Yes, I know about the rumor topic and I considered posting the Metal Gear rumor there. However, this is less about the rumor and more about what people would like to see in a Metal Gear title on Wii such as control options and plot.
And I knew someone would call me out on the "gimped" comment. Honestly, I was expecting Smash_Brother.
MGS4 was made specifically for more powerful hardware. Mostly remaking the game from scratch to work on Wii is another thing entirely. It's not just about scaling back graphics, things like A.I and physics could potentially suffer.
All that is besides the point. If anyone disagrees, that's fine. I won't argue it. The game
could work. Whatever. I simply want a game built specifically for Wii, that takes advantage of the hardware. Rather than Konami mapping controls to fit the Wii remote, I want controls (and game design) that were always intended for the controller. Though ports are always possible, what I envision (and hope for) is a game so specific to Wii's capabilities that the creators wouldn't even think of releasing it on other platforms, as if a PS3/360 port would be considered a "gimped" version without Wiimote support. Granted, I want that for any game designed for Wii, but you get the point though.
I wouldn't turn down Wii versions of other MGS games though there's a chance it wouldn't work out as well. Twin Snakes had many problems, one of which was clumsier controls. MGS2 style controls didn't work as well due to some lost functionality in the GCN controller. And I think only a new game could get this idea across: that "porting up" would actually make it a worse game, even with HD graphics. That makes such a huge statement. Plus, Liquid Snake is just badass.