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Gaming Forums => Nintendo Gaming => Topic started by: Artimus on January 22, 2007, 09:07:48 AM

Title: Super. Paper. Mario. April. 2007.
Post by: Artimus on January 22, 2007, 09:07:48 AM
That's right. According to the latest NP we finally get it this April! Just for the record this thread shall allow absolutely no complaining or mentioning of any previous systems this game might have been considered for.

Quote

Takes place in the town of Flipside, where a giant black hole looms overhead, complete with floating math equations (that old story again huh?!)

Mario gains the ability to change perspective at will, switching from the normal side scrolling 2d view to a 3d view of the 2d “paper mario like” world

Switching camera from 2d to 3d is necessary. Some puzzles can only be solved by switching the camera to reveal new paths on a level

Wiimote is held sideways, 2 button is used to jump, A button to switch view.


http://gonintendo.com/?p=12048
Title: RE:Super. Paper. Mario. April. 2007.
Post by: JonLeung on January 22, 2007, 09:11:59 AM
I thought I was supposed to be busy with Pokémon Diamond/Pearl this April.  Whatever happened to Nintendo's apparent no-more-than-one-AAA-game-within-a-month-or-even-two marketing/timing thing they have?

Crap, that might mean that Super Paper Mario won't be very good.  Or is that the cynic in me talking?
Title: RE: Super. Paper. Mario. April. 2007.
Post by: ShyGuy on January 22, 2007, 09:41:42 AM
Paper Mario > Pokemon. This game sounds like teh new hotness.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Koekoenutt on January 22, 2007, 09:45:27 AM
Mario RPG has planted a seed in me a long time ago, that has blossomed into full love for the Paper Mario series. I saw a video about this game awhile ago, I think during last e3 maybe, and at the time I was re-playing the first Paper Mario for NGC, I was really excited for this game. Actually forgot about the title from recently obtaining a Wii and DS around Christmas and being occupied with these systems.

Really interested in seeing how it will all play out with the new 3D enviroments and on the Wii.  
Title: RE:Super. Paper. Mario. April. 2007.
Post by: JonLeung on January 22, 2007, 09:58:15 AM
Then you should smack some sense into Smash Brother, who apparently doesn't like SMRPG anymore even though he's never played it.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Martin Q. Blank on January 22, 2007, 10:09:57 AM
This is great news.  I haven't had anything to play since I beat Zelda, so this will be a must buy.  
Title: RE:Super. Paper. Mario. April. 2007.
Post by: NWR_pap64 on January 22, 2007, 10:51:17 AM
Quote

Originally posted by: JonLeung
Then you should smack some sense into Smash Brother, who apparently doesn't like SMRPG anymore even though he's never played it.


...Huh?

The only Mario RPG he played, to my understanding, was Mario and Luigi Superstar saga. He grew annoyed of the constant timed button presses attacks, but went very far in the game. But outside that,  he never made mention of disliking the Mario RPGs, unless you are making mention of the times S_B has said that he doesn't enjoy traditional Japanese RPGs that much.

He has told me that he would like to try out Super Mario RPG at one point. But I'll let S_B explain that to you...
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Caliban on January 22, 2007, 10:52:54 AM
Quote

Originally posted by: JonLeung
I thought I was supposed to be busy with Pokémon Diamond/Pearl this April.  Whatever happened to Nintendo's apparent no-more-than-one-AAA-game-within-a-month-or-even-two marketing/timing thing they have?

Crap, that might mean that Super Paper Mario won't be very good.  Or is that the cynic in me talking?


Both games are set for completely different markets, pokemon the kids (and some grown-ups), and SPM for the old Nintendo loyalists (and perhaps their kids).
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Kairon on January 22, 2007, 10:54:05 AM
Confirmed: Mario Galaxy delayed to Winter 2007.

~Carmine "Cai" M. Red
Kairon@aol.com  
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Arbok on January 22, 2007, 11:05:45 AM
Quote

Originally posted by: pap64
But outside that,  he never made mention of disliking the Mario RPGs, unless you are making mention of the times S_B has said that he doesn't enjoy traditional Japanese RPGs that much.

