from the ground up. It's more likely that it would be a separate stand-alone installment or in conjunction with a multiplatform release in the future. But to bring out Generations on a platform six or eight months after we release PS3, 360, and 3DS probably won't be the best strategy.
Title: Re: Wii U
Post by: stevey on June 11, 2011, 08:35:00 PM
I think there's should be an implied *[at the very earliest] in there.
Title: Re: Wii U
Post by: MorbidGod on June 11, 2011, 08:43:57 PM
I think there's should be an implied *[at the very earliest] in there.

We would hope. I don't want a launch filled with last years ports. I want some sort of new games.
Title: Re: Wii U
Post by: Oblivion on June 11, 2011, 08:55:55 PM
I want ports. I hardly own any current games.
Title: Re: Wii U
Post by: Shaymin on June 11, 2011, 10:17:10 PM
I want it long enough so that the ports of the games released at the end of this year end up showing up on Wii U as Game of the Year editions.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 11, 2011, 11:55:47 PM
It would also be nice to get the definitive MGS Collection that includes that 1st MGS too.
Title: Re: Wii U
Post by: Adrock on June 12, 2011, 12:07:17 AM
It would be the only MGS collection that is allowed to include Twin Snakes. Sure, the MGS2 style controls broke the game, but damn, it was so pretty when it first came out.
Title: Re: Wii U
Post by: Kytim89 on June 12, 2011, 01:52:10 AM
Is the Wii U big enough for Nintendo to include an internal HDD port?
Title: Re: Wii U
Post by: ThePerm on June 12, 2011, 03:29:35 AM
screw internal, i use a Terabye USB 2.0 hard drive which works fine for loads of stuff. If Wii U supports it, i dont even need to buy one. If Wii U has some sort of media playing abilities like a sling box even better.

Title: Re: Wii U
Post by: ymeegod on June 12, 2011, 04:14:58 AM
It has on-board memory but no hard drive.  Not sure how much on board memory you get, the WII had just 512mb's but rumors is the U has 8GB's which is decent enough.

For more storage it does use USB 2.0 and SD cards too.  There's four USB ports now so you wouldn't have to worry about unplugging them to make room for other USB devices.

Title: Re: Wii U
Post by: Ceric on June 12, 2011, 09:57:25 AM
I want ports. I hardly own any current games.
I want it long enough so that the ports of the games released at the end of this year end up showing up on Wii U as Game of the Year editions.
It would also be nice to get the definitive MGS Collection that includes that 1st MGS too.
Yeah, I like to see collections of games that are Series with updated graphics and better controls. (So Mass Effect... Ok really Mass Effect)
I also like to see a lot of the great games from this Gen ported to the WiiU at Bargain Prices.  Their is the key.  I don't want to pay full price for last gens game that I can get in the Bargain Bin for the other system.  I want a bargain price for them because that is the right price.  Like $30 for Bioshock or FFXIII. (Though for Tradition and LOLs I wouldn't mind seeing a port of Rayman 2)
I would love XBLA to be raided and a lot of those games brought over.

Anything that is Full-Price should be built from the ground up for WiiU.  Though I think that Nintendo really should consider just setting the precedents of a lower price for last gen ports just because it be good for the system.  "Hey, you wanted to try all these games but they were to much to try.  Well now WiiU has them looking spiffier and less to boot."
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 01:14:35 PM
8GB's which is decent enough.

Being able to only install one or two games is "decent enough"?
Title: Re: Wii U
Post by: Mannypon on June 12, 2011, 01:32:02 PM
I'm not sure what the big deal with the internal memory is.  I've had a 360 with the original harddrive, which I can't remember if its 8 or 16 gigs, and I've never run out of space in it.  Now, I must say, I don't do much online gaming but the majority of the games I play are rpgs and sports.  I do install games when given the chance but I just delete them once I've finished the game.  The size has worked well for me so far.
 
Also, I remember for months people dieing for Nintendo to allow them to connect a portable harddrive to the system and that being considered the best option to go  given you can then assume you'll be able to use any portable hardrive you want going as big in space as you want.  Now its confirmed that you'll be able to connect a portable harddrive and people begin to complain about the 8 gigs that come preinstalled within the system.  8 gigs is more than enough for the average gamer and more than enough to hold up the hardcore gamer till they can save up some money and buy themselves a decent sized harddrive (for much less than what MS is charging for their "360" hdrives to boot)
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 01:51:48 PM
Connecting an external hard drive to your console looks tacky. It is the video game equivalent of those people who duct tape garbage bags over their broken car windows. You wouldn't want your heart to be dangling out of your chest by some wires, would you? Your heart is best left inside your chest where it belongs, and the same is true with hard drives on gaming systems. They should be safely inside the case of the console where you don't have to see them hanging out 24/7.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 01:56:49 PM
If you put your WiiU next to the TV and then hookup an external HDD, it would likely be sitting behind the WiiU and out of site behind the TV. I'm not sure how that would be an eyesore considering no one would even see it.

And even if you could see it, it would be a sleek case that sits next to the console. Hardly a problem.
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 02:13:58 PM
Even if you don't see it, its still yet another thing for the Sensor Bar wire to get tangled up with. You have to hook it up both to a USB, and also to an electrical socket. So that's two cords that add to the tangled mess behind the TV and that's one more USB and electrical outlet that gets tied up.

But if it were internal inside the console then those wires wouldn't be there to get tangled up, and that USB port and electrical outlet would be left free for other purposes. So internal is better because even if you don't see it, what happens behind the tv when all the wires and **** get jumbled together isn't pretty, and it causes a major headache when you need to hook something else up.
Title: Re: Wii U
Post by: broodwars on June 12, 2011, 02:31:53 PM
My big concern about the lack of an internal HDD is that it gives Nintendo an excuse to have a pathetically low downloadable file size limit again, as they aren't willing to be like Microsoft and say "oh well!" when people complain about having nowhere to put their stuff.  I also really don't want to buy an external HDD, as it's just one more big cost to add to the mountain of costs this console will probably demand.  Plus, yeah...it looks tacky and takes up a USB slot that perhaps I'd rather use for other things like a USB Keyboard.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 02:35:05 PM
@Chozo
Wouldn't a USB external HDD be powered through the USB port itself?
atleast a 2.5" external enclosure with your choice of 2.5" HDD?

and the Sensor bar has it's own proprietary power port that will likely also be in the back of the WiiU.

You are trying to hard to hate on an external HDD.
It's one cord and a very small enclosure that hardly anyone would notice or be bothered by.
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 02:50:11 PM
@Chozo
Wouldn't a USB external HDD be powered through the USB port itself?
atleast a 2.5" external enclosure with your choice of 2.5" HDD?

In my experience external HDDs require a separate power supply. I have an external HDD for my computer which requires TWO usb ports. One USB is for the communicating back and forth, and the other is strictly to draw power to run the thing. I also have another external HDD which only has one USB cord, but it requires to be plugged into an eletrical outlet. So I'm guessing that's going to be how all external HDDs work, unless there are some out there that run off batteries. Because apparently it needs more power than what one single USB jack can supply.

Of course, the WiiU is supposed to have 4 USB ports, right? But a USB hard drive is going to take up at a minimum one of those ports, and if its like mine then it will take up 2 of them. So depending on what kind of HDD you're using you have to sacrifice either one or two of the WiiU's USB slots. That sucks... that leaves only two for other stuff, which in the end makes it no better than the old Wii.

and the Sensor bar has it's own proprietary power port that will likely also be in the back of the WiiU.

I'm sure it will. That's not what I said though... I said the wire gets tangled up with stuff easily (at least it does in my experience). The Sensor Bar wire is extremely long and extremely thin which allows it to tangle up on stuff very easily. My argument was that an external hard drive would be yet another thing for it to tangle up on.

That's why I'd rather have it all integrated into the console internally if possible because I have serious problems with **** getting tangled up behind my TV.
Title: Re: Wii U
Post by: Morari on June 12, 2011, 03:37:46 PM
In my experience external HDDs require a separate power supply. I have an external HDD for my computer which requires TWO usb ports.

Almost all 2.5" external drives use nothing more than a single USB port now. They draw power from it, as well as transfer data. Your larger 3.5" external drives generally still require a separate power supply however. The trade-off for that extra plug is increased speed.
Title: Re: Wii U
Post by: Mannypon on June 12, 2011, 03:45:09 PM
It's damned if you do damned if you don't.  In the eyes of fans, nintendo can't get anything right lol.  I kid though, I for one would love an external.  Hopefully that means I can bring my drive to other houses and be able to continue my save on a friend's WiiU. 

Also, everyone complaining about tangled wires should take some time and tie up your wires.  They sell kits I believe to organize loose wires.  The only ones I wouldn't tie up would be the optical audio lines as I heard that could damage them.  Hopefully someone with more knowledge can shed further light on the subject.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 03:46:03 PM
An internal bay would obviously be the preferred option, but an external HDD option if far from a bad alternative.

And I doubt you will be behind the TV so often to actually worry about cords getting all twisted up together. And if that was a worry, then use twist-ties and keep your cables organized. I'm just happy that it seems like we get expanded storage options at all this time around, not so worried about cables behind the TV getting tangled and only having 2 extra USB slots left over.

What are you gonna be using your USB slots for anyway?
Microphones?
speaking of microphones...
if they make a WiiU branded Wiimote 2.0, not only should they include 2 more buttons next to the 1 & 2 buttons, but they should add a Mic at the top above the d-pad so you can hold the Wiimotes like and use them as mics.
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 03:49:11 PM
I always thought there would be a revision of the Wii that beefed up the 512mb internal storage to something greater, but that never actually happened because there never was a Wii revision, and at this point its very unlikely there ever will be.

That said, is it reasonable or unreasonable to expect there to be a WiiU revision at some point down the road? I would expect such a revision to at least beef up the 8gb internal flash to 16 or 32gb or something down the road. Nintendo should aim for 32gb right now. That would put it higher than the 20gb PS3 or 360s were back when they launched. 8 or 16gb is just too low, and its also embarrassing because that's less than what the competition launched with 5+ years ago. 32GB would at least trump what the competition started out with last generation, and it would be a good starting point for the next gen.

But anyway back to the revisions... whatever the WiiU starts out with, I hope there will be future revisions which bump it up higher. HD games consume a lot of storage. DLC addons consume a lot of storage. If you bring music and movies into the equation then its even worse. 8GB is less than the storage of one dual layer DVD. How could anyone think that will be sufficient for this HD era? I understand Flash storage costs more per GB than an HDD, so I know its not reasonable to expect 128GB or anything like that, but is 32gb out of the question? I think that should be the minimum threshold.
Title: Re: Wii U
Post by: rad.i.kal on June 12, 2011, 03:49:34 PM
we obviously don't know all, and they are likely saving news for their own nintendo conference. I am interested to know what else this will do. How much space, it can hold. Everything we have heard are mostly rumors, not bad ones.


exciting times ahead
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 04:48:01 PM
(http://i.imgur.com/t3rZ7.jpg)

should add this to the OP
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 05:29:54 PM
Venture Beat interview with Reggie
http://venturebeat.com/2011/06/12/nintendo-fils-aime-interview/
Title: Re: Wii U
Post by: Kytim89 on June 12, 2011, 05:51:30 PM
New Wiimote, Classic controller and balance board for the Wii U. I do not buy using Nintendo wanting us to use the old stuff for a new console.
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 06:46:44 PM
New Wiimote, Classic controller and balance board for the Wii U. I do not buy using Nintendo wanting us to use the old stuff for a new console.

But you do buy buying the same things all over again? Being able to use the stuff you already have on a new console is convenient and friendly to the wallet. Why would you want to have everything you bought this generation rendered obsolete and then be forced to buy all new ****?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 07:29:53 PM
Is this a wiimote style camera at the top for pointer functionality?
(http://i.imgur.com/XPqUM.jpg)
or is it an IR emitter like a remote control (like the one on the 3DS)?
Also, what is that slider on the top for? Brightness controls? and that tab inbetween the stylus & the headphone jack on the left? what's that for?




Also looks like the controller is build to sit in a base/dock
(http://i.imgur.com/B1EX5.jpg)
It's too bad they didn't go with conductive charging though, since it looks like that's a charging port on the bottom.
Title: Re: Wii U
Post by: Kairon on June 12, 2011, 07:35:01 PM
New Wiimote, Classic controller and balance board for the Wii U. I do not buy using Nintendo wanting us to use the old stuff for a new console.

But you do buy buying the same things all over again? Being able to use the stuff you already have on a new console is convenient and friendly to the wallet. Why would you want to have everything you bought this generation rendered obsolete and then be forced to buy all new ****?

At Wii launch I spent $180 for an entire set of controllers and nunchucks. At Wii U launch, it looks like I'll be able to concentrate on buying launch games. Third-party, of course. ^_^
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 07:55:28 PM
I don't understand why Kytime would want Nintendo to make an all new Balance Board (for example) just for the WiiU. What is wrong with the existing one? It costs $100, so why would you want to throw it out and buy it all over again? It doesn't make sense. There's nothing wrong with it and I don't see how it could be improved in any real substantial way to justify recreating it.
Title: Re: Wii U
Post by: MegaByte on June 12, 2011, 07:58:30 PM
Is this a wiimote style camera at the top for pointer functionality?
or is it an IR emitter like a remote control (like the one on the 3DS)?
Also, what is that slider on the top for? Brightness controls? and that tab inbetween the stylus & the headphone jack on the left? what's that for?
Due to its size, I assumed it to be IR like on 3DS. I asked, but they either wouldn't talk about it or didn't know what it was for. The slider says Volume. The tab in between the stylus and headphone jack is a standard AC adapter jack under a cover.
Title: Re: Wii U
Post by: Kytim89 on June 12, 2011, 08:10:45 PM
@ Chozo
 
Because we go through he same cycle eveytime a new console launches and I am well adjusted to that cycle. Also, Nintendo has the potential to make an even better controller than the Wiimote to complimet this new screened controller and make even more profit.
Title: Re: Wii U
Post by: ThePerm on June 12, 2011, 09:21:17 PM
wtf, theres no need to spend money on the same stuff with just a cosmetic change. I guess you're made of money bags. Can i have 300 dollars?

Also, if you want a power pc with an internal hard drive go buy a Mac. Consoles are made to be covered with accessories. I used to have a damn dext drive, a game shark, rumble packs, memory cards, rumble packs with built in memory cards, rumble packs with memory card ports, gameboy players....
Title: Re: Wii U
Post by: mac<censored> on June 12, 2011, 10:00:38 PM
Certainly they should remain compatible with the old controllers, but also release new slimmer/lighter wiiu branded versions as well... then the rich could buy all new, and the thrifty could keep their old stuff.
Title: Re: Wii U
Post by: Adrock on June 12, 2011, 10:06:12 PM
wtf, theres no need to spend money on the same stuff with just a cosmetic change. I guess you're made of money bags. Can i have 300 dollars?
I think he means improve upon the Wii Remote and sell it as a WiiU specific version. There's no point in re-releasing the same controller and making the Wii remote we all already own incompatible. If they added buttons, a rechargeable battery, and improved precision, that would justify releasing a WiiU Remote. It would probably help people understand that WiiU is its own console, but Nintendo would have to redesign the remote to look new and improved. That might actually be a good idea since Nintendo should require MotionPlus/Remote Plus and trying to explain that to the masses might not even be worth the trouble.

Still, I already have 2 Wii Remote Plus controllers and soon I'll own a gold Zelda one (when it comes to Zelda, Nintendo says jump, I jump... fail). I'll certainly benefit from the use of legacy controllers. However, from a business perspective, it's probably easier to release all new controllers. I know that sounds contradictory, but it really isn't. People are expected to buy new parts when they buy new things. This goes for just about everything, not just videogames. I used this example in another thread: you can't buy part of a brand new car and save money by using pieces of a car you already own (i.e. seats, steering wheel, tires etc.). You have to buy all of it. That's the expectation so I don't think anyone could really hold it against Nintendo if they did that. But, damn, I love saving money though I'd also buy new controllers if I had to.

Also, Macs use Intel processors and have since 2006.
Title: Re: Wii U
Post by: Kytim89 on June 12, 2011, 10:46:25 PM
wtf, theres no need to spend money on the same stuff with just a cosmetic change. I guess you're made of money bags. Can i have 300 dollars?
I think he means improve upon the Wii Remote and sell it as a WiiU specific version. There's no point in re-releasing the same controller and making the Wii remote we all already own incompatible. If they added buttons, a rechargeable battery, and improved precision, that would justify releasing a WiiU Remote. It would probably help people understand that WiiU is its own console, but Nintendo would have to redesign the remote to look new and improved. That might actually be a good idea since Nintendo should require MotionPlus/Remote Plus and trying to explain that to the masses might not even be worth the trouble.

Still, I already have 2 Wii Remote Plus controllers and soon I'll own a gold Zelda one (when it comes to Zelda, Nintendo says jump, I jump... fail). I'll certainly benefit from the use of legacy controllers. However, from a business perspective, it's probably easier to release all new controllers. I know that sounds contradictory, but it really isn't. People are expected to buy new parts when they buy new things. This goes for just about everything, not just videogames. I used this example in another thread: you can't buy part of a brand new car and save money by using pieces of a car you already own (i.e. seats, steering wheel, tires etc.). You have to buy all of it. That's the expectation so I don't think anyone could really hold it against Nintendo if they did that. But, damn, I love saving money though I'd also buy new controllers if I had to.

Also, Macs use Intel processors and have since 2006.

This leads me to believe that Nintendo is going to show a more advanced motion and classic controller down the road. The reason they might have held out from showing it at E3 because they wanted to WOW everyone with the Umote. Secondly, even if Move and Kinect are somewhat stalled motion contro,systems, Nintendo needs to produce a credible answer to their competitor's system simply because their own Wiimote set up is actually dated. A Move styled motion controller from Nintendo to go hand-in-hand with this new Umote would be good.
Title: Re: Wii U
Post by: Adrock on June 12, 2011, 11:00:06 PM
I don't think they would do that. They either have to use Wii Remotes or improve on the Wii remote and release new controllers. Not both or even Wii Remotes 1st then WiiU Remotes later. WiiU needs consistency. If Nintendo releases entirely new controllers later on, that would be confusing for everyone, consumers and developers. That's a mess and more trouble than Nintendo wants. They've been touting simplicity and what you're suggesting is anything but.

The simplest thing to do would be to release new and improved WiiU specific remotes alongside the table controller. That way, WiiU controllers are only for WiiU and there's no confusion. Of course, the new remotes can be used for backwards compatibility, but the old Wii controllers cannot be compatible because then it becomes a question of what's compatible with what and so on. Not worth it.

That said, unless things change, Nintendo is NOT releasing any new controller besides the tablet controller and if that's what they want to do, they have to stick with it for the duration of the generation. 3rd parties and consumers can't be juggling 395863297879 different controllers. It's too much, too inconvenient, too confusing.
Title: Re: Wii U
Post by: Mop it up on June 12, 2011, 11:12:01 PM
I think Nintendo may rebrand the existing Wiimote Plus with the Wii U logo so it is clear it can be used with the Wii U in addition to the Wii, but that is the only change I envision there being with the Wiimote. The logo also may even be only on the box, the controller might stay the same.
Title: Re: Wii U
Post by: Stogi on June 12, 2011, 11:16:35 PM
I think a rebranded controller with a minor but significant enhances could do two things.

One - Let people know that this is truly a new system and..

Two - Make them easy money. These parts have to be cheaper than they were 5 or even 2 years ago.
Title: Re: Wii U
Post by: Caterkiller on June 12, 2011, 11:35:13 PM
What is Donkey Kong Trooper Challenge? I just read the interview, is Trooper Challenge a seperate game or did something get leaked?
 
Ok so according to that list we can upgrade with a Hard Disk Drive. I've said it before and i'll sya it again, i'm about as tech savy as tree, but is that the same as a Hard Drive? I know laugh all you want, give me your best insult.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 12:08:46 AM
if they just makes minor changes then cool, like an added u logo. Im not made of money, so whatever I do buy i dont like unnecessary obsolescence

like barrel blast could have benefited if it was compatible with bongos.
Title: Re: Wii U
Post by: Caterkiller on June 13, 2011, 01:01:02 AM
Seriously everyone was crying for a hard drive or the ability to add one. Is a Hard Disk Drive the full term for Hard Drive? I'm waiting for people to go nuts and be happy but so far no one has commented on BlackNMilds post. Kytim's prediction/wish post created a level of anger that was greater than BlackNMild's good news/confirmed post of happiness.
Title: Re: Wii U
Post by: Kytim89 on June 13, 2011, 01:26:47 AM
"Kytim's prediction/wish post created a level of anger that was greater than BlackNMild's good news/confirmed post of happiness."
 
How So? I hate to sound like a narcicist, or something, but some of the predictions that I made were pretty close to the mark.
Title: Re: Wii U
Post by: Caterkiller on June 13, 2011, 01:42:14 AM
Well basically BlackNM posted an IGN list that said we can add a Hard Drive/Hard Disk Drive(I have come to the conclusion they are one in the same) and I assumed everyone would be jumping for joy. Then you said you wanted updated Wiimotes, balance pads, etc. Then everyone discussed that, which I thought was odd. Maybe the Hard Drive thing was said some time ago and I just missed it.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 13, 2011, 01:45:58 AM
Yeah, we knew about the HDD add-on since the conference.
I posted the official spec sheet on the 1st page of this thread.
I just added that new list because it also had pics of the system mixed in with the fact sheet.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 13, 2011, 04:10:48 AM
a pic of the back of the system
(http://i.imgur.com/Jlydi.jpg)


(http://i.imgur.com/B2bSw.jpg)
Title: Re: Wii U
Post by: Kairon on June 13, 2011, 12:31:20 PM
There are four USB slots, where are the other two?
Title: Re: Wii U
Post by: alegoicoe on June 13, 2011, 12:39:05 PM
looks simple, yet elegant, but am afraid that if they take too long to release the system they might loose some steam.
Title: Re: Wii U
Post by: bustin98 on June 13, 2011, 12:44:10 PM
There are four USB slots, where are the other two?

There is a panel on the front, perhaps two more are hiding there?
Title: Wii U = 1.5x PS360!?
Post by: BlackNMild2k1 on June 13, 2011, 01:29:17 PM
WiiU is a PS360 1.5? Report that it's only 50% more powerful than PS360?
http://www.industrygamers.com/news/wii-u-is-actually-50-more-powerful-than-ps3---report/ (http://www.industrygamers.com/news/wii-u-is-actually-50-more-powerful-than-ps3---report/)
Quote
Wii U will be HD, supporting up to 1080p resolution just like Xbox 360 and PS3, but beyond that it's unclear how powerful the hardware will ultimately be when it ships sometime next year. Nintendo never provides a full breakdown, although the company did say that the form factor is "near final." While many assumed Wii U would be on par with the current HD consoles, word is coming in from developers that it's quite a bit more powerful.

Sterne Agee analyst Arvind Bhatia commented today, "Some of the developers we spoke to indicated to us that the console will have 50% more processing power compared to the PlayStation 3 or Xbox 360. This is yet to be confirmed by Nintendo."

At E3 last week, Nintendo did little to prove this point. During the press conference, footage of Xbox 360 and PS3 titles was used, although the company did show off an impressive tech demo of a bird flying around some trees, and Nintendo also created a very pretty tech demo to represent what a new Zelda might look like.

This is all heresay and what devs sourced these comments could make a difference. Some devs literally got their hands on dev kits just weeks before E3 and even then we don't know what 50% more processing power really means.

I also heard some interesting things about the Bird nature demo from E3. And maybe a NWR staffer can clear this up for me. Was it actually possible to use the uScreen and look around in the environment in real-time while the demo took place. In other words, was it actually possible to look at areas other than where the bird was flying during the demo?
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 01:34:35 PM
So the Wii U is two Xbox 360s duct-taped together?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 13, 2011, 01:56:00 PM
Well when I think Processing Power I think CPU.
PS3 had a much more powerful CPU than the 360, so if the WiiU CPU is 50% more powerful than Cell, then we are off to a good start IMO.

But it's a vague second hand comment, so I'm not putting too much behind it.
I'm sure some more concrete details will be leaked when the chipsets are finalized.
Title: Re: Wii U
Post by: Morari on June 13, 2011, 01:56:35 PM
It'd have to be pretty bad to not be leaps and bounds beyond the PS360. We're talking pretty old tech here... tech that wasn't even that impressive when it was originally released.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 02:09:26 PM
WiiU is a PS360 1.5? Report that it's only 50% more powerful than PS360?

This may be a disappointment to many, but I am actually relieved, because I was genuinely afraid it would only be as powerful or even less powerful. Being 50% more powerful is a good thing. Could it be better? Sure. But it could also have been much worse so all in all I don't think this is too bad.

And of course, as others have pointed out before, thanks to the graphical wall having been hit more power doesn't matter as much now as it did in past generations.
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 02:15:30 PM
For reference, general consensus seems to be that Wii is 50% more powerful that the GameCube. AKA This does not bode well for the future. The Wii U will have at least a year to a year and a half head start, so hopefully it gains a lot of market share and support before Sony and Microsoft respond. Right now, I could definitely see them doing what Sony did around the Dreamcast launch, though: spew a bunch of bullshit about what their next consoles will be capable of, trying to deflate early interest in the Wii U.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 02:21:29 PM
The Wii U will have at least a year to a year and a half head start,

Will it really, though? With the PS4 I'm sure it will, but rumors of the next XBOX are already circulating, and I recall the rumors pointing to a holiday 2012 release. If the Wii U is also going to be released in holiday 2012 then it isn't going to have any head start whatsoever. The only chance it has is if it releases earlier in the year like say June, but that wouldn't be much of a head start.

Fortunately, if the competition is far ahead in terms of power then they should also be far ahead in terms of price as well. Hopefully Nintendo won't repeat the mistake they made with the 3DS by overpricing it. The competition has a habit of selling their hardware for a loss, so Nintendo can't afford to overprice theirs too much.
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 02:27:01 PM
I thought recent talk had Sony and Microsoft staying out of it until at least 2013. Really, unless Microsoft sees Wii U as a serious threat, there's no reason for them to even think of launching next year. The 360 is still selling great, and still seeing great software support, and most importantly for Microsoft, is profitable. They're not going to throw that away and start taking a loss again without a damn good reason.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 02:40:05 PM
The Wii U may only be 50% more powerful than the PS360, But how much more powerful is the PS420 going to be over the Wii U? If they are 100% more powerful than the PS360 then they will only be 50% more powerful than the Wii U, which as has been pointed out isn't much.
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 02:59:13 PM
At this point we have no idea whatsoever what Sony and Microsoft are planning, so it's pointless to speculate.

But I'm going to anyway.

Knowing Sony and their general inability to learn from their own mistakes, they'll probably try to push the envelope again. I could see Microsoft being more conservative, outdoing the Wii U a bit, but not by too much. Nintendo and Microsoft being in relatively the same ballpark would mean that's what games are built for, ensuring that all that extra power in the PS4 is for nothing. I have to think Microsoft would take the option that makes it easier for them to return to profitability relatively quickly while simultaneously screwing over Sony.
Title: Re: Wii U
Post by: Caterkiller on June 13, 2011, 03:00:36 PM
I don't think this will be an issue at all for Nintendo, not like the Wii was to everything else. But still what could be the biggest thing (actual gameplay wise) to set the U apart from PS4/720 and just make it out dated? Things like GCN Resident Evil 4 to PS2 Resident Evil 4? More enemies on screen? Whats out there that delepors want that really can't be done now?  Not ranting I honestly would like know.
Title: Re: Wii U
Post by: Ian Sane on June 13, 2011, 03:05:16 PM
I figured Nintendo would at best MATCH the Xbox 360 and likely go even less.  It was a very real possibility in my mind until we started to get more info.  Just being 50% more powerful at the very least shows that SOME thought was put into this.

With the Wii Nintendo knew what the Xbox 360 was at that point and released something WAY below it.  This time they're taking a guess about what Sony and MS might do, and they'll probably guess wrong, but at least they're thinking ahead to SOME extent.
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 03:10:02 PM
Being the least powerful and launching a year ahead of everyone is a huge improvement over releasing a console that was already significantly inferior to hardware that was a year old. If they manage to gain a foothold, they'll be in much better shape.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 03:11:29 PM
At least this time Nintendo will have a console which is more powerful than the last generation, unlike the Wii which WAS more powerful than the GC and PS2, but a little less than an original Xbox. More importantly, the Wii U supports HD graphics, so what more is there for it to do than that? Once you've achieved HD graphics anything more than that is superfluous because the human eye can't tell the difference.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 03:13:49 PM
At least this time Nintendo will have a console which is more powerful than the last generation, unlike the Wii which WAS more powerful than the GC and PS2, but a little less than an original Xbox. More importantly, the Wii U supports HD graphics, so what more is there for it to do than that?

It'll be interesting to see what happens, though, when Microsoft and Sony release their next consoles, which will probably be at least 2-3 times more powerful than their existing hardware.  Nintendo will be the odd man out once again.
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 03:15:18 PM
I also heard some interesting things about the Bird nature demo from E3. And maybe a NWR staffer can clear this up for me. Was it actually possible to use the uScreen and look around in the environment in real-time while the demo took place. In other words, was it actually possible to look at areas other than where the bird was flying during the demo?

From Kotaku:
Quote
the non-playable demo centered on soothing, sweeping travel through a traditional Japanese garden, following the flight path of a tiny sparrow. As it flew through this lush world, a Nintendo of America rep moved the New Controller around, tilting it and turning it. The New Controller's display was recreating what was being output to the television screen in perfect sync and movement of] the New Controller manipulated the camera's view on the big screen.

http://kotaku.com/5808706/weve-played-nintendos-new-wii-u-the-next+generation-of-motion-control (http://kotaku.com/5808706/weve-played-nintendos-new-wii-u-the-next+generation-of-motion-control)
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 03:16:45 PM
I hate to tell you this, but the PS4 and the Xbox 720 won't look miles better than this generation. We are looking at diminishing returns.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 03:19:00 PM
At least this time Nintendo will have a console which is more powerful than the last generation, unlike the Wii which WAS more powerful than the GC and PS2, but a little less than an original Xbox. More importantly, the Wii U supports HD graphics, so what more is there for it to do than that?

It'll be interesting to see what happens, though, when Microsoft and Sony release their next consoles, which will probably be at least 2-3 times more powerful than their existing hardware.  Nintendo will be the odd man out once again.

But unless HDTVs end up getting replaced by holodeck simulators in the next two or three years the extra power that these consoles may have will amount to naught. HD and 3D are the current most up to date TV standards, so even if the consoles have more power that power is bottlenecked, because they cannot have better graphics than what TVs are capable of displaying.
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 03:20:14 PM

At least this time Nintendo will have a console which is more powerful than the last generation, unlike the Wii which WAS more powerful than the GC and PS2, but a little less than an original Xbox. More importantly, the Wii U supports HD graphics, so what more is there for it to do than that?

It'll be interesting to see what happens, though, when Microsoft and Sony release their next consoles, which will probably be at least 2-3 times more powerful than their existing hardware.  Nintendo will be the odd man out once again.

Well if you want to get all mathematical about it, being two times as powerful is the same as being 100% more powerful, which wouldn't be too far off from the 50% boost of the Wii U. Like I said, I think it's fairly likely that at least Microsoft will be more conservative this time around. If so, that's certainly not too much to be able to cross-port.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 03:25:40 PM
The PS3 is probably powerful enough to chug it through another generation without Sony releasing a new console. This time around though it would be like the PS2 in terms of power compared to the competition.
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 03:53:45 PM
50% more powerful? What does that even mean? That's like saying the Wii is two GC's duct taped together. I still don't know what that means.

As long as it's more powerful, I think we'll be ok (especially with Nintendo's IP's). Far Cry 3 was running off existing hardware and that looked fantastic running in real time. So..no worries here.

What I'm more concerned about is how much ram it'll have. I don't care if they push the envelope in terms of graphics, but I would like to see an army of pikmin rolling through lush forestry with bugs and enemies everywhere.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 13, 2011, 04:07:15 PM
Here is some comments from a developer
http://www.gustavhalling.com/2011/06/08/wiiu-thoughts-nintendos-new-console/ (http://www.gustavhalling.com/2011/06/08/wiiu-thoughts-nintendos-new-console/)
Quote from: Gustav Halling - Gameplay Designer @ DICE & BF3
- It’s not a big step up from consoles as x360 or PS3, it is better hardware wise but when the new xbox and ps4 comes it will be runned down again, wanted to see something much stronger.
[...]
I dont think the end game results will be significantly better than x360 and PS3. But the extra RAM will help with player limits that are stopping x360/ps3 today in for example BF3.
So he says it's not a big step up from PS360 here, but then goes way beyond that in the next quote.

It's also good to know that WiiU will likely be able to run any PS360 game natively at a minimum of 720p with a solid frame rate and all effects enabled while adding more players/characters on screen at the same time (I'm reading between the lines here)

Quote from: Gustav Halling - Gameplay Designer @ DICE & BF3
Didn't say it wouldn't compete with current gen.

But I know how much RAM the WiiU has and I have an idea of how much "we" developers would like to see in the next Xbox and PS4, and they differ a lot.

Still, the WiiU will be the most powerful console out there when it's released, BY FAR!
But I wonder for how long...
[...]
And I agree with the controller, it looks amazing, but I dont see you playing BF3 on it (switching like they did in the rpg they showed) but maybe have the minimap up with chat support etc, that would be awesome!

The future will tell =)

So we just went from "not a big step" to "most powerful BY FAR" in the matter of a few comments. ok.

We can assume the WiiU probably has between 1.5-2GB of RAM if rumors are to be believed, and we can probably guess that developers want to see about 8GB of RAM in PS4/720 if Crytek is to considered the majority voice. Truth is, there is never enough RAM as you can always use more. May not necessarily need more, but you could always use it and will always want it. Unfortunately, it's neither free nor is it cost efficient to add way more than optimized code should need in a closed box environment.

Also good to see creativity flowing with the BF3 designers on how to use the controller. I look forward to the basics of what was demonstrated as being possible being used by most 3rd parties.

This guy also had this to say....
Quote from: Gustav Halling - Gameplay Designer @ DICE & BF3
- All the Zelda stuff was RENDERED, we havent seen anything play on the console in their show, all “good looking” stuff was rendered. BF3 was from our movies.
Quote from: Gustav Halling - Gameplay Designer @ DICE & BF3
No I'm sorry but you that need to get your facts about the Nintendo E3 press conference.

In the interview given 15 minutes after on Spike with Reggie (you know the NA Nintendo boss) he said that Zelda was rendered and showed how "it could look".
Not necessarily that they will do it like that.

Not saying that they have some kind of live demo of Zelda running somewhere but what was shown for us there wasent "live" or "gameplay", just a rendered scene.
He is saying that the Zelda Demo is pre-rendered, and when someone tried to correct him and tell him it was running realtime, he told them to get their facts straight.

But we know it was running real time, because you could manipulate the camera and the scene by turning it from night to day and viewing from any angle you please.

Also the Bird Demo was running real time as you could also manipulate the camera angles on that as well...

and then there is Ghost Recon & Killer Clowns Freaks from Outer Space, both of which were running live off of prototype dev kits and Ghost Recon was playable on the floor.

In other words, it looks like Devs that just got their dev kits are talking out of their ass and I would take the earlier vague second hand comments with a grain of salt.

-------------

Processing Power likely means CPU power. and if the WiiU CPU is 50% stronger, better and faster than PS3Cell, then we are off to a really good start. Especially since it will likely do it with a similar clock speed, less cores, a whole lot more embedded RAM and a far cheaper price tag.

We also know that if the WiiU is using a R700 (likely 4770 - 4850) GPU, then it will be 4-5x more powerful than the 360 GPU which was already better than the PS3 GPU.

50% more powerful is a very vague statement coming 2nd hand from someone who (probably wouldn't know any better) heard it from someone else that was probably either talking out of their ass, or purposely being vague, since they don't have final hardware and probably just got their dev kits a few weeks ago.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 04:51:09 PM
The next big step is mass parallax tile processing and voxel table searches, which graphic card makers seem intent on trying to avoid. These things however can be done with a cpu, but require lots and lots of memory to run efficiently. If someone included dedicated hardware for these things they would boost performance ridiculously.

Also, it must be said that we've reached a diminishing return limit with processors. Processors above 3 ghz become stoves, so what they do is put more cores. The more dedicated activities a processor does per cycle the more powerful it is.

I find it interesting that Watson is designed for searching and combing though data, because thats precisely what is needed for voxel trees.

people were concerned ps2 would be used to launch missiles...they should be concerned a cloud of Wii U consoles will becomes sentient and become skynet or the matrix
Title: Re: Wii U
Post by: GoldenPhoenix on June 13, 2011, 05:36:45 PM
I am actually glad to hear that Nintendo's system is more powerful then the current generation. Let's face it, visuals are hitting a wall because of development costs. The jump between PS3/360 and the next generation isn't going to be nearly extreme as PS2/Xbox to PS3/360. Nintendo seems be playing things fairly well this time around, including embracing blu-ray esque storage. The comparison to Dreamcast in regards to power may be true, (though I doubt you'll see quite the gap), but that isn't necessarily a nail in their coffin, DC failed for reasons other then power, that was only one of many issues with the system.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 06:44:21 PM
After what Sony went through with all the hackings and all that, will they still have the arrogance to put out the level of FUD about their PS4 that they did about their last two systems? If anything good came out of the hackings I hope its that it made Sony more humble. One of the things that really killed the Dreamcast was Sony's FUD about the PS2 (which wasn't anywhere near the truth). Are they going to try to kill off the Wii U with similar FUD about the PS4 this time around?
Title: WiiU is NOT next Gen says Michel Ancel
Post by: BlackNMild2k1 on June 13, 2011, 06:54:15 PM
I remember Sony claiming something about 2 Teraflops of computeing power before PS3 launch.
I think the reality was closer to 500-600 Gigaflops.

Sony is definitely selling tickets (Toy Story level graphics in realitime...) to anyone willing to buy.

----------------in other news....

Michel Ancel: Wii U is not next-gen
http://www.videogamer.com/news/wii_u_is_not_next-gen_says_michel_ancel.html (http://www.videogamer.com/news/wii_u_is_not_next-gen_says_michel_ancel.html)
Quote
Expects Nintendo's new console to be imitated by others.

Michel Ancel, the creator of Rayman and Beyond Good and Evil, has said that he does not think Nintendo's new console should be deemed 'next-gen'.

Asked if the Wii U is a next-generation machine, Ancel replied: "Not really. I think Wii U is next-gen in terms of interface.".

Pressed on this issue - whether he expected Microsoft or Sony to cook up something similar - Ancel replied: "I don't know if Sony will do it, or Microsoft – but yes, I think it's a possibility. But I think the main thing is to have this – offering new ways to play is very interesting."

So is Nintendo late to the 'Current Gen' or early to the Next....

who to believe?
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 07:03:16 PM
So is Nintendo late to the 'Current Gen' or early to the Next....

who to believe?

It would help if we had some concrete specs on the thing with which to form an opinion. However, even then it would still be just an opinion... but at least it would be an informed opinion.
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 07:04:33 PM
They should make this system the DreamCast's revenge. Shenume 3 and Seaman 2.
Title: No More Heroes 3 WiiU Confirmed
Post by: BlackNMild2k1 on June 13, 2011, 07:11:41 PM
No More Heroes 3 is confirmed!!
http://www.youtube.com/watch?v=vBJyTIyFdeA&feature=player_embedded (http://www.youtube.com/watch?v=vBJyTIyFdeA&feature=player_embedded)
& Destructoid interviewer is a 35year old creepy man-child high on some illegal substance. lol
Title: Re: No More Heroes 3 WiiU Confirmed
Post by: broodwars on June 13, 2011, 07:23:01 PM
No More Heroes 3 is confirmed!!
http://www.youtube.com/watch?v=vBJyTIyFdeA&feature=player_embedded (http://www.youtube.com/watch?v=vBJyTIyFdeA&feature=player_embedded)
& Destructoid interviewer is a 35year old creepy man-child high on some illegal substance. lol

Ugh...really?  I don't know about you guys, but the well of ideas on that franchise was feeling pretty dry with No More Heroes 2.  Well, great if you love that franchise, I guess.
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 07:41:47 PM
I think NMH2 was "dry" because Suda didnt have any new hardware to inspire him.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 07:44:48 PM
There will be no next-gen in those terms. VOXELS

We've reached the peak of Polygons, basically if you want to draw 100 million polygons a second it doesn't make the system crash. there are only 2 million pixels on a screen. So ideally you just want to manage your info in different ways to get peak performance, so the best thing is to entirely rethink how you process your information. You could make a wii have better than xbox360 and ps3 graphics(if it could actually output in a higher resolution), but you need smart programming and artists that can adapt.
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 08:05:01 PM
I agree with Perm at least in part. The games engines are holding us back more than anything. Unreal tech has hit a plateau.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 08:10:27 PM
I think NMH2 was "dry" because Suda didnt have any new hardware to inspire him.

Oh, is that the excuse we're going with for him having you slaughter dudes in a parking lot for literally 30 minutes before he took down the Invisible Walls and let you proceed?  Or for having pretty much no creativity whatsoever in the entirety of NMH2?

Still, I suppose there's hope he may have learned to become a competent game designer after his experience working with EA on Shadows of the Damned, but I'm still skeptical of that game as well so we'll see.
Title: CryEngine3 & Unreal Engine 3 coming to WiiU
Post by: BlackNMild2k1 on June 13, 2011, 08:33:08 PM
CryEngine 3 is coming to WiiU
http://www.develop-online.net/news/38014/Crytek-Were-bringing-our-tech-to-Wii-U (http://www.develop-online.net/news/38014/Crytek-Were-bringing-our-tech-to-Wii-U)
Quote
CryEngine-built software is already close to fully running on Nintendo’s next-generation console, engine vendor Crytek has said.

“Crytek’s support for Wii U is definitely going to happen,” company CEO Cevat Yerli told Develop in a new interview to be published soon.

Yerli claimed that CryEngine's tech was close to fully running on Nintendo’s new system, though wouldn’t specify any details.

“We aren't showing it but we are pretty much running it already,” Yerli said.

The news comes days after Develop revealed that Crytek’s closest business rival, Epic Games, is also supporting Wii U with its high-end game engine.

and of course Unreal Engine 3 is also coming to WiiU
http://www.develop-online.net/news/37927/Wii-U-powered-by-Unreal-Engine-3-tech (http://www.develop-online.net/news/37927/Wii-U-powered-by-Unreal-Engine-3-tech)
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 08:48:36 PM
I think NMH2 was "dry" because Suda didnt have any new hardware to inspire him.

Oh, is that the excuse we're going with for him having you slaughter dudes in a parking lot for literally 30 minutes before he took down the Invisible Walls and let you proceed?  Or for having pretty much no creativity whatsoever in the entirety of NMH2?

Still, I suppose there's hope he may have learned to become a competent game designer after his experience working with EA on Shadows of the Damned, but I'm still skeptical of that game as well so we'll see.

You know what else is dry? The Utah Jazz.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 08:57:12 PM
I think NMH2 was "dry" because Suda didnt have any new hardware to inspire him.

Oh, is that the excuse we're going with for him having you slaughter dudes in a parking lot for literally 30 minutes before he took down the Invisible Walls and let you proceed?  Or for having pretty much no creativity whatsoever in the entirety of NMH2?

Still, I suppose there's hope he may have learned to become a competent game designer after his experience working with EA on Shadows of the Damned, but I'm still skeptical of that game as well so we'll see.

You know what else is dry? The Utah Jazz.

That's your best comeback?   :confused;   That's just sad, but then again so are Suda 51's continual attempts to actually make a good game.
Title: Re: Wii U
Post by: Kytim89 on June 13, 2011, 08:59:42 PM
Gears of War WiiU?
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 09:01:25 PM
Gears of War WiiU?

That could potentially be interesting with that controller, but I think Microsoft may own that IP or be otherwise invested in it.  I wouldn't bank on that one.

Now, Bulletstorm Wii U is very much a possibility from the same developers, and one I think you'd like a whole lot better.   :D
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 09:03:54 PM
im pretty sure Microsoft owns the Gears of War name, but dont fret.. War Gears may be on its way :P
Title: Re: Wii U
Post by: Kytim89 on June 13, 2011, 09:12:49 PM
The CEO of Epic has stated that they are interested in porting the series onto the PS3 to obtain more paying customers and if they did that then why not the WiiU?
 
P.S.
 
I read the article about this a while ago but forgot the link.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 09:20:45 PM
well you never know, however sometimes CEOs forget what they own. Look at Silikon Knights, they were so pissed when they lost the BLood Omen series to Eidos, however its still up in the air who has the Eternal Darkness series.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 09:22:50 PM
well you never know, however sometimes CEOs forget what they own. Look at Silikon Knights, they were so pissed when they lost the BLood Omen series to Eidos, however its still up in the air who has the Eternal Darkness series.

I thought it was generally decided that Nintendo owned the publishing rights to the Eternal Darkness IP?  Otherwise, we'd probably have seen an Eternal Darkness HD on XBLA by now.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 09:24:04 PM
I think Nintendo does have the rights to it, and I hope if SK and Nintendo never work together again Nintendo gives Retro the game.
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 09:25:01 PM
Eternal Darkness for UuuuuWiii *drools*

Coop mode? One player cutting up baddies while the other solves puzzles. Sick.
Title: Re: Wii U
Post by: Kytim89 on June 13, 2011, 09:35:38 PM
The front USB ports on the WiiU imply to me that Nintendo intends for them to have easy access for the player to utilize. My gut tells me that Nintendo has a USB Virtual Console controller adapter in the works and that is why the Gamecube ports were removed. Also, a USB wireless head set dongle would work up at the fron of the console as well.
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 09:41:13 PM
My guess is its going to be used to charge the controller and probably nothing else.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 09:48:45 PM
Eternal Darkness for UuuuuWiii *drools*

Coop mode? One player cutting up baddies while the other solves puzzles. Sick.

Eh, I hope not.  I'm getting tired of multiplayer modes getting tossed into every game I own these days.

Besides, the new controller could be better used for new sanity effects.  Imagine playing the game on the controller and playing the game on the TV yielded two completely different sequences.  For example, you see monsters on one screen, and on the other you see innocents of some kind or items.  Which is real?  Or maybe you're playing the game with the controller screen and a sanity effect shuts it down, forcing you to quickly switch to TV mode?  :P: :
Title: Re: Wii U
Post by: Mop it up on June 13, 2011, 09:53:45 PM
There are four USB slots, where are the other two?
Well, it is a prototype unit, so maybe they have not added them yet.

It looks like the input connector is the same shape, which is good. I don't want to have to buy another component cable for it, it was a bit inconvenient that the Wii didn't support cables from previous systems.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 09:55:34 PM
There are four USB slots, where are the other two?
Well, it is a prototype unit, so maybe they have not added them yet.

It looks like the input connector is the same shape, which is good. I don't want to have to buy another component cable for it, it was a bit inconvenient that the Wii didn't support cables from previous systems.

If Nintendo's smart, they'll pack an HDMI cable in with the system (like Microsoft currently does, and I think the new PS3 Slims do as well), so you should be good with the best cables possible from Day One.  HDMI cables are dirt cheap, so it's not like they'd be a big financial burden for Nintendo.
Title: Re: Wii U
Post by: Mop it up on June 13, 2011, 10:03:11 PM
I don't have an HDMI input, so that wouldn't help me. That's why it'd be beneficial if they kept the same plug, as knowing Nintendo I don't envision them including more than one cable.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 10:05:21 PM
I don't have an HDMI input, so that wouldn't help me. That's why it'd be beneficial if they kept the same plug.

If you are financially able to, you should seriously consider getting an HDMI-compatible HD TV before the WII U comes out.  It's just such a waste to play games on HD consoles through SD video cables, and the difference is very noticeable.
Title: Re: Wii U
Post by: Mop it up on June 13, 2011, 10:09:09 PM
I've been considering it, but I don't like the look of the LCD televisions I've seen. They are too bright, which not only hurts my eyes but also makes colours looked washed out. I'm starting to wonder if I'm sensitive to light, though these things are the only light sources I know of which cause this. In any case, I either need to wait for better TV technology to become affordable, or I have to track down a CRT HD TV, neither of which would be an easy thing to do.
Title: Re: Wii U
Post by: sparkRyder78j on June 13, 2011, 10:11:19 PM
I don't have an HDMI input, so that wouldn't help me. That's why it'd be beneficial if they kept the same plug.

If you are financially able to, you should seriously consider getting an HDMI-compatible HD TV before the WII U comes out.  It's just such a waste to play games on HD consoles through SD video cables, and the difference is very noticeable.

I agree the difference is quiet substantial if you want to experience the game the way it was meant to be.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 13, 2011, 10:11:34 PM
I will find you a suitable HDTV for under $300 Mop it up.

as close to 32" as possible and atleast 720p.

You have to treat yourself to this before you buy into WiiU.


p.s. you can adjust the brightness.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 10:13:29 PM
I've been considering it, but I don't like the look of the LCD televisions I've seen. They are too bright, which not only hurts my eyes but also makes colours looked washed out. I'm starting to wonder if I'm sensitive to light, though these things are the only light sources I know of which cause this. In any case, I either need to wait for better TV technology to become affordable, or I have to track down a CRT HD TV, neither of which would be an easy thing to do.

Hmm...for my birthday a few months back I got a new Vizio-brand LCD TV.  Aside from a good hour or two I had to spend tweaking the color and brightness settings to my preferences (I like my picture rich in color due to my love for games and animation, something no TV by default seems to understand), I haven't had any issues with it.  Maybe you just haven't found the right TV yet.
Title: Re: Wii U
Post by: Mop it up on June 13, 2011, 10:15:39 PM
My brother turns down his LCD's brightness all the way whenever I come over to watch TV, and it is brighter than my CRT TV at its max setting, which is still too much for me. I don't recall what brand it is, but it is no cheapie as I recall him boasting about how much it cost. So I think it has something to do with LCD itself, but it's hard to say. I don't think I have seen a plasma or LED in person, so I wonder if those would be any better suited for me.
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 10:23:03 PM
Eternal Darkness for UuuuuWiii *drools*

Coop mode? One player cutting up baddies while the other solves puzzles. Sick.

Eh, I hope not.  I'm getting tired of multiplayer modes getting tossed into every game I own these days.

Is that because you have no friends?
Title: Re: Wii U
Post by: mac<censored> on June 13, 2011, 10:27:01 PM
I've been considering it, but I don't like the look of the LCD televisions I've seen. They are too bright, which not only hurts my eyes but also makes colours looked washed out. I'm starting to wonder if I'm sensitive to light, though these things are the only light sources I know of which cause this. In any case, I either need to wait for better TV technology to become affordable, or I have to track down a CRT HD TV, neither of which would be an easy thing to do.

What about one of those ones that don't have a single backlight, but instead have a grid of individually modulatable LEDs (which are driven with roughly a low-pass version of the image -- and no, there are no visible artifacts)...?  That gives them vastly greater dynamic range than a traditional LCD setup, perfect blacks, etc.  I think Samsung made one, and also maybe the Hitachi silly-name TV has them ("Wooooo"?)

I'll bet such TVs are much better suited to having a wide range of brightness settings than traditional fixed backlight models (which might only have a limited range of settings at which the backlight works).

[This tech can be used to provide true HDR rendering, but of course it's limited in normal TV usage by the input source...]
Title: Re: Wii U
Post by: Adrock on June 13, 2011, 10:28:52 PM
Let's face it, visuals are hitting a wall because of development costs. The jump between PS3/360 and the next generation isn't going to be nearly extreme as PS2/Xbox to PS3/360.
That's what I was thinking. Programmers can always make something look better; a sharper texture here, maybe some extra blades of grass there. I wonder, however, when it stops being worth putting the time, money and effort to add things that gamers don't have time to pay attention to because they're playing the game. I think Nintendo is in a good position. They've made a console that is more powerful than the current generation, but not so powerful to the point of diminished returns where companies are spending resources on things that ultimately change very little. Maybe, for once, Nintendo's "good enough" is actually good enough. We're at a point where current generation games like God of War 3 or Mass Effect 3 look so good that they won't ever be considered dated. Five or ten years from now, they'll still look good graphically and not in the Super Mario Bros. retro-chic kind of way. And I'm still a big believer in art direction > graphics. I don't think we're seen a cel-shaded game that looks anywhere close to a Disney animated film. I feel like that is the next generation of graphics, getting to something that looks like The Little Mermaid instead of Toy Story 3.
There are four USB slots, where are the other two?
Well, it is a prototype unit, so maybe they have not added them yet.
If anyone is wondering where I got these, I paused a Kotaku video of them checking out the WiiU E3 console (which I still believe to be not final) and used the print screen tool on this here Macbook Pro.
(http://i.imgur.com/gqiPs.png)

(http://i.imgur.com/vVbj6.png)
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 10:34:17 PM
Okami looked great last gen and it still looks great this gen (the Wii didn't change much). Art style...its too important.

Water color was sick (okami), Impressionism looks amazing (Skyward Sword). I for one would love to see a game styled in surrealism. I don't know how you'd do it, or what genre it would be attached to, but I'd love it.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 10:37:39 PM
Eternal Darkness for UuuuuWiii *drools*

Coop mode? One player cutting up baddies while the other solves puzzles. Sick.

Eh, I hope not.  I'm getting tired of multiplayer modes getting tossed into every game I own these days.

Is that because you have no friends?

I'm going to let that mild bit of flaming go out of sheer disinterest.  I don't like playing multiplayer in games that aren't multiplayer-centric, period.  I'm in my games for the storytelling, immersive experience.  I find multiplayer tends to detract from that in many games I play.  Take for example something like LittleBigPlanet, which I was just playing earlier.  I can't fully enjoy most of the levels in that game because there are sections in many of those that require 2 or 4 players to enter.  So unless I go online and deal with the douches there, I can't fully enjoy my singleplayer experience.  **** that.  I'd rather these development teams focused on a strong singleplayer component than try to split resources and add a half-assed multiplayer component as well.
Title: Re: Wii U
Post by: Mop it up on June 13, 2011, 10:41:14 PM
What about one of those ones that don't have a single backlight, but instead have a grid of individually modulatable LEDs (which are driven with roughly a low-pass version of the image -- and no, there are no visible artifacts)...?  That gives them vastly greater dynamic range than a traditional LCD setup, perfect blacks, etc.  I think Samsung made one, and also maybe the Hitachi silly-name TV has them ("Wooooo"?)
I don't think I've seen one in person yet, but yeah, it does sound like it could work out better for me. But I think those are newer televisions so they may be a tad expensive, and I would want to get one that is at least the same size as my current television which, when converted to widescreen, means 36 inches. I currently have no devices that output anything better than 480p which my current CRT can display, so it'll be at least a couple years before I would want a new television. Hopefully by then something I'd like would be more affordable.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 11:22:58 PM
good point adrock, I would take Wind Waker over alot of games, actually I would take Wind Waker over Skyward Sword, though Skywayrd Sword is
attractive.


Zelda:SS  wow sound like a totally different game
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 11:43:56 PM
That's your best comeback?   :confused;   That's just sad, but then again so are Suda 51's continual attempts to actually make a good game.

Your mom is a comeback.
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 11:44:33 PM
Eternal Darkness for UuuuuWiii *drools*

Coop mode? One player cutting up baddies while the other solves puzzles. Sick.

Eh, I hope not.  I'm getting tired of multiplayer modes getting tossed into every game I own these days.

Is that because you have no friends?

I'm going to let that mild bit of flaming go out of sheer disinterest.  I don't like playing multiplayer in games that aren't multiplayer-centric, period.  I'm in my games for the storytelling, immersive experience.  I find multiplayer tends to detract from that in many games I play.  Take for example something like LittleBigPlanet, which I was just playing earlier.  I can't fully enjoy most of the levels in that game because there are sections in many of those that require 2 or 4 players to enter.  So unless I go online and deal with the douches there, I can't fully enjoy my singleplayer experience.  **** that.  I'd rather these development teams focused on a strong singleplayer component than try to split resources and add a half-assed multiplayer component as well.

I agree to a point. We all can site Metroid Hunters as a perfect example of when multiplayer goes wrong. Still, you have to admit, the most fun you've had playing games has been with your buddies/family. It doesn't matter if those are the best games ever made. Something about people whether online or sitting next to you make games more fun. That's why if developers are creative enough to make it work, then I'll give them a chance.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 11:52:50 PM
I agree to a point. We all can site Metroid Hunters as a perfect example of when multiplayer goes wrong. Still, you have to admit, the most fun you've had playing games has been with your buddies/family. It doesn't matter if those are the best games ever made. Something about people whether online or sitting next to you make games more fun. That's why if developers are creative enough to make it work, then I'll give them a chance.

I'm afraid I don't have to admit that simply because of the kinds of games I like to play.  Probably the most fun I've had playing games have been RPGs or franchises like the Silent Hill; Bioshock; or Dead Space series, which are singleplayer-centric and actually tend to lose their impact when there are other people around.  There have been SP-focused games I like to play Co-op modes in like Portal 2 or Uncharted 2, but those are the exception rather than the rule.  If you have the most fun playing multiplayer, more power to you.  It's just not for me, and I'd rather it be left to multiplayer-focused games that can take the most advantage of the format.
Title: Re: Wii U
Post by: Kairon on June 14, 2011, 12:05:18 AM
Uh... *raises hand* I hope epic, single-player-only experiences never go away...

After all, I need to play SOMETHING between frenzied bouts of We Cheer.
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 12:08:33 AM
I can understand when playing a scary game that you wouldn't want to play with any other person (even though you should because it's hilarious). It's the same way with scary movies; they lose their creepy factor. But don't you like the feeling of outwitting someone else? The feeling of besting another person? Or being shocked by the ingenuity of your opponent? A.I. can only provide so much.

EDIT: In epic games like Uncharted 2, I felt like I had a much better time when I had an audience. Whether it was my girl, my brother, or my friend. It was just a better experience, even if all they did was scream, yell out hints or obscenities.
Title: Re: Wii U
Post by: broodwars on June 14, 2011, 12:11:41 AM
I can understand when playing a scary game that you wouldn't want to play with any other person (even though you should because it's hilarious). It's the same way with scary movies; they lose their creepy factor. But don't you like the feeling of outwitting someone else? The feeling of besting another person? Or being shocked by the ingenuity of your opponent? A.I. can only provide so much.

If I'm playing a multiplayer-centric game like Killzone 3 (though that game's SP is pretty good), Smash Bros. Brawl, or GoldenEye/Perfect Dark?  Sure, there's a place for experiences like that, and there's a place for SP-centric experiences like I enjoy at other times.  If a series is known for having a traditionally-excellent SP mode, though, I don't want the developers to jeopardize that quality by throwing in a half-baked MP mode.  That does fans of neither mode any favors.
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 12:14:38 AM
My point is, how do you know it's half-baked though? Who knows, you may end up liking that experience more. Aren't you willing to at least try it before completely dismissing it?
Title: Re: Wii U
Post by: broodwars on June 14, 2011, 12:21:59 AM
My point is, how do you know it's half-baked though? Who knows, you may end up liking that experience more. Aren't you willing to at least try it before completely dismissing it?

I know because I've seen it fail in too many games in the past as developers grasp to shoe-horn anything in that will keep people from trading their game in.  I'm not completely dismissing that the addition of a multiplayer mode could be good.  I just don't want it if it's going to come at the expense of the experience I actually care about, and it often does unless the development team is big enough or there are multiple developers working on the game (like Bioshock 2, which had a decent MP mode and and excellent SP mode).  I'm the one buying the game, after all, not my friends.  If developers want to put such a mode in, they have to be ready to convince me and any other fans of SP play that it's a worthwhile addition.
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 12:25:17 AM
I think we understand each other. It's simply that I'm more optimistic than you are.
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2011, 01:24:38 AM
I don't have an HDMI input, so that wouldn't help me. That's why it'd be beneficial if they kept the same plug.

If you are financially able to, you should seriously consider getting an HDMI-compatible HD TV before the WII U comes out.  It's just such a waste to play games on HD consoles through SD video cables, and the difference is very noticeable.

Another thing which is nice about the HDMI cable is its just one cable and that's it. Unlike component or composite cables where you need three or 5 different plugs to mess with. I noticed a major improvement not only in video quality, but also in audio quality as well when I switched my PS3 over from the component cable it came with to a HDMI cable.
Title: Re: Wii U
Post by: Kairon on June 14, 2011, 01:50:57 AM
Can't afford an HDTV. Have to save up for Wii U launch games.
Title: Re: Wii U
Post by: broodwars on June 14, 2011, 02:00:04 AM
I think we understand each other. It's simply that I'm more optimistic than you are.

Well, that's a given.   ;)   I'd rather be skeptical/jaded and be pleasantly surprised than invest in something/be overly optimistic and be disappointed.  That was the lesson I took away from the Wii and so many other things over the years.

Can't afford an HDTV. Have to save up for Wii U launch games.

Naturally.  Just Dance 4, Carnival Games HD, and Wii U Play aren't going to buy themselves!   :P: :
Title: WiiU using modified R770 w/ Eyefinity & DX 10.1
Post by: BlackNMild2k1 on June 14, 2011, 01:18:57 PM
WiiU is using a heavily modified AMD R770 (HD4XXX)
http://www.engadget.com/2011/06/14/wii-u-has-last-gen-radeon-inside-still-more-powerful-than-ps3-a/ (http://www.engadget.com/2011/06/14/wii-u-has-last-gen-radeon-inside-still-more-powerful-than-ps3-a/)
Quote
Slowly, but surely, we're starting to piece together what's going on inside that mysterious white box known as the Wii U. IBM was a little coy about the multi-core CPU it was providing, but did tantalize us by mentioning the name "Watson" in describing some of its underlying tech. Now details about the custom Radeon GPU are starting to surface and, while certainly capable, it's not exactly cutting edge. At its heart is a chip similar to the R770 found in AMD's last-gen cards like the 4890 and, before you dismiss the it, remember the PS3 and Xbox 360 are still capable of pumping out impressive visuals while packing five-year-old silicon (The 360 is essentially running a souped up ATI X1900). The custom core also supports Direct X 10.1 (Microsoft runs out of steam with Direct X 9) and Eyefinity-like multi-display tech for up to four SD video streams -- though it'll be up to Nintendo and developers to put that to good use. In case you're still not convinced of the Wii U's graphical prowess, Crytek has said its advanced CryEngine is "pretty much" up and running on Nintendo's upcoming console -- and, if it's good enough for Crysis, it should be good enough for you.

[insert link to speculation about GPU from rumor thread here -> edit: Eyefinity & an R800 GPU? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg678745#msg678745)]

Just the mention of Eyefinity lets me know that Nintendo has incorporated tech from the HD5XXX series of GPU's into the base R700 that the H5XXX & HD6XXX are both based on just on the fact that Eyefinity wasn't introduced until R800 (HD5XXX).

THe major thing not to forget (and I just mentioned it) is all of AMD's modern GPU's (HD5XXX & HD6XXX) are all based on the R700 (HD4XXX) and upgraded/tweaked from there. So Nintendo starting with the base R700 and incorporating the tech they need means that they could have a fully custom chip with features similar to the most modern AMD GPU with out adding all the stuff they didn't need (Like DirectX 11 compliance).

So the GPU is likely a beast and the CPU is potentially too. Now it's up to the dev's to make use of all that extra power and show us what this machine is capable of.


p.s. the support of Eyefinity means that it's technically capable of supporting 4 uScreens at once (same video to 4 separate sources). It comes down to if it can stream 4 different videos to 4 separate devices all at once. That will be a big news day for Nintendo and us gamers a like(even if our wallets shed a tear).
 
can't wait for an actual spec leak.
Title: Re: Wii U
Post by: Caterkiller on June 14, 2011, 03:45:11 PM
http://www.n-europe.com/news.php?nid=15746 (http://www.n-europe.com/news.php?nid=15746)
 
Quote
The most impactful 'reveal' at the show was the Wii U, which, in our opinion, is arriving two years too late. Depending on pricing, the system will be either a phenomenal success or a phenomenal failure, as competitive bundles for Xbox 360 with Kinect and PS3 with Move are likely to be priced below $300 by the time the Wii U launches.

Same old song and dance, I hope the Wii U takes off at even half the speed of the Wii so this guy can eat his words.
 
http://wii.ign.com/articles/117/1176175p1.html (http://wii.ign.com/articles/117/1176175p1.html)
 
Reggie says 2 Wii U controllers can be supported. According to Michael Pachter, Reggie told him directly.
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2011, 05:38:56 PM
So the GPU is likely a beast and the CPU is potentially too.

It may be a beast, but its a last generation beast. A dinosaur is also a beast, but put a dinosaur up against a human in an apache helicopter and the human wins. So newer and better technology trumps being a beast any day.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 14, 2011, 05:51:55 PM
The GPU is only last gen in terms of computer GPU's

Next Gen GPU's are the HD6XXX, current gen are the HD5XXX, last gen are the HD4XXX

That "last gen" GPU is still a full generational leap above what XGPU and the PS3GPU.
It may not melt your TV screen, but it will far outdo what the PS360 is currently capable of.

Also IIRC some of the current gen and next gen ATi GPU are based off of that "last gen" R700 (HD4XXX) GPU.
Title: Metroid U?
Post by: BlackNMild2k1 on June 14, 2011, 05:59:01 PM
WiiU to get a new Metroid title sooner rather than later?
http://kotaku.com/5811753/nintendos-two-reasons-for-making-a-new-wii-now (http://kotaku.com/5811753/nintendos-two-reasons-for-making-a-new-wii-now)
Quote from: Katsuya Eguchi - Nintendo Manager & Game Designer
"I can't give you any details now," he said, "but I'm sure there will be a new Metroid release making use of the new controller, not just to control Samus and her ship but also to give the player a new source of information. Maybe the player is looking at the screen but has the information that they need to defeat the enemy in their hands." Maybe you could hold the Wii controller up to the screen and scan your enemy, I suggested. "You could look through the screen and scan your enemy and find where it's weakspot is."
Title: Re: Wii U
Post by: MaryJane on June 14, 2011, 06:17:42 PM
Interesting interview with Iwata on WiiU: http://allthingsd.com/20110614/part-i-nintendos-iwata-hopes-the-wii-u-will-steal-back-couch-time-from-the-ipad/
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 06:29:56 PM
So the GPU is likely a beast and the CPU is potentially too.

It may be a beast, but its a last generation beast. A dinosaur is also a beast, but put a dinosaur up against a human in an apache helicopter and the human wins. So newer and better technology trumps being a beast any day.

Hahaha your metaphors are some of the worst I've ever encountered and you use them all the time! Graphics cards are a battle against a T-Rex and a Apache helicopter! hahaha where do you come up with this?
Title: Re: Wii U
Post by: Ian Sane on June 14, 2011, 06:50:15 PM
It is rather sad that Other M was so bad that hearing about a new Metroid fills me with absolutely zero anticipation or excitement.

Looking at that Iwata interview I am actually blown away that he would point out the Wii's lack of power and how this time they not only have the power but also no lack of buttons.  That is such a frank way to point out the shortcomings of the Wii.  I would have expected a bunch of spin and bullshit but he pretty much just said "yeah, we fucked this up huge with core gamers."
Title: Re: Wii U
Post by: ThePerm on June 14, 2011, 06:52:12 PM
some reason i think the t-rex would still win, because a t-rex is made out of WIN, if the T-Rex is taken down by an Apache Helicopter we all lose...it was T-REX!
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 07:02:22 PM
Hahaha

Reminds me of futurama (http://www.youtube.com/watch?v=4RTSjvvE7DA&feature=related)
Title: Re: Wii U
Post by: GoldenPhoenix on June 14, 2011, 07:06:48 PM
Nintendo obviously cannot win, many worried that the Wii U would have graphical power equivalent to  the 360 or maybe even less. Now that it is much more powerful it "isn't good enough". NIntendo cannot please some people no matter what. No wonder they do their own thing most of the time.
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2011, 07:43:31 PM
So the GPU is likely a beast and the CPU is potentially too.

It may be a beast, but its a last generation beast. A dinosaur is also a beast, but put a dinosaur up against a human in an apache helicopter and the human wins. So newer and better technology trumps being a beast any day.

Hahaha your metaphors are some of the worst I've ever encountered and you use them all the time! Graphics cards are a battle against a T-Rex and a Apache helicopter! hahaha where do you come up with this?

I think metaphors are more helpful to get the point across. :P Dinosaurs are primitive creatures, so that works here because the R700 series is fairly old. As for the Apache Helicopters, that came from Battlefield BC2 which I spent all night playing last night. Our team got raped by them circling around over our only spawn area and not letting us get anywhere or do anything.
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2011, 07:49:29 PM
Nintendo obviously cannot win, many worried that the Wii U would have graphical power equivalent to  the 360 or maybe even less. Now that it is much more powerful it "isn't good enough".

Being more powerful than the PS360 is mandatory, but that in and of itself may not be enough because the PS360 isn't going to be the Wii U's primary competition. How well it measures up against the PS4/420 is what matters.
Title: Re: Wii U
Post by: ShyGuy on June 14, 2011, 07:55:58 PM
I think one of the three console makers are going to bow out next gen. My money is on Sony. Where will the haters go then?
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2011, 08:09:53 PM
My money is on Sony.

I would have to agree. I'm not sure anyone is going to bow out though, but if anyone does it would be Sony since they appear to be the weakest link.
Title: Re: Wii U
Post by: UltimatePartyBear on June 14, 2011, 08:18:31 PM
I think one of the three console makers are going to bow out next gen. My money is on Sony. Where will the haters go then?

I don't know about that.  Microsoft jumped in essentially out of fear that they were going to miss out on the wave of the future when set top boxes evolved into the control centers of our fully automatic homes of the future.  However, it's starting to look like the future of computing is on our phones instead.  Will Microsoft continue this costly venture even while Google and Apple run right by them while they're looking the wrong way?  Will they keep it up just to save face?  Do they actually still believe the future lies on this path, or do they want to stick it out just in case the future doubles back on them?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 14, 2011, 08:34:53 PM
because the R700 series is fairly old.

All joking aside, the R700(HD4xxx) is from 2008, but it is also the base for the R800(HD5xxx) and the newer R900 (HD6xxx) series.... (I think).

So if Nintendo started with a base of R700 and customized it with features from the HD5xxx line like Eyefinity and DX11 compliant shaders/effects and maybe some other stuff from the the HD6xxx, then they wouldn't have an old GPU at all. They would have a fully customized monster that is as modern and new as they want it to be, but with only the features they want/need.

I think one of the three console makers are going to bow out next gen. My money is on Sony. Where will the haters go then?

I don't think this next gen, but maybe the one after. But if someone where to sit this next one out and wait for the one after, I would guess that would be Sony. MS is already elbow deep in it's next gen machine and the chips are supposed to be ready sometime early-mid next year....
if the rumors and comments of an AMD Fusion chip are to be believed.
Title: Re: Wii U
Post by: ShyGuy on June 14, 2011, 08:52:36 PM
I think the next Xbox is going to be heavy into the set top box realm
Title: Re: Wii U
Post by: NWR_insanolord on June 14, 2011, 08:57:22 PM
We're waiting on translation to know for sure, but word in the staff email thread is that the GPU is at least technically capable of four simultaneous video streams.
Title: Re: Wii U
Post by: SixthAngel on June 14, 2011, 09:38:59 PM
So the GPU is likely a beast and the CPU is potentially too.

It may be a beast, but its a last generation beast. A dinosaur is also a beast, but put a dinosaur up against a human in an apache helicopter and the human wins. So newer and better technology trumps being a beast any day.

Hahaha your metaphors are some of the worst I've ever encountered and you use them all the time! Graphics cards are a battle against a T-Rex and a Apache helicopter! hahaha where do you come up with this?

I think metaphors are more helpful to get the point across. :P Dinosaurs are primitive creatures, so that works here because the R700 series is fairly old. As for the Apache Helicopters, that came from Battlefield BC2 which I spent all night playing last night. Our team got raped by them circling around over our only spawn area and not letting us get anywhere or do anything.

(http://i111.photobucket.com/albums/n121/avatars_bucket/calvin-trex.jpg)

What now Chozo?
What now?
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 09:39:23 PM
hahahaha
Title: Re: Wii U
Post by: Adrock on June 14, 2011, 09:44:22 PM
It is rather sad that Other M was so bad that hearing about a new Metroid fills me with absolutely zero anticipation or excitement.
Depends on who we're hearing it from. That quote came from Katsuya Eguchi who has never worked on a Metroid game. Do you consider that better or worse than hearing from Yoshio Sakamoto?
All joking aside, the R700(HD4xxx) is from 2008, but it is also the base for the R800(HD5xxx) and the newer R900 (HD6xxx) series....
Makes me wonder why they wouldn't just start with R800 or R900 as the base and have AMD customize it from there.

Epic Games thinks this is what the next generation of games will look like (http://youtu.be/RSXyztq_0uM). Can WiiU can handle that? That tech demo sure does look fancy but I wonder if WiiU needs to be able to do that. Then again, needs to and should are entirely different things. 3rd parties may demands it. There's a noticeable difference between that tech demo and what the current console generation offers. However, developers haven't tapped the full potential of current HD consoles and the budgets haven't really gone down so will many games ever really look that good? The tech demo may look better; it just doesn't make the current generation look that dated.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 14, 2011, 09:45:56 PM
We're waiting on translation to know for sure, but word in the staff email thread is that the GPU is at least technically capable of four simultaneous video streams.

you mean like I mentioned in this post?
WiiU using modified R770 w/ Eyefinity & DX 10.1 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680997#msg680997)

in which I quoted Engadget who sourced Game Watch (http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ja&tl=en&u=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Fseries%2F3dcg%2F20110611_452478.html)?
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 09:47:50 PM
See I don't find those graphics impressive at all. Sure they have all sorts of high textures, but it looks so damn ugly.

Plus, I really don't see how those graphics will improve gameplay.

EDIT: Give BnM a job already! And let him get a press pass.
Title: Re: Wii U
Post by: NWR_insanolord on June 14, 2011, 09:50:39 PM
We're waiting on translation to know for sure, but word in the staff email thread is that the GPU is at least technically capable of four simultaneous video streams.

you mean like I mentioned in this post?
WiiU using modified R770 w/ Eyefinity & DX 10.1 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680997#msg680997)

in which I quoted Engadget who sourced Game Watch (http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ja&tl=en&u=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Fseries%2F3dcg%2F20110611_452478.html)?

You just keep giving me reasons to want to ban you.
Title: Re: Wii U
Post by: Kairon on June 14, 2011, 09:51:40 PM
I'm more worried about the wireless technology's ability to support streaming graphics to multiple tablets than the gpu's.
Title: Re: Wii U
Post by: Adrock on June 14, 2011, 10:07:43 PM
See I don't find those graphics impressive at all. Sure they have all sorts of high textures, but it looks so damn ugly.
The demo lacks the polish and charm of a AAA game, but it's not supposed to have those things. It's meant to show off all the look-what-I-can-do effects. And it totally does, rather shamelessly.
Quote
Plus, I really don't see how those graphics will improve gameplay.
True, they don't but again, they're not supposed to. Graphics do, however, have a tendency to sell games even shitty ones and that's why they're still important. What a game looks like is the first thing people notice. Ultimately, a game is judged by how fun it is, but it might as well look as pretty as possible, graphically and artistically.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 14, 2011, 10:12:08 PM
We're waiting on translation to know for sure, but word in the staff email thread is that the GPU is at least technically capable of four simultaneous video streams.

you mean like I mentioned in this post?
WiiU using modified R770 w/ Eyefinity & DX 10.1 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680997#msg680997)

in which I quoted Engadget who sourced Game Watch (http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ja&tl=en&u=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Fseries%2F3dcg%2F20110611_452478.html)?

You just keep giving me reasons to want to ban you.

I'm trying to make your job easier. Since you're the only staffer to regularly read the forums, I'm sure you could find a way to make that beneficial to you....
Title: Re: Wii U
Post by: ThePerm on June 14, 2011, 11:04:14 PM
http://www.youtube.com/watch?v=JKPPdgBK3r8

this was a game released on ps3...so all reports indicated the graphics will be better than that?
Title: Re: Wii U
Post by: Chozo Ghost on June 15, 2011, 12:22:38 AM

(http://i111.photobucket.com/albums/n121/avatars_bucket/calvin-trex.jpg)

What now Chozo?
What now?

Looks like we're F---ed!

Seriously though, that picture makes for another good metaphor because if its like what BnM said where the chip is from 2008 but with modern improvements added then its kinda like that picture. The T-Rex in the cockpit represents the old 2008 chip, and the airplane represents the modern improvements that Nintendo made to it.
Title: Re: Wii U
Post by: Adrock on June 15, 2011, 12:54:30 AM
It really depends on how customized/modified the GPU is. BlackNMild2k1 mentioned that both R800 and R900 could be based off of R700. It's possible that AMD just built a different successor to the R700 using it as a base, a Nintendo version of R800 or R900 if you will. That said, AMD's WiiU GPU could potentially be as powerful or more powerful than either R800 or R900. The latter is not terribly likely, but considering how little we know, still a possibility. Nintendo tends to favor efficiency so the likeliest scenario is that we end up with something on par with either later model, optimized to ease some of the bottlenecks, do more per cycle etc.
Title: Re: Wii U
Post by: Kytim89 on June 15, 2011, 01:00:02 AM
That picture kicks ass and is going in my personal collection.
Title: Re: Wii U
Post by: Stogi on June 15, 2011, 01:11:29 AM
You can thank the late great Bill Watterson for that one.
Title: Re: Wii U
Post by: Chozo Ghost on June 15, 2011, 02:04:28 AM
the late

He's not dead.
Title: Re: Wii U
Post by: ShyGuy on June 15, 2011, 02:06:04 AM
the late

He's not dead.

No, But Calvin and Hobbes are. :(
Title: Re: Wii U
Post by: Stogi on June 15, 2011, 02:37:35 AM
Really? I thought he died of cancer more than a decade ago.
Title: Re: Wii U
Post by: ShyGuy on June 15, 2011, 02:42:40 AM
Your thinking of Charles Schulz.
Title: Re: Wii U
Post by: ymeegod on June 15, 2011, 03:21:25 AM
Hope they go with something a bit newer than R770.  Nintendo uses opengl(based) so DX won't matter but opengl 4.0 wasn't introduced until the R8's right.

50 more power than this generation might not cut it for next gen.  Have to what and see what Epic's Unreal 4.0 and other next generation engines require. 

Maybe nintendo's going crossfire two R770 chips?  It's actually cheaper going with two last generation of chips than one more powerful newer one. 

 
Title: Re: Wii U
Post by: Chozo Ghost on June 15, 2011, 07:19:14 AM
Correct me if I'm wrong, but isn't it impossible for Nintendo (or Sony) to use DirectX since its owned by Microsoft? Even if they could, why would they want to use something proprietary when OpenGL could be used instead for free?
Title: Re: Wii U
Post by: Sundoulos on June 15, 2011, 08:40:33 AM
the late

He's not dead.

No, But Calvin and Hobbes are. :(

Better than the living dead, like most comic strips are...  I'm glad Waterson stopped publishing C&H when he did; if his heart wasn't in the strip anymore, it would have shown through in his work.  At least all of his works remain classic.

Bill Watterson isn't dead; he's just very reclusive...notoriously so.  I think he paints now...or something.
Title: Re: Wii U
Post by: Oblivion on June 15, 2011, 10:09:50 AM
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
 
The Wii U won't play Blu Play or DVD dics. :(
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 10:31:26 AM
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
 
The Wii U won't play Blu Play or DVD dics. :(

Dear Iwata,

eShop + Apps = opportunity for consumer to pay licensing fee for DVD and/or Bluray playback should they want an extra DVD and/or Bluray player.
If you don't allow if officially, you are only giving further reason for the system to be hacked to allow it unofficially. Please make it happen as capable Bluray players are expensive and it just makes sense.

Sincerely,
The Entire Internet, Gaming Community & General Populace of the planet Earth.
Title: Re: Wii U
Post by: Oblivion on June 15, 2011, 10:46:22 AM
Actually, this really doesn't affect me. My entire family already have 4 DVD players (and 1 VHS player) and my PS3 can already play Blu-Ray.
Title: Re: Wii U
Post by: Adrock on June 15, 2011, 10:50:18 AM
Just read this on Google news. Typical Nintendo explanation which is circumvented by the sheer fact that one of their partners holds the most Blu-Ray patents (as it's assumed their new disc format is based on Blu-Ray). Not a big deal for me since I have many devices that plays movies but it'd be nice if Nintendo gave the option for people who don't, namely all the Wii only owners who don't own a PS3/Blu-Ray player. There's really no way to PR spin that one. Nintendo needs to stop dictating what consumers want/don't want and start being as accessible and user-friendly as possible. Iwata cites "extra costs" but Nintendo always makes money on hardware so they're just pocketing the money instead of passing extra functionality and value to the consumer. Kind of lame but that's business, I guess.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 10:59:03 AM
Actually, this really doesn't affect me. My entire family already have 4 DVD players (and 1 VHS player) and my PS3 can already play Blu-Ray.
It doesn't affect you, but this isn't about you or me. This is about options and Nintendo providing them where possible.

If the hardware is technically capable, and I'm willing to pay extra for that functionality, it makes sense to have such functionality... especially if I'm willing to pay extra for it, then why not allow it?

Wii was capable of playing DVD's. And while it didn't really matter to alot of people whether or not you could actually play a DVD in it (who didn't have atleast 2-4 DVD players already in their home back in 2006?), I imagine it was still a rather popular homebrew app that allowed for free DVD playback.

The main difference between now and then with DVD playback, is that not everyone has a Bluray player for every TV in the house. You can't go to the store and buy a standalone bluray player for $20-30 and put it in the kids room, kitchen, spare room or the garage. Capable Bluray players require internet connection and decent processors for apps, extra features and things of that sort.

WiiU will possibly be capable of playing back Bluray movies and being a more than decent Bluray player. A bluray player that can stream a Bluray movie to my (and possibly 3 other) controllers all at once. It could go one step further and put the Bluray extras, such as Live quiz and stuff onto the controllers and have a 4 player quiz while the movie plays full screen on the TV.
So if the end consumer is willing to foot the bill for DVD and/or Bluray playback on an individual basis, then why stop them? why not give them the option and make a little extra profit off of it in the mean time?


edit:
Adrock... get outta my head.
Title: Re: Wii U
Post by: Adrock on June 15, 2011, 11:02:44 AM
Yeah! What I said. I mean what my doppelganger said! :)
Title: Re: Wii U
Post by: Snake-Arms on June 15, 2011, 12:42:53 PM
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
 
The Wii U won't play Blu Play or DVD dics. :(

To the DVD playback: it isn't 1999 anymore.  Most people probably own multiple devices that play DVDs.  And I never expected Blu-Ray playback so that isn't really a disappointment for me.
Title: Re: Wii U
Post by: MorbidGod on June 15, 2011, 12:48:39 PM
Correct me if I'm wrong, but isn't it impossible for Nintendo (or Sony) to use DirectX since its owned by Microsoft? Even if they could, why would they want to use something proprietary when OpenGL could be used instead for free?

It's not impossible and it's not uncommon for a company to pay a license fee for something that a compeditor makes. Look at Apple, using Samsung screens for iPhone. They could choose another brand, however they want the best. And when it comes to games, generally DirectX is the best -- but OpenGL I am partial to considering I am a Mac fan and thats what we generally use.

But if the R700 is the base of all next gen GPU's, support for OpenGL 4.0 COULD have been added. We just don't know and probably never will.
Title: Re: Wii U
Post by: MorbidGod on June 15, 2011, 12:49:48 PM
I'm more worried about the wireless technology's ability to support streaming graphics to multiple tablets than the gpu's.

Thats been my belief all along. That it was the way Nintendo is streaming the feed and not the actual hardware guts. Maybe they are saving money by keeping one feed only? Who knows...
Title: Re: Wii U
Post by: Kairon on June 15, 2011, 12:53:05 PM
The idea is that if you want to play a movie, don't stop playing the Wii U. Just switch the screen to the controller.
Title: Iwata: Multi-Room Gaming Is An Option
Post by: BlackNMild2k1 on June 15, 2011, 02:52:04 PM
Iwata: Multi-Room Gaming Is An Option
We will be able to take our uScreens into a different room and keep playing after all
http://techland.time.com/2011/06/09/e3-2011-interview-nintendo-president-satoru-iwata-talks-about-wii-u/ (http://techland.time.com/2011/06/09/e3-2011-interview-nintendo-president-satoru-iwata-talks-about-wii-u/)
Quote
Q: So you're saying there needs to be an option to separate away from the living room, that it allows people to continue their game experience or have it on their own schedule on their own terms?

Iwata: Well, for example, we are not saying we can get away from the living room at all. What I'm saying is that we shall be less dependent on the home TV set; more specifically, the images and all the others are processed within the inside of the console of the Wii U, not in the controller. So, for example, you cannot just take away the controller and continue playing.

Q: It'll have a range that it works within, then?

Iwata: Yes. A certain range. Also, it is possible for you to be in a separate room from the living room where the console of the Wii U will be located. However, dependent upon the thickness, for example, of the wall, we cannot tell if you will be able to smoothly play on that.

I hope there is an expansion for a range booster so you can extend your invisible streaming bubble.

Iwata also doesn't commit to the one uScreen per console, but doesn't shoot it down either.
Quote
Q: Will the controller be available a la carte if you want to add a separate one into your home experience?

Iwata: First of all, for the SKU, we believe that one controller, the new controller, has got to be included in the package whenever we are going to sell the Wii U console. And as you can guess, this new controller for Wii U is going to cost more than the other controller does, and that's why, most often, our focus on the software shall be the ones that can be enjoyed with the one Wii U controller.

Now keep in mind that a Wiimote + cost Nintendo around $6 to manufacture, so if you add the cost of a screen ($25-$30) and AMD WirelessTV reciever (?$15-$20?) we are still looking at a $60-$80 controller here once all the packaging and profit margins have been sorted out.
Title: Wii U pulling 145 Watts!?
Post by: BlackNMild2k1 on June 15, 2011, 03:40:46 PM
Could Wuu be pulling 145watts!?
For reference, I believe the Wii uses 24watts and the 360Slim uses ~100watts

(http://i.imgur.com/rivYB.jpg)
notice how the front of the sticker is torn off leaving only 45 showing under what appears to be a wattage sticker.

Quote from: B3D
- There are 4 USB ports, 2 in the back and 2 in the front under disc bay, so 4*5W = 20W
- There's a Blu-Ray-esque disc drive, so another 5W at least (only recently has samsung started to ship "low-power" Blu-Ray drives that are USB 2.0 powered)
- Full sized SDHC cards can peak at ~1.5W
- 5GHz Wifi 802.11n could go up to 18W for full-speed MIMO 3x3, but let's assume the typical 8-10W (unless Nintendo is using something else for the controller, in which case could be controller comm + 802.11g, possibly consuming higher than that)
- 5 device Bluetooth could be up to 0.5W
- Assuming slow and low-power internal flash memory, let's say another 1.5W for internal storage

Sum all that and we have 20+5+1.5+8+0.5+1.5 = 36.5W

[BNM's edit: that doesn't even factor in the following yet]

- CPU
- eDRAM (already confirmed)
- GPU
- RAM
- Sound DAC

And I'm even assuming the GPU or the GPU have north\south bridge functionality included, or you'll need an external bridge chip for that.

If it is indeed pushing 145 watts (as of right now), then it must pack some power as Nintendo is all about keeping the wattage low as the Wii is only plling about 20-24w during heavy usage.

The original PS3 was pulling about 209w @ release and is currently down to about 80w (http://en.wikipedia.org/wiki/PlayStation_3_hardware#Form_and_power_consumption) with the slim model.

A launch 360 was pulling about ~160w and is down to under 100w with the 360Slim.
Title: Re: Wii U
Post by: MegaByte on June 15, 2011, 03:47:10 PM
I don't know why you'd think that's a wattage sticker.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 03:56:45 PM
It's 100% conversative speculation on my part based on conversation at B3D and minimal research into PSWii60 wattage.

But what is it then?
and why is part of it torn off?
Title: Re: Wii U
Post by: King of Twitch on June 15, 2011, 03:57:01 PM
THERE. ARE. FOUR. USB SLOTS!
Title: Re: Wii U
Post by: UltimatePartyBear on June 15, 2011, 04:17:19 PM
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
 
The Wii U won't play Blu Play or DVD dics. :(

Dear Iwata,

eShop + Apps = opportunity for consumer to pay licensing fee for DVD and/or Bluray playback should they want an extra DVD and/or Bluray player.
If you don't allow if officially, you are only giving further reason for the system to be hacked to allow it unofficially. Please make it happen as capable Bluray players are expensive and it just makes sense.

Sincerely,
The Entire Internet, Gaming Community & General Populace of the planet Earth.

Being able to watch a movie playing on the Wii U streamed to the controller in another room would be reason enough to pay for it.  In fact, I'd really, really love to see an HDMI input on the thing so that I could watch anything at all, including live TV, on that controller in another room.  By freeing us to make sandwiches without missing anything, Nintendo could defeat living room hunger forever.


It's 100% conversative speculation on my part based on conversation at B3D and minimal research into PSWii60 wattage.

But what is it then?
and why is part of it torn off?

Purely a wild guess, but maybe a covered up RJ45 jack?
Title: Re: Wii U
Post by: ThePerm on June 15, 2011, 04:34:39 PM
Blu-Ray is a Dinosaur, but more like a Stegosaurus than a T-Rex, maybe not even a Stegosaurus, maybe an Apatosaurus. Online downloads and streaming and SD cards and external hardrives are ike Raptors
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 04:39:26 PM
It's 100% conversative speculation on my part based on conversation at B3D and minimal research into PSWii60 wattage.

But what is it then?
and why is part of it torn off?

Purely a wild guess, but maybe a covered up RJ45 jack?

You could be right
http://www.exw.com.tw/ (http://www.exw.com.tw/)

So WiiU could have wired internet this time around. That is also good news for those of us that were looking for that option.
Title: Re: Wii U
Post by: nickmitch on June 15, 2011, 06:24:31 PM
That would be GREAT news.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 08:27:07 PM
It's 100% conversative speculation on my part based on conversation at B3D and minimal research into PSWii60 wattage.

But what is it then?
and why is part of it torn off?

Purely a wild guess, but maybe a covered up RJ45 jack?

You could be right
http://www.exw.com.tw/ (http://www.exw.com.tw/)

So WiiU could have wired internet this time around. That is also good news for those of us that were looking for that option.
then again... maybe not

(http://i.imgur.com/GGz6k.jpg)
Ex-WL 2
I have no idea what that sticker is supposed to mean.... perhaps a way of keeping track of specific units on display?
Title: Re: Wii U
Post by: EasyCure on June 15, 2011, 08:42:12 PM
There are four USB slots, where are the other two?

Perhaps under the front flap? In pictures it looks to be larger and wider (the slot) than that of the Wii
Title: Re: Wii U
Post by: UltimatePartyBear on June 15, 2011, 08:52:16 PM
Ex-WL 2
I have no idea what that sticker is supposed to mean.... perhaps a way of keeping track of specific units on display?

Maybe, but there's a bar code that's also different between the two pictures, and that would be a better way to keep track of them.
Title: Re: Wii U
Post by: SnakePlissken on June 15, 2011, 08:55:16 PM
There are four USB slots, where are the other two?

Perhaps under the front flap? In pictures it looks to be larger and wider (the slot) than that of the Wii

They are definitely under the front flap. In fact, there are a few pictures of it floating around somewhere. There are 2 USB ports and a SD card slot under the flap.
Title: Re: Wii U
Post by: EasyCure on June 15, 2011, 08:57:22 PM
There are four USB slots, where are the other two?

Perhaps under the front flap? In pictures it looks to be larger and wider (the slot) than that of the Wii

They are definitely under the front flap. In fact, there are a few pictures of it floating around somewhere. There are 2 USB ports and a SD card slot under the flap.

Where's my cookie ;)
Title: Re: Wii U
Post by: MegaByte on June 15, 2011, 08:57:30 PM
Ex-WL 2
I have no idea what that sticker is supposed to mean.... perhaps a way of keeping track of specific units on display?
Probably. I see those types of labels on dev units all the time.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 09:15:17 PM
There are four USB slots, where are the other two?

Perhaps under the front flap? In pictures it looks to be larger and wider (the slot) than that of the Wii

They are definitely under the front flap. In fact, there are a few pictures of it floating around somewhere. There are 2 USB ports and a SD card slot under the flap.

(http://i51.tinypic.com/2rxupfl.jpg)

Where's my cookie ;)


It's been tracking you for weeks now. :evil grin:
Title: Re: Wii U
Post by: stevey on June 15, 2011, 09:45:35 PM
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
 
The Wii U won't play Blu Play or DVD dics. :(

If you don't allow if officially, you are only giving further reason for the system to be hacked to allow it unofficially.

The probability not happening. The only reason it happened it the wii was they were considering it and were too lazy to remove support from the hardware. They also were too lazy to remove the DISABLE_ALL_WII_SECURITY() system call too....
Title: Re: Wii U
Post by: Kytim89 on June 15, 2011, 10:14:23 PM
The sensor bar port on the back of the WiiU must be there for Wii games to use and might be there for the Wiimote 2.0 sensor bar as well. Who knows?
Title: Re: Wii U
Post by: Chozo Ghost on June 15, 2011, 10:49:42 PM
4 USB ports in the front would have been nice because then they could be like controller ports where you could hook up 4 usb controllers of your choice, but I suppose that's what USB hubs are for.
Title: Re: Wii U
Post by: Oblivion on June 15, 2011, 10:59:01 PM
But weren't you bitching about having a external HDD being a "sight for sore eyes" in a house setting? This way, you can jack one in the back, thus keeping it away from your view.
Title: Re: Wii U
Post by: Chozo Ghost on June 16, 2011, 12:05:34 AM
But weren't you bitching about having a external HDD being a "sight for sore eyes" in a house setting? This way, you can jack one in the back, thus keeping it away from your view.

I didn't mean to take away the two in the back. Just have there be 4 in the front (6 total).
Title: Devs working on Underclocked WiiU kits
Post by: BlackNMild2k1 on June 16, 2011, 12:16:15 AM
Report: Developers Working With ‘Underclocked’ Wii U Hardware
http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware (http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware)
Quote
There's a good reason that Nintendo showed off video game footage culled from the PlayStation 3 and Xbox 360 versions of third-party games, not the Wii U, at last week's E3 unveiling of the console.

According to a Wii U white paper published by Hit Detection, the consulting company founded by former Newsweek journalist N'Gai Croal, the kits in developers' hands are just not up to current-gen snuff, but they are working.
Quote from: From the report
Developers have underclocked development kits, and worked hard to deliver titles running on that hardware to demonstrate live at E3. However, due to titles not looking much better than what is currently available on Xbox 360 and the PS3, Nintendo decided late in the game to not show those titles and focus instead on tech demos. In particular, THQ stated that Darksiders II was running on development hardware and could have been shown.

It's potentially promising for Nintendo fans that some third party games may look close or on par with current console competition at this stage of development.

So Devs are reporting leaked info from underclocked/underpowered Dev kits which would mean they are working on lesser version of hardware than what we will see in the final kits. But atleast WiiU games in early kits look like PS360 games, I guess it can only get better from there.
Title: Re: Wii U
Post by: Chozo Ghost on June 16, 2011, 12:25:09 AM
I guess it can only get better from there.

But not by much due to the law of diminishing returns. The graphical wall has been hit and improvements from here on out will be trivial up until whatever point in the future where holodeck technology becomes a reality.
Title: Re: Wii U
Post by: Mop it up on June 16, 2011, 01:13:04 AM
I think metaphors are more helpful to get the point across. :P Dinosaurs are primitive creatures, so that works here because the R700 series is fairly old. As for the Apache Helicopters, that came from Battlefield BC2 which I spent all night playing last night. Our team got raped by them circling around over our only spawn area and not letting us get anywhere or do anything.

http://i111.photobucket.com/albums/n121/avatars_bucket/calvin-trex.jpg

What now Chozo?
What now?
This is one of the funniest things I've seen on this forum in some time. Well played, SixthAngel.
Title: Re: Wii U
Post by: GoldenPhoenix on June 16, 2011, 09:07:27 AM
Report: Developers Working With ‘Underclocked’ Wii U Hardware
http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware (http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware)
Quote
There's a good reason that Nintendo showed off video game footage culled from the PlayStation 3 and Xbox 360 versions of third-party games, not the Wii U, at last week's E3 unveiling of the console.

According to a Wii U white paper published by Hit Detection, the consulting company founded by former Newsweek journalist N'Gai Croal, the kits in developers' hands are just not up to current-gen snuff, but they are working.
Quote from: From the report
Developers have underclocked development kits, and worked hard to deliver titles running on that hardware to demonstrate live at E3. However, due to titles not looking much better than what is currently available on Xbox 360 and the PS3, Nintendo decided late in the game to not show those titles and focus instead on tech demos. In particular, THQ stated that Darksiders II was running on development hardware and could have been shown.

It's potentially promising for Nintendo fans that some third party games may look close or on par with current console competition at this stage of development.

So Devs are reporting leaked info from underclocked/underpowered Dev kits which would mean they are working on lesser version of hardware than what we will see in the final kits. But atleast WiiU games in early kits look like PS360 games, I guess it can only get better from there.

Makes sense actually, it seems like their focus was on showcasing the Wii U controller, not the graphical abilities at E3 besides the Zelda interactive video. Probably because things are in such early stages and don't look all that great. they would have had more of a mess to clean up if 3rd party multiplatform games looked WORSE then 360/PS3.
Title: Re: Devs working on Underclocked WiiU kits
Post by: stevey on June 16, 2011, 10:14:29 AM
Report: Developers Working With ‘Underclocked’ Wii U Hardware
http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware (http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware)
Quote
There's a good reason that Nintendo showed off video game footage culled from the PlayStation 3 and Xbox 360 versions of third-party games, not the Wii U, at last week's E3 unveiling of the console.

According to a Wii U white paper published by Hit Detection, the consulting company founded by former Newsweek journalist N'Gai Croal, the kits in developers' hands are just not up to current-gen snuff, but they are working.
Quote from: From the report
Developers have underclocked development kits, and worked hard to deliver titles running on that hardware to demonstrate live at E3. However, due to titles not looking much better than what is currently available on Xbox 360 and the PS3, Nintendo decided late in the game to not show those titles and focus instead on tech demos. In particular, THQ stated that Darksiders II was running on development hardware and could have been shown.

It's potentially promising for Nintendo fans that some third party games may look close or on par with current console competition at this stage of development.

So Devs are reporting leaked info from underclocked/underpowered Dev kits which would mean they are working on lesser version of hardware than what we will see in the final kits. But atleast WiiU games in early kits look like PS360 games, I guess it can only get better from there.

I think you're reading too much into things. Nintendo probably just wanted to test out what they could do at different clock speeds and underclocked it when they found a good fit for where they wanted the final console to be at.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 16, 2011, 12:26:17 PM
Or they underclocked to increase yields so that they could get a test chip out to more devs before E3. And if that is the reason they underclocked the chips, then it's also possible that they disabled some features just to get the chip out the door faster.
Title: Re: Wii U
Post by: Adrock on June 16, 2011, 01:09:11 PM
I remember reading that preliminary Xbox 360 development kits were Mac G5s (not sure if that was validated). That said, I think it's certainly within the realm of possibility that Nintendo pieced together the based models what IBM and AMD were customizing for WiiU and sent that to 3rd parties, telling them, "This is the bare minimum of what WiiU can do. The processors are far from finished but as you can see, it's capable of handling whatever current generation consoles can do and a little more. Do what you can and we'll send you final kits when they're ready."

Will the final product blow these kits away? Probably not, but a sizable jump in efficiency and processing power with some modern effects worked in is not only likely but expected.
Title: Re: Wii U
Post by: ShyGuy on June 16, 2011, 01:57:12 PM
It can't be that much different than the finished product because they had Wii U console boxes sitting in the display bays playing the tech demoes and ghost recon. I guess there could be a big box sitting behind the facade with the parts in it, they did that in the early 360 demos.
Title: Re: Wii U
Post by: Adrock on June 16, 2011, 02:09:29 PM
It also depends on when Nintendo sent out those development kits to developers, if there are multiple versions and if so, who has what. That may explain why the estimates vary so greatly though that could just be plain subjectivity. Nintendo could have made those E3 boxes a week before the show so that could be final or just the latest version of the hardware. WiiU won't go into production for another few months so it's possible IBM and AMD are still tweaking them. Like I said in another thread, until we get final specs, there's really no telling just how powerful WiiU is. The estimates are all over the charts.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 16, 2011, 02:57:05 PM
I know there was a rumor that WiiU production was supposed to start in October, but I really don't think that is gonna happen. Why would Nintendo produce full units to sit on for 8 months till launch?
Instead, I think that might be when the chips are likely to be finalized and final dev kits might go out just after that. I wouldn't see actual units getting produced until a few months before launch (production start in April 2012?)

Title: Re: Wii U
Post by: Adrock on June 16, 2011, 03:06:38 PM
They could be stockpiling them to prevent shortages like what happened with the Wii. The difference is I can't see the same thing happening with WiiU where Nintendo had such a hard time keeping it on shelves and it takes quite some time to change the production schedule. The tablet controller is an interesting concept but the innovation tends to skew more towards benefiting core gamers. I'm not convinced it's radical enough to incite the kind of reaction the Wii did. Additionally, I'm still unsure how Nintendo plans to explain to casual gamers how this is something new when the console looks comparable to the Wii and it uses the old controllers. Some casuals will get it, some will not.
Title: Re: Wii U
Post by: ShyGuy on June 16, 2011, 03:23:12 PM
I guess they should have done something drastic with the appearance of the Wii U Console, just to make it look different
Title: Multiple WiiU controllers are possible, but cost too much
Post by: BlackNMild2k1 on June 16, 2011, 05:27:18 PM
Multiple Wii U Controllers Are a Cost Issue
Considerable price increase to support more than 1?
http://kotaku.com/5812512/multiple-wii-u-controllers-are-a-cost-issue (http://kotaku.com/5812512/multiple-wii-u-controllers-are-a-cost-issue)
Quote
"There's a cost issue," Nintendo president Satoru Iwata told Japanese business site Diamond Online. According to Iwata, Nintendo aims to have the console and games support one Wii U Controller.

"Technically, it is possible for the Wii U to support multiple Wii U Controllers," Iwata said. However, this will result in a "considerable" price increase.

According to Iwata, "We're not planning on asking our customers to buy multiple Wii U Controllers."
source (http://diamond.jp/articles/-/12728)

Not supporting 2 Umotes is a very big mistake I think.
By not supporting 2 at the minimum, you are severely limiting your local multiplayer options.
Depending on what that cost is, and I'm assuming it's an extra transmitter or 3 or 4, then Nintendo should either pass part of it on, eat it outright or include an expansion port to insert extra transmitter(s) should the need ever arrive and/or the price hit the right spot.

Ofcourse I'm not in a position to know exactly what that extra cost is, but if it's just an extra $30-$50 that is preventing Nintendo from launching at that $299-$349 price point they are trying to reach, then just eat it and make it up in software and extra controller sales. (uPlay at launch solves the whole problem)
Title: Re: Wii U
Post by: Adrock on June 16, 2011, 05:57:38 PM
This isn't a cost issue. Nintendo is going to sell at a profit because that's what Nintendo does. They're trying to sound noble by saying that they're not asking consumers to buy multiple controllers. What they're really saying is that they would rather strip functionality than foot the bill for consumers which they don't even have to do if they still insist on being money serpents (increase the price, sell at a profit anyway). I'm not really convinced that cost has anything to do with it. This is totally what Nintendo would do because well, just because it's Nintendo and they make these weird decisions. How about they just support multiple controllers and not tell anyone about how much it costs? That way, no one knows about the supposed cost and the world can go right back to spinning. Add the fact that no one would complain about the cost because oh, I don't know, multiple controllers is something we all expect from a videogame system. Wii Remotes/classic controllers are NOT acceptable alternatives when the big to-do about and the whole point of the new system is that controller with the large f-ing screen. Hmm... I might have bought Iwata's reasoning if he didn't admit that the 3DS was priced well beyond acceptability because people liked it at E3 last year.

No option for DVD/Blu-Ray playback and support for only one controller. It's starting to sound like a Nintendo console now. I'm significantly less impressed. I hope they reconsider on at least the controller thing because Nintendo is the only one who thinks that's a good idea.

Also, consider that Nintendo can only get away with saying this until the console launches because iSuppli is going to do a teardown analysis within days and tell everyone what everything costs.
Title: Re: Wii U
Post by: ThePerm on June 16, 2011, 07:05:24 PM
just because Nintendo isn't supporting 2 controllers doesnt mean 3rd parties wont. Everything is still very early, and the next press conference will have all the answers. If Wii u does as well as Wii then there will be lots of Wii U controllers to play multiplayer on. Actually its probably best to wait till marketshare is 10+ million before even making 2 tablet games.
Title: Re: Multiple WiiU controllers are possible, but cost too much
Post by: MorbidGod on June 16, 2011, 08:21:58 PM
Multiple Wii U Controllers Are a Cost Issue
Considerable price increase to support more than 1?
http://kotaku.com/5812512/multiple-wii-u-controllers-are-a-cost-issue (http://kotaku.com/5812512/multiple-wii-u-controllers-are-a-cost-issue)
Quote
"There's a cost issue," Nintendo president Satoru Iwata told Japanese business site Diamond Online. According to Iwata, Nintendo aims to have the console and games support one Wii U Controller.

"Technically, it is possible for the Wii U to support multiple Wii U Controllers," Iwata said. However, this will result in a "considerable" price increase.

According to Iwata, "We're not planning on asking our customers to buy multiple Wii U Controllers."
source (http://diamond.jp/articles/-/12728)

Not supporting 2 Umotes is a very big mistake I think.
By not supporting 2 at the minimum, you are severely limiting your local multiplayer options.
Depending on what that cost is, and I'm assuming it's an extra transmitter or 3 or 4, then Nintendo should either pass part of it on, eat it outright or include an expansion port to insert extra transmitter(s) should the need ever arrive and/or the price hit the right spot.

Ofcourse I'm not in a position to know exactly what that extra cost is, but if it's just an extra $30-$50 that is preventing Nintendo from launching at that $299-$349 price point they are trying to reach, then just eat it and make it up in software and extra controller sales. (uPlay at launch solves the whole problem)

 
He said they don't plan on asking their customer to spend money on a second controller and that it is possible. Meaning they aren't going to have games to require you to have to or more tablet controllers and all local games will use the wiimote or classic controller.
Title: Re: Wii U
Post by: Adrock on June 16, 2011, 09:21:46 PM
Yeah, I can see how one can read it that way, but doesn't that go without saying? How many games require more than one controller? It's an odd way of phrasing it. A more appropriate way to say it would be, "WiiU will support multiple [tablet controllers] but we are not planning on releasing any games that require more than one. There will always be an option to use the Classic controller for multiplayer games as we do not want to force our consumers to own more than [the tablet controller] that comes with the console."

What it sounds like Iwata is saying is, "WiiU is perfectly capable of supporting multiple [tablet controllers] but we are not including this functionality due to cost," which, let's be honest, is total bullshit. I don't need to own 4 Wii remotes (and I don't), but I can if I want and it's certainly very expensive especially when coupled with nunchucks. Nintendo never asked anyone to invest that much money. However, the possibility is there and Nintendo let the consumer decide.

I remember reading how Nintendo originally didn't think of the nunchuck for the Wii and that the idea came from Retro Studios. Apparently, they seriously considered the Wii remote without the nunchuck. Holy lack of foresight, Batman. That said, and if Nintendo is currently planning on not supporting multiple tablet controllers since the quote is rather unclear, I hope Retro or any number of 3rd parties steps in and explains why that would be a terrible idea.
Title: Re: Wii U
Post by: MorbidGod on June 16, 2011, 11:52:58 PM
Yeah, I can see how one can read it that way, but doesn't that go without saying? How many games require more than one controller? It's an odd way of phrasing it. A more appropriate way to say it would be, "WiiU will support multiple [tablet controllers] but we are not planning on releasing any games that require more than one. There will always be an option to use the Classic controller for multiplayer games as we do not want to force our consumers to own more than [the tablet controller] that comes with the console."

What it sounds like Iwata is saying is, "WiiU is perfectly capable of supporting multiple [tablet controllers] but we are not including this functionality due to cost," which, let's be honest, is total bullshit. I don't need to own 4 Wii remotes (and I don't), but I can if I want and it's certainly very expensive especially when coupled with nunchucks. Nintendo never asked anyone to invest that much money. However, the possibility is there and Nintendo let the consumer decide.

I remember reading how Nintendo originally didn't think of the nunchuck for the Wii and that the idea came from Retro Studios. Apparently, they seriously considered the Wii remote without the nunchuck. Holy lack of foresight, Batman. That said, and if Nintendo is currently planning on not supporting multiple tablet controllers since the quote is rather unclear, I hope Retro or any number of 3rd parties steps in and explains why that would be a terrible idea.

You have to understand that this was translated and more then likely not very well. It's possible the way he said it was correct in his language but translated incorrectly. And I can believe that. Probably very early in it's development though.

The thing is, we don't know how much this controller actually costs. Sure, Nintendo can choose to loose profit and sell it at the same price as the Wiimote/nunchuck combo ($60 dollars) but why should they? It's a business, they have to make money. And how much R&D did they spend developing this controller? I know the R&D was the reason the original Wii was not HD -- Nintendo could spend the money on HD hardware, or the Wiimote. They choose Wiimote. So if they spent over 500 million dollars in development of this new controller -- which is possible -- they have to pay for that some how. Then consider how many your actually going to sell. Most people start out not buying many controllers. To this day, I only bought two and the one that came with the system, and I don't have nunchucks to go with those Wiimotes, either. If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.

And according to Sony, with the PS3 Move controller, people generally bought the controller as a bundle -- new PS3 console or bundled with a game -- and not actually by itself. Look at this article (http://www.engadget.com/2010/11/30/sony-ships-4-1-million-playstation-move-controllers-to-retailers/).

So the question remains, why should Nintendo loose not only profit, but money on the actual research, for this controller? They are not Sony or Microsoft. They can't afford to loose money. They only make games and game hardware. They started out as a card company, too (random piece of info). So they aren't going to do that, and they shouldn't.

And just to show you what I am talking about look at this forum topic. http://www.rage3d.com/board/showthread.php?t=33933013
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 12:19:18 AM
They aren't gonna make any profit on the controller if they don't sell it separately, so what's your point?

They bundle it in with the system, and then that's all they have sold. The ones with the system.
They sell it separately and then they stand a chance at making back that initial investment through profit from additional controllers. Even if it is at reduced profit, it's still additional profit.

To use your own example (on which your math is wrong BTW).
$20 per uMote x 10,000,000 sold is an extra  $200,000,000 that they wouldn't have had otherwise.

They aren't recouping anything if they don't sell it separately at a profit.
How do you think Nintendo made such a huge profit this gen? Alot of it was on overpriced Wiimotes which only cost them currently $6 to make.
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 12:43:29 AM
They aren't gonna make any profit on the controller if they don't sell it separately, so what's your point?

They bundle it in with the system, and then that's all they have sold. The ones with the system.
They sell it separately and then they stand a chance at making back that initial investment through profit from additional controllers. Even if it is at reduced profit, it's still additional profit.

To use your own example (on which your math is wrong BTW).
$20 per uMote x 10,000,000 sold is an extra  $200,000,000 that they wouldn't have had otherwise.

They aren't recouping anything if they don't sell it separately at a profit.
How do you think Nintendo made such a huge profit this gen? Alot of it was on overpriced Wiimotes which only cost them currently $6 to make.

I think your not getting my point, and thats fine my post was a bit fragmented. So I'll try to sell it again, then add some new info that will clarify this even more. Man, this is a confusing topic!! Thanks Nintendo for not doing a good job of explaining this.

Yes, they would sell some more WiiPads -- or uMote as you call it -- if they sold it separately. But they would have to sell it higher because as I explained, people don't generally buy a second or third controller. For instance, Sony doesn't reveal how many separate controller sell only how many they ship. Probably because it would look bad if they shipped 4 million but only sold 1.5 million. And if they sell more with bundles with hardware and games then they do by themselves, then what guarantee does Nintendo have they would even sell 10k of these uMotes? They know how many controllers they have sold in the first year. And total. So it's a business, they need to way the costs and the pros & cons.

However, it also needs to be said Nintendo changes their minds on a daily basis. Some of this I think is poor translation and getting to us American's it just confuses us. Any way ... here is another quote.

Quote
"In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase."

Consider the value of something they aren't selling? How can a consume purchase something they aren't going to sell? It looks like they plan on selling the controllers, but aren't going to force the consumer to buy multiple controllers at launch and might in the future, when they figure out ways to make it worth it to the consumer.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 12:55:17 AM
1st: http://www.escapistmagazine.com/news/view/104679-65-Million-Wii-Remotes-Sold-in-the-United-States (http://www.escapistmagazine.com/news/view/104679-65-Million-Wii-Remotes-Sold-in-the-United-States)
that was from Oct. of last year.
65 Million wiimotes sold in the US alone as of 8 months ago.
There are less than 45million Wiis sold in the U.S., that averages out to about 1.5 extra controllers per Wii sold in the U.S.
@ an average of $20 profit per controller, that equals $1.3Billion dollars and that is just in the US alone.

2nd: All Nintendo needs to do to ensure people buy the second remote is to make software that supports it.
uPlay anyone? Timesplitter 4u, Mario Kart U, New Super Mario Bros U, 4 Swords U, and the list goes on and on.
They could build a 2 player UFit and the casuals would flock.
If Nintendo builds the software, then the value is already there. They just have to market it correctly.
Title: Re: Wii U
Post by: ShyGuy on June 17, 2011, 02:08:28 AM
If they sell a $129 dollar additional controller they do open themselves up to criticism. They are darned if they do, danged if they don't.

http://www.penny-arcade.com/comic/2003/8/25/
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 02:12:28 AM
True, but I seriously doubt there is anything in that controller to warrant a $130 sales price even with a $20-$30 profit margin.
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 04:17:59 AM
1st: http://www.escapistmagazine.com/news/view/104679-65-Million-Wii-Remotes-Sold-in-the-United-States (http://www.escapistmagazine.com/news/view/104679-65-Million-Wii-Remotes-Sold-in-the-United-States)
that was from Oct. of last year.
65 Million wiimotes sold in the US alone as of 8 months ago.
There are less than 45million Wiis sold in the U.S., that averages out to about 1.5 extra controllers per Wii sold in the U.S.
@ an average of $20 profit per controller, that equals $1.3Billion dollars and that is just in the US alone.

2nd: All Nintendo needs to do to ensure people buy the second remote is to make software that supports it.
uPlay anyone? Timesplitter 4u, Mario Kart U, New Super Mario Bros U, 4 Swords U, and the list goes on and on.
They could build a 2 player UFit and the casuals would flock.
If Nintendo builds the software, then the value is already there. They just have to market it correctly.

That a 40-50 dollar remote. Double that, and see if gamers will still buy it. But you must have missed the part in my post saying NINTENDO PLANS ON SELLING THE CONTROLLER BY ITSELF and is ASKING HOW CAN THEY MAKE IT WORTH THE HIGHER price. The wiimote prob costs 25 dollars to make. This one prob costs more, anywhere from 50-60 dollars. If they sell it for 70 they make ten, 80 they make 20. but if they want the same profit margin then it will cost closer to 100 that I suggested.

And you need to read your source.

Quote
Here are the complete statistics of Wii controllers sold in the U.S. as supplied by NPD:
 
  • 30.41 million included with the Wii hardware
  • 12.92 million sold with  Wii Play
  • 18.56 million white versions sold separately
  • 2.44 million black versions sold separately
  • 467,500 pink versions sold separately
  • 465,200 blue versions sold separately

They sold the most with hardware. I said that would happen. They sold second amount white. Considering 30 million wii's were sold, it probably was people buying a second controller to play with friends. Third most bundled with a game. Again, I said that would happen.

I doubt Nintendo is going to sell 30 million. Look how many the Wii sold here (http://en.wikipedia.org/wiki/Wii#Launch). That smaller amount will mean less people buying them for their friends to pla with, especially if Nintendo is not going to force people to buy another one at launch to play with their friends. So you have to consider that, as well.
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 06:59:10 AM
releasing a console is always starting over. Also,, Nintendo keeps tabs on what you play....maybe they know what people play and what people dont?
Title: Re: Wii U
Post by: Adrock on June 17, 2011, 09:13:32 AM
Nintendo can only keep tabs on consoles connected to the internet. They can use that data but it's inherently flawed.

I remember reading that the most recent estimates for the cost of raw parts in the Wii remote was something like $6 to $7. I looked for the source however I'm sorry to say that the pre-Webkit Blackberry browser and my work computer running IE6 with most sites blocked aren't terribly conducive for research. I was able to find out that the raw materials for the Wii console was like $160 in 2006, reduced by 45% in 2009. That said, sub-$10 cost of parts for the controller isn't all that surprising. Note that this does not include Motion Plus or Remote Plus but I can't imagine it bumping the cost up significantly. A comment on one of the sites I was browsing mentioned the price of parts at $9.83 and provided an iSuppli link that I couldn't click on so take that for what it's worth.

Assuming the WiiU controller uses the same basic parts as a Wii Remote Plus along with a 6 inch resistive touch screen, I really doubt the controller's raw parts cost more than $40, $50 tops. Nintendo could sell the tablet controller for $60 to $80. That's comparable to Playstation Move/Navigation controller and what Nintendo asked for a Wii Remote, Motion Plus and Nunchuck.
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 09:34:18 AM
Nintendo can only keep tabs on consoles connected to the internet. They can use that data but it's inherently flawed.

I remember reading that the most recent estimates for the cost of raw parts in the Wii remote was something like $6 to $7. I looked for the source however I'm sorry to say that the pre-Webkit Blackberry browser and my work computer running IE6 with most sites blocked aren't terribly conducive for research. I was able to find out that the raw materials for the Wii console was like $160 in 2006, reduced by 45% in 2009. That said, sub-$10 cost of parts for the controller isn't all that surprising. Note that this does not include Motion Plus or Remote Plus but I can't imagine it bumping the cost up significantly. A comment on one of the sites I was browsing mentioned the price of parts at $9.83 and provided an iSuppli link that I couldn't click on so take that for what it's worth.

Assuming the WiiU controller uses the same basic parts as a Wii Remote Plus along with a 6 inch resistive touch screen, I really doubt the controller's raw parts cost more than $40, $50 tops. Nintendo could sell the tablet controller for $60 to $80. That's comparable to Playstation Move/Navigation controller and what Nintendo asked for a Wii Remote, Motion Plus and Nunchuck.

I remember reading that too, and I was unable to find a source of how much a controller costs to make. However, this controller more then likely will cost more because of that touch screen and depends on the quality -- and most people at E3 said it's a good quality. We don't know if the controller has a processor inside, and we don't even know the wireless technology they are using to stream to the controller. Could be blutooth like the Wiimote but it has not been confirmed.

However i did find a source saying the Wiimote costs 25 dollars to make, but it was on a forum, so it's prob not 100% factual.  And the cost of the Wii does not include the remote. I find that odd, you think it would have been included, but it was not.

At any rate, it is pointless to argue about prices when Nintendo is going to sell it seperately. It also matters how many they plan on making. If they make it in small supply, then it will cost more. And if they are serious on not asking you to use more then one uMote, then making them in smaller number and at a higher price makes sense.
Title: Re: Wii U
Post by: Adrock on June 17, 2011, 10:04:35 AM
I thought it was confirmed that the tablet controller does not have a processor inside because the console is streaming data to it. The controller itself is useless without the console which totally makes sense so it doesn't directly overlap with 3DS.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 10:42:24 AM
That a 40-50 dollar remote. Double that, and see if gamers will still buy it. But you must have missed the part in my post saying NINTENDO PLANS ON SELLING THE CONTROLLER BY ITSELF and is ASKING HOW CAN THEY MAKE IT WORTH THE HIGHER price. The wiimote prob costs 25 dollars to make. This one prob costs more, anywhere from 50-60 dollars. If they sell it for 70 they make ten, 80 they make 20. but if they want the same profit margin then it will cost closer to 100 that I suggested.

You obviously missed the part of my post where I addressed value of a second controller by making the software. You also obviously missed the part of my post where I state that the current cost of a Wiimote is $6.

Quote
And you need to read your source.

Quote
Here are the complete statistics of Wii controllers sold in the U.S. as supplied by NPD:
 
  • 30.41 million included with the Wii hardware
  • 12.92 million sold with  Wii Play
  • 18.56 million white versions sold separately
  • 2.44 million black versions sold separately
  • 467,500 pink versions sold separately
  • 465,200 blue versions sold separately

They sold the most with hardware. I said that would happen. They sold second amount white. Considering 30 million wii's were sold, it probably was people buying a second controller to play with friends. Third most bundled with a game. Again, I said that would happen.

I read the source, and put an "extra" in my post, it doesn't change my point. Point is that there were more wiimotes sold w/o the console than with the console. 30 million with the console and 34 w/o the console. If they sell it separately people will buy it, bundle it with compelling software, people will buy it. That was my whole point.

Also if you factor in how much profit was made on the system controller bundle (Adrock says $160 w/ includes the $6 wiimote) then you can still count it as 65 million wiimotes sold with an average of slightly more than 2 wiimotes per system or 1.13 "extra" wiimotes per system.

Quote
I doubt Nintendo is going to sell 30 million. Look how many the Wii sold
here (http://en.wikipedia.org/wiki/Wii#Launch). That smaller amount will mean less people buying them for their friends to pla with, especially if Nintendo is not going to force people to buy another one at launch to play with their friends. So you have to consider that, as well.
Once again, bundle it with a compelling game and people will buy it. look at WiiFit which cost $100 w/ a balance board. It is one of the highest selling games of the generation. 100 US DOLLARS...!!!
I'll bet that balance board never cost more than $25 to make and it's definitely no more than a $30 game.

And the whole argument in your post was that the controller would cost too much and Nintendo would have to sell it for too high a price so why bother if they can't guarantee people would buy it.

The wiimote has never cost Nintendo over $25 with nunchuck or M+ and yet they were charging upto $70-$80 per complete controller. They have consistently been making a ~66.6% profit margin on these controllers since day 1. It's where a LARGE portion of their money banks from this generation has come from. The uMote will not cost anywhere near $100 to make. It sounds more like Nintendo doesn't want to charge upwards of $100 for just to maintain that 66.6% profit margin.

And I'm gonna quote myself here on potential cost of the uMote
I don't know how much the streaming tech cost that they are using*, but the new uMote uses all the same or similar stuff to a Wiimote, which only cost Nintendo $6 to make.
add in the cost of a screen @ ~$25 and a rechargeable battery($10-$15)
and we are talking about maybe $45-$50 before the streaming tech.

Are you assuming the streaming tech is close to $100 or is your number just that factoring in the same profit margin from the wiimote of 66.6%?

*AMD's streaming tech is based off of WirelessN and I'm sure the controller only has a receiver

My point is that there is no reason to not sell the controller separately or not enable multiple controller support from Day1.
If it's an extra transmitter being added to the console to enable at minimum 2 player, then eat the initial cost increase for increase functionality till the price comes down. They will probably still turn a profit on the hardware and mulitply that ten fold on xtra controllers alone.
If it's just a matter of having to sell a $70-$80 stand alone controller... well, they've already done that and it sold just fine. They feel they need to charge $100 to make a decent profit on it, then just bundle it with a game (uPlay) and let the market decide if it's worth the money. To purposely gimp your functionality only gives a window of opportunity to the competition.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 11:17:23 AM
I thought it was confirmed that the tablet controller does not have a processor inside because the console is streaming data to it. The controller itself is useless without the console which totally makes sense so it doesn't directly overlap with 3DS.

It was. Iwata said it himself in that last interview I posted.
Everything is processed console side and then transmitted to the controller wirelessly.
Quote from: poor Google Translation
Wii U is to create an image in the body, and fly by radio to the controller of Wii U.Body produces an image that has led to the power constraints, power consumption is not significant.So the image sent to the screen controller can be rich than handheld games.
"WiiU creates the image and sends it over wirelessly to the controller. Console uses it's power to create image, but power usage is not an issue on the console. Because of that you can display beautiful graphics on the controller."
-that's my re-translation of that google translation.

He also says
Quote from: slightly better Google translation
(Controller) is an issue of cost per unit at current Wii U, the connection is the assumption that only one controller, and I think the concept of software product configuration.
"Cost per controller is an issue right now and we built the system on the assumption that you would only use one per system, and that is the focus of our current software"
-another re-translation by me"
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 11:30:28 AM
Updated Dev Kits to be sent out by end of July
http://www.eurogamer.net/articles/2011-06-17-new-wii-u-hardware-for-devs-in-june-july
Quote
The next generation of Wii U prototype hardware will be sent to developers in June or July, Eurogamer can reveal.

When those kits arrive, there will be "more information" about unknown aspects such as raw machine power and online capabilities, Sega Europe MD of development Gary Dunn explained.

"It's still a little early. There's another generation of prototype hardware coming out in June or July that's going to give us more information," Dunn told us, adding that he "better not say" how old the current Wii U hardware Sega has is.

Sega's initial, "very early doors" reaction to Wii U is that "we're finding it to be quite powerful".

Hopefully this means that Devs will have games that Nintendo are actually not too embarrassed to show at the upcoming Trade Shows later this year.

And hopefully all of those games use the new hardware/controller in new ways that can only be done on WiiU at the moment.
Quote
However, Dunn did dismiss the notion that Sega will port PS3 and 360 to Wii U in standard, basic form.

"No, no we wouldn't [do that]," reacted Dunn. "Clearly the new control mechanic allows some asymmetrical gameplay which we're quite excited about - to leverage that when we're looking to put any game on that system."
Title: Re: Wii U
Post by: BeautifulShy on June 17, 2011, 04:10:26 PM
Reggie talked about the Wii U a little bit with the Wall Street Journal.
Here is the link.
http://online.wsj.com/video/nintendo-pres-stock-drop-not-because-of-new-wiiu/9E9F9847-14A4-4E9F-A626-39561C679B66.html (http://online.wsj.com/video/nintendo-pres-stock-drop-not-because-of-new-wiiu/9E9F9847-14A4-4E9F-A626-39561C679B66.html)


Here is some details from the interview.
- Nintendo's biggest challenge is competing for time
- Reggie doesn't believe game prices need to come down to compete with App Store titles
- Nintendo believes they can reach Wii users on Wii U by keeping their pick-up-and-play attitude
- Nintendo will still make games that use Wiimote/Wiimote Plus on Wii U
- Wii U will have a price point that can get 25 to 30 million units sold
- Nintendo will look at the experiences the consumer will have with Wii U at launch to pick the best value/price
- Nintendo will work with third parties to offer matchmaking, social networking and other online features that those devs want
- Nintendo's online for Wii U will be much more robust and broader than what's offered today
- Nintendo wants the consumer to have new experiences every day on Wii U and 3DS. They want the consumer to touch the platform every day
- Nintendo has to make sure they make their security systems as robust as possible to avoid a Sony situation
- Consumers that haven't bought a 3DS yet say they want the big-name brands and digital content experiences before they jump in
- eShop has had over a million transactions thus far
- 3DS sales are on the upswing
- Nintendo is confindent that they'll reverse the 3DS trends they've seen thus far
- Nintendo thinks they can play a bigger role in wading through entertainment experiences
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 05:17:38 PM
It really sucks that the media has already given 3ds this stigma when its been out for 2 and half months. What sucks is i dont have one, and Ocarina of Time makes me want one. Even though its a remake, it looks pretty.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 05:27:28 PM
I was messing around in GIMP for a little bit and decided to edit the WiiU

(http://i54.tinypic.com/2r6fgnp.jpg)
my skills are obviously very limited.


Modifications: extended flap to cover "sync" button, added WiiU logo & crudely done Blue LED's in disc slot
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 05:36:05 PM
nice, looking like that makes the box more attractive, it would be a shame if they dropped the blue light Wii had.
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 06:10:37 PM
Man, I just wrote an entire post, well thought out, and I deleted it. Oh well. I have to make this one quick, running out of time.

My posts were not about Nintendo shouldn't sell the controller by themselves. The point I was trying to make is that Nintendo shouldn't have to loose their profit margin by selling them by themselves. My numbers were incorrect, but only because of lack of sources and it not really making a difference in the point. I didn't expect someone to get stuck in the numbers, and that was my fault.

So lets use your numbers. Right now you can buy a new Wiimote for like $30.

That would mean that right now, Nintendo is enjoying a $24 profit margin. These are not my numbers, these are yours and Amazons.

So with your numbers, I believe you said the WiiPad costs about $24. So then they should sell the WiiPad for at least $48. However, I still believe it costs more. The screen alone would be high. And even without a processor, the thing has to cost quite a bit more then the Wiimote. So let say it costs 40 dollars to make, then they should see it at $64. They should keep what ever profit margin they need to stay afloat. They have a percentage in their minds of what they should make, and Nintendo being a business that has last for over 100 years (almost 122 exactly) they know how to run a business better then you or I. Yes, Nintendo did indeed start as a company in Sept. 1889. Whatever that percentage is, it will not change with the Wii U. Unless they believe they will sell more WiiPads. However, as I previous quoted, Nintendo is not planning on requiring gamers to buy more then one WiiPad right now. They might in the future, with an unspecified amount of time. For your benefit, I will post this quote again. Please indeed read it.

Quote
"In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase."

Enough value of something they do not sell? How can they consider having games that require you to play with a friend that has a WiiPad when they do not sell WiiPad's. This implies they plan on selling WiiPads. Sure, it does not go out and state it -- but they do plan on selling it. They just don't plan on games making your spend 541.991 dollars within the launch windows to enjoy the games you want to play.

So thats been my point all along. Nintendo should keep the profit they enjoy.

1: This number was created by an estimated cost of $349.99 for a Wii U and 3 WiiPads sold at $64. It could be more or less at final cost of ownership for a Wii U, and is not a prediction. More of a statement that Nintendo doesn't want to take all your money, at least not in 2012 and not without justifying it first.
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 06:32:32 PM
lose....loose lips sink ships

i still predict if Nintendo does sell it alone they will sell it for $80, they still need to justify selling the Wiimote combo for $50. Also, no way 3rd party manufacturers are going to be able to get the same price point Nintendo does.

Also, ad 3rd party Wii motes to BlackNmilds numbers for adoption rate.
Title: Re: Wii U
Post by: Kytim89 on June 17, 2011, 06:36:31 PM
nice, looking like that makes the box more attractive, it would be a shame if they dropped the blue light Wii had.

How about a green light to differentiate it from the Wii?
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 06:38:04 PM
first no, because those are xbox colors, Red or Purple would be acceptable though. Purple would be cool, but not with white, purple and black yes.
Title: Re: Wii U
Post by: Ian Sane on June 17, 2011, 06:53:27 PM
I would actually be happy if they ditched that blue light.  I have my Wii in my bedroom and when it auto-updates that stupid blinking blue light wakes me up.
Title: Re: Wii U
Post by: MegaByte on June 17, 2011, 06:58:43 PM
You know that you can turn it off in the WC24 settings?
Title: Re: Wii U
Post by: Kytim89 on June 17, 2011, 07:10:21 PM
BnM, could you edit the console to be black?
Title: Re: Wii U
Post by: ShyGuy on June 17, 2011, 07:23:15 PM
BnM, could you edit the console to be black and mild?

Fixed that for you.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 07:36:52 PM
BnM, could you edit the console to be black?

No. my skillz are really limited. sorry. maybe The Perm can do it though.
I might give it a try later. I'm still teaching myself the program.

@Morbid
these are the numbers I said you had wrong
Quote
If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.
$20 x 10,000 = $200,000.


Also the numbers I had for the uMote were over $40 manufactuing. I expect them to sell it for anywhere between $65-$80 should they sell them separately.

And my point was that a profit is a profit. You're not gonna make any profit if you don't sell extra controllers. So not selling any controllers is just bad business when we know for a fact that lots of them could be sold at a profit provided compelling software is there to make use of them.

you point
Quote
Enough value of something they do not sell? How can they consider having games that require you to play with a friend that has a WiiPad when they do not sell WiiPad's. This implies they plan on selling WiiPads. Sure, it does not go out and state it -- but they do plan on selling it. They just don't plan on games making your spend 541.991 dollars within the launch windows to enjoy the games you want to play.

So thats been my point all along. Nintendo should keep the profit they enjoy.

They don't sell but they plan on selling....? ok.
You keep saying they don't sell and not gonna sell but then say they plan on selling.... make up your mind.
I never said anything about the launch window. I'm talking about Nintendo not gimping their machine because they didn't plan on games using a 2nd, 3rd or 4th uMote from the beginning and therefore not having functionality when those games do come around.
You also said no one would buy extra controllers. I countered that with WiiFit and uPlay. So I don't know what kinda point you are trying to argue, but as long as the controllers don't cost over $100 (which I don't think they will...) then software is all they need to sell extra's. Wiimote w/ nunchuck + Motion Plus has been costing upwards of $60 since birth of the Wii, charging an extra $20 on top of that(gotta preserve those profit margins) for a uMote is not too much to ask.


and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 08:23:32 PM
The best bet is not to sell them immediately..than that way they avoid the criticism, then when they actually release the controllers, the bitching isn't about how much money they cost, the bitching is about how they didn't release them in the first place.
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 09:35:05 PM
BnM, could you edit the console to be black?

No. my skillz are really limited. sorry. maybe The Perm can do it though.
I might give it a try later. I'm still teaching myself the program.

@Morbid
these are the numbers I said you had wrong
Quote
If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.
$20 x 10,000 = $200,000.


Also the numbers I had for the uMote were over $40 manufactuing. I expect them to sell it for anywhere between $65-$80 should they sell them separately.

And my point was that a profit is a profit. You're not gonna make any profit if you don't sell extra controllers. So not selling any controllers is just bad business when we know for a fact that lots of them could be sold at a profit provided compelling software is there to make use of them.

Quote
Enough value of something they do not sell? How can they consider having games that require you to play with a friend that has a WiiPad when they do not sell WiiPad's. This implies they plan on selling WiiPads. Sure, it does not go out and state it -- but they do plan on selling it. They just don't plan on games making your spend 541.991 dollars within the launch windows to enjoy the games you want to play.

So thats been my point all along. Nintendo should keep the profit they enjoy.

They don't sell but they plan on selling....? ok.
You keep saying they don't sell and not gonna sell but then say they plan on selling.... make up your mind.
I never said anything about the launch window. I'm talking about Nintendo not gimping their machine because they didn't plan on games using a 2nd, 3rd or 4th uMote from the beginning and therefore not having functionality when those games do come around.
You also said no one would buy extra controllers. I countered that with WiiFit and uPlay. So I don't know what kinda point you are trying to argue, but as long as the controllers don't cost over $100 (which I don't think they will...) then software is all they need to sell extra's. Wiimote w/ nunchuck + Motion Plus has been costing upwards of $60 since birth of the Wii, charging an extra $20 on top of that(gotta preserve those profit margins) for a uMote is not too much to ask.


and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?

"In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase." http://wii.ign.com/articles/117/1177013p1.html (http://wii.ign.com/articles/117/1177013p1.html)

This is what the President of Nintendo said. And I was asking you a question, let me ask you again: How can they consider in the future to require you to buy more then one WiiPads if they are not selling them? Is that possible? Your point seems to be, or one of them, that Nintendo is "gimping" themselves by not allowing it -- and Nintendo in that interview (for the first time, I might add) clearly states it is possible and that in the future games will be made BY NINTENDO that requires multiple WiiPads for multiplayer gameplay. I believe third party developers -- such as, you know, EA Sports -- will develop games requiring multiple WiiPads. I think that because if they want you to choose your plays with the WiiPad, then you can't do that without multiple WiiPad with local multiplayer gaming (one console, multiple people).

And still hung up on those numbers, are ya? If you said forty, then add forty to 24 and you get 84 dollars. Thats with the same profit margin, and that would make total cost of ownership 601.991. My incorrect numbers does not change my point. And I never said people won't buy more WiiPads, not specifically. I said this:

Most people start out not buying many controllers. To this day, I only bought two and the one that came with the system, and I don't have nunchucks to go with those Wiimotes, either. If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.

I wasn't stating, specifically, that people won't buy the WiiPads. I was agreeing with the person I quoted, that people don't go out and buy multiple controllers for the system when the first buy it. It's a gradual thing. It's something they do when they have money and or the need. I never bought another Xbox 360 controller the entire time I had it because I never had the need. Some people won't have the need to buy another WiiPad, so they simply won't. That won't be the majority, and it isn't an excuse not to sale WiiPad's. In fact, Nintendo is not using it as an excuse. They are simply stating that in the first year or so -- maybe longer, he said "future2" (he as in the big head huncho himself, Satoru Iwata) -- they will have multiplayer games using Wiimote and WiiPad combo's. Or classic controller and WiiPad combo's. Or WiiPad and Motion Board combo. You get the picture.

For reference, I will show you the specific post I was replying to.

Yeah, I can see how one can read it that way, but doesn't that go without saying? How many games require more than one controller? It's an odd way of phrasing it. A more appropriate way to say it would be, "WiiU will support multiple [tablet controllers] but we are not planning on releasing any games that require more than one. There will always be an option to use the Classic controller for multiplayer games as we do not want to force our consumers to own more than [the tablet controller] that comes with the console."

What it sounds like Iwata is saying is, "WiiU is perfectly capable of supporting multiple [tablet controllers] but we are not including this functionality due to cost," which, let's be honest, is total bullshit. I don't need to own 4 Wii remotes (and I don't), but I can if I want and it's certainly very expensive especially when coupled with nunchucks. Nintendo never asked anyone to invest that much money. However, the possibility is there and Nintendo let the consumer decide.

I remember reading how Nintendo originally didn't think of the nunchuck for the Wii and that the idea came from Retro Studios. Apparently, they seriously considered the Wii remote without the nunchuck. Holy lack of foresight, Batman. That said, and if Nintendo is currently planning on not supporting multiple tablet controllers since the quote is rather unclear, I hope Retro or any number of 3rd parties steps in and explains why that would be a terrible idea.

And I know you didn't say anything about the launch window, never said you did. I did, however, quote a President of a company called Nintendo who talked about the future in terms of Wii U2. I assume when he said in the future, he was not talking about in 2012 Nintendo will require you to buy more than one WiiPad to play a game. And I assume when he was talking present tense he was not talking about now, considering no one has the option to buy Wii U or a WiiPad right now since ... you know ... Nintendo has not released it yet. I could be mistaken, of course.

Now finally ...

Quote
and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?

I never said the option wouldn't be there, and I never said they shouldn't, so why ask me something we obviously agree on?


1: This number was created by an estimated cost of $349.99 for a Wii U and 3 WiiPads sold at $84. It could be more or less at final cost of ownership for a Wii U, and is not a prediction. More of a statement that Nintendo doesn't want to take all your money, at least not in 2012 and not without justifying it first.

2: IGN: Wii U Controller Price Tag Problems (http://wii.ign.com/articles/117/1177013p1.html)
Title: Re: Wii U
Post by: Sarail on June 17, 2011, 11:55:18 PM
(http://s3.amazonaws.com/twitpic/photos/large/324309776.jpg?AWSAccessKeyId=AKIAJF3XCCKACR3QDMOA&Expires=1308370142&Signature=I%2FKYWowC6Y3ps%2Fv6noXexColuSM%3D)
Yup. I could go for that. :)
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 11:58:31 PM
(http://s3.amazonaws.com/twitpic/photos/large/324309776.jpg?AWSAccessKeyId=AKIAJF3XCCKACR3QDMOA&Expires=1308370142&Signature=I%2FKYWowC6Y3ps%2Fv6noXexColuSM%3D)
Yup. I could go for that. :)

I like that too man!
Title: Re: Wii U
Post by: Chozo Ghost on June 18, 2011, 12:00:43 AM
I would actually be happy if they ditched that blue light.  I have my Wii in my bedroom and when it auto-updates that stupid blinking blue light wakes me up.

You could toss a towel over it when not in use. That should block the blue light, and it adds the additional benefit of keeping dust off it as well.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 18, 2011, 04:01:44 AM
"In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase." http://wii.ign.com/articles/117/1177013p1.html (http://wii.ign.com/articles/117/1177013p1.html)

This is what the President of Nintendo said. And I was asking you a question, let me ask you again: How can they consider in the future to require you to buy more then one WiiPads if they are not selling them? Is that possible? Your point seems to be, or one of them, that Nintendo is "gimping" themselves by not allowing it -- and Nintendo in that interview (for the first time, I might add) clearly states it is possible and that in the future games will be made BY NINTENDO that requires multiple WiiPads for multiplayer gameplay. I believe third party developers -- such as, you know, EA Sports -- will develop games requiring multiple WiiPads. I think that because if they want you to choose your plays with the WiiPad, then you can't do that without multiple WiiPad with local multiplayer gaming (one console, multiple people).

First of all, you can quit reposting the same quote over and over again. I'm sure I saw it the first time it was posted in this thread, which I'm pretty sure wasn't by you. Looking at future opportunities does not mean that they are going to include the functionality or even support it. The console has not been finalized and "technically possible" does not equal "actually included/feature supported" in the final hardware.

Quote
And still hung up on those numbers, are ya?
I simply corrected your math. I'm not sure what you are arguing.
Wii = $250, WiiPlay = $50, WiiFit = $100, Nunchuck = $20 , WiiSports Resort w/ MP = $50, extra Motion Plus = $20 / total = $490
Yay more numbers!!! Wait... Nintendo expects me spend how much to enjoy games on my Wii? And I have to buy it all on DAY 1!!!? Oh Noes!!!


Quote
For reference, I will show you the specific post I was replying to.

Good post from Adrock....

And I know you didn't say anything about the launch window, never said you did. I did, however, quote a President of a company called Nintendo who talked about the future in terms of Wii U2. I assume when he said in the future, he was not talking about in 2012 Nintendo will require you to buy more than one WiiPad to play a game. And I assume when he was talking present tense he was not talking about now, considering no one has the option to buy Wii U or a WiiPad right now since ... you know ... Nintendo has not released it yet. I could be mistaken, of course.


In the future means in the future. It could mean next year, next week, 6 months from now.
If they are gonna look into it in the future then that means that they didn't have any plans for it in the present, which means that the hardware may not be currently setup to support 2-4 uMote controllers.

Look at some of my previous post where I detail out some of the possible tech that they are using. The wireless TV tech from AMD and similar tech from other companies all can stream to around 6 or so other devices, but they are designed to stream the same media to all those same devices. Nintendo needs to stream different media to all the controllers and display something completely different from all of that on the TV at the same time.
"Technically" being able to support the 4 controllers is because the GPU has Eyefinity tech which can support up to 6 separate screens. The X factor is can their custom version of the streaming tech pump independent media out to the individual screens. or do they need a single transmitter per controller which might increase cost of the console itself.

Quote
Now finally ...

Quote
and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?

I never said the option wouldn't be there, and I never said they shouldn't, so why ask me something we obviously agree on?

Because your argument makes no sense. You assume that when Iwata says the future, that he's not talking about next year, but instead (I think)many years in the future. He never came out and said that the WiiU can support 4 players with individual uMotes, he said that technically the WiiU can support multiple uMotes. Well technically the WiiU could probably re-render Wii games in HD resolutions, but that doesn't mean it's gonna support the feature.
My whole argument is that Nintendo needs to make sure that the WiiU can support the extra controllers now even if they don't plan to sell them separately till some later date.

Just like Adrock said, at some point before Wii release, Nintendo was looking into the gameplay usefulness of a nunchuck, but only after if was requested by one of their own. Well, now we are all requesting multiple uMote support built in, even if that means only 2 can be supported.

The most intriguing use of having a personal screen on your game controller is local multiplayer where you opponent in the same room can see what you are doing. It's quite obvious that that would be a major feature to show off and there has to be a reason that Nintendo didn't even mention it until asked.
Asymmetrical local multiplayer sounds fine and all, but I'm not gonna trust that symmetrical multi will automatically be included because "technically" the GPU is capable of handling multiple screens or that Nintendo is "looking into it" or maybe will plan for games that support multiple uMotes. You make that assumption if you want, but Nintendo is known to get some of the most obvious things to get right very wrong and I really don't want this to be that thing.

Now maybe they come out in October with a definitive statement and a demonstration of multiple uMotes working in tandem in a single game, but until then my argument stands.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 18, 2011, 05:03:14 AM
No More Wii U details till next year?
http://www.torontothumbs.com/2011/06/17/e3-2011-coverage-nintendo-chats-with-toronto-thumbs/
Interview with Nintendo Canada!? Ahh, what do they know anyhow...
Quote
In terms of power, where does the Wii U stand relative to the Wii? PS3? XBox 360?

We are not focused on the tech specs (ever); however Wii U will be a stronger system than Wii and will be able to do much more than we have ever done, and it will be HD. We will leave the rest of the details about Wii U until next year but know that our focus is on the experience you get playing our system, not the technical details that get us there.
Title: Re: Wii U
Post by: MorbidGod on June 18, 2011, 10:17:01 AM
In the future means in the future. It could mean next year, next week, 6 months from now.
If they are gonna look into it in the future then that means that they didn't have any plans for it in the present, which means that the hardware may not be currently setup to support 2-4 uMote controllers.

Because your argument makes no sense. You assume that when Iwata says the future, that he's not talking about next year, but instead (I think)many years in the future. He never came out and said that the WiiU can support 4 players with individual uMotes, he said that technically the WiiU can support multiple uMotes. Well technically the WiiU could probably re-render Wii games in HD resolutions, but that doesn't mean it's gonna support the feature.
My whole argument is that Nintendo needs to make sure that the WiiU can support the extra controllers now even if they don't plan to sell them separately till some later date.

I am reading that interview as saying that, in the future, we are looking into making games that create enough value to justify buying more then one WiiPad. Thats what he is saying. And this is not the interview where he says technically it is possible. In fact, if you follow the source, you can see that is not mentioned. He mentioned in the interview, that regardless of the technical aspect, we are focusing on the game experainces we can create NOW with one controller and in the future, they might require more then one controller. They can't consider that unless it is actually possible to have more then one controller.

And Reggie did state that the Wii U can have more then one controller.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 18, 2011, 01:18:41 PM
Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will. The technical specs are not final and as far as E3 reveal was concerned, they are "looking into if that is possible".
Technically it is possible (do I really have to explain it again? I even speculated on why it might be possible (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg678745#msg678745) before they came out and said it was possible), but that doesn't mean it will be included, nor does that mean it will work they way they want.

Until they come out and say we have multiple uMote support, then it still only a "possibility" & "technically possible". Even then it may not be exactly what we wanted.

What we want "technically possible" to mean: 2-4 players with uMotes all having their own personal view of the action. No major hit on resolution or IQ.
ex. FPS - 4 players, 4 different parts of the same map. No screen cheating by having split screen on the TV.
ex. Football - 2 players, choosing plays and drawing audibles on the fly from the uMote.

What "technically possible" could mean: 2-4 uMotes pushing out the exact same image as each other.
ex. Racing - 4 players, split screen on TV, everyone has a map on the uMote.... the exact same map.
ex. Sidescroller - 4 player (NMSBU), all on the same screen. No need for TV, but you are all on the same screen.

What "technically possible" could mean: 2-4 uMotes are possible, but each uMote needs it's own transmitter if it is to receive it's own personal screen.
ex. Each transmitter would be the equivalent of 1 of the 4 controller ports on the system, and with tech like that, it could become very expensive very quickly.

 
The fact that Nintendo, the king of local multiplayer, has only been focusing on asymmetrical multi and has completely cast aside symmetrical multi, tells us that they either didn't really plan on using it and didn't think we would ask or that they haven't worked that part out yet. Why is that?

-Is it a limitation in the streaming technology? Look up AMD WirelessTV, Intel's WiDi, and WirelessHD.
If there is a limitation, that is where it is, because we know the GPU has Eyefinity and that is not the problem.
-Is it solely because uMotes cost more than a Wiimote/chuck/M+ ever did? A full controller never cost Nintendo more than about $25, but they've been selling it for up to $70. So if it means they need to sell a certain amount of systems before the tech prices go down and then they can sell the controller at (what they feel is) a consumer friendly price and maintain a certain profit margin, then fine. Just make sure the hardware is fully capable of supporting all the controllers and you have no complaints in that department. Bundle the second controller with a game like uPlay and and then offer stand-alones on the shelf at a later date.
Title: Re: Wii U
Post by: MorbidGod on June 18, 2011, 05:12:36 PM
"Reggie Fils-Aime had previously said that two controllers will be able to be used with the system so that laid many fears to rest but many were still scared because of Miyamoto's comments during E3. Iwata takes the sides of both of these executives. He says the system is designed for only one player and that's what Nintendo is focusing in on right now but two controllers will be able to be used. That's a good idea since the casual gamers only need one game like Wii Sports for a system to take off but hardcore gamers are the ones that keep going out and buying games. So this is probably a good idea out of Nintendo." http://www.pnosker.com/video-games/wii-games/1210-e3-2011-you-can-use-2-controllers-with-wii-u (http://www.pnosker.com/video-games/wii-games/1210-e3-2011-you-can-use-2-controllers-with-wii-u)

Listen man, this is getting tiring. Yes, the hardware is not final yet. So yes, it could be changed at any rate where it would be impossible for the Wii U to have more then one controller. However, right now Nintendo is focusing on just one controller, and then 4 classic or wiimotes.

My point is they can not consider to release a game with two WiiPads unless it is going to end up with that ability. It wouldn't be in the deck of cards. They wouldn't say in the future we are looking into creating an experiance with multiple WiiPad's and researching how we can justicfiy the high price. Basically, how can we make it worth it to the consumer? They wouldn't be considering that as an option, and they wouldn't be researching that aspect, and they wouldn't be doing that "in the future", but they would be doing that right now. Unless, of course, they are planning on having the ability, but making it where at first they will focus on asymmetrical gameplay but in the future, consider symmetrical. And that should be encouraging to you that a President of Nintendo wants to give you an awesome symmetrical experiance and doesn't want to make it just normal gaming. 
Title: Re: Wii U
Post by: BlackNMild2k1 on June 18, 2011, 05:23:20 PM
Despite my efforts to explain it to you, you just don't get it. So I give up.

every thing you said in that last paragraph is confusing and makes no sense.
Title: Re: Wii U
Post by: ThePerm on June 18, 2011, 06:53:46 PM
im not going to read this flame war, im just going to side with BlackNmild2k1 because me and him go way back.
Title: Re: Wii U
Post by: Adrock on June 18, 2011, 08:49:46 PM
Well, I read it and it can be reduced to this:
Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.
No one at Nintendo has confirmed that WiiU WILL without question support more than a single tablet controller. Period. In fact, they've been dodging the question by saying that it CAN.  Well, great, but is it going to? Nintendo's most familiar faces are being extremely careful about what they say. Iwata brought up cost. Miyamoto brought up 3DS. Even Reggie, the only one of the 3 who speaks English fluently, has only gone as far as to tell Michael Pachter that WiiU CAN support 2 controllers. No real confirmation, only misdirection. Considering every tech and games website is reporting something different, you would think Nintendo would do some damage control and flatly say, "Yes, WiiU can and will support more than a single tablet controller." No such luck so far.

If you sift through all of the cryptic PR bullshit, the most logical conclusion is that no one at Nintendo knows for sure yet.
Title: Re: Wii U
Post by: NWR_insanolord on June 18, 2011, 09:03:32 PM
I agree that the most likely explanation is that they haven't yet decided whether they're going to support it or not. If that is the case, they really should have known going into E3 that people would ask about it, and have had a better PR answer to it.
Title: Re: Wii U
Post by: ThePerm on June 18, 2011, 09:25:12 PM
yeah thats one thing....they never seem as prepared as possible at e3. I kinda miss Parin Kapplan. She had Jedi deflection skills. The only problem was you could tell they don't keep her in the loop, which sucks..cus she was PR.
Title: Re: Wii U
Post by: Adrock on June 18, 2011, 09:39:03 PM
It seemed to me that Nintendo didn't even want to show WiiU to the public at E3, having been practically forced to due to leaks similar to the 3DS. That said, they probably knew people were going to ask and just hoped they wouldn't. I don't work in public relations so I claim no expertise on the matter. I don't know how else you can address that issue. They've all basically said "I don't know" in not so many words and they've tried to draw attention away from it by bringing up cost or 3DS. However, anyone can point out the logical fallacies of those explanations. They only need to stall long enough to move onto the next question. I feel like we got the best answer since "Yes!" wasn't an option... even if the answer wasn't a good one.
Title: Re: Wii U
Post by: mac<censored> on June 18, 2011, 09:43:13 PM
yeah thats one thing....they never seem as prepared as possible at e3.

But isn't that kinda good in a way?  Personally I find it refreshing when you get a ... kinda more direct, honest, feed from the people who are actually working to make the thing, even if they're clumsy in some ways.  The more PR runs things, the more banal and content-free they tend to be ...

Title: Re: Wii U
Post by: mac<censored> on June 18, 2011, 09:49:54 PM
I feel like we got the best answer since "Yes!" wasn't an option... even if the answer wasn't a good one.

Wait, why wasn't the answer a good one...?  If they haven't decided yet, then they haven't decided... shouldn't they say that...?

After all the thing still won't be a reality for a long time, so it's not like people need to make their buying decision based on that answer...
Title: Re: Wii U
Post by: ThePerm on June 18, 2011, 10:19:31 PM
BnM, could you edit the console to be black?

No. my skillz are really limited. sorry. maybe The Perm can do it though.
I might give it a try later. I'm still teaching myself the program.

@Morbid
these are the numbers I said you had wrong
Quote
If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.
$20 x 10,000 = $200,000.


Also the numbers I had for the uMote were over $40 manufactuing. I expect them to sell it for anywhere between $65-$80 should they sell them separately.

And my point was that a profit is a profit. You're not gonna make any profit if you don't sell extra controllers. So not selling any controllers is just bad business when we know for a fact that lots of them could be sold at a profit provided compelling software is there to make use of them.

you point
Quote
Enough value of something they do not sell? How can they consider having games that require you to play with a friend that has a WiiPad when they do not sell WiiPad's. This implies they plan on selling WiiPads. Sure, it does not go out and state it -- but they do plan on selling it. They just don't plan on games making your spend 541.991 dollars within the launch windows to enjoy the games you want to play.

So thats been my point all along. Nintendo should keep the profit they enjoy.

They don't sell but they plan on selling....? ok.
You keep saying they don't sell and not gonna sell but then say they plan on selling.... make up your mind.
I never said anything about the launch window. I'm talking about Nintendo not gimping their machine because they didn't plan on games using a 2nd, 3rd or 4th uMote from the beginning and therefore not having functionality when those games do come around.
You also said no one would buy extra controllers. I countered that with WiiFit and uPlay. So I don't know what kinda point you are trying to argue, but as long as the controllers don't cost over $100 (which I don't think they will...) then software is all they need to sell extra's. Wiimote w/ nunchuck + Motion Plus has been costing upwards of $60 since birth of the Wii, charging an extra $20 on top of that(gotta preserve those profit margins) for a uMote is not too much to ask.


and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?

hmmm hard to make it really black

(http://i146.photobucket.com/albums/r259/theultimateperm/silver.jpg)

(http://i146.photobucket.com/albums/r259/theultimateperm/blackandred.jpg)

(http://i146.photobucket.com/albums/r259/theultimateperm/4bnm.jpg)

also helps to have decent sampled images

and cause i know youll ask
i went and found a better sampled image, and did other colors...Gamecube indigo!

(http://i146.photobucket.com/albums/r259/theultimateperm/red.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/green.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/blue2.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/indigo2.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/silver2.jpg)
Title: Re: Wii U
Post by: NWR_insanolord on June 18, 2011, 11:46:15 PM
yeah thats one thing....they never seem as prepared as possible at e3.

But isn't that kinda good in a way?  Personally I find it refreshing when you get a ... kinda more direct, honest, feed from the people who are actually working to make the thing, even if they're clumsy in some ways.  The more PR runs things, the more banal and content-free they tend to be ...



Except I don't think I'd consider it Nintendo being honest. It seems pretty clear that they're trying to be secretive and/or deceptive, and failing.
Title: Re: Wii U
Post by: Adrock on June 18, 2011, 11:51:13 PM
Wait, why wasn't the answer a good one...?  If they haven't decided yet, then they haven't decided... shouldn't they say that...?
Let me put it this way: A man asks his longtime girlfriend to marry him and she says, "I don't know." Would you call that a "good" answer? If I were him, I'd certainly expect the worst.

What essentially boils down to "Guh, I don't know..." doesn't exactly inspire confidence to me. That means there's some kind of an issue with supporting multiple tablet controllers (which literally could be anything at this point) otherwise, the answer would be "yes." At the very least, it's better than a flat "no." However, Nintendo is being coy. They've offered no real explanation. If Nintendo isn't willing to elaborate, then we got the best possible answer from them. I wouldn't call it a "good" answer though.

And Nintendo isn't even doing a very good job of not explaining what the hold up is because they insist on misdirecting the real problem. It suggests that they don't have good news. It's a lot different than saying, "We cannot confirm that WiiU will support multiple [tablet controllers] at this time. There are currently issues with steaming content to more than one controller due to [explanation]. However, we are hopeful that these issues will be resolved." I can see why Nintendo wouldn't want to come out and say this because they would be admitting there is a problem. It also puts Nintendo in a more awkward position should they fail to deliver.  At the same time, deflecting the question may actually be worse. The media is reporting conflicting information. There are pros and cons to both approaches. Personally, I'd prefer the truth.
Title: Re: Wii U
Post by: MorbidGod on June 19, 2011, 12:16:23 AM
Well, I read it and it can be reduced to this:
Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.
No one at Nintendo has confirmed that WiiU WILL without question support more than a single tablet controller. Period. In fact, they've been dodging the question by saying that it CAN.  Well, great, but is it going to? Nintendo's most familiar faces are being extremely careful about what they say. Iwata brought up cost. Miyamoto brought up 3DS. Even Reggie, the only one of the 3 who speaks English fluently, has only gone as far as to tell Michael Pachter that WiiU CAN support 2 controllers. No real confirmation, only misdirection. Considering every tech and games website is reporting something different, you would think Nintendo would do some damage control and flatly say, "Yes, WiiU can and will support more than a single tablet controller." No such luck so far.

If you sift through all of the cryptic PR bullshit, the most logical conclusion is that no one at Nintendo knows for sure yet.

Exactly.
Title: Re: Wii U
Post by: ThePerm on June 19, 2011, 12:26:41 AM
There's a difference about Ability and Support. Nintendo has said it has the ability, but said they aren't sure they'll support it due to cost. Also, keep in mind Nintendo does not want to make promises to consumers it can't keep. Making a promise that has to be retracted creates an unnecessary news bump that is negative months from now. People have to remember that the Engineers are not Management, and Management doesn't have all the details because they can't.
Title: Re: Wii U
Post by: mac<censored> on June 19, 2011, 12:38:11 AM
Wait, why wasn't the answer a good one...?  If they haven't decided yet, then they haven't decided... shouldn't they say that...?
Let me put it this way: A man asks his longtime girlfriend to marry him and she says, "I don't know." Would you call that a "good" answer? If I were him, I'd certainly expect the worst.

Yeah, but (1) "will you marry me" is an important question that essentially determines the future of their relationship and (2) the girl answering "I don't know" essentially says something about her feelings towards him that's fairly unlikely to change; even though the form of the answer is indeterminate, what it implies is not.

The situation with controllers, on the other can easily change in either direction ("will support" or "won't support"), as they get a better grasp on the technical details (e.g., will reserving enough GPU power for additional controllers have too large an impact on games), and consumer demand for the feature.

In other words, Nintendo's "I don't know" is likely to mean they really don't know yet, rather than being a weasel-worded way of saying "no."  I think it's a perfectly honorable and respectable answer.
Title: Re: Wii U
Post by: ThePerm on June 19, 2011, 12:51:12 AM
i dont know means give it a couple months and we'lll see
Title: Re: Wii U
Post by: BlackNMild2k1 on June 19, 2011, 12:53:55 AM
It took me far too long to do that shitty LED Disc Slot last time, so I didn't even attempt it this time.
But this is the one for me right here.

(http://i56.tinypic.com/3359p4j.jpg)
or in black....
(http://i52.tinypic.com/2d2exc7.jpg)



Well, I read it and it can be reduced to this:
Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.
Summary of entire BNM argument...

If you sift through all of the cryptic PR bullshit, the most logical conclusion is that no one at Nintendo knows for sure yet.

Exactly.


....lol?
Title: Re: Wii U
Post by: Adrock on June 19, 2011, 01:07:15 AM
There's a difference about Ability and Support. Nintendo has said it has the ability, but said they aren't sure they'll support it due to cost. Also, keep in mind Nintendo does not want to make promises to consumers it can't keep.
If WiiU can support it, then it should. No exceptions. I don't believe for a second that Nintendo is so concerned over the cost to consumers. Iwata said they're "not planning on asking our customers to buy multiple Wii U Controllers." Assuming there are no translation snafus, that's total bullshit. As stated several times before, this is the same company that sold a complete additional controller for $80 and $90-$100 peripheral packaged with software that can't even be classified as a game (Wii Fit). It's further circumvented by the appalling suggestion that we all just use 3DS instead which costs more than an extra tablet controller ever would.
In other words, Nintendo's "I don't know" is likely to mean they really don't know yet, rather than being a weasel-worded way of saying "no."  I think it's a perfectly honorable and respectable answer.
By the same token, Nintendo's response could just as easily be "a weasel-worded way of saying 'no'" as well which I addressed after the part you quoted. It only implies a negative connotation without an explanation.
Title: Re: Wii U
Post by: Sarail on June 19, 2011, 01:42:05 AM
Oh, man. Big fan of the metallic silver Wii U. I'd trade my brother and sister for that thing.
Title: Re: Wii U
Post by: mac<censored> on June 19, 2011, 02:08:27 AM
There's a difference about Ability and Support. Nintendo has said it has the ability, but said they aren't sure they'll support it due to cost. Also, keep in mind Nintendo does not want to make promises to consumers it can't keep.
If WiiU can support it, then it should. No exceptions.
There is no  I don't believe for a second that Nintendo is so concerned over the cost to consumers.

Of course they're concerned with cost to consumers, because that directly impacts sales.

What you seem to be forgetting is that because of the architecture of display system, the cost impact is not the cost of additional controllers, it's the cost of the main unit.

Beefing up the main unit to handle potential additional controllers makes it more expensive, and that will impact sales of the base system.  Maybe they can get it down to the point where it's viable, and the additional cost will be justified by increased customer interest due to multiple controller support -- but it's not the trivial question you seem to think it is.
Title: Re: Wii U
Post by: MorbidGod on June 19, 2011, 02:17:40 AM
It took me far too long to do that shitty LED Disc Slot last time, so I didn't even attempt it this time.
But this is the one for me right here.

(http://i56.tinypic.com/3359p4j.jpg)
or in black....
(http://i52.tinypic.com/2d2exc7.jpg)



Well, I read it and it can be reduced to this:
Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.
Summary of entire BNM argument...

If you sift through all of the cryptic PR bullshit, the most logical conclusion is that no one at Nintendo knows for sure yet.

Exactly.


....lol?

I have been saying for a while now, Nintendo will be researching games that require multiple WiiPad's. And someone at another forum made a good point... that it's possible that although it's always been possible in the hardware, that Nintendo never considered making games requiring it. Because they didn't think we would want to spend money on the controllers. And then E3 happened and ... they were proven wrong. This explains the bad PR, the dodging the question. They are or will be experimenting with concepts requiring multiple controllers, now they seen we want it.
Title: Re: Wii U
Post by: ThePerm on June 19, 2011, 03:37:52 AM
the silver one reminds me of my vcr/dvd combo..so i wouldnt sell anyone out for that one

(http://i146.photobucket.com/albums/r259/theultimateperm/gold.jpg)

this one however
Title: Re: Wii U
Post by: broodwars on June 19, 2011, 10:43:14 AM
the silver one reminds me of my vcr/dvd combo..so i wouldnt sell anyone out for that one

(http://i146.photobucket.com/albums/r259/theultimateperm/gold.jpg)

this one however


Stamp a Triforce Logo on the front between the Power and Sync buttons and a big one on the "Top", and I'd buy that one too.
Title: Re: Wii U
Post by: Adrock on June 19, 2011, 10:50:37 AM
Of course they're concerned with cost to consumers, because that directly impacts sales.
If WiiU can support it, then it should. No exceptions. I don't believe for a second that Nintendo is so concerned over the cost to consumers. Iwata said they're "not planning on asking our customers to buy multiple Wii U Controllers." Assuming there are no translation snafus, that's total bullshit. As stated several times before, this is the same company that sold a complete additional controller for $80 and [a] $90-$100 peripheral packaged with software that can't even be classified as a game (Wii Fit). It's further circumvented by the appalling suggestion that we all just use 3DS instead which costs more than an extra tablet controller ever would.
What you seem to be forgetting is that because of the architecture of display system, the cost impact is not the cost of additional controllers, it's the cost of the main unit.
I'm not forgetting anything. This has been brought up multiple times. This is the same Nintendo that currently charges $250 for 3DS admittedly because the E3 2010 unveiling was so strong. The raw parts come in at a little more than $100. That means, Nintendo could have launched for far less and STILL made a profit after manufacturing and recouping research and development. It's only an extra cost because Nintendo insists on selling for an egregious profit.

I'm not sure Nintendo will do the same with WiiU but all signs point to "yes." Nintendo never sells at a loss and they shouldn't. That's an awful idea, but no one is asking or expecting that from Nintendo. Rather, if they're so concerned with cost to the consumers, Nintendo should absorb the cost and take less of a profit on the console then pass the savings to the consumer, especially for something everyone already expects from every single console.

I'm baffled that this is still a point of contention. Nintendo adds a big screen to the controller. That's WiiU's biggest, most obvious, and most attractive selling point. Without the screen, WiiU is just another HD console. They should be trying to make the most of it because the possibilities are endless.
Title: Re: Wii U
Post by: alegoicoe on June 19, 2011, 02:37:54 PM
the gold one looks really cool, sad that nintendo will probably launch with a white system, maybe black but i doubt that.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 19, 2011, 03:22:52 PM
the silver one reminds me of my vcr/dvd combo..so i wouldnt sell anyone out for that one

(http://i146.photobucket.com/albums/r259/theultimateperm/gold.jpg)

this one however


Stamp a Triforce Logo on the front between the Power and Sync buttons and a big one on the "Top", and I'd buy that one too.

(http://i51.tinypic.com/r1lzdg.jpg)

How's this?

edit: also re-did the black one
(http://i55.tinypic.com/1r9sgy.jpg)
Title: Re: Wii U
Post by: ThePerm on June 19, 2011, 05:25:32 PM
i actually had already done the same thing to the gold console, but it looked shitty

(http://i146.photobucket.com/albums/r259/theultimateperm/gold2.jpg)
Title: Re: Wii U
Post by: BlackNMild2k1 on June 19, 2011, 05:51:23 PM
Gotta hide that ugly sync button though.

It really need to go back under the flap.
Not sure what Nintendo's design team was thinking by exposing it.
Title: Re: Wii U
Post by: mac<censored> on June 19, 2011, 06:26:01 PM
Ugh, I made the mistake of reading the user comments on WiiU stories at other sites...

washes eyes with soap and steel wool
Title: Re: Wii U
Post by: BlackNMild2k1 on June 19, 2011, 06:33:27 PM
Ugh, I made the mistake of reading the user comments on WiiU stories at other sites...

washes eyes with soap and steel wool

Care to summarize?
Title: Re: Wii U
Post by: broodwars on June 19, 2011, 07:27:41 PM
(http://i51.tinypic.com/r1lzdg.jpg)

How's this?

Nice!   :D
Title: Re: Wii U
Post by: mac<censored> on June 19, 2011, 07:29:50 PM
Ugh, I made the mistake of reading the user comments on WiiU stories at other sites...

washes eyes with soap and steel wool

Care to summarize?

"Wut a stupid name [ok, point], lol when will nintendo make anything but gimmicks really they should just concentrate on awesome graphical power ps3+++, the wiiu controller looks horrible and unergonomic ... it has no advantage over traditional controllers, all nintendo's controllers have been horrible, the xbox has the best controller ever <long, loving, description of every detail of the xbox controller's insane awesomeness ... you can practically see the guy caressing his controller as he types>"
Title: Re: Wii U
Post by: ThePerm on June 19, 2011, 07:33:39 PM
so 5 year olds who had to ask their parents permission to use the internet 5 minutes before?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 19, 2011, 07:36:21 PM

Nice!   :D

I'm glad you like it. It was my first attempt at something like this.

Baby steps.
But I think the U needs to be a slightly darker yellow.
Title: Re: Wii U
Post by: Snake-Arms on June 19, 2011, 09:45:59 PM
the silver one reminds me of my vcr/dvd combo..so i wouldnt sell anyone out for that one

(http://i146.photobucket.com/albums/r259/theultimateperm/gold.jpg)

this one however


Stamp a Triforce Logo on the front between the Power and Sync buttons and a big one on the "Top", and I'd buy that one too.

(http://i51.tinypic.com/r1lzdg.jpg)

How's this?

edit: also re-did the black one
(http://i55.tinypic.com/1r9sgy.jpg)

Mmmm yep, tent am pitched. :p
Title: Re: Wii U
Post by: flyngryter711 on June 19, 2011, 10:01:49 PM
i actually had already done the same thing to the gold console, but it looked shitty

(http://i146.photobucket.com/albums/r259/theultimateperm/gold2.jpg)
Whoa the Zelda themed wiiu is sick. I'd buy one if it were available.
___________________________________________________________________________________________________________

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Title: Re: Wii U
Post by: Adrock on June 20, 2011, 12:06:24 AM
The black WiiU with the red LED light looks angry and ominous. I'd feel like it was trying to steal my soul or something.
Title: Re: Wii U
Post by: Kytim89 on June 20, 2011, 01:24:10 AM
What would the black Wii U look like with a blue and green light?
Title: Re: Wii U
Post by: King of Twitch on June 20, 2011, 01:26:50 AM
Like a bad case of the herpes!!
Title: Re: Wii U
Post by: BlackNMild2k1 on June 20, 2011, 01:42:43 AM
What would the black Wii U look like with a blue and green light?
(http://i55.tinypic.com/2ecqfde.jpg)

(http://i51.tinypic.com/bds8as.jpg)
Title: Re: Wii U
Post by: Chozo Ghost on June 20, 2011, 01:45:32 AM
(http://www.id-wall.com/images/large/681-c.jpg)
Title: Re: Wii U
Post by: Kytim89 on June 20, 2011, 02:00:46 AM
Would it be too costly for Nintendo to produce a multi colored LED for the Wii U? One in which the owner of the console could customize the light from green to red to blue or whatever their preference is and keep it that way. I would prefer for the system to light up in blue when I turn it on or insert a game and light up green when I get a message. I love customization, so something like this would be right up my alley.
Title: Re: Wii U
Post by: ThePerm on June 20, 2011, 04:15:16 AM
(http://www.id-wall.com/images/large/681-c.jpg)

LOL

idk, Kytim, but that would be nifty to be able to change your light color, does wii u even have alight this time?
Title: Re: Wii U
Post by: MorbidGod on June 20, 2011, 09:33:22 AM
Would it be too costly for Nintendo to produce a multi colored LED for the Wii U? One in which the owner of the console could customize the light from green to red to blue or whatever their preference is and keep it that way. I would prefer for the system to light up in blue when I turn it on or insert a game and light up green when I get a message. I love customization, so something like this would be right up my alley.

I don't think so, but i don't think nintendo would  :'(
Title: Re: Wii U
Post by: BlackNMild2k1 on June 20, 2011, 11:06:56 AM
There is some talk going around abut the Bird Demo from E3
Here is the full demo: http://www.youtube.com/watch?v=i2Nsa06KRLo (http://www.youtube.com/watch?v=i2Nsa06KRLo)

Apparently there was a pre-recorded (non-interactive) video shown during the conference
and then there was a new build that was interactive on the show floor.

The interactive build had a number of improvements over the non-interactive one, such as improved lighting & shadowing, higher polygon count and an object change here and there. Looks as if Nintendo worked on that demo up till it's playtime on the show floor as it looks much better than was displayed on stage at the conference.

Here is a site that did a consolidation on a most if not all of the changes discovered so far:
http://www.nintengen.com/2011/06/wii-u-garden-demo-had-better-graphics.html (http://www.nintengen.com/2011/06/wii-u-garden-demo-had-better-graphics.html)
Title: Re: Wii U
Post by: Ceric on June 20, 2011, 02:07:40 PM
The black WiiU with the red LED light looks angry and ominous. I'd feel like it was trying to steal my soul or something.
Because it is.
Title: Re: Wii U
Post by: UltimatePartyBear on June 20, 2011, 04:12:19 PM
No disrespect, but that looks more like fake tan orange than Zelda gold to me.  Not that you can really trust any colors on any monitor in existence.

I'd pay extra for a Darth Vader Wii U.  I hope that we can transfer accounts to a new system this time so I can upgrade to a black one when they finally release one.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 20, 2011, 04:41:06 PM
No disrespect, but that looks more like fake tan orange than Zelda gold to me.

It does look like a little bit of bronzer was used, but what exactly is the Zelda gold? Because even Nintendo has been quite inconsistent with it.

(http://i55.tinypic.com/2rqzytf.jpg)
Title: Re: Wii U
Post by: Ceric on June 20, 2011, 04:45:16 PM
Original Zelda.  All others are imitators, that are just play'n.

I was going to take one of those and put Fur on it and ears to make it look cute and cuddly but... I'm not really motivated enough.
Title: Re: Wii U
Post by: UltimatePartyBear on June 20, 2011, 07:21:57 PM
No disrespect, but that looks more like fake tan orange than Zelda gold to me.

It does look like a little bit of bronzer was used, but what exactly is the Zelda gold? Because even Nintendo has been quite inconsistent with it.

As long as it looks more like a trophy wife's jewelry and less like her arms, I don't think it matters too much.
Title: Re: Wii U
Post by: mac<censored> on June 20, 2011, 07:46:16 PM
Original Zelda.  All others are imitators, that are just play'n.

Now that you mention it, all the pics I've seen of the original Zelda cartridge do look more real-metallic-gold than the other gold-zelda-branded items.

Hmm, that was released in the mid-'80s ... smack-dab in the middle of The Bubble ... Japan was absolutely rolling in money ... maybe they just said "f*ck it, we're gonna use real gold for this!"
Title: Re: Wii U
Post by: ThePerm on June 20, 2011, 08:59:57 PM
gold paint takes differently to different surfaces, iv got the gold cartridge zelda OOT but unfortunately its been defeated by hand oils. However, Majora's mask did not have this problem.

The Ocarina if Time case was a metallic gold though, not the same color gold, but more in line with the NES Zelda Cartridge.

Title: Re: Wii U
Post by: Chozo Ghost on June 20, 2011, 09:14:16 PM
Maybe the 80s Zelda paint looks better because it used chemicals in the paint that would be banned today for health reasons? I don't know if that's true or not but I'm just speculating as to why it looks so much better than every gold zelda thing since then. Maybe 80s plastics were just superior to what is used today. Maybe stuff is just made more shoddily today in general.
Title: Re: Wii U
Post by: Chiller on June 20, 2011, 09:31:03 PM
My copy of TLOZ looks vacuum-metalized (as do my copy of TLOZ: TAOL, and Game Genie).  This is the process they use on plastics to make them look like they are plated, such as the name placard on an automobile.  Most of her other gold-colored games look as though the pigment is in the plastic or is a non-metalized coating.  I assume this would be a cost and/or time-saving measure.  This removes the ability to get a highly-polished look, which is what the original has.
Title: Re: Wii U
Post by: NWR_insanolord on June 20, 2011, 11:38:43 PM
Somebody rig up the silver one with the red light. I want my Wii U to look like a Cylon.
Title: Re: Wii U
Post by: broodwars on June 21, 2011, 12:03:58 AM
Somebody rig up the silver one with the red light. I want my Wii U to look like a Cylon.

Well, if you're going to do that properly, you'll need that red light to swivel a bit.   ;)
Title: Re: Wii U
Post by: Ceric on June 21, 2011, 10:10:59 AM
My copy of TLOZ looks vacuum-metalized (as do my copy of TLOZ: TAOL, and Game Genie).  This is the process they use on plastics to make them look like they are plated, such as the name placard on an automobile.  Most of her other gold-colored games look as though the pigment is in the plastic or is a non-metalized coating.  I assume this would be a cost and/or time-saving measure.  This removes the ability to get a highly-polished look, which is what the original has.
I would agree with this.  Mine is still in its lovely shiny gold but, if you go to a use store and find a really used copy you will see where the gold has beeen rubbed through and the traditional grey starts to show.  I don't recall seeing any of the N64 Gold Carts like that, supporting the pigment idea.  Hopefully the new WiiMote Plus with be coated like the original Cart.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 21, 2011, 02:00:15 PM
WiiU to reach Zen-like Balance of Power & Performance.
Won't commit to "dramatically outperform"-ing current gen consoles.
http://e3.gamespot.com/story/6320234/e3-2011-miyamoto-speaks-his-mind
Quote
"When you look at what we're trying to do this time, which is I think maybe to a certain degree somewhat reckless, because we're trying to include this somewhat kind of tablet-like device - this controller with the screen," said the producer.

"We're trying to do that by finding the right balance between the CPU and the GPU, the graphics processor, and bringing all of that together with the ability to take advantage of the HD capabilities of the system, and wanting to do the most that we can on that front as well.

"We're very sensitive, of course, to trying to do all of this at an appropriate price. So I don't know that we would be able to sit here and say that it's going to necessarily dramatically outperform the systems that are out now. It's part of the balance that we strike in terms of trying to find entertainment that is new and unique."

Miyamoto also insisted that the iPad was not a direct influence on the Wii U controller, describing its similarity to tablets in general as a "coincidence".

"Even at this point last year at E3, we had done a lot of work on this, and it was pretty far along, and we had been working on the concept for several years," he said. "And so we felt it was kind of a funny coincidence that, while we had been working on this, all of a sudden right as we're getting ready to bring it to the public, there's this tablet boom."

"From a kind of a visual point and an initial kind of conceptual starting point, the two seem similar, [but] because of the unique structure of the console and the new controller and the TV, that when people start playing with it and interacting with it, especially in the living room, they're going to find that it opens up a great deal more possibilities," he added.

This interview is 4 days old, but we were busy debating other stuff in this thread at the time. NWR actually reported on this story yesterday too, but no one really commented on it, so I though that maybe I would just drop it in here and see what happens.
Title: Ubi speaks on WiiU
Post by: BlackNMild2k1 on June 21, 2011, 10:39:30 PM
Ubi: WiiU is incomplete and we don't even know all the specs....
http://www.gamesindustry.biz/articles/2011-06-21-ubisofts-yves-guillemot (http://www.gamesindustry.biz/articles/2011-06-21-ubisofts-yves-guillemot) (via NeoGAF (http://www.neogaf.com/forum/showpost.php?p=28764145&postcount=1))
Quote
Q: Nintendo has been kind of vague on the specs of the machine at this stage, but how would you say that Ubisoft games are going to compare to games that are already out there? Is it going to be on a similar level in terms of visual quality and other aspects, as your Xbox 360 and PlayStation 3 titles?

Yves Guillemot: Yes, I think at least. It should be even superior for some of the games. We don't know everything, so we have a few things Nintendo is telling us that will have such and such powers.

So Nintendo obviously doesn't have a complete chipset and lots of chabges are still possible, but we already knew that.

Quote
Q: So you're happy to be getting in there quickly and first with Nintendo on this, and be there day one when the console comes out with some Ubisoft games?

Yves Guillemot: Yes, and certainly we will announce one game that we want to launch day one that is a new type of game, which should be interesting. It's a first-person shooter game.

Q: I think it's interesting that you still see that first mover advantage as important in the console space.

Yves Guillemot: It is still very important, just because you can test a market and also see through the eyes of the first consumers. They are the people that actually have the word of mouth factor. The trendsetters.

That means Killer Freaks is a WiiU launch title... but we already knew that too right?

Quote
Q: Ubisoft recently announced plans to move into movie and TV production. What was the thinking behind that decision? Why move into that different entertainment space?

Yves Guillemot: It's just because we think that our consumers are very interested by that, so we try to bring them what they expect. And what's really happening is the machines will be so powerful, are already so powerful, and will continue to evolve, so that we will be able to do linear content for a cost that is very low. So why not take that opportunity?

Q: You guys have 25 years of history in creating games, but not in creating movies and TV, is that a big risk?

Yves Guillemot: You know the TV business is an interesting business because everything is pre-sold before you start creating the project, so it's not that risky. And then you can, because its an industry where you can recruit people for a short time to come to you to help, you can quickly get the talent, the financing, it's a way to expand your brand without taking too much risk. It gives you the possibility to reuse the content for your games, so its really complementary to the games. And if you can have 20 per cent or 30 per cent of your content that is created for the TV series that you can reuse in your game it's a way to reduce the cost of the game or to do a better game.

Q: That's interesting because obviously we know AAA costs are incredibly high, what other kind of methods can you use to keep a handle on those development costs?

Yves Guillemot: The most important thing is to sell more, to have the chance to reach a larger audience. That's what we think is the best way to sell more. And to reach a larger audience if you have a TV series, and you have lots of other projects, or even if you go on a tablet or an iPhone they try your property there and they want to see more and get more into those universes. So you can take them to buy high end games.

Q: So do you think development costs will continue to rise?

Yves Guillemot: Yes. I think so, on the high definition formats, yes. So we just have to make sure we get more revenue and diversify.

Q: Going into movie and TV production, is that an admission that the AAA market isn't as profitable as it used to be?

Yves Guillemot: It has nothing to do with it. It's just we think that it's so easy to do, that it would be a shame not to try. The other thing which is important also is that when we do those movies or TV series, we take talent from that industry who are helping us to do a better job for the games. Really at the end of the day our goal is to make sure that we have better games with bigger worlds and universes and so on, and that we use all the many people around to achieve that goal.

And Ubisoft is moving into Movies and Television.
Imagine: The TV Show coming to a Funimation Production partner near you.
Title: Re: Wii U
Post by: ThePerm on June 21, 2011, 11:22:02 PM
more like a Prince of Persia or Assassin's Creed Tv shows
Title: Re: Wii U
Post by: BlackNMild2k1 on June 21, 2011, 11:34:50 PM
Imagine: Far Cryz - The Movie

Title: Re: Wii U
Post by: bustin98 on June 21, 2011, 11:58:54 PM
Netflix keeps telling me I should watch the Far Cry movie, but I keep ignoring it.

Watched the trailer for it.

'Is that your gun?'
*Giggles*

I don't know if I should waste my time watching this movie.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 22, 2011, 12:40:19 AM
I was gonna suggest an MFT revival... but it's an Uwe Boll movie. so nevermind.
don't watch.
Title: Re: Wii U
Post by: Adrock on June 22, 2011, 01:37:56 AM
I saw House of the Dead and Bloodrayne on my own volition. Both terrible choices. I watched In the Name of the King because the trailer was absolutely hilarious so I figured it would be so bad, it's good. To quote my favorite movie, "This is so bad it went past good and back to bad again."

That said, I heard Postal is actually not terrible since it's absurd on purpose, not simply because Boll is a hack. I haven't seen it though.
Title: Re: Wii U
Post by: Chozo Ghost on June 22, 2011, 01:52:42 AM
Anything made by Uwe Boll is a terrible choice.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 22, 2011, 09:00:31 AM
Postal was entertaining though. probably his best work if you ask me, and the only movie he has ever made that wasn't a complete waste of time.
Title: Iwata talks WiiU
Post by: BlackNMild2k1 on June 22, 2011, 10:01:24 AM
Now to get this thread back on topic.

Iwata talks about WiiU
How it came to be, 3rd Party Devs, Late/Early Adopters & Game Pricing
http://www.gamasutra.com/view/news/35336/Iwata_Wii_U_Planning_Started_Immediately_After_Wii_Release.php (http://www.gamasutra.com/view/news/35336/Iwata_Wii_U_Planning_Started_Immediately_After_Wii_Release.php)
Quote
it was as early as 2007 that the company knew it wanted to add a second screen to its next system, says global president and CEO Satoru Iwata. The biggest debate, actually, was where that screen should go.

Initially, the Wii U's second screen was a separate device that was to be placed on a table, not attached to the controller. Also, the screen was much smaller, due to the higher costs of LCDs at the time.

"Considering how expensive screens were then, it did not make sense to have this big-sized LCD," he says. "We would not have been able to come up with a reasonable price point. … We had not decided when we were going to launch the new console [at that point], but we knew we needed to be flexible."
[...]
"During the roundtable discussions there were such arguments about should we make it capable of being a standalone system or should we make it work only with the [base console] system," says Iwata. "We came to the conclusion that this controller is only going to show the images generated and processed by this hardware unit – and sent from the hardware unit wirelessly. That means sharper graphics. A battery couldn't do that."

WiiU is not influenced by the iPad regardless of what comparisons are made closer to and after release. It's actually a graphically supercharged Gameboy evolved into a home console version of the DS.
Now please exploit the full potential of such a setup.

Quote
"In the U.S., people are very attracted by the sports and the shooter games - and the quality of those graphics are very important," says Iwata. "As a result, it was not necessarily the case to have the software [for the Wii] developed by the top developers of the software companies. And, as a result of that, Wii software was not able to succeed to the extent that third parties wanted [it] to. For this time around, we are able to expect the top [developers] for the top third parties to make games for the Wii U."

WiiU will be for everyone. Developers and consumers. It was designed to please everyone.
Devs will get the power they need to make the games they want to make at the graphical level they want to make them.
Gamers will get the games that they want with all the play options they are used to.

edit:
Quote
"When we consider the people who are first to purchase Wii U and the people who are going to purchase the Wii, I don't think there will be a great overlap between the two," he says. "I believe that those who are waiting to purchase the Wii now are the so-called 'late adopters' and the people waiting to purchase the Wii U are early adopters. So for the time after the Wii U [arrives in stores], I believe both systems will be on the market for some time."

With news that DQX could be forwards compatible (http://www.nintendoworldreport.com/forums/index.php?topic=34901.0), Nintendo actually has a chance at making late adopting DQX hold-outs for Wii into 1st gen early adopters for WiiU instead. And they could do that by selling a Wii game... I can't think of any other time in gaming history that someone has taken advantage of that opportunity. Nintendo could've and should've done it with Pokemon B&W, but it looks like Square might instead bat them to it with DQX
/edit:

Quote
"I think there is already some indication that the [current pricing] trend is going to stay here," he says. "When you consider some of the most popular franchise – such as Call of Duty or Madden - the publishers can afford to affix a rather expensive price tag on that because the franchise has a premium value. On the other hand, … without an established franchise, they cannot afford to keep that expensive price tag. I believe there will be a wider price range."

Some games may cost $60 and other may not.
As I "predicted" in the other thread,
"Core franchises might cost HD premium while Casual/Youth/Family games may range from standard to budget pricing"
Title: Wii U Charging Cradle?
Post by: BlackNMild2k1 on June 22, 2011, 03:03:36 PM
WiiU to have a Charging Dock/Cradle/Stand?
Miyamoto envisions it, but won't go into details.
http://kotaku.com/5814227/how-the-wii-u-one-ups-television (http://kotaku.com/5814227/how-the-wii-u-one-ups-television)
Quote
Miyamoto envisions a device that you leave resting in a cradle by your couch, picking it up whenever you want to surf the Internet or check the weather. That cradle will presumably charge the controller as well, though Miyamoto declined to go into specifics about the battery or the life a single charge will net you.

"You should be able to play with it for the period of time you would need for something like an action game," he said by way of answering my question.

This is a device that Miyamoto seemed more interested in discussing in terms of how it will be used outside of gaming.

You could, he told me, use the controller to browse the web in your living room. You could use it, he suggested, to find something of interest on the Internet and "set it up" so that when the television was turned on to the console people could enjoy your discovery without needing to wait for any loading screens or on television web surfing.

That is 1 of the 2 things I want from this controller. The other being an app to use it as a Universal Remote Control. A dock just makes so much sense that to not have it would seriously just baffle me.
I'm glad that Miyamoto also envisions it... I just hope he also envisions the benefit of custom appz such as a universal remote too.
Title: Re: Wii U
Post by: Adrock on June 22, 2011, 03:18:53 PM
Miyamoto needs to envision the need for unique content streamed to multiple tablet controllers and then make it a reality.

Anyway, if Miyamoto is talking about browsing the interwebz on the controller, hopefully that means Netflix is possible as well which would be badass.
Title: Re: Wii U
Post by: Ceric on June 22, 2011, 03:22:09 PM
Just being able to do the Netflix Menu on the uMote while streaming a video on the screen be cool.  Especially if it would allow you to queue up your next show and make a playlist for that session.
Title: Miyamoto: WiiU Online is Important
Post by: BlackNMild2k1 on June 22, 2011, 04:03:09 PM
Miyamoto: WiiU Online is Important
http://multiplayerblog.mtv.com/2011/06/22/nintendos-miyamoto-not-our-goal-to-become-the-number-one-online-gaming-company/ (http://multiplayerblog.mtv.com/2011/06/22/nintendos-miyamoto-not-our-goal-to-become-the-number-one-online-gaming-company/)
Quote
"We're not going to sit here and say that our goal is to become the number one online gaming company, because that's not our goal," he said when discussing the online functionality plans for the Wii U. "But, understanding that the types of experiences our consumers like to play do often contain elements to them that can be improved or may even require an online connection and also knowing that the system is going to have a browser I think suggests that obviously internet and internet connectivity is going to be very important for the system."

"We're not going to sit here and say that our goal is to become the number one online gaming company, because that's not our goal,"

"But, understanding that the types of experiences our consumers like to play do often contain elements to them that can be improved or may even require an online connection and also knowing that the system is going to have a browser I think suggests that obviously internet and internet connectivity is going to be very important for the system."

Let's hope they not only create a competent and competitive online system, but actually use it and integrate it into their own games.

Quote
With regards to user-specific accounts, though, Miyamoto did have some thoughts about how they might be implemented.
"We have introduced Miis to the world and everyone will hopefully have their own Mii, so obviously I think there's possibilities along those lines there. And I will say that this is a system that will have a great deal of appeal for its online connectivity."

Nintendo's focus on providing a safe-for-the-whole family console isn't going anywhere, though. Said Miyamoto:
"A key word for Nintendo in the online sphere has been creating an experience that's comfortable for all players, so we'll still look at that and stick to our idea of trying to create an online experience that's welcoming to everyone."

User accounts represented by Miis is something we have been asking for since Miis were introduced. It's good to see Nintendo has finally thought of it too. Now let's hope it happens.
Title: Re: Wii U
Post by: Adrock on June 22, 2011, 04:14:54 PM
Um, shouldn't their goal be to be number one at everything? That certainly seems most likely to increase revenue. Who aspires to be second or third place at anything? That"s LOSER talk!
Title: Re: Wii U
Post by: Ceric on June 22, 2011, 04:17:29 PM
Your 3DS is represented by your Mii.. Which you can't seem to change when you make a better one.  So if you get a 3DS first thing make a Mii you really like and THEN setup your friend stuff.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 22, 2011, 04:21:56 PM
3DS is designed to be used by a single person so that kinda makes sense... sorta.

But WiiU is designed to be used by the whole family and their friends, so each individual Mii having it's own account attached to it would make more sense. Hopefully it makes sense in the same way to Nintendo too.
Title: Re: Wii U
Post by: Ceric on June 22, 2011, 04:23:46 PM
Exactly.  The basics are there conceptually.
Title: Valve on WiiU
Post by: BlackNMild2k1 on June 22, 2011, 05:28:17 PM
Gabe Newell of Valve speaks on developing for WiiU
"It's a lot more powerful than the previous Gen"
http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/ (http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/)
Quote
"Wii U seems to be a lot more powerful than the previous generation. It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us to fit it into our scalability model. We've always loved Nintendo. Now it's a lot easier to look at Wii U and have it fit within that framework."

Steam.. Valve games or both!? Let's hope for both.
Title: Re: Wii U
Post by: ThePerm on June 22, 2011, 05:35:50 PM
this is a few days(weeks?) old but.....
Konami greater emphasis on multiplatform

http://www.youtube.com/watch?v=HjFWLEBFlOc

maybe because all the platforms are good now?
Title: Re: Wii U
Post by: Ceric on June 22, 2011, 05:39:04 PM
I know Multi-platform is  lucrative  but are all these platforms really so alike from each other that their is not training are time concerns splitting like that?  Is their no hit from the Jake of All Trade effect?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 22, 2011, 05:50:28 PM
this is a few days(weeks?) old but.....
Konami greater emphasis on multiplatform

http://www.youtube.com/watch?v=HjFWLEBFlOc

maybe because all the platforms are good now?

That video is from the Konami Conference the week before E3. It's were that picture of Snatcher on the wall I posted was from. You can see it in the beginning on the left just above the cubicle wall.
Title: SquareEnix WiiU Launch Title?
Post by: BlackNMild2k1 on June 22, 2011, 06:24:21 PM
Square Enix to have a WiiU launch title?
They are currently investigating it... charges to be filed when sufficient evidence of support is found?
http://www.siliconera.com/2011/06/22/square-enix-on-dragon-quest-x-and-wii-u-launch-plans/ (http://www.siliconera.com/2011/06/22/square-enix-on-dragon-quest-x-and-wii-u-launch-plans/)
Quote
Square Enix said they have to consider making Dragon Quest X compatible with Wii and Wii U. Wii U, as announced at E3, is backwards compatible with Wii games.

One of the company’s executive staff added, Square Enix is in the technical investigation phase when it comes to Wii U. The company is also examining whether to support Wii U with a launch title.

NWR reported on the DQX forward compatibility (http://www.nintendoworldreport.com/forums/index.php?topic=34901.0), but their story didn't mention the possible Launch title.

Considering how long it takes SE to produce something from scratch... especially in HD (where are the towns!?), what could they possibly have at launch (assumed to be June 2012 at this point) if they haven't started on anything yet?
What games could they port (between SquareEnix & Eidos) that would be done sometime around mid-2012?
Title: Re: Wii U
Post by: MegaByte on June 22, 2011, 06:29:33 PM
Crystal Chronicles WiiU+3DS
Title: Re: Wii U
Post by: Mop it up on June 22, 2011, 06:50:13 PM
I'd actually like another Crystal Chronicles game, and would hope it has online like Echoes of Time since it can be difficult to gather up people for that kind of game.
Title: Mark Rein excited over Valve news!
Post by: BlackNMild2k1 on June 22, 2011, 07:26:50 PM
Gabe Newell of Valve speaks on developing for WiiU
"It's a lot more powerful than the previous Gen"
http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/ (http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/)
Quote
"Wii U seems to be a lot more powerful than the previous generation. It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us to fit it into our scalability model. We've always loved Nintendo. Now it's a lot easier to look at Wii U and have it fit within that framework."

Steam.. Valve games or both!? Let's hope for both.

Mark Rein (Epic Games) is excited by this news too ;D
http://twitter.com/#!/MarkRein/status/83671040521285632 (http://twitter.com/#!/MarkRein/status/83671040521285632)
Quote from: twitter
Valve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit! Valve rocks!

Speculation or Insider Info!?
Probably speculation since he links to the same article I did above, but it would be pretty great and definitely something to get excited over.
Title: Re: Wii U
Post by: Adrock on June 22, 2011, 07:38:22 PM
Wasn't Dragon Quest Swords meant to be a Wii launch title? Yeah, a little less of that if that's what Square Enix has in mind. I'd love to see Tomb Raider at or around launch (depending on when Nintendo launches). Nintendo could use as many big name titles as they can get.

And I hope to see Valve develop for WiiU. In fact, they're an influential and innovative enough company where if they showed Nintendo what could be done with multiple tablet controllers, Nintendo might actually listen. A proof of concept Left 4 Dead 3 might do the trick...
Probably speculation since he links to the same article I did above, but it would be pretty great and definitely something to get excited over.
Please let that be true. Epic bonerz for all.
Title: EA optimistic about WiiU Online
Post by: BlackNMild2k1 on June 22, 2011, 08:39:34 PM
Peter Moore (EA) is optimistic about Nintendo Online
http://wii.ign.com/articles/117/1177162p1.html (http://wii.ign.com/articles/117/1177162p1.html)
Quote
Nintendo has recognized the future is connected. The future is online. The future is about building powerful communities. They know they have to do that, and certainly with the conversations I've been in with them I'm very optimistic. We all need to help them, which we're all willing to do. When I say "we" I mean developers and publishers bringing their best practices.

Sounds kinda like everyone is involved in creating the Nintendo Online Experience.
*speculation time (this is the expansion of an idea I posted before)*
Imagine if Nintendo Online is more of a Centralized Hub that gives you your Mii's, Username, Friendslist and general Console Connectivity features. From the Nintendo Hub, you can connect to a number of 3rd Party Online Services like EA's Origin or Valve's Steamworks.
 
This way Nintendo doesn't have to "become the number one online gaming company" to have the best online service. Essentially they could have everyone's online service all connected and all working together through Nintendo's Centralized Online Hub. */speculation time*

And hopefully EA has also stressed the importance of at least 2 uScreens on the same system
Quote
IGN: What was your first thought when you saw the Wii U and the tablet-style controller?

Moore: For sports games in which plays are involved, how do we utilize the controller? Madden being the most obvious example: masking you intentions against your competitor that sat on the couch who could see what plays you're calling.

and hopefully Nintendo already has the issue worked out and is more than happy to show it off in October.
Title: Re: Wii U
Post by: GoldenPhoenix on June 23, 2011, 01:14:59 AM
Peter Moore (EA) is optimistic about Nintendo Online
http://wii.ign.com/articles/117/1177162p1.html (http://wii.ign.com/articles/117/1177162p1.html)
Quote
Nintendo has recognized the future is connected. The future is online. The future is about building powerful communities. They know they have to do that, and certainly with the conversations I've been in with them I'm very optimistic. We all need to help them, which we're all willing to do. When I say "we" I mean developers and publishers bringing their best practices.

Sounds kinda like everyone is involved in creating the Nintendo Online Experience.
*speculation time (this is the expansion of an idea I posted before)*
Imagine if Nintendo Online is more of a Centralized Hub that gives you your Mii's, Username, Friendslist and general Console Connectivity features. From the Nintendo Hub, you can connect to a number of 3rd Party Online Services like EA's Origin or Valve's Steamworks.
 
This way Nintendo doesn't have to "become the number one online gaming company" to have the best online service. Essentially they could have everyone's online service all connected and all working together through Nintendo's Centralized Online Hub. */speculation time*

And hopefully EA has also stressed the importance of at least 2 uScreens on the same system
Quote
IGN: What was your first thought when you saw the Wii U and the tablet-style controller?

Moore: For sports games in which plays are involved, how do we utilize the controller? Madden being the most obvious example: masking you intentions against your competitor that sat on the couch who could see what plays you're calling.

and hopefully Nintendo already has the issue worked out and is more than happy to show it off in October.

I wonder if it is at all realistic to make a Wii U controller with a simpler LCD screen on it, maybe a bit smaller to cut costs for additional controllers. Something on the save wavelength as the VMU for Dreamcast. It would likely be limited in regards to what data can be passed or streamed on it but it could be a potential balance to an overly pricey controller. Not sure if it is feasible or not, but it is an idea to bounce around.
Title: Re: Wii U
Post by: ThePerm on June 23, 2011, 05:03:00 AM
Well Nintendo's Channel system is genius, just imagine a Nintendo Shop Channel, an EA Channel, a Steam Channel, a Sqaure Enix Channel, not to mention the Wii U will be much much easier to port games due to its power and timing. If Wii U is out by the summer it puts Nintendo in a premium position.

Also Imagine Netflix Channel, Coupled with Hulu Chanel, and HBO and Showtime channels? Who the **** would need cable?
Title: Re: Wii U
Post by: MaryJane on June 23, 2011, 01:18:46 PM
Well Nintendo's Channel system is genius, just imagine a Nintendo Shop Channel, an EA Channel, a Steam Channel, a Sqaure Enix Channel, not to mention the Wii U will be much much easier to port games due to its power and timing. If Wii U is out by the summer it puts Nintendo in a premium position.

Also Imagine Netflix Channel, Coupled with Hulu Chanel, and HBO and Showtime channels? Who the **** would need cable?

Individual communities by developers could introduce cross platform multiplayer.
Title: Re: Wii U
Post by: UltimatePartyBear on June 23, 2011, 03:52:40 PM
Well Nintendo's Channel system is genius, just imagine a Nintendo Shop Channel, an EA Channel, a Steam Channel, a Sqaure Enix Channel

I shouldn't have to enter a channel to make use of what should be system-wide online features.  I certainly shouldn't have to lock myself out of interaction with friends in EA games while I play a Valve game on the Steam Channel.
Title: Re: Wii U
Post by: Ceric on June 23, 2011, 03:57:11 PM
The only way those Hubs would work is if WiiU was the Trillian/Gaim/Adium of Player sign ons.  So you sign in with you Club Nintendo account on your WiiU and if you options are setup right you are now also on EA, Steam, etc. as well through their Nintendo adapter.
Title: Re: Wii U
Post by: ThePerm on June 23, 2011, 05:59:19 PM
my gmail is linked to my youtube, i dont see why they can't do linkage
Title: Re: Wii U
Post by: Ceric on June 23, 2011, 06:28:15 PM
The signal sign-on should be the easy part.  Its getting all those systems to play nice with WiiU toast, chat system, other components of the system, etc.
Title: Mark Rein still tweeting about WiiU
Post by: BlackNMild2k1 on June 23, 2011, 08:12:46 PM
Mark Rein (Epic Games) is excited by this news too ;D
http://twitter.com/#!/MarkRein/status/83671040521285632 (http://twitter.com/#!/MarkRein/status/83671040521285632)
Quote from: twitter
Valve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit! Valve rocks!

Speculation or Insider Info!?
Probably speculation since he links to the same article I did above, but it would be pretty great and definitely something to get excited over.

Mark Rein is still tweeting about WiiU
Quote from: Twitter
RT @developonline Valve raises interest in Wii U development http://bit.ly/kuy5Np (http://bit.ly/kuy5Np) <--I'm very excited about Steam potentially coming to WiiU

Yes @Ste_Hicky @stephentotilo SD cards are fast, cheap and portable. I use a USB stick as my primary Xbox360 storage device now. Works well.

Epic must have something nice planned for WiiU
Title: Re: Wii U
Post by: ThePerm on June 23, 2011, 08:42:08 PM
wow this is a turnaround, i do recall Mark Rein talking **** about Wii.
Title: Re: Wii U
Post by: Caterkiller on June 24, 2011, 02:52:43 AM
The important developers are actually happy and still people are predicting doom and gloom in that other "same old mess" thread. This is the turning point for nintendo, not just in sales but in the mind of the people!
Title: Re: Wii U
Post by: Luigi Dude on June 24, 2011, 04:20:44 AM
wow this is a turnaround, i do recall Mark Rein talking **** about Wii.

Well in the case of the Wii, it was the last home console this gen to come out on the market and was much weaker then all existing competitors.  In the case of the Wii U though, it'll be the first home console on the market and for the time being, will be more powerful then all of it's competitors.  So I'd imagine that's why all these tech guys like Mark Rein would be actually exited about it for now, since unlike the Wii, the Wii U is actually the latest in powerful home consoles.
Title: Monolithsoft is making a WiiU game.
Post by: BlackNMild2k1 on June 24, 2011, 07:55:15 AM
Monolithsoft is making a WiiU game.
We knew they were working on something... now we know what it's for.
http://www.andriasang.com/e/blog/2011/06/24/monolith_wiiu/? (http://www.andriasang.com/e/blog/2011/06/24/monolith_wiiu/?)
Quote
Xenoblade developer Monolithsoft has revealed that it is developing a Wii U game. The studio updated its job solicitation page today with notice that it is seeking staff to work on a project for Nintendo's next generation hardware.

This actually isn't the first we've heard about this mysterious project from Monolith, although it is the first time the Wii U name has been associated with the game. The studio has been seeking staff for a new project since last year. Back in June, it updated the employment page, stating that the mystery project was expanding.

Positions mentioned at the recruitment page are mostly unchanged from then. The studio is seeking programmers (those with Havok and Shader experience), planners, 3D CG artists, 2D designers (those with character and mecha design experience), effect designers, motion designers, and office staff.

Let's hope NoA doesn't block this one too...
or maybe it's Xenoblade HD just for us Americans.... yeah right.
Title: Re: Wii U
Post by: Ceric on June 24, 2011, 08:49:12 AM
Monolithsoft is making a WiiU game.
We knew they were working on something... now we know what it's for.
http://www.andriasang.com/e/blog/2011/06/24/monolith_wiiu/? (http://www.andriasang.com/e/blog/2011/06/24/monolith_wiiu/?)
Quote
Xenoblade developer Monolithsoft has revealed that it is developing a Wii U game. The studio updated its job solicitation page today with notice that it is seeking staff to work on a project for Nintendo's next generation hardware.

This actually isn't the first we've heard about this mysterious project from Monolith, although it is the first time the Wii U name has been associated with the game. The studio has been seeking staff for a new project since last year. Back in June, it updated the employment page, stating that the mystery project was expanding.

Positions mentioned at the recruitment page are mostly unchanged from then. The studio is seeking programmers (those with Havok and Shader experience), planners, 3D CG artists, 2D designers (those with character and mecha design experience), effect designers, motion designers, and office staff.

Let's hope NoA block this one too...
or maybe it's Xenoblade HD just for us Americans.... yeah right.
Would it upset your Core that would still buy Nintendo games anyway?  If the answer is Yes then that is what NoA will do.
Title: Re: Wii U
Post by: Adrock on June 24, 2011, 09:29:03 AM
Mark Rein trashed the Wii because he couldn't make money on it based on Epic Games' business model of selling engines for HD consoles. I still don't know why people got upset about that. That's exactly what I would expect most people to do.

I'm not wasting my time getting excited about Monolith Soft developing anything if Nintendo of America won't bring their games over. I may not have bought Disaster Day of Crisis, but I would have definitely bought Soma Bringer and Xenoblade.
Title: Re: Wii U
Post by: ThePerm on June 24, 2011, 09:30:47 AM
it would be awesome if monolith showed some mind blowing rpg at e3, i dont even like RPGs
Title: Re: Wii U
Post by: iamangel on June 24, 2011, 01:33:12 PM
People can make fun of the name all they want like when the original name (Wii) was released. Eventually that will wear off and people will realize that Nintendo packs some of the best games under one roof! Yeah, last gen they kinda dissed the hardcore gamers. But now they are trying to do them right. They made a big mistake - because it is the hardcore gamers that will help keep their business sustainable. After all, they are the ones who will continually buy quality games -- not the casual gamers!
Title: Re: Wii U
Post by: Morari on June 24, 2011, 05:16:36 PM
The novelty of the Wii name still hasn't wore off. The WiiU is an even worse off name. There's more to a name than just branding, after all. Besides, I'm still not convinced that Nintendo knows how to cater to the "hardcore" crowd. They didn't really show off anything that they were personally developing to fill the criteria. If they're going to rely entirely on third-parties for that, then I don't see much of a lure to choose their console over any of the other ones.
Title: Re: Wii U
Post by: ThePerm on June 24, 2011, 05:58:51 PM
ok so list of Excited/interested Developers

Ubisoft
EA
Square Enix
Epic Games
Valve
Activision

so all we need is Capcom and Konami
Title: Re: Wii U
Post by: BlackNMild2k1 on June 24, 2011, 06:05:53 PM
THQ, Tecmo & Capcom have all alluded to the WiiU before it was announced, but all 3 of them have been silent since E3.
Title: Re: Wii U
Post by: ThePerm on June 24, 2011, 06:13:00 PM
well Tecmo..i mean they showed Ninja Gaiden...so they must be on board. I'm sure capcom will be on board, hopefully its with something good. THQ....err what do they currently make thats good?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 24, 2011, 06:20:54 PM
I forgot Tecmo had announced Ninja Gaiden 3

I also forgot that THQ announced Metro & Darksiders 2
(THQ also has the WWE license, Warhammer & UFC license)
Itagaki also hinted at Devil's Third coming to WiiU too

So that just leaves Capcom who hinted that SSFIV3DS would connect to a console, and we all know that it won't be Wii(or 360 or PS3), so it has to be WiiU. We just have to wait for that official announcement.
Title: Re: Wii U
Post by: ThePerm on June 24, 2011, 07:02:31 PM
that leaves Konami, who have had iffy Nintendo support since the n64 days. I like Metal Gear, Castlevania is Iffy, and I love Mystical Ninja. If they would make an ambitious Mystical Ninja game again that would be awesome.
Title: Re: Wii U
Post by: ThePerm on June 24, 2011, 07:08:37 PM
Mark Rein (Epic Games) is excited by this news too ;D
http://twitter.com/#!/MarkRein/status/83671040521285632 (http://twitter.com/#!/MarkRein/status/83671040521285632)
Quote from: twitter
Valve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit! Valve rocks!

Speculation or Insider Info!?
Probably speculation since he links to the same article I did above, but it would be pretty great and definitely something to get excited over.

Mark Rein is still tweeting about WiiU
Quote from: Twitter
RT @developonline Valve raises interest in Wii U development http://bit.ly/kuy5Np (http://bit.ly/kuy5Np) <--I'm very excited about Steam potentially coming to WiiU

Yes @Ste_Hicky @stephentotilo SD cards are fast, cheap and portable. I use a USB stick as my primary Xbox360 storage device now. Works well.

Epic must have something nice planned for WiiU

bwahahahahh

i just found this

http://pietriots.com/2011/05/15/stolen-from-tomorrows-headlines/
Title: Re: Wii U
Post by: mac<censored> on June 25, 2011, 02:30:39 AM
If they're going to rely entirely on third-parties for that, then I don't see much of a lure to choose their console over any of the other ones.

3rd parties don't want to "choose," they want to make portable games that run on all the consoles.  To make them "choose," either a big bundle of cash or a huge user-base advantage is required.

Still, as a player, I don't care at all about exclusivity, I just want cool games.  If I buy a wiiu, and it has lots of cool games, I'm happy as a clam; that xbox users may also enjoy those games doesn't hurt me...
Title: Re: Wii U
Post by: Morari on June 25, 2011, 12:09:37 PM
Still, as a player, I don't care at all about exclusivity, I just want cool games.

Except that some of the coolest games could be exclusive. In this case, you will benefit from all of Nintendo's games being exclusive. What games are available where are a huge deciding factor for those of us who can't afford to own three redundantly similar systems.
Title: Re: Wii U
Post by: NWR_insanolord on June 25, 2011, 05:22:37 PM
Third party exclusives are rare these days on any platform. Well, not on Wii, but that's out of necessity. Once Wii U is out most third party games will be available across all systems, simply because it will be fairly easy to port between them and it increases the potential audience. You'll still have first party exclusives, and whatever titles Microsoft decides to moneyhat, but other than that most things will be on everything.
Title: Re: Wii U
Post by: Caterkiller on June 25, 2011, 05:52:28 PM
Third party exclusives are rare these days on any platform. Well, not on Wii, but that's out of necessity. Once Wii U is out most third party games will be available across all systems, simply because it will be fairly easy to port between them and it increases the potential audience. You'll still have first party exclusives, and whatever titles Microsoft decides to moneyhat, but other than that most things will be on everything.

I remember Nintendo wanted this ideal utopia on the Gamecube. With no online and smaller disc space as excuse of course it never happened. But now it looks more and more like Nintendo will have lots of the good stuff and Nintendo stuff, I ask again why are people still unhappy? Oh right, because you didn't actually see Pikmin 3, inevitable Mario, etc even though we all know they are being worked on.
Title: Re: Wii U
Post by: NWR_insanolord on June 25, 2011, 07:19:54 PM
That's absolutely right, but that's really on Nintendo. If they'd showed more stuff (read: any real first party game) there would be a lot less complaining. The more stuff they'd have shown, the less time people would be whining about the name instead of focusing on the gameplay.
Title: Re: Wii U
Post by: Morari on June 25, 2011, 09:41:34 PM
Third party exclusives are rare these days on any platform. Well, not on Wii, but that's out of necessity. Once Wii U is out most third party games will be available across all systems, simply because it will be fairly easy to port between them and it increases the potential audience. You'll still have first party exclusives, and whatever titles Microsoft decides to moneyhat, but other than that most things will be on everything.

I remember Nintendo wanted this ideal utopia on the Gamecube. With no online and smaller disc space as excuse of course it never happened. But now it looks more and more like Nintendo will have lots of the good stuff and Nintendo stuff, I ask again why are people still unhappy? Oh right, because you didn't actually see Pikmin 3, inevitable Mario, etc even though we all know they are being worked on.

Because they've still based their entire hardware design around a gimmick that will really only factor positively into a handful of first party games?
Title: Re: Wii U
Post by: NWR_insanolord on June 25, 2011, 11:11:08 PM
The first part of that's true; it's far too early to tell on the second. Regardless, the system also includes all the traditional control mechanisms as well as support for all Wii peripherals.

There were plenty of DS games that didn't or couldn't use touch control effectively, but that didn't matter because developers had other control options. That's what the Wii U will be.
Title: Re: Wii U
Post by: Mop it up on June 25, 2011, 11:45:35 PM
I ask again why are people still unhappy?
Because I don't want to control my console games with a handheld. Plus, people wanted to see something of any kind of substance so I don't blame anyone for having concerns. I won't speak for anyone else, but what I want to see is that Nintendo will actually put the new features to good use. Will the inevitable Mario game actually use the controller, unlike Super Mario Galaxy? Okay so the starbits thing was kind of neat, but the game would be virtually unchanged without it. The fact that Nintendo isn't planning on using the screen controller for multiplayer games doesn't bode well for their ideas with it. Although it is nice to know that this time, even if a game doesn't use the new features, it will still be a game not possible on the previous system due to the increase in processing.

I don't think anyone is swearing off the Wii U at this point in time, but there are definitely reasons to be concerned with it.
Title: Re: Wii U
Post by: Caterkiller on June 26, 2011, 02:10:27 PM
@ Morari - This pad is so close to a traditional controller with all the necessary buttons I don't see your cause for concern. Now if a developer goes 100% touch buttons then yeah, but chances are 3rd parties will just wait until Nintendo to comes up with something epic and just make their games with a traditional control scheme. Would you rather the controller just be a classic controller pro?
 
@ Mop it Up - Galaxy 1 with the pointer I thought felt great pulling Mario to object to object with the gravity system. Still though I didn't think the control was totally worth it for that. Galaxy 2 with that plus Yoshi a totally different story, the pointer worked amazingly for Yoshi's tongue and I would hate to go back to Sunshines auto lock tongue. As a matter of fact I don't think the way Yoshi was done in Galaxy 2 could be done with a normal control scheme, not when you have to pick and choose very nearby objects to lock on to when avoiding obsticles and enemies.
 
I for one can not wait to use this thing for playing games. I remember getting excited for the Wii, but even then I knew deep down there wouldn't be real motion controls for most games. With motion plus/resort/skyward sword I feel the anitial hype is finally justified, ultra late but its there. The thing with this is that there is so much less room for error in traditional games I truely believe the final result in some games are going to be a grand slam and will come much earlier in the U's life than the Wii's. I guess I am just insanely optomistic so much that I am blinded by what ever everyone else sees as negative. Now if the thing was coming at the end of the year I would be really concerned and maybe in the same camp of everyone else, but Nintendo with real power and an awesome new controller excite me to no end.
Title: Re: Wii U
Post by: Morari on June 26, 2011, 03:42:35 PM
@ Morari - This pad is so close to a traditional controller with all the necessary buttons I don't see your cause for concern. Now if a developer goes 100% touch buttons then yeah, but chances are 3rd parties will just wait until Nintendo to comes up with something epic and just make their games with a traditional control scheme. Would you rather the controller just be a classic controller pro?

The analog sticks and the buttons both look to be flimsy and cheaply made. The sheer size of the controller is ridiculous, and the added "features" will prove to be useless in the long run. I fell for the Wii's promises, I'm not going to do that again. If developers are just going to use traditional controls anyway, why not just make a traditional fucking controller? Nintendo wants to be different, so they've thrown out yet another gimmick that will be completely underutilized, completely unneeded for 99% of the games out there, and probably actually end up hindering the mechanics of a lot of titles. Just like the N64 controller, just like the DS, just like the Wii, and just like the 3DS. I'd rather the controller simply be an updated Wavebird, because the aforementioned Classic Controller might as well be a glorified SNES pad.

Personally, I'll wait three or four years before contemplating a purchase. By then the system will be good as dead and I can get one for cheap if the software library proves to be worth it. If the Wii is any indication though, it could easily go either way.
Title: Re: Wii U
Post by: Mop it up on June 26, 2011, 04:39:44 PM
Galaxy 2 with that plus Yoshi a totally different story, the pointer worked amazingly for Yoshi's tongue and I would hate to go back to Sunshines auto lock tongue. As a matter of fact I don't think the way Yoshi was done in Galaxy 2 could be done with a normal control scheme, not when you have to pick and choose very nearby objects to lock on to when avoiding obsticles and enemies.
That's true, it would have been really clunky if it used a second stick or something. I can think of no better way for it to work in 3D. But, that game came about four years into the Wii, so I'm not expecting a new Mario game near the launch of the system. That just doesn't seem to happen anymore, so I won't be buying one at launch.

There's nothing wrong with being optimistic, in fact I like your enthusiasm. I just don't share it because I like to know what will be instead of what could be.
Title: Re: Wii U
Post by: NWR_insanolord on June 26, 2011, 10:40:21 PM
@ Morari - This pad is so close to a traditional controller with all the necessary buttons I don't see your cause for concern. Now if a developer goes 100% touch buttons then yeah, but chances are 3rd parties will just wait until Nintendo to comes up with something epic and just make their games with a traditional control scheme. Would you rather the controller just be a classic controller pro?

The analog sticks and the buttons both look to be flimsy and cheaply made. The sheer size of the controller is ridiculous, and the added "features" will prove to be useless in the long run. I fell for the Wii's promises, I'm not going to do that again. If developers are just going to use traditional controls anyway, why not just make a traditional fucking controller? Nintendo wants to be different, so they've thrown out yet another gimmick that will be completely underutilized, completely unneeded for 99% of the games out there, and probably actually end up hindering the mechanics of a lot of titles. Just like the N64 controller, just like the DS, just like the Wii, and just like the 3DS. I'd rather the controller simply be an updated Wavebird, because the aforementioned Classic Controller might as well be a glorified SNES pad.

Personally, I'll wait three or four years before contemplating a purchase. By then the system will be good as dead and I can get one for cheap if the software library proves to be worth it. If the Wii is any indication though, it could easily go either way.

I'm not sure what gimmick you're talking about with the N64 controller, and I'd like an example of how the gimmick hindered the experience with the DS or so far with the 3DS. And the DS is the one to be looking at, as the Wii U is basically a DS with two sticks and two extra shoulder buttons in terms of controls.
Title: Re: Wii U
Post by: Morari on June 26, 2011, 10:52:00 PM
The N64 controller was a horrible monstrosity. Surely no one can debate that? It assumed you had three hands to hold it with. The introduction of the analog stick was the only thing that controller did right.

The DS? The touchscreen. Outside of a few games where drawing was fun, it's mostly made a hindrance. Even something as simple as navigating menus is usually a bigger pain than it needs to be because you're often forced to pull out the stylus and use it. The microphone also proved to be little more than a gimmick when it came games... the few that it was used in at all.

Do I really need to explain the 3DS? It's in 3D, which has got to be the most worthless gimmick of them all. It's useless in films and it's useless in video games. At best it adds nothing. At worse it makes your eyes bleed. No one can complain though, because no one owns it... It's too expensive. :P

What Nintendo has done is jumped on the tablet bandwagon. It's a gimmick market, and Nintendo likes gimmicks. The idea has some merit when paired with the TV, but it won't be utilized enough or prominently enough to justify basing an entire system around it... especially at the expense of having a real controller. Why make customers pay for something that's not needed? It's stupid. It's just Nintendo doing what they always do: being different just for the sake of being different.
Title: Re: Wii U
Post by: NWR_insanolord on June 26, 2011, 11:08:06 PM
First off, the 3D cannot be considered a hindrance, as it can be easily disabled at a hardware level.

Second, it's stupid to argue that the N64 controller is designed to be used with three hands. You use two of the handles, ignoring the third. I'd argue it's the best solution anyone's ever come up with for designing a controller to be used with either the d-pad or analog stick as the primary directional input. It may look stupid, but it functions well (apart from the lousy quality of the analog stick).

As for the DS, I'm not sure you can blame the design of the system for those as much as bad game design. With waggle on the Wii you can blame the hardware to an extent because it doesn't offer enough physical buttons, but those developers ignored the traditional option that was there. You're basically arguing against giving developers more options because some of them will use them badly.
Title: Re: Wii U
Post by: Caterkiller on June 27, 2011, 02:00:10 AM
Morari, your soul is coated in the darkest tar that ever oozed from the earth. I just hope Nintendo can make even you satisfied.
Title: Re: Wii U
Post by: bustin98 on June 27, 2011, 10:30:01 AM
I LOVE the N64 controller. Going back to it, the analog is not as precise as today's controllers, but after a couple of hours with it I'd get back in the swing of things. I'd argue that you're a crusty old stick in the mud if you lack the imagination to properly use the N64 controller.
Title: Re: Wii U
Post by: mac<censored> on June 27, 2011, 10:50:18 AM
I LOVE the N64 controller. Going back to it, the analog is not as precise as today's controllers, but after a couple of hours with it I'd get back in the swing of things. I'd argue that you're a crusty old stick in the mud if you lack the imagination to properly use the N64 controller.

Yeah, the N64 controller was totally fine, as was the GC controller (basically the best controller on any system thus far).  The WiiU controller looks great too, and interesting (more interesting than the Wii, I think), assuming they can keep the weight low enough for extended play comfort.

I never liked the Wii controller though ... I could never to get the precise response that others seemed to.  Maybe some of that has to do with my playing space though, which isn't very well-suited to free motion... (about 1m x 1m, sitting down, fairly close to the television).
Title: Ninja Gaiden WiiU is 30% complete
Post by: BlackNMild2k1 on June 27, 2011, 10:54:28 AM
Peter Garza (Team Ninja): The overall game is about 30% finished.
Dragon Sword Controls and Full On Violence... all in HD and only on WiiU
http://www.giantbomb.com/news/ninja-gaiden-dragon-sword-inspiring-wii-u-controls-for-ninja-gaiden-3/3413/ (http://www.giantbomb.com/news/ninja-gaiden-dragon-sword-inspiring-wii-u-controls-for-ninja-gaiden-3/3413/)
Quote from: Peter Garza of Team Ninja
"There was a DS version, so we have some experience with touch controls and it [Dragon Sword] seemed to be fairly well received," said Garza. "So, now we have the chance to give this full console experience with those controls on the Wii U. We've actually started development on it but we don't have anything set. We're just playing with it."

"We're looking forward to emerging of Ninja Gaiden 3 gameplay and visuals with Dragon Sword touch commands," he said. "That's where we're thinking now. Honestly, we're just playing with it, so it might change--that's the focus right now."

"What does it mean to cut someone with a sword, both physically and mentally?" he said. "You'll notice sequences when time slows down, the camera will zoom in. That's the representation of the sword going into the body, getting caught in the bones and the muscles of the enemy, and you have to really push through the meat of the body to finish the cut. We call that steel on bone."

Traditional Controls, Touch Controls, (?)Motion Controls(?), HD Visuals & Full Frontal Violence.
Sounds good to me.
Title: Re: Wii U
Post by: Chozo Ghost on June 27, 2011, 11:12:29 AM
The N64 was a weird controller. The main problem was it only had one analog stick and the D-pad was unaccessible if you were using the sole analog stick, but other than that it was a fine controller. It certainly felt better in the hands than the tiny little dualshock controller and its atrophied tyrannosaurus rex armed grips.
Title: Re: Wii U
Post by: Ian Sane on June 27, 2011, 12:21:00 PM
Quote
But now it looks more and more like Nintendo will have lots of the good stuff and Nintendo stuff, I ask again why are people still unhappy?

I got burned by the Wii.  So with the Wii U I'm being a doubting Thomas.  I need to see it for REAL.  Yeah in theory it should be the return of a Nintendo system with great third party support but until that is a reality, I'm going to hold back on my enthusiasm.  If any company can totally sink a "can't miss" idea, it's Nintendo.  There is also the problem that Nintendo themselves is no longer as interesting to me as a developer as they used to be.  I'm not interested in non-game Wii Sports crap, I don't trust Nintendo to make games that don't control like piss, and I'm getting kind of sick of the same sequels again and again and again.  If they just make a bunch of unplayable touchscreen garbage, what's the point for me?
Title: Re: Wii U
Post by: Chozo Ghost on June 27, 2011, 02:24:32 PM
It will take a year or two after the WiiU launches before we can accurately form any opinion on it. Going by how it appears at its launch or even a few months after its launch isn't enough information to go by. We need to see how it stacks up once the competition appears, and we also need to see how the long term software support is going to be. When the Wii launched it looked like it was going to have promising support from both Nintendo and 3rd parties alike, and I don't think any of us dreamed that this many years into the Wii's life it was going to be dead in the water with zero support from anyone. Back in 2006-2007 the Wii was so insanely popular and selling so well that it was unthinkable that 3rd parties and Nintendo would both abandon it, but that's exactly what happened.

So like I said, its going to take a few years before we'll get a full and accurate picture of how the WiiU's software is going to be. Its looking promising right now, and if things look great at launch then that will be a good sign, but it won't tell you how things are going to be over the long term. That's the real issue. I think a lot of it depends on how powerful the next Xbox is going to be. Apparently the PS4 is going to be about the same as the WiiU, so there's no problem there, but what if the next Xbox smokes both of them? Combine a super powered Xbox with the fact that it is going to hog up all the PC ports and it could end up getting the lion's share of software support.
Title: Re: Wii U
Post by: Caterkiller on June 27, 2011, 04:12:24 PM
The moment Wii got Soul Calibur Legends I had a feeling things would turn out like this. I was very confident about it the moment Dead Space hit.

If the 720 is a huge leap over the 360, some how it will get the least market share, it's just video game law.
Title: Re: Wii U
Post by: Ian Sane on June 27, 2011, 05:18:39 PM
Quote
Apparently the PS4 is going to be about the same as the WiiU, so there's no problem there, but what if the next Xbox smokes both of them? Combine a super powered Xbox with the fact that it is going to hog up all the PC ports and it could end up getting the lion's share of software support.

Third parties tend to ignore the oddball.  The Wii was the oddball and it was one in the WORST possible way because it was too deficient from a hardware perspective to have PS360 games ported to it.  But if the Xbox 720 smokes the PS4 and Wii U, it will be the oddball.  The average multiplatform console game will be designed with the majority of platforms in mind so they'll be made for the PS4 and Wii U and the Xbox 720 will get those same games which won't make use of its extra power.  Nintendo should be okay as long as THEY are not the oddball.
Title: Mark Rein Compliments WiiU
Post by: BlackNMild2k1 on June 27, 2011, 05:21:28 PM
Mark Rein Compliments WiiU
WiiU blushes like a shy little girl
http://www.next-gen.biz/features/epic-making-something-unreal?page=3 (http://www.next-gen.biz/features/epic-making-something-unreal?page=3)
Quote
EDGE: Did you make any assumptions about Nintendo’s new hardware before Wii U was announced? Did it tally?

Mark Rein: Oh, wow. A really sticky situation. We were in the enviable position of not having to make assumptions, let’s just say that. I’m pretty impressed with the Wii U. It looks like a great device and I think it’ll do really well.

That comment sounds like Nintendo made sure that Epic was in the loop from the beginning and possibly offering advice on what to include so that it would work with Unreal 3.0 and hopefully beyond.
Either way I hope this means BIG support from EPIC and everyone else using their middleware.
Title: Re: Wii U
Post by: Ceric on June 27, 2011, 05:28:40 PM
Mark Rein Compliments WiiU
WiiU blushes like a shy little girl
http://www.next-gen.biz/features/epic-making-something-unreal?page=3 (http://www.next-gen.biz/features/epic-making-something-unreal?page=3)
Quote
EDGE: Did you make any assumptions about Nintendo’s new hardware before Wii U was announced? Did it tally?

Mark Rein: Oh, wow. A really sticky situation. We were in the enviable position of not having to make assumptions, let’s just say that. I’m pretty impressed with the Wii U. It looks like a great device and I think it’ll do really well.

That comment sounds like Nintendo made sure that Epic was in the loop from the beginning and possibly offering advice on what to include so that it would work with Unreal 3.0 and hopefully beyond.
Either way I hope this means BIG support from EPIC and everyone else using their middleware.
I couldn't believe Nintendo not going to all the most used 3rd party engines of today and getting them in early this time if their serious.
Title: Re: Wii U
Post by: Stogi on June 27, 2011, 05:30:08 PM
Still, as a player, I don't care at all about exclusivity, I just want some pussy.

Fixed.

I got burned by the Wii.

Yeah, you should probably get that checked out.
Title: Re: Wii U
Post by: Chozo Ghost on June 27, 2011, 05:34:44 PM
Quote
Apparently the PS4 is going to be about the same as the WiiU, so there's no problem there, but what if the next Xbox smokes both of them? Combine a super powered Xbox with the fact that it is going to hog up all the PC ports and it could end up getting the lion's share of software support.

Third parties tend to ignore the oddball.  The Wii was the oddball and it was one in the WORST possible way because it was too deficient from a hardware perspective to have PS360 games ported to it.  But if the Xbox 720 smokes the PS4 and Wii U, it will be the oddball.  The average multiplatform console game will be designed with the majority of platforms in mind so they'll be made for the PS4 and Wii U and the Xbox 720 will get those same games which won't make use of its extra power.  Nintendo should be okay as long as THEY are not the oddball.

But in this case its a little different because of all the console the Xbox is the most PC like and since it is built by Microsoft it kinda shares a lot of the same stuff as Windows, so that makes porting games back and forth a lot easier. If the next Xbox is a beast compared to the competition it will only be an oddball in comparison to other consoles, but it would be the most similar to PCs. PC gaming has always been far ahead of consoles in terms of the technical specs and all that, so a game which starts out and is designed for the PC market would have to be downgraded in order to work on consoles. The thing about a super powerful xbox is that it becomes less of a downgrade to move the PC games over to it than it would be to bring them to the WiiU or PS4.

So in that sense the WiiU and PS4 are actually the oddball systems because they will be much more weaker relative to PC gaming, so porting games to these systems means much more cuts have to be made, and for that reason (combined with the fact its just easier to port to xbox anyway) many PC games probably won't get ported to them. They will just be on the PC and Xbox and that's it.
Title: Resident Evil WiiU!?
Post by: BlackNMild2k1 on June 27, 2011, 05:41:06 PM
Resident Evil WiiU... Coming Soon!?
Raccoon City Port incoming...?
http://www.computerandvideogames.com/309112/news/resident-evil-on-wii-u-id-love-to-do-it-says-kawata/ (http://www.computerandvideogames.com/309112/news/resident-evil-on-wii-u-id-love-to-do-it-says-kawata/)
Quote from: Masachika Kawata
"Whether or not we actually will develop a Resident Evil title for Wii U, we'll put that aside as obviously I don't know yet,"

"But for me personally, I'd love to do just that. It's a very, very interesting piece of hardware. Whenever I see new game machines and their new possibilities get into my head, the ideas just start flowing. I'd absolutely love to make a Resident Evil on it. I really love the idea of being able to play the game even if my wife or my kids come and steal the TV. That's great, brilliant."
Quote from: Kenji Matsuura
"As a game designer, when I see Wii U, my first thoughts are: 'Oh wow, I could do this or that, or what would happen if I try to make a game like X,Y or Z.' My motivation instantly goes through the roof and I want to try a lot of interesting new things. Nothing's been decided specifically for Resident Evil but it certainly would be interesting."


Hopefully it's Resident Evil 6 instead though.
Title: Re: Wii U
Post by: Chozo Ghost on June 27, 2011, 05:47:00 PM
Resident Evil is a single player franchise, so it would be perfectly suited for that new tablet controller thing. It would probably work great to use that to blast zombies. ;)
Title: Re: Wii U
Post by: Ian Sane on June 27, 2011, 05:50:11 PM
Quote
So in that sense the WiiU and PS4 are actually the oddball systems because they will be much more weaker relative to PC gaming, so porting games to these systems means much more cuts have to be made, and for that reason (combined with the fact its just easier to port to xbox anyway) many PC games probably won't get ported to them. They will just be on the PC and Xbox and that's it.

I get what you're saying and it could be concern.  However this gen it has been very common for PC games to be multiplatform releases with the HD consoles.  PC gamers complain that their games are being "consolized" and designed with the consoles in mind so realistically the PC version is a port of the console one.  What if that attitude remains?  I figure then, that the PS4 and Wii U will remain in consideration.  I mean they can make PC games that couldn't be done on the Xbox 360 now but they RARELY do so.  This gen they have no problem holding PC games back in terms of technology, in favour of the consoles.
Title: Ubisoft Quebec making AssCreedU
Post by: BlackNMild2k1 on June 27, 2011, 07:26:07 PM
Ubisoft Quebec making Assassin's Creed WiiU instead of the usual Montreal
They also find the WiiU to be interesting to develop for
http://nintendoeverything.com/68397/ (http://nintendoeverything.com/68397/)
Quote
“That hardware [Wii U] is interesting because, now it’s going to be in HD and wrapping that in with their control scheme – I’m curious to see where that goes.”
Quote
Just as a sidenote, Ubisoft Quebec is working on Assassin’s Creed Wii U. Ubisoft Montreal has been the main studio behind the franchise (and I assume that’s where Ashe comes from), though I do believe Quebec has chipped in a bit. From what I understand, Quebec is handling their first, true Assassin’s Creed on their own, so it should be interesting to see how the game turns out.
Title: Re: Wii U
Post by: Stogi on June 27, 2011, 07:54:32 PM
Ummm Montreal is in Quebec.
Title: Re: Wii U
Post by: mac<censored> on June 27, 2011, 08:01:24 PM
Ummm Montreal is in Quebec.

Nonetheless, "Ubisoft Quebec" and "Ubisoft Montreal" seem to be two different entities...

http://en.wikipedia.org/wiki/Ubisoft_Quebec
Title: Re: Wii U
Post by: Chozo Ghost on June 27, 2011, 09:48:45 PM
Ubisoft Quebec making Assassin's Creek

Is that somehow related to Dawson's Creek (http://en.wikipedia.org/wiki/Dawson%27s_creek)? ;)
Title: Re: Wii U
Post by: Guitar Smasher on June 27, 2011, 10:23:30 PM
Ummm Montreal is in Quebec.
But it's not in Quebec City.
Title: What Developers Think of Wii U
Post by: BlackNMild2k1 on June 28, 2011, 08:04:45 AM
What Developers Think of Wii U
http://www.eurogamer.net/articles/2011-06-27-what-developers-think-of-wii-u-article (http://www.eurogamer.net/articles/2011-06-27-what-developers-think-of-wii-u-article)
Quote
Frank Gibeau, president, EA Games:

We're big supporters of it. There's a lot of advances in processing and GPUs and also what's happening on the interface level and online, and we're very pleased Nintendo has come out with a machine that can do HD.

The controller is awesome. It's fantastic. I loved the golf ball on the ground. That was a great visual. Like Miyamoto said, it'll open up new ways to play games we haven't even discovered yet. We have to spend time with the hardware and start to bring designs over to see what works, how it works and what you can do.

You saw with Madden football, obviously there are lots of cool new things you can do, and with FIFA [it could control] the way you call plays. We are looking at the Battlefield experience to Wii U. Nothing specific to announce, but we've already started looking at how we're going to do that and what the features will be.

I believe it is [capable of reproducing PS3 and Xbox 360 visuals]. It certainly has the high-definition resolution. But it looks like it's definitely competitive. And it'll do some very unique things.

Danny Bilson, core games boss, THQ:

I loved it [when Nintendo presented the console to THQ]. I just thought, there's nothing but creative possibility. What can we do with that controller that'll give some unique experiences with our games, or how does it make some of our games we already have in development better?
[*snip*]

Brian Farrell [THQ CEO] said, 'I want to be there at launch this time. I don't want to come in late on this platform.' So we flew up the next week to Seattle and met with them. I took them through the first year of the launch of their Wii U and what we were making. They got really excited about what we were making. And then Darksiders II was a natural for it as a launch title because we were already tracking to around those time frames anyway. Metro is in there as well, and they wound up in the press conference. I thought we looked really good up there as far as quality goes.

Hiroyuki Kobayashi, producer, Devil May Cry 4, Dragon's Dogma, Capcom:

It's hard to know how the market is going to react. I think the potential is there. The fact that we now have a high definition system from Nintendo means that developers are now going to be interested in putting out games for that system. How it's going to play out though is anyone's guess.

Michel Ancel, creator of Rayman and Beyond Good & Evil, Ubisoft:

I think it's really cool because I just see opportunities. New things to do, fewer constraints, more freedom to surprise the player. That's why we make games. We want to surprise gamers, to make them say, ah, I can do that now without hundreds of buttons. There's the touch-screen, I can maybe handle my inventory or have an alternative visual. But at the same time you still have the two analogues so you can still control the game the way you like. You have choices. I like this idea of choices.

Nintendo, for some time, was more like, 'We have one direction, follow us.' Now it's more, 'We have all these directions, do what you need to do.' Making games is hard – if you have too much constraint on top of making games it's much more difficult. I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it's the right direction.

John Carmack, co-founder, id Software:

It's a perfectly valid target for our id Tech 5 development platform. It's going to be very interesting to see what the marketing uptake of the Wii U is. If they're able to convert a lot of their existing Wii customers that are not hardcore gamers, that don't have the other consoles, then yeah, I'd certainly be interested in moving our technology over there.

Motion control can't be tacked on to a lot of different types of games. You need a game designed for motion control. While local touch-screen is something practically any game could derive some value out of.
there is more at the link.

Here is a full list of Dev's who commented:
-Frank Gibeau (EA Exec)
-Danny Bilson (THQ Exec)
-Brian Farrell (THQ CEO)
-Todd Hollenshead (id CEO)
-Jason Leigh (Blue Castle)
-Dave Grossman (Telltale)
-Hiroyuki Kobayashi (Capcom, DMC4/DD)
-Michel Ancel (Ubisoft, Rayman/BG&E) [Not the quote you probably think it is.]
-David Jaffe (Eat Sleep Play)
-Greg Zeschuk (BioWare)
-Andrew Wilson (EA Sports)
-Ted Price (Insomniac)
-John Carmack (id)
Title: Re: Wii U
Post by: Adrock on June 28, 2011, 09:14:36 AM
Michel Ancel was pretty much dead on. I feel like this is the most sensible Nintendo has been with a console since SNES, where they just made hardware without any self-imposed limits (for its time). Considering the generally positive reaction WiiU, I sure hope Nintendo figures out the multiple tablet controller thing. With multiplayer experiences so important in terms of monetary and replay value, I think that will be key to how the console is viewed by consumers and developers alike.
Title: Re: Wii U
Post by: Caliban on June 28, 2011, 12:49:12 PM
John Carmack's approach (wait and see) is going to bite him in the ass. I don't think Rage is going to sell as much as they're hoping for, maybe an average of 1 million copies per system (ps3/360/pc) which in itself is quite good. By the time he realizes that the millions that bought the Call of Duty games on Wii have also moved on to the Wii U, nobody will care for Rage.

I for one am happy with THQ's decision. I will hold out on buying Darksiders 2 for any other system other than for the Wii U. In fact I'm going to hold out on many games just to get them for the Wii U.
Title: Re: Wii U
Post by: Ian Sane on June 28, 2011, 01:09:07 PM
Quote
Nintendo, for some time, was more like, 'We have one direction, follow us.' Now it's more, 'We have all these directions, do what you need to do.' Making games is hard – if you have too much constraint on top of making games it's much more difficult. I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it's the right direction.

This just sums up everything wrong with Nintendo for like the last 15 years.  It is a big deal for them to address it.
Title: Re: Wii U
Post by: Morari on June 28, 2011, 11:16:47 PM
First off, the 3D cannot be considered a hindrance, as it can be easily disabled at a hardware level.

So why does it exist then? It doesn't add anything, and turning it off improves your overall experience.

That's what I'm talking about. Why have touch screens and waggle controls when no one is really asking for it? Sure, there may be a handful of games that make great use of these features and absolutely could not exist without them. But really, is it worth sacrificing (or at the very least damaging) all of those other games that work with a more standard control device? I don't think it is.

These gimmicks are the equivalent of Nintendo standing in the corner jumping up and down, wailing their arms about. It gets everyone's attention, but quickly becomes annoying.
Title: Re: Wii U
Post by: NWR_insanolord on June 28, 2011, 11:40:22 PM
First off, the 3D cannot be considered a hindrance, as it can be easily disabled at a hardware level.

So why does it exist then? It doesn't add anything, and turning it off improves your overall experience.

Some people feel it does add something, and wouldn't want to turn it off.


Quote
That's what I'm talking about. Why have touch screens and waggle controls when no one is really asking for it? Sure, there may be a handful of games that make great use of these features and absolutely could not exist without them. But really, is it worth sacrificing (or at the very least damaging) all of those other games that work with a more standard control device? I don't think it is.

How are the extra features on the Wii U (or DS or 3DS) hurting those games? Those systems include the standard control device as well as the new methods. If a developer wants to, they can ignore all the new stuff and just use the traditional controls, like lots of them did on the DS. You have somewhat of a point with Wii, but with everything else you have to blame the developers for not supporting the controls that the system includes.
Title: Re: Wii U
Post by: Morari on June 29, 2011, 10:00:03 AM
Maybe I missed it, but I haven't seen any kind of standard control device with the WiiU... just some ugly tablet thing.

The extra cost and extra R&D time doesn't pan out. Again, I'm sure there will be a few games that make great use of the concepts introduced with the WiiU (just like there were a handful on the Wii and DS). Otherwise though, I think it's all going to be throw away features that at best add nothing to the game experience. It's not a concept worth building an entire system around. It didn't impress with the VMU and it didn't much impress with the NGC/GBA connectivity. Why should a bigger screen and some dumb touch controls change anything? It seems like if Nintendo wanted to do something like this, they should have just paired their existing handheld up with some supportive software. Everything is wireless now, so it wouldn't be the big debacle that it was with GBA link cables.

This is just a continuation of the Wii mentality (as stated right in the name). Nintendo will probably get plenty of third party ports because they now have the hardware power, but other than that I don't see that anything has really changed since the Wii. Nintendo should have released a sister console to the GameCube instead. :P
Title: Re: Wii U
Post by: NWR_insanolord on June 29, 2011, 10:05:54 AM
The "ugly tablet thing" has all the buttons and sticks that any other controller has. There's no reason a developer can't ignore the screen if they want to. Like I said, this is basically a console version of the DS, and there are tons of DS titles that don't include any controls beyond the buttons.
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 10:07:45 AM
I do have to say its a shame the uMote isn't multi-touch.
Title: Re: Wii U
Post by: NWR_insanolord on June 29, 2011, 10:14:52 AM
In my experience as someone who's spent a lot of time with iPhone and iPad games, multitouch is only useful in gaming in very specific circumstances, especially since the Wii U has physical buttons and sticks, negating the need for using the touch screen for those, the main reason any iPhone game needs the multitouch.
Title: Re: Wii U
Post by: Ian Sane on June 29, 2011, 12:19:52 PM
Quote
Why have touch screens and waggle controls when no one is really asking for it?

Based on the huge sales figures for the DS and Wii I think it is pretty clear that gimmicky doodads attract rubes like flies to honey.  It is annoying for me but it gets that casual non-gamer dollar.  One thing that is good about the Wii U is that it uses the DS approach where the useless gimmick is merely an addition to a what would otherwise be a standard videogame system.  The thing that absolutely sucked about the Wii was that it was nothing but a gimmick.  It had no significant hardware upgrade over the Gamecube and the normal controls were optional.  So every game had waggle shoehorned into it because of a lack of buttons and the gimmick was all the system had going for it.  Take it away and every Wii game could have easily been made for the Gamecube.  Take away the touchscreen and the mic from the DS and you still would have had a good follow-up to the GBA.  Without it's gimmick the Wii wouldn't be able to distinguish itself from the Gamecube at all.
 
The Wii U is an actual follow up that also has a bunch of gimmicky bullshit.  But the normal console is still there so games designed for an audience that is not interested in those gimmicks can still be made.
 
My concern is that Nintendo themselves will shoehorn useless bullshit into their games and make them inferior.  Super Mario Galaxy would be better without those stupid broken manta ray levels, DKC Returns is ruined by waggle and Phantom Hourglass is an outright shitty game because of stupid touchscreen controls.  The problem with the Wii U is that Nintendo can take a good game and ruin it because they'll feel the need to "prove" the touchscreen concept.  3D is probably the best gimmick they've come up with because it is has so little substance it actually can't ruin a game.
Title: Re: Wii U
Post by: Adrock on June 29, 2011, 12:45:45 PM
"Useless gimmicks" are making Nintendo loads of money. Your bitching makes Nintendo no money. I wouldn't make games for you either.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 29, 2011, 12:46:54 PM
http://www.eurogamer.net/articles/2011-06-29-why-core-gamers-will-accept-wii-u
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 12:48:22 PM
In my experience as someone who's spent a lot of time with iPhone and iPad games, multitouch is only useful in gaming in very specific circumstances, especially since the Wii U has physical buttons and sticks, negating the need for using the touch screen for those, the main reason any iPhone game needs the multitouch.
I was thinking about how large its could easily make for a one handed keyboard on the screen.  On those you have to shift the letters so it be 2 button presses or doing something like a keyboard.  With the extra real estate you can actually manage touching multiple things for controls and and like where the DS line is to small and I would also Argue any phone except for maybe and Dells huge one.
Title: Re: Wii U
Post by: Morari on June 29, 2011, 01:24:39 PM
The "ugly tablet thing" has all the buttons and sticks that any other controller has.

That doesn't mean it'll act like on. Shape and ergonomics play a very large role in my enjoyment of video games. I can't say the Upad appears to have anything resembling a comfortable design... not for traditional games at least. The Wavebird was pretty comfortable, even if it could have been standardized a bit by negating the misaligned face buttons and adding a second shoulder button.

Then again, maybe ergonomics and comfort doesn't matter to most people... after all, plenty of people are still using the same ten-year-old Dual Shock crap. And no one seems to mind pecking at inaccurate touchscreens on their overpriced cell phones.
Title: Re: Wii U
Post by: crashnnburn on June 29, 2011, 01:37:50 PM
Ok Morari and the rest of you complaining, I understand your point with DS and Wii and the rest of the systems you may have. But how can you all, that haven't even held the damn controller bitch about it? Quit complaining until you guys have tried it which is a year from now at the least.
Title: Re: Wii U
Post by: Chozo Ghost on June 29, 2011, 02:03:04 PM
Take away the touchscreen and the mic from the DS and you still would have had a good follow-up to the GBA.

Take away the touchscreen and mic from the DS and you're left with essentially a GBA SP with two screens. It would not have been a good follow-up to the GBA. Its the touch screen which makes the DS what it is and without that I think its very likely the PSP would have been the number one handheld. Graphically speaking the DS wasn't enough of an improvement over the GBA to really set itself apart, so without the touchscreen what is there?

I strongly disagree that it was a "useless gimmick" because many games on the DS benefited from touchscreen input, and there are many games which couldn't have been done at all without that. Waggle may be a gimmick, but the touchscreen offers legitimate gaming benefits at times.
Title: Re: Wii U
Post by: NWR_insanolord on June 29, 2011, 02:07:25 PM
The people on this site who were at E3 and actually held it and played with it didn't seem to have any problem with the ergonomics of it. Everyone commented on how surprisingly light it was and that it was a lot more comfortable than it looked.
Title: Re: Wii U
Post by: Caterkiller on June 29, 2011, 02:13:26 PM
Quote
"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.

Now that just can't be true can it? That would be pretty cool if it turned out to be true but I can't say either way. A Zelda game looking like that would be amazing, but chances are when the game is actually made it wont look as good as that.
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 03:02:35 PM
Quote
"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.

Now that just can't be true can it? That would be pretty cool if it turned out to be true but I can't say either way. A Zelda game looking like that would be amazing, but chances are when the game is actually made it wont look as good as that.
If History hold it will be Cel-Shaded and adorn with Children and a weird "Fairy"
Title: Re: Wii U
Post by: BlackNMild2k1 on June 29, 2011, 05:07:01 PM

I typed this post 3hrs and 25 minutes ago and never hit the post button.
http://www.eurogamer.net/articles/2011-06-29-why-core-gamers-will-accept-wii-u (http://www.eurogamer.net/articles/2011-06-29-why-core-gamers-will-accept-wii-u)

Why core gamers will accept Wii U
Comments from Iwata
Quote
"Wii was not accepted by core gamers because they did not want to abandon their preferred control approach," he said, as reported by Andriasang.

"Additionally, Wii did not use HD because HD cost performance at the time was low. Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks."

"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.

It was made in a relatively short period, so Iwata feels that HD development will not be a problem.

Everyone that has held the controller has said it comfortable. And if there is one thing Nintendo knows, it's how to make a controller that is comfortable to hold and easy to use (I liked the N64 controller even if it was a little awkward to use the d-pad and while holding the middle grip). So let's just ignore everything that has been said by everyone that has actually held and used the controller so far and then complain about how it doesn't "look" like it's comfortable.
Title: Re: Wii U
Post by: Ian Sane on June 29, 2011, 05:09:36 PM
Quote
Take away the touchscreen and mic from the DS and you're left with essentially a GBA SP with two screens.

I don't remember the GBA being capable of N64 level polygons.  The hardware boost was as signicifant as any typical console generation.  That alone would have sufficient.  I don't care for Metroid Prime Hunters but do you think you could make a 3D game like that for the GBA?
 
Quote

 "Useless gimmicks" are making Nintendo loads of money. Your bitching makes Nintendo no money. I wouldn't make games for you either. 

Nintendo doesn't make much money off of me anymore but it's entirely because they stopped making games for me.  I was the loyal customer and they hung me out to dry.  I put up with a lot of their incompetent bullshit before they told me to take a hike.  They turned on me before I turned on them.  What you're basically saying is that if a company pisses off their loyal customers, they should just tell those customers to go **** themselves and go after someone else who won't complain.
 
What I want are great games with responsive and accurate controls.  It's a gimmick if it sucks.  Make the game control like a dream and it isn't a gimmick.  When I declare something a gimmick, I'm saying that in personal experience the feature adds virtually nothing to the game at best and at worst hurts the game.  I didn't consider polygons a gimmick, or the analog stick a gimmick or online play a gimmick.  I didn't **** on those ideas when they were new because they proved themselves early on.
 
This isn't even new.  The DS already did the touchscreen thing.  So if I wasn't wowed by the DS's touchscreen why would this be any different?  If Nintendo had all these awesome ideas for it, isn't it likely they would have done them already on the DS?  Why would they hold back on anything like that?  Any cynicism towards Skyward Sword is the same logic.  If Nintendo was going to do something truly worthwhile with motion control, why would it take until likely the last Wii game to accomplish it?  Surely they would have come up with something years ago.  Nintendo nailed the analog stick in the FIRST GAME THEY USED IT IN!  First attempt to do a sidescrolling game?  Nailed it.  First attempt to use polygons?  Nailed it.  First attempt to do a full 3D game?  Nailed it.  First attempt to bring any of their 2D franchises into 3D?  Nailed it with Mario, Zelda AND Metroid!  When Nintendo hits on a truly awesome concept they get it right the first time.  They don't **** around for five years with half-baked efforts and then suddenly nail it.
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 05:09:44 PM
I just wish they let use play with WiiU in Club Nintendo type way or something before the release date.  I personally have that tour going at least 3 months before release.
Title: Re: Wii U
Post by: ThePerm on June 29, 2011, 05:13:36 PM
Yeah, Wii U may be perfectly capable of a realistic Zelda, but Nintendo will probably go with a super pixel art version for the style. Fans will bitch and complain, in the long run you'll look at that game lovingly as one of the best ones.
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 05:43:52 PM
Yeah, Wii U may be perfectly capable of a realistic Zelda, but Nintendo will probably go with a super pixel art version for the style. Fans will bitch and complain, in the long run you'll look at that game lovingly as one of the best ones.
Wouldn't that make Skyward Sword TP:MM lol
Title: Re: Wii U
Post by: Chozo Ghost on June 29, 2011, 05:49:07 PM
"Useless gimmicks" are making Nintendo loads of money. Your bitching makes Nintendo no money. I wouldn't make games for you either.

I agree with Ian on this one. I don't know how long Ian has been a Nintendo fan, but I've been one since I was around 7 or 8 back when the NES came out, so why shouldn't my opinion matter? I don't know how long you've been a Nintendo fan either, but I seriously doubt you've been one longer than I have just because I started being one at about the time when people outside of Japan began to become aware Nintendo even existed.

The reason why what Ian and me and anyone who has been a Nintendo fan for a long time matters is because we aren't finnicky the way casual gamers are. We've been on board all this time so now Nintendo decides to throw us away to cater for casual gamers who aren't going to have any loyalty? That's like having a loyal pet dog for 10 years but then throwing it out and getting a cat. Why would any company want to sacrifice loyal fans in exchange for someone who will betray them at the turn of the hat?

Next generation Nintendo is going to lose a large chunk of the casual market to Sony and Microsoft. The reason why this is guaranteed to happen is because Nintendo has so much of that market right now that there is no where for it to go but down. Kinect and Move are already having some effect as we speak. Nintendo is going to need to rely on its loyal fanbase again, but after getting shat on over the last 6 years maybe we won't come back and if we don't it will only be Nintendo's fault for having stabbed us in the back just so they could win over a market that doesn't even give a crap.
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 05:53:06 PM
...
Why would any company want to sacrifice loyal fans in exchange for someone who will betray them at the turn of the hat?
...
Because NoA said it be a good idea?
Title: Re: Wii U
Post by: Stogi on June 29, 2011, 06:43:26 PM
I thought of a great new game for the Wii U.

You buy a **** ton of Wii U's at launch as well as a bouquet of adorable puppies. Next, drive up to a strangers house and ring the door bell holding one of each. It is very important that you make sure they can see your car. Now ask them which they would rather have. When they tell you, give them nothing and get in your puppy filled, Wii U saturated car and drive off.
Title: Re: Wii U
Post by: Chozo Ghost on June 29, 2011, 07:19:58 PM
I thought of a great new game for the Wii U.

You buy a **** ton of Wii U's at launch as well as a bouquet of adorable puppies. Next, drive up to a strangers house and ring the door bell holding one of each. It is very important that you make sure they can see your car. Now ask them which they would rather have. When they tell you, give them nothing and get in your puppy filled, Wii U saturated car and drive off.

You'd have to be rich because Wii Us aren't going to be cheap, and at launch there will probably be shortages. You would probably have to pay much higher than the MSRP in order to get a lot of them.
Title: Re: Wii U
Post by: Adrock on June 29, 2011, 08:15:23 PM
Nintendo doesn't make much money off of me anymore but it's entirely because they stopped making games for me.  I was the loyal customer and they hung me out to dry.  I put up with a lot of their incompetent bullshit before they told me to take a hike.  They turned on me before I turned on them.  What you're basically saying is that if a company pisses off their loyal customers, they should just tell those customers to go **** themselves and go after someone else who won't complain.
What I'm saying is that you'll never be happy no matter what Nintendo does. You're in the minority of a minority of Nintendo fans who feel personally slighted. Everyone else realizes that Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero. They just happened to appeal to casual gamers as well. That's why I don't buy this "Nintendo hung me out to dry" nonsense. Nintendo still releases all of these games we're accustomed to getting. They didn't stop making core games, YOU decided they weren't good enough or that you didn't get enough of them. That's YOUR problem. So, you don't like motion controls. Understood. GET THE **** OVER IT. There are plenty of people who like them and they're not all casual gamers. They're just people who like core and casual games and don't have a ridiculous checklist of prerequisites for fun like you do. You want Nintendo to shower you with all of their attention. Well, guess what, pal? YOU'RE NOT THE ONLY ONE WHO MATTERS. There's no pleasing people like you because you'll always want more than Nintendo is capable of providing. You want to stuff Nintendo into a box that they're never going to fit in. You want them to be a company they're never going to be like. You have this sense of entitlement that is absolutely exhausting. If Nintendo doesn't cater to you, one person, specifically, you're devastated beyond all reason.
Title: Re: Wii U
Post by: Stogi on June 29, 2011, 10:07:43 PM
I thought of a great new game for the Wii U.

You buy a **** ton of Wii U's at launch as well as a bouquet of adorable puppies. Next, drive up to a strangers house and ring the door bell holding one of each. It is very important that you make sure they can see your car. Now ask them which they would rather have. When they tell you, give them nothing and get in your puppy filled, Wii U saturated car and drive off.

You'd have to be rich because Wii Us aren't going to be cheap, and at launch there will probably be shortages. You would probably have to pay much higher than the MSRP in order to get a lot of them.

Yes, diving into the logistics is an awesome idea.
Title: Re: Wii U
Post by: NWR_insanolord on June 30, 2011, 06:40:58 AM
Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero.

PIKMIN!!!
Title: Re: Wii U
Post by: Morari on June 30, 2011, 10:32:21 AM
Nintendo still releases all of these games we're accustomed to getting.

Nintendo still rehashes all those games we're used to getting. It's boarding on lip service at this point.
Title: Re: Wii U
Post by: crashnnburn on June 30, 2011, 11:17:08 AM
Nintendo doesn't make much money off of me anymore but it's entirely because they stopped making games for me.  I was the loyal customer and they hung me out to dry.  I put up with a lot of their incompetent bullshit before they told me to take a hike.  They turned on me before I turned on them.  What you're basically saying is that if a company pisses off their loyal customers, they should just tell those customers to go **** themselves and go after someone else who won't complain.
What I'm saying is that you'll never be happy no matter what Nintendo does. You're in the minority of a minority of Nintendo fans who feel personally slighted. Everyone else realizes that Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero. They just happened to appeal to casual gamers as well. That's why I don't buy this "Nintendo hung me out to dry" nonsense. Nintendo still releases all of these games we're accustomed to getting. They didn't stop making core games, YOU decided they weren't good enough or that you didn't get enough of them. That's YOUR problem. So, you don't like motion controls. Understood. GET THE **** OVER IT. There are plenty of people who like them and they're not all casual gamers. They're just people who like core and casual games and don't have a ridiculous checklist of prerequisites for fun like you do. You want Nintendo to shower you with all of their attention. Well, guess what, pal? YOU'RE NOT THE ONLY ONE WHO MATTERS. There's no pleasing people like you because you'll always want more than Nintendo is capable of providing. You want to stuff Nintendo into a box that they're never going to fit in. You want them to be a company they're never going to be like. You have this sense of entitlement that is absolutely exhausting. If Nintendo doesn't cater to you, one person, specifically, you're devastated beyond all reason.

Nicely Put!!
Title: Re: Wii U
Post by: Ceric on June 30, 2011, 11:18:55 AM
Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero.

PIKMIN!!!
Probably counting New Play controls.
Title: Re: Wii U
Post by: NWR_insanolord on June 30, 2011, 11:35:27 AM
1. Those don't count.
2. They didn't even bring both of those to America. I had to import the second.

I was importing games that Europe got but NOA refused to release before it was cool.
Title: Re: Wii U
Post by: Adrock on June 30, 2011, 11:35:45 AM
I removed Pikmin because the sentence sounded better without it and I felt I got the point across.
Title: Re: Wii U
Post by: NWR_insanolord on June 30, 2011, 11:37:02 AM
Nothing is ever made better by removing Pikmin.
Title: Re: Wii U
Post by: marty on June 30, 2011, 11:52:42 AM
Nintendo doesn't make much money off of me anymore but it's entirely because they stopped making games for me.  I was the loyal customer and they hung me out to dry.  I put up with a lot of their incompetent bullshit before they told me to take a hike.  They turned on me before I turned on them.  What you're basically saying is that if a company pisses off their loyal customers, they should just tell those customers to go **** themselves and go after someone else who won't complain.
What I'm saying is that you'll never be happy no matter what Nintendo does. You're in the minority of a minority of Nintendo fans who feel personally slighted. Everyone else realizes that Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero. They just happened to appeal to casual gamers as well. That's why I don't buy this "Nintendo hung me out to dry" nonsense. Nintendo still releases all of these games we're accustomed to getting. They didn't stop making core games, YOU decided they weren't good enough or that you didn't get enough of them. That's YOUR problem. So, you don't like motion controls. Understood. GET THE **** OVER IT. There are plenty of people who like them and they're not all casual gamers. They're just people who like core and casual games and don't have a ridiculous checklist of prerequisites for fun like you do. You want Nintendo to shower you with all of their attention. Well, guess what, pal? YOU'RE NOT THE ONLY ONE WHO MATTERS. There's no pleasing people like you because you'll always want more than Nintendo is capable of providing. You want to stuff Nintendo into a box that they're never going to fit in. You want them to be a company they're never going to be like. You have this sense of entitlement that is absolutely exhausting. If Nintendo doesn't cater to you, one person, specifically, you're devastated beyond all reason.
The above is a ridiculous statement.
Title: Re: Wii U
Post by: Ceric on June 30, 2011, 11:54:02 AM
...
I was importing games that Europe got but NOA refused to release before it was cool.
Add sunglasses smiley and that should be your new title.  Or add Sunglasses to Pyro Simpson.
Title: Re: Wii U
Post by: nickmitch on June 30, 2011, 03:36:36 PM
Nothing is ever made better by removing Pikmin.

Much like the Wii's lineup.
Title: Re: Wii U
Post by: Mop it up on June 30, 2011, 06:02:45 PM
I LOVE the N64 controller. Going back to it, the analog is not as precise as today's controllers, but after a couple of hours with it I'd get back in the swing of things.
It's one of my favourite controllers as well, though I would argue that its stick is more precise than current sticks. The reason is because it has more resistance, which makes it easier to move it slightly and subtly. Unfortunately, this increase in resistance is also the reason the stick wears down, but that issue can be easily fixed by applying some ceramic grease to the gears inside.

The people on this site who were at E3 and actually held it and played with it didn't seem to have any problem with the ergonomics of it. Everyone commented on how surprisingly light it was and that it was a lot more comfortable than it looked.
Some people think the DS Lite is comfortable to hold. Everyone has a different threshold for comfort, so such accounts don't mean very much.
Title: Re: Wii U
Post by: Adrock on June 30, 2011, 06:18:47 PM
I think his point is that A LOT of people used the Wii U controller at E3 and the general consensus was that it was quite comfortable. So, while everyone has a different threshold for comfort, the fact that so many people gave the new controller positive feedback does bode well for it. Nothing concrete because there's no way to objectively make this claim, but a good sign nonetheless.
Title: Re: Wii U
Post by: Morari on July 01, 2011, 02:23:30 AM
I hear a lot of people think Britney Spears makes great music also...
Title: Re: Wii U
Post by: Oblivion on July 01, 2011, 02:59:53 AM
I hear a lot of people think Britney Spears makes great music also...

You mean idiots who are all 16 year old girls? These people who played with the controller are industry journalists. You weren't there. They were. So they immediately know more about it than you do. I know, you and your infinite wisdom is hard to compete with sometimes.
Title: Re: Wii U
Post by: Ceric on July 01, 2011, 09:19:53 AM
I think his point is that A LOT of people used the Wii U controller at E3 and the general consensus was that it was quite comfortable. So, while everyone has a different threshold for comfort, the fact that so many people gave the new controller positive feedback does bode well for it. Nothing concrete because there's no way to objectively make this claim, but a good sign nonetheless.
Yeah, I've moved off the controllers ergonomics mainly because its been almost universally liked except for getting to the Z triggers.
Title: Re: Wii U
Post by: Morari on July 01, 2011, 10:34:47 AM
I hear a lot of people think Britney Spears makes great music also...

You mean idiots who are all 16 year old girls? These people who played with the controller are industry journalists. You weren't there. They were. So they immediately know more about it than you do. I know, you and your infinite wisdom is hard to compete with sometimes.

A quick search will reveal the following:
Britney Spears - Hold it Against Me (Four out of five stars from Rolling Stone Magazine)
Britney Spears - Femme Fatale (Four out of five stars from Rolling Stone Magazine)

Maybe I was misinformed, but I didn't think Rolling Stone hired sixteen year old girls to write their album reviews. In fact, I always thought they had a fairly well-known reputation for being elitist hipsters and complete snobs... though highly paid industry journalists nonetheless.

Maybe it's just a fallacy I have. I come to my own conclusion on all things, based on the information presented, and taken into context with my own personal experience. If I relied solely on the word and opinions of others, I'd be a very different person when it came to politics and religion.
Title: Re: Wii U
Post by: Stogi on July 01, 2011, 11:13:50 AM
Rolling Stone's quality has severely dropped in the past 20 years. Their legendary status is all but discredited at this point and any journalistic value they have is simply exposing artists rather than reviewing their work.
Title: Re: Wii U
Post by: mac<censored> on July 01, 2011, 03:13:25 PM
Maybe it's just a fallacy I have. I come to my own conclusion on all things, based on the information presented, and taken into context with my own personal experience. If I relied solely on the word and opinions of others, I'd be a very different person when it came to politics and religion.

The problem is when you "come to your own conclusion" even when you have almost no information -- and then stubbornly defend that position as if it were rock-solid...
Title: Re: Wii U
Post by: crashnnburn on July 02, 2011, 12:21:05 AM
Wow I wish NWR would add likes and dislikes so I can feel the gratification of seeing Morari's comments in the negative thousands. It ticks me off seeing someone being so closed minded, negative and portraying the feeling that every comment they write is the pure truth and no way around it.

Person: Hey Morari, look, the sky is kinda greenish.
Morari: (sarcastic laugh) Stupid, the sky can ONLY be blue.
Person: No but look, if you see it from this an...
Morari: SHUT UP! I said it's blue, and that's it. I don't care for your stupid thoughts!

Opinions are opinions, but being a stubborn person is different.
Title: Re: Wii U
Post by: Morari on July 02, 2011, 02:53:53 AM
The problem is when you "come to your own conclusion" even when you have almost no information -- and then stubbornly defend that position as if it were rock-solid...

I have as much information as anyone else at this point. Would you rather I be giddy about the whole thing and blindly love whatever Nintendo does? Is that what commercials are teaching your generation?
Title: Re: Wii U
Post by: Oblivion on July 02, 2011, 03:31:47 AM
Don't be an idiot. You KNOW we'd rather have you neutral. Or at least "wait an see."
Title: Re: Wii U
Post by: Ceric on July 02, 2011, 07:18:20 AM
The problem is when you "come to your own conclusion" even when you have almost no information -- and then stubbornly defend that position as if it were rock-solid...

I have as much information as anyone else at this point. Would you rather I be giddy about the whole thing and blindly love whatever Nintendo does? Is that what commercials are teaching your generation?
They don't but, they really should be because that would be the Holy Grail in some markets.
Title: Re: Wii U
Post by: Adrock on July 02, 2011, 07:58:28 AM
Dear BlackNMild2k1,

Post more Wii U news and rumors so we have something to talk about instead of the nature of subjectivity vs objectivity (again). Please and thank you.

Sincerely,
Everyone
Title: Re: Wii U
Post by: Ceric on July 02, 2011, 08:35:00 AM
We could talk about possible WiiU warnings like:

Warning: uMote is not a freesbie.  Please do not Pass.
Warning: uMote will not let you see under other users clothes. Despite what the Internet Says.
Warning: WiiU is not a Wii or Wii Accessory.
Title: Re: Wii U
Post by: mac<censored> on July 02, 2011, 09:21:31 AM
The problem is when you "come to your own conclusion" even when you have almost no information -- and then stubbornly defend that position as if it were rock-solid...

I have as much information as anyone else at this point.

You certainly have less than the people who have used the controller...
Title: Bethesda developing for WiiU?
Post by: BlackNMild2k1 on July 02, 2011, 01:37:12 PM
Bethesda to bring Skyrim, Rage & Prey 2 to WiiU!?
Skyrim look spretty damn good, so let's hope so.
http://www.computerandvideogames.com/309811/news/bethesda-will-support-wii-u-if-its-powerful-enough/ (http://www.computerandvideogames.com/309811/news/bethesda-will-support-wii-u-if-its-powerful-enough/)
Quote from: Bethesda Marketing VP Pete Hines
"Our motto has always been: We want to make our games available to the widest audience possible on whatever platforms that will support the game,"

"So to whatever extent new consoles fit with the kind of games we are making and support them technologically, we would certainly do that."

"The Wii wasn't even an option - we would have to make wholesale changes to the games we were making on Xbox 360, PS3 and PC to make them work on Wii."

"I honestly know nothing about the tech specs of the new platforms and whether or not they are a good fit for what we are making with say Rage and Skyrim and Prey 2,"

"If they are a good fit for the kind of games we are making then absolutely, we would look to put them out for those. But beyond that I can't get into specifics."

Sounds kinda like a non confirmation that they are already porting the titles to me.
When are any of those 3 titles supposed to release BTW?



Wii U's corner cutting could keep core away
CVG Opinion: Nintendo's half-baked approach could prove tricky, reckons Tom Pakinkis... will Ian Sane everyone else agree?
Quote
But there's still an itching, worrying feeling in my chest that Nintendo's not quite going all-in to reclaim the core audience, and - shudder - it might even be cutting some corners.

As far as I'm concerned, for hardcore gamers Wii U could easily end up being seen as a console of half measures, a machine that makes an effort but doesn't quite deliver a five star package. I'm worried it'll end up an amalgamation of 'almosts' that falls just short of the luxury we've come to expect from the top end machines like the PlayStation 3 and Xbox 360.

-Soon after E3 came to a close, more issues started to emerge as well. Wouldn't it be great to get involved in some split-screen FPS multiplayer with those Wii U controllers on something like Battlefield 3? Having a full map between the sticks (sorry, nubs) at all times for guiding air strikes?

The good news is that once Battlefield 3 arrives on the Wii U, you'll more than likely be able to do just that. The bad news? You're going to have to gingerly offer your mate a Wii-mote and hope he understands.-

[BNM Summary of Article]
1. No HD screen on uMote (controller would only cost that much more and make #3 more of an issue)
2. 3DS Analog Sliders instead of Analog Sticks (I heard they were different than 3DS, but functional)
3. No confirmation of multiple uMotes on one system (this gets me the most right now)
4. No Bluray or DVD playback (hopefully available in the eShop)
5. Ambiguity of statements regarding the Online Plans (they aren't ready to reveal it yet..... be patient)
6. Streaming to the controller only while in the same room (Iwata already stated that you could do it from a different room, you just can't go too far)

Dear BlackNMild2k1,

Post more Wii U news and rumors so we have something to talk about instead of the nature of subjectivity vs objectivity (again). Please and thank you.

Sincerely,
Everyone

Don't forget to support the troops ;)
<-------------------------------
Title: Re: Wii U
Post by: Morari on July 02, 2011, 01:39:03 PM
Don't be an idiot. You KNOW we'd rather have you neutral. Or at least "wait an see."

I would argue that I am neutral at this point. I just have some strong reservations. Reservations that I think everyone should have, given how the Wii's controls turned out. It doesn't help that Nintendo has shown absolutely nothing to really win anyone over to their VMU way of thinking.
Title: Re: Wii U
Post by: Ceric on July 02, 2011, 03:02:34 PM
...
Don't forget to support the troops ;)
<-------------------------------
With Crack?
Title: Re: Wii U
Post by: apdude on July 02, 2011, 05:50:01 PM
We could talk about possible WiiU warnings like:

Warning: uMote is not a freesbie.  Please do not Pass.
Warning: uMote will not let you see under other users clothes. Despite what the Internet Says.
Warning: WiiU is not a Wii or Wii Accessory.

You missed one. 
 
Warning: The UMote can't be used as a Balance Board even if it's big enough to stand on.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 02, 2011, 08:14:08 PM
Nintendo Wii U Is 'Slam Dunk' for id Tech 5 Games
Carmack: I think they probably made a fairly intelligent decision with the Wii U
http://www.industrygamers.com/news/nintendo-wii-u-is-slam-dunk-for-id-tech-5-games-says-john-carmack/ (http://www.industrygamers.com/news/nintendo-wii-u-is-slam-dunk-for-id-tech-5-games-says-john-carmack/)
Quote
"It should be a slam dunk to move over to Tech 5 games on there. We haven’t had that discussion yet as a company, but it seems technically like it’s a valid target, so I’m always happy to go ahead and get a new box in and see what it takes to bring it up and see the pros and cons of the choices they made. I think they probably made a fairly intelligent decision with the Wii U,"

"I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move... there’s clearly a subset of games for which things like that are appropriate for,"
"We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there, that seems like something that almost every game could make some use of without it being just like, 'Oh, we have to do something like this.' Because if you remember, when the DS came out, there was a lot of talk about how, ‘Isn’t this going to be just a gimmick?’ But really it did turn out to be quite a good interface to build on."


Other WiiU news
http://www.eurogamer.net/articles/2011-07-01-wii-u-nintendo-kept-own-devs-in-dark (http://www.eurogamer.net/articles/2011-07-01-wii-u-nintendo-kept-own-devs-in-dark)


http://www.videogamer.com/news/is_activision_hinting_at_call_of_duty_for_wii_u.html (http://www.videogamer.com/news/is_activision_hinting_at_call_of_duty_for_wii_u.html)
Title: Re: Wii U
Post by: Adrock on July 02, 2011, 08:49:10 PM
[BNM Summary of Article]
1. No HD screen on uMote (controller would only cost that much more and make #3 more of an issue)
2. 3DS Analog Sliders instead of Analog Sticks (I heard they were different than 3DS, but functional)
3. No confirmation of multiple uMotes on one system (this gets me the most right now)
4. No Bluray or DVD playback (hopefully available in the eShop)
5. Ambiguity of statements regarding the Online Plans (they aren't ready to reveal it yet..... be patient)
6. Streaming to the controller only while in the same room (Iwata already stated that you could do it from a different room, you just can't go too far)
The only thing above I can see as legitimately cutting corners is the multiple tablet controller thing. Nintendo's comments on this have been vague/borderline contradictory. The gist I get from Iwata's comments are that the technology is capable of handling more than one, but they're not sure if they're going to include it. Seriously, it's the main thing that separates WiiU from the competition. Besides 1st party titles, it could be the reason to buy WiiU. More importantly, it could be the reason to get the WiiU version of a game.

I'm not at all bothered by the lack of HD screens on the controller. Currently, some high end smartphones are around qHD quality (960X540 pixels in 16:9) which, according to wikipedia, is 1/4 full HD 1080P frame, 3/4 full HD 720P frame. I've read estimates of 854×480 (approximately 16:9) and that it shouldn't look terrible on a 6 inch screen. Having only seen the controller in action through video, the streaming looked smooth and lag-free which is what excites me the most about it.

I got a chance to put some time into playing the 3DS last night at a friend's house and I played through the Deku Tree in Ocarina of Time 3D. I like the analog slider and while I've read that the sliders on the tablet controller are closer to the nunchuck's analog sticks, I kind of feel like I'd rather just have analog sticks. Still, I don't see this as "cutting corners" because it's more of a design choice than anything. The sliders probably cost just as much as analog sticks. Just seems like Nintendo is trying to keep the face of the controller as flat as possible.

I can live with streaming to the controller in the same room (I don't see myself needing to do otherwise currently) and with no DVD/Blu-Ray playback though I would buy an eshop app if it became available for convenience. I don't mind the lack of info on their online plans because it's still about a year away and 3rd parties have been pretty positive about what they've seen/heard so that's good enough for me for the time being.
Quote
"I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move... there’s clearly a subset of games for which things like that are appropriate for," he said. "We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there, that seems like something that almost every game could make some use of without it being just like, 'Oh, we have to do something like this.' Because if you remember, when the DS came out, there was a lot of talk about how, ‘Isn’t this going to be just a gimmick?’ But really it did turn out to be quite a good interface to build on."
I really like this quote. In most cases, you couldn't just take a game built for traditional controllers and translate it into motion controls. Games had to be built with motion controls in mind to get the most out of it. That's why something like Metroid Prime 3 was more satisfying than the Wii versions of Metroid Prime 1 and 2 in Metroid Prime Trilogy.

The tablet controller is a progression of the traditional controller. It has all the buttons so no sacrifices need to be made; the touchscreen serves to add to the experience. Developers don't have to reinvent their vision. They can focus on what can be done with this additional functionality (if anything) rather than what has to be done when motion controls were the only viable option. Nintendo really put the ball in their court. Basically, Carmack related what Michel Ancel did a few days ago.
Quote
Don't forget to support the troops ;)
<-------------------------------
You got it, sir. We need you to keep this topic on track, even if it seems like the subjectivity/objectivity thing bears repeating. One internet point for you.
Title: Re: Wii U
Post by: Tanookisuit on July 02, 2011, 10:41:55 PM
I don't understand why everyone is saying they would be playing in the same room with more than 1 or 2 WiiU controllers.  Doesn't everyone play FPS (and I assume those are the games we're talking about) online these days?  Isn't part of the point of this system that it will have much improved online infrastructure?  I don't think people sit around in the same room anymore like they did with Goldeneye in 1996.
Title: Re: Wii U
Post by: Adrock on July 02, 2011, 10:44:59 PM
I prefer local multiplayer pretty much whenever possible. Online is necessary for when it isn't.
Title: Re: Wii U
Post by: Tanookisuit on July 02, 2011, 11:00:11 PM
I prefer local multiplayer pretty much whenever possible. Online is necessary for when it isn't.

Me too, but I don't think the same is true of the "hardcore" crowd Nintendo is courting with the WiiU.  And Wiimotes will continue to work well for party games. 
Title: Re: Wii U
Post by: nickmitch on July 02, 2011, 11:00:54 PM
I honestly prefer getting people in the same room and going online together, like in Halo or Gears. Nintendo used to have the multiplayer system. Then that **** went online and Nintendo didn't. After that Nintendo brought made playing in the same room cool (again) for (casual) gamers. Now, they seem to be focusing on just this concept of "asymmetrical" multiplayer, which I still say is an incredibly short sighted strategy. It just seems that the people who would get the most out of gamplay that revolved around everyone having their own screen are the hardcore gamers (ie, the ones asking about it), and all Nintendo can say is, "D'uh..., I dunno. I never thought of that."
Title: Re: Wii U
Post by: Adrock on July 02, 2011, 11:16:10 PM
Me too, but I don't think the same is true of the "hardcore" crowd Nintendo is courting with the WiiU.  And Wiimotes will continue to work well for party games.
The real question here is, "Why shouldn't Nintendo aspire for both?" That way, you please as many people as possible. For better or worse, I will never be in the same room as anyone on these forums so a competent online experience would make playing against you all the most engaging it can be. If everyone can have a tablet controller when playing online, I would prefer to have as close to that experience in local multiplayer which requires more than one tablet controller per console.

Asymmetrical multiplayer with Wii Remotes isn't the same thing. It's limiting. I'm also in the camp of wanting Nintendo to update the Wii Remote/Nunchuck for Wii U, namely more buttons and Motion Plus in the nunchuck. That would significantly soften the blow of asymmetrical multiplayer if the WiiU Remote/Nunchuck was essentially the tablet controller without the screen so it wouldn't require a classic controller (which strips motion controller from that set-up). Again, both WiiU Remote and multiple tablet controllers would be the best of both worlds. For those worried about cost, keep in mind you'd only have to buy what you need and every new console has required purchasing new controllers.
Title: Re: Wii U
Post by: Morari on July 03, 2011, 03:47:03 AM
Doesn't everyone play FPS (and I assume those are the games we're talking about) online these days?

These days? Try since 1996.

Still, local multiplayer is always preferred when possible. Split-screen sucks though. I don't think that the WiiU will solve that problem, but the capability might just exist. It still won't beat a good LAN though. :P
Title: Re: Wii U
Post by: ThePerm on July 03, 2011, 03:47:20 AM
i really dont get people bitching about how many screens people get to play on, i mean you have several options

single player
Multplater albeit Asymetrical 1 Wii-U controller 3 or more Wii-motes
Multiplayer with 3DS connectivity(most likely), and here the options become VAST. It could be possible to have more than 4 player multiplayer, with mix matching variation on which controller you play with.
Online Multiplayer
Title: Re: Wii U
Post by: Adrock on July 03, 2011, 04:04:55 AM
Does this really need to be repeated?

The most obvious advantage to having the tablet controller is picking plays in a sports games. Any kind of private info can be displayed on the screen. That changes the way games can be played and just doesn't work with asymmetrical local multiplayer.

Using 3DS is NOT the same thing nor is it even a viable solution if Nintendo is citing cost as a hurdle since 3DS costs more than an extra controller ever would. It also lacks an analog stick and 2 shoulder buttons. On top of that, the top screen is significantly smaller than the tablet controller's screen. You simply cannot do the exactly same things with a 3DS. Finally, don't put a screen on the controller if "just use a 3DS" is even a real option. Don't ask people to buy a completely additional, independent and separate piece of hardware just to play local multiplayer. That's absurd.

Most importantly, the tablet controller is the entire point of the system; it's biggest selling point. Why wouldn't anyone expect local multiplayer with the new controller?
Title: Re: Wii U
Post by: MaryJane on July 03, 2011, 07:35:42 AM
So what's the next Nintendo event for us to find out more info about the WiiU?
Title: Re: Wii U
Post by: Chozo Ghost on July 03, 2011, 10:23:32 AM
Splitscreen sucks unless you have a really huge TV, but even then there's nothing stopping you or the other player from looking at the opposing player's screen and using that information to cheat. I was optimistic the Wii U controller would fix this problem, but since only one controller is allowed per console it probably won't.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 03, 2011, 11:18:24 AM
So what's the next Nintendo event for us to find out more info about the WiiU?

GDC Europe on Aug 15-17
Game Conference (Liepzig, Germany) which I think is during the exact same time.

After that it's EB Games Expo Oct. 15th & 16th
and Tokyo Game Show Setp. 15th-18th

Nintendo's Japanese Retailers conference is sometime in October too.

After that there is always CES in January and GDC in March then E3 in June
Title: Re: Wii U
Post by: nickmitch on July 03, 2011, 10:08:09 PM
And of course Space World.
Title: Re: Wii U
Post by: ThePerm on July 04, 2011, 12:35:09 AM
Does this really need to be repeated?

The most obvious advantage to having the tablet controller is picking plays in a sports games. Any kind of private info can be displayed on the screen. That changes the way games can be played and just doesn't work with asymmetrical local multiplayer.

Using 3DS is NOT the same thing nor is it even a viable solution if Nintendo is citing cost as a hurdle since 3DS costs more than an extra controller ever would. It also lacks an analog stick and 2 shoulder buttons. On top of that, the top screen is significantly smaller than the tablet controller's screen. You simply cannot do the exactly same things with a 3DS. Finally, don't put a screen on the controller if "just use a 3DS" is even a real option. Don't ask people to buy a completely additional, independent and separate piece of hardware just to play local multiplayer. That's absurd.

Most importantly, the tablet controller is the entire point of the system; it's biggest selling point. Why wouldn't anyone expect local multiplayer with the new controller?

Nintendo wouldn't be asking people to buy another system for multiplayer...the isntall base of 3ds will be large enough by then that its just an additional option. If it isn't then by then youll have another great reason to by a 3ds. Hopefully 3DS will be as popular as DS was.

i dont get people bitching about not having multiple tabs because....NOBODY EVER HAD THAT BEFORE. Nothing would change in your life if you didn't.
If they had offered the option and then took it away, or if a competitor had this option then there would be a reason to be upset. I don't bitch that I don't have a Terabyte SD card, i know that one day I probably will. The Wii U is a super computer that makes near photorealistic graphics, connects to people around the world through outer space, has a billion times the calculation power nasa had in the 60s when they launched humans onto the moon, it connects to a giant TV, with 6.75x the pixels Wii could use. Not only that it connects to a TV Screen in your hands! It has rumble, cameras, lots of buttons, a touch screen, gyroscopic sensors, infrared sensors....a new type of joystick that is neither a regular analog stick or a slidepad....we live in a miraculous time of wonder and all i hear are whining and bitching.
Title: Re: Wii U
Post by: broodwars on July 04, 2011, 12:50:17 AM
i dont get people bitching about not having multiple tabs because....NOBODY EVER HAD THAT BEFORE. Nothing would change in your life if you didn't.

The problem with not being able to use multiple tablets is that it's Nintendo artificially limiting what is possible with local multiplayer.  Take the example everyone likes to use for some reason in the NFL football example.  The hype is that "you can select your plays on your controller without the guy next to you being able to see them!"  Well, the problem here is that in the process of removing one imbalance (having your plays visible by the other player), Nintendo's added another: only one player has this capability.  The other guy's plays with the Wii Remote will be quite visible to the player with the tablet.  Sure, online play wouldn't have this issue, but Nintendo's never been about online play but local play.

Nintendo's putting all this emphasis on asymmetrical multiplayer, and that's certainly a gameplay element worth exploring...but it's not the only element worth exploring, especially when the multiplayer standard right now is symmetrical multiplayer.  If Nintendo allowed even two tablets to be used by the Wii U, you could have both symmetrical and asymmetrical multiplayer on local Wii U play.  Everyone gets what they want, instead of having to make just a different sort of compromise from what we already have.
Title: Re: Wii U
Post by: Stogi on July 04, 2011, 01:00:24 AM
Two should be the goal. Most local games these days are coop or head to head.
Title: Re: Wii U
Post by: nickmitch on July 04, 2011, 01:23:42 AM
The "nobody ever had that before" argument doesn't really work. If Nintendo pulled that **** on the Wii, the system wouldn't have worked. Without at least being able to use two uPads at a time, you're basically playing Wii again whenever you have friends over. Same golf game, now the ball is on the floor. Yeah, there's the asymmetrical thing, but with everyone else, they're just playing Wii albeit in HD.
Title: Re: Wii U
Post by: ThePerm on July 04, 2011, 01:40:47 AM
heres what i see on the argument scale
1 extreme
http://www.penny-arcade.com/images/2003/20030825l.gif

the other
http://www.youtube.com/watch?v=8r1CZTLk-Gk


Title: Re: Wii U
Post by: Stogi on July 04, 2011, 10:47:45 AM
I think the major gripe is the significant loss in potential. Having one umote for one person is cool and all but things start to get interesting quick with two or more. If the technology is not there then that's understandable, but if it is there, then it's a terrible oversight. If it's too expensive to sell on its own then subsidize it so it's cheaper. Take the loss and don't limit the value of the system for gamers and developers alike.

In all honesty, if they knew they couldn't allow for two or more umotes, they should have scrapped the idea and doubled down on M+.
Title: Re: Wii U
Post by: Chozo Ghost on July 04, 2011, 11:51:57 AM
The problem with not being able to use multiple tablets is that it's Nintendo artificially limiting

Well, the problem is that the console hardware itself can't handle more than one tablet. Nintendo could fix that by beefing up the hardware, but the question is how much would it cost to pull that off? $50 more? $100 more? From the sound of it, it seems like its going to be pretty expensive as it is. But I wouldn't say they are "artificially limiting" it to just one controller. The capability of the hardware itself is what imposes that limitation.
Title: Re: Wii U
Post by: NWR_insanolord on July 04, 2011, 12:04:51 PM
It depends on what the limitation is. If it's a wireless bandwidth issue, that could probably be solved fairly inexpensively. If it's a processing concern, it would be tougher to deal with.
Title: Re: Wii U
Post by: alegoicoe on July 04, 2011, 12:08:02 PM
If Bethesa does bring all those games, that would be nice, i really would like to play Skyrim on Wii U, since Elders Scrolls games depends heavily on inventory management, and the wii u tablet fits perfectly for that.
Title: Re: Wii U
Post by: Ian Sane on July 04, 2011, 12:14:55 PM
Quote
i dont get people bitching about not having multiple tabs because....NOBODY EVER HAD THAT BEFORE. Nothing would change in your life if you didn't.
If they had offered the option and then took it away, or if a competitor had this option then there would be a reason to be upset.

Well we actually kind of have had this before.  Connectivity on the Gamecube was largely a variation of this same thing.  Nintendo completely killed off any widespread adoption of that feature by tying it in with multiplayer games.  The second the slightest hint came up about the Wii successor having a screen on the controller we all thought about Crystal Chronicles and Four Swords.  That was what Nintendo had used screen in the controller for in the past and the general assumption was that this would be an evolution of that idea.  Instead Nintendo couldn't even remake those Gamecube games for the Wii U.  They spent years hitting us over the head with multiplayer-focused connectivity.  Now they have a system that can actually make that concept work with a widespread audience and it doesn't even support multiplayer for the screen controllers?  That was the ONLY idea Nintendo ever had for this "screen in a controller" idea and this can't even do it?!
Title: Re: Wii U
Post by: BlackNMild2k1 on July 04, 2011, 12:29:06 PM
It depends on what the limitation is. If it's a wireless bandwidth issue, that could probably be solved fairly inexpensively. If it's a processing concern, it would be tougher to deal with.
I'm pretty sure it's not a processing or bandwidth concern if the rumored GPU is the one we think it is. AMD has eyefinity and that support upto 6 monitors, so that's not the problem.

I think it has more to do more with the streaming tech (I explained my thoughts somewhere on here before) since the similar techs coming to market are all designed to stream the same image to multiple devices.
Wii U needs to stream multiple images simultaneously to several different devices if the idea is to work, so it may be the need for a transmitter for every receiver and those transmitters might be the expensive part.

I can draw a pic a post it to explain it more visually once I get my printer working again. (been moving for the last week)
Title: Re: Wii U
Post by: Morari on July 04, 2011, 12:32:33 PM
If Bethesa does bring all those games, that would be nice, i really would like to play Skyrim on Wii U, since Elders Scrolls games depends heavily on inventory management, and the wii u tablet fits perfectly for that.

Assuming the inventory system doesn't have the same lackluster presentation that it was in Oblivion and Fallout 3. Of course, Skyrim and Rage will both suffer as console titles. No mods? No thanks.

Prey 2 doesn't look anything like Prey, which is sad since it left off on sort of a cliffhanger. :(
Title: Re: Wii U
Post by: broodwars on July 04, 2011, 02:49:36 PM
It depends on what the limitation is. If it's a wireless bandwidth issue, that could probably be solved fairly inexpensively. If it's a processing concern, it would be tougher to deal with.
I'm pretty sure it's not a processing or bandwidth concern if the rumored GPU is the one we think it is. AMD has eyefinity and that support upto 6 monitors, so that's not the problem.

I think it has more to do more with the streaming tech (I explained my thoughts somewhere on here before) since the similar techs coming to market are all designed to stream the same image to multiple devices.
Wii U needs to stream multiple images simultaneously to several different devices if the idea is to work, so it may be the need for a transmitter for every receiver and those transmitters might be the expensive part.

I can draw a pic a post it to explain it more visually once I get my printer working again. (been moving for the last week)

I have to ask, though, what is the point in releasing a device predicated on an unusual multiplayer emphasis if it can't stream 2 different images at once?  You're handicapping your game design ideas before you even start, making Nintendo once again the company that demands other companies to make compromises for its games.  If there's a price issue in here with upping the tech specs to allow this feature, Nintendo needs to just suck it up and deal with it.  Otherwise, I think 3rd parties are just going to look at the Wii U and say "yeah, this will just be the version that won't have local multiplayer, because it just isn't worth our time and resources to develop an asymmetrical multiplayer mode just for this SKU".
Title: Re: Wii U
Post by: Chozo Ghost on July 04, 2011, 03:01:02 PM
Well, on the bright side at least Nintendo is supposedly putting a lot of effort into online infrastructure for the system, so even if there isn't local multiplayer at least there's that...
Title: Re: Wii U
Post by: ThePerm on July 04, 2011, 10:14:44 PM
one point is Nintendo has announced what is possibly the best designed console ever, it has all the works except it MIGHT not have one thing people are complaining about, and this thing that it MIGHT not have immediately might show up later, or if it doesn't it most likely will show up in a slightly different form. You have more options and capability than ever before, but that's not good enough?

and also..its not handicapping the experience its offering a more normal experience as opposed to a supernormal experience.
Title: Re: Wii U
Post by: mac<censored> on July 05, 2011, 09:29:55 AM
one point is Nintendo has announced what is possibly the best designed console ever, it has all the works except it MIGHT not have one thing people are complaining about, and this thing that it MIGHT not have immediately might show up later, or if it doesn't it most likely will show up in a slightly different form. You have more options and capability than ever before, but that's not good enough?

Hmm, isn't that what people always do though -- focus relentlessly on the negatives (even if they're small compared to the positives) and jibber-jabber endlessly about them, ignoring all else?

My universal theory of human behavior: "People love to whine."
Title: Re: Wii U
Post by: alegoicoe on July 05, 2011, 10:09:08 AM
If Bethesa does bring all those games, that would be nice, i really would like to play Skyrim on Wii U, since Elders Scrolls games depends heavily on inventory management, and the wii u tablet fits perfectly for that.

Assuming the inventory system doesn't have the same lackluster presentation that it was in Oblivion and Fallout 3. Of course, Skyrim and Rage will both suffer as console titles. No mods? No thanks.

Prey 2 doesn't look anything like Prey, which is sad since it left off on sort of a cliffhanger. :(

Inventory management in fallout 3 wasnt that bad, its was a little messy i admit, but once you get it it does work, the map system is another story.
Title: Re: Wii U
Post by: Morari on July 05, 2011, 10:26:25 AM
I don't like scrolling down through endless lists with huge font. I want a visual inventory manager, like in Diablo... like in Morrowind. The only reason Oblivion and Fallout had lists was because of their apparently contagious consolitis. Morrowind's solution wasn't perfect, but it was much better. Actually, Morrowind is still the best game to ever come out of Bethesda proper. We'll see if Skyrim can drag the Elder Scrolls back out of the slump that was Oblivion. :\
Title: Re: Wii U
Post by: alegoicoe on July 05, 2011, 12:36:46 PM
I don't like scrolling down through endless lists with huge font. I want a visual inventory manager, like in Diablo... like in Morrowind. The only reason Oblivion and Fallout had lists was because of their apparently contagious consolitis. Morrowind's solution wasn't perfect, but it was much better. Actually, Morrowind is still the best game to ever come out of Bethesda proper. We'll see if Skyrim can drag the Elder Scrolls back out of the slump that was Oblivion. :\

I feel you, i tried to play Oblivion but it didnt quite click, specially with the horrible leveling system and the shallow animations, lets hope Skyrim fixes that.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 12:43:26 PM
Personally, I'd rather not have to manage Inventory all together.  It just adds a layer of tedium and busywork to my RPG adventure as I spend hours comparing equipment for my party that tends to have minimal stat increases.  That was really my big problem with the first Mass Effect game (that and the combat being really terrible), and something I really appreciated when Bioware retooled everything for Mass Effect 2.  Fallout 3's inventory system was a bit of a mess of stacked menus, but at least it was reasonably quick to get to the information you needed.  For all its problems, I thought Dragon Age 2 struck the right balance on Inventory Management, since your teammates' equipment was partially automated and all the items that existed just to be sold were thrown into a category labeled as such.
Title: Re: Wii U
Post by: Morari on July 05, 2011, 01:25:12 PM
You don't like RPGs then. Mass Effect 2 was an action game with some dialogue options.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 01:26:51 PM
You don't like RPGs then. Mass Effect 2 was an action game with some dialogue options.

Ah yes, I'd forgotten the Creed of the PC Gamer: it's not a "real" RPG unless you've thoroughly drained every last ounce of fun out of the experience and have replaced it with the thrill of doing your taxes.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 01:33:51 PM
You don't like RPGs then. Mass Effect 2 was an action game with some dialogue options.

Ah yes, I'd forgotten the Creed of the PC Gamer: it's not a "real" RPG unless you've thoroughly drained every last ounce of fun out of the experience and have replaced it with the thrill of doing your taxes.
Darn right.  If their is not some sort of Math, Gear Grind, bag space limitation, and lots of developer fiddling then can it really be an RPG? ;)
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 02:06:17 PM
One thing I hated about Oblivion were those Oblivion gates. There were like 50 of them, right? But they were all pretty much the same but with just slightly different layouts in each. I closed like 5 or 6 or them, but then when I realized that was still only about 1/10th of the amount I needed to close I just gave up and never finished the game. Its not that its hard to close them, but its just really really boring and time consuming.

Hopefully Skyrim won't be like that.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 02:33:05 PM
I bought Oblivion hearing it was good and was on sale for dirt cheap.  I never made it pass the beginning...
I bought Dragon Age Hearing it was good and it wasn't on sell for dirt cheap.  I never made it pass the beginning...

At that point I officially decided I found that style of RPG Frustrating and boring.
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 02:36:39 PM
I bought Oblivion hearing it was good and was on sale for dirt cheap.  I never made it pass the beginning...

You mean the Tutorial part where Emperor Jean Luc Picard sets you free and you have to escape under the catacombs?
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 02:41:05 PM
I bought Oblivion hearing it was good and was on sale for dirt cheap.  I never made it pass the beginning...

You mean the Tutorial part where Emperor Jean Luc Picard sets you free and you have to escape under the catacombs?
Yes.  It was. I'm out, look around, decide I hate these controls, and never went back.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 03:04:25 PM
I bought Oblivion hearing it was good and was on sale for dirt cheap.  I never made it pass the beginning...

You mean the Tutorial part where Emperor Jean Luc Picard sets you free and you have to escape under the catacombs?
Yes.  It was. I'm out, look around, decide I hate these controls, and never went back.

That was pretty much my experience with the first Dragon Age as well: I played through the opening tutorial in the Mage Origin, and then quit and never went back.  In my case, though, it was less an issue with controls and more that the game was incredibly boring, especially in combat.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 03:13:49 PM
I bought Oblivion hearing it was good and was on sale for dirt cheap.  I never made it pass the beginning...

You mean the Tutorial part where Emperor Jean Luc Picard sets you free and you have to escape under the catacombs?
Yes.  It was. I'm out, look around, decide I hate these controls, and never went back.

That was pretty much my experience with the first Dragon Age as well: I played through the opening tutorial in the Mage Origin, and then quit and never went back.  In my case, though, it was less an issue with controls and more that the game was incredibly boring, especially in combat.
It was being bored as well.  Getting to quest NPCs and like got me as well.  Other games do it so much better like WoW and Rift.

I won't to try the Mass Effect series one day but, I'm worried it will end up being like those games.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 03:19:49 PM
It was being bored as well.  Getting to quest NPCs and like got me as well.  Other games do it so much better like WoW and Rift.

I won't to try the Mass Effect series one day but, I'm worried it will end up being like those games.

The first Mass Effect isn't a bad game (the story is certainly enjoyable), but it is a very tedious game to get through if you're going to do all the sidequests.  There's a lot of copy & paste design with the various planets and lairs.  Inventory Management in the first Mass Effect is a major headache as well, and don't get me started on the MACO tank.  If you can get through that, though, the storytelling is certainly worth it.  The second Mass Effect is a dramatically better game.  The combat's much better, Inventory Management is almost nonexistent, your party is more interesting, etc.  Mass Effect 2 is just more fun overall, especially if you import your Mass Effect 1 character so all your choices carry over.
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 03:27:19 PM
To be fair, these games were designed to be played with a keyboard and mouse. You have to keep in mind they were shoehorned to be able to work with a console controller but that doesn't really work so great. Your best bet with these kinds of games is to play them on the PC which they were intended for.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 03:31:18 PM
It was being bored as well.  Getting to quest NPCs and like got me as well.  Other games do it so much better like WoW and Rift.

I won't to try the Mass Effect series one day but, I'm worried it will end up being like those games.

The first Mass Effect isn't a bad game (the story is certainly enjoyable), but it is a very tedious game to get through if you're going to do all the sidequests.  There's a lot of copy & paste design with the various planets and lairs.  Inventory Management in the first Mass Effect is a major headache as well, and don't get me started on the MACO tank.  If you can get through that, though, the storytelling is certainly worth it.  The second Mass Effect is a dramatically better game.  The combat's much better, Inventory Management is almost nonexistent, your party is more interesting, etc.  Mass Effect 2 is just more fun overall, especially if you import your Mass Effect 1 character so all your choices carry over.
$34.99 for  Mass Effect 1 and 2 on PC are the controls such that playing that way be good?
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 03:37:37 PM
$34.99 for  Mass Effect 1 and 2 on PC are the controls such that playing that way be good?

Well, I didn't have any issues with the controls, but I played these games on the 360.  I haven't heard of any PC control issues, though.
Title: Re: Wii U
Post by: ThePerm on July 05, 2011, 03:47:50 PM
To be fair, these games were designed to be played with a keyboard and mouse. You have to keep in mind they were shoehorned to be able to work with a console controller but that doesn't really work so great. Your best bet with these kinds of games is to play them on the PC which they were intended for.

maybe they should make the games better than their pc counterparts, i dont have a lot of fuss messing with console counterparts, which are probably more fun games. You know what has a good inventory system? Minecraft! I could see how an inventory like that would work on Wii U, but better, also any shooting game would improve considerably from it.

wii u has the gyroscopic tech from wii, but its better for aiming and stuff then wii was. Waggle seemes to be what they are dropping, but there are more buttons. Outside of sports resort and skyward sword..was there ever a useful place for waggle?
Metroid never used much waggle, Zelda used it, but it could have been replaced with  button press, mario used it but again, a button press could replace its function. When I first saw Wii I was initially excited for its use in aiming, but even though that was the most effective use for the wii-mote it was underutilized. Now we have a controller that is geared towards this. Whats even more interesting is there seems to be developers on board. Also, not to mention this is more what i thought would be in mind when we were speculating about Revolution.
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 04:00:31 PM
Consoles have USB ports, right? What I don't understand is why they can't allow the console versions of these games to use a keyboard and mouse since it is certainly possible to hook them up to the console. That's the thing I don't get.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 04:10:01 PM
Consoles have USB ports, right? What I don't understand is why they can't allow the console versions of these games to use a keyboard and mouse since it is certainly possible to hook them up to the console. That's the thing I don't get.

Because only a fraction of a percentage of their user base will ever use that feature, and implementing it means more functionality testing than you can imagine.  Remember, these companies would have to ensure that doing anything with the keyboard and mouse at any time in the game didn't cause the game to crash or bug-out or delete save data/whatnot.  For all that hassle and the resources that would have to be expended, there are just too few people that would use it.  Those that care enough to use those accessories already likely game near-exclusively on PC.
Title: Re: Wii U
Post by: Ian Sane on July 05, 2011, 04:22:03 PM
Back when the Xbox debuted, Microsoft got a lot of flack about selling a "PC in a box".  I figure they were not so keen on keyboard and mouse support for fear of the Xbox not being able to distinguish itself from a PC.  The trend has then carried on.

Back when the SNES got a mouse I figured that they would become standard issue for consoles but that never happened.  At the time the reason PC-to-console ports sucked was usually because they didn't have a mouse and moving a cursor with the d-pad sucks.  If it wasn't for that the SNES version of Sim City would actually be better.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 04:41:57 PM
Alright, its official.  We need some actual news to talk about. 

On a side note it seems Mass Effect 1 at the very least is suppose to be better on the PC in almost every way.
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 06:02:27 PM
Consoles have USB ports, right? What I don't understand is why they can't allow the console versions of these games to use a keyboard and mouse since it is certainly possible to hook them up to the console. That's the thing I don't get.

Because only a fraction of a percentage of their user base will ever use that feature, and implementing it means more functionality testing than you can imagine.  Remember, these companies would have to ensure that doing anything with the keyboard and mouse at any time in the game didn't cause the game to crash or bug-out or delete save data/whatnot.

Wasn't all that hassle already done when they did it on the PC in the first place?
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 06:14:01 PM
Consoles have USB ports, right? What I don't understand is why they can't allow the console versions of these games to use a keyboard and mouse since it is certainly possible to hook them up to the console. That's the thing I don't get.

Because only a fraction of a percentage of their user base will ever use that feature, and implementing it means more functionality testing than you can imagine.  Remember, these companies would have to ensure that doing anything with the keyboard and mouse at any time in the game didn't cause the game to crash or bug-out or delete save data/whatnot.

Wasn't all that hassle already done when they did it on the PC in the first place?

It depends on how the teams are organized, what the lead platform was, and how similar the code is for the different versions.  You're also dealing with completely different hardware with the console versions than the PCs in the development and testing environments, and you never know what will happen once you introduce a new variable into a project with so many possible inputs.
Title: Reggie speaks on WiiU
Post by: BlackNMild2k1 on July 05, 2011, 06:33:28 PM
Alright, its official.  We need some actual news to talk about.

 http://blogs.forbes.com/davidewalt/2011/07/05/nintendo-reggie-fils-aime-wii-u/
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 06:34:26 PM
I don't think it should be an issue. I have a USB keyboard hooked up to my PS3 and I routinely use it for text input, and its never caused any problem at all. A keyboard is pretty standard input hardware so I don't see why it would be any issue. There are a lot of buttons, yes, but not all of them are going to be used.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 06:38:18 PM
I don't think it should be an issue. I have a USB keyboard hooked up to my PS3 and I routinely use it for text input, and its never caused any problem at all. A keyboard is pretty standard input hardware so I don't see why it would be any issue. There are a lot of buttons, yes, but not all of them are going to be used.

Regardless of whether the keys have a use, they still have to be tested in case they do something unexpected at as many different event triggers within the game as possible, as well as what happens when the keyboard is unplugged.  That's standard controller testing, and that's just assuming that the keyboard is only used for text input.  As for why your keyboard works fine on your PS3, I suspect the PS3's OS handles keyboard input while within a text prompt.

Companies very well could support these accessories on consoles.  It's a matter of how much work it would take to thoroughly implement and test them, compared to the percentage of users that would use them.  If there's online play, they'd also have to segment off the Keyboard and Mouse users from everyone else, as controllers are not designed to have that fine level of input.
Title: Re: Wii U
Post by: Sarail on July 05, 2011, 06:42:44 PM
Alright, its official.  We need some actual news to talk about.

 http://blogs.forbes.com/davidewalt/2011/07/05/nintendo-reggie-fils-aime-wii-u/

I just wanna know why Nintendo's being so passive when answering questions about its online plans. I mean, this IS the thing Nintendo has faulted the most on with its previous two game consoles, and I would think you'd wanna come right out and tell people about your "robust plans" for your online network. Get people excited about it. Seriously... that's part of marketing, and it could go a LONG way with changing your image and having people speak positively about you.
Title: Re: Wii U
Post by: Stogi on July 05, 2011, 06:59:49 PM
Quote
So if I’m connected to Netflix on my Wii, I could watch Netflix on the controller?

Theoretically, that’s possible.

If the console is not turned on does the controller do anything?

No. It’s got to be powered through the console.

Your online services are very different than what your competitors offer. Isn’t something missing, that you can’t offer the sort of experience I can get on Xbox Live?

I don’t think it is an issue for us, and here’s why. We’ve seen what our competitors have done, and we’ve acknowledged that we need to do more online, starting with the launch of our eShop on Nintendo 3DS, and we’re going to continue to build our online capability.For Wii U, we’re going to take that one step further, and what we’re doing is creating a much more flexible system that will allow the best approaches by independent publishers to come to bear. So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers.

I love the fact that anything on the screen can be transported to the Umote.

I am unsure of the online structure, though. Will this mean we have separate accounts for everyone of these approaches or an overreaching account with access to all?
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 07:01:21 PM
Forget the keyboard for a moment. What about the mouse? Would be nice to see that be usable for FPS game in junction with a joystick. You could do precision aiming much better than you can with dual analog sticks.
Title: Re: Wii U
Post by: mac<censored> on July 05, 2011, 07:10:31 PM
BTW, anyone wanna give a mini-review of Mass Effect 2?

It just went on sale here, and although I'm kinda interested in the idea of a SF RPG, I'm wary of Bioware since DA:O turned out to be such a disappointment (great engine and graphics, nice menus, nice combat -- but super-lazy-ass totally-on-rails-even-though-we're-pretending-it's-not gameplay).

Just so you know where I'm coming from, I much preferred ESIV:O, despite it's myriad flaws (and they are myriad), simply because it does a much better job of letting you bum around and do what you want.  So is ME2 a DA:O-style bullshit RPG, or does it give you a measure of freedom?

[Argh, wikipedia mentions that ME2 has the issue of unreadable-on-SDTV text... and I have a SDTV... (bioware bullshit excuse: "it was a design decision" (read: "we didn't think about it, and our testing on high-resolution monitors didn't reveal any problems...").]
Title: Re: Wii U
Post by: Ian Sane on July 05, 2011, 07:11:03 PM
The Forbes guy seems a wee bit out of his league asking about a videogame system.  "What's going to happen when the Wii and Wii U are in stores at the same time?"  Gee, I don't know, buddy.  Maybe the exact same thing that has happened EVERY SINGLE time a company has introduced a succeeding console?  Seriously this was a valid question back in like 1991 when the SNES came out.  Everyone knows how this stuff works by now.
 
Quote

I just wanna know why Nintendo's being so passive when answering questions about its online plans. I mean, this IS the thing Nintendo has faulted the most on with its previous two game consoles, and I would think you'd wanna come right out and tell people about your "robust plans" for your online network.

After all these years of following Nintendo I have noticed that if they're vague about something, it means they're hiding something.  When Nintendo is enthusiastic about something they are damn obvious about it.  And it goes the other way, too.  If Reggie is being all dodgy and passive about the Wii U's online plans, it means they're nothing hot.  Hopefully better than what we have now but they'll by no means even compare to what the competition is doing.  Nintendo gets vague and gives non-answers when the news is bad.
 
Can anyone think of an example of Nintendo giving wishy-washy answers without it being something bad?  When asked about online for the Gamecube they were vague and, surprise, they had no online plans at all.  When asked about the specs for the Wii they were vague and, surprise, the specs were vastly underpowered as everyone figured.  Unless you are insane or stupid, when given a chance to squash criticism you take it, unless you can't because your detractors are right.
Title: Re: Wii U
Post by: Morari on July 05, 2011, 07:46:48 PM
BTW, anyone wanna give a mini-review of Mass Effect 2?

If you liked the first Mass Effect, you'll probably like the second one well enough. If you didn't like the first Mass Effect, you might like the second game.

What I mean is, the first game was a great RPG with an epic story. It had some issues, such as a terrible inventory system and some dumb tank levels. The second game pretty much disregards all of the RPG aspects and strips the story down to just a bunch of missions to recruit your team and earn their loyalty. Instead of fixing the cumbersome inventory system from the first game, they got rid of all inventory management. It does however improve the combat and dialogue options throughout. So what you get is a third-person cover shooter with some really good, interactive dialogue sequences.

It does some things right, but so completely waters down other aspects that it's hard to rate. I personally don't think that it's as good as the first game. It's certainly a lot shorter. That said, I had fun playing it. I hope that the third game strikes a better balance between the previous two installments. The story needs to be grander, with fewer companions to butter up. The RPG aspects need to be brought back to the front and center, which means having a good choice in armor and weapons as well as their modifiers. The missions need to diverge a lot more as well. ME2 was far too linear.
Title: Re: Wii U
Post by: mac<censored> on July 05, 2011, 07:55:50 PM
The second game pretty much disregards all of the RPG aspects and strips the story down to just a bunch of missions to recruit your team and earn their loyalty.

Thanks!  Sounds like ME2 repeats all the mistakes of DA:O, and then some. I suppose it basically depends on whether the shooting is fun enough or not... :[
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 08:11:33 PM
Unless you are insane or stupid, when given a chance to squash criticism you take it, unless you can't because your detractors are right.

Or maybe you want to lull your enemies into a false sense of security and get them to underestimate you, so that at the right moment you can take them by surprise and defeat them.

Isn't that really what Nintendo did in the last generation? I know you think the Wii hardware sucks, but you have to admit that it was a huge commercial success for Nintendo and helped them rake in money by the billions. Most people thought Nintendo was on its last legs and wasn't any threat at all, but the Wii took everyone by surprise and well, the rest is history... So that goes to show what can happen when your enemies underestimate you. I'm sure Sun Tzu probably wrote a thing or too about that in his Art of War book, and maybe that's something Iwata read and used to get inspiration for the Wii.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 08:23:58 PM
The second game pretty much disregards all of the RPG aspects and strips the story down to just a bunch of missions to recruit your team and earn their loyalty.

Thanks!  Sounds like ME2 repeats all the mistakes of DA:O, and then some. I suppose it basically depends on whether the shooting is fun enough or not... :[

I would do some more research before you take just his opinion as the one and only truth.  Mass Effect 2 was a great game, IMO.  For quite a few people (including me), it was the Game of the Year last year.  Yes, it dropped some of the needless B.S. that shackles the RPG genre from evolving and yes, pretty much the whole game is spent recruiting your crew.  However, I and many, many others found that experience to be very entertaining and immersive.  It all comes down to what you want in the game.  I came in wanting Epic Space Opera, and that's exactly what the game delivers.  The cast of characters is excellent, the combat is well-done, and you still have plenty of places to explore, people to meet, and quests to fulfill.  Unlike its predecessor, the second game just more fully embraces the core concept of being a space-based RPG with cover-based shooting by dropping things like dice rolls and other assorted math deciding the game for you.  By all means, check it out, though I will warn you that the experience is greatly diminished without playing the first game.
Title: Re: Wii U
Post by: Stogi on July 05, 2011, 08:28:10 PM
I wouldn't say that. I haven't played the first and I loved the second (although I haven't finished it).
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 08:31:35 PM
I wouldn't say that. I haven't played the first and I loved the second (although I haven't finished it).

Well, perhaps you can only tell if you've played the game with ME1 import data.  I've played the game twice: once on 360 with my ME1 save data, and once on the PS3 without any save data.  It definitely was a lesser experience on PS3 without my ME1 choices and all the little references.
Title: Re: Wii U
Post by: Stogi on July 05, 2011, 08:37:19 PM
Yeah I can see that. Like watching a sequel to a movie you haven't seen.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 08:42:09 PM
That Interview does not make me feel all warm and fuzzy.  In fact it makes me feel online will be GameCubed.  Their was something else butI don't remember.
Title: Re: Wii U
Post by: SixthAngel on July 05, 2011, 09:49:24 PM
It seems fairly obvious that Nintendo isn't announcing much because they aren't close to finished with it yet.

I said that they would watch the 3ds shop and online at first and Reggie seemed to confirm it.  We can gather the basics of the system by looking at the 3DS and imagine things built up from there.  The rest was just the "we support the third parties" tripe.

Yes, it dropped some of the needless B.S. that shackles the RPG genre from evolving

Can you expand on this because I have no idea what you mean.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 09:59:49 PM
Yes, it dropped some of the needless B.S. that shackles the RPG genre from evolving

Can you expand on this because I have no idea what you mean.

Massive inventory management, huge towns with little of interest to actually explore, wall upon wall of dialogue trees, combat decided more by dice rolls and stats than by skill, an overall increase in the time you spend managing the game as opposed to playing the game, etc.  It's hard to put into words, honestly, but I just see a lot of older RPG fans get so caught up in the minutiae of what RPGs have always been that they forget what the core values of the genre are that separates it from other genres: Role Playing, Exploration, and Character/Story Progression.  Everything else should be disposable if it would better the particular game overall.

So you have a game like Mass Effect 2 (and to some extent Final Fantasy XIII) come around and try to shake up the status quo a little bit, and everyone starts freaking out beyond the actual flaws of the games themselves.

I have my issues with Mass Effect 2 (like how somewhat monotonous the combat can get towards the end of the game when it's literally wave upon wave of guys rushing your chest-high walls), but it was overall a very refreshing experience for me.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 10:23:22 PM
I would argue that the Statistical Mathy side of things is what makes something an RPG more so then anything else. Their are plenty of Action games with RPG elements.  As soon as the game is less about character developement and complex decisions the further away it is from an RPG.
Title: Re: Wii U
Post by: Morari on July 05, 2011, 11:20:24 PM
So you have a game like Mass Effect 2 (and to some extent Final Fantasy XIII) come around and try to shake up the status quo a little bit, and everyone starts freaking out beyond the actual flaws of the games themselves.

"Shake it up" by being Gears of Wars with better dialogue? You're so completely deluded.

The combat was indeed improved upon. The dialogue and the added interrupts were much better the second time around. Beyond that though? The game was a huge downgrade. The first game had pretty much everything right except for the inventory system. Completely ditching the inventory and loot system was not the solution.
Title: Re: Wii U
Post by: broodwars on July 06, 2011, 12:10:05 AM
So you have a game like Mass Effect 2 (and to some extent Final Fantasy XIII) come around and try to shake up the status quo a little bit, and everyone starts freaking out beyond the actual flaws of the games themselves.

"Shake it up" by being Gears of Wars with better dialogue? You're so completely deluded.

Calling it "Gears of War with better dialogue" is going more than a bit too far.  The only things those two games have in common is a general Sci-Fi setting and shooting stuff from behind cover.  Otherwise, they're completely different games with completely different objectives and different approaches to what they do.  They don't even play all the similarly unless you go with the Soldier class and only use your guns.  I was a Sentinel, so I was constantly mixing and matching powers and ordering my squadmates around to exploit enemy weaknesses.  Mass Effect 2 is all about running around doing quests, exploring towns, discovering Codex entries, leveling-up, and upgrading your gear.  Gears is about running around shooting things in a linear, set piece-based fashion.
Title: Re: Wii U
Post by: ThePerm on July 06, 2011, 01:47:58 AM
keyboard inputs for crashes are nothing to worry about. If its being typed its in a text box, if its key controls then its no different then a standard controller. Same with mice, their basically joysticks. What causes games to crash is bad programming. Your key input shouldn't interfere with the game code. Any bug or glitch i ever see is either an expolit in the system, or something gone wonky when the game doesnt know what to do in a given situation and runs out of memory or does something bizarre.

Title: Re: Wii U
Post by: NWR_insanolord on July 06, 2011, 03:32:58 AM
Gears of War with a better presentation would be great, though. If you get past the atrocious art design and dialogue, there's a damn fine game in Gears of War. That's why I enjoyed Vanquish so much.
Title: Re: Wii U
Post by: ThePerm on July 06, 2011, 04:00:11 AM
i think the art of gears is coold, the characters all look like steroid freaks, but not Aidyn Chronicles bad.
Title: Re: Wii U
Post by: Morari on July 06, 2011, 10:02:07 AM
Gears of War is clunky and slow. Epic needs to go back to Unreal Tournament.
Title: Re: Wii U
Post by: Adrock on July 06, 2011, 10:40:53 AM
This topic needs to go back to Wii U discussions. Please and thank you.
Title: Re: Wii U
Post by: Morari on July 06, 2011, 12:25:56 PM
I bet the Wii U will get a Mass effect port...
Title: Re: Wii U
Post by: BeautifulShy on July 06, 2011, 12:47:49 PM
I bet the Wii U will get a Mass effect port...
Until it is announced lets keep this topic on track.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 06, 2011, 02:29:46 PM
http://wiiublog.com/griptonite-games-is-itching-to-develop-for-the-wii-u/ (http://wiiublog.com/griptonite-games-is-itching-to-develop-for-the-wii-u/)
Quote
It would be awesome to work on Wii U, if just to explore new ideas. That handheld screen could open up some great possibilities for a tabletop kind of experience with friends, among others.

Nintendo has always been known for its innovation and the Wii U is no exception. We’re not only tempted but itching to develop for it!
Title: Re: Wii U
Post by: Ceric on July 06, 2011, 02:30:47 PM
http://wiiublog.com/griptonite-games-is-itching-to-develop-for-the-wii-u/
Quote
It would be awesome to work on Wii U, if just to explore new ideas. That handheld screen could open up some great possibilities for a tabletop kind of experience with friends, among others.

Nintendo has always been known for its innovation and the Wii U is no exception. We’re not only tempted but itching to develop for it!
That would be the itching powder put on the letter.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 06, 2011, 02:32:41 PM
http://www.gameinformer.com/b/features/archive/2011/07/06/the-story-behind-the-wii-u-and-darksiders-ii.aspx
Quote
Watch the video to learn what it's like to code for the console, work with Nintendo, and what the Wii U controller will bring to your experience of Darksiders II.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 06, 2011, 02:37:51 PM
(http://i.imgur.com/vg51c.jpg)
EDGE UK features Wii U blueprint cover, Miyamoto flexing his guns
http://gonintendo.com/viewstory.php?id=162422
(http://i.imgur.com/i2BPO.jpg)
Title: Re: Wii U
Post by: Ceric on July 06, 2011, 02:41:15 PM
I wonder if it has enough info in it to make a non-functional mock-up.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 06, 2011, 06:00:31 PM
Sorry I'm not commenting, but I haven't had the time to actually read anything over the last week...

Two stories featuring comments from EAD's Katsuya Eguchi
http://www.computerandvideogames.com/309959/news/wii-u-developers-dont-have-to-use-touchscreen-nintendo/

http://www.videogamer.com/news/huge_challenges_ahead_for_wii_u_says_nintendo.html
Title: Re: Wii U
Post by: Chozo Ghost on July 06, 2011, 06:11:54 PM
I certainly don't blame you for the lack of news, BnM. I think its to be expected for there to be a long drought of gaming news right after E3. The gaming industry shot its collective load back in early June, so it will probably be awhile before more major stuff emerges.
Title: Re: Wii U
Post by: NWR_insanolord on July 06, 2011, 06:20:06 PM
Gears of War is clunky and slow. Epic needs to go back to Unreal Tournament.

You really should play Vanquish. It's Gears, but much faster paced and with a much better presentation.
Title: Investing in 3rd Parties. Nintendo's New Strategy for 3DS & WiiU
Post by: BlackNMild2k1 on July 06, 2011, 06:26:02 PM
Nintendo Q&A: Iwata "investing" in 3rd Parties
money hatting co-funding & co-marketing projects is long over due
http://www.nintendo.co.jp/ir/en/stock/meeting/110629qa/04.html (http://www.nintendo.co.jp/ir/en/stock/meeting/110629qa/04.html)
Quote
In that sense, and this is common to both the Nintendo 3DS and the Wii U, we think that it is important to encourage the software publishers to think "This is a platform on which we can perform our business" in the very first stage of the platform. We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.

Better late than never.
Title: Re: Wii U
Post by: Morari on July 06, 2011, 06:36:15 PM
Gears of War is clunky and slow. Epic needs to go back to Unreal Tournament.

You really should play Vanquish. It's Gears, but much faster paced and with a much better presentation.

The trailer looked interesting. It appears to only be available for the PS360 however.
Title: Re: Wii U
Post by: alegoicoe on July 06, 2011, 07:29:33 PM
An Epic game on Wii u would be cool, but i dont think it would be gears of war, maybe Bulletstorm might make it as a Game of the Year Edition.
Title: Re: Wii U
Post by: Kytim89 on July 06, 2011, 08:12:57 PM
An Epic game on Wii u would be cool, but i dont think it would be gears of war, maybe Bulletstorm might make it as a Game of the Year Edition.

Gears of War collection with all DLC for $49.99 at the Wii U launch.
Title: Re: Wii U
Post by: alegoicoe on July 06, 2011, 09:09:38 PM
An Epic game on Wii u would be cool, but i dont think it would be gears of war, maybe Bulletstorm might make it as a Game of the Year Edition.

Gears of War collection with all DLC for $49.99 at the Wii U launch.

I dont think Microsoft would allow that, although it would be nice i have to admit.
Title: Re: Wii U
Post by: Mop it up on July 06, 2011, 09:16:13 PM
It's hard to put into words, honestly, but I just see a lot of older RPG fans get so caught up in the minutiae of what RPGs have always been that they forget what the core values of the genre are that separates it from other genres: Role Playing, Exploration, and Character/Story Progression.
I read this as the things you enjoy in RPGs, not what the core values are. Two of the three things you mentioned aren't even related to gameplay, and all of them are elements found in various genres. In fact "role-playing" is technically in any game where you play a character, so it's so vague that I don't even know what you mean.

In my eyes, the core values of an RPG have always been menu-based gameplay and various types of management, including stats, abilities, characters, etc. Creating an action game with RPG-like management isn't an evolution of the RPG genre, it's an offshoot genre or a mix. Therefore, I can see why traditional RPG fans may not like action RPGs or any other type of RPG mix, since they really are quite different.
Title: Re: Wii U
Post by: furryCuds1z on July 07, 2011, 12:30:24 AM
I think Gears might be a great game. I hate the stick stiff movement of the game though. It sort of reminds me of the original tomb raider. The art design while technically great looks boring and un alive. If the Wii U came out this year there is no doubt it would be one of the Top Toys For Christmas 2011 (http://www.squidoo.com/top_toys_for_christmas_2011) I think
Title: Re: Wii U
Post by: ThePerm on July 07, 2011, 01:14:33 AM
Iwata's answers are brilliant.
Nintendo Q&A: Iwata "investing" in 3rd Parties
money hatting co-funding & co-marketing projects is long over due
http://www.nintendo.co.jp/ir/en/stock/meeting/110629qa/04.html (http://www.nintendo.co.jp/ir/en/stock/meeting/110629qa/04.html)
Quote
In that sense, and this is common to both the Nintendo 3DS and the Wii U, we think that it is important to encourage the software publishers to think "This is a platform on which we can perform our business" in the very first stage of the platform. We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.

Better late than never.

Iwata's Answers are brilliant.
Title: Re: Wii U
Post by: mac<censored> on July 07, 2011, 09:17:12 AM
Iwata's Answers are brilliant.

Unlike so many other business leaders, Iwata seems to keep his eyes -- and his mind -- open...
Title: Re: Wii U
Post by: alegoicoe on July 07, 2011, 11:05:57 AM
Iwata's Answers are brilliant.

Unlike so many other business leaders, Iwata seems to keep his eyes -- and his mind -- open...

Well, thats how we got the wii.
Title: Re: Wii U
Post by: Caterkiller on July 07, 2011, 12:06:21 PM
Fear or leaks led to early Wii U reveal
Quote
In the past, when Nintendo did not receive as much attention as we do now, we did not have to worry about the spread of our confidential information since it did not have any value in society, but since the Nintendo DS and the Wii created a social phenomenon, "Nintendo's next move" commands great attention and extreme news value. Therefore, although we go to great lengths to ensure that this will not happen, there are cases where, even if a person receives information under a Non-Disclosure Agreement, the information is leaked because there is great temptation. Even for the Wii U, some people may be aware, if they had been checking the Internet, that information with true and false rumors mixed together was spread on the Internet before the announcement. Therefore, as for new hardware, even if we wanted to, it is extremely challenging to realize a situation where a product is announced and then launched the next day.

http://www.n-europe.com/news.php?nid=15875 (http://www.n-europe.com/news.php?nid=15875)
 
And this one about the U Launch.
 
http://www.n-europe.com/news.php?nid=15873 (http://www.n-europe.com/news.php?nid=15873)
Title: Re: Wii U
Post by: Ceric on July 07, 2011, 12:45:56 PM
Fear or leaks led to early Wii U reveal
Quote
In the past, when Nintendo did not receive as much attention as we do now, we did not have to worry about the spread of our confidential information since it did not have any value in society, but since the Nintendo DS and the Wii created a social phenomenon, "Nintendo's next move" commands great attention and extreme news value. Therefore, although we go to great lengths to ensure that this will not happen, there are cases where, even if a person receives information under a Non-Disclosure Agreement, the information is leaked because there is great temptation. Even for the Wii U, some people may be aware, if they had been checking the Internet, that information with true and false rumors mixed together was spread on the Internet before the announcement. Therefore, as for new hardware, even if we wanted to, it is extremely challenging to realize a situation where a product is announced and then launched the next day.

http://www.n-europe.com/news.php?nid=15875 (http://www.n-europe.com/news.php?nid=15875)
 
And this one about the U Launch.
 
http://www.n-europe.com/news.php?nid=15873 (http://www.n-europe.com/news.php?nid=15873)
I can't say I'm to surprised by this.  It is hard to keep something secret now days when you need to work with Third Parties.  The 3rd parties have no real loyalty to you and you need them more then they need you.  I like to hear when they started showing developers and getting kits out.  It might be impressive they held out that long.  In a way MS and Sony has it a little easier since their businesses are somewhat diverse making it easier to redirect.

Its good they have taken Tea-Table Destruction into account for the launch games.  So if they are having an early launch April-May then all the Nintendo games should be close to done and ready to spend a little less then a year being reworked to make launch.
Title: Devs speak Wii U
Post by: BlackNMild2k1 on July 08, 2011, 11:39:21 PM
http://www.industrygamers.com/news/gears-designer-nintendo-haters-will-talk-sht-but-will-still-buy-wii-u/ (http://www.industrygamers.com/news/gears-designer-nintendo-haters-will-talk-sht-but-will-still-buy-wii-u/)
Quote from: Cliffy B (EPIC Games)
From what I’ve seen, it looks pretty cool. It seems like you can stream your game from your television directly to your [tablet] controller, so if you have irritable bowel syndrome, or a small bladder, you can still play it in the toilet. That’s great. But, you know, from what people are saying online, they’re like, 'Oh, it’s just a DreamCast, whatever.' But it’s like, 'Dude, what’s old is new sometimes.' The Power Glove [back on NES] led to the Wii, right? The Virtual Boy led to the 3DS, right? A lot of these older technologies that you forget about are [the technological predecessors]. The Kinect is a sophisticated webcam, right? So I’m just dying to see it. It’s Nintendo. I’ll buy it. I know I’ll buy it. They’ll talk sh*t but they’ll buy it.

http://www.industrygamers.com/news/nintendo-wii-u-transcends-anything-before-it-says-ea-ceo/ (http://www.industrygamers.com/news/nintendo-wii-u-transcends-anything-before-it-says-ea-ceo/)
Quote from: EA CEO
"It's a high definition platform and I love the controller. I just think it’s cool. You’re a gamer - so you’ve got the screen here [in your hands] and you’ve got the [TV] screen there and you’ve got full control. Personally, while there’s some great experiences on Move, and there’s some great experiences on Kinect, I’m not a motion control guy. It’s still too imprecise for me. I like shooting something and hitting it. I like turning a corner and feeling precision. So I still like my swizzle sticks and my shoulder buttons and my Xs and Os, etc. But there is something about having that second screen that transcends anything I’ve ever done before. I can draw a pass pattern for Madden, I can be playing an FPS up here while I’m calling in air strikes or whatever I want to do. I can give all the detailed control off the screen, I can see another part of a map... I always find it breaks the spell for me when I’m playing a game with a squad and I have to stop the action and move up for them. Now I can just move them down here [on the tablet]. I think there’s something really powerful about a second screen that I think really matters. I think we’re just beginning to realize what we can do with it and I think it’s obvious we can do a lot with it."

http://www.videogamer.com/wiiu/aliens_colonial_marines/news/wii_u_texture_resolution_higher_than_ps3_xbox_360.html (http://www.videogamer.com/wiiu/aliens_colonial_marines/news/wii_u_texture_resolution_higher_than_ps3_xbox_360.html)
Quote from: Brian Martel - Gearbox Co-Founder
"We've got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on [the current] generation,"

"[We are still] finding out what kind of final tech specs the Wii U is going to have."

"But we like the system a lot,"

"We think it's going to be a really cool stop-gap in between this generation and the next generation. We think it's really smart of Nintendo, and the fact that as a platform it's a lot more capable for hardcore first-person shooter-style gaming - for us that's fantastic."

"But the thing we're most excited about is: what can we do with the controller? So the obvious thing for us is that we can do the motion tracker [on the controller screen], or the sentry gun information - all that kind of stuff. That stuff is really sexy for us. Getting the information off the screen and onto this device is a fantastic idea, right? So can we have a HUD-less environment? Yeah, probably. That would be fantastic, right?"


It all sounds all good to me.
Title: Re: Wii U
Post by: NWR_insanolord on July 08, 2011, 11:47:14 PM
And now we know why most Western developers never supported the DS. From the comments they made about how innovative and new the second screen is, they were clearly never told of its existence.
Title: Re: Wii U
Post by: walsh_Fever on July 09, 2011, 07:23:25 PM
It's hard to critically evaluate when so little was shown. The missing element is concrete evidence (e.g., the games).
Title: Re: Wii U
Post by: ThePerm on July 09, 2011, 09:46:59 PM
although ,i don't know 20+ years of saying things were going to happen, and then happened is enough to go by. Nintendo has a policy about not claiming things that they can't deliver. The last time they did that was 64DD.
Title: Re: Wii U
Post by: Chozo Ghost on July 09, 2011, 11:39:50 PM
although ,i don't know 20+ years of saying things were going to happen, and then happened is enough to go by. Nintendo has a policy about not claiming things that they can't deliver. The last time they did that was 64DD.

Actually, they've done it quite a few times. They promised there wouldn't be a game drought on the Wii but they failed to deliver on that promise.
Title: Re: Wii U
Post by: ymeegod on July 10, 2011, 12:32:26 AM
Or what about the lack of online GC games?  They promised 25+ titles, forced Sega to delay the launch of PSO, and then failed to produce a single game which made buying the damn thing utterly pointless.

Title: Re: Wii U
Post by: Ceric on July 10, 2011, 01:15:37 AM
Or what about the lack of online GC games?  They promised 25+ titles, forced Sega to delay the launch of PSO, and then failed to produce a single game which made buying the damn thing utterly pointless.
If PSO online was free that would have justified it for me right their.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 10, 2011, 02:52:04 AM
http://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx?PostPageIndex=3
Quote from: Miyamoto
The circle pads that we’re using for the Wii U controllers are of a more advanced state than the one we created for Nintendo 3DS. They will perhaps have a bit more precision. The mechanism that allows those circle pads to work is still very different from, for example, the mechanism we used for the control stick on the Gamecube controller. In that sense it’s very tough to compare the precision or how the circle pads will work in that sense, but personally I feel that we’ve gotten them to a point that when you sit down and play with them you get used to them very quickly and they feel very nice.
I haven't really used the circle pads outside of a few 3DS demo units, but "better" than the 3DS implementation sounds good to me.
Title: Re: Wii U
Post by: nickmitch on July 10, 2011, 01:22:21 PM
They need to be better than the 3DS pads. Those just don't cut it for long gaming sessions (at least for me). In fact, I'd say that I'm still adjusting to even using them.
But the impressions from the circle pads on the uPad have gotten good impressions, so I'm not overly worried. And precision isn't my biggest issue; it's comfort in the movement, which I suppose leads to a lack of precision.
Title: Re: Wii U
Post by: ThePerm on July 10, 2011, 09:07:29 PM
:P speaking of which, im glad im not an early 3DS adopter, ill wait for the next revision and the color red
Title: Re: Wii U
Post by: ThePerm on July 10, 2011, 09:15:30 PM
Or what about the lack of online GC games?  They promised 25+ titles, forced Sega to delay the launch of PSO, and then failed to produce a single game which made buying the damn thing utterly pointless.



who promised 25+ titles?  I'd like to see an actual quote. From what I can remember was there was phantasy star online for gcn announced, and that was it.
Title: Re: Wii U
Post by: mac<censored> on July 10, 2011, 09:21:21 PM
:P speaking of which, im glad im not an early 3DS adopter, ill wait for the next revision and the color red

Hmm, why, does the 1st rev have issues?

[Probably not gonna pick one up; I don't have stereo vision, and even used in 2d-mode, the display on the 3DS seems vaguely weird...]
Title: Re: Wii U
Post by: ThePerm on July 10, 2011, 09:45:52 PM
well, with the original DS i had the phat one the whole time, but yeah first there was ds lite, then dsi , then ds xl. The next revision could have the slightly better wii-U joystick.
Title: Re: Wii U
Post by: NWR_insanolord on July 10, 2011, 09:50:08 PM
:P speaking of which, im glad im not an early 3DS adopter, ill wait for the next revision and the color red

Hmm, why, does the 1st rev have issues?

[Probably not gonna pick one up; I don't have stereo vision, and even used in 2d-mode, the display on the 3DS seems vaguely weird...]

For the record, I can't see the 3D either, but I love my 3DS. I've been playing it a ton lately and am having a lot of fun with it.
Title: Re: Wii U
Post by: MegaByte on July 10, 2011, 10:48:36 PM
well, with the original DS i had the phat one the whole time, but yeah first there was ds lite, then dsi , then ds xl. The next revision could have the slightly better wii-U joystick.
Well, part (most?) of the reason that the Wii U pad is better is simply because it's taller. I don't think you'll see that on 3DS.
Title: Re: Wii U
Post by: Ceric on July 10, 2011, 11:01:28 PM
I think the 3DS really would shine without the 3D screen.  Its getting games like DK94 and Find Mii which make me keep going back to it.  I've logged more DS time then 3DS games with it.
Title: Re: Wii U
Post by: NWR_insanolord on July 10, 2011, 11:30:16 PM
I own 8 3DS games, and 6 of those are worth owning. The download lineup is fantastic, but a lot of that is thanks to my never having played them. I've been putting a ton of time into the thing, and I haven't even started two of my retail games. The thing's awesome.
Title: Re: Wii U
Post by: TJ Spyke on July 12, 2011, 04:03:44 PM
I don't really like the 3D in the 3DS, it is nowhere near as good as 3D with glasses. I have to have the 3D level on the system set at half or lower because otherwise it starts to look all blurry and strains my eyes (whereas I have no problem watching 3D movies with glasses).

ymeegod, I don't recall ever seeing anyone from Nintendo claim their would be 25+ online GameCube games (or any number).
Title: Re: Wii U
Post by: NWR_insanolord on July 12, 2011, 11:22:21 PM
From what I understand, most people have it set only halfway to three-quarters up. That's the reason it has the slider, so you can adjust it to what works for you.
Title: Re: Wii U
Post by: Mop it up on July 13, 2011, 11:41:25 PM
I don't understand why they are using circle pads for their home system controller. The only reason it was made for the 3DS is because it is a portable device, and therefore they had to create a smaller alternative to an analogue stick. But there's no reason to use them on a home system controller.

And now we know why most Western developers never supported the DS. From the comments they made about how innovative and new the second screen is, they were clearly never told of its existence.
To be fair, the technology of the DS was comparatively limited, so companies couldn't create the games they wanted to make. From what we've seen of the Wii U it appears to be a viable platform, so we'll soon see if that was really true or if they just can't stand touch screens.
Title: Re: Wii U
Post by: SixthAngel on July 14, 2011, 01:06:13 AM
I don't understand why they are using circle pads for their home system controller. The only reason it was made for the 3DS is because it is a portable device, and therefore they had to create a smaller alternative to an analogue stick. But there's no reason to use them on a home system controller.

I think it has circle pads so they don't get in the way when you use the touchscreen.  If the U didn't have a flat profile any time you draw something or move your hand over to touch something you would probably hit an analog stick which would both be uncomfortable and do something in the game you don't want.
Title: Re: Wii U
Post by: Mop it up on July 14, 2011, 01:29:00 AM
I s'pose that is one possibility, but it seems like the sticks are placed high enough that it would not be an issue. Without being able to hold it, it's tough to say.
Title: Re: Wii U
Post by: SixthAngel on July 14, 2011, 01:38:28 AM
The U isn't always supposed to be held one way though.  In the video they had some people playing backgammon (or was it Go?) with the two people using it from different sides.  When it showed the guy drawing Link analogs definitely would have gotten in the way.  There is also always the chance that games ask you to play book style like the DS which would make them a big pain in the ass.
Title: Re: Wii U
Post by: Mop it up on July 14, 2011, 01:40:12 AM
In that case, the sticks can be placed inside a well or something then. This isn't a portable so it doesn't need to be thin like a DS, it can have a little bit of bulk to it.
Title: Re: Wii U
Post by: Ceric on July 14, 2011, 09:58:16 AM
Nintendo has been trying out the Circle pad style since the NES with the NES Max (http://en.wikipedia.org/wiki/NES_Max)  Which I dearly loved.  I'm fairly sure if it was more viable at the time we would have seen Circle pads instead of Analog stick back in the N64 days.

Also by having the uMote use circle pads; it gives a lower profile so its more of a slide to the touchscreen; take up less space internally then recessed analog sticks; allow Nintendo not to have to manufacture and support 2 different standards that do the same thing; I'm fairly sure Nintendo owns all the patents and other bits for this technology so they wouldn't incur licensing.

Mark my word, the 3DS and the uMote will use the exact same Circle pads with newer models of the 3DS shipping with the better uMote Circle pad.  Like they have made minor incremental improvements before.

I've never been super fond of analog sticks either so I'm a little bias.  I've been pining for a NES Max style control again for a while.
Title: Re: Wii U
Post by: Ian Sane on July 14, 2011, 11:49:34 AM
Quote
I don't understand why they are using circle pads for their home system controller. The only reason it was made for the 3DS is because it is a portable device, and therefore they had to create a smaller alternative to an analogue stick. But there's no reason to use them on a home system controller.
Nintendo is doing this for the same reason the Gamecube controller got stuck with the GBA's shitty small d-pad: to save money.  If they use the same circle pads for the 3DS and the Wii U then they only have to make one part and use it on both systems.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 14, 2011, 12:21:12 PM
It's not the same circle pad though. It's slightly different.

The pad is thicker, has a deeper concave and a wider range of motion for more accuracy.
I saw some comparative pictures. I'll post them if I run across them again.
Title: Re: Wii U
Post by: Ceric on July 14, 2011, 12:38:59 PM
Its like a hand tossed pizza to a Deep Dish.  Still think that eventually the 3DS will use the same one even if its a slight revision.
Title: Re: Wii U
Post by: Mop it up on July 14, 2011, 07:18:53 PM
Yeah, I did see that article posted a bit back about how the circle pads were being tweaked and would be better than the 3DS circle pad. Still, I find sticks more comfortable to use, which also makes them more accurate. That's just my personal preference, though.

Nintendo has been trying out the Circle pad style since the NES with the NES Max (http://en.wikipedia.org/wiki/NES_Max)
I'm surprised that controller was licenced by Nintendo. We had one of those and it was absolute trash. The buttons felt really loose, the D-pad circle thing was uncomfortable, and the slide pad had no resistance which made it far less accurate than a D-pad. It eventually got destroyed when my brother threw it at the wall in anger (probably from playing Mega Man). Just one toss was enough to cause all the buttons to fly out of it, which is pretty pathetic, considering how many times he chucked our regular NES controllers and they all still work fine today.
Title: Re: Wii U
Post by: MegaByte on July 14, 2011, 08:18:39 PM
It wasn't just licensed, it was made by Nintendo.
Title: Re: Wii U
Post by: UltimatePartyBear on July 14, 2011, 08:27:46 PM
That sounds more like anger management issues than manufacturing defects to me.  The NES Max was awesome, especially as a cure for Nintendo Thumb.  If there had only been a SNES Max, I might have been able to play fighting games.
Title: Re: Wii U
Post by: Mop it up on July 14, 2011, 08:29:42 PM
It wasn't just licensed, it was made by Nintendo.
Meh, to me, same thing.

That sounds more like anger management issues than manufacturing defects to me.
Sure, it didn't break through normal use, but the point was that it wasn't up to the usually high standards of durability for a Nintendo product.
Title: Re: Wii U
Post by: UltimatePartyBear on July 14, 2011, 08:38:30 PM
It couldn't stand up to a single wanton act of destruction, so it sucked.  Apparently I have a mutant gene that made me the only kid in the world who was careful with my toys.  I had a copy of The Immortal that didn't work past stage 2 because someone spilled Pepsi in it.  My respect for humanity has never fully recovered.
Title: Re: Wii U
Post by: TJ Spyke on July 14, 2011, 08:51:14 PM
It wasn't just licensed, it was made by Nintendo.
Meh, to me, same thing.

Maybe, but I know you know the difference. It's like how the Nyko Wand is licensed by Nintendo, but not made by them.

Anyways, don't get mad at a product for being destroyed when someone throws it, be mad at the person throwing it. If someone took my iPod Touch and threw it against the wall, would I be mad at the person or Apple if it broke? Simple: the person who threw it. I don't get why anyone would ever throw a controller, and I would punch someone if they threw my controller. I never threw anything that belonged to me unless it was supposed to be thrown.
Title: Re: Wii U
Post by: Mop it up on July 14, 2011, 09:34:31 PM
It couldn't stand up to a single wanton act of destruction, so it sucked.
Except, as I said, that wasn't the main issue I had with it. The buttons and such were loose and inaccurate since we got it. Compared with Nintendo's normal controllers, which were a lot more resilient, then yes, it was not a good controller in my eyes.

Maybe, but I know you know the difference. It's like how the Nyko Wand is licensed by Nintendo, but not made by them.
Yeah, I know there is a difference, but I've always figured that the licencing for accessories worked differently from games, at least during the NES era. I figured that in order to be officially licenced, the product had to conform to Nintendo's strict standards. Though I don't know for sure if that were the case.

Also, I'm not mad at the product, or my brother, because as I said, I didn't like the controller. So I didn't really care that he broke it, since we had several regular ones. I was just using it as an example to show that the controller is not as durable as the normal controller.
Title: Re: Wii U
Post by: SixthAngel on July 14, 2011, 10:06:03 PM
I didn't realize that this came from the Max pad.
Nintendo really doesn't let any r&d go to waste do they.  Looking back it seems like a lot of stuff we have now started out with a Nintendo accessory that just wasn't up to snuff yet.
Max - circle pads
power glove - Wii remote
Wave bird - every controller
snes cd add on -psone
Anything else you can think of?

Can you think of anything else Nintendo made in the past that they could or should bring back when the technology around it gets better?
Title: Re: Wii U
Post by: Mop it up on July 14, 2011, 10:15:07 PM
These might be a stretch, but...

Power Pad = Balance Board? I s'pose they have different uses, but they are still controllers for your feet.
Zapper = Wiimote Pointer? The pointer works excellently as a gun and better than the Zapper ever was.

Oh, and the NES four-player adapter and SNES Multitap are now built-in features of every system. Also Virtual Boy = 3DS, but that's an obvious one.

Beyond that, I would say that the SNES's Satelliview add-on was a precursor to Nintendo's online shops. I don't really know how it worked, though I know it had some episodic content so it may not be exactly like it. There was also the Nintendo Power cartridge for the SNES and Game Boy, another device somewhat similar to digital distribution. You could take it to a store and download 1-8 games on it depending on their size, and once you finished playing them you could go back to the store and overwrite them with more games. That may be more like how Nintendo's shops work now, except you don't have to go to a store to download stuff.
Title: Re: Wii U
Post by: UltimatePartyBear on July 14, 2011, 10:27:29 PM
The buttons and such were loose and inaccurate since we got it. Compared with Nintendo's normal controllers, which were a lot more resilient, then yes, it was not a good controller in my eyes.

Maybe you had a bad one, because mine was great, and I could never go back to the regular controller after using it.

Max - circle pads

The Max's circle pad was just a slider sitting on top of a regular D-pad.  Sliding it alone did nothing.  You had to press down.  It mostly took the friction away from the skin of your thumb.  However, the look and feel was certainly an inspiration.

Quote
power glove - Wii remote

The power glove (which was so bad) was not Nintendo's.  I think Nintendo toyed with another motion sensing controller, though.  I remember seeing pictures in Nintendo Power of a kid punching the air in front of an L-shaped doohickey.

Zapper = Wiimote Pointer? The pointer works excellently as a gun and better than the Zapper ever was.

The technology in the Zapper is way too different in my opinion, though there was a gun controller that used similar tech to the Wii Remote available for the PS2, so one might say the quest for a gun controller that worked with non-CRT screens ultimately led to the Wii Remote.
Title: Re: Wii U
Post by: SixthAngel on July 14, 2011, 10:43:42 PM
Superscope - Wii remote pointer  I guess the thing you plug in was an infrared receiver not emitter.  Sounds pretty close though.  If it functioned anything like the Menacer, which I had, you could make it put a target on the screen to choose games or shoot like a more laggy Wii remote.

I didn't realize that Nintendo didn't make the powerglove.  it was featured in so many things as well as the Wizard so I guess I just assumed.
Title: Re: Wii U
Post by: Mop it up on July 14, 2011, 10:45:06 PM
SNES Mouse = using the Wiimote pointer like a mouse? Probably still a stretch, but at least I'm thinking.
Title: Re: Wii U
Post by: SixthAngel on July 14, 2011, 11:01:26 PM
So ten years from now they'll go from the defunct vitality sensor to the futures new full body scan technology.
Title: Re: Wii U
Post by: Chiller on July 15, 2011, 01:40:09 AM
The power glove (which was so bad) was not Nintendo's.  I think Nintendo toyed with another motion sensing controller, though.  I remember seeing pictures in Nintendo Power of a kid punching the air in front of an L-shaped doohickey.

U Force?  I don't think that it was actually made by Nintendo, though.  I knew a kid who had one.  What a piece of garbage it was.  The only fancy controller that I ever used was the NES Advantage, which I still have.
Title: Re: Wii U
Post by: TJ Spyke on July 15, 2011, 01:55:10 AM
Chiller is right, the U-Force was from Brøderbund. I had heard of it before, but never knew what it looked like until I just looked it up on Wikipedia.
Title: Re: Wii U
Post by: Ceric on July 15, 2011, 10:00:19 AM
It wasn't just licensed, it was made by Nintendo.
Meh, to me, same thing.

That sounds more like anger management issues than manufacturing defects to me.
Sure, it didn't break through normal use, but the point was that it wasn't up to the usually high standards of durability for a Nintendo product.
The buttons and such were loose and inaccurate since we got it. Compared with Nintendo's normal controllers, which were a lot more resilient, then yes, it was not a good controller in my eyes.

Maybe you had a bad one, because mine was great, and I could never go back to the regular controller after using it.
Agree, you had to have had a bad one.  I had 2 myself but, 1 I specifically used primarily.  I logged a lot of hours on it and I really wouldn't be back to the NES pad unless I had too.  I've also chucked the Max my share of times and it still looks like it did out of the box no real problem.  The Max is lighter then the NES Pad if memory serve.  I just get it out tonight.

UltimatePartyBear, have you gotten to play the 3DS yet?  I be curious to get your reaction on using the Circlepad for GB games and DS games where its substituting the d-pad as a fellow NES Max veteran.  I prefer it  but that's pretty widely known.
Title: Re: Wii U
Post by: UltimatePartyBear on July 15, 2011, 02:43:59 PM
The power glove (which was so bad) was not Nintendo's.  I think Nintendo toyed with another motion sensing controller, though.  I remember seeing pictures in Nintendo Power of a kid punching the air in front of an L-shaped doohickey.

U Force?  I don't think that it was actually made by Nintendo, though.  I knew a kid who had one.  What a piece of garbage it was.  The only fancy controller that I ever used was the NES Advantage, which I still have.

I didn't know it was ever sold.  I barely remember anything, but I had always been under the impression it was some internal experiment that never came out.  I guess this means Nintendo didn't do anything with motion sensing in the old days after all.


UltimatePartyBear, have you gotten to play the 3DS yet?  I be curious to get your reaction on using the Circlepad for GB games and DS games where its substituting the d-pad as a fellow NES Max veteran.  I prefer it  but that's pretty widely known.

I bought a 3DS at launch, but I've haven't played anything like that yet.  I do like the circle pad in general, though.
Title: Re: Wii U
Post by: Caterkiller on July 15, 2011, 07:26:47 PM
Naughty Dog on Wii U

Quote
"To be honest with you, the idea of it is very, very cool. But there’s nothing that the Wii U has that the Vita and PS3 doesn’t. You know, it’s an interesting piece of technology, and I’m interested to see how people use it.


I’m not completely sold yet. That the screen isn’t multi-touch, that’s a little weird. It seems there are some very strange holes in it, but to be fair, last time I was sceptical of the original Wii, and look at how that did. I’m sure that he games they make for Wii U will be amazing."

http://www.n-europe.com/news.php?nid=15906

All I can say is I don't think that is entirely true, but I really don't know what any system is capable of.
Title: Re: Wii U
Post by: UltimatePartyBear on July 15, 2011, 07:41:15 PM
Naughty Dog is a Sony subsidiary, so I don't know why anybody would even ask them about it.
Title: Re: Wii U
Post by: Chozo Ghost on July 16, 2011, 01:14:02 AM
and I would punch someone if they threw my controller.

That would make you just as bad (and arguably worse).
Title: Re: Wii U
Post by: TJ Spyke on July 16, 2011, 01:16:28 AM
Not like in the face, just in the shoulder.
Title: Re: Wii U
Post by: ThePerm on July 16, 2011, 07:03:57 AM
Naughty Dog is a Sony subsidiary, so I don't know why anybody would even ask them about it.

to see how hard it is to talk bad about the Wii U, he tried to but kinda failed.
Title: Re: Wii U
Post by: Chozo Ghost on July 16, 2011, 07:25:42 AM
Naughty Dog is a Sony subsidiary, so I don't know why anybody would even ask them about it.

to see how hard it is to talk bad about the Wii U, he tried to but kinda failed.

Maybe he actually wanted to talk good about it, but due to the fact he kinda is owned by Sony he felt he might lose his job so he toned down his praise of it?
Title: Re: Wii U
Post by: broodwars on July 16, 2011, 05:40:10 PM
Naughty Dog is a Sony subsidiary, so I don't know why anybody would even ask them about it.

to see how hard it is to talk bad about the Wii U, he tried to but kinda failed.

Maybe he actually wanted to talk good about it, but due to the fact he kinda is owned by Sony he felt he might lose his job so he toned down his praise of it?

Or maybe he's just extremely uncertain about it, which is pretty much what he said.  He admitted that he was wrong about the Wii, so he could be wrong about the Wii U as well.  Considering Naughty Dog's a Sony-owned developer, he was remarkably kind towards the two systems, actually.  A lot of developers got burned with the Wii (no matter how good their games were), so frankly they all have every right to be skeptical of its successor.  And he brings up a good point that has been frequently stated about the Wii U: at its heart, it's a 3DS (sans 3D screens and processors) hooked up to the equivalent of a PS3.  There's very little revealed so far that it can do that can't be done with other technology on other consoles, which is the problem Nintendo has had since E3.
Title: Re: Wii U
Post by: Ceric on July 16, 2011, 05:43:34 PM
We all know we hit the point of diminishing returns on power.  The next obvious way to go is smell.
Title: Re: Wii U
Post by: broodwars on July 16, 2011, 05:47:56 PM
We all know we hit the point of diminishing returns on power.  The next obvious way to go is smell.

Tell that to PC gamers and developers.  I've been seeing articles popping up on Destructoid and whatnot in the past few months with developers starting to complain that they want to work with more powerful hardware than the 360/PS3, so it looks like there's a demand in at least the development community.  I think we have one more incremental upgrade left in these consoles before we go to something radically different (like Cloud gaming or whatnot).
Title: Re: Wii U
Post by: Ceric on July 16, 2011, 06:04:42 PM
We all know we hit the point of diminishing returns on power.  The next obvious way to go is smell.

Tell that to PC gamers and developers.  I've been seeing articles popping up on Destructoid and whatnot in the past few months with developers starting to complain that they want to work with more powerful hardware than the 360/PS3, so it looks like there's a demand in at least the development community.  I think we have one more incremental upgrade left in these consoles before we go to something radically different (like Cloud gaming or whatnot).
I used Diminishing returns for a reason.  Doubling the power of the PS3 will not cause a leap at the level of the XBox to 360.  Things will look better but not leaps better.  Developers will always have a use for more power.  More power means you can be less efficient and have less restrictions.  From a developer perspective I'll take all you can give me.  From the consumer perspectives if I can't see a noticable difference I wonder what's the point.  Think about if the Wii releases the same as it is with just a GCN controller.  Developers be cool I have more power.  Consumers be what's the point.  I think that is what the jump to next Gen is going to be like for the next Gen systems of the HD system.  Even though under the hood the system will be 2-3 times beefier in every way.  I'm fairly sure MS, Sony, and Nintendo all realize this.
Title: Re: Wii U
Post by: MegaByte on July 17, 2011, 01:19:12 AM
The thing is, we still need more processing power, but not especially for graphics, for things like AI. Unfortunately, it's harder to make the case without the flashiness of graphics.
Title: Re: Wii U
Post by: ThePerm on July 17, 2011, 01:30:56 AM
The thing about the diminishing return on graphics, is its graphics and power per cost. Sure developers are going to want more power, but can consumers afford those machines? One of the walls that was hit years ago was processor speed. As it turns out anything above 3ghz turns your processor into an oven, so the move was made to make multicore processors. They just stack processors, what really needs to be done is researching specified algorithm cores. cores that process a certain type of information really fast and really well. Like for instance encoding video is done at a slow slow speed on my general multicore processor, but apparently a ps3 can encode/decode video formats in lighting speed x2. The more different things a processor can handle the more efficient data management can be. Ps3 processors could be made to do anything with the right programming, but general processing programing is more difficult then throwing numbers at a smart core.

Also, more ram, thats always better.
Title: Re: Wii U
Post by: Chozo Ghost on July 17, 2011, 01:33:54 AM
Diminishing returns only applies to graphics. Extra RAM and computing power is still highly useful and in demand for other things. The PS3 and 360 only have 256mb of RAM which is weak compared to modern PCs which typically have 3-4gb or more of RAM. I think the rumors were the Wii U was going to have 1-2GB of RAM, right? That's still a far cry from where PCs are, but its a huge leap forward over current consoles.
Title: Re: Wii U
Post by: ThePerm on July 17, 2011, 02:12:38 AM
other than graphics and physics, what the hell else do you need more power for? everything else is just coordinate and inventory management...
Title: Re: Wii U
Post by: SixthAngel on July 17, 2011, 02:30:10 AM
other than graphics and physics, what the hell else do you need more power for? everything else is just coordinate and inventory management...

Exactly.

