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Messages - NWR_MattB

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TalkBack / Dragon Quest Monsters: Joker 2 Review
« on: October 16, 2011, 11:26:29 AM »

Explore a mysterious island and collect over 300 monsters in this decent Dragon Quest spin-off.

Over the past seven years, the Nintendo DS family of systems has been the go-to place for gamers when it comes to the Dragon Quest series. Time and time again, Square Enix has released quality installments in the series on the handheld, ranging from the well-received Dragon Quest IX: Sentinels of the Starry Skies to the quirky Dragon Quest Heroes: Rocket Slime. Now, at the tail-end of the handheld’s life, the publisher has decided to send players on one more adventure with Dragon Quest Monsters: Joker 2. 

The premise of Dragon Quest Monsters: Joker 2 is simple. As a Monster Scout, your goal is to go out into the wild and build a team of up to six wild monsters that can be used to battle against other players.These matches are entirely turn-based and play much like other role-playing games in the sense that by battling, your monsters can level up to learn new skills and become more powerful. 

When a player’s party encounters other monsters in battle, though, they can try and recruit them with their scouting skills. There is a meter located on the upper part of the screen, which indicates the chances that the player can scout a monster. The higher the number, the higher the probability that the monster will join a player’s party. 

Dragon Quest Monsters: Joker 2 features over 300 outrageous monsters from the Dragon Quest universe to scout and synthesize, and each one has its own unique characteristics. By synthesizing two different monsters, players can create a new and more powerful monster. Several monsters have returned from previous Dragon Quest games, while others are new to the game. 

One of the neat features of Dragon Quest Monsters: Joker 2 is the ability to connect via Tag Mode to owners of Dragon Quest VI: Realms of Revelation and Dragon Quest IX: Sentinels of the Starry Skies and collect exclusive monsters from those games. The game also presents players with the option to use Tag Mode to connect with other owners of the game and battle against them, as well as give them the opportunity to hunt for monsters.

In addition to meeting up with friends locally, the game also allows players to hop online using Nintendo WiFi Connection and battle friends and other Dragon Quest Monsters: Joker 2 owners. The WiFi World Tournament allows players to battle against other monster teams from around the world, as well.

Dragon Quest Monsters: Joker 2 is very similar to the Pokémon series in the sense that both are addicting creature-capturing and turn-based role-playing games. The game does a great job of hooking players in right from the start due to the enormous amount of monsters to befriend and train. Trying to assemble the perfect team will take many players all the way up to the finale of the game, but even at that point there is still plenty to do. The game has a wide array of extra content available—such as side quests and tournaments—that is sure to appeal to anyone who enjoyed the main quest.

Even with its vast amount of content, Dragon Quest Monsters: Joker 2 is not without its flaws. The main quest may be a little short for many, clocking in at just over 20 hours, and the plot is a step down from what many would expect from a Dragon Quest title. The bulk of the player’s attention is put on their monsters and very little attention is put on character development or dialogue.

The visuals are also nothing to be excited over. The cel-shaded characters are attractive and vibrant, though there have been better on the Nintendo DS. The music, on the other hand, is composed of mostly bland melodies that are repeated throughout the game. 

Dragon Quest Monsters: Joker 2 is a decent game that is tarnished only by its lack of emphasis on both its plot and music. The story, in its present state, leaves much to be desired, and the audio is recycled time and time again. Still, despite these shortcomings, Dragon Quest Monsters: Joker 2 is well worth an investment for those looking for an addicting creature-capturing and training role-playing game. 


Nintendo is releasing a new Wii color to commemorate the launch of the new Mario & Sonic game.

Nintendo UK announced that a new Wii bundle including a blue Wii and a copy of Mario & Sonic at the London 2012 Olympic Games will be released on November 18.

There is no word as to whether or not this bundle will arrive in North America or Japan.

TalkBack / New Shipment of Xenoblade Chronicles Arrives in the UK
« on: September 19, 2011, 10:51:07 AM »

Nintendo UK finally manages to clear up the shortage problems surrounding Xenoblade Chronicles.