Quote

Originally posted by: Smash_Brother
I've heard Mario RPG is excellent, but at this point, I'm not willing to risk my $8 when I'll likely get tired of the combat very quickly.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Caliban on January 22, 2007, 11:06:59 AM
Quote

Originally posted by: Kairon
Confirmed: Mario Galaxy delayed to Winter 2007.

~Carmine "Cai" M. Red
Kairon@aol.com


I would say Spring 2008.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: NWR_pap64 on January 22, 2007, 11:17:08 AM
Quote

Originally posted by: Arbok
Quote

Originally posted by: pap64
But outside that,  he never made mention of disliking the Mario RPGs, unless you are making mention of the times S_B has said that he doesn't enjoy traditional Japanese RPGs that much.

Quote

Originally posted by: Smash_Brother
I've heard Mario RPG is excellent, but at this point, I'm not willing to risk my $8 when I'll likely get tired of the combat very quickly.



Ah I see, then.

Well, he grew annoyed of the timed button presses in Mario and Luigi, which is basically the same type of combat used in all of the Mario RPGs, Super Mario RPG being the first to implement it.

While I am a HUGE fan of the game I can't force S_B into trying it, especially if the game implements a type of gameplay he isn't fond of.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: IceCold on January 22, 2007, 11:35:51 AM
Quote

Originally posted by: Kairon
Confirmed: Mario Galaxy delayed to Winter 2007.

~Carmine "Cai" M. Red
Kairon@aol.com
Yep. And Smash Bros to Q1 2007.

I was always worried about this situation.. Super Paper Mario was far into development - it was supposed to be an autumn GameCube title. Its release would conflict with Galaxy, which could have been ready around the same time. They just had to spread them out.

I bet Nintendo wanted Galaxy to be the first one out, to be that key Mario platformer in the early part of the system's life. Galaxy is, after all, being developed by (Tokyo) EAD while Intelligent Systems is taking care of SPM. Still, there was probably not much else to add in SPM, so they went with it first.

I am probably looking forward to Galaxy more than anyone here, but I can handle it, especially since I know it will be even better if delayed.  
Title: RE:Super. Paper. Mario. April. 2007.
Post by: NWR_pap64 on January 22, 2007, 11:43:52 AM
Quote

Originally posted by: IceCold
I am probably looking forward to Galaxy more than anyone here, but I can handle it, especially since I know it will be even better if delayed.


I agree as well. While Super Mario Sunshine was a fun game it lacked the next gen evolution the Mario series are known for. In other words, it was more of the same with shinier graphics (and even then, they weren't that great).

Let them take their time implementing new features that actually evolves the gameplay and fine tune them so that they don't feel like they were tacked on.

Once again, I don't mind the delays. PLEASE Nintendo, make Mario Galaxy a FANTASTIC game, don't rush it to please the fans.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: MarioAllStar on January 22, 2007, 11:53:17 AM
So this game has more resemblance to an RPG than a traditional Mario platformer, right? I would have preferred a full-on 2D platformer, but I am still very excited for this game.

The GoNintendo article mentions noticeably better graphics than when this was a GameCube title. I wonder how much better the Wii can really make a game like this look. My guess is that they improve some 3D effects and maybe smoothed some edges out off the 2D objects. Whatever the case, I'm sure the Wii can do Paper Mario's traditional style justice.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: TrueNerd on January 22, 2007, 12:05:45 PM
I dunno, I think it may be an equal balance of platforming and RPGing. That's best case scenario, anyways.

Regardless, I want this game and if I'm getting it in April then that is GLORIOUS NEWS! WHAT DROUGHT?
Title: RE: Super. Paper. Mario. April. 2007.
Post by: NinGurl69 *huggles on January 22, 2007, 12:07:38 PM
It's a Castletroid game.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: TrueNerd on January 22, 2007, 12:13:17 PM
Metroidvania is the term you're looking for. Metroid is the first part of the word because it's better.