People say AI but I don't see that getting better since we actually reached diminishing returns there as well.  Enemies can't be too smart or they will beat you constantly.  It could get better without reaching that point but people won't really care, especially when the most popular game of the day's (CoD) idea of fighting the enemy is sending wave after wave of them until you reach a checkpoint.

Physics seem to be the same way. Outside of a few games improved physics would have almost no effect on the actual gameplay making it basically another graphics upgrade.


Developers always want to work on the most powerful systems for a few reasons.
One is that simply due to their job and interests they are tech heads.  These are the people who would yell at me for using XP despite the fact that it can run absolutely every thing I've ever tried to run on it and there is no real reason for me to change.

Another big reason is that they want there resumes and skills to reflect the latest technology.  By knowing the newest engines and newest tricks they can command more pay and get jobs more easily.  They are scared that if they work on the DS they won't be able to get a good job when it dies because other people will have better resumes and previous experience on the next level of tech they move to.  Its honestly pretty damning how little creativity and design is seen as being useful by the devs.
Title: Re: Wii U
Post by: MegaByte on July 17, 2011, 02:40:02 AM
It's not about being smart, it's about being human-like. There's still a huge gap in the way computer rivals play compared to human ones.
Title: Re: Wii U
Post by: SixthAngel on July 17, 2011, 02:49:17 AM
It's not about being smart, it's about being human-like. There's still a huge gap in the way computer rivals play compared to human ones.

We've reach diminishing returns there outside of maybe Seaman type games.  The Call of Duty games rely on sending wave after wave of enemy after you until you reach a checkpoint.  The design of the game relies on them being too stupid to be human like.  When nearly every game out there interacts with people by shooting or stabbing them more human-like AI is incredibly difficult to distinguish anyway.
For the vast majority of games AI advances simply aren't going to matter to the vast majority of player just like graphics.
Title: Re: Wii U
Post by: King of Twitch on July 17, 2011, 02:55:13 AM
In other words more LAZINESS. That's where the phrase 'ness gen console comes from.
Title: Re: Wii U
Post by: MegaByte on July 17, 2011, 02:55:45 AM
That's a very narrow viewpoint. The fact is, we are so far away from good AI, it's hard to even imagine the types of gameplay it would open. We're certainly not talking Call of Duty here.

http://www.next-gen.biz/news/ubisoft-ai-not-graphics-real-next-gen-%E2%80%9Cbattleground (http://www.next-gen.biz/news/ubisoft-ai-not-graphics-real-next-gen-%E2%80%9Cbattleground)

Quote
"AI has always been the real battleground. In general the industry expects that graphics will not be a strong feature any more... Obviously, graphics are better for marketing purposes because you can show things. AI you can't show… The challenge is that, if you see an AI coming, you've failed. And that's a problem we have to overcome as we create the impression of flawless, seamless worlds. Our challenge with the PlayStation 3 and Xbox [360] is that we're extremely limited in what we can do. It's a challenge for the engineers to provide nice graphics and nice AI and nice sound with a very small amount of memory and computation time. We think that the next generation of consoles won't have these limits any more.”

So, the other thing is to be able to have nice everything instead of focusing only on one component due to hardware constraints.
Title: Re: Wii U
Post by: SixthAngel on July 17, 2011, 03:03:50 AM
We are really really far away from human like behavior.  So far away in fact that the "big leaps" between generations will hardly bring us closer.  I remember when enemies hiding when low on health, being scared when a there partners were killed and picking up used weapons was a big deal.  The easily noticable things are now gone and only incredible leaps in AI will be very noticable.
Title: Re: Wii U
Post by: Chozo Ghost on July 17, 2011, 05:57:31 AM
other than graphics and physics, what the hell else do you need more power for? everything else is just coordinate and inventory management...

Let me explain.

I was reading a video game magazine awhile back about the new Battlefield 3 game and how the console versions are forced to be gimped with smaller maps and fewer players can play at a time versus the version for the PC. So that is a good example of the sort of things which can still benefit from beefier hardware. Graphics aren't going to improve much, but if you want to have epic 30 simultaneous players games then you need more RAM and stuff.
Title: Re: Wii U
Post by: ThePerm on July 17, 2011, 02:58:04 PM
well isnt that a ram issue more than a power issue? It seems like they already have the power to do anything, but not necessarily the ability to keep track of everything.

Isn't that what i said already as well?  The biggest upgrade we can have on is more Ram, Ram is always good. If an old system like Gamecube had like 10 gigs of ram it would have amazing graphics without all the shaders and wizardry.

Also, the new disc drive is going to be quite the upgrade, it wont be Blu-Ray but the more space on discs you have the better. Nintendo could have just stuck with DVD-9 and we'd be bitching in the long run. Also, i'm sure Nintendo wants the system to be harder to pirate again.
Title: Re: Wii U
Post by: Ceric on July 17, 2011, 06:17:14 PM
More power is always good but with more power the audience that can appreciate it what that does for them diminishes.

Title: Re: Wii U
Post by: NWR_insanolord on July 18, 2011, 02:09:53 AM
The trick with AI isn't so much more power as it is figuring out how to code it. The former will certainly be necessary to pull it off, but all the extra horsepower will be wasted until someone takes advantage of it with the right programming. Does it really make sense to design consoles around something that's barely even theoretical at this point?
Title: Re: Wii U
Post by: Chozo Ghost on July 18, 2011, 02:28:38 AM
Computers have been built that have smoked Gary Kasparov at Chess and Ken Jennings at Jeopardy, so artificial intelligence is more than theoretical and already it is capable of kicking the ass of even the best humans. That happened quite a few years ago, so its really nothing new. Although that level of artificial intelligence probably has yet to make it to consoles since the computers that did it were classed as "Super Computers".

But seriously, do we want to play Chess against the likes of Deep Blue or Blue Gene or whatever they call it? If it can kick Gary Kasparov's ass then average players like us have no hope at all. Why would we want such pointless frustration in facing such a far superior opponent?

I'm not saying having an A.I. which walks into walls and gets trapped because it can't find the correct path to where it needs to go is ideal, but neither is an A.I. that absolutely slaughters you on sight.
Title: Re: Wii U
Post by: MegaByte on July 18, 2011, 02:33:45 AM
I think we're talking about different kinds of AI. I'm thinking of things like RPGs where the inhabitants interact naturally with the environment and the players.
Title: Re: Wii U
Post by: Caterkiller on July 19, 2011, 02:03:29 PM
http://www.n-europe.com/news.php?nid=15926 (http://www.n-europe.com/news.php?nid=15926)
Quote
Speaking to VideoGamer (http://www.videogamer.com/wiiu/darksiders_2/news/thq_isnt_trying_to_bump_up_darksiders_ii_on_wii_u.html), Jay Fitzloff said that Darksiders II would be no more than a port of the 360/PS3 build. However, examining the Wii U hardware itself, Vigil seems to think that current kits are already surpassing Xbox 360 and PS3 hardware.
 
"We're not trying to bump up or bump down, but we reached it, and it wasn't hard. Once we got it up and running it was like 'cool, there it is. We're still waiting on that final hardware and architecture, and help from Nintendo to figure that out. Right now, it looks like it's more than the 360 or PlayStation 3, but there's still a question mark about how much you can squeeze out of it. You know how it is, a new system, tricks get learned as the lifespan goes along, so this is where we're starting, and it looks good."

Fitzloff also stated that Vigil are in regular contact with Nintendo seeking consultation about how best to work with the hardware.
Meanwhile, the game's director Marvin Donald has spoken to Eurogamer (http://www.eurogamer.net/articles/2011-07-19-wii-u-has-plenty-of-horsepower-dev) about Wii U. He reiterated that Darksiders II would be very much on the same level technically as the 360/PS3 versions, but went on to indicate that Wii U developer kits may still not be finalised. Donald mused that "if the Wii U turns out to be this ridiculously powerful machine", then Vigil would seek to take advantage of it in the future.

Certainly a good sign. Last gen I remember wishing that miraculously the Wii would look comparable to the PS360. Hopefully when final kits come out the U will be totally comparable the PS4/720, but even if it isn't what more do we need besides space?
Title: Re: Wii U
Post by: ThePerm on July 20, 2011, 05:09:18 PM
Ai is interesting, the problem is to have really good Ai, you would have to program the bot differently for each level, unless you make it smart enough that you dont need to do that.
Title: Re: Wii U
Post by: Ian Sane on July 20, 2011, 05:57:19 PM
I think a real good use of advanced AI is with AI partners.  I don't want the bad guys to be too smart.  That will just make the game too hard.  But what I hate is when I've got some team of AI guys and they're useless and I have to bail their ass out the whole time.  I hate escort missions where the idiot I'm supposed to protect runs head on into the line of fire.

I want improvements in AI that benefit the player's experience.  Having Deep Blue kicking my ass doesn't benefit my experience.  I don't really feel that enemy AI has to improve that much.  I kind of want them to be dumber than me.  Most of the time they outnumber me 100 to 1.  I need the advantage of being smarter than them.  But having smarter AI on your side, clearly benefit's the player's experience.

With videogames you want to be capable of simulating reality and then you want to cherry pick the best elements of it and ditch the lame stuff.  That's why good videogames will try to have water moving as realistically as possible but won't make your character tire out and drown or be unable to float with a heavy shield on his back.  You use the elements of reality that make the game fun and you tweak the rest to your own liking.
Title: Re: Wii U
Post by: UltimatePartyBear on July 20, 2011, 08:03:22 PM
The thing about AI is that it takes smarter AI to act dumber.  For example, a simple AI knows exactly where you are and how to come kill you.  A better AI knows that it shouldn't know that until you give yourself away.  Smarter AI doesn't mean the AI will simply be harder to overcome.  It means the AI will be capable of more complex behavior with fewer obvious scripts, including such human tricks as cowardice, foolishness, laziness, and innumerable other behavior models besides the current industry standards of "balls out aggression" and "predictable ambush."
Title: Re: Wii U
Post by: Chozo Ghost on July 20, 2011, 09:00:19 PM
I think a real good use of advanced AI is with AI partners.  I don't want the bad guys to be too smart.  That will just make the game too hard.  But what I hate is when I've got some team of AI guys and they're useless and I have to bail their ass out the whole time.  I hate escort missions where the idiot I'm supposed to protect runs head on into the line of fire.

There was a level in the campaign on Black Ops where you have to fight your way through some Soviet research facility. I think it was the third mission... anyway, I was doing that on Veteran so I could get the trophy and that mission was the hardest of the entire game. There are two Allies who fight with you, but they are completely useless. They don't move forward unless you do, and to make matters worse they tend to hog the points of cover that you would want to take so they are not only not helping you they are actually harming you by occupying the limited cover that exists. I finally did beat it and got the trophy, but it took like 50 attempts (I'm not really exaggerating) and hours of frustration before I finally pulled it off. The rest of the game wasn't too bad.

But anyway, that's one example that comes to mind of where more intelligent A.I. allies would have been more useful.
Title: Re: Wii U
Post by: Stogi on July 20, 2011, 09:58:49 PM
How does one even script AI? At what point can actual human play be harvested to father an AI model? And would that take enormous computing power?
Title: Overstike, Trademarks & GC games on WiiU eShop!?
Post by: BlackNMild2k1 on July 21, 2011, 12:43:15 PM
Overstrike coming to WiiU!? Insomniac is says "you never know"
I say "you have no reason not to".
http://www.industrygamers.com/news/wii-u-to-see-insomniac-support-you-never-know-says-ted-price/ (http://www.industrygamers.com/news/wii-u-to-see-insomniac-support-you-never-know-says-ted-price/)
Quote
Since we haven’t talked about a release date, I don’t know if it’s too late or not [to bring Overstrike to Wii U as well]. You never know," he told us. "For now, what we’re talking about though is that Overstrike is going to be out on PlayStation 3 and Xbox 360."
What is Overstike you ask? Well here is the E3 video reveal:
http://www.youtube.com/watch?v=kltLI5oL22k (http://www.youtube.com/watch?v=kltLI5oL22k)

If the actual game is anywhere near as interesting as the trailer then consider my interest in a WiiU version piqued.

--------------------------------

Nintendo Trademarks a bunch of stuff
lots of names we already jokingly used too
http://wii.ign.com/articles/118/1182986p1.html (http://wii.ign.com/articles/118/1182986p1.html)
Quote
Wii U + logo, Mii U, Wii Fit U, Wii Sports U, Wii Music U, Wii Party U, Wii Play U, WiiWare U, Wii Balance Board U, Balance Wii Board U, Wii Wheel U, Wii Zapper U, Wii U Fit, Wii U Music, Wii U Party, Wii U Sports, Wii U Play, Wii U Ware, Wii U Balance Board, Balance Wii U Board, Wii U Wheel, Wii U Zapper, Wii Speak U, Wii U Speak
Good to see that creative naming is in use though....

---------------------------------------

WiiU to serve GameCube on a silver eShop platter?
Nintendo won't confirm it, but they sure didn't deny it either.
http://www.destructoid.com/nintendo-won-t-confirm-download-gamecube-games-for-wii-u-206606.phtml (http://www.destructoid.com/nintendo-won-t-confirm-download-gamecube-games-for-wii-u-206606.phtml)
Quote
"Actually the GameCube discs will not be compatible with Wii U, but a number of the games that were playable on GameCube can be downloaded from WiiWare."

"To clarify the capabilities of the Wii U system: As correctly stated, Wii U will not play Nintendo GameCube discs, however Nintendo has not made any announcements regarding downloadable content."

Hmmm..... WiiU better come with at least an 8GB SD card preinstalled and 8GB onboard. GC games (1.8GB), WiiU Ware, & DLC would eat up all your space rather quickly otherwise.
Title: Re: Wii U
Post by: Ceric on July 21, 2011, 01:15:12 PM
That OverStrike Trailer gives me a TF2 Vibe with how the characters all.  I think it would make for an amusing show but, I wonder if they can keep the comedic feel throughout.
Title: Re: Wii U
Post by: Stogi on July 21, 2011, 01:39:18 PM
Overstrike kinda looks like Mass Effect but in a bad way. Still, I chuckled when that "Buddhist" kicked a dude out the window. Classic.
Title: Re: Wii U
Post by: Kytim89 on July 21, 2011, 01:59:18 PM
I have put my aquisition of Gamecube titles on hold due to the impending news that it will be added to Virtual Console on the Wii U. I just hope that Nintendo allows controller emulation through one of the front USB ports on the console.
Title: Re: Wii U
Post by: broodwars on July 21, 2011, 02:13:20 PM
If we do see GameCube VC games on the Wii U, judging by how badly Nintendo has handled N64 games so far I probably wouldn't expect more than maybe 20 GameCube games on the service.  I'd pick up any of the more niche GameCube games you can find right now while you still can, because if the Wii VC is any indication we won't be seeing them on the Wii U.  At worst, you're probably out $15 or so on the Wii U incarnations, so you don't have much to lose.
Title: Re: Wii U
Post by: Kytim89 on July 21, 2011, 03:12:02 PM
If we do see GameCube VC games on the Wii U, judging by how badly Nintendo has handled N64 games so far I probably wouldn't expect more than maybe 20 GameCube games on the service.  I'd pick up any of the more niche GameCube games you can find right now while you still can, because if the Wii VC is any indication we won't be seeing them on the Wii U.  At worst, you're probably out $15 or so on the Wii U incarnations, so you don't have much to lose.

The problem with most of the potential games on the Wii VC is that licensing issues have hampered games from being put on the service. Consoles such as the Gamecube are still young enough in terms of licensing that most of the good titles coulkd be put on the VC of the Wii U. The only thing holding it back would whether companies like Capcom would want their games on the service.
 
Honestly, I see the Virtual Console becoming something to Steam. It would also include Dreamcast and the Saturn remakes currently on XBLA. However, Nintendo would be smart to include a Wii VC as well because I have missed out on a ton of Wii games and would rather have them in digital form.
Title: Re: Wii U
Post by: stevey on July 21, 2011, 03:25:55 PM
If we do see GameCube VC games on the Wii U, judging by how badly Nintendo has handled N64 games so far I probably wouldn't expect more than maybe 20 GameCube games on the service.  I'd pick up any of the more niche GameCube games you can find right now while you still can, because if the Wii VC is any indication we won't be seeing them on the Wii U.  At worst, you're probably out $15 or so on the Wii U incarnations, so you don't have much to lose.

To be fair, Nintendo needs to do rewrite parts of every N64 games to get them to even run on the wii.  With the GC, they can reuse the same process as the wii with minor tweaks and it will work for the vast majority of games.
Title: Re: Wii U
Post by: MaryJane on July 21, 2011, 03:49:37 PM
Wii Fit U...
Title: Re: Wii U
Post by: Ceric on July 21, 2011, 03:54:53 PM
Wii Fit U...
A WiiU game that causes the WiiU to Drape around you into a super slimming suit by Day, mind control apparatus by night.
Title: Re: Wii U
Post by: durhamwitenite on July 21, 2011, 04:40:07 PM
AI is very difficult to program. You don't want it too appear to be so smart that's its cheating but at the same time you don't want to make it look like its computer controlled on paths. In other words you want it to appear as if the AI bot is controlled by another human.
Title: Re: Wii U
Post by: Chozo Ghost on July 21, 2011, 05:53:03 PM
I have put my aquisition of Gamecube titles on hold due to the impending news that it will be added to Virtual Console on the Wii U.

But odds are that the downloads will be priced more highly than what you could purchase the GC discs for, and it is also likely that the downloads will have features and content stripped out to either save space on the downloads or because its just easier or because the game made use of some GC specific peripheral (such as the GBA connectivity) which will not be available on the Wii U. So for those reasons, along with the fact that owning tangible media is better because it is yours for eternity, I would have to say its better to have the actual GC games if possible.
Title: Re: Wii U
Post by: Mop it up on July 21, 2011, 06:31:07 PM
Most of those trademark names sound more like Nintendo ensuring no one releases a copycat product.

I expected the Wii U to have GameCube games added to the VC since it should be able to handle it. Plus, I don't think the New Play Control! series of games sold as well as Nintendo had hoped, so such titles will probably sell better and cost less as VC downloads.
Title: Re: Wii U
Post by: Ian Sane on July 21, 2011, 07:18:14 PM
If we get Gamecube VC games I wonder if Pikmin 2 will be released in Japan but then get blocked by NOA in North America.  Pikmin 2 was easily the most wanted NPC release due to the scarcity of the of the original game and yet that was the one they didn't localize.  You can just imagine the frustations in waiting for that one Gamecube game you really want to show up on the VC while all sorts of random titles get released.

Anyone waiting around for Earthbound to show up on the VC for example is pulling their hair out while I can play my SNES cartridge any time I want.  If you want the game go out and get it.  I certainly would not pass up the chance to get a physical copy of Pikmin 2 or Zelda: Four Swords Adventure in favour of waiting around for Nintendo to release it on the VC.  Even if you pay extra it'll be worth it to play those games potentially years before the show up on the VC.

On the VC Nintendo will prioritize Mario, Zelda, Metroid, Pokemon and maybe Kirby.  Anything else is more obscure and less likely to be of concern to "no Xenoblade for you" NOA.  You think you're going to see Fire Emblem or Eternal Darkness?  I'll bet even F-Zero GX would be a low priority because F-Zero was not present on the DS or Wii so Nintendo would not associate that as a current major franchise.  The Wii Fit crowd for example has no clue what F-Zero is.

We also don't know how Nintendo is going to handle the VC as we switch from the Wii to the Wii U.  Do we get to transfer our titles?  If not and your Wii breaks, can you re-download the VC games you bought?  I'm hoping Nintendo will be fair about this stuff but we don't know yet.  If you have the Gamecube disc you are in control.  Keep the disc in good condition and you can always play it.  That in itself makes it worth it to get the old physical copy.
Title: Re: Wii U
Post by: TJ Spyke on July 21, 2011, 08:00:29 PM
Actually, I think it's almost guaranteed that Fire Emblem: Path of Radiance and F-Zero GX would get release on a VC service with GameCube games, Nintendo has been very good with releasing even obscure games on the VC. Even Eternal Darkness: Sanity's Requiem would have a chance since Nintendo owns the IP. Since Nintendo has not announced downloadable GCN games though, you might want to just buy the physical versions.
Title: Re: Wii U
Post by: Mop it up on July 21, 2011, 10:08:05 PM
Pikmin 2 was easily the most wanted NPC release due to the scarcity of the of the original game and yet that was the one they didn't localize.
Actually I wanted Chibi-Robo more, and I think it sold less than Pikmin 2.

Anyone waiting around for Earthbound to show up on the VC for example is pulling their hair out while I can play my SNES cartridge any time I want.  If you want the game go out and get it.
That isn't really the best example, since last I checked Earthbound sells for around $80 on eBay. People who are hoping it hits the VC don't want to pay those kinds of prices for it or resort to emulation. In the case of the GameCube, I expect its titles to be $15 on the Wii U VC, and a majority of the GameCube's library probably doesn't sell for more than that. So a GameCube game would have been a better example to use.
Title: Re: Wii U
Post by: broodwars on July 21, 2011, 10:19:14 PM
Actually, I think it's almost guaranteed that Fire Emblem: Path of Radiance and F-Zero GX would get release on a VC service with GameCube games, Nintendo has been very good with releasing even obscure games on the VC.

See, having Ogre Battle 64 on the service makes me want to agree with you, but I just can't in good conscience while we still don't have Earthbound, Illusion of Gaia, Terranigma, Lufia 2: Rise of the Sinestrals, etc. on the VC.   ;)   Yeah, there might be something of a theme there.

Fire Emblem is a toss-up, because it didn't really use any special GC features and it is a series strongly tied to the Smash Bros. franchise.  If Nintendo of America could OK OB64, I think we'd be very likely to see Path of Radiance on the Wii U.  I'm not so sure about Eternal Darkness, as it's not an IP that even Nintendo of Japan has shown they altogether care about and it never sold all that well.  The games I think we probably wouldn't see are the likes of the Lost Kingdoms games, the Baten Kaitos games (based on NoA refusing to localize any Monolith production since BK Origins), Skies of Arcadia Legends (Sega's an idiot when it comes to getting good exposure for their franchises), the two SW: Rogue Leader games, etc.  We could see Tales of Symphonia, though, since that has been historically by far the most popular game in that franchise.

So yeah, pick up the games you want to play, and if they show up on the Wii U Virtual Console, so much the better.  You're already set, and will likely have paid less for them than those buying the VC versions.  The only real downside is that Nintendo might code new Classic Controller Pro support or whatnot into the VC versions.  Actually, I really hope they do that.  My Wavebird just isn't as comfortable to hold now as it was back in the day.
Title: Re: Wii U
Post by: TJ Spyke on July 21, 2011, 10:24:36 PM
See, having Ogre Battle 64 on the service makes me want to agree with you, but I just can't in good conscience while we still don't have Earthbound, Illusion of Gaia, Terranigma, Lufia 2: Rise of the Sinestrals, etc. on the VC.   ;)   Yeah, there might be something of a theme there.

But of those, only EarthBound belongs to Nintendo (so the only one they could put up by themselves), and there are the rumored legal issues with Nintendo not wanting to take a chance on a lawsuit (even though I think they would win). Still, I think Nintendo would be likely to put up any game that would not require any extra work on their part to put up. I think in an ideal world we would get every possible game up on the VC.
Title: Re: Wii U
Post by: Chozo Ghost on July 21, 2011, 10:47:07 PM
It would be nice if they didn't just release GC games as is, but re-tooled them perhaps to allow for HD graphics, online play, Wii U controller support, etc.

I think that would be nice if they did that, but I seriously doubt they will because they didn't do that with any games on the Wii's VC so its doubtful they will on the Wii U's VC either. Games like Hogan's Alley on the NES have support for the Zapper stripped out, so you can only play it with the NES controller mode which sucks... they could have very easily retooled games like that so that the wiimote would serve like the zapper, but they didn't. But they could have...
Title: Re: Wii U
Post by: TJ Spyke on July 21, 2011, 11:31:47 PM
Hogan's Alley hasn't been released on the VC. Isn't the only Zap Gun game that is on the VC Operation Wolf, I know they only let you play that by using the d-pad (which obviously is a terrible way to play a light gun game).
Title: Re: Wii U
Post by: MorbidGod on July 22, 2011, 11:34:02 AM
http://www.n-europe.com/news.php?nid=15926 (http://www.n-europe.com/news.php?nid=15926)
Quote
Speaking to VideoGamer (http://www.videogamer.com/wiiu/darksiders_2/news/thq_isnt_trying_to_bump_up_darksiders_ii_on_wii_u.html), Jay Fitzloff said that Darksiders II would be no more than a port of the 360/PS3 build. However, examining the Wii U hardware itself, Vigil seems to think that current kits are already surpassing Xbox 360 and PS3 hardware.
 
"We're not trying to bump up or bump down, but we reached it, and it wasn't hard. Once we got it up and running it was like 'cool, there it is. We're still waiting on that final hardware and architecture, and help from Nintendo to figure that out. Right now, it looks like it's more than the 360 or PlayStation 3, but there's still a question mark about how much you can squeeze out of it. You know how it is, a new system, tricks get learned as the lifespan goes along, so this is where we're starting, and it looks good."

Fitzloff also stated that Vigil are in regular contact with Nintendo seeking consultation about how best to work with the hardware.
Meanwhile, the game's director Marvin Donald has spoken to Eurogamer (http://www.eurogamer.net/articles/2011-07-19-wii-u-has-plenty-of-horsepower-dev) about Wii U. He reiterated that Darksiders II would be very much on the same level technically as the 360/PS3 versions, but went on to indicate that Wii U developer kits may still not be finalised. Donald mused that "if the Wii U turns out to be this ridiculously powerful machine", then Vigil would seek to take advantage of it in the future.

Certainly a good sign. Last gen I remember wishing that miraculously the Wii would look comparable to the PS360. Hopefully when final kits come out the U will be totally comparable the PS4/720, but even if it isn't what more do we need besides space?

 
I think the Wii U will be just as powerful as the PS4 and Xbox 1080 (I like that name beter then 720). Because if they ar released in 2012 2013 then the hardware has to be in similar place that the Wii U is in right now. And people seem to get caught up on the AMD you being an oldr on -- but every you since then has been based on th one the Wii U is based on. Basically, they can hav their own custom GPU that fits Nintendos needs.
Title: Re: Wii U
Post by: Ian Sane on July 22, 2011, 12:59:37 PM
It would be nice if they didn't just release GC games as is, but re-tooled them perhaps to allow for HD graphics, online play, Wii U controller support, etc.

I don't want to give Nintendo the idea.  They tend to like re-releasing old content as a replacement for new content.  Do you want the Wii U to be like the 3DS is now where enhanced N64 ports are the biggest releases?  Hell, Nintendo could do HD re-releases of Wii games as well but they will go nuts with that ****.  Something like the VC is cheap and largely inoffensive and usually not used to fill release gaps.  Nintendo used the NPC games to make up for a lack of content on the Wii.
Title: Re: Wii U
Post by: Adrock on July 22, 2011, 01:35:27 PM
I find Sony far more guilty of this than Nintendo. They're even "remastering" PSP games.

I didn't think Nintendo went overboard with NPC. Certainly, they could have taken the NPC line much further and rereleased Wind Waker and Super Mario Sunshine. I know you're anti-motion controls, but I think it could have made them better games.
Title: Re: Wii U
Post by: Chozo Ghost on July 22, 2011, 03:09:22 PM
I don't want to give Nintendo the idea.  They tend to like re-releasing old content as a replacement for new content.  Do you want the Wii U to be like the 3DS is now where enhanced N64 ports are the biggest releases?  Hell, Nintendo could do HD re-releases of Wii games as well but they will go nuts with that ****.  Something like the VC is cheap and largely inoffensive and usually not used to fill release gaps.  Nintendo used the NPC games to make up for a lack of content on the Wii.

Well, GC games coming to the Wii U's VC is a fact so its either going to happen one of two ways: 1) They release the GC games as they are (or shoehorn them in by stripping out features to make them fit), or 2) The GC games are reworked with better graphics, additional features, perhaps additional content, etc.

So which of those two ways would you prefer?  Is it better to rebuy your old GC games with nothing new added and nothing changed and if anything things being removed? Or is it better to get a superior version of those games with better graphics and perhaps other things which help justify buying it over again? Personally, I think the latter is better.
Title: Re: Wii U
Post by: TJ Spyke on July 22, 2011, 03:18:18 PM
Well, it's speculation, not fact. I do hope Nintendo does release GameCube games on a Wii U Virtual Console.
Title: Re: Wii U
Post by: Ian Sane on July 22, 2011, 03:34:04 PM
So which of those two ways would you prefer?  Is it better to rebuy your old GC games with nothing new added and nothing changed and if anything things being removed? Or is it better to get a superior version of those games with better graphics and perhaps other things which help justify buying it over again? Personally, I think the latter is better.

I think having the exact Gamecube version with no changes for a low price would be ideal.  That fits with the design of the VC.  The fact that they give you the exact same old game and don't try to "improve" it allows for the game to come out as close as possible to how it was originally intended.  That's the appeal of the VC vs. getting some SNES-to-GBA port with a bunch of dumb voices added in.

And if they can't do the straight ports because they don't have the right controller or enough storage or whatever then they shouldn't bother.  Any problem that would prohibit a straight GC VC release is a stupid avoidable problem that shouldn't be there in the first place.  Even Crystal Chronicles connectivity SHOULD be possible if Nintendo pulled their head out of their ass and allowed for multiple screen controllers.
Title: Re: Wii U
Post by: Kytim89 on July 22, 2011, 03:52:29 PM
So which of those two ways would you prefer?  Is it better to rebuy your old GC games with nothing new added and nothing changed and if anything things being removed? Or is it better to get a superior version of those games with better graphics and perhaps other things which help justify buying it over again? Personally, I think the latter is better.

I think having the exact Gamecube version with no changes for a low price would be ideal.  That fits with the design of the VC.  The fact that they give you the exact same old game and don't try to "improve" it allows for the game to come out as close as possible to how it was originally intended.  That's the appeal of the VC vs. getting some SNES-to-GBA port with a bunch of dumb voices added in.

And if they can't do the straight ports because they don't have the right controller or enough storage or whatever then they shouldn't bother.  Any problem that would prohibit a straight GC VC release is a stupid avoidable problem that shouldn't be there in the first place.  Even Crystal Chronicles connectivity SHOULD be possible if Nintendo pulled their head out of their ass and allowed for multiple screen controllers.

Certain Gamecube games like Eternal Darkness would benefit from from an HD overhaul. However, I would prefer the games to be DLC for the Wii U and not physical copies. Also, a Gamecube classic controller would be nice as well.
Title: Re: Wii U
Post by: Ceric on July 22, 2011, 03:56:05 PM
Most the space is assets anyway.  With the Hardware boost Nintendo should be able to use more complex compression on some of those to shrink the size.
Title: Re: Wii U
Post by: Chozo Ghost on July 22, 2011, 07:48:30 PM
The fact that they give you the exact same old game and don't try to "improve" it allows for the game to come out as close as possible to how it was originally intended.

But what if the same game designers are involved in the retooling as were involved in the original GC version? Like say its a Miyamoto game like Super Mario Sunshine or Pikmin or whatever. Who knows more about how the original was intended than him since he was the one behind the original in the first place? Obviously, the Wii U is going to be a far more capable system than the GC was, so a lot more stuff is going to be possible that wasn't possible on the GC. There's more RAM and so on to work with, and its online capable, and so on.

I guess its a lot like the original Star Wars movies. George Lucas retooled them in 1997 and then again in 2003 (I think) and using computers he was able to add in things like a scene where Jabba talks briefly with Han which wasn't possible with late 1970s technology, but it was possible with late 1990s technology. You can't say that's not how it was originally intended because the scene was recorded and was meant to be in the movie, but it just wasn't possible to make it happen at the time. And of course, no one knows better how it was supposed to be intended than Lucas himself.
Title: Re: Wii U
Post by: broodwars on July 22, 2011, 08:08:55 PM
I'm somewhere inbetween on the issue of the games needing to be 100% faithful on the VC.  On the one hand, we have things like Perfect Dark on the 360 XBLA, which has minor tweaks and a modest graphical facelift that make the game a lot more playable than it originally was (along with also adding online multiplayer).  Would you really want to play a 100% faithful VC port that had all the slowdown and non-optimized controls the original game had?  On the flipside, I really appreciate that the version of Chrono Trigger on the VC is 100% the original SNES version.  It has the original translation, several audio and visual effects that were removed for the later versions, and that stupid bonus ending that ret-cons Chrono Cross into continuity isn't present.

I suppose I'm in favor of these games getting minor overhauls if it's in the service of making the game better or more relevant to modern gaming, but not major overhauls in content.  I suppose that's why I generally like the Star Wars Special Editions: aside from a few changes that rub me the wrong way, most of the alterations were to make the movie more visually relevant to then-modern audiences.
Title: Re: Wii U
Post by: NWR_insanolord on July 22, 2011, 11:18:11 PM
If they're going to put Wind Waker on the Wii U, it would be a huge waste not to optimize it for HD. Those Dolphin screens are jaw-dropping, and that's without any kind of changes beyond outputting at a higher resolution.
Title: Re: Wii U
Post by: Mop it up on July 23, 2011, 03:34:22 PM
Would you really want to play a 100% faithful VC port that had all the slowdown and non-optimized controls the original game had?
To be fair, due to the nature of Perfect Dark's programming, it would not have slowdown if it were running on the Wii VC. As for controls, I prefer the N64's setup over any two-stick controller, but I would definitely want pointer control. I think if Nintendo still owned Rare, they would have allowed them to release the Perfect Dark enhanced port on WiiWare. But I guess that doesn't really matter now.
Title: Re: Wii U
Post by: Kytim89 on July 23, 2011, 04:33:07 PM
Would you really want to play a 100% faithful VC port that had all the slowdown and non-optimized controls the original game had?
To be fair, due to the nature of Perfect Dark's programming, it would not have slowdown if it were running on the Wii VC. As for controls, I prefer the N64's setup over any two-stick controller, but I would definitely want pointer control. I think if Nintendo still owned Rare, they would have allowed them to release the Perfect Dark enhanced port on WiiWare. But I guess that doesn't really matter now.

Amen., Mop.
 
What would be nice is if Nintendo offered the option to buy the standard Gamecube titles in their original form or retooled versions with HD graphics. This way everyone can be satisfied in their own way. I say $15 for the standard games and $20 for the upgraded version.
Title: Wii U to Join the Cloud!? Acer's Cloud?
Post by: BlackNMild2k1 on July 24, 2011, 12:20:12 PM
Nintendo's WiiU to join Acer's Cloud!?
after Acer acquires iGware to add to it's upcoming Cloud service
http://www.tomshardware.com/news/cloud-service-iGware-Jim-Wong-Nintendo-Acer-Cloud-Technology,13112.html (http://www.tomshardware.com/news/cloud-service-iGware-Jim-Wong-Nintendo-Acer-Cloud-Technology,13112.html)
Quote
Reuters reports that the world's second largest PC maker, Acer Inc., plans to purchase Silicon Valley-based cloud computing firm iGware for $320 million in cash and stock. Acer will also shell out an additional $75 million performance-based payout to iGware as part of the deal. This acquisition will reportedly be the fifth-largest Taiwanese buyout of a U.S. company ever, trailing behind Acer's acquisition of Gateway for $761.5 million back in 2007.
[...]
Although its simple website doesn't reveal anything about what goes on under its roof, iGware provides cloud software and infrastructure tools that support more than 100 million consumer devices worldwide, including Nintendo game consoles. Acer is expected to integrate iGware into its cloud software and platform as Acer Cloud Technology Co. after completion of the deal by late September. An actual Acer Cloud product is slated to launch sometime during 2012.

But because Nintendo is one of iGware's major clients, both parties are supposedly in talks over a potential cooperation after the acquisition. Nintendo is supposedly in favor of the deal and plans to shell out a $20-30 million service fee to Acer every year after the deal is signed. Yet some analysts aren't thrilled with the acquisition or Acer's potential involvement with the Japanese gaming company.

"Acer is wasting its money. It's spending almost $400 million on a small software company," said Vincent Chen of Yuanta Securities. "Why does it need a client like Nintendo, which doesn't have a cloud or data center? Acer has been wanting to do online gaming and server business, but it doesn't have a clear vision in the cloud business."

I'm still not 100% sure what cloud gaming is, but I'm all for Nintendo getting into new technology while it's still new.
Cloud saving is always welcome though, especially if we get an account based online system.
Title: Re: Wii U
Post by: ThePerm on July 24, 2011, 02:13:48 PM
lol whoever asks why anyone does anything with Nintendo is a short sighted nitwit. Nintendo is a multi billion dollar company.
Title: Re: Wii U
Post by: SixthAngel on July 24, 2011, 09:02:52 PM
"Why does it need a client like Nintendo, which doesn't have a cloud or data center?"


The article is pretty hilarious because it doesn't seem to have any idea about the videogame industry and that they regularly release new hardware that requires all kinds of different things , like could computing.  They talk about how this is a bad deal and then in a quick blurb at the end say that Acer wants to get into online gaming and now has a contract with the biggest company in videogames.


Confirmation on cloud stuff  apparently.  How does the cloud stuff actually work?  Does it prevent cheating and that kind of thing by keeping stuff saved in the cloud?

edited: misread the article, the small company is iGware despite immediately mentioning Nintendo after.
Title: Re: Wii U
Post by: Chozo Ghost on July 24, 2011, 09:22:05 PM
That comment just goes to show that no matter how successful Nintendo becomes no one will ever treat it seriously or give it the respect it is due...
Title: Re: Wii U
Post by: SixthAngel on July 24, 2011, 09:51:34 PM
That comment just goes to show that no matter how successful Nintendo becomes no one will ever treat it seriously or give it the respect it is due...

Nintendo, the Rodney Dangerfield of gaming? Hey everbody with a WiiU, we're all gonna get laid!
Title: Re: Wii U
Post by: broodwars on July 24, 2011, 10:12:49 PM
Confirmation on cloud stuff  apparently.  How does the cloud stuff actually work?  Does it prevent cheating and that kind of thing by keeping stuff saved in the cloud?

Yeah, Cloud-based saving is on the PS3, and honestly I don't understand the draw of it.  What it does is allow you to backup your save data to a central server.  When you need it, you can recall the information and download it to your system.  Neat in theory, but not very practical in execution.  Save files aren't the data that take up all the space on my PS3, so it's not like I ever really have a reason to delete it.
Title: Re: Wii U
Post by: TJ Spyke on July 24, 2011, 10:14:51 PM
I think the only use I could get out of it is if my system broke down or something, all my game saves would be stored in the cloud for me and makes it easier to get the data when my system is fixed.
Title: Re: Wii U
Post by: broodwars on July 24, 2011, 10:17:05 PM
I think the only use I could get out of it is if my system broke down or something, all my game saves would be stored in the cloud for me and makes it easier to get the data when my system is fixed.

True, that would be useful if you had an HDD hardware failure.  Otherwise, at least with the PS3 you can just pull out the HDD and backup the saves via external HDD.  I doubt Nintendo will do that because I don't see Nintendo wanting you to disassemble your Wii U, so that is a valid reason I guess.
Title: Re: Wii U
Post by: NWR_insanolord on July 24, 2011, 11:22:14 PM
The thing has four USB ports and an SD card slot, I'm sure there will be some way to make backup copies of save data.
Title: Re: Wii U
Post by: TJ Spyke on July 24, 2011, 11:24:07 PM
Not if Nintendo chooses to restrict it. There were multiple games on Wii (retail and digital) that they prevented you from copying to a SD card for one reason or another.
Title: Re: Wii U
Post by: NWR_insanolord on July 24, 2011, 11:28:52 PM
Weren't those all Wi-Fi games, though, and it was a restriction because of how Nintendo built the online system? It's amazing how much they were able to **** themselves over in the design of that system, but based on the 3DS they seem to have gotten better about stuff like that.
Title: Re: Wii U
Post by: TJ Spyke on July 24, 2011, 11:32:30 PM
Not sure why it was, but it pretty much fucked me when I had to replace my Wii since I lost the game saves for those games.
Title: Re: Wii U
Post by: MegaByte on July 25, 2011, 01:14:20 AM
Probably delving too far off-topic, but here's an interesting view on where AI could go. http://www.acceler8or.com/2011/07/from-gamification-to-intelligence-amplification-to-the-singularity/ (http://www.acceler8or.com/2011/07/from-gamification-to-intelligence-amplification-to-the-singularity/) It's not really something to look at for next gen, though the Wii U interface is probably more apt for educational interaction.


The thing about modern AI is that it's based on calculating probabilities across large numbers of variables (vaguely like the massively parallel computation of simple signals in the brain), compared to the strict, scripted behaviors of older AI. This is rather analogous to the parallel processing performed by modern graphics compared to earlier methods. It's in that way that even improving graphics processing could help AI, but in the current gen, there really aren't enough resources to do both.
Title: Re: Wii U
Post by: NWR_insanolord on July 25, 2011, 01:32:27 AM
I don't think you understand, Aaron. You're staff, which means the topic is whatever you say is.
Title: Re: Wii U
Post by: SixthAngel on July 25, 2011, 02:49:33 AM
Quote from: Insanolord's signature
Insanolord is the best moderator.
Title: Re: Wii U
Post by: Ceric on July 25, 2011, 10:02:14 AM
Yeah,

Cloud Computing is for more then just saving data.  That's the simplest form.  Another example is that your desktop is weak and you need to do some really large number crunching fast.  You can send the equation up to the cloud and let its vastly more powerful machines crunch the numbers and come back to you in a fraction of the time.  OnLive does game rendering in the cloud and it just streams to your PC by my understanding.  Their is a lot you can do with cloud computing.
Title: Re: Wii U
Post by: Ian Sane on July 25, 2011, 01:23:50 PM
How does this cloud stuff work ten years from now when Nintendo has taken the Wii U server down?  Oh right, you're fucked.  Well I can see exactly why a company would be into that sort of thing.  It's a remote off switch.

I think as an option it's a cool idea.  If you want to save to a remote location, why not?  But I should also be able to save to the console itself or to an SD card.  What if my interent is down?  So I can't reload my save?  There's enough of a pain in the ass where an offline game requires you to go online for DRM purposes.  Something like the PS3 network fiasco occurs and the game is more or less disabled.  I only want online for online features like downloads and multiplayer and such.  Otherwise you're delegating functionality to something else that might not be there years from now.  I don't want my Wii U to be a worthless hunk of plastic at some point in the future when Nintendo decides they don't want to support it anymore.

One thing I like about my old SNES or Genesis is that it just WORKS.  All of the functionality is contained within the system itself so as long as I take good care of the system, I can still use it.  Cloud gaming means that the company can decide whenever they want to brick your system.  Not like in a way that they intentionally disable it with a firmware update but just in the sense that the remote actions are disabled, making many of the games (or possible all of them) nonfunctional.
Title: Re: Wii U
Post by: TJ Spyke on July 25, 2011, 02:30:49 PM
OnLive does game rendering in the cloud and it just streams to your PC by my understanding.  Their is a lot you can do with cloud computing.

OnLive is niche and will never be a huge success. No one wants to pay full price for a game that they are doing nothing more than renting (once OnLive shuts down, you lose access forever to all of your games you bought. You also can't play your games if your Internet goes down).
Title: Re: Wii U
Post by: Ceric on July 25, 2011, 02:32:12 PM
OnLive does game rendering in the cloud and it just streams to your PC by my understanding.  Their is a lot you can do with cloud computing.

OnLive is niche and will never be a huge success. No one wants to pay full price for a game that they are doing nothing more than renting (once OnLive shuts down, you lose access forever to all of your games you bought. You also can't play your games if your Internet goes down).
Its just an example of what you can do with the cloud.  Still pretty impressive when you think about it.
Title: Re: Wii U
Post by: TJ Spyke on July 25, 2011, 02:40:31 PM
Yes, it's impressive from a technical level. I just hope the console makers never do it (TBH, it's also one of the reasons I never bothered with MMO's because they are in the same situation).
Title: Re: Wii U
Post by: Ceric on July 25, 2011, 02:47:32 PM
Yes, it's impressive from a technical level. I just hope the console makers never do it (TBH, it's also one of the reasons I never bothered with MMO's because they are in the same situation).
*shrug* MMO's are about the people/Community.  Your really signing up for a glorified Chat Client with an RPG.  A lot of people would get more from a traditional RPG.
Title: Re: Wii U
Post by: ThePerm on July 25, 2011, 03:59:08 PM
heres the future of internet, but first lets contrast it with the internet today.

The internet is supposed to be a web of connected computers. One connected to the other in a grid, because they are all connected information is available from all the computers. This isn't how it works though. Right now you connect to an ISP which is a middle man.

In the future there won't be a need for an isp because everything will work as one big cloud, cloud is just a fancy way of saying actual internet, only the difference is opposed to simply exchaning data, their sharing processing. The only way this super future internet with no middleman is going to work though is some sort of wiireless connection.
Title: Re: Wii U
Post by: Ceric on July 25, 2011, 04:02:26 PM
heres the future of internet, but first lets contrast it with the internet today.

The internet is supposed to be a web of connected computers. One connected to the other in a grid, because they are all connected information is available from all the computers. This isn't how it works though. Right now you connect to an ISP which is a middle man.

In the future there won't be a need for an isp because everything will work as one big cloud, cloud is just a fancy way of saying actual internet, only the difference is opposed to simply exchaning data, their sharing processing. The only way this super future internet with no middleman is going to work though is some sort of wiireless connection.
Ironically, Plan 9, a Research OS that has brought us a lot of things, was like that where you could put computers into groups and it would just use the processors as it sees fit between them.  That was how you got any resource if memory serves.
Title: Epic: WiiU is a Powerful Box
Post by: BlackNMild2k1 on July 26, 2011, 08:56:16 AM
Epic "very interested" in WiiU; "It's a powerful box"
We will have to wait and see if that materializes into game support or just dev support
http://www.industrygamers.com/news/epic-confirms-theyre-very-interested-in-wii-u/ (http://www.industrygamers.com/news/epic-confirms-theyre-very-interested-in-wii-u/)
Quote
“We haven't made an official announcement about that platform. And while we loved the Wii, it just wasn't a fit to make a game that would go across Xbox 360, PS3 and the Wii. It just wasn't possible. So going forward, we're working with those folks and we're very interested in the Wii U,"

"We find that the best way to support a platform is to be making a game for it and we don't currently have a game in development for that platform. For example, we don't officially support Android, although we have demos that work on Android... But we officially support iPhone because we've made a game and we know it works. We know how to get through the certification process – we know it cold. That's sort of important to me; as a game developer who's selling an engine, I want to make sure that I can ship a game on it myself, which is why we have very clear public support of PS3, Xbox 360, PC and iPhone but not as clear when it comes to Android or Wii U."

"At the launch event at E3, some of the products that you saw running on Wii U were based on Unreal Engine technology. So that kind of gives you an idea of where we are in that space. You can certainly use our engine on that platform – it's a natural fit from a technology perspective,"

"It opens up some doors that weren't open before on current generation consoles because it is going to be a powerful box. I'm sure [Epic VP] Mark Rein would love anyone who's interested to know how official our support is to get in touch with him!”

Infinity Blade port incoming? :P
Title: Re: Wii U
Post by: Ceric on July 26, 2011, 09:05:26 AM
Epic "very interested" in WiiU; "It's a powerful box"
We will have to wait and see if that materializes into game support or just dev support
http://www.industrygamers.com/news/epic-confirms-theyre-very-interested-in-wii-u/ (http://www.industrygamers.com/news/epic-confirms-theyre-very-interested-in-wii-u/)
Quote
Mark Rein would love anyone who's interested to know how official our support is to get in touch with him!”


Look, I think this is a Job for Insanolord - Virtual College Football Coach and News Editor.
Title: Re: Wii U
Post by: NWR_insanolord on July 26, 2011, 10:36:14 PM
Well I am one kick-ass virtual college football coach.
Title: Wada on WiiU... and 3DS
Post by: BlackNMild2k1 on July 27, 2011, 12:14:49 AM
http://www.officialnintendomagazine.co.uk/29002/harvest-moon-creator-working-on-3ds-and-wii-u-games/ (http://www.officialnintendomagazine.co.uk/29002/harvest-moon-creator-working-on-3ds-and-wii-u-games/)
Quote from: Yasuhiro Wada
"I've got a 3DS game in the pipeline right now, and I've got another game that we haven't decided the platform on, but which I am hoping to bring to Wii U."

"Right now it feels like a home console version DS and I mean that in a good way,"
"I think there is a lot of hidden potential there, so I am right now thinking up new modes of play. I really enjoy times like this!"
Title: Re: Wii U
Post by: Ceric on July 27, 2011, 12:39:17 PM
http://www.officialnintendomagazine.co.uk/29002/harvest-moon-creator-working-on-3ds-and-wii-u-games/ (http://www.officialnintendomagazine.co.uk/29002/harvest-moon-creator-working-on-3ds-and-wii-u-games/)
Quote from: Yasuhiro Wada
"I've got a 3DS game in the pipeline right now, and I've got another game that we haven't decided the platform on, but which I am hoping to bring to Wii U."

"Right now it feels like a home console version DS and I mean that in a good way,"
"I think there is a lot of hidden potential there, so I am right now thinking up new modes of play. I really enjoy times like this!"
Wii U Dora Game.  Hidden Potential found.  Selections on the screen.  Call out for map and get swiper to go away with the mic.  In fact just translate the whole first season into a game.  Dora the Explorer:  Season One Game Edition.  You need to add some simple branching.  Little kids will love it.  E for Everyone like Strider 2.
Title: Devil's Third and Layton Ports?
Post by: BlackNMild2k1 on July 27, 2011, 12:40:59 PM
Japanese WiiU Devs Talk WiiU
Devil's Third & Layton Ports on the way!?
http://www.andriasang.com/e/blog/2011/07/27/wii_u_creator_commentary/ (http://www.andriasang.com/e/blog/2011/07/27/wii_u_creator_commentary/)
Quote
Tomonobu Itagaki (Valhalla Game Studios)
Said that he has a lot of ideas. He'd like to bring not just Devil's Third to the system, but a variety of other things.

Akihiro Hino (Level-5)
Said that because stylus-based games like Professor Layton can now be played, they can consider ports. He also said that the system could expand the type of game that can be played in the living room, so he'd like to think about these types of game in the future as well.
more at the link


Also....
SquareEnix: "Water is Wet, Sky is Blue"
http://www.videogamer.com/news/wii_u_needs_a_strong_launch_line-up_says_square_enix.html (http://www.videogamer.com/news/wii_u_needs_a_strong_launch_line-up_says_square_enix.html)
Quote from: Julien Merceron - SE worldwide tech director
"I'd say, don't write off the console,"
"For every console it's the same thing: one of the most important things is going to be the launch line-up. We see that every time there's a great title shipping on PSP, the PSP sales go up, and every time there's a great title shipping on 3DS, the 3DS sales go up.

"If the audience and players can see that there are products for them, there's definitely going to be wide adoption of Wii U. The things of utmost importance are going to be the pricing at launch, and the line-up."

"They're trying to do their own thing. Generally they don't seem to look for breadth, in terms of the things [features] they are supporting with their console. They seem to be focusing a lot, and trying to make sure the things they are focusing on are going to be at the top."
Title: EA & WiiU sitting in a tree O-n-l-i-n-e
Post by: BlackNMild2k1 on July 27, 2011, 05:55:00 PM
EA: WiiU can do anything PS360 can do, better. WiiU can do anything PS360 can do too
Yes U can... No U can't. Yes U can.... No U can't. YES U CAN!!!
http://www.eurogamer.net/articles/2011-07-27-ea-wii-u-can-do-anything-ps3-360-can (http://www.eurogamer.net/articles/2011-07-27-ea-wii-u-can-do-anything-ps3-360-can)
Quote from: Andrew Wilson - VP of EA Sports
"The short answer is yes [we have a better idea of Wii U's power]; the longer answer is not quite,"

"As every new piece of hardware and every new development library comes through we get a greater understanding of the power. With our early research we had been very happy with the output of the box and we expect that that will only go up moving forward.

"There are added challenges for us as developers when you think about rendering on two screens and what that might mean, but we're looking forward to that challenge.

"It's still moving, but I think we'll be able to do anything that we can do on PlayStation 3 and Xbox 360 on the Wii U."

"I think that's our hope, but again we're still in the early stages."

"[Online is] something that we're working very closely with Nintendo on, We are highlighting to them what we believe are the most important elements to that infrastructure to deliver a connected experience that we think is the future of gaming."

"They have demonstrated an openness and willingness to work with us and work with developers that I think will only land us in a positive place.

"We're working through the development with them now. We have a series of people who are under very strict NDAs as you can imagine, operating with them, building that system out."

On a side note FIFA '13 is aimed at a WiiU launch, but has not entered actual development yet as FIFA '12 is still being worked on.
Title: Re: Wii U
Post by: MaryJane on July 27, 2011, 06:55:28 PM
I really hope each developer or publisher has get its own online environment from Nintendo where they can set their own rules and parameters under Nintendo's overarching rules.
Title: Re: Wii U
Post by: Chozo Ghost on July 27, 2011, 07:18:35 PM
EA: WiiU can do anything PS360 can do, better. WiiU can do anything PS360 can do too

Well, one thing it cannot do better is allow for more than 8gb of internal storage.
Title: Re: Wii U
Post by: TJ Spyke on July 27, 2011, 07:23:30 PM
Isn't that only a rumor that the Wii U will only have 8GB of internal memory?
Title: Re: Wii U
Post by: NWR_insanolord on July 27, 2011, 07:29:40 PM
It may have been on the Wii U fact sheet in the E3 press kit, but I don't remember for sure. Either way, it could easily change between then and launch.

It's also expandable via SD and USB, and given the several large download titles announced or strongly hinted at, it doesn't seem to be affecting software support, so I don't see how it's that much of a problem.
Title: Re: Wii U
Post by: MegaByte on July 27, 2011, 07:33:53 PM
No numbers have been confirmed whatsoever.
Title: Re: Wii U
Post by: TJ Spyke on July 27, 2011, 07:51:44 PM
I hope that whatever the final internal memory size it, Nintendo doesn't restrict the size of downloads (like Microsoft used to do because of the concern for people without HDD's).
Title: Too many ideas for Wii U Mario!
Post by: Caterkiller on August 01, 2011, 07:12:10 PM
>
Quote
As it turns out, I have too many ideas at the moment for Mario games on Wii U," said Koizumi. "I'm going to have to start narrowing them down and thinking about which ideas might work well together so that the whole system will be an enjoyable experience rather than a hodgepodge of ideas.

http://www.n-europe.com/news.php?nid=16012 (http://www.n-europe.com/news.php?nid=16012)
 
 
You know I really liked what they did with the pointer for gravity pulling and tongue lashing with Yoshi. If there is a new draw I can see them doing away with Yoshi for a while like after sunshine, or give him his own awesome game in 3d! I'd like some multiplayer 3D mario where mario has the pad and Yoshi uses a wiimote for tongue action, that would be fun!
Title: Re: Wii U
Post by: Chozo Ghost on August 01, 2011, 07:18:06 PM
I hope that whatever the final internal memory size it, Nintendo doesn't restrict the size of downloads (like Microsoft used to do because of the concern for people without HDD's).

Even if Nintendo doesn't make a file size restriction mandatory, if there is only 8gb of internal storage I fear that many 3rd parties would restrict the size anyway, even if they aren't required to do so by Nintendo.
Title: Re: Wii U
Post by: TJ Spyke on August 01, 2011, 07:57:37 PM
Maybe, but it doesn't seem to stop third parties on Xbox 360 even though some people don't own a HDD (it's a small minority, but they still exist and some do download DLC).
Title: Re: Wii U
Post by: MaryJane on August 01, 2011, 08:01:37 PM
Maybe, but it doesn't seem to stop third parties on Xbox 360 even though some people don't own a HDD (it's a small minority, but they still exist and some do download DLC).

True, but a cheap flash drive works just as well as a hard drive for the 360.
Title: Re: Wii U
Post by: TJ Spyke on August 01, 2011, 08:10:20 PM
And Nintendo already said the Wii U will support external hard drives (and SD cards), so it shouldn't be an issue for it either.
Title: Re: Wii U
Post by: Stogi on August 01, 2011, 08:22:56 PM
Maybe this is what the rumors of 'The Cloud' are for? Streaming your game content.
Title: 3DS Price drop to affect WiiU Launch?
Post by: BlackNMild2k1 on August 03, 2011, 11:36:51 AM
Iwata: News on WiiU Price & Release date next year
Rebuilding the consumer trust is a priority (3DS price drop related)
http://www.eurogamer.net/articles/2011-08-03-will-you-wait-for-a-wii-u-price-cut (http://www.eurogamer.net/articles/2011-08-03-will-you-wait-for-a-wii-u-price-cut)
Quote
"With regard to the influence on the Wii U, what we have to take most seriously is that the price markdown could damage the trust of the consumers who bought the Nintendo 3DS just after the launch,"

"I feel greatly accountable for it. Our decision of the price markdown this time has a side effect that, at the launch of the Wii U, people may feel that the price might drop in the near future if they wait.

"Nevertheless, we have decided to cut down the price of the Nintendo 3DS as we consider it as a necessary decision now."

"What we will be able to do to recover the consumers' trust before the launch of the Wii U is very important to us,"

"Since the Wii U we showed you at the E3 show in June was still in the development phase without very specific proposals on the software titles, we are going to announce the release date and the price next year when we are able to explain the specific proposals. Anyway, the biggest influence is on our consumers' trust, I think."

3DS is probably the least enthusiastic Nintendo purchase I've ever made, but I am still very excited for WiiU.
If WiiU delivers on it's potential outside of gaming, and comes close to doing most of the things we heard it will do for gaming, then it will easily be a Day 1 purchase for me as long as it's under $350 (and seems worth it hardware wise).

A major bullet point for them to hit amongst gamers and non-gamers alike to get them to pick up their WiiU controller everyday, or atleast leave it out on the coffee table in the living room, would be to trump the Logitech Harmony Tablet Remotes and pack in some universal remote software, then also have TV guide/cable box controls displayed on the screen.

You prove value through the provided software, and that would be a BIG thing to advertise to everyone (IMO).
If Nintendo could have invested in Netflix and pushed for a 3D movie service to get started and have it exclusive to the 3DS for the first year, then that would have been a major reason to get a 3DS at the current price.

But I am very glad that Iwata is aware that he needs to show us what the WiiU can do when he announces the price so that we feel that the price is worth it.
Title: Re: Wii U
Post by: broodwars on August 03, 2011, 01:25:11 PM
I don't think people are going to be waiting for a 3DS-esque price cut on the Wii U unless Nintendo is stupid and arrogant enough to overcharge on it like they did the 3DS, and I don't think after the 3DS disaster that they will.  If they price the Wii U at a price that people will buy it at with a launch lineup of games people want, I don't think they'll see an epidemic of folks waiting for a lower price.
Title: Re: Wii U
Post by: Stogi on August 03, 2011, 04:32:24 PM
I really hope Nintendo launches at $250 with a free downloadable game. I know it's probably not going to happen, but if they did and still maybe a tiny profit, it would sell like the Wii all over again.
Title: Re: Wii U
Post by: Ceric on August 03, 2011, 05:01:56 PM
I would expect WiiU to have games built in ala 3DS.  Probably the E3 tech demos or similar.
Title: Re: Wii U
Post by: Kytim89 on August 03, 2011, 10:09:57 PM
I have never owned an HD system, so as far as games go I am still stuck in 2006. I have missed every single game released since that year for the Ps3 and 360. This is one reason why I want a Wii U because I can finally have a piece of the HD pie, so to speak. However, the chances of third parties rerealeasing their older HD titles onto the Wii U seems slim, so what would be good is if Nintendo partnered with Valve and other companies to allows the older pre-Wii U HD games to be released on Steam and ready for download onto the Wii U. Sony already does this with their PS Store, so why not Nintendo?
Title: Re: Wii U
Post by: Adrock on August 03, 2011, 10:14:54 PM
Or you could just buy an Xbox 360. Don't use the excuse that it costs too much because there are tons of way to save up extra spending cash: Open a lemonade stand, go to a sperm bank, hook on a seedy street corner. That's 3 right there.
Title: Re: Wii U
Post by: alegoicoe on August 03, 2011, 10:25:58 PM
I hope that whatever the final internal memory size it, Nintendo doesn't restrict the size of downloads (like Microsoft used to do because of the concern for people without HDD's).

I think nintendo leaving the hard drive part for the consumer to decide if they want one fine if not fine too, i rather purchase a hard drive for my own, than having something like microsoft did with the xbox by charging like 60 dollars for a 20 gig HD, when for that amount you can get one in best buy with four times the memory size, plus not includind a HD lowers the manufacturing cost.
Title: Re: Wii U
Post by: Kytim89 on August 03, 2011, 10:49:09 PM
Or you could just buy an Xbox 360. Don't use the excuse that it costs too much because there are tons of way to save up extra spending cash: Open a lemonade stand, go to a sperm bank, hook on a seedy street corner. That's 3 right there.

I would pay $19.99 for a downloadable version of Mass Effect 2 and Dead Space 2 for the Wii U.
Title: Re: Wii U
Post by: Adrock on August 03, 2011, 11:02:43 PM
That's great and everything but since you most likely won't be able to download them on Wii U, you should just buy that Xbox 360.
Title: Re: Wii U
Post by: Kytim89 on August 03, 2011, 11:30:08 PM
That's great and everything but since you most likely won't be able to download them on Wii U, you should just buy that Xbox 360.

Nintendo might have the idea of bring Steam to the Wii U in order to appease third parties in some manner.
Title: Re: Wii U
Post by: Chozo Ghost on August 03, 2011, 11:49:14 PM
You gotta pay to play online on the xbox. Best just wait for the Wii U instead.
Title: Re: Wii U
Post by: Adrock on August 04, 2011, 12:13:40 AM
He wants to download games that will most likely never come to Wii U in any form (download or retail) and you're telling him to wait for Wii U because it costs money to play online. Right. That makes sense.
Title: Re: Wii U
Post by: Chozo Ghost on August 04, 2011, 12:49:30 AM
He wants to download games that will most likely never come to Wii U in any form (download or retail) and you're telling him to wait for Wii U because it costs money to play online. Right. That makes sense.

I disagree about those games never coming to the Wii U. Mass Effect 2 was a 360 exclusive for over a year and it surprised many when EA brought it over to the PS3, but my point is that it happened so it can happen on the Wii U. Maybe its not soemthing you should count on happening as a certainty, but its certainly a possibility, and a very good one at that.

But I think more likely Mass Effect 3 which comes out at the end of this year is a more likely candidate for the Wii U. If Mass Effect 3 is out, you probably aren't going to care about ME2 anyway. Another thing they could do is bundle ME2 on the ME3 disc. Since the Wii U's discs are supposed to be able to hold 25gb there would certainly be enough room for both to be bundled, but knowing EA they would probably charge you for the unlock even though its already on the disc....
Title: Re: Wii U
Post by: NWR_insanolord on August 04, 2011, 01:14:24 AM
If you think someone would stop caring about Mass Effect 2 once Mass Effect 3 is coming out, you clearly don't know anything about the series. It's really meant to be played in order, transferring your character from the first to the second to the third. I'm not sure why they bothered to make 2 for PS3 without being able to do the first, but it would be even stupider to start with the third one.
Title: Re: Wii U
Post by: broodwars on August 04, 2011, 01:31:05 AM
If you think someone would stop caring about Mass Effect 2 once Mass Effect 3 is coming out, you clearly don't know anything about the series. It's really meant to be played in order, transferring your character from the first to the second to the third. I'm not sure why they bothered to make 2 for PS3 without being able to do the first, but it would be even stupider to start with the third one.

Indeed.  There really is no point whatsoever in bringing Mass Effect 3 to the Wii U, and you shouldn't want them to.  This is a series whose entire foundation is a continuing story arc where you create your own path through the choices you make from game to game, where are imported as you go along.  It'd be like going to see Return of the King without having seen Fellowship of the Ring or Two Towers, or seeing Return of the Jedi without having seen A New Hope or Empire Strikes Back.
Title: Re: Wii U
Post by: ThePerm on August 04, 2011, 01:32:23 AM
unless you could transfer your data to the internet and from the internet to the wii u, oh yeah and in Shenmue 1 to 2 you could do that, but because i didnt know I started a whole new file like every other game and it didnt bother me one bit, ok maybe just a little bit, but i ended up in the same zone anyhow.
Title: Re: Wii U
Post by: Stogi on August 04, 2011, 01:43:25 AM
If you think someone would stop caring about Mass Effect 2 once Mass Effect 3 is coming out, you clearly don't know anything about the series. It's really meant to be played in order, transferring your character from the first to the second to the third. I'm not sure why they bothered to make 2 for PS3 without being able to do the first, but it would be even stupider to start with the third one.

That sounds a bit like not being able to watch Toy Story 3 because you haven't watched 1 and 2. I'm sure you can watch the 3rd without seeing the first two and still enjoy it.
Title: Re: Wii U
Post by: bustin98 on August 04, 2011, 01:48:32 AM
I think Nintendo needs to re-evaluate the touch screen and make it multi-touch. Sony is starting to dilute the effect of Nintendo's announcement with them throwing out bits about the Vita. They also need to incorporate the Vitality sensor into pads on the controller. But market it so it doesn't sound like something grandma uses to make sure she is still alive.
Title: Re: Wii U
Post by: Chozo Ghost on August 04, 2011, 02:04:36 AM
If you think someone would stop caring about Mass Effect 2 once Mass Effect 3 is coming out, you clearly don't know anything about the series. It's really meant to be played in order, transferring your character from the first to the second to the third. I'm not sure why they bothered to make 2 for PS3 without being able to do the first, but it would be even stupider to start with the third one.

I heard the PS3 version of ME2 includes a comic book or something to fill players in on the backstory which they missed out on due to ME1 not being available for the PS3. Something like that could be also done for the Wii U.

I don't see why it should be any issue at all to bring ME2 and ME3 to the Wii U since it shares the same architecture so porting it over is a trivial task. There's really no reason for them not to do it, and EA is the sort of company which tends to support every system anyway, so I think that's likely. They want to make money and if the game is already complete and if its a trivial task to port it over then why wouldn't they?
Title: Re: Wii U
Post by: ymeegod on August 04, 2011, 02:05:31 AM
It's a bit different that watching a movie because you don't have any say on the outcome, sure ME3 will have some sort of genertic story line with some sort of recap but you'll still miss out on the bonds that formed and that's where ME shines--the drama. 

As for steam, Nintendo doesn't use DX so all those games have to be recoded to being with (Nintendo uses it's own libarary so it's not even comparable to opengl but it's somewhat similar. 

What worries is about the WII U is the launch titles, hopefully nintendo sees the error with the 3DS--it wasn't the price point that killing it--it's the software.  Hopefully nintendo has a better showing at TGS with actual game announcements for the WII U.


Title: Re: Wii U
Post by: ymeegod on August 04, 2011, 02:09:19 AM
"Wii U since it shares the same architecture "

?  Where'd you hear that from?  Nintendo uses it's own, Sony does too--both are opengl based but there like apples and oranges in the end.  That's like saying Mac gets everything the PC does because they're both computers.  :(
Title: Re: Wii U
Post by: Chozo Ghost on August 04, 2011, 02:13:44 AM
"Wii U since it shares the same architecture "

?  Where'd you hear that from?  Nintendo uses it's own, Sony does too--both are opengl based but there like apples and oranges in the end.  That's like saying Mac gets everything the PC does because they're both computers.  :(

It is a fact. They all use the PowerPC architecture.
Title: Re: Wii U
Post by: TJ Spyke on August 04, 2011, 02:21:25 AM
What worries is about the WII U is the launch titles, hopefully nintendo sees the error with the 3DS--it wasn't the price point that killing it--it's the software. Hopefully nintendo has a better showing at TGS with actual game announcements for the WII U.

A lot of game announcements have already been made for Wii U, so no one should be concerned.
Title: Re: Wii U
Post by: Kytim89 on August 04, 2011, 02:53:25 AM
The only reason thta I mentioned the Steam service is because it seems to be the quickest and easiest way for third parties to move theoir dated games to the Wii without the hassle of reatail. For example, EA could put Mass Effect 3 onto the Wii U, but because Mass Effect 2 will be a dated product by then, putting it on retail with the Wii U logo might prove to be non-profitable. Hell, if Nintendo could conince all third parties to do this then Nintendo very well could close the gap of two generations on a single console. The only downside to this project would be download times.
Title: Re: Wii U
Post by: NWR_insanolord on August 04, 2011, 04:37:37 AM
If you think someone would stop caring about Mass Effect 2 once Mass Effect 3 is coming out, you clearly don't know anything about the series. It's really meant to be played in order, transferring your character from the first to the second to the third. I'm not sure why they bothered to make 2 for PS3 without being able to do the first, but it would be even stupider to start with the third one.

That sounds a bit like not being able to watch Toy Story 3 because you haven't watched 1 and 2. I'm sure you can watch the 3rd without seeing the first two and still enjoy it.

There aren't a lot of plot threads strung between the Toy Story movies. They're fairly standalone.

These games are built around the idea of the events in one game having an impact in later ones, about your choices meaning something. Not playing the first two takes a lot away from the third. You could probably enjoy it that way, but you shouldn't want to play it that way.
Title: Re: Wii U
Post by: broodwars on August 04, 2011, 04:42:23 AM
I heard the PS3 version of ME2 includes a comic book or something to fill players in on the backstory which they missed out on due to ME1 not being available for the PS3. Something like that could be also done for the Wii U.

I've beaten the PS3 version of Mass Effect 2, and the "interactive comic" is a pitiful attempt to retell the most bare-bones of story elements from the first Mass Effect and in the end you only "import" 5 basic main story choices, often without a lot of the context that actually surrounded those choices in the original game.  As someone who has also beaten the game on the 360 with the Mass Effect 1 import data, I can tell you that the game is a lot less engaging and meaningful without the Mass Effect 1 data import.

The 360 is pretty cheap nowadays, as are the 360 and PC versions of Mass Effects 1 and 2.  Buy those versions instead and enjoy the story the way it was meant to be told, rather than demanding that Bioware waste their time; manpower; and considerable talents trying to reward you for not buying their last two Mass Effect games.

unless you could transfer your data to the internet and from the internet to the wii u

If Bioware didn't do that for the PS3 version of Mass Effect 2, they're definitely not going to waste their time doing that for a Wii U version of Mass Effect 3.
Title: Re: Wii U
Post by: NWR_insanolord on August 04, 2011, 05:12:53 AM
The 360 is definitely worth owning, if only for XBLA. $200 plus a bit more for a couple USB flash drives is a bargain for what will become available to you.
Title: Re: Wii U
Post by: Ceric on August 04, 2011, 09:32:10 AM
I'm actually hoping that Nintendo pulls a Wine type of move and have an API set that pretty much is DirectX but really just wrappers to their other API.
Title: Re: Wii U
Post by: MaryJane on August 04, 2011, 10:35:33 AM
There aren't a lot of plot threads strung between the Toy Story movies. They're fairly standalone.

Standalone in that it's the same story in all three?
Title: Re: Wii U
Post by: Ian Sane on August 04, 2011, 12:32:11 PM
For PS360 ports I figure the Wii U will get the current titles as multiplatform releases.  There might be some titles that are like six months old that get released around the Wii U launch.  But the older stuff is probably not going to be there.  I think there isn't much of a market for it.  Most people that wanted those games own an Xbox 360 or a PS3.

I would be afraid of third parties releasing old games on the Wii U that don't sell because the target demo already owns them on another system.  And I don't want third party support to be decided based on that.  It's best we get a fresh start with the current games.  New multiplatform games have a better chance of selling well than old PS360 ports.

And once the Xbox 360 successor comes out the old system will be dirt cheap and you can pick up the best games then.  I do that every generation.
Title: Re: Wii U
Post by: TJ Spyke on August 04, 2011, 03:10:34 PM
The 360 is definitely worth owning, if only for XBLA. $200 plus a bit more for a couple USB flash drives is a bargain for what will become available to you.

I do recommend a Xbox 360, but strongly disagree that Xbox Live Arcade is reason enough (unless you can get a 360 for like $50 or less).

Xbox 360 and PlayStation 3 offer full retail games as digital downloads now, so I see no reason Nintendo and Electronic Arts couldn't offer the first two Mass Effect's as downloads (or my previous idea of all three ME games in one package).
Title: Re: Wii U
Post by: Stogi on August 04, 2011, 04:04:10 PM
Does multi-touch actually add anything? You already have several buttons. The only thing I can see being used is the pinch to zoom.
Title: Re: Wii U
Post by: Ceric on August 04, 2011, 05:06:07 PM
Does multi-touch actually add anything? You already have several buttons. The only thing I can see being used is the pinch to zoom.
ST:TNG style interface?  That would be the biggest for me because 6 inches could be a small regular keyboard.  Also how else will you play Air Hockey just on the uMote?
Title: Re: Wii U
Post by: Kytim89 on August 04, 2011, 05:09:59 PM
The 360 is definitely worth owning, if only for XBLA. $200 plus a bit more for a couple USB flash drives is a bargain for what will become available to you.

I do recommend a Xbox 360, but strongly disagree that Xbox Live Arcade is reason enough (unless you can get a 360 for like $50 or less).

Xbox 360 and PlayStation 3 offer full retail games as digital downloads now, so I see no reason Nintendo and Electronic Arts couldn't offer the first two Mass Effect's as downloads (or my previous idea of all three ME games in one package).

If these companies offered the older games via download then I could catch up onfive years worth of games in about a single year. I also see the Wii Shop channel taking on features similar to Steam.
Title: Re: Wii U
Post by: hrdcrgamer on August 05, 2011, 01:56:19 AM
Right now it's difficult to determine with certainty whether the Wii U will be a smashing success like the predecessor. Ultimately, I believe that it will depend on whether or not Nintendo can deliver the games!
Title: Re: Wii U
Post by: broodwars on August 05, 2011, 02:05:14 AM
Xbox 360 and PlayStation 3 offer full retail games as digital downloads now, so I see no reason Nintendo and Electronic Arts couldn't offer the first two Mass Effect's as downloads (or my previous idea of all three ME games in one package).

The first Mass Effect will never, ever be on a Nintendo console, unless somehow Nintendo decides to buy Microsoft .  Microsoft owns the publishing rights to the original Mass Effect, so unless Electronic Arts decides for some reason to commission Bioware to completely remake the game from the ground-up with completely new resources, that game's going to remain exclusive to the PC and Xbox 360.  I suppose Electronic Arts could purchase the publishing rights from Microsoft, but I don't see Microsoft giving those up for a reasonable price when it only makes their platforms look good.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 05, 2011, 02:10:19 AM
What if they make a Special Edition. Wouldn't that bypass the exclusive publishing rights?


or if they release all three as a combined trilogy that has been combined into one long ass game.
Would that weasel them past the MS security and lawyer team?
Title: Re: Wii U
Post by: Chozo Ghost on August 05, 2011, 02:27:10 AM
Xbox 360 and PlayStation 3 offer full retail games as digital downloads now, so I see no reason Nintendo and Electronic Arts couldn't offer the first two Mass Effect's as downloads (or my previous idea of all three ME games in one package).

The first Mass Effect will never, ever be on a Nintendo console, unless somehow Nintendo decides to buy Microsoft .  Microsoft owns the publishing rights to the original Mass Effect, so unless Electronic Arts decides for some reason to commission Bioware to completely remake the game from the ground-up with completely new resources, that game's going to remain exclusive to the PC and Xbox 360.  I suppose Electronic Arts could purchase the publishing rights from Microsoft, but I don't see Microsoft giving those up for a reasonable price when it only makes their platforms look good.

So this is the reason why ME1 didn't appear on the PS3. But that little detail did not stop them from bringing ME2 to the PS3, or bringing ME3 to the PS3 (which they are going to). And since that is the case on the PS3, I don't see any reason why it can't be that way on the Wii U as well. Especially since with the similar architecture porting it over should be a breeze. There's very little downside in doing it, and it doesn't have to sell much at all in order to be profitable.

I'm sick and tired of hearing the argument "but people already played it on the 360/PS3 so it won't sell". I'm sorry, but that's not true of everyone, because not everyone owns a PS3 or 360. The Wii fanbase which is made up of people who owned a Wii and nothing else is a completely untapped market for games like Mass Effect, so when this market upgrades to the Wii U there will be millions of new consumers who have never played the game before and will now be able to for the first time ever. It would be stupid not to seize the opportunity to make money by catering to them.
Title: Re: Wii U
Post by: broodwars on August 05, 2011, 02:28:41 AM
What if they make a Special Edition. Wouldn't that bypass the exclusive publishing rights?


or if they release all three as a combined trilogy that has been combined into one long ass game.
Would that weasel them past the MS security and lawyer team?

It would probably depend on how much of the original game Microsoft owns the rights to.  If Microsoft as publisher owns the rights to the resources that make the original Mass Effect, that would force Bioware to completely recreate the game from the ground-up without using any of the original materials.  Or Microsoft might just own the publishing rights to the game called Mass Effect that they released years ago.  It depends on the publishing agreement.  I'm going to say it's probably closer to the former, since Bioware stated that they couldn't bring the game to the PS3 back when they were making the PS3 version of Mass Effect 2.
Title: Re: Wii U
Post by: broodwars on August 05, 2011, 02:36:59 AM
So this is the reason why ME1 didn't appear on the PS3. But that little detail did not stop them from bringing ME2 to the PS3, or bringing ME3 to the PS3 (which they are going to). And since that is the case on the PS3, I don't see any reason why it can't be that way on the Wii U as well. Especially since with the similar architecture porting it over should be a breeze. There's very little downside in doing it, and it doesn't have to sell much at all in order to be profitable.

The downside to bringing the game to the Wii U is that no one will buy it, and the same would happen with Mass Effect 2 if it were ported to the Wii U just from the multi-year release gap.  Sorry to be that blunt, but if you really cared about this franchise you already own the games on at least one of the three platforms it's already out on.  If this is a franchise you're really interested in, why would you wait to buy the last 1/3 of the franchise on a platform where there will be no import data (and several months to a year later)?  You get a space opera finale where you shoot a bunch of aliens with guns, and characters lecture for hours about events you weren't there to witness.  It's not a great introduction to the franchise for newcomers.  I'd rather that the Wii U sit out on Mass Effect 3, which is the END of a major story arc, but be right there for the start of a NEW Mass Effect story arc with the next game in the franchise.  Hell, maybe the Wii U could be the flagship system for this new Mass Effect.

I didn't agree with EA bringing Mass Effect 2 to the PS3 because they couldn't bring over the original game, but as they (not Microsoft) were the publishers for the game on 360 they had every legal right to.  And in all fairness, the first Mass Effect is a pretty terrible game that just happens to have a good story and characters, as well as choices that would pay off in later games.  You miss a lot by starting the series with the 2nd game on PS3, but at least you only miss 1/3 of the whole story and you start with a good game.
Title: Re: Wii U
Post by: Chozo Ghost on August 05, 2011, 02:44:06 AM
You're making me feel like an idiot, because I recently bought ME2 for the PS3 after Amazon dropped the price. Though I haven't played it yet. But I don't have a 360, and my PC isn't powerful enough for it so this was my only option.
Title: Re: Wii U
Post by: broodwars on August 05, 2011, 02:49:43 AM
You're making me feel like an idiot, because I recently bought ME2 for the PS3 after Amazon dropped the price. Though I haven't played it yet. But I don't have a 360, and my PC isn't powerful enough for it so this was my only option.

Like I said, the PS3 version isn't a terrible way to play Mass Effect 2, though I did find the QA on the title to be rather suspect with numerous crashes I never ran into on 360 (not to mention the really terrible bugs on one of the Overlord DLC mission, where your ship can fly and sink right through terrain).  It was a good game on the 360, and it's a good game on PS3.  But it's a far better game on 360 (and PC) since you can import your Mass Effect 1 data, and you do yourself a disservice by playing the definitively lesser version.  But if you're not going to buy a 360, the PS3 version is certainly serviceable.

To make it worse, the default Shephard in Mass Effect 2 is a Renegade.  So when you import your 5 Mass Effect 1 comic choices on the PS3 version, all the other choices in the game are either forgotten altogether or defaulted to Shephard being a dick.  Characters who should be warm and inviting to you as an old friend with a long history are sometimes more cold and distant than they'd otherwise be.  As someone who routinely plays Paragon-type characters, that really rubbed me the wrong way when I played the PS3 version.
Title: Re: Wii U
Post by: Chozo Ghost on August 05, 2011, 03:24:57 AM
If I hadn't already bought the PS3 version I might consider buying a 360 just for that reason, but since I already have it on the PS3...

But if you're not going to buy a 360, the PS3 version is certainly serviceable.

That's the thing about it coming to the Wii U. It may not be the best version, but if its serviceable then why not? Hopefully Microsoft's exclusive rights to ME1 will expire at some point within the near future. It would be great if they expired before the Wii U is released or soon after, because then EA could bring the whole complete trilogy to that system. It would be great to have all three games and all DLC on one single disc, and with the Wii U's 25gb per disc capacity it could probably be managed.
Title: Re: Wii U
Post by: NWR_insanolord on August 05, 2011, 04:27:43 AM
I really hope third parties don't just treat the Wii U as a way of selling the same HD games that have been available elsewhere for this whole generation to a new group of people. A little of that is fine, but I'd much rather have original content.

If you want to play Mass Effect, or any other HD console game not available for Wii, go buy a 360 or PS3. There is plenty of exclusive content worth owning on those platforms to make them worth the cost of admission. Don't wait for another round of last-gen ports on the Wii U that I really hope doesn't happen.
Title: Re: Wii U
Post by: ThePerm on August 05, 2011, 05:22:40 AM
how about a mass effect trilogy game? Wii U discs are large enough for such a thing. Also, what a deal that would be?!
Title: Re: Wii U
Post by: Chozo Ghost on August 05, 2011, 06:31:43 AM
If you want to play Mass Effect, or any other HD console game not available for Wii, go buy a 360 or PS3.

Not everyone can afford more than one console or wants to deal with the clutter of more than one. A lot of video gamers are kids and teens who don't have income so they only get what their parents buy for them. Would parents be willing to buy a second console for little Jimmy just for the sake of one game? Being able to play any game you want on one single console is ideal.

And as a Nintendo fan, I would like that console to be a Nintendo console if possible. Unfortunately, since Nintendo has been missing out on many hit 3rd party titles over the last 2-3 generations a lot of catching up is necessary. This catching up depends on the titles that the Wii missed out on being made available on the Wii U (hopefully with bonus material as compensation for making us wait).
Title: Re: Wii U
Post by: Adrock on August 05, 2011, 09:24:28 AM
In some instances, I wouldn't mind Wii U getting ports of HD games that have been available on PS3 and 360 for years, specific series with running storylines like Mass Effect where the experience is hampered if you don't play all of them. If there was a way EA/Bioware can bring the entire Mass Effect series to Wii U, I'd welcome it with open arms. I don't think it's worth bringing over any other way because starting at 2 or 3 affects one's enjoyment of the product which may lead to an unfavorable impression of the series and developer. That, ultimately, affects Wii U support sales in the future.

Ideally, what I want to see from 3rd parties on Wii U are simultaneous releases of big titles. There won't be too many 3rd party exclusives but I can get my fill of Wii U-only content from Nintendo themselves. Even though I own a PS3, I want to be able to pick up a Wii U version of a brand new game.
Title: Re: Wii U
Post by: Ian Sane on August 05, 2011, 12:25:12 PM
Ports of older PS360 games are only going to appeal to devoted Nintendo nuts that stuck with just the Wii this entire time.  Almost no one who owns another system is going to buy those.  If the Wii U only appeals to existing Wii-only owners then it has failed.  Nintendo wants to spread out beyond that group.  So I think it's important that the focus be on new multiplatform games.

Of course multiplatform games alone won't convert many PS360 owners; there will need to be exclusives to do that.  And Nintendo will be the main producer of exclusives.  Do you know what that means?  THEY have to appeal to core gamers too.  They can't just have Wii U Sports and Wii U Fit and figure the third parties will pick up the core gamer slack.  The third parties won't provide exclusives so for core gamers the Wii U will be superflous.  Nintendo has to create their own games to get core gamers to switch and the multiplatform third party games just keep the core gamers around
Title: Re: Wii U
Post by: BlackNMild2k1 on August 05, 2011, 12:34:27 PM
Ports of older PS360 games are only going to appeal to devoted Nintendo nuts that stuck with just the Wii this entire time.

And those of us that just couldn't justify owning 2 or more systems regardless of the game selection not coming to the system they own.
Title: Re: Wii U
Post by: Stogi on August 05, 2011, 01:03:08 PM
I'm not so sure Ian. I'm sure a lot of people will buy it again if it comes with all the DLC and updated graphixx.
Title: Re: Wii U
Post by: Ceric on August 05, 2011, 01:03:59 PM
I personally would prefer getting enhanced ports of:

1) Single Games that are notable and hard to find
2) Series together in their entirety.

Like I probably buy a complete collection of Devil May Cry enhanced for Wii U.  Perfect Dark Super Zero... Etc.
Title: Re: Wii U
Post by: ThePerm on August 05, 2011, 05:23:12 PM
I wonder how easy it is to port games? I don't really know whats behind Wii U, but from all indications its related to the other guys systems and better. Usually that makes porting a breeze. Also, yeah I would take all sorts of anthology games of games i missed last generation. Microsoft ownes Gears of War, and I actually really loved the first one, so we won't get that, but it would be great to have a package of all three games. Or the Assassins Creed games?
Title: Re: Wii U
Post by: Ceric on August 05, 2011, 05:26:33 PM
New Monster Hunter be nice and while we are talking Monster  a Complete Monster Rancher collection from Tecmo. :D  Actually just give a Redo of Monster Rancher 2 or better yet 3 or 4 with the Monster Self questing of 2.   Because you know I hate wondering with my monster but I like sending them on missions.
Title: Re: Wii U
Post by: Chozo Ghost on August 05, 2011, 10:23:23 PM
People would be more likely to buy old multiplatform games on the Wii U if they were updated or enhanced to make them a more desirable purchase. Look at how well RE4 did on the Wii even though it was released a year or two earlier on the GC and PS2. It was the definitive version of the game which was superior in every respect, so even though it was previously released on other systems it was still a big hit on the Wii.
Title: Re: Wii U
Post by: Kytim89 on August 05, 2011, 10:42:30 PM
People would be more likely to buy old multiplatform games on the Wii U if they were updated or enhanced to make them a more desirable purchase. Look at how well RE4 did on the Wii even though it was released a year or two earlier on the GC and PS2. It was the definitive version of the game which was superior in every respect, so even though it was previously released on other systems it was still a big hit on the Wii.

I would rebuy Resident Evil 4 on the Wii U if it retained the pointer controls but added HD graphics. The same goes for Resident Evil 5. The only problem would be how much would Nintendo and third parties charge for these older games? They could get away with atleast $39.99 for year-old games with enhancements, but anything beyond three years is not going to go above $19.99.
Title: Re: Wii U
Post by: broodwars on August 05, 2011, 10:50:24 PM
Considering Capcom's too lazy to add Move support to their HD re-release of Resident Evil 4 (which I would have purchased if it had), I wouldn't bank on pointer-controlled Resident Evil 4 or 5 Wii U ports.

As for the Wii version of Resident Evil 4, I think it had several big factors in its favor:

1.  It was and still is the best version of that game.  It's one of the very few games on Wii where I can say that the game was actually made better by the addition of motion controls.

2.  The game hadn't been re-released on the 360 or PS3.

3.  If you were a shooter fan on Wii, really what were you going to buy that summer?  I don't think Metroid Prime 3 had released yet, so that left us what...Red Steel?

4.  The Wii audience hadn't yet completely abandoned the idea of purchasing 3rd party Wii games yet.

I wouldn't bank on there being mad sales for a Wii U version of RE5, as RE5 has had a rather cool reception on the HD consoles.  It sold well at first, but just about everyone you can ask will tell you that the game is a significant step backwards from RE4.  Capcom may very well do such a port, but I doubt the game would have much in the way of sales legs.
Title: Re: Wii U
Post by: ThePerm on August 05, 2011, 10:53:09 PM
Considering Capcom's too lazy to add Move support to their HD re-release of Resident Evil 4 (which I would have purchased if it had), I wouldn't bank on pointer-controlled Resident Evil 4 or 5 Wii U ports.

capcom needed an incentive to re-release it again.....
Title: Re: Wii U
Post by: Chozo Ghost on August 06, 2011, 12:00:32 AM
4.  The Wii audience hadn't yet completely abandoned the idea of purchasing 3rd party Wii games yet.

Did they ever? The 3rd party support was just never there... unless you count casual crapware like Carnival Games and so on... We never got the "cool" 3rd party games like red dead redemption, batman arkham asylum, street fighter IV, Mass Effect, Fallout 3, Borderlands, Grand Theft Auto, etc. How can it be said we abandoned the idea of purchasing these games when the option to purchase them was never even there?
Title: Re: Wii U
Post by: broodwars on August 06, 2011, 12:07:55 AM
We never got the "cool" 3rd party games like red dead redemption, batman arkham asylum, street fighter IV, Mass Effect, Fallout 3, Borderlands, Grand Theft Auto, etc.

None of those games could have run on the Wii.  Period.  That's why the Wii never got them.  Like Ian once said, (perhaps in this very thread), it's like complaining the NES didn't get versions of Sega Genesis games.  It was just a technical impossibility.  That didn't stop Capcom from trying, though, with that Dead Rising Wii port, which reportedly sucked because the game was scaled down so much that it wasn't even fun anymore.  If you don't like that, blame Nintendo for being cheap and short-sighted when they designed the Wii's specs.
Title: Re: Wii U
Post by: Chozo Ghost on August 06, 2011, 01:34:58 AM
None of those games could have run on the Wii.  Period.

Not even Street Fighter IV? Seriously? Its on the 3DS and Iphone for crying out loud.

COD Black Ops came to the Wii, so there's really no excuse. Yes, some sacrifices have to be made, but the point is that it can be done.
Title: Re: Wii U
Post by: broodwars on August 06, 2011, 01:40:27 AM
Given the 3DS/iOS version of SF4, a Wii version probably could have been made (though I wonder what concessions would have to be made to deal with the Wii being less capable in some respects to modern phones), but at that point Capcom probably didn't think it was worth it, the Wii being the bastion of 3rd party sales that it is.  But still, unlike most of the games on your list, Street Fighter 4 is not the most taxing game in the world to run, as it's a fairly standard 2D fighter that uses 3D models.  It's not a good comparison to put that up against all these larger games.

As for Black Ops, that's a narrow corridor-based shooting gallery that spawns enemies in small numbers to get gunned down in rapid succession and removed from memory.  It's nowhere near as taxing on the hardware as something like Fallout 3 or Red Dead Redemption, which if they were on the Wii would look like Silent Hill given all the fog that would have to be in play.
Title: Ubi praises Wii U + 2 more games announced (from Codemasters)
Post by: BlackNMild2k1 on August 08, 2011, 05:23:23 AM
Ubisoft has LOTS of good things to say about WiiU
"the graphical quality is top notch" i sjust one of many compliments thrown WiiU's way
http://www.computerandvideogames.com/314051/features/wii-u-why-ubisofts-is-nintendos-biggest-supporter/ (http://www.computerandvideogames.com/314051/features/wii-u-why-ubisofts-is-nintendos-biggest-supporter/)
Just a few choice quotes (it's a long article)
Quote
Finally, a technical architect takes to the stage. He talks about multi-core architecture and explains how memory capacity brings performance enhancements to an already stonking HD game engine. He talks about graphical shaders, increased cache sizes, pre-calculated data and natural extensions of dev-friendly API. In layman's terms: "the graphical quality is top notch". What's wrong with this picture? He's talking about a Nintendo machine.

----------------

"We've used the accelerometer feature. If you move very fast the game will know and adjust movement speed. Those familiar with FPSes know how difficult it is to go around 180 degrees. With these new controls it is a thing of the past."

----------------

Ricour describes GhostNet as a handheld window into online activity. "Through the touch pad, our fans will always be connected at home with their social network and with the activities happening in the game. It's always on, even if your TV is off." At its heart is a live feed of friend activity, their in-game progress, achievements and online activity.

A mock-up depicts options to invite players to parties or ping their controller to tell them to boot up the game. Gone are the days of trying to corral mates with text messages and forum meet-ups - an electronic call to arms lets us instigate combat any time we want.


----------------

Killer Freaks and Ghost Recon Online are fine looking games. Especially with potentially 18 months of development to go (both are scheduled for Wii U launch). But for lovers of shiny things, all eyes are on Assassin's Creed. Ubisoft won't divulge which Assassin's Creed game is sneaking Wii U's way - a fresh outing or an anthology of previous games? - but promise it'll look sexy. Marc Parenteau, a technical architect from Ubisoft Quebec (he worked on Prince Of Persia: Forgotten Sands), Wii U is more than able to handle the visually intensive open world stab-'em-up.

"The multi-core architecture of the console is a natural fit for our in-house HD engines, such as the Anvil engine used in Assassin's Creed," he explains. "In addition, the large memory capacity of the console will be used to bring performance enhancements, such as pre-calculating data or increasing our cache sizes."

To put it in context, he says that "Assassin's Creed has a distinctive look and we want to get it just right. I'm happy to say that all the graphical shaders we used in development are fully functional." He's tight lipped on specifics - Nintendo see to that - but paints a pretty promising picture.

Sounds very promising.


Also in othr WiiU related news;

DiRT & F1 are confirmed to be coming to WiiU
Quote from: Rod Cousens - CEO of Codemaster
We will be doing Dirt and F1 for Wii U.
Source (http://www.mcvuk.com/news/read/mcv-interview-rod-cousens-on-wii-vita-ea-and-pre-owned/082618)

2 more games in the pipe
Title: Re: Wii U
Post by: Enner on August 08, 2011, 08:04:11 AM
Ah, DIRT and F1. That's very nice. What would be nicer is GRID 2. With Forza on the Xbox and Gran Turismo on Playstation, a GRID 2 on Wii U might have a better chance of making a name for itself.
Title: Re: Wii U
Post by: Chozo Ghost on August 08, 2011, 08:36:20 AM
Sounds very promising.

Yes it does.

But blowing every existing system out of the water is only half the equation. I am still concerned about what Sony and Microsoft have up their sleeves in their future consoles. I know they are going to be more powerful than the Wii U because they will come out a year or two after it, but the question is by how much?
Title: Re: Wii U
Post by: Caterkiller on August 08, 2011, 11:08:38 AM
Sounds very promising.

Yes it does.

But blowing every existing system out of the water is only half the equation. I am still concerned about what Sony and Microsoft have up their sleeves in their future consoles. I know they are going to be more powerful than the Wii U because they will come out a year or two after it, but the question is by how much?

All I can think of is the year gap between PS3 and the 360, and from my point of view the PS3 has no leaps over the 360. They get all the same games and thats all that really matter to me. Still though it does make one wonder, but it would be impossible for a another Wii to PS360 situation again.

God I am so excited for that controller!
Title: Re: Wii U
Post by: Ceric on August 08, 2011, 12:19:29 PM
I'm happy to hear talks of Memory.  I'm hoping they bump up to basic computer which is 4gig.
Title: Re: Wii U
Post by: Ian Sane on August 08, 2011, 12:42:42 PM
But blowing every existing system out of the water is only half the equation. I am still concerned about what Sony and Microsoft have up their sleeves in their future consoles. I know they are going to be more powerful than the Wii U because they will come out a year or two after it, but the question is by how much?

That is very important.  But at the very least Nintendo didn't screw up the easy part.  They didn't merely match the PS3 which is what we were all concerned about.  They had to go beyond and they did that, so at least they got that right.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 08, 2011, 01:50:20 PM
I'm happy to hear talks of Memory.  I'm hoping they bump up to basic computer which is 4gig.

I would be happy with 1.5GB of RAM, there is no way 4GB is gonna happen.
Console RAM is much different than PC RAM in that it has lower power consumption, lower latency and things like that which make it more expensive than the store shelf stuff you would buy for your PC/Laptop.

I think Sony may be the only one crazy enough to attempt (anything near) 4GB RAM, but that's only if they want a $600 system again. Even still, I wouldn't expect any next-gen system (720 & PS4) to go higher than 2.5GB (most likely 2GB) in several different layouts.

It all comes down to efficiency, and with no bloated OS and dozens of background apps to run in the background, there really isn't a need for 4 GBs of RAM in the next gen systems.
Unless of course Sony really is trying to support 4k resolutions... and then 1 up Nintendo on the Tablet controller front (4 streaming HD controllers) while also trying to be a HTPC and a set-top box and then improve upon Move & Kinect and... and.... and....
Title: Re: Wii U
Post by: Ceric on August 08, 2011, 02:08:21 PM
Consoles also share their ram for Graphics and doing stuff.

The big difference is that Consoles are so Graphic oriented that most of the time they don't even put in general purpose oriented RAM anymore.  You can get Graphic cards with 2 gigs of the best memory Nintendo could use.  Which they won't.

Frankly sharing the memory will always make it a give or take between graphics and logic style operations.

I stick by 4 gigs because I believe their be benefits in splitting the bugger aparts.
Title: Re: Wii U
Post by: Adrock on August 08, 2011, 02:23:48 PM
I don't expect anything more than 2GB and I think that's a stretch. Since this is Nintendo and they like having odd amounts of RAM, they'll probably put 1.796418GB of RAM.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 08, 2011, 02:24:56 PM
A good graphics card miniaturized down to a chip with 1GB of really good ram (GDDR5) is gonna cost you atleast $100+

Asking for 2-3GB of that same RAM is gonna make this system cost like a launch PS3.
It's also not really necessary (all though more RAM is always useful) since the GPU and the CPU will be optimized for efficiency through an extremely short pipeline with tons of bandwidth and lots of eDRAM.

It's rumored that Wii U is a SoC design and is being dev'd up in India where both AMD & IBM have factories right next to each other (IBM/AMD fusion chip!?). So after hearing that, it's possible that with fast enough memory, you don't really need as much as it just would be sitting there empty most of the time if your software is optimized to used it correctly. 4GB (especially on the WiiYuu) would be overkill (& really expensive), and we all know that Nintendo doesn't do overkill (or really expensive).
Title: Re: Wii U
Post by: MaryJane on August 08, 2011, 02:43:51 PM
4GB is a lot, but 2GB would probably be good to handle all the things Nintendo wants the system to do, and there's still more they haven't told us.
Title: Re: Wii U
Post by: Adrock on August 08, 2011, 02:45:43 PM
Nintendo does really expensive. Didn't you, like me, just recently sell a kidney for a brand new 3DS?
Title: Re: Wii U
Post by: BlackNMild2k1 on August 08, 2011, 02:51:07 PM
I did, but they promised to give a significant portion of it back in about a week.
They even sweetened the pot by throwing in some free goodies for the inconvenience.
Title: Re: Wii U
Post by: Stogi on August 08, 2011, 03:53:52 PM
So did Ubisoft just confirm achievements as well as being able to use the screen with the TV off to check in on friends and join games?

Basically, did they just confirm what we hoped the Wii U Tablet could do?
Title: Re: Wii U
Post by: marty on August 08, 2011, 05:19:24 PM
I'm wondering if there will be a headphone jack on the controller or if we'll be stuck with whatever (most likely POS) speaker nintendo uses.
Title: Re: Wii U
Post by: Ceric on August 08, 2011, 05:31:30 PM
I'm wondering if there will be a headphone jack on the controller or if we'll be stuck with whatever (most likely POS) speaker nintendo uses.
The Headphone Jack has already been found.  Though the 3DS speakers really aren't that bad.
Title: Re: Wii U
Post by: Caterkiller on August 08, 2011, 06:48:59 PM
So did Ubisoft just confirm achievements as well as being able to use the screen with the TV off to check in on friends and join games?

Basically, did they just confirm what we hoped the Wii U Tablet could do?

I'm saying yes to all of the above. So hyped!
Title: Peter Moore on Wii U
Post by: BlackNMild2k1 on August 08, 2011, 08:26:43 PM
Peter Moore is HYPED about WiiU
Controller is the key, UI is what it's all about.... something something diminshing returns something something
http://www.industrygamers.com/news/nintendo-wii-u-wont-be-transitional-platform-says-peter-moore/ (http://www.industrygamers.com/news/nintendo-wii-u-wont-be-transitional-platform-says-peter-moore/)
Quote from: Peter Moore - COO of EA
"People will start talking about it being a transitional platform. And I don’t think that’s going to be the case, and here’s why... I think the [tablet] controller [is huge]. This is not about specs anymore... This is about, as it was with the Wii, is the controller a unique way of enjoying a game experience, regardless of what the graphic fidelity is?"

"Look, you saw Battlefield - how much better could this stuff look at some point? There’s a point of diminishing returns... I don’t even know if there’s anything better than 1080p. In the early days of our industry, this stuff was absolutely about how much better the games looked - shinier helmets, greener grass – but I’ve been around long enough to know that seeing your breath in a football game is a huge deal. But that’s no longer the case any more.
Now it’s about interfaces. Now it’s about building a community in a rich, powerful,way. And now it’s about, 'What is the way we can control the game?' You’ve seen that with Move, you’ve seen it with Wii MotionPlus more recently, and you’ve certainly seen it with Kinect."

"And Nintendo’s job, quite frankly, is to build a better mousetrap with regards to the way that we use the controller. So I don’t know what Xbox and PlayStation’s plans for their next platforms are, but it’s not going to be hanging on graphic fidelity. I guarantee you that."

"It’s critically important to us and we are relieved, if anything else, that they have made a huge commitment that they have presented to us... Online certainly was not a factor with the Wii, as you know; although they had capabilities, it just wasn’t there at the level that both Xbox Live and PlayStation had.
But I think Nintendo totally gets that multi-player, building community, co-op play, having the ability to bring games that are deeper - all of these things are now very important."
Title: Re: Wii U
Post by: BlackNMild2k1 on August 09, 2011, 12:08:10 PM
Nintendo hopes to use the "Power of Suggestion" on 3rd Parties
http://www.videogamer.com/news/nintendo_hopes_third_parties_open_to_new_ideas_on_wii_u.html (http://www.videogamer.com/news/nintendo_hopes_third_parties_open_to_new_ideas_on_wii_u.html)
Quote from: Katsuya Eguchi - Senior Producer @ EAD
"Of course we'll support them technically, giving any development assistance they require, but each third-party has their proven franchises - the franchises that have done really well for them," said Eguchi. "I'm hoping they'll be open to hearing suggestions, ideas from Nintendo on how to really take advantage of the Wii U's features and offer the public maybe a different spin on those already proven franchises."
Quote from: videogamer.com
Nintendo will no doubt be hoping that developers have the same problem as the director of Super Mario Land 3D, who has too many ideas for Super Mario on Wii U.

Glad to see that Nintendo is willing to share. That a big part is being able to play nice with others.
Title: Re: Wii U
Post by: Ian Sane on August 09, 2011, 12:18:45 PM
Peter Moore is actually making me upset with his talk about how "the controller a unique way of enjoying a game experience" and lots of stuff about controls and interfaces and such.

You dipshits talked up the same bullshit about the Wii and Move and Kinect and all we get is a bunch of half-baked gimmicky nonsense that controls like ****!  If all this controller **** mattered to you guys so much how come this gen every dev's best games (Nintendo being the obvious exception) went for broke with graphics and presentation and used normal controls?  Move and Kinect are worthless.  The Wii would be the same thing if it wasn't for Nintendo's involvement.

You can talk all you want about the Wii U screen controller but I don't believe for a second that third parties will use it any way that is even remotely worth a ****.  I don't think even Nintendo will.  I much prefer it when third parties go on and on about the specs because I trust them to make great conventional games if they've got powerful specs.  We want EA to just make their best games for the Wii U.  If they focus on making unique Wii U experiences, we're fucked.  We need REAL Madden, for example, if the Wii U is to go anywhere.
Title: Re: Wii U
Post by: Ceric on August 09, 2011, 12:25:48 PM
...
We need REAL Madden, for example, if the Wii U is to go anywhere.
Well you done it know Ian.

Anyways. *shrug* In one of the games I'm playing right now they offer very traditional controls and controls with the Wiimote and Nunchuck that have you twisting to do actions.  I actually prefer the Wiimote on it seems.
Title: Re: Wii U
Post by: MaryJane on August 09, 2011, 03:40:55 PM
So did Ubisoft just confirm achievements as well as being able to use the screen with the TV off to check in on friends and join games?

Basically, did they just confirm what we hoped the Wii U Tablet could do?

My hope is that it can stream Netflix or other video to the TV and a game to controller, but yeah general TV-off game related stuff is good.

Peter Moore is actually making me upset with his talk about how "the controller a unique way of enjoying a game experience" and lots of stuff about controls and interfaces and such.

You dipshits talked up the same bullshit about the Wii and Move and Kinect and all we get is a bunch of half-baked gimmicky nonsense that controls like ****!  If all this controller **** mattered to you guys so much how come this gen every dev's best games (Nintendo being the obvious exception) went for broke with graphics and presentation and used normal controls?  Move and Kinect are worthless.  The Wii would be the same thing if it wasn't for Nintendo's involvement.

You can talk all you want about the Wii U screen controller but I don't believe for a second that third parties will use it any way that is even remotely worth a ****.  I don't think even Nintendo will.  I much prefer it when third parties go on and on about the specs because I trust them to make great conventional games if they've got powerful specs.  We want EA to just make their best games for the Wii U.  If they focus on making unique Wii U experiences, we're fucked.  We need REAL Madden, for example, if the Wii U is to go anywhere.

The Wii U has traditional controls. It has all the buttons the others have (except maybe the L3/R3?) but with a screen in the middle for added depth. If it helps, think of it as GC/GBA connectivity, but with better graphics, more buttons, and more games to support the feature. I doubt every game is going to force you to use the screen, so you might be able to completely ignore it, and let the rest of us have all the fun, while you're miserable... as always.
Title: Re: Wii U
Post by: Adrock on August 09, 2011, 04:46:50 PM
You dip****s talked up the same bull**** about the Wii and Move and Kinect and all we get is a bunch of half-baked gimmicky nonsense that controls like ****!  If all this controller **** mattered to you guys so much how come this gen every dev's best games (Nintendo being the obvious exception) went for broke with graphics and presentation and used normal controls?  Move and Kinect are worthless.  The Wii would be the same thing if it wasn't for Nintendo's involvement.

You can talk all you want about the Wii U screen controller but I don't believe for a second that third parties will use it any way that is even remotely worth a ****.  I don't think even Nintendo will.  I much prefer it when third parties go on and on about the specs because I trust them to make great conventional games if they've got powerful specs.  We want EA to just make their best games for the Wii U.  If they focus on making unique Wii U experiences, we're fucked.  We need REAL Madden, for example, if the Wii U is to go anywhere.
Welcome to Sesame Street, kids! The word of the day is "****."
Title: Re: Wii U
Post by: Ceric on August 09, 2011, 04:48:56 PM
You dip****s talked up the same bull**** about the Wii and Move and Kinect and all we get is a bunch of half-baked gimmicky nonsense that controls like ****!  If all this controller **** mattered to you guys so much how come this gen every dev's best games (Nintendo being the obvious exception) went for broke with graphics and presentation and used normal controls?  Move and Kinect are worthless.  The Wii would be the same thing if it wasn't for Nintendo's involvement.

You can talk all you want about the Wii U screen controller but I don't believe for a second that third parties will use it any way that is even remotely worth a ****.  I don't think even Nintendo will.  I much prefer it when third parties go on and on about the specs because I trust them to make great conventional games if they've got powerful specs.  We want EA to just make their best games for the Wii U.  If they focus on making unique Wii U experiences, we're fucked.  We need REAL Madden, for example, if the Wii U is to go anywhere.
Welcome to Sesame Street, kids! The word of the day is "****."
No... Its still MUNAAAAY!
Title: Re: Wii U
Post by: ThePerm on August 09, 2011, 09:00:35 PM
i can see not thinking of many uses for gyro controlls, because there isn't alot that work well to be honest, but complaining about a touch screen? Its basically a regular controller, with an awesome accessory. The only things i ever enjoyed with the gyro were aiming Links bow(eh), and wii sports bowling(awesome).

A touch screen however, is inventory control without having to pause the game, a map without taking up the screen, infinite buttons, added use context touch controls, gui interface for an in game pda, a sniper scope, a rearview mirror, 3d augmentation. While gyro could be considered a gimmick, touch screen can add some depth to games. Now i would have been up in arms if there was no joystick because touch screens are no substitute, but there is a joystick(and its not actually a slidepad as rumors would have you believe in the first week)
Title: Re: Wii U
Post by: MaryJane on August 09, 2011, 11:50:10 PM
A touch screen however, is inventory control without having to pause the game, a map without taking up the screen, infinite buttons


Mind blown.
Title: Re: Wii U
Post by: ThePerm on August 10, 2011, 12:51:24 AM
also, i expect Nintendo to take their Wii Channels idea to the next level. They tested the water with netflix, and the Nintendo Channel, but imagine if Nintendo really got together with television content providers and hooked us up with ala cart television channels. I'd imagine if Hulu or netflix managed to do some sort of online streaming service where you get the main television networks streamed, plus on demand shows like currently available, combined with your pick of your top 30+ streamed cable channels it would be an awesome service. Im not sure how much we pay for our Dish Network, but its over priced. A lot of the channels are just filler with no actual content, giving the illusion that we have more channels then we actually do.  I kinda miss the days of 30 channels. Also pay-per-view for new movies..but keep it cheap..put redbox out of business.

another good deal would be 9 dollar bundle of 30 channels, and if i want a single channel and not the rest of a block thats 75 cents a piece per month, Premium channels would have to get a fair rate.
Title: Re: Wii U
Post by: Chozo Ghost on August 10, 2011, 12:56:37 AM
The thing I hope 3rd parties (1st and 2nd parties too) keep in mind in regards to utilizing every feature of the Wii U controller is that they don't necessarily have to, and they shouldn't feel obligated to do so. If the features make sense in a game, then by all means use them, but don't feel obligated to tack them on or shoehorn them in when they aren't necessary and just make things more cumbersome and stupid.

If you look at DS games from the first few years you can see what I mean about touchscreen controls being tacked on or forced in. But thankfully, over time developers seem to have accepted that the touchscreen is an optional feature and not necessary, so in later years the DS library started to have more and more games where the touchscreen was either not used at all or only used in a minimal way, and that's great something like that makes sense with some games but not for everything. Hopefully developers on the Wii U will similarly not feel obligated to force gimmicks in their games if they don't serve a worthwhile purpose in improving the game. If it doesn't make sense the Wii U controller is still perfectly functional as a standard controller.
Title: Re: Wii U
Post by: ThePerm on August 10, 2011, 03:14:48 AM
yeah, controllers are not about making a game fun, they are about being useful to games. The games should be fun, but controllers don't make good games, good design makes good games.

Like take eternal darkness for instance...didnt the magic system have some cumbersome controls? What if the spells were assigned to buttons on the touchscreen while the rest of the game just played normally. I would always have the 3 spells dedicated to the hot keys on the d-pad, but i would always have to rotate the inventory of spells and weapons a lot. With this it would make it a ton easier. You always had to stand still to do spells anyhow, and that was probably only engineered that way because the spell controls were cumbersome. At the same time I loved the spell system.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 10, 2011, 04:35:31 AM
Darksiders II at top spec'd PC levels?
http://www.officialnintendomagazine.co.uk/29257/darksiders-2-wii-u-preview/
Quote
Developers Vigil are still early in their plans for the Wii U version of Darksiders 2, but are excited about the potential of the controller's touchscreen being linked to Death's equipment. You might perhaps be able to drag and drop armour and weapons onto his body - while watching the character on your TV gradually getting tooled up as you do so.

After only a few weeks with the Wii U development kit, however, the team were genuinely buzzing with excitement - the graphics looking to match the top-spec PC iteration and the code working remarkably well on the hardware. It's early doors yet, of course, but the signs are that, for non-Nintendo developers, the Wii U is great system to work with - a far cry from the 'new hardware issues' that other consoles (most notably the PlayStation 3) have presented for third-party developers in the past.

Darksiders II development comments are all over the place. I could've sworn they just said that they aren't improving the visuals over the PS360 version.... but then who knows when this preview was written, even if it was just published today.
Title: Multiple WiiU Controllers w/ onboard storage!?
Post by: BlackNMild2k1 on August 10, 2011, 04:55:41 AM
Who wants some HYPE Juice!? Better bring a cup, because this is tasty.

Multiple WiiU Controllers per system & with onboard Memory!?
At least that is what Nintendo Canada was alluding to.
http://www.examiner.com/canada-nintendo-in-canada/nintendo-talks-upcoming-wii-games-friday-launches-wii-u-anniversaries-more (http://www.examiner.com/canada-nintendo-in-canada/nintendo-talks-upcoming-wii-games-friday-launches-wii-u-anniversaries-more)
Quote
Shifting focus to the Wii U, I noted that at E3, much of the focus was on the new controller. With that, I asked if they were also looking to continue the Wii direction of games on the system with more new titles which focus on the Wii Remote and Nunchuk controllers than on the newer controller, which had reportedly been limited to the use of one per system. After all, the Wii gained quite a following, and it would be a shame to see that direction abandoned before it is fully explored.

"Let me correct something that is a misconception," Ryan began. "We said that the Wii U system will come with one Wii U controller, but we haven't said that you can only use one Wii U controller. The fact is that if the developer makes a game or an experience that uses more than one, then anything is possible."

"What we've also talked about is to imagine taking some of the experiences you've had at your own home, putting them on your Wii U controller, and taking that with you somewhere else. That would again get rid of that myth and misconception that only one can be used. So, the possibility is there, but the system will only come with one at this point."


I asked him to elaborate on what he meant, as Nintendo Global President Satoru Iwata had previously noted in response to people talking about taking the Wii U controller with them to the washroom or bedroom to play might have a difficult time getting that kind of range out of it. So what then does he mean by "taking the Wii U experience with you?"

"Okay, so that I can elaborate on. The Wii U is not a portable handheld device you're going to take with you in transit or into a proximity away from the Wii U console, but you can take content from your console, put it on your Wii U controller, take it with you somewhere else, and be able to upload it. That technology is possible."

I likened it to the Wii Remote, which has a small amount of memory for storing Miis and the like, and he noted it is "similar, but that's kind of basic, what you can do with the Wii Remote. Taking a Mii with you is cool and fun, but this has the possibility to do more... not on the go, but once you get somewhere else where you take your stuff to someone else's environment, it's definitely possible."

As an example, I put forth the possibility of loading up your team and plays in Madden and taking it to a friend's house (who also has a Wii U, of course), and both being able to play from their own controller.

"It's hard for us to commit to anything concrete, but yes, it's a possibility because the controllers are compatible. It's possible to have that kind of experience."

2 Controllers per system & onboard memory (SD card slot maybe?).
Is Nintendo gonna get this part of the console right!? This and online are the two most important things that Nintendo needs to nail with the WiiU and multiple controllers with storage is a very big step in the right direction.
Now we all we need (as far as the controller is concerned), is Netflix streamable to the controller along with an HDMI in to allow another outside source (such as a DVD player or cable box) to also be streamed to the controller, and you have a runaway success on your hands.

So many possibilities have been brought up over the last few weeks, it's crazy.
Title: Re: Wii U
Post by: Adrock on August 10, 2011, 09:55:45 AM
Wii U was revealed a little over 2 months ago. Assuming this is true, it sounds like Nintendo heard all the negative reaction to the whole one-tablet-controller-per-console thing and said, "Aaaaaaand back to the drawing board." Otherwise, they would have cleared this up weeks ago instead of dropping all of those cryptic comments. Maybe they have learned something. Here's hoping...
Title: Re: Wii U
Post by: Caliban on August 10, 2011, 10:07:30 AM
Darksiders II at top spec'd PC levels?
http://www.officialnintendomagazine.co.uk/29257/darksiders-2-wii-u-preview/
Quote
Developers Vigil are still early in their plans for the Wii U version of Darksiders 2, but are excited about the potential of the controller's touchscreen being linked to Death's equipment. You might perhaps be able to drag and drop armour and weapons onto his body - while watching the character on your TV gradually getting tooled up as you do so.

After only a few weeks with the Wii U development kit, however, the team were genuinely buzzing with excitement - the graphics looking to match the top-spec PC iteration and the code working remarkably well on the hardware. It's early doors yet, of course, but the signs are that, for non-Nintendo developers, the Wii U is great system to work with - a far cry from the 'new hardware issues' that other consoles (most notably the PlayStation 3) have presented for third-party developers in the past.

Darksiders II development comments are all over the place. I could've sworn they just said that they aren't improving the visuals over the PS360 version.... but then who knows when this preview was written, even if it was just published today.

I sure hope this game sells well across all platforms because otherwise THQ will close them too, or something.
Title: Re: Wii U
Post by: Ceric on August 10, 2011, 10:19:23 AM
Darksiders II at top spec'd PC levels?
http://www.officialnintendomagazine.co.uk/29257/darksiders-2-wii-u-preview/
Quote
Developers Vigil are still early in their plans for the Wii U version of Darksiders 2, but are excited about the potential of the controller's touchscreen being linked to Death's equipment. You might perhaps be able to drag and drop armour and weapons onto his body - while watching the character on your TV gradually getting tooled up as you do so.

After only a few weeks with the Wii U development kit, however, the team were genuinely buzzing with excitement - the graphics looking to match the top-spec PC iteration and the code working remarkably well on the hardware. It's early doors yet, of course, but the signs are that, for non-Nintendo developers, the Wii U is great system to work with - a far cry from the 'new hardware issues' that other consoles (most notably the PlayStation 3) have presented for third-party developers in the past.

Darksiders II development comments are all over the place. I could've sworn they just said that they aren't improving the visuals over the PS360 version.... but then who knows when this preview was written, even if it was just published today.

I sure hope this game sells well across all platforms because otherwise THQ will close them too, or something.
In response to the story quote.  I thought they said that they weren't looking to improve the visuals beyond what they had unless they found it super easy to do.  This statement keeps in line with that since the Maxed version of the PC version would be assets they already made.   That would be awesome if the WiiU could pump out visuals better than a Graphic Haus PC.
Title: Re: Wii U
Post by: King of Twitch on August 10, 2011, 11:21:30 AM
Quote
As an example, I put forth the possibility of loading up your team and plays in Madden and taking it to a friend's house (who also has a Wii U, of course), and both being able to play from their own controller.

Any guesses how much memory the tablet itself is going to have?
Title: Re: Wii U
Post by: BlackNMild2k1 on August 10, 2011, 01:03:38 PM
Quote
As an example, I put forth the possibility of loading up your team and plays in Madden and taking it to a friend's house (who also has a Wii U, of course), and both being able to play from their own controller.

Any guesses how much memory the tablet itself is going to have?

I was just hoping for an SD card slot. It would probably be the cheapest solution, especially if Nintendo expects us to transport the actual controller to a friends just to multiUcon multiplayer.
Custom teams with custom logos, uniforms, plays, rosters, stadium, & stats might start to get quite large in size, especially when you are coming with saves from multiple games.
Title: No 3rd Party Wii U launch?
Post by: BlackNMild2k1 on August 10, 2011, 01:21:09 PM
WiiU to NOT be dependent on 3rd Party Titles at launch!?
Good to know since it didn't work out so well for 3DS....
http://ds.ign.com/articles/118/1187093p1.html (http://ds.ign.com/articles/118/1187093p1.html)
Quote
"When we were preparing to launch the 3DS, we had very positive signals. High levels of pre-orders. High levels of buzz. High levels of interest. Even things like search activity, which we measure, were all very positive and very robust," Fils-Aime said. "That led to a very strong first day and very strong first few weeks of sell-through. Following that is when we began to see some slowdown of momentum."

"I would characterize the key factors as being… first party games, like Ocarina of Time or Star Fox, should maybe have been made available more quickly after launch. That might have been a missed opportunity. And then secondly, not launching the eShop until June was certainly was something that negatively impacted our momentum. I would point to those two factors as being significant ones that took some of the wind out of our sails following a positive few weeks after launch. As we take away those lessons and apply them to future launches, we need to look at things like key first party titles are launching much earlier in the launch window."
[...]
"Having said that, I think the launch of 3DS affirmed that it is the role of Nintendo first party content to drive the install base. Those the roles that Ocarina of Time, Star Fox, the Mario games, Kid Icarus and Luigi's Mansion 2 will play. Those are the titles that will drive the install base. We hoped that third party titles at launch would drive that base, and that didn't happen to the degree that we needed."

I believe that most of us had said the exact same thing leading upto and throughout the 3DS launch. You need good Nintendo games to drive the hardware sales and the 3rd party games will piggy back on the momentum. Of course the price was also way too high, but that's a separate issue.

Bring a good Nintendo launch title* for the WiiU and the system will sell. If the system is selling, then 3rd party software will sell too. If the 3rd party software is quality, then it will continue to sell. It really not that hard to figure out.


*A good launch title needs to demonstrate the features of the system. The things that set it apart not only from the Wii, but the PS360 too. It needs to show off why the Ucontroller is so special and show the potential that you want all the 3rd party software to help realize.
Title: Re: Wii U
Post by: Ceric on August 10, 2011, 02:01:54 PM
I saw the word "Launch Window"  which means I read that statement as we will just readjust "Launch Window" to be a whole year.  That way the 3DS had all these games "Launch Window".  Now that the Cynical is out of the way,  I think its a good lesson they learned but, why didn't they learn it from every system since N64?
Title: Re: Wii U
Post by: Dasmos on August 10, 2011, 02:36:19 PM
All the Wii U needs is Pikmin 3 at launch and I will be a happy camper. The controller would be perfect for Pikmin, probably even better than the Wii remote (which was better than the GC controller).
Title: Re: Wii U
Post by: TJ Spyke on August 10, 2011, 03:14:28 PM
Adrock, even back at E3 Iwata said having more than one controller per system was possible.
Title: Re: Wii U
Post by: Chozo Ghost on August 10, 2011, 03:38:39 PM
Having more than one controller was always known to be possible. What is still up in the air is whether or not the GPU will be capable of displaying to the screen of more than one controller. Even assuming it can display to more than one controller, will it be capable of high res display on more than one? Or does multiple controllers force the quality to be broken down in order to make it possible? That is the question.
Title: Re: Wii U
Post by: King of Twitch on August 10, 2011, 04:03:33 PM
Quote
As an example, I put forth the possibility of loading up your team and plays in Madden and taking it to a friend's house (who also has a Wii U, of course), and both being able to play from their own controller.

Any guesses how much memory the tablet itself is going to have?

I was just hoping for an SD card slot. It would probably be the cheapest solution, especially if Nintendo expects us to transport the actual controller to a friends just to multiUcon multiplayer.
Custom teams with custom logos, uniforms, plays, rosters, stadium, & stats might start to get quite large in size, especially when you are coming with saves from multiple games.

I dunno, there are a lot of slots already on the side of that tablet! I'd wonder if there's any more room for it. And I'm sure there will be more than one controller, it's been the standard since Atari Pong.
Title: Re: Wii U
Post by: Adrock on August 10, 2011, 05:40:13 PM
Having more than one controller was always known to be possible. What is still up in the air is whether or not the GPU will be capable of displaying to the screen of more than one controller. Even assuming it can display to more than one controller, will it be capable of high res display on more than one? Or does multiple controllers force the quality to be broken down in order to make it possible? That is the question.
For realz. Just because something is possible, doesn't mean Nintendo is going to do it. The Wii was capable of playing DVD movies but Nintendo said nuts to that. I recall Iwata, Miyamoto, and Reggie each saying pretty different things concerning the whole multiple tablet controllers thing, all fairly cryptic. Matt Ryan is the first person from Nintendo to give a straight answer.
Title: Re: Wii U
Post by: ThePerm on August 10, 2011, 08:05:55 PM
maybe they dont want to talk about multiple tablets because theres something else they aren't telling us thats kinda a secret for next e3, something nobody has even hit on. The last thing they want is Sony and Microsoft copying all their ideas.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 10, 2011, 08:16:27 PM
Having more than one controller was always known to be possible. What is still up in the air is whether or not the GPU will be capable of displaying to the screen of more than one controller. Even assuming it can display to more than one controller, will it be capable of high res display on more than one? Or does multiple controllers force the quality to be broken down in order to make it possible? That is the question.

No it's not.
The GPU will be more than capable of displaying to the main screen and probably 4 uMotes too.
Eyefinity is capable of upto 6 screens, and even though Nintendo will want it customized, they might not even have to render more than 2 whole screens.

[I'm not a techie]I think the controller screen resolution was (or very close to) 1/4 a 1080p screen (800x~540).
So if the GPU was able to handle 2 1080p screens, but one broken into split screen (upto 4 split screens), then all it would have to do is send a quarter of each screen to each corresponding controller.
Now assuming that we likely won't have more than 2 Umotes per system, then the GPU really only has to render 1x1080p screen (main TV) and then 1/2 a 1080p screen for the uMotes.
Also considering most of what will be on the uMote screen will likely not be all that complex (menus, extra buttons, status screen/HUD, etc etc), there should still be plenty of horsepower left for the main 1080p screen.[/I'm not a techie]

The REAL question is what is the tech that Nintendo is using to stream the video from the console to the controller and how does that work?

I've already made a post on similar tech and they all seem to be focused on sending the same video stream out to multiple devices. That would be 1 video streaming out to 6 different devices.
We need to know if the transmitting device Nintendo is using is capable of sending multiple streams to multiple devices, or do they need a different transmitter for every video stream receiver.
Title: Re: Wii U
Post by: RedBlue on August 11, 2011, 12:23:42 AM
Having more than one controller was always known to be possible. What is still up in the air is whether or not the GPU will be capable of displaying to the screen of more than one controller. Even assuming it can display to more than one controller, will it be capable of high res display on more than one? Or does multiple controllers force the quality to be broken down in order to make it possible? That is the question.

No it's not.
The GPU will be more than capable of displaying to the main screen and probably 4 uMotes too.
Eyefinity is capable of upto 6 screens, and even though Nintendo will want it customized, they might not even have to render more than 2 whole screens.

[I'm not a techie]I think the controller screen resolution was (or very close to) 1/4 a 1080p screen (800x~540).
So if the GPU was able to handle 2 1080p screens, but one broken into split screen (upto 4 split screens), then all it would have to do is send a quarter of each screen to each corresponding controller.
Now assuming that we likely won't have more than 2 Umotes per system, then the GPU really only has to render 1x1080p screen (main TV) and then 1/2 a 1080p screen for the uMotes.
Also considering most of what will be on the uMote screen will likely not be all that complex (menus, extra buttons, status screen/HUD, etc etc), there should still be plenty of horsepower left for the main 1080p screen.[/I'm not a techie]

The REAL question is what is the tech that Nintendo is using to stream the video from the console to the controller and how does that work?

I've already made a post on similar tech and they all seem to be focused on sending the same video stream out to multiple devices. That would be 1 video streaming out to 6 different devices.
We need to know if the transmitting device Nintendo is using is capable of sending multiple streams to multiple devices, or do they need a different transmitter for every video stream receiver.

You are correct sir. The GPU is not the problem here, it is all about the bandwidth. So the only limiting factor is going to be the radio(s) that nintendo is using in the Wii U. http://hd.engadget.com/2005/12/15/hdtv-over-wifi-general-impressions/ (http://hd.engadget.com/2005/12/15/hdtv-over-wifi-general-impressions/) In the article they are talking about streaming High-def video and how much bandwidth it eats. Now imaging the same scenario x4. http://www.tomsguide.com/us/video-streaming-need-to-know-part-2,review-784-3.html# (http://www.tomsguide.com/us/video-streaming-need-to-know-part-2,review-784-3.html#) in this one they show what happens when the radios run out of bandwidth.
Title: Re: Wii U
Post by: MegaByte on August 11, 2011, 12:27:28 AM
It's not x4 though, it's x1 -- it takes approximately four Wii U remotes together to equal one HD screen.
Title: Re: Wii U
Post by: Adrock on August 11, 2011, 01:57:33 AM
Hmm, I quoted Chozo instead of TJ. Oh well.

So I'm getting a bit confused with all of the tech jargon. I thought we established that it was the transmitter/radio thingamajig (not the GPU) a while ago. We just weren't sure if Nintendo was going to allow the functionality even though the hardware is technically capable of it. Am I getting this right? Assuming Matt Ryan isn't talking out of his ass, it's a good sign that someone bluntly answered the question.

However, I'm calling shenanigans on Ryan saying it was a "misconception." Nintendo never cleared it up. When asked, I recall Iwata citing cost concerns for consumers and when someone brought up bringing a tablet controller to a friend's house, he fumbled his was through it. I believe Miyamoto said that we might as well use 3DS. While there are more questions about the functionality, this is more or less the confirmation many of us were looking for. I don't care how Nintendo/AMD does it, just as long as it gets done.
Title: Re: Wii U
Post by: Chozo Ghost on August 11, 2011, 02:38:05 AM
I think ThePerm is right that Nintendo didn't want to reveal every detail at E3 for fear that Sony and Microsoft may steal ideas. As it is I think they've probably revealed too much because the basic concept of the streaming content to the controller is now known, and if Microsoft and Sony really want to they could be busy copying that as we speak.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 11, 2011, 04:27:23 AM
Nintendo never said they were gonna show more WiiU at GamesCon (Aug. 17-21 - Cologne, Germany), despite rumors stating that Nintendo pulled out of it, and more recently said that there would be nothing else about WiiU till next year. But THQ just released their GamesCon Lineup and 2 WiiU games are on the list.

Darksiders II & Metro: Last Night (http://www.thq.com/uk/news/show/15895)

Will THQ show off some actual WiiU games footage or we just be seeing more of the PS360 versions?
Title: Re: Wii U
Post by: nickmitch on August 11, 2011, 12:13:33 PM
Most likely just the PS360 versions, if Nintendo isn't showing anything.
Title: Re: Wii U
Post by: ThePerm on August 11, 2011, 05:38:20 PM
it would have been more effective to not have a name for the console this e3, when they first showed off Wii it was still going by its code name
Title: Re: Wii U
Post by: nickmitch on August 11, 2011, 10:33:37 PM
I think Iwata knew we'd need even more time to get over this one.

Or at least for 3rd parties to think of "U" puns.
Title: Re: Wii U
Post by: SixthAngel on August 11, 2011, 10:39:24 PM
I'm expecting playable first party games when they show it next.  Not the demos they had before but pieces of actual games they plan to release.
I don't expect it to be shown again for a while.
Title: Re: Wii U
Post by: Chozo Ghost on August 12, 2011, 02:23:05 AM
it would have been more effective to not have a name for the console this e3, when they first showed off Wii it was still going by its code name

I'm hoping and praying every day that "Wii U" IS the code name, and that by the time the system launches it will get a new and better name.
Title: Re: Wii U
Post by: TJ Spyke on August 12, 2011, 02:24:38 AM
I think people overract to it. I think Wii U is a good name.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 12, 2011, 03:12:57 AM
I think WiiU is better, but still not as good as Wiiu
Title: Re: Wii U
Post by: Retro Deckades on August 12, 2011, 01:12:03 PM
it would have been more effective to not have a name for the console this e3, when they first showed off Wii it was still going by its code name

I'm hoping and praying every day that "Wii U" IS the code name, and that by the time the system launches it will get a new and better name.

I think that Nintendo may possibly reconsider naming their next console the Wii U because of the lukewarm sales of the 3DS. They are currently in damage control mode with the 3DS, and investors do not seem particularly thrilled with the Wii U. Nintendo is an innovative company, yet both the Wii U and 3DS are likely their two most iterative hardware releases in history, and they are facing a lot of ambivalence.

More specifically though, on a recent episode of RFN, Greg Leahy discussed how Nintendo did little to differentiate the 3DS from the DS with their marketing campaign until recently (at least in Europe). If they feel that they may have lost some sales due to such circumstances, they may rethink their Wii U branding. Sure, they have already shown off the system at E3 under the name, but they also admitted to causing confusion about whether or not it was simply a new input device for the Wii. If there was ever a time that Nintendo would reconsider renaming the Wii U, I believe that time is now.
Title: Re: Wii U
Post by: Chozo Ghost on August 12, 2011, 01:35:34 PM
Right now the Wii has a reputation as a dead and obsolete system for many people. The drought of games right now is just as bad as the Gamecube was. I think the Wii name is damaged goods for that reason if nothing else. The Wii U system is no doubt a beast and will kick a lot of ass from a technical standpoint, but the silly casual name "Wii U" is like having a pet Rottweiler and naming it "Poopsy". The name Poopsy works well if the dog is a poodle or something that sits on your lap, but not something that is more suited for chasing off intruders. The "Wii U" name is the video gaming equivalent of "Poopsy". Most hardcore gamers are going to steer clear of it and not want to be associated with it in any way.
Title: Re: Wii U
Post by: Adrock on August 12, 2011, 01:47:42 PM
I greatly doubt they're changing the name. They probably should but they won't.

I was pretty fond of "Nintendo Stream." It's different, easy to pronounce, and describes exactly what the console does. At the same time, considering Nintendo just stuck a 7 at the end of Mario Kart, "Nintendo 6" pretty much gets the point across. More than anything, while I kind of like how the actual console looks, they should redesign it because looks too much like the Wii. They might even want to consider launching a black or platinum model first to further differentiate it from the Wii.

EDIT: yes, I'm aware that there is a black model Wii, but the white case is clearly the most recognizable color.
Title: Re: Wii U
Post by: nickmitch on August 12, 2011, 01:54:58 PM
Like the GameCube and purple.
Title: Re: Wii U
Post by: Ceric on August 12, 2011, 02:24:47 PM
Like the GameCube and purple.
Don't forget the Handle. ;)
Title: Umote has Flash Mem, Magnetometer, IR port & a Mic
Post by: BlackNMild2k1 on August 12, 2011, 02:33:18 PM
Looks like the idea of WiiU having onboard storage was right afterall

Umote has Flash Mem, Magnetometer, IR port & a Mic
http://www.freepatentsonline.com/20110190052.pdf (http://www.freepatentsonline.com/20110190052.pdf)

(http://i.imgur.com/VGnQu.png)

(http://i.imgur.com/qkY2t.png)

Whats the Magnetometer for I'm sure alot of you will probably wonder.
Remember that Move also has a magnetometer and it's used so the the controller always knows which way is down. It can also be used so that the controller always knows what direction it's facing so that it never, ever needs calibration.

With that IR port I continue to hold onto hope for that universal remote idea that I had.

I'm not sure if we knew there was a mic or not before, but that just solidifies the possibility of a 3/DS player through WiiU

Flash Mem we first heard about the other day from the Nintendo Canada Exec. (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg690457#msg690457)
I hope there is at minimum 2GB on there since it's so damn cheap anyways.
Title: Re: Wii U
Post by: ThePerm on August 12, 2011, 02:59:19 PM
well for 3ds, they need to get more games that look like RE:Revelations because GFX sell games. I bet most people don't even know 3DS is a beast, you'd never know by most the games Nintendo is releasing, except maybe ocarina of time remake..which kinda looks better than Kid Icarus. Not onoly that everyone is WTFing on star fox because it seemes like it really misses the boat, would people be more happy playing the DS Starfox than 3DS starfox?  DS Starfox has online-mode....
Title: Re: Wii U
Post by: Adrock on August 12, 2011, 03:14:12 PM
Doesn't 3DS have an IR port? I could see it possibly for some interaction even though it kind of sucks for anything but minimal, line of sight data exchanges. That's why it works for remote controls. It sends a simple command normally a few feet away.

For Wii U, I would imagine it would be to exchange data between a 3DS or another tablet controller when away from the console since I'm not aware of the controller having Wi-Fi or bluetooth.

EDIT: all these added perks makes me think a Wii U remote/nunchuck could be a real possibility.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 12, 2011, 03:22:05 PM
I'm sure the uMote uses bluetooth to communicate directional/button (and touchscreen) controls & gyro/motion/orientation sensors just like the Wiimotes.
Title: Re: Wii U
Post by: Adrock on August 12, 2011, 03:31:22 PM
That's true, especially since the Wii remote is backwards compatible. Bluetooth devices have to be synched, right? Maybe that's why it can't be used for quick data sharing like Streetpass though I believe that uses Wi-Fi. 3DS does not have Bluetooth so there could be some interaction there.
Title: Multi-Touch uMote still a possibility?
Post by: BlackNMild2k1 on August 12, 2011, 05:13:07 PM
Also from the patent

Nintendo considering Multi-Touch uMote?
Quote
In the present example embodiment, the touch panel 52 is a resistive-type touch panel. However, the touch panel is not limited to the resistive type, and may be a touch panel of any type including, for example, a capacitive type, etc. The touch panel 52 may be of a single-touch type or a multi-touch type.

I don't know if that means that Nintendo is still exploring the idea of a Multi-touch screen, and they might as well as it would cover all bases, especially for table top games (i.e. Air Hockey).
Or if this is them just covering it all in their patent so that no one can copy the idea with a multi-touch instead to try and bypass infringement.

Let's hope it's the former. Utilization of patented ideas is much better then covering it so no one else can improve upon your implementation and then sue them after they try and succeed.
Title: Re: Wii U
Post by: Mop it up on August 12, 2011, 05:16:00 PM
Sounds like the Wii Motion Plus could use a magnetometer so it doesn't need to be calibrated anymore.
Title: Re: Wii U
Post by: nickmitch on August 12, 2011, 06:09:53 PM
Nintendo showed video chat at E3, right? That explains the mic. Now, we just gotta hope they don't go with VGA cameras. . .again.
Title: Re: Wii U
Post by: Chozo Ghost on August 12, 2011, 06:14:22 PM
Does the controller also come equipped with a Flux capacitor? That will be needed for true retro gaming.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 12, 2011, 06:20:29 PM
Also from the patent

Nintendo considering Multi-Touch uMote?
Quote
In the present example embodiment, the touch panel 52 is a resistive-type touch panel. However, the touch panel is not limited to the resistive type, and may be a touch panel of any type including, for example, a capacitive type, etc. The touch panel 52 may be of a single-touch type or a multi-touch type.

H.264 Compression?
Quote
The game device 3 can exchange data such as images and sounds with the terminal device 7. When transmitting game images (terminal game images) to the terminal device 7, the input/output processor 11a outputs data of game images generated by the GPU 11b to the codec LSI 27. The codec LSI 27 performs a predetermined compression process on the image data from the input/output processor 11a. The terminal communication module 28 wirelessly communicates with the terminal device 7. Therefore, image data compressed by the codec LSI 27 is transmitted by the terminal communication module 28 to the terminal device 7 via the antenna 29. In the present example embodiment, the image data transmitted from the game device 3 to the terminal device 7 is image data used in a game, and the playability of a game can be adversely influenced if there is a delay in the images displayed in the game. Therefore, it is preferred to eliminate delay as much as possible for the transmission of image data from the game device 3 to the terminal device 7. Therefore, in the present example embodiment, the codec LSI 27 compresses image data using a compression technique with high efficiency such as the H.264 standard, for example. Other compression techniques may be used, and image data may be transmitted uncompressed if the communication speed is sufficient.

Does that mean decompression is handled on the uMote? That would require some some more chips right?

WirelessN in WiiU
Quote
The terminal communication module 28 is, for example, a Wi-Fi certified communication module, and may perform wireless communication at high speed with the terminal device 7 using a MIMO (Multiple Input Multiple Output) technique employed in the IEEE 802.11n standard, for example, or may use other communication schemes.
[...]
That is, the wireless module 70 has a function of connecting to a wireless LAN by a scheme in conformity with the IEEE 802.11n standard, for example. The transmitted data may be encrypted as necessary or may not be encrypted.

 It seems that the wireless video may be working on the WirelessN spectrum. Well, that is good to know. Increased wireless spectrum, greater distance, more bandwidth.
Title: Re: Wii U
Post by: Caliban on August 12, 2011, 11:23:50 PM
Does that mean decompression is handled on the uMote? That would require some some more chips right?

Does not have to decompress on uMote at all. It just has to be able to play video in whatever format the video was compressed to on the WiiU.
Title: Re: Wii U
Post by: oohhboy on August 13, 2011, 12:59:06 AM
"Decompressing" is "Playing" the video. You can't stream an uncompressed video due to the lack of bandwidth. Greater the compression, more work must be done to decompress, therefore more power used.
Title: Re: Wii U
Post by: Kytim89 on August 13, 2011, 02:19:02 AM
It is still not too late for Nintendo to change the name to "Super Wii." There ia a sense of empowerment when you say that word and the name "Wii U" just seems to similar to the Wii's name and conjures up bad memories of a system that burned bright and fast during its tenure. Also, the name Super Wii fits in better with its HD rivals. For example, GTA 5 and Max Payne 3 for Xbox 360, PS3 and Super Wii. This has a better ring to it than the Wii U. Lastly, I am still in the category of Nintendo building a motion controller for their next system.
 
This might sound like a dumb question, but will the Wii U have a console stand like the original Wii? From the E3 presentation it seemed as if Nintendo does not intend on having one available for the console.
Title: Give up, it's called the Wii Up
Post by: stevey on August 13, 2011, 03:03:05 AM
Quote
It is still not too late for Nintendo to change the name to "Super Wii." There ia a sense of empowerment when you say that word and the name "Wii U" just seems to similar to the Wii's name and conjures up bad memories of a system that burned bright and fast during its tenure.


Too bad the name super wii conjures up even worst "bad memories" of something in japan (http://en.wikipedia.org/wiki/Super_Free)
Title: Re: Wii U
Post by: ThePerm on August 13, 2011, 03:26:23 AM
lol super furry
Title: Re: Wii U
Post by: Luigi Dude on August 13, 2011, 08:36:05 PM

Too bad the name super wii conjures up even worst "bad memories" of something in japan (http://en.wikipedia.org/wiki/Super_Free)

At least it'll help them in appealing to the Idolmaster audience then.
Title: Re: Wii U
Post by: Stogi on August 13, 2011, 10:50:20 PM
It is still not too late for Nintendo to change the name to "Super Wii." There is a sense of empowerment when you say that word...

For some reason, I couldn't help but laugh at this.
Title: Re: Wii U
Post by: shainentinpock on August 14, 2011, 02:23:45 AM
I really hope that the WiiU has multi touch and isn't like the 3ds screen. If they want to excite the casual crowd they have to give them what they want.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 20, 2011, 02:52:41 AM
Nicalis (Cave Story) is now a licensed Wii U dev.
http://www.n-europe.com/news.php?nid=16122
Title: Re: Wii U
Post by: Mannypon on September 05, 2011, 02:06:45 AM
I think the announcement of DQX for WiiU has completely changed its outlook in the East.  This has solidified its place in Japan as a success I believe.  I'm really hoping this brings back the golden years when rpgs were flooding Nintendo consoles (the SNES era of course)  Ever since the N64, rpgs have been few and far between outside of Nintendo's handhelds.  Having this game come out hopefully at the WiiU's launch will develope a huge rpg fanbase right off the bat.
Title: Re: Wii U
Post by: broodwars on September 05, 2011, 02:39:23 AM
The Wii U will never be a focal point for RPGs until Nintendo (especially NoA) changes their mind about them and welcomes the genre with open arms.  They are the ones who cut off the flow of RPGs to Nintendo consoles with their actions and rhetoric in the N64 era, and only with the correct actions and rhetoric now will that come to an end.

Dragon Quest will sell in Japan regardless of quality or console.  Let's see Nintendo make it a AAA franchise in North America, and then we'll talk about this being an RPG system.
Title: Re: Wii U
Post by: SixthAngel on September 05, 2011, 03:54:49 AM
The Wii U will never be a focal point for RPGs as long as everyone in Japan buys  and makes RPGs for their handheld.

Fixed.

Rhetoric, n64, etc doesn't matter.  Nintendo's DS was the biggest system for RPGs.
Title: Re: Wii U
Post by: Mannypon on September 05, 2011, 04:25:16 AM
The Wii U will never be a focal point for RPGs until Nintendo (especially NoA) changes their mind about them and welcomes the genre with open arms.  They are the ones who cut off the flow of RPGs to Nintendo consoles with their actions and rhetoric in the N64 era, and only with the correct actions and rhetoric now will that come to an end.

Dragon Quest will sell in Japan regardless of quality or console.  Let's see Nintendo make it a AAA franchise in North America, and then we'll talk about this being an RPG system.


Nintendo has always been open to the genre regardless thier rhetoric in the previous generations.  This is evident through the huge list of rpgs that have seen release on all their previous handlelds.  The shift of the console jrpg was a combination of Nintendo's doing and moreso Squareenix's vision they had for the genre.  At the time, when Square jumped ship, they along with Enix were basically the japanese rpg market.  They were the driving force.  The N64 was hampered by its cartridges compared to the new focus of Squareenix.  The Cube had smaller discs which I'm sure pushed away some possible rpg developers.  The Wii was a built upon the runnaway success with the "casual"market which aren't the ones lining up for the newest rpgs.

Also, no system has ever launched with an rpg of this caliber at or near launch.  Sony became the home for console rpgs becuase Sqauresoft built the audience with FF7.  The same  could happen now with the WiiU and DQX. 

The market shifted becuase of one game at the time (FF7's move to PS) so I don't see how this is any different.
Title: Re: Wii U
Post by: broodwars on September 05, 2011, 12:10:24 PM
Nintendo has always been open to the genre regardless thier rhetoric in the previous generations.

Maybe you're too young to remember, but former Nintendo president Yamauchi was quoted (http://ds.ign.com/articles/695/695790p1.html) in the N64 years as saying that "RPGs are for depressed gamers who like to sit in their dark rooms playing slow games" and RPGs were (to him) "silly and boring".  There were a lot of sour grapes between Nintendo and Squaresoft back in the day.  And I'm curious how you can say the company as a whole is open to the genre when we have NoA refusing to publish the Operation Rainfall games when they have nothing else releasing on their console before or after Zelda.

Quote
Also, no system has ever launched with an rpg of this caliber at or near launch.  Sony became the home for console rpgs becuase Sqauresoft built the audience with FF7.  The same  could happen now with the WiiU and DQX.

DQ X will never be what Final Fantasy was at its most popular.  I don't think any JRPG could be, honestly.  The genre's nowhere near as popular as it once was outside Japan, and FF7 was the perfect storm of new technologies that people had never before seen to that degree.  That will not be the case with DQ X.
Title: Re: Wii U
Post by: Mannypon on September 06, 2011, 02:29:15 AM
I do remember that quote but money speeks louder than words and the fact that all their handhelds have been home to countless jrpg games leads me not to put much weight onto that quote. 
As for DQX being the new FF7, I don't really see that happening but I'm looking at this moreso in Japans perspective.  FF7 was huge in that it was a massive success here in the states but in japan DQ is still king.  Having it release on WiiU can only bring do good in establishing a customer base for that particular genre.  Heck, I think its the best option for that task as no jrpg franchise is bigger than DQ.
Title: Re: Wii U
Post by: broodwars on September 06, 2011, 11:18:12 AM
Heck, I think its the best option for that task as no jrpg franchise is bigger than DQ.

Final Fantasy would beg to differ.  Dragon Quest is only huge in Japan, whereas Final Fantasy has traditionally been a big deal worldwide.
Title: Re: Wii U
Post by: TJ Spyke on September 06, 2011, 12:53:20 PM
The last Dragon Quest game was a big success outside of Japan too, probably because Nintendo gave it a bigger marketing push that Square Enix had ever done with the previous games.
Title: Re: Wii U
Post by: Mannypon on September 06, 2011, 01:44:17 PM
Heck, I think its the best option for that task as no jrpg franchise is bigger than DQ.

Final Fantasy would beg to differ.  Dragon Quest is only huge in Japan, whereas Final Fantasy has traditionally been a big deal worldwide.

I was only speaking of Japan, not worldwide.  No Jrpg has worldwide impact anymore like FF7 did back in its time.  The western rpg has taken over most of the market outside of Japan.  At present time, the FF series has been ran through the ground and doesn't hold as much luster as it once did.  DQ releases are still a huge event in Japan though.  I'd even beg to argue that the Tales of series has surpassed FF in fan interest.  I know the Tales of series hasn't evolved much over the generations but I think that's what has helped it.  It is what it is and proud of it, a solid old school Jrpg. 

DQ will ensure WiiU success in Japan for Nintendo.  If Nintendo wants similar success in the west with the rpg crowd, it'll need to secure an exclusive Elder's Scroll as that is what I consider to be the western equivalent of DQ.
Title: Re: Wii U
Post by: Chozo Ghost on September 06, 2011, 02:10:35 PM
If Nintendo wants similar success in the west with the rpg crowd, it'll need to secure an exclusive Elder's Scroll as that is what I consider to be the western equivalent of DQ.

That won't happen because each Elder Scroll's game takes years to make and they are primarily for PC anyway so being exclusive to a console just isn't going to happen. But in my opinion it would be good enough if the Wii U got a port of Skyrim, and really there isn't much reason why it shouldn't.
Title: Re: Wii U
Post by: Mannypon on September 06, 2011, 02:17:36 PM
The WiiU controller alone begs for a port IMO.  Having a second screen to manage inventory, maps, quests, and assign interactive touch screen quick slots that you can scroll through and reach with your right thumb would totaly enhance Skyrim.

I'm really hoping a port is announced before the release of Skyrim so I can then hold off on my purchase.  I'd hate to get hours into it then to found out that a superior version will be released for the WiiU in another year give or take.
Title: Re: Wii U
Post by: Ian Sane on September 06, 2011, 06:38:58 PM
The Wii U needs exclusives to stand out.  I have no doubt it will get the third party support but getting multiplatform releases is not going to entice anyone who already owns a PS3 or Xbox 360 that can play the same games.  So the Wii U getting something like Dragon Quest as an exclusive (or more or less exclusives if we ignore the Wii version) is a feather in it's cap in Japan at least.

... unless the game is **** and this online nonsense doesn't fill me with confidence that it wont' be.
Title: Re: Wii U
Post by: Stogi on September 06, 2011, 07:21:55 PM
Nintendo doesn't need exclusives. It needs every other game that is available on other consoles, available on its own. Nintendo already has exclusives; their called Nintendo IPs and they are awesome.
Title: Re: Wii U
Post by: Ian Sane on September 06, 2011, 07:39:12 PM
It needs exclusives, period.  Might as well get third party ones as well as first party.
Title: Re: Wii U
Post by: Adrock on September 06, 2011, 08:04:35 PM
3rd parties don't really make exclusives anymore. Nintendo will be fine as long as they get multiplatform games on the same day.
Title: Re: Wii U
Post by: ThePerm on September 06, 2011, 08:13:33 PM
it needs quality and quantity
Title: Re: Wii U
Post by: Adrock on September 06, 2011, 08:16:22 PM
If Wii U gets every multiplatform title, it'll get both quality and quantity by default. It just can't be viewed as inferior because it's not getting the same games as the competition.
Title: Re: Wii U
Post by: Stogi on September 06, 2011, 08:26:32 PM
Not to mention Wii U will have the best version of multiplatform titles for at least a year, in terms of graphics. In terms of control, it could have the best version for years to come.
Title: Re: Wii U
Post by: broodwars on September 06, 2011, 08:32:44 PM
Not to mention Wii U will have the best version of multiplatform titles for at least a year, in terms of graphics. In terms of control, it could have the best version for years to come.

Maybe.  I don't think we'll see a drastic difference in visual quality in the multiplatform titles.  3rd parties will want to keep the versions as similar as possible to keep costs down, just as they currently do when making PS3 and 360 titles.  If the Wii U gets any 3rd party exclusives, I think that's where we'll start seeing a major graphical upgrade.

As for Control, that's debatable.  Right now, I don't see the Wii U controller supplanting the Dualshock 3 or the Classic Controller Pro for me in terms of ease and comfort, which make all the difference when it comes to longer or more stressful games.
Title: Re: Wii U
Post by: Chozo Ghost on September 07, 2011, 06:54:02 AM
3rd parties don't really make exclusives anymore.

Two words:

Carnival. Games.
Title: Re: Wii U
Post by: Mop it up on September 07, 2011, 06:31:06 PM
3rd parties don't really make exclusives anymore.

Two words:

Carnival. Games.
http://www.gamefaqs.com/xbox360/621202-carnival-games-monkey-see-monkey-do
Title: Re: Wii U
Post by: Ymeegod on September 08, 2011, 10:22:37 PM
"The last Dragon Quest game was a big success outside of Japan too"

Falls down?  Where did you read that from?  It flopped like it always does outside Japan.  NoA spent millions in ads and had all kinds of promotions but the game didn't even break 1/4 million.  It's up to 1/2 million now thanks to a bunch of retailers dumping their stocks (IE DQIX was marked down to bargin bin prices like $10-15).

Some people blamed privacy for the low numbers in the West. 

The only RPG that sells well for Nintendo is it's own Mario RPG's and Pokemon.  At least stateside.

Title: Re: Wii U
Post by: TJ Spyke on September 08, 2011, 10:40:55 PM
"The last Dragon Quest game was a big success outside of Japan too"

Falls down?  Where did you read that from?  It flopped like it always does outside Japan.  NoA spent millions in ads and had all kinds of promotions but the game didn't even break 1/4 million.  It's up to 1/2 million now thanks to a bunch of retailers dumping their stocks (IE DQIX was marked down to bargin bin prices like $10-15).

Some people blamed privacy for the low numbers in the West. 

The only RPG that sells well for Nintendo is it's own Mario RPG's and Pokemon.  At least stateside.

LOL, not sure where you got your info from. As of March 3011, the game was at 1.02 million in North America and Europe (which is in no way a flop, and better than previous entries), and the game is still at full price BTW.
Title: Re: Wii U
Post by: Ymeegod on September 08, 2011, 10:59:37 PM
And you think 1 million is alot for an AAA release when you combined two markets or take into fact the game's numbers are high due to people buying  the game on the cheap? 

Nintendo's not pleased with the numbers, like I said it was an loss for them considering the amount of ads the had for the game.

It did not break the Western market like Nintendo was hoping for. 



Title: Re: Wii U
Post by: TJ Spyke on September 08, 2011, 11:07:26 PM
Most of the purchase (at least in North America) were NOT at any cheaper price. Nor have I seen any sign Nintendo was not happy with the numbers. The game has been pretty successful here. If anything, I think it did better hoped and a very good sign for them.
Title: Re: Wii U
Post by: Mop it up on September 09, 2011, 08:21:28 PM
I'd also like to see some indication that Nintendo was not happy with Dragon Quest IX's sales. They went on to publish Dragon Quest VI, and will soon release Dragon Quest Monsters Joker 2, and have a Dragon Quest/Mario crossover in the works with Fortune Street. I don't think we'd see all of that if Nintendo were disappointed in DQIX sales.
Title: Re: Wii U
Post by: broodwars on September 09, 2011, 09:03:37 PM
I'd also like to see some indication that Nintendo was not happy with Dragon Quest IX's sales. They went on to publish Dragon Quest VI, and will soon release Dragon Quest Monsters Joker 2, and have a Dragon Quest/Mario crossover in the works with Fortune Street. I don't think we'd see all of that if Nintendo were disappointed in DQIX sales.

I don't think we'd ever hear about Nintendo's dissatisfaction with DQ sales even if that were the case.  It's such a huge hit in Japan that they're probably prepared to lose billions of yen if they can establish any kind of foothold for the series in the West.  It would probably endear them so much to Square-Enix that they'd probably be the defacto home for DQ, and that's huge in Japan even if the West doesn't collectively give a damn about the franchise.
Title: Re: Wii U
Post by: Mop it up on September 09, 2011, 09:13:03 PM
Nintendo of America expressed their dissatisfaction with the sales of Metroid Other M. Sure, it's a first-party IP, but a third-party developer made most of it. Also, I believe people think the reason that games like XenoBlade, The Last Story, and Pandora's Tower aren't being released here is because they won't make any profit due to low sales. If that were true, the same logic should apply to the Dragon Quest games, and Nintendo wouldn't continue releasing them if they were losing money.
Title: Re: Wii U
Post by: TJ Spyke on September 09, 2011, 09:18:11 PM
I think the costs were lower for the DQ games because they just published and marketed the game. Square Enix paid for the development costs. Still, I have no doubt they made a profit on it and are happy with how well it did.
Title: Re: Wii U
Post by: broodwars on September 09, 2011, 09:36:23 PM
Nintendo of America expressed their dissatisfaction with the sales of Metroid Other M. Sure, it's a first-party IP, but a third-party developer made most of it.

Metroid's also a franchise that's never been anywhere near as popular in Japan as it is in the West.  They probably don't care about bashing a game that doesn't speak to their "core audience" in Japan.  Notice how none of the dissatisfaction they had with the game was directed towards the Japanese developer in Team Ninja, nor the Japanese director Sakamoto, nor how most of the big changes were made to cater to Japanese audiences used to the stupidity of common anime writing.  Instead, they gave the impression "well, it looks like Western gamers don't like this series anymore either.  I guess we can stop pretending we care about it."

DQ, though, is a big deal in Japan.  It's in Nintendo's best interests to keep trying to pound the square peg that is that franchise into the round hole of the Western markets, if only to encourage the series to stay on Nintendo platforms in Japan.  I don't see the series ever becoming a big deal in at least NA because that series' design philosophy is not mass market material (even for an RPG) here, but that probably won't stop Nintendo from trying so long as Japan benefits.
Title: Re: Wii U
Post by: alegoicoe on September 09, 2011, 09:57:46 PM
What Wii U needs in the west is Final Fantasy XIII X-2, now that would be bad ass, am all for DQ on wii u, but i think here in the west FF can have more impact on sales.
Title: Re: Wii U
Post by: broodwars on September 09, 2011, 10:02:44 PM
What Wii U needs in the west is Final Fantasy XIII X-2, now that would be bad ass, am all for DQ on wii u, but i think here in the west FF can have more impact on sales.

No, XIII-2 doesn't look like it'll be very friendly to newcomers, and the game doesn't seem to very different from the original XIII (which is a very divisive game, though I liked it).  The game I think could make a nice splash on the Wii U is Versus XIII, assuming Square-Enix takes that multiplatform.  It looks much more contemporary than most FF games, it's fast and action-based, and it visually looks nice.  The downside is that by the time it comes out, the Wii U will probably be in its 2nd or 3rd year.
Title: Re: Wii U
Post by: Luigi Dude on September 09, 2011, 10:04:37 PM
Metroid's also a franchise that's never been anywhere near as popular in Japan as it is in the West.  They probably don't care about bashing a game that doesn't speak to their "core audience" in Japan.  Notice how none of the dissatisfaction they had with the game was directed towards the Japanese developer in Team Ninja, nor the Japanese director Sakamoto, nor how most of the big changes were made to cater to Japanese audiences used to the stupidity of common anime writing.  Instead, they gave the impression "well, it looks like Western gamers don't like this series anymore either.  I guess we can stop pretending we care about it."

The only thing Nintendo said about Other M was Reggie mentioned that he was disappointed the game didn't sell 1 million copies like he hoped it would.  He then went on to say it's on track to sell 500,000 copies which will make the sales decent in the end.
Title: Re: Wii U
Post by: Chozo Ghost on September 09, 2011, 10:37:46 PM
Other M was a mediocre game and certainly deserves the mediocre sales performance it has received. The only bad thing is Nintendo may misinterpret that as meaning the franchise isn't very popular and might put the franchise on hiatus for another 5-10 years just like how they did from 1994 until whenever the first GBA Metroid was made. I'm afraid the whole series is going to end up punished just because of Other M.
Title: Re: Wii U
Post by: alegoicoe on September 09, 2011, 11:38:23 PM



No, XIII-2 doesn't look like it'll be very friendly to newcomers, and the game doesn't seem to very different from the original XIII (which is a very divisive game, though I liked it).  The game I think could make a nice splash on the Wii U is Versus XIII, assuming Square-Enix takes that multiplatform.  It looks much more contemporary than most FF games, it's fast and action-based, and it visually looks nice.  The downside is that by the time it comes out, the Wii U will probably be in its 2nd or 3rd year.


Ok, agreed, but some type of final fantasy.

Sorry, i though i had the quotations marks.
Title: Re: Wii U
Post by: Luigi Dude on September 09, 2011, 11:59:20 PM
Other M was a mediocre game and certainly deserves the mediocre sales performance it has received. The only bad thing is Nintendo may misinterpret that as meaning the franchise isn't very popular and might put the franchise on hiatus for another 5-10 years just like how they did from 1994 until whenever the first GBA Metroid was made. I'm afraid the whole series is going to end up punished just because of Other M.

Once again, Zero Mission did about the same as Other M, and yet we still got Metroid's after Zero Mission.  Plus everyone has to remember Nintendo has divided the Metroid franchise into two different series.  The normal Metroid series, which is run by Sakamoto, and the Metroid Prime series which is run by Kensuke Tanabe.

The last Metroid Prime game was a million seller and so that series is still quite popular.  So even if Other M hurt Sakamoto's chances at making more normal Metroids for a decade, Tanabe can still get another Prime game made if he wants to.  Of course considering Sakamoto's a high ranking producer at Nintendo who's in charge of an important team that's been very successful in the last gen, if he wants to make a new Metroid game, he has the power to get one made.
Title: Re: Wii U
Post by: Adrock on September 10, 2011, 09:19:34 AM
I sure as hell hope they don't make another Prime game. The series has run it's course. Samus rendered all Phazon inert by destroying Metroid Prime/Dark Samus and rendered and blowing up ANOTHER planet.

I hope Retro Studios makes another Metroid game. I just want them to move on from the Prime series. Do something different with the plot and gameplay. I'd love for them to put it in 3rd person and show Sakamoto how much better they are at it.

And I'd still love to see WayForward tackle a 2D Metroid.
Title: Re: Wii U
Post by: Chozo Ghost on September 10, 2011, 09:46:18 AM
I hope one thing that is learned from Other M is that altering the franchise and trying to make it more appealing to the Japanese market is a bad idea. It would be awesome if the franchise could become as big of a hit over there as it is here, but that needs to happen without it being changed in a drastic way. All Other M accomplished was to piss off western fans, and I don't think it even made a dent in improving its popularity in Japan.
Title: Re: Wii U
Post by: Adrock on September 10, 2011, 10:19:53 AM
It's the most popular Metroid game in Japan... by being the least Metroid-like entry of the series.

To be fair, besides the Where's Waldo sections, the gameplay in Other M is pretty good. The controls were needlessly annoying due to Sakamoto's insistence that the nunchuck not be used and the story and character development was canon raping and awful. While I liked the gameplay, I still think Retro Studios can do better. I just hope that Nintendo expands them so they can work on Metroid and something else simultaneously. Maybe then they can release titles more frequently than once every 16 years. Can't rush quality, but you can hire more talent.
Title: Re: Wii U
Post by: Chozo Ghost on September 10, 2011, 10:28:25 AM
Well, maybe Other M could serve as a gateway drug if you will to the Japanese which will get them hooked on the franchise and hopefully get them to move into other games in the series. But with that said, I seriously hope there is never a sequel to Other M nor any other Metroid game like it ever again.

The sad thing is I really believe Sakamoto was actually trying to replicate the Super Metroid formula, but he failed miserably. I doubt he has what it takes to pull it off, so I won't expect too much out of him in regards to any other Metroid games he may make. I believe Gunpei Yokoi was the real genius that made the original Metroids so great, but sadly he is no longer with us.
Title: Re: Wii U
Post by: Oblivion on September 10, 2011, 10:33:06 AM
Other M 2: The OTHER M.
Title: Re: Wii U
Post by: Luigi Dude on September 10, 2011, 02:18:44 PM
The sad thing is I really believe Sakamoto was actually trying to replicate the Super Metroid formula, but he failed miserably. I doubt he has what it takes to pull it off, so I won't expect too much out of him in regards to any other Metroid games he may make. I believe Gunpei Yokoi was the real genius that made the original Metroids so great, but sadly he is no longer with us.

No he wasn't.  Gunpei Yokoi wasn't involved with Super Metroid at all since he was busy working on the Virtual Boy at the time.  Sakamoto was the actual director of Super Metroid and like always, the director is the most important person who overlooks every aspect of the game and is responsible for how the final product comes together.  Seriously, it's one thing to hate on Sakamoto for what he's recently done, but you can at least give credit for things in the past he actually did.
Title: Re: Wii U
Post by: ThePerm on September 10, 2011, 08:15:56 PM
lol maybe Sakamoto is anti-western, he didn't use the nunchuck...it was retro's idea in the first place after all.
Title: Re: Wii U
Post by: Chozo Ghost on September 10, 2011, 08:21:13 PM
lol maybe Sakamoto is anti-western, he didn't use the nunchuck...it was retro's idea in the first place after all.

But weren't Nunchucks invented in Japan? It makes no sense why he wouldn't want to use them if he wanted to make the game more appealing to the Japanese.
Title: Re: Wii U
Post by: ThePerm on September 10, 2011, 09:10:23 PM
no real nunchucks, im pretty sure retro didnt call them nunchuks that was probably miyamoto spin, Miyamoto is sensible. He came up with the visors in the prime series.
Title: Re: Wii U
Post by: sintrom on September 11, 2011, 11:14:27 AM
My main issue with the Wii U 3rd party support is that we got a demo of 3rd party games that are already going to be on current generation consoles earlier.  I have a 360 and a PS3.
 i remember back in 05 that nintendo announced the wii at e3 and the controller at TGS, so who know maybe nintendo still has something up their sleeves, still am happy with what i saw. the name does stunts a bit, dejavu i guess.
Title: Re: Wii U
Post by: Mop it up on September 12, 2011, 07:52:45 PM
Baby steps. We can't expect Nintendo to go from almost no third-party support to exactly equal support as the competing systems, that just isn't going to happen. Ports of third-party games released earlier on other systems and with no sacrifices is a lot more that we got with the Wii, plus it isn't like third-party games released after the Wii U launches will be late. Or at least, I hope they won't be... but the point is, things are sounding better than the Wii.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 13, 2011, 01:32:44 AM
ALL OR NOTHING!!!

Right guys....?

::1 year later::

I don't know why the 3rd parties are releasing anything for Nintendo system.
They could atleast port some of the games from the other systems....
Title: Re: Wii U
Post by: sintrom on September 13, 2011, 05:51:16 AM
I would probably prefer something a little more SSB like.  Mario in SSB Brawl looks great AND he still looks like Mario.  It isn't like they made him all "edgy" or anything like that.  Since the Gamecube, Nintendo's visual approach to Mario has been very lazy, like they just do it "good enough" and no more.  But I honestly didn't notice the difference.
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Title: Re: Wii U
Post by: Kytim89 on September 14, 2011, 02:41:19 AM
Could Nintendo attract more third party titles by allowing third party to have a bigger profit stake on their console then the PS360? What I am saying is that suppose both Sony and Microsoft require that third parties are required to give Sony and Microsoft twenty or thirty percent of the profits of their games for developing on their console. Now what if Nintendo offered to allow them to develope for the Wii U with the exception that Nintendo will require less profit stake than its competitors. This would appear to make no sense at first glance, however, Nintendo could always make up the difference with both hardware and software sales. It would appear to me that if their games were more successful on a Nintendo console because they made more profit from those sales then it might be a big enough incentive to devlope more titles for Nintendo's console.
 
Keep in mind that Microsoft supposedly treats third party developers like ****, and they are more dependant on them for support due to their lacking first party roster. So, Microsoft may not be able to afford to lower profit stakes in third party game, which leaves Nintendo open to snag deals.
Title: Re: Wii U
Post by: Ceric on September 14, 2011, 10:42:45 AM
Could Nintendo attract more third party titles by allowing third party to have a bigger profit stake on their console then the PS360? What I am saying is that suppose both Sony and Microsoft require that third parties are required to give Sony and Microsoft twenty or thirty percent of the profits of their games for developing on their console. Now what if Nintendo offered to allow them to develope for the Wii U with the exception that Nintendo will require less profit stake than its competitors. This would appear to make no sense at first glance, however, Nintendo could always make up the difference with both hardware and software sales. It would appear to me that if their games were more successful on a Nintendo console because they made more profit from those sales then it might be a big enough incentive to devlope more titles for Nintendo's console.
 
Keep in mind that Microsoft supposedly treats third party developers like ****, and they are more dependant on them for support due to their lacking first party roster. So, Microsoft may not be able to afford to lower profit stakes in third party game, which leaves Nintendo open to snag deals.
I be inclined to do it costs X to be on our system.  Where X is a fixed amount.

So lets say that a Physical game Nintendo asks $1 million and each game is sold for a take home of $30, retailers get $20-$30,  so the cost be covered in ~33,334 copies being sold.  That really isn't too many to be sold.  Nintendo also chargest $1 per copy + Media cost to cover Printing, marketing, and distribution style costs.

The number probably be higher but you get the concept.  Once the developer past the threshold the game maker is paying Nintendo possibly less than 1% per game made.
Title: Crytek is Excited about Wii U!!
Post by: BlackNMild2k1 on September 17, 2011, 03:58:38 AM
Crytek is "happy with" & "excited about" Wii U
says "Specs are very good"
http://www.gamesindustry.biz/articles/2011-09-14-state-of-play-crytek-editorial (http://www.gamesindustry.biz/articles/2011-09-14-state-of-play-crytek-editorial)
Quote
As for the latest round of tech that we do know about, Yerli may not be particularly taken with the PlayStation Vita (Jones is more diplomatic, and says Crytek will work with the machine when the timing is right and the interest from licensees is significant) but he's excited about the Nintedo Wii U.

The specs are very good," Yerli enthuses.


"It's a challenge for designers, but once thought through it can add value, and that's what ultimately important. Our guys in Nottingham they are very happy with their tests on the dev kits and they're excited about it."


remember that Crytek wanted 8GBs RAM in the next round of consoles. I'm not suggesting that Wii U has 8GBs of RAM, but you would figure that there is a fair amount if they are "happy" & "excited".
Title: Re: Wii U
Post by: Ymeegod on September 17, 2011, 04:21:02 AM
That's old news?  They already talked about it, back in June :0.  They said they were able to get a demo up an running quickly with cry engine 3.  They haven't talked about next generation yet.  Not sure if they are planning on bringing over Crysis 2 or Far Cry 3 to the WII U--they didn't mention what the demo was about.

Any WII U news at TGS?  I was hoping to see some of Nintendo's own offerings but so far it doesn't appear like they are going show any? 
Title: Re: Wii U
Post by: Adrock on September 17, 2011, 08:18:49 AM
8GB for a console? Does it even need that?
Title: Re: Wii U
Post by: Ceric on September 17, 2011, 08:47:42 AM
8GB for a console? Does it even need that?
Need... Probably not.
Could benefit from?
Probably.

Especially since its all shared.  Think about using 4GB to preload assets into memory.  Monster Hunter with bigger areas that have area only for gameplay reasons.  Being able to start preloading multiple choices.  Enough that you could get into the action and in the background things could finish.
Title: Re: Wii U
Post by: Kytim89 on September 17, 2011, 12:43:56 PM
Things that the Wii U needs to be successful:
 
Capacitive touchscreen for the Umote.
Steam integrated with Wii Shop Channel.
Robust online for multiplayer games and DLC.
Strong first and third party support.
A Umote that actually works. ;)
 
Title: Re: Wii U
Post by: Mop it up on September 17, 2011, 01:40:29 PM
8GB for a console? Does it even need that?
No, it needs more. The RAM should match the disc size so that the game can be loaded into it and there will never be a load screen again!
Title: Re: Wii U
Post by: Chozo Ghost on September 17, 2011, 02:12:11 PM
The Wii U is going to have more RAM than it has onboard storage.
Title: Re: Wii U
Post by: Enner on September 17, 2011, 02:56:20 PM
Not sure if they are planning on bringing over Crysis 2 or Far Cry 3 to the WII U--they didn't mention what the demo was about.

A quick correction: CryTek doesn't own the Far Cry name anymore. That belongs to Ubi Soft.

The Wii U is going to have more RAM than it has onboard storage.
Aw, man. I can see that happening. At least it has been confirmed for now that you can hook up USB storage space. I hope that doesn't change.
Title: Re: Wii U
Post by: Kytim89 on September 17, 2011, 03:40:11 PM
It would be suicidal for Nintendo to not include a USB storage solution for the Wii U.
Title: Re: Wii U
Post by: Kytim89 on September 17, 2011, 11:26:29 PM
Here is why the Wii U needs a capacitive touchscreen on its controller: http://www.youtube.com/watch?v=p-TaUCZ3az0&feature=related (http://www.youtube.com/watch?v=p-TaUCZ3az0&feature=related)
 
 
Title: Re: Wii U
Post by: BlackNMild2k1 on September 17, 2011, 11:31:25 PM
I'm sure we all agree that Wii U could use a multi-touch screen, but I don't know if I trust the accuracy of that video.

Also since WiiU and 3DS are aiming for some sort of feature parity at the moment.... if 3DS didn't get one, I wouldn't hold my breath for Wii U to have it either.
Title: Re: Wii U
Post by: Kytim89 on September 17, 2011, 11:37:21 PM
I'm sure we all agree that Wii U could use a multi-touch screen, but I don't know if I trust the accuracy of that video.

Also since WiiU and 3DS are aiming for some sort of feature parity at the moment.... if 3DS didn't get one, I wouldn't hold my breath for Wii U to have it either.

What if the Wii U were to have a capcitive touchscreen and then Nintendo put one into the 3DS Lite? If Nintendo upgraded the technology then they could avoid the stigma of retreading old gimmicks such the resistive touchscreen found on the DS systems. If Nintendo added better screens then they could make better gameplay features.
Title: Re: Wii U
Post by: Chozo Ghost on September 17, 2011, 11:40:11 PM
A multi-touch screen will be used in the 4DS, but not in the 3DS.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 17, 2011, 11:58:02 PM
I'm sure we all agree that Wii U could use a multi-touch screen, but I don't know if I trust the accuracy of that video.

Also since WiiU and 3DS are aiming for some sort of feature parity at the moment.... if 3DS didn't get one, I wouldn't hold my breath for Wii U to have it either.

What if the Wii U were to have a capcitive touchscreen and then Nintendo put one into the 3DS Lite? If Nintendo upgraded the technology then they could avoid the stigma of retreading old gimmicks such the resistive touchscreen found on the DS systems. If Nintendo added better screens then they could make better gameplay features.

Split demographics maybe. Those with and those without.
If games started being made for 3DS2 that wouldn't work on 3DS1, then there would be quite a bit of unhappy campers. Any upgrade that alienated existing owners not even 1 year into the systems life would be a really bad move on Nintendo's part.
Title: Re: Wii U
Post by: Kytim89 on September 18, 2011, 12:05:54 AM
I'm sure we all agree that Wii U could use a multi-touch screen, but I don't know if I trust the accuracy of that video.

Also since WiiU and 3DS are aiming for some sort of feature parity at the moment.... if 3DS didn't get one, I wouldn't hold my breath for Wii U to have it either.

What if the Wii U were to have a capcitive touchscreen and then Nintendo put one into the 3DS Lite? If Nintendo upgraded the technology then they could avoid the stigma of retreading old gimmicks such the resistive touchscreen found on the DS systems. If Nintendo added better screens then they could make better gameplay features.

Split demographics maybe. Those with and those without.
If games started being made for 3DS2 that wouldn't work on 3DS1, then there would be quite a bit of unhappy campers. Any upgrade that alienated existing owners not even 1 year into the systems life would be a really bad move on Nintendo's part.

They could always make a capacitive touchscreen that is BC with older 3DS games. This way newer titles can take advanatge of the newer technology and at the same people who replace their standard 3DS will have the ability to play their older titles.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 18, 2011, 12:16:21 AM
Could NIntendo make a Capacitive touch screen 3DS?
sure, but it's not likely to happen till a successor system.

anything is possible though, because if you had asked any of us 6 weeks ago if Nintendo would release a controller shell for the 3DS that added a 2nd analog stick and 2 addition triggers that were also analog, we all might have called you crazy and told you to get lost.

SO you can hold onto your hope, but you don't need to bring it up too often. You can always play the "I told you so " game later if it actually happens.
Title: Re: Wii U
Post by: Kytim89 on September 18, 2011, 01:01:32 AM
I have read about there being a hybrid of the two screen types, so I assume that Nintendo could make a capacitive touchscreen for both consoles and still retain BC. The real obstacle is whether Nintendo wants to add that kind of technology to their devices. Is capacitive touch technology even old enough for to warrant using it? With all the Apple devices and tablets on the market being produced Nintendo should be able to get wholesale with minimal effort. Lastly, if Nintendo was going to charge $249.99 for the Wii U, I would not object to them raising the price to $299.99 if it meant that a capacitive touchscreen and other good features were included, such as an internal HDD bay.
Title: Re: Wii U
Post by: oohhboy on September 18, 2011, 01:26:43 AM
That video is a massive load of Bull. Everybody here who owns a DS or 3DS know how responsive the touchscreen is. Don't ever show a rigged test again.

Whether the WiiU gets a resistive or a capacitive screen will depend on what Nintendo feels is more important. They both have their pros and cons. A capacitive is going to lose that pin point accuracy and increased cleaning from smudges. Resistive won't have the accuracy if you use a blunt object(finger) and misses multi touch. For the WiiU, both are valid choices.

A (3)DS on the other hand, a capacitive is a terrible idea. The small size means multi touch is a wasted and unnecessary feature. The size also means accuracy is a premium. What would have been a really good addition is a touch screen for the top as well, but I guess that is for next gen.

Given your hard on for capacitive touchscreens Kytim89, one would thing you had a vested interest in it.
Title: Re: Wii U
Post by: Adrock on September 18, 2011, 01:38:28 AM
A capacitive multitouch screen would make sense for the tablet controller for a variety of reasons. Not sure the touchscreen will ever be the main input for any Wii U titles so it doesn't necessarily need the accuracy of a stylus and Nintendo did show 2 people playing on one tablet controller so multitouch would be nice. However, I thought a stylus was shown at E3. Could be mistaken and I'm too lazy to double check. If it's already using a resistive screen, I doubt that will change.
Title: Re: Wii U
Post by: Kytim89 on September 18, 2011, 01:58:06 AM
Check out this hybrid of the two screen systems: http://pocketnow.com/smartphone-news/hybrid-capacitive-and-resistive-touchscreen-brings-best-of-both (http://pocketnow.com/smartphone-news/hybrid-capacitive-and-resistive-touchscreen-brings-best-of-both)
 
Yes. I do have a hard on for capacitive touch screens because I think that they are the future, but the only thing that I do not like about them is that they do not use a stylus.
Title: Re: Wii U
Post by: Chozo Ghost on September 18, 2011, 02:01:59 AM
I wish there was some way we could talk to Nintendo and convince them that the "Wii U" name is a serious mistake. Its not too late for them to change it, but as soon as they launch it that name will be etched in stone and then we have to suffer a whole nother generation of a Nintendo console with a crappy name. The Wii was bad enough and it should have ended there. The people who make these decisions like Iwata speak Japanese and not English so they don't understand why the name "Wii U" is stupid and how it will be ridiculed in the west.
Title: Re: Wii U
Post by: Kytim89 on September 18, 2011, 02:56:15 AM
I wish there was some way we could talk to Nintendo and convince them that the "Wii U" name is a serious mistake. Its not too late for them to change it, but as soon as they launch it that name will be etched in stone and then we have to suffer a whole nother generation of a Nintendo console with a crappy name. The Wii was bad enough and it should have ended there. The people who make these decisions like Iwata speak Japanese and not English so they don't understand why the name "Wii U" is stupid and how it will be ridiculed in the west.

I will simply photoshop the words "Super Wii" into a fancy modern day HD console logo and the print it out and paste it over the "Wii U" logo on the console. Problem solved.
Title: Re: Wii U
Post by: MaryJane on September 18, 2011, 09:29:15 AM
If the Wii U has a capacitive touchscreen, it could take mouse+qwerty gaming from being PC only.
Title: Re: Wii U
Post by: Kytim89 on September 18, 2011, 04:04:31 PM
According to rumours the Wii U is going to have kick ass specs and it would make sense to have a modern day touchscreen (ie capacitive) with that system than a touch screen that was top of the line in the 1990s, which is the resistive touch screen. It also makes the DS made into a home console argument a little less valid when a better screen is being used in the new controller. Iphone versus the DS, which is better for a suped up HD console? Which brings better gameply ideas to the table that are not stuck in 2005?
Title: Re: Wii U
Post by: BlackNMild2k1 on September 18, 2011, 04:17:50 PM
yes. once again we all agree that a capacitive screen on the uMote would be great, 6 point multi-touch too would also be beautiful, but we're just not sure what changes Nintendo is making right now if any at all.

It's possible that even though it appears they are aiming for some sort of parity on the WiiU->3DS connectivity, that the devs can just plan accordingly for a 3DS connected as an extra controller and not need to gimp uMote for a identical feature set.

....it's gonna be a long wait to till probably some time next year to hear more about Wii U.
CES, GDC, a special WiiU only event.... E3? Hopefully before E3.
Title: Re: Wii U
Post by: nickmitch on September 18, 2011, 08:23:52 PM
I'm hoping at least GDC. It'll be a big chance to show off what kinds of games could be done with Wii U that couldn't before to (hopefully) excite devs. Even better would be devs doing it themselves.
Title: Gearbox on Wii U
Post by: BlackNMild2k1 on September 19, 2011, 03:42:58 PM
Gearbox (Aliens: Colonial Marines) comments on WiiU
WiiU to provide Next Gen visuals and gameplay
Quote from: Translation by Koren
There is nearly no doubt that, PC version set apart, the Wii U version will be on another level than the PS3/Xbox 360 counterparts, the Nintendo's console being able to offer "a visual result that can't be seen elsewhere on consoles today, and a gaming experience beyond the current generation", while confirming that "Nintendo coming back to a more traditional gameplay is a source of satisfaction that should seduce new gamers". Besides this, the tablet [ndt: don't know if mablette means something or is a typo | edit: see below] will offer a unique gameplay since you'll only need to point the camera towards the screen to get additional data, since a different viewpoint will be displayed on the tablet when playing normally without pointing it to the screen, allowing the player to keep an eye on what happens behind him. Other ideas are currently under development, and Gearbox is also studying ideas suggested by the community.
original text (French): http://www.livewii.fr/news/161614-Des_infos_sur_Aliens_%3A_Colonial_Marines_sur_Wii_U (http://www.livewii.fr/news/161614-Des_infos_sur_Aliens_%3A_Colonial_Marines_sur_Wii_U)
Title: Re: Wii U
Post by: Chozo Ghost on September 19, 2011, 04:38:13 PM
They should bring Borderlands 2 to the Wii U.
Title: Re: Wii U
Post by: ThePerm on September 19, 2011, 05:19:40 PM
does launching first guarantee better 3rd party support? Having the weakest specs seems to guarantee the best sales, and having launched first seems to guarantee the best 3rd party support. xbox 360 got great third part support because it launched first, wii launched slightly before ps3, but you couldnt port games to wii. Its unclear what Sony and MS are going to do, it seems they would rather launch add-ons to their existing hardware then release new hardware, which actually could be a good strategy for them. I just hope Wii U goes uncontested next year. If I was a developer I would see it as a good idea to jump on board Wii U with all of my products.
Title: Re: Wii U
Post by: Kytim89 on September 19, 2011, 06:40:18 PM
They should bring Borderlands 2 to the Wii U.

Add Max Payne 3, Spec Ops:The Line and GTA 5 to the mix. Also, add evey non-Sony and Microsoft game that is coming out within the enxt two years to the launch line up as well and we will have a winner.
Title: Re: Wii U
Post by: broodwars on September 19, 2011, 09:56:26 PM
I'd be pretty surprised if Borderlands 2 didn't come to the Wii U, unless Nintendo's new online infrastructure just isn't ready for primetime by then.  Saying the first game HAD a story is giving it too much credit, so it's not like Wii U owners are missing much by not playing the first (IMO) underwhelming Borderlands.  The game will be probably be releasing around the Wii U's launch.

At this point, probably every multiplatform 3rd party game releasing around Fall next year will be on the Wii U.  There's just very little reason not to.  Stuff released before then is much less likely, though.
Title: Re: Wii U
Post by: bustin98 on September 19, 2011, 10:51:37 PM
I filled out the Borderlands 2 survey that Gearbox had on Facebook last week (week before?) and said in the comments that I wanted to see a WiiU version of the game. :D
Title: Re: Wii U
Post by: Chozo Ghost on September 19, 2011, 11:11:02 PM
Saying the first game HAD a story is giving it too much credit, so it's not like Wii U owners are missing much by not playing the first (IMO) underwhelming Borderlands.

Borderlands was addictive and fun and it did have a story, but that's not really the point. The point is you are a bad ass and you shoot things and blow stuff up and you can do it with 4 player co op. So yes, you are missing much if you haven't played it. If you want a story go read a book.
Title: Re: Wii U
Post by: broodwars on September 19, 2011, 11:24:49 PM
If you want a story go read a book.

And if you want a fun game, go play something else.  I can only hope that Gearbox has truly learned from their many failings with the first Borderlands in making the sequel.  There was a good game buried somewhere under all that monotonous crap.  You just had to endure a whole lot of boring crap to get to it, at least in the main campaign.  I'll fully admit, though, that I never played more than 30 minutes or so of the multiplayer.  That said, my friends didn't pay for the game.  I did, so the lack of a compelling SP experience is irritating.

If you liked Borderlands, you should try Dead Island, though.  It's like Borderlands, only fun and better designed.  It does have a similar problem with repetition, though.
Title: Re: Wii U
Post by: bustin98 on September 19, 2011, 11:32:52 PM
Most games suffer from being monotonous. Especially just around or after the second half. You get introduced to the mechanics and abilities, and then you realize one mechanic works better than any other and rinse - repeat.

Though I have to say that I sometimes enjoy what a game is. The first Uncharted really threw me for a loop in that last chapter with the zombies. It went from Tomb Raider to Resident Evil on a dime.

Borderlands was just too long (Game of the Year Ed). The driving distances in the last section were so freaking far, I would forget which way I was going.
Title: Re: Wii U
Post by: Oblivion on September 19, 2011, 11:35:16 PM
Was what you said about Uncharted a good thing? I kinda liked the gameplay change to keep it fresh.
Title: Re: Wii U
Post by: broodwars on September 19, 2011, 11:51:05 PM
In all fairness to the Uncharted games (although I don't like the first one all that much.  Too many "kill rooms" with AI that doesn't act naturally and stealth you just can't perform), Naughty Dog does a pretty good job of pretty frequently changing things up by tossing new situations at the player so it doesn't just become a series of shooting dudes behind chest-high walls.  One moment, you might be doing just that; another you might man a turret and take down a helicopter; while yet another you might be doing Indiana Jones-style action-platforming sequences on top of moving vehicles; and yet another you might just be wandering around a ruin listening to amusing banter and backstory.  Uncharted 2 especially liked to change-up its experiences and mechanics quite frequently.

Borderlands is the same game at minute 0 that it is at minute 100.  The only thing it does to break up the monotony is give you that desert jeep to drive around, and from what I remember that thing controls pretty terribly for combat purposes.  Then there are the quests that both look and feel like they were phoned-in and barely given any attention.  The only thing the Borderlands crew seemed to care about was the rather-nice cel-shading (though it does nothing for the drab color palette) and the excessive amount of loot.  Great if you like that, but man that game gets tedious if you aren't as big of a fan.
Title: Re: Wii U
Post by: Chozo Ghost on September 19, 2011, 11:51:39 PM
I can only hope that Gearbox has truly learned from their many failings with the first Borderlands in making the sequel.

What failings? The game was a huge and unexpected commercial and critical success. There were 5 DLCs released for it, and that's why there is a sequel because the game is awesome and people love it. I get that you don't like it and that's fine. You are entitled to your opinion, but that is not the opinion of the majority of people who've played the game.
Title: Re: Wii U
Post by: broodwars on September 19, 2011, 11:53:32 PM
You are entitled to your opinion, but that is not the opinion of the majority of people who've played the game.

Gearbox's reps were quoted in last month's Game Informer basically apologizing for many of the things I've complained about with the first game, and they promised their primary focus was to address that.  They probably mentioned as much in their PAX Prime panel on Borderlands 2 a few weeks back as well (I can't remember.  Borderlands 2 isn't a game I care about).  They are major failings because Gearbox has admitted as much, despite the game's sales.
Title: Re: Wii U
Post by: Chozo Ghost on September 20, 2011, 12:02:52 AM
Borderlands is the same game at minute 0 that it is at minute 100.  The only thing it does to break up the monotony is give you that desert jeep to drive around, and from what I remember that thing controls pretty terribly for combat purposes.

Facepalm + roll eyes = my reaction to reading this.

The vehicles were mainly for getting from point A to point B, and once you activate the teleporter thing you really don't even need them for that. You can't take the vehicles inside buildings or caves or whatever. Even though they have weapons, I found the best way to kill with them was just roadkill enemies or hop out and kill them yourself.

What breaks the monotony is that you are constantly leveling up and looking for the best weapons and equipment. You seem to have been using the same weapon or type of weapon the whole game. There are so many different guns with different characteristics which you should have been exploring. You can also use your character's unique action skills too, and experiment with the skill tree to try different play styles.
Title: Re: Wii U
Post by: broodwars on September 20, 2011, 12:08:36 AM
What breaks the monotony is that you are constantly leveling up and looking for the best weapons and equipment. You seem to have been using the same weapon or type of weapon the whole game. There are so many different guns with different characteristics which you should have been exploring. You can also use your character's unique action skills too, and experiment with the skill tree to try different play styles.

Yeah, I was changing weapons fairly frequently, but they were pretty much just more powerful versions of the gear I was already using (ex. a sniper rifle or submachine gun with an attack of 100 and lightning damage rather than one with 89 damage).  There was really no reason to use anything else, and changing guns didn't make the experience different from what I experienced.  The scenarios really didn't change much, and the enemies pretty much attacked with the same patterns the entire game.

As for my character's unique action skill, I played a Siren and at the time I was playing Gearbox shipped the game broken.  The Siren's unique ability to deal mega damage while Phase Shifted didn't work.  Instead, you merely dealt your normal melee damage while shifted, so the ability was useless.  And by the time I discovered that, there was no way I was starting over with a new character and going through that tedious experience all over again.  By the time they patched the ability to actually work like it was supposed to, I was long since done playing.
Title: Re: Wii U
Post by: Chozo Ghost on September 20, 2011, 12:08:55 AM
Gearbox's reps were quoted in last month's Game Informer basically apologizing for many of the things I've complained about with the first game, and they promised their primary focus was to address that

I have the magazine right here and I read what they said. Some people criticized the lack of backstory, but that doesn't change the fact the game was awesome and incredibly fun, and the fact it sold so well and spawned so many DLCs and a sequel proves it.

You weren't just saying the game has no story, you were also saying it was no fun, but like I said the majority who played it strongly disagree and the sales prove it.
Title: Re: Wii U
Post by: Chozo Ghost on September 20, 2011, 12:24:03 AM
The first Uncharted really threw me for a loop in that last chapter with the zombies. It went from Tomb Raider to Resident Evil on a dime.

There were some clues sprinkled throughout the game that kinda led me to think there was going to be something like that sooner or later. For example, on the German sub Drake comments on how something had been gnawing on the captain, and then later on there's a cutscene with the bad guy in the trap and there was a weird footprint belonging to "something or someone".

BTW, while we're on this topic did anyone else think it was extremely odd how 70 year old corpses in a hot humid jungle aboard a severely rusted ship still had the skin and flesh completely intact? In reality they would have been skeletonized within a very short time especially in the hot humid jungle where stuff decays rapidly. But Drake didn't think anything of it.

Oh yeah, and then later on he runs into his ancestor's corpse and it still has the beard on it. WTF?! Not to mention the books and all the documents were still in perfect and readable condition and all the wooden stuff was still fine and barrels of gunpowder from hundreds of years ago would still blow up just by being shot. I mean, come on. If this were a desert or something maybe that stuff would be preserved, but this is a rainforest for crying out loud.
Title: Re: Wii U
Post by: broodwars on September 20, 2011, 12:26:18 AM
I think you may want to check your quotes there.  I didn't say that.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 20, 2011, 12:34:10 AM
bustin said it, not brood
Title: Re: Wii U
Post by: Chozo Ghost on September 20, 2011, 12:39:55 AM
Yeah, sorry about that. I think what happened was I was starting to reply to one of your posts but never finished and then I went back to reply to this and things got mangled up.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2011, 01:11:18 AM
If Gearbox's game were to e successful on the Wii U then they might do a good job with Metroid Prime 4 since they have some good FPS titles in theworks such as Colonial Marines. The series seems to do better when developed by a western developer, so why not let them do it?
Title: Re: Wii U
Post by: Chozo Ghost on September 20, 2011, 01:26:41 AM
If Gearbox's game were to e successful on the Wii U then they might do a good job with Metroid Prime 4 since they have some good FPS titles in theworks such as Colonial Marines.

They aren't a Nintendo 2nd party. They do games for all the consoles, and even on the PC. Why would they make something that's exclusive to Nintendo? I'm sure they could be persuaded by Nintendo with huge money hat incentives, but why bother when Nintendo already has Retro who has already proven themselves.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2011, 01:38:19 AM
If Gearbox's game were to e successful on the Wii U then they might do a good job with Metroid Prime 4 since they have some good FPS titles in theworks such as Colonial Marines.

They aren't a Nintendo 2nd party. They do games for all the consoles, and even on the PC. Why would they make something that's exclusive to Nintendo? I'm sure they could be persuaded by Nintendo with huge money hat incentives, but why bother when Nintendo already has Retro who has already proven themselves.

Retro has stated that they do not want to be labeled the "Metroid" company. Like I said the series seems to do better when developed by westerners and why not let a seasoned western developer bring something new to the table. Lastly, if Nintendo thought that they could make big bucks by t]handing over development to Gearbox then they would do it.
Title: Re: Wii U
Post by: Adrock on September 20, 2011, 08:33:32 AM
You have a habit of just tossing names around. Is there a specific reason why you think Gearbox Software is the right developer to take the mantle from Retro? I get that they're a pretty good developer but what about their design philosophy compliments Nintendo's? See, in addition to just being a flat-out fucking awesome developer, Retro Studios has a really good working relationship with Nintendo and that's why Donkey Kong Country Returns, a franchise in a genre Retro never worked on, came together so well. I'm given no reason to believe Gearbox would have the same kind of relationship with Nintendo. Now, I'm not saying they necessarily can't. However, I'm curious why you're trumpeting their name at every opportunity.

Additionally, what makes you think Gearbox Software would even want to work on Metroid?
Title: Re: Wii U
Post by: Ceric on September 20, 2011, 09:32:47 AM
Personally think its Metroid 3D sleep time.  Maybe a 2D one but even that be sort of pushing it.
Title: Re: Wii U
Post by: Dasmos on September 20, 2011, 11:36:41 AM
Like I said the series seems to do better when developed by westerners

Super Metroid says "hello".

Gearbox working on Metroid is even more ridiculous than Team Ninja working on Metroid.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2011, 01:08:39 PM
Personally think its Metroid 3D sleep time.  Maybe a 2D one but even that be sort of pushing it.

I said it before, but Wayforward should remake Metroid 2 and then do a brand new 2D title for the 3DS.
Title: Re: Wii U
Post by: Adrock on September 20, 2011, 01:32:12 PM
Don't you mean "Like Adrock said before"? Stop trying to gank my ideas.

In Wii U news, Michael Pachter is claiming Wii U is "not a new console. It's Wii HD."

/motherfucking facepalm

Once this guy has a thought, he just doesn't let it go.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2011, 01:33:11 PM
You have a habit of just tossing names around. Is there a specific reason why you think Gearbox Software is the right developer to take the mantle from Retro? I get that they're a pretty good developer but what about their design philosophy compliments Nintendo's? See, in addition to just being a flat-out fucking awesome developer, Retro Studios has a really good working relationship with Nintendo and that's why Donkey Kong Country Returns, a franchise in a genre Retro never worked on, came together so well. I'm given no reason to believe Gearbox would have the same kind of relationship with Nintendo. Now, I'm not saying they necessarily can't. However, I'm curious why you're trumpeting their name at every opportunity.

Additionally, what makes you think Gearbox Software would even want to work on Metroid?

Nintendo has said that they will welcome more western developers with the Wii U and what better way to do that than to have a company like Gearbox develope a new 3D Metroid game? The reason I say Gearbox is because they are one of the modern developers that I am very impressed by the quality of their titles. Metroid is by and larg Nintendo's answer to CoD, Killzone, Halo, GoW, etc, and the series really does not have a Japanese fanbase, so the only way to truelly to appeal western game fans is to have a game company that they are familiar with to make the new game.
 
http://gamerant.com/iwata-nintendo-project-cafe-western-developers-cj-82451/ (http://gamerant.com/iwata-nintendo-project-cafe-western-developers-cj-82451/)
 
http://boards.ign.com/nintendo_wii_lobby/b8270/202399493/p1 (http://boards.ign.com/nintendo_wii_lobby/b8270/202399493/p1)
 
 
Title: Re: Wii U
Post by: BlackNMild2k1 on September 20, 2011, 01:36:22 PM
In Wii U news, Michael Pachter is claiming Wii U is "not a new console. It's Wii HD."

/motherfucking facepalm

Once this guy has a thought, he just doesn't let it go.

He needs a win in his column..... desperately

He is also a master at trolling internet forums since we actually listen to ramblings and apparently care about what he has to say.
Why can't i be a paid "analysts"
Title: Re: Wii U
Post by: broodwars on September 20, 2011, 01:38:08 PM
Metroid is by and larg Nintendo's answer to CoD, Killzone, Halo, GoW, etc, and the series really does not have a Japanese fanbase, so the only way to truelly to appeal western game fans is to have a game company that they are familiar with to make the new game.
 
http://gamerant.com/iwata-nintendo-project-cafe-western-developers-cj-82451/ (http://gamerant.com/iwata-nintendo-project-cafe-western-developers-cj-82451/)
 
http://boards.ign.com/nintendo_wii_lobby/b8270/202399493/p1 (http://boards.ign.com/nintendo_wii_lobby/b8270/202399493/p1)

Metroid is so not an answer to your modern First Person Shooters.  It's in an entirely different genre than something like Killzone or Resistance.  The only thing it has in common with them is that the Japanese don't like it, and that's not uncommon.  I'd give a good example of an IP Nintendo has that does meet that criteria, but Nintendo doesn't have one.
Title: Re: Wii U
Post by: Adrock on September 20, 2011, 01:42:17 PM
Jesus Christ on a crutch, kytim...

1. Have you actually played a recent Gearbox Software game? Or are you basing this on reviews? To my understanding, you don't own another console besides the Wii. Just curious.

2. Did you really say Metroid is Nintendo's answer to a bunch of franchises that were at best created 15 years after it? Have you actually played a Metroid game before? If you have, you'd know that they're nothing like those games. At all. That's like calling Mario Kart an answer to Tetris.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2011, 01:44:28 PM
Metroid is by and larg Nintendo's answer to CoD, Killzone, Halo, GoW, etc, and the series really does not have a Japanese fanbase, so the only way to truelly to appeal western game fans is to have a game company that they are familiar with to make the new game.
 
http://gamerant.com/iwata-nintendo-project-cafe-western-developers-cj-82451/ (http://gamerant.com/iwata-nintendo-project-cafe-western-developers-cj-82451/)
 
http://boards.ign.com/nintendo_wii_lobby/b8270/202399493/p1 (http://boards.ign.com/nintendo_wii_lobby/b8270/202399493/p1)

This is one reason why Retro should avoid another Metroid title and go straight to making Nintendo's version of those FPS titles. They certainly have the creative pedigree to pull something off like Nintendo's version of Halo or Killzone.


Metroid is so not an answer to your modern First Person Shooters.  It's in an entirely different genre than something like Killzone or Resistance.  The only thing it has in common with them is that the Japanese don't like it, and that's not uncommon.  I'd give a good example of an IP Nintendo has that does meet that criteria, but Nintendo doesn't have one.

 
I have never owned an HD system. I am still stuck in 2006 in that regard.
Title: Re: Wii U
Post by: UltimatePartyBear on September 20, 2011, 02:47:32 PM
Metroid is so not an answer to your modern First Person Shooters.  It's in an entirely different genre than something like Killzone or Resistance.  The only thing it has in common with them is that the Japanese don't like it, and that's not uncommon.  I'd give a good example of an IP Nintendo has that does meet that criteria, but Nintendo doesn't have one.

I'd say Nintendo needs one.  Not to compete with Killzone or whatever, but to free Metroid from the expectation.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2011, 02:55:40 PM
Metroid is so not an answer to your modern First Person Shooters.  It's in an entirely different genre than something like Killzone or Resistance.  The only thing it has in common with them is that the Japanese don't like it, and that's not uncommon.  I'd give a good example of an IP Nintendo has that does meet that criteria, but Nintendo doesn't have one.

I'd say Nintendo needs one.  Not to compete with Killzone or whatever, but to free Metroid from the expectation.

Retro Studios should be the one to take care of this issue.
Title: Re: Wii U
Post by: Chozo Ghost on September 20, 2011, 03:43:27 PM
Metroid is so not an answer to your modern First Person Shooters.  It's in an entirely different genre than something like Killzone or Resistance.

The Metroid Prime series are in first person and you shoot things.
Title: Re: Wii U
Post by: Adrock on September 20, 2011, 04:13:09 PM
Chozo is right. Think of it this way. Metroid and Gradius are both 2D and you shoot things. Same thing.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2011, 04:38:33 PM
To clear up my previous post, I said that Nintendo should put Retro Studio in charge of creating a new FPS IP that is their answer to Halo and Call of Duty.
Title: Re: Wii U
Post by: Adrock on September 20, 2011, 05:10:38 PM
Here's some food for thought: Maybe doesn't need an answer to Halo or Killzone. Sony and Microsoft don't really have an answer to Mario and Zelda and they do just fine.
Title: Re: Wii U
Post by: Chozo Ghost on September 20, 2011, 05:45:27 PM
Nintendo doesn't need an answer to Call of Duty, because it is a multi-platform series which generally makes it to Nintendo systems.

That said, an exclusive Nintendo FPS would be nice, and it would fill a void in Nintendo's 1st and 2nd party software offerings. But I can't see that happening as long as Nintendo's decision making is all done in Japan and NOA lacks the balls to stand up to them or give its region what it wants.
Title: Re: Wii U
Post by: broodwars on September 20, 2011, 05:50:54 PM
Metroid is so not an answer to your modern First Person Shooters.  It's in an entirely different genre than something like Killzone or Resistance.

The Metroid Prime series are in first person and you shoot things.

Are you seriously saying the exploration; puzzle; and platforming-oriented Metroid Prime games are comparable to run-and-gun corridor shooters like Call of Duty?  Probably the closest Nintendo's ever come to a true modern FPS was Geist (and even that is stretching things a bit), and that didn't work out so well.  In fact, the straight-forward combat was the worst part of that game.

Here's some food for thought: Maybe doesn't need an answer to Halo or Killzone. Sony and Microsoft don't really have an answer to Mario and Zelda and they do just fine.

Sony does have answers to Mario and Zelda.  There are the Team Ico projects (Ico, Shadow of the Colossus, The Last Guardian), as well as the Ratchet & Clank; Sly Cooper; and Jak & Daxter games.  They attack the platforming and adventure genres in different ways, though.

As for Microsoft, their efforts in those categories are significantly weaker, but they do still have Banjo-Kazooie and Conker for the platforming genre (even if their previous appearances weren't well received).
Title: Re: Wii U
Post by: Adrock on September 20, 2011, 06:23:57 PM
Sony does have answers to Mario and Zelda.  There are the Team Ico projects (Ico, Shadow of the Colossus, The Last Guardian), as well as the Ratchet & Clank; Sly Cooper; and Jak & Daxter games.  They attack the platforming and adventure genres in different ways, though.
I figured someone would bring those games up, but you pretty much offered a retort to your own point. They're not really for the same audience. Sony pretty much decided that they're not going to try to go head to head with Nintendo because you can't out-Mario Mario or out-Zelda Zelda. The brands are too strong. All those games may be in the same genre but they're going after a different kind of gamer. Alternatively, Sony is going right after Microsoft and Halo with offerings like Resistance and Killzone.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2011, 06:34:13 PM
The main producer of the Team Ico projects has stated in the past that the main inspiration for his titles is Zelda. Secondly, all of Nintendo's competitors try to copy their IPs in the same manner as their gimmicks. All of Sony's platforming games are trying to appeal to Mario fans. As for not wanting to compete with Nintendo's IPs, they all ready do it, but on a more subtle manner.
 
Nintendo has stated they wish to appeal to core gamers with the Wii U ans what better way then capture better third party support? We all know that the only sure fire way to capture their support is for Nintendo to show them how serious they are out having their partnership. The best way to do this is for Nintendo to have a core title of thier own. The market has shifted to the point that the best core titles are made by western deveopers. The last time I checked Retro was a western developer, so why not let them make a core FPS title for the Wii U?
Title: Re: Wii U
Post by: Stogi on September 20, 2011, 06:34:40 PM
I would actually love to see Nintendo take on the FPS genre, only because the genre is stagnant.
Title: Re: Wii U
Post by: broodwars on September 20, 2011, 06:40:26 PM
I would actually love to see Nintendo take on the FPS genre, only because the genre is stagnant.

I don't think the genre's as stagnant as many seem to think.  We do get games in the genre that try to be more than standard military shooters, such as the Resistance series' love of crazy weapons and Bulletstorm's focus on a killing foes in creative ways with high score-based gameplay.  3rd person shooters like Vanquish try to up the crazy factor.  The problem is that people don't seem to buy games in the shooter genre that try something new or put a new spin on it.
Title: Re: Wii U
Post by: Stogi on September 20, 2011, 06:53:15 PM
Meh...you maybe right. But it's hard to argue that the most polished shooters seem to be those that deal with real weapons.

I feel like if Nintendo made a FPS it would end up like Portal or something.
Title: Re: Wii U
Post by: Chozo Ghost on September 20, 2011, 06:56:47 PM
Are you seriously saying the exploration; puzzle; and platforming-oriented Metroid Prime games are comparable to run-and-gun corridor shooters like Call of Duty?  Probably the closest Nintendo's ever come to a true modern FPS was Geist (and even that is stretching things a bit), and that didn't work out so well.  In fact, the straight-forward combat was the worst part of that game.

Combat wise the Metroid Prime games are FPS. In what way are they not? You are fighting from a first person perspective and shooting and there is a HUD. In what way is that not like an FPS? But that's just the combat aspect of it. There's also the puzzles, exploration, and platforming elements as well and I'm not arguing there isn't. So Metroid Prime is a blend of several genres, but one of those genres is FPS. The Metroid Prime series is a thinking man's FPS.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2011, 07:02:48 PM
Here is why Nintendo needs to capture more third party support: http://www.develop-online.net/news/38231/Western-games-shine-in-Japanese-charts (http://www.develop-online.net/news/38231/Western-games-shine-in-Japanese-charts)
 
Also, count how many game on Nintendo's system are on that top ten list.
 
With Nintendo having DQX and potentially a ginourmous HD version of Monster Hunter coupled with third party support in Japan then Nintendo might just win this thing.
Title: Re: Wii U
Post by: Adrock on September 20, 2011, 07:03:06 PM
The main producer of the Team Ico projects has stated in the past that the main inspiration for his titles is Zelda. Secondly, all of Nintendo's competitors try to copy their IPs in the same manner as their gimmicks. All of Sony's platforming games are trying to appeal to Mario fans. As for not wanting to compete with Nintendo's IPs, they all ready do it, but on a more subtle manner.
Have you actually played Team Ico titles? They're nothing like Zelda. They have a high emphasis on puzzles, more than any Zelda game. I can't really compare Team Ico games to anything else on the market. They make niche games. They're not going after Zelda fans.

The rest are very different platformers than Mario. I wouldn't say they're so much as trying to appeal to Mario fans as they are trying to make a very different kind of game than Mario. Sony can't just make Mario games with a different character running around. I suppose, in a way, one could say that Sony's answer to Mario is to make something that is decidedly not Mario by adding stealth or third person shooting. If that's the case, they aren't trying to swoop in and capture the hearts of Mario fans because that's just never going to happen. They're trying to carve out they're own audience that can co-exist with Mario and they're doing it by not making the same kind of games.
Quote
Nintendo has stated they wish to appeal to core gamers with the Wii U ans what better way then capture better third party support? We all know that the only sure fire way to capture their support is for Nintendo to show them how serious they are out having their partnership. The best way to do this is for Nintendo to have a core title of thier own. The market has shifted to the point that the best core titles are made by western deveopers. The last time I checked Retro was a western developer, so why not let them make a core FPS title for the Wii U?
Wait, so you mean to tell me that your idea for Nintendo to cultivate partnerships and show 3rd parties how serious they are about having that support is by using one of their best development teams to create a FPS that directly competes with some of those companies biggest IPs? 3rd parties having been bitching for years that Nintendo fans only buy Nintendo games and you want Nintendo to make it even harder for 3rd parties to succeed on Wii U. Right.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2011, 09:32:46 PM
Nintendo could always get customers attention long enough with their own FPS to show that they have third party titles avalaible as well.
Title: Re: Wii U
Post by: Snake-Arms on September 21, 2011, 11:12:16 AM
I want FP Tetris.
Title: BF3 on Wii U to be the definitive version?
Post by: BlackNMild2k1 on September 21, 2011, 01:07:55 PM
Battlefield 3 designer looking for killer Wii U idea
EA hoping to make BF3 on Wii U the definitive version!?
http://www.officialnintendomagazine.co.uk/30706/battlefield-3-designer-looking-for-wii-u-ideas/ (http://www.officialnintendomagazine.co.uk/30706/battlefield-3-designer-looking-for-wii-u-ideas/)
Quote
Patrick Liu thinks new console will prove sceptics wrong

Battlefield 3 was shown off during Nintendo's Wii U showcase at E3 but the game's lead designer has told Official Nintendo Magazine that he's still trying to think of a "breakthrough idea" for the new Wii U controller.

"We definitely see potential in the Wii U," Patrick Liu told us. "But I wish I had the breakthrough idea for how to exploit the new controller."

EA's big first-person shooter is coming to Xbox 360, PS3 and PC next month but with the Wii U not due for release until 2012, Liu still has plenty of time to come up with an idea.

He added: "We're definitely looking into what kind of new stuff we can do with Wii U. I don't have that idea yet.

"Nintendo has surprised us so many times before. I was one of the sceptics when the Wii came out and it proved us wrong. I think they're going to prove a lot of sceptics wrong again."

Earlier this year EA President Frank Gibeau said that Wii U had helped them uncover new ways to play Battlefield Wii U.

You can read more about Wii U in the November issue of Official Nintendo Magazine which goes on sale on Thursday 22 September.

or EA has no clue as to what to do with the uMote?

I guess we'll find out at sometime next year. stay tuned.
Title: Re: Wii U
Post by: Ceric on September 21, 2011, 01:15:36 PM
Quote
You can read more about Wii U in the November issue of Official Nintendo Magazine which goes on sale on Thursday 22 September.
All my Creditors would love me if I could pay my bills like that.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 21, 2011, 01:22:01 PM
I wish I could pay all my bills 1.5 months ahead of time too.

I wonder what little tidbit of info is supposed to get dropped in tomorrows Novermber Issue of ONM.
Title: Re: Wii U
Post by: Snake-Arms on September 21, 2011, 01:57:17 PM
New details on Wii-U:  Wii-U to 3DS to N64 to Amiga-CD connectivity in the works.

Prep your minds to be blown and sucked at the same time.
Title: Re: Wii U
Post by: Ceric on September 21, 2011, 02:00:37 PM
I just hope WiiU has 3D support.  I really enjoy it when I can use it in games on my PS3.  Especially racing.
Title: Re: Wii U
Post by: Snake-Arms on September 21, 2011, 02:06:00 PM
I hope 3DTV tech makes incredible advances between now and the time the Wii-U is released, then.  Every time I've seen a 3DTV, no matter the brand, it's been a very underwhelming experience.

Title: Re: Wii U
Post by: Adrock on September 21, 2011, 02:43:42 PM
That's because 3D itself is a very underwhelming experience.
Title: Re: Wii U
Post by: Ceric on September 21, 2011, 04:42:51 PM
*shrug*
People have to high of expectations for it.  Simply because most people associate 3D with Holograms from Star Wars.  Which I'm still waiting for by the way.

To be honest that's fair because 3D has been done in one form or another since the 1800's
Title: Re: Wii U
Post by: Stogi on September 21, 2011, 05:59:15 PM
I love 3D. It's not holy **** that's amazing like the change from black and white to color, but it is a step in the right direction.
Title: Re: Wii U
Post by: Caterkiller on September 21, 2011, 06:03:23 PM
I hate 3D anything, but for some reason Star Fox 64 and OoT 3D are easy on my eyes. I refuse to watch movies in 3D!
Title: Re: Wii U
Post by: Snake-Arms on September 21, 2011, 07:16:31 PM
That's because 3D itself is a very underwhelming experience.

No, not really.  The 3D Muppet movie I saw at Disneyland a few years back was pretty much amazing.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 22, 2011, 04:39:51 PM
More Darksiders II Wii U news
http://www.computerandvideogames.com/319718/previews/darksiders-2-bringing-death-to-the-wii-u/
Title: Re: Wii U
Post by: Ceric on September 22, 2011, 04:55:30 PM
Very cool.
Title: Re: Wii U
Post by: Stogi on September 22, 2011, 05:23:51 PM
Always nice to read that an innovation brings real change and also excitement with developers.
Title: Re: Wii U
Post by: Chozo Ghost on September 22, 2011, 07:43:27 PM
I'm happy to see the Wii U is getting 3rd party support. This means I won't need to get a PS4 or Xbox420. I just hope it stays that way, though. The Wii kinda got off to a good start in terms of software support, but look where its at now... As long as that doesn't happen this time around I think this will be an awesome system.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 22, 2011, 08:06:50 PM
Unless 3rd parties truly have an agenda against Nintendo (which it what it seemed like this gen), then No, that won't happen again.

One of the main reasons Wii got so much less support from 3rd parties was the fact that they were still using the outdated TEV units in the GC GPU. Too much work was needed to downgrade and rework a game to work on the Wii (i still think they could have done it, but I understand why they didn't in some cases), and considering that Wii came out 1 year after 360, most games in development had already started with HD in mind and modern shader units as the base design platform. WIth the amount of time and money and manpower that was already being spent to create the HD version, a whole new team was sometimes needed to recode a Wii version.

Wii U uses a modern shader than should have every modern technique built in, so any engine that was designed for the PS360 and any engine optimized for PS4/720 should also work without much compromise on the WiiU. If PS360 can do it, Wii U can do it better, faster and probably in 1080p @ 60fps ;)

You see how quickly they got DSII up and running on Wii U and then how quickly they adapted it to work directly on the controller. Wii U will not have the same portability issues that Wii did since it was designed with HD and modern GPU in mind.

If 3rd parties do not support the Wii U this time around, then it can't be the fault of the hardware, it will most definitely be a personal preference of the dev/pub. (money hats... or lack there of?)
Title: Re: Wii U
Post by: Kytim89 on September 22, 2011, 08:17:48 PM
Consumers usually go for the biggest and best products out there, so the question I have to ask is whether the Wii U will fly off the shelves even with third party games that are already avalable for consoles that consumers are familar with.
Title: Re: Wii U
Post by: Stogi on September 22, 2011, 08:23:21 PM
I think once Wii U hits shelves, similar to Wii, once people touch it and understand it, they'll see the awesome potential.

Nintendo needs to bring their 'A' game literally because in store demos or the pack-in game need to hit hard on that point. Potential. They need another Wii Sports.
Title: Re: Wii U
Post by: Chozo Ghost on September 22, 2011, 08:33:21 PM
One of the main reasons Wii got so much less support from 3rd parties was the fact that they were still using the outdated TEV units in the GC GPU. Too much work was needed to downgrade and rework a game to work on the Wii (i still think they could have done it, but I understand why they didn't in some cases), and considering that Wii came out 1 year after 360, most games in development had already started with HD in mind and modern shader units as the base design platform. WIth the amount of time and money and manpower that was already being spent to create the HD version, a whole new team was sometimes needed to recode a Wii version.

In addition to that, I think the motion controls also hurt things too because games also had to be reworked in order to function with that. I don't think the Wii U tablet will have this problem, because at worst all the developers have to do is just not use the touchscreen thing at all and just use it as a standard controller. Just because the capability is there doesn't mean they have to use it.

Looking at the PS3's dualshock controller there are very few games which use the tilt function of it, and fewer still which actually require it. The Wii U tablet might end up kinda like that where some of the bells and whistles of it might just go unused for most games.
Title: Re: Wii U
Post by: Kytim89 on September 22, 2011, 08:35:01 PM
The biggest thing that will make or break the Wii U is online. Online multiplayer is becoming so integrated into games these days that just about every major franchise has to have it in order to be successful. Nintendo is no exception to this, so they will have to adopt online into their games this time around.
Title: Re: Wii U
Post by: broodwars on September 22, 2011, 09:09:45 PM
I don't think the Wii U tablet will have this problem, because at worst all the developers have to do is just not use the touchscreen thing at all and just use it as a standard controller. Just because the capability is there doesn't mean they have to use it.

On paper, that would seem to be the case.  However, I wouldn't be surprised if Nintendo had a software standard that forced developers to make the touchscreen do something in order for 3rd parties to get their software through certification.  It would probably be tied with being able to play the game on the controller alone, without a TV.  They didn't seem to have this requirement on the DS or 3DS, so it is very unlikely they'll force developers to do it with the Wii U and they'd be foolish to do so.  But I wouldn't be surprised if they did.
Title: Re: Wii U
Post by: Kytim89 on September 22, 2011, 09:27:35 PM
Nintendo is good at their own gimmicks, so they should not force anyone to conform to their standards. They should just let third parties decide what control scheme best fits their game. If this were to happen, more third parties would be attacted to variety and offer better games for the system.
Title: Re: Wii U
Post by: Chozo Ghost on September 22, 2011, 09:27:46 PM
Quote
It would probably be tied with being able to play the game on the controller alone, without a TV.

Reggie already said it wouldn't be possible to use the tablet controller without a TV. How could Nintendo require something which isn't even possible?
Title: Re: Wii U
Post by: broodwars on September 22, 2011, 09:35:01 PM
Quote
It would probably be tied with being able to play the game on the controller alone, without a TV.

Reggie already said it wouldn't be possible to use the tablet controller without a TV. How could Nintendo require something which isn't even possible?

Nintendo's hyped the ability to use the controller as your TV screen while someone else is using the TV.  That's what I was referring to, since we don't know right now whether that'll just be hard-coded into the hardware or if developers will have to program around that.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 22, 2011, 11:06:35 PM
Quote
It would probably be tied with being able to play the game on the controller alone, without a TV.

Reggie already said it wouldn't be possible to use the tablet controller without a TV. How could Nintendo require something which isn't even possible?

That is one of the advertised features and one I of its biggest selling points. Why wouldn't that be possible?
Title: Re: Wii U
Post by: Chozo Ghost on September 22, 2011, 11:37:02 PM
I could have sworn I read Reggie saying in an interview that you couldn't take it in other rooms and things like that. I remember before E3 we were all talking about being able to use the tablet like a handheld thing and take it and play it while on the toilet and things like that, but then Reggie said that wouldn't be possible. So did something change which now makes it possible? Or did Reggie simply not know what he was talking about?
Title: Re: Wii U
Post by: Adrock on September 22, 2011, 11:48:13 PM
It has limited range as the controller needs to be close enough to the console to stream data back and forth. One of the main selling points Nintendo pimped at E3 is the ability to stream the game onto the controller without lag if someone else wants to use the TV.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 23, 2011, 12:28:18 AM
Iwata mentioned paying from the kitchen or the bedroom, but then there are limits to the distance affected by things like thickness of the walls the signal is passing through.

So I like to think it will be much more like the wavebird where Nintendo was very conservative with the actual distance you could use the controller from.
Title: Re: Wii U
Post by: Kytim89 on September 24, 2011, 01:30:10 AM
What I would like for Nintendo to do with their Wii Sports line of games is to create their own version of professional sports titles. For example, Wii Sports: American Football Edition that is soulely for harcore football fans and would integrate whatever online system they have planned for the Wii U with the game. The same would go for basball, basketball, raquet ball, tennis and volleyball.
Title: Re: Wii U
Post by: Chozo Ghost on September 24, 2011, 01:54:43 AM
Unfortunately, the only sports games Nintendo will make these days are either going to feature Mario and friends or Miis.
Title: Skyrim Wii U!?
Post by: BlackNMild2k1 on September 24, 2011, 01:56:02 AM
Bethesda says Skyrim is a possibility on Wii U
if it's not too much work of course (and it shouldn't be)
http://www.escapistmagazine.com/news/view/113271-Wii-U-Version-of-Skyrim-Is-a-Possibility-Says-Bethesda (http://www.escapistmagazine.com/news/view/113271-Wii-U-Version-of-Skyrim-Is-a-Possibility-Says-Bethesda)
Quote
Bethesda's PR boss Peter Hines says that Skyrim could make its way to the Wii U, as long as the conditions are right. He says that Bethesda will potentially look at any platform, as long as it can accommodate the kind of games the studio makes.

However, Hines said that having a platform that could support a game like Skyrim was crucial, because the more work that Bethesda had to do, the less appealing porting the game became. "Making a game is an enormous process," he said. "Just doing 360, PS3 and PC - I don't think people understand the amount of work that goes into that. All of the localization you have to do ... It's a pretty huge undertaking."

"You aren't just supporting the Wii U; you're supporting it in English, French, Italian, German and Spanish," he added.



and on a really unknown reliability note (I was gonna post this this morning, but never found and sort of credibility for the site)
Some "Anonymous" THQ Employee supposedly sings Wii U's praises.
Definitive versions of everything will be on PC or Wii U.... for a while.
http://www.fedwars.net/wrestling_article.php?article_id=6 (http://www.fedwars.net/wrestling_article.php?article_id=6)
Title: Re: Wii U
Post by: Kytim89 on September 24, 2011, 02:11:43 AM
Unfortunately, the only sports games Nintendo will make these days are either going to feature Mario and friends or Miis.

If they want to appeal to core gamers then that needs to change.
Title: Re: Wii U
Post by: Caterkiller on September 24, 2011, 02:37:13 AM
Bethesda says Skyrim is a possibility on Wii U
if it's not too much work of course (and it shouldn't be)
http://www.escapistmagazine.com/news/view/113271-Wii-U-Version-of-Skyrim-Is-a-Possibility-Says-Bethesda (http://www.escapistmagazine.com/news/view/113271-Wii-U-Version-of-Skyrim-Is-a-Possibility-Says-Bethesda)
Quote
Bethesda's PR boss Peter Hines says that Skyrim could make its way to the Wii U, as long as the conditions are right. He says that Bethesda will potentially look at any platform, as long as it can accommodate the kind of games the studio makes.

However, Hines said that having a platform that could support a game like Skyrim was crucial, because the more work that Bethesda had to do, the less appealing porting the game became. "Making a game is an enormous process," he said. "Just doing 360, PS3 and PC - I don't think people understand the amount of work that goes into that. All of the localization you have to do ... It's a pretty huge undertaking."

"You aren't just supporting the Wii U; you're supporting it in English, French, Italian, German and Spanish," he added.



and on a really unknown reliability note (I was gonna post this this morning, but never found and sort of credibility for the site)
Some "Anonymous" THQ Employee supposedly sings Wii U's praises.
Definitive versions of everything will be on PC or Wii U.... for a while.
http://www.fedwars.net/wrestling_article.php?article_id=6 (http://www.fedwars.net/wrestling_article.php?article_id=6)

How awesomely optimistic! Only Ian could read that and find the hidden negative. Sounds great to me!
Title: Re: Wii U
Post by: oohhboy on September 24, 2011, 03:21:11 AM
I think the only real negative here is that the game will be horribly buggy in true Bethesda tradition.

That and I find their games incredibly boring. Like Aircraft Simulator boring.
Title: Re: Wii U
Post by: Chozo Ghost on September 24, 2011, 03:25:26 AM
The problem with Skyrim is its coming out November of this year, but the Wii U might not be out until November next year.

If this game is anything like other Bethesda games like Oblivion and Fallout 3 then what I predict will happen is there will be bout 5 DLC things for it, and then a year or two later they will re-release the game as a GOTY edition which will have all the DLCs on one disc. Maybe the Wii U will be able to get in on that, because if this happens it will happen well after the Wii U is out.
Title: Re: Wii U
Post by: Adrock on September 24, 2011, 11:22:53 AM
If they want to appeal to core gamers then that needs to change.
I disagree. Nintendo used to make publish MLB and NBA games then they let Left Field Productions and Angel Studios walk as 2nd party developers. Nintendo originally had Retro Studios working on an NFL game before canceling all of their projects except Metroid Prime. Today, they can't make an NFL game even if they wanted to because EA has exclusive rights to NFL license for the next 703 years. I'm not sure about NHL. Clearly, publishing sports games isn't on their to-do lists. They're happy letting EA corner that market and as long as EA keeps publishing games for their hardware, they'll have something to appease sports game fans. I don't think thats a bad strategy. In fact, if Nintendo decided to release their own sports titles again, that would only make it harder for EA to succeed and Nintendo shouldn't want to lose any of EA's business.

Nintendo can't just start making their own versions of hit core titles and suddenly have core gamers running for Wii U. It doesn't work that way. Nintendo is Nintendo because they make Nintendo games.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 24, 2011, 12:02:54 PM
Today, they can't make an NFL game even if they wanted to because EA has exclusive rights to NFL license for the next 703 years. I'm not sure about NHL.

Wasn't that dead exclusive excluding 1st party platform holders. Meaning that Sony, Nintendo or MS could publish NFL or MLB games if they wanted too, but all dev's/publishers not on that exclusive list could not?


I just think EA convinced them all that competing against them wasn't in their best interest as they needed a strong 3rd party developer that would bring not only the sports games, but other big name IP's too.
Title: Re: Wii U
Post by: Adrock on September 24, 2011, 12:45:22 PM
It might. I thought the NFL license was definitely exclusive to EA. Not sure about the other sports. Either way, I don't really think Nintendo wants or needs to release official sports games as long as EA is publishing them on Nintendo hardware.
Title: Re: Wii U
Post by: bustin98 on September 24, 2011, 01:45:30 PM
Yup, EA has third party exclusivity to at least the NFL. But if you want to keep a decent amount of support from EA, you don't rock their boat.
Title: Re: Wii U
Post by: Kytim89 on September 24, 2011, 02:57:59 PM
This is the main reason for why I want a better motion controller available for the Wii U, which isbetter sports titles.
Title: Re: Wii U
Post by: Adrock on September 24, 2011, 03:47:18 PM
The main reason why I want chocolate cake right now is because chocolate is delicious.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 24, 2011, 03:50:59 PM
The main reason I want 100 million dollars right now is because money makes most of life's problems go away.
Title: Re: Wii U
Post by: Adrock on September 24, 2011, 04:06:33 PM
Not herpes. That's... That's not going anywhere...
Title: Re: Wii U
Post by: Kytim89 on September 24, 2011, 04:11:24 PM
I really enjoyed the Wii Sports games, but if Nintendo is going to do more games in that series it needs a better motion controller. One that is similar to Sony's Move controller.
Title: Re: Wii U
Post by: Stogi on September 24, 2011, 04:16:01 PM
I think if I had a 100 million dollars I would probably start an international incident, one requiring the US to extradite me.
Title: Re: Wii U
Post by: ThePerm on September 24, 2011, 04:41:24 PM
I think if I had a 100 million dollars I would probably start an international incident, one requiring the US to extradite me.

id start my own country, i've already designed the flag, and then i'd get U.N status
Title: Re: Wii U
Post by: Kytim89 on September 24, 2011, 04:45:14 PM
The entry of gaming franchise into HD have allowed them to achieve not only good quality, but to expand in ways that help the gamer better enjoy the experience. Nintendo is good at doing this with their franchises and with the tools that HD development will give them then they have the chance to make their franchise even more powerful than before. If Nintendo does the Wii U right then they might very well be the dominant player once again.
Title: Re: Wii U
Post by: Kytim89 on September 24, 2011, 05:11:44 PM
Check out this video: http://www.youtube.com/watch?v=L4O9PSCbEjk&feature=related (http://www.youtube.com/watch?v=L4O9PSCbEjk&feature=related)
Title: Re: Wii U
Post by: Mop it up on September 24, 2011, 07:54:06 PM
I don't think Nintendo needs to waste resources creating sports games that simply won't sell nearly as well as EA's established brands. If they're going to make sports games, they are better off using Mario and/or Miis because these games often have creative twists on the sport that make them appealing to more than just fans of the sport. And really, isn't that what Nintendo does best? Puts a fun spin on an existing something?
Title: Re: Wii U
Post by: Chozo Ghost on September 24, 2011, 08:15:52 PM
The main reason why I want chocolate cake right now is because chocolate is delicious.

Bill Knapp's used to make awesome chocolate cakes. Too bad they went out of business...
Title: Re: Wii U
Post by: Kytim89 on September 24, 2011, 08:32:21 PM
I don't think Nintendo needs to waste resources creating sports games that simply won't sell nearly as well as EA's established brands. If they're going to make sports games, they are better off using Mario and/or Miis because these games often have creative twists on the sport that make them appealing to more than just fans of the sport. And really, isn't that what Nintendo does best? Puts a fun spin on an existing something?

Perhaps Nintendo and EA can collaborate on some professional sports titles? If Nintendo were to release a new Wiimote 2.0 then they could help integrate motion controls similar to Wii Sports into EA's professional sports titles to make the games even better.
Title: Re: Wii U
Post by: Chozo Ghost on September 24, 2011, 08:43:11 PM
If Nintendo were to release a new Wiimote 2.0

They already did. Its called Wiimote Plus.
Title: Re: Wii U
Post by: Kytim89 on September 24, 2011, 08:48:39 PM
If Nintendo were to release a new Wiimote 2.0

They already did. Its called Wiimote Plus.

The Wiimote Plus is what the Wiimote should have been from the start. What I am talking about is an even more precise motion controller that improves upon what the technology behind the PS Move. If Skyward Sword is successful then the next console Zelda title for the Wii U should incorporate Move style motion control.
Title: Re: Wii U
Post by: Adrock on September 24, 2011, 11:25:48 PM
We know what you mean, but the problem with what your saying is that it relies on faulty reasoning.

The reason I want better motion controls is because it will be better for games.

Exactly how do you plan on proving that statement to be true?

On top of that, have you even tried Playstation Move? It pretty much does exactly the same thing as Motion Plus. Is Move vastly superior to Motion Plus? No, not vastly superior. It depends on the game and for the most part, it doesn't matter. For all intents and purposes, they do the same thing with different technology. And the problem with greater accuracy is that most people suck at doing these things in real life (i.e. throwing a pass, shooting a gun). Developers will actually tone down accuracy or have the game assist the player so the game remains fun.

You're really wrapped up in Nintendo improving what they already have to make games better and I agree to a point. They should always be improving whatever they can. However, I don't think a more accurate Wii Remote Plus is the second coming of Jesus Christ. In fact, I find the screen on the tablet controller to be far more useful, particularly in sports sim games.
Title: Re: Wii U
Post by: ThePerm on September 24, 2011, 11:57:08 PM
better is better, that's how. The problem is the definition of better is subjective.

its like when politicians argue that they're against progressive causes, it makes you realize how people throw around words they don't even understand, even if they are simple words. Pro(good, or forward)-gress(to step). The thing though is progress is subjective, but it would be a bad political move to argue against Advancement, even though the words progress and advancement mean the same thing and are example of 2 calques being added to the language.
Title: Re: Wii U
Post by: Chozo Ghost on September 25, 2011, 12:23:21 AM
I've never tried Move, but I've heard people say its worse than Wiimote+
Title: Re: Wii U
Post by: Enner on September 25, 2011, 02:43:01 AM
I've never tried Move, but I've heard people say its worse than Wiimote+

I've heard people saying it's better because of the ice cream ball and camera.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 25, 2011, 07:48:05 AM
PS Move is floaty when it comes to the pointer.
So if you are comparing Move to M+, M+ wins hands down.

Now if you are trying to track general motion with accuracy
then Move wins in that area, since it knows exactly where the wand is and how far away from the camera it is.
Title: Re: Wii U
Post by: oohhboy on September 25, 2011, 08:58:15 AM
I found the Move is god awful when it comes to the "pointer" function. 20 year old light gun tech is way better, there is no comparison. It's not just floaty, it's not a pointer, it doesn't work.

It's other functions were hit and miss dependant on software. When it works, it works pretty well.

**** that pointer.
Title: Re: Wii U
Post by: Ceric on September 25, 2011, 10:36:01 AM
Move is SOOOOO much more dependent on calibration then any of the Wii tech.  When you have it calibrated its great but, none of the menu in any of the games seem to use it as a pointer.  Same for the XMB interface.  Then the calibration... It really isn't a seamless experience.  I can definitely see why Nintendo made the choicest it did.
Title: Re: Wii U
Post by: Kytim89 on September 25, 2011, 01:43:57 PM
One advantage that I over looked is that if Nintendo keeps the Wiimote Plus for the Wii U then production will drive the price of the controler down further and eventually they will get so cheap that they will practically come in cereal boxes. Also, third parties have not had enough time to fully embrace the motion plus, so I assume that many will be interested in figuring it out with the Wii U.
Title: Re: Wii U
Post by: Adrock on September 25, 2011, 02:23:26 PM
They're pretty cheap to manufacture as is. Nintendo could sell a Wii Remote Plus and Nunchuck for $25 and probably still make a profit.
Title: Re: Wii U
Post by: Kytim89 on September 25, 2011, 02:54:04 PM
When I mentioned before about the Wiimote 2.0 I was actually refering to a Wiimote Plus rereleased with a built-in rechargable battery, built-in vitality sensor (inside the grip), better buttons and two extra buttons that would take the Wiimote from an NES to an SNES controller.
Title: Re: Wii U
Post by: nickmitch on September 25, 2011, 04:45:01 PM
The Wiimote could use more buttons and maybe a slidepad, but I'd be worried that 4 buttons would either have to be incredibly small or widen the controller and make is less comfortable.
Title: Re: Wii U
Post by: Chozo Ghost on September 25, 2011, 09:34:08 PM
If they did design a new Wiimote, it would be nice if they included an analog slider or two, like what you see on the 3DS. Having an analog input on the remote itself would mean there would be almost no need for the nunchuck.
Title: Re: Wii U
Post by: ThePerm on September 25, 2011, 11:28:32 PM
they could include more buttons if they bulk up the top end like your standard remote control is.
Title: Re: Wii U
Post by: Chozo Ghost on September 25, 2011, 11:33:54 PM
It also would have been nice if it had an L/R shoulder buttons on the side for when they have you turn the remote and use it like an S/NES controller.
Title: Re: Wii U
Post by: Spak-Spang on September 26, 2011, 09:58:44 AM
If they did design a new Wiimote, it would be nice if they included an analog slider or two, like what you see on the 3DS. Having an analog input on the remote itself would mean there would be almost no need for the nunchuck.

No, there will always be need for the nunchuck.  I know it sounds simple...just put that input device on one device and then you won't need to use the other hand.  However, try moving the Wiimote as a pointer and using the D-pad to move different directions it would be very disorientating and not natural for the brain at all. 

Now, do I think it would be a good idea to replace the D-pad with a slide pad.  Yeah, I do...but it would also kill backwards compatibility.  It also might make it weird moving from A button to D-pad for options on the pointer. 

I personally don't think we need a change in the Wiimote since Nintendo created Wiimote plus.  I think we need a Nunchuck plus, that gets the nunchuck to act more accurately, and behave more like the Wiimote minus the pointer functions.  I would love to play something like Red Steel two where I use the nunchuck as my sword, and the pointer can always be ready to shoot. 
Title: Re: Wii U
Post by: Adrock on September 26, 2011, 11:32:30 AM
Should Nintendo release an updated remote design, it should match the tablet controller function for function, button for button minus the camera and screen. Obviously, it'd be in 2 parts. This would make the turning the remote sideways thing unnecessary and most games that did this would have been better off using the nunchuck anyway.

Other improvements are obvious like a rechargeable battery, a gyroscope and magnetometer in the nunchuck and possibly a non-tethered nunchuck (which would effectively make it not a nunchuck anymore but I digress).
Title: Re: Wii U
Post by: nickmitch on September 26, 2011, 12:49:10 PM
I think a gyroscope in the nunchuck is a must. The Wiimote was already more accurate than the nunchuck at launch and has since gotten better with WM+. Meanwhile, the nunchuck has gone unchanged. I think the difference will be really noticeable in Skyward Sword.
Title: Re: Wii U
Post by: Kytim89 on September 26, 2011, 01:17:00 PM
If the Wii U is going to be backwards compatible with Wii games then does that mean that you will be able to stream Wii games on the Umote in the same manor as regular Wii U games?
Title: Re: Wii U
Post by: Stogi on September 26, 2011, 02:34:49 PM
Should Nintendo release an updated remote design, it should match the tablet controller function for function, button for button minus the camera and screen. Obviously, it'd be in 2 parts. This would make the turning the remote sideways thing unnecessary and most games that did this would have been better off using the nunchuck anyway.

Other improvements are obvious like a rechargeable battery, a gyroscope and magnetometer in the nunchuck and possibly a non-tethered nunchuck (which would effectively make it not a nunchuck anymore but I digress).

It's funny. I wanted this before the Wii even came out. Hell, I even drew a mockup.
Title: Re: Wii U
Post by: Spak-Spang on September 27, 2011, 10:20:43 AM
I guess I am still 90% happy with the Wiimote design...or rather the Wiimote plus design.

The more I think about the D-pad the more I realize it is very useful...and I don't see a slide pad as being as useful. 

Now, I would change the remote to have 1 or 2 bean shaped buttons around the A button, or 3 bean shaped buttons in a circle in place of the A button. 

If that happened, you could argue the D-pad is unnecessary except for NES games...but darn it I like the side ways simple controller, and I like the simple motion controls you can do with it...and if Motion Plus was used from the start then those games might of had better motion control. 

The Wiimote doesn't really need to change.  Finding away to modify the sensor bar to be more accurate and useful and also the nunchuck is where my priorities would be.  (And yes I know the sensor bar isn't calculating anything...but perhaps it could still be modified for better accuracy.
Title: Re: Wii U
Post by: Ceric on September 27, 2011, 10:24:54 AM
How would you make the Nunchuck more useful?  The only thing its missing that traditionally is on that side is a D-Pad and it has the Gyro stuff.
Title: Re: Wii U
Post by: Chozo Ghost on September 27, 2011, 10:31:04 AM
What really needs to be improved is the Sensor Bar. Nintendo engineers need to figure out a way to make it more cat resistant. I don't know why, but the Sensor Bar wire is like a cat magnet and even though they generally leave other wires alone they like to chew on that one in particular and ruin it.
Title: Re: Wii U
Post by: Ceric on September 27, 2011, 10:33:42 AM
What really needs to be improved is the Sensor Bar. Nintendo engineers need to figure out a way to make it more cat resistant. I don't know why, but the Sensor Bar wire is like a cat magnet and even though they generally leave other wires alone they like to chew on that one in particular and ruin it.
Battery operated one or you could just put two candles at the  right spot lit up like a seance and play your Wii in a Spiritual Manner.  Shoot its just 2 infrared emitters I'll but they could be powered on radio waves.
Title: Re: Wii U
Post by: Adrock on September 27, 2011, 11:04:08 AM
A diamond or cross button formation is the best solution because it works well for every type of game. The problem with the large A button and the satellite button layout is that it sucks for certain games.

Nintendo should aim for standards. Developers like additions but not at the expense of tradition. Nintendo can add motion controls, a speaker, a camera and/or a large screen. Developers like options and will experiment as long as they aren't forced to. Don't make unnecessary changes in a vain attempt to be different. Only Nintendo has really tried to mess with the button formation since creating the one that every manufacturer since has adopted. Nintendo doesn't have to reinvent the wheel when they invented the wheel in the first place. Keep the cross/diamond button layout. It works. Save a lot of people a lot of headaches.
Title: Re: Wii U
Post by: MaryJane on September 27, 2011, 10:32:23 PM
I personally loved the nontraditional N64 button layout and the GC as well and thought they worked great.
Title: Re: Wii U
Post by: Chozo Ghost on September 28, 2011, 01:03:00 AM
Yeah, the GC controller layout was awesome and the best I've seen to date. I don't care what anyone says.
Title: Re: Wii U
Post by: Adrock on September 28, 2011, 09:19:03 AM
Certainly, there are people who prefer the GCN layout. That's besides the point. While I like the GCN controller, it just sucks for some games, namely fighting games.  Nintendo can't afford to lose any kind of game. They want every game the competition gets. They can add all of the extra doodads they want to a controller but at the end of the day, it's still a game controller and it has to play games as well or better than their competitors' controllers.

The basic layout of the SNES controller has pretty much been the standard for 20 years. There's a reason it's been copied so many times. It's familiar and works well. No one wants to **** around with controls; they want it to just work. It's in Nintendo's best interest to stick with the standard layout. That's one less thing in the way of getting ports which sounds bad but isn't. Fewer 3rd party exclusives exist today so Nintendo just needs to match Sony and Microsoft game for game and they can't be seen as inferior in any way.

EDIT: Just to clarify, I'm not personally saying one layout is better/more comfortable than the other. Let's not get into that. I'm only pointing out why the cross/diamond layout is better for Nintendo in the long run.
Title: Re: Wii U
Post by: MaryJane on September 28, 2011, 09:35:37 AM
I see what you're saying, and yeah the GC layout was a little awkward for fighting games, but I remember adapting to it. What sucked was playing the GC version of Soul Caliber 2 at home, and then playing the PS2 version at a friends house and constantly pressing the wrong buttons.
Title: Re: Wii U
Post by: Chozo Ghost on September 28, 2011, 09:45:14 AM
If you only used the GC controller layout you would get used to it and it would work fine with any kind of game, and I'd argue if you got used to it enough and didn't play the diamond layout for so long then the diamond layout would be what seems awkward. It all depends on what you are used to.
Title: Re: Wii U
Post by: Adrock on September 28, 2011, 10:52:28 AM
Nintendo shouldn't be asking anyone to "get used to it" because the other 2 console makers aren't asking anyone to do that. If it's a matter of "get used to it," people are just going to get the game on one of the other platforms. If people keep doing that, the Nintendo console version will always do worse and ultimately, that affects future support.

Nintendo really needs to start looking at the big picture. Most people are used to the cross/diamond layout and that's including Nintendo fans because of DS/3DS.
Title: Re: Wii U
Post by: Chozo Ghost on September 28, 2011, 11:46:45 AM
Last time I checked Nintendo was still the market leader. Besides that, I would think most gamers only own one console and one console only so they only need to get used to the layout of their one console and that's it. What difference would it make if the other 2 console makers did something different if you are a Nintendo fan and only own and play Nintendo hardware?
Title: Re: Wii U
Post by: Dasmos on September 28, 2011, 12:14:25 PM
Chozo, it's no coincidence that there was very few fighting games on the GC, just like there's hardly any on the Wii. As the current consoles start to offer similar experiences, (motion controls, online, graphics etc.) the only thing differentiating them is what exclusives they have. Fighting games have made a huge comeback, if Nintendo chose a contorl set-up like the GC again they would risk not having these titles on their system and gamers who like these titles will gravitate to consoles that cater to what they want.
Title: Wii U has "a lot more RAM"
Post by: BlackNMild2k1 on September 28, 2011, 12:35:41 PM
Johnathan Blow (Braid) says Wii U has "A LOT more RAM"
I hope he means a lot more than PS360 and not just a lot more than Wii...
http://www.next-gen.biz/features/jonathan-blow-interview?page=5 (http://www.next-gen.biz/features/jonathan-blow-interview?page=5)
Quote
NG: What do you want from a new generation of consoles?

JB: For this type of game, I do wish the new generation of consoles had come out by now. Even if it only meant slightly faster graphics processor and a lot more RAM. Because having more memory would make a huge difference to being able to bring a game like this to a console. It makes it much easier. When you look at the Wii U, I'm told it has a lot more RAM - that would be wonderful, although I'm unsure about that platform for other reasons, especially in light of the iPad. If that console succeeds, it would be a nicer place to bring the game than the 360, if only because it has more RAM.

He is talking 3rd hand of course, but this is likely coming from another Dev to him, so that should be promising.
Title: Re: Wii U
Post by: nickmitch on September 28, 2011, 01:58:20 PM
He's told that the Wii U has a lot more RAM. Not the most promising.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 28, 2011, 03:13:27 PM
But it's something, and he does imply that his comparison is to PS360, which we would all assume to be true anyway.

My personal expectations for the Wii U at this point are this:
3+core IBM POWER based CPU
48XX class GPU with tesselator tech from 5/6XXX class GPU's
1.25/1.5GB RAM (something fast, maybe GDDR3 using IBM tech)
16MB+ eDRAM for CPU
32MB+ eDRAM for GPU
16GB onboard Flash Mem + 8GB SD card installed (24GB mem)
Throw in somethign like 128MB-256MB of 1T-SRAM in there somewhere and I think we're good to go
Title: Re: Wii U
Post by: Chozo Ghost on September 28, 2011, 04:24:21 PM
I'm hoping the Wii U will have more RAM than onboard flash storage, just because that would be funny as hell.
Title: Re: Wii U
Post by: Mop it up on September 28, 2011, 05:17:41 PM
Considering how conservative Nintendo typically is, I don't envision those expectations being met.
Title: Re: Wii U
Post by: Kytim89 on September 28, 2011, 06:05:38 PM
Nintendo does follow a very conservative business model, but if they want to future proff this system for atleast five years then they must give all the specs for the system some power to be reckoned with and as long as it dfoes not hurt their profit margins then I do not see an iss with them doing this.
Title: Re: Wii U
Post by: Luigi Dude on September 28, 2011, 08:01:50 PM
Considering how conservative Nintendo typically is, I don't envision those expectations being met.

The Wii is the only home console Nintendo's made that was really conservative and that's because they didn't want to be risky after the Gamecubes not so steller performance.  After the Wii's huge success, it's not hard to believe that Nintendo will be releasing a powerful machine with the Wii U like the SNES, N64 and Gamecube since Nintendo has a huge home console market pressence again.
Title: Re: Wii U
Post by: Mop it up on September 28, 2011, 09:01:42 PM
There is always at least one aspect of their systems that's lacking, though. The SNES had a slower CPU compared to the Genesis, though I s'pose it made up for this with the GPU. The NIntendo 64 didn't have a sound processor, and of course the cartridges bottlenecked the whole system anyway. The GameCube also had smaller discs, and I believe it has less RAM than the other consoles.

I just don't see Nintendo making such a huge leap over the Wii, especially since they are once again focusing on the controller over the system specs, one which looks like the most expensive controller ever produced for a gaming system. So I'm quite certain that at least one aspect of the Wii U will be lacking, but time will tell what that is.
Title: Vicarious Visions Working On Wii U Title
Post by: BlackNMild2k1 on September 29, 2011, 06:27:55 PM
Vicarious Visions Working On Wii U
Project Nova is GOOOOO!!!
http://www.gamespot.com/news/6337307/vicarious-visions-working-on-wii-u (http://www.gamespot.com/news/6337307/vicarious-visions-working-on-wii-u)
Quote
According to the LinkedIn profile page of a Vicarious Visions associate producer, the developer is currently at work on three unannounced titles for the Xbox 360, PlayStation 3, Wii, and Wii U. None of the projects were named outright, but the staffer's page indicates three codenames and their respective release platforms: Project Atlantis (Xbox 360, PS3), Project Phoenix (Xbox 360, PS3, Wii), and Project Nova (Xbox 360, PS3, Wii U).

And another Wii game. Must be something licensed if it's coming to PS360 & Wii, but maybe it's not.

But I wonder what Project Nova could be. Another Marvel Alliance game?
Title: EA: We love Wii U
Post by: BlackNMild2k1 on October 06, 2011, 08:05:14 PM
EA: We love Wii U
Moore to visit Kyoto to make sure Wii U is up to spec ;)
http://blogs.reuters.com/mediafile/2011/10/06/ea-we-love-wii-u/ (http://blogs.reuters.com/mediafile/2011/10/06/ea-we-love-wii-u/)
Quote
Peter Moore, the video game industry veteran who was promoted to be Electronic Arts’ chief operating officer in August, told Reuters this week that everything appears to be on track with the Wii U, at least from his perspective working for a publisher making games for it.

“There are no indications that there’s anything that feels like it’s off target,” Moore said. Nintendo’s stock has taken a beating in recent months and its share price is approaching its low for the year.

Moore said he will be visiting Nintendo’s hometown of Kyoto next week to check on how the console is shaping up.

“From our perspective right now, specs are a big deal,” he said, adding that during his trip, he will looking to find out more about the gadget’s graphic and computer processing units, its price and when it might be shipped.

Moore, who has experience launching consoles from his days at Microsoft, says Nintendo was smart to incorporate a tablet into the console with the Wii U.

“No one thinks its going to replace an iPad 2 but it is playing into what a consumer feels comfortable with,” Moore said.

In the past, publishers have backed away from dedicating too much content to Nintendo platforms, since the Japanese company tended to use its consoles to push its own software titles. But make no mistake, EA is on board with the Wii U, Moore said.

“Our teams are working on it around the world. Our key franchises will be there. We’ve made that commitment to Nintendo.”

Commitment... I'll believe it when the games hit the shelves.
But I'm excited that EA is excited even though it's because they are involved. And that is a good thing too. They have a hand in directing the creation of the Wii U so they have an interest in making sure that it succeeds.
Title: Re: Wii U
Post by: Chozo Ghost on October 06, 2011, 08:48:09 PM
Right now would be a good time to buy Nintendo stocks because its so low. I bet a year from now once the Wii U launches and the 3DS finally hits its stride all those retards who sold their Nintendo stock this year will probably be kicking themselves.
Title: Re: Wii U
Post by: Enner on October 07, 2011, 12:01:40 AM
EA is making a commitment to Nintendo's Wii U? Hmm, didn't they say such rosy words for the Wii as well? Regardless, I hope their commitment bears great content. I would love to see a great Burnout or Need for Speed game on the Wii U.
Title: Re: Wii U
Post by: Ian Sane on October 07, 2011, 11:59:43 AM
EA, Ubisoft and Activision love EVERY platform.  It means jack **** to have their support.  The only notable thing is that if you don't have their support, you are seriously fucked.
Title: Re: Wii U
Post by: Adrock on October 07, 2011, 12:29:59 PM
Wait? So, it means jack **** to have their support but if you don't have their support, you're fucked? What the hell does that even mean? Contradictory statement is contradictory.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 07, 2011, 12:33:34 PM
It means nothing till it means something, and then... it of course has meaning or something.




^the above statement makes perfect sense if you don't think about it.
Title: Re: Wii U
Post by: Ian Sane on October 07, 2011, 12:50:05 PM
Wait? So, it means jack **** to have their support but if you don't have their support, you're fucked? What the hell does that even mean? Contradictory statement is contradictory.

What I mean is that their support is unexceptional.  It's normal to have EA, Activision or Ubisoft support.  To not have their support is the exception, and it's a bad exception.

It's nothing to celebrate but not having it would be reason to worry.  Being excited about it would be like bragging about having two arms.
Title: Re: Wii U
Post by: Chozo Ghost on October 07, 2011, 12:55:36 PM
Their "support" for the Wii consisted of "Rabbids Casual Dance" and things of that nature, while the PS360 got the cream of their crop.
Title: Re: Wii U
Post by: Ceric on October 07, 2011, 01:29:32 PM
Wait? So, it means jack **** to have their support but if you don't have their support, you're fucked? What the hell does that even mean? Contradictory statement is contradictory.

What I mean is that their support is unexceptional.  It's normal to have EA, Activision or Ubisoft support.  To not have their support is the exception, and it's a bad exception.

It's nothing to celebrate but not having it would be reason to worry.  Being excited about it would be like bragging about having two arms.
Thanks for reminding me.

Who has two thumbs and the Arms to point them at himself?
This Guy.
Title: Re: Wii U
Post by: nickmitch on October 07, 2011, 01:33:14 PM
The only thing that matters is getting quality support. EA supported the Wii and look where we are with that.
Title: Re: Wii U
Post by: UltimatePartyBear on October 07, 2011, 05:29:23 PM
If Wii U is made the lead platform for EA's development efforts, so the PS360 crowd would be the ones playing the downgraded (even if to a much lesser extent than with Wii) ports, that would probably be a big deal.  That could happen depending on what Moore sees on his trip, if the specs are close to being finalized and they're a big enough jump beyond the other consoles to justify it.  If it worked out to Wii U having the premiere edition of the next Madden at launch, that would be a big deal.

But it's all up in the air right now.
Title: Re: Wii U
Post by: Chozo Ghost on October 07, 2011, 05:37:44 PM
If Wii U is made the lead platform for EA's development efforts, so the PS360 crowd would be the ones playing the downgraded (even if to a much lesser extent than with Wii) ports, that would probably be a big deal.  That could happen depending on what Moore sees on his trip, if the specs are close to being finalized and they're a big enough jump beyond the other consoles to justify it.  If it worked out to Wii U having the premiere edition of the next Madden at launch, that would be a big deal.

But it's all up in the air right now.

But the Wii U would only hold that advantage for 6 months to a year tops. We were reading rumors about Microsoft's next console around the same time as the Wii U rumors started popping up, so it can't be much further off. The PS4 is the only thing we haven't heard anything about yet, but its safe bet Sony is working on that and it won't be too far off either. But the next xbox is definitely not far off. It probably won't blow the Wii U out of the water in terms of specs, but it will put an end to it being the premiere system.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 07, 2011, 08:35:14 PM
There has been rumors about PS4 too. Check the general gaming section.


Xbox720 was rumored to be ready for production and/or release end of this year.
PS4 was rumored to be a PS3.5 ready to go in 2013 after rumors of a real PS4 being scrapped sometime last year.
Title: Re: Wii U
Post by: broodwars on October 08, 2011, 12:50:13 AM
The Wii U isn't likely to be the lead platform anytime soon for any 3rd multi-platform party title, just like the PS3 wasn't the lead platform on 360/PS3 titles most of the time except for a handful of multi-platform titles.  The lead platform tends to be either whatever the developer is most comfortable working on or the one that will likely have the most sales.  This generation, that was the Xbox 360.  When the Wii U releases, the lead platform will likely remain the 360 until Microsoft and Sony's new consoles release, especially because it's so relatively easy to simply up the texture resolution and whatnot for the Wii U version while keeping the lower spec-ed 360 and PS3 as the baseline.  Then the lead platform will shift to whatever new platform meets the criteria I've already listed.

Digital download titles would be a different story, but the only way the Wii U would be a "lead platform" there would be if they were timed exclusives or were designed to use the Wii U tablet's unique features.
Title: Re: Wii U
Post by: Enner on October 08, 2011, 06:11:49 AM
The only thing that matters is getting quality support. EA supported the Wii and look where we are with that.

Well, the Wii got Boom Blox and Boom Blox Bash Party. I hear those are good.
Also there was EA Active.
Title: Re: Wii U
Post by: Adrock on October 08, 2011, 07:26:36 AM
None of those games are system sellers or even core titles. In addition to those titles, Nintendo needs EA's full support (i.e. anything that comes out on other PS3/360) in order to not look like the Sesame Street console again.
Title: Re: Wii U
Post by: Chozo Ghost on October 08, 2011, 11:08:43 AM
especially because it's so relatively easy to simply up the texture resolution and whatnot for the Wii U version while keeping the lower spec-ed 360 and PS3 as the baseline.

By that same logic, if its "easy to simply up the texture resolution and whatnot for not the Wii U" then shouldn't it be equally true the other way around? Would it be any more difficult to "down the texture resolution and whatnot" for the PS360 than it is to up it for the Wii U from the PS360?

Upping textures might be simple, but wouldn't it look like ****? I don't see how something can be at its full potential on the Wii U when it was originally designed for last gen systems. So logically stuff should be designed for whatever the most powerful system is and then trickled down to whatever it goes to from there.
Title: Re: Wii U
Post by: broodwars on October 08, 2011, 01:39:45 PM
especially because it's so relatively easy to simply up the texture resolution and whatnot for the Wii U version while keeping the lower spec-ed 360 and PS3 as the baseline.

By that same logic, if its "easy to simply up the texture resolution and whatnot for not the Wii U" then shouldn't it be equally true the other way around? Would it be any more difficult to "down the texture resolution and whatnot" for the PS360 than it is to up it for the Wii U from the PS360?

Because right now the less powerful HD  console is the one that sells, and you make your game oriented around the console that sells.  If developers were only interested in developing for the most powerful device and then porting their way down, the PC would be the lead platform for every game this generation (or at least the PS3).  Instead, it has been the 360, which is not that difficult to port to PS3.  Developers will try to seek out a median device from which porting is the easiest.  Chances are good that they'll stick with the 360 until they have more than one device next generation with similar specs, or if the Wii U becomes just that popular that it becomes the best-selling software platform (which I find unlikely).
Title: Re: Wii U
Post by: Caterkiller on October 10, 2011, 11:30:43 AM
Team Ninja on Wii U.


Quote
We’re still finding out what the hardware can do and how to work with the hardware itself [...] I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can. With 3DS, when we brought out Dead or Alive: Dimensions, that was one of the best looking 3DS games out there.


And we really wanted to use whatever hardware we were on, we want to use to its full potential and really push that. Not just in spec, but the features that make that hardware unique. So for right now with Wii U, we’re just starting to know what Wii U is and how we can make it fun.

http://www.n-europe.com/news.php?nid=16408 (http://www.n-europe.com/news.php?nid=16408)
Title: Battlefield Wii U
Post by: BlackNMild2k1 on October 10, 2011, 10:19:42 PM
Battlefield coming to Wii U
Could be returning to it's roots.
http://www.computerandvideogames.com/321798/previews/battlefield-3-returning-to-its-roots-on-wii-u/ (http://www.computerandvideogames.com/321798/previews/battlefield-3-returning-to-its-roots-on-wii-u/)
Quote
EA - have confirmed the next Battlefield will make its appearance on Wii U.

But the most interesting aspects of a Wii U Battlefield 3 are the elements that could return from earlier in the series' lifespan. EA president Frank Gibeau has mentioned that the touch-screen controller would allow for a 'commander mode', last seen in Battlefield 2.

This set one player as a leader, letting them dictate where on the map their squad should move next. The Wii U controller would allow a player to assume this role and draw little arrows all over the map while still controlling their soldier - previously Battlefield 2 players had to lock themselves in little cubby holes to do their commanding.

Even on a smaller scale, the potential for squad communication is greatly increased with Wii U. "Go to that thingy over there near the wotsit" becomes an easy-to-follow arrow; "Help! A man behind a rock is shooting at me!" becomes a little red notifier on the map that you cradle in your hands.

This version of Battlefield 3 might not have the sheer visual grunt of the top-end PC version, but the fact that EA's president is talking up the potential of Wii U means the version that Nintendo gamers will get their hands on promises genuine ingenuity in its mass multiplayer brawls.
Title: Re: Wii U
Post by: Enner on October 10, 2011, 10:47:09 PM
Heh. The Wii U exclusively having a commander mode will throw some of the more excitable long time Battlefield fans in to a tiff. Using the tablet screen for a commander mode is an obvious use and I'm eager to see what DICE (or whoever EA has hired to work on the Wii U version) does with it. I haven't heard of commander-controlled resource drops and artillery strikes being in Battlefield 3 so it would be nice if they showed up again.
Title: Re: Wii U
Post by: Ian Sane on October 11, 2011, 12:43:18 PM
The Wii U's best bet for third party support is too merely not get left out.  Since the Gamecube, Nintendo has had this problem where numerous games have been made for every system BUT Nintendo's.  The Wii U is not going to be the lead platform because it's Nintendo.  They're going to do SOMETHING weird that will turn some devs off.  The lead platform has to be something everyone is used to and that is flexible and accomodating.  But if the Wii U can just not get left out, that will do wonders.  That's all I ask for.  Nintendo, just don't **** third party support up with stupid avoidable mistakes.  You don't need to be the best, just be adequate, which you have not been in 15 years!
Title: Re: Wii U
Post by: Mannypon on October 11, 2011, 12:53:37 PM
That Battlefield 3 info sounds juicy.  I've been enjoying the hell out of the Beta release on PS3 and I'm not even an online gamer lol.  Hearing this though, along with the stacked release schedule coming in the next few months, has me deciding to just wait till BF3 is released on WiiU and get it then.  I'm hoping for a confirmation of Elder's Scroll 5 getting a WiiU release so I can wait on that one but I don't know if I can fight that temptation.  That game looks too good to hold off on without a solid confirmation that it's coming to WiiU. 
 
Anyways, so far so good in regards to the WiiU news.  It seems like the online side of things might be decent after all which will hopefully bring about more support.  I'm glad EA is not just half assing this release on the WiiU.  Hopefully we get some more info from EA given that the president or CEO is supposed to be going to Japan I believe this week to get some more info on the WiiU specs, release schedule, and all that good stuff.  Hopefully there is a leak somewhere lol.
Title: Re: Wii U
Post by: Ceric on October 11, 2011, 12:59:33 PM
But I really wanted the WiiU to Rock "the sheer visual grunt of the top-end PC version." Energy and size concerns be darned :P
Title: Re: Wii U
Post by: Stogi on October 11, 2011, 02:07:29 PM
This news seems to confirm an earlier than Fall 12 release for the Wii U.
Title: Re: Wii U
Post by: Caterkiller on October 11, 2011, 05:53:35 PM

Micheal Pachter on Wii U. His negative outlook.
http://www.industrygamers.com/news/pachters-podium-wii-u-not-quite-next-generation-xbox-live-tv-only-the-tip-of-the-iceberg/ (http://www.industrygamers.com/news/pachters-podium-wii-u-not-quite-next-generation-xbox-live-tv-only-the-tip-of-the-iceberg/)

Quote
The Wii U is a pretty ambitious undertaking. It's a new console, with new controls and architecture, but it's not quite "next" generation. Developers have to contend with differences between the Wii U and current generation consoles, then have to figure out what to do with the controls.

The timing is still up in the air, and as far as I know, there are no significant third party "exclusives"; instead, we'll see iterations of third party games already on the market, which is unlikely to drive significant hardware sales. In order for the launch to be "hugely successful" (as your question phrased it), the console will need three things: a competitive price, compelling first party launch titles, and compelling third party launch titles. We don't know if the Wii U will have any of these, so it's quite difficult to predict a hugely successful launch.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 11, 2011, 06:40:16 PM
...and the fact that he probably hasn't seen the console since E3 and knows about as much as the rest of us that stay connected to the internet scouring for game related news.
Title: Re: Wii U
Post by: Ian Sane on October 11, 2011, 07:43:32 PM
Isn't the Wii U essentially the infamous "Wii HD" Pachter whined about forever and ever?  Or does it not count now because it's "too late" or whatever?
Title: Re: Wii U
Post by: Chozo Ghost on October 11, 2011, 08:06:28 PM
Michael Packturd is a retard. Analysts like him said back in 2006 that the Wii would only sell 19 million units and would be in distant third in terms of market share. So who gives a damn what video game analysts have to say? They are more often than not wrong, and they are always biased against Nintendo no matter what.
Title: Re: Wii U
Post by: Mop it up on October 11, 2011, 08:28:10 PM
the console will need three things: a competitive price, compelling first party launch titles, and compelling third party launch titles.
The Wii proves that the system won't need the last one, though the 3DS shows that it will need the first two.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 11, 2011, 08:28:21 PM
Isn't the Wii U essentially the infamous "Wii HD" Pachter whined about forever and ever?  Or does it not count now because it's "too late" or whatever?

Wii U is NOT WiiHD

WiiHD would have been a simple Wii relaunch that allowed for HD resolutions (More Fillrate, More Ram). Wii U is a next-gen system regardless of what Pachter has to say about it. Don't let him fool you into thinking he was right all along. He's been saying WiiHD was gonna happen backnin '08, '09 & 2010. That moment has passed and he he 0 for his last 27 when it comes to "insider" predictions.
I think the safe bet nowadays is to bet against what Pachter has to say and you will profit.

1. Pachter makes prediction
2. bet on the opposite
3. ? ? ?
4. Profit

In the end you will likely make more than you have lost, and that's really all you can ask for.
Title: Re: Wii U
Post by: Stogi on October 11, 2011, 08:31:02 PM
I think the simple fact that you can take your game away from the Wii U means that it's not just a WiiHD.
Title: Re: Wii U
Post by: Adrock on October 11, 2011, 08:41:06 PM
I think the simple fact that Pachter is always wrong is proof that Wii U isn't Wii HD. To his credit, that's still a better name though.
Title: The Darkness II Wii U?
Post by: BlackNMild2k1 on October 11, 2011, 08:59:11 PM
The Darkness II may be getting a Wii U version
http://www.vg247.com/2011/10/08/the-darkness-ii-gameplay-videos-are-full-of-death/ (http://www.vg247.com/2011/10/08/the-darkness-ii-gameplay-videos-are-full-of-death/)
Quote from: VG247
The game is out for PC, PS3 and Xbox 360 in February 2012, with a Wii U version planned.
Title: Re: Wii U
Post by: Chozo Ghost on October 11, 2011, 09:02:45 PM
For one thing, didn't Packturd predict the WiiHD was going to come out in 2009? The Wii U won't be out until 2012, so that's quite far off the mark. Everyone knew Nintendo was going to release an 8th generation console sometime down the road and that it would have HD graphics. Its the safest bet anyone could make. The only way it wouldn't happen is if Nintendo left the console business. But that's not what he predicted with the WiiHD, though. This is a whole new console entirely, not just the Wii with HD duct taped onto it.
Title: Re: Wii U
Post by: Shaymin on October 11, 2011, 09:05:45 PM
The only analyst who ever got it right with Nintendo was Billy Pidgeon (http://www.qj.net/qjnet/wii/idcs-billy-pidgeon-wii-shortages-till-2009-expected.html) and he gets about 1/1000 of the press.
Title: Re: Wii U
Post by: Stogi on October 11, 2011, 09:13:27 PM
The Darkness II may be getting a Wii U version
http://www.vg247.com/2011/10/08/the-darkness-ii-gameplay-videos-are-full-of-death/ (http://www.vg247.com/2011/10/08/the-darkness-ii-gameplay-videos-are-full-of-death/)
Quote from: VG247
The game is out for PC, PS3 and Xbox 360 in February 2012, with a Wii U version planned.

*Drools*

That game looks amazingly dark.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 11, 2011, 10:49:33 PM
The Wii U isn't likely to be the lead platform anytime soon for any 3rd multi-platform party title, just like the PS3 wasn't the lead platform on 360/PS3 titles most of the time except for a handful of multi-platform titles.  The lead platform tends to be either whatever the developer is most comfortable working on or the one that will likely have the most sales.  This generation, that was the Xbox 360.  When the Wii U releases, the lead platform will likely remain the 360 until Microsoft and Sony's new consoles release, especially because it's so relatively easy to simply up the texture resolution and whatnot for the Wii U version while keeping the lower spec-ed 360 and PS3 as the baseline.  Then the lead platform will shift to whatever new platform meets the criteria I've already listed.

Digital download titles would be a different story, but the only way the Wii U would be a "lead platform" there would be if they were timed exclusives or were designed to use the Wii U tablet's unique features.

I think that if the Devs have the choice, Wii U will be the lead platform assuming 720 doesn't launch at the same time and is more powerful. These devs have been working on the same hardware for the last 6+ years and are probably itching to get their hands on something new that is more powerful than what they've been working on since it allows them to do more stuff than they have currently been doing.

If porting is as easy as they say it is, then I bet they would rather downport to the PS360 and remove the special controller screen features than to up-port to the Wii U and add them. They would want to push the Wii U as far as they can and then scale it back for the other consoles, not the other way around.
Title: Re: Wii U
Post by: broodwars on October 11, 2011, 11:16:38 PM
If porting is as easy as they say it is, then I bet they would rather downport to the PS360 and remove the special controller screen features than to up-port to the Wii U and add them. They would want to push the Wii U as far as they can and then scale it back for the other consoles, not the other way around.

Except that if the Wii U will be as abysmal for 3rd party sales as the Wii was, developers would probably rather focus their full attention on the version that they think will actually cater to their largest audience.  Go ask the developers of Dead Space Extraction, Madworld, Zack & Wiki, etc. how it worked out for them putting their full attention on a game marketed to an audience that didn't care.

Creatively, perhaps, devs would want to stretch out and play with whatever creative ideas strike them with the Wii U version of a game.  But that's not the reality of the market.  Devs barely have the time, resources, and manpower to make versions of a game that are the same across all platforms, and that's not likely to get  any better as the world economy continues to decline.  If the market doesn't justify the extra expenditure of giving the Wii U version special attention as lead platform, developers aren't going to do it because it doesn't make sense.  I said that the Wii U could be the lead platform if it had the sales to justify it.  We'll just have to see if it does.
Title: Re: Wii U
Post by: Chozo Ghost on October 12, 2011, 12:06:11 AM
Except that if the Wii U will be as abysmal for 3rd party sales as the Wii was,

The Wii was only abysmal for 3rd party sales because 3rd parties treated the Wii as a toilet and shat on it. The PS360 got the awesome titles while the Wii got casual dance rabbids and things like that, or on-rails RE spinoffs whereas the PS360 got RE5. I don't think history is going to repeat itself because already its been confirmed some high profile 3rd party games like Battlefield 3 are not only coming to the Wii U, but the Wii U is actually getting a superior version. So as long as that holds up 3rd parties will do well. You can't create only shovelware on a system and then expect it to sell millions. The 3rd parties failure on the Wii was of their own making.
Title: Re: Wii U
Post by: broodwars on October 12, 2011, 03:09:48 AM
The 3rd parties failure on the Wii was of their own making.

Not quite.  We both know that quality 3rd party games went unsold on the Wii, and that much of the reason why 3rd parties couldn't bring some of that "awesome software" from the HD platforms to the Wii was because the Wii simply couldn't handle it and it wasn't worth the time; money; and manpower to recreate those games into something the technologically-ancient Wii could handle.

But we've had this argument before, we'll probably have it again, and I'm not interested in going into this right now.

And just because the Wii U will have these titles, that doesn't mean they will sell on Wii U.  Since you brought it up, let's take Battlefield 3 as an example: if you care about this game, you already own a PS3; 360; or a capable PC and will probably buy one of those versions. If this is a game you care about, you aren't going to wait a year for the Wii U port, so who will be buying this game on Wii U?  I can say the same for so many other games from this year confirmed to be on the Wii U next year.  And before you bring up The Casuals, I'll remind you that this console so far has not seemed designed for them based on how Nintendo talked about it at E3.
Title: Re: Wii U
Post by: Chozo Ghost on October 12, 2011, 04:05:55 AM
As someone (I think it was Stogi) pointed out earlier, the Wii U probably won't be a year off, and the fact these games are coming to it supports that. It could come out in the 2nd or 3rd quarter next year. I think possibly as early as March, but May or June may be more likely. Usually Nintendo likes to aim to launch their consoles late in the year, but this time around they have a chance to be the first on the market and I think they would want to seize that opportunity and have as much of a head start as they possibly can.

Would someone buy a game like Battlefield 3 on the Wii U? Well, I have a PS3, but now that I know its coming to the Wii U maybe I will just save my money and wait for the Wii U and get it on that system. Especially because the Wii U version is apparently superior. I suspect the Wii U version will have the larger battlefields and more simultaneous players like the PC version which would make it better than the gimped PS360 version which can't handle it due to lack of RAM.

I also would rather avoid giving Sony any of my business ever again if I can help it, but that's a separate issue. But my point is that I would buy it on the Wii U and I have a feeling a lot of other people would also just to have the superior version, if nothing else. Plus once the Wii U is out its out, which means from that point onward multiplatform games can hit the Wii U at the same time as the other platforms without people being forced to wait. So if Battlefield 3 and Darksiders II and whatever have a problem selling on the Wii U that would be unfortunate, but its not like future games will have this issue. Know what I mean?
Title: Re: Wii U
Post by: Adrock on October 12, 2011, 09:11:09 AM
Any game released on Wii U months after the 360/PS3 versions has a chance of selling reasonably well as long as the publishers don't try to sell them for $60. Unless the Wii U version is released simultaneously with the other versions, it should be sold at a discount price. Maybe $40. That's probably how much the other versions will be lowered to by the time the Wii U version comes out. That's still a harder sell for the Wii U version because it requires the purchase of a brand new, presumably more expensive console.

Anyway, I get the impression that Wii U (and possibly 3DS through a future update) is getting a version of EA's Origin. That might explain why EA has been so high on the Wii U since they clearly have something to gain if it succeeds. Many of us wanted to see Valve's Steam but Nintendo stands to benefit more from an alliance with EA considering EA has far more clout in the console space.
Title: Re: Wii U
Post by: ThePerm on October 12, 2011, 09:25:15 AM
Who the **** does Michael Packter think he is? Honestly, what type of bullshit job is an industry analyst, I've been following the console industry closely since 1997. Does someone pay him to make bullshit predictions, where can I sign up? Want to know when to buy and sell stocks? buy stocks now, and sell them 4 years from now, you'll make a killing. Nintendo has a 100+ year history with minimal debt, in the last nearly 30 years they have released a game console every 5, the initial 2.5 years were usually the most profitable, while the remaining 3 so stagnation and losses do to shifting priorities of third parties, in the last cycle they had unprecedented growth despite analyst claiming they would fold and develop for other systems. They managed to capture the majority of the market share and sell 80 million consoles and 100 million handehelds. Investors were woried about the new 3ds after it was only out for a month and didn't sell 100 million units, most investors were not investors when its predecessor came out and didn't sell because it was "ugly", the fact is Nintendo seems to have figured out that changing the aesthetics of its systems slightly (for instance color), and lowering its prices in 2 year intervals causes it to maintain sells. At the least one can expect any Nintendo system to sell at least 18 million units and at the most 100 million.  Annual profit for Nintendo software is about 15 billion dollars.
Title: Re: Wii U
Post by: Ceric on October 12, 2011, 09:59:16 AM
The Darkness II may be getting a Wii U version
http://www.vg247.com/2011/10/08/the-darkness-ii-gameplay-videos-are-full-of-death/ (http://www.vg247.com/2011/10/08/the-darkness-ii-gameplay-videos-are-full-of-death/)
Quote from: VG247
The game is out for PC, PS3 and Xbox 360 in February 2012, with a Wii U version planned.
That looked like a not particularly good looking GCN game.

On Battlefield 3, I think that is a game from the description that could warrant a double dip for some of the hardcore to get what the WiiU can offer.  Let's say all the versions can play together.  I would think the squad or what have you with a commander that has a WiiU would be able to get faster better strategy and the team that is all WiiU can communicate better.  That will be a series advantage.  Like raiding in WoW, you can do it without vent but, when learning new stuff why would you want to?  Another example is in MHTri, you can chat without the keyboard but man is it a pain.

If the WiiU gives a clear tactical advantage in the more competitive genre and a better Quality of Life the WiiU will win the people looking for that slight edge.  Nintendo just really needs to make sure that it will play nice with all the other consoles so that advantage becomes apparent when you are being dominated in mixed system play by WiiU players.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 12, 2011, 10:31:19 AM
Any game released on Wii U months after the 360/PS3 versions has a chance of selling reasonably well as long as the publishers don't try to sell them for $60. Unless the Wii U version is released simultaneously with the other versions, it should be sold at a discount price. Maybe $40. That's probably how much the other versions will be lowered to by the time the Wii U version comes out. That's still a harder sell for the Wii U version because it requires the purchase of a brand new, presumably more expensive console.

Actually, I think the Wii U versions will likely end up being the GOTY editions, or Collectors Edition or something special that comes with DLC included, extra features and exclusive content. It will likely have the same exact price as the game that came 4-6 months before it and people will buy it and not complain.
Title: Re: Wii U
Post by: Adrock on October 12, 2011, 11:30:54 AM
That depends on the gap between when the 360/PS3 versions are released and when the Wii U version is released. If it's a couple of months, Wii U is getting the same exact game, save for tablet controller support. If that's the case, the Wii U version better not cost $20+ than the other versions.

And really? You don't think people will complain? Have you read some of the posts on these boards? People complain about everything. Even when they get what they want, they complain. "I don't like games that use motion controls. They're for rubes. I'm not buying those games but I'm going to bitch about it anyway." Ugh, you have too much faith in people, sir. People are bastard-coated bastards with bastard filling.
Title: Re: Wii U
Post by: broodwars on October 12, 2011, 11:39:34 AM
Any game released on Wii U months after the 360/PS3 versions has a chance of selling reasonably well as long as the publishers don't try to sell them for $60. Unless the Wii U version is released simultaneously with the other versions, it should be sold at a discount price. Maybe $40. That's probably how much the other versions will be lowered to by the time the Wii U version comes out. That's still a harder sell for the Wii U version because it requires the purchase of a brand new, presumably more expensive console.

Actually, I think the Wii U versions will likely end up being the GOTY editions, or Collectors Edition or something special that comes with DLC included, extra features and exclusive content. It will likely have the same exact price as the game that came 4-6 months before it and people will buy it and not complain.

Eh, I wouldn't count on that.  With console exclusivity quickly becoming a thing of the past, the new battleground is DLC exclusivity, timed or otherwise.  Just ask PS3 owners how long they had to wait after the 360 got the Fallout 3 DLC before it was finally released on PSN (and 360 owners about the Joker DLC the PS3 version of Arkham Asylum got, which the 360 never got), and a Game of the Year edition with it all wasn't released till much later.  The Wii U versions might have 1 or 2 of the DLC packed-in, but I can't see publishers and developers closing off that entire revenue stream by giving away all the DLC for free.

Now, I could definitely see exclusive DLC with Wii U-specific content, though I wouldn't expect that exclusivity to last long unless there's tablet-oriented content (or Nintendo pays for DLC exclusivity).
Title: Re: Wii U
Post by: Ceric on October 12, 2011, 11:57:42 AM
...
People are bastard-coated bastards with bastard filling.
In Adrock World, There is no Marriage and everyone is a pregnant Female wearing a Human skin coat which must be where the Males went.

...
Now, I could definitely see exclusive DLC with Wii U-specific content, though I wouldn't expect that exclusivity to last long unless there's tablet-oriented content (or Nintendo pays for DLC exclusivity).
Paying for DLC would be very American so, in the realm of NoA. Which we all know are working very hard in stealth to gain the title of "Worse Nintendo Branch" recently.  On launch titles I would not be very surprised at all to seen touch-pad exclusive new content.  Hopefully the later versions of games will contain some goodies.  Though a lot of people who normally wouldn't pick up those types of games would on a system launch.  Being fully polished would be helpful.
Title: Re: Wii U
Post by: Stogi on October 12, 2011, 12:01:13 PM
Next e3 is going to be very interesting.
Title: Re: Wii U
Post by: Ian Sane on October 12, 2011, 12:22:59 PM
The problem with a title like Battlefield 3 is that practically no one is going to buy a Wii U for it.  It's going to be on systems that have already been out for years and the target demographic already owns those systems.  Nintendo basically spent the last five years selling Xbox 360s and PS3s to core gamers.  So the Wii U launches and it has Battlefield 3 and you want it so... you buy it for the Xbox 360 you already own.  Why would you buy a Wii U for it?

You're going to buy a Wii U for exclusives.  Nintendo needs some big must-play title to get core gamers to buy a Wii U.  Not fuckin' Wii Sports or Warioware or some churn-it-out lazy titles like that.  It needs something BIG because no one is going to give this thing a chance.  Why should they?  The Wii scared every core gamer away and NOA has spent the last year completely poisoning the waters.  And the casuals?  Gone.  They own iPhones now and play Angry Birds.

Now if the Wii U has some big game at launch that every core gamer wants so that they're buying a Wii U anyway then they might get Battlefield 3 as well, unless the Wii U version is in some way inferior to the others.
Title: Re: Wii U
Post by: Stogi on October 12, 2011, 12:47:04 PM
Ian, would Dragon Quest work?
Title: Re: Wii U
Post by: Ceric on October 12, 2011, 01:32:38 PM
Ian, would Dragon Quest work?
I'll take that.
Dragon Quest fits the above example so I will say no.
Title: Re: Wii U
Post by: Ian Sane on October 12, 2011, 01:33:28 PM
Yeah, Dragon Quest would work great... in Japan.  But, still, it would really help.
Title: Re: Wii U
Post by: nickmitch on October 12, 2011, 01:34:29 PM
Ian's right. When all the 3rd party games that have been promised for Wii U come out, the system will be months to a year before release (especially Arkham Asylum 2) and have absolutely zero mindshare. When gamers buy these games, they won't be thinking about the option of waiting a couple of months to get a potentially better version.
Title: Re: Wii U
Post by: Luigi Dude on October 12, 2011, 01:36:21 PM
The Wii scared every core gamer away and NOA has spent the last year completely poisoning the waters.  And the casuals?  Gone.  They own iPhones now and play Angry Birds.

Only none of this is true.  Have you not seen the sales of Just Dance on the Wii in the last year and the legs it's had, that shows the casual audience still owns Nintendo systems.  If Nintendo was to release an all new Wii Sports game for the Wii U launch it would still sell a guaranteed 10 million copies at the very least.

And on the issues of core gamers, Mario Galaxy 2 sold over 6 million copies and DKCR sold over 5 million copies, showing that core gamers haven't been scared away either.  Unless your talking about the dudebro shooting crowd that make up the majority of the 360/PS3 that Nintendo has never had as part of their audience to begin with.
Title: Re: Wii U
Post by: nickmitch on October 12, 2011, 01:39:53 PM
Well, it's not like everyone sold their Wiis. Gamers still buy Nintendo games. The problem is that core gamers still went out and bought PS3s and 360s to play 3rd party games.
Title: Re: Wii U
Post by: Stogi on October 12, 2011, 01:44:31 PM
Pikmin 3 has to be coming out soon. I really hope it is ready for launch because that would cover the state side exclusive really well.
Title: Re: Wii U
Post by: Ceric on October 12, 2011, 01:49:09 PM
Pikmin 3 has to be coming out soon. I really hope it is ready for launch because that would cover the state side exclusive really well.
Pikmin 3 should be launch but, that would only really cover the people who would eventually be buying the system anyways.  Nintendo fans.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 12, 2011, 02:13:32 PM
Never underestimate the power of a well sold gimmick.

When EA comes out and pimp's the Privacy Play feature where both players have their own screens where they can draw plays on the fly for maximum competitive advantage, the sports crowd will buy in (*assuming PS4/720 don't copy or do something really similar).

When Call of Duty 6: Future Warfare comes out and Activision pimps the Field Commander Control setup with live carpet bombing runs and on-call bunker buster & additional troop drops that improve that competitive edge, The dude-bros will buy in(*).

When Burnout/NFS come out and have the rearview, HUD, Radio controls, etc etc. mixed right in with the optional motion control steering wheel feature.
Or the Combat racer that has the touchscreen weapon selection and other such controls.
The racing fanatics will buy in.


p.s. I was joking about "they will not complain". They always complain. It may not be about that, but it will be about something. But if we are getting GOTY editions with all the extras I mentioned, no one will really be complaining about the price that much, as it would launch for the same price on the other consoles too.
Title: Re: Wii U
Post by: nickmitch on October 12, 2011, 02:17:43 PM
Hasn't Sony already done the rearview racing thing with the PSP? In fact, most of these things can with the Vita, so Sony can actually match Nintendo out of the gate with this one.
Title: Re: Wii U
Post by: Ceric on October 12, 2011, 02:32:56 PM
Hasn't Sony already done the rearview racing thing with the PSP? In fact, most of these things can with the Vita, so Sony can actually match Nintendo out of the gate with this one.
Technically Microsoft allows you to do the same thing with a Phone 7 phone but nothing has taken advantage of it yet but, there has been demos. (http://news.cnet.com/8301-10805_3-20031876-75.html)

Though how many people already had GBA's and the GCN - GBA connectivity went no where.  Needing non-default hardware rarely works going mainstream.

Technically the PS3 can already do most of this with the PSP.
Technically the Wii could do this with the DS/3DS as well.

Vita is just to expensive for this type of use (Anything over a controller cost would be too much.)  Phone 7 has an advantage because you can get those as a free phone at the moment.  I think Nintendo has a good idea here with a lot of Quality of Life improvement potential.
Title: Re: Wii U
Post by: Chozo Ghost on October 12, 2011, 03:36:01 PM
So the Wii U launches and it has Battlefield 3 and you want it so... you buy it for the Xbox 360 you already own.  Why would you buy a Wii U for it?

Apparently you missed the part about the Wii U version being superior and having a Commander mode thing via the tablet which the other versions of the game will not have.
Title: Re: Wii U
Post by: Adrock on October 12, 2011, 06:06:53 PM
In Adrock World, There is no Marriage and everyone is a pregnant Female wearing a Human skin coat which must be where the Males went.
http://youtu.be/C8ICj1MlMqQ
Title: Re: Wii U
Post by: Ceric on October 12, 2011, 07:04:16 PM
In Adrock World, There is no Marriage and everyone is a pregnant Female wearing a Human skin coat which must be where the Males went.
http://youtu.be/C8ICj1MlMqQ
I was sort of hoping you found a video of that.
Title: Re: Wii U
Post by: Ian Sane on October 12, 2011, 07:47:34 PM
So the Wii U launches and it has Battlefield 3 and you want it so... you buy it for the Xbox 360 you already own.  Why would you buy a Wii U for it?

Apparently you missed the part about the Wii U version being superior and having a Commander mode thing via the tablet which the other versions of the game will not have.

Would you buy a Wii U just to play a slightly better version of a game you could get on a system you already own?  You need something else to really tip the scales.  Better Battlefield 3 might factor into your decision but it's not enough.

Well it probably would be enough for all the Cube owners who bought a Wii for mirrored Twilight Princess with shittier controls.  But I'm sure that group will buy the Wii U on day one no matter what.
Title: Re: Wii U
Post by: Adrock on October 12, 2011, 08:12:25 PM
I think the point is people would buy Wii U for (probably) a 1st party game and if Battlefield 3 is available and the Wii U version is the best version, they'd get it on Wii U even though they could get it on whichever other console they also own already.

And I'm going to be honest with you, I found the Wii version of Twilight Princess to be the better of the 2. And yes, I've played both versions. Wii remote aiming for the bow and arrow was the difference maker. It's literally along the same lines as the difference between playing Metal Gear Solid without first person aiming and Metal Gear Solid 2 which had first person aiming.
Title: Re: Wii U
Post by: Chozo Ghost on October 12, 2011, 11:49:41 PM
Would you buy a Wii U just to play a slightly better version of a game you could get on a system you already own?  You need something else to really tip the scales.  Better Battlefield 3 might factor into your decision but it's not enough.

If it were just that one game? Probably not, but its not just that one game. 3rd party multiplatform game announcements are trickling in and there are other ones like Darksiders II. Now, I'm sure not every single Wii U game will be superior to the PS360 versions, but a lot of them will be, and in the future that's going to be even more true because the first Wii U games probably won't make full use of all the system's capabilities but games released later on probably will.
Title: Re: Wii U
Post by: ThePerm on October 13, 2011, 04:12:21 AM
It is possible next e3 we'll see a lot of games being shown off. That should adjust the whole scene. It is possible that there will be some top content from Nintendo, but third parties should have some good titles to show given the power of the system. Just by being the competitor with the best selling previous system, good hardware, and guaranteed strong first party content this puts Nintendo in a good position. The Wii U has more going for it than not going for it.
Title: Re: Wii U
Post by: Ymeegod on October 13, 2011, 05:21:42 AM
Depends on how much MS or Sony shows at E3--the graphical advantage will be just a short-term fix (2 years out of 5-6 years life span).  So really Nintendo's advantage is going be the two-year headstart and the price point.  Or course that's going with the assumations that MS and Sony will be developing more powerful systems.

Next, even if the version is better doesn't mean much to overall sales--MS already has BF/COD players and you Can't crossplay across platforms meaning there's going millions of players who wish to stay with a certain brand because their friends are already on that said system. 

Title: Re: Wii U
Post by: Stogi on October 13, 2011, 12:49:43 PM
The brilliance of Nintendo's move is subtle but effective. Nintendo Wii U hardware maybe an integral bump from the PS3 and 360, but coupled with it's hardware, it is enough to excite developers. No matter how long Nintendo's head start is, they are guaranteed to have the best version of any core multi-platform game other than the PC. In other words, Madden will look and play the best on Wii U.

Now, when Sony and Microsoft release their respective systems, they have two choices: make a high-end system that is leap ahead of the Wii U or make a system that is an integral step above the Wii U. If they go for the "leap-ahead" option, they are looking at a 6 year generation. Nintendo's Wii U's generation is most likely 4 or 5. So let's do the math: if the Wii U has a two year head start and their console last five years, that means they can leap frog Sony and Microsoft 3 years into their 6 year cycle. If they only have a one year head start, they can leap frog Sony and Microsoft 4 years into their 6 year cycle.

Now if Sony and Microsoft decide to go with an integral step and Sony and Microsoft's console cycle last 4 or 5 years, Nintendo can still leap frog them next cycle. Also, if it is an integral step rather than a leap, then Nintendo has nothing to worry about. Yes their console will be the weakest, but other than better graphics/sound and maybe more things on screen, nothing on those systems can't be slightly down-graded for Nintendo's console. Also, Nintendo has an awesome gimmick that developers will get use to having.

So it's a win-win. All Nintendo has to do is price it right and bring heavy hitting First party software. I believed they learned their lesson with the 3DS on both those issues.
Title: Re: Wii U
Post by: Kytim89 on October 13, 2011, 01:29:49 PM
What kind of first and third party titles can expect to be launched with the Wii U?
Title: Re: Wii U
Post by: Caterkiller on October 13, 2011, 01:42:06 PM
Anyone see this? Photo realistic games engine by Square Enix?


http://games.ign.com/articles/119/1199800p1.html (http://games.ign.com/articles/119/1199800p1.html)


If this can be done on the consoles now, how much more can the next gen systems produce visually?
Title: Re: Wii U
Post by: Adrock on October 13, 2011, 01:42:28 PM
Ms. Pac-Man and Hydro Thunder. That's all anyone ever needs.
Title: Re: Wii U
Post by: Stogi on October 13, 2011, 01:47:18 PM
For Third Parties, I'm guessing that there will be few exclusives. Most games will be ports with added content. A few like Ubisoft may try to take advantage of a new system launch and release some exclusives.

As for First Party titles, we already have confirmation on DQX. That's a huge plus. I expect Pikmin 3 to be ready at launch. Also, once again, Nintendo might make a game compilation that shows the benefits of having a screen on your controller.

Other than that, I'm hoping to be surprised this E3.
Title: Re: Wii U
Post by: Kytim89 on October 13, 2011, 02:10:10 PM
Nintendo would be smart to partner with Valve and allow Steam intergration onto the Wii U. Nintendo could also contract Valve to build Nintendo an online system that would better attract third parties and consumers and at the same time offer a better online experience than its compeititors. Also, to me it would seems like a good idea for Nintendo reformat the Wii Shop channel into something similar to Steam.
Title: Re: Wii U
Post by: Adrock on October 13, 2011, 02:24:46 PM
I wouldn't count on Steam on Wii U. Nintendo is probably using EA's Origin or having EA develop something similar/Origin based. That is, unless Nintendo tries to build their online service from scratch by itself but it doesn't sound like that's the direction it's moving in.
Title: Re: Wii U
Post by: Stogi on October 13, 2011, 02:37:42 PM
Honestly it sounds like Nintendo is saying to third parties "Bring whatever online system you like, we'll make it work."

So there maybe one profile, but it'll hook up to EA Origin, Activision's online system, etc. etc.
Title: Re: Wii U
Post by: Kytim89 on October 13, 2011, 02:49:13 PM
A one size fits all online system similar to friend codes but without the hassle?
Title: Re: Wii U
Post by: Adrock on October 13, 2011, 03:11:05 PM
I don't really trust Nintendo to "make it work." They tried that and failed miserably. I can see Nintendo asking EA to take Origin and give it strange and unnecessary restrictions making it better than what's on the Wii but worse than it has to be.
Title: Re: Wii U
Post by: Chozo Ghost on October 13, 2011, 03:21:46 PM
What kind of first and third party titles can expect to be launched with the Wii U?

My magic 8 ball tells me to expect something featuring Mario.
Title: Re: Wii U
Post by: Adrock on October 13, 2011, 03:30:12 PM
You're Magic 8 Ball is wrong. Why would Nintendo have a Mario game available at launch? They didn't have a Mario game at launch the past 2 console generations. And it's not like Mario sells systems. Mario games a niche titles, small potatoes. Nintendo needs to launch big names like Steel Diver U or Nintendogs + Cats + Birds.
Title: Re: Wii U
Post by: Luigi Dude on October 13, 2011, 03:56:38 PM
Its impossible for Nintendo to even have any major Mario titles ready for the Wii U in 2012.  For the platformers, both studios wont be able to have anything ready.  Tokyo EAD has just finished Mario 3D Land and even said at E3 that they hadnt even been shown the Wii U yet, so they wont have anything ready until at least 2014.  EAD 4 who did NSMB is working on pikmin 3 which Miyamoto said at E3 has been moved to the Wii U, so that game could realisticly be a launch title though, but no 2D Mario since an HD pikmin is probably taking up all of that studios resources at the moment.  When we look at the biggest spinoff series, Mario Kart, EAD 1 is finishing Mario Kart 7 for the 3DS, so they wont have a Mario Kart for the Wii U ready until at least 2014.

The most realistic title to expect to be the Wii U flagship titles at launch would be a new Wii Sports and a sequel to Donkey Kong Country Returns.  The last Wii Sports was released in 2009, so thats a no brainer for the Wii U launch since that team has had lots of time.  For Donkey Kong, since DKCR was a big hit, it wouldnt be that hard to believe Nintendo had Retro start working on a sequel right away for the Wii U.  The unlockable artwork in the game also showed that Retro had a lot of ideas left over, so it wouldnt be that hard to get a sequel put together in about 2 years either.
Title: Re: Wii U
Post by: Stogi on October 13, 2011, 04:08:25 PM
Even though I knew DKCR was pretty much a gamble to see if DK was still wildly popular and if it was make another one, I was hoping Retro would be given the creative freedom to look at the Wii U with all of it's accessories and come up with something genius.
Title: Re: Wii U
Post by: Adrock on October 13, 2011, 04:23:11 PM
Do you really think it's going to take 3 years to release Mario Kart 8?

Additionally, that's all assuming each of those teams are the ones working on the specific titles you mentioned. They probably are but do we know for sure? And for all we know, Retro Studios could be working on Super Mario Universe. That would make sense if Nintendo really wanted a Mario game at launch.
Title: Re: Wii U
Post by: Stogi on October 13, 2011, 04:41:05 PM
Wow...Retro working on Mario? That'd could be even cooler than if they were working on Zelda.
Title: Re: Wii U
Post by: Kytim89 on October 13, 2011, 04:47:12 PM
Here are the major first party titles that I forsee in my magic 8 ball for the Wii U launch:
 
Starfox Universe or Armada developed by Retro Studios.
F-Zero Universe developed by Next Level Games or Monster Studios (to satisfy the console Mario Kart fanatics).
Excitebike or Pilot Wings Wii U.
Pikmin 3 for holiday 2012 launch.
Possibly a Wii Sports title of some kind, Being that the Wii U will release in the winter of 2012 it could be a winter sports edition of the series.
Several HD remakes of Windwaker, Skyward Sword and possible the Mario Galaxy series.
If there is a Super Mario game, it would most like be an HD version of Galaxy 3.
 
Third party lauch titles:
 
Compilations of game series that have already been launched on the other HD systems, but they take advanatge of the Umote and better Wii U hardware.
 
 
Title: Re: Wii U
Post by: Adrock on October 13, 2011, 04:50:00 PM
Slow down there, Miss Cleo. These are launch titles? That's just ridiculous.
Title: Re: Wii U
Post by: Kytim89 on October 13, 2011, 05:06:35 PM
What else is there that Nintendo could pull out in time for launch?
Title: Re: Wii U
Post by: Chozo Ghost on October 13, 2011, 05:15:58 PM
I wonder what the pack-in title will be. Its possible they won't include a pack in, but that strategy worked well for the Wii so I'm sure they will. It will be something similar to Wii Sports probably.
Title: Re: Wii U
Post by: Enner on October 13, 2011, 05:16:53 PM
I wouldn't count on Steam on Wii U. Nintendo is probably using EA's Origin or having EA develop something similar/Origin based. That is, unless Nintendo tries to build their online service from scratch by itself but it doesn't sound like that's the direction it's moving in.

Given the wording on Nintendo's approach to online services for the Wii U, I got the impression that Steam being on it isn't out of the question. It depends on Valve making the development effort for whatever they want for the Wii U (separate storefront, community services, Steam Play) and on Nintendo to accommodate Valve's plans. Steam having it's own digital store separate from an assumed Wii U eShop is the most improbable event. I can see Steam community and Steam Play coming with Valve games on the Wii U. That is unless Nintendo does the ridiculous and restricts or disallows how a company introduces their own online functionality and sells their product.


I wonder what the pack-in title will be. Its possible they won't include a pack in, but that strategy worked well for the Wii so I'm sure they will. It will be something similar to Wii Sports probably.


I don't see why Nintendo wouldn't pre-load completed/refined versions of the E3 2011 tech demos on to the final system. That will give a taste of the possibilities the system offers and allow an attractive "comes with some free games" bullet point to be advertised.
Title: Re: Wii U
Post by: Adrock on October 13, 2011, 05:19:42 PM
How about nothing else? At best, Nintendo will have 3 launch titles, most likely 2. There's no way Nintendo is launching 4-5 brand new games and 4 remakes. Nintendo couldn't even get Ocarina of Time 3D out for the 3DS launch and you somehow think they're getting for out. Oh kytim, you so crazeh...
Title: Re: Wii U
Post by: Kytim89 on October 13, 2011, 05:33:18 PM
Starfox, F-Zero and Pikmen could easily be Wii U launch titles because we have not seen new console versions of these titles in about half a decade or more and new iterations of the games would benefit the most by being on a system with poweful specs to enhance the quality of their gameplay. t also makes the mos ince these game could be under developement since a little before this year's E3.
Title: Re: Wii U
Post by: Ian Sane on October 13, 2011, 06:04:18 PM
I figure Nintendo's launch lineup will involve some form of a re-release and/or some sort of lazy recycle job like how Pilotwings 3DS reuses elements from Wii Sports Resort.  Probably some glorified tech demo will be in there as well.  Or maybe something quick to churn out like a WarioWare or Mario Party title.  Nintendo launch lineups have been incredibly half-assed since the DS.  Though maybe they'll learn from the 3DS and try harder this time.

What I would like to see is some amazing ambitious title that inspired the whole concept of the tablet controller in the first place.  This game does not exist or they would have released it on the DS years ago.  I'll settle for Nintendo going all out in their first "HD" game and showing Sony and MS how it's done.
Title: Re: Wii U
Post by: Adrock on October 13, 2011, 06:08:32 PM
The absence of something doesn't automatically point to its reemergence. I think Pikmin is a shoe-in for launch because there was talk of it appearing on the Wii for years before Miyamoto pointed toward it coming out on Wii U. Considering Nintendo dropped the ball completely with the 3DS launch, Nintendo needs to have a game that can sell consoles to a wide audience. Pikmin has its following but Pikmin isn't going to hack it. Mario will. If Nintendo is smart, Wii U WILL have a brand new Mario title out at launch. Nintendo really can't afford to **** up this launch.
Title: Re: Wii U
Post by: Chozo Ghost on October 13, 2011, 06:37:40 PM
The Wii U's launch lineup won't be a problem. Its what the lineup is 3+ years into its life cycle is that we need to worry about. Will it be like the last 3 Nintendo systems where the last years are drought ridden? That's what I'm worried about.
Title: Re: Wii U
Post by: MaryJane on October 13, 2011, 06:53:33 PM
Here's the thing I see; Nintendo is doing everything they can to attract 3rd parties, what it's going to come down to is if Nintendo gamers respond to 3rd party efforts. If they can't get a multi-platform game to sell well on the WiiU why would then should they try to sell an exclusive on it?
Title: Re: Wii U
Post by: Luigi Dude on October 13, 2011, 10:49:47 PM
Considering Nintendo dropped the ball completely with the 3DS launch, Nintendo needs to have a game that can sell consoles to a wide audience. Pikmin has its following but Pikmin isn't going to hack it. Mario will. If Nintendo is smart, Wii U WILL have a brand new Mario title out at launch. Nintendo really can't afford to **** up this launch.

The thing is, a new Mario platformer is impossible for a 2012 launch.  This is why a sequel to Donkey Kong Country Returns is the most likely launch title for the Wii U.  Wii Sports for the Wii U will do fine in appealing to the more casual side of their audience, but Nintendo knows they'll need something to appeal to their traditional audience as well.  The traditional Nintendo series that were bigger then Donkey Kong on the Wii were Mario Kart, 2D Mario, Smash Bros, 3D Mario and 3D Zelda.  Right now, the people behind each of those series has either just finished their recent game, or currently working on something else and won't be able to have anything ready for a 2012 Wii U launch.

This is why a sequel to DCKR is realistically the biggest traditional title with lots of appeal that Nintendo could have out for a 2012 launch.  If you read about the development of DCKR, even though development started in 2008, the majority of the game wasn't made until 2010 when they finally got a coherent vision on what they wanted to do.  So if they were able to make something like DCKR in about a year when they finally realized what they wanted to do, making an HD sequel in less then 2 years is easily possible.
Title: Re: Wii U
Post by: Kytim89 on October 14, 2011, 12:22:36 AM
At E3 2012 we wil get possibly gameplay footage Super Smash Brothers 3DS and a high definition trailer of SSB Wii U that showcase all of Nintendo's IPs in HD such as Link and Mario.
Title: Re: Wii U
Post by: broodwars on October 14, 2011, 12:31:47 AM
At E3 2012 we wil get possibly gameplay footage Super Smash Brothers 3DS and a high definition trailer of SSB Wii U that showcase all of Nintendo's IPs in HD such as Link and Mario.

That is an impossibility given that Sakurai hasn't even started pre-production on any version of the next Smash Bros. yet, and won't until Kid Icarus Uprising is out the door.  Even if Kid Icarus shipped at the beginning of the year next year, 4-5 months is barely enough time to get out of pre-production on a game like this, let alone have a version with presentable gameplay that would serve well in marketing by E3.  It's just not going to happen.  We could very well see a CG trailer showing various characters in mock battle (based on early character picks made in pre-production), but there isn't a chance in hell of getting a real gameplay trailer by next year's E3.
Title: Re: Wii U
Post by: Adrock on October 14, 2011, 12:48:58 AM
The thing is, a new Mario platformer is impossible for a 2012 launch.
Except that it's not.

You're assuming a lot of things, namely what each of Nintendo's development teams are working on. According to wikipedia, Tokyo EAD has 2 teams. Group 2, led by Yoshiaki Koizumi, developed Super Mario Galaxy 2 and is currently handling Super Mario 3D Land . Group 1, led by Takao Shimizu, hasn't been credited with a major title since Super Mario Galaxy (having previously worked on Donkey Kong Jungle Beat). That's 4 whole years without a released game. It's pretty hard to believe that they've been doing nothing in all that time except some application for DS. I'm not saying this is a definite but if we're talking an unannounced Mario game for the Wii U launch, some very telling signs point to Group 1.

For all we know, Retro Studios could be working on a Mario game. They probably aren't, but that's not the point. You're assuming that a sequel to Donkey Kong Country Returns is the only thing Retro Studios could conceivably be working on which is like assuming that after Metroid Prime 3 (or Trilogy if you want to count that), they must have been working on another Metroid game and we all know that didn't happen. No one knows what Retro Studios is working on and I doubt anyone outside of Nintendo will until a few months before it's released. Who would have thought that a DK game was being developed by Retro Studios and not the Jungle Beat team? Retro Studios could be working on something entirely different, like a first person shooter. Point being, it's not a safe bet to assume that these teams are definitely working on specific titles unless otherwise specified.
Title: Re: Wii U
Post by: Kytim89 on October 14, 2011, 12:54:34 AM
At E3 2012 we wil get possibly gameplay footage Super Smash Brothers 3DS and a high definition trailer of SSB Wii U that showcase all of Nintendo's IPs in HD such as Link and Mario.

That is an impossibility given that Sakamoto hasn't even started pre-production on any version of the next Smash Bros. yet, and won't until Kid Icarus Uprising is out the door.  Even if Kid Icarus shipped at the beginning of the year next year, 4-5 months is barely enough time to get out of pre-production on a game like this, let alone have a version with presentable gameplay that would serve well in marketing by E3.  It's just not going to happen.  We could very well see a CG trailer showing various characters in mock battle (based on early character picks made in pre-production), but there isn't a chance in hell of getting a real gameplay trailer by next year's E3.

The template for SSB 3DS is already done with Brawl and Melee, so all Nintendo would have to do is retool those engines with new features and characters and have a simple gameplay footage in several monsths. However, the Wii U version will have to be built from scratch and the CG video I was refering to would be similar to the Zelda Wii U trailer back at E3 this year.
Title: Re: Wii U
Post by: NWR_insanolord on October 14, 2011, 12:58:13 AM
Even if they were doing it that way, which is a big assumption, I still don't think they have the time to get anything new worth showing out in time for E3. If we see anything for either of them, it will be CG.
Title: Re: Wii U
Post by: broodwars on October 14, 2011, 01:19:19 AM
The template for SSB 3DS is already done with Brawl and Melee, so all Nintendo would have to do is retool those engines with new features and characters and have a simple gameplay footage in several monsths. However, the Wii U version will have to be built from scratch and the CG video I was refering to would be similar to the Zelda Wii U trailer back at E3 this year.

Once again, Sakurai has said that no work on either version will start until Kid Icarus is done, and the plan is for both versions to go into production simultaneously.  I wouldn't be surprised if Nintendo wanted to try connectivity between the two versions, or even online play between owners of different versions.

The "template" for Smash Bros. is nowhere near done.  Sure, they know generally what kind of game they're going to make based on previous incarnations, but that's only a first step to creating a Game Design Document.  And somehow I get the impression you have no idea how much time; effort; and manpower goes into creating one of those, and that work on the game does not start until this document exists.  These documents can take months to make, and then there's modeling the characters; the stages; the items; the specials; in-game physics; collision; never-ending bug testing; etc. 

And all of that is assuming that everything is going according to plan, which is rare with game development.  Point is, there's too much work for anything beyond pre-production to be show-able at E3 next year.  Expect a CG or teaser trailer using pre-production artwork and legacy footage from Brawl and Melee.

And, incidentally, you don't want to see what a game looks like in its first few months of in-game assets.  You really don't.
Title: Re: Wii U
Post by: Luigi Dude on October 14, 2011, 02:07:10 AM
The thing is, a new Mario platformer is impossible for a 2012 launch.
Except that it's not.

You're assuming a lot of things, namely what each of Nintendo's development teams are working on. According to wikipedia, Tokyo EAD has 2 teams. Group 2, led by Yoshiaki Koizumi, developed Super Mario Galaxy 2 and is currently handling Super Mario 3D Land . Group 1, led by Takao Shimizu, hasn't been credited with a major title since Super Mario Galaxy (having previously worked on Donkey Kong Jungle Beat). That's 4 whole years without a released game. It's pretty hard to believe that they've been doing nothing in all that time except some application for DS. I'm not saying this is a definite but if we're talking an unannounced Mario game for the Wii U launch, some very telling signs point to Group 1.

Toyko EAD was just one group until Galaxy 1 was released, then they split into 2 groups.  This is why the Wikipedia page is misleading since they make it look like Galaxy 1 and 2 were made by two different teams.  The reality is the main people who made Galaxy 1 are the ones who made Galaxy 2 and now working on 3D Land.

http://www.mobygames.com/game/wii/super-mario-galaxy/credits (http://www.mobygames.com/game/wii/super-mario-galaxy/credits)

http://www.mobygames.com/game/wii/super-mario-galaxy-2/credits (http://www.mobygames.com/game/wii/super-mario-galaxy-2/credits)

Plus I'm not assuming anything when it comes to 3D Mario.  Yoshiaki Koizumi has literally been in charge of creating 3D Mario games since Sunshine.  Plus there's his quote from E3.

http://www.wired.com/gamelife/2011/07/wii-u-mario-zelda/ (http://www.wired.com/gamelife/2011/07/wii-u-mario-zelda/)

Quote
Nintendo showed a game called New Super Mario Bros. Mii at E3, but this 2-D series of games isn’t Koizumi’s department — he’s the head of the team that makes 3-D games like Super Mario Galaxy (http://www.wired.com/gamelife/2010/05/super-mario-galaxy-2-review/). Koizumi says his team will make a game in the series for Wii U, but that it’s still in the early phase.
Title: Re: Wii U
Post by: Adrock on October 14, 2011, 03:17:25 AM
It's not uncommon for teams to split or for a producer to work on 2 projects simultaneously. Eiji Aonuma has been doing that for quite some time now, for example. In fact, Yoshiaki Koizumi probably has as well since there was likely overlap between Super Mario Galaxy 2 and Super Mario 3D Land. What we know is that there's still one group with one producer unaccounted for, another group finishing development on a major title and development on the game has already started (in some capacity). So, yeah, when you say a 2012 launch is impossible, you're still assuming a lot based on minimal information. What exactly does "early phase" mean? One could argue that Donkey Kong Country Returns was in the "early phase" of development in the beginning of 2010 when Retro Studios ramped up development and the game was released the same year. That description is so vague it's hard to even take seriously.

You linked to an article that talked about "Nintendo's storied secrecy." That's pretty much what we're facing right now. We don't know how long Nintendo has been experimenting with the idea of a Mario game on Wii U. We don't know how far into development the game was when wired.com conducted that interview. I'm not saying Nintendo absolutely will have a Mario game ready for launch. I just disagree that it's impossible because it isn't.  It's very possible. Nintendo pointed to the lack of strong titles for the 3DS as one of reasons sales didn't meet expectations. Nintendo is smart enough to know that Mario sells consoles and there's really no better game to have at launch than Mario. With that in mind, if Nintendo really wanted to have a Mario game at launch, the company would do everything in its power to make it happen. I don't think Nintendo would release it if it wasn't ready but it certainly has the talent and the resources to get it done.
Title: Re: Wii U
Post by: ThePerm on October 14, 2011, 05:52:00 AM
I think Wii-U will likely have an awesome Pikmin and a half assed Smash Bros for launch or shortly after launch. Also, its hard to say what Retro has in the pipeline, or has had in the pipeline. As well received as DKCR was I can imagine they could have had something on the backburner, though that sounds awfully optimistic.  Silicon Knights is working on a couple of secret titles, but you can expect it to be **** unless Nintendo is involved, though if you unscaled the ED engine to a newer console you could shorten development time.

There is probably going to be several supporting third party games at launch, so if you can get get Assassins Creed and Pikmin at launch that sounds pretty good. That's one exclusive title, and a best version title. Just by being a decently powered system it will probably get a couple ports.

Also, back to Pikmin, Pikmin was and still is a pretty game, i can imagine a next gen version of the game looking gorgeous. Also, that Pokémon game I always wanted, I can dream right?
Title: Re: Wii U
Post by: BlackNMild2k1 on October 14, 2011, 09:18:28 AM
(http://i51.tinypic.com/8zjrf8.jpg)

(http://i52.tinypic.com/ehdve0.jpg)

(http://i52.tinypic.com/2qst4pz.jpg)

(http://i53.tinypic.com/fmswuh.jpg)

(http://i53.tinypic.com/296lt77.jpg)

^Likely launch game
Title: Re: Wii U
Post by: Ceric on October 14, 2011, 10:13:40 AM
Anyone see this? Photo realistic games engine by Square Enix?


http://games.ign.com/articles/119/1199800p1.html (http://games.ign.com/articles/119/1199800p1.html)


If this can be done on the consoles now, how much more can the next gen systems produce visually?
That looks awesome but I like to see it working in motion with characters etc.

On the whole Steam thing, in an Ideal world this is what I would want happen.

1) Steam is allowed on the Wii U
2) Steam works a way to emulate PC for games
3) Nintendo puts in a moderately priced testing to get your game Wii U certified
4) Game is now available on Wii U priced and managed by Steam

That would be nice but probably not happening.
Title: Re: Wii U
Post by: Ian Sane on October 14, 2011, 12:12:37 PM
Why does the Wii U NSMB look like a Gamecube game?  Is Nintendo unaware that videogame graphics did not peak in 2001?

Taking Wii models and putting them in Wii U games is unacceptable.  Sorry, that's just embarassingly lazy.  That's like NES sprites showing up in SNES games.
Title: Re: Wii U
Post by: Kytim89 on October 14, 2011, 12:36:56 PM
The reason I want Steam on Wii U is that third parties such as EA or Rockstar could put such games as the Mass Effect and GTA series on the Wii U and void the hassle of retailing games that are old. This way someone like myself who has never owned an HD system and is still stuck in 2006 in terms or playing games on the HD systems can catch up on over five years worth of quality titles.
Title: Re: Wii U
Post by: Adrock on October 14, 2011, 12:58:07 PM
Ian, we've been over this. There's nothing wrong with the graphics. The edges are notably smooth unlike the DS and Wii NSMB games. Your issue is with the art design which is different from the graphics. I'm not a big fan of it either (it lacks charm and it's bright... very, very bright) but it looks exactly the way Nintendo wants it to look.
Title: Re: Wii U
Post by: Ian Sane on October 14, 2011, 02:54:30 PM
Ian, we've been over this. There's nothing wrong with the graphics. The edges are notably smooth unlike the DS and Wii NSMB games. Your issue is with the art design which is different from the graphics. I'm not a big fan of it either (it lacks charm and it's bright... very, very bright) but it looks exactly the way Nintendo wants it to look.

Well, yeah, I know the Wii U can do some really great stuff.  Those Zelda screens were amazing.  But it seems like Nintendo decided what Mario was going to look like in Super Mario Sunshine and has stuck with that since, regardless of the hardware available to them.  SSB Melee Mario looks better than any EAD Mario and that's pretty sad.  Hell the pre-rendered graphics in Super Mario RPG look better (aside from resolution of course) and now a days you could probably make something that detailed in realtime.  The art design comes across as lazy, like Nintendo figures Mario will sell well anyway so no real effort has to be made to the games from a visual perspective.

And I'm not saying they need to make mature Mario or any such nonsense.  DKC Returns has a kid-friendly design and it just kills the **** out of any EAD Mario game in terms of looks.  You can make something kid-friendly that is also visually impressive.

I think it's less of looking exactly like Nintendo wants it to look and more of involving the amount of effort Nintendo wants to put into it.  They want Mario to look simple and plain because it takes less work.
Title: Re: Wii U
Post by: Adrock on October 14, 2011, 03:31:22 PM
Retro Studios has some of the best art designers in the industry. I expect no less from them.

While I like Galaxy's art direction more than NSMB, something still seems missing. When you look at the backgrounds and the character designs of the 2.5D/3D games, they're pretty consistent with the old 2D SNES games. I suppose the art just jumps out more as sprites than polygons and I'm not sure how Nintendo can reconcile that. Maybe that's nostalgia talking though I seem to only feel this way about Mario, not Zelda or Metroid. I think Wii U is more than powerful enough hardware for Nintendo to do just about anything they want artistically with something that doesn't demand highly detailed models like Mario. That said, perhaps if Nintendo can make Mario look like an actual cartoon, rather than just cartoony, they might have something.
Title: Re: Wii U
Post by: Luigi Dude on October 14, 2011, 03:35:50 PM
Well, yeah, I know the Wii U can do some really great stuff.  Those Zelda screens were amazing.  But it seems like Nintendo decided what Mario was going to look like in Super Mario Sunshine and has stuck with that since, regardless of the hardware available to them.  SSB Melee Mario looks better than any EAD Mario and that's pretty sad.  Hell the pre-rendered graphics in Super Mario RPG look better (aside from resolution of course) and now a days you could probably make something that detailed in realtime.  The art design comes across as lazy, like Nintendo figures Mario will sell well anyway so no real effort has to be made to the games from a visual perspective.

And I'm not saying they need to make mature Mario or any such nonsense.  DKC Returns has a kid-friendly design and it just kills the **** out of any EAD Mario game in terms of looks.  You can make something kid-friendly that is also visually impressive.

I think it's less of looking exactly like Nintendo wants it to look and more of involving the amount of effort Nintendo wants to put into it.  They want Mario to look simple and plain because it takes less work.

Jesus f*cking christ, do Mario Galaxy 1 and 2 not exist in your world or something?

Plus you do realize that New Super Mario Bros Wii U was just a concept demo at E3, not a real game.  Yes it'll eventually be a real game, but the demo shown at E3 was just an enhanced version of NSMB Wii to show off how the system can freely stream the game on the Wii U controller's screen.  The Zelda demo was made to show off the graphics which is why it looked much better.  All the other demos like Mario were just meant to show off what the Wii U controller could do, hence why those all looked like enhanced Wii games, because they were modified Wii games.

If your going to b!tch about Nintendo being lazy, at least wait until they officially reveal it as a real game that is actually made on final Wii U hardware.
Title: Re: Wii U
Post by: Chozo Ghost on October 14, 2011, 03:39:32 PM
Why does the Wii U NSMB look like a Gamecube game?  Is Nintendo unaware that videogame graphics did not peak in 2001?

Taking Wii models and putting them in Wii U games is unacceptable.  Sorry, that's just embarassingly lazy.  That's like NES sprites showing up in SNES games.

My guess is this game was probably originally designed as NSMB2 and intended to be released on the Wii, so it was designed for the Wii but was later moved to the Wii U instead, just like Pikmin 3 and apparently a number of other titles. That's why we are seeing such a bad drought this year on the Wii, because these games which were originally earmarked for the Wii in its final year are instead becoming Wii U launch titles. Its the only way Nintendo will be able to get a decent launch lineup cobbled together in time.

So if the graphics look like something for the Wii, that's probably because that's literally the system it was designed for. It may or may not get fixed up further by the time the game launches, but my concern is with those stupid Miis. I hate those things, and in that picture they don't look like they've improved one iota since the Wii.
Title: Re: Wii U
Post by: Adrock on October 14, 2011, 04:00:38 PM
For an eventual sequel to NSMB, I hope Nintendo makes Wario and Daisy playable since Peach will forget she's a total badass and get kidnapped again. Sticking toads and Miis in there is Nintendo being lazy. Wario doesn't need a fart move and Daisy can just wear her Mario Golf shorts if Nintendo can't be bothered animating her dress.
Title: Re: Wii U
Post by: nickmitch on October 14, 2011, 04:02:00 PM
They should just turn NSMB in to a SMB2 sequel.
Title: Re: Wii U
Post by: Adrock on October 14, 2011, 04:11:58 PM
If Nintendo makes another 2D Mario, they should make each world themed after a specific past Mario game. For example, World 1 has Super Mario Bros. graphics, World 2 has Super Mario Bros. 2 graphics, World 3 has Super Mario Land graphics. Of course, they should be cleaned up to not look like a pixelated mess but that shouldn't be a problem on Wii U.
Title: Re: Wii U
Post by: nickmitch on October 14, 2011, 04:15:42 PM
The Super Mario land games do have a certain art style that would be nice to see revisited. The green on green might not be fun too look at on a big screen though. But I guess they'd be grey like on 3DS though.
Title: Re: Wii U
Post by: Ceric on October 14, 2011, 04:24:00 PM
The Super Mario land games do have a certain art style that would be nice to see revisited. The green on green might not be fun too look at on a big screen though. But I guess they'd be grey like on 3DS though.
Real Men play with Green on Green and Non-humans play with Grey.  Your a Cyberman in disguise.  *point*
Title: Re: Wii U
Post by: Ian Sane on October 14, 2011, 06:55:24 PM
my concern is with those stupid Miis. I hate those things, and in that picture they don't look like they've improved one iota since the Wii.

I don't care much for the Miis but I do think they fit the Wii Series really well.  I just don't like them "invading" other games.   In Wii Sports it makes sense because I want to play as myself and it's kind of cool to have that personalization.  In Mario games I want to be Mario.  That's the whole damn point.  Escapism is an important part of videogames.  On one hand, you don't HAVE to play as them.  But on the other Nintendo shouldn't want them in story focused games to begin with.  They should care enough about the setting that generic template characters can't be easily thrown in.  The NSMB screenshot with the Miis looks like it's just a product.  Yeah, the story is just "Bowser kidnapped the Princess" but is SHOULDN'T be that simple.  Miis in Paper Mario or Mario & Luigi wouldn't work.  It only works in regular Mario because Nintendo half-asses the story.  They shouldn't be doing THAT in the firstplace.

The first two Pilotwings had an original cast of characters.  Using Miis as the main characters in Pilotwings Resport came across as lazy.  So instead of making new characters we just slot the Miis in there?  It's a licence to slack off.  **** that.

Laziness and cutting corners makes it all look like product.  Nintendo games aren't special to the player if they feel like product.
Title: Re: Wii U
Post by: Ymeegod on October 14, 2011, 11:31:16 PM
As for the Square/Enix new engine--that's for next generation and it's running on something like 4 580GTX cards (2 by 4 = 8GB of video ram).  Right now it's just a tech demo but it could be a heads up for next generation from either MS or Sony.
Title: Re: Wii U
Post by: Chozo Ghost on October 14, 2011, 11:47:21 PM
I don't have a problem with Miis in theory, I just hate they way they are implemented. When creating a Mii your customizing options are extremely limited, so you end up with a cartoonish character with an oversized head which if you're lucky might vaguely resemble you or the person you are trying to create, and your apparel options are basically just the color of your outfit. So its really restrictive.

Nintendo should do a massive overhaul of Miis in Wii U. I'm talking about customization options on par with creating a wrestler in a WWE video game. That would be awesome. If you want to make a character who is 7'4" and 600 pounds like Andre the Giant you should have that option, or if you want to make a tiny Hornswoggle you should be able to do that too, as well as everything in between. You should have the option to make Miis which are extremely realistic and lifelike.
Title: Re: Wii U
Post by: nickmitch on October 15, 2011, 12:19:18 AM
The problem with that is not being able to move your existing me to Wii U without drastically changing it. The best we'll probably get is a couple more options than you get on the 3DS.
Title: Re: Wii U
Post by: Chozo Ghost on October 15, 2011, 12:33:13 AM
The problem with that is not being able to move your existing me to Wii U without drastically changing it. The best we'll probably get is a couple more options than you get on the 3DS.

There's no reason the Wii U couldn't also support version 1.0 Miis and allow people to import them over. Frankly, I don't know why anyone would want to if there were a far more advanced and realistic Mii 2.0 option available.
Title: Re: Wii U
Post by: Kytim89 on October 15, 2011, 12:45:26 AM
I like the idea of buying houses and apartments for your Miis as well. I also would like the option of being able to create Miis of music bands such as Godsmack and Disturbed and then use their music on an SD card in the Wii slot to create Mii rock concerts that I can then transfer to my 3DS and spotpass people who walk pass me on the street. Lastly, there could also be Mii concerts on the Umote screen that could carry around your house and enjoy.
 
Secondly, every Wii U should come pre-installed with a ROB avatatr that acts as your system's representative. One that tells you if there a any new messages or if yur online buddies are playing at the moment. Overall, this version of ROB would act as a muiddle for the players and their consoles.
 
Lastly, every Wii U should also be pre-installed with a Tom Nook  that charges 1,000,000(,000) bells for the Wii U. Since the amount of time spent playing games helps reduce the debt owed to Nook, the only to pay off your system is to play as much as possible. For example, one hudred bells equals an hour of gameplay or something. Something silly that Nintendo could include to give the console some style and personality.
Title: Re: Wii U
Post by: ThePerm on October 15, 2011, 06:51:54 AM
i dont care about graphics. The biggest hits with me have been Cubivore and Minecraft gameplay wise.
Title: Re: Wii U
Post by: Ymeegod on October 15, 2011, 06:55:05 AM
"Wii U is that third parties such as EA or Rockstar could put such games as the Mass Effect and GTA series on the Wii U and void the hassle of retailing games that are old"

?  They will still have to remake the game to play on the WII U so why would they limit themshelves to just the few that have an external storage device and broadband? 

Nintendo would never allow a 3rd party download service on it's system--for one Nintendo wouldn't be able to track any of the sales and 2nd nintendo's royalites come from the DISCs themshelves.  None of the big three have let any thrid party service on their sytems for that reason. 
Title: Re: Wii U
Post by: nickmitch on October 15, 2011, 07:37:14 PM
I like the idea of ROB being in the system menus, but we don't need to turn the whole interface in to a game of Animal Crossing. . .or do we. . ?





Probably not.
Title: Re: Wii U
Post by: Ceric on October 15, 2011, 08:15:40 PM
I hope this time when they design the interface it drops a lot of cool in things for longterm fans.  like picking certain colors or how the Pikmin transfer data from your old DS.
Title: Re: Wii U
Post by: Kytim89 on October 15, 2011, 10:26:08 PM
ROB would be the system's operator. As for Animal Crossing, I just thought it would be a nice inside joke from Nintendo to have the console owner have to pay off their system from Tom Nook. Lastly, Nintendo could offer apps that feature Nintendo IPs themed wall papers for the main screen and Nintendo IP themed screen savers for when the system goes into sleep mode due to lack of activity. For example, suppose you leave the room and you Wii U goes into sleep mode. When you return to play your game you find that a screen save that features Olimar and the Pikmen walking around the screen. When you activate your Wiimote, everything goes back to normal.
Title: Re: Wii U
Post by: Enner on October 15, 2011, 10:37:41 PM
"Wii U is that third parties such as EA or Rockstar could put such games as the Mass Effect and GTA series on the Wii U and void the hassle of retailing games that are old"

?  They will still have to remake the game to play on the WII U so why would they limit themshelves to just the few that have an external storage device and broadband? 

Nintendo would never allow a 3rd party download service on it's system--for one Nintendo wouldn't be able to track any of the sales and 2nd nintendo's royalites come from the DISCs themshelves.  None of the big three have let any thrid party service on their sytems for that reason. 


Those two problems could mitigated with the right agreements. It would benefit the Wii U's offerings to have experienced download services if Nintendo can't or won't provide a similar and competitive service. Then again, such agreements would require separate businesses and companies playing nice with each other and sharing information and money. orz
Title: Mass Effect ThWii U
Post by: BlackNMild2k1 on October 17, 2011, 03:57:08 PM
Mass Effect 3 coming to Wii U!?
http://www.nintendo-universe.co.uk/2011/10/17/rumour-mass-effect-3-headed-to-wii-u/ (http://www.nintendo-universe.co.uk/2011/10/17/rumour-mass-effect-3-headed-to-wii-u/)
Quote
EA Games label manager Frank Gibeau has previously commented, “I can’t say we are going to do it on the Wii U, but you can imagine what we could do with that controller in the Mass Effect universe. It feels like a really nice fit, but we’ll announce that when the time is right.”

Sounds like a confirmation to me.

Would be better if it came with the first 2 in a Trilogy Pack so us Nintendites can get all caught up from the beginning.
Title: Re: Mass Effect ThWii U
Post by: broodwars on October 17, 2011, 04:09:40 PM
Mass Effect 3 coming to Wii U!?
http://www.nintendo-universe.co.uk/2011/10/17/rumour-mass-effect-3-headed-to-wii-u/ (http://www.nintendo-universe.co.uk/2011/10/17/rumour-mass-effect-3-headed-to-wii-u/)
Quote
EA Games label manager Frank Gibeau has previously commented, “I can’t say we are going to do it on the Wii U, but you can imagine what we could do with that controller in the Mass Effect universe. It feels like a really nice fit, but we’ll announce that when the time is right.”

Sounds like a confirmation to me.

Would be better if it came with the first 2 in a Trilogy Pack so us Nintendites can get all caught up from the beginning.

I have said it many times before, and despite being sick of having to say so I'll say it again: Mass Effect 1 will NEVER come to the Wii U, or any other Nintendo system for that matter.  Microsoft owns the exclusive publishing rights to the first Mass Effect, so unless EA buys that back (and I doubt Microsoft will sell it back, just so it can't come to competing platforms) you have to play the first game on the 360.  Now, maybe EA/Bioware could get around that with a full remake of the game using completely new assets, but I doubt they'd bother at this point when the emphasis is on moving the Mass Effect universe forward.

As for Mass Effect 3, I've stated my position on this many times and it isn't going to change: sure, it could come to the Wii U, but why would you want to play that version without the context and choices from the other 2 games?  Making choices, and then experiencing how those choices impact your story throughout the trilogy is the entire point of the Mass Effect series.  Even if EA were to bring Mass Effect 2 to the Wii U like it did the PS3, that's still not the full experience since the choices you can have from the interactive comic are so limiting and so lacking in context.  Sadly, when Microsoft bought the publishing rights to the first Mass Effect, they also guaranteed that the 360 would be the best platform for this trilogy.
Title: Re: Wii U
Post by: Ceric on October 17, 2011, 04:16:35 PM
Which was there intent.

I think the keywords in there was "universe."  I honestly don't expect any of the Mass Effect Trilogy coming to Wii U.

What I do believe may happen is either:

A) A shadow Trilogy that takes the Story from the other side.
B) I whole new Mass effect entry that really leverages the universe and tablet capabilities.  To the point of Wii U exclusivity.

B is what I'm hoping NoA is really doing with its time.  Not trying to become the worse major branch of Nintendo.  That is the type of game Nintendo really need to bring people to the Wii U.  Series that have Cultish followings to storm the Beachhead.  Since I'm sure they will get the on all the console games it should just make logical sense to get there version.
Title: Re: Wii U
Post by: broodwars on October 17, 2011, 04:23:16 PM
B) I whole new Mass effect entry that really leverages the universe and tablet capabilities.  To the point of Wii U exclusivity.

EA doesn't seem to do platform-exclusive games anymore, so I doubt that would happen but it's not entirely out of the realm of possibility.

The ship has sailed for the original Mass Effect trilogy to really be relevant on the Wii U.  Now, I don't expect we'll see a new Mass Effect trilogy on the current platforms.  Depending on when the game releases I could easily see the Wii U having a period of defacto exclusivity if the game released before the next-generation Microsoft and Sony consoles launched.  The Wii U version would likely be the lead platform (unless they focused on PC), and because it was first it could very well end up being the "best" platform for a new Mass Effect trilogy.  But that's where the focus should be: on the next generation of the Mass Effect universe, where people can start fresh with the series.
Title: Re: Wii U
Post by: Enner on October 17, 2011, 04:57:55 PM
Sadly, when Microsoft bought the publishing rights to the first Mass Effect, they also guaranteed that the 360 would be the best platform for this trilogy.

Or a Windows PC if you have the rig to power the game.

I wouldn't be opposed to the motion comic approach if Mass Effect 3 comes to the Wii U but it would be awkward for newcomers. It's not the full experience, but from what I've seen of the comic in the PS3 version of Mass Effect 2 it looks good enough for those who are not too serious about the role-playing story. Then again, why would those people be buying the third game in a series of long games if they didn't care for the first two.
Title: Re: Wii U
Post by: Ceric on October 17, 2011, 05:06:32 PM
Seirra properties all redone for Wii U.  "Hero's Quest: So You want to be a Hero" or Quest for Glory for all you late comers remastered and re-released in its entirety on the Wii U.  Now those were some character progression between games.
Title: Re: Wii U
Post by: broodwars on October 17, 2011, 05:21:27 PM
Sadly, when Microsoft bought the publishing rights to the first Mass Effect, they also guaranteed that the 360 would be the best platform for this trilogy.

Or a Windows PC if you have the rig to power the game.

True enough.  I remembered to mention the PC earlier when talking about the game, but forgot it then.

Quote
I wouldn't be opposed to the motion comic approach if Mass Effect 3 comes to the Wii U but it would be awkward for newcomers. It's not the full experience, but from what I've seen of the comic in the PS3 version of Mass Effect 2 it looks good enough for those who are not too serious about the role-playing story. Then again, why would those people be buying the third game in a series of long games if they didn't care for the first two.

Frankly, the motion comic in Mass Effect 2 on PS3 sucks.  Sure, it gets the barest of bones about the story across, but you lose all the flavor of the character interactions; all the smaller choices you could have made; the sidequests; and most importantly the context of the few choices you can make.

Take for example the character Wrex.  Those who played the original Mass Effect will remember that you have to make a major choice with this character towards the end of the game.  In the game, you've known and talked with this character over the course of 20-30 hours of gameplay.  You've learned about his culture, his ideals, and the major crisis of the Krogan race: that they appear to be dying out due to the race being rendered seemingly infertile.  When the choice comes, there is weight behind your actions and your actions throughout the game determine how you can deal with Wrex.

In the Mass Effect 2 motion comic, you're introduced to Wrex as a character that joins your party (along with several others), and then 2 panels/3 minutes later, you're asked to determine his fate.  All the context, subtlety, and emotional weight of that scene is gone.  The player is never given a reason to care about this scene or the choice they make.  And that's what all five choices in that motion comic are like.  And if Mass Effect 3 comes to the Wii U, that's what the motion comic will be like as well, only worse because it would be two game's worth of such story condensing.
Title: Re: Wii U
Post by: Chozo Ghost on October 17, 2011, 06:44:06 PM
So what if ME1 can't come to the Wii U? That didn't stop the PS3 from getting ME2 and eventually 3 in March. I'm sure the Wii U will get some comic book thing or whatever to fill in the gaps just like the PS3 did.
Title: Re: Wii U
Post by: broodwars on October 17, 2011, 07:26:40 PM
So what if ME1 can't come to the Wii U? That didn't stop the PS3 from getting ME2 and eventually 3 in March. I'm sure the Wii U will get some comic book thing or whatever to fill in the gaps just like the PS3 did.

I didn't say that Mass Effect 3 couldn't come to the Wii U.  I said if it does, you shouldn't play it.  Play the series the way it was meant to be played, on the PC or 360, or don't play it at all because you're not getting the full experience.  Sorry if you're not willing to pick up a 360 as it gets increasingly less expensive, as it does have more than enough games to justify that purchase.

And like I said, the "interactive comic" they did for Mass Effect 2 to explain the events in ME1 was terrible.  And if that's the best Bioware can do, I can only imagine how terrible the one they'd make to cover two games would be.
Title: Re: Wii U
Post by: Chozo Ghost on October 17, 2011, 07:51:47 PM
I can only imagine how terrible the one they'd make to cover two games would be.

They don't need to. Microsoft doesn't own the rights to ME2 obviously, so they can release it on the Wii U as part of a bundle along with the comic that covers the 1st game. So the Wii U version would offer the best value because it would be the whole complete trilogy. OTOH, Microsoft's exclusive deal might expire eventually so then ME1 will be able to come to the PS3 and Wii U.

Maybe the Wii U version of the game will offer superior graphics and use of the tablet controller and maybe some additional bonus content which would make it the superior version to own. If that is the case then maybe people who already own it on other systems would buy it again just because this is better.

But not everyone owns a PS3 or 360 or PC. What about all the casuals and little Jimmies out there who only owned a Wii and therefore missed out? Once they upgrade to the Wii U they will have access to games such as this for the first time. EA can make millions of dollars of profit from this.
Title: Re: Wii U
Post by: broodwars on October 17, 2011, 08:08:20 PM
I can only imagine how terrible the one they'd make to cover two games would be.

They don't need to. Microsoft doesn't own the rights to ME2 obviously, so they can release it on the Wii U as part of a bundle along with the comic that covers the 1st game. So the Wii U version would offer the best value because it would be the whole complete trilogy. OTOH, Microsoft's exclusive deal might expire eventually so then ME1 will be able to come to the PS3 and Wii U.

Sure, they could waste their time and resources porting Mass Effect 2 to the Wii U alongside Mass Effect 3.  You still wouldn't have the full experience, have played the series the way it was meant to be played.  But if that happens and you really want to, you're only hurting your own experience so go ahead.  Meanwhile, I'll have followed my Shepard throughout all 3 games, my choices affecting the story and knowing that I had the full experience.

Quote
Maybe the Wii U version of the game will offer superior graphics and use of the tablet controller and maybe some additional bonus content which would make it the superior version to own. If that is the case then maybe people who already own it on other systems would buy it again just because this is better.

You know, Bioware hyped that the Playstation 3 version of Mass Effect 2 would offer "superior visuals" and whatnot due to using the Mass Effect 3 engine.  Not only did the game not look the least bit different for most of the game, but it was actually worse in some areas from a technical and artistic standpoint (with these flaws affecting gameplay, like how you can fall through the ground very easily in the Overlord DLC).  I wouldn't expect major visual enhancements.  As for tablet enhancements, whatever.  I wouldn't expect bonus content, either, not when EA can and financially should turn right around and sell that on the 360/PS3 for even more money.

Quote
But not everyone owns a PS3 or 360 or PC. What about all the casuals and little Jimmies out there who only owned a Wii and therefore missed out? Once they upgrade to the Wii U they will have access to games such as this for the first time. EA can make millions of dollars of profit from this.

I don't see any reason so far to believe the casuals and "little Jimmies" out there are going to buy the Wii U, let alone such a core-oriented RPG/shooter like Mass Effect.  I'm sure the game would sell respectively to the die-hard Nintendo loyalists, but not enough to "make millions of dollars of profit" on.  If you care about this game and this type of game, the vast majority of you already own a gaming PC or one of the HD consoles and are already planning on buying the game for those.  The Wii U should be looking forward with new game experiences (like a new Mass Effect story), not scrambling for the PS3/360's sloppy seconds.

But like I said, if you want the inferior Mass Effect experience, by all means wait for a Wii U version.  The only enjoyment impeded is your own.
Title: Re: Wii U
Post by: Chozo Ghost on October 17, 2011, 08:33:24 PM
Sure, they could waste their time and resources porting Mass Effect 2 to the Wii U

Wouldn't the effort be trivial? The Wii U uses the same processor architecture and all that as the other systems, so its not like a huge effort would have to be made to port it over. For as little effort as it would take, the game wouldn't have to sell much at all in order for it to be profitable for EA to do it.

Plus EA is a company that likes to support every platform. This is what they do, and what anyone who is familiar with how they operate would expect them to do. We already know they are bringing Battlefield 3 to the Wii U so clearly they have no problem bringing games to that system even months after they were released on the other systems. EA likes to make easy money by milking content as much as possible, and supporting the Wii U with games such as Mass Effect series is a good way for them to do it. The effort is trivial and the cost of doing it is trivial. The sales might not be huge, but they don't need to be in order for it to be profitable.
Title: Re: Wii U
Post by: broodwars on October 17, 2011, 08:42:51 PM
Sure, they could waste their time and resources porting Mass Effect 2 to the Wii U

Wouldn't the effort be trivial? The Wii U uses the same processor architecture and all that as the other systems, so its not like a huge effort would have to be made to port it over. For as little effort as it would take, the game wouldn't have to sell much at all in order for it to be profitable for EA to do it.

Plus EA is a company that likes to support every platform. This is what they do, and what anyone who is familiar with how they operate would expect them to do. We already know they are bringing Battlefield 3 to the Wii U so clearly they have no problem bringing games to that system even months after they were released on the other systems. EA likes to make easy money by milking content as much as possible, and supporting the Wii U with games such as Mass Effect series is a good way for them to do it. The effort is trivial and the cost of doing it is trivial. The sales might not be huge, but they don't need to be in order for it to be profitable.

Mass Effect 2 will be well over 2 years old by the time that the Wii U finally launches.  I don't know if EA would see the financial sense in selling a $60 port to an audience that likely already purchased the game for one system or another.  I honestly don't know if the game would find a substantial new audience on the Wii U.  Maybe if they bundled it with ME3 and sold it as a set, but EA might find it hard to justify selling those two games together (with one being fairly new) for $60.

Like I said, I don't think it's in the Wii U's best interest to cling to old games so early in its life cycle, especially if Nintendo has any hope of trying to establish it as an experience NOT already covered by the two existing HD consoles.  Even the PS3 didn't start adding these HD collections until several years in, and even then they supplement brand-new experiences from Sony's top developers.

Which would you rather have?  Likely shoddy (judging by the PS3 port of ME 2) ports of two relatively old Mass Effect games that don't do the franchise justice, or a brand new Mass Effect experience made from the ground-up with the Wii U specifically in mind and designed to bring in players new to the franchise?  And before you bring up Dead Space Extraction, I'm talking about a full-fledged Mass Effect title that EA would later port to Microsoft and Sony's next consoles.
Title: Re: Wii U
Post by: Ceric on October 17, 2011, 09:47:15 PM
I have to agree with Brood.  Without the Full Trilogy I don't think it would really be worth the effort no matter how small.

I really like an exclusive new entry in then universe but I doubt Microsoft would allow that to happen if they could find a way to stop it.
Title: Re: Wii U
Post by: King of Twitch on October 17, 2011, 09:59:04 PM
<-  :-X :-X

 :-\
Title: Re: Wii U
Post by: Enner on October 17, 2011, 11:16:11 PM
Maybe if they bundled it with ME3 and sold it as a set, but EA might find it hard to justify selling those two games together (with one being fairly new) for $60.

Given how fast EA discount their games (Mass Effect 2 is US$19.99 at the EA Store/Origin) and how Mass Effect 2 was offered free as a gift for some Battlefield 3 preorders on Origin, it might not be so far fetched to have a Mass Effect 2+3 for the Wii U. Maybe they can charge a bit more for it, say $70 or $80, and advertise how much game you're getting.

I say the following under the extremely unqualified position of having only played Mass Effect 1 and only seen and read about Mass Effect 2 and Mass Effect 3: I- I was about to say that I didn't think you would miss much not having played Mass Effect 1 before Mass Effect 2+3, but then I thought about all the character development you would miss. Also, it's one thing to see a recap of major plot points, it's a much more meaningful experience to have played through them.
Title: Re: Wii U
Post by: broodwars on October 17, 2011, 11:20:17 PM
I say the following under the extremely unqualified position of having only played Mass Effect 1 and only seen and read about Mass Effect 2 and Mass Effect 3: I- I was about to say that I didn't think you would miss much not having played Mass Effect 1 before Mass Effect 2+3, but then I thought about all the character development you would miss. Also, it's one thing to see a recap of major plot points, it's a much more meaningful experience to have played through them.

Dude, seriously go play Mass Effect 2 as soon as possible because that game is just awesome.  I'm not a fan of the original Mass Effect either from a gameplay perspective, but Mass Effect 2 is so much more refined and entertaining in that regard.  And you'll definitely appreciate having played the original when you go through ME 2 and reap the narrative benefits (and XP and resource bonuses) of your previous experiences.
Title: Re: Wii U
Post by: Chozo Ghost on October 18, 2011, 12:26:06 AM
Mass Effect 2 will be well over 2 years old by the time that the Wii U finally launches.  I don't know if EA would see the financial sense in selling a $60 port to an audience that likely already purchased the game for one system or another.

It wouldn't be a $60 port. I'm seeing it either being a $20 port, or something bundled for free with the Wii U version of the game.

The reason why this makes financial sense to EA is something you said yourself. You said its best to experience the trilogy in full, and you are right. Maybe Mass Effect 1 can't be included, but the interactive comic along with Mass Effect 2 is the next best thing.

The bulk of the work has already been done anyway. When EA ported ME2 to the PS3 they did it with the ME3 engine, so that work is already done and all they have to do is copy and paste that work onto the Wii U.

Which would you rather have?  Likely shoddy (judging by the PS3 port of ME 2) ports of two relatively old Mass Effect games that don't do the franchise justice, or a brand new Mass Effect experience made from the ground-up with the Wii U specifically in mind and designed to bring in players new to the franchise?

Can't it be both? I want to see as many titles come to the Wii U is possible. Even if its something I am not interested in and would never play or buy, I want to see it come to the Wii U because the stronger the Wii U software library is the better it is for the system and for Nintendo and for those who care about Nintendo. You can never have too many games on a system.

I don't know why it matters so much to you. Obviously you've played the game on another system and aren't interested in it on the Wii U, and that's fine. You don't have to buy it. But why do you want it to rain on the parade of those who do care and do want to see it come to the Wii U? Not everyone has played it on the other systems and not everyone owns or will own the other systems, so why don't you want them to be able to enjoy it on this system if it happens to be the only system they are going to own?
Title: Re: Wii U
Post by: broodwars on October 18, 2011, 12:47:17 AM
I don't know why it matters so much to you. Obviously you've played the game on another system and aren't interested in it on the Wii U, and that's fine. You don't have to buy it. But why do you want it to rain on the parade of those who do care and do want to see it come to the Wii U? Not everyone has played it on the other systems and not everyone owns or will own the other systems, so why don't you want them to be able to enjoy it on this system if it happens to be the only system they are going to own?

Because this fixation on older games from other platforms for the Wii U is bad for the console.  It tells 3rd parties that they can slack off on the Wii U just porting over catalog titles from the HD consoles rather than putting their focus where it belongs: making the Wii U a viable place for both ports of new releases on the other consoles and a home for great new ideas that take advantage of both the Wii U's superior tech and the gameplay possibilities of the tablet controller.

This was a really great generation for games IMO, and I'm sorry that some people weren't able to enjoy it as much because they only had a Wii.  But for the Wii U to establish its own identity and move forward as a platform, I don't think Nintendo gamers can focus on getting all the games they felt "cheated out of" during the Wii years.  If catalog titles make it to the Wii U, it happens but let's see new games announced for the Wii U, at least at first.

As for Mass Effect in particular, I'm a huge fan of the series.  Just as someone who really loves Epic Space Opera and what Mass Effect has done with it (both in the games and the fairly-decent novels that are tied into the games), I just don't understand why someone would willingly let console loyalty force them to miss a large part of why this franchise works: making choices, and having them follow you through the overarching story across multiple games.  It's like jumping into the Lord of the Rings with the Two Towers or Return of the King and a one-sheet page of Cliffs Notes on the previous movies.  It's really not advised, and at that point I almost have to ask why you're even bothering.
Title: Re: Wii U
Post by: Chozo Ghost on October 18, 2011, 12:59:34 AM
You didn't answer my question of "can't it be both?". The Wii U needs to catch up to the PS360, and the only way that can happen is by porting those missed games over. But it shouldn't just be that. New and upcoming games should also appear on the Wii U as well. It shouldn't just be one or the other, it should be both.
Title: Re: Wii U
Post by: broodwars on October 18, 2011, 01:16:06 AM
You didn't answer my question of "can't it be both?". The Wii U needs to catch up to the PS360, and the only way that can happen is by porting those missed games over. But it shouldn't just be that. New and upcoming games should also appear on the Wii U as well. It shouldn't just be one or the other, it should be both.

I'm not sure Bioware is suited to splitting their resources like that, especially if you want these would-be ports done right.  Bioware tried that when they did the PS3 port of ME 2, and the result was not spectacular: crashes, weird graphical bugs, etc.  Besides, who knows what Bioware's next big project with this division is after Mass Effect 3?  I'd rather see their full attention go towards that, rather than have something like Dragon Age 2 where the product was clearly not a finished game and quite a few shortcuts were taken.

And why should the Wii U have to "catch up" to the PS3 or the 360?  It's allegedly the next-generation console, with specs superior to the current generation HD hardware and new ideas that would have Sony and Microsoft trying to "catch up" with it.  It would be on-par with the two platforms merely by existing and getting ports of then-current 3rd party titles with potentially better production values and no adverse control issues, something the Wii did not have.  Sure, some amount of catalog titles being ported over is understandable in the early-going, but let's limit the amount of laziness we let 3rd parties get away with, shall we?
Title: Re: Wii U
Post by: Ymeegod on October 18, 2011, 01:19:31 AM
"so that work is already done and all they have to do is copy and paste that work onto the Wii U."  Porting to a completely did set of hardware isn't all that easy if the middleware engine isn't up to par.  It took them 12 months to bring it to the PS3 and that's just one game--they would have to do double the work for two titles.

And your theory about catching up will also cause another problem--too many games at one time competing with one another.  That would actually hurt the sales because who's going buy 10+ games right at launch?  Porting games is fine but not when it's going be lost in the shuffle. 
Title: Re: Wii U
Post by: Enner on October 18, 2011, 01:27:42 AM
Dude, seriously go play Mass Effect 2 as soon as possible because that game is just awesome.  I'm not a fan of the original Mass Effect either from a gameplay perspective, but Mass Effect 2 is so much more refined and entertaining in that regard.  And you'll definitely appreciate having played the original when you go through ME 2 and reap the narrative benefits (and XP and resource bonuses) of your previous experiences.

I can only say that I'm in no rush. I actually have access to a disc copy of Mass Effect 2 for PC so I could play it right now. However, there were choices I made in Mass Effect 1 that I don't quite like now and would like to play it again to redo somethings. The kicker to this is that I originally planned to wait for all three games to come out and then buy and play them all in a bundle. A US$5 Steam sale of Mass Effect 1 put a stop to that.

You didn't answer my question of "can't it be both?". The Wii U needs to catch up to the PS360, and the only way that can happen is by porting those missed games over. But it shouldn't just be that. New and upcoming games should also appear on the Wii U as well. It shouldn't just be one or the other, it should be both.

Ideally, it would be both. However, there is a limit of time, money, development hours, and other resources. It's not quite as simple as a zero sum game, but any resources spent to make a Mass Effect 2+3 for Wii U could be used in part to make a new Mass Effect that would be better tailored for the Wii U.
Title: Re: Wii U
Post by: Chozo Ghost on October 18, 2011, 01:46:45 AM
but any resources spent to make a Mass Effect 2+3 for Wii U could be used in part to make a new Mass Effect that would be better tailored for the Wii U.

But what if this future Mass Effect game used the Mass Effect 3 engine? Then its not a matter of each game competing with one another for limited resources because they would both be sharing the work done since they are using the same engines.

And as for Bioware being too busy to port the game over, why does it have to be them that does it? Other studios handle ports of other companies games all the time. One upcoming example would be Treyarch doing the Wii port for MW3 even though its an Infinity Ward game. I can probably give you dozens of other examples. Bioware does all the creative work, but anyone can do the simple tasks of porting. You have to be a genius to make a brilliant piece of art, but any simpleton can pound a nail in a wall and hang that art. So let the scrubs do the porting work and let Bioware focus on making further Mass Effect titles.
Title: Re: Wii U
Post by: broodwars on October 18, 2011, 02:13:53 AM
But what if this future Mass Effect game used the Mass Effect 3 engine? Then its not a matter of each game competing with one another for limited resources because they would both be sharing the work done since they are using the same engines.

I think the companies who have used the various incarnations of the Unreal engine might disagree with you about there being all that less limited of resources (money, time, manpower) just because they were using an already-existing engine.  Yeah, it's not that easy, though it does allow projects to be quicker than if the team had to develop its own engine.

Quote
And as for Bioware being too busy to port the game over, why does it have to be them that does it? Other studios handle ports of other companies games all the time. One upcoming example would be Treyarch doing the Wii port for MW3 even though its an Infinity Ward game. I can probably give you dozens of other examples. Bioware does all the creative work, but anyone can do the simple tasks of porting. You have to be a genius to make a brilliant piece of art, but any simpleton can pound a nail in a wall and hang that art. So let the scrubs do the porting work and let Bioware focus on making further Mass Effect titles.

Ah, so you're ok with...say...Obsidian being the ones to make the "definitive versions" of these games that will help the Wii U "catch up" with the technologically-inferior HD platforms then?   ;)
Title: Re: Wii U
Post by: Enner on October 18, 2011, 03:40:26 AM
Ah, so you're ok with...say...Obsidian being the ones to make the "definitive versions" of these games that will help the Wii U "catch up" with the technologically-inferior HD platforms then?   ;)

Hey :(
From what I've read about their work, they're great storytellers. They just really need someone else to help them on all of the technical sides of everything.
Title: Re: Wii U
Post by: Chozo Ghost on October 19, 2011, 12:57:19 AM
Guys, from now on maybe we should start posting stuff about Wii U games in their own threads instead of here in this one. This thread is 63 pages long now, and its not like there is a lot of Wii stuff left to talk about so there is no reason everything should be posted in one thread. This is the "Nintendo Console Discussion" forum so Wii U threads belong here, but they don't need to be in all be in one single thread. Its time to spread things out.

Maybe this thread should continue on just for information regarding the console itself, but everything like the games and peripherals and whatnot can have their own threads. Back when this thread was created there wasn't much to discuss so having just one thread made sense, but now that more and more info is being revealed that probably doesn't make so much sense anymore.

That's just my 2 cents...
Title: Re: Wii U
Post by: BlackNMild2k1 on October 19, 2011, 01:05:10 AM
There has been almost no new news. All info is basically table scraps with no real info, pics, dates or anything, so no new thread is really needed at this point.

Do we really need a new thread everytime some dev says "Hey! Wii U seems cool, X game would work great on it.... but I have no specifics to share at this moment"?
Title: Re: Wii U
Post by: Chozo Ghost on October 19, 2011, 01:10:50 AM
I was thinking for the games which have been announced and confirmed to be in development. There may not be much to discuss at the moment, but having the threads up and running allows the info to be more organized and easier to find as opposed to searching through this one. And new info will trickle in, unless the game in question gets cancelled (heaven forbid). This is done now with Wii games, and it was done in the past with Gamecube games, so I don't see why the Wii U games should be treated any differently.

If a new game were to be announced for the Wii it would get its own thread. It wouldn't just be posted in a monolithic Wii thread. That might make sense early on, but eventually there's a time to move away from doing that.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 19, 2011, 01:28:29 AM
If a new game was announced for Wii U with actual details of said game, then yes, it would and should get it's own thread. But just cause the game get's mentioned with a Wii U tag slapped on it for an eventual port somewhere down the line, yet has no specific details or screens shots, then no I don't think it really needs it's own thread since the game (as far as I'm concerned) doesn't actually exist yet and is far from confirmed to be a reality.

If something get's posted in here and you want to turn that into it's own thread that starts almost as poorly as this one did, then by all means have at it, but it's not necessary until you actually have something worth making a thread over.
A majority of the games we have heard about are gonna be very/slightly late and hopefully improved ports of games that PS360/PC gamers had been playing for months already. I don't think we need a thread for every game that gets mentioned as possibly having a Wii U version in the works unless your goal is to speculate on how that game could work (but I think we already have a thread for that too).

Now that that is out of the way...

Peter Moore speaks on Origin, Wii U, 3DS & Vita
http://www.smh.com.au/digital-life/games/blogs/screenplay/playing-moore-games-than-ever-20111018-1ltw8.html#ixzz1bCTWQtqy (http://www.smh.com.au/digital-life/games/blogs/screenplay/playing-moore-games-than-ever-20111018-1ltw8.html#ixzz1bCTWQtqy)
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Sydney Morning Herald: You recently reassured the market that you are fully onboard the Wii U with your key franchises. What are your developers finding most exciting about the Wii U?

Peter Moore: They're still working with the software development kits, Jason. And as always happens, Nintendo continues to deliver updates to the SDK, and we find cool and interesting things there. I think the broader element is the idea of a second screen, which is something that many of us do now. I don't know about you, but watching TV I find myself either sitting with my laptop doing emails or my iPad browsing the web while the TV is going on in front of me. I think I'm watching it, depending on what it is. Obviously if it's a sports event, then I'm giving it my full attention, but anything else and it's probably only getting 40 per cent of my attention and I'm pretending to my wife that I'm watching TV with her. But the second screen mentality, it's not only doing something different, but also every now and then you are watching TV and have a question and it's fascinating now to do enquiries and find out information about something that you are watching on the main screen using your second screen. I think the concept of a second screen that it being used in tandem and in parallel to what is going on the big screen is fascinating for us as gamers, we think that is a big deal. A lot of our games are built for calling plays or strategies that you can't see on the big screen.


Sydney Morning Herald: Have you been disappointed with the performance of the 3DS? What does Nintendo need to do?

Peter Moore: Well, to their credit I think they saw that they had a sell-through issue and they dropped their price. I think it's going to be an interesting test for them this Christmas, I think we're all hoping it will be a tremendous Christmas present. I think it is aimed at a younger consumer for the most part. We continue to look at it. We have FIFA coming out on it. We have Madden in the US on it. Like any device we wish it all the best and we will monitor it and watch the sell-throughs and if there are business opportunities to bring new content, different content, or bring some of our great brands there in the future on top of what we have already committed then we will certainly do that.

I really hope that blurb about the sports and play calling means that EA pushed extra hard for multiple uMote support from the start. Doesn't make sense to have to hide your play if you are playing by yourself... or online against someone else who has their own TV that you already can't see.
Title: Re: Wii U
Post by: Enner on October 19, 2011, 04:32:06 AM
The second screen shenanigans continue. Now you can watch TV and play a Wii U game at the same time. However, will people who are already comfortable with an iPad at their lap be interested in using the Wii U instead?

That brings up another thought about how many non-gaming applications the Wii U will have. The concept video had an internet browser mock up as well as internet video playback. Given the availability of internet browsers for current Nintendo systems, it's nearly assured that there will be an internet browser for the Wii U. However, could we see dedicated Wii U applications for Twitter and Facebook to better serve users of those services? Will there be audio applications to play back music files or stream internet radio? Nintendo seems to know that gaming systems are becoming more of an all-entertainment content provider in people's lives which is why their systems have slowly been gaining non-gaming software. I hope they step their game up in this regard for the occasional times when people don't feel like playing a game.
Title: Re: Wii U
Post by: Adrock on October 19, 2011, 08:16:36 AM
I'm a fan of Apple products and currently own 2, but I can't play new Zelda and Mario games on an iPad. Nintendo wins this battle and always will.
Title: Re: Wii U
Post by: ThePerm on October 19, 2011, 06:28:09 PM
iv always been a fan of Apple, but never bought any of their products. They are always massively over-priced. I don't have any magical device, and this idea that the world is post pc is bullshit, some people may think its 2005 for me, but whatever.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 19, 2011, 07:33:15 PM
One of the interesting things I think he mentioned was
Quote from: Peter Moore
I think the broader element is the idea of a second screen, which is something that many of us do now. I don't know about you, but watching TV I find myself either sitting with my laptop doing emails or my iPad browsing the web while the TV is going on in front of me. I think I'm watching it, depending on what it is. Obviously if it's a sports event, then I'm giving it my full attention, but anything else and it's probably only getting 40 per cent of my attention and I'm pretending to my wife that I'm watching TV with her.