After being unavailable for many weeks due to an overwhelming demand, Xenoblade Chronicles is now available once again from many UK retailers.

Many online stores such as and Zavvi now have the game in stock and ready to ship within 24 hours, while others, such as ShopTo, are still currently out of stock.

Xenoblade Chronicles was released in the UK in August and managed to crack the UK top 10 in its first week. Even though the game has been out of stock since then, it has managed to hang around the top 40 for over a month.

TalkBack / Dragon Quest Monsters Remake Announced for Nintendo 3DS
« on: September 18, 2011, 09:10:25 PM »

The original Game Boy game will be released on the Nintendo 3DS in Japan next year.

Square Enix recently announced that a remake of Dragon Quest Monsters for the Game Boy will be released on the Nintendo 3DS next year.

Dragon Quest Monsters Terry's Wonderland 3D, like the other "Monsters" games, puts a heavy amount of focus on raising monsters and making parties. The remake of the game will also include monsters from the recent Dragon Quest Monsters games, as well as new stories.

TalkBack / Inazuma Eleven Go Dated for Japan 
« on: September 07, 2011, 12:49:46 PM »

Expect another duo of Inazuma Eleven games later this year.

Inazuma Eleven Go for the Nintendo 3DS will be released on December 15th in Japan, according to the official Inazuma Eleven site.

In typical Inazuma Eleven fashion, there will be two versions of the game available at launch, those being Shine and Dark. Not much is known about the differences between the two versions except that each will feature exclusive transformations.

TalkBack / Square Enix Dates New Dragon Quest Titles for Japan
« on: September 05, 2011, 11:37:36 AM »

Expect new Wii and Nintendo 3DS Dragon Quest titles later this year.

Besides the announcement of Dragon Quest X: Rise of the Five Tribes, Square Enix also announced Japanese release dates for Fortune Street and Dragon Quest Heroes: Rocket Slime 3 at their Dragon Quest event held today.

Fortune Street, known as Itadaki Street in Japan, is a board game starring characters from the Dragon Quest series as well as Nintendo's Super Mario franchise. The latest iteration in the series will be heading to the Wii on December 1, priced at ¥6,090.

Dragon Quest Heroes: Rocket Slime 3 for the Nintendo 3DS is the latest installment in the popular spin-off series. Unlike the past two games, which were released for the Nintendo DS, the third addition to the series will arrive on the Nintendo 3DS. It launches in Japan on November 2, priced at ¥6,090.

TalkBack / Game & Watch Collection 2 Heading to Australian Club Nintendo
« on: August 30, 2011, 07:37:53 PM »

The second Game & Watch Collection for the Nintendo DS has been rated by the Australian Classification Board.

Over the weekend, a listing for Game & Watch Collection 2 was added to the Australian Classification Board website, suggesting a possible release for the Nintendo DS game in Australia. 

The second collection, which contains Octopus and Parachute, is already available in North America and Japan through Club Nintendo. 


Nintendo finally decides to bring Excitebots: Trick Racing outside of North America.

Excitebots: Trick Racing is coming to Japan more than two years after its original release in North America.

Excitebots: Trick Racing, releasing in Japan under the name, "Excite Mou-Machine," will not see a retail release in Japan but rather be available to Nintendo fans through Club Nintendo. Wii owners can redeem 1,000 stars for a copy of the game.

There is still no word on a release in any other region. Monster Games, the developers of Excitebots, have gone on to work on Excitebike World Rally and Pilotwings Resort.

TalkBack / RollerCoaster Tycoon Announced for Nintendo 3DS
« on: August 28, 2011, 02:28:53 PM »

Atari and n-Space are bringing the popular PC series to the Nintendo 3DS.

In the latest issue of Nintendo Power magazine, it was announced that Atari would be bringing the RollerCoaster Tycoon series to the Nintendo 3DS.

The new installment in the series, which is being developed by n-Space, is being built from the ground-up with brand new assets  for the game. The game will feature touchscreen controls, as well as the option to view coasters in 3D. Several different coaster designs will return, such as suspended, hydraulic, wooden, steel and inverted. 