But you're right, post-SotN Castlevania games are Platform RPGs and so is SPM (I think) and yet they're very different. Interesting, no?
Title: RE: Super. Paper. Mario. April. 2007.
Post by: NinGurl69 *huggles on January 22, 2007, 12:17:03 PM
CASTLETROID(tm) RECOGNIZE.  Dequello made it up

You can also add MegaVania to the mix. (Mega Man Network Transmission)
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Kairon on January 22, 2007, 12:21:00 PM
Quote

Originally posted by: Professional 666
You can also add MegaVania to the mix. (Mega Man Network Transmission)


Don't you mean CASTLEMAN?!?!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Super. Paper. Mario. April. 2007.
Post by: segagamer12 on January 22, 2007, 12:25:51 PM
either way I am glad it  is comeing soon cuz i was upset at it getting delayed. Iactually I am just glad it wasnt canceld.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: NinGurl69 *huggles on January 22, 2007, 12:26:21 PM
Quote

Originally posted by: Kairon
Quote

Originally posted by: Professional 666
You can also add MegaVania to the mix. (Mega Man Network Transmission)


Don't you mean CASTLEMAN?!?!

~Carmine "Cai" M. Red
Kairon@aol.com


LOL NO

There isn't a castle there.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: mantidor on January 22, 2007, 12:36:22 PM
"Mario collects friends called Pixis that give him special abilities. These abilities make use of the Wiimote capabilities. One Pixi named Tippy allows you to point the Wiimote at the screen to learn more about enemies, or discover hidden passages.

Shaking the Wiimote at the right time when you jump on an enemy allows you to get more points"

As I expected, a lame implementation of the remote.

But this might be the game that finally makes me buy a wii, although I might wait too, with the prospect of no other games in the first two quarters of the year I was already thinking to get a wii until next christmas since at least one of the galaxy/Corruption/Brawl holly trinity has to be already released by then.

Title: RE: Super. Paper. Mario. April. 2007.
Post by: IceCold on January 22, 2007, 12:42:13 PM
Quote

Originally posted on: May 10, 2006
It'd be cool if this game was designed to be played with the Wiimote held sideways.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Bill Aurion on January 22, 2007, 12:49:14 PM
"As I expected, a lame implementation of the remote."

As expected, mantidor bitches again...

Been looking forward to this since its unveiling, can't wait!
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Artimus on January 22, 2007, 12:51:27 PM
I don't see how those are lame, if they actually make sense in game. If there was like earthquake magic and you actually did more damage depending how fast you shook the wiimote that would be awesome.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Flames_of_chaos on January 22, 2007, 12:56:15 PM
Quote

Originally posted by: Professional 666
CASTLETROID(tm) RECOGNIZE.  Dequello made it up

You can also add MegaVania to the mix. (Mega Man Network Transmission)


Don't you mean that game here you throw axes and shoot stuff with a pea shooter but you can't until you get the right chip err card to do so.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: mantidor on January 22, 2007, 01:11:30 PM
oh please! are you telling me that is a good implementation? I even think the TP controls are more interesting, this is just pointing at things replacing goombella's identification and shaking the controller replacing the same action in Paper Mario TTYD,  I hope they give us more than just that, can they stop replacing buttons for gestures? seriously? go crazy, Nintendo, please, I beg you, the remote is perfectly capable of so much more, I want at least some game that makes a wii purchase worth it.

Title: RE: Super. Paper. Mario. April. 2007.
Post by: Pittbboi on January 22, 2007, 01:21:06 PM
I'm really excited about this game because I've never played any of the Paper Mario games (which is a crime because I hear SO much about how awesome they are and how much I suck for never having played one). But to a certain extent I have to agree with Mantidor about the gesture controlling. Nintendo really needs to get on that.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: ShyGuy on January 22, 2007, 01:36:49 PM
The Mii channel makes the Wii worth it. ALONE. Recognize.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Strell on January 22, 2007, 02:05:29 PM
It was originally a GC game, moved to the Wii because the GC is dead, it's an extension of a killer franchise, and all you can do is bitch?