This is so true for me too. I am constantly surfing the internet when something that doesn't fully 110% interest me is on. My girl will want me to watch something with her and I will agree, but only because I will only be half-watching it, and she knows it. If the Wii U can insert itself into that equation in place of my mouse&keyboard, laptop and/or cellphone, then they are definitely onto something. Something more engaging than the 3DS that sits on my dresser collecting dust over there.
Title: Re: Wii U
Post by: Adrock on October 20, 2011, 08:47:12 AM
iv always been a fan of Apple, but never bought any of their products. They are always massively over-priced. I don't have any magical device, and this idea that the world is post pc is bullshit, some people may think its 2005 for me, but whatever.
The only Apple product that I find egregiously overpriced is the MacBook Pro which, ironically, is one of the Apple products that I own. It's a good computer, the build quality like all Apple products is top notch, and the battery life is the best by far in any notebook. However, I tend to discourage people from buying a MBP due to the price (I have a 15" MBP). The next computer I buy will probably be an iMac which I find fair. They're all expensive but, for the most part, I think the prices are fair. Part of the reason Apple products are so expensive is because Apple doesn't put any 3rd party bloatware to cut costs. Sure, it gets passed to the consumer but if you're buying an Apple product, you already know that. I'm an Apple fan but I'm not gullible enough to fall for their marketing. I know Windows and Android can do pretty much everything I can and want to do in Apple's ecosystem but I like their products. And as long as these things do what I need them to do and do them efficiently and effectively, I see no reason to look elsewhere.

That leads me back to Nintendo. I still play Nintendo games because the company provides me with the service I'm paying the company to provide and until it doesn't, I'm going to keep giving Nintendo my money. Even though I'm an Apple fan, I wouldn't buy an iPad when it doesn't and can't do what the Wii U can do even if the iPad can do so many other things.
Title: Re: Wii U
Post by: ThePerm on October 20, 2011, 07:40:25 PM
Well that's the thing when comparing Nintendo to Apple, Nintendo usually has a low price point, and aside from this last generation it has been known for having the top technology in its field. But if you're looking at pricing we have to acknowledge the fact that these products are mass produced in factories in China and the profit margin is grossly inflated compared to the cost of manufacture. Nintendo's profit margin is much lower. If Nintendo sold the same $2000 Apple product it would be profitable and still retail at about $400. That was the thing that I felt always held Apple back Pre-Steve return days, was that if they just sold their products cheaper they could get some more market share and make more money, luckily they found a separate goldmine in mp3 players and tablet computers, and because of their newness they could reasonably get away with charging whatever they wanted. Iv never owned an Apple product, but I used them extensively in school and I see their superiority. However, its sort of a range of superiority that I don't see justifies their price. However, it is always good for the brand to have Premium status. That is their user base.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 21, 2011, 11:41:40 AM
http://www.officialnintendomagazine.co.uk/31653/lego-city-stories-wii-u-gameplay-is-awesome/ (http://www.officialnintendomagazine.co.uk/31653/lego-city-stories-wii-u-gameplay-is-awesome/)

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LEGO City Stories is absolutely awesome. That's the word from TT Games director Arthur Parsons who has been telling Official Nintendo Magazine more about the forthcoming Wii U game.

Parsons, who recently finished work on LEGO Harry Potter: Years 5-7, isn't working on the game himself but from what he's seen, he's excited about it.

In the video below he explains how you'll be running around catching bad guys and doing jumps and stunts. He also reveals that there are loads of vehicles and cool characters in the game. Take a look...
video at the link

It has some screenshots of the game from E3 and the screens really do look very impressive... assuming they weren't just renders. I look forward to seeing more on this game.
Title: Re: Wii U
Post by: Kytim89 on October 23, 2011, 04:57:21 PM
Would it be a good idea for Nintendo to make the touchscreen on the Wii U controller stereoscopic 3D? Then again this would poison the water for the 3DS, but it would be nice to have those big budgeted gae titles on the Umote screen in the same manner as the ones for 3DS.
Title: Re: Wii U
Post by: Dasmos on October 23, 2011, 06:38:10 PM
No, it wouldn't be a good idea. Just like all your other ideas aren't good ideas.
Title: Re: Wii U
Post by: Oblivion on October 23, 2011, 06:42:12 PM
Then again this would poison the water for the 3DS,
Title: Re: Wii U
Post by: Chozo Ghost on October 24, 2011, 11:47:41 AM
I'm not sure if I want a Wii U seeing how NOA and Reggie have pulled the plug on the Wii and abandoned it to die a slow agonizing death. How can we be assured the Wii U won't share a similar fate? What NOA needs right now is a regime change. We need a Nintendo Spring.
Title: Re: Wii U
Post by: ThePerm on October 24, 2011, 12:34:18 PM
on Kytim

No, it wouldn't be a good idea. Just like all your other ideas aren't good ideas.

haha, at least it isn't me. I know better to only speculate when they haven't announced ****.

I'm not sure if I want a Wii U seeing how NOA and Reggie have pulled the plug on the Wii and abandoned it to die a slow agonizing death. How can we be assured the Wii U won't share a similar fate? What NOA needs right now is a regime change. We need a Nintendo Spring.

expect Nintendo to mercilessly kill all of its systems before they properly end their lifespan. They do it, its nothing new since n64. They don't beat a dead horse like Sony does. In fact Sony will take that to new levels i'm sure. But i bet you have like 30 games for Wii or something and they are 80% A-B quality as far as Wii games go.
I think gamers expect too much now a days honestly.
Title: Re: Wii U
Post by: NWR_insanolord on October 24, 2011, 05:46:33 PM
Perm's right: this is the same thing that happened with the N64 and the GameCube, so you should probably assume that the same will happen with the Wii U until proven otherwise.

Personally, despite all this, I don't regret for a second buying a Wii at launch. I've had some great experiences with the system over the years, and I'd rather remember it that way than bitch and moan about Nintendo not releasing incredibly niche games toward the end. Come on people, I'm staff, which means I'm supposed to be the one hating on Nintendo, not you.
Title: Re: Wii U
Post by: King of Twitch on October 24, 2011, 06:14:36 PM
Agreed. I'll always remember the happiness she brought to millions of lunch-lady-armed, tennis-loving elderly women (and myself), rather than as the heaving, Terminator 2 Dyson death scene we have now.
Title: Re: Wii U
Post by: Ian Sane on October 24, 2011, 06:26:34 PM
Perm's right: this is the same thing that happened with the N64 and the GameCube, so you should probably assume that the same will happen with the Wii U until proven otherwise.

With the N64 and Gamecube I assumed it was just because the systems were not as successful as Nintendo would have liked so Nintendo abandoned them as they became irrelevant with the general public.  Once you have the stigma of being a "failed" console, interest is just going to decrease so why put tons of effort into a "doomed" product you're going to replace anyway.  In theory the Wii shouldn't be like that but it's final year is even worse than the other two.  But, again, there's a reason for it.  It's a fad and the fad is done.

What if Nintendo had a system that was incredibly successful with all audiences (not just kids or casuals), had healthy third party support and remained popular right up to the release of its successor?  I don't think they would ditch it a year out or at the very least I think that would be a really stupid move.  The Sony style overkill is pretty dumb and borderline delusional but the PS1 remained popular right up to the PS2 launch and the PS2 remained popular right up to the PS3 launch.  These were not systems that faded out over time.  They were incredibly popular and successful right until the "real" end (real end being when the successor is released; everyone deep down knows that).

Nintendo did not do that with the GBC, GBA or DS.  Those were not "failed" systems so they stuck with them until the end.  If they had the sort of success and enduring popularity with their consoles that they had with their handhelds I don't think they would abandon those in the last year.  They didn't do that with the NES and SNES which were successul in the same way those handhelds were.

If the Wii U ends the same as the N64, GC and Wii then the Wii U flopped.
Title: Re: Wii U
Post by: Kytim89 on October 24, 2011, 06:39:32 PM
No, it wouldn't be a good idea. Just like all your other ideas aren't good ideas.

What I meant to say was could Nintendo add a stereoscopic 3D screen to the Umote without hurting the 3DS?
Title: Re: Wii U
Post by: Mop it up on October 24, 2011, 07:44:58 PM
In theory the Wii shouldn't be like that but it's final year is even worse than the other two.
Any year with a new Zelda isn't a bad year. Sure, the GameCube had a Zelda game in its fifth year too, and it remains to be seen if Skyward Sword is even better. But the GameCube and Nintendo 64 didn't have another major release in the fifth year, and the Wii also has Kirby's Return to Dream Land. I'd say that's definitely better than things like Odama and even Paper Mario, though that's just me. The Wii will also have six Nintendo-published titles whereas the other two had four each.

I'm not saying this year couldn't and shouldn't be better, but it still has the previous two systems beat in my book.
Title: Re: Wii U
Post by: ThePerm on October 24, 2011, 07:47:21 PM
Ian, thats assuming that Wii U is successful in all regards, one of the goals of Wii was to get good third party development, and despite this it had initial support that dropped off. So in the eyes of Iwata its for sure a sales success, but not a success with developers. Plus, the Wii is a glorified gamecube..theres only so much you can do with it.  Gamecube wasn't a horse that got beat dead, but it did become a zombie.

Also, if you were to look at it from a resource standpoint of course they supported their handheld till the end, they had always good handheld 3rd party support and 2 handhelds basically steal development resources away from consoles. All consoles are fads, not meant to last more than a couple years, the 360 fad and ps3 fad will be over in another 2. If consoles weren't doomed we'd still be playing new NES games, and its not even sure if that one awesome Retro City Rampage is coming out this year.
Title: Re: Wii U
Post by: Kytim89 on October 24, 2011, 09:04:02 PM
Five reasons why the Wii U will fail:
 
http://gametheoryonline.com/2011/10/17/wii-u-fail-sales-declin/ (http://gametheoryonline.com/2011/10/17/wii-u-fail-sales-declin/)
Title: Re: Wii U
Post by: nickmitch on October 24, 2011, 09:09:52 PM
Most of those reasons don't actually make sense.
Title: Re: Wii U
Post by: broodwars on October 24, 2011, 09:16:03 PM
Most of those reasons don't actually make sense.

Eh, I think they're real issues with the Wii U and Nintendo in general, but I think in many cases they aren't as bad currently as the article makes them.  If the Wii U fails from the issues listed, the backlash would have to be much greater than we've seen so far and circumstances would have to play out in a very specific manner.
Title: Re: Wii U
Post by: nickmitch on October 24, 2011, 09:26:19 PM
1) Just Dance 3 is still selling.
2) You don't know that, how can it already be an issue? Nintendo will have to be price competitive, that should be a given.
3) Best one, but the difference between generations might be that small between Wii U and PS4/Xbox 720. I mean, if Wii U is better than the HD consoles, how much better could the newer ones be than Wii U?
4) Old franchises sell. Also, what are the announced Wii U titles from Nintendo? NSMBMii, Smash Bros and Pikmin 3? Not really a reliance.
5) The media is fickle. Nintendo still has time between now and whenever to generate good buzz.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 24, 2011, 11:30:58 PM
It looks like AMD has 28nmm ready to go
http://www.youtube.com/watch?v=KlSNjBqb228

Chances of Wii U GPU being 28nm has just increased a little bit in my book.
Chances of a final GPU for a final Dev Kit being tapped out in the next few months is also a good bet too.
Which means new fresh news about Wii U in the next few months is almost certain.
Title: Re: Wii U
Post by: Kytim89 on October 24, 2011, 11:37:17 PM
I am going to go out on a limb here and say that the Wii U will be priced at $299.99. Back when the 3DS was retailing for $250 I thought that the Wii U could be $349.99 at retail launch, but the reception of the 3DS kind of woke Nintendo up to not over price their systems. Lastly, I just realized that Nintendo needs to realase some more information on the Wii U to generate some more hype. The best way would be to announce that the issue of streaming to the Umote has been fixed, or something similar. 
Title: Re: Wii U
Post by: Chozo Ghost on October 25, 2011, 03:20:23 AM
The problem with the 3DS wasn't the price in and of itself, it was that at that price Nintendo was selling it for $100 markup which was the problem. I personally wouldn't mind spending $349 or possibly even more on the Wii U, just as long as the hardware is actually worth that much. With the 3DS Nintendo got greedy and overcharged for what it was worth, but with the Wii U Nintendo should price it with as slim of a markup as possible, or even just break even on it. The competition sells their systems at a loss for crying out loud. Nintendo has so much money now that they could afford to sell the Wii U at a loss and then make up for it in software sales. I doubt they will do that, but they could.

But if Nintendo prices the Wii U at $349.99 then I would expect it to be made up of $329.99 worth of hardware at a minimum. If Nintendo prices the Wii U at $299.99 or less then they are not going to be using very powerful or advanced hardware and it might be like the Wii all over again. I'd rather they beef it up for the long haul, even if that means it costs more initially. They will have a year or two without any competition at all, so they can and should aim high.
Title: Re: Wii U
Post by: Adrock on October 25, 2011, 08:43:00 AM
Do you really think $50 is going to be the difference between powerful hardware and not powerful hardware?

Right now, Sony and Microsoft are charging out the ass for larger capacity hard drives  (which by today's standards aren't especially large) that happen to come with a PS3 or 360. Nintendo is only going to sell Wii U for over $299 if it costs them more than that to manufacture.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 25, 2011, 10:24:08 AM
Remember all those rumors about R* bringing GTA V to Wii U?

well R* is revealing GTA V 1 week from tomorrow.

http://www.rockstargames.com/Untitled-10.jpg

Does anyone think it will be more than a teaser and actually announce the platforms?
or will they just show some HD footage (Better than PS360 gfx that they can claim is from the PC version) and not reveal the platforms till sometime next year?
Title: Re: Wii U
Post by: Adrock on October 25, 2011, 10:45:52 AM
I can't imagine it being any more than a short teaser with no gameplay. If the game is being released for Wii U, Nintendo would be wise to request that Rockstar announce that.
Title: Re: Wii U
Post by: Chozo Ghost on October 25, 2011, 11:55:18 AM
I want to see Red Dead Redemption 2 and L.A. Noire 2 also make it to the Wii U.
Title: Re: Wii U
Post by: broodwars on October 25, 2011, 12:02:47 PM
I want to see Red Dead Redemption 2 and L.A. Noire 2 also make it to the Wii U.

Given that Team Bondi no longer exists, I think it's going to be a while until an L.A. Noire 2 gets made.  Rockstar does hold the license to that game so it can still be done, but it's probably going to be a while.  Considering how much Rockstar is still supporting Red Dead Redemption with new content, I wouldn't be surprised to see that come to the next generation consoles, though.
Title: Re: Wii U
Post by: ThePerm on October 25, 2011, 05:48:05 PM
http://www.reddit.com/r/gaming/comments/lor6e/98_days_ago_i_made_this_postpermalink_in/
Title: Re: Wii U
Post by: Dasmos on October 25, 2011, 07:49:49 PM
wow, that's actually pretty cool.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 26, 2011, 05:03:30 AM
Reggie talks Wii U, 3DS & Zelda with GTTV tomorrow nite (Thurs. 27th) on SpikeTV
http://www.gametrailers.com/video/episode-504-gt-tv/722993
Title: Re: Wii U
Post by: Enner on October 26, 2011, 06:12:52 AM
If past GTTV interviews with Reggie are any indication, I doubt we'll learn of anything that is truly exciting and surprising. At best, some cool 3DS news.
Title: Re: Wii U
Post by: nickmitch on October 26, 2011, 11:11:37 AM
If he even mentions the Wii outside of Zelda and Kirby (if even that) I'll be shocked.
Title: Re: Wii U
Post by: Kytim89 on October 26, 2011, 01:41:31 PM
Here is an article about the huge hardware implication that GTA V could bring to the industry:
 
http://kotaku.com/5853129/the-huge-hardware-implications-for-grand-theft-auto-v-and-the-future-of-video-games (http://kotaku.com/5853129/the-huge-hardware-implications-for-grand-theft-auto-v-and-the-future-of-video-games)
 
If the Wii U is more powerful that both the 360 and PS3 and is closer to PC in terms of power then could the Wii U version of GTA V be the definitive version if it were to be released onto the console?
Title: Re: Wii U
Post by: King of Twitch on October 26, 2011, 01:43:02 PM
REGTV--

glasses-free gaming : take a drink

a great holiday lineup : take a drink

brand new experiences not seen anywhere else : take a drink
Title: Re: Wii U
Post by: Ceric on October 26, 2011, 01:50:17 PM
REGTV--

glasses-free gaming : take a drink

a great holiday lineup : take a drink

brand new experiences not seen anywhere else : take a drink
If only I could remember what term he used before announcing Wii Music.  I think it was "Redefine Gaming"
Title: Re: Wii U
Post by: Kytim89 on October 26, 2011, 01:56:18 PM
Perhaps he will announce Xenoblade for a spring 2012 release in north America.
Title: Re: Wii U
Post by: Ceric on October 26, 2011, 02:00:13 PM
Perhaps he will announce Xenoblade for a spring 2012 release in north America.
On Wii U ;P
Title: Re: Wii U
Post by: Chozo Ghost on October 26, 2011, 02:19:40 PM
Reggie talks Wii U, 3DS & Zelda

In other words, Reggie talks big about future systems, but gives a big "F U" to the Wii.

Title: Re: Wii U
Post by: Stogi on October 26, 2011, 02:20:48 PM

Perhaps he will announce Xenoblade for a spring 2012 release in north America.
On Wii U ;P

That'd be dope. Maybe that's there plan all along. Come out swinging with not one RPG but three.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 26, 2011, 02:34:35 PM
Reggie talks Wii U, 3DS & Zelda

In other words, Reggie talks big about future systems, but gives a big "F U" to the Wii.

But Zelda is on the Wii....
Title: Re: Wii U
Post by: MegaByte on October 26, 2011, 04:51:15 PM
It looks like AMD has 28nmm ready to go
http://www.youtube.com/watch?v=KlSNjBqb228

Chances of Wii U GPU being 28nm has just increased a little bit in my book.
Chances of a final GPU for a final Dev Kit being tapped out in the next few months is also a good bet too.
Which means new fresh news about Wii U in the next few months is almost certain.

It will be nice if this is the case, but I wouldn't count on it. Shrinking chips is more complicated than just making all the components smaller, so it would take a big effort to get the chip shrunk, which may not happen if the chip is already nearly complete. Nintendo did sink a lot of money into making this happen last generation, though. The other problem is that AMD had a lot of trouble with this process shrink (way behind schedule, and low yields on their previous shrink) and Nintendo may want a better guarantee of chip supply. Nintendo is also the only company that hasn't shrunk its chips mid-cycle.
Title: Re: Wii U
Post by: Chozo Ghost on October 26, 2011, 05:03:28 PM
Nintendo can always shrink the Wii U later on in the form of a Wii U Slim revision, right?
Title: Re: Wii U
Post by: MegaByte on October 26, 2011, 05:13:10 PM
Of course. But for whatever reason, they didn't do that with GameCube or Wii (at least, I haven't heard that the new revision Wiis use shrunken chips).
Title: Re: Wii U
Post by: King of Twitch on October 26, 2011, 07:01:43 PM
Maybe they did shrink it and accidentally took it out with the trash.
Title: Re: Wii U
Post by: ThePerm on October 26, 2011, 07:30:33 PM
dont they use computers to make chips, i bet its like a sweeter version of pipe mania
Title: Re: Wii U
Post by: MegaByte on October 26, 2011, 07:32:12 PM
Hah, kinda, yeah.
Title: Re: Wii U
Post by: nickmitch on October 26, 2011, 08:14:50 PM
Of course. But for whatever reason, they didn't do that with GameCube.

Probably because it wouldn't be cube shaped any more! D'uh!
Title: Re: Wii U
Post by: Ceric on October 26, 2011, 10:46:28 PM
I would argue the GBA had to have a chip shrink for the Micro :P

Though Shrinking the Wii there isn't much to shrink.  The could make it top load like the cube and get it a little smaller that way and maybe a bit shorter with the die shrink.
Title: Re: Wii U
Post by: MegaByte on October 26, 2011, 11:04:53 PM
I wasn't talking about handhelds.
A chip shrink doesn't necessitate a case shrink -- you're primarily concerned with reducing power consumption and increasing chips per wafer (to eventually increase profit).
Title: Re: Wii U
Post by: Kytim89 on October 27, 2011, 12:10:02 AM
Does anyone think that Nintendo will chane or modify the look of the Wii U before their next reveal or launch and what colors do you think the Wii U will be launched in (I hope matte black like the DSi)?
Title: Re: Wii U
Post by: Stogi on October 27, 2011, 12:18:21 AM
I wasn't talking about handhelds.
A chip shrink doesn't necessitate a case shrink -- you're primarily concerned with reducing power consumption and increasing chips per wafer (to eventually increase profit).

I don't think the Wii or the GC needed a chip shrink simply because they were the most power efficient systems already.
Title: Re: Wii U
Post by: Chozo Ghost on October 27, 2011, 05:35:00 AM
I wasn't talking about handhelds.
A chip shrink doesn't necessitate a case shrink -- you're primarily concerned with reducing power consumption and increasing chips per wafer (to eventually increase profit).

I don't think the Wii or the GC needed a chip shrink simply because they were the most power efficient systems already.

Yeah, but what's the harm in making an already good thing even better?
Title: Re: Wii U
Post by: Ceric on October 27, 2011, 07:08:48 AM
...
Nintendo is also the only company that hasn't shrunk its chips mid-cycle.
Blanket Statement.

I wasn't talking about handhelds.
A chip shrink doesn't necessitate a case shrink -- you're primarily concerned with reducing power consumption and increasing chips per wafer (to eventually increase profit).
Which could prompt a board redesign anyway to change the power levels.
Title: Re: Wii U
Post by: Kytim89 on October 30, 2011, 03:34:49 PM
Questions concerning the Wii U:
 
Will the Wii U allow Wii games to be upresed?
Will the Wii U controller have a capacitive touchscreen?
Will Wii, VC and Wiiware games stream to the Umote controller?
Can the Classic Controller Pro be uesd on Wii U games rahter than the Umote?
Will the Wii U support more than one Umote?
Will the Umote be sold seperatly from the console?
Would a gloss or matte finish be better for the Wii U?
 
Title: Re: Wii U
Post by: Chozo Ghost on October 30, 2011, 04:01:47 PM
Questions concerning the Wii U:
 
Will the Wii U allow Wii games to be upresed?

Wut?

Will the Wii U controller have a capacitive touchscreen?

No.

Will Wii, VC and Wiiware games stream to the Umote controller?

Some will, some won't.

Can the Classic Controller Pro be uesd on Wii U games rahter than the Umote?

Only if the game supports it.

Will the Wii U support more than one Umote?

Yes, but this will vary from game to game. Most will probably not.

Will the Umote be sold seperatly from the console?

Probably not in at first. That will come later on once the manufacturing costs go down and the Umote is made more affordable.

Would a gloss or matte finish be better for the Wii U?

Yes.
Title: Re: Wii U
Post by: Kytim89 on October 30, 2011, 04:07:45 PM
Will the Wii U allow Wii games to be upresed?
 
Being a HD console will the Wii U enhance the visual quality of certain Wii games?
Title: Re: Wii U
Post by: Chozo Ghost on October 30, 2011, 04:20:52 PM
Will the Wii U allow Wii games to be upresed?
 
Being a HD console will the Wii U enhance the visual quality of certain Wii games?

You mean upscaling? There are DVD players which can upscale, so I guess it would be possible. Would Nintendo do that? Well, if it raises manufacturing costs by even $5 my guess is probably not.
Title: Re: Wii U
Post by: Kytim89 on October 30, 2011, 04:37:25 PM
What ever the final cost of the Wii U, I would be willing to pay $50 extra for added features.
Title: Re: Wii U
Post by: nickmitch on October 30, 2011, 04:38:35 PM
Reggie sure did say a whole lotta jack and **** in that interview.
Title: Re: Wii U
Post by: broodwars on October 30, 2011, 05:19:22 PM
Reggie sure did say a whole lotta jack and **** in that interview.

Typical Reggie.  I don't know why journalists bother having interviews with him, because it's not like he ever has anything truthful or insightful to say.  You could replace his smug, condescending face with someone reading a list of Nintendo Talking Points and get just as much out of it.

Will the Wii U allow Wii games to be upresed?
 
Being a HD console will the Wii U enhance the visual quality of certain Wii games?

You mean upscaling? There are DVD players which can upscale, so I guess it would be possible. Would Nintendo do that? Well, if it raises manufacturing costs by even $5 my guess is probably not.

I think it's a pretty safe bet that the Wii U will upscale Wii games, as otherwise all Wii games would display in a small window on your HD TV (their native resolution).  The 3DS already does it with DS games, with an option to play the games at their original resolution without the upscaling. 

Upscaling is a software process, not a hardware one, and all it does is increase the size of an SD image to the resolution of your HD TV (with one or more filters added on to smooth the image and make it look more like the original).  An upscale will never look as good as a game made for an HD resolution or "HD remakes" which have had new models/textures created in HD to look better, but I think you'll find the end result better than you'd see on Wii in SD.
Title: Re: Wii U
Post by: Kytim89 on October 30, 2011, 05:37:01 PM
I wonder what Galaxy 2, Skyward Sword and Monster Hunter 3 would look like upscaled onto a LCD TV. Also, I figure that any Wii game that is usable with the Classic Controller will be able to be streamed to the Umote to play on the go.
Title: Re: Wii U
Post by: nickmitch on October 30, 2011, 05:38:16 PM
I don't think "on the go" is the phrase you were looking for.
Title: Re: Wii U
Post by: ThePerm on November 02, 2011, 06:51:30 PM
http://www.youtube.com/embed/4eplvKasc4o

notice how they don't list which system its for, that means they are keeping it under wraps till e3, or its for ps4 or 720, which will launch against wii u
Title: Re: Wii U
Post by: nickmitch on November 02, 2011, 09:39:06 PM
They wouldn't have put the trailer out at all if it was coming to unannounced systems. I think the lack of systems is probably more due to the fact that it IS coming to Wii U, but maybe Nintendo hasn't sent out any official logos for ad spots and such.
Title: Re: Wii U
Post by: Kytim89 on November 03, 2011, 12:30:50 AM
Would Nintendo ever make it possible for 3DS games to stream to the Wii U and be played on the big screen much in the same manner as Wii U games are stream to the Umote controller?
Title: Re: Wii U
Post by: broodwars on November 03, 2011, 12:45:57 AM
Would Nintendo ever make it possible for 3DS games to stream to the Wii U and be played on the big screen much in the same manner as Wii U games are stream to the Umote controller?

Would it be possible?  I doubt the 3DS has the necessary technology to stream that much data, though it might be transmittable through a USB cable if the 3DS has the necessary port (and I'm not sure it does. I don' t own one).  Would Nintendo do it if it were possible?  No, because Nintendo's bet everything on glasses-free 3D with the 3DS, and your nice big TV can't display that.
Title: Re: Wii U
Post by: Chozo Ghost on November 03, 2011, 01:15:33 AM
Nintendo COULD release a 3DS Player accessory for the Wii U which would function exactly the same as the GBA Player accessory for the Gamecube. But as for whether people would buy it and whether Nintendo would actually do it or want to do it is debatable. But it most certainly COULD be done.

I would think such a device wouldn't have to cost more than $50 or something like that, because the Wii U system itself would probably be able to do most of the work. The touchscreen and all that would be handled by the Umote.

No, because Nintendo's bet everything on glasses-free 3D with the 3DS, and your nice big TV can't display that.

The hypothetical 3DS Player peripheral I just suggested probably could handle the work of translating the 3DS data into something a 3D TV could display properly with glasses or not. Would there be a market for something like this which would allow people to play their 3DS games on a large TV screen?
Title: Re: Wii U
Post by: Ymeegod on November 03, 2011, 01:29:52 AM
Why couldn't it?  It can alraedy stream to other 3DS systems so what's the difference between that an an console.  Not sure if it's something Nintendo's going bother with since only a small amount of people would be interested in it. 

Title: Re: Wii U
Post by: Kytim89 on November 03, 2011, 01:35:23 AM
What I had in mind was to activate the stream from your 3DS to the Wii U and then play the 3DS games with something like CCPro that has dual analogs and then you can take advantage of playing the games on a big LCD screen sans the 3D.
Title: Re: Wii U
Post by: nickmitch on November 03, 2011, 10:36:09 AM
No, because Nintendo's bet everything on glasses-free 3D with the 3DS, and your nice big TV can't display that.

It will soon. (http://www.engadget.com/2011/10/03/toshibas-4k-glasses-free-3dtv-announced-in-japan-with-more-spe/)
Title: Re: Wii U
Post by: Ceric on November 03, 2011, 10:41:46 AM
*shrug*
While I would love this for some games, Super Mario 3D Land and Skylanders.  I only see this happening if Nintendo can get a good margin on it and that late in the 3DS life where it won't eat to much into sales.

Now if you had to use the 3DS and not a new accessory to be the reader then I could see them doing this earlier then not.  The IR Transmitter could be fast enough to handle the IO between the two.  Just need an IR Port on the Wii U.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 03, 2011, 01:08:07 PM
What I had in mind was to activate the stream from your 3DS to the Wii U and then play the 3DS games with something like CCPro that has dual analogs and then you can take advantage of playing the games on a big LCD screen sans the 3D.

But you forgot about the touch screen.

Why would you stream a 3DS game through the Wii U and then not use the uMote in conjunction with the TV to mimic the 3DS setup?
or atleast use the 3DS as your controller so that you still have the touch screen?

why would you abandon the touch screen on a 3DS game to use a CCPro?

The uMote has dual analog, it's very comfortable to hold, has a touch screen, mic, camera, analog triggers, every button that a CCPro has and is wireless without needing to be tethered to anything.
As a matter of fact, the uMote and TV combo can do everything that a 3DS can do and then some, so in what way does it make sense to put the uMote down in favor of a CCPro, especially when it comes to using the Wii U as a 3DS player?
Title: Re: Wii U
Post by: Chozo Ghost on November 03, 2011, 01:33:12 PM
The only advantage a CCpro would have over the Umote is that it would be a lot cheaper, so it would be the way to go if you wanted to do like 4 player local multiplayer and the game didn't require a touchscreen (or more than one touchscreen). For games like that, and I assume that would be the majority of games, having more than one Umote would be overkill. The Umote is superior and can do more, but if the game doesn't require those extra bells and whistles then there is no reason to have them.

A CCpro might cost $20, compared to the Umote which might cost $80? $100? So clearly there would be a niche for it on the market. You could buy 4 or 5 CCpros for the cost of just one Umote. And after you've went and spent $300+ on a Wii U and $60 on a game, the CCpros with their cheaper price are going to look a lot more attractive than Umotes.
Title: Re: Wii U
Post by: Ceric on November 03, 2011, 01:43:45 PM
The only advantage a CCpro would have over the Umote is that it would be a lot cheaper, so it would be the way to go if you wanted to do like 4 player local multiplayer and the game didn't require a touchscreen (or more than one touchscreen). For games like that, and I assume that would be the majority of games, having more than one Umote would be overkill. The Umote is superior and can do more, but if the game doesn't require those extra bells and whistles then there is no reason to have them.

A CCpro might cost $20, compared to the Umote which might cost $80? $100? So clearly there would be a niche for it on the market. You could buy 4 or 5 CCpros for the cost of just one Umote. And after you've went and spent $300+ on a Wii U and $60 on a game, the CCpros with their cheaper price are going to look a lot more attractive than Umotes.
That point means nothing for the 3DS games on Wii U discussion since by there very nature they are single player and you'll have at least 1 uMote.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 03, 2011, 03:56:07 PM
A CCpro might cost $20, compared to the Umote which might cost $80? $100? So clearly there would be a niche for it on the market. You could buy 4 or 5 CCpros for the cost of just one Umote. And after you've went and spent $300+ on a Wii U and $60 on a game, the CCpros with their cheaper price are going to look a lot more attractive than Umotes.

Except for the fact that you are still gonna need a wiimote to tether it to.
Assuming you didn't already have 3 of them lying around, that will be another $30-$40(per CCPro) you can add to your hypothetical scenario.
Title: Re: Wii U
Post by: Shorty McNostril on November 03, 2011, 05:15:58 PM
And the fact the CC doesn't have a screen.  So that rules it out anyway.
Title: Re: Wii U
Post by: nickmitch on November 03, 2011, 05:27:18 PM
A CCpro might cost $20, compared to the Umote which might cost $80? $100? So clearly there would be a niche for it on the market. You could buy 4 or 5 CCpros for the cost of just one Umote. And after you've went and spent $300+ on a Wii U and $60 on a game, the CCpros with their cheaper price are going to look a lot more attractive than Umotes.

Except for the fact that you are still gonna need a wiimote to tether it to.
Assuming you didn't already have 3 of them lying around, that will be another $30-$40(per CCPro) you can add to your hypothetical scenario.

Except for the fact that I've already owned a Wii for sometime, so having 4 WiiMotes on hand isn't all that unreasonable. Especially when it's a system meant to be enjoyed with others.
Title: Re: Wii U
Post by: Ceric on November 03, 2011, 05:29:42 PM
What are we talking about now?

Last I checked it was 3DS on Wii U.
Title: Re: Wii U
Post by: Chozo Ghost on November 03, 2011, 05:31:15 PM
I'd imagine 90% of the Wii U's target demographic is going to be people who already own a Wii and therefore probably already have wiimotes on hand. It would only be an issue for the other 10%.
Title: Re: Wii U
Post by: broodwars on November 03, 2011, 06:08:34 PM
I'd appreciate Nintendo perhaps issuing a new model of Wii U-only Wii remote since I'm skeptical that my current Wii remotes will still be functioning right in 4-5 years.  That said, I don't think Nintendo's really going to have to worry about people having Wii Remotes with the Wii U.  If you want a Wii U at all, I think it's close to a certainty that you already own a Wii.  Maybe you never play it, but you at least own one already.
Title: Re: Wii U
Post by: Chozo Ghost on November 03, 2011, 07:03:33 PM
Or owned one. I wonder how many people who bought a Wii years ago have since gotten rid of it due to it not living up to the hype/expectations.
Title: Re: Wii U
Post by: broodwars on November 03, 2011, 07:06:53 PM
Or owned one. I wonder how many people who bought a Wii years ago have since gotten rid of it due to it not living up to the hype/expectations.

Probably less than you'd think reading the internet.  Even those like myself angry at how Nintendo has handled the system keep it around for a handful of games and the Virtual Console.  Besides, how can you make cracks about "dusting off the Wii" for a game when you don't own a Wii anymore?   ;)
Title: Re: Wii U
Post by: Kytim89 on November 03, 2011, 07:36:42 PM
I noticed that the Wii slim has been released, so has anybody seen it up close?
Title: Re: Wii U
Post by: BlackNMild2k1 on November 03, 2011, 09:10:10 PM
What are we talking about now?

Last I checked it was 3DS on Wii U.

Yeah, they seem to have forgotten that.

I noticed that the Wii slim has been released, so has anybody seen it up close?

AFAIK it's exactly the same size. It's just missing the top flap and any GC components.
Not exactly a Wii Slim. More of a Wii Skim.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 03, 2011, 09:29:47 PM
Here is a new patent that is more than likely Wii U related (since the Wii all but dead at this point)

http://www.siliconera.com/2011/11/03/nintendo-patent-reveals-accessory-that-turns-a-wii-remote-into-a-touchpad/ (http://www.siliconera.com/2011/11/03/nintendo-patent-reveals-accessory-that-turns-a-wii-remote-into-a-touchpad/)
(http://i39.tinypic.com/1zydnhd.jpg)
image courtesy of NeoGAF
Quote
Wii U’s defining feature is a giant touchpad controller. While one player controls Samus’ spaceship, other players may have tiny touch screens of their own. A Japanese patent application filed by Nintendo reveals an accessory you slide on to a Wii remote and turns it into a touchpad.

The magic of mirrors makes the device work. When you touch the pad an infrared LED turns on and the amplified beams from the LED bounce off the mirror and are interpreted by the controller as position data. If you don’t touch the pad, the remote works just like a standard Wii remote.

Nintendo proposes their accessory can be used as an in-game drawing pad or to add a mouse pointer interface to a video game.

So now the wiimote can be a pointer or a trackpad.
Maybe that is a MarioPaint Wii accessory?
or a new way to play FPS on consoles.

But this is surely no substitute for 2-4 uMote local multi, so I hope this isn't an attempt at that solution.
Title: Re: Wii U
Post by: MegaByte on November 03, 2011, 09:36:00 PM
It's actually related to the way the Circle Pad Pro works.
Title: Re: Wii U
Post by: UltimatePartyBear on November 03, 2011, 09:40:08 PM
Clever, but kind of unwieldy.  The touch screen on the Wii U controller just makes this seem redundant, and I don't think multiplayer would work without a screen.  I really don't see the point.  At least it would be multi-touch.
Title: Re: Wii U
Post by: nickmitch on November 03, 2011, 09:42:03 PM
But this is surely no substitute for 2-4 uMote local multi, so I hope this isn't an attempt at that solution.

Knowing Nintendo, it just might be their way to cheap out on that.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 03, 2011, 11:15:27 PM
It's actually related to the way the Circle Pad Pro works.

How so?
Title: Re: Wii U
Post by: MegaByte on November 04, 2011, 12:18:36 AM
It's a bolted-on device that uses infrared to send input in a way that wasn't originally intended.
Title: Re: Wii U
Post by: Kytim89 on November 05, 2011, 12:22:20 AM
I asked this question in another place on this forum, but is it possible that Sony and Microsoft could see the potential threat of the Umote controller for the Wii U and develope a tablet controller of their own for the current PS3 and 360? Granted it may be too for them to add anything new to their exsisting consoles, but keep in mind that many of us figure that the Xbox 720 and PS4 will not be out until atleast 2013 to 2014.
 
Keep in mind that the PS3 currently streams games from the PSN to the PSP, so all Sony would have to do is figure a way to stream PS3 games onto a tablet controller modelled after a dualshock controller. Although Microsoft does not have a traditional handheld of its own, but it could be an imitation of the 360 controller with an LCD screen in the middle.
 
Edit: Wouldn't they need a special chip inside the consoles to pull this off? I ask because Sony and Microsoft have imitated Nintendo with motion controllers, so why not the streaming controller with a screen?
Title: Re: Wii U
Post by: MegaByte on November 05, 2011, 03:08:29 AM
Sony already has Vita.
Title: Re: Wii U
Post by: Kytim89 on November 05, 2011, 12:06:00 PM
@ Megabyte
 
Nintendo has 3DS.
Title: Re: Wii U
Post by: nickmitch on November 05, 2011, 12:23:41 PM
The Vita can already act as a uPad for the most part is what he's saying. They wouldn't need to develop anything.
Title: Re: Wii U
Post by: Chozo Ghost on November 05, 2011, 02:06:52 PM
The Vita can already act as a uPad for the most part is what he's saying. They wouldn't need to develop anything.

Then why does Nintendo need to develop a Umote?

The answer is because the 3DS was (and is) a too expensive device to expect people to purchase multiple units of for local multiplayer. The Umote exists because it is able to the things that it needs to be able to do, while leaving out the other things in order to reduce the cost. So the result is the Umote will cost half or a third as much as a 3DS which means being able to afford multiple controllers isn't going to be as much of a nightmare.

So by that very same logic it would also make sense for Sony to do something like the Umote, because the Vita is $250 and who is going to buy 4 Vitas for local multiplayer? That would be $1000 just on the controllers alone.
Title: Re: Wii U
Post by: Kytim89 on November 05, 2011, 02:16:42 PM
I could see Sony doing this because their title of having the most powerful console on the market will soon be trumped by Nintendo with the Wii U and Sony would do it as a form of revenge. The bigger question is whether Microsoft will do it with the 360? If the PS3 and 360 have atleast two years worth life left then I could see them releasing their own screened controllers to keep up with Nintendo. They did the same thing with motion controllers. All Sony and Microsoft would have to do is retool their tablet market with their respective game controllers and stream the games.
Title: Re: Wii U
Post by: nickmitch on November 05, 2011, 02:27:41 PM
The Vita can already act as a uPad for the most part is what he's saying. They wouldn't need to develop anything.

Then why does Nintendo need to develop a Umote?

The answer is because the 3DS was (and is) a too expensive device to expect people to purchase multiple units of for local multiplayer. The Umote exists because it is able to the things that it needs to be able to do, while leaving out the other things in order to reduce the cost. So the result is the Umote will cost half or a third as much as a 3DS which means being able to afford multiple controllers isn't going to be as much of a nightmare.

So by that very same logic it would also make sense for Sony to do something like the Umote, because the Vita is $250 and who is going to buy 4 Vitas for local multiplayer? That would be $1000 just on the controllers alone.

Well, Nintendo sold us the idea of asymmetrical multiplayer game play to begin with. To recreate that only one person needs a Vita. To recreate 4 uPads at once, then we'd have the same situation with GBA/GC connectivity. However, Nintendo is giving Sony the chance to sell Vitas while waiting for some proof of concept/capability on their part. By that time, the Vita will see a price drop and possibly enough market penetration to make this a more plausible feature.
Title: Re: Wii U
Post by: MegaByte on November 05, 2011, 02:30:15 PM
The 3DS does not have the screen specs to do streaming of Wii U games. It can't do all the things the new controller can. Nintendo chose to keep costs down on both fronts, which is something Sony doesn't do.

Of course, we don't even know if the Wii U will make use of multiple Wii U controllers.

With Vita, there's probably a good chance you already own a PS3, so the major cost of a new home console is cut. The Vita doubles as a standalone portable, so if you want to own one console and one handheld, there's no extra cost in buying another controller. Sony could push this aspect if they choose.

Granted, these might be different markets, but if the style of gaming does pick up, then it would be reasonable to expect a screen-only controller from Sony, but they'll already be able to match features and get games out using Vita.

What the companies really want is for everybody to own a handheld to bring to friends' places. Of course, this didn't work so well with GBA/GC, and probably only phones/tablets have the penetration to have that happen successfully.

I expect Microsoft to try to integrate play between Windows Phone and their console at some point, and now that Sony is in full control of their phone division, they could go in that direction too.

Actually, EA is already doing this with their games on tablets and phones.
Title: Re: Wii U
Post by: Ceric on November 05, 2011, 04:08:24 PM
Microsoft has demo's but, they are really trying to solidify Kinect.  Which has potential but, hasn't had its break out piece of software.
Title: Re: Wii U
Post by: Kytim89 on November 08, 2011, 06:19:26 AM
Here is some startling news about Wii U and Vita support in Japan:
 
http://wii.ign.com/articles/121/1211869p1.html (http://wii.ign.com/articles/121/1211869p1.html)
 
 
Title: Re: Wii U
Post by: Adrock on November 08, 2011, 07:11:49 AM
Nintendo has yet to show a single 1st party title. That's like a asking, "Do you want to see that movie with that actor, what's-his-name?" and expecting anyone to be excited about it. If the reaction is like this next year after Nintendo shows something, you can be surprised then. That said, this looks bad for Sony considering everything is known about Vita, including the games, and it's launching in about a month in Japan. Then again, if someone hacks it (and someone will), people will buy it.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 08, 2011, 12:22:23 PM
I agree. This is bad news for Sony, not so much for Nintendo.

do this poll again in after E3 2012, then we might have something to talk about.
Title: Re: Wii U
Post by: Ceric on November 08, 2011, 12:26:50 PM
You know,  I swear I made a long post in here about how Wii U really miss the sweet spot momentum wise not being this holiday season, how games were viewed more like TV Shows now and not Movies, and a link to How to do Everything's episode on TV Show producing (http://howtodoeverything.org/post/10237430212/how-to-acquire-and-enjoy-a-gigantic-american).
 
I ended it all with a plea to Nintendo to start "Leaking" game information for the Wii U begining of next year.
Title: Re: Wii U
Post by: Ian Sane on November 08, 2011, 12:58:32 PM
In Japan do they even like consoles at all anymore?  Are they not interested in the Wii U specifically or is just because it's a console?  What percentage are interested in the Wii or PS3?
Title: Re: Wii U
Post by: Luigi Dude on November 08, 2011, 02:37:05 PM
In Japan do they even like consoles at all anymore?  Are they not interested in the Wii U specifically or is just because it's a console?  What percentage are interested in the Wii or PS3?

Considering the Wii has sold close to 12 million systems in Japan, even with its terrible third party support, I'd say a good percentage of the Japanese still do care about console.  Plus there's the fact that many of Nintendo's first party games on the Wii were million sellers in Japan shows that the home console market is still very important for Nintendo even in Japan.  Hell, New Super Mario Bros Wii managed to sell over 4 million copies in Japan alone, which is more than most Nintendo games sell worldwide on any system.

Of course like others have said, right now Nintendo hasn't announced anything to make the Japanese excited about the console.  As soon as they show the next Smash Bros, Mario Kart and 2D Mario, the Japanese fanbase will be excited for the Wii U.
Title: Re: Wii U
Post by: Mannypon on November 08, 2011, 05:03:55 PM
Here's a rumor that doesn't really say much that we don't already know or suspect.
http://www.develop-online.net/news/39077/Nintendo-working-on-Wii-U-support-for-two-tablets (http://www.develop-online.net/news/39077/Nintendo-working-on-Wii-U-support-for-two-tablets)
 
Basically it just states that Nintendo is working on support for 2 WiiU tablets based off the feedback they recieved at this year's E3.  It also says that the RAM and processor speed have not been finalized.  Hopefully we get some more news soon.  I remember the president of EA going to Japan to visit with Nintendo and get some further updates on the WiiU just a few weeks back.  I'm suprised nothing has found its way out of that visit. 
Title: Re: Wii U
Post by: Ceric on November 08, 2011, 05:13:25 PM
I wouldn't be surprised if some of those High up visits from Third Parties specifically drove in that point.

I think 2 would be fine.

Also most higher ups barely tell there employees relevant things from there meetings to do there jobs.  I'm not surprised by hearing nothing from that.
Title: Re: Wii U
Post by: Chozo Ghost on November 08, 2011, 07:02:40 PM
It also says that the RAM and processor speed have not been finalized.

From what I understand processing speed means very little anymore, at least as far as gaming is concerned. RAM is very important, though, and hopefully Nintendo will beef it up to at least 8gb, but really you can't overdue that except as far as price is concerned.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 08, 2011, 07:35:07 PM
It also says that the RAM and processor speed have not been finalized.

From what I understand processing speed means very little anymore, at least as far as gaming is concerned. RAM is very important, though, and hopefully Nintendo will beef it up to at least 8gb, but really you can't overdue that except as far as price is concerned.


HAHAHALOL


Not gonna happen. This is not regular PC RAM we're talking about here. There won't be anymore than 2GB between System and Video RAM. We can hope for 2.5GB, but 8GB's is beyond ridiculous.
Title: Re: Wii U
Post by: Kytim89 on November 08, 2011, 08:00:49 PM
Nintendo would need a huge coolant system to maintain 8GBs of RAM. To fututre proof the Wii U I could see Nintendo implementing 2GB for all the various RAMs used in the system.
Title: Re: Wii U
Post by: Ceric on November 08, 2011, 08:42:11 PM
Nintendo would need a huge coolant system to maintain 8GBs of RAM. To fututre proof the Wii U I could see Nintendo implementing 2GB for all the various RAMs used in the system.
They wouldn't.  A clever design and some of the newer tech could handle it.  Ram isn't as hot as it used to be.
Title: Re: Wii U
Post by: Kytim89 on November 08, 2011, 08:58:20 PM
Correct me if I am wrong, but isn't RAM what controls such things as enemy and NPC AI?
Title: Re: Wii U
Post by: oohhboy on November 08, 2011, 09:04:18 PM
NO, just no. RAM (http://en.wikipedia.org/wiki/Random-access_memory). CPU (http://en.wikipedia.org/wiki/Central_processing_unit). CPU handles what you think RAM does.
Title: Re: Wii U
Post by: Chozo Ghost on November 08, 2011, 11:51:47 PM
RAM is the reason why the PC version of Battlefield 3 can support 64 player online multiplayer, but the console versions can not. If this game is coming to the Wii U it would be nice if it could also do 64 player battles just like the PC version, and that would give it a major edge over the PS360 versions.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 08, 2011, 11:59:58 PM
Windows and dozens of other background programs running on a resource hogging OS is the reason why your PC needs that much RAM to begin with.

I have 8GB RAM running Win7 with 2 Chrome windows open with 6 total tabs, and 2 other idle programs open on my desktop.
Right about 4GB RAM being used as I type this. My computer is doing nothing special right now. Just eating RAM.

PS3 has 512MB RAM and has 2 games I can think of that supported somewhere between 32-64 players online simultaneously. Starhawk and some other tactical shooter game.
There is more to it than the amount of RAM.
Title: Re: Wii U
Post by: nickmitch on November 09, 2011, 12:25:20 AM
Doesn't MAG support 128 players?
Title: Re: Wii U
Post by: Mannypon on November 09, 2011, 12:40:43 AM
Just looked it up, MAG does 256 players according to IGN's review.  Thats nuts lol.  Game didn't get to many good reviews though and IGN stated graphics had to be sacrificed a bit to hit that 256.  At least we know its possible.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 09, 2011, 12:55:14 PM
Good News Everyone /farnsworth

Quote from: Konna via Nintendo Power
I can't get into the specifics, but I do want to create a new and enjoyable Mario Kart that uses the unique functions of the Wii U. Anything beyond that I have to keep secret. Please bear with me for now!

.... so we hopefully won't get an unenjoyable Mario Kart that doesn't use the unique functions of the Wii? well now I'm disappointed.
Title: Re: Wii U
Post by: nickmitch on November 09, 2011, 01:49:54 PM
Just looked it up, MAG does 256 players according to IGN's review.  Thats nuts lol.  Game didn't get to many good reviews though and IGN stated graphics had to be sacrificed a bit to hit that 256.  At least we know its possible.

Well, it has a 76 on metacritic, so they couldn't have been all bad.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 09, 2011, 03:19:52 PM
Peter Moore: Wii U Online is Extensive!
http://nintendoeverything.com/77499/moore-wii-u-is-a-very-exciting-machine-features-extensive-online-capabilities/
Quote from: Famitsu via Nintendoeverything
EA COO Peter Moore recently sat down with Famitsu to talk about all sorts of things, including the Wii U. Moore talked excitedly about the system and teased “extensive” online features for the console.

He said:

“It’s a very exciting machine and I’m glad to see it out there. I mean, a hi-def Nintendo platform! There’s nothing that could make me happier. Its online capabilities are really extensive, too, so we’ll be able to differentiate ourselves from the competition more easily with our sports lineup. We can’t announce anything yet, but what I can say is that Nintendo is a company that’s been producing new types of play culture for years. The 3DS and Wii U have taken on that DNA, so I really can’t wait to see what kind of new surprises are waiting for us.”
Title: Re: Wii U
Post by: Caterkiller on November 09, 2011, 03:33:31 PM
Hip hip hooray!

What are the most necessary components to online?

Friends list? Friend list chat and in game friend list chat?

Multi game friend see'er? You know, play one game but see when friends get online and play other games.

User names for the entire system and not each individual game?

What else is out there that I know i've been missing over the years?

Title: Re: Wii U
Post by: Chozo Ghost on November 09, 2011, 03:44:33 PM
I hope there is trophy support. It shouldn't be a requirement, and its not something Nintendo themselves have to support if they don't want to, but the option should be there for developers.
Title: Re: Wii U
Post by: Enner on November 09, 2011, 05:47:51 PM
I hope there is trophy support.

Nintendo should call their system medals. Or maybe they should remind everyone how silly such acknowledgement systems are and call them stamps like in Wii Sports Resort.
Title: Re: Wii U
Post by: Dasmos on November 09, 2011, 06:38:38 PM
They'll probably end up being stars or something like that.
Title: Re: Wii U
Post by: Kytim89 on November 09, 2011, 08:44:34 PM
Here are a list of third party developers and respective games that I would love to see developed for the Wii U:
 
Capcom:
 
Okami 2
Resident Evil 2 REmake
Resident Evil 3 REmake
Viewtiful Joe 3
Lost Planet 3
Capcom versus series
Dead Rising 3
Monster Hunter Universe
Dino Crisis 4
 
Konami:
 
Metal Gear Solid Rising
Castlevania: Lords of Shadow 2
 
EA:
 
Mass Effect Collection
Dead Space 3
Mirror's Edge 2
 
Activision:
 
Call of Duty Modern Warfare Collection
Spider-man (done in the style of Arkham City)
Prototype 3
True Crime: Streets of Hong Kong
 
Ubisoft:
 
Assassin's Creed (set in feudal Japan)
Beyond Good and Evil 2
TMNT (done in the style of Arkham City)
 
 
Rockstar:
 
Max Payne 3
Spec Ops: The Line
GTA 5
The Agency
 
Title: Re: Wii U
Post by: Oblivion on November 10, 2011, 12:15:20 AM
I don't want to see another Okami unless it is developed by Clover again. Considering they broke up shortly after it was released, it isn't gonna happen. Okamiden was a huge mistake . I hope that one day Clover Studios will reunite and create their original view of Okami 2: Journeying in her homeland and adventuring there.
Title: Re: Wii U
Post by: NWR_insanolord on November 10, 2011, 01:15:27 AM
That controller is just perfect for Okami, though. I'd hate to see that go to waste.
Title: Re: Wii U
Post by: ThePerm on November 10, 2011, 05:05:59 AM
I agree Resident Evil 2 and 3 could see some remake action.

Resident Evil 2 was my first RE game, and it was quite nice. Combine that with HD graphics, and an upgraded control system and you have a game very worth getting. I never played RE3 all the way through, so theres that.

Hey maybe now that Wii U has leet graphics Silicon Knights can return and make a sequel to ED
Title: Re: Wii U
Post by: Kytim89 on November 10, 2011, 08:41:34 AM
Here are a list of third party developers and respective games that I would love to see developed for the Wii U:
 
Capcom:
 
Okami 2
Resident Evil 2 REmake
Resident Evil 3 REmake
Viewtiful Joe 3
Lost Planet 3
Capcom versus series
Dead Rising 3
Monster Hunter Universe
Dino Crisis 4
 
Konami:
 
Metal Gear Solid Rising
Castlevania: Lords of Shadow 2
 
EA:
 
Mass Effect Collection
Dead Space 3
Mirror's Edge 2
 
Activision:
 
Call of Duty Modern Warfare Collection
Spider-man (done in the style of Arkham City)
Prototype 3
True Crime: Streets of Hong Kong
 
Ubisoft:
 
Assassin's Creed (set in feudal Japan)
Beyond Good and Evil 2
TMNT (done in the style of Arkham City)
 
 
Rockstar:
 
Max Payne 3
Spec Ops: The Line
GTA 5
The Agency

Here are some more games from first and third party developers that I would like to see developed for the Wii U:
 
Nintendo:
 
Eternal Darkness 2
Starfox Universe
F-Zero Universe
Pikmin 3
Metroid 2D
 
SEGA:
 
Vanquish 2
Madworld 2
House of the Dead Overkill 2
Billy Hatcher and the Giant Egg 2
 
Square-Enix:
 
Final Fantasy 7 remake
Final Fantasy 15
Star Ocean Universe
Army Corps of Hell (Vita RTS game similar to Pikimin) http://www.youtube.com/watch?v=89eieUeF7iI
 
 
Are there any other developers and games that anyone else wishes to see on the Wii U?
Title: Re: Wii U
Post by: nickmitch on November 10, 2011, 09:45:57 AM
I agree Resident Evil 2 and 3 could see some remake action.

Resident Evil 2 was my first RE game, and it was quite nice. Combine that with HD graphics, and an upgraded control system and you have a game very worth getting. I never played RE3 all the way through, so theres that.

Hey maybe now that Wii U has leet graphics Silicon Knights can return and make a sequel to ED

I'm only ok with this if the controls got improved too.
Title: Re: Wii U
Post by: Oblivion on November 10, 2011, 03:07:29 PM
That controller is just perfect for Okami, though. I'd hate to see that go to waste.


Yes, but is it worth getting a bad game?
Title: Re: Wii U
Post by: Ceric on November 10, 2011, 03:27:38 PM
Monster Rancher.

I would like to play another one of those.
Title: Re: Wii U
Post by: Mannypon on November 10, 2011, 03:45:39 PM
A 2d Suikoden in HD, even if its just a downloadable game.  The Suikoden series is such a hidden gem of old school rpg goodness.  Hope others have enjoyed this series as much as I, specially part 2.
Title: Re: Wii U
Post by: ThePerm on November 10, 2011, 03:51:52 PM
I agree Resident Evil 2 and 3 could see some remake action.

Resident Evil 2 was my first RE game, and it was quite nice. Combine that with HD graphics, and an upgraded control system and you have a game very worth getting. I never played RE3 all the way through, so theres that.

Hey maybe now that Wii U has leet graphics Silicon Knights can return and make a sequel to ED

I'm only ok with this if the controls got improved too.
  yeah ideally, you want an re4 and re5 controlled game, but you want it to be in the same place with the same characters, but what you don't want are fixed static camera angles like in the old school. However, you do want the emphasis on scaring the **** out of you and less so on action. Next gen means several things, and one of them is the ability to put the old backgrounds in the same quality the fully per-rendered ones were, or better.

  It also means you could tweak gameplay a lot, I could imagine zombie hordes to worry about throughout the game rising the tension. Whereas in the old game you shot 3 zombies in a room and that was that, this time you have to constantly worry about them busting in. If i were to change something I would include more melee weapons or silent weapons like arrows, and make it so if that there is windows in a room than its not a good idea to shoot with a gun. Also, to add some degree of AI randomness, some wild card that makes playing the game different every time. Another thing that would be cool is destructible environments and crafting. Basically a total remake, not just a cosmetic change.

  Also, even better, re2 and 3 take place at the same time in the same city, why not make make them as one experience, where you can interact with both plotlines and throw out some of the linearity. Why make it just take place inside the police station or wherever skank Jill goes toi dont remember). The beginning of re2 has some fmv stuff that could be made into gameplay. They should call it Resident Evil Racoon City Apocalypse.
Title: Re: Wii U
Post by: Kytim89 on November 10, 2011, 04:49:52 PM
A 2d Suikoden in HD, even if its just a downloadable game.  The Suikoden series is such a hidden gem of old school rpg goodness.  Hope others have enjoyed this series as much as I, specially part 2.

Hopefully Konami makes a new Suikoden for the Wii U. Those are good RPG games to play. Also, there is a really good Suikoden game for the DS and if you have not played it yet then I recommend it for you.
Title: Re: Wii U
Post by: Kytim89 on November 10, 2011, 04:53:36 PM
I agree Resident Evil 2 and 3 could see some remake action.

Resident Evil 2 was my first RE game, and it was quite nice. Combine that with HD graphics, and an upgraded control system and you have a game very worth getting. I never played RE3 all the way through, so theres that.

Hey maybe now that Wii U has leet graphics Silicon Knights can return and make a sequel to ED

I'm only ok with this if the controls got improved too.
  yeah ideally, you want an re4 and re5 controlled game, but you want it to be in the same place with the same characters, but what you don't want are fixed static camera angles like in the old school. However, you do want the emphasis on scaring the **** out of you and less so on action. Next gen means several things, and one of them is the ability to put the old backgrounds in the same quality the fully per-rendered ones were, or better.

  It also means you could tweak gameplay a lot, I could imagine zombie hordes to worry about throughout the game rising the tension. Whereas in the old game you shot 3 zombies in a room and that was that, this time you have to constantly worry about them busting in. If i were to change something I would include more melee weapons or silent weapons like arrows, and make it so if that there is windows in a room than its not a good idea to shoot with a gun. Also, to add some degree of AI randomness, some wild card that makes playing the game different every time. Another thing that would be cool is destructible environments and crafting. Basically a total remake, not just a cosmetic change.

  Also, even better, re2 and 3 take place at the same time in the same city, why not make make them as one experience, where you can interact with both plotlines and throw out some of the linearity. Why make it just take place inside the police station or wherever skank Jill goes toi dont remember). The beginning of re2 has some fmv stuff that could be made into gameplay. They should call it Resident Evil Racoon City Apocalypse.

Two seperate games and the save file from Resident Evil 2 REmake is carried over to Resident Evil 3 REmake to alter puzzles and level layout in a similar manner to the Mass Effect titles. Also, it is high time that Dino Crisis 4 makes a return to the industry on the Wii U.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 10, 2011, 06:01:53 PM
I don't know what this thread is about anymore, but I'm just gonna chime in with a thought after reading that Peter Moore comment I posted above and the "lessons learned" comment by Reggie in the other Wii U Thread.

I'm just really hoping that since Nintendo seems to be getting their **** together slowly from lessons that they have learned, I really hope that one lesson that was learned was that if the hardware is capable, then let it be.

And what I mean by that is that if there is something that you hardware is technically capable of doing without compromising it's security or damaging it any way, then just let it do it. If that takes a 3rd party effort, an eShope purchase or a later firmware update, then make it happen.

The types of things I'm talking about are things like
DVD/Bluray playback
Smart Remote Control (Think Logitech Harmony or a Smart House remote)
TV Streaming (assuming they could throw an input on there for next to nothing or a later attachment through USB)
A Region Free Unlock App (make people pay for it if you want, but provide a way to do it without having to hack)

and any other things that I may not be thinking of at the moment.

and please. please let the uMote have at minimum a 2 point multi-touch Resistive screen.
It just opens up more possibilities even if you have no specific ideas for it at the moment.
Title: Re: Wii U
Post by: Kytim89 on November 10, 2011, 06:19:25 PM
I like the idea of the region free unlock app and having a two point multi-touch screen would help in bring a lot of the good IOS games over to the Wii U eShop.
Title: Re: Wii U
Post by: Stogi on November 10, 2011, 06:36:23 PM
I don't remember, but didn't Nintendo show off an air-hockey game on the pad? That would require a multi-touch screen.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 10, 2011, 06:52:07 PM
They might've, but since Miyamoto made the comment that you could substitute a 3DS for a uMote, the fact that they didn't just come out and say it was multi-touch, and that none of the software/demo's at E3 supported multi-touch would lead you to assume that there was only a single touch resistive touch screen in the uMote at the time of unveiling.
 
I know the patent states that it can be single, multi, resistive or capacitive, but I'm just hoping Nintendo decides to lean towards added potential over the saving of a few more $$ when it comes down to cost considerations and feature compromises.
Title: Re: Wii U
Post by: ThePerm on November 10, 2011, 08:17:41 PM
I agree Resident Evil 2 and 3 could see some remake action.

Resident Evil 2 was my first RE game, and it was quite nice. Combine that with HD graphics, and an upgraded control system and you have a game very worth getting. I never played RE3 all the way through, so theres that.

Hey maybe now that Wii U has leet graphics Silicon Knights can return and make a sequel to ED

I'm only ok with this if the controls got improved too.
  yeah ideally, you want an re4 and re5 controlled game, but you want it to be in the same place with the same characters, but what you don't want are fixed static camera angles like in the old school. However, you do want the emphasis on scaring the **** out of you and less so on action. Next gen means several things, and one of them is the ability to put the old backgrounds in the same quality the fully per-rendered ones were, or better.

  It also means you could tweak gameplay a lot, I could imagine zombie hordes to worry about throughout the game rising the tension. Whereas in the old game you shot 3 zombies in a room and that was that, this time you have to constantly worry about them busting in. If i were to change something I would include more melee weapons or silent weapons like arrows, and make it so if that there is windows in a room than its not a good idea to shoot with a gun. Also, to add some degree of AI randomness, some wild card that makes playing the game different every time. Another thing that would be cool is destructible environments and crafting. Basically a total remake, not just a cosmetic change.

  Also, even better, re2 and 3 take place at the same time in the same city, why not make make them as one experience, where you can interact with both plotlines and throw out some of the linearity. Why make it just take place inside the police station or wherever skank Jill goes toi dont remember). The beginning of re2 has some fmv stuff that could be made into gameplay. They should call it Resident Evil Racoon City Apocalypse.

Two seperate games and the save file from Resident Evil 2 REmake is carried over to Resident Evil 3 REmake to alter puzzles and level layout in a similar manner to the Mass Effect titles. Also, it is high time that Dino Crisis 4 makes a return to the industry on the Wii U.

I don't know about that, i do kinda like that idea, but Resident Evil 2 and 3 are not very long games to begin with. It would be better to make some master universe related game, or would it be better to make

A MASTERS OF THE UNIVERSE game..actually i think they have those...

2 and 3 have the same setting and same time frame, Resident Evil games were 2D though, so no traveling between games. It would be cool to be playing Leons file and then totally side track into resident evil 3 and meet up with Jill during her plotline, or vise versa. Think of it as Majora's Mask. Each NPC character has their schedule and winds up where they are supposed to be within their respective plotline, except this course is alterable depending on how you play. Actually doesn't dead rising sort of have this? There you go. Also, wouldnt it make sense for Dead Rising and Resident Evil to join universes, or is there a plotline reason this can't happen, IDK i didnt finish Dead Rising and haven't played its sequel.
Title: Re: Wii U
Post by: Adrock on November 11, 2011, 07:37:49 AM
Resident Evil and Dead Rising have completely different tones ad gameplay. Combining the series wouldn't make sense. Capcom had their chance to remake the older games in a way that would solve the problem of length if RE4 controls were introduced but they made them lightgun games instead. And we're all worse off for it.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 12, 2011, 09:04:59 PM
The Simpsons to do"E3" this Sunday.
 http://www.nintendo-universe.co.uk/2011/11/12/the-simpsons-to-parody-the-wii-u-e3-show/

They seek to play the "Vii Vu" made by "Funtendo" @ "E4".
Title: Re: Wii U
Post by: Shaymin on November 12, 2011, 09:16:40 PM
They're either 6 months late or 6 months early, so I'm not sure if this is made of win or fail. It's in some sort of quantum superstate.
Title: Re: Wii U
Post by: MegaByte on November 12, 2011, 09:22:39 PM
Fin or Whale?
Title: Re: Wii U
Post by: nickmitch on November 12, 2011, 09:44:19 PM
They're either 6 months late or 6 months early, so I'm not sure if this is made of win or fail. It's in some sort of quantum superstate.

Six months late if the scene in question is about the Wii U. The Simpsons is almost always behind on their real world parodies. Hell, this season is the first in years that the Tree House of Horror episode wasn't aired around Thanksgiving.
Title: Re: Wii U
Post by: ThePerm on November 12, 2011, 10:05:25 PM
fission mailed
Title: Re: Wii U
Post by: TJ Spyke on November 15, 2011, 12:33:02 AM
Hell, this season is the first in years that the Tree House of Horror episode wasn't aired around Thanksgiving.

Thanksgiving? That is an exaggeration. I think the producers realized that it sucked to have the Halloween episode in November (it was because of the MLB playoffs) since last weeks blackboard gag said something like "It's November, where is the Treehouse of Horror episode?". The latest it ever aired was November 7 (2004 and 2010). However, the 2009 episode actually aired earlier than any other THOH episode ever has (October 18).
Title: Re: Wii U
Post by: Kytim89 on November 15, 2011, 07:44:54 PM
Is Nintendo responsible for the dropping of game sales?
 
http://wii.ign.com/articles/121/1212413p1.html (http://wii.ign.com/articles/121/1212413p1.html)
Title: Re: Wii U
Post by: Stogi on November 15, 2011, 08:02:11 PM
I read maybe five seconds worth of that editorial and deemed it not worthy.
Title: Re: Wii U
Post by: Ceric on November 15, 2011, 08:04:12 PM
That what happens when your the largest.  You have a lot of effect on the numbers.
Title: Re: Wii U
Post by: NWR_insanolord on November 15, 2011, 08:14:11 PM
I read maybe five seconds worth of that editorial and deemed it not worthy.

I only needed to look at the domain name to figure that out.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 15, 2011, 08:22:43 PM
Kytim, do us a favor and quote the important part of whatever is on the other side of a link just so that we don't have to give undeserved hits to undesirable sites such as IGN.
Title: Re: Wii U
Post by: Shaymin on November 15, 2011, 08:26:22 PM
Wasn't there a year where Nintendo systems were responsible for 99% of the game industry's profits?
Title: Re: Wii U
Post by: NWR_insanolord on November 15, 2011, 08:30:18 PM
99% sounds like a lot, but early in the generation it would have been very high, given the high margins on both the Wii and DS and Sony and Microsoft still taking a loss. Actually, if you're only counting the hardware manufacturers 99% might be accurate.
Title: Re: Wii U
Post by: Kytim89 on November 15, 2011, 08:41:29 PM
Kytim, do us a favor and quote the important part of whatever is on the other side of a link just so that we don't have to give undeserved hits to undesirable sites such as IGN.

I had to leave in a hurry and so I posted that link in a rush. I wil keep this in mind for fututre reference.
Title: Re: Wii U
Post by: broodwars on November 15, 2011, 09:49:59 PM
Kytim, do us a favor and quote the important part of whatever is on the other side of a link just so that we don't have to give undeserved hits to undesirable sites such as IGN.

The short version (a summary) of the article: "Nintendo sells the most hardware units and their software regularly sells among the most of any in the industry.  Nintendo has put out almost nothing this year in NA on Wii and the 3DS has had a rough start, so they are possibly to blame for hardware and software sales being down compared to last year."
Title: Re: Wii U
Post by: NWR_insanolord on November 15, 2011, 09:53:51 PM
I'll be damned if I'm going to give IGN traffic, but if that's an accurate summary of the article it's an at least somewhat fair criticism.
Title: Re: Wii U
Post by: oohhboy on November 15, 2011, 10:14:32 PM
Here is a far better detailed article on Nintendo's situation, at least for North America from gamasutra (http://www.gamasutra.com/view/news/38541/Analysis_How_Nintendos_Contraction_Has_Impacted_US_Game_Retail.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A%20GamasutraNews%20%28Gamasutra%20News%29). But I found the conclusion ridiculous. It essentially concludes that Nintendo is doomed in polite language. It also misses the whole point. Nintendo was the overwhelming leader in the massive growth over the last couple of years, so when the generation switch over came up where there is a traditional contraction, of course Nintendo would also lead since they are the leader. Toss in the continued financial crisis and you get double the trouble.

IGN's editorial is based of Gamasutra's which is essentially a rewording of their analysis. If you want the nitty gritty, go to the source. It will save you from going to IGN.
Title: Re: Wii U
Post by: NWR_insanolord on November 15, 2011, 10:18:40 PM
Anyone claiming Nintendo is doomed is either stupid or just trolling for hits, or both.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 15, 2011, 10:33:32 PM

Kytim, do us a favor and quote the important part of whatever is on the other side of a link just so that we don't have to give undeserved hits to undesirable sites such as IGN.

The short version (a summary) of the article: "Nintendo sells the most hardware units and their software regularly sells among the most of any in the industry.  Nintendo has put out almost nothing this year in NA on Wii and the 3DS has had a rough start, so they are possibly to blame for hardware and software sales being down compared to last year."

So because Nintendo took a leave of absence and was not available to prop the industry up by inflating all the sales numbers by dominating as usual, the industry is down.

So because Jordan was out of the game on injury, the Bulls have had their lowest scoring game in recent history.... It's all Jordan's fault no one stepped up to fill the void.


Did I get that right?
Title: Re: Wii U
Post by: King of Twitch on November 15, 2011, 10:37:19 PM
That's what I was thinkin; they ceded the release schedule to their competitors for the past year, then somehow they can't release games either, and it's Nintendo's fault?
Title: Re: Wii U
Post by: NWR_insanolord on November 15, 2011, 10:42:13 PM
If Nintendo has learned anything from the past three console generations it should be to hope for the best but prepare for the worst. Don't leave holes in the release lineup assuming third parties will be there to step in. If you get real support lined up, make room, but if not be ready to support it all by yourself. No one seriously complains when there are too many games coming out.
Title: Re: Wii U
Post by: King of Twitch on November 15, 2011, 10:50:05 PM
You knew it was going to happen. Sorry insano.

Waiting for reviews...and a lottery win.  There are too many games coming out all at once, this might have stood a better chance five months ago.

I never thought I'd say this, but there are too many games coming out.

When was the game originally going to be released? A delay for me is good because there are already too many games coming out for me to keep up. Though juggling two jobs, one with almost guaranteed overtime and another with good tips should make it easier for me.

Are there any other SRPGs coming or out on Wii other than this and Fire Emblem? I want more.
Title: Re: Wii U
Post by: broodwars on November 15, 2011, 10:50:56 PM
If Nintendo has learned anything from the past three console generations it should be to hope for the best but prepare for the worst. Don't leave holes in the release lineup assuming third parties will be there to step in. If you get real support lined up, make room, but if not be ready to support it all by yourself. No one seriously complains when there are too many games coming out.

Plus, I really don't understand how Nintendo could think it could leave this year to the 3rd parties, not when so many had already ceased Wii development by the end of last year.  Nintendo left things as it were because it assumed (incredibly wrongly) that the 3DS would sell like mad just because it existed, and that the Wii would continue to sell based on the titles from last year (especially evergreen titles like New Super Mario Bros. Wii).
Title: Re: Wii U
Post by: NWR_insanolord on November 15, 2011, 10:59:35 PM
You knew it was going to happen. Sorry insano.

Waiting for reviews...and a lottery win.  There are too many games coming out all at once, this might have stood a better chance five months ago.

I never thought I'd say this, but there are too many games coming out.

When was the game originally going to be released? A delay for me is good because there are already too many games coming out for me to keep up. Though juggling two jobs, one with almost guaranteed overtime and another with good tips should make it easier for me.

Are there any other SRPGs coming or out on Wii other than this and Fire Emblem? I want more.

"Seriously" was the operating word there. It's one thing to say there are too many games, quite another to actually believe there should be fewer games. Even if some do, it's nothing compared to the constant bitching during a drought.


If Nintendo has learned anything from the past three console generations it should be to hope for the best but prepare for the worst. Don't leave holes in the release lineup assuming third parties will be there to step in. If you get real support lined up, make room, but if not be ready to support it all by yourself. No one seriously complains when there are too many games coming out.

Plus, I really don't understand how Nintendo could think it could leave this year to the 3rd parties, not when so many had already ceased Wii development by the end of last year.  Nintendo left things as it were because it assumed (incredibly wrongly) that the 3DS would sell like mad just because it existed, and that the Wii would continue to sell based on the titles from last year (especially evergreen titles like New Super Mario Bros. Wii).

I think the issue this year was that Nintendo only had so many development resources to spread between the Wii, 3DS and Wii U, and they made the business decision that they'd get more in the way of returns by focusing on the latter two systems, which is most likely true. Still doesn't explain the lack of Xenoblade/Last Story/Pandora's Tower, which are all completed, though.
Title: Re: Wii U
Post by: Chozo Ghost on November 15, 2011, 11:04:17 PM
99% sounds like a lot, but early in the generation it would have been very high, given the high margins on both the Wii and DS and Sony and Microsoft still taking a loss. Actually, if you're only counting the hardware manufacturers 99% might be accurate.

But if Nintendo was the only one profitable and the other two were losing money, then shouldn't Nintendo be responsible for 100% of profit? What would account for the 1% discrepancy? Margin of error?
Title: Re: Wii U
Post by: ThePerm on November 16, 2011, 06:45:32 AM
lol wtf is the comment by russel carroll saying? "That's been the big failing of Nintendo's handling of the Wii, not doing enough sequels to keep the market fresh.", that keeps it active, it doesn't make them fresh.

One big complaint I have with modern gaming is people expect way to goddamn much. Nintendo has to support 4 platforms this year. 1 thats dying, 1 thats new, 1 thats on the way, 1 thats old but still gets games. Its a waning year people. The moon isn't full the whole month.
Title: Re: Wii U
Post by: Ian Sane on November 16, 2011, 03:01:08 PM
One big complaint I have with modern gaming is people expect way to goddamn much. Nintendo has to support 4 platforms this year. 1 thats dying, 1 thats new, 1 thats on the way, 1 thats old but still gets games. Its a waning year people. The moon isn't full the whole month.

If it was just a problem with spreading themselves too thin I could see it.  But when there are completed Wii games that could be localized and NOA chooses to release NOTHING instead, it's fair to complain.  It's turned from an unavoidable necessary problem to a completely avoidable one.  The Wii lineup this year could EASILY have been fuller.  It still wouldn't be great but NOA made it WORSE.

I don't think Nintendo trusts third parties to fill in the gaps.  When has Nintendo made any attempt to court third parties that doesn't feel like a mere token effort?  They either aren't trying or they REALLY suck at it.  I think Nintendo just does not care.  If they make a profit anyway it doesn't matter if Wii owners are pissed off about a lack of titles.  For every 100 core gamers that get fed up and buy another system, 200 casuals make the latest Wii Series game a huge hit.

The 3DS was this arrogance taken to its extreme.  It was not an attempt to let third parties have their share.  No, it was just Nintendo releasing the system with a pitful lineup because they thought they could.  Who cares if the rubes are upset that there is nothing to play as long as we make money off them!  Is there really any difference between the 3DS launch and the DS launch?  That "strategy" worked before so why not again?  But it didn't work this time and it isn't that third parties dropped the ball Nintendo gave them.  Nintendo dropped the ball.  They put in a piss poor effort because they didn't care, because in the past they had enough sucker customers to make a profit with a half-assed effort.  Finally it bit them in the ass and maybe things will change.

If Nintendo suddenly is great at attracting third parties it will be because they are no longer confident in their ability to succeed without them so they'll put in a serious effort for a change.  If they suddenly show a legitimate concern about filling release gaps it will be because they're not confident they can get away with them.
Title: Re: Wii U
Post by: ThePerm on November 16, 2011, 05:42:09 PM
I'm going to predict: Those games that aren't getting released in North America will be launch lineup Wii U games. They may or may not be improved...or they'll be what fills the Wii void next year. Skyward Sword is just about to be released, and after that Nintendo will let it sell for a month, and then start to make announcements. They are way too obsessed with not having ANYTHING interfere with sales of their top 3 franchises even if it doesn't make much sense.
Title: Re: Wii U
Post by: alegoicoe on November 17, 2011, 11:14:42 AM
Its taking too damn long to come out, come on nintendo !
Title: Re: Wii U
Post by: Chozo Ghost on November 17, 2011, 12:13:38 PM
That "strategy" worked before so why not again?

Not really, no. The DS launched in November 2004 at a price of $149.99 I believe. That's a full $100 less than the 3DS launched at, and yet even at that price the DS had sluggish sales for the first 8 months or so. The DS and its revisions were never priced any higher than $169.99 I think... maybe the XL model or something was $189.99, I don't really remember. But none of them was over $200 and certainly not $250, so I don't know why Nintendo would think the 3DS would sell at that high of a price. That was new and unprecedented.

Nintendo got greedy with the 3DS and they've paid the price for it, but this "strategy" did not work before. This was the sort of arrogance Sony made with the PS3 by pricing it at $600 though not near as bad, obviously. Unlike the PS3 Nintendo corrected the 3DS price quickly and before the competition showed up, so I think the 3DS has already recovered and there should be no long term problems. Hopefully they've learned their lesson, but I hope they don't interpret this as a reason to cheap down the Wii U and its components at the cost of making it a system that is too weak and 3rd parties want nothing to do with.

Console and handhelds are two different things. Pricing a handheld above $200 is a no no, obviously, but its accepted as normal for consoles. So you can price a console at $249.99 or $299.99 or maybe even a bit higher than that and get away with it, but you can't get away with doing that with a handheld. People are willing to spend more on consoles because they expect more out of them. Consoles are supposed to be powerful graphical processing beasts. I think this is something that's going to hurt the Vita, because it is built powerful, yet its a handheld.
Title: Re: Wii U
Post by: Ymeegod on November 17, 2011, 01:24:28 PM
Cheapest doesn't always win though, the GC was the bargin price last generation and still lost.  Software is where it matters and I would have been glad to spend $250 if they made the games that I wanted.

And yeah, nintendo own habbits ended up biting them in the back, people are expecting an "new" version already and that was before the mess with the second circle pad.

Title: Re: Wii U
Post by: Chozo Ghost on November 17, 2011, 02:48:06 PM
Cheapest doesn't always win though, the GC was the bargin price last generation and still lost.

The PS2 had a 2 year head start and backwards compatibility with the PS1 which pretty much stacked the deck in its favor right from the start. The race between the GC and Xbox for 2nd place was pretty close, though.
Title: Re: Wii U
Post by: nickmitch on November 17, 2011, 06:43:57 PM
It also plays DVDs.
Title: Re: Wii U
Post by: Chozo Ghost on November 17, 2011, 06:49:17 PM
It also plays DVDs.

So did the Xbox, and the Gamecube had the Panasonic Q variant which also did.
Title: Re: Wii U
Post by: TJ Spyke on November 17, 2011, 06:54:31 PM
The Xbox required you to buy a remote (the Xbox DVD Playback Kit) to play the DVDs, and the Panasonic Q was only sold in Japan. Anyone with a PS2 could play DVDs (and with just their controllers). That could make a difference to the average consumer.
Title: Re: Wii U
Post by: broodwars on November 17, 2011, 06:55:32 PM
You know what I would like to see on Wii U (and I'm not even kidding about this)?  StarCraft 2.  I'm dead serious.  If that controller is good for anything, you'd think an RTS would be a natural fit.  At the moment, I don't have a computer good enough to run StarCraft 2, and while I will have one by Christmas, I've pretty much moved on from PC gaming at this point.  StarCraft 64 on the N64 was a flawed port, but I thought it played alright given the limitations of the hardware.  I've seen rumors of Diablo 3 being ported to consoles, so why not StarCraft 2 to a console with not only the suitable specs, but an interface device possibly ideal for those sorts of games?

Granted, we'd probably need a keyboard accessory or USB support to really make the game work, but I'm sure Blizzard could manage a good port if they actually gave a damn about expanding beyond the PC market.
Title: Re: Wii U
Post by: Stogi on November 17, 2011, 07:06:10 PM
I think a game like Diablo would work better (although I've only seen videos of it played and have never played it myself).
Title: Re: Wii U
Post by: Chozo Ghost on November 17, 2011, 07:10:15 PM
Consoles do have USB ports these days. I don't understand why game developers won't just let you plug your USB mouse and/or keyboard in and play your console games using that, just as you would on a PC. Why does it always have to be a controller every time? Dual analog sticks aren't as precise as a mouse. Then again, a touchscreen with a stylus is just as good, and maybe even better than a mouse.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 17, 2011, 07:16:06 PM
Well Ghost Recon Online is already a Realtime Strategy 1st/3rd person Shooter

and as far as a SC2 is concerned, all you would need really is an button enabled touch screen keyboard. or a keyboard icon on the screen that you touch and up pops the keyboard. no need for a separate attachment.
Title: Re: Wii U
Post by: UltimatePartyBear on November 17, 2011, 07:17:35 PM
You know what I would like to see on Wii U (and I'm not even kidding about this)?  StarCraft 2.  I'm dead serious.  If that controller is good for anything, you'd think an RTS would be a natural fit.  At the moment, I don't have a computer good enough to run StarCraft 2, and while I will have one by Christmas, I've pretty much moved on from PC gaming at this point.  StarCraft 64 on the N64 was a flawed port, but I thought it played alright given the limitations of the hardware.  I've seen rumors of Diablo 3 being ported to consoles, so why not StarCraft 2 to a console with not only the suitable specs, but an interface device possibly ideal for those sorts of games?

Granted, we'd probably need a keyboard accessory or USB support to really make the game work, but I'm sure Blizzard could manage a good port if they actually gave a damn about expanding beyond the PC market.

With USB support, you might as well plug in a mouse and keyboard.  I can kind of envision a control scheme using the Wii remote as the mouse and the Wii U tablet as a keyboard replacement, or one using the touch screen as a track pad for an on screen pointer, but it seems kind of wonky.  We'd be better off with RTS games that work to consoles' strengths instead of trying to overcome their weaknesses to play PC style RTS games.  Something like those games where you play as a commander on the ground, running around among your units, perhaps.  I can see the tablet helping out a lot there.
Title: Re: Wii U
Post by: broodwars on November 17, 2011, 07:20:41 PM
With USB support, you might as well plug in a mouse and keyboard.  I can kind of envision a control scheme using the Wii remote as the mouse and the Wii U tablet as a keyboard replacement, or one using the touch screen as a track pad for an on screen pointer, but it seems kind of wonky.  We'd be better off with RTS games that work to consoles' strengths instead of trying to overcome their weaknesses to play PC style RTS games.  Something like those games where you play as a commander on the ground, running around among your units, perhaps.  I can see the tablet helping out a lot there.

The problem is that Blizzard has tried that specific idea before with StarCraft: Ghost, and if you remember it that story didn't end well.  Blizzard doesn't have a good history with new projects tailored specifically for consoles after the SNES era, so I wouldn't want to tempt fate on that.
Title: Re: Wii U
Post by: Kytim89 on November 17, 2011, 07:28:36 PM
Nintendo's very own SD cards that cme in sizes of 8 GB and 16 GBs. Could these be bundled with the Wii U?
 
http://kotaku.com/5860420/nintendo+branded-sd-cards-you-got-it (http://kotaku.com/5860420/nintendo+branded-sd-cards-you-got-it)
Title: Re: Wii U
Post by: UltimatePartyBear on November 17, 2011, 07:35:15 PM
With USB support, you might as well plug in a mouse and keyboard.  I can kind of envision a control scheme using the Wii remote as the mouse and the Wii U tablet as a keyboard replacement, or one using the touch screen as a track pad for an on screen pointer, but it seems kind of wonky.  We'd be better off with RTS games that work to consoles' strengths instead of trying to overcome their weaknesses to play PC style RTS games.  Something like those games where you play as a commander on the ground, running around among your units, perhaps.  I can see the tablet helping out a lot there.

The problem is that Blizzard has tried that specific idea before with StarCraft: Ghost, and if you remember it that story didn't end well.  Blizzard doesn't have a good history with new projects tailored specifically for consoles after the SNES era, so I wouldn't want to tempt fate on that.

I thought Ghost was more of a straight up action game.  Regardless, I'm thinking of something like Battlezone II.  With dual analog to control the commander and a touch screen for menus and orders, something like it might actually work well on the Wii U.
Title: Re: Wii U
Post by: Mop it up on November 17, 2011, 08:40:32 PM
Something like those games where you play as a commander on the ground, running around among your units, perhaps.  I can see the tablet helping out a lot there.
Like Battalion Wars. Reading this thread made me realize how perfect the Wii U controller would be for Battalion Wars, and I can only hope that whichever company that develops the game has figured this out as well. A new Battalion Wars is one of the few games that would have me considering buying a Wii U near launch.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 17, 2011, 08:44:39 PM
You mean like Ghost Recon Online?

Dual analog 1st/3rd person shooter
with RTS like controls on the touch screen (maps, enemy locations, rendezvouz points, drone view, mission updates, weapon stats & selection, etc etc.)
Title: Re: Wii U
Post by: NWR_insanolord on November 17, 2011, 08:47:03 PM
Also, remember that Pikmin 3 will be coming at or near launch, if what Miyamoto said at E3 is to be believed, and it stands to benefit from those controls as well.
Title: Re: Wii U
Post by: Ceric on November 17, 2011, 09:06:34 PM
With USB support, you might as well plug in a mouse and keyboard.  I can kind of envision a control scheme using the Wii remote as the mouse and the Wii U tablet as a keyboard replacement, or one using the touch screen as a track pad for an on screen pointer, but it seems kind of wonky.  We'd be better off with RTS games that work to consoles' strengths instead of trying to overcome their weaknesses to play PC style RTS games.  Something like those games where you play as a commander on the ground, running around among your units, perhaps.  I can see the tablet helping out a lot there.

The problem is that Blizzard has tried that specific idea before with StarCraft: Ghost, and if you remember it that story didn't end well.  Blizzard doesn't have a good history with new projects tailored specifically for consoles after the SNES era, so I wouldn't want to tempt fate on that.
Don't forget the Warcraft adventure game that was suppose to go between Warcraft 2 and 3.  This is where Thrall comes from.  The project was scratched so the story had to be fit into Warcraft 3 because it was written when they thought the game would still go through so some of the story was changed.
Title: Re: Wii U
Post by: Kytim89 on November 18, 2011, 08:48:11 PM
Apparently Nintendo views DLC as frivolous:
 
http://kotaku.com/5860871/nintendo-doesnt-want-to-sell-frivolous-dlc-to-complete-an-incomplete-game (http://kotaku.com/5860871/nintendo-doesnt-want-to-sell-frivolous-dlc-to-complete-an-incomplete-game)
 
When asked by AOL if Nintendo ever plans to enter the DLC fray itself, Reggie said they don't want to force the issue just for the sake of it.
 
"We're interested in it to the extent that it makes sense to the consumer...But what we're unwilling to sell is a piece of a game upfront and, if you will, force a consumer to buy more later...I think the consumer wants to get, for their money, a complete experience, and then we have opportunities to provide more on top of that," he said.
 
Now, I am currently playing Super Mario Galaxy 2 and I am stuck with 67 stars and the only way to get more is to complete a bunch of pain the ass time trial missions to aquire 70 starts to unlock the final level. I would be willing to pay Nintendo $9.99 for extra worlds for this game if it meant that I could earn more stars via non-time trialed worlds.
Title: Re: Wii U
Post by: MegaByte on November 18, 2011, 08:57:47 PM
Apparently Nintendo views DLC as frivolous:
No they don't; he's speaking out against the now-common models of unlocking game content already on the disc/shipping an incomplete game where you have to pay more to unlock the rest.
Now, I am currently playing Super Mario Galaxy 2 and I am stuck with 67 stars and the only way to get more is to complete a bunch of pain the ass time trial missions to aquire 70 starts to unlock the final level. I would be willing to pay Nintendo $9.99 for extra worlds for this game if it meant that I could earn more stars via non-time trialed worlds.
That has nothing to do with DLC, and thank goodness they aren't listening to you because that business model has no place in Nintendo games.
Title: Re: Wii U
Post by: Kytim89 on November 18, 2011, 09:06:09 PM
Apparently Nintendo views DLC as frivolous:
No they don't; he's speaking out against the now-common models of unlocking game content already on the disc/shipping an incomplete game where you have to pay more to unlock the rest.
Now, I am currently playing Super Mario Galaxy 2 and I am stuck with 67 stars and the only way to get more is to complete a bunch of pain the ass time trial missions to aquire 70 starts to unlock the final level. I would be willing to pay Nintendo $9.99 for extra worlds for this game if it meant that I could earn more stars via non-time trialed worlds.
That has nothing to do with DLC, and thank goodness they aren't listening to you because that business model has no place in Nintendo games.

It would be nice if I could mail an SD card to someone with my Galaxy 2 save data and let them beat the time trial for me and then return it with the seventy stars in place.
Title: Re: Wii U
Post by: broodwars on November 18, 2011, 09:09:50 PM
So long as Nintendo doesn't start imposing restrictions on DLC for 3rd party developers, they can do whatever they want with DLC as far as I'm concerned.  If they believe that a game having staggered DLC releases means it's "incomplete", fine.  As long as they don't appoint themselves as judge; jury; and executioner on what is or is not a "complete" 3rd party title (and therefore will be "allowed" to have DLC on the Wii U and 3DS), we'll get along fine.

Because if Nintendo does end up crossing that line, you can kiss 3rd party support on the Wii U goodbye.
Title: Re: Wii U
Post by: MegaByte on November 18, 2011, 09:14:10 PM
It would be nice if I could mail an SD card to someone with my Galaxy 2 save data and let them beat the time trial for me and then return it with the seventy stars in place.
There's nothing stopping you except willing parties.
Title: Re: Wii U
Post by: Kytim89 on November 18, 2011, 09:16:16 PM
It would be nice if I could mail an SD card to someone with my Galaxy 2 save data and let them beat the time trial for me and then return it with the seventy stars in place.
There's nothing stopping you except willing parties.

If there was a way to bypass knowing someone's mailing address then I would be all for it. Perhaps NWR could act as a middle man? I could use some help on the Metroid queen fromm Other M as well. Oh, and the 7th boss from No More Heroes one.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 18, 2011, 09:37:51 PM
Maybe I would be willing to play and beat your games for you if you paid me.
Title: Re: Wii U
Post by: Kytim89 on November 18, 2011, 09:43:36 PM
Maybe I would be willing to play and beat your games for you if you paid me.

How much are we talking?
Title: Re: Wii U
Post by: MegaByte on November 18, 2011, 09:54:21 PM
You wouldn't need to ship the card, by the way; you just need to copy the relevant files, and you could e-mail them.
Title: Re: Wii U
Post by: Kytim89 on November 18, 2011, 09:57:21 PM
You wouldn't need to ship the card, by the way; you just need to copy the relevant files, and you could e-mail them.

I would prefer to email, so if anyone is interested in helping me then Pm me and I will give my emial address.
Title: Re: Wii U
Post by: Ymeegod on November 18, 2011, 10:48:53 PM
While I never tried it but there's an site called wiisave.com that you might want to look at.

Can't believe you're having trouble with those games though, hell my mom beat SMG2 even :0.

Title: Re: Wii U
Post by: Kytim89 on November 18, 2011, 10:57:28 PM
While I never tried it but there's an site called wiisave.com that you might want to look at.

Can't believe you're having trouble with those games though, hell my mom beat SMG2 even :0.

I can get past most anything, but time trials are not my forte. I have always done poorly when going up against a timer.
Title: Re: Wii U
Post by: nickmitch on November 19, 2011, 01:04:57 AM
That must come in handy in the sack.
Title: Re: Wii U
Post by: Chozo Ghost on November 19, 2011, 07:25:19 AM
There are people out there who are really dumb enough to believe a DLC download that's only like 100Kb includes a huge amount of content, when really all it does is unlock stuff you already have installled. I spent a long long time arguing with someone about how some game that was several gigabytes in size included all the DLC in it and that the tiny little unlock thing did not include all the extras, it simply unlocked them. And I'm not sure if I was even able to convince them... some people are just dumb. But to anyone with half a brain its obvious that a 100kb or 1mb download does not include some huge additions to a game, because how could that much fit in such a small download?
Title: Re: Wii U
Post by: nickmitch on November 19, 2011, 12:17:46 PM
I heard some devs are even bloating the download size to hide the fact that you're just unlocking what's already there.
Title: Re: Wii U
Post by: Ceric on November 20, 2011, 04:11:40 AM
I can see that.  1MB for an unlock code...  THough a meg may be big enough to put in the textures for a new costume.
Title: Re: Wii U
Post by: nickmitch on November 20, 2011, 03:37:13 PM
They might even go higher if it's something like extra levels/missions.
Title: Re: Wii U
Post by: Kytim89 on November 22, 2011, 10:46:52 PM
I have been brainstorming what first party titles could launch with the Wii U and I could very easily see Nintendo making a new Mario Paint as a launch day title.
Title: Re: Wii U
Post by: nickmitch on November 22, 2011, 11:10:36 PM
I could see that. It'd be a lot better than some trace and color tech demo.

Since we just got a Zelda and a new Mario game probably still needs time in the cooker, I think Nintendo could do well to launch with 3 of their "B" franchises. Pikmin 3 would be a fan favorite, but I think an RPG like Fire Emblem or Advance Wars could also be a good use of the uPad. Fire Emblem might need to be suped up a little to make use of the features, but it could still work, especially with multiplayer. The third game could be a new Metroid game. The uPad would make a great scan visor, and I think they could squeeze in a few other features like using the touch screen to manage/mix/match weapons.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 23, 2011, 12:52:49 AM
No game would be better than BG&E2 for a Wii U launch title (Xmas Zelda-like game).

uPad would be Jade's camera and you can do 360o camera search with your uPad completely independent of the direction you are heading using the control sticks.
Title: Re: Wii U
Post by: ThePerm on November 23, 2011, 01:23:08 AM
what would the art direction be like in a new BG&E game? Like Wii U will have tons better graphics than gcn did.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 23, 2011, 01:29:13 AM
what would the art direction be like in a new BG&E game? Like Wii U will have tons better graphics than gcn did.
http://www.bgemyth.net/?page=news/afficher_news.php&news=1007
Title: Re: Wii U
Post by: Kytim89 on November 23, 2011, 01:51:04 AM
I have mentiojed these before, but I will add them again:
 
Nintendo Wii U Launch Titles:
 
Pikmin 3
Starfox (developed by Retro Studios)
F-Zero  (developed by Next Level Game or Monster Games)
Mario Paint (with U)
Advanced Wars
Wii Sports Winter Edition (bundled with the Wii U)

I see F-Zero being a Wii U launch title to satisfy Mario Kart fans until an HD version of that game is released sometime in late 2013. It will get a reveal at E3 of 2013.
Title: Re: Wii U
Post by: NWR_insanolord on November 23, 2011, 02:08:56 AM
The problem is that while all of those could be great, there's nothing there with the mainstream appeal to be a real system seller, as I think Wii Sports is played out, and not a good place to go with a new system. I'd absolutely love that lineup, and I'd wager a lot of other people here would as well, but you need something bigger to move the hardware to a wider audience beyond just us Nintendo fans.
Title: Re: Wii U
Post by: Dasmos on November 23, 2011, 02:11:26 AM
F-Zero needs to be handled by a Japanese developer, there's just something very Japanese about that series. I would love for Amusement Vision to take care of it again, but I don't think they exist anymore. Next Level Games certainly doesn't have the chops to top GX and as much as I like Excite Truck (sadly I never had the chnace to play Excite Bots) I don't think Monster Games could out-do GX either.

Also why Retro to take StarFox? I'd rather they work on a new IP.
Title: Re: Wii U
Post by: Kytim89 on November 23, 2011, 02:32:40 AM
The problem is that while all of those could be great, there's nothing there with the mainstream appeal to be a real system seller, as I think Wii Sports is played out, and not a good place to go with a new system. I'd absolutely love that lineup, and I'd wager a lot of other people here would as well, but you need something bigger to move the hardware to a wider audience beyond just us Nintendo fans.

All of Nintendo's A-list titles are in development for atleast another year, so I chose Nintendo IPs that have not graced a home console in a long time and ones that could benefit from the power of the Wii U.
 
I just have a strong that Retro Studios is working on the next console Starfox. Here is why:
 
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U
Title: Re: Wii U
Post by: Tamazoid on November 23, 2011, 04:51:41 AM
Or maybe Retro are working on a new IP. Has Star Fox 3DS sold enough copies to justify a continuation of the series? Nintendogs+ Cats has probably sold more copies than Star Fox. I agree with Insanolord, Nintendo need to release a title with mainstream appeal. Hopefully that title isn't NSMBMii.
Title: Re: Wii U
Post by: nickmitch on November 23, 2011, 05:19:12 AM
That's a pretty weird question coming from someone with a Slippy avatar.

I think the demand for a new Star Fox is there. N64 3D-makes are great and all, but the appeal is definitely limited, especially from a dormant series.
Title: Re: Wii U
Post by: Tamazoid on November 23, 2011, 07:53:26 AM
Don't get me wrong Star Fox is my favourite Nintendo franchise (I own and completed all the games bar the first one) and I would love to see a new original title. However the last two games (Assault and Command) weren't that great and sold poorly. If the remake sells well it is more likely that Nintendo will make another Star Fox


Star Fox lately has probably been one of Nintendo's worst selling major IPs.
Title: Re: Wii U
Post by: Ymeegod on November 23, 2011, 08:21:51 AM
I don't see an Starfox game coming anytime soon, at least not one that's going be internally develope anyhow.  The sales for space shooters is basically cult-status meaning you'll be lucky to break 1/4 million.
Title: Re: Wii U
Post by: Adrock on November 23, 2011, 08:48:54 AM
I just have a strong that Retro Studios is working on the next console Starfox. Here is why:
 
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U
I'm pretty sure since you're you that you're just saying what you want instead of what makes sense. How would either of those things suggest what Retro studio's next project would be? That's a rhetorical question. The only way they're working on Star Fox is if Nintendo flat-out tells them to make it. I doubt Nintendo would do that since Retro Studios, one of Nintendo's premier development teams, would be spending 2 years or so working on a franchise in a niche genre instead something mainstream that can help sell Wii U units.
Title: Re: Wii U
Post by: Ceric on November 23, 2011, 10:27:27 AM
I would rather have another Excite then have Monster Games do F-Zero GX.  What made Excite good was doing tricks etc.  Not something you want in an F-Zero Game.

I'm holding hope that we'll get a new IP for WiiU.  Really do the start of this right.  An IP that was designed in such a way that no one would really be able to think about it without the advantages of the WiiU.  That will be hard to do. 

I would also like to see at launch a Nintendo funded game for 5 and under.  Something akin to the Dora series of games but, more polished.  A game that is good but can be played by someone 5 and under.

Pikmin 3 will probably shine on the platform.  I'm just ready for something fresh.
Title: Re: Wii U
Post by: Kytim89 on November 23, 2011, 06:25:06 PM
I just have a strong that Retro Studios is working on the next console Starfox. Here is why:
 
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U
I'm pretty sure since you're you that you're just saying what you want instead of what makes sense. How would either of those things suggest what Retro studio's next project would be? That's a rhetorical question. The only way they're working on Star Fox is if Nintendo flat-out tells them to make it. I doubt Nintendo would do that since Retro Studios, one of Nintendo's premier development teams, would be spending 2 years or so working on a franchise in a niche genre instead something mainstream that can help sell Wii U units.

My reasoning is that Retro Studios took two of Nintendo's IPs that were either neglected or witnessed several bad sequels, which would be Metroid and Donkey Kong, and turned them into top tier franchises again. Look at how revered the Metroid Prime series is, and granted that DKCR had its faults, but for the most part that game was very well done and revitalized the Donkey Kong series. Why can;t the Star Fox series be the same? The Star Fox series is in the same position today that both Metroid and Donkey Kong were in the early 2000s. Hell, Strar Fox Wii U might already be in development by Retro Studios as we speak and might get a reveal this E3. All I am saying is that based on what Retro studios ha done to the Metroid and DK series, a Star Fox game would be right up their alley.
Title: Re: Wii U
Post by: Adrock on November 23, 2011, 06:58:24 PM
Why can;t the Star Fox series be the same?
Because Star Fox is a (mostly) on-rails shooter. It has a shorter reach no matter how good Retro Studios could make it.

Metroid and Donkey Kong can and have carried an entire holiday season for Nintendo, primarily because they belong in genres that appeal to a wider audience. Star Fox will never be relied on in that way no matter who develops it. Star Fox will always be an IP that Nintendo uses to supplement their lineup rather than bet the console on. Nintendo isn't going to waste Retro Studios's talent on Star Fox. Nintendo would give Retro Studios Zelda or Mario before they give them Star Fox because Nintendo needs them working on bigger projects.

Nintendo doesn't need Retro Studios to save Star Fox. Nintendo can hand the franchise to any able developer and force them to refine it until it not only doesn't suck, but is actually a decent title. The reason the quality of post-Star Fox 64 entires in the series has degraded is because Nintendo knows Star Fox doesn't need to be a AAA title. The expectations are much lower than Mario or Zelda or Metroid which they know are their real moneymakers. It sucks for Star Fox fans but it's true.
Title: Re: Wii U
Post by: Ian Sane on November 23, 2011, 07:25:35 PM
I don't see why F-Zero should be farmed out.  Yeah GX turned out good but that was the same deal that had Namco working on Star Fox.  We're LUCKY the F-Zero handoff didn't **** up the series.  I don't think Nintendo should risk doing that again.  I want to see EAD do it, like they did with F-Zero and F-Zero X.  And I sure as hell don't want Western devs touching it.  As good as F-Zero GX is, it is incredibly generic.  They literally just took the same 30 characters and vehicles from F-Zero X.  The only new ones were incredibly hard to unlock.  F-Zero GX stands out from F-Zero X entirely because it doesn't look like balls.  It's a glorified track pack with better graphics.  I blame that on AV playing it too safe.  Often when you hand a series off they either play it too safe or completely miss the point and ruin the game outright.  I only trust Nintendo themselves to make sure it plays right while also introducing new ideas.

I realy don't like the idea of Retro Studios being Nintendo's IP resurrection guys.  I've wanted to play something ORIGINAL from them since Metroid Prime 2.  There is some real creativity in the games they've made but that creativity is restricted by the existing IP.  I want to see what they can come up with from scratch.  Plus with Star Fox, I think it is EAD's responsibility to set the franchise back on track.  It's been handed off and that's why it SUCKS.  There are TWO good Star Fox games and they're the ones that EAD were heavily involved with.  Why would you want anyone but the Star Fox 64 team involved?  Treasure might do a good job however based on their shmup experience.

Nintendo probably can't get a Mario title ready for the Wii U launch and aside from that and Zelda they don't really have anything non-casual that truly will sell a new system.  But why do they have to use an existing franchise?  Somehow MS attracted more interest in the Xbox with the brand new Halo franchise than Nintendo ever did with the Gamecube and its numerous Nintendo franchise titles.  And if we want to go way back Sega made the Genesis matter with Sonic, which was brand new at the time.  If you have a great game and you market it well, you can sell systems with it.  In fact Nintendo did just that with Wii Sports.  Despite the industry's infactuation with sequels each gen numerous new IPs become hits.  Aside from Wii Sports did you ever hear of Gears of War, Uncharted or fuckin' Rock Band before this gen?  Notice how Call of Duty is the biggest game in the land when last gen it was barely notable?  Kind of like how last gen GTA went from a minor franchise to being bigger than Mario?

Every gen new IPs become big hits.  Nintendo had very little new IP on the Gamecube and then they struck gold on the DS and Wii with games like Nintendogs and Wii Sports.  They may be casual titles but they also were unique to their system.  If I want to play Mario I don't need a Wii U.  No one needed a Gamecube to play Mario.  But they needed a Wii to play Wii Sports.  There was no other way to get it.  New IPs can bomb but when one becomes a hit your system is a must-own.  If Retro is working on something brand new and it's a great game and it's as cool as Metroid Prime, Nintendo will sell a million Wii U's with just an E3 trailer.

Mario doesn't have to be there, just something as good as Mario.  The issue is that Nintendo needs to have something really good at the Wii U launch that they then market well.
Title: Re: Wii U
Post by: Kytim89 on November 23, 2011, 07:29:08 PM
Why can;t the Star Fox series be the same?
Because Star Fox is a (mostly) on-rails shooter. It has a shorter reach no matter how good Retro Studios could make it.

Metroid and Donkey Kong can and have carried an entire holiday season for Nintendo, primarily because they belong in genres that appeal to a wider audience. Star Fox will never be relied on in that way no matter who develops it. Star Fox will always be an IP that Nintendo uses to supplement their lineup rather than bet the console on. Nintendo isn't going to waste Retro Studios's talent on Star Fox. Nintendo would give Retro Studios Zelda or Mario before they give them Star Fox because Nintendo needs them working on bigger projects.

Nintendo doesn't need Retro Studios to save Star Fox. Nintendo can hand the franchise to any able developer and force them to refine it until it not only doesn't suck, but is actually a decent title. The reason the quality of post-Star Fox 64 entires in the series has degraded is because Nintendo knows Star Fox doesn't need to be a AAA title. The expectations are much lower than Mario or Zelda or Metroid which they know are their real moneymakers. It sucks for Star Fox fans but it's true.

What else does Nintendo have besides F-Zero, Sta Fox and Pikmin that can act as launch titles for the Wii U? All of the A-list titles can not get out of the door in time to be lauch titles, so we are left with these three establised franchises to be with the Wii U on laucnh day. I do not ruleout the possibilitiy of new IPs, what I think is that Pikimin 3 will be the hot software product and F-Zero and Star Fox will supplement it with new IPs.
 
What will most likely happen is that Nintendo will rely on western developers to make a few of their franchises as launch titles. Pikmin 3 will be the only real, or official, Nnitendo game developed by a Japanese team and everythign else will be western made with Retro Studios leadin the charge. Nintendo will then funnel all of their resources for Mario, Zelda, Mario Kart, Smash Brothers, Metroid development for later releases through early to late 2013. I expect Super Mario Wii U and Mario Kart 8 to be holiday 2013 titles much in the same as 2011 is for the 3DS versions of those franchises. Everything else will come in 2014.
 
Was Star Fox 64 a N64 launch title?
Title: Re: Wii U
Post by: King of Twitch on November 23, 2011, 07:37:14 PM
Quote
F-Zero GX stands out from F-Zero X entirely because it doesn't look like balls.  It's a glorified track pack with better graphics.

What a load of crap.

Quote
I expect Super Mario Wii U and Mario Kart 8 to be holiday 2013 titles much in the same as 2011 is for the 3DS versions of those franchises. Everything else will come in 2014.
 
Was Star Fox 64 a N64 launch title?

Does your crystal ball have a google app to look into the recent past?

This thread sucks.
Title: Re: Wii U
Post by: Adrock on November 23, 2011, 07:42:21 PM
Was Star Fox 64 a N64 launch title?
Click here (http://bit.ly/via9UZ).

Nintendo could literally have any franchise available at launch if the solution is: Let Retro Studios Develop It. That game doesn't have to and really shouldn't be Star Fox in that case. If Nintendo wanted Retro Studios to make any game with the Wii U launch as the deadline, they would give them Mario because Mario will sell more systems than Star Fox.
Title: Re: Wii U
Post by: NWR_insanolord on November 23, 2011, 08:18:42 PM
I really want to see Retro get a chance to do their own IP, but I'd love to to see what they'd do with Mario.
Title: Re: Wii U
Post by: Kytim89 on November 23, 2011, 08:30:36 PM
I really want to see Retro get a chance to do their own IP, but I'd love to to see what they'd do with Mario.

Good luck getting Zelda or Mario out of EAD Tokyo's clutches.
Title: Re: Wii U
Post by: Caterkiller on November 23, 2011, 08:34:12 PM
I really want to see Retro get a chance to do their own IP, but I'd love to to see what they'd do with Mario.

Good luck getting Zelda or Mario out of EAD Tokyo's clutches.

It happened on the GBA with Zelda. Don't know if that counts though.

I want Retro do Star fox or something new. I don't mind them coming back to DK maybe once more next gen, but no more!
Title: Re: Wii U
Post by: BlackNMild2k1 on November 23, 2011, 08:38:38 PM
SquareEnix's FF Team talks Wii U
http://www.gameinformer.com/games/final_fantasy_xiii-2/b/ps3/archive/2011/11/23/creators-talk-time-travel-sequel-development-amp-more.aspx (http://www.gameinformer.com/games/final_fantasy_xiii-2/b/ps3/archive/2011/11/23/creators-talk-time-travel-sequel-development-amp-more.aspx)
Quote
What are your thoughts on developing for the PlayStation Vita and Nintendo’s Wii U?

Kitase: The Vita is a PlayStation platform that has a lot of similarities in the development process to the PlayStation 2 and PlayStation 3, so we think it will be an easy transition to start developing for it. There’s nothing to talk about on our end yet, though. With the Wii U, it’s great that there’s a high definition console from Nintendo on the market, which was previously lacking. As far as the specs are concerned, the Wii U seems like something we could develop easily for as well. Hopefully that becomes part of our multiplatform lineup, but we can’t be certain as of now.


Maybe they should ask the DQ team, they've supposedly been working on it for a while now.
Title: Re: Wii U
Post by: Kytim89 on November 23, 2011, 08:45:33 PM
Let's have a friendly bet where I bet that Star Fox will be appear at E3 2012 and will be developed for thr Wii U by Retro Studios.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 23, 2011, 09:24:35 PM
IF Starfox is at E3 2012 for Wii U and is developed by Retro Studios you can pick my avatar, title and my signature for the rest of that E3 month.

We will all collectively applaud you till your positive and negatives are even again.

BUT if you lose, everytime you bring up something crazy, all we have to say is "Stop it Kytim", and you are not allowed to bring it up again for a minimum of 3 months (or 90 days) or risk a 48hr - 1 week banning per offense. This is to stay in effect till the end of the year (Dec 31st 2012)
Title: Re: Wii U
Post by: Kytim89 on November 23, 2011, 09:42:42 PM
IF Starfox is at E3 2012 for Wii U and is developed by Retro Studios you can pick my avatar, title and my signature for the rest of that E3 month.

We will all collectively applaud you till your positive and negatives are even again.

BUT if you lose, everytime you bring up something crazy, all we have to say is "Stop it Kytim", and you are not allowed to bring it up again for a minimum of 3 months (or 90 days) or risk a 48hr - 1 week banning per offense. This is to stay in effect till the end of the year (Dec 31st 2012)

It's a deal as long as there is a list of things I can not say (on another thread).
Title: Re: Wii U
Post by: BlackNMild2k1 on November 23, 2011, 09:48:06 PM
We'll keep track of it when the time comes.


But the banning part still needs mod approval (same with the custom title as only they can change it).
Title: Re: Wii U
Post by: Kytim89 on November 23, 2011, 09:49:36 PM
We'll keep track of it when the time comes.

This Star Fox and Retro Studios is not like my usual carziness because I have a strong feeling that they are working on the game.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 23, 2011, 09:51:40 PM
Your original reasoning behind it was crazy though

I just have a strong that Retro Studios is working on the next console Starfox. Here is why:
 
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U

that requires a LOLwut.jpg
but I don't feel like looking for it right now.

your fleshed out reasoning later made much more sense, but the comments like the quote above come from you far to often.
Title: Re: Wii U
Post by: Kytim89 on November 23, 2011, 10:29:04 PM
Your original reasoning behind it was crazy though

I just have a strong that Retro Studios is working on the next console Starfox. Here is why:
 
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U

that requires a LOLwut.jpg
but I don't feel like looking for it right now.

your fleshed out reasoning later made much more sense, but the comments like the quote above come from you far to often.

That post was made very late at night and I was very sleepy.
Title: Re: Wii U
Post by: Caterkiller on November 23, 2011, 10:58:14 PM
Your original reasoning behind it was crazy though

I just have a strong that Retro Studios is working on the next console Starfox. Here is why:
 
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U

that requires a LOLwut.jpg
but I don't feel like looking for it right now.

your fleshed out reasoning later made much more sense, but the comments like the quote above come from you far to often.

That post was made very late at night and I was very sleepy.

You must not get much sleep.
Title: Re: Wii U
Post by: Kytim89 on November 23, 2011, 11:26:28 PM
Your original reasoning behind it was crazy though

I just have a strong that Retro Studios is working on the next console Starfox. Here is why:
 
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U


that requires a LOLwut.jpg
but I don't feel like looking for it right now.

your fleshed out reasoning later made much more sense, but the comments like the quote above come from you far to often.

That post was made very late at night and I was very sleepy.

You must not get much sleep.

I work fourty plus hours per week and still find time to frequent these forums and play games.
Title: Re: Wii U
Post by: yosh on December 02, 2011, 02:45:26 PM
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.
Title: Re: Wii U
Post by: Ceric on December 02, 2011, 02:55:33 PM
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.
Link or it didn't happen.
Title: Re: Wii U
Post by: yosh on December 02, 2011, 03:04:44 PM
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.
Link or it didn't happen.


http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does (http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does)
Title: Re: Wii U
Post by: Ceric on December 02, 2011, 03:17:24 PM
Quote
It's got a fantastic library of games - Super Mario Bros DS, Mario Kart DS - I think over 1400 games. I think it's a different kind of consumer than those who really want to experience the 3D of the 3DS.
That sentence is why NoA is fail.  You are the head of NoA at the very least you should be able to go that there are over 1,400 games without sounding like your not sure.  Another thing to point out is yet again how out of touch NoA is with the consumer.  They be the Senate if they were in government.  "...who really want to experience the 3D of the 3DS." should have been "...who really want to experience the Advanced Features of the 3DS."  The 3D is the last thing you want to push in a 3D Fatigued American market.
Title: Re: Wii U
Post by: Chozo Ghost on December 02, 2011, 04:04:44 PM
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.

Reggie says a lot of things.
Title: Re: Wii U
Post by: ThePerm on December 02, 2011, 05:57:11 PM
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.

"hardcore" does not mean "edgy"!
Title: Re: Wii U
Post by: oohhboy on December 02, 2011, 05:58:06 PM
Reggie: I did not have any ****** relations with that console.
Title: Re: Wii U
Post by: Caterkiller on December 02, 2011, 08:39:25 PM
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.
Link or it didn't happen.


http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does (http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does)

This is typical PR gibberish. They always say stuff like this every time. It means nothing and Skyward Sword is epic!
Title: Re: Wii U
Post by: yosh on December 02, 2011, 10:11:58 PM
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.
Link or it didn't happen.


http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does (http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does)

This is typical PR gibberish. They always say stuff like this every time. It means nothing and Skyward Sword is epic!


It's epic, but you have to admit that those flying pirate things and the Leviathan boss looks like something you'd see on Nickelodeon.
Title: Re: Wii U
Post by: NWR_insanolord on December 02, 2011, 10:15:24 PM
The game looks fantastic. I really don't think they could've done better in terms of art style (at least with an older Link).
Title: Re: Wii U
Post by: ThePerm on December 02, 2011, 11:50:42 PM
i used to watch this show called grimms fairy tales on nickelodeon it was epic

heres the intro, and if you liked that
http://www.youtube.com/watch?v=bBzlKHMwK6Q

then it doesn't matter, youll like this one better
http://www.youtube.com/watch?v=LJx8-DGgbiM&feature=endscreen&NR=1

explains why I would like anime later on in life so much
Title: Re: Wii U
Post by: Tamazoid on December 03, 2011, 12:27:26 AM
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.
Link or it didn't happen.


http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does (http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does)

This is typical PR gibberish. They always say stuff like this every time. It means nothing and Skyward Sword is epic!


It's epic, but you have to admit that those flying pirate things and the Leviathan boss looks like something you'd see on Nickelodeon.


Yeah the Leviathan is right out of Spongebob /Avatar  ::)
Title: Re: Wii U
Post by: yosh on December 03, 2011, 12:49:57 AM
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.
Link or it didn't happen.


http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does (http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does)

This is typical PR gibberish. They always say stuff like this every time. It means nothing and Skyward Sword is epic!


It's epic, but you have to admit that those flying pirate things and the Leviathan boss looks like something you'd see on Nickelodeon.


Yeah the Leviathan is right out of Spongebob /Avatar  ::)


He's like a giant cross between Squidward and Plankton. I want some of that GoW Leviathan **** in a Zelda game.
Title: Re: Wii U
Post by: ThePerm on December 03, 2011, 01:18:49 AM
i don't have censorship on, why is **** censored?
Title: Re: Wii U
Post by: oohhboy on December 03, 2011, 01:50:00 AM
It isn't. I intentional typed it that way so you can fill it in with your own word. For those who need an explanation: It's a Bill Clinton joke.
Title: Re: Wii U
Post by: yosh on December 03, 2011, 01:56:03 AM
i don't have censorship on, why is **** censored?


Fixed. I didn't know the rules with swearing. Also how come it doesn't show anything under my name even though in my profile I wrote stuff under it?
Title: Re: Wii U
Post by: ThePerm on December 03, 2011, 02:16:02 AM
It isn't. I intentional typed it that way so you can fill it in with your own word. For those who need an explanation: It's a Bill Clinton joke.

oh no I got that, I was commenting on the novelty of Yosh.
Title: Re: Wii U
Post by: NWR_insanolord on December 03, 2011, 02:27:37 AM
i don't have censorship on, why is **** censored?


Fixed. I didn't know the rules with swearing. Also how come it doesn't show anything under my name even though in my profile I wrote stuff under it?

The personal text in the profile isn't the same as the text under your name. I'm not sure what the point of that is, as you can only see that when looking at your profile. The text under your name can only be changed by moderators.
Title: Re: Wii U
Post by: BlackNMild2k1 on December 03, 2011, 05:23:53 PM
Project C.A.R.S. slated for a Wii U release
(Community Assisted Racing Sim)
http://www.eurogamer.net/articles/2011-11-24-project-cars-preview
Quote
How that finished product makes it to the market remains in-flux. For now, it's set to be a free-to-play PC game, powered by micro-transactions that will, Slightly Mad says, be competitively pitched, undercutting its competitors in what they're calling a supermarket pricing philosophy. There's the intention of having it come to console too, with Xbox 360, PlayStation 3 and Wii U versions currently slated - which suggests a boxed copy when the project nears completion in 2013, an idea that Slightly Mad isn't entirely averse to.
Official site: http://www.wmdportal.com/projects/cars/
Video of Race: http://www.youtube.com/watch?v=rag4sXgntuw&feature=related

The more the merrier. And I'm sure it will make good use of the tablet as a steering wheel should it ever actually see retail or console release.
Title: Re: Wii U
Post by: BlackNMild2k1 on December 05, 2011, 09:18:31 PM
Ubisoft Quebec working on a "AAA Wii U MMO"?
http://www.facebook.com/ubisoftquebec?v=app_404596412628

positions are open and they are hiring to fill them
Title: Re: Wii U
Post by: Enner on December 05, 2011, 09:46:56 PM
Ubi Soft preparing to rush the system at launch. That seems to be working out for them as some of their Kinect launch titles are getting sequels.

As for the game being an MMO, I wonder if that means the Wii U online structure is an open free-for-all. Ubi Soft probably plans to have a more substantial U-Play service if that is the case.

While it would be nice for Nintendo to have some sort of universal Wii U online identity and account service, I'm going to assume that is not going to happen. It can't be too hard for Nintendo make one, can it? I mean, Club Nintendo stuff must already have some of the work done.
Title: Re: Wii U
Post by: nickmitch on December 05, 2011, 10:56:19 PM
The 3DS has universal friend codes and you can link your system to your Club Nintendo account, so I would think it wouldn't be that hard.
Title: Re: Wii U
Post by: Enner on December 06, 2011, 02:51:46 PM
"Nintendo Wii U Specs Leak to the Web"
http://www.maximumpc.com/article/news/nintendo_wii_u_specs_leak_web (http://www.maximumpc.com/article/news/nintendo_wii_u_specs_leak_web)

Quote
On paper, the Wii U is not only on par with the Xbox 360 and PS3, but it's actually 50 percent more powerful, game industry analyst Arvind Bhatia from Sterne Agee told Wii U Daily. More recently, Wii U Daily claims to have spoken with another developer who was willing to go into specifics.

According to this unnamed developer, the Wii U will rock a quad-core 3GHz PowerPC-based processor built on a 45nm manufacturing process. It's similar to the one found in the Xbox 360, but updated and with an additional processing core. It will have 768MB of DRAM embedded with the CPU that will be shared between the CPU and GPU, and an unknown 40nm AMD-based graphics chip.

The source tells Wii U Daily that Nintendo's currently testing two versions of its next generation console, one with 768MB of RAM and one with 1GB. All of these specs could change, however, as the Wii U's release is still several months away.

For those who like looking at spec sheets.
EDIT: Er, rumors of spec sheets.


EDIT, EDIT: Ah, they have their own threads.
Wii U Specs: 768MB of eDRAM & 3Ghz QCore PPC? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg708741#msg708741) <-- Rumor thread


Wii U has quad core 3GHz CPU, 768 MB of RAM (http://www.nintendoworldreport.com/forums/index.php?topic=36391.0) <--It's own thread
orz
Title: Re: Wii U
Post by: BlackNMild2k1 on December 06, 2011, 03:54:57 PM
Wii U Specs: 768MB of eDRAM & 3Ghz QCore PPC? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg708741#msg708741) <-- Rumor thread


Wii U has quad core 3GHz CPU, 768 MB of RAM (http://www.nintendoworldreport.com/forums/index.php?topic=36391.0) <--It's own thread
Title: Re: Wii U
Post by: Shorty McNostril on December 06, 2011, 03:55:06 PM
There's that 768MB again.
Title: Re: Wii U
Post by: Chozo Ghost on December 06, 2011, 05:21:33 PM
Ubi Soft preparing to rush the system at launch. That seems to be working out for them as some of their Kinect launch titles are getting sequels.

That's how it was with their Wii launch titles back in late 2006. There was Red Steel which sold well, but was criticized for being rushed to completion. That got a sequel a few years later. There was also Raving Rabbids and that spawned a bunch of sequels and spinoffs. I don't remember what else they had.

The good thing about having titles available at launch is there is little for you to have to compete with. People will buy your games by default just because that's pretty much all there is available. So its a good idea from a profit minded sense to rush whatever you can and get it out there at launch. It might get slammed in reviews by critics, but it might sell a million copies, and then later on you can take your time on a sequel and give that the spit and polish that the first game should have had but couldn't because there was no time.
Title: Re: Wii U
Post by: Enner on December 06, 2011, 06:00:04 PM
Wii U Specs: 768MB of eDRAM & 3Ghz QCore PPC? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg708741#msg708741) <-- Rumor thread


Wii U has quad core 3GHz CPU, 768 MB of RAM (http://www.nintendoworldreport.com/forums/index.php?topic=36391.0) <--It's own thread

Aww, nuts. I didn't see them. Sorry about that. I was getting used to a catch-all Wii U thread.
Title: Re: Wii U
Post by: BlackNMild2k1 on December 06, 2011, 06:27:45 PM
Well now it's in here, so this thread has still caught it all ;D
Title: Re: Wii U
Post by: Tamazoid on December 07, 2011, 12:33:18 AM
Xenoblade was finished June last year. I reckon that Monolith may be working on a new RPG for the Wii U unless they had a big hand in Skyward Sword
Title: Re: Wii U
Post by: MegaByte on December 07, 2011, 12:38:16 AM
They were already publicly hiring for Wii U development. There's no doubt they're working on something.
Title: Re: Wii U
Post by: Chozo Ghost on December 07, 2011, 03:57:10 AM
Whatever it is, I'm sure it will take an Operation Rainfall 2.0 to get Reggie to bring it to North America.
Title: Re: Wii U
Post by: Tamazoid on December 07, 2011, 04:51:01 AM
Not necessarily. Depends if  all those people who signed up with Project Rainfall buy Xenoblade. Reggie and Nintendo of America will ultimately do what will make them money. Your kidding yourself if you think Project Rainfall caused Xenoblade in being localized for America. Nintendo have no problems with screwing their fans over.


Plus Baten Kaitos got a sequel and i'm pretty sure the first one didn't sell that well.
Title: Re: Wii U
Post by: nickmitch on December 07, 2011, 04:57:08 AM
Not necessarily. Depends if  all those people who signed up with Project Rainfall buy Xenoblade.

Pre-orders start Dec 19th! (http://store.nintendo.com/webapp/wcs/stores/servlet/Xenoblade?storeId=10001)

Edit: fixed post.
Title: Re: Wii U
Post by: ThePerm on December 07, 2011, 05:21:27 AM
project rainfall gave more advertising to the games then Nintendo did, power of memes.
Title: Re: Wii U
Post by: Ceric on December 07, 2011, 09:49:43 AM
If Dragon Quest is there on Launch for the WiiU (which it will be) Worldwide (because I doubt the game is leaving Japan on Wii) I wouldn't see Nintendo wanting to compete with that.  Now 6 months or so from launch after people have start to wind down DQ more or less that be prime time for a new fix of something similar but different.
Title: Re: Wii U
Post by: BlackNMild2k1 on December 07, 2011, 08:04:38 PM
According to this site https://tls.ida.gov.sg (https://tls.ida.gov.sg/tls/TlsEquipmentSearchFormAction.do?strEquipmentCategory=&strEquipmentType=&strEquipDesc=&strTradeName=ndo&strModelName=&strMarketingName=&strCompanyName=&strIssueDateFrom=&strIssueDateTo=&dispatch=listEquipment) (Singapore Gov Site)
Wii U is on it's 5th or 6th Dev kit (forum sources say the 1st Dev Kit was V0)

(http://i.imgur.com/7P4ED.png)
sauce (http://www.neogaf.com/forum/showpost.php?p=33269967&postcount=1)
Title: Re: Wii U
Post by: Enner on December 07, 2011, 08:13:59 PM
Low power and short range. Looks like Nintendo is making the Wii U run cool and the U-Tab to not have some sort of crazy range. Well, I guess this is to be expected given how the Gamecube and Wii turned out.
Title: Re: Wii U
Post by: BlackNMild2k1 on December 07, 2011, 08:59:43 PM
They already said that uTab was gonna be short range.
Maybe a trip to the bathroom or kitchen, but don't expect to go to the neighbors house or anything like that.

And low power has been their game since atleast the GC. They want you to keep the system on all the time, so a low power draw would make that a non-issue with power conscious owners and also will make keeping the system cool alot easier so you don't have a RRoD issue like 360 did.
Title: Re: Wii U
Post by: MegaByte on December 07, 2011, 09:21:18 PM
I don't think low-power and short-range mean what you think they do. I think it's more in line with what you'd expect in any sort of consumer device as opposed to, say, a radio tower.
Title: Re: Wii U
Post by: BlackNMild2k1 on December 07, 2011, 09:43:20 PM
O I C...

Well either way, you gotta wonder why so many revisions of the Dev kit?
Is that normal?

Also really want to know whats changed since V0 - V4W
Title: Re: Wii U
Post by: Enner on December 07, 2011, 10:19:59 PM
I don't think low-power and short-range mean what you think they do. I think it's more in line with what you'd expect in any sort of consumer device as opposed to, say, a radio tower.

Ah, that would make sense given the government source. A city-state's government would have a different view on the scale of electricity usage and communication range.

Well either way, you gotta wonder why so many revisions of the Dev kit?
Is that normal?

Also really want to know whats changed since V0 - V4W

Hmm, I'd imagine that the specifications are in a state of flux as Nintendo takes developer input and figures out what they want in the box. I don't know if having so many versions indicates anything good or bad. Perhaps Nintendo is figuring out what technical solution they want for video streaming to the tablet controller.
Title: Re: Wii U
Post by: Chozo Ghost on December 07, 2011, 11:11:38 PM
Does an oven or refrigerator count as a "low power device"? They are consumer things, yet I imagine they must use far more electricity than a game console.
Title: Re: Wii U
Post by: MegaByte on December 07, 2011, 11:52:42 PM
Refrigerators don't transmit radio signals.
Title: Re: Wii U
Post by: NWR_insanolord on December 07, 2011, 11:55:19 PM
Some do. There are those ones with the screen on the front that connects to the Internet via Wi-Fi for weather updates and making shopping lists and stuff.
Title: Re: Wii U
Post by: MegaByte on December 07, 2011, 11:57:28 PM
But the refrigerator itself is not what would be getting rated for power.
Title: Re: Wii U
Post by: ThePerm on December 08, 2011, 12:18:45 AM
to make something a low power device, all you need to do is take 4 capacitors and a couple resisters and 2 or more transistors put them in line. The device consumes less power, but then eventually stores it and then releases it at regular rates, it causes a load time though.
Title: Re: Wii U
Post by: Snake-Arms on December 11, 2011, 11:56:02 AM
Great, now I want the Wii-U to come with a refrigerator, complete with it's own asinine marketing slogan:


Wii Keep U Cool

*BARF*
Title: Re: Wii U
Post by: ThePerm on December 11, 2011, 08:53:42 PM
yeah four 3 GHz cores, that would sound hot if it was one 12 GHz core. How much would it cost to make 20 1GZz cores?

isn't the logic behind limiting processors to 3ghz is if it goes over that it becomes a George Foreman grill?
Title: Re: Wii U
Post by: oohhboy on December 12, 2011, 12:13:48 AM
Partially, another part of why we don't clock over 3GHz is because of the Memory wall (http://en.wikipedia.org/wiki/Random-access_memory#Memory_wall). Main Memory is still relatively very slow compared to the CPU, so increasing clock rate would not increase performance as the memory can't catch up. Also things like electron leakage, reduced chip life expectancy and yields become an issue.

If the rumoured specs are right, then Nintendo is continuing along the "efficient" system model, opposed to the generalised or brute force models MS and Sony have been following. The whole point to embedding main memory that close to the CPU to make thing more efficient by default and make programming easier since you don't have to optimize that portion of the code as much. The trade off is the RAM gets a lot more expensive for MB and there is a limit to how much you can have without prices going through the roof and having absurd chip sizes which would in turn lower chip yields. However it also means with each chip size revision, things get massively cheaper since most of the system shrinks with it.

I just hope that that isn't all the memory in the machine. Sure it would be efficient, but but you can't program away the lack of RAM.
Title: Re: Wii U
Post by: BlackNMild2k1 on December 18, 2011, 01:30:44 AM
DQX Wii U Looks Beautiful! (http://www.nintendoworldreport.com/forums/index.php?topic=33933.msg711462#msg711462)


good words about the Wii U version.
Title: Re: Wii U
Post by: Caterkiller on December 18, 2011, 06:32:21 PM
DQX Wii U Looks Beautiful! (http://www.nintendoworldreport.com/forums/index.php?topic=33933.msg711462#msg711462)


good words about the Wii U version.


Good to know. They expect it out soon after launch right?
Title: Re: Wii U
Post by: Chozo Ghost on December 18, 2011, 06:47:41 PM
Which version of DQX will sell better: Wii? or Wii U?
Title: Re: Wii U
Post by: BlackNMild2k1 on December 30, 2011, 07:27:29 PM
Another Dev joins the list
http://www.siliconera.com/2011/12/30/malicious-developer-expanding-onto-3ds-and-wii-u/
Title: Re: Wii U
Post by: Kytim89 on December 30, 2011, 08:02:58 PM
When do you think GTA V will be released? Is there any chance that it could be announced for the Wii U at this year's E3? If Nintendo could get that game then all the other third parties would follow.
Title: Re: Wii U
Post by: BlackNMild2k1 on December 30, 2011, 08:45:49 PM
I wouldn't be surprised to see it announced at Nintendo's E3 Conference this upcoming year. It won't be exclusive but it will have a big Nintendo funded marketing push and maybe some time exclusive DLC preventing any other versions from receiving DLC before a set date.

And when do I think it will be released....
let me pull out my crystal ball

(http://i.imgur.com/QBRAm.gif)

Between September 15th & Sept. 18th is what I'm reading...
or maybe that's Nov. 18th to Nov. 20th.

Can't be too sure.
Title: Re: Wii U
Post by: Caliban on December 31, 2011, 03:37:43 PM
Crystal Ball FTW!
Title: Re: Wii U
Post by: Kytim89 on January 01, 2012, 01:13:09 AM
Twelve innovations that the PS4 and Xbox 720 need to bring to the market:
 
http://games.ign.com/articles/121/1215366p2.html (http://games.ign.com/articles/121/1215366p2.html)
 
I hope the Wii U can get in on this stuff too.
Title: Re: Wii U
Post by: Chozo Ghost on January 01, 2012, 02:04:00 AM
Twelve innovations that the PS4 and Xbox 720 need to bring to the market:
 
http://games.ign.com/articles/121/1215366p2.html (http://games.ign.com/articles/121/1215366p2.html)
 
I hope the Wii U can get in on this stuff too.


Quote
More Non-Game Games

Please God Nooooooooo!!!!!!
Title: Re: Wii U
Post by: nickmitch on January 02, 2012, 01:58:58 AM
The "unified video service" sounds like something the author needs to take up with Netflix and Hulu and Sony and MS. It's not their fault that other companies want to make you pay a subscription fee to watch TV and movies, and I don't think there's anything realistic that can be done about it.

Follow up edit:
And PLEASE less updates. I fucking hate turning on my Xbox and it tells me I need an update. OK FINE. Finish doing that (like 2 minutes), but WAIT I need ANOTHER update! WHATEVS, I WANTED A SANDWICH ANYWAY! Takes like 5 minutes to install, no big deal. Start playing the game BUT WAIT! The game needs an update because why not? But I think I'll just say **** it because who needs to be logged on to Xbox live anyway? NOT ME. That is until the game tells me that I need to download a patch to fix some bug before I can play. That's 2 more updates. OH BOY!

Sorry, I just remembered the time where that exact thing happened to me. I wound up going outside instead of playing.
Title: Toki Tori 2 Wii U
Post by: BlackNMild2k1 on January 04, 2012, 06:43:19 PM
Toki Tori 2 headed to Wii U?
https://twitter.com/#!/TwoTribesGames (https://twitter.com/#!/TwoTribesGames)
Quote
TwoTribesGames Two Tribes
 
Just throwing this out there: who would like to see Toki Tori 2 on their Wii U?

Looks like they are looking into it. It would be nice for Nintendo to rope in all those indie devs out there and get their games all over the 3DS and Wii U. Plenty of quality games out there that could do good on Nintendo hardware if given the chance.
Title: Re: Wii U
Post by: Caterkiller on January 06, 2012, 01:47:31 PM
Miyamoto working on a new original game.

http://wii.ign.com/articles/121/1215962p1.html

Video in the link.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 07, 2012, 03:51:56 PM
Looks like Reggie will be on Spike PR'ing some BS while he talks Wii U.
https://twitter.com/#!/geoffkeighley/status/155716325145182208 (https://twitter.com/#!/geoffkeighley/status/155716325145182208)
Quote
Don't miss
[/size][/color]
#CESONSPIKE (https://twitter.com/#!/search?q=%23CESONSPIKE)
[/size]
this Tuesday. The big man, Reggie from Nintendo, joins me live to discuss why he thinks 2012 is the year of Wii-U.


What are the odds that he will say something worth listening to? Something informative and/or new?
Title: Re: Wii U
Post by: Caterkiller on January 07, 2012, 04:07:05 PM
I'm going to bet nothing.
Title: Re: Wii U
Post by: Chozo Ghost on January 07, 2012, 04:08:10 PM
I hope he gets heckled by some Operation Rainfall fans.
Title: Re: Wii U
Post by: nickmitch on January 07, 2012, 04:51:09 PM
I'll put the odds at about 14%.
Title: Re: Wii U
Post by: Mop it up on January 07, 2012, 04:59:28 PM
I say he's just going to reiterate stuff said at E3.
Title: Re: Wii U
Post by: TJ Spyke on January 07, 2012, 05:03:04 PM
I think that is a safe bet, especially since Nintendo said that Wii U will just be at CES to expose it to the press that wasn't at E3, so nothing new will be there.
Title: Re: Wii U
Post by: Caterkiller on January 07, 2012, 06:21:08 PM
Man what happened to the days when everyone loved Reggie? Not that anyone really said anything negative. But there was a time when many of us gave him more respect.
Title: Re: Wii U
Post by: NWR_insanolord on January 07, 2012, 06:30:46 PM
I remember the good old days when everyone would change their forum avatar to some variation on Reggie for E3 month. Personally, I think he's doing a fine job as NOA President from a business perspective, but he's lost his larger-than-life, "kicking ass and taking names" persona that was what everybody loved about him.
Title: Re: Wii U
Post by: oohhboy on January 07, 2012, 06:31:11 PM
He got promoted beyond his level of ability. He was good at running PR, but day to day operations and setting strategic direction? Out of his league. Nintendo Europe has time and again shown how to do things right and that while NCL may have the final say, it doesn't stop them from doing their own thing.
Title: Re: Wii U
Post by: TJ Spyke on January 07, 2012, 06:55:16 PM
NOE has had a good year, but up until late 2010 or so, NOE was piss-poor. Don't think that NOE does a single thing without the approval of NCL. So the ultimate blame on certain things happening lies back in Japan

I still support Reggie, even though I am frustrated by the lack of support anymore for Virtual Console on Wii.
Title: Re: Wii U
Post by: NWR_insanolord on January 07, 2012, 07:32:03 PM
He got promoted beyond his level of ability. He was good at running PR, but day to day operations and setting strategic direction? Out of his league. Nintendo Europe has time and again shown how to do things right and that while NCL may have the final say, it doesn't stop them from doing their own thing.

Based on my observations, it seems like NOA has a lot more autonomy from NCL than NOE does. Comparing the two like they're equals doesn't really work. We're just in a weird period right now, whether it's because of market conditions or the quality of personnel or whatever, where the NCL puppet is doing better than the branch with a bit of authority.
Title: Re: Wii U
Post by: ThePerm on January 07, 2012, 07:59:43 PM
would it be jumping the shark if reggie got a video game?
Title: Re: Wii U
Post by: Shaymin on January 07, 2012, 08:27:20 PM
I'm pretty sure "My body is ready" was the moment the shark was leapt.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 07, 2012, 09:12:07 PM
Reggie became a meme machine.

We can no longer take him seriously.




edit:
I read some slightly worrying news hearsay about Wii U.
It's still early and might just be taken out of context, but I really hope Nintendo is doing all they can to secure "core" titles for launch and beyond from ALL 3rd party devs. Not just the ones they usually get games from.
Title: Re: Wii U
Post by: Kytim89 on January 07, 2012, 09:25:53 PM
Reggie became a meme machine.

We can no longer take him seriously.




edit:
I read some slightly worrying news hearsay about Wii U.
It's still early and might just be taken out of context, but I really hope Nintendo is doing all they can to secure "core" titles for launch and beyond from ALL 3rd party devs. Not just the ones they usually get games from.

If Nintendo could just get GTa 5 on the Wii U then all other third parties that skipped the Wii would appraoch the table. There might be a chance that GTA 5 could be released this year (october?) and be a Wii U launch title. How bad ass would that be?
Title: Re: Wii U
Post by: ThePerm on January 07, 2012, 11:36:35 PM
pretty badass

but you know how it goes

to the mainstream as soon as it comes to nintendo it becomes passé
Title: Re: Wii U
Post by: Chozo Ghost on January 08, 2012, 01:29:13 AM
The problem I have with Reggie is he is a sellout who only cares about the casual market.
Title: Re: Wii U
Post by: TJ Spyke on January 08, 2012, 01:39:53 AM
How exactly do you consider him a sell-out? He is a businessman, and doing a pretty god job at it too.
Title: Re: Wii U
Post by: Chozo Ghost on January 08, 2012, 01:44:01 AM
He is a businessman, and doing a pretty god job at it too.

That's exactly my point. This is what he cares about; not the fans. He wouldn't bring any of the Operation Rainfall games over except one, and even that one he is doing in a half ass way. All because its not a casual game that would rake in the easy money of suckers. I am doubtful that Reggie is a gamer himself. He went from pizzas and VH1 to this, so he probably just sees this as yet another job to him.
Title: Re: Wii U
Post by: Kairon on January 08, 2012, 05:56:05 AM
Ahh... the arc of the "Reggie" persona...
Title: Re: Wii U
Post by: ThePerm on January 08, 2012, 05:54:22 PM
you know Nintendo of America is just a puppet group for Nintendo Japan? He doesn't really make sweeping decisions, at best he's a figure head who gives them input. The last group of people to have a lot of clout with Japan were Peter Main, Minoru Arakawa, and Howard Lincoln. If you look back, around the time they left, that's when the relationship with western studios like Rare waned. I'm sure if Reggie sticks around long enough he'll be more important to the company. Actually Yamauchi left around the same time, really outside of EAD Nintendo is a totally different company.
Title: Re: Wii U
Post by: NWR_insanolord on January 08, 2012, 06:09:17 PM
I don't think NOA is as much of a puppet as it used to be, largely because NCL under Iwata has given it more latitude. NOE doesn't seem to have been given this kind of freedom, at least not yet.
Title: Re: Wii U
Post by: nickmitch on January 08, 2012, 06:18:08 PM
Examples anyone? One guy can't say one thing and another guy say the opposite without either one really giving proof.
Title: Re: Wii U
Post by: NWR_insanolord on January 08, 2012, 06:27:46 PM
I think the whole Xenoblade situation suggests that what I said is true. NOA had enough clout to say they didn't want to release it. Now, whether NOE didn't do the same was because they didn't have the ability to say no to NCL or for unrelated reasons isn't clear, but I think the most logical explanation for some of the release decisions in recent years is that Iwata is delegating more authority to Reggie than NCL had in the past. The funny thing is that he's using that power to make decisions that we really don't like, whereas if you'd told us a decade ago that NOA would be less of a puppet of NCL and be able to make its own decisions most of us probably would have thought it'd be great.
Title: Re: Wii U
Post by: nickmitch on January 08, 2012, 06:55:11 PM
You could argue that the other way though. There was a pretty vocal campaign to get Xenoblade to NA, but NOA remained silent. NCL probably wouldn't even notice anything going on and probably wouldn't care. NOA begs, NCL says no, fans stay pissed. Eventually, NOA finds a way to convince NCL to let them put out Xenoblade and here we are.
Title: Re: Wii U
Post by: ThePerm on January 08, 2012, 07:19:12 PM
I think NCL is giving NOA more latitude lately, Stock holders were complaining. Something was mentioned in Iwatas stockholder thing last year.
Title: Re: Wii U
Post by: NWR_insanolord on January 08, 2012, 08:26:29 PM
You could argue that the other way though. There was a pretty vocal campaign to get Xenoblade to NA, but NOA remained silent. NCL probably wouldn't even notice anything going on and probably wouldn't care. NOA begs, NCL says no, fans stay pissed. Eventually, NOA finds a way to convince NCL to let them put out Xenoblade and here we are.

That scenario would make a lot more sense if NOE hadn't done what they did. Nintendo's done some fairly crazy things, but I can't see those two wildly different approaches to the Rainfall games both coming from NCL, at least not in this day and age.
Title: Re: Wii U
Post by: Chozo Ghost on January 09, 2012, 02:53:38 AM
I think NOA had the authority to bring those games over. I remember Reggie saying he was going to wait and see how those games did in Europe before he made a decision, and that quote suggests to me that the authority to make that decision was in his own hands. So I don't think it was NCL who forbade NOA to release the game, but rather it was Reggie being a dick.
Title: Re: Wii U
Post by: Adrock on January 09, 2012, 08:58:28 AM
/facepalm
Title: Re: Wii U
Post by: TJ Spyke on January 09, 2012, 01:01:47 PM
So I don't think it was NCL who forbade NOA to release the game, but rather it was Reggie being a dick.

Or more likely him not wanting to release a game that would lose Nintendo money. It makes zero sense for a company to release a product that would lose them money just because a few fans want it.
Title: Re: Wii U
Post by: Adrock on January 09, 2012, 02:23:41 PM
Seriously. Some people are acting like Reggie is out to spite fans. He's employed by Nintendo to make sound business decisions. Reggie made the right call and it wasn't even a difficult one. Those games, as great as they may be, are small potatoes. They're a much harder sell to a Western market. GameStop saw some potential in a limited exclusive release if Xenoblade. Reggie could have nixed that deal but obviously, transferring a bulk of the risk onto GameStop proved to be beneficial to Nintendo.
Title: Re: Wii U
Post by: Ian Sane on January 09, 2012, 03:48:58 PM
My beef with Reggie stems from my beef with Nintendo period.  When they started this casual stuff my concern was that the older fanbase would be neglected - the casuals would become the prime focus and we would become an afterthought.

With Xenoblade it felt that NOA, and thus Reggie as well, was doing exactly that.  "Sorry this isn't a sure fire mainstream hit so we don't want to release it."  Even if there is risk of losing money who's fault is it that the Wii doesn't have the core gamer customerbase to support such a title?  Is it our fault in any way?  Maybe if they didn't bork the specs for the casuals and just outright neglect the core gamers that audience would be big enough that this wouldn't be a risky title to release.  To me it's a **** excuse because if the userbase isn't there it's THEIR own fault so why should I, a loyal customer during the lean years of the Gamecube, suffer for it?  Either way they're jerking us around.
Title: Re: Wii U
Post by: Chozo Ghost on January 09, 2012, 04:59:32 PM
Xenoblade and those other games are not "small potatoes". There was a whole entire movement and petition signed by thousands of people for those games to be brought over. Xenoblade Chronicles was on the top 10 list for pirated games, with almost a million torrent downloads apparently.

So you say Reggie's job is to not lose money for Nintendo? Well, he did just that. By not bringing those games over money was lost. Much of what ended up being lost to piracy could have been money for Nintendo, if only he had brought the games over sooner.

If thousands of customers start a movement and a petition to get you to do something, then the obvious answer is to do it. Reggie refused to do what paying customers wanted, and for that he deserves to be fired.
Title: Re: Wii U
Post by: Luigi Dude on January 09, 2012, 05:25:23 PM
And were was this huge older loyal audience when Baten Kaitos Origin was released at the end of the Gamecubes lifespan and sold less than 20k in North America?  Yes the Gamecube was basically dead, but three months later the Gamecube version of Twilight Princess sold over 500k on it's opening month.

I know Zelda is much bigger than Baten Kaitos, but the point still stands that there was at least 500k people that still had active Gamecube's in 2006, but less than 20k of them bought Origins.  This is why I can't really blame Reggie too much for being a little more concerned because he knows that the internet fans that constantly complain only make up a very small percent of the overall market he's responsible for.

Of course I do feel that if marketed properly, NOA could have did what they did with Dragon Quest IX and Monster Hunter 3 and helped both games do several hundred thousand.  Of course in the case of Dragon Quest and Monster Hunter, NCL had to mandate NOA to help market both games.  But in both cases, since NCL was doing the ordering, had either game failed in North America, Reggie could at least make an argument that he felt the series didn't have any appeal to the market and NCL shouldn't have demanded him to release them.  If Xenoblade was to come out in North America and fail, then the blame would rely 100% on Reggie since he would have made that decision, and he'd have no way of redirecting some of the blame back to Iwata by saying he was against the decision.
Title: Re: Wii U
Post by: Ian Sane on January 09, 2012, 05:46:40 PM
And were was this huge older loyal audience when Baten Kaitos Origin was released at the end of the Gamecubes lifespan and sold less than 20k in North America?  Yes the Gamecube was basically dead, but three months later the Gamecube version of Twilight Princess sold over 500k on it's opening month.

Baten Kaitos Origins has an average review score of 77.54% while Xenoblade has an average score of 93.87%.  I'm sure I'll get the "reviews mean nothing" argument but the two games aren't exactly equal in status.  Xenoblade has been called the best RPG of this generation.  Baten Kaito Origins isn't even one of the better Gamecube RPGs and probably wouldn't even have sold well on the PS2.  I have no problem with NOA holding back middling okayish-at-best games with limited appeal.  But Xenoblade is supposed to be REALLY good.  It has to be some sort of incredibly obscure title catering very specifically to Japanese tastes to get this kind of review buzz and be kept in Japan.  But in this case it wasn't even limited to Japan.  Aside from soccer games, typically any game that is fit for release in Europe is fit for release in North America.  The markets are seperate pretty much entirely due to geography as opposed to cultural videogame tastes.
Title: Re: Wii U
Post by: TJ Spyke on January 09, 2012, 06:40:15 PM
Xenoblade and those other games are not "small potatoes". There was a whole entire movement and petition signed by thousands of people for those games to be brought over. Xenoblade Chronicles was on the top 10 list for pirated games, with almost a million torrent downloads apparently.

So you say Reggie's job is to not lose money for Nintendo? Well, he did just that. By not bringing those games over money was lost. Much of what ended up being lost to piracy could have been money for Nintendo, if only he had brought the games over sooner.

If thousands of customers start a movement and a petition to get you to do something, then the obvious answer is to do it. Reggie refused to do what paying customers wanted, and for that he deserves to be fired.

People sign petitions for the hell of it, I have no doubt many signed it despite having no intention to buy the game. One of the most pirated games last year was COD: MW3 (which broke sales records), and the torrent list was worldwide (which is why FIFA was in the top 10). Xenoblade is a niche game that was never gonna sell well anyways. The game was never gonna be a blockbuster for them, at most it would make a small profit (and that's if all the people who claimed they would buy it actually did buy it).
Title: Re: Wii U
Post by: BlackNMild2k1 on January 09, 2012, 07:03:05 PM
Wii U spotted at CES - being shown of on LG's new 55" OLED TV

(https://p.twimg.com/Ait_jRiCMAAgOVF.jpg)

Tokyo/City demo from E3 that we never saw?

Title: Re: Wii U
Post by: broodwars on January 09, 2012, 07:04:17 PM
For the record, as apparently one of the few people here who has actually played Baten Kaitos Origins and bought it at launch, I can tell you that it is an excellent game (IMO, it's far better than the first game).  But it is an extremely niche budget title with ideas that were controversial even to fans of the first game.  But Nintendo still brought it over here because they had nothing else to release before Twilight Princess.  The game didn't sell well, but the GameCube only had a fraction of the audience the Wii has and NoA put no marketing into it.  And when it came time for Nintendo of America to once again find something to to release before Skyward Sword, they decided it was better to let the Wii atrophy as a gaming console than take a chance with a larger audience and a better game.  And it's not like they decided to put a different game in place with more sales potential.  They just left a huge, gaping hole in the release schedule where Wii hardware and software sales could only get worse.

That's my issue with how NoA handled last year, made all the worse by NoE footing the bills for the Rainfall games' localizations.  I have other issues with Reggie, but that's my big one with the Rainfall games.
Title: Re: Wii U
Post by: ThePerm on January 09, 2012, 10:23:37 PM
its so funny how easy it is to blame to figurehead and how people do it without thinking about all the variables involved. Obama just...i mean Reggie..Bush? um..
Title: Re: Wii U
Post by: BlackNMild2k1 on January 10, 2012, 02:00:04 AM
Wii U gets a mention on ABC news
 http://abcnews.go.com/GMA/video/hot-electronics-2012-15320914?tab=9482930&section=1206852&playlist=15320091


CES Chatter;
It also sounds like Nintendo its aiming too have Netflix on Wii U at launch, but content providers are trying to charge Netflix more for the "streaming content to the uMote" privilege suggesting that it's streaming to a TV and a portable system therefore should cost more.
Title: Re: Wii U
Post by: Spak-Spang on January 10, 2012, 04:40:52 AM
Wow.  Content providers just don't get it.  The uMote is not a portable device, and if you take it away from the WiiU station you won't get the streamed media.

I really hate this crazy mindset.  Rip off the customer as much as possible.  Seriously...just let people innovate and make good products and software, and don't try to nickel and dime your customer.  Or your customer will just stream Youtube to the uMote and be done with it.
Title: Re: Wii U
Post by: Chozo Ghost on January 10, 2012, 05:05:13 AM
For all those brown nosing apologists who keep trying to justify Reggie's refusal to bring the game over because it "won't sell", let me ask you this: How come Nintendo of Europe had no problem bringing these Japanese games over to the European market? Europe is not Japan anymore than North America is Japan, so if Japanese games can be brought to Europe why can't they be brought here?

That is the major hole in your argument.

I have no idea who the president of NoE is, but whoever it is is doing a far better job than the president of NOA. That's for sure.
Title: Re: Wii U
Post by: Chozo Ghost on January 10, 2012, 05:35:10 AM
If Xenoblade was to come out in North America and fail, then the blame would rely 100% on Reggie since he would have made that decision, and he'd have no way of redirecting some of the blame back to Iwata by saying he was against the decision.

Clearly, the president of NOE (whoever that is) had enough balls to take the risk.

If Reggie is a coward with no balls who is more concerned about his job than he is about supporting fans then I have zero respect for him whatsoever. What good is he to Nintendo fans? He doesn't give a **** about us. All he cares about are casuals who are only jumping on the bandwagon because it was a 15 minute fad they heard about on the news like tickle me elmo, and many of these casual "fans" have probably already moved on to Kinect or something else. Meanwhile he is giving the finger to loyal gamers like me who have stuck with the company since the NES days.

So should I blame Reggie for this? Or is the fault of Nintendo as a whole? If Reggie is the piece of **** behind this then I can still be a Nintendo fan despite that, but if this is the attitude of Nintendo as a whole then I am done with them. Which is it?

Honestly, I don't think this is the fault of Nintendo as a whole. These games came out in Japan and in Europe. Its just North America (and Australia too, probably) which is being **** on. So why is it that the North America region is getting the short end of the stick when the two other major regions are not? If Reggie is not to blame for this, then who is? Since Reggie is the one in charge of NOA I think logically he is the one to blame, because like Truman said "the buck stops here". Since these games made their way to Japan I can't blame Iwata, and they also came out in Europe so its not like Iwata blocked their release in Europe. So I have no reason to blame Iwata or NCL for this one region (my region) being excluded.
Title: Re: Wii U
Post by: Adrock on January 10, 2012, 08:51:30 AM
How come Nintendo of Europe had no problem bringing these Japanese games over to the European market?
Nintendo of America has better management. Nintendo of Europe will release almost anything regardless if how the games will perform. That loose cannon approach to business isn't conducive for profitablity. Just because you can do something, doesn't mean you automatically should. Of course, there are pros and cons.

Reggie has approved the release of several niche games that failed to meet expectations and that was in the middle of the Wii/DS dominance years. I'm not apologizing for anything. I bought none of those games new (i.e. Hotel Dusk, Elite Beat Agents etc.). I'm as guilty as anyone for NOA's reluctance to bring over games that typically do not resonate with Western audiences. One can argue that The Last Story/Xenoblade are much different titles but at the end of the day, they're niche titles with short legs. They might have had a chance of building a solid fan base like 13 years ago but those days are long gone. Many popular JRPGS series have been dormant for years. All things considered, I struggle to see how anyone can be surprised that NOA held off on these titles.

I'm also aware that NOA doesn't deserve the beating they're taking from the minority of so-called fans such as yourself because NCL is responsible for every game in development, meaning they had NOTHING planned for release on the Wii except some JRPGs, Kirby, Mario Party 24, and Zelda. Obviously, many if not all of those remaining teams are working on Wii U titles. You're looking for a scapegoat and you're picking on NOA/Reggie but you're unapologeticly not even attempting to look at this objectively.
Title: Re: Wii U
Post by: Spak-Spang on January 10, 2012, 08:54:27 AM
Well, I would say it doesn't matter.


Companies make bad decisions, and you can still support them if you like their products.  I am not a big fan of all of Nintendo's decisions, but I am a fan of their games and I enjoy playing Nintendo's game above all other video games. 


As such I will always be a Nintendo fan until their games are just not fun for me anymore...then I will give them up.  But, until that time, I will support Nintendo's awesome games and think they are very bone headed when it comes to making some business decisions.
Title: Re: Wii U
Post by: Ceric on January 10, 2012, 09:39:34 AM
I would Counter that NoE has to release a larger variety of games simply because they have a vastly more varied region then the other main branches.

I do think that if NoE has already done the translation and like that NoA should be more willing to take a risk on a game since they'll have less skin in the game. 

Though, as mentioned, NCL is over the entire Nintendo brand strategy and its just as much there planning fail as anything else when it comes to Wii games.  I think they honestly just got to the point of not really knowing what to do with the Wii as it is. 

Though they knocked this Holiday out for the 3DS.
Title: Re: Wii U
Post by: Chozo Ghost on January 10, 2012, 10:55:52 AM
So the fact I am preordering Xenoblade Chronicles means nothing? You are saying people won't buy those games, but I am going to do just that. If NOA would get off their ass and bring the other Operation Rainfall games over I will preorder those as well. I'm not just saying they should bring the games over, I'm also willing to put my money where my mouth is and buy those games.

Adrock, I also love how you called me a "so-called fan", implying that I'm not. I would argue I am more of a fan than you are, because unlike you I actually care about the direction Nintendo is heading in and I don't like it. I want to see them be a great company that people can respect and love, but the direction Reggie is steering it in is one about making a quick buck off a gimmick to nongamers who won't even care a year later. That's Reggie's mentality, and its one that will lead to disaster for the company in the long run. If I wasn't a Nintendo fan I wouldn't care and I wouldn't complain. I would just shrug them off and say they will get what they deserve, but since I do actually care that's why I complain.
Title: Re: Wii U
Post by: Adrock on January 10, 2012, 11:33:50 AM
YOU preordered the game but YOU don't represent the majority of Wii owners, let alone the majority of Nintendo fans. Neither do I. I don't just buy the big releases and I'm going to buy Xenoblade. We represent such a small niche of gamers interested in these games. How are you not getting this?

And I love how you called me and others "brown nosing apologists." There's nothing to apologize for. Whether you're willing to own up to it, we're all partially reaponsible for these games not being released. I'm disappointed we didn't get these games last year but I'm fair. I call you a so-called fan because all you do is complain. You keep pushing this agenda that Nintendo is is leaving you behind in favor of non-gamers which is not only ridiculous but just plain wrong. Nintendo has released more core titles on the Wii than any previous generation. For example, Nintendo release THREE brand new Mario games this generation (specifically referring to Galaxy 1 and 2 and NSMBW). That's the first time that's happened since the NES. But you want more. So much more than any company is capable of giving. NOA holds off on 3 games in a genre that typically does not perform well in the West and it's unacceptable. The dozens of others games Nintendo of America released over the past 5 years cease to be as a result.
Title: Re: Wii U
Post by: Ian Sane on January 10, 2012, 12:27:08 PM
I've had this "still a fan but bitching constantly" routine before.  I had it with the WWF.  I used to be a huge pro wrestling fan... actually I realistically still am.  As they turned into WWE they moved more and more into a direction I didn't like and I found myself complaining more and more about the product.  Eventually I stopped watching entirely because I realized I liked NONE of it.  It had completely changed into something I hated.  This was something I used to love but now it sucks.  I still love the old stuff.  I've gone to local indie shows in my area and had a great time.  Clearly I didn't outgrow it or lose interest - the product changed.

I complained a lot at the time because I gave a ****.  Because deep down I really cared about the WWF.  They were a part of my life.  Seeing them change was like seeing a good friend change into someone I didn't get along with anymore.  If it was just some company, I wouldn't care.  There have been TV shows and music acts that jumped the shark on me and I basically shrugged it off.  I used to like Sega and now they suck but it doesn't really bother me.  My response to Sega turning into something I don't like it just a quick "eh, that's too bad."

But Nintendo is more than that.  They're my favourite videogame company.  They're really the reason I love videogames in the first place.  I think at their peak they were the greatest videogame company of all time and I know they still have the talent to be that company.  The Wii was PAINFUL for me.  All these years as we were frustrated with their lack of success we would discuss ideas for how they could bounce back and be number one again.  Some people would give me flack for my suggestions as they thought that changes to Nintendo policy would change the company too much.  I always maintained that it was important that Nintendo not compromise who they are to succeed.  That could and should change the little stuff but not compromise what made their fans love them in the first place.

The Wii was my worst fear.  They compromised the system itself to put all their backing behind this mainstream pandering gimmick.  They made dumbed down games that I consider to be a pretty low quality to attract non-gamers.  They even shoehorned wonky gimmick controls into their otherwise good games!  These are compromises to what really matters about Nintendo.  And they had tremendous success with it.  And being number one didn't even help the fans because it didn't attract third party support.  That was the whole point!  This isn't some contest.  I don't give a **** who number one is, I only cared because I felt it would get the third party support back to NES/SNES levels.  It's the worst case scenario for me.  Them going UNDER would probably bother me less.

Now I got to worry about every Nintendo game having broken ass gimmick controls or dumbed down concessions made for non-gamers.  The very quality of their games is called into question and that's the whole point.  That's what makes Nintendo special in the first place.  They turned into something I don't like and this next gen will determine if this is a permanent change or a blip that will right itself.  That's why I bitch because this matters to me and the whole thing is turning to **** before my eyes.  Nintendo is losing what made me gave a **** about them in the first place.
Title: Re: Wii U
Post by: Chozo Ghost on January 10, 2012, 01:08:50 PM
For example, Nintendo release THREE brand new Mario games this generation (specifically referring to Galaxy 1 and 2 and NSMBW).

And that is great. There is also a lot of other platformers like DKC, so the Wii has done a great job in respect to that genre. Do you hear me complaining there aren't enough platformers on the Wii?  I don't know about you, but I like more than one genre of gaming. Platformers are great, but what if I want to play an RPG or a shooter or a survival horror game? These genres aren't very well represented on the Wii. Sure, there has been a few 3rd party offerings, but these tend to suck. So when I found out Nintendo had a bunch of awesome games released in Japan I got excited thinking they were going to come here, but they never did, and aside from Xenoblade Chroncles they probably never will.

Its kinda like dying of thirst in a desert, but instead of just dying you see someone over on the other side of the desert (Japan) guzzling down about 10 bottles of Gatorade, and you get to watch them have that while you are left to die of thirst. That's kinda what its like here. If these games didn't exist at all that would be bad enough, but they do exist and that's what makes me especially angry about this whole thing. If the Wii had a drought of games world wide I would complain and that would suck, but these games do exist and if they were released in the UK that means they were localized into English, so there's no excuse whatsoever for they couldn't be released here.

I understand that argument about risks and all that, but if NOE can do it then NOA can do it also... and NOA should even have an easier time of it, because all they have to do is take the UK version of the game and convert it into NTSC and that's it. They don't need to do new translations or hire new voice actors. They can just use the work that's already done. Even if not many people bought the game, are you saying it couldn't even break even? Its not like they have to make the games from scratch or anything.
Title: Re: Wii U
Post by: Adrock on January 10, 2012, 01:49:10 PM
No, I hear you complaining about way too much. "I WANT MORE THINGS!" You will never be satisfied. You claim Nintendo isn't a great company despite all of the awesomeness you got since Nintendo entered the industry. You are unbelievable with your expectations. It's exhausting.

Localizing these games isn't the costly part. That takes the longest but it's probably the least expensive part of the process even if Nintendo of Europe hadn't already taken care of that part. Everything from printing the discs to marketing to shipping and so on is what Nintendo of America didn't find worthwhile. So Nintendo of Europe felt differently. That doesn't make it the best choice. Maybe you don't care about a company posting profits but really, at least subconsciously, you should because NOA is going to be even more stringent in the future if they lose money. "Because Nintendo of Europe released those games" is not a good enough reason. We're talking about completely different regions here. I don't know how things are in Europe but JRPGs don't really sell exceptionally well in NA unless, of course, you're talking about Final Fantasy.
Title: Re: Wii U
Post by: marty on January 10, 2012, 02:05:59 PM
It's utter ignorance to say that releasing Xenoblade in NA could cost Nintendo money.  There was a profitable way to do it last year and they balked at the opportunity. 

To claim that people are complaining about not getting what they wanted from a video-game console doesn't make sense.  All game consoles sell because there is an understanding that there are more games on the way.  Every customer of a video-game console is reasonably entitled to expect that they can purchase games in the future for their console.  It's entirely reasonable to expect software that was developed for and released on a console to be made available for everyone that bought that console.
Title: Re: Wii U
Post by: Chozo Ghost on January 10, 2012, 02:17:48 PM
Adrock, if you want to talk about costs then what could be more costly to a company than turning their backs on their most diehard fans and losing them? That was what killed Sega back in the mid-90s when they came out with the 32x and didn't support it properly and then coming out with the Saturn a few months later and making all those fans who bought the 32x feel betrayed and disillusioned. That was the greatest cost of all to Sega, and the fans they lost largely went to the PS1 and the Dreamcast failed to win them back.

Turning your back on loyal paying customers is the worst thing a company can do. You can talk about localizing having costs or manufacturing having costs, but all of that is nothing compared to customer loyalty. If you lose that you're history. Do you think these fly by night bandwagon casuals are going to stay loyal to Nintendo? Many of them have already abandoned the Wii for things like Kinect, or whatever the latest bandwagon fad happens to be.

Nintendo should invest in its fans. There may be some losses in the short term, but the gains over the long term are immeasurable. On the other hand, if Nintendo refuses to take the "risk" of investing in fans then yes they have no risk of losing money in the short term, but over the long term there will be a far greater cost.

I think Nintendo and Reggie are in for a rude awakening with the Wii U. These last few years of kicking their best friends to the curb for 15 minutes of fame is going to come back to haunt them big time. The Wii U will probably do well, but I doubt it will have the same level of success as the Wii did.
Title: Re: Wii U
Post by: Adrock on January 10, 2012, 02:30:03 PM
Not releasing 3 games is suddenly Nintendo turning their backs in their customers?

It's absurd for you to even suggest that. It's even more absurd to compare anything Nintendo did to the 32X.

You are in the minority of the minorty. Everyone else is fine with this. Disappointed maybe but fine nonetheless. It's just not possible for any company to appease every last fan especially when they're as needy and whiny as you are.
Title: Re: Wii U
Post by: MegaByte on January 10, 2012, 02:31:22 PM
Stop with the name-calling, everyone.
Title: Re: Wii U
Post by: Chozo Ghost on January 10, 2012, 03:22:38 PM
Everyone else is fine with this.

http://www.youtube.com/watch?v=rBu7ImHCtRU
Title: Re: Wii U
Post by: Adrock on January 10, 2012, 03:47:23 PM
I'm not watching 11 minutes of that guy. However, I will point out that the sentences before and after the one you quoted are important. You are in the minority of the minority, meaning you are in the minority of core Wii owners who even wants these games but also the minority of those people who are seethingly mad that they haven't been brought over yet. Everyone else is merely disappointed but have otherwise accepted it.

Your logic is flawed, sir. You are requiring Nintendo to release absolutely every single game otherwise they are turning their backs on their "loyal customers." That would require you, as a "loyal customer" to buy every single game Nintendo releases and brand new I might add which I highly doubt you do. Otherwise, you are turning your back on Nintendo and thus are not a loyal fan under those extremely strict giidelines. As a company providing an optional service, Nintendo does their best to appease as many people as possible just as you, the recepient of said service, do your best to support Nintendo. In other words, you cannot conceivably ask for everything when you cannot possibly support everything you require Nintendo to provide. Well, you can but you would be blatantly supporting a double standard.
Title: Re: Wii U
Post by: Ian Sane on January 10, 2012, 05:17:46 PM
There is no way Nintendo having such a huge gap in the Wii release schedule in 2011 was a good thing.  It made the Wii look less like the unstoppable juggernaut of this generation and more like exactly what every detrator thought it was: a FAD that had it's time in the sun and died out.  To use an old football meme the Wii was "who we thought it it was".

For much of 2011 Nintendo was out of sight and out of mind.  I remember the "transition" from the N64 to the Gamecube.  There was no transition.  The N64 had it's last releases and was DONE and then there was nothing for at least six months until the Cube launched.  During that time Nintendo essentially didn't exist on the console front.  The gaming sites didn't talk about them.  They didn't have ads on TV.  They were gone and then had to come back with no momentum.  Xenoblade and these other games could have filled the gaps and maybe they wouldn't make a profit.  But Nintendo and the Wii would still be seen as relevant and current.  At least the game sites would have Nintendo console reviews and previews going.  The Wii is dead but it didn't need to be.

It's typical Nintendo short-sightedness.  They're afraid to risk losing some money in the short term without taking into account the benefit it can have in the short term.  The Wii being "exposed" as a fad is no good.  That will not help Wii U sales.  Nintendo being seen as the casual company that would let the system ROT for a year while games are not localized because they're too niche is NOT a good thing if they want the business of core gamers with the Wii U.  And hell this whole Xenoblade thing became a story.  Nintendo was in the gaming news but in a BAD way, in a "we're out of touch fuddyduddies who only care abou the casual dollar" way.  Even Xenoblade's release is not good PR.  All the good PR went to Gamestop for stepping in and helping it get released while NOA arguably looks WORSE as this exposes that they never had any plans of releasing it while if they just did it on their own they could claim that they were going to all along and it just took longer than we would have liked.

Maybe everyone who knows about this is in the minority.  Fine.  That's the fuckin' point.  Core gamers are the minority so if Nintendo is going to treat them as an afterthought they can kiss that market good bye on the Wii U.  If they want to put all their eggs in the casual basket then they should quit pussyfooting and do it.  But I don't like it and why would I?
Title: Re: Wii U
Post by: Chozo Ghost on January 10, 2012, 05:45:21 PM
I'm not watching 11 minutes of that guy. However, I will point out that the sentences before and after the one you quoted are important. You are in the minority of the minority, meaning you are in the minority of core Wii owners who even wants these games but also the minority of those people who are seethingly mad that they haven't been brought over yet. Everyone else is merely disappointed but have otherwise accepted it.

Your logic is flawed, sir. You are requiring Nintendo to release absolutely every single game otherwise they are turning their backs on their "loyal customers." That would require you, as a "loyal customer" to buy every single game Nintendo releases and brand new I might add which I highly doubt you do. Otherwise, you are turning your back on Nintendo and thus are not a loyal fan under those extremely strict giidelines. As a company providing an optional service, Nintendo does their best to appease as many people as possible just as you, the recepient of said service, do your best to support Nintendo. In other words, you cannot conceivably ask for everything when you cannot possibly support everything you require Nintendo to provide. Well, you can but you would be blatantly supporting a double standard.

First off, the relationship between customers and businesses is asymmetrical so comparing what customers do and what businesses do is like comparing apples and oranges. It is the businesses job to provide goods and services and cater to customer demand. Customers on the other hand are not required to buy anything. Its up to the business in question to win them over. That's where NoA has failed.

Secondly, I've never expressed an interest in every game Nintendo has ever made, so why would it be a double standard anyway if I didn't buy them? The Operation Rainfall, yes, I am interested in those and I would buy them. If they came out and I didn't buy them then and only then would I be a hypocrite and guilty of a double standard.

What sets the Operation Rainfall games apart from most of the rest of the Wii's lineup is these are top notch high quality games which THOUSANDS of people have been petitioning and demanding to be released. I have heard people on this very forum who have imported it saying that Xenoblade Chronicles is the best RPG of the year, or even the best RPG of this generation. The sort of customers responses like that are what makes withholding these games an almost criminal act on the part of NOA.

And yes, they are bringing Xenoblade Chronicles over, but they are doing it in the most half ass way possible which doesn't do it justice if it truly is the best RPG of this generation. It almost seems like NOA wants the game to fail and have stacked the deck to make sure that happens. Only Gamestop will be selling it, and there is probably not going to be any ad campaign. Those two factors alone pretty much guarantee it to fail... and that's unacceptable for something that has received such high critical acclaim.

Maybe if Reggie were actually a gamer who played video games and understood what gamers want he would understand why bringing these games over is important to Nintendo fans. But I don't think he is a gamer at all. After all, we're talking about the very same man who was surprised that Other M was a flop and he couldn't understand why. Reggie needs to be fired and someone who actually does play video games needs to take his place. I don't care who it is... even a monkey could probably do a better job (just so long as that monkey was an actual gamer).
Title: Re: Wii U
Post by: Kytim89 on January 10, 2012, 07:12:16 PM
These are some very graphic videos but it symbolizes what Reggie and NoA have done to their loyal fanbase:
 
http://www.youtube.com/watch?v=yj4LnfkdJDM (http://www.youtube.com/watch?v=yj4LnfkdJDM)
 
http://www.youtube.com/watch?v=8Va0oO571Qo&feature=related (http://www.youtube.com/watch?v=8Va0oO571Qo&feature=related)
 
Watch at your own risk.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 10, 2012, 08:43:23 PM
more Wii U @ CES

(http://imgs.sfgate.com/n/p/2012/01/10/6c97953b-98f8-4f2d-ae6c-d97298af4cc4.jpg)

(http://imgs.sfgate.com/n/p/2012/01/10/7dff0bbb-2cc4-4f50-8d4b-77597d28fe45.jpg)

(http://imgs.sfgate.com/n/p/2012/01/10/e9aa4ffa-2825-4dcc-ab8c-be9d1a8ff702.jpg)

Title: Re: Wii U
Post by: Adrock on January 10, 2012, 09:07:38 PM
First off, the relationship between customers and businesses is asymmetrical...
See, that's true until you started pushing the loyalty card which I'll get to in a minute. All the things you're saying Nintendo should be doing, they ARE doing. You didn't get 3 games and you're acting like a spoiled 7-year old girl who didn't get the pony she wanted. They have only "failed" in meeting the very specific demands on the very few. No company in the world can please their entire customer base. That is literally impossible. They're bound to disappoint someone somewhere in some way.
Quote
Secondly, I've never expressed an interest in every game Nintendo has ever made, so why would it be a double standard anyway if I didn't buy them? The Operation Rainfall, yes, I am interested in those and I would buy them. If they came out and I didn't buy them then and only then would I be a hypocrite and guilty of a double standard.
You're the one thumping the loyalty card. However, loyalty is a two-way street. It's give and take. You're promoting a double standard because you expect preferential treatment without doing anything special to deserve it. That's not loyalty. That's entitlement. That's having unrealistic expectations because you bought some **** at some point. That doesn't make you special. That makes you every other consumer ever. The vast majority of Nintendo fans are okay with not getting the Rainfall games. Most of them will NOT buy Xenoblade now that it's finally coming to NA and never planned to anyway. Some will. Collectively, they make up the group of core gamers that Nintendo caters to because they're the ones who are demanding but aren't impossible to please, not the tiny subset stomping their feet in a corner that you belong to. Nintendo can't (and shouldn't attempt to) please you without falling into financial ruin because this doesn't begin and end with the Rainfall titles. You complain about a lot of things. You call for Reggie's head when he's the best President and COO that Nintendo of America has ever seen. By far. It's not even close. There's a reason why he's running NOA and you are not.

So, tell me, what exactly sets you, a supposed "loyal customer," from the rest of us "normal customers?" Certainly, you must be doing something the rest of us norms aren't doing since you're putting yourself on a pedestal as a special case that Nintendo must grovel to. If you are demanding that Nintendo cater specifically to your needs and wants by releasing every single game without regard for profitability as proof of their undying love for you Oh Loyal Customer, then, yes, to prove your loyalty in return, you must be going above and beyond everyone else. Otherwise, you're just regular ol' customer like the rest of us.
Quote
What sets the Operation Rainfall games apart from most of the rest of the Wii's lineup is these are top notch high quality games which THOUSANDS of people have been petitioning and demanding to be released.
And not MILLIONS... There's your answer.
Title: Re: Wii U
Post by: Chozo Ghost on January 11, 2012, 03:43:20 AM
Adrock, I have owned every Nintendo system ever made and that includes the Virtual Boy. I may not have owned every single game on them and at full price like you suggest, but to do so would have cost no doubt many 10s of thousands of dollars. But isn't it enough that I owned the systems and the games I was interested in? There are collectors out there who try to own every game in existence, but that takes more money than I have. Maybe by your logic I am not as loyal as those collectors, but you know what? Since these collectors want to own every game in existence that means they want to own the Operation Rainfall games too, so I'm sure they agree with me.

Quote
That makes you every other consumer ever

No it doesn't. How many people can say they've owned every Nintendo console since the beginning? That fact alone puts me ahead of most consumers, and it sure as hell puts me ahead of the casuals who jumped on the Wii bandwagon only because it was a 15 minute fad. Where were these "loyal" casual gamers during the dark days of the Gamecube years when Nintendo needed them most? They were no where to be seen then, but I was there. I owned a Gamecube. I didn't own every game ever made for it, but I had a good 30 games or so. Doesn't that count for anything?
Title: Re: Wii U
Post by: Kytim89 on January 11, 2012, 03:51:14 AM
Looking at the Vita I kind of wish that the Wii U had returned to cartridges.
Title: Re: Wii U
Post by: Lithium on January 11, 2012, 07:47:08 AM
(http://i.imgur.com/m0Ghq.jpg)


i totally realize that by this chart i have a dick rating of 1 but it was worth it.
Title: Re: Wii U
Post by: Adrock on January 11, 2012, 08:05:17 AM
That chart is accurate. I'm a dick rating of 2. A message board is meant for discussion and I'm arguing because I disagree with something.

@Chozo

So, like every other consumer, you bought the things you wanted and not the things you didn't or couldn't afford. Is that right? Most of those things just happened to be Nintendo branded. You didn't support Nintendo out of the goodness of your heart. You didn't donate to a cause. You paid for a service Nintendo provided and you did so gladly because you deemed Nintendo's products and services worthy of the money you paid them. Clearly, you got something out of each and every transaction. That's just regular consumerism.

I know what a loyal customer is in the business sense. I'm merely disagreeing with your definition of it. You put yourself on this "loyal customer" pedestal. However, you're not doing anything more than many other long-time Nintendo fans have done. We've all spent thousands of dollars on Nintendo things. The difference is that out of those long-time Nintendo fans, the majority is not throwing tantrums. This isn't about casual gamers. I don't know why you keep bringing them up. The fact of the matter is that the vast majority of long-time core Nintendo fans have accepted the reality of the Rainfall games and they don't except preferential treatment either.
Title: Re: Wii U
Post by: Chozo Ghost on January 11, 2012, 08:20:51 AM
Adrock, I didn't just buy Nintendo products; I ONLY bought Nintendo products. I never owned a Sega, Playstation, Xbox, or anything else until last year when I bought a PS3 only because the Wii was such a huge disappointment. So that means I was loyal to Nintendo through the N64 and Gamecube era and even the first half of the Wii era and I didn't buy the product of competitors even though it had stuff I wanted. When I bought a PS3 last year I didn't see it as me betraying Nintendo, but rather an acknowledgement that Nintendo has betrayed me so it was time for me to move on.

So now thanks to this casual focus this generation they have to win me back with the Wii U, and with the name "Wii U" that already puts them on thin ice as far as I'm concerned. They better not withhold the games I want to play on it like they did on the Wii, otherwise they can count me out. Its going to take something more substantial than Wii U Sports and Wii U Fit and Wii U Music to win me over. If that ends up being all the system is going to have on it then what is the point? It would just gather dust like my Wii is now doing.

I'm not the only gamer who has been severely disappointed in the Wii and felt that it nowhere near matched hype and expectations. Maybe you are satisfied with it, and if so that's great... but not everyone else is.
Title: Re: Wii U
Post by: oohhboy on January 11, 2012, 08:43:36 AM
You do realise it's virtually impossible not to have a dick rating when discussing anything on the internet based on that chart. Although there are things that break that chart like actual facts, figures and well researched expert opinion like white papers, but then I have seen idiots get into heated arguments over middle school level maths.

I have been donged...
Title: Re: Wii U
Post by: Ian Sane on January 11, 2012, 01:30:11 PM
People that crap on the concept of arguments on the internet do so entirely because they're wrong and subconsciously know it and the only way to maintain the illusion of being right is to prohibit all discussion of the issue.

I'm sort of joking.




Sort of.
Title: Re: Wii U
Post by: Ceric on January 11, 2012, 01:49:51 PM
People that crap on the concept of arguments on the internet do so entirely because they're wrong and subconsciously know it and the only way to maintain the illusion of being right is to prohibit all discussion of the issue.

I'm sort of joking.




Sort of.
Exactly the same for politics.
Title: Re: Wii U
Post by: ThePerm on January 11, 2012, 02:31:07 PM
People that crap on the concept of arguments on the internet do so entirely because they're wrong and subconsciously know it and the only way to maintain the illusion of being right is to prohibit all discussion of the issue.

I'm sort of joking.




Sort of.

there is another word for that it starts with a T and ends with an L
Title: Retro in crunch time? Hires some HD talent!
Post by: BlackNMild2k1 on January 11, 2012, 07:07:30 PM
Retro hires ex-Naughty Dog Artist (Uncharted), ex-Darksiders Designer & 1 other
game supposedly coming this year as "crunch time" is upon them.
http://www.neogaf.com/forum/showpost.php?p=34161262&postcount=1 (http://www.neogaf.com/forum/showpost.php?p=34161262&postcount=1)

GAFfers stalk one of them on twitter and forces him to kill his account...
all the details at the link
Title: Re: Wii U
Post by: Evan_B on January 11, 2012, 08:26:45 PM
Yikes. A lot of heavy discussion going on, here.

In any case, I hope that the launch of the Wii U has some strong titles- guaranteed hits, if I may- because I would hate to see Nintendo fail this late in the game.
Title: Re: Wii U
Post by: Kairon on January 11, 2012, 09:58:36 PM
I've been a Nintendo-only gamer all my life when it comes to consoles and handhelds (My psx and gamegear were gifts! Gifts I say!). However, Nintendo doesn't have to win me back for the Wii U. They never lost me in the first place.
Title: uMote screen better than iPad...
Post by: BlackNMild2k1 on January 11, 2012, 11:24:58 PM
uMote gets praise @ CES

Quote
The new controller is an impressive thing to hold in your hands. It feels solid and comfortable, and nothing about it marks it as a weak link. The screen itself is bright and beautiful, much clearer than the screen on an iPad, and even small details of the games are able to be seen clearly. The controller's speakers also do a good job of delivering information to the player via audio clues. I could easily see playing entire games without a TV, using just the screen on the controller. I asked about the possibility of playing Wii games in high definition, and was flatly told that the hardware will not be able to improve the resolution of Wii games.

Some GREAT news and some expected reconfirmation.
Better than an iPad screen though!? ;D
Title: Re: Wii U
Post by: BlackNMild2k1 on January 12, 2012, 12:01:09 AM
Tokyo/Street Demo revealed
http://www.theverge.com/2012/1/11/2700613/nintendo-wii-u-video-walkthrough (http://www.theverge.com/2012/1/11/2700613/nintendo-wii-u-video-walkthrough)
about 2:30 in

Likened to a realtime Google streetview. Graphics look pretty damn good (assuming it is rendered at all).
(http://i43.tinypic.com/25gdjpw.jpg)
(http://i44.tinypic.com/s4m6x1.jpg)
Title: Re: Wii U
Post by: Kairon on January 12, 2012, 01:01:48 AM
That was a great vid! Is there any other recent video that does such a clear and close-up job of showing the Wii U in action? I'm excited!
Title: Re: Wii U
Post by: BlackNMild2k1 on January 12, 2012, 01:11:57 AM
Here is one from CNN and it's guest staring Reggie
http://money.cnn.com/video/technology/2012/01/10/ts_ces_wii_u.cnnmoney/?iid=HP_LN

(no new onformation.... as expected)
Title: Re: Wii U
Post by: Kairon on January 12, 2012, 01:36:11 AM
Nintendo spokespeople have been giving no-new-information for years. The only difference with Reggie is that he does it while so obviously giving the company PR line. In contrast, true Jedi masters like Perrin... *swoon*... They gave you no-new-information, but they did it with style and fun and with a twinkle in their eye.
Title: Re: Wii U
Post by: oohhboy on January 12, 2012, 01:43:16 AM
Don't remind me of Perrin, she can braid my hair any day.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 12, 2012, 05:52:25 PM
http://www.destructoid.com/ces-how-it-feels-to-hold-the-wii-u-controller-219535.phtml

"What Nintendo has designed here is a thing of beauty."
Title: Re: Wii U
Post by: Caterkiller on January 13, 2012, 12:45:07 PM
I'm not sure this info came up in any of the previous links.


Quote
One thing that was clear with the 3DS was that the launch titles didn't have the impact of Super Mario 3D Land or Mario Kart 7, and that software was the biggest reason the 3DS did well over the holidays. Software drives hardware; we found that out with 3DS. There was great anticipation of course for Zelda: Ocarina of Time, but a lot of consumers were waiting for two or three other Mario titles so that when they bought the hardware they had great high-quality games that they were dying to play right out of the gate.

We expect to have great first party titles but also great software support in general for Wii U when it comes out later this year. I think with Wii U we want to make sure we have great software right at launch.


They seem to say this every time, and maybe this time they really will deliver with an awesome game at launch. But it shouldn't be a lesson that has to be learned, it's a given. Though I guess TP was a fine launch game, though moved from the GC makes it count less in my book. 

http://www.n-europe.com/news.php?nid=16710 (http://www.n-europe.com/news.php?nid=16710)
Title: Re: Wii U
Post by: Chozo Ghost on January 13, 2012, 01:04:03 PM
Yeah, I'm not believing it. I remember Nintendo made similar assurances that the Wii wasn't going to have lengthy software droughts like the Gamecube and N64, but here we are...

Its the same story every time. At this point its like the boy that cried wolf. Maybe this time they are telling the truth and there really is a wolf (good software lineup), but after hearing them say that for so long you can't help but be skeptical.
Title: Re: Wii U
Post by: Kairon on January 13, 2012, 01:43:06 PM
Everybody WANTS a great software lineup at launch. But can they actually get one? Only the market can really decide how good a software lineup is, just look at the PSP Vita. It purportedly has an amazing launch lineup.
Title: Re: Wii U
Post by: Ceric on January 13, 2012, 03:34:50 PM
There will never be a  "good" Launch lineup.  Never.
Think back.  All launch lineups are not really that great.  Without the backlog no single point in any game systems life could really make a good launch.
Title: Re: Wii U
Post by: NWR_insanolord on January 13, 2012, 04:15:17 PM
The GameCube launch lineup was amazing if you count games that came out two weeks after the hardware as launch games. Accepting that, there were at least five games in that lineup still worth playing to this day.
Title: Re: Wii U
Post by: Bill Aurion on January 13, 2012, 05:25:27 PM
Everybody WANTS a great software lineup at launch. But can they actually get one? Only the market can really decide how good a software lineup is, just look at the PSP Vita. It purportedly has an amazing launch lineup.

This really depends on what your definition of a great software lineup is.  Some people wouldn't mind having just one really good game, some want a half-dozen (even if they wouldn't play or even buy them all at launch), and of course everyone has their own favorite genres, which may or may not be represented.  Regardless, no matter how good a launch lineup is, or at least appears to be, there will be someone that complains about it...

I personally fall into the "one good game" category, though what I think would be more widely considered to be a good launch lineup is one where Ninty drops a single AAA game and tries to get as much third party variety (and effort, if possible) as they can.  I would think they have learned from 3DS' launch that they need to be a bit more proactive in getting third parties to have product ready, because even when they gave them a chance to shine third parties just twiddled their thumbs...
Title: Re: Wii U
Post by: TJ Spyke on January 13, 2012, 06:25:26 PM
The GameCube launch lineup was amazing if you count games that came out two weeks after the hardware as launch games. Accepting that, there were at least five games in that lineup still worth playing to this day.

The problem is though, only games available on launch day are launch games. Even coming out 1 day later means it is not a launch game. The GameCube still had a good launch lineup though.
Title: Re: Wii U
Post by: Chozo Ghost on January 13, 2012, 06:36:21 PM
I've heard people say the Dreamcast had a good launch lineup. I personally never owned or played a Dreamcast though, so I have no opinion of my own on that.
Title: Re: Wii U
Post by: TJ Spyke on January 13, 2012, 06:39:57 PM
Sonic Adventure was a really good game, and I only played a store demo but Soulcalibur was a great fighting game. Never played any other Dreamcast launch game though.
Title: Re: Wii U
Post by: Chozo Ghost on January 13, 2012, 06:48:21 PM
I think Crazy Taxi was another Dreamcast launch title. I heard that's supposed to be good, and it spawned like 3 sequels so it probably is.
Title: Re: Wii U
Post by: nickmitch on January 13, 2012, 07:31:33 PM
Crazy Taxi was awesome but was more launch window than at launch. Power Stone was at launch which is possibly my favorite fighting game.
Title: Re: Wii U
Post by: Luigi Dude on January 13, 2012, 07:34:04 PM
Well the American launch lineup for the Dreamcast was pretty good, of course it helps that the Dreamcast was launched in America almost a year after its Japanese launch which helped Sega have a good lineup ready.  If Nintendo would have launched the Gamecube or Wii a year after their Japanese releases they could have had much better lineups as well.

For the Wii U, it'll probably have a port of all major third party games that come out next fall so it'll have a good supply of third party games at least.  From Nintendo though, a new Wii Sports I'd imagine is guaranteed.  After that I'd bank my money on either New Super Mario Bros Mii has a full game or a sequel to Donkey Kong Country Returns.  Pikmin 3 could also be a launch title but I wouldn't bet any money sense no one even knows how far in development it is.  Yeah Miyamoto first said they were working on a new Pikmin at E3 2008, but for all we know the game could be in development hell like Kirby was for 7 years.  I'd just put Pikmin as a wildcard for now.
Title: Re: Wii U
Post by: Chozo Ghost on January 13, 2012, 07:45:25 PM
Pikmin 3 has been in development for quite awhile as a Wii game before it was cancelled and diverted to the Wii U. I don't know how much of that old Wii code is being retained, but if a lot of it is then that could mean the game is very far along and will be ready for launch. If its being more or less rewritten completely from scratch, then it will probably not be ready for awhile longer. A lot of it probably depends on how much Nintendo wants to push the graphical envelope with it.
Title: Re: Wii U
Post by: NWR_insanolord on January 13, 2012, 08:47:32 PM
The GameCube launch lineup was amazing if you count games that came out two weeks after the hardware as launch games. Accepting that, there were at least five games in that lineup still worth playing to this day.


The problem is though, only games available on launch day are launch games. Even coming out 1 day later means it is not a launch game. The GameCube still had a good launch lineup though.
It depends on how you define it. By the strictest definition what you said is correct, but there are other ways to look at it.
Title: Re: Wii U
Post by: Kytim89 on January 13, 2012, 08:55:04 PM
Pikmin 3 has been in development for quite awhile as a Wii game before it was cancelled and diverted to the Wii U. I don't know how much of that old Wii code is being retained, but if a lot of it is then that could mean the game is very far along and will be ready for launch. If its being more or less rewritten completely from scratch, then it will probably not be ready for awhile longer. A lot of it probably depends on how much Nintendo wants to push the graphical envelope with it.

Pikmin 3 and a new Mario Paint game will most likely be the killer app for the Wii U launch. I just hope that F-Zero and Star Fox are there on laucnh day as well.
Title: Re: Wii U
Post by: Kairon on January 13, 2012, 08:58:13 PM
I don't own either a 360 or a ps3. This'll be the best launch ever for me if even half of the speculated third party ports are true.
Title: Re: Wii U
Post by: nickmitch on January 13, 2012, 09:10:35 PM
Asking for Pikmin 3, F-Zero AND Star Fox all at launch is kind of a lot. We know we're getting NSMBMii, so one other big title would suffice. I'd love to see all those in the launch window, but it's unrealistic. Going from what Bill said, I think a perfect launch would be one good, single player core title, a fun multiplayer game and something that calls the attention from casuals that you can show off to them. Hopefully, we'll get something that showcases the online in that mix as well.
Title: Re: Wii U
Post by: Luigi Dude on January 13, 2012, 10:04:37 PM
I don't own either a 360 or a ps3. This'll be the best launch ever for me if even half of the speculated third party ports are true.

Well we know Batman: Arkham City will be there at launch so any Nintendo fans who don't own a 360 or PS3 will have at least one AAA must have title to buy at launch.
Title: Re: Wii U
Post by: TJ Spyke on January 13, 2012, 11:00:30 PM
Did Warner Bros. Interactive say it would be a launch game? I don't recall.
Title: Re: Wii U
Post by: Luigi Dude on January 14, 2012, 12:07:24 AM
Did Warner Bros. Interactive say it would be a launch game? I don't recall.

They haven't said anything but since the game is currently out for the HD systems I don't see why a Wii U port wouldn't be ready for the Wii U launch.  Knowing the way third parties work, the Wii U version will probably be  the current HD games with minor enhanced graphics and some of the DLC unlocked from the start.  Something like this could easily be ready for launch.
Title: Re: Wii U
Post by: Kytim89 on January 14, 2012, 12:22:25 AM
Ninja Gaiden 3 has been confirmed to be a launch title as well. What I am really hoping for is that GTA V is announced at E3 as having a october 2012 launch and it ends being a launch title for the Wii U a few months later. How colossul would that be?
Title: Re: Wii U
Post by: Luigi Dude on January 14, 2012, 01:10:49 AM
Ninja Gaiden 3 has been confirmed to be a launch title as well. What I am really hoping for is that GTA V is announced at E3 as having a october 2012 launch and it ends being a launch title for the Wii U a few months later. How colossul would that be?

Considering the Gamecube and Wii never got a GTA, for the Wii U to have GTA V right at launch would definitely be a big deal.
Title: Re: Wii U
Post by: Kytim89 on January 14, 2012, 01:25:45 AM
Ninja Gaiden 3 has been confirmed to be a launch title as well. What I am really hoping for is that GTA V is announced at E3 as having a october 2012 launch and it ends being a launch title for the Wii U a few months later. How colossul would that be?

Considering the Gamecube and Wii never got a GTA, for the Wii U to have GTA V right at launch would definitely be a big deal.

There was an article posted on the internet that stated that Take Two would release GTA V in its 2012 fiscal year due to low stock prices. The GTA games have traditionally released in october (with a few exceptions) and from what I saw of that video it could already be done, or pretty close to it by the fall of this year. I said it before, but if Nintendo really wants to attract third party developers and prove to the industry that they have what it takes then they need GTA on their home console and what better to do that then have it as a launch title?
Title: Re: Wii U
Post by: Chozo Ghost on January 14, 2012, 05:53:26 AM
There is a huge backlog of HD 3rd party games dating back 6-7 years of games which released for PS3 and/or 360 which never made it to the Wii, so why can't 3rd parties take this huge catalog of I guess hundreds of games and then bring them over to the Wii U?
Title: Re: Wii U
Post by: Adrock on January 14, 2012, 10:37:15 AM
There is a huge backlog of HD 3rd party games dating back 6-7 years of games which released for PS3 and/or 360 which never made it to the Wii, so why can't 3rd parties take this huge catalog of I guess hundreds of games and then bring them over to the Wii U?
Because that's financial suicide. Many of those games didn't sell spectacularly on those other consoles and now they're a few years old. Major releases might see ports in collections like we're seeing with Metal Gear and Devil May Cry now. I wouldn't want Wii U to be a port machine anyway.
Title: Re: Wii U
Post by: Retro Deckades on January 14, 2012, 11:04:31 AM
That thought has crossed my mind too, Chozo. I've never owned an HD system before, so there are plenty of games that I haven't played. What I really hope to see are several collections for the Wii U. Perhaps Wii U will get the Metal Gear Solid HD collection, or maybe even Batman: Arkham City will also include Arkham Asylum? It's a long shot, sure, but it's not an impossibility.
Title: Re: Wii U
Post by: Chozo Ghost on January 14, 2012, 11:07:20 AM
I wouldn't want Wii U to be a port machine anyway.

I admit that's not ideal, but neither would it be ideal for the Wii U to be a drought machine. Of those two choices I think port machine is the lesser evil if it came down to it.
Title: Re: Wii U
Post by: Adrock on January 14, 2012, 11:26:40 AM
It about the same thing if no one buys ports of a bunch of games that didn't sell that well on PS3 and 360.

I want and expect ports of brand new games. I just don't see the point in porting over anything but the best from the past few years. If people didn't buy game X a few years ago, how many people are going to buy it just because it's on Wii U? Supplying something that no one buys is a waste of everyone's time.
Title: Re: Wii U
Post by: broodwars on January 14, 2012, 11:43:31 AM
It's not worth companies' time to make those ports, though.  I'm sure there will be some, but think about this logically: the Wii U is allegedly (I don't believe anything Reggie says these days) targeting the core gamer.  That would be the same core gamer that likely already got fed-up with the Wii and likely bought one of the other HD consoles.  Where is the financial sense in porting over a 1-6 year-old HD console game for $60 when the audience for that game can just walk into a Gamestop and pick up the original version for $20 or less?

Beyond it just not being good for a new console to be dominated by ports of old games, there's no reason to buy such Wii U-makes if you already own one of the other HD consoles (and the audience Nintendo is allegedly targeting does).  Companies would have to spend precious time and resources developing new features or graphical upgrades just to justify that New Wii U price, and I don't see many developers doing that when most are strapped for resources on their new projects.  Do you?
Title: Re: Wii U
Post by: Chozo Ghost on January 14, 2012, 12:00:05 PM
I never hear anyone complaining about formerly Nintendo exclusives getting ported over to the competition, which happened with the recent Goldeneye game and with No More Heroes. Those used to be Wii exclusive, but a couple years later they appeared on the PS360 and yet no one gripes about that. But when someone like me says something on an HD console should come to a Nintendo platform then people come out of the woodwork and shoot it down saying "it won't sell". Maybe that's true, but come to think of it I don't think No More Heroes or Goldeneye have sold particularly well on the HD systems either.

On the other hand, look at RE4 Wii edition which is a port of a game that was on the GC and PS2. This game has sold over a million copies on the Wii alone and is on the list of top 50 selling Wii games. So how could that not be argued a success for Capcom? Granted, not every port is going to sell that well, but this is an example that proves that at least in some cases porting over high profile games can be financially successful.
Title: Re: Wii U
Post by: broodwars on January 14, 2012, 12:10:44 PM
I never hear anyone complaining about formerly Nintendo exclusives getting ported over to the competition, which happened with the recent Goldeneye game and with No More Heroes. Those used to be Wii exclusive, but a couple years later they appeared on the PS360 and yet no one gripes about that.

Once again, those are two different audiences, so there is an opportunity to garner new sales.  The largely-casual audience on the Wii is not the same audience as the largely-core audience on the 360/PS3.  The Wii U's projected largely-core audience and the 360/PS3's largely-core audience overlap, so there's a smaller audience likely to buy ports of games they can already play for cheaper.  And what do those 2 ports you mentioned have in common?  New content, as well as new HD visuals to give people a reason to buy them over the original Wii version, which is what I said needed to be added to such ports.  Also, GoldenEye was only a year old when it was ported.  That's not as bad as your wanting 6-7 year-old HD ports on the Wii U.

Quote
On the other hand, look at RE4 Wii edition which is a port of a game that was on the GC and PS2. This game has sold over a million copies on the Wii alone and is on the list of top 50 selling Wii games. So how could that not be argued a success for Capcom? Granted, not every port is going to sell that well, but this is an example that proves that at least in some cases porting over high profile games can be financially successful.

Oh look, another port of an old game with new content (Wii pointer controls and the Ada levels) that justifies owning it on a new console.  In fact, the new content easily makes it the best version of that game still (even with the "HD" version on PSN/XBLA).  But there are very few games out there as evergreen on sales as Resident Evil, so how many ports do you really think would see so much new content to justify their price?  I don't think even Capcom's done another port like RE4 Wii since.

It should also be noted that Nintendo expanded their audience dramatically from the GameCube to the Wii, giving Capcom a much larger base of potential customers to buy a Wii version of RE4.  Nintendo will not expand their audience moving from the Wii to the Wii U.  If anything, that audience will actually shrink unless Nintendo has a console-selling casual title they haven't unveiled yet.
Title: Re: Wii U
Post by: Chozo Ghost on January 14, 2012, 12:28:24 PM
I don't think even Capcom's done another port like RE4 Wii since.

I know. I don't get that... They wouldn't even port Street Fighter IV to the Wii which should have been simple to do because its a 2D fighter so it wasn't anything too complicated, and there is the classic controller if they needed it. The only thing is it couldn't have been in HD, but no SF game prior to IV was in HD and that was never an issue. Its like some companies actually go out of their way to avoid supporting Nintendo platforms.

But anyway, since RE4 Wii ediiton was such a huge success, why couldn't Capcom do a RE5 Wii U edition? Add some new controls and content and make that the definitive edition and it should sell well. Also, Nintendo platforms seem to have a strong Resident Evil fanbase. The series has sold well enough on the Gamecube which was no easy feat for any 3rd party game.
Title: Re: Wii U
Post by: Kairon on January 14, 2012, 12:39:25 PM
While collections would be nice, I was thinking more about Wii U "ports" of relatively recent games like Alien Colonial Marines and Darksiders 2. I'd LOVE to finally play ports of slightly older games, like Batman Arkham or Assassin's Creed... like I said, if even half of the rumored third party game list comes true, I will personally be having the best console launch of my life.

Of course, I also yearn for original Nintendo Killer App content. People who aren't diehard Nintendo fanboys will need Wii U exclusives if they're gonna jump aboard, so I don't think anyone is saying that ports alone will do it, just that the ports have the potential of making a really compelling launch for life-long Nintendo fans like me.

Oh, and Netflix. Must have Netflix.
Title: Re: Wii U
Post by: noname2200 on January 14, 2012, 12:53:40 PM

Oh look, another port of an old game with new content (Wii pointer controls and the Ada levels) that justifies owning it on a new console.  In fact, the new content easily makes it the best version of that game still (even with the "HD" version on PSN/XBLA).  But there are very few games out there as evergreen on sales as Resident Evil, so how many ports do you really think would see so much new content to justify their price?  I don't think even Capcom's done another port like RE4 Wii since.

Separate Ways isn't new, it's just ported from the PS2 game. And calling Wii pointer controls "new content" is a misuse of the phrase.

But mostly I'm just responding to point out that Capcom did do another port like RE4 Wii. Too much like RE4 Wii (http://en.wikipedia.org/wiki/Dead_Rising:_Chop_Till_You_Drop), really...  :P:
Title: Re: Wii U
Post by: broodwars on January 14, 2012, 01:08:08 PM
Separate Ways isn't new, it's just ported from the PS2 game. And calling Wii pointer controls "new content" is a misuse of the phrase.

It was content new to Wii and GameCube owners, and the trade-off the PS2 owners got for that Ada content was that the game didn't look very good compared to the GameCube version.  With RE4 Wii, Wii owners got all the content that had been previous made for RE4 on other platforms, as well as new Wii pointer controls that actually made the game better.  So I'm still calling it "new content."
Title: Re: Wii U
Post by: noname2200 on January 14, 2012, 01:10:51 PM
I don't agree with that analysis in the slightest, but since I'm not too invested in this discussion, I'll just agree to disagree.
Title: Re: Wii U
Post by: broodwars on January 14, 2012, 01:29:08 PM
But anyway, since RE4 Wii ediiton was such a huge success, why couldn't Capcom do a RE5 Wii U edition? Add some new controls and content and make that the definitive edition and it should sell well. Also, Nintendo platforms seem to have a strong Resident Evil fanbase. The series has sold well enough on the Gamecube which was no easy feat for any 3rd party game.

Well, if Capcom ever does that, I'll probably pick it up since RE4's pointer controls were what I wanted most with the original version of RE5 (and it's the reason I bought my Move, though I've ironically still haven't replayed RE5 with it).

While collections would be nice, I was thinking more about Wii U "ports" of relatively recent games like Alien Colonial Marines and Darksiders 2. I'd LOVE to finally play ports of slightly older games, like Batman Arkham or Assassin's Creed... like I said, if even half of the rumored third party game list comes true, I will personally be having the best console launch of my life.

I think there's a pretty great shot that you're going to see Arkham Asylum on the Wii U, especially since Arkham City has already been confirmed for it.  As for Assassin's Creed, I say this a lot but it bear repeating: you don't want to play the original Assassin's Creed, which is a terrible game.  You're better off wanting an "Ezio Trilogy" compilation that has AC 2, Brotherhood, and Revelations.  They're better games, and they all recap all you should really care about from AC1 at the beginning anyway.
Title: Re: Wii U
Post by: Kairon on January 14, 2012, 01:37:50 PM
I think there's a pretty great shot that you're going to see Arkham Asylum on the Wii U, especially since Arkham City has already been confirmed for it.

Arkham Asylum would be pretty awesome, but I'd still be happy if the Wii U got all the Batman games Arkham City and onwards.

As for Assassin's Creed, I say this a lot but it bear repeating: you don't want to play the original Assassin's Creed, which is a terrible game.  You're better off wanting an "Ezio Trilogy" compilation that has AC 2, Brotherhood, and Revelations.  They're better games, and they all recap all you should really care about from AC1 at the beginning anyway.

Hmmm, I remember there was some discussion over whether the game was actually any good when it first came out, but since I don't own a 360 or PS3, I'm really just excited if I'm finally able to be a PART of that discussion. Hopefully an Assassin's Creed port to the Wii U will be the newest game in the series and something relevant to consumers even if they've owned HD consoles previously. But as concerns the first game, you should know I'm usually not scared off by games being described as "terrible." FarCry was my favorite launch window FPS for the Wii.
Title: Re: Wii U
Post by: Chozo Ghost on January 14, 2012, 01:45:06 PM
I've played Assassin's Creed on the PS3 a week or so ago and that's the first and only assassin's creed game I've ever played. In truth it isn't that bad of a game, but its just so repetitive in the things you do. I'm actually relieved this one didn't have PS3 trophies, because there are like 500 (I'm not kidding) flags hidden all over the game and so if there were trophies I'm sure there would be trophies for finding those flags, but since there is not then I don't need to bother.

Do the sequels have more stuff you can do in them? For a game of assassinating people I was expecting there would be a lot more stealthy options to it. You have a hidden blade as one of your attacks, but that's it. It should have had a bunch of Ninja weapons and stuff like that. Instead I just use my sword and fight off 20 or so attackers each and every time I was "detected", and they don't really provide much challenge and there is no difficulty option to make them tougher. And the little side quests are all the same: save innocent civilians, climb up to the top of a building and view your surroundings, pickpocket, eavesdrop, interrogate and... I think that's it. You have to do these over and over and they are all exactly the same and it was just boring to me.
Title: Re: Wii U
Post by: ThePerm on January 14, 2012, 02:34:57 PM
this idea that core gamers just went and bought an xbox 360  or ps3 isn't universal, some of us just stopped playing games altogether, or if not got the occasional bargain priced pc game. So, it isn't like there isn't an audience for more core games at the wii launch.

i played Assassins creed on my brothers ps3, and idk. I couldn't get into the controls. They felt clunky as all ****. Much too complicated and the tutorial was much too long, which was the same reason I didnt like Prince of Persia Warrior Within. I like intuitive controls, hopefully though Wii U controls are going to be better. I can imagine certain things becoming simpler in the way pc games are simpler because of a touch screen. Also resident evil, no that would be awesome. Resident Evil 6 at e3 2012?
Title: Re: Wii U
Post by: Chozo Ghost on January 14, 2012, 02:46:50 PM
Well, I only gave up and bought a PS3 a year ago. I'm sure there are still a lot of Wii owners with more patience and/or loyalty than me who never gave up and got a PS360. There are also people (I guess kids mostly) who never got a PS360 just because they couldn't afford and they or their parents couldn't justify purchasing more than one console, so they were stuck with just a Wii and that's it. The Wii is the cheapest system this generation after all, so it became by default the platform of choice for those who don't have lots of money to blow on games (especially in this economy). So there are definitely lots of people out there who have missed out on a lot of core HD games this generation, and it isn't necessarily because they weren't interested.

3rd parties now have an opportunity to cash in by catering to these gamers who missed out by "Wiireleasing" their PS360 games on the Wii U. These classic "Wiireleases" should be affordably priced at like $20 - $40 as opposed to $60. They are old games so people probably wouldn't pay $60 for them, but $20-$40 would be fair.
Title: Re: Wii U
Post by: broodwars on January 14, 2012, 02:47:04 PM
Do the sequels have more stuff you can do in them? For a game of assassinating people I was expecting there would be a lot more stealthy options to it. You have a hidden blade as one of your attacks, but that's it. It should have had a bunch of Ninja weapons and stuff like that. Instead I just use my sword and fight off 20 or so attackers each and every time I was "detected", and they don't really provide much challenge and there is no difficulty option to make them tougher. And the little side quests are all the same: save innocent civilians, climb up to the top of a building and view your surroundings, pickpocket, eavesdrop, interrogate and... I think that's it. You have to do these over and over and they are all exactly the same and it was just boring to me.

The post-Assassin's Creed 1 AC games really aren't that different in that respect, unfortunately.  You do have more options like bribing courtesans to distract guards or kill them from a distance with your crossbow/hidden wrist gun (yes, really).  AC2 introduces the double hidden blade so you can stab two guards at once; Brotherhood lets you sic your squad of Assassins on a target to do your killing and running for you; and Revelations has bombs (which are allegedly useless since they can kill innocents, which desynchs you).  You can also swim in every AC game post-AC1 (where water is lethal), which is really nice.  They're just better paced so the experience is more refined and less repetitive.  You aren't doing the same things in the same order.  The later AC games also give you some RPG elements like leveling-up your shops and buying paintings to spruce up your home.
Title: Re: Wii U
Post by: Caterkiller on January 14, 2012, 03:04:17 PM
After watching that Tokyo Street demo one of my fears was alleviated somewhat. Maybe other people realized this back at E3, but I was worried if we do get 2 U Pads then the data streamed to each controller would have to be the exact same thing. Things like menu's and such are one thing, but if we ever get some awesome local co-op game with 2 pads it's nice to know we  could possibly be able to have our own cameras to look and go where ever we please.

I know, lots of "ifs" in there but still.
Title: Re: Wii U
Post by: Shaymin on January 14, 2012, 03:56:01 PM
There's only two games I want that could reasonably be considered ports: Skyrim (once it comes out of beta, which would be 2014) and Persona 5. Anything else is cream cheese.
Title: Re: Wii U
Post by: Kairon on January 14, 2012, 04:11:24 PM
I have an idea on multiple Wii U tablet controllers that might avoid a lot of technical headaches: why not just locally network two Wii U consoles in the same room?
Title: Re: Wii U
Post by: MegaByte on January 14, 2012, 04:13:13 PM
That would probably add technical headaches.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 14, 2012, 04:19:05 PM
That would probably add technical headaches.

If not technical, then definitely financial headaches.
Title: Re: Wii U
Post by: Kairon on January 14, 2012, 04:23:11 PM
Well, the original XBox had system link, so the console-to-console connection isn't some unprecedented problem.

The remaining exotic issue I see is if the wireless streaming tech simply can't support two independent Wii U consoles and controllers in close proximity. If that were the case, then even two non-networked, completely independent Wii U systems in the same room would be a problem... which would suck T_T.

Edit:Oh yeah, and Double Dash did this too didn't it?
Title: Re: Wii U
Post by: Mop it up on January 14, 2012, 05:10:15 PM
Edit:Oh yeah, and Double Dash did this too didn't it?
Yep, as did 1080 Avalanche. The original PlayStation was also capable of console-to-console connection.
Title: Re: Wii U
Post by: MegaByte on January 14, 2012, 06:32:29 PM
I didn't say it was unprecedented, but it would take a fair amount of extra work.
Title: Re: Wii U
Post by: Chozo Ghost on January 14, 2012, 06:41:42 PM
There isn't much point to local networking now that online is now a standard feature on all consoles. That's probably why we don't see consoles with that feature anymore.
Title: Re: Wii U
Post by: Kytim89 on January 14, 2012, 08:20:39 PM
The best way to close the gap for older HD games to be on the Wii U is to port them to Steam. This way the third party company does not have the risk of putting five year old games back on retail shelfs and can sell them directly to people who will but them (like all of us). Batman Akham City will most likely be offered as a digital download via some online system (like Steam, for example). This could work in my favor because I could buy digital games cheaply and wait for the newer gaes to drop in price. 
Title: Re: Wii U
Post by: Caterkiller on January 15, 2012, 02:04:32 AM
The best way to close the gap for older HD games to be on the Wii U is to port them to Steam. This way the third party company does not have the risk of putting five year old games back on retail shelfs and can sell them directly to people who will but them (like all of us). Batman Akham City will most likely be offered as a digital download via some online system (like Steam, for example). This could work in my favor because I could buy digital games cheaply and wait for the newer gaes to drop in price. 

That actually sounds like a good idea. Is that how Steam works? I know nothing about it.
Title: Re: Wii U
Post by: Kairon on January 15, 2012, 02:01:14 PM
The best way to close the gap for older HD games to be on the Wii U is to port them to Steam. This way the third party company does not have the risk of putting five year old games back on retail shelfs and can sell them directly to people who will but them (like all of us). Batman Akham City will most likely be offered as a digital download via some online system (like Steam, for example). This could work in my favor because I could buy digital games cheaply and wait for the newer gaes to drop in price. 

That brings up the issue of storage. I can't wait to see an actual official Wii U external HDD... oh wait, I haven't budgeted for one yet. Wow this launch is getting WAY expensive for me.
Title: Re: Wii U
Post by: Kytim89 on January 15, 2012, 02:13:37 PM
The best way to close the gap for older HD games to be on the Wii U is to port them to Steam. This way the third party company does not have the risk of putting five year old games back on retail shelfs and can sell them directly to people who will but them (like all of us). Batman Akham City will most likely be offered as a digital download via some online system (like Steam, for example). This could work in my favor because I could buy digital games cheaply and wait for the newer gaes to drop in price. 

That actually sounds like a good idea. Is that how Steam works? I know nothing about it.

This might add credence to Steam being available for the Wii U right out of the box. As for Steam itself, Caterkiller, here is its website:
 
http://store.steampowered.com/ (http://store.steampowered.com/)
 
EA has recently announced that Mass Effect 3 will not be released onto Steam ( and possibly Dead Space 3) and will instead put the game on their own online system, Origins.
 
http://kotaku.com/5876171/surprise-surprise-mass-effect-3-requires-origin-wont-launch-on-steam (http://kotaku.com/5876171/surprise-surprise-mass-effect-3-requires-origin-wont-launch-on-steam)
Title: Re: Wii U
Post by: Kairon on January 15, 2012, 02:17:22 PM
Where did all the steam rumors come from anyways? I really find it the idea as hard to believe as it is awesome. As a longtime Nintendo fanboy, I've developed the defense mechanism of having my skepticism directly proportional to how much I want a rumor to be true.

And speaking of Mass Effect... man, it'd be great if Nintendo could get BioWare onboard. As a Wii-only console gamer, that's another area that I could really benefit from if we start getting port-parity.
Title: Re: Wii U
Post by: Kytim89 on January 15, 2012, 03:01:22 PM
Where did all the steam rumors come from anyways? I really find it the idea as hard to believe as it is awesome. As a longtime Nintendo fanboy, I've developed the defense mechanism of having my skepticism directly proportional to how much I want a rumor to be true.

And speaking of Mass Effect... man, it'd be great if Nintendo could get BioWare onboard. As a Wii-only console gamer, that's another area that I could really benefit from if we start getting port-parity.

Nintendo needs to get Epic and Bethesda on the Wii U bandwagon. I really wish that there was some kind of port of the Gears trilogy on the Wii U.
Title: Re: Wii U
Post by: Chozo Ghost on January 15, 2012, 03:17:22 PM
Nintendo needs to get Epic and Bethesda on the Wii U bandwagon.

Nintendo needs to get EVERYONE on the Wii U bandwagon. From the lowest developer who works in his parent's garage, to the highest developers like EA, and everyone in between.
Title: Re: Wii U
Post by: Kairon on January 15, 2012, 03:30:29 PM
Yeah, but who would you like first? Personally, I can't decide between EA-owned BioWare's Western RPGs, or a potentially fully fleshed out online COD experience... or maybe a robust indie catalog for download? Or maybe complete Atlus and NIS support? GAH, I want it all and I know I'm not gonna get it all!
Title: Re: Wii U
Post by: BlackNMild2k1 on January 15, 2012, 05:34:17 PM
Where did all the steam rumors come from anyways? I really find it the idea as hard to believe as it is awesome. As a longtime Nintendo fanboy, I've developed the defense mechanism of having my skepticism directly proportional to how much I want a rumor to be true.

I had to skim through the Rumor Consolidation to find this:
http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg672732#msg672732
Title: Re: Wii U
Post by: Kairon on January 15, 2012, 07:09:23 PM
Kairon Hype Level + 9000
Title: Re: Wii U
Post by: Kytim89 on January 16, 2012, 04:32:28 PM
Here is why you should not buy a used Wii:
 
http://www.youtube.com/watch?v=uLaZtUli-_M&feature=g-vrec&context=G2bb056eRVAAAAAAAAAA (http://www.youtube.com/watch?v=uLaZtUli-_M&feature=g-vrec&context=G2bb056eRVAAAAAAAAAA)
Title: Wii U Card Game by Ubisoft
Post by: BlackNMild2k1 on January 16, 2012, 05:45:40 PM
Ubisoft is making a card game for Wii U
http://ca.linkedin.com/in/bernarddamien (http://ca.linkedin.com/in/bernarddamien)
Quote
Damien BERNARD's Experience
Level Designer Ubisoft Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

December 2011 – Present (2 months) Quebec, Canada

- Unannounced MMO

Lead Level Designer Ubisoft Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

March 2011 – December 2011 (10 months)

- The Black Eyed Peas Experience - Wii : Level Design, Team Management, Task Management
Website : http://blackeyedpeas-experience.ubi.com/black-eyed-peas/en-US/ (http://blackeyedpeas-experience.ubi.com/black-eyed-peas/en-US/)

- Unannounced Project - Wii U, Card Game : Game, Level Design, Task Management
Title: Ghost Recon Online Arcade Wii U
Post by: BlackNMild2k1 on January 16, 2012, 05:58:16 PM
Ghost Recon Online is now called Ghost Recon Online Arcade
http://sg.linkedin.com/pub/ben-yeoh/3a/a5/45 (http://sg.linkedin.com/pub/ben-yeoh/3a/a5/45)
Quote
Ben Yeoh's Experience
Senior Programmer Ubisoft Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

July 2008 – Present (3 years 7 months) Singapore

Ghost Recon Online Arcade (Wii U) - Programming Lead:
Actively mentoring all members in the team (including conducting rigorous code reviews). Developed Wii U renderer for Yeti as well as various other systems. Laid the groundwork and framework for all subsequent porting.
Title: Re: Wii U
Post by: Stogi on January 16, 2012, 08:38:48 PM
Even if Wii U's online isn't as wonderful as we hope, I wonder if minor advancements could be made through the App Store. Developers would need a solid platform as it is too much to ask Nintendo simply open it, though I can see hackers opening it up themselves. One of the main features I hope Nintendo considers in order to take full advantage of their system is the ability to let Apps run in the background. Actually that part is what concerns me the most and could be crucial in fixing problems Nintendo doesn't or won't fix themselves.
Title: Re: Wii U
Post by: Kytim89 on January 16, 2012, 09:07:04 PM
I have a favor to ask from this forum. Does anyone have a link that shows a list of Wii games and thier size in terms of memory like mega and giga bytes? Secondly, Here is a list of installed Xbox 360 games, so could someone tell me whehter the size of these installed games are the totalt size of the game, or just a small portion on the 360 HDD?
 
http://www.stripesonfire.com/xbox-360-game-install-list/ (http://www.stripesonfire.com/xbox-360-game-install-list/)
Title: Re: Wii U
Post by: Ceric on January 17, 2012, 12:14:10 AM
Even if Wii U's online isn't as wonderful as we hope, I wonder if minor advancements could be made through the App Store. Developers would need a solid platform as it is too much to ask Nintendo simply open it, though I can see hackers opening it up themselves. One of the main features I hope Nintendo considers in order to take full advantage of their system is the ability to let Apps run in the background. Actually that part is what concerns me the most and could be crucial in fixing problems Nintendo doesn't or won't fix themselves.
That be new territory for Nintendo really.  Most Nintendo hardware when it boots a game just hands over the hardware to the developer. Thinking about it the 3DS may be the first one that I know other software can even really run in the background.
Title: Re: Wii U
Post by: nickmitch on January 17, 2012, 12:35:44 AM
Even if the 3DS was (probably is) the first time Nintendo had apps run in the background, there's precedent. Hopefully Nintendo will do the right thing and take it to the next level.
Title: Re: Wii U
Post by: bhurak on January 17, 2012, 06:19:55 AM
Ugh.  Sounds like Wii style gaming... "hopefully" it will be an on Rails Shooter.

Ghost Recon Online is now called Ghost Recon Online Arcade
http://sg.linkedin.com/pub/ben-yeoh/3a/a5/45 (http://sg.linkedin.com/pub/ben-yeoh/3a/a5/45)

Title: Re: Wii U
Post by: Caterkiller on January 17, 2012, 02:07:18 PM
A non update to Smash Bros! The game wont be coming out for a long time!
http://www.officialnintendomagazine.co.uk/34319/smash-bros-wii-u-may-take-a-while-sakurai/ (http://www.officialnintendomagazine.co.uk/34319/smash-bros-wii-u-may-take-a-while-sakurai/)


I'm thinking 3 years from now, no more than 4 for both versions.

Quote
I can't really say anything until things settle down with Kid Icarus," Sakurai told Kid Icarus... And a lot of it will depend on the team that I end up assembling for Smash Bros. It may take a while, but I think your patience will be rewarded
Title: Re: Wii U
Post by: TJ Spyke on January 17, 2012, 02:19:32 PM
I think Sakurai already said that a couple of months ago (or at least something about not starting development until Kid Icarus was done).
Title: Re: Wii U
Post by: Caterkiller on January 17, 2012, 02:43:36 PM
Yes he did. I think this is the 3rd time now.
Title: Re: Wii U
Post by: Stogi on January 17, 2012, 03:26:30 PM
Wow. What if Retro worked on Smash Bros.?
Title: Re: Wii U
Post by: Caterkiller on January 17, 2012, 05:44:29 PM
Wow. What if Retro worked on Smash Bros.?

I trust them to make a new smash over anyone else! They would make sure Ridley gets proper playable representation.

Since Sakurai doesn't have a team yet there very well could be a possibility that Retro get's involved. But they must be knee deep in their own projects by now.
Title: Re: Wii U
Post by: nickmitch on January 17, 2012, 05:55:52 PM
If Nintendo wants to speed up the development, I could see some outsourcing (much like MK7) to Retro, though that's a waste of talent. Unless Sakurai flies in to work with Retro on Smash Bros full time, I don't see it happening. Sakurai wants to build a team from scratch with people he knows, though that could include some borrowed talent from Retro.
Title: Re: Wii U
Post by: Luigi Dude on January 17, 2012, 07:54:05 PM
Like I've said before, the Wii U version will take at least 3 years to make because it'll take a huge amount of time to make a HD fighting game with over 50 characters.  Hell, right now the only HD fighting game that has anywhere close to that many characters is Ultimate Marvel vs Capcom 3 which has exactly 50 characters.  That game was just an expansion of Marvel vs Capcom 3 which first started development back in Summer 2008.  So yeah, it's going to take a while.

The only bright side is the 3DS version will probably be done in less than 2 years.  Since the 3DS game will probably just use Brawls engine and reuse a lot of it's existing assets, that will save a lot of time.  In particular, all the returning characters from Brawl will only need minor changes for the 3DS game since the 3DS and Wii hardware are very close, while the Wii U version they'll all need to be made from scratch because the Wii U is lightyears ahead of the Wii.  This is why the 3DS will be more than likely be done much sooner which should help with the wait for the Wii U version.


I still predict that Smash Bros 3DS will be a late 2013/early 2014 release, while the Wii U will be mid 2015/late 2015.
Title: Re: Wii U
Post by: Tanookisuit on January 17, 2012, 08:59:28 PM
Hey, at least he's making it.  I remember Sakurai, around the end of the development of Brawl, saying he wouldn't make another Smash Bros. 
Title: Re: Wii U
Post by: TJ Spyke on January 17, 2012, 09:21:50 PM
At this point, he is like Kojima saying he won't make another Metal Gear game every time he finishes one.
Title: Re: Wii U
Post by: Chozo Ghost on January 17, 2012, 09:32:51 PM
He may not be involved yet, but isn't it possible Nintendo has had a team working on this all along getting the character models and things like that in order? If that's the case, by the time he does assume leadership of the project a lot of the mundane time consuming stuff might be ready to roll.
Title: Re: Wii U
Post by: Caterkiller on January 17, 2012, 11:19:44 PM
I don't think everything will be from scratch for the Wii U, only because during E3 this was posted on the Iwata asks website.

Quote
For the programmers, the difficulty is in making two games at once. Sakurai wants to place a focus on smoothly making the basic systems. They will first begin by porting the basic gameplay systems of Smash Bros. X to 3DS and Wii U.

Still though, I agree it's going to be 3 years at the earliest.

http://andriasang.com/comw97/iwata_asks_smash_bros/ (http://andriasang.com/comw97/iwata_asks_smash_bros/)
not the exact link, but it does the job.
Title: Re: Wii U
Post by: Sarail on January 17, 2012, 11:38:27 PM
As long as tripping is taken out. Don't want to have to mod the next Smash Bros. just to keep an asinine "feature" out of a perfectly good game. Ugh.
Title: Re: Wii U
Post by: Kytim89 on January 19, 2012, 08:53:49 PM
Could Resident Evil 6 be a Wii U launch title? What if RE 6 and GTA 5 were both Wii U launch titles? Nintendo would be incredibly stupid to pass this chance. The opprotunity to have new installments in two major franchises on a brand new console just seems like too much of a gravy train moment to pass up for Nintendo. We will have to wait and see at this year's E3 to find out.
Title: Re: Wii U
Post by: broodwars on January 19, 2012, 08:58:13 PM
I looked at the logos at the end of the Resident Evil 6 trailer, and the Wii U's was not one of them.  I have no doubt that the game will come to the Wii U eventually, but maybe Capcom's having trouble with the Wii U version so they're hesitant to announce it (or Nintendo's ordered them to keep the Wii U version under wraps until E3, which is very possible).
Title: Re: Wii U
Post by: Kytim89 on January 19, 2012, 09:49:02 PM
I looked at the logos at the end of the Resident Evil 6 trailer, and the Wii U's was not one of them.  I have no doubt that the game will come to the Wii U eventually, but maybe Capcom's having trouble with the Wii U version so they're hesitant to announce it (or Nintendo's ordered them to keep the Wii U version under wraps until E3, which is very possible).

The release date for Reisdent Evil 6 is november 20th of this year and that might be around the time the Wii U launches in north Americas. If Resident Revelations is successful in the west then I could see this game on the Wii U. Nintendo would be incredibly stupid to pass GTA 5 as well.
 
Here is a list of third party titles in 2012 that I hope come the Wii U:
 
GTA 5
Spec Ops: The Line
Rsident Evil 6
Resident Evil: Operation Raccoon City
Mass Effect 3
Final Fantasy 14
Skyrim
Max Payne 3
 
Some of these will already be out by the time the Wii U hits the market, but any of them would make me buy a Wii U right at launch day.
 
Title: Re: Wii U
Post by: broodwars on January 19, 2012, 10:04:29 PM
Why in the world would you want Final Fantasy 14?  It's been an abysmal failure for Square-Enix, a legendarily awful game.  You'll probably get it because Square-Enix will be desperate to port the eventual PS3 version to everything and anything that's compatible just to get any money off that project.

And be careful what you wish for with Skyrim.  Bethesda can't even manage to put out a working version using hardware they already know, so who know what sort of madness would come from their QA department on hardware they don't?
Title: Re: Wii U
Post by: ThePerm on January 19, 2012, 10:16:12 PM
So, theres actually a game called Final Fantasy XIII part 2.......

sigh
Title: Re: Wii U
Post by: TJ Spyke on January 19, 2012, 10:17:51 PM
So, theres actually a game called Final Fantasy XIII part 2.......

sigh

Just like there was a Final Fantasy X-2. I guess I can't blame SE though.
Title: Re: Wii U
Post by: Luigi Dude on January 19, 2012, 10:26:44 PM
Considering the way FFXIII-2 ends big cliffhanger ending, SquareEnix clearly wants to make a FFXIII-3 in the future as well.  Of course if the drop in Western sales from FFXIII to FFXIII-2 are as big as the drop in Japanese sales have been, that might not happen.
Title: Re: Wii U
Post by: ThePerm on January 19, 2012, 10:27:40 PM
well yeah, but with X you can kinda get away with it, i mean you see XIII and its not going to be pronounced ex,eye,eye,eye on accident, or subconsciously. But saying "13 part 2 just sounds ridiculous."
Title: Re: Wii U
Post by: broodwars on January 19, 2012, 10:32:22 PM
Considering the way FFXIII-2 ends big cliffhanger ending, SquareEnix clearly wants to make a FFXIII-3 in the future as well.

I'd be ok with that, provided that I really come away from FF XIII-2 happy, and based on my time with the demo there's a pretty good chance of that.  I have a lot riding on that game right now, though. I had the Limited Edition pre-ordered for me for Christmas, and I just recently pre-ordered the LE guide.

My big issue with FF XIII-2's existence is that they had to retcon the ending to the first game just so the second game could exist.  Surely there was a better way to kick off a a sequel than to rewrite FF XIII's ending.
Title: Re: Wii U
Post by: Enner on January 19, 2012, 10:34:47 PM
It's nice to see that Square Enix is still trying to fix/complete Final Fantasy 14. The sensible choice may be to cut the project, but I think it's good that Square Enix is still working on the game for those who have bought in to it.

As for Final Fantasy 13-2, why the sigh? Didn't Final Fantasy 10-2 provide interesting changes to the previous game's systems? From the previews, it looks like Final Fantasy 13-2 is trying different and interesting things from Final Fantasy 13. As long as Square Enix makes a fun game, there's no need to be sad, right?

I was wondering where Capcom would take Resident Evil 6 after Resident Evil 5. It looks like they decided to take it everywhere. It is inevitable that there will be a Wii U version of the game. It seems unlikely that said version will launch with the Wii U or on 11/20 for the Wii U, whichever is later. That is unless Capcom has had enough time with the Wii U and/or the Wii U easy to port to. Hmm, we shall see!
Title: Re: Wii U
Post by: TJ Spyke on January 19, 2012, 10:36:24 PM
I think Capcom has had dev kits since at least E3 last year, so hopefully they release a Wii U version.
Title: Re: Wii U
Post by: ThePerm on January 19, 2012, 10:38:38 PM
oh no, i don't have a problem with the game, just the name of the game. Its like the worst titled thing ever. Idk maybe this is coming from a Nintendo fans perspective, where after 3 they came up with more interesting titles for the games.

The game is called final fantasy, which implies that the first one was the last one, but then there are 13 sequels, and sub sequels to sequels...
Title: Re: Wii U
Post by: TJ Spyke on January 19, 2012, 10:40:17 PM
But the Final Fantasy games are not really sequels to each other, each one is its own separate universe and not related to the others.
Title: Re: Wii U
Post by: Chozo Ghost on January 19, 2012, 11:15:27 PM
But the Final Fantasy games are not really sequels to each other, each one is its own separate universe and not related to the others.

Just like Zelda.
Title: Re: Wii U
Post by: TJ Spyke on January 19, 2012, 11:16:30 PM
Well, Nintendo has stated that all the Zelda games do fit into one universe (albeit in 3 timelines), and some directly reference each other (i.e. OOT in TWW).
Title: Re: Wii U
Post by: Enner on January 19, 2012, 11:18:57 PM
Ah, yes. The title is a silly thing. To be honest, I find the title of "Thirteen Two" refreshing in its honesty. "We made another one and it continues the story of a previous one," is what it says to me. Maybe it would've been better if Square Enix titled it differently but I think it's fine as it is. There's still Final Fantasy Versus 13 out there. The reasoning for that title is that it's supposed to run counter to how Final Fantasy 13 was designed and executed.
Title: Re: Wii U
Post by: ThePerm on January 19, 2012, 11:42:18 PM
also capcom could develop on tentative hardware well before it has a dev kit. Chances are they are going multi-platform in the long run, not to mention if they use a pre-existing engine like unreal then they can cut development time.
Title: Re: Wii U
Post by: Kytim89 on January 20, 2012, 12:00:11 AM
Should we start a E3 2012 prediction thread, or is it too early?
Title: Re: Wii U
Post by: Chozo Ghost on January 20, 2012, 12:04:16 AM
Should we start a E3 2012 prediction thread, or is it too late?

Not too late at all. Go right ahead.
Title: Re: Wii U
Post by: ThePerm on January 20, 2012, 12:57:56 AM
Resident Evil 6 trailer
http://www.youtube.com/watch?v=BmC1lZeQad4&feature=player_embedded

im not sure if this wasnt already posted? anyhow release date for ps3 and xbox 360 is november 20th

edit: it was mentioned and no link was given

in this case i can't see why it wouldn't come to Wii U if its on the other 2 platforms, likely its not announced for Wii U because they will have to show off the new play controls at e3.
Title: Re: Wii U
Post by: noname2200 on January 21, 2012, 12:39:53 PM
Why in the world would you want Final Fantasy 14? 

Personally speaking, for the funsies of "playing" an MMO where the creators are too ashamed to charge monthly fees.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 21, 2012, 12:48:13 PM
Looks like final dev kits may be out for Wii U. Hope hat means some specs leak sooner rather than later.

http://www.industrygamers.com/news/wii-u-dont-discount-the-tablet-controller/
Quote
Nintendo told us at CES that 3rd party developers have already received final devkits, so we would imagine that EA and other companies have a better idea about the support of multiple Wii U controllers than we do.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 21, 2012, 01:12:09 PM
Project C.A.R.S. slated for a Wii U release
(Community Assisted Racing Sim)
http://www.eurogamer.net/articles/2011-11-24-project-cars-preview
Quote
How that finished product makes it to the market remains in-flux. For now, it's set to be a free-to-play PC game, powered by micro-transactions that will, Slightly Mad says, be competitively pitched, undercutting its competitors in what they're calling a supermarket pricing philosophy. There's the intention of having it come to console too, with Xbox 360, PlayStation 3 and Wii U versions currently slated - which suggests a boxed copy when the project nears completion in 2013, an idea that Slightly Mad isn't entirely averse to.
Official site: http://www.wmdportal.com/projects/cars/
Video of Race: http://www.youtube.com/watch?v=rag4sXgntuw&feature=related

The more the merrier. And I'm sure it will make good use of the tablet as a steering wheel should it ever actually see retail or console release.

The Wii U logo has shown up on this site, so mark this down as another Wii U title to hopefully see release sometime next year.
Title: Re: Wii U
Post by: NeoThunder on January 21, 2012, 03:48:19 PM
I was looking at http://e3.nintendo.com at the specs for WiiU and noticed something I never seen or heard before. For memory storage it says it'll have internal memory and can be expanded by SD memory card OR USB Hard drive

Am I the only one who didn't know about the external hard drive option on the WiiU?
Title: Re: Wii U
Post by: BlackNMild2k1 on January 21, 2012, 03:52:42 PM
^probably
http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678242#msg678242
Title: Re: Wii U
Post by: Kairon on January 21, 2012, 04:19:54 PM
This is a completely selfish wish of me but... I'd really, really, be happy with a Tower Defense game at launch, probably downloadable?
Title: Re: Wii U
Post by: BlackNMild2k1 on January 21, 2012, 05:25:59 PM
If the iOS/eReader app rumor is to be believed, then I would expect one in the launch window of the online service.
Title: Re: Wii U
Post by: Shaymin on January 21, 2012, 07:19:06 PM
Popcap probably smuggled a dev kit out of EA to get Plants vs Zombies ported to the WiiU. It'd run great on the tablet.
Title: Re: Wii U
Post by: nickmitch on January 22, 2012, 01:46:45 AM
****, we could easily end up with a bunch of iOS ports. The DSi did get Plants vs Zombies and others so, what Shaymin said is highly probable.
Title: Re: Wii U
Post by: ThomasO on January 22, 2012, 04:33:32 PM
I was thinking for the long while how Wii U could be used to improve Wii Music. The Wii U controller could be used to write music in a Mario Paint like style, and the game would then calculate the harmonic "in-between" notes. That way, even if you write a completely original melody, Wii Music U can help create you more music based on this melody through its existing method of playing songs (with the Wii Remote and Nunchuk). This way, you could write a song, send it to another player and have them arrange it and send it back.
Title: Re: Wii U
Post by: Flames_of_chaos on January 22, 2012, 05:24:24 PM
This is a completely selfish wish of me but... I'd really, really, be happy with a Tower Defense game at launch, probably downloadable?

I'm for this as long as Nintendo gets Q-Games to develop it. PixelJunk Monsters and Starship Defense are two of my favorite Tower Defense games that were ever made.
Title: Re: Wii U
Post by: Retro Deckades on January 22, 2012, 10:43:48 PM
So what is everyone's general hype-level for the Wii U at this point? I'm curious because the Wii U happens to be the first Nintendo system in quite some time that I am not only really anticipating, but thinking about purchasing on launch day (despite the fact that it could possibly get a price drop within the first couple of years). Everything that I've heard so far -- both facts and rumours -- has me extremely interested. Everything but the name, which I think is completely stupid.

Unintelligible names aside, it seems as though Nintendo is going to deliver much of what I am hoping for in the Wii's successor. As a single console owner -- the Wii -- it's not too difficult to get excited about the changes being implemented, even those that are only rumours at this point. However, one of the features I am most looking forward to is the system's ability to stream games to the tablet. I've passed on the 3DS simply because as I grow older I simply can't afford to be buying games for two systems which will undoubtedly have great lineups (the 3DS already proving this to be the case). And as I do most of my handheld gaming at home, it'll be a great solution, especially when my fiancé wishes to watch the TV.

Bottom line, I'm really looking forward to this year's E3. I can't wait to see how many of the rumours pan out, and what other surprises Nintendo has up their sleeves (and they always have some). As someone who really enjoys the Wii (in spite of its many shortcomings), I'm safely betting on Nintendo doing even better, and that alone is enough to get me excited -- though there are clearly many other things that do so, as well. Consider my level of anticipation a 9/10.
Title: Re: Wii U
Post by: NWR_insanolord on January 22, 2012, 10:51:35 PM
I'm doing my best to keep my hype level low for the time being, but E3 will most likely wreck that, especially since I'm planning on being there.
Title: Re: Wii U
Post by: Kairon on January 22, 2012, 11:09:31 PM
ThomasO's ruminating on Wii U Music just got me even more excited! Heh.

Well, full disclosure, I'm a Nintendo fan. So sue me. And I currently have no plans to buy either a 360 or PS3, nor a 720 or PS4. If I could survive on the GameCube, I'm not afraid of any rough spots the Wii U might get into. Just keep making games Nintendo.

And also, for the past couple years, my parents have been living in a small place without a tv and I visit them pretty often. There are computers and the internet, but no monitors... so the Wii U feels like Nintendo developed it by looking at my situation and came up with a solution that really is perfectly suited to me! I'm also drooling over the chance to play the Wii U from bed, or get Netflix streaming to the tablet Controller... I mean, I can't help but be excited! Nintendo keeps figuring out new ways for me to interact with hardware, software, and exploring what videogames can be!

That's what I'm a Nintendo fan for, not same-sequels or ever-more-polygons. I don't expect the Wii U to be everything, I don't expect Nintendo to be perfect. I don't need a smooth ride, bragging rights, or for some sort of Nintendo empire to grip the world of gaming in its iron power glove. I just want a little spark of magic, a little bit of that Nintendo difference.

I want the new, the challenging, and the mind-expanding. I want adventure, whimsy, and integrity. I want someone to remind me that it's worth believing that something new and powerful can always be imagined, discovered, created, and felt.

I think the Wii U can give me that. My excitement for it out of 10? I'm budgeting for an 11.
Title: Re: Wii U
Post by: nickmitch on January 22, 2012, 11:35:43 PM
My hype level is at "cautious optimism."
Title: Re: Wii U
Post by: Lithium on January 23, 2012, 12:24:41 AM
My hype is non-existant. I doubt i'll get it at launch unless Nintendo has a spectacular e3 showing and has plenty of launch games i want to play but i've already decided i wont be buying any consoles until the sum of the cost of the games i want to play (that are already released) are equal or greater than the cost of the system. I forget who i heard that from in RFN but it seems like a great way to gage when to make the plunge. To be frank though I've we've been burnt by Nintendo so often that i think this time i wont be buying the nintendo system until the very end of the generation say around a year or so until the next-next gen. Unless a miracle happens and nintendo somehow gets the same amount of support it got in the SNES years.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 23, 2012, 02:17:14 AM
Is it possible that the Wii U has been downsized to a 32/28nm chip instead of the 45nm  process that previously announced back at E3?

http://www-03.ibm.com/press/us/en/pressrelease/36465.wss

This would mean more power in the same size shell or same power in a smaller shell.
I don't know if it's possible this press release is related to the Wii U or not, as most people think it's related to the neXbox720, but it would be nice.

Besides, if this was related to X720 then that would surely mean a late 2012 release.
Title: Re: Wii U
Post by: Ymeegod on January 23, 2012, 09:17:02 PM
Project Cars (racing sim)  (http://www.gameinformer.com/b/news/archive/2012/01/23/project-cars-confirmed-for-wii-u.aspx)is coming to the WII U sometime in 2013.  For those Indy car nuts this game is for you. 
Title: Re: Wii U
Post by: BlackNMild2k1 on January 23, 2012, 10:23:48 PM
Project Cars (racing sim)  (http://www.gameinformer.com/b/news/archive/2012/01/23/project-cars-confirmed-for-wii-u.aspx)is coming to the WII U sometime in 2013.  For those Indy car nuts this game is for you. 

Project C.A.R.S. slated for a Wii U release
(Community Assisted Racing Sim)
http://www.eurogamer.net/articles/2011-11-24-project-cars-preview (http://www.eurogamer.net/articles/2011-11-24-project-cars-preview)
Quote
How that finished product makes it to the market remains in-flux. For now, it's set to be a free-to-play PC game, powered by micro-transactions that will, Slightly Mad says, be competitively pitched, undercutting its competitors in what they're calling a supermarket pricing philosophy. There's the intention of having it come to console too, with Xbox 360, PlayStation 3 and Wii U versions currently slated - which suggests a boxed copy when the project nears completion in 2013, an idea that Slightly Mad isn't entirely averse to.
Official site: http://www.wmdportal.com/projects/cars/ (http://www.wmdportal.com/projects/cars/)
Video of Race: http://www.youtube.com/watch?v=rag4sXgntuw&feature=related (http://www.youtube.com/watch?v=rag4sXgntuw&feature=related)

The more the merrier. And I'm sure it will make good use of the tablet as a steering wheel should it ever actually see retail or console release.

The Wii U logo has shown up on this site, so mark this down as another Wii U title to hopefully see release sometime next year.
Title: Re: Wii U
Post by: Louieturkey on January 24, 2012, 12:53:05 PM
My hype level is extremely low.  I bought Mario Galaxy 2 and played it for 5 minutes.  I bought Skyward Sword and haven't opened it yet.  Part of it is because I'm so focused on family and my 2 year old son that I haven't been playing games that much.  Part of it is because I latched onto trophies on the PS3 and Steam achievements that any game that doesn't give me those loses it's excitement.

So if Nintendo announces an achievement type system for the WiiU, my excitement level will undoubtedly go up.  Outside that, it'll be until my son is old enough to play the games I like to play before I get hyped.
Title: Re: Wii U
Post by: Mannypon on January 24, 2012, 01:10:55 PM
I could never understand the obsession so many people have with these achievement systems.  I own all 3 current consoles and I never really cared what trophies I've opened up or achievement I've unlocked.  It never affects the game in question so I don't really see the point.  I guess I'm just stuck in my old ways where I just want a good game to play and a decent story to follow.  Time is so limited that as soon as I'm done with one, its on to the next so achievements never really matter as much as the games themeselves.  To each there own though, apparently its a big thing if so many people are into it and I'm in the minority. 
Title: Re: Wii U
Post by: Chozo Ghost on January 24, 2012, 02:34:46 PM
It never affects the game in question

Actually it does in a very big way because it causes people to bust their ass to play the game in ways they otherwise wouldn't do if there wasn't a trophy at stake.
Title: Re: Wii U
Post by: Dasmos on January 24, 2012, 03:01:16 PM
But trophies/achievements are essentially a superficial reward, they don't necessarily unlock anything within the game. They're pretty much for masochists who need these phony rewards because they can't achieve anything in real life.
Title: Re: Wii U
Post by: Chozo Ghost on January 24, 2012, 03:04:44 PM
They're pretty much for masochists who need these phony rewards because they can't achieve anything in real life.

Yes, but that's true with video games in general. As well as movies, TV, books, and everything else people use to live vicariously as a badass like they can't do in the real world. At least trophies give you something somewhat tangible to show for it.
Title: Re: Wii U
Post by: NWR_insanolord on January 24, 2012, 03:15:10 PM
Achievements can be really cool when they encourage you to play the game in new and different ways. I don't care about achievements in most games, but I got all of them in Geometry Wars 2 because they were creative and really changed up how I approached the game. When games just give them out for beating levels or collecting things you're going to get anyway they're pretty worthless, but they can be so much more than that when the developer wants them to be.
Title: Re: Wii U
Post by: TJ Spyke on January 24, 2012, 03:18:34 PM
Achievements can encourage you to try new things. I never would have tried creating a song in Guitar Hero: World Tour if there wasn't an achievement for doing so.
Title: Re: Wii U
Post by: Dasmos on January 24, 2012, 03:19:11 PM
Tangible? They're exactly the opposite of tangible. I can't touch or use these trophies. They're completely superfluous and are essentially used to artificially extend the playtime of a game.
Title: Re: Wii U
Post by: TJ Spyke on January 24, 2012, 03:20:36 PM
Tangible? They're exactly the opposite of tangible. I can't touch or use these trophies. They're completely superfluous and are essentially used to artificially extend the playtime of a game.

How they any different than something like a high score table? Those are arguably even more superfluous.
Title: Re: Wii U
Post by: marty on January 24, 2012, 03:21:51 PM
...
Title: Re: Wii U
Post by: ThePerm on January 24, 2012, 03:42:19 PM
well it would be cool if you could print out a gaming diploma, but that would be impractical.
Title: Re: Wii U
Post by: NWR_insanolord on January 24, 2012, 03:56:14 PM
They could go the route of Activision on the Atari 2600 and mail you iron-on patches for getting high scores.
Title: Re: Wii U
Post by: nickmitch on January 24, 2012, 04:00:35 PM
You mean the best route?
Title: Re: Wii U
Post by: NWR_insanolord on January 24, 2012, 04:33:01 PM
As a slightly more realistic suggestion, it's been brought up before that Nintendo could offer club Nintendo coins as part of their achievement system, either in addition to or as a portion of those you get for registering the game.
Title: Re: Wii U
Post by: Lithium on January 24, 2012, 05:07:57 PM
As a slightly more realistic suggestion, it's been brought up before that Nintendo could offer club Nintendo coins as part of their achievement system, either in addition to or as a portion of those you get for registering the game.
Right now i don't care for them but something[size=78%] [/size]like that would make trophies/achievements worthwhile, I might even bother to get them.
Title: Re: Wii U
Post by: Dasmos on January 24, 2012, 06:06:44 PM
Tangible? They're exactly the opposite of tangible. I can't touch or use these trophies. They're completely superfluous and are essentially used to artificially extend the playtime of a game.

How they any different than something like a high score table? Those are arguably even more superfluous.

Score based games are a little different, because really gaining high scores is the aim of the game.

My gripe with these achievement systems isn't so much the task of doing the required actions to get them, but rather the reward, which is nothing. I would rather a system more in line with the recent Mario games where I can unlock new characters, levels and other little easter eggs by playing the game more. It's completely optional and most players won't go the extra mile, but there's a definite reward for the ones who do.

Give me developer diaries and concept galleries, give me alternate costumes, give me multiplayer characters, give me different game modes, give me something for my effort.
Title: Re: Wii U
Post by: Mop it up on January 24, 2012, 06:08:06 PM
Many Nintendo games already have achievements, so I would be surprised if they didn't implement an online achievement system into the Wii U. Even if they don't plan to use it for every game, they have to realize that it's one of the features that the "hardcore" gamers like on the other systems, so they will need one, at least for third-party games to use, if they want to appeal to that group. As for me, I don't really care about achievements unless they unlock something. Games need more rewards, less acheesements.

Super Smash Brothers already has both kinds of achievements that PS3 and XBox 360 have, text notices and trophies. I don't know if this could work as a system-wide system though, as making special trophies for each individual game is probably a bit much.

As a slightly more realistic suggestion, it's been brought up before that Nintendo could offer club Nintendo coins as part of their achievement system, either in addition to or as a portion of those you get for registering the game.
I don't think they will be Club Nintendo coins, but I wouldn't be surprised if this were the Wii U's way of earning play coins, since you can't really carry the Wii U tablet with you like a 3DS.
Title: Re: Wii U
Post by: TJ Spyke on January 24, 2012, 06:19:40 PM
No one is making you get the achievements though, and I always think/say that when I see people say they don't like them. They are 100% optional, and there for those interested. They are just bragging rights, I admit that, but it's there for people who like another way to show off or like the developer giving them new challenges. I will say that I despise achievements that require online (specifically in EA games since they eventually turn those servers off, meaning you can no longer get those achievements) unless there is a way to get them offline too.

I have seen games that have optional modes where you get no reward for beating them, they are just there for those who want to do them.
Title: Re: Wii U
Post by: Dasmos on January 24, 2012, 06:46:54 PM
Yeah, I just don't get the big deal about having to include them. I mean I'm pretty sure it's now mandatory for all Xbox and PS3 games to ship with them, so I don't blame developers for phoning them in.
Title: Re: Wii U
Post by: Chozo Ghost on January 24, 2012, 06:59:15 PM
Even if you don't like Trophies and don't understand their appeal you should still support them being in the Wii U. Why? Because it does matter to people. It may not matter to you personally, but since it does matter to a lot of people it is important that the Wii U include them so that it can be on a level playing field as the competition. That's why you should be in favor of the Wii U providing it as an option, even if you personally don't care or like them.

If the Wii U does not offer trophies/achievements then what will happen is people who do care about them will avoid the WiiU version of multiplatform games and instead buy them on another console which does support them. This means the Wii U version will sell less and potentially receive less third party support over all. If you care about Nintendo or the success of the Wii U then you should want it to have feature parity. You don't have to use the features or even like them, but for the sake of the Wii U those features should be there.
Title: Re: Wii U
Post by: TJ Spyke on January 24, 2012, 07:02:07 PM
Yeah, I just don't get the big deal about having to include them. I mean I'm pretty sure it's now mandatory for all Xbox and PS3 games to ship with them, so I don't blame developers for phoning them in.

Xbox 360 games (minus Indy games) were always required to, and PlayStation 3 game have been since January 2009. From what I have seen, most developers don't mind and some really enjoy them (even putting creative effort into them). If they don't want to, they could do something as simple as 5 achievements at 200 points each.
Title: Re: Wii U
Post by: broodwars on January 24, 2012, 07:19:38 PM
I think you all already know where I stand on Achievement systems.

(http://www.yourgamercards.net/trophy/1135/broodwars.png)

...yeah, I'm a little fond of them.   ;)

Others have already mentioned the good aspects of achievement systems, so I don't need to elaborate on them much further.  They only add to your game, and the only thing of note they've ever removed was cheat codes (and even those have been steadily eroded away through the rise of DLC).  I like seeing a game reward me, however little, for doing something outside the realm of normal gameplay activity.  Some of my most memorable gaming moments have been in the course of chasing trophies, which have often showed me whole new ways to play the games I enjoy.

Some games, most notably Final Fantasy XIII, have even rewarded me for my excellence with unlockable XMB Themes (Fang from FF XIII was my reward for a hard-earned Platinum trophy, and I've had it as my XMB Theme ever since as a testament to dedication).  Others, like Xenoblade on the Wii, give you in-game rewards like XP bonuses for earning achievements, and that's great as well.  They're simply a great way to entice players to really delve into a game's mechanics and secrets, and I enjoy using the trophy system to see how far along my online friends are with games I'm also playing.  It's fun, costs developers very little time or resources to implement, and if you don't want to take part in the hunt you don't have to.
Title: Re: Wii U
Post by: Kairon on January 24, 2012, 09:06:22 PM
Many Nintendo games already have achievements, so I would be surprised if they didn't implement an online achievement system into the Wii U.

...

Super Smash Brothers already has both kinds of achievements that PS3 and XBox 360 have, text notices and trophies.

What other Nintendo games have achievements? I've been worried that Nintendo has been/will be slow to "get" achievements because their traditional philosophy seems to be so predominantly based on intrinsic motivation, that playing is its own reward, with little attention to extrinsic motivation, that you "play" in the expectation of some external reward or feedback.

I think both can be valid, and gamers DO make purchasing decisions based on such things, so I hope Nintendo finds a way to include this sort of thing and give it their own spin. The Wii U game coin idea sounds epic!

Of course, personally it would leave a sour taste in my mouth if I felt I was being punished for not earning achievements in games.
Title: Re: Wii U
Post by: TJ Spyke on January 24, 2012, 09:23:45 PM
What other Nintendo games have achievements?

Metroid Prime 3: Corruption
Title: Re: Wii U
Post by: Kairon on January 24, 2012, 09:35:56 PM
3 qualifies as many? Right now I can only think of MP3, Streetpass Mii Plaza, and Smash Bros... Maybe Kirby's Air Ride makes four?
Title: Re: Wii U
Post by: Mop it up on January 24, 2012, 09:44:55 PM
Wii Sports, Wii Sports Resort, and Wii Play all have the equivalent of achievements in the form of medals, which are pretty much the same thing. And the funny thing about that is that these are the games which people consider the most "casual." I also consider rewards for beating the game as achievements, so things like beating Super Mario Brothers and playing the second quest counts. So this includes games like Skyward Sword, where you get Hero Mode, and New Super Mario Brothers Wii, where you can unlock videos with Star Coins and open up World 9.

I consider these types of things as achievements, but more meaningful than a text box on screen because you actually get rewards.
Title: Re: Wii U
Post by: Sarail on January 24, 2012, 10:59:20 PM
As mentioned above, Xenoblade includes Achievements/Trophies in the form  of "Accomplishments."

I just want Nintendo to incorporate a Trophy-like system ala PSN, but use Power Stars instead of trophies. Bronze, Silver, and Gold (Starman!) power stars could be used, and the coveted "Platinum" power star could be a green or purple star.

Ya know, give it a Nintendo themed spin. Doesn't have to be trophies or achievements. Power stars would be great -- just make sure it includes a rank up system where the more stars you collect, the further you rank up. Would be fantastic, and I'd be onboard instantly.
Title: Re: Wii U
Post by: Kairon on January 24, 2012, 11:17:01 PM
I mentioned this in the handheld forum, but a robust Swapnote for Wii U would be absolutely amazing.
Title: Re: Wii U
Post by: Chozo Ghost on January 24, 2012, 11:27:13 PM
Ya know, give it a Nintendo themed spin. Doesn't have to be trophies or achievements. Power stars would be great

What if it was based on the powerups from the Mario games? Imagine the Nintendo Network's equivalent of the Bronze trophy/achievement could be a Mushroom, and the equivalent of a silver trophy/Achievement could be a Fireflower, and a gold trophy/achievement could be an Invincibility star. But what would the Platinum equivalent be? How about a 1up Mushroom? Or maybe the 1-up mushroom should be the Gold and the invincibility star should be the platinum?
Title: Re: Wii U
Post by: TJ Spyke on January 24, 2012, 11:32:51 PM
If I had the choice, I would want them to more emulate achievements than trophies. I think it's a better system.
Title: Re: Wii U
Post by: Oblivion on January 24, 2012, 11:38:13 PM
It's the same exact thing.
Title: Re: Wii U
Post by: NWR_insanolord on January 24, 2012, 11:45:51 PM
It's the same exact thing.

No, it's not. There are subtle differences, and I'd agree with TJ Spyke that I prefer the Xbox 360 Achievements system to the PS3 Trophies.
Title: Re: Wii U
Post by: broodwars on January 24, 2012, 11:48:10 PM
If I had the choice, I would want them to more emulate achievements than trophies. I think it's a better system.

Personally, I don't care much for the 360's style of achievement system.  By lumping in all accomplishments under a single point system, it does make for easier comparison but on the other hand it also eliminates much of the meaning behind that comparison.  1 50 point achievement is easily canceled out by 10 5 point achievements. 

By contrast, you saw my trophy card.  I take pride in my 49 Platinum trophies, which are representative of 49 different games where I've acquired all the trophies available (which in 360 terms is 1000+ points).  I can compare my trophy card with another person's, and you can see the differences in the way we approach our games.

Both systems have their merit (the way trophy values are weighted in the PS3 system is harder to explain than just a flat point comparison on 360), but I prefer the one that gives you more information about the player.

As for Nintendo's trophy icons, perhaps they should make their "Bronze" trophy a Mario Kart Blue Shell.  Given how much effort it usually takes to unlock a Bronze trophy, the Blue Shell feels appropriate.   :P: : :

In all seriousness, I think Mushroom->Flower->Star->Big Gold Coin (ala New Super Mario Bros.) would work fine.
Title: Re: Wii U
Post by: Chozo Ghost on January 25, 2012, 12:04:46 AM
Nintendo shouldn't emulate either system, but instead make their own system which is superior to both. They should however look at both systems for inspiration.
Title: Re: Wii U
Post by: Kairon on January 25, 2012, 12:08:31 AM
What about an achievement system based on the system in Super Smash Brothers for that game's trophies? Screw points, give me a model I can look at from any angle, and a little text to read up on background!
Title: Re: Wii U
Post by: NWR_insanolord on January 25, 2012, 12:09:09 AM
Nintendo shouldn't emulate either system, but instead make their own system which is superior to both. They should however look at both systems for inspiration.

How, exactly? Both systems do it very well, and while I want Nintendo to include the functionality and do it well, the last thing we need is Nintendo putting a lot of time and effort into fixing something that isn't broken to win some kind of fanboy pissing contest.
Title: Re: Wii U
Post by: Sarail on January 25, 2012, 12:24:47 AM
Ya know, give it a Nintendo themed spin. Doesn't have to be trophies or achievements. Power stars would be great

What if it was based on the powerups from the Mario games? Imagine the Nintendo Network's equivalent of the Bronze trophy/achievement could be a Mushroom, and the equivalent of a silver trophy/Achievement could be a Fireflower, and a gold trophy/achievement could be an Invincibility star. But what would the Platinum equivalent be? How about a 1up Mushroom? Or maybe the 1-up mushroom should be the Gold and the invincibility star should be the platinum?

Ya know, I think I like this a bit better than just bronze/silver/gold power stars. Kudos, Chozo. You listening, Nintendo?
Title: Re: Wii U
Post by: Chozo Ghost on January 25, 2012, 12:37:03 AM
Ya know, give it a Nintendo themed spin. Doesn't have to be trophies or achievements. Power stars would be great

What if it was based on the powerups from the Mario games? Imagine the Nintendo Network's equivalent of the Bronze trophy/achievement could be a Mushroom, and the equivalent of a silver trophy/Achievement could be a Fireflower, and a gold trophy/achievement could be an Invincibility star. But what would the Platinum equivalent be? How about a 1up Mushroom? Or maybe the 1-up mushroom should be the Gold and the invincibility star should be the platinum?

Ya know, I think I like this a bit better than just bronze/silver/gold power stars. Kudos, Chozo. You listening, Nintendo?

I was also thinking it would be great if they used the original icons in their 8-bit glory. They could also use the question mark block as a placeholder for the trophies which have not yet been unlocked, or are hidden.
Title: Re: Wii U
Post by: Oblivion on January 25, 2012, 03:34:07 PM
It's the same exact thing.

No, it's not. There are subtle differences, and I'd agree with TJ Spyke that I prefer the Xbox 360 Achievements system to the PS3 Trophies.


What are these said differences?
Title: Re: Wii U
Post by: broodwars on January 25, 2012, 03:53:32 PM
It's the same exact thing.

No, it's not. There are subtle differences, and I'd agree with TJ Spyke that I prefer the Xbox 360 Achievements system to the PS3 Trophies.


What are these said differences?

I believe I already covered that.
Title: Re: Wii U
Post by: Oblivion on January 25, 2012, 11:41:21 PM
Ah, I didn't see your post.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 26, 2012, 01:43:15 AM
Yoshi Ono (SFxTekken): Wii U has so many unique possibilities!!!
http://www.3djuegos.com/noticias-ver/122834/yoshinori-ono-wii-u-ofrecera-caracteristicas-nunca-vistas-y/
Quote from: translated
"What we saw last E3 is not a reflection of everything this console is able to offer. We have been trying the development kits and some of its new characteristics will improve its possibilities. It isn't something like Kinect or similar accessories, it's something different.

I can't tell you more about it because, if I do, Nintendo will send assassins to finish me! (laughs) But let’s say that Wii U will be a console with so many and unique possibilities that it will be difficult to show them in the box they are going to sell it or to be published by magazines and other mediums," said Yoshinori Ono.
Title: Wii U WW 2012
Post by: BlackNMild2k1 on January 26, 2012, 03:29:03 AM
Iwata: Wii U Will See WorldWide (US, EUR, JPN, AUS) Release In 2012
Quote
Nintendo: to launch Wii successor in key markets for year-end

OSAKA, Japan | Thu Jan 26, 2012 2:36am EST
(Reuters) - Nintendo will launch a successor to its Wii game console in the U.S. and other key markets in time for the crucial year-end shopping season later this year, Nintendo President Satoru Iwata told reporters on Thursday.

He said the WiiU would be launched in the United States, Europe, Australia and Japan for the year-end season.

(Reporting by Yoshiyuki Osada; Writing by Edmund Klamann; Editing by Edwina Gibbs)

Source: Rueters.com (http://www.reuters.com/article/2012/01/26/us-nintendo-wii-idUSTRE80P0CI20120126?feedType=RSS&feedName=technologyNews&utm_source=dlvr.it&utm_medium=twitter&dlvrit=56505)
Title: Re:Wii U WW 2012
Post by: nickmitch on January 27, 2012, 01:25:04 AM
A world-wide launch is a bold and difficult move. I hope they can do it and do it right. I REALLY hope this isn't just a way to rouse the investors.
Title: Re: Wii U
Post by: TJ Spyke on January 27, 2012, 01:29:46 AM
They did it with Wii and 3DS (within 1 month is what I would consider a global launch). Wii had problems because no one, Nintendo included, expected the demand to be as high as it was. 3DS was the opposite where demand was lower than they expected. I think console manufacturers can't afford to NOT try and do a global launch anymore. No more 9+ months between releases like SNES or even just 3 months like N64.
Title: Re: Wii U
Post by: Chozo Ghost on January 27, 2012, 01:54:12 AM
or even just 3 months like N64.

That's about what it is for the Vita's launch.
Title: Re: Wii U
Post by: TJ Spyke on January 27, 2012, 02:00:13 AM
Yep, and I have seen a lot of websites and people saying that was a bad idea from Sony.
Title: Re: Wii U
Post by: Chozo Ghost on January 27, 2012, 02:06:12 AM
Yep, and I have seen a lot of websites and people saying that was a bad idea from Sony.

I think if they should have done it the other way around and launched the Vita in NA during the holiday season. I don't think Christmas and the holidays are really celebrated in Japan like they are here, so by launching in Japan first they missed out on the best time to launch here and instead gave it to Japan where it received a lukewarm reception. Then a month or so from now its going to launch here during the deadest time of year and have lukewarm reception here as well.

Ideally it should have been a simultaneous launch worldwide, but if they could only do one region for the holidays it should have been here instead of Japan. That's how I look at it.
Title: Re: Wii U
Post by: Adrock on January 27, 2012, 02:08:30 AM
Almost everything about Vita is a bad idea. Focusing on the launch timeframe is oversimplifying how crummy the entirety of its existence is.
Title: Re: Wii U
Post by: Chozo Ghost on January 27, 2012, 04:34:22 AM
Almost everything about Vita is a bad idea. Focusing on the launch timeframe is oversimplifying how crummy the entirety of its existence is.

Well if the PSP has shown us anything its that Sony doesn't quit when their handheld gets off to a poor start. Whether you love it or hate it, few would argue the PSP has been a failure for them. Its sold about half as much as the DS, and considering how amazingly well the DS has sold even selling half that is a really impressive feat, and far better than any non-Nintendo handheld has ever done. So I don't Sony cares too much if the thing flops at first, because unlike Sega or some other small company they have huge cash cash reserves so they can brute force their way into making the thing successful in the long run.
Title: Re: Wii U
Post by: Ymeegod on January 27, 2012, 05:35:42 AM
"huge cash cash reserves "  Not anymore.  Sony's been hurting for awhile now, across the board sony's losing money.  For example the last 8 years it's TV's have lost Sony money.  Music and video has been hurting as well. 

Sony can't afford another price war with nintendo. 
Title: Re: Wii U
Post by: Chozo Ghost on January 27, 2012, 05:48:39 AM
They may not be as well off as they were before, but they are still better off than Sega was by a wide margin. Unlike Sega they are not a trivial competitor.
Title: Re: Wii U
Post by: noname2200 on January 27, 2012, 11:02:03 AM
They may not be as well off as they were before, but they are still better off than Sega was by a wide margin. Unlike Sega they are not a trivial competitor.

But also unlike Sega, videogames are not their core focus.
Title: Wii U to use Individual User Accounts
Post by: Caterkiller on January 27, 2012, 12:10:07 PM

Wii U to use Individual User Accounts.

http://www.n-europe.com/news.php?nid=16744 (http://www.n-europe.com/news.php?nid=16744)

http://wii.ign.com/articles/121/1217360p1.html (http://wii.ign.com/articles/121/1217360p1.html)

Finally now we don't need to worry. At least I hope not.


Edit:
Oopsy, just saw NWR already posted this.



Title: Re: Wii U
Post by: Adrock on January 27, 2012, 12:56:14 PM
Oopsy, just saw NWR already posted this.
So did BlackNMild. Stop living in the past, Caterkiller.
Title: Re: Wii U
Post by: Caterkiller on January 27, 2012, 12:59:03 PM
I have shamed myself...
Title: Re: Wii U
Post by: Adrock on January 27, 2012, 01:25:44 PM
And your entire family.
Title: Re: Wii U
Post by: Luigi Dude on January 27, 2012, 01:51:26 PM
You know, after the recent Pac-Man and Troll the Fans Man being exclusive to the PS3/Vita version, it makes me wonder about this article again.

Yoshi Ono (SFxTekken): Wii U has so many unique possibilities!!!
http://www.3djuegos.com/noticias-ver/122834/yoshinori-ono-wii-u-ofrecera-caracteristicas-nunca-vistas-y/ (http://www.3djuegos.com/noticias-ver/122834/yoshinori-ono-wii-u-ofrecera-caracteristicas-nunca-vistas-y/)
Quote from: translated
"What we saw last E3 is not a reflection of everything this console is able to offer. We have been trying the development kits and some of its new characteristics will improve its possibilities. It isn't something like Kinect or similar accessories, it's something different.

I can't tell you more about it because, if I do, Nintendo will send assassins to finish me! (laughs) But let’s say that Wii U will be a console with so many and unique possibilities that it will be difficult to show them in the box they are going to sell it or to be published by magazines and other mediums," said Yoshinori Ono.


If the PS3/Vita versions have 5 exclusive characters, how much do you want to bet the Wii U version of Street Fighter X Tekken will have exclusive Nintendo characters.  Ono said last year about wanting to someday make a Nintendo vs Capcom game, maybe this will be his first step in being able to someday achieve it.  After bad box art Mega Man, I wonder what Nintendo characters Ono would want to put in.
Title: Re: Wii U
Post by: Caterkiller on January 27, 2012, 05:34:25 PM
You know, after the recent Pac-Man and Troll the Fans Man being exclusive to the PS3/Vita version, it makes me wonder about this article again.

Yoshi Ono (SFxTekken): Wii U has so many unique possibilities!!!
http://www.3djuegos.com/noticias-ver/122834/yoshinori-ono-wii-u-ofrecera-caracteristicas-nunca-vistas-y/ (http://www.3djuegos.com/noticias-ver/122834/yoshinori-ono-wii-u-ofrecera-caracteristicas-nunca-vistas-y/)
Quote from: translated
"What we saw last E3 is not a reflection of everything this console is able to offer. We have been trying the development kits and some of its new characteristics will improve its possibilities. It isn't something like Kinect or similar accessories, it's something different.

I can't tell you more about it because, if I do, Nintendo will send assassins to finish me! (laughs) But let’s say that Wii U will be a console with so many and unique possibilities that it will be difficult to show them in the box they are going to sell it or to be published by magazines and other mediums," said Yoshinori Ono.


If the PS3/Vita versions have 5 exclusive characters, how much do you want to bet the Wii U version of Street Fighter X Tekken will have exclusive Nintendo characters.  Ono said last year about wanting to someday make a Nintendo vs Capcom game, maybe this will be his first step in being able to someday achieve it.  After bad box art Mega Man, I wonder what Nintendo characters Ono would want to put in.

I can get behind that, it does sound pretty plausible. Is there an X-Box version I can expect exclusive characters for?
Title: Re: Wii U
Post by: the asylum on January 27, 2012, 07:42:18 PM
I can't believe they included bad box art megaman. Capcom really is dead set on sticking it to Inafune as hard as they can, huh
Title: Re: Wii U
Post by: TJ Spyke on January 28, 2012, 12:36:56 AM
How do you mean? Inafune included the bad box art Mega Man in the now-canceled Mega Man Universe.

How can Pac-Man be in a fighting game?
Title: Re: Wii U
Post by: Luigi Dude on January 28, 2012, 01:14:53 AM
How can Pac-Man be in a fighting game?

Like this

http://www.youtube.com/watch?v=_MFkGo-hsCY&feature=g-all-u&context=G2e7dbc7FAAAAAAAABAA (http://www.youtube.com/watch?v=_MFkGo-hsCY&feature=g-all-u&context=G2e7dbc7FAAAAAAAABAA)
Title: Re: Wii U
Post by: nickmitch on January 28, 2012, 02:42:36 AM
I cannot believe that I just saw that despite seeing it 7 times.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 28, 2012, 02:51:22 AM
OMG @ NES Megaman Cover Megaman

That is toooo funny.

It turns out that a woman I work with husband apparently works for Capcom.
I didn't try to pry too much when I found out today (she gave us Capcom branded retractable card cords for our security cards today) but I will try to see if she knows anything at all and hopefully meet her husband and get him to spill all of his secrets too.
Title: Re: Wii U
Post by: nickmitch on January 28, 2012, 02:59:04 AM
You're obviously going to have to seduce this woman to get insider her home and hack in to her husbands computer. Good luck, my friend.
Title: Re: Wii U
Post by: Chozo Ghost on January 28, 2012, 03:18:10 AM
You're obviously going to have to seduce this woman to get insider her home and hack in to her husbands computer. Good luck, my friend.

What happens if the husband is there?
Title: Re: Wii U
Post by: Adrock on January 28, 2012, 03:37:03 AM
It's not gay when it's in a 3-way.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 28, 2012, 03:45:28 AM
Then I will take one for the team and seduce him instead....


with my charm and wit. not sexually you twisted freak :P:
Title: Re: Wii U
Post by: Lithium on January 28, 2012, 12:09:44 PM
I hope this means that CDi Link and Weegee will be the WiiU version if it exists considering how bad box-art mega man is in.
Title: Re: Wii U
Post by: TJ Spyke on January 28, 2012, 01:14:34 PM
That would be funny and interesting. Too bad Nintendo pretends that the CD-i games never existed.
Title: Re: Wii U
Post by: Stogi on January 28, 2012, 02:39:21 PM
This thread needs more unreasonable expectations.
Title: Re: Wii U
Post by: ThePerm on January 28, 2012, 03:25:34 PM
Nintendo could buy Sega? is that good enough?
Title: Re: Wii U
Post by: nickmitch on January 28, 2012, 04:23:19 PM
Even better: Nintendo announces merger with SEGA, changes Wii U name to Dreamcast 2.
Title: Re: Wii U
Post by: NWR_insanolord on January 28, 2012, 04:58:18 PM
**** yeah, Dreamcast 2 would be the perfect name for the system. That system is remembered positively by most gamers, even those who couldn't be bothered to buy one, and the casual audience doesn't know any of its history.
Title: Re: Wii U
Post by: Sarail on January 28, 2012, 05:12:32 PM
Release date, 12/12/12?
Title: Re: Wii U
Post by: Shaymin on January 28, 2012, 05:46:50 PM
Believe. (Wouldn't happen though; it's not a Sunday. Which is why I gave up on 10/11/12.)
Title: Re: Wii U
Post by: Stogi on January 28, 2012, 06:46:17 PM
Wii U will have NFC tech for Skylander type fun

http://www.newscientist.com/blogs/onepercent/2012/01/wii-u-to-have-touch-free-payme.html (http://www.newscientist.com/blogs/onepercent/2012/01/wii-u-to-have-touch-free-payme.html)


Yeah buddy....Utab or TouchU will have NFC tech like most new phones do for small transfers of info and even micropayments using your phone. Strange how progressive Nintendo is with this. First they weren't about micropayments, then they were, now they're leading the field.

Quote
Nintendo has announced that the tablet-like controller of its next console, the Wii U, will come equipped with a near-field communications (NFC) chip, opening up the possibility of new kinds of games and new ways to pay for them.

"By installing this functionality, it will become possible to create cards and figurines that can electronically read and write data via non-contact NFC and to expand the new play format in the video game world," said Nintendo president Satoru Iwata.

A game released last year called Skylanders used NFC technology to bring toy models into its virtual environment, but that required a special hardware add-on - the new controller will allow any game on the Wii U to do the same.


Iwata also suggested the chips could be used to pay for new in-game content via an NFC-enabled phone system, such as the recently launched Google Wallet. "Adoption of this functionality will enable various other possibilities, such as using it as a means of making micropayments," he said.

The company plans to announce the final details of the Wii U in June at E3, the video game industry's biggest annual gathering, and will release the console later this year.
Title: Re: Wii U
Post by: Oblivion on January 28, 2012, 07:08:27 PM
Didn't we just find this out yesterday?
Title: Re: Wii U
Post by: Stogi on January 28, 2012, 07:14:51 PM
And? What if you did? You got a problem with redundancy?
Title: Re: Wii U
Post by: BlackNMild2k1 on January 28, 2012, 09:08:55 PM
Didn't we just find this out yesterday?

Doesn't stop stories posted in the forum from eventually making their way to the front page and Talkback. Didn't see anyone saying, "hey, didn't we read about that in the forum yesterday!?"
Don't see an issue with dropping it in the All Inclusive Wii U thread too.

carry on.
Title: Re: Wii U
Post by: Mannypon on January 28, 2012, 10:26:51 PM
Isn't ubisoft developing an unannounced wiiu card game?  I'm getting the feeling that this NFC tech is all over that game.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 28, 2012, 10:50:34 PM
I think Nintendo is getting in deep with 3rd parties because everything they seem to do going forward (Mostly on Wii U) has had some previous incarnation from a 3rd party. Almost as if they were trying to get them to test it out for them it was officially announced.

"Everyone" was asking for motion cameras and Sony & MS were talking about Move & Kinect....
Ubisoft comes out with Your Shape with motion camera. It sold decent but I guess Nintendo wasn't really wanting something similar to PSEye or Kinect so nothing ever came of that.

THQ then comes out with uDraw and it's an initial success selling over 1 million units is it's first few months. 7-8 months later uPad is revealed and the uDraw tablet looks like it was possibly inspired by work on an early meeting with Nintendo or something and they decided to test out some ideas ahead of the market.

EA got tired of waiting for Nintendo to release the Vitality sensor, so they made their own... no one cared. I have no idea how it sold, but EA Sports Active could still be receiving updates I'm not aware of, so it might not be a complete failure of added hardware.

Activision (?) just came out with Spyro Skylanders which I think uses that NFC tech and that was a major hit if the hype around the internet is anything to go by.
--------------------------

Is it possible that Nintendo is secretly having 3rd parties test out accessory ideas ahead of an official announcement? Is it all just a coincidence or is Nintendo getting inspiration from 3rd party efforts?


edit:

THQ came out with UDraw actually. And they did say that Nintendo was very helpful in them making it.


Oh, well then, let me modify post as to not distract from the overall point. :D
Title: Re: Wii U
Post by: Kairon on January 28, 2012, 11:01:24 PM
THQ came out with UDraw actually. And they did say that Nintendo was very helpful in them making it.
Title: Re: Wii U
Post by: Kairon on January 28, 2012, 11:03:46 PM
Why even go with the Dreamcast 2? Just call it the "Nintendo" Dreamcast... I would think that's enough to differentiate it from the Sega Dreamcast. Hah, I love this idea!
Title: Re: Wii U
Post by: ThePerm on January 28, 2012, 11:11:08 PM
does the u mote have a camera?
Title: Re: Wii U
Post by: BlackNMild2k1 on January 28, 2012, 11:13:32 PM
Yes it does. A front facing camera that they demonstrated Video Chat with.

Hopefully they also add a rear facing camera for AR style games and general picture taking.
Title: Re: Wii U
Post by: nickmitch on January 28, 2012, 11:16:15 PM
What he said (http://www.youtube.com/watch?v=4JKYhF62oCY#t=1m01s).
Title: Re: Wii U
Post by: ThePerm on January 28, 2012, 11:31:39 PM
lol there were so many features in the wii u controller I lost track, yeah rear facing for AR would be cool. The video chat will almost be revolutionary though, its not new, its been done before, but this is a really convenient format for it. I just have this feeling around e3 Nintendo will have a "checkmate go buy this" presentation. There were features with the Wii that really if expanded would be the type of thing I would want in the future. I'm looking for a good ala carte cable channel service, but if that extends into games then that would be even better. Interface wise, wii U could become more usable then a personal computer. Heck if there was a usb port on the controller (is there? :o) then your wii u controller would become a laptop.
Title: Re: Wii U
Post by: Chozo Ghost on January 28, 2012, 11:40:59 PM
Why even go with the Dreamcast 2? Just call it the "Nintendo" Dreamcast... I would think that's enough to differentiate it from the Sega Dreamcast. Hah, I love this idea!

How about Wiicast? Or Dreamwii? I dream of Wii'nie?
Title: Re: Wii U
Post by: Stogi on January 29, 2012, 03:23:30 PM
You know, I always wanted to make a product that was unpronounceable. Something with like 7 vowels followed by 4 consonants.
Title: Re: Wii U
Post by: ThePerm on January 29, 2012, 08:26:08 PM
Woyuvwaaaaaaaaaaaa

like thought chanting
Title: Re: Wii U
Post by: Caterkiller on January 30, 2012, 01:37:03 PM

http://mynintendonews.com/ (http://mynintendonews.com/) Nintendo is planning downloadable stages for next Super Mario game.


This is great news to me! Bodes well for Smash Bros as well, as long as Sakurai's philosophy on gaming doesn't get in the way.




Quote
As I referred to before, for example, this is the idea of supplying new stages to Super Mario users who want to play the game more but have completed the game and lost interest in the existing stages. This will not only give us new profits but will lengthen the life of a product, in that it will never be out of fashion and can keep attracting public attention as long as many people play it.

Title: Re: Wii U
Post by: Ceric on January 30, 2012, 02:12:18 PM

http://mynintendonews.com/ (http://mynintendonews.com/) Nintendo is planning downloadable stages for next Super Mario game.


This is great news to me! Bodes well for Smash Bros as well, as long as Sakurai's philosophy on gaming doesn't get in the way.




Quote
As I referred to before, for example, this is the idea of supplying new stages to Super Mario users who want to play the game more but have completed the game and lost interest in the existing stages. This will not only give us new profits but will lengthen the life of a product, in that it will never be out of fashion and can keep attracting public attention as long as many people play it.


This makes sense for Nintendo.  Mario has an art style.  They could create a Mario Game with a graphic Engine that could stand the test of time for the Wii U.

At that point sell Expansion packs for it like an MMO.  Maybe a World of the Month Subscription.
Title: Re: Wii U
Post by: nickmitch on January 30, 2012, 02:22:43 PM
I think this could be coming from SM3DL. A lot of just kinda stopped playing after the special stages, while only a few of us kept playing to unlock the super secret, hidden bonus stage (which I'm not spoilering because it's public knowledge by now). But after that, I think most of us just completely stopped because there's no real incentive to go back. Pay $5-10 for a few extra worlds and suddenly the game has new life!

Plus, things like Galaxy 2 won't exist since the extra content would then just be DLC.
Title: Re: Wii U
Post by: bustin98 on January 30, 2012, 02:33:28 PM
I think its funny that Saturo feels the need to explain DLC to investors. If you are an investor in Nintendo, more than likely you at least keep up on their competition to see how they stack up. You may even own stock in the competition. Heck, its not like Nintendo itself is a stranger to add-on content, at least in Japan.

To me, it comes off as them trying not to admit that the other companies were going in the right direction with offering DLC. Nintendo's stance in the past was that they believe a gaming experience should be complete in the box without offering other options. Its a flip-flop and speaks volumes to the effectiveness of Nintendo's leaders.

I agree that they should offer DLC. I believe though that investors should be looking at it as 'we could have been reaping the benefits of this line of thought for the past 5 years if you would have taken the initiative during the last console launch'. This coupled with the odd launch of the 3DS points to signs that Saturo is out of touch with the industry at large. They have time though and the Wii U's success is going to be Saturo's bell-weather of if he keeps his job.
Title: Re: Wii U
Post by: noname2200 on January 30, 2012, 03:48:23 PM
I think its funny that Saturo feels the need to explain DLC to investors. If you are an investor in Nintendo, more than likely you at least keep up on their competition to see how they stack up. You may even own stock in the competition.

That sounds logical, but there's plenty of evidence that it's not actually true. Plenty of investors who've asked questions at these briefings display a complete ignorance of the industry. When you stop to think about it, it's logical; investors generally don't care about specific industries, they just want to make money. I can guarantee that the average poster on this forum knows more about videogames than the average Nintendo investor.
Title: Re: Wii U
Post by: Caterkiller on January 30, 2012, 04:59:58 PM
Miyamoto working less with his teams on existing franchises and more on his next big franchise, he hopes it's his big one anyway.

http://mynintendonews.com/
Quote
I am spending more time than before on finding new ideas for new developments rather than focusing my energy on work in my (development) teams in order to solidify the contents of (existing) franchise titles. After all, developing big hit titles must be the solution [to Nintendo’s ongoing financial losses].”

“I am acting with the understanding that one big hit title can change multiple phases of a situation in the entertainment business, and I feel that finding such one big hit is my basic job.
Title: Re: Wii U
Post by: BlackNMild2k1 on January 30, 2012, 07:29:56 PM
Sega released a new teaser for Aliens: Colonial Marines.
http://www.dailymotion.com/video/xo31ty_aliens-colonial-marines-nouveau-trailer-contact_videogames#from=embediframe (http://www.dailymotion.com/video/xo31ty_aliens-colonial-marines-nouveau-trailer-contact_videogames#from=embediframe)
obviously not the Wii U version, but we know it's supposed to be coming to Wii U too.

---edit--------------


http://www.eurogamer.net/articles/2012-01-30-iwata-nintendo-wont-be-drawn-into-expensive-tech-race-with-wii-u (http://www.eurogamer.net/articles/2012-01-30-iwata-nintendo-wont-be-drawn-into-expensive-tech-race-with-wii-u)

Title: Team Ninja on Wii U
Post by: BlackNMild2k1 on January 30, 2012, 09:45:37 PM
Team Ninja comments on Wii U
http://gamingeverything.com/interstitial.php?url=http://gamingeverything.com/14574/team-ninja-wii-u-development-comparable-to-ps3360-hardware-always-changing-doa5-possible/ (http://gamingeverything.com/interstitial.php?url=http://gamingeverything.com/14574/team-ninja-wii-u-development-comparable-to-ps3360-hardware-always-changing-doa5-possible/)
Quote
“It’s very easy to develop for. We’re finding it very similar to develop for Wii U as for the Xbox 360 and PS3. …They’ve asked us what we would like to see from the hardware, and when we give them feedback we can see that they’re definitely listening to it and making changes. The hardware is still constantly changing.”
[...]
“We’re thinking about all sorts of things. Right now, our Wii U development is focused just on Ninja Gaiden, but we’re definitely keeping other platforms in mind for DOA5.”
Title: Re: Wii U
Post by: Kairon on January 31, 2012, 12:45:47 PM
Just another really selfish wish game for the Wii U from me: I'd really be over the moon if a Karaoke game came soon after launch. Two screens is a MAJOR improvement to Karaoke, the second screen is like a next-at-bat position, where people can take their time picking songs without interrupting or delaying the singing
Title: Re: Wii U
Post by: Adrock on January 31, 2012, 01:50:08 PM
That's actually a really awesome idea.
Title: Re: Wii U
Post by: Tanookisuit on January 31, 2012, 04:01:49 PM
Agreed.  Great idea, Kairon.
Title: Re: Wii U
Post by: Caterkiller on January 31, 2012, 04:59:44 PM
Microsoft's marketing director of France say's Nintendo isn't competing against other consoles.


http://mynintendonews.com/ (http://mynintendonews.com/)


"We’re not here to counter Nintendo and they’re not here to fight the other manufacturers. Nintendo has put itself in a different cycle, they’re advancing at their own pace.”

- Cedrick Delmas, Microsoft’s marketing director of France
Title: Re: Wii U
Post by: Adrock on January 31, 2012, 05:49:23 PM
Comments about Nintendo from Microsoft and Sony come in 2 flavors:

1. Neutral - "Nintendo is doing their own thing. It's good for the industry but we're not directly competing with them."

2. Negative - "I guess those sales were good......... for a bunch of sons of whores."
Title: Re: Wii U
Post by: Chozo Ghost on January 31, 2012, 06:11:34 PM
Comments about Nintendo from Microsoft and Sony come in 2 flavors:

1. Neutral - "Nintendo is doing their own thing. It's good for the industry but we're not directly competing with them."

2. Negative - "I guess those sales were good......... for a bunch of sons of whores."

And positive, because Microsoft views Sony as their real threat. They know Nintendo only cares about video games, but Sony is after control of the living room just like they are, so to Microsoft they would rather see Nintendo do well than Sony. That was why Microsoft supported the DS with a handful of titles which of course never came to the PSP.
Title: Re: Wii U
Post by: broodwars on January 31, 2012, 06:40:40 PM
I've never bought the line that these companies "aren't really" competing with each other.  That always comes off to me as an excuse/spin for a company otherwise being unable/too incompetent to compete with the other companies in one area or another.  Whether these companies like it or not, they are all competing with each other in the same marketplace.  That's especially true now that Sony (with the Move) and especially Microsoft (with the Kinect) have been trying to make inroads on Nintendo's casual demographic.  And Nintendo, in turn, is trying to make inroads on Sony/Microsoft's core demographic with Wii U.  They are competing with each other, so let's not pretend that they're not.

Microsoft really comes off as hypocritical with that statement given that one of their big Fall titles last year was Kinect Sesame Street: Once Upon a Monster.
Title: Re: Wii U
Post by: Snake-Arms on January 31, 2012, 07:25:02 PM
Best way for an exec to brush a thorough ass raping under the rug: just act as if they weren't in the same race.  What a croc. That statement is like a preemptive strike for pending sales domination.
Title: Re: Wii U
Post by: Ceric on January 31, 2012, 07:27:25 PM
To be fair Once Upon a Monster looks interesting.

Anyone not in marketing at Sony and Microsoft know very well that they are competing with Nintendo.  They may just accept they are a force in the market.  Sort of like even Dave Ramsey accepts that you will have a Mortgage at some point.

The fact is MS and Sony are the most similar so they are the most direct competition.  I will not be surprised if Nintendo comes blasting through the gate with the Wii U that does everything Sony and MS has planned for there next systems to take over the Living room.

1. Video Service integration: An actual clear way for more then just Hulu and Netflix.  With a real focus on getting the Big players in this market outside of the US
2. TV Integration:  In Japan they already have an App for TV Scheduling.  Expand that using HDMI communication.
3. A good web browser TV experience.  Full support for all common web standards even the non-true standards (Flash, Silverlight, etc.)
4. Social Integration
5. Video Chat
6. Family Functionality:  Good Example iCal and other web calendar support for a family calendar with reminder and editing capability.  Reminder pop in game reminding you of your dentist appointment.
7.  Ease of Use for Non-Technical in Non-Game Control and Interface: I would call any of the current ten good on this one.
Title: Re: Wii U
Post by: Kairon on January 31, 2012, 07:52:42 PM
Conversely, Nintendo's mindset is that they're competing against everyone, that they even need to compete against movie, books, and tv so that their videogames get a slice of the consumer pie. That's one of the big things about the Wii U: with an independent screen, Nintendo's figured out how to largely nullify competition from tv and movies for the television set.
Title: Re: Wii U
Post by: Spak-Spang on January 31, 2012, 08:10:20 PM
Ceric  Your post really makes me wish Nintendo would have partnered with Apple with this venture.  The problem with many of your ideas is that they need a portable device or laptop/desktop computer to take the functions further from just hey cool little diversion app to something useful.

For example, a TV calendar app is fantastic, because everyone sits in front of the tv...and if the wii U is always on, it could be easy to quickly check what you and your family are doing.  But, it would be more useful if it synced up with your calender on your phone and computer so you input your schedule once and it is set. 

It isn't just about the app existing anymore it is about the convience of the app...which is why Nintendo online play wasn't as successful...the friend codes weren't convient. 

Another example...video chat.  It is not enough for Nintendo to just use its own video protocols.  It is important for it to be compatiable with other video chat programs.  If Nintendo had video chat skype on the Wii U day one that would be a huge deal...if not Skype then Apple's Face Time protocol.  If I have to choose between another video chat program that my friends and family aren't using it is not worth the inconvience for me.

TV integration...the most convient way to do this is not web based TV...but to have the actual television first run through the Wii U...so you choose a TV channel on the Wii U and it starts your regular cable service...though I am not sure that is possible...it would allow for some very cool things...like playing a game on the Wii U tablet while watching TV...using the Wii U tablet as a TV remote...or quickly checking your calendar app and such while still watching TV.

This type of sophisticated integration is something Nintendo desperately needs for the Wii U, but is something they are not very familar with...so I am worried about them getting it "right."
Title: Re: Wii U
Post by: Chozo Ghost on January 31, 2012, 08:17:17 PM
I've never bought the line that these companies "aren't really" competing with each other.  That always comes off to me as an excuse/spin for a company otherwise being unable/too incompetent to compete with the other companies in one area or another.  Whether these companies like it or not, they are all competing with each other in the same marketplace.  That's especially true now that Sony (with the Move) and especially Microsoft (with the Kinect) have been trying to make inroads on Nintendo's casual demographic.  And Nintendo, in turn, is trying to make inroads on Sony/Microsoft's core demographic with Wii U.  They are competing with each other, so let's not pretend that they're not.

Microsoft really comes off as hypocritical with that statement given that one of their big Fall titles last year was Kinect Sesame Street: Once Upon a Monster.

I don't buy it either, especially when all three companies won't hesitate to boast whenever they do well or put in some jabs at the competition whenever possible. Microsoft doesn't seem to have been too harsh with Nintendo, although I do remember one of them boasting about how the original xbox was more powerful than the Wii. Sony on the other hand likes to take jabs at Nintendo directly or indirectly rather often. Like when Move came out there was Kevin Butler commercials saying motion gaming isn't just for kids anymore, and stuff like that.

So yeah, you better believe they are competing.
Title: Re: Wii U
Post by: Adrock on January 31, 2012, 09:03:48 PM
That's why I said there's only neutral or negative. Anything close to a positive comment is ether made neutral or supplemented with a backhanded compliment. I don't buy that "we're not competing" crap at all. If that was true, why do Kinect and Move exist?
Title: ex-Crytek on Wii U
Post by: BlackNMild2k1 on January 31, 2012, 09:47:45 PM
Looks like Nintendo has hired the ex-Director of Technology from Crytek to do some Software Engineering for what I can only assume is the Wii U
http://www.linkedin.com/in/markatkinson99 (http://www.linkedin.com/in/markatkinson99)

(http://i39.tinypic.com/10qxlb6.jpg)

I expect to be impressed Nintendo. Do Not disappoint.
Title: Re: Wii U
Post by: Kytim89 on January 31, 2012, 10:07:48 PM
Should Nintendo buy more western developers or talent to help boost first party software? I ask because it seems that Nintendo's Japanese first party titles are always tied up with developing the latest Zelda or Mario, so a combination of first and third party software would help boost sales and help close the launch gaps that plauge Nintendo games. Who should they buy? Honestly, I think that Nintendo should offer to buy Volition from THQ.
Title: Re: Wii U
Post by: broodwars on January 31, 2012, 10:20:46 PM
Should Nintendo buy more western developers or talent to help boost first party software? I ask because it seems that Nintendo's Japanese first party titles are always tied up with developing the latest Zelda or Mario, so a combination of first and third party software would help boost sales and help close the launch gaps that plauge Nintendo games. Who should they buy? Honestly, I think that Nintendo should offer to buy Volition from THQ.

Volition's not worth saving, but Nintendo (and Japan in general) has needed to expand out into Western Studios for some time now.  The age where the industry was dominated by Japanese tastes and sensibilities is over, and the major players will need more studios like Retro; Insomniac; Bungie; etc. to compete in this new market.  Nintendo may have even realized this if the rumors are true and Retro's looking at Zelda next.
Title: Re: Wii U
Post by: Kytim89 on January 31, 2012, 10:44:53 PM
Should Nintendo buy more western developers or talent to help boost first party software? I ask because it seems that Nintendo's Japanese first party titles are always tied up with developing the latest Zelda or Mario, so a combination of first and third party software would help boost sales and help close the launch gaps that plauge Nintendo games. Who should they buy? Honestly, I think that Nintendo should offer to buy Volition from THQ.

Volition's not worth saving, but Nintendo (and Japan in general) has needed to expand out into Western Studios for some time now.  The age where the industry was dominated by Japanese tastes and sensibilities is over, and the major players will need more studios like Retro; Insomniac; Bungie; etc. to compete in this new market.  Nintendo may have even realized this if the rumors are true and Retro's looking at Zelda next.

What I was getting at was Nintendo should aquire more western talent to supplement Retro. Let Retro Studios lead the charge in western development and let them have two or three first party western developers to back them up.  Who should they buy?
Title: Re: Wii U
Post by: Enner on January 31, 2012, 10:58:59 PM
Volition's not worth saving, but Nintendo (and Japan in general) has needed to expand out into Western Studios for some time now.  The age where the industry was dominated by Japanese tastes and sensibilities is over, and the major players will need more studios like Retro; Insomniac; Bungie; etc. to compete in this new market.  Nintendo may have even realized this if the rumors are true and Retro's looking at Zelda next.

Hey, a lot of people seem to really love Saint's Row The Third. It would be a shame for Volition to go away for some poor Red Faction games and whatever else.

As for Nintendo and western game studios, hasn't there been a generally fruitful history of Nintendo collaborating or contracting western developers (even outside of Rare and Retro)? I don't know if Nintendo needs to own studios in the Americas and Europe outright, but I hope they increase the amount of collaborations.
Title: Re: Wii U
Post by: Caliban on January 31, 2012, 11:51:09 PM
Totally random, but just imagine if Nintendo went back to their old ways of game certification for the Wii U. Hello Bethesda LOL.
Title: Re: Wii U
Post by: Ceric on February 01, 2012, 12:40:31 AM
Ceric  Your post really makes me wish Nintendo would have partnered with Apple with this venture.  The problem with many of your ideas is that they need a portable device or laptop/desktop computer to take the functions further from just hey cool little diversion app to something useful.

For example, a TV calendar app is fantastic, because everyone sits in front of the tv...and if the wii U is always on, it could be easy to quickly check what you and your family are doing.  But, it would be more useful if it synced up with your calender on your phone and computer so you input your schedule once and it is set. 

It isn't just about the app existing anymore it is about the convience of the app...which is why Nintendo online play wasn't as successful...the friend codes weren't convient. 

Another example...video chat.  It is not enough for Nintendo to just use its own video protocols.  It is important for it to be compatiable with other video chat programs.  If Nintendo had video chat skype on the Wii U day one that would be a huge deal...if not Skype then Apple's Face Time protocol.  If I have to choose between another video chat program that my friends and family aren't using it is not worth the inconvience for me.

TV integration...the most convient way to do this is not web based TV...but to have the actual television first run through the Wii U...so you choose a TV channel on the Wii U and it starts your regular cable service...though I am not sure that is possible...it would allow for some very cool things...like playing a game on the Wii U tablet while watching TV...using the Wii U tablet as a TV remote...or quickly checking your calendar app and such while still watching TV.

This type of sophisticated integration is something Nintendo desperately needs for the Wii U, but is something they are not very familar with...so I am worried about them getting it "right."
Re-read my post.

The Calendar was vy ics or other internet calendar standards exactly like you use to keep you phone in sync with you Google Calendar.

TV Situation used HDMI to control the set top box or TV to the right channels.  You can display what you need on the uMote.

Video Chat I just put there because there really isn't a defined open standard that everyone is using.  Skype is probably out due to MS owning them.  Facetime yeah you be funny.  Cisco's tech, maybe but from my experience I wouldn't touch a Cisco product with a ten foot pole today unless it was a Voip phone system.

I don't think anyone really gets the UI for this stuff yet really.  Take Metro for example.  Metro is a wonderful Look and Feel for a phone.  Not for a game console.
Title: Re: Wii U
Post by: Kairon on February 01, 2012, 05:31:10 PM
God, I overheard someone say trauma center in a completely unrelated conversation and I immediately realized that I'd get a Wii U Trauma Center day 1.
Title: Re: Wii U
Post by: Ceric on February 01, 2012, 06:06:46 PM
God, I overheard someone say trauma center in a completely unrelated conversation and I immediately realized that I'd get a Wii U Trauma Center day 1.
In a way I be surprised if there wasn't a Wii U Trauma Center Day 1.
Title: Re: Wii U
Post by: Ian Sane on February 01, 2012, 07:35:37 PM
Companies don't choose who they compete with, the market does.

Anyway, I like the idea of Nintendo grabbing some goof Western devs.  The West runs the game industry these days.  This gen the big titles were almost all Western where as in the past Japan dominated.  Japan has REALLY dropped the ball regarding console games with Nintendo themselves being one of the rare exceptions.  Companies like Square Enix, Capcom and Konami are mere shells compared to what they were like even last gen.  The market has changed.

But it is important that Nintendo grabs GOOD devs, not the Olsen Twins games guys like they did before.
Title: Re: Wii U
Post by: Shaymin on February 01, 2012, 07:56:51 PM
Anyway, I like the idea of Nintendo grabbing some goof Western devs.

Nintendo's buying Bethesda?
Title: Re: Wii U
Post by: Kytim89 on February 01, 2012, 08:21:11 PM
Companies don't choose who they compete with, the market does.

Anyway, I like the idea of Nintendo grabbing some goof Western devs.  The West runs the game industry these days.  This gen the big titles were almost all Western where as in the past Japan dominated.  Japan has REALLY dropped the ball regarding console games with Nintendo themselves being one of the rare exceptions.  Companies like Square Enix, Capcom and Konami are mere shells compared to what they were like even last gen.  The market has changed.

But it is important that Nintendo grabs GOOD devs, not the Olsen Twins games guys like they did before.

Correct me if I am wrong here, but if Nintendo had aquired more western third party developers and they developed games that sold very well then the financial turmoil that Nintendo is currently facing would be lessened? Now if they co-developed with western developers then they would still have profit, but not nealry as much as if it was exclusively their internal developers because the profits would have to be split and Nnitendo could not horde the cash for themselves.
Title: Re: Wii U
Post by: Luigi Dude on February 01, 2012, 08:27:22 PM
Realistically what Nintendo will do is start making more collaborations with big Western developers like they've done with Japanese devs in the past.  Instead just using smaller studio's in the West like Monster and Next Level Games, they'll start teaming up with the big guns like Epic and Valve similar to how they would team up with Capcom, Namco, SquareEnix and Tecmo in Japan.

Basically after teaming up with a wide variety of major Japanese studio's, I see Nintendo now starting to team up with a wide variety of Western studio's.
Title: Re: Wii U
Post by: Adrock on February 01, 2012, 09:16:04 PM
Correct me if I am wrong here, but if Nintendo had aquired more western third party developers and they developed games that sold very well then the financial turmoil that Nintendo is currently facing would be lessened? Now if they co-developed with western developers then they would still have profit, but not nealry as much as if it was exclusively their internal developers because the profits would have to be split and Nnitendo could not horde the cash for themselves.
Ignoring the various issues of just acquiring developers, it would really depend on when Nintendo cuts off development for their current hardware. All teams have to make the transition. It's possible that Nintendo could have managed the timing of game development so that there would be no drought at the end of the Wii's hardware cycle but it's just as likely that Nintendo would have moved those teams to Wii U projects sooner rather than later, still resulting in a drought but a stronger lineup for Wii U.
Instead just using smaller studio's in the West like Monster and Next Level Games, they'll start teaming up with the big guns like Epic and Valve similar to how they would team up with Capcom, Namco, SquareEnix and Tecmo in Japan.
That'll be the day... Don't get me wrong, I see Nintendo working with Western developers more moving forward, but probably not with Epic or Valve. Well, if Valve is involved with Nintendo Network somehow, then that's a possibility. Epic seems far more unlikely.
Title: Re: Wii U
Post by: Kairon on February 01, 2012, 09:51:34 PM
How much support did Nintendo give the DS in the year before the 3DS? I remember some time ago feeling like Nintendo was actually announcing more 3DS projects than Wii projects.
Title: Re: Wii U
Post by: TJ Spyke on February 01, 2012, 10:04:05 PM
How much support did Nintendo give the DS in the year before the 3DS? I remember some time ago feeling like Nintendo was actually announcing more 3DS projects than Wii projects.

More support than the Wii will likely get. In North America, They released: Kirby Mass Attack, Professor Layton and the Last Specter, Fossil Fighters: Champions and Dragon Quest Monsters: Joker 2 AFTER 3DS launched. In the year before 3DS launched, they published in North America: Pokémon Ranger: Tracks of Light, America's Test Kitchen: Let's Get Cooking, Rooms: The Main Building, Golden Sun: Dark Dawn, Pokémon BlackPokémon White, Mario vs. Donkey Kong: Mini-land Mayhem!, Professor Layton and the Unwound Future.
Title: Re: Wii U
Post by: Kytim89 on February 01, 2012, 10:07:37 PM
Makes you wonder if we will get Last Story and Pandora's Tower just to fill the release gap and make some money before the Wii U launch?
Title: Re: Wii U
Post by: Luigi Dude on February 01, 2012, 10:32:39 PM
Makes you wonder if we will get Last Story and Pandora's Tower just to fill the release gap and make some money before the Wii U launch?

If Xenoblade actually sells well then we will get The Last Story because the rumors said Gamestop is interested in that game as well.  Pandora's Tower though is the least likely one since even among Operation Rainfall members, that game is the one people are least interested.  Considering the rumor doesn't even mention Gamestop wanting that game, I wouldn't get my hopes up, even if Xenoblade and The Last Story both sell well in America.


Plus it doesn't help that people who have actually played aren't exactly praising the game either.  All impressions I've read about the game pretty much range from poor to decent.  Not exactly a game that people will be demanding to come over like Xenoblade which is considered one of the best RPG's ever made and The Last Story which is directed by the creator of Final Fantasy, resulting in FF fans wanting to try it.
Title: Re: Wii U
Post by: nickmitch on February 02, 2012, 01:04:57 AM
Correct me if I am wrong here,

OK

Quote
but if Nintendo had aquired more western third party developers and they developed games that sold very well then the financial turmoil that Nintendo is currently facing would be lessened?

Turmoil is a strong word. Yes, they're experiencing significant losses, but they're racking up a lot of R&D and foreign exchange expense. Also, buying a company is fairly expensive. That kind of capital investment may not be the best move, but Nintendo has been known to stock pile cash (almost have of their total assets).

Quote
Now if they co-developed with western developers then they would still have profit, but not nearly as much as if it was exclusively their internal developers because the profits would have to be split and Nintendo could not horde the cash for themselves.

Again, buying a developer would cost money, and Nintendo would have to make the money back. Partnering with a 3rd party means splitting the costs AND splitting the profits, effectively hedging the business risks associated with developing a game.
Title: Re: Wii U
Post by: Kairon on February 02, 2012, 01:06:43 AM
What does everyone here make of the idea of two SKUs? One with the straight up console, and a high-priced one with an officially-branded external HDD? Basically do what MS did with the 360 in an effort to claim a lower console sticker price but have most people buy the higher-priced SKU? I presume this strategy might let Nintendo not cut as many corners in terms of hardware.
Title: Re: Wii U
Post by: TJ Spyke on February 02, 2012, 01:08:41 AM
I think that strategy backfired for Microsoft because it was a long time before developers could do stuff that required the HDD since they didn't want to lose potential sales from those with no HDD.
Title: Re: Wii U
Post by: Kairon on February 02, 2012, 01:12:06 AM
Well, the Wii U isn't likely to have a built-in HDD standard, so I don't think it'd be splitting the user base.
Title: Re: Wii U
Post by: nickmitch on February 02, 2012, 01:14:20 AM
I think we would see it as a bundle, maybe have it include a game, WM+ and extra nunchuck or something.
Title: Re: Wii U
Post by: Chozo Ghost on February 02, 2012, 01:38:03 AM
What does everyone here make of the idea of two SKUs? One with the straight up console, and a high-priced one with an officially-branded external HDD?

Make it an internal HDD and I'll buy it.
Title: Re: Wii U
Post by: Adrock on February 02, 2012, 01:53:42 AM
Correct me if I am wrong here,
OK
Lulz. +1

Nintendo doesn't typically buy out companies because, in addition to cost, everyone who made those companies great could conceivably quit making the acquisition pointless besides some IPs which are immediately less valuable unless they can find more talent to handle the IPs correctly.

Anyway, I would rather have an internal HDD or even better an internal SSD. I'd also like the option of paying for the ability to play Blu Ray movies but that's probably not happening either...
Title: Re: Wii U
Post by: Kairon on February 02, 2012, 02:06:05 AM
Yeah... call me crazy but I don't think Nintendo's gonna change their plans and throw in an internal HDD. My guess is 4-8 GB internal SSD, which you supplement via the options already announced: SD card or external USB HDD.

The idea behind the second SKU is to create a package that has a higher profit margin, thus enabling Nintendo to stomache putting stronger hardware guts in there to begin with because they make up the cost by selling bundles that profit from the accessory sale as well as the base hardware.

I'm not saying I like the idea of $100 Nintendo branded 60GB hard drives, but I wonder if that sort of consumer deceit and consumer confusion is worth the potentially stronger base hardware out of the gate... or if it's pointless because the PS4 and XBox720 will outgun the Wii U by leaps and bounds no matter what we put in just by benefit of the extra time in development.
Title: Re: Wii U
Post by: Adrock on February 02, 2012, 02:18:15 AM
I would be satisfied with just a hard drive bay so I could just buy any hard drive of my choosing for much cheaper than a Nintendo branded one and I wouldn't have to sacrifice a whole USB port and power outlet for an external one. Nintendo could conceivably never offer a SKU that included a hard drive and leave it up to consumers. It could be seen as passing the cost onto consumers but this option is significantly cheaper when you consider how much Sony and Microsoft are charging for hard drives, separately or a different SKU. A 320GB HDD from Microsoft for the Xbox 360 is currently going for $130. Ew...
Title: Re: Wii U
Post by: Kairon on February 02, 2012, 02:29:34 AM
But that's the whole point Adrock. What MS does with HDD, Sony does with Vita Memory Cards. They have to force a higher profit margin on some necessary peripheral elsewhere in order to subsidize the expensive hardware they're selling at a loss inside the box. My question is whether that's a working strategy (360 says yes, Vita says no), and whether it's one you'd be willing to see Nintendo pursue?
Title: Re: Wii U
Post by: Adrock on February 02, 2012, 02:35:54 AM
I know why companies do that and clearly, I don't think Nintendo should pursue that because I like saving money. I suppose if it allowed Nintendo to include more powerful hardware, it might be worth it but I'd still like the option of having no HDD and just an empty bay. You get that with the Xbox360 Slim Arcade Edition.
Title: Re: Wii U
Post by: Chozo Ghost on February 02, 2012, 02:38:05 AM
There should not exist official Nintendo branded HDDs. It reminds me of going into walmart and seeing "official" white colored Wii SD cards sold for like 3 times more than what any SD card of that capacity should ever cost. These "official" wii SD cards were placed amidst the Wii accessories, and I have no doubt there were tons of suckers who fell for it.

That's exactly what would happen with "official" WiiU HDDs as well, so I hope it doesn't happen.
Title: Re: Wii U
Post by: oohhboy on February 02, 2012, 08:24:46 AM
SSD would be way too expensive for something they really need, raw storage. The speed would be nice bonus, but a single game could easily fill up any SSD that isn't going to cost more than the system itself. What is more likely to happen is they want improved access speeds for an installed game would be a hybrid drive (http://en.wikipedia.org/wiki/Hybrid_drive).
Title: Re: Wii U
Post by: ThePerm on February 02, 2012, 04:07:00 PM
i already have an external hdd so I cant see it splitting the market. If it does split the market, its in thirds. 1/3 already has one, 1/3 buys one, 1/3 can't be arsed, but its more likely an 75-80% adoption rate.
Title: Re: Wii U
Post by: Spak-Spang on February 02, 2012, 06:14:36 PM
It is an interesting question.  Personally, I see Nintendo keeping with the SD Card route...and personally, I like that method best. 

Yes, SD cards aren't as fast or as cheap as a hard drive, but they do offer some benefits. 

I like the idea of being able to switch out SD cards for certain games and such.  Say if I had Rock Band I could have and entire SD card devoted to my rock band saves and music files...then whenever I played rock band or took it to my friends house I just bring my one SD card. 

Another SD card could be solely used for in game saves. 
Another for arcade game downloads and such.
Another for Apps that are compatible with the Wiitab on the go.  (If it has an SD card out.)

The point is, SD cards open up options I like, and I hope Nintendo continues going that direction.  Though I hope if they do, Nintendo allows us to decide where games save.  Default being the internal memory, but an option to save direction to the SD card...and play off the SD card.

As for internal memory.  I think Nintendo should go the iPad route.  It only needs about 32-64 GB SSD memory...and then the SD card support, and that is something Nintendo should be able to put in at its desired price point.
Title: Re: Wii U
Post by: Ymeegod on February 02, 2012, 06:16:38 PM
"Vita says no"

Actually the 32GB card is in more demand then the 4GB ones in Japan.  Downloading games are cheaper (say on avg $10 savings) so you'll get 15-16 games on a 32GC card so you'll save $150 or so buying the digital version.  Of course you can't sell the digital games but I guess you can trade in the entire system.
Title: The Grinder Wii U? (High Voltage is working on Wii U)
Post by: BlackNMild2k1 on February 02, 2012, 07:49:52 PM
Look slike High Voltage is on the Wii U train (no surprise there)
http://www.livewii.fr/news/163949-High_Voltage_d%C3%A9veloppe_un_jeu_Wii_U (http://www.livewii.fr/news/163949-High_Voltage_d%C3%A9veloppe_un_jeu_Wii_U)

Hopefully, it's bringing over The Grinder like I asked for oh so long ago.

http://www.high-voltage.com/ (http://www.high-voltage.com/)
(http://www.high-voltage.com/images/platforms_dark4.jpg)
Title: Re: Wii U
Post by: ThePerm on February 02, 2012, 11:51:06 PM
hey maybe Nintendo is giving them a fat check to make something amazing.
Title: Re: Wii U
Post by: Kytim89 on February 03, 2012, 07:06:18 AM
It is an interesting question.  Personally, I see Nintendo keeping with the SD Card route...and personally, I like that method best. 

Yes, SD cards aren't as fast or as cheap as a hard drive, but they do offer some benefits. 

I like the idea of being able to switch out SD cards for certain games and such.  Say if I had Rock Band I could have and entire SD card devoted to my rock band saves and music files...then whenever I played rock band or took it to my friends house I just bring my one SD card. 

Another SD card could be solely used for in game saves. 
Another for arcade game downloads and such.
Another for Apps that are compatible with the Wiitab on the go.  (If it has an SD card out.)

The point is, SD cards open up options I like, and I hope Nintendo continues going that direction.  Though I hope if they do, Nintendo allows us to decide where games save.  Default being the internal memory, but an option to save direction to the SD card...and play off the SD card.

As for internal memory.  I think Nintendo should go the iPad route.  It only needs about 32-64 GB SSD memory...and then the SD card support, and that is something Nintendo should be able to put in at its desired price point.

I feel the same way about flash drives. I hope that Nintendo lets us use those as external storage device because the price for high capacity flash drives is falling pretty steadily. Being able to play directly from said flash drive is also a must as well.
Title: Re: Wii U
Post by: Ceric on February 03, 2012, 10:03:35 AM
I'm personally hoping for a snap in shell you can put the Wii U in to.

This shell would have a high speed connection to the Wii U and all for you to put in a regular hard drive into it.  It would also have a 10/100/1000 Network Jack in it for us who prefer network cables.  Possible a more diverse Card reader.  Enhances the Cooling capability of the system through the addition of temperature controlled fans.  Those are my realistic wants in a shell. 

In my unrealistic category is:
A clock that syncs to the Atomic Clock Signal.
A built in Battery used to condition the power to the system and for clean shutdowns when the power goes off.
Funny little graphs that show system statistics.
DS Game Adaptor <.< >,>
Title: Re: Wii U
Post by: Retro Deckades on February 03, 2012, 10:44:20 AM
I'm personally hoping for a snap in shell you can put the Wii U in to.

This shell would have a high speed connection to the Wii U and all for you to put in a regular hard drive into it...

But will it have a second circle pad?
Title: Re: Wii U
Post by: Ceric on February 03, 2012, 11:43:06 AM
I'm personally hoping for a snap in shell you can put the Wii U in to.

This shell would have a high speed connection to the Wii U and all for you to put in a regular hard drive into it...

But will it have a second circle pad?
No, that would go beyond Dock level to Sega CD type Add-on.
Title: Re: Wii U
Post by: Ymeegod on February 03, 2012, 04:52:52 PM
You can use an USB2.0 external harddrive (doesn't have to be state of the art any 5400rpm drive would do) and that'll beat any type of SD card on the market and it's cheaper too.  You can get 500GB 5400rpm usb drives for $60 where you would only get 16GB high speed SD cart for that price.

Me, I have a few 4GB cards laying around that I plan on using and I'll just transfer my external 320GB usb drive that's already on the WII to the WII U. 

USB>SD

Title: Re: Wii U
Post by: BlackNMild2k1 on February 03, 2012, 08:01:19 PM
Darksiders II might have Exclusive Wii U content
http://nintendoeverything.com/82214/will-darksiders-ii-wii-u-have-exclusive-content/

I would hope that it does since it will likely be out atleast 1 month later than other version.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 09, 2012, 10:07:17 PM
Looks like Two Tribes is set on bringing Toki Tori 2 to Wii U
http://twotribes.com/message/toki-tori-2-update-18
Quote
People who’ve followed us in recent years know we’re pretty big fans of Nintendo. We’ve made games for Game Boy, DS and Wii that were released both in shops and on digital services. The first Toki Tori was a launch game for the original WiiWare download service in 2008 and today we’ve decided that we are going to do everything in our power to make sure Toki Tori 2 graces Nintendo’s upcoming HD console as well!

They go on to say that they decided to make this happen because Nintendo's Online Plans seemed enticing (& online is important when you are planning a Downloadable Game). Then they go on to say that they plan on making the game not only playable on just the controller, but speculated that they could incorporate a level editor that manipulates whats being played on the TV by another player in real time.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 09, 2012, 10:41:39 PM
EA to (probably) bring Tiger Woods 2013 to Wii U
and incase you haven't guessed it yet, all of this "we would like to bring this to" and "you might see this on" toward a Wii U version is just a not so sneaky way of getting around NDA'd game announcements.
http://wiiublog.com/blog/2012/2/10/tiger-woods-13-will-probably-hit-the-wii-u.html?utm_medium=twitter&utm_source=twitterfeed
Quote
Tiger Woods 13 for the Wii has been cancelled, but Electronic Arts has told Kotaku that "there could be a Wii U version". I'd consider this a guarantee though. There's no reason Electronic Arts wouldn't bring the game to the platform.

(http://i.imgur.com/Bjp3W.jpg)

I look forward to this idea coming true.
Title: UE4 on Wii U!?
Post by: BlackNMild2k1 on February 10, 2012, 12:26:42 AM
Mark Rein: Unveiling Unreal Engine 4 This Year
http://www.g4tv.com/thefeed/blog/post/720663/unreal-engine-4-to-be-revealed-in-2012-according-to-epics-mark-rein/ (http://www.g4tv.com/thefeed/blog/post/720663/unreal-engine-4-to-be-revealed-in-2012-according-to-epics-mark-rein/)
Quote
According to Epic Games vice president Mark Rein, The Unreal Engine 4 will be revealed in 2012. We were speaking with Mark about Epic founder Tim Sweeney's contribution to the gaming world, the Unreal Engine, when Rein mentioned we could expect to see more Unreal 4 this year.

"People are going to be shocked later this year when they see Unreal Engine 4 and how much more profound an effect it will have," Rein said.

Hardware aligned with Wii U or maybe those rumors of NeXbox and/or PS4 coming this year are true after all!?


edit: Update

Mark Rein: Unreal Engine 4 for "systems we can’t name yet."
notice that that is plural. Pay attention to those PS4 & Xbox720 rumors. we just might see 1 or both at E3 this year.
Quote
The DICE summit is currently taking place as awards are being handed out and moments ago Mark Rein took the stage. While talking about Unreal Engine 4 he said that the graphics engine was running on “systems I can’t talk about by name.” This would obviously point to the next generation of consoles being pretty far into development. Let the rumors continue to come out of the woodworks!

UPDATE: The quote was technically “Including systems we can’t name yet.”
Title: Re: Wii U
Post by: MegaByte on February 10, 2012, 02:29:24 AM
This catch-all thread is getting absurd. Make new topics for specific topics.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 10, 2012, 06:53:58 AM
This catch-all thread is getting absurd. Make new topics for specific topics.
I personally don't think most of this is thread worthy on its own, but feel free to split stuff that you think is into it's own thread (task Insanolord with the duty :P).

It's mostly just dev comments and thinly veiled game announcements/acknowledgments at this point. Any real solid news usually get's it's own thread.

which bring me to an update on the UE4 news (see above)
Title: Re: Wii U
Post by: NWR_insanolord on February 10, 2012, 06:58:40 AM
Hey, I'm with you. I'd much rather see all these minor things in one place than have a thousand different threads with one or two replies tops.
Title: Re: Wii U
Post by: Chozo Ghost on February 10, 2012, 07:05:59 AM
I agree with Megabyte. This can't go on forever with everything being in one single thread. Its like trying to grow a tree inside a flower pot, sure it works at first, but eventually tree gets too big and either needs to be moved to a bigger pot or planted in the ground, or else it will die.

The problem with it all being in a single thread is stuff gets flooded and buried under all the new stuff and before anyone has time to respond to something or even read it there are two more pages of stuff posted. If each significant rumor had its own thread then it could be reviewed and discussed more thoroughly. Its not like there is a lot of Wii stuff being discussed anymore, so there is no need to hold back and confine WiiU info. Just let it spread its roots and take over.
Title: Re: Wii U
Post by: NWR_insanolord on February 10, 2012, 07:14:57 AM
Significant things should get their own threads. Stuff like rumors of Tiger Woods and Toki Tori shouldn't. BnM is so prolific that if he made each thing a new thread instead of having to go back through pages of this thread we'd have to wade through pages of threads in Console Discussion.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 10, 2012, 07:18:37 AM
Hey, I'm with you. I'd much rather see all these minor things in one place than have a thousand different threads with one or two replies tops.

Exactly. I don't like to create threads that I think will only get a few replies, and having 12 threads on "X Dev comments on Wii U" is really only gonna net a few replies each unless they said something significant (which they usually don't). Everything thing else seems to end up on the front page and gets a Talkback thread anyway, so we might as well steer the singular conversation there for all this minor pre-announcement stuff.

But once again, if you feel something is too big for the Catch-All or generating enough replies to survive on it's own, please just split it into its own thread. I don't have the mod access to do it myself.
Title: Re: Wii U
Post by: Adrock on February 10, 2012, 08:07:53 AM
I would be plesantly surprised if Wii U could run Unreal Engine 4. I know we don't have final specs yet but I remember reading a comment from Tim Sweeney a while back that UE4 would be ready in like 2014 (even if unveiled later this year, it may not be finished and in developers hands until 2013/2014). Could a console, especially one made by the same company that's been fiddling with the same basic hardware for over 10 years, released in 2012 really run such an advanced graphics engine? I suppose it's possible. If true, I would be mighty impressed by the Wii U's power and Nintendo's uncharacteristic forward thinking. Honestly, I look at games being announced in 2012 like Resident Evil 6 and I'm still amazed at how good they look despite running on such dated hardware. I almost feel like a developer would have to try to make a game look bad for it to look bad.
Title: Re: Wii U
Post by: Chozo Ghost on February 10, 2012, 08:17:38 AM
Nintendo's uncharacteristic forward thinking

The N64 was the beast of its generation. The NES, SNES, and GC were all at least on par with their counterparts, if not more powerful. The only time Nintendo dropped the ball with weak obsolete hardware is with the Wii, so that's just the exception and not the rule.
Title: Re: Wii U
Post by: NWR_insanolord on February 10, 2012, 08:23:35 AM
The N64's cartridges and the GameCube's online deficiencies are indicative of their lack of forward thinking.
Title: Re: Wii U
Post by: Mannypon on February 10, 2012, 08:36:06 AM
So by those comments of "systems we can't name" does that mean WiiU isn't supported by unreal engine 4 or that the WiiU is getting a name change and can't be named as one of the recipients of the new engine.
Title: Re: Wii U
Post by: Chozo Ghost on February 10, 2012, 08:37:47 AM
So by those comments of "systems we can't name" does that mean WiiU isn't supported by unreal engine 4 or that the WiiU is getting a name change and can't be named as one of the recipients of the new engine.

I like your way of thinking. I certainly hope its the latter.
Title: Re: Wii U
Post by: Adrock on February 10, 2012, 08:50:51 AM
The N64's cartridges and the GameCube's online deficiencies are indicative of their lack of forward thinking.
+1

The Wii's inability to run UE3 greatly limited developers. It was the most pervasive graphics engine for an entire generation. Wii U is more than powerful enough to run it but being able to run its successor could make Wii U the lead console for many 3rd party games moving forward even if it's weaker than the competition. 
Title: Re: Wii U
Post by: BlackNMild2k1 on February 10, 2012, 09:32:44 AM
So by those comments of "systems we can't name" does that mean WiiU isn't supported by unreal engine 4 or that the WiiU is getting a name change and can't be named as one of the recipients of the new engine.

We always have this comment to go by

Quote from: an excited Cliffy B @ E3 2011
If Nintendo made a system that could run our engine, we'd be on it like water on fish. And so when someone asked me what I thought about the Wii U, I said, "Water, meet fish."

So it's very possible that Nintendo and Epic worked together to make sure that Wii U would hit UE4 capable specs and that is the reason for the major bump in the last "final(?)" dev kit that was sent out weeks ago. Yet they can't name the system directly due to NDA's
~or~
like you said, the name was changed and they don't want to mention the new name because a NinNinja would have his tongue (and the rest of his head) before he even finished saying it.
Title: Re: Wii U
Post by: Sarail on February 10, 2012, 09:35:06 AM
Ahhh, yeah. I keep forgetting about that comment from Cliffy B. at last year's E3 show. This has me very excited for what we're all about to see in a few months from now.
Title: Re: Wii U
Post by: Ceric on February 10, 2012, 10:04:41 AM
...
the GameCube's online deficiencies are indicative of their lack of forward thinking.

That's a misnomer.  The GC had the capability to go online.  What it didn't have was the policy to unify the Online.  It just said we have this to offer go forth and use it.  The PS2 did the exact same thing.  The big difference is the PS2 had the Hard drive attachment as well.

Sony saw what MS was doing with its online and when the PS3 came out it mimicked it.  Nintendo took the GCN approach again but with some real 1st party support.

If anything the Wii and DS for that matter shows Nintendo unwillingness to embrace defacto standards.


So by those comments of "systems we can't name" does that mean WiiU isn't supported by unreal engine 4 or that the WiiU is getting a name change and can't be named as one of the recipients of the new engine.

We always have this comment to go by

Quote from: an excited Cliffy B @ E3 2011
If Nintendo made a system that could run our engine, we'd be on it like water on fish. And so when someone asked me what I thought about the Wii U, I said, "Water, meet fish."

So it's very possible that Nintendo and Epic worked together to make sure that Wii U would hit UE4 capable specs and that is the reason for the major bump in the last "final(?)" dev kit that was sent out weeks ago. Yet they can't name the system directly due to NDA's
~or~
like you said, the name was changed and they don't want to mention the new name because a NinNinja would have his tongue (and the rest of his head) before he even finished saying it.
With how much of an industry standard the Unreal Engine has become over the years, I think Nintendo would be silly not to meet the ideal specs for UE4.  Everyone knows that the engine itself will probably be used most of the generation.
Title: Re: Wii U
Post by: Adrock on February 10, 2012, 10:26:13 AM
That's a misnomer.  The GC had the capability to go online.  What it didn't have was the policy to unify the Online.  It just said we have this to offer go forth and use it.  The PS2 did the exact same thing.  The big difference is the PS2 had the Hard drive attachment as well.
He didn't say GCN didn't have the capability to go online. He said it had deficiencies. What you described is most certainly qualifies as a major definciency. It was especially inadequate for any serious online gaming.
Title: Re: Wii U
Post by: Ceric on February 10, 2012, 10:38:41 AM
That's a misnomer.  The GC had the capability to go online.  What it didn't have was the policy to unify the Online.  It just said we have this to offer go forth and use it.  The PS2 did the exact same thing.  The big difference is the PS2 had the Hard drive attachment as well.
He didn't say GCN didn't have the capability to go online. He said it had deficiencies. What you described is most certainly qualifies as a major definciency. It was especially inadequate for any serious online gaming.
By that token the Dreamcast and PS2 had major Deficiencies as well.
In fact of that generation only the XBox was really on online machine.
Title: Re: Wii U
Post by: NWR_insanolord on February 10, 2012, 10:59:19 AM
I wouldn't say the Dreamcast had major deficiencies. It had a unified online infrastructure: SegaNet. That thing was ridiculously ahead of its time. Microsoft stole basically everything they did from Sega, which I don't mind because Sega was dead by that point and they were good ideas, so someone might as well have used them.

And yes, the GameCube had the ability to go online, but it was virtually never used. Two games supported it, two versions of the same thing, and nothing whatsoever from Nintendo themselves. The PS2 online system was lacking, but saw significantly more support than the GameCube's. Nintendo is only now catching up to where Sega was over a decade ago.
Title: Re: Wii U
Post by: bustin98 on February 10, 2012, 11:05:35 AM
Mario Kart LAN parties, and with some tunneling software you could go online with it.
Title: Re: Wii U
Post by: Adrock on February 10, 2012, 11:14:31 AM
By that token the Dreamcast and PS2 had major Deficiencies as well.
In fact of that generation only the XBox was really on online machine.
Maybe they did but not nearly to the extent of GameCube. However, this isn't really about those consoles. Gamecube's online deficiencies didn't begin and end with the lack of a hard drive. The ability to go online with GameCube didn't do much else than exist and it didn't even do that especially well.
Title: Re: Wii U
Post by: NWR_insanolord on February 10, 2012, 11:17:31 AM

Mario Kart LAN parties, and with some tunneling software you could go online with it.

The LAN stuff was cool, but not a substitute for real online play, and the fact that users had to go to the lengths they did to get it online supports my point.
Title: Re: Wii U
Post by: Ian Sane on February 10, 2012, 12:12:06 PM
I won't be "pleasantly" surprised if the Wii U supports UE 4.  I'll be surprised but more in a relief kind of way.  It won't be pleasant though.  That's like being pleasantly surprised the airline didn't lose your luggage.  You're not impressed or thrilled when they don't.  It's like "well at least they didn't **** this up THIS time".

If the Wii U does not support UE 4, then I probably won't buy it because I KNOW the third party will suck.  It will be instant game over, you're finished, casuals-only.  Unless UE 4 is not well recieved and devs hop on to a different engine which the Wii U does support.
Title: Re: Wii U
Post by: Chozo Ghost on February 10, 2012, 12:52:54 PM
By that token the Dreamcast and PS2 had major Deficiencies as well.
In fact of that generation only the XBox was really on online machine.
Maybe they did but not nearly to the extent of GameCube. However, this isn't really about those consoles. Gamecube's online deficiencies didn't begin and end with the lack of a hard drive. The ability to go online with GameCube didn't do much else than exist and it didn't even do that especially well.

The reason the Gamecube didn't have online or a hard drive is because it was in third place with very little third party support, so there was little incentive to pursue these peripherals. Developing a peripheral that succeeds is difficult even under the best of circumstances, and the Gamecube was far from being in the best of circumstances. It would have been a failure just like the 64DD (Nintendo's equivalent to the 32X) all over again. So Nintendo probably did the best thing by not bothering with it, because it would have just been a waste of money which no one would have supported anyway.

I won't be "pleasantly" surprised if the Wii U supports UE 4.  I'll be surprised but more in a relief kind of way.  It won't be pleasant though.  That's like being pleasantly surprised the airline didn't lose your luggage.  You're not impressed or thrilled when they don't.  It's like "well at least they didn't **** this up THIS time".

If the Wii U does not support UE 4, then I probably won't buy it because I KNOW the third party will suck.  It will be instant game over, you're finished, casuals-only.  Unless UE 4 is not well recieved and devs hop on to a different engine which the Wii U does support.

You wouldn't buy a WiiU just to be able to play all the great 1st party Nintendo games like Mario, Zelda, etc?
Title: Re: Wii U
Post by: Adrock on February 10, 2012, 01:56:51 PM
I get what you're saying but I disagree. Being in first place didn't really change Nintendo's mind about online etc. In fact, it may have reinforced and justified their poor choices. Their online platform at least existed but it sucked in almost every way an online platform could suck. Nintendo still doesn't support hard drives (SD card support is not the same thing). Nintendo Network sounds extremely promising but it's unsettling that it took 2 entire generations, countless complaints from fans and near complete 3rd party abandonment to get on the ball. Still, it sounds so promising that I'm actually excited about the prospect of taking my Nintendo product online.
I won't be "pleasantly" surprised if the Wii U supports UE 4.  I'll be surprised but more in a relief kind of way.  It won't be pleasant though.  That's like being pleasantly surprised the airline didn't lose your luggage.  You're not impressed or thrilled when they don't.  It's like "well at least they didn't **** this up THIS time".
Your posts just make me sad. There's always an extremely negative slant to them. I feel like you need a hug. /Internet hug

No need to thank me. Just pay it forward.
Title: Re: Wii U
Post by: Ian Sane on February 10, 2012, 02:19:42 PM
Quote
You wouldn't buy a WiiU just to be able to play all the great 1st party Nintendo games like Mario, Zelda, etc?

I've gotten sick of buying Nintendo-only machines.  If that's how it turns out maybe I'll buy one cheap at the end of the run.  Plus Nintendo themselves is in a creative rut, sticking to the same franchises I'm already bored of only now they have shittier controls.  I've had to fight every Wii game's controls to find the classic inside.  Why should I bother?  The Nintendo of ten years ago was known for having awesome responsive controls.
 
Competition is a good thing.  I think if the Wii U had good third party support with good third party game sales Nintendo would have to shape up regarding their own games because they would no longer have a system all to themselves.
Title: Re: Wii U
Post by: Ceric on February 10, 2012, 02:21:17 PM
...
Your posts just make me sad. There's always an extremely negative slant to them. I feel like you need a hug. /Internet hug

No need to thank me. Just pay it forward.
And Put up on Youtube as Proof.


/Internet Super HUG
Title: Re: Wii U
Post by: Kairon on February 10, 2012, 02:48:42 PM
Quote
You wouldn't buy a WiiU just to be able to play all the great 1st party Nintendo games like Mario, Zelda, etc?

I've gotten sick of buying Nintendo-only machines.  If that's how it turns out maybe I'll buy one cheap at the end of the run.

I know some people feel this way and I think it's understandable. I was a pretty big Blizzard fanboy in the early 2000's but my ardor has since cooled immensely, and I'm actually not hyped at all for SC2:HotS or Diablo 3 now. People grow, change, and evolve, and our needs, wants, and situations change too. I don't think there's anything wrong with life happening like that.

However, I hope this never happens for me and Nintendo. The Wii only heightened my sense of why I was a Nintendo fan in the first place, and personally I'm having trouble ranking it against the SNES and N64 for the amount of fun it's given me. I figure if I could survive the N64 and GameCube, I'm in good stead to weather a difficult future with only a Nintendo console under my TV. After all, I'm not here just for Mario and Zelda. I'm also here for F-Zero, Animal Crossing, and Wii Music.
Title: Re: Wii U
Post by: Luigi Dude on February 10, 2012, 04:07:17 PM
The Wii did have a good number of good exclusive third party titles though.  Anyone who says the Wii was a Nintendo only system missed out on a lot of quality titles.
Title: Re: Wii U
Post by: Mop it up on February 10, 2012, 06:20:19 PM
That just goes to show how much impact a system's image can have. People tend to believe an image rather than look to see if it's actually true.
Title: Re: Wii U
Post by: Ian Sane on February 10, 2012, 07:01:16 PM
For me it isn't image, it's experience.  I found the NES, SNES and all of Nintendo handhelds had a well-rounded library.  The N64, Gamecube and Wii did not.  If I just wanted a well-rounded videogame system and only wanted to buy one system per generation I would NEVER bother with them.  But I'm a Nintendo fan so the "well I need to get this system to play Nintendo games" factor was the tipping point in deciding the purchase.  It was an annoying tradeoff.

There was however a sense of hope that this was a temporary thing.  With the N64 I figured it was the cartridges and once they went with optical discs with the next gen, things would be back to normal.  And then that didn't happen with the Cube and I was pretty irritated.  Then with the Wii it got worse.  Psychologically there is a big difference between seeing something as a temporary setback and a permanent problem.  This isn't temporary, this is the norm.  As a result I'm not in the mood for tolerating this nonsense anymore.
Title: Re: Wii U
Post by: Stogi on February 10, 2012, 07:21:59 PM
uh oh...

Someone got some sand in their vagina again.
Title: Re: Wii U
Post by: Chozo Ghost on February 10, 2012, 08:32:15 PM
There was however a sense of hope that this was a temporary thing.

There is STILL hope this is a temporary thing. The Wii also had an excuse: which was that the hardware was inferior and obsolete. It looks like the WiiU (I hope that name isn't finalized) addresses that issue. The WiiU probably will be the weakest of the three, but at least it won't be a generation behind the times.

Unfortunately Nintendo has no control over what 3rd parties do or don't do, so if 3rd parties want to find an excuse not to develop for the WiiU they will, but at least they no longer have the same excuses they did in generations past. My biggest fear is a game like GTA V might make it to the Wii U, but then the sales end up disappointing and then Rockstar pulls the plug on all further Wii U support. I can see that happening. If it does happen it will only be the fault of the fans and not Nintendo. But that's pretty much the only plausible way I can see third party support going down the toilet this time around. By all accounts the hardware seems to be powerful, and the online infrastructure seems to be there. Nintendo seems to have done their part. Now its the time for so-called Nintendo fans to open up their wallets and do theirs also, or else they can kiss 3rd party support goodbye for yet another console generation.
Title: Re: Wii U
Post by: Kairon on February 10, 2012, 11:31:22 PM
I don't know, this next generation will have some very different challenges that need to be overcome. I think the Wii U is shaping up to have some great third party offerings around launch, and I intend to be there to take full advantage of that, but I can't help but see this as a problem that will take many, many more battles to overcome.
Title: Re: Wii U
Post by: marty on February 11, 2012, 09:08:17 AM
If it does happen it will only be the fault of the fans and not Nintendo. But that's pretty much the only plausible way I can see third party support going down the toilet this time around. By all accounts the hardware seems to be powerful, and the online infrastructure seems to be there. Nintendo seems to have done their part. Now its the time for so-called Nintendo fans to open up their wallets and do theirs also, or else they can kiss 3rd party support goodbye for yet another console generation.
Pragmatically speaking, if a game doesn't sell to a large base, it's the fault of the publisher/developer, not the consumer, and not the platform.  Blaming consumers for making up their own minds is backwards.  It's the job of developers and publishers to produce games people want, that's why they, and not the consumers, get paid.  Being a fan has nothing to do with anything when it comes to this relationship other than if you consider yourself a fan, you probably want a company that takes your money to give you what you want--which is what any consumer wants.
Title: Nintendo buys Mobiclip (Oct. 2011)
Post by: BlackNMild2k1 on February 12, 2012, 02:09:36 AM
Very recently Nintendo made a purchase of a company that they had only previously licensed tech from (Oct. 2011). That company was  Mobiclip

Who is Actimagine/Mobiclip?
Quote
We are a team of highly focused engineers who strive to push the limits of software. Leveraging on the synergy of our diverse skills, we are able to create disruptive technologies from low-level hardware to high-end software stacks.

And what do they do exactly?
Quote
Actimagine develops Mobile TV and Mobile VOD software. Mobiclip has patents on its video codecs and DRM technology.

Some notable customers include Nintendo, Sony Pictures Digital, and Fisher-Price. Nintendo licensed Mobiclip compression technology for the Game Boy Advance and Nintendo DS video game consoles, used by popular games such as Square Enix's Final Fantasy III and Konami's Contra 4; Fisher-Price used them for its Pixter Multi-Media educational toy. Sony Pictures Digital and The Carphone Warehouse used Mobiclip software to deliver TV-like full length movies on MicroSD memory cards for smart phones.

Mobiclip is what?
Quote
The Mobiclip codec provides high video quality with low battery consumption and has been selected by major studios, such as Sony Pictures Digital, Paramount, Fox and Gaumont Colombia Tristar Films, and by leading handset manufacturers, such as Nokia or Sony Ericsson, to deliver video on memory cards for mobile phones. In addition, Actimagine has a technology showcase website, www.mobiclip.com (http://www.mobiclip.com), which demonstrates the unique web to mobile platform that can be branded to any website, delivering video content instantly to mobile phones live and on demand.

In 2008 Mobiclip launched the first application delivering live TV on the Apple iPhone.

So what exactly will Nintendo want them all to themselves for?
Quote
Mobiclip was developed with a completely different algorithm from the one used for other video codecs on the market, based on minimal use of the processor resources, allowing battery life to be increased considerably and the cost of the hardware to be reduced.

The codec provides extended battery life and high media quality. It is also simple to use: if the storage medium is a memory card, users just insert the card in the phone and click on an icon to start the video.

Video content can be pre-recorded on a memory card or on a SIM card or downloaded or streamed via a telecom network. For example, the full version of a full length movie can be stored on a 256 MB memory card. For mobile phones equipped with TV output, like the Nokia N95, users are even able to enjoy movies on a television screen, via their mobile phone, without affecting the picture quality. The phone therefore becomes a true video player.

So how do you guys think they will be utilized for Wii U & 3DS?
I'm pretty sure this codec will be getting plenty of use in sending video content to the tablet with good quality but small data size allowing for smooth playback and seamless gameplay.

But they also deal with TV and things of that sort.

Sources:
http://www.inside-games.jp/article/2012/02/11/54502.html (http://www.inside-games.jp/article/2012/02/11/54502.html)

http://www.mobiclip.co.jp/ (http://www.mobiclip.co.jp/)  |  http://www.mobiclip.com/ (http://www.mobiclip.com/)

So what are we expecting with this news?




Quote from: mobiclip.com
Mobiclip is now a subsidiary of Nintendo (http://www.nintendo.com/)[/color]. Mobiclip is a Research and Development center specialized in the field of highly optimized software technologies. We are commited to provide the gaming industry with the latest innovations in middleware.
Title: Re: Wii U
Post by: Ceric on February 12, 2012, 10:29:41 AM
I'm hoping what this is is a diversification of Nintendo a little.

Nintendo looked at the third party tech they use and noticed that they use this tech a lot and that the industry uses this tech a lot plus others.  Nintendo after crunching number buy the company and allow them to continue business as usual with the wrinkle that now a cut of there profits go to Nintendo.

The next logical step is to keep the licensing costs around where they are now so people will still want to use the tech but, waive them on anything that uses them on a Nintendo Platform making it cheaper.

Let's just say its 1 cent per copy a successful game thats not a huge amount of money but it is a saving.  Companies will promote the version that makes them the most profit with all things being equal.  Plus if its good tech taking one more decision out of the equation for a developer makes it easier for a game to get developed.

"Oh well, I can just use this provided Video Tech for my FMVs and not have to worry about going to through the vetting process."

Though something like that would be more potent in the last 2 generations.  I'm hoping this gen FMV really go away because the In-Game engines will rendering things well enough.
Title: Re: Wii U
Post by: Chozo Ghost on February 12, 2012, 10:44:49 AM
I'm hoping what this is is a diversification of Nintendo a little.

I always wanted to see Nintendo diversify itself into motion pictures. I think that would be a natural evolution for them, because its an entertainment industry just like video games. Imagine what could happen if Nintendo put together a movie studio and put Miyamoto in charge of it and gave him a huge budget and told him to make a Mario movie, or a Zelda movie. Imagine how great that would be. With Miyamoto in charge a Mario movie could be made which is actually good, instead of that piece of crap from the early 90s that did get made.

Another thing Nintendo could do if they made movies is make what are essentially propaganda films to foster the cult of personality for their company. I'm talking about films like the Wizard, which was nothing more than a 2 hour piece of Nintendo propaganda. Nintendo needs to make more films like this happen.
Title: Re: Wii U
Post by: oohhboy on February 12, 2012, 11:03:42 AM
Bad idea. Remember the last time a game developer directly went into the movie business? *Cough*Square*Cough*.

At arms length is as far as Nintendo should reach. Besides they already do movies called Pokemon, they don't do them directly and don't have a need to get hands on. When was the last time Shiggy ever had aspirations to make a movie of any sort. Also wasn't there a directly Nintendo funded movie/studio somewhere that disappeared?
Title: Re: Wii U
Post by: Adrock on February 12, 2012, 11:55:30 AM
Imagine what could happen if Nintendo put together a movie studio and put Miyamoto in charge of it and gave him a huge budget and told him to make a Mario movie, or a Zelda movie. Imagine how great that would be. With Miyamoto in charge a Mario movie could be made which is actually good, instead of that piece of crap from the early 90s that did get made.
I disagree. Miyamoto doesn't know the first thing about storytelling. In fact, he specifically creates games without the plot in mind. Putting Miyamoto in charge of a movie studio would be a terrible idea. It goes both ways. You can't just put someone in a different role and expect them to excel. Imagine Hayao Miyazaki trying to create a videogame. The man is a storyteller and an animator. He doesn't know anything about game design. Miyamoto, like Miyazaki, is very good at what he does and he spent the last 30+ years being the best at it. He's going to retire sooner rather than later. I don't think this is where he should start trying to reinvent himself.

Also, the old Mario cartoons were awesome. Not because they were great, but because they were not great.
Bad idea. Remember the last time a game developer directly went into the movie business? *Cough*Square*Cough*
I assume you're referring to Final Fantasy: The Spirits Within. According to wikipedia, The Spirits Within ended up nearly doubling its original budget. That and the fact that it wasn't directly tied to any of the games sealed that film's fate. Alternatively, Resident Evil Degeneration didn't break the bank for Capcom and it's even getting a movie sequel. Final Fantasy VII: Advent Children was a resounding success for Square Enix. Game developers aspiring to make a successful movie can be done. They just have to be smarter about it. Had Advent Children been released instead of The Spirits Within, Square and Enix would most likely still be separate companies.
Title: Re: Wii U
Post by: Chozo Ghost on February 12, 2012, 12:19:16 PM
Miyamoto doesn't know the first thing about storytelling. In fact, he specifically creates games without the plot in mind.

That is precisely why he would do an awesome job. The thing which has always made the Mario series so great is there is very little story to them to speak of, so its just awesome fun and amazing visuals without any story or excessive dialogue getting in the way. That stuff is what ruins movies and makes them boring. A Miyamoto Mario Movie would be entertaining to watch and just awesome, and at the end the princess gets rescued. What more story does a movie need than that? Princess gets kidnapped, Mario rescues her, the end.
Title: Re: Wii U
Post by: ShyGuy on February 12, 2012, 12:52:36 PM
I want to watch the Wizard on the Wii U.
Title: Re: Wii U
Post by: Chozo Ghost on February 12, 2012, 01:47:07 PM
I want to watch the Wizard on the Wii U.

Nintendo should make a sequel called "Wizard 2" (or "Super Wizard" as KYtim would suggest).
Title: Wii U Triforce @ GDC?
Post by: BlackNMild2k1 on February 12, 2012, 02:17:03 PM
Crytek is "happy with" & "excited about" Wii U
says "Specs are very good"
http://www.gamesindustry.biz/articles/2011-09-14-state-of-play-crytek-editorial (http://www.gamesindustry.biz/articles/2011-09-14-state-of-play-crytek-editorial)
Quote
As for the latest round of tech that we do know about, Yerli may not be particularly taken with the PlayStation Vita (Jones is more diplomatic, and says Crytek will work with the machine when the timing is right and the interest from licensees is significant) but he's excited about the Nintedo Wii U.

The specs are very good," Yerli enthuses.


"It's a challenge for designers, but once thought through it can add value, and that's what ultimately important. Our guys in Nottingham they are very happy with their tests on the dev kits and they're excited about it."

Looks like Nintendo has hired the ex-Director of Technology from Crytek to do some Software Engineering for what I can only assume is the Wii U
http://www.linkedin.com/in/markatkinson99 (http://www.linkedin.com/in/markatkinson99)

http://i39.tinypic.com/10qxlb6.jpg (http://i39.tinypic.com/10qxlb6.jpg)

I expect to be impressed Nintendo. Do Not disappoint.

What does this mean? It means that Nintendo more than likely has a somewhat close relationship with Crytek now, possibly very close.

Nintendo also has a really close relationship with AMD and we all know that Crytek and AMD are fairly close too. so what does this all mean and what am I getting at?

What I am getting at is GDC 2012.
Nintendo, AMD & Crytek all have a booth next to each other and both Nintendo& AMD's booths is larger than it was last year, so surely they are ready to show what they have been working on.

There are whispers that Crytek is ready to show off what they've been cooking and Reggie did promise us more Wii U news before E3.

But what really brings all of this together is the positioning of their booths at this years GDC.

(http://i.imgur.com/x6Nw7.png)



I'm sure that the repositioning of their booths this year is no coincidence. They formed this TriForce on purpose and I'm sure that we will see (or hear *damn NDA's and closed door showings*) why on March 5-9.


Less than 22 days and counting till GDC 2012.
that is 3 weeks from tomorrow.
Title: Re: Wii U
Post by: Enner on February 12, 2012, 04:48:33 PM
The Triforce!

I'm excited to see what CryTek's CryEngine 3 will look like on the Wii U. Has Nintendo ever had as big a booth at GDC before? If not, then this must mean that Nintendo has something new and exciting to show to video game developers.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 12, 2012, 07:02:25 PM
Looks like Sonic & Sega Allstar racing is getting that sequel after all.
http://kotaku.com/5884388/start-your-engines-for-sonic--sega-all+stars-racing-sequel (http://kotaku.com/5884388/start-your-engines-for-sonic--sega-all+stars-racing-sequel)

I think it was only rumored before. I guess we might see more of it at E3.


edit:
And some Japanese Trademarks have been filed
http://nintendoeverything.com/82589/japanese-trademark-updates-17/ (http://nintendoeverything.com/82589/japanese-trademark-updates-17/)
Quote
任天堂ゲーフリクリーチャーズ (Creatures Inc.)
商願2011-088359 ジム☆チャレンジ (gem challenge)
商願2011-088364 バトルカーニバル (Battle Carnival)

[/size]任天堂 (Nintendo)
商願2011-088682 BEAT THE BEAT RHYTHM PARADISE
商願2011-090605 SPIRIT CAMERA
商願2011-092510 Wii U
商願2011-092511 §Wii U
商願2012-002228 Wii U
商願2012-002229 §Wii U
商願2012-002230 §Wii U
Title: Re: Wii U
Post by: Caterkiller on February 12, 2012, 07:37:04 PM
Dang BlackNMild, you make even floor plans exciting! I was extremely satisfied with my hype level and true outcome of E3 and I'm starting to feel similar excitement for GDC now!

I've got more hope for Nintendo now then I ever did with Gamecube, or Wii!
Title: Re: Wii U
Post by: Adrock on February 12, 2012, 07:38:36 PM
That is precisely why he would do an awesome job. The thing which has always made the Mario series so great is there is very little story to them to speak of, so its just awesome fun and amazing visuals without any story or excessive dialogue getting in the way. That stuff is what ruins movies and makes them boring. A Miyamoto Mario Movie would be entertaining to watch and just awesome, and at the end the princess gets rescued. What more story does a movie need than that? Princess gets kidnapped, Mario rescues her, the end.
Movies are made to tell stories. They don't have to be overly complicated or filled with dialogue. Even the simplest ones are complex. At least the good ones anyway.  I guess I don't understand your reasoning that Miyamoto would do an awesome job despite not being qualified for the job. Miyamoto isn't a storyteller. Mario, Link etc. don't change. There's no real characterization. That works in a Mario game because of the game design.

Ultimately, what I don't understand is why even make a movie? Why not just make another game? This man is the grandmaster pimp daddy of game design; the king of interactive media. He has no equal and never will. Why put him to work on the worst part of most Mario games (story) without the best part (gameplay)? That's a grotesque waste of his immense talent. Just have him do what he does best. You'd still get everything you want from a movie made by Miyamoto; you'd just have to play it.
Title: Re: Wii U
Post by: Chozo Ghost on February 12, 2012, 08:16:49 PM
Some people just like to watch Mario on a screen being played by someone else. I've spent a good amount of time watching gameplay videos on youtube of people playing Mario games. A Mario movie could be just like that, except that no one is actually playing him. Why does there need to be a story? Just watching Mario doing what he does is entertaining enough. A story would just ruin it. Look at the early 90s Super Mario Bros. movie. They tried shoehorning a story into that and that's what ruined it. Instead, the movie should have just been a faithful reenactment of the colorful Mario universe and its characters.
Title: Re: Wii U
Post by: Mop it up on February 12, 2012, 08:30:25 PM
I always wanted to see Nintendo diversify itself into motion pictures. I think that would be a natural evolution for them, because its an entertainment industry just like video games.
I don't know, I've always viewed video games as an evolution of movies. Instead of just watching and hearing things, you can control the action. Were Nintendo to make a movie, that feels like a step backward to me.
Title: Re: Wii U
Post by: Ceric on February 12, 2012, 08:45:32 PM
I think where Miyamoto would be good in the Movie industry is coming in after the fact and telling people what didn't flow right and what a movie could use.  Anything else I think would not really be his cup of tea.
Title: Re: Wii U
Post by: ThomasO on February 12, 2012, 10:10:35 PM

Why does there need to be a story?
Movies and video games are completely different mediums. Movies have a narrative in order to keep the audience interested. If Mario's running around doing crap without any purpose, why should the audience care about anything he does? Despite how cool and awesome the actions are, it will eventually become an absolute bore. It is why most "art films" are painful to watch.

Some people just like to watch Mario on a screen being played by someone else. I've spent a good amount of time watching gameplay videos on youtube of people playing Mario games.


Why would people (including those who don't even play video games) pay money to watch something they could just watch on Youtube for free?
Title: Re: Wii U
Post by: Adrock on February 12, 2012, 10:17:32 PM
@ThomasO - Agreed. I was about to post the exact same thing but you beat me to it.

I would just like to add that Super Mario RPG, Paper Mario, and Mario and Luigi: Superstar Saga (among others) all had charming, lighthearted stories that were awesome. I loved how self-aware Superstar Saga was.
Title: Re: Wii U
Post by: lolmonade on February 12, 2012, 11:05:42 PM
I'm hoping what this is is a diversification of Nintendo a little.

I always wanted to see Nintendo diversify itself into motion pictures. I think that would be a natural evolution for them, because its an entertainment industry just like video games. Imagine what could happen if Nintendo put together a movie studio and put Miyamoto in charge of it and gave him a huge budget and told him to make a Mario movie, or a Zelda movie. Imagine how great that would be. With Miyamoto in charge a Mario movie could be made which is actually good, instead of that piece of crap from the early 90s that did get made.

....I like the old Mario movie....
Title: Re: Wii U
Post by: nickmitch on February 13, 2012, 12:06:20 AM
Some people just like to watch Mario on a screen being played by someone else. I've spent a good amount of time watching gameplay videos on youtube of people playing Mario games. A Mario movie could be just like that, except that no one is actually playing him. Why does there need to be a story? Just watching Mario doing what he does is entertaining enough. A story would just ruin it. Look at the early 90s Super Mario Bros. movie. They tried shoehorning a story into that and that's what ruined it. Instead, the movie should have just been a faithful reenactment of the colorful Mario universe and its characters.

The difference is you're watching someone else play. That's where the value is. You can say, "Wow, this guy's good!" when watching someone play a game, but if it's just Mario jumping around, it's not even interesting.
Title: Re: Wii U
Post by: bustin98 on February 13, 2012, 12:42:57 AM
This thread is like this:

blah blah
blah blah argue
B N M news story
back to blah blah
blah blah
argue argue

That GDC stuff is really cool. The floor plan seems to be more than a coincidence. I am starving for official news from Nintendo.
Title: Re: Wii U
Post by: Chozo Ghost on February 13, 2012, 10:34:43 AM
Anyone here ever seen the old Warner Bros. cartoons like Bugs Bunny and so on? That's how a Mario movie could be. The old WB cartoons didn't have any story to them. It was just entertaining comic mischief at its finest. You say it can't be done, but how come it was done with those cartoons and it worked?
Title: Re: Wii U
Post by: broodwars on February 13, 2012, 11:17:55 AM
Anyone here ever seen the old Warner Bros. cartoons like Bugs Bunny and so on? That's how a Mario movie could be. The old WB cartoons didn't have any story to them. It was just entertaining comic mischief at its finest. You say it can't be done, but how come it was done with those cartoons and it worked?

Those old Warner Bros. cartoons were 7 minutes long, whereas an animated movie is upwards of 60-90 minutes.  You can do a string of sight gags and random comedy for 7 minutes, but that just doesn't work when you stretch it out to the entire running length of a film.
Title: Pikmin 3!
Post by: Caterkiller on February 13, 2012, 12:19:30 PM


Miyamoto is really happy working on Pikmin 3!




“Originally, I was making Pikmin 3 to be launched on the Wii platform. Because the Wii U is capable of HD quality pictures, and will be accompanied by the subscreen on your hand. I thought that I would be able to make a Pikmin that was closer to my ideal. I am now actually enjoying myself, working on the game.”


http://www.officialnintendomagazine.co.uk/35369/newspikmin-3-wii-u-will-be-miyamotos-ideal-pikmin-game/ (http://www.officialnintendomagazine.co.uk/35369/newspikmin-3-wii-u-will-be-miyamotos-ideal-pikmin-game/)




No one truly likes game development do they? It's like real work until the actual game is done. This can only mean good things!
Title: Re: Wii U
Post by: Ceric on February 13, 2012, 12:26:31 PM
Headline: Miyamoto Hates Job. Pikmin Fans Suffer.


Seriously enough that should settle it for a Launch game.
Title: Re: Wii U
Post by: Ian Sane on February 13, 2012, 01:24:48 PM
Interesting to hear Miyamoto being excited about HD graphics.  I thought those didn't matter?  How funny would it be if Nintendo's devs were inspired by having superior hardware?  If after all this talk about motion control being the bee's knees and how HD doesn't matter that THAT, not motion control, inspires them to make their best games in years?