In typical RollerCoaster Tycoon fashion, plenty of other rides will be available in order for players to build the theme park of their dreams. Returning attractions include monorails, pre-built kiddie rides, carousels, haunted houses and country fair-style attractions.

For those new to the series, a tutorial is being included, as well as a wide variety of modes such as Coaster Creator and Sandbox. 

RollerCoaster Tycoon for the 3DS launches in North America this March.


Nintendo is bundling a Nintendo DS game with their upcoming set of trading cards.

In the latest version of Pokémon Card Game, a special Nintendo DS game will be included to act as a tutorial.

The tutorial game is called Pokémon Card Game Asobikata DS, which translates to How to Play Pokémon Card Game in English. The game can be played against the CPU, and it also includes a quiz mode and a rule dictionary.

The bundle will also come packaged with three 30 card decks, a play matt, and a damage counter.

This new bundle will be available in Japan on August 5, priced at ¥2,980.

TalkBack / Xenoblade Chronicles Heading to Australia 
« on: June 28, 2011, 08:33:21 PM »

Xenoblade Chronicles may be headed to Australia as well as some other countries.

Earlier today we reported that Xenoblade Chronicles would be releasing in European territories on September 2. Now it appears as though the game will also see a release in Australia, New Zealand, South Africa and Russia on the same day.

The game will apparently release in those territories with the same perks as Europe, though it should be mentioned that some countries, including those in Europe, may not receive the special poster outlined earlier today.

Xenoblade Chronicles is scheduled for a September 2 release in European territories. 

TalkBack / Wii Play: Motion Review
« on: June 28, 2011, 08:33:55 PM »

Not much has changed since the original Wii Play.

Back when the original Wii Play was released, the Wii had a very limited selection of software. With not much else to turn to, many early adopters of the system picked up the title to experiment with their new console as well as receive a new Wii Remote in the process. As a result of the added controller, Wii Play became a shoe-in for many first purchases when it came to Wii software and became the best-selling Wii game outside of Wii Sports. 

Wii Play: Motion offers the same formula as the original. Using the bundled controller, the game puts players through a series of mini-games that are intended to be played with a group of people. The selection of mini-games this time around is certainly an improvement in terms of quality when compared to its predecessor, but with only 12 to pick from, it does not take very long before things start to grow stale.

When you purchase Wii Play: Motion, you will receive a Wii Remote Plus controller. In addition to the Wii Remote with the Wii MotionPlus accessory, no other control methods can be used with the game - all 12 mini-games require the added precision. In other words, in order to enjoy the game to its fullest, you will need to purchase either more Wii Remote Plus controllers or additional Wii MotionPlus accessories to use with your Wii Remotes.

The benefits of MotionPlus go a long way in the game. The pinpoint precision that the Wii Remote Plus offers helps to enhance the experience of many mini-games, particularly Cone Zone, which requires players to hold the controller vertically like an ice cream cone, and then try and balance as many scoops of ice cream as possible. In this situation, the controls help add to the enjoyment. As your tower of ice cream keeps getting taller, it gets more difficult to balance, which leads to a competitive atmosphere, especially when playing with friends.

One of the game’s biggest problems is that its selection of mini-games either lack of depth or are ultimately a bore to play. Veggie Guardin’, for instance, has players smacking and batting garden pests to keep them away from their vegetables. It sounds like an interesting concept on paper, especially for kids, but it quickly loses it spark due to its repetitive nature. Other mini-games that suffer from this issue include Grappling Ghosts and Treasure Twirl. These offerings are better suited for a game such as Mario Party in which small doses are more enjoyable than lengthy sessions. 

The mini-games have a decent amount of variety, as each one throws players into a completely different scenario, yet, as previously mentioned, they lack depth. Of the game’s 12 mini-games, the only ones that are worth spending time with, either on your own or with friends, are Cone Zone, Star Shuttle, Trigger Twist, and Wind Runner. 