Stfu.  

The correct response to this news is "F*CK YES!" and nothing else.

The Wii has proven one thing - people will endlessly whine over the most tiny of things.  You people act like we're going to get awesome and original implementation 2 months in?  Of course we aren't.  You need some damn patience.  Sh*t.  Same thing with the VC releases.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: NinGurl69 *huggles on January 22, 2007, 02:25:43 PM
No one is allowed to complain about the VC until they've bought at least 5 Wii games.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Flames_of_chaos on January 22, 2007, 02:31:36 PM
Well I bought 8 Wii games and a handful of VC games and Im not complaining even if Red Steel wasn't up to everyone's expectations.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: NinGurl69 *huggles on January 22, 2007, 02:35:22 PM
Thanks for your participation =D

Everyone else is probably in the "i finished Zelda, so now what?" camp.  -- that's right, FAKE NINTENDO FANS.  Just like the people who claim to support the GameCube.

WORST AUDIENCE EVAR.  YOU'RE SUPPOSED TO BE GOOD LITTLE CAPITALIST DOGS WHO ACTUALLY BUY LOTS OF GAMES.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Artimus on January 22, 2007, 03:01:47 PM
If you consider November/December the same (i.e. Zelda, WiiSports, etc.) then January has WarioWare and March has Mario Party then SPM in April. That means there will be just one drought month at the start of the Wii's life and that isn't even including third parties (Cooking Mama?! Sonic!?). Easily the best launch of any console.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: segagamer12 on January 22, 2007, 03:13:13 PM
I have five Wii games and ten VC games can I post?


Ok I think SPM is going to be more than enough to hold most people over for a while. Not every gamer can beata  game in a week. Some people like to, oh I don't know, take thier time and enjoy a game. Yeah its a shock I know but its true. So far the ONLY erea I do think Nintendo is lacking is the online department, but I can give it more time since DS took a while and I shouldnt have had high expectation as Nintendo has always been a  major let down for me in some way or another.  
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Rancid Planet on January 22, 2007, 03:28:02 PM
HUZZAH! In fact...HUZZAH!...once more because there are far too few HUZZAHS these days by my reckoning.

Thousand Year Door was one of those totally undervalued masterpieces that graced the GCN. The fact that it and games like Tales of Symphonia that actually try and give you something new with adventure/rpg gameplay aren't bigger success stories simply makes me sick.

I am SO putting money aside for this game. I absolutely cannot wait.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: NWR_pap64 on January 22, 2007, 05:39:28 PM
Quote

Originally posted by: Bill Aurion
"As I expected, a lame implementation of the remote."

As expected, mantidor bitches again...


Word!

Seriously, dude, chill! I know you aren't impressed with the Wii right now and don't want to bother picking up one, but that doesn't mean you shouldn't be a killjoy about it.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Crimm on January 22, 2007, 05:57:57 PM
Quote

Originally posted by: Professional 666
Thanks for your participation =D

Everyone else is probably in the "i finished Zelda, so now what?" camp.  -- that's right, FAKE NINTENDO FANS.  Just like the people who claim to support the GameCube.

WORST AUDIENCE EVAR.  YOU'RE SUPPOSED TO BE GOOD LITTLE CAPITALIST DOGS WHO ACTUALLY BUY LOTS OF GAMES.