What dev could honestly find it exciting to work on something like Wii Music?  How could that be a satisfying outlet for one's creativity?  The whole style of the Wii Series is anti-creativity.  No characters, no art design, no story, no setting.  It is literally generic avatars doing real-world activities.  A game designer wants to create new worlds.  That is what inspires him.  It is the difference between writing a novel and writing a manual.
Title: Re: Wii U
Post by: nickmitch on February 13, 2012, 01:46:28 PM
I think HD really helps a franchise like Pikmin more so that it would the Mario series. Mostly everything Nintendo makes has game play as it's core focus, so other things like story and graphics aren't as important. But with Pikmin, the environment is a huge focus. Making it larger and more realistic would add greatly to the experience as a whole. Unlike with say, Mario Kart.
Title: Re: Wii U
Post by: Ceric on February 13, 2012, 01:51:51 PM
Pikmin is the series from Nintendo where they are trying to be Photo-Realistic.  That is not try about any other series in the Portfolio.  I fully expect to be looking at something in Pikmin 3 and going "I don't think this could look realer in Real Life besides these little plant people running around."
Title: Re: Wii U
Post by: Spak-Spang on February 13, 2012, 05:23:02 PM
Let's be clear he didn't say JUST HD graphics made it closer to what he envisioned. 


He said HD graphics, and the two screens, bringing the game closer to what he wants.


He is still being inspired not just by HD graphics, but by HD capacity and the new ideas that are available because of the new controller.



Title: Re: Wii U
Post by: Chozo Ghost on February 13, 2012, 05:34:38 PM
This is more or less an admission by Miyamoto that the Wii really was underpowered and unable to really satisfy his vision for a Pikmin 3 game. Of course he can't really say that directly, but I think indirectly that's what is being implied here.

If Iwata and Reggie deep down feel the same way then that's great. It means there is hope for the company after all if they acknowledge the Wii really was a shitty system. The first step towards overcoming something is to first admit there is a problem.
Title: Re: Wii U
Post by: Caterkiller on February 13, 2012, 05:37:15 PM
I like that he said he was happy about developing because I remember years ago when he mentioned what a tough process game development is. It's real hard work. Designing an environment, character or story are certainly very fun. But the real work is work! Just like any tv show or movie it seems like only the actors and writers have any real fun.

For Miyamoto to say this gives me lots of hope for future Nintendo titles.

And Ian something like Wii Sports can be fun to develop.

When I develop my martial art routines to compete with, there is nothing more fun than coming up with awesome choreography, you can get so creative and just have fun. But before that it's better to build a set of less intensive basics to work through over and over again. Very little style, just the true meat and potatoes of the routine. But to have these tiny routines that don't tell an entire story(a full form) can be just as great to have.

That's how I feel about Wii Sports table tennis to something like Mario Tennis. I love both and imagine working on either was an absolute joy.
Title: Re: Wii U
Post by: Kairon on February 13, 2012, 06:45:28 PM
This is more or less an admission by Miyamoto that the Wii really was underpowered and unable to really satisfy his vision for a Pikmin 3 game.

Nintendo has always said that a major reason they release a new console is because their devs are starting to come up with new ideas that can't be done on existing hardware. That was the very reason the Wii exists: it let them do things the GC couldn't. Same with 3DS over DS. Same with Wii U.
Title: Re: Wii U
Post by: Chozo Ghost on February 13, 2012, 07:46:19 PM
There's a little more to it than that, Kairon. The uDraw tablet from THQ proves the tablet concept could be done on the existing Wii hardware. The problem is, that Wii hardware is horribly outdated. Devs didn't just want to do new things, they also wanted more powerful hardware too.
Title: Re: Wii U
Post by: nickmitch on February 13, 2012, 08:35:34 PM
Isn't the uDraw tablet just a glorified graphics tablet (or whatever they're called)? It doesn't display images does it? If not, then that's gonna a reason new hardware is needed, not just graphics. Though, it's like a 50/50 split.
Title: Re: Wii U
Post by: Kairon on February 13, 2012, 09:07:34 PM
Yeah, the Udraw is a glorified WaCom tablet. It's obviously true Nintendo devs wanted stronger hardware than the Wii had for this tablet idea: the hardware has to be able to support TWO screens instead of one. Pretty sure the Wii couldn't do that with any sort of satisfaction.

All I'm saying is that more powerful hardware is great, but Nintendo wants more for their console than just that.
Title: AssCreed3 Wii U confirmed?
Post by: BlackNMild2k1 on February 13, 2012, 09:21:26 PM
Ghost Recon Online & Assassins Creed 3 both confirmed for Wii U in 2012?
http://www.gameranx.com/updates/id/5008/article/ubisoft-announces-2012-lineup-includes-assassin-s-creed-3/ (http://www.gameranx.com/updates/id/5008/article/ubisoft-announces-2012-lineup-includes-assassin-s-creed-3/)


and FarCry3 not for Wii U?


waiting on a more official source, but there looks to be another Just Dance side sequel and some Prince of Persia games for Wii & 3DS mentioned too.
Title: Re: Wii U
Post by: Kairon on February 13, 2012, 09:30:09 PM
I saw that bnm, but is there any other source reporting that or is everyone just taking that website's word as legit?
Title: Re: Wii U
Post by: Chozo Ghost on February 13, 2012, 09:31:39 PM
Hasn't there been like 5 Assassin's Creed games so far?
Title: Re: Wii U
Post by: Caliban on February 13, 2012, 09:49:56 PM
Hasn't there been like 5 Assassin's Creed games so far?

I, II, Brotherhood, and Revelations. I'm not counting the handheld iterations.
Title: Re: Wii U
Post by: TJ Spyke on February 13, 2012, 09:55:54 PM
Ghost Recon Online & Assassins Creed 3 both confirmed for Wii U
http://www.gameranx.com/updates/id/5008/article/ubisoft-announces-2012-lineup-includes-assassin-s-creed-3/ (http://www.gameranx.com/updates/id/5008/article/ubisoft-announces-2012-lineup-includes-assassin-s-creed-3/)

Ghost Recon was confirmed at E3 last year, with Ubisoft having a demo on a Wii U controller. I think they even announced the price.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 13, 2012, 11:08:41 PM
I saw that bnm, but is there any other source reporting that or is everyone just taking that website's word as legit?

I suppose i should have used a "?" since no other credible source has backed it up.
other sites are reporting it, but they all cite gamranx as the source, so consider this rumor still.

AC3, Just Dance & Prince of Persia (??) should all be taken as unconfirmed rumor at this point.
I'll edit the previous post.
Title: Re: Wii U
Post by: Caterkiller on February 15, 2012, 04:41:51 PM
Assasins Creed 3 out October 30th. Does it mean Wii U out around then or before or we just get a late port? Who knows?!

http://mynintendonews.com/2012/02/15/assassins-creed-3-dated-for-october-30th/ (http://mynintendonews.com/2012/02/15/assassins-creed-3-dated-for-october-30th/)

I'd love an October release date. But i'm still betting not after Thanks Giving.


Edit:
Am I ultra late again?!
Title: Re: Wii U
Post by: Spak-Spang on February 15, 2012, 05:44:46 PM
The other answer is that Assassin's Creed 3 is coming out in the launch window, which could mean an earlier launch like in September....which I am still betting on late summer early fall.
Title: Re: Wii U
Post by: Sarail on February 15, 2012, 06:42:28 PM
Oh, yeah.. completely, Spak. I'm counting on a late August to late September release for this next console. It only makes sense. Let the "core" crowd of gamers and Nintendo loyalists get the console first, then come holiday shopping spree frenzy time, let the casuals (if they bite, that is) go nuts.
Title: Re: Wii U
Post by: TJ Spyke on February 15, 2012, 07:07:06 PM
November has become a traditional month for system launches (GameCube, Wii, DS are the Nintendo systems that launched in North America then), so that is the most likely time. AC3, if it is a Wii U game, would not be a late port since it would only be like 2 weeks later.
Title: Re: Wii U
Post by: Spak-Spang on February 15, 2012, 08:33:54 PM
November has become a traditional month for system launches (GameCube, Wii, DS are the Nintendo systems that launched in North America then), so that is the most likely time. AC3, if it is a Wii U game, would not be a late port since it would only be like 2 weeks later.

I know November is the most likely time they will launch.  But I am hoping Nintendo is watching Apple and their own 3DS launch and thinking about launching at a different time.  I know Nintendo thinks the 3DS launch wasn't its best...but I think that is because the games for a good launch weren't there.  However, it did get the system out to iron out the wrinkles for a whole year before the Vita was launched which to me has put Nintendo in a big lead. 

Apple has also demonstrated that if your hardware is desired you don't have to release it during a holiday season.  The ipad3 is rumored to be launching in March or April.  This is nowhere near a spending holiday, but people will buy it in droves. 

To me a September launch or even an August launch gives first day buyers a chance to jump in and buy the launch games.  Gives Nintendo a chance to have 2 games a launch with another 3rd game as the November release. 

Also gives a launch window that ends at peak buying season instead of a launch window that ends at the worst buying season.   This would seem beneficial for 3rd party developers.  As gamers could buy a new system and one or two games.  Then come back for second helping in November when they have more money...and more games are available.

I also like the idea of Nintendo making a Wii U play like game that can be bundled with a second Wii U tablet in November which has 10-12 fun multiplayer games.  This would allow developers to assume that most house holds will have 2 Wii U tablets.

Yes, November is the likely launch of the Wii U...but my opinion it isn't the best.  Nintendo should launch sooner than later, because honestly, they need the time on the market before the competition hits. 
Title: Re: Wii U
Post by: Kairon on February 15, 2012, 09:09:38 PM
I agree Spak-Spang. I think a summer launch would be too much, but a September/October launch would have time to exhaust an early adopter rush, then build up word of mouth and virality, and resupply for a Holiday "relaunch".
Title: Re: Wii U
Post by: Mop it up on February 15, 2012, 09:41:42 PM
I don't think screwing over millions of people like they did with the 3DS is a good launch strategy. They should release the Wii U when it is actually ready, and from what I've seen, I'm not even convinced it'll be good to go this November.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 15, 2012, 11:19:49 PM
what have you seen?

because from what I've heard, it's primed and ready to be unleashed before this holiday season.
Title: Re: Wii U
Post by: Mop it up on February 15, 2012, 11:30:56 PM
Well, it isn't so much what I've seen as it is what I haven't seen: games.

It's possible the games are just being kept secret though, so hopefully there will be completed or nearly-completed games at E3.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 15, 2012, 11:46:12 PM
There will be lots of completed Wii U games at E3.

There are devs that want to talk but can't.
Everytime they open their mouth, they catch the glimmer of light reflecting off of a Nintenja sword in that poorly lit corner on the other side of the room.
Title: Re: Wii U
Post by: Kairon on February 16, 2012, 12:14:03 AM
It'll be ready this fall, I have little doubt. Nintendo had floor demo HANDS-ON units last E3.. from third-parties no less! There's been an amazing amount of time since then, so I would be absolutely flabbergasted if after all that time they still don't have it ready.
Title: Re: Wii U
Post by: nickmitch on February 16, 2012, 12:40:42 AM
I'm sure Nintendo is keeping everything under wraps. They absolutely CAN'T have the Wii U launch like the 3DS. Meaning, that if they still launch this year, then titles have to be ready. I figure E3 will be a big "shock and awe" moment for Nintendo where they can show finished games that they know for a fact will be ready for day 1. Probably a lot of games we won't have seen until then.
Title: Re: Wii U
Post by: Stogi on February 16, 2012, 06:44:30 AM
Personally, I don't think the launch window means much. It's not how much you sell, but if you sell out. Remember the Wii and how it couldn't be found? That didn't hurt Nintendo as much as you think (despite eBay). It gave them instant cult status and the hottest item of the year for two years straight.

Having the early adopters push that image is a smart strategy because you can at least rely a bit on those sales.

What's actually the most important thing is what MIP said: games. Not just games that we find fascinating, but games that prove the concept of Wii U and hype the masses for future software. I think Nintendo knows why the Wii was so successful - cheap price, innovative product, fun game that proves the concept -- and they want to repeat it.

That is why Pikmin 3 was moved to Wii U. It is a known IP that could be the proof of concept Nintendo needs.  But unfortunately, that game will most likely not hype the masses unless it becomes radically more appealing.

My guess is EA will have the best chance at hyping the masses with one game -- Madden -- just for the simple fact that you can pick your plays privately and draw hot routes on the fly. Madden enthusiasts everywhere will pay it day one if EA makes it their Flagship title -- with better graphics and better controls than its competitors on other systems.

But that game will never excite the "casual moms". So what will? And I think that's Nintendo's most challenging product. It needs to be like Wii Sports but should it be a fresh envisioning or something fun but formulaic? Should it be packaged in or sold separately? Should it use both the Wiimote and TabuU or just the TabuU?

The launch date may be important, but those questions are critical. Nintendo will bring in great sales despite what they release and EA will help them more than you think, but to really set it ablaze they need to strike lightning twice.

EDIT: It just occurred to me that Nintendo's strongest selling point with "casuals" might not even be the games but the flexibility of the system. What I mean is Nintendo should push the streaming quality of the system and the ability to play without the TV hard; really really hard.

They then should launch with WiiFit. But a really really significant upgrade, with big endorsements from famous trainers, DLC updates and everyday incentives to keep tracking your progress. Give it a proper trademark like "Nintendo Life" and push it.

That could be their mega hit.
Title: Re: Wii U
Post by: Spak-Spang on February 16, 2012, 10:08:25 AM
I like your idea of a Wii Fit game.  I think a Nintendo Life Wii balance board could be fun.  The game could be a downloadable game that has updates every week.  (Each update has a unique game experience and exercise challenges for that week. 

It should be designed to be played while watching TV with the Tablet or on the screen.  Lots of fun ideas could be had with this...and it could be part of the system day one.  Obviously, people would need to buy Wii Fit if they don't already have a board...but guess what, that gets people buying Wii Fit again. 

Title: Re: Wii U
Post by: Ian Sane on February 16, 2012, 12:27:24 PM
I think it's important to make a good first impression and that means having a good launch lineup.  A big chunk of people are going to assume the Wii U will be a casual console like the Wii.  If Nintendo launches with something like the 3DS launch, it will just prove their detractors right.  And once people write your console off it takes a lot of effort to get them to pay attention again.  It is in Nintendo's best interest that everyone's first impression of the Wii U is positive.
Title: Re: Wii U
Post by: Adrock on February 16, 2012, 12:31:13 PM
Wii U should have most of what's available on PS3/360 besides some notable titles like Tomb Raider which was already denied a Wii U version. As long as it gets Resident Evil 6 on or around launch, I'll be happy.
Title: HuluPlus Available Now
Post by: BlackNMild2k1 on February 16, 2012, 11:42:53 PM
This is technically Wii related, but we all know the reasoning for this next piece of news.

HuluPlus is being beta tested on Wii starting today.

(http://i43.tinypic.com/jh3eiq.jpg)

First time users who download and sign up within the first month get a Free 2 Week Trial.


Download in the WiiShop
Signup online: http://www.hulu.com/plus/wii
Title: Re: Wii U
Post by: Chozo Ghost on February 16, 2012, 11:53:50 PM
Feels weird seeing something like this come out so late in the Wii's life and with WiiU on the horizon. There hadn't been any channel updates or anything like that for a long time, so I think most of us just assumed that was it, but then this came out of the blue.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 16, 2012, 11:59:38 PM
Feels weird seeing something like this come out so late in the Wii's life and with WiiU on the horizon. There hadn't been any channel updates or anything like that for a long time, so I think most of us just assumed that was it, but then this came out of the blue.

HuluPlus is being beta tested on Wii starting today.

The title says it all if you connect it with being in the Wii U thread.
Title: Re: Wii U
Post by: Chozo Ghost on February 17, 2012, 12:11:46 AM
I know. That's probably the only reason its coming to the Wii.
Title: Re: Wii U
Post by: TJ Spyke on February 17, 2012, 12:19:35 AM
Semi-funny saying it's beta testing for anything.

Anyways, I am not surprised. They announced it last year, and it's win-win for Hulu and Nintendo.
Title: Re: Wii U
Post by: Kytim89 on February 17, 2012, 02:14:44 AM
Metroid: Other M makes it to a global sales of one million units.
 
http://www.vgchartz.com/game/35086/metroid-other-m/ (http://www.vgchartz.com/game/35086/metroid-other-m/)
 
Quote

  Total Units
North America:
0.67m
64.2%[/q][/t][/t]
+ Europe:
0.16m
15.4%[/t]
+ Japan:
0.13m
12.6%[/t]
+ Rest of the World:
0.08m
7.8%[/t]
= Global [/t] 1.05m 
 
If that game sold the most in north America then those Operation Rainfall games can as well considering that some people might say that Pandora's Tower is a better game than Other M.
Title: Re: Wii U
Post by: TJ Spyke on February 17, 2012, 02:19:13 AM
VG Chartz

'nuff said,
Title: Re: Wii U
Post by: Kytim89 on February 17, 2012, 02:35:09 AM
Good or bad?
Title: Re: Wii U
Post by: NWR_insanolord on February 17, 2012, 09:27:34 AM
VGChartz is notoriously unreliable. They don't have access to real numbers; they just guess, educated as it may be. It is Nintendo World Report policy not to put any stock in what VGChartz says.
Title: Re: Wii U
Post by: UncleBob on February 17, 2012, 09:37:58 AM
Other M has been discounted for as low as $4.99 new.

I'd be disappointed in any "major" title that was discounted that cheap and didn't hit a million in sales.
Title: Re: Wii U
Post by: ShyGuy on February 17, 2012, 09:47:00 AM
Oh yeah? Well, it is ShyGuy policy not to put any stock in what Insanolord says. SICK BURN
Title: Re: Wii U
Post by: Chozo Ghost on February 17, 2012, 01:42:20 PM
I don't doubt Metroid: Other M could have sold over a million copies. Even though its a crappy game, what it has going for it is the Metroid brand attached to it, and also the fact its selling for dirt cheap as others have pointed out doesn't hurt either. I preordered it and paid full price for it, just because it was Metroid and I am a huge Metroid fan... but if I knew what it was then I wouldn't have bought it at all... or at least not at full price.

So Pandora's Tower is a better game than M:OM? That doesn't really say much, considering how bad that game was. But whether its better or not, it would struggle to sell as many copies because it isn't a huge brand name that people would just blindly buy en masse.
Title: Re: Wii U
Post by: King of Twitch on February 17, 2012, 03:01:10 PM
 :evil; Shyguy...

$5 for a Metroid game would be a steal! I'd give it a whirl if I could get it that cheap.
Title: Re: Wii U
Post by: Fatty The Hutt on February 17, 2012, 03:39:30 PM
@chozo, I think you mean that you did not enjoy Other M, not that it was a bad game. I enjoyed it very much. The game mechanics may not have been for everybody but I don't think you can say they were objectively "bad". They were implemented very well, you may just not have digged the style they decided upon.
As for the cutscenes, they were very nice looking and told a mildly interesting story (or so I thought). But they were over-written (and over-wrought, from a western audience's perpspective) and the voice acting could have been better. But, I think they were a minor part of the overall game, not integral to it, like in an Uncharted game.
Anyway, this is an old debate and no one is going to convince anyone else to change their mind at this point, I am sure. But the rhetoric of "Other M was a bad game" is, I think you will agree, a bit unfair.
Title: Re: Wii U
Post by: NWR_insanolord on February 17, 2012, 04:25:05 PM
Oh yeah? Well, it is ShyGuy policy not to put any stock in what Insanolord says. SICK BURN

I liked you better when you were dead.
Title: Re: Wii U
Post by: Stogi on February 17, 2012, 04:31:46 PM
I don't know whether to laugh or cringe.
Title: Re: Wii U
Post by: Ian Sane on February 17, 2012, 04:43:37 PM
Other M is a really bad METROID game.  Since it is supposed to be a Metroid game it might as well be E.T. for the Atari in my mind.  I hate it because it strips out the very elements of the Metroid series that made me a fan in the first place.  If you had the exact same game but without the Metroid IP I don't think anyone would say "Other M is a lot like Metroid."

I've been very negative about Metroid Prime Hunters as well which without any context is not a poorly made game.  Doesn't matter to me.  It says it's Metroid but it so clearly ain't.
Title: Re: Wii U
Post by: NWR_insanolord on February 17, 2012, 05:06:59 PM
I don't know whether to laugh or cringe.

If that's in response to me, I almost didn't post it because I was worried people would take it seriously. ShyGuy's one of my favorite posters here, and I only give him **** as a joke.
Title: Re: Wii U
Post by: Chozo Ghost on February 17, 2012, 06:23:38 PM
Other M is a really bad METROID game.  Since it is supposed to be a Metroid game it might as well be E.T. for the Atari in my mind.  I hate it because it strips out the very elements of the Metroid series that made me a fan in the first place.  If you had the exact same game but without the Metroid IP I don't think anyone would say "Other M is a lot like Metroid."

I've been very negative about Metroid Prime Hunters as well which without any context is not a poorly made game.  Doesn't matter to me.  It says it's Metroid but it so clearly ain't.

That pretty much sums up my feelings on Other M. I have played games far worse than that, and if I were to take it as a stand alone game and rate it on a scale from A-F with F being a failure, I would probably give it like a D+ or C- or something like that. Its not a really horrible game overall and I wouldn't rate it as a failure, but its supposed to be a "Metroid" game and of every Metroid game this one is bar none the worst I've ever played. In contrast, I would give Super Metroid an A+ and all the other ones would get As or Bs on my scale.

To me Other M is the Metroid equivalent of what "Mario is Missing" or "Hotel Mario" is to the Mario franchise. And it is also interesting to note that those two horrible Mario games were ones which weren't actually made by or approved of by Nintendo or Miyamoto, so maybe its no coincidence that Other M is also a game made by a team of outsiders. Had Other M been a 1st or 2nd party title, maybe it would have turned out much better. Then again, I just don't like the story and the things Samus says or does in the cutscenes, and so no matter who made the game it probably was doomed to suck in these areas as long as Sakamoto was directing things.
Title: Re: Wii U
Post by: Adrock on February 17, 2012, 06:30:42 PM
I liked Other M. I'll totally buying it again for $5.
Title: Re: Wii U
Post by: noname2200 on February 17, 2012, 06:42:21 PM
Other M has been discounted for as low as $4.99 new.

I'd be disappointed in any "major" title that was discounted that cheap and didn't hit a million in sales.

I don't doubt Metroid: Other M could have sold over a million copies.

 
 When a game gets discounted as quickly, severely, and deservedly (imo) as Other M, the only way it ever sells over a million is if its initial shipments totalled over a million. Judging by reports, I doubt it ever did. And Chartz does have a history of not only being off on their numbers, but also giving games extremely long tails. I haven't checked their numbers in years, but I remember in '09 they had the PS2 version of Resident Evil 4 selling about a million copies more than Capcom had ever shipped.
Title: Re: Wii U
Post by: Fatty The Hutt on February 17, 2012, 07:03:36 PM
Hmm, let's see...
 
Samus Aran - check
suit powers added as you progress in the game - check
big boss battles - check
able to access different areas that you couldn't before getting new suit powers - check
backtracking - check
puzzle solving - check
morph ball - check
hidde missile tanks - check
bitchin' screw attack - check
metroids - check
 
Remind me again how Other M was not a Metroid game? Actually, don't bother, I said I didn't want to open the debate again. But then, I guess I just did. Okay, respond if ya want.
 
But, my basic point is that what you folks are REALLY saying is that you didn't like the game. Shrouding this by declaring it a "bad" game or a bad "Metroid" game is, I think you will agree, somewhat disingenuous.
Title: Re: Wii U
Post by: Kairon on February 17, 2012, 07:16:56 PM
It's sorta like calling Adventures of Link not a Zelda game, right?
Title: Re: Wii U
Post by: Chozo Ghost on February 17, 2012, 07:18:39 PM
Samus Aran - check

Whiny helpless baby who breaks down and cries and acts nothing like Samus but looks like her and is an offensive stereotype of women - check

suit powers added as you progress in the game - check

Suit powers you have from the beginning of the game but are all deactivated for no good reason and can only be reactivated when approved of by Adam, even though having them deactivated often results in Samus' death and jeopardizes the entire mission - check

backtracking - check

A game killing glitch that is triggered by backtracking which far later in the game results in a locked door which can never be opened which means the game is ruined and the only option is to start the game over from the beginning, resulting in hours of wasted effort - checkmate

puzzle solving - check

Pointless, boring, "where's waldo" style pixel hunts which have no place in a Metroid game - check
Title: Re: Wii U
Post by: noname2200 on February 17, 2012, 07:37:02 PM
Hmm, let's see...
 
Samus Aran - check
suit powers added as you progress in the game - check
big boss battles - check
able to access different areas that you couldn't before getting new suit powers - check
backtracking - check
puzzle solving - check
morph ball - check
hidde missile tanks - check
bitchin' screw attack - check
metroids - check
 
Remind me again how Other M was not a Metroid game? Actually, don't bother, I said I didn't want to open the debate again. But then, I guess I just did. Okay, respond if ya want.
 
But, my basic point is that what you folks are REALLY saying is that you didn't like the game. Shrouding this by declaring it a "bad" game or a bad "Metroid" game is, I think you will agree, somewhat disingenuous.

I'm afraid I don't follow. You're listing some superficial elements, not all of which are present in every Metroid game, and using that to form the backbone of your argument. Isn't that specious rhetoric in and of itself?

There's also a disconnect between your final paragraph and the rest of your post. I point this out not to be snarky, but because it really did throw me off for a second. If you want to debate the people who say Other M is "not a Metroid game," you're having a completely different argument than debating people who think Other M is a "bad" game or a "bad Metroid" game.

As an aside, I personally think Other M is both a somewhat bad game and a really bad Metroid game, but I won't say that it isn't a Metroid game.

It's sorta like calling Adventures of Link not a Zelda game, right?

 That's actually a really apt analogy.
 
Title: Re: Wii U
Post by: Tamazoid on February 17, 2012, 08:06:27 PM
Samus Aran - check

Whiny helpless baby who breaks down and cries and acts nothing like Samus but looks like her and is an offensive stereotype of women - check
 


Well Samus is pretty whiny in Fusion so I don't see your problem.
Title: Re: Wii U
Post by: Lithium on February 18, 2012, 01:10:07 PM
other m was rough around the edges but i dont think it was a bad game. What was objectively bad about it however was the script and voice acting, if it didn't have cutscenes and took away the first person parts maybe i wouldn't have been dissapointed.
Title: Re: Wii U
Post by: Caterkiller on February 19, 2012, 01:18:03 PM
5 Minutes of Ninja Gaiden 3 footage.

http://www.youtube.com/watch?feature=player_embedded&v=R5PVFk_nSE0

So Ninja Gaiden guys, is this more of the same or does anything look different and exciting?
Title: Re: Wii U
Post by: Lithium on February 19, 2012, 01:26:49 PM

-a flying ninja (maybe for the wii U version you have to collect shurikens while he's flying)
-a kamehameha that shoots out a shenron
-taking out a helicopter with a sword (take that, solid snake!)
-award winning writing ("should've expected nothing less...From a destroyer of lives")
-an old man who's chair turns into a giant robot and yet somehow doesn't crush his bones in the process.
-buckets of blood


this game looks incredibly stupid and juevinile....and i'll be there day one.
Title: Re: Wii U
Post by: broodwars on February 19, 2012, 01:29:35 PM
5 Minutes of Ninja Gaiden 3 footage.

http://www.youtube.com/watch?feature=player_embedded&v=R5PVFk_nSE0 (http://www.youtube.com/watch?feature=player_embedded&v=R5PVFk_nSE0)

So Ninja Gaiden guys, is this more of the same or does anything look different and exciting?

Well, it certainly looks more stylish and fun than the Ninja Gaiden Sigma demo I played a few years ago.  From what I've heard, the big change this time around is that the game is being made so mere mortals can actually finish it, something that's causing a lot of whining from the Ninja Gaiden fans.  To me, making the difficulty less than utterly sadistic can only be a good thing.
Title: Re: Wii U
Post by: Chozo Ghost on February 19, 2012, 01:44:17 PM
Samus Aran - check

Whiny helpless baby who breaks down and cries and acts nothing like Samus but looks like her and is an offensive stereotype of women - check
 


Well Samus is pretty whiny in Fusion so I don't see your problem.

Disregard that one if you want, but what about my other points?
Title: Re: Wii U
Post by: Caterkiller on February 19, 2012, 02:43:59 PM
I'm pretty sure i'll be getting it day 1 as my first Ninja Gaiden title, I remember the creator or director(some guy) said this game was inspired by Zelda, but Zelda had major flaws or some such.

But the set up is nothing like Zelda right? Just run around and kill people in epic fashion?
Title: Re: Wii U
Post by: nickmitch on February 19, 2012, 04:32:41 PM
Samus Aran - check

Whiny helpless baby who breaks down and cries and acts nothing like Samus but looks like her and is an offensive stereotype of women - check
 


Well Samus is pretty whiny in Fusion so I don't see your problem.

Disregard that one if you want, but what about my other points?

Well, Samus is fully powered up at the beginning most Metroid games but loses her powers in an explosion. I really don't see how "she decided not to use them out of respect for a commanding officer" is that much worse than "because she exploded again." Edit: also she doesn't die and fail the mission because of this if you, you know, beat the game.
Title: Re: Wii U
Post by: Chozo Ghost on February 19, 2012, 05:20:36 PM
Well, Samus is fully powered up at the beginning most Metroid games but loses her powers in an explosion. I really don't see how "she decided not to use them out of respect for a commanding officer" is that much worse than "because she exploded again."

It's much worse. Does it really need to be explained why having something taken away by force is vastly different than not using it by choice? They could have easily worked something into the story about how her powers got disabled somehow, and then throughout the game you pick up repair kits or something like that which could reenable them one by one. That would have been far better than Adam saying you "now have permission to use this which you had all along, but I prevented you from using just because I'm an asshole." When I first played the game I genuinely believed Adam was the bad guy and he was doing this just to sabotage the mission deliberately. Later cut scenes revealed he actually was a good guy, but there is never any good justification given for why he forbid Samus to use her powers.

The Super Missile I can sorta understand because it has the potential to damage the station, but give me one good reason why the Varia suit was forbidden.

Edit: also she doesn't die and fail the mission because of this if you, you know, beat the game.

I beat the game, but I died a number of times before that happened. The funny thing is when Samus dies Adam's voice comes on the intercom thing and seems distressed over her death, even though he could have prevented it in many of those cases by letting her use her powers. Again, give me a good reason why the Varia suit should be disabled. Adam doesn't authorize it until AFTER you have to go through some fire level where you take damage the whole way through. Why the hell wasn't it authorized BEFORE that?

I understand the point is to add a challenge to the game because having all powers from the beginning would make it too easy, but they needed to have some sort of plot device that logically explains why the powers are gone. Just having them disabled "because I say so" is a lame cheap shortcut way of doing it, and it genuinely does effect my enjoyment because I can't get past how stupid it is. Adam was an asshole for not letting Samus use even the defensive things like the Varia suit, and Samus was an idiot for going along with his orders.

Later in the game there is a point where she loses contact with Adam and enables one of her powers without his permission, but this was too little too late. She should have used her own discretion from the beginning. How the hell can she be a Bounty Hunter and yet need someone like Adam to hold her hand and order her around and tell her what to do? This ties in with the part where she breaks down and cries. If you take those two things together it makes you wonder what business does she have being a bounty hunter at all. This is nothing like how she is in all the other Metroid games... Sakamoto took the once mighty Samus character and twisted it into some feeble helpless baby who cries and needs a man like Adam to give her orders. This was incredibly offensive and sexist, imho.
Title: Re: Wii U
Post by: nickmitch on February 19, 2012, 06:05:02 PM
I'd say it's about the same. Every time Samus loses her powers it's because she was in an explosion. Like every freaking time. Usually, she's somewhere where the Chozo left artifacts or some **** for her to regain her powers. In Fusion, they had to be sent to her one at a time instead of just all at once because I dunno, they just couldn't. Hell, they couldn't reuse the stations that gave her earlier powers just because.

And they do explain it. As poor as the writing and voice acting are, you can tell that Adam feels threatened by Samus. He's a control freak that wants to boss Samus around which is one of the reasons why she left in the first place. Samus, not having a father figure, still looks up to and respects Adam. She willingly powers down to make herself less intimidating. If she didn't, she'd easily run through the mission entire mission in the span of three hours and make everyone there look like worthless ass-hats. (Is ass-hats hyphenated? I dunno. Could be one word.) Instead, she goes through the mission sans powers in an attempt to prove to Adam that she can handle herself and that her strength doesn't just come from her suit but from herself. She might get scared at times, like we all do, but even without the biggest source of her strength she presses on. Proving once and for all that she is indeed good enough for the only person she ever looked up to as father.
Title: Re: Wii U
Post by: Mop it up on February 19, 2012, 07:50:02 PM
I thought that in Fusion, the stations were destroyed by the SA-X.
Title: Re: Wii U
Post by: nickmitch on February 19, 2012, 08:07:13 PM
Not every time, but stop remembering stop stuff. It's hurting my argument.
Title: Re: Wii U
Post by: Ceric on February 19, 2012, 08:08:31 PM
I thought that in Fusion, the stations were destroyed by the SA-X.
If memory serves yes.  Plus I think Fusion had one of the better premises on why she was gaining powers.  She starts with essentially a totally new suit.
Title: Re: Wii U
Post by: Kytim89 on February 19, 2012, 08:11:54 PM
5 Minutes of Ninja Gaiden 3 footage.

http://www.youtube.com/watch?feature=player_embedded&v=R5PVFk_nSE0 (http://www.youtube.com/watch?feature=player_embedded&v=R5PVFk_nSE0)

So Ninja Gaiden guys, is this more of the same or does anything look different and exciting?

Well, it certainly looks more stylish and fun than the Ninja Gaiden Sigma demo I played a few years ago.  From what I've heard, the big change this time around is that the game is being made so mere mortals can actually finish it, something that's causing a lot of whining from the Ninja Gaiden fans.  To me, making the difficulty less than utterly sadistic can only be a good thing.

I like the idea of Team Ninja toning down the difficulty of the new Ninja Gaiden game because that was what always turned me away from that series was its ball busting difficulty. I like a challeneging game as much as anyone, but Ninja Gaiden games just takes the cake in that department. I played Other M and thought that what Team Ninja did with the bosses in that game  was great, but the overall strategy in beating those bosses was so asenine that I simply put the game away on just every other boss encounter. Lastly, Other M had the most anti-climatic final boss battle I have ever experienced, and I am not talking about Phatoon
Title: Re: Wii U
Post by: Ymeegod on February 19, 2012, 08:21:57 PM
Actually the only hard one was the Xbox Ninja Gaiden one, Black and Sigma versions had "Dog" mode added (EASY mode) and NG2 there was even regenerating health which made them all easy enough for casual to play.

Title: Re: Wii U
Post by: broodwars on February 19, 2012, 09:23:49 PM
Actually the only hard one was the Xbox Ninja Gaiden one, Black and Sigma versions had "Dog" mode added (EASY mode) and NG2 there was even regenerating health which made them all easy enough for casual to play.

If I remember right those games also insult the player for selecting "Dog mode" as your difficulty by putting a pink headband on the main character, as well as having one of the main characters repeatedly call the player a wuss.  That's certainly casual-friendly.
Title: Re: Wii U
Post by: Kairon on February 20, 2012, 01:41:38 AM
Hmm..."Dog" mode... don't know if want...
Title: Re: Wii U
Post by: Ymeegod on February 20, 2012, 04:53:09 AM
Not sure why that would bother you?  It allowed people to finish the game who didn't want to waste hours learning enemies weaknesses.

And Black editions and Sigma Editions also had better checkpoints which means the average gamer could beat the game on normal.  With the orginal Xbox NG there were stages that you had to beat and defeat the boss without any checkpoint in between.  Black fixes that with a nice save point right before the boss allowing to fight and study his move set without having to replay the entire stage (recall having to play it 5 or so times which wasted about 3-4 hours).

Title: Re: Wii U
Post by: Enner on February 20, 2012, 06:20:44 AM
It might bother some players to feel disdain and humiliation from the developer that is supposed to bring them joy/excitement. In regard to Ninja Dog mode, I don't know much about it other than the pink ribbon and Ayane chastising the player. So maybe it isn't too big of a deal.

I don't know what to make of Ninja Gaiden 3 as it relates to Wii U. The Wii U version has the subtitle Razor's Edge and is reported that it will be different (http://www.joystiq.com/2011/06/08/wii-us-ninja-gaiden-3-based-on-360-ps3-version/). How different remains to be seen. The safe thing to assume is that there won't be drastic or fundamental changes. I only hope Team Ninja doesn't think quick timing events with the touchscreen are a good idea.
Title: Re: Wii U
Post by: Adrock on February 20, 2012, 09:41:11 AM
I tried playing Ninja Gaiden Sigma 2 on normal. Tears. Tears everywhere.
Title: Re: Wii U
Post by: Kytim89 on February 20, 2012, 05:08:16 PM
I actually owned the DS Ninja Gaiden and I made it to the first boss. Once I fought the first boss of the game there was very little chance to beat him so I turned the game back into Gamestop for store credit. Although I would love to play Ninja Gaiden 3 for the Wii U as long as there is a more balnced difficulty.
Title: Reggie revealing something @ Feb 22 on NintendoDirect
Post by: BlackNMild2k1 on February 21, 2012, 09:46:05 AM
Reggie: Looking forward to sharing some news on Feb 22
Meet me Feb 22 6am PT/9am ET at nintendo.com/nintendo_direct


-Reggie



Well, Nintendo is obviously gonna share something Wii U related I hope if they sent out a message from Reggie himself.
And it came with another New Stationery!!!
Title: Re: Wii U
Post by: Stogi on February 21, 2012, 10:58:39 AM
I doubt it's Wii U related if its through Nintendo Direct. I'd loved to be surprised. But really, what could they possibly tell us without ruining their E3 show this year?
Title: Re: Wii U
Post by: Sarail on February 21, 2012, 11:05:45 AM
Reggie could at least give us the new name of the console... maybe with a few minor, specific details. Preparation never hurt anything.
Title: Sakurai begins Smash Bros!
Post by: Caterkiller on February 21, 2012, 11:14:24 AM
Quote
According to his Twitter, Smash Bros. for Wii U and 3DS is firmly on his mind! Sakurai stated that he's started by looking at the smash Bros Dojo website and reflecting on the Wii game, "How did we make this?" he tweeted in a very humble manner.



http://www.n-europe.com/news.php?nid=16801 (http://www.n-europe.com/news.php?nid=16801)


I bet things already started moving once Kid Icarus went gold. I'd enjoy some cross platform play.


NWR Admins, when you visit E3 and the inevitable Smash Bros/Sakurai interview begins, can someone please just place the idea of Ridley being playable in his head? Dude's at IGN asked him about a while ago, plus he was on his radar for that character poll with Brawl. But please please please!!!! All I ask is that you mention Ridley playable to Sakurai!
Title: Re: Wii U
Post by: Caterkiller on February 21, 2012, 02:47:46 PM
Nintendo taking notes from Microsoft about media distribution.


http://www.adweek.com/news/technology/nintendo-courting-media-partners-new-wii-138387? (http://www.adweek.com/news/technology/nintendo-courting-media-partners-new-wii-138387?)


"The Japanese gaming giant has begun preliminary conversations with several major media companies, exploring possible content distribution partnerships for the upcoming Wii U the sequel to Nintendo’s smash hit gaming console."

Also in the same article:

Michael Pachter doesn't believe Nintendo can pull this off and say's developers won't support the Wii U as a game console.
Title: Re: Wii U
Post by: Ceric on February 21, 2012, 02:54:34 PM
My PS3 does everything and more then the 360 does in the media side of things with one big one up.  No Advertisement in the system itself.  When I saw that on my Sisters 360 my interest in owning one dropped like a stone.
Title: Re: Wii U
Post by: NWR_insanolord on February 21, 2012, 04:08:19 PM
The PS3 is a fantastic media device; that's basically all I use it for these days. The only time I use my 360's media capabilities is for ESPN 3, which I'm pretty sure is only not on the PS3 because of a Microsoft moneyhat. Microsoft is pretty aggressive with the content deals, though, so Caterkiller's point stands.
Title: Re: Wii U
Post by: Ceric on February 21, 2012, 04:13:08 PM
I'm really hoping Nintendo will have the Wii U be able to integrate into other things like Cable and Satellite allowing for Tivo functionality.
Title: Re: Wii U
Post by: Chozo Ghost on February 21, 2012, 04:18:52 PM
Michael Pachter doesn't believe Nintendo can pull this off and say's developers won't support the Wii U as a game console.

Well that's it, I guess Nintendo better throw in the towel and go third party because Pachter says they will fail. Everyone knows this guy is never wrong in his predictions, so Nintendo is most certainly DOOMED.
Title: Re: Wii U
Post by: Mop it up on February 21, 2012, 10:13:16 PM
But I thought that Wii U was the Wii HD that Pachter wanted all along!
Title: Re: Wii U
Post by: Kytim89 on February 21, 2012, 11:47:10 PM
I will not be truelly convniced that Nintendo has all third party developers on board for the Wii U until I see developers that have traditionally avoided Nintendo home console such as Rockstar and Epic to name a few. Most of the third party developers already announced for the Wii U have worked with Nintendo consoles in the past, so until I see the bigger players dabbling with the Wii U then I will wait and see what happens. Do not get me wrong, I like the games already announced, but until Resident Evil 6, GTA 5 and Mass Effect 3 are revealed for the Wii U, then Nintendo still has ways to go before  turning over a new third paty leaf. We will have to wait and see what happens at this year's E3 to know for sure.
 
Back to Ninja Gaiden. The PS3 version Ninja Gaiden 3 will support the PS Move, which is a motion controller, so can the Wii U version be played with the Wiimote Plus or CC Pro?
 
Quote

Tecmo Koei's Ninja Gaiden 3 (http://www.destructoid.com/e3-hands-on-with-ninja-gaiden-3-203553.phtml) announcement for gamescom is that the game will fully support PlayStation Move. There are unfortunately no other details beyond that basic

http://www.destructoid.com/ninja-gaiden-3-supports-playstation-move-208995.phtml (http://www.destructoid.com/ninja-gaiden-3-supports-playstation-move-208995.phtml)
Title: Re: Wii U
Post by: Caterkiller on February 22, 2012, 01:26:27 AM
You don't need a CC Pro when you have the tablet. I don't get how people are so oblivious to this. It's like with Smash Wii U not being able to use Gamecube controllers, every moron on the block claims "I can't use that tablet, maybe i'll just have to go with the CC Pro..." The tablet is the CC Pro and more! It's the same old controls from 2 generations ago just with a screen.  Talk about Smash Bros! God!


Edit:
My outburst was uncalled for...
Title: Re: Wii U
Post by: Chozo Ghost on February 22, 2012, 03:38:07 AM
The tablet is the CC Pro and more! It's the same old controls from 2 generations ago just with a screen.

It also has tilt and tumble control, a camera, a microphone, and who knows what else.

I hope the microphone gets better use out of it than the DS did. I hated blowing into the DS as a form of input. Sadly, that's pretty much all I've ever seen the DS' microphone used for. If you could do voice commands, that would be awesome.
Title: Re: Wii U
Post by: Adrock on February 22, 2012, 07:12:13 AM
Voice recognition is cool but not really where it needs to be for any gameplay application. If Nintendo could pull it off, sure. However, Apple has spent hundreds of millions on Siri and it still has a ways to go. For simple commands such as navigating menus, current voice recognition technology should suffice.

Either way, Nintendo should put a really good microphone (and speakers for that matter) into the tablet. Maybe it could be used for voice chat.
Title: Re: Wii U
Post by: Stogi on February 22, 2012, 08:36:39 AM
Pachter is such a hater. I've never seen one projection of his say anything positive about Nintendo. No wonder he continues to be wrong.

Anyway, having Netflix and Hulu on the Wii U wouldn't be news. Having something like the DirectTV and iPad streaming/remote app though could be monumental for a gaming system.

But I don't think Nintendo should concerned themselves with such things. Instead, like BnM described a long time ago, they should focus on making a platform that developers can build apps for. Something like streaming TV to your remote would need an extra bit of hardware, but other than that its strictly software.
Title: Re: Wii U
Post by: Ceric on February 22, 2012, 08:52:13 AM
The Dora games for DS have voice recognition.  Different parts you call for map or tell your puppy good boy
Title: Re: Wii U
Post by: Enner on February 22, 2012, 08:57:09 AM
Pachter is such a hater. I've never seen one projection of his say anything positive about Nintendo. No wonder he continues to be wrong.

Hater is a strong word for a man whose work is to follow and predict the flow of money. I like him even when he makes some really goofy predictions. Gametrailers' Pach-Attack and Pachter's other appearances shed a little light on a part of video games that is sometimes depressing but often interesting.
Title: Re: Wii U
Post by: Stogi on February 22, 2012, 08:59:00 AM
Well if that were true, then he should consistently project Nintendo to at least make money simply based on the trend they've carved for generations.

If anything, you are proving my point.
Title: Re: Wii U
Post by: Enner on February 22, 2012, 09:19:30 AM
Well if that were true, then he should consistently project Nintendo to at least make money simply based on the trend they've carved for generations.

If anything, you are proving my point.

Mm. The thing is that Nintendo isn't one of the stocks that fall under his purview given that Nintendo isn't listed in the US stocks. That is probably why his guesses on Nintendo are often wrong. I guess what I really want to say is that you shouldn't take his negative guesses with Nintendo as a sign of malice against Nintendo.
Title: Re: Wii U
Post by: oohhboy on February 22, 2012, 02:09:19 PM
"Always bet on Black" - Wesley Snipes

"Alway bet against Pachter" - Internet

Seriously, unless he is wearing his Admiral Obvious hat, he is always wrong Nintendo or no Nintendo. When I mean Obvious, I mean **** like this (http://www.gamasutra.com/view/news/40120/Januarys_game_sales_hurt_by_lack_of_major_releases_says_analyst.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29). When he is wrong and when isn't he wrong, you get asinine analysis like "True game people' will lead Zynga to further succes (http://www.gamasutra.com/view/news/40317/Pachter_True_game_people_will_lead_Zynga_to_further_success.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29). Please don't make me explain to you why he is wrong.

Then he constantly contradicts him self first by stating this postion (http://www.gamasutra.com/view/news/38894/Pachter_US_Game_Retail_2011_Decline_Almost_A_Certainty.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29), Then states the opposite (http://www.gamasutra.com/view/news/39537/Analyst_predicts_healthy_growth_for_December_US_retail.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29) after the period and still gets it wrong. Then he shots himself again in the first link (http://www.gamasutra.com/view/news/40120/Januarys_game_sales_hurt_by_lack_of_major_releases_says_analyst.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29) before questioning his own existence with this (http://www.gamasutra.com/view/news/40227/Analyst_questions_validity_of_unusual_January_NPD_results.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29). All inside a 2 month period. I wish I got paid money for being wrong so often. You can flip a double headed coin and get better results than him.

He is ALWAYS wrong when ever he is doing his job. He is the Jack Thompson (http://en.wikipedia.org/wiki/Jack_Thompson_%28activist%29) of Wall street. People like Pachter makes me question why the majority of wall street ever finds meaningful employment let alone allowed to run the economy despite showing time and again to be terrible at it, not even touching on the wide spread fraud.
 
Title: Re: Wii U
Post by: Ian Sane on February 22, 2012, 02:26:51 PM
You don't need a CC Pro when you have the tablet. I don't get how people are so oblivious to this. It's like with Smash Wii U not being able to use Gamecube controllers, every moron on the block claims "I can't use that tablet, maybe i'll just have to go with the CC Pro..." The tablet is the CC Pro and more! It's the same old controls from 2 generations ago just with a screen.  Talk about Smash Bros! God!

I imagine the tablet controller will be a whole lot more expensive than a CC Pro.  Unless every player needs that second screen I think from a cost perspective it would make sense for a multiplayer focused game like SSB to support the CC Pro.

A traditional controller is also probably better from a ergonomical perspective so if the game doesn't need the extra functionality having the option to play with something smaller and more comfortable to hold is ideal.
Title: Re: Wii U
Post by: Chozo Ghost on February 22, 2012, 02:45:08 PM
Either way, Nintendo should put a really good microphone (and speakers for that matter) into the tablet. Maybe it could be used for voice chat.

I think the speakers and microphone will probably be pretty basic because Nintendo will want to keep the costs low. But I hope there can be some sort of jack on the tablet like on the 360 controller where you could plug a headset into it. That way you could have a better voice chat setup, although the stuff built into the tablet should at least be usable even if not great quality.
Title: Re: Wii U
Post by: Adrock on February 22, 2012, 02:53:45 PM
Probably. I was just saying that they should be higher quality. They should at least be decent considering one of the benefits of the controller is playing games on it while someone else occupies the tv. I expect better than the Wii Remote's speaker which was quite awful. Maybe Nintendo will use 3DS components. That would save them money by reducing the number of different suppliers and orders.
Title: Re: Wii U
Post by: MegaByte on February 22, 2012, 03:04:24 PM
There is a headphone jack; hopefully, it also supports a full headset.
Title: Re: Wii U
Post by: Ceric on February 22, 2012, 03:04:24 PM
I be surprised if the uMote doesn't have the exact same Mic and Speakers as the 3DS.  Economy in Scale.
Title: Re: Wii U
Post by: Fatty The Hutt on February 22, 2012, 03:13:33 PM
I be surprised if the uMote doesn't have the exact same Mic and Speakers as the 3DS.  Economy in Scale.
I'm actually OK with this
 
but this:
They should at least be decent considering one of the benefits of the controller is playing games on it while someone else occupies the tv.

is a good point and makes me think twice
Title: Re: Wii U
Post by: Caterkiller on February 22, 2012, 03:56:39 PM
You don't need a CC Pro when you have the tablet. I don't get how people are so oblivious to this. It's like with Smash Wii U not being able to use Gamecube controllers, every moron on the block claims "I can't use that tablet, maybe i'll just have to go with the CC Pro..." The tablet is the CC Pro and more! It's the same old controls from 2 generations ago just with a screen.  Talk about Smash Bros! God!

I imagine the tablet controller will be a whole lot more expensive than a CC Pro.  Unless every player needs that second screen I think from a cost perspective it would make sense for a multiplayer focused game like SSB to support the CC Pro.

A traditional controller is also probably better from a ergonomical perspective so if the game doesn't need the extra functionality having the option to play with something smaller and more comfortable to hold is ideal.

Though I did mention Smash Bros, I should have clarified that for single player use. If i'm playing Ninja Gaiden alone, why not use the tablet unless the comfort level is vastly different? For more traditional multiplayer games, the CC Pro would definitely be ideal for player 2 and beyond. But since the tablet comes with the system I don't see the reason to switch it out with the CC Pro for the first player.
Title: Re: Wii U
Post by: MegaByte on February 22, 2012, 05:33:11 PM
I wish Nintendo would put out Wii U controller prototypes for the public to feel because it's damn comfortable despite what it may look like.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 22, 2012, 09:35:32 PM
http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/
Title: Re: Wii U
Post by: BlackNMild2k1 on February 22, 2012, 09:55:35 PM
Nintendo taking notes from Microsoft about media distribution.


http://www.adweek.com/news/technology/nintendo-courting-media-partners-new-wii-138387? (http://www.adweek.com/news/technology/nintendo-courting-media-partners-new-wii-138387?)


"The Japanese gaming giant has begun preliminary conversations with several major media companies, exploring possible content distribution partnerships for the upcoming Wii U the sequel to Nintendo’s smash hit gaming console."

Also in the same article:

Michael Pachter doesn't believe Nintendo can pull this off and say's developers won't support the Wii U as a game console.

just wanted to quote another part of this article

Quote
word is that Nintendo wants to take a page out of Xbox’s playbook for Wii U, which is expected to be the only major console launch in 2012. One source said that Nintendo is even considering a similar deal with Comcast to become a cable TV distribution.
Per multiple sources, Nintendo executives did arrange meetings with “a select number of top content companies” including multiple cable networks and Web video producers at the Consumer Electronics Show in Las Vegas last month, focusing on sports and music content.
In fact, Nintendo had previously reached out to a handful of Web video companies for the launch of the company’s underwhelming handheld device the Nintendo 3DS; the idea was to feature 3-D video content, but those talks went nowhere. Last week, Nintendo did announce a distribution deal with Hulu for the original Wii, perhaps a sign of things to come (officials at Nintendo declined to comment).

With rumors of Apple's HDTV that replaces the set top box (http://www.nintendoworldreport.com/forums/index.php?topic=36952.0) going around, this news does not surprise me. Nintendo must change with the times or get left behind. If the only way they can ensure that they get their system into our living rooms is to make it more of a media box that specializes in games, then so be it. Just do it right, no half assing it.
Like I've said many times now, if you built a machine capable of doing something more, then let it. And the Wii U has much potential to be much more than just a games machine and Nintendo has shown interesting ways in making that a reality. I just hope they follow through to the best of their abilities, and then hire people that know those extras to make them work the way e would expect them to.
Title: Re: Wii U
Post by: NWR_insanolord on February 22, 2012, 10:01:16 PM
That really doesn't sound like Nintendo, but I hope it's true. I already have the other consoles and an AppleTV for streaming to my TV and an iPad that does what the Wii U tablet might, but it's still great to see Nintendo being competitive.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 22, 2012, 10:30:23 PM
Wii U even got some local news love
http://www.news10.net/news/article/179551/37/Wii-U-The-next-total-entertainment-machine
>video at the link<
Quote
With the Wii U, the new video game console coming out from Nintendo later this year, the company believes that they're taking the home gaming console to the next level on the home entertainment scale.

"What the Wii U promises to do beyond offering unexpected gaming opportunities is it also creates opportunities due to the fact that its second screen is introduced into the living room, it removes the boundaries that exist between the player, the TV, the television, and the Internet," said Cindy Gordon, Nintendo's Vice President of Corporate Affairs.

Gordon believes that the way in which the Wii U interacts with all these different mediums will change the way in which people not only play video games, but also watch television and browse the web.
Title: Re: Wii U
Post by: noname2200 on February 22, 2012, 11:05:50 PM
That really doesn't sound like Nintendo.

Why not? Unless I'm completely misreading this, it basically sounds like they want to do a Wii-no-ma (sic) repeat with the WiiU, only now expanded to the West.
Title: Re: Wii U
Post by: Kytim89 on February 22, 2012, 11:20:54 PM
http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/ (http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/)

It would be nice if some professional third party game accessory company developed a pulse rifle replica that either allowed a Wiimote to be placed inside like the Top Shot Elite or a replica with a Wiimote already built inside of it with a camera on the barrel. Oh, and there should be an option to have the gun sound effects when the trigger is pulled. As for the uMote, a motion tracker could be made to house the controller as well.
Title: Re: Wii U
Post by: NWR_insanolord on February 22, 2012, 11:45:59 PM
That really doesn't sound like Nintendo.

Why not? Unless I'm completely misreading this, it basically sounds like they want to do a Wii-no-ma (sic) repeat with the WiiU, only now expanded to the West.

That's a fair point; I forgot how much of that kind of thing they did in Japan until you reminded me. Still doesn't really seem like Nintendo, but at least there's precedent for it.
Title: Re: Wii U
Post by: Kairon on February 23, 2012, 02:06:33 AM
It doesn't sound like Nintendo because of the whole dedicated-to-gaming tack they (or their fans?) took in talking down how they wouldn't play DVDs on the GC.

I think their current thinking on how they deal with supporting other entertainment media is that in order to keep their game systems competitive with other forms of entertainment, they're going to have to make alliances with other forms of entertainment. That's why the Wii U: they no longer want people to have to choose between watching TV and playing their Wii. The Wii was an AND console, you could own one AND a PS360. The Wii U is AND entertainment, you can play it while you use your TV for something else.
Title: Re: Wii U
Post by: Chozo Ghost on February 23, 2012, 02:58:44 AM
The fact the GC didn't play DVDs isn't shocking considering it only accepted the miniature discs so it wasn't going to be able to work anyway (except on the Q model, obviously). What is really baffling is how the Wii doesn't offer DVD playback. The Wii accepts the standard sized discs, and we know its possible because people have added unauthorized DVD playback via the homebrew channel. For a minimal amount of effort Nintendo easily could have offered a DVD playback channel to the Wii for $20 or something, and then been able to rake in some additional revenue while giving less of a reason for people to hack their Wiis.
Title: Re: Wii U
Post by: TJ Spyke on February 23, 2012, 03:03:31 AM
Nintendo even said before the Wii launched that they would add in the DVD functionality in a few months. I don't think most people need it (I can play DVDs on my Xbox 360, PlayStation 3, and laptop, plus I have a cheap $20 DVD player somewhere), but it would have been nice to have.
Title: Re: Wii U
Post by: Stogi on February 23, 2012, 06:30:35 AM
Honestly, as much as I'd like to see Nintendo dabble in other areas of entertainment, they should just focus on gaming. If they want people to do other things on their system other than gaming, then allow people with more expertise to deal with it.

Maybe that's what they are doing.

Either way, the Wii U should be a hackers dream. We'll see how much potential it has a year or so after its released.
Title: Re: Wii U
Post by: Caterkiller on February 23, 2012, 09:50:25 PM
Maybe for us, maybe not. I'm betting we too will get the goods!

Just reviewed all projects and GDC @UnrealEngine demos. I felt like a proud papa. Demo made people gasp, literally.
- Mike Capps, Twitter

https://twitter.com/#!/epicactual/status/172759658853969921 (https://twitter.com/#!/epicactual/status/172759658853969921)
Title: Re: Wii U
Post by: lolmonade on February 24, 2012, 07:52:50 AM
Pachter is such a hater. I've never seen one projection of his say anything positive about Nintendo. No wonder he continues to be wrong.

Anyway, having Netflix and Hulu on the Wii U wouldn't be news. Having something like the DirectTV and iPad streaming/remote app though could be monumental for a gaming system.

This would be awesome, and definitely enough for me to go from fence-sitter to potential early adopter.
 
I'm going to get the Wii U eventually because of the Nintendo games, but give me a multimedia smorgasbord and I'll gladly pay the new-adopter premium.
Title: Re: Wii U
Post by: Adrock on February 24, 2012, 08:05:26 AM
I can usually wait on Nintendo handhelds but I can't see myself not being an early adopter for their home consoles. Nintendo will always release something I want. I'll be there launch day for Wii U.
Title: Re: Wii U
Post by: tendoboy1984 on February 27, 2012, 04:56:15 PM
I wish Nintendo would put out Wii U controller prototypes for the public to feel because it's damn comfortable despite what it may look like.


Are you the same MegaByte from TMK (www.themushroomkingdom.net)?
Title: Re: Wii U
Post by: tendoboy1984 on February 27, 2012, 05:43:39 PM
Either way, the Wii U should be a hackers dream.


Not this talk again. Isn't it against the forum rules to talk about hacking and / or piracy?
Title: Re: Wii U
Post by: Caterkiller on February 27, 2012, 05:54:29 PM
http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/ (http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/)


This is a pretty cool read! Here is some interesting stuff!
How Aliens: Colonial Marines Wii U will reinvent the videogame gun
Quote
Meanwhile, our hope at Gearbox is that the final specification for the hardware is much more powerful than the current competitive consoles so that studios like ours can bring a better standard of high definition image not only to television, but to the controller’s screen at the same time.
Quote
With the entire game playable on the controller screen – one of Gearbox’s key aims – what’s stopping local co-op? We guess the answers lie with Gearbox’s R&D boys and Wii U’s final spec.
Quote
Out of respect for our friends and partners at Nintendo, I think specific technical details regarding the hardware should come from them,” he says, adding that, “we’ve been intrigued by what we’ve seen so far and are encouraging Nintendo to go as aggressively as they can afford with the performance specifications. We imagine that performance specifications are within affordable reach that would provide undeniable performance advantages over competitive platforms. Nintendo have a lot more experience than we do in managing the balance between performance and cost with their hardware, of course, so I do not want to be presumptuous.
This last quote seems to go hand in hand with the rumor BlackNM posted a few days ago about weaker initial development kits with Nintendo constantly upping the over all power with newer ones.

If BlackNMild has already posted this, please curse him for me.
Title: Re: Wii U
Post by: NWR_insanolord on February 27, 2012, 06:28:59 PM
Either way, the Wii U should be a hackers dream.


Not this talk again. Isn't it against the forum rules to talk about hacking and / or piracy?

Piracy, yes, or at least nothing specific. Hacking, no. There's a difference, and there are some really good legal reasons to install homebrew on Wiis. DKCR is just so much better with a Classic Controller. Granted, knowing Stogi, that's probably not what he's talking about, but he's not breaking any rules at the moment.
Title: Re: Wii U
Post by: MegaByte on February 27, 2012, 07:01:22 PM
Nintendo's done a much better job at security lately though, so it could be a long while before we ever see anything.
Title: Re: Wii U
Post by: Stogi on February 27, 2012, 08:11:52 PM
Yeah, I was mostly talking about being able to the use the Wii U tablet for other things besides gaming, such as watching a movie. I think hacking could help with that.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 27, 2012, 10:03:28 PM
http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/ (http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/)
If BlackNMild has already posted this, please curse him for me.
Sorry Caterkiller
<---- Already cursed

http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/ (http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/)

But I didn't quote any of the article if that makes you feel better ;D .


And I didn't really quote any of it because something had seemed off about it as if I had read it before somewhere...
supposedly it's an article from sometime last year being reposted as if it was new.
Title: Re: Wii U
Post by: Caterkiller on February 28, 2012, 01:19:09 AM
I swear I look through every post to be sure. Well I skim a bit. I guess my new description is fitting. At least it's funny. But I would have chosen "Unquestioned wushu master and over lord" myself.
Title: Re: Wii U
Post by: MysticGohan on February 28, 2012, 02:53:11 AM
Sup Cata? It's getting closer to GDC I'm excited! Ninty did say they were going to release info on Wii U throughout the year :D
Title: Re: Wii U
Post by: tendoboy1984 on February 28, 2012, 03:06:55 AM
Either way, the Wii U should be a hackers dream.


Not this talk again. Isn't it against the forum rules to talk about hacking and / or piracy?

Piracy, yes, or at least nothing specific. Hacking, no. There's a difference, and there are some really good legal reasons to install homebrew on Wiis. DKCR is just so much better with a Classic Controller. Granted, knowing Stogi, that's probably not what he's talking about, but he's not breaking any rules at the moment.

But hacking can (and oftentimes does) lead to piracy, it's just so tempting for some. Once you crack the OS code, you can do anything with it, including installing *free* games. But whatever, if that's what some people want to do, then it's their business.

/end rant
Title: Re: Wii U
Post by: bustin98 on February 28, 2012, 08:20:56 AM
You can't put a ban on guns because of the temptation they create. People are innocent until proven guilty. When you buy something, you own it and you can do with it as you please. When a console maker releases a console for $50 and says you are leasing it and they want it back in 5 years, then I will say that you shouldn't mod it.
Title: Re: Wii U
Post by: Ymeegod on February 28, 2012, 08:27:31 AM
Tekken series producer Katsuhiro Harada has been speaking about Wii U.

Harada has been hands-on with Nintendo's next console, and is impressed with the results of latency tests. Speaking to Nintendo Gamer he said, "The speed of the image transmission feature from the screen to the controller is impressive.
 
"The first time I saw Wii U, I thought, 'isn't the delay longer than one frame? If it is, it's going to be difficult for fighting games.' But when I heard that the latency actually isn't more than 1/60th second I was really happy." The ultimate goal is have a fighting game running at 60 frames per second.
 
The console's innovative controller has been a source of inspiration. "I've often heard about or seen fighting-game players playing with a strategy guide open at their feet," Harada said. "So it would be useful if we could, for example, distribute an enhanced digital version of the guide that the player could see while playing, and even touch to have a live preview on the main screen." So could the controller be used to display a list of special moves, and function as an educational aid? Perhaps.
 
But he also wants to take advantage of the controller's touchscreen, allowing players to design new costume patterns for their favourite characters. "Another thing I would like to do is use the capacity to write on the screen," he said. "I'd like to implement a feature such as being able to customise the character by drawing and painting on the screen."
 
Nintendo Wii U is slated for a released sometime in 2012.

---------------------------------------------------------------------------

Nice, I don't plan on using the controller for a fighter but still, having the tablet as a guide would be nice.  BTW:  You can still get TvC Fightstick cheap at Gametop--$20 and it should work for the WII U as well.

Title: Re: Wii U
Post by: Fatty The Hutt on February 28, 2012, 09:02:48 AM
But hacking can (and oftentimes does) lead to piracy, it's just so tempting for some.
Reminds me of an old joke:
Why won't the Amish have sex standing up? They're afraid it might lead to dancing.


This is also a fallacious argument: the "gateway drug" or "floodgate" argument. Modding and piracy are two different activities. One does not "lead" to the other. You are either modding to pirate, or you're just modding. If it is for piracy, then focus on that illegal activity and leave modding out of the conversation.
Title: Re: Wii U
Post by: Chozo Ghost on February 28, 2012, 08:08:14 PM
But whatever, if that's what some people want to do, then it's their business.

Its also the business of law enforcement.
Title: Re: Wii U
Post by: Spak-Spang on February 28, 2012, 08:47:11 PM
You can't put a ban on guns because of the temptation they create. People are innocent until proven guilty. When you buy something, you own it and you can do with it as you please. When a console maker releases a console for $50 and says you are leasing it and they want it back in 5 years, then I will say that you shouldn't mod it.

Not to play devil's advocate...but I must for fun. 
Even in the US, when you are buying a gun you must register for a background check, and in some States register so the government knows you have a gun.  Sure, it is innocent before proven guilty, but they are dang sure making tabs on anyone that is legally buying guns so they can know who could possibly use them.

Now, this could relate to hacking.  People are looking at hackers as people who can potentially pirate software, great viruses, do all sorts of cyber crimes.  Is it fair no of course not.  It probably is only a small percentage of hackers that do these things, but nobody knows the size exactly and what people can do with hacking scares companies and governments.
Title: Re: Wii U
Post by: BlackNMild2k1 on February 28, 2012, 08:51:26 PM

http://www.siliconera.com/2012/02/28/ready-at-dawn-ramping-up-for-new-third-person-actionadventure-game/ (http://www.siliconera.com/2012/02/28/ready-at-dawn-ramping-up-for-new-third-person-actionadventure-game/)
Quote
Ready at Dawn, makers of God of War: Chains of Olympus and the Wii version of Okami, are on a hiring spree. Right now, they have job listings ranging from gameplay programmer to senior concept artist. If you are living in the Southern California area you might want to give this page a look.

The game in development is a third person action adventure for a "next generation home console game system." Make of that what you will. Before you say God of War or Daxter, this game is a new intellectual property.

Wii U game in the works?




@Ymee, that Tekken article is also an old story from last year being recycled as if it's new news.
Title: Re: Wii U
Post by: Chozo Ghost on February 29, 2012, 12:01:33 AM
At this point a rumor about a game for an "upcoming system" could mean any of them, because I don't see the competition coming out more than a year after the WiiU, and in the case of the xbox420 it might even come out THIS year.
Title: Re: Wii U
Post by: noname2200 on February 29, 2012, 12:26:05 AM
At this point a rumor about a game for an "upcoming system" could mean any of them, because I don't see the competition coming out more than a year after the WiiU, and in the case of the xbox420 it might even come out THIS year.

That'd be a big mistake on Microsoft's part, unless third-parties have been hard at work for years now on the system AND they've all managed to keep their mouths shut.
Title: Re: Wii U
Post by: Adrock on February 29, 2012, 09:53:58 AM
Not sure if this was posted but here's a link to NeoGaf with illustrations of the original tablet controller design vs the one at E3 last year. I like the original design more.

http://www.neogaf.com/forum/showpost.php?p=35468866&postcount=10922
Title: Re: Wii U
Post by: Stogi on February 29, 2012, 10:38:53 AM
I think the earlier design would have wobbled if you placed it on its back to play a two-player touchscreen game like Reversi.

I don't know why Nintendo wants to push the slide pads though. Granted, I have yet to use one, but it seems like it would be worse than conventional analogue sticks.
Title: Re: Wii U
Post by: Ceric on February 29, 2012, 10:52:20 AM
I think Conventional sticks would make it really awkward to hold.
Title: Re: Wii U
Post by: Adrock on February 29, 2012, 10:55:54 AM
I like the handles/grips which would also allow the controller to be closer to lying flat on a table or floor than at an angle. I also like the button placement, namely start/select and that the D-pad and face buttons are diagonal from the analog sticks. Looks more comfortable.

I don't think the analog sticks would make it awkward to hold. How would using them be noticably different than the controllers we've been using for over a decade?
Title: Re: Wii U
Post by: Ceric on February 29, 2012, 11:40:04 AM
I like the handles/grips which would also allow the controller to be closer to lying flat on a table or floor than at an angle. I also like the button placement, namely start/select and that the D-pad and face buttons are diagonal from the analog sticks. Looks more comfortable.

I don't think the analog sticks would make it awkward to hold. How would using them be noticably different than the controllers we've been using for over a decade?
The lack of curve grips.
Title: Re: Wii U
Post by: Adrock on February 29, 2012, 11:56:13 AM
In that case, I disagree. I think it would be fine either way.
Title: Re: Wii U
Post by: Kairon on February 29, 2012, 02:55:41 PM
I'm not hugely concerned about the slide pads, but personally I can't shake the feeling that I'll really miss analog sticks in comparison. I've loved Nintendo analog sticks with a vengeance ever since the N64, I get the eerie sensation the Wii U slide pads will be servicable, but put an end to that part of my Nintendo love story...
Title: Re: Wii U
Post by: ThePerm on February 29, 2012, 04:30:06 PM
from what i hear the Wii U sticks are different from both slide pads and regular joysticks. The n64 joystick was different then Gamecube and Wii Joysticks. This one will probably improve on that too...like sticks of butter!
Title: Re: Wii U
Post by: Caterkiller on February 29, 2012, 04:53:25 PM
Ok I know i'm first with this information!

Quote

Nintendo's developers will continue to work on a number of different titles, and I think that we will have to rely on outside companies for graphics and other elements that require massive resources," Aonuma said, specifically addressing the idea of future partnerships. "I'm satisfied when the cooperation between Nintendo and other companies becomes something meaningful for both parties.[/l]


Interesting article about Nintendo working with other developers. Not the same article from a while back with Miyamoto about Retro, but this expands upon it. Read it from not BlackNMild first!


http://uk.wii.ign.com/articles/121/1219698p1.html? (http://uk.wii.ign.com/articles/121/1219698p1.html?)
Title: Re: Wii U
Post by: bustin98 on February 29, 2012, 06:02:03 PM
You can't put a ban on guns because of the temptation they create. People are innocent until proven guilty. When you buy something, you own it and you can do with it as you please. When a console maker releases a console for $50 and says you are leasing it and they want it back in 5 years, then I will say that you shouldn't mod it.

Not to play devil's advocate...but I must for fun. 
Even in the US, when you are buying a gun you must register for a background check, and in some States register so the government knows you have a gun.  Sure, it is innocent before proven guilty, but they are dang sure making tabs on anyone that is legally buying guns so they can know who could possibly use them.

Now, this could relate to hacking.  People are looking at hackers as people who can potentially pirate software, great viruses, do all sorts of cyber crimes.  Is it fair no of course not.  It probably is only a small percentage of hackers that do these things, but nobody knows the size exactly and what people can do with hacking scares companies and governments.

The problem though is this line of thinking is using scare tactics as an excuse to control people's behavior. And you have to ask where to draw the line. The fear of using guns in crimes caused registration acts across the nation, but it failed to address the root cause of the crime, and gun crime is not deterred due to legislation.

So, it needs to be asked: Why do people hack their consoles? If its to install applications not included in the initial release, it would seem that adding the ability to add custom apps would be a way to reduce people's need to hack the system. If its just to see what the system can do, then find a way to allow people easy access to the internals. Greater freedom can create a greater market place.

To solve an issue, you address the root. Not apply bandaids to the symptoms.
Title: Re: Wii U
Post by: Mop it up on February 29, 2012, 06:45:55 PM
Not sure if this was posted but here's a link to NeoGaf with illustrations of the original tablet controller design vs the one at E3 last year. I like the original design more.

http://www.neogaf.com/forum/showpost.php?p=35468866&postcount=10922 (http://www.neogaf.com/forum/showpost.php?p=35468866&postcount=10922)
I also like the original design more. Although it doesn't have handles, it at least looks like the edges are more contoured to hands. However, I don't think it could ever match up to the comfort of the separated design of the Wiimote and Nunchuk. The Start and Select buttons were moved to a place where they are not easily reachable, and can't really be used for anything other than a pause button.

As for the analogue, I prefer sticks to slide pads, as sticks offer more resistance that makes them easier to press halfway. The tilt also helps me discern in which direction I'm pressing the stick. The only reason the slide pad exists is because a stick is too large to fit into a close-lid portable, so I don't know why they would want to put them on a home system controller. However, the ones on the Wii U controller look like they could be somewhere in between sticks and a slide pad, so hopefully they are better than the 3DS's loose slide pad.
Title: Re: Wii U
Post by: Spak-Spang on March 01, 2012, 02:11:09 AM
Bustin98:  I totally agree.  However, it is easier in a world to restrict freedom than to figure out how to use freedom to your benefit.  The hacking community is an interesting community.  They stick together and are fairly loyal, and many of them don't do it for the free piracy...however their actions allow for the pirates to exist and function.  So who do you go after? 

It is not a hard decision if you are a company...but it is a hard decision to make the RIGHT decision. 
Title: Re: Wii U
Post by: NWR_insanolord on March 01, 2012, 02:16:05 AM
Jailbreaking smartphones was made explicitly legal by an official exception to the DMCA, and I believe the EFF is pushing for it to be expanded to include game consoles. If that happens, it'll be interesting to see how the console makers respond.
Title: Re: Wii U
Post by: TJ Spyke on March 01, 2012, 07:17:10 PM
I doubt it will be expanded to game consoles, the EFF should just focus on keeping it for phones (it's not a permanent exception, it's one that has to be renewed next time they evaluate it).
Title: Re: Wii U
Post by: Stogi on March 02, 2012, 05:12:18 PM
Why wouldn't it be expanded to all machines? If I want to jailbreak my fridge, I should because it's MY fridge.
Title: Re: Wii U
Post by: Ian Sane on March 02, 2012, 07:21:12 PM
It ain't your fridge, it's your licence to use THEIR fridge and if you don't play by their rules they take away your licence.

That is the direction things are working towards.  No company prior to the internet age ever suggested that any product you bought from them wasn't really your property and that you couldn't do what you wanted with it.  I never heard this licence nonsense until Napster became big and everyone was pirating music and it has become so widespread that it is normal to encounter regular people with no stake whatsoever in any company defending this and acting like it is such an instinctive and normal idea that you wonder why the founding fathers didn't put it in the constitution.  I swear there are people hardwired to willingly give up their freedom.

The very fact that a law has to state that jailbreaking a phone is legal is ridiculous.  That is what should instinctively be assumed.  Apple or any other company suggesting otherwise is the exception.  A law banning it would make more sense.  Everything is legal until a law is creating stating otherwise.

Pirating IP should be illegal.  Doing as you wish with legal products you buy should not be.  Once you buy it it is your's to do with as you please.  And if you use it to commit a crime then you get charged for that crime.  It's like how owning a knife is not illegal but if I jab into someone's gut, THAT is a crime and I get punished for attempted murder not "breach of CutCo knife user agreement".
Title: Re: Wii U
Post by: Ceric on March 02, 2012, 07:48:07 PM
...
 It's like how owning a knife is not illegal but if I jab into someone's gut, THAT is a crime and I get punished for attempted murder not "breach of CutCo knife user agreement".
But if it dulls in any just send it in and it will be resharpened free of charge.  I would suggest the Fisherman's Solution (http://www.cutco.com/products/product.jsp?itemGroup=5721)

I sold Knives for the summer. Stunk at getting leads.
Title: Re: Wii U
Post by: Chozo Ghost on March 03, 2012, 04:15:10 AM
It's like how owning a knife is not illegal but if I jab into someone's gut, THAT is a crime and I get punished for attempted murder not "breach of CutCo knife user agreement".

It would be funny if someone used something like a PS3 as a weapon to commit a murder and then instead of getting charged with murder they are charged with "jailbreaking" their PS3 over someone's head and are punished under that criteria. Well not literally funny because someone was murdered, but you know what I mean...
Title: Re: Wii U
Post by: NWR_insanolord on March 03, 2012, 10:07:46 AM
The very fact that a law has to state that jailbreaking a phone is legal is ridiculous.  That is what should instinctively be assumed.  Apple or any other company suggesting otherwise is the exception.  A law banning it would make more sense.  Everything is legal until a law is creating stating otherwise.

The reason they need a law to explicitly make jailbreaking a phone legal is that the DMCA could be read to mean it was illegal, so they made a special exception to the DMCA allowing it.
Title: Re: Wii U
Post by: BlackNMild2k1 on March 04, 2012, 09:11:10 PM

I meant to post this a few days ago, but I had misplaced the original link. But now there is a new one, so here you go.

http://www.destructoid.com/ikachan-ds-first-look-nicalis-working-on-wii-u-3ds-title-223118.phtml (http://www.destructoid.com/ikachan-ds-first-look-nicalis-working-on-wii-u-3ds-title-223118.phtml)
Title: Re: Wii U
Post by: Caterkiller on March 05, 2012, 02:53:10 PM
I can't link anything from my phone, but it is finally confirmed that we get the real Assassins Creed 3 and not some bootleg spin off.
Title: Re: Wii U
Post by: Mannypon on March 05, 2012, 05:25:49 PM
Ass Creed 3 is a day one purchase for me.  I got all the others on my 360 and loved each one.  So far, I think the WiiU launch will be one of the best ever based on whats rumored and announced to be cominig out on launch and its window.  This is not even including whatever Nintendo has in store. 
Title: Re: Wii U
Post by: Ceric on March 05, 2012, 05:34:01 PM
Ass Creed 3 is a day one purchase for me.  I got all the others on my 360 and loved each one.  So far, I think the WiiU launch will be one of the best ever based on whats rumored and announced to be cominig out on launch and its window.  This is not even including whatever Nintendo has in store. 
That makes it sound like porn ><
Title: Re: Wii U
Post by: Shaymin on March 05, 2012, 06:41:19 PM
thatsthejoke.jpg
Title: Re: Wii U
Post by: Ceric on March 06, 2012, 04:18:51 PM
http://www.develop-online.net/news/40073/GDC-Nintendo-licenses-Autodesk-tech-for-Wii-U-devs
Nintendo is licensing the tech from Autodesk for the use of developers with there dev kits.

That should be in the Wii U thread or in a newly created "News from GDC 2012" thread.
What would that mean for developers?
It really consider how good these tools are and if Developers are currently using them.  I know Autodesk is the leader in Cad with AutoCAD and 3DS Max is pretty well used.  I am assuming that Nintendo is doing this deal so they can offer these products to there developers at a cheaper rate.  Which would help with there game budget and make a little bit of defacto standard.

I'm not really sure how much this would matter.  Someone in the trenches would have a better idea.
Title: Re: Wii U
Post by: TJ Spyke on March 06, 2012, 08:34:47 PM
I am sure more people are familiar with Havok (the company which makes the Havok software, in addition to Autodesk), which Nintendo is also licensing the Havok software.
Title: Re: Wii U
Post by: Caterkiller on March 12, 2012, 01:19:10 PM
Pachter say's Wii-U will be like Dreamcast? Apple hole!


http://www.vg247.com/2012/03/12/pachter-wii-u-wont-be-as-popular-as-probably-nintendo-thinks/? (http://www.vg247.com/2012/03/12/pachter-wii-u-wont-be-as-popular-as-probably-nintendo-thinks/?)

Quote
The reason that you’re saying that it’s premature, I think you’re really trying to suggest that it’s not going to sell well.
I think that if in fact it’s a lot like an Xbox 360 in terms of graphics, frame rate and control scheme, then it’s probably not going to sell well unless it’s priced a lot cheaper, and I don’t think they’re launching the console at $150.
So, yeah I think they are about to Dreamcast themselves. I don’t think Wii U is going to be as popular as probably Nintendo thinks it’s going to be. Question is, what does Nintendo do next, and I don’t know the answer yet. Let’s see howWii U sells, and I’m not going to predict this demise until I know pricing and features. When I know more about it, I’ll offer a better opinion.


Too bad he doesn't know what I know. ;)


Next Mario most likely won't be a new Galaxy.
http://www.officialnintendomagazine.co.uk/36325/mario-galaxy-3-is-difficult-to-imagine-nintendo/ (http://www.officialnintendomagazine.co.uk/36325/mario-galaxy-3-is-difficult-to-imagine-nintendo/)


They used most of the Galaxy ideas up in part 2. So a new concept is brewing, yay!
Title: Re: Wii U
Post by: Kairon on March 12, 2012, 01:29:24 PM
Do you know something you're not telling us caterkiller?
Title: Re: Wii U
Post by: Caterkiller on March 12, 2012, 01:34:42 PM
 Nah nothing else, and probably won't learn anything new for a while. But he's on about the capabilities being on par with 360 and such, and if UE4 is only for next gen consoles and that includes Wii U, then he is super wrong. Wii U utilizing UE4 is a fact! FACT I SAY!
Title: Re: Wii U
Post by: Ian Sane on March 12, 2012, 02:25:13 PM
The Dreamcast is like the exact opposite of the Wii in every way.  I would prefer that to the Wii U being anything like the Wii was.  But Pachter is saying this so do not expect the Wii U to underperform in any way whatsoever.  This guy is an "expert", which means you should completely ignore him.
Title: Re: Wii U
Post by: Chozo Ghost on March 12, 2012, 02:51:27 PM
This guy is an idiot.

Quote
I don’t think Wii U is going to be as popular as probably Nintendo thinks it’s going to be.

Why? Because it will be slightly less powerful than the PS420? Has Packturd forgotten that the Wii and PS2 (not counting the Dreamcast) were the least powerful systems of their respective generations, but also the most popular and best selling?

The Dreamcast was slightly less powerful than the PS2 and it failed, but being the least powerful wasn't the reason. The Saturn/32X/Sega CD fiasco and the fact Sega was near bankruptcy was the reason why the Dreamcast failed. Nintendo is no where near bankrupt so Packturd's logic is flawed and incorrect. Even an elementary school student could understand this, so why can't he?

I had a low opinion of Packturd to begin with, but this shows that not only can't he predict the future, but he doesn't even understand the past or present either. Being the least powerful system and first to market has usually resulted in a console winning by a landslide. I am not an "expert" like he is, but my amateur prediction is that the Wii U will be an overwhelming success, and being the first on the market will be a major reason for that, even if it does end up being slightly weaker than the competition.
Title: Re: Wii U
Post by: Kytim89 on March 12, 2012, 04:49:39 PM
The Wii U will be successful just on the premise of allowing gamers to have Nintendo first party and third party games on one single system. Why spend money on a Xbox to play GTA and then buy a Wii U to play Zelda/Mario/Metroid/Smash Brothers when you can have everything on one console? Most harcore gamers are still Nintendo fans by heart, but Nintendo's business policies in the last fifteen years has turned off the massess. I am very curious to see how the market reacts when the top of the line version of Call of Duty and Smash Brothers appear on the same console. People will go insane.
Title: Re: Wii U
Post by: nickmitch on March 12, 2012, 04:50:27 PM
If we all just ignore Patcher, he'll go away. Speaking his name only gives him more power.
Title: Re: Wii U
Post by: nickmitch on March 12, 2012, 04:52:01 PM
The Wii U will be successful just on the premise of allowing gamers to have Nintendo first party and third party games on one single system. Why spend money on a Xbox to play GTA and then buy a Wii U to play Zelda/Mario/Metroid/Smash Brothers when you can have everything on one console?

Because most of them already own PS3s and Xbox 360s. Just saying.
Title: Re: Wii U
Post by: Enner on March 12, 2012, 04:52:39 PM
To be fair to Pachter, he did say the Wii U will be a Dreamcast for Nintendo if it is a X360 with a tablet controller that is priced more than US$150. It's a hypothetical. Also, he goes on to say (what we all know :p) that he knows nothing.

Sure, it is annoying that he doesn't seem to know of the rumblings and rumors of the Wii U's capabilities, but whatever.
Title: Re: Wii U
Post by: ThePerm on March 12, 2012, 04:57:09 PM
If we all just ignore Patcher, he'll go away. Speaking his name only gives him more power.

like Voldemort!
Title: Re: Wii U
Post by: Ian Sane on March 12, 2012, 05:53:22 PM
The only logical connection I can see between the Wii U and the Dreamcast is the possibility that the Wii turned off core gamers the same way the 32X/Saturn nonsense turned people off of Sega.  This assumes that the Wii U cannot succeed with only the casual audience.  This also is not the argument that Pachter is making.  He's thrown out some random prediction and I had to come up with some logical argument to support it.  He's just basing it on inadequate hardware, which wasn't even a factor in the Dreamcast's demise.

Having the weakest hardware is not suicide by a longshot.  However I think it is also ridiculous to assume that having the worst hardware is somehow a requirement for success.  The SNES was superior to the Genesis and it outsold it and prior to the Wii no one INTENTIONALLY tried to put out weaker hardware.  The previous winners were all cutting edge hardware when they were released and only got bested by hardware that came out after.  It isn't like Sony intentionally decided to make weaker hardware with the PS1 and PS2; both consoles were beasts when they were released.  And realistically wasn't the Saturn the weakest console in the 32/64 bit generation anyway?  The PS1 doesn't even follow the "rule".
Title: Re: Wii U
Post by: Louieturkey on March 12, 2012, 06:48:33 PM
Saturn was more powerful in some senses, less in others.  It was a pain to program for (worse than the N64) but because of the RAM expansion there were games on the Saturn that were perfect ports, whereas on the PS1, they had to be modified.  This particularly affected fighting games.
Title: Re: Wii U
Post by: NWR_insanolord on March 12, 2012, 07:08:31 PM
Inadequate hardware would have been a major problem for the Dreamcast if it had lived longer than it did. Since it was more or less dead by the time the GameCube and Xbox launched that issue never became that prominent.

The Wii U has the potential to be like the Dreamcast in that it may launch too far ahead of its competition. If Sony and Microsoft were willing to wait until 2014 and Nintendo weren't able to build a sizable user base of traditional gamers by that point, Nintendo could be in real trouble by then. Of course, that's a whole lot of ifs and it's way too soon to be saying anything like that, which I'm fairly certain Pachter isn't.
Title: Re: Wii U
Post by: Chozo Ghost on March 12, 2012, 08:38:30 PM
To be fair to Pachter, he did say the Wii U will be a Dreamcast for Nintendo if it is a X360 with a tablet controller that is priced more than US$150. It's a hypothetical.

Hasn't it already been confirmed that the Wii U is at least 5-6 times more powerful than the PS360? Every developer who has received dev kits seems to have been pleased and impressed. I doubt that would be the case if it was just a 360 with a tablet tacked on.

Quote
The SNES was superior to the Genesis and it outsold it and prior to the Wii no one INTENTIONALLY tried to put out weaker hardware.

Actually, the CPU of the Genesis was faster than that of the SNES, but the SNES had better sound and graphics capability. So it is debatable which of those two systems were the more powerful; the Genesis had the speed (making fast games like Sonic possible), but the SNES games looked and sounded better. So which criteria do you go with in deciding which was more powerful? If you were to factor in the 32X addon I think that would probably put the Genesis ahead, at least in theory.

It also should be noted the Genesis was ahead during the early years of the 16-bit generation, but the SNES eventually did catch up and overtake it. But in the end it was still a close race. Kinda like a neck and neck PS3 vs. 360 kind of race.
Title: Re: Wii U
Post by: BlackNMild2k1 on March 13, 2012, 12:56:05 AM
Two Tribes Talks Toki Tori 2
try to say that 3 times fast....
http://www.4colorrebellion.com/archives/2012/03/11/4cr-interview-two-tribes/ (http://www.4colorrebellion.com/archives/2012/03/11/4cr-interview-two-tribes/)
Quote
4. With the game now set to release on the Wii U digital store (WiiUware? Wii U eShop?), what are your plans for this specific version? You have mentioned a level editor, but I’m sure you already have other ideas as well.
There are a lot of things we can do with a controller like that. We’ve been thinking of using the camera to measure light intensity and translate that into the game, or perhaps having a Tokidex for all the creatures in the game.
Title: Re: Wii U
Post by: Caterkiller on March 13, 2012, 01:29:17 AM
Epic VP Mark Rein say's he'll be shocked if Wii U doesn't do well. That's cause he knows he's got the UE4 on it!
http://www.eurogamer.net/articles/2012-03-12-epic-vp-id-be-shocked-if-wii-u-doesnt-do-well? (http://www.eurogamer.net/articles/2012-03-12-epic-vp-id-be-shocked-if-wii-u-doesnt-do-well?)

Quote
"I like the Wii U. I think E3 will be a big eye-opener for people,"

"I played Batman: Arkham City on the Wii U and they are doing some really cool stuff with the controller.

"Do you remember the Zelda demo they had on it? Would you not buy a Wii U just to play that? Of course you would. That's what Nintendo is all about. Their hardware is the software delivery service for their great content. That Zelda demo was gorgeous and we can do even more than that with Unreal Engine 3. I think it will do great."
It's a great brand that a lot of parents really trust and they're probably ready to buy their kids an HD Wii that does that much more than just being an HD Wii.
"I'd love it if they'd done it last year, but I'm excited for them to do it this year. I'd be shocked if it doesn't do well.


"Did you play that Battle Mii game? Two players would play with a Wii Remote and Nunchuk and one would play with the Wii U controller?


"I would buy a Wii U to play that game in a heartbeat. And I hope people make those kind of games with our technology. I think we've yet to really see what the Wii U can do and I think at E3 this year they're going to shock us."


Edit:
Just saw a whole topic about this. Honestly I didn't make this post late on purpose!

Title: Re: Wii U
Post by: Kwolf on March 13, 2012, 01:35:16 AM
If we all just ignore Patcher, he'll go away. Speaking his name only gives him more power.

I heard you have to trick him into saying his name backwards and he will be sent away to his home dimension.

(sorry for the off topic remark, I just couldn't help myself.)  :)
Title: Re: Wii U
Post by: Shorty McNostril on March 13, 2012, 03:33:38 AM
Was that a Lois and Clarke episode at one stage?
Title: Re: Wii U
Post by: MysticGohan on March 13, 2012, 04:28:57 AM
Was that a Lois and Clarke episode at one stage?

Nah, it's a know recurring Character in the comics of Superman and Superman the animated series, where Supes always comes up with a way to get his to say his name backwards to send him back to the 5th dimension.
Title: Re: Wii U
Post by: TJ Spyke on March 13, 2012, 06:57:58 AM
It also works on Alex Trebek.
Title: Re: Wii U
Post by: nickmitch on March 13, 2012, 11:27:40 AM
Was that a Lois and Clarke episode at one stage?

Nah, it's a know recurring Character in the comics of Superman and Superman the animated series, where Supes always comes up with a way to get his to say his name backwards to send him back to the 5th dimension.

http://en.wikipedia.org/wiki/Mister_Mxyzptlk (http://en.wikipedia.org/wiki/Mister_Mxyzptlk)
Title: Re: Wii U
Post by: Ceric on March 13, 2012, 01:21:19 PM
Was that a Lois and Clarke episode at one stage?

Nah, it's a know recurring Character in the comics of Superman and Superman the animated series, where Supes always comes up with a way to get his to say his name backwards to send him back to the 5th dimension.

http://en.wikipedia.org/wiki/Mister_Mxyzptlk (http://en.wikipedia.org/wiki/Mister_Mxyzptlk)
I was fairly sure he been around for a while.  He always screamed Golden Age to me.
Title: Re: Wii U
Post by: Kairon on March 13, 2012, 01:47:36 PM
The Wii U has the potential to be like the Dreamcast in that it may launch too far ahead of its competition. If Sony and Microsoft were willing to wait until 2014 and Nintendo weren't able to build a sizable user base of traditional gamers by that point, Nintendo could be in real trouble by then.

Actually, if the NextBox and PS4 were 2014 machines, I think the Wii U would be in an   excellent position. I think there's a lot of pent up demand amongst the traditional gaming crowd for new hardware, and Nintendo's first party IP should be able to pull in at least a sustainable baseline of users in the worst case scenario.
Title: Re: Wii U
Post by: NWR_insanolord on March 13, 2012, 03:52:03 PM
The Wii U has the potential to be like the Dreamcast in that it may launch too far ahead of its competition. If Sony and Microsoft were willing to wait until 2014 and Nintendo weren't able to build a sizable user base of traditional gamers by that point, Nintendo could be in real trouble by then.

Actually, if the NextBox and PS4 were 2014 machines, I think the Wii U would be in an   excellent position. I think there's a lot of pent up demand amongst the traditional gaming crowd for new hardware, and Nintendo's first party IP should be able to pull in at least a sustainable baseline of users in the worst case scenario.

That's why I included the second part. If the Wii U builds up a significant audience that buys traditional games made by third parties, PS4 and the next Xbox would be screwed launching in 2014. The problem is if enough people hold off and wait for one of those other consoles.
Title: Re: Wii U
Post by: Chozo Ghost on March 13, 2012, 05:11:33 PM
Either way I think it works in Nintendo's favor. If the competition doesn't show up until 2014 then the Wii U will have about two years without any competition, but if the competition shows up in 2013 then it will be so soon after the Wii U that the hardware couldn't possibly be much more powerful, while still giving the Wii U a year head start. So either way Nintendo will do well.

The only potential problem is if the 420 comes out EARLY in 2013 in like March or something, because then the Wii U's head start would only be a few months, and hardcore gamers would probably skip it in favor of that. But a 1st or 2nd quarter system launch has seldom ever worked well for anything, so who knows.

The PS4 may not appear until 2014, but we are already hearing so many rumors swirling about the 420 that it can't be that far off. So the Wii U will be 2012, the 420 will be 2013, and the PS4 will either be 2013 or 2014.
Title: Re: Wii U
Post by: Spak-Spang on March 13, 2012, 06:59:38 PM
I agree with Chozo Ghost.  2014 would be a gift from MS and Sony...even if there consoles are 10X more powerful than Nintendos.
Title: Re: Wii U
Post by: Kairon on March 15, 2012, 12:18:56 PM
Yeah, I'm becoming more and more convinced we'll see the 720 in 2013.

Btw, would't it be great if the Wii U got a lollipop chainsaw port from grasshopper? Oh geez, if only...
Title: Re: Wii U
Post by: Adrock on March 15, 2012, 12:27:34 PM
Btw, would't it be great if the Wii U got a lollipop chainsaw port from grasshopper? Oh geez, if only...
Yes. Yes, it would.

I'm holding off on buying it since it'll likely drop in price rather quickly. I would definitely buy it on Wii U if ported over, especially with Wii Motion Plus support. It'd be No More Heroes with a hot chick and zombies. Shut up and take my money!
Title: Re: Wii U
Post by: Chozo Ghost on March 15, 2012, 04:41:11 PM
It'd be No More Heroes with a hot chick

No More Heroes had several hot chicks.
Title: Re: Wii U
Post by: Louieturkey on March 15, 2012, 04:43:21 PM
It'd be No More Heroes with a hot chick

No More Heroes had several hot chicks.
Not as the main character though.
Title: Re: Wii U
Post by: MegaByte on March 15, 2012, 04:44:30 PM
I keep asking Grasshopper about it. Hopefully, they get the hint.
Title: Re: Wii U
Post by: Caterkiller on March 15, 2012, 04:46:56 PM
Nintendo trademarks The Last Ranger! New franchise? Sure hope so!

http://mynintendonews.com/2012/03/15/nintendo-files-trademark-for-the-last-ranger/ (http://mynintendonews.com/2012/03/15/nintendo-files-trademark-for-the-last-ranger/)
Title: Re: Wii U
Post by: Kairon on March 15, 2012, 04:49:02 PM
I OMG DILLON CONSOLE GAME?!?!?! I HOPE SO!!!!
Title: Re: Wii U
Post by: Adrock on March 15, 2012, 05:10:57 PM
Nintendo trademarks The Last Ranger! New franchise? Sure hope so!

http://mynintendonews.com/2012/03/15/nintendo-files-trademark-for-the-last-ranger/ (http://mynintendonews.com/2012/03/15/nintendo-files-trademark-for-the-last-ranger/)
It's a sequel to The Last Story. Obvs. /not really
Title: Re: Wii U
Post by: MysticGohan on March 15, 2012, 05:34:43 PM
Maybe it's a reference to The Lone Ranger?
Title: Re: Wii U
Post by: Caterkiller on March 15, 2012, 06:06:03 PM
Really curious if it's some new anthropomorphic character or a human. I'd sure like to see some new non-human mascot like characters soon.
Title: Re: Wii U
Post by: Retro Deckades on March 15, 2012, 06:37:56 PM
According to this awful website, Microsoft has issued a statement saying that the next XBOX will definitely NOT be at this year's E3, nor will it be out in 2012. http://xbox360.ign.com/articles/122/1220897p1.html

Sounds like great news for the Wii U.
Title: Re: Wii U
Post by: NWR_insanolord on March 15, 2012, 06:54:47 PM
That seems like a huge mistake on Microsoft's part. Not releasing this year is fine, but allowing Nintendo the ability to hype up the Wii U without doing any kind of bullshit presentation of "this is what we're doing, look how much better it is" seems like a bad move.
Title: Re: Wii U
Post by: Chozo Ghost on March 15, 2012, 06:56:21 PM
That seems like a huge mistake on Microsoft's part. Not releasing this year is fine, but allowing Nintendo the ability to hype up the Wii U without doing any kind of bullshit presentation of "this is what we're doing, look how much better it is" seems like a bad move.

Napoleon said "do not interrupt your opponent when he is about to make a mistake".

That said, let Microsoft do what they want. Their loss will be Nintendo's gain.
Title: Re: Wii U
Post by: TJ Spyke on March 15, 2012, 06:58:18 PM
Xbox 3 may not be shown at E3, but I think Microsoft will at least announce that they are working on it.
Title: Re: Wii U
Post by: Kairon on March 15, 2012, 07:38:12 PM
I think if Nintendo wasn't involved, both MS and Sony wouldn't mind waiting until 2014-2015 before launching their next systems.
Title: Re: Wii U
Post by: NWR_insanolord on March 15, 2012, 07:54:12 PM
That seems like a huge mistake on Microsoft's part. Not releasing this year is fine, but allowing Nintendo the ability to hype up the Wii U without doing any kind of bullshit presentation of "this is what we're doing, look how much better it is" seems like a bad move.

Napoleon said "do not interrupt your opponent when he is about to make a mistake".

That said, let Microsoft do what they want. Their loss will be Nintendo's gain.

I don't have an opponent. I'm just an objective observer with an armchair analysis. Of course Microsoft will do what they want, and I may be wrong and it's a good move in the long run.
Title: Re: Wii U
Post by: Retro Deckades on March 15, 2012, 07:58:11 PM
I think if Nintendo wasn't involved, both MS and Sony wouldn't mind waiting until 2014-2015 before launching their next systems.

I tend to agree. We might've even possibly seen the 10 year console life cycle come to fruition. Maybe.
Title: Re: Wii U
Post by: MegaByte on March 15, 2012, 08:19:52 PM
On the other hand, without the Wii, the Kinect may never have been seen as viable, and Microsoft wouldn't have been able to reset the clock.
Title: Re: Wii U
Post by: BlackNMild2k1 on March 15, 2012, 09:57:48 PM

This may not be WIi U related, but I was on my phone and wanted to dump the link before I lost it, so now I'm flushing it out some.

http://andriasang.com/con0b0/trademarks/ (http://andriasang.com/con0b0/trademarks/)
Quote
Nintendo gave its 3DS Brain Age sequel the code name "Oni Training," or "Demon Training."
[...]
In other trademark news, Nintendo also registered "The Last Ranger," and "Saigo no Youjinbou" (maybe... "Last Bodyguard").

Someone was asking for a more western game.... this might not be what you meant, but "the Last Ranger" could be a very "western" title.
Title: Re: Wii U
Post by: Kairon on March 15, 2012, 10:12:59 PM
On the other hand, without the Wii, the Kinect may never have been seen as viable, and Microsoft wouldn't have been able to reset the clock.

Hmmm, this is a good point.
Title: No 1T-SRAM in Wii U
Post by: BlackNMild2k1 on March 15, 2012, 11:25:48 PM
Looks like MoSys & their 1T-SRAM will not be making it into the Wii U this time around as dug up by NeoGAF super sleuth Rösti
http://www.neogaf.com/forum/showpost.php?p=36063932&postcount=3435 (http://www.neogaf.com/forum/showpost.php?p=36063932&postcount=3435)
Quote from: Rösti
Some news, MoSys' 1T-SRAM (or other technologies from that company) will not be represented in the Wii U:

Quote
Our royalty revenue also has been highly concentrated among a few licensees, and we expect this trend to continue for the foreseeable future. In particular, a substantial portion of our licensing and royalty revenue in 2011, 2010 and 2009 has come from the license fees and royalties for integrated circuits supplied by one integrated device manufacturer, or IDM, for Nintendo® gaming devices that incorporate our 1T-SRAM technology. Royalties earned from this customer represented 16%, 22% and 39% of total revenue in 2011, 2010 and 2009, respectively. This manufacturer faces intense competitive pressure in the video game market, which is characterized by extreme volatility, costly new product introductions and rapidly shifting consumer preferences, and we cannot be certain whether their sales of products incorporating our technology will increase or decrease beyond prior or current levels. In addition, Nintendo is expected to introduce a new gaming system in 2012, which does not incorporate our technology, and will likely cause a reduction in royalties we receive related to the existing gaming devices.
Source: http://www.sec.gov/Archives/edgar/da...07956z10-k.htm (http://www.sec.gov/Archives/edgar/da...07956z10-k.htm)

Now, the 1T-SRAM technology licensing has changed, as I wrote here (http://www.neogaf.com/forum/showpost.php?p=35711266&postcount=14707), as Invensas purchased a greater number of patents from MoSys in 2011. This may have lead to Nintendo ditching this technology. What it means for backwards compatibility, seeing as Wii incorporates the 1T-SRAM technology, I don't know. However, the secrets are starting to unfold. Now, I wonder what company Nintendo has chosen for RAM solutions.

it was speculated before, but it looks like that pretty much confirms it right there. But I don't think there was any room for the 1T-SRAM anyway with all that eDRAM that IBM is gonna cram into the Wii U
Title: Re: Wii U
Post by: Chozo Ghost on March 16, 2012, 12:04:03 AM
In layman's terms, what is 1T-SRAM? How does it differ from eDRAM? and why should we care?
Title: Re: Wii U
Post by: TJ Spyke on March 16, 2012, 12:11:25 AM
1T-SRAM uses less power than eDRAM and has significantly faster speed than eDRAM.
Title: Re: Wii U
Post by: Kytim89 on March 16, 2012, 12:14:21 AM
1T-SRAM uses less power than eDRAM and has significantly faster speed than eDRAM.

So they will be able to stream faster to the uMote without adding extra strain to the console.
Title: Re: Wii U
Post by: TJ Spyke on March 16, 2012, 12:16:12 AM
No, 1T-SRAM is what was used in Wii but will NOT be in Wii U. So if eDRAM is used instead, then it will take up more power and be slower than 1T-SRAM.
Title: Re: Wii U
Post by: oohhboy on March 16, 2012, 12:39:39 AM
You don't, but it has important implications for developers. 1T SRAM has a much lower latency than normal RAM. It meant the developer would be less likely you hit the memory wall (http://en.wikipedia.org/wiki/Random-access_memory#Memory_wall) problem or at least they wouldn't have to do so many work arounds. It also means the GC and Wii are architecturally very efficient machines getting more done per clock. It worked well for the GC, but the Wii having not much under the hood in the first place being efficient with less still meant you had less to work with.

Unfortunately 1T SRAM is more expensive than it's DRAM counterparts per MB, but way cheaper than other SRAMs. It meant you can have fast responsive memory, but not much of it. From the looks of it, Nintendo has re-prioritised the need for more RAM. While it will take an efficacy hit, it will more importantly bring the programming environment more inline with everybody else and help provide the extra RAM needed to run both the TV and the tablet(s), something you just can't program away(You can just buy more RAM, but Nintendo's a cheapskate and it can get expensive quick). DRAM somewhat compensates for it's slowness by providing a lot of bandwidth instead, so you can waste some of it pre-ordering for things you don't need ahead of time instad of waiting for it to arrive.
Title: Re: Wii U
Post by: MegaByte on March 16, 2012, 12:44:37 AM
1T-SRAM uses less power than eDRAM and has significantly faster speed than eDRAM.
Do you have a source on that? From what I've seen, 1T-SRAM (which is actually a cleverly named DRAM) and IBM's eDRAM are very similar.
Title: Re: Wii U
Post by: TJ Spyke on March 16, 2012, 12:46:08 AM
Wikipedia, so it should be taken with a grain of salt I suppose (Wikipedia is normally not bad since most of their stuff is sourced, but this particular info has no source listed with it).
Title: Re: Wii U
Post by: MegaByte on March 16, 2012, 12:54:11 AM
Well, it's just out of date, which is why I was wondering if you had new specs. The article even says
Quote
Some engineers use the terms 1T-SRAM and "embedded DRAM" interchangeably, as some foundries provide Mosys's 1T-SRAM as “eDRAM”.
They probably got the quote from MoSys's PR, which is quite out of date AFAICT and was referring to traditional embedded RAM rather than IBM's tech. I can't find any recent numbers for MoSys, but if they haven't improved significantly, IBM's eDRAM blows 1T-SRAM out of the water. There's no reason for Nintendo to use it now, so they dumped it.
Title: Re: Wii U
Post by: Louieturkey on March 16, 2012, 12:59:29 PM
Is eDRAM cheaper?  If so, will Nintendo listen to Epic and put 4GB in the WiiU?
Title: Re: Wii U
Post by: MysticGohan on March 16, 2012, 04:25:20 PM
Well wasn't it a developer that said Wii you had more than 1GB but less than 8GBof ram? remember hearing it from somewhere.
Title: Re: Wii U
Post by: ShyGuy on March 16, 2012, 04:53:42 PM
Hey, since MS said no new Xbox for this E3, which probably means no new Xbox launch until Holiday 2013, does that mean Nintendo will feel the pressure is off and release the WiiU for the Holiday season 2012 instead of earlier?
Title: Re: Wii U
Post by: oohhboy on March 16, 2012, 04:54:51 PM
From an article (http://arstechnica.com/old/content/2007/02/8842.ars) approximately 5 years ago. Assuming everything in the article is held to be true, then yes, eDRAM should by now as Megabyte said, "Blow it out of the water". eDRAM or DRAM embedded on the same die as the processor as a safe assumption its latency still longer than any SRAM, but it's performance is close enough that the extra density makes up for it by having more MB per dollar while still having the advantage of hiding the refresh like 1T-SRAM did which was one of it's advantages at the time.

This type or positioning of RAM isn't used as main memory, so you won't see anything having multi-GB of eDRAM anytime soon, it's a substitute for L2 cache. But with eDRAM, it will have a lot more of it compared to SRAM. The WiiU will have proper external on motherboard memory like DRAM like some form of DDR, so 4GB of RAM is entirely plausible. Baiscly, my expectations are that the WiiU will be alot more conventional than the GC or Wii in the overall design.
Title: Re: Wii U
Post by: Chozo Ghost on March 16, 2012, 08:35:46 PM
So if 1T-SRAM is really fast, is that the reason why the Gamecube and Wii had such really great load times compared to other optical media systems? It is a shame that Nintendo is abandoning it if it is the superior type of RAM, but this may be a necessary move in order for the WiiU to be a powerful system yet still affordably priced. But will this mean load times will increase?
Title: Re: Wii U
Post by: MysticGohan on March 16, 2012, 08:41:51 PM
Someone quote me! I know it's true :p The Wii U could have 4GB of Ram or up to 6GB if taking the quote of that individual into consideration, since we know it's more than a Gig but less than 8 so that falls somewhere between 4 and 6GB Rawr! BnM can you back me up? lol
Title: Re: Wii U
Post by: oohhboy on March 16, 2012, 08:51:40 PM
The RAM had nothing to do with load times. That was all about the disc drive and how the software streamed data from it and how the data on the discs were arranged. Both the GC and the Wii have a CAV drive (http://en.wikipedia.org/wiki/Constant_angular_velocity) or Constant Angular Velocity drive. A normal CD player changes the speed of which the disc is spinning so the linear velocity is always the same. A CAV drive is always spinning at the same angular velocity, so the Reader doesn't have to wait for the disc to spin up or down before reading, drastically improving seek times. It how ever produces uneven throughoutput as data on the outside of the streams out faster than data written on the inside of the disc.

With careful arrangement of the data on the disc with things frequently accessed placed close together and on the outside of the disc, it greatly improved load time. Even if the data was more scattered the seek times were way better than it's CLV (http://en.wikipedia.org/wiki/Constant_linear_velocity) counterparts. All the above factors are why GC and Wii generally have much better load times.
Title: Re: Wii U
Post by: BlackNMild2k1 on March 16, 2012, 10:43:14 PM
Someone quote me! I know it's true :p The Wii U could have 4GB of Ram or up to 6GB if taking the quote of that individual into consideration, since we know it's more than a Gig but less than 8 so that falls somewhere between 4 and 6GB Rawr! BnM can you back me up? lol


I would say more than 1GB, but less than 3, and it will likely be closer to 1.5-2GB and nowhere near 6-8GB
Title: Re: Wii U
Post by: Chozo Ghost on March 16, 2012, 11:04:51 PM
Hopefully there will be an access port on the Wii U so that a few years from now when the Wiiu starts to show its age you can buy a game like Zelda which will come bundled with a RAM pak and then you just plug it in and then the RAM is doubled or quadrupled, as was the case with the N64.
Title: Re: Wii U
Post by: MysticGohan on March 16, 2012, 11:11:04 PM
How about 3-4GB? :p
Title: Re: Wii U
Post by: Kairon on March 17, 2012, 01:39:18 AM
My personal guess with the rumors I've seen on the internet is 2 or 2.5 GB RAM.
Title: Re: Wii U
Post by: Kairon on March 17, 2012, 01:41:32 AM
Well wasn't it a developer that said Wii you had more than 1GB but less than 8GBof ram? remember hearing it from somewhere.

I think you're referring to a poster on another messageboard who's actually claiming he's an ex-journalist with developer contacts.
Title: Re: Wii U
Post by: MysticGohan on March 17, 2012, 02:23:32 AM
Shhh.. Don't rain on my parade Kairon ;)
Title: Re: Wii U
Post by: Spak-Spang on March 17, 2012, 08:11:45 AM
I'm hoping that whatever it has it can do what we all want...

Which is basically, play 2 WiiU tablets, have smooth internet connections with little lag, and play awesome High Definition Wii Fi games...which I think will be easily doable with 2 or 2.5 Gigs RAM.
Title: Netflix Wii U Confirmed
Post by: BlackNMild2k1 on March 20, 2012, 02:07:08 AM
we already knew it was coming (was it already confirmed?), but this is evidence that it very well could be there at launch

Netflix is (double?) Confirmed for Wii U!
and sounds like it's already up and running too.
Quote
Senior Software Engineer - Game Consoles
Netflix - Los Gatos, CA

The Nintendo team develops the Netflix application that runs on the Wii, Wii U, and 3DS. With over 25 million customers, we are using our virtuous circle of device ubiquity, accelerated customer growth, and content buying power to grow internationally. Our platforms hold the biggest share of our customers, and our charter is to keep pushing forward in quality and innovation.

I really hope they do that group movie chat that I hear X360 used to have before they stripped some features away.
Title: Re: Wii U
Post by: Adrock on March 20, 2012, 02:19:58 AM
Netflix is what my PS3 runs 90% of the time. If Wii U could play Blu-Ray movies, I would be really tempted to trade my PS3. I don't remember the last PS3 game I bought (maybe Ico/Shadow of the Colossus, not sure) and I only have 2 exclusives I'm interested in playing Uncharted 3 and Twisted Metal (possible 3, The Last Guardian).

If Lollipop Chainsaw and RE6 get ported to Wii U and with Netlix a possibility at launch, there's a very strong likelihood that THIS (http://youtu.be/6AdHuSZbY_Q) is going to happen to my PS3.
Title: Re: Wii U
Post by: Kairon on March 20, 2012, 03:22:36 AM
We have to make some sort of rule to warn people when linking to youtube. I just lost an hour of my life thanks to you Adrock.
Title: Re: Wii U
Post by: Chozo Ghost on March 20, 2012, 03:44:26 AM
If Lollipop Chainsaw and RE6 get ported to Wii U and with Netlix a possibility at launch, there's a very strong likelihood that THIS (http://youtu.be/6AdHuSZbY_Q) is going to happen to my PS3.

Why not take it a step further?

Title: Re: Wii U
Post by: Adrock on March 20, 2012, 06:09:08 AM
I just lost an hour of my life thanks to you Adrock.
Lost? Don't you mean "made the most of and gained clearer perspective for"? If anything, I did you a favor. No need to thank me. Helping others is thanks enough for me.
Title: Re: Wii U
Post by: Ceric on March 20, 2012, 09:33:42 AM
Netflix is what my PS3 runs 90% of the time. If Wii U could play Blu-Ray movies, I would be really tempted to trade my PS3. I don't remember the last PS3 game I bought (maybe Ico/Shadow of the Colossus, not sure) and I only have 2 exclusives I'm interested in playing Uncharted 3 and Twisted Metal (possible 3, The Last Guardian).

If Lollipop Chainsaw and RE6 get ported to Wii U and with Netlix a possibility at launch, there's a very strong likelihood that THIS (http://youtu.be/6AdHuSZbY_Q) is going to happen to my PS3.
Yeah, that's the life of my PS3.  If the WiiU can do Blu-Ray and is DLNA compliant the PS3 probably get moved to the other TV.
Title: Re: Wii U
Post by: BlackNMild2k1 on March 22, 2012, 09:28:31 PM
Ubisoft prepping another Your Shape and this time for Wii U
http://mynintendonews.com/2012/03/22/ubisoft-preparing-another-wii-u-game/ (http://mynintendonews.com/2012/03/22/ubisoft-preparing-another-wii-u-game/)

... Wii UR Shape

Ur Shape

U Shape

Wii Shape U


edit: of course the leak has been removed, but this is what it had said before hand (these sources are too lazy to screen print)
http://www.roynet.com/index.cfm?event=currentevents (http://www.roynet.com/index.cfm?event=currentevents)
Quote
Video game 'Your Shape WiiU' requested use of…
"Evacuate The Dance Floor" (Eshuijs/Reuter/Yann) by Cascada. We Sub-Publish this song on behalf of Talpa Music (BUMA)
Title: Re: Wii U
Post by: BlackNMild2k1 on March 22, 2012, 09:46:14 PM
Vigil Games pretty much confirms Darksiders II to be a Wii U launch game.
http://www.digitalspy.com/gaming/news/a372533/darksiders-ii-to-be-wii-u-launch-title-adds-enhanced-controls.html (http://www.digitalspy.com/gaming/news/a372533/darksiders-ii-to-be-wii-u-launch-title-adds-enhanced-controls.html)
and with enhanced abilities thanks to the controller.


and some screen shots from the Wii U PC version

http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_1.jpg (http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_1.jpg)
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_2.jpg (http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_2.jpg)
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_3.jpg (http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_3.jpg)
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_4.jpg (http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_4.jpg)
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_5.jpg (http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_5.jpg)
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_6.jpg (http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_6.jpg)
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_7.jpg (http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_7.jpg)
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_8.jpg (http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_8.jpg)
http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_9.jpg (http://i2.cdnds.net/12/12/618x347/gaming_darksiders_2_screen_9.jpg)


it was said somewhere in an interview that the Wii U version would be using PC assets, so we can assume the Wii U version will look pretty darn similar if not exactly the same.... only @ 720p.
Title: Re: Wii U
Post by: Spak-Spang on March 22, 2012, 10:44:57 PM
Darksiders 2, may be an awesome game...but I just not digging the art style at all.  I dunno, something about the images are just not appealing to me.
Title: Re: Wii U
Post by: Kairon on March 22, 2012, 11:46:06 PM
edit: of course the leak has been removed, but this is what it had said before hand (these sources are too lazy to screen print)
http://www.roynet.com/index.cfm?event=currentevents (http://www.roynet.com/index.cfm?event=currentevents)
Quote
Video game 'Your Shape WiiU' requested use of…
"Evacuate The Dance Floor" (Eshuijs/Reuter/Yann) by Cascada. We Sub-Publish this song on behalf of Talpa Music (BUMA)

Cascada? CASCADA? ... Insta buy.
Title: Re: Wii U
Post by: BlackNMild2k1 on March 27, 2012, 09:44:36 PM
Green Hills Software's MULTI Integrated Development Environment Selected by Nintendo for Wii U Development
http://www.ghs.com/news/20120327_ESC_Nintendo_WiiU.html
Quote
Green Hills Software, the largest independent vendor of embedded software solutions, has entered into a global license agreement that will enable Nintendo Co., Ltd. to provide Green Hills Software's MULTI® integrated development environment (IDE) to developers that are creating video game software for the upcoming Wii U platform, which is scheduled to be launched later this year.

"We selected the Green Hills Software solution because it generates highly optimized code, and Green Hills provides excellent global support," commented Mr. Genyo Takeda, senior managing director of Integrated Research & Design at Nintendo Co., Ltd.

"Green Hills Software has a long history of supplying the most demanding global corporations with the tools they need to build innovative yet cost-effective and reliable electronic products," commented Tim Reed, general manager of Advanced Products, Green Hills Software. "We are proud to be a valued partner of Nintendo."

Yay! more middlewear. Nintendo appears to be going all out to make it really hard for 3rd parties to come up with lame excuses about how they can't develop real games for Nintendo this time around.
Title: Re: Wii U
Post by: BlackNMild2k1 on March 27, 2012, 09:56:32 PM
Ubisoft ready for Wii U's Digital Distribution
http://www.eurogamer.net/articles/2012-03-27-ubisoft-ready-to-take-advantage-of-wii-u-digital-strategy

there are some comparisons with PS Vita's policy of needing a digital copy of every retail game. It would be nice if Nintendo allowed that to happen sooner, rather than later. As Iwata said
Quote from: Iwata
"This concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure. We will prepare the same infrastructure for the Wii U. However, we have not decided the concrete timing of when we will start it.
Title: Re: Wii U
Post by: TJ Spyke on March 27, 2012, 09:58:46 PM
This would fit into that rumored list of eShop games for the Wii U which included games that would normally be retail (like Mario Tennis).
Title: Re: Wii U
Post by: BlackNMild2k1 on March 27, 2012, 10:36:01 PM
This would fit into that rumored list of eShop games for the Wii U which included games that would normally be retail (like Mario Tennis).

do you remember when/where that was posted?
Title: Re: Wii U
Post by: TJ Spyke on March 27, 2012, 10:56:56 PM
Basically from a rumor you posted: http://www.dualpixels.com/profiles/blogs/rumor-major-wii-u-eshop-games-leak-includes-world-of-warcraft-cou

In the Rumor thread there was questions why a Mario Strikers game would be a eShop game (and several of those other games sound like retail releases), so I commented how they could do what Sony is doing with the PS Vita.
Title: Re: Wii U
Post by: BlackNMild2k1 on March 27, 2012, 11:14:22 PM
Thanks, I didn't want to spend too much time combing through the rumor thread looking for it.

I updated the post it was in and added it to the list even though I think it's likely BS.
Title: Re: Wii U
Post by: BlackNMild2k1 on March 28, 2012, 04:16:48 PM
Nintendo looking for publishing opportunities!
 http://nordicgame.com/

I didn't get a chance to search the link, but her its the quote

Quote
Nintendo is going to be at the May 24-25 "Nordic Games - Pitch & Match" conference in Malmö, Sweden. They're there to seek out potential Wii U developers from Scandinavia.

"Nintendo is interested to meet with talented game development teams and explore publishing opportunities for original Nintendo 3DS and Wii U game proposals", says Tim Symons, Sales Planning & Strategy, Nintendo.

I'm not sure who else attends that, but I hope Nintendo find what they are looking for.
Title: Re: Wii U
Post by: Caterkiller on March 28, 2012, 04:17:57 PM
Would be great if they found a new Retro!
Title: Re: Wii U
Post by: Mannypon on March 28, 2012, 05:03:04 PM
Aren't the pc rpgs risen and gothic developers from there?  I've always had a soft spot for those series.  They are basically similer to western rpgs and I would love them or something similer om the wiiu.
Title: Re: Wii U
Post by: TJ Spyke on March 28, 2012, 06:06:00 PM
Aren't the pc rpgs risen and gothic developers from there?

Close. Those are from Piranha Bytes, who are based in near-bye Germany. Scandinavia is Denmark, Norway, and Sweden.
Title: Re: Wii U
Post by: Mannypon on March 28, 2012, 06:50:31 PM
So close lol.  It is good to see nintendo branching out looking for good ideas.  Isn't that how pokemon was started?  I'm sure nintendo would love another big franchise.  I how an in depth rpg comes from this.  The upad just screams for it and rpgs in general.  Hopefully the wiiu can be the snes of the next generation. 
Title: Gear Box Excited about Wii U
Post by: BlackNMild2k1 on March 28, 2012, 10:03:37 PM
Gear Box is Excited to talk about Aliens on Wii U
http://www.theverge.com/gaming/2012/3/28/2903588/half-life-borderlands-gearbox-software-aliens-brothers-in-arms (http://www.theverge.com/gaming/2012/3/28/2903588/half-life-borderlands-gearbox-software-aliens-brothers-in-arms)
Quote
Another aspect of the upcoming game's design Pitchford hopes will represent a significant advancement is Gearbox's heavy investment in the Wii U. Pitchford says he actually believes the Wii U version of Aliens: Colonial Marines will be the best version.

"The Wii U version has so much more to offer ... no other platform can do what the Wii U can do," he says. "If you love [Xbox] 360 games, you are not used to being in a world where you have this new interface. But once you get used to that, you imagine the possibilities; there are some opportunities that are just not possible on any platform that does not have that device."

Pitchford hints that using the Wii U controller as a motion tracker, or in other ways that evoke signature moments form the films will lure gamers to the Wii U for their Aliens fix.

"I don’t want to give spoilers away on some of things we are thinking of or things we have actually implemented already," he said, "but a lot of cool opportunities with that device that are going to make a very unique and compelling experience on that platform. We have given a lot of attention. I think it will not be too long [before] Nintendo opens up their kimono a little bit more about that platform and where it is going, we will be there right with them talking about how Aliens is using it."

Pitchford was tight-lipped regarding details of the game's story, but he did say at least one detail will be revealed next month, in Boston:

"Competitive multiplayer is in the game," he said. "If you are curious about what we are doing there, I strongly recommend visiting us at PAX East."
Title: Re: Gear Box Excited about Wii U
Post by: gamercat on March 31, 2012, 03:19:16 AM
Gear Box is Excited to talk about Aliens on Wii U
http://www.theverge.com/gaming/2012/3/28/2903588/half-life-borderlands-gearbox-software-aliens-brothers-in-arms (http://www.theverge.com/gaming/2012/3/28/2903588/half-life-borderlands-gearbox-software-aliens-brothers-in-arms)
Quote
Another aspect of the upcoming game's design Pitchford hopes will represent a significant advancement is Gearbox's heavy investment in the Wii U. Pitchford says he actually believes the Wii U version of Aliens: Colonial Marines will be the best version.

"The Wii U version has so much more to offer ... no other platform can do what the Wii U can do," he says. "If you love [Xbox] 360 games, you are not used to being in a world where you have this new interface. But once you get used to that, you imagine the possibilities; there are some opportunities that are just not possible on any platform that does not have that device."

Pitchford hints that using the Wii U controller as a motion tracker, or in other ways that evoke signature moments form the films will lure gamers to the Wii U for their Aliens fix.

"I don’t want to give spoilers away on some of things we are thinking of or things we have actually implemented already," he said, "but a lot of cool opportunities with that device that are going to make a very unique and compelling experience on that platform. We have given a lot of attention. I think it will not be too long [before] Nintendo opens up their kimono a little bit more about that platform and where it is going, we will be there right with them talking about how Aliens is using it."

Pitchford was tight-lipped regarding details of the game's story, but he did say at least one detail will be revealed next month, in Boston:

"Competitive multiplayer is in the game," he said. "If you are curious about what we are doing there, I strongly recommend visiting us at PAX East."

I'm already sold on Aliens. Now, make Borderlands 2 happen on the Wii U.
Title: Re: Wii U
Post by: Caterkiller on March 31, 2012, 01:41:02 PM
I have never been so interested in 3rd party titles before! Can't wait for this!

As for his comments it appears he means only the Wii U can do new things with that controller, but I wouldn't be surprised if he meant in just about every aspect no other console can do what the U can.
Title: Re: Wii U
Post by: BlackNMild2k1 on March 31, 2012, 04:35:09 PM
Retro hires an ex Gearbox Visual Effects Artist
he was just hired in March too.
http://www.linkedin.com/pub/timothy-wilson/4/a7/87 (http://www.linkedin.com/pub/timothy-wilson/4/a7/87)
Quote
- collaborated in creating the hand-painted Borderlands art style and provided guides for technique and process.

first it was Crytek and then it was Uncharted and now it is Gearbox.
I wonder what Retro has cooking....


wasn't there some talk about some hand painted textures for a project?
Title: Re: Wii U
Post by: Caterkiller on March 31, 2012, 04:48:19 PM
Retro hires an ex Gearbox Visual Effects Artist
he was just hired in March too.
http://www.linkedin.com/pub/timothy-wilson/4/a7/87 (http://www.linkedin.com/pub/timothy-wilson/4/a7/87)
Quote
- collaborated in creating the hand-painted Borderlands art style and provided guides for technique and process.

first it was Crytek and then it was Uncharted and now it is Gearbox.
I wonder what Retro has cooking....


wasn't there some talk about some hand painted textures for a project?

Yes there was!

Man we better see what they are up to this E3! After Prime 3 we went like 2 E3's without knowing anything right? That was torture! Good think DK was done some time ago, so what every they are doing for Wii U will at least have something to show for it in a few months! Man I'm excited!
Title: 3 Dates to Watch out for in April
Post by: BlackNMild2k1 on March 31, 2012, 05:36:51 PM
3 Dates in April To Watch Out For
thanks to GAF's super slueth and data miner Rösti
Quote
PAX East

Date(s): April 6 - 8
Venue(s): The Boston Convention and Exhibition Center, Boston, MA
Topic: Public video game expo
Probability of news: Moderate

Nintendo will be exhibiting at this show. If they will demonstrate the Wii U or only offer demos of upcoming and current Nintendo 3DS games is unknown though. I've suggested previously that due to the show being open to the public Nintendo may provide something about Wii U to prevent an angry mob from being established, and also to not have to answer questions about Wii U all day with "I'm sorry, I can't comment on that at this time".

http://east.paxsite.com/ (http://east.paxsite.com/)


Q1 2012 Advanced Micro Devices Earnings Conference Call

Date(s): April 19, 02:00 p.m. PT
Venue(s): AMD HQ, Sunnyvale, CA
Topic: IR event
Probability of news: Moderate

Much like IBM's presentation will this focus on financials, but AMD always provides quite much information about upcoming and current systems and technologies. And like with IBM, this presentation reflects AMD's business in the first quarter of 2012 and more than likely is briefing investors on new initiatives in the fiscal year something on the agenda. On the 2012 Analyst Day, AMD spoke about their increased involvement with the video game industry, maybe they are going to elaborate on this further. Most likely there will be a Q&A session to this. As I see it, interest in Wii U's GPU appears heavier than interest in the CPU, so with little effort could AMD create some hype here even without actually telling something specific about the chip.

http://ir.amd.com/phoenix.zhtml?c=74...ventId=4723953 (http://ir.amd.com/phoenix.zhtml?c=74...ventId=4723953)


Nintendo Fiscal Year Earnings Release

Date(s): April 26
Venue(s): Nintendo HQ, Minami-ku, Kyoto
Topic: IR event
Probability of news: Very likely, almost guaranteed

This is what we are all waiting for. Wii U news will most likely come here; if it will be more info about NFC and similar I don't know though.

http://www.nintendo.co.jp/ir/en/ (http://www.nintendo.co.jp/ir/en/)

To summarize, in April we've got three events that may provide some new information about Wii U, the most likely being Nintendo's IR event on the 26th of April.
Title: Re: Wii U
Post by: MegaByte on March 31, 2012, 06:48:42 PM
There isn't going to be a lot at PAX East; it'll be similar to GDC and stuff like 3DS eShop games (Yesterday, I talked to somebody who will be running their booth). The angry mob comment is laughable.
Title: Re: Wii U
Post by: TJ Spyke on March 31, 2012, 10:47:54 PM
I don't think Nintendo has ever had big announcements at PAX or PAX East. They usually have some minor ones, but nothing big (I would be especially surprised if any first party Wii U stuff is announced).
Title: Re: Wii U
Post by: NWR_insanolord on March 31, 2012, 11:20:17 PM
PAX East has never been a major thing for Nintendo. Two years ago when I was there they barely had any presence, and from what I hear the same was true last year, even with the 3DS launching a week later. I wouldn't expect to hear much coming out of that event.
Title: Re: Wii U
Post by: bustin98 on April 01, 2012, 02:18:55 AM
Nintendo had a nice area last year, though it could have been bigger. The lines were too long, though you could head over to Capcom and play the 3DS with almost no wait at all. They had more content crammed in their space compared to a lot of other publishers, who used the space for gimmicky crap (Duke Nukem). But I highly doubt that Nintendo will have anything to do with the WiiU there at all. Nintendo just does not deal with the public in that manner.
Title: Re: Wii U
Post by: Ceric on April 01, 2012, 11:29:23 AM
The sad thing is that Pax East is one of the better places to have real people use the uMote and start disseminate good vibes about it we got at E3.  Even if it was last E3's demos.
Title: Re: Wii U
Post by: Caterkiller on April 03, 2012, 02:00:09 PM
Wii U could be first console to run a MMORPG without being compromised.


http://www.officialnintendomagazine.co.uk/37027/wii-u-could-be-first-console-to-run-a-mmorpg-without-compromise-funcom/ (http://www.officialnintendomagazine.co.uk/37027/wii-u-could-be-first-console-to-run-a-mmorpg-without-compromise-funcom/)
Quote
Wii U could be the first real console on which running an MMORPG without compromise is plausible," said Bylos. "The controller is perfect for lining up those rows of hotbars that are essential in most MMOs. A customisable touchscreen interface combined with the 3D spatial movement of a console controller could be a winner.


Ubisoft #1 Wii U 3rd party?

http://www.gamasutra.com/view/news/167200/How_Ubisoft_strikes_fast_early_on_new_hardware.php (http://www.gamasutra.com/view/news/167200/How_Ubisoft_strikes_fast_early_on_new_hardware.php)
Quote
We have big plans for Wii U. Our intention is to be the number one third-party on Wii U, just like we were on Kinect and just like we were on 3DS," Key told Gamasutra in a recent interview.
We've always had a really close relationship with Nintendo, so I'd venture to say that we did have an advantage in getting dev kits earlier than other people," Key said. "I'm not saying we got them earlier than everyone, but I do think we got them early.
They came to us and asked us to make Red Steel. The thing is, once these dev kits show up in the building, you've got these other teams peeking around the curtain going, 'Hey, what's that?' Before you know it, there's three projects being developed for the Wii in that one room, and then another guy from another studio just happens to be visiting and brings back some ideas... [/l]
Ubisoft is going to piss off other developers with comments like that.
Title: Re: Wii U
Post by: Enner on April 03, 2012, 03:22:08 PM
The tablet controller would be an adequate or workable substitute for MMOs that are designed with a keyboard and mouse in mind. Now it's a matter of game makers developing a Wii U version and Nintendo being flexible to the developer's and publisher's requirements.

As for Ubi Soft, of course they will have a bunch of games at launch. They have done so for the Kinect, Vita, and 3DS and it seems to be a profitable move for them.
Title: Re: Wii U
Post by: Stogi on April 03, 2012, 03:24:20 PM
It would be kinda awesome if Nintendo included a USB port or two on the tablet.

But regardless, couldn't Nintendo support Keyboard and Mouse controls through the two USB ports they have already?
Title: Re: Wii U
Post by: nickmitch on April 03, 2012, 05:58:20 PM
Is Nintendo's "Fiscal Earnings Release" like that 3DS thing they had last year or just like an earnings call? I really can't see anything getting announced at an investor focused event.
Title: Re: Wii U
Post by: Caterkiller on April 04, 2012, 03:04:08 PM

More RAM and better Processor than current consoles.


http://www.nintendo-gamer.net/2012/04/04/wii-u-has-more-ram-than-other-current-consoles-and-really-great-processor-says-aliens-colonial-marines-director/ (http://www.nintendo-gamer.net/2012/04/04/wii-u-has-more-ram-than-other-current-consoles-and-really-great-processor-says-aliens-colonial-marines-director/)
Quote
The machine itself will be one of the best looking versions of the game [sic]… because they’ve got more RAM than some of the other things [platforms]“, says Martel. “They’re late in the cycle so they’ve got this really great processor.


Wii U an impressive bridge to next generation.
http://www.joystiq.com/2012/04/04/gearbox-boss-says-impressive-wii-u-a-really-nice-bridge-to-the/? (http://www.joystiq.com/2012/04/04/gearbox-boss-says-impressive-wii-u-a-really-nice-bridge-to-the/?)

Quote
I think it's a really nice bridge to the next generation. I think people will be surprised. I don't know off the top of my head how many of the specs they've released, so I want to be very careful not to jump the gun, but we're very pleased with the hardware. And even since they gave us our first alpha kit, our very first 'pre-prototype' development hardware that they kind of let us play around with, they've done so many things to make the platform better. So it's getting better for us as developers.


But I know some of you enjoy arguing and being afraid so here is some bs.


http://www.computerandvideogames.com/342718/wii-u-games-look-just-as-good-as-ps3-but-its-still-not-as-capable/? (http://www.computerandvideogames.com/342718/wii-u-games-look-just-as-good-as-ps3-but-its-still-not-as-capable/?)


"We're still working on dev machines but there have definitely been some issues [in porting PS3/360 games]," our source said. "It's not actually a problem getting things up and running because the architecture is pretty conventional, but there are constraints with stuff like physics and AI processing because the hardware isn't quite as capable."

The same source concluded, bluntly: "I suppose you don't need sophisticated physics to make a Mario game.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 04, 2012, 03:10:46 PM
Yay!!! Wii U isn't a next gen system.......

Because next gen doesn't start until Sony says it does.... right?
Title: Re: Wii U
Post by: oohhboy on April 04, 2012, 03:23:28 PM
Somebody is trolling for hits. That last article is asinine.
Title: Re: Wii U
Post by: Chozo Ghost on April 04, 2012, 04:14:22 PM
The same source concluded, bluntly: "I suppose you don't need sophisticated physics to make a Mario game.

Obvious troll-baiting from someone with an anti-Nintendo bias.

But anyway, isn't the physics handled by the software engines like Havok and so on? All the hardware does is run that software, and if the hardware is more powerful than the PS360 then how the hell couldn't it be able to run Havok or whatever?
Title: Re: Wii U
Post by: Caterkiller on April 04, 2012, 05:59:34 PM
Sonic's co-creator joins Nintendo! He was the good part of the old Sonic games!

http://www.gamasutra.com/view/news/168016/Sonic_the_Hedgehog_cocreator_Hirokazu_Yasuhara_joins_Nintendo.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29 (http://www.gamasutra.com/view/news/168016/Sonic_the_Hedgehog_cocreator_Hirokazu_Yasuhara_joins_Nintendo.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29)
Title: Re: Wii U
Post by: nickmitch on April 04, 2012, 06:52:08 PM
I wonder how he would feel if Nintendo bought SEGA and put him back over Sonic. That's be funny.
Title: Re: Wii U
Post by: alegoicoe on April 04, 2012, 07:02:52 PM
I hope the guy already has something in mind for WII U
Title: Re: Wii U
Post by: Luigi Dude on April 04, 2012, 08:13:40 PM
The fact that he's going to be working at NST is probably the bigger news here.  NST has been reduced to a mere shadow of itself for the last gen, only capable of doing smaller DSiWare games and Mario vs Donkey Kong for the DS.  The fact that Nintendo would put someone this major to work at NST points to that studio being buffed up to start handling major projects again.
Title: Re: Wii U
Post by: Ceric on April 04, 2012, 09:36:27 PM
The fact that he's going to be working at NST is probably the bigger news here.  NST has been reduced to a mere shadow of itself for the last gen, only capable of doing smaller DSiWare games and Mario vs Donkey Kong for the DS.  The fact that Nintendo would put someone this major to work at NST points to that studio being buffed up to start handling major projects again.
Or they really wanted him and needed a place to put him he wasn't geographically opposed to.
Title: Re: Wii U
Post by: TJ Spyke on April 04, 2012, 09:45:55 PM
That's possible, I believe he is already living in America since he was just working for Namco Bandai's US branch.
Title: Re: Wii U
Post by: Luigi Dude on April 04, 2012, 11:11:21 PM
I don't think someone of his status though would agree to work for Nintendo if all he was only going to make is more Mario vs Donkey Kong games like NST has currently done for the last several years.  They got to have at least something a little more important in develop for Yasuhara to agree to join, unless he's really a huge Mario vs Donkey Kong fan who's always wanted to work on one of these games.
Title: Re: Wii U
Post by: nickmitch on April 04, 2012, 11:23:16 PM
So, I suppose we can assume that Nintendo will beef up the studio for him. The only question now is what kind of game will he make.
Title: Re: Wii U
Post by: Louieturkey on April 05, 2012, 12:52:27 AM
Whatever it is, it's going to be awhile before we see it.  Most games take at least 2 years to develop.
Title: Re: Wii U
Post by: Caterkiller on April 05, 2012, 02:24:51 AM
Well Sega may try and reboot Sonic again, which includes a Spyro type approach. When this fails, and it will, Nintendo will welcome Sonic to a safe and permanent home.

- Sonic Team and Sega are looking to better monetize Sonic
- potentially “massive” and “total” reboot
- Sega and Sonic Team are “committed” to the reboo
- speed, platforming, and surreal environments will remain
- Sonic and Dr. Eggman's rivalry will continue
- both characters may undergo a makeover
- everything else is up in the air and may see radical changes, including Tails
- may birth a new universe and characters
- new gameplay methods and gimmicks
- zones would be massively expanded and become their own world
- zones feature individual levels masked as missions
- idea likened to Burnout Paradise
- includes a brand-new engine
- photo-realism is of no concern
- may aggressively pursue a collection model as part of the reboot
- targeting the young audience that enjoys physical collectibles
- may require physical emblems and collectibles to unlock special features
- SEGA inspired by Skylanders' success
- physical toys and collectibles may have an interactive component with a new cartoon series
- may offer classic characters in-game as DLC

http://gonintendo.com/?mode=viewstory&id=174955
Title: Re: Wii U
Post by: Luigi Dude on April 05, 2012, 09:47:31 AM
This sounds exactly like the kind of brain dead decision Sega would make.  After eight failed attempts at making 3D Sonic games, they finally got it right with Colors and Generations.  So what do they do as soon as they finally create a good template for 3D Sonic after over a decade of trying?  They decide to throw it away and start over with something that's guaranteed to be sh!t again.  Not to mention there's no reason for this when Colors sold 2 million copies on the Wii in 2010 even when Wii sales were dropping, showing the Sonic brand is still quite strong on Nintendo consoles.  If Sega wants higher sales there's other things they can do to try and raise appeal while the gameplay remains similar without completely robooting the whole series.

It's decisions like this that show us all once again why Sega no longer makes consoles.  Nintendo didn't kill Sega, Sony didn't kill Sega, Sega killed Sega.  And from the looks of things seems to want to continue killing themselves as well.
Title: Re: Wii U
Post by: Louieturkey on April 05, 2012, 11:32:33 AM
It's decisions like this that show us all once again why Sega no longer makes consoles.  Nintendo didn't kill Sega, Sony didn't kill Sega, Sega killed Sega.  And from the looks of things seems to want to continue killing themselves as well.
Quoted for emphasis.  Sega killed Sega.  They killed the last years of the Genesis with the 32X and CD, destroying all good will they had built with the Genesis/Mega Drive.  Then they released the Saturn at $400 which was way higher priced than any other home console to date (at least successful).  I believe they were also taking a loss even at $400 which is obsurd for how horrible the Saturn was to program for allegedly.
They finally fixed all their blunders with the Dreamcast, but unfortunately, that was too little too late because the PS2 totally kicked its butt and Sega had no choice but to get out of hardware.  Then they were successful at first as a 3rd party, only to be bought up by Sammy which slowly cut budgets and set unrealistic deadlines for games which led to bad quality which led to the eventual situation they are in now.
Title: Re: Wii U
Post by: BranDonk Kong on April 05, 2012, 11:48:52 AM
Instead of trying to reboot Sonic...they should just retire him. They already tried this reboot twice, they were Shadow the Hedgehog and Sonic Unleashed, and they were both horse ****.

Sonic Generations, on the other hand, is awesome, but it's not a $50-$60 game.
Title: Re: Wii U
Post by: Evan_B on April 05, 2012, 01:42:26 PM
Poor Sonic. So abused. So much potential. But truthfully, if Nintendo wants to dominate gaming, they'll eat Sega right up and turn their franchises into something good.
Title: Re: Wii U
Post by: Ian Sane on April 05, 2012, 01:55:55 PM
I think Sonic is a lost cause.  On this thread Sonic Colors and Generations were listed as decent Sonic games.  I had no idea what those were like.  I just assume that EVERY Sonic game made since Sega went third party is crap.  There were so many horrible Sonic games made since then that I've tuned Sonic out.  The series could completely turn itself around and I wouldn't know because when a Sonic game is announced I just instinctively ignore it like I ignore crappy licenced games.  In fact if people were saying that Sonic was good again I would be skeptical because die-hard Sonic fanboys have been crying wolf for so long that I will think "is Sonic good again or is this just Sonic fanboys exaggerating about a barely passable game because they so desperately want to like the new Sonic game?"

Sonic has been so bad for so long that I think the very people that Sega wants to get back into the series won't because they'll never know if it becomes good again.  The brand is poisoned.
Title: Re: Wii U
Post by: nickmitch on April 05, 2012, 02:38:02 PM
It's true that Sonic doesn't resonate with fans as he used to, but Colors was pretty well received. It has a 78 on Metacritic. That's enough to say that he's back, but at least he's improving.
Title: Re: Wii U
Post by: SixthAngel on April 05, 2012, 04:27:48 PM
After NSMB it should have been New Sonic the Hedgehog all day everyday for Nintendo systems but the bigger problem seems to be that they just don't have very good teams making the games.
I've said it before but everyone seems to have forgotten that the first Sonic games weren't about running as fast as you can all the time.  You could go fast if you wanted and sometimes you would but a lot of the time you would be just doing regular platforming.  Over the years people's memories have been twisted by the speed hook they advertised and the games became roller coasters.
Sonic is obviously a huge property and it is a sad fact that they won't spend the money to bring somebody back who did a good job or bring on some other new talent.
Title: Re: Wii U
Post by: Luigi Dude on April 05, 2012, 05:31:39 PM
I think Sonic is a lost cause.  On this thread Sonic Colors and Generations were listed as decent Sonic games.  I had no idea what those were like.  I just assume that EVERY Sonic game made since Sega went third party is crap.  There were so many horrible Sonic games made since then that I've tuned Sonic out.  The series could completely turn itself around and I wouldn't know because when a Sonic game is announced I just instinctively ignore it like I ignore crappy licenced games.  In fact if people were saying that Sonic was good again I would be skeptical because die-hard Sonic fanboys have been crying wolf for so long that I will think "is Sonic good again or is this just Sonic fanboys exaggerating about a barely passable game because they so desperately want to like the new Sonic game?"

Sonic has been so bad for so long that I think the very people that Sega wants to get back into the series won't because they'll never know if it becomes good again.  The brand is poisoned.

Yeah, I wouldn't really blame anyone for not being interested in Sonic even though Colors and Generations were good.  Like I said the previous EIGHT 3D Sonic games before Colors ranged from meh to complete unplayable garbage.  This is why it's really stupid for Sega to reboot the series now when Colors and Generations finally started to turn things around.


They had a chance to give Sonic a good image again but now they're going to blow it and this time, probably cause even some of the most die hard fans to finally leave.
Title: Re: Wii U
Post by: Adrock on April 05, 2012, 06:16:53 PM
I don't understand how Sega would reboot Sonic and how that would affect anything. Do you mean the story? Did anyone care about that to begin with? Do you mean gameplay? If so, isn't that just called "progression"?
Title: Re: Wii U
Post by: ShyGuy on April 08, 2012, 02:34:49 AM
Sonic the gritty space marine.
Title: Re: Wii U
Post by: Caterkiller on April 08, 2012, 03:35:38 AM
Hey do we know how much Wii U discs are supposed to hold? How much do Wii discs hold?
Title: Re: Wii U
Post by: TJ Spyke on April 08, 2012, 03:40:41 AM
Hey do we know how much Wii U discs are supposed to hold? How much do Wii discs hold?

Wii discs are up to 8.7GB when dual layer, Nintendo confirmed Wii U will be 25GB: http://kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size
Title: Re: Wii U
Post by: Caterkiller on April 08, 2012, 03:47:13 AM
Thank you! And so far that's good right? I don't remember Ian or Broodwars complaining about it, so it must be acceptable.
Title: Re: Wii U
Post by: Kytim89 on April 08, 2012, 04:30:06 AM
Here are some of my ideas for how SEGA could restructure itself:
 
 
Title: Re: Wii U
Post by: NWR_insanolord on April 08, 2012, 05:40:00 AM
Thank you! And so far that's good right? I don't remember Ian or Broodwars complaining about it, so it must be acceptable.

I doubt anyone really needs more than 25 GB of space, since I'm pretty sure every time someone's done that on the PS3 (or even gotten anywhere close) it was with needlessly uncompressed video and/or writing the same data to the disc multiple times to cut down on load times, but I still don't see the benefit in limiting it to that. Is it really appreciably more expensive to make it a dual layer drive?
Title: Re: Wii U
Post by: Ceric on April 08, 2012, 09:10:37 AM
Here are some of my ideas for how SEGA could restructure itself:
 
 
  • Defer all development of Sonic games to western developers.
  • Announce that all games developed by internal studios will be exclusively digital download
  • Announce that dormant franchise such as Strrets of Rage, Panzer Dragoon, Shining Force, etc will get new releases from western developers on PSN, XBLA, and Wii U.
  • Since the recent Ninja Gaiden game did not set well with fans, release a brand new Shinobi games is ball breaking difficult to try and recapture fans from Ninja Gaiden.
  • Strike exclusive deals with Nintendo if they will pay for the translation of their games not released in the west.
I thought they did that already.  Which reminds me I want to pickup that game.
Title: Re: Wii U
Post by: Adrock on April 08, 2012, 10:34:17 AM
Yeah, Sega released a new Shinobi on 3DS in November. I've heard it's good but so hard there are tears. Tears everywhere.
I doubt anyone really needs more than 25 GB of space, since I'm pretty sure every time someone's done that on the PS3 (or even gotten anywhere close) it was with needlessly uncompressed video and/or writing the same data to the disc multiple times to cut down on load times, but I still don't see the benefit in limiting it to that. Is it really appreciably more expensive to make it a dual layer drive?
I'm still glad Nintendo went with a 25GB disc. That's just one less thing in the way of companies making great games on Wii U. Microsoft had to introduce a new slightly larger disc format for 360 last year so it seems that some developers were struggling to fit content in a standard dual-layered DVD. I hope Nintendo puts a fast drive in there especially if they don't intend to include a hard drive. Most larger PS3 games require an installations to cut down on load times or so I've read.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 08, 2012, 11:21:03 AM
i believe the PS3 had 1x or 2x Blu Ray disc drive that was CLV (slows down towards the outer edges to maintain a constant data read speed on the inner and outer parts of the disc).

Nintendo's BDR-based drive will likely be atleast 6x and a CAV drive on top of that, which I think means it will always spin the same speed, meaning it will have faster read times at the outer portions of the disc.

So I don't think the load times will and issue... atleast not like on PS3 * X360 this gen
Title: Re: Wii U
Post by: Snake-Arms on April 08, 2012, 12:05:49 PM
i believe the PS3 had 1x or 2x Blu Ray disc drive that was CLV (slows down towards the outer edges to maintain a constant data read speed on the inner and outer parts of the disc).

Nintendo's BDR-based drive will likely be atleast 6x and a CAV drive on top of that, which I think means it will always spin the same speed, meaning it will have faster read times at the outer portions of the disc.

So I don't think the load times will and issue... atleast not like on PS3 * X360 this gen

I don't expect it to be an issue either.  I remember being very pleased with the load times on the GC and the Wii shared the same attribute.

The only thing I worry about hardware wise on the Wii-U is the hard drive or lack thereof.  Anything less then 20GB standard would be very disappointing IMO. (and, to be honest, I expect something like 8GB of  internal flash memory)
Title: Re: Wii U
Post by: ShyGuy on April 08, 2012, 01:26:57 PM
I just had an idea. Nintendo needs to make Black or Silver the launch color of the Wii U so people don't associate the tablet with an iPad.
Title: Re: Wii U
Post by: Adrock on April 08, 2012, 01:36:36 PM
The Wii had some trouble with dual layered discs, apparently caused by a dirty lens. Load times in Brawl weren't unacceptable; just a bit disappointing. /1st world problems

I'm still a little worried about load times on Wii U. 3DS (and Vita) has load times despite not using optical media. I wonder if Nintendo could have optimized the hardware better to prevent this from happening. If they didn't do that on 3DS, will they do the same on Wii U? In terms of load times, Wii U has potential CPU/GPU bottlenecks in addition to optical media to contend with. In any case, I don't expect the load times to be awful. I just hope Nintendo does everything they can to make them as unobtrusive as possible. Nintendo has a history of picking less advanced pieces to save a few bucks so if they have to include more expensive parts to improve the experience, they definitely should.
Title: Re: Wii U
Post by: Evan_B on April 08, 2012, 02:52:50 PM
Honestly, I've never experienced a loading time on the Wii that's been too tedious- Brawl has had a couple instances of just taking a little bit, and one or two games like Sonic Unleashed and maybe Monster Hunter- but I've enjoyed good load times on just about everything.

I mean, if there's a competitive aspect to selling game units, then load times are going to be minimized as much as possible. But for now, with the current technology, load times are just something we'll have to deal with. I'm playing Xenoblade right now and sweet jeebas, that game has very little loading times.
Title: Re: Wii U
Post by: Snake-Arms on April 08, 2012, 03:27:48 PM
Honestly, I've never experienced a loading time on the Wii that's been too tedious- Brawl has had a couple instances of just taking a little bit, and one or two games like Sonic Unleashed and maybe Monster Hunter- but I've enjoyed good load times on just about everything.

I mean, if there's a competitive aspect to selling game units, then load times are going to be minimized as much as possible. But for now, with the current technology, load times are just something we'll have to deal with. I'm playing Xenoblade right now and sweet jeebas, that game has very little loading times.

And it's all the more impressive when you consider the scale of Xenoblade and it's level of graphical detail (and not "considering it's a Wii game", no, the game is just genuinely pleasing to the eyes)
Title: Re: Wii U
Post by: FZeroBoyo on April 08, 2012, 04:07:44 PM
http://mynintendonews.com/2012/04/08/wii-u-cost-of-manufacturing-detailed-system-to-retail-for-under-300/ (http://mynintendonews.com/2012/04/08/wii-u-cost-of-manufacturing-detailed-system-to-retail-for-under-300/)


Interesting development... I didn't know where to put this, so I double posted under the rumors thread. Please don't smite me, NWR Gods.
Title: Re: Wii U
Post by: Chozo Ghost on April 08, 2012, 04:27:27 PM
If Nintendo does launch the Wii U with only 8gb of storage I hope they will have the courtesy of expanding that in later revisions down the road. The Wii launched in 2006 with only 512mb of storage, and while 512mb might have been a respectable amount by 2006 standards, today that amount is a joke. But Nintendo never expanded that, even though they could have done so very easily and at no significant increase in manufacturing cost. I hope the Wii U will be different, and be gradually expanded over time.
Title: Re: Wii U
Post by: Adrock on April 08, 2012, 04:42:28 PM
They could always just pack in larger SD cards. I presume the reason Nintendo never changed the amount of internal memory in the Wii is because they would have to order a different piece which would have slowed down manufacturing.
Title: Re: Wii U
Post by: Ymeegod on April 08, 2012, 04:53:43 PM
WII U does have 4 USB ports, hense external HD.  Kinda wished they went with at least one USB3 port but at least I won't have to worry about buying new equipment--I'll just use my 500GB USB drive that's hooked up to the WII now.

Title: Re: Wii U
Post by: Kytim89 on April 08, 2012, 05:14:34 PM
WII U does have 4 USB ports, hense external HD.  Kinda wished they went with at least one USB3 port but at least I won't have to worry about buying new equipment--I'll just use my 500GB USB drive that's hooked up to the WII now.

I do not see Nintendo having a internal HDD port on the Wii U, but I do see the USB ports being open for any form of storage.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 08, 2012, 06:04:14 PM
They could always just pack in larger SD cards. I presume the reason Nintendo never changed the amount of internal memory in the Wii is because they would have to order a different piece which would have slowed down manufacturing.
I always imagined they never upped the internal storage because of the retarded way they wrote the Wii OS. No game would be able to access it unless it was specifically written to, and therefore to keep uniformity between titles, they just never bothered... because in reality, it might have actually been cheaper to go with a larger flash chip (1 or 2GB), since those are likely in higher production, than something that only the Wii uses like 512MB flash.

I just had an idea. Nintendo needs to make Black or Silver the launch color of the Wii U so people don't associate the tablet with an iPad.
you just had that thought? I had that thought a long time ago.

I imagine a Platinum/Premium Edition in the color below, only it's actually brushed steel.
(http://i56.tinypic.com/3359p4j.jpg)

It could be like the Panasonic Q of the Wii U
Title: Re: Wii U
Post by: Chozo Ghost on April 08, 2012, 07:03:04 PM
I always imagined they never upped the internal storage because of the retarded way they wrote the Wii OS.

Couldn't that easily be fixed via a system update?
Title: Re: Wii U
Post by: BlackNMild2k1 on April 08, 2012, 07:16:49 PM
Their OS system was F'd up from my understanding of it.

Some games, such as Rock Band, couldn't use DLC because it was written for the original 512mb of internal storage, and there may be an update that allowed you to save DLC to an SD card, but that version of Rockband couldn't take advantage of it, because it was designed to work with the OS version before that update. So the next version of Rockband could use the SD card storage, but no game made before that update could utilize that update.
It was pretty shortsighted of Nintendo to not have anticipated that issue before hand. The whole SD card thing was a problem from the beginning to be honest. I just hope Nintendo doesn't make such a stupid and easily avoidable mistake for the Wii U.
Title: Re: Wii U
Post by: Chozo Ghost on April 08, 2012, 07:52:10 PM
Hopefully not, but since Nintendo seems to be taking the no-HDD route yet again there's a good chance they will screw it up one way or another.
Title: Re: Wii U
Post by: Shorty McNostril on April 08, 2012, 08:37:40 PM
Come on.  Does anyone here seriously think that  Nintendo isn't going to anything extraordinarily stupid?  It's pretty much a given.  I would love to be confident that they will nail it this gen, and the rumors coming out a few months ago seemed to support that.  But the last month or so has been vastly different.  Major Nintendo stuff ups have happened pretty much every gen since the N64.  The Wii is by far the worst. 

Title: Re: Wii U
Post by: BlackNMild2k1 on April 08, 2012, 09:46:57 PM
I know it's gonna happen, I just hope it's not anything that we could have seen coming from a mile away.

No Bluray/DVD playback out of the box. not a problem.
No Bluray/DVD playback at all... ok, whatever. would be nice though.
No HDD or 32GB SD card preinstalled. fine, I have one of my own.
Only 8GB of flash onboard (no HDD support till future update TBA). WTF Nintendo!?
Account based online system. hooray!!!
It's not based on your Club Nintendo account and you need a different log on for every service.
 (ノಠ益ಠ)ノ彡┻━┻

I could go on, but who knows where Nintendo will land on some of these things. But the biggest thing they need to not **** up on is Online and everything online related.... which is everything.
Storage  (HDD to be attached on day 1, same with SDXC cards support, onboard storage need to also be adequate <20GB minimum>)
Acct based system (multiple accts per system, club nintendo linked)
Club Nintendo Integration (uses same log on/username, in system game registration)
Friend list (chat, watch games, know what they're doing/playing, invite/join, groups)
chat (video and text/messaging/mail, swapnote 2.0)
eShop (there on day 1, full current VC/Ware selection <including portable stuff> without having to repurchase titles already attached to your account)
multi-player (chat, join, watch, lobbies, communities, teams)
Media Streaming (i.e. Netflix, Hulu, etc etc. from my PC would also be really nice)
Speed (need to be quick and responsive, it shouldn't take 5-7 minutes to download SMB from the NES, <that game is only like 32kb in size> or 1-2 minutes to load a web page)
Multi-tasking (background updates/downloading, superior browser and touchscreen keyboard, cross game/app chat)

If they can make all a majority of that happen out of the gate, then they would have already leaped over the largest hurdle I think they have going into the next gen, and I think that is a competitive online service.

Nintendo has a lot going for them this time around, so I just hope they don't mess it all up in the one place we are really expecting them to drop the ball. Online.
Title: Re: Wii U
Post by: Shorty McNostril on April 08, 2012, 10:09:20 PM
I know it's gonna happen, I just hope it's not anything that we could have seen coming from a mile away.

That's exactly the issue though.  The things that Nintendo gets wrong are the things that a drunk 10 year old could have thought up. 

If they made a mistake that came completely left field, that noone could have seen coming.  Who could blame them?  It happens.  No one really at fault there.

Nintendo has absolutely no concept of foresight.  They just look at the here and now.  Occasionally they will fluke it.  But how long can you play the cards that way?  Soon it will backfire, and badly. 

The people who were burned with the Wii will be VERY cautious this time.  And those "Casual crowd" won't be interested in buying a new console because they are "Casual"!!  The Wii still works and does what they want, why drop another wad of cash on a new console?
Title: Re: Wii U
Post by: tendoboy1984 on April 08, 2012, 11:30:57 PM
WII U does have 4 USB ports, hense external HD.  Kinda wished they went with at least one USB3 port but at least I won't have to worry about buying new equipment--I'll just use my 500GB USB drive that's hooked up to the WII now.


Um, the Wii doesn't "legally" support USB drives. And talking about custom firmware, hacking, etc. is bad on these forums.
Title: Re: Wii U
Post by: tendoboy1984 on April 08, 2012, 11:33:19 PM
I know it's gonna happen, I just hope it's not anything that we could have seen coming from a mile away.

That's exactly the issue though.  The things that Nintendo gets wrong are the things that a drunk 10 year old could have thought up. 

If they made a mistake that came completely left field, that noone could have seen coming.  Who could blame them?  It happens.  No one really at fault there.

Nintendo has absolutely no concept of foresight.  They just look at the here and now.  Occasionally they will fluke it.  But how long can you play the cards that way?  Soon it will backfire, and badly. 

The people who were burned with the Wii will be VERY cautious this time.  And those "Casual crowd" won't be interested in buying a new console because they are "Casual"!!  The Wii still works and does what they want, why drop another wad of cash on a new console?


That's interesting, cause the "casual" crowd is constantly buying new smartphones, tablets, and iPhones every year. Why wouldn't they do they same for a game console that they enjoyed, especially one that has the "Wii" name on it?
Title: Re: Wii U
Post by: MegaByte on April 08, 2012, 11:57:40 PM
And talking about custom firmware, hacking, etc. is bad on these forums.
For the last time, NO IT IS NOT. Talking about piracy is bad, but not these specific topics.
Title: Re: Wii U
Post by: tendoboy1984 on April 09, 2012, 12:08:33 AM
And talking about custom firmware, hacking, etc. is bad on these forums.
For the last time, NO IT IS NOT. Talking about piracy is bad, but not these specific topics.


Are you the same MegaByte from TMK ("The Mushroom Kingdom" Mario fansite)?


Also, don't a large majority of people who use custom firmware do it to pirate games and download ROMs & ISO's?? Why else would you need a 500 GB hard drive on your Wii?
Title: Re: Wii U
Post by: MegaByte on April 09, 2012, 12:28:01 AM
Yes.

Even if that's true, it doesn't matter what a majority people use it for as long as that's not what we're talking about. For instance, I use one so that I don't have to carry a giant stack of discs around if I take the system to a friend's house or have to go digging for a game, as well as being able to play import games, etc.
Title: Re: Wii U
Post by: tendoboy1984 on April 09, 2012, 12:33:38 AM
Yes.

Even if that's true, it doesn't matter what a majority people use it for as long as that's not what we're talking about. For instance, I use one so that I don't have to carry a giant stack of discs around if I take the system to a friend's house or have to go digging for a game, as well as being able to play import games, etc.


So if you hypothetically had a PS3, what would you do with all your games when you travel? You can't install an entire Blu-ray game to the hard drive, and there are only a few full-size games for sale on PSN.


And you're really complaining about having to bring a bunch of discs to a friend's house? Really? You don't have to bring your entire collection, just bring what you'll play the most. I have a 3DS and a bunch of cartridge games, yet I only bring one or two games with me when I'm travelling. The rest of my 3DS games are eShop titles.


The things people say to "excuse" their hacking and custom firmware nonsense. This type of stuff killed the PSP and cause a majority of developers to abandon it, because most developers knew that by cracking the firmware, users could easily install ISO files and downloaded games.
Title: Re: Wii U
Post by: Shorty McNostril on April 09, 2012, 12:59:01 AM
That's interesting, cause the "casual" crowd is constantly buying new smartphones, tablets, and iPhones every year. Why wouldn't they do they same for a game console that they enjoyed, especially one that has the "Wii" name on it?

Phones/tablets and game consoles are  two very different things.  At least from my point of view.  It is the "In thing" to keep up with all the latest phone trends.  Phones are also something that you take everywhere and use everywhere you go. 

Game consoles are not.  They sit at home and are used only when one has some free time.  I would be willing to bet that the vast majority of those "casual gamers" haven't touched their Wii's for months, if not longer.  Why would the Wii name entice them to pay for another game console that will more than likely end up the same way?

Tell me, the average Joe had $400 lying around, what do you think they would upgrade first?
Title: Re: Wii U
Post by: Ymeegod on April 09, 2012, 01:11:03 AM
Yup, when there wasn't any news about Xenoblade coming to the states I decided to mod the WII and I also took the time to make backup's of the 40 games in my collection since the disc drive started to act up again (replaced it twice already but it's making grinding noices again).

Title: Re: Wii U
Post by: MegaByte on April 09, 2012, 01:57:43 AM
So if you hypothetically had a PS3, what would you do with all your games when you travel? You can't install an entire Blu-ray game to the hard drive, and there are only a few full-size games for sale on PSN.
Irrelevant hypothetical.

And you're really complaining about having to bring a bunch of discs to a friend's house? Really? You don't have to bring your entire collection, just bring what you'll play the most. I have a 3DS and a bunch of cartridge games, yet I only bring one or two games with me when I'm travelling. The rest of my 3DS games are eShop titles.
One, I wasn't complaining, just pointing out one of the reasons I would use custom firmware. Two, I may not know what I or my friends might want to play at any given time. Three, you've basically proven my point by saying that the rest of your games are eShop titles.

The things people say to "excuse" their hacking and custom firmware nonsense. This type of stuff killed the PSP and cause a majority of developers to abandon it, because most developers knew that by cracking the firmware, users could easily install ISO files and downloaded games.
Got any real proof of that statement (not from a Sony exec)? The DS and Wii were both easily hacked and I don't see anybody complaining that caused "a majority of developers to abandon it." If consoles weren't so locked down in the first place, there wouldn't be as much of a reason for custom firmware, however, as an engineer, I like to be able to play with the technology that I've bought, and that has nothing to do with piracy. The "enabler" argument is a crock, and in any case, as I said, piracy talk is not welcome, but homebrew talk is whether you see the virtues or not. BTW, that Colors! 3D that just came out would never have happened if the DS hadn't been hacked, and it's far from the only story like that.
Title: Re: Wii U
Post by: tendoboy1984 on April 09, 2012, 08:37:51 PM
So if you hypothetically had a PS3, what would you do with all your games when you travel? You can't install an entire Blu-ray game to the hard drive, and there are only a few full-size games for sale on PSN.
Irrelevant hypothetical.

And you're really complaining about having to bring a bunch of discs to a friend's house? Really? You don't have to bring your entire collection, just bring what you'll play the most. I have a 3DS and a bunch of cartridge games, yet I only bring one or two games with me when I'm travelling. The rest of my 3DS games are eShop titles.
One, I wasn't complaining, just pointing out one of the reasons I would use custom firmware. Two, I may not know what I or my friends might want to play at any given time. Three, you've basically proven my point by saying that the rest of your games are eShop titles.

...

BTW, that Colors! 3D that just came out would never have happened if the DS hadn't been hacked, and it's far from the only story like that.

How is my example of the PS3 irrelevant? You hack your Wii games and store them on a hard drive, so why not do the same thing with PS3 games?

All I'm saying is doing that stuff will void you warranty. Most companies don't want to deal with homebrew or custom firmware, because it can easily break your system.

And downloading eShop titles is completely different than cracking a game's IOS code and putting it on a storage device. Many people do that to distribute games over torrent sites.

In the case of Colors 3D, does that mean Nintendo is ok with homebrew stuff now? How did they give that guy permission to turn it into a full eShop game?
Title: Re: Wii U
Post by: ShyGuy on April 09, 2012, 10:41:52 PM
SUPER is my moral compass when it comes to teh haxorz.
Title: Re: Wii U
Post by: Mannypon on April 10, 2012, 01:25:19 AM
I figured I'd post this here as its a good indication of what to expect (at the minimum) out of the WiiU edition.  Here is a video of the campain mode of Aliens: Colonial Marines. 
http://www.destructoid.com/pax-first-look-at-aliens-colonial-marines-campaign-225415.phtml (http://www.destructoid.com/pax-first-look-at-aliens-colonial-marines-campaign-225415.phtml)
 
The game looks sweet and I can't wait to get into this.  It actually does capture the vibe of the movies very well from the little that's shown there.  I'm suprised that I'm actually excited for a FPSer.  Now don't get me wrong, I do enjoy myself some fps action but I usually pick them up on the cheap, used, while I'm in a gaming drought.  This game I might actually pick up upon release.  Here's an article with more impressions.
http://www.1up.com/previews/authenticity-aliens-colonial-marines-blockbuster (http://www.1up.com/previews/authenticity-aliens-colonial-marines-blockbuster)
Title: Re: Wii U
Post by: NWR_insanolord on April 10, 2012, 09:38:43 AM
SUPER is my moral compass when it comes to teh haxorz.

I've always said the world would be a far more interesting place if everyone took their cues from SUPER.
Title: Re: Wii U
Post by: Padawan of Windu on April 10, 2012, 11:30:51 AM
Hello all, new to these forums. Figured I'd jump in and just say how insatiably excited I am for this E3, in a way I have never, ever been excited for an E3 before.  The total blackout of info actually works for me, as it makes me dream more and more about the amazing games that will be revealed, and for the games we already know about.  I really honestly think this could be the best Nintendo E3 ever, and I've been watching them for many, many years.  If they show both Smash Bros. games, I just may die.  How can they possibly fit everything into their conference? Maybe we'll get an extra long one this year.
Title: Re: Wii U
Post by: GoldenPhoenix on April 10, 2012, 11:51:36 AM
So RE6 had the curtain pulled back today and that it will not be available for the Wii U at the moment. Seems odd they aren't porting it to Wii U, I wonder if maybe it will be an E3 announcement that it is coming to Wii U. I just can't believe they'd ignore the Wii U as a platform to release it on. From what I understand Resident Evil Revelations has done pretty well on 3DS, so, if true, it does indicate Nintendo system owners are interested in the series.



Quote
Unfortunately, RE6 will not be available at this time on the Wii U," Kobayashi told us. "Right now we're concentrating on the PlayStation 3 version, 360 version and the PC version of the game.

http://wii.ign.com/articles/122/1222650p1.html (http://wii.ign.com/articles/122/1222650p1.html)
Title: Re: Wii U
Post by: Louieturkey on April 10, 2012, 11:52:07 AM
Welcome to the forums young padawan.  Make sure to check out the rumor thread to be able to get a ticket for the hype train as it comes into the station.

I hope E3 is as exciting as your predicting.  I think they may let a few nuggets out of the bag before E3 though.  I don't think that'll diminish from the awesomeness though.
Title: Re: Wii U
Post by: Louieturkey on April 10, 2012, 12:10:58 PM
So RE6 had the curtain pulled back today and that it will not be available for the Wii U at the moment. Seems odd they aren't porting it to Wii U, I wonder if maybe it will be an E3 announcement that it is coming to Wii U. I just can't believe they'd ignore the Wii U as a platform to release it on. From what I understand Resident Evil Revelations has done pretty well on 3DS, so, if true, it does indicate Nintendo system owners are interested in the series.

Quote
Unfortunately, RE6 will not be available at this time on the Wii U," Kobayashi told us. "Right now we're concentrating on the PlayStation 3 version, 360 version and the PC version of the game.

http://wii.ign.com/articles/122/1222650p1.html (http://wii.ign.com/articles/122/1222650p1.html)

To be fair, RE6 was officially announced a couple months ago.  It was originally announced for a November 20, 2012 release for PS3, 360 and PC.  However, this Capcom Captivate presentation in Italy that you are referring to shows a release date of October 2, 2012 now.  With a 10.2.12 release date, a WiiU release is most likely off the table.  I could still see a port coming to the WiiU with the map & item selection moved to the tablet at some point in 2013.  I could even see a port of RE5 & 6 together, maybe even a super package with RE4HD, RECVHD and RE5 & RE6 all in one go.  SO just because they say no WiiU version at this time doesn't mean it isn't being worked on, especially if the rumored 11.16.12 WiiU launch date comes true.
Title: Re: Wii U
Post by: Adrock on April 10, 2012, 12:11:42 PM
No RE6?

NOOOOOOOOOOOOOOOO......
Title: Re: Wii U
Post by: Louieturkey on April 10, 2012, 12:12:08 PM
No RE6?

NOOOOOOOOOOOOOOOO......
Correction:
No RE6 at this time.
Title: Re: Wii U
Post by: Adrock on April 10, 2012, 12:19:17 PM
That still changes everything. If Wii U version doesn't come out around the same time as the other versions, I'll probably get it for PS3.
Title: Re: Wii U
Post by: Luigi Dude on April 10, 2012, 12:49:12 PM
Considering the way Capcom works, they'll port RE5 to the Wii U first.
Title: Re: Wii U
Post by: broodwars on April 10, 2012, 01:18:30 PM
Considering the way Capcom works, they'll port RE5 to the Wii U first.

...And Resident Evil 4 HD, RE Code: Veronica HD, Super Street Fighter 4, Ultimate Marvel Vs. Capcom 3, Dead Rising 2, etc.  RE6 is squarely in the back of a long queue of Capcom games waiting to be ported to Wii U.
Title: Re: Wii U
Post by: oohhboy on April 10, 2012, 01:21:19 PM
Capcom is more likely to put out RE6 with one save slot on the WiiU than to offer RE5, hell they will port RE4 again before then.
Title: Re: Wii U
Post by: broodwars on April 10, 2012, 01:24:55 PM
Capcom is more likely to put out RE6 with one save slot on the WiiU than to offer RE5, hell they will port RE4 again before then.

However badly the fanbase (including me) views RE5 in retrospect, it did sell very well.  Capcom won't ignore such an easy opportunity to use the game to gain more profits from a "new" audience with very little work required on their part.  Besides, if RE5 doesn't sell well, they have an easy explanation for not porting games over to Wii U.  ;)
Title: Re: Wii U
Post by: MagicCow64 on April 10, 2012, 02:12:11 PM

Capcom is more likely to put out RE6 with one save slot on the WiiU than to offer RE5, hell they will port RE4 again before then.


However badly the fanbase (including me) views RE5 in retrospect, it did sell very well.  Capcom won't ignore such an easy opportunity to use the game to gain more profits from a "new" audience with very little work required on their part.  Besides, if RE5 doesn't sell well, they have an easy explanation for not porting games over to Wii U.  ;)

Yuck. I completely buy this line of reasoning. Hell, they might even port the combined HD Umbrella Chronicles back over with touch screen controls.

And boy do I hate RE 5. There was something so wrong with it. I was cautiously optimistic about 6, given that Capcom tends not to **** up mainline RE games and Revelations looked surprisingly good, but the unveil today dampened that. I like the return of different character playthroughs, which hasn't really been done to a major extent since RE 2, but all three characters have friggin' AI partners and RE is just about the last franchise I want to play co-op in.
Title: Re: Wii U
Post by: Louieturkey on April 10, 2012, 03:11:54 PM

Capcom is more likely to put out RE6 with one save slot on the WiiU than to offer RE5, hell they will port RE4 again before then.


However badly the fanbase (including me) views RE5 in retrospect, it did sell very well.  Capcom won't ignore such an easy opportunity to use the game to gain more profits from a "new" audience with very little work required on their part.  Besides, if RE5 doesn't sell well, they have an easy explanation for not porting games over to Wii U.  ;)

Yuck. I completely buy this line of reasoning. Hell, they might even port the combined HD Umbrella Chronicles back over with touch screen controls.

And boy do I hate RE 5. There was something so wrong with it. I was cautiously optimistic about 6, given that Capcom tends not to **** up mainline RE games and Revelations looked surprisingly good, but the unveil today dampened that. I like the return of different character playthroughs, which hasn't really been done to a major extent since RE 2, but all three characters have friggin' AI partners and RE is just about the last franchise I want to play co-op in.
I guess I'm different.  My wife and I loved RE5 because we got to play it together, even though she was scared through most of it.  She loved watching me play RE4 on the GC when it was released (it was the only thing that scared her for a long time).  So I am greatly anticipated RE6 to be able to play it with my wife (even if we can only play after putting our son to bed). :)
Title: Re: Wii U
Post by: GoldenPhoenix on April 10, 2012, 03:43:16 PM
So RE6 had the curtain pulled back today and that it will not be available for the Wii U at the moment. Seems odd they aren't porting it to Wii U, I wonder if maybe it will be an E3 announcement that it is coming to Wii U. I just can't believe they'd ignore the Wii U as a platform to release it on. From what I understand Resident Evil Revelations has done pretty well on 3DS, so, if true, it does indicate Nintendo system owners are interested in the series.

Quote
Unfortunately, RE6 will not be available at this time on the Wii U," Kobayashi told us. "Right now we're concentrating on the PlayStation 3 version, 360 version and the PC version of the game.

http://wii.ign.com/articles/122/1222650p1.html (http://wii.ign.com/articles/122/1222650p1.html)

To be fair, RE6 was officially announced a couple months ago.  It was originally announced for a November 20, 2012 release for PS3, 360 and PC.  However, this Capcom Captivate presentation in Italy that you are referring to shows a release date of October 2, 2012 now.  With a 10.2.12 release date, a WiiU release is most likely off the table.  I could still see a port coming to the WiiU with the map & item selection moved to the tablet at some point in 2013.  I could even see a port of RE5 & 6 together, maybe even a super package with RE4HD, RECVHD and RE5 & RE6 all in one go.  SO just because they say no WiiU version at this time doesn't mean it isn't being worked on, especially if the rumored 11.16.12 WiiU launch date comes true.

I know it was announced a couple months ago, but they if I recall little was known about how it would play, now they've pulled the curtain back on it.
Title: Re: Wii U
Post by: Caterkiller on April 10, 2012, 04:09:35 PM

I guess I'm different.  My wife and I loved RE5 because we got to play it together, even though she was scared through most of it.  She loved watching me play RE4 on the GC when it was released (it was the only thing that scared her for a long time).  So I am greatly anticipated RE6 to be able to play it with my wife (even if we can only play after putting our son to bed). :)

Oh how I dream of this future for myself. The closest I ever got to that was NSMBW, but even that was too difficult for her.
Title: Re: Wii U
Post by: Stogi on April 10, 2012, 06:25:07 PM
I think they may let a few nuggets out of the bag...

Too Easy.

...play it with my wife (even if we can only play after putting our son to bed). :)

Again, too easy.

Not having RE right out of the gate kinda blows, but we'll have Pikmin 3 so I doubt any of us would have played it anyway.
Title: Re: Wii U
Post by: Kytim89 on April 10, 2012, 09:09:46 PM
What if Nintendo offered a cloud based Virtual Console where the player would pay a monthly subscription fee (2000 Wii points) and be able to pay all the Virtual Console games any time they want to play games?
Title: Re: Wii U
Post by: Evan_B on April 10, 2012, 09:11:22 PM
I'd rather pick and choose, truthfully.
Title: Re: Wii U
Post by: broodwars on April 11, 2012, 12:47:40 AM
I'd rather pick and choose, truthfully.

I agree.  I'd rather have them on my HDD to play at my whim (and rarely actually do so) than feel pressured into playing them because of the monthly fee (and subsequently interfere with my gaming time w/ new retail games I want to play).
Title: Re: Wii U
Post by: Chozo Ghost on April 11, 2012, 01:36:00 AM
Broodwars, how the heck do you have 57 platinum trophies? That's almost as many Platinums as I have Gold trophies. You've probably had your PS3 a lot longer than me, but still...

Even if you are that good how can you find the time?
Title: Re: Wii U
Post by: broodwars on April 11, 2012, 01:47:57 AM
Broodwars, how the heck do you have 57 platinum trophies? That's almost as many Platinums as I have Gold trophies. You've probably had your PS3 a lot longer than me, but still...

Even if you are that good how can you find the time?

I have a good site (http://www.ps3trophies.org/index.php) for guiding me in my trophy hunts, I game likely far more than is healthy, and I tend to have a lot of time on my hands.  Plus, I largely play RPG and adventure games, though I do have the occasional sadistic Platinum like Dead Space 2 (with its insanely hard "Hard Core" mode completion trophy).  I've also had my PS3 for going on 3 years now.

Honestly, most Platinum trophies really aren't that difficult to acquire if you're willing to focus your efforts and you know the right tricks to certain trophies.  And that site I linked above tends to have a very enthusiastic and detail-oriented community always willing to give advice.  It's not a gaming lifestyle I would unreservedly recommend to others, but it works for me.

If it makes you feel better, I used to be a gaming QA tester as well, so I'm used to the kind of mindset it takes to fully complete one of these titles.
Title: Re: Wii U
Post by: Spak-Spang on April 11, 2012, 02:00:54 AM
I wouldn't mind a subscription Virtual console of like 5 dollars a month...if it is compatible with the WiiU and 3DS...and if you still have the option to buy the games separate.  Though if Nintendo is going to go that route.  Just charge $49.99 a year...or $59.99 and offer the Nintendo backlog of VC games streaming as a bonus.

Title: Re: Wii U
Post by: Kytim89 on April 11, 2012, 02:25:45 AM
I wouldn't mind a subscription Virtual console of like 5 dollars a month...if it is compatible with the WiiU and 3DS...and if you still have the option to buy the games separate.  Though if Nintendo is going to go that route.  Just charge $49.99 a year...or $59.99 and offer the Nintendo backlog of VC games streaming as a bonus.

The service should be $49.99 for a yearly package with the Virtual Console and $59.99 for the Virtual Console and additional online features.
Title: Re: Wii U
Post by: Louieturkey on April 11, 2012, 02:52:02 AM
Broodwars, how the heck do you have 57 platinum trophies? That's almost as many Platinums as I have Gold trophies. You've probably had your PS3 a lot longer than me, but still...

Even if you are that good how can you find the time?

I have a good site (http://www.ps3trophies.org/index.php) for guiding me in my trophy hunts, I game likely far more than is healthy, and I tend to have a lot of time on my hands.  Plus, I largely play RPG and adventure games, though I do have the occasional sadistic Platinum like Dead Space 2 (with its insanely hard "Hard Core" mode completion trophy).  I've also had my PS3 for going on 3 years now.

Honestly, most Platinum trophies really aren't that difficult to acquire if you're willing to focus your efforts and you know the right tricks to certain trophies.  And that site I linked above tends to have a very enthusiastic and detail-oriented community always willing to give advice.  It's not a gaming lifestyle I would unreservedly recommend to others, but it works for me.

If it makes you feel better, I used to be a gaming QA tester as well, so I'm used to the kind of mindset it takes to fully complete one of these titles.
I'd recommend that site as well.  If you need a guide to get the platinum trophy (or 100% a PSN title), they are the place to go.  And I agree about the DS2 platinum being tough, though you just need to take your time and have patience when running it.  I'd argue my Disgaea 3 platinum was much tougher to acquire. :)
Title: Re: Wii U
Post by: Chozo Ghost on April 11, 2012, 03:06:49 AM
Broodwars, how the heck do you have 57 platinum trophies? That's almost as many Platinums as I have Gold trophies. You've probably had your PS3 a lot longer than me, but still...

Even if you are that good how can you find the time?

I have a good site (http://www.ps3trophies.org/index.php) for guiding me in my trophy hunts, I game likely far more than is healthy, and I tend to have a lot of time on my hands.  Plus, I largely play RPG and adventure games, though I do have the occasional sadistic Platinum like Dead Space 2 (with its insanely hard "Hard Core" mode completion trophy).  I've also had my PS3 for going on 3 years now.

Honestly, most Platinum trophies really aren't that difficult to acquire if you're willing to focus your efforts and you know the right tricks to certain trophies.  And that site I linked above tends to have a very enthusiastic and detail-oriented community always willing to give advice.  It's not a gaming lifestyle I would unreservedly recommend to others, but it works for me.

If it makes you feel better, I used to be a gaming QA tester as well, so I'm used to the kind of mindset it takes to fully complete one of these titles.

Do you ever run into trophies which you find too frustratingly difficult? The worst thing I've ever attempted to do was beat COD Classic on Veteran difficulty. I got about 2/3rds through and I just couldn't take anymore. I got "shell shocked". I still have the game save, so I may attempt it again someday, but it makes me sick to even think about it.

I've beated World at War, Black Ops, MW2, MW3, and other FPS games on Veteran or equivalent difficulties, but COD Classic takes the cake. My main problem is you can't heal in it at all, so any damage you take you are stuck with for the remainder of the game. In other games you can take cover for a few seconds and heal, but in this one you can't. I still struggled through it 2/3rds through but I read on forums that there is some really hard stuff ahead, so I just quit. And what really sucks is that game doesn't let you turn down the difficulty mid-game. If I wanted to try it on a lower difficulty I would literally have to do the whole thing all over again.

Another thing I hate that games try to force you to do is hunting down collectible things. If its like 50 things I have to find, I'll tolerate it, but I've seen games where you have to find 300 things and I refuse to do that. Its not that it is hard or I can't do it, but it would take such a huge amount of time and I would have to use some sort of guide. There are a number of games I refuse to Platinum for this very reason. Do you put in the long amount of time necessary to do that? How do they ever expect someone to find all these things without a guide? I suppose if someone meticulously combed every single inch of a vast game world they could every collectible on their own, but that could take months.
Title: Re: Wii U
Post by: broodwars on April 11, 2012, 03:26:13 AM
Do you ever run into trophies which you find too frustratingly difficult?

Certainly.  Black Ops certainly drove me to that trying to beat it on Veteran w/ several levels having infinitely respawning levels, and I eventually just put the game up rather than endure the aggravation.  And don't get me started on Star Ocean: The Last Hope's insultingly time-greedy trophies (here's a hint: without even taking the 900 battle trophies into consideration, you have to beat this 100 hour JPRG FOUR TIMES for the Plat), which played a large role in me shelving that game permanently.  You just have to pick and choose your battles, and I strongly suggest only going for Plats on games you really enjoy.  I don't bother with going for Plats on most FPS games because of having to beat the game on the hardest difficulty settings and the huge time sink of the online modes.  Still, I have managed to do so on a few titles like that, such as Resistance 3; Syndicate; and The Darkness 2.

Quote
Another thing I hate that games try to force you to do is hunting down collectible things. If its like 50 things I have to find, I'll tolerate it, but I've seen games where you have to find 300 things and I refuse to do that. Its not that it is hard or I can't do it, but it would take such a huge amount of time and I would have to use some sort of guide.

Do you put in the long amount of time necessary to do that? How do they ever expect someone to find all these things without a guide? I suppose if someone meticulously combed every single inch of a vast game world they could every collectible on their own, but that could take months.

I've lost track of the number of games I've had to use Collectible Guides on for that very reason.  Most RPGs have some sort of trophy related to the collectibles, including Tales of Graces F (the game I'm playing right now).  For me, it's a choice between either doing the collectibles all in 1 run and having a slightly longer (but usually more rewarding) playthrough, or playing through the entire game again.  Usually, the former wins rather easily (especially with 30-100 hour RPGs), because if I have to play the game again I'd rather be able to just focus on the game rather than the collectibles.  I'd rather avoid a second playthrough altogether if I can, as I have burned out on games doing two playthroughs in a row.

Like I said, pick and choose your battles and know your limits because it's extremely easy to burn-out trying to be a completionist.  It's happened to me on more than one occasion.

To throw this thread back on-topic, though, I hope that Nintendo does implement some kind of system-wide achievement feature with the Wii U.  Some folks here have major issues with achievement systems, but I've found in my experience that they really enrich my gaming experience & allow me to keep an eye on how my friends are doing at certain games.
Title: Re: Wii U
Post by: Chozo Ghost on April 11, 2012, 04:00:04 AM
Certainly.  Black Ops certainly drove me to that trying to beat it on Veteran w/ several levels having infinitely respawning levels, and I eventually just put the game up rather than endure the aggravation.

I actually did beat that on Veteran, but I don't have the Platinum for it because of two zombie trophies which are impossible for me to get on my own, and trying to pull it off with random players so far hasn't paid off. I don't think co op or multiplayer trophies should exist at all. Trophies should be about personal achievements, so if you have to depend on someone else to get it what's the point?

I've also seen some really stupid co op trophies which have criteria such as "play a game with another player who has beaten the campaign". What the hell is the point of that? This trophy was in the game Red Faction, btw. The very first online match I played I got that, and it was a Gold trophy too. That's probably the easiest Gold trophy I've ever earned. Just play an online game and you get it, whether you win or lose. I don't feel proud about getting it, but I got it.

As for Black Ops on Veteran, the hardest part for me in that whole game was the 3rd or so mission where you are at this Russian base thing, and eventually you come to this part where there is this really long hallway and you are supposed to move forward but you can't because you move out of cover and you get killed killed instantly, but you can't stay where you are either because then you get spammed with grenades which you can't evade or toss back because there are multiple of them. I swear I must have died on that checkpoint at least 50 times and I swear I'm not exaggerating. It really was that bad. Maybe that's the part where you gave up, and if it was I don't blame you.

But what saved me and helped me get past that was watching a video on youtube, and I just tried to duplicate what they did as closely as possible. It was tough, but I finally got it. But what really sucks with that one is it seems like there should have been another checkpoint halfway through. Distance wise it was probably like 500ft, but that's the longest 500ft you will ever walk in any video game.

After I got past that the rest of the game wasn't so bad. There was still some tough moments, but never anything quite as bad as that. Although near the end of the game at that same point where you get the trophy for barbecuing the Russians that was extremely tough on Veteran. You just have to keep trying and hope eventually you get lucky. But you are right the infinitely spawning enemies are the problem. Treyarch likes to do that in their games for some reason. World at War was also really bad like that.

To throw this thread back on-topic, though, I hope that Nintendo does implement some kind of system-wide achievement feature with the Wii U.  Some folks here have major issues with achievement systems, but I've found in my experience that they really enrich my gaming experience & allow me to keep an eye on how my friends are doing at certain games.

I agree, it doesn't really hurt to include it. If people don't like it that's fine, but it  doesn't do much harm for it to be there... well, I guess it does harm when you consider the lengths people will go through to obsessively obtain trophies. The time wasted and the stress and frustration isn't really a positive thing, but people fall into that trap of their own accord.
Title: Re: Wii U
Post by: Spak-Spang on April 11, 2012, 07:17:45 AM
I wouldn't mind a subscription Virtual console of like 5 dollars a month...if it is compatible with the WiiU and 3DS...and if you still have the option to buy the games separate.  Though if Nintendo is going to go that route.  Just charge $49.99 a year...or $59.99 and offer the Nintendo backlog of VC games streaming as a bonus.


 
The service should be $49.99 for a yearly package with the Virtual Console and $59.99 for the Virtual Console and additional online features.
I could go with that, but what are the additional features? 
Actually what I would love Nintendo to do is create a basic online structure that is $39.99 a year.  This gets you online play and voice chat on dedicated servers.  Then Nintendo partners and works with companies like Netflix to get a premium package up that is like:  2-3 free streaming movies a month, streaming virtual console games...with optional buy and download options.  And other features.  Then Nintendo centralizes a bank that stores your Nintendo points or credit card information, and if you want to rent more movies, or buy games, or DLC or whatnot, it is all done easily and simply without managing or juggling multiple accounts. 
Title: Re: Wii U
Post by: broodwars on April 11, 2012, 08:08:13 AM
I'd argue my Disgaea 3 platinum was much tougher to acquire. :)

Yeah, that's a pretty hard Platinum to beat.  The only one I have that probably comes close is my Resonance of Fate Platinum, though that really wasn't hard.  Just incredibly tedious (116 hours!) because of all the crap you have to do and how crappy that game is.  But seriously, man, you actually took the 200 or so hours to Platinum a Disgaea game?  That's just insane.   ;)

It's funny, really, that Resonance's time requirement bugs me like it does, because my Skyrim (100+ hours so far) and Tales of Graces F (around 150 hours so far) playthroughs are taking far longer.  But they are infinitely better games, though it took Skyrim almost 4 months of patching to reach that point.

And yeah, Chozo, that just so happens to be exactly where I got fed up with Black Ops on Veteran difficulty.  I managed to get far enough in that I got check-pointed in the final hallway, and I just gave up there.

As for Online trophies, I'm fine with them being there so long as they aren't particularly labor-intensive, and are mainly there just to introduce you to various modes (Killzone 3 and Uncharted 2's trophy lists were particularly good in that respect).  In some cases, they've gotten me to play games online that I otherwise wouldn't have bothered with and surprisingly enjoyed.  For instance, Syndicate's Online Co-Op is actually pretty fantastic, and without the nudging of the trophy list I would have completely ignored it.
Title: Re: Wii U
Post by: oohhboy on April 11, 2012, 09:08:57 AM
Actually what I would love Nintendo to do is create a basic online structure that is $39.99 a year. This gets you online play and voice chat on dedicated servers

This alone would sour me off Nintendo. It's absurd, outright alien to have to pay to get online play or voice chat. Paying for an online service gets you nothing and assures you of nothing. Online play and voice chat should be a standard tick box feature, not not something to more to pay for. Over 5 years it would nearly equal the cost of the console or cost 5 - 10 games you could have brought otherwise and played, money developers could be using to make more games.

Nowhere else but the Xbox has this asinine system in play. It is not something I want anybody to import anywhere or something to be proud of. It doesn't guarantee online play to older titles since Xbox live is no more than a front end with server control in the hands of the publisher. The money isn't being used to improve servers or pay for uptime. It's just MS skimming off the top of every game that goes online.
Title: Re: Wii U
Post by: Padawan of Windu on April 11, 2012, 11:00:13 AM
    Yeah, I'm not too hot on the pay for a Virtual Console subscription idea either.  I love choosing what games I want and always having them, regardless of if my router is working correctly that day.  And I always feel angry when months go by and I haven't used netflix - though I love the service, I hate having paid for time when I never even used it.  In fact I'm going to cancel it right now, as it hasn't been used since Christmas break.  I can always resubscribe if I want it again. 

    As for the achievements/trophies stuff, I never usually care much about them.  With a huge backlog, I just want to play through a game and experience it and it's story.  I get frustrated with my boyfriend when he'll play Xbox games he's long been done with just to get these achievements.  Especially the asinine ones! Well, I do suppose Kid Icarus 3 has made me actually pursue the achievements more than I thought I ever would, as you actually get in game rewards for them, rather than some number on your profile.  The idea of having achievements on Wii U where you get hats/ Metroid helmet/ armor / clothes / etc. as rewards is somewhat cool to me though.  55 days to E3!
Title: Re: Wii U
Post by: Chozo Ghost on April 11, 2012, 02:23:18 PM
And yeah, Chozo, that just so happens to be exactly where I got fed up with Black Ops on Veteran difficulty.  I managed to get far enough in that I got check-pointed in the final hallway, and I just gave up there.

I bet this is where most people give up. If you are ever up to attempting it again, look for a video on youtube and maybe you can find the same one I did and see how they did it and you can just attempt to repeat that. From what I recall a major key to getting through that is the use of smoke grenades which mask your approach. So having those is essential.

I'm not saying the rest of the game is smooth sailing past that, but if you can get past that one part you should be able to do the rest.
Title: Re: Wii U
Post by: Spak-Spang on April 11, 2012, 07:12:20 PM
Well, Microsoft is the only system using it...but guess what...they are also the BEST online service in the console business.

Do I want to pay more for online...not really, I hate paying extra.  But would I pay more if I knew it meant consistent servers and bandwidth expansion.  That Nintendo would be putting the money to make sure everything runs smoothly and quickly through their servers.  Yes I would.  I remember posting messages through my Wii and my friend not getting it until the next day or so.  That is not acceptable in a serious online environment.

Throwing in the streaming VC just adds value to the service...but I would still want Nintendo to sell the games as downloads.  In the end, I think charging for GOOD online is the lesser of two evils.  charging for good, or having poor online to no online.
Title: Re: Wii U
Post by: Kytim89 on April 11, 2012, 08:14:18 PM
Well, Microsoft is the only system using it...but guess what...they are also the BEST online service in the console business.

Do I want to pay more for online...not really, I hate paying extra.  But would I pay more if I knew it meant consistent servers and bandwidth expansion.  That Nintendo would be putting the money to make sure everything runs smoothly and quickly through their servers.  Yes I would.  I remember posting messages through my Wii and my friend not getting it until the next day or so.  That is not acceptable in a serious online environment.

Throwing in the streaming VC just adds value to the service...but I would still want Nintendo to sell the games as downloads.  In the end, I think charging for GOOD online is the lesser of two evils.  charging for good, or having poor online to no online.

If I could give Nintendo $49.99 for yearly online subscription that would make it easier to purchase bigger games via an online store then by all means I would give them my money. Do not get me wrong, there should be a basic online system that is intuitive enough for eveyone to utilize for a good gaming experience. Look at it this way, Nintendo's biggest concern with online is predators. So, if all the adults knew that they could pay for an even better and more modern online system than most would go for it because mommies and daddies and the casuals will most likely not pay for online.
 
As for the cloud based Virtual Console, keep in mind that Nintendo is kind of turned off by demos, so if a person could pay to play all Virtual Console games and then pay to own the ones that they like then Nintendo could have an even bigger profit incentive to keep the VC service going.
Title: Re: Wii U
Post by: Louieturkey on April 11, 2012, 08:15:21 PM
Yeah, that's a pretty hard Platinum to beat.  The only one I have that probably comes close is my Resonance of Fate Platinum, though that really wasn't hard.  Just incredibly tedious (116 hours!) because of all the crap you have to do and how crappy that game is.  But seriously, man, you actually took the 200 or so hours to Platinum a Disgaea game?  That's just insane.   ;)
Yeah, I did get it.  I wouldn't have if I hadn't been able to get trophies on my original save.  When it first came out, trophies were not available for it (I had about 100 hours in the game at that point).  Luckily, they allowed me to use that save file and it only took another 150 hours to get the platinum. :)   Here's my trophy card (http://www.yourgamercards.net/profile/LOUiECOG) to show what I've done.  I've done a lot less gaming since my son was born.  I'll probably get back to it when he is a little older and I can play with him.  Then again, I'll end up with games like Cars 2 on my trophy list at that point. :)

I'd also enjoy it if the WiiU had an achievement system.  I'm hoping they link it with the 3DS and be able to do achievements with both systems like with the PS3 and Vita and probably with the PS4 as well.
Title: Re: Wii U
Post by: Caterkiller on April 12, 2012, 02:01:22 PM
http://www.edge-online.com/news/miyamoto-keen-new-link-past (http://www.edge-online.com/news/miyamoto-keen-new-link-past)


Miyamoto would like a brand new Link to the Past style game.


And talks of F-Zero possibly coming for Wii U.
Title: Re: Wii U
Post by: Ian Sane on April 12, 2012, 03:18:57 PM
I wonder if Miyamoto remembers that A Link to the Past is actually pretty hard in places.  It's like fuckin' Gradius compared to recent Zelda games.

Who knows what he even means by that anyway?  Minish Cap and Four Swords Adventure are not that old yet and they both have some elements of A Link to the Past.  Do those not meet his requirements?

Hey, if it results in a Zelda game with normal controls, none of those stupid guardians, and not recycling the same three areas again and again then I am all for it.  I wouldn't be too thrilled though if we got A Link to the Past's Twilight Princess.
Title: Re: Wii U
Post by: Adrock on April 12, 2012, 03:39:42 PM
A Link to the Past recycled its entire world map.
Title: Re: Wii U
Post by: Stogi on April 12, 2012, 03:55:57 PM
As much as I'd love any F-Zero to come out anywhere, I don't understand his hesitancy of making it for the 3DS. It seems like the perfect title for it. A huge sense of speed would translate well with a 3D screen, plus you have the extra screen for your map, and so on.
Title: Re: Wii U
Post by: Kytim89 on April 12, 2012, 04:52:22 PM
As much as I'd love any F-Zero to come out anywhere, I don't understand his hesitancy of making it for the 3DS. It seems like the perfect title for it. A huge sense of speed would translate well with a 3D screen, plus you have the extra screen for your map, and so on.

Making a new F-Zero game for the Wii U would allow the developer to take advanatge of the hardware of the Wii U to create a game with graphics and gameplay that would attract a whole lot of hard core gamers to the Wii U. I do not deny that the 3DS would also be a good system for the series, but with the sheer horsepower that the Wii U offers a F-Zero game for the home console would still be much better. Perhaps Nintendo should buy SEGA and have them develop it for the 3DS and Wii U?
Title: Re: Wii U
Post by: Caterkiller on April 12, 2012, 04:57:29 PM
What gameplay elements can more power bring for a racing game like F-Zero?

I'm certain they will make one this time around though.
Title: Re: Wii U
Post by: Kytim89 on April 12, 2012, 05:10:59 PM
What gameplay elements can more power bring for a racing game like F-Zero?

I'm certain they will make one this time around though.

The Wii U could get a F-Zero game because that system will not have a racing game such as Mario Kart of its own for atleat two years, so I assume that in Nintendo's eyes a F-Zero for the 3DS might cannabalize sales for Mario Kart 7. Making a top of the line racer for the Wii U that takes advanatge of the hardware early in the system's life would help move both software and hardware.
 
 
 
Title: Re: Wii U
Post by: Caterkiller on April 12, 2012, 05:19:06 PM
I don't think you read what I asked.

I'm wondering what more can be done after F-Zero GX? Graphics, online, ok what other elements can more power bring?

I'm not saying there is no need or want for it, because I certainly want a new F-Zero and I do believe Nintendo will make one this generation. I'm asking what other gameplay elements will more power bring?
Title: Re: Wii U
Post by: MegaByte on April 12, 2012, 05:22:11 PM
I'd like to see an F-Zero with heavy physics simulation and gravity effects a la Mario Galaxy.
Title: Re: Wii U
Post by: Caterkiller on April 12, 2012, 05:25:25 PM
I'd like to see an F-Zero with heavy physics simulation and gravity effects a la Mario Galaxy.

Ok this is an example I can get behind.




Oh yeah Blue Ray for Wii U...
http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf (http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf)
Title: Re: Wii U
Post by: Ian Sane on April 12, 2012, 06:22:06 PM
F-Zero is a better fit of the Wii U because consoles are better for multiplayer.  F-Zero on the Wii U can do four player split-screen (and online as well of course).  Invite your friends over and everyone has a good time.  Handhelds don't offer that.  Any form of multiplayer on the 3DS, online or off, requires each person to have their own system and own copy of the game.  Any game where local multiplayer is a big part of the appeal is better suited for a console.

They could always bring it to both systems like they do with Mario Kart, but if it has to be one or the other the Wii U is the way to go.
Title: Re: Wii U
Post by: Ceric on April 12, 2012, 06:38:19 PM
More Power in F-Zero can get into better physics.  Larger Races and Tracks.  More things going on.  A better sense of Speed.  Also, the big one for me, support of 3D Displays.  Racing games really shine in 3D.
Title: Re: Wii U
Post by: Kytim89 on April 12, 2012, 07:30:39 PM
Do not forget that the hypothetical online system for the Wii U would be more robust than the one for the 3DS and would allow multiple vehicules to be on the track at once.
Title: Re: Wii U
Post by: Spak-Spang on April 12, 2012, 10:15:46 PM
All I really want from an F-Zero game is great tracks, control, and online play.  Anything else is gravy.  I would love to see them enhance and tweak the combat in the game...and I don't mean weapons or such...but great collision detection and good arcade physics for ramming players. 

Though, the last F-Zero game I played was on the Nintendo 64. 
Title: Re: Wii U
Post by: King of Twitch on April 12, 2012, 10:36:52 PM
Wii U screen=Captain Falcon's rear view mirror. Aw ya.

Or you could put it on the 3DS with a 2 inch screen, that would be cool too.
Title: Re: Wii U
Post by: Kytim89 on April 12, 2012, 11:00:29 PM
Street pass enabled track builder for F-Zero.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 13, 2012, 12:32:47 AM
Creator of Colors 3D is interested in doing a Wii U version
http://www.nintendogal.com/2012/04/12/exclusive-interview-colors-3d-creator/ (http://www.nintendogal.com/2012/04/12/exclusive-interview-colors-3d-creator/)
but of course, even if it was a lock, they couldn't announce it yet anyway.... NDA's

Quote from: via NintendoGal
NG: Lastly, does Collecting Smiles plan to develop any other applications or games on a Nintendo platform in the future?

JA: I hope so. I’d very much like to see Colors! on Wii U for example, but nothing has been decided here yet. Also, it seems like the eShop is quickly becoming a great platforms for smaller developers like me, so at some point I hope to develop some of the game prototypes I’ve been working on into full games and publish them there.
Title: Re: Wii U
Post by: NWR_insanolord on April 13, 2012, 01:14:20 AM
Street pass enabled track builder for F-Zero.

That's actually a really cool idea. Level Editor + StreetPass is a really great combination that could be a lot of fun in any game.
Title: Re: Wii U
Post by: Adrianwii on April 13, 2012, 01:16:33 AM
Creator of Colors 3D is interested in doing a Wii U version
http://www.nintendogal.com/2012/04/12/exclusive-interview-colors-3d-creator/ (http://www.nintendogal.com/2012/04/12/exclusive-interview-colors-3d-creator/)
but of course, even if it was a lock, they couldn't announce it yet anyway.... NDA's

Quote from: via NintendoGal
NG: Lastly, does Collecting Smiles plan to develop any other applications or games on a Nintendo platform in the future?

JA: I hope so. I’d very much like to see Colors! on Wii U for example, but nothing has been decided here yet. Also, it seems like the eShop is quickly becoming a great platforms for smaller developers like me, so at some point I hope to develop some of the game prototypes I’ve been working on into full games and publish them there.

That would be great! The tablet would be used to draw pictures. I like the 3DS version.
Title: Runner 2 U?
Post by: BlackNMild2k1 on April 13, 2012, 01:32:45 AM
Sounds like Runner 2 is more or less confirmed for Wii U

http://www.pushsquare.com/news/2012/04/interview_gaijin_games_runner_2 (http://www.pushsquare.com/news/2012/04/interview_gaijin_games_runner_2)
Quote
With a pushed release date to October or November and the Wii U releasing around then too, does that mean that you’ll try to finagle your way on there?

AN: (Smiles) I wonder. I wonder if that means that. Let me put it this way: we have a Wii U dev kit, and our game is coming out around the time that system launches, so that would be pretty cool.

What excites you about the Wii U tablet controller?

AN: I have to think of it in terms of Runner2 now — thinking about it broadly would be too much — but if we were to do a Wii U version, what if you could have a pick-up in the game that reveals hidden bonuses and stuff that you can’t see on your screen but have to hold the controller up? You’re still playing but it’s sort of like an X-ray vision.

That's as much as a non confirming confirmation as I need.

I guess them talking about it on twitter also helps cement that belief too...
https://twitter.com/#!/BitTrip (https://twitter.com/#!/BitTrip)
Quote
CommanderVideo ‏ @BitTrip
What Wii U features would you like to see on the OFF CHANCE that we bring Runner2 to the platform?
Title: Re: Wii U
Post by: Dasmos on April 13, 2012, 09:23:18 AM
F-Zero with 30 player online plz. God, if that happened it might make me forget about Pikmin 3 altogether.
Title: Re: Wii U
Post by: Kairon on April 13, 2012, 02:56:20 PM
Street pass enabled track builder for F-Zero.

That's actually a really cool idea. Level Editor + StreetPass is a really great combination that could be a lot of fun in any game.

That'd totally be awesome... wasn't F-Zero X's expansion for the 64DD supposed to include a track designer?
Title: Re: Wii U
Post by: TJ Spyke on April 13, 2012, 03:19:21 PM
Street pass enabled track builder for F-Zero.

That's actually a really cool idea. Level Editor + StreetPass is a really great combination that could be a lot of fun in any game.

That'd totally be awesome... wasn't F-Zero X's expansion for the 64DD supposed to include a track designer?

Actually, yes it it did include it. So I would love the next one to as well: http://en.wikipedia.org/wiki/F-Zero_X#Disk_drive_expansion (http://en.wikipedia.org/wiki/F-Zero_X#Disk_drive_expansion)
Title: Re: Wii U
Post by: Ceric on April 13, 2012, 03:45:33 PM
Developers seem to be straining at there bit to say something about WiiU and there games.
Title: uMote Cradle / Docking Station
Post by: BlackNMild2k1 on April 14, 2012, 04:12:33 AM
Looks like the idea of WiiU having onboard storage was right afterall

Umote has Flash Mem, Magnetometer, IR port & a Mic
http://www.freepatentsonline.com/20110190052.pdf (http://www.freepatentsonline.com/20110190052.pdf)


there was also mention of Multi-touch, H.264 and WirelessN

There was another piece to this patent that we had previously overlooked.
It mentioned the uMote Cradle / Docking Station.


Quote
Terminal device 7 may be charged by attaching the terminal device 7 to a cradle (not shown) having a charging function.

So not only did Miyamoto mention the cradle/docking station in an interview, but it is in the patent.
Title: Re: Wii U
Post by: Stogi on April 14, 2012, 04:27:14 AM
Now if only they'll remake the Wiimote + and make it rechargeable also.
Title: Re: Wii U
Post by: Ceric on April 14, 2012, 08:55:10 AM
Looks like the idea of WiiU having onboard storage was right afterall

Umote has Flash Mem, Magnetometer, IR port & a Mic
http://www.freepatentsonline.com/20110190052.pdf (http://www.freepatentsonline.com/20110190052.pdf)


there was also mention of Multi-touch, H.264 and WirelessN

There was another piece to this patent that we had previously overlooked.
It mentioned the uMote cradle / docking station.

Quote
Terminal device 7 may be charged by attaching the terminal device 7 to a cradle (not shown) having a charging function.

So not only did Miyamoto mention the cradle/docking station in an interview, but it is in the patent.
Are any of us surprised it has onboard storage?  The Wiimote itself has onboard storage.  It only makes sense that the tablet would let you store your settings and like to take to a friends house.
Title: Re: Wii U
Post by: Ymeegod on April 14, 2012, 09:38:26 AM
Well of of that was confirmed awhile ago.  The WII U controller is supposed to be able to play a couple of board games like "Go" without the base unit and was shown at E3 last year so yeah onboard flash makes sense :0.

Title: Re: Wii U
Post by: BlackNMild2k1 on April 14, 2012, 10:43:37 AM
Well, the flash mem was from a while ago, and no we were not surprised by it, because of the WiiMote having some as well and it possibly being useful for uMote only games.

But what I was pointing out was the mention of the cradle in that same patent that we had not noticed before.

I updated a few things last night since it seems that other forums are pulling up stories that seemed so familiar, and I know we had seen those stories before, but I couldn't find them in the Rumor List. Now we can, as we had previously discussed all that stuff when it was new (except for the cradle, which I had pointed out that Miyamoto had mentioned in an interview before, but we hadn't heard about it since.)
Title: Re: Wii U
Post by: Bill Aurion on April 14, 2012, 02:34:53 PM
Wii U having a docking cradle just makes sense, because not only could you charge the tablet easily, but also have it standing so you could use a Wiimote/Nunchuk combination at the same time...
Title: Re: Wii U
Post by: Chozo Ghost on April 14, 2012, 05:23:40 PM
Its a shame the Star Trek franchise isn't anywhere near as big of a deal right now as it was in the 1990s, because imagine what a Star Trek game could do with all of the function of the uMote. Remember how on Star Trek the away team always carried those awesome high tech Tricorders which could do anything? Well, if the Wii U had a Star Trek game then the uMote could be your Tricorder. Too bad its not very likely to happen, but the potential is there.
Title: Re: Wii U
Post by: BranDonk Kong on April 14, 2012, 05:24:47 PM
If Draw Something doesn't get ported to WiiWare (and integrate with all of the other versions), then you don't even wanna know what I will do...
Title: Re: Wii U
Post by: Adrock on April 14, 2012, 05:33:02 PM
That would be awesome. My drawings would start looking like the actual things I'm drawing.
Title: Re: Wii U
Post by: GoldenPhoenix on April 14, 2012, 06:03:16 PM
If Draw Something doesn't get ported to WiiWare (and integrate with all of the other versions), then you don't even wanna know what I will do...

YES! Also a Star Trek game would be amazing as well.
Title: Re: Wii U
Post by: Kwolf on April 15, 2012, 12:24:21 AM
Isn't there a new Star Trek game being done to go along with the next movie?  It's more of an actiony shooter thing though. :(  An original game developed for the Wii U would be quite awesome.  Something more exploring or just adventurous would be nice.  So many things they could do with the tablet controller.  I guess that goes along with several games/franchises though.. So much promise, if only.. 


Title: Re: Wii U
Post by: GoldenPhoenix on April 15, 2012, 12:44:15 AM
Isn't there a new Star Trek game being done to go along with the next movie?  It's more of an actiony shooter thing though. :(  An original game developed for the Wii U would be quite awesome.  Something more exploring or just adventurous would be nice.  So many things they could do with the tablet controller.  I guess that goes along with several games/franchises though.. So much promise, if only.. 




Then again I thought Motion Controls would make for a really great Harry Potter game, and that sure didn't really manifest itself either in a good product. But maybe a daring developer will try something with Star Trek that utilizes the Wii U Controller.
Title: Re: Wii U
Post by: oohhboy on April 15, 2012, 02:35:25 AM
Meh.

A real Star Trek game would be one where you captain a Starship shouting commands like a captain with non-twitch combat. On smaller ships like roundabouts, you use the Pad like a control panel which is also used to solve and fix engineering problems. It would be somewhat sandboxy with missions resolvable without violence when possible. Like delivering medical supplies shouldn't end in a firefight for no reason. Tactical ground combat should be pausable realtime command cover and movement based with rpg elements. Not Mass Effect. Mission morality should vary between making Picard speechs to Grey morality to In The Pale Moonlight.

So. Not. Happening.
Title: Re: Wii U
Post by: NWR_insanolord on April 15, 2012, 04:24:08 AM
It's a bit generous to call In The Pale Moonlight's morality grey, but other than that I'd like to play the game you described. Didn't Bridge Commander do something along those lines, albeit shipbound? I would love to play that game; I just wish it weren't tied up because of shifting licenses and could be had on Steam or GoG.
Title: Re: Wii U
Post by: oohhboy on April 15, 2012, 05:41:23 AM
In the Pale Moonlight was black as hell. I should have made the sliding scale in that sentence clearer.  :cool; A handful of people were directly killed for the greater good, but the greater good meant even more people killed on a grand scale.

I know Bridge Commander exists, but it plays more like Freespace 2 while flying a bus instead of commanding a starship. There have been a lot of tech and gameplay development it would really benefit from since it was made. Speech recognition has really improved enough to make basic commands reliable. Power and AI improvements mean can have more better crewmen and fleet control.

There is a game called StarFarer (http://fractalsoftworks.com/). It's not complete yet, but it has some very intelligent AI with battles with broad game plan you issue to the fleet as a whole. You can miromange a little, but the command cap and the fact the AI does better without it means macro is much better. It has a lot that a Star Trek game could learn from.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 15, 2012, 06:43:55 AM
"SINGULUS TECHNOLOGIES is a global manufacturer of CD/DVD/BluRay replication systems"

(http://www.abload.de/img/bdrom_wiiujlu82.jpg)

http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf (http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf)


Just incase anyone was doubting that the Wii U was using a Blu ray drive.
Hopefully the option to purchase Bluray movie playback licensing is in the eShop though.
Title: Re: Wii U
Post by: Caterkiller on April 15, 2012, 07:57:45 AM
"SINGULUS TECHNOLOGIES is a global manufacturer of CD/DVD/BluRay replication systems"

(http://www.abload.de/img/bdrom_wiiujlu82.jpg)

http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf (http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf)


Just incase anyone was doubting that the Wii U was using a Blu ray drive.
Hopefully the option to purchase Bluray movie playback licensing is in the eShop though.

BlackNMild I posted that 2 days ago. Looks like you Caterkiller'd yourself!



I'd like to see an F-Zero with heavy physics simulation and gravity effects a la Mario Galaxy.


Ok this is an example I can get behind.
Oh yeah Blue Ray for Wii U...
http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf (http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf)

See?  ::)
Title: Re: Wii U
Post by: Spak-Spang on April 15, 2012, 08:53:35 AM
A new Star Trek game would be great...but the problem is, the current Market won't make a good Star Trek game.  At most they will make an action game in the Star Trek universe. 

To me the best Star Trek game I played was the old Star Trek point and click adventure game.  I think any new Star Trek needs to be more about the characters and adventure and less about action...although action should be in the game, the emphasis should be on puzzle mechanics, mystery, adventure, story, and characters. 

The Wii U is the best console for the game, and the touch pad would be a great way of representing many aspects of the ship and Star Trek universe.  I would love to see a game that gives you a Crew, and this Crew is thrown (like Voyager) several galaxies away from the Federation...and you have to get back in one piece.  You have to take care of your core crew members, because if they die, they die for good.  Otherwise, you promote officers into different positions, and they may have to be trained to do actions better.  Away Team management is very important...and it might be wise to carry a few "red shirts" for fodder. 

But, yeah this game could be awesome...if done right. 
Title: Re: Wii U
Post by: oohhboy on April 15, 2012, 09:17:21 AM
Yeah, Star Trek 25th Anniversary is only one of 2 Star Trek games that are truly fun. The other one was Star Trek Voyager: Elite Force. Set Phasers to Frag indeed.

Star trek games have a nasty habit of getting shoe horned into whatever action game flavour of the year might be. Like the TNG movies always leans generic action. I am not sure that any large publisher is even capable of making a good Star Trek game, they just don't have the correct mindset. If they made one now it would just be a Mass Effect knock off.
Title: Re: Wii U
Post by: Ceric on April 15, 2012, 10:25:23 AM
Honestly, I think we've just really gotten to the Tech that could do a Star Trek game real justice.  I've been Rewatching the series in Reverse Chrononlogical Order (Enterprise ->Star Trek, I'm on Voyager right now.)  What makes a good Star Trek Episodes really amount to the character Interaction and Problem solving.  In a weird way it be like a Dating Sim and a Layton game mixed together with some problems being solved by force.  To do it really right you have to make a new show.  It be Star Trek but it wouldn't be any of the known ones because you need the character interaction to grow.  You could even set it in some of the expanded universe.  Captain of a Repair Ship could be interesting.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 15, 2012, 12:00:02 PM
BlackNMild I posted that 2 days ago. Looks like you Caterkiller'd yourself!


I'd like to see an F-Zero with heavy physics simulation and gravity effects a la Mario Galaxy.


Ok this is an example I can get behind.
Oh yeah Blue Ray for Wii U...
http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf (http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf)

See?  ::)

I guess, but in my defense, you dropped it in as part of a response to something else and didn't really say what it was. It's very easy to skip over a link that has no real description.

When you do it, it's after I made it very hard to miss, usually with a relevant quote or pic from the link, sometimes with bolding and lots of time with a headline and a post title.
Title: Re: Wii U
Post by: Caterkiller on April 15, 2012, 02:40:19 PM
Nah i'm just kidding, I edited a random post to include your link. I don't know if this link existed 2 days ago. Hahaha.
Title: Re: Wii U
Post by: tendoboy1984 on April 15, 2012, 05:41:14 PM
"SINGULUS TECHNOLOGIES is a global manufacturer of CD/DVD/BluRay replication systems"

(http://www.abload.de/img/bdrom_wiiujlu82.jpg)

http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf (http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf)


Just incase anyone was doubting that the Wii U was using a Blu ray drive.
Hopefully the option to purchase Bluray movie playback licensing is in the eShop though.


The Wii U won't have a standard Blu-ray drive. The discs used by the Wii U are custom made, like the GameCube and Wii discs.


So that leaves Xbox 720 (and of course PS4) as the only consoles with actual Blu-ray drives.
Title: Re: Wii U
Post by: Chozo Ghost on April 15, 2012, 05:46:05 PM
The Wii U won't have a standard Blu-ray drive. The discs used by the Wii U are custom made, like the GameCube and Wii discs.

They are not custom made. They are blu-ray discs which have been modified, just like the Gamecbue and Wii discs were modified DVD discs. When you say "custom made" you are suggesting its made completely from scratch, and that's simply not true.
Title: Re: Wii U
Post by: tendoboy1984 on April 15, 2012, 06:10:29 PM
Damn double-post.
Title: Re: Wii U
Post by: tendoboy1984 on April 15, 2012, 06:12:25 PM
The Wii U won't have a standard Blu-ray drive. The discs used by the Wii U are custom made, like the GameCube and Wii discs.

They are not custom made. They are blu-ray discs which have been modified, just like the Gamecbue and Wii discs were modified DVD discs. When you say "custom made" you are suggesting its made completely from scratch, and that's simply not true.


Well GameCube discs are just Minidiscs, not DVD's.


The PSP's UMD's are custom-made (since no other product uses UMD's). Were the PS1's black CD's custom made? What about the Dreamcast's GD-ROM discs?
Title: Re: Wii U
Post by: Chozo Ghost on April 15, 2012, 06:25:13 PM
Well GameCube discs are just Minidiscs, not DVD's.

The Gamecube used modified mini-DVDs.


Minidiscs were a completely unrelated and relatively obscure recordable media format which competed with audio cds back in the 90s. AFAIK they are no longer made or sold. No video game console has ever used them.


This is what a Mini-disc looks like: http://en.wikipedia.org/wiki/File:Memorex-minidisc.jpg (http://en.wikipedia.org/wiki/File:Memorex-minidisc.jpg)


The PSP's UMD's are custom-made (since no other product uses UMD's). Were the PS1's black CD's custom made? What about the Dreamcast's GD-ROM discs?

The PS1 and I think the Dreamcast just used standard CDs, or a modified form thereof. The PSP's UMD format is custom made, though. As you said no other device supported it, and likely never will now that Sony has kicked it to the curb.
Title: Re: Wii U
Post by: tendoboy1984 on April 15, 2012, 06:34:11 PM
Well GameCube discs are just Minidiscs, not DVD's.

The Gamecube used modified mini-DVDs.


Minidiscs were a completely unrelated and relatively obscure recordable media format which competed with audio cds back in the 90s. AFAIK they are no longer made or sold. No video game console has ever used them.


This is what a Mini-disc looks like: http://en.wikipedia.org/wiki/File:Memorex-minidisc.jpg (http://en.wikipedia.org/wiki/File:Memorex-minidisc.jpg)


The PSP's UMD's are custom-made (since no other product uses UMD's). Were the PS1's black CD's custom made? What about the Dreamcast's GD-ROM discs?

The PS1 and I think the Dreamcast just used standard CDs, or a modified form thereof. The PSP's UMD format is custom made, though. As you said no other device supported it, and likely never will now that Sony has kicked it to the curb.


PS1 CDs were definitely modified, since they were black. Dreamcast used a proprietary GD-ROM disc.
Title: Re: Wii U
Post by: Chozo Ghost on April 15, 2012, 06:37:30 PM
PS1 CDs were definitely modified, since they were black.

A purely cosmetic modification.
Title: Re: Wii U
Post by: Evan_B on April 15, 2012, 07:07:47 PM
I don't know who to root for...
Title: Re: Wii U
Post by: BlackNMild2k1 on April 15, 2012, 11:00:52 PM
Wii used DVD.
GC used miniDVD
Wii U will use Bluray.

With GC Nintendo changed how they were read, not what the physical disc was.
Same thing with Wii, only they also did not use DVD licensing which is why the stock system won't play DVD.
Most likely the same deal with Bluray and movie playback licensing for Wii U.
Title: Re: Wii U
Post by: Caterkiller on April 16, 2012, 01:41:09 AM
Host: "It's that time again!"

Audience: "Everybody hates Nintendo!"

http://arstechnica.com/gaming/news/2012/04/why-are-video-game-sales-looking-so-weak-lately-blame-nintendo.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss

Quote
But the suffering is not being borne equally across the industry. In fact, if you had to distill the root cause of the downturn in NPD's reported numbers into a single word, that word would be the company that very recently helped the industry grow to new record heights: Nintendo.

"Everybody needs to realize that the Wii software segment is trending down 50 percent year over year, and has been for the last 12 months," Cowen and Company analyst Doug Creutz told Ars Technica. "That is a massive decline. There's no way you could not have a decline overall with that big of a decline in that portion of the software."

Ten years ago, Nintendo largely catered to kids and Nintendo fanboys," Creutz said. "There was about a five year period they could expand their market beyond that, and now I think they're back back to the kids and Nintendo fanboys again. It's not a bad market but it's not a market that's going to grow enormously.
Title: Re: Wii U
Post by: oohhboy on April 16, 2012, 01:54:25 AM
Ars Technica normally puts out pretty solid articles, but that one was exceptionally moronic. 9 Paragraphs of analysis that completely misses why there is a downturn in the gaming industry.

End of console generation life transition, bad economy means less disposable income, general lack of compelling games to play. Games sell consoles, not the other way around. How fucking hard is this? **** sakes I wish I could be paid for such incompetent analysis.
Title: Re: Wii U
Post by: GoldenPhoenix on April 16, 2012, 11:37:13 AM
Blaming Nintendo is definitely a stretch, though I do understand where they are coming from even if it is a poor argument. 360 and PS3 both have decent sized chunks of the industry, and if the truth be told they were the ones sustaining most of the sales the previous years since most Wii titles that sold well were Nintendo published. You would maybe see a couple of Wii games in the sales charts, most were 360 and PS3 games if I recall correctly, so it honestly makes no sense.


Hardware sales are approaching their peak with willing buyers as well. Wii has sold millions upon millions in the U.S., and has pretty much reached market saturation.
Title: New Super Mario confirmed for E3
Post by: Caterkiller on April 16, 2012, 12:09:24 PM

http://www.elmundo.es/elmundo/2012/04/16/navegante/1334559905.html (http://www.elmundo.es/elmundo/2012/04/16/navegante/1334559905.html)

Quote
The creator anticipates that at E3, the largest exhibition of video games, held in June in Los Angeles, Nintendo will launch a new Super Mario for this platform, which will combine the TV screen with the remote.
He will retire someday and is trying to prepare Nintendo, he is almost 60.

Very cool interview but it's all in spanish. You'll have translate it.
Title: Re: Wii U
Post by: lolmonade on April 16, 2012, 12:19:18 PM
Host: "It's that time again!"

Audience: "Everybody hates Nintendo!"

http://arstechnica.com/gaming/news/2012/04/why-are-video-game-sales-looking-so-weak-lately-blame-nintendo.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss (http://arstechnica.com/gaming/news/2012/04/why-are-video-game-sales-looking-so-weak-lately-blame-nintendo.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss)

Quote
But the suffering is not being borne equally across the industry. In fact, if you had to distill the root cause of the downturn in NPD's reported numbers into a single word, that word would be the company that very recently helped the industry grow to new record heights: Nintendo.

"Everybody needs to realize that the Wii software segment is trending down 50 percent year over year, and has been for the last 12 months," Cowen and Company analyst Doug Creutz told Ars Technica. "That is a massive decline. There's no way you could not have a decline overall with that big of a decline in that portion of the software."

Ten years ago, Nintendo largely catered to kids and Nintendo fanboys," Creutz said. "There was about a five year period they could expand their market beyond that, and now I think they're back back to the kids and Nintendo fanboys again. It's not a bad market but it's not a market that's going to grow enormously.

While there was some hyperbole in that article, I read it more as "Nintendo's largely responsible for the sharp decline in sales because their success had inflated the market beyond traditional means, and that casual market hasn't been retained in recent history due to a lack of more software support that appeals to them". 
 
For Nintendo, once the casual market begins to abandon them, or what I believe is complete market saturation occurs (meaning they've mostly sold as many Wii's as they're going to sell), coupled with the typical slow period between an old console's death and new one's birth, it isn't surprising that their sales are going to dwindle.  And it should be no surprise that when the juggernaut (in terms of sales) of the three consoles takes a nosedive in software sales, then it'll have a sizeable impact in the entire industry numbers.
Title: Re: Wii U
Post by: Evan_B on April 16, 2012, 12:19:38 PM
I pray it's not New Super Mario Bros. I want a pretty, HD 3D Mario, especially if we're getting a 2D Mario for the 3DS.
Title: Re: Wii U
Post by: Adrock on April 16, 2012, 12:53:09 PM
I absolutely want the 1st Mario game on Wii U to be a 2D game, just not New Super Mario Bros. That's probably wishful thinking. The more I think about it the more I dislike the art direction. It's too bright and, frankly, quite awful. In terms of gameplay, sticking with that formula through a 3rd game is likely pushing it. It's bound to get old.
Title: Re: Wii U
Post by: nickmitch on April 16, 2012, 01:13:34 PM
He couldn't say that Nintendo was planning to announce a new Mario game and it be New Super Mario Bros Mii because that was announced last year. I'm eager to see what it'll be though. Maybe a SMW3D?
Title: Re: Wii U
Post by: Evan_B on April 16, 2012, 01:51:55 PM
No more Galaxy/Land3D style gameplay, please. I hate the mission structure of those games. Plus, they don't need an excuse to put more bottomless pits in Mario games. Let it be like Super Mario 64 and Sunshine, 64 moreso.
Title: Re: Wii U
Post by: GoldenPhoenix on April 16, 2012, 02:43:24 PM
I absolutely want the 1st Mario game on Wii U to be a 2D game, just not New Super Mario Bros. That's probably wishful thinking. The more I think about it the more I dislike the art direction. It's too bright and, frankly, quite awful. In terms of gameplay, sticking with that formula through a 3rd game is likely pushing it. It's bound to get old.

I would love to see a new Mario game done like Wario Land: Shake It, with the hand drawn looking visuals. Kind of a retro throwback to the SNES/NES Mario titles.
Title: Re: Wii U
Post by: Ian Sane on April 16, 2012, 02:57:40 PM
I realize that a new Mario now means squat to me.  I didn't buy a 3DS for it and I won't buy a Wii U for it.  Now if I bought a Wii U for a different reason I would certainly buy any Mario platformer for it.  But it isn't special to me anymore.

It's just the law of diminishing returns.  Pikmin 3 might sell me a Wii U but that's because Pikmin is still very fresh.  Mario is damn stale.  So is Zelda.  I still like them but I don't NEED them.  The idea of missing the next game in the series because I don't own the system doesn't bother me at all.  I've been pushing for Nintendo to create more new IP for a while and really that is what is going to sell me on the Wii U.  It could be new IP from third parties but the same franchises I've been playing for over 20 years don't matter to me anymore.
Title: Re: Wii U
Post by: Adrock on April 16, 2012, 05:09:45 PM
I would love to see a new Mario game done like Wario Land: Shake It, with the hand drawn looking visuals. Kind of a retro throwback to the SNES/NES Mario titles.
Visually, I wouldn't mind this. However, Wario Land: Shake It separated the levels into "rooms" which I didn't like. If Nintendo or whoever handled the game could get the levels to be continuous (minus warp pipes) then I'd be all for the HD hand-drawn look.

Still, if Nintendo would put some effort into the art design, they could get a lot out of using polygons. I suggested a 2.5D Mario game a few months back where every world represented a different Mario game and adopted that game's art style but using 3D polygonal models.
Title: Re: Wii U
Post by: Caterkiller on April 16, 2012, 05:35:59 PM
I realize that a new Mario now means squat to me.  I didn't buy a 3DS for it and I won't buy a Wii U for it.  Now if I bought a Wii U for a different reason I would certainly buy any Mario platformer for it.  But it isn't special to me anymore.

It's just the law of diminishing returns.  Pikmin 3 might sell me a Wii U but that's because Pikmin is still very fresh.  Mario is damn stale.  So is Zelda.  I still like them but I don't NEED them.  The idea of missing the next game in the series because I don't own the system doesn't bother me at all.  I've been pushing for Nintendo to create more new IP for a while and really that is what is going to sell me on the Wii U.  It could be new IP from third parties but the same franchises I've been playing for over 20 years don't matter to me anymore.

So what do you get excited for now a'days?
Title: Re: Wii U
Post by: GoldenPhoenix on April 16, 2012, 05:39:57 PM
I would love to see a new Mario game done like Wario Land: Shake It, with the hand drawn looking visuals. Kind of a retro throwback to the SNES/NES Mario titles.
Visually, I wouldn't mind this. However, Wario Land: Shake It separated the levels into "rooms" which I didn't like. If Nintendo or whoever handled the game could get the levels to be continuous (minus warp pipes) then I'd be all for the HD hand-drawn look.

Still, if Nintendo would put some effort into the art design, they could get a lot out of using polygons. I suggested a 2.5D Mario game a few months back where every world represented a different Mario game and adopted that game's art style but using 3D polygonal models.

I mean more the look of things, rather then how Wario Land played. The 2D Polygonal Mario games seem kind of lazily put together lately, especially when it comes borrowing assets from Galaxy or other 3D Mario games ( (the first New Super Mario Bros being one of the worse examples of this), so if they could create something fresh visually, unique for the game I could see a polygon game being better visually. Still I'd prefer a hand drawn look.
Title: Re: Wii U
Post by: Ian Sane on April 16, 2012, 05:56:40 PM
I realize that a new Mario now means squat to me.  I didn't buy a 3DS for it and I won't buy a Wii U for it.  Now if I bought a Wii U for a different reason I would certainly buy any Mario platformer for it.  But it isn't special to me anymore.

It's just the law of diminishing returns.  Pikmin 3 might sell me a Wii U but that's because Pikmin is still very fresh.  Mario is damn stale.  So is Zelda.  I still like them but I don't NEED them.  The idea of missing the next game in the series because I don't own the system doesn't bother me at all.  I've been pushing for Nintendo to create more new IP for a while and really that is what is going to sell me on the Wii U.  It could be new IP from third parties but the same franchises I've been playing for over 20 years don't matter to me anymore.

So what do you get excited for now a'days?

Not much since Nintendo is content to recycle the same stuff.  Xenoblade is pretty damn cool since it has Nintendo level quality and polish and doesn't look and feel like the same old Nintendo game I've been playing for years.  I've only started it but I'm interested in the world in the characters because I know it isn't just "the Princess has been kidnapped by Bowser.  Are you a bad enough dude to rescue the Princess?"  Novelty is a thrill.  The NSMB games are fun but they are predictable and have no thrill of novelty.  When I'm playing yet another Nintendo sequel I am rarely surprised anymore.  I like watching old episodes of Seinfeld and The Simpsons but I sure don't laugh at them like I do with a brand new comedy where I don't already know the punchline.

Regarding 2D Mario I've never met anyone who is all hot for polygons in a 2D game.  Nintendo seems to be thinking it's 1996 and they have to "sell" us on 3D but using polygons for every game.  Everyone who's on a nostaglic kick is nostalgic for SPRITES.  People will put up with polygons but Nintendo is out-of-touch to think that using polygons is the ideal choice for nostalgic appeal.  The reason they use it is simple: no one is NOT going to buy the game just because it uses polygons and by using polygons they can re-use the same old Mario Party 4 models again and again.  They have an excuse to cheap out so they do it.
Title: Re: Wii U
Post by: Spak-Spang on April 16, 2012, 07:43:00 PM
The 3D polygon models are used because it is easier and cheaper to make a game with them.  It is easy to add new textures to existing models and add effects to make the game look nicer. 

We knew Nintendo was doing this for some time, as Nintendo set up artists that were just making 3D models of their characters to be used in games.  I think this was mostly done for the Mario series of games...Party, and New Super Mario games. 

Although I don't like it...it makes sense.  I personally don't understand why they won't just use Cell shading to make these 3D models look like HD sprites. 

Title: Re: Wii U
Post by: Chozo Ghost on April 16, 2012, 07:44:22 PM
I've been pushing for Nintendo to create more new IP for a while and really that is what is going to sell me on the Wii U.  It could be new IP from third parties but the same franchises I've been playing for over 20 years don't matter to me anymore.

Xenoblade Chronicles and the other Operation Rainfall games. These are new IPs which are Wii exclusive. I don't know if they are Nintendo owned or made, but they are Nintendo published... and now that they're finally making their way over to North America there is little to complain about. But its up to us as gamers to buy these games, because only if they sell will there ever be any hope of them becoming established franchises which will see sequels in the future. And it is also important that these games sell for the sake of the creation of other new IPs as well. If the Operation Rainfall games sell extremely well then Nintendo and other companies will see the potential in developing new things, as opposed to milking the same sequels year after year.

So the question to you is have you done your part and purchased/pre-ordered these games? If you have then you've done everything you should and you've put your money where your mouth is. But if you haven't then what right do you have to complain? If you aren't going to buy the games even if they are delivered then why does it matter to you if they are?

And that said, you also should check out No More Heroes and Little King's Story on the Wii if you ever get a chance. I know there hasn't been a lot of stellar third party support for the Wii this generation, but these two titles are exceptions which every Wii owner should check out. And since you are a fan of Pikmin you should especially look into LKS because it is somewhat similar.
Title: Re: Wii U
Post by: GoldenPhoenix on April 16, 2012, 07:46:21 PM
The 3D polygon models are used because it is easier and cheaper to make a game with them.  It is easy to add new textures to existing models and add effects to make the game look nicer. 

We knew Nintendo was doing this for some time, as Nintendo set up artists that were just making 3D models of their characters to be used in games.  I think this was mostly done for the Mario series of games...Party, and New Super Mario games. 

Although I don't like it...it makes sense.  I personally don't understand why they won't just use Cell shading to make these 3D models look like HD sprites. 



That would be a fair compromise. I understand the reason for the polygons, doesn't mean I have to like them though. The way Mario games sell, Nintendo could afford to put a little more resources into the games. One thing that bothers me about NIntendo lately, especially with the Mario games, is that they seem to constantly cheap out and get lazy with them, specifically the NSMB series.


Also in regards to Nintendo owning properties, they own Xenoblade since they own Monolith Soft.
Title: Re: Wii U
Post by: Ian Sane on April 16, 2012, 08:00:52 PM
So the question to you is have you done your part and purchased/pre-ordered these games? If you have then you've done everything you should and you've put your money where your mouth is. But if you haven't then what right do you have to complain? If you aren't going to buy the games even if they are delivered then why does it matter to you if they are?

Well I've got Xenoblade.  Haven't looked much into the others yet.  But realistically new IP should not be so infrequent that one should feel the pressure that they HAVE to buy all of it.  What if I didn't like RPGs?  I would gladly buy a new platformer or FPS IP but since Nintendo doesn't release either, how to I vote with my wallet?  Sometimes there are elections where you don't want to vote for ANY of the candidates, so you don't.  "Well you can't complain then."  BULLSHIT!  Making an active decision to choose nothing, rather than settle, is the same thing as voting.  New IP doesn't automatically mean every new IP is good or interesting.

What I would like is really more balance between new IP and sequels, like something like a 50/50 ratio.  Right now it's like 90% sequels.
Title: Re: Wii U
Post by: Adrock on April 16, 2012, 08:33:18 PM
Some people like sequels and Nintendo isn't the only company making them. Sony is probably worse than Nintendo in that regard. It only doesn't seem that way because their IPs are newer. Seriously, there were like 8 God of War releases in like 6 years. Even if you don't count the collections, that's still 6 titles in as many years.

I don't think there's anything wrong with releasing sequels as long as they're still good games. Feel free to disagree. Like many others, I'm going to keep giving Nintendo money as long as they keep making good games. Granted, I would like to see some new IPs too but I haven't hated too many Nintendo games. Until that changes, they're going to continue getting my money.
Title: Re: Wii U
Post by: Spak-Spang on April 16, 2012, 09:39:35 PM
The 3D polygon models are used because it is easier and cheaper to make a game with them.  It is easy to add new textures to existing models and add effects to make the game look nicer. 

We knew Nintendo was doing this for some time, as Nintendo set up artists that were just making 3D models of their characters to be used in games.  I think this was mostly done for the Mario series of games...Party, and New Super Mario games. 

Although I don't like it...it makes sense.  I personally don't understand why they won't just use Cell shading to make these 3D models look like HD sprites. 



That would be a fair compromise. I understand the reason for the polygons, doesn't mean I have to like them though. The way Mario games sell, Nintendo could afford to put a little more resources into the games. One thing that bothers me about NIntendo lately, especially with the Mario games, is that they seem to constantly cheap out and get lazy with them, specifically the NSMB series.


Also in regards to Nintendo owning properties, they own Xenoblade since they own Monolith Soft.

Fair, but the main Mario games DO get those extra resources.  The Mario Galaxies and Mario Karts always get new resources used.  It is the minor Mario games...the Mario Tennis, Mario Party franchises that tend to use those polygon pre-made models...which is honestly completely ok with me.

Title: Re: Wii U
Post by: GoldenPhoenix on April 16, 2012, 09:51:09 PM
The 3D polygon models are used because it is easier and cheaper to make a game with them.  It is easy to add new textures to existing models and add effects to make the game look nicer. 

We knew Nintendo was doing this for some time, as Nintendo set up artists that were just making 3D models of their characters to be used in games.  I think this was mostly done for the Mario series of games...Party, and New Super Mario games. 

Although I don't like it...it makes sense.  I personally don't understand why they won't just use Cell shading to make these 3D models look like HD sprites. 



That would be a fair compromise. I understand the reason for the polygons, doesn't mean I have to like them though. The way Mario games sell, Nintendo could afford to put a little more resources into the games. One thing that bothers me about NIntendo lately, especially with the Mario games, is that they seem to constantly cheap out and get lazy with them, specifically the NSMB series.


Also in regards to Nintendo owning properties, they own Xenoblade since they own Monolith Soft.

Fair, but the main Mario games DO get those extra resources.  The Mario Galaxies and Mario Karts always get new resources used.  It is the minor Mario games...the Mario Tennis, Mario Party franchises that tend to use those polygon pre-made models...which is honestly completely ok with me.



I dunno, the NSMB games are pretty major and seem to have corners cut often.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 16, 2012, 11:37:31 PM
Project CARS

(http://www.cinemablend.com/images/gallery/s41429/slightly_mad_studios_13345201777748.jpg)
(http://www.cinemablend.com/images/gallery/s41429/slightly_mad_studios_13345202054072.jpg)
(http://www.cinemablend.com/images/gallery/s41429/slightly_mad_studios_13345202052187.jpg)

anyone notice anything about the car in the pic?
Title: Re: Wii U
Post by: oohhboy on April 16, 2012, 11:45:58 PM

Had me wondering on a momentary glance.
Title: Re: Wii U
Post by: RedBlue on April 16, 2012, 11:58:14 PM
Project CARS

(http://www.cinemablend.com/images/gallery/s41429/slightly_mad_studios_13345201777748.jpg)
(http://www.cinemablend.com/images/gallery/s41429/slightly_mad_studios_13345202054072.jpg)
(http://www.cinemablend.com/images/gallery/s41429/slightly_mad_studios_13345202052187.jpg)

anyone notice anything about the car in the pic?


I see the nintendo logo
Title: Re: Wii U
Post by: Mannypon on April 17, 2012, 12:06:14 AM
I saw these pics today or yesterday at neogaf.  Is that really Project CARs?  Are those in game shots?  They look like actual pictures of a race to me.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 17, 2012, 12:08:37 AM
That is Project CARS and that is an in game shot, but the logo on the care is not official according to the makers of the game. Fan made alterations.... so they say.
Title: Re: Wii U
Post by: Chozo Ghost on April 17, 2012, 12:15:42 AM

Had me wondering on a momentary glance.

Pretty much sums up my feelings on professional wrestling.
Title: Re: Wii U
Post by: Mannypon on April 17, 2012, 12:40:58 AM
That is Project CARS and that is an in game shot, but the logo on the care is not official according to the makers of the game. Fan made alterations.... so they say.

WOW, and I thought gran turismo looked good.  Those car models and the texture work are amazing.  So this is coming out for WiiU and Nintendo is rumored to be making their own GT killer in a way.  Its funny, I never thought I'd get my sim racing fix out of my WiiU.  All I need now is my yearly sports games and western rpgs on WiiU and I'll have no need for the PS720. 
Title: Re: Wii U
Post by: Caterkiller on April 17, 2012, 01:50:26 AM
Wait who is making this Project Cars?!

Also the Mario shown at E3 will be the full fledged version of that SMBMii demo we saw last E3 according to a Nintendo rep.

http://uk.gamespot.com/news/mario-for-wii-u-at-e3-6371859
Title: Re: Wii U
Post by: Oblivion on April 17, 2012, 01:53:44 AM
Manny...it doesn't look that great...
Title: Re: Wii U
Post by: TJ Spyke on April 17, 2012, 01:56:47 AM
Wait who is making this Project Cars?!

Also the Mario shown at E3 will be the full fledged version of that SMBMii demo we saw last E3 according to a Nintendo rep.

http://uk.gamespot.com/news/mario-for-wii-u-at-e3-6371859

Slightly Mad Studios, wo also made Need for Speed:Shift.

Hopefully the game looks lime those pics because those are amazing shots.
Title: Re: Wii U
Post by: Oblivion on April 17, 2012, 02:14:55 AM
Am I the only one who doesn't think those pictures look that great?
Title: Re: Wii U
Post by: Dasmos on April 17, 2012, 02:38:39 AM
The models look good, but the track looks like ass.
Title: Re: Wii U
Post by: Mannypon on April 17, 2012, 02:42:35 AM
The tracks look really bland in those shots but some race tracks aren't grand vistas so I don't put too much attention on that but those car models in those images look really good IMO.  They don't  look like clear video game cars.  I'm sure its the textures that give it  that touch of realism.  Those images would fool the average person 100 percent of the time I think. 
Title: Re: Wii U
Post by: oohhboy on April 17, 2012, 02:49:11 AM
It's good enough to pass very casual inspection if you stuck those pictures in a stack of other real photos. Shrinking the pictures is a cheap trick to make them look nice.
Title: Re: Wii U
Post by: Spak-Spang on April 17, 2012, 03:17:18 AM
Project Cars...running the prettiest cars in the video game business at 15 frames per second.

I am of course joking...but those just look too good.
Title: Re: Wii U
Post by: Enner on April 17, 2012, 04:12:28 AM
Project Cars...running the prettiest cars in the video game business at 15 frames per second.

I am of course joking...but those just look too good.


If you look at footage of Need for Speed: Shift and Shift 2: Unleashed and consider ever-growing computer power, then the level of detail achieved in those screen shots is in the realm of possibility. Slightly Mad Studios made those Shift games to be real lookers. With Project CARS undergoing development on the PC, it is no surprise the car models look so pretty.

http://www.wmdportal.com/projectnews/project-cars-community-gallery-15/#more-1075 (http://www.wmdportal.com/projectnews/project-cars-community-gallery-15/#more-1075)

As for the tracks being low-detail, please be reminded that Project CARS (Community Assisted Racing Simulator) is being made in a crowd sourced manner. All the resources are probably being put in what the community want: beautiful cars and respectable environments.

EDIT:
A neat little night video of the California highway track from build 179, pre-alpha.
Title: Re: Wii U
Post by: oohhboy on April 17, 2012, 05:47:18 AM
Oh very nice. It looks like they have their priorities straight. Not the prettiest thing around, but they do have the important things nailed down flat.
Title: Re: Wii U
Post by: Spak-Spang on April 17, 2012, 09:26:01 AM
Well lets just hope it does capture the feeling of speed a racing game need...that pre alpha footage looked slow, but it was pre alpha...or it is not fair to judge. 

Also I hope the physics are great and have options for an arcade experience and simulation experience.
Title: Re: Wii U
Post by: Caterkiller on April 17, 2012, 01:05:38 PM
Developers of Cave Story say Wii U is the most powerful system Nintendo ever made.
http://blogocio.net/los-usuarios-pueden-estar-tranquilos-wiiu-sera-por-mucho-la-consola-mas-potente-que-nintendo-ha-hecho-nunca-no-52324/ (http://blogocio.net/los-usuarios-pueden-estar-tranquilos-wiiu-sera-por-mucho-la-consola-mas-potente-que-nintendo-ha-hecho-nunca-no-52324/)


It's in spanish so hopefully you have that auto translator. Nothing big in there I don't think. Not totally reassuring for you pessimists out there, since a statement like that is a given. But be happy anyway!


Other analysts actually say's good things about Wii U.
http://www.gamesindustry.biz/articles/2012-04-16-wii-u-what-analysts-think-now? (http://www.gamesindustry.biz/articles/2012-04-16-wii-u-what-analysts-think-now?)


Lots of quotes in there from Pachter and others who like to feed off the anguish of you folks who are easily swayed by the bad rumors.

Title: Re: Wii U
Post by: Ceric on April 17, 2012, 01:49:20 PM
$300 being a death price point is a bunch of bull.

The PS3 and 360 little version are around $250.
Title: Re: Wii U
Post by: nickmitch on April 17, 2012, 02:01:40 PM
Developers of Cave Story say Wii U is the most powerful system Nintendo ever made.
http://blogocio.net/los-usuarios-pueden-estar-tranquilos-wiiu-sera-por-mucho-la-consola-mas-potente-que-nintendo-ha-hecho-nunca-no-52324/ (http://blogocio.net/los-usuarios-pueden-estar-tranquilos-wiiu-sera-por-mucho-la-consola-mas-potente-que-nintendo-ha-hecho-nunca-no-52324/)

That should go without saying.
Title: Re: Wii U
Post by: Chozo Ghost on April 17, 2012, 08:32:32 PM
Developers of Cave Story say Wii U is the most powerful system Nintendo ever made.

This is a textbook example of Double Speak. Even the most negative anti-Nintendo analyst ever doubted the Wii U was going to be more powerful than the Wii. The Wii is currently Nintendo's most powerful system (unless the 3DS is more powerful, which it may be), but the Wii is extremely weak by current gen standards, so the bar is very low and for the Wii U to rise above that bar and become Nintendo's most powerful system isn't really saying much.

What we all really want to hear is that the Wii U is the most powerful console ever made by ANYONE, but that's not what we're hearing. So the uncertainty over whether or not the Wii U is more powerful than the PS360 still lingers on.
Title: Re: Wii U
Post by: the asylum on April 17, 2012, 08:45:10 PM
I could honestly give less than two shits how powerful the Wii U is

All I want is support. And have said support not dry up and die for months on end. (see also: Wii, most of 2011)
Title: Re: Wii U
Post by: Adrock on April 17, 2012, 08:58:58 PM
How powerful Wii U is will affect how much support it gets so yeah, in a way, you should and do care.
Title: Re: Wii U
Post by: Evan_B on April 17, 2012, 09:28:52 PM
Developers of Cave Story say Wii U is the most powerful system Nintendo ever made.

This is a textbook example of Double Speak. Even the most negative anti-Nintendo analyst ever doubted the Wii U was going to be more powerful than the Wii. The Wii is currently Nintendo's most powerful system (unless the 3DS is more powerful, which it may be), but the Wii is extremely weak by current gen standards, so the bar is very low and for the Wii U to rise above that bar and become Nintendo's most powerful system isn't really saying much.

What we all really want to hear is that the Wii U is the most powerful console ever made by ANYONE, but that's not what we're hearing. So the uncertainty over whether or not the Wii U is more powerful than the PS360 still lingers on.
I think the 3DS is more powerful than the Wii... I only think so, though. My reasoning is that it displays prettier games on a smaller space and has much better online.
Title: Re: Wii U
Post by: ShyGuy on April 17, 2012, 09:58:35 PM
The 3DS has programmable shaders, right?
Title: Re: Wii U
Post by: BlackNMild2k1 on April 18, 2012, 12:26:51 AM
THQ flinches at an NDA Nintenja during Interview with HipHopGamer



Wii U talk starts at about 6:00 - Interview is about Darksiders II
Title: Re: Wii U
Post by: Chozo Ghost on April 18, 2012, 12:47:55 AM
How powerful Wii U is will affect how much support it gets so yeah, in a way, you should and do care.

There are many people who only buy Nintendo hardware in order to play Nintendo games. If you are one of these people then it doesn't matter to you because Nintendo is still going to support it regardless. However, if you would like to see any 3rd party support at all then you are indeed correct that this does matter.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 18, 2012, 12:51:40 AM
2 Patents for Nintendo
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv.htm&r=2&p=1&f=G&l=50&d=PTXT&S1=%2820120417.PD.%20AND%20Nintendo.ASNM.%29&OS=ISD/20120417%20AND%20AN/Nintendo&RS=%28ISD/20120417%20AND%20AN/Nintendo%29 (http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv.htm&r=2&p=1&f=G&l=50&d=PTXT&S1=%2820120417.PD.%20AND%20Nintendo.ASNM.%29&OS=ISD/20120417%20AND%20AN/Nintendo&RS=%28ISD/20120417%20AND%20AN/Nintendo%29)
Quote
A software emulator for emulating a handheld video game platform such as GAME BOY.RTM., GAME BOY COLOR.RTM. and/or GAME BOY ADVANCE.RTM. on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.

something about emulating handheld games on devices that are not that original handheld
(patent filed back in 2003 and just granted today)


and a quote from another one:
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=Nintendo.AS.&OS=AN/Nintendo&RS=AN/Nintendo (http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=Nintendo.AS.&OS=AN/Nintendo&RS=AN/Nintendo)
Quote
[0295] The game system 1 can also operate in cooperation with TV broadcasting when a TV broadcast is being watched on the television 2. That is, when a TV program is being watched on the television 2, the game system 1 can output on the terminal device 7 information regarding the TV program, etc. An operation example where the game system 1 operates in cooperation with TV broadcasting will now be described.

[0296] In the operation example described above, the game device 3 can communicate with a server via a network (in other words, the external device 201 shown in FIG. 21 is the server). The server stores, for each channel of TV broadcasting, various information relating to TV broadcasting (TV information). The TV information may be program-related information such as subtitles and cast information, EPG (Electronic Program Guide) information, or information to be broadcast as a data broadcast. The TV information may be image, sound, text, or information of a combination thereof. The number of servers does not need to be one, a server may be provided for each channel or each program of TV broadcasting, and the game device 3 may be able to communicate with the servers.

Sounds like TV interaction, interactive TV, TV Guide or something may be coming to the Wii U if this patent comes through.
Title: Re: Wii U
Post by: MegaByte on April 18, 2012, 12:59:48 AM
That TV description is just an update/copy of this patent application (http://www.nintendoworldreport.com/news/27461).
Title: Re: Wii U
Post by: BlackNMild2k1 on April 18, 2012, 01:04:38 AM
haha that's funny, I didn't remember the TV broadcasting portion of it and I was the one that sent in the tip.

and that one I just posted is dated 4/12/2012, so something was updated.
Title: Re: Wii U
Post by: Kytim89 on April 18, 2012, 10:56:37 PM
Does anyone want to speculate on what the Wii U games cases will look like?
Title: Re: Wii U
Post by: TJ Spyke on April 18, 2012, 11:06:28 PM
I've seen some sites use mock-ups that basically take the Wii's design but mirror it (like how 3DS game cases are basically a mirror version of the DS case).
Title: Re: Wii U
Post by: Adrock on April 19, 2012, 12:25:20 AM
There are many people who only buy Nintendo hardware in order to play Nintendo games. If you are one of these people then it doesn't matter to you because Nintendo is still going to support it regardless. However, if you would like to see any 3rd party support at all then you are indeed correct that this does matter.
Why are you bringing up Nintendo games? Isn't the whole issue regarding how powerful Wii U is whether 3rd parties will continue to support it if Sony/MS release much more powerful hardware? I was responding to the asylum claiming he "could honestly give less than two shits how powerful the Wii U is." Well, he should and does, indirectly. It just seems like you brought up Nintendo games just so you could correct my statement which is weird but to each his own.
Title: Re: Wii U
Post by: Chozo Ghost on April 19, 2012, 12:37:13 AM
I'm just pointing out that there are indeed many people who buy Nintendo consoles only to play Nintendo games. The 3rd party support or the lack thereof doesn't matter to them because they won't buy 3rd party games on the Wii U even if they exist. To these people it doesn't matter if the Wii U is underpowered and misses out on multiplatform support as a result.

You can break this segment of the market up into two groups: 1) those who only play Nintendo games period, and 2) those who own multiple consoles, but only use their Nintendo console for the Nintendo games and their Xbox or Playstation for everything else.


But my overall point is you said it matters to him, but if he is in one of those two groups then it doesn't matter to him. No matter which group he's in, the Nintendo console is reserved solely for Nintendo games. Unless he doesn't fall into either of those groups, in which case you are right, but that's not true with everyone.
Title: Re: Wii U
Post by: BeautifulShy on April 19, 2012, 05:37:15 AM
I don't really agree with that point of view Chozo because believe it or not there is people who do buy 3rd party games on Nintendo systems. I think there is even a topic on this forum with peoples games and the majority of the games in their collection were third party games with maybe one exception or 2 exceptions.

Anyway that is not why I am posting here.


Project Cars footage.
Title: Re: Wii U
Post by: Chozo Ghost on April 19, 2012, 08:23:41 AM
I don't really agree with that point of view Chozo because believe it or not there is people who do buy 3rd party games on Nintendo systems. I think there is even a topic on this forum with peoples games and the majority of the games in their collection were third party games with maybe one exception or 2 exceptions.

I think you misunderstood me because I never said all or even most people fit in those two groups. All I'm saying is some do.

For those who do fit in either of those categories, the power of the Wii U doesn't matter, because to them 3rd party support doesn't matter. I don't know what I can do to say that more clearly. Again, I'm not saying all or even most people are this way but some are. So please don't get me wrong.
Title: Re: Wii U
Post by: Adrock on April 19, 2012, 08:27:22 AM
The footage looks good. I would just echo what's already been said about it. The cars are nice but the backgrounds are pretty barren. I'm not sure how they can spice up a regular race track but you're moving so fast anyway that it probably doesn't matter too much.

If that's indicative of what Wii U is capable of right out of the gate, I'm not at all disappointed. The final hardware is probably far more capable. Is it too early too start getting excited about E3? Less to 2 months away!
Title: Re: Wii U
Post by: Louieturkey on April 19, 2012, 12:15:12 PM
If that's indicative of what Wii U is capable of right out of the gate, I'm not at all disappointed. The final hardware is probably far more capable. Is it too early too start getting excited about E3? Less to 2 months away!
Isn't that what this thread (http://www.nintendoworldreport.com/forums/index.php?topic=36767.0) is for?
Title: Re: Wii U
Post by: Kairon on April 19, 2012, 01:47:13 PM
I realize that a new Mario now means squat to me.  I didn't buy a 3DS for it and I won't buy a Wii U for it.  Now if I bought a Wii U for a different reason I would certainly buy any Mario platformer for it.  But it isn't special to me anymore.

I actually happen to be in the same boat! I still don't own either Super Mario 3DLand or Mario Kart 7. Shocker, I know. The only reason I got a 3DS is because of Ambassadors and I'm still waiting, more than a year later, for the games I really want for it: Animal Crossing, Paper Mario, and especially Luigi's Mansion 2... can Luigi's Mansion be considered it's own IP?

I mean, it's pretty cool that Nintendo's bringing out a major name like Mario early on for the Wii U, and honestly I think that'll be a good thing if the game does something to convince the NSMB-haters while wowing the rest of the market who totally dug NSMB. But personally, for me as a Nintendo Fan a Mario game is sort of... a bygone conclusion.
Title: Re: Wii U
Post by: Ceric on April 19, 2012, 02:29:41 PM
I realize that a new Mario now means squat to me.  I didn't buy a 3DS for it and I won't buy a Wii U for it.  Now if I bought a Wii U for a different reason I would certainly buy any Mario platformer for it.  But it isn't special to me anymore.

I actually happen to be in the same boat! I still don't own either Super Mario 3DLand or Mario 3D Kart. Shocker, I know. The only reason I got a 3DS is because of Ambassadors and I'm still waiting, more than a year later, for the games I really want for it: Animal Crossing, Paper Mario, and especially Luigi's Mansion 2... can Luigi's Mansion be considered it's own IP?

I mean, it's pretty cool that Nintendo's bringing out a major name like Mario early on for the Wii U, and honestly I think that'll be a good thing if the game does something to convince the NSMB-haters while wowing the rest of the market who totally dug NSMB. But personally, for me as a Nintendo Fan a Mario game is sort of... a bygone conclusion.
You want Kid Icarus.  You may think you don't but you do.
Skylander 3DS as well <.< >,>
Title: Re: Wii U
Post by: Kytim89 on April 19, 2012, 05:24:34 PM
I've seen some sites use mock-ups that basically take the Wii's design but mirror it (like how 3DS game cases are basically a mirror version of the DS case).

To cut costs, I could see Nintendo making the cases smaller and thinner than standard Wii game cases. Nnitendo will most likely add those holes in the cases for recycling purposes. Overall, I would like for them to make the teen and mature rated Wii U games be in black cases.
Title: Re: Wii U
Post by: Louieturkey on April 19, 2012, 06:07:19 PM
I'd like the cases to be closer to the size of PS3 cases.  I much prefer the bluray height of cases over dvd cases.
Title: Re: Wii U
Post by: nickmitch on April 20, 2012, 12:26:46 AM
Plus, it uses less plastic, which is better for mother earth. /hippie
Title: Re: Wii U
Post by: Kytim89 on April 20, 2012, 01:34:32 AM
One thing with the Wii U is that Nintendo might not make as much money off of their accessories market the way they did with past consoles. Nintendo has done a good job of selling Wiimotes, and its derivatives, and if you look at the fact that the Wii U has the only possibility of using two uMotes then that cuts their sales of controllers down dramtically. However, since the Wii U is essentially a home console version of the 3DS, what if Nintendo came out with a upgraded version of the uMote every few years that had better screen resolution and battery life like the DS handhelds?
 
First Generation uMote: DS Phat
Second Generation uMote: DS Lite
Third Generation uMote:  DSi
 
Lastly, Nintendo could still make money from an accessories market, but they would have to create new stuff. For example:
 
Title: Re: Wii U
Post by: tendoboy1984 on April 20, 2012, 01:50:33 AM
One thing with the Wii U is that Nintendo might not make as much money off of their accessories market the way they did with past consoles. Nintendo has done a good job of selling Wiimotes, and its derivatives, and if you look at the fact that the Wii U has the only possibility of using two uMotes then that cuts their sales of controllers down dramtically. However, since the Wii U is essentially a home console version of the 3DS, what if Nintendo came out with a upgraded version of the uMote every few years that had better screen resolution and battery life like the DS handhelds?
 
First Generation uMote: DS Phat
Second Generation uMote: DS Lite
Third Generation uMote:  DSi
 
Lastly, Nintendo could still make money from an accessories market, but they would have to create new stuff. For example:
 
  • Wiimote Plus with built-in rechargable battery and magnometer.
  • Wireless nunchcuk and adapter for Wiimote.
  • A DS and 3DS player for the Wii U.
  • An arcade cabinet similar to the iCade for the uMote.
  • A light gun that uses the uMote.


How in the hell would an arcade cabinet work for a tablet-style controller? And the light gun attachment was shown in the Wii U trailer during E3 2011.
Title: Re: Wii U
Post by: ShyGuy on April 20, 2012, 02:02:41 AM
Why does 'tendoboy have a Namco avatar? He should be called 'amcoboy.
Title: Re: Wii U
Post by: TJ Spyke on April 20, 2012, 02:08:38 AM
One thing with the Wii U is that Nintendo might not make as much money off of their accessories market the way they did with past consoles. Nintendo has done a good job of selling Wiimotes, and its derivatives, and if you look at the fact that the Wii U has the only possibility of using two uMotes then that cuts their sales of controllers down dramtically. However, since the Wii U is essentially a home console version of the 3DS, what if Nintendo came out with a upgraded version of the uMote every few years that had better screen resolution and battery life like the DS handhelds?
 
First Generation uMote: DS Phat
Second Generation uMote: DS Lite
Third Generation uMote:  DSi
 
Lastly, Nintendo could still make money from an accessories market, but they would have to create new stuff. For example:
 
  • Wiimote Plus with built-in rechargable battery and magnometer.
  • Wireless nunchcuk and adapter for Wiimote.
  • A DS and 3DS player for the Wii U.
  • An arcade cabinet similar to the iCade for the uMote.
  • A light gun that uses the uMote.

Zero chance of a 3DS player happening since it would require a 3D TV. With how expensive the controllers expected to be and that any real changes would fragment the market, slim to no chance of the Wii U controller getting any changes after release. The Wii U controller's resolution is expected to be lower because the system has to handle the processing for it, we don't know what the battery will be like but it's a moot point because it's not something you will be taking with you.
Title: Re: Wii U
Post by: Kytim89 on April 20, 2012, 02:21:12 AM
Arcade Cabinet:
 
  Upgraded uMotes:
 
 
Title: Re: Wii U
Post by: nickmitch on April 20, 2012, 02:38:45 AM
How in the hell would an arcade cabinet work for a tablet-style controller?

Like he said, iCADE (http://www.thinkgeek.com/electronics/retro-gaming/e762/).

As for upgraded uPads, let's not do that. I know some people who would get a second uPad right away and be peeved when the new one comes out. Then there's the inevitable lack of support for any new features. Hell, I had four WiiMotes before they came in colors. The only silver lining was that I could get two black WM+s for cheap with discounted copies of Fling Smash. I don't see uPads going for that low.
Title: Re: Wii U
Post by: Chozo Ghost on April 20, 2012, 02:40:06 AM
Zero chance of a 3DS player happening since it would require a 3D TV.

KyTime was discussing hypothetical uMote revisions which would come along in the years to come. That said, is it that far fetched Nintendo could revise the screen on the uMote at some point to have a 3D display? I actually see this as being likely, because then Nintendo would be able to use the same production lines for both the 3DS display and that of the uMote which of course helps them bring costs down, while also delivering a new improved feature for consumers. Its win-win.

That said, a 3DS player doesn't even need a 3D display anyway, because its an optional feature which can be shut off even on the 3DS itself, so the fact most people don't have 3D TVs isn't a problem. It just means they can't have it in 3D, but it could still be done on standard TVs. Its just like how HD consoles like the PS360 can hook up to standard TVs and work just fine. They won't be in HD, but they still work. Same thing would go for the 3DS and 3D.
Title: Re: Wii U
Post by: Kytim89 on April 20, 2012, 02:45:36 AM
I shall call it the "uCade." As for the upgraded uMotes, we experience the shame **** with Apple, and Nintend is a business, so I assume that they have the idea of trying to pull something like this off as technology gets better with time.
Title: Re: Wii U
Post by: nickmitch on April 20, 2012, 02:47:59 AM
Just remember why Nintendo didn't make the top screen on the 3DS touch screen: it ruins the effect. Not being about to touch through ruins the illusion and smudges, don't even get me started on the smudges! MY GOD! THE SMUDGES!!!
Title: Re: Wii U
Post by: Kytim89 on April 20, 2012, 02:54:53 AM
Stereoscopic 3D Touchscreens:
 
http://lcd.ezinemark.com/sharp-developed-the-3d-stereoscopic-display-touch-screen-31ca812946f.html (http://lcd.ezinemark.com/sharp-developed-the-3d-stereoscopic-display-touch-screen-31ca812946f.html)
 
http://www.istartedsomething.com/20091225/ive-seen-future-of-ui-and-its-stereoscopic-3d/ (http://www.istartedsomething.com/20091225/ive-seen-future-of-ui-and-its-stereoscopic-3d/)
 
Title: Re: Wii U
Post by: nickmitch on April 20, 2012, 02:58:40 AM
No one is disputing that 3D touchscreens exist. You may have heard of the Evo 3D. Some people have those. They take better pictures than the 3DS, that's for fucking sure.
Title: Re: Wii U
Post by: Kytim89 on April 20, 2012, 03:06:04 AM
I am too tired to write an entire paragraph, so I will just use bullet points instead. Reasons for a DS/3DS player for the Wii U:
 
Title: Re: Wii U
Post by: Spak-Spang on April 20, 2012, 03:10:18 AM
I have been predicting Nintendo will actually have a new Wii Nunchuk Plus that will be used to sell those additional hardware units.  If you add that potential 3 new Nunchuks sold, the idea of a second Wii U tablet being sold...that is plenty of accessories already made right there.  Then of course you have people that have never owned a Wii before buying new controllers and the entire set up.  You have people finally completing their collection and getting a 3rd or 4th controller set.  You still have players buying Classic Controllers if they need them. 

No Nintendo will still have a lot of accessories to sell in the coming years of Wii U.
Title: Re: Wii U
Post by: Chozo Ghost on April 20, 2012, 03:25:38 AM
Before the 3DS player comes out, I think we are seriously overdue for a DS player.
Title: Re: Wii U
Post by: tendoboy1984 on April 20, 2012, 03:34:25 AM
Before the 3DS player comes out, I think we are seriously overdue for a DS player.


The 3DS plays all DS games that don't use the GBA slot, so it's safe to assume that a "3DS Player" would also play DS games.
Title: Re: Wii U
Post by: Dasmos on April 20, 2012, 06:49:09 AM
A DS/3DS player is a stupid idea. I don't even know how it would work.

Have one screen as the the TV and the second screen as the uMote? That could work for some games, but what about games that use the two screens as if they were one big screen, like Yoshi's Island DS for instance? Stream both screens to the uMote? Stupid. And I'm pretty sure the screen of the uMote is smaller than the 3DS, so why would I want to do that?
Title: Re: Wii U
Post by: Adrock on April 20, 2012, 07:04:25 AM
Do any 3DS games use both screens as one? I'm only aware of game's that use the top screen for gameplay since that's the 3D screen. Obviously, a 3DS player would just forgo the 3D aspect and probably only work for 3DS, not DS. I remember bringing this up in an old topic and I think it could work but I have a 3DS so I would probably never buy it. The different aspect ratios (te 3DS's bottom screen is 4:3 and the tablet controller is 16:9) would likely affect the way games are played.
Title: Re: Wii U
Post by: Chozo Ghost on April 20, 2012, 07:42:13 AM
A DS/3DS player is a stupid idea. I don't even know how it would work.

It is no more stupid than the GBplayer which does exist. Or the Super Gameboy for the SNES.

I get what you're saying about the two screens, but one of them being the TV and the other being the Umote itself would at least be doable, even if its not necessarily ideal.
Title: Re: Wii U
Post by: Evan_B on April 20, 2012, 11:15:04 AM
I don't think marketing new uMotes every few years would be a good idea, unless they're easily synced and data transfer from uMote to uMote would be easy, as well. I am assuming that the uMote will have increased data storage, much more than the Wiimote, and I don't want to have to go through the hassle of data transfer. Also, what improvements could they bring to a uMote?

Also, I think a 3DS player for the WiiU would be a great idea, but it needs to be released later in the WiiU's life, after people have already bought their 3DS's.
Title: Re: Wii U
Post by: Louieturkey on April 20, 2012, 12:12:00 PM
Since all the processing is done by the WiiU, I don't see how an upgraded Umote would work.  The only way they could do it is if they also upgraded the WiiU and that would alienate too many customers.
Title: Re: Wii U
Post by: MegaByte on April 20, 2012, 12:56:26 PM
Have one screen as the the TV and the second screen as the uMote? That could work for some games, but what about games that use the two screens as if they were one big screen, like Yoshi's Island DS for instance? Stream both screens to the uMote? Stupid. And I'm pretty sure the screen of the uMote is smaller than the 3DS, so why would I want to do that?
I imagine they'd have options to put both on the TV, both on the Controller, or one on each. I'd be a little surprised if they do it for 3DS games at this point in time though, however, the Controller resolution (at last E3) was 853x480, so they could definitely fit the screens (3DS is 400x240+320x240)
Title: Re: Wii U
Post by: Ian Sane on April 20, 2012, 12:58:10 PM
I want a DS player like yesterday and the Wii U actually makes that a possibility.  Yeah Yoshi's Island DS wouldn't work too well but a lot of games would and if you don't want to play DS games on the TV then just DON'T.  I remember the GB Player getting flack, too.  No one makes you buy it and no one makes you use it so why do you give a flying **** if I do?  It isn't even like it ties up a developer like a game you don't like can.  This would be done by Nintendo's hardware guys.

The GB Player had some games that didn't work well either.  Boktai and Kirby's Tilt 'n Tumble are good examples.  The Super Game Boy didn't even have link cable capability so it couldn't even be used to trade Pokemon.  Doesn't matter.  Both worked well enough to satisfy anyone that merely wanted to play those games on a TV screen.
Title: Re: Wii U
Post by: tendoboy1984 on April 20, 2012, 02:22:04 PM
I just figured out how a "DS Player" would work! The bottom screen is displayed on the Wii U controller (for touch-enabled games), and the TV would show both screens in one verticle box (similar to how DS games are shown in promo trailers).


(http://farm8.staticflickr.com/7180/7096827229_a77bb0c3d3.jpg)
Title: Re: Wii U
Post by: Louieturkey on April 20, 2012, 03:09:32 PM
Nice mock up.  I think that would satisfy the requirements well.  Plus, if you could turn off the bottom screen on the tv as an option for some games, it would be even better.
Title: Re: Wii U
Post by: Ceric on April 20, 2012, 04:13:41 PM
I'm fairly sure that is how the press units will work.
Title: Re: Wii U
Post by: Ian Sane on April 20, 2012, 04:38:36 PM
I figure you could customize the layout and pick if you want both screens on the TV or one on the TV and one on the tablet.

Hell I figured they could have done it on the Wii with the Wii Remote pointer replacing the stylus.  You just add a cursor to simulate "hovering" over the screen with the stylus and pushing the B button is treated as pressing the stylus down onto the screen.

However I think the existence of the 3DS makes this even less likely to exist.  The TV can't do 3D and even though it's optional and people turn it off all the time, I imagine Nintendo doesn't want to de-emphasize this gimmick that they've promoted as being so awesome.  Nintendo didn't offer classic controller support for many games that could have used it (DKC Returns, Twilight Princess which is nutty considering the Cube version has a classic control scheme) and I think the reason is that they didn't want to promote the idea of not using the nifty new controller they had designed the entire system around.  This is the company that rarely lets you map buttons as if using B to jump instead of A is going to somehow ruin a Mario game.

If you can play 3DS games on a system that does not even permit 3D and you still actually have a good time that effectively exposes the shallow gimmicky nature of the feature.  Considering that's the big hook of the system to the point that it is even in the damn name, that wouldn't look good.

My suggestion of using the Wiimote as a replacement for the touchscreen also has problems - it makes the touchscreen unessential.  I know that a touchscreen, mouse, trackball and pointer are all essentially the exact same thing.  But the DS is supposed to be so awesome and innovative!  That touchscreen is ESSENTIAL and can't be duplicated in any way!

Though there is actually one thing we forgot about that a DS player needs - a microphone.  All that ever important blowing and yelling that Nintendo shoehorns into every game has to be supported and it certainly can't be a button map as that will expose the shallow gimmicky nature of the ever important essential feature that no one that doesn't work for Nintendo cares about or, as this thread demonstrates, even remembers is there.
Title: Re: Wii U
Post by: NWR_insanolord on April 20, 2012, 04:52:32 PM
The remote pointer being used for the touch screen wouldn't work all that well, especially given that the touch screen would be taking up less than half the screen. Also, the 3D isn't the reason they wouldn't let it play 3DS games; they wouldn't include that functionality because they still want to sell 3DS hardware. The DS market is pretty well saturated, so they wouldn't be losing sales by implementing that, but they'd rather sell you a Wii U and a 3DS than just a Wii U with a presumably cheaper peripheral that plays 3DS games.
Title: Re: Wii U
Post by: Louieturkey on April 20, 2012, 05:04:28 PM
And I don't think they'd release a DS player because there would be too much confusion.  Most casuals thought the 3DS was just another version of the DS when it was released.  So they may think a DS player would be able to play 3DS games as well.  Nintendo hates the confusion.
Title: Re: Wii U
Post by: Ian Sane on April 20, 2012, 06:07:17 PM
And I don't think they'd release a DS player because there would be too much confusion.  Most casuals thought the 3DS was just another version of the DS when it was released.  So they may think a DS player would be able to play 3DS games as well.  Nintendo hates the confusion.

Losing out on an awesome product because grandma will get confused = TEH SUX. :(

insanolord has a good point about Nintendo wanting to sell us a 3DS instead of a 3DS player.  Still you figure a DS player at this point wouldn't eat into sales.  If anything they might sell some to existing DS players who like the idea of playing their DS library on a TV.

The GB Player was released while the GBA was still current but then Nintendo's logic might have been to entice GBA owners into buying a Gamecube to play their games on a TV.  The Super Game Boy just plain makes no sense from the perspective of trying to sell people on stuff but then that's pre-N64 Nintendo so they actually just released user friendly product and didn't try to find ways to make people dislike them.  That Nintendo actually had stuff like third party licence revenue as part of their business model.  Weird idea, huh?

Of course the big picture is games and no matter what Nintendo can sell 3DS games to any owner of a 3DS OR a 3DS player.  But that doesn't seem like how Nintendo thinks.
Title: Re: Wii U
Post by: MegaByte on April 20, 2012, 06:36:17 PM
The Super Game Boy came out 5 years into the Game Boy's life cycle. It was just one of the many ways they revitalized the system before coming out with a real upgrade.
Title: Re: Wii U
Post by: Luigi Dude on April 20, 2012, 06:46:09 PM
The Super Game Boy just plain makes no sense from the perspective of trying to sell people on stuff but then that's pre-N64 Nintendo so they actually just released user friendly product and didn't try to find ways to make people dislike them.  That Nintendo actually had stuff like third party licence revenue as part of their business model.  Weird idea, huh?

Oh not this sh!t again.  The Super Gameboy came out because the Gameboy hardware sales were actually down at the time and Nintendo wanted a way to at least boast the software sales.  Something people seem to forget is the original Gameboy actually had a sales slump around 93/94.  The Super Gameboy was a way to try and make the software more popular.  Then in 95 Nintendo released different colors for the system to try and increase hardware sales and then in 96 released the Gameboy Pocket, which was the first revision of a Gameboy which finally succeeded in helping to boast hardware again.

As you can see, from a business perspective the Super Gameboy actually did make sense at the time.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 20, 2012, 10:56:49 PM
Nintendo files trademarks...
http://www.siliconera.com/2012/04/19/is-puyo-puyo-narabe-a-new-game-from-sega/
Quote
In related trademark news, Namco Bandai registered Pac-Man Smash, which we’ve seen before, Universe Accel, and Cosmic Drive. Nintendo filed Voice Forum and Step Forum.
Title: Re: Wii U
Post by: Evan_B on April 21, 2012, 12:46:42 AM
I'm more than a little disappointed that Mario will be getting TWO 2D Bros. outings on both consoles this year. Booo.
Title: Re: Wii U
Post by: tendoboy1984 on April 21, 2012, 01:10:15 AM
I'm more than a little disappointed that Mario will be getting TWO 2D Bros. outings on both consoles this year. Booo.


Disappointed? Why? This isn't the first time this has happened.


Super Mario Bros. 3 & Super Mario Land both came out in 1989.


Super Mario World, Super Mario All-Stars, and Super Mario Land 2 came out 1 year apart. (SMW - 1991, SML2 - 1992, All-Stars - 1993)

Title: Re: Wii U
Post by: Evan_B on April 21, 2012, 01:19:14 AM
Doesn't make it any less wrong. I'm just going to be tired of NSMB by the time NSMBMii hits- the graphical style is going to get a little grating, especially if there's not a healthy amount of new features.
Title: Re: Wii U
Post by: Caterkiller on April 21, 2012, 07:13:34 PM
http://www.gametrailers.com/video/episode-205-invisible-walls/729443

Shane Shatterfield, Editor in Chief of Gametrailers.com
Quote
One thing that I can say without getting in any trouble is that the launch line-up for the Wii U is going to surprise people. It's going to be pretty damn good.

All aboard choo choo!

But this is good news, this can't be real right?! right?!
Title: Re: Wii U
Post by: Spak-Spang on April 21, 2012, 07:23:55 PM
Actually I expect that to be true.  I see the ports of 3rd parties with bonus features, and 3 Nintendo games, and 2-3 original titles from 3rd parties coming out.  At least that is my prediction.
Title: Re: Wii U
Post by: tendoboy1984 on April 21, 2012, 07:35:13 PM
Metroid Prime re-imagining for Wii U please!
Title: Re: Wii U
Post by: bustin98 on April 21, 2012, 11:19:07 PM
http://www.gametrailers.com/video/episode-205-invisible-walls/729443

Shane Shatterfield, Editor in Chief of Gametrailers.com
Quote
One thing that I can say without getting in any trouble is that the launch line-up for the Wii U is going to surprise people. It's going to be pretty damn good.

All aboard choo choo!

But this is good news, this can't be real right?! right?!

Now I know what Bloodworth looks like. Its funny, makes me think of reviving the old photo thread.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 21, 2012, 11:28:25 PM
Bloodworth is obviously the lanky one with the ponytail and the glasses.


edit: I was typing this post before they officially introduced them to the audience.
Title: Re: Wii U
Post by: Spak-Spang on April 22, 2012, 09:03:01 AM
We don't need a Metroid Prime reimagined.  We already have a great Metroid Prime Trilogy.  Let's move on. 

A new Metroid would be awesome...but I would love an HD 2D Metroid...I like the idea of revisiting Metroid 2.  Seriously, we have awesome Metriod updates of all the games...except Metroid 2 which is the game that needs biggest update. 
Title: Re: Wii U
Post by: Chozo Ghost on April 22, 2012, 11:05:30 AM
I agree the Prime games don't need to be re-imagined, because they are pretty modern games, so what the heck is the point of reimagining them?

The 8bit and 16bit Metroids are an entirely different story, though. I'm talking about the first Metroid on the NES, Metroid II on the Gameboy, and Super Metroid on the SNES. Well, Super Metroid is pretty good as it is and doesn't need to be tinkered with, but the first two and especially Metroid II on the spinach Gameboy could really stand to see a huge graphical enhancement.

Imagine what could be done if these games were given the HD and possibly 3D treatment on the Wii U. At the core the plot of the games would stay the same, but the enemies, environment, and everything else would be taken from blocky 8-bit and spinach color, to the level of what games are at today.
Title: Re: Wii U
Post by: Evan_B on April 22, 2012, 03:07:14 PM
I think a Metroid launch title would be very beneficial, especially since Metroid is one of the Nintendo franchises that would really really benefit from HD treatment.

However, this statement has made me giddy with anticipation.
Title: Re: Wii U
Post by: Spak-Spang on April 22, 2012, 11:59:24 PM
Well, Metroid doesn't need an update.  They did that with the Gameboy Advance games.  However, I could see Nintendo doing a Metroid 1-3 reimagining creating all those games with HD graphics.  The big selling point of course being that Metroid 2 would basically be a brand new game...and Metroid 1 would just be Zero Mission level design with pretty graphics. 

Title: Re: Wii U
Post by: Evan_B on April 23, 2012, 01:41:45 AM
Honestly, I'd like a new Metroid story, something akin to the Metroid Prime saga, etc. I think that's a good way to expand on the universe. You could do 2D Metroid while introducing Galactic Federation Soldiers, etc into the environs. I think that would be pretty cool, actually.

But I would really like a 3D evaluation of Metroid from Nintendo, and not another company. Or maybe they've run out of ideas for it and are ready to have other people work on it? If so, I think that's a pretty nice idea too- but who would make a good, new Metroid game...? Retro proved they could, and now Nintendo goes to them for good titles. I'd like to see a new take on Metroid done... but hopefully not something like Other M, unless drastically improved.
Title: Re: Wii U
Post by: Spak-Spang on April 23, 2012, 02:38:22 AM
I know Nintendo would never do it...because saying a character is a Bounty Hunter, and then having the character actually BE a bounty hunter are too different things...but I would love a game that had Samus actually hunting "boss bounties."

These bounties are dangerous monsters, deadly assassins, and brutal tyrants.  The levels would be Samus going into their worlds, their lives and taking them out.  Focus is still on being alone in vast environments, but now Samus upgrading weapons to solve environmental problems that at her on the fly during a hunt...or adapting to take out a deadly target.

This too me would be the "next" Prime series because it would be best focusing this style game in first person. 

 
Title: Re: Wii U
Post by: Chozo Ghost on April 23, 2012, 03:10:42 AM
The Metroid games are already rated T for Teen and feature the killing of baddies, so I don't see why having Samus be a literal Bounty Hunter should be any sort of problem. No one is saying she would have to disembowel or decapitate her enemies, or that there has to be blood or anything gorey like that. She could be a literal bounty hunter and the game wouldn't have to be any more violent than it already is.

Actually, being a Bounty Hunter would generally mean she would try to capture her targets alive, so it would actually be less violent than what she is doing now by just plain killing them. I can envision her using her Ice beam or something like that to freeze an enemy into a block of ice, and then she could haul it back to her ship just like how Bobba Fett did to Han Solo in Star Wars episode V.
Title: Re: Wii U
Post by: Spak-Spang on April 23, 2012, 03:43:41 AM
Not talking about violence.  Bounty Hunters tend to be of a less friendly variety of people...and I think Nintendo likes to create their characters as more likable. 
Title: Re: Wii U
Post by: NWR_insanolord on April 23, 2012, 04:02:21 AM
A Retro-made open-worlduniverse Metroid game in which you can explore the galaxy and hunt down various bounties as they come sounds pretty awesome.
Title: Re: Wii U
Post by: Oblivion on April 23, 2012, 04:07:25 AM
First or third person?
Title: Re: Wii U
Post by: NWR_insanolord on April 23, 2012, 04:11:20 AM
Depends on what they want to emphasize. Maybe go third-person, toss in some kind of cover mechanic and a bit more platforming and stuff like that. We've already seen their take on first-person Metroid, so I'd prefer something with a different feel to it.
Title: Re: Wii U
Post by: Oblivion on April 23, 2012, 04:18:16 AM
Meh. I'm kinda done with cover shooters, after playing all three Uncharted games and Vanquish. Cover systems get pretty boring after a couple of hours.
Title: Re: Wii U
Post by: Chozo Ghost on April 23, 2012, 05:06:58 AM
Not talking about violence.  Bounty Hunters tend to be of a less friendly variety of people...and I think Nintendo likes to create their characters as more likable.

A lot of people like Bobba Fett. He is one of the more popular minor villains within the franchise, and he is far from friendly or likable... well he's likable, because people tend to like bad asses. Bobba Fett even got his very own video game a few years back.

Samus doesn't need to be friendly because she's supposed to be isolated and on her own behind enemy lines like a female John Rambo. That's one of things which really sucked with the Other M because Samus was no longer alone in this game like she was in the other games. She had these other characters like Higgs and Adam who saved her ass on more than one occassion and gave her emotional support. A hero shouldn't need emotional support. A hero shouldn't break down and cry while on a mission, either.

But that said, a character can be ruthless to his enemies and still be friendly and likable to the good guys. Look at John Rambo and how in third movie he showed a softer side to that little Afghan kid, and even gave him his good luck pendant at the end. Samus could be something like that. She could mercilessly slaughter space pirates, and then at the end of the day give some little kid who looks up to her a trinket.

Meh. I'm kinda done with cover shooters, after playing all three Uncharted games and Vanquish. Cover systems get pretty boring after a couple of hours.

I agree. I absolutely hate cover systems. I would like to see Metroid be in third person, but leave out the cover system crap. Mario and Zelda are 3rd person yet they don't have a cover system, so why ruin Metroid with that rubbish?

My beef with cover systems is you have to figure out whatever button it takes to snap into cover and then use another button to snap out of it. I fucking hate that and especially when you are getting blasted at and you are pressured to figure it out.

Instead of using cover Samus should just evade the enemy attacks by running and jumping around. That's how its always been and that's how it always should be. Please don't **** that formula up by introducing a cumbersome cover system.
Title: Re: Wii U
Post by: Spak-Spang on April 23, 2012, 09:05:32 AM
Yes, but how do you present that friendliness in a game known for little dialog. 

I don't want 3rd person shooter.  What makes Prime work as and adventure game is you felt like you were in that world...and were exploring it and all its dangerous for the first time.  I want that feel with this Bounty Hunting.  It should be first person and be about exploring...even though you are hunting bounties, exploration and adventure in the environment are still the most important element. 

What I also loved about Prime, was that they had encounters that were "event" battles.  You would be ambushed or run into a new creature or monster that you never encountered before and that battle was treated differently.  I think this game should focus on that...as well as the minor enemy/creature battles. 

I like the universe idea...but the universe should be shown as a HUD from the ship...just to get into the new world to explore.   I think I would only have a few planets to explore (maybe 5 worlds) but I would love to give the worlds seasons so that a planet might be a frozen waste land, but for 2-3 months it is a beautiful water covered Ocean World because its 2 suns come around.  Some of the season changes can be more subtle than that...perhaps a world where trees grow to help you get to higher places, and in the winter reveals openings for your ball form to explore.
Title: Re: Wii U
Post by: Evan_B on April 23, 2012, 12:30:16 PM
I'll be a-okay with a new or old take on Metroid. I just want to see what can be done with the franchise.
Title: Re: Wii U
Post by: Chozo Ghost on April 23, 2012, 12:40:08 PM
Yes, but how do you present that friendliness in a game known for little dialog.

Well, in previous games one thing that comes to mind is like when she spared the baby Metroid, and things like that. No dialog is required for something like that, and in that case there wasn't even any other characters... well not human characters, anyway.

Quote
I don't want 3rd person shooter.

Well, I do.... but again I must emphasize that I do not want a cover system with it. Just a 3rd person game but no cover system. And also I don't want it like Other M either. I want a 3rd person Metroid similar to the original ones like especially Super Metroid. Something like that but in a 3D environment where you can move around in 360 degrees like what we've seen in almost every major Nintendo franchise since Super Mario 64, but to this day has never once been done with Metroid. The Prime series give us a 3D environment, but the game is in first person; and Other M gives us 3rd person, but its in a 2D environment. What I want is a Metroid game which takes the 3D style of the Prime games and combines it with the 3rd person of Other M. This has never ever been done with the Metroid franchise, so if it were done it would be something new.
Title: Re: Wii U
Post by: Ian Sane on April 23, 2012, 01:36:51 PM
I want a Metroid game that plays like a fuckin' Metroid game to make up for that pile of **** Other M.  It is crucial that Nintendo get that series back on track with the very next Metroid game or the whole thing is going to turn out like Star Fox.  This is not the time the branch out and try new spin-offs and such.  This is the time to put Metroid back on track after Other M derailed it.

So the launch lineup of the Wii U is going to surprise people?  Well then it's going to have to be more than the same old Nintendo franchises I guess, unless GameTrailers doesn't know what "surprise" means.  What would surprise me would be something new, targetted at core gamers, that doesn't appear to be trying to cater to casuals in any way whatsoever and branches out beyond Nintendo's typical style and genres.  I would also be surprised by truly healthy third party support right out of the gate.  I don't mean one or two ports, I mean such an impressive showing that I never concern myself with the issue at all.  I just safely assume the major games will be there.
Title: Re: Wii U
Post by: Adrock on April 23, 2012, 01:53:04 PM
I thought Other M played like a Metroid game. The gameplay was the only thing Metroid about it because Sakamoto and Team Ninja sure as hell didn't get Samus or subtly right. In fact, in terms of translating the series to a 3rd person 3D game, Other M played it a little too close. It's similar to how Lament of innocence just repositioned the camera and made 2D Castlevania into 3D Castlevania. It works but it doesn't work. Super Mario 64 didn't just put the camera behind Mario; it rethought everything from controls to level design to accommodate movement in the Z-axis. Come to think of it, Metroid Prime did the same.

I agree with Chozo (there's a first time for everything lulz). I still want a 3rd person Metroid. However, whoever handles it has to rethink how Metroid works while still preserving what makes the series so unique. A tall order but not impossible. Retro Studios did it once with Metroid. Nintendo themselves have done it numerous times with several other IPs that I'm surprised Other M wasn't better.
Title: Re: Wii U
Post by: Ian Sane on April 23, 2012, 02:57:56 PM
In fact, in terms of translating the series to a 3rd person 3D game, Other M played it a little too close. It's similar to how Lament of innocence just repositioned the camera and made 2D Castlevania into 3D Castlevania. It works but it doesn't work. Super Mario 64 didn't just put the camera behind Mario; it rethought everything from controls to level design to accommodate movement in the Z-axis. Come to think of it, Metroid Prime did the same.

That's a good point.  I've always felt that Nintendo were the masters of moving from 2D to 3D but I never really thought about how much they would change things to truly make it 3D instead of just repositioning the camera.

My big beef with Other M is the linear progression.  The non-linear element is what makes it Metroid for me.  If it was linear, Super Metroid would just play like Super Castlevania IV in space.  It also seemed unnecessary.  We already had Metroid in 3D and it was awesome.  So now Sakamoto tells us that the awesome Metroid Prime games don't really count and he'll do 3D Metroid the "right way"?  And then he shows everyone exactly how NOT to do a Metroid game.
Title: Re: Wii U
Post by: Chozo Ghost on April 23, 2012, 03:59:33 PM
The N64 was the platform where established Nintendo franchises like Mario and Zelda made the transition to 3D, but Metroid fans were robbed of this transition because it never happened for Metroid. It wasn't until a generation later on the Gamecube when we got the Prime games, but instead of being like Super Mario 64 or Zelda OOT the Prime games were in first person. The 3D environments were done fine, but the perspective change was something never done with a Nintendo franchise before (or since, for that matter). If this perspective shift had been done with Mario or Zelda there would have been outrage among fans and people would be complaining. That's not to say a 1st person Mario or Zelda wouldn't have been good, or even great, but it would make these games very different than what the fans were familiar with. Now imagine a 1st person Mario or Zelda game was made, and then it became a permanent change for the series. Until Other M came out I was afraid all Metroid games were going to be in 1st person.

Prime has better gameplay and a far better story, but Other M has the 3rd person perspective. I would like to see a Metroid that takes everything great from Prime and fuses it with that perspective from Other M. That's the one and only thing from Other M which is worth keeping and exploring further in a future Metroid game. Everything else about Other M from the crappy story to the crying Samus to the where's waldo pixel hunts should be ditched, though.
Title: Re: Wii U
Post by: GoldenPhoenix on April 23, 2012, 04:50:50 PM
Samus wasn't really "isolated" in Metroid Prime 3 either. The fact is that the series needs to evolve, and going back to a cliche "Me hero, me show no emotion, me isolated Rambo" protagonist seems like a step back in the wrong direction. Every great hero has emotional weakness at one time or another. Did Metroid Other M handle things like this well? No, not well, but I think the idea was sound behind what Sakamoto was trying. The era of the character being an avatar for the player is on its way out, which is all Samus was for the majority of the games. I'm sick of one dimensional heroes, and that includes Samus Aran.
Title: Re: Wii U
Post by: Adrock on April 23, 2012, 05:07:45 PM
Samus being a Chatty Kathy broke the atmosphere of the entire series. Samus doesn't need to be silent and emotionless but she needs to shut the hell up when she's by herself. Only Morgan Freeman can get away with narrating a story these days. Look it up. It's been proven by science. Everyone else, especially Samus, needs to express themselves through actions and let the audience infer how she's feeling or what things mean. Other M was just so heavy handed with everything which is the exact opposite of what made Super Metroid so good. That game told you so little yet you understood so much. Find a new item. Look for a place to use it. Baby Metroid saves Samus. Saved its "mother." In Other M, it's like Sakamoto didn't understand how to use metaphors. As if Baby's Cry, The Baby and Bottle Ship weren't obvious enough, Samus has to explain what each means at least 5 times.

Despite how safe Other M played it gameplay wise, I still liked it. It's leaning in the right direction despite all of the missteps. The series does need to evolve but it's saddled with over 20 years of tradition. I wonder how far anyone can really push the series without breaking something. That said, I'm a fan of reboots. I feel like it can be liberating. However, there's no point if the people in charge don't really commit to it. Would anyone have the courage to start from scratch? Comb the series for the best elements and toss out the rest?
Title: Re: Wii U
Post by: Ian Sane on April 23, 2012, 05:16:20 PM
Samus was never really a character other than being a figure in a spacesuit with a gun arm that is revealed to be a woman at the end of the first game.  Link and Mario aren't really characters either.  They come from an era where the story telling in videogames was limited.  As a result the fans would largely fill in the blanks themselves for the "character" on the screen.  Realistically Mario, Link & Samus were me as I largely grafted my own personality to them when I first played the older games.

Whatever Samus Sakamoto had in his head was always going to risk being inferior to the one in the fans' heads.  A character like Boba Fett is cool precisely because of how little is revealed to the audience.  The audience just sees some superficially cool elements and then fills in the gaps.  The WORST thing to do when introducing a mysterious character like that is to fill in the gaps because it is so hard to meet expectations.  That's pretty much the biggest problem with the Star Wars prequels.  Every fan had just spent 20 years filling in the gaps themselves about the Clone Wars and Anakin's turn to the Dark Side.  So then George Lucas told everyone the official story and it didn't measure up and backlash ensued.  Metroid is the same thing.  Sakamoto's vision of Samus does not measure up to that of the fans.

I'm not saying that we should have one dimensional heroes but I think it would work better if new IP was used for that.  Olimar has a real backstory and no one bitches about it because there was never some glorified player avatar of Olimar that we all got attached to.
Title: Re: Wii U
Post by: MagicCow64 on April 23, 2012, 06:13:10 PM
Olimar is still silent, though. I depart from the mainstream of video game appreciation at this point, but I generally agree with that developer who called narratives and video games like combining chocolate and tuna fish. http://multiplayerblog.mtv.com/2012/02/10/david-jaffe-video-games-and-movies-go-together-like-chocolate-and-tuna-fish/ (http://multiplayerblog.mtv.com/2012/02/10/david-jaffe-video-games-and-movies-go-together-like-chocolate-and-tuna-fish/)

As much as reviewers bitch about movies feeling like video games nowadays, I think video games trying to feel like movies is a much bigger aesthetic crisis. The protagonist of a video should be a mostly silent avatar for the most part, excepting adventure-type games like Monkey Island and Layton. People who identify with Master Chief or Marcus Fenix's "personality" are fooling themselves or have issues with emotional stuntedness. 

Other M screwed the pooch by trying to make Samus into a fleshed-out character in the first place, though it certainly didn't help its case by taking the worst tack possible. (Also didn't help that it sucked as a game). I forget the term the guy used, but I read an essay about the strange place LA Noir occupied in the video/game narrative spread, and though the writer ultimately endorses the game, he brought up what to me is the salient problem with narrativized games: the disjunction between narrative portrayal and character actions. In LA Noir, your character is presented as an upright lawman, but in the game you're free to run over pedestrians and cause unlimited property damage. Nathan Drake is a presented as a likable rogue in the narrative, but in the game he's a mass murderer. Ezio is an honorable assassin who will stab innocent pedestrian's in between the ribs. There's fundamental disjunction that can only be resolved by making the gameplay so restrictive as to be moot, making the narrative so flippant and crass as to be repugnant, or by reducing the avatar's character so as to be a blank occupied by the player.

I favor the latter approach. I would point to Half Life 2 as an example of a good balance between narrative framing/incentive and player perspective, and one that a future Metroid title could emulate to breath more life into the game world while leaving Samus inscrutable. In Other M, we were fed awful cutscenes with Samus acting deferential, scared, crying, paralyzed, but during the actual game she runs through any assortment of terrible monsters and aliens without blinking, and we have past knowledge of her stoically facing down scenarios in past games that she now reacts to in a traumatized fashion. Not to mention the ridiculous narrative justification of the weapon restrictions.

Found the article, worth a read, though I fundamentally disagree with Bissell about video games as the next step in the evolution of story telling. http://www.grantland.com/story/_/id/6625747/la-noire (http://www.grantland.com/story/_/id/6625747/la-noire)
Title: Re: Wii U
Post by: NWR_insanolord on April 23, 2012, 08:58:14 PM
I think Mass Effect is another good example of a game that balances a fairly strong narrative with meaningful player interaction. It may not stick the landing at the end, but if games are the next step in storytelling, that's the first step.
Title: Re: Wii U
Post by: Chozo Ghost on April 24, 2012, 03:40:04 AM
I think Metroid would have been better off if Samus had stayed quiet and never said a word, just like how it is with Link, and how it used to be with Mario before SM64. When Mario finally started talking for the first time a lot of people complained about the voice, but before then people could just use their imaginations about it. From SM64 onward using your imagination about Mario's voice was no longer possible.

But Link is still silent and so far Nintendo hasn't given him a voice. If they did, people would probably complain about it because from that point on the mystery would be gone and whether you like it or hate it it is what it is and you can't just use your imagination anymore.

But another problem when these characters start talking isn't just what they sound like, its also the fact they might not shut up. Other M is a perfect example of this. Not only is it heavy in dialogue, but you also have everything narrated and pointed out to you by Samus like Adrock said. Games shouldn't be narrated, but if they are it should be by Patrick Stewart and only at the beginning and the end of the game. It shouldn't be narrated all throughout, and certainly not by the very character you are playing.

Other M would have been better suited a movie than as a game, imho. Not just because of so much dialogue and cutscenes, but also because gameplay wise the game is very linear. You aren't really free to do a lot of exploration, and backtracking is out of the question (that's how the game killing glitch gets triggered). So Other M may as well have been a movie because it takes the freedom out of the hands of you the player and you are rigidly forced to do only certain things, whether its because thats what Adam orders or because the game is just linear, or whatever.
Title: Re: Wii U
Post by: Adrock on April 24, 2012, 08:47:46 AM
I think all of Nintendo's characters including Link and Samus can be fleshed out. However, they have to respect the characters and more importantly, they have to respect the audience. Nintendo is so close to making Link his own character. He has a personality and he projects emotion to the player. He's not me anymore and that's fine but Nintendo has to liberate itself from the thinking that Link is still the player because he's not. Not anymore.
Other M would have been better suited a movie than as a game, imho. Not just because of so much dialogue and cutscenes, but also because gameplay wise the game is very linear.
I disagree. I think Other M would have been better if Team Ninja made it less of a movie and more like Super Metroid, namely by cutting 99% of the cutscenes and voice acting, axing NPCs (the Deleter? Ugh, you're the worst) and rearranging some of the plot points such as having Samus find the Varia Suit rather than run through Sector 3 (?) like an idiot until she had permission to not die. Most of the metaphors would be intact except it would have been presented artistically instead of Sakamoto ramming it down our throats like a pretentious dick. Start the game by giving the player some perspective of where things stand: "The last Metroid has been destroyed. The galaxy is at peace." Then, just let the player have at it.
Title: Re: Wii U
Post by: Stogi on April 24, 2012, 10:07:07 AM
BRINGIng it baCK A fizzzzzzzzeffffff Time11111

It's honestly not hard to envision a new Metroid. Remember all those crazy ideas I had for Metroid Rev?

UH OH Bringing it back  for a fourth time!

Quote

Originally posted by: Requiem
I don't know who posted this....but these ideas are pretty badass ;)

Seriously though, do you think Retro is thinking as revolutionary as we are?

Quote

Originally posted by: Requiem
What if:

Samus was fighting this giant boss, whose attack was to suck things in (including samus). As the beast prepares the attack, Samus would have to first grapple beam herself to a hook. Then as she's literally hanging horizontal to the ground, you have to manuever your cannon in the general direction of the beast and charge and fire a super missle. Meanwhile, your view is going hay-wire as you shake with turbulence.

I think that would be a pretty cool boss.

Or What if:

Samus grapples to an object and the only way to blow up said object is to aim at your grapple beam and shoot a charged Wave beam at it. The beam then clings to your grapple and follows it like a trail of lit gun powder.

Or What if:

There is a boss that travels furiously fast, is enourmously huge, and is the first water boss in Metroid history (i think). Samus must grapple to it's back and as she hangs on for dear life, water ski as she tries to kill the damn thing! It could dive under water and force you to shoot objects out of your way. Knowing Retro, it would be crazy! Water would spray in your face, obstructing your view.

Or What if:

Samus obtains the ability to use bombs outside of her ball state. She grabs a bomb with her left hand and with the nunchuck, chucks it where ever she likes. There are two settings for the bomb: Gravity and Anti-Gravity. Gravity acts like a normal grenade, while Anti-gravity floats upwards very slowly. While Gravity bombs blow up on impact, Anti-gravity bombs must be shot. Anti-Gravity bombs also cause a much bigger explosion.

Or What if:

One of Samus's grapple beam upgrades turns it into a laser beam type sword. Not necessarily to attack with since that is not Metroid at all, but more to cut through vegetation, carve through blast-proof windows, and things of that nature (another way to advance exploration basically).

Or What if:

One of Samus's grapple beam upgrades allows for more than one grapple. This would be used to pull multiple triggers (similar to how Zelda's boomerang can lock on to multiple items, and used in basically the same fashion; i.e. puzzle-solving, boss-battle, taming a gaint beast to fly or swim). OOOOOOOOH!!!! That would be amazing! Imagine taming a giant manitee to explore an ocean. You can still shoot with the Wiimote. The nunchuck, however, would steer the beast (or it could steer itself, probably better). Or what if you tamed a giant pterodactyl to fly and access a new area, only to be shot at by Flying Space Pirates. That sounds like a sh!tload of fun, especially if the beast reacted to the shooting and swooped and tried to dodge.

Alright, that's enough for one day. You guys get the jist of it anyways...



 

I find that the more fun games are, the less repetitive they seem. And Metroid doesn't have to fall into that trap like Zelda did. It still has a lot of potential because when it comes to its setting. Metroid has all the room it needs to change direction.

But for real. You guys need to remember that the Wii U allows for two different perspectives. It's not hard to imagine Having a FP and TP game; one perspective for each screen.
Title: Re: Wii U
Post by: Spak-Spang on April 24, 2012, 10:26:35 AM
Yeah I actually tend to want as little story as possible in my games...or rather as little intrusive cut scenes, dialog and what not in the story. 

See in games I believe the player makes the story...or at least the a good game makes the player feel like they are making the story.  Games like Link to the Past have story...but it comes in very short bursts and a lot of the story happens from the player exploring and finding a new item...or a ghost, or secret...that they want to tell their friends about later. 

That is the power of games...and Metroid has always been a great series for that.  Hey did you find X power up in such and such area?  Did you explore this area?  Did you figure out the other solution to the spider ball puzzle that led to the energy tank?  All these make up the story to me more than seeing Samus talk about something.
Title: Re: Wii U
Post by: Oblivion on April 24, 2012, 10:38:56 AM
I'm the complete opposite. I need a good story.
Title: Re: Wii U
Post by: Chozo Ghost on April 24, 2012, 10:39:19 AM
I think everyone would agree with me when I say I hope the next Metroid takes place on an actual planet, as opposed to on some space station. The fact it was on a space station which simulated alien environments meant there was no Chozo statues, and no Chozo statues meant there was no artifacts for her to discover. That's the reason why they came up with the stupid idea of her having all these powers but having to get Adam's permission for each and every one of them to be authorized. Why didn't he just authorize all of them from the beginning? I know the reason was for gameplay, but it didn't feel right and it ruined the experience for me. Even though not having the powers and having to find and unlock them equals the same thing gameplay wise as having Adam authorize them, its far more fun and it makes a lot more sense. Its not as stupid as having them and refusing to use them, or be allowed to use them, even though it can save your life. WTF can go wrong if Samus was authorized to use the Varia Suit for crying out loud?! The Varia suit is defensive in nature and can't blow up the station or kill anyone on accident. Its not a weapon, so why was she not authorized to equip it? And if it wasn't equipped, where the hell was it? Did she keep that entire armor suit in her pocket the whole time? The whole thing made no sense and I couldn't look past that, and consequently my enjoyment of the game was adversely effected.

So yeah, get Samus off the space station and put her on some planet covered with ancient Chozo ruins. Then she can discover and equip those powers the way its supposed to be in Metroid.

I hope Nintendo and Sakamoto and Team Ninja all received a lot of flak over this. I hope there was so much negative criticism that they would never think of screwing that whole thing up again like they did. I know they were disappointed with Other M's long term sales, and that's good. Maybe they learned a lesson from that which won't be repeated in the next game.
Title: Re: Wii U
Post by: Kairon on April 24, 2012, 12:51:15 PM
I'm no diehard fan but I don't see the need to reformat Metroid yet again, I think having two distinct branches, ala Mario, for the franchise is fine and as far as Nintendo needs to go right now:

-3D Branch: Metroid Prime
-(hypothetical) 2D Branch: Metroid Dread/New Super Metroid

In fact, wouldn't it be great if a 2D Metroid Wii U game existed which was capable of controller-only play? Hmmm... Maybe it could be a perfect flagship for a downloadable games service...
Title: Nintendo Power Teaser
Post by: Caterkiller on April 24, 2012, 01:24:07 PM
Nintendo power is teasing something for their June issue. They say it's major. Is this big read stain a hint?

http://mynintendonews.com/2012/04/24/nintendo-power-teases-exciting-announcement/ (http://mynintendonews.com/2012/04/24/nintendo-power-teases-exciting-announcement/)

As summer approaches, Nintendo Power will start to heat up with some exciting new revelations in the June issue, including a cover story for the generations. Don’t miss it or you’ll rue your fate, comrade.
Title: Re: Wii U
Post by: Chozo Ghost on April 24, 2012, 01:41:11 PM
A picture of a big red blob that looks like Russia and calling readers "comrades". Could it be something to do with Communism?

ETA: I'll go out on a limb and guess it might be a third Battalion Wars game.
Title: Re: Wii U
Post by: Caterkiller on April 24, 2012, 01:47:16 PM
Lot's of people claiming 007 Generations.
Title: Re: Wii U
Post by: Luigi Dude on April 24, 2012, 01:48:54 PM
The bigger Nintendo Power news is the fact New Play Pikmin 2 is FINALLY coming to North America.

http://www.nintendolife.com/news/2012/04/pikmin_2_finally_reaches_north_american_wiis_soon (http://www.nintendolife.com/news/2012/04/pikmin_2_finally_reaches_north_american_wiis_soon)

Seriously, this was the only New Play game I actually wanted since I never bought Pikmin 2 on the Gamecube and used copies cost over $60 now and so I was excited for this game but NOA never brought it over.  Well after 3 years it's finally coming over so now I can actually play Pikmin 2 without getting screwed with an overpriced used copy.

This also guarantees that Pikmin 3 will probably be coming out for the Wii U's launch or around it because I can't see why NOA would finally bring a Wii games that's over 3 years old unless they were trying to build up hype for the newest Pikmin.
Title: Re: Wii U
Post by: Chozo Ghost on April 24, 2012, 01:58:09 PM
I don't get why Reggie drags his feet on releasing stuff like this. Don't get me wrong... I'm glad he finally is bringing it over and it is better late than never, but why didn't this happen 3 years ago like it did in Europe? It used to be North America got stuff before Europe, but now its like the two regions have traded places.
Title: Re: Wii U
Post by: GoldenPhoenix on April 24, 2012, 02:00:40 PM
Samus was never really a character other than being a figure in a spacesuit with a gun arm that is revealed to be a woman at the end of the first game.  Link and Mario aren't really characters either.  They come from an era where the story telling in videogames was limited.  As a result the fans would largely fill in the blanks themselves for the "character" on the screen.  Realistically Mario, Link & Samus were me as I largely grafted my own personality to them when I first played the older games.

Whatever Samus Sakamoto had in his head was always going to risk being inferior to the one in the fans' heads.  A character like Boba Fett is cool precisely because of how little is revealed to the audience.  The audience just sees some superficially cool elements and then fills in the gaps.  The WORST thing to do when introducing a mysterious character like that is to fill in the gaps because it is so hard to meet expectations.  That's pretty much the biggest problem with the Star Wars prequels.  Every fan had just spent 20 years filling in the gaps themselves about the Clone Wars and Anakin's turn to the Dark Side.  So then George Lucas told everyone the official story and it didn't measure up and backlash ensued.  Metroid is the same thing.  Sakamoto's vision of Samus does not measure up to that of the fans.

I'm not saying that we should have one dimensional heroes but I think it would work better if new IP was used for that.  Olimar has a real backstory and no one bitches about it because there was never some glorified player avatar of Olimar that we all got attached to.
Samus being a Chatty Kathy broke the atmosphere of the entire series. Samus doesn't need to be silent and emotionless but she needs to shut the hell up when she's by herself. Only Morgan Freeman can get away with narrating a story these days. Look it up. It's been proven by science. Everyone else, especially Samus, needs to express themselves through actions and let the audience infer how she's feeling or what things mean. Other M was just so heavy handed with everything which is the exact opposite of what made Super Metroid so good. That game told you so little yet you understood so much. Find a new item. Look for a place to use it. Baby Metroid saves Samus. Saved its "mother." In Other M, it's like Sakamoto didn't understand how to use metaphors. As if Baby's Cry, The Baby and Bottle Ship weren't obvious enough, Samus has to explain what each means at least 5 times.

Despite how safe Other M played it gameplay wise, I still liked it. It's leaning in the right direction despite all of the missteps. The series does need to evolve but it's saddled with over 20 years of tradition. I wonder how far anyone can really push the series without breaking something. That said, I'm a fan of reboots. I feel like it can be liberating. However, there's no point if the people in charge don't really commit to it. Would anyone have the courage to start from scratch? Comb the series for the best elements and toss out the rest?

One thing to keep in mind, Other M was Nintendo's first real attempt at a full vocalized, cinematic interpretation of one of their primary franchises, yeah they had vocals in Star Fox 64 but not near the level as this. While I don't think it was great, I actually ENJOYED Other M, and I like how they fleshed out Samus, even if it had some major flaws that could be rectified in a later game, but I still don't like the fact that in this industry feminine traits in characters are frowned upon.


The fact is that when one fleshes out an avatar you are going to upset someone, because they have already imagined what the character was like, but that doesn't mean you forego evolving the character. The fact is that the Metroid series is just not that popular anymore, and the base is shrinking. Not to mention people are getting more and more tired of the "emotionless hero that kills things", that is why I love Mass Effect, you have some exciting, heroic (or evil) characters that have complexity.


Anyway, all of this is meandering why too far from the topic. I think why Reggie dragged his feet is that he really didn't expect to even bring the game to the U.S., but with the major slow down of Wii, he is having to scramble to pull games together to at least maintain some semblance of software sales until Wii U is released.
Title: Re: Wii U
Post by: Ian Sane on April 24, 2012, 02:03:03 PM
One problem with Adam permitting the use of certain power-ups is that it is bad storytelling.  If Other M was a movie that plot point would be laughed at.  It's just a stupid idea outright.

NPC Pikmin 2 is the only NPC title I was actually cool with.  Due to Pikmin 2's obscurity it seemed less like an attempt to get people to double dip and more like just re-releasing a game that many people missed out on the first time.  That's my opinion of re-releases and remakes in general.  The obscurity of the game gives some idea as to the publisher's intention.  I'm not cool with trying to get people to buy the same game twice.  There is a big difference in re-releasing Chrono Trigger and Super Mario Bros.

With NPC Pikmin 2 suddenly appearing and all these Rainfall games coming out, I wonder if there was some shake-up at NOA.  Perhaps the "release jack **** in 2011, even though games exist that could be released, and watch Wii sales plummet" strategy was considered a mistake.  Though I suppose NOA could have realized that both 2011 and 2012 were going to be weak years for the Wii so they loaded everything they could into 2012 to help rebuild momentum for the Wii U.
Title: Re: Wii U
Post by: GoldenPhoenix on April 24, 2012, 02:19:08 PM
One problem with Adam permitting the use of certain power-ups is that it is bad storytelling.  If Other M was a movie that plot point would be laughed at.  It's just a stupid idea outright.

NPC Pikmin 2 is the only NPC title I was actually cool with.  Due to Pikmin 2's obscurity it seemed less like an attempt to get people to double dip and more like just re-releasing a game that many people missed out on the first time.  That's my opinion of re-releases and remakes in general.  The obscurity of the game gives some idea as to the publisher's intention.  I'm not cool with trying to get people to buy the same game twice.  There is a big difference in re-releasing Chrono Trigger and Super Mario Bros.

With NPC Pikmin 2 suddenly appearing and all these Rainfall games coming out, I wonder if there was some shake-up at NOA.  Perhaps the "release jack **** in 2011, even though games exist that could be released, and watch Wii sales plummet" strategy was considered a mistake.  Though I suppose NOA could have realized that both 2011 and 2012 were going to be weak years for the Wii so they loaded everything they could into 2012 to help rebuild momentum for the Wii U.

Yeah, when the game sells for (what I see at Amazon) for $50 minimum it is a sign that you need to re release it again. I just see it as a greatest hits type thing in this case, kind of like rarer games were like on PS One that re issued. Since I have never played Pikmin 2, I am really excited to play it with Wii Controls.


Really though releasing old games doesn't bother me too much, not all of us are able to keep our older systems so it is nice to play a classic game on a newer console if possible.
Title: Re: Wii U
Post by: Chozo Ghost on April 24, 2012, 02:31:33 PM
The fact is that the Metroid series is just not that popular anymore, and the base is shrinking.

According to Wikipedia Other M was the 9th best selling game in North America in September 2010 so we know the initial demand was very strong, but after that the sales were very disappointing and the game had no legs at all. I think the reason is word of mouth spread that the game was mediocre at best. So if the Metroid fan base is shrinking and the series isn't popular anymore, Other M would be the reason for that.

Not to mention people are getting more and more tired of the "emotionless hero that kills things", that is why I love Mass Effect, you have some exciting, heroic (or evil) characters that have complexity.

Its funny you say that because I've played Mass Effect and one thing I noticed is the voice acting for the male Shepard is flat and emotionless, and the character never smiles or shows any emotions whatsoever. The only complexity he has is due to the actions of the player. It is the player who decides if he is all evil, all good, or somewhere in between. The character itself by default is nothing. Its the players who make it something.

One problem with Adam permitting the use of certain power-ups is that it is bad storytelling.  If Other M was a movie that plot point would be laughed at.  It's just a stupid idea outright.

I agree, but you know whats equally as stupid or even more stupid? The fact that Samus goes along with it, even though her life and the success of the mission are put in jeopardy as a result. The fact some asshole gives an order that makes no sense just to be a dick isn't that far fetched, but someone actually obeying it even though their life is in peril is the really stupid thing about it.

I understand Samus looked up to Adam as some kind of father figure or whatever, but what kind of father would forbid his child from using something which could save their life? Would Samus not wear a seat belt if Adam told her not to? Would she jump off a cliff if he told her to? If he really has that much control over her she is either really stupid or he brainwashed her somehow.
Title: Re: Wii U
Post by: GoldenPhoenix on April 24, 2012, 02:44:00 PM
The fact is that the Metroid series is just not that popular anymore, and the base is shrinking.

According to Wikipedia Other M was the 9th best selling game in North America in September 2010 so we know the initial demand was very strong, but after that the sales were very disappointing and the game had no legs at all. I think the reason is word of mouth spread that the game was mediocre at best. So if the Metroid fan base is shrinking and the series isn't popular anymore, Other M would be the reason for that.

Not to mention people are getting more and more tired of the "emotionless hero that kills things", that is why I love Mass Effect, you have some exciting, heroic (or evil) characters that have complexity.

Its funny you say that because I've played Mass Effect and one thing I noticed is the voice acting for the male Shepard is flat and emotionless, and the character never smiles or shows any emotions whatsoever. The only complexity he has is due to the actions of the player. It is the player who decides if he is all evil, all good, or somewhere in between. The character itself by default is nothing. Its the players who make it something.

One problem with Adam permitting the use of certain power-ups is that it is bad storytelling.  If Other M was a movie that plot point would be laughed at.  It's just a stupid idea outright.

I agree, but you know whats equally as stupid or even more stupid? The fact that Samus goes along with it, even though her life and the success of the mission are put in jeopardy as a result. The fact some asshole gives an order that makes no sense just to be a dick isn't that far fetched, but someone actually obeying it even though their life is in peril is the really stupid thing about it.

I understand Samus looked up to Adam as some kind of father figure or whatever, but what kind of father would forbid his child from using something which could save their life?

It is because the character IS an avatar (represented fully in the fact you can adjust their looks and gender) that reflects the emotional and moral complexity the player wishes to give him or her which influences events around you, that is the point! I was referencing the characters around Shepard and how your complexity as a character can influence them. There are few one dimensional characters in the game. But hey if you want to make Samus be able to make choices like Shepard that impact how the game flows, I'm all for that as well, it would be better then the cliche show no emotion hypermasculinized Rambo character that some want her to be, which is ironic since many thought how awesome that Samus was a woman, how that broke ground, now some just want to turn her into another generic no emotion super masculine character, with minimal feminine traits (which is a big no no in our society, particularly the gaming community, masculine traits are the only ones to be respected in the primary heroes of games, unless they are meant to be eye candy then it goes completely the other direction).


Also signs of Metroid slowing sales wise was shown with Metroid Prime 2 and 3, which while successful were far from a runaway success for Nintendo, in fact if I recall the series has been in decline sales wise since the first game (MP2 and 3 were big dropoffs from the first, which is sad for MP3 considering the Wii's userbase). I don't think either MP1 or MP2 hit the 2 million mark. Not sure what the overall sales of Other M was, but did it cross the one million units mark?
Title: Re: Wii U
Post by: Chozo Ghost on April 24, 2012, 03:06:52 PM
Also signs of Metroid slowing sales wise was shown with Metroid Prime 2 and 3, which while successful were far from a runaway success for Nintendo, in fact if I recall the series has been in decline sales wise since the first game (MP2 and 3 were big dropoffs from the first, which is sad for MP3 considering the Wii's userbase). I don't think either MP1 or MP2 hit the 2 million mark. Not sure what the overall sales of Other M was, but did it cross the one million units mark?

According to Wikipedia MP2 sold 800,000 copies and MP3 has sold 1.31 million, although keep in mind those aren't current sales figures so it would be a bit more by now. But I think its obvious that MP3 has sold almost twice as much as MP2 did. Maybe not as much as MP1, but definitely more than MP2 so sales have definitely grown.

But Other M marks a huge decline or nose dive for the franchise. Here is what Wikipedia has to say:

By November 2010, Other M had yet to sell a "half a million" units in the United States, far below Nintendo's expectations.[92]

Now in 2012 maybe it has sold half a million by now, but regardless I'm sure its less than any of the Prime games. Its not because the series as a whole has been in a decline since MP2 because MP3 actually outsold MP2 by almost twice as much, so you can't say that. If you were to make a line chart comparing the sales of each Metroid game since MP1 it would go down and then up and then down again like a rollercoaster, but Other M would represent the lowest low the franchise has hit since... maybe the lowest ever, unless one of the earlier games sold more poorly, but I doubt it.
Title: Re: Wii U
Post by: MegaByte on April 24, 2012, 03:15:32 PM
One problem with Adam permitting the use of certain power-ups is that it is bad storytelling.
I don't think it was a bad idea at its core, certainly better than some of the previous reasons for having to recollect all your power-ups. However, it wasn't used logically, which had major implications on the story. And perhaps they could have let you use your power-ups early, with the threatened consequences resulting.
Title: Re: Wii U
Post by: Chozo Ghost on April 24, 2012, 03:20:29 PM
Megabyte, would the space station have blown up if Samus activated the Varia Suit earlier than authorized? I can see the logic in forbidding the use of the Super Missiles in particular, but the thing is eventually she does actually get to use them at the end and the space station doesn't get destroyed as a result.
Title: Re: Wii U
Post by: MegaByte on April 24, 2012, 03:23:53 PM
No, that's why I said,
it wasn't used logically, which had major implications on the story.
Title: Re: Wii U
Post by: GoldenPhoenix on April 24, 2012, 03:24:05 PM
Also signs of Metroid slowing sales wise was shown with Metroid Prime 2 and 3, which while successful were far from a runaway success for Nintendo, in fact if I recall the series has been in decline sales wise since the first game (MP2 and 3 were big dropoffs from the first, which is sad for MP3 considering the Wii's userbase). I don't think either MP1 or MP2 hit the 2 million mark. Not sure what the overall sales of Other M was, but did it cross the one million units mark?

According to Wikipedia MP2 sold 800,000 copies and MP3 has sold 1.31 million, although keep in mind those aren't current sales figures so it would be a bit more by now. But I think its obvious that MP3 has sold almost twice as much as MP2 did. Maybe not as much as MP1, but definitely more than MP2 so sales have definitely grown.

But Other M marks a huge decline or nose dive for the franchise. Here is what Wikipedia has to say:

By November 2010, Other M had yet to sell a "half a million" units in the United States, far below Nintendo's expectations.[92]

Now in 2012 maybe it has sold half a million by now, but regardless I'm sure its less than any of the Prime games. Its not because the series as a whole has been in a decline since MP2 because MP3 actually outsold MP2 by almost twice as much, so you can't say that. If you were to make a line chart comparing the sales of each Metroid game since MP1 it would go down and then up and then down again like a rollercoaster, but Other M would represent the lowest low the franchise has hit since... maybe the lowest ever, unless one of the earlier games sold more poorly, but I doubt it.

If MP3 has yet to hit the levels of MP1 which was on a console with a smaller userbase, that indicates the franchise is not doing as well as it once did and has declined since the first game. While I will give you that Other M isn't as successful as the others, the signs were already there that the series is shrinking in install base. I think that was the primary motivation of Nintendo with MP Other M (I seem to recall a quote from them that it was an attempt to expand the install base, just not sure if it was referring to Japan, North America, or just in general), just because they misfired with some flawed execution does not mean you jettison the idea the series needs to at least try to expand its base and evolve, if not for America, but the rest of the world as well, if I recall the series does poorly in Japan. I'd like to know how Other M did comparative to the MP games in Japan just out of curiosity, if there "gamble" at least helped it grow in Japan.


My guess is that they implemented the "activate weapons when needed" mechanic to mix things up again, but yeah it was extremely illogical most of the time and felt forced in regards to the story. But like Megabyte said, Samus having to get all her power ups again in previous games was getting kind of silly from a story stand point as well. I think a great challenge for the developers of the series would be to allow Samus access to all of her previously acquired weapons, and expand upon that, would force them to think about exciting NEW power ups and how to build obstacles that may not be traversed yet with her normal arsenal.
Title: Re: Wii U
Post by: Chozo Ghost on April 24, 2012, 03:32:13 PM
If MP3 has yet to hit the levels of MP1 which was on a console with a smaller userbase, that indicates the franchise is not doing as well as it once did and has declined since the first game.

You are right. I was just pointing out that MP3 did actually do better (almost twice as well) as MP2, so in that sense it has grown. Both games did more poorly than MP1 of course, but at least MP3 gained most of the ground MP2 lost.

With Other M though, the sales seem to have imploded. I understand a lot of the changes they made were to try and get the Japanese market more on board, but that doesn't seem to have happened. If anything, by attempting to cater more to the Japanese, it seems to have only alienated itself in the only market where Metroid has ever been popular in, which would be North America.
Title: Re: Wii U
Post by: GoldenPhoenix on April 24, 2012, 03:42:57 PM
If MP3 has yet to hit the levels of MP1 which was on a console with a smaller userbase, that indicates the franchise is not doing as well as it once did and has declined since the first game.

You are right. I was just pointing out that MP3 did actually do better (almost twice as well) as MP2, so in that sense it has grown. Both games did more poorly than MP1 of course, but at least MP3 gained most of the ground MP2 lost.

With Other M though, the sales seem to have imploded. I understand a lot of the changes they made were to try and get the Japanese market more on board, but that doesn't seem to have happened. If anything, by attempting to cater more to the Japanese, it seems to have only alienated itself in the only market where Metroid has ever been popular in, which would be North America.

Fair enough. Honestly I am interested to see if they will learn any lessons from the experience, and instead of backtracking completely, still try to evolve it, but do it smartly. Something like Link to the Past after Zelda 2, where it borrowed elements to evolve it properly due to the public not being thrilled with the game. Instead of, let's say (even though I LOVE the game), Twilight Princess where the negative public opinion (which has thankfully changed) of Wind Waker caused them to play things a little too safe with the next game, in many people's eyes. Also, please, like you said before, no more space stations, I was tired of space stations after Fusion!
Title: Re: Wii U
Post by: Luigi Dude on April 24, 2012, 05:22:35 PM
Metroid: Other M did similar in sales to Zero Mission, even though Zero Mission was well beloved by the fanbase.  This shows it wasn' t the quality that hurt Other M but the fact that more people are interested in the Prime games then the more traditional Japanese ones.  This is something everyone has to remember when talking about the series.  When Nintendo revived it back in 2002 with Metroid Prime and Fusion, Prime sold way more then Fusion, which shows that most modern day gamers were more interested in the more western style First Person gameplay then the more Japanese 2D gameplay.  This is why in 2004 when Zero Mission and Prime 2 were released, even though both games feel in sales, Prime 2 still sold more even though Zero Mission was universally loved by the hardcore Metroid fans.

So now we go this gen where Prime 3 manages to increase some over Prime 2 but Other M stays around what Zero Mission sold.  Other M's gameplay is pretty much 2D Metroid in a 3rd person view which makes its more appealing to fans of Fusion and Zero Mission then the Prime games.  This shows that the Japanese style Metroid have a smaller userbase then the Prime games.  Hence for the next Metroid I'd expect Nintendo will release another Metroid Prime game since that's the more popular Metroid series with wider appeal.  I wouldn't be surprised if Nintendo ends up having some western studio make a new Metroid Prime for the Wii U in the future since Retro is more then likely working on something different.
Title: Re: Wii U
Post by: Fatty The Hutt on April 24, 2012, 05:32:13 PM
I was playing some more Donkey Kong Country Returns again rcently and, you know what?
 
I think the big secret game Retro is working on is DKC 3DS.
 
I base my speculation on the fact there is so much gameplay in DKCR that takes place on more than one plane. You are often barreling into the background, kind've like in Mutant Mudds. So, I think Retro's DK easily lends itself to further gameplay on the 3DS. It'd be, I suppose, relatively easy for them to do, too. They have the art assets and gameplay engine and whatnot already. They probably have leftover level ideas too, just like the Mario Galaxy team did, which led nicely into Galaxy 2.
 
Discuss.
 
(p.s., why is this in the WiiU thread? Well, folk have been a-speculating what Retro is up to and also everyone's been talking about Metroid. Made me think of this).
Title: Re: Wii U
Post by: Adrock on April 24, 2012, 05:48:20 PM
Other M's gameplay is pretty much 2D Metroid in a 3rd person view which makes its more appealing to fans of Fusion and Zero Mission then the Prime games.  This shows that the Japanese style Metroid have a smaller userbase then the Prime games. Hence for the next Metroid I'd expect Nintendo will release another Metroid Prime game since that's the more popular Metroid series with wider appeal.
That's an interesting theory, Luigi Dude. I wonder what would happen if Nintendo commissioned WayForward Technologies to develop the next 2D Metroid. This is the same WayForward Technologies that made a better Contra 3 sequel than Konami so I have no doubt that they could easily make a new Super Metroid. If Nintendo specifically instructed them to do a 2D Metroid with a Western slant, would it sell like Prime or sell like Fusion?
Quote
I wouldn't be surprised if Nintendo ends up having some western studio make a new Metroid Prime for the Wii U in the future since Retro is more then likely working on something different.
I don't even know who should take up the reigns from Retro Studios. I feel like Nintendo should either invest heavily in expanding Retro Studios or just wait until they're finished developing whatever they're developing. It could be anything. I'd love to see what they could do with Mario but I'm just as eager to see them do something entirely new. It could even be Zelda. If Retro Studios made a one-off Steampunk Zelda...
(http://i.imgur.com/BAzHq.jpg)
Title: Re: Wii U
Post by: GoldenPhoenix on April 24, 2012, 05:55:04 PM
Other M's gameplay is pretty much 2D Metroid in a 3rd person view which makes its more appealing to fans of Fusion and Zero Mission then the Prime games.  This shows that the Japanese style Metroid have a smaller userbase then the Prime games. Hence for the next Metroid I'd expect Nintendo will release another Metroid Prime game since that's the more popular Metroid series with wider appeal.
That's an interesting theory, Luigi Dude. I wonder what would happen if Nintendo commissioned WayForward Technologies to develop the next 2D Metroid. This is the same WayForward Technologies that made a better Contra 3 sequel than Konami so I have no doubt that they could easily make a new Super Metroid. If Nintendo specifically instructed them to do a 2D Metroid with a Western slant, would it sell like Prime or sell like Fusion?
Quote
I wouldn't be surprised if Nintendo ends up having some western studio make a new Metroid Prime for the Wii U in the future since Retro is more then likely working on something different.
I don't even know who should take up the reigns from Retro Studios. I feel like Nintendo should either invest heavily in expanding Retro Studios or just wait until they're finished developing whatever they're developing. It could be anything. I'd love to see what they could do with Mario but I'm just as eager to see them do something entirely new. It could even be Zelda. If Retro Studios made a one-off Steampunk Zelda...
(http://i.imgur.com/BAzHq.jpg)

Nintendo must have some studio out there that could do the Metroid franchise justice. I honestly don't want to see Retro stuck doing Metroid games, I want to see their talents used in other ways, like being given freedom to make a new IP which is something I've wanted to see from them ever since Metrod Prime 1. Maybe team up with another 3rd party studio? Or even find a relatively unknown or up and coming studio with talent again (like Retro) and hand it over to them.
Title: Re: Wii U
Post by: Caterkiller on April 24, 2012, 06:43:31 PM
http://www.destructoid.com/-fat-chance-of-crysis-3-coming-to-the-wii-u-226413.phtml (http://www.destructoid.com/-fat-chance-of-crysis-3-coming-to-the-wii-u-226413.phtml)

Fat chance of Crysis 3 coming to Wii U!

Quote
As for Wii U support, Rasmus told us there's "not a fat chance" of the game appearing on Nintendo's next system. Probably for the best, I still don't see how first-person shooters will be any fun on that hulking controller.
Title: Re: Wii U
Post by: GoldenPhoenix on April 24, 2012, 06:46:28 PM
http://www.destructoid.com/-fat-chance-of-crysis-3-coming-to-the-wii-u-226413.phtml (http://www.destructoid.com/-fat-chance-of-crysis-3-coming-to-the-wii-u-226413.phtml)

Fat chance of Crysis 3 coming to Wii U!

Quote
As for Wii U support, Rasmus told us there's "not a fat chance" of the game appearing on Nintendo's next system. Probably for the best, I still don't see how first-person shooters will be any fun on that hulking controller.


Excellent "journalism" there as well about the Wii U controller ::eye roll::. Even if the Wii U controller sucks comfort wise(which I doubt it will) there is still the Wii Mote if all else fails (Honestly I'd rather play a FPS on the Wiimote then a game pad). While I haven't watched the video interview, I've heard from some others that it doesn't sound as bad in context.


Edit:

Managed to watch the interview (which was torture), in the context of the interview it sounded like it wasn't in the cards for Wii U because they are focusing on the PS3/360 versions. It is tough to tell what he meant by "fat chance" since English doesn't appear to be his primary language, but it may reference the fact that right now they are focusing on the current platforms. It makes little sense from a technological standpoint to not release it on Wii U since at the bare minimum it would be on equal ground with 360., who knows maybe he misunderstood what was asked and was thinking Wii, not Wii U. He did say something to the effect of "its not possible" (I'd double check but watching the interview once was painful enough). Besides I don't think he has the final say over which systems the game is being ported to, he is just the creative director.

Title: Re: Wii U
Post by: Adrock on April 24, 2012, 08:18:55 PM
It sounded more like they don't have the manpower to make Crysis 3 for Wii U which doesn't mean it will never happen or that the Wii U can't handle the game; just that it's being made for PS3, 360 and PC so that's what they're focusing on.
Title: Re: Wii U
Post by: GoldenPhoenix on April 24, 2012, 09:02:20 PM
It sounded more like they don't have the manpower to make Crysis 3 for Wii U which doesn't mean it will never happen or that the Wii U can't handle the game; just that it's being made for PS3, 360 and PC so that's what they're focusing on.

I can understand that interpretation, whatever it is, looks like, once again something was quoted out of context by the gaming sites (that "journalist" at destructoid was the primary cause of the misinterpretation in his write up of his interview)
Title: Re: Wii U
Post by: Louieturkey on April 24, 2012, 11:38:55 PM
Samus was never really a character other than being a figure in a spacesuit with a gun arm that is revealed to be a woman at the end of the first game.  Link and Mario aren't really characters either.  They come from an era where the story telling in videogames was limited.  As a result the fans would largely fill in the blanks themselves for the "character" on the screen.  Realistically Mario, Link & Samus were me as I largely grafted my own personality to them when I first played the older games.

Whatever Samus Sakamoto had in his head was always going to risk being inferior to the one in the fans' heads.  A character like Boba Fett is cool precisely because of how little is revealed to the audience.  The audience just sees some superficially cool elements and then fills in the gaps.  The WORST thing to do when introducing a mysterious character like that is to fill in the gaps because it is so hard to meet expectations.  That's pretty much the biggest problem with the Star Wars prequels.  Every fan had just spent 20 years filling in the gaps themselves about the Clone Wars and Anakin's turn to the Dark Side.  So then George Lucas told everyone the official story and it didn't measure up and backlash ensued.  Metroid is the same thing.  Sakamoto's vision of Samus does not measure up to that of the fans.

I'm not saying that we should have one dimensional heroes but I think it would work better if new IP was used for that.  Olimar has a real backstory and no one bitches about it because there was never some glorified player avatar of Olimar that we all got attached to.
Befor I continue reading (yes I am drunk), I agreee with everything Ian said here. :)
Title: Re: Wii U
Post by: FZeroBoyo on April 25, 2012, 02:03:00 AM
I was playing some more Donkey Kong Country Returns again rcently and, you know what?
 
I think the big secret game Retro is working on is DKC 3DS.
 
I base my speculation on the fact there is so much gameplay in DKCR that takes place on more than one plane. You are often barreling into the background, kind've like in Mutant Mudds. So, I think Retro's DK easily lends itself to further gameplay on the 3DS. It'd be, I suppose, relatively easy for them to do, too. They have the art assets and gameplay engine and whatnot already. They probably have leftover level ideas too, just like the Mario Galaxy team did, which led nicely into Galaxy 2.
 
Discuss.
 
(p.s., why is this in the WiiU thread? Well, folk have been a-speculating what Retro is up to and also everyone's been talking about Metroid. Made me think of this).


And as the RFN crew discussed a while back, the style of DKCR could lend well to 3D in a fashion similar to Cave Story 3D.


In case Retro really is working on DK3D, all I ask is that it maintains some difficulty the first game had (and the ability to roll with a button press would be nice too).
Title: Re: Wii U
Post by: Caterkiller on April 25, 2012, 06:50:47 PM
This is just too much! I really hope Wii U pulls a Wii in terms of sales.

http://www.chicagotribune.com/business/breaking/chi-stung-by-smartphones-nintendo-set-to-report-firstever-operating-loss-20120425,0,7781797.story?

Quote
"Nintendo has to deal with the change and let Mario games be played on non-Nintendo devices," said Imazu. "I think it will take at least couple of years to see that."

Any drastic strategy shift that would dispatch the Mario brothers into the realm of Android and Apple's iOS operating system would likely require a change at the top of Nintendo, said Macquarie's Gibson. And that likely won't happen for a couple of years until the Wii U is shown to be a clear failure, he added.
Title: Re: Wii U
Post by: Sarail on April 25, 2012, 07:16:00 PM
That's a little ballsy for him to say, don't you think? Sheesh, people... get over yourselves. Gah, this world is hysterically stupid because of people like that.
Title: Re: Wii U
Post by: Luigi Dude on April 25, 2012, 07:22:57 PM
Any article that says Nintendo needs to develop for smart phones is complete sh!t that should just be ignored because the writer clearly has no idea what the f*ck they're talking about.  It's basically the usual Nintendo's going third party bullsh!t that's been all over the place for the last decade.  Plus the article completely ignores all the success the 3DS has been having since last fall which goes to show just how clueless these so called analysis are.
Title: Re: Wii U
Post by: Ian Sane on April 25, 2012, 07:41:34 PM
Nintendo's whole hook is their exclusive software.  Who would bother with their consoles if those properties weren't exclusive?  All the third party games are elsewhere.  Since the N64, Nintendo games have been the reason to own a Nintendo console.  If those games weren't exclusive, no one would buy Nintendo consoles.

The strong third party support on their handhelds makes the Nintendo exclusives a little less important but if Nintendo has to compete with smart phones then having their games on smart phones makes the 3DS obsolete.  The exclusivity of their games gives the 3DS value.  The 3DS wouldn't sell a lick if you could play Mario on an iPhone.

Now if handheld videogame systems are forced out of the market by smart phones then it might make sense for Nintendo to support them to get some piece of the handheld pie (like how MS has released games on Nintendo handhelds).  But even then they might want to "save" their exclusives for their console to maximize its potential.  Nintendo should only go third party if they become nothing but a third party.  As long as they release hardware, it's a stupid idea that would kill their competitive advantage.

Smart phones will never completely replace dedicated videogame systems because, um, smart phones suck balls for games.  The interface just isn't flexible enough.  Now smart phones could own casual gaming but anything with a little more meat to it needs something more specialized for gaming.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 25, 2012, 10:51:48 PM
Nintendo registers some new domains

http://www.dailychanges.com/nstld.com/2012-04-22/ (http://www.dailychanges.com/nstld.com/2012-04-22/)
Quote
abmbuildingvalue.com
desanctiswmg.com
fireemblemawakening.com
gsdresourcecenter.com
newsupermariobros2.com
pokedex3dpro.com


and one more
NintendoAllAccess.com (http://whois.domaintools.com/nintendoallaccess.com)
Title: Re: Wii U
Post by: tendoboy1984 on April 25, 2012, 10:56:19 PM
Any article that says Nintendo needs to develop for smart phones is complete sh!t that should just be ignored because the writer clearly has no idea what the f*ck they're talking about.  It's basically the usual Nintendo's going third party bullsh!t that's been all over the place for the last decade.  Plus the article completely ignores all the success the 3DS has been having since last fall which goes to show just how clueless these so called analysis are.


I remember back when the GameCube was almost dead, there were rumors of Microsoft wanting to buy Nintendo.
Title: Re: Wii U
Post by: the asylum on April 25, 2012, 10:58:33 PM
Nintendo registers some new domains

http://www.dailychanges.com/nstld.com/2012-04-22/ (http://www.dailychanges.com/nstld.com/2012-04-22/)
Quote

fireemblemawakening.com


Hell yes! Hello North American launch!
Title: Re: Wii U
Post by: nickmitch on April 25, 2012, 11:08:35 PM
Any article that says Nintendo needs to develop for smart phones is complete sh!t that should just be ignored because the writer clearly has no idea what the f*ck they're talking about.  It's basically the usual Nintendo's going third party bullsh!t that's been all over the place for the last decade.  Plus the article completely ignores all the success the 3DS has been having since last fall which goes to show just how clueless these so called analysis are.


I remember back when the GameCube was almost dead, there were rumors of Microsoft wanting to buy Nintendo.

Of course MS would want to buy Nintendo. It'd be the greatest move that company made since that whole "Windows" thing. What better way to break in to an industry than by buying out one of the biggest players?

Smart phones will never completely replace dedicated videogame systems because, um, smart phones suck balls for games.  The interface just isn't flexible enough.  Now smart phones could own casual gaming but anything with a little more meat to it needs something more specialized for gaming.

People love to point to Infinity Blade as the main counter example to that argument. I've never played it, so I can't say anything about it except that the very idea of playing a meaty game on my iPhone appeals to me none. I'd rather buy a used Game Boy Micro and some old GBA cartridges. Sony's trying with the Xperia Play, but that's a phone designed with gaming parts, proving that you need to design a machine to play games and not just put games on a machine designed for being everything but a video game console.
Title: Re: Wii U
Post by: tendoboy1984 on April 25, 2012, 11:17:50 PM

People love to point to Infinity Blade as the main counter example to that argument. I've never played it, so I can't say anything about it except that the very idea of playing a meaty game on my iPhone appeals to me none. I'd rather buy a used Game Boy Micro and some old GBA cartridges. Sony's trying with the Xperia Play, but that's a phone designed with gaming parts, proving that you need to design a machine to play games and not just put games on a machine designed for being everything but a video game console.


Infinity Blade is nothing more than a graphical showcase. The actual gameplay is a rip-off of Punch Out (attack, dodge, attack, dodge). You fight a series of bosses, and after each victory, you can upgrade your weapons and stats.
Title: Re: Wii U
Post by: Oblivion on April 25, 2012, 11:32:24 PM
Yeah, Infinity Blade may look pretty, but the gameplay is really shallow. The RPG guy in me still loves the games, however.
Title: Re: Wii U
Post by: Enner on April 25, 2012, 11:36:51 PM
Calling Infinity Blade and Infinity Blade 2 to be only a graphical showcase is a bit harsh. Sure, most of the money you pay for the game is to look at the pretty one or two environments. However, it is a fun little Punch-Out derivative with character progression that give you that level and loot lust. Granted, playing the game can be monotonous and simplistic. It's a single-player fighting game where you take turns whacking at each other.
Title: Re: Wii U
Post by: tendoboy1984 on April 26, 2012, 04:46:33 AM
Nintendo's quarterly financial results are now posted. In the PDF, Nintendo confirms that the Wii U will be releasing worldwide at the end of the year.


Source:  http://www.nintendo.co.jp/ir/pdf/2012/120426e.pdf (http://www.nintendo.co.jp/ir/pdf/2012/120426e.pdf)
Title: Re: Wii U
Post by: Enner on April 26, 2012, 05:19:07 AM
Oh man, staying up late to read a financial report.

Quote from: 4. Management Policy - (3) Medium and long-term management strategy and challenges
Moreover, Nintendo will push forward with "Nintendo Network," which is the network service for the "Nintendo 3DS" and the "Wii U," and offer game experiences, which enable users to compete and interact with others all over the world, and provide add-on content by utilizing its network functions.

Furthermore, for the purposes of adapting to the changes in the environment surrounding the video game market and creating new business opportunities, Nintendo is envisioning the digital distribution of packaged software and is aiming at expanding the digital business.

I breathe a sign of relief and then exclaim a playful accusation of tardiness.
I know they're just words, but they bring me hope.
Title: Re: Wii U
Post by: TJ Spyke on April 26, 2012, 10:06:52 AM
Tendoboy, that is not new. Nintendo has already said on multiple occasions that Wii U would launch worldwide by the end of 2012.
Title: Re: Wii U
Post by: Chozo Ghost on April 26, 2012, 10:49:53 AM
Any article that says Nintendo needs to develop for smart phones is complete sh!t that should just be ignored because the writer clearly has no idea what the f*ck they're talking about.  It's basically the usual Nintendo's going third party bullsh!t that's been all over the place for the last decade.  Plus the article completely ignores all the success the 3DS has been having since last fall which goes to show just how clueless these so called analysis are.


I remember back when the GameCube was almost dead, there were rumors of Microsoft wanting to buy Nintendo.

It was more than just a rumor. Bill Gates offered Yamauchi a bunch of money, but Yamauchi refused. Good thing he did, because right now he might be wealthier than Bill Gates. Maybe one day Nintendo will want to buy Microsoft.
Title: Re: Wii U
Post by: Louieturkey on April 26, 2012, 01:15:38 PM
Any article that says Nintendo needs to develop for smart phones is complete sh!t that should just be ignored because the writer clearly has no idea what the f*ck they're talking about.  It's basically the usual Nintendo's going third party bullsh!t that's been all over the place for the last decade.  Plus the article completely ignores all the success the 3DS has been having since last fall which goes to show just how clueless these so called analysis are.


I remember back when the GameCube was almost dead, there were rumors of Microsoft wanting to buy Nintendo.

It was more than just a rumor. Bill Gates offered Yamauchi a bunch of money, but Yamauchi refused. Good thing he did, because right now he might be wealthier than Bill Gates. Maybe one day Nintendo will want to buy Microsoft.
The rumored amount was $25 billion.
Title: Re: Wii U
Post by: MysticGohan on April 26, 2012, 03:17:58 PM
I want Breath of Fire 'nuff' said!
Title: Re: Wii U
Post by: tendoboy1984 on April 26, 2012, 04:02:51 PM
Any article that says Nintendo needs to develop for smart phones is complete sh!t that should just be ignored because the writer clearly has no idea what the f*ck they're talking about.  It's basically the usual Nintendo's going third party bullsh!t that's been all over the place for the last decade.  Plus the article completely ignores all the success the 3DS has been having since last fall which goes to show just how clueless these so called analysis are.


I remember back when the GameCube was almost dead, there were rumors of Microsoft wanting to buy Nintendo.

It was more than just a rumor. Bill Gates offered Yamauchi a bunch of money, but Yamauchi refused. Good thing he did, because right now he might be wealthier than Bill Gates. Maybe one day Nintendo will want to buy Microsoft.


Considering Nintendo has more in common with Apple (in their approach to tight integration, product design, and minimal interfaces), I'd expect Apple to buy them before Microsoft.
Title: Re: Wii U
Post by: NWR_insanolord on April 26, 2012, 04:06:06 PM
Apple and Nintendo are too much alike for that to work. Neither would be willing to give up enough control for it to happen.
Title: Re: Wii U
Post by: tendoboy1984 on April 26, 2012, 04:10:17 PM
Apple and Nintendo are too much alike for that to work. Neither would be willing to give up enough control for it to happen.


But if they could combine their talents (Apple's approach to software and product design, Nintendo's amazing skills with game design), the end result would be spectacular.
Title: Re: Wii U
Post by: NWR_insanolord on April 26, 2012, 04:16:30 PM
But their management philosophies wouldn't mesh. Hiroshi Yamauchi and Steve Jobs were the same kind of guy; you did things their way and they expected perfection. Iwata and Tim Cook may be a bit less of that style, but the legacy of their predecessors lives on. Both companies demand total control, and because of that they would never be able to operate as one unit.
Title: Re: Wii U
Post by: tendoboy1984 on April 26, 2012, 04:51:12 PM
But their management philosophies wouldn't mesh. Hiroshi Yamauchi and Steve Jobs were the same kind of guy; you did things their way and they expected perfection. Iwata and Tim Cook may be a bit less of that style, but the legacy of their predecessors lives on. Both companies demand total control, and because of that they would never be able to operate as one unit.


I would actually compare Shigeru Miyamoto to Steve Jobs, considering Miyamoto does most of the overseeing with game development. We all know about Miyamoto's famous "upending the tea table". Well Steve Jobs had the same types of outbursts when he would check up on a product's development.
Title: Re: Wii U
Post by: Ceric on April 26, 2012, 05:03:37 PM
lol, Are we on the Apple Nintendo thing again?

Lets break this down.

Apple Doesn't Play Nice with Anyone.
Nintendo Doesn't Play Nice with Anyone.

It simply wouldn't work.
Title: Re: Wii U
Post by: NWR_insanolord on April 26, 2012, 05:30:01 PM
See, Ceric gets it. I'm a big fan of both companies, and from following them both all these years I know beyond a shadow of a doubt that the traits that work really well for them on their own would make it impossible for them to operate as a combined entity. They both need total control, and they couldn't both have it in this arrangement.
Title: Re: Wii U
Post by: Ceric on April 26, 2012, 05:36:17 PM
Seriously.  If you want to see what happens to a company who likes to partner more look at Microsoft.
Title: Re: Wii U
Post by: tendoboy1984 on April 26, 2012, 06:22:40 PM
Seriously.  If you want to see what happens to a company who likes to partner more look at Microsoft.


Explain please.  :-\
Title: Re: Wii U
Post by: TJ Spyke on April 26, 2012, 07:59:58 PM
Good thing he did, because right now he might be wealthier than Bill Gates.

Yamauchi is rich, but far less rich than Bill Gates. Gates is worth $56 billion (2nd in the world), Yamauchi is worth $4.6 billion (232nd) based on the 2011 Forbes list. Between 2008 and 2011, Yamauchi's worth dropped from $7.8 billion to $4.6 billion.
Title: Re: Wii U
Post by: tendoboy1984 on April 26, 2012, 08:22:18 PM
Good thing he did, because right now he might be wealthier than Bill Gates.

Yamauchi is rich, but far less rich than Bill Gates. Gates is worth $56 billion (2nd in the world), Yamauchi is worth $4.6 billion (232nd) based on the 2011 Forbes list. Between 2008 and 2011, Yamauchi's worth dropped from $7.8 billion to $4.6 billion.


What has Yamauchi done since retiring from Nintendo? Has he done anything worth noting that still keeps him relevant?
Title: Re: Wii U
Post by: TJ Spyke on April 26, 2012, 08:28:22 PM
He is the majority owner of the Seattle Mariners, and has been for about 20 years.
Title: Re: Wii U
Post by: MegaByte on April 26, 2012, 08:31:05 PM
He gave some of his money back to Nintendo (e.g. refused his pension), and donated some of it to build a cancer treatment center in Tokyo.
Title: Re: Wii U
Post by: nickmitch on April 26, 2012, 08:33:17 PM
Tendoboy, that is not new. Nintendo has already said on multiple occasions that Wii U would launch worldwide by the end of 2012.

"By the end of the year" was the old news. "At the end of the year" is relatively new? Maybe?
Title: Re: Wii U
Post by: TJ Spyke on April 26, 2012, 08:42:06 PM
I suppose you are right, though it's hardly surprising. It does pretty much eliminate the hopes of those expecting a summer release.

I am starting to wonder if Wii will cross the 100 million mark, it's still about 4.4 million away.
Title: Re: Wii U
Post by: nickmitch on April 26, 2012, 08:43:45 PM
Yeah, the November date was already a popular guess before that last rumor went out. I think the last nail in coffin for me was NSMB2 coming out in August, but I guess that coffin had some room.
Title: Re: Wii U
Post by: Chozo Ghost on April 26, 2012, 11:24:01 PM
Wasn't Nintendo supposed to be a family business? Therefore, shouldn't Yamauchi have transferred control of it to like his son or something? Does Yamauchi have a son?
Title: Re: Wii U
Post by: Kytim89 on April 26, 2012, 11:33:59 PM
Wasn't Nintendo supposed to be a family business? Therefore, shouldn't Yamauchi have transferred control of it to like his son or something? Does Yamauchi have a son?

The guy has a Lazarus Pit that allows him to live forever.
Title: Re: Wii U
Post by: TJ Spyke on April 26, 2012, 11:43:18 PM
He has 2 daughters and a son (who is in his 50s, about the same age as Iwata actually). Yamauchi is a large shareholder, but he does still just have 10% of the stock. Plus, maybe his son didn't want to get into the business? I can't seem to find any info other than his name and that he was born around 1958.
Title: Re: Wii U
Post by: ThePerm on April 26, 2012, 11:55:36 PM
Yamauchi had groomed Arakawa for years to be his heir, but Arakawa retired and moved to Hawaii, so Yamauchi chose Iwata because Iwata is a genius.
Title: Re: Wii U
Post by: tendoboy1984 on April 26, 2012, 11:58:21 PM
Yamauchi had groomed Arakawa for years to be his heir, but Arakawa retired and moved to Hawaii, so Yamauchi chose Iwata because Iwata is a genius.


Agreed. ^_^
Title: Re: Wii U
Post by: oohhboy on April 27, 2012, 12:25:09 AM
Stop Spamming posts!
Title: Re: Wii U
Post by: tendoboy1984 on April 27, 2012, 12:35:59 AM
Stop Spamming posts!


Dude, or lady (or whatever you are behind your computer), what are you talking about?
Title: Re: Wii U
Post by: TJ Spyke on April 27, 2012, 12:41:10 AM
Just saying "agreed" or "ditto" without actually adding to the thread. I assume.
Title: Re: Wii U
Post by: NWR_insanolord on April 27, 2012, 01:02:04 AM
Just saying "agreed" or "ditto" without actually adding to the thread. I assume.

I'm pretty sure that's what oohhboy was saying, and if not, it's what I'm saying. If you don't have anything to say beyond agreeing or disagreeing, you probably shouldn't post it.
Title: Re: Wii U
Post by: ShyGuy on April 27, 2012, 02:17:06 AM
Just saying "agreed" or "ditto" without actually adding to the thread. I assume.

I'm pretty sure that's what oohhboy was saying, and if not, it's what I'm saying. If you don't have anything to say beyond agreeing or disagreeing, you probably shouldn't post it.

I disagree.
Title: Re: Wii U
Post by: Oblivion on April 27, 2012, 02:18:02 AM
Don't be mean to Tendo, he's only 27 years old!
Title: Re: Wii U
Post by: ShyGuy on April 27, 2012, 02:21:08 AM
His tag reveals his true age, 118
Title: Re: Wii U
Post by: NWR_insanolord on April 27, 2012, 02:45:36 AM
Just saying "agreed" or "ditto" without actually adding to the thread. I assume.

I'm pretty sure that's what oohhboy was saying, and if not, it's what I'm saying. If you don't have anything to say beyond agreeing or disagreeing, you probably shouldn't post it.

I disagree.

1. These aren't hard and fast rules.
2. This is not a democracy; my word is the law, unless you go whining to Crimm about it, and whether you agree or disagree has no bearing on my iron fists of judgment.
Title: Re: Wii U
Post by: MysticGohan on April 27, 2012, 03:33:12 AM
Just saying "agreed" or "ditto" without actually adding to the thread. I assume.

I'm pretty sure that's what oohhboy was saying, and if not, it's what I'm saying. If you don't have anything to say beyond agreeing or disagreeing, you probably shouldn't post it.

I disagree.

1. These aren't hard and fast rules.
2. This is not a democracy; my word is the law, unless you go whining to Crimm about it, and whether you agree or disagree has no bearing on my iron fists of judgment.

Hehe It's Judgement! :p
Title: Re: Wii U
Post by: NWR_insanolord on April 27, 2012, 03:39:47 AM
Just saying "agreed" or "ditto" without actually adding to the thread. I assume.

I'm pretty sure that's what oohhboy was saying, and if not, it's what I'm saying. If you don't have anything to say beyond agreeing or disagreeing, you probably shouldn't post it.

I disagree.

1. These aren't hard and fast rules.
2. This is not a democracy; my word is the law, unless you go whining to Crimm about it, and whether you agree or disagree has no bearing on my iron fists of judgment.

Hehe It's Judgement! :p

Depends on who you ask. (http://www.dailywritingtips.com/judgement-or-judgment/)
Title: Re: Wii U
Post by: BlackNMild2k1 on April 27, 2012, 05:03:52 AM
Well, to get back on topic here

2k Sports is developing something for Wii U...
http://www.linkedin.com/pub/blaine-myers/39/7a3/56a

I'm inclined to think it's a Sports game of some sort.....
Title: Re: Wii U
Post by: NWR_insanolord on April 27, 2012, 05:39:25 AM
Hopefully it's not MLB 2K, which is awful compared to Sony's The Show. I think their exclusivity deal is expiring anyway, so with any luck we'll see some other third party step in and show them how shittily they've handled their monopoly. One can only hope for EA to revive the MVP franchise.

Most likely it's basketball, since they're actually good at that, and they do well in sales with it.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 27, 2012, 06:15:54 AM
Rayman Legends (Origins 2) Wii U video leak
http://www.nintendoworldreport.com/forums/index.php?topic=37608.msg730113#msg730113

and a possible new feature for the uMote may have been found in the video
(http://i.imgur.com/geEnV.jpg)
Outward facing camera? Let's hope so.
Title: Re: Wii U
Post by: Mannypon on April 27, 2012, 08:15:39 AM
Hopefully it's not MLB 2K, which is awful compared to Sony's The Show. I think their exclusivity deal is expiring anyway, so with any luck we'll see some other third party step in and show them how shittily they've handled their monopoly. One can only hope for EA to revive the MVP franchise.

Most likely it's basketball, since they're actually good at that, and they do well in sales with it.

I hope it's nba 2k as the series is great and there is alot they could do with the tablet (coach mode during timeouts where you use the upad as a clipboard to draw up plays).  Now if I'm really shooting for the stars with my expectations then hopefully its a new entry in the nfl 2k series as I think EA's hold on the nfl license should be up this year and there are rumors that 2k's parent company is going to make a push for the nfl license. let me not get my hopes up though. :/
Title: Re: Wii U
Post by: tendoboy1984 on April 27, 2012, 08:18:39 AM
Hopefully it's not MLB 2K, which is awful compared to Sony's The Show. I think their exclusivity deal is expiring anyway, so with any luck we'll see some other third party step in and show them how shittily they've handled their monopoly. One can only hope for EA to revive the MVP franchise.