Wii Play: Motion maintains the same visual and audio presentation as other games in the Wii series. The game has a very simple and polished look to it, though it can be argued that the game lacks originality in the sense that it looks like every other game in the Wii line-up. The menus are, however, easy to navigate, which is a plus for parents buying this game for their kids to play with friends. 

Whether or not Wii Play: Motion warrants a purchase depends on whether or not you want to pay a little extra for a Wii Remote Plus and receive a game. Though the game lacks depth, it is, however, a good introduction to the controller and a decent party game for kids. For those who already have their fair share of Wii Remotes, Wii Play: Motion isn't worth paying for.

TalkBack / Super Dodge Ball Delayed in Japan
« on: June 28, 2011, 12:37:40 PM »

The developer needs more time to fix bugs.

Initially scheduled for a release today, Miracle Kidz has announced that Super Dodge Ball will not be available today as expected. The reason for the delay is to fix bugs.

There is no word on when Super Dodge Ball will release now.

TalkBack / Iwata Asks: Xenoblade Chronicles
« on: June 28, 2011, 12:37:26 PM »

Iwata talks to the developers of Xenoblade Chronicles about the game's story and soundtrack.

Nintendo of Europe released a new Iwata Asks feature, this time geared towards the upcoming Xenoblade Chronicles, slated for a September release in European territories.

In the interview, the executive director of Xenoblade Chronicles, Tetsuya Takahasi, explained the reasoning behind including 'Xeno' in the game's name. Due to Yasunori Mitsuda working on music in both Xenogears and Xenosaga Episode I: Der Wille zur Macht, Takahasi decided to include the 'Xeno' due to both of them working on the game much like they had with the other two 'Xeno' games.

When Satoru Iwata questioned Takahasi on how the concept of how the soundtrack should be, he responded by saying:

I didn’t want to restrict it to any particular genre or instrument. There are of course various potential routes you can take: limiting it to only acoustic instruments, for instance. But I think this makes a certain monotonous feel unavoidable. That’s why I wanted to use a wide range of instruments for this title, thinking that mixing classical stringed instruments with more electric sounds would be all right, too. Tomori-san is originally a guitarist, after all.

One of the team's main goals when it came to the game's soundtrack was to break away from the typical RPG-esque battle scenes. Takahasi mentioned that he wanted to use instruments with their own individual flavour in order to create a more varied soundtrack. Takahasi went on to say that:

Well, it’s because I wanted to break away from the sound you’d expect every time from an RPG. But – and I know this sounds like bragging – in the end I think the final results I got were good. Each of the tracks which the different team members worked on has its own individuality, but yet if you listen to them all together, I don’t think you can tell which one was made by which person.

In the second part of the feature, Takahasi went on to mention how he brought the game's protagonist, Shulk, to the Mario Club, a branch of Nintendo that deals with things such as debugging testing. The reaction to the character was positive, with no one disliking him in the slightest. The positive response made Takahasi feel very proud of his work with the game up to that point.

For those who have been out of the loop over the past few days and have no idea about Xenoblade Chronicles, the game's scenario writer, Yuichrio Takeda, described, in a nutshell, what the title is all about.

Hmmm... Well, in terms of the story, a single pint-sized youth comes face to face with an enormous god, creating some kind of connection. What I had in mind was to find out what kind of story would unfold from that point, contrasting the realms of the micro and the macro. When you actually play the game, you’ll find a vast world which you are free to explore at will. On the system side, you’ll find it’s a game that allows you to experience a host of new things. So I hope players will enjoy themselves as they explore the huge game world, experiencing that contrast between the micro and macro levels.


Following this, Takahashi took a stab of summarizing the game:

For this title, we started with this giant model...We built the game world based on this, and what I really wanted to explore was how these tiny beings, the hero and his companions, would grow, and whether they would be able to embark on their adventure. That’s why I think that if I were to sum up this title in a single word, I would say that it was ‘embarking’.

In the initial part of the game, the hero and his companions set out on their journey, facing the future in an unfamiliar world, and I wanted to describe the way they progress.

Xenoblade Chronicles is due out in European territories this September.

