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Messages - The_Darkest_Red

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1
TalkBack / Re: No Wii U or 3DS Games from Ubisoft at E3 2014
« on: May 22, 2014, 02:40:18 PM »
Man, even Ubisoft is jumping ship. Nintendo is really on their own from here on out.

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TalkBack / Re: Staff Sez: Character Class
« on: March 07, 2014, 04:24:47 PM »
Luigi would be the Loser class! Hardy har har.
Joke's on you, the Loser class is super OP!

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TalkBack / Re: Cake Ninja 2 Review Mini
« on: January 04, 2013, 09:32:39 AM »
Haha, I got a good laugh out of the emptiness of the "pros" column. Sounds like a winner!

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TalkBack / Re: Gunman Clive Review
« on: January 04, 2013, 08:56:30 AM »
I picked this up on 3DS last night and had a very good time with it so I'd say this review is spot on. The varied gameplay, incredible art (seriously, it looks amazing on the 3DS XL), catchy music, and nice use of 3D all combine to make this game well worth the $2 asking price. It's a very charming package overall.

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TalkBack / Re: Nintendo World Report: Powered Off - Issue 1
« on: December 26, 2012, 08:43:32 AM »
This is a really fantastic idea, guys. I'm looking forward to seeing what else you do with it in the future.

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Podcast Discussion / Re: Episode 309: James vs The Gaping Dragon
« on: October 10, 2012, 04:24:48 PM »
I see. Reading about the whole open ended part of the game actually makes me a little more interested then I was before. Quick question though: As someone who has never played both, would you recommend I play Demon Soul's first or would it be ok to just go straight to Dark Souls?

Both are pretty equal in terms of accessibility but if you only want to play one I'd say go for Dark Souls since I think it's the better game. They aren't connected in terms of story or universe so you don't have to worry about missing out on any of that stuff. I think the servers for Demon's Souls might be down at this point though, so that might be another reason to go for Dark Souls (there are some really cool multiplayer elements to the games). Either way I would suggest reading a bit about the game on a wiki before you get too much into it since there isn't really much of a "tutorial" and the games aren't particularly great about explaining how everything works.

As soon as James mentioned Dark Souls on the show, I knew it would dominate the Talkback thread. As with World of Warcraft, I probably would like it... but I can't justify the time/sanity cost with so many other games to play. I'm the guy who spent much of his 70+ hours in Xenoblade thinking about how many other games could be used for New Business with that time.

Fair enough man, prioritizing is definitely a part of every adult gamer's life so I understand where you're coming from. I won't even touch an MMO for that very reason. I'm also having a tough time getting through Xenoblade myself, it's taken me quite a few months and I'm only about 45 hours in. Dark Souls took me 65 hours on my first playthrough so that's about the kind of time commitment you're looking at. It doesn't approach MMO numbers or anything but it's admittedly nothing to scoff at.

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Podcast Discussion / Re: Episode 309: James vs The Gaping Dragon
« on: October 09, 2012, 04:26:47 PM »
Awesome, someone on the show finally gave Dark Souls a shot!

James, if you aren't completely opposed to the idea I would recommend checking out a wiki for the game just to learn the basics of the game's systems, it will make the initial learning curve much more manageable since the game isn't great about telling you how some of the systems work. Regarding the bloodstain mechanic, there is only one bloodstain that can be recovered at any given time --- the one from your previous death. If you die again on your way back to it a new bloodstain will appear at that location with the number of souls you had upon dying. All of the souls stored in the previous bloodstain will be lost forever.

I must admit, I'm a little surprised that you talked so much about the game "trolling" you, to me the difficulty is very similar to something like the original Legend of Zelda. In that game there are countless areas you can access from the very beginning that will completely destroy you in no time but you quickly learn to avoid those areas and come back to them at a later point. That is the same mindset you need for Dark Souls. It seems like you figured that out already but I'm surprised you saw it as the game trolling, I actually appreciate that sort of throwback in game design because it respects the intelligence of the player instead of constantly spoon-feeding everything to you.

Jonny, you should totally try this game out sometime! The game has such an unfair reputation, don't let that put you off from it, if you're willing to tackle the initial learning curve you will eventually find a gaming experience that is more rewarding than just about any you've ever had (at least, that was the case for me). I know what it feels like to have real world responsibilities and limited free time but this game really isn't as harsh as something like a rougelike.