You go buy Happy Feet first.  Oh, and you have to play it to completion.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: MysticGohan on January 22, 2007, 07:02:58 PM
I'd like to see a Grandia Game for Wii. that series was killer! I liked Grandia II, still have it for DC, gotta love Millena
Title: RE: Super. Paper. Mario. April. 2007.
Post by: TrueNerd on January 22, 2007, 09:14:14 PM
Forget the Wiimote gesturing stuff for a second. Holding the Wiimote on it's side works better for this game then the Cube's d-pad or analog stick ever would. And another thing: IT'S SUPER EFFING PAPER MARIO AKA PIXELATED SEXGASM. That's really all you need to know.  
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Dasmos on January 22, 2007, 10:50:04 PM
Quote

Originally posted by: MysticGohan
I'd like to see a Grandia Game for Wii. that series was killer! I liked Grandia II, still have it for DC, gotta love Millena
what
Title: RE: Super. Paper. Mario. April. 2007.
Post by: KDR_11k on January 22, 2007, 11:20:51 PM
I hope it's a platformer because for RPGs I prefer Mario & Luigi over Paper Mario (Much better implementation of the button timing for defense).

For Wii RPGs I'd like to see indirect controls, i.e. select character, click somewhere and the character goes there or bashes that head in or whatever.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Bill Aurion on January 23, 2007, 12:54:10 AM
"I hope it's a platformer"

I don't know where some of you people have been since the game was revealed, but yes it IS a platformer with RPG elements...
Title: RE: Super. Paper. Mario. April. 2007.
Post by: nitsu niflheim on January 23, 2007, 02:11:38 AM
I've had a pre-order for this game since it was announced last year.  As far as I know it hasn't been cancelled, so I wonder if Gamestop.com will still keep it open, now that it has switched platforms from GCN to Wii.

Any case being a hardcore Mario nut, I will be getting this game.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: mantidor on January 23, 2007, 02:45:26 AM
Quote

Originally posted by: pap64
Quote

Originally posted by: Bill Aurion
"As I expected, a lame implementation of the remote."

As expected, mantidor bitches again...


Word!

Seriously, dude, chill! I know you aren't impressed with the Wii right now and don't want to bother picking up one, but that doesn't mean you shouldn't be a killjoy about it.


hey, I can't wait for this game too, but I'm not going to let go that the implementation of the remote is pathetic at best, since this is intelligent systems and this is such a different case from TP I do have much higher hopes about this one.  As I said, I might even buy the console, but its awfully expensive for me,and I want to feel as less guilty as possible about expending so much cash and having a game with an awesome use of the remote can help a lot with that, it used to be the graphics with past consoles, but thats no longer the case for the wii.

And holding the remote sideways doesn't make it  "OMGAWESOME", it really doesn't :P.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: willie1234 on January 23, 2007, 04:27:57 AM
actually I have to agree that the use of wiimote seems to be wrong here.

ergonomically, it is better to have a split controller (ie wiimote + nunchuck) than having to hold a normal controller with both hands.  So holding the wiimote sideways for anything but nostalgia for the old nes controller seems wrong to me.  They could have the same effect using the two controllers, while being more comfortable.  Maybe that will be an option?

I'm also in the wait and see camp when it comes to buying a Wii.  I'm still playing through a few cube games that I didn't get around to, but this might push it over the edge for me when it comes out.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Ghisy on January 23, 2007, 05:25:52 AM
Super Paper Mario: FTW
Enough said.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Crimm on January 23, 2007, 05:43:12 AM
I agree, the decision to hold it sideways was clearly nostalgia driven.

Also on Intelligent Systems, they had BETTER implement pointer control of Fire Emblem.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Smash_Brother on January 23, 2007, 05:48:21 AM
Quote

Originally posted by: JonLeung
Then you should smack some sense into Smash Brother, who apparently doesn't like SMRPG anymore even though he's never played it.


First of all, that course of action would not be, how should I say, "prudent"...

Second, I've burned out on turn-based RPGs. I just have. There's no real rhyme or reason to it, but I've tried to play some recently (even good ones, like FFIII) and I just can't do it.

I expect SMRPG will be the same, hence why I likely won't buy it.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: KDR_11k on January 23, 2007, 06:02:48 AM
it IS a platformer with RPG elements...

