I'm glad that Gui has finally reached his Nadir. Now he can reflect, and the healing process can begin as he learns to love video games again.
... maybe.
Those Ecks vs. Sever games are actually better than the movies.... y'know, for a doom style FPS on the GBA.
The reason there's two of them is that the movie kept getting pushed back and back, and the first game came out to promote the movie and they had time and budget to make a second game and release it by the time the DVDs for the movie came out!
As for my crap licenced game that would have been on a console that I'd want? well... it sort of already exists but doesn't?
there was a point before the C&D where this game was going to be at EVO before Super Smash Bros. Melee. and then Hasbro legal got wind of it, and... well.
The gen 4 MLP game is a a town builder freemium garbage timer paywall travesty... and the thing that's insane about this is that actual devs that aren't just fans making fan games have stepped up and said that they would LOVE to play ball with Hasbro and make something people would have actually gave a **** about! I'm pretty sure Wayforward would have made an awesome platformer or something given they got to do Regular Show and Adventure time!
As for the fighting game there that almost was... the source code was quietly leaked to a different team who quietly completed the game and you can play it now.
More importantly, the original dev team ended up getting a tweet by MLP:FIM's Creator, Lauren Faust, who offered to do original character design for them so they could remake their fighting game. Labzero also reached out to them and gave them the LabZero Engine, which is the engine currently powering Skullgirls.
Them's fightin' herds is still in development, but I think they raised something like... $700,000 for their Indiegogo. While the characters are all new, they all do share their fighting styles with the ponies. Arizona the Cow still lassos like Applejack, Velvet the Reindeer still summons magical floating ice hunks that act like Rarity's gems, Pom the sheep's fighting style is still primarily more based on animal helpers than actual fighting, much like with Fluttershy...
so there will be two seperate fighting games, running on two seperate engines with character design done by the same person and that have the same or very similar movesets and systems in place.
as for a character to retire? I honestly think it's Link. yeah, it's a different incarnation of the same guy, but... I'm tired of Link? he's such a non-character that he kinda just bores me. I think this might stem from being tired of Legend of Zelda in general, but I think maybe the shake-up that Eji Aonuma is looking for might come from the idea of changing the basic idea of what the heroes of these games are? a hero that doesn't use a sword at all, or has like... grappling training and uses the gauntlets as his/her weapon to toss enemies around? Link is just... milqetoast.