Anyway, great show and I hope to hear more wonderful stories of James tackling the many challenges of Dark Souls in the near future.

Couldn't agree more!  I'm so happy they're trying it.  The game is insanely rewarding and great, and is basically the closest thing to a modern symphony of the night/Super metroid we have.  Big open world full of shortcuts and hidden passages with extremely rewarding gameplay.  The difficulty rumors and high learning curve turn people away, but once you figure the basics out, you'll feel like a kid again.

Absolutely, and you were able to sum up some of the reasons why I love it so much a lot more succinctly than I was! The part you said about feeling like a kid again completely nails it, it's just such an incredible feeling and it's so rare in games these days.

Da Jarvis, there are definitely some folks who prefer Demon's Souls to Dark Souls but overall I'd say most people who are into one love them both and as far as favorites go it's probably split down the middle. I love Demon's Souls as well but I think Dark Souls made some great improvements in terms of the systems in the game (particularly the bonfire, magic, and healing systems) and I also love the fact that the entire world is connected and open (as opposed to Demon's Souls which was split into a series of disjointed levels connected by a hub world). You should definitely give it a shot sometime!

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Podcast Discussion / Re: Episode 309: James vs The Gaping Dragon
« on: October 09, 2012, 08:43:47 AM »
Awesome, someone on the show finally gave Dark Souls a shot!

James, if you aren't completely opposed to the idea I would recommend checking out a wiki for the game just to learn the basics of the game's systems, it will make the initial learning curve much more manageable since the game isn't great about telling you how some of the systems work. Regarding the bloodstain mechanic, there is only one bloodstain that can be recovered at any given time --- the one from your previous death. If you die again on your way back to it a new bloodstain will appear at that location with the number of souls you had upon dying. All of the souls stored in the previous bloodstain will be lost forever.

I must admit, I'm a little surprised that you talked so much about the game "trolling" you, to me the difficulty is very similar to something like the original Legend of Zelda. In that game there are countless areas you can access from the very beginning that will completely destroy you in no time but you quickly learn to avoid those areas and come back to them at a later point. That is the same mindset you need for Dark Souls. It seems like you figured that out already but I'm surprised you saw it as the game trolling, I actually appreciate that sort of throwback in game design because it respects the intelligence of the player instead of constantly spoon-feeding everything to you.

Jonny, you should totally try this game out sometime! The game has such an unfair reputation, don't let that put you off from it, if you're willing to tackle the initial learning curve you will eventually find a gaming experience that is more rewarding than just about any you've ever had (at least, that was the case for me). I know what it feels like to have real world responsibilities and limited free time but this game really isn't as harsh as something like a rougelike.

Anyway, great show and I hope to hear more wonderful stories of James tackling the many challenges of Dark Souls in the near future.

9
TalkBack / Re: Mario Tennis Open Galaxy Rally Footage
« on: April 27, 2012, 03:41:47 PM »
I've always been a big fan of the Mario Tennis series and I'm excited about picking this one up when it hits. What impresses me the most about it is how buttery smooth every looks, it really seems to have that extra layer of Nintendo polish. I'm just curious about what the core single player mode will be like. I know an RPG mode is ruled out at this point but I really want something that's at least similar to what we got in MK7, a series of tournaments to play through that pit me against progressively more difficult opponents.

Regardless, I'm excited for this one!

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Podcast Discussion / Re: Episode 285: We're Finished!
« on: March 28, 2012, 08:51:08 AM »
Greg, I know you don't like the idea (and trust me, I didn't either) but you must try the stand with Kid Icarus.

I have played with the stand a bit since recording last week, and I continue to prefer simply resting the 3DS on my leg (I'm getting on with the controls quite well at this point, more on that next episode naturally).

Sounds good, I'm glad you were at least able to give it a shot. I've been playing the game quite a bit recently (13 hours or so) and I continue to be a firm supporter of the stand. It props the 3DS up to just the right level and makes playing the game feel much more comfortable to me. I'm surprised propping it on your leg works so well for you, I always have an issue angling the system back far enough when I try playing that way.