What do RPG elements mean in a Mario platformer? Do more damage with your fireballs the more goombas you stomp? Sounds more like zoomed battles to me and that's exactly what I don't want to see again.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Arbok on January 23, 2007, 06:13:50 AM
Quote

Originally posted by: KDR_11k
What do RPG elements mean in a Mario platformer? Do more damage with your fireballs the more goombas you stomp? Sounds more like zoomed battles to me and that's exactly what I don't want to see again.


Just watch the video:

http://media.cube.ign.com/media/827/827016/vids_1.html

I can't see how anyone would be displeased with it. The ability to play as Peach and Bowser makes this an instant purchase for me too.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Ian Sane on January 23, 2007, 06:23:52 AM
"Well, he grew annoyed of the timed button presses in Mario and Luigi, which is basically the same type of combat used in all of the Mario RPGs, Super Mario RPG being the first to implement it."

I grew tired of Mario and Luigi and I LOVE Super Mario RPG.  SMRPG is a "desert island" kind of game for me.  M&L plays like a damn rhythm game.  If you don't get all the button presses right you're f*cked.  In SMRPG it's much less important.  Hell you could probably beat the game without getting any timed hits.  The battle system is not nearly as annoying.  The game also has a much better story than any of the other Mario RPGs since they're pretty much all "TEH PRINCESS IS KIDNAPPED!"  Though that storyline is initially used in SMRPG but it's a swerve, see and the real story takes off early on and it has twists and turns and isn't just "go to X number of areas to collect magical crap that will stop the bad guy somehow".  Super Mario RPG is the ultimate RPG to suggest to anyone who doesn't like RPGs or doesn't like the current Mario RPGs.  In comparison Paper Mario is more like Toilet Paper Mario, m i rite?

I'm glad to see Super Paper Mario getting released so soon (it will fill gaps nicely) though I'm disappointed to hear about gesture based controls AKA forced remote usage.  If controller usage has to be forced then that controller is really just a novelty that like a light gun or a dance pad works for some games but isn't useful as a universal controller.  It would be best for Nintendo to stay away from gesture based games because all it does is make the remote look like a marketing tool to sell repackaged Gamecubes.  Make the game actually use the remote in a logical way OR give the game normal controls, which with the nunchuk attached is reasonably possible with efficient button assignment.

Though I suppose like Twilight Princess this is a Cube game being shoehorned into the remote so for now we can forgive gesture based junk.  But games developed from the ground up for the Wii shouldn't have to resort to it.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Plugabugz on January 23, 2007, 06:33:10 AM
Being in Europe pretty much guarantees this game will be delayed somewhat - even it's as little as a week - which makes me certain we will be seeing a "must-at-least-rent title" every month for the rest of 2007.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Adrock on January 23, 2007, 06:49:06 AM
Quote

Ian Sane wrote:
Though that storyline is initially used in SMRPG but it's a swerve, see and the real story takes off early on and it has twists and turns and isn't just "go to X number of areas to collect magical crap that will stop the bad guy somehow".

I haven't played Superstar Saga in years so correct me if I'm wrong, but wasn't the plot of the game about Cackletta stealing Princess Peach's voice to rule the world somehow? I recall a Peach robot somewhere in there too.

I liked the gameplay of Superstar Saga. Turn-based RPGs have gotten boring.

In any case, I have very high hopes for Super Paper Mario.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: vudu on January 23, 2007, 07:00:26 AM
Quote

Originally posted by: Crimm
Also on Intelligent Systems, they had BETTER implement pointer control of Fire Emblem.
They have.  Check out the second scan here.  I don't read Japanese, but it looks like there's support for the remote, classic controller and the GCN controller.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Ian Sane on January 23, 2007, 07:00:54 AM
"I haven't played Superstar Saga in years so correct me if I'm wrong, but wasn't the plot of the game about Cackletta stealing Princess Peach's voice to rule the world somehow? I recall a Peach robot somewhere in there too."