TalkBack / Iwata Asks: Resident Evil: The Mercenaries 3D
« on: June 28, 2011, 12:36:32 PM »

Iwata sits down and talks to the producer of Resident Evil: The Mercenaries 3D.

Resident Evil: The Mercenaries 3D is due out in European territories this Friday, and to bring attention to Capcom's first Resident Evil game for the Nintendo 3DS, Nintendo has released an Iwata Asks feature geared towards the title. The interview this time around is with the producer of the Resident Evil series, Masachika Kawata.

Throughout the feature, many interesting tidbits of information are revealed. For instance, when Iwata quizzed Kawata on whether or not making two Resident Evil games for the Nintendo 3DS was their plan from the beginning, he responded by saying:

The plan for Resident Evil: Revelations was moving along first, but we were putting a lot of work into the scenario and other aspects of the game, so it was going to take a long time to complete. However, we wanted to release something soon after the Nintendo 3DS system hit the market, so we started making and testing Resident Evil: The Mercenaries 3D - the game system of which was already pretty much in place. I thought Resident Evil: The Mercenaries 3D stood above Resident Evil: Revelations when it came to impact rather than fear, and there was a desire to see it become its own product, so it worked out perfectly.

Later into the interview, the two went on to discuss the appeal of both handhelds and the Wii in Japan. Kawata remarked that his parents seldom played video games, but thanks to the Wii, were turned into gamers. In addition to this, Kawata also remarked that he enjoyed nintendogs + cats due to the realism that the 3D effect had on the game.

Resident Evil: The Mercenaries 3D is due out in North America today and later in the week for European territories.

TalkBack / Release Date Announced for Xenoblade Chronicles
« on: June 28, 2011, 12:35:48 PM »

A limited edition package is also headed to Europe.

After having already been announced for a September release, Nintendo announced today that European gamers can enjoy Xenoblade Chronicles on September 2.

To celebrate the release of the game, Nintendo is even doing a limited edition package of the game that contains a red Classic Controller Pro. For those who pre-order the game, they will have the opportunity to receive one of three posters which include an electronic autograph of Tersuya Takahasi.

Xenoblade Chronicles has not been announced for a North American release.

TalkBack / Club Nintendo Year Coming to a Close
« on: June 27, 2011, 09:56:02 PM »

Time is running out for you to use your coins!

Club Nintendo members will have their statuses reset as the year ends once again.

After Thursday of this week, statuses will be reset, and depending on how long you have had your coins, some of them will expire.

Like with previous years, in order to qualify for the special reward for Elite Status members, members must have obtained 300 coins since last July to obtain the Gold level prize and 600 to secure the Platinum level prize.

The prizes for Gold and Platinum statuses have yet to be revealed.

TalkBack / Rune Factory 3 Heading to Europe
« on: June 27, 2011, 03:14:18 PM »

PEGI rates the third Nintendo DS game in the Rune Factory series.

According to PEGI, the European rating board, Rune Factory 3 for Nintendo DS will be released in Europe in the future.

Their rating for the game was 12+. No specific release date was announced for the game. The newest Rune Factory title was released in North America late last year in November 2010. The Rune Factory series is handled by Rising Star Games in Europe, but no official announcement from the publisher has been made yet.

TalkBack / New Club Nintendo Europe Reward Features Mario Hats
« on: June 27, 2011, 03:10:54 PM »

European members of Club Nintendo can pick up a neat new storage solution with their stars.

The European version of Club Nintendo updated today with a new reward for all its members to obtain.

Priced at 2500 stars, Mario and Luigi mini cases for Nintendo DS games were added to the list of rewards. Made from nylon and EVA, the pouches measure 10cm x 7cm per case. Each storage case can house up to 12 game cards. The set includes both cases.

TalkBack / Ocarina of Time 3D Experiences Huge Attach Rate in the UK
« on: June 27, 2011, 03:06:00 PM »

Over 20 percent of Nintendo 3DS owners in the United Kingdom in its debut weekend.

According to Gfk Chart-Track data, The Legend of Zelda: Ocarina of Time 3D was purchased by over 20 percent of the handheld's userbase during its debut weekend in the UK.