To each his own of course, and I would probably do well to avoid questioning the master of Sin & Punishment-esque games.

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Podcast Discussion / Re: Episode 285: We're Finished!
« on: March 27, 2012, 08:21:41 AM »
Greg, I know you don't like the idea (and trust me, I didn't either) but you must try the stand with Kid Icarus. When I first got the game I thought it was a worthless peripheral that was completely unnecessary but after a few hours of playing KI I decided to give it a shot anyway. I haven't played the game on a desk or a flat service, only in places like the bed and on a couch, but the stand still works wonderfully. All you need to do is put something in your lap (like a pillow) and rest the stand on top of that. You don't have to worry about it moving or falling because your left hand will apply enough pressure to keep it in place. I know it seems silly and stupid to you now but it really does relieve your left hand significantly (plus the pillow is a nice place to rest your right arm). Give it a shot and let us know what you think next week if you get the chance!

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Podcast Discussion / Re: Episode 276: Star Wars Porn
« on: January 23, 2012, 09:25:01 AM »
Hey now James, I never said anything about 6 playthroughs in Deus Ex!

My point was that your complaints regarding the game's handling of stealth were more a function of you not taking your time and being more deliberate with your actions than the game itself being flawed. You don't need to memorize enemy locations or play the game 6 times to be successful in playing with stealth, but you shouldn't expect to be able to fly through the game that way either. Any decent stealth game requires a lot of patience and careful decision making, wouldn't you agree?

Johnny, you almost sold me on Trauma Team but unfortunately my backlog won't permit me to buy it. Instead I think I'm going to make Greg proud by finally trying out my unopened copy of Sin & Punishment: Star Successor.

Speaking of Atlus games and how difficult they are to find though, I was lucky enough to find a new copy of Radiant Historia at a Gamestop the other day for $30! I definitely waited too long on that one but now I finally have a chance to see what all the fuss is about.


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Podcast Discussion / Re: Episode 275: The Pen-and-Paper Podcast
« on: January 16, 2012, 10:08:55 AM »

Congratulations on 4 years, guys! I've been listening for about a year or so and I look forward to RFN every week. You guys all have unique and interesting opinions and personalities that really make the podcast special.

James, regarding Deus Ex: HR it is completely and totally possible to avoid all enemy encounters in the game (other than the boss fights). I actually managed to finish the game without firing a single bullet or even using a single takedown on an enemy. I know what you mean about playing the game using stealth until you're spotted and adapting from there but if you take your time and discover some of the secret routes and passageways you'll find that pure stealth is a completely viable option. Also, there are tons of strategies for taking down the bosses that don't involve any specific upgrades so even if you are playing a pure stealth build it isn't that difficult to take down the bosses. Granted, all of this generally comes with a finer understanding of the game that takes either a few playthroughs or some guide reading but I thought it was worth throwing out there. It's my second favorite game of the generation so I'm usually pretty quick to comment on it when the chance arises!

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Podcast Discussion / Re: Episode 271: And I'll Form the Head!
« on: December 21, 2011, 03:32:16 PM »
I knew I should have listened to you guys months ago, Radiant Historia is next to impossible to find online now. I just looked it up on Amazon and the cheapest price from any seller is $84...


Also, I agree with Johnny regarding the story in Skyward Sword. I thought it was really interesting to see the roots of the legend and I felt like the presentation of it was very well executed (especially given the lack of voice work, which I'm fine with).

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TalkBack / Re: FIFA 12 3DS Only Features Local Multiplayer
« on: May 17, 2011, 10:36:47 AM »
This seems kind of inexcusable to me, especially considering how fully featured SSFIV 3D (a launch game) was. It's hard for me to justify buying this when I know that future versions will have a feature that is fairly critical to the FIFA experience (not to mention that I would probably rather play the game on a console anyway). Maybe next year, EA.

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TalkBack / Re: Tom Clancy's Ghost Recon Shadow Wars Review
« on: May 16, 2011, 11:01:14 AM »
Ahh, now I know where the Tom Clancy influence went to, the story.

What, you don't think names like Haze and Mint are signs of a deep and compelling narrative?  ;)

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TalkBack / Re: Tom Clancy's Ghost Recon Shadow Wars Review
« on: May 16, 2011, 10:54:35 AM »
Thanks for the kind words, Neal, they are much appreciated. I'm fairly new to NWR but I'm loving the atmosphere here so far, it seems much more friendly than many other gaming sites.