Most likely it's basketball, since they're actually good at that, and they do well in sales with it.

I hope it's nba 2k as the series is great and there is alot they could do with the tablet (coach mode during timeouts where you use the upad as a clipboard to draw up plays).  Now if I'm really shooting for the stars with my expectations then hopefully its a new entry in the nfl 2k series as I think EA's hold on the nfl license should be up this year and there are rumors that 2k's parent company is going to make a push for the nfl license. let me not get my hopes up though. :/


After EA practically ran Madden NFL into the ground, why would the NFL want to do exclusive licenses with anyone? MLB doesn't do exclusive licenses anymore, since Sony also makes their "MLB The Show" for PlayStation systems.
Title: Re: Wii U
Post by: Mannypon on April 27, 2012, 08:48:09 AM
Hopefully it's not MLB 2K, which is awful compared to Sony's The Show. I think their exclusivity deal is expiring anyway, so with any luck we'll see some other third party step in and show them how shittily they've handled their monopoly. One can only hope for EA to revive the MVP franchise.

Most likely it's basketball, since they're actually good at that, and they do well in sales with it.

I hope it's nba 2k as the series is great and there is alot they could do with the tablet (coach mode during timeouts where you use the upad as a clipboard to draw up plays).  Now if I'm really shooting for the stars with my expectations then hopefully its a new entry in the nfl 2k series as I think EA's hold on the nfl license should be up this year and there are rumors that 2k's parent company is going to make a push for the nfl license. let me not get my hopes up though. :/


After EA practically ran Madden NFL into the ground, why would the NFL want to do exclusive licenses with anyone? MLB doesn't do exclusive licenses anymore, since Sony also makes their "MLB The Show" for PlayStation systems.

I think the nfl is only concerned about money and not so much the lack of progression in the series.  Exclusive or not, I just hope I get my nfl 2k fix.  Its been to long and even though the updated rosters online breath new life into 2k5, it just isn't the same. 
Title: Re: Wii U
Post by: Evan_B on April 27, 2012, 10:49:06 AM
Why have I seen that picture of the uMote in like, every WiiU thread here? I get it- it's not a final design, and it may have something interesting on it.

Personally, I think that's the Infrared... thingy that you have on the front of a Wiimote. I wouldn't get too carried away with speculation.
Title: Re: Wii U
Post by: Ymeegod on April 27, 2012, 02:54:48 PM
 Maybe an external battery expansion slot?  Would make sense to me since the internal battery is fixed and I'm guessing isn't going last more than 6 hours so having an quick swapable battery option would be great otherwise you'll have to find an outlet or USB port. 

Title: Re: Wii U
Post by: Louieturkey on April 27, 2012, 03:35:52 PM
Hopefully it's not MLB 2K, which is awful compared to Sony's The Show. I think their exclusivity deal is expiring anyway, so with any luck we'll see some other third party step in and show them how shittily they've handled their monopoly. One can only hope for EA to revive the MVP franchise.

Most likely it's basketball, since they're actually good at that, and they do well in sales with it.

I hope it's nba 2k as the series is great and there is alot they could do with the tablet (coach mode during timeouts where you use the upad as a clipboard to draw up plays).  Now if I'm really shooting for the stars with my expectations then hopefully its a new entry in the nfl 2k series as I think EA's hold on the nfl license should be up this year and there are rumors that 2k's parent company is going to make a push for the nfl license. let me not get my hopes up though. :/
Sorry, due to the lockout, the NFL restructured the exclusivity deal with EA and added an extra year so it runs through 2013 now.  No new NFL 2k game until at least 2014.

Link (http://www.windycitygridiron.com/2011/2/15/1995817/nfl-extends-exclusive-license-with-electronic-arts-through-2013)
Title: Nintendo may release NEW CHARACTERS soon.
Post by: Caterkiller on April 27, 2012, 04:18:19 PM
http://www.guardian.co.uk/technology/gamesblog/2012/apr/27/shigeru-miyamoto-rushed-game-forever-bad? (http://www.guardian.co.uk/technology/gamesblog/2012/apr/27/shigeru-miyamoto-rushed-game-forever-bad?)


Quote
"I don't have a big list of ideas I want to realise," he replies. "I usually come up with new ideas while I am working on other games. That said, there's a strong possibility we will introduce some new characters to the scene soon."

Pretty cool interview. Hopefully I'm not late again. This certainly sounds like a new character driven IP has been created, at least one anyway. Hopefully Shulk and the gang won't be the last new guys to arrive on the 1st party Nintendo scene for a while. Ian you better read this and have something good to say.   
                                                                                                                                                                                                                                                                                                                                                         
Title: Re: Wii U
Post by: Louieturkey on April 27, 2012, 04:38:11 PM
Good interview.  I still think Ian will have something negative to say about that though. :)
Title: Re: Wii U
Post by: Evan_B on April 27, 2012, 04:46:39 PM
NEW IP FOR SMASH BROS.

Sorry, what?
Title: Re: Wii U
Post by: Ian Sane on April 27, 2012, 05:57:20 PM
Miyamoto mentions the key thing in games is surprising people which suggests the need for new IP but then he also says "We need to continue releasing new games in existing franchises otherwise those franchises might die," which suggest more and more of the same tired franchise that I'm pretty bored of.  Nintendo sure as hell doesn't surprise me with Mario and Zelda anymore.  I like those games because they're fun to play but they rarely surprise me anymore.

Nintendo always talks about how innovative and creative and awesome they are, regardless of what the reality is.  Don't talk about surprising me, DO IT.  Nintendo lost my trust this gen so anything they say is irrelevant.  They have to show me.
Title: Re: Wii U
Post by: Kairon on April 27, 2012, 06:03:57 PM
Frankly, Wii Music surprised me. I had a smile plastered on my face all through E3 2009s presser. I guess that puts me in the minority...

Actually, Mario Kart games have started to not surprise me... I still have little drive to buy the 3DS one... But despite my personal malaise, it'd be a pretty epic move if the PS4 and X720 had to launch against a Wii U Mario Kart title.
Title: Re: Wii U
Post by: Chozo Ghost on April 27, 2012, 06:16:00 PM
If Nintendo wants to give me a (pleasant) surprise, they should come up with a brand new FPS game which would be their answer to Killzone/Halo. The other guys have their own entries in the FPS genre, but Nintendo is completely absent. In order to be competitive Nintendo needs to fill this niche with something because right now they don't have any counter to it at all, and if they aren't going to bother competing in this area then there is no possibility whatsoever for them to regain the hardcore market. I'm not saying they have to necessarily have the best (at least initially) game, but they should at least try. All I ask is that they try, and I don't think that's an unreasonable request.

FPS games might not sell in Japan at all, but they sell extremely well in North America, and if Nintendo wants to improve their standing in western markets (which they should, because money is money no matter what region it comes from) then they need to cater to the tastes of that particular region. Making games that appeal to Japanese gamers is a tactic which works in Japan, but Japan isn't the entire world or even close to it. The bulk of the market exists overseas. Maybe in the 80s and 90s Japan was king when it came to video games, but nowadays I think Europe and North America have surpassed it. If you want to win globally you have to compete globally.
Title: Re: Wii U
Post by: nickmitch on April 27, 2012, 06:24:45 PM
The fact that that game exists would surprise you by default. How to make the game unique, innovative and surprising in its own right is the question Nintendo probably can't answer right now.
Title: Re: Wii U
Post by: Ian Sane on April 27, 2012, 06:35:05 PM
Frankly, Wii Music surprised me. I had a smile plastered on my face all through E3 2009s presser. I guess that puts me in the minority...

Wii Music surprised me too, but in an unpleasant way.  I was thinking "THIS is Wii Music?!!  THIS is the most notable Wii game at E3?!!  THIS is actually a real product someone is going to release?!!"  What sucks is that as musician I was actually excited about Wii Music prior to it's official reveal.
Title: Re: Wii U
Post by: tendoboy1984 on April 27, 2012, 06:41:49 PM
If Nintendo wants to give me a (pleasant) surprise, they should come up with a brand new FPS game which would be their answer to Killzone/Halo. The other guys have their own entries in the FPS genre, but Nintendo is completely absent. In order to be competitive Nintendo needs to fill this niche with something because right now they don't have any counter to it at all, and if they aren't going to bother competing in this area then there is no possibility whatsoever for them to regain the hardcore market. I'm not saying they have to necessarily have the best (at least initially) game, but they should at least try. All I ask is that they try, and I don't think that's an unreasonable request.

FPS games might not sell in Japan at all, but they sell extremely well in North America, and if Nintendo wants to improve their standing in western markets (which they should, because money is money no matter what region it comes from) then they need to cater to the tastes of that particular region. Making games that appeal to Japanese gamers is a tactic which works in Japan, but Japan isn't the entire world or even close to it. The bulk of the market exists overseas. Maybe in the 80s and 90s Japan was king when it came to video games, but nowadays I think Europe and North America have surpassed it. If you want to win globally you have to compete globally.


Instead of catering to a specific region or demographic, what Nintendo needs to do is make the next Mario or Pokemon, a game that crosses all demographics and genders. Something that is truly appreciated worldwide.


Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.
Title: Re: Wii U
Post by: Louieturkey on April 27, 2012, 07:14:38 PM
Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.
Well since there's never been a game just called Mario, I guess we don't know for sure.  Mario as a franchise, is platforming, racing, sports, fighting and board games/mini games all together.  So which aspect of Mario is the one you are referring to here?
Title: Re: Wii U
Post by: GoldenPhoenix on April 27, 2012, 07:36:11 PM
If Nintendo wants to give me a (pleasant) surprise, they should come up with a brand new FPS game which would be their answer to Killzone/Halo. The other guys have their own entries in the FPS genre, but Nintendo is completely absent. In order to be competitive Nintendo needs to fill this niche with something because right now they don't have any counter to it at all, and if they aren't going to bother competing in this area then there is no possibility whatsoever for them to regain the hardcore market. I'm not saying they have to necessarily have the best (at least initially) game, but they should at least try. All I ask is that they try, and I don't think that's an unreasonable request.

FPS games might not sell in Japan at all, but they sell extremely well in North America, and if Nintendo wants to improve their standing in western markets (which they should, because money is money no matter what region it comes from) then they need to cater to the tastes of that particular region. Making games that appeal to Japanese gamers is a tactic which works in Japan, but Japan isn't the entire world or even close to it. The bulk of the market exists overseas. Maybe in the 80s and 90s Japan was king when it came to video games, but nowadays I think Europe and North America have surpassed it. If you want to win globally you have to compete globally.


Instead of catering to a specific region or demographic, what Nintendo needs to do is make the next Mario or Pokemon, a game that crosses all demographics and genders. Something that is truly appreciated worldwide.


Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.

Doesn't Nintendo ALWAYS make the next Mario and Pokemon? I love the Mario platforming series, but diversity is something I like as well.
Title: Re: Wii U
Post by: tendoboy1984 on April 27, 2012, 07:39:47 PM
If Nintendo wants to give me a (pleasant) surprise, they should come up with a brand new FPS game which would be their answer to Killzone/Halo. The other guys have their own entries in the FPS genre, but Nintendo is completely absent. In order to be competitive Nintendo needs to fill this niche with something because right now they don't have any counter to it at all, and if they aren't going to bother competing in this area then there is no possibility whatsoever for them to regain the hardcore market. I'm not saying they have to necessarily have the best (at least initially) game, but they should at least try. All I ask is that they try, and I don't think that's an unreasonable request.

FPS games might not sell in Japan at all, but they sell extremely well in North America, and if Nintendo wants to improve their standing in western markets (which they should, because money is money no matter what region it comes from) then they need to cater to the tastes of that particular region. Making games that appeal to Japanese gamers is a tactic which works in Japan, but Japan isn't the entire world or even close to it. The bulk of the market exists overseas. Maybe in the 80s and 90s Japan was king when it came to video games, but nowadays I think Europe and North America have surpassed it. If you want to win globally you have to compete globally.


Instead of catering to a specific region or demographic, what Nintendo needs to do is make the next Mario or Pokemon, a game that crosses all demographics and genders. Something that is truly appreciated worldwide.


Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.

Doesn't Nintendo ALWAYS make the next Mario and Pokemon? I love the Mario platforming series, but diversity is something I like as well.


No, I'm saying Nintendo should make a game that (like Mario and Pokemon) crosses all demographics and is truly loved by people worldwide. Pokemon was a huge risk that paid off, and Nintendo needs something new like that.
Title: Re: Wii U
Post by: tendoboy1984 on April 27, 2012, 07:40:40 PM
Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.
Well since there's never been a game just called Mario, I guess we don't know for sure.  Mario as a franchise, is platforming, racing, sports, fighting and board games/mini games all together.  So which aspect of Mario is the one you are referring to here?


Mario as a character and overall franchise. The character of Mario is very Western-styled, almost Disney like.
Title: Re: Wii U
Post by: Guitar Smasher on April 27, 2012, 08:29:04 PM
Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.
Well since there's never been a game just called Mario, I guess we don't know for sure.  Mario as a franchise, is platforming, racing, sports, fighting and board games/mini games all together.  So which aspect of Mario is the one you are referring to here?
You've never played Mario?

...not trying to be a dick, but in Nintendo's heyday it was common to "play Mario".  And I agree that Mario seems to transcend culture.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 27, 2012, 10:57:17 PM

After EA practically ran Madden NFL into the ground, why would the NFL want to do exclusive licenses with anyone? MLB doesn't do exclusive licenses anymore, since Sony also makes their "MLB The Show" for PlayStation systems.

Exclusivity of the sports licenses did not affect the 1st party console makers. Sony, MS or Nintendo could release a NFL or MLB title if they wanted to, but no other 3rd party could.
That is why Sony could make MLB the Show, but EA couldn't make MLB 2012.
Title: Re: Wii U
Post by: NWR_insanolord on April 27, 2012, 11:17:19 PM
Nintendo was actually making their own MLB game for GameCube, Pennant Chase Baseball, which was basically finished but never released.
Title: Re: Wii U
Post by: Evan_B on April 27, 2012, 11:55:28 PM
Pikmin is no Mario, that's for sure. Mario is a platformer with intuitive, easy to learn controls. Pikmin is a strategy dungeon-esque game that relies on challenging the player. If Nintendo is going to make a new IP, it needs to be like Mario, not Pikmin. Intuitive, fun, and replayable. Once you know where the parts/loot is in Pikmin, it loses its replayability.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 28, 2012, 12:00:10 AM
Some Project Cars Wii U details have surfaced
http://www.nintendoworldreport.com/forums/index.php?topic=37617.0
Title: Re: Wii U
Post by: nickmitch on April 28, 2012, 02:31:39 PM
No, I'm saying Nintendo should make a game that (like Mario and Pokemon) crosses all demographics and is truly loved by people worldwide. Pokemon was a huge risk that paid off, and Nintendo needs something new like that.

Calling Pokemon a "huge risk" is a bit of a stretch. Yeah, they invested in it a good bit, but that was the style back in the go-go 90s.
Title: Re: Wii U
Post by: Chozo Ghost on April 28, 2012, 04:15:50 PM
Yeah, I don't think Pokemon was a huge risk because wasn't there similar stuff which was extremely popular and predated Pokemon?
Title: Re: Wii U
Post by: BlackNMild2k1 on April 28, 2012, 09:21:19 PM
Here is a slightly interesting bit of news

The Queen has declared June 5th a Bank Holiday this year in the UK.

That just happens to be the same day as Nintendo's E3 Wii U Blow-out Conference (6/5)

They say it's for "The Queen's Diamond Jubilee", but since no one knows what that is and it didn't happen in the previous 2 years and isn't happening next year, it's obvious that The Queen did not want to miss the full reveal of the Wii U this year. The Queen is so HARDCORE, that she declared it a National freaking Holiday to watch the Nintendo E3 Conference this year.

It's the only logical explanation.
 
Title: Re: Wii U
Post by: Shaymin on April 28, 2012, 09:29:58 PM
Since I work for a company that deals with UK customers, I'm pleased that I won't have to burn a vacation day to see the Nintendo press conference.
Title: Re: Wii U
Post by: bustin98 on April 28, 2012, 11:33:06 PM
Yeah, what time will it be in England when Nintendo takes to the stage?
Title: Re: Wii U
Post by: BlackNMild2k1 on April 29, 2012, 11:06:02 AM
Yeah, what time will it be in England when Nintendo takes to the stage?

Quiet Time, because The Queen will be watching the conference.
Title: Re: Wii U
Post by: BlackNMild2k1 on April 29, 2012, 11:19:06 AM
In other news....

Frontier (LostWinds Disneyland Adventures & Kinectimals) is supposedly making something for Wii U
LiveWii says that their sources say they have a Wii U dev kit.
http://www.livewii.fr/news/164929-Frontier_pr%C3%AAt_pour_un_LostWinds_sur_Wii_U_%3F (http://www.livewii.fr/news/164929-Frontier_pr%C3%AAt_pour_un_LostWinds_sur_Wii_U_%3F)

Google translation is rough, so I'll just leave a link.
Title: Re: Wii U
Post by: TJ Spyke on April 29, 2012, 06:17:35 PM

After EA practically ran Madden NFL into the ground, why would the NFL want to do exclusive licenses with anyone? MLB doesn't do exclusive licenses anymore, since Sony also makes their "MLB The Show" for PlayStation systems.

Exclusivity of the sports licenses did not affect the 1st party console makers. Sony, MS or Nintendo could release a NFL or MLB title if they wanted to, but no other 3rd party could.
That is why Sony could make MLB the Show, but EA couldn't make MLB 2012.

No, that first party deal was only for the MLB license. EA does have the exclusive license for NFL games. Sony, Microsoft, and Nintendo legally can't release a NFL game.
Title: Re: Wii U
Post by: Louieturkey on April 30, 2012, 04:49:16 PM
Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.
Well since there's never been a game just called Mario, I guess we don't know for sure.  Mario as a franchise, is platforming, racing, sports, fighting and board games/mini games all together.  So which aspect of Mario is the one you are referring to here?
You've never played Mario?

...not trying to be a dick, but in Nintendo's heyday it was common to "play Mario".  And I agree that Mario seems to transcend culture.
I always heard it as playing Nintendo.  After that, it was playing playstation.  Nowadays, it's playing xbox.
Title: Re: Wii U
Post by: Adrock on April 30, 2012, 07:19:39 PM
Here's some Project CARS info (http://www.n-europe.com/news.php?nid=16934)

It may have been posted but you know, whatevs... It's Wii U news.
Title: Re: Wii U
Post by: ShyGuy on April 30, 2012, 07:47:13 PM
I hope that on screen... steering wheel? Gets improved because it looks ugly.
Title: Re: Wii U
Post by: FZeroBoyo on April 30, 2012, 08:10:27 PM
So about the download stuff on Nintendo platforms...


http://wii.ign.com/articles/122/1224063p1.html (http://wii.ign.com/articles/122/1224063p1.html)
Title: Re: Wii U
Post by: nickmitch on May 01, 2012, 01:36:22 AM
I wonder where the line between talking about governments and talking about politics is? This feels close, but definitely on the side of informative discussion that debate on political opinion. Either way, we should probably stop.

Anyway, I heard a rumor that the Wii U will have a upgrade slot (ala, N64 expansion pack) that will allow the Wii U to handle two uPads at once. Interesting cost cutting approach to giving us what we want, eh? Source (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg730834#msg730834).
Title: Re: Wii U
Post by: tendoboy1984 on May 01, 2012, 01:37:02 AM
I wonder where the line between talking about governments and talking about politics is? This feels close, but definitely on the side of informative discussion that debate on political opinion. Either way, we should probably stop.

Anyway, I heard a rumor that the Wii U will have a upgrade slot (ala, N64 expansion pack) that will allow the Wii U to handle two uPads at once. Interesting cost cutting approach to giving us what we want, eh? Source (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg730834#msg730834).


A peripheral that connects a second Wii U controller? LOL that's just as ridiculous as the old PS1 "Multi Tap" adapter.
Title: Re: Wii U
Post by: nickmitch on May 01, 2012, 01:38:04 AM
Check the link.
Title: Re: Wii U
Post by: Lithium on May 01, 2012, 01:40:30 AM
i prefer to have my games boxed but it would be neat to have games where the multiplayer is the main reason for playing them loadable right from the SD card/usb drive. Great thing about that as opposed to the other consoles is that you can buy a 2TB HDD for pretty much the same price as an xbox HDD
Title: Re: Wii U
Post by: tendoboy1984 on May 01, 2012, 01:41:18 AM
Check the link.


The link goes to this forum. There is no link.
Title: Re: Wii U
Post by: tendoboy1984 on May 01, 2012, 01:41:54 AM
i prefer to have my games boxed but it would be neat to have games where the multiplayer is the main reason for playing them loadable right from the SD card/usb drive. Great thing about that as opposed to the other consoles is that you can buy a 2TB HDD for pretty much the same price as an xbox HDD


What's the largest hard drive you can use in a PS3?
Title: Re: Wii U
Post by: tendoboy1984 on May 01, 2012, 01:52:57 AM
Not sure where you got you prices from, but Elizabeth II's total wealth is about $450 million (if the art collection was hers, it would be included in that total). Still a lot, but stuff like the castle and art collection are not personally hers, they belong to the monarchy.

Anyways, Nintendo said they are now working on setting it up so that third parties can release their Wii U games both at retail and digitally (like most first party games will be).
So why doesn't England have a King anymore? When Queen Elizabeth II dies, who will be the next Queen? Prince William's wife Kate, or whoever Prince Harry decides to marry?

I'm glad Nintendo seems to finally be back on track with supporting 3rd-party publishers. Though I remember when Nintendo tried supporting 3rd-party publishers during the GameCube era, and they got abandoned back then too. So no matter what Nintendo does, it's a lose-lose situation, I guess.

It's a hereditary monarchy, the oldest child (regardless of gender) inherits it (I won't get into stuff that could affect it, like Catholics and those married to Catholics being banned by British law from inheriting the throne). When Queen Elizabeth II dies, her oldest child Prince Charles will become King Charles III. Elizabeth is the monarch because she was the oldest child of her father King George VI.

As for digital versions of retail games, I think I would only do it if it was cheaper. If the versions are the same price, I would prefer the retail version.


Ok, that's enough of that political talk. Anyways, I'm still skeptical of Nintendo's ability to convince 3rd-party publishers to support their systems. They've had some success with their handhelds, but on home consoles, it's a different story.


Nintendo tried to get exclusive support with the GameCube, but they were abandoned again. Then the Wii came out and caught the entire industry by surprise. Developers were reluctant to support it because it was too "underpowered" compared to the competition.


The whole "power" debate just shows how hypocritical these developers / publishers are. If it's power that developers want, then the PSP would have gotten more support than the DS.


The developers who claim to want more power so they can make better games would have thrown all their support at the PSP instead of the DS, but clearly that wasn't the case. Same thing with the PS2 vs the GameCube and Xbox.
Title: Re: Wii U
Post by: Louieturkey on May 01, 2012, 12:09:34 PM
The developers who claim to want more power so they can make better games would have thrown all their support at the PSP instead of the DS, but clearly that wasn't the case. Same thing with the PS2 vs the GameCube and Xbox.
Actually, that was true in the first 18 months of the PSP's lifecycle.  Everyone thought Sony would thrash the DS and Nintendo would lose the handheld market.  Obviously, that didn't happen and games stopped selling on the PSP because piracy was so easy with it.  The DS also got some amazing games and was selling like mad and 3rd parties had to make games for it because their PSP games weren't selling.

With the Wii, everyone thought it would bomb, so nobody had games ready at launch.  Then they rushed to make games for the system and those failed because they were rushed.  Then when a game was released on the Wii/PS360 at the same time, the 360 and PS3 versions would always outsell the Wii version by a ton even though the Wii userbase was bigger.  What happened was gamers would own both a Wii and a PS3/360.  When games came out for both, people wanted the PS360 version because of better graphics/achievements/better online/etc.  Then the non-gamers who only owned a Wii didn't want those types of games.  So developers were losing money on the Wii games and just decided to quit making those types of games for the Wii.
Title: Re: Wii U
Post by: Adrock on May 01, 2012, 01:35:25 PM
Starving for Wii U news here.

Help me, BlackNMild Kenobi. You're my only hope.
Title: Re: Wii U
Post by: nickmitch on May 01, 2012, 02:05:51 PM
Check the link.


The link goes to this forum. There is no link.

That's the joke. (http://www.youtube.com/watch?v=xECUrlnXCqk)
Title: Re: Wii U
Post by: Fatty The Hutt on May 01, 2012, 02:47:19 PM
Then when a game was released on the Wii/PS360 at the same time, the 360 and PS3 versions would always outsell the Wii version by a ton even though the Wii userbase was bigger.
Not true.
See: Guitar Hero III and World Tour.
Also, I think, the Lego Games and Force Unleashed 1, but not super ceratain on those ones.
Title: Re: Wii U
Post by: Louieturkey on May 01, 2012, 03:35:32 PM
Then when a game was released on the Wii/PS360 at the same time, the 360 and PS3 versions would always outsell the Wii version by a ton even though the Wii userbase was bigger.
Not true.
See: Guitar Hero III and World Tour.
Also, I think, the Lego Games and Force Unleashed 1, but not super ceratain on those ones.
GHIII is a non-gamer game (I hate the term casual).  Lego games I don't know the sales on those.   I'm talking about FPS games, adventure games, games that gamers prefer to play.  You left my context out of your quote.  I specifically mentioned the people who owned a Wii and a PS360 along with it.
Title: Re: Wii U
Post by: bustin98 on May 01, 2012, 04:57:59 PM
Hey Louie... I bought Force Unleashed 1 and World At War on the Wii and I own all 3 consoles.

And its a bit pretentious to claim GH is a non-gamer game. Truth is, its not the game that is 'casual' or 'hardcore', but the way they are played. I'm a casual player of GH and Rock Band, but I know there are hardcore players who will wipe the floor with me. But I still enjoy the games, they provide a nice break from the shooters.
Title: Re: Wii U
Post by: Louieturkey on May 01, 2012, 05:32:02 PM
Hey Louie... I bought Force Unleashed 1 and World At War on the Wii and I own all 3 consoles.
Congrats, you are one of a very select few people who did this.  Is there still an online community playing WaW on the Wii?  That would be quite awesome.

Quote
And its a bit pretentious to claim GH is a non-gamer game. Truth is, its not the game that is 'casual' or 'hardcore', but the way they are played. I'm a casual player of GH and Rock Band, but I know there are hardcore players who will wipe the floor with me. But I still enjoy the games, they provide a nice break from the shooters.
Okay,  I'm glad you bought those games.  And you are right.  GH is a crossover game really that appeals to all people.  But oh well, my original point still stands.  A couple of games selling better on the Wii were the exception and not the norm. And I should have said almost all games.  I was wrong there as well.
Title: Re: Wii U
Post by: bustin98 on May 01, 2012, 10:23:11 PM
 :D

I was just making a point that you generalized a bit. And it may be difficult to know which households have more than one system out of the ones that purchased cross-console games. Truth is, I haven't finished the campaign on either one and only tried the online component of WaW a couple of times. The muddy graphics and frustrating controls drove me away. I would love to get a standard def TV just for the Wii and previous systems.
Title: Re: Wii U
Post by: Louieturkey on May 02, 2012, 12:13:06 PM
:D

I was just making a point that you generalized a bit. And it may be difficult to know which households have more than one system out of the ones that purchased cross-console games. Truth is, I haven't finished the campaign on either one and only tried the online component of WaW a couple of times. The muddy graphics and frustrating controls drove me away. I would love to get a standard def TV just for the Wii and previous systems.
:D
I actually don't mind the Wii graphics when displayed on an HDTV.  Maybe that's because I've only bought first party titles and Nintendo actually takes their time to make the games look as good as they can look.
Title: Re: Wii U
Post by: nickmitch on May 02, 2012, 01:15:38 PM
The Wii's graphics really only got to me after I got through playing a few games back to back on my 360. However, **** like Gears 3 suffers from industry browning, so nice, colorful art styles were still pleasant to look at. I was never too bothered until I got a bigger TV to play games on, but wow was Wii Sports never the same.
Title: Re: Wii U
Post by: MagicCow64 on May 02, 2012, 01:38:12 PM
The Wii's graphics really only got to me after I got through playing a few games back to back on my 360. However, **** like Gears 3 suffers from industry browning, so nice, colorful art styles were still pleasant to look at. I was never too bothered until I got a bigger TV to play games on, but wow was Wii Sports never the same.

Yeah, I was initially impressed by the graphical leap of the 360 after only having a Wii for years, but after about six months of Gamefly churn I was really sick of the Unreal Engine mud aesthetic. And all of those neat lighting effects and textures lose their glamor when barely anything in the environment is interactive. I have component cable for my Wii plugged into a 20 inch 720p monitor, and it looks fine, except for when the games themselves are ugly.
Title: Nintendo says hardcore first! casual second!
Post by: Caterkiller on May 02, 2012, 03:21:46 PM
Caterkiller to the rescue!


http://www.eurogamer.net/articles/2012-05-01-iwata-wii-u-3ds-will-cater-to-core-gamers-first-mass-market-second (http://www.eurogamer.net/articles/2012-05-01-iwata-wii-u-3ds-will-cater-to-core-gamers-first-mass-market-second)


Really interesting read. What's said here is things we've more or less herd before but Nintendo sounds super serious about it.


I can't quote for crap here, I copy and paste but it just looks like a mess and impossible to fix. 


“The Wii was able to reach a large number of new consumers who had never played games before by bringing hands-on experiences with its Wii Sports and Wii Fit,” he explained.

“However, we could not adequately create the situation that such new consumers played games frequently or for long, consistent periods. As a result, we could not sustain a good level of profit.“Moreover, regrettably, what we prioritised in order to reach out to the new audience was a bit too far from what we prioritised for those who play games as their hobby. Consequently, we presume some people felt that the Wii was not a game system for them or they were not willing to play with the Wii even though some compelling games had been released.”

“Once consumers have a notion that ‘this system is not for us’, we have learned that it is extremely difficult to change their perceptions later,” said Iwata.

“Therefore, in promoting the Nintendo 3DS and the Wii U, we have announced that we would like ‘width’ and ‘depth’ to coexist.“With the Nintendo DS and the Wii, the approach of ‘width’ was well accepted by many people; however, what we did in terms of ‘depth’ was not satisfactory for some consumers. This time, we would like consumers to be satisfied in both aspects.“In order to do so, we started to work on the ‘depth’ aspect first, and the current and existing software you can see for the Nintendo 3DS is based on that idea. In the future, the approach will evolve,” he continued.

“Our approach for the Wii U is basically the same. By doing so continuously, we are expecting that the number of game users per household will increase and as the gaming population increases, we believe we can create a sustainable video game market.”
Title: Re: Wii U
Post by: Ceric on May 02, 2012, 03:35:14 PM
Caterkiller to the rescue!


http://www.eurogamer.net/articles/2012-05-01-iwata-wii-u-3ds-will-cater-to-core-gamers-first-mass-market-second (http://www.eurogamer.net/articles/2012-05-01-iwata-wii-u-3ds-will-cater-to-core-gamers-first-mass-market-second)


Really interesting read. What's said here is things we've more or less herd before but Nintendo sounds super serious about it.


I can't quote for crap here, I copy and paste but it just looks like a mess and impossible to fix. 
Summary, Going after the Casual audience first bit us hard with the Wii.  We are going to go for the gaming as a Hobby folks first and then start to ease in the casual.
Title: Re: Wii U
Post by: Caterkiller on May 02, 2012, 03:52:41 PM
Thank you Ceric.

But I believe this creates an issue. Will Nintendo not pack in some tech Demo to make people go nuts? I don't think it would hurt in the slightest if after the main sizzle reel is over at E3, Nintendo says it will include some "U play game" with the console.

The fact that Wii Sports came with the Wii outside of Japan was a major selling point.

I certainly love that they want to cater to the hardcore but I think at least one piece of casual software should come free with the system.
Title: Re: Wii U
Post by: Ceric on May 02, 2012, 04:22:16 PM
Thank you Ceric.

But I believe this creates an issue. Will Nintendo not pack in some tech Demo to make people go nuts? I don't think it would hurt in the slightest if after the main sizzle reel is over at E3, Nintendo says it will include some "U play game" with the console.

The fact that Wii Sports came with the Wii outside of Japan was a major selling point.

I certainly love that they want to cater to the hardcore but I think at least one piece of casual software should come free with the system.
I don't think we'll get a Wii Sport pack in, but instead something more akin to Faceraiders and the AR card games.  They will effectively be packed in, but already on the system and ready to go.  Even if not really advertised.
Title: Re: Nintendo says hardcore first! casual second!
Post by: noname2200 on May 02, 2012, 05:31:39 PM

“Once consumers have a notion that ‘this system is not for us’, we have learned that it is extremely difficult to change their perceptions later,” said Iwata.

Logically, can't this apply to either of the audiences they're outlining?
Title: Re: Wii U
Post by: Ian Sane on May 02, 2012, 06:13:16 PM
Those are some very encouraging comments from Iwata.  I find it's common for Nintendo to get it partially right but there is always some groan-worthy statement mixed in that exposes how off-the-mark they are.  But not this time.

I never expected Nintendo to suggest that casuals buy one of two games and jackshit else.  I never figured they would really acknowledge that they catered too much to the casuals with the Wii and turned off core gamers.  They've kind of hinted at it but never stated it outright.  Hell, for a long time they acted like there is no such thing as casual or core.

They're not beating around the bush.  Iwata is saying the exact thing I am!  Now will Nintendo actually do it right and do they realize WHY the Wii was labelled a casual system?  We'll find out, but at least they're saying "hey, we fucked this up!" for a change after decades of spinning every stupid idea they've ever had and acting like they're infallible.

Nintendo posting losses is a blessing in disguise.  If they didn't suffer a little, they wouldn't learn.  If the Wii was as consistently profitable as it was in the beginning, Nintendo would have no incentive to improve.
Title: Re: Wii U
Post by: Chozo Ghost on May 02, 2012, 06:25:28 PM
I won't be fully convinced Nintendo has learned their lesson about ignoring Core gamers unless they change the name of the Wii U to.... well, pretty much anything other than Wii U.
Title: Re: Wii U
Post by: Oblivion on May 02, 2012, 06:29:21 PM
Who fucking cares about the name? What does that have to do with Core Gamers?
Title: Re: Wii U
Post by: Chozo Ghost on May 02, 2012, 06:31:33 PM
Who fucking cares about the name? What does that have to do with Core Gamers?

It is too closely associated with "Wii". I don't think it really needs to be explained why Core gamers are turned off by it.
Title: Re: Wii U
Post by: Ian Sane on May 02, 2012, 06:41:43 PM
I won't be fully convinced Nintendo has learned their lesson about ignoring Core gamers unless they change the name of the Wii U to.... well, pretty much anything other than Wii U.

Nintendo probably realizes that the Wii turned off core gamers but they might not exactly know WHY.  The Wii U name might not mean that they're actually focused on casuals but merely that that fail to realize the negative association core gamers may have with that name.

I find Iwata's comments encouraging in that it shows the intent is there.  However, I don't have confidence that they actually know what to do.  The intent is better than nothing though.
Title: Re: Wii U
Post by: Louieturkey on May 02, 2012, 07:03:29 PM

“Once consumers have a notion that ‘this system is not for us’, we have learned that it is extremely difficult to change their perceptions later,” said Iwata.

Logically, can't this apply to either of the audiences they're outlining?
Look at the 360.  While it didn't set out to capture the casual market first, it did end up doing what Iwata describes here.  360 had the gamer market and still does to this day.  Since the release of the Kinect, they have pulled casuals away from the Wii and onto the 360.

This is exactly what Nintendo wants to do with both of their systems.
Title: Re: Wii U
Post by: UncleBob on May 03, 2012, 12:16:42 AM
Okay, I think I weeded out most of the political talk/government talk.

I don't know what irks me more - that it went on for so long before it was reported, or that some of the people who suddenly reported it (and were openly complaining about it) were some of the folks involved early on.

Guh.

Back to your Wii U talk.
Title: Re: Wii U
Post by: BlackNMild2k1 on May 03, 2012, 12:24:49 AM
I was amused at what my comment had started. I dared not interrupt it with actual topic related content.

Not that I had any, but even if I did, I would have held it till they were done.
Title: Re: Wii U
Post by: Lithium on May 03, 2012, 12:45:23 AM
I just thought the mods didn't mind since it was going on for awhile there thought it was some kind of weird loophole because it wasn't about opinion. Oh well, it was fun while it lasted.
Title: Re: Wii U
Post by: UncleBob on May 03, 2012, 12:49:23 AM
I can't speak for the other mods, but I just don't come in here very often.  I grew tired of a lot of the same complaints and such that were being hurled back and forth and figure it's just better to wait for official WiiU announcements as any others either disappoint me or make the wait even harder to bear. :)
Title: Re: Wii U
Post by: tendoboy1984 on May 03, 2012, 05:04:15 AM
Who fucking cares about the name? What does that have to do with Core Gamers?


Who cares about the term "[hard]core" gamers? It's a meaningless label that was created after the Wii was released to show it was different from the PS3/Xbox 360.
Title: Re: Wii U
Post by: lolmonade on May 03, 2012, 07:27:41 AM
Thank you Ceric.

But I believe this creates an issue. Will Nintendo not pack in some tech Demo to make people go nuts? I don't think it would hurt in the slightest if after the main sizzle reel is over at E3, Nintendo says it will include some "U play game" with the console.

The fact that Wii Sports came with the Wii outside of Japan was a major selling point.

I certainly love that they want to cater to the hardcore but I think at least one piece of casual software should come free with the system.

Maybe New Super Mario Bros. Wii U?  I know the Wii game sold gangbusters, so they may be a bit wary of packing-in a game that seems like a surefire hit, and this game isn't necessarily seen as a "core" game by many here, but I think that's a great middle-ground game between the two markets, and it would definitely influence my purchasing decision if it came with a free game with some depth.
Title: Re: Wii U
Post by: Stogi on May 03, 2012, 08:06:19 AM
Depth isn't needed though; a fresh experience is.

If there were a pack-in game, it'd have to be something that exemplifies the system within a second of holding it.
Title: Re: Wii U
Post by: Spak-Spang on May 03, 2012, 08:28:45 AM
I think whatever WiiU tablet demos are fleshed out at this E3 will be the pack in game.  Of course Nintendo is also going to have real games there at the booth, but I expect Nintendo to have demos that are played as a means to let the wait in line for the real games to seem shorter. 

Then just like Wii Sports was a proof of concept these demos will be packaged in as a proof of concept game.
Title: Re: Wii U
Post by: Ceric on May 03, 2012, 09:15:45 AM
We'll probably get all the Demo's from last E3 either on the system already or a free download to get you to use the online.  I'm hoping they include a game that teaches you the functions of the WiiU outside of gaming and how to use them.  I don't mean a tutorial an actual game where you use the features to solve problems.
Title: Re: Wii U
Post by: noname2200 on May 03, 2012, 10:59:57 AM
Look at the 360.  While it didn't set out to capture the casual market first, it did end up doing what Iwata describes here.  360 had the gamer market and still does to this day.  Since the release of the Kinect, they have pulled casuals away from the Wii and onto the 360.

This is exactly what Nintendo wants to do with both of their systems.

And how often does that happen? Sony tried it with the Move, and they failed abysmally. And I'd argue that the Kinect not only performed a fraction as well as the Wii did with the expanded market, but that the fact that it only sells during the holidays, and its games apparently don't sell much at all, indicates that they're only pulling in folks who are interested in the novelty. Isn't that precisely what Iwata's complaining about here?

While I understand what Iwata's getting at, it seems to me that the expanded audience is tougher to acquire than the core audience. Otherwise, it wouldn't be the "core" audience! So it seems odd to me to assume that you can initially ignore the group that has proven less interested in videogames, and then casually say "eh, we'll get to them later."
Title: Re: Wii U
Post by: Adrock on May 03, 2012, 12:07:31 PM
The casual market seems easy to acquire but difficult to maintain because they don't have a committed interest in gaming. Show them something shiny and watch their eyes light up but sooner rather than later, their eyes will wander. I was under the impression that Nintendo wanted to transition casual gamers to traditional gaming. That's why Mario Kart Wii had the Wii Wheel and included Miis. The problem is that some people just don't like videogames or view it as a hobby, only a momentary distraction. Casual interest is sustainable so long as Nintendo can keep providing brand new shiny instead of a sequel to previous shiny. In other words, Nintendo can't just offer more Wii Sports, they have to keep coming up with some else equally as enticing as Wii Sports was. If any company can do it, it's Nintendo but that's considerably harder to do than cater to people who regularly play videogames.

When it comes to core gamers, Nintendo makes many core games but they make them primarily for their own fans. Nintendo chose to cater to them instead of branching out into territory unfamiliar to them. While that's not a bad plan, it doesn't expand their audience. They can try to make a Halo or a God of War but that takes resources away from what they do best. What we have then is a chicken-or-the-egg scenario. Create a new IP to draw in an audience or establish an audience then create a new IP for them.

Personally, I think the latter is a safer bet and it starts with 3rd parties which Nintendo has been making strides in (finally). Before Nintendo has, say, Retro Studios make a first-person shooter for example, there has to be a need for one. That need is more than just the absence of something. That kind of game has to reach more than Nintendo fans because many Nintendo fans will not buy it. Retro Studios could spend 2-3 years developing that a critical darling but commercial failure when they could have made Zelda or another Donkey Kong/Metroid.
Title: Re: Wii U
Post by: Ian Sane on May 03, 2012, 02:11:34 PM
While I understand what Iwata's getting at, it seems to me that the expanded audience is tougher to acquire than the core audience. Otherwise, it wouldn't be the "core" audience! So it seems odd to me to assume that you can initially ignore the group that has proven less interested in videogames, and then casually say "eh, we'll get to them later."

The casual audience has no loyality and no vested interest in videogames as anything but a novelty.  The core audience is what will keep you in business during down times when the casual market isn't interested.  If you lose the core then you're really screwed once the casuals find something else that grabs their interest.  You need to keep the dedicated market as a customer.  Their support is just more important for the long term.  The casual buck is really just "bonus" money.  Nobody could consistently stay in business focusing solely on them.

I know it isn't popular to describe the Wii as a fad, but it is a good way to explain the importance of the core market.  Many hobbies have boom periods where suddenly the mainstream latches on.  From a mainstream perspective the hobby is a fad, though it isn't seen as such from the dedicated hobbyists.  The hobby stays in business on the dedicated customers and has boom periods where the mainstream is into it.  Anybody who just focuses on the mainstream in this scenario falls hard once the fad is over.  The companies that hang on to the dedicated market stay in business as things go back to "normal".

Nintendo realizes that with the Wii they focused on the mainstream to a point that the dedicated market wrote them off.  They need to get that market back in order to have longterm success.  Therefore the core has to be the priority while the casual market has to be the "bonus" that you get if you can.  Obviously Nintendo wants both but if they have to risk losing one because they put too much effort in attracting the other the casuals are the safer ones to lose.
Title: Re: Wii U
Post by: Fatty The Hutt on May 03, 2012, 02:18:36 PM
As for a pack-in, I think Nintendo would be smart to include most (if not all) of the demos from last year's E3, polished up of course, because they each demonstrated a particular novel use of the tablet in games.
 
I agree that packing in NSMB Mii would probably leave money on the table. I think they should pack in a few levels, plus a level editor, and let you go online to purchase downloadable levels from the Nintendo pros and also freely up/download created levels. Later, they can package the download Nintendo content and the best of the uploads onto a retail disc. This hopefully will get folks to go online and will also demonstrate some of the cool features of the WiiU tablet (creating levels with finger-dragging, being able to transfer the gameplay to the tablet only; not sure what else. Maybe co-op level creation online with friends?) Maybe they should charge for the level editor as DLC?
Title: Re: Wii U
Post by: Spak-Spang on May 03, 2012, 06:10:05 PM
Actually Fatty that is a good idea...and good use of a level editor. 

Then Nintendo could go around and higher different designers from different studios, Sonic Team, Capcom's Street Fighter Team...ect.  Basically famous Japanese directors and American directors to make their own levels and sell them as packs. 
Title: Re: Wii U
Post by: BlackNMild2k1 on May 03, 2012, 10:58:47 PM
Sega has another game in the works for Wii U
only this time it's more likely for Wii U Ware
http://www.linkedin.com/pub/matthew-hickman/8/873/277 (http://www.linkedin.com/pub/matthew-hickman/8/873/277)


(http://i.imgur.com/CGBo3.png)

Title: Re: Wii U
Post by: Fatty The Hutt on May 04, 2012, 12:11:12 PM
Nintendo could go around and higher different designers from different studios, Sonic Team, Capcom's Street Fighter Team...ect.  Basically famous Japanese directors and American directors to make their own levels and sell them as packs.
This is genius! I want this, now!
Title: Re: Wii U
Post by: Fatty The Hutt on May 04, 2012, 12:12:18 PM
Sega has another game in the works for Wii U
only this time it's more likely for Wii U Ware
http://www.linkedin.com/pub/matthew-hickman/8/873/277 (http://www.linkedin.com/pub/matthew-hickman/8/873/277)


(http://i.imgur.com/CGBo3.png)
The quality assurance on Sega Bass Fishing really was top-notch. You're Hired, Guy!
Title: Re: Wii U
Post by: tendoboy1984 on May 07, 2012, 07:31:04 PM
Actually Fatty that is a good idea...and good use of a level editor. 

Then Nintendo could go around and higher different designers from different studios, Sonic Team, Capcom's Street Fighter Team...ect.  Basically famous Japanese directors and American directors to make their own levels and sell them as packs.


They already did this with WarioWare DIY. Level editors work, you just need the right game to implement it in. Platformers are perfect for level editors, since the entire level can be built using "tiles". Look at the Mario vs DK series and the "Mario Builder" PC app for examples.
Title: Re: Wii U
Post by: Spak-Spang on May 07, 2012, 09:50:03 PM
Exactly...I think a Create-Your-Own New Mario Wii U with Wii tablet control would be brilliant. 

And just like Wario DIY having designers build their own levels is a way to sell more packs and DLC easily.  First because it is using tiles the downloads can be small, and second you can really get hype from famous designers creating new tiles.  In fact...new tiles could be selling points.  Capcom designer included Mega Man spikes tile...that now you can use in your level creation. 

It is just a simple and brilliant idea.  Nintendo could even allow new "Mario Suit" powerups.  Like a Mega Man suit or something...I know there is a flash game like that, but I could imagine a lot of fun gameplay and cross marketing possible from this idea.  A new Rayman game is coming out.  create 5 levels with the Mario creator, and create a hat that gives Mario Rayman's helicopter spin and such. 

Title: Re: Wii U
Post by: nickmitch on May 08, 2012, 12:58:14 AM
I think that would be a brilliant cross marketing tool. If NSMBMii was downloadable, I'd be more than inclined to pay for and download new suits and level packs to play. Could make for great pre-order bonuses too. Nintendo (and retailers) love when Nintendo titles sell consistently over their lifetime, and something like this would only keep that going.
Title: Re: Wii U
Post by: UncleBob on May 08, 2012, 11:54:50 AM
I keep seeing everyone bring up WarioWare DIY....

...didn't that game bomb?  I know I've seen it in bargain bins galore, beside Glory of Heracles and Fossil Fighters...
Title: Re: Wii U
Post by: Ceric on May 08, 2012, 12:04:13 PM
I keep seeing everyone bring up WarioWare DIY....

...didn't that game bomb?  I know I've seen it in bargain bins galore, beside Glory of Heracles and Fossil Fighters...
Like any making game there is a really niche audience that feverishly love them and derive 50 to 100 times more gameplay out of it then the normal mortal.  Then there people like me who don't really enjoy creating things just because.
Title: Unreal Engine 4 news
Post by: Caterkiller on May 08, 2012, 01:06:36 PM
Ok so Epic say's that the intended platforms for Unreal Engine 4 have not even been announced.


http://gamasutra.com/view/feature/169845/the_future_according_to_epics_tim_.php (http://gamasutra.com/view/feature/169845/the_future_according_to_epics_tim_.php)


I'm not going to interpret this any other way, other than they are just playing it safe to surprise the heck out of us.


I know my dude didn't let me down!







Title: Re: Wii U
Post by: MysticGohan on May 08, 2012, 01:29:05 PM
Yay Catakiller! UR4 ftw!
Title: Re: Wii U
Post by: Kairon on May 08, 2012, 07:27:47 PM
I can't wait to see the Caterkiller lynch mob that forms when it turns out you let us all down with your false hope! &P
Title: Re: Wii U
Post by: Caterkiller on May 08, 2012, 08:54:56 PM
I can't wait to see the Caterkiller lynch mob that forms when it turns out you let us all down with your false hope! &P

Fear not friends, for my source sensed all the i'll will toward me and said this today:

"Watch man, people are going to be blown away by the Wii U news."

Tis true today, as the day it was written. 

If such a thing does not come to be, I will banish myself to the land of damned... the IGN forums.
Title: Re: Wii U
Post by: Kairon on May 08, 2012, 08:56:45 PM
If such a thing does not come to be, I will banish myself to the land of damned... the IGN forums.

Such a fate I wouldn't wish on my worst enemy.

Don't go Caterkiller! We'll forgive you! I'm sure we will!
Title: Re: Wii U
Post by: Evan_B on May 08, 2012, 09:02:05 PM
I can't wait to see the Caterkiller lynch mob that forms when it turns out you let us all down with your false hope! &P

Fear not friends, for my source sensed all the i'll will toward me and said this today:

"Watch man, people are going to be blown away by the Wii U news."

Tis true today, as the day it was written. 
I hope that I don't have to see you go- I've been noting that signature for far too long now.
Title: Re: Wii U
Post by: Spak-Spang on May 08, 2012, 11:20:08 PM
Well, honestly if the Unreal Engine is usable with current generation.  Even if WiiU isn't a huge leap, it should be enough to use the next engine, unless the bare minimum requirements for the engine are going to price the majority of PC owner out of the market until they upgrade their computer. 

Ok, that isn't exactly fair, I know that the gaming PCs are much better than the current generation systems...and are probably already at the level of what the next generation consoles will be...but that is kinda to be expected.  computer systems can be modified and upgraded every year, but consoles can't.
Title: Re: Wii U
Post by: Caliban on May 08, 2012, 11:53:13 PM
If such a thing does not come to be, I will banish myself to the land of damned... the IGN forums.

Such a fate I wouldn't wish on my worst enemy.

Don't go Caterkiller! We'll forgive you! I'm sure we will!

What Kairon said. **** the IGN forums. Besides you're just the messenger.
Title: Re: Wii U
Post by: UncleBob on May 08, 2012, 11:58:12 PM
IGN Forums nothing - banish him to GameFAQ's social boards.
Title: Re: Wii U
Post by: Oblivion on May 09, 2012, 12:23:01 AM
Hey! Some GameFAQ boards are cool places.
Title: Re: Wii U
Post by: nickmitch on May 09, 2012, 12:57:11 AM
Yeah, and if you read The Inferno, some circles of Hell are actually frozen over.
Title: Re: Wii U
Post by: Ceric on May 09, 2012, 09:36:20 AM
Well, honestly if the Unreal Engine is usable with current generation.  Even if WiiU isn't a huge leap, it should be enough to use the next engine, unless the bare minimum requirements for the engine are going to price the majority of PC owner out of the market until they upgrade their computer. 

Ok, that isn't exactly fair, I know that the gaming PCs are much better than the current generation systems...and are probably already at the level of what the next generation consoles will be...but that is kinda to be expected.  computer systems can be modified and upgraded every year, but consoles can't.
Most PCs that people are spending time gaming on are no longer the cutting edge like they use to be either.  Games just aren't demanding that.
Title: Re: Wii U
Post by: Louieturkey on May 09, 2012, 01:02:04 PM
Well, honestly if the Unreal Engine is usable with current generation.  Even if WiiU isn't a huge leap, it should be enough to use the next engine, unless the bare minimum requirements for the engine are going to price the majority of PC owner out of the market until they upgrade their computer. 

Ok, that isn't exactly fair, I know that the gaming PCs are much better than the current generation systems...and are probably already at the level of what the next generation consoles will be...but that is kinda to be expected.  computer systems can be modified and upgraded every year, but consoles can't.
Most PCs that people are spending time gaming on are no longer the cutting edge like they use to be either.  Games just aren't demanding that.
Because they are made more consoles first.  So adapting to PC doesn't do much when the standard settings are optimized for 6 year old tech.
Title: Re: Wii U
Post by: Kairon on May 09, 2012, 01:17:14 PM
I don't play PC games for graphics. I play PC games for the experiences and gametypes that its unique interfaces (like keyboard-mouse) and capabilities (like strongly networked and with a huge amount of expandable data storage) allow.

Hmm... sorta the same reason I play Nintendo consoles...
Title: Re: Wii U
Post by: ShyGuy on May 09, 2012, 09:57:47 PM
I watch movies for the graphics. I read books for the gameplay.
Title: Re: Wii U
Post by: Spak-Spang on May 09, 2012, 10:06:03 PM
I read books for the gameplay?  This is my new favorite quote. 

Title: Re: Wii U
Post by: BlackNMild2k1 on May 09, 2012, 10:38:55 PM
I watch movies for the gameplay. I read books for the graphics.

fxd?
Title: Re: Wii U
Post by: BlackNMild2k1 on May 10, 2012, 01:26:56 AM
(http://i.imgur.com/ly6GV.png)
http://www.linkedin.com/pub/simon-golding/2b/136/580 (http://www.linkedin.com/pub/simon-golding/2b/136/580)


I'm not  sure how many games Junction Point works on all at once, but if it's more than Epic Mickey 2 console version, and Epic Mickey: Power of the Portable version, then I would surprised, because they are definitely working on the Wii U
Title: Re: Wii U
Post by: Spak-Spang on May 10, 2012, 02:34:51 AM
I watch movies for the gameplay. I read books for the graphics.

fxd?

Actually, this is a much cooler quote, and I can see how I can make it work in my mind...I like it.
Title: Re: Wii U
Post by: Stogi on May 10, 2012, 11:53:48 AM
I read movies for the gameplay. I watch books for the graphics.
Title: Re: Wii U
Post by: Louieturkey on May 10, 2012, 01:40:26 PM
I'm not  sure how many games Junction Point works on all at once, but if it's more than Epic Mickey 2 console version, and Epic Mickey: Power of the Portable version, then I would surprised, because they are definitely working on the Wii U
Here's hoping EM2 is being ported to the WiiU as well.
Title: Re: Wii U
Post by: TJ Spyke on May 10, 2012, 07:29:38 PM
I'm not  sure how many games Junction Point works on all at once, but if it's more than Epic Mickey 2 console version, and Epic Mickey: Power of the Portable version, then I would surprised, because they are definitely working on the Wii U

Junction Point isn't making Power of Illusion, DreamRift is. Officially, Junction Point right now is only making Epic Mickey 2.
Title: Re: Wii U
Post by: BlackNMild2k1 on May 11, 2012, 02:42:02 AM
http://andriasang.com/con0zb/sakurai_platinum/

Sakurai spotted sneaking into Platinum Games.

I wonder what he was trying to see....
Title: Re: Wii U
Post by: nickmitch on May 11, 2012, 02:44:58 AM
If he hadn't stop to tweet, he might've actually seen something!
Title: Re: Wii U
Post by: BlackNMild2k1 on May 11, 2012, 02:59:36 AM
Killer Freaks confirmed to have online play (was said at E3, but now we know they followed through)

(http://i.imgur.com/6pZfJ.png)

not that we thought they wouldn't.
Title: Re: Wii U
Post by: BlackNMild2k1 on May 11, 2012, 03:16:44 AM
NWR already reported it, but here is the full set of pics


(http://i.minus.com/ibnBiIA9rFjY2s.jpg)
(http://i.minus.com/i2JCPYBB6P4Ok.jpg)
(http://i.minus.com/iGriv6tP6fejt.jpg)
(http://i.minus.com/itNGQFXt1ucLK.jpg)
(http://i.minus.com/ifJkuDnQGGfZR.jpg)
(http://i.minus.com/iBeAZX1Wert90.PNG)

Title: Re: Wii U
Post by: Enner on May 11, 2012, 05:20:36 AM
The images give me high hopes that Project CARS will get a nice showing for the debut of the Wii U. Also, it seems almost a lock that two tablets will be supported.
Title: Re: Wii U
Post by: Ceric on May 11, 2012, 09:47:44 AM
Is anyone else worried that these pictures indicate either:

A) You must be a Red Head to play Wii U
B) Wii U will turn you into a Red Head
Title: Indie Game Announced for Wii U
Post by: BlackNMild2k1 on May 11, 2012, 10:07:45 AM
Another game has been announced for Wii U

Cloudberry Kingdom - coming to Steam in Sept and Wii U in Dec
insane looking Indie Platformer, most likely come to the Wii U eShop
http://www.pwnee.com/blog/ (http://www.pwnee.com/blog/)
Quote
We're getting closer to our launch date (September for Steam and December for Wii U). If you're interested in pre-ordering you can do so via Kickstarter

http://www.kickstarter.com/projects/1564776348/the-hardest-platformer-ever (http://www.kickstarter.com/projects/1564776348/the-hardest-platformer-ever)"

Or if you just want to help out, that would be pretty sweet too! We're trying to fund raise a bit to help pay our artists and animators for the last stretch of development.

Cheers!
source: http://www.indiegamemag.com/hitting-platforms-hardcore-cloudberry-kingdom-is-coming-to-steam-and-wii-u/ (http://www.indiegamemag.com/hitting-platforms-hardcore-cloudberry-kingdom-is-coming-to-steam-and-wii-u/)

This game looks insanely difficult to the point where it's funny.
Title: Re: Wii U
Post by: Louieturkey on May 11, 2012, 01:24:07 PM
That last pic gives me a lot of hope about 2 umotes at once.  You know Nintendo would want to be able to sell separate umotes.  Selling them only as replacements for broken ones would not net them enough money.  I'm excited for what can be done.
Title: Re: Wii U
Post by: bustin98 on May 11, 2012, 03:16:53 PM
The last pic sorta looks like two umotes as the fingers are gripping the controller on the left. Though I find it interesting that every other picture insists on showing the screen of the umote while this one doesn't. I don't believe it was intended to show off two umotes working together.
Title: Re: Wii U
Post by: Chozo Ghost on May 11, 2012, 08:11:30 PM
Is anyone else worried that these pictures indicate either:

A) You must be a Red Head to play Wii U
B) Wii U will turn you into a Red Head


LOL

+1
Title: Re: Wii U
Post by: Adrock on May 11, 2012, 09:15:52 PM
I would never buy Cloudberry Kingdom because I know I flat-out would not get anywhere near the most out of that game. Still, it's a game I would enjoy watching other people (who are good at videogames) play. It reminds of those insane Japanese shooters where the enemies shoot 572737436282 lasers at you. It's all precise timing and sharp reflexes, 2 things I most definitely do not possess.

Edited for clarity. I do not possess precise timing or sharp reflexes. I'm awful.
Title: Re: Wii U
Post by: ShyGuy on May 12, 2012, 10:57:53 AM
The Dark Knight rises is already on Netflix? I need a subscription!
Title: Re: Wii U
Post by: Kairon on May 12, 2012, 11:18:53 AM
Apparently cloudberry kingdom adjusts difficulty to how many times you die and has co-op so... easy mode and I'll buy it!
Title: Re: Wii U
Post by: Kytim89 on May 12, 2012, 03:19:35 PM
Is ot more difficult than Ninja Gaiden 3?
Title: Re: Wii U
Post by: Ceric on May 13, 2012, 09:04:08 AM
Is ot more difficult than Ninja Gaiden 3?
Could be.  According to the Kickstarter an AI is actually generating the levels.
Title: Re: Wii U
Post by: tendoboy1984 on May 13, 2012, 05:11:18 PM
I would never buy Cloudberry Kingdom because I know I flat-out would not get anywhere near the most out of that game. Still, it's a game I would enjoy watching other people (who are good at videogames) play. It reminds of those insane Japanese shooters where the enemies shoot 572737436282 lasers at you. It's all precise timing and sharp reflexes, 2 things I most definitely do not possess.


Kind of like Super Meat Boy? Or more insane than that?
Title: Re: Wii U
Post by: Dasmos on May 14, 2012, 02:06:01 AM
Haha, you didn't see the video? Yeah, watch that.
Title: Re: Wii U
Post by: Adrock on May 15, 2012, 07:24:43 AM
I've never played Super Meat Boy. However, I don't think I've ever seen any platformer like Cloudberry Kingdom. The closest thing I could compare it to were to those Japanese shooters where there are lasers everywhere and maybe 4 safe spots open for a fraction of a second. I'm always amazed when I see people play those games. I like them; I just can't play them. My brother got pretty good at Ikaruga.

+1 for cats playing ping pong.
Title: Re: Wii U
Post by: NWR_insanolord on May 15, 2012, 05:14:29 PM
Play Super Meat Boy. One of the best platformers I've ever played, and pretty easily the best one not made by Nintendo.
Title: Re: Wii U
Post by: tendoboy1984 on May 15, 2012, 05:42:15 PM
Play Super Meat Boy. One of the best platformers I've ever played, and pretty easily the best one not made by Nintendo.


All this praise for Super Meat Boy, and to this day I still look at it as a generic Flash game.


I hate how Flash has taken over everything from video games to animation. What happened to good old pixel art?
Title: Re: Wii U
Post by: NWR_insanolord on May 15, 2012, 05:51:34 PM
You shouldn't look at it that way, because it's amazing. It's the whole graphics v. gameplay argument from a different angle; that game could be black and white Atari 2600 graphics and it would still be one of the best of the last decade if it played the same.
Title: Re: Wii U
Post by: tendoboy1984 on May 15, 2012, 06:02:42 PM
That last pic gives me a lot of hope about 2 umotes at once.  You know Nintendo would want to be able to sell separate umotes.  Selling them only as replacements for broken ones would not net them enough money.  I'm excited for what can be done.


Their just cartoon drawings. How are they indicative of anything?
Title: Re: Wii U
Post by: tendoboy1984 on May 15, 2012, 06:05:34 PM
You shouldn't look at it that way, because it's amazing. It's the whole graphics v. gameplay argument from a different angle; that game could be black and white Atari 2600 graphics and it would still be one of the best of the last decade if it played the same.


That just made me think of VVVVVV. I still don't get the appeal of that game. You just move from the floor to the ceiling, avoiding spikes. Is that really what the whole game is about? And those Atari 2600 graphics don't appeal to me at all. I grew up during the NES/Super NES eras (I was born in 1984), anything prior to that is just ugly, in my opinion. Then again, I love Pac-Man, DigDug, and Galaga...
Title: Re: Wii U
Post by: BranDonk Kong on May 15, 2012, 06:24:42 PM
That last pic gives me a lot of hope about 2 umotes at once.  You know Nintendo would want to be able to sell separate umotes.  Selling them only as replacements for broken ones would not net them enough money.  I'm excited for what can be done.

It shouldn't - looks like one dude holding a Umote and another dude with a sideways Wiimote, hence the Umote being held at a weird angle to show it off.
Title: Re: Wii U
Post by: NWR_insanolord on May 15, 2012, 06:32:36 PM
You shouldn't look at it that way, because it's amazing. It's the whole graphics v. gameplay argument from a different angle; that game could be black and white Atari 2600 graphics and it would still be one of the best of the last decade if it played the same.


That just made me think of VVVVVV. I still don't get the appeal of that game. You just move from the floor to the ceiling, avoiding spikes. Is that really what the whole game is about? And those Atari 2600 graphics don't appeal to me at all. I grew up during the NES/Super NES eras (I was born in 1984), anything prior to that is just ugly, in my opinion. Then again, I love Pac-Man, DigDug, and Galaga...

It's about moving from the floor to the ceiling to avoid spikes in the same way Mario's about jumping over pits and stomping turtles: a gross oversimplification missing the point of what makes the game great. Seriously, if you've ever argued that graphics are more important than gameplay then you're a huge hypocrite for dismissing those two games because of their looks.
Title: Re: Wii U
Post by: tendoboy1984 on May 15, 2012, 06:35:42 PM
You shouldn't look at it that way, because it's amazing. It's the whole graphics v. gameplay argument from a different angle; that game could be black and white Atari 2600 graphics and it would still be one of the best of the last decade if it played the same.


That just made me think of VVVVVV. I still don't get the appeal of that game. You just move from the floor to the ceiling, avoiding spikes. Is that really what the whole game is about? And those Atari 2600 graphics don't appeal to me at all. I grew up during the NES/Super NES eras (I was born in 1984), anything prior to that is just ugly, in my opinion. Then again, I love Pac-Man, DigDug, and Galaga...

It's about moving from the floor to the ceiling to avoid spikes in the same way Mario's about jumping over pits and stomping turtles: a gross oversimplification missing the point of what makes the game great. Seriously, if you've ever argued that graphics are more important than gameplay then you're a huge hypocrite for dismissing those two games because of their looks.


No no no. My point is, the graphics of VVVVVV and the gameplay both turned me off from enjoying the game. It's not just one or the other. And the gameplay of Super Mario games requires much more precision than simply pressing a button to go up and down.


VVVVVV is tedious, boring, and ugly. The actual gameplay mechanics are too oversimplified. There's no sense of momentum or weight to the character, two things that make Mario games so much fun to play.
Title: Re: Wii U
Post by: NWR_insanolord on May 15, 2012, 06:39:32 PM
If you think that game doesn't require precision you didn't play very much of it. It's one mechanic, but it demands absolute mastery of it. Also, Super Meat Boy is a way better game than that. Based on what you said you like about Mario, I think you'd really dig it.

If you thought the Japanese Super Mario Bros. 2 was too slow and easy, you'll love Super Meat Boy.
Title: Re: Wii U
Post by: lolmonade on May 15, 2012, 06:52:57 PM
If you think that game doesn't require precision you didn't play very much of it. It's one mechanic, but it demands absolute mastery of it. Also, Super Meat Boy is a way better game than that. Based on what you said you like about Mario, I think you'd really dig it.

If you thought the Japanese Super Mario Bros. 2 was too slow and easy, you'll love Super Meat Boy.

You're spot-on about Super Meat Boy.  It requires a nearly complete flawless run to complete levels, whereas you can make several mistakes on most Mario levels and still complete them without too much struggle.  Super Meat Boy's Platforming seems to have been refined to its most simplest form, which is what is to be appreciated about it.  Mario is better if you're wanting variety in how you want to approach a level.
Title: Re: Wii U
Post by: tendoboy1984 on May 15, 2012, 08:11:42 PM
If you think that game doesn't require precision you didn't play very much of it. It's one mechanic, but it demands absolute mastery of it. Also, Super Meat Boy is a way better game than that. Based on what you said you like about Mario, I think you'd really dig it.

If you thought the Japanese Super Mario Bros. 2 was too slow and easy, you'll love Super Meat Boy.


Well I had a hard time beating The Lost Levels. I've only beaten the All-Stars version, and I know that was made slightly easier with its improved controls and slightly redesigned levels.


How are the controls for Super Meat Boy? Are they tight and responsive like Mega Man (with pixel-perfect precision), or are they floaty and loose like a majority of Flash games?
Title: Re: Wii U
Post by: Dasmos on May 15, 2012, 11:19:52 PM
The controls are spot on (they have to be) and work great. If you die it's never because you've been let down by the controls, you'll only have your judgement and reflexes to blame.
Title: Re: Wii U
Post by: noname2200 on May 15, 2012, 11:58:32 PM

VVVVVV is tedious, boring, and ugly. The actual gameplay mechanics are too oversimplified. There's no sense of momentum or weight to the character, two things that make Mario games so much fun to play.

The italicized is simply not true at all. In fact, those things screwed me over more times than I care to count!
Title: Re: Wii U
Post by: BlackNMild2k1 on May 16, 2012, 12:28:32 AM
It looks like Foxconn is expected to see some growth in the 2Q thanks to products like Wii U
https://www.research.hsbc.com/midas/Res/RDV?p=pdf&key=4kuSY2d6um&n=325456.PDF
Quote
. We maintain our Overweight (V) rating. Near-term catalysts include MacBook
update and Wii U announcement in 2Q, as well as iPhone 5 launch in 2H

one of the early rumors was that Foxxconn was manufacturing Wii U. Seems that alot of the earliest rumors have been proven true so far. especially those from 01.net
Title: Re: Wii U
Post by: Evan_B on May 16, 2012, 01:01:35 AM
I loved VVVVVV, so I'm not gonna comment on THAT issue.

Foxxconn news is interesting though.
Title: Re: Wii U
Post by: MegaByte on May 16, 2012, 01:17:36 AM
Honestly, I'd be very surprised if they went with somebody other than Foxconn. It seems their manufacturing capabilities can't be beat.
Title: Re: Wii U
Post by: Ymeegod on May 16, 2012, 09:28:41 AM
I wish Nintendo (apple too for that matter) would chose another company other than Foxconn--working conditions are god awful and the company response to it?  "installed suicide-prevention netting and asked employees to sign no-suicide pledges"

So instead of increasing moral with higher pay and more time off, they go with locking down employees during off hours and limiting interactions with other workers.  Great :(.

Title: Re: Wii U
Post by: ThePerm on May 16, 2012, 12:54:07 PM
i feel sorry for the Foxconn people, but I'm sure some of the people there in the future will be major world players when they move onto other things. You cant make the worlds most high tech gadgets and not learn something insanely useful.
Title: Re: Wii U
Post by: Chozo Ghost on May 16, 2012, 12:59:56 PM
I wish Nintendo (apple too for that matter) would chose another company other than Foxconn--working conditions are god awful and the company response to it?  "installed suicide-prevention netting and asked employees to sign no-suicide pledges"

So instead of increasing moral with higher pay and more time off, they go with locking down employees during off hours and limiting interactions with other workers.  Great :(.

But did you ever think what would happen if everyone boycotted Foxxconn and the business shut down? What would all those employees do?

Its easy to criticize Foxxconn, but those who work there do so willingly. Yes the conditions may be harsh, but they aren't slaves. They are there because otherwise they would have no work at all, and that would be a greater evil.
Title: Re: Wii U
Post by: Ceric on May 16, 2012, 01:41:13 PM
...
So instead of increasing moral with higher pay and more time off, they go with locking down employees during off hours and limiting interactions with other workers.  Great :(.
This effectively happens in the States as well.  Just read "locking down employees during off hours" to "making employees salary and forcing to work over 40hrs"
Title: Re: Wii U
Post by: Louieturkey on May 16, 2012, 02:09:49 PM
I wish Nintendo (apple too for that matter) would chose another company other than Foxconn--working conditions are god awful and the company response to it?  "installed suicide-prevention netting and asked employees to sign no-suicide pledges"

So instead of increasing moral with higher pay and more time off, they go with locking down employees during off hours and limiting interactions with other workers.  Great :(.


Last I heard Apple was working directly with Foxconn to make the working conditions better there so both their images can be brought out of the mud.  At least that is what I read on Monday.
Title: Re: Wii U
Post by: Ceric on May 16, 2012, 04:32:08 PM
I wish Nintendo (apple too for that matter) would chose another company other than Foxconn--working conditions are god awful and the company response to it?  "installed suicide-prevention netting and asked employees to sign no-suicide pledges"

So instead of increasing moral with higher pay and more time off, they go with locking down employees during off hours and limiting interactions with other workers.  Great :(.


Last I heard Apple was working directly with Foxconn to make the working conditions better there so both their images can be brought out of the mud.  At least that is what I read on Monday.
...For the last year.  They've been saying that for the last year almost and Foxconn rep is still mud.
Title: Re: Wii U
Post by: Louieturkey on May 16, 2012, 06:21:37 PM
I wish Nintendo (apple too for that matter) would chose another company other than Foxconn--working conditions are god awful and the company response to it?  "installed suicide-prevention netting and asked employees to sign no-suicide pledges"

So instead of increasing moral with higher pay and more time off, they go with locking down employees during off hours and limiting interactions with other workers.  Great :(.


Last I heard Apple was working directly with Foxconn to make the working conditions better there so both their images can be brought out of the mud.  At least that is what I read on Monday.
...For the last year.  They've been saying that for the last year almost and Foxconn rep is still mud.
It'll take a lot longer than 1 year to fix that rep.  I was just mentioning that they were working on it.
Title: Re: Wii U
Post by: nickmitch on May 16, 2012, 08:08:53 PM
What's hurting the rep is the spreading of misinformation. Foxconn's suicide rates when the news broke out were actually less than the rest of China. (Source. (http://www.economist.com/node/16231588)) In fact, one of the biggest stories about the working conditions there was at least partially fabricated (http://www.engadget.com/2012/03/16/this-american-life-issues-retraction-episode-over-foxconn-repo/). I'm not saying it's actually great to work there, but it's probably not the hell hole most people imagine.
Title: Re: Wii U
Post by: nickmitch on May 16, 2012, 08:14:42 PM
I wish Nintendo (apple too for that matter) would chose another company other than Foxconn--working conditions are god awful and the company response to it?  "installed suicide-prevention netting and asked employees to sign no-suicide pledges"

We essentially do the same thing in America. My college's school of business has un-openable windows because one time, somebody jumped. Instead of hugging us all the time, they sealed the windows. It's not just America, when I went to Notre Dame de Paris (not to be confused with Notre Dame de College Sports in the US), there were fences along the balcony area to keep people from jumping off together because at one point, that was just the thing to do when you're in love for some reason.
Title: Re: Wii U
Post by: MegaByte on May 16, 2012, 09:44:00 PM
Foxconn's suicide rates when the news broke out were actually less than the rest of China.
And also less than in the US.
Title: Re: Wii U
Post by: BlackNMild2k1 on May 16, 2012, 10:46:23 PM
Game News (some of this has been sitting in a separate tab on my browser for more than a few days now)

Fifa 13 coming to Wii U (5/15)
http://www.eurogamer.net/articles/2012-05-15-fifa-13-preview-a-final-flourish (http://www.eurogamer.net/articles/2012-05-15-fifa-13-preview-a-final-flourish)

Rabbids Rumble (5/4)
http://www.classification.gov.au/Usingclassification/Findaclassification/Pages/Classification-search-result.aspx?sid=6mEDMHY7Q8pfdPSyaFoOGg%253d%253d&ncdctx=VrgL1VprlFkudLJ6kiXtMCJ5AmVNu%252feZHpX3zQ3%252fm50%253d (http://www.classification.gov.au/Usingclassification/Findaclassification/Pages/Classification-search-result.aspx?sid=6mEDMHY7Q8pfdPSyaFoOGg%253d%253d&ncdctx=VrgL1VprlFkudLJ6kiXtMCJ5AmVNu%252feZHpX3zQ3%252fm50%253d)

The Lost City: The Jungle (5/8)
http://www.classification.gov.au/Usingclassification/Findaclassification/Pages/Classification-search-result.aspx?sid=aJTw09VMpe10XCoWja%252fQTg%253d%253d&ncdctx=VrgL1VprlFkudLJ6kiXtMN002jkp%2bM3ROZWXNeWxBNQ%253d (http://www.classification.gov.au/Usingclassification/Findaclassification/Pages/Classification-search-result.aspx?sid=aJTw09VMpe10XCoWja%252fQTg%253d%253d&ncdctx=VrgL1VprlFkudLJ6kiXtMN002jkp%2bM3ROZWXNeWxBNQ%253d)
Title: Re: Wii U
Post by: Ymeegod on May 16, 2012, 11:06:04 PM
The Lost City?  Haven't heard of it, according to that link it's published by Nintendo?  Might be interesting.

Title: Re: Wii U
Post by: MegaByte on May 16, 2012, 11:36:20 PM
Strange, the developer's website (http://www.cir-ent.com/) calls it "The Lost Town – The Jungle."
Title: Re: Wii U
Post by: Caterkiller on May 17, 2012, 01:13:33 AM
And it's rated M, gotta keep an eye out for this one.
Title: Re: Wii U
Post by: BlackNMild2k1 on May 17, 2012, 02:14:11 AM
Ben 10 announced for Wii U

http://www.d3publisher.us/PressDetails.asp?ID=269 (http://www.d3publisher.us/PressDetails.asp?ID=269)
Title: Re: Wii U
Post by: TJ Spyke on May 17, 2012, 09:42:41 AM
And it's rated M, gotta keep an eye out for this one.

In Australia's ratings system, "M" is basically the equivalent of the ESRB's "T" ratings. Their version of our "M" rating would be "MA15+".
Title: Unreal Engine 4 images
Post by: Caterkiller on May 17, 2012, 12:38:16 PM
I see, but a T is still cool.

First images of the Unreal Engine 4, that is unannounced for Wii U, but if it's going to be shown off at E3 you can bet it will be confirmed then and there. No other consoles are going to be announced right? Can't imagine Epic showing this with no consoles ready for it for at least another year or 2. Though I suppose PC developers would be using it first, but this article puts so much emphasis on home consoles. The article sure goes over my head in spec talk, but this is what I thought games today already looked like. Though I do understand there are things going on that can't be done today but right now I would barely notice in these screens. Wii U can pull it off.


http://www.wired.com/gamelife/2012/05/ff_unreal4/?pid=2555 (http://www.wired.com/gamelife/2012/05/ff_unreal4/?pid=2555)

Wii U will support UE4! And not the presumed RU4REAL Engine!
Title: Re: Wii U
Post by: Ceric on May 17, 2012, 01:40:48 PM
That Article doesn't even mention Nintendo has a console maker at all.  It always say Sony and Microsoft.  Another thing is there talking 2 generations down the road at one point.  It be great if the Wii U ran UE4 but I don't event think the PS4/NexBox and none Super Performance Computers will either.

In a way I think Unreal is sort of missing todays Market.
Title: Re: Wii U
Post by: MagicCow64 on May 17, 2012, 02:05:07 PM
Yeah, the general non-specialized game reporting trend of completely ignoring Nintendo continues.

Interesting article, though. My takeaways:

-The PS4 and NeXbox are not, as of now, going to be graphical titans, based on Epic's anxiety about the next gen not pushing the envelope far enough. This would seemingly assuage worries about the WiiU becoming obsolete quickly, and makes it more likely that it will occupy a PS2-type technical space in comparison to its competitors.

-The real leap with UE4 is the real-time game editing feature.

-Most of the article praised the new level of realism of lighting effects, dust, ember, etc. Which leads me to believe that UE4 will continue the UE tradition of producing highly textured non-interactive hallways to walk down.
Title: Re: Wii U
Post by: Kytim89 on May 17, 2012, 07:25:04 PM
Would Diablo 3 work on the Wii U?
Title: Re: Wii U
Post by: Shaymin on May 17, 2012, 08:22:52 PM
It'd be a weiERROR 37
Title: Re: Wii U
Post by: Enner on May 17, 2012, 10:38:51 PM
Would Diablo 3 work on the Wii U?

You will need 6 buttons for skills, one for health potions, a way to move, a way to aim (don't want to go near a monster when you only want to shoot at it), and maybe one or two other buttons at the ready. It should be workable; you can use a button to be a modifier/skill shift to save buttons. The touchscreen will be helpful for auxiliary things such as inventory management and picking up loot. I've been playing the starter edition of the game just using my five-button mouse.
Title: Re: Wii U
Post by: BlackNMild2k1 on May 18, 2012, 12:20:25 AM
Would Diablo 3 work on the Wii U?

I think it would, and maybe it even will ;)
http://www.digitalspy.co.uk/gaming/news/a381720/diablo-on-consoles-wont-be-a-simple-port-says-blizzard.html

(http://i.imgur.com/DSUQr.jpg)
Title: Re: Wii U
Post by: Ceric on May 18, 2012, 12:49:46 AM
I honestly wouldn't mind traditional controller controls for Diablo 3.  I don't know how many times I forget to press shift and my wizard runs into melee.
Title: Re: Wii U
Post by: Kairon on May 18, 2012, 01:09:48 AM
I honestly wouldn't mind traditional controller controls for Diablo 3.  I don't know how many times I forget to press shift and my wizard runs into melee.

This. So this.
Title: Re: Wii U
Post by: Chozo Ghost on May 18, 2012, 01:16:26 AM
I honestly wouldn't mind traditional controller controls for Diablo 3.  I don't know how many times I forget to press shift and my wizard runs into melee.

Blue Wizard is Hungry. Blue Wizard needs food Badly
Title: Re: Wii U
Post by: Louieturkey on May 18, 2012, 01:49:54 PM
I honestly wouldn't mind traditional controller controls for Diablo 3.  I don't know how many times I forget to press shift and my wizard runs into melee.
Heh, my wife is using her laptop without the mouse, so it's really hard to even hit the shift button for her.   I'm amazed at how well she actually does at it.
Title: Re: Wii U
Post by: Ceric on May 18, 2012, 01:51:27 PM
I honestly wouldn't mind traditional controller controls for Diablo 3.  I don't know how many times I forget to press shift and my wizard runs into melee.
Heh, my wife is using her laptop without the mouse, so it's really hard to even hit the shift button for her.   I'm amazed at how well she actually does at it.
I be like "Forget it, I'm playing a Barbarian."
Title: Re: Wii U
Post by: FZeroBoyo on May 18, 2012, 03:50:13 PM

All of this talk over the past few days has spurred someone to make this:

http://isnintendodoomed.com/ (http://isnintendodoomed.com/)
Title: Re: Wii U
Post by: Louieturkey on May 18, 2012, 05:11:15 PM
I honestly wouldn't mind traditional controller controls for Diablo 3.  I don't know how many times I forget to press shift and my wizard runs into melee.
Heh, my wife is using her laptop without the mouse, so it's really hard to even hit the shift button for her.   I'm amazed at how well she actually does at it.
I be like "Forget it, I'm playing a Barbarian."
I was playing wizard in the beta and realized (or just remembered) that I suck at ranged characters and really am only good with melee.  So yeah, I'm a Barbarian as well.  She loves calling me her barbarian. :P
Title: Re: Wii U
Post by: ShyGuy on May 18, 2012, 07:55:31 PM
This doesn't look radically better than UE3 on the PC. Have to see it in motion. I guess the benefits to UE4 is all the lighting is dynamic not just some of it, and you can view the graphics will all the effects in realtime while inside editing software.

(http://i91.photobucket.com/albums/k302/shyguy70/ff_unreal4_statue.jpg)

(http://i91.photobucket.com/albums/k302/shyguy70/ff_unreal4_first.jpg)

(http://i91.photobucket.com/albums/k302/shyguy70/ff_unreal23b_f.jpg)
Title: Re: Wii U
Post by: Caterkiller on May 18, 2012, 09:43:04 PM
I don't know what I expected but I was thinking super photo realism. Not that that doesn't look real, but if they showed a normal person in a different more colorful environment that would really show me the difference between this and UE3.

Still Wii U is going to be able to pull this off! Especially after all those super positive comments from the Epic guy, you all should count on it!
Title: Re: Wii U
Post by: BlackNMild2k1 on May 18, 2012, 10:16:03 PM
What do you guys think of a retro NES styled uMote?

(http://i.imgur.com/pChnB.jpg)
http://gifteddeviant.deviantart.com/gallery/

the more I look at it the more I like it.
what do you guys think?
Title: Re: Wii U
Post by: Caterkiller on May 18, 2012, 10:21:44 PM
I want that!!!!

http://www.gamespot.com/aliens-colonial-marines-2012/videos/aliens-colonial-marines-interview-with-randy-pitchford-6377485/ (http://www.gamespot.com/aliens-colonial-marines-2012/videos/aliens-colonial-marines-interview-with-randy-pitchford-6377485/)

Encouraging words about the Wii U, starting at 7:24. Very encouraging. He say's Wii U is a Next Gen console and home console Aliens will look best on Wii U. Oh and best controller for a shooter. He kind of saves himself by saying "Nintendo's best controller" but I think we all knew what he meant?


Come on now? Do we still think it has less power than the PS360? Speak up please!

Title: Re: Wii U
Post by: Adrock on May 18, 2012, 10:23:10 PM
I dig it. I'm picturing an original Gameboy themed tablet controller and that would be pretty awesome as well.
Title: Re: Wii U
Post by: Lithium on May 18, 2012, 10:24:25 PM

Quote
What do you guys think of a retro NES styled uMote?

yes please


the same guy did a SNES one too (http://gifteddeviant.deviantart.com/gallery/?offset=24#/d4nnf8x)
Title: Re: Wii U
Post by: BlackNMild2k1 on May 18, 2012, 11:33:05 PM
Ninja Bread Man anyone?
https://twitter.com/#!/NinjaBreadM
Quote from: twitter
NinjaBreadMan ‏@NinjaBreadM
@nintendolife The #WiiU and #WiiRemote interactivity is gonna work so well for Ninja Bread Man 2.
Title: Re: Wii U
Post by: Spak-Spang on May 18, 2012, 11:50:37 PM
Wow, actually I think that Retro theme is horribly ugly.  Like I would never choose that Unote.  It isn't the black...that is quite nice...it is the red on it. 

I would prefer something different. 
Title: Re: Wii U
Post by: BlackNMild2k1 on May 18, 2012, 11:52:31 PM
I didn't like the red either. But like I said, the more I look at it, the more I like it.

Although grey circle pads might be a nice alternative.
Title: Re: Wii U
Post by: ShyGuy on May 19, 2012, 12:44:12 AM
Wasn't there already a ninja bread man 2?
Title: Re: Wii U
Post by: bustin98 on May 19, 2012, 01:06:49 AM
I think I like this a little bit more

(http://www.microcharged.com/images/wiiu_moregrey.jpg)
Title: Re: Wii U
Post by: Dasmos on May 19, 2012, 01:24:34 AM
Wasn't there already a ninja bread man 2?

The Pietriots got ya covered! (http://pietriots.com/2012/04/05/ninjabread-man-2-whats-cooking/)
Title: Re: Wii U
Post by: ShyGuy on May 19, 2012, 08:42:05 AM
Those Beautiful Pietriots, they truly are the Scones of Liberty
Title: Re: Wii U
Post by: BlackNMild2k1 on May 19, 2012, 09:10:21 AM
"Dead Island" & "Call of Juarez" Dev making something for Wii U
http://araw.pl/artykuly_zalaczniki/ARAW%20CEBIT%202012.pdf
(http://i.imgur.com/sRsbW.png)

I've been wanting to play Dead Island, so I hope it's related to that.
Title: Re: Wii U
Post by: Adrock on May 19, 2012, 09:26:52 AM
Dead Island was pretty weak. Yes, I played it. I won't say no to any additional support for Wii U though. A good place for Techland to start would be to come up with a game/idea that invests people in a similar way as that the famous Dead Island trailer did which is pretty much the best thing about Dead Island. Unfortunately for Techland, Naughty Dog's The Last of Us seems to have a head start in that department.
Title: Re: Wii U
Post by: Kytim89 on May 19, 2012, 02:45:46 PM
Here is a list of games that I would like to appear on the Wii U:
  I hope that Team Ninja repairs some of the more mediocre aspects of Nnija Gaiden 3 when they release it again for the Wii U. Bring back all of the bossess from the previous two games as part of a DLC pack. Allow the player to fight them using the Ninja Gaiden 3 gameplay engine, but retain the hero mode that Team Ninja introduced with the new game. This would be a good enough encentive to purcase an otherwise borderline-shovelware game.
Title: Re: Wii U
Post by: bustin98 on May 19, 2012, 03:01:52 PM
Here is a list of games that I would like to appear on the Wii U:
 
  • Dino Crisis 4
  • Okami 2
  • No More Heroes 3
  • Madworld 2
  • Resident Evil 6
  • Xenogears 2 (developed by Monolith Soft)
  • Zone of the Enders 3
  • Red Steel 3
  • Grand Theft Auto V
  • Dead Space 3
I hope that Team Ninja repairs some of the more mediocre aspects of Nnija Gaiden 3 when they release it again for the Wii U. Bring back all of the bossess from the previous two games as part of a DLC pack. Allow the player to fight them using the Ninja Gaiden 3 gameplay engine, but retain the hero mode that Team Ninja introduced with the new game. This would be a good enough encentive to purcase an otherwise borderline-shovelware game.

Sequel much?

While its nice to see established brands on the Wii U to legitimize the system, I'd rather see aggressive new IPs from studios known for producing content like what you posted. While I love me some Resident Evil, can we have a dinosaur suspense game without calling it Dino Crisis? I don't know if the name carries much weight, other than the baggage of the original games.
Title: Re: Wii U
Post by: Kairon on May 19, 2012, 03:13:54 PM
I haven't played Draw Something, but from what I understand of it... wouldn't that be an awesome game for the Wii U?
Title: Re: Wii U
Post by: tendoboy1984 on May 19, 2012, 03:18:23 PM

It looks like Foxconn is expected to see some growth in the 2Q thanks to products like Wii U
https://www.research.hsbc.com/midas/Res/RDV?p=pdf&key=4kuSY2d6um&n=325456.PDF (https://www.research.hsbc.com/midas/Res/RDV?p=pdf&key=4kuSY2d6um&n=325456.PDF)
Quote

. We maintain our Overweight (V) rating. Near-term catalysts include MacBook
update and Wii U announcement in 2Q, as well as iPhone 5 launch in 2H


one of the early rumors was that Foxxconn was manufacturing Wii U. Seems that alot of the earliest rumors have been proven true so far. especially those from 01.net

Ugh. More outsourcing to China.

You'd think that Nintendo, Apple, Samsung, Microsoft, etc. would be rich large enough to build their own factories and hire their own workers... The auto industry does it, why can't electronics companies?
Title: Re: Wii U
Post by: Chozo Ghost on May 19, 2012, 03:35:00 PM
Ugh. More outsourcing to China.

What do you mean by "more"? There's just no change. When has a console ever been manufactured in North America? In order for the jobs to have been outsourced to China they would have first had to have been here in the first place, and that is not the case, nor has it ever been the case. So its not outsourcing, its just the continuation of the way things have always been with electronics and such.
Title: Re: Wii U
Post by: Kytim89 on May 19, 2012, 04:02:48 PM
Here is a list of games that I would like to appear on the Wii U:
 
  • Dino Crisis 4
  • Okami 2
  • No More Heroes 3
  • Madworld 2
  • Resident Evil 6
  • Xenogears 2 (developed by Monolith Soft)
  • Zone of the Enders 3
  • Red Steel 3
  • Grand Theft Auto V
  • Dead Space 3
I hope that Team Ninja repairs some of the more mediocre aspects of Nnija Gaiden 3 when they release it again for the Wii U. Bring back all of the bossess from the previous two games as part of a DLC pack. Allow the player to fight them using the Ninja Gaiden 3 gameplay engine, but retain the hero mode that Team Ninja introduced with the new game. This would be a good enough encentive to purcase an otherwise borderline-shovelware game.

Sequel much?

While its nice to see established brands on the Wii U to legitimize the system, I'd rather see aggressive new IPs from studios known for producing content like what you posted. While I love me some Resident Evil, can we have a dinosaur suspense game without calling it Dino Crisis? I don't know if the name carries much weight, other than the baggage of the original games.

I want new IPs as anyone else, but those that I listed are the continuation series that I want to play on Wii U.
Title: Wii U controller updated!
Post by: Caterkiller on May 19, 2012, 04:25:37 PM
(http://desmond.imageshack.us/Himg195/scaled.php?server=195&filename=wiiucont.jpg&res=landing)

The controller has sticks!!!!!!!!
https://twitter.com/#!/MATTYB00SH/status/203939010610085888 (https://twitter.com/#!/MATTYB00SH/status/203939010610085888)

-The buttons, D pad and Controller sticks are not aligned any more.

-Start and select seem to have been moved.

-Is it rounder too?

-Also notice the logo? Yup Wii U!

-A mystery square underneath the D Pad? Is it something touch sensitive? Or maybe that is the built in heart monitor? What was that thing called?


-Or that could be where we put our toys and pay for thins through the controller.

Title: Re: Wii U
Post by: Chozo Ghost on May 19, 2012, 05:01:45 PM
I wish there was more color on the controller. I hate how everything is solid white and sterile and lifeless like surgical gloves. We need some green, red, blue, yellow color coded buttons like there is on the Super Famicom controller.

When you are playing a game which prompts you to do some quicktime button pressing sequence, isn't it easier if you know to press the red one versus say Y and then trying to figure out which one Y is? Being color coded makes it easier and it looks better in my opinion.
Title: Re: Wii U
Post by: Caterkiller on May 19, 2012, 05:07:02 PM
I wish there was more color on the controller. I hate how everything is solid white and sterile and lifeless like surgical gloves. We need some green, red, blue, yellow color coded buttons like there is on the Super Famicom controller.

When you are playing a game which prompts you to do some quicktime button pressing sequence, isn't it easier if you know to press the red one versus say Y and then trying to figure out which one Y is? Being color coded makes it easier and it looks better in my opinion.

Do you have nothing to say about the button placement? Or the actual control sticks? Were you not whining about that very thing when this was first revealed?

I think solid colors are best. The X-Box controller can pull it off, but the moment Nintendo does it, you, yes you Chozo Ghost, will be complaining it looks too "kiddy" like the gamecube controller.

So better to have something that looks like a "cool and hip" device then another "toy" right?

Oh the home button seems to light up on the outer circle, there's your color.
Title: Re: Wii U
Post by: Dasmos on May 19, 2012, 05:12:34 PM
It looks wider. On the the older design the control sticks were in-line with the d-pad/buttons but on this one they're further out?
Title: Re: Wii U
Post by: Adrock on May 19, 2012, 05:12:44 PM
Do you have nothing to say about the button placement?
I do! They moved Start and Select. Hooray!

What's to the left of the power button?
Title: Re: Wii U
Post by: Caterkiller on May 19, 2012, 05:15:51 PM
Do you have nothing to say about the button placement?
I do! They moved Start and Select. Hooray!

What's to the left of the power button?

Though probably unnecessary could it be a release button for the rechargeable docking station? Or something that changes channels like the wavebird when multiple tablets or in use?
Title: Re: Wii U
Post by: Sarail on May 19, 2012, 05:17:11 PM
BOOM.

Way to go, Cater.

Also, I really really hope the left and right sides have ergonomically curved "handles" or edges - so it feels like you're holding a standardized controller. That actually was my only beef with the thing when it was introduced last year. Hopefully Nintendo has listened -- and judging by this photo... it has. :)
Title: Re: Wii U
Post by: Chozo Ghost on May 19, 2012, 05:22:39 PM
I wish there was more color on the controller. I hate how everything is solid white and sterile and lifeless like surgical gloves. We need some green, red, blue, yellow color coded buttons like there is on the Super Famicom controller.

When you are playing a game which prompts you to do some quicktime button pressing sequence, isn't it easier if you know to press the red one versus say Y and then trying to figure out which one Y is? Being color coded makes it easier and it looks better in my opinion.

Do you have nothing to say about the button placement? Or the actual control sticks? Were you not whining about that very thing when this was first revealed?

I think solid colors are best. The X-Box controller can pull it off, but the moment Nintendo does it, you, yes you Chozo Ghost, will be complaining it looks too "kiddy" like the gamecube controller.

So better to have something that looks like a "cool and hip" device then another "toy" right?

Oh the home button seems to light up on the outer circle, there's your color.

I'm not in any mood to deal with this crap right now, but let me just say you are wrong. I would not complain if they did this which I just fucking said they should. Why the **** would I say they should do it if I would complain if they did?
Title: Re: Wii U
Post by: Adrock on May 19, 2012, 05:27:12 PM
Though probably unnecessary could it be a release button for the rechargeable docking station? Or something that changes channels like the wavebird when multiple tablets or in use?
I was thinking maybe it was the sync button but wouldn't it just say "sync"? Maybe you can press it to quickly switch from tv to tablet controller and vice versa instead of going through the game's options.
Title: Re: Wii U
Post by: tendoboy1984 on May 19, 2012, 05:29:00 PM
It looks terrible. The whole design is just so asymmetrical and cluttered.

The Start and Select buttons should be moved below the D-pad in a horizontal line.


Like this:

Analog stick

D-Pad

[Start] [Select]


Also, this guy is endangering his reputation, because once Nintendo finds out about this, they'll send their ninjas to take him out. Why can't developers follow these strict NDA policies? They're in place for a reason.

EDIT: Why is it that whenever I double space (press Enter twice), when the comment is posted there is a big gap between the sentences?
Title: Re: Wii U
Post by: Adrock on May 19, 2012, 05:31:39 PM
I like Start/Select under the face buttons. It's like the DS Lite/i.
Title: Re: Wii U
Post by: Sarail on May 19, 2012, 05:32:17 PM
Taking another glance at that "Home" button...

Methinks that since Nintendo has "raised" it up a hair, and it looks to have that translucent plastic around the edges, I bet that the left half of that Home button glows blue to signify "Controller 1" and the right half will glow blue to signify "Controller 2."
Title: Re: Wii U
Post by: tendoboy1984 on May 19, 2012, 05:36:33 PM
I just noticed that the Start and Select buttons are also + and - buttons.
Title: Re: Wii U
Post by: Caterkiller on May 19, 2012, 05:48:42 PM
The page doesn't exist anymore! The Nintendo Ninja's got him! The Nintenjas...


@ Chozo Ghost - I probably should not have said you would complain about the exact opposite thing that you want, but this is the way I see it:

1st - You'll ask for colored buttons, or color anywhere for that matter.

2nd - Nintendo adds colors to the buttons. You'll be happy for 2 seconds until the rest of the non-Nintendo gaming world criticizes the colors for being to childish like they did the different colors on the Gamecube controller. 

3rd - After noticing the general hard core gamer does not accept it, you will follow suit and say it was bad idea and it caters to casuals.

Still I jumped on you so quickly because there is at least one major positive thing shown here and you had nothing to say. I'm always interested in hearing what the super naysayers around here have to say. I certainly like reading the pessimistic comments from the usual suspects here, mainly cause it brings a lot of discussion to these otherwise very silent forums. Even if the comments are somewhat irritating to me personally.

But now something genuinely good is leaked and the first and only thing you get on is the colorless controller. I hope Ian and Broodwars say something to the same extent. It will just prove to me they care not to be happy and in some twisted way enjoy being mad at something. Like Squidward or Oscar the Grouch.

Don't get me wrong I like and respect you, Ian and Broodwars very much, and have for years now. To me it's like a game to see if you and those 2 think Nintendo did something right.
Title: Re: Wii U
Post by: Enner on May 19, 2012, 05:49:56 PM
I just noticed that the Start and Select buttons are also + and - buttons.

Yup. Parity with what the Wii controllers introduced.

The amount of hand space around the screen, especially to the left and right, looks vast when compared to tablet computers. It's a bit jarring until you are remind yourself that you will need that space to grip the controller and manipulate the sticks and buttons.


The page doesn't exist anymore! The Nintendo Ninja's got him! The Nintenjas...


I just clicked on it as well. The person has been silenced!
Title: Re: Wii U
Post by: Sarail on May 19, 2012, 05:53:49 PM
(http://www.abload.de/img/6qqyi9.jpg)
Awesome. I'm sure this part of the patent design documentation has already been posted here on NWR, but yup. Notice the curved handled edges? Thank heavens. I'm completely happy with this thing now. :)
Title: Re: Wii U
Post by: Caliban on May 19, 2012, 05:54:21 PM
The person that took a photo of the Wii U controller is a douche. Show screenshots or video of whatever game you're developing, and let Nintendo show their own stuff. Trying to steal Ninty's thunder... shame on him.
Title: Re: Wii U
Post by: Adrock on May 19, 2012, 06:03:51 PM
I posted this back in February. It was apparently the original design vs the E3 design.
Not sure if this was posted but here's a link to NeoGaf with illustrations of the original tablet controller design vs the one at E3 last year. I like the original design more.

http://www.neogaf.com/forum/showpost.php?p=35468866&postcount=10922
Look familiar? Maybe that wasn't the "original" design but a redesign.
Title: Re: Wii U
Post by: Caterkiller on May 19, 2012, 06:10:51 PM
I posted this back in February. It was apparently the original design vs the E3 design.
Not sure if this was posted but here's a link to NeoGaf with illustrations of the original tablet controller design vs the one at E3 last year. I like the original design more.

http://www.neogaf.com/forum/showpost.php?p=35468866&postcount=10922
Look familiar? Maybe that wasn't the "original" design but a redesign.

Yeah I do remember that. Good job! Hopefully this guy doesn't just have some old Wii U controller but a new one and that's what made him so excited to post about it and then get fired.
Title: Re: Wii U
Post by: ShyGuy on May 19, 2012, 06:27:47 PM
The Chozo one vs Killer Catering...

I like the new sticks instead of slide pads and I like the buttons and dpad moving diagonal to the sticks. The layout is better for your thumb axis. The pad does look wider or screen smaller.

I'm guessing a developer asked to have start and select within easy reach for a game, but it does look lopsided. Why not put select under the dpad on the left and start under the buttons?
The bottom is a little cluttered as well.
Title: Re: Wii U
Post by: Chozo Ghost on May 19, 2012, 06:42:47 PM
Caterkiller, let me dissect why what you said was wrong:

1) I never complained about Nintendo being "Kiddie". If you can find a post where I complained about that please show me because I honestly don't remember that. I have complained about their casual focus, but that's different than "kiddie". The pure white color scheme of the console and controller indicates a design philosophy where Nintendo wants to appeal to everyone and not offend everyone. When you want to make something that "appeals to everyone" you go with pure white vanilla. That won't offend anyone, but its also bland and boring. That's my beef with this. We just went through a whole generation of that sterile white with the Wii and I think its time to move on.

2) Colors aren't even "kiddie" anyway. Even grownups like colors. If they didn't, every house and every car and all the clothing would just be white. So liking colors has nothing to do with something being kiddie or not.

3) Anyone who has followed my posting on the subject knows I am a big fan of the colorful Gamecube controller and I have praised it many times. I don't know where you get the idea I always complain about everything Nitnendo has ever done, but that's false. I've also praised the things they've done I liked and the Gamecube controller is definitely one thing I like very well. Some people may bash the GC controller as "Kiddie" but I like it better than pretty much every controller in existence. If the Wii U's tablet would try replicate that more closely I would be happy and I promise you I wouldn't complain.

I'm sorry I snapped at you. It's been a long day for me and I'm tired. But please don't lecture me on "what I believe" because you can't possibly know how I think or feel about something better than I do myself, and I am not always negative. As I said, I do love the Gamecube's controller. I also love the Super Famicom controller's colorful buttons which look like M&Ms... I wish we had that here in North America instead of the purple button one we did get...
Title: Re: Wii U
Post by: ShyGuy on May 19, 2012, 06:54:37 PM
Chozo, let me tell you what your deal is...

You're one of those pink, round guys with red shoes and no nose. you go around inhaling your enemies and getting turned into yarn. You also like to fight a giant penguin.
Title: Re: Wii U
Post by: BlackNMild2k1 on May 19, 2012, 07:16:59 PM
I posted this back in February. It was apparently the original design vs the E3 design.
Not sure if this was posted but here's a link to NeoGaf with illustrations of the original tablet controller design vs the one at E3 last year. I like the original design more.

http://www.neogaf.com/forum/showpost.php?p=35468866&postcount=10922
Look familiar? Maybe that wasn't the "original" design but a redesign.

Good that means that they moved the stylus back to the right hand side too.

Analog Sticks: Check
Clicky Sticks: TBD
Controller Grips: Check
Stylus on right side: Check
Unalign Sticks and Buttons: Check
Analog Triggers: TBD
+ & - moved to somewhere you can use them: Check
Also comes in Black: TBD
Can use 2 uMotes: TBD
Wii games on tablet screen: TBD
TV streamed to uMote: TBD
Can play from bathroom: TBD


E3, so close, yet so far away. I can't wait.
Title: Re: Wii U
Post by: King of Twitch on May 19, 2012, 07:34:16 PM
Yesss analogue sticks. I'm not sayin I didn't like the circle pads but..the sticks are just better. Now if only they would put the directional notches back in...
Title: Re: Wii U
Post by: BlackNMild2k1 on May 19, 2012, 07:39:42 PM
I also want to call back to this from the Rumor thread


"Clicky Sticks" on the uMote!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg731499#msg731499)
Quote
the thumb sticks are clickable



I interpreted it to mean clicky thumb pads since that's what the controller had, but maybe he was hinting at sticks the entire time (since that is what he said after all).
Title: Re: Wii U
Post by: Ymeegod on May 19, 2012, 07:50:06 PM
Wonder what's "that" to the left of the power button?  You have somesort of square plug that looks removeable but in the pic the plug is in.  And on the left of that is an Yellow Led with the words "something-text" so I wonder if that has to do with incoming messages. 

And the controller does seem to have an built in mic. 

The analog sticks look just like the wii's nunchunk one so it's most likely the same?  I don't think they are the "button" press ones like MS or Sony. 

The D-pad looks a bit larger than the WII's and a bit more rounder..great, saves my fingers from blistering.

Title: Re: Wii U
Post by: MegaByte on May 19, 2012, 08:05:17 PM
Wonder what's "that" to the left of the power button?  You have somesort of square plug that looks removeable but in the pic the plug is in.  And on the left of that is an Yellow Led with the words "something-text" so I wonder if that has to do with incoming messages. 
The unlabeled button is probably a sync button. The LED text is just Battery :-p
Title: Re: Wii U
Post by: BlackNMild2k1 on May 19, 2012, 08:17:24 PM
here is a really large version of the controller pic

http://twitpic.com/9mx9jd/full
Title: Re: Wii U
Post by: Caterkiller on May 19, 2012, 08:20:58 PM
here is a really large version of the controller pic

http://twitpic.com/9mx9jd/full

Nintenjas... every where...
Title: Re: Wii U
Post by: Kytim89 on May 19, 2012, 09:32:11 PM
Based on the revisions that Nintendo has done to the uMote, I have to wonder what they may have done to the Wii U console itself. Also, what exactly is that square patch below the d-pad? Where is the headphone jack?
Title: Re: Wii U
Post by: ThePerm on May 19, 2012, 11:01:31 PM

It looks like Foxconn is expected to see some growth in the 2Q thanks to products like Wii U
https://www.research.hsbc.com/midas/Res/RDV?p=pdf&key=4kuSY2d6um&n=325456.PDF (https://www.research.hsbc.com/midas/Res/RDV?p=pdf&key=4kuSY2d6um&n=325456.PDF)
Quote

. We maintain our Overweight (V) rating. Near-term catalysts include MacBook
update and Wii U announcement in 2Q, as well as iPhone 5 launch in 2H


one of the early rumors was that Foxxconn was manufacturing Wii U. Seems that alot of the earliest rumors have been proven true so far. especially those from 01.net

Ugh. More outsourcing to China.

You'd think that Nintendo, Apple, Samsung, Microsoft, etc. would be rich large enough to build their own factories and hire their own workers... The auto industry does it, why can't electronics companies?

considering Nintendo is a Japanese company, the anti-outsourcing sentiment doesnt really apply to them
Title: Re: Wii U
Post by: MegaByte on May 19, 2012, 11:06:44 PM
And Samsung is a Korean company that just built a US plant.
Title: Re: Wii U
Post by: Sarail on May 19, 2012, 11:11:37 PM
Kytim, it can't be. The "Sync" button is located on the lower backside of the controller. Also, I really think that button next to the Battery LED is the "transfer" button (or whatever Nintendo decides to call it) that will allow to you take the image/video on screen and move it to the tablet screen. Makes sense.

Another also, I believe the small, square panel under the D-pad is the Vitality Sensor. It's just gotta be. And finally, according to those design documents, the headphone jack is now located on the backside under the "shelf" portion that houses the L and R analog triggers.
Title: Re: Wii U
Post by: Adrock on May 19, 2012, 11:17:13 PM
Also, I really think that button next to the Battery LED is the "transfer" button (or whatever Nintendo decides to call it) that will allow to you take the image/video on screen and move it to the tablet screen. Makes sense.
Heh. Great minds think alike. ;)
Title: Re: Wii U
Post by: Sarail on May 19, 2012, 11:22:39 PM
Also, I really think that button next to the Battery LED is the "transfer" button (or whatever Nintendo decides to call it) that will allow to you take the image/video on screen and move it to the tablet screen. Makes sense.
Heh. Great minds think alike. ;)
Indeedly-oh-so. :) Also (I'm doing way too many "also"s), the Sync button on the backside looks just like the Sync button in the Wii remote -- the little tiny, burnt orange-ish circular button.
Title: Re: Wii U
Post by: MegaByte on May 19, 2012, 11:23:11 PM
I was thinking sync as in recalibrate the magnetometer reference or as you said, sync or activate the screen, not the system sync button. The other square couldn't be a vitality sensor as-is (where's the sensor/light source?), unless it's a placeholder. It's not even in the patent diagram at all, so I think it's just a screw cover or a dev reset button that won't be part of the final design. Maybe it's the temporary NFC sensor.
Title: Re: Wii U
Post by: Evan_B on May 19, 2012, 11:30:51 PM
...I'm not gonna lie.

I liked the original better. To me, the original Wii U remote was a tablet, this is just a huge-ass controller with a screen in the center. The button layout still annoys me, I don't know who thought it was a good idea to put the analog over the four buttons. But the Circle Pad was just a more committed statement by Nintendo that they knew what they were doing when they put that device on the 3DS- it works well and it saves space, which is exactly what I THOUGHT the Wii U remote was supposed to do- function as a pseudo-tablet that you could store info on and carry to others' houses. This implies the exact opposite, and that's very, very disappointing.
Title: Re: Wii U
Post by: NWR_insanolord on May 19, 2012, 11:38:55 PM
I like the Circle Pad on the 3DS, and I think it's a pretty elegant solution for analog control in a clamshell case, but you're crazy if you don't think that traditional sticks are functionally better. The controller may not look great, but neither did the N64's, and aside from the awful quality of the stick that controller worked pretty damn well. That's the important thing: I don't give a **** what it looks like, as long as it feels right and it does what it does well.
Title: Re: Wii U
Post by: Sarail on May 19, 2012, 11:43:02 PM
I was thinking sync as in recalibrate the magnetometer reference or as you said, sync or activate the screen, not the system sync button. The other square couldn't be a vitality sensor as-is (where's the sensor/light source?), unless it's a placeholder. It's not even in the patent diagram at all, so I think it's just a screw cover or a dev reset button that won't be part of the final design. Maybe it's the temporary NFC sensor.
Why would you need a light source for a Vitality sensor, though? I figured that all was needed was just a super sensitive sensor that could recognize your heartbeat by placing your thumb over it -- for which I have tons of gameplay ideas...

For example, imagine picking up a gun in a Resident Evil game (or a shooter genre-based game, I suppose) that requires you hold steady in place to charge off a super explosive burst of gunfire - the only way to charge it is to do so with your pulse. In turn, this places you in danger because of lifting your thumb off the main analog stick... keeping you stationary while you charge... intense and exciting. But the reward would definitely be worth the effort. Fire off your round and then haul arse outta there! *squee*

And that's just one premise.

Things are about to get very exciting for us Nintendo fans. A little over two weeks away!
Title: Re: Wii U
Post by: Evan_B on May 19, 2012, 11:43:41 PM
In my opinion, buttons under the analog stick will never feel right. I will slap myself in the face if I ever eat my words and change that opinion.

And I haven't had any issues with my Circle Pad(s) yet, so I'm standing by them firm.
Title: Re: Wii U
Post by: Sarail on May 19, 2012, 11:48:54 PM
In my opinion, buttons under the analog stick will never feel right. I will slap myself in the face if I ever eat my words and change that opinion.

And I haven't had any issues with my Circle Pad(s) yet, so I'm standing by them firm.
Do we need to initiate our own NWR Slap Bet timer? Eh? Ehhh?

http://www.theslapbetcountdown.com (http://www.theslapbetcountdown.com)
Title: Re: Wii U
Post by: Adrock on May 19, 2012, 11:51:28 PM
By the same token, have you had any issues with analog sticks? I haven't. I mean, I like the circle pad and understand why it was used in the 3DS but analog sticks have served me well.

As for the analog stick above the face buttons, I don't see a problem with it. Games that I typically play, either use the right analog stick occasionally for camera controls or heavily with the shoulder buttons. That said, I'm either using mainly the face buttons or mainly the analog stick so it doesn't matter to me where it's located. Being directly aligned is the only thing that would feel kind of awkward.
Title: Re: Wii U
Post by: NWR_insanolord on May 19, 2012, 11:51:42 PM
It doesn't make any less sense than the layout Sony's stuck with for the better part of two decades, and just from looking at it it seems like it would be significantly more comfortable than that. I am looking forward to getting my hands on it and giving it a go, so we'll see how I feel about it three weeks from now.
Title: Re: Wii U
Post by: Sarail on May 19, 2012, 11:54:15 PM
Exactly, J.P. I understand Nintendo's decision to do so. When using dual-analog sticks, you're mainly using the shoulder buttons/triggers anyway. It makes complete sense to align them at the top. I look forward to taking this thing for a spin.
Title: Re: Wii U
Post by: BlackNMild2k1 on May 20, 2012, 12:16:15 AM
This is supposedly a very small excerpt from some internal documentation that NOE had during a meeting last August
http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330
Quote
"So far we know for sure that can be simultaneously connected 4 Wii Remote Plus, or at least 2 WiiU controllers (but not learned if they can be linked together, ie 4 Wii Remote Plus and 2 WiiU controllers at the same time)"

"We played wireless, so yes, it had battery inside."

If you could connect all 6 (2 uMote & 4 Wiimote+), that would make for some great local split team multi-player versus.

Let's see the competition replicate that.
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 12:20:07 AM
This is supposedly a very small excerpt from some internal documentation that NOE had during a meeting last August
http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330 (http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330)
Quote
"So far we know for sure that can be simultaneously connected 4 Wii Remote Plus, or at least 2 WiiU controllers (but not learned if they can be linked together, ie 4 Wii Remote Plus and 2 WiiU controllers at the same time)"

"We played wireless, so yes, it had battery inside."

If you could connect all 6 (2 uMote & 4 Wiimote+), that would make for some great local split team multi-player versus.

Let's see the competition replicate that.


Well, the PS3 can connect up to 7 controllers at once, but no game uses that setup. Online has taken over, (un)fortunately.


PS: I recognize you from NeoGaf. How many Gaffers are on these forums?
Title: Re: Wii U
Post by: MegaByte on May 20, 2012, 12:21:39 AM
Well, from last E3, we already know that you can connect 4 Wii Remotes and at least one tablet. The former use Bluetooth, while the latter may use a form of 802.11n, so at least communication channels should not be a restriction -- you could also throw in a Balance Board, for example.
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 12:24:04 AM
It doesn't make any less sense than the layout Sony's stuck with for the better part of two decades, and just from looking at it it seems like it would be significantly more comfortable than that. I am looking forward to getting my hands on it and giving it a go, so we'll see how I feel about it three weeks from now.


Speaking of Sony, I really hope they redesign the PlayStation controller for the PS4. I remember they wanted to go with that "boomerang" controller when they showed the first PS3 prototype, but they ultimately returned to the good ol' DualShock.


The thing is, we've been using the same damn controller for the past 15 years (the DualShock first came out in 1997). Isn't it time for a change? Nintendo constantly comes out with new controllers for each of their consoles, so why can't Sony do the same?
Title: Re: Wii U
Post by: NWR_insanolord on May 20, 2012, 12:26:45 AM
This is supposedly a very small excerpt from some internal documentation that NOE had during a meeting last August
http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330 (http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330)
Quote
"So far we know for sure that can be simultaneously connected 4 Wii Remote Plus, or at least 2 WiiU controllers (but not learned if they can be linked together, ie 4 Wii Remote Plus and 2 WiiU controllers at the same time)"

"We played wireless, so yes, it had battery inside."

If you could connect all 6 (2 uMote & 4 Wiimote+), that would make for some great local split team multi-player versus.

Let's see the competition replicate that.

I can see that being like what Four Swords Adventures and FF: Crystal Chronicles on GameCube were, where they could be amazing experiences you can't get anywhere else but very few people will ever have all the hardware required to do it.
Title: Re: Wii U
Post by: BlackNMild2k1 on May 20, 2012, 01:00:36 AM
This is supposedly a very small excerpt from some internal documentation that NOE had during a meeting last August
http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330 (http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330)
Quote
"So far we know for sure that can be simultaneously connected 4 Wii Remote Plus, or at least 2 WiiU controllers (but not learned if they can be linked together, ie 4 Wii Remote Plus and 2 WiiU controllers at the same time)"

"We played wireless, so yes, it had battery inside."

If you could connect all 6 (2 uMote & 4 Wiimote+), that would make for some great local split team multi-player versus.

Let's see the competition replicate that.

I can see that being like what Four Swords Adventures and FF: Crystal Chronicles on GameCube were, where they could be amazing experiences you can't get anywhere else but very few people will ever have all the hardware required to do it.

DJ Hero & Just Dance Fusion

2 teams, 2 DJ's & 4 dancers.

1 DJ & 2 dancers per team.
uMote mounted on a DJ turntable, dancers with wiimotes up on the TVscreen.

Someone make it happen. Ultimate music based party game.







PS: I recognize you from NeoGaf. How many Gaffers are on these forums?


NWR is my home.
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 01:02:08 AM
This is supposedly a very small excerpt from some internal documentation that NOE had during a meeting last August
http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330 (http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330)
Quote
"So far we know for sure that can be simultaneously connected 4 Wii Remote Plus, or at least 2 WiiU controllers (but not learned if they can be linked together, ie 4 Wii Remote Plus and 2 WiiU controllers at the same time)"

"We played wireless, so yes, it had battery inside."

If you could connect all 6 (2 uMote & 4 Wiimote+), that would make for some great local split team multi-player versus.

Let's see the competition replicate that.

I can see that being like what Four Swords Adventures and FF: Crystal Chronicles on GameCube were, where they could be amazing experiences you can't get anywhere else but very few people will ever have all the hardware required to do it.

DJ Hero & Just Dance Fusion

2 teams, 2 DJ's & 4 dancers.

1 DJ & 2 dancers per team.
uMote mounted on a DJ turntable, dancers with wiimotes up on the TVscreen.

Someone make it happen. Ultimate music based party game.


Activision (DJ / Guitar Hero) and Ubisoft (Just Dance) will never team up.
Title: Re: Wii U
Post by: Sarail on May 20, 2012, 01:03:13 AM
Ah, guys. I just made a cutout mock-up of the controller using paper (major geek here), and I can see why Nintendo decided to round off the edges even more so now...  The round corners actually will sit perfectly against the palm of your hands as you grip the handles with thumbs placed on the analog sticks - and I have normal-sized hands. Keeps it sitting comfortably and not cutting into your hands. Good deal. I can post a photo if you guys would like.. :P:
Title: Re: Wii U
Post by: BlackNMild2k1 on May 20, 2012, 01:05:13 AM

Activision (DJ / Guitar Hero) and Ubisoft (Just Dance) will never team up.

I didn't mean literally. I meant merge the genres into one game.
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 01:07:52 AM

Activision (DJ / Guitar Hero) and Ubisoft (Just Dance) will never team up.

I didn't mean literally. I meant merge the genres into one game.


Well that could work. I'm surprised Activision hasn't tried to make a crossover Guitar Hero x DJ Hero game yet.
Title: Re: Wii U
Post by: Evan_B on May 20, 2012, 01:08:59 AM
It doesn't make any less sense than the layout Sony's stuck with for the better part of two decades, and just from looking at it it seems like it would be significantly more comfortable than that. I am looking forward to getting my hands on it and giving it a go, so we'll see how I feel about it three weeks from now.


Speaking of Sony, I really hope they redesign the PlayStation controller for the PS4. I remember they wanted to go with that "boomerang" controller when they showed the first PS3 prototype, but they ultimately returned to the good ol' DualShock.


The thing is, we've been using the same damn controller for the past 15 years (the DualShock first came out in 1997). Isn't it time for a change? Nintendo constantly comes out with new controllers for each of their consoles, so why can't Sony do the same?

Well, if it ain't broke...

As for the link up options, I would very much love to play some in-room co-op with that many controllers, and we finally have the hardware to do games like Final Fantasy Crystal Chronicles and Four Swords justice. However, the nice thing is that we'll also have the online infrastructure for it too.

And as for that slap-bet, I'll post the video here and everything. You're on. :D

Oh, and Rachtman, I'd like to see that!
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 01:13:40 AM
Well, if it ain't broke...



The GameCube controller was fine the way it was, yet Nintendo still created the Wii Remote and Classic Controller.
Title: Re: Wii U
Post by: Evan_B on May 20, 2012, 01:17:36 AM
Well, if it ain't broke...



The GameCube controller was fine the way it was, yet Nintendo still created the Wii Remote and Classic Controller.
But we're talking about Sony. And the Classic Controller's no Gamecube controller, sadly...
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 01:19:36 AM
Well, if it ain't broke...



The GameCube controller was fine the way it was, yet Nintendo still created the Wii Remote and Classic Controller.
But we're talking about Sony. And the Classic Controller's no Gamecube controller, sadly...


I was referring to your "if it ain't broke" comment. Nintendo constantly makes new controllers for their consoles, but Sony likes to stick to their basic DualShock design. How are their PlayStation consoles going to evolve gameplay-wise if they keep using the same controller? Imagine if each new Nintendo console used the same SNES controller.
Title: Re: Wii U
Post by: Evan_B on May 20, 2012, 01:26:09 AM
Well, if it ain't broke...



The GameCube controller was fine the way it was, yet Nintendo still created the Wii Remote and Classic Controller.
But we're talking about Sony. And the Classic Controller's no Gamecube controller, sadly...


I was referring to your "if it ain't broke" comment. Nintendo constantly makes new controllers for their consoles, but Sony likes to stick to their basic DualShock design. How are their PlayStation consoles going to evolve gameplay-wise if they keep using the same controller? Imagine if each new Nintendo console used the same SNES controller.
I understood your comment, and I referenced the saying because it's a defeatist stance. Sony doesn't want to put the work into designing new controllers for their system- they want the tech to be shiny and the games to be pretty- and for the most part, gamers tend to be okay with that. The reason Nintendo's fallen behind in recent years is because of their continuous innovation and focus on revolutionizing the gameplay experience and not focusing on other aspects. Hopefully we see them tackle both with the Wii U (which appears to be the case). Nintendo's working overtime while Sony sits on their ass waiting to see what Nintendo comes up with and re-shell it. (Un)Fortunately, Nintendo draws the developers who are truly interested in using their hardware and are on-board with their ideas, but they still lag behind because of overall technical inferiority.

At least, that's what last-gen was.
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 01:33:25 AM
The thing is, without these controller innovations, we'd all be stuck using SNES / Sega Genesis controllers. Consoles evolve, and so do controllers. It's just the nature of the gaming industry.


I realize that all modern controllers are essentially offshoots of the SNES controller, but they still added new things to the basic design. Sony and Microsoft seem like they play it safe with their controllers.


The only thing that Microsoft changed with the 360 controller was add a "Guide" button and get rid of the Black & White buttons. Sony was even less ambitious, they just changed L2 and R2 into triggers and added a Home button.
Title: Re: Wii U
Post by: Evan_B on May 20, 2012, 01:36:02 AM
With all they do to help that process, Nintendo deserves some respect. They've also allowed a lot of developers to shine on their consoles, and let a whole lot of shovelware through their gates, too, but you gotta weigh the pros and the cons.
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 01:39:26 AM
With all they do to help that process, Nintendo deserves some respect. They've also allowed a lot of developers to shine on their consoles, and let a whole lot of shovelware through their gates, too, but you gotta weigh the pros and the cons.


True, but the controller is the core function for playing games. Online multiplayer / co-op, leaderboards, voice chat, etc. are all superficial functions that aren't really needed. A game controller is the main thing that makes video games worth playing. If every console company played it safe with their controller designs, the gaming industry would have been held back.
Title: Re: Wii U
Post by: Sarail on May 20, 2012, 01:40:34 AM
Ask and you shall receive. :P: : Also, ignore my rough sketch of analog sticks and buttons... I'm horrible at drawing circles freehand, BUT the actual width dimensions should be precise. Decent reference.


In relation to my hands. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-hands.PNG)
Tablet screen to 3DS shell comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-3dssize.JPG)
Controller to 3DS size comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-3ds.JPG)
Controller to Cube controller comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-cube.JPG)
Controller to CCP comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-ccp.JPG)


Crazy that the 3DS fits perfectly into the screen size of the tablet - that should give you a reference as to where your hands will be placed. Also, it's not much bigger (wider?) than a 'Cube or CCP. Now you can shut the haters up. DOO EET. Seriously. I'm psyched for e3. Can't come quick enough!
Title: Re: Wii U
Post by: Evan_B on May 20, 2012, 01:52:27 AM
Huh. That's... nice. I'm surprised at how small it is, really. I remember all those complaints about the size. Do you mind if I use those pics as a size reference in a future blog post?

I'm very excited to see this controller in my hands, analog stick placement or not. After playing Resident Evil: Revelations, I've adapted to the dual-input control/trigger scheme nicely, so I want to see how well this fits in the hands.
Title: Re: Wii U
Post by: Sarail on May 20, 2012, 01:54:39 AM
Huh. That's... nice. I'm surprised at how small it is, really. I remember all those complaints about the size. Do you mind if I use those pics as a size reference in a future blog post?

I'm very excited to see this controller in my hands, analog stick placement or not. After playing Resident Evil: Revelations, I've adapted to the dual-input control/trigger scheme nicely, so I want to see how well this fits in the hands.
I don't mind one bit. Go for it! :)
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 02:02:10 AM
Ask and you shall receive. :P: : : : Also, ignore my rough sketch of analog sticks and buttons... I'm horrible at drawing circles freehand, BUT the actual width dimensions should be precise. Decent reference.


In relation to my hands. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-hands.PNG)
Tablet screen to 3DS shell comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-3dssize.JPG)
Controller to 3DS size comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-3ds.JPG)
Controller to Cube controller comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-cube.JPG)
Controller to CCP comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-ccp.JPG)


Crazy that the 3DS fits perfectly into the screen size of the tablet - that should give you a reference as to where your hands will be placed. Also, it's not much bigger (wider?) than a 'Cube or CCP. Now you can shut the haters up. DOO EET. Seriously. I'm psyched for e3. Can't come quick enough!


So it's basically a giant handheld in terms of form factor and design. I like how you showed it in relation to your hands, but it still looks a bit too big for me.


However, I am very glad that the back of the controller will have some sort of hand grips, which should make holding it much more comfortable.


(http://i.imgur.com/3jVsd.gif)
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 05:47:26 AM
Slightly off topic:

Seeing as how popular touchscreen devices are, what if future game consoles only came with a touchscreen controller (no buttons at all)?

We all know how popular the iPad is for gaming, and many of those games use onscreen digital buttons.
Title: Re: Wii U
Post by: ShyGuy on May 20, 2012, 12:33:11 PM
I just played The Batman Arkham Asylum game for the iPhone. It looks really great, but the controls are TERRIBLE. No touchpad only game consoles until we can get really good haptic feedback, like 3d morphing controls or something.
Title: Re: Wii U
Post by: TJ Spyke on May 20, 2012, 12:39:56 PM
tendo, touch controls are good for certain types of games. The iOS App Store has lots of games that were designed with traditional controls and they play terribly with touch controls. It would be a terrible idea to have that as the standard.
Title: Re: Wii U
Post by: Kytim89 on May 20, 2012, 01:33:45 PM
Try playing that Dead Space game for the iPhone and you will soon learn the importance of buttons when it comes to gameplay. By the way, why is that game not on the eShop for the 3DS? I have always wanted a Dead Space game on the 3DS and this game would be a good addition until a better Dead Space is produced to rival Revelations.
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 08:22:51 PM
Here's my take on the whole 3rd-party situation with Nintendo.


Developers like to make games for the most capable hardware, that is proven with all the support that the Xbox 360 and PS3 receive. Both the PS3 and Xbox 360 have similar hardware, so developers find it more convenient to make their games for those systems. And because the Wii is so underpowered compared to the Xbox 360 and PS3, developers don't want to bother with "downporting" their games to run on the hardware.


Developers also want to make games for the largest install base. Combined, the Xbox 360 and PS3 match the sales of the Wii, so of course developers see a larger market with those two consoles. And the fact that the Wii is so underpowered basically killed any enthusiasm from 3rd-party developers and "core" gamers. It's a lose-lose situation for Nintendo.


Despite Nintendo's best efforts, they failed to convince 3rd-party developers that making "core" games on the Wii was a cheaper and more viable alternative to the ballooning budgets of the HD consoles. Nintendo and their 1st-party studios made fantastic games on the Wii, ranging from Super Mario Galaxy to Zelda: Skyward Sword. 3rd-party developers could have tried to match Nintendo's standards, but they kept viewing the Wii as a casual-gamer's console, filled with party games and waggle controls.


This is partially due to Nintendo's early marketing campaign that showed families enjoying party-style games. Anyone remember the "Wii would like to play" commercials? But those aren't the only games Nintendo made. Games like Metroid Prime 3, Super Mario Galaxy, DKC Returns, and others proved that there could be more "core"-oriented titles on the Wii. And Nintendo even created the Classic Controller Pro so developers wouldn't have to shoehorn waggle controls into their Wii games, yet hardly anyone utilized that controller.


Nintendo's increased focus on motion controls and family-friendly games killed the Wii brand in the eyes of 3rd-party developers. They couldn't get that negative stigma from their minds, and kept thinking they had to create party games to cater to the casual crowd. As I said above, Nintendo showed how both casual and "core" games could work on the Wii, but 3rd-party developers were too jaded to catch on.


Microsoft and Sony saw the casual market that Nintendo had captured with the Wii and tried to replicate it. The results were Kinect and PS Move, respectively. Kinect was hugely successful, while Move was lackluster. Despite Microsoft and Sony's rampage into motion-control territory, 3rd-party developers continued to make "core" games for the PS3 and Xbox 360.

Long story short:
- Nintendo makes a console that focuses on casual family-friendly games, developers catch on and start making piss-poor waggle-fest games
- Nintendo comes out with the Wii Motion Plus that allows for more accurate motion controls, sdevelopers largely ignore it
- Nintendo makes the Classic Controller Pro to appease developers that hate motion controls, developers ignore it
- Metroid Prime 3, Wii Sports Resort, and Skyward Sword show how motion controls can greatly enhance gameplay, yet a majority of developers ignore them
- Nintendo then changes their stance and makes more core-oriented games, developers ignore this and instead keep making casual games
- Microsoft and Sony enter the motion-control market with Kinect and PS Move, developers ignore them


Developers seem to have this weird claim that they can't compete with Nintendo's games. Does this mean quality, or sales wise? In either case, they just need to be more ambitious with their games. Treat Nintendo consoles the same as the PS3 and Xbox 360. If they put the same effort into making games for Nintendo systems, then maybe they'd see more success. Many 3rd-party games are arguably more ambitious and complex than Nintendo games, yet those games hardly come to a Nintendo platform. Games like Uncharted and Metal Gear Solid prove that developers can make amazing games if they try, yet they hardly put the effort on Nintendo platforms.


And here's the main thing that bugs me: No matter how many times Nintendo tries to show how normal games are done on the Wii, developers ignore them and continue to make crappy kiddy/casual games with horrid controls. Nintendo just can't win, it seems.


This brings us to the Wii U. Nintendo has now decided to recapture the market that MS and Sony "stole", the "core" gamer. The Wii U console has all the HD power that developers have been clamoring for, and the controller has everything a normal controller has (in addition to the large screen in the middle). Whether this is enough to win back 3rd-party developers and "core" gamers remains to be seen, but early reports have been positive. The backwards compatibility with Wii Remotes and accessories shows that Nintendo hasn't forgotten about the casual market. With all of these things, hopefully casual and "core" gamers can all see the value and potential of the Wii U.
Title: Re: Wii U
Post by: Kytim89 on May 20, 2012, 09:55:37 PM
Classic Controller Pro + Gamecube controller + wireless technology + NES d-pad = The greatest controller ever created in the history of time.
Title: Re: Wii U
Post by: Evan_B on May 20, 2012, 10:57:58 PM
Classic Controller Pro + Gamecube controller + wireless technology + NES d-pad = The greatest controller ever created in the history of time.
Are... are you implying that the Wii U controller has that?

Because it also has a nice touchscreen, which is reaaally nice for all the DS shovelware that's been hanging around. In all seriousness, Nintendo pretty much took everything that they've been working on innovating the industry with and packed it all into one console. Controller/screen connectivity with GCN's GBA link cable and controller options, DS touch screen, Wii Motion Control, NES d-pad... all wrapped up in shiny HD graphics. It's like they're begging developers to give it a try.
Title: Re: Wii U
Post by: tendoboy1984 on May 20, 2012, 11:07:34 PM
Classic Controller Pro + Gamecube controller + wireless technology + NES d-pad = The greatest controller ever created in the history of time.
Are... are you implying that the Wii U controller has that?

Because it also has a nice touchscreen, which is reaaally nice for all the DS shovelware that's been hanging around. In all seriousness, Nintendo pretty much took everything that they've been working on innovating the industry with and packed it all into one console. Controller/screen connectivity with GCN's GBA link cable and controller options, DS touch screen, Wii Motion Control, NES d-pad... all wrapped up in shiny HD graphics. It's like they're begging developers to give it a try.


Nintendo is catering to the demands of 3rd-party developers. This is the exact opposite of how Nintendo has behaved in the past. They usually think about how a new controller suits their own games first, and let 3rd-party developers work around that.
Title: Re: Wii U
Post by: nickmitch on May 20, 2012, 11:33:13 PM
Classic Controller Pro + Gamecube controller + wireless technology + NES d-pad = The greatest controller ever created in the history of time.

Gamecube controller + wireless technology = wavebird
Title: Re: Wii U
Post by: Spak-Spang on May 21, 2012, 12:10:10 AM
I think the Gamecube controller shell with the buttons like the Super NES.  The Trigger buttons like the Gamecube controller, but including 2 Z buttons that are more like the Classic Pro.  Is the best idea.
Title: Re: Wii U
Post by: nickmitch on May 21, 2012, 12:27:53 AM
And a bigger D-Pad/second analogue stick.
Title: Re: Wii U
Post by: MegaByte on May 21, 2012, 02:11:40 AM
I think the Gamecube controller shell with the buttons like the Super NES.
(http://www.joypadgame.com/images/gc/gchori.jpg)
Oh, wait, that's not right...
(http://oi51.tinypic.com/2mqjp4x.jpg)
Hori to the rescue.
Title: Re: Wii U
Post by: tendoboy1984 on May 21, 2012, 02:59:36 AM
(http://oi51.tinypic.com/2mqjp4x.jpg)


How come Hori and other Japanese accessory makers never release their products outside of Japan? How are they going to build their brands if they stay confined to Japan?


Instead we get crap from Power A (I still have no idea where they came from), PDP, Nyko, Intec, DreamGear (where did they come from?), etc. Is Intec even still around?
Title: Re: Wii U
Post by: Spak-Spang on May 21, 2012, 03:11:45 AM
Tendoboy:  That right there is the PERFECT controller.  Thank you.
Title: Re: Wii U
Post by: tendoboy1984 on May 21, 2012, 03:59:35 AM
Tendoboy:  That right there is the PERFECT controller.  Thank you.


Don't thank me. Thank MegaByte above me.
Title: Re: Wii U
Post by: Louieturkey on May 21, 2012, 12:32:57 PM
Why isn't E3 here yet?  I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)
Title: Re: Wii U
Post by: Chozo Ghost on May 21, 2012, 02:43:28 PM
Why isn't E3 here yet?  I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)

June is quicker than you think. We are already almost at the end of May, so...
Title: Re: Wii U
Post by: Louieturkey on May 22, 2012, 03:18:58 PM
Why isn't E3 here yet?  I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)

June is quicker than you think. We are already almost at the end of May, so...
Where is that hype train?
Title: Re: Wii U
Post by: Ceric on May 22, 2012, 03:26:22 PM
(http://i46.photobucket.com/albums/f118/Cericme/WiiAmbulance.png)
Why isn't E3 here yet?  I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)

June is quicker than you think. We are already almost at the end of May, so...
Where is that hype train?
Title: Re: Wii U
Post by: Louieturkey on May 22, 2012, 07:08:09 PM
(http://i46.photobucket.com/albums/f118/Cericme/WiiAmbulance.png)
Why isn't E3 here yet?  I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)

June is quicker than you think. We are already almost at the end of May, so...
Where is that hype train?
That's awesome!  Though I'm not sure the hype ambulance sends the right message. :)
Title: Re: Wii U
Post by: TeaHee on May 22, 2012, 09:33:10 PM
My main complaint with Nintendo and we the fans is our definition of core or hardcore games.  Yes, Mario, Zelda and Metroid are the traditional core games for Nintendo, but they are not seen as hardcore by teenage gamers which is a very large market.  My son who is 14 won't hardly look at the Wii, even though he played it for years when he was younger.  For the past 3 years its been all about the 360.  He will dabble in Smash Bros. or Rayman, but it doesn't really hold his attention.  Along with my son's opinion I also have my student's opinions, and none of them talk about Mario, Metroid or Zelda (actually a few talk about Ocarina, but that is it).  It is all FPS, zombies, Mass Effect etc.  Most of them are unaware of Wii U.

So my concern is that Nintendo is not really going to focus on the next generation of core gamers.  There is nothing currently in their catalog that seems to appeal to teens or twenty somethings.  Some of you maybe listen to RFN and are aware that I asked the question about Metroid and a multiplayer mode.  I did not ask the question because I was unaware of previous multiplayer Metroids or because Metroid is too easy (as Jonny took it), but because the perception of Metroid with the teens I am around is it is either too hard, not fun or lacks multiplayer.  This feeling is pervasive across much of Nintendo properties.

What I am saying is Nintendo has nothing to appeal to the "Bro" gamers which is the epitome of this generation of gamers.  They either need to revamp one of their big hitters, like really pushing a great multiplayer FPS like Metroid, or come up with a new IP for the Wii U to be success and steal gamers back from 360 and PS3.

Just my opinion.
Title: Re: Wii U
Post by: Fatty The Hutt on May 22, 2012, 09:41:01 PM
@teehee I totally agree with your observations and conclusion tht Nintendo has nothing that appeals to the typical bro gamer.
My response is: fu ck-em. If Nintendo gamers are the gaming elite, then so be it. We will suffer ignoramuses just like avid symphony goers. Our lives will be richer for it. Our job for the masses might be just to lead by example. Play only the best games, ignore games tht nothing more than merely popular, and extol the virtues of good games to whomever will listen.
Deal?
Title: Re: Wii U
Post by: NWR_insanolord on May 22, 2012, 09:50:48 PM
I don't think there's any way Nintendo could win that demographic away from Microsoft without a colossal failure on their part. For Nintendo to succeed, they need to appeal to their base, a lot of whom might be upset with the way they've done things in recent years, hold onto as much of the family and casual market as they can, or as much of it hasn't moved on to Facebook/iOS, and take back a share of older so-called core gamers, the mid-20s and up crowd. Even if they went out of their way to pander to the teen market, I don't know that they could win enough of it to make it worth it.
Title: Re: Wii U
Post by: TeaHee on May 22, 2012, 10:21:59 PM
@Fatty_the_Hutt, @NWR_Insanolord I respect both of your opinions, but I fear that it is not a great business model for the long term.  If Nintendo attracts them when they are young, but loses them from there teen years on then they won't be in business for much longer. 
 
Yes, Nintendo has great games, but that is not the perception of up and coming soon to be parents who will not buy Nintendo in 10 years for their kids but one of the competitors.  On top of that both Sony and Microsoft were/are doing everything in their power to expand their market with Kinect and Move, and Nintendo is promising to reacapture the core gamer, so I feel they have to go after teens for the future of the system.
 
I do hold hope that the Wii U could be this system, but only time will tell.
Title: Re: Wii U
Post by: NWR_insanolord on May 22, 2012, 10:27:48 PM
I'm not saying they shouldn't try to attract that demographic, but I think they're a lot more likely to be successful with the groups I mentioned. Really, attracting the right kind of third party support would do a better job of bringing in the teens than anything Nintendo could do themselves.
Title: Re: Wii U
Post by: TeaHee on May 22, 2012, 10:33:43 PM
I agree with you on the third party support pulling in the teen market, but people usually buy Nintendo to play their games not third party games.  So here is hoping that the Wii U third party games will be superior and turn a few heads.
Title: Re: Wii U
Post by: Evan_B on May 22, 2012, 10:44:39 PM
Here's the thing. I introduced Monster Hunter Tri to my friends, I was the one who backed Skyward Sword, and I've been the one who supported Xenoblade and the Last Story. I'm a Nintendo fan, and I look for cool experiences on Nintendo consoles because they're often unique and engaging in ways FPS and God of War and what-have-you are not. Nintendo is a shining example, a beacon of hope for all the gamers who believe that games don't have to be bloody, violent, and consecutive to be good. Nintendo has stated time and again that gameplay is what matters, the experience is the key. They may be somewhat old-fashioned in that sense, and that's kind of a reason to be upset with them- but I don't think that they should change their approach, not for one second. Nintendo is a niche developer, innovating on recognizable concepts time and time again and proving they have what it takes to approach a series continuously with a new take on it. But that's not all they've done- they have allowed other developers to take their crack at the franchises they have created to see what they can do. The second-party developers under Nintendo's eye are those that largely follow the same approach that Nintendo does- the experience is what counts. Metroid Prime is a game with ambience, depth, cleverness, and solid, well-thought out controls- Retro took a bold step and it paid off. Monolith creates immersive, deep titles. Game Freak attempts to innovate its core franchise while keeping to the same mechanics.

But that's beside the point. Mostly, what Nintendo has truly strayed from is the online infrastructure. Using online to benefit their gaming experiences. If Nintendo wishes to cater to the modern young gamer and develop something with an online community, they have to do so by also sticking to what appealed to their original fans. I mean, that's what we all want, right? We joke and poke fun and roll our eyes about a Pokemon MMO, but we would all crap our pants if it actually happened. Hell, the internet would probably crap its pants, too. We all want to see what Nintendo could offer with an immersive online experience. The main issue, however, is that most online games are competitive, and while Nintendo is a fan of Mario Kart and Smash Brothers, not many of their IPs are really competitive fare. Nintendo focuses on the personal experience, and they know it. We all like the personal experience. But hopefully Nintendo can create something for me AND you, which is what their new console hopes to bolster. That's going to be key.
Title: Re: Wii U
Post by: NWR_insanolord on May 22, 2012, 11:04:08 PM
Nintendo is much more focused on local multiplayer, which they dominate at, both because they're great at it and nobody else is really trying to compete. They have been making gains with the online stuff recently, though; the 3DS is a massive step up from what they had before, and rumor has it the Wii U will take it even further.

Really, though, it has to be all these things. They need a varied and deep lineup of their own software, strong third party support, and a hardware/OS/online system that brings it all together. This E3 is going to be huge to see how much of that they can do, at least at the start.
Title: Re: Wii U
Post by: Chozo Ghost on May 23, 2012, 10:31:30 AM
(http://i46.photobucket.com/albums/f118/Cericme/WiiAmbulance.png)
Why isn't E3 here yet?  I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)

June is quicker than you think. We are already almost at the end of May, so...
Where is that hype train?

The quoted posts had to move over to the side of the road to let the ambulance get through.
Title: Re: Wii U
Post by: Louieturkey on May 23, 2012, 12:55:24 PM
(http://i46.photobucket.com/albums/f118/Cericme/WiiAmbulance.png)
Why isn't E3 here yet?  I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)

June is quicker than you think. We are already almost at the end of May, so...
Where is that hype train?

The quoted posts had to move over to the side of the road to let the ambulance get through.
LOL, I didn't even think about that.  All will move aside for the hypulance.
Title: Re: Wii U
Post by: ThePerm on May 23, 2012, 01:59:30 PM
"won't be in business much longer",

you know in the last two generations I've heard talk of Nintendo going the way of Sega from tons of people, I even had my doubts, but I was shocked when they went from 3rd place to first place in the way that they did. Wii U is a much cooler system then is being let on, and its one of those things that once its in an early adopters house and that early adopter shows it off, that everyone is going to want it. This is not even for the games, this is for the media/set top box applications on whats going to be on there. I could see very early on some glimmer of ideas Nintendo had on the Wii, with the whole idea of "channels", in the long run Wii was only an experiment. Wii U is going to take that concept and expand on it on such a level that Wii U could disrupt the WHOLE electronics industry. Never forget Iwata has a black belt in market disruption. Remember how cool we thought Marty McFly's tv was on BTTF2? This is better. This is the future of entertainment.
Title: Re: Wii U
Post by: Ceric on May 23, 2012, 02:42:49 PM
What do you guys think of a retro NES styled uMote?

(http://i.imgur.com/pChnB.jpg)
http://gifteddeviant.deviantart.com/gallery/ (http://gifteddeviant.deviantart.com/gallery/)

the more I look at it the more I like it.
what do you guys think?
Panda Eat Your Soul!
Title: Re: Wii U
Post by: Ceric on May 23, 2012, 02:45:55 PM
...
Wii U is a much cooler system then is being let on, and its one of those things that once its in an early adopters house and that early adopter shows it off, that everyone is going to want it.
...
To bad I'm so Anti-Social...
Also my House is an Obstacle Course that would make a Navy SEAL cry.
Title: Re: Wii U
Post by: bustin98 on May 23, 2012, 04:45:30 PM
Also my House is an Obstacle Course that would make a Navy SEAL cry.

You grow onions in your house?
Title: Re: Wii U
Post by: BranDonk Kong on May 23, 2012, 05:57:08 PM
In Soviet Russia onions grow you in their house.
Title: Re: Wii U
Post by: BlackNMild2k1 on May 24, 2012, 06:28:31 AM
Vigil talks Wii U again (they want to atleast)
http://www.vooks.net/interview-return-of-the-dark-side-with-darksiders-ii/

Quote
“If I didn’t have a strict gag order on me, I’d love to talk about all the great features that we have,” Jeremy tells us, “but what I can tell you is that it’s a next generation platform, and you should keep your eyes open.

“We’ll obviously be using the unique controller that it has to its utmost potential, but speaking to uspecific features or tech effects… well, that’s in Nintendo’s playground right now. And I know that they have plans for E3.”

Title: Re: Wii U
Post by: Adrock on May 24, 2012, 07:59:20 AM
I wonder if Nintendo is even going to touch on that. It's not really their style anymore. Still, Gearbox's Randy Pitchford confirmed about a week ago that the Wii U version of Aliens Colonial Marines is the best looking console version of the game. He indirectly confirmed that the Wii U is at least a little more powerful than the current platforms. I know some people will spin that negatively and say, "It damn well better be. At least, Nintendo got that right," but I remember when those wholly unfounded rumors from nameless sources came out a month or 2 ago about the Wii U being less powerful than PS3/360 and people were losing their minds. Just goes to show you how many of us are so quick to believe something just because it's sensationalized yet when someone with a face and a name who is showing off a game on the platform in question flat-out says said platform is home to the best looking version, it's barely a blip on the radar. I mean, think about that. There are only 2 ways that can be true and one doesn't make sense. Either Gearbox sabotaged the PS3 and 360 versions of the game so the Wii U version could look better or the Wii U is simply more capable hardware.
Title: Re: Wii U
Post by: fixyourface0814 on May 24, 2012, 08:24:46 AM
Gearbox's Randy Pitchford confirmed about a week ago that the Wii U version of Aliens Colonial Marines is the best looking console version of the game. He indirectly confirmed that the Wii U is at least a little more powerful than the current platforms. I know some people will spin that negatively and say, "It damn well better be. At least, Nintendo got that right," but I remember when those wholly unfounded rumors from nameless sources came out a month or 2 ago about the Wii U being less powerful than PS3/360 and people were losing their minds. Just goes to show you how many of us are so quick to believe something just because it's sensationalized yet when someone with a face and a name who is showing off a game on the platform in question flat-out says said platform is home to the best looking version, it's barely a blip on the radar.

For some reason, a lot of gamers and gaming press want Nintendo to fail. When something comes out that makes that seem feasible, there's a giant uproar. Positive news is mostly ignored. I don't understand the mentality.
Title: Re: Wii U
Post by: Adrock on May 24, 2012, 08:37:27 AM
Not sure it's necessarily that people want Nintendo to fail. Bad news in general is always a juicier story. That's what people gravitate to. It's why people slow down to catch a glimpse of the aftermath of a car accident.
Title: Re: Wii U
Post by: Ceric on May 24, 2012, 09:21:45 AM
In Soviet Russia onions grow you in their house.
Wait isn't that Pikmin?

Not sure it's necessarily that people want Nintendo to fail. Bad news in general is always a juicier story. That's what people gravitate to. It's why people slow down to catch a glimpse of the aftermath of a car accident.
It's because Bad News is not the Norm.  "Hey, honey I saw 100 cars while driving home today.  They were different Colors."
Title: Re: Wii U
Post by: Stogi on May 24, 2012, 11:41:56 AM
The Wii U doesn't have to be that powerful graphics wise. I would prefer it be powerful enough to have 4 Tabuu's going all at once with shitty graphics than amazing eye-exploding graphics with only one screen.

Give me a 4-player Pikmin frenzy and I could give a damn if a single third party game releases on the console.
Title: Re: Wii U
Post by: ThePerm on May 24, 2012, 01:18:39 PM
i don't see Wii U being underpowered mainly because Nintendo has great relationships with ATI and IBM, the real question is how much and what type of memory it will have, and that's up to Nintendo. The Wii and the 360 were basically related products, now the Wii u just has to be a Slightly better ATI and IBM chip than the 360. It will definitely have more memory than the ps3 or xbox 360. So, we shouldn't have any doubt its better. Its just mathematical that its better. To put it into how it will probably be. Wii is basically a suped up gamecube. Wii u is probably a suped up 360. Also lets not forget its using some bizarro proprietary medium thats bigger than dvds. It wont have quite the media that ps3 has, but it will be better than adequate for games. Its probably going to be less powerful than the competitors next gen systems, but i dont see xbox next or ps4 getting announced at e3 and being on the market this holiday season. Also, i think it will get harder to tell the difference in graphics from this point on.
Title: Re: Wii U
Post by: Stogi on May 24, 2012, 01:51:40 PM
All I'm saying is, if I were Iwata and God willing some day I will be, I would have told R&D as soon as they showed off the streaming capability to make it work with at least 2 controllers, preferably 4. I would know that one controller would simply squander the potential. But even worse, a competitor could swoop in and declare that it features multiple controllers and completely knock us out. So if my system had to be priced a bit higher or take a hit somewhere else to make it work at a certain price point than so be it. Cut out everything else until the price is right.
Title: Re: Wii U
Post by: ThePerm on May 24, 2012, 03:05:03 PM
i think I would be happy with 2(likes nes, snes, genesis, and super nintendo), i would prefer 4 of course, but I understand the tech involved. However, I would want RND to work something out so I can use 3DS as controllers too, and as such have up to 4 players.  Not to mention i predict a 3DS revision anyhow with a second thumb thingy. The thing is though, I would use Smash Bros to show this off, but I would wait till the 2nd or 3rd e3 of Wii U to announce it. This is the 2nd Wii U e3.
Also, to note Gamecube games will be easier to move to the Wii U controller than they were with Wii. This lends itself to 2 options. Re-release them in collection packs on discs, or re-release them via download. Gamecube games are 1.5GB where Wii U discs are 25GB. There could be some pretty badass collections on Wii U.
Title: Re: Wii U
Post by: Kytim89 on May 24, 2012, 03:21:01 PM
There is no doubt in my mind that we will get a HD version of Wind Waker and Twilight Princess at some point during the Wii U's shelf life.
Title: Re: Wii U
Post by: Ceric on May 24, 2012, 03:22:53 PM
There is no doubt in my mind that we will get a HD version of Wind Waker and Twilight Princess at some point during the Wii U's shelf life.
Why Stop there.  HD the Whole Series.  Maybe even 3D Zelda 2.
Title: Re: Wii U
Post by: Kytim89 on May 24, 2012, 03:32:56 PM
I would actually like to see Ocarina of Time 3D (without the 3D) in HD on the Wii U eShop, and eventually Majora's Mask HD.
Title: Re: Wii U
Post by: ThePerm on May 24, 2012, 04:08:48 PM
There is no doubt in my mind that we will get a HD version of Wind Waker and Twilight Princess at some point during the Wii U's shelf life.
Why Stop there.  HD the Whole Series.  Maybe even 3D Zelda 2.


you  mean like NSMB/smash bros type style? That would be awesome. I've also played a voxel version of Zelda 1 it was just a demo someone programmed, but it was cool.
Title: Re: Wii U
Post by: tendoboy1984 on May 24, 2012, 07:38:53 PM
I would actually like to see Ocarina of Time 3D (without the 3D) in HD on the Wii U eShop, and eventually Majora's Mask HD.


Which type of "HD" do you mean? "Remake" or "Remaster"?


Remaster
- A simple port that just has an upgraded resolution and/or a few new features (like the PS2 remasters for PS3, Metal Gear Solid 3D, "New Play Control" games, etc.). In other words, same game, better resolution.


Remake
- A game that is rebuilt from the ground up to take advantage of new hardware (like Super Mario All-Stars, Bionic Commando ReArmed, etc.).
Title: Re: Wii U
Post by: Kytim89 on May 24, 2012, 07:51:20 PM
A remastered version of Ocarina of Time for the 3DS with HD visuals since it would be available for the Wii U eShop. It could use the tablet controller the same way it uses the touchscreen on the 3DS. It would make the water temple so much easier.
Title: Re: Wii U
Post by: FZeroBoyo on May 25, 2012, 04:08:21 PM
For anyone who frequents the site, Nintendo has set up the official Facebook page for Wii U:


http://www.facebook.com/WiiU


So, a few observations:
1. It seems they're sticking with Wii U as the name, much to the chagrin of many.
2. The cover picture of a vault that apparently has a D-pad, circle pads, and a 3DS camera is causing a bit of a stir.
3. The welcome video from Reggie features awesome statues and a #Regginator tag for Twitter.
4. All of this social media push for Wii U could be implying some new apps announced for the system...?
Title: Re: Wii U
Post by: tendoboy1984 on May 25, 2012, 04:27:48 PM
For anyone who frequents the site, Nintendo has set up the official Facebook page for Wii U:


http://www.facebook.com/WiiU (http://www.facebook.com/WiiU)


So, a few observations:
1. It seems they're sticking with Wii U as the name, much to the chagrin of many.
2. The cover picture of a vault that apparently has a D-pad, circle pads, and a 3DS camera is causing a bit of a stir.
3. The welcome video from Reggie features awesome statues and a #Regginator tag for Twitter.
4. All of this social media push for Wii U could be implying some new apps announced for the system...?


Nintendo could have social apps that are cross-compatible between the 3DS and Wii U. "Find Mii" could be more fleshed out on the Wii U, and you could use Mii's that you StreetPassed with using the 3DS.
Title: Re: Wii U
Post by: Adrock on May 25, 2012, 04:34:48 PM
Yeah, I think this pretty much settles the name. I suppose they could still change it because changing your name on Facebook isn't terribly difficult. However, the timing is important here. Nintendo waited pretty close to E3 to create this page when they could have waited until after a name change.
Title: Re: Wii U
Post by: Ceric on May 25, 2012, 05:18:54 PM
I think secretly this page is indicating a back d-pad and camera with 4 back Circlepads.  That is the true secret of the controller.
Title: Re: Wii U
Post by: NWR_insanolord on May 25, 2012, 05:41:03 PM
I suppose they could still change it because changing your name on Facebook isn't terribly difficult.

That's actually not true for something like this. If you have a fan page with more than 100 fans Facebook won't let you change the name of it. My college recently changed its name and they had to make a new Facebook page because of that.
Title: Re: Wii U
Post by: MegaByte on May 25, 2012, 05:45:30 PM
I'm sure a company like Nintendo has a direct line to Facebook. Still, this is cementing the name with the populace.
Title: Wii U is Powerful...
Post by: BlackNMild2k1 on May 25, 2012, 10:06:20 PM
Gearbox (Aliens: Colonial Marines) Talks Wii U
It's a Powerful, Powerful Machine.... however we can't talk specs
http://www.eurogamer.net/articles/2012-05-25-wii-u-aliens-colonial-marines-is-best-looking-version-because-of-consoles-more-modern-tech (http://www.eurogamer.net/articles/2012-05-25-wii-u-aliens-colonial-marines-is-best-looking-version-because-of-consoles-more-modern-tech)

Quote
"[Creating the Wii U version] has been pretty easy," he told Eurogamer. "The Wii U is a powerful, powerful machine and it can do a lot of cool new things. And so the game itself, moving it over to work on the Wii U was not much of a chore.
"Now the interesting thing is finding out all the cool ways you can use the controller to do new stuff with it. You can imagine all the cool things we can do, with this franchise and having a thing with you, right?"

"You can imagine some cool features, for sure," Burleson said. "It's not hard to imagine some cool features."
The Wii U's power, though, is "one thing I can't talk about", he said. "Actually nailing the specs, they haven't come out with them yet."

But, the Wii U version of Aliens will "be better" than the PS3 and Xbox 360 version in terms of visuals, he confirmed. Why? Because of "more modern tech".

How, exactly, will it be better? "You'll have to wait and see," Burleson teased. "Just trust me on that one."


Now stop believing all the random "anonymous" developers that tell you otherwise.
Nintendo would have to actually try to make the Wii U less powerful than the 7 year old PS360 tech
Title: Re: Wii U is Powerful...
Post by: tendoboy1984 on May 25, 2012, 10:53:48 PM

Now stop believing all the random "anonymous" developers that tell you otherwise.
Nintendo would have to actually try to make the Wii U less powerful than the 7 year old PS360 tech


They did that with the first Wii...
Title: Re: Wii U
Post by: nickmitch on May 25, 2012, 11:13:54 PM
That was more like 5 years.
Title: Re: Wii U
Post by: MegaByte on May 26, 2012, 12:48:43 AM
They did that with the first Wii...
No, the Wii was not less powerful than the previous generation, just not much more powerful.
Title: Re: Wii U
Post by: tendoboy1984 on May 26, 2012, 05:56:31 AM
They did that with the first Wii...
No, the Wii was not less powerful than the previous generation, just not much more powerful.


It was barely more powerful than a GameCube and Xbox 1 taped together.


And if you want Nintendo to really look bad, the DS was barely more powerful than a PS1; it displayed the same pixelated jaggy 3D polygonal graphics.
Title: Re: Wii U
Post by: Spak-Spang on May 26, 2012, 11:32:44 AM
Are you really comparing a DS...which is a portable touch screen system to a PS1 home console. 

Actually the DS could do some things better and some things worse...but please, don't compare the two vastly different markets. 
Title: Re: Wii U
Post by: ThePerm on May 26, 2012, 02:14:20 PM
if i were to say...DS is somewhere between Playstation and Dreamcast
Title: Re: Wii U
Post by: Shaymin on May 26, 2012, 02:46:01 PM
And if you want Nintendo to really look bad, the DS was barely more powerful than a PS1; it displayed the same pixelated jaggy 3D polygonal graphics.

They had to tone it down so it could play games and simultaneously print money.
Title: Re: Wii U
Post by: tendoboy1984 on May 26, 2012, 05:51:37 PM
if i were to say...DS is somewhere between Playstation and Dreamcast


DS is nowhere near a Dreamcast. More like a PS1 / N64.


PSP was very close to a PS2, Vita is between Xbox 1 and PS3, and 3DS is between a GameCube and Wii (with better shading).
Title: Re: Wii U
Post by: BlackNMild2k1 on May 26, 2012, 09:32:24 PM
I don't remember if this was confirmed or not before, but Metro: Last Light is definitely coming to Wii U in 2013
http://www.youtube.com/watch?v=ReRv_BR6XdA
Title: Re: Wii U
Post by: ShyGuy on May 26, 2012, 10:31:42 PM
All the cool Wii U games got delayed. Is the Wii U going to launch dry like the 3DS?
Title: Re: Wii U
Post by: NWR_insanolord on May 26, 2012, 11:32:00 PM
But haven't there been several sources that emphasized how strong the Wii U launch lineup is going to be. MAKE UP YOUR MIND, RUMORMONGERERS!
Title: Re: Wii U
Post by: TJ Spyke on May 27, 2012, 01:30:20 AM
I don't remember if this was confirmed or not before, but Metro: Last Light is definitely coming to Wii U in 2013
http://www.youtube.com/watch?v=ReRv_BR6XdA

The game was already confirmed as a 2013 release anyways, so no news there. It was the main reason those Blockbuster and Amazon "launch" lists were BS, since they listed the game.

Fzeroboyo, I think the number of people who hate the Wii U name are in the minority. They are just more vocal than the people who like it or don't care either way.
Title: Re: Wii U
Post by: Pixelated Pixies on May 27, 2012, 05:44:38 AM
I just went back through my blog posts for the last year just to try and track my own thoughts and opinions of the Wii U since it was formally announced last year. I had thought by this point we would have more info on the system and that many of these ideas would be debunked, but to be honest nothing much has changed in terms of what we know. Check this post out. Those sections bracketed with 'Original Suggestion' were written by myself prior to E3 2011. The sections titled 'Revision' were written a few weeks after E3 2011.
-----------------------------------------------------------------------------------------------------------------------------------
 
(Post from June 22, 2011)
 Several weeks have passed since my last post, in which I was full of excitement for the potential applications of what was then labelled the 'Cafe Controller'. Three days later we were formally introduced to the Wii U ('is it unique? Unifying? Maybe even Utopian?' - Reggie Fils-Aime). In the wake of that unveiling and the news stories surrounding it I have had to reassess the likelihood of  some of my more lofty suggestions and therefore thought it prudent to revisit these concepts in light of this new information. 
 
Super Mario (Original Suggestion) -  Some of the best moments in Super Mario Galaxy 2 were those sections  where you dropped down one of those infamous mushroom kingdom pipes and  found yourself on the other end playing a classic 2-D Mario level. What  made these sections so cool was that one minute you could be flying in  3D space around a spherical planet and the next you would be jumping and  hopping on a 2D plain as if the last 20 years of video game  developement had never happened. It was great. So why not build upon and  emphasise this concept by having those 2D portions put on the Cafe  controller screen? You could even have simultaneous play on both screens  ala Bower's Inside Story. It's true that this style of game play was  seen on the DS and is likely to be seen on the 3DS, but if Project Cafe  is (as is reported) more powerful than any of the home consoles  currently on the market then the scope afforded to this sort of game  would be significantly expanded.
 
 
Television Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/galaxybig_0031-300x168.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/galaxybig_0031.jpg)
 
 
Controller Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/mg2_-58-article_image-300x168.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/mg2_-58-article_image.jpg)
 
 
Revision - By and large I think this suggestion still holds water. If I were to make any amendments in light of what was shown at E3 I would perhaps stress the potential for multiplayer, as the majority of those 'proof of concept' demos shown had a strong focus on multiple players.
 
 
In the weeks following E3 Nintendo appear to have all but confirmed that they will not be focusing on any experiences which require multiple Wii U controllers. With that in mind, an idea I've been kicking around for how multiplayer might work for a 3D Mario game on Wii U is that while Player 1 is playing a 3D Mario game on the Wii U controller screen, other players are using Wii remotes (NES Style) to play a separate game on the television screen. This would allow for a co-operative experience in which Player 1 might be unable to reach a specific platform without the help of those other Players, who might, for instance, be playing a mini-game which causes the platform to raise or lower. Ok, so I'm no Miyamoto when it comes to game design, but you get the idea.
 
 
Metroid (Original Suggestion) - Metroid: Other M may not be the most loved in the series, but it  definitely had some cool and interesting ideas. One such idea was the  concept of shifting between the third and first person perspective.  Unfortunately this concept was hindered somewhat by Director Yoshiro  Sakamoto's decision to cram all of the required gameplay mechanics onto a  single Wii Remote (even refusing to utilise the nunchuck to provide an  optional alternative control scheme for those who desired it). This  choice had some pretty serious repurcussions for how the game played, as  it effectively meant that the player was forced to continually change  their grip on the Wii remote in order to point it at the screen. Enter  Project Cafe. Third Person action game on the main screen, first person  shooting with the touch screen on the controller. Problem solved.
 
 
Television Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/Metroid-Other-M-2d-300x168.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/Metroid-Other-M-2d.jpg)
 
 
Controller Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/MetroidOtherM_review3-300x165.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/MetroidOtherM_review3.jpg)
 
 
 
Revision - I feel that this idea has also remained valid. Knowing what I now know about the controller's built-in gyroscopes I would also add that holding the controller up to the television screen might provide quite an elegant solution for scanning environments. As good as the method for selecting visors was in Metroid Prime 3, this could be even better.
 
 
Pikmin (Original Suggestion) - Pikmin 2 was a fantastic game. It took the original lite strategy  elements of the original and expanded upon them in pretty much every  way. The final level of the original, for instance, required our plucky  protagonist Captain Olimar to move back and forth between several groups  of Pikmin, each of which were performing different tasks which had to  be timed in order to allow the other groups of pikmin to continue.  Pikmin 2 took this idea and ran with it thanks to the inclusion of  Captain Olimar's sidekick Louie. In Pikmin 2, therefore, the player was  tasked with switching between both characters as each led their own band  of Pikmin to perform various goals. Fun though it was, it did on  occasion feel overwhelming as it was often difficult to find your  bearings as the camera switched between the two locations. Having both  groups of Pikmin viewable at any one time, one group on the television  and another on the controller, would do much to mitigate this confusion.
 
 
***Bonus Idea - You can grow and tend to your Pikmin crop/farm on the controller  screen without the need to go back to base. Damn it I'm good.***
 
 
Television Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/npcpik2wii1-300x212.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/npcpik2wii1.jpg)
 
 
Controller Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/pikmin-2-20040820050859815-300x221.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/pikmin-2-20040820050859815.jpg)
 
 
 
Revision - As with several of my single-player focused suggestions this concept of being able to monitor two separate groups of Pikmin remains feasible. The majority of video game media outlets have reported that the screen on the Wii U controller was of sufficiently high quality that moving between a High Def screen and the controller screen was not jarring. If anything, this, coupled with the rather quiet announcement that Pikmin 3 will indeed be released on Wii U, has made this suggestion more likely.
 
 
Street Fighter (Original Suggestion) - We've all experienced it. You sit down with a buddy to play a  friendly bout of Street Fighter. With each match, however, the  testosterone in the atmosphere builds and both partys begin to take the  virtual fight increasingly more serious. Eventually half your time is  spent waiting for your 'buddy' who has paused the game in order to  review their move list. Throw that stuff to the controller screen.  Problem solved.
 
 
Television Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/street_fighter_4_jedineka-300x169.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/street_fighter_4_jedineka.jpg)
 
 
Controller Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/marvel-vs-capcom-3-ryu-special-moves-list-300x149.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/marvel-vs-capcom-3-ryu-special-moves-list.jpg)
 
 
Revision - Whereas many of my suggested applications for single-player still have potential, it seems that many of my spitballs for multiplayer have been made irrelevant thanks to Nintendo's percieved focus on only having one Wii U controller. Given that fighting games tend to be a purely 1 on 1 affair this concept may actually still be possible, particularly if players are able to bring their controller over to a friend's system, unfortunately that may be made more cumbersome thanks to the sheer size of the controller.
 
 
Paper Mario/Yoshi's Island (Original Suggestion) - Nintendo have a history of creating art styles which are patterned  (pun intended) after real world arts & crafts, with games like Paper  Mario, Yoshi's Island, WarioWare and most recently Kirby's Epic Yarn.  When Ubisoft released the uDraw peripheral back in November I remember  thinking how cool it would be if Nintendo were to use something similar  to allow gamers to contribute their own art to a game. Think Mario Paint  meets Okami meets Drawn to Life. I love the idea, for instance, of  drawing some wacky little character only for them to return as an enemy  later in the game. You've all seen that Spongebob episode right? Well,  it would be like that but with Bowser instead of Squidward and Yoshi  instead of Garry.
 
 
Television Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/papermario-300x237.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/papermario.jpg)
 
 
Controller Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/bcbbe4503b4cbfa71891505667860bea-300x225.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/bcbbe4503b4cbfa71891505667860bea.jpg)
 
 
 
Revision - Using the Wii U controller for creative and artistic purposes already seems to be something that Nintendo are seriously considering. Not only does the Wii U Controller have a built-in stylus, but footage presented by Nintendo even showed a budding artist honing his craft by drawing a Twilight Princess era Link. At first we might expect a Wii U equivalent of Flipnote Studio or perhaps even a reboot of Mario Paint, but I'm hopeful that this could also mean something cool for Paper Mario.
 
 
Super Smash Bros. (Original Suggestion) - Last but not least, Nintendo's flagship multiplayer mashup, Super  Smash Bros. The best thing about Smash Bros. of course is getting three  friends around the television (either with items on or off, depending on  your preference) and beating the hell out of each other. There is,  however, one thing about the current set-up which can kill some of the  enjoyment, and that's being put out of the brawl at an early stage and  being resigned to a mere spectator. That's where the controller screen  comes in. Rather than making the losers sit there watching the more  experienced players battle it out for the top spot, why not allow them  to drop  down to the controller screen to duke it out for third place?  That way everyone's having fun.
 
 
Television Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/super-smash-bros-brawl-20061127022907591_640w1-300x225.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/super-smash-bros-brawl-20061127022907591_640w1.jpg)
 
 
Controller Screen
 
 
(http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/FD-300x236.jpg) (http://oyster.ignimgs.com/wordpress/write.ign.com/9317/2011/06/FD.jpg)
 
 
 
Revision - My favourite suggestion of the bunch. We did get a rather hushed acknowledgement that the next instalments in the Super Smash Bros. series will be released on Wii U and 3DS, but the concept of allowing eliminated players to brawl for pride on their own individual controller screens now seems far less likely. As cool as it may have been, Nintendo's hesitance to confirm that multiple Wii U controllers will be supported has all but sunk this concept.
 
 
Another option might have been that players link their 3Ds's up to the Wii U as controllers, and if I thought that Nintendo would support this then my suggestion may still have had some semblance of plausibility. However, I do not think that it is likely that Nintendo would make such an explicit comparison between the Wii U controller and the 3DS. There has already been much confusion and discussion over whether or not the Wii U controller is, or should have been, a portable device. Nintendo will not want to muddy the waters further by having these devices be interchangeable.
-----------------------------------------------------------------------------------------------------------------------------
 
It's weird to think that it's a year later and we're still no closer to knowing exactly what the Wii U is. It feels almost as if the Wii U is being officially announced for a second time at this year's E3.
 
Title: Re: Wii U
Post by: BlackNMild2k1 on May 27, 2012, 10:53:15 AM
Nice post. I really like and have even shared a few of those ideas myself. And I really like the one about SSB p3 & p4 continuing down on the uMote screen for 3rd place, but ofcourse this idea only works on a 4 player battle where everyone has their own uMote.
(Maybe 2 vs 2 / 2 uMotes here and 2 uMotes there / or 1v1v1v1 online, but not very likely all 4 here)

and the multiplayer ideas are not sunk, as we are pretty sure that 2 uMotes will be supported since we've heard from multiple sources in the last few weeks that the Wii U is technically capable of supporting 2 uMotes at once. I know it's not the confirmation you seek, but one source was supposedly official documentation shared by NoE back in Aug of 2011.

[I'll edit in a link to that post <HERE> if I run across it.]
Title: Re: Wii U
Post by: Pixelated Pixies on May 27, 2012, 01:46:04 PM

we've heard from multiple sources in the last few weeks that the Wii U is technically capable of supporting 2 uMotes at once. I know it's not the confirmation you seek, but one source was supposedly official documentation shared by NoE back in Aug of 2011.

[I'll edit in a link to that post <HERE> if I run across it.]

Ah, I had not heard that. Well, that sounds reassuring at least. I guess we'll get clarification at E3.
Title: Pre-E3: Wii U in Review
Post by: BlackNMild2k1 on May 27, 2012, 03:13:24 PM
This is a work in progress (turned out much longer than I expected and I don't have time to finish right now) and I planned on turning it into a separate thread, but I'll post it here for now.

Wii U in Review

June 2011

-First Look at the Controller (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678235#msg678235);
-HDD & SD card support + 4 USB ports (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678242#msg678242); The Officially released Spec Sheet
-Hands on impressions of the uMote (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678256#msg678256)
-New Super Mario Mii (Wuu) (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678352#msg678352); the only 1st part game "officially" announced according to the press site
-Wii U sliders more like nunchuck analog than 3DS sliders (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678397#msg678397); if only they knew
-Press Kit Photos (http://url=http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678408#msg678408)
-IBM Wuutson Inside (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678425#msg678425); Wii U CPU news
-Impressions of the Wii U (IGN) (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678453#msg678453)
-Ninja Gaiden Wii U to have some exclusive additions? (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678460#msg678460)
-Zelda Wii U Video and GIF (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678677#msg678677)
-Nintendo Rep says only 1 uMote per console.... (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678873#msg678873)
-The Wii U disc will hold 25GB (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678883#msg678883)
-EA Banner suggest Mass Effect and other games coming to Wii U (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678913#msg678913)
-Nintendo admits E3 Games reel was PS360 footage (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679014#msg679014)
-Vigill (Darksiders II) states Wii U is more powerful than PS360 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679051#msg679051)
-Nintendo speaks on possibility of 2 uMotes (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679121#msg679121)
-Aliens: Colonial Marines (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679161#msg679161)
-Hands on with the actual console (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679273#msg679273)
-Wii U = Accounts, NOT friend codes!! (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679387#msg679387)
-Metal Gear on WU? (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679451#msg679451)
-Killer Freaks official site has launched (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679456#msg679456)
-More news on the CPU (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679533#msg679533)
-uMote has a headphone jack (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679579#msg679579)
-Wuu News Dump (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679590#msg679590); Activision, iD, Mass Effect, Darksiders II & Bioshock. read all about it.
Ubisoft's E3 2011 Roundtable (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679847#msg679847)
-Nintendo: We Should Have Explained Wii U Better (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg679996#msg679996)
-Nintendo ONline Network? (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680106#msg680106)
-An indepth look at the technical stuff from Nintendo @ E3 2011 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680292#msg680292)
-Sega doesn't want ports and backs a Mid 2012 launch (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680338#msg680338)
Everything we know about thevWii U so far (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680484#msg680484)
Venture Beat Interview with Reggie (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680490#msg680490)
-View of the top and bottom of the controller (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680515#msg680515)
-View of the back of the system (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680635#msg680635)
-
Wii U = 1.5x PS360!? (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680695#msg680695)
-uMOte screen used for view different from TV (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680731#msg680731)
-Developer comments from DICE (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680757#msg680757)
-
WiiU is NOT next Gen says Michel Ancel (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680793#msg680793)
-
No More Heroes 3 WiiU Confirmed (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680799#msg680799)
-
CryEngine3 & Unreal Engine 3 coming to WiiU (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680826#msg680826)
-What's under the flap revealed (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680889#msg680889)
-
WiiU using modified R770 w/ Eyefinity & DX 10.1 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680997#msg680997)(equivalent features)
-Pachter think Wii U is too late, and Reggie told him 2 uMotes are possible (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg681021#msg681021)
-
Metroid U? (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg681054#msg681054)
-Iwata Hopes Wii U will steal back the couch from the iPad (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg681058#msg681058)
-No DVD or Bluray playback for U (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg681229#msg681229)
-
Iwata: Multi-Room Gaming Is An Option (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg681313#msg681313)
-
Devs working on Underclocked WiiU kits (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg681510#msg681510)
-
Multiple WiiU controllers are possible, but cost too much (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg681681#msg681681)
-Updated Devkits going out this July (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg681844#msg681844)
-Reggie talks bout the Wii U (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg681892#msg681892)
-No More Wii U details till next year (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg681998#msg681998)
-My slight changes to the Wii U design (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682095#msg682095)
-Changes to the Bird Demo between Video and Interactive Demo (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682294#msg682294)
-Wii U to reach Zen-like Balance of Power & Performance (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682590#msg682590)
-Ubisoft speaks on WiiU (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682661#msg682661)
-Iwata talks WiiU (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682717#msg682717)
-Wii U Charging Cradle? (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682771#msg682771)
-Miyamoto: WiiU Online is Important (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682802#msg682802)
-Valve on WiiU (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682834#msg682834)
-SquareEnix WiiU Launch Title? (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682844#msg682844)
-Mark Rein excited over Valve news! (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682867#msg682867)
-EA optimistic about WiiU Online (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682880#msg682880)
-Mark Rein still tweeting about WiiU (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg683066#msg683066)
-Monolithsoft is making a WiiU game. (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg683122#msg683122)
-Ninja Gaiden WiiU is 30% complete (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg683564#msg683564)
-Mark Rein Compliments WiiU (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg683639#msg683639)
-Resident Evil WiiU!? (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg683650#msg683650)
-Ubisoft Quebec making AssCreedU (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg683670#msg683670)
-What Developers Think of Wii U (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg683755#msg683755)
-Iwata: Why Core Gamers Will Accept Wii U (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg683989#msg683989)
Title: Re: Wii U
Post by: tendoboy1984 on May 27, 2012, 03:47:41 PM
The sensor bar being compatible with the Wii-U is disappointing news, because it means it will still be required. I was hoping they would have found a way to do motion gaming without the need for it.

The sensor bar is required for the pointer functionality. The pointer won't work without it.
Title: Re: Wii U
Post by: ThomasO on May 27, 2012, 05:52:54 PM
The sensor bar is required for the pointer functionality. The pointer won't work without it.
Skyward Sword has shown us that Wii MotionPlus can provide some intuitive pointing controls. The only time you actually need to use the sensor bar is when booting up the game, but you can pretty much quickly recalibrate it anytime it goes off by pressing a button (which is still a con, though).


On the other hand, Link's sword automatically recalibrates whenever you point towards the screen and could indicate that, after a long time without the sensor bar, the sword will begin to drift.
Title: Re: Wii U
Post by: tendoboy1984 on May 27, 2012, 06:08:53 PM
The sensor bar is required for the pointer functionality. The pointer won't work without it.
Skyward Sword has shown us that Wii MotionPlus can provide some intuitive pointing controls. The only time you actually need to use the sensor bar is when booting up the game, but you can pretty much quickly recalibrate it anytime it goes off by pressing a button (which is still a con, though).


On the other hand, Link's sword automatically recalibrates whenever you point towards the screen and could indicate that, after a long time without the sensor bar, the sword will begin to drift.


Well the sensor bar is needed for backwards compatibility. Very few games use the MotionPlus device. Most games that have pointer functions use the sensor bar's IR light, including the Wii Menu.
Title: Re: Wii U
Post by: ThePerm on May 28, 2012, 04:42:16 PM
daaaaaaaaaaaaang

thats awesome BnM, the list from yesterday on the last page...silly loading
Title: Re: Wii U
Post by: BlackNMild2k1 on May 30, 2012, 11:04:20 PM
I just went through all 131 pages of this thread and consolidated every piece of Wii U news in here into one nice new thread


Pre-E3: Wii U in Review (News & Rumor Consolidation) (http://www.nintendoworldreport.com/forums/index.php?topic=37892.msg735571#msg735571)


So I hope you guys not only read it, but enjoy it and then spread it across the internet, because I bet you don't remember half of the stuff that's on there.
Title: Re: Wii U
Post by: noname2200 on May 30, 2012, 11:32:26 PM
I just went through all 131 pages of this thread and consolidated every piece of Wii U news in here into one nice new thread


Pre-E3: Wii U in Review (News & Rumor Consolidation) (http://www.nintendoworldreport.com/forums/index.php?topic=37892.msg735571#msg735571)


So I hope you guys not only read it, but enjoy it and then spread it across the internet, because I bet you don't remember half of the stuff that's on there.

I remain in awe of your patience and fortitude, and thank you for making my life waaaaay easier.  :D I shall do my part to spread its contents throughout the interwebs. It shall be as a virtual version of herpes, but treating it shall not lead to cold sores!
Title: Re: Wii U
Post by: Chozo Ghost on May 30, 2012, 11:37:54 PM
BnM definitely deserves to go to E3.
Title: Re: Wii U
Post by: Sarail on May 30, 2012, 11:52:44 PM
I think he's deserving of being the one who introduces the Wii U to everyone at Nintendo's conference. Sheesh.
Title: Re: Wii U
Post by: Chozo Ghost on May 31, 2012, 02:33:50 AM
I'll do you one better: he should get Reggie's job as the head of NoA. ;)
Title: Re: Wii U
Post by: Mannypon on May 31, 2012, 04:26:30 AM
I think BnM should just have his own section of the forum lol.  I find it amazing that other people working in the "big" and "popluler" sites don't even put in half the work that BnM does to provide us with a steady streem of information and their getting paid lol.  Its insanity.
 
Quick question for BnM though, I've been wondering about your screen name for quite a while now lol.  Did you create it becuase your black and your mild, you like to smoke black and milds or both?  lol.  Sorry to ask but I gots to know or the mystery will drive me crazy lol.
Title: Re: Wii U
Post by: MysticGohan on May 31, 2012, 04:53:37 AM
lol He's black and he likes it mild ;)
Title: Re: Wii U
Post by: BlackNMild2k1 on May 31, 2012, 09:05:56 AM

Quick question for BnM though, I've been wondering about your screen name for quite a while now lol.  Did you create it becuase your black and your mild, you like to smoke black and milds or both?  lol.  Sorry to ask but I gots to know or the mystery will drive me crazy lol.

I dont smoke anymore, but it used to be both.
Title: Re: Wii U
Post by: Caterkiller on May 31, 2012, 12:52:07 PM
Man that is one heck of a list. Good job man!

BnM definitely deserves to go to E3.

He certainly does! Reggie probably knows who he is by now, he'll get a personal invite to E3 next year or something.
Title: Re: Wii U
Post by: Chozo Ghost on May 31, 2012, 01:51:58 PM
Someone should make a joke account called "WhiteNSpicy" which would be BlackNMild's arch nemesis.
Title: Re: Wii U
Post by: Ceric on May 31, 2012, 01:53:06 PM
Someone should make a joke account called "WhiteNSpicy" which would be BlackNMild's arch nemesis.
I would think "CaucNHot" be a better one.
Title: Re: Wii U
Post by: bustin98 on May 31, 2012, 03:55:34 PM
How do you pronounce "CaucNHot"?... Yes, someone must do this, just for the jokes.
Title: Re: Wii U
Post by: tendoboy1984 on May 31, 2012, 04:04:16 PM
How do you pronounce "CaucNHot"?... Yes, someone must do this, just for the jokes.


Say it like this: Calk N Hot
Title: Re: Wii U
Post by: Stogi on May 31, 2012, 04:59:40 PM
Yeah....much appreciated BnM. You're the only reason I still frequent this place.
Title: Re: Wii U
Post by: Caterkiller on May 31, 2012, 05:06:48 PM
Someone should make a joke account called "WhiteNSpicy" which would be BlackNMild's arch nemesis.
I would think "CaucNHot" be a better one.

Hmmm, both are pretty hilarious. Well I know what my new name is once Epic let's me down!
Title: Re: Wii U
Post by: Chozo Ghost on May 31, 2012, 06:22:45 PM
Yeah....much appreciated BnM. You're the only reason I still frequent this place.

You don't like the rest of us?
Title: Re: Wii U
Post by: ThePerm on June 01, 2012, 02:28:02 AM
You know BlackNmild because your new consolidated page is so awesome, im turning this into the OLD Wii U Thread 1, Rename your thread Wii U

edit: nevermind
Title: Nintendo listened to 3rd parties
Post by: Caterkiller on June 03, 2012, 01:18:19 PM
Gearbox is saying Nintendo has listened to feed back, and the controller specs will be awesome.

Probably going to reveal and elaborate on the leak we saw a little while ago during the special preview thing today.

Just click the link while I once again try to figure out the url business.
http://nintendoeverything.com/89900/gearbox-nintendo-has-listened-to-wii-u-feedback-controller-specs-will-be-awesome/ (http://nintendoeverything.com/89900/gearbox-nintendo-has-listened-to-wii-u-feedback-controller-specs-will-be-awesome/)


Edit: For some reason I just can't make it work. Big and ugly links forever!
Title: Re: Wii U
Post by: Stogi on June 04, 2012, 03:15:33 PM
Yeah....much appreciated BnM. You're the only reason I still frequent this place.

You don't like the rest of us?

No...not at all. Only you.

But seriously, BnM is really the only reason I come time and again to this forum. Where else would I go for the latest news formatted and summarized in bite sized form with a dash of optimistic commentary.
Title: Re: Wii U
Post by: Louieturkey on June 04, 2012, 03:24:05 PM
I'm with Stogi. The rumor thread and the sales thread are the only reasons I kept coming back here.  I like hearing how Nintendo is doing saleswise and also want to hear what the latest juicy rumors are and if they end up actually coming true, especially around the time of new hardware.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 04, 2012, 06:28:29 PM
You want to know a secret......?
Title: Re: Wii U
Post by: noname2200 on June 04, 2012, 08:04:26 PM
You want to know a secret......?

Naaaah!
Title: Re: Wii U
Post by: tendoboy1984 on June 06, 2012, 12:06:52 AM
Where was all the info on Nintendo Network? They didn't say anything about friend lists, matchmaking, friend requests, game invites, etc.

Reggie had the whole conference to himself and he barely touched on any of the important online functions. Iwata's "Nintendo Direct" videos were much more informative.

Oh Nintendo, I was so hoping you'd demolish the competitors this year, but you did nothing to show that you value "core" / mainstream gamers like us. More Mario is fun, but there was no onstage demo. 3rd-party support was full of ports (but Ubisoft's Zombi U looks amazing). Games like Wii Fit U and Nintendo Land won't convince Xbox / PlayStation fanboys to buy a Wii U.

Ports, casual games, and Mario, that's all this conference was. Way to go Reggie. You blew it again.

Where's the hype? Where's the pizzazz? You guys had the bomb, but you never dropped it.

EDIT: Why do my comments get double-spaced when I make a new line in the comment box?
Title: Re: Wii U
Post by: tendoboy1984 on June 06, 2012, 03:25:45 AM
From Nintendo's Facebook page:


(https://sphotos.xx.fbcdn.net/hphotos-snc7/599830_348864901848056_322374604497086_815654_1654436291_n.jpg)
Title: Re: Wii U
Post by: Adrock on June 06, 2012, 07:52:18 AM
No hard drive bay = boo-urns
Title: Re: Wii U
Post by: Chozo Ghost on June 06, 2012, 07:54:43 AM
Should we all hope that the Wii U is a commercial flop so that Nintendo will be forced to do things right with their next console?
Title: Re: Wii U
Post by: Adrock on June 06, 2012, 08:25:01 AM
Should we all hope that the Wii U is a commercial flop so that Nintendo will be forced to do things right with their next console?
That's counterproductive. Wii U is like 90% the console fans have wanted. GameCube was the closest to flopping as Nintendo's gotten (since the Virtual Boy) and that begat the radcal direction of the Wii. I don't think that's what you want again.

Hardware-wise, the hard drive bay is the only thing I would have wanted. Maybe USB 3. I wish the Pro Controller was Wii Remote/Nunchuck style but it's a good controller. Nintendo got 2 GamePads working which is a major win.

Software-wise, the launch lineup is a bit disappointing. Nintendo is experiencing some growing pains as they transition to HD development so they get some leeway. 3rd party support should be better. I would even take straight ports with minimal GamePad integration (just maps and other info) at first just to beef up the lineup. I wonder if Nintendo seemingly dragging their feet with Nintendo Network is the reason why 3rd parties don't have more at launch. How many of the prospective launch/launch window games have online multiplayer? If Nintendo Network isn't ready at launch, that would be a pretty good reason why games like Resident Evil 6, Black Ops 2 etc. aren't launch titles.
Title: Re: Wii U
Post by: Chozo Ghost on June 06, 2012, 08:42:24 AM
Am I the only one who actually liked the Gamecube? Yeah, it was a commercial failure, sure.... but I would take the Gamecube over the Wii any day.
Title: Re: Wii U
Post by: Ceric on June 06, 2012, 08:51:14 AM
Am I the only one who actually liked the Gamecube? Yeah, it was a commercial failure, sure.... but I would take the Gamecube over the Wii any day.
A lot of people who you would consider core loved the Gamecube.  It was the lack of 3rd party support that killed that.  Which is to say that the WiiU is looking more and more to be another Gamecube.

I like how it says the "New Console Features a New Compact Design"  when its the Wii design with rounded corners.  Looks to be the exact same size as well.

I'm still hoping someone designs a cool enclosure for it that takes a harddrive and adds additional cooling.
Title: Re: Wii U
Post by: Adrock on June 06, 2012, 08:55:29 AM
I absolutely loved the GameCube. It's my favorite Nintendo home console after SNES.

The Wii U has more depth than the Wii. I would post a picture but I'm on my phone and imgur doesn't play nice with them.
Title: Re: Wii U
Post by: Ceric on June 06, 2012, 09:41:18 AM
I absolutely loved the GameCube. It's my favorite Nintendo home console after SNES.

The Wii U has more depth than the Wii. I would post a picture but I'm on my phone and imgur doesn't play nice with them.
I thought it did.  Which goes back to "New Compact Design" when its larger then the Wii.

I mean I loved my Gamecube, but it felt pretty barren when you reached outside of Nintendo.  I know people are saying that the 2 GamePads indicate Nintendo is listening, but this E3 they are not hitting any of the points that people have wanted to hear about since before last E3.  Online, Digital Shopping, less Fluffy Games.
Title: Re: Wii U
Post by: Stogi on June 06, 2012, 02:52:16 PM
You want to know a secret......?

Yes.

<------------PM
Title: Re: Wii U
Post by: Evan_B on June 06, 2012, 03:08:03 PM
You want to know a secret......?

Yes.

<------------PM
This.

Any despite what you're all saying, Ubisoft has a pretty damn good lineup of games prepared for Wii U (ya know, three of the eight games...). If they just continued supporting the console I'm sure they'd find it very profitable, because Zombi U and Rayman Legends are really going to push that console's sales.

Can't say much about everyone else. No Square Enix support (sans DQX but we knew about that) and none of Nintendo's 2nd party devs are offering anything up... disappointing.
Title: Re: Wii U
Post by: tendoboy1984 on June 06, 2012, 05:27:12 PM
I find it funny that you guys think E3 is the only place where Nintendo will show upcoming Wii U and 3DS games. They always hold their own conferences in the fall, plus there is Tokyo Game Show.


There will be more exciting games, just wait and see.
Title: Re: Wii U
Post by: tendoboy1984 on June 06, 2012, 05:33:35 PM
Why is Nintendo being so cryptive and vague regarding the console's features? They say it has internal flash memory, but won't say how much. They say it has extensive new online functions, but won't talk about Nintendo Network. They won't confirm if Friend Codes are still being used or not.


Nintendo, this isn't the way you win over the mainstream gamers (Xbox / PlayStation fanboys). If you want them to respect you again, you need to go all out. The Wii U is a small step forward, but all this withheld info is making many of us worried.


Give us details on Nintendo Network, achievements, matchmaking, leaderboards, cross-game chat, friend requests, game invites, etc. And tell us if we can transfer all our Wii games and save data over, including locked saves.
Title: Re: Wii U
Post by: oohhboy on June 06, 2012, 05:36:09 PM
This is wrong on so many levels. No **** there are games outside of E3. It's E3 right now, so it gets the attention.

Also, why the hell aren't you waiting to complete your posts before posting, where you invariably double post anyway. It has been 6 minutes before your last and previous post.
Title: Re: Wii U
Post by: Adrock on June 06, 2012, 05:44:42 PM
I find it funny that you guys think E3 is the only place where Nintendo will show upcoming Wii U and 3DS games. They always hold their own conferences in the fall, plus there is Tokyo Game Show.
Why is Nintendo being so cryptive and vague regarding the console's features?
I find it funny that you think E3 is the only place where Nintendo can talk about the console's features. They always hold their own conferences in the fall, plus there is Tokyo Game Show.

See, it works both ways. Also, Nintendo typically doesn't attend or have a booth at TGS.
Title: Re: Wii U
Post by: Ian Sane on June 06, 2012, 06:32:35 PM
Should we all hope that the Wii U is a commercial flop so that Nintendo will be forced to do things right with their next console?

I thought the Wii was going to be total bargain bin fare within a year of its release.  I was frustrated when it succeeded because I felt like it overachieved and gave Nintendo the feeling that they could get away with a lot of bullshit and still make tons of money.  The last thing you want is companies to get rewarded for bad habits.  Nintendo needs a big shake up.  They have make a fundamental change to their whole approach.  The only part of their identity they need to keep is the quality of their games and hardware.  They're low on bugs and the hardware is well built and reliable.  Everything else needs to be re-evaluated.  They can't even be counted on to have responsive controls anymore.

But they were in an ideal situation to learn from their mistakes after the N64 and they didn't learn anything.  Then they were in an even worse situation after their Cube and instead of improving their plan was to target a new market who wouldn't notice their faults.  They kind of "cheated" with the blue ocean market.  They found a way to remain successful without improving anything or admitting any mistakes.  I'm concerned that if the Wii U flopped they would just "learn" the wrong lesson again.

Though I think something that would be good is if the Wii U absolutely flopped with casuals.  I want them to lose the casual market to Apple so bad that they never bother with that group again.  I suspect that audience has no loyalty anyway and that the Wii was just a fad to them.  Then Nintendo is forced to stick to the core.  If they have no alternate audience to target instead, they'll have to adapt or die.  I just need something to spook them a bit.  Maybe a few years of losses that gets Iwata canned but not going-third-party bad.  The Wii U itself can probably survive, I just want a better Nintendo supporting it (provided they didn't cheap out on the hardware so bad that they can't compete.)  I don't want Nintendo to go handheld-only.  I want them to make console games.

Am I the only one who actually liked the Gamecube? Yeah, it was a commercial failure, sure.... but I would take the Gamecube over the Wii any day.

Owning the Gamecube was frustrating at times but I overall liked it.  The last year was really rough though.  Nintendo did the same bullshit they did with the Wii where they essentially abandoned the thing a year before the successor came out.  That's a pretty lame trademark of Iwata era Nintendo.  The Gamecube is the fucking NES compared to the Wii.  I consider the Wii the worst system Nintendo has ever made.  The VB at least only lasted like a year.  Nintendo was still Nintendo throughout most of the Cube's life.  They turned into pod-person Nintendo when the DS launched with nothing but a port of an N64 game.
Title: Re: Wii U
Post by: Adrock on June 06, 2012, 06:47:29 PM
I still don't understand your line of thinking. "You're healthy, good looking and rich, but ugh, you should re-evaluate your entire way of life." Why should Nintendo change? If they followed your advice, they would have gotten buried this generation.

And how exactly did Nintendo cheat? By finding a way to be successful through unconventional thinking? That's like saying Apple cheated their way into becoming the world's most valuable company because instead of going after Windows and Microsoft, they made iPod, and iPhones and iPads.
Title: Re: Wii U
Post by: Ian Sane on June 06, 2012, 07:41:34 PM
I still don't understand your line of thinking. "You're healthy, good looking and rich, but ugh, you should re-evaluate your entire way of life." Why should Nintendo change? If they followed your advice, they would have gotten buried this generation.

And how exactly did Nintendo cheat? By finding a way to be successful through unconventional thinking? That's like saying Apple cheated their way into becoming the world's most valuable company because instead of going after Windows and Microsoft, they made iPod, and iPhones and iPads.

I'm not coming from the approach of Nintendo making money, I'm coming from the approach of their ability to provide a good videogame console that appeals to more than kids and casuals.  The Wii approach might not work in the longrun anyway but that's not my main incentive.  I don't care that Nintendo is rich, I care that they're not making that great of a product.  Plus there are a LOT of things Nintendo does wrong that they have succeeded despite of, not because of.  For example, it isn't like being a huge dick that alienates third parties has HELPED them.  They're lucky it didn't sink them and certainly would have if they didn't catch on with the casuals.

They didn't "cheat" in terms of maintaining financial success but they cheated in personal improvement and growth.  They failed and instead of figuring out why they failed or addressing their shortcomings they found another route that prevented them from doing any of that and, if anything, encouraged them to develop worse habits.  In business that can work but I'm not talking about business.  I don't give a ****.  All I care about is Nintendo providing the best videogames and the best videogame system they can.  Since my only connection to Nintendo is as a customer, I want a better product and I have ideas of how to do it.

And I disagree that following my advice would have buried Nintendo.  They probably would not have made the money they did with the Wii (and that was a once in a lifetime success; they will NEVER recreate that) but they would be doing better than they did with the Gamecube.  This last gen was all about multiplatform development.  The only defining factor between the Xbox 360 and PS3 is first party games.  So put Nintendo in that group.  Who has the best first party stuff?  Nintendo!  The industry changed so that the top selling point for a console is their biggest strength!
Title: Re: Wii U
Post by: Chozo Ghost on June 06, 2012, 07:57:48 PM
"You're healthy, good looking and rich, but ugh, you should re-evaluate your entire way of life."

Kim Kardashian and Lindsey Lohan are "healthy, good looking, and rich" but yet it would be fair to say they need to re-evaluate their way of life, no?

Being rich and/or good looking isn't everything. If money is the only thing that matters to you, then by that logic Nintendo is doing fine (for now). But to a lot of people being liked and respected also matters, and just having a lot of money isn't going to do that. If you have to cheap yourself down and whore yourself out like Kim Kardashian to make your money then people won't respect you.

The casuals do not like or respect Nintendo. They've already moved on to their Kinects and Ipads. Will they come back to Nintendo for the Wii U? Who knows. My feeling is that the Wii U will do well, but probably not quite as well as the original Wii did. It won't be a commercial flop like the Gamecube, but its not going to be sold out continually for 3 straight years like the Wii was either. Maybe this decline will be enough for Nintendo to re-evaluate their decisions. Casuals aren't loyal the way core gamers are. Selling out on your loyal fans just to make a quick buck off non-gamers who buy like 2 total games (Wii Sports and Wii Fit, probably) may work out well in the short term, but it will fail in the long run.
Title: Re: Wii U
Post by: Kairon on June 06, 2012, 08:01:05 PM
I personally feel like Nintendo is still making good products, and that it's exciting to watch them grow and evolve and change and come up with new ideas. I also believe that for them to not innovate and find ways to zig where other people zag would be the start of a long slow death, GameCube style. *shrug* Just my opinion as a consumer and a fan.
Title: Re: Wii U
Post by: Adrock on June 06, 2012, 09:03:08 PM
All I care about is Nintendo providing the best videogames and the best videogame system they can.  Since my only connection to Nintendo is as a customer, I want a better product and I have ideas of how to do it.
You seem to want Nintendo to make an Xbox 360 and do things the way that Microsoft does things despite the fact that Nintendo would never ever be able to do the things that Microsoft did to get where they are. You say things like "Nintendo changed" but so did you. Your tastes changed. You grew up and Nintendo didn't grow up alongside you. You still like Nintendo but they can't, won't or don't want to be who you want them to be.

You want Nintendo to leave billions of dollars on the table so you can have your Nintendo 360. I understand that we all want things. Think about that for a second. What business would ever think that was the right direction to take? You say you don't care about business. Well, Nintendo does. If they don't care, there is no Nintendo. And there are, in fact, people who like Nintendo games. Here's one such person:
I personally feel like Nintendo is still making good products, and that it's exciting to watch them grow and evolve and change and come up with new ideas.
Yeah, everyone has an opinion, subjectivity blah blah blah. However, it's almost as if you can't grasp the idea that some people actually like where Nintendo's going and that maybe Nintendo just doesn't reach you anymore. I mean, you're entitled to want them to; I just don't think they're going to. Nintendo is Nintendo because they do things a certain way. Like Kairon said, they zig while everyone else zags. That's what's kept them alive all this time. You say they didn't learn. Maybe they did but they were smart enough to know that if you just follow someone else's lead, you're always behind them.
Kim Kardashian and Lindsey Lohan are "healthy, good looking, and rich" but yet it would be fair to say they need to re-evaluate their way of life, no?
How is that fair? According to whose standards? Maybe they like the way they are even if you don't. Sure, they make mistakes (who doesn't?) but they improve at their own pace and in their own way. Now, apply that to Nintendo.

Nintendo did what they needed to do to right the ship. Maybe it wasn't what every fan wanted, but it worked. It's so easy to say that they should do X, Y, or Z. However, it's not really a problem until enough people agree with you. For example, take 3DS. The masses responded and forced Nintendo to change. Truth is, most Nintendo fans aren't too upset with the company's direction and they respond with their wallets. I'm not saying you and Ian are wrong to think what you think. I'm just saying that Nintendo isn't going to (and really can't) make an exception for you. As much as they want to please everyone, they simply can't. They're going to try to please as many people as they can and so far, they are.
Title: Re: Wii U
Post by: tendoboy1984 on June 06, 2012, 09:03:55 PM
I personally feel like Nintendo is still making good products, and that it's exciting to watch them grow and evolve and change and come up with new ideas. I also believe that for them to not innovate and find ways to zig where other people zag would be the start of a long slow death, GameCube style. *shrug* Just my opinion as a consumer and a fan.


I wish I could "Like" this comment.  :D  (Joystiq and Youtube reference)
Title: Re: Wii U
Post by: tendoboy1984 on June 06, 2012, 11:31:07 PM
I found this on GoNintendo (http://gonintendo.com/boards/viewtopic.php?f=4&t=55197&p=639870#p639870):


Quote from: ddddd
Quote from: KingBroly

Apparently there's going to be another conference later this summer to confirm more games. I'm guessing this was a 'thank you for getting behind from the get go' sorta week.Still...incredibly stupid.

Aha, got this from Gaf (http://www.neogaf.com/forum/showpost.php?p=38624826&postcount=74) (dude is a dev for those who dont know)
Quote
Nintendo will have another big Wii U confernece before launch to detail a ton of stuff. I call it Summer Conference because I'm guessing late August / early September for it


Why do people on NeoGAF have to spoil everything? Don't they know what NDA's mean?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 06, 2012, 11:48:24 PM
I figured as much as there were a bunch out games missing. Some of which we know about.
Title: Re: Wii U
Post by: ThePerm on June 07, 2012, 12:08:11 AM
Iwata and Reggie last year touted that Wii U would be an "AND console", but it seems like people are not getting all the content.

On the other hand the Holiday season is going to be Pikmin 3 and Zombi U, but there should be more than just that.  Yes i know there are other titles, but they all seem like B grade titles. Someone could make the argument that dev kits were not out so nobody could make Wii U games, thats bullshit. If Wii U was launching against Xbox 360 or PS3 id buy a 360. Actually if Wii U was launching against Wii I probably would get the Wii instead.
Title: Re: Wii U
Post by: Evan_B on June 07, 2012, 12:44:36 AM
I found this on GoNintendo (http://gonintendo.com/boards/viewtopic.php?f=4&t=55197&p=639870#p639870):


Quote from: ddddd
Quote from: KingBroly

Apparently there's going to be another conference later this summer to confirm more games. I'm guessing this was a 'thank you for getting behind from the get go' sorta week.Still...incredibly stupid.

Aha, got this from Gaf (http://www.neogaf.com/forum/showpost.php?p=38624826&postcount=74) (dude is a dev for those who dont know)
Quote
Nintendo will have another big Wii U confernece before launch to detail a ton of stuff. I call it Summer Conference because I'm guessing late August / early September for it


Why do people on NeoGAF have to spoil everything? Don't they know what NDA's mean?
God, I hope this is true. That at least gives me hope that there will be more content in the months after launch. Give me a little variety, will you? Two platformers, a zombie shooter, and Pikmin are hardly the kind of quality I'm expecting from launch and beyond.
Title: Re: Wii U
Post by: Caterkiller on June 07, 2012, 02:07:25 AM
I talked to a higher up from Retro today. Nice long conversation. He would not tell me anything! But apparently no one from the company said "We are making a game that everyone wants us to do." Not sure what the exact quote is, but he assured me no hints have gone out. He laughed very heartily about Metroid X Star Fox. And about Metroid in general, he said they had 4 Metroid projects in a row and they were glad to do different things. They are NOT working on any Metroid games right now.
Title: Re: Wii U
Post by: Adrock on June 07, 2012, 07:31:48 AM
I just read a Time magazine article that mentioned Wii U only has 8GB of flash storage. Was this ever confirmed? I haven't read it anywhere else.
Title: Re: Wii U
Post by: Tamazoid on June 07, 2012, 08:53:00 AM
As I stated in the other thread (No idea how that post turned into an essay) I am actually growing to like the launch line up, possible because my PC needs an upgrade and I don't have a HD console. I don't see why people except a massive launch title at launch. The Wii was very lucky, if it hadn't got a port of TP people would have been raging, they would have been left with Excite Truck, Wii Sports and Wii Play from Nintendo. Going further back the Gamecube launch was hardly inspiring, Luigi's Mansion, Wave Race and later Pikmin. Factoring in that games take longer to produce it's no wonder there is no 'megaton' at launch. The closest is Pikmin, which is a Wii game that got stuck in development hell.


The Third Party support is the best a Nintendo launch has ever had, though half the games are ports. Nintendo must have games in progress that will release mid and late 2013, they aren't going to let a software drought occur right after launch like the 3DS. This E3 for better or worse Nintendo decided to focus on the games releasing during the launch window, first and third party games included. No idea why they didn't announce EA sports games considering Riccitiello was sitting in the front row. Seems that either they abandoned Nintendo for Smartglass or they aren't coming until 2013. I don't think the WiiU will win this generation but the ride will be interesting and I doubt it will be a commercial failure like the Gamecube, perhaps it will emulate the moderate success of the 64.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2012, 10:08:45 AM
I'm gonna go talk to EA today and try to find out whats up with all the talk and no walk when it comes to wii u @ E3 this year.

I talked to Capcom yesterday and got to play all their games. I put in a good word for DMC and the HD collectionwith the producer of the game, and of course talked about RE6 for Wii U.... I can't talk about that conversation, so I'll just stick by what I've already said. But I did manage snag a Capcom water bottle from their area while I was in there, and one for Caterkiller too.
Title: Re: Wii U
Post by: Tamazoid on June 07, 2012, 10:20:49 AM
Also where's Super Monkey Ball? I can't imagine Sega is in so much strife that they can't make one. They have had a version on every Nintendo console at launch since the Gamecube.
Title: Re: Wii U
Post by: Caterkiller on June 07, 2012, 12:28:05 PM
I talked with several Nintendo guys demoing Mario, I suggested to them the option of only using buttons to pick things up and use certain abilities. I was told they give feedback to the developers. Just trying to help out the Iansanes out there.
Title: Re: Wii U
Post by: Ymeegod on June 07, 2012, 01:36:40 PM
"The Third Party support is the best a Nintendo launch has ever had, though half the games are ports."

No Square/Enix, Activision, and only one EA game?  Ubisoft seems to be the only one supporting the console but still even some of it's bigger showcase titles where a no show or not getting ported (IE Ghost Recon Online was a no show, games like Far Cry 3 or Splinter Cell weren't announced, hell even the new reveal Watch Dogs wasn't mentioned).

Not sure what nintendo was thinking?  Or did they just assumed developers were going jump on board? 
Title: Re: Wii U
Post by: BlkPaladin on June 07, 2012, 01:52:53 PM
I just read a Time magazine article that mentioned Wii U only has 8GB of flash storage. Was this ever confirmed? I haven't read it anywhere else.
There was a neogaf post that had the supposed spec of the final dev kits, the spec sheet just list flash memory. But the list on neogaf lists 8GB.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2012, 02:09:15 PM
Quote
You seem to want Nintendo to make an Xbox 360 and do things the way that Microsoft does things despite the fact that Nintendo would never ever be able to do the things that Microsoft did to get where they are. You say things like "Nintendo changed" but so did you. Your tastes changed. You grew up and Nintendo didn't grow up alongside you. You still like Nintendo but they can't, won't or don't want to be who you want them to be.

I don't want a Nintendo 360, I want like the modern equivalent of a Super Nintendo.  I want a Nintendo system that offers great ambitious first party games that push the standards of videogame design forward, with healthy third party support where you just assume any new game is coming to the system unless stated otherwise, and industry standard features and options that one would expect from a modern console.  Nintendo drifted away from that with the N64 and seemingly gave up any interest in pursuing this with the Wii.
 
I don't feel I've changed much because when I go back and play pre-Wii Nintendo games I have a blast.  When I play a Wii game with no stupid wiggle-waggle that doesn't intentionally dumb itself down, like Xenoblade, I have a fucking blast.  And when I play PS3 games I almost always feel like there is something missing because they don't have that Nintendo polish.  If I changed it suggests that I would have loved Wii Sports in the past but only don't now.  I might have liked Wii Sports when I was like five, but would not have liked it in my teens or early 20's and yet Nintendo consistently made games that appealed to me then.  It isn't like I've outgrown the older Nintendo titles.  That has happened with some movies, TV shows, songs, books and videogames from my youth.  Those are the ones where nostalgia is involved.  But there is also stuff from my youth I can check out at 30 and still enjoy it and that is the stuff that holds up.  Nintendo's pre-Wii output has held up REALLY well.
 
And Nintendo did say they wanted core gamers back with the Wii U.  If they want to just put all their eggs in the casual basket, fine.  I don't like it because who would like it if a company they supported for years just told them they don't want their business anymore.  But that's not their plan.  So if they want to make the Wii U an "and console" and include me as the target market, they need to shape up because they have become less and less in touch with core gamers with each generation.  They made a big shake-up with the Wii and I'm saying that to attract core gamers a similar shake-up is needed.  I've never suggested they should have just done the Gamecube again with the Wii (which ironically IS what they did).  I always suggested a big change to their approach.  They changed in a different way that I did not care for but I was still calling for some change.  I want the Nintendo of ten years ago without the bizzare instinct to shoot themselves in the foot and screw up routine stuff that any idiot can get right.
Title: Re: Wii U
Post by: ThePerm on June 07, 2012, 02:24:01 PM
im just concerned about the same tricks Nintendo has been pulling for years. Nintendo has weaknesses that they don't address. OR they say they will address and like a junkie it continues to be a problem.

over the years I fall for the hype every once in a while, and it just seems like its a big con. I've been too burned in the past to believe everything they say. Im not the culty fanboy I was when I was 14-24. Nintendo does some good things, but they still have **** they need to get together that they've been saying they were going to get together for years. Nintendo talks about bieng an "AND" company, well lets see it.
Title: Re: Wii U
Post by: Enner on June 07, 2012, 02:49:43 PM
Couldn't find a dedicated Miiverse thread so I'll put this here.

Quote from: http://www.eurogamer.net/articles/2012-06-07-nintendo-human-resources-must-approve-your-miiverse-posts
Nintendo "human resources" must approve your Miiverse posts
Messages posted to Miiverse, Nintendo's suite of Wii U social functions, could face a delay of around 30 minutes to appear.
This is because the social networking service will be actively moderated by Nintendo-employed "human resources" personnel.
Each message posted to Miiverse, displayed on the Wii U desktop and in specific areas in Wii U software, will need to be read and verified before it becomes visible.
Nintendo boss Satoru Iwata said he thought a delay of half an hour when posting messages was fine.
"The attraction of a social network is the immediacy of the feedback," Iwata explained to LA Times. But Nintendo needed to balance that with the need to make the service child-friendly, he continued.
"Personally, I think 30 minutes [delay] should be acceptable."
But even this estimate is subject to change, depending on how many people are trying to use the service and the number of Nintendo staff available to read through messages.
Each post will be automatically screened by a computer first, presumably to remove any obvious swears. Users will also be able to flag up any comments/penis pictures that get through the other filters.

Nintendo Nintendo-ing it again by simultaneously making a neat idea useless (by removing immediacy) and an invasion of privacy.

If Nintendo is still worrying about the children (or the parents of children), then there should be a friends-only filter lock rather than EVERY Miiverse message being passed through a human censor.
Title: Re: Wii U
Post by: Luigi Dude on June 07, 2012, 03:06:37 PM
Actually if Wii U was launching against Wii I probably would get the Wii instead.


Oh come on, do you even remember the Wii's launch lineup?

Avatar: The Last Airbender
Call of Duty 3
Cars
Dragon Ball Z: Budokai Tenkaichi 2
Excite Truck
The Grim Adventures of Billy & Mandy
GT Pro Series
Happy Feet
The Legend of Zelda: Twilight Princess
Madden NFL 07
Marvel: Ultimate Alliance
Monster 4x4: World Circuit
Need for Speed: Carbon
Rampage: Total Destruction
Rayman Raving Rabbids
Red Steel
SpongeBob SquarePants: Creature from the Krusty Krab
Super Monkey Ball: Banana Blitz
Tony Hawk's Downhill Jam
Trauma Center: Second Opinion
Wii Sports


The majority of the Wii's launch lineup was crap shovelware and out of the three games Nintendo released, one was a port of a Gamecube game.  The Wii U might have lots of 360/PS3 ports, but at least they're port of good games for once.  Plus NSMB U and Pikmin 3 are much stronger titles then Twilight Princess and Exite Trucks were.  Hell, I'd even argue that Nintendo Land looks like a much better game then the original Wii Sports did as well.

It's one thing for people to be disappointed by Nintendo's lack of game announcements but the Wii U's launch lineup is already looking to be much stronger then the Wii's was.  To say other wise is just getting ridiculous unless you really love to buy terrible shovelware for some reason.
Title: Re: Wii U
Post by: tendoboy1984 on June 07, 2012, 03:16:29 PM
I talked to a higher up from Retro today.


Sure you did. No one at any game company (especially if they are that high up) is going to disclose what they are or aren't working on. They'll simply say "We don't comment on speculation".
Title: Re: Wii U
Post by: Louieturkey on June 07, 2012, 03:24:26 PM
"The Third Party support is the best a Nintendo launch has ever had, though half the games are ports."

No Square/Enix, Activision, and only one EA game?  Ubisoft seems to be the only one supporting the console but still even some of it's bigger showcase titles where a no show or not getting ported (IE Ghost Recon Online was a no show, games like Far Cry 3 or Splinter Cell weren't announced, hell even the new reveal Watch Dogs wasn't mentioned).

Not sure what nintendo was thinking?  Or did they just assumed developers were going jump on board? 
Looks like it's at least 2 games from EA as they have Madden and FIFA coming this year.  At least according to the NWR Front page.
Title: Re: Wii U
Post by: tendoboy1984 on June 07, 2012, 03:28:14 PM
Looks like it's at least 2 games from EA as they have Madden and FIFA coming this year.  At least according to the NWR Front page.


Well then that makes 3 games. Mass Effect 3, Madden, FIFIA.


If we get Dead Space, then that's a plus.
Title: Re: Wii U
Post by: Louieturkey on June 07, 2012, 03:28:55 PM
I talked to a higher up from Retro today.


Sure you did. No one at any game company (especially if they are that high up) is going to disclose what they are or aren't working on. They'll simply say "We don't comment on speculation".
Why are you acting like you think he's a liar?  Caterkiller has never shown any sign that he is not trustworthy. 
Title: Re: Wii U
Post by: tendoboy1984 on June 07, 2012, 03:52:44 PM
I talked to a higher up from Retro today.


Sure you did. No one at any game company (especially if they are that high up) is going to disclose what they are or aren't working on. They'll simply say "We don't comment on speculation".
Why are you acting like you think he's a liar?  Caterkiller has never shown any sign that he is not trustworthy.


Because why would he brag about talking to a higher-up at a major game studio? Seems suspicious.
Title: Re: Wii U
Post by: bustin98 on June 07, 2012, 04:18:05 PM
Because why would he brag about talking to a higher-up at a major game studio?

Just read that out loud to yourself. A couple of times if you have to.
Title: Re: Wii U
Post by: Kairon on June 07, 2012, 04:32:21 PM
Avatar: The Last Airbender
Call of Duty 3
Cars
Dragon Ball Z: Budokai Tenkaichi 2
Excite Truck
The Grim Adventures of Billy & Mandy
GT Pro Series
Happy Feet
The Legend of Zelda: Twilight Princess
Madden NFL 07
Marvel: Ultimate Alliance
Monster 4x4: World Circuit
Need for Speed: Carbon
Rampage: Total Destruction
Rayman Raving Rabbids
Red Steel
SpongeBob SquarePants: Creature from the Krusty Krab
Super Monkey Ball: Banana Blitz
Tony Hawk's Downhill Jam
Trauma Center: Second Opinion
Wii Sports

In the launch window I remember also bought:

Metal Slug Anthology
Farcry
Elebits
Title: Re: Wii U
Post by: Louieturkey on June 07, 2012, 04:59:50 PM
I talked to a higher up from Retro today.


Sure you did. No one at any game company (especially if they are that high up) is going to disclose what they are or aren't working on. They'll simply say "We don't comment on speculation".
Why are you acting like you think he's a liar?  Caterkiller has never shown any sign that he is not trustworthy.


Because why would he brag about talking to a higher-up at a major game studio? Seems suspicious.
Ummm, if you spoke with a higher-up at a major game studio, would you keep it quiet and never tell a soul?
Title: Re: Wii U
Post by: Caterkiller on June 07, 2012, 05:00:57 PM
I talked to a higher up from Retro today.


Sure you did. No one at any game company (especially if they are that high up) is going to disclose what they are or aren't working on. They'll simply say "We don't comment on speculation".
Why are you acting like you think he's a liar?  Caterkiller has never shown any sign that he is not trustworthy.


Because why would he brag about talking to a higher-up at a major game studio? Seems suspicious.

Quiet you! I'm at E3 with Blackmild right now and just finished shaking hands with Reggie. I know for you these things seem almost magical, but I live in LA, love Nintendo, and do my best to make things happen.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2012, 05:09:48 PM
Couldn't find a dedicated Miiverse thread so I'll put this here.

Quote from: http://www.eurogamer.net/articles/2012-06-07-nintendo-human-resources-must-approve-your-miiverse-posts
Nintendo "human resources" must approve your Miiverse posts
Messages posted to Miiverse, Nintendo's suite of Wii U social functions, could face a delay of around 30 minutes to appear.
This is because the social networking service will be actively moderated by Nintendo-employed "human resources" personnel.
Each message posted to Miiverse, displayed on the Wii U desktop and in specific areas in Wii U software, will need to be read and verified before it becomes visible.
Nintendo boss Satoru Iwata said he thought a delay of half an hour when posting messages was fine.
"The attraction of a social network is the immediacy of the feedback," Iwata explained to LA Times. But Nintendo needed to balance that with the need to make the service child-friendly, he continued.
"Personally, I think 30 minutes [delay] should be acceptable."
But even this estimate is subject to change, depending on how many people are trying to use the service and the number of Nintendo staff available to read through messages.
Each post will be automatically screened by a computer first, presumably to remove any obvious swears. Users will also be able to flag up any comments/penis pictures that get through the other filters.

Nintendo Nintendo-ing it again by simultaneously making a neat idea useless (by removing immediacy) and an invasion of privacy.

If Nintendo is still worrying about the children (or the parents of children), then there should be a friends-only filter lock rather than EVERY Miiverse message being passed through a human censor.

Cracked has an article about Nintendo that talks about Miiverse a lot at http://www.cracked.com/blog/5-ways-we-know-nintendo-has-lost-its-mind/ (http://www.cracked.com/blog/5-ways-we-know-nintendo-has-lost-its-mind/)  It's supposed to be kind of funny but it makes some interesting points.
 
I really question who would want Miiverse.  I get the appeal of having my friends comments show up, but just a big blob of strangers' comments?  Does Nintendo never, like, go on the internet?  The second strangers are involved all sorts of bad and offensive language is flying.  So you hire people to police the Miiverse?  That's not cheap.  Wouldn't it be easier to make this more private?  Is the appeal of a bunch of random douchebags making dumb comments so great to justify hiring a whole staff of people to moderate every single message that goes out?  And if there's a big delay in messages, what is the point?  It comes across as the company that pretends they invent everything, wanting to invent Facebook so they invent the goofy Nintendo Facebook that can't work exactly like Facebook because then it isn't Nintendo's "brilliant" idea.
 
I'm not even on Facebook and I get pissed when the phone rings while I'm playing a game so this isn't for me.  But I don't even see the theoretical appeal.  Who wants random people barking at them all the time?
 
If I'm running a company and they say "well we're hire a bunch of people to moderate every single message that goes through" I'm stopping them right there and telling them to do it some other way.  That is just an idiotic expense.  It's either too expensive or is so understaffed that it ruins the functionality of the feature.  And for basically a big forum for every Wii U user?
Title: Re: Wii U
Post by: tendoboy1984 on June 07, 2012, 05:48:18 PM
I get pissed when the phone rings while I'm playing a game


Then don't play games on your phone. That's what an iPod Touch, DS, 3DS, PSP, and Vita are for.


I don't think Miiverse is going to interrupt your game playing with a bunch of text bubbles. It's more like a background app that appears when you want it to.
Title: Re: Wii U
Post by: oohhboy on June 07, 2012, 06:10:07 PM
They only have to look to China to see censorship on that scale doesn't work. Miiverse stinks of corporate group think that forgot to do a feasibility study or even a thought experiment. Yeah, the internet can be full of cocks and dongs, but if if it is 24/7, you need new friends. John Cheese normally writes articles based on his own life experience and makes it funny, but that article is unfunny open bashing of something he doesn't understand. He has finally hoisted himself on his own petard. Only his first point has any real merit, the rest is some rage drug addled incoherent garbage of a rant. Reeks of get off my lawn.

If you want some proper social gaming, I have to point you to Steam. If you want, you can look up what ever achievements your other friends had done, but it doesn't push this on you. When you first play a game, you play on public servers. If someone is enough of a dick and gets enough reports they get banned. Friends list filter out people in server agonistic games like L4D2. This forum is a friends list filter when playing Mario Kart 7 and so far it has been some excellent MK gaming. The point is that no matter what social system you use, you have to work to get friends whether it's to talk to or play games. If you're getting dicks, you're doing it wrong.

Catterkiller, ignore tendoboi1984, he is some kind of idiot who doesn't believe in magic. He barely finishes writing his first post be fore writing the next and more often than not double posts when on post is enough.
Title: Re: Wii U
Post by: tendoboy1984 on June 07, 2012, 06:22:23 PM
Catterkiller, ignore tendoboy1984, he is some kind of idiot who doesn't believe in magic. He barely finishes writing his first post be fore writing the next and more often than not double posts when on post is enough.


You know, you could get banned for calling people idiots... ::)  And what does magic have to do with any of this?
Title: Re: Wii U
Post by: Ian Sane on June 07, 2012, 06:26:02 PM
I get pissed when the phone rings while I'm playing a game

Then don't play games on your phone. That's what an iPod Touch, DS, 3DS, PSP, and Vita are for.


Actually I mean when my cellphone or house phone rings while I'm playing a console game in the living room. :)
Title: Re: Wii U
Post by: tendoboy1984 on June 07, 2012, 06:28:52 PM
I get pissed when the phone rings while I'm playing a game

Then don't play games on your phone. That's what an iPod Touch, DS, 3DS, PSP, and Vita are for.


Actually I mean when my cellphone or house phone rings while I'm playing a console game in the living room. :)


Then put your cellphone on silent. :) Who has time for the outside world when we're playing games?  :D
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2012, 06:55:57 PM
You know, you could get banned for calling people idiots... ::)

I doubt that, considering even the moderators on here like to insult people (mainly by giving them offensive titles under their name).
Title: Re: Wii U
Post by: oohhboy on June 07, 2012, 06:59:02 PM
Maybe I should have posted pictures of dicks instead? I hear that is all the rage these days.
Title: Re: Wii U
Post by: nickmitch on June 07, 2012, 09:05:07 PM
Going back to the Cracked.com article, I honestly think John is wrong about the controller and ZombiU. In a real zombie apocalypse, you'd be panicked and and fumbling around you jacket pockets for the right weapon. Having to use the touch screen on the controller while there is a zombie banging down a down makes the experience more intense. He calls it a "false difficulty," but switching between items at the drop of a hat is just the same thing in the other direction. I don't think it would break the immersion as he says, but make the game that much more exciting.
Title: Re: Wii U
Post by: oohhboy on June 07, 2012, 09:41:07 PM
He is pretty much wrong with most of the article. As far as his articles go, he is swinging very, very low, no doubt the lowest quality bit of writing he has ever done. He has really lost the plot with this, reveling he has no idea about game design, it's rushed for E3, it has none of his usual wit, filled with nothing by his revelation that, yes the internet is filled with porn. When I was watching the ZombieU gameplay from the floor, even though I couldn't see the gamepad, it really rasied the tension in a very real way even when there weren't any zombies on screen.

When you have two streams of information, it is very easy to fixate on one of them when the other is far more important. Like driving when people fixate on the speedo instead of looking outside. This is where accidents happen.

In all likelihood, Ubisoft will give you a quick switch slot or 2 where you can organize some item before hand by giving you some sort of hoister slot upgrade mechanic. You start with no slots and later you get a handgun/melee hoister, some sort of rifle/long gun sling, grenade/quick item. For other items you will have to use the inventory like if you pull out a really big gun of some sort or healing item. It would give a sense good of progression of the avatars and the player. However, no doubt some idiots would scream why they don't give you that for free like every other game and misconstrue it as "False difficulty".
Title: Re: Wii U
Post by: noname2200 on June 08, 2012, 12:26:32 AM
You know, you could get banned for calling people idiots... ::)

I doubt that, considering even the moderators on here like to insult people (mainly by giving them offensive titles under their name).

Offensive? That's how they show affection!
Title: Re: Wii U
Post by: Chozo Ghost on June 08, 2012, 01:39:01 AM
You know, you could get banned for calling people idiots... ::)

I doubt that, considering even the moderators on here like to insult people (mainly by giving them offensive titles under their name).

Offensive? That's how they show affection!

Why haven't they given you your own title yet?
Title: Re: Wii U
Post by: Tamazoid on June 08, 2012, 02:18:43 AM
Do people actually remember the Gamecube and Wii Launches?


It's not like the Gamecube got boat loads of third party PS2 games at launch. Though I must say the Gamecube launch was worth it due to Rogue Squadron



Title: Re: Wii U
Post by: ThePerm on June 08, 2012, 03:51:58 AM
@LuigiDude
I'd take Twilight Princess over nsmbU, mainly because i own nsmb and it isn't doing **** for me. Here we have 2 systems with the same games rereleased from the last system, only Twilight Princess has the illusion of newness. I think Ian was saying it "where is the ambition?"

it doesnt take much effort to punch out 2d games, we live in a weird era where the console is getting the 2d games and the handheld is getting the 3d games. Speaking of solid launch buzz 3DS did everything right, i know people bitched it wasnt selling enough the 2nd day it was out, but it had IMO the right stuff. Proper buzz, proper 1st and 3rd party support.
Title: Re: Wii U
Post by: SixthAngel on June 08, 2012, 09:27:12 AM
I am fairly certain the miiverse posts he is talking about are the messages that get sent to everyone.  These aren't a back and forth communication in anyway shape or form.  These are messages that would pop up on your homescreen or on the level selection screen of the game that would say something like "This is awesome." "Link rules." "I just got the fastest time of 1.00 minute." "The fire level is amazing!"  You cannot respond to these messages.

Your system would not even receive most of these messages because everyone with a Wii could be posting them and they will only load up when you reboot the system.  All messages to other people and friends will go there immediately.  All it is going to do is stop people lfrom spamming penis/spoiler to your homescreen and slow down general messages to everyone that have no immediacy and basically just show what is "trending."  Your post of "I just beat Ganon! In your face!" They will be there for the people who happen to start their Wiiu in thirty minutes instead of the peope who start it in 30 seconds before they are quickly replaced by the next group of general messages like "This level is really hard!" "I love the ice beam!" etc.
Title: Re: Wii U
Post by: Adrock on June 08, 2012, 11:21:56 AM
I don't want a Nintendo 360, I want like the modern equivalent of a Super Nintendo.  I want a Nintendo system that offers great ambitious first party games that push the standards of videogame design forward, with healthy third party support where you just assume any new game is coming to the system unless stated otherwise, and industry standard features and options that one would expect from a modern console.  Nintendo drifted away from that with the N64 and seemingly gave up any interest in pursuing this with the Wii.
What you just described is an Xbox 360 with Nintendo branding.

Nintendo didn't drift away from being Nintendo. They always went their own way. The industry drifted away from letting Nintendo dictate how the industry should do things. Nintendo mandated the standard because no one was able to challenge them. When companies like Sony and Microsoft did, Nintendo still continued to march to the beat of their own drummer. Nothing new there. That's the industry changing and you changing along with it. You accepted the standards that Microsoft and Sony set and follow.
 
Quote
If I changed it suggests that I would have loved Wii Sports in the past but only don't now.
Wait, what? People don't change on a set path. You keep saying Nintendo changed. They have in some ways because everything changes even a little bit but they're pretty consistent in their philosophy. Nintendo has always trumpeted simplicity. They make games that are extremely simple like Wii Sports and games that are deceptively simple like Smash Bros. Really, think about how simple a game like Super Mario Bros. is. You move left to right and try not to die. You've clearly evolved past that even if you can still appreciate games you loved as a kid. That's called nostalgia which I believe you even mentioned. What you actually seem upset about is that Nintendo haven't changed, especially to your liking.

A lot of the things you've suggested over the years is for Nintendo to act decidedly not like Nintendo. That may be better but that's not the point. Nintendo is Nintendo because, like it or not, they operate the way they operate. You want an online structure similar or better than Xbox Live. That's understandable because it works and who wouln't want something equal or better? My question to you is: When has it ever been Nintendo's policy to just copy another company's ideas? I'm sorry to shatter your fond memories of a Nintendo that once was, but really, they're the same Nintendo. Had online gaming existed when you were a child, something quite similar to Friend Codes and Nintendo Wi-Fi is what you would have gotten except you'd have no Xbox Live to compare it to. You would have accepted it because that would have been the standard. So, you did change. You want something more and different than Nintendo offers. That, I get. What I don't get is how you seem completely flabbergasted that Nintendo isn't giving you exactly what you want.
Title: Re: Wii U
Post by: nickmitch on June 08, 2012, 12:47:33 PM
@LuigiDude
I'd take Twilight Princess over nsmbU, mainly because i own nsmb and it isn't doing **** for me. Here we have 2 systems with the same games rereleased from the last system, only Twilight Princess has the illusion of newness. I think Ian was saying it "where is the ambition?"

it doesnt take much effort to punch out 2d games, we live in a weird era where the console is getting the 2d games and the handheld is getting the 3d games. Speaking of solid launch buzz 3DS did everything right, i know people bitched it wasnt selling enough the 2nd day it was out, but it had IMO the right stuff. Proper buzz, proper 1st and 3rd party support.

The 3DS had good buzz leading up to the release until we found out what the launch games were and that there'd be no eShop. And it was just people bitching about it not selling enough the 2nd day, sales were so slow that Nintendo had to cut the price. The Wii U doesn't really have the buzz the 3DS had months before its release, but I think it can change for the better if the 3DS's could change for the worse.
Title: Re: Wii U
Post by: Ian Sane on June 08, 2012, 02:20:19 PM
Quote
Nintendo has always trumpeted simplicity. They make games that are extremely simple like Wii Sports and games that are deceptively simple like Smash Bros. Really, think about how simple a game like Super Mario Bros. is. You move left to right and try not to die. You've clearly evolved past that even if you can still appreciate games you loved as a kid. That's called nostalgia which I believe you even mentioned. What you actually seem upset about is that Nintendo haven't changed, especially to your liking.

Nintendo has trumpted simplicitiy since they started selling scam mini-games like Wario Ware and Wii Sports.  This is revisionist history.  Super Mario Bros is only simple without historic context.  When it came out almost every game was restricted to one screen, almost none of them had scrolling, and most of them were based on around playing the same thing as it got harder and harder to earn a high score.  SMB was one of the most ambitious and advanced games of all time when it was released.  It had gameplay that was easy to learn (I've never said Nintendo shouldn't do that) but it was not some dumbed-down simple game.  It was complicated and HUGE for its time.  Look at Metroid and Zelda.  Those games were also incredibly ambitious, complicated and deep for their time.  Nintendo would make sure their controls were intuitive and not convoluted and the game was easy to learn, and that went along with depth and complexity.  OoT was arguably the most ambitious game ever made when it came out.  Part of the design was that they found a way to make a huge game with tons of complexity and depth and make the controls not overwhelming (ie: auto-jump and context sensitive A button).  Back then Nintendo wasn't notoriously afraid of beginners being intimidated by the conplexity of it.  They just went out there and made the best game they could.  I can't think of ANY pre-Iwata Nintendo game (except maybe Yoshi's Story which was crapped on for this very reason) that was INTENTIONALLY scaled back or dumbed down for fear of casuals or beginners finding it intimidating.  Nintendo's attitude was less about simplicity and more about not making gameplay needlessly complicated or confusing if it didn't need to be.  They didn't make "simple" games, they made complex ambitious games that were simple for the player to learn.  When you can't even field the baseball in Wii Sports or the game practically plays itself like Wii Music, you're just making something simple with no depth or ambition.
 
Did Nintendo ever intentionally release a glorified last-gen console before the Wii?  No.  Did they ever launch a sytem where the only defining characteristic between it and its predecessor was a novelty controller?  No.  Hell the only time I can think where Nintendo felt that marketing a gimmick was more important than having responsive controls was R.O.B. which thankfully had only two games for it and was promptly forgotten about.
 
To me nostalgia is when you think Transformers is a good show until you actually go back a watch it as an adult and realize it sucked.  If something holds up as an adult then nostalgia is not affecting you.  If you want videogame examples of nostalgia for me I used to think Mortal Kombat was legitimatelly cool and now see it as embarrasingly stupid and immature (though in a funny way).  I used to think Goldeneye was an amazing game but now realize it's too dated, while Super Mario 64 looks terrible but is still good.
Title: Re: Wii U
Post by: tendoboy1984 on June 08, 2012, 02:29:29 PM
Nintendo didn't drift away from being Nintendo. They always went their own way. The industry drifted away from letting Nintendo dictate how the industry should do things. Nintendo mandated the standard because no one was able to challenge them. When companies like Sony and Microsoft did, Nintendo still continued to march to the beat of their own drummer. Nothing new there. That's the industry changing and you changing along with it. You accepted the standards that Microsoft and Sony set and follow.
 
People don't change on a set path. You keep saying Nintendo changed. They have in some ways because everything changes even a little bit but they're pretty consistent in their philosophy. Nintendo has always trumpeted simplicity. They make games that are extremely simple like Wii Sports and games that are deceptively simple like Smash Bros. Really, think about how simple a game like Super Mario Bros. is. You move left to right and try not to die. You've clearly evolved past that even if you can still appreciate games you loved as a kid. That's called nostalgia which I believe you even mentioned. What you actually seem upset about is that Nintendo haven't changed, especially to your liking.

A lot of the things you've suggested over the years is for Nintendo to act decidedly not like Nintendo. That may be better but that's not the point. Nintendo is Nintendo because, like it or not, they operate the way they operate. You want an online structure similar or better than Xbox Live. That's understandable because it works and who wouln't want something equal or better? My question to you is: When has it ever been Nintendo's policy to just copy another company's ideas? I'm sorry to shatter your fond memories of a Nintendo that once was, but really, they're the same Nintendo. Had online gaming existed when you were a child, something quite similar to Friend Codes and Nintendo Wi-Fi is what you would have gotten except you'd have no Xbox Live to compare it to. You would have accepted it because that would have been the standard. So, you did change. You want something more and different than Nintendo offers. That, I get. What I don't get is how you seem completely flabbergasted that Nintendo isn't giving you exactly what you want.

I love this post.
Title: Re: Wii U
Post by: tendoboy1984 on June 08, 2012, 02:39:08 PM
Quote from: Ian Sane
Did Nintendo ever intentionally release a glorified last-gen console before the Wii?  No.  Did they ever launch a sytem where the only defining characteristic between it and its predecessor was a novelty controller?  No.  Hell the only time I can think where Nintendo felt that marketing a gimmick was more important than having responsive controls was R.O.B. which thankfully had only two games for it and was promptly forgotten about.

Pretty much every game system had a unique controller. The N64 controller defined the system.

The standard for modern controllers was established by Sony's DualShock, which took its inspiration from the Super NES controller. Prior to that, every game system had a differently designed controller.

I'm sick of seeing the same boring dual analog controllers from Sony and Microsoft. The only thing that differentiates them is their shape. At least Nintendo tries to be unique with their controller designs.
Title: Re: Wii U
Post by: marty on June 08, 2012, 02:43:15 PM

  I used to think Goldeneye was an amazing game but now realize it's too dated, while Super Mario 64 looks terrible but is still good.
I've always felt the exact opposite of this.  I sold SM64 in 1998, shortly after getting all the stars because it was such an uninteresting game once you get all the stars.  I'll still break out GE every once in a while because of how much fun it is.
Title: Re: Wii U
Post by: Kairon on June 08, 2012, 02:53:19 PM
Nintendo's released "Last-Gen" hardware before. It was called the GameBoy, (Compare: Lynx, GameGear) arguably one of their biggest successes.

Nintendo's also trumpted simplicity before. It was called "Kirby", basically envisioned as a beginner's platformer.

You have to realize that a lot of what Nintendo does today, and what they're exploring, is stuff they've been toying around with for a long time. I mean, just look at Mii's, last-gen simplified avatars which have their genesis not in the Wii, but in some Nintendo projects for the Famicom disk drive. You can't just pick and choose what parts of the past you think "make up" Nintendo, they've been a very complex company from the start.
Title: Re: Wii U
Post by: Ian Sane on June 08, 2012, 05:14:44 PM
The Game Boy isn't "last gen" because it was the first handheld video system.  It isn't like the Game Gear and Lynx were already out and Nintendo thought "hey, we'll make a black and white system!"  They started the whole damn thing!  Next you'll point out that the NES is technologically inferior to the Sega Master System.  Well yeah!  It came out FIRST!

But did Nintendo ever release a console prior to the Wii that was intentionally "last gen" compared to systems that had already come out?  No.  No one had ever done that.  Prior to that Nintendo had always kept up with the rest of the industry in this regard.  They had goofed up stuff like the N64 cartridge thing but aside from that the system was cutting edge.  It wasn't just a Super Nintendo with an analog stick.  Hell, regarding consoles the Gamecube was the only Nintendo console that was not the most powerful console on the market when it was released and that was only because it and the Xbox came out around the same time (and it was more powerful than the Dreamcast and PS2).

We may have different opinions on whether or not Nintendo changed (but I do have the FACT that the management changed in my favour) but I don't like people telling me that *I* changed.  I think I know myself and my opinions and thoughts better than people who have never met me.  I think Nintendo changed in the Wii/DS era and compromised important parts of their character for the worst.  Maybe your experience has not been affected in such a way for you to notice that, maybe you just disagree and think they're the same as ever, maybe you've think they have changed over the years for the better or they've changed but not in a way that compromises their core values.  People have different opinions and this is subjective.  But I'm not wrong and I'm not just "blinded by nostalgia" here.

But I didn't like the Wii and the Wii U, so far, doesn't look like any different so I'm not interested in it yet either.  And for years I called for Nintendo to make changes to address their shortcomings but the important thing was that they not compromise their games because they rarely made bad or even average games and that was what they got right.  But on the Wii and DS, I feel that changed, so realistically I don't just want them to address the problems they never fixed but to also take a step back with their game design philosophy to go back to when they had higher standards of quality.  So do they need to change everything about them?  Well pretty close because they kept the stuff I didn't like and changed the stuff I did so I guess the solution is to rewind six years and fix the stuff they were goofing up then.  Will they do that?  No, but I think that pretty much is the only way to get the core gamers back, if that actually does matter to them.
Title: Re: Wii U
Post by: Kairon on June 08, 2012, 05:40:23 PM
The Game Boy isn't "last gen" because it was the first handheld video system.  It isn't like the Game Gear and Lynx were already out and Nintendo thought "hey, we'll make a black and white system!"  They started the whole damn thing!

I guess we'll have to agree to disagree on that. Looking at a GB and a Lynx side-by-side Atari's handheld definitely makes the GB look "last-gen".

Besides, this is actually not about making last-gen consoles, this is bigger. This is about Gunpei Yokoi's philosophy of "Lateral Thinking With Withered Technology" which has been a part of the Nintendo mindset since at least the Game & Watch.
Title: Re: Wii U
Post by: Ian Sane on June 08, 2012, 06:23:24 PM
The Game Boy isn't "last gen" because it was the first handheld video system.  It isn't like the Game Gear and Lynx were already out and Nintendo thought "hey, we'll make a black and white system!"  They started the whole damn thing!

I guess we'll have to agree to disagree on that. Looking at a GB and a Lynx side-by-side Atari's handheld definitely makes the GB look "last-gen".

I agree that it makes the GB look last gen but it came out AFTER.  Nintendo didn't set out to make some archaic handheld that was in black & while while everyone else had colour.  Nintendo came first, everyone else followed with handhelds with superior specs.  That's not a conscious effort on Nintendo's part to push inferior hardware.
Title: Re: Wii U
Post by: Luigi Dude on June 08, 2012, 06:38:07 PM
But did Nintendo ever release a console prior to the Wii that was intentionally "last gen" compared to systems that had already come out?  No.  No one had ever done that.  Prior to that Nintendo had always kept up with the rest of the industry in this regard.  They had goofed up stuff like the N64 cartridge thing but aside from that the system was cutting edge.  It wasn't just a Super Nintendo with an analog stick.  Hell, regarding consoles the Gamecube was the only Nintendo console that was not the most powerful console on the market when it was released and that was only because it and the Xbox came out around the same time (and it was more powerful than the Dreamcast and PS2).

That's because game development budgets were still very reasonable until this last gen.  Seriously, have you missed that fact that a large amount of videogame development studio's shut down this last generation because of the insane jump the 360/PS3 make development cost.  Even on the PS2/Gamecube/Xbox, the average development cost was around 3-7 million.  For the 360/PS3 the average development is estimated to be between 15-30 million.

As you can see, Nintendo didn't change, the rest of the industry did.  Never before had development cost risen so high which is why most videogame companies this last gen where either closed or severally weakened.  Microsoft and Sony war to see who could have the bigger tech wang this last gen came at a huge price.  Yeah when we look back now Nintendo could have afforded to have made a more powerful system since the Wii was a huge success, but back in 2005 when they were designing it and the Gamecube was dead and Nintendo's home console presence was fading away because of terrible Gamecube sales, it's not hard to see why they took the safer route since the route Microsoft and Sony were taking was way too expensive for a system they worried might have failed.
Title: Re: Wii U
Post by: Ian Sane on June 08, 2012, 06:55:50 PM
The convention is to increase a console with each gen so even if the development costs increasing the rest of the industry was maintaining the status quo and Nintendo is the one who changed.  The Wii was the unexpected move, not the PS3 or Xbox 360.  Nintendo is the one that stepped off the beaten path.  Sony and MS didn't do anything unexpected or unconventional.  And there is no way the Wii was the safer route.  Give Nintendo credit for doing something insanely risky.  If the blue ocean market didn't like it, the Wii would probably have completely bombed and Nintendo would only be making handhelds, if they stayed afloat.
Title: Re: Wii U
Post by: Luigi Dude on June 08, 2012, 07:22:31 PM
And there is no way the Wii was the safer route.  Give Nintendo credit for doing something insanely risky.  If the blue ocean market didn't like it, the Wii would probably have completely bombed and Nintendo would only be making handhelds, if they stayed afloat.

Do you not seem to understand the part about how development cost went higher then ever before in a short period of time and most of the industry payed for it?  Seriously, do you not understand how the Wii was a much cheaper system to make then something as powerful as the 360/PS3 would have been.  The Gamecube had only sold a little over 20 million systems which was done over 10 million from the N64 which was over 30 million.  If the Gamecubes successor had been as powerful as the competition and sold 10 million less then the Gamecube like the Gamecube did from the N64, that would have cost Nintendo a lot more then if the Wii failed.

The Wii was just a modified Gamecube which in 2006 was cheap for Nintendo to produce while a 360/PS3 level console would have costed much more.  A more expensive console failing would have cost them much more then a less powerful console failing.
Title: Re: Wii U
Post by: Kairon on June 08, 2012, 07:28:34 PM
The Game Boy isn't "last gen" because it was the first handheld video system.  It isn't like the Game Gear and Lynx were already out and Nintendo thought "hey, we'll make a black and white system!"  They started the whole damn thing!

I guess we'll have to agree to disagree on that. Looking at a GB and a Lynx side-by-side Atari's handheld definitely makes the GB look "last-gen".

I agree that it makes the GB look last gen but it came out AFTER.  Nintendo didn't set out to make some archaic handheld that was in black & while while everyone else had colour.  Nintendo came first, everyone else followed with handhelds with superior specs.  That's not a conscious effort on Nintendo's part to push inferior hardware.

But that's just it, Nintendo DID consciously push inferior hardware. The timing is not exactly analogous, but the technology was available for more and Nintendo did not pursue it, pretty much what nets you a "last-gen" piece of hardware. I mean, I guess at this point we're arguing semantics, but I figure the intentions, which is what we're really talking about, behind either case are the same.

In fact, the GameBoy is also potentially super-relevant to this discussion because it could be argued that Nintendo learned from the GB line that "last-gen" technology wins. From 1989 to 1998, a full nine years, the GB did not get a hardware refresh, and then only one in the form of the incremental (could it be called "Two GameBoys duct-taped together"?) GameBoy Color. Looking at wikipedia spec rundowns I'm starting to actually wonder whether the GBC was even any more powerful than the GameGear from eight years before. And during all this time, the GB fended off multiple competitors with more advanced hardware.

But that's all still beside the point, it's bigger than just releasing so-called "last-gen" hardware. This is about the over-arching philosophy of "Lateral Thinking With Withered Technology." This has been a major trend in Nintendo's thinking for a long time, I think it's inaccurate to imply that their hardware choices today are anything new.

The convention is to increase a console with each gen so even if the development costs increasing the rest of the industry was maintaining the status quo and Nintendo is the one who changed.  The Wii was the unexpected move, not the PS3 or Xbox 360.  Nintendo is the one that stepped off the beaten path.  Sony and MS didn't do anything unexpected or unconventional.

Really? Increasing hardware technology so much that you had to charge $400 to $600 was "normal" when previous console generations (including every Nintendo console from the NES to the GameCube) had almost always hit mass market prices of $200? It may not be the case of Nintendo being underpowered, their competitors may have been overpowered while Nintendo actually held the conventional, traditional course for new consoles.
Title: Re: Wii U
Post by: Adrock on June 08, 2012, 07:34:47 PM
To me nostalgia is when you think Transformers is a good show until you actually go back a watch it as an adult and realize it sucked.
That's not what nostalgia means.
We may have different opinions on whether or not Nintendo changed (but I do have the FACT that the management changed in my favour) but I don't like people telling me that *I* changed.  I think I know myself and my opinions and thoughts better than people who have never met me.
I don't know how you define "change" but judging by your definition of "nostalgia," it's probably wrong. You have, on numerous occasions, described your evolving gaming tastes. This is based on your posting habits.
Quote
People have different opinions and this is subjective.  But I'm not wrong and I'm not just "blinded by nostalgia" here.
You're pulling the subjectivity card, but I don't think you really understand the nature of subjectivity. Like I said earlier, it's almost as if you can't grasp the idea that some people actually like where Nintendo's going. So, you say you're not wrong. Fine. However, you have repeatedly told other people (to the point of mockery, I might add) that they are for liking something that you don't like. You're not stating an opinion anymore; you're pushing it as established fact.
(http://i.imgur.com/m03NP.png)
On top of that, you still haven't explained why Nintendo should abandon a strategy that is clearly working. Because you don't like it? You're going to have to do better than that. That's not necessarily better for Nintendo; that's mostly just better for you because you get what you want without considering the ramifications of changing an entire strategy.
Title: Re: Wii U
Post by: nickmitch on June 08, 2012, 07:37:42 PM
(http://i101.photobucket.com/albums/m74/nickmitch889/bookcoverCharlesBarkley-IMayBeWrong.jpg)
Title: Re: Wii U
Post by: Kairon on June 08, 2012, 07:50:27 PM
On top of that, you still haven't explained why Nintendo should abandon a strategy that is clearly working.

Well, to be honest, there's no guarantee it will work again. Each generation is a reset, and new technology and market changes necessitate strategies changing to match them.

Of course, when those market changes include a lingering and ongoing global recession...
Title: Re: Wii U
Post by: Adrock on June 08, 2012, 07:57:40 PM
Well, to be honest, there's no guarantee it will work again. Each generation is a reset, and new technology and market changes necessitate strategies changing to match them.
What are you referring to specifically? How Nintendo marketed the Wii and DS? I meant more along the lines of Nintendo being Nintendo and the way they continually think outside the box instead of simply copying the competition. Nintendo didn't get where they are by following trends.
Title: Re: Wii U
Post by: Kairon on June 08, 2012, 08:04:52 PM
Well, to be honest, there's no guarantee it will work again. Each generation is a reset, and new technology and market changes necessitate strategies changing to match them.
What are you referring to specifically? How Nintendo marketed the Wii and DS? I meant more along the lines of Nintendo being Nintendo and the way they continually think outside the box instead of simply copying the competition. Nintendo didn't get where they are by following trends.

No no, I agree that Nintendo is where they are today because of that Nintendo Difference. I'm just saying that it hasn't always been a smooth ride, nor is it guaranteed to be.
Title: Re: Wii U
Post by: Adrock on June 08, 2012, 08:16:44 PM
Few things in life are guaranteed. I don't think that's a good enough reason to abandon an entire strategy. Adopting a completely new strategy and changing the philosophy and culture the whole company was built around isn't guaranteed to be successful. That probably has a greater chance of failing.
Title: Re: Wii U
Post by: Chozo Ghost on June 08, 2012, 08:29:25 PM
On top of that, you still haven't explained why Nintendo should abandon a strategy that is clearly working.

Its not working. If it was working the Wii wouldn't have had such a severe software drop or sharp drop in sales from 2009 to the present. The Wii performed extremely from its launch until 2008 or so, but after that its been more or less stagnant.

If you call that "working" I don't really know what else to tell you, but personally I don't think its working.
Title: Re: Wii U
Post by: broodwars on June 08, 2012, 08:42:52 PM
According to Michael Pachter, Nintendo has lost so much money in the past couple of years that they essentially have less than they started with when the Wii launched.  Pachter's predictions may be spotty at best, but usually he's pretty good at quoting hard numbers (as one would hope from a market analyst) so I'm inclined to believe it.  That doesn't sound like a strategy that "is clearly working."  Granted, a large part of that is Wii U development costs, but I don't believe Nintendo's software has moved over the past couple of years at the level it did in the early years.

And before anyone brings up Sony, supposedly their gaming division has been fairly successful, but their numbers have been dragged down by the dead weight of their other electronics divisions.
Title: Re: Wii U
Post by: Adrock on June 08, 2012, 08:44:17 PM
Its not working. If it was working the Wii wouldn't have had such a severe software drop or sharp drop in sales from 2009 to the present. The Wii performed extremely from its launch until 2008 or so, but after that its been more or less stagnant.

If you call that "working" I don't really know what else to tell you, but personally I don't think its working.
Wasn't Nintendo still outselling Microsoft and Sony for most of that time? Market saturation leads to slower sales. It doesn't mean their strategy stopped working.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2012, 08:51:02 PM
I'm pretty sure Nintendo made more money this gen than Sony and MS lost combined, and that was quite a bit, so I highly doubt the few 100 million they lost in the last year or so is gonna equal them having less money now than when they started this gen.
Title: Re: Wii U
Post by: MegaByte on June 08, 2012, 09:15:43 PM
Probably he was referring to stock value, which is true. However, that's not the same as the actual assets of Nintendo.
Title: Re: Wii U
Post by: Luigi Dude on June 08, 2012, 09:50:26 PM
Probably he was referring to stock value, which is true. However, that's not the same as the actual assets of Nintendo.

Yeah, in terms of actual money in the bank, Nintendo's got a lot more cash now then they had before they released the Wii.
Title: Re: Wii U
Post by: Enner on June 08, 2012, 10:13:14 PM
According to Michael Pachter, Nintendo has lost so much money in the past couple of years that they essentially have less than they started with when the Wii launched.  Pachter's predictions may be spotty at best, but usually he's pretty good at quoting hard numbers (as one would hope from a market analyst) so I'm inclined to believe it.  That doesn't sound like a strategy that "is clearly working."  Granted, a large part of that is Wii U development costs, but I don't believe Nintendo's software has moved over the past couple of years at the level it did in the early years.

And before anyone brings up Sony, supposedly their gaming division has been fairly successful, but their numbers have been dragged down by the dead weight of their other electronics divisions.

I find that odd when in a recent Pach-Attack he reiterated what is repeatedly said here that Nintendo has enough money in its war chest to operate for several more years. Great, I can't find the particular episode. Now I'm wondering if I just dreamed it.

They couldn't have spent it all on R&D, could they?
Title: Re: Wii U
Post by: broodwars on June 08, 2012, 10:34:16 PM
Probably he was referring to stock value, which is true. However, that's not the same as the actual assets of Nintendo.

It's possible he misspoke (it's Pachter. It wouldn't be the first time), but I'm pretty sure I heard what I wrote before.

Incidentally, I could have sworn that was on a Pac-Attack! episode as well, but I can't find it either.  It's not on the latest Nintendo-focused Bonus Rounds, either, which makes me think it was something he said on Spike TV's live broadcast commenting either directly before or after the Nintendo press conference when discussing "just what has Nintendo been spending all their money on?".
Title: Re: Wii U
Post by: oohhboy on June 08, 2012, 10:39:24 PM
Patcher is wrong, seriously, don't ever listen to him, he is always wrong. Nintendo has no debt and has more than enough cash to lose a generation, survive to launch the next before even thinking of taking out loans or offering stock. The guy is about as good as the oracles of ancient times where they read the movements of the birds to determine future outcomes. Instead of birds, Patcher has a computer spit out numbers from algorithms he doesn't understand which has little to do with day to day operations that determines the success of a company. The type of analysis might work for the commodities markets since it is very easy to value everything in the market and to determine future trends outside of natural disasters with the risks hedged against with insurance.

There is no computer program that says this game is good, or this game is bad. An initial bad impression or non release can be turned around from word of mouth(Operation rainfall). A mod(dayZ) released in the future might drive a massive increase in sales. Too much product from a solid franchise might crash and burn entire segments of the market(Guitar Hero). Computers is never going to tell him any of this and he will never understand as long as he is fixated on the numbers.
Title: Re: Wii U
Post by: Chozo Ghost on June 08, 2012, 11:50:59 PM
Probably he was referring to stock value, which is true. However, that's not the same as the actual assets of Nintendo.

Yeah, in terms of actual money in the bank, Nintendo's got a lot more cash now then they had before they released the Wii.

This is good, because if the Wii U fails then it won't be a death blow for the company. That said, I do want the Wii U to fail because it would be a wake up call and it would force them to reconsider their focus and start catering to their core gamers. They have enough money in the bank that the Wii U could be a total disaster, but the company would still survive, and my hope is Iwata and Reggie would face a vote of no confidence and replaced by someone who will steer the company back on course.
Title: Re: Wii U
Post by: Adrock on June 09, 2012, 12:08:05 AM
Lulz. Tell us what you really think about Pachter, oohhboy. +1
Title: Re: Wii U
Post by: Kairon on June 09, 2012, 12:11:28 AM
They have enough money in the bank that the Wii U could be a total disaster, but the company would still survive, and my hope is Iwata and Reggie would face a vote of no confidence and replaced by someone who will steer the company back on course.

Noooo! I LIKE Iwata!
Title: Re: Wii U
Post by: Kytim89 on June 09, 2012, 12:15:03 AM
Nintendo needs to hire someone that understands the western gamer and market to replace Reggie. While he is certainly not a bad figure head for the company the gaming industry is becoming ever increasingly reliant on western gamers and developers to stay afloat. I am not advocating that Nintendo do like SEGA and let every branch of their company run unrestrained. However, I am sure that Nintendo of America most likely can not ink a deal with western developers without home base's approval. Look at all the Japanese developers that have western companies making games for them, and the ones that are not are becoming westernized in their developing habits (Platnium Studios). Nintendo is no different. They should focus home base's attention on the 3DS and let all development outside of let's say Mario to western developers and NoA/E.
Title: Re: Wii U
Post by: Oblivion on June 09, 2012, 12:26:29 AM
To me nostalgia is when you think Transformers is a good show until you actually go back a watch it as an adult and realize it sucked.  If something holds up as an adult then nostalgia is not affecting you.  If you want videogame examples of nostalgia for me I used to think Mortal Kombat was legitimatelly cool and now see it as embarrasingly stupid and immature (though in a funny way).  I used to think Goldeneye was an amazing game but now realize it's too dated, while Super Mario 64 looks terrible but is still good.


Isn't that the complete opposite of the definition of nostalgia? If we were to use your analogies, you would think that Mortal Kombat was legitemately cool back then and you'd still think that now, even if, by all intents and purposes, you SHOULD think it sucks. If something still holds up as an adult, it's likely that nostalgia IS affecting you.
Title: Re: Wii U
Post by: BranDonk Kong on June 09, 2012, 12:38:47 AM
I don't know exactly what you're trying to say there...but Mortal Kombat will always kick ass.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2012, 12:59:34 AM
To me nostalgia is when you think Transformers is a good show until you actually go back a watch it as an adult and realize it sucked.  If something holds up as an adult then nostalgia is not affecting you.  If you want videogame examples of nostalgia for me I used to think Mortal Kombat was legitimatelly cool and now see it as embarrasingly stupid and immature (though in a funny way).  I used to think Goldeneye was an amazing game but now realize it's too dated, while Super Mario 64 looks terrible but is still good.


Isn't that the complete opposite of the definition of nostalgia? If we were to use your analogies, you would think that Mortal Kombat was legitemately cool back then and you'd still think that now, even if, by all intents and purposes, you SHOULD think it sucks. If something still holds up as an adult, it's likely that nostalgia IS affecting you.

Nostalgia is just reminiscing memories from way back when. Has nothing to do with whether they we good or bad memories.
Title: Re: Wii U
Post by: Oblivion on June 09, 2012, 01:00:53 AM
I said that wrong. That isn't what I meant. Too lazy to fix it. :P
Title: Re: Wii U
Post by: UncleBob on June 09, 2012, 01:14:03 AM
Nostalgia is just reminiscing memories from way back when. Has nothing to do with whether they we good or bad memories.

By the strictest definition, no.

Nostalgia is always in reference to good or happy memories.

Unless, I suppose, you could *want* to go back to crap memories.  Which doesn't make much sense... ;)
Title: Re: Wii U
Post by: ThePerm on June 09, 2012, 03:25:00 AM
Today I saw the Unreal 4 demo, and it was fucking fantastic. That being said the graphics on PS3 and Xbox 360 still are spectacular to me. In the long run Nintendo will make some gorgeous games and so will some of the third parties. Im just mad they are still keeping them secret. Teasers c'mon!

or if they just aren't ready, I would just like them to be on the ball and plan to have something ready before hand. I have no idea what the hardware after Wii U is going to be like, I can make an estimate NOW though and start working on something like that ahead of time.  Wii U is a supped up xbox 360. We should be seeing ambitious games at launch not games like nsmb or nintendo land.

though I have to say I was watching more of Lego City and it looks pretty Legit. I don't even care if the games are extremely childish or kiddy to be honest, I just want something that I couldn't EASILY slap together with some college buddies. Or i should rephrase that, i shouldnt feel like I've done more work goofing around in minecraft with teenage new zealanders and  achieving more work last year than all of Nintendo's efforts put together.
Title: Re: Wii U
Post by: Phil on June 09, 2012, 03:42:22 AM
I was down on the Wii U at first, but seeing impressions of such games like Pikmin 3, New Super Mario Bros. U, Rayman Legends, Project P-100, and Nintendo Land made me interested.
Title: Re: Wii U
Post by: Evan_B on June 09, 2012, 12:02:44 PM
Yeah, although this year's E3 was lackluster, I don't think it's a sign of ultimate failing in Nintendo's current strategy. I mean, they could just be hyping up games that are within a close release range. They teased Paper Mario and Luigi's Mansion last year, and that could have been kind of a bite in the ass for them, considering they aren't coming out until now. As for Nintendoland, I think it's a smart way to get casual gamers familiar with the Nintendo franchises that will undoubtedly be seeing releases in to coming year or so- and I think that's its draw.

I think everyone's still riding on post-E3 blues, personally, and Nintendo WILL have to pick up the slack in the coming months. If it doesn't, then we have more reason to hate on it. But the Wii U is still a console with a great deal of potential, especially in a social aspect.
Title: Re: Wii U
Post by: ThePerm on June 09, 2012, 01:36:19 PM
Yeah, although this year's E3 was lackluster, I don't think it's a sign of ultimate failing in Nintendo's current strategy. I mean, they could just be hyping up games that are within a close release range. They teased Paper Mario and Luigi's Mansion last year, and that could have been kind of a bite in the ass for them, considering they aren't coming out until now. As for Nintendoland, I think it's a smart way to get casual gamers familiar with the Nintendo franchises that will undoubtedly be seeing releases in to coming year or so- and I think that's its draw.

I think everyone's still riding on post-E3 blues, personally, and Nintendo WILL have to pick up the slack in the coming months. If it doesn't, then we have more reason to hate on it. But the Wii U is still a console with a great deal of potential, especially in a social aspect.

thats pretty much the truth. Like or hate e3 the Wii U WILL be a fine system. They must outline the non gaming functionality soon, because I think it will be pretty big. I can see that with the Wii U you're not going to be using many other devices. I assume they must announce another show really soon, because those things need to be addressed. Even now with my Wii I use it all the time since I've got netflix, but with the new Wii U controller that experience is going to be even more fantastic. They also must address the online functionality because all talk was that they were going to be pretty robust and on par or better than xbox live at its current incarnation. My biggest beef as of now is Nintendo's constant software droughts.
Title: Re: Wii U
Post by: Kairon on June 09, 2012, 02:33:05 PM
I'm honestly surprised at the positive impressions from other staff on Wii Fit U. I really wasn't planning to get that game but...urk... peer pressure!
Title: Re: Wii U
Post by: MegaByte on June 09, 2012, 02:36:08 PM
It was kind of the best Nintendo game (demo) at the show. It's a shame some people automatically wrote it off and didn't try it.
Title: Re: Wii U
Post by: Snake-Arms on June 09, 2012, 05:31:05 PM
I was down on the Wii U at first, but seeing impressions of such games like Pikmin 3, New Super Mario Bros. U, Rayman Legends, Project P-100, and Nintendo Land made me interested.

Project P-100 is the one game that has really peaked my interest.  In this time of muddy brown action games that feature a glut of quick-time-events, shallow characters and uber scripted Micheal Bay-type moments, it's nice to see a colorful, quirky experience.  Platinum games is quickly becoming one of my favorite developers.
Title: Re: Wii U
Post by: shingi_70 on June 09, 2012, 06:11:10 PM
Wii U is looking like Gamecube 2.0 to me.

Watching the live demo ign had of project P-100 and it looks really good.

But I have to say they didn't show me any must have uses for the controller.
Title: Re: Wii U
Post by: NWR_insanolord on June 09, 2012, 08:24:53 PM
The GameCube was technically about on par with its competition, got most major third party releases and had a diverse and creative lineup of first party software. Wii U being that again is just fine by me.
Title: Re: Wii U
Post by: Kairon on June 09, 2012, 08:28:55 PM
The GameCube was technically about on par with its competition, got most major third party releases and had a diverse and creative lineup of first party software. Wii U being that again is just fine by me.

Eeek! I love the GameCube itself, but that was one of the lowpoints of my Nintendo fandom. I'm not particularly keen on reliving my disappointments over some of Nintendo's output from that era!
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2012, 09:07:06 PM
Wii U is looking like Gamecube 2.0 to me.

Better for it to be a Gamecube 2.0 than a Wii 2.0.

I know I'm the minority,
but I loved the Cube and hated the Wii.
Title: Re: Wii U
Post by: Ian Sane on June 11, 2012, 01:30:02 PM
The GameCube was technically about on par with its competition, got most major third party releases and had a diverse and creative lineup of first party software. Wii U being that again is just fine by me.

This would be a step in the right direction and am improvement on Nintendo's part.  I can live with incremental improvement.  Though it is kind of sad that with the Cube I felt Nintendo had to improve a lot of things but now going to that not-particularly-high standard would be an improvement.  What would be nice is for them to go out strong.  The Cube died with a whimper, like the Wii is dying.  The Xbox was a distant second place to the PS2 but it wasn't considered a disappointment because it ended with momentum and the Xbox brand having potential.  Nintendo doesn't have to be number one with core gamers at the end of the Wii U's life, but just be in a position where them becoming number one with a later console is seen as a realistic possibility.  Nintendo has ended the last THREE generations on a low with the next console facing an uphill battle on day one.  Just make it so that core gamers are excited about the Wii U successor instead of the "oh yeah, those Nintendo guys" attitude.  Let's not have the Wii U's last year be the absolute low point in the console's popularity.
Title: Re: Wii U
Post by: Kairon on June 11, 2012, 03:38:15 PM
One of the things I'm worried about with GC comparisons is that even though it was on par in many ways with other systems, it was Nintendo's worst performing console ever. As a fan who wants to see Nintendo do well and keep playing Nintendo games long into the future, that really concerns me. The GC is one of the reasons I embrace the Nintendo difference: the less they have it, the worse they do.

That said, I wonder if GC level 3rd party suppirt, which was still significantly lacking in many aspects, is a worthy benchmark to hold the Wii U to.
Title: Re: Wii U
Post by: Stogi on June 11, 2012, 03:48:38 PM
As the largest Japanese company, it boggles my mind to hear concerns over Nintendo's strategy.

I swear, if the vocal minority had their way, they'd want Nintendo to go third party and develop for NextBox. Why? So they don't have to buy Nintendo systems to play Nintendo games.

And these are supposedly long time fans of Nintendo.
Title: Re: Wii U
Post by: Ian Sane on June 11, 2012, 04:46:29 PM
One of the things I'm worried about with GC comparisons is that even though it was on par in many ways with other systems, it was Nintendo's worst performing console ever. As a fan who wants to see Nintendo do well and keep playing Nintendo games long into the future, that really concerns me. The GC is one of the reasons I embrace the Nintendo difference: the less they have it, the worse they do.

Since I have no financial stake in Nintendo, I only wish for them to do well in a way that will encourage them to make great games that appeal to me.  So if they became solely casual guys and continued to be successful as such, that's nothing to me.  They might as well have gone broke.  Prior to the Wii, what I wanted Nintendo to achieve was to become the market leader again, without compromising the good things about themselves that made them matter in the first place.  The benefit to me in this goal was that it would improve the third party support and make Nintendo more relevant in the game industry and thus have a positive industry-wide influence on game design.  I wasn't just concerned about having little third party games to play but also that an entire generation of game designers were growing up ignorant of Nintendo's game design brilliance and that a higher profile of them would be better for future game design.

The financial aspect is important to me merely as a way to achieve this.  Obiviously Nintendo has to stay in business to accomplish this and if they made lots of money doing it, it would provide obvious incentive for them to continue their good habits.  In an ideal world every videogame company is rewarded for their good habits and punished for their bad.  Nintendo succeeding through bad habits or in a way that I feel compromises their identity is no good.  Whether or not you agree with me about Nintendo changing you have to admit, Nintendo succeeding with bad games or with bad business practices is no good, because it will just encourage bad behaviour.  We all want Nintendo to succeed but we want it to be by providing great games.  Anything other than that is of no concern unless you're a Nintendo shareholder and can only hurt your experience as a fan.  Activision and EA are good examples of a company developing bad habits because the market seemingly rewards them for it.  We should never want such a thing to happen to Nintendo.

We should strive for earned success for Nintendo, though our opinion on what is "earned" or not differs.
Title: Re: Wii U
Post by: Kairon on June 11, 2012, 05:34:06 PM
We all want Nintendo to succeed but we want it to be by providing great games.  Anything other than that is of no concern unless you're a Nintendo shareholder and can only hurt your experience as a fan.

A sports team fan is not financially invested in their team, but they are materially affected if the team moves to another city, or if the team cannot afford upkeep of their facilities or their roster. Likewise, a fan may not be financially invested in Nintendo, but they ARE stakeholders in the financial future of the company, and have every right to be concerned with the financial stability of Nintendo if they so wish to be. I mean, just look at Sega.

I agree with you that Nintendo's financial well-being, and their way of achieving that, is of interest to a fan primarily as a means to the goal of Nintendo making great games. But I think a fan has plenty of reasons to be invested, even if not financially, in the everyday economic realities Nintendo faces.
Title: Re: Wii U
Post by: MagicCow64 on June 11, 2012, 05:42:13 PM
As the largest Japanese company, it boggles my mind to hear concerns over Nintendo's strategy.

I swear, if the vocal minority had their way, they'd want Nintendo to go third party and develop for NextBox. Why? So they don't have to buy Nintendo systems to play Nintendo games.

And these are supposedly long time fans of Nintendo.

While I don't exactly wish that Nintendo would go third party (did not work out well for Sega, quality-wise), at this point in time I don't really see the point in differentiated platforms. All the next consoles will be dressed up PCs with extremely similar basic controller inputs (360 controller base) with fairly similar accessories (Wiimotes, PS Move, Smart Glass, UMote). I think people generally agree that there should be a standard of online functionality similar to that of the 360, with the multi-media apps that will be on all three consoles. What's really being gained by having three difference consoles? It's a very narrow competitive track for exclusive games. Sony has a lot, most are marginal, Microsoft has a few, which are huge, Nintendo has a moderate amount of active properties that are pretty big.

I think this parallels the sort of crisis that's happening with handhelds and to take a longer view, general computing. Really it would be best for the consumer if a single platform offered the content of all companies, both media and game, but then you encounter monopoly problems. The more I think about, the hypothetical Steambox licensing approach with minimum specs might be the best outcome.

Look at the desktop computing war: Apple has pretty much ceded that ground to Microsoft, outside of the realm of high-end media production, and the world seems to have shrugged past on the vague hope that Windows will suck less in the future than it does today (which has mostly proved true so far).
Title: Re: Wii U
Post by: Killer_Man_Jaro on June 11, 2012, 05:58:13 PM
http://kotaku.com/5917363/better-friend-codes-achievements-and-more-nintendo-answers-our-burning-wii-u-questions?popular=true (http://kotaku.com/5917363/better-friend-codes-achievements-and-more-nintendo-answers-our-burning-wii-u-questions?popular=true)

Well worth reading if you want clarification on certain system architecture details.
Title: Re: Wii U
Post by: BranDonk Kong on June 11, 2012, 06:31:59 PM
Good (short) read, it's also nice to see the screenshot and video comparison of the Wii U versions of Batman AC and Assassin's Creed 3 to the PS3 versions (here's a hint: Wii U looks better).
Title: Re: Wii U
Post by: Ian Sane on June 11, 2012, 07:16:24 PM
We all want Nintendo to succeed but we want it to be by providing great games.  Anything other than that is of no concern unless you're a Nintendo shareholder and can only hurt your experience as a fan.

A sports team fan is not financially invested in their team, but they are materially affected if the team moves to another city, or if the team cannot afford upkeep of their facilities or their roster. Likewise, a fan may not be financially invested in Nintendo, but they ARE stakeholders in the financial future of the company, and have every right to be concerned with the financial stability of Nintendo if they so wish to be. I mean, just look at Sega.

The whole point of cheering for a sports team is to see them win.  It's a contest.  But the purpose of being a fan of a videogame company is that they make games you like.  If they don't make games you like, then it doesn't benefit you at all if they "win".  Put yourself in a hypothetical situation where Nintendo changed in such a way that they ceased to be recognizable as Nintendo in your eyes but doing so was incredibly financially successful for them.  Is that good?  Are you glad they did that?  It only matters if they continue to make games you like.  Otherwise you're just a fan of the name "Nintendo".
Title: Re: Wii U
Post by: NWR_insanolord on June 11, 2012, 07:28:42 PM
The difference with sports is that the team putting out a product you like and being successful generally involve the same thing: winning. In gaming and other forms of entertainment the two aren't aligned as much. Nintendo can be successful in ways that don't interest us that much, and they can have relatively low sales while producing content that we really like. Ian's right that it isn't a good analogy.
Title: Re: Wii U
Post by: Kairon on June 11, 2012, 09:19:35 PM
We all want Nintendo to succeed but we want it to be by providing great games.  Anything other than that is of no concern unless you're a Nintendo shareholder and can only hurt your experience as a fan.

A sports team fan is not financially invested in their team, but they are materially affected if the team moves to another city, or if the team cannot afford upkeep of their facilities or their roster. Likewise, a fan may not be financially invested in Nintendo, but they ARE stakeholders in the financial future of the company, and have every right to be concerned with the financial stability of Nintendo if they so wish to be. I mean, just look at Sega.

The whole point of cheering for a sports team is to see them win.  It's a contest.  But the purpose of being a fan of a videogame company is that they make games you like.  If they don't make games you like, then it doesn't benefit you at all if they "win".  Put yourself in a hypothetical situation where Nintendo changed in such a way that they ceased to be recognizable as Nintendo in your eyes but doing so was incredibly financially successful for them.  Is that good?  Are you glad they did that?  It only matters if they continue to make games you like.  Otherwise you're just a fan of the name "Nintendo".

I agree that the analogy isn't perfect, but the fact remains that a fan is a stakeholder in a company's financial situation because that situation affects the products that the fan wants to see.

I agree with you that a company can be successful in ways which are to the detriment of their fans or even their field. I would argue that sports teams can too. I would argue that some fans are there for perceived values they see in a team's play beyond their win-loss record, and it's possible to betray those values (sportsmanship, fair play, love-of-the-game, heck even FUN, etc.) while winning. I agree with you: winning at any cost isn't winning, whether the game be football, golf, or Mario Kart.

So yes, I care about how Nintendo "wins". I care because if they "win" but become financially exposed, it could affect their freedom to create. As a fan, I'm still here to see the product and values that the Nintendo philosophy produces. It's precisely possible for a company to win in a way that's detrimental to the reasons I'm a fan of them and that is EXACTLY why I am so concerned about their financial situation.
Title: Re: Wii U
Post by: Chozo Ghost on June 11, 2012, 11:34:55 PM
As the largest Japanese company, it boggles my mind to hear concerns over Nintendo's strategy.

I swear, if the vocal minority had their way, they'd want Nintendo to go third party and develop for NextBox. Why? So they don't have to buy Nintendo systems to play Nintendo games.

And these are supposedly long time fans of Nintendo.

I'm the opposite. I want Sony and Microsoft to go third party so that I only need to own a Nintendo console and they would have a monopoly on the market and thus have all of the games... just like they did back in the golden age of the NES era. I want that era to return.
Title: Re: Wii U
Post by: Ceric on June 11, 2012, 11:39:58 PM
History shows that there shall always be 3 Videogame Platform holders.
Title: Re: Wii U
Post by: NWR_insanolord on June 11, 2012, 11:42:50 PM
There weren't three viable platform holders until about 10 years ago, and even then it was only because Microsoft was willing to lose billions in order to gain a foothold.
Title: Re: Wii U
Post by: Kairon on June 11, 2012, 11:51:52 PM
I'm the opposite. I want Sony and Microsoft to go third party so that I only need to own a Nintendo console and they would have a monopoly on the market and thus have all of the games... just like they did back in the golden age of the NES era. I want that era to return.

Hiroshi Yamauchi? Is that you?
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2012, 12:40:57 AM
History shows that there shall always be 3 Videogame Platform holders.

Only if you consider recent history. Sure, in the NES era there was the Master System and some other things, but their level of market share was negligible. Then in the 16-bit era it was a neck and neck race between the Genesis and SNES. Sure there was the Turbografix-16 and the Neo Geo and so on but these had such minuscule market share that they were non-entities.

Its only been within the last 10 years or so that we've seen it being a 3 way race, and arguably during the PS2 era it wasn't really even a race considering the PS2's 90% market share. So some might argue that its only been from 2006 that its been a 3 way race.
Title: Re: Wii U
Post by: tendoboy1984 on June 12, 2012, 03:30:16 AM
I just want Nintendo of America to hire more people from within the gaming industry. It seems most of the PR and marketing people they hire have no experience or knowledge of the video game market (Cammie Dunaway, Scott Moffitt, Reggie, etc.).


Reggie doesn't have any background in the gaming industry, so how is he qualified to run Nintendo's American branch? He's just a PR person, he's all talk. Iwata has more credentials than Reggie, he was a developer at HAL, so he's perfectly fit to run Nintendo; he has the experience.


Satoru Iwata is like Steve Jobs, he knows about the industry he runs. He's done the hard work in game development, and he also has the marketing skills to sell his product. Reggie has the marketing skills, but that's about it.
Title: Re: Wii U
Post by: Kairon on June 12, 2012, 03:31:27 AM
I miss Perrin.
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2012, 03:44:17 AM
Reggie just sees this as another job to him. He has no loyalty to Nintendo or passion for gaming. In the past he worked at Pizza Hunt and VH1, so what makes this any different? This is just his current job, and tomorrow he could move on to something else.

What we need running the show is someone who is actually passionate about gaming and loves what they do. When people are passionate about their jobs they will do things better than someone who just sees it as another pay check. That's why Reggie needs to go and someone more passionate about Nintendo and gaming needs to take his place.
Title: Re: Wii U
Post by: NWR_insanolord on June 12, 2012, 03:54:39 AM
The skills required for running a business are different from those required for making games. It's unrealistic to expect to get all your executives that way. The important thing is for the business people to trust the game people and listen to their concerns. Hiroshi Yamauchi didn't know **** about video games when Nintendo entered that market, and that worked out okay for the company.

As awesome as it would be if Bill Trinen were president of NoA, I don't know that the company would be in any better shape.
Title: Re: Wii U
Post by: tendoboy1984 on June 12, 2012, 03:58:23 AM
The skills required for running a business are different from those required for making games. It's unrealistic to expect to get all your executives that way. The important thing is for the business people to trust the game people and listen to their concerns. Hiroshi Yamauchi didn't know **** about video games when Nintendo entered that market, and that worked out okay for the company.

As awesome as it would be if Bill Trinen were president of NoA, I don't know that the company would be in any better shape.


Look at Iwata. He has the experience as a former game developer, and he's an incredibly smart businessman. I hate to make this comparison, but he's very much like the Steve Jobs of video games.


And yes I agree that Bill Trinnen should be the next NOA president. And they really need to hire marketing people who know how the gaming industry works. I'm glad Cammie Dunaway is gone, but Scott Moffitt doesn't seem to be right for the job either.
Title: Re: Wii U
Post by: NWR_insanolord on June 12, 2012, 04:01:58 AM
Really, in terms of management philosophy, Yamauchi was way more Steve Jobs than Iwata is. And those guys don't just grow on trees. Iwata was a special case; I doubt there was anyone within NoA with the qualifications he had. You have to work with the people you have, and if they'd had someone like that I'm sure he would have been in the running, but you can't just magically make someone like that exist.
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2012, 04:58:43 AM
What if Miyamoto ran Nintendo?
Title: Re: Wii U
Post by: tendoboy1984 on June 12, 2012, 05:12:24 AM
What if Miyamoto ran Nintendo?


Well Iwata and Miyamoto both have very similar game design philosophies, so Nintendo wouldn't be much different than it is now.
Title: Re: Wii U
Post by: tendoboy1984 on June 12, 2012, 05:15:32 AM
Really, in terms of management philosophy, Yamauchi was way more Steve Jobs than Iwata is. And those guys don't just grow on trees. Iwata was a special case; I doubt there was anyone within NoA with the qualifications he had. You have to work with the people you have, and if they'd had someone like that I'm sure he would have been in the running, but you can't just magically make someone like that exist.


They could hire someone from a different game developer who also has good business sense. Ted Price (from Insomniac), Gabe Newell (from Valve), I'm not very familiar with who runs these Western publishers...


Anyways, Nintendo could hire a PR person from another game publisher, someone who knows about the industry.
Title: Re: Wii U
Post by: Adrock on June 12, 2012, 07:37:40 AM
I hate to make this comparison, but he's very much like the Steve Jobs of video games.
Please explain. Jobs would tear people down, probably to the point of tears. Your ideas were **** until you could not only explain to him why they weren't but why they were the best way to do things. That's an interesting way to get results. Maybe he didn't have to be such a dick about it but he got results from his employees by forcing them to prove to him and more importantly, themselves that something was worth pursuing. I don't get the same impression from Satoru Iwata. Not that his management style is bad but it's not really Jobs-like. Maybe he's closer to Tim Cook. Apparently, the atmosphere is looser at Apple post-Jobs because employees are not afraid of being verbally ass-reamed. At Nintendo, people probably weren't afraid of being in the same elevator with the company president post-Yamauchi.
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2012, 08:03:55 AM
From what I heard Yamauchi liked to tear people down and was a real asshole so he was probably more like Steve Jobs than Iwata is. Iwata seems like a friendlier guy who is more willing to listen to suggestions and feedback and whatnot.

But like him or not, Yamauchi delivered results, so his hard ass take no bullshit attitude seems to have paid off at least some of the time....although, yeah, he did have a lot to do with driving 3rd parties away from Nintendo, and that's not good. But Iwata's softer stance hasn't managed to win them back either, so its hard to say who is more to blame. What would probably be best for the company is for it to be run by someone who is more in the middle and neither too soft nor too hard.
Title: Re: Wii U
Post by: Adrock on June 12, 2012, 09:13:02 AM
Business schools are going to be studying Steve Jobs for decades but the circumstances of his life made him the leader that he was and that's something you can't teach. Everything from being adopted to dropping acid to quitting Apple to founding NeXT to buying Pixar and negotiating Toy Story with Disney made Steve Jobs the businessman. Comparisons aren't terribly fair and you can't just manage a company by trying to emulate someone's methods. Jobs wanted the people whose hands he left Apple in to do what's best for Apple instead of thinking about what he would do.

That's true for any company. For Nintendo, it was important that Iwata went his own way. By the time, Yamauchi stepped down as president, he seemed so out of touch with a rapidly evolving industry. He admitted that he ordered N64 to be difficult to program for in an effort to repel less talented 3rd parties. They all responded with a giant F-you. Who thinks sabotaging their own product is a good idea? He handed Iwata the keys to a car he crashed first and said, "Here, you fix it." I don't think it's fair to blame Iwata for not being able to bring back 3rd parties. Outside of throwing money a them, what else can he do? Relations have improved and one of their big hang ups is that consumers really like Nintendo games. That's a precarious situation to be in. Nintendo shouldn't lay down their own integrity just so 3rd parties can sell their wares without as much competition. What the hell is that?
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2012, 09:30:11 AM
He admitted that he ordered N64 to be difficult to program for in an effort to repel less talented 3rd parties.

But to be fair, the quality of the software the N64 was impeccable. You can't argue with the results.... the N64 had a load of really incredible A++ software. Then again, the N64 also had Superman 64, so apparently Yamauchi's effort wasn't fool proof, but I can at least appreciate what he was TRYING to do.

Maybe if Iwata had done something like that with the Wii it would have locked out a lot of the shovelware like Chicken Shoot, Elf Bowling, and other horrible crapware like that.

They all responded with a giant F-you.

In the case of the developers of those games I just mentioned I would just say "good riddance". If you scrapped away all the casual crapware that the Wii was buried in and just left behind the polished gems then maybe many people's opinion of the Wii would be more favorable.
Title: Re: Wii U
Post by: Adrock on June 12, 2012, 09:49:34 AM
the N64 had a load of really incredible A++ software.
From Nintendo. That's hasn't really changed. Again, subjective.
Quote
In the case of the developers of those games I just mentioned I would just say "good riddance". If you scrapped away all the casual crapware that the Wii was buried in and just left behind the polished gems then maybe many people's opinion of the Wii would be more favorable.
Yamauchi chased everyone away with a shotgun and his crazy eyes. He tried what you're suggesting and it backfired. Badly. The good ones left too. Letting only certain 3rd parties into their special super-friends club with a decoder ring and a secret handshake just alienates everyone. Who qualifies? That's not a judgement call Nintendo should make even of Jack of All Games seems like an obvious choice. That just sends a terrible message to the entire development community that Nintendo is going all soup-Nazi (game-Nazi?) on the industry. You let the good in with the bad. Sure, Nintendo has been getting shafted by many 3rd parties but, again, they can't force anyone to do anything. Sending certain developers packing just exacerbates the situation.
Title: Re: Wii U
Post by: shingi_70 on June 12, 2012, 11:06:00 AM
Can someone define what makes a game casuel and how its better than a "hardcore game.. and why does a company only need to focus on the hardcore gamer at events like E3.

I mean as much crap Microsoft got at E3 this year I wouldn't be surprised if Nike+ outsells the last of us. Same goes for Wii fit U and maybe even sing.
Title: Re: Wii U
Post by: cubist on June 12, 2012, 11:33:07 AM
I hate to make this comparison, but he's very much like the Steve Jobs of video games.
Please explain. Jobs would tear people down, probably to the point of tears. Your ideas were **** until you could not only explain to him why they weren't but why they were the best way to do things. That's an interesting way to get results. Maybe he didn't have to be such a dick about it but he got results from his employees by forcing them to prove to him and more importantly, themselves that something was worth pursuing. I don't get the same impression from Satoru Iwata. Not that his management style is bad but it's not really Jobs-like. Maybe he's closer to Tim Cook. Apparently, the atmosphere is looser at Apple post-Jobs because employees are not afraid of being verbally ass-reamed. At Nintendo, people probably weren't afraid of being in the same elevator with the company president post-Yamauchi.

Sounds like many have read the Walter Isaacson biography on Steve Jobs too.  I agree that Iwata-san doesn't come off like Steve Jobs.

If he were like Steve Jobs, we wouldn't have to worry about our press conferences being a disappointment.  Watching that Apple Keynote at WWDC yesterday was like watching megaton announcement after megaton announcement roll out in pure Jobs-esque awesomeness.  If Iwata were like Steve Jobs, he'd talk **** about the competition and go out and not just one-up them, but make sure they regret trying to copy him.  Steve Jobs drove up and stormed the Google offices when they decided to build their mobile OS (Android), and now they're about to out-Google Google with an even better version of maps for iOS6.  If Iwata were more like Steve Jobs, we wouldn't have to worry about cutting edge graphics while implementing fancy words like blue ocean strategy.  Our wallets would take a major nosedive though, like the fact that I'm considering forking out $2500 to $3000 for the new MacBook Pro, but completely worth it and completely satisfying. 
Title: Re: Wii U
Post by: Oblivion on June 12, 2012, 11:46:22 AM
You must be part of the Cult then, because **** that, I'm not spending that much cash for a fucking computer.
Title: Re: Wii U
Post by: shingi_70 on June 12, 2012, 11:50:28 AM
What megatons were at the WWDC keynote?

Ios maps thing wasn't that big to me.
Title: Re: Wii U
Post by: shingi_70 on June 12, 2012, 12:08:25 PM
You must be part of the Cult then, because **** that, I'm not spending that much cash for a fucking computer.
What's wrong with paying for a quality machine. Alittle too rich for my poor student blood.

I am hoping there is a 15 inch Zenbook coming out or something from the spectre line and those start at $1000.
Title: Missing Game at E3 and Activision
Post by: Caterkiller on June 12, 2012, 12:10:55 PM
This guy (https://twitter.com/Dinfire/status/212262112930697216) Shane Satterfeild was the one who said the Wii U launch line up was looking pretty darn good. But in this statement says a certain game was missing from the line up at this E3. Probably Retro's or maybe we missed Retro and another companies game.

http://www.gamesindustry.biz/articles/2012-06-11-wii-u-getting-call-of-duty-black-ops-ii-this-holiday (http://www.gamesindustry.biz/articles/2012-06-11-wii-u-getting-call-of-duty-black-ops-ii-this-holiday)
Activision say's they will support Wii U in the future after seeing how it fairs. Of course they will be there eventually and some of their games are basically confirmed all ready. But I guess they won't get those launch day Ubisoft rumors.

Also this, more games from EA are coming.
http://www.computerandvideogames.com/353349/ea-holding-fire-on-two-unannounced-wii-u-games/? (http://www.computerandvideogames.com/353349/ea-holding-fire-on-two-unannounced-wii-u-games/?)
Title: Re: Wii U
Post by: Evan_B on June 12, 2012, 12:13:19 PM
Subjective, I suppose.

Let's not talk about what could have been, but what is. To me, the Wii U software represented more than just casuals and core gamers. Games like Rayman Origins, Lego City: Undercover, and even Nintendoland are attempts to cater to all audiences- Lego's open world, acrobatic and GTA-styled gameplay is a deeper attempt at gameplay. Rayman Origins is kiddy in appearance, but its mechanics and platforming cater to a more "core" audience. And Nintendoland is minigames featuring the "core" Nintendo titles. I think it's a smart introduction into the console race, and it's showing that the Wii U is, essentially, a grown-up Wii, with more mature games and a recognition of what made the Wii successful (motion controls, simplicity) while also tossing in more mature overtones, a social network, etc.
Title: Re: Wii U
Post by: Adrock on June 12, 2012, 12:28:48 PM
I was pretty excited about that MacBook Pro with Retina Display until Apple announced the price and I was like, "Back away, not today, disco lady..."

Steve Jobs made everything sound like it was m-f-ing amazing even if it was just an update to Safari. That's probably a lot of people's issue with the E3 press conferences. They all lacked pizazz. Jobs would also never hold a press conference unless he had something important to show. "One more thing..." He was a showman. He knew how to rev people up. That's not really anyone's style but Jobs. I wish Nintendo execs didn't look and sound like cardboard cutouts on stage but I don't really expect more on that front.
Title: Re: Wii U
Post by: Fatty The Hutt on June 12, 2012, 12:31:58 PM
Reggie doesn't have any background in the gaming industry, so how is he qualified to run Nintendo's American branch? He's just a PR person
But Reggie's experience is in the pizza industry. That's a natural fit cuz, as we all know, pizza and vidya games go together like...well, like pizza and vidya games.
Title: Re: Wii U
Post by: Ian Sane on June 12, 2012, 01:02:44 PM
Yamauchi reminds me of former Oakland Raiders owner Al Davis.  In his prime the guy was a football genius and his team was consistently one of the best in the league and won three Super Bowls.  However the last ten years or so of his life, the team was a laughing stock and were hopelessly behind the times.  Oh and he was a jerk like Yamauchi was.  Both guys just stuck around too long and failed to adapt to changes in their field.

Yamauchi's real big flop was the N64.  The NES and SNES were totally what the market wanted.  But there was a shift in the gaming industry that Yamauchi didn't adapt to.  He got the polygons thing dead-on but not the switch to CDs.  And the switch to CDs wasn't just load times, it was control.  Nintendo used to control all media for their systems but CDs are not owned by Nintendo so that level of control wasn't there.  It makes sense why Yamauchi would be resistant towards switching to a format Nintendo themselves didn't own and control, particularly when that was not how things worked with the NES and SNES and they had been very successful.  Yamauchi had a successful formula that eventually stopped working because the industry changed.
Title: Re: Wii U
Post by: ThePerm on June 12, 2012, 03:10:16 PM
i dont blame the n64 for anything, i dont care what the general public thought about the n64 at the time of n64. I loved it and I thought it was a blast. Heres the thing, i hear of all sorts of people wanting an n64 now, and i don't hear a damn person saying they want an old playstation. CDs did not impress me then, what they offered were load times, and mostly poor FMVs. I remmeber there was a time till about late 1998-1999ish where psx games looked like ****. The first games to look decent in my eyes were MGS and Spyro
Title: Re: Wii U
Post by: Ian Sane on June 12, 2012, 03:20:56 PM
I never really thought CDs were all that great (aside from the fact the games were cheaper), I just wanted the third party support to remain strong.  I never gave a **** about games like Crash Bandicoot.  When I think of the SNES I think mostly of games by Nintendo, Square, Konami and Capcom.  The games of those four companies define the NES and SNES for me.  By sticking with cartridges, Nintendo split that group up and if I wanted those third party games I had to get a Playstation.  The quick load times of cartridges was not worth losing the key third parties of the NES/SNES era.

Plus while most PS1 games looked like crap, N64 games didn't (at least for their time) and there is no reason a CD based N64 would have had crappy PS1 graphics.
Title: Re: Wii U
Post by: Evan_B on June 12, 2012, 03:38:58 PM
Soooo... what you're saying is, Nintendo's lack of support by Konami, Square, and Capcom is partly why you don't buy a lot of stuff for Nintendo consoles (more specifically, the Wii), because they pushed away their support by having an underpowered console and the other usual reasons...

See, now that Nintendo has something that is in the same league with their competitors, that should be less of a problem... At least, I think so. The rumor is that we're not going to be seeing any graphics revolutions for a while.
Title: Re: Wii U
Post by: Ian Sane on June 12, 2012, 04:36:18 PM
Nah, the Konami, Square and Capcom thing was specifically the N64 and today those companies are pretty damn different than they were back then.  I actually bought a lot of stuff for the N64 and Gamecube.
Title: Re: Wii U
Post by: Sarail on June 12, 2012, 11:03:16 PM
It always makes me wonder what state the video game industry would be in HAD Ninty gone with CDs instead of carts for the N64.

I guarantee we would have had Final Fantasy VII on the N64, Sony's Playstation would have failed, the majority of third parties would have made games for Nintendo's system, and I bet... I bet Sega would still be in business as a console maker. I don't think Microsoft would have ever come to be... MAYBE as a partner with Sega... but not a full-fledged individual console maker.

Would be a much different industry, though. That's for sure. If only, man. If only.
Title: Re: Wii U
Post by: NWR_insanolord on June 12, 2012, 11:09:29 PM
I doubt the PlayStation would have had any meaningful third party exclusives, and their first party stuff was awful back in those days. It might have been close, but Nintendo most likely would have won. Like you said, it would be an incredibly different industry from what we have today.
Title: Re: Wii U
Post by: BranDonk Kong on June 12, 2012, 11:16:40 PM
I hate to make this comparison, but he's very much like the Steve Jobs of video games.
Please explain. Jobs would tear people down, probably to the point of tears. Your ideas were **** until you could not only explain to him why they weren't but why they were the best way to do things. That's an interesting way to get results. Maybe he didn't have to be such a dick about it but he got results from his employees by forcing them to prove to him and more importantly, themselves that something was worth pursuing. I don't get the same impression from Satoru Iwata. Not that his management style is bad but it's not really Jobs-like. Maybe he's closer to Tim Cook. Apparently, the atmosphere is looser at Apple post-Jobs because employees are not afraid of being verbally ass-reamed. At Nintendo, people probably weren't afraid of being in the same elevator with the company president post-Yamauchi.

Sounds like many have read the Walter Isaacson biography on Steve Jobs too.  I agree that Iwata-san doesn't come off like Steve Jobs.

If he were like Steve Jobs, we wouldn't have to worry about our press conferences being a disappointment.  Watching that Apple Keynote at WWDC yesterday was like watching megaton announcement after megaton announcement roll out in pure Jobs-esque awesomeness.  If Iwata were like Steve Jobs, he'd talk **** about the competition and go out and not just one-up them, but make sure they regret trying to copy him.  Steve Jobs drove up and stormed the Google offices when they decided to build their mobile OS (Android), and now they're about to out-Google Google with an even better version of maps for iOS6.  If Iwata were more like Steve Jobs, we wouldn't have to worry about cutting edge graphics while implementing fancy words like blue ocean strategy.  Our wallets would take a major nosedive though, like the fact that I'm considering forking out $2500 to $3000 for the new MacBook Pro, but completely worth it and completely satisfying. 
There's no way you can be serious about anything you just said. Apple didn't provide anything that could ever be considered "Megaton." Look how they are screwing their customers - the iOS6 "what you can't use" list is pathetic. A jailbroken iPhone 3GS can use Siri just fine, a jailbroken iPhone 4 can do Facetime over 3G (or even Edge, and has been able to for almost 2 years), and could handle the new Maps just fine...yet Apple won't let you use these "new" features. The iPhone 4 people bought a year ago can't do turn by turn, but a $60 piece of **** from Metro can do it with Google Maps on Android.
Title: Re: Wii U
Post by: Caterkiller on June 13, 2012, 02:07:55 AM
An interview over at IGN (http://www.ign.com/articles/2012/06/12/retro-studios-too-busy-to-work-on-zelda) say's Retro is not working on Zelda. Of course they aren't as it's too soon for that, considering they had a trailer ready to show at E3.

Also I only have BlackNMild as back up since he was actually present, but from what I gather they aren't working on Metroid either. Plus they never said anything about doing a title everyone wanted them to. So there is a real chance it is something brand new.

Come on Star Fox! Or something entirely new!
Title: Re: Wii U
Post by: ThePerm on June 13, 2012, 02:26:19 AM
It always makes me wonder what state the video game industry would be in HAD Ninty gone with CDs instead of carts for the N64.

I guarantee we would have had Final Fantasy VII on the N64, Sony's Playstation would have failed, the majority of third parties would have made games for Nintendo's system, and I bet... I bet Sega would still be in business as a console maker. I don't think Microsoft would have ever come to be... MAYBE as a partner with Sega... but not a full-fledged individual console maker.

Would be a much different industry, though. That's for sure. If only, man. If only.

i want to download games from that alternate reality
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2012, 02:27:40 AM
I hope its something completely new. I'm crossing my fingers its a new franchise in the FPS genre, which I feel Retro could do a fantastic job of making and this is the one genre which Nintendo needs to have some exclusive franchise in. The FPS genre is the most popular genre in the western markets, so to continue ignoring it would be a mistake. Sony has Killzone and Resistance, Microsoft has Halo and Gears of War... but so far Nintendo has nothing to counter that. Retro COULD solve that problem.
Title: Re: Wii U
Post by: Tamazoid on June 13, 2012, 04:14:20 AM
Gears of War isn't a FPS. Retro are probably working on a FPS or some new IP of some sort. Anyway would you really trust Retro with a multiplayer FPS, didn't the multiplayer in Echoes suck?
Title: Re: Wii U
Post by: nickmitch on June 13, 2012, 04:28:11 AM
His point is still valid. I've heard that the Echoes multiplayer was fun, if you could people. The point is that Nintendo needs a game that appeals to the "bro gamer" crowd. That kind of exclusive will attract PS360 gamers. Honestly, I think something like Gears (I prefer 3rd person because I get motion sick, but that's just me, also I really like Gears) with a Nintendo twist would be excellent. It'd be a great chance for Nintendo to showcase their online system too.

Whether or not Retro is the studio for the job is the real question. Retro has been great at everything they've done so far, but we really don't what their actual forte is. I say the studio should just keep doing whatever they want since that's been working out great for everyone. Maybe Nintendo could open or buyout another Western developer for that undertaking. It worked for MS, and it should work out even better for Nintendo.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2012, 04:34:02 AM
Nintendo said back at E3 2011 that the point of the system was to appeal to both Casual and Core gamers. The Wii was for casuals only, but the "U" is supposed to refer to the core gamers who felt left out. But you can't win back core gamers if you ignore the FPS genre which is the most popular genre in the western markets. In Japan it isn't popular and over there it wouldn't sell, but in North America and Europe its a big deal and you absolutely have to have it.

Gears of War isn't a FPS.

Okay, you're right. I didn't know that because I don't have an Xbox and so I've never played it. Its a third person shooter.... but on that note, Nintendo doesn't really have any third person shooters either.
Title: Re: Wii U
Post by: Adrock on June 13, 2012, 08:25:32 AM
I guarantee we would have had Final Fantasy VII on the N64, Sony's Playstation would have failed, the majority of third parties would have made games for Nintendo's system, and I bet... I bet Sega would still be in business as a console maker. I don't think Microsoft would have ever come to be... MAYBE as a partner with Sega... but not a full-fledged individual console maker.
You can guarantee that? Going with CDs wouldn't change the fact that 3rd parties were tired of Nintendo's bullshit policies or that Yamauchi ordered N64 to be difficult to program for. Sony was a large company that offered a viable alternative. For many of the stupid things Yamauchi mandated, Sony kind of just did the opposite. I have no doubt that the landscape of here industry would have changed but I don't think going with CDs would have ensured Nintendo's dominance. Also, I think Sega still falls in this side-ways world. They were still poorly managed.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2012, 08:46:47 AM
You can guarantee that?

Many 3rd parties didn't like Nintendo's bullying and left for that reason, but Squaresoft wasn't one of those. Nintendo and Square got along well... remember the Super Mario RPG they teamed up to make together? Both companies had a good relationship. So the reason Square packed their bags and left was only because they wanted to do with CDs so they could pack FMV into their games. FMV wasn't an option on the cartridge based N64.
Title: Re: Wii U
Post by: Adrock on June 13, 2012, 09:36:27 AM
You quoted the first sentence of my post. Did you even read the rest of it? It wasn't specifically about Square and Final Fantasy VII. I don't need a history lesson. FFVII contributed significantly to Playstation's success. I just don't think Racht can guarantee all the things he suggested.

On a side note: the relationship between Nintendo and Square may not have been as rosy as you're making it out to be. From what I've read, there were tensions leading up to Square's decision to develop for Playstation. I'm going to look into it because I find it interesting.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2012, 09:55:04 AM
You quoted the first sentence of my post. Did you even read the rest of it?

I know exactly what that feels like. Someone did the same thing to me just yesterday.

http://www.nintendoworldreport.com/forums/index.php?topic=38156.msg739753#msg739753
Title: Re: Wii U
Post by: Oblivion on June 13, 2012, 10:01:41 AM
 :confused;
Title: Re: Wii U
Post by: Adrock on June 13, 2012, 10:17:42 AM
You quoted the first sentence of my post. Did you even read the rest of it?

I know exactly what that feels like. Someone did the same thing to me just yesterday.

http://www.nintendoworldreport.com/forums/index.php?topic=38156.msg739753#msg739753
Nice try. The irony is that you clearly missed this:
As for the rest of your post, not surprisingly, I disagree with you.
I acknowledged that I read your entire post because I read your entire post. Seriously now...
Title: Re: Wii U
Post by: Sarail on June 13, 2012, 10:48:17 AM
I guarantee we would have had Final Fantasy VII on the N64, Sony's Playstation would have failed, the majority of third parties would have made games for Nintendo's system, and I bet... I bet Sega would still be in business as a console maker. I don't think Microsoft would have ever come to be... MAYBE as a partner with Sega... but not a full-fledged individual console maker.
You can guarantee that? Going with CDs wouldn't change the fact that 3rd parties were tired of Nintendo's bullshit policies or that Yamauchi ordered N64 to be difficult to program for. Sony was a large company that offered a viable alternative. For many of the stupid things Yamauchi mandated, Sony kind of just did the opposite. I have no doubt that the landscape of here industry would have changed but I don't think going with CDs would have ensured Nintendo's dominance. Also, I think Sega still falls in this side-ways world. They were still poorly managed.
You have GOT to quit taking everything so literal. Man. Figures of speech, man. Figures of speech. o_O

Also, I disagree with your assumption of Sega. I think they would have been just fine. The main reason they fell apart was because of trying to fend of Sony. The PS2 destroyed any hope left in Sega. Dreamcast was doomed because of it.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2012, 11:30:37 AM
You quoted the first sentence of my post. Did you even read the rest of it?

I know exactly what that feels like. Someone did the same thing to me just yesterday.

http://www.nintendoworldreport.com/forums/index.php?topic=38156.msg739753#msg739753
Nice try. The irony is that you clearly missed this:
As for the rest of your post, not surprisingly, I disagree with you.
I acknowledged that I read your entire post because I read your entire post. Seriously now...

No, I didn't miss that "as for the rest of your post, I disagree" which was a cheap way of dismissing what was a really lengthy post where I thought I made some really good points.

Its no biggie though... I just thought it was funny because then you call me out on doing it today which I thought was hypocritical. :)
Title: Re: Wii U
Post by: ThePerm on June 13, 2012, 11:37:52 AM
I think Sega would have stayed around had Nintendo gone with CDs. Sony wouldn't have gotten the exclusives and gone the way of the 3do. SEGA would still make boneheaded mistakes, but their market dominance wouldn't have been as threatened. Saturn actually had Tomb Raider and Resident Evil on it, Resident Evil Sales would probably be higher on Saturn then on Playstation and that would be that. Also Shenmue was originally designed for Saturn, so it would have came out there and been a hit.
Title: Re: Wii U
Post by: BranDonk Kong on June 13, 2012, 11:43:49 AM
If Nintendo went with the original PlayStation deal, then of course SEGA would have at least survived the 2001 era of consoles, since Nintendo would have been their only competition.
Title: Re: Wii U
Post by: Adrock on June 13, 2012, 12:01:29 PM
Also, I disagree with your assumption of Sega. I think they would have been just fine. The main reason they fell apart was because of trying to fend of Sony. The PS2 destroyed any hope left in Sega. Dreamcast was doomed because of it.
Wouldn't Sega still have to fend off a stronger Nintendo and a less dominant Sony? The issue of their poor management doesn't necessarily change here.
No, I didn't miss that "as for the rest of your post, I disagree" which was a cheap way of dismissing what was a really lengthy post where I thought I made some really good points.

Its no biggie though... I just thought it was funny because then you call me out on doing it today which I thought was hypocritical. :)
How did I dismiss your post when I acknowledged that I read it then addressed it? Did you even read the rest of that post?

And I called you out because your history lesson on Square and Nintendo's relationship had so little to do with the rest of the post that it implies you didn't read the rest of it. Then, you picked a post claiming hypocrisy, but it's not the same thing. If my response to you in the other thread wasn't satisfactory or you wanted me to elaborate, you could have asked, but you didn't. Don't come back here and call me out on something when you didn't ask for clarification. I don't care if you don't read my posts so long as you don't complain about it later.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2012, 12:52:51 PM
If Nintendo went with the original PlayStation deal, then of course SEGA would have at least survived the 2001 era of consoles, since Nintendo would have been their only competition.

What about 3DO and Atari? Historically they were driven out of business, but if the Playstation had never existed their fates might have been different too.
Title: Re: Wii U
Post by: Oblivion on June 13, 2012, 01:25:02 PM
Didn't they fail before the PS1 came out? Or am I remembering things wrong?
Title: Re: Wii U
Post by: ThePerm on June 13, 2012, 01:27:07 PM
Many fans were hyped about Saturn, but Playstation took its wind away by having better games. Remember, there used to be a time with Sega fanboys. I hate to make a semi-political-historical reference as an allagory: but Iran wasn't terribly powerful until Iraq's Baath regime fell. There was a power vacuum and this is why Iran is doing much better today. The same would be said with Sega, a powerful Nintendo would have made Sony less powerfull, but would have benefited Sega. Ultimately Sony was a bigger enemy than Nintendo was. 2 clichés go: "the enemy of my enemy is my friend" and "keep your friends close and your enemies closer". Sega and Nintendo "had" similar game design philosophy so it was mutually beneficial when it was just the two of them. The same goes for WCW and WWF. WWF had much better product when they were competing with WCW. Now theres just WWE......it doesnt even roll off the tongue.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2012, 01:44:05 PM
Didn't they fail before the PS1 came out? Or am I remembering things wrong?

They both failed somewhere around 1996-1997, so that was like a year or two after the PS1 came out. I'm not sure how much of a role the PS1 played in their demise... truth be told they probably would have died regardless, but who knows?
Title: Re: Wii U
Post by: Louieturkey on June 13, 2012, 02:23:00 PM
Saturn came out a year earlier than the PS1, but the Saturn started at $399. PS1 came out at $299.  Sega was already losing money at the $399 price due to adding an additional CPU to try and combat the graphics of the PS1.  Sega was not prepared for the 3D era and as a result, the Saturn pretty much flopped.  It was possibly the hardest system to program for in history (it's actually still one of the hardest systems to emulate on a pc).  Sega shot themselves in the foot beforehand.  They reacted to Sony and in a bad way and it cost them.  They were out of the race before FF7 was announced and before the N64 was released.  The N64 was their final nail.  In fact, if the PS1 never existed, the N64 would have crushed the Saturn because the Saturn would have been only marginally more powerful than the SegaCD.

Of course, there's a chance that if the PS1 didn't exist, the Saturn would not have been rushed to market and may have had specs closer to the N64 as they would have had at least another year of development before releasing it.

Revisionist history is hard to do.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2012, 02:46:29 PM
If neither the Saturn nor PS1 had been on the market it would have been a power vacuum which the 3D0 and Jaguar would have grown to fill.
Title: Re: Wii U
Post by: Luigi Dude on June 13, 2012, 03:16:32 PM
The Sega Saturn was always doomed to fail because the American and Japanese branches of Sega hated each other and created a huge internal clusterf*ck in the company.  Seriously, anyone that hasn't read about the way Sega was managed during the 90's needs to because it'll show just how terrible the people running Sega were and how the management was beyond incompetent.

This is why once again, the only thing that killed Sega was Sega themselves.
Title: News incoming!
Post by: Caterkiller on June 13, 2012, 04:09:17 PM

http://www.officialnintendomagazine.co.uk/39220/iwata-miyamoto-working-on-nintendos-traditional-franchise-games-for-wii-u/?cid=OTC-RSS&attr=ONM-General-RSS (http://www.officialnintendomagazine.co.uk/39220/iwata-miyamoto-working-on-nintendos-traditional-franchise-games-for-wii-u/?cid=OTC-RSS&attr=ONM-General-RSS)
-Iwata say's Nintendo's traditional titles are in development as well as new ones. They only wanted to show launch window games, and of course because of fear of the new game ideas being stolen. It's a good read.

http://www.computerandvideogames.com/353593/iwata-xbox-smartglass-offers-a-small-facet-of-wii-u-capabilities/? (http://www.computerandvideogames.com/353593/iwata-xbox-smartglass-offers-a-small-facet-of-wii-u-capabilities/?)
-Iwata Say's Smart Glass can not do what the Upad can because of a lack of sticks and buttons. Anyone who say's other wise is a dope.

http://www.digitalspy.com/gaming/news/a386958/wii-u-nintendo-to-announce-more-features-leading-up-to-launch.html (http://www.digitalspy.com/gaming/news/a386958/wii-u-nintendo-to-announce-more-features-leading-up-to-launch.html)
-More features from the Wii U have not yet been revealed.

http://www.wired.com/geekmom/2012/06/nintendo-wii-u-e3/ (http://www.wired.com/geekmom/2012/06/nintendo-wii-u-e3/)
-Download your games and play them on any Wii U system since it's all account based. NICE!

http://www.joystiq.com/2012/06/07/reality-pumps-sacrilegium-takes-survival-horror-to-modern-roman/ (http://www.joystiq.com/2012/06/07/reality-pumps-sacrilegium-takes-survival-horror-to-modern-roman/)
-Sacrilegium is coming to Wii U. Don't know what this game is, but chalk another one up for Wii U!


http://www.ign.com/articles/2012/06/12/zelda-3ds-its-majoras-mask-vs-link-to-the-past (http://www.ign.com/articles/2012/06/12/zelda-3ds-its-majoras-mask-vs-link-to-the-past)
-Link to the Past or Majoras Mask remake for 3DS? I prefer neither, I want a sequel to one or the other, like a game in those styles.





Title: Re: Wii U
Post by: Evan_B on June 13, 2012, 04:28:39 PM
I've been checking this topic every four minutes or so, just to see what else you've updated in your post, Cater. God, I'm enjoying pre-launch so much, all these news stories are getting me more and more hyped.
Title: Re: Wii U
Post by: Adrock on June 13, 2012, 04:31:17 PM
-More features from the Wii U have not yet been revealed.
I wonder what they could be. I doubt it's something like DVD/Blu Ray playback. If it was super-important or game changing, I don't know why they wouldn't just reveal it at E3.
Title: Re: Wii U
Post by: Evan_B on June 13, 2012, 04:35:53 PM
By the way- Sequel/remake of Link to the Past. PLEASE, Miyamoto.
Title: Re: Wii U
Post by: Adrock on June 13, 2012, 04:41:30 PM
Most of us would probably prefer a brand new Zelda but if a remake on 3DS between those 2 is the option here, I'd rather it be Majora's Mask. It would benefit more if Ocarina of Time 3D is anything to go by. Like I said in the Talkback thread, I'd rather A Link to the Past be remade on Wii U with HD sprites if it were to be remade at all.
Title: Re: Wii U
Post by: Evan_B on June 13, 2012, 04:49:25 PM
I would just hope that Majora's Mask would be a REMAKE, not a port. I've played Ocarina of Time on so many damn consoles I don't ever want to do it again- and it's a REALLY good game.
Title: Re: Wii U
Post by: Adrock on June 13, 2012, 05:00:02 PM
I'm not sure if Ocarina of Time 3D was even a complete from-the-ground-up remake. Besides 3D, it looked like Grezzo mainly cleaned up the textures and added touch screen support. If you look at the character models, they don't have individual fingers, not even Link and Zelda. If we get a Majora's Mask 3D, I expect the same treatment. It's not bad, but I wouldn't call it a full remake as it's more of a remaster.
Title: Re: Wii U
Post by: Sarail on June 13, 2012, 06:14:13 PM
Also, I disagree with your assumption of Sega. I think they would have been just fine. The main reason they fell apart was because of trying to fend of Sony. The PS2 destroyed any hope left in Sega. Dreamcast was doomed because of it.
Wouldn't Sega still have to fend off a stronger Nintendo and a less dominant Sony? The issue of their poor management doesn't necessarily change here.
Not necessarily. Sega was always considered the cooler of the two companies here in America. Sega would have excelled in the sports genre and high profile action games, and Nintendo would have kept doing its Nintendo thing -- all the while still throwing slurs toward one another... it'd be great! :D

Man, I miss those days. Microsoft and Sony fanboys are idiots. ;)
Title: Re: Wii U
Post by: nickmitch on June 13, 2012, 09:30:18 PM
http://www.digitalspy.com/gaming/news/a386958/wii-u-nintendo-to-announce-more-features-leading-up-to-launch.html (http://www.digitalspy.com/gaming/news/a386958/wii-u-nintendo-to-announce-more-features-leading-up-to-launch.html)
-More features from the Wii U have not yet been revealed.

I'm really wondering what it could be. The Game Pad is already pretty packed with features. It's not like they can still add a speaker to the thing like they did with the WiiMote. Other than internal storage and DVD/Blu-Ray, I can't think of anything they could announce.
Title: Re: Wii U
Post by: BranDonk Kong on June 13, 2012, 10:20:26 PM
The major feature is that it will be compatible with Xbox 360 Smart Glass.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 13, 2012, 11:15:35 PM
The major feature is that it will be compatible with Xbox 360 Smart Glass.

Now we will have multi-touch, triple screened gaming and portable wireless storage.
It will be great.
Title: Re: Wii U
Post by: Kytim89 on June 13, 2012, 11:27:16 PM
http://www.digitalspy.com/gaming/news/a386958/wii-u-nintendo-to-announce-more-features-leading-up-to-launch.html (http://www.digitalspy.com/gaming/news/a386958/wii-u-nintendo-to-announce-more-features-leading-up-to-launch.html)
-More features from the Wii U have not yet been revealed.

I'm really wondering what it could be. The Game Pad is already pretty packed with features. It's not like they can still add a speaker to the thing like they did with the WiiMote. Other than internal storage and DVD/Blu-Ray, I can't think of anything they could announce.

Here are some more possible features:
  Metal Gear Solid was originially a Saturn game, but the financial losses from developing for the systme cause Konami to port development assets to the PS1 instead.
 
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2012, 12:18:50 AM
The Sega Saturn was always doomed to fail because the American and Japanese branches of Sega hated each other and created a huge internal clusterf*ck in the company.  Seriously, anyone that hasn't read about the way Sega was managed during the 90's needs to because it'll show just how terrible the people running Sega were and how the management was beyond incompetent.

This is why once again, the only thing that killed Sega was Sega themselves.

All of that may be true, but if there had been no competition and the Saturn had launched in a vacuum it would have won by default, regardless of all other factors.
Title: Re: Wii U
Post by: Tamazoid on June 14, 2012, 08:10:12 AM
But Chozo the 3DO and Jaguar were as flawed as the Saturn, Jaguar had the crazy ass controller no one liked and 3DO it was the case it didn't have the games and it had an insane entry price($600/$500 right?). I suppose you could theorize that developers that flocked to Sony would have went with Atari or 3DO but history would suggest that they would have stuck with Nintendo and Sega. Hudson and SNK had already tried prior to 3DO and the Jaguar to enter the console market and they ultimately failed. Sony were a special case, they were at the right place at the right time and had the right hardware engineers to make the Playstation.


In regards to the 3DS remake of LTTP or Majora's Mask wouldn't logic dictate that Grezzo could reuse assests from OoT3D while Anouma's team makes an original Zelda 3ds?
Title: More News Ahoy!
Post by: Caterkiller on June 14, 2012, 12:47:46 PM
Sorry i've figured out how to place the links in individual words, but sometimes it just doesn't work after I copy the link from another site.

- Nintendo won't bid for 3rd party exclusives. They don't want to get in a price war with guys like Microsoft. If a 3rd party has an idea that can only be done on Wii U, then maybe there will be a great collaboration between the 2 companies.
http://www.mcvuk.com/news/read/iwata-won-t-bid-for-wii-u-exclusivity-deals/097924? (http://www.mcvuk.com/news/read/iwata-won-t-bid-for-wii-u-exclusivity-deals/097924?)


-In this long article Iwata wonders if Sony's and Microsoft's next visual leap will be all that noticeable? I remember hearing that back in the early wii days, and here we are. But now a'days I don't know, If the UE4 demo is anything to go by we still won't be seeing Toy Story just yet.
http://www.telegraph.co.uk/technology/video-games/e3/9328561/Satoru-Iwata-interview-Nintendo-rivals-are-already-copying-the-Wii-U.html (http://www.telegraph.co.uk/technology/video-games/e3/9328561/Satoru-Iwata-interview-Nintendo-rivals-are-already-copying-the-Wii-U.html)


-Nintendo admits this has not been one of their better E3's. This might be on the front page, but I don't think so. Another pretty good read.
http://www.videogamer.com/wiiu/nsmb_mii/news/nintendos_david_yarnton_on_why_the_wii_u_will_be_on_every_coffee_table.html (http://www.videogamer.com/wiiu/nsmb_mii/news/nintendos_david_yarnton_on_why_the_wii_u_will_be_on_every_coffee_table.html)


-Also the whole idea behind Wii U was almost done away with because of potential cost issues to the costumer.
http://www.joystiq.com/2012/06/14/iwata-wii-u-idea-was-almost-scrapped-over-price-concerns/? (http://www.joystiq.com/2012/06/14/iwata-wii-u-idea-was-almost-scrapped-over-price-concerns/?)
Title: Re: Wii U
Post by: UncleBob on June 14, 2012, 12:52:56 PM
- Nintendo won't bid for 3rd party exclusives. They don't want to get in a price war with guys like Microsoft. If a 3rd party has an idea that can only be done on Wii U, then maybe there will be a great collaboration between the 2 companies.

This is why Nintendo cannot get the third party support so many desire.  Nintendo doesn't give out moneyhats.
Title: Re: Wii U
Post by: Ceric on June 14, 2012, 12:55:14 PM
The idea of putting a Wii U on a Coffee table is absurd...

Quote
Part of the thing with the control pad is, say the kids are at home playing a game and Dad comes home. Normally what would happen is they have to get off the TV because Dad wants to watch the news, and they go off somewhere else. But with the Wii U, he can come home and the kids can either use the control pad to continue playing the game, or Dad can use the control pad to watch the news. To me, it makes it something that will be on the coffee table in every home.

Probably the most interesting bit in that article.
Title: Re: Wii U
Post by: ThePerm on June 14, 2012, 02:18:50 PM
I think Nintendo feels guilty giving out money hats, like its the sleazy way to do business. Final Fantasy Chrystal Chronicals was a total money hat, but Yamauchi went about it in a weird way. He created a charity and a lone designer from square took the fund. The company was legally only with one employee.

So, what Nintendo should do in my opinion is have one of their old titles remade, one they could give a rats ass, pay for it, but call it a collaboration. Then its a win/win
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2012, 02:34:55 PM
I don't think Nintendo should give out money hats, because the moment they start doing that then EVERY third party is going to start demanding it.
Title: Re: Wii U
Post by: Kytim89 on June 14, 2012, 03:25:39 PM
Here is a great idea for a Wii U console stand:
 
Title: Re: Wii U
Post by: Louieturkey on June 14, 2012, 03:39:55 PM
-In this long article Iwata wonders if Sony's and Microsoft's next visual leap will be all that noticeable? I remember hearing that back in the early wii days, and here we are. But now a'days I don't know, If the UE4 demo is anything to go by we still won't be seeing Toy Story just yet.
http://www.telegraph.co.uk/technology/video-games/e3/9328561/Satoru-Iwata-interview-Nintendo-rivals-are-already-copying-the-Wii-U.html (http://www.telegraph.co.uk/technology/video-games/e3/9328561/Satoru-Iwata-interview-Nintendo-rivals-are-already-copying-the-Wii-U.html)
Have you watched the original Toy Story lately?  PS360 graphics pretty much beat it.  If you are talking about Toy Story 3, then yes, we are not there.  Toy Story 1 is showing its age pretty blatantly these days.
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2012, 04:33:46 PM
Here is a great idea for a Wii U console stand:
 
  • It hooks into the bottom of the console in a similar manner to the 64DD and Game Boy Player.
  • Storage slot for an internal 2.5" SATA HDD.
  • Cooling fans for both the console and HDD.
  • One single USB cord.
  • LED lights.
  • Three extra USB ports.

You forgot the most important one of all:

;)
Title: Re: Wii U
Post by: Ian Sane on June 14, 2012, 06:13:02 PM
Iwata's coffee table idea would be a better sell if this wasn't the era of PVRs, the internet, numerous other portable devices like laptops and smartphones, and multiple TVs in one house.  The TV is not the focal chokepoint of the household that it once was and it will be less and less of one in the years to come.

When I was a kid the "free up the living room" problem was solved by the videogame system being hooked up to some secondary TV in the kid's bedroom or the basement.  I knew very few people who had to fight with their parents to free up the TV for videogame time.  And these days I don't know anyone who doesn't have at least two TVs in the house.  This isn't the 50s.

Now Iwata is probably thinking that they brought the Wii into the living room so now family members have to fight for it, but a second TV still solves the problem.  This only addresses the stubborn "I want to watch TV and I DEMAND it be the main living room TV" attitude.  Maybe in Japan having only one TV is more typical but it really seems like a minor problem at best in North America.
Title: Re: Wii U
Post by: Spak-Spang on June 14, 2012, 07:09:56 PM
Ian Sane:  You are talking from a Western perspective.  Here in South Korea, most families only have one TV, and one central living area in there place where the family converges.  The same is most likely true in Japan. 

So yeah, where in the west we have spent more time and money on TV to the point we must have 2-4 tis in our houses...it isn't so in other countries.  Nor, should it be so.
Title: Re: Wii U
Post by: Ian Sane on June 14, 2012, 07:21:08 PM
Ian Sane:  You are talking from a Western perspective.  Here in South Korea, most families only have one TV, and one central living area in there place where the family converges.  The same is most likely true in Japan. 

So yeah, where in the west we have spent more time and money on TV to the point we must have 2-4 tis in our houses...it isn't so in other countries.  Nor, should it be so.

That's what I figure.  But Nintendo wants to sell this thing in the West as well.  The American market is over twice the size of Japan's.  If the big selling point really only applies to the Eastern market, that's some pretty narrow thinking on Nintendo's part.  If they want to be a worldwide company they can't do things based entirely on how things are in Japan.  I think that's a problem with Japanese companies in general.
Title: Re: Wii U
Post by: Neifirst on June 14, 2012, 07:29:57 PM
Did anyone else receive an email from Club Nintendo for a WiiU experience event?  I received one this afternoon for a Miami event in July, but the access code included didn't work.  I sent an email back, hoping the situation gets fixed, but am excited at the possibility I'll get my hands on the gamepad a few months early!
Title: Re: Wii U
Post by: Evan_B on June 14, 2012, 08:53:48 PM
Ian Sane:  You are talking from a Western perspective.  Here in South Korea, most families only have one TV, and one central living area in there place where the family converges.  The same is most likely true in Japan. 

So yeah, where in the west we have spent more time and money on TV to the point we must have 2-4 tis in our houses...it isn't so in other countries.  Nor, should it be so.

That's what I figure.  But Nintendo wants to sell this thing in the West as well.  The American market is over twice the size of Japan's.  If the big selling point really only applies to the Eastern market, that's some pretty narrow thinking on Nintendo's part.  If they want to be a worldwide company they can't do things based entirely on how things are in Japan.  I think that's a problem with Japanese companies in general.
I think the concept works well enough as a family system to get western draw. It's not JUST the coffee table idea that is the draw- it's the gameplay mechanics, the connectivity, everything. Multiple accounts proves that a family aspect is being employed, and I think that most Wii U's will find themselves in the living room. That's not to say there won't be individual Wii U's floating around households, but its concept is very much computer-like, with the multiple accounts, ability to display a variety of media, and so forth. I don't think it's too narrow in its focus group.
Title: Re: Wii U
Post by: Caliban on June 15, 2012, 12:37:48 AM
Ian Sane:  You are talking from a Western perspective.  Here in South Korea, most families only have one TV, and one central living area in there place where the family converges.  The same is most likely true in Japan. 

So yeah, where in the west we have spent more time and money on TV to the point we must have 2-4 tis in our houses...it isn't so in other countries.  Nor, should it be so.

That's what I figure.  But Nintendo wants to sell this thing in the West as well.  The American market is over twice the size of Japan's.  If the big selling point really only applies to the Eastern market, that's some pretty narrow thinking on Nintendo's part.  If they want to be a worldwide company they can't do things based entirely on how things are in Japan.  I think that's a problem with Japanese companies in general.

Don't forget Europe. The average there must also be 1 TV per household.
Title: Re: Wii U
Post by: King of Twitch on June 15, 2012, 01:25:01 AM
THEY SHOULD PORT TOY STORY TO WII U WITH BETTER GRAPGHICVS
Title: Re: Wii U
Post by: Evan_B on June 15, 2012, 02:10:58 AM
THEY SHOULD PORT TOY STORY TO WII U WITH BETTER GRAPGHICVS
This man's a genius.
Title: Re: Wii U
Post by: ThePerm on June 15, 2012, 04:32:59 AM
heck, half of the reason i havent played wii that much the last couple of years is I have a shitty small 20 something inch tv in my room, my wii is now hooked up in the living room to a real modern TV for netflix, yet i still have to battle with people for control of the tv. So its applicable here until i buy my own bigger tv.
Title: Re: Wii U
Post by: Chozo Ghost on June 15, 2012, 07:08:45 AM
heck, half of the reason i havent played wii that much the last couple of years is I have a shitty small 20 something inch tv in my room, my wii is now hooked up in the living room to a real modern TV for netflix, yet i still have to battle with people for control of the tv. So its applicable here until i buy my own bigger tv.

If you don't mind your TV being standard definition, you can get a really big sized TV for dirt cheap off craigslist or garage sales or flea markets. People who have upgraded to HD tvs tend to be more than happy to get rid of their old ones because they take up a lot of room. And since the Wii isn't even HD capable anyway you don't really gain much with an HD TV so the older ones will work well for that purpose.
Title: Re: Wii U
Post by: Sarail on June 15, 2012, 08:43:50 AM
heck, half of the reason i havent played wii that much the last couple of years is I have a shitty small 20 something inch tv in my room, my wii is now hooked up in the living room to a real modern TV for netflix, yet i still have to battle with people for control of the tv. So its applicable here until i buy my own bigger tv.

If you don't mind your TV being standard definition, you can get a really big sized TV for dirt cheap off craigslist or garage sales or flea markets. People who have upgraded to HD tvs tend to be more than happy to get rid of their old ones because they take up a lot of room. And since the Wii isn't even HD capable anyway you don't really gain much with an HD TV so the older ones will work well for that purpose.
Yeah, no kidding. I purposely took the Wii off my living room HDtv and plugged it up to my bedroom SDtv just to play Skyward Sword this past holiday. I wanted a clear, crisp picture while playing that game... and I got it. SS was gorgeous on that tv. Loved every second.
Title: Re: Wii U
Post by: shingi_70 on June 15, 2012, 10:40:29 AM
 Would someone explainto me what exactly makes a moneyhat? Nintendo says they wont do it but wouldn't dragon quest and Monster Hunter fall under that umbrella.

So has the Japan event happened yet?
Title: Re: Wii U
Post by: NWR_insanolord on June 15, 2012, 10:56:54 AM
A moneyhat is when a platform holder pays for the exclusivity of a title. I haven't heard anything that would make Dragon Quest fall under that term; I suppose you could make he argument that the Circle Pad Pro wouldn't exist if not for Monster Hunter coming to 3DS, but I don't think that's in the same league as most of the things you'd talk about pertaining to moneyhats.
Title: Re: Wii U
Post by: shingi_70 on June 15, 2012, 11:03:37 AM
Was under the impression that unintended had something to do with every Monterrey hunter game hitting nintendo systems this/last gen.

I don't mind moneyhats or paying for exclusive content. Some people may see ot as seedy but I see ot as taking care of your platform. It took aneroid a while to get a lot ofthord party apps that ios was getting and now thats kind of evened out more closely. But windows phone got a lot of popular apps because Microsoft was willing to pay for them and the same thing seems to be happening with windows 8 all store.
Title: Re: Wii U
Post by: NWR_insanolord on June 15, 2012, 11:21:31 AM
Monster Hunter being on Nintendo platforms has more to do with sales and hardware capabilities.

I wouldn't necessarily be against Nintendo doing a bit of it, but I see why they choose not to.
Title: Re: Wii U
Post by: shingi_70 on June 15, 2012, 11:47:20 AM
Just makes me sad there wont be an HD monster Hunter :(.

But I understand why they don't want to do it. They seem to be about building up partnerships more often. That and Im sure they understand they can't out bid Microsoft at least.
Title: Re: Wii U
Post by: UncleBob on June 15, 2012, 11:57:23 AM
I don't think you'll ever see Nintendo doing much in the way of moneyhats.

You have to understand how video games got to where they are now.

Pre-Nintendo, the video game industry was really a "Wild West".  Once we reached a point where we had systems with swappable cartridges, a few companies built systems (Namely, Atari, Mattel and the Colorado Leather Company).  For the most part, these companies made all of the games for their own system (via what we would now call First or Second parties).

However, things were different back then - there was no proprietary software, no lock outs (well, the Intellivsion II had an interesting trick, just ask if you want to know!), nothing.  Any garage developer could create a game and, if they could find a chip manufacturer, have carts made up and sold.

This was the grand-father to "Third Party" idea... though, it's more akin to "Unlicensed" than anything.  It was an interesting age - Atari made games for Mattel's system.  Mattel made games for Atari and Coleco's system.  Coleco made games for Mattel's and Atari's system.  Hey, if you didn't buy our system, we're STILL going to sell you games.

As you know, the industry crashed - and burned - hard.  Hard enough that Toys R Us actually changed the lyrics to their theme song to remove "video games".

As legend has it, Nintendo came in - and like a bright, shining star of hope, they reinvented the industry.

Supposedly, one of the major reasons for the crash was all of this "unlicensed" software (mind you, Atari is responsible for both ET and the 2600 port of Pac-Man, two games which had a lot to do with tanking the industry - but that was more due to Atari mis-management than anything.)...  the unlicensed software just wasn't considered up to standards, there was too much of it and the industry folded.  Or so they say.  I have to say, Activision (the real Activision, not the company we "enjoy" today) had some pretty awesome stuff on the Intellivision.

Anywhoo, Nintendo said **** this.  When they introduced the NES world-wide, they put the now-infamous lock chip (the 10NES) in the system... and they controlled the key.  With few exceptions, in order to release games for the NES, you had to become a licensed developer and have all your stuff approved by Nintendo (Seal of Quality).

This meant paying Nintendo money.

Before, we had companies making software for competing systems.  Now, we have Nintendo charging anyone for the privilege of making games on their system.  The entire licensing structure (for better or worse) that we have today is completely the brain child of Nintendo.

As we all know, Nintendo isn't exactly the most adaptable to change.  Two generations later, they're still trying to push connectivity dual-screen gaming.  You know how after E3, everyone was all "Why didn't Nintendo show their online plans?!?"  I wouldn't be surprised if Iwata was reading these comments, thinking "What are they talking about?  We showed Miiverse!"* - completely removed from the fact that most gamers want more.

So, the idea of Nintendo going from a company that charges you for the privilege of making software on their system to a company that gives out money to get you to make games for them?

Short of very few, unique, isolated cases, don't count on it.

*Imagine Iwata ranting about this in a stereotypical Jewish accent.
Title: Re: Wii U
Post by: Evan_B on June 15, 2012, 12:28:35 PM
Just makes me sad there wont be an HD monster Hunter :(.

But I understand why they don't want to do it. They seem to be about building up partnerships more often. That and Im sure they understand they can't out bid Microsoft at least.
They don't want to do HD Monster Hunter? I needs a quote...
Title: Re: Wii U
Post by: Ceric on June 15, 2012, 12:53:37 PM
I would see Nintendo lessening your developer burden.  Charge you less in licensing, allow you access to some of there human assets, etc. instead of just giving you a check.
Title: Re: Wii U
Post by: Louieturkey on June 15, 2012, 03:16:43 PM
Just makes me sad there wont be an HD monster Hunter :(.

But I understand why they don't want to do it. They seem to be about building up partnerships more often. That and Im sure they understand they can't out bid Microsoft at least.
They don't want to do HD Monster Hunter? I needs a quote...
I believe they are actually working on an HD upgrade of Monster Hunter Tri.  Maybe he thinks that because they are only doing an HD upgrade, they aren't planning to do a proper PS3/Wii U Monster Hunter.
Title: Re: Wii U
Post by: Evan_B on June 15, 2012, 03:29:39 PM
Just makes me sad there wont be an HD monster Hunter :(.

But I understand why they don't want to do it. They seem to be about building up partnerships more often. That and Im sure they understand they can't out bid Microsoft at least.
They don't want to do HD Monster Hunter? I needs a quote...
I believe they are actually working on an HD upgrade of Monster Hunter Tri.  Maybe he thinks that because they are only doing an HD upgrade, they aren't planning to do a proper PS3/Wii U Monster Hunter.
Really? Huh. That's disappointing. But we do have 4 on the way.
Title: Re: Wii U
Post by: Ceric on June 15, 2012, 03:38:18 PM
Honestly Capcom does not seem super keen on making non-portable Monster Hunters to begin with.
Title: Re: Wii U
Post by: Louieturkey on June 15, 2012, 07:09:06 PM
Honestly Capcom does not seem super keen on making non-portable Monster Hunters to begin with.
Tri on the Wii actually did pretty good.  It didn't sell like any of the portable versions, but it sold over 1 million copies in Japan alone.  That should count for something.
Title: Re: Wii U
Post by: Kairon on June 15, 2012, 08:41:43 PM
I think the Monster Hunter franchise just ALWAYS sold best on portables anyways versus their console versions.
Title: Re: Wii U
Post by: Mop it up on June 15, 2012, 08:53:47 PM
Dragon Quest and Monster Hunter are both series that shoot for the most popular game system in Japan.

With Dragon Quest, it jumped to the PlayStation and PS2 because those systems sold way more in Japan than Nintendo's own systems, but then when the market started shifting heavily to handhelds the series moved to the DS, the most popular handheld of all time. The next game is on the Wii because it is the current most popular home system in Japan, plus I think the Nintendo audience is more receptive to the style of Dragon Quest than other systems.

Monster Hunter started on the PS2, and Monster Hunter Tri actually began as a PS3 game. But that was back when everyone thought the PS3 would reign supreme, once the Wii became a continued success the game moved to it. As for the PSP versions, I think the main reason it came to the PSP is because the DS isn't quite powerful enough to handle that kind of game. Hence, now that the 3DS came out and can muster the power needed, Monster Hunter has moved to the 3DS... with possible coaxing using the slide pad attachment. That's the closest thing Nintendo's done to a "moneyhat," though they didn't pay CapCom anything, they just made them a peripheral. Similarly, Nintendo made the Classic Controller Pro for Monster Hunter Tri.

So Nintendo aren't paying to secure these series, they just have the current most popular systems in Japan, and in MH's case are willing to provide accessories.

Also, there are a couple of HD Monster Hunter games in existence, they just weren't released outside Japan. The PS3 has an HD version of Monster Hunter Portable 3rd (a sort of remake of MHTri), and the XBox 360 has Monster Hunter Frontier Online (a port of the PC game).
Title: Re: Wii U
Post by: Kytim89 on June 15, 2012, 11:51:24 PM
Questions about the Wii U:
  
Title: Re: Wii U
Post by: TJ Spyke on June 16, 2012, 12:00:37 AM
Questions about the Wii U:
 
  • Will games released in 2012 before the launch of the Wii U (Max Payne 3, Spec Ops, Chainsaw Lollipop) be available for the Wii U?
 

Assassin's Creed III, Darksiders II, FIFA Soccer 13, Madden NFL 13, NBA 2K13, Mass Effect 3, Ninja Gaiden 3, and Skylanders: Giants are all confirmed Wii U games that will be out (or are already out) in 2012 on other systems before Wii U launches.
Title: Re: Wii U
Post by: Kytim89 on June 16, 2012, 12:13:31 AM
Questions about the Wii U:
 
  • Will games released in 2012 before the launch of the Wii U (Max Payne 3, Spec Ops, Chainsaw Lollipop) be available for the Wii U?
 

Assassin's Creed III, Darksiders II, FIFA Soccer 13, Madden NFL 13, NBA 2K13, Mass Effect 3, Ninja Gaiden 3, and Skylanders: Giants are all confirmed Wii U games that will be out (or are already out) in 2012 on other systems before Wii U launches.

What about these games?
 
Title: Re: Wii U
Post by: TJ Spyke on June 16, 2012, 12:16:46 AM
Max Payne 3 is not doing that hot, Lollipop Chainsaw might be niche like most Grasshopper Manufacture releases and I honestly don't expect it to be a big seller. The other 2 I could see happening, but none of those 4 have been announced for Wii U as of right now.
Title: Re: Wii U
Post by: Kytim89 on June 16, 2012, 12:59:06 AM
Max Payne 3 is not doing that hot, Lollipop Chainsaw might be niche like most Grasshopper Manufacture releases and I honestly don't expect it to be a big seller. The other 2 I could see happening, but none of those 4 have been announced for Wii U as of right now.

They could always port those games over to the eShop, or if Steam will be available for the system.
Title: Re: Wii U
Post by: Caterkiller on July 05, 2012, 08:53:13 PM
Nintendo Customer Service guy announces a universal account system between 3DS and Wii U.
http://gonintendo.com/?mode=viewstory&id=180736

Also there will be head set support day one for Wii U from Lygo International.
https://twitter.com/Lygoworld/status/220894502959853568
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2012, 10:56:31 PM
Nintendo Customer Service guy announces a universal account system between 3DS and Wii U.
http://gonintendo.com/?mode=viewstory&id=180736

Good news. I want my digital purchases to be tied to an account that I can use on any system I own without some major hassle.

The only downside though, is what happens if your account ends up getting hacked and/or banned for some reason? Will you lose all your purchases? That would suck.
Title: Re: Wii U
Post by: Caliban on July 05, 2012, 11:24:59 PM
Also there will be head set support day one for Wii U from Lygo International.
https://twitter.com/Lygoworld/status/220894502959853568

It would be nice if we could use the DS headset.
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2012, 11:46:54 PM
Also there will be head set support day one for Wii U from Lygo International.
https://twitter.com/Lygoworld/status/220894502959853568 (https://twitter.com/Lygoworld/status/220894502959853568)

It would be nice if we could use the DS headset.


What about the NES headset?  :P:

(http://www.gamesniped.com/wp-content/uploads/2009/08/NES-Nintendo-Konami-Laserscope-Headset.JPG)


FIRE! FIRE! FIRE! FIRE! FIRE! FIRE!
Title: Re: Wii U
Post by: Caterkiller on July 06, 2012, 01:01:34 AM
Also there will be head set support day one for Wii U from Lygo International.
https://twitter.com/Lygoworld/status/220894502959853568 (https://twitter.com/Lygoworld/status/220894502959853568)

It would be nice if we could use the DS headset.


What about the NES headset?  :P:

(http://www.gamesniped.com/wp-content/uploads/2009/08/NES-Nintendo-Konami-Laserscope-Headset.JPG)


FIRE! FIRE! FIRE! FIRE! FIRE! FIRE!

Ok that was funny.
Title: Re: Wii U
Post by: Caliban on July 06, 2012, 01:20:50 AM
I will make sure to remember to do that (FIRE! FIRE! FIRE! FIRE! FIRE! FIRE!) if I ever get the chance of playing online with Chozo.
Title: Re: Wii U
Post by: Louieturkey on July 06, 2012, 04:10:30 PM
Also there will be head set support day one for Wii U from Lygo International.
https://twitter.com/Lygoworld/status/220894502959853568

It would be nice if we could use the DS headset.
Oh yeah, I got those at some point. I have two of them.  It'd be nice if those work.
Title: Re: Wii U
Post by: Ceric on July 06, 2012, 04:29:56 PM
Also there will be head set support day one for Wii U from Lygo International.
https://twitter.com/Lygoworld/status/220894502959853568 (https://twitter.com/Lygoworld/status/220894502959853568)

It would be nice if we could use the DS headset.
Oh yeah, I got those at some point. I have two of them.  It'd be nice if those work.
I owned one of those as well.  Plus the joystick that you held in the air and moved as the d-pad.
Title: Miyamoto wants Star Fox on Wii U
Post by: Caterkiller on July 06, 2012, 09:05:41 PM
Miyamoto say's the Wii U game pad opens a lot of possibilities for future Metroid titles.


He personally wants to see Star Fox on the Wii U more than any other of Nintendo's franchises. I like the sound of that.


Though neither of these statements mean Nintendo is working on either of them at all.


http://www.ign.com/articles/2012/07/06/miyamoto-discusses-metroid-on-wii-u? (http://www.ign.com/articles/2012/07/06/miyamoto-discusses-metroid-on-wii-u?)
Title: Re: Wii U
Post by: shingi_70 on July 07, 2012, 09:22:09 AM
Max Payne 3 is not doing that hot, Lollipop Chainsaw might be niche like most Grasshopper Manufacture releases and I honestly don't expect it to be a big seller. The other 2 I could see happening, but none of those 4 have been announced for Wii U as of right now.

They could always port those games over to the eShop, or if Steam will be available for the system.

Even if they got steam on the system the game wouldn't be on wii U. There would still need to be a wii U version ported.
Title: Nintendo Land a "full game" unlike Wii Sports
Post by: Caterkiller on July 07, 2012, 07:59:16 PM
Matt Ryan from Nintendo of Canada say's unlike Wii Sports and Play, Nintendo Land will be a full game. No pack in confirmed?

http://mariohat.bumpheli.com/2012/07/interview-with-nintendo-of-canadas-matt-ryan-e3-2012/ (http://mariohat.bumpheli.com/2012/07/interview-with-nintendo-of-canadas-matt-ryan-e3-2012/)

Quote
Our presence at E3 was very much about Nintendo Land,” he continued. “Even our whole booth looked like Nintendo Land, because it’s super-fun and what it’s able to show. Sometimes we say what Wii Sports was to Wii, Nintendo Land is to Wii U, except the major difference is– and this is something that we really want to get across– is that it’s not just mini-games, but there’s actually different levels, different things available in each of the attractions… a lot more than what was available in Wii Sports. We want people to know that this is a full game.
Title: Re: Wii U
Post by: Chozo Ghost on July 07, 2012, 08:55:41 PM
I take that quote to mean there is more substance to it than Wii Sports (which is a good thing). That doesn't mean it won't be a pack in. I don't know where you're getting that.
Title: Re: Wii U
Post by: Caterkiller on July 07, 2012, 09:22:20 PM
That's just my own assumption, nothing about what he said, as in maybe if they think it has enough content to warrant a purchase they just wont include it at all with the system.
Title: Re: Wii U
Post by: Kairon on July 07, 2012, 09:25:03 PM
Maybe it does, but I think Nintendo will also be balancing it against how much they want to

1. Make it so anyone who picks up a Wii U can demonstrate the asymmetrical gameplay out-of-the-box to other people.
2. Incentivize people to just buy the thing, period.
Title: Re: Wii U
Post by: Chozo Ghost on July 07, 2012, 09:31:09 PM
That's just my own assumption, nothing about what he said, as in maybe if they think it has enough content to warrant a purchase they just wont include it at all with the system.

They have to include something with the system. Considering how much Wii Sports did for the Wii's success there's no way they wouldn't try to repeat that strategy, so if Nintendoland isn't a pack in then that means there would have to be something else (Wii Sports 2?) but since we haven't heard of anything else that could fit the bill then I think Nintendoland almost certainly is it.

And this part of the quote:

Quote
Sometimes we say what Wii Sports was to Wii, Nintendo Land is to Wii U

Makes me even more confident that this is the case.

The difference is Nintendoland has more substance and depth to it, but it still makes sense to be the game that demonstrates the Wii U's capability and helps sell the concept of the tablet controller just as Wii Sports did to the Wii.
Title: Re: Wii U
Post by: Ceric on July 08, 2012, 04:20:14 PM
I think Nintendoland will be on the system.  No Disc at all.  Though:

Does it have Mini-Game? Yes.
Are they collected together? Yes.
Is there a story mode? No.
Is there a Story? No.

Seems like Wii Play and Wii Sports to me.  More depth in each game is cool.
Title: Re: Wii U
Post by: TJ Spyke on July 08, 2012, 04:46:14 PM
Is there a story mode? No.
Is there a Story? No.

We don't know this yet.
Title: Re: Wii U
Post by: Spak-Spang on July 09, 2012, 03:20:58 AM
Well, just because there is no story does not mean it isn't a full fledged game...though we still do not know that there isn't stories.

I am hoping for some interesting single player experiences with the game.  So far Nintendo focused only on the multi-player games, but if Nintendo can take the core gameplay mechanics of each many game and flesh out an interesting single player or co-op experience in some of the lands that will be great.  I also really hope for some more interesting ideas around the Nintendo Land theme Park idea.  I really like this whole concept...and I hope they flesh it out more. 

Perhaps for the sequel.  If I was making it...I would make 3 distinct mini games for each game represented...and create a theme park area that is in the world of that game, you walk to the area, and you can explore it a little and there would be fun little secrets and such about the world for the geeks to experience. 

I know Nintendo isn't going to go that far, but I wish they would.

Title: Re: Wii U
Post by: Ceric on July 09, 2012, 01:25:25 PM
I do consider Wii Play a game and Wii Sports for that matter.  There is enough there to be considered a Game and not just a Tech demo.  So for me the comparison comes down to the true basics. In which they seem the same.
Title: Re: Wii U
Post by: ShyGuy on July 11, 2012, 09:44:18 PM
This is a long hot dry summer. WHERE'S MY WII U NEWS AND RUMORS, BROSKIS?
Title: Re: Wii U
Post by: Evan_B on July 11, 2012, 10:28:02 PM
Indeed. It would be nice to fill the silence with something, especially since that's what Nintendo kinda told us what they'd be doing.

When's the next Nintendo Direct?
Title: Re: Wii U
Post by: MegaByte on July 11, 2012, 11:12:22 PM
In about 6 weeks.
Title: Re: Wii U
Post by: NeoStar9X on July 11, 2012, 11:17:56 PM
Anyone else feel they're likely to wait until sometime in 2013 to get the system?

I'm feeling that way and have been since E3. Not just do to the lack of information but the focus on the local multiplayer. It's nice but in the end it's not something I'll be able to take advantage of. I'm a solitary gamer at home. I require online multiplayer. Local is completely worthless to me. In terms of Wii U games from Nintendo nothing has been offered at the moment that I'd like to really play. I'm tired of 2D Mario. I have no history with Pikmin. It looks nice but it seems to be a Wii up-port and that bothered me on the 3DS when some games were clearly DS up-ports not not true 3DS games. Nintendo Land is a mini-game collection and as I said local multiplayer is worthless. The ports don't interest me either. If I want to play them I'll play them on the other systems cheaper. The only games that caught my interest were ZombiU and Project P-100. One that could go "Red Steel" and the other that might not come until 2013.

Nintendo has to impress me at this point with there online system or other launch/launch window games they choose not to talk about to get me to pick up one at launch. If not I'll be waiting.
Title: Re: Wii U
Post by: Mannypon on July 12, 2012, 12:22:36 AM
 nintendoculture.com/more-3rd-party-wiiu-games-coming/  (http://nintendoculture.com/more-3rd-party-wiiu-games-coming/)


Sorry, I'm posting from my phone before I hit the sack so I can't contribute much but this should get you guys talking at least for some more speculation.  It seems like alot was held back from E3 and not just from nintendo.  I know we heard of this before but at least this solidifies it a bit and hopefully brings back some excitement to those still bummed about the lack of info last month. 

On another note, where are blacknmild and ck?  At one point a few months back they were dropping nuggets of rumors daily on us and now they seem MIA.  I needs my fix, I'm jonesing for a hit lol. 
Title: Re: Wii U
Post by: Caterkiller on July 12, 2012, 01:25:48 AM
nintendoculture.com/more-3rd-party-wiiu-games-coming/  (http://nintendoculture.com/more-3rd-party-wiiu-games-coming/)


Sorry, I'm posting from my phone before I hit the sack so I can't contribute much but this should get you guys talking at least for some more speculation.  It seems like alot was held back from E3 and not just from nintendo.  I know we heard of this before but at least this solidifies it a bit and hopefully brings back some excitement to those still bummed about the lack of info last month. 

On another note, where are blacknmild and ck?  At one point a few months back they were dropping nuggets of rumors daily on us and now they seem MIA.  I needs my fix, I'm jonesing for a hit lol. 

Mannypon you vile fiend. I was about to release this news! That's ok, good looking out. As for other rumors they have literally just dried up now that E3 is over.

As for this piece of news it's nice and hypes me up for more good 3rd party support later.
Title: Re: Wii U
Post by: Chozo Ghost on July 12, 2012, 01:52:27 AM
On another note, where are blacknmild and ck?  At one point a few months back they were dropping nuggets of rumors daily on us and now they seem MIA.

I was going to suggest that maybe they had been taken out by Reggie's assassin's, but here they are posting again so who knows? They were MIA for awhile but hopefully things will get back on track now, because this forum really depends on them for rumors.

But now that you mention it, it is kinda odd that they both were MIA at roughly the same time. Sorta makes you wonder if they both aren't really just the same person in disguise. ;) And how is it they have access to all this inside information anyway?
Title: Re: Wii U
Post by: Caterkiller on July 12, 2012, 11:48:58 AM
Iwata says more 3rd party titles being announced this fall. There is a lot here I suggest everyone read the whole thing. But the most important part was the 3rd party stuff. Lots of graphics and ps420 talk as well. The interviewer also asks if Iwata approached Epic about Unreal Engine 4. He dodges the question but trust me they had talks about it, he does say the Wii U will be ale to run high spec games.

http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/satoru-iwata-on-wii-u-i-think-it-will-become-increasingly-difficult-from-now-on-to-compete-over-graphics-7936301.html (http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/satoru-iwata-on-wii-u-i-think-it-will-become-increasingly-difficult-from-now-on-to-compete-over-graphics-7936301.html)
Title: Re: Wii U
Post by: Tanookisuit on July 12, 2012, 11:55:41 AM
I'll be playing the WiiU next Friday in Chicago.  I can't wait.
Title: Re: Wii U
Post by: Ian Sane on July 12, 2012, 12:29:42 PM
I don't get why more third party games are to be revealed.  Why not show that stuff at E3?  Why let months go by of everyone thinking that the Wii U has **** third party support if that is not the case?  Nintendo can be so frustrating.  What the **** logic is there in "hiding" third party support at E3 when third party support is like the number one thing that makes people iffy about a Nintendo console in the first place?
Title: Re: Wii U
Post by: Caterkiller on July 12, 2012, 12:54:26 PM
I don't get why more third party games are to be revealed.  Why not show that stuff at E3?  Why let months go by of everyone thinking that the Wii U has **** third party support if that is not the case?  Nintendo can be so frustrating.  What the **** logic is there in "hiding" third party support at E3 when third party support is like the number one thing that makes people iffy about a Nintendo console in the first place?

What you call crap support I call good support. Not that it cant be better. I figure they wanted those titles at E3 to get the spot light. If there are bigger titles to be announced probably better that they get their own time to shine. Also personally I figure if we are going to get the game regardless what's the difference in being announced last month or in 2 months? If we get it we get it and the end result is the same. I get the consumer awareness part about announcing things sooner tough, just for me it changes nothing.
Title: Re: Wii U
Post by: Evan_B on July 12, 2012, 01:20:38 PM
I don't get why more third party games are to be revealed.  Why not show that stuff at E3?  Why let months go by of everyone thinking that the Wii U has **** third party support if that is not the case?  Nintendo can be so frustrating.  What the **** logic is there in "hiding" third party support at E3 when third party support is like the number one thing that makes people iffy about a Nintendo console in the first place?

What you call crap support I call good support. Not that it cant be better. I figure they wanted those titles at E3 to get the spot light. If there are bigger titles to be announced probably better that they get their own time to shine. Also personally I figure if we are going to get the game regardless what's the difference in being announced last month or in 2 months? If we get it we get it and the end result is the same. I get the consumer awareness part about announcing things sooner tough, just for me it changes nothing.
I dunno. I honestly don't believe that any of the titles they showed at E3 came close to being "pants crappingly good". Zombi U has the potential to go Red Steel on our asses, and that makes me wary. Rayman Legends was nice, but kind of more of the same. And of course, none of the Nintendo titles put me into a ravenous frenzy, though I must say I like Pikmin 3, but it's not rocking my world.

What upsets me is that, if there were 3rd party games announced that looked awesome or had great potential, why not show them off? What is the gauge for showing things off? Or, again, were these not launch titles? If so, I can understand. But it still doesn't make it any better.
Title: UE4 news
Post by: Caterkiller on July 12, 2012, 01:30:33 PM
The thing about Red Steel was that it was broken from the start and everyone was aware. Still some of those people just had to buy it. I didn't touch the franchise until part 2. At least going in with ZombiU I know I will at least be able to control it accurately.

edit
Here is some UE4 news. This proves me right, if a customer wants to make an UE4 game on wii u they can, Epic themselves are not working on anything. http://www.videogamer.com/news/unreal_engine_4_games_could_be_ported_to_wii_u_epic.html (http://www.videogamer.com/news/unreal_engine_4_games_could_be_ported_to_wii_u_epic.html)


Keep in mind he says "I don't think..." Either he is not in the loop entirely or he is playing it safe when it does get the official announcement.
Title: Re: Wii U
Post by: Evan_B on July 12, 2012, 01:45:49 PM
I saw this news earlier and was wondering what you'd have to say about it Cater. Haha I'll take that as a confirmation, for your sake.

Does anyone remember that "leaked eShop list" from a while back? I have a strange feeling that at least some of those games could be the ones we didn't see at E3.
Title: Re: Wii U
Post by: Adrock on July 12, 2012, 01:49:01 PM
What you call crap support I call good support. Not that it cant be better. I figure they wanted those titles at E3 to get the spot light. If there are bigger titles to be announced probably better that they get their own time to shine. Also personally I figure if we are going to get the game regardless what's the difference in being announced last month or in 2 months? If we get it we get it and the end result is the same. I get the consumer awareness part about announcing things sooner tough, just for me it changes nothing.
+1

It might also have something to do with timing. E3 was Q2. These announcements are going to affect stocks and whatnot. They might be hoping to ride the momentum of a solid price announcement and 3rd party reveals over the last few months of 2012 instead of stretching it out over half the year had they unveiled everything at E3. Just a theory.

It's not a bad strategy to hold some stuff back. It keeps the competition on their toes (may even encourage Sony/MS to underestimate them or become careless). The thing isn't even out yet. I get that people like to know things but without the ability to even buy it for some time, it's not especially important to know everything. Obviously, I'm eager to know, but it changes nothing since I can't buy it for what, like 4 months. It makes no real difference to me right now.
Title: Re: Wii U
Post by: Chozo Ghost on July 12, 2012, 02:00:05 PM
he does say the Wii U will be ale to run high spec games.

High spec by 7th generation standards, or High spec by 8th generation standards? This is still the elusive question, and it amazes me how we still can't get a straight answer even after all these months.
Title: Re: Wii U
Post by: Ceric on July 12, 2012, 02:06:25 PM
Iwata says more 3rd party titles being announced this fall. There is a lot here I suggest everyone read the whole thing. But the most important part was the 3rd party stuff. Lots of graphics and ps420 talk as well. The interviewer also asks if Iwata approached Epic about Unreal Engine 4. He dodges the question but trust me they had talks about it, he does say the Wii U will be ale to run high spec games.

http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/satoru-iwata-on-wii-u-i-think-it-will-become-increasingly-difficult-from-now-on-to-compete-over-graphics-7936301.html (http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/satoru-iwata-on-wii-u-i-think-it-will-become-increasingly-difficult-from-now-on-to-compete-over-graphics-7936301.html)
That article Screams "In Need of Editor."  Anyway, still not a bad read.  It was interesting that on the XL it become a size of the total system or size of the battery when it came to putting the other analog in.
Title: Re: Wii U
Post by: Caterkiller on July 12, 2012, 02:13:43 PM
he does say the Wii U will be ale to run high spec games.

High spec by 7th generation standards, or High spec by 8th generation standards? This is still the elusive question, and it amazes me how we still can't get a straight answer even after all these months.

Did you read my last comment about UE4? It basically answers the 8th generation engine question. Yes, yes it can.
Title: Re: Wii U
Post by: Ian Sane on July 12, 2012, 04:36:26 PM
he does say the Wii U will be ale to run high spec games.

High spec by 7th generation standards, or High spec by 8th generation standards? This is still the elusive question, and it amazes me how we still can't get a straight answer even after all these months.