With such a strong opening, Nintendo is confident that the game will be able to maintain strong sales throughout the summer. Nintendo UK head David Yarnton claimed, “We generally find that summer time is a good time for handheld gaming and we have lots of sampling and summertime events to get more people hands on with it – that leads us nicely up to all that great content coming out."

Compared to last week, The Legend of Zelda: Ocarina of Time experienced a 69 percent decline in sales, slipping four positions to sixth on the combined plaform chart. On the Nintendo 3DS sales chart, the game held strong in the first spot.


WayForward announces the third entry in the "Mighty" series.

WayForward has announced Mighty Switch Force for the Nintendo 3DS eShop, the third game in the "Mighty" series.

Following Mighty Flip Champs and Mighty Milky Way for the Nintendo DSiWare service, the game stars a female character who must make her way through a series of stages featuring a variety of puzzles, though unlike past games in the series, Mighty Switch Force puts more emphasis on action. According to a recent interview conducted by Nintendo Power with Matt Bozon, Creative Director of WayForward, the game features Metroid-like gameplay.

For the full interview with Mark Bozon, you can pick up July's issue of Nintendo Power when it hits stores early next month.

TalkBack / Nintendo Opens Online Store for Japan
« on: June 27, 2011, 01:07:25 PM »

Japanese gamers can purchase special products not available at most retailers.

Today Nintendo opened the doors to its own online sales shop.

For those that reside in Japan, the store offers products for Nintendo's current line of systems, including Wii, Nintendo 3DS and Nintendo DS. The store contains products which would not normally be found at retailers, such as replacement game manuals (which retail at ¥105 each) and replacement parts.

The store also contains products for the Game Boy Advance and Gamecube. The store does not ship internationally, but Nintendo of America has had a similar store for a number of years.


They're all out of CDs.

In just over seven days, Club Nintendo has managed to issue all of its The Legend of Zelda: Ocarina of Time 3D soundtracks.

A posting on the Club Nintendo website, dated June 25, reads "The Legend of Zelda: Ocarina of Time 3D Official Soundtrack CD Offer has ended. Thanks to all who participated!"

Anyone who registered their copy of the game before Saturday should receive the soundtrack, though it should be noted that some of the orders that were processed have been backordered. Club Nintendo will notify users via email when their order has been shipped.


European Nintendo 3DS owners can pick up Kirby's Dream Land later this week.

Kirby's Dream Land will be releasing in Europe this Friday on the Nintendo eShop. 

Originally released for the Game Boy, Kirby's Dream Land sees the puffball trying to stop King Dedede and his band of thieves after they stole his treasured sparkling stars. Kirby's Dream Land is the first Kirby game ever made, and oddly enough, does not include his trademark power-cloning ability. The game will cost €4.

Also coming this week to the Nintendo DSi Shop for €2/ 200 Nintendo Points is a puzzle game called A Fairy Tale. The third game, Successfully Learning German - Year 3, is coming to WiiWare, DSiWare, and the eShop, and costs €5 or 500 points on every platform.

TalkBack / The Black Eyed Peas Experience Announced for Wii
« on: June 25, 2011, 07:56:24 PM »

Ubisoft is bringing Wii owners The Black Eyed Peas Experience later this year.

Ubisoft will bring The Black Eyed Peas Experience to the Wii later this year. Ubisoft has brought several dancing games to the Wii, including the Just Dance series as well as Michael Jackson: The Experience. Just Dance 3, the next announced game, is slated for an October release.

The game announcement appears to have been made during their recent show at the Stade de France. The game seems to follow in the footsteps of Michael Jackson: The Experience in terms of gameplay. The visual style is more futuristic and the game appears to use assets from the group's new album, The Beginning, with many of the environments featuring pixelated objects, a staple of their current era of music.

The trailer contains some of the band's most iconic songs, including I Gotta Feeling, Rock That Body and Boom Boom Pow, The Time (Dirty Bit), and Don't Stop The Party.

The Black Eyed Peas Experience is due out later this year. It will be release on Wii and Xbox 360 Kinect. You can check out the official trailer for the game below. 

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