I find it strange (in a good way) that the game only froze for me once during my 25 hours with it. I think I've had the wireless on the entire time as well. I wonder what factors affect how often this happens?

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Podcast Discussion / Re: Episode 243: Talk Talk Talkpy
« on: May 16, 2011, 09:38:21 AM »
I'm currently watching an Ebay auction for Valkyria Chronicles thanks to you, Johnny.  :P

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TalkBack / Re: Tom Clancy's Ghost Recon Shadow Wars Review
« on: May 16, 2011, 08:50:17 AM »
I find the save system complaint interesting, is there a TRPG with a better saving system? I was extremely satisfied just to find out that I could save at any point during a mission, not to mention the fact that you can reload from that save an infinite number of times. This save system is significantly more "modernized" than the ones used by games like Tactics Ogre and Fire Emblem.

I also wasn't bothered by the pacing of the game, it seems to be right in line with other games in the genre.

Despite those minor differences in opinion I really enjoyed this review, and I'm glad we can at least agree that the story in this game is absolutely awful.

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Podcast Discussion / Re: Episode 243: Talk Talk Talkpy
« on: May 16, 2011, 08:32:50 AM »
I'm really looking forward to seeing what James has to say about Shadow Wars as it's easily my favorite 3DS game thus far. The game does have an Intelligent Systems feel to it but I think it begins to differentiate itself from typical IS games thanks to some interesting mechanics and varied mission objectives. I'm somewhat surprised about all of the talk of technical problems, I've played the game for about 25 hours and have yet to experience any freezing issues.

Shadow Wars is really quite a deep game and is definitely the hidden gem of the 3DS' launch lineup.

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TalkBack / Re: Vote for Xenoblade Chronicles' PAL CoverĀ 
« on: May 13, 2011, 01:47:34 PM »
We don't have any concrete information on a U.S. release yet do we?

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The end of that trailer totally got me!

I'm a huge fan of RE4 and I thought RE5 was decent but I'm not very interested in a game that's built around Mercenaries mode. It just seems like a typical "launch window" type of game. I'll probably just wait for Resident Evil Revelations.

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Podcast Discussion / Re: Episode 242: One-Winged Migration
« on: May 11, 2011, 03:32:59 PM »
On the JRPG/development costs topic, there was one point I had intended to make but failed to bring up "on air": there is a very significant distinction to be made between the 3DS and NGP with regard to the technical leaps that are being taken by each platform.

While the 3DS does go beyond the PSP's tech specs, the difference is not nearly of the magnitude that we typically associate with generational change. This is demonstrated by the fact that we're already seeing titles like Blazblue: Continuum Shift shipping for both 3DS and PSP at the same time that (stereoscopic 3D aside) are essentially the same game on the two platforms. In contrast, the NGP clearly goes way beyond the PSP, and its technical superiority compared to both its predecessor and its competitors will surely be a crucial part of its appeal when it launches.

If the PSP can enjoy a diversity of JRPGs that includes games with console-like polygonal graphics (e.g. Monster Hunter) as well as sprite-based remakes of Super Famicom games (Tactics Ogre, FFIV Complete), then I see no reason why the 3DS cannot do the same provided (of course) that it achieves a sufficiently large user base in Japan. The NGP may be another story, moving the goal posts as it does at a time when the original PSP seems to be reaching the peak of its popularity with both consumers and developers in Japan, but for this reason as well as all the ones that were brought up during the episode, I'm not very concerned about the future of JRPGs on 3DS.
Very good point Greg, I think you're right, it's not really fair to lump the NGP and 3DS together when we're discussing this issue.

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TalkBack / Re: 3DS Sports Wars: FIFA vs. Pro Evolution
« on: May 11, 2011, 08:46:02 AM »
I fully expect FIFA to be the better game but that's mostly because I enjoy it more on consoles. Hopefully the physics and finer gameplay elements make their way over to the 3DS version.

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TalkBack / Re: Wario Land: Super Mario Land 3
« on: May 11, 2011, 08:42:20 AM »
I must admit that, sadly, I have not.

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