It could be 7th generation standards and Nintendo is trying to keep that quiet.  But the whole way Nintendo did E3 it's incredibly likely that Nintendo is just being weird.  If any company could settle all debate with one simple statement and would choose not to do it for no good reason, it would be Nintendo.
Title: Re: Wii U
Post by: Chozo Ghost on July 12, 2012, 04:52:42 PM
Maybe they figure the uncertainty is a good thing because it means people are talking about their product.  Once the truth is revealed whether its good or bad all the debate ceases because then everyone knows exactly how it is.

It could be more to keep the competition on guard, though. Although, I would think Microsoft and Sony would be able to get this information via espionage. Developers have the kits and would know the specs, and NDA or not, MS/Sony could arrange some back alley bribe to get this information. They probably already have it. Its just us the consumers who are still completely clueless.
Title: Re: Wii U
Post by: Kytim89 on July 12, 2012, 10:32:28 PM
Could Nintendo offer deals on Wii Virtual Console games the same way they are currently doing for those on the 3DS? Then again, they could reduce the price of the points cards by five dollars to spur sales.
Title: Re: Wii U
Post by: Caterkiller on July 12, 2012, 11:09:58 PM
From Twitter:

Nnooo recieves good news about Wii U.
https://twitter.com/Nnooo_Nic (https://twitter.com/Nnooo_Nic)

Two Tribes also say's they "got really excited about Wii U today."

Or so I hear from GAF. Something seems to be up! Hype!




Title: Re: Wii U
Post by: Shaymin on July 12, 2012, 11:19:00 PM
Could Nintendo offer deals on Wii Virtual Console games the same way they are currently doing for those on the 3DS?

They could, but there's been a whole one sale in the history of Wii's Virtual Console (December '09, and mostly Sega stuff). They *might* do one in the transition to the WiiU eShop, but I really doubt it.
Title: Re: Wii U
Post by: NWR_insanolord on July 13, 2012, 02:00:26 AM
They could, but I'd bet they'll wait until the Wii U to start those sales.
Title: Re: Wii U
Post by: Kytim89 on July 13, 2012, 02:43:54 AM
They could, but I'd bet they'll wait until the Wii U to start those sales.

What if they did like a fifty discounted Virtual Console game collection to celbrate the launch of a new home console and to get people into the eShop store to buy more stuff?
Title: Wii U definitely more powerful than PS3 and 360
Post by: Caterkiller on July 13, 2012, 11:49:48 AM
Last thing before I'm out.


http://www.videogamer.com/wiiu/scribblenauts_unlimited/news/wii_u_is_definitely_more_powerful_than_360_and_ps3_scribblenauts_dev.html (http://www.videogamer.com/wiiu/scribblenauts_unlimited/news/wii_u_is_definitely_more_powerful_than_360_and_ps3_scribblenauts_dev.html)
Jeremiah Slaczka, the CEO of Scribblenauts developer 5th Cell, has stated that the Wii U is "definitely more powerful than Xbox 360 and PlayStation 3," adding that he finds the argument over the console's capabilities "frustrating".
Speaking in the latest issue of Game Informer, Slaczka said that the Wii U is "definitely more powerful than Xbox 360 and PlayStation 3. It's kind of frustrating to see the rumours and speculation of people going back and forth saying it's weaker or more powerful. It's definitely more powerful."
Edit: I don't know what I do that's always wrong. Just look at the link for a clearer message.
Title: Re: Wii U
Post by: Ian Sane on July 13, 2012, 12:24:56 PM
Slaczka needs to realize that the rumours about the specs only exist because Nintendo is not straight-forward about them.  They haven't told us what they are AND the games they showed at E3 were not so visually impressive to demonstrate the console's capabilities.  They look better than Wii games obviously but don't look like anything that couldn't be done on an Xbox 360.

But then the idea that the Wii U is not as powerful as the current systems is not that common of a rumour.  The real issue is about how much more powerful it is and if it can compete against hypothetical PS360 successors.
Title: Re: Wii U
Post by: Chozo Ghost on July 13, 2012, 02:06:28 PM
But then the idea that the Wii U is not as powerful as the current systems is not that common of a rumour.  The real issue is about how much more powerful it is and if it can compete against hypothetical PS360 successors.

Exactly. You would be hard pressed to find anyone who is seriously worried the Wii U will be less powerful than the PS360. I think at a minimum everyone accepts that it will be at least on par with current systems. But that's not the issue. The PS3 and 360 are 6 and 7 years old (respectively) and they are on their last legs. So the Wii U can best them? Okay, but what about the PS420? The Wii U is an 8th gen console and it needs to be able to compete with other 8th gen consoles. When the Wii U launches it will be the big kid on the block and it can bully the PS360 and steal their lunch money, but what happens when the PS360's older brothers show up? Will the Wii U still seem so tough then? This is the question, and so far everyone in the know has refused to give a straight answer that would debunk this forever.
Title: Re: Wii U
Post by: Caterkiller on July 14, 2012, 11:16:44 PM
Actually I think a lot of people think Wii U isn't as powerful as the Ps360. As a matter of fact I remember a few people from this very forum thinking it would be "very Nintendo" to not even have tech that was as capable as both the PS3 and 360.

My logic is if its first gen games look exactly like current gen PS360 games(well slightly better) then there are no worries for the future. But I keep a lot in mind as well like each of these games being ported to Wii U when its final dev kit wasn't available. Pikmin and ZombieU starting out on the Wii not being built from the ground up. And Epic saying they wanted Sony and Microsoft to increase their specs for UE4, there systems probably weren't and aren't leagues and leagues ahead of what they have now, at least not nearly as large as the last jump.

Anyway just played Ninja Gaiden with the Wii U Pro controller today. I never thought I'd say this but I think its more comfortable than the gamecube pad. If this is how a 360 controller feels I've been missing out!
Title: Re: Wii U
Post by: DonnyKD on July 15, 2012, 12:52:43 AM
Okay, but what about the PS420?
What about it? What do we know of it? Are we to automatically assume it's going to be 10x more powerful as the previous consoles? How do we know that the Wii U can't match it at all?

Title: Re: Wii U
Post by: oohhboy on July 15, 2012, 12:58:11 AM
You have to remember that the PS3/360 cheat a lot by rendering well below 720p and then up scaling. They both are more SD machines now days than the HD machines they claim to be. The WiiU being equal to or weaker than PS360 exists only as a perception, not reality. A perception that Nintendo has gone out of their way not to fight. The lie will triumph over reality if they keep forfeiting.
Title: Re: Wii U
Post by: Adrock on July 15, 2012, 01:44:43 AM
I could have sworn I read that Wii U can run games in 1080p natively and with sending info to the GamePad. Was this confirmed? I'm legitimately asking and I'm too lazy to google it. If it's true, the console should plenty powerful even if it eventually gets trumped by PS3/360. More importantly (if true), I wouldn't expect many 3rd party games to take advantage of that since they'll probably be mostly straight PS3/360 ports. At least not right out of the game. Maybe 1st party titles, but definitely not 3rd party titles.
Title: Re: Wii U
Post by: Chozo Ghost on July 15, 2012, 07:57:55 AM
I could have sworn I read that Wii U can run games in 1080p natively and with sending info to the GamePad.

What I remember hearing was the Wii U can do 720 and send display to the Gamepad, or 1080 without gamepad display.
Title: Re: Wii U
Post by: NWR_insanolord on July 15, 2012, 09:36:58 AM
I'm pretty sure that was just a rumor; I don't think there's been any official word either way. They did say, though, that everything in Nintendo's booth at E3 was running at 720p.
Title: Re: Wii U
Post by: Chozo Ghost on July 15, 2012, 11:42:55 AM
We do know that the gamepad display does impose a burden on the Wii U's graphical output. That's the reason why it only supports 1 gamepad by default, and only 2 maximum. So I wouldn't be surprised if in order to achieve 1080 output games would have to disable the gamepad display. But I don't think its a big deal because 720 looks good enough anyway. It will still look just as good or better than the best PS360 games.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 15, 2012, 11:49:34 AM
The rumor was 1080p and basic gMote support or 720p and extensive gMote support,

Basic meaning, more using like an inventory or a sub menu screen.
Extensive meaning using it like a 2nd view with heavy 3D rendering.
Title: Re: Wii U
Post by: SixthAngel on July 15, 2012, 10:06:52 PM
We do know that the gamepad display does impose a burden on the Wii U's graphical output. That's the reason why it only supports 1 gamepad by default, and only 2 maximum. So I wouldn't be surprised if in order to achieve 1080 output games would have to disable the gamepad display. But I don't think its a big deal because 720 looks good enough anyway. It will still look just as good or better than the best PS360 games.

The reason for the gamepad being a maximum of two is a result of the streaming technology being used, not any sort of demands it puts on the system.  That is why one gamepad gets 60 fps but when a second gamepad is used both get 30 fps, it is limit of the streaming technology. 

Their is no limit the gamepad puts on resolution, it all depends on whether developers care more about graphical effects and putting a lot of high poly models on the screens or more about resolution just like now.
Title: Re: Wii U
Post by: Caterkiller on July 16, 2012, 03:23:38 PM
http://www.dealspwn.com/gearbox-cco-borderlands-2-inventory-artwork-fantastic-wii-107801 (http://www.dealspwn.com/gearbox-cco-borderlands-2-inventory-artwork-fantastic-wii-107801)


Gearbox believes Borderlands 2 would be fantastic on the Wii U. What's Borderlands like? Is it one of those highly acclaimed games that everybody wants?


Ubisoft say's Rayman Legends launches on Wii U in November! Hmm...
http://www.gamexplain.com/article-766-1339043785-wii-u-releasing-in-november-says-ubisoft.html (http://www.gamexplain.com/article-766-1339043785-wii-u-releasing-in-november-says-ubisoft.html)


Sega say's Sonic All Stars Racing launches on Wii U in November! Interesting...
http://blogs.sega.com/2012/07/14/get-behind-the-wheel-as-wreck-it-ralph-in-sonic-all-stars-racing-transformed/ (http://blogs.sega.com/2012/07/14/get-behind-the-wheel-as-wreck-it-ralph-in-sonic-all-stars-racing-transformed/)


Rise of the Guardians releases November 23rd on the Wii U! I think there's a pattern here...
http://www.vg247.com/2012/07/16/rise-of-the-guardians-out-on-wii-u-november-23-says-d3/? (http://www.vg247.com/2012/07/16/rise-of-the-guardians-out-on-wii-u-november-23-says-d3/?)


So I think we can expect the Wii U around late December early January.



Title: Re: Wii U
Post by: Louieturkey on July 16, 2012, 03:48:46 PM
So I think we can expect the Wii U around late December early January.
You make me laugh sometimes.
Title: Re: Wii U
Post by: bustin98 on July 16, 2012, 04:14:35 PM
Borderlands is a FPS with light RPG elements, heavy on multiplayer co-op (up to 4 at a time). Vehicles are accessible too, with 2 people able to ride together. It plays well enough, though loot drops get a bit unnecessary late in the game. Gameplay gets repetitive too: fight this monster, kill this group of monsters, retrieve this item oh but it doesn't become available until you kill this group of bad guys... I would have liked to have known how close I was to finding the ultimate weapon without looking online, too.
Title: Re: Wii U
Post by: Mannypon on July 18, 2012, 01:54:35 AM
Disregard this post lol, I decided to move my topic of discussion into its own thread.   So how about that WiiU lol. 
 
Ahhh what the hell, since I'm here I might as well contribute something lol.  What does everyone expect to get out of tomorrow's EA conference/meeting or whatever you want to call it.  Are you expecting full on videos and info on their WiiU sports offering or just small announcements in the form of a logo at the end of a trailer lol.  I for one, don't expect much but minor announcements but I'm hoping for more. 
Title: Re: Wii U
Post by: Caterkiller on July 18, 2012, 03:00:01 AM
I didn't even know about their conference tomorrow. I expect sports to be announced for Wii U. Would to to hear about multi tablet support for madden.
Title: Re: Wii U
Post by: Mannypon on July 18, 2012, 04:49:24 AM
Well they did say they would be talking about their wiiu support in the middle of july a few weeks back.  Tomorrow qualifies as middle of july. 

I'm really hoping they go all out and showcase madden on wiiu.  Even better would be if they are using the wiiu as thier starting point for their next gen madden.  That'll result in, I would assume, a  drastically different madden than the ps360 versions.

 In doing so, they'll be establishing their next gen engine making for an easier transition for the franchise next yr on the ps4 and 720.  All that would be wishful thinking though and makes too much sense for it to be true lol.
Title: Re: Wii U
Post by: ThomasO on July 18, 2012, 10:41:22 AM
A game I'd like to see remade for Wii U is World of Goo. It would look amazing in HD, and could offer the Wii Remote controls from the WiiWare game as well as Wii U GamePad controls. When playing on the GamePad, the player could interact using the touch screen and move the view around by using either analog stick-- it would be friendly for both left and right handed people.
Title: Re: Wii U
Post by: Tanookisuit on July 20, 2012, 06:59:28 PM
Just got back from playing the WiiU here in Chicago.

Nintendoland:

-AC Sweet day was fun 5-player.  It's pretty hard for the animals collecting candy to win.  Maybe in a quieter space it will be easier to communicate.

-Luigi's Ghost Mansion was fun, but the controls felt a little slow...  My wife liked this one.

-DK Crash Course was more engaging than I thought, and harder than it looks.  It's a real finesse game. 

-Throwing Star game, whatever it's called, was fun, but pretty simple.  I'm sure I'll get more into it later.  Liked the origami graphics.

-Zelda game was fun.  I didn't try the Gamepad for this one, but my cousin did, and he liked it.  I just slashed with swords.  Again, this seemed a little slow going.  Hopefully it gets faster as you progress.

Mario U:  Awesome.  I love the new suit.  The level designs seem more carefully crafted than typical NSMB games.  Balloon Yoshi is a blast to use.  with 5 players it gets pretty chaotic, but 2 is great.  MY wife and I won a speed run contest and got a Mario plush and a Yoshi plush.  She was on the Gamepad and I was on the Wii remote.  Lots of fun.

Rayman Legends:  Great!  Totally beautiful and an amazing sense of speed.  Gamepad plus Wii remote play was even better than Mario- super engaging.  This will be my first Rayman game.

Pikmin 3: Like the NPC Pikmin releases, but crazy pretty. 

Game and Wario:  IGN is right- "Fruit" is a blast.  Perfect thing to play with older family members and little kids.  Fun all around.

Just Dance 4- What an embarrassing load of crap.

I didn't play anything else, but Batman looks beautiful.  Zombie U looks interesting.  I mostly watched people struggle with these- trying to move a Batarang around of go through their inventory.  I don't think I'll have trouble, but these dopes did.  Ninja Gaiden 3 looked pretty too.  Avoided Sing.

The Gamepad feels great in my hands, and the screen quality and resolution are hogher than I thought they'd be.  The new Classic Controller is fantastic (I played Rayman with it).  The system itself looks very pretty and more high end than the Will. 
Title: Re: Wii U
Post by: Louieturkey on July 20, 2012, 08:52:51 PM
The system itself looks very pretty and more high end than the Will. 
Don't be knockin' the Will.  The Will is quite the looker my friend.
Title: Re: Wii U
Post by: Tanookisuit on July 20, 2012, 09:46:40 PM
It's true, the Will is as stunner.  But this new system looks nicer than the Wii, that's for sure.  The Will, I suppose, is in a league of its own.
Title: Re: Wii U
Post by: Tanookisuit on July 20, 2012, 09:54:16 PM
Oh yeah, I also wanted to say how amazing Project P-100 looks in person.  Screenshots and videos online don't do this thing justice- it's a stunner.  It's like a team of superhero Pikmin making their way around a city that is falling apart at the seams- Planes falling from the sky and destroying the ground in front of you, building falling over.  The whole thing really screams "powerful system."

Also, DK Crash Course has these charming crayon drawing details that I don't think come through in screenshots.  Crayon drawn Pauline, etc in the background.  Really cute touch.
Title: Re: Wii U
Post by: Chozo Ghost on July 20, 2012, 10:21:53 PM
But this new system looks nicer than the Wii

They look exactly the same.
Title: Re: Wii U
Post by: Tanookisuit on July 20, 2012, 10:25:52 PM
But this new system looks nicer than the Wii

They look exactly the same.

No, they don't.  In person, the WiiU looks significantly different in my opinion.  Thanks for the snarky answer though.  Maybe, after 10 years, I'm done with these forums. 
Title: Re: Wii U
Post by: tendoboy1984 on July 21, 2012, 12:18:01 AM

No, they don't.  In person, the WiiU looks significantly different in my opinion.  Thanks for the snarky answer though.  Maybe, after 10 years, I'm done with these forums.

From a quick glance, the Wii U and Wii do look very similar. Put the two consoles side by side. The Wii U is slightly rounder, and some of the buttons are rearranged. But the overall size and shape of the two consoles is (are?) very similar. Compare that to the PS3 and Xbox 360, which look significantly different than their older consoles.
Title: Re: Wii U
Post by: Tanookisuit on July 21, 2012, 10:39:48 AM
I'm saying, in person, they look different.  Maybe in photos they look similar, but it's clearly a different beast in person.
Title: Re: Wii U
Post by: Stogi on July 21, 2012, 05:11:45 PM
Oh yeah, I also wanted to say how amazing Project P-100 looks in person.  Screenshots and videos online don't do this thing justice- it's a stunner.  It's like a team of superhero Pikmin making their way around a city that is falling apart at the seams- Planes falling from the sky and destroying the ground in front of you, building falling over.  The whole thing really screams "powerful system."

Awesome. I honestly think it looks great from videos, but I'm glad it looks even better in person. This is one of the games I'm most excited about. It looks like constant fun.
Title: Re: Wii U
Post by: ShyGuy on July 22, 2012, 11:38:40 AM
Don't leave Tanooki! Chozo is just...
Title: Re: Wii U
Post by: Shaymin on July 22, 2012, 11:39:39 AM
What is a ho?
Title: Re: Wii U
Post by: BranDonk Kong on July 22, 2012, 01:54:24 PM
I believe it started as "ebonics" for "whore," but then it just caught on as it's own word.
Title: Re: Wii U
Post by: Ceric on July 22, 2012, 07:42:49 PM
What is a ho?
I believe it started as "ebonics" for "whore," but then it just caught on as it's own word.
If Lion-O is to be believed is also means to go forth.
http://youtu.be/Y9nzSnASg-w (http://youtu.be/Y9nzSnASg-w)
Title: Re: Wii U
Post by: Chozo Ghost on July 23, 2012, 04:41:25 AM
Is it just me or is the Wii U really really slow in getting its ass moving? We first heard rumors about it way back in early 2011, and that seems like forever ago. Here we are a year and a half later and we don't even have a release date or price yet.
Title: Re: Wii U
Post by: NWR_insanolord on July 23, 2012, 04:44:45 AM
We don't have an exact date or price, but it's coming out before the end of the year (and really, the date is November 18; I would be absolutely stunned if it were anything else). From early rumblings to release in under two years seems like a pretty normal turnaround. If anything, that's probably a bit shorter than usual.
Title: Re: Wii U
Post by: shingi_70 on July 23, 2012, 09:19:42 AM
Mid to late November seems sound.

I do wish Nintendo would be more proactive about at least marketing and showing off the system more to the enthusiast community. I'm expecting were going to get a lot of info around TGS and the ad campagin to start around October which could be a good or bad thing.
Title: Re: Wii U
Post by: Hey Einstein! on July 23, 2012, 10:16:17 AM
Is it just me or is the Wii U really really slow in getting its ass moving? We first heard rumors about it way back in early 2011, and that seems like forever ago. Here we are a year and a half later and we don't even have a release date or price yet.


It's slow compared with the 3DS rumors/announcement and release (what was that, 9 months?). But compared to N64 and Gamecube lead in the Wii U wait time is nothing.
Title: Re: Wii U
Post by: Luigi Dude on July 23, 2012, 01:52:46 PM
Once again, we won't see anything new about the Wii U until Nintendo's fall conference in mid September or early October.  This is how Nintendo has been for the last 6 years now so everyone should know how Nintendo releases info by now.
Title: Re: Wii U
Post by: ThePerm on July 23, 2012, 01:55:52 PM
for at least 6 years? Thats just one console cycle, if you were to look at them on multiple console cycles, they are inconsistent.
Title: Re: Wii U
Post by: Louieturkey on July 23, 2012, 02:35:31 PM
I agree.  We don't know what Nintendo will do from cycle to cycle as each one seems to bring a different marketing idea. 

BTW, +1 for the Batmanuel avatar.
Title: Re: Wii U
Post by: Ian Sane on July 23, 2012, 03:14:11 PM
Doesn't seem too hard to understand.  Nintendo has been doing things the way they currently do ever since they started doing things that way!  Why would you expect anything else?  ;)
Title: Re: Wii U
Post by: MagicCow64 on July 23, 2012, 03:42:05 PM
I'm finding it unnerving how quiet they're being. The Caesar of the games industry gave them a pronounced thumbs down coming out of E3, and they've so far done little to dig themselves out of that hole. They should at least be trying to gin up interest via some viral marketing campaigns. Game sites have nothing to do right now, you'd think they'd eat up promotional efforts. I mean, we don't even have a main page write-up on Nintendo World Report from one of the hands-on events. I guess it might be redundant after E3, but that goes to show that we need some new information. As of now what news there is is just a series of reports about developers and industry hangers-on badmouthing Nintendo, with the occasional counter piece where someone says "the WiiU is pretty good, I guess."
Title: Re: Wii U
Post by: Chozo Ghost on July 23, 2012, 03:50:08 PM
What makes all the silence about the Wii U so frustrating is that the Wii is essentially dead in the water and has been for quite some time now. You would think Nintendo would want to stir up as much buzz and excitement as possible for the Wii U in the months leading up to its release, but instead they are silent. Its not like Nintendo has a console on the market now with any life to it, so it seems like right now Nintendo is just a handheld company and that's it. Nothing else seems to be happening.
Title: Re: Wii U
Post by: Louieturkey on July 23, 2012, 03:54:16 PM
My guess is they will wait til September to start the hype train.  It's not like starting it now will bring it out sooner.
Title: Re: Wii U
Post by: Evan_B on July 23, 2012, 06:26:22 PM
I think that a barrage of news and advertizing from September to its November release is a good thing- start the hype train then and work it into a frenzy over those two months. The news needs to be fresh in people's minds, and the Wii U experience events have already started and proven to be quite well-received.
Title: Re: Wii U
Post by: Caterkiller on July 23, 2012, 06:46:48 PM
What difference does it make that we don't know the release date yet? We know we are getting it with in the next 5 months. But even if we knew the exact date, what difference would it make? Would you start saving your money a month from now if it were being released in November? Would you for what ever reason feel all the negative energy you have for the Wii U would be lifted? I can understand worrying about power and games available, but the release date is such a superficial issue regarding the system. If you get it, you get it. But for God's sake Chozo, are you actually buying the blasted thing? As far as I can tell you won't buy it for at least a year after release anyway to check out its support. Why are you complaining about the release date?!

Nintendo has been super quiet about everything since the start of the Wii. We used get game announcements literally years in advance, long before the release. Now it's like 6 months tops and then the game comes out. Well aside from any Smash Bros or Zelda of course. "Nothing else seems to be happening." Please man! I guess everyone in the company is sitting quietly at home until the release date. I used to think that about teachers when I was kid, once I left school I thought they just quietly sat at their desks until I returned the next day. I was 5. Sometimes Chozo you are so mad, you don't know what to be mad about.

Things are going on in the back ground, Nintendo is secretive, they show things and tell things when they feel the time is right.
Title: Re: Wii U
Post by: Tanookisuit on July 23, 2012, 07:00:48 PM
I don't see how touring major cities with playable hardware parties is "silence", Chozo.
Title: Re: Wii U
Post by: ShyGuy on July 23, 2012, 07:18:58 PM
Wii U needs to catch some buzz, some mindshare, some heat, some hype.
Title: Re: Wii U
Post by: Chozo Ghost on July 23, 2012, 07:50:34 PM
Right now Nintendo is basically not even in the console market at all. I know the Wii isn't officially dead, but there's like The Last Story and what else? Basically its dead. In terms of Handhelds Nintendo is doing as well as they always have, but with consoles there's no sign of a pulse. So Nintendo is losing mindshare because they aren't making their presence felt. Any momentum the Wii may have had left is gone. The Wii U is going to have to build up momentum all over again, because the hype train is screeched to a halt and has been sitting idle on the tracks for quite some time now and the wheels are rusting and locked up. Its going to take some serious effort to get the hype train unfrozen and moving again. It would have been wiser to never let the hype train stop in the first place.
Title: Re: Wii U
Post by: tendoboy1984 on July 23, 2012, 08:56:21 PM
Right now Nintendo is basically not even in the console market at all. I know the Wii isn't officially dead, but there's like The Last Story and what else? Basically its dead. In terms of Handhelds Nintendo is doing as well as they always have, but with consoles there's no sign of a pulse. So Nintendo is losing mindshare because they aren't making their presence felt. Any momentum the Wii may have had left is gone. The Wii U is going to have to build up momentum all over again, because the hype train is screeched to a halt and has been sitting idle on the tracks for quite some time now and the wheels are rusting and locked up. Its going to take some serious effort to get the hype train unfrozen and moving again. It would have been wiser to never let the hype train stop in the first place.


This reminds me of what happened during the GameCube's last couple years. Game releases dried up, publishers abandoned the system, and even Nintendo was busy focusing on their next console (Wii). But this kind of thing happens with every console transition.
Title: Re: Wii U
Post by: Tanookisuit on July 23, 2012, 10:27:23 PM
Maybe the lack of Wii content and especially Wii marketing is actually smart on Nintendo's part.  The Wii needs to leave the public consciousness, at least for a short while, so that when the see the WiiU, they don't think, "Didn't we just buy that?"
Title: Re: Wii U
Post by: Kairon on July 23, 2012, 11:36:31 PM
If Nintendo can get significant and successful third-party support, you won't see a drought during home console transition periods. I think it's as simple as that, Nintendo's only a single company after all.
Title: Re: Wii U
Post by: Chozo Ghost on July 23, 2012, 11:59:03 PM
But this kind of thing happens with every console transition.

Need I point out that the PS3/360 are going very strong right now and are showing no signs of slowing down? The PS3 is just as old as the Wii is, and the 360 is even a year older. How come these systems are doing what Nintendon't?

I understand there's nothing that can be done about the Wii drought now and I'm not saying Nintendo should try to address that at this point (although they should have taken steps years ago so it never got to this point), but what I am saying is in Lieu of the lack of Wii software they could keep us fed on a steady stream of Wii U tidbits and information. But instead we're getting absolutely nothing at all. On the one hand the Wii is floating face down dead in the water, and Nintendo is being tight lipped about the Wii U. So this is a double whammy of nothing on both fronts. There's the 3DS that's alive and kicking, but that's it.

Nintendo should throw us a bone now and then. E3 was almost two months ago, and who knows when the next conference/expo thing will be. Reggie says we are "insatiable", but anyone will seem insatiable when they are starving.
Title: Re: Wii U
Post by: NWR_insanolord on July 24, 2012, 12:06:50 AM
There was a period there when Nintendo was trying to support four systems at once. That's going to spread resources pretty thin, and if they have to choose between supporting the new up and coming hardware or the old, declining hardware, it's not a hard decision.
Title: Re: Wii U
Post by: lolmonade on July 24, 2012, 12:07:47 AM
But this kind of thing happens with every console transition.

Need I point out that the PS3/360 are going very strong right now and are showing no signs of slowing down? The PS3 is just as old as the Wii is, and the 360 is even a year older. How come these systems are doing what Nintendon't?

Well in this case, couldn't it be that Nintendo is the only one of the three that has announced a new console, and set to release this year?  Little incentive for publishers to release games on a console that is in its death throes.
Title: Re: Wii U
Post by: Chozo Ghost on July 24, 2012, 12:37:15 AM
But this kind of thing happens with every console transition.

Need I point out that the PS3/360 are going very strong right now and are showing no signs of slowing down? The PS3 is just as old as the Wii is, and the 360 is even a year older. How come these systems are doing what Nintendon't?

Well in this case, couldn't it be that Nintendo is the only one of the three that has announced a new console, and set to release this year?  Little incentive for publishers to release games on a console that is in its death throes.

I guess you didn't read the rest of my post.
Title: Re: Wii U
Post by: lolmonade on July 24, 2012, 12:45:20 AM
But this kind of thing happens with every console transition.

Need I point out that the PS3/360 are going very strong right now and are showing no signs of slowing down? The PS3 is just as old as the Wii is, and the 360 is even a year older. How come these systems are doing what Nintendon't?

Well in this case, couldn't it be that Nintendo is the only one of the three that has announced a new console, and set to release this year?  Little incentive for publishers to release games on a console that is in its death throes.

I guess you didn't read the rest of my post.

The rest of your post didn't exist when I hit the reply button.

Personally, I usually use this drought period to catch up on games I missed during the console's life cycle. 
Title: Re: Wii U
Post by: ShyGuy on July 24, 2012, 01:37:05 AM
If Nintendo isn't in the console market, then Sony isn't in the handheld market.
Title: Re: Wii U
Post by: Louieturkey on July 24, 2012, 06:36:07 PM
FYI, both PS3 and 360 sales are way down year over year.  There are huge signs that both are slowing.  They are not as dead as the Wii, but there are very big signs.
Title: Re: Wii U
Post by: Mannypon on July 26, 2012, 02:02:00 AM
Has anyone seen the Darksiders 2 videos on the main page?  Sh*t does that game look good and I wasn't even looking forward to it.  I played the first one and ended up selling it as it seemed to straight forward and general for me to get any enjoyment but this one is looking top notch.  I'm loving the implementation of more hardcore rpg elements such as the loot and skill tree. It'll help personalize the character more. 


Little by little the WiiU is amassing a large list of must have games for me.  I wasn't blown away at E3 but the more I look at the games, the more I realize the majority of them might just be must haves.  Given that I'm doing most of my gaming now on my PS3 and PC, I might as well sell my Wii and 360 to start my WiiU fund lol. 
Title: Re: Wii U
Post by: Adrock on July 26, 2012, 10:54:21 AM
The Dragon Quest X thread isn't on the 1st page so I'll post this here then maybe look for the topic afterwards.

According to Kotaku (http://m.kotaku.com/5929193/official-nintendo-usb-memory-aint-cheap), Nintendo is selling an official USB flash drive (DQX requires a 16GB USB drive, any will do) for $40. Lulz.

With DQX coming to Wii U as well, I wonder how Nintendo plans on handling this requirement? Will they offer a USB flash drive bundle as well? Since extra storage is mandatory for DQX and this is a big game for Nintendo, it would be nice if the Wii U be capable of handling the game without any extras, meaning the internal storage is more than 16GB to compensate for the game and system updates. I know USB hard drives are an option. I'm just musing on how Nintendo will handle releasing the game on Wii U. The only reason a bundle exists for the Wii version is because the Wii as is was inadequate to handle DQX. A Wii U bundle wouldn't be necessary if the Wii U itself was capable of handling the game's minimum requirements. A bundle is probably cheaper for them though.
Title: Crytek Working With Nintendo
Post by: Caterkiller on July 26, 2012, 01:32:25 PM
http://www.computerandvideogames.com/359998/crytek-working-with-nintendo-crysis-3-wii-u-a-possibility/? (http://www.computerandvideogames.com/359998/crytek-working-with-nintendo-crysis-3-wii-u-a-possibility/?)


Say's Crysis 3 is a possibility for Wii U. But not really.


Quote
"I wouldn't say there's no chance," he said. "I wouldn't say no chance. I mean the Wii U still doesn't have any kind of release [date] attached to it at this point. Who knows what the future will bring with it. I can definitely say that we are working with Nintendo, and that's about all I can say on that front.
"I wouldn't rule it out, but there has really been no official releases associated with the Wii U yet, and given that we're releasing Crysis in an eight month time period in February of 2013, we can't play off of what their schedules are. I wouldn't rule it out, but you know, it is a possibility."


And before Chozo jumps in about a release date, I can guarantee you they know of a release date. Also are you buying it at launch?
Title: Re: Wii U
Post by: tendoboy1984 on July 26, 2012, 09:42:03 PM
But this kind of thing happens with every console transition.

Need I point out that the PS3/360 are going very strong right now and are showing no signs of slowing down? The PS3 is just as old as the Wii is, and the 360 is even a year older. How come these systems are doing what Nintendon't?


Because neither Microsoft or Sony are focused on their next consoles right now. Nintendo has the Wii U coming out in a few months, so they are readying their marketing campaign and development teams for that.
Title: Re: Wii U
Post by: BranDonk Kong on July 26, 2012, 11:45:56 PM
Speaking of DS2...doesn't Death look like Casey Jones from TMNT?
Title: Re: Wii U
Post by: Chozo Ghost on July 27, 2012, 12:22:53 AM
Speaking of DS2...doesn't Death look like Casey Jones from TMNT?

That is exactly what AVGN said about the final boss in the NES Predator game.
Title: Wii U $299.99
Post by: Caterkiller on July 27, 2012, 06:50:32 PM
According to Shane Satterfeild, Editor In Chief at gametrailers, has heard Wii U is going to be $299.99.


He was the guy that said the U launch was looking pretty darn good, except there were games he saw that were not announced at E3.


http://www.gametrailers.com/full-episodes/u6xhk7/invisible-walls-episode-217 (http://www.gametrailers.com/full-episodes/u6xhk7/invisible-walls-episode-217)
Title: Re: Wii U $299.99
Post by: Fatty The Hutt on July 27, 2012, 06:55:54 PM
heard Wii U is going to be $299.99.
why is everything $50 more than I want it to be?
/3DS
Title: Re: Wii U
Post by: Luigi Dude on July 27, 2012, 07:18:52 PM
Well $299.99 is the price most people have been expecting anyway so it wouldn't be too surprising.  The most important thing is weather Nintendo Land will be packed in or not which no one knows yet.
Title: Re: Wii U
Post by: Ian Sane on July 27, 2012, 07:22:55 PM
$300 is a perfectly acceptable price.  I would gladly have paid $300 for the Wii if it had beefier specs.  Plus that controller can't be cheap so if they cut the price lower something important would have to be compromised.  We know they won't compromise the tablet controller.

Now if I found out that Nintendo is making an incredibly high profit at that price margin, well...

Prices can go down but the hardware they pick today is around for GOOD.  Being future proof is more important that having a slightly affordable price point.  This isn't like the PS3 launch.  Didn't the PS3 Slim cost $300?  That was the price point that made that system take off.  This is still within a price point the average person is willing to pay.
Title: Re: Wii U
Post by: shingi_70 on July 27, 2012, 07:55:13 PM
Would be good. Still thinking $350 though.
Title: Re: Wii U
Post by: Chozo Ghost on July 27, 2012, 09:15:39 PM
I would gladly pay $399.99 for the Wii U if it is as much of a power leap over the PS3 as the PS3 was over the PS2. But if the Wii U is just a PS3 or PS3.5 then $299.99 is too high, in my opinion.
Title: Re: Wii U
Post by: TJ Spyke on July 27, 2012, 09:23:08 PM
None of the next gen systems (including PS4 and Xbox 3) will be as big of a leap as PS3 was over PS2.
Title: Re: Wii U
Post by: Adrock on July 27, 2012, 10:09:42 PM
I was expecting $350 so I'll gladly pay $300.
Title: Re: Wii U
Post by: NWR_insanolord on July 27, 2012, 10:18:18 PM
I was expecting $350 with NintendoLand packed in, so if that price also includes NintendoLand I'll be pleasantly surprised.
Title: Re: Wii U
Post by: Chozo Ghost on July 28, 2012, 01:11:40 AM
I was expecting $350 with NintendoLand packed in, so if that price also includes NintendoLand I'll be pleasantly surprised.

What if it turns out $60 worth of specs were stripped out in order to accommodate Nintendoland? Would that still be a pleasant surprise?

I hope at $300 we are getting hardware that is close to if not $300 in value. I don't want to pay $300 and get $200 worth of hardware and a $50-$60 game with the remainder being pure markup. If Nintendo is offering Nintendoland as a freebie out of their pocket which in no way factors into the cost of the Wii U then I'm perfectly fine with that, but in all honesty if its a casual mini-game collection like Wii Sports I would probably only play it for about 15 minutes and then it would just sit unused from that point on.

The bottom line is if NintendoLand were a stand alone game I would not spend $60 in it, so why should I be forced to pay for it in the price of the console? I would rather be able to just buy the console and then choose my own game, like perhaps Zombie U for example. You know, a game I would actually play as opposed to one that would just be a waste of money for me.

What gets me is weren't you and Adrock defending Nintendo's decision not to include an AC adapter in the 3DS XL because that saves people money by not forcing them to buy something they don't need? Well, why are you guys taking a 180 position here? Its the same principle. Not everyone is going to care about NintendoLand or want it, so why should they have no choice but to buy it in order to buy the console? At least with the AC adapter it was something you actually need for the system to run, but a game? Well you need a game I guess, but why not let consumers make their own decision?

Or at the very least, there should be two SKUs as an option. One with Nintendoland for $299, and then another one without it for $249. That way everyone is happy. Choice is never a bad thing.
Title: Re: Wii U
Post by: nickmitch on July 28, 2012, 01:18:38 AM
Choice is never a bad thing.

Unless of course you sell things.
Title: Re: Wii U
Post by: NWR_insanolord on July 28, 2012, 01:37:06 AM
I was expecting $350 with NintendoLand packed in, so if that price also includes NintendoLand I'll be pleasantly surprised.

What if it turns out $60 worth of specs were stripped out in order to accommodate Nintendoland? Would that still be a pleasant surprise?

The hardware is what it is. If they stripped it down, they did it a long time ago, and there's no changing that now. So if the choice is between $300 with Nintendo Land or $300 without Nintendo Land, the former is the more desirable option.


The bottom line is if NintendoLand were a stand alone game I would not spend $60 in it, so why should I be forced to pay for it in the price of the console?

For the same reason you were forced to buy Wii Sports with a Wii, or Tetris with a Game Boy, because it shows off the capabilities of the hardware and adds more perceived value than it actually costs them to include it.


What gets me is weren't you and Adrock defending Nintendo's decision not to include an AC adapter in the 3DS XL because that saves people money by not forcing them to buy something they don't need?

The 3DS XL is a bad example, because as far as I know nobody already owns a copy of Nintendo Land. I also have no problem with them not including it, especially at that price. What you need to understand, though, is whether or not they include it has no effect on the quality of the hardware, and you certainly aren't paying $60 for it as part of the hardware cost.

Honestly, it would be ridiculous to expect it to retail below $300, so getting upset that it includes Nintendo Land as if that were jacking up the price is insane.
Title: Re: Wii U
Post by: Adrock on July 28, 2012, 02:04:52 AM
+1 insano
What gets me is weren't you and Adrock defending Nintendo's decision not to include an AC adapter in the 3DS XL because that saves people money by not forcing them to buy something they don't need? Well, why are you guys taking a 180 position here? Its the same principle.
First, it's not the same principle. Second, I didn't mention Nintendo Land at all. I said I'd gladly pay $300 when I expected to have to pay $350. Why wouldn't I want to save $50, especially since I've been saying for weeks that I probably don't have the money to get a Wii U this year?
Title: Re: Wii U
Post by: NWR_insanolord on July 28, 2012, 02:36:46 AM
The crazy thing is that Chozo's getting really upset about the price of something that he doesn't even want. Hell, if you really want it to fail shouldn't you be happy that you perceive them to be screwing over customers?
Title: Re: Wii U
Post by: Chozo Ghost on July 28, 2012, 03:06:01 AM
I didn't simply say I wanted the Wii U to fail. There was a lot more that I said as well, but of course that got cut out. Anyone or anything can be made to look bad if taken out of context.
Title: Re: Wii U
Post by: Adrock on July 28, 2012, 10:29:43 AM
Anyone or anything can be made to look bad if taken out of context.
Or if someone goes beyond taking something out of context and just makes stuff up entirely. For example, when you took one of the shortest posts I've ever written on NWR and threw in something about Nintendo Land. Then, you even managed to misinterpret what I said about the 3DS XL AC adapter (again). So, you conjured the contradiction that you're calling me out on. What's even funnier is that you smited me for it too. You made up the thing you were displeased with then blamed me for it. Lulz.
Title: Re: Wii U
Post by: Fatty The Hutt on July 28, 2012, 01:10:43 PM
Eh, I'll play judge. Why not?
I agree with Chozo.


Two more points:
1. I usually agree with Adrock, so this is new for me.
2. Ad and Insano, stop fanning flames. You too, Chozo. And, Insano, as I tell my oldest child, you in particular should know better (as a mod).


10 Hail Marys for Insano, 9 for Ad and 8 for Chozo


Court adjourned.
Title: Re: Wii U
Post by: ShyGuy on July 28, 2012, 03:05:01 PM
I love Adrock and Roll, put another quarter in the Donkey Kong baby

Isano? Lord have mercy.

Why just have pizza when you can have a Chozone?

Solo! Hay lapa no ya, Solo! Hur Hur Hur.
Title: Re: Wii U
Post by: Fatty The Hutt on July 28, 2012, 03:39:27 PM
shyguy, if I could +1 you (or +1000), I would.
Title: Re: Wii U
Post by: Chozo Ghost on July 28, 2012, 05:29:22 PM
What's even funnier is that you smited me for it too.

I did?
Title: Re: Wii U
Post by: Evan_B on July 28, 2012, 05:38:47 PM
I didn't simply say I wanted the Wii U to fail. There was a lot more that I said as well, but of course that got cut out. Anyone or anything can be made to look bad if taken out of context.
Probably not the best think to be advertizing under your screen name, then.

300 is affordable and doable for me. I'm not complaining. Hell, I'll be pissed if there's no Nintendoland pack in but I'd probably buy it, honestly.

Nintendo being affordable with a console in the middle of an economic crisis is not a bad thing, nor is it if they have to make the specs a little dumbed down in order to accomplish that. If it's affordable, it has a chance. Some say it may be a risky move in such an economic state but it could give them the edge they need for next generation.

...IMO. :D
Title: Re: Wii U
Post by: Adrock on July 28, 2012, 06:07:12 PM
I did?
My mistake if you didn't. Just seemed like you did considering that one post.
Probably not the best think to be advertizing under your screen name, then.
You don't get to choose what that says.
Title: Re: Wii U
Post by: Evan_B on July 28, 2012, 06:55:17 PM
I did?
My mistake if you didn't. Just seemed like you did considering that one post.
Probably not the best think to be advertizing under your screen name, then.
You don't get to choose what that says.
Guh. I was being sarcastic.
Title: Re: Wii U
Post by: Chozo Ghost on July 28, 2012, 08:01:20 PM
The user title thing is like the yellow star that Jews were forced to wear by the Nazis so they could be singled out for persecution. Since I have no choice, I might as well wear it with pride.
Title: Re: Wii U
Post by: Chozo Ghost on July 28, 2012, 08:26:26 PM
We need some real Wii U related stuff to talk about. This is getting ridiculous.
Title: Re: Wii U
Post by: NWR_insanolord on July 28, 2012, 08:47:38 PM
Yes, comparing the mods on this site to the Nazis is most certainly getting ridiculous.

I tried to change Chozo's title to "makes horrible, offensive analogies" about a week ago, but someone, most likely UncleBob, switched it back. That seems pretty damn spot on right now.
Title: Re: Wii U
Post by: nickmitch on July 28, 2012, 08:58:51 PM
You can change mine to something fun, if it makes you feel better.
Title: Re: Wii U
Post by: Oblivion on July 28, 2012, 09:01:59 PM
Or mine. I know people like teasing me. :)
Title: Re: Wii U
Post by: Adrock on July 28, 2012, 09:04:27 PM
I don't know who's responsible for nickmitch's title, but thanks for the lulz. No offense, nickmitch. +1 for being a good sport about it.
Title: Re: Wii U
Post by: nickmitch on July 28, 2012, 09:07:38 PM
I think it was actually Uncle Bob, so that might help Insano feel better.
Title: Re: Wii U
Post by: Chozo Ghost on July 28, 2012, 09:18:36 PM
I just wish we could all get along and not have any smiting, name calling, or offensive user titles. All of that stuff should be done away with and we should just focus on discussing the topics with civility.
Title: Re: Wii U
Post by: Kairon on July 28, 2012, 09:31:15 PM
I think it was actually Uncle Bob, so that might help Insano feel better.

Wait, UncleBob gives people titles? I'd be jazzed if he could bestow a title upon me!
Title: Re: Wii U
Post by: NWR_insanolord on July 28, 2012, 09:46:40 PM
Kairon, you do realize that since you're staff you have the ability to give yourself whatever title you like, right?
Title: Re: Wii U
Post by: NWR_insanolord on July 28, 2012, 09:55:01 PM
I just went through the list, and there may be 13 Wii U launch titles I'm interested in. I need to start cutting that list down, and also stockpiling money.
Title: Re: Wii U
Post by: Kairon on July 28, 2012, 10:07:26 PM
Kairon, you do realize that since you're staff you have the ability to give yourself whatever title you like, right?

Yeah, but it's no fun that way...

I just went through the list, and there may be 13 Wii U launch titles I'm interested in. I need to start cutting that list down, and also stockpiling money.

Yeah, including download titles I'm staring at 13 games on my list already. And that's not even counting rumored titles I'd grab in a heartbeat (CoD: BLOPS2) or other games I'm still deliberating on (Sonic All-Stars Racing: Transformed). Ooog. I don't know if I can bear to cut it down any tighter than that...
Title: Re: Wii U
Post by: NWR_insanolord on July 28, 2012, 10:19:10 PM
That wasn't counting download games for me, so it's probably 15 or 16 if you throw in Cloudberry Kingdom, Trine 2 and maybe Mighty Switch Force HD.
Title: Re: Wii U
Post by: Mannypon on July 29, 2012, 01:52:11 AM
 :(  Looks like I don't post enough to have earned my own personalized title lol.  I did get a sweet alteration to my name though in honor to my love of all things Riki the true Heropon so I can't complain.  I wear my screenname with pride lol.


Given we're talking about launch titles, this is the first time during a system launch where there are too many games I want.  Also, these games aren't light games they'll be polished off on a weekend, these games seem to have some legs to them.  I already know Ass Creed 3 will be long based on my playtimes with the previous versoins.  Darksiders 2 looks like it'll be a lot deeper and more in depth compared to the first one.  I'm still not sure about ZombiU's length but its still a purchase in my book.  I'm not even including Madden or NBA 2k or any of Nintendo's releases along with the downloaded titles AND whatever still hasn't been announced yet.  Sh*t, I think I just saw my wallet running out my front door in fear.
Title: Re: Wii U
Post by: Louieturkey on July 29, 2012, 04:01:38 AM
I'm in the same boat Mannypon.  I think you have to make yourself memorable.  Whether that's good or bad doesn't matter.  I lurk too much to be memorable.  Plus my posts are boring.
Title: Re: Wii U
Post by: Sarail on July 29, 2012, 10:39:26 AM
I'm in the same boat Mannypon.  I think you have to make yourself memorable.  Whether that's good or bad doesn't matter.  I lurk too much to be memorable.  Plus my posts are boring.
I helped record/make/edit a fill-in podcast on RFN. Is that not good enough for one!? :P
Title: Re: Wii U
Post by: Ceric on July 29, 2012, 11:16:24 AM
I'm in the same boat Mannypon.  I think you have to make yourself memorable.  Whether that's good or bad doesn't matter.  I lurk too much to be memorable.  Plus my posts are boring.
I helped record/make/edit a fill-in podcast on RFN. Is that not good enough for one!? :P
Not till you respond to my tweets about this week :P
Title: Re: Wii U
Post by: Tamazoid on July 29, 2012, 01:05:28 PM
The WiiU launch lineup is shaping up to be one hell of a lineup


I fail to see how detractors can continue to claim it's a crap launch. Compared to all other console launches in the last decade the WiiU's holds up.
Title: Re: Wii U
Post by: Caterkiller on August 01, 2012, 11:55:24 AM
FIFA for Wii U has graphical improvements over PS360 versions.

http://www.officialnintendomagazine.co.uk/40530/fifa-13-looks-best-on-wii-u-ea/?cid=OTC-RSS&attr=ONM-General-RSS


This is only the start with the U's first generation games. With the Wii U's modern architecture it would be nearly impossible for the PS420 to 20 times more powerful than the Wii U. The Wii power difference is not happening again this gen.
Title: Re: Wii U
Post by: shingi_70 on August 01, 2012, 01:18:44 PM
Even though its using modern architecture Sony and Microsoft could easily just bring out some very beefy systems that let you code to the metal.

That and if the rumors are right the Wii U is going to probably be wii'd in the future as devs start using the other hardware more. I mean I think the Wii U has around 2GBs of ram. That isn't a lot and rumored is 720 is going to have 8GB.


But if all that matter remains to be seen. It mostly depends if nintendo is going to go with a ten year console cycle like the others.
Title: Re: Wii U
Post by: Mannypon on August 01, 2012, 01:28:37 PM
Hmmm, I wonder what graphical improvements they are talking about.  Is it just some better lighting, higher poli counts on the character models, 1080p 60 fps, or just more  thinigs taking place and scattered about on the sidelines. 


At least we see that EA isn't just sitting on their ass and doing a quick port.  This bodes very well for Madden 13. I'm still holding out hope that they are using their next gen engine for Madden 13 but I'll take improvements over the current gen engine if need be. 


It does make me wonder though.  If EA is actually using their next gen engine for WiiU madden then I wonder if their reluctance to show it is so that their PS360 releases don't take a hit upon release.  If they put out a video of Madden on WiiU with a completely new and improved look that puts the current versions to shame, then people will either A.  be upset when they buy their PS360 version and it doesn't look like it does for the WiiU or B.   hold off on purchasing Madden until the WiiU version drops which could hurt Madden's sales in the short term. 


Now I know this is all wishful thinking on my part but EA testing their next gen engine on WiiU is a good idea for them particularly.  I know it sounds Fed up to say but EA can use the WiiU to as a testing ground for their next gen engine.  They can work out the kinks and have a better product ready next year when the next gen Madden becomes standard on WiiU and PS720.  If anyone is a Madden fan here, they'll remember that when the current gen Madden first released on 360, it was an unfinished hot mess missing features left and right.  If EA is smart, they'll begin the transition now with the release of the WiiU.  I will say this though, they can't put out another half assed job like they did initially on the 360, they'll have to put up a much better effort. 
Title: Re: Wii U
Post by: MagicCow64 on August 01, 2012, 03:28:59 PM
Hmmm, I wonder what graphical improvements they are talking about.  Is it just some better lighting, higher poli counts on the character models, 1080p 60 fps, or just more  thinigs taking place and scattered about on the sidelines. 


This is the big question, and I think it's going to come down to a matter of design. If devs start using the increased horsepower to make living open worlds with tons of destructible physics (not just chipping columns and concrete barriers), Minecraft-like materiality, time -control (Blinx the Cat on steroids), and other genuine gameplay advances, the WiiU could get orphaned. But if the major studios stick to their current favored methods of hallway simulators with primo effects, you'd think WiiU could scale sufficiently. That Star Wars 1313 footage, for instance, looked next-gen graphically but from what little was shown of the gameplay it looked like pretty typical third-person cover shooting stuff with quick-timey events. Same with Watch Dogs, but with a scripted sandbox veneer. I've seen some claims that AI will be opened up by better specs, but I frankly haven't noticed a huge leap in AI in the last two console cycles, other than that enemies will camp out more. It's still pretty bad, and the increasing concentration on multi-player and co-op would seem to deemphasize developments in this arena.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 01, 2012, 04:24:31 PM
Even though its using modern architecture Sony and Microsoft could easily just bring out some very beefy systems that let you code to the metal.

That and if the rumors are right the Wii U is going to probably be wii'd in the future as devs start using the other hardware more. I mean I think the Wii U has around 2GBs of ram. That isn't a lot and rumored is 720 is going to have 8GB.

It's rumored that the dev kits have 8GB. Retail will likely have about half of that.

For reference, the Wii U dev kits were rumored to have around 3GB in them (maybe a little more, as supposedly there were a few different versions out there). We we told more than 2, but not more than 4, so that should put final retail units somewhere around 1.5-2GB.

Final units will
Title: Re: Wii U
Post by: shingi_70 on August 01, 2012, 06:50:28 PM
Nope I'm thinking the 720 will have 8GB of ram for a reason. While its rude that most consoles have at least half of what the de. Kits have the 720 wont be a console in the traditional sense. If you look back at the leaked document chromatic while back it talks about playing your favorite new AAA game while.

-Skyping
-Recording your favorite shows
-listening to streamed music
-while looking at a sports ticker on the bottom of the screen.

Also you have tto think about

1)Developers are going to want at least more than 2GB of ram to work with and Microsoft is known for bumping its specs for developers.
2)They are going to really oush the 720 is more than a game console angle. Going to have to want a lot of memory for the various apps and what not they are going to be pushing.
3)The 720 OS is going to be based on WinRT which needs a minimum of 1GB
4)they are going to want kinect to have its own piece of ram so it doesnt use resources from other areas.
5)To future proof it for another 10+ year cycle. Microsoft thought 512 was enough for the xbox and thats been stretching thin with 360 lacking obvious features it should have.

In total

4GB- Games
3GB-OS and non gaming functions
1GB- next gen kinect (though thats if kinect 2.0 doesn't have its own ram cache)


But who knows I could be wrong.
Title: Re: Wii U
Post by: BranDonk Kong on August 01, 2012, 08:12:58 PM
3GB of RAM would be a crazy amount to have being used up by the OS and "non gaming functions." The XBox 360 only uses 32MB for the "non gaming functions." Would they really need 96x that much for the new console?
Title: Re: Wii U
Post by: oohhboy on August 01, 2012, 11:07:59 PM
Of course not because Shingi has basically pulled numbers out of thin air to put it politely. Right now the OSX kernal on 10.6.8 uses about 350MB of RAM. With all the bells and whistles, related services and dashboard loaded it uses about 700MB. An RSS feed reader uses 100MB. TV recording software uses 50MB when it launches and would remain the same if it would flush it's cache once in a while. IM running 30MB. Web Browser, 200MB with **** load of tabs. Throw in e-mail for giggles and thats another 200MB.

Only by being really inefficient did I barely break a Gig at 1.2~3GB. The computer only reserves 465MB for absolutely essential services. A console is going to be massively slimmer. Brandogg is right, there is no way it would grow 96x over one generation.

As for Kinect using an entire Gig is a laugh. a 1080p 24Bit frame only uses 5.93MB. Even if it stores all 30 frames a second, that's still only 180MB, triple it for three cameras, that's still only 540MB after using completely unrealistic assumptions to grow the number.

RAM maybe cheap, but it's not that cheap.
Title: Re: Wii U
Post by: Sarail on August 02, 2012, 03:51:41 PM
Of course not because Shingi has basically pulled numbers out of thin air to put it politely. Right now the OSX kernal on 10.6.8 uses about 350MB of RAM. With all the bells and whistles, related services and dashboard loaded it uses about 700MB. An RSS feed reader uses 100MB. TV recording software uses 50MB when it launches and would remain the same if it would flush it's cache once in a while. IM running 30MB. Web Browser, 200MB with **** load of tabs. Throw in e-mail for giggles and thats another 200MB.

Only by being really inefficient did I barely break a Gig at 1.2~3GB. The computer only reserves 465MB for absolutely essential services. A console is going to be massively slimmer. Brandogg is right, there is no way it would grow 96x over one generation.

As for Kinect using an entire Gig is a laugh. a 1080p 24Bit frame only uses 5.93MB. Even if it stores all 30 frames a second, that's still only 180MB, triple it for three cameras, that's still only 540MB after using completely unrealistic assumptions to grow the number.

RAM maybe cheap, but it's not that cheap.
Lawyered.
Title: Re: Wii U
Post by: ymeegod on August 02, 2012, 08:12:16 PM
"EA also revealed that Mass Effect 3 will be a launch title for the Wii U. The Wii U version will pack a digital motion comic similar to the one that accompanied Mass Effect 2 for PS3. The comic will allow Wii U players to make choices and build their Shepard's history."

Title: Re: Wii U
Post by: Caterkiller on August 02, 2012, 09:00:38 PM
Makes me happy! Mass Effect 3, definite buy!
Title: Re: Wii U
Post by: Shaymin on August 02, 2012, 09:21:52 PM
Let's hope this one's actually *usable*, unlike the one they tacked onto the PS3 version of ME2.
Title: Re: Wii U
Post by: Caterkiller on August 03, 2012, 02:12:37 AM
Medal of Honor for Wii U?

http://www.examiner.com/article/medal-of-honor-warfighter-preacher-story-trailer-released (http://www.examiner.com/article/medal-of-honor-warfighter-preacher-story-trailer-released)


Sorry thought this was the rumor thread.
Title: Re: Wii U
Post by: shingi_70 on August 03, 2012, 08:50:04 PM
Eh like I said I'm not into the nitry gritty of computing like that. Was just making guesses as mu current t phone eats up 1G. Of ram like that and my thinking was the more complex the machine or tasks the more ram it would use up.

Also looks like EA is half massing its support. :(

Beyond the gamepad functions the Wii U fifa and Madden seem to inferior in almost everyway. To the pint where they both (madden is confrimed) seem to be based on last years game.

I do like the game mode of 1 person playing the coach with the game pad while the other players are playing the game. Could totally see me and my roommates playing a season mode that way.
Title: Re: Wii U
Post by: TJ Spyke on August 03, 2012, 09:21:46 PM
Beyond the gamepad functions the Wii U fifa and Madden seem to inferior in almost everyway. To the pint where they both (madden is confrimed) seem to be based on last years game.

I haven't seen that confirmed for Madden, and another reliable news outlet said the Wii U version is superior in every way. Even the GI article said it's basically the same as the other versions but with slightly better graphics.
Title: Re: Wii U
Post by: NWR_insanolord on August 03, 2012, 11:10:20 PM
I'm pretty sure they said Madden has the Connected Careers mode, which wasn't in last year's game, so it's not totally based on last year's.
Title: Re: Wii U
Post by: oohhboy on August 04, 2012, 12:41:04 AM
Eh like I said I'm not into the nitry gritty of computing like that. Was just making guesses as mu current t phone eats up 1G. Of ram like that and my thinking was the more complex the machine or tasks the more ram it would use up.
Then don't go around randomly making **** up. Opinions are fine, that stuff is zero dollars a dozen, but be sure to back it up with facts. Going "eh" and shrugging your shoulder isn't going to absolve you of Bullshit.

The Xbox version of Madden using Kinect has voice command (http://www.eurogamer.net/articles/2012-08-03-ea-kinect-powered-madden-nfl-13-will-recognise-over-6-000-commands). Whether it actually works is another story given the history of Kinect, but it isn't too much of a stretch to see that feature come to the WiiU. But this chunk of marketing vomit doesn't inspire confidence.
Quote
"One thing we're doing, which is pretty innovative with this game, is using what we're calling dynamic grammars," Logan said. "There are commands that we're loading directly into the game right now. What dynamic grammars do is take text and dynamically load it in, the name of the characters you have, your custom audibles and basically uses phonics to sound it out."
The Macintosh says "How much wood can a woodchuck chuck".
Title: Re: Wii U
Post by: ThePerm on August 04, 2012, 12:43:32 AM
so, at wall mart they sell e-machine computers with 4gb of ram for 298 dollars, thats with an ati radeon 6310 and a dual core amd athlon. That has a bunch of software loaded, so if you get rid of the software and double the ram you have an idea of what the Wii U can be if its $300
Title: Re: Wii U
Post by: bustin98 on August 04, 2012, 01:15:12 AM
You know what you get with that emachine? Bloatware. The cost of the those systems are supported by other companies sticking their **** in there trying to get subscriptions and anything else from the unwitting. So you can't do that kind of cost comparison.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 04, 2012, 01:48:07 AM
so, at wall mart they sell e-machine computers with 4gb of ram for 298 dollars, thats with an ati radeon 6310 and a dual core amd athlon. That has a bunch of software loaded, so if you get rid of the software and double the ram you have an idea of what the Wii U can be if its $300

I'm going to assume his was a sarcastic statement.

now take that same e-machine, (added video card and all) hardwire all components directly to the motherboard and then shrink the entire thing down to 1/4-1/6 the size. Take the included monitor and make it wireless and handheld with 0 lag and light as hell. and then stick it all into a box, put it on the shelf and tell me it will still cost only $298
Title: Re: Wii U
Post by: MysticGohan on August 04, 2012, 03:10:00 AM
so, at wall mart they sell e-machine computers with 4gb of ram for 298 dollars, thats with an ati radeon 6310 and a dual core amd athlon. That has a bunch of software loaded, so if you get rid of the software and double the ram you have an idea of what the Wii U can be if its $300

I'm going to assume his was a sarcastic statement.

now take that same e-machine, (added video card and all) hardwire all components directly to the motherboard and then shrink the entire thing down to 1/4-1/6 the size. Take the included monitor and make it wireless and handheld with 0 lag and light as hell. and then stick it all into a box, put it on the shelf and tell me it will still cost only $298

"Nuff Said" :D
Title: Re: Wii U
Post by: ThePerm on August 04, 2012, 03:32:45 AM
i think you missed the point

Its a budget priced 299 dollar computer with software

vs a slightly more powerful console without (windows 7, nero, etc..., 1yr of virus protection) 

The e-machine doesn't come with a monitor, and the graphics chip are integrated and similar to the one wii u is rumored to have.

I made the assumption if it(wii U) could have twice as much ram(for the same price), and obviously a better motherboard, then that's what you can expect from Wii U for $300. Thats a pretty decent platform for gaming, not top top of the line, but suitable for the needs of console gaming. Console game systems are a good bang for the buck, and affordable to everyone.

The idea was you take a 300 dollar pc, remove the junk. Replace the junk with better stuff and keep the price at $300, then you can guess what Wii U's power for price is. So were guessing 8gb of ram, 3ghz dual core processor(the e-machine is only 1.3), a slightly better then mid-level radeon chip. Obviously, the processor is going to be very different because its in the IBM family, and the motherboard won't be a mess. And obviously Nintendo is going to get a good deal on the touchscreen(and really how much does a mouse plus keyboard cost to manufacture vs the new gamepad?). Also, there are many ways Nintendo saves money. Like the case is made out of mostly plastic, not metal..etc

The lame budget pc is still more powerful then an xbox 360 or ps3, but you would hope Nintendo would get the price right just as they did and get in the same power range or better. IF that makes any sense? OR make it even cheaper and get in a better power range.

what Im saying is Nintendo should be able to get a good amount of power for $300 or even $250. So, we should all be happy.
Title: Re: Wii U
Post by: BranDonk Kong on August 04, 2012, 08:11:31 AM
Radon 6310 is garbage.
Title: Re: Wii U
Post by: ThePerm on August 04, 2012, 11:07:41 AM
Well the Rumor is Wii U has a modified Radeon 6770(Juniper), now Radeon 6310 may be "garbage", but the two chips are only a november to april release difference. So, price wise for production they are in the same ballpark for what to expect for keeping costs down thanks to moores law. Todays 7870 is tomorrows 6310.

realistically we can expect Wii U to be much more powerfulthen ps3 or xbox 360, any rumor saying otherwise is probably BS
Title: Re: Wii U
Post by: oohhboy on August 04, 2012, 12:52:55 PM
That's not how it works Perm. The 6310 (http://hothardware.com/Reviews/AMDs-Low-Power-Fusion-APU--Zacate-Unveiled/?page=2) is low wattage, low budget, low end GPU for Netbooks mean for and I quote:
Quote
Video Viewing, casual online gaming, web browsing, instant messaging and e-mail.
It's the ATI equivalent of an integrated INTEL chipset.

The 6770 is an actual main line card. Note here (http://www.amd.com/us/products/desktop/graphics/amd-radeon-hd-6000/hd-6770/Pages/amd-radeon-hd-6770-overview.aspx#2) the specs and no where there is the 6310 listed because it is an unrelated product. You can find the specs to both items here (http://en.wikipedia.org/wiki/Comparison_of_ATI_graphics_processing_units), the 6310 is under IGP line and the 6770 is under Northern Island (http://en.wikipedia.org/wiki/Comparison_of_ATI_graphics_processing_units#Northern_Islands_.28HD_6xxx.29_series).

The 6770 has almost 10x the bandwidth. 10x the number of cores, has 17 times raw computing power. They are two completely different classes of product which are only related in the sense they are designed by ATI. My current old Nvidia 9800GT (http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units#GeForce_9_.289xxx.29_series) released in July 2008 is 6.3 times the raw computing power over the 6310 and half that of the rumoured WiiU chip you pointed to.

You have strung together two unrelated bits of data and called it a pattern. Also Moore's Law (http://en.wikipedia.org/wiki/Moore%27s_law) is an observation and is about to come to an end in around 2013 where the expected doubling of transistor counts and densities are to only happen every 3 years.

As for the WiiU being more powerful than the PS360, that is guaranteed. The 360 and PS3 GPUs are based on technology with unit's of measurements in the Millions. Current graphics cards including mine are measured the Giga or Billions. Unless Nintendo went mental and actually choose the 6310, there would be no way in hell the WiiU could even be considered on par with the PS360. After getting over the WTF moment, ATI would laugh them off for trying to order something so weak.

Brandogg assessment is correct, the Radon 6310 is garbage. Next time someone tells you that the WiiU is weaker or on par to the PS360, tell them is physically impossible since Nintendo couldn't order something so weak as a new product.

A large part of the reason why consoles can be as cheap as they are is because the likes of the Big 3 can guarantee orders of components in the 10's~100's of millions which allow the production line to spread the cost of tooling and streamline the entire line for the next 5+ years, so instead of paying today's per unit cost they can pay something closer to the average price over the next 5 years. This is something e-machines can't do since for each line of computers they may only sell in the 10's to 100's of thousands which means they pay much closer to today's price, not the future. So comparing an e-machine to the WiiU is not possible since they exist in completely different economies of scale.
Title: Re: Wii U
Post by: NWR_insanolord on August 04, 2012, 01:30:33 PM
The fact that Wii U launch titles look better than games on hardware the developers have had six or seven years to learn the tricks of should be enough to prove that it's a significant step up. Look at Xbox 360 launch games compared to what's coming out this year; things only get better looking over time, and the Wii U's already ahead even with mostly unoptimized games.
Title: Re: Wii U
Post by: Chozo Ghost on August 04, 2012, 01:46:01 PM
Unless Nintendo went mental and actually choose the 6310, there would be no way in hell the WiiU could even be considered on par with the PS360. After getting over the WTF moment, ATI would laugh them off for trying to order something so weak.

Brandogg assessment is correct, the Radon 6310 is garbage. Next time someone tells you that the WiiU is weaker or on par to the PS360, tell them is physically impossible since Nintendo couldn't order something so weak as a new product.

Well, they did offer the Wii....

Just sayin'
Title: Re: Wii U
Post by: oohhboy on August 04, 2012, 02:18:41 PM
Mental as in "Throw away everything they showed at E3 and suddenly announce a completely different console".

The Wii wasn't a new product, it was an old one. So old in fact my computer can emulate it almost perfectly.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 04, 2012, 09:11:33 PM
Did NWR not cover the EA event 48 hours ago?

I didn't see any mention of Madden Wii U or the screenshots of Fifa 2013.
Did I overlook them somewhere?


I guess what I'm asking is, where are the screenshots and details for Madden Wii U?
What was announced for Wii U at that EA event that we didn't already know about?
Was it really just Madden, Fifa and Mass Effect?
Title: Re: Wii U
Post by: Kairon on August 05, 2012, 12:26:07 AM
I guess what I'm asking is, where are the screenshots and details for Madden Wii U?
What was announced for Wii U at that EA event that we didn't already know about?
Was it really just Madden, Fifa and Mass Effect?

I'm working on it as we speak. Yes, those were the only Wii U games at the show, and Madden wasn't playable.
Title: Re: Wii U
Post by: Enner on August 05, 2012, 02:23:02 PM
The EA Summer Showcase always seemed to be a small event so it isn't too surprising for those three games to be the only ones shown.
Title: Re: Wii U
Post by: Kairon on August 05, 2012, 04:36:25 PM
I guess what I'm asking is, where are the screenshots and details for Madden Wii U?
What was announced for Wii U at that EA event that we didn't already know about?
Was it really just Madden, Fifa and Mass Effect?

I'm working on it as we speak. Yes, those were the only Wii U games at the show, and Madden wasn't playable.

Here's our coverage:

FIFA 13 Impressions (http://www.nintendoworldreport.com/impressions/31255)
FIFA 13 Screens (http://www.nintendoworldreport.com/media/30151/1)
FIFA 13 Artwork (http://www.nintendoworldreport.com/media/30151/4)
Mass Effect 3 Impressions (http://www.nintendoworldreport.com/impressions/31257)
Mass Effect 3 Artwork (http://www.nintendoworldreport.com/media/30507/4)
Mass Effect 3 Gameplay Video (http://youtu.be/OcaInA80Y1E)
Mass Effect 3 Gameplay Video /w Controller (http://youtu.be/vUS2mfzXS3s)

Madden Wii U wasn't playable unfortunately, so there's no more information about it than what EA has already announced. I've also got an interview with FIFA 13 Line Producer Matt Prior that I hope to post soon.
Title: Re: Wii U
Post by: tendoboy1984 on August 05, 2012, 05:40:58 PM

(http://www.nintendoworldreport.com/media/30151/1/11.jpg)


Love those GameCube graphics! :( Is that crowd made from sprites?! The Wii U is supposedly more powerful than an Xbox 360 (and possibly a PS3, but that damn CELL chip is hard to top). Can't developers do better than this?
Title: Re: Wii U
Post by: TJ Spyke on August 05, 2012, 06:33:44 PM
The Wii U is more powerful than a PS3. And who cares what the crowd looks like? You are not looking at them, so I would rather a developer use that processing power for stuff like AI and the players.
Title: Re: Wii U
Post by: Kairon on August 05, 2012, 07:28:09 PM
Love those GameCube graphics! :( Is that crowd made from sprites?! The Wii U is supposedly more powerful than an Xbox 360 (and possibly a PS3, but that damn CELL chip is hard to top). Can't developers do better than this?

That crowd is twice the resolution of the crowd on the 360 version. FIFA 13 on the Wii U is running on the same engine as the 360 and PS3 versions. Producer Matt Prior has gone on record saying that the Wii U version is the "best looking."

I hope to post an interview I had with him sometime soon that will contain more details about the game's graphics and features.
Title: Re: Wii U
Post by: oohhboy on August 05, 2012, 07:48:17 PM
You can't render a crowd of 30k people as polygons in realtime. A square is made of 2 polygons. A box with the bottom, top, and back missing consists of 6 triangles. That gets you a shin. 4x for a pair of legs with a knee joint. 24 triangles. 2x for arms, 48 triangles. 6 x 2 for head and body, 12 + 48 = 60 triangles for one box man. 60 x 30000 = 1,800,000 triangles for one frame. times 60 full number of frames. 108,000,000 triangles a second just for the crowd of box people with no feet or hands. Then you have to animate them, texture them in team colours, light, give them some behaviour to match the action. Even the "Epic (http://springrts.com/wiki/Requirements)" strategy games cap out at a couple thousand units.

You're better off making flat people that you can palette swap with an alpha layer nailed to a 1 triangle board to determine rotation, animated with a couple of frames each. Since the developer know the limits of the camera, they only have to ready a small set of sprites to handle limited amounts of rotation and you can cut that in almost by half by mirroring them. So the dudes in white raise their right hand on this side of the pitch, on the opposite side they raise their left. Since you are playing the game, you are too busy to give much of a ****.
Title: Re: Wii U
Post by: ThePerm on August 05, 2012, 08:37:25 PM
or better yet, using different levels of people based on distance. People up front a few 100 polys, next row lower polygon, next row sprites. My minecraft field was made out of flowers and mushrooms(which are sprites).

(http://i146.photobucket.com/albums/r259/theultimateperm/2011-11-14_033541.png)
Title: Re: Wii U
Post by: NWR_insanolord on August 06, 2012, 08:03:19 AM

(http://www.nintendoworldreport.com/media/30151/1/11.jpg)


Love those GameCube graphics! :( Is that crowd made from sprites?! The Wii U is supposedly more powerful than an Xbox 360 (and possibly a PS3, but that damn CELL chip is hard to top). Can't developers do better than this?

As someone who buys FIFA every year on 360, those screens look better than any FIFA I've ever played.
Title: Re: Wii U
Post by: Chozo Ghost on August 06, 2012, 08:10:58 AM
Aside from the crowd, that image looks like it could have been pulled off of a real TV sports broadcast as far as I can tell.
Title: Re: Wii U
Post by: Ceric on August 06, 2012, 10:30:38 AM
The heads bugs me on the Fifa Screenshots.
Title: Re: Wii U
Post by: NWR_insanolord on August 06, 2012, 10:37:58 AM
Tendoboy called that screenshot "GameCube graphics." For reference, this is what FIFA looked like on the GameCube.

(http://img.photobucket.com/albums/v470/InsanoLord/g_screen003.jpg)
Title: Re: Wii U
Post by: Ceric on August 06, 2012, 10:50:38 AM
Heads still bug me.
Title: Re: Wii U
Post by: MysticGohan on August 06, 2012, 12:50:44 PM
Tendoboy called that screenshot "GameCube graphics." For reference, this is what FIFA looked like on the GameCube.

(http://img.photobucket.com/albums/v470/InsanoLord/g_screen003.jpg)

lol burned!
Title: Re: Wii U
Post by: Chozo Ghost on August 06, 2012, 01:06:27 PM
Someone who chooses a character from Pac-Man as their avatar has no room to complain about graphics anyway.
Title: Re: Wii U
Post by: tendoboy1984 on August 06, 2012, 01:28:52 PM
Someone who chooses a character from Pac-Man as their avatar has no room to complain about graphics anyway.

Cartoon graphics =/= realistic graphics (which is what most sports games try to achieve)
Title: Good stuff from Capcom!
Post by: Caterkiller on August 06, 2012, 01:50:04 PM
Capcom say's good stuff is coming to Wii U, but can't say any more.

http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u? (http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u?)
Title: Re: Good stuff from Capcom!
Post by: tendoboy1984 on August 06, 2012, 01:52:18 PM
Capcom say's good stuff is coming to Wii U, but can't say any more.

http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u? (http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u?)

Mega Man Universe? That game had so much potential...
Title: Re: Wii U
Post by: Louieturkey on August 06, 2012, 03:00:36 PM
My guess is all games from Capcom starting in July 2013 will be released on all three platforms.  It might even happen earlier.  I'm hoping they are making a build of RE5 and RE6 for the system to be released at some point in 2013.
Title: Re: Wii U
Post by: Chozo Ghost on August 06, 2012, 03:21:25 PM
Capcom say's good stuff is coming to Wii U, but can't say any more.

http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u? (http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u?)

Hopefully their definition of "good stuff" isn't more on rails Resident Evil spin offs. :P
Title: Re: Wii U
Post by: Kairon on August 06, 2012, 05:28:33 PM

(http://www.nintendoworldreport.com/media/30151/1/11.jpg)


Love those GameCube graphics! :( Is that crowd made from sprites?! The Wii U is supposedly more powerful than an Xbox 360 (and possibly a PS3, but that damn CELL chip is hard to top). Can't developers do better than this?

As someone who buys FIFA every year on 360, those screens look better than any FIFA I've ever played.

For more on FIFA 13 Wii U's graphics, and more on other aspects of the game, please check out my recently posted interview with Producer Matt Prior:
http://www.nintendoworldreport.com/news/31258 (http://www.nintendoworldreport.com/news/31258)
Title: Re: Good stuff from Capcom!
Post by: noname2200 on August 06, 2012, 06:30:28 PM
Capcom say's good stuff is coming to Wii U, but can't say any more.

http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u? (http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u?)

My money's on the table for Resident Evil 4: Wii U Edition.
Title: Re: Wii U
Post by: Shaymin on August 06, 2012, 06:43:35 PM
SFIV, then SSFIV, then SSFIVAE. All in the same year.
Title: Re: Wii U
Post by: Kairon on August 06, 2012, 07:28:43 PM
Random thought that just popped into my head: I'd buy a Phoenix Wright Anthology Collection...
Title: Re: Wii U
Post by: Louieturkey on August 06, 2012, 07:39:29 PM
Random thought that just popped into my head: I'd buy a Phoenix Wright Anthology Collection...
SOLD!!
Title: Re: Wii U
Post by: Enner on August 06, 2012, 09:01:01 PM
Quote from: http://www.gamespot.com/news/madden-nfl-13-for-wii-u-omits-several-features-6390624
ESPN Playbook spoke to Madden producer Yuri Bialoskursky about this and other omissions, and what the Wii U version has to make up for it. Bialoskursky said while he would have liked to include the Infinity Engine (procedurally generated physics to impact plays and animations) in Madden NFL 13, the challenges of working with new hardware made it impossible. He also said Madden Ultimate Team--an online feature which combines fantasy football with in-game challenges--will not appear this year, nor will online team play be implemented.


The game will let players use the Wii U Gamepad's touchscreen to quickly select plays as well as draw in new routes on the fly. "We were looking at ways we could bring these elements into the Wii U space and make it a much quicker experience," Bialoskursky said. Madden NFL 13 will also support local five-player multiplayer using the Wii U Gamepad, Pro Controller, and Wii Remote and Nunchuks. The game's Connected Careers mode, which lets players manage teams from their browsers, will also be implemented.

Reading this closely, it doesn't say that there is no online multiplayer. Team Play is the online co-op/ 2 vs. 2 players mode, is it not?

My knee jerk reaction was that there is no online multiplayer for Madden NFL 13 on the Wii U but I was mistaken. So, I guess we can take this as confirmation that there is some sort of infrastructure in place for online multiplayer? Or at least enough for EA Tiburon to use it.
Title: Re: Wii U
Post by: Kairon on August 06, 2012, 09:41:11 PM
There's online in FIFA 13, so I'd expect there to be online in Madden NFL 13.
Title: Re: Wii U
Post by: Caliban on August 06, 2012, 10:25:06 PM
There's online in FIFA 13, so I'd expect there to be online in Madden NFL 13.

So would I, but it's two completely different teams making these games which makes me think that one is more capable than the other. Then again both teams are cutting features that are present on the other systems, and I bet that EA will price the Wii U versions as equals to the PS3/360 versions.
Title: Re: Wii U
Post by: Ceric on August 06, 2012, 10:36:04 PM
SFIV, then SSFIV, then SSFIVAE. All in the same year.
I believe 3D should be in there as well.
There's online in FIFA 13, so I'd expect there to be online in Madden NFL 13.

So would I, but it's two completely different teams making these games which makes me think that one is more capable than the other. Then again both teams are cutting features that are present on the other systems, and I bet that EA will price the Wii U versions as equals to the PS3/360 versions.
This is to be expected on launch.  Sports games like these are never on parity with the current version.
Title: Re: Wii U
Post by: Caliban on August 06, 2012, 10:51:52 PM
Then don't release them, is what I say. Put your resources on something else that can be seen to its full potential.
Title: Re: Wii U
Post by: Kairon on August 06, 2012, 10:55:16 PM
Then don't release them, is what I say. Put your resources on something else that can be seen to its full potential.

That didn't stop them for the XBox 360 launch Madden, why would it stop them here?
Title: Re: Wii U
Post by: Caliban on August 06, 2012, 11:05:15 PM
Sensible reasoning... oh right, that's too much to ask for.
Title: Re: Wii U
Post by: MysticGohan on August 06, 2012, 11:13:42 PM
Capcom, bring Breath of Fire back!
Title: Re: Wii U
Post by: Caliban on August 06, 2012, 11:19:48 PM
It seems amazon.ca has what seems to be possible official boxart for Wii U games. I read it up on neogaf.
Title: Re: Wii U
Post by: TJ Spyke on August 06, 2012, 11:26:56 PM
Amazon doesn't always have correct info, and NeoGAF is not always right (as much as they like to think they are).
Title: Re: Wii U
Post by: Oblivion on August 07, 2012, 01:05:39 AM
Has this been seen yet? Amazon reveals Wii U box art?


http://kotaku.com/5932359/amazon-leaks-wii-u-box-art-designs
Title: Re: Wii U
Post by: Enner on August 07, 2012, 01:19:46 AM
If that's the final front box art, then it looks good. I worry a bit if the bright blue background of the Wii U logo might look somewhat gaudy to some people in certain lighting.
Title: Re: Wii U
Post by: MegaByte on August 07, 2012, 02:59:35 AM
lol GameCube design
Title: Re: Wii U
Post by: Enner on August 07, 2012, 05:25:27 AM
lol GameCube design
Ah, you're right! That's pretty cool.

Quote from: http://www.gamespot.com/news/battlefield-3-skipping-wii-u-report-6390692
According to Wii U Daily, which cites an anonymous source, EA and DICE began work on a Wii U version of Battlefield 3, but stopped late last year, due to a "feud" with Nintendo over Origin's integration on the Wii U.

The site reported that the development team from the shelved project was merged into the team working on Battlefield 4, which is reportedly working on a "straight port" of the game for the Wii U, featuring touchscreen controls.

...

GameSpot contacted EA for comment. The publisher replied:

"This is an old rumour. Battlefield 3 is available for Xbox 360, PS3 and PC. The exclusive Battlefield 4 beta will be available in [...] 2013. Additional details regarding Battlefield 4 will be revealed at a later date."

Interesting of the feud rumor given that we were lead to believe that Nintendo would give publishers and developers carte blanche (or something near it) when it came to online services for the Wii U. Perhaps Electronic Arts was asking for too much with Origin on Wii U? Or maybe Nintendo had universal features in mind that caused conflict?

Anyway, there are quicker and cheaper ways for people to play Battlefield 3 if they wanted. Also, I don't find it desirable to have DICE try to shoehorn Wii U GamePad features in to the game.

Ah, here we go. (Possible) answers to my questions: http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg749188#msg749188 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg749188#msg749188)
Title: Re: Wii U
Post by: NWR_insanolord on August 07, 2012, 06:16:07 AM
Perhaps Electronic Arts was asking for too much with Origin on Wii U?

This is what the rumors are indicating. EA was going to do it up right and build the Wii U online system from scratch themselves, but they demanded more control than Nintendo was willing to give up and the deal fell through.
Title: Re: Wii U
Post by: Chozo Ghost on August 07, 2012, 09:45:09 AM
Perhaps Electronic Arts was asking for too much with Origin on Wii U?

This is what the rumors are indicating. EA was going to do it up right and build the Wii U online system from scratch themselves, but they demanded more control than Nintendo was willing to give up and the deal fell through.

This is exactly what happened with Nintendo and their deal wit Sony to create a CD add-on for the SNES. Sony wanted too much control and Nintendo refused and the deal fell through, but instead of abandoning the work they already put into it Sony took that and turned it into the Playstation.

Perhaps now EA will do the same? EA is one of those third party publishers that is so massive, that if they were to attempt to create their own console they might actually succeed.
Title: Re: Wii U
Post by: Ceric on August 07, 2012, 09:53:21 AM
Perhaps Electronic Arts was asking for too much with Origin on Wii U?

This is what the rumors are indicating. EA was going to do it up right and build the Wii U online system from scratch themselves, but they demanded more control than Nintendo was willing to give up and the deal fell through.

This is exactly what happened with Nintendo and their deal wit Sony to create a CD add-on for the SNES. Sony wanted too much control and Nintendo refused and the deal fell through, but instead of abandoning the work they already put into it Sony took that and turned it into the Playstation.

Perhaps now EA will do the same? EA is one of those third party publishers that is so massive, that if they were to attempt to create their own console they might actually succeed.
They already have Origin.  Sony was working on actual hardware.

I mean I fully agree with Nintendo on this.  The rumor has it that EA wanted Origin to BE the online everything.  Effectively being a shadow controller of the WiiU platform.  I wouldn't want that for my platform especially when I'm trying to control the experience and not just lobbing hardware out to the wild.
Title: Re: Wii U
Post by: NWR_insanolord on August 07, 2012, 09:55:04 AM
The main difference is in that case Nintendo publicly humiliated Sony, and in this case we're only hearing rumors, so I doubt there will be any kind of serious retribution. And EA's not stupid enough to sink billions of dollars into a console that it'll take a decade to have any chance of making back.
Title: Re: Wii U
Post by: Chozo Ghost on August 07, 2012, 09:59:42 AM
EA's not stupid enough

EA's founder Trip Hawkins left the company in the '90s and founded the 3DO company which created the 3DO console. Trip Hawkins recently rejoined EA, so...
Title: Re: Wii U
Post by: NWR_insanolord on August 07, 2012, 10:04:09 AM
Why would EA want to do that? Microsoft wanted to get a foothold in the living room, so they were willing to lose a ton of money to get it. What would EA as a company that has never shown a desire to go beyond a game publisher have to gain from going that route?
Title: Re: Wii U
Post by: Soren on August 07, 2012, 10:22:14 AM
Kotaku had this earlier. Leaked box art maybe? Gamecube-ish with a different color scheme maybe?

http://www.amazon.ca/Assassins-Creed-3-Trilingual-WiiU/dp/B0088X67EY/ref=sr_1_13?ie=UTF8&qid=1344349202&sr=8-13 (http://www.amazon.ca/Assassins-Creed-3-Trilingual-WiiU/dp/B0088X67EY/ref=sr_1_13?ie=UTF8&qid=1344349202&sr=8-13)

(http://ecx.images-amazon.com/images/I/918wH1qMdTL._AA1500_.jpg)
Title: Re: Wii U
Post by: Sarail on August 07, 2012, 10:41:04 AM
I really really want to see Nintendo go with PS3 sized boxes. That cover art is definitely DVD-sized, though.
Title: Re: Wii U
Post by: Ceric on August 07, 2012, 11:07:53 AM
I'm still holding out hope for a U Shape container that is not much bigger then the actual Disc.
Title: Re: Wii U
Post by: Tamazoid on August 07, 2012, 11:09:11 AM
Does this mean WiiU game boxes are going to be light blue?

I'm down with that.


Edit: P.S. Just saw this [size=78%]http://www.target.com/OpenZoomLayer?template=scene7-image&image=Target/14175470_is&swCellSpacing=10,10&swHighlightThickness=1&swBorderThickness=0&itemTitle=Assassin%26%23x27%3Bs+Creed+III+%26%23x28%3BNintendo+WIi+U%26%23x29%3B&altindexid=1 (http://www.target.com/OpenZoomLayer?template=scene7-image&image=Target/14175470_is&swCellSpacing=10,10&swHighlightThickness=1&swBorderThickness=0&itemTitle=Assassin%26%23x27%3Bs+Creed+III+%26%23x28%3BNintendo+WIi+U%26%23x29%3B&altindexid=1)[/size]
Looks like blue cases are in
Title: Re: Wii U
Post by: DonnyKD on August 07, 2012, 11:16:38 AM
Does this mean WiiU game boxes are going to be light blue?

Apparently. (http://www.target.com/OpenZoomLayer?template=scene7-image&image=Target/14175470_is&swCellSpacing=10,10&swHighlightThickness=1&swBorderThickness=0&itemTitle=Assassin%26%23x27%3Bs+Creed+III+%26%23x28%3BNintendo+WIi+U%26%23x29%3B&altindexid=1)
Title: Re: Wii U
Post by: Oblivion on August 07, 2012, 12:25:59 PM
Kotaku had this earlier. Leaked box art maybe? Gamecube-ish with a different color scheme maybe?

http://www.amazon.ca/Assassins-Creed-3-Trilingual-WiiU/dp/B0088X67EY/ref=sr_1_13?ie=UTF8&qid=1344349202&sr=8-13 (http://www.amazon.ca/Assassins-Creed-3-Trilingual-WiiU/dp/B0088X67EY/ref=sr_1_13?ie=UTF8&qid=1344349202&sr=8-13)

(http://ecx.images-amazon.com/images/I/918wH1qMdTL._AA1500_.jpg)


I posted that in the last page.
Title: Re: Wii U
Post by: ThePerm on August 07, 2012, 12:55:49 PM
EA's not stupid enough

EA's founder Trip Hawkins left the company in the '90s and founded the 3DO company which created the 3DO console. Trip Hawkins recently rejoined EA, so...

yeah, do you think he learned his lesson the first time?

on the other hand, EA has a monopoly on sports games, and has built quite a few popular franchises. They could if they wanted to. I would actually be for it in the future. 2 generations from now console prices should take a nosedive since were hitting that graphics wall.
Title: Re: Wii U
Post by: Louieturkey on August 07, 2012, 02:37:07 PM
Dang it, it looks like they are going with dvd sized cases.  That upsets me a little, though not enough to care that much.  I would have preferred bluray sized cases.  It'd be another way they can have consumers distinguish the difference between Wii and Wii U games.  It's one more way they can prevent the 3DS confusion issue before it has a chance to even exist.

And yes I know these are not final boxart images, but they seem to be pretty close as these images are everywhere now, not just Amazon but Target as well.
Title: Re: Wii U
Post by: Chozo Ghost on August 07, 2012, 04:28:01 PM
What would EA as a company that has never shown a desire to go beyond a game publisher have to gain from going that route?

The same thing as Microsoft, Sony and Nintendo. They would no longer have to pay licensing fees, and they would collect the licensing fees of others (assuming it took off, and others supported it), and they would have total control over it to do whatever they want with Origin or whatever they decided to do.

There's no denying video game hardware is a tough market to break into (most who have attempted it have failed), but the rewards to those who succeed are immense.
Title: Re: Wii U
Post by: Shaymin on August 07, 2012, 04:57:26 PM
The big appeal would be making the Madden games exclusive - except the NFL would rip the league license from them in a heartbeat if they did that to maintain the league's reach.

So no, not happening.
Title: Re: Wii U
Post by: ThePerm on August 07, 2012, 05:07:21 PM
another good point by shaymin. Also can you imagine how fractured the market would be with another console. 3 is enough, and Ouya doesn't count(because it is an open platform).
Title: Re: Wii U
Post by: Soren on August 07, 2012, 05:37:37 PM

I posted that in the last page.


Sorry. My bad!
Title: Re: Wii U
Post by: Louieturkey on August 07, 2012, 06:18:00 PM
EA's not making a console.  It's just not going to happen, not unless they have lost their minds or two of the big three console makers go out of business.
Title: Re: Wii U
Post by: Chozo Ghost on August 07, 2012, 06:55:59 PM
EA may not be making a console per se, but doesn't Origin count as a Platform in the same vein as Steam?
Title: Re: Wii U
Post by: TJ Spyke on August 07, 2012, 07:06:11 PM
and Ouya doesn't count(because it is an open platform).

And because Ouya will be niche at most. I don't see EA wanting to launch its own console, especially with the costs involved and the millions they would lose in sales from not having their games on other systems. Origin is not a console, just a delivery method (like iTunes, Amazon, eMusic, etc.).

I wouldn't want game cases to be as small as PS3, Sony did that just to be different. People like standard size cases for a reason, they look better and fit neatly together. Whether its a DVD, Xbox 360 game, Wii game, etc.
Title: Re: Wii U
Post by: Chozo Ghost on August 07, 2012, 07:19:00 PM
Not to mention that there are a lot of DVD case containers and holders on the market which will hold Wii and 360 games just fine, but might not necessarily hold the smaller PS3 cases.

Although, one nice thing that can be said about the PS3 cases is that they are more compact which is always a good thing. It means they take up less space, and also use less plastic which is more environmentally friendly.
Title: Re: Wii U
Post by: ShyGuy on August 07, 2012, 07:27:30 PM
The important question is does Unclebob have a source on blank Blu-ray style cases?
Title: Re: Wii U
Post by: Evan_B on August 07, 2012, 07:30:29 PM
Hey WHOA HEY WHOA.

DAT BOXART.

If these boxes are blue... that gives me all the more incentive to buy them ALL. I love me some blue boxes. That being said, I do hope this is the finalized design. I like the gamecube throwback.
Title: Re: Wii U
Post by: Chozo Ghost on August 07, 2012, 07:44:51 PM
Blue box art is better than the white Wii cloned box art we had seen before, so hopefully this is an actual change and not just some rumor that doesn't amount to anything. No one would easily confuse a Wii U game which looks like that with a white boxed Wii game.
Title: Re: Wii U
Post by: DonnyKD on August 07, 2012, 09:39:38 PM
Its real, apparently.

[UPDATE] We've received word from a delightful Ubisoft PR rep, Mr. Michael Beadle, who tells us, "Why yes, the Wii U box art you sent is legit; in fact, it’s too legit to quit." (http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art)
Title: Re: Wii U
Post by: ShyGuy on August 07, 2012, 09:52:57 PM
So, AC III and Avengers battle for earth have online multiplayer?
Title: Re: Wii U
Post by: tendoboy1984 on August 07, 2012, 10:06:36 PM
It seems like whatever Nintendo does, they can't win.


They made the GameCube, which tried to directly compete with Sony and Microsoft, yet developers and (most) gamers shunned it. Then Nintendo made the low-powered Wii, which tried to bring in a new audience of casual gamers. The Wii sold very well, but the "core" gamer audience wasn't there (neither were the developers).


Now Nintendo wants to go back to competing on a power level. Why do they think it will work this time?
Title: Re: Wii U
Post by: Evan_B on August 07, 2012, 10:19:57 PM
It seems like whatever Nintendo does, they can't win.


They made the GameCube, which tried to directly compete with Sony and Microsoft, yet developers and (most) gamers shunned it. Then Nintendo made the low-powered Wii, which tried to bring in a new audience of casual gamers. The Wii sold very well, but the "core" gamer audience wasn't there (neither were the developers).


Now Nintendo wants to go back to competing on a power level. Why do they think it will work this time?
When did they say they were competing on a power level? From what I've seen of the console, that doesn't seem to be the case.
Title: Re: Wii U
Post by: Chozo Ghost on August 07, 2012, 11:12:33 PM
Now Nintendo wants to go back to competing on a power level.

Citation, please.
Title: Re: Wii U
Post by: Caterkiller on August 07, 2012, 11:33:02 PM
It seems like whatever Nintendo does, they can't win.


They made the GameCube, which tried to directly compete with Sony and Microsoft, yet developers and (most) gamers shunned it. Then Nintendo made the low-powered Wii, which tried to bring in a new audience of casual gamers. The Wii sold very well, but the "core" gamer audience wasn't there (neither were the developers).


Now Nintendo wants to go back to competing on a power level. Why do they think it will work this time?

Everything you say irks me.

If anything it's more of a combination between power and strange new innovation.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 07, 2012, 11:50:00 PM
More like modernization meets standardization
Title: Re: Wii U
Post by: Chozo Ghost on August 07, 2012, 11:56:16 PM
Didn't Gunpei Yokoi call it "lateral withering" or something like that?
Title: Re: Wii U
Post by: Kairon on August 08, 2012, 01:32:23 AM
Didn't Gunpei Yokoi call it "lateral withering" or something like that?

Ummm... Lateral Innovation with Withered Technology or something like that?
Title: Re: Wii U
Post by: Caterkiller on August 08, 2012, 01:55:11 AM
So apparently that box art is what we are getting. Looks different than wii boxes, happy Chozo?

http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art
Title: Re: Wii U
Post by: SonofMrPeanut on August 08, 2012, 01:59:40 AM
So apparently that box art is what we are getting. Looks different than wii boxes, happy Chozo?

http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art (http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art)


This just in:  The Wii U is too legit to quit!


Also, I'd imagine Ikea and the University of California family of schools will be happy with this color choice.
Title: Re: Wii U
Post by: Kairon on August 08, 2012, 03:19:59 AM
Also, I'd imagine Ikea and the University of California family of schools will be happy with this color choice.

LOL
Title: Re: Wii U
Post by: Tamazoid on August 08, 2012, 04:33:31 AM
Now everytime I see a WiiU box i'm going to think of the Ukraine flag.


(http://www.mtnfootball.com/live/images/phase2_images/ukraine-flag.gif)


All Hail our Ukrainian overlords.
Title: Re: Wii U
Post by: Chozo Ghost on August 08, 2012, 09:59:49 AM
So apparently that box art is what we are getting. Looks different than wii boxes, happy Chozo?

http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art (http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art)

Yes. I'm satisfied that people are much less likely to be confused with this new design. The design and default color of the Wii U system itself might still confuse people with the Wii, but its nice to see that the games at least will stand out.

Blue might not be everyone's favorite color, but we should all be thankful it isn't purple like the Gamecube was. ;)
Title: Re: Wii U marketing materials in stores.
Post by: Caterkiller on August 08, 2012, 11:34:08 AM
Wii U marketing materials appearing in stores.

http://m.neogaf.com/showthread.php?t=485857 (http://m.neogaf.com/showthread.php?t=485857)

Looks like we will be getting black at launch!

I think I will walk into a few game stores ask about Wii U and see if the employees know what they are talking about.
Title: Re: Wii U
Post by: Kwolf on August 08, 2012, 03:25:01 PM
I really am hoping for that black Wii U at launch.   Also really enjoy the boxes.    Still going to keep my fingers crossed for that black Wii U, but seeing that promotional material is really getting my hopes up.
Title: Re: Wii U
Post by: ThePerm on August 08, 2012, 05:20:28 PM
I might get this at launch, this time, i'm paying with cash. when i bought the wii the credit card machines took a dive.
Title: Re: Wii U
Post by: Ian Sane on August 08, 2012, 05:53:02 PM
Black is neutral.  Don't know why Nintendo struggles so hard with this stuff.  People are superficial morons.  The purple Cube colour was a DUMB choice because it's not a neutral colour.  It could be interpreted as a kiddy colour, a girly colour, or even a gay colour.  Seems immature and trivial for someone to reject a videogame system on something so stupid, right?  I agree but that doesn't mean it isn't reality.  Should it really matter to Nintendo what colour the system is?  If one colour will lose sales from dumb idiots and one will not GO WITH THE ONE THAT WON'T.  It's not hard.  This isn't like some bullying situation where giving in will compromise your identity, this is just sales and business.  You want lots of people to buy your videogame system.  And of course less neutral colours can be an option for the consumer but the "main" colour in all the marketing should be neutral.

White is a neutral colour but I think Nintendo has poisoned it with the Wii.  White=Wii=casual.  Simple as that no matter how dumb and superficial it is.  No one will NOT buy the system because it is black but that might happen if white is the main colour (or purple, obviously).  So go with black.  Teens and kids think black is cool and adults buy tons of black electronics.  It is the safest colour.
Title: Re: Wii U
Post by: Kairon on August 08, 2012, 06:20:08 PM
Why do I see so many people ask for Blu-ray sized cases? Please explain, I don't have blu-ray and don't really see why the slight case size difference might be a significant factor for some people?
Title: Re: Wii U
Post by: BranDonk Kong on August 08, 2012, 06:33:08 PM
To look nice sitting next to a BluRay collection.
Title: Re: Wii U
Post by: ThePerm on August 08, 2012, 07:03:20 PM
DVD cases are exactly the same size as a goosebump book

(http://2.bp.blogspot.com/_hCY5NlyvvBw/TTvhYAKdcBI/AAAAAAAAAL0/P9E0MxDc6EU/s1600/goosebumps.jpg)

note the similarities in ratio to the assassins creed box, and an iPad
Title: Re: Wii U
Post by: TJ Spyke on August 08, 2012, 07:25:39 PM
To look nice sitting next to a BluRay collection.

Yeah, but standard size cases look nicer sitting next to my DVD collection, Wii collection, Xbox 360 collection, and for PS2 collection for those who have it.
Title: Re: Wii U
Post by: ShyGuy on August 08, 2012, 07:45:33 PM
Perm Has some Goosebumps books on his gaming shelf...
Title: Re: Wii U
Post by: Chozo Ghost on August 08, 2012, 07:58:34 PM
Is there such a thing as a Goosebumps video game?
Title: Re: Wii U
Post by: nickmitch on August 08, 2012, 09:01:49 PM
http://en.wikipedia.org/wiki/Goosebumps#Video_games (http://en.wikipedia.org/wiki/Goosebumps#Video_games)
Title: Re: Wii U
Post by: Evan_B on August 08, 2012, 10:37:28 PM
Black is neutral.  Don't know why Nintendo struggles so hard with this stuff.  People are superficial morons.  The purple Cube colour was a DUMB choice because it's not a neutral colour.  It could be interpreted as a kiddy colour, a girly colour, or even a gay colour.  Seems immature and trivial for someone to reject a videogame system on something so stupid, right?  I agree but that doesn't mean it isn't reality.  Should it really matter to Nintendo what colour the system is?  If one colour will lose sales from dumb idiots and one will not GO WITH THE ONE THAT WON'T.  It's not hard.  This isn't like some bullying situation where giving in will compromise your identity, this is just sales and business.  You want lots of people to buy your videogame system.  And of course less neutral colours can be an option for the consumer but the "main" colour in all the marketing should be neutral.

White is a neutral colour but I think Nintendo has poisoned it with the Wii.  White=Wii=casual.  Simple as that no matter how dumb and superficial it is.  No one will NOT buy the system because it is black but that might happen if white is the main colour (or purple, obviously).  So go with black.  Teens and kids think black is cool and adults buy tons of black electronics.  It is the safest colour.
Your argument makes me so sad... I'd rather have something that sticks out on my shelf and says "I'm a game" than more black. Makes library organization much easier.

Maybe Nintendo is going for something recognizable and unique, eh? I mean, I like the blue much more than the white, and I doubt people are going to look at it and say "blue? Casual." But that's just me.
Title: Re: Wii U
Post by: Louieturkey on August 09, 2012, 02:11:02 PM
Why do I see so many people ask for Blu-ray sized cases? Please explain, I don't have blu-ray and don't really see why the slight case size difference might be a significant factor for some people?
Because they are smaller and so I can alter my shelves to be able to have one more row on them if everything is that size.  I can hole 1/6 more of these sized cases over standard dvd cases.

And yes, they'll look nice next to my bluray and PS3 game cases.
Title: Re: Wii U
Post by: Louieturkey on August 09, 2012, 02:11:51 PM
I'm still waiting for them to release an orange version like they did for the cube in Japan.
Title: Re: Wii U
Post by: Anth0ny on August 09, 2012, 04:07:20 PM
Nintendo via RichIGN's Twitter:

"When we announce the launch date, price and specific components to be included in the package, we will also discuss the color variations."

Although black and white seem like a lock at this point.
Title: Re: Wii U
Post by: ThePerm on August 09, 2012, 10:58:27 PM
Perm Has some Goosebumps books on his gaming shelf...

Well, im dedicating one of my shelves to the horror/scifi genre. No games on that shelf though. I could though.
Title: Re: Wii U
Post by: NeoStar9X on August 10, 2012, 01:37:25 AM
I really hope black is one of the colors on day one. I have no problem settling for white but would greatly prefer the black  given the choice.

Has anyone else decide on what they're picking up on launch if they'are able to?

For me the following.

Black Wii U if it's available. Going try to get my preorder in at a local store asap once they start taking them.

I have three games already preordered at NewEgg though. They had a $10 off coupon last week. Took advantage of it to order Zombi U, Assassin's Creed 3, and Call of Duty: Black Ops 2. Chances are I might cancel one of those (Black Ops 2) orders (code only worked per item so you had to make multiple orders) as you aren't charged until the ship the item. Free UPS shipping means waiting a day.

I'm starting to cave on Nintendo Land though. If I learn a bit more about it I might try to pick that up with the Wii U to play (as long as if it isn't $60 or $50 if they decide to sell it separately) while I wait for the others to arrive in the mail. That seems like enough to keep me busy until the the new year.
Title: Re: Wii U
Post by: Mannypon on August 10, 2012, 03:15:29 AM
I think I'll be going with Ass Creed 3, Darksiders 2, and ZombiU.  There are still many more I would like to get like Madden 13, NBA 2k13, and Nintendoland just to name a few but I'm sure money will be butt tight.  This is going to be one hell of a launch though.  I haven't even taken into consideration the digital releases and anything else that hasn't been announced.  Couple that with the sexy looking 3dsXL that I might want to upgrade too and its starting to look like my dance card is booked for the rest of the year. 
Title: Re: Wii U
Post by: Kairon on August 10, 2012, 03:56:39 AM
I'm looking at a text file on my laptop right now that has the list of games I want to buy. I can't for the life of me pare it down to less than 14 right now, including digital download titles... ARGH!!!
Title: Re: Wii U
Post by: Hey Einstein! on August 10, 2012, 04:19:52 AM
I really hope black is one of the colors on day one. I have no problem settling for white but would greatly prefer the black  given the choice.


I'd choose black if I get the choice for the benefit of a black tablet controller. I find with hand helds that my eyes get on better with the contrast between a black border and a colour screen. The day my white DS lite broke under warranty and the shop let me replace it with a black one was a great day indeed.
Title: Re: Wii U
Post by: BranDonk Kong on August 10, 2012, 08:28:01 AM
Hopefully there is a matte black one.
Title: Re: Wii U
Post by: superfoor on August 10, 2012, 09:01:22 AM
Yeah at least a matte black controller
Title: Re: Wii U
Post by: Caterkiller on August 14, 2012, 10:47:05 AM
Capcom announcing something Wii U soon.
http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226


Title: Re: Wii U
Post by: Kytim89 on August 14, 2012, 12:24:46 PM
Capcom announcing something Wii U soon.
http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226 (http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226)

Resident Evil 6, DmC, and Lost Planet 3 will be announced for the Wii U.
Title: Re: Wii U
Post by: Caterkiller on August 14, 2012, 12:30:44 PM
At one point in time I would say "Kytim, you have super unrealistic fantasies." But after the 2011 E3 3rd party sizzle reel I wouldn't doubt all those games now.
Title: Re: Wii U
Post by: Louieturkey on August 14, 2012, 01:45:39 PM
I'm still hoping for an HD collection of RE with 0, REmake, 4 & CVX all HD upgraded and then VC copies of 2 & 3.  Then also release RE5 Gold and then top it off with RE6.  Maybe a Lost Planet 1 & 2 collection as well.  And why not the DMC HD collection of 1-4.
Title: Re: Wii U
Post by: Anth0ny on August 14, 2012, 02:34:03 PM
Capcom announcing something Wii U soon.
http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226 (http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226)

Resident Evil 4: Wii U Edition.
Title: Re: Wii U
Post by: ThePerm on August 14, 2012, 02:55:33 PM
i just saw the trailer for lost planet 3, looks good.

At this point developers have no, no, no excuse to not make games for Wii U. Also, even if its not powerful as powerful as the other future systems it is still going to be powerful enough for plenty of games.

I wonder whats its like to port to Wii U from xbox 360? Its basically a supped up 360.

Capcom announcing something Wii U soon.
http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226 (http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226)

Resident Evil 4: Wii U Edition.


That sounds too likely....but, that could look amazing.

Title: Re: Wii U
Post by: BlackNMild2k1 on August 14, 2012, 10:08:25 PM
Capcom announcing something Wii U soon.
http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226 (http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226)

Resident Evil 6, DmC, and Lost Planet 3 will be announced for the Wii U.

You forgot about Capcom's SF vs  Tekken. (The other game on demo at their E3 booth)

Even though I specifically asked for Marvel vs Capcom 3.5 by name repeatedly
Title: Re: Wii U
Post by: Mannypon on August 14, 2012, 10:12:17 PM
This is wishful thinking but I'd go nuts for a new Breath of Fire on the WiiU.  I'd go even crazier if they make it 2d like the originals.  A hand drawn HD 2d old school isometric or top down JRPG would be heaven for me lol.   
Title: Re: Wii U
Post by: Evan_B on August 14, 2012, 10:26:25 PM
I'm hoping the lack of Monster Hunter news on Capcom's part means new MH for Wii U that was covered by NDAs.
Title: Re: Wii U
Post by: Ceric on August 14, 2012, 11:54:54 PM
I'm hoping the lack of Monster Hunter news on Capcom's part means new MH for Wii U that was covered by NDAs.
That has some real potential there.
Title: Re: Wii U
Post by: Evan_B on August 15, 2012, 12:26:13 AM
I'm hoping the lack of Monster Hunter news on Capcom's part means new MH for Wii U that was covered by NDAs.
That has some real potential there.
I just keep hearing Capcom reps go "There's MH news soon, but not yet, I can't tell you :(" and it makes me wonder, especially considering the current times and how every developer is pretty much saying "NDA's brah, can't say anything about Wii U".
Title: Re: Wii U
Post by: Louieturkey on August 15, 2012, 01:25:51 PM
This is wishful thinking but I'd go nuts for a new Breath of Fire on the WiiU.  I'd go even crazier if they make it 2d like the originals.  A hand drawn HD 2d old school isometric or top down JRPG would be heaven for me lol.   
BoF would be awesome.  So would all five of the old games being released on the VC or in a collection.  I would definitely pick that up as I never played three or four and only watched others play Dragon Quarter.
Title: Re: Wii U
Post by: Padawan of Windu on August 16, 2012, 12:57:50 PM
I just want Resident Evil 6 on Wii U right now as the Capcom announcement.  But after that ridiculous looking Apple phone Mega Man game they announced last night. Ugh, just..uGghhhhhhhhh
Title: All this Wii U marketing stuff.
Post by: Caterkiller on August 16, 2012, 03:54:59 PM
(http://i1245.photobucket.com/albums/gg598/WiiU100/85e2785a.jpg?t=1345124743)


(http://i1245.photobucket.com/albums/gg598/WiiU100/09520503.jpg?t=1345124735)


(http://i1245.photobucket.com/albums/gg598/WiiU100/a292cebd.jpg?t=1345124727)


(http://i1245.photobucket.com/albums/gg598/WiiU100/5c8e9791.jpg?t=1345124719)


Got them from Meelow on Neogaf.
Title: Re: Wii U
Post by: NWR_insanolord on August 16, 2012, 04:04:46 PM
Well there go the hopes of the USB ports being 3.0.

EDIT: Or maybe it's possible that they support it but aren't advertised that way, like the Wii accepting SDHC cards.
Title: Project Cars pictures for Wii U
Post by: Caterkiller on August 16, 2012, 04:18:11 PM
https://www.facebook.com/media/set/?set=a.222828027819174.37079.131266560308655&type=1 (https://www.facebook.com/media/set/?set=a.222828027819174.37079.131266560308655&type=1)

I think these are real!

Looks pretty good! Or does it? I don't know anything about anything when it comes to tech, but my eyes say "yes it looks like real life to me."
Title: Re: Wii U
Post by: NWR_insanolord on August 16, 2012, 04:41:01 PM
It looks really impressive, but what I want to know is how it's going to play, as in what kind of modes will there be. Is it just racing, or is there some kind of career mode a la Gran Turismo or Forza?
Title: Re: Wii U
Post by: MegaByte on August 16, 2012, 05:14:52 PM
Well there go the hopes of the USB ports being 3.0.

EDIT: Or maybe it's possible that they support it but aren't advertised that way, like the Wii accepting SDHC cards.
Not likely. Unlike SDHC, USB 3.0 has additional physical pins.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 16, 2012, 10:13:12 PM
https://www.facebook.com/media/set/?set=a.222828027819174.37079.131266560308655&type=1 (https://www.facebook.com/media/set/?set=a.222828027819174.37079.131266560308655&type=1)

I think these are real!

Looks pretty good! Or does it? I don't know anything about anything when it comes to tech, but my eyes say "yes it looks like real life to me."

If this game looks anywhere as good in motion actually running on the system as it does in these still shots, then Nintendo would be a fool to not pimp this game out to the public as the best looking console version of a sim racing game you are going to find in the near future.

Some of those pics looks like actual photos....

I really need to buy a 1080p TV this holiday season to go with my new Wii U.
Title: Re: Wii U
Post by: BranDonk Kong on August 16, 2012, 10:41:36 PM
I really need to buy a 1080p TV this holiday season 7 years ago to go with my new Wii U everything.

Fixed.
Title: Re: Wii U
Post by: Kairon on August 16, 2012, 10:52:32 PM
I only just this year made it to 720p! T_T At this rate I'll be 1080 ready by 2018!
Title: Re: Wii U
Post by: NWR_insanolord on August 16, 2012, 10:54:07 PM
That should be right around the time the TV companies start pushing an even higher resolution.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 17, 2012, 12:46:08 AM
I really need to buy a 1080p TV this holiday season 7 years ago to go with my new Wii U everything.

Fixed.

I have 2 720p HDTV's upstairs and and a 1080p downstairs.

I need a 1080p for the bedroom. 42" should be perfect.
Title: Re: Wii U
Post by: Enner on August 17, 2012, 02:19:09 AM
https://www.facebook.com/media/set/?set=a.222828027819174.37079.131266560308655&type=1 (https://www.facebook.com/media/set/?set=a.222828027819174.37079.131266560308655&type=1)

I think these are real!

Looks pretty good! Or does it? I don't know anything about anything when it comes to tech, but my eyes say "yes it looks like real life to me."

A lot of these screenshots look awfully similar to those on the Project CARS community galleries.
http://www.wmdportal.com/projectnews/project-cars-community-gallery-29/
http://www.wmdportal.com/projectnews/project-cars-community-gallery-28/

I have my doubts on them being from the Wii U version. Slightly Mad Studios has been very quiet about the Wii U version of Project CARS beyond an emblem on the promotional materials and that one Powerpoint slide. I suspect that is Nintendo's doing.
Title: Re: Wii U
Post by: Ceric on August 17, 2012, 09:59:56 AM
I really need to buy a 1080p TV this holiday season 7 years ago to go with my new Wii U everything.

Fixed.

I have 2 720p HDTV's upstairs and and a 1080p downstairs.

I need a 1080p for the bedroom. 42" should be perfect.
My House only has a 27" 1080i CRT and a 50" 1080p 3D Plasma.  Ironically the CRT I've had for all of the Wii and part of my Gamecube days.
Title: Re: Wii U
Post by: MegaByte on August 17, 2012, 12:19:02 PM
That should be right around the time the TV companies start pushing an even higher resolution.
That time is now. (http://en.wikipedia.org/wiki/4K_resolution)
Title: Re: Wii U
Post by: Drizzt on August 17, 2012, 01:01:56 PM
I got a 40 inch 1080p tv for black friday the difference from 480p freaked me out.
Title: Re: Wii U
Post by: NWR_insanolord on August 17, 2012, 01:30:52 PM
That should be right around the time the TV companies start pushing an even higher resolution.
That time is now. (http://en.wikipedia.org/wiki/4K_resolution)

I suppose that's not surprising. 3D didn't take off like they wanted it to and HD TV sales must be slowing down since most people have them now.
Title: Re: Wii U
Post by: Ceric on August 17, 2012, 02:28:50 PM
That should be right around the time the TV companies start pushing an even higher resolution.
That time is now. (http://en.wikipedia.org/wiki/4K_resolution)

I suppose that's not surprising. 3D didn't take off like they wanted it to and HD TV sales must be slowing down since most people have them now.
Nothing is going to support those higher resolution.  I mean the olympics are the first mainstream thing I can think of in 3D and it took forever to get general exceptance of 16:9 formatted content.
Title: Re: Wii U
Post by: ThePerm on August 17, 2012, 03:21:41 PM
in the year 2000!
Title: Re: Wii U
Post by: Chozo Ghost on August 17, 2012, 11:24:51 PM
That should be right around the time the TV companies start pushing an even higher resolution.
That time is now. (http://en.wikipedia.org/wiki/4K_resolution)

What if the PS420 supported this? Then Nintendo would be behind the times yet again. With the Wii U they would have finally caught up with the competition, but then a year or two later the goalpost shifts to 4k which the competition supports, but Nintendon't.
Title: Re: Wii U
Post by: NWR_insanolord on August 17, 2012, 11:28:49 PM
Developers would either not support the higher resolution or not support the system. More detailed art assets are what make HD development so expensive, and this would quadruple the detail. 
Title: Re: Wii U
Post by: tendoboy1984 on August 17, 2012, 11:33:34 PM
Developers would either not support the higher resolution or not support the system. More detailed art assets are what make HD development so expensive, and this would quadruple the detail.


Developers were pretty quick and efficient to jump aboard HD gaming, because plenty of people were sick of blurry SD 480p graphics.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 17, 2012, 11:40:48 PM
Developers would either not support the higher resolution or not support the system. More detailed art assets are what make HD development so expensive, and this would quadruple the detail.


Developers were pretty quick and efficient to jump aboard HD gaming, because plenty of people were sick of blurry SD 480p graphics.


We barely have the horsepower to to push FULL 1080p with all effects on the consoles, and there is still plenty to push at 1080p. I doubt anyone would bee too much in a rush to support 4k considering that even in 5-10 years, hardly anyone will own a TV that can support that kind of resolution. We will be lucky if in the next 5-7yrs if Theaters even fully support that kind of resolution (outside of 1 or 2 special screening rooms).
Title: Best Buy adverTising Wii U
Post by: Caterkiller on August 18, 2012, 02:21:15 AM
http://www.gonintendo.com/?mode=viewstory&id=183639


Big Best Buy advertisements starting to pop up in the U.S.!
Title: Re: Wii U
Post by: Ceric on August 18, 2012, 08:24:58 AM
That should be right around the time the TV companies start pushing an even higher resolution.
That time is now. (http://en.wikipedia.org/wiki/4K_resolution)

What if the PS420 supported this? Then Nintendo would be behind the times yet again. With the Wii U they would have finally caught up with the competition, but then a year or two later the goalpost shifts to 4k which the competition supports, but Nintendon't.
Technically the WiiU is behind out of the gate because the PS3 does 3D, which some genre it is really great.  I have yet to hear support for 3D TVs but that can be patched in.
Title: Re: Wii U
Post by: BranDonk Kong on August 18, 2012, 09:22:39 AM
The GameCube could do 3D, but they never implemented it. It can always be added in.
Title: Re: Wii U
Post by: TJ Spyke on August 18, 2012, 10:52:15 AM
Ceric, Iwata already said that the Wii U will be capable of doing 3D. 3D gaming seems to be waning though (not that there were ever that many titles that supported it), since very few people own 3D TV's (only about 3% of people in the US have one).
Title: Re: Wii U
Post by: BlackNMild2k1 on August 18, 2012, 05:00:56 PM
Ceric, Iwata already said that the Wii U will be capable of doing 3D. 3D gaming seems to be waning though (not that there were ever that many titles that supported it), since very few people own 3D TV's (only about 3% of people in the US have one).

3% may own one, but how much of a percentage of that actually use the 3D on it?
Title: Re: Wii U
Post by: TJ Spyke on August 18, 2012, 05:25:15 PM
Exactly. I am seeing reports from the UK that many people buying 3D TV's don't even know they have 3D; they are just buying a new TV and it happens to support 3D. And apparently the US has the highest adoption rate of it, so you can see how far it is from being mainstream when 3% is the highest of any country.

If I could afford a new TV right now, maybe I would get a 3D TV just to have the choice.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 18, 2012, 09:06:51 PM
How do you accidentally pay a 30%-50% premium over the next TV due to 3D and not realize you have just bought a 3D TV? some people....
Title: Re: Wii U
Post by: TJ Spyke on August 18, 2012, 09:19:45 PM
Got me, my only guess is that they wanted a high end TV and just asked the salesman for one (I am sure we've seen people like that/
Title: Re: Wii U
Post by: Louieturkey on August 19, 2012, 02:59:08 AM
They could also have possibly not advertised the 3D even though the tv was capable...probably not.
Title: Re: Wii U
Post by: MagicCow64 on August 19, 2012, 04:45:56 PM
A friend of mine recently told me that his (elderly) mother and step-father decided that they wanted a top-flight TV for their new apartment, so they went to PC Richards and basically asked for the best they had. They ended up paying like $3K for a window-sized ultra-thin screen with all the bells and whistles. While my friend was helping them configure it, he discovered that it's also a 3D TV. His mother had no idea and has no intention of using the feature. I imagine this kind of situation accounts for a hefty chunk of 3D sales.
Title: Re: Wii U
Post by: Chozo Ghost on August 19, 2012, 06:12:03 PM
Then one day when all of the sudden a 3D image pops out of the screen at them it will give them a heart attack... Elderly people shouldn't have TVs which are 3D capable if they don't know about it, because that's a ticking time bomb that might shock them to death at some point. Imagine them watching Matlock and then all of the sudden Andy Griffith pops out at them. They would probably think its his ghost and it would scare the hell out of them.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 19, 2012, 06:17:18 PM
Then one day when all of the sudden a 3D image pops out of the screen at them it will give them a heart attack... Elderly people shouldn't have TVs which are 3D capable if they don't know about it, because that's a ticking time bomb that might shock them to death at some point. Imagine them watching Matlock and then all of the sudden Andy Griffith pops out at them. They would probably think its his ghost and it would scare the hell out of them.

only if they accidentally put on the $50 pair of 3D glasses that they likely had to purchase separately....


edit: and someone went back and configured "Matlock" to work in 3D :P
Title: Re: Wii U
Post by: Kairon on August 19, 2012, 06:17:32 PM
Imagine them watching Matlock and then all of the sudden Andy Griffith pops out at them.

Replace Matlock with Perry Mason and I'm almost sold on 3D TVs.
Title: Re: Wii U
Post by: Chozo Ghost on August 19, 2012, 06:19:30 PM
BnM, not all 3D TVs require glasses. Some are glasses free.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 19, 2012, 06:29:07 PM
I suppose that if (it were the year 2016 and) they were spending over 3k on a window sized LED TV, it's possible it was a glasses free version.... but I doubt it. as they don't really sell 55"+ glasses free LED HDTV"s right now (not that I've seen) and especially not for anywhere near only $3k.
Title: Re: Wii U
Post by: tendoboy1984 on August 19, 2012, 07:00:56 PM
I suppose that if (it were the year 2016 and) they were spending over 3k on a window sized LED TV, it's possible it was a glasses free version.... but I doubt it. as they don't really sell 55"+ glasses free LED HDTV"s right now (not that I've seen) and especially not for anywhere near only $3k.


But there's no reason for those TVs to be that expensive if Nintendo can make a glasses-free 3D handheld for under $200. The prices should be much lower.
Title: Re: Wii U
Post by: TJ Spyke on August 19, 2012, 07:19:20 PM
The technology is pretty different, companies are working on it though. But you can get a Samsung 50 inch 3D TV for about $800, so they aren't too expensive anymore.
Title: Re: Wii U
Post by: MagicCow64 on August 19, 2012, 07:23:47 PM
Yeah, not sure if they bought glasses. Presumably not, given that they didn't know that they had 3D in the first place, though the glasses could well have been dropped on the stack of accessories, including an "HD" power strip and gold-plated HDMI cord.

Isn't the main issue with glasses vs. stationary the viewing angle window? I assumed nobody has applied 3DS tech on a stationary screen because of the perpendicular viewing angle rec.
Title: Re: Wii U
Post by: Louieturkey on August 19, 2012, 07:28:21 PM
BnM, not all 3D TVs require glasses. Some are glasses free.
The only glasses free 3D devices in retail are a select few smartphones and the 3DS.  There is the tech that allows glasses free 3D out there and companies are working to bring it to retail.  But at this time, there are no 3D tvs that do not require the glasses (passive or active).  Plus, I don't think they've gotten it where more than two people at a time can see the 3D.  You also have to be in specific spots and not move from them to make it work.  We are at least 4-5 years away from getting retail models.  My guess is we will see 4K tvs before we see glasses free 3D 1080P tvs.
Title: Re: Wii U
Post by: Chozo Ghost on August 19, 2012, 08:37:44 PM
I suppose that if (it were the year 2016 and) they were spending over 3k on a window sized LED TV, it's possible it was a glasses free version.... but I doubt it. as they don't really sell 55"+ glasses free LED HDTV"s right now (not that I've seen) and especially not for anywhere near only $3k.


But there's no reason for those TVs to be that expensive if Nintendo can make a glasses-free 3D handheld for under $200. The prices should be much lower.

Quite a bit of difference between a 5" screen and a 50" screen.
Title: Re: Wii U
Post by: tendoboy1984 on August 19, 2012, 08:55:30 PM

But there's no reason for those TVs to be that expensive if Nintendo can make a glasses-free 3D handheld for under $200. The prices should be much lower.

Quite a bit of difference between a 5" screen and a 50" screen.


I know that, but TV's (even if they're 3D capable) should be priced more affordable for the mass market. They shouldn't cost as much as a car.
Title: Re: Wii U
Post by: TJ Spyke on August 19, 2012, 09:10:52 PM
Didn't realize that cars are $800. Even $3,000 won't get you a car unless you get it used.
Title: Re: Wii U
Post by: tendoboy1984 on August 19, 2012, 09:16:14 PM
Didn't realize that cars are $800. Even $3,000 won't get you a car unless you get it used.


Ok maybe a car was a bad analogy. I kept thinking those high end 3D TV's were $10,000 and up.
Title: Re: Wii U
Post by: Kairon on August 19, 2012, 09:42:06 PM
I know that, but TV's (even if they're 3D capable) should be priced more affordable for the mass market. They shouldn't cost as much as a car.

I'm with you on this one. I feel out-of-place when I saw people buy $900 or $1200 or $2000 tvs in the past. Aren't TVs supposed to be priced under $250?!?! I got by with old hand-me-down CRT TVs all the way up until this year, when the family bought a returned older-model 32" LCD 720p TV for $150 at a Sam's Club.

But then again, I guess I'm a luddite when it comes to things like that.
Title: Re: Wii U
Post by: Chozo Ghost on August 19, 2012, 10:45:27 PM
You need the old CRT TVs to use the NES Zapper in order to play games like Duck Hunt, Hogan's Alley, and so on. So CRT TVs are better at least in that respect. The Zapper won't work on the new ones.
Title: Re: Wii U
Post by: ThePerm on August 20, 2012, 01:18:36 AM
i've seen cars in newspapers for $800 they are Jalopies though
Title: Re: Wii U
Post by: noname2200 on August 21, 2012, 10:25:33 PM
My guess is we will see 4K tvs before we see glasses free 3D 1080P tvs.

Sorry for the interruption, but what's a "4k TV"?

I'm with you on this one. I feel out-of-place when I saw people buy $900 or $1200 or $2000 tvs in the past. Aren't TVs supposed to be priced under $250?!?! I got by with old hand-me-down CRT TVs all the way up until this year, when the family bought a returned older-model 32" LCD 720p TV for $150 at a Sam's Club.

But then again, I guess I'm a luddite when it comes to things like that.

 Oh Kairon. If you spend all your money keeping TV manufacturers afloat, who would spend all their money to keep video game publishers going? You play too valuable a role in the ecosystem to abandon it!
 
Title: Re: Wii U
Post by: TJ Spyke on August 21, 2012, 10:32:30 PM
4K as in the resolution of the TV. Each horizontal line is about 4,000 pixels (usually between 3,600 and 4,100). 1080p (which is the highest for most current HDTVs) is around 1,920 horizontal pixels.

Of course, a Japanese company called NHK is already proposing 8K TVs.
Title: Re: Wii U
Post by: NWR_insanolord on August 21, 2012, 10:44:48 PM
As someone in what I believe was another thread pointed out, we've got barely anything that actually uses the full 1080p as is, so anything more than that's a waste at this point. Basically you've got Blurays and that's about it. Broadcast HDTV and most games are natively 720p (actually, I think some TV is still 1080i), although they can be and often are upscaled to 1080p.
Title: Re: Wii U
Post by: Kairon on August 21, 2012, 10:48:58 PM
Oh Kairon. If you spend all your money keeping TV manufacturers afloat, who would spend all their money to keep video game publishers going? You play too valuable a role in the ecosystem to abandon it!

Thank god I have you to keep me on the straight and narrow noname2200! <3
Title: Re: Wii U
Post by: Kytim89 on August 22, 2012, 12:27:36 AM
Here are list of Virtual Console games that I think will be released onto the Wii U's Virtual Console, but not the Wii's Virtual Console:
 
Contra: Hard Corps
Castlevania: Bloodlines
Rocket Knight Adventures
Yoshi's Island
Star Fox (SNES)
Megaman X3
Megman VII
Donkey Kong 64
 
Title: Re: Wii U
Post by: TJ Spyke on August 22, 2012, 07:11:24 AM
I wouldn't be so sure on Donkey Kong 64. A big reason (maybe the main reason) it hasn't been released on the VC is because the game requires you to play through some games now owned by Microsoft (like Jetpac) in order to progress through the game. This means Nintendo would either need to reach a deal with MS to include them, or go back in and reprogram the game to change that.
Title: Re: Wii U
Post by: Chozo Ghost on August 22, 2012, 08:55:21 AM
Doesn't the pixels get to a point where it no longer matters because the human eye can't detect them? We can't see Bacteria or distant planets with our naked eye, so what difference do all these pixels on the TV make? With HD there was a clear improvement over SD, and 4K is probably a good improvement over HD, but isn't 8K getting about ridiculous? Who the hell is going to be able to tell the difference? Unless you are Geordi LaForge with his super enhanced visor vision you probably won't.
Title: Re: Wii U
Post by: TJ Spyke on August 22, 2012, 09:05:30 AM
Even 4K you won't be able to unless you have a massive TV. Even then, it won't be a big improvement.
Title: Re: Wii U
Post by: Oblivion on August 22, 2012, 12:11:55 PM
Speaking of, LG just showed off that crazy TV that apparently makes 1080p look like bad jpeg.
Title: Re: Wii U
Post by: tendoboy1984 on August 22, 2012, 01:04:58 PM
It's really amazing how far LG and Samsung have come in the past decade. I remember when Korean companies made shitty electronics. Now Samsung is the number one electronics company in the world, ahead of Sony and Panasonic.

I still wouldn't buy a Kia or Hyundai car.
Title: Re: Wii U
Post by: Kytim89 on August 22, 2012, 01:15:27 PM
I wouldn't be so sure on Donkey Kong 64. A big reason (maybe the main reason) it hasn't been released on the VC is because the game requires you to play through some games now owned by Microsoft (like Jetpac) in order to progress through the game. This means Nintendo would either need to reach a deal with MS to include them, or go back in and reprogram the game to change that.

They could simply remove Jetpac and replace with the first level of Super Mario Brothers.
Title: Re: Wii U
Post by: Louieturkey on August 22, 2012, 08:26:39 PM
As someone in what I believe was another thread pointed out, we've got barely anything that actually uses the full 1080p as is, so anything more than that's a waste at this point. Basically you've got Blurays and that's about it. Broadcast HDTV and most games are natively 720p (actually, I think some TV is still 1080i), although they can be and often are upscaled to 1080p.
I do know most CBS OTA broadcasts are 1080i.  Most of the other channels are 720p though.  Very few people can see a difference between these resolutions anyways.  At least with gaming, 1080p is more than enough for at least the next 10 years I think.
Title: Re: Wii U
Post by: NWR_insanolord on August 22, 2012, 10:06:54 PM
Very few console games natively support 1080p right now; current hardware is barely capable of it. I get the impression that most Wii U games won't do it because it also has to output the resolution of the GamePad screen, though maybe that will change over time. PS4 and 720 will be able to do it more easily, but I don't know that too many of them will beyond just showing off that they can. Higher native resolution means higher res textures, which means more money. Anything beyond 1080p is pointless.
Title: Re: Wii U
Post by: Kytim89 on August 23, 2012, 01:41:12 AM
Things that I am looking forward to with the Wii U:
 
 
Title: Re: Wii U
Post by: Evan_B on August 23, 2012, 01:46:59 AM
Things that I am looking forward to with the Wii U:
 
 
  • Wii, Dreamcast, Saturn and Gamecube Virtual Console.
  • The ability to play Wii games on the Wii U's Game Pad controller.
  • A more robust support for the Virtual Console.
  • Third party support for games in the past, present and future.
  • More independant developers supporting the eShop (Mommy's Best Games).
  • A competent online system for the next Smash Brothers game.
  • Some kind of cloud based subscription servive for Virtual Console.
  • Steam and Origin support.
Are you implying something? Some of these haven't been confirmed...
Title: Re: Wii U
Post by: Oblivion on August 23, 2012, 01:49:13 AM
If any.
Title: Re: Wii U
Post by: Chozo Ghost on August 23, 2012, 02:15:34 AM
I think that is just Kytime's wishlist. I don't think he was implying anything.
Title: Re: Wii U
Post by: Louieturkey on August 23, 2012, 03:16:08 AM
If you go back 50 pages on this thread, you'll probably find a bunch of these lists that Kytim has made.  He randomly decides he wants to see what others think of the ideas that he's been coming up with so he makes a list and see how people respond.
Title: Re: Wii U
Post by: Chozo Ghost on August 23, 2012, 04:07:39 AM
There ain't nothing wrong with him doing that, though. Others can do it too if they want.
Title: Re: Wii U
Post by: TJ Spyke on August 23, 2012, 07:02:33 AM
If any.

To be fair, GameCube games on the Wii U's Virtual Console has been confirmed. And more third party support for it has too (Trine 2: Director's Cut and Cloudberry Kingdom).
Title: Re: Wii U
Post by: Kairon on August 23, 2012, 07:19:15 AM
If any.

To be fair, GameCube games on the Wii U's Virtual Console has been confirmed.

Can you remind me where? I can't remember if it was actually confirmed or if Iwata just went "You know, that'd be nice wouldn't it? *laughs*"
Title: Re: Wii U
Post by: TJ Spyke on August 23, 2012, 07:23:09 AM
From a interview with a NOA executive in July 2011: http://news.yahoo.com/wii-u-virtual-console-gamecube-games-says-nintendo-144430015.html
Title: Re: Wii U
Post by: Kairon on August 23, 2012, 07:51:55 AM
From a interview with a NOA executive in July 2011: http://news.yahoo.com/wii-u-virtual-console-gamecube-games-says-nintendo-144430015.html

Thanks. It's a pretty clear statement, so I guess the hope now is that this isn't something where NOA reps say something very early on that later turns out to be untrue when the actual product comes out.
Title: Re: Wii U
Post by: Louieturkey on August 23, 2012, 03:15:17 PM
From a interview with a NOA executive in July 2011: http://news.yahoo.com/wii-u-virtual-console-gamecube-games-says-nintendo-144430015.html

Thanks. It's a pretty clear statement, so I guess the hope now is that this isn't something where NOA reps say something very early on that later turns out to be untrue when the actual product comes out.
We'll get Super Mario Sunshine and Mario Kart Double Dash, and that's it.
Title: Re: Wii U
Post by: NWR_insanolord on August 23, 2012, 03:18:30 PM
I actually will punch Reggie this time if we don't get HD Wind Waker.
Title: Re: Wii U
Post by: Louieturkey on August 23, 2012, 03:20:25 PM
I actually will punch Reggie this time if we don't get HD Wind Waker.
So you want an HD remake?
Title: Re: Wii U
Post by: NWR_insanolord on August 23, 2012, 03:42:11 PM
Yeah, I suppose that might not fall under the Virtual Console, and neither would Rogue Squadron 2 with online co-op. Since they delayed Luigi's Mansion for 3DS, though, the least they could do is put the original on the Wii U VC.
Title: Re: Wii U
Post by: Kytim89 on August 23, 2012, 05:16:31 PM
How much do you think Gamecube and the other console games will be priced on the eShop?
 
Wii: $19.99 to $49.99
Gamecube: $9.99 to $14.99
Dreamcast: $9.99 to $14.99
Saturn: $9.99 to $14.99 (due to the cost of reconfiguring the code of each game)
Genesis: &7.99
SNES: $7.99
N64: $9.99
Master System: $4.99
NES: $4.99
Neo Geo: $8.99
TG-16: $6.99
Title: Re: Wii U
Post by: Ceric on August 23, 2012, 05:24:07 PM
Gamecube is going to be at least 30.
Title: Re: Wii U
Post by: Kytim89 on August 23, 2012, 05:34:55 PM
Nintendo could continue their Nintendo Selects line of games for the Wii via the Wii U's eShop. There are atleast a dozen more Wii games that could be discounted to lure people into the eShop. Third parties would jump at the chance to resell their Wii games again to make some extra profit, and I am only looking forward to digitizing my Wii collection.
Title: Re: Wii U
Post by: NWR_insanolord on August 23, 2012, 06:05:24 PM
Gamecube is going to be at least 30.

You have to remember that GameCube games are older now than N64 games were when the Wii came out. $30 is way too much, especially since most of the best games on the system were available for $20 by the end as part of the Players Choice line.
Title: Re: Wii U
Post by: Caterkiller on August 23, 2012, 07:10:02 PM
ZombieU developer diary. Pretty cool!

http://www.ign.com/videos/2012/08/23/zombiu-developer-diary
Title: Miiverse: A Gamer's Facebook?
Post by: Caterkiller on August 23, 2012, 08:03:19 PM
Great article with Iwata discussing Miiverse!


http://kotaku.com/5936970/it-sounds-like-nintendo-wants-to-make-a-gamers-version-of-facebook (http://kotaku.com/5936970/it-sounds-like-nintendo-wants-to-make-a-gamers-version-of-facebook)



Title: Re: Wii U
Post by: Chozo Ghost on August 23, 2012, 10:52:18 PM
What about Atari Jaguar, 3DO, and Phillips CDi games?
Title: Re: Wii U
Post by: Kytim89 on August 23, 2012, 11:44:59 PM
What about Atari Jaguar, 3DO, and Phillips CDi games?

Only the popular consoles are allowed in the Virtual Console club.
Title: Re: Wii U
Post by: Caterkiller on August 24, 2012, 02:24:34 AM
Man no one cares about the Miiverse potential? This is the most exciting feature of the Wii U for me!

I'm not betting on anything as robust as Facebook, but something purely Nintendo that I can post on without booting up another machine is going to be great! To be able to quickly set up matches and share experiences literally seconds after I do something within a game is going to be so much fun!

Then I think about how the game asks you how you feel about a certain portion of the game and oh man! Imagine the next Zelda has its inevitable fetch quest or padding? Instant angry face from everyone, no need for a club Nintendo survey from select users, they will probably  know instantly what everyone loves and hates about everything! This could only mean good things in the future.

Still though Nintendo is Nintendo, what will they do that will jack things up? 30 minute delay? Well that's for randoms not friends, so that's not so bad. Friend Codes? They are back, but the system is account based and apparently the FC system will be completely revamped. That could just be the name now for Nintendo's Gamer Tag.

Then I suppose some goon will down play it with, why not just post on your Facebook for help and game chat? People have enough to worry about with employers checking our facebooks and some people trying to even hide that they like certain games or video games period. And who really posts all there gaming ideas/needs on Facebook? No body! Every once and a while we get excited and say we love a new game that came out, 3 people respond and not even with a sentence. It's either a Like or :). 

That article got me really hype! I really think this feature could take off! Just think how much some of you use Swapnote? I'd use it more if I could just see who I am getting the message from since I get darn near a 100 a day. Come on who else is excited!?
Title: Re: Wii U
Post by: TJ Spyke on August 24, 2012, 07:58:31 AM
What about Atari Jaguar, 3DO, and Phillips CDi games?

Only the popular consoles are allowed in the Virtual Console club.

3DO sold pretty well, and there are probably more popular 3DO games than Master System games. I would like to comment on how well Neo Geo sold, but there appears to be almost no info online about how well that sold.
Title: Re: Wii U
Post by: Chozo Ghost on August 24, 2012, 08:26:06 AM
What about Atari Jaguar, 3DO, and Phillips CDi games?

Only the popular consoles are allowed in the Virtual Console club.

But you included the Saturn, Neo Geo, Turbografix-16, and Master System in your list. Those weren't popular systems either. Some would argue they were failures.
Title: Re: Wii U
Post by: TJ Spyke on August 24, 2012, 08:39:38 AM
I wouldn't go that far. I refrained from calling them failures as Master System sold about 10 million worldwide, as did TurboGrafx-16. Saturn sold about 9 million (though 6 million of that was just in Japan).
Title: Re: Wii U
Post by: Disco Stu on August 24, 2012, 09:16:21 AM
Man no one cares about the Miiverse potential?


It's not that I'm not excited, I just don't want to speculate too much about what it "could" do just for them to Nintendo it.
Title: Re: Wii U
Post by: Sarail on August 24, 2012, 09:19:18 AM
Man no one cares about the Miiverse potential?


It's not that I'm not excited, I just don't want to speculate too much about what it "could" do just for them to Nintendo Britta it.
Fixed. ;)
Title: Re: Wii U
Post by: lolmonade on August 24, 2012, 09:32:06 AM
Man no one cares about the Miiverse potential?


It's not that I'm not excited, I just don't want to speculate too much about what it "could" do just for them to Nintendo Britta it.
Fixed. ;)

*Leonard likes this post.
Title: Re: Wii U Specs are surprising
Post by: Caterkiller on August 24, 2012, 10:44:16 AM
Well I tried.


http://www.officialnintendomagazine.co.uk/41185/wii-u-specs-surprising-says-sonic-developer/ (http://www.officialnintendomagazine.co.uk/41185/wii-u-specs-surprising-says-sonic-developer/)


Sonic Racing developer.

Quote
There are always surprises and unexpected challenges when you develop on a new console," said Lycett. "When we first got our hands on the kit, the first surprise was the capability of the GPU (Graphics Processing Unit). We'd been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine

The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny.


Now this next article makes it seem as if the Wii is in dire trouble. Most interesting thing is AC3 apparently looking worse. At E3 it certainly wasn't the case. But the best news from this article is 5 player split screen with Sonic Racing. And yes you guessed it, 1 player has the game pad screen all to their selves!


http://www.gamesradar.com/wii-u-good-news-and-bad-news-after-more-quality-time-nintendos-new-console-gamescom/ (http://www.gamesradar.com/wii-u-good-news-and-bad-news-after-more-quality-time-nintendos-new-console-gamescom/)
Title: Re: Wii U Specs are surprising
Post by: tendoboy1984 on August 25, 2012, 05:38:05 PM
Well I tried.


http://www.officialnintendomagazine.co.uk/41185/wii-u-specs-surprising-says-sonic-developer/ (http://www.officialnintendomagazine.co.uk/41185/wii-u-specs-surprising-says-sonic-developer/)


Sonic Racing developer.

Quote
There are always surprises and unexpected challenges when you develop on a new console," said Lycett. "When we first got our hands on the kit, the first surprise was the capability of the GPU (Graphics Processing Unit). We'd been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine

The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny.


Now this next article makes it seem as if the Wii is in dire trouble. Most interesting thing is AC3 apparently looking worse. At E3 it certainly wasn't the case. But the best news from this article is 5 player split screen with Sonic Racing. And yes you guessed it, 1 player has the game pad screen all to their selves!


http://www.gamesradar.com/wii-u-good-news-and-bad-news-after-more-quality-time-nintendos-new-console-gamescom/ (http://www.gamesradar.com/wii-u-good-news-and-bad-news-after-more-quality-time-nintendos-new-console-gamescom/)

So it's a good thing that the Wii U is barely superior to the Xbox 360 and PS3? People have their expectations too low. Nintendo should be more ambitious if they want to compete in the graphics race.
Title: Re: Wii U
Post by: TJ Spyke on August 25, 2012, 06:06:43 PM
Every reputable developer has said it's more than just "barely" superior. Besides, there isn't much improvement that CAN be made in graphics (the leap will not be anywhere near as big as it had been to this gen).
Title: Re: Wii U
Post by: BlackNMild2k1 on August 25, 2012, 06:09:56 PM
Nintendo should be more ambitious if they want to compete in the graphics race.

I was not aware that this was Nintendo's ambition.
Title: Re: Wii U
Post by: tendoboy1984 on August 25, 2012, 06:23:50 PM
Every reputable developer has said it's more than just "barely" superior. Besides, there isn't much improvement that CAN be made in graphics (the leap will not be anywhere near as big as it had been to this gen).


Have you seen what's being done in movies lately? Video game graphics are far behind the CG quality of Lord of the Rings, Peter Jackson's King Kong, James Cameron's Avatar, Pixar's movies, Jurassic Park, the Star Wars Prequels, etc.
Title: Re: Wii U
Post by: ThomasO on August 25, 2012, 06:37:50 PM
Comparing video game and movie graphics is not fair in the least.


Avatar's world took up a whole petabyte of memory. How could you possibly fit that in any reasonably affordable storage medium?


Pixar films and other CGI films take hours to render just ONE frame. It doesn't matter in the long run because all those frames are saved and then played in sequence. But when you're dealing with a computer that has to render up to 60 frames in one second (and handle potentially hundreds of other operations simultaneously), you have to make compromises with graphics somewhere until hardware becomes affordable enough to allow graphics to be on par with movies.
Title: Re: Wii U
Post by: tendoboy1984 on August 25, 2012, 06:46:15 PM
All that hard work and tech used in making CG animation seems pointless. What happened to good old hand-drawn animation? You mainly see it in TV cartoons these days. Scanning drawings into a computer, then digitally inking and painting them seems like a much simpler process than building 3D models, textures, rigging, lighting, scripting movements, etc. Why is CG animation more popular if it takes bigger teams and more resources to produce?

Animation used to be an art form, people could actually draw and design their own characters BY HAND. Now, with the help of computers, animation seems more like a chore.
Title: Re: Wii U
Post by: Oblivion on August 25, 2012, 07:30:14 PM
You are so wrong it's hilarious. Look at any behind-the-scenes featurette of Pixar or Dreamworks film.


And no, they don't just scan drawings into a computer. Look at almost any "traditional" cartoon. Spongebob, My Little Pony, Adventure Time, etc. are not done the way you said.


Animation still is an art form, even more so. Stop acting like a hipster, please.
Title: Re: Wii U
Post by: Spak-Spang on August 25, 2012, 07:37:00 PM
Also, 5 players at one time...is awesome...and actually tells us a lot about the power of the system.

If Sega has managed to get a good frame rate with minimal graphical downgrade for the 5 player mode.  That means that the Wii U is capable of pushing 5 individual screens of data and run all the game rules and such.  That is pretty powerful...specially when it is streaming one of those channels of information to the WiiU tablet. 

Actually you know what would be an evil and fun racing game...having the 5th player be able to create obstructions and such for the other racers. 
Title: Re: Wii U
Post by: ThomasO on August 25, 2012, 07:45:06 PM
That means that the Wii U is capable of pushing 5 individual screens of data and run all the game rules and such.  That is pretty powerful...specially when it is streaming one of those channels of information to the WiiU tablet.
Nintendo showcased this ability at E3 2011 with the Chase Mii demo (and at E3 2012 with Nintendo Land's Sweet Day game). Now that two Wii U Gamepads are supported, 6 individual screens would be more impressive.
Title: Re: Wii U
Post by: tendoboy1984 on August 25, 2012, 08:08:48 PM
You are so wrong it's hilarious. Look at any behind-the-scenes featurette of Pixar or Dreamworks film.


And no, they don't just scan drawings into a computer. Look at almost any "traditional" cartoon. Spongebob, My Little Pony, Adventure Time, etc. are not done the way you said.


Animation still is an art form, even more so. Stop acting like a hipster, please.


Many hand-drawn cartoons are done the way I said. The drawings are done by hand, then scanned into a computer to be digitally inked and painted. The last few seasons of SpongeBob and Fairly Oddparents have been done this way. Creating hand-drawn animation with the help of digital painting is much more efficient than the old way of painting the drawings onto cels and copying them onto hand-painted backgrounds.


My Little Pony and Foster's Home For Imaginary Friends are animated in Flash, which is completely different than hand-drawn animation.
Title: Re: Wii U
Post by: Oblivion on August 25, 2012, 08:09:46 PM
Name a hand drawn cartoon from the last five years that isn't Anime. I bet you can't name more than three. Two of those would be Avatar and Korra. That's it.
Title: Re: Wii U
Post by: tendoboy1984 on August 25, 2012, 08:15:46 PM
Name a hand drawn cartoon from the last five years that isn't Anime. I bet you can't name more than three. Two of those would be Avatar and Korra. That's it.


Yeah, you're overgeneralizing. I've studied animation, I've read the books, I've read the blogs from actual animators, so I know how it works.


A majority of hand-drawn animation is done the way I said. The drawings are still done on paper, then they are scanned into a computer and painted digitally. The Simpsons, SpongeBob, The Fairly Oddparents, Futurama, Family Guy, etc. are all hand-drawn animation.


Cartoons like My Little Pony and Foster's Home For Imaginary Friends are animated in Flash or Maya, which is completely different than hand-drawn animated stuff.
Title: Re: Wii U
Post by: TJ Spyke on August 25, 2012, 08:25:18 PM
Futurama is a mixture of hand drawn animation and computer animation (since moving to Comedy Central, more is hand drawn since it is cheaper and CC gives them a smaller budget than Fox did).
Title: Re: Wii U
Post by: tendoboy1984 on August 25, 2012, 08:29:50 PM
Futurama is a mixture of hand drawn animation and computer animation (since moving to Comedy Central, more is hand drawn since it is cheaper and CC gives them a smaller budget than Fox did).


I know that, but the series is still produced and owned by Fox. Comedy Central is just the distributor. And Futurama was always primarily hand-drawn. CG was mainly used for scenes which would be too complex to do by hand (outer space battles and special effects).
Title: Re: Wii U
Post by: bustin98 on August 25, 2012, 08:38:38 PM
We've had this conversation... take it back into the thread that already exists. Leave this thread for Wii U please.
Title: Re: Wii U
Post by: Oblivion on August 25, 2012, 08:50:10 PM
Ah, the old "I'm a self-proclaimed expert so I know what I'm talking about" defense. Classic.
Title: Re: Wii U
Post by: Ceric on August 25, 2012, 11:13:10 PM
Name a hand drawn cartoon from the last five years that isn't Anime. I bet you can't name more than three. Two of those would be Avatar and Korra. That's it.
Avatar is hand drawn.  Really?  That was a waste of time because it looks like it was down using the digital tools that are common in cartoons today.
Title: Re: Wii U
Post by: tendoboy1984 on August 25, 2012, 11:19:57 PM
Name a hand drawn cartoon from the last five years that isn't Anime. I bet you can't name more than three. Two of those would be Avatar and Korra. That's it.
Avatar is hand drawn.  Really?  That was a waste of time because it looks like it was down using the digital tools that are common in cartoons today.


Avatar the Nickelodeon cartoon? Yeah that was hand drawn. You can tell the difference between a hand-drawn cartoon and a cartoon made in Flash. Flash cartoons have smoother animation, and they look more polished.
Title: Re: Wii U
Post by: Caterkiller on August 25, 2012, 11:25:54 PM
If this thread only had one throat! Grrr! Hopefully it would be Tendoboys.


Thanks Spak for at least commenting on the 5 player thing trying to get this place on topic. But yeah I suppose Nintendo did showcase such a feature with chase mii. Still I don't know why I didn't think it could have been utilized in racing games like that. That is a killer feature right there and it only truly dawned on me after I read about Sonic.


More importantly I think this extra screen could finally bring us a full on co-op 3D platformer! With separate cameras following the individual characters we just may see ideas from 12 Tales and the fabled sequel to Mario 64 which had 3d platforming co-op.


If I get 3d co-op Mario, Yoshi's Island, Donkey Kong, or Sonic this gen I will be unbelievably excited!
Title: Re: Wii U
Post by: Oblivion on August 26, 2012, 12:08:19 AM
Name a hand drawn cartoon from the last five years that isn't Anime. I bet you can't name more than three. Two of those would be Avatar and Korra. That's it.
Avatar is hand drawn.  Really?  That was a waste of time because it looks like it was down using the digital tools that are common in cartoons today.


There's a few CGI models with a lot of the Fire Nation machines, but the majority of the show is hand drawn from Korean artists.
Title: Re: Wii U
Post by: NWR_insanolord on August 26, 2012, 12:10:40 AM
I know I just got done saying let the conversation go where it may, but I'd really appreciate it if you're going to have an extended extremely off-topic conversation like this that you take it to its own thread.
Title: Re: Wii U
Post by: Chozo Ghost on August 26, 2012, 12:59:47 AM
I was never concerned about the graphical output of the WiiU. Its the specs in general which concerns me. As others have pointed out, there's a graphical wall which means the next generation games won't look a great deal better than the games on the PS360, but specs are another matter. There is more to games than just looking pretty. Better specs also means better load times, better A.I., bigger and badder and better everything.
Title: Re: Wii U
Post by: tendoboy1984 on August 26, 2012, 01:31:43 AM
According to some guy at Ngmoco (what kind of name is that?), mobile gaming will eventually kill off console and PC gaming.


Source: http://gamasutra.com/view/news/173011/Ngmocos_Cousins_predicts_the_death_of_consoles_within_510_years.php (http://gamasutra.com/view/news/173011/Ngmocos_Cousins_predicts_the_death_of_consoles_within_510_years.php)


This is quite possibly the most ridiculous thing I've ever heard. Mobile gaming and console gaming are two completely different experiences, targeted at two completely different audiences.


I was reading the comments in a related Forbes article, and a few people were stating that Nintendo needs to develop a "mobile Wii" device to compete with the smartphone industry. It's all apples and oranges, different products for different demographics. So what's the point in comparing them?


The reason more people game on their phones is because phones are kind of a necessity in today's world, everyone has one. But that doesn't making console gaming obsolete. More people have PC's, yet console gaming wasn't killed off by them. Game consoles are, and always have been, niche devices targeted towards a specific audience. Comparing mobile devices and game consoles is pointless.
Title: Re: Wii U
Post by: Kairon on August 26, 2012, 01:35:05 AM
That means that the Wii U is capable of pushing 5 individual screens of data and run all the game rules and such.  That is pretty powerful...specially when it is streaming one of those channels of information to the WiiU tablet.
Nintendo showcased this ability at E3 2011 with the Chase Mii demo (and at E3 2012 with Nintendo Land's Sweet Day game). Now that two Wii U Gamepads are supported, 6 individual screens would be more impressive.

SIX... player... local... multiplayer.... *drooooooooooooooooooooooool*
Title: Re: Wii U
Post by: Kytim89 on August 26, 2012, 02:30:51 AM
I will attempt to try and get this thread back on topic:
 
Will the Wii U Game Pad be compatible with Wii games? If so, I suppose any Wii game that uses the CC Pro or the Wiimote in NES mode will be able to be played on the Game Pad. Games such as Galaxy and Skyward Sword will not be able to be played, but then again there is that IR sensor on the Game Pad, but the tiny screen is kind of a hinderance to game play.
 
Is Zombie U the Wii Sports of the Wii U?
 
Will Retro City Rampage be released for the Wii U? Will that game ever be released for that matter?
 
 
Title: Re: Wii U
Post by: Enner on August 26, 2012, 02:57:02 AM
According to some guy at Ngmoco (what kind of name is that?), mobile gaming will eventually kill off console and PC gaming.

Source: http://gamasutra.com/view/news/173011/Ngmocos_Cousins_predicts_the_death_of_consoles_within_510_years.php (http://gamasutra.com/view/news/173011/Ngmocos_Cousins_predicts_the_death_of_consoles_within_510_years.php)

This is quite possibly the most ridiculous thing I've ever heard. Mobile gaming and console gaming are two completely different experiences, targeted at two completely different audiences.

Until a smartphone is the best way you can play a flight simulator, nothing is going kill anything. Drive to obscurity is a different thing.

In an interview published on Kotaku, Iwata says it best:
Quote from: http://kotaku.com/5936557/unintimidated-by-apple-nintendos-boss-says-the-world-still-needs-dedicated-gaming-handhelds
"I think within games you have two needs that people fill. One is the time-filler need. The other is that it's a very important time for me and I want to have a rich experience. Those are two separate needs, I think." His implication was that Nintendo handheld gaming satisfied the latter need in a way that smartphone gaming typically did not.

"The other thing is how much are consumers willing to pay to play. I think that consumers who are willing to pay money for a gaming experience are looking for something that is more rich and are willing to spend some of that valuable time on that experience. I believe that as environments change and as the world progresses we're going to have different ways in which people want to spend their time. That being said, I don't think we're going to see the desire to have, again, rich and deep sort of gaming experiences... we're not going to see that vanish. That's not going to go away."

While the interview is directly addressing Nintendo and mobile gaming, I think it also applies to Nintendo's place in the home video game console space.

The important and unanswerable question is how and how many the Wii U will be a valuable experience to people. I don't think we can't know until the end of the year, but it's fun and frustrating to guess. From reading the other Kotaku interview on MiiVerse, I have hopes that Nintendo's player-focused social network will prove to be the dark horse secret weapon that will prove to be an essential tool in the Wii U and Nintendo's repertoire.
Title: Re: Wii U
Post by: Kytim89 on August 26, 2012, 04:35:06 PM
This might sound strange, but I would really like to see a sequel to Disaster: Day of Crisis for the Wii U. However, unlike the original game this one would be developed by a western company (not Retro). This alone would make it much better than the original, but I really like the premise of that game. It's poorly executed design and presentation is what killed it. What I am looking for is a game with the open world gameplay of say a game like GTA IV coupled with Arkham City and graphics that push the Wii U hardware very well. Of course this will never happen, so it is relegated to my imagination.
 
Nintendo and Sqaure should allow Monolithsoft to make a sequel to Super Mario RPG. Nintendo would provide the funding, Square would allow their IPs to apear in the game, and Monolithsoft would provide the grunt work. The game could be marketed in the same way that Kid Icarus: Uprising was marketed as if it was a brand new IP totally unrelated to the original, but is in fact more than related to its predecessor.
Title: Re: Wii U
Post by: TJ Spyke on August 26, 2012, 05:20:34 PM
Saying a sequel would be better just by being developed by a western developer is a stupid thing to say, plan and simple. A game's quality has NOTHING to do with whether is was made by a western developer or not. Under your logic, something like Xenoblade would have been better just by having a western developer make it.

And Nintendo doesn't need Square Enix's permission to do a sequel to Super Mario RPG, it's a Nintendo property. All Square has any rights to is a few of the characters.
Title: Re: Wii U
Post by: NWR_insanolord on August 26, 2012, 05:42:13 PM
I'm pretty sure Nintendo considers the Paper Mario games and the Mario & Luigi games to be sequels to Super Mario RPG. The original Paper Mario was actually called Super Mario RPG 2 for a while before its release.
Title: Re: Wii U
Post by: Chozo Ghost on August 27, 2012, 12:29:54 AM
Why must everything Nintendo does be a sequel? Let's see them team up with Square and create something NEW. What made Super Mario RPG so awesome back in the day was it was some fresh and never been done before, even though it was in the familiar Mario universe. A sequel would be set in that same universe, so it wouldn't be quite as new and exciting. But Nintendo and Square could team up and do something completely different, or make another RPG but this time set it in another Nintendo universe, like perhaps the Zelda Universe? Or even Metroid?
Title: Re: Wii U
Post by: Oblivion on August 27, 2012, 01:06:34 AM
Square doesn't exist anymore. Square Enix and Nintendo would never get together to make a game.
Title: Re: Wii U
Post by: ThePerm on August 27, 2012, 01:53:54 AM
you mean like Crystal Chronicles? Nintendo had a problem with Squaresoft back in the FFVII days. Square had Sony publish games, then EA publish games, then published games on its own before marrying Enix.
Title: Re: Wii U
Post by: Kytim89 on August 27, 2012, 02:34:24 AM
Writing "Square" was easier than writing "Square-Enix".
Title: Re: Wii U
Post by: Chozo Ghost on August 27, 2012, 02:52:01 AM
Writing "Square" was easier than writing "Square-Enix".

Yeah, that's why I wrote Square even though I know they are merged with Enix. Besides, no one cares about the Enix portion so that can be safely ignored. Square is the one who is wearing the pants in this merger.
Title: Re: Wii U
Post by: Kytim89 on August 27, 2012, 03:33:21 AM
Based the the ability to transfer games and apps from the DS to 3DS and then to the 3DS XL what can we expect when the time comes to transfer between the Wii and Wii U? What games from the Wii does everyone think that will not be able to transfer over to the Wii U? Any of the online Wii games and licensed titles (TMNT) may not be able to make it over to the Wii U (Lord help them if Monster Hunter Tri does not).
Title: Re: Wii U
Post by: Oblivion on August 27, 2012, 03:35:12 AM
Square is NOT wearing the pants. Far from it. It's because of Square Enix that we got FFX-2, and the horrid FFXIII titles. It's because of Enix that we've gotten shitty remakes and releases over and over again instead of new content.


And last time I checked, Square's last move was The Spirits Within. I don't really think (even if they still had the creative power) they'd be able to handle a real sequel to SMRPG with Nintendo.
Title: Re: Wii U
Post by: Kytim89 on August 27, 2012, 03:36:56 AM
Square is NOT wearing the pants. Far from it. It's because of Square Enix that we got FFX-2, and the horrid FFXIII titles. It's because of Enix that we've gotten shitty remakes and releases over and over again instead of new content.


And last time I checked, Square's last move was The Spirits Within. I don't really think (even if they still had the creative power) they'd be able to handle a real sequel to SMRPG with Nintendo.

That is why Monolithsoft should handle developing the game.
Title: Re: Wii U
Post by: Oblivion on August 27, 2012, 03:40:34 AM
But we weren't talking about Monolith Soft. Sure, they'd be able to do it, but it wouldn't have the famous FF references that made the first game really special, in my opinion. At best it would have a few Xenoblade references?
Title: Re: Wii U
Post by: NWR_insanolord on August 27, 2012, 04:06:53 AM
Based the the ability to transfer games and apps from the DS to 3DS and then to the 3DS XL what can we expect when the time comes to transfer between the Wii and Wii U? What games from the Wii does everyone think that will not be able to transfer over to the Wii U? Any of the online Wii games and licensed titles (TMNT) may not be able to make it over to the Wii U (Lord help them if Monster Hunter Tri does not).

Nintendo confirmed at E3 that Virtual Console, WiiWare and game saves will transfer from Wii to Wii U. As happened on the DSi, I'm sure there will be some VC and WiiWare games that, at least initially, won't be transferable because of licensing issues. Basically anything made by Nintendo will be fine, and so will most other things. With DSiWare there didn't seem to be any rhyme or reason to what wasn't eligible.
Title: Re: Wii U
Post by: Louieturkey on August 27, 2012, 02:55:42 PM
Give me new IPs.  I feel like getting a new console is when the new IPs should show up.  That's why I'm excited for ZombiU and even for Nintendo Land.

I don't need a new SMRPG at this point.  I don't think anyone at either company would do it justice at this point anyways.
Title: Re: Wii U
Post by: MagicCow64 on August 27, 2012, 05:33:44 PM
Shocker of the century:

http://www.gamespot.com/news/wii-u-launching-november-18-6393292
Title: Re: Wii U
Post by: Dasmos on August 27, 2012, 07:22:49 PM
This might sound strange, but I would really like to see a sequel to Disaster: Day of Crisis for the Wii U. However, unlike the original game this one would be developed by a western company (not Retro). This alone would make it much better than the original, but I really like the premise of that game. It's poorly executed design and presentation is what killed it. What I am looking for is a game with the open world gameplay of say a game like GTA IV coupled with Arkham City and graphics that push the Wii U hardware very well. Of course this will never happen, so it is relegated to my imagination.

Wow, it's sounds like you've played the original Disaster thoroughly. Or are you just parroting someone else's opinion without having played the game?

Disaster was a fantastic game and I've played through it a bunch of times. Sure, it's not your typical AAA Nintendo title, I'd compare it more to a B-grade movie. It's a lot of fun albeit a little rough around the edges. And I'd love to see a sequel.
Title: Re: Wii U
Post by: Ceric on August 27, 2012, 08:48:27 PM
Disaster is on my list of games to play some day.
Title: Re: Wii U
Post by: Fatty The Hutt on August 28, 2012, 11:56:25 AM
Disaster is on my list of games to play some day.
Me too.
Once I secure a WiiU and I am fully transitioned over, I will then (and only then) consider modding my Wii so I can play an import or two. Disaster is one of them, Pandora's Tower is another. Some of the homebrew stuff Guiaullme has been talking about on RFN sound interesting too.
The Wii modding may be a mid-winter (Feb-March) 2013 project.
Title: Re: Wii U
Post by: Stogi on August 28, 2012, 12:35:48 PM
I don't know about any of you but I will be the first to mod my Wii U when it is available. There is no doubt in my mind that the Game pad will be used in better, more creative ways outside of gaming by the hacking community than Nintendo or any third party.
Title: Re: Wii U
Post by: ShyGuy on August 28, 2012, 12:42:33 PM
You're probably right. You could make the WiiU a killer media center with touchscreen remote with a Linux port.
Title: Re: Wii U
Post by: Chozo Ghost on August 28, 2012, 12:48:40 PM
But if you hack it you might lose the ability to play authorized games. But a way around that is just buy two Wii Us and have one hacked, but save the other one for legal purposes.
Title: Re: Wii U
Post by: Stogi on August 28, 2012, 01:30:37 PM
Yeah, but I probably won't buy a legit one unless there is a sufficient reason to do so. For example, an awesome bundle or amazing color. (I'm hoping for red or gun metal)
Title: Re: Wii U
Post by: Oblivion on August 28, 2012, 01:35:32 PM
But if you hack it you might lose the ability to play authorized games. But a way around that is just buy two Wii Us and have one hacked, but save the other one for legal purposes.


How could we lose that ability?
Title: Re: Wii U
Post by: Louieturkey on August 28, 2012, 02:04:13 PM
But if you hack it you might lose the ability to play authorized games. But a way around that is just buy two Wii Us and have one hacked, but save the other one for legal purposes.


How could we lose that ability?
Possibly Nintendo deauthorizing the system so nothing could be done online with it I guess.  You'd still be able to play single player games though that way.  So really, I have no idea what Chozo means here.
Title: Re: Wii U
Post by: Chozo Ghost on August 28, 2012, 03:39:41 PM
I mainly mean when it comes to taking the console online and being able to access DLC, online play, and stuff like that. Microsoft and Sony are apparently able to detect if consoles have been modded/hacked and they will lock you out of being able to take it online if they catch you. I'm just saying Nintendo could do something like that. Maybe they don't do that with the Wii, but the Wii isn't really as online capable as the Wii U is going to be.
Title: Re: Wii U
Post by: Oblivion on August 28, 2012, 03:42:04 PM
Actually, my buddy Wii was mac address banned when he used hacks online on The Conduit. Since his Wii's mac address was banned, he couldn't access online features of any Wii game.


Of course, I was able to get around that, but still. Nintendo managed to do it.
Title: Re: Wii U
Post by: Chozo Ghost on August 28, 2012, 03:46:26 PM
Well, there you go. If they're already doing it with the Wii there's every reason to believe they will do their best to lock out hackers/modders of the Wii U as well.
Title: Re: Wii U
Post by: Kairon on August 28, 2012, 03:49:47 PM
But a way around that is just buy two Wii Us and have one hacked, but save the other one for legal purposes.

Yeah, If I ever do some hacking, I'm going to buy a second piece of Hardware just for those purposes.
Title: Re: Wii U
Post by: Oblivion on August 28, 2012, 04:01:33 PM
Well, there you go. If they're already doing it with the Wii there's every reason to believe they will do their best to lock out hackers/modders of the Wii U as well.


Did you miss the part where I was able to get around it? Nintendo pretty much punished people who hacked but the only way to get the hacks happens to be the way to unban yourself.
Title: Re: Wii U
Post by: Louieturkey on August 28, 2012, 04:47:11 PM
But a way around that is just buy two Wii Us and have one hacked, but save the other one for legal purposes.

Yeah, If I ever do some hacking, I'm going to buy a second piece of Hardware just for those purposes.
I almost did that my my first PS3.  It got the YLOD (my fault as I had an extremely hot running piece of electronics right below it on the entertainment tower that was always on) and I bought a new PS3 Slim to replace it.  I decided to fix the old one though and thought I might just mod it to do some homebrew on it.  I ended up never doing that and it pretty much sat in a box for the longest time.  I eventually made it my system at my parents and then made it the system for my second tv. 

I'll probably mod my Wii after getting a Wii U though.  I have a friend who knows how to do it.
Title: Re: Wii U
Post by: ShyGuy on August 28, 2012, 05:05:34 PM
Those dirty Conduit cheaters!
Title: Re: Wii U
Post by: tendoboy1984 on August 28, 2012, 07:33:07 PM
So those of you who want to hack your game systems, are you planning on downloading ROMs and pirated games?
Title: Re: Wii U
Post by: Fatty The Hutt on August 28, 2012, 11:06:50 PM
So those of you who want to hack your game systems, are you planning on downloading ROMs and pirated games?
An emphatic NO!!
Title: Re: Wii U
Post by: Kairon on August 28, 2012, 11:13:46 PM
Why pirate games when I can pay for them legally?
Title: Re: Wii U
Post by: tendoboy1984 on August 28, 2012, 11:19:08 PM
Why pirate games when I can pay for them legally?


Well yeah, but why else do people hack their game systems? Sure they use them for "homebrew", but a majority hack them to use the exploits so they can download ROMs.
Title: Re: Wii U
Post by: TJ Spyke on August 28, 2012, 11:21:23 PM
Why pirate games when I can pay for them legally?


Well yeah, but what other reason do people hack their game systems? Sure they use them for "homebrew", but a majority hack them to use the exploits so they can download ROMs.

When I had the Homebrew Channel, I used it for an editor to Animal Crossing: City Folk so I could do stuff like plant flowers anywhere I want (and revive dead ones), re-arrange my town, give me the fossils, etc. Some people play the home-made New Super Mario Bros. Wii levels that Gui talked about on Radio Free Nintendo, etc. It's also a way to play import games on your Wii.
Title: Re: Wii U
Post by: NWR_insanolord on August 29, 2012, 12:08:38 AM
I've had homebrew on my Wii for years, and I've never used it for piracy. I've screwed around with little homebrew games, but mainly used it for imports and to play DKCR with a Classic Controller.
Title: Re: Wii U
Post by: BranDonk Kong on August 29, 2012, 12:14:02 AM
I use WiiMC on my Wii for my kids' movies, and I install the games to a USB hard drive so my kids don't ruin the discs (and because I'm too lazy to get up and eject them).

I've just started programming classes, so soon I hope to start making my own Wii (and Android, Xbox 360, and PS3) programs. I love Nintendo, but I hope the WiiU is hacked as easily at the Wii, because there could be some amazing, amazing stuff for that console. I do hope that if the console is hacked, that you cannot go online with it, however, and even if it blocks you from playing actual games, that would be fine too.
Title: Re: Wii U
Post by: BlackNMild2k1 on August 29, 2012, 12:40:14 AM
Why pirate games when I can pay for them legally?


Well yeah, but why else do people hack their game systems? Sure they use them for "homebrew", but a majority hack them to use the exploits so they can download ROMs.

It's this type of thinking that gives "hacking" a bad name. Be thankful that this community is willing to educate you so that you know the difference and purpose of hacking/homebrewing vs pirating.

You may have to do one in order to do the other, but that doesn't make the first one bad, nor is that it's only or even intended purpose.
Title: Re: Wii U
Post by: Oblivion on August 29, 2012, 12:58:30 AM
Sorry to be "that guy" but I mainly use the homebrew channel to play ROMs, and to hack my games.
Title: Re: Wii U
Post by: oohhboy on August 29, 2012, 01:51:04 AM
Don't be a ShyGuy Oblivion.  :cool;
Title: Re: Wii U
Post by: tendoboy1984 on August 29, 2012, 01:40:10 PM
Sorry to be "that guy" but I mainly use the homebrew channel to play ROMs, and to hack my games.

Cool story bro. Why not pay for your games legally? That's akin to driving off with a car while you're test-driving it.
Title: Re: Wii U
Post by: Oblivion on August 29, 2012, 02:22:43 PM
Sorry to be "that guy" but I mainly use the homebrew channel to play ROMs, and to hack my games.

Cool story bro. Why not pay for your games legally? That's akin to driving off with a car while you're test-driving it.


Actually, it's not. I'm not getting into this argument.
Title: Re: Wii U
Post by: Chozo Ghost on August 29, 2012, 02:32:46 PM
Where are the mods when you need them? I thought NOT discussing piracy was one of the few rules this forum cared about.
Title: Re: Wii U
Post by: Oblivion on August 29, 2012, 02:36:28 PM
Well, he wasn't asking, he assumed that most people use homebrew for ROMs, which is untrue. All I did was admit that I pirate old games with homebrew. I didn't say how I did it, what games I pirate, but only that I admit to being one of "those guys".
Title: Re: Wii U
Post by: Louieturkey on August 29, 2012, 03:12:07 PM
So those of you who want to hack your game systems, are you planning on downloading ROMs and pirated games?
Nope, never even thought about it.  There's infinitely more to homebrew than pirated games.
Title: Re: Wii U
Post by: oohhboy on August 29, 2012, 09:01:57 PM
Sorry to be "that guy" but I mainly use the homebrew channel to play ROMs, and to hack my games.

Cool story bro. Why not pay for your games legally? That's akin to driving off with a car while you're test-driving it.
Oh God, not a car analogy.
Title: Re: Wii U
Post by: nickmitch on August 29, 2012, 09:12:12 PM
It's not as bad as the "robbing the elderly" analogy.
Title: Re: Wii U
Post by: oohhboy on August 29, 2012, 09:20:15 PM
Title: Re: Wii U
Post by: nickmitch on August 29, 2012, 09:27:51 PM
+1
Title: Re: Wii U
Post by: ShyGuy on August 30, 2012, 01:53:57 AM
Don't be a ShyGuy Oblivion.  :cool;

I won't take this from weeaboo!
Title: Re: Wii U
Post by: oohhboy on August 30, 2012, 04:16:46 AM
Don't be a ShyGuy Oblivion.  :cool;

I won't take this from weeaboo!
Ok, fine, don't be a Tendoboy Oblivion.
Title: Re: Wii U
Post by: Oblivion on August 30, 2012, 11:59:00 AM
Ok, fine, don't be a Tendoboy Oblivion.


Thats the worst thing you can say to a guy!
Title: Re: Wii U
Post by: Chozo Ghost on August 30, 2012, 01:14:44 PM
Why just a guy? I don't think girls would want to be a Tendoboy either. :P
Title: Re: Wii U
Post by: Sarail on August 30, 2012, 01:18:39 PM
(http://sphotos-a.xx.fbcdn.net/hphotos-prn1/s480x480/554596_192605297539984_1979893911_n.jpg)


Interesting. I wonder where this photo was taken. Image courtesy of Non-specific Action Figure's Facebook account. :)
Title: Re: Wii U
Post by: bustin98 on August 30, 2012, 02:11:48 PM
Looks like it could be the Gamestop Managers meeting? Seems to be quite a bit of just random people, each with the same box.
Title: Re: Wii U
Post by: Chozo Ghost on August 30, 2012, 02:15:23 PM
The hands look like the hands of children, so I kinda doubt they are Managers of any kind.
Title: Re: Wii U
Post by: Kairon on August 30, 2012, 02:22:21 PM
I've read elsewhere that those are pics from the twitter accounts of Ubisoft's FragDoll reps setting up at a convention?
Title: Re: Wii U
Post by: Ceric on August 30, 2012, 02:23:41 PM
I'll bet you that's Pax.
Title: Re: Wii U
Post by: Stogi on August 30, 2012, 02:43:40 PM
So does this all but confirm that Nintendo is launching in black (maybe not exclusively)?
Title: Re: Wii U
Post by: Louieturkey on August 30, 2012, 03:19:55 PM
So does this all but confirm that Nintendo is launching in black (maybe not exclusively)?
I think we've been about 90% sure they were launching in black.  Most ads we've seen show a black console and some even state that black would be available at launch.
Title: Re: Wii U
Post by: vinniebrock on August 31, 2012, 12:26:18 AM
So does this all but confirm that Nintendo is launching in black (maybe not exclusively)?


I'd say it's a given, because I'm pretty sure they were only advertising the Wii in white at this point before its release. Could be wrong, though.


I just want that yellow-green that they didn't use for Wii.
Title: Re: Wii U
Post by: Kytim89 on September 01, 2012, 09:01:50 PM
New MGS game trailer. Could this be a possible Wii U (and Ps3 and 360) game?
 
 
http://www.youtube.com/watch?v=zv4s5qyLGTM&feature=g-all-u (http://www.youtube.com/watch?v=zv4s5qyLGTM&feature=g-all-u)
 
 
Title: Re: Wii U
Post by: Oblivion on September 01, 2012, 10:29:10 PM
I didn't know what was going on, but that game looks quite beautiful. I laugh at the comments that say it's better than that Final Fantasy demo and UE4.
Title: Re: Wii U
Post by: Kytim89 on September 01, 2012, 10:46:06 PM
Here is what I figure about the game based on the video and what I know of the MGS franchise:
 
Title: Re: Wii U
Post by: Tamazoid on September 02, 2012, 08:29:35 AM
I think it's more likely that the Wii U will get a port of Lightning Returns, Kojima doesn't seem too impressed with the Wii U.
Title: Re: Wii U
Post by: Ceric on September 02, 2012, 08:58:23 AM
Just watching that video there were lots of inconsistancies that if it was placed in the 80's would annoy me a little bit.  Also did anyone else get reminded of Heavy Rain while watching that Video?  I didn't see anything I didn't think the PS3 could do by extension the WiiU.
Title: Re: Wii U
Post by: ThomasO on September 04, 2012, 09:00:53 PM
While I was sad that I couldn't go to PAX (badges were sold out and it hurt more because I live in the area), I received an Exclusive Facebook Invitation to check out the Wii U sometime this week. I'm really excited!
Title: Re: Wii U
Post by: Kairon on September 04, 2012, 09:09:06 PM
What times do Wii U Experiences run? Do they force you to take a day off from work?
Title: Re: Wii U
Post by: ThomasO on September 04, 2012, 09:32:57 PM
No, actually. The dates are on Thursday (6PM), Saturday (8PM), and Sunday (3PM). You can choose only one of them.
Title: Re: Wii U
Post by: Louieturkey on September 05, 2012, 02:31:17 PM
So from what I'm hearing, details about the Wii U version of Dragon Quest X will be at the Tokyo Game Show.  I for one am excited to find out how they differ as I am one of those who believe that the Wii U version will be the only version we get.
Title: Re: Wii U
Post by: ThomasO on September 07, 2012, 12:06:41 AM
Got back from the Wii U Experience about an hour ago. I was able to play New Super Mario Bros. U, Pikmin 3, and three of the attractions in Nintendo Land. The Wii U Gamepad itself is very light, as people have been saying, and it feels really good to hold.


New Super Mario Bros. U: The game looks absolutely gorgeous. I tried both playing as a Mii and in Assist Play on the GamePad, both were cool. The Squirrel Suit was pretty easy to control.


Nintendo Land: For the Zelda attraction, I played both the swordsman Mii and the bowman Mii. Swordplay is really similar to that in Wii Sports Resort. As a bowman it was really fun to aim around the Wii U Gamepad. You use the control stick to shoot arrows, but you have to point the controller downward in order to reload. DK's Crash Course was really fun, tilting the controller to move the cart was really responsive and it is quite involved. The Ninja game was the weakest of the ones I played; it didn't help that the calibration went off a little bit and I had to point away from the screen in order to throw stars towards the center. I watched some people play Luigi's Ghost Mansion, and it looked a lot more fun up close than it did from watching the E3 2012 conference.


Pikmin 3: I had not played the Wii versions of Pikmin, so the controls were really new to me, and they performed well. The visuals look really nice, though you can see the game's roots as a Wii title with some blurry textures. The Pikmin themselves were a bit glitchy in this version, some of them shoot 30 feet into air when colliding with certain obstacles. I did not try the Boss Battle since there was only 15 minutes or so left in the event. I did not play using the Gamepad.
Title: Re: Wii U
Post by: Anth0ny on September 07, 2012, 01:02:40 PM
Looks like NSMB U is going to be on the cover of Game Informer in their October issue.

First time Mario has been on the cover in 16 years.

Quote from: GameInformer
Gaming's most famous face has graced our cover on a few occasions, but it's been 16 years since our cover story has focused on one of his adventures. We recently had the chance to visit Nintendo of America to play New Super Mario Bros. U, but that's not all we did at the studio. In addition to our ten-page Mario cover story (featuring an interview with legendary designers Shigeru Miyamoto and Takashi Tezuka), we also have an extensive feature that will prepare you for the impending launch of the Wii U.
Cover Image (http://www.abload.de/img/cov_234_lgpudh.jpg)
Source (http://www.gameinformer.com/b/news/archive/2012/09/07/october-cover-revealed-mario-wii-u.aspx)
Title: Re: Wii U
Post by: Ceric on September 07, 2012, 01:39:45 PM
Looks like NSMB U is going to be on the cover of Game Informer in their October issue.

First time Mario has been on the cover in 16 years.

Quote from: GameInformer
Gaming's most famous face has graced our cover on a few occasions, but it's been 16 years since our cover story has focused on one of his adventures. We recently had the chance to visit Nintendo of America to play New Super Mario Bros. U, but that's not all we did at the studio. In addition to our ten-page Mario cover story (featuring an interview with legendary designers Shigeru Miyamoto and Takashi Tezuka), we also have an extensive feature that will prepare you for the impending launch of the Wii U.
Cover Image (http://www.abload.de/img/cov_234_lgpudh.jpg)
Source (http://www.gameinformer.com/b/news/archive/2012/09/07/october-cover-revealed-mario-wii-u.aspx)

Nice Cover.
Title: Re: Wii U
Post by: Ian Sane on September 07, 2012, 01:42:55 PM
16 years?  So Super Mario 64 was the last time Mario was on the cover of Game Informer?  What a joke!  I'm not one to suggest some anti-Nintendo bias is the source of all of Nintendo's problems but I don't see how to interpret this as anything but.  Mario has stayed pretty damn relevant even during some of Nintendo's leaner years.  I can't see how you could exclude him for so long unless you were intentionally trying to.
Title: Re: Wii U
Post by: Fatty The Hutt on September 07, 2012, 01:46:23 PM
Looks like NSMB U is going to be on the cover of Game Informer in their October issue.

First time Mario has been on the cover in 16 years.

Quote from: GameInformer
Gaming's most famous face has graced our cover on a few occasions, but it's been 16 years since our cover story has focused on one of his adventures. We recently had the chance to visit Nintendo of America to play New Super Mario Bros. U, but that's not all we did at the studio. In addition to our ten-page Mario cover story (featuring an interview with legendary designers Shigeru Miyamoto and Takashi Tezuka), we also have an extensive feature that will prepare you for the impending launch of the Wii U.
Cover Image (http://www.abload.de/img/cov_234_lgpudh.jpg)
Source (http://www.gameinformer.com/b/news/archive/2012/09/07/october-cover-revealed-mario-wii-u.aspx)
Dang, that looks pretty cool.
 
So does this:
Title: Re: Wii U
Post by: TJ Spyke on September 07, 2012, 02:04:29 PM
It's not technically true. The December 2009 issue had 8 different covers, one of them was the 8-bit sprite of Mario from Super Mario Bros.. Mario was also on the cover of the January 2004 issue (along with dozens of other game characters as part of the Best of 2003 issue). He was on the July 2001 issue (along with Luigi, Link, Samus, and Fox for their "GameCube invasion" issue). He was on the February 1997 issue (along with fellow Mario art 64 racers Wario and Bowser). So he has been on them since, but this will be the first one dedicated to him.

The most recent Nintendo character to grace the cover was Link for the October 2011 issue.
Title: Re: Wii U
Post by: Fatty The Hutt on September 07, 2012, 02:06:14 PM
thanks, TJ
LOL at Ian trying to create some Nintendo-bias controversy.
Title: Re: Wii U
Post by: Kairon on September 07, 2012, 02:17:53 PM
LOL at Ian trying to create some Nintendo-bias controversy.

Well... since the last Mario game they gave a cover to was Mario 64, that means that they skipped over Sunshine, Galaxy, Galaxy 2, NSMB DS, NSMB Wii, Mario 3D Land, and NSMB2. Considering the relevance of Mario in the videogame world, and the sales numbers, that's a lot of Mario games to have not featured.
Title: Re: Wii U
Post by: Fatty The Hutt on September 07, 2012, 03:12:43 PM
Fair enough, Kairon.
I guess I should have been clearer:
LOL at the irony of Ian's post
Title: Re: Wii U
Post by: Chozo Ghost on September 07, 2012, 06:06:36 PM
LOL at Ian trying to create some Nintendo-bias controversy.

He isn't creating it; he's only pointing it out. The gaming media is who created it.
Title: Re: Wii U
Post by: Shaymin on September 07, 2012, 06:53:25 PM
my god what is toad doing to that yoshi
Title: Re: Wii U
Post by: ShyGuy on September 07, 2012, 07:20:22 PM
A friend said they were thinking of getting me a Roku for Christmas. I laughed and told her that I was already getting something superior for myself, a Wii U!
Title: Re: Wii U
Post by: Fatty The Hutt on September 07, 2012, 07:22:28 PM
LOL at Ian trying to create some Nintendo-bias controversy.

He isn't creating it; he's only pointing it out. The gaming media is who created it.
Eh, we'll have to agree to disagree on this one, I think. You say there is an existing controversy and Ian is pointing it out.  I say there is no existing controversy and Ian is trying to create one. It's a matter of opinion.
Title: Re: Wii U
Post by: noname2200 on September 07, 2012, 07:35:08 PM
A friend said they were thinking of getting me a Roku for Christmas. I laughed and told her that I was already getting something superior for myself, a Wii U!

The Wii U (probably) won't have Pandora or Amazon Instant HBO Go...? on it from day one!



Yeah.
Title: Re: Wii U
Post by: TJ Spyke on September 07, 2012, 07:36:40 PM
A friend said they were thinking of getting me a Roku for Christmas. I laughed and told her that I was already getting something superior for myself, a Wii U!

The Wii U (probably) won't have Pandora or Amazon Instant on it from day one!



Yeah.

Maybe not Pandora, but Amazon Video is confirmed for Wii U.
Title: Re: Wii U
Post by: noname2200 on September 07, 2012, 07:40:03 PM
A friend said they were thinking of getting me a Roku for Christmas. I laughed and told her that I was already getting something superior for myself, a Wii U!

The Wii U (probably) won't have Pandora or Amazon Instant on it from day one!



Yeah.

Maybe not Pandora, but Amazon Video is confirmed for Wii U.

Modified accordingly!
Title: Mass Effect developer has 2 more games for Wii U.
Post by: Caterkiller on September 07, 2012, 10:31:08 PM

[size=78%]http://www.eurogamer.net/articles/2012-09-07-mass-effect-3-wii-u-developer-very-conscious-of-not-wanting-to-mess-up (http://www.eurogamer.net/articles/2012-09-07-mass-effect-3-wii-u-developer-very-conscious-of-not-wanting-to-mess-up)[/size]


Quote
We've made a number of bets on the Wii U, so we're certainly hoping that the platform comes strongly out of the gate. We've got two other titles in development. One of them is original, our own IP, and another is based on another big franchise that will come out in 2013. It's a big title and you will have heard of it.


I suggest reading the whole thing, it's interesting.


Also that Gameinformer reveals Metroid in Nintendo Land. As we all figured it's Battle Mii. Looks pretty fun too! Can't confirm yet but 5 players, 1 player is Samus's ship, everyone else is free for all shooting with either Wiimote or analog. Yay! Wait... it probably means wiimote and chuk.


http://www.consolewars.de/messageboard/showthread.php/78495-Nintendo-Land?p=4307878&viewfull=1#post4307878 (http://www.consolewars.de/messageboard/showthread.php/78495-Nintendo-Land?p=4307878&viewfull=1#post4307878)


Also from that magazine people are reporting news about NSMBU.



Apparently the map is very Super Mario World like. It can be panned around and explored at any time. Much more complex than the 2 branching paths we have been getting lately.

Title: Re: Mass Effect developer has 2 more games for Wii U.
Post by: Kytim89 on September 07, 2012, 11:01:04 PM

[size=78%]http://www.eurogamer.net/articles/2012-09-07-mass-effect-3-wii-u-developer-very-conscious-of-not-wanting-to-mess-up (http://www.eurogamer.net/articles/2012-09-07-mass-effect-3-wii-u-developer-very-conscious-of-not-wanting-to-mess-up)[/size]


Quote
We've made a number of bets on the Wii U, so we're certainly hoping that the platform comes strongly out of the gate. We've got two other titles in development. One of them is original, our own IP, and another is based on another big franchise that will come out in 2013. It's a big title and you will have heard of it.


I suggest reading the whole thing, it's interesting.


Also that Gameinformer reveals Metroid in Nintendo Land. As we all figured it's Battle Mii. Looks pretty fun too! Can't confirm yet but 5 players, 1 player is Samus's ship, everyone else is free for all shooting with either Wiimote or analog. Yay! Wait... it probably means wiimote and chuk.


http://www.consolewars.de/messageboard/showthread.php/78495-Nintendo-Land?p=4307878&viewfull=1#post4307878 (http://www.consolewars.de/messageboard/showthread.php/78495-Nintendo-Land?p=4307878&viewfull=1#post4307878)


Also from that magazine people are reporting news about NSMBU.



Apparently the map is very Super Mario World like. It can be panned around and explored at any time. Much more complex than the 2 branching paths we have been getting lately.

Dragon Age 3 or Sonic Chronicles 2.
Title: Re: Wii U
Post by: Kairon on September 07, 2012, 11:17:14 PM
Dragon Age 3 or Sonic Chronicles 2.

What makes you say that?
Title: Re: Wii U
Post by: Caterkiller on September 07, 2012, 11:25:40 PM
I'm thinking Dragon Age as well for no particular reason. What else does Bioware got?
Title: Re: Wii U
Post by: Kytim89 on September 07, 2012, 11:33:05 PM
I'm thinking Dragon Age as well for no particular reason. What else does Bioware got?

Mass Effect is pretty much closed for now.
 
It could be Jade Empire 2 or Dragon Age 3.
 
 
Title: Re: Wii U
Post by: Caterkiller on September 07, 2012, 11:38:50 PM
Oh and a brand new game apparently. These guys don't make mini game shovel ware right? So this should be good news even to the downer trio.
Title: Re: Wii U
Post by: Kairon on September 07, 2012, 11:40:13 PM
I thought they were talking about the development house in charge of PORTING ME3, not BioWare themselves?
Title: Re: Wii U
Post by: TJ Spyke on September 07, 2012, 11:46:46 PM
I'm thinking Dragon Age as well for no particular reason. What else does Bioware got?

But a brand new studio named Slight Right is making the Wii U version (and this is their first game ever), so THEY are the ones saying they are making two new games as the quote is from the developer of the Wii U version.
Title: Re: Wii U
Post by: Stogi on September 08, 2012, 09:30:50 AM
Oh and a brand new game apparently. These guys don't make mini game shovel ware right? So this should be good news even to the downer party.

Fixed
Title: Re: Wii U
Post by: Sarail on September 08, 2012, 09:32:33 AM
Oh and a brand new game apparently. These guys don't make mini game shovel ware right? So this should be good news even to the downer party.

Fixed
Casting debuffs since 2003.
Title: Re: Wii U
Post by: ShyGuy on September 08, 2012, 10:53:28 AM
Downer Party gets stranded in the frozen wilderness on the way to Calfornia and turn into cannibals.
Title: Re: Wii U
Post by: Chozo Ghost on September 08, 2012, 03:54:31 PM
You guys are actually thinking of the Donner Party (http://en.wikipedia.org/wiki/Donner_party) (not Downer Party).
Title: Re: Wii U
Post by: ShyGuy on September 08, 2012, 05:24:07 PM
You know your fate, Chozo rump roast!
Title: Re: Wii U
Post by: Oblivion on September 10, 2012, 08:23:40 AM
Why is no one talking about Bioshock Infinite for the Wii U? I've seen it being talked about on my Google News for the pad three days, yet NWR and Kotaku have yet to touch it.
Title: Re: Wii U
Post by: shingi_70 on September 10, 2012, 12:16:32 PM
I. Think because most people don't care and plan to get it for 360/PS3.

I wonder if nintendo is going to package any nfc markers with the wii U like they did with AR cards with the 3ds. Hope we see some cool nfc stuff announced Thursday.
Title: Re: Wii U
Post by: Oblivion on September 10, 2012, 12:49:39 PM
So? It's still Nintendo news. If NWR can manage to talk about things that get no comments and hardly any page views (aka something that no one cares about) then they can talk about this. I mean, a major third party game releasing on the Wii U? Seriously, you're telling me no one cares?
Title: Re: Wii U
Post by: Caterkiller on September 10, 2012, 01:58:04 PM
I care and I was going to post it the moment it was mentioned, but since it was debunked so quickly I decided not to worry about it. If it makes it great I will buy it, if not oh we'll.

I understand your feelings Chozo, some of the things I really care about most folks don't give a 2nd look. If they do care about it they only post in talk back and never venture out into the rest of the forums.

We need more activity. I motion we make one Nintendo friend post on these boards and ask them to comment regularly.
Title: Re: Wii U
Post by: shingi_70 on September 10, 2012, 02:08:42 PM
It was a joke. That and I was thinking why non nintendo only news outlets haven't posted on it.  Saw the news on Nintendolife and gaf
Title: Re: Wii U
Post by: Louieturkey on September 10, 2012, 03:19:40 PM
I care and I was going to post it the moment it was mentioned, but since it was debunked so quickly I decided not to worry about it. If it makes it great I will buy it, if not oh we'll.

I understand your feelings Chozo, some of the things I really care about most folks don't give a 2nd look. If they do care about it they only post in talk back and never venture out into the rest of the forums.

We need more activity. I motion we make one Nintendo friend post on these boards and ask them to comment regularly.
Wrong Kirby avatar person.
Title: Re: Wii U
Post by: Kytim89 on September 10, 2012, 04:37:56 PM
Here is a list of third party titles that I hope will become Wii U Games:
 
Metal Gear Rising: Reveangance
Metal Gear Solid: Ground Zero
Castlevania: Lords of Shadow 2
Final Fantasy XIII-3
Borderlands 2
Resident Evil 6
GTA V
Hitman: Absolution
Tomb Raider
Devil May Cry
Dead Space 3
Splinter Cell: Blacklist
Watch Dogs
Army of Two: The Devil's Cartel
Metro: Last Light
Rainbow 6: Patriots
 
Title: Re: Wii U
Post by: TJ Spyke on September 10, 2012, 04:50:17 PM
Technically Metro: Last Light is a Wii U game, but they put development on hold so they could focus on the Xbox 360/PlayStation 3 versions.
Title: Re: Wii U
Post by: Kytim89 on September 10, 2012, 06:49:32 PM
I am contemplating going all digital once I get my Wii U later in the year. Depending on the size of each game and how long it will take to download each one will factor into my decision. I do not want a clunky HDD to store my games, but something like a SSD would provide too small of storage for the price they are going for at the moment. I would prefer a high capacity SD card. Something in the 128 GB range to store the games. What does everyone else think?
Title: Re: Wii U
Post by: Sarail on September 10, 2012, 07:06:37 PM
I think you won't have very many games then. Unless you want a ton of SD cards lying around, that is.
Title: Re: Wii U
Post by: Kytim89 on September 10, 2012, 07:10:31 PM
I think you won't have very many games then. Unless you want a ton of SD cards lying around, that is.

How big are these games in terms of GBs? Most of them are probably still in the 8GB to 16GB range, right? I guess GTA V would be in the range of 30 to 50GBs, but the others would be smaller.
Title: Re: Wii U
Post by: Ian Sane on September 10, 2012, 07:15:00 PM
I wouldn't go all digital in a million years.  I only buy digital now when no other option is available.  I want physical media as it gives me control.  I could save everything on a hard drive but what if it fails?  So all my games are gone like that?  And before you say "Nintendo would let me re-download them", no, Nintendo will not let re-download them 20 years from now.  I'm looking long term, like how my copy of Super Mario World still works.  I don't need any service from Nintendo to run it that they could discontinue at some point.

Right now the only way for me to lose a large chunk of my games is if my house caught fire.  Depending on hard drives or SD cards (unless I buy one per game, but that seems ridiculously expensive) or on some service from Nintendo increases the risk of me losing my games some day.

There is a lot of convenience in just downloading the game.  I get that.  It all depends on your priorities.  And I have noticed it's typically us older farts that value physical copies because thoughout most of our lives we knew of nothing but.
Title: Re: Wii U
Post by: Kytim89 on September 10, 2012, 07:17:33 PM
I wouldn't go all digital in a million years.  I only buy digital now when no other option is available.  I want physical media as it gives me control.  I could save everything on a hard drive but what if it fails?  So all my games are gone like that?  And before you say "Nintendo would let me re-download them", no, Nintendo will not let re-download them 20 years from now.  I'm looking long term, like how my copy of Super Mario World still works.  I don't need any service from Nintendo to run it that they could discontinue at some point.

Right now the only way for me to lose a large chunk of my games is if my house caught fire.  Depending on hard drives or SD cards (unless I buy one per game, but that seems ridiculously expensive) or on some service from Nintendo increases the risk of me losing my games some day.

There is a lot of convenience in just downloading the game.  I get that.  It all depends on your priorities.  And I have noticed it's typically us older farts that value physical copies because thoughout most of our lives we knew of nothing but.

I am really paranoid of thieves and the fact that a large physical library becomes cumbersome after it gets so large.
Title: Re: Wii U
Post by: TJ Spyke on September 10, 2012, 07:21:20 PM
I think you won't have very many games then. Unless you want a ton of SD cards lying around, that is.

How big are these games in terms of GBs? Most of them are probably still in the 8GB to 16GB range, right? I guess GTA V would be in the range of 30 to 50GBs, but the others would be smaller.

8-16 when uncompressed. The majority of third party games can fit on a 8GB Xbox 360 disc. No way will Grand Theft Auto V be 30GB.

Kytim, you are worried about thieves, so you plan to make all of your games available on something they can put in their pocket? Are you planning to have the SD card on you 24/7? As for a physical library, you could get one of those CD cases that let you store like 50 discs in something the size of trapper keeper.
Title: Re: Wii U
Post by: Sarail on September 10, 2012, 07:22:01 PM
I wouldn't go all digital in a million years.  I only buy digital now when no other option is available.  I want physical media as it gives me control.  I could save everything on a hard drive but what if it fails?  So all my games are gone like that?  And before you say "Nintendo would let me re-download them", no, Nintendo will not let re-download them 20 years from now.  I'm looking long term, like how my copy of Super Mario World still works.  I don't need any service from Nintendo to run it that they could discontinue at some point.

Right now the only way for me to lose a large chunk of my games is if my house caught fire.  Depending on hard drives or SD cards (unless I buy one per game, but that seems ridiculously expensive) or on some service from Nintendo increases the risk of me losing my games some day.

There is a lot of convenience in just downloading the game.  I get that.  It all depends on your priorities.  And I have noticed it's typically us older farts that value physical copies because thoughout most of our lives we knew of nothing but.

I am really paranoid of thieves and the fact that a large physical library becomes cumbersome after it gets so large.
But what if someone steals your console and associated HD with all of your games?
Title: Re: Wii U
Post by: Kytim89 on September 10, 2012, 07:24:53 PM
I wouldn't go all digital in a million years.  I only buy digital now when no other option is available.  I want physical media as it gives me control.  I could save everything on a hard drive but what if it fails?  So all my games are gone like that?  And before you say "Nintendo would let me re-download them", no, Nintendo will not let re-download them 20 years from now.  I'm looking long term, like how my copy of Super Mario World still works.  I don't need any service from Nintendo to run it that they could discontinue at some point.

Right now the only way for me to lose a large chunk of my games is if my house caught fire.  Depending on hard drives or SD cards (unless I buy one per game, but that seems ridiculously expensive) or on some service from Nintendo increases the risk of me losing my games some day.

There is a lot of convenience in just downloading the game.  I get that.  It all depends on your priorities.  And I have noticed it's typically us older farts that value physical copies because thoughout most of our lives we knew of nothing but.

I am really paranoid of thieves and the fact that a large physical library becomes cumbersome after it gets so large.
But what if someone steals your console and associated HD with all of your games?

Isn't Nintendo working on some user account? I could simply shut down the account on the stolen Wii U and reactivate it on the new system.
Title: Re: Wii U
Post by: TJ Spyke on September 10, 2012, 07:42:33 PM
You would lose all your game saves though, and the thief would still be able to play the games (though that part doesn't matter).
Title: Re: Wii U
Post by: Louieturkey on September 10, 2012, 09:00:16 PM
You would lose all your game saves though, and the thief would still be able to play the games (though that part doesn't matter).
Cloud saves FTW.
Title: Re: Wii U
Post by: tendoboy1984 on September 10, 2012, 09:37:36 PM
Sure wish Nintendo consoles had cloud saves... Even the PS3 has a paltry 150 MB of cloud storage (which is pathetic, by the way).


Isn't Microsoft supposed to be bringing cloud saves to the Xbox 360? If so, hopefully they use SkyDrive.
Title: Re: Wii U
Post by: TJ Spyke on September 10, 2012, 09:50:23 PM
Sure wish Nintendo consoles had cloud saves... Even the PS3 has a paltry 150 MB of cloud storage (which is pathetic, by the way).


Isn't Microsoft supposed to be bringing cloud saves to the Xbox 360? If so, hopefully they use SkyDrive.

Xbox 360 has had cloud saving since the December 2011 system update, though you have to be a Xbox Live Gold member.
Title: Re: Wii U
Post by: tendoboy1984 on September 10, 2012, 09:55:39 PM
Sure wish Nintendo consoles had cloud saves... Even the PS3 has a paltry 150 MB of cloud storage (which is pathetic, by the way).


Isn't Microsoft supposed to be bringing cloud saves to the Xbox 360? If so, hopefully they use SkyDrive.

Xbox 360 has had cloud saving since the December 2011 system update, though you have to be a Xbox Live Gold member.


How much space does Microsoft give you for cloud saving? Hopefully it's better than 150 MB.
Title: Re: Wii U
Post by: TJ Spyke on September 10, 2012, 10:02:18 PM
It offers 512MB.
Title: Re: Wii U
Post by: tendoboy1984 on September 10, 2012, 10:10:26 PM
It offers 512MB.


Not bad, but quite a few games have bigger save files than that. Is Microsoft going to increase it to (at least) 4 GB? Cause that would be more beneficial for people who own a bunch of games.
Title: Re: Wii U
Post by: Kytim89 on September 10, 2012, 10:20:33 PM
It offers 512MB.


Not bad, but quite a few games have bigger save files than that. Is Microsoft going to increase it to (at least) 4 GB? Cause that would be more beneficial for people who own a bunch of games.

How could a save file be more than 512MBs?
Title: Re: Wii U
Post by: TJ Spyke on September 10, 2012, 10:32:36 PM
The majority of games are less than 1MB for a gamesave and some a few megabytes. I don't think there are any bigger than 512.
Title: Re: Wii U
Post by: Kytim89 on September 10, 2012, 10:33:35 PM
Would a 128GB SD card be enough to hold all of those games I listed?
Title: Re: Wii U
Post by: Evan_B on September 10, 2012, 10:48:16 PM
I dunno, man. It really depends on the games in specific. Judging from 3DS experience, I'm not gonna have to change to an 8gb flash card in the near future but it will happen at some point.

I know that's totally not helpful in any way.
Title: Re: Wii U
Post by: NeoStar9X on September 10, 2012, 11:15:06 PM
Could never go all digital. I like to feel like I really own the games I purchase. That means I have to have a physical copy and it has to be independent of the system it's played on. It's part of why I rarely by PC games now since they are either attached to Steam or UPlay or Origin even if you have a physical retail copy.  That's not to say I'm against digital games at all. If I have the option I'll always go physical though.


In other news I'm really starting to warm up to what I'm seeing with Nintendo Land. However I really hope it's a pack in or at least is made available as a download code (would rather have a disc as said above but take what you can get).  I just don't see myself (refuse to a degree) paying $60, $50, or even $40 unless it's something  absolutely mind blowing and there is no reasonable way it's doing to be. If they push it for $30 I might consider it but at that point might as well bundle it. I still think they will though, at least with the white version of the system if both black and white are offered.
Title: Re: Wii U
Post by: Kytim89 on September 10, 2012, 11:55:06 PM
As we inch closer to the next Nintendo Direct what are the chances of more third party games being revealed for the Wii U? I am not saying as launch titles, but games that would carry over through 2013. My biggest anticipation is that Resident Evil 6 will be announced as a Wii U launc title.
Title: Re: Wii U
Post by: Evan_B on September 11, 2012, 01:09:40 AM
I mean, I own New Super Mario Bros. 2, because it's on my flash card. Sure, it's on a flash card, but that's the physical portion of that game, to me.

It gets all the more awesome once I have several full-title games on there. :D
Title: Re: Wii U
Post by: Anth0ny on September 11, 2012, 08:23:10 AM
Europe is getting a Nintendo Direct this week!

http://www.gamereactor.es/noticias/33401/Shibata+define+Wii+U+para+Espa%F1a/ (http://www.gamereactor.es/noticias/33401/Shibata+define+Wii+U+para+Espa%F1a/)

Nintendo Direct 13th 4PM for Euro people, Nintendo just confirmed. Wii U will be out at the end of the year.

Just waiting on a Japan Nintendo Direct now.

EDIT: Looks like the article is down. Did the Ninjas get to them?

I'm sure we'll get direct confirmation from NOE later today.

EDIT 2:

Update from NeoGAF:

Quote
Not a mistake
 
 Nintendo Spain fucked it with the first email, they forgot to write about embargoes and ****. Two minutes later I got a message with the embargo thingy, until 4pm here in Spain.
 
 So maybe they just took down the page after the second email.

So confirmation later today, hopefully.
Title: Re: Wii U
Post by: shingi_70 on September 11, 2012, 08:33:53 AM
Might just be pre-event hype but I'm honestly looking forward to wii U. Was going to get a win8 tab instead but I can wait and just use my laptop. Can wait for a tablet during may. (Which was when I was going to wait for a wii U) so I can see all the kinks that are in the first gen hardware are done look at the 2nd gen hardware.


Also am I the only one who is kind of sad blast metroid might not have a mode where we play without that stupid ship and its just power suit vs power suit. 


Also hoping my gameinformer comes today.
Title: Re: Wii U
Post by: Tamazoid on September 11, 2012, 10:27:08 AM
Europe is getting a Nintendo Direct this week!

http://www.gamereactor.es/noticias/33401/Shibata+define+Wii+U+para+Espa%F1a/ (http://www.gamereactor.es/noticias/33401/Shibata+define+Wii+U+para+Espa%F1a/)

Nintendo Direct 13th 4PM for Euro people, Nintendo just confirmed. Wii U will be out at the end of the year.

Just waiting on a Japan Nintendo Direct now.

EDIT: Looks like the article is down. Did the Ninjas get to them?

I'm sure we'll get direct confirmation from NOE later today.

EDIT 2:

Update from NeoGAF:

Quote
Not a mistake
 
 Nintendo Spain fucked it with the first email, they forgot to write about embargoes and ****. Two minutes later I got a message with the embargo thingy, until 4pm here in Spain.
 
 So maybe they just took down the page after the second email.

So confirmation later today, hopefully.


Shibata just tweeted confirmation.


Also it's up on Nintendo UK's Nintendo Direct Page [size=78%]http://www.nintendo.co.uk/NOE/en_GB/news/nintendo_direct_47764.html (http://www.nintendo.co.uk/NOE/en_GB/news/nintendo_direct_47764.html)[/size]
Title: Re: Wii U
Post by: Sarail on September 11, 2012, 10:41:31 AM
So, if I'm understanding this correctly...

Nintendo of America is holding an event on Thursday at 9 a.m. central time - BUT the catch is that we won't be able to watch it live online. We'll only be able to read about it through various websites (NWR, of course) and blogs. But Nintendo of Europe is holding a Nintendo-Direct presentation that we will be able to watch online showcasing Wii U and all related information concerning launch - even if it is for PAL territories. Is this correct? If so...

NoE wins again.
Title: Re: Wii U
Post by: Tamazoid on September 11, 2012, 11:19:45 AM
Well technically NoE are taking the cheaper and easier option. It would cost more effort and money for NoA to actually host a physically press event. There are merits to both options.
Title: Re: Wii U
Post by: Evan_B on September 11, 2012, 12:37:06 PM
Might just be pre-event hype but I'm honestly looking forward to wii U. Was going to get a win8 tab instead but I can wait and just use my laptop. Can wait for a tablet during may. (Which was when I was going to wait for a wii U) so I can see all the kinks that are in the first gen hardware are done look at the 2nd gen hardware.


Also am I the only one who is kind of sad blast metroid might not have a mode where we play without that stupid ship and its just power suit vs power suit. 


Also hoping my gameinformer comes today.
There's apparently a "horde" mode where continuous waves of enemies attack and you have to kill them. I think with-or-without the ship, that would still be cool.
Title: Re: Wii U
Post by: noname2200 on September 11, 2012, 02:19:44 PM
So, if I'm understanding this correctly...

Nintendo of America is holding an event on Thursday at 9 a.m. central time - BUT the catch is that we won't be able to watch it live online. We'll only be able to read about it through various websites (NWR, of course) and blogs. But Nintendo of Europe is holding a Nintendo-Direct presentation that we will be able to watch online showcasing Wii U and all related information concerning launch - even if it is for PAL territories. Is this correct? If so...

NoE wins again.

Does NoE really win? Or has NoA simply lost yet again?

Think about it!
Title: Re: Wii U
Post by: shingi_70 on September 11, 2012, 03:23:57 PM
But NOA has the actual event where people will be actually able to play games. They could always do it apple style and release the video a little bit afterwards.
Title: Re: Wii U
Post by: noname2200 on September 11, 2012, 03:36:37 PM
True. But will the event be open to the public, or is it just journalists? If it's the latter, are they going to have new games to show off, or will it just be E3 Redux?
Title: Re: Wii U
Post by: Spak-Spang on September 11, 2012, 07:03:20 PM
Most likely.  I would say no new games...however, they may have new modes to like Nintendo Land to play.  I do expect a video presentation of one or two new games not shown yet.  Just to help create hype.
Title: Re: Wii U
Post by: Kairon on September 11, 2012, 07:45:41 PM
Most likely.  I would say no new games...however, they may have new modes to like Nintendo Land to play.  I do expect a video presentation of one or two new games not shown yet.  Just to help create hype.

I don't expect a lot of new game announcements/demos, but I AM (against my better judgement) expecting SOME... like for CoD:BO2 to finally get confirmed once and for all, gosh darn it!
Title: Re: Wii U
Post by: Kytim89 on September 11, 2012, 11:38:54 PM
I think that we will eventually get a Legend of Zelda HD collection for the Wii U, and it will include the following games:
  
Title: Re: Wii U
Post by: TJ Spyke on September 11, 2012, 11:53:23 PM
I think there is very little chance of that happening, and if it did then it would be at least $70. I don't see the motivation to go and and re-do those games in HD. At most, I can see them going the Sony route and only up-scaling them to HD (rather than re-do them in true HD).
Title: Re: Wii U
Post by: Kytim89 on September 11, 2012, 11:56:30 PM
I think there is very little chance of that happening, and if it did then it would be at least $70. I don't see the motivation to go and and re-do those games in HD. At most, I can see them going the Sony route and only up-scaling them to HD (rather than re-do them in true HD).

An upscaled version of Wind Waker alone would sell like hot cakes. Each individual game could be sold for $19.99, and with Skyward Sword for $49.99.
Title: Re: Wii U
Post by: Spak-Spang on September 12, 2012, 12:19:33 AM
Well they could definitely upscale the 3D games.  I could see that being very possible. 

However, I don't see it being a collection, but rather individually sold games.  That way that price of $70.00 that it would cost would seem much better...and reality it would be probably closer to $80.00.

The biggest problem is recreating LttP in HD.  As it would require completely redoing the games art assets.  Boy would I love for Nintendo to take the time to do that.  In fact...if Nintendo would do that and use HD sprites for LttP, Zelda 2 (making the combat better) Link's Awakening, and online 4 swords adventure and battle mode...I would spend full price for that game.  $39.99 easy.  I guess you could add in the original Zelda too...with a proper and reworked over world with more areas to explore and less screen copying. 
Title: Re: Wii U
Post by: Kytim89 on September 12, 2012, 12:23:32 AM
Well they could definitely upscale the 3D games.  I could see that being very possible. 

However, I don't see it being a collection, but rather individually sold games.  That way that price of $70.00 that it would cost would seem much better...and reality it would be probably closer to $80.00.

The biggest problem is recreating LttP in HD.  As it would require completely redoing the games art assets.  Boy would I love for Nintendo to take the time to do that.  In fact...if Nintendo would do that and use HD sprites for LttP, Zelda 2 (making the combat better) Link's Awakening, and online 4 swords adventure and battle mode...I would spend full price for that game.  $39.99 easy.  I guess you could add in the original Zelda too...with a proper and reworked over world with more areas to explore and less screen copying.

Like I said, people would go nuts for a Wind Waker HD, and I would love a HD version of the reworked N64 games. Those muddy textures are too hard to deal with this late in the game.
Title: Re: Wii U
Post by: PrawnCocktail on September 12, 2012, 08:21:10 AM
I'm so excited for the conference tomorrow - I wonder what tricks the big N will have up their sleeves!



Counting down the days to the Wii U launch (http://gamewise.co/platforms/47/Wii-U)!!!
Top 3 games:
1. New Super Mario Bros U (http://gamewise.co/games/45805/New-Super-Mario-Bros-U)
2. Nintendo Land (http://gamewise.co/games/45809/Nintendo-Land)
3. ZombiU (http://gamewise.co/games/45819/ZombiU)

Everything I know so far:
The Wii U (http://gamewise.co/platforms/47/Wii-U) is an upcoming home console from Nintendo (http://gamewise.co/companies/1167/Nintendo) and the first home console to be revealed of the Eighth generation. It features a tablet controller  (http://gamewise.co/platforms/47/Wii-U/Controllers/Wii-U-GamePad)with a 6.5" touch screen, sensor bar, as well as traditional buttons and control sticks. The Wii U willl also feature full backwards-compatibility with the Wii (http://gamewise.co/platforms/2/Wii) and all controllers and peripherals for it, though Nintendo GameCube (http://gamewise.co/platforms/29/GameCube) compatibility has been removed...

Title: Re: Wii U
Post by: Evan_B on September 12, 2012, 08:30:28 AM
Just expect the E3 conference. Then you can't be disappointed.
Title: Re: Wii U
Post by: shingi_70 on September 12, 2012, 10:23:35 AM
I should be reserved but what the hell, all aboard the hype train.
Title: Re: Wii U
Post by: Ian Sane on September 12, 2012, 12:10:49 PM
I'm expecting a release date, price, and other specifics about what will be available at launch.  I don't expect any new games to be announced or anything like that.
Title: Re: Wii U
Post by: Lithium on September 12, 2012, 12:12:22 PM
Just expect the E3 conference. Then you can't be disappointed.
pretty much
Title: Re: Wii U
Post by: Caterkiller on September 12, 2012, 12:47:45 PM
Don't let your heart become black as night! Believe!
Title: Re: Wii U
Post by: Luigi Dude on September 12, 2012, 01:54:37 PM
They'll be some new games shown.  People have remember this will be Nintendo's last big conference until E3.  Basically most of the games that are going to be released between now and June 2013 will be shown or announced here.  They do this every year during the fall conference and in some cases like 2008, the fall conference ends up much bigger then E3.

Now I'm not saying people should get overhyped, but the fall conference is a much bigger deal then some of you might think.
Title: Re: Wii U
Post by: Louieturkey on September 12, 2012, 03:39:19 PM
Okay, who's staying up until midnight pacific time to watch Iwata's Direct stream?  I'm super excited to hear about Japan's launch details.
Title: Re: Wii U
Post by: Evan_B on September 12, 2012, 04:09:27 PM
I remain skeptical, but highly optimistic.
Title: Re: Wii U
Post by: the asylum on September 12, 2012, 10:50:29 PM
They'll be some new games shown.  People have remember this will be Nintendo's last big conference until E3.  Basically most of the games that are going to be released between now and June 2013 will be shown or announced here.

So that means there really will be a surprise announcement of F-Zero U, and it'll be releasing before summer!


........ let me be delusional
Title: Re: Wii U
Post by: Kytim89 on September 12, 2012, 10:53:24 PM
Resident Evil 6 will be announced as a Wii U launch title.
Title: Re: Wii U
Post by: Kairon on September 12, 2012, 11:02:42 PM
Resident Evil 6 will be announced as a Wii U launch title.

That'd be awesome (even though word around the internet is that RE6 isn't looking that great after all?), but I've been hurt too many times before...
Title: Re: Wii U
Post by: Mannypon on September 12, 2012, 11:45:01 PM
I'm hearing NoJ will be having a NintendoDirect sometime tonight, I think 3am.  That should provide us night owls with significant info before tomorrow's 10am presentation.  As for games, I'm expecting a complete reveale of DQX for the WiiU at this NintendoDirect tonight.  I can't wait to see how that game looks in action. 
Title: Re: Wii U
Post by: TJ Spyke on September 12, 2012, 11:50:00 PM
NCL (technically there is no NOJ) is having 2 events. One is at 3AM ET, where there will announce stuff like launch price and date. The other is an actual Nintendo Direct and will be held at the same time as the North American one.
Title: Re: Wii U
Post by: tendoboy1984 on September 13, 2012, 01:03:22 AM
Are both Japanese events Nintendo Directs? Or is one a press conference like the one in New York?


And I think the main Japanese event (announcing price and release date) is scheduled for midnight (North American time).


Title: Re: Wii U
Post by: TJ Spyke on September 13, 2012, 01:08:30 AM
There is no "North American time" as their are 11 time zones in North America. At 4PM Japan time (3AM Eastern time, 12AM Pacific Coast time), they will have a Nintendo Direct video featuring launch info.
Title: Re: Wii U
Post by: tendoboy1984 on September 13, 2012, 01:14:34 AM
There is no "North American time" as their are 11 time zones in North America. At 4PM Japan time (3AM Eastern time, 12AM Pacific Coast time), they will have a Nintendo Direct video featuring launch info.


You know what I meant. Japan has their own time zone all to themselves? Lucky dogs.


Also, is the event in New York a press conference, or a Nintendo Direct?
Title: Re: Wii U
Post by: TJ Spyke on September 13, 2012, 01:29:16 AM
Japan is small enough that their whole country can fit into any of the US's 4 main time zones.

BTW, Nintendo of Japan will be having a SECOND Nintendo Direct today, at 10AM Eastern time (the same time as the US and European events) to focus just on games. As for the US event, this is what a NWR article says: Nintendo of America President Reggie Fils-Aime will take the stage and rattle off some news regarding the Wii U that we have been dying to hear. Specifically, the launch date and price.
Title: Re: Wii U
Post by: tendoboy1984 on September 13, 2012, 01:32:03 AM
Japan is small enough that their whole country can fit into any of the US's 4 main time zones.

BTW, Nintendo of Japan will be having a SECOND Nintendo Direct today, at 10AM Eastern time (the same time as the US and European events) to focus just on games. As for the US event, this is what a NWR article says: Nintendo of America President Reggie Fils-Aime will take the stage and rattle off some news regarding the Wii U that we have been dying to hear. Specifically, the launch date and price.


So the US one is an actual press conference then. I wonder why Japan and Europe are only having pre-recorded announcements, instead of a full-fledged media event.


I hope North America gets a Nintendo Direct focusing only on the games. Japan always gets the good stuff.
Title: Re: Wii U
Post by: Louieturkey on September 13, 2012, 03:46:08 AM
So a release date of 12/8 in Japan.  Guess that probably means December for most of the world.
Title: Re: Wii U
Post by: Mannypon on September 13, 2012, 03:49:33 AM
I'm actually suprised they actually talked specs during the presentation lol.  2 gigs of ram?  Nice lol.  1 whole gig for the OS, sh*t is crazy.  That just tells me that the OS will be fully featured if it requires that much ram.  Also, in the future, once they shrink the OS footprint, that'll free up more ram for the actual games.  Its a win win situation. 
Title: Re: Wii U
Post by: Enner on September 13, 2012, 03:55:16 AM
Oh no! But I will need that system ram to have Miiverse, the internet browser, and whatever background applications at the ready.

Really eager to see what system stuff the Wii U will have. Heh, maybe there will be system level support for streaming video to Twitch.tv or something. Nah, that's such a niche thing still.
Title: Re: Wii U
Post by: Caterkiller on September 13, 2012, 11:28:24 AM
So as far as seemingly good exclusives we have:

ZombieU
Rayman Legends
The Wonderful 101
Bayonetta

Is Monster Hunter 3 Unlimited new?

Not including Nintendo's own games, these exclusives are enough to hold me for a good while. Then we have:

Tekken Tag 2: Wii U addition, complete with Nintendo stuff!
Assassins Creed 3
Black Ops 2
Ninja Gaiden 3(maybe good)
Trine 2 Directors Cut
Batman
Aliens CM

With NSMBU, Nintendo Land, Pikmin and Lego, that is all more than enough to hold me until March. It's too much actually no way I can pick them all up and enjoy them.

This is a really good launch window line up. Though Aliens probably wont be there.
Title: Re: Wii U
Post by: Ymeegod on September 13, 2012, 11:47:21 AM
"Nintendo's next console will launch in North America on November 18 this year, 66 days from now.

It will be available as a "Basic Set" in white with the Wii U, Wii U Gamepad, AC Adapter for each, HDMI cable, and sensor bar for $299.99. The basic Wii U will have 8 GB of internal storage. There will also be a "Deluxe Set" for $349.99 including all items in the Basic Set in black, 32 GB storage, a GamePad charger, a stand for gamepad and console, and NintendoLand included. Deluxe Set buyers get enrolled in the Deluxe Digital Promotion, with points awarded for digital purchases, for use to buy more digital content.
-------------------------------------------------------------------
Looks like the US gets the best packaged deal.  Can't believe Nintendo attained rights to Bayonetta 2, didn't see that coming.  Everything else was expected though.

 
Title: Re: Wii U
Post by: Do_What on September 13, 2012, 11:55:36 AM
I wonder what the deal is with Ninja Gaiden 3. Why is NoA so hot to get that game here that they're publishing it? I hear it really isn't even that good. I'm beyond stoked for this system though. That was a good press event. I don't have cable, but the Nintendo TV thing looks real slick. I think it'll do good things for them in the press. I think people really underestimate the system coming with that tablet controller. There's zero barrier to entry for using that stuff. You  know it works with it. Smart glass and the PS3/Vita thing requires two things that you can't buy together and there is no guarantee that you have both.
Overall, the price feels a little high, but whatever. I'll buy one at launch. They need to get on that game pricing out there though. Seeing $99.99 for games on websites is not any good. I would like some more details on the digital stuff. I'd buy Mario U digitally, but if the system doesn't have background downloads it's kind of unexciting as a launch day proposition.
Title: Re: Wii U
Post by: Adrock on September 13, 2012, 12:10:31 PM
No word yet on how much the Pro controller and separate GamePad will cost in the US. Ideally, it would be $35 and $70 respectively while the Remote Plus and Nunchuck drops to $25 and $10, but only in a dream land.

I'm currently undecided. I will definitely buy the deluxe set because it's a better deal and I want the black console, but I'm on the fence over getting it at launch. Both SKUs are about $50 more than I want to spend.
Title: Re: Wii U
Post by: Luigi Dude on September 13, 2012, 12:14:59 PM
I wonder what the deal is with Ninja Gaiden 3. Why is NoA so hot to get that game here that they're publishing it? I hear it really isn't even that good.

The Wii U version is suppose to be a huge improvement over 360/PS3 version.  Of course the 360/PS3 version was terrible so even a huge improvement still might not be enough.  But in the end the Wii U version will still end up being the best version of the game, whether it's actually good now or just less bad.
Title: Re: Wii U
Post by: Tamazoid on September 13, 2012, 12:15:46 PM
I wonder what the deal is with Ninja Gaiden 3. Why is NoA so hot to get that game here that they're publishing it? I hear it really isn't even that good.


It seems that Nintendo have become close partners with Tecmo-Koei. Versions of Warriors Orochi 3 , Romance of the 12 Kingdoms are being released for Japan. Plus the Fatal Frame series seems to have become Nintendo Exclusive now. Coupled with Team Ninja working on Other M it seems like they are becoming a major third party partner of Nintendo and a supporter of the WiiU.


Ninja Gaiden 3 Razor from all reports is an improvement on Ninja Gaiden 3, might not mean it's a good game but apparently Nintendo are helping Team Ninja improve it so we will see.
Title: Re: Wii U
Post by: Louieturkey on September 13, 2012, 01:00:59 PM
I wonder what the deal is with Ninja Gaiden 3. Why is NoA so hot to get that game here that they're publishing it? I hear it really isn't even that good.


It seems that Nintendo have become close partners with Tecmo-Koei. Versions of Warriors Orochi 3 , Romance of the 12 Kingdoms are being released for Japan. Plus the Fatal Frame series seems to have become Nintendo Exclusive now. Coupled with Team Ninja working on Other M it seems like they are becoming a major third party partner of Nintendo and a supporter of the WiiU.
We still aren't getting the DOA series though.
Title: Re: Wii U
Post by: Louieturkey on September 13, 2012, 01:05:15 PM
Is Monster Hunter 3 Unlimited new?
An HD version of 3G was released for the PS3 last year in Japan only and Iwata called the game MH3G HD Version.  So this will be the only HD console version getting released in the US.
Title: Re: Wii U
Post by: alegoicoe on September 13, 2012, 01:18:45 PM
Even though i already pre order my wii u, i came out a bit disappointed with the final price of both units and the fact that nintendo did not made any huge announcements regarding games other than what we already knew like cod but until now nintendo had not confirm it. I also wonder if it was done on purpose so third parties could announced upcoming products at TGS.
Title: Re: Wii U
Post by: Adrock on September 13, 2012, 01:24:28 PM
Beyonetta 2 is a semi-big deal. I'm inclined to agree for the most part though. Resident Evil 6 would have single-handedly forced me off the fence. I'll probably just get it on PS3 now.
Title: Re: Wii U
Post by: Mannypon on September 13, 2012, 02:05:58 PM
Am I the only one coming out of this in shock from Nintendo TVii?  I was blown away by that presentation.  Given Nintendo's "games come first" approach, I was no where near expecting what I saw today about the TVii service.  At most, all I was expecting was a UI similar to the PS3 where you select different apps such as Netflix through the use of the touchscreen.  This total integration is amazing, especially for me since I'm a Tivo owner.  If they can get NFL games set up how the college football games were shown, then this will be a steel for fantasy football players.  People pay big money to these dish networks here in the US for a similar service. 
 
Also, I think the introduction of Nintendo TVii has basically forced MS and Sony to now HAVE TO copy this touchpad control design if they still want to persue the "master of your living room" settop box approach they've been gunning for.  Without a touchscreen control, I have no idea how MS and Sony can develop a better UI that would integrate all your media into one hub like Nintendo has here. 
 
I still can't believe that this will literally change how I watch TV now.  Never would I have thought it would come to this lol.  All this just gives me even more hope for Nintendo's online service.  If they can nail this down so tight, I can only imagine what they got planned for their online network. 
Title: Re: Wii U
Post by: Caterkiller on September 13, 2012, 02:09:59 PM
Man I wish there was a video somewhere up. I woke up just as the Tvii presentation ended.

Edit: Yay!



I'm in! This and Miiverse, a double wammy of Trojan Horses.
Title: Re: Wii U
Post by: Fatty The Hutt on September 13, 2012, 02:17:20 PM
@mannypon, I am with you.
That TVii thing just kicked the crap out of Sony and Microsoft and all the Ninty haters that worship PS3 or XBox360.
 
Nintendo now owns your living room...and your LIFE.
 
The Wii U now has it all:
HD
The third party games that largely ignored Wii first time around (or barfed up down-ports)
The coolest TV integration available
All the Nintendo exclusives that you know you want.
All at a very reasonable price (IMHO)
(I sound like a comercial, LOL)
 
This mornig's presentation blew me away. Nintendo maybe should just pull out of E3 altogether and continue doing its own things. I am fine with them controlling their messaging and doing it when it suits them. The Nintendo Directs and their other conferences, like this one, are good.
 
Title: Re: Wii U
Post by: Adrock on September 13, 2012, 02:21:16 PM
I'm definitely psyched about Nintendo TVii, even more so if I can stream to the GamePad. That said, it's weird that Nintendo's stance on DVD/Blu Ray playback is what it still is. Who doesn't have a device that can at Netflix, Hulu etc? Ut's the same principle. I have a PS3, but I would probably rarely switch to it if I could just play DVD/Blu Ray on Wii U.
Title: Re: Wii U
Post by: Caterkiller on September 13, 2012, 02:24:59 PM
I'm pretty satisfied with everything so far. What are the general worries?

How online works?
Nintendo's games that we know will show up?
More 3rd party exclusives?
Over all power and if it will be able to stand up to the PS420?
Title: Re: Wii U
Post by: Kwolf on September 13, 2012, 02:28:36 PM
I was nicely surprised about Nintendo TVii .  The general idea of being able to use a single app, to search/launch videos from multiple services is really nice.  I actually didn't expect this from Nintendo.   Along with the included links it seemed to have to imdb and wikipedia.  It could make for some really nice movie watching.

For some reason I have also enjoyed searching twitter for Bayonetta 2.  I'm just stunned at the amount of people who are angered by it being on Wii U.   Chances are if Nintendo wasn't publishing it this game wouldn't even be around at this point.  All the rumors before hand were pointing to it being canned.

Maybe I just like reading those responses to feed some kinda inner internet troll I didn't know I had though.  As they did kinda tickle me.
Title: Re: Wii U
Post by: BranDonk Kong on September 13, 2012, 02:59:55 PM
Being able to watch a trailer for something on the Gamepad, while watching something else on the TV is pretty awesome. Wii U has to have at least some DECENT specs to do stuff like that.
Title: Re: Wii U
Post by: Do_What on September 13, 2012, 03:03:34 PM
I'm not remotely bothered by the lack of DVD/Blu Ray support. I'm firmly in the camp of wanting to physically own my video games, but with movies I could care less. I don't own a single blu ray movie. I like that the Wii U has, not only, more video watching options, but that it looks clean as well. I don't currently use any of my consoles to watch videos on because I don't have Xbox Live and wii doesn't get Amazon Prime videos, so maybe I would use it more. Doubtful, but it is nice that it is there, and doubly nice that it looks good.
Title: Re: Wii U
Post by: lolmonade on September 13, 2012, 03:13:33 PM
I was in the "wait a while" camp before, but with a recent job promotion and seeing the kind of functionality the Wii U is planned to have, I think i've convinced myself to get a deluxe package on launch.
Title: Re: Wii U
Post by: shingi_70 on September 13, 2012, 03:17:59 PM
Looks to be a good follow upto the wii.

Going to try to get it around launch hopefully. At the current rate the games and features like tvii could replace the xbox as my main media box. Already have netflix and thinking about hulu. Could grab my season passes on amazon video and be set.

Guessing there will be another event next month detailing the online and OS stuff.


Hmm read an intreasting post about the Wii u becoming a haven to teams and companies like (Falcom, THQ, Platnium games, Level-5) who probably won't be able to afford the ps4/720 route.
Title: Re: Wii U
Post by: Louieturkey on September 13, 2012, 03:43:36 PM
I'm excited for TVii as well.  I do worry about how many providers will allow integration into it though.  I saw college football and ABC was listed (obviously sponsored).  But there was nothing about Comcast or Directv or Dish or Warner Cable anywhere.  It had a button for live tv.  Will we be able to use this as a settop box for our cable/dish if we have it?

I did really like the universal search though.  That is something nobody else has as far as I know (I'm sure there's a freeware app somewhere that does this).  Being able to search all services without having to go into each individual one will be major and makes it the easiest system to use I think.  I'm close to buying this at launch now.
Title: Re: Wii U
Post by: Caterkiller on September 13, 2012, 03:43:47 PM
Pachter has something to say, surprising to say the least.


From Twiiter - Michael Pachter
The Wii U software lineup was better than I expected, third party support pretty solid, and Nintendo titles high quality.
https://twitter.com/michaelpachter (https://twitter.com/michaelpachter)


Can't stand his flip flopping butt.
Title: Re: Wii U
Post by: Louieturkey on September 13, 2012, 03:46:22 PM
He did say it was better than he expected.  Which is as close as he's ever come to admitting he was wrong.
Title: Re: Wii U
Post by: Disco Stu on September 13, 2012, 03:57:47 PM
I'm excited for TVii as well.  I do worry about how many providers will allow integration into it though.  I saw college football and ABC was listed (obviously sponsored).  But there was nothing about Comcast or Directv or Dish or Warner Cable anywhere.  It had a button for live tv.  Will we be able to use this as a settop box for our cable/dish if we have it?


I wonder how much of the TVii functionality will be available for people (like me) who chose not to get cable because of the availability of content on the web.  I would love to be able to watch college football games on there without having to have cable.  Seriously, I am SO tired of having to go to a sports bar to watch Virginia Tech games if they aren't on network tv/ESPN3.
Title: Re: Wii U
Post by: Louieturkey on September 13, 2012, 04:07:24 PM
Got a tweet from Amazon.  It states that BlOps II for Wii U will be available on 11/13/12.  Here's the link (http://www.amazon.com/Call-Duty-Black-Ops-Wii-U/dp/B002I0GD06/ref=tsm_1_tw_s_vg_maay7z) for those who want to order it there.
Title: Re: Wii U
Post by: Louieturkey on September 13, 2012, 04:08:23 PM
I'm excited for TVii as well.  I do worry about how many providers will allow integration into it though.  I saw college football and ABC was listed (obviously sponsored).  But there was nothing about Comcast or Directv or Dish or Warner Cable anywhere.  It had a button for live tv.  Will we be able to use this as a settop box for our cable/dish if we have it?


I wonder how much of the TVii functionality will be available for people (like me) who chose not to get cable because of the availability of content on the web.  I would love to be able to watch college football games on there without having to have cable.  Seriously, I am SO tired of having to go to a sports bar to watch Virginia Tech games if they aren't on network tv/ESPN3.
They were showing college football on the gamepad so maybe Nintendo made a deal with the NCAA or something.
Title: Re: Wii U
Post by: Disco Stu on September 13, 2012, 04:25:59 PM
I'm excited for TVii as well.  I do worry about how many providers will allow integration into it though.  I saw college football and ABC was listed (obviously sponsored).  But there was nothing about Comcast or Directv or Dish or Warner Cable anywhere.  It had a button for live tv.  Will we be able to use this as a settop box for our cable/dish if we have it?


I wonder how much of the TVii functionality will be available for people (like me) who chose not to get cable because of the availability of content on the web.  I would love to be able to watch college football games on there without having to have cable.  Seriously, I am SO tired of having to go to a sports bar to watch Virginia Tech games if they aren't on network tv/ESPN3.
They were showing college football on the gamepad so maybe Nintendo made a deal with the NCAA or something.


I would be very surprised if that was the case.  Wouldn't it mean also making deals the other companies that bought the rights to air them on television?
Title: Re: Wii U
Post by: tendoboy1984 on September 13, 2012, 04:35:58 PM
Day one. The launch lineup is phenominal, the price is reasonable, and the TVii functions look intriguing. I'm sold, take all my money Nintendo!
Title: Re: Wii U
Post by: Caterkiller on September 13, 2012, 04:41:06 PM
Agreed Tendoboy. Now has Chozo, Ian, or Broodwars said anything yet?
Title: Re: Wii U
Post by: TJ Spyke on September 13, 2012, 04:49:33 PM
Is Monster Hunter 3 Unlimited new?
An HD version of 3G was released for the PS3 last year in Japan only and Iwata called the game MH3G HD Version.  So this will be the only HD console version getting released in the US.

That was a unrelated game not related to Tri, this will be the first HD version
Title: Re: Wii U
Post by: Do_What on September 13, 2012, 05:10:09 PM
You think Amazon will get Wii U consoles for preorder? They seem to have been on the outs with nintendo for a while. The DSi XL and the 3DS are way above MSRP on Amazon. It's unfortunate because I'd much rather deal with Amazon than go through a brick and mortar store.
Title: Re: Wii U
Post by: Louieturkey on September 13, 2012, 05:11:53 PM
Is Monster Hunter 3 Unlimited new?
An HD version of 3G was released for the PS3 last year in Japan only and Iwata called the game MH3G HD Version.  So this will be the only HD console version getting released in the US.

That was a unrelated game not related to Tri, this will be the first HD version
Never said anything about Tri.  This is a port of the PS3 version which was an HD port of MH3G for the PSP.
Title: Re: Wii U
Post by: tendoboy1984 on September 13, 2012, 05:16:14 PM
I really hope GameStop and Best Buy have good trade-in deals. I might trade in my Wii and PS3, along with all 17 of my games. I should get about $250 total for it all.
Title: Re: Wii U
Post by: shingi_70 on September 13, 2012, 05:17:48 PM
SO I see a nintendo network logo on the Nintendoland box. I know it will have miiverse and maybe an online thempark mode. But has their any info on the games themselves will be online capable.  Would love to play metroid blast online.
Title: Re: Wii U
Post by: tendoboy1984 on September 13, 2012, 05:24:41 PM
So many questions still left unanswered. Nintendo didn't really go into any detail about Nintendo Network or the Home Menu. I wonder if there will be another Nintendo Direct that showcases those features...
Title: Re: Wii U
Post by: shingi_70 on September 13, 2012, 05:36:45 PM
Probably one in the midddle or late October.

Patcher is also saying it could sell out which I could forsee happening.
Title: Re: Wii U
Post by: tendoboy1984 on September 13, 2012, 05:51:28 PM
$250 - $300 really is the sweet spot, since a majority of the best-selling consoles launched around that price.

I see a good future for the Wii U, IF Nintendo keeps their 3rd-party support, and adds more apps and features to keep non-gamers coming back.
Title: Re: Wii U
Post by: Disco Stu on September 13, 2012, 06:17:05 PM
You think Amazon will get Wii U consoles for preorder? They seem to have been on the outs with nintendo for a while. The DSi XL and the 3DS are way above MSRP on Amazon. It's unfortunate because I'd much rather deal with Amazon than go through a brick and mortar store.


Yeah, I'd really like to know as well.  I have a crapload of Amazon giftcard money saved up just itching to be spent on preordering a Wii U.
Title: Re: Wii U
Post by: Nemo on September 13, 2012, 06:38:48 PM
As I am someone who almost never watches TV (I don't even pay the $2 or whatever Verizon wants for me to have a cable box on my TV) nor someone who pays for Netflix or similar services, this whole Nintendo TVii really doesn't offer much for me.

The price is $50 higher than I hoped for.

And they haven't come out and said it, but the game I really want, Pikmin 3, probably won't be here until next year some time.

Overall, I'm a little bit less excited than before.
Title: Re: Wii U
Post by: Ian Sane on September 13, 2012, 06:49:57 PM
Patcher is also saying it could sell out which I could forsee happening.

That's no big deal.  Don't pretty much all new consoles sell out at launch?  Or is he talking about Wii like demand where the thing was a challenge to find in stores for two years?  I can easily see the Wii U having some period after launch where one has to wait for stores to restock.  Unless Nintendo has an incredibly large initial amount made it would probably be a bad sign if it didn't sell out.
Title: Re: Wii U
Post by: Adrock on September 13, 2012, 07:54:03 PM
One might have trouble finding one near or around launch, especially since it's launching a week before Black Friday. I don't see a repeat of the Wii. I'm confident that, if I so choose, I will be able to walk into Best Buy early next year and buy one. I'm not saying that makes it a failure or anything. Rather, sales will be steady, not push an old lady to ground to get one like the Wii was.
Title: Re: Wii U
Post by: BranDonk Kong on September 13, 2012, 08:51:52 PM
tendoboy1984 if you think you will be getting anything near $250 for a Wii and 17 games you're in for a big, sad surprise. A Wii is probably with about $30 at the most at GameStop (based upon what they give for a 360 or PS3), you'll be lucky to get $7 per game on average.
Title: Re: Wii U
Post by: NeoStar9X on September 13, 2012, 08:59:05 PM
Great day as far as gaming goes. Have my preorder down at GameStop for the  deluxe version. Games in at  NewEgg and I'm good to go. There are also enough games announced that I should be fine going into the new year as well.
Title: Re: Wii U
Post by: Mannypon on September 13, 2012, 09:00:23 PM
I forgot who asked here how this will work with different TV services such as time warner, dish, and the like.  I think that will be an issue as a deal will have to be cut between all of them and TV providers always seem to like to be in control and a b*tch to work with (there are always disputes going on between them and individual channels such as the one going on right now between dish and AMC).  I think the only way around it at the moment is if you have a Tivo box.  Tivo seems to be supported based on the demonstration today.  Since Tivo works with almost all TV providers, I assume that would be your gateway to linking it all up on the WiiU.  For those that don't have a Tivo unit though, then this will be a problem as I'm sure many don't want to fork over money for a new dvr unit.  Hopefully something is worked out so that everyone can get in on the fun without depending on Tivo to be the middle man. 

I'm also wondering how exactly did they have all those college games on Nintendo TVii.  If a deal was cut for those, I sure hope one is set up for all the other leagues, specifically the NBA and NFL for me.  I'll even pay a subscription if they can provide me with service like that. 

Anyway, on to the WiiU in general.  I managed to spread the word today in my Networking class and showed a couple of videos off to 2 friends of mine and they were really interested.  They at first didn't even know it was a new system and assumed it was just an addon to the Wii which could be a problem at first for Nintendo. 

Also, I finally got my preorder down over at Gamestop and they currently are running some trade in offers which I might partake in.  If I remember correctly, I think you can get 50 dollars for a used Wii, 90 I think for a used 360, and 120 for a used PS3 slim.  Don't remember what a phat PS3 will net but its either 50 or 90 give or take.  I'm thinking of trading in my Wii and 360 as I have not used either in quite a while and I figure my PS3 (Madden 13) and PC (guild wars 2 popped my MMO cherry lol) will hold me up easily until the release date. 
Title: Re: Wii U
Post by: Kwolf on September 13, 2012, 09:07:12 PM
I gave best buy my preorder online. Went with the deluxe version with overnight shipping.   It's a long distance for me to go to any retail outlets to pick it up.  I think I can wait the extra day or so and get it Monday or Tuesday.   Funny thing, overnight shipping is cheaper than driving to town and back.   Still I enjoy living out in the country and wouldn't want it any other way.

I thought about waiting for Amazon, but their recent lack of handling Nintendo Hardware directly scared me off.  I don't have enough faith in them right now with Nintendo to give my preorder if they start taking them. 

Just glad to finally have the date and price announced and preorder done.    Now just gotta wait till it comes out. :)
Title: Re: Wii U
Post by: Caterkiller on September 13, 2012, 09:11:07 PM
Best Buy is accepting preorders online? I wonder if I can walk into my local BB and preorder personally? Has anyone done that yet?
Title: Re: Wii U
Post by: shingi_70 on September 13, 2012, 09:24:52 PM
Man I hope they do something about the VC. I skipped the wii and one of the main selling points for me was thinking that iwould be able to play vc games on the gamepad.

Also I thought journalist got to play games and try TVii out after the confrence. Is there some embargo on video and write ups.
Title: Re: Wii U
Post by: Adrock on September 13, 2012, 10:05:38 PM
Also I thought journalist got to play games and try TVii out after the confrence. Is there some embargo on video and write ups.
According to this Kotaku article and video (http://kotaku.com/5943067/heres-what-nintendo-tvii-looks-like-in-action), Nintendo is being pretty strict about not letting journalists even touch the GamePad with the Nintendo TVii demo (00:15). It's a non-working demo (02:05) and they aren't allowed to touch it. Bizarro...
Title: Re: Wii U
Post by: Caterkiller on September 13, 2012, 10:24:14 PM
Preordered my Black Wii U at Best Buy online! Do yourself a favor and do the same!


White
http://www.bestbuy.com/site/Nintendo...sole&cp=1&lp=1 (http://www.bestbuy.com/site/Nintendo+-+Wii+U+White+Console/5709727.p?id=1218685702571&skuId=5709727&st=White%20Wii%20U%20Console&cp=1&lp=1)


Black
http://www.bestbuy.com/site/Nintendo...sole&cp=1&lp=1 (http://www.bestbuy.com/site/Nintendo+-+Nintendo+Wii+U+Black+Console/6775792.p?id=1218807628374&skuId=6775792&st=wii%20u%20black%20console&cp=1&lp=1)
Title: Re: Wii U
Post by: shingi_70 on September 13, 2012, 10:29:55 PM
They don't want to show off non finshed hardware. Hmm the white gamepad looks nasty and doesn't make as good as a bezel as the black one.


Wonder if there will be any nintendo made eshop games ala pushmo that hasn't been annouced yet for launch.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 13, 2012, 10:49:28 PM
Preordered my Black Wii U at Best Buy online! Do yourself a favor and do the same!


White
http://www.bestbuy.com/site/Nintendo...sole&cp=1&lp=1 (http://www.bestbuy.com/site/Nintendo+-+Wii+U+White+Console/5709727.p?id=1218685702571&skuId=5709727&st=White%20Wii%20U%20Console&cp=1&lp=1)


Black
http://www.bestbuy.com/site/Nintendo...sole&cp=1&lp=1 (http://www.bestbuy.com/site/Nintendo+-+Nintendo+Wii+U+Black+Console/6775792.p?id=1218807628374&skuId=6775792&st=wii%20u%20black%20console&cp=1&lp=1)

Pre-ordered Thanks

I'm sure you can guess which one ;)
Title: Re: Wii U
Post by: NeoStar9X on September 13, 2012, 11:04:33 PM
Bit of interesting news. The black version is listed as "Sku 1" in GameStop's systems. On my receipt and from asking the employee when I pre-ordered I was able to see the sheet that had the system listed. The White is "Sku 2". Not sure if that is GameStops doing or if that is how they're being treated by Nintendo. For the price the black deluxe version is the better buy for $50. http://www.nintendo.com/wiiu/features/whats-in-the-box/ (http://www.nintendo.com/wiiu/features/whats-in-the-box/) Especially the Deluxe Digital Promotion.

I wouldn't be surprised if it is indeed #1 for Nintendo.
Title: Re: Wii U
Post by: Kairon on September 13, 2012, 11:18:29 PM
Including Nintendo Land immediately makes the Black SKU a good value proposition, but there's so much more than that there... Man, I was intending to get a white Wii U but now I'm getting a black one because of this.
Title: Re: Wii U
Post by: Caterkiller on September 13, 2012, 11:34:48 PM
So this HDMI cable, is that the best cable or will I be a sucker if I don't run out and get what ever is better?
Title: Re: Wii U
Post by: Ceric on September 13, 2012, 11:40:28 PM
So this HDMI cable, is that the best cable or will I be a sucker if I don't run out and get what ever is better?
The HDMI cable is the best.  It probably isn't the highest quality one out there but it should do the job fine.  Its actually surprising Nintendo is including one that isn't normal.
Title: Re: Wii U
Post by: Kairon on September 13, 2012, 11:42:55 PM
Is anyone here affected by the decision to not support other forms of Audio Out? I mean... I'm so not an audiophile, and practically the entire gaming industry was fooled by GH3's mono sound audio for MONTHS, but I've noticed some people out there complaining, wonder if anyone here share those concerns too?
Title: Re: Wii U
Post by: TJ Spyke on September 14, 2012, 12:33:21 AM
So this HDMI cable, is that the best cable or will I be a sucker if I don't run out and get what ever is better?
The HDMI cable is the best.  It probably isn't the highest quality one out there but it should do the job fine.  Its actually surprising Nintendo is including one that isn't normal.

Don't be suckered into marketing. A $5 HDMI cable is the same quality as those over-priced $50 Monster one.
Title: Re: Wii U
Post by: Chozo Ghost on September 14, 2012, 12:52:28 AM
Preordered my Black Wii U at Best Buy online! Do yourself a favor and do the same!


White
http://www.bestbuy.com/site/Nintendo...sole&cp=1&lp=1 (http://www.bestbuy.com/site/Nintendo+-+Wii+U+White+Console/5709727.p?id=1218685702571&skuId=5709727&st=White%20Wii%20U%20Console&cp=1&lp=1)


Black
http://www.bestbuy.com/site/Nintendo...sole&cp=1&lp=1 (http://www.bestbuy.com/site/Nintendo+-+Nintendo+Wii+U+Black+Console/6775792.p?id=1218807628374&skuId=6775792&st=wii%20u%20black%20console&cp=1&lp=1)

Pre-ordered Thanks

I'm sure you can guess which one ;)

The WhiteNSpicy model? ;)
Title: Re: Wii U
Post by: BlackNMild2k1 on September 14, 2012, 02:26:38 AM
So this HDMI cable, is that the best cable or will I be a sucker if I don't run out and get what ever is better?
The HDMI cable is the best.  It probably isn't the highest quality one out there but it should do the job fine.  Its actually surprising Nintendo is including one that isn't normal.

Don't be suckered into marketing. A $2 HDMI cable is the same quality as those over-priced $50 Monster one.

www.monoprice.com

you can thank me later ;)
Title: Re: Wii U
Post by: Plugabugz on September 14, 2012, 03:32:37 AM
I think the UK prices are insane. There is no way this should be available for pre-order for £300+.
Title: Re: Wii U
Post by: Tamazoid on September 14, 2012, 07:52:34 AM
I think the UK prices are insane. There is no way this should be available for pre-order for £300+.


That's what happens when a company isn't allowed to set a RRP and retailers get to decide. Competition is not always a good thing. Some think stores will soon drop the price though, apparently that's what happened around the 3DS launch, some places were offering it for 170 pounds.
Title: Re: Wii U
Post by: bhurak on September 14, 2012, 07:58:37 AM
Is anyone here affected by the decision to not support other forms of Audio Out? I mean... I'm so not an audiophile, and practically the entire gaming industry was fooled by GH3's mono sound audio for MONTHS, but I've noticed some people out there complaining, wonder if anyone here share those concerns too?

Yes.  It wont' work well for my setup.  I can't do HDMI to my audio system, so I'm stuck with generic stereo (maybe PL II) and no Dolby Digital / DTS whatever the system will output.  Having an optical or coaxial digital audio would be preferred.  PS3 does optical out to my system currently and sounds great.  I'm not surprised by this since Nintendo has never done much to put ports on their devices (save the NES with it's composite out!) but it is another drawback.
Title: Re: Wii U
Post by: BranDonk Kong on September 14, 2012, 08:22:52 AM
You can always buy an expensive HDMI-SPDIF converter.
Title: Re: Wii U
Post by: shingi_70 on September 14, 2012, 09:22:56 AM
So what's everyone thinking of picking up with the console. I'm grabbing


Wii U deluxe
New Super Mario bros U
ZombiU
Darksiders II

And am I the only one annoyed on how inconsistent the Nintendo network logo on the box looks to be. Games with known online componets such as Assassians creed and just Dance don't have it.
Title: Re: Wii U
Post by: Drizzt on September 14, 2012, 11:20:17 AM
I have an HD TV so this doesn't apply to me. But are composite cables also in the package? If not imagine the problems that will arise for SD TV users.
Title: Re: Wii U
Post by: bhurak on September 14, 2012, 11:29:28 AM
I have an HD TV so this doesn't apply to me. But are composite cables also in the package? If not imagine the problems that will arise for SD TV users.

I think they're including RF Converters with a switch for choosing "Game" and "TV" :)
Title: Re: Wii U
Post by: Caterkiller on September 14, 2012, 12:03:47 PM
So what's everyone thinking of picking up with the console. I'm grabbing


Wii U deluxe
New Super Mario bros U
ZombiU
Darksiders II

And am I the only one annoyed on how inconsistent the Nintendo network logo on the box looks to be. Games with known online componets such as Assassians creed and just Dance don't have it.

MariU
Tekken
ZombiU

And a big ol new tv!

Once I pay off that tv I will be back for:
Darksiders
Rayman
The Wonderful 101

I really want Ninja Gaiden, but only if scores like 7s or 8s show up.

Batman eventually to.

God I barely play what I have now. I will be no more than 3 games and launch, beat them then get more. Still despite no user base I need a competitive online 3d fighter.
Title: Re: Wii U
Post by: TJ Spyke on September 14, 2012, 12:12:54 PM
I think the UK prices are insane. There is no way this should be available for pre-order for £300+.


That's what happens when a company isn't allowed to set a RRP and retailers get to decide. Competition is not always a good thing. Some think stores will soon drop the price though, apparently that's what happened around the 3DS launch, some places were offering it for 170 pounds.

Yikes, £300 is about $487. Nintendo does set a RRP, but stores are not forced to use that price (sometimes that is good as New Super Mario Bros. 2 is being sold at stores for like £10 less than the RRP). What is odd is that Nintendo doesn't seem to be setting a RRP for it in the UK, maybe they figure there is no point since UK law lets retailers do whatever price they want.
Title: Re: Wii U
Post by: lolmonade on September 14, 2012, 12:18:33 PM
So what's everyone thinking of picking up with the console. I'm grabbing


Wii U deluxe
New Super Mario bros U
ZombiU
Darksiders II

And am I the only one annoyed on how inconsistent the Nintendo network logo on the box looks to be. Games with known online componets such as Assassians creed and just Dance don't have it.

I think i'll be doing the following:

Wii U Deluxe
New Super Mario Bros U (Digital, if they offer)
 
Nintendoland and NSMB U will cover me for a bit while I try renting a few other games to feel out whether they are ones that I want to shell out another $60 for.  With the deluxe package costing $350 alone, i'm surprised everyone here has enough disposable income to drop change on several new games.
Title: Re: Wii U
Post by: Do_What on September 14, 2012, 12:51:23 PM
Wii U Deluxe
NSMBU


Everything else I'll wait on price drops. Which I expect to happen quickly for stuff like Toki Tori 2, Tekken Tag Tournament 2, Sonic, Batman, Mass Effect 3, NBA 2k13, Transformers, Epic Mickey, and Darksiders II. I seriously expect a lot of these third party games (especially the rushed ports) to be half price by the time April comes around. Even the ones that come out in March.
Title: Re: Wii U
Post by: Kwolf on September 14, 2012, 01:47:42 PM
Right now besides the pack in Nintendo Land, I'm thinking of preordering either a copy of New Super Mario Bro U, or ZombiU.    Although I might change my mind.  I have a birthday coming up little under a month after launch.  Might just hope for a game then.   Who knows I might go with one of the other 3rd party titles other than ZombiU.  Right now Mario Bro's U is the only title I know for sure I will get one way or another.

Ah.. I know something else I will look into getting a Wii U Gamepad Screen Protector!
Title: Re: Wii U
Post by: shingi_70 on September 14, 2012, 02:13:02 PM
Hmm forgot about the tecmo koei stuff. Might switch out darksiders for the warriors 3 or some eshop cash. Going to wait for rveiews on ninja gaiden.


Wonder how long it will take to get an rpg for wii u. I guess monster hunter.
Title: Re: Wii U
Post by: NWR_insanolord on September 14, 2012, 02:24:40 PM
Wonder how long it will take to get an rpg for wii u. I guess monster hunter.

Dragon Quest X?
Title: Re: Wii U
Post by: shingi_70 on September 14, 2012, 04:27:19 PM
Meant more tradtional though I an hoping for a conformation of DQX being localized next week.



Really would like a conformation already of nintendoland having online play or not.
Title: Re: Wii U
Post by: Mop it up on September 14, 2012, 05:25:47 PM
Is anyone here affected by the decision to not support other forms of Audio Out?
I didn't even think about this before, but I am. My new TV doesn't have an audio out jack like my old TV does, so I can no longer plug everything into my TV and then run the audio through that to the stereo. Unless I can find some other solution, I may have to use my Wii component cable instead of the HDMI just so I can plug its audio cables into my stereo.

How different is the picture quality of HDMI over component? Is is really that noticeable for most people?
Title: Re: Wii U
Post by: noname2200 on September 14, 2012, 05:26:09 PM

Wonder how long it will take to get an rpg for wii u. I guess monster hunter.

That's a good bet, seeing as how it's coming out in...March? April? 2013. But I'm hoping Monolith's new game will be out sooner rather than later. And that it's an RPG, of course.
Title: Re: Wii U
Post by: Caliban on September 14, 2012, 05:35:00 PM
How different is the picture quality of HDMI over component? Is is really that noticeable for most people?

Nope.
Title: Re: Wii U
Post by: shingi_70 on September 14, 2012, 07:45:33 PM
http://mobile.theverge.com/2012/9/13/3326864/nintendo-tvii-i-tv-partnership-video-hands-on

Theverge had an interview with itv the company behind TVii. As it turns out this is going to be on other devices (sans the tvii branding) and could be used as a back end for simlar services on the ps4 and xbox 720.


I listened too Weekend confrimed and i'n listening to Polygon: The Besties and I'm suprised how negative and uninformed a lot of these guys who covered the event or were at the fucking event. I'm fucking face palming at the fact that the polygon crew couldn't understand what TVii was. They're a spin off of a tech website that had a write up and video interview on it that I posted above.

I was also baffled by the fact on both podcasts the guys seemed to think that a Disc being able to hold 25GB of data means that games will automaticlly be that big and take up the memory space. And then these people seem to harp on the fact it has no blu ray drive. To be honest when this was annouced EARILER THIS YEAR I was disapointed, but I quickly realized the market has been moving towards streaming. Yet the even thought of that wasn't brought up and I'm pretty sure one of the hosts was even doubting that.

And finally people are somewhat doubting the online system and rightfully so. They even complained about the Wii eshop not having any exculsive games and devs when nintendo announced and has had since the wii and 3ds quite. A few good devs that only develop for nintendo platforms for the most part like Wayforward, Renegade kid, Shi'ien, broken rules, and Gajin Games (nintendo would be stupid not to get these guys exclusive games again)

Title: Reggie Interview and CoD Wii U superior
Post by: Caterkiller on September 14, 2012, 08:16:55 PM
http://www.ign.com/videos/2012/09/14/reggie-fils-aime-answers-burning-wii-u-launch-questions (http://www.ign.com/videos/2012/09/14/reggie-fils-aime-answers-burning-wii-u-launch-questions)

IGN Reggie interview. Price, Bundles, Online.

http://www.gamingexaminer.com/hands-on-call-of-duty-black-ops-2-on-the-wii-u/18064/#.UFPMR1FwyUn (http://www.gamingexaminer.com/hands-on-call-of-duty-black-ops-2-on-the-wii-u/18064/#.UFPMR1FwyUn)

Quote
It’s pure Call of Duty, only amplified and streamlined.  It’s a clear advantage over other consoles no matter what your preference are, or where your loyalty lies.

I like the sound of that! Let's just hope in the end, being a port to the new system wont mess with the visuals in a negative way and the online is just as good.
Title: Re: Wii U
Post by: Louieturkey on September 14, 2012, 08:48:37 PM
How different is the picture quality of HDMI over component? Is is really that noticeable for most people?

Nope.
Possibly right, but most likely wrong.  My guess is that the component cables will be only able to output 480p at most.  HDMI will go up to 1080p on the Wii.  If you want to split out the audio from the hdmi cable, here is a product I found (http://www.monoprice.com/products/product.asp?c_id=101&cp_id=10110&cs_id=1011002&p_id=7974&seq=1&format=2&REp=paul).  It's a little expensive, but it'll do the job and you can hook up another three hdmi cables from other sources with it.
Title: Re: Wii U
Post by: Louieturkey on September 14, 2012, 08:55:09 PM
I'll get a Wii U when I next go to Oregon to visit friends.  One works at a Walmart there and he gets a 10% discount and with no tax, it works out to about $315 for the deluxe version.  That'll be worth it, especially because I get to see friends. :)
Title: Re: Wii U
Post by: Drizzt on September 14, 2012, 09:23:23 PM
Just got back from Gamestop and the employee there told me he just got an email from corporate saying to stop accepting Wii U deluxe Preorders. He offered me the Basic, but I just reserved the Deluxe at ToysRUS.
Title: Re: Wii U
Post by: NWR_insanolord on September 14, 2012, 09:42:09 PM
I'm now very glad I went and preordered mine this afternoon, apparently just before the deadline.
Title: Re: Wii U
Post by: Caliban on September 14, 2012, 09:59:37 PM
How different is the picture quality of HDMI over component? Is is really that noticeable for most people?

Nope.
Possibly right, but most likely wrong.  My guess is that the component cables will be only able to output 480p at most.  HDMI will go up to 1080p on the Wii.

Component cables can carry a 1080p signal.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 14, 2012, 10:01:55 PM
I'm not sure what the main screen looks like on the Wii U, but I wouldn't mind if it looked like this:

(http://i.imgur.com/vG7We.jpg)
Title: Re: Wii U
Post by: tendoboy1984 on September 14, 2012, 10:44:12 PM
Meant more tradtional though I an hoping for a conformation of DQX being localized next week.

Really would like a conformation already of Nintendo Land having online play or not.

According to GoNintendo, Nintendo Land has no online play.
Title: Re: Wii U
Post by: tendoboy1984 on September 14, 2012, 10:47:11 PM
Just got back from Gamestop and the employee there told me he just got an email from corporate saying to stop accepting Wii U deluxe Preorders. He offered me the Basic, but I just reserved the Deluxe at ToysRUS.

So there won't be any more preorders from now until launch?
Title: Re: Wii U
Post by: shingi_70 on September 14, 2012, 10:59:06 PM
Nice reminds me of the onlive start screen. Though in an interview with reggie he said the start screen would be very basic

http://kotaku.com/5943417/the-wii-u-powers-up-to-nintendos-version-of-a-facebook-feed (http://kotaku.com/5943417/the-wii-u-powers-up-to-nintendos-version-of-a-facebook-feed)

Quote
Nintendo talked a lot about the Wii U yesterday, but there was one big topic they didn't cover: the Miiverse, the console's version of a social network.

Turns out you'll see it as soon as you boot up the Wii U. In fact, according to Nintendo of America president Reggie Fils-Aime, who sat down with us at Kotaku'soffices this afternoon, the machine's login screen is one big social network.

"When you turn on your Wii U, let's assume that you're connected," he said, "so when you turn on your Wii U what you're gonna see is that home screen with all of the Miis and the Miiverse community, and what's trending, kind of the key comments that have bubbled up through the system. So as long as you're in a connected environment, that's the first screen you see."

Sounds like a Facebook newsfeed, doesn't it? Fils-Aime says the community of people will be curatedby both you and Nintendo, not unlike your Facebook or Twitter. Seems to mesh well with Stephen's theory that Nintendo is trying to create its own social networking giant.

So who are the Miis invading your homepage? "These are your friends, these are people who have high reputation within the site, and so we've curated for you to see those messages," Fils-Aime said.

"So like Reggie Fils-Aime?" I asked. Could he be making appearances on our systems?

Sure. "We could also do some messages directly from Nintendo to that point," he said.

In addition to the Miis, Fils-Aime says there will be "what we're calling 'tiles.'"

"These'll be the key games that the community are playing, buzzing about," he said. "Because of the deep linkage through Nintendo TVii with video services, these could also be movies. They could be TV shows, could be a range of different content, but it's bubbling up through the community, with the exception of— I think the maximum of three tiles that we might be sending in terms of Nintendo thinking that something's interesting."

So that's the start-up screen. To get to the rest of your content—like the game in your drive, the newly announced Nintendo TVii and the digital eShop—you'll have to hit the home button. There are no channels on Wii U like there were on the Wii; instead you'll have "optionsforwhereyou wanna go from there," Fils-Aime said. You could jump straight to Netflix, for example, or go into the separate Miiverse application for more social options.

This Miiverse application won't resemble Nintendo TVii in terms of interface or options, but it will let you send messages, see what your friends are doing, and recommend games to the people you know.

As we've seen, New Super Mario Bros. U uses the Miiverse in an interesting way: as you walk through the world map, you'll see messages from other people offering tips, complaining about how hard a given level is, or even bragging about how awesome they are. Fils-Aime says other games can integrate the Miiverse in similar fashion, "but it'll be driven by the individual developer."

They'll be showing other examples of how games can integrate the Miiverse in the near future.

As for online networks? Reggie says the same thing: Stay tuned.

"And by that I mean, it's gonna be best for us to show the specific mechanics, how it works, for me to sit here and try to explain it to you without some nice visuals is gonna take our entire interview time," he said. "ThekeymessageI would communicate to your readers would be this: We have spent a lot of time and invested a lot of money to get our connected experiences right. And so when we highlight how the eShop will work, how the Nintendo Network is going to work, I think people are going to be very pleased."

And what about the much-reviled friend codes? Fils-Aime told us during E3 that they will indeed be back, albeit in a more convenient form. But he wouldn't share anything else today.

"We've heard the community feedback on friend codes and we're making it dramatically easier for you to connect with your friends," he said.

I'm still confused if miiverse is optional or not for developers to use. Been hearing quite a few things about it. I've heard on a very base level miiverse will be on all games and its up to developers to add more extra stuff like the graffti in Zombiu.

As a whole I'm very intrested in what miiverse will entail as a social network for my games. I really love the idea of it and the ability to join a ton of seperate communites like facebook groups can be cool.


On the pre-order cut off date, I'm guessing that's to help manufactre another wii like sellout. By limiting the amount of models pre-ordered (mostly deluxe) will be "sold out" by launch and most other people trying to get the small number of deluxe left in non specialty markets as well as the basic model in fear of a wii style shortage.
Title: Re: Wii U
Post by: NeoStar9X on September 14, 2012, 11:48:14 PM
Is anyone here affected by the decision to not support other forms of Audio Out?


Not really. If I was running my system out to a stereo it might annoy me but I'm not. I haven't had an issue with HDMI and my TV. I have considered getting a sound bar in the future but not anytime soon and not sure if this would still affect me.

So what's everyone thinking of picking up with the console. I'm grabbing

Wii U deluxe
New Super Mario bros U
ZombiU
Darksiders II

Getting the following.

Wii U Deluxe Edition
Zombi U
Call of Duty: Black Ops 2
Assassin's Creed 3

I'm really hoping one or two of these games isn't there on the 18th as this is to much money to be spending at once for me. Up first to be cut is AC3. I got a good deal at NewEgg for all of them ($15 off each) from one of their promos they ran during the summer. So I wouldn't want to cut them as I'll be paying more later but I might have to. Next up is Black Ops 2. I want to play this but I'm willing to wait to be honest, especially once a few patches have been brought out. So in the end I could just get Zombi U with the system.
Title: Re: Wii U
Post by: alegoicoe on September 15, 2012, 01:19:23 AM
I already pre order the deluxe edition, and for sure getting nsmbwu and either mass effect 3 or cod black ops 2 for multiplayer, and the classic controller.
Title: Re: Wii U
Post by: shingi_70 on September 15, 2012, 01:28:15 AM
Probably will end up with the basic looking at the pre=orders and that's if that is around.


I can't help but get annoyed at the lack of consistensty of the nintendo network logo on Wii U game boxes. Don't know why but it annoys me. That and the nintendo network logo should be above in the blue header next to Wii 7 and not obsucing a portion of the art.
Title: Re: Wii U
Post by: NeoStar9X on September 15, 2012, 01:40:48 AM
That's right Mass Effect 3 does have online multiplayer. Co-op right and not competitive?
Title: Re: Wii U
Post by: azeke on September 15, 2012, 01:56:26 AM
I have an HD TV so this doesn't apply to me. But are composite cables also in the package? If not imagine the problems that will arise for SD TV users.
No, HDMI only.

Which is funny cause it's the other way around for xbox and ps -- they only have composites in the box.

So what's everyone thinking of picking up with the console. I'm grabbing


Wii U deluxe
New Super Mario bros U
ZombiU
Darksiders II
My order:
(http://s018.radikal.ru/i517/1209/33/bcca33361fc6t.jpg) (http://s018.radikal.ru/i517/1209/33/bcca33361fc6.jpg)
Too bad i will have to check Pikmin 3 off the order because it won't arrive at launch...
Title: Re: Wii U
Post by: TJ Spyke on September 15, 2012, 02:05:59 AM
Um, Xbox 360 comes with a HDMI cable. PlayStation 3 doesn't though.
Title: Re: Wii U
Post by: azeke on September 15, 2012, 02:12:45 AM
Um, Xbox 360 comes with a HDMI cable.
Mine 250Gb xbox sure didn't. I just went to check just in case i will find an additional hdmi cable there.

Nope. No hdmi.

They said composite and other video cable for wii will work for wii u as well, so if you have them you're good.
Title: Re: Wii U
Post by: Caterkiller on September 15, 2012, 02:25:58 AM
I have an HD TV so this doesn't apply to me. But are composite cables also in the package? If not imagine the problems that will arise for SD TV users.
No, HDMI only.

Which is funny cause it's the other way around for xbox and ps -- they only have composites in the box.

So what's everyone thinking of picking up with the console. I'm grabbing


Wii U deluxe
New Super Mario bros U
ZombiU
Darksiders II
My order:
(http://s018.radikal.ru/i517/1209/33/bcca33361fc6t.jpg) (http://s018.radikal.ru/i517/1209/33/bcca33361fc6.jpg)
Too bad i will have to check Pikmin 3 off the order because it won't arrive at launch...


So exactly how rich or insane are you? If it's a combination of both i'm sure you have awesome stories to share!
Title: Re: Wii U
Post by: TJ Spyke on September 15, 2012, 02:29:31 AM
Um, Xbox 360 comes with a HDMI cable.
Mine 250Gb xbox sure didn't. I just went to check just in case i will find an additional hdmi cable there.

Nope. No hdmi.

They said composite and other video cable for wii will work for wii u as well, so if you have them you're good.

You were unlucky. Mine did (I got mine shortly after the slim model came out), and so do the Kinect 4GB ones.


Azeke, did you really just spend $914 on Wii U?
Title: Re: Wii U
Post by: Louieturkey on September 15, 2012, 03:14:19 AM
How different is the picture quality of HDMI over component? Is is really that noticeable for most people?

Nope.
Possibly right, but most likely wrong.  My guess is that the component cables will be only able to output 480p at most.  HDMI will go up to 1080p on the Wii.

Component cables can carry a 1080p signal.
It can but I'm going on what most bluray players and the PS3 did with component cables.  They are nerfed to only allow up to a 480p signal.  It's meant as an antipiracy measure.  It's why I said possibly right.  They can carry a 1080p signal, but we don't know if Nintendo will allow that, nor do we know if the Wii component cables were ever meant to be able to carry a 1080p signal.  They were designed for a Wii with a 480p max signal.
Title: Re: Wii U
Post by: Caterkiller on September 15, 2012, 03:19:33 AM
Wii U Press site!

Username: wiiu
Pass: nintendo

http://press.nintendo.com/wiiu (http://press.nintendo.com/wiiu)

Super high quality images of everything! Aliens box art looks amazing! As does the Wii U microphone!
http://i.minus.com/ib271dp4uOliWw.jpg (http://i.minus.com/ib271dp4uOliWw.jpg)

http://i.minus.com/iwmDOaqoEtjXe.jpg (http://i.minus.com/iwmDOaqoEtjXe.jpg)


http://i.minus.com/irmdweMvoD2mL.jpg (http://i.minus.com/irmdweMvoD2mL.jpg)


Notice anything? Oh yeah! Lots and lots of special additions!


(http://desmond.imageshack.us/Himg404/scaled.php?server=404&filename=ihxclrdsipyb0.jpg&res=landing)

Title: Re: Wii U
Post by: azeke on September 15, 2012, 06:39:27 AM
You were unlucky. Mine did (I got mine shortly after the slim model came out), and so do the Kinect 4GB ones.
Hmm. Okay, it's probably different in PAL regions.

Azeke, did you really just spend $914 on Wii U?
So exactly how rich or insane are you? If it's a combination of both i'm sure you have awesome stories to share!
Nope. It's a pre-order. They don't actually take money until it's shipped.
Also it's not even all of the order -- i also have some comics and two 3ds games in it (paper mario and luigi mansion).

Usually i do orders like these on amazon monthly after i get my paycheck. It's not even my biggest one.

(http://24.media.tumblr.com/tumblr_lnxmzfsYVZ1qkxh6ro1_400.gif)
I could pay it off right now if i wanted it, though.
Title: Re: Wii U
Post by: shingi_70 on September 15, 2012, 07:50:28 AM
You crazy crazy man.

The high res box art looks good. My favorite being scribblenauts. Still dislike the lack of consistency. Wish someone would ask nintendo about this.
Title: Re: Wii U
Post by: Disco Stu on September 15, 2012, 09:59:07 AM
So I've seen in multiple places (and Reggie said it in the press conference) that the Wii U will support nearly all Wii software and accessories.  I wonder what the exceptions are...
Title: Re: Wii U
Post by: Sarail on September 15, 2012, 10:00:13 AM
Guitar Hero/Rock Band and instruments? Maybe?
Title: Re: Wii U
Post by: NWR_insanolord on September 15, 2012, 10:09:20 AM
I can't remember any specific examples, but weren't there games/accessories that depended on the GameCube ports?
Title: Re: Wii U
Post by: Disco Stu on September 15, 2012, 10:28:31 AM
Amazon finally at least has a Wii U product page but it's listed as 'currently unavailable'.  Progress...


http://www.amazon.com/Nintendo-Wii-Console-Black-Deluxe-U/dp/B009AGXH64/ref=sr_1_2?s=videogames&ie=UTF8&qid=1347719194&sr=1-2 (http://www.amazon.com/Nintendo-Wii-Console-Black-Deluxe-U/dp/B009AGXH64/ref=sr_1_2?s=videogames&ie=UTF8&qid=1347719194&sr=1-2)


Edit: I love how on the list of software available at launch NSMBU is listed as 'New Super Mario Bros. Mii'.  Amazon's clearly putting a lot of effort into this.
Title: Re: Wii U
Post by: Shaymin on September 15, 2012, 10:30:50 AM
Some of the dance pads used the GCN ports, so they're right out.
Title: Re: Wii U
Post by: Kytim89 on September 15, 2012, 12:38:01 PM
Some of the dance pads used the GCN ports, so they're right out.

Nintendo could release a USB adapter that plugs into the USB port of the Wii U an emulates the Gamecube port for accessories on VC titles.
Title: Re: Wii U
Post by: Caterkiller on September 15, 2012, 12:54:48 PM
So it seems GameStop, and a few other major retailers have sod out of the delux package and running low on the basic. If Wii U can pull constant sold out numbers for 6 months to a year that would be awesome for 3rd party confidence. If it was sold out for 2 years straight I would think Nintendo struck gold again.
Title: Re: Wii U
Post by: shingi_70 on September 15, 2012, 02:20:59 PM
And hopefully Developers take advantge of this. The Japanese dev community in particular would have been a lot more healthy if they would have rallied around the wii like the did with the ds/psp.
Title: Re: Wii U
Post by: lolmonade on September 15, 2012, 03:01:59 PM
So it seems GameStop, and a few other major retailers have sod out of the delux package and running low on the basic. If Wii U can pull constant sold out numbers for 6 months to a year that would be awesome for 3rd party confidence. If it was sold out for 2 years straight I would think Nintendo struck gold again.

Yeah....I didn't expect them to stop pre-orders so quickly.  Looks like i'll be standing in Wal-Mart around midnight waiting for them to open a box of them to make sure I get a Deluxe edition.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 15, 2012, 03:23:35 PM
So it seems GameStop, and a few other major retailers have sod out of the delux package and running low on the basic. If Wii U can pull constant sold out numbers for 6 months to a year that would be awesome for 3rd party confidence. If it was sold out for 2 years straight I would think Nintendo struck gold again.

Yeah....I didn't expect them to stop pre-orders so quickly.  Looks like i'll be standing in Wal-Mart around midnight waiting for them to open a box of them to make sure I get a Deluxe edition.

I hope this means that they have a HUGE supply of (black) systems in production and that Pre-Orders are just really really high, and not that they only planned for a limited launch and pre-orders have already exhausted that limited supply.
Title: Re: Wii U
Post by: Caliban on September 15, 2012, 04:06:42 PM
How different is the picture quality of HDMI over component? Is is really that noticeable for most people?

Nope.
Possibly right, but most likely wrong.  My guess is that the component cables will be only able to output 480p at most.  HDMI will go up to 1080p on the Wii.

Component cables can carry a 1080p signal.
It can but I'm going on what most bluray players and the PS3 did with component cables.  They are nerfed to only allow up to a 480p signal.  It's meant as an antipiracy measure.  It's why I said possibly right.  They can carry a 1080p signal, but we don't know if Nintendo will allow that, nor do we know if the Wii component cables were ever meant to be able to carry a 1080p signal.  They were designed for a Wii with a 480p max signal.

I have my PS3 using component cables, and I'm getting 720p.
Title: Re: Wii U
Post by: tendoboy1984 on September 15, 2012, 04:42:24 PM
So no more preorders from now until the system launch? Lame.
Title: Re: Wii U
Post by: Ceric on September 15, 2012, 07:28:31 PM
How different is the picture quality of HDMI over component? Is is really that noticeable for most people?

Nope.
Possibly right, but most likely wrong.  My guess is that the component cables will be only able to output 480p at most.  HDMI will go up to 1080p on the Wii.

Component cables can carry a 1080p signal.
It can but I'm going on what most bluray players and the PS3 did with component cables.  They are nerfed to only allow up to a 480p signal.  It's meant as an antipiracy measure.  It's why I said possibly right.  They can carry a 1080p signal, but we don't know if Nintendo will allow that, nor do we know if the Wii component cables were ever meant to be able to carry a 1080p signal.  They were designed for a Wii with a 480p max signal.

I have my PS3 using component cables, and I'm getting 720p.
I know for a fact that the PS3 will output games on Component to 1080i. DVD/BluRay is hit or miss.

On the accessories.  Anything requiring GCN parts and Anything that involves the Wii Form Factor (Think Stands, Skins, Etc.).  I'm fairly sure the power brick will be different.
Title: Re: Wii U
Post by: Ymeegod on September 15, 2012, 09:09:47 PM
USB-storage space confirmed, not sure what file system but they did state it was hooked up to an 3TB external USB HD :).  So I'm most likely going get up getting the White edition since I already have an external drive and I don't need(want) Nintendoland.

Also confirmed the first title to use dual Gamepads (Orochi Musou 2 Hyper ) hense why the Japanese is getting the seperate purchasing option for the Gamepads.  The game won't hit the US this year, so sometime next year I'm guessing you'll be able to purchase a second Gamepad.

And lastly, no title is using NFC :(.  I can understand Skylanders (because the figure stays on the device) but Rayman isn't anymore even though it was shown at e3.

Title: Re: Wii U
Post by: TJ Spyke on September 15, 2012, 09:20:07 PM
The Rayman thing was just a prootype video to show an example, I don't think the game was ever confirmed to have it.

The Deluxe version of Wii U also lets you earn discounts on digital games, you don't want that?
Title: Re: Wii U
Post by: BranDonk Kong on September 15, 2012, 09:48:27 PM
How different is the picture quality of HDMI over component? Is is really that noticeable for most people?

Nope.
Possibly right, but most likely wrong.  My guess is that the component cables will be only able to output 480p at most.  HDMI will go up to 1080p on the Wii.

Component cables can carry a 1080p signal.
It can but I'm going on what most bluray players and the PS3 did with component cables.  They are nerfed to only allow up to a 480p signal.  It's meant as an antipiracy measure.  It's why I said possibly right.  They can carry a 1080p signal, but we don't know if Nintendo will allow that, nor do we know if the Wii component cables were ever meant to be able to carry a 1080p signal.  They were designed for a Wii with a 480p max signal.

I have my PS3 using component cables, and I'm getting 720p.
I know for a fact that the PS3 will output games on Component to 1080i. DVD/BluRay is hit or miss.

On the accessories.  Anything requiring GCN parts and Anything that involves the Wii Form Factor (Think Stands, Skins, Etc.).  I'm fairly sure the power brick will be different.

Component cables can carry whatever signal the source wants to send to the receiver, the cables are not limited to 480p because of themselves, but because of the Wii hardware.

DVDs cannot be output above 480p via component, unless you are using a source that doesn't support CSS/Macrovision, which is why all upscaling DVD players use HDMI (or maybe DVI or VGA).

BluRay players (typically) cannot output above 540p unless you use HDMI due to HDCP compliance.

The PS3 can output games at 1080p over component - it's up to your TV whether or not it will do 1080p via component though. Any halfway decent 1080p TV will.
Title: Re: Wii U
Post by: Caterkiller on September 15, 2012, 10:50:51 PM
(http://desmond.imageshack.us/Himg839/scaled.php?server=839&filename=nmxnv.jpg&res=landing)


(http://desmond.imageshack.us/Himg266/scaled.php?server=266&filename=ek0xp.jpg&res=landing)


Before image shack these actually looked better.
Title: Re: Wii U
Post by: BranDonk Kong on September 15, 2012, 10:55:46 PM
Are they supposed to be 640x360? Can you make them link to the 720p shots?
Title: Re: Wii U
Post by: Sarail on September 15, 2012, 11:01:29 PM
Good heavens. I think they look fantastic even in that size. What kind of cocaine is Shiggy on anyway? Geez.

Can't wait for Pikmin 3!
Title: Re: Wii U
Post by: azeke on September 15, 2012, 11:49:13 PM
USB-storage space confirmed, not sure what file system but they did state it was hooked up to an 3TB external USB HD :).
If wii, dsi and 3ds are anything to go by, it will support standard fat32 and ntfs.

All SD cards for these devices didn't change file system and just saved their stuff as regular folders and files.


Also confirmed the first title to use dual Gamepads (Orochi Musou 2 Hyper ) hense why the Japanese is getting the seperate purchasing option for the Gamepads.
Ahahah, of all games THIS is their first dual gamepad game? Oh wow.

And lastly, no title is using NFC :(.  I can understand Skylanders (because the figure stays on the device)
No, this is bs. In 3ds version you just "activate" your figurine per session and then can go wherever you go.
I mean, seriously, Activision and Nintendo? The technology is already there, why you force people to buy unneeded portal of power.
Title: Re: Wii U
Post by: Kairon on September 16, 2012, 02:14:16 AM
Also confirmed the first title to use dual Gamepads (Orochi Musou 2 Hyper ) hense why the Japanese is getting the seperate purchasing option for the Gamepads.  The game won't hit the US this year, so sometime next year I'm guessing you'll be able to purchase a second Gamepad.

Link?
Title: Re: Wii U
Post by: Caterkiller on September 16, 2012, 02:16:16 AM
Are they supposed to be 640x360? Can you make them link to the 720p shots?

I was going to post the big original picture, but is there a limit to what we can post on forums? Im always afraid I will post something that will get me in trouble.
Title: Re: Wii U
Post by: ShyGuy on September 16, 2012, 02:19:00 AM
Are they supposed to be 640x360? Can you make them link to the 720p shots?

I was going to post the big original picture, but is there a limit to what we can post on forums? Im always afraid I will post something that will get me in trouble.

HOW DARE YOU. REPORTED.

I think you can do up to 1024 width images now without getting in trouble.
Title: Re: Wii U
Post by: Caterkiller on September 16, 2012, 02:23:13 AM
Wii U Press site!

Username: wiiu
Pass: nintendo

http://press.nintendo.com/wiiu

Super high resolution everything in there. Has anyone looked yet?
Title: Re: Wii U
Post by: Sarail on September 16, 2012, 09:18:03 AM
I looked through that site yesterday, Cater, but I couldn't find any of the box arts you posted. Is there a special, super hidden section of the site I'm just not seeing?
Title: Re: Wii U
Post by: Caliban on September 16, 2012, 09:28:17 AM
The Pikmin, and Game & Wario assets on that site are still the old ones. I can't recall if there are others like that, but the majority has new stuff.
Title: Re: Wii U
Post by: Mop it up on September 16, 2012, 03:18:02 PM
It may not be possible to answer this question yet, but if I use HDMI for video, could I still use composite cables for audio? Or will the signal come out of only one jack at a time?
Title: Re: Wii U
Post by: Sarail on September 16, 2012, 03:30:13 PM
HDMI does both video and audio, I believe.
Title: Re: Wii U
Post by: Mop it up on September 16, 2012, 03:56:13 PM
HDMI does both video and audio, I believe.
I know that, but I need audio to be separate so that I can connect it to my stereo.
Title: Re: Wii U
Post by: Sarail on September 16, 2012, 04:57:08 PM
Oh, I see. I didn't realize your situation. That makes sense then.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 16, 2012, 07:06:18 PM
HDMI does both video and audio, I believe.
I know that, but I need audio to be separable so that I can connect it to my stereo.

Run The audio From Your TV to your stereo. Problem Solved.
Title: Re: Wii U
Post by: Kytim89 on September 16, 2012, 08:01:34 PM
Does anyone think that a Gamecube Virtual Console will be under utilized like the N64 or will it get quality support? Considering how most of the contracts on Gamecube games are a decade or less then there might not be as much licensing issues as those of the N64. However, whatever the Gamecube VC does get will be very good none the less.
Title: Re: Wii U
Post by: NWR_insanolord on September 16, 2012, 08:06:18 PM
The GameCube is actually older now than the N64 was when the Wii launched, so I wouldn't expect any more favorable licensing conditions due to age.
Title: Re: Wii U
Post by: Kytim89 on September 16, 2012, 08:13:15 PM
The GameCube is actually older now than the N64 was when the Wii launched, so I wouldn't expect any more favorable licensing conditions due to age.

Do you think it will be a repeat of the N64?
Title: Re: Wii U
Post by: Sarail on September 16, 2012, 08:23:30 PM
HDMI does both video and audio, I believe.
I know that, but I need audio to be separable so that I can connect it to my stereo.

Run The audio From Your TV to your stereo. Problem Solved.
Actually, yeah. That's what I do. All of my consoles are connected to my TV through component or HDMI cables, and then I run audio cables (the red/white composite things) from my TV out to my 5.1 surround system.

Xenoblade never sounded better. :)
Title: Re: Wii U
Post by: NWR_insanolord on September 16, 2012, 08:30:02 PM
The GameCube is actually older now than the N64 was when the Wii launched, so I wouldn't expect any more favorable licensing conditions due to age.

Do you think it will be a repeat of the N64?

It really depends on how much effort Nintendo wants to put into it, and the relative trouble it takes to get a game running properly. The biggest reason the N64 saw the least support on the Wii VC was that it required more work to get those games running as well as Nintendo demands them to. The upside here is that the system should be able to run GameCube games natively without emulation, which would seem to indicate it wouldn't be that hard to get them up and running.
Title: Re: Wii U
Post by: Kytim89 on September 16, 2012, 08:31:51 PM
The GameCube is actually older now than the N64 was when the Wii launched, so I wouldn't expect any more favorable licensing conditions due to age.

Do you think it will be a repeat of the N64?

It really depends on how much effort Nintendo wants to put into it, and the relative trouble it takes to get a game running properly. The biggest reason the N64 saw the least support on the Wii VC was that it required more work to get those games running as well as Nintendo demands them to. The upside here is that the system should be able to run GameCube games natively without emulation, which would seem to indicate it wouldn't be that hard to get them up and running.

Do you think the Wii could get its own Virtual Console?
Title: Re: Wii U
Post by: NWR_insanolord on September 16, 2012, 08:40:32 PM
I could see them selling Wii games digitally through the eShop, but I doubt they'd put them under the Virtual Console umbrella.
Title: Re: Wii U
Post by: BranDonk Kong on September 16, 2012, 08:52:08 PM
HDMI does both video and audio, I believe.
I know that, but I need audio to be separable so that I can connect it to my stereo.

Run The audio From Your TV to your stereo. Problem Solved.
Actually, yeah. That's what I do. All of my consoles are connected to my TV through component or HDMI cables, and then I run audio cables (the red/white composite things) from my TV out to my 5.1 surround system.

Xenoblade never sounded better. :)
Sure it did, because if you're using composite cables you'll be getting Pro Logic II at best. Most TVs do not allow 5.1 or higher output unless if is coming from the TV's built-in tuner...these days you need a receiver with HDMI in and out (and pass-thru for when you don't want to use the stereo) to get true 5.1 or higher sound.
Title: Re: Wii U
Post by: Sarail on September 16, 2012, 09:14:29 PM
I stand corrected, sir. :)
Title: Re: Wii U
Post by: Mop it up on September 16, 2012, 09:28:25 PM
HDMI does both video and audio, I believe.
I know that, but I need audio to be separable so that I can connect it to my stereo.

Run The audio From Your TV to your stereo. Problem Solved.
As I explained earlier in the thread, my TV doesn't have an audio out jack.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 17, 2012, 12:27:01 AM
HDMI does both video and audio, I believe.
I know that, but I need audio to be separable so that I can connect it to my stereo.

Run The audio From Your TV to your stereo. Problem Solved.
As I explained earlier in the thread, my TV doesn't have an audio out jack.

have you bought a DVD player yet?

that was a completely unrelated question, but I was just curious
Title: Re: Wii U
Post by: Ymeegod on September 17, 2012, 01:14:31 AM
According to specs, Nintendo's using six-channel (5.1) LPCM and al/coaxial PCM is limited to 2 channels anyhow so unless nintendo states it's supported DD or DTS then you only choices are 5.1 LPCM though HDMI or PLII though the wii u multiport.

LPCM is uncompressed and has a high bit rate.   Hope that helps settle the matter.

Title: Re: Wii U
Post by: azeke on September 17, 2012, 02:22:22 AM
Does anyone think that a Gamecube Virtual Console will be under utilized like the N64 or will it get quality support?
Weren't N64 titles on wii vc improved? Better fps/widescreen support?
Title: Re: Wii U
Post by: Chozo Ghost on September 17, 2012, 02:22:46 AM
The GameCube is actually older now than the N64 was when the Wii launched,

They are actually roughly about the same. 1996-2006 versus 2001-2012. Okay, well a one year difference...
Title: Re: Wii U
Post by: Adrock on September 17, 2012, 10:07:38 AM
I posted this in a Talkback thread, but this one gets a lot of traffic do I'll post it here too:

I wasn't sure where to mention this, but Kotaku (http://m.kotaku.com/5943529/nintendo-doesnt-think-your-wii-u-will-collect-dust) has an interview up with Reggie. The most notable thing to me was that you can watch Netflix and Nintendo TVii on the GamePad, but NOT while playing a game. I presume the reverse is true as well and you can play a game on the GamePad, but cannot watch Netflix through the Wii U at the same time.
Title: Re: Wii U
Post by: Kytim89 on September 17, 2012, 10:32:10 AM
I posted this in a Talkback thread, but this one gets a lot of traffic do I'll post it here too:

I wasn't sure where to mention this, but Kotaku (http://m.kotaku.com/5943529/nintendo-doesnt-think-your-wii-u-will-collect-dust) has an interview up with Reggie. The most notable thing to me was that you can watch Netflix and Nintendo TVii on the GamePad, but NOT while playing a game. I presume the reverse is true as well and you can play a game on the GamePad, but cannot watch Netflix through the Wii U at the same time.

Sony and Microsoft will try to make their own tablet controllers avoid this to have some kind of leverage over the Wii U.
Title: Re: Wii U
Post by: BranDonk Kong on September 17, 2012, 10:34:21 AM
Well of course you can't do that, that would be extremely taxing on the console. The GamePad is just a controller and a screen, essentially. All of the work is being done by the console.
Title: Re: Wii U
Post by: Adrock on September 17, 2012, 11:24:05 AM
The Wii U seems to be able to do a lot of things in the background. It would have been neat if it could handle Netflix at the same time as gameplay even if I'd probably never use it that way myself.
Title: Re: Wii U
Post by: Ian Sane on September 17, 2012, 01:25:23 PM
While I understand from a technological perspective why it isn't possible, I imagine the less tech-savy general public is not going to like it.  The idea of still being able to play a game while someone else in the house is using Netflix is part of the appeal.  I know Nintendo meant that the TV can still be used for non-Wii U things but I think one would regard using the Wii U to do something unrelated to games as essentially the same thing as using the TV to watch a DVD or watch TV.  They whole selling point is to free the TV up and non-techy people will think that means ANYTHING.  There will be more than guy who gets **** from his wife because they both assumed she could use the Wii U for Netflix while he was gaming.

Netflix is popular enough that in some households the "free the TV up" feature is going to be a questionable value because the reason to free the TV up is so that someone can use Netflix.  I can't think of anyway Nintendo could have handled this but I don't think it will go over well.

This actually is why I'm not so interested in Nintendo systems having widespread appeal.  I'm not married but I really just want a wife who will tolerate gaming.  I don't necessarily want one that I have to compete with for videogame console time.  Throw in non-gaming functions and suddenly "your" videogame system is hijacked by others and not to play videogames with.  It would be like if my guitar also somehow was an oven and I would have to time guitar playing around dinner preperation.  Lame.  I can deal with relegating a videogame system to the TV in the basement but to be prohibited from playing games because someone else is using it for Netflix?  That sucks!  Why would I want that?  "Fighting for the TV" is like a 1950's problem and now we have "fight for the videogame system" as a way to combat that?  Yeah, that makes lots of sense.  By including non-gaming functions, Nintendo is effectively undoing the usefulness of the "free the TV" feature.  It has no value if the family is fighting for the Wii U.
Title: Re: Wii U
Post by: Kairon on September 17, 2012, 01:41:25 PM
All the more reason to keep my Wii hooked up to the main TV.
Title: Re: Wii U
Post by: NWR_insanolord on September 17, 2012, 03:08:32 PM
I was going to say, I could just watch Netflix on another console while playing games on the GamePad. That's not a solution for people without another console, but for pretty much everyone here it works.
Title: Re: Wii U
Post by: Louieturkey on September 17, 2012, 03:10:07 PM
HDMI does both video and audio, I believe.
I know that, but I need audio to be separate so that I can connect it to my stereo.
You should be able to do this.  The PS3 and the 360 both have options for this. 
Title: Re: Wii U
Post by: Louieturkey on September 17, 2012, 03:19:13 PM
I was going to say, I could just watch Netflix on another console while playing games on the GamePad. That's not a solution for people without another console, but for pretty much everyone here it works.
The thing about it is, this is only a problem for people who only have Netflix and only a Wii U to watch it.  This will be a problem for about .0001% of the Wii U population.  It's not worth the trouble.  People who already have netflix can watch it elsewhere.  People who are buying a Wii U just for netflix should be looking at a Roku instead.  Or spend the extra $50 to get the Roku for when one person wants to game while another wants to watch Netflix.
Title: Re: Wii U
Post by: Adrock on September 17, 2012, 03:21:24 PM
I was going to say, I could just watch Netflix on another console while playing games on the GamePad. That's not a solution for people without another console, but for pretty much everyone here it works.
There are various solutions to this, namely the fact that Netlix is on almost every media device these days. This is only an issue for Nintendo if their goal to keep families together and engaged in a single room together. The inability to multitask in this manner is a barrier to that goal. I don't think it's going to make or break the console, but Nintendo did spend a tremendous amount of time pushing this idea of "Together. Better." and this betrays that ideal in a major way.
Title: Re: Wii U
Post by: Kairon on September 17, 2012, 03:27:07 PM
Or spend the extra $50 to get the Roku for when one person wants to game while another wants to watch Netflix.

Or watch one Netflix on the TV screen while watching A DIFFERENT NETFLIX on the Wii U!!!!

*mind blown*
*MIND VERY BLOWN*
WII+WIIU SYNERGY!!!!!!!!!!!!!!!!!!!!1
Title: Re: Wii U
Post by: Mop it up on September 17, 2012, 06:07:30 PM
have you bought a DVD player yet?
I have a PS2 if that counts, but I have no use for a DVD player. I have an HDTY, which is why I'm concerned about HDMI's lack of separate audio cables.

HDMI does both video and audio, I believe.
I know that, but I need audio to be separate so that I can connect it to my stereo.
You should be able to do this.  The PS3 and the 360 both have options for this. 
Ah, that's good to know. Hopefully the Wii U will follow suit as well.
Title: Re: Wii U
Post by: ShyGuy on September 17, 2012, 06:07:51 PM
Calm down Kairon, good heavens! What movie are you watching simultaneously? Bring It On: In It to Win It?
Title: Re: Wii U
Post by: Kairon on September 17, 2012, 07:11:03 PM
I hope the newly announced Dragon Age 3 will come to the Wii U.

Calm down Kairon, good heavens! What movie are you watching simultaneously? Bring It On: In It to Win It?

Anything Jane Austen. ANYTHING.

... or alternatively, Downton Abbey on the big screen and Upstairs Downstairs on the GamePad. SO GOOD!
Title: Re: Wii U
Post by: Ceric on September 17, 2012, 08:20:10 PM
have you bought a DVD player yet?
I have a PS2 if that counts, but I have no use for a DVD player. I have an HDTY, which is why I'm concerned about HDMI's lack of separate audio cables.

HDMI does both video and audio, I believe.
I know that, but I need audio to be separate so that I can connect it to my stereo.
You should be able to do this.  The PS3 and the 360 both have options for this. 
Ah, that's good to know. Hopefully the Wii U will follow suit as well.
Also a lot of TVs have and audio out just fro that case.  I would check for that.
Title: Re: Wii U
Post by: ymeegod on September 17, 2012, 09:17:29 PM
Sigh, I guess I wasn't clear enough---for all those worried about audio here's the deal.

The WII U has two outputs, one HDMI and one AV-multiport.  The AV-multiport cable isn't bundled with the WII U nor is it sold seperate becaues it's the same port as the WII so the same cables apply.

If you reciever doesn't have an HDMI (1.1) then you're not going get 5.1 PCM--period.  Opitcal only can carry up to 2 channels using PCM (like the PS3 is capable of).

---------------------------------
To note:  Nintendo hasn't confirmed PLII support but the PL II logo is clearly visable on NSMBWII U back case and a few third party titles are running PLII as well like Assassign's Creed 3.   

Title: Re: Wii U
Post by: tendoboy1984 on September 18, 2012, 12:12:13 PM
Or spend the extra $50 to get the Roku for when one person wants to game while another wants to watch Netflix.

Or watch one Netflix on the TV screen while watching A DIFFERENT NETFLIX on the Wii U!!!!

*mind blown*
*MIND VERY BLOWN*
WII+WIIU SYNERGY!!!!!!!!!!!!!!!!!!!!1

Or watch Netflix on a Blu-ray player or Apple TV.
Title: Re: Wii U
Post by: tendoboy1984 on September 18, 2012, 12:15:15 PM
Sigh, I guess I wasn't clear enough---for all those worried about audio here's the deal.

The Wii U has two outputs, one HDMI and one AV-multiport.  The AV-multiport cable isn't bundled with the WII U nor is it sold seperate becaues it's the same port as the Wii so the same cables apply.

Why aren't the AV cables being sold separately? Then the console will be useless to people without HDTVs.
Title: Re: Wii U
Post by: Louieturkey on September 18, 2012, 03:53:24 PM
have you bought a DVD player yet?
I have a PS2 if that counts, but I have no use for a DVD player. I have an HDTY, which is why I'm concerned about HDMI's lack of separate audio cables.

HDMI does both video and audio, I believe.
I know that, but I need audio to be separate so that I can connect it to my stereo.
You should be able to do this.  The PS3 and the 360 both have options for this. 
Ah, that's good to know. Hopefully the Wii U will follow suit as well.
Also a lot of TVs have and audio out just fro that case.  I would check for that.
She states that it doesn't earlier in the thread.
Title: Re: Wii U
Post by: Louieturkey on September 18, 2012, 03:54:50 PM
Sigh, I guess I wasn't clear enough---for all those worried about audio here's the deal.

The Wii U has two outputs, one HDMI and one AV-multiport.  The AV-multiport cable isn't bundled with the WII U nor is it sold seperate becaues it's the same port as the Wii so the same cables apply.

Why aren't the AV cables being sold separately? Then the console will be useless to people without HDTVs.
Pretty sure he's incorrect about that.  They will be sold separately, just like they have throughout the Wii's lifespan.  They may only be available directly through Nintendo though.
Title: Re: Wii U
Post by: ymeegod on September 18, 2012, 04:32:47 PM
The multiport AV on the WII U is the same port as the existing WII meaning your WII AV cables already work.  It's not freaking rocket science guys. 
Title: Re: Wii U
Post by: Mop it up on September 18, 2012, 04:56:10 PM
I think the composite cable could be in stores since that's the one people will need if they don't have an HD television set. The component cable will probably be only in Nintendo's store, since it isn't as common as composite on non-HD sets and I don't know if there are HDTVs that don't have HDMI.
Title: Re: Wii U
Post by: BranDonk Kong on September 18, 2012, 08:57:58 PM
There are, but they are old and severely obsolete.
Title: Monolith Soft News! Maybe...
Post by: Caterkiller on September 18, 2012, 10:32:54 PM
Monolith Soft, Xenoblade's developer, say's to look out for TGS!


https://twitter.com/MONOLITHSOFT/status/247976129703600128 (https://twitter.com/MONOLITHSOFT/status/247976129703600128)


They don't specifically say they will show something, but hey Iwata recently said they are working on something and normally we are just expected to assume as such. Here is hoping the Tokyo Game Show delivers!
Title: Re: Wii U
Post by: Kairon on September 18, 2012, 10:41:50 PM
Isn't Monolith Soft working on that super crossover game for 3DS or something?
Title: Re: Wii U
Post by: Sarail on September 18, 2012, 10:54:04 PM
It would be absolutely spectacular if it was a new Chrono Trigger - developed in conjuction with Square-Enix. Even more thrilling if they brought Mitsuda back in to do the music, too (he did help with Xenoblade's score).

I'd wet my pants.
Title: Re: Wii U
Post by: Shorty McNostril on September 18, 2012, 11:47:55 PM
Another Baten Kaitos? I wish.
Title: Re: Wii U
Post by: Mannypon on September 19, 2012, 01:14:04 AM
Damn, when is TGS?  TGS is looking to be a big deal now for rpg lovers.  We'll finally get a look at DQX on the WiiU there and now we might get a look at Monolith Soft's WiiU release.  The internet will be set ablaze lol. 
IMO though, I don't expect much of this.  I'd say it'll be a release of info on the 3ds project, maybe a trailer or a teaser.  If we're lucky we'll get a teaser of their WiiU project but that's wishfull thinking on my part.  Eitherway, I can't wait to see what this is all about.   
Title: Re: Wii U
Post by: Adrock on September 19, 2012, 01:28:56 AM
This is a perfect opportunity for a Let Me Google That For You link, but I'll be nice. The Tokyo Game Show actually starts tomorrow and ends on September 23.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 19, 2012, 01:48:37 AM
supposedly it's going on right now. Sony just revealed the PS3 Slimmer for about the same price as a Wii U and launching soon.


Uncharted Bundle on Sept. 25th


Black 250GB-500GB  - Oct. 4th


White 250GB - Nov 22nd

Title: Re: Wii U
Post by: Caterkiller on September 19, 2012, 01:59:58 AM
Why is the black one always bigger? Sorry couldn't help myself.
Title: Re: Wii U
Post by: MysticGohan on September 19, 2012, 02:30:45 AM
Oh no,we got to change Blackbnmild to Bigblacknmild! ;)
Title: Re: Wii U
Post by: Chozo Ghost on September 19, 2012, 03:17:43 AM
There are, but they are old and severely obsolete.

Yep. My neighbor has a roughly 10 year old TV which doesn't have HDMI and it is really fat and bulky and heavy, but yet somehow it is HD. He paid a small fortune for it way back when he got it.
Title: Re: Wii U
Post by: Mannypon on September 19, 2012, 02:23:25 PM
This is a perfect opportunity for a Let Me Google That For You link, but I'll be nice. The Tokyo Game Show actually starts tomorrow and ends on September 23.

I actually got a good laugh with that line lol.  I forget when I'm chatting on these forums that I can always answer my own questions with a simple google search.  I think its becuase I almost see these chats as a conversation and just throw out questions without thinking about them expecting an answer withing minutes lol. 

Anyways, given that the show has started today, we should catch wind of some DQX info sooner or later.  Hopefully I'll be blessed with a fresh trailer on the NWR home page come tonight when I get home from work. 
Title: Re: Wii U
Post by: shingi_70 on September 19, 2012, 11:52:22 PM
Read the 1up interview today. The fact that none of nintendo's own announced first party titles don't use nintendo network for anything other than miiverse is sad. That coupled with the fact that hAdra dosnt know everything about the wiiU and this late int he game devs are apparentlyjust getting access to the dashboard and some don't even know what the. Wii u online system is has me discouraged.

Its sad that the only reason I'm excited about Tvii is because its being done by a third party with a nintendo UI on top of it.
Title: Re: Wii U
Post by: TJ Spyke on September 19, 2012, 11:59:52 PM
Read the 1up interview today. The fact that none of nintendo's own announced first party titles don't use nintendo network for anything other than miiverse is sad. That coupled with the fact that hAdra dosnt know everything about the wiiU and this late int he game devs are apparentlyjust getting access to the dashboard and some don't even know what the. Wii u online system is has me discouraged.

Its sad that the only reason I'm excited about Tvii is because its being done by a third party with a nintendo UI on top of it.

You do know that only 4 first party (meaning they own it) Wii U games have even been announced? And one won't come out til at least 2014 (SSB4). And they haven't said that Miiverse is the only part of Nintendo Network they will use. Developers had a rough idea of the dashboard, Nintendo was just making minor tweaks til now (which is common for hardware). As for developers and online, the only person I have heard expressing any concerns was the Tekken guy, who doesn't seem to really know much about this type of stuff. Other developers with online Wii U games don't have any problem with it.
Title: Re: Wii U
Post by: Adrock on September 20, 2012, 12:23:21 PM
Kotaku has a pretty scathing opinion piece on the Wii U Pro Controller, titled I Hate the Wii U Pro Controller (http://m.kotaku.com/5944586/i-hate-the-wii-u-pro-controller).

Yikes! I hope this is a case of different strokes for different folks and I end up loving the controller because I was banking on the Pro Controller being what I use in the new Smash Bros.

Rumble is confirmed! However, according to the article, it's pretty weak. Maybe they used an older version of the controller and the final retail controller will be better.
Title: Re: Wii U
Post by: Fatty The Hutt on September 20, 2012, 12:40:39 PM
Kotaku has a pretty scathing opinion piece on the Wii U Pro Controller, titled I Hate the Wii U Pro Controller (http://m.kotaku.com/5944586/i-hate-the-wii-u-pro-controller).

Yikes! I hope this is a case of different strokes for different folks and I end up loving the controller because I was banking on the Pro Controller being what I use in the new Smash Bros.

Rumble is confirmed! However, according to the article, it's pretty weak. Maybe they used an older version of the controller and the final retail controller will be better.
Ugh, that article is such click-bait. Terrible. The title is deliberately inflammatory.
Could have been boiled down to one sentence: "It feels too light to me, the rumble feels weak and I wish the buttons wer clicky." Done. don't waste your time clicking through to the article.
Title: Re: Wii U
Post by: Adrock on September 20, 2012, 12:57:28 PM
You can shorten any article to one sentence. That's what makes it a summary.

I agree it was click bait though. I mostly posted the link because it was the first time I saw rumble definitively confirmed.
Title: Re: Wii U
Post by: Fatty The Hutt on September 20, 2012, 02:04:45 PM
@adrock, I agree with you and meant to say that I was glad rumble was confirmed. So, thanks!
Sorry if it sounded like I was criticizing you for posting it. I meant to just criticize the article
Title: Re: Wii U
Post by: Mannypon on September 20, 2012, 02:20:36 PM
F me hard, DQX was finally shown and shame on the few of us who actually thought it'll look like the damn cg intro videos.  We should've known better.  The game basically looks like the Wii version just in HD and with some better textures it seems.  I can't be sure until we get direct feed footage and some comparison shots but thats all I'm getting from this video.  Here's the link to the demonstration.

http://www.ign.com/videos/2012/09/20/dragon-quest-x-wii-u-gameplay-demonstration (http://www.ign.com/videos/2012/09/20/dragon-quest-x-wii-u-gameplay-demonstration)

Now, I'm not saying it looks bad, far from it.  I actually like the look and think its very cleen and smooth but I'm sad they didn't do more with the WiiU build.  Given that its supposed to have cross platform play between the Wii and WiiU I guess they couldn't rock the boat with significant changes.  Either way, I'll still be down to pick this up if it gets localized and doesn't carry a monthly fee to play. 
EDIT:  I forgot to mention, the video confirms off TV play which really took my interest up a notch.  To be able to play an rpg/mmo whenever I want and wherever I want (in bed on the cold winter nights lol) is going to be great.  Nothing will stand between my and my grind now lol.  I hope more rpgs and games in general provide this function. 
Title: Re: Wii U
Post by: Kytim89 on September 20, 2012, 04:02:38 PM
If Nintendo were to ever create an online account system would it be possible to take the Wii U Gamepad outside the house on the go and link up to wi-fi hotspots and have games stream to the tablet controller? Another question: how bright is the Gampad's screen? Could someone create a custom backlight simialr to that of the original GBA?
Title: Re: Wii U
Post by: TJ Spyke on September 20, 2012, 04:35:20 PM
How would it work at a wi-fi hotspot? The Wii U GamePad doesn't process any information, it just recieves it. So unless the Wi-fi hotspot has a Wii U and you sync your controller to it, it won't work. Same way with streaming. The Wii U console handles all of the actual data, not the GamePad. So taking the GamePad to a wi-fi hotspot or anywhere without a Wii U system, it would be like taking the batteries out of your 3DS and expecting it to work.

As for the brightness, the videos at E3 showed the screen being very bright.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2012, 04:46:19 PM
How would it work at a wi-fi hotspot? The Wii U GamePad doesn't process any information, it just recieves it. So unless the Wi-fi hotspot has a Wii U and you sync your controller to it, it won't work. Same way with streaming. The Wii U console handles all of the actual data, not the GamePad. So taking the GamePad to a wi-fi hotspot or anywhere without a Wii U system, it would be like taking the batteries out of your 3DS and expecting it to work.

As for the brightness, the videos at E3 showed the screen being very bright.

I was just looking for an excuse to take my Gamepad out like a normal handheld.
Title: Re: Wii U
Post by: TJ Spyke on September 20, 2012, 05:44:12 PM
You can take it out with you, it just wont do anything since the Wii U system actually processes and handles the game, the GamePad basically just receives the video.
Title: Re: Wii U
Post by: Kytim89 on September 20, 2012, 05:49:56 PM
You can take it out with you, it just wont do anything since the Wii U system actually processes and handles the game, the GamePad basically just receives the video.

I actually knew that, but I wanted something more.
Title: Re: Wii U
Post by: Kairon on September 20, 2012, 06:18:41 PM
If Nintendo were to ever create an online account system would it be possible to take the Wii U Gamepad outside the house on the go and link up to wi-fi hotspots and have games stream to the tablet controller? Another question: how bright is the Gampad's screen? Could someone create a custom backlight simialr to that of the original GBA?

Could the PS3 and Vita do something like that? Man... imagine $300 controllers and $600 systems...
Title: Re: Wii U
Post by: BlackNMild2k1 on September 20, 2012, 11:55:01 PM

I was just looking for an excuse to take my Gamepad out like a normal handheld.

You could get a backpack and put a really really large rechargable battery in there along with a Wii U hooked up to it. then you can take out the uMote and use it like a handheld wherever you go.
Title: Re: Wii U
Post by: Sarail on September 20, 2012, 11:58:58 PM
Manny, that actually looks amazingly cleaned up from the blurry, low-res Wii version. Holy cripes, it's like night and day, really. The character models are nice and smooth with no jaggies, and the animation looked great. My only concern was that some of the environmental pieces had low poly counts - but as you said, it's probably to keep both versions of the game in sync on the servers. I'm cool with that. Cool cool cool.

Very excited now. Also, the appeal of being able to play an MMO from the comfort of my bed before I conk out for the night is quite nice. I'll be doing LOTS of that if DQX does indeed make its way to North American shores.

Good stuff.
Title: Re: Wii U
Post by: Mannypon on September 21, 2012, 12:26:30 AM
Manny, that actually looks amazingly cleaned up from the blurry, low-res Wii version. Holy cripes, it's like night and day, really. The character models are nice and smooth with no jaggies, and the animation looked great. My only concern was that some of the environmental pieces had low poly counts - but as you said, it's probably to keep both versions of the game in sync on the servers. I'm cool with that. Cool cool cool.

Very excited now. Also, the appeal of being able to play an MMO from the comfort of my bed before I conk out for the night is quite nice. I'll be doing LOTS of that if DQX does indeed make its way to North American shores.

Good stuff.

Finally lol, someone responded to that post.  We've been waiting for so long for info on DQX on WiiU, we finally have something and all I hear is crickets lol.  The game does look good as I said after my initial disappointment.  I particularly like the surrounding environments and how they look.  The night sky, the trees and the mountains off in the distance really call to be explored.  I always loved just wandering of in DQ8, there was always a secret to be found.  The animation is smooth as hell too.  We still need some direct capture footage though to really do the visuals justice I think.  I'm suprised a WiiU trailer hasn't gone up.  I would've thought SE would've had a new trailer for this presentation showcasing the WiiU and its features relating to this game. 
Title: Wii U performance interview
Post by: Caterkiller on September 21, 2012, 12:40:01 AM

http://www.eurogamer.net/articles/2012-09-21-a-chat-about-the-power-of-the-wii-u-with-the-developer-of-a-wii-u-launch-title (http://www.eurogamer.net/articles/2012-09-21-a-chat-about-the-power-of-the-wii-u-with-the-developer-of-a-wii-u-launch-title)


Whole thing below.

Quote
We know the Wii U's IBM-made CPU, made up of three Power PC cores, is one of its weaknesses, at least compared to the PlayStation 3 and Xbox 360. But how will this impact the performance of Wii U games?

At the Tokyo Game Show earlier today Eurogamer spoke with the developer of one of the biggest Wii U launch games, Warriors Orochi 3 Hyper, to find out.

The playable version of the game on the Tokyo Game Show floor is not up to the performance levels of past Dynasty Warriors games in terms of frame rate and number of enemies on screen, and is shown up considerably by Dynasty Warriors 7 Empires, the PS3 exclusive also playable on publisher Tecmo Koei's stand.

Akihiro Suzuki, producer of the Dynasty Warriors franchise, admitted this was the case when quizzed by Eurogamer, and pointed to the Wii U's CPU by way of explanation.

"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less," he said. "So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU.

"Dealing with that is a challenge."

The exact specifications of the CPU, including clock speed, remain undisclosed for now, but developers, including those Eurogamer spoke to for an investigation into the power of the Wii U, have confirmed it's slower than the CPU inside both the PS3 and Xbox 360.

But one of its strengths is said to be its custom AMD 7 series GPU, and the 1GB of RAM available to games: double that of the PS3 and Xbox 360.

This, Suzuki said, means the Orochi development team had the opportunity to create visuals better than those possible on PS3 and Xbox 360.

"Developing on new hardware in itself was a challenge, and also making that launch date was a challenge," he said. "But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that."

Suzuki vowed that the performance of the game will be improved before release. He better get his skates on: Warriors Orochi 3 launches alongside the Wii U on 30th November.

"While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue," he said.

"Actually, we're still working on that. If you see the demo on the show floor and you try it, you'll probably feel it's not up to the PS3 level. But we're working on it!"

As part of Eurogamer's investigation into the power of the Wii U, Digital Foundry boss Richard Leadbetter expressed concern about the Nintendo console. "It'll be interesting to see how future Face-Offs work out," he pondered. "I expect that GPU focused games will benefit from smoother frame-rates and lower levels of screen-tear, but cross-platform titles highly dependent on CPU power could end up noticeably worse off."

According to Suzuki, the main issue is that developers are still wrapping their head around the CPU, and so are yet to work out how best to use it.

"For the PS3 it has multiple CPUs and an SPU, so you can calculate the various motions of the characters on the CPU so overall it runs smoothly," Suzuki explained. "The Xbox 360 CPUs are formulated so they can spread out the processing power so things run efficiently.

"With the Wii U being new hardware, we're still getting used to developing for it, so there are still a lot of things we don't know yet to bring out the most of the processing power. There's a lot that still needs to be explored in that area."
Title: Re: Wii U
Post by: BlackNMild2k1 on September 21, 2012, 01:16:04 AM
It's set up to use the GPGPU for a portion of the processing. Once they figure out how to offload some of the usual CPU task to the GPGPU, then they should see a noticeable difference in output for the system.
Title: Re: Wii U
Post by: Tamazoid on September 21, 2012, 01:25:31 AM
From what I understand it will always be a difficulty making straight ports from PS3/360 with the Wii U's CPU. Once developers start making games from the ground up for the Wii U we will begin to see the noticeable differences.
Title: Re: Wii U
Post by: Enner on September 21, 2012, 01:34:26 AM
Interesting report on the CPU.

It seems that Nintendo has always had modest CPUs in their systems paired with graphical hardware capable of neat tricks.
Title: Re: Wii U
Post by: Spak-Spang on September 21, 2012, 02:01:40 AM
Well...it kinda worries me that the CPU is actually less powerful than the Xbox 360 and PS3...I dunno why Nintendo didn't...couldn't have had a CPU processor more powerful and keep the same price point.  That said...I dunno much about programming and the importance of all the hardware components so...I will not pretend to be an expert.
Title: Re: Wii U
Post by: Adrock on September 21, 2012, 02:29:13 AM
It's an odd choice on paper. One would think Nintendo would have at least put it on par with whichever console's CPU 3rd parties preferred, PS3 or 360. I wonder what the reasoning is. I'm not really concerned about the Wii U though. Like BlackNMild said and from what I've read, the GPGPU is pretty nice and is meant to handle some of the processing. It's just a different setup from what's on PS3/360. The CPU probably isn't grossly slower.
Title: Re: Wii U
Post by: Spak-Spang on September 21, 2012, 02:33:16 AM
True...I am just concerned...because being under powered or around the same as the current generation...means next generation is even further behind.  Nintendo may be setting itself up again for a system that is a full generation behind in power compared to the competition...now I am not that concerned with that as long as the games are fun.

I am even less concerned with that...if MS and Sony won't launch their new systems until 2014...but it will be concerning to some gamers...and it could mean Nintendo is only going to get another 6 year console system...and not what others would hope for a 7-8 year console generation. 
Title: Re: Wii U
Post by: Adrock on September 21, 2012, 03:01:58 AM
I'm not worried. I'd be surprised if Sony and Microsoft unveil and launch new hardware next year. That's a quicker turnaround than we're used to. By now, you would think we would have heard something more concrete than some rumors, especially since Sony can't keep anything a secret.

On top of that, there are a lot of great titles coming out next year. 3rd party development hasn't slowed like it usually does when new hardware is on the horizon. That's a good sign because unlike the Wii, the Wii U will enjoy current ports so as long as developers are making PS3/360 games. Wii U seems more like a transitionary console; it's between the current and next generation. It should get at least 2-3 years of decent to good support, more depending how how 3rd parties feel about adopting new hardware. More importantly, even if Wii U hardware gets outclassed by the next generation PS/Xbox, the disparity won't be nearly as severe. I look at a game like The Last of Us and no matter how powerful PSFour is, that game will always look amazing. And the Wii U is capable of better. It won't be a repeat of the Wii. I just wonder if Nintendo would rather have the juggernaut hardware sales or better 3rd party support, if they could only pick one (they won't see a repeat of the Wii's sales). The answer is much easier for Nintendo fans.
Title: Re: Wii U
Post by: Kytim89 on September 21, 2012, 03:19:49 AM
I want robust third party support for all of Nintendo's consoles for the next ten years. The days of Nintendo fans sitting on one side of the fence and wondering how it could be on the other should be over once the Wii U launches. What makes me most excited about the Wii U is potential marriage between the quality of the Wii's first and third party titles with those of the current PS3/360 first and third party games. It is a good reason to be optimistic and have hope for the Wii.
Title: Re: Wii U
Post by: BranDonk Kong on September 21, 2012, 07:45:41 AM
Interesting report on the CPU.

It seems that Nintendo has always had modest CPUs in their systems paired with graphical hardware capable of neat tricks.
The GameCube's CPU "power" was equal to that of the original Xbox. Developers need to just be less lazy and change their code to be optimized for the Wii U's CPU, and not just depend on the clock speed to take care of everything...Assassin's Creed didn't seem to have any of these screen-tearing issues, neither did Batman.
Title: Re: Wii U
Post by: ymeegod on September 21, 2012, 08:30:30 AM
The hardware for the WII U is being starved for power, the whole system (which includes the Gamepad) runs at the highest 75 watts.  I can understand Nintendo wants to run a cool system but if Ninendo went with a different form factor (larger case with passive fans) then they could have run the CPU/GPU at much higher clock speeds).

At least you won't have to worry about "meltdowns" like the 360.   
Title: Re: Wii U
Post by: Ian Sane on September 21, 2012, 12:23:48 PM
The CPU thing didn't give me any confidence.  Less than stuff that is six years old?  How is this not going to get completely creamed by the next gen?  The Wii U sounds like a really great competitor with the PS3 and Xbox 360 but that is borderline worthless.  So I'm sure we'll enjoy our third party support for two years or less and then go right back to the status quo.

To compete with the next gen, which is the gen the Wii U is supposed to be part of, it should beat the existing consoles on EVERYTHING.  This isn't like the Xbox coming out a year after the PS2 and having slightly superior hardware.  This is supposed to be like the Xbox 360 was to the PS2.  It's supposed to be a clear jump not a moderate improvement.

"Well third parties will just have to adapt and not be lazy."  Uh yeah, they don't do that.  If PS4/720 ports don't come easy to the Wii U they just won't make them just like they didn't bother with the Wii.

Nintendo seems to look at this as solely a Wii successor.  No, it needs to be a successor to ALL of the current systems including the PS3.
Title: Re: Wii U
Post by: RedBlue on September 21, 2012, 01:15:08 PM
The CPU thing didn't give me any confidence.  Less than stuff that is six years old?  How is this not going to get completely creamed by the next gen?  The Wii U sounds like a really great competitor with the PS3 and Xbox 360 but that is borderline worthless.  So I'm sure we'll enjoy our third party support for two years or less and then go right back to the status quo.

To compete with the next gen, which is the gen the Wii U is supposed to be part of, it should beat the existing consoles on EVERYTHING.  This isn't like the Xbox coming out a year after the PS2 and having slightly superior hardware.  This is supposed to be like the Xbox 360 was to the PS2.  It's supposed to be a clear jump not a moderate improvement.

"Well third parties will just have to adapt and not be lazy."  Uh yeah, they don't do that.  If PS4/720 ports don't come easy to the Wii U they just won't make them just like they didn't bother with the Wii.

Nintendo seems to look at this as solely a Wii successor.  No, it needs to be a successor to ALL of the current systems including the PS3.

Sorry your logic is wrong. You really dont know what you are talking about. By your logic a core i5-3470T dual core 2.8GHz is worst then a pentium D 945 dual core 3.4 Ghz, because the pentium D has more GHz. We all know that is not true so until you know the full specs of the wii u you can't say it's performance is worst then the ps3 or xbox 360
Title: Re: Wii U
Post by: Fatty The Hutt on September 21, 2012, 01:20:54 PM
sorry but with all this techno-jargon, CPU talk, you lot have this coming:
 
(http://i71.photobucket.com/albums/i130/monorail77/nerds_zps116f7f5a.jpg)
Title: Re: Wii U
Post by: Adrock on September 21, 2012, 01:25:37 PM
What if 3rd parties don't want to support Microsoft and Sony's next generation consoles? Unlike Nintendo, they haven't proved they can support their hardware on 1st party titles alone so without 3rd parties, those new consoles would be kind of screwed. On top of that, I wonder what Sony and Microsoft would have if they launched next year considering their some of their major franchises are seeing releases in the next 6 months or so. Halo 4 is a 360 game coming out in November. God of War: Ascension is due in March. The Last of Us is due sometime in 2013. The turnaround for these teams is typically 2-3 years. Everyone seems to be doing fine as is. Wii U may get trounced by Orbis/Durango in terms of hardware, but unless everyone is ready and willing to move on, is this really a problem?

This current generation shattered a lot of expectations. A glorified last generation console with motion controls dominated hardware sales for like 4 straight years and merely held up in the last 2 only because it had no where to go except down. No one saw that coming. The other 2 leapfrogged probably close to an entire generation in terms of hardware to jumpstart the HD era and launched at freakishly high prices. Unlike expensive consoles in the past, it worked (in terms of sales, not profits). I don't want to get into the intracasies of why all that happened. My point is that maybe we should stop expecting history to repeat itself because we've already seen it not. That's part of the reason I'm not worried about the Wii U.

Wii U will probably not see the same sales dominance that the Wii did. Perhaps that's okay. And maybe Nintendo has the right idea by positioning the Wii U where it is. 6 years into a console generation usually has the hardware at like $100. The cheapest you can get a new 360 is double that. If Wii U was more powerful, it'd be more expensive. $300-$350 is a sweet spot for pricing consoles. People don't seem to mind paying that. It's a balance of power and cost.

Nintendo is likely not selling Wii U at cost or at a loss, but it's hard to argue with that method considering Nintendo has stayed in the game so long. Microsoft and Sony would be smart to consider a similar strategy with their next consoles. If they do, maybe Wii U won't get trounced. If they don't, Wii U games will hold up graphically far better than the Wii and it will be cheaper to boot. It's too early to tell if this will be an issue. Nintendo kept thumping the spec-don't-matter card. They were wrong in 2006. 2012 is a different story and each passing year is making that line sound more and more right.
Title: Re: Wii U
Post by: Ian Sane on September 21, 2012, 01:27:45 PM
The CPU thing didn't give me any confidence.  Less than stuff that is six years old?  How is this not going to get completely creamed by the next gen?  The Wii U sounds like a really great competitor with the PS3 and Xbox 360 but that is borderline worthless.  So I'm sure we'll enjoy our third party support for two years or less and then go right back to the status quo.

To compete with the next gen, which is the gen the Wii U is supposed to be part of, it should beat the existing consoles on EVERYTHING.  This isn't like the Xbox coming out a year after the PS2 and having slightly superior hardware.  This is supposed to be like the Xbox 360 was to the PS2.  It's supposed to be a clear jump not a moderate improvement.

"Well third parties will just have to adapt and not be lazy."  Uh yeah, they don't do that.  If PS4/720 ports don't come easy to the Wii U they just won't make them just like they didn't bother with the Wii.

Nintendo seems to look at this as solely a Wii successor.  No, it needs to be a successor to ALL of the current systems including the PS3.

Sorry your logic is wrong. You really dont know what you are talking about. By your logic a core i5-3470T dual core 2.8GHz is worst then a pentium D 945 dual core 3.4 Ghz, because the pentium D has more GHz. We all know that is not true so until you know the full specs of the wii u you can't say it's performance is worst then the ps3 or xbox 360

My logic is based entirely on the dev, who is actually using the hardware, saying "hey this isn't as good".  He didn't say the Wii U has less GHz, he said it has less "power" which is rather generic but seems to speak to the overall performance of the CPU.  Neither of us know the specs but this dev does.
Title: Re: Wii U
Post by: Chozo Ghost on September 21, 2012, 01:50:35 PM
The Wii U's CPU being **** should have been posted in a thread of its own. That is a pretty big and shocking revelation.

So it will have 1/4 the RAM of the PS420 with a CPU that is inferior to the PS360? At least with the 2GB of RAM that should offset the weak CPU to keep it at least on par with the PS360. But as far as keeping up with the PS420, that seems to be out of the question....
Title: Re: Wii U
Post by: Ceric on September 21, 2012, 02:02:49 PM
I'm not worried because the Neo-Geo Exists.  That system with no hardware update went from looking terrible to looking into the next Gen.  Developers will find a way.  I was play a 10 year old Licensed PS2/GCN game this week and it looked like some of the stuff I've played on the PS3.  Not worried.
Title: Re: Wii U
Post by: Adrock on September 21, 2012, 02:07:06 PM
And no mention of the GPGPU by either Ian or Chozo which is better than what's found either current console. Just as games should be optimized when ported from 360 to PS3 and vice versa, so should games ported to Wii U.
Title: Re: Wii U
Post by: Ian Sane on September 21, 2012, 03:18:16 PM
And no mention of the GPGPU by either Ian or Chozo which is better than what's found either current console. Just as games should be optimized when ported from 360 to PS3 and vice versa, so should games ported to Wii U.

Can the GPGPU completely balance it out, though?  Yeah it's better than the current gen but the PS4/720 will probably have graphics better than that.  I was hoping the Wii U would be a significant enough jump that we wouldn't even be thinking that it might not hold up.  This CPU thing doesn't sound good and when they revealed the RAM it was like "well that's pretty good, I guess".  I think it needs to be something that immediately fills us with confidence and no "I hope that will be good enough" or "well third parties should adapt" excuses.
Title: Re: Wii U
Post by: Chozo Ghost on September 21, 2012, 03:26:17 PM
Graphics aren't even the issue. We always knew the Wii U could pull 1080p and it doesn't get any better than that. I have no doubt the Wii U GPU is powerful, but that only handles graphics. The developer in the article Caterkiller posted mentioned Dynasty Warriors and said the Wii U's CPU was too slow to handle all the characters and stuff that was going on. Graphically speaking it will look awesome and be in HD, but its going to either run slow or stuff will have to be cut out because the CPU can't process it.

You know what looks really awesome? A painting. But a painting doesn't move. It looks pretty, and that's about it. If graphics are all that mattered something that can display a painting in 1080p is good enough, but if you want fast paced action, moving characters, explosions, etc. it seems like the Wii U's CPU isn't able to keep up. I'm not saying this. This is what the developer in Caterkiller's article said.

I'm sure with optimizations a developer can maximize the Wii U's capabilities and squeeze a lot more out of it, but as Ian pointed out even though they can do this they most likely won't. They could have done that with the Wii too, but they didn't. So why would they suddenly start doing it on the Wii U? History has shown they aren't going to mess with optimizing multi-platform ports on Nintendo hardware.

In fact, this problem isn't even limited to Nintendo. Look at the PS3 and its port of Skyrim. With a lot of work and optimization Bethesda could have made the game work smoothly on the PS3 despite its limited RAM. But they didn't. And I doubt they would have done it for the Wii U either.
Title: Re: Wii U
Post by: noname2200 on September 21, 2012, 03:32:06 PM
Graphics aren't even the issue. We always knew the Wii U could pull 1080p and it doesn't get any better than that.

The PS4 is going to pull 4k. So HA!

No game is going to use 4k resolution.
Title: Re: Wii U
Post by: Adrock on September 21, 2012, 03:40:33 PM
Notice that it's not simply a GPU. The GPGPU is meant to handle some of the processing that the CPU normally would.

I have to wonder how much the Dynasty Warriors team optimized the game for Wii U. That's important because if you don't put the effort in, you get Skyrim on PS3. That's not a Wii U problem. That's how porting works.

I'm not concerned about the next generation PS and Xbox outclassing Wii U for reasons mentioned in a previous post. It won't be like the Wii vs PS3/360. The disparity will be much smaller. They'll undoubtedly be able to do more and better, but it's not going to be standard definition vs high definition.
Title: Re: Wii U
Post by: Chozo Ghost on September 21, 2012, 03:46:44 PM
I have to wonder how much the Dynasty Warriors team optimized the game for Wii U. That's important because if you don't put the effort in, you get Skyrim on PS3. That's not a Wii U problem. That's how porting works.

That's just it. Third parties aren't going to put the effort in. The Wii U port (if it gets one at all) is going to have features ripped out so it can be shoehorned into working on the lower specs. Its faster and easier to rip features out entirely than to take the time to painstakingly optimize them to take full advantage of the hardware.This was what happened with the Wii (and to a lesser extent the PS3) this generation.
Title: Re: Wii U
Post by: Louieturkey on September 21, 2012, 03:52:20 PM
I feel like the Tecmo Koei guys are not getting it.  I'm almost positive their game is not using all the power available in the GPU.  So like Adrock and others have said, they should be having the game grab more power from the GPU to do for the Wii U what the PS3's CPU does for it.  It's all about balance.  In the case of the PS3, their is more emphasis on the CPU because Sony was pushing the Cell processor when they released the PS3.  For the Wii U, AMD is so entrenched in GPGPU processing on their graphics cards that they probable told Nintendo that they could go with a less powerful CPU to keep the power down and still be able to get the same results by using the extra processing power in the GPU to do more than what the PS3 can do.
Title: Re: Wii U
Post by: Louieturkey on September 21, 2012, 03:54:24 PM
I have to wonder how much the Dynasty Warriors team optimized the game for Wii U. That's important because if you don't put the effort in, you get Skyrim on PS3. That's not a Wii U problem. That's how porting works.

That's just it. Third parties aren't going to put the effort in. The Wii U port (if it gets one at all) is going to have features ripped out so it can be shoehorned into working on the lower specs. Its faster and easier to rip features out entirely than to take the time to painstakingly optimize them to take full advantage of the hardware.This was what happened with the Wii (and to a lesser extent the PS3) this generation.
There are no lower specs.  The Wii U is more powerful than the PS3 or the 360.  It's all about optimizing it for the new hardware.

Whichever is the lead console usually looks the best.  FFXIII looks best on the PS3.  Other games that were made first for the 360 look better on it.  If games are made for the Wii U first, the ports on the PS3 and 360 are going to look like crap comparably.
Title: Re: Wii U
Post by: Chozo Ghost on September 21, 2012, 04:04:16 PM
If games are made for the Wii U first, the ports on the PS3 and 360 are going to look like crap comparably.

The only problem with that is the PS3 and 360 aren't the Wii U's competition. Their successors are the Wii U's competition. I don't think enough people get this. The Wii U is more powerful than the PS360. I get it. But what about the 8th gen systems it will be competing with? Is the Wii U only going to get PS360 ports or will it be able to get PS420 ports as well? In 2006-2007 the Wii got a good number of PS2 ports, just like right now the Wii U is getting a good number of PS360 ports (Mass Effect 3, Arkham City, and so on). Eventually though, PS360 development is going to dry up. Is the Wii U still going to be getting multiplatform support?
Title: Re: Wii U
Post by: noname2200 on September 21, 2012, 04:16:11 PM
If games are made for the Wii U first, the ports on the PS3 and 360 are going to look like crap comparably.

The only problem with that is the PS3 and 360 aren't the Wii U's competition. Their successors are the Wii U's competition. I don't think enough people get this. The Wii U is more powerful than the PS360. I get it. But what about the 8th gen systems it will be competing with? Is the Wii U only going to get PS360 ports or will it be able to get PS420 ports as well? In 2006-2007 the Wii got a good number of PS2 ports, just like right now the Wii U is getting a good number of PS360 ports (Mass Effect 3, Arkham City, and so on). Eventually though, PS360 development is going to dry up. Is the Wii U still going to be getting multiplatform support?

Excellent question. I've been on record for years as saying that neither Microsoft nor Sony will dare to have a power leap comparable to the PS2-PS3 leap. It doesn't make financial sense for them or for the third-parties that they largely rely upon. If that's the case, I can see the Wii U being the PS2 of its generation: clearly the weakest, but not so much that downports are impractical.

All that said, I'm beginning to wonder just how right I've been. I didn't think Sony would release something like the Vita, for example, yet here we are. Perhaps they're just so wedded, or addicted, to the idea that more power -> more money that they're unable to see the issues ahead?
Title: Re: Wii U
Post by: Luigi Dude on September 21, 2012, 04:29:56 PM
The only problem with that is the PS3 and 360 aren't the Wii U's competition. Their successors are the Wii U's competition. I don't think enough people get this. The Wii U is more powerful than the PS360. I get it. But what about the 8th gen systems it will be competing with? Is the Wii U only going to get PS360 ports or will it be able to get PS420 ports as well? In 2006-2007 the Wii got a good number of PS2 ports, just like right now the Wii U is getting a good number of PS360 ports (Mass Effect 3, Arkham City, and so on). Eventually though, PS360 development is going to dry up. Is the Wii U still going to be getting multiplatform support?

Even if the 720/PS4 are way more powerful, the big difference this gen is the Wii U is coming out at least a full year before the 720/PS4 do.  With the Wii, it came out a full year after the 360 was released and most third parties had already invested heavily and in some cases at least 2 years into development of major 360/PS3 titles.  Right now third parties are still heavily invested in 360/PS3 development and all reports show are haven't done much for 720/PS4 development yet.

After many third parties got burned with the huge increase of development cost the 360/PS3 ended up making, Nintendo is in a much better position this gen to keep a lot of third parties using their current gen assests to save money and support the Wii U vs giving the 720/PS4 full support like last gen.  Nintendo has already done this with the 3DS in Japan, since most Japanese third parties are reusing their PSP assests for cheaper 3DS development, and ignoring the Vita since way more expensive to develop for.

So even if the 720/PS4 are way more powerful, I can see Nintendo easily convincing a lot of Japanese third parties to keep developing for the Wii U since they can reuse a lot of their 360/PS3 assests and engines for cheaper development cost instead of jumping to the more expensive 720/PS4.  Something they couldn't do with the Wii since it came out way too late after everyone already made the jump to 360/PS3.
Title: Re: Wii U
Post by: Adrock on September 21, 2012, 04:35:44 PM
That's just it. Third parties aren't going to put the effort in.
If that's you're concern then the best specs in the world aren't going to matter. You can make an NES level game run poorly on the most amazing PC gaming rig in existence.
Even if the 720/PS4 are way more powerful, the big difference this gen is the Wii U is coming out at least a full year before the 720/PS4 do.  With the Wii, it came out a full year after the 360 was released and most third parties had already invested heavily and in some cases at least 2 years into development of major 360/PS3 titles.  Right now third parties are still heavily invested in 360/PS3 development and all reports show are haven't done much for 720/PS4 development yet.

After many third parties got burned with the huge increase of development cost the 360/PS3 ended up making, Nintendo is in a much better position this gen to keep a lot of third parties using their current gen assests to save money and support the Wii U vs giving the 720/PS4 full support like last gen.  Nintendo has already done this with the 3DS in Japan, since most Japanese third parties are reusing their PSP assests for cheaper 3DS development, and ignoring the Vita since way more expensive to develop for.

So even if the 720/PS4 are way more powerful, I can see Nintendo easily convincing a lot of Japanese third parties to keep developing for the Wii U since they can reuse a lot of their 360/PS3 assests and engines for cheaper development cost instead of jumping to the more expensive 720/PS4.  Something they couldn't do with the Wii since it came out way too late after everyone already made the jump to 360/PS3.
Exactly. I've pretty much been saying this for months and was about to say again. Thanks! That made my life easier. +1
Title: Re: Wii U
Post by: MrPhishfood on September 21, 2012, 04:44:43 PM
Isn't this all on the assumption that MS and Sony's console will be using standard control pads?

It could be the case that both MS and Sony will have their own unique controllers i.e Kinect 2 and Move 2. It could be that developers have to pick one console and stick with it or they would have to risk making a very generic game.

This generation it was easy for developers to port 360 to PS3 and vice versa. If you make the assumption that MS and Sony's next gen console is going to be exactly the same as it is now but with beefed up specs then most of you would be right about the Wii U's outcome.

This is why I think MS and Sony will have their own unique controllers. This generation 360 had the better specs so almost all multi-platform games were better for that console. Because they had similar controllers MS and Sony were essentially trying to eat from the same pie.

Both MS and Sony now are designing their own console but they don't know about each others specs, they are playing this delicate balancing game between getting the right price for the console and out performing their competitor.

Which is kinda scary if you think about it because it essentially means the life and death of your console. So I imagine they will try to throw something else in there like a unique controller so they can differentiate themselves from the rest if they fall short in the hardware race.


If all 3 consoles end up having drastically different control methods we may hardly see any ports at all. Developers and publishers would then have keep a sharp eye on which 2 consoles has the better install base and develop for them, leaving the runt to die off.
Title: Re: Wii U
Post by: noname2200 on September 21, 2012, 05:06:13 PM
Isn't this all on the assumption that MS and Sony's console will be using standard control pads?

It could be the case that both MS and Sony will have their own unique controllers i.e Kinect 2 and Move 2. It could be that developers have to pick one console and stick with it or they would have to risk making a very generic game.

This generation it was easy for developers to port 360 to PS3 and vice versa. If you make the assumption that MS and Sony's next gen console is going to be exactly the same as it is now but with beefed up specs then most of you would be right about the Wii U's outcome.

This is why I think MS and Sony will have their own unique controllers. This generation 360 had the better specs so almost all multi-platform games were better for that console. Because they had similar controllers MS and Sony were essentially trying to eat from the same pie.

Both MS and Sony now are designing their own console but they don't know about each others specs, they are playing this delicate balancing game between getting the right price for the console and out performing their competitor.

Which is kinda scary if you think about it because it essentially means the life and death of your console. So I imagine they will try to throw something else in there like a unique controller so they can differentiate themselves from the rest if they fall short in the hardware race.


If all 3 consoles end up having drastically different control methods we may hardly see any ports at all. Developers and publishers would then have keep a sharp eye on which 2 consoles has the better install base and develop for them, leaving the runt to die off.

True, but if the Wii U succeeds it implies in my mind that developers will have adapted to having multiple control schemes for their games, or are at least accustomed to planning for multiple control schemes. Consider that the Wii U itself supports the Gamepad, Wiimote (and Wiimote+), Classic Controller, and Pro Controller. While not every game will support all of these, I'm willing wager that many will accommodate at least two.

That being the case, I'd wager Microsoft and Sony are both willing to put in traditional control schemes for their titles as well, as a backup if nothing else. As you said, differentiation may lead to ruination, so why risk it when you don't necessarily have to?
Title: Re: Wii U
Post by: MrPhishfood on September 21, 2012, 05:16:05 PM
That being the case, I'd wager Microsoft and Sony are both willing to put in traditional control schemes for their titles as well, as a backup if nothing else. As you said, differentiation may lead to ruination, so why risk it when you don't necessarily have to?

Then developers would face a tough decision.

Should I make a game for 1 console that fully uses the controller for a unique experience.

Should I make a game for 2-3 consoles using just a standard controller and tack on elements for the unique controllers. For some publishers failure and success is the difference between 84 and 85 on metacritic and I think some developers would steer clear of half hearted ports. It doesn't mean it won't happen just that AAA development is becoming more and more risky.

One more thing I forgot to mention is the cost of these unique controllers. How much they cost to manufacture will add to the cost of the console as it has with the Wii U, so we may not see the hardware specs increase as much as they should to keep the price affordable.
Title: Re: Wii U
Post by: Ian Sane on September 21, 2012, 05:17:40 PM
I think if everyone has a unique goofy controller third parties will just not use them much at all and stick to the traditional controller, which I assume they all will have.  With the costs of development these days everyone wants to be multi-platform to make their game available to the most potential customers as possible.  If any of the big three does something too different they'll just get cut out.
Title: Re: Wii U
Post by: noname2200 on September 21, 2012, 05:41:02 PM
That being the case, I'd wager Microsoft and Sony are both willing to put in traditional control schemes for their titles as well, as a backup if nothing else. As you said, differentiation may lead to ruination, so why risk it when you don't necessarily have to?

Then developers would face a tough decision.

Should I make a game for 1 console that fully uses the controller for a unique experience.

Should I make a game for 2-3 consoles using just a standard controller and tack on elements for the unique controllers. For some publishers failure and success is the difference between 84 and 85 on metacritic and I think some developers would steer clear of half hearted ports. It doesn't mean it won't happen just that AAA development is becoming more and more risky.

One more thing I forgot to mention is the cost of these unique controllers. How much they cost to manufacture will add to the cost of the console as it has with the Wii U, so we may not see the hardware specs increase as much as they should to keep the price affordable.

If critical reception is their fear then I actually think they'll opt for the standard-controller first, unique-stuff-later approach. Think back to the DS and Wii: initial games got dinged for not using the systems' new controls in creative ways, but after a year or two critics were happy as clams to de-emphasize the unique aspects in favor of the old ways. I know it was more nuanced than that, but the point is that developers can easily "get away with" using the standard controller, at least as far as critics are concerned.

You're right about hardware costs, though. The last Connectivity episode addressed this pretty spot-on; new toys cost more, plain and simple, and that's money that's not going to adding horsepower.

I think if everyone has a unique goofy controller third parties will just not use them much at all and stick to the traditional controller, which I assume they all will have.  With the costs of development these days everyone wants to be multi-platform to make their game available to the most potential customers as possible.  If any of the big three does something too different they'll just get cut out.

This is a pretty succinct summary of the matter, yeah. I personally don't like it, but like always the pollsters seem to have skipped me!
Title: Re: Wii U
Post by: Chozo Ghost on September 21, 2012, 05:54:51 PM
You can make an NES level game run poorly on the most amazing PC gaming rig in existence.

Only if you went deliberately out of your way, and even then I'm not sure it would be possible considering that a modern PC gaming rig would be like 30,000 times more powerful than the NES. But my point is developers aren't going to deliberately go out of their way to **** up a game. No one ever deliberately sets out to screw something up (unless they are being vindictive). When something gets screwed up its because corners were cut and things were done half ass to save time and/or money.
Title: Re: Wii U
Post by: Adrock on September 21, 2012, 06:56:51 PM
Cutting corners is deliberate. No one is working on these games by accident. They know what must be done to put a good game out. Higher ups may force their hands to rush a badly made product, but they know why.
Title: Re: Wii U
Post by: Kytim89 on September 22, 2012, 12:20:07 AM
I wonder if you will be able to use the Wii U Pro controller on the regular Wii, or with the Wii U itself using BC?
Title: Re: Wii U
Post by: TJ Spyke on September 22, 2012, 12:27:31 AM
I think you already know the answer. The Wii U Pro Controller working on the Wii is about as likely as Miyamote dressing up as Master Chief and dancing the tango with Tomonobu Itagaki. I can't think of any console that let you use its controller on the previous system (i.e. you can't use a DualShock 2 on the PlayStation, the DualShock 3 on the PlayStation 2, the Xbox 360 controller on the Xbox, etc.).
Title: Re: Wii U
Post by: MegaByte on September 22, 2012, 12:32:39 AM
You can use a Genesis controller on Sega Master System and even old Atari systems :-p
Title: Re: Wii U
Post by: tendoboy1984 on September 22, 2012, 03:49:57 AM
you can't use a DualShock 2 on the PlayStation


Yes you can. They use the exact same controller port.
Title: Re: Wii U
Post by: Chozo Ghost on September 22, 2012, 05:43:17 AM
Yes you can. They use the exact same controller port.

Yep. As a matter of fact you can also use the Dualshock 1 or 2 on the PS3 if you have an adapter that will let it plug into the USB ports.
Title: Re: Wii U
Post by: MagicCow64 on September 22, 2012, 12:42:47 PM

Excellent question. I've been on record for years as saying that neither Microsoft nor Sony will dare to have a power leap comparable to the PS2-PS3 leap. It doesn't make financial sense for them or for the third-parties that they largely rely upon. If that's the case, I can see the Wii U being the PS2 of its generation: clearly the weakest, but not so much that downports are impractical.

All that said, I'm beginning to wonder just how right I've been. I didn't think Sony would release something like the Vita, for example, yet here we are. Perhaps they're just so wedded, or addicted, to the idea that more power -> more money that they're unable to see the issues ahead?

I was in the same boat, but thinking about it lately, I'm starting to expect a different outcome. Granted, the industry is in a major state of flux, with development costs running out of control and the future of console makers uncertain in a cloudy, smartphoney world. Microsoft and Sony should release modest upgrades.

But thinking about it from their perspective: The Wii U is mostly a known quantity now. Even if all the specs aren't public, you have to imagine that Sony and Microsoft know pretty damn well at this point what's inside it. They've also been playing on a two-competitor field for a while. Is there really room in the market place for three similarly powered consoles? There barely was before, and I think there's less space for that now. If I were Microsoft and Sony, I think I would succumb to the urge to damn the torpedoes and pump out as cutting-edge a console as possible. Neutering the Wii U would be great for both of them, and they could assume that even if the consoles are expensive, the dedicated/addicted video game population is still going to go with one or the other. And over the console's life the price would drop. Plus, neither Sony nor Microsoft likely has a great idea of how the Orbis or Durango is going to turn out, so there's an extra incentive to try to have something ready to embarrass the other spec-wise.

This might cause an industry collapse if it backfires, but most likely studios would continue consolidating to better absorb risk, and producing what that Penny Arcade article called "AAAAA" games. Japanese developers will probably continue to appreciate the cheaper production environment on the Wii U, but it seems like they matter less and less every generation.
Title: Re: Wii U
Post by: tendoboy1984 on September 22, 2012, 12:47:53 PM
The problem with that is, development budgets have been rising with every generation. Sooner or later, these inflating budgets will become too much for most publishers to handle. If left unchecked, the industry could collapse on itself, but thankfully, we have smaller games on mobile devices to somewhat balance that shift.


The point is, cheap mobile games help fund development for larger titles. There is a nice balance between the two.
Title: Re: Wii U
Post by: Caterkiller on September 22, 2012, 01:34:38 PM
The CPU is weaker yes, but I high lighted certain portions for a reason. From what I gather some of you read that part and completely ignored the part about Wii U's graphical capabilities being much better. This is how Nintendos new machine works, it relies less on the CPU and more on other things.

When I look at the UE4 demo that is supposed to make the UE3 demo look like crap, they look very comparable. Do any games actually look as good as the UE3 tech demo? If that's supposed to be next gen, then the jump isn't going to be nearly as drastic as this one was, it just can't, otherwise we should be expecting Pixar level games, and that ain't happening any time soon.
Title: Re: Wii U
Post by: MegaByte on September 22, 2012, 01:56:30 PM
I wonder how readily devs can do GPGPU programming on the Wii U right now. Havok said they don't support it, and that's the baseline middleware for the system.
Title: Re: Wii U
Post by: Chozo Ghost on September 22, 2012, 02:02:22 PM
From what I gather some of you read that part and completely ignored the part about Wii U's graphical capabilities being much better

Graphical capabilities of the Wii U aren't being questioned. We know it can do 1080p. But this developer said the CPU is too sluggish for Dynasty Warriors. That's the issue.
Title: Re: Wii U
Post by: Caterkiller on September 22, 2012, 02:18:16 PM
From what I gather some of you read that part and completely ignored the part about Wii U's graphical capabilities being much better

Graphical capabilities of the Wii U aren't being questioned. We know it can do 1080p. But this developer said the CPU is too sluggish for Dynasty Warriors. That's the issue.

That's for a game that was built on another system with different hardware. When games are ported it isn't just a simple matter of, this new console is more powerful so porting it will be with out issue. You've got a large circular box, the medium hexagon box can fit inside comfortably after you edge out a corner or 2. Yeah that's dumb, but that's what I think about.
Title: Re: Wii U
Post by: ShyGuy on September 22, 2012, 02:32:09 PM
I've posted this before, but it illuminated my thoughts on ports. This is from Valve's Linux blog.

Quote
Hardware

    Intel Core i7 3930k
    NVIDIA GeForce GTX 680
    32 GB RAM


Software

    Windows 7 Service Pack 1 64-bit
    Left 4 Dead 2
    Ubuntu 12.04 32-bit

We are using a 32-bit version of Linux temporarily and will run on 64-bit Linux later.
Running Left 4 Dead 2 on Windows 7 with Direct3D drivers, we get 270.6 FPS as a baseline. The data is generated from an internal test case.

When we started with Linux, the initial version we got up and running was at 6 FPS. This is typical of an initial successful port to a new platform.
Performance improvements fall into several categories:

    Modifying our game to work better with the kernel
    Modifying our game to work better with OpenGL
    Optimizing the graphics driver

An example of the first category would be changing our memory allocator to use more appropriate Linux functions. This was achieved by implementing the Source engine small block heap to work under Linux. The second category would include reducing overhead in calling OpenGL, and extending our renderer with new interfaces for better encapsulation of OpenGL and Direct3D.
The third category is especially interesting because it involves working with hardware manufacturers to identify issues in their drivers and, as a result, improving the public driver which benefits all games. Identifying driver stalls and adding multithreading support in the driver are two examples of changes that were the result of this teamwork.
After this work, Left 4 Dead 2 is running at 315 FPS on Linux.

If Valve, one of the most tech savvy companies in the industry gets only 6 frames per second (on a core i7 CPU!) from it's initial port of Left 4 Dead, It does not surprise me in the least that Koei can't get as many enemies on the screen when they port over their game.
Title: Re: Wii U
Post by: MrPhishfood on September 22, 2012, 02:35:21 PM
Graphical capabilities of the Wii U aren't being questioned. We know it can do 1080p. But this developer said the CPU is too sluggish for Dynasty Warriors. That's the issue.
The guy also admitted that his team were unfamiliar with the CPU also they were crunching to make the launch date, could also be the game isn't as optimised as it could have been. My impression is he was trying to downplay the short comings on his end.
Title: Re: Wii U
Post by: tendoboy1984 on September 22, 2012, 02:44:56 PM
Oh great, more developers complaining about having to learn new hardware. Every console is different, and it's been like this since the dawn of the gaming industry. These developers should just get used to it.
Title: Re: Wii U
Post by: MrPhishfood on September 22, 2012, 02:51:23 PM
Well he wasn't exactly complaining. He was asked a question about why does the Wii U version of the game have fewer enemies on screen and that's the line he came up with. He should be glad Nintendo didn't use that weirdo cell processor.
Title: Re: Wii U
Post by: Chozo Ghost on September 22, 2012, 02:55:41 PM
Even though with the right optimizations developers can make their games work on the Wii U, isn't it still a problem that the CPU is less powerful than that of the PS360 (6 year old technology)? In practical terms it might not even be an issue, but why give any sort of ammunition for someone to criticize your system? Maybe the Wii U's CPU is good enough, and maybe with the GPGPU and RAM it is far superior to the PS360, but that doesn't change the fact the CPU by itself is still inferior to the PS360's CPU. If Nintendo had went with a better CPU then this would have been eliminated as a point of criticism.

What would it have cost Nintendo to just go with a more powerful CPU? Even if the one they chose is "good enough" in practical terms", the Sony and M$ fanboys are going to use this to talk trash about the system and laugh at it. Why give them this ammunition? Just to save a few measly dollars in manufacturing costs?
Title: Re: Wii U
Post by: tendoboy1984 on September 22, 2012, 03:05:48 PM
I highly doubt the Wii U's CPU is weaker than the Xbox 360's "Xenon" CPU. We're comparing 6 year old tech (Xbox 360) to tech that is relatively new (Wii U). The Wii U is more like an Xbox 360 x1.5, since it has a similar CPU, but the larger amount of RAM and more modern "GPGPU" make up for that deficiency.

Now the PS3's 7-core Cell processor, that was way head of its time, so there's no use comparing the Wii U to that.
Title: Re: Wii U
Post by: ShyGuy on September 22, 2012, 03:14:35 PM
Chozo you bumbling troll!

"PS360's CPU" is an ignorant statement. Their processors are radically different and developers were having inferior results going from the 360 to PS3 until they figured out the Cell processor.
Title: Re: Wii U
Post by: MegaByte on September 22, 2012, 03:17:01 PM
I highly doubt the Wii U's CPU is weaker than the Xbox 360's "Xenon" CPU.
I have heard this is the case from multiple sources. In particular, the number of threads seems to be lower. Overall, the system is still about 1.5x 360.
Title: Re: Wii U
Post by: ShyGuy on September 22, 2012, 03:19:53 PM
Clock speed is only a partial factor. An Intel Core 2 running at 1.8ghz is faster than a Pentium 4 running at 3.4ghz
Title: Re: Wii U
Post by: MegaByte on September 22, 2012, 03:21:15 PM
I'm not talking about clock btw.
Title: Re: Wii U
Post by: Caterkiller on September 22, 2012, 03:54:40 PM
Even though with the right optimizations developers can make their games work on the Wii U, isn't it still a problem that the CPU is less powerful than that of the PS360 (6 year old technology)? In practical terms it might not even be an issue, but why give any sort of ammunition for someone to criticize your system? Maybe the Wii U's CPU is good enough, and maybe with the GPGPU and RAM it is far superior to the PS360, but that doesn't change the fact the CPU by itself is still inferior to the PS360's CPU. If Nintendo had went with a better CPU then this would have been eliminated as a point of criticism.

What would it have cost Nintendo to just go with a more powerful CPU? Even if the one they chose is "good enough" in practical terms", the Sony and M$ fanboys are going to use this to talk trash about the system and laugh at it. Why give them this ammunition? Just to save a few measly dollars in manufacturing costs?

Now ultimately for newer games, if the end result is something much better, what does it matter?
Title: Re: Wii U
Post by: ShyGuy on September 22, 2012, 04:10:16 PM
I'm not talking about clock btw.

I was directing my message at Chozo "Wii U Fail" Ghost.
Title: Re: Wii U
Post by: Chozo Ghost on September 22, 2012, 07:37:05 PM
I have heard this is the case from multiple sources. In particular, the number of threads seems to be lower. Overall, the system is still about 1.5x 360.

I'm not sure what threads are, but its something different than Clock speed. So what we know is that the Wii U's CPU is inferior both in clock speed and in number of threads. That's two strikes against it. Is there any thing about the Wii U's processor where it excels over the 360's processor? Or is it all inferior in every respect?


I'm not talking about clock btw.

I was directing my message at Chozo "Wii U Fail" Ghost.

You were talking to an empty chair.

Title: Re: Wii U
Post by: BranDonk Kong on September 22, 2012, 07:50:32 PM
Lets wait until some real games come out for the console, and ignore anything that has to do with Dynasty Warriors. They've been making the same game for 11 years...
Title: Re: Wii U
Post by: Chozo Ghost on September 22, 2012, 08:37:51 PM
Dynasty Warriors started out as a spin off of the Romance of the Three Kingdoms franchise that Koei used to make. I guess there is more of a market for a beat em up brawler game than for a kingdom managing strategy game. Its a shame though, because I was a huge fan of Koei's strategy games until they stopped making them. They sold out and went for the more profitable genres instead.
Title: Re: Wii U
Post by: ShyGuy on September 23, 2012, 01:19:50 AM
I have heard this is the case from multiple sources. In particular, the number of threads seems to be lower. Overall, the system is still about 1.5x 360.

I'm not sure what threads are, but its something different than Clock speed. So what we know is that the Wii U's CPU is inferior both in clock speed and in number of threads. That's two strikes against it. Is there any thing about the Wii U's processor where it excels over the 360's processor? Or is it all inferior in every respect?


I was directing my message at Chozo "Wii U Fail" Ghost.

You were talking to an empty chair.


(http://i91.photobucket.com/albums/k302/shyguy70/clint-eastwood-chair-republican-convention_zps218c558e.jpg)
Title: Re: Wii U
Post by: Enner on September 23, 2012, 03:46:23 AM
Dynasty Warriors started out as a spin off of the Romance of the Three Kingdoms franchise that Koei used to make. I guess there is more of a market for a beat em up brawler game than for a kingdom managing strategy game. Its a shame though, because I was a huge fan of Koei's strategy games until they stopped making them. They sold out and went for the more profitable genres instead.