You're right.  Eh, similar idea.  Steal the Princess, steal her voice.  Whatever.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: IceCold on January 23, 2007, 08:15:22 AM
And take a look at these wonderful low-res videos to see how they blend 2D and 3D.. kind of reminds me of Sonic Rush.
Quote

The GoNintendo article mentions noticeably better graphics than when this was a GameCube title. I wonder how much better the Wii can really make a game like this look. My guess is that they improve some 3D effects and maybe smoothed some edges out off the 2D objects.
Honestly.. games like this and Super Monkey Ball look nearly perfect as they are - technical improvements wouldn't help much. Art style wins out again.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Ceric on January 23, 2007, 08:21:26 AM
I wanted to comment on something before I went on and finished reading.

People want games that only use the Wiimote and then when it does people complain.  I think that using it NES style is the best thing for this game because it was obviously heralding that sort of nostalgia and lets face it from what I've seen the other buttons would be a waste... (Now this is coming from the guy who found he prefers to play ALL his VC games using the analog stick even when they were designed for the D-Pad)
Title: RE:Super. Paper. Mario. April. 2007.
Post by: NWR_pap64 on January 23, 2007, 08:24:49 AM
Quote

Originally posted by: Ian Sane
"Well, he grew annoyed of the timed button presses in Mario and Luigi, which is basically the same type of combat used in all of the Mario RPGs, Super Mario RPG being the first to implement it."

I grew tired of Mario and Luigi and I LOVE Super Mario RPG.  SMRPG is a "desert island" kind of game for me.  M&L plays like a damn rhythm game.  If you don't get all the button presses right you're f*cked.  In SMRPG it's much less important.  Hell you could probably beat the game without getting any timed hits.  The battle system is not nearly as annoying.  The game also has a much better story than any of the other Mario RPGs since they're pretty much all "TEH PRINCESS IS KIDNAPPED!"  Though that storyline is initially used in SMRPG but it's a swerve, see and the real story takes off early on and it has twists and turns and isn't just "go to X number of areas to collect magical crap that will stop the bad guy somehow".  Super Mario RPG is the ultimate RPG to suggest to anyone who doesn't like RPGs or doesn't like the current Mario RPGs.  In comparison Paper Mario is more like Toilet Paper Mario, m i rite?

I'm glad to see Super Paper Mario getting released so soon (it will fill gaps nicely) though I'm disappointed to hear about gesture based controls AKA forced remote usage.  If controller usage has to be forced then that controller is really just a novelty that like a light gun or a dance pad works for some games but isn't useful as a universal controller.  It would be best for Nintendo to stay away from gesture based games because all it does is make the remote look like a marketing tool to sell repackaged Gamecubes.  Make the game actually use the remote in a logical way OR give the game normal controls, which with the nunchuk attached is reasonably possible with efficient button assignment.

Though I suppose like Twilight Princess this is a Cube game being shoehorned into the remote so for now we can forgive gesture based junk.  But games developed from the ground up for the Wii shouldn't have to resort to it.


I totally agree with this. QFT. To this day SMRPG is the best in the Mario RPG series, mainly because the story was excellent and brought some depth into the Mario universe. The biggest thing about it is that it made Bowser into a like-able character, at least for me. Up until Mario RPG Bowser was basically a cardboard videogame villain, he would show up, torment you then you get to beat him. SMRPG, on the other hand, gave him a personality and a story. Having him being a party member also helped greatly.

The humor was great and even the new characters were brimming with personality.

Paper Mario was a cute game, but it simply didn't do it for me. I never got to finish the first Mario and Luigi, but I did buy the second one and thought it was cute and funny, but still didn't hold a candle to SMRPG.

On the topic of Super Paper Mario after ranting/bitching about New Super Mario Bros.'s lack of newness and innovation, SPM could be the platforming Mario game I'm looking for as it already looks like it provides some new ideas and gaming conventions, tacked on Wii controls be damned.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Galford on January 23, 2007, 08:25:18 AM
Squaresoft made SMRPG.  
That is why the story is more then "the princess is kidnapped".

