Pfft, yeah and it's only fair to pay 100$ for a game. Games are already produced on very low profit margins. They are nowhere as big as movies and can't afford the same business model. Besides, I don't think the technical staff gets residuals on movies, either. Just the big name actors do because their presence alone helps sell the movie. Many people suggest unions for game developers but EA is already so close to completely outsourcing to India (DICE, one of their assimilated companies, already does) that they'd probably outsource completely if there's no cheap labor to be exploited in the US. It's not like you have to put up with the abuse and crunch time anyway, quite a few people manage to get by even at EA without joining the deathmarches.
These scumbags get 700 dollars per four hour session, double pay after six, can you imagine that??? They do the LEAST amount of work on the game and contribute the least to its success yet they get the biggest hourly pay and even wanted residuals? You know what, f#ck them, let your coders do the voiceovers. Works pretty well, companies like Blizzard produced fairly good stuff without hiring actual actors. Actually compared to the performances of actual actors the coders seem to be much better at the job. The actors say they deserve the pay because they only get one or two jobs a month. Well, maybe you should get a real job, then! Voice acting is hardly fulltime, leaves enough time to work as a coder or artist on a game. Sure, that means less gigs but hell, you get regular pay and probably more than you would have made as a VA.
Besides, those big name actors get even more. MILLIONS for a few lines of badly delivered dialogue!