They're still making them, though there have been gaps. Romance of the Three Kingdoms XI (2008) is available on PC and PS2. Romance of the Three Kingdoms XII was released this year on the PC in Japan. It looks like there will be PS3 and Wii U versions ( http://thethreekingdoms.wikia.com/wiki/Romance_of_the_Three_Kingdoms_XII ).
Title: Re: Wii U
Post by: ThePerm on September 23, 2012, 05:08:54 AM
Wii U runs the Cryengine 3

http://www.youtube.com/watch?v=JWvgETOo5ek

i dont think a developer "politically" could say Wii U can't do this whenever Nintendo shows off what Zelda/Metroid/Mario3d look like.
Title: Re: Wii U
Post by: Chozo Ghost on September 23, 2012, 06:34:36 AM
Dynasty Warriors started out as a spin off of the Romance of the Three Kingdoms franchise that Koei used to make. I guess there is more of a market for a beat em up brawler game than for a kingdom managing strategy game. Its a shame though, because I was a huge fan of Koei's strategy games until they stopped making them. They sold out and went for the more profitable genres instead.

They're still making them, though there have been gaps. Romance of the Three Kingdoms XI (2008) is available on PC and PS2. Romance of the Three Kingdoms XII was released this year on the PC in Japan. It looks like there will be PS3 and Wii U versions ( http://thethreekingdoms.wikia.com/wiki/Romance_of_the_Three_Kingdoms_XII (http://thethreekingdoms.wikia.com/wiki/Romance_of_the_Three_Kingdoms_XII) ).

But my problem is they don't release these games here in the west. Back in the days of the SNES they seemed to release all their games over here, but now its only once in a great while. I know I can import the game, but I can't read Japanese text or speech so for me the game would be unplayable. I just wish Koei would be like they used to be back in the good old days. Give me more Uncharted Waters, more ROTK, more Genghis Khan, and so on. I don't care about this Dynasty Warriors crap. I want to play the Dynasty, not the Dynasty Warriors.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 23, 2012, 07:18:04 AM
Quote from: ThePerm link=topic=34617.msg758261#msgwoul1 date=1348391334
Wii U runs the Cryengine 3

http://www.youtube.com/watch?v=JWvgETOo5ek

i dont think a developer "politically" could say Wii U can't do this whenever Nintendo shows off what Zelda/Metroid/Mario3d look like.

That news is older than Eastwood.
We've known Wii u would Run cry engine 3.4 for a long while now.
Title: Re: Wii U
Post by: magicmilner on September 23, 2012, 10:56:59 AM
I think these debates on power/graphics will continue until E3 next year....once Nintendo show off the next wave of first party titles then we will see what the machine is capable of
Title: Re: Wii U
Post by: MagicCow64 on September 23, 2012, 01:22:10 PM
As someone mentioned in a different thread, the 360 was not particularly impressive for awhile after launch. And then Gears of War dropped. I still remember seeing that game in action for the first time, especially that early rain level. I don't know if there will be a similar eye-opening moment on the Wii U (or the other new consoles) given plateauing, but Pikmin 3 is not coming close to maxing out the system, nor is Nintendoland or NSMBU. They're not even trying, really. It strikes me that Nintendo's biggest mistake might have been not to push a graphically impressive game at launch.
Title: Re: Wii U
Post by: Adrock on September 23, 2012, 01:33:04 PM
I think these debates on power/graphics will continue until E3 next year....once Nintendo show off the next wave of first party titles then we will see what the machine is capable of
They're kind of superfluous right now because there's no point of reference. We all expect Sony and Microsoft to launch more powerful consoles, but we don't know how much more. We don't know how much that will matter. It's more up to 3rd parties to make games for it and consumers to accept the reality of buying new hardware. In both cases, they could just decide to stick with what they have. The same could be said of Wii U. However, 3rd parties are mostly porting and Nintendo fans will, for the most part, buy an entire console just for Mario, Zelda etc. It's a different fan culture.
Title: Re: Wii U
Post by: Chozo Ghost on September 23, 2012, 01:50:34 PM
Games on the Wii U may be impressive, but the CPU will never be impressive. Developers can work around the limitations and with the help of the GPGPU manage to finagel a really impressive piece of software on the system, but this will be in spite of the CPU and not because of it.
Title: Re: Wii U
Post by: ShyGuy on September 23, 2012, 02:02:13 PM
That is a stupid reason to hate on a console.

"The games on the 360 may be impressive, but the game disc capacity will never be impressive."
"The games on the PS3 may be impressive, but the amount of system RAM will never be impressive."
"The games on the Vita may be impressive, but the analog sticks will never be impressive."
"The games on the PC may be impressive, but the archaic keyboard input will never be impressive."

Title: Re: Wii U
Post by: magicmilner on September 23, 2012, 02:16:41 PM
I think these debates on power/graphics will continue until E3 next year....once Nintendo show off the next wave of first party titles then we will see what the machine is capable of
They're kind of superfluous right now because there's no point of reference. We all expect Sony and Microsoft to launch more powerful consoles, but we don't know how much more. We don't know how much that will matter. It's more up to 3rd parties to make games for it and consumers to accept the reality of buying new hardware. In both cases, they could just decide to stick with what they have. The same could be said of Wii U. However, 3rd parties are mostly porting and Nintendo fans will, for the most part, buy an entire console just for Mario, Zelda etc. It's a different fan culture.

Its weird but yeah since the cube i've only ever bought nintendo consoles for the exclusives....always used my xbox for the 3rd party software

I find it hard to imagine the jump next gen will be as massive as previous gens  ??? E3 will be very interesting next year
Title: Re: Wii U
Post by: Chozo Ghost on September 23, 2012, 02:16:55 PM
That is a stupid reason to hate on a console.

Just like the "Wii" name was a stupid reason to hate the Wii. But stupid reason or not, it was a reason. Why give anyone any sort of reason whatsoever to criticize your product? Why give people this ammunition? I know exactly how kids are because I was one myself. Back when I was in school if a console had less bits it got bashed for it, even though as kids we didn't even know what bits even were. If you had an 8 bit console and your friends all had moved on to 16bit you were ridiculed for it. I agree with you 100% a stupid reason is a stupid reason, but Nintendo could have avoided it. The PS360 are 6-7 years old, so how hard would it have been to trump their CPU with something better? We're talking about 6-7 year old technology, so the bar should have been really low.
Title: Ecco the Dolphin anyone?
Post by: Caterkiller on September 23, 2012, 02:20:37 PM
Quote
fans, I need you to follow & tweethank @scottfoe (https://mobile.twitter.com/scottfoe), he convinced SEGA to meet with me now chances of a new Ecco the Dolphin x100!



Nothing is happening yet, but this guy is trying to get a new Ecco game green lit! Loved me some Ecco the Dolphin man! It seemed so real and it was terrifying to me as a child. I got so far in both for the genesis but couldn't beat the last boss in the first and can't beat a space ship level in the 2nd.

With today's graphics it could look so realistic!


And Chozo that's just dumb.
Title: Re: Wii U
Post by: Adrock on September 23, 2012, 02:31:56 PM
Its weird but yeah since the cube i've only ever bought nintendo consoles for the exclusives....always used my xbox for the 3rd party software

I find it hard to imagine the jump next gen will be as massive as previous gens  :confused; E3 will be very interesting next year
Same here except with PS3 instead of 360 (though my brother had a 360 until a few months ago). I'm 28 and I don't have as much time for gaming anymore so Wii U should be enough for my gaming needs. As long as it gets the best of the other consoles for the next few years (namely Tomb Raider and Resident Evil 6 to start), I think it'll be just fine. And I agree, E3 should be awesome for Wii U games. We should see Smash Bros. at the very least. It will likely be going up against 2 hardware reveals so Nintendo better pull out all the stops.
Just like the "Wii" name was a stupid reason to hate the Wii. But stupid reason or not, it was a reason.
This is kind of unrelated to the rest of your post so apologies for not addressing the rest of it. I've been fine with the Wii U name, but every time I see it, I wonder why Nintendo didn't name the console itself "Nintendo GamePad." That's a pretty good name for a console and easy to pronounce in most languages.
Title: Re: Wii U
Post by: MrPhishfood on September 23, 2012, 03:16:43 PM
Just like the "Wii" name was a stupid reason to hate the Wii. But stupid reason or not, it was a reason. Why give anyone any sort of reason whatsoever to criticize your product? Why give people this ammunition?
You've mentioned criticism a lot but do these insignificant whispers on the Internet matter so much to Nintendo's overall business strategy? Is peer pressure by gaming nerds (like myself) really going to stop someone from buying Nintendo?

People like us who spend their free time on Internet forums talking about this stuff represent a tiny portion of all console gamers.
Title: Re: Wii U
Post by: Chozo Ghost on September 23, 2012, 06:47:38 PM
And Chozo that's just dumb.

It is, but that isn't the point. I don't think anyone in this thread is really understanding the point I'm trying to make. From a practical standpoint the CPU is good enough, and you all seem to be arguing that everyone SHOULD be fine with it, but I'm not arguing what people SHOULD think about it. I'm telling you what people WILL think about it. Is it dumb? Sure. But people WILL think badly of the Wii U when they hear the CPU is inferior to the PS360's CPUs. This is a problem for Nintendo because it impacts sales. I'm not saying the CPU isn't good enough by any means. All I'm trying to say is how people are going to look at it and the will completely dismiss the Wii U just based on that alone. Good luck trying to argue with them about code optimizing and the GPGPU and all that.

It doesn't take much imagination to picture some average consumer walking into Gamestop (or whatever), and then asking what console they should get and then the clerk telling them "don't get this one because it has a weak CPU". Its the kind of idiotic fanboy reaction that makes you want to break something, but I guarantee this is going to happen. Nintendo could have avoided it by opting for a more powerful CPU, though. Even though the one they are using is probably fine from a practical standpoint, you have to keep in mind how the market is going to view it. Idiotic or not, the way people view your product does matter.

Nintendo designed the Gamecube to be a purple lunchbox which wasn't a design people seemed to approve of. The Gamecube had some really awesome games, though. But my point is people dismissed it and refused to buy it just because of how it looked. Judging a book (or console) by its cover is a stupid thing to do, but it cost Nintendo market share. I'm not saying that alone is the reason the Gamecube didn't do better than it did, but it was a factor. My point is simply that you don't want to give any reason for people to trash your product. How people SHOULD think and how they WILL think are two very different things. I agree completely people shouldn't trash a product over superficial reasons, but they do. This is a fact and facts shouldn't be ignored just because they are inconvenient.
Title: Re: Wii U
Post by: tendoboy1984 on September 23, 2012, 07:07:07 PM

That is a stupid reason to hate on a console.

"The games on the 360 may be impressive, but the game disc capacity will never be impressive."
"The games on the PS3 may be impressive, but the amount of system RAM will never be impressive."
"The games on the Vita may be impressive, but the analog sticks will never be impressive."
"The games on the PC may be impressive, but the archaic keyboard input will never be impressive."

You forgot to add:

"The games on the 3DS may be impressive, but the lack of a second Circle Pad and HD screen will never be impressive."
Title: Re: Wii U
Post by: tendoboy1984 on September 23, 2012, 07:08:27 PM
And Chozo that's just dumb.

It is, but that isn't the point. I don't think anyone in this thread is really understanding the point I'm trying to make. From a practical standpoint the CPU is good enough, and you all seem to be arguing that everyone SHOULD be fine with it, but I'm not arguing what people SHOULD think about it. I'm telling you what people WILL think about it. Is it dumb? Sure. But people WILL think badly of the Wii U when they hear the CPU is inferior to the PS360's CPUs. This is a problem for Nintendo because it impacts sales. I'm not saying the CPU isn't good enough by any means. All I'm trying to say is how people are going to look at it and the will completely dismiss the Wii U just based on that alone. Good luck trying to argue with them about code optimizing and the GPGPU and all that.

It doesn't take much imagination to picture some average consumer walking into Gamestop (or whatever), and then asking what console they should get and then the clerk telling them "don't get this one because it has a weak CPU". Its the kind of idiotic fanboy reaction that makes you want to break something, but I guarantee this is going to happen. Nintendo could have avoided it by opting for a more powerful CPU, though. Even though the one they are using is probably fine from a practical standpoint, you have to keep in mind how the market is going to view it. Idiotic or not, the way people view your product does matter.

Nintendo designed the Gamecube to be a purple lunchbox which wasn't a design people seemed to approve of. The Gamecube had some really awesome games, though. But my point is people dismissed it and refused to buy it just because of how it looked. Judging a book (or console) by its cover is a stupid thing to do, but it cost Nintendo market share. I'm not saying that alone is the reason the Gamecube didn't do better than it did, but it was a factor. My point is simply that you don't want to give any reason for people to trash your product. How people SHOULD think and how they WILL think are two very different things. I agree completely people shouldn't trash a product over superficial reasons, but they do. This is a fact and facts shouldn't be ignored just because they are inconvenient.


I... completely agree with you? Wow. Never thought I'd say that.


But how could Nintendo be so stupid to make a CPU that is weaker than the CPU's in 6-year-old consoles? How is that even possible? They had to have deliberately underclocked the CPU to make it weaker...
Title: Re: Wii U
Post by: tendoboy1984 on September 23, 2012, 07:15:33 PM
Games on the Wii U may be impressive, but the CPU will never be impressive. Developers can work around the limitations and with the help of the GPGPU manage to finagel a really impressive piece of software on the system, but this will be in spite of the CPU and not because of it.


Every single console has had some form of hardware limitation. Each console is built differently, there are no standards that companies have to rely on.


- The Xbox 360 has small disc capacity for the size of it's games.
- The PS3 512MB of RAM is divided in half (half for video RAM, half for system RAM).
- The PS3's Cell processor is needlessly complex and a bitch to program software for.
- The 3DS has only 1 analog pad and no HD screen.
- The PS Vita has tiny, crappy analog sticks that are essentially useless.
- The Wii has terribly outdated hardware.
- The new Wii U has a slower CPU than 6-year-old consoles (how is that even possible?).
Title: Re: Wii U
Post by: Adrock on September 23, 2012, 07:35:20 PM
If a clerk hates something enough to discourage consumers from buying it, they would find anything to do so. So, yeah, that will happen in extreme cases, but it would happen with or without the slower clock speed.

You know what else will happen?

Customer: Hi, I would like a Wii U.
Gamestop Employee: Are you sure? **Bullshit Bullshit Bullshit** (http://youtu.be/fG3dfwEkGos).
Customer: Okay, well, then... can I get Mario on Playstation?
Gamestop Employee: Wh- No... that's only on the Wii U...
Customer: Great, then shut the **** up and get me a Wii U.

Anyone can point to these very specific scenarios. How often are either to happen that way? The people who want a Wii U are going to get a Wii U. The uninformed are probably getting it for someone else. The people who don't want it couldn't be convinced anyway. Are we making mountains out of mole hills? Ehh, probably.
Title: Re: Wii U
Post by: Chozo Ghost on September 23, 2012, 07:44:33 PM
As far as the clock speed goes, I think the reason Nintendo ratcheted it down is to keep it running cooler so as to prevent the RROD and YLOD problems which have plagued the PS360 this generation. This is probably a good thing overall because a high failure rate isn't in anyone's best interest.

But, clock speed isn't the only reason why the Wii U's CPU is inferior. Megabyte mentioned it has less threads. Is there any good reason for this? I can't think of any. Does that have something to do with keeping it running cool? Or did Nintendo simply cheap out and go with an inferior processor to save on manufacturing costs?
Title: Re: Wii U
Post by: tendoboy1984 on September 23, 2012, 07:47:47 PM
As far as the clock speed goes, I think the reason Nintendo ratcheted it down is to keep it running cooler so as to prevent the RROD and YLOD problems which have plagued the PS360 this generation. This is probably a good thing overall because a high failure rate isn't in anyone's best interest.

But, clock speed isn't the only reason why the Wii U's CPU is inferior. Megabyte mentioned it has less threads. Is there any good reason for this? I can't think of any. Does that have something to do with keeping it running cool? Or did Nintendo simply cheap out and go with an inferior processor to save on manufacturing costs?


But the PS3 and Xbox 360 use 6-year-old hardware. How can the Wii U's more modern CPU (allegedly made in 2009) be weaker than that? Granted, the PS3's Cell processor was way ahead of its time, but still, Nintendo should be able to crank out a CPU that is [at least] more powerful than the Xbox 360's old "Xenon" chip.


That's like stating the PS1 has a weaker CPU than a Super NES. It's impossible to have a weaker CPU, given what the console is capable of doing and the timeframe when the console was made.
Title: Re: Wii U
Post by: ThePerm on September 23, 2012, 08:35:29 PM
comparing the clockspeed of the wii u to the one of the 360 is like comparing the clockspeed of the snes to the genesis.

Title: Re: Wii U
Post by: tendoboy1984 on September 23, 2012, 08:38:33 PM
comparing the clockspeed of the wii u to the one of the 360 is like comparing the clockspeed of the snes to the genesis.


You mean like comparing the Dreamcast to the N64, since the Wii U and Xbox 360 are from two separate generations.
Title: Re: Wii U
Post by: ThePerm on September 24, 2012, 12:22:52 AM
no, i mean like snes to genesis. Snes had a better overall processor, but a slower clockspeed.
Title: Re: Wii U
Post by: tendoboy1984 on September 24, 2012, 12:30:06 AM
no, i mean like snes to genesis. Snes had a better overall processor, but a slower clockspeed.


But that's not a fair comparison, since the SNES and Genesis were from the same generation, and were released a few years apart. The Wii U is 6 years newer than the Xbox 360, yet its CPU is supposedly slower (less powerful)? How is that possible?
Title: Re: Wii U
Post by: ThePerm on September 24, 2012, 12:37:29 AM
theres a wall in processors, you can't go over 3ghz or else the processor becomes a small stove. Processors can float anywhere from 1-3 ghz and its not a big deal. What matters is how many Gigaflops or Teraflops it does.

There is no such thing as a real generation of processors. We may not be in the "next generation" for 10 years. Even ps4 and 720 might not be that different from their predecessors. The Leaps are getting smaller and smaller until they hit a wall.
Title: Re: Wii U
Post by: Luigi Dude on September 24, 2012, 12:38:26 AM
no, i mean like snes to genesis. Snes had a better overall processor, but a slower clockspeed.

Yeah and the best looking SNES games annihilated anything from the Genesis, which shows people shouldn't care too much about a slower CPU since the rest of the Wii U hardware will allow it to produce games beyond what the 360 can do.
Title: Re: Wii U
Post by: tendoboy1984 on September 24, 2012, 12:41:48 AM

no, i mean like snes to genesis. Snes had a better overall processor, but a slower clockspeed.


Yeah and the best looking SNES games annihilated anything from the Genesis, which shows people shouldn't care too much about a slower CPU since the rest of the Wii U hardware will allow it to produce games beyond what the 360 can do.

The PS3 can produce games beyond what the 360 can do (Uncharted series, God of War 3, Killzone 2 and 3), yet that still hasn't affected its sales much.
Title: Re: Wii U
Post by: Adrock on September 24, 2012, 01:00:26 AM
PS3 is closer than it should be considering it launched a year later and at $599 US Dollars (http://youtu.be/pJElsNaC6yQ?t=44s).
Title: Re: Wii U
Post by: Mannypon on September 24, 2012, 01:46:34 AM
For everyone discussing the significance of these "revelations" about the CPU, I would like to point out that the WiiU's CPU is an "out of order" processer whereas all processors used so far have been an "in order" processer.  Now I can't get into detail on how thats an improvement over the other as I'm not a tech head but based on what I've read on Neogaf between the more knowledgable members, and a few google searchs on the topic, an OoO processer and GPGPU is what the next gen are aming for.  I would assume that it having a slower clock speed, being OoO, and the general approach of having the GPGPU handle some of the processing is whats cauasing these "issues" to arrise with developers.  I'm sure once developement transitions fully to the next gen, the WiiU will benefit from all developers tailering their code to these new setups. 
Title: Re: Wii U
Post by: tendoboy1984 on September 24, 2012, 01:55:31 AM
PS3 is closer than it should be considering it launched a year later and at $599 US Dollars (http://youtu.be/pJElsNaC6yQ?t=44s).


True, which is very surprising, considering everyone was claiming the PS3 was DOA (dead on arrival). Nobody expected Sony to sell 65+ million units worldwide, and that's pretty successful for a game console.


Speaking of sales, I hate how analysts are always predicting the demise of game consoles just because they don't sell as well as smartphones and iPads.


Newsflash: Game consoles have always sold in the 10's-of-millions (PS2 and Nintendo DS are exceptions, of course). Game systems are (and always have been) considered niche products, not everyone needs a game system. Conversely, pretty much everyone has (and needs) a phone for communication and social networking purposes.
Title: Re: Wii U
Post by: Chozo Ghost on September 24, 2012, 08:18:35 AM
Yeah and the best looking SNES games annihilated anything from the Genesis, which shows people shouldn't care too much about a slower CPU since the rest of the Wii U hardware will allow it to produce games beyond what the 360 can do.

So people should only care about graphics? SNES games looked better, but Genesis games ran faster due to the faster CPU. This is reflected in the fact that the Genesis' mascot was Sonic (a character built around speed). I loved my SNES dearly and it had the best looking 16bit games ever, but I have to admit one of the common issues of the SNES was CPU slowdown. If too much **** was going on at once on the screen things would slow down because the CPU struggled to process it all. AFAIK this never happened on the Genesis, but on the SNES it was a common problem with fast paced games... especially shooting games like Gradius with a lot of stuff flying around on the screen.

This is what you and some others still don't seem to be understanding. The SNES had graphics that could rival those of 32bit systems, but the CPU was weak. There is no denying that. If Graphics are all that matter then the SNES won the 16bit generation hands down, but other stuff besides graphics matter (at least to some people). The SNES had the better graphics, but the Genesis had the faster speed. And this was despite the fact the Genesis came out two years earlier. Back then Nintendo went with an inferior CPU chip when they designed the SNES, just like they are doing right now with the Wii U.

But believe me, if the Wii U ends up being as awesome as the SNES was then I will be more than satisfied with it. The SNES was my favorite console of all time, despite the weaker CPU.
Title: Re: Wii U
Post by: Adrock on September 24, 2012, 08:36:29 AM
For everyone discussing the significance of these "revelations" about the CPU, I would like to point out that the WiiU's CPU is an "out of order" processer whereas all processors used so far have been an "in order" processer.  Now I can't get into detail on how thats an improvement over the other as I'm not a tech head but based on what I've read on Neogaf between the more knowledgable members, and a few google searchs on the topic, an OoO processer and GPGPU is what the next gen are aming for.  I would assume that it having a slower clock speed, being OoO, and the general approach of having the GPGPU handle some of the processing is whats cauasing these "issues" to arrise with developers.  I'm sure once developement transitions fully to the next gen, the WiiU will benefit from all developers tailering their code to these new setups. 
To be honest, I have no idea what any of that means save for the end where it sounds like "write code specifically for Wii U and games will be just fine" (AKA optimize) which is true for every hardware ever. That's the reason I'm not really concerned by this. I'm not a programer. The last time I wrote anything even remotely close to code was in a Visual Basic class in high school. Point being, if you don't know anything about programming or how hardware works, this might as well be in a different language and there's no real reason to panic or be worried.

So, here we have a guy, Akihiro Suzuki, who most of us have never heard of before last week and he gives a few sound bite quotes that gaming journals across the interwebs have been sensationalizing ever since. There are a lot of question marks here. What does the CPU is "a little bit less" mean? Are we talking 3.2Ghz vs 3.1Ghz? I don't know a lot about CPU architecture and wizardry, but I'm pretty sure a CPU's worth is not measured merely in clock speed. Does it have a more modern design (likely)? Can Nintendo unlock the full CPU speed (like Sony did through a firmware update on PSP)? Would they if they could (in a boat, with a goat, in the rain, and on a train)? There are too many question marks here to be putting so much stock in one person's words, especially when no developer works out the kinks of any hardware for a launch title.
Title: Re: Wii U
Post by: ymeegod on September 24, 2012, 09:43:36 AM
Sigh, people getting way to caught up with jargon--sprew it around without actually knowning the meaning.

GPGPU isn't anything new--anything direct X 10 card (MS calls it directcompute)/opengl(opencl) is similar and can already be used on the PS3.  The 360 is only DX9.1 so it doesn't offer that feature.  Even using the GPU to offset some of the load, Temco wasn't lying or lazy about CPU limits.  The CPU still handles all the AI, objects, pathfinding, sound ect. Physics and other math computing stuff can be offset to the GPU but the CPU still handles it's fair share.  Hense any PC builder will tell you the same. 

--------------------------------------------------------------------------------------------------------------------------------

Also I wonder if one of the cores is reserved for the gamepad?  Kinda like how the WII U split it's memory, 1GB of ram for an console's OS seems to extreme so I'm guessing 1/2 of that might be reserved for the Gamepad as well?
 
Title: Re: Wii U
Post by: MegaByte on September 24, 2012, 01:34:05 PM
Yeah and the best looking SNES games annihilated anything from the Genesis, which shows people shouldn't care too much about a slower CPU since the rest of the Wii U hardware will allow it to produce games beyond what the 360 can do.
Nintendo also added entire (faster) CPUs to some games to overcome the original system's limitations.
Title: Re: Wii U
Post by: Chozo Ghost on September 24, 2012, 01:58:48 PM
Yeah and the best looking SNES games annihilated anything from the Genesis, which shows people shouldn't care too much about a slower CPU since the rest of the Wii U hardware will allow it to produce games beyond what the 360 can do.
Nintendo also added entire (faster) CPUs to some games to overcome the original system's limitations.

I always found it fascinating how with cartridges Nintendo was able to add in chips which expanded the capabilities of the system far beyond what it was capable of on its own. Unfortunately, there's no way Nintendo can do that with the Wii U. A blu-ray disc isn't going to contain a more powerful CPU, so whatever the Wii U has in the finalized design is all it will ever have for the entirety of its life cycle. That's why they should have bumped the specs up higher than they did.
Title: Re: Wii U
Post by: Louieturkey on September 24, 2012, 03:26:31 PM
Chozo, faster processor speed rarely ever means superior CPU.  Please understand that first (only if they are on the same architecture is that ever relevant).  Threads refers to the amount of parallel processing a CPU can do at the same time.  The 360 has 3 threads because each of their CPU cores are single threaded.  The PS3 has the cell that is super complicated but it basically has eight threads (seven usable for games I think).  Outside of Sony 1st party games, though, rarely do anymore than two or three get used.

The CPU in the Wii U is said to be a triple core processor and most likely single threaded.  One core may only get used for the gamepad as well so it could be dual core effectively for the tv.  The architecture of the chip is superior to the 360 CPU (I won't compare the cell to it as it's really not comparable).  The 360 cores were running at 3.2Ghz I believe.  My guess is that the Wii U cores will run somewhere in the 2-3Ghz range.  I still believe the Wii U CPU is superior to the 360.  Architecture is different and time constraints are the reasons why the Koei guy can't get it to run better.

SNES CPU was superior to the Genesis CPU because the architecture was better.  Games had to be written differently to take advantage of that though.  And the Genesis had its many games with horrible coding and slow down problems as well.  SNES was not alone with that.

FYI I'm probably messing some of this up but it is to get the point that CPU processor speed (amount of Ghz/Mhz it is) is no longer the measuring stick.  That ended with the Pentium 4.  It's why they name the processors by a number and not the processor speed anymore.
Title: Re: Wii U
Post by: tendoboy1984 on September 24, 2012, 03:35:22 PM
The faster something is, the more work it can get done at a more efficient rate. Processor speed should be just as important as it ever was.

The fact that most 3rd-party developers hardly utilized the Cell processor's extra power shows that it was a waste of tech. Sony could have made something more "conservative", like the Xbox 360's Xenon chip, but they wanted to differentiate themselves by going all out with the specs.
Title: Re: Wii U
Post by: ShyGuy on September 24, 2012, 04:22:47 PM
Discussing system specs with Chozo is like discussing car motors with someone who doesn't understand the internal combustion engine. ;)
Title: Re: Wii U
Post by: Caterkiller on September 24, 2012, 04:25:11 PM
http://www.escapistmagazine.com/videos/view/jimquisition/6331-Why-the-Wii-U-May-Have-Already-Won-Next-gen

Hmm, what's this? A very pro Wii U video. Take a look. This guy thinks Nintendo may have already "won" this generation.
Title: Re: Wii U
Post by: Adrock on September 24, 2012, 04:29:32 PM
I'll watch the video literally right after I post this. However, I find it dubious to claim any company could win a generation before it even starts.

EDIT: For anyone who hasn't watched the video, skip the 1st minute. That was brutal.
Title: Re: Wii U
Post by: Caterkiller on September 24, 2012, 04:32:07 PM
He doesn't really state as such, he actually claims a neutral view on the eventual outcome of it all. That was my own spin on it to make people watch.
Title: Re: Wii U
Post by: Adrock on September 24, 2012, 04:49:06 PM
That was refreshing. That's 1 neutral video vs 42865238503 hater videos. Closing the gap. Again, skip the 1st minute... and the last minute and 20 seconds for that matter. Thank me later.

There was something I was confused about. He said, "My wife could be watching Mad Men, for example, while I'm huddled in the corner playing the Marios." I thought the Wii U couldn't do both at the same time. Is he saying that he's playing the game on the GamePad while she watches Netflix using Smart TV? That's kind of the impression I get, but while he's explaining this, the video is the demo  of Nintendo TVii on the GamePad.
Title: Re: Wii U
Post by: Caterkiller on September 24, 2012, 05:01:11 PM
I think he meant like while he is playing Wii U, his wife could change the input settings on tv to watch regular tv. Or maybe he didn't...
Title: Re: Wii U
Post by: MrPhishfood on September 24, 2012, 05:16:12 PM
I think he meant like while he is playing Wii U, his wife could change the input settings on tv to watch regular tv.
I think that is exactly what he meant.
Title: Re: Wii U
Post by: ShyGuy on September 26, 2012, 09:55:45 AM
Nintendo should have bundled Nintendo Land with the White Wii U as well. Casuals are more likely to buy the White Version, and little Jonny will be disappointed if he gets a Wii U and nothing to play on it Christmas morning. Maybe the system comes with some unannounced Face Raiders style game.

Also, I suppose litte Jonny's parents could hook it up to Wifi and get a game from the eshop. But if they aren't tech savvy enough to realize the White system doesn't come with a game disc, they probably won't know how to buy stuff of the the eshop.
Title: Re: Wii U
Post by: Adrock on September 26, 2012, 11:26:58 AM
Maybe the system comes with some unannounced Face Raiders style game.
It doesn't. Unfortunately, there are no pre-downloaded games. (http://www.nintendoworldreport.com/news/31872)

I would hope they would realize that there's no game included. Even it they didn't, the benefit of launching near Christmas is that they're probably going to buy additional games anyway. It's probably more likely for them to buy the Deluxe Set and Nintendo Land separately, not knowing that it's packed in.
Title: Re: Wii U
Post by: noname2200 on September 26, 2012, 01:18:46 PM
While a few might slip through the cracks, I'm confident the majority of folks will realize there is no game bundled inside; that's been the norm since the Playstation days, with Wii being the only exception I can think of.
Title: Re: Wii U
Post by: Adrock on September 26, 2012, 01:44:56 PM
According to Kotaku, Mass Effect Trilogy is a thing now. (http://m.kotaku.com/5946590/mass-effect-trilogy-compilation-brings-the-first-mass-effect-to-playstation-3-this-fall) The 360 and PC versions will be out in November. The PS3 version (which will include Mass Effect 1, playable on PS3 for the 1st time) doesn't have a date yet. Now it's especially odd that they're even bothering with a Wii U version of just Mass Effect 3.

Calling all kytims. Might be a good idea to wait for a possible Wii U release of the whole trilogy.
Title: Re: Wii U
Post by: noname2200 on September 26, 2012, 01:51:16 PM
Might be a good idea to wait for a possible Wii U release of the whole trilogy.

What, and fail EA's first test?
Title: Re: Wii U
Post by: broodwars on September 26, 2012, 02:30:13 PM
OK, guys. Now that apparently Microsoft's ME1 exclusivity is over and the full trilogy is releasing on PS3 with your choices carrying over, NOW you have my permission to bitch about the Wii U not having it. Seriously, ME3 really disappointed me, but if you're going to play ME, do it right and start from the beginning.
Title: Re: Wii U
Post by: noname2200 on September 26, 2012, 02:59:29 PM
OK, guys. Now that apparently Microsoft's ME1 exclusivity is over and the full trilogy is releasing on PS3 with your choices carrying over, NOW you have my permission to bitch about the Wii U not having it. Seriously, ME3 really disappointed me, but if you're going to play ME, do it right and start from the beginning.

I wonder if this news has anything to do with ME3's alleged delay? I'm skeptical, but it'd be nice.
Title: Re: Wii U
Post by: Luigi Dude on September 26, 2012, 03:17:57 PM
What, and fail EA's first test?

Yep this is exactly what EA will do.  They'll use the sales of Mass Effect 3 on the Wii U to decide if Trilogy will be released.  So in other words Wii U owner will have to buy the ending to the series before EA will allow them to play the beginning. 
Title: Re: Wii U
Post by: BlackNMild2k1 on September 26, 2012, 03:24:15 PM
So basically, EA just just Capcom'd Mass Effect on the Wii U.

I wasn't planning on buying this game as (from what I've heard) that would be like watching Lord of the Rings starting with watching a reviewers summary of the first two films, and then actually watching the 3rd for yourself. But if they release a Trilogy remake with uMote in mind, I might consider it.
Title: Re: Wii U
Post by: Do_What on September 26, 2012, 06:17:42 PM
What, and fail EA's first test?

Yep this is exactly what EA will do.  They'll use the sales of Mass Effect 3 on the Wii U to decide if Trilogy will be released.  So in other words Wii U owner will have to buy the ending to the series before EA will allow them to play the beginning.
It's exactly the thing that happened a lot with the Wii. Publishers would develop a title that had ZERO chance of selling on any platform (say Mad World) and be like "welp, **** don't sell on wii." It happens ALL the time. EA is definitely going to release ME3 at $60 and wonder why it does significantly worse than ME Trilogy on PS3/360 at the same price. Madden will sell worse and they'll continue to not put effort into the Wii U version of the title. This is a sign of bad things to come.
Title: Re: Wii U
Post by: NWR_insanolord on September 26, 2012, 06:29:24 PM
The thing is, it makes a whole lot less sense in this case. With the Wii, it took a lot more effort to port games to it since the hardware was so different, but with the Wii U it's easy to port from the 360 and PS3, so they should be a lot less reluctant to do it this time around. The same way most third party games came to the PS3 when it was selling horribly early in its life because it was relatively easy to port from the 360, the Wii U will likely receive most of the same third party support the 360 and PS3 receive. EA may be the exception because of what reportedly went down between the two companies.
Title: Re: Wii U
Post by: ShyGuy on September 26, 2012, 06:56:00 PM
Remember when we all bought Umbrella Chronicles so we would pass the Capcom test and get a real RE game on the Wii?

Then as a reward passing the test, Capcom gave us Darkside Chronicles instead of "The Adventures of Leon in RE4 Style Gameplay".

THE TEST IS RIGGED.
Title: Re: Wii U
Post by: Chozo Ghost on September 26, 2012, 08:19:05 PM
According to Kotaku, Mass Effect Trilogy is a thing now. (http://m.kotaku.com/5946590/mass-effect-trilogy-compilation-brings-the-first-mass-effect-to-playstation-3-this-fall) The 360 and PC versions will be out in November. The PS3 version (which will include Mass Effect 1, playable on PS3 for the 1st time) doesn't have a date yet. Now it's especially odd that they're even bothering with a Wii U version of just Mass Effect 3.

Yet another thing I long ago predicted would happen, but I never get credit for my uncannily accurate predictions.
Title: Re: Wii U
Post by: Louieturkey on September 26, 2012, 08:19:59 PM
Maybe the system comes with some unannounced Face Raiders style game.
It doesn't. Unfortunately, there are no pre-downloaded games. (http://www.nintendoworldreport.com/news/31872)

I would hope they would realize that there's no game included. Even it they didn't, the benefit of launching near Christmas is that they're probably going to buy additional games anyway. It's probably more likely for them to buy the Deluxe Set and Nintendo Land separately, not knowing that it's packed in.
Clerks at the stores will encourage the buyers to get games for the system.  If they go to buy the white one, the clerk will ask why they are buying the system with no games and then explain that it doesn't come with a game like the original Wii did.
Title: Re: Wii U
Post by: broodwars on September 26, 2012, 08:26:35 PM
Then as a reward passing the test, Capcom gave us Darkside Chronicles instead of "The Adventures of Leon in RE4 Style Gameplay".

THE TEST IS RIGGED.

And the game was ****ing awesome anyway so you can shut the hell up.   ;)
Title: Re: Wii U
Post by: Louieturkey on September 26, 2012, 08:37:28 PM
Then as a reward passing the test, Capcom gave us Darkside Chronicles instead of "The Adventures of Leon in RE4 Style Gameplay".

THE TEST IS RIGGED.

And the game was ****ing awesome anyway so you can shut the hell up.   ;)
I loved Darkside Chronicles.  I'm tempted to pick it up again for the PS3. :)
Title: Re: Wii U
Post by: BlackNMild2k1 on September 26, 2012, 10:09:29 PM
According to Kotaku, Mass Effect Trilogy is a thing now. (http://m.kotaku.com/5946590/mass-effect-trilogy-compilation-brings-the-first-mass-effect-to-playstation-3-this-fall) The 360 and PC versions will be out in November. The PS3 version (which will include Mass Effect 1, playable on PS3 for the 1st time) doesn't have a date yet. Now it's especially odd that they're even bothering with a Wii U version of just Mass Effect 3.

Yet another thing I long ago predicted would happen, but I never get credit for my uncannily accurate predictions.

You predicted that ME Trilogy would happen? or that EA would find a way to undermine a major Wii U release? What exactly did you predict?, when and where? linkage please ;)

as far as ME Trilogy being a thing, I remember it coming up from that rumor of issues between EA & Nintendo about a month and a half ago.
http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg749188#msg749188
Quote from: 8-4-2012
As an reward, EA received development kits even before Ubisoft, Valve or Tecmo Koei. Many of EA's studios were interested, especially Bioware who have been wanting to put their own games on a Nintendo system for ages and finally had the technical ability to do it with a Mass Effect Trilogy port and Dragon Age 3 on slate for the system.
Title: Wii U eShop very promising.
Post by: Caterkiller on September 27, 2012, 02:29:45 AM

Trine 2 developer say's the new Eshop is promising.
http://www.officialnintendomagazine.co.uk/42266/wii-u-eshop-is-very-promising-say-trine-2-developers/ (http://www.officialnintendomagazine.co.uk/42266/wii-u-eshop-is-very-promising-say-trine-2-developers/)


This is all you need below.


Quote
"Nintendo is taking online very seriously with Wii U," Hyvärinen told us. "Everything we have seen and heard about the Wii U eShop sounds very promising."

Quote
"Our hopes as developers are quite simple: inexpensive updating and easy certification process. That's really it. If the Wii U eShop can deliver either one of these, or even both, then we will be very happy!"
Title: Re: Wii U
Post by: tendoboy1984 on September 27, 2012, 09:55:49 AM
as far as ME Trilogy being a thing, I remember it coming up from that rumor of issues between EA & Nintendo about a month and a half ago.
http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg749188#msg749188
Quote from: 8-4-2012
As an reward, EA received development kits even before Ubisoft, Valve or Tecmo Koei. Many of EA's studios were interested, especially Bioware who have been wanting to put their own games on a Nintendo system for ages and finally had the technical ability to do it with a Mass Effect Trilogy port and Dragon Age 3 on slate for the system.

So this confirms a Wii U port of Dragon Age 3 and Mass Effect Trilogy?

How can EA port Mass Effect 1 to the PS3 if Microsoft owns the publishing rights? (It was published by Microsoft before the BioWare buyout)
Title: Re: Wii U
Post by: BlackNMild2k1 on September 27, 2012, 10:24:14 AM
as far as ME Trilogy being a thing, I remember it coming up from that rumor of issues between EA & Nintendo about a month and a half ago.
http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg749188#msg749188
Quote from: 8-4-2012
As an reward, EA received development kits even before Ubisoft, Valve or Tecmo Koei. Many of EA's studios were interested, especially Bioware who have been wanting to put their own games on a Nintendo system for ages and finally had the technical ability to do it with a Mass Effect Trilogy port and Dragon Age 3 on slate for the system.

So this confirms a Wii U port of Dragon Age 3 and Mass Effect Trilogy?

How can EA port Mass Effect 1 to the PS3 if Microsoft owns the publishing rights? (It was published by Microsoft before the BioWare buyout)

Do you ever actually read anything? or do you just like to ask questions repeated even though I believe someone already answered it for you? maybe you are just waiting to hear it from a specific person...

1) Publishing rights for ME1 must have expired already as PS3 is getting the ME Trilogy too.

2) The above rumor, if you read the entire thing and not just the portion I quoted for you, states that they had planned both ME Trilogy & Dragon Age for the Wii U as a sort of signing bonus for going with Origin for the Wii U online experience. Nintendo declined to be under EA's thumb when it came to online, but graciously thanked and paid them for their input into the creating the Nintendo Online Network. EA was butt hurt, and now it seems that all that support they promoted at E3 2011 is not going to come so easily, as many predicted EA would flounder on such support to begin with.
First example of this petty grudge may be ME3 getting Capcom'd (see RE4 on GC).


But there is an off chance that Mass Effect Trilogy IS the game coming to Wii U at launch, and that is the game they had planned all along. It might not have been shown off that way since publishing contract was still in effect and then they effectively get to reveal the game for Wii U twice and build the hype for release. (this is the only thing that would make sense).
The reason for the motion comic's existence would be explained away by the hope that people buying it for Wii U may have already played the first 2 games, but have no way of transferring over their saved games. Motion comic allows them to start off on the third game with similar status as they may have left off after the ME2.
we can only hope...
Title: Re: Wii U
Post by: tendoboy1984 on September 27, 2012, 10:30:47 AM
Yeah it's way too late for the ME Trilogy to make the Wii U launch. EA would have announced it by now.

EA could port the trilogy over at a later date, but that would make their Mass Effect 3 contribution pointless.
Title: Re: Wii U
Post by: broodwars on September 27, 2012, 10:33:39 AM
Yeah it's way too late for the ME Trilogy to make the Wii U launch. EA would have announced it by now.

EA could port the trilogy over at a later date, but that would make their Mass Effect 3 contribution pointless.

Their "Mass Effect 3 contribution" was pointless from the moment they announced it.  If you cared about that franchise, 99.9% of you already bought it on another platform. This game would have failed regardless of the Trilogy announcement.  There was just simply no reason to ever buy it.
Title: Re: Wii U
Post by: BlackNMild2k1 on September 27, 2012, 10:36:00 AM
edit: directed @ Tendoboy

Unless you read the part where I said that ME3 may have been the game they were planning all along.... (as in what if there is no stand-alone ME3 for Wii U and the game they have been showing this entire time was the trilogy?)

it's doubtful, but that makes much more sense than purposely kneecapping their own release as it seems they are doing right now.
Title: Re: Wii U
Post by: Ceric on September 27, 2012, 10:40:35 AM
edit: directed @ Tendoboy

Unless you read the part where I said that ME3 may have been the game they were planning all along.... (as in what if there is no stand-alone ME3 for Wii U and the game they have been showing this entire time was the trilogy?)

it's doubtful, but that makes much more sense than purposely kneecapping their own release as it seems they are doing right now.
So we're pretty much counting on Nintendo to Botch the Announcement times as they have the whole Wii U Pre-Release Stage?
Title: Re: Wii U
Post by: tendoboy1984 on September 27, 2012, 10:45:51 AM
edit: directed @ Tendoboy

Unless you read the part where I said that ME3 may have been the game they were planning all along.... (as in what if there is no stand-alone ME3 for Wii U and the game they have been showing this entire time was the trilogy?)

it's doubtful, but that makes much more sense than purposely kneecapping their own release as it seems they are doing right now.

If that was true, then they would have announced it by now. EA had the Trilogy planned out months in advance, so you'd think they'd include the Wii U in its announcement if it were true.
Title: Re: Wii U
Post by: ymeegod on September 27, 2012, 11:56:03 AM

"1) Publishing rights for ME1 must have expired already as PS3 is getting the ME Trilogy too." 

Yes and No.  MS has rights to the physical sales of the game, hense the PS3 is getting ME 1 through PSN.  Nice little loop hole :0.
-----------------------------
NM, sounds like it is included in the Trilogy pack and is being sold as a standalone PSN title for those PS3 fans that already own ME2 and 3.
 
 
Title: Re: Wii U
Post by: broodwars on September 27, 2012, 12:09:18 PM

"1) Publishing rights for ME1 must have expired already as PS3 is getting the ME Trilogy too." 

Yes and No.  MS has rights to the physical sales of the game, hense the PS3 is getting ME 1 through PSN.  Nice little loop hole :0.
-----------------------------
NM, sounds like it is included in the Trilogy pack and is being sold as a standalone PSN title for those PS3 fans that already own ME2 and 3.

The reports I've seen seem to indicate that an actual Trilogy set is coming at some point for PS3, though. Maybe it'll just be ME2 and 3 on a disc w/ ME1 as a voucher, but I hope not.
Title: Re: Wii U
Post by: Chozo Ghost on September 27, 2012, 12:16:16 PM
Their "Mass Effect 3 contribution" was pointless from the moment they announced it.  If you cared about that franchise, 99.9% of you already bought it on another platform. This game would have failed regardless of the Trilogy announcement.  There was just simply no reason to ever buy it.

Its geared towards those who only owned a Wii this generation and aren't informed enough to know that the Trilogy is on its way. It is pure profit in EA's pocket because it took a very minimal effort for them to port it over. Sales don't have to be good for them to turn a profit on that. And considering it is a launch title that's going to give it a boost simply for showing up.

It will probably sell one or two hundred thousand copies. That's my prediction. You will probably be shocked how well it sells, because you are basing your belief that it won't sell on consumers being informed, and I think you are underestimating just how ignorant people can be. EA is preying off this ignorance and going to profit from it. There are literally millions of people out there who owned a Wii but not a PS360 this last generation. These people have never heard of Mass Effect, so when they move over to the Wii U and see this game available they might want to check it out.

And like I said, because its a launch title its going to see a boost just because it showed up for attendance. Mark my words its going to sell. I was right about the trilogy thing happening, so here is another prediction. In a few months let's see what the sales and see if I'm right about this too.
Title: Re: Wii U
Post by: Ceric on September 27, 2012, 12:51:33 PM
I would surely hope the 3 in the title would indicate that "Hey, there are games before this one"
Title: Re: Wii U
Post by: broodwars on September 27, 2012, 01:02:22 PM
It will probably sell one or two hundred thousand copies. That's my prediction. You will probably be shocked how well it sells, because you are basing your belief that it won't sell on consumers being informed, and I think you are underestimating just how ignorant people can be. EA is preying off this ignorance and going to profit from it. There are literally millions of people out there who owned a Wii but not a PS360 this last generation. These people have never heard of Mass Effect, so when they move over to the Wii U and see this game available they might want to check it out.

You don't need to convince me that a large portion of people out there buying consoles are uninformed and borderline stupid.  Something has to account for all those Wiis sold, after all.   ;) (yes, that was a joke based on commonly-traded stereotypes. Shut up.)

The thing is, the very people you say are uninformed also don't care about Mass Effect or games like it, which is one of the reasons why I think the Wii U will be at best a modest success (and will probably need a substantial price cut to accomplish that) rather than the hardware sales juggernaut the Wii was.  The "uninformed" have their Just Dances or New Super Mario Bros. retreads, and they seem content with that.  There has just been no evidence of growth within that market beyond those "safe" titles.  So ME3 sells 100,000 copies at launch, and then they don't buy anything else EA/Bioware puts out.  Yeah, that was worth it, wasn't it?
Title: Re: Wii U
Post by: Chozo Ghost on September 27, 2012, 01:03:21 PM
I would surely hope the 3 in the title would indicate that "Hey, there are games before this one"

True, but very few games are so intertwined the way the Mass Effect games are. Like, take Black Ops 2 which has the two which obviously means there was a Black Ops 1 before that, but someone completely new to the franchise could buy BO2 as their starting point and it won't be a big deal. There is some connection with BO1, but it isn't really essential to have played the first one first. Most games are like that, and someone who doesn't know any better could easily just assume ME3 would be a fine starting out point. They won't know any better until after they've bought it, but at that point EA will have already taken their money so why should EA care? You can't get a refund on opened games. A sale is a sale whether the customer is satisfied with it or not.
Title: Re: Wii U
Post by: Ceric on September 27, 2012, 01:11:40 PM
I would surely hope the 3 in the title would indicate that "Hey, there are games before this one"

True, but very few games are so intertwined the way the Mass Effect games are. Like, take Black Ops 2 which has the two which obviously means there was a Black Ops 1 before that, but someone completely new to the franchise could buy BO2 as their starting point and it won't be a big deal. There is some connection with BO1, but it isn't really essential to have played the first one first. Most games are like that, and someone who doesn't know any better could easily just assume ME3 would be a fine starting out point. They won't know any better until after they've bought it, but at that point EA will have already taken their money so why should EA care? You can't get a refund on opened games. A sale is a sale whether the customer is satisfied with it or not.
I find most people in general who aren't gamers will ask immediately to someone they think is informed whether the should really play/watch/read the others.  Which you don't have to be very informed to know that answer is yes when it comes to Mass Effect.
Title: Re: Wii U
Post by: broodwars on September 27, 2012, 01:16:37 PM
Which you don't have to be very informed to know that answer is yes when it comes to Mass Effect.

But that recommendation will also come with the qualifier: "But you really have to play the first two Mass Effects first."  I don't think anyone who has played the Mass Effect games would recommend anyone start anywhere other than the beginning of the story.

Then comes the question: "Well, are those games on my Wii U?"
The response: "No. They're on other systems."
And finally: "OK, nevermind. What else do you have?"
Title: Re: Wii U
Post by: BlackNMild2k1 on September 27, 2012, 01:31:05 PM
edit: directed @ Tendoboy

Unless you read the part where I said that ME3 may have been the game they were planning all along.... (as in what if there is no stand-alone ME3 for Wii U and the game they have been showing this entire time was the trilogy?)

it's doubtful, but that makes much more sense than purposely kneecapping their own release as it seems they are doing right now.

If that was true, then they would have announced it by now. EA had the Trilogy planned out months in advance, so you'd think they'd include the Wii U in its announcement if it were true.

Could be waiting on the next wave of announcements at Nintendo's request....
("It might not have been shown off that way since publishing contract was still in effect and then they effectively get to reveal the game for Wii U twice and build the hype for release.")
but that is just based on the whole "what if" scenario.

I'm just really hoping that EA wouldn't effectively sabotage their own efforts over some petty denial of their service when it's obvious that if Nintendo had taken such a deal, it would have only been in EA's favor (assuming that rumor is true). I can't blame EA for trying, and it was a good play and a solid effort, but if that is the truth, then they just need to get over it and push to make the Origin portal the most heavily used of the service.
Title: Re: Wii U
Post by: NWR_insanolord on September 27, 2012, 01:33:27 PM
I don't think the Trilogy is going to sell especially well on any platform, but I imagine it would do the best on Wii U, at least proportionally to the install base, because the series has never been on a Nintendo platform before. People who wanted to play it on 360 and PC already did, and I wouldn't be surprised if picking up copies of the individual games on PS3 were cheaper than the Trilogy; 2 and 3 are already sub-$20 on Amazon.
Title: Re: Wii U
Post by: Fatty The Hutt on September 27, 2012, 01:51:00 PM
I don't think the Trilogy is going to sell especially well on any platform, but I imagine it would do the best on Wii U, at least proportionally to the install base, because the series has never been on a Nintendo platform before. People who wanted to play it on 360 and PC already did, and I wouldn't be surprised if picking up copies of the individual games on PS3 were cheaper than the Trilogy; 2 and 3 are already sub-$20 on Amazon.
Much of this is true for me and, I submit, for many. I have not played the trilogy but I would like to. Why? well a buncha reasons. Here are 5:
1. I don't own a 360.
2. I don't play PC games. I game on consoles. I know I could set it up so I could play on PC but, for many boring reasons, this is not happening.
3. I own a PS3, but then I could only play 2 and 3.
4. These games are, reportedly, each huge spawling time-consuming games. I want to get around to them but I have to consider the "right" time to do it.
5. I would be delighted for the trilogy on Wii U. I would buy that. I probably will not buy just ME3.
Title: Re: Wii U
Post by: NWR_insanolord on September 27, 2012, 01:54:20 PM
Well the first game is coming to PSN, as well as the Trilogy collection, so you could play all three of them on PS3 once that's out.
Title: Re: Wii U
Post by: Fatty The Hutt on September 27, 2012, 01:57:10 PM
which is another reason it does not make any sense for the trilogy to not be coming to Wii U.
(sorry for the double negative; my English teacher is rolling in his grave)
Title: Re: Wii U
Post by: NWR_insanolord on September 27, 2012, 02:11:35 PM
Double negatives are fine as long as you use them properly. And I addressed that in the other thread; the Wii U version would be the most work and have the fewest potential sales because of the limited install base this early in the console's life, so it's plausible that EA just didn't see it as worth it from a business perspective, without regard for their opinion of Nintendo. Now of course, that doesn't explain the ME3 port...
Title: Re: Wii U
Post by: Ian Sane on September 27, 2012, 02:58:12 PM
I can't imagine there being many people out there that:

1. Only owned a Wii this last gen.
2. Are ignorant of how connected the Mass Effect games are.
3. Are the sort of person that would be interested in Mass Effect 3 in the first place.

The people that apply for the first two are casuals, kids and bro-gamers that play nothing but CoD and Madden.  Mass Effect ain't Mario Kart.  It ain't some core game with massive mainstream appeal that everyone will just instinctively pick up on a whim when they buy a new console.  For you to even be interested in ME3 means you know your **** so you know that ME3 by itself is worthless and by launch you will probably know that the other systems will each have the entire trilogy.

This is a game for no one.  EA is either dumb as **** or this is a rigged "test".
Title: Re: Wii U
Post by: Kytim89 on September 30, 2012, 11:06:46 PM
Did Nintendo make the Wii U's CPU intenially weak to avoid their own version of the RROD? What are the chances of the PS4 and Xbox 720 both having weak CPUs for the same reason?
Title: Re: Wii U
Post by: tendoboy1984 on September 30, 2012, 11:09:52 PM
Did Nintendo make the Wii U's CPU intenially weak to avoid their own version of the RROD? What are the chances of the PS4 and Xbox 720 both having weak CPUs for the same reason?


No one knows what Sony and Microsoft are planning. I'm surprised the PS Vita isn't having any major hardware errors, considering how advanced that tech is.


And the problem with the (original) Xbox 360 wasn't the CPU itself, the entire console was constructed poorly. The chips dissipated too much heat, and the console didn't have adequate ventilation. The heat would then build up inside the console and fry the chips.
Title: Re: Wii U
Post by: Shorty McNostril on October 01, 2012, 04:29:36 AM
Did Nintendo make the Wii U's CPU intenially weak to avoid their own version of the RROD? What are the chances of the PS4 and Xbox 720 both having weak CPUs for the same reason?

How would we know this exactly Sir?
Title: Re: Wii U
Post by: Adrock on October 03, 2012, 05:36:55 PM
/obligatory Cliff-Bleszinski-just-left-Epic-Games-so-Nintendo-should-contact-him-immediately-with-an-offer-making-games-for-them-because-he's-already-a-Nintendo-fan post
Title: Re: Wii U
Post by: Sarail on October 03, 2012, 05:55:20 PM
/obligatory Woohoo! :D
Title: Re: Wii U
Post by: EasyCure on October 04, 2012, 01:46:54 AM
I can't imagine there being many people out there that:

1. Only owned a Wii this last gen.
2. Are ignorant of how connected the Mass Effect games are.
3. Are the sort of person that would be interested in Mass Effect 3 in the first place.

The people that apply for the first two are casuals, kids and bro-gamers that play nothing but CoD and Madden.  Mass Effect ain't Mario Kart.  It ain't some core game with massive mainstream appeal that everyone will just instinctively pick up on a whim when they buy a new console.  For you to even be interested in ME3 means you know your **** so you know that ME3 by itself is worthless and by launch you will probably know that the other systems will each have the entire trilogy.


Gee thanks for lumping me in with that group. Let's see: Kid? Nope, I'm 26. Casual gamer? Not by your intended definition. Bro-gamer? Nice term, bro, but no I really dislike those games. Guess what, your assumptions are wrong and I wouldn't mind picking up the ME3 trilogy for WiiU if it was made available. I've heard decent things about the games, I haven't played an RPG in awhile so I'm due, and I *still* have no intentions of picking up a ps3 or 360.
Title: Re: Wii U
Post by: Kytim89 on October 04, 2012, 01:50:28 AM
/obligatory Cliff-Bleszinski-just-left-Epic-Games-so-Nintendo-should-contact-him-immediately-with-an-offer-making-games-for-them-because-he's-already-a-Nintendo-fan post

I was about to mention this myself. What better way to appeal to the hardcore crowd then to have Cliffy B develope games for your system? What could he bring to the Wii U?
Title: Re: Wii U
Post by: Adrock on October 04, 2012, 02:37:42 AM
What better way to appeal to the hardcore crowd then to have Cliffy B develope games for your system? What could he bring to the Wii U?
Honestly, Nintendo's pitch should be: make anything. I read that he wanted to take a break from game development though I wonder if there was more to it. Epic Games generally targets a certain audience so I wouldn't be surprised if Bleszinski grew tired of making testosterone games.

While Nintendo are at it, they should try to snag Shinji Mikami's new survival horror title which isn't attached to any platform currently.
Title: Re: Wii U
Post by: Kytim89 on October 04, 2012, 02:39:18 AM
What better way to appeal to the hardcore crowd then to have Cliffy B develope games for your system? What could he bring to the Wii U?
Honestly, Nintendo's pitch should be: make anything. I read that he wanted to take a break from game development though I wonder if there was more to it. Epic Games generally targets a certain audience so I wouldn't be surprised if Bleszinski grew tired of making testosterone games.

While Nintendo are at it, they should try to snag Shinji Mikami's new survival horror title which isn't attached to any platform currently.

Tomonobu Itigaki's Devil's Thirdd as well.
Title: Re: Wii U
Post by: Luigi Dude on October 04, 2012, 03:13:00 AM
Honestly, Nintendo's pitch should be: make anything. I read that he wanted to take a break from game development though I wonder if there was more to it. Epic Games generally targets a certain audience so I wouldn't be surprised if Bleszinski grew tired of making testosterone games.

Considering how Epic keeps pumping out Gears of War games that have little differences between them, I wouldn't blame him.  Seriously, the 4th Gears will be out in a few months, making it the 4th game in a little over 6 years.  Epic is probably already planning a 5th Gears of War for the 720 and that's what made Cliffy finally snap.
Title: Re: Wii U
Post by: azeke on October 04, 2012, 07:56:11 AM
Nintendo launched an official shop in Russia with Wii U pre-orders:
http://mir.nintendo.ru/

This is huge, since they never had an official presence before. And with free shipping across entire country which is quite a bold statement to make considering state of post service there.

Prices are comparable to European which is also a major plus since local retailers usually inflate game consoles' prices twice or even three times of it's price.

The market isn't very big though, but hey. Sony thinks it's worth a try and is very active in retail there.

Too bad i don't even live in Russia ;p

Oh and apparently there will also be a special russian edition of ND today after regular european.
Title: Re: Wii U
Post by: Adrock on October 04, 2012, 08:29:37 AM
Considering how Epic keeps pumping out Gears of War games that have little differences between them, I wouldn't blame him.  Seriously, the 4th Gears will be out in a few months, making it the 4th game in a little over 6 years.  Epic is probably already planning a 5th Gears of War for the 720 and that's what made Cliffy finally snap.
I don't know if I agree with that. I haven't played Gears of War 3, but Horde mode debuted in Gears of War 2. I liken that addition to Raid Mode in Resident Evil: Revelaitons. In both cases, I thought the single player was good, but I wasn't crazy about them. Those modes added so much to the games and favorably changed my overall opinion of them. If you mean core gameplay, I can see where you're coming from a bit more, even if I still mostly disagree. Some of the tweaks and additions really changed the game and made it more fun.

In any case, I really wouldn't be surprised if upper management at Epic Games handcuffed Bleszinski to the series without allowing him to experiment too much which can be extremely for any artist or designer.
Title: Re: Wii U
Post by: Ian Sane on October 04, 2012, 02:38:25 PM
What better way to appeal to the hardcore crowd then to have Cliffy B develope games for your system? What could he bring to the Wii U?
Honestly, Nintendo's pitch should be: make anything. I read that he wanted to take a break from game development though I wonder if there was more to it. Epic Games generally targets a certain audience so I wouldn't be surprised if Bleszinski grew tired of making testosterone games.

While Nintendo are at it, they should try to snag Shinji Mikami's new survival horror title which isn't attached to any platform currently.

I think "make anything" would be the ideal pitch for any dev with a proven track record.  However that doesn't sound very Nintendo like.  If Cliffy is upset with endless Gears of War games would he think that Nintendo the NSMB Factory is going to be much different?  Still a lot of devs are growing tired with the overly corporate attitude for the big publishers and are forming their own studios.  Nintendo could do quite well if they positioned themselves as the opposite of the other big boys and were the company that allowed creative artists to express themselves.  But then NOA would refuse to localize the game and the whole thing would blow up in their face.  Artist Nintendo and mainstream-mega-hit Nintendo clash pretty hard.  Would Nintendo go for your idea if it wasn't a mainstream focused title?
Title: Re: Wii U
Post by: Adrock on October 04, 2012, 02:58:00 PM
We would probably see more departures from the NSMB factory if NCL was really restricting their teams' creativity. Who has left Nintendo recently? Some senior designers from Retro Studios left a few years ago and before that, Sakurai. I'm not aware of more though I'm admittedly going off of memory here.

NOA hasn't denied release of major games. Look at the list, all niche titles. The second they deny the release of a Zelda game, you can use that reasoning and i'll agree with you wholeheartedly. Otherwise, you're grasping at straws. Besides, a hypothetical Cliff Bleszinski title practically markets itself. I doubt NCL would approve of a budget from a big name designer and not force NOA to publish the game.
Title: Re: Wii U
Post by: MrPhishfood on October 04, 2012, 03:02:54 PM
Would Nintendo go for your idea if it wasn't a mainstream focused title?
Nintendo certainly have made titles that aren't mainstream:
Nintendogs
Fire Emblem
Punch Out
Advance Wars
Baten Kaitos
Steel Diver
Big Brain Academy, Brain Age
Rhythm Heaven
Donkey Konga (the one with the drum accessory)
Electro Plankton (not really a game I suppose)
Animal Crossing
Pilot Wings

You could even say Smash Bros and Pikmin wasn't mainstream until Nintendo made it mainstream. I think Nintendo are more open to new ideas if they think it has potential, more so than other publishers like EA and Activision.
Title: Re: Wii U
Post by: Ceric on October 04, 2012, 04:19:32 PM
I would argue that Brain Age, Animal Crossing, Nintendogs, and Possibly Punch Out are mainstream.
Title: Re: Wii U
Post by: ThePerm on October 04, 2012, 04:29:35 PM
We would probably see more departures from the NSMB factory if NCL was really restricting their teams' creativity. Who has left Nintendo recently? Some senior designers from Retro Studios left a few years ago and before that, Sakurai. I'm not aware of more though I'm admittedly going off of memory here.

NOA hasn't denied release of major games. Look at the list, all niche titles. The second they deny the release of a Zelda game, you can use that reasoning and i'll agree with you wholeheartedly. Otherwise, you're grasping at straws. Besides, a hypothetical Cliff Bleszinski title practically markets itself. I doubt NCL would approve of a budget from a big name designer and not force NOA to publish the game.

if i were ncl i would give noa a bigger allowance.
Title: Re: Wii U
Post by: MrPhishfood on October 04, 2012, 04:50:33 PM
I would argue that Brain Age, Animal Crossing, Nintendogs, and Possibly Punch Out are mainstream.
Punch Out is a bit odd, its more of a puzzle game wrapped in an an arcade action game. Brain Age, Animal Crossing and Nintendogs didn't gain mainstream approval until Nintendo took the risk to publish them.

Sure they're popular now but if Animal Crossing hadn't been made and I said I was going to make a game that had no real objective and you just live an ordinary life among animal town folk; I imagine there wouldn't be a single publisher to pick it up. Even for Nintendo it must have been some stroke of luck for a game like that to get approved.


We would probably see more departures from the NSMB factory if NCL was really restricting their teams' creativity. Who has left Nintendo recently? Some senior designers from Retro Studios left a few years ago and before that, Sakurai. I'm not aware of more though I'm admittedly going off of memory here.

My friend the Wiki says Sakurai's studio Project Sora is 72% owned by Nintendo and 28% by Sora Ltd (himself?) I would say he's still very much working for Nintendo. I think its a bit unusual he went and formed a new studio with Nintendo's support. Perhaps he wanted a bit more creative independence and/or a new work space to make his games.
Title: Re: Wii U
Post by: noname2200 on October 04, 2012, 05:00:11 PM
I would argue that Brain Age, Animal Crossing, Nintendogs, and Possibly Punch Out are mainstream.
Punch Out is a bit odd, its more of a puzzle game wrapped in an an arcade action game. Brain Age, Animal Crossing and Nintendogs didn't gain mainstream approval until Nintendo took the risk to publish them.

Sure they're popular now but if Animal Crossing hadn't been made and I said I was going to make a game that had no real objective and you just live an ordinary life among animal town folk; I imagine there wouldn't be a single publisher to pick it up. Even for Nintendo it must have been some stroke of luck for a game like that to get approved.

Brain Age aside, I don't understand what you mean by "Animal Crossing and Nintendogs didn't gain mainstream approval until Nintendo took the risk to publish them." It sounds like, at least with Animal Crossing, you're saying that a similar game wouldn't have been thought successful prior to its publication, but I'm pretty sure The Sims and Second Life predate it, and there are probably other examples as well. Nintendogs has an even more obvious predecessor in Tomagachi.
Title: Re: Wii U
Post by: MrPhishfood on October 04, 2012, 05:19:57 PM
[size=78%]Brain Age aside, I don't understand what you mean by "Animal Crossing and Nintendogs didn't gain mainstream approval until Nintendo took the risk to publish them." It sounds like, at least with Animal Crossing, you're saying that a similar game wouldn't have been thought successful prior to its publication, but I'm pretty sure The Sims and Second Life predate it, and there are probably other examples as well. Nintendogs has an even more obvious predecessor in Tomagachi.[/size]
The sims had a hook, a progression system. There was an aim: to be successful in life, financially and socially. You didn't "have" to be successful there was no win or lose but the designer put those mechanics in there so you could progress and made sure the game pushed you in to being successful. In Animal Crossing there really isn't anything like that. Second Life is an MMO and doesn't really compare either.

As for Nintendogs. You could say Tamagochi was the predecessor to Nintendogs and that real life pets were the predecessor to Tamagochi. But Nintendo were the first ones to make a fully fledged game out of it. And "no" I don't think Tamagochi's are actually games in the same way I think tomatoes are not really fruit. Yes I know they are "technically" fruit but its not the same god dammit!
Title: Re: Wii U
Post by: TJ Spyke on October 04, 2012, 05:27:22 PM
The Sims was very much a casual game up until The Sims 3. The only fun I ever had was trapping a Sim in an enclosed area and forcing them to touch a bug zapper over and over, then pissing their pants.
Title: Re: Wii U
Post by: Ceric on October 04, 2012, 05:29:24 PM
Their is definitely a type for any of the Sim games.
Title: Re: Wii U
Post by: noname2200 on October 04, 2012, 05:30:21 PM
I can't say I agree on either game. The Sims and Animal Crossing share the same hooks, or lack thereof. In both games you make your own goals, or not, as you wish. Pay off your mortgage and build up a better pad. Or not. Gather a bunch of fossils. Or not. Becoming a fishing king. Or not. I don't even agree that The Sims ever pushed you to succeed. If it did, my friends and I certainly failed to receive the message. And judging by the tales on the internet, plenty of other folks did too!

I also disagree about the Nintendogs game. Or at least I don't think you're understanding what I'm getting at. Nintendogs was far more fleshed out than Tamagochis, sure. But Tamagochi was pretty conclusive evidence that the idea was sound. Think of it as a proof-of-concept for Nintendogs. If any executive was presented with Nintendogs and responded "virtual pets? It'll never sell!" they should probably be fired.
Title: Re: Wii U
Post by: Luigi Dude on October 04, 2012, 05:31:36 PM
If Cliffy is upset with endless Gears of War games would he think that Nintendo the NSMB Factory is going to be much different?

I'm pretty sure Nintendo wouldn't force him to join the NSMB team.  Monolith Soft hasn't been forced to make Mario games.  Sakurai came back to make Brawl, but he was then allowed to work on anything he wanted afterward which became Kid Icarus:Uprising instead of being forced to make another Smash Bros right away.  Retro after making three FPA Metroid Prime games was allowed to make a 2D Donkey Kong platformer and has already been confirmed to be making something different for the Wii U as well.  Do I also need to mention The Wonderful 101 from Hideki Kamiya which Nintendo is funding is a completely new IP as well and has nothing to do with Mario either.

I don't see how Nintendo releasing several Mario games has anything to do with all the non-Mario games they release.  Unless Cliffy B really wants to make a Mario game, Nintendo isn't going to make him.


My friend the Wiki says Sakurai's studio Project Sora is 72% owned by Nintendo and 28% by Sora Ltd (himself?) I would say he's still very much working for Nintendo. I think its a bit unusual he went and formed a new studio with Nintendo's support. Perhaps he wanted a bit more creative independence and/or a new work space to make his games.

In the case of Sakurai his main reason for leaving Nintendo was because he didn't get along well with the management of HAL after Iwata left.  This is why Iwata had to personally ask him to eventually come back and allows him to have his own studio instead of going back to HAL.
Title: Re: Wii U
Post by: Kytim89 on October 04, 2012, 06:42:11 PM
Cliffy B does not have to neccessarily make games for Nintendo. His presence within Nintendo's sphere could send a very credible message to the industry that Nintendo is serious about catering to the hardcore. The gameing media could not turn away from Cliffy B even if he worked for Nintendo. Hell, Nintendo could put him on payroll and create a new western studio just for him to take out his creative juices on the Wii U. Overall, he would be a great addition to Nintendo's team.
Title: Re: Wii U
Post by: TJ Spyke on October 04, 2012, 06:44:51 PM
Remember the **** that Sony and Microsoft fanboys spouted when Bayonetta 2 was announced as Wii U exclusive? I would love to see over-reactions they make if Bleszinski became employed by Nintendo since he was the creative force behind the Gears of War series.
Title: Re: Wii U
Post by: Kytim89 on October 04, 2012, 07:07:54 PM
Remember the **** that Sony and Microsoft fanboys spouted when Bayonetta 2 was announced as Wii U exclusive? I would love to see over-reactions they make if Bleszinski became employed by Nintendo since he was the creative force behind the Gears of War series.

And Nintendo gave him blank checks and his development studio to make his own exclusive hardcore titles for the Wii U.
Title: Re: Wii U
Post by: ThePerm on October 04, 2012, 07:24:34 PM
If Cliffy is upset with endless Gears of War games would he think that Nintendo the NSMB Factory is going to be much different?

I'm pretty sure Nintendo wouldn't force him to join the NSMB team.  Monolith Soft hasn't been forced to make Mario games.  Sakurai came back to make Brawl, but he was then allowed to work on anything he wanted afterward which became Kid Icarus:Uprising instead of being forced to make another Smash Bros right away.  Retro after making three FPA Metroid Prime games was allowed to make a 2D Donkey Kong platformer and has already been confirmed to be making something different for the Wii U as well.  Do I also need to mention The Wonderful 101 from Hideki Kamiya which Nintendo is funding is a completely new IP as well and has nothing to do with Mario either.

I don't see how Nintendo releasing several Mario games has anything to do with all the non-Mario games they release.  Unless Cliffy B really wants to make a Mario game, Nintendo isn't going to make him.


My friend the Wiki says Sakurai's studio Project Sora is 72% owned by Nintendo and 28% by Sora Ltd (himself?) I would say he's still very much working for Nintendo. I think its a bit unusual he went and formed a new studio with Nintendo's support. Perhaps he wanted a bit more creative independence and/or a new work space to make his games.

In the case of Sakurai his main reason for leaving Nintendo was because he didn't get along well with the management of HAL after Iwata left.  This is why Iwata had to personally ask him to eventually come back and allows him to have his own studio instead of going back to HAL.

Thats not what Ian meant. He was implying that going from Epic to Nintendo might not be that different for him. He would end up making the same game over and over again. After all, thats what Nintendo does.
Title: Re: Wii U
Post by: Ian Sane on October 04, 2012, 07:51:11 PM
My "NSMB Factory" line is mostly just to point out that Nintendo likes their sequels and doesn't publicly come across these days as a company known for encouraging creativity.  Even if they let Retro choose to make DKR is still looks like Retro is "stuck" doing nothing but sequels since they have been around for ten years now and have yet to make ANYTHING original.  Meanwhile Sakurai goes from SSB to another pre-existing Nintendo IP.  Cliffy B might not note that Xenoblade was original.  He might just notice all the endless sequels and get immediately turned off, regardless of what sort of dev Nintendo truly is or isn't.  My assumption as a developer would be that Nintendo gives you a lot of flexibility to choose what you work on... provided it is SOME sort of sequel.  If Retro honestly wants to go from Metroid to Donkey Kong to Mario Kart tracks without doing their own thing they are WEIRD.  I can't imagine any creative talent choosing to go that route if they had the freedom to make something completely new.

Remember the **** that Sony and Microsoft fanboys spouted when Bayonetta 2 was announced as Wii U exclusive? I would love to see over-reactions they make if Bleszinski became employed by Nintendo since he was the creative force behind the Gears of War series.

Well one game you want on a system that you don't own creates some bitching.  But multiple games influence a purchase.  The big transition from Nintendo to Playstation wasn't just because of Final Fantasy VII.  It was because almost EVERYTHING that wasn't made by Nintendo switched sides.  They'll bitch until there are enough games that make them want to buy a Wii U.
Title: Re: Wii U
Post by: Spak-Spang on October 04, 2012, 07:58:15 PM
But honestly, that is what MOST companies do.

And, Nintendo is known for making the same franchises, but except for NSMB usually the games are quite different, and allow for developers to create some original experiences within the framework on the original game.

And NSMB is a series that is supposed to feel retro and be focused on the desire people have to play classic Mario games.  Now they are also budget titles for Nintendo which means they are going to reuse some assets to help keep the price of the game down...but also this is something ALL developers do as well...and I don't see why only Nintendo gets abuse for doing it.
Title: Re: Wii U
Post by: NWR_insanolord on October 04, 2012, 08:25:46 PM
The issue with getting him is that he strikes me as the kind of guy who will want to be able to work on the most advanced hardware, which the Wii U won't be. This is a guy who's going to be getting offers from half the publishers in the industry, pretty much all of which will be giving him creative control. He's got to really want to work for Nintendo to choose them over somebody else.
Title: Re: Wii U
Post by: Shaymin on October 04, 2012, 09:51:29 PM
Maybe he wants to revive Jazz Jackrabbit.

But in all seriousness, he'll probably end up making social/phone games and kill that dead.
Title: Re: Wii U
Post by: tendoboy1984 on October 05, 2012, 11:32:36 AM
The issue with getting him is that he strikes me as the kind of guy who will want to be able to work on the most advanced hardware, which the Wii U won't be. This is a guy who's going to be getting offers from half the publishers in the industry, pretty much all of which will be giving him creative control. He's got to really want to work for Nintendo to choose them over somebody else.

The man's a self-confessed Nintendo fanboy. Working for Nintendo would be a dream job for him.
Title: Re: Wii U
Post by: tendoboy1984 on October 05, 2012, 11:35:39 AM
Nintendo launched an official shop in Russia with Wii U pre-orders:
http://mir.nintendo.ru/

This is huge, since they never had an official presence before. And with free shipping across entire country which is quite a bold statement to make considering state of post service there.

Prices are comparable to European which is also a major plus since local retailers usually inflate game consoles' prices twice or even three times of it's price.

The market isn't very big though, but hey. Sony thinks it's worth a try and is very active in retail there.

Too bad i don't even live in Russia ;p

Oh and apparently there will also be a special russian edition of ND today after regular european.

Nintendo never does their own preorders or sell consoles directly. Maybe they'll expand this to the rest of the world too?
Title: Re: Wii U
Post by: stevey on October 06, 2012, 04:39:51 PM
I would love it but it's never happening. They don't have or want pay for the infrastructure needed to pull it off decently and timely manor.

Though they should emulate it by partnering with a big name online retailer, *cough*amazon*cough*, and make it worth their while by letting them ship a few day earlier and buy back any cancelled/unsold orders....
Title: Re: Wii U
Post by: Tamazoid on October 07, 2012, 02:06:49 AM
Nintendo launched an official shop in Russia with Wii U pre-orders:
http://mir.nintendo.ru/ (http://mir.nintendo.ru/)

This is huge, since they never had an official presence before. And with free shipping across entire country which is quite a bold statement to make considering state of post service there.

Prices are comparable to European which is also a major plus since local retailers usually inflate game consoles' prices twice or even three times of it's price.

The market isn't very big though, but hey. Sony thinks it's worth a try and is very active in retail there.

Too bad i don't even live in Russia ;p

Oh and apparently there will also be a special russian edition of ND today after regular european.

Nintendo never does their own preorders or sell consoles directly. Maybe they'll expand this to the rest of the world too?


It's probably more to do with the retail situation in Russia. NoE are probably looking for some untapped markets to expand into and this is probably the easiest way to do so. I wouldn't be surprised is they slowly do this in other countries where piracy is strong like India. In most of the other countries where Nintendo has a strong influence in they can leave the distribution to the retailers which has it's own benefits..
Title: Re: Wii U
Post by: azeke on October 08, 2012, 12:40:24 AM
Nintendo never does their own preorders or sell consoles directly. Maybe they'll expand this to the rest of the world too?
Russia is kinda of a special case i think...

But Iwata did mention they intend to expand into Asia, so maybe they will do that in China too.

By the way, a few hours after Nintendo Direct (where Shibata specifically addressed russian audience) shop closed registration because they're were out of pre-orders. And a bit later it crashed because it couldn't cope with traffic.

Kinda of surprising that there is enough demand for this. Here Nintendo is extremely niche.
Title: Re: Wii U
Post by: MegaByte on October 08, 2012, 01:24:09 AM
I'm not sure how much direct management NOE has in Russia... they still list an external distributor under contacts for Russia.
Title: Re: Wii U
Post by: azeke on October 08, 2012, 01:47:48 AM
I'm not sure how much direct management NOE has in Russia... they still list an external distributor under contacts for Russia.
There is an official representative for Russia and CIS. And they were present at IgroMir biggest russian videogame expo, help a presentation and brought 3ds and wii u units.

External distributor is probably shop they partner with to do this online shop (it usually sells women's clothing (http://www.kupivip.ru/) from what i can tell).

It was funny how that mir.nintendo site was redirecting to kupivip after it crashed.
Title: Re: Wii U
Post by: MegaByte on October 08, 2012, 01:53:43 AM
I suppose they do have a top-tier website (listed on the country selector), unlike say, Norway or Greece.
Title: Re: Wii U
Post by: Oblivion on October 08, 2012, 02:23:26 AM
I know this is wrong place to be saying this, but I actually know you azeke, from a different forum. ASN?
Title: Re: Wii U
Post by: azeke on October 08, 2012, 09:29:54 AM
If anyone cares there is a few videos from the official conference Nintendo held at russian expo:
http://www.youtube.com/watch?v=CM2n1DxtPww
http://www.youtube.com/watch?v=tXL69gqBS1U
I didn't know that both Shibata and Nintendo's George Clooney (Laurant Fischer) were there.
Title: Re: Wii U
Post by: Tamazoid on October 08, 2012, 11:22:17 AM
Thanks for the info Azeke. It's interesting that there is demand for Nintendo consoles in markets that they have historically ignored. Perhaps they are finally going to give a serious effort in expanding to growing markets such as India and China.
Title: Re: Wii U
Post by: Ceric on October 08, 2012, 11:23:37 AM
Though we do have to take in account with the example of India and China that its only recently that the electricity situation in those countries are starting to settle down.
Title: Re: Wii U
Post by: tendoboy1984 on October 08, 2012, 01:11:34 PM
Thanks for the info Azeke. It's interesting that there is demand for Nintendo consoles in markets that they have historically ignored. Perhaps they are finally going to give a serious effort in expanding to growing markets such as India and China.

From what I've heard, videogame systems are banned in China. Why would the Chinese government ban something that is manufactured in their country?

Maybe it would be easier for the Japanese to manufacture their own products. All the worker unrest in China isn't helping things.
Title: Re: Wii U
Post by: MrPhishfood on October 08, 2012, 01:21:37 PM
From what I've heard, videogame systems are banned in China, so whats the point of having them manufactured there?
Nintendo uses Foxconn (y'know the iPhone makers) to manufacture their stuff. I would think Foxconn has a pretty good track record for efficiency when it comes to mass producing complicated hardware. Though video game systems are banned in China I don't think its illegal to make them, just to sell them.

Still, its not strictly enforced and you can still buy them in grey markets. I remember there was a picture on Kotaku where one of China's Olympic gold medalists was photographed at one of these markets looking at PS3s.
Title: Re: Wii U
Post by: tendoboy1984 on October 08, 2012, 01:30:31 PM
But the Japanese are perfectly capable of manufacturing their own products, just like how American workers are perfectly capable of making our own cars.

It's kind of pointless to have game systems made in China when they're banned from sale there.
Title: Re: Wii U
Post by: NWR_insanolord on October 08, 2012, 01:39:43 PM
No it's not. It's much, much cheaper to manufacture them in China than to do so in America or Japan. Whether or not they can be sold in China is irrelevant to that decision.
Title: Re: Wii U
Post by: Adrock on October 08, 2012, 01:49:52 PM
But the Japanese are perfectly capable of manufacturing their own products, just like how American workers are perfectly capable of making our own cars.
Capable in that they have hands and motor skills, but like insano said, it's much cheaper to manufacture in China than pretty much everywhere. If that wasn't true, no company would use Foxconn. The federal minimum wage in the U.S. of A. is what, $7.25 per hour? In China, they're paying workers in shiny beads.
Title: Re: Wii U
Post by: tendoboy1984 on October 08, 2012, 01:55:03 PM
No it's not. It's much, much cheaper to manufacture them in China than to do so in America or Japan. Whether or not they can be sold in China is irrelevant to that decision.

Yet more and more companies (domestic and foreign) are opening manufacturing plants in America. Granted it's for automobiles, but it's still the same concept.

Companies like Intel and IBM also manufacturer their chips in America.

The problems with outsourcing to China outweigh the benefits. Quality control, worker unrest, poor labor conditions, stress from being overworked and underpaid, etc. Is that really worth saving some money in labor and manufacturing costs? Where are the labor laws?
Title: Re: Wii U
Post by: Adrock on October 08, 2012, 02:17:49 PM
Is that really worth saving some money in labor and manufacturing costs?
From a human rights perspective, no.

From a business perspective, yes. I'm not saying I agree with it, but it's hard to argue with that reality. Unless it becomes a PR snafu, I wouldn't expect most companies to look into or be concerned with obscenely low wages and poor working conditions.
Title: Re: Wii U
Post by: Ceric on October 08, 2012, 02:22:00 PM
No it's not. It's much, much cheaper to manufacture them in China than to do so in America or Japan. Whether or not they can be sold in China is irrelevant to that decision.

Yet more and more companies (domestic and foreign) are opening manufacturing plants in America. Granted it's for automobiles, but it's still the same concept.

Companies like Intel and IBM also manufacturer their chips in America.

The problems with outsourcing to China outweigh the benefits. Quality control, worker unrest, poor labor conditions, stress from being overworked and underpaid, etc. Is that really worth saving some money in labor and manufacturing costs? Where are the labor laws?
United States also has a better infrastructure for Automotive Manufacturing then say iPhones.  Another thing is Shipping Cost.  To ship 100,000 Wii U for example is chump change compared to shipping 100,000 Fords.  Plus the hit you take if you have a defect rate of say 10% on the WiiU would be vastly less then on the Fords.
Title: Re: Wii U
Post by: NWR_insanolord on October 08, 2012, 02:40:47 PM
No it's not. It's much, much cheaper to manufacture them in China than to do so in America or Japan. Whether or not they can be sold in China is irrelevant to that decision.

Yet more and more companies (domestic and foreign) are opening manufacturing plants in America. Granted it's for automobiles, but it's still the same concept.

Game consoles aren't automobiles. Cars sell for upwards of $10,000, and the labor cost of the people who assemble them isn't as much of a factor at that point. Game consoles sell for ~$300-400, and manufacturing them in a country with as high of a standard of living as the United States or Japan would have a significant effect on what they could sell the system for.

The problems with outsourcing to China outweigh the benefits. Quality control, worker unrest, poor labor conditions, stress from being overworked and underpaid, etc. Is that really worth saving some money in labor and manufacturing costs? Where are the labor laws?

Quality control isn't really a problem. Foxconn is very good at what it does, and basically every tech product, with very few exceptions, is manufactured in China, so I don't know what you're basing that on. At least part of the pay difference is in the cost of living; it's a lot cheaper to get by in China than it is in the United States, in terms of straight currency conversions. As for labor laws, you're never going to see them in China, because their whole economy is built around attracting outside businesses to come in and have things manufactured there.
Title: Re: Wii U
Post by: nickmitch on October 08, 2012, 09:37:03 PM
. . .worker unrest, poor labor conditions, stress from being overworked and underpaid, etc.

These are things you only have to deal with if there are labor unions.
Title: Re: Wii U
Post by: NWR_insanolord on October 08, 2012, 10:16:13 PM
. . .worker unrest, poor labor conditions, stress from being overworked and underpaid, etc.

These are things you only have to deal with if there are labor unions.

Which they're starting to see signs of, and are doing their damnedest to try to stamp out.
Title: Re: Wii U
Post by: Spak-Spang on October 08, 2012, 10:23:18 PM
Actually, I wonder if we still actually need labor unions.  The work force has evolved to realize that you have better employee loyalty, satisfaction, public image and more for treating employees better and providing them with competitive wages. 

I want business to bring production jobs back to their home countries, but until the cost of production in the home country is cheaper than the labor wages, taxes, transportation costs of materials and final products and such...then it will never happen. 

Now, as for Nintendo's manufacturing partners  Nintendo has always had a high quality standard for final products, and Nintendo is not going to compromise that with whomever they partner with.  So I am sure we will get products quickly and at a production speed for launch.
Title: Re: Wii U
Post by: NWR_insanolord on October 08, 2012, 10:30:00 PM
Actually, I wonder if we still actually need labor unions.  The work force has evolved to realize that you have better employee loyalty, satisfaction, public image and more for treating employees better and providing them with competitive wages.

If by "evolved" you mean "been forced by federal regulations", then sure. We only got to that point because of labor unions, which is a big part of the reason China isn't there yet.
Title: Re: Wii U
Post by: Spak-Spang on October 08, 2012, 10:50:15 PM
Well, actually...no I mean evolved...because Federal Regulations started the transfer and labor unions WERE needed to begin and implement the change. 

However, many (not all) business found productive actually increased when management started treating employees as human beings.  Now many (not all) businesses have standard benefits and wages above and beyond that of federal regulations.  So businesses have obviously learned a lesson. 

Does this mean I feel federal regulation is bad, or we to pull it back.  Hell no.  But, it does mean that perhaps labor unions need to take more of a backseat and be waiting just in case businesses backslide...but stop pushing for more and more that is killing the economy...

That said...this is too political so we should probably drop it. 

Title: Re: Wii U
Post by: Ceric on October 09, 2012, 09:32:55 AM
In older businesses sure.  I work Software Development.  It can be downright abusive in this field.  Most people who do this job like to program and we tend to get paid relatively well, relatively because its almost always salary so your actual pay in abusive companies is much lower.  What I found over the year though is unless you work for a Google or Microsoft your treated much like a second tier citizen in the company even if the company couldn't survive without what you do.  System Administer also have lots of the same issues.

Companies will always try to charge what the market will be bear.  Same with labor. They will pay you the least they can get away with in Benefits and actual pay.  That is Capitalism.
Title: Nintendo Rep say's the U is 19x more powerful than PS3?
Post by: Caterkiller on October 09, 2012, 04:53:22 PM
Wii U 19x more powerful than PS3 say's some Nintendo rep.

Quote
Nintendo representatives on the day informed me that it was “19 times more powerful than PS3”.  Having spent a decent amount of time with the launch software I doubt these claims and would take it with a grain of salt, as the games on show at the expo appeared directly comparable to Xbox360 and PS3 titles and certainly no better.  Having said that, the games are launch titles and the software can only improve in scope, gameplay and visual flair as developers get to grips with the hardware.

totalrevue.com/nintendo-wiiu-preview/

First off BS multipliers are just that, BS. I certainly don't believe it but if it eventually becomes the case, then so be it. Still what does 19 times more powerful than PS3 even mean?

For you people who have to get down on everything just keep in mind that there was no way these current gen games that have been worked on for other systems for years were ever going to look significantly better on the Wii U.

A year or two from now we'll see whats up.

Title: Re: Wii U
Post by: noname2200 on October 09, 2012, 04:53:59 PM
Well, actually...no I mean evolved...because Federal Regulations started the transfer and labor unions WERE needed to begin and implement the change. 

However, many (not all) business found productive actually increased when management started treating employees as human beings.  Now many (not all) businesses have standard benefits and wages above and beyond that of federal regulations.  So businesses have obviously learned a lesson. 

I have less faith than you do. But you're right: this conversation is drifting into political territory. So to fix that:

I don't think Nintendo's going to get too aggressive with the expanding economies of the world, at least not with the Wii U. I think the reason Sony has been able to is that they outright own factories and didn't want them going idle: it was partly the product of a solution in search of a problem. Nintendo doesn't own any manufacturing places, so if it sees a decline in demand for its hardware it feels less pressure to find a new outlet to dump product on.

That said, I recall some Reggie comments that indicates they'll at least start exploring the possibilities with the Wii. Which is not a terrible idea, in my opinion, even if it has roughly zero effect on me in the short term.
Title: Re: Nintendo Rep say's the U is 19x more powerful than PS3?
Post by: noname2200 on October 09, 2012, 04:55:22 PM

Still what does 19 times more powerful than PS3 even mean?


The cutscenes will be 19 times more impactful than those in FF XIII/MGS 4/ Heavy Rain.
Title: Re: Wii U
Post by: Caterkiller on October 10, 2012, 11:02:05 AM
Continuing on with the Wii U being more powerful than PS360.

http://www.videogamer.com/wiiu/trine_2/news/wii_u_graphics_would_need_to_be_scaled_back_on_xbox_360_and_ps3.html

Trine 2 developer says graphics would have to be scaled down for PS3 and 360.
Quote
Basically that does require... well, not huge amounts more graphics processing power, but still considerable. If we would publish that on the other consoles, then I believe that there would be some small downscaling of what it is right now."

http://seattletimes.com/html/technologybrierdudleysblog/2019376473_qa_nintendo_boss_on_wii_u_appl.html

Reggie explains Wii U will fend off future competition.
Title: Re: Wii U
Post by: marty on October 10, 2012, 12:01:38 PM
http://seattletimes.com/html/technologybrierdudleysblog/2019376473_qa_nintendo_boss_on_wii_u_appl.html (http://seattletimes.com/html/technologybrierdudleysblog/2019376473_qa_nintendo_boss_on_wii_u_appl.html)

Reggie explains Wii U will fend off future competition.
Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition.  Unless the Wii U takes off like the Wii, which can't and won't happen, I don't see Reggie sticking around for another generation.
Title: Re: Wii U
Post by: MrPhishfood on October 10, 2012, 01:18:05 PM
Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition.  Unless the Wii U takes off like the Wii, which can't and won't happen, I don't see Reggie sticking around for another generation.
If you had bothered to read. Its actually an interview of 30+ questions. He does a pretty good job of answering them until he gets asked a hypothetical question about quantities that are still unknown.
Title: Re: Wii U
Post by: marty on October 10, 2012, 02:51:27 PM
Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition.  Unless the Wii U takes off like the Wii, which can't and won't happen, I don't see Reggie sticking around for another generation.
If you had bothered to read. Its actually an interview of 30+ questions. He does a pretty good job of answering them until he gets asked a hypothetical question about quantities that are still unknown.
I read the whole thing.  I pointed out that he gave a non-answer to a specific question that comes up a lot here.  The rest of the answers are pretty fluffy, too.  Continue making dumb assumptions about what I read and attributing your opinion to it, if you must, but it's not necessary.
Title: Re: Wii U
Post by: Adrock on October 10, 2012, 03:21:05 PM
Reggie gave a standard answer to a pointless question. "How you plan on fending off things that no one knows anything about?" The successors to PS3 and 360 don't officially exist yet. I don't know how else he was expected to answer that question.

The rest of the answers were PR fluff, but I give him a pass on that one.
Title: Re: Wii U
Post by: marty on October 10, 2012, 03:40:49 PM
Reggie gave a standard answer to a pointless question. "How you plan on fending off things that no one knows anything about?" The successors to PS3 and 360 don't officially exist yet. I don't know how else he was expected to answer that question.

The rest of the answers were PR fluff, but I give him a pass on that one.
Yes, now that you've explained that, it does seem that Reggie didn't explain how the Wii U will fend off future competitors...
Title: Re: Wii U
Post by: MrPhishfood on October 10, 2012, 03:41:35 PM
I would be sorry for making assumptions if you had not worded yourself poorly.
Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition.
Because Reggie answered a series of questions in an interview. So yes I misinterpreted what you really meant because you didn't interpret what you really meant.



Title: Re: Wii U
Post by: marty on October 10, 2012, 03:49:51 PM
I would be sorry for making assumptions if you had not worded yourself poorly.
Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition.
Because Reggie answered a series of questions in an interview. So yes I misinterpreted what you really meant because you didn't interpret what you really meant.
reggie answered ONE question about the Wii U and future competitors.  I responded with an opinion about that ONE question.  Get over it.
Title: Re: Wii U
Post by: MrPhishfood on October 10, 2012, 03:57:57 PM
You must really hate Reggie, if you have so much time dedicated to hating on him. Me? He's my boyfriend.
Title: Re: Wii U
Post by: marty on October 10, 2012, 04:19:33 PM
I don't hate your boyfriend.
Title: Re: Wii U
Post by: Louieturkey on October 11, 2012, 01:04:22 AM
How else does he answer it?  He basically said he can't answer it until the future consoles actually officially exist and they can see what they are up against.  So he tells them to wait until this competition is actually started before he will answer it for real.

And even then, he'll say look at all the games they have released already and the ones they have planned for the near future and that is how they will combat the PS420.
Title: Re: Wii U
Post by: Chozo Ghost on October 11, 2012, 01:10:21 AM
Still what does 19 times more powerful than PS3 even mean?

19 times more powerful than the PS3 when it comes to online security and protecting consumer information.
Title: Re: Wii U
Post by: ymeegod on October 11, 2012, 11:20:07 AM
http://www.eurogamer.net/articles/digitalfoundry-what-is-inside-the-wii-u

Questions and Answers from Big N.  Also a few pics of inside the console. 
Title: Re: Wii U
Post by: Ceric on October 11, 2012, 11:22:19 AM
http://www.eurogamer.net/articles/digitalfoundry-what-is-inside-the-wii-u

Questions and Answers from Big N.  Also a few pics of inside the console. 
I was typing a thread about this when you posted it.  I was literally 15 seconds after you posted this putting it up. (http://www.nintendoworldreport.com/forums/index.php?topic=39567.msg761769#msg761769)
Title: Re: Wii U
Post by: Adrock on October 15, 2012, 10:46:45 AM
According to Joystiq, "a triple A Square Enix" (http://m.joystiq.com/2012/10/15/report-major-square-enix-game-receiving-wii-u-port-by-mass-effe/?post=1&icid=joystiq_home_latest_art) Wii U port is being worked on by Straight Right, who is currently handling the Mass Effect 3 port and an original IP for Wii U.

Joystiq puts Tomb Raider, Hitman: Absolution, and Deus Ex: Human Evolution as likely candidates. My money is on Tomb Raider. It's the biggest name and the only one that has a chance of launching around the same time as the PS3/360 versions. Hitman: Absolution is set to release 2 days after Wii U, but I'd be surprised if a port was ready so close though a release months down the line for the Wii U version isn't out of the question. I mean, same goes with Tomb Raider, but a least it's like 5-6 months from release which gives Straight Right a bit more time. It would be beneficial to launch as close as possible.

I suppose there's a possibility it's the Final Fantasy XIII trilogy with Lightning Returns pending release, but that's a lot work. Then again, they could just port Lightning Returns to somewhat match the ridiculousness of just porting the last part of a 3 part story like Mass Effect 3...
Title: Re: Wii U
Post by: NWR_insanolord on October 15, 2012, 11:01:10 AM
There were also rumors of Tomb Raider coming to Wii U back around E3. I remember typing up an article about them in my exhausted and sleep-deprived state at our hotel.
Title: Re: Wii U
Post by: Adrock on October 15, 2012, 11:27:39 AM
Earlier this year, Crystal Dynamics denied that a Wii U port was being made, but it's possible they meant they weren't working on it which falls in line with this news story or that a decision was made afterwards. That was back in January and I remember the rumors around E3. Things can change. Joystiq didn't list this as a rumor.
Title: Re: Wii U
Post by: NWR_insanolord on October 15, 2012, 11:37:18 AM
Joystiq, frankly, doesn't have as high journalistic standards as we do.
Title: Re: Wii U
Post by: Adrock on October 15, 2012, 11:44:22 AM
Joystiq was the 1st place I saw the news. If you weren't slacking and reported this earlier, I would have to cheat on NWR to get my Nintendo news. This is your fault. I also blame BlackNMild and Caterkiller.
Title: Re: Wii U
Post by: SonofMrPeanut on October 15, 2012, 06:00:01 PM
So some info has surfaced on the Gamestop listing for the Wii U Pro controller.


Good News:  It lasts up to 80 hours on a single charge.
Bad News:  Not backwards compatible w/ Wii, meaning it can't function as a CCP.


Knew I shouldn't have passed on that Goldeneye CCP.


http://www.gamestop.com/wii-u/accessories/wii-u-pro-controller-black/104811 (http://www.gamestop.com/wii-u/accessories/wii-u-pro-controller-black/104811)
Title: Re: Wii U
Post by: TJ Spyke on October 15, 2012, 06:03:32 PM
Well, duh. I don't think anyone thought or expected the Wii U Pro Controller to work with the Wii. It's like expecting the Wii U GamePad to work on the Wii.
Title: Re: Wii U
Post by: Ian Sane on October 15, 2012, 06:20:36 PM
Well, duh. I don't think anyone thought or expected the Wii U Pro Controller to work with the Wii. It's like expecting the Wii U GamePad to work on the Wii.

I wouldn't expect it to work on the Wii but it SHOULD work when playing VC games on the Wii U.  All this "running in Wii mode" stuff about the VC is a technical limitation that doesn't really need to be there and is not something the typical consumer would buy as a worthwhile excuse.  Any consumer would expect the Wii U Pro Controller to be able to run VC games, particularly if they bought a VC game on their Wii U.  If you have to use the Wii CC to play VC games on the Wii U that is super duper lame.
Title: Re: Wii U
Post by: TJ Spyke on October 15, 2012, 06:28:18 PM
That is not what peanut was saying though, he was talking about using the Pro Controller on the Wii  itself.

As for Wii mode on Wii U, I think it's a safe bet that Nintendo will release updates to those games over time. The fact that every VC game uses its own emulator is what makes it hard to just do one update to make them all work.
Title: Re: Wii U
Post by: Adrock on October 15, 2012, 06:37:00 PM
80 hours on a single charge? Mother of... That's jawesome.
Title: Re: Wii U
Post by: azeke on October 16, 2012, 01:08:11 AM
Bad News:  Not backwards compatible w/ Wii, meaning it can't function as a CCP.
Ahaha, i guess i am not buying it anytime soon.

Unless they will force me to by not including CCP support in newer games... Which they might...

I have my CCP Pro and simply see no reason to get this anyway.
Title: Re: Wii U
Post by: TJ Spyke on October 16, 2012, 01:25:08 AM
There is no real reason for developers to really support the CCP. The Wii U Pro Controler has more functions (and is beneficial to consumers by not requiring them to have it connected to a Wii Remote, which also wastes batteries). I know at least 1 Wii U game that will support the CCP: Call of Duty: Black Ops II.
Title: Re: Wii U
Post by: azeke on October 16, 2012, 01:33:02 AM
There is no real reason for developers to really support the CCP.
Expect for people who have it.

The Wii U Pro Controler has more functions
Like what?.. Rumble? Oh, and clickable sticks i guess...

Still forcing people to buy that by removing CPP support would be dickish.
Title: Re: Wii U
Post by: TJ Spyke on October 16, 2012, 01:42:57 AM
For Wii U games, I don't think it's unreasonable to expect developers to support the Wii U Pro Controller but not the Classic Controller Pro. It's not at all dickish to have people buy the new controller to buy the new games, and it's not removing anything since it will still be supported for Wii games. If anything, Nintendo is being generous by even letting developers add support for the CCP in Wii U games.
Title: Re: Wii U
Post by: Louieturkey on October 16, 2012, 01:44:23 PM
80 hours on a single charge? Mother of... That's jawesome.
Reminds me of the Wavebird's battery life.  That was listed as 100 hours.  I still don't think I've ever changed the batteries on that thing.
Title: Re: Wii U
Post by: Adrock on October 16, 2012, 02:17:07 PM
The Wavebird had a pretty generous battery life, but I don't remember it lasting 80 hours. The Dual Shock 3 definitely doesn't touch that number. I can't wait to try the Pro Controller.

On a semi-related note, has it been confirmed if the Pro Controller has an accelerometer and gyroscope? I doubt it or that many games would use them on the Pro Controller, but the parts are inexpensive so it would be nice to include just in case.
Title: Re: Wii U
Post by: SonofMrPeanut on October 16, 2012, 05:07:04 PM
That is not what peanut was saying though, he was talking about using the Pro Controller on the Wii  itself.


No, I wasn't.  I was talking about it working with CCP-compatible Wii games on the Wii U.  I guess I should've specified that a bit more as "Wii games" instead of just saying "Wii" and assuming you'd know I meant "Wii Mode." (This wasn't a flip-flop, this is actually what I meant).  Sure it was something that really shouldn't have been expected since the announcement that the Gamepad wouldn't do this (it's the exact point I started expressing doubt that the U Pro would function as a CCP).  Still, it's in no way a dealbreaker, and anyone who would is a moron.  For Mario's sake, Nintendo has already made the Wiimote+Nunchuck forwards-compatible!!!

As for the VC games, I'm sure they'll be reintroduced on the Wii U with U Pro compatibility (all the while allowing Wii-purchased VC games to be played w/ the CCP on Wii U).
Title: Re: Wii U
Post by: Mop it up on October 16, 2012, 08:32:52 PM
Nintendo are usually conservative with their numbers, so if that info actually comes from Nintendo then I'd think it'd be accurate. My Classic Controller can go for 60 hours or more on 2 rechargeable AAs, so 80 seems believable to me if it has its own special battery.
Title: Re: Wii U
Post by: Caterkiller on October 16, 2012, 10:50:37 PM
Iwate Asks on the Gamepad, haven't read it yet.

http://iwataasks.nintendo.com/interviews/#/wiiu/gamepad/0/0
Title: Re: Wii U
Post by: EasyCure on October 16, 2012, 11:23:21 PM
Iwate Asks on the Gamepad, haven't read it yet.

http://iwataasks.nintendo.com/interviews/#/wiiu/gamepad/0/0

Summary for the lazy?
Title: Re: Wii U
Post by: azeke on October 17, 2012, 01:33:30 AM
Summary for the lazy?
They laugh.
Title: Re: Wii U
Post by: Stogi on October 17, 2012, 01:51:58 AM
Read most of it and they focus on how difficult it was to create a wireless gamepad without any latency issues.

But the big take away is that depending on your place, you MAY be able to play it in the bathroom and bedroom.
Title: Re: Wii U
Post by: Kairon on October 17, 2012, 02:24:02 AM
Read most of it and they focus on how difficult it was to create a wireless gamepad without any latency issues.

But the big take away is that depending on your place, you MAY be able to play it in the bathroom and bedroom.

My house is ready.
Title: Re: Wii U
Post by: Tamazoid on October 17, 2012, 07:28:44 AM
It's a pretty big technical achievement Nintendo has pulled off by creating the Gamepad with minimal latency issues. One of the main reasons why a Vita/PS3 combo can never compare to it.
Title: Re: Wii U
Post by: Stogi on October 17, 2012, 07:29:33 AM
Or smart glass for that matter.

There is custom hardware AND software at work here. It's going to be hard to imitate. It's not impossible, but it is going to be damn near with just an app for a cellphone or tablet.
Title: Re: Wii U
Post by: Adrock on October 17, 2012, 10:11:23 AM
Summary for the lazy?
1. Latency was a challenge from the beginning.
2. All processing is done by the console. Even when you use the camera, it's sent to the Wii U then to the GamePad to be displayed on the screen. The camera was almost cut, but they got it to work. Video from the is 30 frames per second. If you think that's low, it was originally 5 frames per second.
3. Models of the GamePad were made with a 3D printer then fine-tuned by hand.
4. Software for controlling the GamePad was developed at Nintendo Technology Department in the US; the design was done in Japan.
5. There's some talk about how they reduced latency which I don't feel I understand enough to confidently explain. It sounds like compressing/decompressing is traditionally done per frame, but this would cause delays. Instead, the Wii U breaks down that image into smaller pieces which are then compressed/decompressed before being sent to the GamePad.
6. There were latency concerns with how the GamePad is held and who or what is in the way, but they worked it out. A metal TV stand, for example, may affect the radio waves and weaken the signal between the console and GamePad.
7. Some images are more difficult to send wirelessly and display than others like a moving grid. They found this early in development and spent a considerable amount of time making it work.
8. Wireless communication technology in the Wii U was co-developed by Broadcom.
9. The design changes between E3 2011 and E3 2012 were apparently from internal pressure, notably Miyamoto and Iwata himself. No mention of 3rd parties urging changes to the circle pads, for example. The grips were an important addition as the flat original GamePad was apparently uncomfortable to hold for long periods of time.
10. Weight was whittled down by the gram.
11. Iwata announced the near field communication capabilities before the team finished the software to make it works. It seemed like they weren't sure NFC was absolutely going to make it in.
Title: Re: Wii U
Post by: ymeegod on October 17, 2012, 10:33:54 AM
"Vita/PS3 combo can never compare to it"

Depends on what setup you're using, since the WII U/Gamepad combo only works in the same room vs the PS3/Vita which has both options of local or over the net.  For local play the PS3/Vita combo works fine and over the net you're going end up getting a bit of lag depending on how much bandwidth is available. 

For my local connection my PS3 is hooked up to my router by wired ethernet and my Vita was using 802.11N to connect to the router.  Very little lag in terms of ms it's basically double that of a normal wireless contoller (32ms)--you'll have to be GODLike to notice.

The only thing killing "remote play" is Sony themselves--right now only a few selected titles support the feature but hackers (jailbreaking the PS3) have been playing games like Battlefield from day 1.

Title: Re: Wii U
Post by: Louieturkey on October 17, 2012, 11:01:56 AM
Anyone see this yet? (http://www.animenewsnetwork.com/news/2012-10-16/wii-u-controller-snes-version-listed)
Quote
The Australian arm of video game and accessories retailer EB Games lists (https://www.ebgames.com.au/wiiu-159832-Wii-U-Controller---SNES-Version-Wii-U) a Super Nintendo (http://www.animenewsnetwork.com/encyclopedia/company.php?id=620) Entertainment System (SNES)-styled controller for the Wii U console. The controller features the classic SNES button layout and D-pad inlaid under the Wii U's modern joysticks.  The controller is available for pre-order for AU$48.00 (about US$49.50). It is slated to ship on November 30. The Wii U console itself launches (http://www.animenewsnetwork.com/news/2012-09-26/nintendo-wii-u-n-american-launch-lineup-revealed) in North America on November 18.
(http://cdn02.animenewsnetwork.com/thumbnails/max250x250/cms/news/56283/159832_detail.jpg)
While it's pretty much the same controller, having the SNES overlay looks pretty awesome to me. The fact that it's the same price as the regular pro controller is even better.
Title: Re: Wii U
Post by: Fatty The Hutt on October 17, 2012, 11:22:01 AM
And so, the re-seller gouging commences: This from Amazon.ca. Fuckers.
 
Nintendo Wii U 32GB Deluxe - Black - Available Nov. 18, 2012
by Nintendo
Media: Video Game
Platform: Nintendo Wii U
Price at a Glance
New: from CDN$ 599.00
New1-4 of 4 offers
Price + Shipping Condition Seller Information Buying Options
CDN$ 599.00
+ CDN$ 4.99 shipping
New Seller: MII300
Seller Rating: Just Launched (Seller Profile)
In Stock. Ships from ON, Canada.
Domestic shipping rates and return policy.
or
CDN$ 649.00
+ CDN$ 4.99 shipping
New Seller: toddleggat
Seller Rating: Just Launched (Seller Profile)
In Stock. Ships from ON, Canada.
International & domestic shipping rates and return policy.
or
CDN$ 895.00
+ CDN$ 4.99 shipping
New Seller: Shalowm Trading Co. Canada
Seller Rating: 100% positive over the past 12 months. (5
total ratings)
Back-ordered. Due in stock November 18 -- order now to reserve yours
Ships from ON, Canada.
International & domestic shipping rates and return policy.
FREE UPGRADE TO EXPEDITED SHIPPING (up to 6x faster than Standard
shipping), FREE TRACKING NUMBER, and FREE INSURANCE ($895 c...
or
CDN$ 955.00
+ CDN$ 4.99 shipping
New Seller: MII300
Seller Rating: Just Launched (Seller Profile)
In Stock. Ships from ON, Canada.
International & domestic shipping rates and return policy.
 
Title: Re: Wii U
Post by: TJ Spyke on October 17, 2012, 11:26:24 AM
Anyone see this yet? (http://www.animenewsnetwork.com/news/2012-10-16/wii-u-controller-snes-version-listed)
Quote
The Australian arm of video game and accessories retailer EB Games lists (https://www.ebgames.com.au/wiiu-159832-Wii-U-Controller---SNES-Version-Wii-U) a Super Nintendo (http://www.animenewsnetwork.com/encyclopedia/company.php?id=620) Entertainment System (SNES)-styled controller for the Wii U console. The controller features the classic SNES button layout and D-pad inlaid under the Wii U's modern joysticks.  The controller is available for pre-order for AU$48.00 (about US$49.50). It is slated to ship on November 30. The Wii U console itself launches (http://www.animenewsnetwork.com/news/2012-09-26/nintendo-wii-u-n-american-launch-lineup-revealed) in North America on November 18.
(http://cdn02.animenewsnetwork.com/thumbnails/max250x250/cms/news/56283/159832_detail.jpg)
While it's pretty much the same controller, having the SNES overlay looks pretty awesome to me. The fact that it's the same price as the regular pro controller is even better.

I should point out that Nintendo Australia already confirmed its not a licensed controller (it's third party)
Title: Re: Wii U
Post by: Ceric on October 17, 2012, 11:37:51 AM
On the Canadian Gouging.

The question is will it command those prices.

Amazon here is showing $517 - $1,500 (Well Technically $1,000,000)

I would be very interested in seeing if it those items would be sold at that price.
Title: Re: Wii U
Post by: Fatty The Hutt on October 17, 2012, 11:42:59 AM
@ceric, Assuming retailers sell out of Wii Us, I would not be surprised if the reseller offerings sold for the high prices asked. Folks get desperate around Chistmas time.
Title: Re: Wii U
Post by: Stogi on October 17, 2012, 11:50:17 AM
They should buy a **** ton of stock, watch it tick up a dime from news of it being sold out then sell it immediately. They'd make a lot more.
Title: Re: Wii U
Post by: MrPhishfood on October 17, 2012, 12:57:21 PM
They should buy a **** ton of stock, watch it tick up a dime from news of it being sold out then sell it immediately. They'd make a lot more.
I don't think its about just buying more stock. Nintendo probably don't have the supply to satisfy demand on launch date. As we speak they are getting assembled out of the factories at Foxconn and will continue throughout the Wii U's lifetime. I imagine its very costly to setup more factories just for the sake of satisfying launch demand and then shutting down those factories once demand has lowered. It would make more sense to wait and build up a considerable amount of stock enough for the estimated amount of early adopters to buy and then launch the console.
Title: Re: Wii U
Post by: tendoboy1984 on October 17, 2012, 05:58:50 PM
Anyone see this yet? (http://www.animenewsnetwork.com/news/2012-10-16/wii-u-controller-snes-version-listed)

(http://cdn02.animenewsnetwork.com/thumbnails/max250x250/cms/news/56283/159832_detail.jpg)


Aside from the SNES paint, the overall design is exactly the same as an official Xbox 360 Pro Controller.


I thought third-party controllers weren't allowed to have the exact same design as first-party controllers? Something about customer confusion...


It's why you never see any third-party Xbox or PlayStation controllers with the exact same design as their official counterparts.
Title: Re: Wii U
Post by: Stogi on October 17, 2012, 06:20:27 PM
They should buy a **** ton of stock, watch it tick up a dime from news of it being sold out then sell it immediately. They'd make a lot more.
I don't think its about just buying more stock. Nintendo probably don't have the supply to satisfy demand on launch date. As we speak they are getting assembled out of the factories at Foxconn and will continue throughout the Wii U's lifetime. I imagine its very costly to setup more factories just for the sake of satisfying launch demand and then shutting down those factories once demand has lowered. It would make more sense to wait and build up a considerable amount of stock enough for the estimated amount of early adopters to buy and then launch the console.


Er...I don't think you understood me. I meant stock as in shares; as in trading shares on the stock market.
Title: Re: Wii U
Post by: NWR_insanolord on October 17, 2012, 06:23:23 PM
I'm pretty sure they'd see a higher return on investment by buying and scalping the hardware than playing the stock market.
Title: Re: Wii U
Post by: Stogi on October 17, 2012, 06:25:22 PM
If you were going to use the same amount of money, probably. But the same amount of hours? Hardly.
Title: Re: Wii U
Post by: EasyCure on October 17, 2012, 09:21:55 PM
Summary for the lazy?
They laugh.

[laugh]

Seriously though, good one. I should've seen that coming.

edit: Thank you, Adrock. Honestly I'm not THAT lazy to have read the article but as Azeke pointed out, there'd be a whole lot of [laughs] in there that would probably start to bore me.
Title: Re: Wii U
Post by: Kytim89 on October 17, 2012, 10:26:11 PM
When do you think that Retro City Rampage will appear on Wiiware?
Title: Re: Wii U
Post by: azeke on October 17, 2012, 11:16:29 PM
When do you think that Retro City Rampage will appear on Wiiware?
Dev said the plan is before the end of the year...

I am ready for them to miss that date, as long as RCR will come eventually -- i'll be there, i've waited too, too, too freaking long for this game not to pick it up now on WiiWare.

PS. what does that have to do with Wii U?
Title: Re: Wii U
Post by: TJ Spyke on October 17, 2012, 11:19:01 PM
Well, you will be able to transfer WiiWare games to the Wii U. And if the 3DS's eShop is any indication, we should be able to download WiiWare games on the Wii U's eShop.

I have to admire the developers of RCR for saying they will release it on WiiWare even though they known they likely will never profit from that version. Maybe it's because the game originally started as a fan-made NES homebrew game.
Title: Re: Wii U
Post by: Kytim89 on October 17, 2012, 11:56:04 PM
When do you think that Retro City Rampage will appear on Wiiware?
Dev said the plan is before the end of the year...

I am ready for them to miss that date, as long as RCR will come eventually -- i'll be there, i've waited too, too, too freaking long for this game not to pick it up now on WiiWare.

PS. what does that have to do with Wii U?

I have seen the game and want it on my Wii. Also, it could be released for the Wii U with Gamepad support eventually. It might come out within the next month. It is also not yet released on XBLA, so I assume that since it is already released on PSN then its rival services will get it soon to compete for sales.
Title: Re: Wii U
Post by: MegaByte on October 18, 2012, 12:07:09 AM
WiiWare should get it before the end of the year, as long as the approval process proceeds smoothly. There was some sort of licensing screwjob with XBLA, so even though that platform was supposed to get it much earlier, it's still not out there. Wii U isn't going to get it anytime soon since the dev doesn't have a devkit.
Title: Re: Wii U
Post by: Kytim89 on October 18, 2012, 12:10:02 AM
WiiWare should get it before the end of the year, as long as the approval process proceeds smoothly. There was some sort of licensing screwjob with XBLA, so even though that platform was supposed to get it much earlier, it's still not out there. Wii U isn't going to get it anytime soon since the dev doesn't have a devkit.

How do you know that the develope does not have a devkit? How long does the Wiiware approval process take?
Title: Re: Wii U
Post by: Adrock on October 18, 2012, 02:26:39 PM
Some Voice Chat News (http://m.kotaku.com/5952858/you-can-voice+chat-on-the-wii-u-while-gaming-but-theres-a-catch)
Quote from: Kotaku
- No universal support for in-game voice chat
- Game-by-game support for in-game chat
- The GamePad mic will not, by default, work as an input for in-game voice chat
- The Wii U will support wired headsets (and possibly mic-enabled headphones), but only through the Wii U GamePad
- No news yet about whether wireless headsets can or will be supported

Some odd choices. I read some of the comments on Kotaku and the reactions are split as I'm sure they will be on NWR. No universal in-game chat will likely sting for many. I'm sure it's possible for Nintendo to add this later via a firmware update (could be part of the reason why Nintendo reserved so much RAM for system resources) though I'm less sure they will. Having to plug the headset into the GamePad even if you plan on using the Pro Controller (which doesn't have a headphone jack) is a shame. I get that the GamePad is the Wii U's main controller, but it's still a shame. The Pro Controller is pretty pricey for what it is and a headphone jack for voice chat would have been a nice and certainly welcome addition. I know the Dual Shock 3 doesn't have one either and I've felt the same way about that.

I don't know how often I would use voice chat especially since I typically haven't on PS3 so this affects me less than most. However, I admit that I find this is pretty limiting for avid online users who love voice chat.
Title: Re: Wii U
Post by: Ceric on October 18, 2012, 02:38:48 PM
I'm curious if its turned on Game by Game and Nintendo actually has the whole voice chat infrastructure in place or if its developed Game by Game.
Title: Re: Wii U
Post by: Stogi on October 18, 2012, 02:50:17 PM
I wish there was a word or phrase for the instances where Nintendo just fumbles something completely easy. Maybe Fumblendo? I'm taking suggestions.

Anyway, there is no mention of bluetooth headsets, only wired ones so there is HOPE (however little there maybe).
Title: Re: Wii U
Post by: Caterkiller on October 18, 2012, 02:59:09 PM
I'm not sure how I feel about this. On one hand I always expected to pause the game to use the Miiverse chat system, especially for Nintendo games. So that is fine. But what gets me is the not being ale to use a head set with the pro controller.

Well at least this isn't a totally crippling bone head move. I suppose we were long due for one of them. Lets hope it's the last.
Title: Re: Wii U
Post by: NWR_insanolord on October 18, 2012, 03:05:47 PM
I think the message is clear that in Nintendo's mind, the Pro controller is only there for multiplayer. When it's just you, they expect you to use the GamePad.
Title: Re: Wii U
Post by: Caterkiller on October 18, 2012, 03:10:27 PM
Yeah that makes sense. Also if I'm playing call of duty with the Wiimote along with the pad sitting there as a map it won't hurt me to plug my headset in to the Upad if I'm using it anyway.

I'm cool with it all. Tekken better have voice chat, it does on the other consoles right? I normally don't like all the swearing and crap I get from typical morons, but with my friends they have to verbally teach me the tricks.
Title: Re: Wii U
Post by: Adrock on October 18, 2012, 03:13:16 PM
I wonder what they plan to do with Smash Bros. and Mario Kart. Is voice chat limited to 1 person per console even if say 2 other people are playing on the same console against a friend online?
Title: Re: Wii U
Post by: Caterkiller on October 18, 2012, 03:16:59 PM
Hold on, so for PS3 and 360 every game I go online with has voice chat?
Title: Re: Wii U
Post by: Adrock on October 18, 2012, 03:19:12 PM
I think so. PS3 just can't do cross game chat. You cn only chat with people in the same game. I believe it was due to how Sony split the RAM.
Title: Re: Wii U
Post by: MrPhishfood on October 18, 2012, 03:24:32 PM
Really, people who would have played Call of Duty using the Pro Controller exclusively would have bought the game on the 360 anyway.

I'm not sure sure I know how I feel about the lack of voice chat yet.

In games like Left 4 Dead its extremely important for all player to communicate with their voice and greatly enhances the social experience, but I only bother play it with friends I know in real life. On the other hand the social experience can be terrible because of the Greater Internet Fuckwad Theory:

(http://art.penny-arcade.com/photos/215499488_8pSZr-L-2.jpg)

It is because of this that I stay away from Xbox Live multiplayer. Its an absolute cesspool of bigotry.

[Not related: I was once in a game with a bunch of guys who were actual career pimps, discussing the nuances and complexities of the pimping business. I was so out of my depth I kept my mouth shut the entire time. It was also interesting to listen in to because it felt educational in a way, like a documentary.]

Nintendo are trying to create a family friendly experience, so limiting voice chat to a per game basis seems the most sensible move. I would think by not including voice chat as a standard feature they are forcing developers to find different ways for players to communicate with each other.

The touchscreen on the Wii u pad would ease communication somewhat. Like how in Demon Souls you select from a list of predefined phrases to form a sentence. I imagine it would work like this:
You select something you want to say from the Wii U pad, then it outputs it in speech to all necessary players (optionally in the voice of your character) from the built-in speakers on the Wii U pad.

This way nothing offensive can be said and it keeps you immersed in the game world because you don't hear your team mate who is playing as a little girly mage talking like 40 year old man.
Title: Re: Wii U
Post by: Caterkiller on October 18, 2012, 03:29:06 PM
Is there not a wireless blu tooth head set already announced to work with Wii U? Got to do some research.
Title: Re: Wii U
Post by: TJ Spyke on October 18, 2012, 03:35:40 PM
Is there not a wireless blu tooth head set already announced to work with Wii U? Got to do some research.

I haven't seen any. All the licensed head sets I have seen announced for Wii U (Turtle Beach and Mad Catz) are wired.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 18, 2012, 03:43:57 PM
parental controls, mixed with friends list would go a long way in keeping voice chat civil.

I should be able to chat with someone on my friend list regardless of what I'm doing/paying on the system. As for a big game with lots of people, i should be able to tick a box next to their username to enable myself to hear them or not. I don't see why these options are not being left in the hands of the user at the OS level, but maybe a firmware update will take care of that later.

Can't expect Nintendo to get it all right the first time out. They've made a few large steps in the right direction from what we've been hearing, so I'll give them pass on this... for now.
Title: Re: Wii U
Post by: Adrock on October 18, 2012, 04:06:00 PM
Can't expect Nintendo to get it all right the first time out. They've made a few large steps in the right direction from what we've been hearing, so I'll give them pass on this... for now.
Agreed. To Nintendo's credit, this is the 1st thing about Wii U that was kind of a bummer. If they allow wireless headsets and update the firmware to allow cross game chat with friends, this is immediately a non-issue.
Title: Re: Wii U
Post by: Ceric on October 18, 2012, 04:47:46 PM
I wish there was a word or phrase for the instances where Nintendo just fumbles something completely easy. Maybe Fumblendo? I'm taking suggestions.

Anyway, there is no mention of bluetooth headsets, only wired ones so there is HOPE (however little there maybe).
I would go with Fumbdo  (Fum-be-do) Sounds Italian and has 2 Syllables like Nin-ten-do.  Does the Wii U have Bluetooth support in general?  I don't think so.

I wonder what they plan to do with Smash Bros. and Mario Kart. Is voice chat limited to 1 person per console even if say 2 other people are playing on the same console against a friend online?
WiiSpeak Gotcha Covered ;P
Title: Re: Wii U
Post by: TJ Spyke on October 18, 2012, 04:59:45 PM
Does the Wii U have Bluetooth support in general?  I don't think so.

Yes it does. The guys from Blue Tooth said that Wii U does support bluetooth, just that they (TB) were using wired controllers.
Title: Re: Wii U
Post by: Evan_B on October 18, 2012, 05:04:18 PM
Honestly, I don't even play enough online games to care about headsets and whatnot. But I'd really like it if MH3U had voice chat.
Title: Re: Wii U
Post by: tendoboy1984 on October 18, 2012, 05:07:28 PM
[Not related: I was once in a game with a bunch of guys who were actual career pimps, discussing the nuances and complexities of the pimping business. I was so out of my depth I kept my mouth shut the entire time. It was also interesting to listen in to because it felt educational in a way, like a documentary.]


Using women as sex slaves, what a wonderful career choice!  :-\
Title: Re: Wii U
Post by: NWR_insanolord on October 18, 2012, 05:14:21 PM
The main question I have is whether voice chat is implemented at a system level, but is optional for developers to include, or whether each developer has to create the system for it themselves. Basically what I'm saying is, if right now headsets are wired only, would Nintendo be able to issue a system level patch that allowed Bluetooth headsets in all games, or would each game have to be patched to support them. How much room does Nintendo have to improve the implementation?
Title: Re: Wii U
Post by: Louieturkey on October 18, 2012, 05:18:19 PM
Does the Wii U have Bluetooth support in general?  I don't think so.
Pretty sure Wiimotes use bluetooth technology which is why you can link them with your PC/Mac.
Title: Re: Wii U
Post by: Ceric on October 18, 2012, 05:22:43 PM
Does the Wii U have Bluetooth support in general?  I don't think so.

Yes it does. The guys from Blue Tooth said that Wii U does support bluetooth, just that they (TB) were using wired controllers.
Let me rephrase.  They could be using just the part of Bluetooth for Communication between Nintendo Devices but do they implement the other standards that are for the headsets and like.
Title: Re: Wii U
Post by: EasyCure on October 18, 2012, 06:42:51 PM

[Not related: I was once in a game with a bunch of guys who were actual career pimps, discussing the nuances and complexities of the pimping business. I was so out of my depth I kept my mouth shut the entire time. It was also interesting to listen in to because it felt educational in a way, like a documentary.]

Should of just been like Butters and said "Yes, I know what you are saying. You don't have to keep asking"
Title: Re: Wii U
Post by: Adrock on October 19, 2012, 03:27:08 PM
Plot Twist: PDP says their wireless Afterglow headset works on the Wii U (a transmitter plugs into the console's USB port like Sony's wireless stereo headset).

No one knows if it will work with the games announced to have voice chat. I presume it has something to do with drivers and whatnot. I vaguely remember Turtle Beach saying that they're looking into a wireless headset for Wii U, but only the wired NLa and N11 have been announced.
Title: Re: Wii U
Post by: ShyGuy on October 21, 2012, 01:38:04 AM
So I finally got to touch the Wii U! There was a demo station setup at one of the Gamestops. Here's the catch: Somehow, the display TV had its input switched to USB memory stick and the Gamestop employees did not have the remote to switch it back to HDMI. I could only look at the Control pade. So close yet so far!

The pad was suprisingly light (almost too light) but sturdy. The touch screen was responsive and looked decent even under the bright lights.
Title: Re: Wii U
Post by: MrPhishfood on October 21, 2012, 06:15:57 AM
the display TV had its input switched to USB memory stick and the Gamestop employees did not have the remote to switch it back to HDMI. I could only look at the Control pade. So close yet so far!
So much fail! You would think the TV has some buttons to switch the inputs but some manufacturers are just that cheap and lazy. I am glad to hear about its lightness and anti-glare. If there was a game that depended heavily on motion control then your arms won't get tired so much and the pad's positioning won't make the screen harder to see. I remember Nintendo saying the 3DS XL has 3 layers of anti-glare.
Title: Re: Wii U
Post by: ShyGuy on October 21, 2012, 01:27:18 PM
The display TV is encased in this white plastic shell and there are exposed volume buttons and the button that shows that it is on USB input, but no buttons to switch back to HDMI. I have a theory that the Verizon store has the same TV next door but with a remote and they inadvertently switched it.
Title: Wii U surprisingly powerful
Post by: Caterkiller on October 21, 2012, 01:57:45 PM
From Nintendo Power and Rayman developer.
[font=.HelveticaNeueUI]http://nintendoeverything.com/101943/rayman-creator-wii-u-surprisingly-powerful-legends-using-new-lighting-engine/[/font]


Quote
“What surprises me with Wii U is that we don’t have many technical problems. It’s really running very well, in fact. We’re not obliged to constantly optimize things. Even on the PS3 and Xbox 360 versions [of Origins], we had some fill-rate issues and things like that. So it’s partly us – we improved the engine – but I think the console is quite powerful. Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! [Laughs] So yeah, it’s quite powerful. It’s hard sometimes when you’re one of the first developers because it’s up to you to come up with solutions to certain problems. But the core elements of the console are surprisingly powerful.


“And because we’re developing for Wii U, we don’t have to worry about cross-platform optimization.


“We can push what the console can do; push it to its limits. And of course, we have a new lighting engine. In fact, the game engine for Origins was mostly just classic sprites in HD, but now we can light them and add shadows and all these things. So there is some technical innovation with the engine itself. “
Title: Re: Wii U
Post by: MegaByte on October 21, 2012, 02:23:39 PM
The large texture handling is good news. That's the reason emulated PS1 games often look much better than N64 games.
Title: Re: Wii U
Post by: MrPhishfood on October 21, 2012, 04:08:12 PM
Well they are working to current generation standards so its no surprise they aren't having any trouble. Who knows what Microsoft and Sony have cooking and how devs will try to close the gap (assuming there's much of a gap to close).
Title: Re: Wii U
Post by: Oblivion on October 21, 2012, 05:34:23 PM
I finally got to play with it. I fucking fell in love with the controller and the game. I'm so hyped for it now.
Title: Re: Wii U
Post by: Mop it up on October 21, 2012, 07:08:54 PM
I'm still waiting to hear if it'll support USB keyboards like the Wii does.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 21, 2012, 09:12:55 PM
I'm still waiting to hear if it'll support USB keyboards like the Wii does.

Whats wrong with a built in touchscreen keyboard... like our cellphones and tablets?
Title: Re: Wii U
Post by: Mop it up on October 21, 2012, 09:31:35 PM
It would be better than nothing, but it'd be a lot harder to feel out keys. It isn't ideal to look down at the controller when playing a game.
Title: Re: Wii U
Post by: ShyGuy on October 21, 2012, 09:32:23 PM
So I checked with other Gamestops and Best Buys today. The store with the misconfigured display is apparently THE ONLY WII U IN 200 MILES. I am frusturated.
Title: Re: Wii U
Post by: vinniebrock on October 21, 2012, 10:48:01 PM
my closest GameStop hasn't got their station yet, but said they would "soon". Pretty excited to try it, especially after reading hands-on impressions from the people that have played it. Starting to get in that 'new Nintendo system excitement' mode...


Although the complete lack of advertisement in the US thus far is a bit puzzling / possibly worrying...
Title: Re: Wii U
Post by: Oblivion on October 22, 2012, 12:47:49 AM
I really like the music rythm mode on Rayman Legends. I had a crowd watching me at the Gamestop and they seemed to like it. The word is definitely positive.


Some fat black lady said she had preordered the Deluxe version and EVERY launch title. I'd say it's gonna be big.
Title: Re: Wii U
Post by: TJ Spyke on October 22, 2012, 12:50:59 AM
LOL, I wonder how many people have enough disposable income to spend $1,669.75 +tax on the Wii U and every launch game?
Title: Re: Wii U
Post by: Oblivion on October 22, 2012, 12:52:44 AM
Not to seem judgmental, racist, or an asshole, but she really didn't seem like she had that kind of money. It doesn't take much to get a credit card.
Title: Re: Wii U
Post by: tendoboy1984 on October 22, 2012, 01:00:36 AM
I really like the music rythm mode on Rayman Legends. I had a crowd watching me at the Gamestop and they seemed to like it. The word is definitely positive.


Some fat black lady said she had preordered the Deluxe version and EVERY launch title. I'd say it's gonna be big.


She probably is one of those people that likes to resell things on eBay.
Title: Re: Wii U
Post by: azeke on October 22, 2012, 01:08:51 AM
LOL, I wonder how many people have enough disposable income to spend $1,669.75 +tax on the Wii U and every launch game?
I do (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg756613#msg756613).

She probably is one of those people that likes to resell things on eBay.
I wish her good luck selling Mass Effect 3 special edition.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 22, 2012, 01:18:33 AM
It would be better than nothing, but it'd be a lot harder to feel out keys. It isn't ideal to look down at the controller when playing a game.

Don't forget that Nintendo has co-developed and tested voice recognition software too. And with their working relationship with Google, I would hope they can come up with some sort of solution to the voice/text chat situation.
Title: Re: Wii U
Post by: MegaByte on October 22, 2012, 01:20:46 AM
What working relationship?
Title: Re: Wii U
Post by: tendoboy1984 on October 22, 2012, 01:21:15 AM
And with their working relationship with Google, I would hope they can come up with some sort of solution to the voice/text chat situation.


What?
Title: Re: Wii U
Post by: azeke on October 22, 2012, 01:28:07 AM
What working relationship?
I don't know what BlackNMild2k1 is referencing, but apparently Nintendo and Google have developed an OS together.
Title: Re: Wii U
Post by: MegaByte on October 22, 2012, 01:29:17 AM
Except they didn't. We've been through this earlier on the forums. It was a research project developed by a couple of guys who worked at Nintendo. One of them left Nintendo and later worked for Google Japan. He then left Google and started his own company, still working on the OS. Since he worked for both companies, it fell under their copyrights, but it doesn't mean there was ever a major "working relationship." In fact, if you look at the copyright dates, they are disjoint and the latest list Esrille, his new company. Google also donated some funds for a couple summer programming projects a few years ago, but they do that with hundreds of other companies/projects. It's pretty telling that neither Google nor Nintendo chose to use that OS, but developed their own or contracted out to different companies.

Also, please don't bring up that Wii game that used Google search result numbers. That was developed by another company, Shift, and it's not even clear that Google did anything besides give the okay to use their numbers.
Title: Re: Wii U
Post by: tendoboy1984 on October 22, 2012, 01:41:00 AM
Google Japan? I didn't realize Google was that popular... Don't the Japanese have their own web standards and such?
Title: Re: Wii U
Post by: TJ Spyke on October 22, 2012, 01:47:24 AM
Google Japan? I didn't realize Google was that popular... Don't the Japanese have their own web standards and such?

Didn't realize Google was that popular? Google has over 80% of the global search engine marketshare (in just the US, it is 65% of the marketshare). Google also just started selling the Nexus 7 in Japan.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 22, 2012, 01:53:16 AM
What working relationship?

my bad, I didn't mean Google, I meant to "google" their voice recognition partner... but I was multi-tasking and very distracted with something else, then came back to this page and hit submit forgetting that I never finished editing the post.   :-[


Here is what I meant to reference:
http://www.geek.com/articles/games/nintendo-ds-gets-voice-recognition-and-cloud-storage-for-teaching-20120131/ (http://www.geek.com/articles/games/nintendo-ds-gets-voice-recognition-and-cloud-storage-for-teaching-20120131/)


I'm not sure how I sure how I substituted  Google in there.... (I must be tired)
Title: Re: Wii U
Post by: MegaByte on October 22, 2012, 01:56:51 AM
Ah, a couple of other companies have developed realtime phone translation and video translation, so things could be interesting, but I'm not sure how much Nintendo will get involved. Nintendo seems to limit how much they'll develop the technologies -- for instance, they localized Brain Age handwriting and voice recognition (poorly), but they didn't localize the voice synthesizer for Tomodachi Collection. They demoed VOIP back before the DS came out, but it never went anywhere.


It would be nice if they could use Google's voice recognition though; it works really well on Android.
Title: Re: Wii U
Post by: azeke on October 22, 2012, 02:01:03 AM
How is their voice solutions now?

I remember it was pretty shitty in Brain Training, but i think i remember people saying it was okay in Pokemon Black&White?
Title: Re: Wii U
Post by: shingi_70 on October 22, 2012, 11:21:30 AM
Just read up on the Wii U voice chat and find that it being lacking disapointing. I'm still somewhat excoted about the launch however.

You guys think nintendo is going to be dumb and have a nintendo direct for wii U this month or do the smart thing and wait tillnovemeber.

Title: Re: Wii U
Post by: Adrock on October 22, 2012, 11:37:18 AM
Why would it be dumb if they have a Nintendo Direct for Wii U this month?
Title: Re: Wii U
Post by: NWR_insanolord on October 22, 2012, 12:56:29 PM
Knowing Nintendo and their recent tendencies, they'll probably do both.
Title: Re: Wii U
Post by: Ceric on October 22, 2012, 01:18:10 PM
I think it be smarter for them to do a Nintendo Direct this week.  Simply because Demo Units are starting to hit availability and they need to highlight that plus we still know next to nothing on the UI and Online.
Title: Re: Wii U
Post by: Ian Sane on October 22, 2012, 01:50:01 PM
Chiming in late on the voice chat stuff here.  Nintendo's "solution" just sounds archaic.  It wouldn't affect my purchase since I don't really care about voice chat but this is an industry standard feature these days and the Wii U's voice chat shouldn't come across as out-of-date.

Nintendo can't just figure these things out themselves and go through the growing pains naturally in situations where they're behind.  Yeah Nintendo didn't go online with the Cube.  Well while that explains why they're five years behind the rest of the industry with online stuff it doesn't make that acceptable.  Sorry, Nintendo, you have to just step up.  Same with going to HD way behind everyone else.  "Well we're inexperienced."  I don't care.  That was your own choice.  Why should anyone make an exception for you and cut you slack when the other guys have got this stuff down pat?

In most industries if you're behind you're dead.  I think Nintendo has been incredibly lucky to have avoided that so I don't know why they're cool with remaining behind.
Title: Re: Wii U
Post by: noname2200 on October 22, 2012, 02:29:33 PM

In most industries if you're behind you're dead.  I think Nintendo has been incredibly lucky to have avoided that so I don't know why they're cool with remaining behind.

I'm presuming it's because last generation they generally haven't actually been "behind," at least not in the categories that matter most to the majority of the general public. Whether they actually fall behind in ways that matter going forward is still up for debate, of course.
Title: Re: Wii U
Post by: shingi_70 on October 22, 2012, 02:31:58 PM
Why would it be dumb if they have a Nintendo Direct for Wii U this month?

Good chance its going to get buried into the news cycle. In the next two weeks we have an apple event, a google event, a tmobile one, and three microsoft events. All of the press in the next two weeks will be about those events as well as the coverage and reviews of those products.
Title: Re: Wii U
Post by: Adrock on October 22, 2012, 03:01:14 PM
Nintendo Direct will reach the audience it's supposed to reach. Apple, Google, and T Mobile aren't games companies. The Microsoft ones are probably devoted to Surface and Windows 8.
Title: Re: Wii U
Post by: Kairon on October 22, 2012, 03:29:00 PM
LOL, I wonder how many people have enough disposable income to spend $1,669.75 +tax on the Wii U and every launch game?
I do (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg756613#msg756613).

That's an impressive order azeke! I myself am currently budgeting around $950 for the Wii U Launch (including taxes), with an additional $330 for the rest of Launch Window. I'm so excited for the third party games! So many third party games!!!
Title: Re: Wii U
Post by: NWR_insanolord on October 22, 2012, 03:34:28 PM
Chiming in late on the voice chat stuff here.  Nintendo's "solution" just sounds archaic.  It wouldn't affect my purchase since I don't really care about voice chat but this is an industry standard feature these days and the Wii U's voice chat shouldn't come across as out-of-date.

Nintendo can't just figure these things out themselves and go through the growing pains naturally in situations where they're behind.  Yeah Nintendo didn't go online with the Cube.  Well while that explains why they're five years behind the rest of the industry with online stuff it doesn't make that acceptable.  Sorry, Nintendo, you have to just step up.  Same with going to HD way behind everyone else.  "Well we're inexperienced."  I don't care.  That was your own choice.  Why should anyone make an exception for you and cut you slack when the other guys have got this stuff down pat?

In most industries if you're behind you're dead.  I think Nintendo has been incredibly lucky to have avoided that so I don't know why they're cool with remaining behind.

For the record, from what we've heard Nintendo's voice chat implementation is basically the same as Sony's. Microsoft's is better, but I wouldn't call it the industry standard.
Title: Re: Wii U
Post by: shingi_70 on October 22, 2012, 03:35:20 PM
Nintendo Direct will reach the audience it's supposed to reach. Apple, Google, and T Mobile aren't games companies. The Microsoft ones are probably devoted to Surface and Windows 8.

Nintendo wants the overall mainstream audience to know it. It doesn't matter if the other companies aren't gaming companies.  Mainstream media like CNN,Huffpost, and the local news don't source ign. They source the Verges and Engadgets of the world.

The two of the three microsoft events are for window 8 and windows phone 8. The third is a dev event also dealing with xbox.
Title: Re: Wii U
Post by: NWR_insanolord on October 22, 2012, 03:39:38 PM
The mainstream audience doesn't pay attention to Nintendo Directs, no matter when they are. If they did, Nintendo would announce them more than 18 hours ahead of time. The TV ads are what Nintendo's counting on to reach the mainstream; these kinds of specific events are for people like us who will pay attention regardless of when they happen.
Title: Re: Wii U
Post by: shingi_70 on October 22, 2012, 03:45:56 PM
Chiming in late on the voice chat stuff here.  Nintendo's "solution" just sounds archaic.  It wouldn't affect my purchase since I don't really care about voice chat but this is an industry standard feature these days and the Wii U's voice chat shouldn't come across as out-of-date.

Nintendo can't just figure these things out themselves and go through the growing pains naturally in situations where they're behind.  Yeah Nintendo didn't go online with the Cube.  Well while that explains why they're five years behind the rest of the industry with online stuff it doesn't make that acceptable.  Sorry, Nintendo, you have to just step up.  Same with going to HD way behind everyone else.  "Well we're inexperienced."  I don't care.  That was your own choice.  Why should anyone make an exception for you and cut you slack when the other guys have got this stuff down pat?

In most industries if you're behind you're dead.  I think Nintendo has been incredibly lucky to have avoided that so I don't know why they're cool with remaining behind.

For the record, from what we've heard Nintendo's voice chat implementation is basically the same as Sony's. Microsoft's is better, but I wouldn't call it the industry standard.

The problem is that you would think that nintendo would look at the best implmentation and attempt to trump it.

Next-Gen microsoft has the ability to trump it again with skype intergration.
Title: Re: Wii U
Post by: NWR_insanolord on October 22, 2012, 03:59:17 PM
No, I wouldn't think that. I'd want it, sure, but I sure as hell wouldn't expect it out of Nintendo.
Title: Re: Wii U
Post by: Ceric on October 22, 2012, 04:20:11 PM
...
Next-Gen microsoft has the ability to trump it again with skype intergration.
I believe they already announced Skype Integration.
Title: Re: Wii U
Post by: ymeegod on October 22, 2012, 08:43:18 PM
It was something like Skype (video-chat software) which was shown at E3.  It's more or less an 1 on 1 chat-session though so it wouldn't work in something like COD all that well--but 1 on 1 co-op missions would be easy enough.

Title: Re: Wii U
Post by: EasyCure on October 22, 2012, 08:51:50 PM
Not to seem judgmental, racist, or an asshole, but she really didn't seem like she had that kind of money. It doesn't take much to get a credit card.

Then you shouldn't of called her "fat" and "black" and just left it as "a lady".

:P

In most industries if you're behind you're dead.  I think Nintendo has been incredibly lucky to have avoided that so I don't know why they're cool with remaining behind.

Because they have this bad-ass "leave luck to heaven" attitude.. ;)
Title: Re: Wii U
Post by: Kairon on October 22, 2012, 10:12:40 PM
In most industries if you're behind you're dead.  I think Nintendo has been incredibly lucky to have avoided that so I don't know why they're cool with remaining behind.

Nintendo intentionally remains "behind" and avoids running the same rat race everyone else takes as gospel. It's their whole "lateral innovation through withered technology" strain that comes from Gunpei Yokoi's legacy. Interesting word choice: not just old, but WITHERED.

There's always things Nintendo can/should do better. But when the movers and shakers there sit down to prioritize, their decision process isn't dictated by "keeping up with the Joneses" ... For better or for worse.
Title: Re: Wii U
Post by: Mannypon on October 23, 2012, 12:24:22 AM
Sorry to cut into this conversation but I managed to swing through my local Best Buys today to see if they had their demo units up and lucky me it was.  My quick initial impression of the system is that in love. 
All in all, my experience was just great.  I'm even more excited now to get my WiiU on launch day.  My time with Rayman has me sold on the gameplay and it's shot up as a day one purchase when it releases.  Has anyone else ran into these demo stations in the wild yet?  I know Bestbuys are getting them but I'm not sure who else is yet. 
Title: Re: Wii U
Post by: Spak-Spang on October 23, 2012, 12:27:32 AM
All I want to know is if the chat is system based...and can be upgraded and improved or if it is software based. 

It can after all, still be system based but requires the software to ask for permissions to use voice chat...I hope this is the case, as I like the idea of software being able to not request and therefore prevent distractions from voice chat or even text chatting for that reason. 
Title: Re: Wii U
Post by: Ceric on October 23, 2012, 09:09:52 AM
Sorry to cut into this conversation but I managed to swing through my local Best Buys today to see if they had their demo units up and lucky me it was.  My quick initial impression of the system is that in love. 
  • The controller felt great in my hands, I didn't really feel much of a difference in weight as compared to my 360 controller. 
  • The button layout was perfect and the analog sticks have to be the best ones I've ever used.  They just felt soooo smooth. 
  • The touch screen was good, nothing mind blowing but also not anything sh*tty.  Its touch responce was really good.  That was something I was afraid about coming in.  I figured it was one of those touch screens that required me to use my finger nail instead of the base of my finger.  Thank god it wasn't, it operated as smooth as I would expect a tablet screen would (although I'm not much of a tablet user so I can't really compare them to well)
  • The build quality was great.  Everything felt sturdy yet soft to the touch.
  • The only playable demo was Rayman which was Fing amazing.  I haven't played Rayman since the SNES days so I was floored by what was going on.  I particularly LOVED the Castle Rock stage.  The demo station was hooked up to what sounded like a really good audio system and the music was on blast so the whole stage was a complete rush.  The other demos were disappointing in that the few that I checked out didn't have videos and only had still images to look at.  I'm surprised trailers weren't up for each respective game.  Also, there was some serious loading when exiting the Rayman demo.

All in all, my experience was just great.  I'm even more excited now to get my WiiU on launch day.  My time with Rayman has me sold on the gameplay and it's shot up as a day one purchase when it releases.  Has anyone else ran into these demo stations in the wild yet?  I know Bestbuys are getting them but I'm not sure who else is yet. 
Going to stop by mine again today.  They were suppose to have the Wii U setup by Friday so I ended my Skylander hunt at Best Buy on Sunday because they opened latest and should have had the Wii U but alas not going to happen.

Also when reading your bullets I immediately thought, I like my Wii U Gamepads like I like my Women "sturdy yet soft to the touch."
Title: Re: Wii U
Post by: Do_What on October 23, 2012, 09:30:47 AM
I don't understand how people always forget that Microsoft and Sony were losing their shirts for a long time on their consoles. Outside of the 3DS for a short period of time Nintendo doesn't do that. They can't do that. This is their business. Sony has a bunch of other businesses (all of which somehow also manage to lose money, but whatever) Microsoft has Windows and Office and their enterprise businesses. Nintendo has Nintendo. So it's not surprising when they don't blow money on ridiculous new systems. They can't survive in that world. They have to be smarter and take different gambles. They have the technical know how to have made the 3DS more like the vita, but where would that have gotten them? And the Wii U may not be brain meltingly awesome, but they're taking a gamble that it'll be good enough for them to make money on. If the next consoles from Microsoft and Sony are magnificent leaps above where we are now it will probably lose money for those companies for a good while. If they're just a half step or so better than the Wii U then Nintendo may have won big.
Title: Re: Wii U
Post by: Ian Sane on October 23, 2012, 01:24:57 PM
No, I wouldn't think that. I'd want it, sure, but I sure as hell wouldn't expect it out of Nintendo.

Well their games not being buggy and their hardware not being fragile or unreliable are the only competent things I would expect from Nintendo.  I fully expect anything to do with online gaming from Nintendo to be half-assed and archaic.  Doesn't mean I should be cool with it when Nintendo meets that expectation.

This ain't going to sink the system single-handedly but this won't be the only thing.  They just get too many little things wrong, or at the very least inferior to the competition, and it all builds up and then you step back and realize that Nintendo's system pretty much doesn't do anything better than the other systems.

If Nintendo isn't interested is something they half-ass it and it's obvious.  They don't care about online so their online setup sucks.
Title: Re: Wii U
Post by: Caterkiller on October 23, 2012, 03:25:10 PM
Rich from IGN says exciting Nintendo news will show up this Thursday. That's all, no need to click the link.
Actually he doesn't say exciting, he just say's a lot is coming up.

https://mobile.twitter.com/RichIGN/status/260799418318602240 (https://mobile.twitter.com/RichIGN/status/260799418318602240)

And aside from this universal voice chat thing, Nintendo's Miiverse is sounding like an amazing online system to me.
Title: Re: Wii U
Post by: MrPhishfood on October 23, 2012, 03:43:35 PM
Well their games not being buggy and their hardware not being fragile or unreliable are the only competent things I would expect from Nintendo.  I fully expect anything to do with online gaming from Nintendo to be half-assed and archaic.  Doesn't mean I should be cool with it when Nintendo meets that expectation.

This ain't going to sink the system single-handedly but this won't be the only thing.  They just get too many little things wrong, or at the very least inferior to the competition, and it all builds up and then you step back and realize that Nintendo's system pretty much doesn't do anything better than the other systems.

If Nintendo isn't interested is something they half-ass it and it's obvious.  They don't care about online so their online setup sucks.
Assumptions made:
That you already know what the future of online gaming should be.
That you've already had the full Nintendo online experience.
Title: Re: Wii U
Post by: Fatty The Hutt on October 23, 2012, 03:55:38 PM
This ain't going to sink the system single-handedly but this won't be the only thing.  They just get too many little things wrong, or at the very least inferior to the competition, and it all builds up and then you step back and realize that Nintendo's system pretty much doesn't do anything better than the other systems.
3 words:
Mah Ree Oh.
Thing'll sell, maybe not gangbusters, but it will. Doesn't mean you have to like it or buy it.
Will you buy it? You sure bitch about it alot. Are you buying anyway?
Title: Re: Wii U
Post by: shingi_70 on October 23, 2012, 05:00:23 PM
Really hope so As the OS and eshop are the two big things left to show. 

Also anyone else find it crappy that Black ops 2 wont have elite on wii U.
Title: Re: Wii U
Post by: TJ Spyke on October 23, 2012, 05:28:56 PM
They didn't say it would never come, just that they are working on it. Wii U is a brand new system, so I am not surprised they don't have it worked out yet.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 23, 2012, 09:09:50 PM
Rich from IGN says exciting Nintendo news will show up this Thursday. That's all, no need to click the link.
Actually he doesn't say exciting, he just say's a lot is coming up.

https://mobile.twitter.com/RichIGN/status/260799418318602240 (https://mobile.twitter.com/RichIGN/status/260799418318602240)

And aside from this universal voice chat thing, Nintendo's Miiverse is sounding like an amazing online system to me.

So Nintendo Direct this Thursday huh?
Title: Re: Wii U
Post by: Evan_B on October 24, 2012, 02:46:03 AM
Nintendo needs a Pushmo-esque eShop seller for the Wii U. Mutant Mudds Deluxe, while cool, will not do. Neither will Mighty Switch Force HD. That game just doesn't have a lot of content.
Title: Re: Wii U
Post by: MegaByte on October 24, 2012, 02:48:47 AM
Cloudberry Kingdom? Trine 2? Little Inferno? Toki Tori 2? Chasing Aurora? Nano Assault Neo? Puddle? Runner 2?
Title: Re: Wii U
Post by: Evan_B on October 24, 2012, 11:31:15 AM
A Nintendo-developed eShop title. That is exclusive to their eShop.
Title: Re: Wii U
Post by: NWR_insanolord on October 24, 2012, 11:36:45 AM
It'll come. We didn't get Pushmo until almost 9 months after the 3DS launch.
Title: Re: Wii U
Post by: noname2200 on October 24, 2012, 01:45:34 PM
Apologies if this has already been posted, but apparently the Wii U is also going to be sold at a loss (initially).

http://www.bloomberg.com/news/2012-10-24/nintendo-cuts-forecast-on-lower-demand-for-3ds-stronger-yen.html

Greedy Nintendo, overcharging for obsolete tech!
Title: Re: Wii U
Post by: Ceric on October 24, 2012, 01:50:53 PM
Apologies if this has already been posted, but apparently the Wii U is also going to be sold at a loss (initially).

http://www.bloomberg.com/news/2012-10-24/nintendo-cuts-forecast-on-lower-demand-for-3ds-stronger-yen.html

Greedy Nintendo, overcharging for obsolete tech!
In before first person said they should have sold for more of a lost.

Seriously though I'm surprised because this is Nintendo.  I'm not surprised looking at the Tech and the Price.
Title: Re: Wii U
Post by: Fatty The Hutt on October 24, 2012, 02:09:57 PM
Apologies if this has already been posted, but apparently the Wii U is also going to be sold at a loss (initially).

http://www.bloomberg.com/news/2012-10-24/nintendo-cuts-forecast-on-lower-demand-for-3ds-stronger-yen.html (http://www.bloomberg.com/news/2012-10-24/nintendo-cuts-forecast-on-lower-demand-for-3ds-stronger-yen.html)

Greedy Nintendo, overcharging for obsolete tech!
Take That, IanSane and the rest
you know who you are
Title: Re: Wii U
Post by: marty on October 24, 2012, 02:27:08 PM
Apologies if this has already been posted, but apparently the Wii U is also going to be sold at a loss (initially).

http://www.bloomberg.com/news/2012-10-24/nintendo-cuts-forecast-on-lower-demand-for-3ds-stronger-yen.html (http://www.bloomberg.com/news/2012-10-24/nintendo-cuts-forecast-on-lower-demand-for-3ds-stronger-yen.html)

Greedy Nintendo, overcharging for obsolete tech!
In before first person said they should have sold for more of a lost.

Seriously though I'm surprised because this is Nintendo.  I'm not surprised looking at the Tech and the Price.
I'm a big proponent of Nintendo selling hardware for a profit.


When a company is selling something at a loss, they are basically admitting that they are doing something that market does not want them to do, yet they are doing it anyway.  This is simply bad business. 
Title: Re: Wii U
Post by: Adrock on October 24, 2012, 02:27:24 PM
Resident Evil Revelations Director: The Wii U Would Let Us Create a Very Unique and Fun Resident Evil Game (http://www.gameranx.com/updates/id/10221/article/resident-evil-revelations-director-the-wii-u-would-let-us-create-a-very-unique-and-fun-resident-evil-game/)
Quote
If I was to work on a game for the Wii U, I would definitely want to make something that couldn't be done on any other hardware...The GamePad's separate screen enables so many possibilities, and playing on a television screen would enable sharing the experience in a way that wasn't possible on Nintendo 3DS. I feel it would let us create a very unique and fun Resident Evil game.
Yes. More of that, please. Thanks.

Let's hope Capcom allows him make this game. I would love a brand new (possibly exclusive) Resident Evil game on Wii U from the team that developed Revelaitons.
Title: Re: Wii U
Post by: Caterkiller on October 24, 2012, 02:35:03 PM
Wii U being sold at a loss? I know I should be happy about that as a consumer but why am I not? That is to say I certainly wouldn't go for no $400 machine.

This is like big news right? I could have sworn Reggie or someone else said the exact opposite at some point.
Title: Re: Wii U
Post by: azeke on October 24, 2012, 02:37:06 PM
apparently the Wii U is also going to be sold at a loss (initially).
Why should i care?

I am in it for games not for tech or price comparisons.
Title: Re: Wii U
Post by: Ceric on October 24, 2012, 02:40:22 PM
apparently the Wii U is also going to be sold at a loss (initially).
Why should i care?

I am in it for games not for tech or price comparisons.
A lot of people do.  Its one of there larger arguments and for some really silly considering their money habits.
Title: Re: Wii U
Post by: noname2200 on October 24, 2012, 02:47:41 PM
apparently the Wii U is also going to be sold at a loss (initially).
Why should i care?


Whether you care or not is entirely up to you.

I would point out, though, that this may give us some indications about what Microsoft and Sony's next consoles are likely to have under the hood. That, in turn, is important because if those systems aren't magnitudes more powerful than the Wii U, third-party ports are more likely to occur.

So, games.
Title: Re: Wii U
Post by: Evan_B on October 24, 2012, 03:57:01 PM
Oh, that Nintendo, swindling us one six year old tech, etc etc.

Whatever. At least I don't have to pay six hundred dollars for it. By the way, Revelations was an awesome game that emulated the survival horror aspects of Resident Evil well, so I would love to see a Wii U exclusive Resident Evil by its director. At least he seems to get the franchise.
Title: Re: Wii U
Post by: Ian Sane on October 24, 2012, 05:31:50 PM
I am shocked that Nintendo is selling the Wii U at a loss.  Have they ever done that?  I really only ask that they try to break even on the hardware.  I just don't like the Wii pricing where it seems like they passed off as weak of hardware they felt they could get away with to increase the profit margin.  I would not expect or every really want them to lose money on the system itself.

Of course what part of this is the console hardware and what part is the controller?  If the controller is the real factor in that then the hardware could still be underpowered.  Still this is encouraging.  At the very least Nintendo doesn't feel that a large profit margin on hardware isn't worth seriously compromising the console.
Title: Re: Wii U
Post by: shingi_70 on October 24, 2012, 05:35:57 PM
Didn't the 3ds sell for a lost. This really wasn't suprising when factoring all of the tech packed into the system.
Title: Re: Wii U
Post by: Evan_B on October 24, 2012, 05:51:28 PM
I would think the Near Field Communication might contribute to it, too.
Title: Re: Wii U
Post by: Spak-Spang on October 24, 2012, 06:39:55 PM
Well, if it is small lose then Nintendo will make it up on other sales. 

If Nintendo is losing like $20.00 per unit sold, then selling 1 WiiU Classic Controller will make the device profitable.  And then most likely people will buy 2 of those...and then you have people that will need to buy more or new controllers. 

So yeah if it is a small enough profit loss then it is actually good for Nintendo.

Title: Re: Wii U
Post by: Ian Sane on October 24, 2012, 06:43:05 PM
Didn't the 3ds sell for a lost. This really wasn't suprising when factoring all of the tech packed into the system.

If it did I imagine it was only after the price cut.  Nintendo would have to really be afraid of the 3DS failing to make such a dramatic price cut on something they were already taking a loss on.
Title: Re: Wii U
Post by: CM30 on October 24, 2012, 06:48:59 PM
As far as I know, the 3DS was only sold at a loss after the price cut, and they eventually got development costs down enough that now it's being sold for a profit again.


I'm as shocked as everyone else about the Wii U being sold for a loss though.  While that may make it cheaper, did they not learn from Sony's financial woes?  Because the PS3 was being sold at a loss, and it pretty much cost Sony hundreds of millions of dollars as a result.
Title: Re: Wii U
Post by: Shaymin on October 24, 2012, 07:53:10 PM
There was a time that the Gamecube was being sold for a loss just after the price drop to $99.
Title: Re: Wii U
Post by: Spak-Spang on October 24, 2012, 09:37:59 PM
Again, I say it just depends on how much of a loss the price is. 

If you are talking $25.00 or less a unit...it was just priced at a point to get those magic marketing numbers then it is not a problem.  Nintendo can make it up big time on accessories and Nintendo really needs to get its system out there in large numbers year 1.

If we are talking $50-100.00  then that is very problematic.  Specially closer to the $100.00 side.
Title: Re: Wii U
Post by: Shaymin on October 24, 2012, 09:40:15 PM
Quote
@gibbogame: wiiu think there will be shipment bottleneck to meet demand, said gamestop sold pre-orders in 1.5 days and 250k now on wait list

Yumpin' yimminy.
Title: Re: Wii U
Post by: Soren on October 25, 2012, 12:34:57 AM
Choice cuts from the financial briefing. (Emphasis mine)

http://www.nintendo.co.jp/ir/en/library/events/121025/02.html

Quote
GameStop, which is the largest specialty retailer of video games in the U.S., created a “waiting listEafter all of their allocated pre-orders had been sold out, and as of last week, more than 250,000 consumers had put their name and contact details on the waiting list for a Wii U system.

Quote
As production only started this summer, it has now become more likely that it is our production capacity, rather than consumer demand, that will place limits on our Wii U prospects for this calendar year, but we will make every effort to supply as many units as possible, and we will strive to continue to ship Wii U hardware without any interruptions in each region even after its launch.

Quote
In this fiscal year we are looking to ship 5.5 million units of Wii U hardware and 24 million units of Wii U software.
By the way, when we launched Wii six years ago, we shipped 5.84 million units of hardware and 28.84 million units of software in its first year. Please note that while this software sales figure includes bundled copies, the software sales estimate I have just shown does not.
Title: Re: Wii U
Post by: tendoboy1984 on October 25, 2012, 12:36:29 AM
Choice cuts from the financial briefing.

http://www.nintendo.co.jp/ir/en/library/events/121025/02.html (http://www.nintendo.co.jp/ir/en/library/events/121025/02.html)

Quote
GameStop, which is the largest specialty retailer of video games in the U.S., created a “waiting listEafter all of their allocated pre-orders had been sold out, and as of last week, more than 250,000 consumers had put their name and contact details on the waiting list for a Wii U system.

Quote
As production only started this summer, it has now become more likely that it is our production capacity, rather than consumer demand, that will place limits on our Wii U prospects for this calendar year, but we will make every effort to supply as many units as possible, and we will strive to continue to ship Wii U hardware without any interruptions in each region even after its launch.

Quote
In this fiscal year we are looking to ship 5.5 million units of Wii U hardware and 24 million units of Wii U software.
By the way, when we launched Wii six years ago, we shipped 5.84 million units of hardware and 28.84 million units of software in its first year. Please note that while this software sales figure includes bundled copies, the software sales estimate I have just shown does not.


Nintendo of Japan pays attention to GameStop? That's like an American paying attention to what GAME does in the UK.
Title: Re: Wii U
Post by: Kytim89 on October 25, 2012, 12:52:03 AM
Choice cuts from the financial briefing.

http://www.nintendo.co.jp/ir/en/library/events/121025/02.html (http://www.nintendo.co.jp/ir/en/library/events/121025/02.html)

Quote
GameStop, which is the largest specialty retailer of video games in the U.S., created a “waiting listEafter all of their allocated pre-orders had been sold out, and as of last week, more than 250,000 consumers had put their name and contact details on the waiting list for a Wii U system.

Quote
As production only started this summer, it has now become more likely that it is our production capacity, rather than consumer demand, that will place limits on our Wii U prospects for this calendar year, but we will make every effort to supply as many units as possible, and we will strive to continue to ship Wii U hardware without any interruptions in each region even after its launch.

Quote
In this fiscal year we are looking to ship 5.5 million units of Wii U hardware and 24 million units of Wii U software.
By the way, when we launched Wii six years ago, we shipped 5.84 million units of hardware and 28.84 million units of software in its first year. Please note that while this software sales figure includes bundled copies, the software sales estimate I have just shown does not.


Nintendo of Japan pays attention to GameStop? That's like an American paying attention to what GAME does in the UK.

Gamestop is a major retaile in America. Nintendo of Japan would pay attention to them in order to gauge the American market. Gamestop is a barometer for games sales in America. As for an American paying attention to GAME, all of the people interested in the Operation Rainfall games paid attention to the preorder sales of each of those to get an idea of how well they would sell.
Title: Re: Wii U
Post by: azeke on October 25, 2012, 12:57:41 AM
(http://i.imgur.com/IXjDl.png) (http://i.imgur.com/IXjDl.png)

I think this might just be my first NFS game i ever bought.
Title: Re: Wii U
Post by: Louieturkey on October 25, 2012, 03:50:46 PM
I'm as shocked as everyone else about the Wii U being sold for a loss though.  While that may make it cheaper, did they not learn from Sony's financial woes?  Because the PS3 was being sold at a loss, and it pretty much cost Sony hundreds of millions of dollars as a result.
If Nintendo is selling the Wii U for the loss that Sony was selling the PS3 at initially (it was reported to cost around $900 to make the PS3 and they sold it for $600), then they are doing something wrong.  The most likely scenario is that the loss is less than $50 and probably closer to $25.  The original Xbox was never sold at a profit and the 360 only became profitable for the hardware 4 years after it was released.  This is normal for the rest of the industry, just not normal for Nintendo.
Title: Re: Wii U
Post by: noname2200 on October 25, 2012, 11:37:17 PM

Nintendo of Japan pays attention to GameStop? That's like an American paying attention to what GAME does in the UK.

How so? Nintendo "of Japan" is basically just Nintendo; despite what many of its actions might imply, their main concern is with the company's worldwide performance, not just Japan's.
Title: Re: Wii U
Post by: NWR_insanolord on October 25, 2012, 11:43:42 PM
There is no "Nintendo of Japan". The Japanese main office is simply Nintendo Co. Ltd., or NCL.
Title: Re: Wii U
Post by: Kairon on October 26, 2012, 12:08:14 AM
I think this might just be my first NFS game i ever bought.

Me too.
Title: Re: Wii U
Post by: Mannypon on October 26, 2012, 12:10:15 AM
Quick question about Nintendo TVii.  I've searched the net and haven't been able to find an answer.  I know Nintendo TVii will work with Tivo boxes but will you be able to stream things recorded on the Tivo box to the gamepad or is it just an integration of your recordings allowing you easy access to view on your TV? 
Title: Re: Wii U
Post by: NWR_insanolord on October 26, 2012, 12:17:14 AM
I'm pretty sure it's the latter.
Title: Re: Wii U
Post by: Mannypon on October 26, 2012, 12:31:33 AM
dam, would've been nice if I could watch all my shows on the gamepad.  Thanks for the info though.  I wonder when Nintendo will hold another Nintendo Direct tailered for the WiiU given that the system launches in mid November.  There is still so much to talk about.  I think one a week before launch day will be where it lands. 
Title: Re: Wii U
Post by: Ceric on October 26, 2012, 09:06:16 AM
Been asking the same thing for over a month now.
Title: Re: Wii U
Post by: Mannypon on October 26, 2012, 12:54:11 PM
I would assume its something software related on the Tivo units.  They were never designed for streaming even though they are wireless.  I wonder if future Tivo units will provide the feature of a future software update will open it up.  Waiting for updates on Tivo though is rough, they are lazy as sh*t in that regard. 
Title: Re: Wii U
Post by: MegaByte on October 26, 2012, 12:57:29 PM
The Wii U has no video input, so it can't stream anything that's not built into the system. And I doubt Nintendo would ever officially let anything other than a Wii U stream to the controller.
Title: Re: Wii U
Post by: Adrock on October 26, 2012, 02:14:03 PM
Apparently, Silicon Knights was working on Eternal Darkness 2 at the same time as X-Men Destiny and Denis Dyack is kind of a dick (http://m.kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny)

This article is mostly about X-Men Destiny's troubled development. The juicy bit is that SK was secretly working on a ED2 demo to pitch to publishers. I thought the basic understanding was that Silicon Knights couldn't make a sequel without Nintendo since Nintendo shared the rights to the IP if not owned it outright. If this article is to be believed, it looks like SK may hold those rights.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 26, 2012, 03:05:06 PM
Apparently, Silicon Knights was working on Eternal Darkness 2 at the same time as X-Men Destiny and Denis Dyack is kind of a dick (http://m.kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny)

This article is mostly about X-Men Destiny's troubled development. The juicy bit is that SK was secretly working on a ED2 demo to pitch to publishers. I thought the basic understanding was that Silicon Knights couldn't make a sequel without Nintendo since Nintendo shared the rights to the IP if not owned it outright. If this article is to be believed, it looks like SK may hold those rights.

I think they may have been working on a demo to pitch to Nintendo, but ED2 isn't going anywhere without Nintendo's say so.
Title: Re: Wii U
Post by: Enner on October 26, 2012, 03:52:34 PM

I think this might just be my first NFS game i ever bought.

And a confirmation from EA:
Quote from: http://www.polygon.com/2012/10/26/3558932/need-for-speed-most-wanted-confirmed-for-wii-u-in-2013
"We are very excited to deliver Need for Speed: Most Wanted on more platforms and to more gamers," a representative for EA said. "Starting Oct. 30, Most Wanted will be available on X360, PS3, PS Vita, Android and iOS. Then in 2013, Nintendo fans will be able to experience what it means to be Most Wanted amongst their friends on the Wii U."

This Need for Speed game is by Criterion so it is better to think of it less as a Need for Speed sequel and more as a Burnout Paradise successor. Nice to see Criterion back on a Nintendo system after a long absence that started with Burnout 2: Point of Impact on the Gamecube (or Burnout: Legend on the DS if Criterion developed that game).
Title: Re: Wii U
Post by: azeke on October 26, 2012, 04:02:06 PM
Quote
Nintendo fans will be able to experience what it means to be Most Wanted amongst their friends on the Wii U."
Watch them release full NFS anthology including this game and seven others two weeks earlier and 10$ cheaper. :D

pls don't ea
Title: Re: Wii U
Post by: Evan_B on October 26, 2012, 04:17:07 PM
I refuse to buy anything from EA, so... no Need for Speed for me.
Title: Re: Wii U
Post by: NWR_insanolord on October 26, 2012, 04:32:18 PM
It not coming until next year kills it for me. I was already probably going to buy the Vita version, but I might have been convinced to hold out for the Wii U game if it were coming at launch or soon after.
Title: Re: Wii U
Post by: Louieturkey on October 26, 2012, 06:44:30 PM
I refuse to buy anything from EA, so... no Need for Speed for me.
I'm sorry to hear that.  Burnout Paradise was an amazing and very fun game.  With this being a sort of spiritual successor I think it will be lots of fun and I'm sorry you will miss out on it.
Title: Re: Wii U
Post by: Tamazoid on October 27, 2012, 05:45:27 AM
Apparently, Silicon Knights was working on Eternal Darkness 2 at the same time as X-Men Destiny and Denis Dyack is kind of a dick (http://m.kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny)

This article is mostly about X-Men Destiny's troubled development. The juicy bit is that SK was secretly working on a ED2 demo to pitch to publishers. I thought the basic understanding was that Silicon Knights couldn't make a sequel without Nintendo since Nintendo shared the rights to the IP if not owned it outright. If this article is to be believed, it looks like SK may hold those rights.


Nintendo outright owns the Eternal Darkness IP. They were probably working on a pitch for Nintendo and if Nintendo turned it down they would have pitched it to third party publishers as a "Spiritual Successor to Eternal Darkness".
Title: Re: Wii U
Post by: ymeegod on October 27, 2012, 01:26:28 PM
Nintendo's been updating the trademark (ownership of the title) but I believe SK owns the IP for the characters/locations/ect.  So all SK would have to do was rename the game.

"tellectual Property Rights

Nintendo owns intellectual property rights in its products. These include copyrights, trademarks, and patents.

Copyrights

A copyright is an exclusive right granted to an author of a literary, musical, audiovisual or artistic work, giving the author the sole right to reproduce and distribute that work. There are several different types of copyrights which are associated with Nintendo's products. These include various copyrights in Nintendo's software source code, executable code, game visual display, game music, game characters, product packaging, game manuals and labels; hardware chip microcode; artwork and publications.

Trademarks

Trademarks are the distinctive names, words, logos, designs and symbols used to distinguish a product of a particular manufacturer or source. Some of Nintendo's most widely recognized trademarks include Nintendo®, Game Boy®, Super NES® and Super Mario Bros.®. The Nintendo® trademark has been filed in many countries throughout the world and registrations have been issued in Nintendo's name in many countries. "


Title: Miiverse Nintendo Direct before Wii U launches
Post by: Caterkiller on October 27, 2012, 03:54:07 PM

No GTA V for Wii U, at least not yet...
http://www.ps3site.pl/znamy-orientacyjna-date-premiery-gta-v-plotka/131577 (http://www.ps3site.pl/znamy-orientacyjna-date-premiery-gta-v-plotka/131577)

Investors Q&A, nothing fully translated yet but here is what they have.

[font=.HelveticaNeueUI]http://gamingeverything.com/31847/iwata-on-wii-u-pricing-other-tidbits-from-investors-qa/ (http://gamingeverything.com/31847/iwata-on-wii-u-pricing-other-tidbits-from-investors-qa/)[/font]

Quote
- “If we can’t provide overwhelming fun not possible with free or 85-yen games, Nintendo and consoles have no value.”
- Iwata wants to explain Miiverse service in detail through a Nintendo Direct before Wii U launches
- Can become friends with others through Miiverse
- It’s a critical mission for Nintendo to increase the number of friends to play with
- Iwata contrasted this with the prior requirement of Friend Code exchanges to prevent a few bad apples from ruining a safe gameplay experience
- Iwata thinks third-party share of software sales on Wii U to increase earlier than on DS or for foreign publishers on Wii

Quote
The transcript of Nintendo’s latest investor’s briefing Q&A has been published online. Although it’s only available in Japanese at the moment, a few tidbits have been translated.
First, one of the major points to come out of the Q&A concerns the Wii U price point. Nintendo president Satoru Iwata said that the 3DS’ quick price cut affected pricing of the upcoming console, as the company did not want consumers to worry about a similar situation. The Wii U price was determined based on customer expectations as well as to keep people from holding out for a big, sudden price drop.
Iwata also spoke briefly about the popularity of Nintendo Direct. Between 600,000 and one million viewers have tuned in to the past few broadcasts. The Japanese Animal Crossing: New Leaf presentation has been viewed over 1.1 million times on YouTube.
It also looks like Iwata addressed the topic of new IPs. He told investors that criticizing a lack of innovation over IP-heavy lineups means you’re looking only at the titles and not their contents. Iwata noted that franchises such as Mario and Pokemon would decay if they lacked innovation.
Title: Re: Wii U
Post by: tendoboy1984 on October 27, 2012, 10:00:45 PM
So I got to try the Wii U at Best Buy. The controller is more bulky than I first thought, but its still comfortable. Sadly, the only game available to play was Rayman Legends, which was pretty fun. I talked to a Best Buy sales associate, who said the demo units can be updated over the Internet, meaning Nintendo can easily upload new demos anytime they want.

I also played a demo of PlayStation All-Stars, and just as I suspected, it's an exact clone of Smash Bros. The fighting is fun, but even more frantic and chaotic than Brawl (close to Melee standards, actually).

And I finally got to tinker with Windows 8. It's basically like Windows Phone optimized for tablets and computers.
Title: Re: Wii U
Post by: Adrock on October 27, 2012, 10:06:50 PM
Quote
- Can become friends with others through Miiverse
- It’s a critical mission for Nintendo to increase the number of friends to play with
- Iwata contrasted this with the prior requirement of Friend Code exchanges to prevent a few bad apples from ruining a safe gameplay experience
(http://i.imgur.com/SUqPy.jpg)
Title: Re: Wii U
Post by: tendoboy1984 on October 27, 2012, 10:11:24 PM
(http://i.chzbgr.com/completestore/2011/9/27/8fd6345e-3c52-4b87-a435-3fc484f1117d.jpg)
Title: Re: Wii U
Post by: Oblivion on October 27, 2012, 11:28:34 PM
If I want to run a Wii U on an older non-HDTV, can I just use a Wii component cable?
Title: Re: Wii U
Post by: tendoboy1984 on October 27, 2012, 11:31:10 PM
(https://sphotos-a.xx.fbcdn.net/hphotos-snc7/1075_2567176794876_1562223728_n.jpg)


(https://sphotos-b.xx.fbcdn.net/hphotos-snc7/318736_2567173674798_1099828247_n.jpg)


(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/550501_2567173114784_1685899059_n.jpg)
Title: Re: Wii U
Post by: Caliban on October 27, 2012, 11:31:50 PM
If I want to run a Wii U on an older non-HDTV, can I just use a Wii component cable?

Yes.
Title: Re: Wii U
Post by: Oblivion on October 27, 2012, 11:33:21 PM
If I want to run a Wii U on an older non-HDTV, can I just use a Wii component cable?

Yes.


Awesome, thanks. I've been trying figure this out for six months, and it was the deciding factor if I should get a Wii U or an HDTV first.
Title: Re: Wii U
Post by: coffeewithgames on October 28, 2012, 01:14:14 AM
If I want to run a Wii U on an older non-HDTV, can I just use a Wii component cable?


I believe this has been confirmed yes, with pictures of the back of the units shown.
Title: Re: Wii U
Post by: Pantburster on October 28, 2012, 02:26:24 AM
 :Q

An HD Wii with significantly more umph than the Ps3/Xb360 would of been far better than the turd ipadalike nightmare they have come up with!

It seems to me the big N have always gone their own way with tech and not worried about the competition but ticking the ipad and 3d boxes recently has been detremental.

Wii2 bundled with wii sports 2 would of been far better. They should of built on the success of Wii instead of starting again whilst panicing about what the competition are doing.
Title: Re: Wii U
Post by: ShyGuy on October 28, 2012, 02:30:28 AM
are you a Chozo Ghost alt account, Mr. Pantburster?
Title: Re: Wii U
Post by: Tamazoid on October 28, 2012, 09:04:03 AM
I still don't see the similarities between an Ipad and the Gamepad besides both sporting a touchscreen. One is a multimedia device and the other is a controller.
Title: Re: Wii U
Post by: NWR_insanolord on October 28, 2012, 10:27:43 AM
:Q

An HD Wii with significantly more umph than the Ps3/Xb360 would of been far better than the turd ipadalike nightmare they have come up with!

It seems to me the big N have always gone their own way with tech and not worried about the competition but ticking the ipad and 3d boxes recently has been detremental.

Wii2 bundled with wii sports 2 would of been far better. They should of built on the success of Wii instead of starting again whilst panicing about what the competition are doing.

I don't know how you could call anything about the 3DS detrimental with how insanely well it's selling in Japan. And rehashing the Wii is exactly what they shouldn't have done. Nintendo got lucky last time around, and that audience probably wouldn't be there again, especially if all they did was a new Wii Sports.

I still don't see the similarities between an Ipad and the Gamepad besides both sporting a touchscreen. One is a multimedia device and the other is a controller.

You can compare the GamePad to an iPad, but a much better comparison is the DS. The Wii U basically is the DS concept as a console.
Title: Re: Wii U
Post by: toddra on October 28, 2012, 02:05:19 PM
Just popping in to ask some quick questions, as this thread is far too long for me to even try to sort through everything in it. My questions are, when is the system supposed to launch and how much will it cost? Have the complete specs been announced yet? Does the system play Blu Ray discs? I heard it uses some type of high capacity Blu Ray-like disc? What are the launch titles confirmed for the system and what titles are confirmed for near launch? If I don't pre-order now will I be able to expect to get one by January or is this going to be Wii all over again? I was lucky I got my Wii on launch day but I had to out smart everyone else by going to K-mart when at that time nobody was shopping at K-Mart anymore.

Sorry if my questions are old, I spent the last hour reading through dozens of posts and I must have missed the info I was looking for. Also I am not new to the site, been here before a while back just checking back in because it's new console time and this time I am actually kind of excited for the new system, Wii was a disappointment for me but I am mostly excited for that New Super Mario Bros game it looks really fun.
Title: Re: Wii U
Post by: ThomasO on October 28, 2012, 04:00:47 PM
You realize that half, if not all, of those questions could have been answered through a simple Google search, correct?
Title: Re: Wii U
Post by: toddra on October 28, 2012, 04:24:43 PM
Yes, but then why even have a discussion forum at all? I hate that response, it akin to go away.
Title: Re: Wii U
Post by: MrPhishfood on October 28, 2012, 05:09:01 PM
Almost all of your questions can be answered by looking up the Wii U on Wikipedia HERE (http://en.wikipedia.org/wiki/Wii_u).

Things we are still in the dark about are the exact specs of the CPU and GPU. We still don't know how significant the out-of-order CPU will be in comparison to in-order CPU's of other consoles. The disc drive is still a bit of a mystery, we know it can play proprietary 25GB discs but we don't know if the drive itself is actually blu-ray.

With the Wii that had a DVD drive but could not play DVD movies because Nintendo didn't want to pay licensing fees to the DVD consortium so they could keep the price low I wonder if it will be the same with the Wii U. If indeed the Wii U has a bluray drive I wonder if we could purchase bluray playback on the eShop.

Nintendo's online social network thing is still a mystery too, we've only heard little bits of information about it but nothing that gives us the whole picture.
Title: Re: Wii U
Post by: BeautifulShy on October 28, 2012, 05:14:50 PM
Gonna guess that you are in the US toddra.

November 18th and there will be two SKUs. A basic form which will have a White gamepad,AC adapter,HDMI cable, a sensor bar with 8GB of Internal storage for $299.99.

The Deluxe Model is a Black unit with Nintendo Land and 32 GB of Internal storage. It also has a program to get 10% back when you purchase digital games that you can put towards more digital games. It also has everything in the Basic bundle. That will cost $349.99.

The Wii U will use its own disks that holds 25 GB of data on the disks.

Here is all the games for launch day.
Call of Duty: Black Ops II
 Skylanders Giants
 Transformers Prime
 Wipeout 3
 Epic Mickey 2: The Power of Two
 FIFA Soccer 13
 Tekken Tag Tournament 2
 New Super Mario Bros. U
 Ninja Gaiden: Razor’s Edge
 Nintendo Land
 Sing Party
 Sonic & All-Stars Racing Transformed
 Warrios Orochi 3 Hyper
 Darksiders II
 Assassin’s Creed III
 ESPN Sports Connection
 Just Dance 4
 Rabbids Land
 Your Shape: Fitness Evolved 2013
 ZombiU
 Scribblenauts Unlimited
 Game Party Champions
 Batman: Arkham City Armored Edition


Here is a link to the rest of the Launch window games.

http://www.ign.com/articles/2012/09/13/the-full-wii-u-launch-window-release-list

As for getting a Wii U. I don't think it is going to be sold out for 3 years in a row like it was with the Wii but already it is selling well as far as preorders go and people are already looking to ebay and such to sell their systems for those that may not have a chance to get them early just like the Wii before it. So I would get your preorders in.
 
Title: Re: Wii U
Post by: toddra on October 28, 2012, 11:01:11 PM
Thanks for the replies I do appreciate that very much. I just can't stand being told, go to google all the time, because obviously information changes and I prefer to get it from people in the know rather than wikipedia which I never use anyways. I guess I forgot how little we knew about the Wii at this point in the game, seems like Nintendo likes the guessing game. I am still on the fence if I will buy one to be honest, I got a Wii on launch day but it turned out to be such a disappointment for me I am just skeptical this time around. I know the whole idea is Nintendo consoles for Nintendo games but for me even those weren't good enough last gen, I was really not a fan of the waggle at all. I just remember getting past the launch excitement and then by March things slowed way down and never picked back up. I did find some of the answers in another thread right after I posted so I could have edited it. I just hate sorting through what is rumor and what is not and google, and especially wikipedia are not good sources of reliable information, in my experience. I can say that so far the WiiU does have me at least a little more excited than with the first one.
Title: Re: Wii U
Post by: TJ Spyke on October 28, 2012, 11:11:58 PM
You don't even need to go to Google though, it's right here on NWR (among many other places here on the site): https://www.nintendoworldreport.com/hardware/26111

As for Wikipedia, it's pretty reliable for console information (especially since all the info have sources linked to them).
Title: Re: Wii U
Post by: toddra on October 28, 2012, 11:15:32 PM
I did find what I was looking for but did it occur to anyone that I did search google and this forum is what came up? Anyways looks like some things never change so I will let it go.
Title: Re: Wii U
Post by: toddra on October 29, 2012, 02:09:34 PM
I guess I will just have to wait till after the new year then. I want one but financially I am not in a place to pay what scalpers are asking and from what I gather it's getting harder to pre-order.
Title: Re: Wii U
Post by: NWR_insanolord on October 29, 2012, 03:37:59 PM
You just need to try and find a store that's not taking preorders, and line up for it. It seems like those stores are a lot fewer than they once were, with Walmart even going the preorder route.
Title: Re: Wii U
Post by: Oblivion on October 29, 2012, 04:43:53 PM
Go to Kmart. I work at one, and we don't do preorders. All you need to do is be first in line when they open (which won't be that hard, considering everyone always forgets about Kmart), and hurry back to the electronics section and grab an associate to get your **** from behind the glass.


I'll probably keep one in the back for myself, though. :P
Title: Re: Wii U
Post by: BranDonk Kong on October 29, 2012, 07:18:44 PM
Nintendo ripped off USB Loader GX with their interface on the demo setup. Nice.
Title: Re: Wii U
Post by: toddra on October 29, 2012, 07:58:52 PM
Go to Kmart. I work at one, and we don't do preorders. All you need to do is be first in line when they open (which won't be that hard, considering everyone always forgets about Kmart), and hurry back to the electronics section and grab an associate to get your **** from behind the glass.


I'll probably keep one in the back for myself, though. :P

That's actually exactly what I did last time, in fact the employees asked me why I was there and when I said I was there for the new Nintendo console, they laughed and said they sold out earlier that week, thinking I meant PS3 which launched earlier that week. I was lucky because they only had three consoles total in stock. That was such a crazy time.
Title: Re: Wii U
Post by: MegaByte on October 29, 2012, 08:41:50 PM
Nintendo ripped off USB Loader GX with their interface on the demo setup. Nice.
USB Loader GX was a rip off of Nintendo's Starlight Fun Center interface, which if anything, was inspired by Apple's Cover Flow.
Title: Re: Wii U
Post by: Kairon on October 29, 2012, 09:12:51 PM
Go to Kmart. I work at one, and we don't do preorders. All you need to do is be first in line when they open (which won't be that hard, considering everyone always forgets about Kmart), and hurry back to the electronics section and grab an associate to get your **** from behind the glass.


I'll probably keep one in the back for myself, though. :P

That's actually exactly what I did last time, in fact the employees asked me why I was there and when I said I was there for the new Nintendo console, they laughed and said they sold out earlier that week, thinking I meant PS3 which launched earlier that week. I was lucky because they only had three consoles total in stock. That was such a crazy time.

Really? HMMMM... Note to self. Consider a Kmart run on Black Friday...
Title: Re: Wii U
Post by: Spak-Spang on October 29, 2012, 09:48:06 PM
 ..
Title: Re: Wii U
Post by: ShyGuy on October 29, 2012, 11:26:22 PM
If Best Buy screws me and Walmart is out as well, I will head to Kmart.
Title: Re: Wii U
Post by: Oblivion on October 30, 2012, 01:08:14 AM
Actually, Kmart is usually busy on Black Friday (my store, at least). But if you want the system launch day, you are pretty much guaranteed a system if you get in line a little bit before the store opens.


But as always, take my advice with a grain of salt.
Title: Re: Wii U
Post by: toddra on October 30, 2012, 08:36:37 AM
Wait a person who actually works at a Kmart and isn't over fifty? That's is unheard of. I used to work for K-Mart a long time ago, back when they were going through the bankruptcy. I also worked at Sears shortly after. Needless to say due to my experience with both stores, I am not allowed to shop at Sears, or work at either store any more. I still shop K-Mart every once in a while because I don't like big crowds, kind of why I hate Walmart so much.
Title: Re: Wii U
Post by: Adrock on October 30, 2012, 12:18:22 PM
Splinter Cell: Blacklist Wii U advertised at GameStop (in Ireland) (http://www.eurogamer.net/articles/2012-10-30-splinter-cell-blacklist-wii-u-advertised-at-gamestop)

Not an official announcement, but it looks pretty close to confirmed at this point. I've never completed a Splinter Cell game. This is still good news though.
Title: Re: Wii U
Post by: NWR_insanolord on October 30, 2012, 03:29:19 PM
I've never played a Splinter Cell game, but I liked what I saw about it at E3. It seems like a game that could do a lot of cool things with the GamePad if they were wiling to put the effort in.
Title: Re: Wii U
Post by: BlkPaladin on October 31, 2012, 03:48:37 PM
I guess we need to watch Nintendo of America's facebook page tomorrow they will be premiering the Wii U advertising campaign. (They just recently tweeted this.)

http://twitpic.com/b94tgg
Title: Re: Wii U
Post by: Ceric on October 31, 2012, 05:01:42 PM
I guess we need to watch Nintendo of America's facebook page tomorrow they will be premiering the Wii U advertising campaign. (They just recently tweeted this.)

http://twitpic.com/b94tgg
Man NoA.  Always trying to put me in Cubes man.  Cubes.
Title: Re: Wii U
Post by: toddra on October 31, 2012, 05:26:54 PM
I got some good news, school changed my residence to in state so now I get the lower tuition, which means I might just be able to afford one after all.
Title: Re: Wii U
Post by: Ceric on October 31, 2012, 05:34:42 PM
I got some good news, school changed my residence to in state so now I get the lower tuition, which means I might just be able to afford one after all.
Congratulations on no longer being an Alien.
Title: Re: Wii U
Post by: BlackNMild2k1 on October 31, 2012, 10:21:15 PM
I guess we need to watch Nintendo of America's facebook page tomorrow they will be premiering the Wii U advertising campaign. (They just recently tweeted this.)

http://twitpic.com/b94tgg
Man NoA.  Always trying to put me in Cubes man.  Cubes.

I think those cubes are left over from the Love Hotels Nintendo was running in Japan ;)

either that, or those are actual Japanese apartments.
Title: Re: Wii U
Post by: EasyCure on October 31, 2012, 10:28:04 PM
I've been to Japan and can proudly say that I can confirm both of BnM's points.
Title: Re: Wii U
Post by: terribledeli on November 01, 2012, 07:01:12 PM
My local Target set up their demo unit today. Only videos were accessible, no demos but I was able to actually put my hands on the gamepad.

They also finally got the Lego City pre-order cards (with Chase minifig), though, the cards just had a date of "Coming Soon".
Title: Re: Wii U
Post by: toddra on November 01, 2012, 08:55:13 PM
I got some good news, school changed my residence to in state so now I get the lower tuition, which means I might just be able to afford one after all.
Congratulations on no longer being an Alien.



No, I moved to Nebraska from Nevada, I was charged out of state tuition but I fought it and won so now I get billed in state.
Title: Re: Wii U
Post by: TJ Spyke on November 01, 2012, 10:05:36 PM
If you are just going to college there, then you should be charged out of state tuition. You should only get in-state tuition if you moved there already and are not there just for college.
Title: Re: Wii U
Post by: Ceric on November 01, 2012, 11:07:31 PM
Actually most of the time you just have to meet the States Citizenship requirements that varies from State to State.
Title: Re: Wii U
Post by: TJ Spyke on November 01, 2012, 11:16:38 PM
I know, I was just saying what I think it should be.
Title: Re: Wii U
Post by: Kytim89 on November 02, 2012, 01:19:05 AM
Here are some features that websites or online services have that Nintendo could emulate with the eShop and Virtual Console:
 
iTunes:
  Steam:
  Amazon:
 
Title: Re: Wii U
Post by: azeke on November 02, 2012, 01:35:19 AM
  • The option to use Paypal to pay for games.
What for? I'm forced to use it sometimes and i hate paying them a dollar every time for basically nothing. What do they even do except for being an unnecessary middle man?
I really want to know if there's any advantages to them compared to usual (virtual) credit cards.

  • A universal account system per user.
  • Use purchased items on more than device like the iPhone and iPad.
Yes, please. I lost my original 3ds last month, so former has become especially important for me. Latter is tricky though, considering their virtual console is not unified and doesn't look like it will be anytime soon.

  • Periodic Discounts for games.
Already there on eShop.

  • Features that include title search, shopping cart, wishlist, and reviews via Club Nintendo.
Search is there, you can sorta do shopping cart by choosing to download game in background.
Title: Re: Wii U
Post by: toddra on November 02, 2012, 09:15:25 AM
If you are just going to college there, then you should be charged out of state tuition. You should only get in-state tuition if you moved there already and are not there just for college.


 I didn't move here to go to college, I ended up here for other reasons. I met the requirements and they agreed I just had to get paper work lined up which is not always easy.



Back on topic, I haven't read anything how the eshop will work, is it different entirely from what they had on Wii with Virtual Console and I can't think right now what were they called the original downladable games?
Title: Re: Wii U
Post by: Ceric on November 02, 2012, 09:18:24 AM
Dear Great Murloc, I don't want Nintendo have a Universal Account anything like iTunes.  I have to fight with that every time I try to use it.  Be it on a Mac, iPhone, PC etc.  Making Nintendo Free Radios account took 3 days 3 DAYS of trying.

Mimic Microsoft Passport/live/Whatever their calling it now instead.  I've had the same account with minimal maintenance sine 1998 and it still works with everything no problem.  When it was time to setup my Windows Phone 7 at launch I logged in with my 1998 account and bam everything was sucked in and ready to go.
Title: Re: Wii U
Post by: toddra on November 02, 2012, 11:44:16 AM
I have never had any problems with iTunes. They even let me recover and redeem movies whose codes have long expired. I have had to call them on the phone a couple of times but they are generally pretty nice. They are even cool about swapping UV codes for iTunes codes whenever I have had to do that even so I would say their model isn't that bad.
Title: Re: Wii U
Post by: Louieturkey on November 02, 2012, 02:21:15 PM
I have never had any problems with iTunes. They even let me recover and redeem movies whose codes have long expired. I have had to call them on the phone a couple of times but they are generally pretty nice. They are even cool about swapping UV codes for iTunes codes whenever I have had to do that even so I would say their model isn't that bad.
Why swap them, they should work both ways.  The code I got for Hunger Games (as well as Cabin in the Woods) worked both in iTunes and for a UV copy.  What happened that you had to swap them?
Title: Re: Wii U
Post by: toddra on November 02, 2012, 03:09:24 PM
The movie didn't come with any kind of code, it only worked with Ultra Violet. I have talked to many others who have ran into this as well, there are some studios that use both but when they first started it wasn't that way because Apple did not like UV.
Title: Re: Wii U
Post by: TJ Spyke on November 02, 2012, 07:54:12 PM
Whenever I download a movie with Ultraviolet, it gets added to my iTunes library automatically. I don't get the hate on on iTunes, I love it and it works fine for me.
Title: Re: Wii U
Post by: Kytim89 on November 02, 2012, 09:06:15 PM
I just finished playing a Wii U at a local Gamestop and I must say that it kicks ass one hundred fold. I must have one of these consoles. After my hands-on time with it my interest in playing hardcore titles has went up.
Title: Re: Wii U
Post by: TJ Spyke on November 02, 2012, 11:46:41 PM
The GameStop at the mall I went to today is like half the size of normal GameStops (which are already small in malls), the only demos they have are one PlayStation Vita and like 2 or 3 tablets. They have a Wii U section, but not demos.
Title: Re: Wii U
Post by: Ceric on November 03, 2012, 06:22:17 PM
The GameStop at the mall I went to today is like half the size of normal GameStops (which are already small in malls), the only demos they have are one PlayStation Vita and like 2 or 3 tablets. They have a Wii U section, but not demos.
Yeah, they are taking the place of Wii Demos so probably didn't have the room.
Title: Re: Wii U
Post by: IceCold on November 04, 2012, 02:37:14 AM
For someone who hasn't been following games for a long time.

Can someone please give me the exec summary on the wii u? Innovation, cool new features, specs, exciting announced games, third party interest etc.

Also what are EAD Tokyo and retro doing ?

Thanks. Nice to read posts from familiar posters once again
Title: Re: Wii U
Post by: toddra on November 04, 2012, 08:10:27 AM
I don't have any problem with Itunes but this trend of giving you the UV copy and itunes is NEW, when it first started they did not do that you had to contact Apple to get them to swap the codes. It was because at first studios were trying to get away from itunes and go exclusively to UV and it didn't work out that way. I know a lot of people that did the same thing, so I know it was not uncommon. I am not sure if there is a difference between the Blu Ray and DVd releases because all of mine are Blu Ray so things might be different if you buy a DVD I don't know.


I was just telling my dad yesterday about the new console and he was still pissed at me for selling my Wii, mom and dad played it way more than I ever did. I told him this new one is different its a real game system for gamers like me, and he said oh well at least he had fun. I think I might get him and mom another regular Wii next Christmas or maybe fathers day when they price drops down.
Title: Re: Wii U
Post by: tendoboy1984 on November 04, 2012, 10:33:39 AM
For someone who hasn't been following games for a long time.

Can someone please give me the exec summary on the wii u? Innovation, cool new features, specs, exciting announced games, third party interest etc.

Also what are EAD Tokyo and retro doing ?

Thanks. Nice to read posts from familiar posters once again

There's plenty of info on the main site, along with other sites like GoNintendo, Nintendo Life, Nintendo.com, IGN, etc.
Title: Re: Wii U
Post by: tendoboy1984 on November 04, 2012, 10:36:22 AM
Why do companies package the DVD with some Blu-Ray movies? The whole reason people buy Blu-Ray is to watch things in HD.
Title: Re: Wii U
Post by: Adrock on November 04, 2012, 10:57:16 AM
Increased perceived value for something that costs them cents to include. It helps sometimes from a consumer perspective. I only buy Blu Ray these days, but my mom and brother don't have a Blu Ray player so I lend them the DVD disc.
Title: Re: Wii U
Post by: EasyCure on November 04, 2012, 08:57:51 PM
Increased perceived value for something that costs them cents to include. It helps sometimes from a consumer perspective. I only buy Blu Ray these days, but my mom and brother don't have a Blu Ray player so I lend them the DVD disc.

Exactly this. I've only had a blu ray player for about a year now so my library is slowly growing (they're still expensive discs and tend to buy only movies I deem visually "worth it") but when I do get a new movie, I try to ONLY buy either the sku that comes with a dvd copy or digital copy. A lot of my close friends and family haven't upgraded yet so it's nice to have the dvd as a back-up when I want to watch a movie at their houses, or sometimes a buddy and I will just split the cost down the middle; I keep the blu ray, they keep the dvd.

For anyone who has a similar situation, it's not just a perceived value, it's a GREAT value.

edit: the post I'm replying too seems to of come out of nowhere, so to get back on topic (slightly)...

2 WEEKS UNTIL WII U LAUNCH!

Can't wait to pick up my pre-order but outside of Zombie U, I haven't really decided what games to get... I can't be the only one in the same boat?
Title: Re: Wii U
Post by: Kairon on November 04, 2012, 09:33:55 PM
Can't wait to pick up my pre-order but outside of Zombie U, I haven't really decided what games to get... I can't be the only one in the same boat?

Not I. I've been planning and re-planning my launch purchases for at least a year, as you can see in this thread:

http://www.nintendoworldreport.com/forums/index.php?topic=39765.0

I know exactly how much money I need to have at launch day, what games I'm buying, and where I'm buying them.

The only thing I'm unsure of right now is whether to buy a headset...
Title: Re: Wii U
Post by: Kytim89 on November 04, 2012, 09:57:10 PM
After playing the Wii U and handling the Gampead again I must say that I enjoy that controller so much that I want to play every single franchise with it now. Yes, game series like Gears of War would look nice on the Gamepad. As crazy as this sounds, this is just to emphasize how impressed I am with the Wii U.
 
Title: Re: Wii U
Post by: Caliban on November 04, 2012, 10:02:03 PM
For someone who hasn't been following games for a long time.

Can someone please give me the exec summary on the wii u? Innovation, cool new features, specs, exciting announced games, third party interest etc.

Also what are EAD Tokyo and retro doing ?

Thanks. Nice to read posts from familiar posters once again

Welcome back IceCold.

Retro is working on something, but all info that is out there is just speculation. As for Tokyo EAD I'm not really sure if anything had been announced, but I guess that eventually we're going to see a Super Mario Universe game from them.

The console itself doesn't have any special hardware features of note I suppose... ok, maybe the memory, and that it's capable of rendering games in 1080p. The user interface however is interesting, it's called Miiverse. Just watch this video: http://www.youtube.com/watch?v=cXfqtq_Yk0Y (http://www.youtube.com/watch?v=cXfqtq_Yk0Y)

If you want to know a little bit on how the console was made, click to read: http://iwataasks.nintendo.com/interviews/#/wiiu/console/0/0 (http://iwataasks.nintendo.com/interviews/#/wiiu/console/0/0)

The controller is also a departure from what was on the Wii. It's back to being a regular controller, but you get a phat LCD touchscreen smackdab in between the control sticks. It features Near Field Communications (NFC, think of what the skylanders toys do when their put on the portal), and you can switch the main screen onto the controller screen, so that other people in the room can watch TV.

How the gamepad came to be or something: http://iwataasks.nintendo.com/interviews/#/wiiu/gamepad/0/0 (http://iwataasks.nintendo.com/interviews/#/wiiu/gamepad/0/0)

In terms of games at launch there are two unique games of note: NintendoLand (Nintendo), and ZombiU (Ubisoft). NintendoLand is a collection of single and multiplayer minigames. Zombi U is a survival horror game.

There are other games of note: New Super Mario Bros. U (launch), Pikmin 3 (launch window, most likely 2013), and a plethora of third party games that have also been released on the other two systems. Third-party support is there, but except for Ubisoft everyone else is on a wait and see mood.

Nintendo's site has quite a good basis for you to see more about what's it all about if you want to know more because I was quite vague. http://www.nintendo.com/wiiu (http://www.nintendo.com/wiiu)
Title: Re: Wii U
Post by: EasyCure on November 04, 2012, 10:11:05 PM
Oh ****! I didn't realize IceCold was THE IceCold. The avatar through my off but I knew I recognized the name from somewhere.. lol and I'm not sure why Caliban's post made me realize who it was.

Welcome back!!
Title: Re: Wii U game reviews.
Post by: Caterkiller on November 04, 2012, 10:32:19 PM
IceCold... Sounds very familiar... Good to have you back.

First Wii U reviews are up! Nintendo Land and Mario U.


http://nintendoeverything.com/103948/first-wii-u-game-reviews-are-in/ (http://nintendoeverything.com/103948/first-wii-u-game-reviews-are-in/)


Nintendo Land

- “…Luigi’s Haunted Mansion, Animal Crossing Sweet Day and Mario Chase offer up some of the most innovative, raucous and party-fueling fun we’ve ever had with a console”
- Plaza is filled with all things Nintendo
- There’s menu music for each attraction that bleeps out in NES chimes
- Monita, the floating computer, guides you around the park’s features
- Spend winnings on pachinko-esque coin game
- Win a jukebox, day/night cycle button, and more
- Miis from your console and other consoles through the Internet
- Attraction mode: set up a Nintendo Land party; choose a time limit and player count and then head to a points-based tournament of mini-games
- Multiplayer games are fun, but GamesMaster says the single-player ones are sometimes forgettable
- A few games highlight “some seemingly inherent problems”
- Ex: Takamaru’s Ninja Challenge – “constant screen misalignment”
- GamesMaster says GamePad/TV crossover usually works best when done in tandem
- “As a discerning gamer, you may not find all that Nintendo Land has to offer to your liking, but should you fork out for a Wii U, you owe it to your family, to your friends and to everyone else you know, to bag a copy of this to go with it.”
- Graphics: 90%
- Gameplay: 86%
- Accessibility: 95%
- Lifespan: 82%
- Innovation: 92%
- Overall: 86%
- “An essential purchase for party lovers that whets the Nintendo appetite. Bring friends.”

New Super Mario Bros. U

- May look the same, but there are some “incredible tweaks”
- GamesMaster feels it’s easier than NSMB Wii
- Took under seven hours to complete
- More to the game outside of the main campaign
- Most of the innovation is saved for the final levels
- “Without wishing to spoil anything, we were surprised, excited, and twinkly-eyed during an excellent finale. It’s almost as if Nintendo suddenly realised that they were in fact working with a Wii U, with a game-changing GamePad and everything.”
- Hopes Nintendo will “build on this solid, if not mind-blowing, foundation.”
- Graphics: 82%
- Gameplay: 85%
- Accessibility: 90%
- Lifespan: 80%
- Innovation: 75%
- Overall: 82%
- “A great excuse for families to gather round the TV, and an enticing glimpse of Mario’s HD future.”
Title: Re: Wii U game reviews.
Post by: azeke on November 04, 2012, 11:44:16 PM
- Multiplayer games are fun, but GamesMaster says the single-player ones are sometimes forgettable
- A few games highlight “some seemingly inherent problems”
- Ex: Takamaru’s Ninja Challenge – “constant screen misalignment”
Ninja Castle minigame uses gyro aiming, that must be what they mean by "misalignment".
Nintendo, why you do this when you have perfectly working IR aiming right there?
Other points only confirm my decision of not getting this game. Funny how the only interesting thing in Nintendo Land to me is graphics -- it just looks so lush and bright.

New Super Mario Bros. U
- More to the game outside of the main campaign
- Most of the innovation is saved for the final levels
- “Without wishing to spoil anything, we were surprised, excited, and twinkly-eyed during an excellent finale. It’s almost as if Nintendo suddenly realised that they were in fact working with a Wii U, with a game-changing GamePad and everything.”
Aw yeah, go Mario.

It seems to be going the way of SML3D Land which is fine cause that game was great, but hopefully this time post game stuff won't be just remixed levels made harder.
Title: Re: Wii U
Post by: MegaByte on November 05, 2012, 12:55:26 AM
Hmm that sucks. Takamaru had the same problem at E3. I hoped they would fix it.
Title: Re: Wii U
Post by: Enner on November 05, 2012, 03:42:53 AM
I guess the alignment problem is something they can't fix. Sort of like how Skyward Sword needed the calibration button as a crutch when Motion Plus goes wrong.
Title: Re: Wii U
Post by: Fatty The Hutt on November 05, 2012, 10:19:11 AM
Quote
GamesMaster feels it’s easier than NSMB Wii
Thank the friggin lord for that.
Title: Re: Wii U
Post by: Luigi Dude on November 05, 2012, 03:42:58 PM
I'd imagine with NSMB U, the main game is easier then NSMB Wii but the Challenge Mode will end up making NSMB U the harder game to 100%.  My guess is NSMB Wii was considered to hard by many casuals and the Super Guide playing the game for them at these hard parts angered them.  This would also explain why NSMB 2 and 3D Lands Super Guide was the invincible Raccoon Suit so players could still play the game themselves.

So Nintendo will now make the main game easier for more casual people to complete but make the optional content challenging for the hardcore.  This would also explain that one mode that makes the game faster depending on all the coins players get because it's making the main game harder for more skilled players as well.  So I wouldn't worry about the game main adventure mode being easier then NSMB Wii since all the other modes look like they'll make up for it.
Title: Re: Wii U
Post by: lolmonade on November 05, 2012, 03:43:20 PM
Quote
GamesMaster feels it’s easier than NSMB Wii
Thank the friggin lord for that.

Maybe I'm the exception here, but I didn't recall NSMBWii being that difficult (with the exception of Bowser at the end).
Title: Re: Wii U
Post by: Fatty The Hutt on November 05, 2012, 03:54:13 PM
I somewhat resent the implication that I am some sort of "casual" game player. I will however adopt the Jon Lindemann view of NSMBWii: "harder than Super Ghouls and Ghosts...f*ck that game."
Title: Re: Wii U
Post by: Fatty The Hutt on November 05, 2012, 03:57:54 PM
Why do companies package the DVD with some Blu-Ray movies?
For the car. Anyone who has kids knows this.
Also, surprised you didn't start a new thread for this topic.  ;)
 
Title: Re: Wii U
Post by: Louieturkey on November 05, 2012, 04:55:42 PM
Why do companies package the DVD with some Blu-Ray movies?
For the car. Anyone who has kids knows this.
Also, surprised you didn't start a new thread for this topic.  ;)
 
He didn't start it in here, so he didn't think to create a new one. :)
Title: Re: Wii U
Post by: BranDonk Kong on November 05, 2012, 09:52:10 PM
I didn't read the article, but on IGN there's some thing about Miyamoto thinking about WiiU/3DS connectivity...am I the only one that doesn't give two shits about this and thinks it's a waste or resources?
Title: Re: Wii U
Post by: TJ Spyke on November 05, 2012, 10:03:41 PM
Connectivity can be good if done well, and there were occasions it has enhanced a game.
Title: Re: Wii U
Post by: Adrock on November 05, 2012, 11:02:07 PM
I didn't read the article, but on IGN there's some thing about Miyamoto thinking about WiiU/3DS connectivity...am I the only one that doesn't give two shits about this and thinks it's a waste or resources?
That's pretty much the vibe from the article. Miyamoto didn't dismiss it entirely, but he was mostly noncommittal. When talking about connectivity, Miyamoto basically said the Wii U was about giving people everything they need (instead of requiring another system like GBA) and 3 screens may be too complicated. He also said data transfers are easy to do like connecting the Mii channel. I'd imagine this will be the extent for most game that connect Wii U and 3DS rather than using 3DS as a controller for Wii U games.
Title: Re: Wii U
Post by: NWR_insanolord on November 06, 2012, 07:21:50 AM
Remember at E3 2011 when Nintendo was playing up the idea of using a 3DS as a controller for the Wii U?
Title: Re: Wii U
Post by: Adrock on November 06, 2012, 08:39:29 AM
I remember Miyamoto saying something along the lines of "why not just use a 3DS" when asked if more than 1 GamePad can be used per Wii U console. Maybe he changed his tune once they got 2 GamePads working or that explanation was the best PR line he could come up with on the fly. Either way, it didn't make sense back for the same reasons he gave in that most recent interview. In any case, I'm glad this seems like the path Nintendo is sticking with. Even though I have a 3DS, anything beyond data transfers seems way more complicated than it has to be.
Title: Re: Wii U
Post by: Fatty The Hutt on November 06, 2012, 03:18:02 PM
Connectivity can be good if done well, and there were occasions it has enhanced a game.
The DS and Wii connected "Roadie Battle" game in Guitar Hero 5 was truly excellent. We got two guitars and 2 DSs going for a good 4 player battle. Super fun.
Title: Re: Wii U
Post by: BlackNMild2k1 on November 06, 2012, 03:43:27 PM
I bet the 3DS doesn't have anywhere near the hardware needed to have a seamless uMote style experience, considering how long it takes to download a tiny NES game.

I'll wait for the 3DS U XL
Title: Re: Wii U
Post by: Stogi on November 06, 2012, 03:47:25 PM
I'm pretty sure the gamepad is capable of 3D if you have the glasses for it.
Title: Re: Wii U
Post by: ymeegod on November 06, 2012, 05:00:47 PM
Not official but on the back of Rabbits Land case cover it lists (DD) for supported sound?  Not sure if it's an misprint or what but that's one question someone should ask nintendo *cough*NWR*cough*.

DD would help me since I really don't plan on buying another reciever for PCM 5.1 and my headphones only have DD 5.1 support anyhow.

There's going be an youtube video of WII U's unboxing tommorrow and a couple of games.
(http://i.imgur.com/UiYim.jpg)

Title: Re: Wii U
Post by: Ceric on November 06, 2012, 05:17:45 PM
I'm curious about the uPlay and what the integration is going to be.  It seems like Ubisoft Steam and I be curious if this means Cross-Platform games or buy once and get all the version like Portal 2 for PS3 has a Steam Connection to let you continue and have on the PC.
Title: Re: Wii U
Post by: tendoboy1984 on November 06, 2012, 08:39:33 PM
According to GoNintendo, Nintendo will be releasing a day-one [Nov. 18] software update that will add Miiverse functionality, Wii U Chat, eShop access, and the Nintendo TVii service.


And here I was thinking Miiverse was built into the OS. That begs the question: For those without internet access, what will they see when they boot up the Wii U?
Title: Re: Wii U
Post by: shingi_70 on November 07, 2012, 08:47:01 AM
That's what I was wondering as well.

I'm glad these things are rightfully decoupled from the os update wise.
Title: Re: Wii U
Post by: toddra on November 07, 2012, 08:50:17 AM
Does that mean you will be able to opt out of those features if you choose?
Title: Re: Wii U
Post by: TJ Spyke on November 07, 2012, 11:54:43 AM
Does that mean you will be able to opt out of those features if you choose?

Maybe, but it also means you won't be able to go online with your system since system updates are usually required. Besides, why would you not want them?
Title: Re: Wii U
Post by: noname2200 on November 07, 2012, 03:05:19 PM
Does that mean you will be able to opt out of those features if you choose?

I would imagine so, although if Nintendo REALLY wants you to have those features it might just bundle them in disc updates down the line.
Title: Re: Wii U
Post by: shingi_70 on November 07, 2012, 03:16:53 PM
Haven't watched the Nintendo direct yet, but i'm not sure how I feel about the overall look of the os.
It looks like an evolution of the wii/3ds which I loved but here there is something that I can't put my finger on.
It might be smething with the UX looking too kiddish (for lack of a better term) for my tastes.
I have the same problem with the Vita OS.
It probably works well but it looks worse design wise compared to others. I might just have the problem of style over function.
Its really only this part I have a problem with
(http://i.imgur.com/c0qUZ.jpg)
 
Other parts like these are fine
(http://i.imgur.com/K9fyp.jpg)
(http://i.imgur.com/fDxBH.jpg)
 
Title: Re: Wii U
Post by: toddra on November 07, 2012, 03:18:04 PM
Does that mean you will be able to opt out of those features if you choose?

Maybe, but it also means you won't be able to go online with your system since system updates are usually required. Besides, why would you not want them?

Some features I would be okay with but not the Miiverse thing, I might be in the minority but I hated those damn Mii's.
Title: Re: Wii U
Post by: Louieturkey on November 07, 2012, 03:21:34 PM
I'm curious about the uPlay and what the integration is going to be.  It seems like Ubisoft Steam and I be curious if this means Cross-Platform games or buy once and get all the version like Portal 2 for PS3 has a Steam Connection to let you continue and have on the PC.
My guess is it'll be similar to Uplay games on PS3 where you get Uplay points for certain achievements and get to spend those on DL content exclusive to Uplay. An example is extra throwing knives in Assassin's Creed 3 or new wallpapers or something like that.
Title: Re: Wii U
Post by: Adrock on November 07, 2012, 03:29:05 PM
I don't hate the Miis, but I'm not especially attached to them. I only ever made myself. My Mii looks like me so I suppose it served its purpose. Avatars just don't really matter to me. I'm pretty sure I've never even opened Playstation Home, let alone create an avatar in it. Still, I like Miiverse even if I don't plan to be terribly active on it.
Title: Re: Wii U
Post by: Caterkiller on November 07, 2012, 03:59:22 PM
I hated Miis until I was able to give myself a pirates hat, now they are the world to me. I better get to use a pirate hat for the Miiverse some time down the line.

Though now that messaging and such is going to be so easy and fun I think I will actually enjoy the presence of Miis more.
Title: Re: Wii U
Post by: MrPhishfood on November 07, 2012, 04:38:39 PM
I'm pretty sure I've never even opened Playstation Home, let alone create an avatar in it.
HA! Playstation Home was fun in its own way. I would create the ugliest looking guy ever then took him to the disco to dance in front of girls. When I got bored he would get down on his knees to propose marriage or point at their crotch. Me and a friend had a good laugh with that.
Title: Re: Wii U
Post by: Ian Sane on November 07, 2012, 06:53:57 PM
My friends and I initially enjoyed making Miis of ourselves.  The person making the Mii was not allowed to design themselves, thus resulting in more "honest" depictions.  If the game asks you to play as yourself, might as well use the Miis.  Though I didn't like them appearing in games beyond the Wii Series.  Like they show up Mario Kart?  Okay, so that ruins the whole fantasy of the Mario world.  Mario and the Mushroom Kingdom are just some product if myself and my friends are going to suddenly insert themselves in.  Now Nintendo has them farting around in NSMB U.  How is such a thing explained in terms of story?  Well I guess it doesn't and instead of this being this rather simplistic tale of a plumber rescuing the Princess from a dragon-like monster I'm just doing some obstacle course in a videogame.  If you're going to put the Miis in there why am I even playing as Mario?  Clearly this is "just a game" now.

I don't think Nintendo has even thought this through much.  It's probably just "well the Miis are popular so let's just throw them in."  I figure they'll show up in a Zelda trailer at a future E3, cause tons of backlash, and Nintendo will be completely blindsided by it.  I don't think that realize that to their fans, their franchises mean more than just some mindless entertainment for a rainy weekend.
Title: Re: Wii U
Post by: Stogi on November 07, 2012, 07:15:19 PM
It would be hilarious if Link's guide was your Mii and Nintendo made you hate yourself.
Title: Re: Wii U
Post by: EasyCure on November 07, 2012, 07:16:16 PM
It would be hilarious if Link's guide was your Mii and Nintendo made you hate yourself.

Please let this come true..
Title: Re: Wii U
Post by: MrPhishfood on November 07, 2012, 07:26:05 PM
or put your face in a Tingle costume and be introduced as Tingle's cousin.
Title: Re: Wii U
Post by: toddra on November 07, 2012, 07:26:56 PM
everything Ian said is basically why I have not enjoyed a console Mario game since Mario 64. It takes me out of the illusion of the fantasy world that came before.
Title: Re: Wii U
Post by: Stogi on November 07, 2012, 07:40:40 PM
So launching out of a star cannon to a planetoid where if you longed jumped you could eternally free fall like an astronaut in a space ship was too real?
Title: Re: Wii U
Post by: EasyCure on November 07, 2012, 08:18:21 PM
So launching out of a star cannon to a planetoid where if you longed jumped you could eternally free fall like an astronaut in a space ship was too real?

Thank you.

I mean I kinda get where you guys are coming from but I can't honestly believe you feel that negatively against it.. what if your Mii was transformed in a more Mario style, like it looks like you except you end up having Mario's nose and a colored hat with your initial on it.. would that be a fair compromise?? I honestly don't get it..

Plus I don't recall seeing a Mii in the gameplay of Mario Galaxy 1 or 2 (gameplay; profile select doesn't count) so I don't see what there is to ruin because the NSMBS isn't meant to be on the same level story-wise as the Galaxy games, so what if a Mii shows up in that? Same goes for Mario Kart. Those never have a story that's supposed to immerse you into the gameplay so why's it matter? Outside of the sports titles, Donkey Kong hasn't appeared in a mainstream Mario game in ages, shouldn't that take you out of the Mario universe too?
Title: Re: Wii U
Post by: Adrock on November 07, 2012, 10:28:32 PM
Kotaku confirmed that the copy of Nintendo Land included in the Deluxe Set comes in an actual DVD/Wii U case, NOT a sleeve like Wii Sports did. Thanks, Nintendo!
Title: Re: Wii U
Post by: azeke on November 07, 2012, 10:51:10 PM
I freaking love Miis.

Having an representation of yourself in a game is great idea. And seeing Miis or your friends and relatives popping up randomly in background during the game always evokes that feeling: "hey look! hey, it's Bob, hey!".

More Mii integration i say.
Title: Re: Wii U
Post by: tendoboy1984 on November 07, 2012, 11:04:38 PM
I freaking love Miis.

Having an representation of yourself in a game is great idea. And seeing Miis or your friends and relatives popping up randomly in background during the game always evokes that feeling: "hey look! hey, it's Bob, hey!".

More Mii integration i say.


This.


I love Mii's too. It's so much fun to create your own characters just by modifying the facial features. I used to go on the "Check Mii Out" Channel often to see what wackiness other people came up with.


Too bad Xbox Avatars aren't as customizable that way. You can add clothes and accessories, but the facial features are all preset.


I really hope Nintendo makes a new "Check Mii Out" app for the 3DS and Wii U. If we have to keep using the Wii version, it will become pretty tedious.
Title: Re: Wii U
Post by: azeke on November 08, 2012, 10:13:35 AM
NintenDaanNC has uploaded a bunch of trailers for Nintendo Land (http://www.youtube.com/channel/UCy-BPrQ86F9Czy8KtHTh7Xw)

I am really disappointed about F Zero game using gyro (http://www.youtube.com/watch?v=5HwiN3xT7cE&feature=youtube_gdata).

Pikmin game (http://www.youtube.com/watch?v=wz_TT4JufZI&feature=youtube_gdata) looks just stunning and gameplay is also very interesting.

But overall -- no, still skipping this game...
Title: Re: Wii U
Post by: marty on November 08, 2012, 10:46:50 AM
I am really disappointed about F Zero game using gyro (http://www.youtube.com/watch?v=5HwiN3xT7cE&feature=youtube_gdata).
that's the first footage of f zero i've seen.  Wow, stunningly terrible impression.  I can't believe how slow it runs.  I guess if you're forcing motion controls, you need to slow it down to the point where it doesn't even resemble an f zero game, which begs the question of why you wouldn't scrap motion controls and make a good game instead.  I don't know why they didn't just call it Mario Kart since it seems to be a mk clone rather than anything resembling F zero.  Items?  flat track?  plodding pace?  sounds nothing like an f zero game I have played nor would want to play.
Title: Re: Wii U
Post by: Ian Sane on November 08, 2012, 12:29:02 PM
That F-Zero looks like complete garbage.  That is embarassingly slow and if you're to take speed out of F-Zero, why not just take jumping out of Mario?

which begs the question of why you wouldn't scrap motion controls and make a good game instead.

Scrap motion controls because the resulting game sucks?  What in the last six years would make you think Nintendo would EVER do that?

That F-Zero video actually does a really good job of demonstrating why I hate the Miis mixing in the rest of the Nintendo universe.  Nintendo is treating F-Zero like just some brand they can slap on anything and the Miis help them do it.  If Nintendo doesn't treat an IP with some dignity, then the logical progression is **** games with a popular brand name slapped on it.  If you're ever played outright junk like DK Barrel Blast you know that Nintendo is not above doing this.  It's not even in Nintendo's best interest because it will just weaken the brand.
Title: Re: Wii U
Post by: Stogi on November 08, 2012, 12:35:19 PM
F-Zero indeed looks awful, but everything else looked brilliant; even Takamura's Ninja Castle.

My favorite game from just watching the videos has to be Mario Chase or Luigi's Mansion. I was laughing my ass off just imagining how intense those game could get.
Title: Re: Wii U
Post by: Ymeegod on November 08, 2012, 12:37:44 PM
It isn't an Fzero game?  It's an mini game found in Nintendoland which is primary an way to showcase the features of the WII U?

---------------

Side note, ME3 for the WII U is confirmed to have the comicbooks for both ME 1 and 2. 
Title: Re: Wii U
Post by: MrPhishfood on November 08, 2012, 12:42:41 PM
That F-Zero looks like complete garbage.  That is embarassingly slow and if you're to take speed out of F-Zero, why not just take jumping out of Mario?

Come on you're not seriously comparing jumping to speed?

I wonder why you're even on this forum. Your posts date back to 2003. Have you really been bashing Nintendo on here for a full 9 years?
Title: Re: Wii U
Post by: Adrock on November 08, 2012, 12:45:36 PM
"The Mass Effect comic books are an acceptable substitute for and are of equal value to the Trilogy Edition on the other platforms. Thanks, EA," said no one ever.
Title: Re: Wii U
Post by: marty on November 08, 2012, 12:52:17 PM
It isn't an Fzero game?  It's an mini game found in Nintendoland which is primary an way to showcase the features of the WII U?
pretty much my point exactly.  looks like a crap way to get people interested in what an actual f zero game could be, or any good game, actually.  why make something that looks terrible and resembles nothing of the 'game' it's showcasing?
Title: Re: Wii U
Post by: Fatty The Hutt on November 08, 2012, 02:40:20 PM
People will whine and bitch about anything.
You know what the F-Zero game looks like to me? Fun.
Title: Re: Wii U
Post by: Stogi on November 08, 2012, 02:51:49 PM
I think it looks needlessly difficult.

I'm not for gyro-driving, but why vertically? Horizontally makes much more sense give the size of the GP.
Title: Re: Wii U
Post by: Ian Sane on November 08, 2012, 03:14:35 PM
That F-Zero looks like complete garbage.  That is embarassingly slow and if you're to take speed out of F-Zero, why not just take jumping out of Mario?

Come on you're not seriously comparing jumping to speed?

I'm comparing the chief trademark of one series against another.  If you're not going fast, what the **** does it have to do with F-Zero?  Some said that that pace fits Mario Kart better so why not go with a Mario Kart attraction or how about something like Excitetruck?  The graphics and the fact that is involves a vehicle are the only elements that even resemble F-Zero.

The fact that Miyamoto said a few days ago that they weren't really planning on making a new F-Zero in the near future makes this worse.  F-Zero fans have been waiting an entire generation for something new and the only bone we get is some superslow flat-course mini-game that barely resembles the F-Zero experience?  That stinks.
Title: Re: Wii U
Post by: MrPhishfood on November 08, 2012, 03:32:48 PM
Its a tech demo compilation, what were you expecting? You think you could seriously speed round the race track with motion controls? It was hard enough on Mario Kart Wii and Mario 3D Kart

Are you just incensed that Nintendo got your hopes up only to figuratively pinch the testicles of your childhood memories and laugh in your face? Nintendo owes you nothing and especially so to someone who's been criticizing them for a good 9 years.

For someone has no interest in owning a Wii U you sure complain a lot.
Title: Re: Wii U
Post by: Kairon on November 08, 2012, 03:39:14 PM
Who at Nintendo birthed F-Zero anyways? Was it Miyamoto or someone else? Does the game have any champions internally at Nintendo?

I'm getting the sense that certain Nintendo franchises just really don't have a lot of people driving them forward internally at Nintendo, no matter how much I want them to happen as a fan. That's probably why Miyamoto sounded to me genuinely surprised and curious as to why people were fans of the series recently.
Title: Re: Wii U
Post by: Stogi on November 08, 2012, 04:32:46 PM
Oh man...an Excite Truck attraction with realistic MII ragdoll physics....

I can see myself playing that drunk.
Title: Re: Wii U
Post by: toddra on November 08, 2012, 05:30:19 PM
Alright well I get that Galaxy was unrealistic but that was not the point, for me the Mario universe was well established as a certain kind of mythological place. To be honest I never cared for any of the Spin offs, Mario Kart, party, the sports games, to me you go from having King Koopa as a serious threat to the mushroom kingdom, an evil monarch with abitions of power who uses black magic to get his way, to basically a big cry baby bully with a crush on the princess, no thanks that is where they lost me.


Mario is set in the Mushroom Kingdom, the protagonist is the King of the Koopas so ANY game that relies less on Koopas and more on paint balls and generic funky pokemon rejects is just not Mario to me. Also for me the game is about running and jumping, exploration, and collecting coins and power ups, some of the latter games especially the console games just stray too far from that. With Sunshine I felt that yes the game play was great and IF it had been some random character with an original story I might have liked it but that game never felt like a Mario game to me. I never played Galaxies the videos alone turned me off.


To be fair, who cares what I think, if you enjoy the games play them, I just wanted to say what I didn't like about them, which is kind of why I am so excited for New Super Mario Bros. U, because I loved the first one on the DS and if I had known a sequel was coming for the Wii I might not have sold it when I did.
Title: Re: Wii U
Post by: Ian Sane on November 08, 2012, 05:55:59 PM
Its a tech demo compilation, what were you expecting? You think you could seriously speed round the race track with motion controls? It was hard enough on Mario Kart Wii and Mario 3D Kart

So you can't do F-Zero at the proper speed with motion controls.  So why motion controls?  Or why F-Zero?  It doesn't have to be a combination of motion control and F-Zero.  They use a different racing IP that Nintendo owns and they can keep the same basic gameplay.  Give it conventional controls and you can crank the speed up.  This insistence on shoehorning things together, results be damned, is what I hated about the Wii.  If motion control doesn't work then DON'T USE IT.

As for what Nintendo owes me, well I was a loyal Nintendo customer since childhood up until a few years ago.  But I guess over a decade of patronage means ****, right?  I put up with a lot of their questionable decisions, bought their product depite the allure of the competition's, and as a fan was basically free marketing for them, defending them on videogame forums and encouraging friends and acquaintances to buy Nintendo products.  The casuals bought their fad but the longtime Nintendo fans are the whole reason they could even make the Wii in the first place.  If you felt they were cutting YOU out after all the years of being their customer you wouldn't be thrilled either.  But the Wii was one generation so I might as well see how this one goes.
Title: Re: Wii U
Post by: Stogi on November 08, 2012, 06:00:37 PM
...to me you go from having King Koopa as a serious threat to the mushroom kingdom, an evil monarch with abitions of power who uses black magic to get his way, to basically a big cry baby bully with a crush on the princess, no thanks that is where they lost me.

Title: Re: Wii U
Post by: Ymeegod on November 08, 2012, 06:05:40 PM
Sigh,
This is a "themed" attractions = hense why they went with multiple IP's instead of just using Mario for everything.
Two, Nintendoland is aimed for a tech demo for the casual gamer, where Fzero is more of an hardcore cult game.  Making the F-zero theme mini-game easier means more people are going be able to enjoy it. 
 
Title: Re: Wii U
Post by: Stogi on November 08, 2012, 06:15:24 PM
Making the...game easier means more people are going be able to enjoy it. 
 

Oh jeez. You shouldn't have said that.
Title: Re: Wii U
Post by: Luigi Dude on November 08, 2012, 06:49:15 PM
Sigh,
This is a "themed" attractions = hense why they went with multiple IP's instead of just using Mario for everything.
Two, Nintendoland is aimed for a tech demo for the casual gamer, where Fzero is more of an hardcore cult game.  Making the F-zero theme mini-game easier means more people are going be able to enjoy it.

Someone actually using logic?

He's a witch, burn him!!!!
Title: Re: Wii U
Post by: broodwars on November 08, 2012, 07:43:42 PM
Honestly, I wish Nintendo treated Bowser like much more of a threat in the main games.  You just can't take him seriously as a villain anymore (in the side games he's treated as a total joke, and in the main games he goes down extremely easily), and at least the 3D Mario games still seem to think you should.  I think the last time I thought Nintendo actually had a villain as a credible threat in one of their Mario games was probably the final boss of Paper Mario: The Thousand Year Door.
Title: Re: Wii U
Post by: tendoboy1984 on November 08, 2012, 07:53:45 PM
The final battles in Super Mario 3D Land and New Super Mario Bros. Wii were pretty intense.
Title: Re: Wii U
Post by: Stogi on November 08, 2012, 08:02:09 PM
Leave the real villains to Metroid. Let the villains that I can murder by butt stomping them to death stay in Mario.
Title: Re: Wii U
Post by: Adrock on November 08, 2012, 10:30:18 PM
Bowser isn't supposed to be taken seriously as a villain. The entire series is not to be taken seriously.
Title: Re: Wii U
Post by: Kairon on November 08, 2012, 11:24:55 PM
Geez people. Leave Bowser alone. He's fine.

And he's been comedic since at least the Valiant Mario Comics in the early 90's. Did you know that Koopa means thing of beauty in Lizard?
Title: Re: Wii U
Post by: EasyCure on November 08, 2012, 11:32:15 PM
Bowser isn't supposed to be taken seriously as a villain. The entire series is not to be taken seriously.

Thank you, gamers are too obsessed with wanting ALL games to be this very specific definition of "epic" that they fail to have fun - just trick themselves into thinking their having it because of "cool cutscenes" and "great voice acting" and "epic stories". Bull ****, not every game has to fit into this. Mario being the prime example.

The sole point for Mario games is to be fun, whether it's an original style throwback like the NSMB series of games or the 3D platforming series that have been evolution's of Mario 64.

The only reason those games have a story is because is because they're no longer side-scrolling and a story is a way to tell the player "this is your goal". I don't remember there being any story in NSMBW but anyone from age 5 to 105 can pick up the controller and realize "I can't go left, so I must have to go to the right" at the start of any given level. Whereas in something like Mario Sunshine or Galaxy (which is a GREAT game and how dare you not play it!) have open worlds and the story is basically telling you "hey, do this so you can go and do that eventually" Take that away and you're still having fun, aren't you?

If you're playing Mario Galaxy because you really felt the universe was going to be destroyed and you were it's last hope, you're doing it wrong.
Title: Re: Wii U < 8.95 more days
Post by: ThePerm on November 09, 2012, 02:06:25 AM
it would be great if Bowser did something really screwed up in a future Mario game. They ned to introduce a character...just to kill them off. Maybe torture peach with some bloopers.
Title: Re: Wii U < 8.95 more days
Post by: toddra on November 09, 2012, 08:07:18 AM
Bowser isn't supposed to be taken seriously as a villain. The entire series is not to be taken seriously.

Thank you, gamers are too obsessed with wanting ALL games to be this very specific definition of "epic" that they fail to have fun - just trick themselves into thinking their having it because of "cool cutscenes" and "great voice acting" and "epic stories". Bull ****, not every game has to fit into this. Mario being the prime example.

The sole point for Mario games is to be fun, whether it's an original style throwback like the NSMB series of games or the 3D platforming series that have been evolution's of Mario 64.

The only reason those games have a story is because is because they're no longer side-scrolling and a story is a way to tell the player "this is your goal". I don't remember there being any story in NSMBW but anyone from age 5 to 105 can pick up the controller and realize "I can't go left, so I must have to go to the right" at the start of any given level. Whereas in something like Mario Sunshine or Galaxy (which is a GREAT game and how dare you not play it!) have open worlds and the story is basically telling you "hey, do this so you can go and do that eventually" Take that away and you're still having fun, aren't you?

If you're playing Mario Galaxy because you really felt the universe was going to be destroyed and you were it's last hope, you're doing it wrong.



Who said anything about Epic, and pointing out how great the New Super Mario games is pointless I already said I DO enjoy those, just not the console ones. It has nothing to do with being epic it has everything to do with when I was a kid I used to play nothing but Super Mario Bros. games, I was one who read the instruction manuals where you GOT the story from, I watched the cartoons and I really liked them, when I was a kid. From Mario 64 on they just decided King Koopa doesn't need koopas anymore. For me that is a minor gripe so don't take it the wrong way, the MAJOR gripe is playing a game supposedly set in the same damn Mushroom Kingdom and not finding a SINGLE element that looks or feels right. Mario World was set in an entirely new undiscovered part of the world and yet it did not feel like visiting an alien planet the way Mario Sunshine did.

And saying that the games are just about being fun is silly, the console games were NOT fun to me. I had fun with Mario 64 but it really started to lose me towards the end. With Sunshine I felt like it was just not a Mario game and I hated the water gun aspect entirely. There was very little running and jumping in that game. And don't give me any of that I didn't play it long enough, if Mario Bros. 3 started out like Metroid and turned into Mario latter people would be pissed, Mario has a distinct feel I honestly don't get those people who fail to see that. Yes the games are supposed to be fun but have you ever wondered why if the 3D games are so great why they keep making hot selling 2D ones also? It's not like going 3D means they have to abandon everything that came first look at the Paper Mario games, they keep plenty of Mushroom Kingdom stuff in those, its just Sunshine and what I saw of Galaxies looked like an entirely unrelated universe. Even Mario RPG with all it's new stuff still felt like a traditional Mario to me.
Title: Re: Wii U < 8.95 more days
Post by: Mannypon on November 09, 2012, 02:32:45 PM
Sorry to derail the topic at hand but I've got myself a situation now.  In preparing for the coming arrival of the WiiU launch, I've been thinking of how I'll be setting it up when I get it and something just hit me.  Since there is no optical out on the WiiU and my receiver doesn't have an HDMI port (its old, big whoop, want to fight about it lol) how will I get my surround sound fix?

From what I've read, its HDMI or bust to get surround sound.  My only option at the moment is to hook up the WiiU to my HDTV through the HDMI cable and then the TV to my receiver through an optical audio cable.  Everything I have read though states that most TVs wont pass the HDMI audio signal through to the optical, and even if it does, it'll just downgrade it to stereo.  F me hard man.  Does anyone have any suggestions on what I can do outside of buying a whole new receiver (I'll be broke due to the WiiU). 
 
My current TV is a Samsung 40 HDTV model number LN-40A650 and the receiver is a Pioneer SX-315
Title: Re: Wii U < 8.95 more days
Post by: Ceric on November 09, 2012, 02:37:38 PM
Sorry to derail the topic at hand but I've got myself a situation now.  In preparing for the coming arrival of the WiiU launch, I've been thinking of how I'll be setting it up when I get it and something just hit me.  Since there is no optical out on the WiiU and my receiver doesn't have an HDMI port (its old, big whoop, want to fight about it lol) how will I get my surround sound fix?

From what I've read, its HDMI or bust to get surround sound.  My only option at the moment is to hook up the WiiU to my HDTV through the HDMI cable and then the TV to my receiver through an optical audio cable.  Everything I have read though states that most TVs wont pass the HDMI audio signal through to the optical, and even if it does, it'll just downgrade it to stereo.  F me hard man.  Does anyone have any suggestions on what I can do outside of buying a whole new receiver (I'll be broke due to the WiiU). 
 
My current TV is a Samsung 40 HDTV model number LN-40A650 and the receiver is a Pioneer SX-315
At minimum if you hook your Wii U to the receiver directly you should be able to at least get Pro Logic 2 if their support it.

You could try something like this (http://www.amazon.com/Extractor-Digital-Converter-De-Embedder-Decoder/dp/B005COKXCO).  Though the cost would pretty much be a new receiver that can take HDMI Audio.
Title: Re: Wii U < 8.95 more days
Post by: Kairon on November 09, 2012, 03:30:32 PM
At minimum if you hook your Wii U to the receiver directly you should be able to at least get Pro Logic 2 if their support it.

I am in a similar situation to Mannypon and I'll be fine with Pro Logic 2 in the short term. How do I do this? What cables do I use? Will I still get HD picture?
Title: Re: Wii U < 8.95 more days
Post by: Ceric on November 09, 2012, 03:40:27 PM
At minimum if you hook your Wii U to the receiver directly you should be able to at least get Pro Logic 2 if their support it.

I am in a similar situation to Mannypon and I'll be fine with Pro Logic 2 in the short term. How do I do this? What cables do I use? Will I still get HD picture?
The same cables as your Wii.  You'll hook the HDMI to your receiver or TV and the Wii style cable to your Receiver or TV for the same input.  Hopefully the Wii U will let you say to just put it out of those ports (might just put it out of all them by default.)  Tell your receiver or TV that the source of the sound this time is not HDMI but the actual audio ports.
Title: Re: Wii U < 8.95 more days
Post by: toddra on November 09, 2012, 06:09:24 PM
I didn't mean to take the thread off topic.


I might be able to get me a WiiU after all but not until after the first of the year, and only if I don't buy me a Windows 8 Tablet.


Right now I am mostly interested in New Super Mario Bros. U, I haven't read up on any other games yet so I have some reading to do.

Title: Re: Wii U < 8.95 more days
Post by: Shorty McNostril on November 10, 2012, 09:55:40 PM
Looks like eb are on top of things.


https://www.ebgames.com.au/wiiu-154351-The-Legend-of-Zelda-Wii-U
Title: Re: Wii U < 8.95 more days
Post by: Tamazoid on November 10, 2012, 10:49:03 PM
That's been there since E3. They also had the Wii U at $600 AUD for ages. Great that you can preorder a game that might not even exist yet.
Title: Re: Wii U < 7 days 2 hours
Post by: UncleBob on November 11, 2012, 12:18:05 AM
So - what's the latest on the Wii U supporting 3D games?

I didn't have a 3D TV and, to be honest, I don't really care *that* much... but now that I have a 3D TV, I'm curious about it.
Title: Re: Wii U < 7 days 2 hours
Post by: MrPhishfood on November 11, 2012, 05:10:46 AM
Nintendo says its capable because it has the latest HDMI standard. They did not say whether Nintendo first party games will be making use of it but third party developers can if they so choose.


Assassins Creed 3 has 3D mode on the PS3 version. I will expect the Wii U version has the same thing.
Title: Re: Wii U < 7 days 2 hours
Post by: Stogi on November 11, 2012, 01:26:34 PM
I read somewhere that the Gamepad is capable of 3D if you have the glasses.
Title: Re: Wii U < 7 days 2 hours
Post by: Oblivion on November 11, 2012, 04:41:41 PM
So, I guess Kmart will only be getting the 8GB Wii U, so I'm SOL on a Deluxe Model. I guess if you wanted a 8GB version, you could always wait in line there.
Title: Re: Wii U < 7 days 2 hours
Post by: Ymeegod on November 11, 2012, 07:58:00 PM
WII U Chat confirmed to be only 1 on 1 chat with "friends".  No party chat :(.  Headsets are supported through the USB ports.

Title: Re: Wii U < 4 days 19 hours
Post by: Louieturkey on November 13, 2012, 02:42:18 PM
WII U Chat confirmed to be only 1 on 1 chat with "friends".  No party chat :(.  Headsets are supported through the USB ports.


Grrr, just too restricted (though I hardly have used it on the PS3 so I really have no right to complain).
Title: Re: Wii U < 4 days 19 hours
Post by: NWR_insanolord on November 13, 2012, 02:56:28 PM
It's better than the implementation on the PS3. On the PS3 I'm pretty sure you have to be in a game to voice chat.
Title: First WiiU review in at IGN
Post by: Mannypon on November 13, 2012, 03:27:33 PM
WiiU Ninja Gaiden 3 review from ign
 
http://www.ign.com/articles/2012/11/13/ninja-gaiden-3-razors-edge-review (http://www.ign.com/articles/2012/11/13/ninja-gaiden-3-razors-edge-review)
 
7.6 IGN
"Many of NG3’s issues have been addressed, giving Wii U owners a viable fast-action game to try on their new console."
 
Not a bad score, I still won't be picking it up day one but I might look into this a few months down the road.
Title: Re: Wii U < 4 days 19 hours
Post by: NWR_insanolord on November 13, 2012, 03:31:43 PM
Yeah, I'm the same way. I want the game, I just don't want it enough to pay $60 for it.
Title: Re: Wii U < 4 days 19 hours
Post by: Kairon on November 13, 2012, 03:35:47 PM
I'm pretty sure I've asked this before, so forgive me, but... does NG3 have an easy mode?
Title: Re: Wii U < 4 days 19 hours
Post by: Enner on November 13, 2012, 03:39:42 PM
I'm pretty sure I've asked this before, so forgive me, but... does NG3 have an easy mode?

Previous Ninja Gaiden games since Ninja Gaiden Black have featured an easier "Ninja Dog" mode. I assume that has carried over since then.
Title: Re: Wii U < 4 days 19 hours
Post by: Caliban on November 13, 2012, 03:40:42 PM
Pussy mode.
Title: Re: Wii U < 4 days 19 hours
Post by: Enner on November 13, 2012, 03:59:59 PM
Pussy mode.
That is exactly the sentiment Itagaki meant for the "Ninja Dog" mode.
Title: Re: Wii U < 4 days 19 hours
Post by: Caliban on November 13, 2012, 04:31:10 PM
Hey, there's nothing wrong with it. Some people would like to enjoy the same games as other people without all the frustrations. It is what it is.
Title: Re: Wii U < 4 days 19 hours
Post by: alegoicoe on November 13, 2012, 06:07:15 PM
Hey, there's nothing wrong with it. Some people would like to enjoy the same games as other people without all the frustrations. It is what it is.


Or violently dispensing controllers
Title: Re: Wii U < 4 days 19 hours
Post by: Mop it up on November 13, 2012, 06:50:51 PM
Hey, there's nothing wrong with it. Some people would like to enjoy the same games as other people without all the frustrations. It is what it is.
There is definitely something wrong with a game making fun of a player's preferences.
Title: Re: Wii U < 4 days 19 hours
Post by: ShyGuy on November 13, 2012, 08:01:37 PM
The making fun of players started back with iD on Wolfenstein 3D.  "Can I play Daddy?"
Title: Re: Wii U < 4 days 19 hours
Post by: NWR_insanolord on November 13, 2012, 08:04:35 PM
I think if a high level of difficulty is a big part of the game, as it is in this case, giving the option to play it easier but be slightly mocked for it is a pretty fair compromise.
Title: Re: Wii U < 4 days 19 hours
Post by: shingi_70 on November 13, 2012, 08:42:05 PM
I have to say that I'm a little sad that the press has to wait until launch day to use the online componets before hand. I was hoping on some day one eshop reviews and a better explantion of the ends and outs of miiverse.

Also has it been announced if miiverse will have anything similar to the Mario Kart 7 communties.

I know that I'm going to have my friends list as a whole but I'm wondering if there will be away to join different groups like Google+ circles or how one can join different mario kart groups.

I would love to be able to join and follow different groups like NWR,Nintendolife, and neogaf.

I guess what will probably end up happening is many websites will just make seperate accounts for their websites that you can update on miiverse. Wonder if miiverse will understand links to webpages in posts.
Title: Re: Wii U < 4 days 19 hours
Post by: Mop it up on November 13, 2012, 08:47:11 PM
I think if a high level of difficulty is a big part of the game, as it is in this case, giving the option to play it easier but be slightly mocked for it is a pretty fair compromise.
Then why aren't people mocked for choosing a hard mode in regular games?

I just don't think that difficulty needs to be a big part of any game. Why not give your game more appeal by including multiple difficulty modes without looking down on any of the options? What does any game hope to gain by mocking one particular audience? We see too much of that as it is in gaming culture, the last place we need more of it is in games themselves.
Title: Re: Wii U < 4 days 19 hours
Post by: Stogi on November 13, 2012, 08:56:00 PM
I actually think that would be hilarious.

Easy mode = All the bad guys run around like pansies, complain about the weather and don't know what the pin does on a grenade.

Hard mode = Enemies fire guns at you while simultaneously ditching a barrel rolling car that's filled with grenades as it flies towards you.

Title: Re: Wii U < 4 days 19 hours
Post by: NWR_insanolord on November 13, 2012, 09:16:14 PM
I think if a high level of difficulty is a big part of the game, as it is in this case, giving the option to play it easier but be slightly mocked for it is a pretty fair compromise.
Then why aren't people mocked for choosing a hard mode in regular games?

I just don't think that difficulty needs to be a big part of any game. Why not give your game more appeal by including multiple difficulty modes without looking down on any of the options? What does any game hope to gain by mocking one particular audience? We see too much of that as it is in gaming culture, the last place we need more of it is in games themselves.

A developer has a creative vision for each game, and difficulty level can be a part of that. I think a single, pretty minor insult is a small price to pay for a mode the people who made it would probably prefer weren't there at all.
Title: Re: Wii U < 4 days 19 hours
Post by: Mop it up on November 13, 2012, 09:36:01 PM
I guess I just don't get why a developer would be against difficulty options. Having options wouldn't take away from the vision they have for the intended difficulty. In fact, it would probably help out, as the lower setting would help people practice for the higher one, and then the game would have larger appeal and more people would play/buy it.

Then again, in this particular case, the game has far worse problems than characters making fun of picking the easy mode.
Title: Re: Wii U < 4 days 19 hours
Post by: Kairon on November 13, 2012, 09:42:35 PM
As long as the game isn't excessive in its ribbing me for being a ninja dog, I'm cool with that. I'll just take it as a slight breaking of the fourth wall in order to riff on the game's high-difficulty legacy.
Title: Re: Wii U < 4 days 19 hours
Post by: shingi_70 on November 13, 2012, 10:17:05 PM
https://www.youtube.com/watch?v=wu1kGo5j7NU&feature=youtube_gdata_player

14 minute videowith bill Trinen about the nintendo network.

About to watch it.
Title: Re: Wii U < 4 days 19 hours
Post by: Sarail on November 13, 2012, 11:02:07 PM
Wow. Excellent video. That really brings a lot of the unknown elements together nicely. I clapped when the guy switched inputs/channels over to watch the football game - I suspect I'll be doing a LOT of that in unison with Off-TV gameplay. Very excited now. Five days!
Title: Re: Wii U < 4 days 19 hours
Post by: Disco Stu on November 13, 2012, 11:03:21 PM
https://www.youtube.com/watch?v=wu1kGo5j7NU&feature=youtube_gdata_player (https://www.youtube.com/watch?v=wu1kGo5j7NU&feature=youtube_gdata_player)

14 minute videowith bill Trinen about the nintendo network.

About to watch it.


Why was he staring at a tangerine at the end of the video... :confused;


Anyway, I wonder why NOA didn't do their own Nintendo Direct to discuss the online functionality of the Wii U.
Title: Re: Wii U < 4 days 19 hours
Post by: Sarail on November 13, 2012, 11:04:29 PM
Odin's The Thinker. Or maybe not. Haha, I get my art confused a LOT.

I suppose they're trying to get you to think about all of the possibilities this new console can/will create.
Title: Re: Wii U < 4 days 19 hours
Post by: Caterkiller on November 13, 2012, 11:15:16 PM
Bananas and an orange... This is the calm before the storm people! An army of rainbow, tongue lashing dinosaurs is upon us!
Title: Re: Wii U < 4 days 19 hours
Post by: NWR_insanolord on November 13, 2012, 11:17:52 PM
Yoshi's Story 2 confirmed.
Title: Re: Wii U < 4 days 19 hours
Post by: Caterkiller on November 13, 2012, 11:38:07 PM
Yoshi's Story 2 confirmed.

Yeah I honestly think that is where these little "jokes" are headed.


Also I want to add, does no one else think that Miiverse will truly affect the quality of Nintendo's games in the future?


Aside from a Club Nintendo review that only so many people use, the game asking us about our feelings during certain portions of the game is instant feedback to the developers and can only mean good things in the future.


Just imagine if we had Miiverse now and Nintendo read about everyone complaining about picking up items in skyward sword? Or how many people loathe shaking in DKCR? Of course message boards and club nintendo help, but if something comes about that is universally loved or hated it seems to me the developers would have to take notice immediately. Potentially making their next games better. 
Title: Re: Wii U < 4 days 19 hours
Post by: Kairon on November 14, 2012, 12:09:11 AM
God I never thought about it before Caterkiller. That's pretty awesome... and very tricky of Nintendo to try to get some real responses from us. It reminds me of the story about how they focus tested the NES in america and all the kids were saying it sucked, but that they were watching their faces and the kids were actually engrossed in the game despite what their negative answers.
Title: Re: Wii U < 4 days 19 hours
Post by: MysticGohan on November 14, 2012, 12:39:40 AM
lol those kids were retarded :p
Title: Re: Wii U < 4 days 19 hours
Post by: BlackNMild2k1 on November 14, 2012, 01:16:45 AM
Yoshi's Story 2 confirmed.
Just imagine if we had Miiverse now and Nintendo read about everyone complaining about picking up items in skyward sword? Or how many people loathe shaking in DKCR? Of course message boards and club nintendo help, but if something comes about that is universally loved or hated it seems to me the developers would have to take notice immediately. Potentially making their next games better. 

Next game(s) better!?

Patches.

THIS game better.
Imagine if a patch got released that fixed the problems/address the complaints in the games we are playing NOW.
Title: Re: Wii U < 4 days 19 hours
Post by: Shredder565 on November 14, 2012, 08:41:11 AM
so, I apparently missed the TRU pre order by a long shot...so I guess if I stand in line at 2AM, I'm garunteed one if the line is short?
Title: Re: Wii U < 4 days 19 hours
Post by: Ian Sane on November 14, 2012, 01:23:25 PM
Also I want to add, does no one else think that Miiverse will truly affect the quality of Nintendo's games in the future?


Aside from a Club Nintendo review that only so many people use, the game asking us about our feelings during certain portions of the game is instant feedback to the developers and can only mean good things in the future.


Just imagine if we had Miiverse now and Nintendo read about everyone complaining about picking up items in skyward sword? Or how many people loathe shaking in DKCR? Of course message boards and club nintendo help, but if something comes about that is universally loved or hated it seems to me the developers would have to take notice immediately. Potentially making their next games better. 

I have a feeling that over time if games kept asking you how you felt it would become an annoyance and people would give junk answers to get past the prompt and get back to the game.  I know if I was playing a Zelda game and a glorified survey popped up in the middle of it my instinctive feeling at the time would be "**** off and let me play".  Nobody would consider getting bugged during a game to be a good feature so they have to watch how they do it.
Title: Re: Wii U < 4 days 19 hours
Post by: MrPhishfood on November 14, 2012, 01:32:13 PM
Interesting, giving feedback during the game. I think the developers will get enough honest answers to justify using the feature. I agree that it would get annoying if every game used this feature frequently.

Nintendo do these surveys anyway in the UK. When you buy a game you get one of those codes in the box that you can redeem for star points. Before you get these star points you have to fill out a survey though the questions are normally about how you came about buying the game.
Title: Re: Wii U < 4 days 19 hours
Post by: Caterkiller on November 14, 2012, 02:29:09 PM
Also I want to add, does no one else think that Miiverse will truly affect the quality of Nintendo's games in the future?


Aside from a Club Nintendo review that only so many people use, the game asking us about our feelings during certain portions of the game is instant feedback to the developers and can only mean good things in the future.


Just imagine if we had Miiverse now and Nintendo read about everyone complaining about picking up items in skyward sword? Or how many people loathe shaking in DKCR? Of course message boards and club nintendo help, but if something comes about that is universally loved or hated it seems to me the developers would have to take notice immediately. Potentially making their next games better. 

I have a feeling that over time if games kept asking you how you felt it would become an annoyance and people would give junk answers to get past the prompt and get back to the game.  I know if I was playing a Zelda game and a glorified survey popped up in the middle of it my instinctive feeling at the time would be "**** off and let me play".  Nobody would consider getting bugged during a game to be a good feature so they have to watch how they do it.

The good thing is you can turn it off when ever you want.

Though I have a feeling I will have it on 24/7. I figure if I am on these message boards constantly wanting to read what people think I will enjoy this feature a ton. Swap Note is cool even with all it's limitations, so I know I will eat this up.

Title: Re: Wii U < 3 days 11 hours
Post by: NWR_insanolord on November 14, 2012, 05:34:16 PM
This (http://penny-arcade.com/report/editorial-article/the-wii-u-is-magic-but-that-magic-is-going-to-be-hard-to-sell) is a good piece on Penny Arcade Report about the cool aspects of the system and how they're going to be hard to sell to people.
Title: Re: Wii U < 3 days 11 hours
Post by: Adrock on November 14, 2012, 06:15:46 PM
By Ben Kuchera. No surprises that it's a good piece. I've followed his writing since he was on Ars Technica.
Title: Re: Wii U < 3 days 11 hours
Post by: NWR_insanolord on November 15, 2012, 01:17:49 AM
It's cliche at this point, but somebody has to do it.

(http://i.imgur.com/HqA36.jpg)
Title: Re: Wii U < 3 days 11 hours
Post by: MysticGohan on November 15, 2012, 03:26:02 AM
Insanolord have my babies!
Title: Re: Wii U < 4 days 19 hours
Post by: tendoboy1984 on November 15, 2012, 01:15:44 PM
Yoshi's Story 2 confirmed.

Yes please.
Title: Re: Wii U < 3 days 11 hours
Post by: Ian Sane on November 15, 2012, 01:40:34 PM
So I actually found a Wii U demo kiosk yesterday.  After specifically trying to find such things around the Cube and Wii launch it's funny that I just stumbled across a Wii U demo without planning on it.  I don't know why Rayman instead of a, you know, Nintendo game is being demoed but I'm sure that's been talked about.

For me the important thing was seeing how the Gamepad felt in my hands and what it was like to play a game with it.  It feels good.  It isn't unwieldy or heavy or anything like that.  I was easily able to pick up Rayman and just play it.  Though I didn't get asked to do any waggle or use the touchscreen (I only played one level; maybe the others ask that of you) so I didn't get the try the stuff that makes me iffy about the controller.  Still, it so far has the ergonomics right so I'm happy about that.  I know people have stated that already but it's really something one has to try for themselves.
Title: Re: Wii U < 3 days 11 hours
Post by: Adrock on November 15, 2012, 02:08:36 PM
It makes more sense for a 3rd party game to be the demo, especially one that looks as good as Rayman Legends. Mario needs no introduction. If you don't know how a Mario game plays you're either 2 years old and haven't gotten around to it yet or you have Alzheimer's and you forgot how it played. I like that Nintendo is pushing a 3rd party game. The weirdest thing about picking Rayman Legends is that it's not coming out until next year so a launch title may have made more sense. ZombiU would have been a good game to showcase since it's a 3rd party launch title that heavily uses the GamePad, but maybe Nintendo is apprehensive about the violence. However, the trailer is available at the demo kiosk so who knows?
Title: Re: Wii U < 3 days 11 hours
Post by: NWR_insanolord on November 15, 2012, 02:59:51 PM
ZombiU would be the best way to show off the GamePad functionality, but I can see not wanting to put a gory, bloody, M-rated zombie killing game as a public demo unit.
Title: Re: Wii U < 3 days 11 hours
Post by: TJ Spyke on November 15, 2012, 03:04:56 PM
I do like how Nintendo is calling ZombiU the must-own game of the winter in their holiday gift guide though.
Title: Re: Wii U < 3 days 11 hours
Post by: tendoboy1984 on November 15, 2012, 03:14:07 PM
Unfortunately, many of the trailers on the demo units are just slideshows of screenshots.
Title: Re: Wii U < 3 days 11 hours
Post by: EasyCure on November 15, 2012, 07:47:38 PM
Unfortunately, many of the trailers on the demo units are just slideshows of screenshots.

This was the case for me. I was at my local Target last weekend and a friend pointed out they had the demo station. I haven't actually wanted to play a Wii U before launch day, so I could experience all the glory once I had my system at home, so I tried to shy away from it but I found myself passing by as a mom and her daughter were in front of it. It seemed like it was just a slide-show unit instead of a playable unit, though they did have the gamepad there.. but neither the girl or her mother were touching it so I just walked away.

I did think the GamePad was bigger than I imagined but I didn't put my hands on it.. Sunday can't come soon enough!
Title: Re: Wii U < 2 days 4 hours
Post by: Oblivion on November 16, 2012, 03:45:03 AM
The slideshows were only for the M Rated games. The other games had trailers.
Title: Re: Wii U < 1 day 13 hours
Post by: EasyCure on November 16, 2012, 07:41:45 PM
Eh, either way I'm glad I had the will power to just walk away. In this day and age information is too readily available, I was very careful with news on Wii U so that I know enough about the system to warrant a day 1 purchase but will still be incredibly surprised when I open the box and turn it on and wait for the first firmware update to install to feel like a kid again.

The way it should be when you get a shiny new toy ;)
Title: Re: Wii U < 1 day 6 hours
Post by: ThePerm on November 16, 2012, 08:00:21 PM
1 day 6 hours
Title: Re: Wii U < 1 day 6 hours
Post by: shingi_70 on November 16, 2012, 10:29:23 PM
So Gametrailers's did a livestream of the wii U earlier today. They show a lot of the non updated OS stuff and some games. (Mario and madden)

 http://www.ustream.tv/recorded/27074577


(http://i.imgur.com/5sD9c.jpg)
(http://i.imgur.com/AyKI0.jpg)
(http://i.imgur.com/wsPpw.jpg)

So will NWR have a miiverse account?
Title: Re: Wii U < 1 day 6 hours
Post by: ShyGuy on November 17, 2012, 01:51:56 AM
I can't wait any longer. give it to me now.
Title: Re: Wii U < 1 day 6 hours
Post by: NWR_insanolord on November 17, 2012, 02:59:54 AM
Did we know Nintendo had finally ditched the whole "blocks" thing and started using real standard data measurements?
Title: Re: Wii U < 1 day 6 hours
Post by: BlackNMild2k1 on November 17, 2012, 03:20:13 AM
I did. but I hardly have time to share anymore.

I also knew Nintendoland came in a regular case.

I also just found out that Wii U Deluxe and Wii U Basic are worth the same amount of points for Club Nintnedo (160) and the bundled Nintendoland doesn't even come with a ClubN code....
Title: Re: Wii U < 1 day 6 hours
Post by: azeke on November 17, 2012, 03:55:39 AM
Did we know Nintendo had finally ditched the whole "blocks" thing and started using real standard data measurements?
Yes:
(http://i057.radikal.ru/1211/ef/dc0882eb7a7et.jpg) (http://i057.radikal.ru/1211/ef/dc0882eb7a7e.jpg)
Source: http://www.ustream.tv/recorded/27074577
Title: Re: Wii U < 1 day 6 hours
Post by: Retro Deckades on November 17, 2012, 03:56:51 AM
My order (Wii U Deluxe Set) from EB Games has shipped!
Title: Re: Wii U < 16 hours 55mins
Post by: EasyCure on November 17, 2012, 11:35:26 AM
Got my email from BB that my pre-order will be ready tomorrow. Great news to wake up to :)
Title: Re: Wii U < 16 hours 55mins
Post by: Drizzt on November 17, 2012, 12:32:55 PM
I got my confirmation e-mail from Toys R Us a few days back.  Less than a day left!!!!!!!!
Title: Re: Wii U < 8 hours 55mins
Post by: RedBlue on November 17, 2012, 09:00:28 PM
Mine is ready for pickup at my best buy. They open at 10 am :-(
Title: Re: Wii U < 4 hours 57mins
Post by: Disco Stu on November 17, 2012, 09:42:54 PM
I'm leaving pretty soon for Wal-Mart.  I've treated that layaway receipt like it was a precious jewel for the past month.  I'm getting it at midnight but I'm not sure I'll be able to stay awake to play the system now that we know the day one update will take an hour+.  At least I'll be able to wake up and play in my pajamas!  ;D
Title: Re: Wii U < 4 hours 57mins
Post by: EasyCure on November 17, 2012, 09:48:41 PM
Mine is ready for pickup at my best buy. They open at 10 am :-(

I just checked, mine opens at 11. grr..
Title: Re: Wii U < 3 hours 19mins
Post by: BlackNMild2k1 on November 17, 2012, 11:07:01 PM
Mine is ready for pickup at my best buy. They open at 10 am :-(

I just checked, mine opens at 11. grr..

mine too... I even went down there in person early today to put in an argument for why they should give me my order that said it was ready for pick-up.

No luck though, but I didn't put up a fight.
Title: Re: Wii U < 3 hours 19mins
Post by: Oblivion on November 17, 2012, 11:08:57 PM
I'm gonna try to get a Deluxe at Wal Mart and Gamestop a few hours after work. Wish me luck.
Title: Re: Wii U < 2 hours 46mins
Post by: ThePerm on November 17, 2012, 11:14:17 PM
http://www.reddit.com/r/gaming/comments/13d548/this_arrived_a_bit_early_thanks_walmart_wiiu/
Title: Re: Wii U < 2 hours 46mins
Post by: EasyCure on November 17, 2012, 11:20:03 PM
Lucky bastard! haha good for him/her.

BnM: That's exactly what I would of done if I had the time earlier, wouldn't put up much of a fight either should there be some vindictive asshole employee that would remember me and try some **** when I come back tomorrow. My plan was play it stupid; "oh but I got an email saying it was ready for pick up.."
Title: Re: Wii U is here
Post by: ShyGuy on November 18, 2012, 05:02:47 AM
So I just spent the first couple hours poking around the interface and playing a few games in NintendoLand.

Now doing the dreaded update.
Title: Re: Wii U is here
Post by: ShyGuy on November 18, 2012, 06:28:21 AM
This thing updates so much, I think it's a PS3! (updates are faster though)
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 07:55:41 AM
This thing updates so much, I think it's a PS3! (updates are faster though)

what exactly do you mean by "updates so much"? is there more than one? Are you talking about game specific updates, like BLOPS2?
Title: Re: Wii U is here
Post by: Ceric on November 18, 2012, 08:01:31 AM
I think by now we are pretty sure this first update is a regiggering of the whole OS.  Not surprised its long.
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 09:15:03 AM
I'm not surprised by that but it doesn't answer if there were multiple updates involved or just one long one. The way it was worded sounds like multiple updates, I wanna know what I'm getting in to, ya know?
Title: Re: Wii U is here
Post by: BlackNMild2k1 on November 18, 2012, 10:44:06 AM

Thank you poster to be presented to Reggie at the NY Nintendo World Store Wii U Launch.

https://twitter.com/streetpassnyc/status/269906851230007297 (https://twitter.com/streetpassnyc/status/269906851230007297)

(http://i.imgur.com/XXPtG.jpg)
Title: Re: Wii U is here
Post by: Adrock on November 18, 2012, 11:37:21 AM
I took my dandy old time unboxing and unwrapping the console, just taking in the newness. I left the console stand and plain GamePad stand in the box. I'm reusing my Wii sensor bar. I'm currently performing the ungodly system update. It's been going for about 30-35 minutes and it's about 60% through. I don't know if there are more updates after this one.

And ex-coworker was standing in line when I got to Best Buy. He said he was just at Toys R Us because they had a Buy 1 Get 1 40% off. I thought that sale ended yesterday and didn't include Wii U titles. So, I left the line (only about 10 people) and bought New Super Mario Bros. U and ZombiU. I'll see if I can handle an FPS, but if not, I'm sure my brother will dig it. I wanted to support the major 3rd party exclusive especially considering I saved $24. I'm still going to try to get NSMBU from Old Navy on Friday. There's an Old Navy 5 minutes from where I'm spending Thanksgiving. Anyway, I also got a $35 Nintendo Prepaid Card for Mighty Switch Force and Trine 2, which is apparently $20. That's not confirmed. The clerk at Best Buy tried looking for it online and that's the price she found.

Side-note: When I came back from Toys R Us, there were like 4 more people in line, but I just went back to my friend to chat. One of those 4 people complained to a Best Buy employee that I butt in line, even though he, along with everyone else in line, already had his ticket for standing in line. The Best Buy employee asked me if I had a pre-order or needed a ticket and I told him I had a pre-order. The tattle tale just looked down and said, "Oh..." I don't understand what his problem was. He was already guaranteed one when I got back there and even if he thought I would get rung up before him, I clearly didn't have a ticket. **** that guy. I hope he trips on a rock today.
Title: Re: Wii U is here
Post by: BlackNMild2k1 on November 18, 2012, 11:48:30 AM
I took my dandy old time unboxing and unwrapping the console, just taking in the newness. I left the console stand and plain GamePad stand in the box. I'm reusing my Wii sensor bar. I'm currently performing the ungodly system update. It's been going for about 30-35 minutes and it's about 60% through. I don't know if there are more updates after this one.

Word is that the update is over 1GB and takes about an hour.

another update for Netflix
and other updates for specific games such as CoD

so be prepared to update for close to 2hrs depending on what you plan on doing with your Wii U right out of the box.
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 11:51:03 AM
I got mine! Fucking BB actually opened at 10 despite what the on-line and email notice said.. oh well, I still got mine!

First impression: surprised how heavy the box is.

MORE IMPRESSIONS TO COME! lol
Title: Re: Wii U is here
Post by: tendoboy1984 on November 18, 2012, 12:02:25 PM
Quote from: Adrock
I also got a $35 Nintendo Prepaid Card for Mighty Switch Force and Trine 2, which is apparently $20. That's not confirmed. The clerk at Best Buy tried looking for it online and that's the price she found.

Confirmed according to GoNintendo.
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 12:08:39 PM
Second impression: OH **** ITS ON!
Title: Re: Wii U is here
Post by: UncleBob on November 18, 2012, 12:29:02 PM
/me is redownloading all of his Wii downloads.

For the second time.

>:(
Title: Re: Wii U is here
Post by: UncleBob on November 18, 2012, 12:29:38 PM
Holy ****!

Typing the IRC command "/me" does crap on the forums?  WTF.
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 01:04:05 PM
Keep getting an error code.. and i'm hungry :(
Title: Re: Wii U is here
Post by: Shaymin on November 18, 2012, 01:17:30 PM
Holy ****!

Typing the IRC command "/me" does crap on the forums?  WTF.

/me is surprised a mod wouldn't have the master list of commands at his fingertips
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 01:32:14 PM
As annoying as it is that my download keeps getting interrupted, i love how everything is on the Gamepad so I can kick back, watch the avengers over lunch and keep my eye on the situation.
Title: Re: Wii U is here
Post by: ShyGuy on November 18, 2012, 02:04:26 PM
So were is our friend codes exchange gonna go down. My name is ShyGuy, give me you name if you add me. I added somebody named UncleBob.
Title: Re: Wii U is here
Post by: UncleBob on November 18, 2012, 02:09:44 PM
Assuming two folks can't have the same ID, then you added me.

Sadly, I'm stuck in Wii Mode, redownloading 90+ titles from the Wii Shop Channel.

Because Nintendo hates me.
Title: Re: Wii U is here
Post by: ShyGuy on November 18, 2012, 02:11:51 PM
Did you think that little purple pikmin wasn't going to make the rocket ship? I was so sad!
Title: Re: Wii U is here
Post by: UncleBob on November 18, 2012, 02:19:55 PM
I actually kinda expected him to get left behind, then a second, smaller ship land on the Wii U. :D

I just don't see why those damn lazy Pikmin couldn't transfer my SD Card titles.  Fuckers.  I even did the hard work of moving the SD Card itself. :(  Oh well, only ~60 titles to go...
Title: Re: Wii U is here
Post by: stevey on November 18, 2012, 02:32:30 PM
Miiverse is giving me 121-9999 / 121-1500 errors everywhere
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 02:33:32 PM
am I the only one who still doesn't have the initial update??? i've been home since noon..
Title: Re: Wii U is here
Post by: RedBlue on November 18, 2012, 02:50:10 PM
Mine is done took 45 min
Title: Re: Wii U is here
Post by: BlackNMild2k1 on November 18, 2012, 03:12:06 PM
I got back from BB and set everything up, but I'm mad because they told me the store opened @ 11am today, when it actually opened @10am.

They said I was smart to pre-order since it was crazy in the morning and people had camped out over night. I missed EVERYTHING!!!!
I showed up 30 minutes "early" (wearing my "I survived Zombi U" shirt from E3) to witness the madness and then casually walk out with my pre-ordered Wii U

but here is a pic, along with my new 47" 3D TV I just bought to go with my new Wii U

(http://i29.photobucket.com/albums/c262/BlackNMild2k1/20121118_120026.jpg)


It's a dark photo because my room has poor lighting, but my 3DS is just below the monitor on the left and my Wii U is below the TV next to the Wii games in the middle.


Unfortunately, excitement is tempered by a rather long update process.....
good thing I have a 3rd screen (computer) & 4th screen (3DS) to keep me occupied in the meantime.
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 03:24:58 PM
Yeah same thing happened at my best buy except there didn't seem to be any madness at all.. i'm finally setting things up. Hope to get your Network ID soon.
Title: Re: Wii U is here
Post by: Stogi on November 18, 2012, 03:29:45 PM
So has anyone actually...you know...played a game?
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 03:30:26 PM
Nope hahaha trying to set-up mii verse and getting another error.. and here I thought i'd be halfway through zombie u by now..
Title: Re: Wii U is here
Post by: BlackNMild2k1 on November 18, 2012, 03:32:22 PM
my games are coming from that newegg deal where every game was 20% off, so I won't see them until monday at the earliest, but most likely tuesday instead.

Looks like I'm stuck with just Nintendoland for now.
Title: Re: Wii U is here
Post by: Mannypon on November 18, 2012, 03:39:16 PM
I'm watching nfl games on tv while reading up on everyone's impressions here through the use of the gamepad :)  .  Life doesn'tget much better than this lol.  FYI the internet browser on the WiiU is lightning fast.  I'm amazed, it puts my computer to shame.
Title: Re: Wii U is here
Post by: ShyGuy on November 18, 2012, 03:48:18 PM
So has anyone actually...you know...played a game?

Zombi U is hawtness
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 04:00:14 PM
Has anyone been able to register their wii u? I keep getting a run around on the club nintendo site teven though i've done everything they've asked.
Title: Re: Wii U is here
Post by: UncleBob on November 18, 2012, 04:12:13 PM
So has anyone actually...you know...played a game?

Games?  I thought all this machine did was download stuff and give error messages.  How many hours in does that happen?
Title: Re: Wii U is here
Post by: BlackNMild2k1 on November 18, 2012, 04:12:53 PM
ok, now I'm pissed.

after an hour of download install, the system errored and then reset (my girl put the Nintendoland disc in with the install at 90%).

It restarted just fine, and I went through all the parental password stuff, realized that I was the only account and had no one to parental control yet, so I told it to delete the setting and then exited, so I could try to start up Netflix. It said I needed an internet connection, which I had already done, as it had previously downloaded and installed the system update.

as soon as I put the password in, it asked me to download a system update again... i figured it would recognize that I already have the newest one, then push me to the main menu. But here we are.... 20 minutes into the system update download again.

 :moonface: :moonface: :moonface: :moonface: :moonface: :moonface:
Title: Re: Wii U is here
Post by: UncleBob on November 18, 2012, 04:13:55 PM
ok, now I'm pissed.

after an hour of download install, the system errored and then reset (my girl put the Nintendoland disc in with the install at 90%).

It restarted just fine, and I went through all the parental password stuff, realized that I was the only account and had no one to parental control yet, so I told it to delete the setting and then exited, so I could try to start up Netflix. It said I needed an internet connection, which I had already done, as it had previously downloaded and installed the system update.

as soon as I put the password in, it asked me to download a system update again... i figured it would recognize that I already have the newest one, then push me to the main menu. But here we are.... 20 minutes into the system update download again.

 :moonface: :moonface: :moonface: :moonface: :moonface: :moonface:
So has anyone actually...you know...played a game?

Games?  I thought all this machine did was download stuff and give error messages.  How many hours in does that happen?
Title: Re: Wii U is here
Post by: MegaByte on November 18, 2012, 04:42:11 PM
We should screenshot all the errors and collect them like stationery.
Title: Re: Wii U is here
Post by: UncleBob on November 18, 2012, 04:48:35 PM
I've seen the swimming Mario/Luigi download screen three times today.
Title: Re: Wii U is here
Post by: MysticGohan on November 18, 2012, 04:51:39 PM
lol fun times, still waiting to get mine, have $93 left to pay at walmart layaway, unfortunately it may not be until the 30th when I have the money xD
Title: Re: Wii U is here
Post by: Caterkiller on November 18, 2012, 05:14:01 PM
For some reason I equated no midnight launches with no early line ups. To my surprise I saw tents and chairs at 2 different best buys today and people picking up their systems from toys R us and GameStop.

Saw about 5 white Wii U's that people kept passing on in favor of the delux black. About 85% into my system update and my complex is known for constant random power outages... I AM DYING HERE!!!!!

So with everyone trying to log on Miiverse, would that explain error messages?
Title: Re: Wii U is here
Post by: ThomasO on November 18, 2012, 05:21:29 PM
Sadly, I'm stuck in Wii Mode, redownloading 90+ titles from the Wii Shop Channel.

Because Nintendo hates me.
Don't worry. You won't touch any of those games after this.
Title: Re: Wii U is here
Post by: UncleBob on November 18, 2012, 05:25:48 PM
Sadly, I'm stuck in Wii Mode, redownloading 90+ titles from the Wii Shop Channel.

Because Nintendo hates me.
Don't worry. You won't touch any of those games after this.

Probably.  51 of them are the free demos. :D
Title: Re: Wii U is here
Post by: magicpixie on November 18, 2012, 05:52:13 PM
Picked up my Deluxe Wii U preorder from my local EB this morning.  I didn't receive any notification so I was worried that they didn't get enough stock or something.  I walked into the store and they had about a dozen other reserved packages sitting on the floor.  I guess they forgot that they were selling these or something.


Picked up Super Mario Bros U and ZombiU after jumping on and off the fence a number of times.  I will pick up Assassin's Creed at some point. 


My update process was relatively painless.  Got a few timeouts, but everything else has been pretty smooth.  Mario looks great on the tablet screen, and I find myself looking at the controller more than my TV even when I'm using the TV.


ZombiU so far is alright.  I don't like the decision to create atmosphere by throwing "dust" everywhere, but I guess I can understand why they did it.  Since I'm such a weenie, I can only play games like this in short spurts, and the tension in this game doesn't change that one bit.  The controls are a little bit off, and I have look sensitivity cranked, but it still feels a bit unresponsive.  In other words, it's a Ubisoft FPS.


The controller is surprisingly comfortable.  I really like the ergonomics, especially with regards to the triggers(boo on digital triggers).  Recessing the second trigger is something that I've been wanting on controllers for a while, and this nails that feeling.  Unfortunately, the bumps that you wrap your fingers around on the back feel a little bit awkward when you are holding both triggers at the same time.  The placement of the face buttons is a little awkward, but isn't anything to get worked up about.


I have the unit set up in my bedroom with all of my other toys.  While messing around with Mario, I had the urge to... expel some liquids, which reminded me to try out the range of the tablet.  It worked, kind of.  The bathroom is next to my bedroom, and I got a few unstable connection messages that I remedied by treating the tablet like a cellphone trying to get reception.  I don't think the walls are necessarily "thick", so I was a little bit disappointed.  Tested out a few other rooms(a bit further away) with much better results.  I haven't tested different floors yet.
Title: Re: Wii U is here
Post by: Shorty McNostril on November 18, 2012, 05:56:23 PM
Looks like the update process has caused much weeping and gnashing of teeth. 

http://www.kotaku.com.au/2012/11/wii-u-owners-bummed-out-by-huge-firmware-update/

Hopefully overseas launches go a bit smoother. 
Title: Re: Wii U is here
Post by: BlackNMild2k1 on November 18, 2012, 06:16:20 PM
I'm done installing, and now ive tested out a few things briefly, and i must say that the browser so far is AWESOME (especially in comparison to Wii and 3DS).
selecting text for copy/paste is a breeze ;)
All that I need now is some Swype for the touchscreen, and I'm set.

Netflix is really fast loading, and the switch from TV to uMote is instaneous. It's a shame the same can't be said about switching from one menu/app to the next. But hopefully they will fix that over time.

eventually i will play a game at some point today... maybe.
Now I'm off to add friends and see if there is anymore updating i can entertaim myself with.
Title: Re: Wii U is here
Post by: BlackNMild2k1 on November 18, 2012, 06:25:15 PM
Looks like the update process has caused much weeping and gnashing of teeth. 

http://www.kotaku.com.au/2012/11/wii-u-owners-bummed-out-by-huge-firmware-update/

Hopefully overseas launches go a bit smoother. 

haha

StrikerObi & Neal Ronaghan are featured in that story
Title: Re: Wii U is here
Post by: MrPhishfood on November 18, 2012, 06:30:48 PM
ZombiU so far is alright.  I don't like the decision to create atmosphere by throwing "dust" everywhere, but I guess I can understand why they did it.
I saw a video with one the developers. He said he wanted everything to be dirty. Which doesn't really make sense because I can understand why indoor areas would be dusty but outdoor areas shouldn't collect any dust. Of course its just a game and its kinda like the grain effect in some movies.
Title: Re: Wii U is here
Post by: shingi_70 on November 18, 2012, 06:34:15 PM
The update process and miiverse being down are making me feel somewhat better for waiting a bit. All things considered its not that bad considering its nintendo first big jump into online.


One thing I hate though is giantbomb confrimed that the Nintendo Network ID is tied to the hardwarewhich entirely defeats the purpose of it in the first place.
Title: Re: Wii U is here
Post by: Traveller on November 18, 2012, 07:58:00 PM
The update process and miiverse being down are making me feel somewhat better for waiting a bit. All things considered its not that bad considering its nintendo first big jump into online.


One thing I hate though is giantbomb confrimed that the Nintendo Network ID is tied to the hardwarewhich entirely defeats the purpose of it in the first place.

Yeah having the account tied to the system is this way is silly. But, I assume it will be possible to migrate content somehow between Wii U systems. Afterall, you can on the 3DS.
Title: Re: Wii U is here
Post by: shingi_70 on November 18, 2012, 08:26:15 PM
But that defeats the purpose of an account based system. I don't have to some weird transfer system for my xbox. (Only for saves and I could still throw most of the them into the cloud or a usb)
Title: Re: Wii U is here
Post by: Caterkiller on November 18, 2012, 08:30:21 PM
Just played Tekken online, not an ounce of lag. The guy I played tracked me down so I befriended him. Miiverse posts are awesome! Its Swapnote extreme!

Seriously everything about the interface so far is absolutely fantastic. I am very impressed!

Only thing is my stylus doesn't feel smooth over my gamepad, it's very responsive but it has a weird feeling to me. This Miiverse is the future! Seriously!
Title: Re: Wii U is here
Post by: Shorty McNostril on November 18, 2012, 08:31:36 PM
Good news. Everyone can access the admin parts of miiverse.

http://kotaku.com/5961665/this-guy-reckons-hes-accessed-miiverses-debug-mode-by-accident
Title: Re: Wii U is here
Post by: tendoboy1984 on November 18, 2012, 08:33:35 PM
I really hope Namco fixed all their network problems that had plagued Soul Calibur 5. I kept getting "you were disconnected from the host" messages constantly. I could go to the character select screen and (sometimes) spectate on matches, but the game would always disconnect me right before my turn to fight.
Title: Re: Wii U is here
Post by: tendoboy1984 on November 18, 2012, 08:34:16 PM
Good news. Everyone can access the admin parts of miiverse.

http://kotaku.com/5961665/this-guy-reckons-hes-accessed-miiverses-debug-mode-by-accident (http://kotaku.com/5961665/this-guy-reckons-hes-accessed-miiverses-debug-mode-by-accident)


Great. Now all the hackers will have a field day over this. It's the "Twilight Princess bug" all over again.
Title: Re: Wii U is here
Post by: Mannypon on November 18, 2012, 09:19:41 PM
As BnM and Caterkiller have touched on the browser is 10 times better than I was expecting.  Heck, the whole OS is great.  I jumped into Miiverse real quick and was checking out a few of the communities.  Its great and reminds me of twitter/facebook in a way.  Its also a good way to get some quick feedback on a game as you can skim through the comments and see if their are any complaints being slung at the game. 

I haven't really tried Netflix yet but I'll be doing that tonight hopefully.  I still can't get over the browser though.  I don't have a tablet so this is going to become my "go-to" device when I am home and want to check something out online.  It used to be my phone but this thing is just so much smoother and better to use.  I also LOVE that my Mii is at the bottom of the browser and everytime I open my bookmarks, he opens his book.  If I flip through the pages of my bookmarks, he does the same.  Its a small touch that's very typical of Nintendo which really makes something so common become unique.  Like BnM said, if they can get swype on here, I don't think I'll ever bother to turn my computer on again unless its for college purposes. 
Title: Re: Wii U is here
Post by: shingi_70 on November 18, 2012, 09:34:02 PM
The TP bug was cool. Wasn't that the one that exploited the wii shop channel to see what was coming out on the VC early?

Also a mod just shut a thread down in nintendolife because I complained about the Nintendo Network id being tied to the console. But to be fair I was a bit more aggresive than I should have been.


Also so many games on that giantbomb stream looked like lazy ass framrate dropping ports. Is the wii u in danger of becoming the next ps3 port wise?
Title: Re: Wii U is here
Post by: tendoboy1984 on November 18, 2012, 09:38:19 PM
I guess all that RAM really did the trick. How does it compare to Internet Explorer on the Xbox 360?

I'm surprised that Nintendo built a good web browser this time. The Wii's Opera browser is decent, but somewhat slow; while the 3DS browser is awful (especially when compared to Safari on iOS). I wonder if hope Nintendo will update the 3DS browser to match the speed and efficiency of the Wii U browser.
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 09:41:39 PM
I haven't tried the bowser yet, I just spent a few hours on Nintendoland and I must say, Battle Quest is my favorite attraction so far. I haven't gotten a chance to play the multiplayer games but that should change by tomorrow.

Miiverse is finally working and its pretty cool. I like the interface a lot, it's very simple and easy to navigate. I can't wait until the app becomes available for smartphones, but then again the Gamepad is such an awesome device I wish i could take it on the go with me.

I haven't tried the browser yet but I will tell you Netflix works like a charm. Very fast, nice image quality even on the gamepad and the switch from TV to Gamepad view is like lightning. The only thing I don't like about Netflix on the gamepad is you don't get the screen shots when forwarding or rewinding through video, but that isn't really a big deal.

I haven't tried the youtube app since my first attempt, where it kept indicating i needed to connect to the internet.. which I already was.. but perhaps it'll work now. I had TONS of issues connecting to miiverse and even the system update at first but now everything is working flawlessly.

The ability to control the tv/cable box right from the gamepad is one of those small touches that you don't realize you'll appreciate until you try it. I hate shuffling between my two remotes (1 tv, 1 cable box) and I don't sync the cable box remote for a few different reasons; so sometimes i'll have the wrong controller next to me when I need the other, or I just can't find them at all. No longer an issue thanks to the gamepad.

I haven't tried to test the range of the controller yet but from my regular distance everything works great. This was a rocky start due to server issues but right now I'm reeeeallly impressed by what the Wii U can do, and that's without playing any other games besides Nintendoland. Currently waiting for the controller to charge and then it's Zombie U alllll night ;)
Title: Re: Wii U is here
Post by: Mannypon on November 18, 2012, 09:47:10 PM
Hey EasyCure, when you map the pad to be your cable remote, do you get a guide displayed on the gamepad or is it just numbers simulating a controller?  I'll die if an actual guide shows up similar to the one used on cable boxes.  Even without that though, I can easily see this Gamepad and the WiiU being THE device I turn on when I get home at night and try to relax. 
Title: Re: Wii U is here
Post by: tendoboy1984 on November 18, 2012, 09:51:02 PM
So that "1 Nintendo Network ID per console" thing is a big letdown. What happens if your console breaks and you have to get it replaced? You have to create a new ID and rebuy all your stuff?

It would have been SO much easier to link everything (Nintendo Network ID and purchases) to Club Nintendo. But no, Nintendo has to be behind everyone else in the industry. I like that Nintendo does their own thing (most of the time)... But during times like this, it's like they live in their own little Japanese bubble or something.

Sony is Japanese too, yet they aren't oblivious to what the rest of the industry does. Their regional branches have plenty of input with hardware & software development. I wish Nintendo would do the same.
Title: Re: Wii U is here
Post by: EasyCure on November 18, 2012, 09:56:45 PM
@manny: if you haven't set it up, I dunno if it'll work for you, but try hitting the TV button next to the power button. even with the system off it'll work (i'm doing it right now).

All it has is a number pad for channel selects, both channel and volume up/down keys, an input button that'll scroll through all available inputs (which I didn't notice before, SWEET! this is definitely going to be my main tv controller now haha). While there is a guide button, it only brings up a legend for which physical keys on the gamepad correspond to what.

@tendoboy well you CAN link up your account to club nintendo but I don't know what'll happen if your system breaks. I figure since they're linked Nintendo would let you re download everything at no cost but that's just a guess. If they do super, then the only real downside is not being able to log-in to your account from someone elses system.
Title: Re: Wii U is here
Post by: Mannypon on November 18, 2012, 10:22:17 PM
Thanks for the info Easy, I set it up with my TV just not my Tivo box.  Hopefully a full guide will be available once TVii is released in a couple of weeks.  I'm going crazy though looking for reviews.  I can't find anything on AssCreed 3 or Black Ops 2. 

Quick note about the Gamepad, that screen is bananas, its only 480p but it looks just as good as my 1080p TV.  Was looking at the Trine 2 images on the Eshop, game looks like bullshots which is crazy becuase from the videos I've seen, that IS how the game actually looks.  Its amazing, I think that'll be my first Eshop purchase.
Title: Re: Wii U is here
Post by: Caterkiller on November 18, 2012, 10:37:16 PM
Only draw back is I don't think I can pause, rewind and fast forward from the gamepad. Trying to figure it out now. But the input is so fast compared to my normal remote! Insanely fast!
Title: Re: Wii U is here
Post by: shingi_70 on November 18, 2012, 10:52:18 PM
Isn't NOA really just a giant PR factory. There are probably people on the site whoare better qualfied to answer, but from what I've heard NCL makes a lot of the decsions.

I do think nintendo would have really benefitted from having more western R&D as well as western game development studios. I think NCL really believes they will lose control if they branch out more. Stuff like saying a retro zelda would diffcult to make due to the location and language barrier's seems odd when Retro had input with the prime games and they turned out great.


To be fair Sony's Japan development studios have been pretty quite compared to its american and european devlopment.   The last guardian has been mia for quite a while.  They did just do tokyo jungle and gravity rush though, as well rain and puppteer in the pipline.
Title: Re: Wii U is here
Post by: TJ Spyke on November 18, 2012, 10:58:44 PM
The TP bug was cool. Wasn't that the one that exploited the wii shop channel to see what was coming out on the VC early?

Nope, the TP hack was just the one that let you download the Homebrew Channel
Title: Re: Wii U is here
Post by: Adrock on November 18, 2012, 11:24:37 PM
I tried Trine 2 for a bit. It's pretty good. I just want to be Zoya all the time. I don't care about Bootleg Gandalf or the other guy.

I spent most of my time today with the Wii U playing New Super Mario Bros. U with a friend of mine. It's so much better than NSMB2. I'm pretty sure it's because of co-op. The game feels short. We were blazing through the worlds like whoa. We missed a few Star Coins, but didn't bother replaying the stages to get them again. I'm not terribly fond of the Super Acorn power-up even though it reminds me of one of my cats (who is named Acorn). It's still better than the Propeller Mushroom (that suit Mario wears is ugly as sin). I don't have a Pro Controller yet, but not being able to use it is still shenanigans.

I didn't open ZombiU or Nintendo Land yet. I watched my friend play the 1st level of Mighty Switch Force.

The web browser is the best on any Nintendo system which isn't saying much. Really, it's a competent browser though I'll probably still use my MacBook Pro if I need to look something up. Netflix was... well, Netflix. Switching to the GamePad was neat-o, but probably not something I'll use often.

Other Musings:
1. Switching between apps and such is brutal. I'm confident that Nintendo will improve that in future system updates so I'm not worried. It's just mildly inconvenient because I like to pretend I live a fast-paced life even though I don't.
2. Miiverse didn't work the 1st 7 times I tried it. I kept getting an error. I did finally get it to work and I posted a picture I drew in the NSMBU thread thing. I got a few "Yeahs." Go me!
3. I already had to charge the GamePad twice. That's going to get old. I'm pretty sure I'm going to have to buy a new battery before this generation is through.
4. I haven't found a way to shut off Wii Remotes when they're not in use. They just power down after a while, but it seems like a waste of battery in the meantime.
5. Not being able to change the Nintendo Network ID is kind of lamezorz. I figured you wouldn't be able to so I spent the last week or so making a final decision. My PSN ID is what I use for most things, but I just liked Catsylvania more. My friend came up with it about 2 years ago. She was with me when I bought Castlevania: Lords of Shadow and just kept saying, "Catsylvania? Why are you buy Catsylvania? Catsylvania." It stuck.
Title: Re: Wii U is here
Post by: UncleBob on November 19, 2012, 12:17:06 AM
So... a bunch of people said they sent me friend requests... but I haven't seen anything.  Where am I supposed to go to see them?
Title: Re: Wii U is here
Post by: MegaByte on November 19, 2012, 12:22:27 AM
Home > Friend List

Stupid, I know.
Title: Re: Wii U is here
Post by: UncleBob on November 19, 2012, 12:25:20 AM
Hm.  I see the one request I've sent so far in there - but no others...?
Title: Re: Wii U is here
Post by: BlackNMild2k1 on November 19, 2012, 01:00:27 AM
One update the Remote TV feature needs so far is Page Up/Page Down buttons for the Cable Box Guide. But that's the beauty of the new OS, Nintendo can update these things as time passes.

I am very curious as to what TVii is going to be all about. It might actually get me to use the cable box more often instead of the alternative method I've already grown accustomed to.


I'm also upset because I did my Wii transfer for my wiiShop account, and none of the games I own have transfered over.
No SuperMario RPG, Secret of Mana, MegaMan or the other 4-5 games that aren't immediately coming to mind are anywhere to be found (none of them were physically downloaded at the time).
I did link to my MyNintendo account, which should be all the proof I need that I own the titles, but I think I'm gonna have to contact Nintendo about this at some point.
Title: Re: Wii U is here
Post by: UncleBob on November 19, 2012, 01:09:14 AM
One update the Remote TV feature needs so far is Page Up/Page Down buttons for the Cable Box Guide. But that's the beauty of the new OS, Nintendo can update these things as time passes.

Forget this.

http://www.amazon.com/Logitech-Harmony-Advanced-Universal-Control/dp/B00093IIRA (http://www.amazon.com/Logitech-Harmony-Advanced-Universal-Control/dp/B00093IIRA)

Nintendo just needs to team up with Logitech (who makes officially licensed Nintendo accessories anyway) and create the software for the remote feature.  This thing should be able to control *my* entire entertainment center.  Instead, it turns the TV on and off. Whoo.


Quote
No SuperMario RPG, Secret of Mana, MegaMan or the other 4-5 games that aren't immediately coming to mind are anywhere to be found (none of them were physically downloaded at the time).
I did link to my MyNintendo account, which should be all the proof I need that I own the titles, but I think I'm gonna have to contact Nintendo about this at some point.

Are they on your "Titles I've Downloaded" list in the Wii Shop?  Anything that you don't have installed directly on the Wii (i.e.: on an SD card or not installed at all) won't go with the transfer and have to be redownloaded.
Title: Re: Wii U is here
Post by: BlackNMild2k1 on November 19, 2012, 01:51:41 AM
there is no record that it was purchased with the transferred account.

I never re-downloaded after Nintendo transferred the account from the old white Wii to the new Black Wii and now it doesn't show up on the Wii U.

It's also too late to check the black Wii as everything was deleted... I think.
Now I have to go check the old White Wii and see if that stuff is still on there, and if I can system transfer from there as well.
Title: Re: Wii U is here
Post by: MegaByte on November 19, 2012, 02:19:18 AM
Well, I'm just glad it knew how to talk to this old Zenith TV I have it temporarily hooked up to (Zenith went out of business in 1999).
Title: Re: Wii U is here
Post by: Louieturkey on November 19, 2012, 04:58:03 AM
I haven't found a way to shut off Wii Remotes when they're not in use. They just power down after a while, but it seems like a waste of battery in the meantime.
My suggestion: just remove one of the batteries. :)
Title: Re: Wii U is here
Post by: Oblivion on November 19, 2012, 01:04:34 PM
Use the controller options when you press the home button, just like with the Wii.
Title: Re: Wii U is here
Post by: Adrock on November 19, 2012, 01:23:24 PM
Have you tried that? I didn't see a power off option when I checked and I was thinking I was missing something.
Title: Re: Wii U is here
Post by: Oblivion on November 19, 2012, 01:40:50 PM
Yes, I actually tried it. It will come up with a prompt warning you that you're about to shut off the screen.
Title: Re: Wii U is here
Post by: Caterkiller on November 19, 2012, 02:00:26 PM
Any one playing Black Ops 2? When I'm online sometimes I'm voice chatting and sometimes I'm not. It's enabled in options and on a player by player bases. I don't know what the heck the problem is.
Title: Re: Wii U is here
Post by: alegoicoe on November 19, 2012, 02:03:09 PM
updating my wii u as i post, download time for the update was around 35 mins, system update has gone by fairly quickly
Title: Re: Wii U is here
Post by: Caterkiller on November 19, 2012, 02:13:52 PM
updating my wii u as i post, download time for the update was around 35 mins, system update has gone by fairly quickly

You certainly missed the the onslaught of day 1 users.
Title: Re: Wii U is here
Post by: Adrock on November 19, 2012, 02:42:15 PM
Yes, I actually tried it. It will come up with a prompt warning you that you're about to shut off the screen.
Wait, screen? I was asking about shutting off Wii Remotes, not the GamePad. Or are you saying that that also shuts off the Wii Remotes? If so, that's a bizarre way of handling that, Nintendo.
Title: Re: Wii U is here
Post by: TJ Spyke on November 19, 2012, 03:26:46 PM
Good news. Everyone can access the admin parts of miiverse.

http://kotaku.com/5961665/this-guy-reckons-hes-accessed-miiverses-debug-mode-by-accident

Nintendo is now saying that was just a mock-up menu, so nobody had to worry about their personal info being compromised since it wasn't a real menu. http://www.gamesindustry.biz/articles/2012-11-19-nintendo-allays-wii-u-hacking-fears?utm_source=newsletter&utm_medium=email&utm_campaign=us-daily
Title: Re: Wii U is here
Post by: Razorkid on November 19, 2012, 03:39:12 PM
Any one playing Black Ops 2? When I'm online sometimes I'm voice chatting and sometimes I'm not. It's enabled in options and on a player by player bases. I don't know what the heck the problem is.


Are you using a headset to voice chat or the GamePad mic? Are you saying the chat dies midway through a match or that it works in some matches and not in others?
Title: Re: Wii U is here
Post by: tendoboy1984 on November 19, 2012, 04:30:40 PM
So with all the hardware issues people are experiencing, do you think Nintendo should have postponed the launch until things were properly tested? It's like we in the US are beta testers for the rest of the world.


With all the freezing, slow loading, glitches, slow downloads, etc. the Wii U is basically the next Xbox 360.
Title: Re: Wii U is here
Post by: TJ Spyke on November 19, 2012, 04:33:10 PM
Not anywhere close, the problems seem to be really rare (and the slow downloads have been because of so many people downloading the updates at the same time, the same problem happens when Apple releases a iOS update).
Title: Re: Wii U is here
Post by: tendoboy1984 on November 19, 2012, 04:35:18 PM
Not anywhere close, the problems seem to be really rare (and the slow downloads have been because of so many people downloading the updates at the same time, the same problem happens when Apple releases a iOS update).


What about all the other OS glitches, slow loading of apps and games, random freezing requiring a hard reset (unplug the system), etc.? I experienced those things with the original Wii. It seems Nintendo can't even get their own OS right.
Title: Re: Wii U is here
Post by: Oblivion on November 19, 2012, 04:38:26 PM
I haven't had any OS problems. I've had issues with Netflix that one seems to able to fix, however.
Title: Re: Wii U is here
Post by: TJ Spyke on November 19, 2012, 04:39:16 PM
Again, it seems these are pretty rare and that you are in the minority. Every electronic device will have a small percentage of users who experience problems. I never had those problems with my Wii.
Title: Re: Wii U is here
Post by: tendoboy1984 on November 19, 2012, 04:40:21 PM
I've been reading about all this stuff on GoNintendo and various other websites. I'm surprised NWR hasn't done much reporting on it.

Anyways, thank goodness we have patches and OS updates.


EDIT: I guess since this is the internet, people will blow things out of proportion just to get attention. I DID experience many cases of freezing on my original Wii. That's probably why we got so many minuscule system updates back then.


I haven't gotten a Wii U yet (bills and rent come first), but all the reports of freezing and slow loading are making me want to wait until all the kinks are ironed out.
Title: Re: Wii U is here
Post by: Oblivion on November 19, 2012, 04:44:30 PM
You're bitching and you don't even have one?
Title: Re: Wii U is here
Post by: MrPhishfood on November 19, 2012, 04:45:48 PM
There are so are so many games to play, I don't think we'll see anything solid for a few days.
Title: Re: Wii U is here
Post by: Phil on November 19, 2012, 04:47:08 PM
So with all the hardware issues people are experiencing, do you think Nintendo should have postponed the launch until things were properly tested? It's like we in the US are beta testers for the rest of the world.


With all the freezing, slow loading, glitches, slow downloads, etc. the Wii U is basically the next Xbox 360.

Unless you have to get 6 Wii Us (edit: it said Xbox 360s before) to replace your Wii U because it and the replacements kept dying, then no, it is not "basically the next Xbox 360." Just giving some polite perspective here.

As for me, I'm going to use any money I was going to use on a Wii U to get some games for platforms I already own. What a mess.
Title: Re: Wii U is here
Post by: TJ Spyke on November 19, 2012, 04:49:37 PM
tendoboy, when someone has a problem they will bitch about it on the Internet. When everything is running fine and dandy, you will rarely have them shout that everything is fine. So you always have the minority sounding bigger than they actually are.
Title: Re: Wii U is here
Post by: tendoboy1984 on November 19, 2012, 04:50:05 PM
You're bitching and you don't even have one?


It's the cynic in me.
Title: Re: Wii U is here
Post by: alegoicoe on November 19, 2012, 06:40:04 PM
now trying black ops 2, its currently updating, its taking a bit long compared to nsmbu.
Title: Re: Wii U is here
Post by: lolmonade on November 19, 2012, 06:41:23 PM
Personal Pros & Cons so far after having it for almost 2 days now:

Pros:
Cons:
It's no question by now that there have been some confusing information given to even those of us who now have the actual console on hand, and that's the source of most of my misgivings of the system so far.  that being said, I see my complaints either being resolved by future firmware updates or by me having more experience using the console. 

To those like tendoboy1984 who are citing the reported problems with what they're hearing about the system so far as why they're taking a wait-and-see approach, I would say it was probably a good idea for you to wait. 

I'm not sure if the Wii U will catch fire the same way its predecessor did, but if tolerating a bit of slow load times while Nintendo figures out its business is the worst I experience with this, I think Wii U could become one of my favorite system's I've ever owned.

 

*During today's time with the Gamepad, I didn't see as long of a delay.  Either it has been improved or I'm not noticing it as much.
Title: Re: Wii U is here
Post by: lolmonade on November 19, 2012, 06:42:28 PM
tendoboy, when someone has a problem they will bitch about it on the Internet. When everything is running fine and dandy, you will rarely have them shout that everything is fine. So you always have the minority sounding bigger than they actually are.

Yes.  general rule of customer service is that you're going to hardly hear from your customer when you have good experiences.  The most vocal group of people will always be the ones that are having issues.
Title: Re: Wii U is here
Post by: BranDonk Kong on November 19, 2012, 09:32:01 PM
So...is the Wii U a flop after two days? Checking online most Target and Walmart stores nearby seem to have them in stock (both versions)...I'd go get one but I have like $180 in GameStop store credit, so that's going to be my place of purchase.
Title: Re: Wii U is here
Post by: Mannypon on November 19, 2012, 09:54:34 PM
I'm not too sure yet.  I can't really go on by what I read online because all I read is negativity.  There really doesn't seem to be a frenzy for the system when I've been in stores.  I've yet to see anyone playing with the demo systems which, for the life of me, I can't understand.  It could also be that no one is playing it when I'm there though lol.  Hopefully everything goes well for Nintendo this holiday season because I'm loving my WiiU and think its an amazing product.  I haven't had this much fun with a new system since probably when I first played the Nintendo 64.  I've never been an online gamer but I'm completely hooked on Miiverse and all the social aspects the WiiU provides.  I also can't stand the general hate towards Nintendo in the gaming community so I surely don't want bad news giving them more fuel to light their fires. 
Title: Re: Wii U is here
Post by: UncleBob on November 19, 2012, 10:34:03 PM
So...is the Wii U a flop after two days? Checking online most Target and Walmart stores nearby seem to have them in stock (both versions)...I'd go get one but I have like $180 in GameStop store credit, so that's going to be my place of purchase.

Can't speak for Target, but Walmart's online tracker shows the inventory for the systems we're still holding for pre-orders.
Title: Re: Wii U is here
Post by: BranDonk Kong on November 19, 2012, 10:39:10 PM
Well I guess some people wouldn't have picked them up yet...I have seen several people on Gamefaqs say that they have sen them on shelves today though, or have called to confirm that they are in stock for anyone to purchase.
Title: Re: Wii U is here
Post by: BlackNMild2k1 on November 19, 2012, 10:48:29 PM
Apparently my Wii U has had several freezes and even required a hard reboot or 2 today.

My girl stayed home today and played with it a bit. This is quite disappointing if you ask me.
Plug and Play experience was what I was hoping for, that is not what we have going on here.
Title: Re: Wii U is here
Post by: nickmitch on November 19, 2012, 11:11:12 PM
Well I guess some people wouldn't have picked them up yet...I have seen several people on Gamefaqs say that they have sen them on shelves today though, or have called to confirm that they are in stock for anyone to purchase.

I was in a Best Buy today and didn't see any. Might check another one tomorrow though.
Title: Re: Wii U is here
Post by: alegoicoe on November 20, 2012, 12:02:04 AM
just tried some black ops online, and i got to say it ran better than i expected, steady frame rate with no lag issues.
Title: Re: Wii U is here
Post by: Mannypon on November 20, 2012, 12:05:21 AM
Nice to hear.  I'm starting to wonder if all the bad feedback I've been reading about WiiU ports are being overblown.  All over the larger forums, everyone is complaining about various issues with the WiiU third party ports but on these much smaller forums, I hear mostly good things such as your feedback and NWR's impression of the Batman game. 
Title: Re: Wii U is here
Post by: shingi_70 on November 20, 2012, 12:05:54 AM
Eh I wouldn't judge how well the wii U will do until after black Friday. A lot of people are waiting to pick it up with the rest of their shopping.

Also I really suprised how many people are defending the lack of account transfer and somewhat slugishness of the os. (Only one of those things are truly excusable)
Title: Re: Wii U is here
Post by: Mannypon on November 20, 2012, 12:13:18 AM
Yeah there are still many ways Nintendo can improve the OS but, I can only speak for myself, I think I'm just too distracted by how entertaining everything is.  I came into the WiiU looking to play the games and fiddle around with the TVii function but I'm surprised at how much I enjoy the other aspects of the OS.  Its got me just turning it on every now and then just to see whats going on in Miiverse within the communities.  I want to go on and see what my Friends have been saying.  Other times I just turn it on to brouse around the internet or watch some Netflix in bed. 

Now this is all in relation to me though and I see how some of these things wont matter to others.  If you are the type that's owned a tablet for some while now then I'm sure being able to brouse the internet and watch netflix around your house isn't anything new for you.  Also, if Miiverse doesn't tickle your fancy then your really left with nothing else but the games and the slughis OS. 

I think I'm just being optimistic and keeping my train of thought on how much I enjoy the system now and how much better I know it'll eventually become.  I can't wait till the next updates, especially the one with TVii. 
Title: Re: Wii U is here
Post by: BranDonk Kong on November 20, 2012, 12:45:08 AM
While a framerate hit in CODBLOPS 2 is disappointing, the development time was surely nowhere near as long as it was for PS3/360 and it's Treyarch's first game for the console, so it's forgivable...next time, not so much.
Title: Re: Wii U is here
Post by: alegoicoe on November 20, 2012, 01:12:37 AM
Nice to hear.  I'm starting to wonder if all the bad feedback I've been reading about WiiU ports are being overblown.  All over the larger forums, everyone is complaining about various issues with the WiiU third party ports but on these much smaller forums, I hear mostly good things such as your feedback and NWR's impression of the Batman game.


i also played the first three missions and framerate was fine, went back and played some more online and everything ran well.
Title: Re: Wii U is here
Post by: ThePerm on November 20, 2012, 02:06:57 AM
the video for this was kinda annoying, but they did confirm 2gb of ram by taking it apart. Annoying reviewers though

http://www.pcper.com/reviews/General-Tech/Nintendo-Wii-U-Teardown-Photos-and-Video
Title: Re: Wii U is here
Post by: Mannypon on November 20, 2012, 02:21:30 AM
Yeah, I saw that live the other night.  Its really opened the floodgates online for more "WiiU is weaker than PS360" talk on the more mainstream forums.  The ugly side of the gaming community is always the loudest lol.  I've preached enough about the WiiU.  Everyone should just try it, you'd be surprised. 
Title: Re: Wii U is here
Post by: Caterkiller on November 20, 2012, 02:46:40 AM
Again I have had zero issues so far. Well my U didn't read black ops for a moment so I hat to reinsert it. Besides that My online sessions have been 100% lag free in both Black Ops and Tekken. I sware every match I am playing someone right next to me.

Just like Mannypon I constantly get on Miiverse just to see what everyone is saying. I absolutely love this feature!
Title: Re: Wii U is here
Post by: azeke on November 20, 2012, 03:35:01 AM
Again I have had zero issues so far. Well my U didn't read black ops for a moment so I hat to reinsert it. Besides that My online sessions have been 100% lag free in both Black Ops and Tekken. I sware every match I am playing someone right next to me.
Could you please check if Wii Classic Controller is supported? I really don't want to buy Wii U Pro Controller just for this.

It should say so on the back of a case.

Really stoked to play some Tekken with my friends.
Title: Re: Wii U is here
Post by: Ceric on November 20, 2012, 09:27:53 AM
the video for this was kinda annoying, but they did confirm 2gb of ram by taking it apart. Annoying reviewers though

http://www.pcper.com/reviews/General-Tech/Nintendo-Wii-U-Teardown-Photos-and-Video
Nintendo's Teardown was better.
Title: Re: Wii U is here
Post by: Caliban on November 20, 2012, 10:43:34 AM
How are people taking screenshots that they use for their miiverse posts?
Title: Re: Wii U is here
Post by: Ceric on November 20, 2012, 10:46:13 AM
How are people taking screenshots that they use for their miiverse posts?
I think the game itself will just do that sometimes.
Title: Re: Wii U is here
Post by: Caliban on November 20, 2012, 10:48:57 AM
Huh? That's just too odd.
Title: Re: Wii U is here
Post by: Ymeegod on November 20, 2012, 12:38:33 PM
What's really weird about WII U launch is misinformation on nintendo's part? 

Nintendo stated the WII U doesn't have an scaler but it does. 

The Gamepad mic doesn't work in-game?

People are using the gamepad mic for CoD.  All they needed was a plain headset. 

SD cards can't be used for WII U Saves or Games?

SD cards are being used for saves and downloadable WII U games.
Title: Re: Wii U is here
Post by: shingi_70 on November 20, 2012, 12:59:26 PM
When your in game and press the home button the game screenshots where you were left off. You have up too two screenshots to share. Not the most elegant method but its better than nothing.
Title: Re: Wii U is here
Post by: Caliban on November 20, 2012, 05:49:25 PM
Ah, I see.
Title: Re: Wii U is here
Post by: BranDonk Kong on November 20, 2012, 06:17:06 PM
Went and put my name down on the "I want a Wii U" list at GameStop today...they said I'd most likely get the call tonight or tomorrow.
Title: Re: Wii U is here
Post by: Spak-Spang on November 21, 2012, 01:26:31 AM
I didn't want to start another thread for a single question:

Does anyone know if you can access your countries eshop in another country?  I am sure this has come up with the 3DS...but I would love confirmation for the WiiU, because that might help make a decision to purchase or not.
Title: Re: Wii U is here
Post by: tendoboy1984 on November 21, 2012, 02:50:57 AM
What's really weird about WII U launch is misinformation on nintendo's part? 

Nintendo stated the WII U doesn't have an scaler but it does. 

The Gamepad mic doesn't work in-game?

People are using the gamepad mic for CoD.  All they needed was a plain headset. 

SD cards can't be used for WII U Saves or Games?

SD cards are being used for saves and downloadable WII U games.

They specifically meant the Wii U can't use SD cards in the standard front-facing slot, which is true. That is only for accessing Wii content while in "Wii Mode".

When Nintendo said "USB devices", they were referring to USB hard drives.
Title: Re: Wii U is here
Post by: Caterkiller on November 21, 2012, 03:38:43 PM
Again I have had zero issues so far. Well my U didn't read black ops for a moment so I hat to reinsert it. Besides that My online sessions have been 100% lag free in both Black Ops and Tekken. I sware every match I am playing someone right next to me.
Could you please check if Wii Classic Controller is supported? I really don't want to buy Wii U Pro Controller just for this.

It should say so on the back of a case.

Really stoked to play some Tekken with my friends.

Yes the old Wii classic controller is supported with this! Shows the controller right on the back of the box!

Good job Namco for thinking of us!
Title: Re: Wii U is here
Post by: azeke on November 21, 2012, 04:18:41 PM
Good job Namco for thinking of us!
Thank you, based Harada.
Title: Re: Wii U is here
Post by: BranDonk Kong on November 21, 2012, 07:49:09 PM
Just got the call from GameStop...debating on whether I should pull the trigger or not...
Title: Re: Wii U is here
Post by: EasyCure on November 21, 2012, 07:53:42 PM
do it..., one of .. one of us...
Title: Re: Wii U is here
Post by: MagicCow64 on November 21, 2012, 09:59:17 PM
Just got the call from GameStop...debating on whether I should pull the trigger or not...

I can't really afford it at the moment, but I've been severely tempted to make a poor life decision and get a WiiU off the bat. I've been tempered by some of the blowback, though. I hold that Gamespot is pretty fundamentally anti-Nintendo, but nonetheless their initial hardware review gave me quite a lot of pause:

http://www.gamespot.com/features/the-shortcomings-of-the-wii-u-hardware-6400507/?tag=Topslot%3bWiiUHardware%3bTheShortcomingsOfTheW%3bReadIt
Title: Re: Wii U is here
Post by: BranDonk Kong on November 22, 2012, 12:42:55 AM
Well, I bought one.
Title: Re: Wii U is here
Post by: BranDonk Kong on November 22, 2012, 01:14:34 AM
And my mind has already been blown simply because it can control my cable box and TV (both Samsung). Now downloading the first update...
Title: Re: Wii U is here
Post by: BranDonk Kong on November 22, 2012, 01:19:02 AM
They should make the status bar like Mario taking a dump on a clock or something like that. Jesus.
Title: Re: Wii U is here
Post by: Mannypon on November 22, 2012, 02:29:54 AM
They should make the status bar like Mario taking a dump on a clock or something like that. Jesus.

lmfao, that would be classic.  Glad your getting a kick out of it already though.  Look forward to seeing you in the Miiverse.  Join the NWR fam lol.  By the way, did you pick up any games with it?
Title: Re: Wii U is here
Post by: tendoboy1984 on November 22, 2012, 03:59:00 AM
So I take it downloads are even slower than the PS3, even though the Wii U has more RAM and newer hardware?
Title: Re: Wii U is here
Post by: tendoboy1984 on November 22, 2012, 04:00:47 AM
Do you think we'll ever see real next-gen games on the Wii U? Games that can't be done on the Xbox 360 and PS3?
Title: Re: Wii U is here
Post by: BranDonk Kong on November 22, 2012, 09:24:59 AM
RAM has nothing to do with it. Download speed is basically dictated by the server, or your ISP, whichever is slower. I have 25MB cable, so updates should only take a few minutes...posting from my Wii U btw.
Title: Re: Wii U is here
Post by: MrPhishfood on November 22, 2012, 09:45:44 AM
RAM has nothing to do with it. Download speed is basically dictated by the server, or your ISP, whichever is slower. I have 25MB cable, so updates should only take a few minutes...posting from my Wii U btw.
Though I do wonder if it mattered a little bit with the Wii. If your download speed exceeded the write speed of the SD card then the extra data would have to buffered in to the RAM, if the Wii even works that way.

It shouldn't matter with the Wii U. Unless maybe if you had Google Fiber (http://arstechnica.com/business/2012/11/google-fiber-is-live-in-kansas-city-real-world-speeds-at-700-mbps/) at 700Mbps.
Title: disregard that I'm becoming blind
Post by: stevey on November 22, 2012, 10:47:23 AM
Is it just me or is anyone else disappointed that there's no wishlist/bookmark feature in the WiiU's eshop like the 3DS... :thumbsdown;

Why is it under "All Ratings" screen? The 3DS had a nicer big button for it on the main screen...
Title: Re: Wii U is here
Post by: EasyCure on November 22, 2012, 11:45:18 AM
Is it just me or is anyone else disappointed that there's no wishlist/bookmark feature in the WiiU's eshop like the 3DS... :thumbsdown;


Yes there is, I've added at least Scribblenauts to my wishlist because I'm interested but probably won't pick it up until later on, unless someone wants to gift it to me..

Also, has anyone seen this comic? (http://insanelygaming.com/post/36149003415/passing-the-torch-created-by-fanboys-online)
Title: Re: Wii U is here
Post by: Spenczar on November 22, 2012, 02:12:12 PM
has anyone seen this comic? (http://insanelygaming.com/post/36149003415/passing-the-torch-created-by-fanboys-online)


Title: Re: Wii U is here
Post by: Fatty The Hutt on November 23, 2012, 09:09:09 AM
Just got the call from GameStop...debating on whether I should pull the trigger or not...

I can't really afford it at the moment, but I've been severely tempted to make a poor life decision and get a WiiU off the bat. I've been tempered by some of the blowback, though. I hold that Gamespot is pretty fundamentally anti-Nintendo, but nonetheless their initial hardware review gave me quite a lot of pause:

http://www.gamespot.com/features/the-shortcomings-of-the-wii-u-hardware-6400507/?tag=Topslot%3bWiiUHardware%3bTheShortcomingsOfTheW%3bReadIt (http://www.gamespot.com/features/the-shortcomings-of-the-wii-u-hardware-6400507/?tag=Topslot%3bWiiUHardware%3bTheShortcomingsOfTheW%3bReadIt)
Do it. Get one. You will be happy with it. Jump in now when it is fresh and exciting. Would you rather date a 22 year old co-ed or UncleBob's mom?  ;)  (In fairness, his mom is very cute and the co-ed is very busy with her studies, so...)


Also, consider your source. Gamespot is, shall we say, not a fan of Nintendo things.
Title: Re: Wii U is here
Post by: shingi_70 on November 23, 2012, 09:50:54 AM
The Just Cause Developer has offically gone next gen.
(http://www.abload.de/img/o7rdzqnjj10.png)

Packing up and sending back all of the 360/PS3 dev kits. Hopefully they. Managed to get a wii U dev kit as well.
Title: Re: Wii U is here
Post by: tendoboy1984 on November 23, 2012, 10:34:43 AM
E3 2013: Microsoft and Sony to reveal their next-gen consoles confirmed? :)

I hated Just Cause. That game was a glitchy mess, the graphics were terrible, and the voice acting was atrocious.
Title: Re: Wii U is here
Post by: BranDonk Kong on November 23, 2012, 07:55:29 PM
Got an Xbox 360 Slim w/ 2 controllers for $45 this afternoon...just sold it at GameStop for $157.80...got NSMBU and BLOPS 2 for Wii U...still have $37.80 left over. Good times.
Title: Re: Wii U is here
Post by: EasyCure on November 23, 2012, 08:10:32 PM
Got an Xbox 360 Slim w/ 2 controllers for $45 this afternoon...just sold it at GameStop for $157.80...got NSMBU and BLOPS 2 for Wii U...still have $37.80 left over. Good times.

I just got BLOPS 2 too! If you plan on playing tonight, let me know; I'm currently starting NSMBU

Quick question for anyone that might know, since it doesn't deserve its own thread:

I know you can turn the gamepad screen off in the menu, possibly for things like the youtube app and netflix, but is there a way to turn it off during a game like NSMBU that doesn't necessarily need it (unless I wanted to do off-tv play of course)? I believe when you go into the options it'll tell you the screen is only off until you hit a button on the controller so... help?
Title: Re: Wii U is here
Post by: TJ Spyke on November 23, 2012, 08:14:59 PM
Brandogg, where did you get a 360 for only $45?
Title: Re: Wii U is here
Post by: MysticGohan on November 23, 2012, 08:44:18 PM
heh off a back of a truck, with it's serial# filed off ;)
Title: Re: Wii U is here
Post by: BranDonk Kong on November 23, 2012, 09:08:29 PM
Bought it at my shop. Someone sold it with a Kinect and MW3 for $80...so I split it with the owner, without mentioning that GS is doing double trade-in credit of course.
Title: Re: Wii U is here
Post by: Mannypon on November 24, 2012, 02:10:59 AM
Quick question to those that have a WiiU AND The Last Story.  I know the WiiU upscales Wii games but has anyone tried playing The Last Story on WiiU to see if it helps deal with the slowdown issues the game I heard has.  I'm not sure how exactly the WiiU does the emulation but I was thinking that maybe it'll help smooth out the experience and run it at a steady clip. 
Title: Re: Wii U is here
Post by: Caterkiller on November 24, 2012, 02:59:23 AM
Brandogg were you playing CoD tonight? I think we were in the same room without even being friends.
Title: Re: Wii U is here
Post by: Razorkid on November 24, 2012, 07:18:04 AM



I know you can turn the gamepad screen off in the menu, possibly for things like the youtube app and netflix, but is there a way to turn it off during a game like NSMBU that doesn't necessarily need it (unless I wanted to do off-tv play of course)? I believe when you go into the options it'll tell you the screen is only off until you hit a button on the controller so... help?
You can just play the game single player with a wiimote if you have one and leave the GamePad in its cradle
Title: Re: Wii U is here
Post by: BranDonk Kong on November 24, 2012, 09:32:19 AM
I did play BLOPS (miserably) for a little bit. May have been me...
Title: Re: Wii U is here
Post by: Gamejunkie on November 24, 2012, 09:46:16 AM
Quick question to those that have a WiiU AND The Last Story.  I know the WiiU upscales Wii games but has anyone tried playing The Last Story on WiiU to see if it helps deal with the slowdown issues the game I heard has.  I'm not sure how exactly the WiiU does the emulation but I was thinking that maybe it'll help smooth out the experience and run it at a steady clip. 

I wasn't aware the Wii U upscales Wii games. To my knowledge it doesn't.
Title: Re: Wii U is here
Post by: EasyCure on November 24, 2012, 09:55:54 AM



I know you can turn the gamepad screen off in the menu, possibly for things like the youtube app and netflix, but is there a way to turn it off during a game like NSMBU that doesn't necessarily need it (unless I wanted to do off-tv play of course)? I believe when you go into the options it'll tell you the screen is only off until you hit a button on the controller so... help?
You can just play the game single player with a wiimote if you have one and leave the GamePad in its cradle

I know that is an option but the gamepad is a little more comfortable for me. The d-pad is a little larger than the wiimote's which is a plus, not that I ever had a problem on the original NSMBW. I forget that I don't need the cradle to charge the controller though. After Mario I played some Batman and when the battery indicator flashed, I just moved the ac adapter closer so I could plug n play.

Thanks though. I hope Nintendo can patch this, seems odd to run the game on the gamepad and the tv at once. At least something like batman has inventory and gadgets on the small screen and still gives me the option to play off-screen should I so desire, so I don't mind that it's on. Mario's implementation is just odd. I figured it would be a (lame) course map like in the DS game, but nope.

Quick question to those that have a WiiU AND The Last Story.  I know the WiiU upscales Wii games but has anyone tried playing The Last Story on WiiU to see if it helps deal with the slowdown issues the game I heard has.  I'm not sure how exactly the WiiU does the emulation but I was thinking that maybe it'll help smooth out the experience and run it at a steady clip. 

I wasn't aware the Wii U upscales Wii games. To my knowledge it doesn't.

Nintendo has said it wouldn't but users are reporting differently. I recently bought Xenoblade and haven't opened it yet because Wii U is here, but now that I know it might look a tad better, I'm wondering if I really want to play it on Wii like originally intended..

Title: Re: Wii U is here
Post by: BranDonk Kong on November 24, 2012, 12:44:51 PM
Wii U does not upscale games. Just because the TV says 1080p doesn't mean anything.
Title: Re: Wii U is here
Post by: Caterkiller on November 24, 2012, 01:59:25 PM
I did play BLOPS (miserably) for a little bit. May have been me...

It was you, did you notice getting killed by RomanceDawn a few times? I played just as miserably, except I came in 2nd to last compared to your last.
Title: Re: Wii U is here
Post by: ymeegod on November 24, 2012, 02:02:46 PM
?  Yes it does?

When ever the native resolution is changed into your TV's native resolution (namely 1080P) the image is upscaled.  Most modern day TV's already have an built in scaler but the WII u was tested with sets that didn't and the WII U still outputted the images at 1080P meaning it has a built in scaler.

Upscaling really doesn't do much other than smooth out some jaggies but it's barely noticeable to most people.  Back in the early days of HD, video scalers had "newer" fliters than TV sets so buying one did help but nowadays it's an waste of money. 

Dont' think there's any native FULL HD on the WII U yet?  Everything is upscaled just like the other consoles. 
Title: Re: Wii U is here
Post by: BranDonk Kong on November 24, 2012, 03:25:58 PM
Scaled but not upscaled. All of the "jaggies" are still there.
Title: Re: Wii U is here
Post by: MrPhishfood on November 24, 2012, 03:50:30 PM
Dont' think there's any native FULL HD on the WII U yet?  Everything is upscaled just like the other consoles. 
Toki Tori 2. Not big on the graphical department but the developers did say it renders in 1080 resolution.


Scaled but not upscaled. All of the "jaggies" are still there.
Upscale means putting a magnifying glass on an image, where no more detail is gained. This is what 1080 TVs do when trying to output low quality content so that the image fills the whole screen.

Whereas "rendered in [resolution]" means to 'film' the game with a camera of said [resolution].
Title: Re: Wii U is here
Post by: tendoboy1984 on November 24, 2012, 05:19:47 PM
Bought it at my shop. Someone sold it with a Kinect and MW3 for $80...so I split it with the owner, without mentioning that GS is doing double trade-in credit of course.

I would have kept it. That's an amazing deal.
Title: Re: Wii U is here
Post by: BranDonk Kong on November 24, 2012, 05:45:56 PM
I already have two Xbox 360s, no need for a third. Anyhow...upscaling typically (or is referred to something that) improves the image, like an upscaling DVD player actually produces a "near-HD" picture, not just a magnifying glass type scenario. So for that, I say the Wii U does not upscale, it just scales. Don't want to start an argument at semantics though.
Title: Re: Wii U is here
Post by: MrPhishfood on November 24, 2012, 08:13:58 PM
I already have two Xbox 360s, no need for a third. Anyhow...upscaling typically (or is referred to something that) improves the image, like an upscaling DVD player actually produces a "near-HD" picture, not just a magnifying glass type scenario. So for that, I say the Wii U does not upscale, it just scales. Don't want to start an argument at semantics though.
Upscaling is converting a lower resolution picture to a high resolution. As such no additional detail is gained, it really is like a magnifying glass. The high resolution picture doesn't have any more detail than the lower resolution picture. Upscaling DVD players that produce these so-called "near-HD" pictures are still working with the original source, they aren't magically getting additional detail from somewhere else, they just perform better upscaling and image processing than your TV.

sources:
http://hometheater.about.com/od/hometheaterglossary/g/upscalingdef.htm (http://hometheater.about.com/od/hometheaterglossary/g/upscalingdef.htm)
http://en.wikipedia.org/wiki/Video_scaler (http://en.wikipedia.org/wiki/Video_scaler)
http://www.whathifi.com/blog/jargon-buster-all-you-need-to-know-about-upscaling (http://www.whathifi.com/blog/jargon-buster-all-you-need-to-know-about-upscaling)

What you're referring to as scaling is actually upscaling.
What you're referring to as upscaling is actually rendering at a higher resolution.

These are well known terms and it would help if everyone was on the same page. So yes the Wii U does upscale games to take the burden off your TV but it does not render at a higher resolution like the dolphin emulator. You will still see jagged edges.
Title: Re: Wii U is here
Post by: BranDonk Kong on November 24, 2012, 08:48:40 PM
I understand the difference, I'm just disappointed that the Wii U does not render Wii games at 1080p (or 720p). Fine lets call it upscaling, but it doesn't do any better of a job than my TV does on its own. A 2D video clip on a Wii game looks just the same on the Wii U as it does on the Wii. I understand that upscaling DVD players are using the same source, just like the Wii U is using the same source whether it's displaying at 480p, 720p, 1080p...it's just disappointing.
Title: Re: Wii U is here
Post by: nickmitch on November 24, 2012, 10:24:01 PM
I saw some basic Wii U models available at Target today. Went to Best Buy to see of they had any deluxe models and they did not. Still, I was surprised to see ANY the day after Black Friday.
Title: Re: Wii U is here
Post by: Adrock on November 24, 2012, 10:33:19 PM
That's because the Wii U Basic Set is the pineapple pizza of video game consoles.

For reference:
Title: Re: Wii U is here
Post by: ymeegod on November 24, 2012, 11:21:54 PM
"higher resolution like the dolphin emulator"

Yeah the dolphin is an emulator not a scaler and the reason games look much better is do to 8x Anti-Aliasing, Anisotropic Filtering, and high res texture packages.  It's more or less remastered similar to those Sony HD packs like GoW collection.  Texture swapage isn't to uncommon with PC titles, look at GTA 4 for example.

The WII U uses MSAA but sadly doesn't look like it's going be used in B/C games--who knows that might change.   
Title: Re: Wii U is here
Post by: Mannypon on November 25, 2012, 12:30:16 AM
Sorry, didn't want my question to have started this whole debate on scaling and what it trully means lol.  My main question though was wether or not the WiiU improves the framerate of Wii games such as The Last Story.  Hopefully someone can test it out for me and confirm one way or another.
Title: Re: Wii U is here
Post by: BranDonk Kong on November 25, 2012, 02:16:33 AM
You don't need to use any additional AA on dolphin to make games look good, just bump up the resolution to your monitor's native resolution (assuming your PC can handle it). It doesn't have anything to do with texture swapping either.
Title: Re: Wii U is here
Post by: Mop it up on November 25, 2012, 03:00:43 AM
My main question though was wether or not the WiiU improves the framerate of Wii games such as The Last Story.
No, it does not.
Title: Re: Wii U is here
Post by: Pantburster on November 25, 2012, 04:07:37 AM
I'm sticking with my standard Wii it appeals to me more than the Wii U with its shockingly bad controller! what were Nintendo thinking? Iv'e been a lifelong fan but this was the last straw! they have tried to follow the trends by releasing an ipadalike controller - just aweful. Also where is the proper games? thy are seemingly giving up on metroid and F-zero and releasing more mario stuff than required, you can have too much of a good thing!

Your move N do the right thing by at least releasing some new ip or at least F zero or a new Metroid Prime or i'm outta here!
Title: Re: Wii U is here
Post by: tendoboy1984 on November 25, 2012, 04:38:33 AM
Nintendo just released a new IP (Nintendo Land) and you still beg for more? We haven't had a Mario game at launch in over a decade, so that was something to look forward to. Nintendo and Platinum Games also have The Wonderful 101 coming out next year. And Miiverse looks amazing, a huge step up from the social communication services that Sony and Microsoft currently offer (I do love PlayStation Home).

The Wii U is just 1 week old. Give it a few months to mature before you start bashing it. The surprises will come eventually, just be patient. God damn, Reggie was right, gamers are insatiable and ungrateful.
Title: Re: Wii U is here
Post by: ThePerm on November 25, 2012, 05:24:59 AM
Nintendo pretty much started the touchscreen trend, before DS touchscreens were around, but not popular. When DS came out people had RAZR phones. DS came out 2.5 years before the Iphone.  If anybody started the touchpad trend, it was either Palm or Nintendo. I remember when DS came out I thought "if this had a few more features it would be super awesome like a computer..."

They just released Other M in September of 2010. Retro, might be working on a new one. F-zero never had a normal release schedule. In fact I will say F-Zero is the antithesis of Madden.
Title: Re: Wii U is here
Post by: Luigi Dude on November 25, 2012, 05:27:49 AM
I'm sticking with my standard Wii it appeals to me more than the Wii U with its shockingly bad controller! what were Nintendo thinking? Iv'e been a lifelong fan but this was the last straw! they have tried to follow the trends by releasing an ipadalike controller - just aweful. Also where is the proper games? thy are seemingly giving up on metroid and F-zero and releasing more mario stuff than required, you can have too much of a good thing!

Your move N do the right thing by at least releasing some new ip or at least F zero or a new Metroid Prime or i'm outta here!

F-Zero is one thing but the last Metriod came out only 2 years ago.  Plus Other M still sold at least 500k, which is more then the last 3 F-Zero games combined did, showing Metriod is still far above F-Zero on Nintendo's scale of importance.

Seriously, people need to stop acting like Metroid is a dead series when it had more games then most other Nintendo franchises in the last decade and most of them still put up decent sales.  Not Mario level, but no where close to F-Zero dead level.
Title: Re: Wii U is here
Post by: ymeegod on November 25, 2012, 08:27:21 AM
Has anyone tried an USB GC controller adapter to see if it works?  WII U doesn't have GC ports but I wonder if it still has GC drivers at least?

That way when ESHOP--Gamecube games go on sale you'll still be able to play them with standard GC controllers.

Also anyone tried an USB Fight stick modded with an GC PBC board?  Kinda want to know since I'm already ordering an light kit for my fight stick and might as well figure out what options I have for the WII U. 
Title: Re: Wii U is here
Post by: RedBlue on November 25, 2012, 02:51:37 PM
Do you guys get a black boarder when in Wii mode?
Title: Re: Wii U is here
Post by: MegaByte on November 25, 2012, 03:11:12 PM
Has anyone tried an USB GC controller adapter to see if it works?  WII U doesn't have GC ports but I wonder if it still has GC drivers at least?
A USB GC controller adapter wouldn't be running GC drivers anyway.
Title: Re: Wii U is here
Post by: ShyGuy on November 25, 2012, 07:02:30 PM
I watched the 007 Legends trailer on the eShop and it looked like all the shaders were turned off compared to the 360/PS3 version. Was it originally planned for the Wii and then they just moved it to Wii U? I hope it looks better when it comes out, with lighting and textures turned back on.
Title: Re: Wii U is here
Post by: gbuell on November 26, 2012, 10:27:34 AM
Forget F-Zero, I want a Star Fox game. The lack of a Star Fox attraction in Nintendo Land seems like a bad sign... :(
Title: Re: Wii U is here
Post by: alegoicoe on November 26, 2012, 02:17:32 PM
http://www.ign.com/articles/2012/11/26/why-borderlands-2-isnt-on-wii-u?abthid=50b3bec474e543523b000007


lamest excuse ever, shame on you Randy.
Title: Re: Wii U is here
Post by: gbuell on November 26, 2012, 02:47:44 PM
Discussion point: Given the two thumbsticks and the gyroscopes in the WiiU GamePad, is the WiiU the first system with triple analog control? (Think about controlling the ship in Metroid Blast - that's triple analog.)
Title: Re: Wii U is here
Post by: TJ Spyke on November 26, 2012, 02:53:04 PM
http://www.ign.com/articles/2012/11/26/why-borderlands-2-isnt-on-wii-u?abthid=50b3bec474e543523b000007


lamest excuse ever, shame on you Randy.

Lame indeed. He is basically saying they didn't do a Wii U port because he couldn't think of anything unique to do with the Wii U version. Either he was lazy or stupid because there are simple things he could do like put the map and inventory control on the GamePad. Plus, they could have just ported the same version and left it like that.
Title: Re: Wii U is here
Post by: Ceric on November 26, 2012, 03:07:11 PM
http://www.ign.com/articles/2012/11/26/why-borderlands-2-isnt-on-wii-u?abthid=50b3bec474e543523b000007


lamest excuse ever, shame on you Randy.

Lame indeed. He is basically saying they didn't do a Wii U port because he couldn't think of anything unique to do with the Wii U version. Either he was lazy or stupid because there are simple things he could do like put the map and inventory control on the GamePad. Plus, they could have just ported the same version and left it like that.
If I was a game developer I wouldn't had put Borderland 2 on it.  Maybe a collection of 1 and 2 enhanced but not just 2 because, whose going to buy it?
Title: Re: Wii U is here
Post by: NWR_insanolord on November 26, 2012, 03:15:45 PM
I don't think the Borderlands games are that story-driven. This isn't Mass Effect 3, it's more like Black Ops 2; not having played the previous game isn't really a problem.
Title: Re: Wii U is here
Post by: ShyGuy on November 26, 2012, 03:44:43 PM
Borderlands 2 is a big split screen coop game (because single player is dull) so there's a use for the Gamepad screen right there. Stopping making lame excuses Pitchford!
Title: Re: Wii U is here
Post by: BranDonk Kong on November 26, 2012, 04:55:09 PM
Another lame thing I read was in IGN's reasoning for saying to not buy the Wii U version of Mass Effect 3. They said you shouldn't buy it because you can't get ME and ME2 on Wii U (even though the Wii U version includes a motion comic that tells the story of the first two games, just like ME2 for PS3 did with the original). That's like saying you shouldn't buy a movie sequel on Blu Ray if the first film is only on DVD and VHS. Horrible logic.
Title: Re: Wii U is here
Post by: Ceric on November 26, 2012, 04:57:33 PM
I don't think the Borderlands games are that story-driven. This isn't Mass Effect 3, it's more like Black Ops 2; not having played the previous game isn't really a problem.
Which is fine but back to is their enough people who don't have it who would want it?  I think not.  Especially with Steam sales.

Another lame thing I read was in IGN's reasoning for saying to not buy the Wii U version of Mass Effect 3. They said you shouldn't buy it because you can't get ME and ME2 on Wii U (even though the Wii U version includes a motion comic that tells the story of the first two games, just like ME2 for PS3 did with the original). That's like saying you shouldn't buy a movie sequel on Blu Ray if the first film is only on DVD and VHS. Horrible logic.
As someone whose played all those games on the same platform I agree.  Whatever platform you start on should be the on you finish on (and that should be PC.)   Especially with the Trilogy coming out.  In a way it be like only reading a comic for the first two original Star Wars and then watching the last one otherwise.
Title: Re: Wii U is here
Post by: BranDonk Kong on November 26, 2012, 05:11:23 PM
I just don't get that logic. Say you have ME and ME2 for Xbox 360 and you just bought a Wii U. Why should you buy it for Xbox 360 and not Wii U? Of if you didn't even buy a PS3 or 360, and don't have a gaming PC, why should you completely skip this game since you only have a Wii U?
Title: Re: Wii U is here
Post by: Ceric on November 26, 2012, 05:17:56 PM
I just don't get that logic. Say you have ME and ME2 for Xbox 360 and you just bought a Wii U. Why should you buy it for Xbox 360 and not Wii U? Of if you didn't even buy a PS3 or 360, and don't have a gaming PC, why should you completely skip this game since you only have a Wii U?
Think about it like this.  You have been playing on a basketball team with your friends for 2 seasons.  You know each other and even do things with them.  You have a good relationship going into the 3rd season.

Now think about if your someone who is coming in just in that third season.  You can hear the stories but a lot is missing by not being there.  Its a lot like that.

This game has a enough ripples and in things that not playing it where you can transfer saves (or with all the DLC for that matter) will diminish the value of the game.  ME3 is not good enough to stand on its own without the other 2 games.
Title: Re: Wii U is here
Post by: Mop it up on November 26, 2012, 06:22:11 PM
I have a feeling that their publisher simply felt it was too long after the initial release on other systems.

Hopefully we won't be hearing this same excuse for Borderlands 3...
Title: Re: Wii U is here
Post by: Shaymin on November 26, 2012, 06:44:37 PM
It was two freaking months.
Title: Re: Wii U is here
Post by: Mop it up on November 26, 2012, 06:50:21 PM
Two months is a long time in the gaming world, especially when games like these tend to have front-loaded sales. I remember a few GameCube games that didn't sell because they came out about two months after the other versions.
Title: Re: Wii U is here
Post by: alegoicoe on November 26, 2012, 07:31:54 PM
As a Wii U owner i would feel better if a developr just kept their mouth shut in the first place instead of coming up with lame excuses to justify why a game is not on a given platform, i mean you came up with ideas for aliens an not for borderlands, the potential for the gamepad usage for borderlands is inmnese since is a game that requires menu navigation all the time, the gamepad would be a logical fit, but i guess they just look for lame justifications so people buy future products. With Mass Effect is the same thing, anouncing Mass effect three for wii u,and later for the same price announce the trilogy on the other two consoles, that is just a shitty move by ea, well we all know their track record. I mean i am happy for those wii u owners who are experiencing the game for the first time, but clearly we nintendo fans always get ripped off by third parties, thats why i have no shame in saying that i buy a nintendo console for nintendo games, and if a good third party or colaboration comes around i would gladly give it a shot.
Title: Re: Wii U is here
Post by: Tamazoid on November 26, 2012, 07:56:56 PM
Two months is a long time in the gaming world, especially when games like these tend to have front-loaded sales. I remember a few GameCube games that didn't sell because they came out about two months after the other versions.


I think it's more that 2K haven't jumped aboard the Wii U yet. They think it's going to be another casual gaming machine like the Wii. They seem to be taking a wait and see approach before supporting the platform
Title: Re: Wii U is here
Post by: alegoicoe on November 26, 2012, 08:07:03 PM
Borderlands 2 is a big split screen coop game (because single player is dull) so there's a use for the Gamepad screen right there. Stopping making lame excuses Pitchford!


exactly my point.
Title: Re: Wii U is here
Post by: Mop it up on November 26, 2012, 08:08:21 PM
That's likely a part of it as well, which I think is a mistake. People won't buy third-party games if there are none to buy. Though their talk about how they couldn't think of exclusive features to add is what made me wonder if it were that it'd release after the other versions, like they think anyone who wants it on Wii U has it on another system. I'd certainly be interested in Borderlands 2, simply having pointer controls would be the "OMG I want that game for Wii U" factor for me. I guess it's possible the Wii U could get the Game of the Year edition down the line, and whatever the reason, I hope that they reconsider.
Title: Re: Wii U is here
Post by: EasyCure on November 26, 2012, 09:10:40 PM
I'd certainly be interested in Borderlands 2, simply having pointer controls would be the "OMG I want that game for Wii U" factor for me.

That's part of the reason I picked up Black Ops II for Wii U, my first CoD since Modern Warfare II (which I didn't like). Outside Metroid Blast in Nintendo Land, there isn't a single FPS at launch. If 007 Legends was ready for launch, it would've been that one. Even if that game sucked, I would've enjoyed being Bond again as long as I got to shoot with my wiimote again. If I don't like this CoD, I just wasted my money because I'll likely give it away (like last time).
Title: Re: Wii U is here
Post by: Caliban on November 26, 2012, 09:53:01 PM
Too bad for Borderlands 2. I wonder if Capcom will think of putting any game on the Wii U... what about Square Enix because I sure would love to play Hitman Absolution.
Title: Re: Wii U is here
Post by: EasyCure on November 26, 2012, 09:59:50 PM
If Capcom is gonna put anything on Wii U, I'd want it to be Mega Man related.

That is all.
Title: Re: Wii U is here
Post by: Caliban on November 26, 2012, 10:20:18 PM
I was hoping for DmC, but who knows what's happening at Capcom right now in regards to the Wii U. There's also konami... what the hell are these companies waiting for *sigh*.
Title: Re: Wii U is here
Post by: Adrock on November 26, 2012, 10:27:10 PM
There was a rumor a while back that Straight Right (the team that handled the Mass Effect 3 port) was porting a major Square Enix title to Wii U (my guess was Tomb Raider).

As for Capcom, I second something Mega Man related though it seems unlikely. We're already getting Bayonetta 2 exclusive so if I want to get my ass handed to me in a twitch, hack and slash action game, I'll start there.
Title: Re: Wii U is here
Post by: ThePerm on November 26, 2012, 10:40:04 PM
http://imgur.com/u9PWV
Title: Re: Wii U is here
Post by: TJ Spyke on November 26, 2012, 10:52:27 PM
Adrock, I wouldn't discount it being Mega Man since they did say they plan to bring him back.

I hadn't heard the rumor they were working on a Square Enix title. I do know they confirmed they are working on a title from a major franchise that will come out in 2013, and that they are working on their own IP; both of which will be out on Wii U.
Title: Re: Wii U is here
Post by: Adrock on November 26, 2012, 10:57:34 PM
I'll believe it when I see it. Capcom has been Stone Cold Stunning Mega Man for some time now. Canceling Legends 3 was a total bummer. C'est la vie.

And NWR even reported on the Straight Right rumor about a month and a half ago. You can read about it here. (http://www.nintendoworldreport.com/news/32129)
Title: Re: Wii U is here
Post by: alegoicoe on November 26, 2012, 10:58:03 PM
I think Capcom might do a special edition version of Resident Evil 6, i mean all resident evils except 5 have been in Nintendo consoles, as for mega Man, if rumors are true is for sure coming to Wii U. About Square Enix game my guess is either Tomb Raider or FF13-3.
Title: Re: Wii U is here
Post by: Adrock on November 26, 2012, 11:03:04 PM
Capcom did release a special Anthology and Archives edition on PS3 and 360 respectively. Anthology is the better collection so a version on Wii U including the REmake (instead of the Director's Cut), Zero, and Code Veronica X (and the rumored HD port of Revelaitons if they're feeling generous which they most likely would not) would be more than enough for me to double dip.
Title: Re: Wii U is here
Post by: alegoicoe on November 26, 2012, 11:10:07 PM
^When you put it like that, why not through in Res 5 gold edition and am sold.
Title: Re: Wii U is here
Post by: Adrock on November 26, 2012, 11:15:50 PM
I believe the Gold edition is included in both collections. I opted for the regular version of Resident Evil 6 since I already had Resident Evil 5 Gold Edition, but it was a good deal for those who didn't. Come on. Jill Valentine is right on the cover of the Gold Edition and you get to play as her in 2 additional scenarios. Yeah... I'll take eight (http://youtu.be/SWoYmTAfDbk). Immediately.
Title: Re: Wii U is here
Post by: alegoicoe on November 26, 2012, 11:22:31 PM
I think when third parties understand what the wii u is all about things will change, of course strong sales have to back it up, but man just turning on the wii u by the gamepad without using the tv and jump right in there either to check miiverse or to play a game is something really cool, i can just imagine what nintendo has in store, i also hope that nintendo backs up third parties (specially japanesse) who decides to make a serious effort on the platform.
Title: Re: Wii U is here
Post by: SixthAngel on November 27, 2012, 12:00:00 AM
Just gave it a try at Gamestop and was immediately sold (if they had a deluxe in stock at least).  Actually playing with the screen in my hand just made me think of so many possibilities.

I didn't really expect Rayman Legends to be so good though.  Besides looking absolutely gorgeous they did an amazing job of turning a 2D platformer into a rhythm game for a level.  You have to run at top speed and all your jumps and attacks perfectly sync up with the song.  This game wasn't even on my radar before either.
Title: Re: Wii U is here
Post by: Caliban on November 27, 2012, 12:05:27 AM
**** RE6. We've got ZombiU.
I'm all good on having Tomb Raider though if the rumors are true, as well as having another Mega Man game although don't know what Capcom can think up to be a decent game other then to be a 2D platformer. I did like one of the Legends game that I have played on a PC, but I don't see how Capcom would be capable of pulling another one off considering their 3DS fiasco.
Title: Re: Wii U is here
Post by: tendoboy1984 on November 27, 2012, 12:38:18 AM
Adrock, I wouldn't discount it being Mega Man since they did say they plan to bring him back.

I hadn't heard the rumor they were working on a Square Enix title. I do know they confirmed they are working on a title from a major franchise that will come out in 2013, and that they are working on their own IP; both of which will be out on Wii U.

Bring him back? Doesn't anyone rember Mega Man 9 & 10 (they came out just a couple years ago)? I just want them to finally make a game that links the Classic series with the Mega Man X series, sort of like a bridge title.
Title: Re: Wii U is here
Post by: TJ Spyke on November 27, 2012, 12:43:51 AM
That was 2 years ago, and nothing since (after releasing at least 2 a year for several years, they had released 128 Mega Man games from 1987-2010 for an average of 5.5 games a year). The only two announced games in the series since then both got canceled and the series creator left Capcom. The series was pretty much dead.
Title: Re: Wii U is here
Post by: Luigi Dude on November 27, 2012, 01:17:21 AM
Yep, the current management of Capcom only wants Western oriented games now except for Monster Hunter since it's insanely huge in Japan.  The only way we'll get a new Mega Man in the near future is if its some kind of DmC style reboot from a Western developer, in which case it's better left dead.
Title: Re: Wii U is here
Post by: BranDonk Kong on November 27, 2012, 01:27:47 AM
Just gave it a try at Gamestop and was immediately sold (if they had a deluxe in stock at least).  Actually playing with the screen in my hand just made me think of so many possibilities.

I didn't really expect Rayman Legends to be so good though.  Besides looking absolutely gorgeous they did an amazing job of turning a 2D platformer into a rhythm game for a level.  You have to run at top speed and all your jumps and attacks perfectly sync up with the song.  This game wasn't even on my radar before either.
I've never played a Rayman game before but I was watching two kids play it at Best Buy (about time they put some actual game demos in the kiosk!) and it looked absolutely amazing. I might have to pick that one up.
Title: Re: Wii U is here
Post by: Spak-Spang on November 27, 2012, 01:34:42 AM
I think Capcom is foolish not to take the time now to reinvent Mega Man.

Personally, I would love to see Mega Man go more Contra style.  2D hardcore shooter and platformer...eight way directional shooting. 

Continue to have boss robots and the ability to take there powers, but have more of a paper/rock/scissors game through the entire series with enemies throughout the levels that are weak to some attacks and stronger to others...and perhaps push item management alittle more...and have one big open world instead stages...make it kinda like Metroid-Mega Man game. 

I would buy that for a dollar.  (Actually more.)
Title: Re: Wii U is here
Post by: tendoboy1984 on November 27, 2012, 01:55:27 AM
I think Capcom is foolish not to take the time now to reinvent Mega Man.

Personally, I would love to see Mega Man go more Contra style.  2D hardcore shooter and platformer...eight way directional shooting. 

Continue to have boss robots and the ability to take there powers, but have more of a paper/rock/scissors game through the entire series with enemies throughout the levels that are weak to some attacks and stronger to others...and perhaps push item management alittle more...and have one big open world instead stages...make it kinda like Metroid-Mega Man game. 

I would buy that for a dollar.  (Actually more.)

They already made a game like that. Mega Man ZX on the DS.
Title: Re: Wii U is here
Post by: lolmonade on November 27, 2012, 10:53:50 AM
Tvii pushed back to 2013 for those of us not in Japan.  Boooo

 >:(

http://www.slashgear.com/nintendo-tvii-launching-december-8-in-japan-us-and-europe-in-2013-27258457/
Title: Re: Wii U is here
Post by: Ceric on November 27, 2012, 11:59:05 AM
Tvii pushed back to 2013 for those of us not in Japan.  Boooo

 >:(

http://www.slashgear.com/nintendo-tvii-launching-december-8-in-japan-us-and-europe-in-2013-27258457/
I'm not surprised but disappointed.  They should have been hyping other features if they couldn't deliver.  I'm hoping that its an indication of the need for receiver control but, I'm probably not going to use this because of the lack of DLNA and Blu-Ray Support.
Title: Re: Wii U is here
Post by: EasyCure on November 27, 2012, 07:18:46 PM
I think Capcom is foolish not to take the time now to reinvent Mega Man.

Personally, I would love to see Mega Man go more Contra style.  2D hardcore shooter and platformer...eight way directional shooting. 

Continue to have boss robots and the ability to take there powers, but have more of a paper/rock/scissors game through the entire series with enemies throughout the levels that are weak to some attacks and stronger to others...and perhaps push item management alittle more...and have one big open world instead stages...make it kinda like Metroid-Mega Man game. 

I would buy that for a dollar.  (Actually more.)

THANK YOU SPAK! I was just about to say the same thing, even if they wanted to bring back MM and couldn't think of a good way to bring him into 3D (I still don't personally like Legends, and I know it has it's fans but c'mon, that's not the same kind of MM that made him a star to begin with) then just do something akin to Rayman and make a super beautiful 2D game, just ramp up the action and the difficulty. I don't usually clamor for a sequel thats "more of the same" but in this case, just fucking do it already.

Those MM Network games weren't my cup of tea because it didn't feel like MegaMan. The Zero games were good but felt lacking in something that just wasn't MM. The ZX STarforce or whatever series sounded like a good return to form but I barely played my DS and when I did decide to buy them, I couldn't find them in stores (and only now am I more prone to shop online, go figure). Still, playing as a child who dons some armor to make him like MM isn't the same as playing as THE MM, ya know?

Bring that **** back, make it look crazy good, make it bring the hurt; massive amounts of enemies on screen for some twitchy slide/jump/shoot gameplay, none of that shity X5 and X6 level designs, etc.

The bosses shouldn't have just one weakness either, I think that's what made the series super stale to begin with. Once you figured out the order, and it was usually basic stuff like fire>ice etc, you'd always play the game the same way. **** that noise. Bosses should have multiple weaknesses, shouldn't be completely nurfed when you come in with one of their weaknesses, they should also change up their patters a bit more (which yes, they've done that to some extent, but it's still predictable as ****) and not just when they're about to die, and yes there should be more usage of those acquired weapons outside of the bosses. Branching paths, more secrets and things that affect the other areas (such as defeating Storm Eagle would cuase a power outage in Spark Mandrill's stage).

Honestly that would be the best way to revamp MM, take everything that's made the series great, make it better, and once that becomes successful, try doing something new with it.
Title: Re: Wii U is here
Post by: tendoboy1984 on November 27, 2012, 08:18:35 PM
ZX and Starforce are completely different games. The ZX series is basically a continuation of Mega Man X, taking place after the Zero series. In Mega Man ZX, you play as a human (!) who uses Reploid armor to transform into (not the real) Mega Man X.

The Starforce series is a continuation of the Battle Network series; the games are set in an alternate universe where networking ruled supreme instead of robotics.

It basically goes like this:

Robotics Universe:
- Mega Man Classic
- Mega Man X
- Mega Man Zero
- Mega Man ZX
- (is Mega Man Legends a spinoff?)

Networking Universe:
- Mega Man Battle Network
- Mega Man Network Transmission (GameCube)
- Mega Man Starforce


I prefer the robotic universe myself. I don't know why Capcom thought it was necessary to make a completely different spinoff series. Mega Man is, and always has been, a robot. He isn't some cyber warrior avatar fighting internet viruses...
Title: Re: Wii U is here
Post by: nickmitch on November 27, 2012, 08:52:25 PM
I think Legends takes place after ZX.
Title: Re: Wii U is here
Post by: tendoboy1984 on November 27, 2012, 08:57:21 PM
How can Mega Man Legends take place after the ZX series? In Legends, Mega Man Vollnut is still a robot, while in the ZX games, humans are in possession of Reploid armor.


I'm thinking Legends either:


A) ...is set between the Classic and X series
B) ...is a spinoff of the Classic series

Either way, there is no way to link Mega Man Legends directly with any other game in the franchise. Also, look at Mega Man Vollnut; he resembles the Blue Bomber more than any other Mega Man character.
Title: Re: Wii U is here
Post by: nickmitch on November 27, 2012, 09:02:23 PM
Wikipedia says it's after ZX, taking place in the year 80XX.
Title: Re: Wii U is here
Post by: tendoboy1984 on November 27, 2012, 09:24:19 PM

Wikipedia says it's after ZX, taking place in the year 80XX.

Wikipedia knows all, right? -_-

I'd rather get confirmation from Capcom themselves, or even the "Mega Man Network" fansite.
Title: Re: Wii U is here
Post by: Spak-Spang on November 27, 2012, 10:23:48 PM
I think Capcom is foolish not to take the time now to reinvent Mega Man.

Personally, I would love to see Mega Man go more Contra style.  2D hardcore shooter and platformer...eight way directional shooting. 

Continue to have boss robots and the ability to take there powers, but have more of a paper/rock/scissors game through the entire series with enemies throughout the levels that are weak to some attacks and stronger to others...and perhaps push item management alittle more...and have one big open world instead stages...make it kinda like Metroid-Mega Man game. 

I would buy that for a dollar.  (Actually more.)

THANK YOU SPAK! I was just about to say the same thing, even if they wanted to bring back MM and couldn't think of a good way to bring him into 3D (I still don't personally like Legends, and I know it has it's fans but c'mon, that's not the same kind of MM that made him a star to begin with) then just do something akin to Rayman and make a super beautiful 2D game, just ramp up the action and the difficulty. I don't usually clamor for a sequel thats "more of the same" but in this case, just fucking do it already.

Those MM Network games weren't my cup of tea because it didn't feel like MegaMan. The Zero games were good but felt lacking in something that just wasn't MM. The ZX STarforce or whatever series sounded like a good return to form but I barely played my DS and when I did decide to buy them, I couldn't find them in stores (and only now am I more prone to shop online, go figure). Still, playing as a child who dons some armor to make him like MM isn't the same as playing as THE MM, ya know?

Bring that **** back, make it look crazy good, make it bring the hurt; massive amounts of enemies on screen for some twitchy slide/jump/shoot gameplay, none of that shity X5 and X6 level designs, etc.

The bosses shouldn't have just one weakness either, I think that's what made the series super stale to begin with. Once you figured out the order, and it was usually basic stuff like fire>ice etc, you'd always play the game the same way. **** that noise. Bosses should have multiple weaknesses, shouldn't be completely nurfed when you come in with one of their weaknesses, they should also change up their patters a bit more (which yes, they've done that to some extent, but it's still predictable as ****) and not just when they're about to die, and yes there should be more usage of those acquired weapons outside of the bosses. Branching paths, more secrets and things that affect the other areas (such as defeating Storm Eagle would cuase a power outage in Spark Mandrill's stage).

Honestly that would be the best way to revamp MM, take everything that's made the series great, make it better, and once that becomes successful, try doing something new with it.

True...why not build upon the bosses.  Let the bosses have weakness to many of the weapons, and resistances to many of the weapons...and make killing them part pattern recognition, part puzzle.  For instance.  If I have a weapon that freezes an enemy, I can freeze them during a jump and shoot another weapon that pushes them into spikes or something. 

Make it a puzzle to beat them...but still possible to beat them the normal way. 

I also agree with crazy amounts of enemies on screen, but also the intimate big enemies that rain fire on you.  I always thought mid level bosses should be the massive scary enemies, and then the robot masters are more personal in your face skilled combatants. 

The franchise needs to stay 2D.  Keep Mega Man...Mega Man, none of the X, Z, or whatever.  Classic Mega Man.  But keep details on him to a minimal.  I always thought the 16 bit Mega Man did not look right.

