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TalkBack / Re: No Wii U or 3DS Games from Ubisoft at E3 2014
« on: May 22, 2014, 02:40:18 PM »
Man, even Ubisoft is jumping ship. Nintendo is really on their own from here on out.
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Luigi would be the Loser class! Hardy har har.Joke's on you, the Loser class is super OP!
I see. Reading about the whole open ended part of the game actually makes me a little more interested then I was before. Quick question though: As someone who has never played both, would you recommend I play Demon Soul's first or would it be ok to just go straight to Dark Souls?
As soon as James mentioned Dark Souls on the show, I knew it would dominate the Talkback thread. As with World of Warcraft, I probably would like it... but I can't justify the time/sanity cost with so many other games to play. I'm the guy who spent much of his 70+ hours in Xenoblade thinking about how many other games could be used for New Business with that time.
Awesome, someone on the show finally gave Dark Souls a shot!
James, if you aren't completely opposed to the idea I would recommend checking out a wiki for the game just to learn the basics of the game's systems, it will make the initial learning curve much more manageable since the game isn't great about telling you how some of the systems work. Regarding the bloodstain mechanic, there is only one bloodstain that can be recovered at any given time --- the one from your previous death. If you die again on your way back to it a new bloodstain will appear at that location with the number of souls you had upon dying. All of the souls stored in the previous bloodstain will be lost forever.
I must admit, I'm a little surprised that you talked so much about the game "trolling" you, to me the difficulty is very similar to something like the original Legend of Zelda. In that game there are countless areas you can access from the very beginning that will completely destroy you in no time but you quickly learn to avoid those areas and come back to them at a later point. That is the same mindset you need for Dark Souls. It seems like you figured that out already but I'm surprised you saw it as the game trolling, I actually appreciate that sort of throwback in game design because it respects the intelligence of the player instead of constantly spoon-feeding everything to you.
Jonny, you should totally try this game out sometime! The game has such an unfair reputation, don't let that put you off from it, if you're willing to tackle the initial learning curve you will eventually find a gaming experience that is more rewarding than just about any you've ever had (at least, that was the case for me). I know what it feels like to have real world responsibilities and limited free time but this game really isn't as harsh as something like a rougelike.
Anyway, great show and I hope to hear more wonderful stories of James tackling the many challenges of Dark Souls in the near future.
Couldn't agree more! I'm so happy they're trying it. The game is insanely rewarding and great, and is basically the closest thing to a modern symphony of the night/Super metroid we have. Big open world full of shortcuts and hidden passages with extremely rewarding gameplay. The difficulty rumors and high learning curve turn people away, but once you figure the basics out, you'll feel like a kid again.
Greg, I know you don't like the idea (and trust me, I didn't either) but you must try the stand with Kid Icarus.
I have played with the stand a bit since recording last week, and I continue to prefer simply resting the 3DS on my leg (I'm getting on with the controls quite well at this point, more on that next episode naturally).
Ahh, now I know where the Tom Clancy influence went to, the story.
On the JRPG/development costs topic, there was one point I had intended to make but failed to bring up "on air": there is a very significant distinction to be made between the 3DS and NGP with regard to the technical leaps that are being taken by each platform.Very good point Greg, I think you're right, it's not really fair to lump the NGP and 3DS together when we're discussing this issue.
While the 3DS does go beyond the PSP's tech specs, the difference is not nearly of the magnitude that we typically associate with generational change. This is demonstrated by the fact that we're already seeing titles like Blazblue: Continuum Shift shipping for both 3DS and PSP at the same time that (stereoscopic 3D aside) are essentially the same game on the two platforms. In contrast, the NGP clearly goes way beyond the PSP, and its technical superiority compared to both its predecessor and its competitors will surely be a crucial part of its appeal when it launches.
If the PSP can enjoy a diversity of JRPGs that includes games with console-like polygonal graphics (e.g. Monster Hunter) as well as sprite-based remakes of Super Famicom games (Tactics Ogre, FFIV Complete), then I see no reason why the 3DS cannot do the same provided (of course) that it achieves a sufficiently large user base in Japan. The NGP may be another story, moving the goal posts as it does at a time when the original PSP seems to be reaching the peak of its popularity with both consumers and developers in Japan, but for this reason as well as all the ones that were brought up during the episode, I'm not very concerned about the future of JRPGs on 3DS.