Title: Re: Wii U is here
Post by: Sarail on November 27, 2012, 10:36:19 PM
I would love to see a Mega Man game dive into some Metroid style backtracking with an open-world feel. Collect reploid parts (helmet to break walls/blocks above you, dash boots to cross larger pits/gaps, etc.) to increase your mobility throughout the world. And each robot master (each getting progressively harder) are the boss fights in each section of the world. Even throw some Maverick hunters in there to spice up the progression.

It could work.
Title: Re: Wii U is here
Post by: gbuell on November 28, 2012, 09:29:03 AM
That article about TVii has an update that says the delay is only confirmed for Europe. US may still be December.
Title: Re: Wii U is here
Post by: tendoboy1984 on November 28, 2012, 12:50:21 PM
I would love to see a Mega Man game dive into some Metroid style backtracking with an open-world feel. Collect reploid parts (helmet to break walls/blocks above you, dash boots to cross larger pits/gaps, etc.) to increase your mobility throughout the world. And each robot master (each getting progressively harder) are the boss fights in each section of the world. Even throw some Maverick hunters in there to spice up the progression.

It could work.

Mega Man ZX did all that. It's on the Nintendo DS.
Title: Re: Wii U is here
Post by: nickmitch on November 28, 2012, 07:29:33 PM
Finally got one! A local Target had both models in stock today.
Title: Re: Wii U is here
Post by: Adrock on November 28, 2012, 07:35:55 PM
Awesome! Join us! One of us, one of us...

I only saw 2 Basic Sets at Walmart since launch. I believe that was on Tuesday at like 1am. What? I needed milk and cereal...
Title: Re: Wii U is here
Post by: EasyCure on November 28, 2012, 08:17:03 PM
I would love to see a Mega Man game dive into some Metroid style backtracking with an open-world feel. Collect reploid parts (helmet to break walls/blocks above you, dash boots to cross larger pits/gaps, etc.) to increase your mobility throughout the world. And each robot master (each getting progressively harder) are the boss fights in each section of the world. Even throw some Maverick hunters in there to spice up the progression.

It could work.

Mega Man ZX did all that. It's on the Nintendo DS.

Thank you, I was going to say the same. The Metroid style overworld made me interested but as said earlier, I never found it in retail and at the time I wasn't fond of shopping online. If i find it at the right price, I'll buy it now.

Spak: this is where you and I will disagree. While I love the Classic Series, I am also fond of the X series (at least games 1 - 3, 4 is okay but everything after that.. bleh). It wasn't just about making Mega Man eXtreme (though I'm made they made this (http://en.wikipedia.org/wiki/Mega_Man_Xtreme)) but about expanding the story. It was no longer about Dr. Wily trying to take over the world by building/stealing powerful robots or just general revenge on Mega Man with more robots. It took until MM8 for Capcom to try something new with the story (evil energy) but it came out at least 3 years after MMX introduced this new story. At the time I was excited because it seemed to be trying to arc the two series together, but that never happened. At least if it did, I missed it. That Evil Energy from space in MM8 was never explicitly said to be the Zero Virus from the from the X series, even if they've insinuated time and time again the Zero was built by Wily (across at least 3 different MM series no less!).

So yeah, that was part of the appeal. You're in control of MMX, a more advanced robot designed with free will, able to choose to disobey the law of robotics, battling against similar creations based on his design but due to not being properly tested, are prone to going maverick and revolting. Some even want freedom and before long MM himself even questions his choice to continue fighting for peace as it obviously means more and more violence. That's pretty deep stuff for a video game about a robot :P And there's no denying that the stuff introduced in this series provides for a better MM experience over-all.

So yeah in a perfect world, Capcom will deliver us a great in-between title, literally. Something that bridges both MM and MMX series together, provides the fun gameplay of both with the difficulty of MM1 in the style of Contra and a beautiful 2D HD world akin to what we've seen with Rayman Legends.

Back on topic though:

Congrats to nickmitch on joining the rest of us! Better get that friend request eventually
Title: Re: Wii U is here
Post by: nickmitch on November 28, 2012, 09:34:27 PM
Hey, the update takes a while. You know that.
Title: Re: Wii U is here
Post by: EasyCure on November 28, 2012, 09:39:31 PM
Hey, the update takes a while. You know that.

edited my post ;)
Title: Re: Wii U is here
Post by: nickmitch on November 28, 2012, 09:41:09 PM
2 LOLs
Title: Re: Wii U is here
Post by: Spak-Spang on November 29, 2012, 12:07:24 AM
Actually, The X series has grown on me...and I actually acknowledge it now as true Mega Man.  However, it is not my preferred Mega Man, that is still the classic. 

But, I also understand that the original Mega Man design doesn't work with too much detail and the Mega Man X design does.  I think it came out when everything had to be extreme and I had a very negative backlash to it...and I didn't give it a good chance.

But, now I am older and I should look at the merits of the games more...and they are solid...except for some extremely challenging and not very enjoyable on rails moving platforming.  I hate that level design concept with a passion.
Title: Re: Wii U is here
Post by: azeke on November 29, 2012, 11:42:20 AM
German Amazon shipped me my Wii U, along with a bunch of games and books.

Come on, DHL, hurry up.
Title: Re: Wii U is here
Post by: MysticGohan on November 29, 2012, 12:24:04 PM
Hey guys, I'll be getting my Wii U tomorrow, but here's a question. I want something to protect the screen, my friend has a sheet of protective plastic that you can cut out to meet whatever you need to apply it on, it's like a long roll of screen protection. But would you guys recommend it? Are they all the same, or is it better to get something else? I want to be sure that I don't mess up the screen.
Title: Re: Wii U is here
Post by: ShyGuy on November 29, 2012, 12:47:27 PM
As long as you can use the stylus and touch screen through it.
Title: Re: Wii U is here
Post by: MysticGohan on November 29, 2012, 12:53:43 PM
Thanks Shy, was worried if it was corrosive or something lol
Title: Re: Wii U is here
Post by: UncleBob on November 29, 2012, 05:29:18 PM
eh... I wouldn't worry about it being corrosive - but if it's not made out of the right material (sticky-part wise), removing it might be a ***** (and could damage your screen) down the road.
Title: Re: Wii U is here
Post by: ShyGuy on November 29, 2012, 07:28:56 PM
I hear good things about the Hori Wii U Screen Protector.

Title: Re: Wii U is here
Post by: MysticGohan on November 30, 2012, 06:14:11 PM
Hey guys, got my Wii U today, I'm stoked! downloading the updates. really excited!
Title: Re: Wii U is here
Post by: EasyCure on December 01, 2012, 12:07:08 AM
Hey guys, got my Wii U today, I'm stoked! downloading the updates. really excited!

Welcome to a wonderful world of gaming :)
Title: Re: Wii U is here
Post by: Adrock on December 03, 2012, 10:43:26 AM
I bought a Wii U Pro Controller yesterday using mostly trade credit so I can play ZombiU multiplayer with my brother. I haven't used it in a game yet, but it feels good in my hands. I prefer the right analog stick above the face buttons. More importantly, the shoulder/trigger placement is much better than the GamePad. They're aligned on the Pro Controller while ZL/ZR are lower on the GamePad. The former is much more comfortable.
Title: Re: Wii U is here
Post by: tendoboy1984 on December 03, 2012, 10:56:47 AM
Does it really feel like an Xbox 360 controller? That's one of the most comfortable controllers that I've ever used.
Title: Re: Wii U is here
Post by: Adrock on December 03, 2012, 11:05:32 AM
I'm not the best person to asked that question. My brother had a 360, but I, personally, only played Gears of War 1 and 2 to completion, the latter being the last time I put significant time into playing a 360 game so I'm not terribly familiar with the controller. From what I remember, I liked the 360 controller though I often accidentally slipped off the face buttons and hit the ginormous menu button which isn't a problem on the Pro Controller. I like analog triggers so I wish the Pro Controller had them.

The Pro Controller annihilates the Dual Shock 3. It's not even close.
Title: Re: Wii U is here
Post by: MrPhishfood on December 03, 2012, 03:10:21 PM
It feels like a 360 controller but lighter and the analog sticks offer less resistance.

EDIT: Also the D-Pad is superior on the Wii U gamepad and the pro controller. I don't know about the new transforming 360 d-pad but I know its better than the old 360 controllers. On the old 360 controllers when you tried to press down you some often hit the diagonals or worse the game recognized it as left/right.
Title: Re: Wii U is here
Post by: tendoboy1984 on December 03, 2012, 08:06:58 PM
What's with all the DualShock hate? Sony has been using the same controller design for the past 15 years; the DualShock set the standard for modern controllers. I love how symmetrical the controller is, I love the D-pad, I love the little hand grips, I love the overall simplicity of it's design.
Title: Re: Wii U is here
Post by: BranDonk Kong on December 03, 2012, 08:08:39 PM
The analog sticks right next to each other is stupid, especially the left one. It's the main control, it should take the main position like Wii U and Xbox 360.
Title: Re: Wii U is here
Post by: MagicCow64 on December 03, 2012, 10:20:11 PM
Dual Shock is also awful for a lot of people with big hands, myself included. If I use one for more than twenty minutes I start getting weird cramps.
Title: Re: Wii U is here
Post by: Adrock on December 03, 2012, 11:53:29 PM
What's with all the DualShock hate? Sony has been using the same controller design for the past 15 years; the DualShock set the standard for modern controllers. I love how symmetrical the controller is, I love the D-pad, I love the little hand grips, I love the overall simplicity of it's design.
You are, of course, entitled to your opinion. However, the reasons you listed (besides the simplicity of the design) are the exact reasons why people dislike the Dual Shock.
Title: Re: Wii U is here
Post by: tendoboy1984 on December 04, 2012, 12:01:37 AM
To be fair to Sony, the DualShock has a much better D-pad than anything Microsoft designed.
Title: Re: Wii U is here
Post by: BranDonk Kong on December 04, 2012, 12:34:35 AM
Yes, but that's where the good things end, and you only need a good D-Pad for fighting games anyway.
Title: Re: Wii U is here
Post by: Adrock on December 04, 2012, 07:06:04 AM
I don't know why Microsoft and Sony haven't been able to match or even come close to Nintendo on the D-Pad (though, I agree, Sony's is better than Microsoft's). I was thinking maybe patents, but the Dreamcast's D-Pad is a cross so I have no idea.

I think the only Nintendo D-Pad I wasn't terribly fond of was the GameCube one because it was stiff and small (insert TWSS joke here if you must). The one on the Pro Controller might be my favorite since the SNES controller. Taunting in Smash Bros. will be quite comfortable.
Title: Re: Wii U is here
Post by: nickmitch on December 04, 2012, 11:37:21 AM
I thought the elevated D-pad that kind of clicks up on the newer 360 controllers was pretty nice. I've tried one out, and seemed to fix a lot of issues I was having with it. Still not the best, but definitely a step up.
Title: Re: Wii U is here
Post by: MegaByte on December 04, 2012, 11:39:28 AM
To be fair to Sony, the DualShock has a much better D-pad than anything Microsoft designed.
To be fair, that's not saying much. The separated D-pad design always was a terrible idea.
Title: Re: Wii U is here
Post by: gbuell on December 04, 2012, 11:41:59 AM
John Siracusa goes on an epic, detailed anti-DualShock rant in this podcast. Definitely worth a listen for anyone interested in controllers: http://5by5.tv/hypercritical/49
Title: Re: Wii U is here
Post by: lolmonade on December 04, 2012, 12:05:45 PM
What's with all the DualShock hate? Sony has been using the same controller design for the past 15 years; the DualShock set the standard for modern controllers. I love how symmetrical the controller is, I love the D-pad, I love the little hand grips, I love the overall simplicity of it's design.

I'll agree with you on this.  Sony's dualshock controllers have been my preferred control scheme since Playstation 2.  There is nothing inherently wrong with the Xbox controller, and I enjoy the Wii U Tablet immensely, but the Dualshock fits perfectly in my hands and all the buttons are spaced perfectly from each other for my preference.
 
It might just be because I have dainty 12 year-old boy hands, though.  I remember being so frustrated playing Halo 1 at my friends house with the controller as big as a gamecube.
Title: Re: Wii U is here
Post by: nickmitch on December 04, 2012, 12:34:04 PM
Yeah, that original Xbox controller was a bloated mess.
Title: Re: Wii U is here
Post by: tendoboy1984 on December 04, 2012, 04:34:33 PM
As far as ergonomics goes, the Xbox 360 controller is the most comfortable controller I've ever used, but the DualShock has the best button layout.
Title: Re: Wii U is here
Post by: EasyCure on December 04, 2012, 04:41:26 PM
360's isn't bad but most comfortable controller IMO is the Gamecubes. That thing just melds with your hand to become an extension of your body. I know people give it **** for the button layout but there were very few games that were affected by it, namely mgs:ts. Other than that, it was damn near godly amongst controllers.
Title: Re: Wii U is here
Post by: TJ Spyke on December 04, 2012, 04:45:01 PM
the DualShock has the best button layout.

I disagree, and them using symbols instead of letters is stupid and makes it look childish.
Title: Re: Wii U is here
Post by: nickmitch on December 04, 2012, 05:00:23 PM
360's isn't bad but most comfortable controller IMO is the Gamecubes. That thing just melds with your hand to become an extension of your body. I know people give it **** for the button layout but there were very few games that were affected by it, namely mgs:ts. Other than that, it was damn near godly amongst controllers.

I loved the button layout on the 'Cube. I thought it was pretty intuitive to use. Big green main button, smaller red secondary button, and two more to roll your thumb in to. All it really needed was a second Z-button (ZR and ZL) and bigger D-Pad and C-stick.
Title: Re: Wii U is here
Post by: MrPhishfood on December 04, 2012, 05:56:11 PM
Dual-Shock stick positioning is ok for me but I loathe that it's dome shaped. My fingers tend to slip off when I'm pushing on it for an extended period. The symbols for button layout is ok by me, size is fine too.
Title: Re: Wii U is here
Post by: ShyGuy on December 04, 2012, 05:57:53 PM
I liked the giant A button on the cube. I liked the idea of giving one button more prominence than the others.
Title: Re: Wii U is here
Post by: Mop it up on December 04, 2012, 06:01:51 PM
The PlayStation series controller is a jack-of-all-trades deal, it's decent with most games for most people but doesn't really excel at anything. I certainly don't hate it, but for my comfort Nintendo controllers have always been the best for me.
Title: Re: Wii U is here
Post by: tendoboy1984 on December 04, 2012, 06:07:24 PM
The PlayStation series controller is a jack-of-all-trades deal, it's decent with most games for most people but doesn't really excel at anything.


Platformers, the D-pad's prominence is perfect for them.


Compared to the Wii's Classic Controller Pro, the DualShock has a much better feel. The Classic Controller Pro is too light, and the sticks don't have enough resistance.
Title: Re: Wii U is here
Post by: Fatty The Hutt on December 04, 2012, 06:15:37 PM
I have never played with an X-Box controller of any kind but I really like the DualShock. I like the button and stick layout. I at first did not like the symbols but now, seasoned PS player that I am  ;) , I find them very intuitive. I prefer them to letters or numbers. I like also how the controller feels in my hand.
I would say that I prefer it to the GC controller but must disclose that I only own a couple of nock-off versions. i do not have an Official Nintendotm GC controller. So, maybe my experience is a bit skewed. They sure look identical to me though (my knockoff GCs and the official ones, that is).
Title: Re: Wii U is here
Post by: BranDonk Kong on December 04, 2012, 06:57:28 PM
Wavebird is the best controller ever. Just needed a bigger D-Pad and C-Stick (okay and dual triggers)... but the handling and button layout was genius. If Nintendo made a Wavebird-designed Wii U Pro Contrller, then that would just be dandy.
Title: Re: Wii U is here
Post by: EasyCure on December 05, 2012, 12:03:13 AM

360's isn't bad but most comfortable controller IMO is the Gamecubes. That thing just melds with your hand to become an extension of your body. I know people give it **** for the button layout but there were very few games that were affected by it, namely mgs:ts. Other than that, it was damn near godly amongst controllers.


I loved the button layout on the 'Cube. I thought it was pretty intuitive to use. Big green main button, smaller red secondary button, and two more to roll your thumb in to. All it really needed was a second Z-button (ZR and ZL) and bigger D-Pad and C-stick.


As did I, it was great for Nintendo games and most 3rd party games, but others suffer because they were designed with the PS2 controller in mind. Again, look at MGS:TS for a good example of this. Personally I love the prominence of the A button because it just makes sense, most games have that one button that gets used more so than the others, so Nintendo made that button huge. I remember loving it for THPS3, which launched with the system, because having the giant A button for ollies made switching into other tricks a breeze. There were times on N64 that I'd lose finger placement and instead of performing an ollie I'd go into a grab or something and ruin my score streak. Meanwhile on the cube I was pulling off strings that scored into the millions ;) good times, ahh.


I do agree that the d-pad could of been bigger, as well as the c-stick but neither ever caused any real trouble for me in games that used them. What I will disagree on is the need for a second Z button. Personally I just don't like dual shoulder buttons, they're uncomfortable to me. I could never hold the Dualshock controllers with fingers on all 4 and it made games that used all of them essentially unplayable for me.


I'm having this issue with the Wii U's Gamepad, somewhat. In Arkham City, for example, those shoulder buttons are important but my fingers rest more naturally on ZL/R than they do on L/R, so I find myself stretching them upwards to hit those. When I try to rest my index fingers on L/R and middle fingers on ZL/R, the controller just feels off balance. It's a minor annoyance really and nothing that ruins the experience for me.

The more I think about it, the more I wish Nintendo went back to the concave design of the L/R triggers on the GCN controller :( Those were so comfortable..


I have never played with an X-Box controller of any kind but I really like the DualShock. I like the button and stick layout. I at first did not like the symbols but now, seasoned PS player that I am  ;) ,[bI find them very intuitive.


I'm not being a dick, I really want to know what you find intuitive about it. It might just be that spending hours using the NES then SNES pads have made me more accustomed to the b/a and y/x layout that what the dualshock uses. To this day I get stupid trying to figure out those buttons without looking down.


Wavebird is the best controller ever. Just needed a bigger D-Pad and C-Stick (okay and dual triggers)... but the handling and button layout was genius. If Nintendo made a Wavebird-designed Wii U Pro Contrller, then that would just be dandy.


I feel like a horrible person for never owning the wavebird :( A friend had it and I only used it once.. once! ugh..
Title: Re: Wii U is here
Post by: Fatty The Hutt on December 05, 2012, 12:11:39 AM
@EasyCure: I think QTE's probably did it to me.
As an example, battling in Costume Quest required quick and correctly timed button presses to accord with onscreen prompts. Similar in a way to Mario and Luigi, I guess.
Anyway, something like Costume Quest gets you to remember the symbols pretty fast.


Also, I think the visual representation (rather than letters or numbers) is just more effective at creating an association that I remember. I never get "X" and "Triangle" backwards, but I do get "A" mixed up with "B" or "Y" more often than I like to admit.
Title: Re: Wii U is here
Post by: tendoboy1984 on December 05, 2012, 01:58:03 AM
I've always associated A as the main action button (the way Xbox controllers are), which is why I don't like the button layout on most Nintendo controllers (where A and B are switched).

I prefer it like this:
Xbox -- A / X -- PlayStation
Xbox -- B / O (Circle) -- PlayStation
Xbox -- X / Square -- PlayStation
Xbox -- Y / Triangle -- PlayStation
Title: Re: Wii U is here
Post by: Adrock on December 05, 2012, 07:40:52 AM
I feel like a horrible person for never owning the wavebird :( A friend had it and I only used it once.. once! ugh..
My condolences. Everything is wireless today so we don't really think about it, but that **** was thoroughly good back in 2002. The loss of rumble didn't even compare to the freedom of a wireless controller.
Title: Re: Wii U is here
Post by: nickmitch on December 05, 2012, 09:29:37 AM
I've always associated A as the main action button (the way Xbox controllers are), which is why I don't like the button layout on most Nintendo controllers (where A and B are switched).

I prefer it like this:
Xbox -- A / X -- PlayStation
Xbox -- B / O (Circle) -- PlayStation
Xbox -- X / Square -- PlayStation
Xbox -- Y / Triangle -- PlayStation

Nintendo is just reusing the SNES button layout. I guess I got used to it during those days. But I usually don't have a problem going from my 3DS to my 360, but I kinda did using the Wii Classic controller to play Brawl.
Title: Re: Wii U is here
Post by: tendoboy1984 on December 05, 2012, 10:53:30 AM
But I usually don't have a problem going from my 3DS to my 360, but I kinda did using the Wii Classic controller to play Brawl.


Agreed, good thing Brawl has customizable controls. I'd actually like it if controllers had the following button layout:


Bottom -- A
Left -- B
Right -- X
Top -- Y

That way you'd preserve the A and B buttons for Mario games (B to run, A to jump). The way the SNES layout is, you need to angle your thumb to press both A and B, making Virtual Console games difficult to play. Having a uniform button layout would make playing games across different platforms much easier.
Title: Re: Wii U is here
Post by: Louieturkey on December 05, 2012, 01:19:27 PM
GCN controller is by far the most comfortable controller I've ever held (I wish the button layout worked for more than GCN games as I'd buy an adapter for every system I have so I can use the GCN controller on all of them).  I do wish Nintendo would make a new controller based on that design but changed the button layout to the Wii U's layout.  Then I'd buy a Wii U instantly and four of those controllers.

And I agree with EasyCure that I want Nintendo to go back to concave trigger buttons.  Nothing else has been as comfortable.
Title: Re: Wii U is here
Post by: Mop it up on December 05, 2012, 06:57:31 PM
Button designations don't really affect me since I don't think of controls in terms of what button does what, I instead go by the feel of the controller. This is why I usually have trouble explaining the controls to people because I have to think about what the button is called. If you asked me, for example, how to run and jump in Mario, I don't think of it as A = run and B = jump, I just know where I have to hold my thumb to run and where I have to press to jump.

This is why I don't like those "quick time" dealies, because button prompts are not intuitive to me. I always have to look where the button is on the controller.
Title: Re: Wii U is here
Post by: EasyCure on December 05, 2012, 07:24:38 PM
But A isn't run, B is ;)
Title: Re: Wii U is here
Post by: Ian Sane on December 05, 2012, 07:46:09 PM
I got the first God of War and wrote off the whole series because of the QTEs.  I cannot do that **** with the Playstation symbols.  I really don't even think in terms of buttons anyway.  The buttons quickly become "jump", "shoot" etc.  So if the game suddenly says "PUSH A!!!" I have to think about it.  It isn't "A", it's "jump".

The Cube controller COULD have been the best ever BUT Nintendo had to effectively throw a hissy fit during the design.  They originally did not have the Z button or the d-pad on their but added them due to requests from developers.  So they half-assed the request, throwing a Z button in practically a random location and cheaping out by re-purposing the tiny GBA d-pad (which probably saved them squat for money in the longrun since they replaced the d-pad on the GBA SP with a better design).  Nintendo is a stubborn company and they don't seem to do things they don't want to do very well.  If it wasn't their own idea they do it shitty, probably to "prove" that the idea was no good all along.  I don't know if that is on purpose or it's just sloppiness born out of a lack of motivation.

If Nintendo were the reasonable and accomodating company we all wish they would be the Cube d-pad and Z button would be actually useful, but they're not and the controller is a seriously flawed as a result.  In terms of ergonomics though, that controller just melted in your hands which makes the Wii's rectangular controller design all the more odd.  The infamous "NES" way of holding the controller is like the anti-Cube.
Title: Re: Wii U is here
Post by: ThePerm on December 05, 2012, 09:03:09 PM
I prefer game cube QTEs
Title: Re: Wii U is here
Post by: Mop it up on December 05, 2012, 09:23:19 PM
I never really got the complaint over the GameCube's Z button, it feels absolutely no different than the PlayStation's R1 button. I think it's just a psychological thing, since there is no symmetrical shoulder button on the left side, the Z button looks out of place.

But A isn't run, B is ;)
Well, at least I didn't say they were Select and L.
Title: Re: Wii U is here
Post by: Adrock on December 05, 2012, 10:51:13 PM
Button designations don't really affect me since I don't think of controls in terms of what button does what, I instead go by the feel of the controller. This is why I usually have trouble explaining the controls to people because I have to think about what the button is called. If you asked me, for example, how to run and jump in Mario, I don't think of it as A = run and B = jump, I just know where I have to hold my thumb to run and where I have to press to jump.

This is why I don't like those "quick time" dealies, because button prompts are not intuitive to me. I always have to look where the button is on the controller.
I agree. It's all about button placement for me in terms of what a buttons does which in some cases makes getting used to a game a bit more difficult.

I don't like QTEs because they're not fun. There has to be a more effective and enjoyable way to keep players engaged while being cinematic or whatever developers are trying to accomplish with those.

Anyway, I tried the Pro Controller just now in Might Switch Force. What an excellent controller! It feels so natural. I wish the whole thing was matte as the texture on the bottom half just helps with gripping the thing. If I absolutely had to change anything else, it would be the addition of the Gamecube's analog triggers with the digital click. I don't mind the analog sticks being in a circular well (?) instead of the 8-directional one on GameCube and Wii. All in all, just a solid design.
Title: Re: Wii U is here
Post by: ShyGuy on December 06, 2012, 02:27:42 AM
Digital Foundry confirms Wii U has the best console version of Trine 2
Title: Re: Wii U is here
Post by: MrPhishfood on December 06, 2012, 05:30:35 AM
I wish they never used any of that glossy plastic, but I guess they didn't want to cheapen the feel of the whole thing. This is what I dislike most about the Wii U.

They could done it like the 3DS XL, it wasn't glossy but it had a very nice finish.

BTW did you know you can use the gamepad TV functions even when the Wii U is off?
Title: Re: Wii U is here
Post by: DigitalGreenTea on December 06, 2012, 06:01:51 AM
I hope you guys are enjoying the Nintendo Wii U as much as I am! I am not able to play it as much as I would like to because of Life priorities. I got turned into a casual gamer that only plays games from 0 - 2 hours a day.  The only days I went way over that number was the Wii U weekend. (Nov 30th) I played nearly 8 hours on Saturday and Sunday. I felt dizzy on Monday, haha! I also dedicated my gaming life to Nintendo, as I never really enjoyed the systems by either Sega, Sony or Microsoft.


Currently I got 7 Wii U games, including games like New Super Mario Bros. U, Sonic & All-Stars Racing Transformed and Black Ops 2. I am focusing more on New Super Mario Bros. U as of right now, but I played the other games a bit for some impressions. The only games I still need to try out are ZombiU & Tank! Tank! Tank!.


As for New Super Mario Bros. U, it's a hard game! It's way harder than New Super Mario Bros. 2 on the 3DS in my experience. I am a guy who can't miss any star coins, so the difficulty of the game doubled! I am stuck at the Ghost Ship in Sparkling Waters (World 3).

Peace and happy Nintendo gaming everyone.
Title: Re: Wii U is here
Post by: Adrock on December 06, 2012, 07:14:19 AM
I wish they never used any of that glossy plastic, but I guess they didn't want to cheapen the feel of the whole thing. This is what I dislike most about the Wii U.
The ironic thing about that for me is I think the glossy plastic cheapens the feel of the whole thing, way more than a matte finish. I can name a few things I dislike more than the glossy finish.
Quote
BTW did you know you can use the gamepad TV functions even when the Wii U is off?
I did , but I don't have cable so I'm usually just playing Wii U anyway. I don't want to have to use the GamePad when I don't need to. I want to save that battery as much as I can for actual gaming.
As for New Super Mario Bros. U, it's a hard game! It's way harder than New Super Mario Bros. 2 on the 3DS in my experience. I am a guy who can't miss any star coins, so the difficulty of the game doubled!
Like New Super Mario Bros. Wii, it's designed primarily as a co-op game and as such, it's much easier with at least 1 other player. It can still be difficult, but I still thought New Super Mario Bros. Wii was harder (so far).
Title: Re: Wii U is here
Post by: Sarail on December 06, 2012, 09:18:13 AM
But I usually don't have a problem going from my 3DS to my 360, but I kinda did using the Wii Classic controller to play Brawl.

Agreed, good thing Brawl has customizable controls. I'd actually like it if controllers had the following button layout:

Bottom -- A
Left -- B
Right -- X
Top -- Y

That way you'd preserve the A and B buttons for Mario games (B to run, A to jump). The way the SNES layout is, you need to angle your thumb to press both A and B, making Virtual Console games difficult to play. Having a uniform button layout would make playing games across different platforms much easier.
Super NES set the precedent. Running with Mario was done with the concave Y button, and jumping was done with the convex B button (good heavens, how I wish they'd bring back the concave/convex button design). It was angled perfectly with your thumb. Of course, the X button was run, too... because A was your spin jump. Oh, guess what game uses that exact same layout? That's right...

New Super Mario Bros. U! Wow. *derp*
Title: Re: Wii U is here
Post by: Soren on December 06, 2012, 10:02:25 AM
Super NES set the precedent. Running with Mario was done with the concave Y button, and jumping was done with the convex B button (good heavens, how I wish they'd bring back the concave/convex button design). It was angled perfectly with your thumb. Of course, the X button was run, too... because A was your spin jump. Oh, guess what game uses that exact same layout? That's right...

New Super Mario Bros. U! Wow. *derp*

Love that controller. It felt great playing SMW. I can't help but hold down Y while doing anything in Mario Bros. U just like I did in World.
Title: Re: Wii U is here
Post by: nickmitch on December 06, 2012, 10:36:48 AM
I prefer game cube QTEs

The great thing about any QTEs on the 'Cube was that the buttons were color coded and shaped differently. The icon could pop up and you'd know where to move your thumb because how the buttons were shaped was tied to where they were located.

Though come to think of it, I'm not sure how many 'Cube games I played with QTEs.
Title: Re: Wii U is here
Post by: ShyGuy on December 06, 2012, 01:43:33 PM
RE4 is the only one the jumps to mind.
Title: Re: Wii U is here
Post by: nickmitch on December 06, 2012, 03:24:24 PM
Yeah, maybe I was thinking of something else where the buttons were used as logos in stead of text that read "the X button" or similar.
Title: Re: Wii U is here
Post by: Caterkiller on December 06, 2012, 05:40:36 PM
I thought Resident Evil 4 started that whole QTE stuff. I loved it in that game. Hated it in every other game since.
Title: Re: Wii U is here
Post by: Mop it up on December 06, 2012, 06:55:13 PM
The GameCube buttons being different shapes actually helps me with button prompts. If the prompt shows the shape of the button, then I can feel out the shape instead of having to look at the controller. I know the buttons by shape.
Title: Re: Wii U is here
Post by: TJ Spyke on December 06, 2012, 09:38:47 PM
I thought Resident Evil 4 started that whole QTE stuff. I loved it in that game. Hated it in every other game since.

The term QTE was coined by Yu Suzuki for the Dreamcast game Shenmue, which made it popular. Some games used it before hand, but did not make it popular or famous.
Title: Re: Wii U is here
Post by: ymeegod on December 07, 2012, 07:54:48 AM
Dragon's Lair (Arcade early 80's game)  QTE isn't anything new, about as old as the press button to JUMP.  Very popular during the laser disc/early CD game era.

Title: Re: Wii U is here
Post by: NWR_insanolord on December 07, 2012, 08:00:40 AM
TJ's right about Yu Suzuki coining the term, though. I remember them playing it up as some big innovation in the lead-up to Shenmue's release. Man, I loved that game. I wish someone would take SEGA up on their offer to finish the trilogy.
Title: Re: Wii U is here
Post by: EasyCure on December 07, 2012, 10:37:12 AM
I understand where people like Mop it up are coming from when they say they recognize a button more as the function it performs than the title of the button; for example the xbox controller switches b/a to a/b but in most games I can jump in (get it?) without a manual or tutorial and assume what the buttons do because we've between conditioned to it by solid game design.

Personally I was conditioned by nes//snes so if I'm playing an xbox game and a prompt tells me to hit a, I'd end up pressing the b button instead because of my familiarity with their layout. I've never looked closely enough at the Wii U Gamepad's controller to notice the button labels. they could be 1, 2, 3, 4 or hieroglyphs for all I know, but no matter what they're called, I know that if I'm playing Marios Bros, Y is run, B is jump. The same way I know that if I was using the wiimote instead, b is run and a is jump.
Title: Re: Wii U is here
Post by: tendoboy1984 on December 07, 2012, 10:54:06 AM
A is jump, B is run. That's how the NES games were, but then Nintendo switched everything around with the SNES controller. I've always wanted the SNES layout to be more like the Xbox controller.

Bottom - A
Left - X
Top - Y
Right - B
Title: Re: Wii U is here
Post by: EasyCure on December 07, 2012, 11:55:10 AM
the point is that run is left of jump, or In the case of snes top-left. its a formula that is copied in any game worth a damn, which is why its intuitive to most gamers of that era.

Take a look at the Gamecube version of the Mega Man Collections to see how counter intuitive it is to reverse those controls. Its like they programmed the game with only xbox in mind, where A (left button) is shoot and B is jump (right button) thus leaving the GCN version damn near unplayable because Nintendo kept their traditional B on the left, A on the right layout. It was like a slap in the face to players like me who grew up on NES Mega Man.
Title: Re: Wii U is here
Post by: Soren on December 07, 2012, 02:25:34 PM
Kotaku sez Rayman Leyends out Feb. 26, demo December 13.
Title: Re: Wii U is here
Post by: Caterkiller on December 07, 2012, 03:14:02 PM
Iwata Asks Nintendo Land.

http://iwataasks.nintendo.com/interviews/#/wiiu/nintendo-land/0/1
Title: Re: Wii U is here
Post by: MysticGohan on December 08, 2012, 01:29:30 AM
When are we getting Nintendo TVii? I know it's a day one launch for Japan, but when do we get it? Supposed to be in December right?
Title: Re: Wii U is here
Post by: tendoboy1984 on December 08, 2012, 03:29:18 AM
the point is that run is left of jump, or In the case of snes top-left. its a formula that is copied in any game worth a damn, which is why its intuitive to most gamers of that era.

Take a look at the Gamecube version of the Mega Man Collections to see how counter intuitive it is to reverse those controls. Its like they programmed the game with only xbox in mind, where A (left button) is shoot and B is jump (right button) thus leaving the GCN version damn near unplayable because Nintendo kept their traditional B on the left, A on the right layout. It was like a slap in the face to players like me who grew up on NES Mega Man.

But A and B were on a horizontal plane on the NES controller. The GameCube just mimicked that with its button layout.
Title: Re: Wii U is here
Post by: EasyCure on December 08, 2012, 10:16:30 AM
the point is that run is left of jump, or In the case of snes top-left. its a formula that is copied in any game worth a damn, which is why its intuitive to most gamers of that era.

Take a look at the Gamecube version of the Mega Man Collections to see how counter intuitive it is to reverse those controls. Its like they programmed the game with only xbox in mind, where A (left button) is shoot and B is jump (right button) thus leaving the GCN version damn near unplayable because Nintendo kept their traditional B on the left, A on the right layout. It was like a slap in the face to players like me who grew up on NES Mega Man.

But A and B were on a horizontal plane on the NES controller. The GameCube just mimicked that with its button layout.

you're missing the point. In the Gamecube version of Mega Man collections, B was now jump and A was to shoot. The game played so awkward I gave it up for awhile and it took me a while to try it out again because damn if I'd let all that money go to waste. It was just incredibly counter intuitive to someone like me, who has played every single MM game on the NES and then SNES. It became almost impossible to hold a charge shot and jump at the same time because my thumb would end up losing its hold on the A button while trying to press down on B. With the original set-up, and the way it played on the X-box version of the game, you can easily rest your thumb on "A" while it's on the left and apply pressure to 'B" when it was on the right at the same time, which is necessary for this type of game. Once that was flipped for the GCN version, it played horribly.

And the switch from B = run to  Y = run in the SNES era Mario bros wasn't a big deal because it still had that same intuitive feel; youcan hold down Y the same way you held B on NES, throughout the entire damn game without letting up and without it affecting your ability to hit the  jump button - obviously important for the games design.

I don't know how that seems to trip you up so much, I'm pretty sure it was incredibly easy for any other Nintendo player here unless you never played one growing up and tried it later. Even still, the design of the controller wasn't something as seemingly complex as say the N64 or GCN controllers appear to be at first sight. Nintendo could of very well labeled left as B, down as A, kept X on top and put Y on the right and players wouldn't of noticed a difference in playing NES Mario vs SNES Mario because mentally nothings changed, only the position of your thumb; which is a much more comfortable position than the NES position to be honest. They only kept B/A on the bottom for traditions sake. It was like "hey look, this a more advanced NES. We've redesigned the controller to fit more comfortably in your hands and added a few extra buttons".

At the end of the day the button names don't matter, its button mapping that does. So even if Nintendo labeled the SNES pad like the X-box pad, Mario would play the same damn way and you'd still be complaining that that "switched everything around". One last thing; if Nintendo did label the button layout the way you wanted them, the X-box controller you're playing today wouldn't be the same, it would be labeled the way SNES actually is. Copy-right stuff I'm sure.
Title: Re: Wii U is here
Post by: NeoStar9X on December 08, 2012, 05:02:57 PM
When are we getting Nintendo TVii? I know it's a day one launch for Japan, but when do we get it? Supposed to be in December right?


I wonder if they really did indeed end up getting it.
Title: Re: Wii U is here
Post by: Mario on December 10, 2012, 05:26:22 AM
I got the first God of War and wrote off the whole series because of the QTEs.  I cannot do that **** with the Playstation symbols.  I really don't even think in terms of buttons anyway.  The buttons quickly become "jump", "shoot" etc.  So if the game suddenly says "PUSH A!!!" I have to think about it.  It isn't "A", it's "jump".

The Cube controller COULD have been the best ever BUT Nintendo had to effectively throw a hissy fit during the design.  They originally did not have the Z button or the d-pad on their but added them due to requests from developers.  So they half-assed the request, throwing a Z button in practically a random location and cheaping out by re-purposing the tiny GBA d-pad (which probably saved them squat for money in the longrun since they replaced the d-pad on the GBA SP with a better design).  Nintendo is a stubborn company and they don't seem to do things they don't want to do very well.  If it wasn't their own idea they do it shitty, probably to "prove" that the idea was no good all along.  I don't know if that is on purpose or it's just sloppiness born out of a lack of motivation.

If Nintendo were the reasonable and accomodating company we all wish they would be the Cube d-pad and Z button would be actually useful, but they're not and the controller is a seriously flawed as a result.  In terms of ergonomics though, that controller just melted in your hands which makes the Wii's rectangular controller design all the more odd.  The infamous "NES" way of holding the controller is like the anti-Cube.

Is this 2002? I'm going back to sleep.
Title: THQ basically clarifies horrible slow CPU
Post by: Caterkiller on December 13, 2012, 11:22:42 AM

They don't mention it specifically. But we all know what he's talking about.

http://spong.com/detail/editorial.jsp?eid=10110871&page=2 (http://spong.com/detail/editorial.jsp?eid=10110871&page=2)

Hue Benyon: Our look at the Wii U extended to a very early look at some very early kits. We... we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far. Take any of the comments you’ve seen attributed with a pinch of salt - it’s certainly not been based on any kind of analysis of final hardware.



Title: Re: THQ basically clarifies horrible slow CPU
Post by: Fatty The Hutt on December 13, 2012, 11:33:10 AM

They don't mention it specifically. But we all know what he's talking about.

http://spong.com/detail/editorial.jsp?eid=10110871&page=2 (http://spong.com/detail/editorial.jsp?eid=10110871&page=2)

Hue Benyon: Our look at the Wii U extended to a very early look at some very early kits. We... we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far. Take any of the comments you’ve seen attributed with a pinch of salt - it’s certainly not been based on any kind of analysis of final hardware.
You know, this trend of developers not even trying with the WiiU is really starting to piss me off as a consumer. I think, to spite them, I may exercise my consumer rights in respect of games in which I am interested by:
1. Refusing to buy their games (which partly punishes me too); or (even better)
2. Buying the games used and at a ridiculous discount from the MSRP. That'll learn 'em.
I wish these folks to know that, had they put some effort into bringing their property to Wii U, I would have bought the game new and at full price (maybe even the digital version which probably nets them more return). Its not like I couln't have afforded to buy new (I am happy to report). Maybe I'll make a point of emailing them every time I purposely buy used in protest.
Title: Re: Wii U is here
Post by: Spak-Spang on December 13, 2012, 10:18:30 PM

They don't mention it specifically. But we all know what he's talking about.

http://spong.com/detail/editorial.jsp?eid=10110871&page=2 (http://spong.com/detail/editorial.jsp?eid=10110871&page=2)

Hue Benyon: Our look at the Wii U extended to a very early look at some very early kits. We... we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far. Take any of the comments you’ve seen attributed with a pinch of salt - it’s certainly not been based on any kind of analysis of final hardware.
You know, this trend of developers not even trying with the WiiU is really starting to piss me off as a consumer. I think, to spite them, I may exercise my consumer rights in respect of games in which I am interested by:
1. Refusing to buy their games (which partly punishes me too); or (even better)
2. Buying the games used and at a ridiculous discount from the MSRP. That'll learn 'em.
I wish these folks to know that, had they put some effort into bringing their property to Wii U, I would have bought the game new and at full price (maybe even the digital version which probably nets them more return). Its not like I couln't have afforded to buy new (I am happy to report). Maybe I'll make a point of emailing them every time I purposely buy used in protest.

This kinda thinking will only get us less games and ports on the Wii U...however, at the same time...we should not reward sloppy ports.  Oh it is very frustrating indeed. 
Title: Re: Wii U is here
Post by: Louieturkey on December 14, 2012, 03:11:04 PM

They don't mention it specifically. But we all know what he's talking about.

http://spong.com/detail/editorial.jsp?eid=10110871&page=2 (http://spong.com/detail/editorial.jsp?eid=10110871&page=2)

Hue Benyon: Our look at the Wii U extended to a very early look at some very early kits. We... we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far. Take any of the comments you’ve seen attributed with a pinch of salt - it’s certainly not been based on any kind of analysis of final hardware.
You know, this trend of developers not even trying with the WiiU is really starting to piss me off as a consumer. I think, to spite them, I may exercise my consumer rights in respect of games in which I am interested by:
1. Refusing to buy their games (which partly punishes me too); or (even better)
2. Buying the games used and at a ridiculous discount from the MSRP. That'll learn 'em.
I wish these folks to know that, had they put some effort into bringing their property to Wii U, I would have bought the game new and at full price (maybe even the digital version which probably nets them more return). Its not like I couln't have afforded to buy new (I am happy to report). Maybe I'll make a point of emailing them every time I purposely buy used in protest.

This kinda thinking will only get us less games and ports on the Wii U...however, at the same time...we should not reward sloppy ports.  Oh it is very frustrating indeed. 
How would that get us less games on the Wii U?  He states he's only buying used on 360, PC or PS3 versions of the game.  If they bring it to the Wii U, he will buy it right around release date for full price.  He's telling them they are losing a sale because they are not bringing the game to the Wii U.
Title: Monolith Soft wants to wow players.
Post by: Caterkiller on December 15, 2012, 12:13:31 PM
http://www.siliconera.com/2012/12/14/inspired-by-bethesda-softworks-monolith-soft-looks-forward-to-jumping-into-the-next-gen/ (http://www.siliconera.com/2012/12/14/inspired-by-bethesda-softworks-monolith-soft-looks-forward-to-jumping-into-the-next-gen/)

Inaba: “I’d like to make an HD game that will wow the players. I want to show that Japan can still keep up with the USA when it comes next gen technology. Our goal is to become something like the developers of the Fallout series, Bethesda Softworks.”

Sugiura: “I believe that today’s Japanese gaming industry has lost its touch, and we’d like to do something to change that.”

Title: Re: Wii U is here
Post by: Adrock on December 15, 2012, 12:28:59 PM
Fallout 3 is an impressive game from what I've seen my brother play, but I'd like see Monolith Soft continue doing their own thing instead of trying to emulate another company. Monolith Soft is special because they make Monolith Soft games.
Title: Re: Wii U is here
Post by: Caliban on December 16, 2012, 12:15:28 AM
"Our goal is to become something like the developers of the Fallout series, Bethesda Softworks.”

HAHAHAHAHAHAHAHAHAHA that is just so wrong. It's obvious Inaba hasn't seen Bethesda's mess on the PlayStation 3.
Title: Re: Wii U is here
Post by: NWR_insanolord on December 16, 2012, 12:18:53 AM
I think he's probably talking about the game design and not the technical side of things. Nintendo would never let something that buggy out the door, anyway.
Title: Re: Wii U is here
Post by: MegaByte on December 16, 2012, 12:46:55 AM
I think he's probably talking about the game design and not the technical side of things. Nintendo would never let something that buggy out the door, anyway.
*cough* Wii U *cough*
Title: Re: Wii U is here
Post by: NWR_insanolord on December 16, 2012, 12:52:04 AM
Fair point. I got three hard locks tonight with FIFA.
Title: Re: Wii U is here
Post by: Dasmos on December 16, 2012, 01:07:06 AM
Fair point. I got three hard locks tonight with FIFA.

I'm not the only one who had to re-read this post just to make sure he wrote locks, right?
Title: Re: Wii U is here
Post by: Razorkid on December 16, 2012, 01:18:53 PM
That's too bad. I haven't had anymore hard locks of the system since the last major firmware update. Maybe it's the demo?
Title: Re: Wii U is here
Post by: Soren on December 16, 2012, 01:31:10 PM
Fair point. I got three hard locks tonight with FIFA.


Where did you get them? Almost all my hard locks with FIFA come at the start screen, just as it's about to check my internet connection.
Title: Re: Wii U is here
Post by: NWR_insanolord on December 16, 2012, 01:50:55 PM
The ones I get seem to usually be at the screen just after a game, before you get back to the menu, which is awful because it's happening in career mode, canceling out wins because it locks before it can save.
Title: Re: Wii U is here
Post by: azeke on December 17, 2012, 02:59:46 AM
That's too bad. I haven't had anymore hard locks of the system since the last major firmware update. Maybe it's the demo?
I've personally never had a single lock, hard, soft or liquid.

I've had my system for a week though, and updated it on a second patch right away though.

Last night went to my friend's place and took my Wii U and some games (and some booze). Had a blast playing Mario U, Wii Party and a few minutes of Rayman Legends (Castle Rock is amazing).

Friends wife played on a gamepad creating blocks by touching on screen for us three. It both helps and hinders, in hilarious ways.

I'll try to organise another night when my Tekken game will arrive.

We've tried to play some Trine with one guy one gamepad and me and other friend with wiimote+nunchucks.

It's kinda a hassle, controls are way too floaty, and graphics while gorgeous doesn't make it easy to see where your character is.
Title: Re: Wii U is here
Post by: Soren on December 19, 2012, 09:18:55 AM
Nintendo TVii tomorrow!!!

http://www.polygon.com/2012/12/19/3783728/nintendo-tvii-hits-thursday-but-will-be-missing-some-functionality (http://www.polygon.com/2012/12/19/3783728/nintendo-tvii-hits-thursday-but-will-be-missing-some-functionality)

Quote
Thursday's software update will not come with the ability to program or access content stored on a DVR, according to Nintendo. The app, already delayed from the launch, also won't include NetFlix or TiVo support. Those are both coming next year.

And it's on the Wii U Facebook page.
Title: Re: Wii U is here
Post by: azeke on December 19, 2012, 11:30:27 PM
Okay, so i finally got to experience one of those mythical hard lockup myself.

I was web browsing and reading miiverse, but the sound of NSMB U disc spinning was annoying so i pressed eject and put it in the box. Then i browsed some more, and when i pressed Home some minutes later, it locked up :/
Title: Re: Wii U is here
Post by: ShyGuy on December 20, 2012, 11:25:27 AM
Yeah, apparently you can only eject a disc from the home screen, known issue.
Title: Re: Wii U is here
Post by: RedBlue on December 20, 2012, 04:47:57 PM
I got one while watching youtube my internet disconnected tried to get to the wara wara plaza and it locked up
Title: Re: Wii U is here
Post by: Adrock on December 23, 2012, 05:55:12 PM
I took my Wii U to my brother's so we could play New Super Mario Bros. U co-op and it scratched pretty easily. Nothing else was in the compartment of the bag with it so the bag itself scratched it... I'm going to blame the glossy finish because I need to blame something. F you, glossy finish.
Title: Re: Wii U is here
Post by: alegoicoe on December 23, 2012, 06:20:46 PM
and I am going to blame the glossy finish for the sweat the gamepad acumulates f you glossy finish :)
Title: Re: Wii U is here
Post by: ThePerm on December 23, 2012, 11:14:30 PM
do you think putting the disc in would resolve the issue? iv had PCs do a similar thing until you put the disc in or take it out.
Title: Re: Wii U is here
Post by: Adrock on December 24, 2012, 07:11:13 AM
I reread my previous post and I should clarify. The console itself got scratched by the bag, not my New Super Mario Bros. U disc which was in its disc case in a separate part of the bag. I got carried away with pronouns. My bad.

I bought a padded transport bag for the Wii years back, but the Wii U is too long and it wouldn't fit so I used that to carry the GamePad. I would buy a Wii U bag. There's a Wii U GamePad hard case, but I haven't seen one (or a padded bag) for the console itself. The glossy finish scratches pretty easily (or is, at least, far more noticeable). I find it a bit ironic that this is from the same company that once put a handle on a console. It's almost like Nintendo is discouraging people from moving the Wii U. /matte4ever
Title: Re: Wii U is here
Post by: Adrock on December 26, 2012, 07:03:06 AM
Wii U GamePad Is Region Locked (http://wiiudaily.com/2012/12/wii-u-gamepad-is-region-locked/)

That's... kind of odd.
Title: Re: Wii U is here
Post by: oohhboy on December 26, 2012, 07:09:47 AM
That earns a WTF from me.
Title: Re: Wii U is here
Post by: BranDonk Kong on December 26, 2012, 10:58:06 AM
Trying to think of an explanation but I can't. Weird choice.
Title: Re: Wii U is here
Post by: Razorkid on December 26, 2012, 11:06:31 AM
It's a non issue. Nintendo has been doing this since the SNES days and its no doubt due to FCC regulations differing across countries and regions. I swear, people love to find anything to nitpick over the WiiU. It's come down to if a company doesn't disclose every little decision behind all the minutiae that goes into their product, no matter if the reason is federal regulations, the Internet will complain.
Title: Re: Wii U is here
Post by: MysticGohan on December 26, 2012, 12:12:25 PM
On the bright side, I got black ops 2 for Wii U, so hit me up sometime :D
Title: Re: Wii U is here
Post by: Gamejunkie on December 26, 2012, 07:00:40 PM
It's a non issue. Nintendo has been doing this since the SNES days and its no doubt due to FCC regulations differing across countries and regions. I swear, people love to find anything to nitpick over the WiiU. It's come down to if a company doesn't disclose every little decision behind all the minutiae that goes into their product, no matter if the reason is federal regulations, the Internet will complain.

Absolute rubbish. It is an issue. What's it got to do with past consoles the SNES included. If this is indeed true its the first time a controller has been region locked. What's it got to do with FCC regulations. There have been portable consoles that have been region free like the Gameboy, DS, DS Lite, Neo Geo Pocket, PSP and PS Vita. What makes the Gamepad any different. It shouldn't be region locked and if Nintendo has done that then that's just ridiculous.
Title: Re: Wii U is here
Post by: TJ Spyke on December 26, 2012, 07:27:04 PM
It's not an issue at all. It's not gonna have any impact whatsoever, especially since the controller will be in every region.
Title: Re: Wii U is here
Post by: NWR_insanolord on December 26, 2012, 08:04:06 PM
The only way this could ever have any impact is once games start letting you use two GamePads and for some reason the two you have are from different regions. In 99.99% of cases this is completely irrelevant.
Title: Re: Wii U is here
Post by: EasyCure on December 26, 2012, 09:29:27 PM
@gamejunkie: ....why?
Title: Re: Wii U is here
Post by: Adrock on December 27, 2012, 12:03:39 AM
I don't think this affects most people (mainly importers and after the generation is over, collectors). It's still an odd choice and an interesting conversation piece which is why I posted the link. I wanted to discuss why a controller would need to be region locked even though most of us here would never know the difference. I've yet to own anything from a different region myself. I kind of want a GameBoy Light and that Hori N64 Mini controller if only just to have. Alas, I don't have the expendable cash for any extraneous collector-esque game purchases at the moment.
Title: Re: Wii U is here
Post by: Razorkid on December 27, 2012, 02:14:10 AM
It seems the issue with the region locked GamePads lies with the firmware on it from different regions. You can connect and sync to a foreign system, but not download anything with that controller. No one has confirmed if a clean controller from a different region can be used as a master controller or if the synced foreign controller can be used to play games despite being locked out from downloading anything http://www.cubed3.com/news/17781/1/wii-u-gamepad-controllers-are-region-locked.html

It's still dumb to be as upset over this as some people claim to be. Even to the person who this ACTUALLY effects, it's impossible to buy a second GamePad separate from a new system and there aren't any games that even support it.

A non issue.
Title: Re: Wii U is here
Post by: oohhboy on December 27, 2012, 02:20:00 AM
If Nintendo was a person, I would say they are displaying some serious paranoia and control issues. It's like installing a lock on a window that doesn't open. Someone had to come up with the idea, then have a bunch of people work on and implement it. Sure, 99.99% it's going to be a non-issue, but fact they went to such lengths is very non-game like of them. It's like some pencil pusher came to a meeting with a bunch of graphs and jargon spurting the importance of market differentiation and control over you know, making good game and products people like to buy.
Title: Re: Wii U is here
Post by: NWR_insanolord on December 27, 2012, 02:46:52 AM
I really think you're overestimating the kind of thought that went into this. I think it's way more likely Nintendo got a little lazy with the software design, which likely happened prior to the decision to support multiple GamePads, at which point there was virtually no reason it would ever be important.
Title: Re: Wii U is here
Post by: azeke on December 27, 2012, 02:58:39 AM
A non issue.
It is an issue.

Just not a lot of people are touched by it.

But you know, when you're being silent about when they start coming after minorities...

PS. I don't care really, it's probably a technical issue rather than artificial obstruction, but it is stupid nonetheless.
Title: Re: Wii U is here
Post by: oohhboy on December 27, 2012, 09:37:12 AM
It's a pattern of behavior. Even at his peak, the iron fisted Yamauchi cared little about controlling the customer themselves instead to control supply rather than access to games. Region locking the 3DS felt like a desperate attempt to shield Nintendo from the tanking US dollar and a grab for control. The awful implementation of "Nintendo Video" which should have been a consumer Pull service rather than a Push service, with a clear evolutionary path towards a one-stop portable video store instead of pounding everything into the e-shop.

Then there is the increasing fragility of the hardware itself showing a lack of quality testing with oversights like the grease lines.

While Yamauchi was a suit, he knew where Nintendo's strengths were and let his teams do the work while he handled the paper pushing. Iwata just doesn't have the same level of business accumen as Yamauchi. Iwata is making business decisions like a fresh MBA with an old playbook jumping at his own shadow every time an investor looked his way.

Maybe I am reading too much into it. Maybe Iwata has stared into one too many Bananas, who knows. Nintendo just doesn't feel quite, Nintendo lately.
Title: Re: Wii U is here
Post by: Razorkid on December 27, 2012, 10:14:42 AM
I concede that it will become an issue:
-Once Game Pads go on sale separately
-2 Game Pads are supported in games
-Nintendo doesn't fix the issue with a firmware update

Until those conditions are met, this affects no one unless you own a WiiU from multiple regions and one of your Game Pads break in which case you want to use the other for the rest of the systems (very specific)

If this is another one of Nintendo's asinine decisions to just region lock a controller, then it's dumb because it just seems silly and an unnecessary hassle to consumers. But until that proves to be so, it just annoys me no end that some people (across the Internet) act so upset as if this changes how they play their system now. Put that passion towards issues that actually matter now like what's up with EA and Activision's anemic support of the WiiU? Why haven't we heard anything concerning the WiiU's virtual console, etc.

Point of my post: I have a pet peeve of people making mountains out of mole hills, especially when all the facts aren't even known yet.
Title: Re: Wii U is here
Post by: TJ Spyke on December 27, 2012, 10:54:42 AM
Even when those 3 conditions are met, the amount of people who would be affected would be miniscule at most (likely a few dozen people). How many people will import a GamePad? People are over-reacting and just trying to find something to complain about, those complaining are not gonna run into this issue and probably don't know anyone who will either.
Title: Re: Wii U is here
Post by: Caterkiller on December 27, 2012, 11:00:37 AM
It's going to be an issue for no one except for the people who vacation and break their controllers in another country. It means nothing for potential multiplayer because honestly I don't believe we will ever have 2 gamepad games. I know what Nintendo said and I was excited to hear the news but I can't shake the feeling it will turn into Gamecube's online. Announced just to pacify the crazies for a little while but ultimately nothing comes from it.
Title: Re: Wii U is here
Post by: BlackNMild2k1 on December 27, 2012, 11:06:02 AM
Madden 2014 with my cousin from out of country (dual game pad multi-player) will now be impossible without a firmware fix or expensive 2nd uMote purchase.
Title: Re: Wii U is here
Post by: ShyGuy on December 27, 2012, 12:04:36 PM
I'm trying to push a game pad battery life joke in here somewhere, but I can't quite make it fit.
 
something something, battery won't last traveling between countries, something.
Title: Re: Wii U is here
Post by: Adrock on December 27, 2012, 12:52:08 PM
I'm trying to push a game pad battery life joke in here somewhere, but I can't quite make it fit.
 
something something, battery won't last traveling between countries, something.
(http://i.imgur.com/cSmNx.png?1)
Title: Re: Wii U is here
Post by: Louieturkey on December 27, 2012, 05:26:40 PM
I actually think the region locking has something to do with the TVii service.  I think they are afraid of the cable companies getting mad at them if someone from Europe finds a way to stream cable from the US or something like that. At least, I think they are paranoid of something like that happening so they do this as a precaution.
Title: Re: Wii U is here
Post by: TJ Spyke on December 27, 2012, 05:33:15 PM
But the GamePad streams from the console itself, so someone from Europe would need a North American Wii U. Speaking of which, has any site tried this? Can someone in Europe access the North American TVii content?
Title: Re: Wii U is here
Post by: BlackNMild2k1 on December 27, 2012, 06:29:17 PM
But the TVii service doesn't stream cable... from any provider, on any continent.
Title: Re: Wii U is here
Post by: BranDonk Kong on December 27, 2012, 08:14:13 PM
TVii just lets you control your DVR and stuff like that, or tell you if a show is on Hulu or Netflix, etc. There is no actual TV streaming.
Title: Re: Wii U is here
Post by: ShyGuy on December 27, 2012, 08:58:01 PM
There is content in the form of trailers on TVii.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: DigitalGreenTea on December 31, 2012, 08:44:20 AM
I wonder what we're going to see at E3 2013! :) So far I was pleased with every E3 Nintendo has brought to us since I've started seeing them in 2007. Nintendo has always managed to make the the game supply just right with the Wii and 3DS. So I won't see any change with the Wii U, although I do fear for some overload of games as it is the case right now, haha!

Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ShyGuy on December 31, 2012, 10:44:17 AM
E3 2013:  Dual Gamepad support, Retro studios game, enhanced battery (I hope), Zelda teaser, Zombi U: Paris Teaser. Watchdogs hopefully.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on December 31, 2012, 12:42:45 PM
I'm hoping they announce that all third party multiplatform games coming by then end of 2013 will all be ported to the Wii U.  Or at least a majority of them.

I also want to see an enhanced battery, though I'm more expecting that in 2014 when they can get the price down.

As for dual gamepad support, if they announce it, they won't announce price and the second one will most likely be bundled with either Madden 14 or a 1st party game made specifically for it for around $100 (though none of the pricing will be announced until a Nintendo Direct in September.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on December 31, 2012, 01:35:43 PM
E3 2013:  Dual Gamepad support, Retro studios game, enhanced battery (I hope), Zelda teaser, Zombi U: Paris Teaser. Watchdogs hopefully.


Watchdogs is going to be at sony or microsoft probably microsoft though.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Soren on December 31, 2012, 01:39:21 PM
E3 2013 better be about games games games games games games.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: DigitalGreenTea on January 02, 2013, 06:01:20 PM
Hopefully we will hear and get the Wii U Virtual Console this year!
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ShyGuy on January 02, 2013, 07:13:51 PM
Hopefully we will hear and get the Wii U Virtual Console this year!

Furthermore, I hope we get a better integration of the existing virtual console and Wiiware.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on January 02, 2013, 08:28:58 PM
Hopefully we will hear and get the Wii U Virtual Console this year!

Furthermore, I hope we get a better integration of the existing virtual console and Wiiware.
This please!  They really need to fix this. 
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: tendoboy1984 on January 02, 2013, 08:44:17 PM
Microsoft
After 3 lackluster E3's in a row, I hope Microsoft tones down the "Kinect Kinect Kinect!" hype. I expect them to make a HUGE showing for the Xbox 720/Durango, with the usual Xbox Live Arcade/Gears/Fable/Forza/Halo announcements. Also, more non-gaming apps and media services. Yay.


Sony
Sony will abandon the PS Move's "WonderBook" series and will go back to pumping out more Uncharted, Ratchet & Clank, and God of War games. Then they'll try to prove that the Vita isn't dead yet by signing more exclusive deals with 3rd-party publishers that don't give a **** about Sony's handheld investments. And PS4/Orbis will be shown in some form.


Nintendo
Nintendo will FINALLY announce the Wii U's Virtual Console service, and every existing VC game that is already on the original Wii will be downloadable on day one. The Wii's "Vitality Sensor" will be brushed aside like it was never announced, and Nintendo will instead integrate that tech into a redesigned Wii Remote. Smash Bros. 3DS/Wii U, 3D Mario Wii U, 3D Zelda Wii U, Zelda 3DS, Pokemon 3DS, and a new Metroid Prime game will all be shown. Nintendo Network will be expanded to 3DS, and the eShop will become available for use on web browsers and mobile devices.


Apple / Google
Just kidding. They don't care about gaming enough to show up at E3.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on January 02, 2013, 09:45:25 PM
It's sad that none of you mentioned something really important:

more original 3rd party games! Zombi U: Paris sounds like an easy sequel, and it's new enough that a sequel still counts as a new original title, but I mean NEW-new games. Watchdogs would sort of count, but only if it truly is a "next gen" (ie current gen, wii u/ps4/720) title. If it comes out for PS360 then it's just a port in my eyes, because development most likely started for PS360. I want to see what 3rd party's could bring to the table after some decent dev time, because I know whatever Nintendo brings will knock my socks off.

Oh, and while Zombi U: Paris is nice, I want a zombie game set in NYC for some reason..
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Shaymin on January 02, 2013, 11:01:51 PM
I want to see something that would see a ban on first/third person shooters and games with zombies, just to see the meltdowns from both the publishers and the Internet hivemind.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 03, 2013, 09:30:04 AM

Microsoft
After 3 lackluster E3's in a row, I hope Microsoft tones down the "Kinect Kinect Kinect!" hype. I expect them to make a HUGE showing for the Xbox 720/Durango, with the usual Xbox Live Arcade/Gears/Fable/Forza/Halo announcements. Also, more non-gaming apps and media services. Yay.


Sony
Sony will abandon the PS Move's "WonderBook" series and will go back to pumping out more Uncharted, Ratchet & Clank, and God of War games. Then they'll try to prove that the Vita isn't dead yet by signing more exclusive deals with 3rd-party publishers that don't give a **** about Sony's handheld investments. And PS4/Orbis will be shown in some form.


Nintendo
Nintendo will FINALLY announce the Wii U's Virtual Console service, and every existing VC game that is already on the original Wii will be downloadable on day one. The Wii's "Vitality Sensor" will be brushed aside like it was never announced, and Nintendo will instead integrate that tech into a redesigned Wii Remote. Smash Bros. 3DS/Wii U, 3D Mario Wii U, 3D Zelda Wii U, Zelda 3DS, Pokemon 3DS, and a new Metroid Prime game will all be shown. Nintendo Network will be expanded to 3DS, and the eShop will become available for use on web browsers and mobile devices.


Apple / Google
Just kidding. They don't care about gaming enough to show up at E3.


Microsoft
Its going to be all about the Durango but don't expect the usual players there. Halo 4 took four years to come out and it was built from the reach engine, Frankie confirmed that the next Halo game is being built from the ground up so don't expect halo 5 for at least three years. The closet thing to expect is Spartan Ops season 2.


So far what to expect from Microsoft is.

Durango unveiling And Kinect 2.0
Spartan ops season 2
New IP from Tequilaworks made from unreal 4
New IP from epic based on the 3.9 demo and a fortnite port.
Alan Wake 3 from Redemdy (worst kept secret)
Forza 5 or PGR4
Twp new rare games
Ryse from cry tech
Game by Ruffian games
New IP by black tusk studios
Tease of the Microsoft studios Vancouver game
Tease of what every project the naughty dog and irrational guys are working on.
Fable IV as well as a new IP from lion head
Next connected TV game by Soho productions
Going to see a bunch of non gaming features and home automation stuff
Third party next gen stuff
Twisted pixel next game
Kinect sports 3 by BigPark
Live takes a massive dump over PSN and NN feature wise


Also how do you define lackluster. Like change Shane shatterfield said last year while he found the Microsoft press conference to be the worst of them all and didn't focus on games or new IP it didn't mattered. All of the non gaming journalist from (CNN, abcnws, the verge' etc) were blown away and were far more receptive too the stuff like smartglass, and usher. That was evident in the posts around E3 were Microsoft while getting panned by the games media had a lot of good buzz from mainstream media which gets way more traffic. Yet these same mainstream sites had little to say about Sony and though the Wii u was still an add-on.

Sony
Not really sure what they will do with the vita tanking and internal PS3 development still going on.


Nintendo
Just hurry up and show smash bros so hyped by this stupid game and Sakurai van go make another non smash game.

Beyond that

Bravely default
Dragon quest X
Retro,s new game
Monolith Wii U RPG
3DS Zelda
3D Mario
GBA VC
Wii U VC

Disney announced they are buying Nintendo

Google/apple
At Google I/o were going to see a minor step at them showcasing gaming features in key lime pie. Ingress goes out of beta.

Apple won't do anything.

Both continue to push Nintendo and sony handhelds into the basket we see symbian phones and blackberries.





Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 03, 2013, 11:21:45 AM
There hasn't been an Alan Wake 2 yet (Nightmare is not a sequel, per the developer themselves), so how can there be an Alan Wake 3?

And Smart Glass has been **** on by most people, and rightfully so.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: gbuell on January 03, 2013, 11:45:37 AM
Interesting to say that Apple doesn't care about gaming, since all their advertising for the iPod Touch touts it as an amazing gaming device and they have multiple game demos onstage at every new iOS device event. However, I do agree that they won't be at E3 themselves, just because they never go to conferences or trade shows that they don't control anymore. They don't even go to Macworld anymore.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 03, 2013, 12:17:42 PM
There hasn't been an Alan Wake 2 yet (Nightmare is not a sequel, per the developer themselves), so how can there be an Alan Wake 3?

And Smart Glass has been **** on by most people, and rightfully so.

I meant two but it still will be the third game in the series.


And why rightfully so. For what I use smart glass for (a remote and 2nd screen for my xbox) it works perfectly and similar to having an apple TV with an ios device.


That and Microsoft is going to pay to makes sure it has developer support.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 03, 2013, 12:24:24 PM
If you have to pay developers to support your devices, that is a sign it is not popular among them. It's like the PSP.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 03, 2013, 12:51:23 PM
If you have to pay developers to support your devices, that is a sign it is not popular among them. It's like the PSP.

That's not a sign of that at all. Its called supporting an emerging platform and getting an edge.
Kinect is popular but Microsoft still has been paying developers to add in Kinect voice and motion support. Why because developers need incentive to raise already high development costs for something that will only benefit one platform.
Android is very popular and the galaxy line of phones sell tens of millions of units yet, Samsung had to pay flipboard and have it as a timed exclusive on the galaxy S 3. Not because android was unpopular but brecuase flipboard is a small group of people who run into time and money constraints when adding a new platform.

Comparing smart glass as a platform to the PSP is misguided as best
Seeing as it has been downloaded up to a million+ times between ios/android. (Not counting windows phone/8 numbers).
I personally think move would be doing a bit better as a product if there would have been incentives given for developers to input it until games like call of duty. Sony obviously isn't in a post ion where they could do this but that's how the game works. You either incentive the developers/business to get them onto your platform more quickly (Google has grown Google+ this way) or you buy them put right (Google buying sparrow or twitter buying tweet deck)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 03, 2013, 12:56:38 PM
If you can't get support for your platform without having to bribe developers to do so, then that is a sign you don't have faith in it and that you are worried it will fail otherwise.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 03, 2013, 02:03:15 PM
How do you figure that. Its pretty much the opposite where if you care about getting your platform noticed by consumer eyes your going to do anything you can too.

As a developer even if you wanted ton support a platform wouldn't you be glad that a bigger company is going to help subsidize development of the product.

Were seeing this now happen all over the tech industry. Multiple companiess (Microsoft,Netflix, and amazon) are now investing in production studios and paying to get content on to their platforms. Netlfix is paying for arrested development season 4 and its going to be exclusive to netlfix. The same with the AMC show the killing it was being cancelled but netflux stopped in and said for exclusive rights we will pay for the next season to air on AMC.

That shows that they as a company are interested in staying competitive. It also makes me want to keep my Netflix sub instead of looking at competiting services.
Or take a look at the upcoming blackberry 10 launch. They have been aggressive in courting companies to develop for their platform having a ton of incentives and outright paying where they need to. That shows they understand that to compete in a market dominated with two giants (ios and android) and where someone else is rapidly gaining market share to be the third ecosystem pillar (windows phone) they can't sit on their laurels and hope for developers to jump on.

They tried to do that once and instead and developers never jumped on because without having the giants which help gain people onto your platform (your is could be amazing) then the smaller 5 team guys like flipboard or pocket will join.
And that's all ignoring the fact that a big part of the games industry in the big three bank rolling exclusive content.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 03, 2013, 02:06:15 PM
It just reeks of desperation if a developer was not gonna support your platform until you paid them to do it. It's like bribing a girl to go out with you when she otherwise would not have done it.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 03, 2013, 02:56:44 PM
It just reeks of desperation if a developer was not gonna support your platform until you paid them to do it. It's like bribing a girl to go out with you when she otherwise would not have done it.

But if the developer doesn't have the money or man power tpd o of than how is giving them it desperate.

I mean this is a pretty common practice in the industry.


Also in terms of something like Kinect or smart glass it comes down too budget. Even if they want to add in Kinect features it adds to the budget and might not be worth it top make one SKU better than the other two. That's where Microsoft comes in and says we will pay for development and marketing in exchange for you to add that feature. Its a win-win on both sides.


If it were truly desperate then these tactics wouldn't be used join the first place were they.


As a content holder your supposed to make your platform attractive by any means you can, if you sit around wondering if your going to look desperate you end up like skny and rim on the cusp of desperation anyway.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 03, 2013, 03:08:11 PM
It's not common at all. There have been plenty of games where the developer had no on intention of porting it until the console maker paid them to do it.

You don't see a successful console  manufacturer having to bribe developers to release a game for them. It's one thing to finance a game through publishing it, it's another to have to pay them just to make the game for your system.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: broodwars on January 03, 2013, 03:15:58 PM
It's not common at all. There have been plenty of games where the developer had no on intention of porting it until the console maker paid them to do it.

You don't see a successful console  manufacturer having to bribe developers to release a game for them. It's one thing to finance a game through publishing it, it's another to have to pay them just to make the game for your system.

*points to the Wii U and then points to Bayonetta 2 (and the other Platinum Wii U games).*

So then, does that mean Nintendo was desperate? That the Wii U was doomed to be an unsuccessful console?  Does Microsoft and Sony continually paying developers for exclusive DLC make them "desperate" when the game was already destined to sell well on their consoles anyway?

Console manufacturers used to pay developers to make games for their platforms all the time, though it's less common now that the major platforms have common infrastructure (making ports inevitable anyway). It's a calculated business move to try to open up new markets.  Sometimes it works and sometimes it doesn't, but it doesn't make the platform holder "desperate".
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 03, 2013, 03:19:38 PM
Not about failure to read: "It's one thing to finance a game through publishing it". Bayonetta 2 would not exist it Nintendo wasn't publishing it. It's not Nintendo having to bribe Sega to make a Wii U version of the game.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ymeegod on January 03, 2013, 03:38:47 PM
? WTF?

Nintendo is just like anybody else and they approached multiple developers with cash or other "bribes" in hand.  Trine 2, Batman, Mass Effect, Ninja Gaiden, ect all appeared on the WII U because Nintendo themselves approached the publisher/developer.

Exclusive rights don't came cheap (monster hunter 4 must have costed a pretty penny but in ensured the failure of the Vita so it's going be worth it).
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: tendoboy1984 on January 03, 2013, 04:13:40 PM


*points to the Wii U and then points to Bayonetta 2 (and the other Platinum Wii U games).*

So then, does that mean Nintendo was desperate? That the Wii U was doomed to be an unsuccessful console?
 

In the eyes of the analysts... yes.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 05, 2013, 06:56:37 AM
Christian Svensson from Capcom recently said, "With regard to WiiU, in general we’re looking forward, not back so late ports are generally not on the table."

Wii U Daily is saying this rules out Resident Evil 6, Dragon's Dogma, DmC: Devil May Cry, and Street Fighter X Tekken, but they may be reading too far into it. Monster Hunter Tri is not only older than all of those games, but it was already ported to 3DS before being ported to Wii U. There's your "in general" right there. Could mean just MH3, could mean more games, like the ones Wii U Daily reported. Who knows? And just because Capcom doesn't handle the ports themselves doesn't mean the ports don't exist. So... What does Svensson's quote really tell us? Not a whole hell of a lot considering. Keep in mind that Resident Evil: Revelaitons director Koshi Nakanshi said a few months ago that the Wii U GamePad would let his team "create a very unique and fun Resident Evil game" and "there are lots of things [he would] like to try on it." No ports, but what about original titles? More sound bites that could mean something or nothing.

Point being, don't let these quotes scare/excite you. I still believe with the current state of the industry that it would be foolish for many 3rd parties to pass on porting their major titles to Wii U given how easy it apparently is to do so.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 05, 2013, 09:41:48 AM
When I saw that quote the first thing I thought was monster hunter Tron Ultimate is a port of a 3ds which is a port of a Wii title.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 05, 2013, 10:48:04 AM
Monster Hunter will sell millions in Japan, those other titles listed will never crack 1 million in Japan. That is the big difference.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 05, 2013, 10:52:15 AM
There's also a decent chance Nintendo is paying them to put Monster Hunter on Wii U, which I doubt would be the case for those other games.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 05, 2013, 11:30:35 AM
Wouldn't those other games help Nintendo more everywhere else in the world?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 05, 2013, 11:35:33 AM
Nintendo doesn't care about the doing well rest of the world anywhere near as much as they care about doing well in Japan.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 05, 2013, 12:18:25 PM
Why would Nintendo put priority to Japan a country where the console market is rapidly shrinking in favor of a portable market instead of catering to america/Europe where the console/set top box market is expected to be the place where the next big eco system battle will take place.

Seems like the type of mistake that could kill Nintendo who should be trying to build up its brand and ecosystem before the next generation of Xbox/apples TV/Google TV hit the market.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: tendoboy1984 on January 05, 2013, 12:27:35 PM
Christian Svensson from Capcom recently said, "With regard to WiiU, in general we’re looking forward, not back so late ports are generally not on the table."


What he means by that comment is this:


Capcom will support the Wii U with more original titles going forward (including new multiplatform games), instead of porting old Xbox 360/PS3 games to the system.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 05, 2013, 12:35:11 PM
Why would Nintendo put priority to Japan a country where the console market is rapidly shrinking in favor of a portable market instead of catering to america/Europe where the console/set top box market is expected to be the place where the next big eco system battle will take place.

Seems like the type of mistake that could kill Nintendo who should be trying to build up its brand and ecosystem before the next generation of Xbox/apples TV/Google TV hit the market.

I'm not saying it makes sense, just that that's what's going on. Western markets have never been a priority for Nintendo; they want them, for sure, but not at the expense of any perceived advantage in Japan.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: tendoboy1984 on January 05, 2013, 12:45:26 PM
Why would Nintendo put priority to Japan a country where the console market is rapidly shrinking in favor of a portable market instead of catering to america/Europe where the console/set top box market is expected to be the place where the next big eco system battle will take place.

Seems like the type of mistake that could kill Nintendo who should be trying to build up its brand and ecosystem before the next generation of Xbox/apples TV/Google TV hit the market.


Because Nintendo is a Japanese company, and their cultural mindset doesn't understand the Western gaming market.


Sony is also Japanese, but their Western branches have plenty of input when it comes to making games and designing hardware. Nintendo doesn't give their regional branches that same freedom.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 05, 2013, 01:40:08 PM
I understand why Nintendo still carters to mostly Japan but I'm not sure it's the right thing to do. If

I do agree that NOA and NOE being mostly figurehead organizations. I think that Nintendo should loosen the regions habit and let noa and noe do more when it comes to development.

I am expecting Nintendo to get some sort of a wake up call when they see woo fit U which is arguably there biggest title do way below expectations.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ShyGuy on January 05, 2013, 07:53:31 PM
So if Capcom plans support moving forward, what do they have announced
on the horizon?

Monster Hunter 3 Ultimate (Wii U)

Lost Planet 3 (360,PS3,PC)

Devil May Cry (360, PS3)

Remember Me (360, PS3, PC)

Dark Stalker Resurrection (360, PS3)

Monster Hunter 4 (3DS)

Ace Attorney 5 (3DS)

Dragon's Dogma: Dark Arisen (360, PS3)

Which ones of those is it likely for the Wii U to get a version?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 05, 2013, 08:31:51 PM
I'm still hoping for a revival of Dino Crisis
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: nickmitch on January 05, 2013, 09:26:40 PM
I still wish for a Viewtiful Joe 3 every time I lose an eyelash.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caliban on January 05, 2013, 09:51:52 PM
I lose eyelashes at quite a good rate. Time to start wishing.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 10, 2013, 10:11:29 PM
Not really worthy of its own thread, but Ninja Gaiden 3: Razor's Edge is the first game to get Australia's new R18+ rating (meaning it's illegal to sell to anyone under 18). http://www.gamespot.com/news/ninja-gaiden-3-razors-edge-becomes-first-r18-game-in-australia-6402273
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on January 10, 2013, 10:41:52 PM
i don't have to click the link to know that's rubbish; nintendo is teh kiddie
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 10, 2013, 11:11:09 PM
bear in mind half of these were Rare, but totally funded by Nintendo and exclusive to a Nintendo system at the time.

Nintendo releases Killer Instinct: Nintendo is teh kiddie
Nintendo releases Goldeney 007: Nintendo is teh kiddie
Nintendo releases Perfect Dark: Nintendo is teh kiddie
Nintendo releases Conker's Bad Furday: Nintendo is teh kidde
Nintendo releases Eternal Darkness: Nintendo is teh kiddie
Nintendo nabs exclusive resident evil for a couple year: Nintendo is teh kiddie
Nintendo gets a few other mature Capcom games: Nintendo is teh kiddie
Nintendo gets the Metal Gear solid francise on gamecube: Nintendo is teh kiddie
Nintendo makes a solid Metroid game series: Nintendo is teh kiddie
Nintendo has a best selling fighting game series: Nintendo is teh kiddie
Nintendo gets Madworld, Manhunt, Fatal Frame, Silent hill: Nintendo is teh kiddie
Nintendo launches Wii U with Ninja Gaiden, assassins creed, Zombi U, Mass effect 3, and Black Ops :Nintendo is teh kiddie

In 3000 years the earth will still be 3000 years old.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on January 11, 2013, 07:00:41 PM
i love when a gag post makes a serious point in someones eyes
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 11, 2013, 08:30:22 PM
I love the idea of an unchanging bias

Nintendo could make a Sandy Hook game at this point and still be called kiddie indefinitely.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on January 12, 2013, 12:23:20 PM
I love the idea of an unchanging bias

Nintendo could make a Sandy Hook game at this point and still be called kiddie indefinitely.

I had to google Sandy Hook because for a second I thought that was the author of 50 Shades of Grey and the joke I would've made was too similar...

too soon bro :(
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 12, 2013, 07:15:50 PM
If you'd like to stream video from your PC (including Mac and Linux) to the Wii U, check out this guide (http://nintendo.about.com/od/nintendowiibasics/ss/How-To-Stream-Media-To-The-Wii-U-Plex-Media-Server.htm).
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BlackNMild2k1 on January 12, 2013, 11:01:08 PM
If you'd like to stream video from your PC (including Mac and Linux) to the Wii U, check out this guide (http://nintendo.about.com/od/nintendowiibasics/ss/How-To-Stream-Media-To-The-Wii-U-Plex-Media-Server.htm).

Awesome  +1

I'm gonna try this out.
It was just last week we were downstairs and wanted to watch a show that was on the computer upstairs... since we only had a Wii U (and a Wii) downstairs, we opted to watch something on Netflix instead.

This should solve that problem.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on January 12, 2013, 11:02:33 PM
That's awesome. I'll try and see if it works for me. I might just stick to the PS3 Media Server or my PC plugged into my TV.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: cubist on January 13, 2013, 02:37:36 PM
I'm not sure where we're at because I don't want to read the previous 211 pages of this thread...

If last year was any indication, we're better off having a thread that reads, "Wii U - The Road to the Next Nintendo Direct".  They'll release much more valuable news on their ND. 

However, since I have to be at E3 2013 to cover it, here's what I hope to see from the Ninty:
- Monolith Soft game announcement
- Retro Studios game unveiled
- Super Mario Galaxy 3
- Nintendo will have mended the fences with EA and we're getting a Mass Effect Trilogy of our own plus whatever Bioware is cooking up (or 4).
- Gearbox will release a duo Borderlands release...
- Improved functionality of TVii
l- Zelda announcement (too soon?)

Yep.  That's it.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 13, 2013, 03:25:23 PM
I think Monolith/Retro/EAD Tokyo announcements are a given. If we don't get those at or before E3, it's pretty much over.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on January 13, 2013, 06:25:59 PM
I just spent the last 4 hours of my life trying to get that fucking server to work. **** it, it isn't worth it. I'm so ready to take hammer to my router and my piece of **** Wii U. Fuckfuck **** fuckfuck **** ****
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Fatty The Hutt on January 13, 2013, 07:25:05 PM
I just spent the last 4 hours of my life trying to get that fucking server to work. **** it, it isn't worth it. I'm so ready to take hammer to my router and my piece of **** Wii U. Fuckfuck **** fuckfuck **** ****
I think this post deserves some sort of Forum Best Of Award.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Shaymin on January 13, 2013, 08:17:18 PM
I just spent the last 4 hours of my life trying to get that fucking server to work. **** it, it isn't worth it. I'm so ready to take hammer to my router and my piece of **** Wii U. Fuckfuck **** fuckfuck **** ****

Sounds like it needs a better home. I'll take it off your hands. :p
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 13, 2013, 11:06:49 PM
Cubist just made a post nearly word for word that i was going to make a couple of days ago, but i forgot to hit the post button. Then the subject got changed.

I'm just wondering what Retro is working on.
I'm kinda interested in what NST is working on. This could finally be their chance to shine.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 13, 2013, 11:15:10 PM
I wonder if NST will ever make a console game again. They haven't developed one since 2003's 1080° Avalanche for GameCube.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BlackNMild2k1 on January 13, 2013, 11:42:10 PM
I just spent the last 4 hours of my life trying to get that fucking server to work. **** it, it isn't worth it. I'm so ready to take hammer to my router and my piece of **** Wii U. Fuckfuck **** fuckfuck **** ****

Really? it worked first time and flawlessly for me.

watched several TV shows downstairs. Gotta test it out some more another day.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on January 14, 2013, 02:12:33 AM
No, the local streaming worked fine for me. It's the remote streaming that was being a bitch. Finally got it to work, but now my laptop can only connect the internet wireless if I have the ethernet cord plugged in. Ugh.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Luigi Dude on January 14, 2013, 06:19:04 AM
I wonder if NST will ever make a console game again. They haven't developed one since 2003's 1080° Avalanche for GameCube.

Well they hired Hirokazu Yasuhara earlier in 2012 so I'd imagine they're getting ready for big console game development again.  I don't see Nintendo hiring someone that major and then making him work for NST if they're only going to keep making another Mario vs Donkey Kong game again.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on January 14, 2013, 09:44:28 AM
No, the local streaming worked fine for me. It's the remote streaming that was being a bitch. Finally got it to work, but now my laptop can only connect the internet wireless if I have the ethernet cord plugged in. Ugh.


Oh my god, I finally got remote streaming to work.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: nickmitch on January 14, 2013, 01:20:36 PM
We definitely need to see what Retro's been working on. When was the last we heard from them? Designing tracks for Mario Kart?

I think Zelda might get teased, if not announced.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: MagicCow64 on January 14, 2013, 03:04:15 PM
I'm pretty positive we'll see an original 3DS Zelda, possibly alongside a Majora's Mask remake.

If they do tease anything from a WiiU Zelda, it'll be because they pull some crazy "You want Zelda? Here's a bunch of fucking Zelda!" thing where they show a LttP sequel for 3DS, a Majora's Mask remake, and announce a console game all in a row, along with something else, like Windwaker and Twilight Princess on the newly Gamecube-enabled Virtual Console, a US translation of Tingle's Rupee Land, and/or a surprise revival of Tetra's Trackers.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 14, 2013, 05:18:07 PM
I don't think it's that unlikely they'll show a Wii U Zelda trailer. If Nintendo wants to compete with the big console unveilings their competition will be bringing they need every gun they've got, including a concept trailer for the Zelda coming at the end of 2015.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 14, 2013, 05:19:46 PM
I don't think it's that unlikely they'll show a Wii U Zelda trailer. If Nintendo wants to compete with the big console unveilings their competition will be bringing they need every gun they've got, including a concept trailer for the Zelda coming at the end of 2015.
Actually, I seen it going:
Since everyone one wanted it here is your new Majora Mask Remake and Wind Waker HD.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 14, 2013, 05:20:45 PM
Nintendo will need to come with guns blazing at E3, especially if this new analyst in right in saying that the PlayStation 4 and Xbox 3 will both be released this year (he predicted October for PS3, November for XB3).


And no Majora's Mask remake please, the original game was bad enough. Wind Waker HD, on the other hand, would be great.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 14, 2013, 05:25:39 PM
We all know Nintendo won't. (http://v.cdn.cad-comic.com/comics/cad-20130114-ce4b9.png)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 14, 2013, 05:30:42 PM
Really, I think EAD Tokyo Mario game, Retro game (Metroid Prime 4?), Monolith game, Zelda trailer, a couple other first party games and some significant third party exclusives would stand up pretty well against new consoles. I'm not actually expecting Nintendo to pull that off, but it'd do the job.

Either way, I expect the 3DS to be pretty much ignored in the press conference this year, but hopefully with more of a presence on the show floor this time. That war's already over, Nintendo needs to focus their attention on the one they can actually lose.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 14, 2013, 05:37:14 PM
I'm actually hoping for an HD version of Xenoblade.  I still need to play it and offscreen play would be very nice for that.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 14, 2013, 05:43:20 PM
I'd welcome both Majora's Mask and Wind Waker as I've been meaning to replay both and I'm more likely to squander money on remakes than play them on their original platforms. I know that's backwards. I have a problem.

Anyway, I agree with insano. E3 2013 should be Wii U focused. It needs the attention more. Don't ignore 3DS entirely, but Nintendo should come out guns blazing. They need to score some major 3rd party titles. Revealing Bayonetta 2 and having her show up in the Smash Bros. 4 trailer would be nice. She's not a major character, but she can be an important one for Nintendo. A Smash Bros. appearance would show that Nintendo has a great deal of faith in Bayonetta 2 and a more varied audience. Whatever it takes to show how serious Nintendo is to more than their own fans.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 14, 2013, 05:44:55 PM
I'm actually hoping for an HD version of Xenoblade.  I still need to play it and offscreen play would be very nice for that.

That had better not be what Monolith is doing. Clearly, their time is much better spent working on Disaster: Day of Crisis 2.


EDIT: Oh, I completely forgot about Smash Bros. Add that to the list I gave above and Nintendo would be in great shape.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 14, 2013, 06:05:36 PM
According to this article (http://www.egmnow.com/articles/news/sony-exec-hints-at-pre-e3-playstation-4-reveal/) it's sounding like Sony may not wait for E3 to unveil their next console. I can see why they might want to do that, to get out ahead of Microsoft's announcement, but how do you think this affects Nintendo?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: noname2200 on January 14, 2013, 06:16:06 PM
According to this article (http://www.egmnow.com/articles/news/sony-exec-hints-at-pre-e3-playstation-4-reveal/) it's sounding like Sony may not wait for E3 to unveil their next console. I can see why they might want to do that, to get out ahead of Microsoft's announcement, but how do you think this affects Nintendo?

Correct me if I'm wrong, but I don't believe any console has ever been first unveiled at E3. The juicy details are first released there, but the name and some other stuff usually come out before that.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 14, 2013, 06:31:17 PM
I don't think we heard anything official about the Wii U or 3DS before E3. There are often leaks/rumors, but the official announcement, at least in recent generations, hs been at E3.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: MegaByte on January 14, 2013, 06:47:39 PM
http://www.nintendo.co.jp/ir/pdf/2010/100323e.pdf
http://www.nintendo.co.jp/ir/pdf/2011/110425_4e.pdf
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: nickmitch on January 14, 2013, 06:55:55 PM
I thought we weren't getting any new Smash Bros info for a while? Didn't Sakurai go in to hiding or something?

But I'd like to see an HD Majora's Mask and Wind Waker. Maybe making them both eShop exclusives.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 14, 2013, 07:10:02 PM
http://www.nintendo.co.jp/ir/pdf/2010/100323e.pdf
http://www.nintendo.co.jp/ir/pdf/2011/110425_4e.pdf

Okay fine, they announced that they were going to announce them at their respective E3s. Still, if you read the article I linked, it's sounding like Sony plans on doing considerably more than that.

Aaron knows way too much about Nintendo.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Luigi Dude on January 15, 2013, 05:09:01 AM
I thought we weren't getting any new Smash Bros info for a while? Didn't Sakurai go in to hiding or something?

That was at the end of 2012 where he said we should be patient and he wouldn't answer any questions sent to his Twitter about the game.  Considering E3 isn't until June, that is still quite a long time for people to wait, so Sakurai's comments don't rule out an E3 showing.

Smash Bros is one of the games that's guaranteed to be shown at E3 this year.  Considering Iwata announced it in E3 2011, before Sakurai had even started development, then announced Namco was working on it in the Nintendo Direct shortly after E3 2012, that pretty much points to a trailer at E3 2013.  He's also allowed Sakurai to give hints about what the 3DS and Wii U versions will be like and the Namco team allowed to say certain things as well.  In comparison you don't see EAD 3 or Tokyo EAD being allowed to say anything about the upcoming 3D Mario and Zelda at all.

When it comes to Smash Bros, this is the one series Nintendo isn't afraid to hype up well in advance.  The only reason we haven't seen anything so far is because it didn't start real development until Summer 2012.  When E3 2013 comes around they will have had around a year of development so they'll easily be able to have a trailer ready for it.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 15, 2013, 07:32:22 AM
I wasn't sure where to put this.

Remember the Wii Mini? It doesn't support component cables either. (http://m.joystiq.com/2013/01/14/wii-mini-is-small-in-size-small-on-features/?post=1&icid=joystiq_home_latest_art) What is the point of that thing? It's not even that much smaller than the original model Wii.
(http://i.imgur.com/JIbqo.jpg)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 15, 2013, 09:17:26 AM
Well it is rumored that Microsoft is going to show the next Xbox off at GDC and showed it off behind close doors at ces. Hell Microsoft has an event the same week as GDC where they show off new stuff, its after gears of war releases so it would be a good time.


How far along would a Wii U Zelda would be. I mean skyward sword took around six years to come out. An HD Zelda would take even longer if they're going to use a new engine alongside the graphics jump.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 15, 2013, 09:52:13 AM
Depends on what they want to do with it. The Skyward Sword team had some trouble with Motion Plus controls where they abandoned it then picked it up again. Also, I recall reading that Miyamoto scrapped the original art style for the Impressionist inspired style. If they stick with the graphical style they begin development with and don't go crazy with GamePad controls, development should go a lot smoother. Skyward Sword was in planning/development at the same time Phantom Hourglass and Spirit Tracks were being developed so depending on what the team is doing on 3DS will affect how Zelda Wii U is coming along. If Grezzo is working on an original title or a Majora's Mask remake (both?) for 3DS under the Eiji Aonuma's guidance, that would free the Zelda team up to focus on Zelda Wii U.

Zelda Wii U could hypothetically be released Q4 2013 if the stars align (who knows when that game entered planning stages?), though it's not terribly likely. If Nintendo fast tracks the game, it could be very far along at this point. My guess is a 2014 release.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 15, 2013, 09:59:41 AM
Nintendo needs games now.  Especially in the WiiU eShop.  They should see about being able to release games to both the 3DS and the Wii U at the same time on the eShop since input wise they are comparable.

I can't think of anything coming out soon besides Rayman worth note.  Not sure if Pikmin and Wonderful 101 have received hard dates yet.  (Also for the record a Pre-order bonus of a set of plush people you could combine into a sword for Wonderful 101 was announced I pre-order it.)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 15, 2013, 10:19:31 PM
Hirokazu Yasuhara: I looked him up and he's been a member on some really good projects. Sonic, Jak, Drakes Uncharted. Even Sonic Xtreme which looked like basically what Mario Galaxy turned out to be. I remember wanting that game for my Saturn but it never came out.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Luigi Dude on January 15, 2013, 11:31:41 PM
Hirokazu Yasuhara: I looked him up and he's been a member on some really good projects. Sonic, Jak, Drakes Uncharted. Even Sonic Xtreme which looked like basically what Mario Galaxy turned out to be. I remember wanting that game for my Saturn but it never came out.

Yep, he's the reason everyone should be excited for NST's next game.  Nintendo wouldn't hire someone this important unless they have big plans for the guy.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Mannypon on January 16, 2013, 02:23:27 AM
This is somewhat off topic but related to the WiiU's success.  Given their are rumors of PS4 and the next Xbox releasing within a month from each other, am I wrong to think this could help Nintendo and their WiiU?  I can only imagine having both those systems launch so close to each other plus what I would assume to be each having somewhat high price tags, that their sales will be split.  People looking forward to the "true next gen" will have to pick one or the other as apposed to all sales basically going to just one if they were launching alone.  I think this could hurt Sony and MS for the first 4-6 months or so as there is only so much money to go around.  Developers will be killed in that I think some games will fail to make significant sales being that there will be so many options for consumers between the two releases.
 
If the WiiU can put together a solid lineup for that holiday season, provide a 50 dollar price drop or add a pack in or two (special edition bundles) they can eat into the already fragmented launches of the other two.  I don't know, I'm just spit balling here, what say you?  Do you think both systems launching will hurt one another and how can or will Nintendo and the WiiU benefit from it?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 16, 2013, 09:28:27 AM
Not really since the big rumor is that the next gen systems will be would on contract similar to a cell phone. So while you could out right buy bit for $400 you also have the option of paying $99-$150 and then paying $14.99 every month for two years.

Also developers won't be killed because besides one or two exclusive third party games the launch of each should look pretty similar.

Microsoft and Sony will also be pushing on how thier next systems works with their overall ecosystem and how its awesome for living room control something Nintendo can't effectively do.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on January 16, 2013, 01:13:07 PM
contacts? the ****? first I'm hearing about this...
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 19, 2013, 07:04:06 PM
If Sony and Microsoft start offering online cell-phone like contracts for their consoles...whats to stop Nintendo from doing this as well? Also, if console business structure got like that(which sounds awesome for consumers) whats to stop Nintendo from releasing updated versions of consoles sooner and allowing people to trade their old one in?

and further more offer some sort of 3ds wii u connectivity bundle?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 19, 2013, 08:23:22 PM
For the most part the consoles going into a contracted state wouldn't mean that we would get yearly hardware updates like phones do. Phones can get deal with getting updates that leave older hardware in the dust. Consoles however probably couldn't get away with this.

That's probably why were getting rumors of Microsoft having a small arm powered Xbox that only plays XBLA and Media Content alongside the proper Xbox successor.

Is think one of the reasons we probably wouldn't see nintendo come out with a subscription plan is they have none of the ground work laid.

Out of the three Microsoft has laid the most groundwork already having partnered up with a few of the major US cable companies. As well they have already been testing subsidiary models on Xbox's since may of last year and have already expanded it too various other outlets.

(http://www.imgur.com/3KpXUpn.png)

Also Nintendo isn't pushing an Entertainment Hub as hard as to a lesser extent Sony is and Microsoft does.


(http://www.imgur.com/WKP5nmr.png)



On another note anyone else annoyed that leaks are usually hardware related and never software besides bits and pieces.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 19, 2013, 09:00:02 PM
There are a number of ways Nintendo could do upgrades on a contracted plan. Nintendo could make games that operate under different power standards. You could have a basic standard, an extra standard and a super standard. Each version of the hardware would display the game differently. For those wanting to retain old hardware and still want to get more power they can either offer some sort of external upgrade. Or if nintendo were to push LAN gaming they could get multiple boxes.

The reason why this would work better for a console than say a phone actually is because with the phone you can't make up the difference in software sales. The more people they have with hardware in their homes the more people they have buying games. For instance say you have someone who is paying just 19.99 a month to have a wii u in their home and then paying $20-30 a month for their online service. Thats $50 a month for Nintendo. Nintendo could set up a rent to own type payment arrangement where it would take 17 months to buy your hardware. If you made the price per month 14.50 a month than someone could pay off their console in 2 years. There could also be a credit for new game purchases. Say you buy a game. 10% of that game purchase could go towards paying off the console.  So if you were renting to own a console and you registered 70 games you would automatically own that console. If it was 20% per game it would be 35 games.  or say you payed the rent to own price for a year and bought 18 games(under 20% deal) then you would own the console.

I'm sorry i just started working for a cable/internet/phone provider. Lol it's got me thinking of all sorts of pricing schemes and future ways to do business. 
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 19, 2013, 09:38:23 PM
Ugh that sounds horrid, might as well buy a PC. Also that type of thinking wouldn't work on a console because their is no way to take into account what type of TV then user Has, also third party developers probably wouldn't look kindly too it.


Their is a big difference in offering a Wii U alongside a Wii mini style box than say having different configurations.

The big problem is their is no incentive for service providers to offer the Wii U. Their is a lot that would have to be changed which I don't think Nintendo is willing too do.

Credit for new game purchases sounds bad since their is no way barring DRM to ensure the person actually bought the game.


The other problem is that Nintendo just doesn't offer any thing that would be compelling to buy on contract and doesn't have the cost to justify it.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 19, 2013, 10:31:13 PM
They could just do PlayStation Plus and make the service free games and discounts.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 19, 2013, 10:35:56 PM
Ugh, no if it's like PlayStation Plus. I want to actually be able to play the games even if I stop subscribing to it. I don't want to only be "renting" the games (which reminds me of the Sega Channel, where you got "free" games all the time, but you never actually owned the games because you lost access if you ended your subscription).
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: DigitalGreenTea on January 20, 2013, 04:20:16 AM
Time flies by so fast! It's already 2013! :) In 6 months it's finally time for another E3 Press Conference! I just can't wait for it...! I hope Nintendo will show a lot of games again, because last year's E3 was phenomenal. They just went on and on with games, and now I own most of them and I am so happy with the Wii U and my Nintendo 3DS! It's hard to play through so many games, I wish I can finish most of them this year.


I want to make one simple and safe prediction for E3 2013, I think the newest Mario Kart game will be shown for Wii U. Oh man, I can't wait for that title. The Mario Kart series is one of my favorites of all time! If you have friends to play it with you, you will just have a good time! :D


Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 20, 2013, 08:00:25 AM
Meh while I like Mario Kart was hoping for Nintendo to build a team of acquire abtea, to make an F-zero equivalent to Forza and Gran Turismo.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: broodwars on January 21, 2013, 01:27:09 AM
Ugh, no if it's like PlayStation Plus. I want to actually be able to play the games even if I stop subscribing to it. I don't want to only be "renting" the games (which reminds me of the Sega Channel, where you got "free" games all the time, but you never actually owned the games because you lost access if you ended your subscription).

Considering you're only paying a whopping $50 a year for probably 5-10 times that amount in freely-accessible games (depending on your preferences & your buying habits) and game discounts (for games you can keep), I think you're being more than a little entitled to think you should be able to keep them.

You might as well start bitching that you won't pay for anything that's download-only, as you won't be able to access those games if those services go down (or you decide to stop paying for internet access) and you delete your original file.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 21, 2013, 08:37:07 AM
No, because if you download something and delete it, it's your own fault if you can't get it back.

As for PS+, I don't like it being presented as if you are actually owning those games. Sony is merely letting u rent those games. It would be much better if they just gave out 1 free games per month (that u get to keep forever) rather than frequent "free" games (that u can only play while you are a paying subscriber).
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 21, 2013, 08:43:22 AM
Where is it presented like you're actually owning the games? They're pretty up-front about the fact that you lose them if you stop subscribing.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 21, 2013, 09:31:12 AM
I guess it's more with gaming "journalists" and podcasters, who talk about these games as if you actually own them (and not just renting them).
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 22, 2013, 12:16:13 PM
Resident Evil Revelaitons coming to Wii U, 360, and PS3 on May 21 (http://m.kotaku.com/5977991/resident-evil-revelations-is-coming-to-xbox-360-ps3-and-wii-u-on-may-21)

For $50. Lulz, no thanks.

Depending on extras (if any), I may get this when it's $20. If Capcom allows for a Monster Hunter 3 Ultimate-esque connectivity with the 3DS game I already have (even if they have to patch it), I would consider this sooner.

And didn't Chris Svensson say Capcom wasn't interested in late ports to Wii U? LAFFO!!1
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 22, 2013, 12:22:50 PM
Depending on extras (if any), I may get this when it's $20.

http://www.nintendoworldreport.com/forums/index.php?topic=40406.msg776207#msg776207

Enhanced lighting effects, additional content including a terrifying new enemy, extra difficulty mode and improvements to Raid Mode such as new weapons, skill sets and the opportunity to play as Hunk and other characters from the series
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 22, 2013, 12:26:43 PM
Play as other characters from the series including Hunk, eh? Give me Jill's RE1 costume and you have yourself a deal, Capcom.




For $20.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 22, 2013, 12:33:00 PM
Yeah this isn't a $50 game now.  I'm not going to reward this practice.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 22, 2013, 01:08:43 PM
It's worth $50 if you don't have it on 3DS. However, there's no way this has enough extra content for double dippers to justify spending more than they originally did.

In any case, I'm glad Raid Mode seems to be getting the bulk of enhancements with this port as it was far and away the best part of the game. In comparison, the campaign was okay, borderline mediocre. Raid Mode was just super addictive. How I hope I can import my save file. A girl can dream...
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: noname2200 on January 22, 2013, 01:35:46 PM
I think Revelations was a great game, and have no problem with them charging $50 for the upgraded HD version.

Besides, it's bound to drop in price sooner rather than later.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 22, 2013, 02:20:35 PM
I'd pay $50 to play it with pointer controls.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 22, 2013, 03:12:42 PM
So what are you guys expecting in the Nintendo Direct?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 22, 2013, 03:24:44 PM
maybe they've decided the time is right to show that game by Retro...or Nintendo has Mario or Zelda games ready in preview form and the Retro thing will come at e3. Or some other new franchise or IP. Or not **** that we care about.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 22, 2013, 04:42:54 PM
I'd pay $50 to play it with pointer controls.
I expect it to be there though I can't imagine Revelaitons will be as good without a touchscreen. Cycling through the grenades and weapons using the touchscreen was very intuitive.

At worst, I could possibly justify paying $40 for this. I just can't pay more for another version of a game I already have. Based on the trailer, (http://www.joystiq.com/2013/01/22/resident-evil-revelations-hits-xbox-360-ps3-pc-wii-u-on-may/) it is certainly even prettier.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Mop it up on January 22, 2013, 05:51:58 PM
Raid Mode is what interests me about the game, so if that has more content in the Wii U version then I'll wait for that instead.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: alegoicoe on January 22, 2013, 07:38:11 PM
I'll probably get it since I haven't played the 3DS version, but its funny how Capcom went all original with us a couple of days ago, and now this.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on January 22, 2013, 08:59:20 PM
Sorry to break it to you guys but this is actually GREAT news.. for me, because I'm (one of the few?) that don't own the game or a 3DS. If there's confirmation of pointer controls, I'm sold on day 1. If no pointer controls, not a day 1 purchase (too many games I still haven't played from launch) but a serious consideration. I don't think I'd necessarily wait for a price drop, but at the rate I'm playing these games, it's likely to happen that way.

Either way, great great news (for me).
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 22, 2013, 09:17:18 PM
I dont have the game either, but i don't have a wii u either. However, i can't see this being bad news because it means Capcom is making a resident evil game for Wii U, which even if it is mediocre could make future resident evil games on the system more likely.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on January 22, 2013, 11:27:27 PM
that too :D And it's not like it's another Umbrella Chronicles.. it's a REAL GAME lol "real" game, I don't mean that UC was good.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 23, 2013, 09:48:22 AM
I'm following Dead Rising logic. They had an engine on Wii so Dead Rising followed, even though it was totally ruined by not being able to jump.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Soren on January 23, 2013, 09:58:54 AM
So after the Nintendo Direct we know we can expect playable versions of a new 3D Mario game and a Mario Kart game. Plus more info on Smash Brothers.

Also announced:
Yoshi's Epic Yarn (from the team that brought you Kirby's Epic Yarn)
Shin Megami Tensei X Fire Emblem crossover games (Atlus and Intelligent Systems)
X (Monolith Soft)

New video from The Wonderful 101 (but no release date)
Bayonetta 2 development teaser (but no release date, maybe playable in time for E3?)
Wind Waker HD (Fall release date)

No Retro game yet.

EDIT: Oh yeah how could I forget that awful WiiU Party game.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 23, 2013, 10:03:37 AM
(http://www.abload.de/img/amekbv.gif)

Totally plan to get a Wii U after I get my next student refund check,
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on January 23, 2013, 10:06:01 AM
Oh yeah how could I forget that awful WiiU Party game.
Day one ;p

Me and my friends enjoyed Wii Party immensely.

Yoshi game looked pretty raw, it was like they just put yoshi skin on epic yarn kirby and during 3d footage animation was pretty bad. Hopefully they will deliver with this one -- Yoshi's Island is one the my favourite games of all time -- and this has nothing to do with nostalgia -- i first played it in 2010.

Excited about 3d Mario, Bayo and W101.

X looked great.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Soren on January 23, 2013, 10:10:48 AM
How messed up is it that Wii U will possibly get GBA VC games before 3DS??
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on January 23, 2013, 10:30:34 AM
Yoshi turned out to be true. There were other generic listings like Donkey Kong listed in that debug mode. I'm sure DK is on its way.

Yoshi's Epic Yarn looks to be more of a direct sequal to Yoshi's story with all its story book features. Yoshi seems to complete himself after he eats. Maybe you die when Yoshi's body isn't full?

No fruits to be found in any snippet of video or screen. Lots of gems though. No eggs following Yoshi yet. On a 2D plane. Sy guys running from Yoshi and either a tiny Shyguy or Yoshi gets big Super Mushroom style.

Can't really tell anything about the game so far. I just hope there is co-op.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 23, 2013, 11:11:37 AM
ok the future of Wii U looks like this so far

Resident Evil Revalations-only a plus if you don't have it already.
Bayonetta 2- I didnt play the first one, but I can't argue with the rabid fans of the first one either
X- This game is looking good. Nice to see a game for graphic whores by a Nintendo team.
Shin Megami Tensei Fire Emblem - this could be good
Wonderful 101 - also interesting
Zelda Windwaker - im interested in this, but not something that screams to my wallet
Zelda U - Why wouldn't I be interested in this
Mario 3d U- again
Unanounced Retro game
Ubisoft- Theyve eclipsed all other 3rd party developers in my eyes. They make quality games on all systems that sell well. Because of this they can make games on any system without bitching.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThomasO on January 23, 2013, 11:55:41 AM
How messed up is it that Wii U will possibly get GBA VC games before 3DS??
3DS had 10 GBA games for Ambassadors.


Wii U Party looked really creative. One of those minigames has a Twister feel to it, something I've never seen before in a video game.


I'm really excited for Yoshi U, and I'm really hoping that Mario Kart U has Wii Wheel support, as I have enjoyed Mario Kart Wii's controls immensely.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 23, 2013, 12:02:22 PM
How messed up is it that Wii U will possibly get GBA VC games before 3DS??

Considering Nintendo already said they have no plans to sell GBA games on 3DS, no one should be shocked.

As for Yarn Yoshi (the name of the game according to Nintendo), it looks alright.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 23, 2013, 12:03:19 PM
yeah Foosball and twister, that sounds like fun.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 23, 2013, 12:34:12 PM
The Bayonetta sneak peak confused me. The one programmer talked about making leather look like leather. I though Bayonetta wears her own hair wrapped around her body which is why she's naked when she uses magic hair attacks. That's a sentence I never thought I would write. It's probably more sanitary if she decided to finally wear real clothes...
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 23, 2013, 12:38:32 PM
I just can't get excited without hard dates.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 23, 2013, 12:39:49 PM
I can get excited if the games look as fan as The Wonderful 101. I can't wait to play that one.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on January 23, 2013, 01:36:00 PM
Wonderful 101 looks very charming. It has a really cool and fun style to it. Looks light hearted enough to cater to younger Nintendo fans but has an epic flair to it that pure morons only enjoy.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 23, 2013, 01:43:23 PM
Wonderful 101 looks very charming. It has a really cool and fun style to it. Looks light hearted enough to cater to younger Nintendo fans but has an epic flair to it that pure morons only enjoy.
Wait... Are you calling me a moron.  No wonder your so flat chested.
I can get excited if the games look as fan as The Wonderful 101. I can't wait to play that one.
I've been excited for Wonderful 101 and seeing its taking soooo looooongggggg to get it is frustrating.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 23, 2013, 02:05:07 PM
To be fair, the game was only announced 6 months ago (and it will be released less than a year after being announced).
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: the asylum on January 23, 2013, 08:21:01 PM
Still no mention of new F-Zero.

After all this time, why does it still hurt?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 23, 2013, 09:48:06 PM
How messed up is it that Wii U will possibly get GBA VC games before 3DS??

Considering Nintendo already said they have no plans to sell GBA games on 3DS, no one should be shocked.

Anyone who honestly believed for even a second Nintendo didn't intend to put GBA games on the 3DS eShop is ridiculously gullible. When Nintendo says they have "no plans" all that really means is "We're not announcing that right now."
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 23, 2013, 09:49:58 PM
Considering that it's been 1 1/2 years since then and they have not even hinted at GBA games coming to 3DS, I wouldn't get my hopes up.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on January 23, 2013, 09:57:19 PM
Is there a big anniversary for GBA coming up any time soon? Maybe they'll wait for something like that before making an announcement
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 23, 2013, 10:00:45 PM
Considering that it's been 1 1/2 years since then and they have not even hinted at GBA games coming to 3DS, I wouldn't get my hopes up.

That's the way Nintendo does things. They don't hint, they just one day, out of the blue, say "GBA games are coming to the 3DS Virtual Console next week."
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Soren on January 23, 2013, 10:01:56 PM
How messed up is it that Wii U will possibly get GBA VC games before 3DS??

Considering Nintendo already said they have no plans to sell GBA games on 3DS, no one should be shocked.

Anyone who honestly believed for even a second Nintendo didn't intend to put GBA games on the 3DS eShop is ridiculously gullible. When Nintendo says they have "no plans" all that really means is "We're not announcing that right now."


I just think it's messed up that current gen console users gets previous gen handheld games before the current gen(non-ambassador) handheld users get a chance.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Shaymin on January 23, 2013, 10:05:01 PM
Is there a big anniversary for GBA coming up any time soon? Maybe they'll wait for something like that before making an announcement

This is the 10th anniversary of the first good GBA model. Though I don't think that's enough to justify it.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 23, 2013, 10:07:07 PM
How messed up is it that Wii U will possibly get GBA VC games before 3DS??

Considering Nintendo already said they have no plans to sell GBA games on 3DS, no one should be shocked.

Anyone who honestly believed for even a second Nintendo didn't intend to put GBA games on the 3DS eShop is ridiculously gullible. When Nintendo says they have "no plans" all that really means is "We're not announcing that right now."


I just think it's messed up that current gen console users gets previous gen handheld games before the current gen(non-ambassador) handheld users get a chance.

We don't know that they will. This event was specific to Wii U, and they gave a vague indication of when they'll be coming. I think it's very possible the 3DS gets them before or simultaneous with the Wii U implementation.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on January 24, 2013, 11:07:34 AM
Wonderful 101 looks very charming. It has a really cool and fun style to it. Looks light hearted enough to cater to younger Nintendo fans but has an epic flair to it that pure morons only enjoy.
Wait... Are you calling me a moron.  No wonder your so flat chested.
I can get excited if the games look as fan as The Wonderful 101. I can't wait to play that one.

Hahaha! +1
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 24, 2013, 11:26:25 AM
Is there a big anniversary for GBA coming up any time soon? Maybe they'll wait for something like that before making an announcement
This is the 10th anniversary of the first good GBA model. Though I don't think that's enough to justify it.
Its been more than 10 years from when the original GBA design came out... You mean the PoS SP don't you?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: alegoicoe on January 24, 2013, 04:49:34 PM
http://www.gamespot.com/features/is-nintendo-trapped-by-its-legacy-6402862/?tag=Topslot%3bIsNintendoTrappedByItsLegacy%3bIsNintendoTrappedByIt


Haters will always, hate.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 24, 2013, 06:12:37 PM
The article isn't complete bullshit.

I would totally agree on the premise that Thrid-party support is something to be wary of. I would also say its obvious that Nintendo is having trouble with HD development.

How other comments are bullshit though. I mean he complains that their isn't any new IP from Nintendo but convenient lay forgets to mention that new footage of the Wonderful 101 was shown and the Trailer for X was shown as well. Not to mention last year Nintendo had a few new IP in the form of a few eshop games.


While I do wish Nintendo had a bigger increase of new IP I understand why they use existing characters when building a new game. Also its bullshit how he complains about Yoshi Yarn looking similar to Epic Yarn. One of my favorite Games is perfect Dark which is a reworking of an old title.

I think a bog reason why a lot of Journalist have been angry at Nintendo is because ND has really hurt that they get clicks. Its sad because the article in question does have some valid points.

Going to sit down and rewrote this on a real keyboard and expand on it. It'll be interesting to see how the press reacts to Sony and MS next systems and if some of the IP is used again.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 24, 2013, 06:26:03 PM
How is it obvious Nintendo's having trouble with HD development?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 24, 2013, 06:42:49 PM
Having trouble would probably be a bad term to use. More like I don't think they were really prepared for how time consuming and expensive HD development would be. It'd part of the reason they have this expansion coming to their main building soon. If I recall isn't Namco working on smash because they wanted to get with someone would had experience with HD development,.

I think we take as gamers look at Nintendo and wrongfully complain about them not having more. The problem is that the majority of the Industry is working on has stupidly oversized teams and reuse assets (Assassin's Creed, FFXIII).

Even the bigger mainline titles take a good amount of time before the next one comes out.  It was six years between Halo 3 and 4 and the development time was around 4-5 years. I'm expecting another big wait between H4 and H5 as well. Assassins Cred had a 3-4 year delay with all of its main series. We just get those side games because ubisoft loves its vitamin D.


But for some reason nintendo who also follows this type of schedule is considered bad.


The only real thongs that were disappointing about ND to me were Mario Kart so soon and the fact that the NSMBU dlc wasn't announced.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on January 24, 2013, 11:11:17 PM
Hey does anyone have a good idea what 1st and 2nd party Nintendo developers are out there that we don't know what they are working on? Retro, Brownie Brown, Camelot? Or maybe they are doing stuff for 3DS? Who is left that we have no idea what they are working on?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on January 24, 2013, 11:24:29 PM
Retro, AlphaDream (Mario&Luigi guys), NST.

EAD, ND Cube and Good Feel were outed in the last direct.

Maybe HAL Labs since they're kinda quiet lately. Probably handheld Kirby of some sort.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 24, 2013, 11:32:43 PM
NST brought in some new people a while ago, I'd assume to start working on a game, which I hope to see somewhere soon.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on January 24, 2013, 11:40:48 PM
Also, Monster Games. I want my ExciteBots 2 dammit.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on January 25, 2013, 12:20:34 AM
Cool thanks! Also can we talk about those Pikmin pics? The irises in that Bulborbs eyes look hauntingly real. Some of those plants would look so real if I couldn't tell they were flat from certain angles. The rocks look like rocks man! I'm happy with that, and can live with it til the end, plus it will only get better.


Iwata Asks Platinum Games.
[font=.HelveticaNeueUI]http://iwataasks.nintendo.com/interviews/#/wiiu/platinum-games/0/0[/font]
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on January 25, 2013, 02:15:46 AM
Even the bigger mainline titles take a good amount of time before the next one comes out.  It was six years between Halo 3 and 4 and the development time was around 4-5 years. I'm expecting another big wait between H4 and H5 as well.
Halo 3 and 4 were developed by different teams, Bungie and 343 Industries respectively. Therefore, 1 studio wasn't slaving away on a single game the whole time. To be more specific, while there may have been 5 years between Halo 3 and 4, Halo Reach from Bungie came out in 2010, 3 years after Halo 3. It may not be a numbered entry, but it's essentially Halo 0. Halo 4 began development in 2009. That said, development for each 360 entry was roughly 3 years, not to mention both Bungie and 343i even split their teams to work on side projects, ODST and Anniversary. The new Halo trilogy was planned from the start to be a trilogy so I wouldn't be surprised if Halo 5 came out in 2014. Maybe the Anniversary team started work on Halo 5 once they finished their game with the Halo 4 team moving over as well after Halo 4 was released.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 25, 2013, 09:13:23 AM
Cool thanks! Also can we talk about those Pikmin pics? The irises in that Bulborbs eyes look hauntingly real. Some of those plants would look so real if I couldn't tell they were flat from certain angles. The rocks look like rocks man! I'm happy with that, and can live with it til the end, plus it will only get better.


Iwata Asks Platinum Games.
[font=.HelveticaNeueUI]http://iwataasks.nintendo.com/interviews/#/wiiu/platinum-games/0/0[/font]
I'm a little wary of Pikmin 3 and Epic Yoshi Yarn actually looking like what has been presented till I see them in action for myself.  Grant it that Ni No Kuni looks great so I'm not fully skeptical of those games but I still want to see them in person running.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: gbuell on January 25, 2013, 09:37:25 AM
http://www.gamespot.com/features/is-nintendo-trapped-by-its-legacy-6402862/?tag=Topslot%3bIsNintendoTrappedByItsLegacy%3bIsNintendoTrappedByIt


Haters will always, hate.

http://en.wikipedia.org/wiki/Betteridge's_law_of_headlines
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BlackNMild2k1 on January 25, 2013, 10:55:31 AM
Hey Caterkiller, do the new Pikmin pics look much better than what we saw at E3, Or is it about the same as Nintendoland?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on January 25, 2013, 11:12:21 AM

(http://img823.imageshack.us/img823/5391/i80lyzynmayvb.png)


[size=78%]


(http://img515.imageshack.us/img515/2394/ipzpgcp0ync45.png)[/size]
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on January 25, 2013, 11:23:57 AM

(http://img191.imageshack.us/img191/1797/ibjysft1q2vxz7.png)


(http://img819.imageshack.us/img819/8846/irybanpmbf6pr.png)



(http://img233.imageshack.us/img233/1876/ifaeg79hi6i5z.png)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 25, 2013, 11:34:28 AM
If they can pull that off I be ecstatic.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: gbuell on January 25, 2013, 11:44:55 AM
Other than a couple rough ground/rock textures, those are flawless.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ShyGuy on January 25, 2013, 12:39:16 PM
Bulborb is starting to look like real life Homer Simpson.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BlackNMild2k1 on January 25, 2013, 02:21:05 PM
Those pikmin shots look as amazing!!! Way beyond what was at E3.

Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Stogi on January 25, 2013, 02:33:37 PM
Considering how beautiful Pikmin and Pikmin 2 were, I have the utmost confidence that Pikmin 3 will blow our minds, especially since Miyamoto made it a point to bring up HD graphics as one of the many useful features for the game.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on January 25, 2013, 02:37:50 PM
Considering how beautiful Pikmin and Pikmin 2 were, I have the utmost confidence that Pikmin 3 will blow our minds, especially since Miyamoto made it a point to bring up HD graphics as one of the many useful features for the game.
It's definitely one series that would benefit from better graphics.  And I for one can't wait to see the final game.  Here's hoping the delay is to make it prettier. :)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 25, 2013, 05:28:51 PM
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.

Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 25, 2013, 05:31:32 PM
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.

Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.
Not a special event is part of it and Nintendo Fans we've been on defensive so long that we're easy to hit.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on January 25, 2013, 08:03:42 PM
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.

Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.

[laughs] This is the world we live in. It's just extremely popular to hate on Nintendo, a major portion of the industry(fans and professionals) have this grudge against them. I dare anyone say otherwise. Nintendo burned bridges like crazy back in the day and when the tables turned and there were greener pastures elsewhere those developers never looked back.

Couple that with a large portion of gamers who felt like they needed games to "grow up" with them and the Playstation was the next logical step for everyone. These guys(us) grow up in the Sony dominated era, get jobs in the games industry and finally American developers have a major presence in the game industry and take their bias with them. People who make games are fanboys just like us.

So then for 10 years you have an super unpopular group gamers and game maker. The gaming world starts to change as mass opinion changes on what constitutes as "kiddy" or something for only 5 years old an under. Also Nintendos new president is humble, careful what he says(for the most part) and tries to mend old relationships. The darkest 10 years are over and Nintendo launches the Wii which gains immense success in sales and becomes prevalent in popular culture.  This in spite of every general gaming outlet absolutely convinced Nintendo was done for and going the Sega route. And oh boy they are pissed! Mainly because true gaming(with better graphics) wasn't at the top of the charts. Now more than ever these gaming outlets have made it their life's goal to fan the flames of Nintendo doom. Angry that their superior gaming a habits aren't represented in over all sales.


Tis true today as the day it was written.

Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BlackNMild2k1 on January 25, 2013, 10:12:58 PM
Q: is it possible to erase the Wii channel off my Wii U, so that i can pair it with the correct Wii instead?

and i mean without erasing everything off of my Wii U and starting from scratch.... again.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on January 25, 2013, 11:54:52 PM
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.

Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.

[laughs] This is the world we live in. It's just extremely popular to hate on Nintendo, a major portion of the industry(fans and professionals) have this grudge against them. I dare anyone say otherwise. Nintendo burned bridges like crazy back in the day and when the tables turned and there were greener pastures elsewhere those developers never looked back.

Couple that with a large portion of gamers who felt like they needed games to "grow up" with them and the Playstation was the next logical step for everyone. These guys(us) grow up in the Sony dominated era, get jobs in the games industry and finally American developers have a major presence in the game industry and take their bias with them. People who make games are fanboys just like us.

So then for 10 years you have an super unpopular group gamers and game maker. The gaming world starts to change as mass opinion changes on what constitutes as "kiddy" or something for only 5 years old an under. Also Nintendos new president is humble, careful what he says(for the most part) and tries to mend old relationships. The darkest 10 years are over and Nintendo launches the Wii which gains immense success in sales and becomes prevalent in popular culture.  This in spite of every general gaming outlet absolutely convinced Nintendo was done for and going the Sega route. And oh boy they are pissed! Mainly because true gaming(with better graphics) wasn't at the top of the charts. Now more than ever these gaming outlets have made it their life's goal to fan the flames of Nintendo doom. Angry that their superior gaming a habits aren't represented in over all sales.


Tis true today as the day it was written.



wow. That was an incredible read. THank you.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 26, 2013, 12:00:17 AM
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.

Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.

[laughs] This is the world we live in. It's just extremely popular to hate on Nintendo, a major portion of the industry(fans and professionals) have this grudge against them. I dare anyone say otherwise. Nintendo burned bridges like crazy back in the day and when the tables turned and there were greener pastures elsewhere those developers never looked back.

Couple that with a large portion of gamers who felt like they needed games to "grow up" with them and the Playstation was the next logical step for everyone. These guys(us) grow up in the Sony dominated era, get jobs in the games industry and finally American developers have a major presence in the game industry and take their bias with them. People who make games are fanboys just like us.

So then for 10 years you have an super unpopular group gamers and game maker. The gaming world starts to change as mass opinion changes on what constitutes as "kiddy" or something for only 5 years old an under. Also Nintendos new president is humble, careful what he says(for the most part) and tries to mend old relationships. The darkest 10 years are over and Nintendo launches the Wii which gains immense success in sales and becomes prevalent in popular culture.  This in spite of every general gaming outlet absolutely convinced Nintendo was done for and going the Sega route. And oh boy they are pissed! Mainly because true gaming(with better graphics) wasn't at the top of the charts. Now more than ever these gaming outlets have made it their life's goal to fan the flames of Nintendo doom. Angry that their superior gaming a habits aren't represented in over all sales.


Tis true today as the day it was written.



This is yet another similarity between Nintendo and Apple. A certain segment of people constantly predict doom for both companies, despite huge successes.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Razorkid on January 26, 2013, 12:17:18 AM
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.

Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.

[laughs] This is the world we live in. It's just extremely popular to hate on Nintendo, a major portion of the industry(fans and professionals) have this grudge against them. I dare anyone say otherwise. Nintendo burned bridges like crazy back in the day and when the tables turned and there were greener pastures elsewhere those developers never looked back.

Couple that with a large portion of gamers who felt like they needed games to "grow up" with them and the Playstation was the next logical step for everyone. These guys(us) grow up in the Sony dominated era, get jobs in the games industry and finally American developers have a major presence in the game industry and take their bias with them. People who make games are fanboys just like us.

So then for 10 years you have an super unpopular group gamers and game maker. The gaming world starts to change as mass opinion changes on what constitutes as "kiddy" or something for only 5 years old an under. Also Nintendos new president is humble, careful what he says(for the most part) and tries to mend old relationships. The darkest 10 years are over and Nintendo launches the Wii which gains immense success in sales and becomes prevalent in popular culture.  This in spite of every general gaming outlet absolutely convinced Nintendo was done for and going the Sega route. And oh boy they are pissed! Mainly because true gaming(with better graphics) wasn't at the top of the charts. Now more than ever these gaming outlets have made it their life's goal to fan the flames of Nintendo doom. Angry that their superior gaming a habits aren't represented in over all sales.


Tis true today as the day it was written.


This has been my beef with gamers/games journalists for years.  The irony is that the majority of the same people who hate on Nintendo (with little to no reason why) were introduced and fell in love with gaming by that same company.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on January 26, 2013, 03:25:52 AM
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.

Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.

[laughs] This is the world we live in. It's just extremely popular to hate on Nintendo, a major portion of the industry(fans and professionals) have this grudge against them. I dare anyone say otherwise. Nintendo burned bridges like crazy back in the day and when the tables turned and there were greener pastures elsewhere those developers never looked back.

Couple that with a large portion of gamers who felt like they needed games to "grow up" with them and the Playstation was the next logical step for everyone. These guys(us) grow up in the Sony dominated era, get jobs in the games industry and finally American developers have a major presence in the game industry and take their bias with them. People who make games are fanboys just like us.

So then for 10 years you have an super unpopular group gamers and game maker. The gaming world starts to change as mass opinion changes on what constitutes as "kiddy" or something for only 5 years old an under. Also Nintendos new president is humble, careful what he says(for the most part) and tries to mend old relationships. The darkest 10 years are over and Nintendo launches the Wii which gains immense success in sales and becomes prevalent in popular culture.  This in spite of every general gaming outlet absolutely convinced Nintendo was done for and going the Sega route. And oh boy they are pissed! Mainly because true gaming(with better graphics) wasn't at the top of the charts. Now more than ever these gaming outlets have made it their life's goal to fan the flames of Nintendo doom. Angry that their superior gaming a habits aren't represented in over all sales.


Tis true today as the day it was written.


This has been my beef with gamers/games journalists for years.  The irony is that the majority of the same people who hate on Nintendo (with little to no reason why) were introduced and fell in love with gaming by that same company.

I wanted to bring up that very idea in my last post but the baby was crying. Had to cut it short.

I can only imagine some people feel almost betrayed by Nintendo and I'm not talking motion controls. Just the simple fact that Nintendo themselves didn't make their own violent games on a regular basis. Jr High and High School are still fresh in my mind. I remember writting a speech on the concept of "kiddy" games and another on Pokemon in my AP english literature class. Man I felt like I was a gaming rights leader! One thing I noticed growing up but couldn't pin point until I was about 21 is that as young adults 12-20 we strive to be older and more mature, things that we very well may like we want to shun for no good reason at all. Then for some reason we hit 21 and look at that same exact material and go "wow, I can appreciate that now so I'm in love with it again!" But not everyone grows out of stupid insecurities.

For video games I would say this is between the ages of 8-30, hahaha. It's like sports and when you are that emotionally invested in a team for that long it doesn't matter what happens you are going to trash the other teams, no matter how much logic the other side provides it's just a malfunction of the human brain. Its clear as a bell on politics. Depending on how closed off you are in social groups or Internet forums it becomes ingrained so much that it just does not go away. Of course there are always exceptions and very rational people who may favor one thing but can clearly judge everything as a whole. I say Ian and BlackNMild are people like that, they can appreciate and critize something from everyone but you know deep down they are nintedo fans at heart with very rational thinking... Mostly ;) A lot of us here are, they just stick out to me.

So these people who've been away from Nintendo for so long, they just immersed themselves in the anti Nintendo mentality. They are surrounded by so much of it, its not enough to just play your own system, you know live and let live, but they gotta belittle and insult everything Nintendo. Some of these gaming journalists have a clear agenda and it shows. I'll never forget that Ubisoft guy coming into my home and going "how come you only have a Nintendo?" And it did insult me for a second and then I just thought "man, what closed little circles you must work in?"

Of course all this goes both ways and everything in between. It's just the Nintendo hate is absolutely fascinating and I'd like some scientific research done on it. I will say this though that many gamers, the consumers and creators, they are growing up that's for sure, because despite the major hate it used to be much worse and I think Nintendo is more socially accepted then they have been in the last decade. Then as they get older and realize bashing other products you generally never touch anyway is pointless more hate will ease as time goes on.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 26, 2013, 10:27:22 AM
Ugh this full on retard has even effected Rev3 and I usually love their Opinion pieces.

https://www.youtube.com/watch?v=NMir9KPZBRM&feature=youtube_gdata_player


Their opinions borderline too

1) Wind Waker HD is a big deal because it plays on Nintendo Nostalgia. But why aren't they HDing up everything from Super Mario 64 and Super Metroid.

2) 2D Nintendo is great while the 3D is lacking. (Not sure they came to that conclusion seeing how everyone thinks the opposite.)

3) Max scoble complains why they didn't sit on the next gen Zelda announcement for a later date. Than complains that their wasn't a trailer for Wind Waker HD because some guy (its fucking Eiji Aonuma) was talking instead. (Really Really you fucking complain that the developer of the aeries is explaining stuff, like the movie industry the games industry would benefit from more focus on devs and individuals)

3)Max scoble can't seem to grasp that X is a fucking codename, I do agree with the Sessler that it wasn't a trailer. It was a teaser which is a different thing.

4)They complain about the Bayonetta 2 non trailer ignoring the fact that developer videos like this are pretty common before a game is revealed. 343i did something similar with Halo 4 showing off multiple videos about different parts of the development teams with bits of the game being shown while its being worked on. I loved that and it got me hyped for the E3 2012 reveal.

5)You have one person who admits that that's all hey can do if they don't have stuff ready but it will be.

6) Then they talk about Virtual Console and get some things wrong (BC Wii U HDs the games up.

7)They also complain about Ball on Trip being the first game instead of something like Super Metroid. They talk about having to pay for the games to get them to work on Wii U mode. I find that bullshit myself but since I never used VC on the Wii, I won't have a problem with the Wii U VC.



Its weird how cool rational people become unruly when Nintendo is involved.




Its we
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ymeegod on January 26, 2013, 10:38:24 AM
LOL, don't think that's 100% right Caterkiller.  It's not the industry hates nintendo, more like hate some of their business decisions like which games to logicalize and what not.  In the last couple of years there were like 23 titles that were released by nintendo but not in the in the west?  For an system like the WII that's been starving for titles I find it inexcusable on nintendo part to overlook a vast majority of gamers.  I don't need voice overs/lip sync crap, subtitles would do just fine and I can't imagine it being a cost issue since you don't even need to release physcial copies anymore.

Hell some games like Xenoblade coming screaming to mind. 

Hense, that why I as a gamer am still fuming with Nintendo--I love their games just not thier business strategy.

Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on January 26, 2013, 12:19:02 PM
LOL, don't think that's 100% right Caterkiller.  It's not the industry hates nintendo, more like hate some of their business decisions like which games to logicalize and what not.  In the last couple of years there were like 23 titles that were released by nintendo but not in the in the west?  For an system like the WII that's been starving for titles I find it inexcusable on nintendo part to overlook a vast majority of gamers.  I don't need voice overs/lip sync crap, subtitles would do just fine and I can't imagine it being a cost issue since you don't even need to release physcial copies anymore.

Hell some games like Xenoblade coming screaming to mind. 

Hense, that why I as a gamer am still fuming with Nintendo--I love their games just not thier business strategy.



Your absolutely right I should have fit that in there with the violent video game parts. Nintendo's decisions are major fuel to the fire. But the games we missed for Wii, there was no real way to get them downloadable right? Not excusing the issue, but wouldn't full on downloadable titles been just about impossible for Wii?

And we did end up getting Xenoblade and soon the Last Story right? "Yeah but we had to twist Nintendo's arm." I say so what, we got it. We didn't get the first sin and punishment on the 64 but I'm glad years and years later we were able to get it now on the VC. It's hard for me personally to sit back and get mad at Nintendo for almost leaving out those RPGs from the West all together when we ultimately got them. And all the clamoring for them did us well cause now they know Monolith is in demand over here and had no problem showing us there new game in the latest ND.

We'll certainly never know but I wonder, what if the Wii U only used the Pro controller, had universal voice chat, and specs that were deemed closer to the future competition? Those are some big issues I see being asked for from gamers. I wonder if they more or less got what they asked for, a Nintendo X-Box, would others come around? Would the press be screaming "they finally got it right!" or would they be hounding Nintendo again for doing nothing new?


Remember a year or 2 ago, that article about overall video game sales being down for the entire industry, but Nintendo was ultimately to blame because Wii's sales had dropped off from the astronomically high numbers? I mean come on what the heck?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on January 26, 2013, 12:26:19 PM
LOL, don't think that's 100% right Caterkiller.  It's not the industry hates nintendo, more like hate some of their business decisions like which games to logicalize and what not.  In the last couple of years there were like 23 titles that were released by nintendo but not in the in the west?  For an system like the WII that's been starving for titles I find it inexcusable on nintendo part to overlook a vast majority of gamers.  I don't need voice overs/lip sync crap, subtitles would do just fine and I can't imagine it being a cost issue since you don't even need to release physcial copies anymore.

Hell some games like Xenoblade coming screaming to mind. 

Hense, that why I as a gamer am still fuming with Nintendo--I love their games just not thier business strategy.


Agreed. But I have come to realization that Nintendo will never be the console I won't so I instead enjoy it for what it is.


Ip
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Mop it up on January 27, 2013, 04:15:57 PM
That was a nice series of posts Caterkiller, and I agree with just about all of it.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Razorkid on January 28, 2013, 01:09:46 AM
From my observation, its just cool to hate on or be outright dismissive of Nintendo. This has only been exacerbated further in the age of gaming blogs/websites, podcasts, and forums amongst enthusiasts. Its fine if you dislike Nintendo products or are indifferent to them, it's another thing entirely when people act like spurned lovers or something. It is very, very weird.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: mysticgohan on January 28, 2013, 01:39:21 AM
Hey guys got a tweet from Dalton of Vigil Games about Platinum games offer:

 

        25 Jan Haydn Dalton Haydn Dalton ‏@haydndalton

        @TroyBakerVA Troy thanks for the public rally for Darksiders, it has been amazing. Just wants to say you did a great job on both.
        Expand
        3h Jason Box Jason Box ‏@BigBoss2279

        @haydndalton Hey Dalton, have you consider anything Platinum games have said? With Darksiders and Vigil?
        Expand
        1h Haydn Dalton Haydn Dalton ‏@haydndalton

        @BigBoss2279 I'm greatly honored by what @platinumgames have said, but they're just that, comments. I don't think anything will come of them.

I hope he's wrong and that Platinum were serious about their offer.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 28, 2013, 03:30:21 AM
I support any and all acquisitions by Platinum, since they seem to have a pretty close relationship with Nintendo these days, which would likely mean the Wii U would see the products of them.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on January 28, 2013, 03:12:54 PM
I support any and all acquisitions by Platinum, since they seem to have a pretty close relationship with Nintendo these days, which would likely mean the Wii U would see the products of them.
Outside of the new MGS game of course.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Stogi on January 28, 2013, 04:29:09 PM
Isn't that game coming to Wii U?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 28, 2013, 04:33:10 PM
Isn't that game coming to Wii U?

Nope, neither of the Metal Gear games in development are coming to Wii U (as of now)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Stogi on January 28, 2013, 04:59:22 PM
Isn't the some spinoff of MGS coming to Wii U thought. I remember watching a trailer of some dude with an energy blade slicing people in half.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 28, 2013, 06:14:06 PM
That's Metal Gear Rising: Revengeance, and right now it is only confirmed for Xbox 360 and PlayStation 3.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on January 30, 2013, 02:40:51 PM
Ok so one thing about recent Nintendo direct announcement...

While it didn't eliminate the possibility, it seemed to indicate that Retro is not working on a new Zelda. It seems as though Nintendo is having its Zelda team port wind waker to familiarize itself with the hardware so that when it comes time to release a new Zelda game that it will hit a home run. or both.

I really hope they reveal what Retro is working on at e3. I hope its a game changer type game that will put the industry on its head.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 30, 2013, 09:28:58 PM
If you've transfered all your Wii games and saves to the Wii U but miss the ability to use a GameCube controller with them, here's an adapter that lets you use one as a Classic Controller.

http://www.mayflash.com/?Products/NINTENDOWiiU/W007.html
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Sarail on January 30, 2013, 10:13:38 PM
If you've transfered all your Wii games and saves to the Wii U but miss the ability to use a GameCube controller with them, here's an adapter that lets you use one as a Classic Controller.

http://www.mayflash.com/?Products/NINTENDOWiiU/W007.html
Aaaaaand Smash Bros. 4 has just been saved. ;)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: alegoicoe on January 30, 2013, 10:29:08 PM
I support any and all acquisitions by Platinum, since they seem to have a pretty close relationship with Nintendo these days, which would likely mean the Wii U would see the products of them.
Outside of the new MGS game of course.


For sure the new one based around Raiden is not coming, let's hope that the new one being developed by Kojima himself MGS: Ground Zeroes come to Wii U, fingers crossed.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on January 30, 2013, 10:51:11 PM
Aaaaaand Smash Bros. 4 has just been saved. ;)
Unless Smash Bros 4 will have mandatory stylus controls ;p
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Sarail on January 30, 2013, 11:06:14 PM
Aaaaaand Smash Bros. 4 has just been saved. ;)
Unless Smash Bros 4 will have mandatory stylus controls ;p
Oh, no. Don't do it, Sakurai! DON'T DO IT!! ¬_¬

I will say, though. I quite fancy the Wii U Pro Controller. Feels good. Light, but good. I could see putting in some serious Smash hours with the thing.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 30, 2013, 11:08:47 PM
Luckily Sakurai probably wouldn't do it. Remember that he made sure Brawl had 4 different control schemes (Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube controller). I wouldn't be shocked if SSB4 supports the GamePad, Pro Controller, Wii Remote, and Wii Remote + Nunchuk.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: SixthAngel on January 31, 2013, 12:53:59 AM
Quote from: Caterkiller
Awesome rant
I like what you're saying. I think it has a lot to do with the terrible "gamer culture" that's popped up.  Until the Wii I never heard gamer describe a specific group of "real gamers". It was rare for someone to be even be referred to as a gamer, like i dont call people moviers.
People in this culture want legitimization more than anything, even games.  I don't think a lot of them even care about games but "gamer" remains a part of their identity. It doesn't matter that Nintendo released a new Sin and Punishment, brought back all the old games they pretend to love (even Punch-out) because they didn't focus and market to them. They are "real" gamers and hated that Nintendo said they weren't the most important thing ever.  It doesn't matter that Xenoblade came out, it didn't come out when they wanted it.  These people loathe mom and dad and girls getting games they actually enjoy too. These people tried their damnedest to get people to call Super-Freaking-Mario a "casual" game not worthy of their Splosion Mans.

The gaming press cater to this small yet vocal group 100% of the time.  Companies sucker them with mass produced "limited" editions because they want to be told they are important and buy this mostly useless ****.  On "big" message boards 97% of the discussion that isn't paid FUD and viral marketing is on sales and company statements and on the possibility of sales and the dream of the possibility of sales because of this shitty need to be legitimized. It doesn't matter how enjoyable it is, it matters that they are right and that means you are WRONG. This group wants nothing more than to see Nintendo die so they can be secure that "real gamers" are shown to have the importance.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on January 31, 2013, 12:58:57 AM
In my experience these kinds of people don't hate Nintendo so much as they want Nintendo to change. They usually acknowledge Nintendo's great history, but want them to completely change who they are to better suit their interests.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on January 31, 2013, 02:24:07 AM
That was a nice series of posts Caterkiller, and I agree with just about all of it.

She noticed me! ^_^ *fixes hair*

I certainly shouldn't generalize and don't want to because there are so many diverse groups of gamers. I suppose in my personal experience I just dealt with the hardcore Nintendo haters the most. Then at the same time I had die hard Nintendo friends who had to bad mouth everything Sony and Microsoft as well. But no one was more vocal than Nintendo haters and it was never more apparent then in all forms of gaming media. And for me that's where it starts, dedicated gaming sites and magazines tell people how to think. And too few people can actually sit back and go "hmm, what does this really mean?"

Of course a big reason is because of the decisions Nintendo makes, but then they do or announce something awesome and it gets flipped around into a negative. I mean how did the latest Nintendo Direct turn into a negative as a whole? Not from NWR obviously but a few notable places.


Edit:


EA doesn't view the Wii U as next generation, and what they call Gen4 has yet to come.
[font=.HelveticaNeueUI]http://m.neogaf.com/showthread.php?t=510832 [/font]


Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: mysticgohan on January 31, 2013, 03:45:16 AM
What counts as a gen? I count home consoles Nes-Wii U and I get 6, who or what are the other 2? seeing as next gen is the 8thfrom what I'm reading, still not sure how. Wii U is next Gen. I remember ps3/360 1st gen games looked like Enhanced ps2/xbox games.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on January 31, 2013, 10:37:31 AM
Google it. The NES wasn't the first video game system ever. There were two generations before the NES released.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: mysticgohan on January 31, 2013, 10:52:15 AM
Yeah, I remember the Atari and collicovision etc. But couldn't really say I would count them as they crashed the market :p
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: gbuell on January 31, 2013, 11:30:44 AM
Hell, the NES wasn't even Nintendo's first home video game system. http://en.wikipedia.org/wiki/Color_TV_Game (http://en.wikipedia.org/wiki/Color_TV_Game)


Here are the video game generations as defined by Wikipedia. http://en.wikipedia.org/wiki/Video_game_console
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: SixthAngel on January 31, 2013, 12:07:05 PM
It sounds like the rumored Nintendo/EA fallout was real.  Remember the "unprecedented partnership"?  The rumor is that EA tried to get Nintendo's online store to be 100% Origin and Nintendo told them to screw off because they aren't stupid.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ShyGuy on January 31, 2013, 02:42:34 PM
EA needs a few fifty million dollars flops to teach them a lesson!
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: noname2200 on January 31, 2013, 02:43:31 PM
EA won't have to wait long for those...
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on January 31, 2013, 03:45:22 PM
EA Was counting Sony Generations.

So in the EA terms you have to minus 4 Generations to make an equivalent.

So in this scheme the NES would  be -1, Snes be 0, etc.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on January 31, 2013, 05:38:02 PM
EA Was counting Sony Generations.

So in the EA terms you have to minus 4 Generations to make an equivalent.

So in this scheme the NES would  be -1, Snes be 0, etc.
Wow, I think you are right.  Wow, what a huge snub to Nintendo.  It's like they don't consider it  a console at all in that case.  NES and SNES mean nothing to him.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Shaymin on January 31, 2013, 09:02:18 PM
EA needs a few fifty million dollars flops to teach them a lesson!

How about a half-BILLION (http://en.wikipedia.org/wiki/Star_Wars_The_Old_Republic) dollar flop? (Why is Riccitello not canned yet and taking Moore with him?)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on January 31, 2013, 09:22:12 PM
Where do you get that game losing $500 million? I highly doubt it since the game game out in late 2011 and cost about $150 million to make (and I doubt the costs to run the game for 14 months was $350 million, so they have not even spent $500 million, yet alone lost that much). They did make money from the game, so it may be possible they actually profited from the game
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: terribledeli on January 31, 2013, 09:55:56 PM
EA said they were happy with the numbers free to play TOR has brought in so far (They cited it, along with Fifa, and Madden Ultimate Team bringing in $185 million). It'll turn a profit. Eventually. If not already.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Shorty McNostril on February 01, 2013, 06:37:38 AM
I play TOR. That new cartel market they brought in with F2P has made them heaps. I see cartel items everywhere.

I know people have dropped ridiculous amounts of money on tokens for rare gear.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on February 01, 2013, 09:45:08 AM
I got SW:TOR at launch and played it for a bit but I got bored before even maxing out my character.  I keep saying I'll try it again because my Sister family is into it but, it felt like WoW back during the Burning Crusades.  So overally just felt dated.
Title: Wii U GPU CPU talk and other things!
Post by: Caterkiller on February 02, 2013, 08:28:14 PM

 From: Farnham on Neogaf.


[font=.HelveticaNeueUI]http://www.nintendo.co.jp/ir/library/events/130131qa/03.html (http://www.nintendo.co.jp/ir/library/events/130131qa/03.html)[/font]
Quote

Q. What is the timeframe of the new software you were mentioning? What about the development structure?
 
Iwata : we are not thinking about a long timeframe. We are thinking about Mid year up to End of the year 2013. We also have games that are slated for end of the year that we havent mentioned yet.
 
Miyamoto : It takes time to understand the charm of wiiu. We are currently offering a few titles but we are aiming for games that sell steadily for the next 3 years not for games that stop selling after a few weeks. We have a lot of ideas for 2 screen play. We definately need more employees internally and externally so we are strengthening our development teams.
 
 
Q. Cloud gaming is becomming popular. What about a unified platform?
 
Iwata: there are things you can do with cloud gaming and there are things you cant do. We dont agree that cloud gaming is the future and we are trying to work hard on a future where gaming only consoles are not gone. Unified platforms are for us not platforms that are one but rather platforms that have the same development architecture. This also means that there could be more platforms.
 
Mizamoto: We needed to create new development environments for wiiu and 3ds unlike wii which reused the gamecube architecture. We are unifying our development teams to accomodate this challenge and minimize the losses while preparing the shift. I think handhelds and consoles will coexist as the aim is different.
 
 
 
Q. Asymmetrical multiplayer and pikmin 3
 
Iwata : I hear a lot of people saying that Nintendoland was great, so we think asymmetrical gaming is not a bad thing. However it is hard to get the message out, that this is a fun way to play.
 
Miyamoto: Pikmin3s greatest charm is to look at the Pikmin in HD. I think it is a great strategy game that has a constant minimap displayed on the gamepad. There is also OffTV play.
 
 
 
Q. Isnt the WiiU architecture too much focused on the GPU?
 
Miyamoto : For High End graphics there is a hurdle, since we have to reeducate our people. The development itself hasnt changed but we are recruiting specialists that can become core members in each specialized area. External Developers are used to shader techniques and we are collaborating a lot with external companies nowadays so we have a very good development structure.
 
Iwata: Every gaming hardware has its specialities. There is a timing of hit and miss before the functions can be used fully. We were not able to provide development kits that get out all the power of wiiu until mid of last year. With other gaming consoles firms had 6 to 7 years to experiment but our console has a different balance so it is easy to see who has adapted and who hasnt. However this is something time will heal so we are not too worried.
 
Takeda : WiiU is a machine that has a lot of performance compared to its power consumption. The GPU is definately more pronounced than the CPU . There are people saying that the CPU is weak but that is not true. It is a trend that the cash memory is whats getting bigger with CPUs not the processing power. I do not think that the CPU is underpowered. Its just a design where the memory is more stressed.
 
 
 
Q. What about NFC
 
Iwata : there are two trends. one is with figurines or cards. We are currently working with developers on this and we will see various games this year.

The other one is E-money payment. we are also working on this.

Summarized by Loycuter from Ruliweb

My avatar looks hot right? Thank Insanolord for the eye candy!
 
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on February 04, 2013, 02:28:11 PM
So they didn't get full dev kits out until June/July 2012.  That could very well mean that the games will really start coming at the end of 2013 or early to mid 2014.  If we don't start seeing an uptick in 3rd party games by then, I'm gonna get a little worried.  Right now, I'm waiting for Pikmin 3 and the new X game.
Title: Very interesting news coming.
Post by: Caterkiller on February 06, 2013, 04:16:19 PM
According to Rich at IGN, "very interesting" Wii U related news is coming tomorrow.



I'm guessing some kind of OS feature like voice chat, or a 3rd party game thought not to be coming to Wii U.

Or is that great news and not interesting news?

]https://mobile.twitter.com/RichIGN/status/299234151708639232 (https://mobile.twitter.com/RichIGN/status/299234151708639232)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Shorty McNostril on February 06, 2013, 05:32:20 PM
Very interesting doesn't necessarily mean good.
Title: Re: Very interesting news coming.
Post by: Fatty The Hutt on February 07, 2013, 10:38:43 AM
According to Rich at IGN, "very interesting" Wii U related news is coming tomorrow.


Oh my God...THAT'S TODAY!!!


RUN FOR YOUR LIVES!!!
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Soren on February 07, 2013, 11:27:34 AM
Rayman Legends delayed again, no longer Wii U exclusive. NOT EVEN A FREAKING TIMED EXCLUSIVE EVEN THOUGH I'M SURE THE GAME'S ALREADY DONE!!

Quote
London, UK — February 7th, 2013 — Today, Ubisoft announced that its forthcoming title Rayman Legends, already announced for the Wii UTM system from Nintendo, will also be released on the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system. All versions will now hit shelves in early September 2013.
 
 The Microsoft Xbox 360® and Sony PlayStation® 3 versions of Rayman Legends are being developed by Ubisoft Montpellier, the same team behind the Nintendo Wii UTM game. Rayman Legends has been praised for its stunning visuals and innovative gameplay by media around the world and labeled as one of the most anticipated platformers of 2013.
 
 “We heard from many Xbox & Playstation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system”, says Geoffroy Sardin, EMEA Chief Marketing & Sales Officer. ”We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game.”
 
 Rayman Legends retains the fantasy appeal of its predecessor while adding a multitude of clever and entertaining gaming modes, new characters, new environments and a new soundtrack. The award-winning team of artists, designers and composers from Origins has also returned with an advanced UbiArt engine to include multi-dimension gameplay elements, an improved lighting system and updated game rendering that elevate Rayman’s graphics to the next level.

I'm guessing this was the "interesting news".

Et tu, Ubisoft? :(
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: alegoicoe on February 07, 2013, 11:38:43 AM
Bringing Wii U games to the other platforms but not the other way around, how sickening!!!
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caliban on February 07, 2013, 11:38:54 AM
Well that sucks. I don't care about it going to the other systems, but the delay is just well... oh well.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Soren on February 07, 2013, 11:39:35 AM
Unbelievable.

Quote
“When we saw all the comments when we announced the game would be focused on Wii U, all of the people that have both the PlayStation 3 and 360 were really disappointed,” Poix told IGN. “So we thought it was making more sense to also bring the game to where it was originally from. That means Xbox 360 and PlayStation 3. So we decided to go for a multiplatform launch simultaneously.”

Quote
As for the reason for the delay, Poix explained that “it’s really about the fans. It’s really about having a very interesting universe, a mix of craziness and poetry mixed all together. We are very happy that we can bring that to many, many Rayman fans and the more we can, the better.”

http://www.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive?abthid=5113d76f692769cd4d00003d (http://www.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive?abthid=5113d76f692769cd4d00003d)

Screw you, Ubisoft.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on February 07, 2013, 11:49:26 AM
Are you fucking shitting me? The game was almost out. **** that noise, I'm canceling my preorder. Maybe my sixty bucks can go to another game that I'll actually be able to play in a reasonable time.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on February 07, 2013, 11:52:35 AM
It sounds like he is basically saying they delayed the game so they could release Xbox 360 and PlayStation 3 versions at the same time. Ugh.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on February 07, 2013, 11:53:48 AM
(http://i.imgur.com/LHuYXDh.jpg)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on February 07, 2013, 11:57:24 AM
Very interesting doesn't necessarily mean good.

Oh your good, real good.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 07, 2013, 11:57:42 AM
Ugh. Okay.

Delay is maddening -- at first we're told it's launch title, now it's september?.. Almost a year long delay? Come on! As long as i get the game i'm good, but release it already.

And what happenned with Rayman being published by Nintendo in Europe and Japan?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on February 07, 2013, 12:00:53 PM
People need to stop trying to soften the blow of bad news by calling it "interesting." Either call it what it is or just don't say anything.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on February 07, 2013, 12:23:19 PM
So I am of the type that a delay doesn't really bother me. I generally think in the long term that I will have the game and the end result will be the same. But just a couple weeks from release and adding like 7 months? I wouldn't doubt the game is done and it would have been a nice timed exclusive too. Ubisoft you stinky mutha fletchas, I'm just going to act like any random 3rd party with Nintendo, be very child like and avoid supporting your game for petty reasons.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ShyGuy on February 07, 2013, 12:25:42 PM
Oh for Pete's sake. I would have no problem with this if they still released Rayman for Wii U on Feb. 26th, then announced the ports after it was released.

BUT NO. UBISOFT HAD TO CAPCOM-FIVE THIS MESS.

Why is it that Microsoft can get third parties to do whatever they want, but Nintendo always gets screwed in one form or another? Is it just money hats?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Fatty The Hutt on February 07, 2013, 12:33:27 PM
That's a real shame. I don't care about the exclusivity. I suspect that he Wii U version will be the definitive version anyway. But the delay is a nasty blow.
My whole family is itching for this title, has been since playing store displays in early November.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on February 07, 2013, 12:40:13 PM
People need to stop trying to soften the blow of bad news by calling it "interesting." Either call it what it is or just don't say anything.
Loss Sale.  In fact Ubisoft is now on my list of Publishers who will need a really really good game for me to buy it.
Oh for Pete's sake. I would have no problem with this if they still released Rayman for Wii U on Feb. 26th, then announced the ports after it was released.

BUT NO. UBISOFT HAD TO CAPCOM-FIVE THIS MESS.

Why is it that Microsoft can get third parties to do whatever they want, but Nintendo always gets screwed in one form or another? Is it just money hats?
Agree.  For me what makes this a kick in the balls is that Raymen Legends for the WiiU is done.  There is not doubt about that.  If they want to port it after the fact fine thats just business but, to outright delay it and I'm sure they will strip features as well to keep it in parity with the rest of the systems.

THIS is why Nintendo fans don't like to support 3rd parties anymore.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: broodwars on February 07, 2013, 12:41:41 PM
Well, now that the only Wii U game I was looking forward to playing this year has been delayed till the Fall, I guess I can cancel my preorder and just get the PS3 version when it comes out.  I guess I can also box my Wii U up for most of the rest of the year because it's sure not getting played.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 07, 2013, 12:44:24 PM
That's a real shame. I don't care about the exclusivity. I suspect that he Wii U version will be the definitive version anyway.
They're not gonna sit on it for 9 months while they do ports to 360/ps3. The entire game is going to be reworked with new platforms in mind.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Fatty The Hutt on February 07, 2013, 12:46:03 PM
Again, I think the Wii U version will be the one to get, if you have the choice. This from the IGN article:
Quote
Poix explained that the GamePad-based cooperative experience of Rayman Legends will remain exclusive to Wii U, while the Xbox and PlayStation versions will operate more similarly to Rayman Origins. He couldn’t offer many specifics just yet but indicated that more information will be coming leading up to the game’s release.
[/size]“It’s a different kind of experience if you have the Wii U,” Poix said. “Obviously there will be cooperation on the PS3 and 360, but on the Wii U there is still this magic of having one player that can play on one system with a new experience and the other on the usual game pad. That stays a Wii U exclusive for sure, by definition.”
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 07, 2013, 12:48:34 PM
Again, I think the Wii U version will be the one to get, if you have the choice. This from the IGN article:
Quote
Poix explained that the GamePad-based cooperative experience of Rayman Legends will remain exclusive to Wii U, while the Xbox and PlayStation versions will operate more similarly to Rayman Origins. He couldn’t offer many specifics just yet but indicated that more information will be coming leading up to the game’s release.
[/size]“It’s a different kind of experience if you have the Wii U,” Poix said. “Obviously there will be cooperation on the PS3 and 360, but on the Wii U there is still this magic of having one player that can play on one system with a new experience and the other on the usual game pad. That stays a Wii U exclusive for sure, by definition.”
As cool as touch functionality is, losing it would only improve the game.

So not only Wii U version is delayed, it's also getting an inferior version.

Nice.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: broodwars on February 07, 2013, 12:52:34 PM
As cool as touch functionality is, losing it would only improve the game.

So not only Wii U version is delayed, it's also getting an inferior version.

Nice.

Agreed. While I liked the Rayman Legends demo in general, I really didn't like the level where the game forced you to play as Murphy on the touch screen while the AI got to control the actual character. If playing the game on another platform means I don't have to play those levels, that can only be an incentive.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Fatty The Hutt on February 07, 2013, 12:54:00 PM
@Azeke: Sorry, I am not following your logic. How do you conclude the Wii U version will be inferior? The game-pad co-op stuff is essentially optional. It is also amazing.
Have you downloaded and tried the demo?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 07, 2013, 01:02:12 PM
The game-pad co-op stuff is essentially optional.
No, it's not. In demo one level you're forced to use gamepad at places. You can't skip it.

And if you can -- what's the point of doing it in the first place?

Metro port canceled.
Aliens delayed and gone MIA.
Injustice also possibly delayed, isn't getting DLC and collector's editions.

Nope, nothing wrong's with third parties here.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Fatty The Hutt on February 07, 2013, 01:15:25 PM
@ azeke: You are forced in that level of the demo so that the demo can show-off the gamepad stuff. It is my understanding that in the regular game, you can switch characters at will. I am sorry, though, that I don't have anything to cite for that conclusion other than my own dim, aging memory. So, at best, the jury is still out on whether you are forced to play the gamepad character in any given level.


Apart from that, I think it comes down to a matter of opinion. I love the gamepad stuff, others don't. If I am "forced" in some levels to do the gamepad stuff, I am fine with that.


I never said that 3rd parties are not full of crap when it comes to Wii U, just that I think the Rayman game will be best on Wii U. In fact, in other threads, I have repeatedly stated that, for those games in which I have an interest where the 3rd party is refusing to port to Wii U for b.s. reasons, I will go out of my way to buy used if I decide to pick up the game at all. 
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on February 07, 2013, 01:27:36 PM
The game-pad co-op stuff is essentially optional.
No, it's not. In demo one level you're forced to use gamepad at places. You can't skip it.
....
BECAUSE ITS A DEMO SHOWING THE GAMEPAD OFF.

Also I love how some of you preach that OPTIONS are always the best and then praise something for limiting options.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on February 07, 2013, 01:29:47 PM
Delaying the game mere weeks before release was a shiesty move.  It will yield a better product, but they had to know sooner that it wouldn't be ready so the timing is what's most disappointing. While I don't care about exclusivity (this wasn't a day 1 purchase for me), announcing it as a same day release with the other consoles on top of going multiplatform is just Ubisoft doing their best Nelson Muntz impersonation. "Ha ha!" **** you, Nelson.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 07, 2013, 01:47:36 PM
BECAUSE ITS A DEMO SHOWING THE GAMEPAD OFF.
Demo is supposed show the game off. Can you skip touch co-op stuff in the demo? No? Then you that means forced (no quotation marks here, it's exactly that, you get NDS/iOS touch gameplay shoved in the middle of classic platforming) Murphy gameplay is essential throughout the game.

Why am i even saying this, Ubisoft dev has already told that in Wii U version Murphy was mandatory. That might change though with new revamped versions coming of course.

I'm not opposed to that Murphy stuff in principle. Or touchpad functionality (that musical level was the best part of the demo, everything else was usual Origins stuff plus Murphy). It's cool as i said. I like giving gamepad to my friend to assist me.

If they will make it optional and one can skip those segments at will, as i said then what's the point?

It's damned if you do, damned if you don't.

Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Soren on February 07, 2013, 02:37:14 PM
I don't understand what Ubisoft gains with going multiplatform and completely scrapping a timed Wii U exclusive. Unless Nintendo did something to piss them off, which is possible. But I doubt it.  Yeah, sales aren't going as well as you'd like but ZombiU was still the best selling third party game. Plus, February is barren right now and we're starving for games. There's nothing coming out. Freaking F-Zero on Virtual Console was your main competition right now.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ShyGuy on February 07, 2013, 02:56:36 PM
Third parties are actively sabatoging their efforts on the Wii U. I hope they all go out of business.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: SixthAngel on February 07, 2013, 03:20:45 PM
I was going to pick this up but not if its released in September. They are basically competing with holiday releases at that point and it gets bumped way down my inevitable big holiday games list.

I can understand a port but the huge WiiU delay for simultaneous release is ridiculous.  Rayman is not special enough to survive the holiday season when it doesn't even have an exclusive tag to get attention. Do they think they can compete with GTA5 on the other consoles as well as the lead up to brand new consoles? 
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 07, 2013, 03:28:00 PM
Third parties are actively sabatoging their efforts on the Wii U.
What efforts.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on February 07, 2013, 03:31:44 PM
The Wii U is doomed. :(
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 07, 2013, 03:32:50 PM
The Wii U is doomed. :(
Mayans were right.  ;D
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: noname2200 on February 07, 2013, 05:21:59 PM
So when's that third-party Nintendo Direct scheduled for again?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on February 07, 2013, 05:25:04 PM
So when's that third-party Nintendo Direct scheduled for again?
Been Delayed till September :P
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on February 07, 2013, 05:50:22 PM
So when's that third-party Nintendo Direct scheduled for again?
Been Delayed till September :P
I applaud you for that one. :)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on February 07, 2013, 06:53:06 PM
Quote
“We heard from many Xbox & Playstation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system”, says Geoffroy Sardin, EMEA Chief Marketing & Sales Officer. ”We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game.”

This is what pisses me off about this whole situation. I've never liked a single Rayman game I've played, I downloaded the demo because everyone here claimed it was awesome but outside the Castle Rock level, I wasn't feeling it. It seemed like it could be fun, but I'd most likely pass on it unless I could get it for cheap - in other words, the game delay or it going multiplatform don't affect me one bit. However, when your PR people say "well we're doing it for the fans" I say "well what about all those times Nintendo fans tell you they want games on their current systems and you ignore them??" This isn't about Ubisoft in particular, mind you, but in general. This is 100% PR bullshit and they know it, but they're going to just keep on smiling while they spit in the face of fans.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: SixthAngel on February 07, 2013, 08:31:25 PM
There is a rough translation going around of a post from one of the Legends devs.  Apparently they have been in crunch time ever since they delayed it in order to make sure they hit this release date, then when they are basically finished the big boss comes in and says "Whoopsy! We didn't really need it finished and are moving it to September.  Way to bust your ass so we can sit on this complete game for 7 months!"
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on February 07, 2013, 10:17:08 PM
Miiverse reaction on youtube. Pretty funny!

http://www.youtube.com/watch?feature=player_embedded&v=ciJ5sVe2v6U
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BranDonk Kong on February 07, 2013, 10:51:55 PM
Rayman Legends anti-news is BEYOND disappointing. Wasn't it due out in a couple weeks? Now they delay it so they can release it on the other 2 consoles that Rayman fans don't care about?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on February 07, 2013, 11:07:18 PM
All 4 Rayman fans on PS3/360 convinced Ubisoft otherwise.

If the game is finished on Wii U, it would be in their best interest to release it already since, as others have stated, it'd be going up against nothing on Wii U this month. It still has a good chance of performing best sales wise on Wii U... unless Wind Waker HD launches near it. Otherwise, it's going to get trampled by a remake of a decade old game.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Soren on February 07, 2013, 11:13:04 PM
Quote
"There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms," Ubisoft public relations specialist Sarah Irvin said.

http://www.digitalspy.co.uk/gaming/news/a457208/ubisoft-explains-rayman-legends-wii-u-delay.html

God bless Ubisoft's inept PR.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caterkiller on February 07, 2013, 11:18:04 PM
In my YouTube  Miiverse post I notice that those messages weren't getting deleated especially with the new on topic rules hahaha. How much you want to bet the Nintendo employees who mod the Miiverse are fans like us and they are pissed.

This is one of those times that Miiverse may really get its developers attention. Especially since every post is from a Wii U owner and not a mystery name on the Internet who may or may not have the console.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: the asylum on February 07, 2013, 11:19:17 PM
With all the exclusives that Nintendo is losing, So does this mean that Bayonetta 2 will likely be ported around too?

For Nintendo's sake, if there's no PS4/Xbox720 bombs dropped this year they'd better have a killer showing.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on February 07, 2013, 11:25:31 PM
With all the exclusives that Nintendo is losing, So does this mean that Bayonetta 2 will likely be ported around too?
Most likely not. I believe Platinum Games openly admitted that without Nintendo there is no Bayonetta 2. I doubt Nintendo would fund that entire project if there a chance it could get ported to another non-Nintendo console (possibly) ever.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on February 07, 2013, 11:28:37 PM
Quote
"There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms," Ubisoft public relations specialist Sarah Irvin said.

http://www.digitalspy.co.uk/gaming/news/a457208/ubisoft-explains-rayman-legends-wii-u-delay.html

God bless Ubisoft's inept PR.
Unending facepalm. That's a punch in the nads. At the very least, they were honest.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: SixthAngel on February 08, 2013, 08:21:27 AM
In my YouTube  Miiverse post I notice that those messages weren't getting deleated especially with the new on topic rules hahaha. How much you want to bet the Nintendo employees who mod the Miiverse are fans like us and they are pissed.

This is one of those times that Miiverse may really get its developers attention. Especially since every post is from a Wii U owner and not a mystery name on the Internet who may or may not have the console.

I didn't think about how Miiverse would react to this until I saw your video. Tons of Wii owners are going to be getting Ubisoft stinks messages in their plaza too.  This game is going to have a super negative word of mouth on there probably right up to release. People aren't eager to forget these things so I can't imagine a sudden change of tone on Miiverse around release either. They blew so much free publicity too since for some stupid reason Nintendo hasn't put any other demos on display units I've seen.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Adrock on February 08, 2013, 08:30:08 AM
I think New Super Mario Bros. U is on demo units now too, but Rayman Legends and New Super Mario Bros. U are the only demos.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on February 08, 2013, 09:21:21 AM
Quote
"There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms," Ubisoft public relations specialist Sarah Irvin said.

http://www.digitalspy.co.uk/gaming/news/a457208/ubisoft-explains-rayman-legends-wii-u-delay.html

God bless Ubisoft's inept PR.
I honestly thought they couldn't make it any worst but Bravo Ubisoft PR you have exceed expectations in all the wrong ways.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: SixthAngel on February 08, 2013, 12:03:43 PM
I think New Super Mario Bros. U is on demo units now too, but Rayman Legends and New Super Mario Bros. U are the only demos.

I don't understand this.  A few Nintendoland demos would have been perfect.  Wii was all about playing to get it too.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Fatty The Hutt on February 08, 2013, 12:47:13 PM
Miiverse reaction on youtube. Pretty funny!

http://www.youtube.com/watch?feature=player_embedded&v=ciJ5sVe2v6U (http://www.youtube.com/watch?feature=player_embedded&v=ciJ5sVe2v6U)
That video is flabbergasting. 17 minutes worth of scrolling negative MiiVerse comments about Ubisoft's decision.
If that doesn't have them second-guessing their decision, nothing will. These are all people with a Wii U who were going to buy, many of whom now will not.
If they don't reverse the decision, I'd say it's proof of some X-box or PS3 moneyhats. Why else would they stick to such an obviously bad move? Oh yeah, I forgot, it's Ubisoft.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ymeegod on February 08, 2013, 01:31:46 PM
LOL, cry if you want to but the WII U preorders for Rayman Legends were pretty damn low--Ubisoft had to make an choice and going multiplatform was the safer bet.  Still don't see it selling all that well but at least with it being on three platforms the "total" sales will at least make it somewhat profitable. 

As for the delay, it could be a good thing in a way, the NFC feature sounded like it was dropped so hopefully they can work something out.  Also they were toying around with "multiple" gamepads so that'll be something if they can add that support as well.

--------------------------------------

Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on February 08, 2013, 01:54:15 PM
Ymeegod, you also falsely claimed that no third party Wii U game has sold more than 20K copies (which is statistically impossible unless games like Nintendo Land sold 3 copies per system), so what is your source for pre-orders being low?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on February 08, 2013, 04:19:17 PM
With all the exclusives that Nintendo is losing, So does this mean that Bayonetta 2 will likely be ported around too?

For Nintendo's sake, if there's no PS4/Xbox720 bombs dropped this year they'd better have a killer showing.
Only if Nintendo wants to release it on other platforms.  Platinum actually came out yesterday with a statement to the effect of saying that Bayonetta 2 and Wonderful 101 are owned by Nintendo and the only way they are ever going to other platforms is if Nintendo publishes them on other platforms.

They did this because so many people were asking them if B2 was going to be ported to PS3/360. 
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on February 08, 2013, 05:38:19 PM
LOL, cry if you want to but the WII U preorders for Rayman Legends were pretty damn low--Ubisoft had to make an choice and going multiplatform was the safer bet.  Still don't see it selling all that well but at least with it being on three platforms the "total" sales will at least make it somewhat profitable.

This isn't about it going multiplatform. It's about the fact that the Wii U game is finished and Ubisoft's refusing to release it for 8 months.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Fatty The Hutt on February 08, 2013, 05:41:54 PM
This isn't about it going multiplatform. It's about the fact that the Wii U game is finished and Ubisoft's refusing to release it for 8 months.
Preee-Cisely!!!
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on February 08, 2013, 05:48:13 PM
the reason why Ubisoft is not releasing the wii u way ahead of the others is because Ubisoft feels the title will be passé on other consoles if its released later. Its a weak reason, but it is a reason. Its like Arkham city coming out on Wii U.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on February 08, 2013, 05:49:54 PM
Nobody's going to buy the game on 360 or PS3 regardless of when the Wii U version comes out.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on February 08, 2013, 06:27:45 PM
that may be true, but some number cruncher at their company said they would. He will be fired in October.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on February 08, 2013, 06:48:03 PM
Yep september is when GTA. Launched.

Article from Engadget about Nintendo's online being fragmented.

http://www.engadget.com/2013/02/08/nintendo-digital-content-problem-wii-u-ecosystem/
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ymeegod on February 08, 2013, 07:09:15 PM
"Ymeegod, you also falsely claimed that no third party Wii U game has sold more than 20K copies "

You really have to read--I said preorders.  And if you look at the past Rayman Origins then there's more fans on PS3 than there was on nintendo systems (Rayman Origins sold the most on the PS3 followed by the 360 and lastly the WII in terms of home consoles).

So there's going more people pleased with this going multi--then upset about it.

Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ymeegod on February 08, 2013, 07:26:11 PM
And you assume the game is actually finished?  It really wouldn't take Ubisoft 7 months to port the game over to PS3/Xbox 360 since the game is built around the original Rayman Origins engine (meaning the middleware engine is already good to go).   Even without the ports I would assume Rayman would have been delayed anyhow. 

Just because an release date was set doesn't mean Ubisoft was finished with the game. 
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on February 08, 2013, 07:54:43 PM
And you assume the game is actually finished?  It really wouldn't take Ubisoft 7 months to port the game over to PS3/Xbox 360 since the game is built around the original Rayman Origins engine (meaning the middleware engine is already good to go).   Even without the ports I would assume Rayman would have been delayed anyhow. 

Just because an release date was set doesn't mean Ubisoft was finished with the game. 

If that's the case, then Ubisoft is lying about it, because they've out and out said the only reason for the delay is to do a multiplatform release. Combine that with the complaints from developers who had been pressured to finish in time for release, which they apparently had, and I don't know what you're basing that argument on.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on February 08, 2013, 07:56:09 PM
And you assume the game is actually finished?  It really wouldn't take Ubisoft 7 months to port the game over to PS3/Xbox 360 since the game is built around the original Rayman Origins engine (meaning the middleware engine is already good to go).   Even without the ports I would assume Rayman would have been delayed anyhow. 

Just because an release date was set doesn't mean Ubisoft was finished with the game. 

Um, a rep from Ubisoft flat-out admitted that the ONLY reason the game was delayed was so they could port it to Xbox 360 and PlayStation.

Also, my point was that you were wrong on your claims for third party Wii U sales, so you shouldn't be making claims for pre-order numbers without a source.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 08, 2013, 11:39:34 PM
Rayman Origins sold the most on the PS3 followed by the 360 and lastly the WII in terms of home consoles
I actually went to THAT site to check if you're pulling this BS from it, and yep!..

You're repeating fake sales numbers from site who's been numerously proven to be a fraud.

And i can't even imagine where from you got that idea about pre-orders.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: mysticgohan on February 09, 2013, 02:33:42 AM
I hope to hear some good news soon.. That was a Dick move Ubisoft... a dick move!
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on February 09, 2013, 08:06:22 AM
So, Ubisoft fired their PR director. (http://www.neogaf.com/forum/showthread.php?t=512480) I wonder why.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Soren on February 09, 2013, 10:24:44 AM
I wonder why indeed.


From Ubisoft's Facebook:
Quote
Thanks for all your feedback regarding [/size]Rayman (https://www.facebook.com/rayman?group_id=0)[/color][/size] Legends in all of its forms. We have heard you and we will continue to listen. We understand your frustration and that you want to get your hands on the game.[/color][/size]We are working with the development team to provide you with a new, exclusive demo for the Wii U soon. Stay tuned for more.[/color]
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: SixthAngel on February 09, 2013, 01:11:05 PM
In the guys defense I don't think this turd was polishable.  He could have done a little better but this pile of **** just wasn't going to develop a sheen no matter how much he scrubbed.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: alegoicoe on February 09, 2013, 01:26:52 PM
I think Ubisoft is making the same mistake with Rayman as Disney did with Epic Mickey.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: broodwars on February 09, 2013, 01:34:02 PM
I think Ubisoft is making the same mistake with Rayman as Disney did with Epic Mickey.

Making 2 incredibly mediocre games in a row? Somehow I don't think Ubisoft has even started making that mistake yet.  :P:

Disney taking Epic Mickey multiplatform wasn't a mistake. Warren Spector & Junction Point not making the original Epic Mickey a good game on the Wii and then taking an incredibly mediocre sequel multiplatform was a mistake.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on February 09, 2013, 02:31:15 PM
Apparently the Wii U talk has been pretty down during DICE.

http://m.neogaf.com/showthread.php?t=512515



Quote
At DICE, nobody has been talking about the new Wii U projects they have started, only the Wii U projects that have just been cancelled.

Platform is in serious trouble.

Really hoping we see otherwise once GDC happens.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 09, 2013, 03:04:19 PM
This "Mario" guy (poster who made these comments) hates the **** out of Nintendo.

Just saying. He's dev from Sidhe Studios, probably some bad blood.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on February 09, 2013, 03:31:52 PM
Well disliking Nintendo or not if this is true than it looks like the Wii U will be GameCube 2.0. (Which isn't a bad thing as the cube was an awesome system)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Sarail on February 09, 2013, 05:43:13 PM
Well disliking Nintendo or not if this is true than it looks like the Wii U will be GameCube 2.0. (Which isn't a bad thing as the cube was an awesome system)
I think you meant to say Wii 2.0.

Because I look at my GameCube shelf of games, and I have a crap ton 3rd party games - more than 1st party. Granted, I do have quite a few on Wii also, but nowhere near as many as my 'Cube lineup, and also more 1st party on Wii, too.

GameCube was a killer console. Good on both sides of the developer fence. I just hope after Nintendo releases their IPs later this year, and sales pick up, that 3rd parties will start to rest a bit easier. I know two people who are buying a Wii U in March just for Monster Hunter 3 Ultimate - so that's something.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Luigi Dude on February 09, 2013, 06:10:55 PM
Well disliking Nintendo or not if this is true than it looks like the Wii U will be GameCube 2.0. (Which isn't a bad thing as the cube was an awesome system)

Not really since Nintendo's brand is still much stronger now then it was back then.  The Gamecube sold 22 million, which was down from the N64's 33 million, which was down from the SNES 49 million, which was down from the NES 62 million.  In comparison, the Wii U is coming after the Wii which has currently sold 98 million.  Once the Wii U's price comes down and more games get released the sales will pick up since there's a large audience for Nintendo's own games.

What's happening with the Wii U is the same thing that happened with the 3DS after launch.  People were acting like the system was doomed because sales were low and third parties were canceling games.  But low and behold, after Nintendo cut the price and released more games, the sales have increased and the system is currently over 30 million by its 2nd year anniversary.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on February 10, 2013, 07:25:43 AM
I'd say this is far worse than the 4DS for many reasons and isn't comparable.

1) The investments for projects are way bigger than the 3DS sorojects only being cancelled area bad thing.

2)The Wii U isn't even getting ports of current gen games that are still far out or just announced. There is no reason why games like Madden, Splinter Cell Blacklist, and the new square game shouldn't be on Wii U.


4)It seems most developers are focusing on finishing up PS3/360 Projects alinaide starting Durango/Orbis projects as well.


And dude branding means nothing in this industry. Its about what have you done for me now which Nintendo failed at. The Wii petered off pretty hard and lack of support for its last 2 years didn't really expire confidence.

Blackberry was on top of the world with major brand awareness and they lost that in less than a year.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Luigi Dude on February 10, 2013, 06:36:04 PM
And dude branding means nothing in this industry. Its about what have you done for me now which Nintendo failed at. The Wii petered off pretty hard and lack of support for its last 2 years didn't really expire confidence.

The Wii reached a saturation point and then declined like any normal product.  Hell, the Wii's 2011 sales weren't that much different then the 360's 2012 sales.  By that logic we should be saying no one will care about the 720/PS4 since the 360/PS3 sales were down in 2012.

Once again the Wii has sold 98 million consoles, with games like Mario Kart selling over 30 million.  To say the majority of the audience is going to know longer care about the latest games in these series after selling so well last gen is just ridicules.  This is the same logic people used to say smartphones have stolen the 3DS handheld audience when it first came out.  But that was proven wrong when the system has sold over 30 million in less then 2 years and games like Mario 3D Land and Mario Kart 7 have already sold over 7 million in only a year on the market, with NSMB 2 being out for not even a year already on track to surpass even that.

People buy Nintendo systems for Nintendo games, which the official sales show, are still more popular then ever.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Caliban on February 10, 2013, 07:23:30 PM
So, Ubisoft fired their PR director. (http://www.neogaf.com/forum/showthread.php?t=512480) I wonder why.

A scapegoat for a poor executive decision. The wrong person got fired. The PR guy dealt with it as best he could with what conditions he was given to work with... fucked up conditions.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BranDonk Kong on February 10, 2013, 07:54:26 PM
Rayman Legends Demo is my daughter's favorite Wii U game. We only have a few plays left...until September. This is retarded. They should just release the entire game as a demo.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on February 10, 2013, 11:36:22 PM
Rayman Legends Demo is my daughter's favorite Wii U game. We only have a few plays left...until September. This is retarded. They should just release the entire game as a demo.
Wouldn't that be amazing?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 10, 2013, 11:54:21 PM
Rayman Legends Demo is my daughter's favorite Wii U game. We only have a few plays left...until September. This is retarded. They should just release the entire game as a demo.
Wouldn't that be amazing?
I totally forgot about play limit.

Releasing another demo you can play only 30 times seems to be even crueler joke now.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BranDonk Kong on February 10, 2013, 11:58:22 PM
Even crueler would be to tie it to the original demo play limit.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 11, 2013, 12:47:27 AM
Even crueler would be to tie it to the original demo play limit.
You're tearing me apart, Ubisoft!
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on February 11, 2013, 10:02:50 AM
http://kotaku.com/5982965/nintendo-fan-is-unhappy-with-nintendos-200-answer-to-his-400-wii-u-problem (http://kotaku.com/5982965/nintendo-fan-is-unhappy-with-nintendos-200-answer-to-his-400-wii-u-problem)

Quote
Jon is an enthusiastic Nintendo fan. He buys all of Nintendo's systems. He buys many, many Nintendo games. But he's gotten himself into a jam that he says has cost him access to more than $400 worth of downloadable games he's purchased from Nintendo over the several years.

How does one lose access to $400 worth of games?
Unfortunately for Jon, who asked that I not use his last name but who was hoping some coverage might wake Nintendo up about this issue, it doesn't seem to be that hard. It's partially a result of Nintendo's strict policies about downloadable games—policies that differ from other industry leaders such as Apple's, and don't seem set to change any time soon.

For several years, Jon used to download lots of old Virtual Console games to his Wii. He bought a bunch of Wii eShop games, too. Recently, with the enthusiasm any Nintendo fan has for a new Nintendo machine, he bought a Wii U. He set up a Nintendo ID on the system, transferred his Wii games to that Wii U and then discovered that he'd bought a lemon.

"My Wii U console would flash its red power light when I tried to turn it on," he told me in an e-mail. "I let it go for days, and kept trying. It just was not a reliable system."

At that point, what Jon should have done was contacted Nintendo. He didn't. He did something that seemed like a perfectly natural reflex: he took his Wii U back to the store he bought it from and swapped it for a new one. Problem solved? Not at all. He'd just created his new problem.

He took the new Wii U home and discovered he couldn't set up the same Nintendo ID he'd used on the first system. He had to make a new ID. Then, he said, he found out that he couldn't get those $400+ worth of games onto his new Wii U. They were locked to the broken one... the one he didn't have anymore. As far as Nintendo's online infrastructure was concerned, he wasn't the Jon of old. He was new, and he didn't have a right to those games.

http://nintendofunclubpodcast.wordpr...service-rules/

Quote
Nintendo Customer Service Rules
Posted on January 11, 2013

If you follow this blog or the podcast, you may know that I had some, uh, issues with my Wii to Wii U transfer process.

Well, I spoke with Nintendo again earlier today, and it’s been worked out.

And then some.

Basically, Nintendo remotely deleted the licences for my Virtual Console and WiiWare purchases remotely from my Wii system, and credited my Wii shop on the Wii U with 57000 points ($570, the value of my Wii Virtual Console/Wiiware library). Then they gave me a bonus $50 to my Wii U account for “the inconvenience.”



I now have the freedom and means to build the ultimate Virtual Console library on my Wii U.

I loved my Wii Virtual Console library and felt it was a very strong one, so 75% of what I buy will likely be the same. But I bought some duds along the 6+ year journey I spent cultivating the library, mistakes I certainly will not be repeating. There are also quite a few titles on the shop that I want, but never purchased, so all my “man, I kind of wish I would have bought X rather than Y” regrets are now moot. My Wii VC is getting a second chance, a clean slate.

So really, this turned out to be a blessing of sorts. It was a a bit of a pain, but this really was the best possible outcome for a seemingly hopeless and unprecedented scenario.

I’m incredibly satisfied with the way this turned out, but if I said this great customer service and very generous gesture by the company made me a lifelong customer and supporter, I’d be lying.

I was made a lifelong customer and supporter of Nintendo in 1988, when I first played The Legend of Zelda on the NES and it changed my life and made me fall completely in love with not just Nintendo, but the medium in general. Since then, Nintendo, like any creative/tech company has had its ups and downs, but they have always brought my life more joy and positivity than frustration in the decades since I first placed that gold cartridge into my NES.

In the end, this issue was resolved in a satisfactory way that, while there are some downsides (bye bye Last Story and Super Smash Bros. Brawl save data), the benefits of cherry-picking my Virtual Console library and basically getting a free Wii U game certainly outweigh the negatives.

Just add this to the list of reasons why I love Nintendo and will remain a loyal customer and supporter to the end.


LOL this is exactly why Nintendo gets away with this crap. Why do mos at Nintendo fans have this weird abusive relationship with Nintendo where they will defend even the most obvious annoying practices of the company.

I mean on Gonintendo and Nintendo,life I have seen comments defending the account tied to hardware and the proper account system way of doing things as wrong.

Maybe its because I was a multiple console owner this generation but I don't get it. I was in a thread where someone said they didn't need third party support as it mostly sucked but then ad,cited to only having minute do systems.

Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 11, 2013, 10:13:53 AM
So they add him money on account and now he has to restore his digital collection by himself one by one on Wii Shop?

That kind of hassle is worth more than just 50$.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on February 11, 2013, 10:17:09 AM
@shingi LOL ok calm down the Xbox fanboy hate now. Here's the thing: if he was such a "Nintendo fan" then the dipshit shouldn't have instantly sold his Wii U. He would've known that he wouldn't have been able to, just like everyone on this forum knew that months before the system released. If he would've cooled his jets and called Nintendo before he sold it, we would've got everything figured out. Nintendo has no responsibility if the dude is an idiot.


I know that they aren't doing it just like everything else, and I hate that it's the way it is, but in that particular case, it's his own damn fault.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on February 11, 2013, 10:59:32 AM
But this problem shouldn't exist in the first place. Honestly that is my only true gripe about the Wii U and the 3DS. I really want to pick up Fire Emblem as a DD but I'm deathly afraid of loading a $40 game because Nintendo can't set up a proper account system.

Anywho EA announced no Tiger  Woods Golf for the Wii U. Between this and Madden something is truly up.

Its pretty disappointing as the Wii Tiger Woods Games were the best thus a far.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Retro Deckades on February 11, 2013, 12:00:28 PM
[size=78%]Anywho EA announced no Tiger  Woods Golf for the Wii U. Between this and Madden something is truly up. [/size]


Personally, I really don't give two craps about EA. The only interest I have in what they are selling is the NHL series. I suppose if they ever reacquired the MLB license, I'd also be interested in MVP Baseball. If Battlefield were ever released on the Wii U, I might check that out. In all honesty though, I've always thought of EA as a rather boring company.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BlackNMild2k1 on February 11, 2013, 12:33:37 PM
I agree with shinji, this account system problem was easily avoidable and can still be fixed.

The way i think it should work is that the hardware and the software should be attached to the master account.
Subsequent accounts should be attached to the family account and the games/software is only playable on hardware attached to that account.

Should you login on someone else's Wii U, then the accessed software should automatically become a timed demo if the current Wii U owner doesn't already have that game. Otherwise, you have access to all your personal save data that was auto saved in the Nintendo cloud attached to your account.

That's just off the top of my head, but that is already MUCH better than Nintendo's current solution.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ymeegod on February 11, 2013, 01:07:40 PM
"would've known that he wouldn't have been able to, just like everyone on this forum knew "

Actuallly Nintendo has the ability to restore his account, they do it all the time with "stolen" systems and this one is similar case.  Most likely the "retailer" sent the unit back to nintendo so tracking it down shouldn't be a problem. 

Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on February 11, 2013, 02:40:15 PM
The commons sense thing (and the thing that any normal person would have done) was call Nintendo first, it's the idiots own fault.

And azeke, Nintendo was being more than generous by giving him a free $50 credit. They didn't need to do that, and he is basically getting rewarded for being a moron.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on February 11, 2013, 03:14:28 PM
Nevermind. Oops.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 11, 2013, 03:24:45 PM
Nintendo ID stuff when system itself forces you create account and everything kinda implies that user we'll be fine when transferring to other system.

Years long experience on numerous another systems, on other consoles, handhelds, PC programs, online services and common freaking sense makes you think that way.

He is not a moron for thinking Nintendo ID actually means something beside log-in to MiiVerse. Or maybe he is a moron for thinking Nintendo did something right and logical this time.

At no point user is warned about this. He's never presented with text explaining him that games and content is actually linked to system and will be lost.

The solution they gave to him is also pretty bad as i said, not only he has to manually recreate his digital library one by one using less than ideal Wii Shop but he also lost his saves, right?

Out of two sides in here, between Jon and Nintendo, Jon is not the moron.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on February 11, 2013, 03:36:13 PM
He's a moron for not calling Nintendo. A normal person calls the manufacturer of a device when it breaks down. That is the first thing you do.

Jon is the moron, at least he is smarter than you though in that he is happy with the solution Nintendo did. They credited his account with the money AND they gave him a extra $50 free. Even with a universal account, his game saves would have been lost anyways.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 11, 2013, 03:44:35 PM
Even with a universal account, his game saves would have been lost anyways.
Cloud saves.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on February 11, 2013, 03:47:41 PM
Which has nothing to do with universal accounts, which you were bitching about in your last post. I do sympathize with him, but I am amazed you are more angry than he is. And you bitch that Nintendo should have game him more FREE credit for his mistake. They were not obligated to give him anything, but they were nice enough to give him $50 extra in free credit.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 11, 2013, 04:06:04 PM
(http://cdn.uproxx.com/wp-content/uploads/2012/02/trumanshow-jimcarrey-whoyoutalkingto.gif)

Please, would you kindly try to read posts in this thread. Thank you.

I never said they should give him more money. I said with their solution he will spend hours and hours of menial work restoring fractions of his digital library and that 50$ doesn't look like a good compensation for that.

Proper compensation would be be restoring the library in full, intact and with no additional work.

I am not angry, i'm just sad and shaking my head.

And in fact why shouldn't i explain how stupid this setup is? Because Jon is happy? Jon got coverage on some gamer themed TMZ rag and then his problem was resolved? Who even cares about Jon? I sure don't.

In fact i don't even care about Wii U games locked to system. It doesn't matter that universal accounts shouldn't be there. They should, absolutely. It's like washing your hands. Gaming 101. But now, i don't really care since my Wii U is fine and i don't ever plan to sell it or something.

I'm more concerned about lack of universal accounts on 3ds. I already lost one 3ds with $200+ worth of games (not counting ambassador), not really keen on repeating that experience.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ymeegod on February 11, 2013, 04:07:49 PM
Those are from two differenet people.  John paid $400 for WII/vc stuff while and nintendo accredited his account with $200 WII U E-shop cards while the other guy bought $570 worth of stuff, nintendo refunded his account in full + $50.

Two different outcomes, one guy got the short stack while the other guy made out pretty damn good since like he stated they refunded 100% of his investment + $50 additional dollars.

---------------------------------------------------
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on February 11, 2013, 04:17:31 PM
azeke, you said $50 is not enough. So you did say they should give him more money. And how do you propose they just give him all his games at once? They can't magically make all the games appear on his hard drive. They gave him the best solution possible, giving him credit for all his games so he can re-download them. The same thing would happen on PlayStation 3 and Xbox 360 (having to re-download games). The only way for the games to magically appear on his system without needing to download them (like you want) would be to send the system to Nintendo and try to have them do it. But it would still be faster to download them manually.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 11, 2013, 04:25:53 PM
The same thing would happen on PlayStation 3 and Xbox 360 (having to re-download games).
Don't know about PS3 but on Xbox 360 there is a feature to add games to account remotely and downloading will start in background by itself, as you said "magically".

Have you used Wii Shop, i can't really tell, based on your responses. You need about 15 clicks to download one single game, and during one sequence buttons are deliberately placed that way that if you will go click-click-click without looking, it will cancel your download, so you can't even do anything else while doing so.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on February 11, 2013, 05:01:10 PM
You still have to download those games, which is what I said. They don't just appear on your system without downloading them like you are saying should happen.

And I have used the Wii Shop many times before, it's not as bad as you are saying (and it's not easy to accidentally cancel your download).
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BlackNMild2k1 on February 11, 2013, 05:20:23 PM
I would actually think that any normal person would first take the defective device back to where they got it in hopes for the immediate gratification of a new working system.

With the thought that you just made a Nintendo account, and transferred all your stuff to it, you might not be too worried that you wouldn't see your stuff again (because it was actually attached to the hardware and not the account you just created.)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on February 11, 2013, 05:23:39 PM
Yeah, every person I have ever seen or talked to would call the company up first. Like if I started to have a problem with my laptop, I would first call Dell, not take it back to Best Buy. You call the manufacturer, they might be able to help you solve the problem or tell you what you should do.

I don't have a Wii U yet (financial reasons), but I would be shocked if the manuals don't mention that games are tied to the system.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on February 11, 2013, 05:27:57 PM
I don't have a Wii U yet (financial reasons), but I would be shocked if the manuals don't mention that games are tied to the system.
Can someone with a Wii U look this up and check to see if he's right?  I'd like to know if Nintendo ever mentions this when transferring from the Wii to the Wii U.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BranDonk Kong on February 11, 2013, 05:29:43 PM
Either way it's a horrible policy.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on February 11, 2013, 05:34:08 PM
According to the online manual (http://www.nintendo.com/consumer/downloads/wiiu_operations_manual_en.pdf (http://www.nintendo.com/consumer/downloads/wiiu_operations_manual_en.pdf)), Nintendo says you should call them rather than return your system to the retailer. Every Nintendo system I have owned says the same thing in the physical manual. So that right there indicates that he should have not returned it since Nintendo told him ahead of time not to (he chose to not read the manual, so it's his fault). Specifically, page 53 of the manual says

"If your Wii U system still does not operate correctly after trying the troubleshooting steps, DO
NOT return the console to the store. You may lose saved game data, Nintendo eShop downloads, and any balance left in your Nintendo eShop account. For assistance and additional
troubleshooting and repair options visit support.nintendo.com, or call 1-800-255-3700."
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on February 11, 2013, 05:44:14 PM
I applaud you doing the research and citing a credible source TJ Spyke.  Though I do have to say it is interesting in the manual that it shows you how to replace the battery on the Gamepad, Pro Controller, and Wii U.  I was wondering what that little screw on the back was for.  I'm surprised its for a little watch style battery.  Normally those are just on the board.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BlackNMild2k1 on February 11, 2013, 05:53:11 PM
Most people don't read the manual though, at least not in depth, and certainly not in its entirety.

That guy may have made a bad move, but it's one I can see a lot of people doing. Especially when they want something that works now.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on February 11, 2013, 07:36:35 PM
So it looks like Resident Evil Revelations for the Wii U will include off tv play  (http://www.nintendo-insider.com/2013/02/09/official-nintendo-magazine-tease-revealed-as-resident-evil-revelations/)as well as support for the pro controller for those who want that.

Quote
What will be of most interest is that the game will support off-TV play and using the Wii U Pro Controller, with the Wii U GamePad allowing quick inventory changes and access to multi-level 3D maps.
 
 “There’s a joke going around in Japan at the moment about using Off TV Play to play your Wii U games on the Bullet Train, as long as you get on of the seats with a power outlet, so we wanted to make sure Bullet Train play was possible with Revelations,” jests producer Tsukasa Takenaka.
 
 He adds, “I wouldn’t want to be so presumptuous as to say that everyone will enjoy one version more than another, but there are definitely features in the Nintendo Wii U version that are not found on other consoles.”
Also looks like they are truly upgrading it and not just upping the resolution
Quote
Takenaka is keen to assure fans that this isn’t just an upscaled port either, with the graphics engine having been written specifically for Nintendo’s new console according to the magazine.
 
 “He continues, “All of the lighting effects and filters have been rebuilt from the ground up, which improves the general quality of the environments. If you’ve played the 3DS version, the difference should be apparent in the first 10 minutes of the game.”
I'm a bit more excited for it now.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Mop it up on February 11, 2013, 07:39:03 PM
The only downside to all that is that the online play won't be compatible with the 3DS version.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on February 11, 2013, 07:41:12 PM
No pointer option?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on February 11, 2013, 08:12:36 PM
No pointer option?

That's the real downside, until it gets confirmed at least.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 11, 2013, 09:09:30 PM
You still have to download those games, which is what I said.
No, you don't have to do anything. Downloading will start by itself. Guy will just turn on xbox, play some games, and after a while games will "magically" appear on his system.

it's not as bad as you are saying
Yes, it's is. The amount of clicks to download one game is very big. And that's in case you're not buying it, just redownloading.

(and it's not easy to accidentally cancel your download).
Yes it is very easy to cancel it.

Maybe you should refresh Wii Shop's interface in your memory and try it again, you will see what i am talking about.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BranDonk Kong on February 11, 2013, 09:41:14 PM
Bottom line - it's a stupid policy, whether it's in the manual or not. It doesn't make anyone a moron for assuming Nintendo would have a 21st century system for restoring their purchased games. Have an iPhone or Android phone? Ever bought a new one? It doesn't even have to be the same brand, just sign into your Gmail account and all of your stuff comes back - without you having to do anything. Same thing with Steam, and you don't have to buy a $350 console from Valve.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BlackNMild2k1 on February 11, 2013, 10:01:58 PM
^^ exactly
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on February 11, 2013, 10:06:28 PM
TJ TJ TJ... you're both right.

A. Nintendo should have the games tied to an account so **** like this doesn't happen.
B. (assuming this wasn't his first console ever and assuming he's at least heard of Nintendo's awesome customer service) He should of called them first.

Both parties are moronic when you look at it that way.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on February 11, 2013, 10:46:58 PM
what easycure said. Go to Nintendo first, but Nintendo still needs to get some of its **** together.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 12, 2013, 10:47:59 AM
(http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash4/223566_4711041648549_331450370_n.jpg)
(http://sphotos-c.ak.fbcdn.net/hphotos-ak-prn1/65236_4711153171337_960545030_n.jpg)
That's Ancel and Ubisoft Monpellier developers protesting.

Wow. That takes some balls.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on February 12, 2013, 10:58:31 AM
What does the sign say, and where can I find more info?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on February 12, 2013, 11:16:51 AM
What does the sign say, and where can I find more info?
From NintenDaan's Twitter (http://www.eurogamer.net/articles/2013-02-12-michel-ancel-and-rayman-dev-team-appear-in-protest-at-ubisofts-decision-to-delay-rayman-legends)
"Release Rayman. Support Ubisoft Montpelier." Is what it says, translated in the Article.

Good for Ancel!  I have to say Ubisoft over the years really like to mess with Rayman.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BranDonk Kong on February 12, 2013, 12:50:31 PM
Oui are the 99%!
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on February 12, 2013, 01:07:18 PM
What does the sign say, and where can I find more info?
From NintenDaan's Twitter (http://www.eurogamer.net/articles/2013-02-12-michel-ancel-and-rayman-dev-team-appear-in-protest-at-ubisofts-decision-to-delay-rayman-legends)
"Release Rayman. Support Ubisoft Montpelier." Is what it says, translated in the Article.

Good for Ancel!  I have to say Ubisoft over the years really like to mess with Rayman.

They do need to release Rayman.  Then Ancel can get back to working on Beyond Good & Evil 2. :)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on February 12, 2013, 02:16:37 PM
What does the sign say, and where can I find more info?
From NintenDaan's Twitter (http://www.eurogamer.net/articles/2013-02-12-michel-ancel-and-rayman-dev-team-appear-in-protest-at-ubisofts-decision-to-delay-rayman-legends)
"Release Rayman. Support Ubisoft Montpelier." Is what it says, translated in the Article.

Good for Ancel!  I have to say Ubisoft over the years really like to mess with Rayman.

They do need to release Rayman.  Then Ancel can get back to working on Beyond Good & Evil 2: Forever. :)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on February 12, 2013, 03:37:58 PM
New Batman Arkham Game announced and probably hitting the Wii U. Isn't being developed by Rocks ready so be warned.

Probably and hopefully won't have the joker even though he's been so awesome lately.

(http://media.dcentertainment.com/sites/default/files/BM_17_578_d584cd0do9_.jpg)

Personally hoping this the rumored silver age game so I can play the new frontier.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on February 12, 2013, 04:03:18 PM
That comic art is so ugly (in a bad way).
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on February 12, 2013, 04:04:21 PM
It's fucking disgusting.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on February 12, 2013, 04:12:59 PM
ugh i was about to finish my batman obsession...
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on February 12, 2013, 04:26:45 PM
Did you just say Greg capullo's art was ugly. GTFO

though its a bit rougher than his normal stuff.

(http://media.comicbookmovie.com/images/users/uploads/10300/BATMAN-0-03_1000x1538-666x1024.jpg)
(http://media.comicbookmovie.com/images/users/uploads/10300/BATMAN-0-04_1000x1538-666x1024.jpg)
(http://assets1.ignimgs.com/2012/11/15/bm15p11colorlojpg-19d270.jpg)

Back on topic

Any chance we might see smtXfe at E3?
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ShyGuy on February 12, 2013, 05:14:35 PM
They need to fix the mistake they made with the Joker's face.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Ceric on February 12, 2013, 05:30:25 PM
Is that suppose to be Bruce Wayne or Clark Kent...
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: azeke on February 12, 2013, 09:14:52 PM
Probably and hopefully won't have the joker even though he's been so awesome lately.

(http://media.dcentertainment.com/sites/default/files/BM_17_578_d584cd0do9_.jpg)
That's not awesome, that's retarded.

Ending was the biggest pile of bullshit i've seen this year and i actually never invested in this arc, i only read this arc-ending issue.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Sarail on February 13, 2013, 09:19:09 AM
So, Nintendo have posted to their Facebook page that a new Nintendo Direct is incoming tomorrow morning at 6 a.m. PST / 8 a.m. CST. And the Direct is going to focus on 3DS and Wii U upcoming games. Here's the link. (https://www.facebook.com/events/273112212819037/?ref=3)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on February 13, 2013, 09:44:37 AM
Probably and hopefully won't have the joker even though he's been so awesome lately.

(http://media.dcentertainment.com/sites/default/files/BM_17_578_d584cd0do9_.jpg)
That's not awesome, that's retarded.

Ending was the biggest pile of bullshit i've seen this year and i actually never invested in this arc, i only read this arc-ending issue.

Thew needing was a load of ****. I enjoyed it and felt so,eparta of it pretty damn good but like Night of the Owls seems Snyder builds up and fails to produce for the climax.


But apparently all of the hype was supposed to be a joke reflecting how the jokers plan was one big joke as well.



Didn't care for the reveal of Batman knowing and I'm still personally convinced that the Joker knows who they are as well he just doesn't care.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Soren on February 13, 2013, 11:09:57 AM

Old game is old. But at least it's a port from the PC version instead of the PS360 versions.

Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Oblivion on February 13, 2013, 12:28:11 PM
At least he had good things to say about the system.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on February 13, 2013, 01:04:03 PM
Most developers have had nice things to say about the system; it's the publishers you've got to watch out for.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Enner on February 13, 2013, 03:22:21 PM
Old game is old. But at least it's a port from the PC version instead of the PS360 versions.


When I saw that the Wii U version was being pegged for release on the same week as LEGO City Undercover and Monster Hunter 3 Ultimate, I thought EA was sending the game out to die. After watching the video I still think EA has picked a hell of a week to release a late port, but now I'm sad that the game will probably sell unsatisfactorily. Alex Ward gives the feeling that Criterion really gave a lot of care for this version of the game; as much care as they could give in the short time frame between the original release and the Wii U release.

Sadly, I don't see this version of the game selling well when the other versions of the game have been out for so long and have been deeply discounted numerous times. It somewhat helps that the $10 5-car DLC pack is included in the Wii U version.

Still, glad to see that Criterion is making a great version of the game. It certainly looks to run better than the PC version on my desktop (which suffers from heavy frame rate stuttering).

An aside: Good lord, March is a crazy month for game releases.
Title: GDC and 2 unknown 3rd party games
Post by: Caterkiller on February 13, 2013, 04:18:27 PM

-Nintendo to present a Wii U developer talk at GDC.

http://gamasutra.com/view/news/186486/GDC_2013_adds_NASA_Wii_U_Dishonored_Journey_DayZ_talks.php#.URwCW6X2_Tr


-Straight Right to reveal 2 Wii U games soon.
http://nintendoenthusiast.com/straight-rights-mystery-wii-u-game-reveal-soon/
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Soren on February 13, 2013, 05:51:00 PM
When I saw that the Wii U version was being pegged for release on the same week as LEGO City Undercover and Monster Hunter 3 Ultimate, I thought EA was sending the game out to die. After watching the video I still think EA has picked a hell of a week to release a late port, but now I'm sad that the game will probably sell unsatisfactorily. Alex Ward gives the feeling that Criterion really gave a lot of care for this version of the game; as much care as they could give in the short time frame between the original release and the Wii U release.

Sadly, I don't see this version of the game selling well when the other versions of the game have been out for so long and have been deeply discounted numerous times. It somewhat helps that the $10 5-car DLC pack is included in the Wii U version.

Still, glad to see that Criterion is making a great version of the game. It certainly looks to run better than the PC version on my desktop (which suffers from heavy frame rate stuttering).

An aside: Good lord, March is a crazy month for game releases.


This. From the looks of it they took great care porting it over and looks like they've even fixed some of the deficiencies of the PC version.


I'm not a big NFS fan, but given that Criterios looks to have taken a good effort in making the Wii U version the definitive version of the game, I'll support them.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on February 13, 2013, 06:10:19 PM
The miiverse session sounds nice.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ShyGuy on February 13, 2013, 07:33:12 PM
Need For Speed deserves it's own thread!
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Stogi on February 13, 2013, 07:52:26 PM
That game is sphincter clinching, high pulse, nervous sweat fun.

Nothing better than out running the cops by clearing a jump that only you at 160+ could make.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: EasyCure on February 13, 2013, 10:57:21 PM
Damn, I haven't played a NFS game since Sega Saturn..
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: alegoicoe on February 13, 2013, 11:11:50 PM
Damn, I haven't played a NFS game since Sega Saturn..


I recently played NFSHP on 360 and it was pretty decent; got it on bargain price for 15 bucks.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BlackNMild2k1 on February 14, 2013, 10:37:58 AM
what I would really love would be another racing game that plays a lot like Burnout 2, crashes and everything. I used to love that game.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Stogi on February 14, 2013, 10:54:45 AM
If you like Burnout 2, you'll love Need For Speed. It's pretty much the same god damn thing ever since Criterion took over except now you have to somehow get the cops off your ass. Whether that means nudging them into buildings or cars, and/or simply out driving them is up to you.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on February 14, 2013, 02:39:22 PM
what I would really love would be another racing game that plays a lot like Burnout 2, crashes and everything. I used to love that game.
If you ever get a PS3 or 360 or a semi decent PC, you owe it to yourself to pick up Burnout Paradise.  That game is awesome.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: NWR_insanolord on February 14, 2013, 03:03:34 PM
Or, you know, buy Need For Speed for Wii U when it comes out next month, because it's basically the same thing, made by the same people.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ShyGuy on February 14, 2013, 04:06:52 PM
What about the Guns & Roses song? Does the Wii U have that? More like Failtendo, AMIRITE?


Take me down to the Paradise City, where the grass is green and the girls are pretty...
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on February 14, 2013, 06:14:11 PM
Or, you know, buy Need For Speed for Wii U when it comes out next month, because it's basically the same thing, made by the same people.
Well...yes...that too.  :)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: BlackNMild2k1 on February 14, 2013, 09:51:10 PM
what I would really love would be another racing game that plays a lot like Burnout 2, crashes and everything. I used to love that game.
If you ever get a PS3 or 360 or a semi decent PC, you owe it to yourself to pick up Burnout Paradise.  That game is awesome.

Actually I have that game on the PC, but it won't let me connect online. Tried contacting EA... but that was pointless. It wasn't quite the same, but it was fun. I really enjoyed the crashing and crash challenges in Burnout2 though. I don't believe that is in BO Paradise.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: shingi_70 on February 14, 2013, 11:41:00 PM
Was hoping that Nintendo would announce some eshop games for Wii U. They have been killing it since last year with first party eshop support and I'm hoping they do the same for the Wii U as well.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Enner on February 15, 2013, 03:49:28 AM
Actually I have that game on the PC, but it won't let me connect online. Tried contacting EA... but that was pointless. It wasn't quite the same, but it was fun. I really enjoyed the crashing and crash challenges in Burnout2 though. I don't believe that is in BO Paradise.

I assume that EA has cut online support for the game. For sure I know that they turned off the store for Burnout Paradise that let you buy DLC cars.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Louieturkey on February 15, 2013, 01:18:51 PM
what I would really love would be another racing game that plays a lot like Burnout 2, crashes and everything. I used to love that game.
If you ever get a PS3 or 360 or a semi decent PC, you owe it to yourself to pick up Burnout Paradise.  That game is awesome.

Actually I have that game on the PC, but it won't let me connect online. Tried contacting EA... but that was pointless. It wasn't quite the same, but it was fun. I really enjoyed the crashing and crash challenges in Burnout2 though. I don't believe that is in BO Paradise.
Crash challenges are there (though I'm not sure what they were for B2 so this could be different).  I'm not sure how you enter that mode on the PC.  On the PS3 you hit both L2 & R2 together.  You get big bonuses for crashing into buses. :)
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: Fatty The Hutt on February 19, 2013, 05:15:04 PM
Take me down to the Paradise City, where the grass is green and the girls are pretty...
TAAAKE!
MEEEE!
HO-OME!
yeah-eee-yeah
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: ThePerm on March 09, 2013, 01:28:39 PM
2 months before we have our minds blown...or we just meet expectations.
Title: Re: Wii U - The Road to E3 - 5/11/13
Post by: TJ Spyke on March 09, 2013, 01:31:52 PM
I think you mean 3 months, E3 starts June 11.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: ThePerm on March 09, 2013, 01:48:41 PM
so nobody bothered to correct my title since december 27th.... at least TJ is on the ball here.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 09, 2013, 06:05:44 PM
Can't wait! I hope I can get a pass this year. But more than that I hope I can hang with some of you again and have slumber parties!
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Shorty McNostril on March 09, 2013, 06:08:09 PM
2 months before we have our minds blown...or we just meet expectations.

*Smiles and nods*
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: pokepal148 on March 09, 2013, 07:37:45 PM
But more than that I hope I can hang with some of you again and have slumber parties!
your starting to sound like a teenage girl with that statement
anyhow predictions, anybody, (advance wars)
heres one sony will fail miserably
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Mannypon on March 09, 2013, 08:07:02 PM
But more than that I hope I can hang with some of you again and have slumber parties!
your starting to sound like a teenage girl with that statement
anyhow predictions, anybody, (advance wars)
heres one sony will fail miserably

Hey, ain't nothing wrong with reliving your youth again lol.  I'd love a Nintendoland slumber party with pizza, drinks and a sweet rental house decked out with a deck, billiard table, and other assorted lounge areas.  Sounds like a hell of a slumber party to me lol. 

Anyway, Nintendo better bring it this year at E3.  I almost think the only way they can fail is by choice becuase just by showing off Retro's game, some of their own 1st party titles, and any other colaberations/3rd party jump offs, I'll be floored.  I think I would die too if they somehow show off Animal Crossing WiiU if they happen to do everything I think they should with the series but that might be asking for too much. 
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: ymeegod on March 09, 2013, 08:59:59 PM
"slumber parties"

These are "adult slumber parties".  I'll bring the beer and the hookers.


PS.  Cops can't arrest you for prostitution if you have no intention of paying (protip from the Secert Service). 

 
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: TJ Spyke on March 09, 2013, 09:06:56 PM
PS.  Cops can't arrest you for prostitution if you have no intention of paying (protip from the Secert Service). 

I know u were being facetious, but I would like to point out that prostitution is legal in Colombia (where the scandal happened). Try that in LA and u will still get arrested for prostitution.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Stogi on March 09, 2013, 09:28:22 PM
NWR FORUMS: From E3 to Prostitution in just 7 replies.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: TJ Spyke on March 09, 2013, 09:29:08 PM
I think we are getting sloppy, normally we can derail a topic much faster than that. LOL
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Mannypon on March 09, 2013, 09:39:25 PM
lol, this is why I love this forum.  Its like the seady back alley, dice rolling/barber shop Nintendo forum.  You get a little of everything here with your daily Nintendo discussions lol. 
Back to the main topic though....just to derail it again.  I'm going to PAX East for the first time this year.  Has Nintendo ever had a pressence there?  I would love to try out some new WiiU games there and hopefully snag some free goodies lol. 
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: TJ Spyke on March 09, 2013, 09:50:13 PM
Has Nintendo ever had a pressence there?. 

Yes. Last year they had a multiplayer tournament for Kid Icarus: Uprising, as well as having a scavenger hunt for people to find and trade the AR cards from the game. They also had playable demos of Mario Tennis Open, Spirit Camera: The Cursed Memoir, and Mario Kart 7. Visitors to the Nintendo booth also got to see third party 3DS like Resident Evil Revelations, and various eShop games like Ketzal's Corridors, Dillon's Rolling Western, Pushmo and Sakurai Samurai: The Art of the Sword.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Mannypon on March 09, 2013, 10:16:01 PM
Sweet, I've emailed them already to see if they were going to have WiiU's set up at PAX with Nintendoland and was informed they'll have 20 stations up.  This will probably be my only chance ever at full on multiplayer Nintendoland.  I can't wait lol, it'll probably be the highlight of the day for me along with the overload of streetpasses I'm going to bag for my 3ds.  I've never recieved more than 2 in a single day in my life with the system so this will be overload. 
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 09, 2013, 11:47:06 PM
What is this nonsense?! When I say slumber parties I mean a wholesome time with just us guys you know? In our jammies playing Mario Kart, Nintendo Land and Smash all night! Or no jammies if thats your thing. As a matter of fact no clothes at all! I guess the girls could come to... I guess.

NWR make sure BlackNMild gets his ticket! He was the best company last year!

As for the actual topic at hand I think this year we will see at least 2 genuine surprises. It is very likely we get actual footage and updates on:

Yoshi's Yarn
Wind Waker HD
Fire Emblem X Whosits
Bayonetta
Mario Kart
X
Smash Bros 4
Super Mario U

...Holy crap! Even with no surprises that is an awesome line up! Did I miss anything else confirmed?

Safe bets would be:
Wii Sports U
Some kind of health game, tells you when you will die or something.
Some type of board game collection. Monopoly, Scrabble, Connect 4, Chess etc all online. Please I want this!
Brain Age type game.
Something laid back that has real world benefits to playing, that's how brain age and Wii fit got so popular but something new.
NFC Pokemon Stadium/new NFC IP.

Potential surprises include:
High profile 3rd party exclusive or 2.
Retro (Star Fox, new IP, Metroid(they are not doing Metroid! Better not be!))
An actual new, character driven IP from Nintendo not on the e shop.

All this is assuming Pikmin, and W101 are out by then.

Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Stogi on March 10, 2013, 07:32:32 AM
Young at heart, my friend. Young at heart.

NO GIRLS ALLLLOOOOWWED. Unless you bring snacks. and tequila.

Back to topic: I can't believe how mildly calm everyone is about Retro.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Shaymin on March 10, 2013, 10:39:58 AM
They're all confident based on Retro's hires that they're making something typical of an HD system (Shooter, Uncharted-style adventure game, etc). I'm confident they're making a game that will sell multiple millions (Mario Kart 8).
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Luigi Dude on March 10, 2013, 05:08:41 PM
They're all confident based on Retro's hires that they're making something typical of an HD system (Shooter, Uncharted-style adventure game, etc). I'm confident they're making a game that will sell multiple millions (Mario Kart :cool; .

Only EAD 1 is the dedicated Mario Kart studio.  Yeah Retro might design the classic tracks like they did for Mario Kart 7, but that shouldn't effect the real Wii U game they're developing since Nintendo hired a lot of people to join Retro last year.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: broodwars on March 11, 2013, 01:45:42 AM
They're all confident based on Retro's hires that they're making something typical of an HD system (Shooter, Uncharted-style adventure game, etc). I'm confident they're making a game that will sell multiple millions (Mario Kart :cool; .

More like "Surely Nintendo won't waste Retro's obvious talents on a game like Mario Kart. Any collection of mediocre talent Nintendo scraped off the street could phone in the usual Mario Kart quality and sell millions. Retro's better than Mario Kart."  :P: :

Seriously, though, Retro is too good for the likes of Mario Kart, especially when the higher-ups at Nintendo would never allow Retro to make the necessary changes to bring Mario Kart up to the standards of something like Sonic All-Star Racing Transformed. They've long since earned their crack at a Nintendo sacred cow like the Zelda franchise or...heaven forbid...a AAA retail new IP! *insert screams here*
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Spak-Spang on March 11, 2013, 02:43:44 AM
Retro is good, and because they are good, they might actually let Retro do something truly different with a franchise. 

Nintendo could give them a ticket to do Zelda, but honestly...I see Retro being given a chance to revamp another lesser known franchise again...or a fallen out of grace franchise.

Imagine a completely re-imagined Star Fox game that is a mix between classic Star Fox games and a 3rd person action game like Jet Force Gemini.  It could be pretty cool.  I remember a Star Wars game that was going to be made that would have real time transitions from land battles to space battles...something that epic would be cool.

Or how about a Mario Kart that successfully blended the game play of Diddy Kong Racing with Mario Kart.  Different vehicles and tracks with shortcuts and multiple paths and you have a great experience as well.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Ian Sane on March 11, 2013, 03:31:28 PM
I figure Retro will never do anything original while under Nintendo.  Them some day Nintendo will sell the studio off and they will either release a new IP that's a huge hit and is on every platform BUT Nintendo's or they'll go off the deep end like Rare and SK and become a joke.  There will be no middle ground.

I worry that E3 will be underwhelming due to Nintendo showing their big guns during earlier Nintendo Directs.  Like it will be fun for the attendees to play this stuff for the first time but in regards to news I question if there is something bigger they've kept under wraps.

Nintendo can't just pull E3 announcements out of their ass.  They either have a lot of cool stuff in the works or they don't.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 11, 2013, 04:09:18 PM
It does seem like what ever Retro is up to will be an established IP but that's not necessarily a bad thing as far as creativity goes. What ever they have in the works I trust it will be great. I can see them doing their own original series this generation though, if they really want to that is, because they've certainly earned it.


My biggest worry is that this E3 will present is with so much good stuff that barely anything will be ready to show off in 2014.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: nickmitch on March 11, 2013, 05:02:07 PM
It's gonna be Sheriff 3, Nintendo's answer to Halo.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Luigi Dude on March 11, 2013, 05:37:16 PM
I figure Retro will never do anything original while under Nintendo.  Them some day Nintendo will sell the studio off and they will either release a new IP that's a huge hit and is on every platform BUT Nintendo's or they'll go off the deep end like Rare and SK and become a joke.  There will be no middle ground.

Retro is 100% first party, meaning they'll never be sold off.  That's like saying Nintendo will sell one of the EAD teams someday.  People who work at Retro might leave, which many have, but the studio is never leaving Nintendo.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 11, 2013, 05:47:59 PM
It's gonna be Sheriff 3, Nintendo's answer to Halo.

I'd love a Wild West 3rd person shooter with some Nintendo spin. Send him through time for what ever reason like time splitters, ride dinosaurs and dragons, defeat ancient sword and arrow militaries with his pistol, then defeat futuristic alien laser beams with the same old time pistol. Run and gun all over the place like Samus and Mega Man. I want it.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: noname2200 on March 11, 2013, 05:51:51 PM
It's gonna be Sheriff 3, Nintendo's answer to Halo.

I'd love a Wild West 3rd person shooter with some Nintendo spin. Send him through time for what ever reason like time splitters, ride dinosaurs and dragons, defeat ancient sword and arrow militaries with his pistol, then defeat futuristic alien laser beams with the same old time pistol. Run and gun all over the place like Samus and Mega Man. I want it.

Time Traveler Wii U Edition.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Mop it up on March 11, 2013, 06:22:19 PM
That's the problem with Nintendo saying they're working on a whole bunch of stuff, now when they show off all their crazy awesome projects at E3 people will just go "Yeah, so what else is new?"
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Ian Sane on March 11, 2013, 08:00:19 PM
It's also pretty impossible for Nintendo, or any videogame company, to really be reactionary in their development cycle.  So, uh, the Wii U ain't selling as well as they would like.  Well what can they really do about that?  The games that are due for 2013 were already planned well ahead of time.  They can't just hammer out a decent game in a few months in response to the market.  What we'll see at E3, and for probably all of 2013, was already fairly planned out before the Wii U even launched.

I suppose Nintendo could show trailers for games that are in early development that aren't due for a while to build some hype of the future, but they haven't done that sort of thing in a while.  They typically don't announce anything that E3 that is not intended to be in stores prior to the next E3.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Louieturkey on March 11, 2013, 08:07:05 PM
It's also pretty impossible for Nintendo, or any videogame company, to really be reactionary in their development cycle.  So, uh, the Wii U ain't selling as well as they would like.  Well what can they really do about that?  The games that are due for 2013 were already planned well ahead of time.  They can't just hammer out a decent game in a few months in response to the market.  What we'll see at E3, and for probably all of 2013, was already fairly planned out before the Wii U even launched.

I suppose Nintendo could show trailers for games that are in early development that aren't due for a while to build some hype of the future, but they haven't done that sort of thing in a while.  They typically don't announce anything that E3 that is not intended to be in stores prior to the next E3.
Well, they could make a game that fast (indie developers sometimes make games in a month, really bad looking games but could still be fun).  They just care too much about the quality of the gameplay and everything that even if they finished making the game before the year is up, I think they'd spend the next year making sure it worked properly.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: pokepal148 on March 11, 2013, 08:57:35 PM

I suppose Nintendo could show trailers for games that are in early development that aren't due for a while to build some hype of the future, but they haven't done that sort of thing in a while.  They typically don't announce anything that E3 that is not intended to be in stores prior to the next E3.

and this is where the 3DS launch beat the Wii U, i was sold on the 3ds by the games they showed, some of them were cancelled and ONE OF THEM STILL ISN'T OUT IN THE US

and 2 years the Wii U had them dancing around with nintendoland

we learned our leason with the 3DS, dont show games meant for beyond the launch era for people to get excited for
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Stogi on March 11, 2013, 09:37:03 PM
It's also pretty impossible for Nintendo, or any videogame company, to really be reactionary in their development cycle.  So, uh, the Wii U ain't selling as well as they would like.  Well what can they really do about that?  The games that are due for 2013 were already planned well ahead of time.  They can't just hammer out a decent game in a few months in response to the market.  What we'll see at E3, and for probably all of 2013, was already fairly planned out before the Wii U even launched.

I suppose Nintendo could show trailers for games that are in early development that aren't due for a while to build some hype of the future, but they haven't done that sort of thing in a while.  They typically don't announce anything that E3 that is not intended to be in stores prior to the next E3.

They did that with Project HAMMMERRRRRREDD at the beginning of the Wii cycle.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: EasyCure on March 12, 2013, 07:35:21 PM
It's also pretty impossible for Nintendo, or any videogame company, to really be reactionary in their development cycle.  So, uh, the Wii U ain't selling as well as they would like.  Well what can they really do about that?  The games that are due for 2013 were already planned well ahead of time.  They can't just hammer out a decent game in a few months in response to the market.  What we'll see at E3, and for probably all of 2013, was already fairly planned out before the Wii U even launched.

I suppose Nintendo could show trailers for games that are in early development that aren't due for a while to build some hype of the future, but they haven't done that sort of thing in a while.  They typically don't announce anything that E3 that is not intended to be in stores prior to the next E3.

They did that with Project HAMMMERRRRRREDD at the beginning of the Wii cycle.

Funny you mention that, because a somewhat quick way to release games while the big guns are being polished is to go back to **** like Project H.A.M.E.R. and Disaster: Day of Crisis and gave them a wii u up-convert or something. I know Disaster came out in Europe but not in the US, so there's still a ton of people like myself who would be curious enough to check it out. ****, at this point just go and release Captain Rainbow as an eshop only title and I'll buy it, my japanese copy is just sitting there and I'll likely never open it..
Title: Wonderful 101 Coming Soon
Post by: Caterkiller on March 18, 2013, 04:29:45 PM
According to the Nintendo Eshop, Wonderfull 101 is "coming soon" and apparently it did not say that just a little while ago.


[font=.HelveticaNeueUI]http://m.youtube.com/#/watch?feature=&v=CY7rm54NCfo&desktop_uri=%2Fwatch%3Fv%3DCY7rm54NCfo%26feature[/font]
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Soren on March 18, 2013, 07:24:31 PM
Toki Tori 2 has been "coming soon" to eShop for a few months now so that really doesn't mean anything until a release date is pegged down.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: EasyCure on March 18, 2013, 09:30:34 PM
poor cater... he tries so hard. let him have his moment, just once
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 19, 2013, 02:01:44 AM
poor cater... he tries so hard. let him have his moment, just once

I can't match my personal pre Wii U launch rumors! It's just not practical!
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Stogi on March 19, 2013, 08:38:56 PM
I'm surprised you didn't post the Miyamoto interview about Pikmin 3 being a "deeper experience". Slackin', bud.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 20, 2013, 02:29:04 AM
I'm surprised you didn't post the Miyamoto interview about Pikmin 3 being a "deeper experience". Slackin', bud.

I'm using the Wii U now but since my daughter started crawling I've been mostly using an ipad to browse the internet. It's convenient to keep an eye on her while she's watching cartoons and playing but typing on it is the worst! Copy and pasting links is such a chore with it and I'm constantly pressing wrong buttons, tabs and links. Sending messages and stuff like that over the Wii U is so much easier because of the stylus. But I don't usually surf the net with this thing.

So that's my excuse and now you know! And you know what I say, "you know enough!" G.I. Jose!
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Ceric on March 20, 2013, 09:16:26 AM
... G.I. Jose!
Are those the Spanish One?
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: EasyCure on March 21, 2013, 08:14:01 PM
... G.I. Jose!
Are those the Spanish One?

Slightly related anecdote; I've been working in a hospital setting the last few years, big Hispanic population in the villages surrounding the hospital. I've seen many Juan Does come through, never a John Doe...
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 21, 2013, 09:52:48 PM
Iwata Asks Luigi's Mansion.

http://iwataasks.nintendo.com/interviews/#/3ds/luigis-mansion-dark-moon/0/0
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Adrock on March 22, 2013, 01:13:59 PM
Capcom Is Bringing DuckTales Back (http://m.kotaku.com/5991930/capcom-is-bringing-ducktales-back)

Coming to Wii U, PS3, and 360... but I only really care that it's coming to Wii U. Kotaku calls it "something of a remake based on the original Nintendo version of DuckTales" and it's co-developed by WayForward Technologies and Capcom.

Sold.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Louieturkey on March 22, 2013, 03:02:41 PM
Capcom Is Bringing DuckTales Back (http://m.kotaku.com/5991930/capcom-is-bringing-ducktales-back)

Coming to Wii U, PS3, and 360... but I only really care that it's coming to Wii U. Kotaku calls it "something of a remake based on the original Nintendo version of DuckTales" and it's co-developed by WayForward Technologies and Capcom.

Sold.
That makes me happy.  Sounds like it's a remake but when you are remaking a great game, it should hopefully come out great on the end.  Plus, I have enjoyed what Wayforward has done before so I believe it is in good hands.  I'll be picking it up as well most likely.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 23, 2013, 02:07:09 AM
So I got Monster Hunter and so far I'm not thrilled. Can't stand the loose controls, the text boxes are so small and in the worst part of the screen plus I'm a little over whelmed with what's what.

I got sucked into the hype so I'm giving it a chance. How long til I'm fighting those big ol monsters and playing online? How do I join friends online?
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Oblivion on March 23, 2013, 02:31:47 AM
Caterkiller, are you using a SDTV?
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: BlackNMild2k1 on March 23, 2013, 03:04:40 AM
So I got Monster Hunter and so far I'm not thrilled. Can't stand the loose controls, the text boxes are so small and in the worst part of the screen plus I'm a little over whelmed with what's what.

I got sucked into the hype so I'm giving it a chance. How long til I'm fighting those big ol monsters and playing online? How do I join friends online?

You didn't try the demo?
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 23, 2013, 03:26:41 AM
No it's a HD 37in. It's just the dialogue box is in he worst place and its super small.

30 minutes into Lego and its hitting all the right notes! This is fun and genuinely funny. And I know funny, I live in Hollywood! Kinda...


@ BlackNMild, you know, I never play demos. I just kind of assume I like something or not. I'm sure it will win me over eventually.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Enner on March 23, 2013, 04:21:55 AM
Monster Hunter is an odd and hard nut to crack. The game really does take 8-10 hours to settle in, experience the game's loop, and decide if you enjoy the game or not. That time is partially due to how poorly designed the introduction is for neophytes.

Don't be shy to any guides; the game doesn't help you in figuring out its vital intricacies. Stick with it and you will find which side of the fence you stand on with the series. If you are willing to spend the cash, the Monster Hunter Beginner's Guide is reportedly very good (and probably the manual the game series needs).

http://weloveculty.com/collections/monster-hunter-beginners-guide

Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caliban on March 23, 2013, 09:47:16 PM
No it's a HD 37in. It's just the dialogue box is in he worst place and its super small.

30 minutes into Lego and its hitting all the right notes! This is fun and genuinely funny. And I know funny, I live in Hollywood! Kinda...

On my 50 inch TV (720p) I had the same problem, so it's not a TV problem per se, but the font size. Whatever.

The LEGO game is full of corny, nonsense, lighthearted humor. It's a game to chillax.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Oblivion on March 29, 2013, 02:14:51 PM
Wii U Not Getting Unreal Engine 4


http://kotaku.com/the-wii-u-wont-be-getting-unreal-engine-4-462919060 (http://kotaku.com/the-wii-u-wont-be-getting-unreal-engine-4-462919060)


Didn't Caterkiller say that we would, or was that about something else? If this is the case, this basically means that it won't be getting a majority of next-gen games.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Ceric on March 29, 2013, 02:23:33 PM
That's a bunch of BS and I hope someone punches Mark Rein in the guts hard enough for him to feel it a week later for showing that level of disrespect.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: ShyGuy on March 29, 2013, 02:40:53 PM
Wasn't there already a UE4 game announced for the Wii U? The sniper game?
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Oblivion on March 29, 2013, 02:45:04 PM
If it was, looks like that game got canceled. :P
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: shingi_70 on March 29, 2013, 02:54:11 PM
Wasn't there already a UE4 game announced for the Wii U? The sniper game?
That was Sniper Elite and that was either cry engine or Unreal 3.
e3 is going to be quite the show this year.  Really can't blame Nintendo for squandering e3 2012 and a year of being the only kid on the block at this point. I wonder how nintenod plans to cope with larger Wii U/3ds dev times and budgets without having a ton of third party support.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: TJ Spyke on March 29, 2013, 03:21:09 PM
Um, this news is MONTHS old. Epic Games already said they wont be making Unreal Engine 4 for Wii U, but developers are free to do it themselves. So Nintendo could decide to port it themselves. Mark Rein has make some douche comments before too.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Oblivion on March 29, 2013, 03:22:48 PM
Wrong. Did you read the article? The Wii U won't be getting it AT ALL. The question was, "Will UE4 run on Wii U", and he laughed and said "no." And dude, if you read the article, they even referenced that months old article in the one I just linked.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: TJ Spyke on March 29, 2013, 03:31:07 PM
Which is false because even phones can run it. He is saying they wont bother porting it to Wii U. You really think if a third party offers to do the work themselves, Epic will say "no"? They would be getting money for free from the game being on Wii U.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Adrock on March 29, 2013, 03:35:48 PM
Wrong. Did you read the article? The Wii U won't be getting it AT ALL. The question was, "Will UE4 run on Wii U", and he laughed and said "no."
Did you read the article? Right after the part you referred to, Rein said, "I mean, sorry, it's not really a correct answer." Then, he went on to say they're not doing it themselves and there's UE3 etc. etc. etc. Sounds about the same as we heard months ago.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: pokepal148 on March 29, 2013, 03:38:41 PM
Wrong. Did you read the article? The Wii U won't be getting it AT ALL. The question was, "Will UE4 run on Wii U", and he laughed and said "no." And dude, if you read the article, they even referenced that months old article in the one I just linked.

Which is false because even phones can run it. He is saying they wont bother porting it to Wii U. You really think if a third party offers to do the work themselves, Epic will say "no"? They would be getting money for free from the game being on Wii U.

So OBLIVIOUS on reading comprehension here...
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Oblivion on March 29, 2013, 03:39:14 PM
How is that false? This isn't like I'm reading into the question and the answer and looking for **** that isn't there. He said that UE4 will not run. That just doesn't mean his company. It will not be licensed for the freaking console. But UE3 will. How hard is that to understand? If I'm getting it wrong, so is every other article that covers this story, because they're reporting it like I'm saying it.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caliban on March 29, 2013, 03:39:38 PM
Conclusion? He's still a douche. Not because of UE limitations.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: TJ Spyke on March 29, 2013, 03:42:01 PM
How is that false? This isn't like I'm reading into the question and the answer and looking for **** that isn't there. He said that UE4 will not run. That just doesn't mean his company. It will not be licensed for the freaking console. But UE3. How hard is that to understand?

Read Adrock's post, you are wrong. It's like you stopped reading the article after the part you posted. Rein himself says he is wrong. It's practically the exact same answer a few months ago. Epic wont do it themselves, but they wont stop other developers from releasing it on Wii U.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Adrock on March 29, 2013, 03:42:19 PM
He said that UE4 will not run.
Then he said that wasn't correct immediately afterwards. He was joking. Reading comprehension fail.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Oblivion on March 29, 2013, 03:49:33 PM
I've read the article five times. There is nothing in there that says IN THIS ARTICLE (it's not like they can't take back wheat they've said before nooooo fucking way) that developers can take advantage of it. IF HE SAYS THIS, please, by all means, FUCKING CORRECT me. Kotaku THEMSELVES reported the same thing IN THEIR FUCKING TITLE.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: pokepal148 on March 29, 2013, 03:54:46 PM
I've read the article five times. There is nothing in there that says IN THIS ARTICLE (it's not like they can't take back wheat they've said before nooooo fucking way) that developers can take advantage of it. IF HE SAYS THIS, please, by all means, FUCKING CORRECT me. Kotaku THEMSELVES reported the same thing IN THEIR FUCKING TITLE.
so OBLIVIOUS on anger management...(and reading comprehension)
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: TJ Spyke on March 29, 2013, 03:55:09 PM
Fine, ignore what Rein actually said so you can believe what you want. He even jokes and says he was wrong. He has made it clear there and in other interviews that he means Epic themselves wont do it. That does NOT mean another developer cant do it themselves.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Ceric on March 29, 2013, 03:57:41 PM
Ok everyone.  Break it up.  This is not productive and frankly I shouldn't have to come in and mention that.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 29, 2013, 04:12:02 PM
I hate their attitude towards Nintendo in this article and I'm glad the PS4 didn't have the raw specs that they wanted to fully run this thing. But what I do know is at least back at GDC 2012 Epic was prepping potential buyers, letting them know UE4 was being supported for Wii U. I've herd other credible things since then. Plus we already know it can be scaled down to phones so we'll see if we ever get a Wii U UE4 game. It's not impossible though.

Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Adrock on March 29, 2013, 04:15:37 PM
I've read the article five times. There is nothing in there that says IN THIS ARTICLE (it's not like they can't take back wheat they've said before nooooo fucking way) that developers can take advantage of it. IF HE SAYS THIS, please, by all means, FUCKING CORRECT me. Kotaku THEMSELVES reported the same thing IN THEIR FUCKING TITLE.
And yet, in the actual article...
(http://i.imgur.com/t5GoJs2.png) (http://imgur.com/t5GoJs2)
Read it five times, eh?
 CONE OF SHAME FOR YOU!
(http://i.imgur.com/eAldEp5.gif)
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: pokepal148 on March 29, 2013, 04:17:01 PM
Plus we already know it can be scaled down to phones so we'll see if we ever get a Wii U UE4 game. It's not impossible though.
this is what makes the "shiny new engine not running on Wii U" because if your new engine in this day and age, can't be downscaled to a phone your an idiot
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Oblivion on March 29, 2013, 04:18:07 PM
I've read the article five times. There is nothing in there that says IN THIS ARTICLE (it's not like they can't take back wheat they've said before nooooo fucking way) that developers can take advantage of it. IF HE SAYS THIS, please, by all means, FUCKING CORRECT me. Kotaku THEMSELVES reported the same thing IN THEIR FUCKING TITLE.
And yet, in the actual article...
(http://i.imgur.com/t5GoJs2.png) (http://imgur.com/t5GoJs2)
Read it five times, eh?
 CONE OF SHAME FOR YOU!
(http://i.imgur.com/eAldEp5.gif)


You quoted the wrong post of mine. Because that picture you showed me doesn't say anything about developers can take advantage of UE4 if they want. Nice try, though.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: TJ Spyke on March 29, 2013, 04:20:06 PM
You claimed Unreal Engine 4 wont run on Wii U, and were proven wrong. There is no shame in admitting that.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: pokepal148 on March 29, 2013, 04:22:32 PM
I've read the article five times. There is nothing in there that says IN THIS ARTICLE (it's not like they can't take back wheat they've said before nooooo fucking way) that developers can take advantage of it. IF HE SAYS THIS, please, by all means, FUCKING CORRECT me. Kotaku THEMSELVES reported the same thing IN THEIR FUCKING TITLE.
And yet, in the actual article...
(http://i.imgur.com/t5GoJs2.png) (http://imgur.com/t5GoJs2)
Read it five times, eh?
 CONE OF SHAME FOR YOU!
(http://i.imgur.com/eAldEp5.gif)


You quoted the wrong post of mine. Because that picture you showed me doesn't say anything about developers can take advantage of UE4 if they want. Nice try, though.
look up, you'll see why the wii u can run unreal,
it's not optimized for the wii u but it can be modified to do so like it can to run on a smartphone.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: pokepal148 on March 29, 2013, 04:25:00 PM
somebody just put this whole thing in the funhouse titled
"oblivion is wrong"
this is almost as bad as my advanced wars thread of destruction
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Adrock on March 29, 2013, 04:28:33 PM
You quoted the wrong post of mine. Because that picture you showed me doesn't say anything about developers can take advantage of UE4 if they want. Nice try, though.
No, I didn't. Rein said, "We're not..." (which I included in the screenshot). Epic won't run it themselves and if it can be run on smartphones and Wii U is more powerful than smartphones... Read between the lines, man.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: gbuell on March 29, 2013, 04:55:56 PM
Because that picture you showed me doesn't say anything about developers can take advantage of UE4 if they want.

It doesn't say developers CAN'T. Yet, you claim they can't. The one without evidence to support his claim is you.


Also, believe it or not, blogs occasionally get stories wrong, or draw overly broad conclusions from vague information. Even Kotaku!!
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Shorty McNostril on March 29, 2013, 04:58:59 PM
*Waits for "Arkham Origins for Wii U Cancelled" headline.*
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 29, 2013, 05:05:55 PM
I'm more concerned about Nintendo being the laughing stock at that little meeting. That was a cold reaction towards Nintendo and for the Epic guy to say it like that so openly, man I don't know... When something big(good or bad) happens between Nintendo or Epic I expect this to be the turning point.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Adrock on March 29, 2013, 05:13:55 PM
That's exact response I would expect from Rein. He did take it back though so I don't think there's bad blood there. He's being Mark Rein.

I really don't think there's anything Nintendo could have done. Had they put better specs (like PS4 level), I feel like third parties would have just kept pulling the "controller is too unique" card.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: gbuell on March 30, 2013, 09:46:51 AM
So, like... http://www.engadget.com/2013/03/29/mark-rein-interview-gdc-2013/

Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: BlackNMild2k1 on March 30, 2013, 10:17:45 AM
So, like... http://www.engadget.com/2013/03/29/mark-rein-interview-gdc-2013/

Quote
In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). "It's a good place to be -- we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we're taking games. But because the engine is portable -- it's written in C++ -- a licensee can take and do whatever they want," he said.

During the presentation the day before, another journalist asked if Unreal Engine 4 would work on Nintendo's Wii U -- a console that straddles the line between next-gen and the current one in terms of horsepower. "Hahahaha, no," he responded, which sent a wave of laughter through the room of journalists. But that's not technically true, he admitted the next day, walking back his gaffe. "You heard the stupid gaffe yesterday about the Wii U," he said. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen." While that game might not look as pretty as it would on a "true" next-gen console, the new engine is scalable to a variety of platforms, including mobile.


Also did no one quote the beginning section of that Kotaku article on purpose, or was it not there when Oblivion was arguing himself in a corner?
I know it was brought up, but it was right in the article too.

Quote from: Kotaku from Oblivion's link
The Wii U uses hardware that's more or less as powerful as the current Xbox 360 or PS3. It's certainly still more powerful than your average mobile device. Epic has been unclear about the Wii U's support for UE4 in the past, with Epic co-founder Mark Rein telling Videogamer (http://www.videogamer.com/news/unreal_engine_4_games_could_be_ported_to_wii_u_epic.html) that Epic doesn't intend to bring the engine to Wii U, but that "if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could."

I figured I'd ask straight-out, so during the Q&A with Rein, I did. "Will UE4 run on the Wii U?"

"Hahaha no." Rein said, with expert comedic timing. The room erupted with laughter. As the laughs died down, Rein continued: "I mean, sorry, it's not really a correct answer. We're not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already.

I'm not sure how that discussion got so heated when it's all right there in the article. But the new article clears it up w/o a doubt for that (read: Oblivion) didn't quite get it the first time around.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Stogi on March 30, 2013, 03:40:15 PM
Title = Article.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 30, 2013, 03:58:19 PM
Title = Article.

Exactly.

And looks like you were right about the extra details you mentioned so long ago BlackNMild.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: BlackNMild2k1 on March 30, 2013, 05:13:25 PM
Which details were those?
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Caterkiller on March 30, 2013, 09:23:22 PM
Which details were those?

You told me it would be scalable to PS3 and 360 as well.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: BlackNMild2k1 on March 31, 2013, 12:37:40 AM
ahhh, those details.
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: shingi_70 on April 03, 2013, 10:45:10 PM
So is the launch window closed yet?
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Soren on April 04, 2013, 02:03:31 AM
Nintendo defined the launch window as running until the end of March. So yes, the launch window has ended.

The games that were announced for launch window but failed to make the date:
-Aliens: Colonial Marines (Sega)
-Game and Wario (Nintendo)
-Pikmin 3 (Nintendo)
-The Wonderful 101 (Nintendo)
-Wii Fit U (Nintendo)
-Jett Tailfin (Maximum Games)
-Rayman Legends (Ubisoft)
-Toki Tori 2 (Two Tribes)
-Zumba Fitness Core (Majesco)
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: Nemo on April 04, 2013, 12:29:19 PM
This is the first time I didn't get a Nintendo console or handheld during launch window since N64. (1996)

Thanks, student loans!
Title: Re: Wii U - The Road to E3 - 6/11/13 67ish days
Post by: azeke on April 09, 2013, 10:53:12 AM
Since this seems to be the thread for general news:
http://www.gamefocus.ca/news/19668.html
Quote
Batman Arkham Origins has just been announced for PC, Wii U, PS3 and Xbox 360! Set several years before the previous chapters in the series, the story will put you in the shoes of a younger Batman. Players will meet many of the franchise’s most important characters for the first time and even develop important relationships with them.

 Alongside the main game, a spinoff title called Batman: Arkham Origins Blackgate will be available for 3DS and Vita platforms. Both games will be available on October 25th of this year,00 and will be developed by WB Games Montreal, rather than series creator Rocksteady. Stay tuned to Gamefocus for more details on the game!
I wonder what kind of game this handheld spinoff gonna be...
Title: Re: Wii U - The Road to E3 - 6/11/13
Post by: alegoicoe on April 09, 2013, 01:51:03 PM
Nintendo defined the launch window as running until the end of March. So yes, the launch window has ended.

The games that were announced for launch window but failed to make the date:
-Aliens: Colonial Marines (Sega)
-Game and Wario (Nintendo)
-Pikmin 3 (Nintendo)
-The Wonderful 101 (Nintendo)
-Wii Fit U (Nintendo)
-Jett Tailfin (Maximum Games)
-Rayman Legends (Ubisoft)
-Toki Tori 2 (Two Tribes)
-Zumba Fitness Core (Majesco)


That launch window crap that Nintendo tried to feed to first time console buyers was a pure lie to get some systems sold, clearly the best games and the ones that people wanted the most were all postponed. I wonder why the WiiU is doing so bad in the sales department? :Q
Title: Re: Wii U - The Road to E3 - 6/11/13 63ish days
Post by: azeke on April 17, 2013, 03:24:37 AM
(http://i.imgur.com/I7bI8k0.png)

FAST Racing League sequel appears to be on the way!
Title: Re: Wii U - The Road to E3 - 6/11/13 63ish days
Post by: NWR_insanolord on April 17, 2013, 03:34:12 AM
Why the hell not give them F-Zero? Nintendo doesn't seem to have any interest in the series, and these guys have demonstrated at least some competence with that type of game.
Title: Re: Wii U - The Road to E3 - 6/11/13 63ish days
Post by: azeke on April 17, 2013, 04:09:47 AM
Why the hell not give them F-Zero?
Shin'en is ridiculously small. They're like five guys and apparently they want to keep it that way.

F-Zero status would require a lot more work that they can or want to do.

Unless they've been secretly doing it for the last few years...

Yeah, naah.
Title: Re: Wii U - The Road to E3 - 6/11/13 63ish days
Post by: tendoboy1984 on April 17, 2013, 09:57:49 AM
Epic is in Microsoft's pocket with their Gears of War franchise, so I doubt they'd do anything exclusive for Nintendo or Sony.
Title: Re: Wii U - The Road to E3 - 6/11/13 63ish days
Post by: tendoboy1984 on April 17, 2013, 09:58:59 AM
Why the hell not give them F-Zero?
Shin'en is ridiculously small. They're like five guys and apparently they want to keep it that way.

F-Zero status would require a lot more work that they can or want to do.

Unless they've been secretly doing it for the last few years...

Yeah, naah.

They made FAST Racing League, so they could easily make F-Zero.
Title: Re: Wii U - The Road to E3 - 6/11/13 63ish days
Post by: Soren on April 17, 2013, 10:52:45 AM
FIFA 14 announced for current gen systems. But at least they made sure to include this nugget at the end of the presser.

Quote
Additional platforms will be revealed in the months ahead.
Title: Pikmin Release Dates!
Post by: Caterkiller on April 17, 2013, 11:16:10 AM
https://mobile.twitter.com/RichIGN/status/324537006938013698 (https://mobile.twitter.com/RichIGN/status/324537006938013698)

US August 4th!

What's bigger than a window? Cause the joke would go that's not a launch window, that's a launch something erother . 

Edit: I'm late again I see.
Title: Re: Wii U - The Road to E3 - 6/11/13 63ish days
Post by: tendoboy1984 on April 17, 2013, 12:00:44 PM
Launch year.
Title: Re: Wii U - The Road to E3 - 6/11/13 63ish days
Post by: gbuell on April 17, 2013, 01:17:59 PM
Launch chasm.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: ThePerm on April 17, 2013, 02:20:23 PM
Epic is in Microsoft's pocket with their Gears of War franchise, so I doubt they'd do anything exclusive for Nintendo or Sony.

Cliffy B is a Freelancer at the moment. Nintendo should recruit him to make Gears of Wario.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Fatty The Hutt on April 17, 2013, 02:22:46 PM
Epic is in Microsoft's pocket with their Gears of War franchise, so I doubt they'd do anything exclusive for Nintendo or Sony.

Cliffy B is a Freelancer at the moment. Nintendo should recruit him to make Gears of Wario.
AHhahahahahahaha, Gears of Wario. Nicely done
+1
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Sarail on April 17, 2013, 06:02:46 PM
Epic is in Microsoft's pocket with their Gears of War franchise, so I doubt they'd do anything exclusive for Nintendo or Sony.

Cliffy B is a Freelancer at the moment. Nintendo should recruit him to make Gears of Wario.
I'd buy that.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Luigi Dude on April 18, 2013, 03:19:56 AM
(http://img.photobucket.com/albums/v287/luigidude/gearsofwar-warioland-gearsofwario_zps2ff8e2e8.jpg) (http://smg.photobucket.com/user/luigidude/media/gearsofwar-warioland-gearsofwario_zps2ff8e2e8.jpg.html)
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Shaymin on April 18, 2013, 07:05:26 AM
Image is broken.
Title: W101 release date?
Post by: Caterkiller on April 18, 2013, 01:36:23 PM
According to this, Nintendo of Germany listed Wonderful 101 as releasing June 6th.


]http://gonintendo.com/?mode=viewstory&id=200576 (http://gonintendo.com/?mode=viewstory&id=200576)
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: tendoboy1984 on April 19, 2013, 02:38:09 PM
(http://img.photobucket.com/albums/v287/luigidude/gearsofwar-warioland-gearsofwario_zps2ff8e2e8.jpg) (http://smg.photobucket.com/user/luigidude/media/gearsofwar-warioland-gearsofwario_zps2ff8e2e8.jpg.html)

Oh hell yes. How did they edit the Gears of War font like that?
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: TJ Spyke on April 19, 2013, 02:55:54 PM
Oh hell yes. How did they edit the Gears of War font like that?

You can download the font online: http://www.dafont.com/cgf-locust-resistance.font
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Caterkiller on April 22, 2013, 03:42:15 PM
Here is an interesting article that depicts a good outcome for the Wii U from the mouth of a huge naysayer for the machine. This person seems to know something. Please read, it's hype inducing.


http://www.computerandvideogames.com/402393/blog/never-count-nintendo-out-3ds-push-shows-wii-u-wont-go-quietly/ (http://www.computerandvideogames.com/402393/blog/never-count-nintendo-out-3ds-push-shows-wii-u-wont-go-quietly/)



Quote
There are still some issues with the handheld market, of course, from the fairly poor third-party support to the questions hanging over Sony's PS Vita. But Nintendo has once again proven that it understands its own market much better than the doubters have.
Which brings me to the Wii U. Regulars at CVG might be aware that I talk down the console's chances in the most definitive language possible whenever asked. Well, from the things I'm hearing, there's a chance I'll soon be added to the reject bin of crazy talking twitter twonks pretty soon.
Hopefully, if we obtain further details from our sources, we'll be in a position to explain more to you soon. But, for now, put it this way: In the past two years there have been moments of disquiet regarding the 3DS and - like an instant magic trick - Nintendo has put an end to this with sudden reveals of significant games that went on to become star performers at Christmas.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Luigi Dude on April 22, 2013, 04:42:33 PM
Not really a surprise.  We've known for a long time Nintendo will have major titles like Mario Kart ready for the holiday, thus creating bigger sales.  Iwata even said they were saving all major Wii U games for E3 so I don't see why people act shocked to learn Nintendo has big games coming when it's been very obvious for a while now.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Caterkiller on April 22, 2013, 05:18:05 PM
Well to me this guy doesn't sound like the type of guy who thought Mario, Kart and Smash(typical Nintendo stuff) were anything that were going to "save" the Wii U. Sounds like to me he knows something is coming that dude bros would love along with all the usuals.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Ian Sane on April 22, 2013, 06:15:57 PM
Mario Kart and the other typical Nintendo fare didn't sell Gamecubes and Mario sure isn't selling Wii U's right now.  Existing franchises sell to the people who already bought the system but it takes something fresh and new to sell the system in the first place.  It was "come for Wii Sports, stay for Mario Kart".  One game that offered something one could only get on the Wii sold systems and then that existing userbase bought the more conventional stuff once they already had the system.  NSMB was one of the most massive hits of last gen and it has done jack diddly **** for the Wii U so I don't think some other big Nintendo franchise will save the day, though perhaps a quick string of them might.  The Wii U really needs a game that only the Wii U can provide.

I agree that the writer of the article does not sound like the sort that would be won over by the same old Nintendo franchises so what he's talking about really intrigues me.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Stogi on April 22, 2013, 07:06:27 PM
He does hint to something being up Nintendo's sleeve that is not the usual. That could be click bait though.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Caliban on April 22, 2013, 11:17:40 PM
It would explain why at least Pikmin 3 was put for August 3rd. It's like they were trying to put it out of danger from whatever's coming in the holiday season.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: azeke on April 22, 2013, 11:35:18 PM
He does hint to something being up Nintendo's sleeve that is not the usual. That could be click bait though.
GTAV 1 month exclusivity, maybe?

couldn't care less, Wii U in Fall will be about Nintendo 1st parties and Rayman for me
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: shingi_70 on April 22, 2013, 11:39:06 PM
Going to just throw it out there and say Retro's current Project is probably Mario Kart U and not Ravenblade or Startropics.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: TJ Spyke on April 22, 2013, 11:41:48 PM
He does hint to something being up Nintendo's sleeve that is not the usual. That could be click bait though.
GTAV 1 month exclusivity, maybe?

That actually would be a major coup for Nintendo.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Spak-Spang on April 23, 2013, 12:30:30 AM
If Retro Studios actually did Mario Kart I would be pretty happy.  It would mean Mario Kart was going to be handled by a talented studio that thinks outside the Nintendo box, and understands Western gamers desires for deeper play experiences. 

If anyone could turn the Mario Kart series into something more it is Retro Studios.  It still surprises me that Nintendo did not turn the Mario Kart series into Diddy Kong racing.  Or for that matter actually build racing tracks that are more world and levels with multiple paths and shortcuts and secrets. 
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: the asylum on April 23, 2013, 05:19:55 AM
Retro's project is actually F-Zero U. With 30-player online and track editors and replay sharing and ghost sharing and voice chat and with all the speed and feel of GX on steroids.







let me be delusional
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Razorkid on April 23, 2013, 09:02:51 AM
Retro's project is actually F-Zero U. With 30-player online and track editors and replay sharing and ghost sharing and voice chat and with all the speed and feel of GX on steroids.







let me be delusional

I would prefer an original ip from them at E3, but barring that a modern FZero like you just described would be absolutely amazing.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Ceric on April 23, 2013, 09:45:47 AM
I don't know if GX needs to be on Steriods.  That be like the original Wing Commander on a mid-90's later machine.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: TJ Spyke on April 24, 2013, 11:04:43 PM
Related to E3, Nintendo has said they will not have a major press conference at E3 this year: http://www.ign.com/articles/2013/04/25/no-nintendo-press-conference-at-e3-2013?utm_campaign=twposts&utm_source=twitter

Instead, they will host a few smaller events that focus on their software. One will be a closed event for their American distributors, another will be a hands on event mainly for western gaming media. Iwata says the change is due to the change in how they communicate their message, specifically citing the Nintendo Directs they started in October 2011. Iwata also says he will not speak at any of these events (similar to how he did not speak at last years E3 event either).
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: SixthAngel on April 24, 2013, 11:37:38 PM
It makes sense, E3 is really pointless.
Its a big show where they show videos to the press who then post them online until they get the direct feed and put them online.
Nintendo can do it all in Directs without the middleman. The middlemen will cover their site with the directs anyway because they are stenographers and any Nintendo news is big news.
The only thing that they could do differently that would be good at a conference people go to is have them play the games and hopefully that is what they will do. That could change too if they ever decide to just put the demos online.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Shorty McNostril on April 25, 2013, 03:33:15 AM
Would people still be saying E3 was pointless if we knew that Nintendo had a big announcement that was going to be made?  Or is it just because Nintendo has nothing new to show or announce that  means E3 is dead?
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: ThePerm on April 25, 2013, 03:42:56 AM
So this news is pretty WTF? On one hand maybe its better to break the event into smaller shows if there is a lot of information. On the other hand knowing Nintendo this could be because they have no information. I just look forward to the info dump, and I'm always wondering wtf is Nintendo doing? It just seems like there should be more coming out of the pipeline than what does come out of the pipeline.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: the asylum on April 25, 2013, 05:49:46 AM
More like Nintendo knows what they've got is ass compared to the PS4 reveal and don't want the Wii U to be even more butchered than it is already
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: SixthAngel on April 25, 2013, 09:10:08 AM
Would people still be saying E3 was pointless if we knew that Nintendo had a big announcement that was going to be made?  Or is it just because Nintendo has nothing new to show or announce that  means E3 is dead?

I would still say it was pointless because any and all big announcements could be made in the direct they make around e3. They just announced the freaking sequel to A Link to the Past in a Direct about a week ago and that would typically be huge jaw dropping news at E3. Instead of a live stage show that is 90% numbers, sales, technical screwups and investor talk we will get the portion we care about in a video immediately instead of waiting for it to drip through the audience and get to us eventually.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Stogi on April 25, 2013, 04:51:41 PM
Noooooooooo!!!! I want more wii music gifs!!
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Soren on April 25, 2013, 08:47:03 PM


I totally agree with teh Sessler.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: nickmitch on April 25, 2013, 11:27:13 PM
Kind of crazy. It'll be interesting to see if this is a success. It could DRAMATICALLY change the way E3 is done. I mean, how much of Microsoft's presentation was shitty in years past? Fake Kinect demos, arbitrary concerts, and circuses (both figurative and literal). Mean while, Sony isn't much beter. The Nintendo Directs give Nintendo 100% of the attention when they want it, and they don't have to be big spectacles. This could actually be a pretty big step up.

I will say that it does seem like they might be blowing their load on the directs, but they're not going to E3 with nothing. And at the very least, there will be demos. With Nintendo embracing the modern era a little more each day fiscal quarter, I bet we'll see all the E3 demos on the eShops soon after.

I think MS and Sony could follow suit, if this works. And who knows how that'll change E3 as a whole.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: azeke on April 25, 2013, 11:56:07 PM
I can see Nintendo making one pre E3 direct talking about games that will be on playable on E3 showfloor and then at the end of the week yet another, teasing future projects.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: SixthAngel on April 26, 2013, 01:36:12 AM
I can see Nintendo making one pre E3 direct talking about games that will be on playable on E3 showfloor and then at the end of the week yet another, teasing future projects.

This is the thing. Any E3 direct will gather all the attention a press conference would without the boring bits. Every gaming site will post everything whether it be a direct or whispered by a booth babe while the writer tries to talk his way into a handjob. The hands-on, impressions and shitty youtubes of demos will still be there. The little mainstream press that goes will also still get inside access at an event.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: azeke on April 26, 2013, 02:06:43 AM
whispered by a booth babe while the writer tries to talk his way into a handjob.
But what if booth babe will be Santa Claus?
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: alegoicoe on April 26, 2013, 02:59:08 AM
I think Nintendo made a great move today, albeit a bit crude in delivering the news, but what the hell. By cutting off the fancy presentation Nintendo can directly approach gamers, the same way they have done with the Nintendo Directs. I also see this as an opportunity for Nintendo to bail on that stupid E3 race to see who won or lost, or have the presentation be graded by the likes of gameinformer. It's time for Nintendo to abandon ship on trying to compete with "next-Gen" consoles, instead do what they have done with the 3DS, ramp up game production and bring quality Nintendo titles to the market, and Wii U will pick up slowly but surely.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: shingi_70 on April 26, 2013, 08:07:18 AM
I here that E3 is no longer important and a good segment of that casual audience doesn't watch it. But doesn't that only happen when its not advertised properly. I mean last year about five days before Microsoft's e3 conference it was the giant main tile saying watch our E3 conference to see entertainment. The day of the tile said click here and took you to a live app player where Microsoft streamed their conference for xbox live members. My thing is I saw quite a few people on my firendlist who aren't the average know what E3 is gamer watching it after probably seeing the Ad for the past six days.
I'm still wondering why Nintendo doesn't due the same and have a forced Wara Wara Plaza message from Iwata or Reggie saying the next E3 or Nintendo direct is at a certain time and download out special Nintendo direct software (or Nintendo channel) where you can live stream the direct/conference and tha watch gameplay footage afterwards.
 
Just may an app version of the E3 all access website they've had the past three years in a row.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Adrock on April 26, 2013, 08:49:19 AM
E3 is far less important today and has been for quite a few years because it's so much easier to communicate and reach others now.

The problem for Nintendo isn't how their message gets out there. It will get out there through all the traditional and non-traditional channels. The problem, rather, is communicating the right message. So far, Nintendo has done a terrible job explaining to people what the hell a Wii U is. Granted, the delays and lack of software is probably the most pressing issue, but there are still people who don't know Wii U is a new console. We can all point and laugh at those people's ignorance, but really, we should be pointing and laughing at Nintendo's ignorance. Explaining that a new product is, in fact, a new product is the bare minimum of what a company should accomplish through a product announcement. I'm hoping that Nintendo really focuses on rectifying that this year and learns from this mistake in the future.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: ThePerm on April 26, 2013, 01:43:07 PM
This is old news but...

http://wiiudaily.com/2011/07/wii-u-a-great-fit-for-id-softwares-new-engine/

http://techland.time.com/2013/04/03/the-development-hell-of-doom-4/


the timing of their development cycle interests me.

this is what i was really looking for
http://en.wikipedia.org/wiki/Fallout:_New_Vegas

As soon as i showed my roommate my wiiu he was interested in what a fallout game would be like on wiiu because the character has a handheld device called a pitbull that the WiiU tablet could emulate perfectly.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: noname2200 on April 26, 2013, 04:08:34 PM


As soon as i showed my roommate my wiiu he was interested in what a fallout game would be like on wiiu because the character has a handheld device called a pitbull that the WiiU tablet could emulate perfectly.

It's a "Pipboy." I point this out only because the mental image of having a pitbull clamped around your wrist for the whole game amuses me to no end.  ;D
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Louieturkey on April 26, 2013, 07:47:32 PM
Sounds like 2K games is also joining the E3 is not important bandwagon. Not really sure it means anything, but they aren't even having any show floor presence.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: TJ Spyke on April 26, 2013, 07:52:09 PM
Sounds like 2K games is also joining the E3 is not important bandwagon. Not really sure it means anything, but they aren't even having any show floor presence.

Um, where did you read this? Because the official E3 website says they are confirmed to be an exhibitor: http://e313.mapyourshow.com/5_0/exhibitor_details.cfm?exhid=tak4212
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Caterkiller on April 26, 2013, 08:34:09 PM
My biggest problem with all the hooplah is the assumption that Nintendo won't have anything to show the general press or worse, Nintendo won't be doing anything at E3 at all. We don't know how everything will be presented but to think people outside of the gaming press won't hear about it is laughable.

Now that brings me to another topic, the only time the non-gaming media cares about video games is when they see the Wii Fits and Kinects. Batman, 3D Mario and Uncharted mean nothing to them. People speaking like these E3 conferences have made or broke games with the general audience. Come on now!

E3 on tv? What is that? Spike TV? Ha! Some quick passing footage of bald space marines blowing stuff up on the local news program? Don't make me laugh. Do some of you even realize MANY gamers aren't even aware of E3? We live in our bubble where we think we know what everyone else knows and we've got all the answers to everyone else problems but our own. If Nintendo has 2 smaller presentations, one about sales, potential trends, the bottom line, etc, with the other being a like 45 minute  reel of constant trailers and brief explanations in between while the press just sits there watching the premade footage I will be happy as clam.

I'm a bit upset about it because I was hoping to watch the conference this year in person. Yet how often do we sit through the live feed with chat rooms up complaining that the rep won't shut up about puppies, sales data and their kids? If Nintendo sits the press in a theater and makes them watch a movie like I envisioned above then I am all for it. As for the old way? Good riddance to bad rubbish.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Soren on April 27, 2013, 08:20:26 PM
Sounds like 2K games is also joining the E3 is not important bandwagon. Not really sure it means anything, but they aren't even having any show floor presence.

Um, where did you read this? Because the official E3 website says they are confirmed to be an exhibitor: http://e313.mapyourshow.com/5_0/exhibitor_details.cfm?exhid=tak4212 (http://e313.mapyourshow.com/5_0/exhibitor_details.cfm?exhid=tak4212)

http://www.2kgames.com/blog/2k-this-spring
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Kytim89 on April 27, 2013, 09:34:35 PM
Any chance of a price cut for the Wii U t be announced at E3?
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Caterkiller on April 28, 2013, 12:26:29 AM
Any chance of a price cut for the Wii U t be announced at E3?

I read somewhere about the possibility of the basic coming with Nintendo Land but staying the same price. Though I think a price drop will only come if holiday sales are bad.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: ThePerm on April 28, 2013, 02:13:50 AM
Despite not having a presentation here is what will be at the show.
New Mario Kart
New Mario
New Zelda(s)
Smash Bros

Rumored to be at the show(last year)
Retro's new thing:The one that they hired the top industry talent to work on.

This slipped through the news?

http://wiiudaily.com/2013/04/satoru-iwata-noa-ceo/

Iwata will be overseeing NOA in the near future.....
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: BlackNMild2k1 on April 28, 2013, 02:20:14 AM
This slipped through the news?

http://wiiudaily.com/2013/04/satoru-iwata-noa-ceo/ (http://wiiudaily.com/2013/04/satoru-iwata-noa-ceo/)

Iwata will be overseeing NOA in the near future.....

Nope: Satoru Iwata Named CEO of Nintendo of America (http://www.nintendoworldreport.com/forums/index.php?topic=41304.0)
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: ThePerm on April 28, 2013, 02:28:51 AM
It slipped as in its not at the top and people didn't talk about it and it was 3 days ago and this was the first of me hearing about it. Iwata having a hands on approach over on the western front could be a good thing. I don't think theres been much more than a marketing firm here since peter main, howard lincoln, and Minoru Arakawa retired.  At the moment Nintendo seems to have just Retro, and NST doesn't compare to Retro. What they need are 5 Retro studios Equivelant studios or better 3rd party support or somewhere in the middle of that.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: TJ Spyke on May 03, 2013, 10:03:50 PM
CVG is reporting that Nintendo plans to release the 3D Mario platformer Iwata announced in January's Nintendo Direct sometime before October: http://www.computerandvideogames.com/404493/nintendo-plots-wii-u-resurgence-with-3d-mario-by-october/

This is not unheard of, Super Mario Sunshine was released less than a year after GameCube's launch and Super Mario Galaxy came out less than a year after Wii's launch.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Adrock on May 04, 2013, 07:17:13 AM
I don't even remember Iwata mentioning a new 3D Mario. Was that during the same Nintendo Direct where he showed X? If so, that explains a lot. Either way, I'll add this to my buy list later this year.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Shaymin on May 04, 2013, 09:56:42 AM
The Nintendo Direct confirmed that the Galaxy team would have a Mario game playable at E3. Same with the Mario Kart team (and Retro) having Mario Kart WiiU playable.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Sarail on May 04, 2013, 10:22:21 AM
You cray, Shay. You cray.

No way is Retro working on Kart. C'mon now. They probably are. *dies*
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: Adrock on May 04, 2013, 10:26:45 AM
I remember Mario Kart being mentioned, but not Mario. Weird. Whatever, it just means I have more to play this year. Always a good thing.
Title: Re: Wii U - The Road to E3 - 6/11/13 51ish days
Post by: azeke on May 04, 2013, 10:31:29 AM
No way is Retro working on Kart. C'mon now. They probably are. *dies*
Shaymin's lying. Retro is obviously working on Mario Party.
Title: Re: Wii U - The Road to E3 - 6/11/13 40ish days
Post by: the asylum on May 07, 2013, 06:28:28 PM
I'd say that Mario Kart is the last place that Nintendo needs Retro to be right now, but then again there's Mario Party.

[Insert obligatory F-Zero wishings HERE]
Title: Re: Wii U - The Road to E3 - 6/11/13 40ish days
Post by: MagicCow64 on May 07, 2013, 08:35:51 PM
Worst Timeline: Nintendo Land Kart
Title: Re: Wii U - The Road to E3 - 6/11/13 40ish days
Post by: azeke on May 07, 2013, 11:15:20 PM
Actually, there are a lot of people begging for Nintendo Kart, with full roster not limited to Mario characters.
Title: Re: Wii U - The Road to E3 - 6/11/13 40ish days
Post by: ThePerm on May 08, 2013, 03:17:40 AM
They would probably call it Smash Kart
Title: Re: Wii U - The Road to E3 - 6/11/13 40ish days
Post by: Spak-Spang on May 08, 2013, 03:26:05 AM
Smash Kart or Smash Racing.  Nintendo SMASH Racing.  Dude I would buy that. 
Title: Re: Wii U - The Road to E3 - 6/11/13 40ish days
Post by: ThePerm on May 08, 2013, 04:50:01 AM
If that was the Starfox/Metroid crossover.....

I still don't like the idea of Retro doing it. It seems more than likely given my low expectations However, wtf did they hire all that talent for?
Title: Re: Wii U - The Road to E3 - 6/11/13 40ish days
Post by: nickmitch on May 08, 2013, 04:55:36 AM
To make doughnut runs?
Title: Re: Wii U - The Road to E3 - 6/11/13 40ish days
Post by: Toruresu on May 11, 2013, 11:10:50 AM
Have you guys read the rumor about Wii U's CPU and GPU upgrades with the 3.0 upgrade? I thought that wasn't possible.

http://www.vg247.com/2013/05/10/wii-u-latest-system-update-has-increased-cpu-gpu-speed-rumour/

Link.
Title: Re: Wii U - The Road to E3 - 6/11/13 40ish days
Post by: Shaymin on May 11, 2013, 11:25:13 AM
The CPU I can believe - the PSP's original processor was underclocked and firmware update 20 of 45,294 boosted it.

The GPU... not so much.
Title: Re: Wii U - The Road to E3 - 6/11/13 30ish days
Post by: ShyGuy on May 11, 2013, 01:52:46 PM
Overclocking would be possible but not with those numbers.
Title: Re: Wii U - The Road to E3 - 6/11/13 30ish days
Post by: Caliban on May 11, 2013, 06:21:24 PM
I think they just made a more efficient use of the system memory when the OS loads up. I think that before all the channel pictures would load up instantaneously, and now they have the fuzzy screen for a couple of seconds if not less.

Also I think that they could cut out more strain on system resources by allowing us to switch off the rendering of the main screen with the Miis and the floating channels.
Title: Re: Wii U - The Road to E3 - 6/11/13 30ish days
Post by: ShyGuy on May 13, 2013, 02:32:42 PM
Indie games will save us all!

Some of the indie games coming to Wii U*


* I don't know if all are for Wii U, I think one is for 3DS.


90s Arcade Racer and Anima: Gates of Memories look gooood
Title: Re: Wii U - The Road to E3 - 6/11/13 30ish days
Post by: azeke on May 13, 2013, 02:37:45 PM
Might need more detailed footage on the games. Sorta interested in that papercraft looking game.

Didn't know Enjoy Up and Nicalis (Tyrone Rodriguez) were both spanish companies! Neat.
Title: Re: Wii U - The Road to E3 - 6/11/13 30ish days
Post by: ShyGuy on May 13, 2013, 03:33:39 PM
Might need more detailed footage on the games. Sorta interested in that papercraft looking game.

90's  Arcade Racer:

The Delusions of Von Sottendorff and His Squared Mind (3DS)



Project Cars


Spin the Bottle


Anima: Gate of Memories


Cloudberry Kingdom


Zombie Panic in Wonderland Plus 3D (3DS)


UnEpic
Title: Re: Wii U - The Road to E3 - 6/11/13 30ish days
Post by: azeke on May 14, 2013, 07:04:06 AM
https://twitter.com/Bignozjip/status/333120913832816640 :
Quote
thank you for your interest in zombiu. The team is working hard on a prototype. it´s too soon to tell you more.
Title: Re: Wii U - The Road to E3 - 6/11/13 30ish days
Post by: Oblivion on May 14, 2013, 02:24:33 PM
Oh, nice. I'd definitely buy a sequel if they improve on the things they didn't do as well.
Title: Re: Wii U - The Road to E3 - 6/11/13 30ish days
Post by: azeke on May 16, 2013, 02:45:08 PM
Next-gen is gonna be pretty interesting.

Main platforms will be xbox360/ps3 for at least one more year so that means third parties who want to make a jump will have at the very least FOUR platforms to take care of.

Budgets are gonna be absolutely ridiculous.
Title: Re: Wii U - The Road to E3 - 6/11/13 30ish days
Post by: SonofMrPeanut on May 19, 2013, 02:29:55 AM
Dude, Square Mind is JUST like the Wii U North American ad!


Edit: I had a friggin weird dream last night.  It was Nintendo Direct on the Tuesday the E3 show floor opened, and the first thing seen is everyone cosplaying as Nintendo characters.  Miyamoto is dressed as Peach.  Iwata talked about some hybrid title between Wii Music and Wii Party featuring all those characters.  I couldn't see a chat room, but I'd imagine they were absolutely fuming about the fact Nintendo would highlight this during a year when they have so much else to show.  Then Iwata basically pulled a "PSYCH!" and said "Okay, enough of that!  Here's Smash Bros."  This is what people would have initially guessed from the outfits.
Title: Re: Wii U - The Road to E3 - 6/11/13 30ish days
Post by: azeke on May 20, 2013, 09:28:58 AM
http://gameandwario.nintendo.com/crowdfarter

Good, Wario, i hate kickstarter too.
Title: Re: Wii U - The Road to E3 - 6/11/13 30ish days
Post by: ShyGuy on May 20, 2013, 09:38:38 AM
hahahaha
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: TJ Spyke on May 23, 2013, 11:16:57 PM
LOL, apparently sales of the Wii U on Amazon UK jumped 875% after the Xbox One reveal: http://playeressence.com/amazon-uk-wii-u-sales-rank-jumps-by-875-following-microsofts-xbox-one-reveal/?fb_source=pubv1
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: Oblivion on May 23, 2013, 11:31:11 PM
875% How is that even possible?
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: TJ Spyke on May 23, 2013, 11:35:00 PM
875% How is that even possible?

Do you mean the jump in sales, or the 875% number? Because if I have 100 of something and I increase that to 300, it's a jump of 200%.

As for why it jumped so much, maybe some people were waiting for the Xbox One reveal to see if they would prefer it instead.
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: nickmitch on May 23, 2013, 11:44:33 PM
It's gotta be an oddly timed coincidence.
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: Kytim89 on May 23, 2013, 11:51:01 PM
It will spike again after E3.
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: Oblivion on May 23, 2013, 11:58:00 PM
875% How is that even possible?

Do you mean the jump in sales, or the 875% number? Because if I have 100 of something and I increase that to 300, it's a jump of 200%.


Do you honestly think I'm that stupid? :P
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: TJ Spyke on May 24, 2013, 12:07:40 AM
I blame GTA IV warping your mind at 12 years old. LOL
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: Oblivion on May 24, 2013, 12:09:37 AM
What are you talking about? I've never played a GTA game.
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: nickmitch on May 24, 2013, 12:12:29 AM
I think he was kidding.
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: Oblivion on May 24, 2013, 12:14:51 AM
I'm a blast at parties.
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: Fatty The Hutt on May 24, 2013, 01:16:02 PM
I'm a blast at parties.
LOL
Mods, this should be Oblivion's new custom title.
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: shingi_70 on May 24, 2013, 01:25:19 PM
http://www.neogaf.com/forum/showthread.php?t=564809 (http://www.neogaf.com/forum/showthread.php?t=564809)
 
Thoughts?
 
Out of all of it the Mario Kart news is the most believable.
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: Adrock on May 24, 2013, 01:36:03 PM
I can make things up too.
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: Fatty The Hutt on May 24, 2013, 01:41:05 PM
Neat rumours. I wouldn't mind if Star Tropics U was a real thing.
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: azeke on May 27, 2013, 07:26:23 AM
Rumour:

http://i.imgur.com/ycuIcnh.jpg

Layout matches with bestbuy.ca (http://www.bestbuy.ca/en-CA/product/nintendo-3ds-xl-animal-crossing-new-leaf-bundle/10204332.aspx).

Salt and so on.
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: Oblivion on May 27, 2013, 02:04:27 PM
That's faker than my girlfriend's last orgasm. That's faker than the time my mom told me I'll grow up to be tall. It's fake.
Title: Freakin Super Sonic Galaxy!
Post by: Caterkiller on May 28, 2013, 02:04:16 PM
]https://m.youtube.com/#/watch?v=D-sIkDWfccU&feature=player_embedded&desktop_uri=%2Fwatch%3Fv%3DD-sIkDWfccU%26feature%3Dplayer_embedded (https://m.youtube.com/#/watch?v=D-sIkDWfccU&feature=player_embedded&desktop_uri=%2Fwatch%3Fv%3DD-sIkDWfccU%26feature%3Dplayer_embedded)


Nintendo really looks like they have a hand in this. I know I said this years and years ago but this looks like what Sonic should have been years ago!

No auto boost! Actually striking the enemies again and despite being long galaxy like tracks, there seems to be real genuine control again! Look at Flicky, Ricky, Pecky and Pocky!!!!!!


Generations didn't even get me excited but holy crap this will make Sonic fans go nuts!
Title: Re: Freakin Super Sonic Galaxy!
Post by: Fatty The Hutt on May 28, 2013, 03:09:07 PM
]https://m.youtube.com/#/watch?v=D-sIkDWfccU&feature=player_embedded&desktop_uri=%2Fwatch%3Fv%3DD-sIkDWfccU%26feature%3Dplayer_embedded (https://m.youtube.com/#/watch?v=D-sIkDWfccU&feature=player_embedded&desktop_uri=%2Fwatch%3Fv%3DD-sIkDWfccU%26feature%3Dplayer_embedded)


Nintendo really looks like they have a hand in this. I know I said this years and years ago but this looks like what Sonic should have been years ago!

No auto boost! Actually striking the enemies again and despite being long galaxy like tracks, there seems to be real genuine control again! Look at Flicky, Ricky, Pecky and Pocky!!!!!!


Generations didn't even get me excited but holy crap this will make Sonic fans go nuts!
embed version
looks neat
Title: Re: Wii U - The Road to E3 - 6/11/13 18ish days
Post by: Adrock on May 28, 2013, 04:12:34 PM
I guess we know who the six new characters are now.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: Nemo on May 28, 2013, 09:40:51 PM
Surprise! Not developed by Retro Studios. Not a surprise.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: nickmitch on May 28, 2013, 09:54:34 PM
You know, guys, we could at least pretend like the front page exists (http://www.nintendoworldreport.com/news/34359).
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: Oblivion on May 28, 2013, 11:09:23 PM
You know, guys, we could at least pretend like the front page exists (http://www.nintendoworldreport.com/news/34359).


Caterkiller posted that an hour before NWR did. Why would we move the conversation to a different thread just because it was posted? Stop acting like pokepal.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: TJ Spyke on May 28, 2013, 11:17:52 PM
You know, guys, we could at least pretend like the front page exists (http://www.nintendoworldreport.com/news/34359).


Caterkiller posted that an hour before NWR did. Why would we move the conversation to a different thread just because it was posted? Stop acting like pokepal.

Actually, NWR posted it 2 hours before Caterkiller (NWR posted it st 12:02PM ET, Caterkiller posted it at 2:04PM ET)
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: nickmitch on May 28, 2013, 11:19:48 PM
You know, guys, we could at least pretend like the front page exists (http://www.nintendoworldreport.com/news/34359).


Caterkiller posted that an hour before NWR did. Why would we move the conversation to a different thread just because it was posted? Stop acting like pokepal.

Words can hurt, you know?! :'(
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: BlackNMild2k1 on May 28, 2013, 11:27:45 PM
You know, guys, we could at least pretend like the front page exists (http://www.nintendoworldreport.com/news/34359).


Caterkiller posted that an hour before NWR did. Why would we move the conversation to a different thread just because it was posted? Stop acting like pokepal.

Actually, NWR posted it 2 hours before Caterkiller (NWR posted it st 12:02PM ET, Caterkiller posted it at 2:04PM ET)

Yeah, but we don't read the front page. If they didn't bring it to talkback in a reasonable time frame there there is no fault in there being a thread about it in the forum where we can actually discuss it.

Most of us never have a reason to actually visit the front page since all news/discussion is found here on the forums and on most occasion (maybe not recently) were on the forums first.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: nickmitch on May 28, 2013, 11:37:18 PM
Seriously, though. I was kidding in my original post. Wasn't meant to be that serious.

However, everyone brought up great points.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: Caterkiller on May 28, 2013, 11:46:47 PM
I checked the front page and sent in a tip just incase the word wasn't spread yet. But I was so excited to talk about it I had to post here. Just please stop fighting I won't do it again!!!
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: Oblivion on May 29, 2013, 12:58:00 AM
I'm not actually upset at anyone. :P
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: NWR_insanolord on May 29, 2013, 01:05:24 AM
Caterkiller is really good about sending in news tips. I have no problem with him also posting forum threads about the info. I understand that a lot of people get most of their news from the forums and don't read the front page, and while I wish you would, I realize that's probably not going to happen.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: azeke on May 30, 2013, 12:50:07 AM
(http://i.imgur.com/5rDGOqQ.png)
Yep.

it's happening.gif

Also official gamepad battery and official wiimote battery and charger.
(http://i.imgur.com/tO1EaP3.jpg)
(http://i.imgur.com/BTgtS2o.jpg)
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: Oblivion on May 30, 2013, 01:11:42 AM
This is real? By Nintendo? And that battery better be better than the one it comes with.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: azeke on May 30, 2013, 01:14:08 AM
This is real? By Nintendo?
http://www.nintendo.co.jp/wiiu/accessories/

And that battery better be better than the one it comes with.
2500 mAh, which translates to 5-8 hours, apparently.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: Oblivion on May 30, 2013, 01:15:11 AM
Is that better than the one is comes with?
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: Kytim89 on May 30, 2013, 01:25:06 AM
My biggest E3 prediction this year is that GTA V will be announced for the Wii U.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: azeke on May 30, 2013, 01:59:17 AM
Is that better than the one is comes with?
Standard battery inside gamepad is ridiculously bad, it takes like an hour or two for gamepad to start flashing red.

Way to make wireless controller and to bind people to electric outlets and wires.

My biggest E3 prediction this year is that GTA V will be announced for the Wii U.
Eh. It's cool, but personally -- eh.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: Oblivion on May 30, 2013, 03:02:42 AM
Is that better than the one is comes with?
Standard battery inside gamepad is ridiculously bad, it takes like an hour or two for gamepad to start flashing red.



No way. Mine lasts about 4.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: Adrock on May 30, 2013, 07:11:49 AM
That's about right. I think Nintendo estimates the battery life between three to five hours. I wonder if Nintendo will release an even higher capacity battery in the future.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: pokepal148 on May 30, 2013, 08:17:03 AM
Caterkiller is really good about sending in news tips. I have no problem with him also posting forum threads about the info. I understand that a lot of people get most of their news from the forums and don't read the front page, and while I wish you would, I realize that's probably not going to happen.
i just get annoyed if its repeats of (insert game here) is not coming to the Wii U

also i like the idea of finally having official chargers for wii remotes but if individual remotes have to be charged on seperate outlets then nintendo, Nyko did it better(although i shouldnt test fate given that i have one of the few nyko chargers that work)
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: nickmitch on May 30, 2013, 07:12:27 PM
So, how long until Nintendo starts including these batteries with the actual controllers? Not that anyone should need Wiimotes.
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: pokepal148 on May 30, 2013, 08:33:54 PM
So, how long until Nintendo starts including these batteries with the actual controllers? Not that anyone should need Wiimotes.
i honestly am debating getting three remote plus ones
Title: Re: Wii U - The Road to E3 - 6/11/13 13ish days
Post by: alegoicoe on May 31, 2013, 01:41:02 AM
My biggest E3 prediction this year is that GTA V will be announced for the Wii U.


I also have a feeling that might be the case, that would be a great boost and one that nintendo shouldnt let it pass by like Bioshock and others.
Title: Re: Wii U - The Road to E3 - 6/11/13 10ish days
Post by: ymeegod on June 01, 2013, 12:19:19 PM
E3's floor plan is up, and all three consoles manufactures are lineup up pretty much.  Sony has a few more SQ since it has multiple smaller booths again this year but the main booth is right across from Nintendo and kiddie corner to MS's main booth. :0.

Of course I just want to go for all those cosplay booth babes anyhow--fook the games :0.
Title: Re: Wii U - The Road to E3 - 6/11/13 6ish days
Post by: azeke on June 07, 2013, 10:50:25 AM
With all recent news and rumours flying around i wish Nintendo addressed it and poked fun at them. Something like: "my name is reggie and i am angry... at gaming industry, at third party publishers but but especially at gamers". And then cue "kevin butler"-style inspirational tirade how Nintendo won't make you pay for online and playing used games.

Yeah... Not gonna happen. "Kicking ass" times are long gone...
Title: Re: Wii U - The Road to E3 - 6/11/13 6ish days
Post by: Enner on June 07, 2013, 01:40:49 PM
Even with the "kicking ass" times, I can hardly recall moments where Nintendo PR or marketing has taken jabs at their competitors. Though I always wished they poked once or twice, it's best that they never do such things.

http://www.bestbuy.com/site/Games-Promotions/Nintendo+Experience/pcmcat303600050002.c?id=pcmcat303600050002&DCMP=rdr107939/ (http://www.bestbuy.com/site/Games-Promotions/Nintendo+Experience/pcmcat303600050002.c?id=pcmcat303600050002&DCMP=rdr107939/)

Quote
In-Store Demos
• Each store will use one existing Wii U demo station featuring four unreleased titles. Wait and gameplay times may vary according to store location. Best Buy and Nintendo will provide activities for consumers in line.

• Game titles will be announced in the morning on Tuesday, June 11. Check back on Tuesday morning for the final list and to confirm the store closest to you.

One station. Probably the Nintendo rep is driving in with only one demo disc. Also, the demonstration only lasts 4 hours on a Wednesday (6/12) and a Saturday (6/15). I'm fortunate to be near one of the stores. Still, I wish this preview was much bigger.
Title: Re: Wii U - The Road to E3 - 6/11/13 6ish days
Post by: NWR_insanolord on June 07, 2013, 02:21:17 PM
Nintendo likes to pretend they don't have competitors unless they're in a position to gloat.
Title: Re: Wii U - The Road to E3 - 6/11/13 6ish days
Post by: Ceric on June 07, 2013, 02:43:03 PM
Yeah...
Luckily Microsoft is trying to get rid of its lower half or this would have blown up social.
Limited Time, Limited Store, AND Only the ONE demo unit they have.

8 Hours lets be really conservative here and say you only get 5 minutes with the Demo.  That's
(Minutes Per Hour / Minutes on Demo Unit) * Hours of Operation = (60/5) * 8 = 96 People.  Their you go folks 96 lucky people.  Which gets worse if you extend the time to the more reasonable 10 Minutes it will half to 48 people.  Now lets say if everyone plays all 4 of the demos that would be only 24 and 12 people respectfully.

If Nintendo would have handled this like a Cube Club then each demo would have its own station so are equation looks like, well it always did, ((Minutes Per Hour / Minutes on Demo Unit) * Hours of Operation) * Number of Demo Units = ((60/5)* :cool; *4) = 384 People At the more reasonable 10 minute of Demo we are looking at  192 People.  If everyone plays all 4 Demos thats 96 and 48 respectively.

For the Smaller Best Buys I think the Numbers will be fine.  For the Bigger Best Buys I think there will be some disappointed people.  Actually if they use the 5 Minute number I think there will be near 100% disappointment. 
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: azeke on June 07, 2013, 02:58:56 PM
Sonic: Lost World runthrough (http://www.youtube.com/watch?v=v7nweiUGh-g)

Game looks great.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Caterkiller on June 07, 2013, 03:03:09 PM
What I tell you? Sonic is actually controllable and he can turn naturally! This is a good sign, a very very good sign.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Mop it up on June 07, 2013, 07:45:55 PM
Hard to believe it's almost here again, it doesn't feel like it's been that long. I've got a lot riding on this, the shape of the new 3D Mario, Mario Kart, and Smash Brothers are going to determine when (or if) I buy a Wii U.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: EasyCure on June 07, 2013, 08:18:29 PM
Hard to believe it's almost here again, it doesn't feel like it's been that long. I've got a lot riding on this, the shape of the new 3D Mario, Mario Kart, and Smash Brothers are going to determine when (or if) I buy a Wii U.

I can only imagine how you feel. sounds exciting!
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: ShyGuy on June 08, 2013, 04:22:20 AM
I think you will like NintendoLand, Mop It Up.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Mop it up on June 08, 2013, 03:55:59 PM
I'm more nervous than anything, really. With how poorly the Wii U has been selling, I'm worried that Nintendo are going to start rushing out games and releasing half-baked product. Mario Kart VII is as bare-bones as it gets due to being rushed, and I'm really worried that the Wii U game will suffer the same fate. And that game still sold over 8 million copies and counting, so clearly Nintendo have no reason to try any harder.

I know, I know, I should have more faith, but this is where I am right now.

Oh, I also want to see how "X" is shaping up, though I don't think it's been confirmed that it'll be shown. And what Retro's doing, which I don't think is confirmed either, but highly likely.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: SonofMrPeanut on June 09, 2013, 09:06:36 AM

This is normally something that should go under the "rumor" section, but given that it's part of the buildup to E3 I figured I'd post it here.

Apparently this picture was taken at the Best Buy store in Wheaton, Maryland.  According to it, the four playable demos are as follows:


- New Super Luigi U
- Pikmin 3
- The Wonderful 101
- Wind Waker HD


http://www.nintendolife.com/news/2013/06/rumour_best_buys_wii_u_e3_demo_list_revealed (http://www.nintendolife.com/news/2013/06/rumour_best_buys_wii_u_e3_demo_list_revealed)


If I had to guess, the Pikmin 3 and Wonderful 101 demos would be the same ones the press have played countless times already.  Of course I'm not the press, so bring it on, but this could be unfortunate for someone in the press like James Jones who isn't going to the expo.


Note the key word at the beginning:  Apparently.  I've only seen this at Nintendo Life so far, so it could turn out to be a false lead in the end.  Given that 3D Mario and Mario Kart are playable on the show floor, I'd certainly hope so.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: azeke on June 09, 2013, 11:47:06 AM
At least Wonderful 101 is getting promoted.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Disco Stu on June 09, 2013, 12:46:30 PM
I'm trying to get the word out that it appears Best Buy has removed a CRAPTON of stores from the E3 demos list.  Unless there's a mistake in the website, Ohio appears to down to ZERO stores, New Jersey and Virginia down to just two, etc. etc.


So if you were planning on going to a store for the event you NEED to re-check the site to make sure your store is still there:


http://www.bestbuy.com/site/Games-Promotions/Nintendo-Experience/pcmcat303600050002.c?id=pcmcat303600050002 (http://www.bestbuy.com/site/Games-Promotions/Nintendo-Experience/pcmcat303600050002.c?id=pcmcat303600050002)


If this is for real, what a gigantic **** up.


EDIT: I just counted and the number has gone down from 89 to 54.  So 35 stores were removed from the list.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: noname2200 on June 09, 2013, 12:46:53 PM
I guess adding Wind Waker makes sense, since those are the four titles that are closest to release, but I kind of figured they'd pick a more "showcase" title, like the new Mario or some such, to try to woo new customers. Although conversely, I guess Wind Waker will probably be one of the prettiest titles ever...
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Ceric on June 09, 2013, 01:19:30 PM
I'm trying to get the word out that it appears Best Buy has removed a CRAPTON of stores from the E3 demos list.  Unless there's a mistake in the website, Ohio appears to down to ZERO stores, New Jersey and Virginia down to just two, etc. etc.


So if you were planning on going to a store for the event you NEED to re-check the site to make sure your store is still there:


http://www.bestbuy.com/site/Games-Promotions/Nintendo-Experience/pcmcat303600050002.c?id=pcmcat303600050002 (http://www.bestbuy.com/site/Games-Promotions/Nintendo-Experience/pcmcat303600050002.c?id=pcmcat303600050002)


If this is for real, what a gigantic **** up.


EDIT: I just counted and the number has gone down from 89 to 54.  So 35 stores were removed from the list.
Wow they changed the Tennessee ones to well.  No where land.  I mean the original 3 made sense.  The new stores they shifted it to well NO ONE IS GOING TO GO TO.  They are putting them in the remotest places that could still be consider a population center and Memphis.  Who would want to willing go to Memphis.

You know this promotion has now reached the point of doing VASTLY more harm then ANY possible good it could do.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Kytim89 on June 09, 2013, 01:55:03 PM
Hopefully Monolith Soft is far enough in development with X that it can be released by spring of next year and then they could start developing a sequel to Super Mario RPG.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: TJ Spyke on June 09, 2013, 05:50:01 PM
Ugh, the closest one to me doing it is 3 1/2 hours away (in Saratoga Springs, New York).
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: shingi_70 on June 09, 2013, 08:00:40 PM
(http://[url=http://i478.photobucket.com/albums/rr146/Celzero/P1040137_zpscabe5e5d.jpg]http://i478.photobucket.com/albums/rr146/Celzero/P1040137_zpscabe5e5d.jpg[/url])

(http://i478.photobucket.com/albums/rr146/Celzero/P1040137_zpscabe5e5d.jpg)
Hmm I wonder if this means a new Donkey Kong game already. It would make sense with Returns being re-released.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: nickmitch on June 09, 2013, 08:12:50 PM
Retro made Donkey Kong Jungle Beat 2??
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Caterkiller on June 09, 2013, 08:46:01 PM
That is interesting considering the other characters that we know will be shown this E3. Unless its just Smash DK, but we know that's not Smash DK.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: MagicCow64 on June 09, 2013, 09:47:54 PM
That is interesting considering the other characters that we know will be shown this E3. Unless its just Smash DK, but we know that's not Smash DK.

Yeah, think we now have to assume that Donkey Kong is incoming. Kind of makes me gulp a bit. But hey, maybe it's . . . Retro's revival of Donkey Kong Racing?
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: ymeegod on June 10, 2013, 01:02:57 AM
No WII U demo station at my local BB's.  It's strange on what "stores" were selected or at least in my state it was.  2/3 BB's they picked were in low population areas and the area with over 8 million people got "one" station?   Just plain odd.

Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Enner on June 10, 2013, 01:07:23 AM
The Best Buy store that was near me was removed. That bums me out. I am very displeased at this last-minute flake out.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: ThePerm on June 10, 2013, 07:54:24 AM
http://imgur.com/a/7UCkL
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Disco Stu on June 10, 2013, 08:30:30 AM
I know it's more a gaf thing to post weird dreams about E3, but I promise this one isn't freaky.


In a dream I had last night, Reggie was speaking in the Nintendo Direct and he said:  "We have told you that we are going to officially announce the new 3D Mario and Mario Kart games today.  What I can now tell you is that these games are, in fact, one and the same!"


Apparently, subconsciously, I really want a go-kart based 3D platformer?


E3 needs to come now just so my brain can go back to normal... :-\
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Nile Boogie Returns on June 10, 2013, 11:08:52 AM
Any expected leaks today? With all the major press cons. today, something exciting and 3rd party should leak out right?
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Soren on June 10, 2013, 02:04:15 PM
499 US dollars.

I've changed my mind. If Nintendo didn't have a price drop announcement ready for tomorrow, I hope they're making one right this second.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: TJ Spyke on June 10, 2013, 02:06:53 PM
Why? If anything, that gives them less reason to drop the price. $500? And considering some of the **** Xbox One will have (like being FORCED to connect online every 24 hours, and letting developers block people from selling or giving their digital games to others), even pricing it at $300 would have been a tough sell. $500 means even less reason to buy it.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: the asylum on June 10, 2013, 02:08:36 PM
Wow.

Nintendo's gotta do something absolutley huge if they wanna top this.

[negative karma incoming]I don't like their chances[/negative karma incoming]
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Stogi on June 10, 2013, 02:22:30 PM
A price cut to 300 for the deluxe model along with the announcement for Retro's title and Smash Bros. will likely get me to pick up a Wii U soon so I can play Pikmin and Wonderful 101.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Ian Sane on June 10, 2013, 03:06:30 PM
That is interesting considering the other characters that we know will be shown this E3. Unless its just Smash DK, but we know that's not Smash DK.

Yeah, think we now have to assume that Donkey Kong is incoming. Kind of makes me gulp a bit. But hey, maybe it's . . . Retro's revival of Donkey Kong Racing?

Oh man, if that was Retro's new game that would so lame.  I've thought of Mario Kart as the worst case scenario for them to be working on and a different mascot racing game might as well be the exact same thing.

I don't have a Wii U yet because it has not offered me anything new.  If E3 is just more of the same then why would I change my mind?
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: BranDonk Kong on June 10, 2013, 04:27:18 PM
God Damn it, Killer Instinct for XBox One...looks like I'll never play it.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: EasyCure on June 10, 2013, 04:30:41 PM
Guess I'll never play it either.. Since none of my friends are dumb enough to want an xbone
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: TJ Spyke on June 10, 2013, 04:33:45 PM
Why the shock? There was very little chance it would be for Xbox 360, and no chance it would be for Windows 8 or Windows Phone. Since Microsoft owns the IP, it would have been a shock if it WASN'T for Xbox One.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Mop it up on June 10, 2013, 06:03:00 PM
In a dream I had last night, Reggie was speaking in the Nintendo Direct and he said:  "We have told you that we are going to officially announce the new 3D Mario and Mario Kart games today.  What I can now tell you is that these games are, in fact, one and the same!"
This sounds surprisingly awesome.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: BranDonk Kong on June 10, 2013, 06:11:13 PM
No shock, just frustration.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Soren on June 10, 2013, 06:55:58 PM
So FIFA 14 is apparently coming to Nintendo after all...on Wii and 3DS.


Sigh...unprecedented partnership.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Spak-Spang on June 10, 2013, 06:58:25 PM
Well, you know because the Wii U couldn't handle high resolution graphics and a game engine designed for the 3DS.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: noname2200 on June 10, 2013, 07:03:28 PM
So FIFA 14 is apparently coming to Nintendo after all...on Wii and 3DS.


Sigh...unprecedented partnership.

Can you name such a    partnership   happening before?  :P:
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Soren on June 10, 2013, 07:06:11 PM
So if you're keeping score at home, FIFA 14 is coming in next gen version to Xbone and PS4. A modified version is coming to 360, PS3, PC, Wii, PSFreaking2, 3DS, Vita, PSP and a mobile version for iPhone, iPad, iPod and Android. 


But not Wii U.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Mop it up on June 10, 2013, 07:10:55 PM
So if you're keeping score at home, FIFA 14 is coming in next gen version to Xbone and PS4. A modified version is coming to 360, PS3, PC, Wii, PSFreaking2, 3DS, Vita, PSP and a mobile version for iPhone, iPad, iPod and Android. 


But not Wii U.
What about the DS, Mac, and Linux?
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Retro Deckades on June 10, 2013, 07:30:50 PM
So if you're keeping score at home, FIFA 14 is coming in next gen version to Xbone and PS4. A modified version is coming to 360, PS3, PC, Wii, PSFreaking2, 3DS, Vita, PSP and a mobile version for iPhone, iPad, iPod and Android. 


But not Wii U.
What about the DS, Mac, and Linux?


Will there be a pen-and-paper version?
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Shorty McNostril on June 10, 2013, 07:33:34 PM
No Wii U love at all from Ubisoft, none from EA.  Doesn't look too flash.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Toruresu on June 10, 2013, 08:00:39 PM
Here's hoping Ubisoft shows up tomorrow on the Nintendo Direct. How long will this ND be? Does anyone know?
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Retro Deckades on June 10, 2013, 08:25:07 PM
Here's hoping Ubisoft shows up tomorrow on the Nintendo Direct. How long will this ND be? Does anyone know?


Probably not the two hours I am hoping it will be.


I hope that it will at least be longer than an hour, since they are really no longer restricted by a time limit.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Toruresu on June 10, 2013, 08:54:38 PM
Here's hoping Ubisoft shows up tomorrow on the Nintendo Direct. How long will this ND be? Does anyone know?


Probably not the two hours I am hoping it will be.


I hope that it will at least be longer than an hour, since they are really no longer restricted by a time limit.

I was hoping 1 1/2 hours, but yeah, maybe it will be just 1 hour.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Kytim89 on June 10, 2013, 08:56:14 PM
I have a feeling that 99% of what has been shown so far will not make it to the Wii U.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: cubist on June 10, 2013, 09:45:57 PM
It's not looking too good right now, but it's expected that these companies will hold off and let Nintendo announce major Wii U stuff.  Man, I hope this changes at 7:00 am PST tomorrow.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Soren on June 10, 2013, 11:06:02 PM
Why? If anything, that gives them less reason to drop the price. $500? And considering some of the **** Xbox One will have (like being FORCED to connect online every 24 hours, and letting developers block people from selling or giving their digital games to others), even pricing it at $300 would have been a tough sell. $500 means even less reason to buy it.


Why? Because Sony just announced the PS4 will be $399. Time for a price drop.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: alegoicoe on June 10, 2013, 11:22:20 PM
I have a feeling that 99% of what has been shown so far will not make it to the Wii U.


So far the WiiU is being left behind in terms of third parties, but that's what I expected. I am sure Nintendo will bring their guns and make it worthwhile for people to purchase a WiiU and for those who already have one. I already gave up on support from third parties, whatever comes will be welcomed a.k.a Resident Revelations for WiiU, other than that, I know Nintendo will carry the software side with no problem. They are spending some of that Wii money in order to do exclusive titles and pump up game production.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: AnGer on June 10, 2013, 11:28:35 PM
A price drop is to be expected. Not at tomorrow's/today's Direct, because they already might have that finished, but I think that the Premium model is getting a price cut amounting to at least 50$/€, if not 100$/€ and the Basic model will be completely removed from the market.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Kytim89 on June 10, 2013, 11:37:33 PM
I have a feeling that 99% of what has been shown so far will not make it to the Wii U.


So far the WiiU is being left behind in terms of third parties, but that's what I expected. I am sure Nintendo will bring their guns and make it worthwhile for people to purchase a WiiU and for those who already have one. I already gave up on support from third parties, whatever comes will be welcomed a.k.a Resident Revelations for WiiU, other than that, I know Nintendo will carry the software side with no problem. They are spending some of that Wii money in order to do exclusive titles and pump up game production.


I am committed to the Wii U, and the Wii U only, I do not want to spend more that $400.00 on a game console.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: alegoicoe on June 10, 2013, 11:46:47 PM
I have a feeling that 99% of what has been shown so far will not make it to the Wii U.


So far the WiiU is being left behind in terms of third parties, but that's what I expected. I am sure Nintendo will bring their guns and make it worthwhile for people to purchase a WiiU and for those who already have one. I already gave up on support from third parties, whatever comes will be welcomed a.k.a Resident Revelations for WiiU, other than that, I know Nintendo will carry the software side with no problem. They are spending some of that Wii money in order to do exclusive titles and pump up game production.


I am committed to the Wii U, and the Wii U only, I do not want to spend more that $400.00 on a game console.


Same here, there are a bunch of ps3 and 360 games I have yet to play in order to fill up the gap between Wii U releases.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Mannypon on June 10, 2013, 11:50:48 PM
I know this might be just me thinking crazy thoughts but let me just throw this out there to entertain myself for the time being.  I'll say this, I don't see this happening but imagine if it did lol.
 
Looking at todays big 2 conferences and the fact that GTA5 wasn't really a major presence at either one (I think I only remember seeing it quickly at Sony's show), I got to thinking.  What if Nintendo somehow got GTA5 onto the WiiU with some exclusive gamepad implementations that they'll want to fully showcase tomorrow?  Have previous GTA's been showcased at Sony or MS's conferences?  I just found it strange that probably THE biggest release for the second half of this year had not been trumpeted out to the public at E3.  I'd imagine it would've been something Sony and MS would've loved to showcase especially with some sort of exclusive preorder such as Sony got with Watchdogs and various other games. 

Am I just thinking crazy, high off the E3 buzz?  I can't see Nintendo pulling this off as this is so not like Nintendo but man, imagine the reaction if it were true.  Sigh.. one can always dream. 
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: EasyCure on June 11, 2013, 12:05:34 AM
I know this might be just me thinking crazy thoughts but let me just throw this out there to entertain myself for the time being.  I'll say this, I don't see this happening but imagine if it did lol.
 
Looking at todays big 2 conferences and the fact that GTA5 wasn't really a major presence at either one (I think I only remember seeing it quickly at Sony's show), I got to thinking.  What if Nintendo somehow got GTA5 onto the WiiU with some exclusive gamepad implementations that they'll want to fully showcase tomorrow?  Have previous GTA's been showcased at Sony or MS's conferences?  I just found it strange that probably THE biggest release for the second half of this year had not been trumpeted out to the public at E3.  I'd imagine it would've been something Sony and MS would've loved to showcase especially with some sort of exclusive preorder such as Sony got with Watchdogs and various other games. 

Am I just thinking crazy, high off the E3 buzz?  I can't see Nintendo pulling this off as this is so not like Nintendo but man, imagine the reaction if it were true.  Sigh.. one can always dream. 

If you can be crazy, I"ll be crazy and say..

Even if it did happened, the Sony/MS fanboy hate towards Nintendo would be SO strong that they would   ignore the game, talk **** about it in the press ("gaming journalist" are fanboys too...) and make it so it won't sell just so Rock* will have no choice but to kill exclusivity/timed exclusivity to push it out for the other systems at which point it will sell MILLIONS.. AND give more credence to the "3rd party games don't sell on Nintendo consoles"
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Soren on June 11, 2013, 12:06:37 AM
You didn't see the part where Sony announced a GTA 5 PS3 bundle with GTA headphones? That's more than just a preorder bonus.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Shaymin on June 11, 2013, 12:09:56 AM
And the last time GTA had a major presence at an E3 presser, IIRC, was 2006 when GTAIV was revealed as day and date multiplatform (Peter Moore had a temp tattoo). Rockstar doesn't do E3 as a rule.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Mannypon on June 11, 2013, 12:21:36 AM
You didn't see the part where Sony announced a GTA 5 PS3 bundle with GTA headphones? That's more than just a preorder bonus.

I vaguely remember something about a headset but it must've been while I was browsing the internet in another tab while waiting for Sony to get to its big guns lol.  I will admit I wasn't too enthralled with the bulk of the presentation lol. 

As for GTA5, I was never stating it'll be exclusive to the WiiU, timed or otherwise.  All I was getting at was if there was a version being developed for the WiiU.  That'll be a major third party release for Nintendo.
 
I'm really pulling for Nintendo tomorrow though, as I'm sure we all are.  Waiting on E3 for Nintendo fans is rough as hell.  Nintendo E3's always have the potential to bomb or be amazing and it never helps that there are always crazy expectations for Nintendo at E3.  They are the most unpredictable though so you never know what your going to get from them.  Sony and MS are always good for big AAA western titles full of guns and dramatic flair so you know what your getting with them. 

With Nintendo and E3, there is always a very fine line between an amazing update or addition to a franchise to a complete rehash of a previous release.  Here's hoping for some surprises (pleasant ones) tomorrow. 
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Kytim89 on June 11, 2013, 12:34:45 AM
Here is a list of games that I hope are announced for the Wii U, and will be disappointing if they are not announced:
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Shorty McNostril on June 11, 2013, 12:36:26 AM
OK, now that we have seen Sony and Microsoft's conferences, what do you think Nintendo needs to do to remain competitive?
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: the asylum on June 11, 2013, 12:41:14 AM
I just can't shake this lingering fear that we're going to get another 2008 E3 repeat. For the ones who haven't had that permanently seared into their mind's eye, that was the one with Wii Music.

Gives me the shivers just thinking about it.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: nickmitch on June 11, 2013, 12:42:56 AM
OK, now that we have seen Sony and Microsoft's conferences, what do you think Nintendo needs to do to remain competitive?

Enough exclusive games to justify being the "secondary console." It's gotta be a constant, steady stream of releases.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Kytim89 on June 11, 2013, 12:44:43 AM
OK, now that we have seen Sony and Microsoft's conferences, what do you think Nintendo needs to do to remain competitive?


Absolutely no casual titles from this point on wards for the Wii U.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: the asylum on June 11, 2013, 12:46:57 AM
OK, now that we have seen Sony and Microsoft's conferences, what do you think Nintendo needs to do to remain competitive?


Absolutely no casual titles from this point on wards for the Wii U.

We're better off wishing for a rainbow-riding unicorn that shits cookies
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Kytim89 on June 11, 2013, 01:04:54 AM
Add Killer is Dead, CoD Ghosts, and Destiny to my list of potential Wii U games.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: TJ Spyke on June 11, 2013, 01:08:53 AM
Add CoD Ghosts to my list of potential Wii U games.

You mentioned this before, and that last time I already told you that Call of Duty: Ghosts was confirmed for Wii U over a month ago.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Shorty McNostril on June 11, 2013, 01:12:02 AM
I think I might even stay up till midnight tonight to watch Nintendo. 

I just hope I won't regret it.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Kytim89 on June 11, 2013, 01:15:11 AM
When is Nintendo's conference in the US?
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: TJ Spyke on June 11, 2013, 01:19:17 AM
When is Nintendo's conference in the US?

Their Nintendo Direct airs at 10AM ET, the Wii U Software Showcase is at 1:30PM ET, the Pokemon X/Y Developer Roundtable is at 9PM ET.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: NeoStar9X on June 11, 2013, 01:27:09 AM
I hope today's Nintendo Direct doesn't disappoint. I don't expect announcements for games that were shown for Xbox One and the PS4. :( However I do hope there are alternative experiences to be had by either Nintendo or those they're partnered with. That's the only way I think the voids will be filled. However I'm keeping my expectations extremely low. Actually they're almost not existent when it comes to having these voids filled.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Razorkid on June 11, 2013, 01:55:19 AM
OK, now that we have seen Sony and Microsoft's conferences, what do you think Nintendo needs to do to remain competitive?


To be honest, make Nintendo software as compelling as possible to convince those getting  an XBONE/PS4 to also pick up a WiiU. Unless 3rd parties stop this nonsense of leaving WiiU out of the release line up for mutiplats spanning 2 generations of systems, No one who doesn't own a gaming PC will want to make WiiU their only console choice.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Mannypon on June 11, 2013, 02:02:34 AM
I'm coming in expecting only franchise games tomorrow so if there are any suprises, I'll hopefully be happy lol.  The only casual game I wouldn't mind seeing tomorrow is Wii Sports HD with online play and a large assortment of holes for the golf portion.  Even still, I don't want much time dedicated to it in the Direct.  A simple trailer and bullet points would be fine. 
 
Speaking for myself, I think I'll be satisfied with getting a look at Wind Waker HD, an in depth look at X, and Retro's game.  Retro's game is the wildcard IMO though.  There is so much drama that could arise online tomorrow solely on that one game.  First of all, we don't even know if it'll be shown.  Second, it could be anything from another Donkey Kong game to Star Tropics, to an original IP.  Everyone is gunning for Retro to finally showcase what the WiiU can do graphically that if the game isn't seen as such, it'll cause hate by that opinion alone.

Its really crazy when you think about it, I think we know more about Nintendo's E3 showing tomorrow that we ever have for any of their previous showings yet there seem to be so many question marks.  We have confirmations of which 1st party titles they will be showing but we have no idea if 3rd parties will be showing anything or if they've completely given up on Nintendo this year. 

Now that I've stated what I would need to see to be happy, I think Nintendo needs to show more in order to get everyone else excited, especially those that haven't already taken the jump to WiiU waters.  Of all the 3rd parties, I can only see UbiSoft showcasing something original for the WiiU.  There is not a single other 3rd party that I can imagine that would dedicate an original release for the WiiU at the moment that isn't some family party game or licensed trash. 

I'm hoping to see a ZombiU sequel or if we're extremely lucky, Beyond Good and Evil 2.  I'd be completely floored if there was a Western styled rpg in development for the WiiU especially since I think the gamepad is perfect for it (and rpgs in general).

I'd kill for a Fallout game where your Pipboy is the gamepad.  Or even a massive open world rpg similar to Elder's Scroll but mixed in with ZombiU's active inventory management.  I can see it now, your roaming the country side, you stop to look at your map on the Gamepad and onscreen your character is seen unrolling a scroll sized map and looking it over.  Or you want to set up camp so you dig out the proper inventory on your gamepad and combine the materials while onscreen your character can be seen setting up camp.  All the while you can still be attacked or ambushed by roaming bandits at any moment.  It needs to be done, it'll put a greater emphasis in role playing which I think rpgs have slowly turned away from.  Dragon's Dogma brought some of that feeling back with the need to carry lanterns at night to see.  Makes you feel more in game I think.   
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Shorty McNostril on June 11, 2013, 02:52:29 AM

Interesting...


I just got an email advertising Nintendo's show tonight.  The subject?


Quote
"E3 Nintendo Direct - Tune in at midnight tonight as Nintendo reveal exciting new products!"


I know it is only a small thing, and may mean nothing at all, but I suppose it could hint to a new hardware release?
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Nemo on June 11, 2013, 02:57:30 AM
Software/games are considered products as well.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Shorty McNostril on June 11, 2013, 03:06:24 AM
Yes I know that.  Just thought it might be worth mentioning.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: the asylum on June 11, 2013, 03:30:43 AM
While unrealistic it would be nice to have a Nintendo console be able to compete with the other two. If the flood of shovelware that plagued the Wii taught us anything it's that controller gimmicks alone only get you so far.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: NWR_insanolord on June 11, 2013, 07:01:58 AM
While unrealistic it would be nice to have a Nintendo console be able to compete with the other two. If the flood of shovelware that plagued the Wii taught us anything it's that controller gimmicks alone only get you so far.

What kind of an Ambassador Program would they need to pacify all the people who bought a $350 console less than a year ago and would now be expected to do it again?
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: silverwings01 on June 11, 2013, 09:31:27 AM
Does anyone know if there is going to be a liveblog or chat room for the direct, like there was in past years for e3?  I may be able to watch the conference while at work, but I won't have sound...
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Shaymin on June 11, 2013, 09:40:58 AM
Click "Chat" at the top. It'll fill up as the Direct draws closer.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Adrock on June 11, 2013, 09:50:50 AM
Here is a list of games that I hope are announced for the Wii U, and will be disappointing if they are not announced:
  • Castlevania: Lords of Shadow 2
  • Dead Rising 3
Be prepared to be disappointed. David Cox already confirmed MercurySteam won't be porting the game to Wii U. There's a slight chance Konami got another team to port the game, but I really wouldn't bank your hopes on it.

And Dead Rising 3 was already announced as an Xbox One exclusive.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Nemo on June 11, 2013, 10:07:56 AM
Is there a place to watch this besides http://e3.nintendo.com/ ??? It's tiny resolution and keeps stuttering.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Shorty McNostril on June 11, 2013, 10:43:42 AM
OK, after that 40 minutes.  What a flop.  Nothing unexpected. 

Wii U has a hell of a lot of work to do.  The Wii U is getting more and more irrelevant with each passing show.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: the asylum on June 11, 2013, 10:43:52 AM
Another year of no f-zero







It doesn't hurt anymore
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: BranDonk Kong on June 11, 2013, 10:44:22 AM
Woohoo Mega Man in Smash Bros!
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Soren on June 11, 2013, 10:46:06 AM
Here's the live stream in non slide show form.

Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Mannypon on June 11, 2013, 10:50:27 AM
Totally underwhelming show.  It was brutally weak, even more so given the fact that this was an E3 direct.  I seriously have no idea what Nintendo's developers are up to.  Its been a year since release and still barely any new games and most are still slotted for next year.  3rd parties are completely gone, its almost as if they are all working together to slowly kill Nintendo off.  I've never seen companies abandon a system so fast.  What exactly are all the Japanese developers up to? 
 
Also, please don't tell me that Donkey Kong was Retro's game.  If it wasn't, then where was Retro's game?  Seriously, the only games I'm getting this year for WiiU are Watchdogs and AssCreed Black Flag.   I can't believe that's it.  There is nothing else on the slim release schedule that I want.  Someone wake me up, this is all a bad nightmare. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Oblivion on June 11, 2013, 10:56:15 AM
That was Retro's game, we already told you like five times in the chatroom.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Spak-Spang on June 11, 2013, 11:02:49 AM
Wow, I am underwhelmed.  Seriously, Nintendo has some cool games coming out, but not enough cool games to warrant a purchase until 2014...and that means the system will be in its second year...probably half way through its second year before people are going to buy it. 

And Nintendo you are embarrassing yourself.  You better start pimping out 3shop VC games and Indie games fast, because right now nobody will buy a Wii U.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Soren on June 11, 2013, 11:08:44 AM
Kotaku just posted a quick op-ed of what they've played so far. This paragraph has me really really really worried.

Quote
What’s so strange about their showing—what’s so bizarre in light of the repeated calls for Nintendo to do a Sega and start making games for other consoles—is that the four, fun new games I played for Wii U, barely justify the platform. Two of them, Mario World and Donkey Kong use the Wii U’s signature, the screen in its controller, to simply duplicate what is displayed on the TV. One of them uses the GamePad screen as a map. The other, Mario Kart, uses it either as a map or a horn, depending on which display you choose. Nintendo could hardly have made a weaker case for needing its own hardware to make its own games.

If that's all they've got for Gamepad integration, I am seriously pissed off.

http://kotaku.com/nintendo-s-new-games-are-fun-but-they-re-playing-it-ri-512547336
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: shingi_70 on June 11, 2013, 11:18:35 AM
 watching it on youtube and here's my impressions.


Pokemon X and Y- Completely unnecessary when they could ave decided to just live stream the roundtable. Game looks good, despite Fairy type being stupid. I was expecting an announcement of a Wii U battle arena game.


Super Mario 3D world- Its a Wii U version of Super Mario 3D Land, Its not a bad thing per say as 3D land is my favorite Mario, but I was expecting something bigger for Mario HD. I was guessing something harking back to Mario 64. The graphics aren't all that mind blowing either compared to Sonic Lost world or even the galaxy games. The mulitplayer looks fun and i'm hoping for online mode.


Mario Kart 8- I had my doubts about this game but it looks amazing for what it is. Really wasn't expecting the art style/graphics to wow me the way they did. The first thing if the direct that made me take notice.


Wii U Party- Not my cup of tea but looks okay. Shouldn't be delayed though.


Wii Fit U- Another game that shouldn't be delayed


The Legend of Zelda: Wind Waker- Looks better than most Original Wii U games which is sad. The tingle stuff looks okay but why couldn't the just use the 3DS?


Art Academy- A nice addition for miiverse but not really E3 worthy.


X - Game of the motherfucking direct. My reason for buying a Wii U. The music was ace.


Donkey Kong Tropical Freeze- sigh


Bayonetta 2- new design is awesome.


Smash Bros- I need it in my veins nao.


The Wonderful 101- Platinum games are doing it great.   
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Mannypon on June 11, 2013, 11:20:02 AM
That was Retro's game, we already told you like five times in the chatroom.

Sorry, that chat was freezing on me and missed a bit of the convo.  Either way, ugh... is how I'll sum up the conference. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Soren on June 11, 2013, 11:21:23 AM
 Here are the eShop games from the sizzle reel.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: MagicCow64 on June 11, 2013, 11:24:53 AM
Soooooo that was kind of terrible. Despite prudent warnings not to get too hyped about this given Nintendo's track record over the last few years, I totally was. Mostly because they needed to pull off an impressive E3 to stem the tide. Unless they've got some surprise announcements in the next two days, they failed pretty badly on that front.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Mannypon on June 11, 2013, 11:37:38 AM
Terrible doesn't even do it justice.  I had assumed that, at a minimum, there franchise releases will be great but even they were underwhelming.  Every game looked like they either used Wii or 3ds assets for their engine.  X looked like the only thing really doing anything with the WiiU architecture.  There were absolutely no surprises what so ever and the direct practically confirmed that 3rd parties have kissed the WiiU goodbye for the rest of this year and possibly the next.  Ubisoft was the only one that had major releases like Watchdogs, Ass Cread, and Splinter Cell.  Outside of the new Batman game (a license game) there was nothing of note from 3rd parties.  Even then, Ubisoft wasn't even good for a new original release.  I was banking on them of all people to at least have 1 new title for the WiiU, even if it was just a sequel to ZombiU. 

I can't even begin to put into words how disappointed I am with this E3, in relation to Nintendo and overall in general.  This is the first time in my life where I've seen all 3 major conferences and am left with nothing to really be excited about for the coming year.  I don't want to come to the realization that gaming could be dieing to me :/.
 
Well time to go back to the ignorant bliss that is my Animal Crossing life and forget what has transpired in the past 2 days. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Nemo on June 11, 2013, 11:47:50 AM
"Our strong partnerships are certainly evident through the titles scheduled to launch this year."

And here are ten games you already knew about that prove how strong our third party relationships are. *facepalm*
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Mannypon on June 11, 2013, 12:01:34 PM
and here I thought Nintendo going to a Nintendo direct for E3 as apposed to a full on conference was a bold move on their part but looking back at it now, it was simply because they really had nothing to show.  Thank GOD they realized this and made the change because had this been a full on conference, it could've really crashed and burned almost to Konami '10 levels.  The lack of surprises and enthusiasm in what they showed would've put the crowd to sleep.  It would've been brutal to watch. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: BranDonk Kong on June 11, 2013, 12:05:12 PM
It was pathetic at best.
Title: Re: Wii U - The Road to E3 - 6/11/13 4ish days
Post by: Fatty The Hutt on June 11, 2013, 12:32:42 PM
Here is a list of games that I hope are announced for the Wii U, and will be disappointing if they are not announced:
  • Metal Gear Solid V
  • Castlevania: Lords of Shadow 2
  • Grand Theft Auto V
  • Deadpool
  • TMNT: Out of the Shadows
  • Star Fox
  • F-Zero
  • Dead Rising 3
oh you poor, poor man
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: shingi_70 on June 11, 2013, 12:44:55 PM
(https://lh3.googleusercontent.com/-k8RUKRu22Bg/UbdOdKD7RbI/AAAAAAAACGw/3FBc8yU6Jr0/w574-h308-no/Mario+Kart+8.gif)
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Fatty The Hutt on June 11, 2013, 12:46:39 PM
Another day, another bitchfest by Nintendo fans. It wasn't everything you wanted. It never will be everything I want either. That said, there are a good half dozen titles coming this year I am interested in and several more next year. How much can you play?


And yes, I can hardly wait for my honest post to end up repeated in the fanboy euthanization station thread.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Mannypon on June 11, 2013, 12:47:14 PM
stop doing that, don't go ruining the negative vibe we got going on lol.
 
Game does look really nice though, time to go look at that trailer again.  My stream was so bad that watching it in HD will probably lessen the pain. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: MagicCow64 on June 11, 2013, 12:47:31 PM
I think I'm kind of in shock still. Like, this Direct fulfilled every bad perception of the WiiU. It's like a NeoGAF troll's wet dream. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Nile Boogie Returns on June 11, 2013, 12:52:25 PM
Well Mario Kart looks incredible, like really good so that pulls one of the knives out of my belly.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Mannypon on June 11, 2013, 12:52:34 PM
I think I'm kind of in shock still. Like, this Direct fulfilled every bad perception of the WiiU. It's like a NeoGAF troll's wet dream. 

Yes it is but I'm surprised there hasn't been too bad of a backlash as I expected on that site.  From what I've read, I think most are being more positive over there than here lol.

Looking at that Mario Kart trailer though really has me excited for the eventual NWR community nights with this game.  I had a blast during the 3ds race nights, I can only imagine that carrying over with this release. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Soren on June 11, 2013, 12:53:26 PM
Another day, another bitchfest by Nintendo fans. It wasn't everything you wanted. It never will be everything I want either. That said, there are a good half dozen titles coming this year I am interested in and several more next year. How much can you play?

The problem is that aside from DKCFreeze, a Wii U port of Ballpoint Universe and maybe some other eShop game there really wasn't anything we didn't already know about. And even some previously announced games were MIA(Yarn Yoshi, SMT X Fire Emblem). The release schedule for 2013 still looks barren. As a Wii U owner I'm pissed about that. I'll enjoy the games we get but this Direct confirmed there's nothing coming out of left field that will get me really excited.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: noname2200 on June 11, 2013, 01:01:29 PM
I thought the Direct was fine. I wasn't expecting any surprises, but the games I was interested in still look interesting, I'm looking forward to another DKCR, and I know for sure now that I won't have to rush to buy a Wii U anytime soon. That last part may not be what Nintendo wants to hear, but it's a blessing for my schedule, anyways.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Soren on June 11, 2013, 01:13:03 PM
From the Square Enix presser (Totillo, Kotaku):

Quote
And I asked if, given, Square's past support if there were any plans for a Final Fantasy or Kingdom Hearts for Wii U. Because the new games are being made on Direct X 11, he said, "we just have to make sure the game can be appropriate for the tool." This one appeared to be lost in translation, sadly, as I wasn't asking about those new games but about the series in general. Sorry, Nintendo fans, I tried.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: alegoicoe on June 11, 2013, 01:16:59 PM
It was pathetic at best.


Pathetic can't even describe it, I am very disappointed with their showing. Nothing new other than DKC which is not bad but I had other hopes for Retro. I'll keep an eye on the news the next few days, but as of today Nintendo's lack of software and imagination has me worried, I mean super Mario 3d world looks beautiful, but it's basically a 3ds game with hd graphics, I was hoping for a more original outing for a Wii u release. Third party wise it was frightening how little support they showed, especially coming from Japan; no games from Konami or SquareEnix, etc. :(
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Ian Sane on June 11, 2013, 01:37:56 PM
X is the only game here that I could see myself buying a Wii U for but that is far enough in the future that I'm not sure the Wii U will survive long enough for it to make it to release.  Oddly enough Mario Kart, which is a series I've long grown bored of, looks to be the most original of the sequels shown.

I don't have a Wii U because there is no new gameplay experiences that it is providing.  It is the Wii HD that Pachter kept predicting.  It's just Wii games with PS3 visuals, just in time for those visuals to be a generation behind.  It's mostly all safe conventional sequels, the type that ten years ago Nintendo seemingly didn't make.  Nintendo detractors used to point to all the Mario games on the shelf and accuse Nintendo of being cookie-cutter rehashers and I would defend them because I knew they made each sequel count and tried new things.  But now I feel like a fool because they became the rehashers.

This console has no third party support.  Nintendo is slow to create new games for it and they fail to demonstrate the merits of the Gamepad with their new games and fail to provide anything that has not been done to death already on older Nintendo systems.  There is little market for cookie-cutter Nintendo sequels with 2006 visuals.  NSMB was a massive system seller on the 3DS and has not done dick all for the Wii U so I don't see why other safe conventional sequels will do any different.  The Wii U is done.  Nintendo ducked E3 because they had nothing.  The Wii U will have an abysmal Christmas and will be discontinued in 2014.

Nintendo has transformed into a sequel factory.  This is the type of company Nintendo has decided to be, no different than EA or Activision.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Soren on June 11, 2013, 02:04:43 PM
Reggie is on GameTrailers TV right now.

http://www.gametrailers.com/netstorage/e3/live.html
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: MagicCow64 on June 11, 2013, 02:27:14 PM
X is the only game here that I could see myself buying a Wii U for but that is far enough in the future that I'm not sure the Wii U will survive long enough for it to make it to release.  Oddly enough Mario Kart, which is a series I've long grown bored of, looks to be the most original of the sequels shown.

I don't have a Wii U because there is no new gameplay experiences that it is providing.  It is the Wii HD that Pachter kept predicting.  It's just Wii games with PS3 visuals, just in time for those visuals to be a generation behind.  It's mostly all safe conventional sequels, the type that ten years ago Nintendo seemingly didn't make.  Nintendo detractors used to point to all the Mario games on the shelf and accuse Nintendo of being cookie-cutter rehashers and I would defend them because I knew they made each sequel count and tried new things.  But now I feel like a fool because they became the rehashers.

This console has no third party support.  Nintendo is slow to create new games for it and they fail to demonstrate the merits of the Gamepad with their new games and fail to provide anything that has not been done to death already on older Nintendo systems.  There is little market for cookie-cutter Nintendo sequels with 2006 visuals.  NSMB was a massive system seller on the 3DS and has not done dick all for the Wii U so I don't see why other safe conventional sequels will do any different.  The Wii U is done.  Nintendo ducked E3 because they had nothing.  The Wii U will have an abysmal Christmas and will be discontinued in 2014.

Nintendo has transformed into a sequel factory.  This is the type of company Nintendo has decided to be, no different than EA or Activision.

I agree it's not looking so hot! I find mild comfort in the fact that I still have no desire to get a PS4 or XBone. Might change someday with the PS4, but I'll never get an XBone. Regardless, though, I can't see this new gen pulling in the numbers of last gen. Even aside from Nintendo I still think we're looking at an industry-wide crack-up in the next five years.

Oh well! Looks like I'll be milking out the WiiU for what it's worth and getting a decent PC. Now that some of the initial burn from that Direct is fading off, it actually doesn't look so bad for the next year given my usual game rotation speed. I've still got to finish ACIII (though this will definitely be the last game I touch from this series), Runner 2, and NSMBU challenges, and I plan on playing through ZombiU, Pikmin 3, Wonderful 101, Toki Tori 2, Mutant Mudds, and Mighty Switch Force.

I will probably also play the Batman Origins game, even though I suspect it will suck, and I'm sure I'll get to 3D World and DKR2 at some point.

Nothing pants-wettingly exciting, but I think that's just the way its going to go for video games in general.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Do_What on June 11, 2013, 02:38:50 PM
I don't see any actual new gameplay experiences on ps4 or xbox one as well. I haven't seen one game from anyone that just has me jazzed outside of "the crew." and that isn't new.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: bustin98 on June 11, 2013, 02:49:17 PM
I came away feeling that Nintendo is tired of making games. Just rehashes. Play it safe, serve the norm. Uninspired. Now, I do like the upside down tracks in Mario Kart, though I did not play MK on Wii so I may have missed something there.

I love Nintendo's hardware designs, but man, the software limitations that are imposed due to the developers catering to the other manufacturers is killing me.

The Crew reminds me of the latest Need For Speed. The takedowns of the bosses are the weakest part of that game. And now here is a game of nothing but takedowns.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: alegoicoe on June 11, 2013, 03:02:39 PM
I find it weird how quiet third parties are on Wii U at E3 and the fact that Nintendo have not addressed the issue is quite disturbing.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: EasyCure on June 11, 2013, 03:03:20 PM
Why has no one mentioned that mk8 looks like fzero..
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: shingi_70 on June 11, 2013, 03:05:04 PM
I came away feeling that Nintendo is tired of making games. Just rehashes. Play it safe, serve the norm. Uninspired. Now, I do like the upside down tracks in Mario Kart, though I did not play MK on Wii so I may have missed something there.

I love Nintendo's hardware designs, but man, the software limitations that are imposed due to the developers catering to the other manufacturers is killing me.

The Crew reminds me of the latest Need For Speed. The takedowns of the bosses are the weakest part of that game. And now here is a game of nothing but takedowns.


Isn't it less of developers catering toward Sony/MS and more Nintendo not developing their console in line with the others power wise.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Oblivion on June 11, 2013, 03:08:30 PM
I came away feeling that Nintendo is tired of making games. Just rehashes. Play it safe, serve the norm. Uninspired. Now, I do like the upside down tracks in Mario Kart, though I did not play MK on Wii so I may have missed something there.

I love Nintendo's hardware designs, but man, the software limitations that are imposed due to the developers catering to the other manufacturers is killing me.

The Crew reminds me of the latest Need For Speed. The takedowns of the bosses are the weakest part of that game. And now here is a game of nothing but takedowns.


Isn't it less of developers catering toward Sony/MS and more Nintendo not developing their console in line with the others power wise.


Wrong. Nintendo has always been the "least powerful" or the "odd one out". Developers simply cater more towards the other consoles these days and that stigma will probably never end.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: shingi_70 on June 11, 2013, 03:10:11 PM
I find it weird how quiet third parties are on Wii U at E3 and the fact that Nintendo have not addressed the issue is quite disturbing.


During the Gametrailers interview Reggie completely avoided the question using ubisoft as an example despite them only having three Wii U games coming up.


I really want to here more about Mario Kart as that was the best looking title out of the traditional nintendo stuff shown.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: NWR_insanolord on June 11, 2013, 03:10:57 PM
It's more than that, because it's not that hard to port from PS3/360 to Wii U. Those are going to be getting support for at least another year, but the publishers seem to have no interest in supporting it.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Enner on June 11, 2013, 03:39:36 PM
I woke up very early and was slightly ill because of it. And then the NA stream outright failed on me, the UK stream ditto, and thus I stuck with the JPN stream that performed the least terribly.

I'm conflicted. This is must what ambivalence feels like. Super Mario 3D World looks nice with the four players and the playable Peach. However, there will probably no online multiplayer and I have yet to finish the 2nd half of Super Mario 3D Land. Mario Kart 8 looks great and wild but nothing revolutionary to the series was shown and the 2014 date is quite far away.

Monolith Soft's X is my system-seller, The Wonderful 101 looks cool, and Bayonetta 2 looks wonderful. However, two of those games are far away in to 2014. Donkey Kong Country: Tropical Freeze is just too soon and a waste of Retro Studio's potential. I know Tropical Freeze will be a fine platformer, but the Wii U needs something surprising for me to buy one immediately. Super Smash Bros. for 3DS and Wii U look great and as expected. Again, that 2014 date is far away.

This Nintendo Direct showed a lot of games that I'm confident will be great. However, there was nothing that surprised me or excited me to want to run out and buy a Wii U immediately. It just reinforced the approach I had for the Wii and wait 3-4 years, a price cut, and a bundle before I make my purchase. This was the time to make a splash and where it was okay to make far-away but alluring promises. Nintendo chose to make it business as usual.

I'm disappointed, but I know I'll be happy (much) later.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Shorty McNostril on June 11, 2013, 05:07:29 PM
Sorry for my brief post earlier, but it was 1am and I needed to get to bed lol.

Needless to say I was extremely disappointed in the whole show.  There was nothing new at all.  I new I shouldn't have stayed up for it, especially when I had to get up at 6am the next day.   I keep wanting to give Nintendo the benefit of the doubt.  Something inside me is always saying, "they will have something good this time".  As usual that was wrong. 

96% of that show was just the same old same old.   There was pretty much nothing new or interesting.  I would say the only things of interest to me was the new Mario Kart, and X.  Kart has the vertical racing which looks awesome.  It appears Nintendo actually put in some effort and has made an interesting product. 

X was a no brainer.  I have always loved Monolith Soft titles  This one seems just as solid. 

I'm afraid I have lost all confidence in Nintendo.  I grew up with them.  I owned every console since the SNES.  I really want them to convince me to buy a Wii U.  I want to want a Wii U.  Nintendo have dismally failed in that regard.  Most of you feel the same way.  Many other forums I am reading also have many people disappointed with their performance. 

As Ian mentioned, this direct showed why they bailed on E3.  Not because E3 is dying, but because they had nothing noteworthy to show.  NOTHING. 

If Nintendo pull their head in and realize that noone cares about their system and takes action to rectify this, I will be the first person jumping for joy. 

At this stage I will pick up the one or two titles over the Wii U lifespan (which is shortening rapidly) that interest me and pick up a Wii U from the bargain bin. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Ian Sane on June 11, 2013, 05:31:30 PM
I wonder if Nintendo realizes that this routine exists where someone thinks of themselves as a Nintendo fan but is waiting to make a Wii U purchase at a later date when the lineup is better.  Maybe it's just anecdotal evidence but I see this a lot and the Wii U isn't selling so well.  We're all saying "okay, Nintendo, show us why we should buy a Wii U today" and they don't seem to realize that we're asking this.  There is likely a potential Wii U userbase that is interested but just not enough YET.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Adrock on June 11, 2013, 05:43:46 PM
We're all saying "okay, Nintendo, show us why we should buy a Wii U today" and they don't seem to realize that we're asking this.
They do. They just don't have anything. If the games won't be ready until next year, what do you really want them to do about it now? I'm not defending the "Look at all these games (for 2014)" mantra these seem to be pushing today. There should be more games ready, but they aren't. It just seems pretty obvious what's happening here.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Shorty McNostril on June 11, 2013, 05:49:46 PM
There is likely a potential Wii U userbase that is interested but just not enough YET.

The problem is Nintendo is not giving us anything new.  They are carbon copies of the previous games.  DK is the same DK that came out 20 years ago.  Hell, they even wasted their best 2nd party making the same damn game from 20 years ago SSB is the same game that came out for the N64.  Mario is still pretty much Mario 64.  It is the same as the 3DS version.  Nintendo is not giving any reasons to buy a Wii U. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: NWR_insanolord on June 11, 2013, 06:08:47 PM
You are vastly overstating the similarities of those franchises over time. To call Super Mario 3D World "pretty much Mario 64" is beyond ludicrous, as they have pretty much nothing in common beyond both being 3D Mario games. And Rare's DKC games wish they were the same thing as DKCR.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Stogi on June 11, 2013, 06:28:54 PM
Why has no one mentioned that mk8 looks like fzero..

That's the first thing I thought of as well. It's like they figured F-Zero alone wouldn't sell well.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Soren on June 11, 2013, 06:33:48 PM
FYI, Mega Man 2, 3 and 4 are now live on the Wii U Virtual Console.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Khushrenada on June 11, 2013, 06:38:01 PM
Why has no one mentioned that mk8 looks like fzero..

I did in the first post of the Mario Kart thread. This has me excited for the future because with the way Nintendo is approaching game development of late, it probably means that the programmers will get assigned to do an F-Zero game next and having gotten some practice via this game and maybe thinking of more ideas after the release of what they could have done or would have liked to have done, they'll apply them to the F-Zero game I'm now assuming they would be asked to make.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Sarail on June 11, 2013, 06:58:43 PM
I came away feeling that Nintendo is tired of making games. Just rehashes. Play it safe, serve the norm. Uninspired. Now, I do like the upside down tracks in Mario Kart, though I did not play MK on Wii so I may have missed something there.

I love Nintendo's hardware designs, but man, the software limitations that are imposed due to the developers catering to the other manufacturers is killing me.

The Crew reminds me of the latest Need For Speed. The takedowns of the bosses are the weakest part of that game. And now here is a game of nothing but takedowns.


Isn't it less of developers catering toward Sony/MS and more Nintendo not developing their console in line with the others power wise.


Wrong. Nintendo has always been the "least powerful" or the "odd one out". Developers simply cater more towards the other consoles these days and that stigma will probably never end.
Wrong. The NES, SuperNES, N64, and GameCube were not the weakest of their respective generations. It wasn't until the Wii that Nintendo decided a new console strategy.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: ShyGuy on June 11, 2013, 09:30:06 PM
I have a theory that we will see another Nintendo Direct with Call of Duty and Yoshi Yarn.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: BranDonk Kong on June 11, 2013, 09:47:30 PM
I came away feeling that Nintendo is tired of making games. Just rehashes. Play it safe, serve the norm. Uninspired. Now, I do like the upside down tracks in Mario Kart, though I did not play MK on Wii so I may have missed something there.

I love Nintendo's hardware designs, but man, the software limitations that are imposed due to the developers catering to the other manufacturers is killing me.

The Crew reminds me of the latest Need For Speed. The takedowns of the bosses are the weakest part of that game. And now here is a game of nothing but takedowns.


Isn't it less of developers catering toward Sony/MS and more Nintendo not developing their console in line with the others power wise.


Wrong. Nintendo has always been the "least powerful" or the "odd one out". Developers simply cater more towards the other consoles these days and that stigma will probably never end.
Wrong. The NES, SuperNES, N64, and GameCube were not the weakest of their respective generations. It wasn't until the Wii that Nintendo decided a new console strategy.

Depends how you define "weak." SNES beat Genesis in most departments, but the Genesis had a much faster CPU. The Master System was much more powerful than the NES.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Mannypon on June 11, 2013, 09:50:17 PM
Ignore this post, I've gone and created a thread specifically for this discussion. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: smallsharkbigbite on June 11, 2013, 10:31:52 PM

I don't have a Wii U because there is no new gameplay experiences that it is providing.  It is the Wii HD that Pachter kept predicting.  It's just Wii games with PS3 visuals, just in time for those visuals to be a generation behind.  It's mostly all safe conventional sequels, the type that ten years ago Nintendo seemingly didn't make.  Nintendo detractors used to point to all the Mario games on the shelf and accuse Nintendo of being cookie-cutter rehashers and I would defend them because I knew they made each sequel count and tried new things.  But now I feel like a fool because they became the rehashers.

This console has no third party support.  Nintendo is slow to create new games for it and they fail to demonstrate the merits of the Gamepad with their new games and fail to provide anything that has not been done to death already on older Nintendo systems.  There is little market for cookie-cutter Nintendo sequels with 2006 visuals.  NSMB was a massive system seller on the 3DS and has not done dick all for the Wii U so I don't see why other safe conventional sequels will do any different.  The Wii U is done.  Nintendo ducked E3 because they had nothing.  The Wii U will have an abysmal Christmas and will be discontinued in 2014.

Nintendo has transformed into a sequel factory.  This is the type of company Nintendo has decided to be, no different than EA or Activision.


I get being negative on the Wii U, but it's not true that Wii U is Wii HD.  If anything it's Gamecube HD.  You would like it so much more because the Wii U actually moves away from motion controls which was my biggest complaint with the Wii.  It felt like they tried to smash all games with motion controls.  NSMB U is 10x better because the Gamepad is a standard controller with a screen on it.  The pro controller can be used in most traditional games.  Yeah, Nintendoland uses Wii controllers.  You can avoid motion control completely with the Wii U if you want.  That's why it's not = Wii HD, and the games that are on it are very good.  They don't have a lot, so I understand not wanting to purchase it, but not because it's Wii HD. 


Use the Gamepad as a standard controller.  Yeah, paying for a screen that you don't want sucks, but the Wii came out at $250, $300 isn't bad for a Nintendo HD system.  And surprisingly, I use the offscreen play alot.  Sure, not the greatest use, but the controller is $100 in Japan where they sell it.  Controllers are $50 here, so it's not like $300 is in the Gamepad.


Do you like games?  Yes, Nintendo is having sequelitis, but the most of the industry is doing the same thing.  I think you'll start to see more innovation, but it takes time.  They really tried in the Gamecube era and I see them doing the same thing here.  Also, you're likely to see a greatest hits and cheap prices on Nintendo games.  Gamecube had a players choice after a year, Wii had one after 5 years because they were selling well.  There is value here.  Sure, it doesn't get all the games, but this isn't a bad system.  And there is no way Nintendo discontinues it next year. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Mop it up on June 11, 2013, 11:56:23 PM
After having some time for it to sink in, I actually like every game I've seen. My main problem now is lack of variety. I love platformers, but there are just too many now. Or at least, not enough other stuff. Either way you want to look at it, Nintendo's lineup lacks some variety.

And there are especially too many 2D platformers. I enjoy these too, but not at the cost of 3D platformers. 3D ones haven't been around for nearly as long, and I don't feel like we've come close to reaching their full potential. Unlike 2D, whereas not much has changed outside of graphics and spectacle.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: NWR_insanolord on June 11, 2013, 11:59:46 PM
I think part of the reason I'm so positive about this is that for me there's no such thing as too many platformers.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Mop it up on June 12, 2013, 12:03:18 AM
I think part of the reason I'm so positive about this is that for me there's no such thing as too many platformers.
Hm. I think that's probably true for me. I guess it's better phrased as "not enough other stuff." And I can certainly say that all this appeals to me far more than anything MS or Sony showed. Which would be practically nothing in both cases.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Caterkiller on June 12, 2013, 12:05:29 AM
I was a little under whelmed with the presentation partly because I couldn't get a good connection going. Now after all the developer directs and gameplay videos I am super happy!

We knew about almost all the games but now they got fleshed out! W101, Mario Kart, Pikmin, Bayonetta 2, DK Freeze, Smash Bros with Mega Man, Sonic and few more made this a great E3 for Wii U.

Too bad for barely no new 3rd party announcements but well, that's the world we live in. I'm happy!
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Shaymin on June 12, 2013, 12:12:45 AM
I think part of the reason I'm so positive about this is that for me there's no such thing as too many platformers.

Agreed. And it could be worse, we could have too many shooters.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: noname2200 on June 12, 2013, 12:38:50 AM
After having some time for it to sink in, I actually like every game I've seen. My main problem now is lack of variety. I love platformers, but there are just too many now. Or at least, not enough other stuff. Either way you want to look at it, Nintendo's lineup lacks some variety.


I'll mostly agree with this part (still not a beat-em-up fan, so I can leave Bayonetta in particular, and only Batman excited me in the third-party section). I'm not super-concerned yet about the lack of variety, but if it's semi-fair to accuse the other systems of focusing too much on shooters, it's equally fair to accuse the Wii U of being too platformer-heavy.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: MagicCow64 on June 12, 2013, 12:47:33 AM
I'm feeling better this evening after drinking somewhat, but the main point stands is that there are too many platformers, even though that's hard to do for me. I just finished the story mode of NSMBU and I don't feel like I need to play another classic style 2D platformer for awhile.

I was pretty unhappy with the Tropical Freeze reveal, but will admit that the trailer actually looked great. Like, I'm sure I will eventually play every platformer revealed, but over the course of 2-3 years to spread it out. Especially as I played the hell out of the original DKCR.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Retro Deckades on June 12, 2013, 12:57:10 AM
I have to agree with you good folks. While the lack of exciting surprises was disappointing, I thought what they showed was solid. I didn't think any of the games looked ground-breaking or revolutionary, but they all looked fun.

That said, barring delays, 2014 should be a big year for the Wii U.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: smallsharkbigbite on June 12, 2013, 07:36:57 AM
I'm feeling better this evening after drinking somewhat, but the main point stands is that there are too many platformers, even though that's hard to do for me. I just finished the story mode of NSMBU and I don't feel like I need to play another classic style 2D platformer for awhile.

I was pretty unhappy with the Tropical Freeze reveal, but will admit that the trailer actually looked great. Like, I'm sure I will eventually play every platformer revealed, but over the course of 2-3 years to spread it out. Especially as I played the hell out of the original DKCR.


NSMB U was a very good platformer and $20 for Luigi U isn't bad.  Does the new DKCR have a release date?  I think it would be good for it to release next year and skip a year of NSMB.  I can handle a good 2D platformer every year. 
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Adrock on June 12, 2013, 07:55:37 AM
I think part of the reason I'm so positive about this is that for me there's no such thing as too many platformers.
Hm. I think that's probably true for me. I guess it's better phrased as "not enough other stuff." And I can certainly say that all this appeals to me far more than anything MS or Sony showed. Which would be practically nothing in both cases.
I agree with both of you. I grew up on platformers. I'll never say no to a good one. Nintendo is giving me sequels to two of the best from the last few years.

There is a lack of variety which is a bit disconcerting. Still, there are only two third party games on other platforms that really interest me: Castlevania: Lords of Shadow 2 and Metal Gear Solid V: The Phantom Pain. Maybe The Evil Within (Shinji Mikami's new game which looks like what Resident Evil 5 would have been if he never left Capcom), but so little is known of it right now.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Ian Sane on June 12, 2013, 01:53:08 PM
My favourite genre would be adventure games like Zelda and Metroid.  If that was the genre Nintendo decided to milk to death would my perspective be different?

I like 2D platformers but they peaked 20 years ago.  Nintendo is not really doing much new with them.  I liked the retro-revival of them a few years back but that buzz is over.  If Nintendo had more variety I could live with all the platformers.  But they don't so every "redundant" platformer is taking up the "slot" of something else we COULD be getting.  Nintendo has no help from third parties in filling the genre gaps.  So what the hell are they doing giving us multiple 2D platformers when there are whole genres absent on the Wii U?  When you have to carry an entire console on your own you shouldn't have ANY genre being represented by multiple games from different teams.  It just makes no sense.  Nintendo is preparing Thanksgiving dinner and they've got one person working on apple pie and another on pumpkin pie but no one is cooking a turkey!  So I get no FPS, no sandbox game, no shmup but I get multiple 2D platformers?  Fill the other genres before you double-up on the others.

I also buy new consoles for new gameplay experiences.  I have a big backlog of old NES, SNES & Genesis games.  If I want 2D platformers I can last years on these retro systems.  Most old consoles have an extensive enough library that no one can truly make full use of it.  Therefore if new consoles do not provide anything that old consoles did not, one might as well explore the library of their old consoles and I've got a lot of them.
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Adrock on June 13, 2013, 01:32:36 AM
I'm mildly disappointed that there was no mention of Dragon Quest X being brought over. Nerds...
Title: Re: Wii U - The Road to E3 - 6/11/13 Thats today folks.
Post by: Enner on June 13, 2013, 02:11:56 AM
The Best Buy near me was added back in the participant list to The Nintendo Experience so I went there to check out the four demonstrations and snag some street passes.

I arrived at a little before 4PM and the line was already bending around two corners of the video game section. I could have stayed in the line, wait to play one game, and get a coin, foam hat, or flag. Instead, I perished the thought of playing one of the demos and watched the people play for two and half hours. That might seem such a waste of time, but I'm confident that I didn't need to control one of the games first hand. I can't imagine the games to control radically different from their predecessors.

First off, all four of the look fantastic in person; Mario Kart 8 most of all and The Legend of Zelda: Wind Waker HD the least. Mario Kart 8 was constantly played in (vertical) split screen to have as many people be able to play. Even with the split screen, the game ran very smoothly. The details and flourishes on the tracks and characters are lively and vibrant. The lighting of a fire ball bounce down the hall way of the Boo house track makes the racing come alive. Super Mario 3D World and Donkey Kong Country: Tropical Freeze look great with their high definition graphics. 3D World is quite a step up from 3D Land with more details and things going on. Topical Freeze's graphical upgrade is less obvious since Donkey Kong Country Returns looked so great on the Wii. Wind Waker HD still features the geometry of the Gamecube original so the better textures, lighting, and effects are a bit hard to spot at first glance. Wind Waker HD does have a sharper look compared to the original, but you may have to stare a bit harder to see the differences.

The anti-gravity hover mode of Mario Kart 8 certainly makes the perspective take wild twists. Colliding in the hover mode causes karts to spin out and lose a bit of speed. When a player falls in to an out of bounds area, Lakitu immediately pulls the player back on the track without a lengthy cut scene.

The multiplayer in 3D World is as chaotic and messy as it was in New Super Mario Bros. Wii and New Super Mario Bros. U. The Cat Suit is highly useful with its swipes, pounces, and wall climbing abilities. The big snake boss that summons little snakes require the Cat Suit's climbing abilities in order to defeat the boss quickly.

Tropical Freeze and Wind Waker HD play as you would expect them to. Tropical Freeze's demonstration boss is the same long 9-10 hit chores as DKCR bosses were. Wind Waker HD now has gyroscope aiming ala Ocarina of Time 3D.
Title: Re: Wii U - a thread with subtitles.
Post by: Mop it up on June 13, 2013, 02:57:27 AM
I'm mildly disappointed that there was no mention of Dragon Quest X being brought over. Nerds...
I was thinking the same thing today. This was probably the last realistic chance we had of seeing it, and likely means it's never coming over. :(
Title: Re: Wii U - a thread with subtitles.
Post by: Adrock on June 13, 2013, 08:36:28 AM
I'm surprised people aren't kicking more of a fuss over this though maybe that is because it has only been like two and a half months since the Wii U version launched in Japan. Seems like the type of game Nintendo should be pushing more since Dragon Quest is one of the few big third party franchises they've been able to consistently get on their hardware and it's arguably the biggest series in Japan.

I think an Operation Rainfall type movement will spring up if too much time passes. Unfortunately, only Nintendo has the means of bringing the game over to North America since XSEED is too small to handle the servers needed for the game, even though the game would be no where near as popular here.
Title: Re: Wii U - a thread with subtitles.
Post by: tendoboy1984 on June 13, 2013, 10:44:57 AM
Mario Kart 8 looks gorgeous! Everything is so smooth, with no jaggies or frame rate stutters at all. The lighting and shadows make everything look more realistic, which is surprising for a Mario game. I'm very impressed, and have high hopes that future Wii U games can stand up to the sheer power of Xbox One and PS4.
 
Here's hoping we get a track editor. I've been spoiled by LittleBigPlanet Karting.
Title: Re: Wii U - a thread with subtitles.
Post by: Do_What on June 13, 2013, 12:44:07 PM
My favorite genres are plain platformers (I don't like the ratchet and clank thing where you shoot more than you jump), zelda style adventure games, devil may cry style action games, and racing games. I don't buy a lot of new games because I don't have the time to play so many each month and I like saving money. So I'm okay with the Wii U and I'm thrilled at all the games announced. Nintendo Direct was cool with me. I'm not burned out on any of those and don't feel like retro owes me anything so I'm not pissed off about donkey kong. Yeah I knew about all of those games, but I always knew about mario kart and zelda and a 3d mario and a mario kart. And I'm okay with getting new versions of those because they'll all be really good games that I can spend a lot of time with. I guess it's just easier to be excited about Nintendo's stuff when you're seriously not interested in the dominant genre and also don't really care about the financial future of the company, or their perception. If they stop making the games I'll stop playing new games and it'll be a bummer but life won't change that terribly much for me.
Title: Re: Wii U - a thread with subtitles.
Post by: tendoboy1984 on June 13, 2013, 05:58:38 PM
Nintendo and Sony sold me on the Wii U and PS4. No restrictive DRM policies, no "always online" requirement, plenty of first-party games that I'm actually interested in, and Nintendo's upcoming lineup looks intriguing.
 
The Wii U is a bargain at $300 - $350, and it's a much better value (for me) than paying $500 for the Xbox One and a forced camera peripheral. Can't wait to get my "Super Zelda Smashing Kart 3D World" on this holiday!
 
As for the PS4, I'm so glad Sony is leaving all those DRM policies up to the third-party publishers. $400 for a future-proof console with 8GB GDDR5 RAM is a steal.
Title: Re: Wii U - a thread with subtitles.
Post by: nickmitch on June 13, 2013, 06:14:41 PM
Not sure if this has been posted, but the Wii U had the most exclusives at E3. http://i.imgur.com/ZWK5YzZ.png (http://i.imgur.com/ZWK5YzZ.png)
Title: Re: Wii U - a thread with subtitles.
Post by: Adrock on June 13, 2013, 06:26:58 PM
I'm sure there will be a way to make this sound shitty for Nintendo.

So be it. I'm going to have tons of fun this year.
Title: Re: Wii U - a thread with subtitles.
Post by: EasyCure on June 13, 2013, 09:09:12 PM
Not sure if this has been posted, but the Wii U had the most exclusives at E3. http://i.imgur.com/ZWK5YzZ.png (http://i.imgur.com/ZWK5YzZ.png)

But can't that be said for every nintendo system ever?
Title: Re: Wii U - a thread with subtitles.
Post by: nickmitch on June 13, 2013, 09:21:53 PM
Possibly.
Title: Re: Wii U - a thread with subtitles.
Post by: Nemo on June 14, 2013, 03:49:15 AM
It had more exclusive, but it had less games overall.
Title: Re: Wii U - a thread with subtitles.
Post by: Soren on June 23, 2013, 10:11:28 AM
And suddenly, a wild Armikrog appears! With a Wii U stretch goal. And talks about how Ninty is excited about the project and fast tracked them to be an official Wii U developer.


They still have a lot of money to get though before they even hit the original funding goal, much less the stretch goal.


http://www.kickstarter.com/projects/1949537745/armikrog/posts/518224 (http://www.kickstarter.com/projects/1949537745/armikrog/posts/518224)
Title: Re: Wii U - a thread with subtitles.
Post by: azeke on June 23, 2013, 11:57:11 AM
Not sure if this has been posted, but the Wii U had the most exclusives at E3. http://i.imgur.com/ZWK5YzZ.png (http://i.imgur.com/ZWK5YzZ.png)
Nintendo, besides being a platform(s) holder is also one of the biggest publishers and developers in the world.

And all they develop is exclusive to their hardware.
Title: Re: Wii U - a thread with subtitles.
Post by: shingi_70 on June 25, 2013, 12:11:39 AM
Not sure if this has been posted, but the Wii U had the most exclusives at E3. http://i.imgur.com/ZWK5YzZ.png (http://i.imgur.com/ZWK5YzZ.png)

I would hope they would since the console can't lean on third parties right now,
Title: Re: Wii U - e3 is over... now what?
Post by: ThePerm on September 10, 2020, 03:05:00 AM
There are a number of ways Nintendo could do upgrades on a contracted plan. Nintendo could make games that operate under different power standards. You could have a basic standard, an extra standard and a super standard. Each version of the hardware would display the game differently. For those wanting to retain old hardware and still want to get more power they can either offer some sort of external upgrade. Or if nintendo were to push LAN gaming they could get multiple boxes.

The reason why this would work better for a console than say a phone actually is because with the phone you can't make up the difference in software sales. The more people they have with hardware in their homes the more people they have buying games. For instance say you have someone who is paying just 19.99 a month to have a wii u in their home and then paying $20-30 a month for their online service. Thats $50 a month for Nintendo. Nintendo could set up a rent to own type payment arrangement where it would take 17 months to buy your hardware. If you made the price per month 14.50 a month than someone could pay off their console in 2 years. There could also be a credit for new game purchases. Say you buy a game. 10% of that game purchase could go towards paying off the console.  So if you were renting to own a console and you registered 70 games you would automatically own that console. If it was 20% per game it would be 35 games.  or say you payed the rent to own price for a year and bought 18 games(under 20% deal) then you would own the console.

I'm sorry i just started working for a cable/internet/phone provider. Lol it's got me thinking of all sorts of pricing schemes and future ways to do business. 

https://www.youtube.com/watch?v=HivdO252eDc

I knew it would happen eventually. Somebody would do it.