The gameplay above all else shows Nintendo influence on later titles.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: TrueNerd on January 23, 2007, 08:43:03 AM
Quote

Originally posted by: mantidor
And holding the remote sideways doesn't make it  "OMGAWESOME", it really doesn't :P.

Okay, maybe it doesn't make it OMGAWESOME, but hopefully the game will be that good regardless of control scheme. However, have you played Paper Mario: TTYD, or more specifically, the Bowser segments? 2D platforming. Doesn't feel right at all on Cube's controller. Holding the Wiimote on its side is a better fit for this kind of game, period. The original SMB proves that to be true.  
Title: RE: Super. Paper. Mario. April. 2007.
Post by: mantidor on January 23, 2007, 09:07:50 AM
I find the stick ok for TTYD, it feels different, but no better or worst. But if its a game thats going to use the remote capabilities, the standard way of using the remote should be preferable imo.

It would actually be fine with me if they just drop any remote implementation and leave it pure old 2D, like NSMB.

Title: RE:Super. Paper. Mario. April. 2007.
Post by: Crimm on January 23, 2007, 09:28:04 AM
Quote

Originally posted by: vudu
They have.  Check out the second scan here.  I don't read Japanese, but it looks like there's support for the remote, classic controller and the GCN controller.


Oh thank God, last I heard it wasn't implemented.  Well, okay I guess I can trust them to add "waggle" to Super Paper Mario.

Title: RE: Super. Paper. Mario. April. 2007.
Post by: couchmonkey on January 23, 2007, 10:36:13 AM
Yay!  I can survive the next two months knowing this will come.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: KDR_11k on January 24, 2007, 02:50:31 AM
I don't get why that needs RPG elements.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Kairon on January 24, 2007, 03:21:13 AM
Awww darn. I was hoping that you'd physically turn the Wiimote sideways to go into sidescrolling, or frontways to go into corridor-scrolling...

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Super. Paper. Mario. April. 2007.
Post by: JonLeung on January 24, 2007, 04:30:06 AM
Quote

Originally posted by: Kairon
Awww darn. I was hoping that you'd physically turn the Wiimote sideways to go into sidescrolling, or frontways to go into corridor-scrolling...


That actually sounds...logical.  As long as whichever mode is for the horizontally-held position didn't require the pointer, of course.  I'd like to try a game like that, and Super Paper Mario's perspective shift seems like it really could've worked that way (regardless of its GameCube roots).  And it should've.  Kairon's smarter than Nintendo.  Maybe?

 
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Kairon on January 24, 2007, 04:37:28 AM
Quote

Originally posted by: JonLeung
Quote

Originally posted by: Kairon
Awww darn. I was hoping that you'd physically turn the Wiimote sideways to go into sidescrolling, or frontways to go into corridor-scrolling...


That actually sounds...logical.  As long as whichever mode is for the horizontally-held position didn't require the pointer, of course.  I'd like to try a game like that, and Super Paper Mario's perspective shift seems like it really could've worked that way (regardless of its GameCube roots).  And it should've.  Kairon's smarter than Nintendo.  Maybe?


Hire me! HIRE ME! PLEEEEZE!

Carmine "Cai" M. Red
Kairon@aol.com
3rd Semester Game and Simulation Programming Major at Devry Fremont
Look for me at GDC at the Devry booth! *crosses fingers he can go*
Title: RE: Super. Paper. Mario. April. 2007.
Post by: KDR_11k on January 24, 2007, 05:00:44 AM
A problem with that would be that Mario is going from the left to the right and you want that former right to face into the screen after rotation which means turning the Wiimote counterclockwise. If the dpad was on the left at the start of that maneuver it's at the front at the end of it. I don't think 1 for dash/shoot and 2 for jump would be doable in that configuration.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Kairon on January 24, 2007, 05:14:46 AM
Yeah, you'd be turning the wiimote clockwise while the world rotates counter clockwise, but I'm of the opinion that people could handle that.

Also, the game would become a corridor runner in front-scrolling mode, where you'd lift to controller up to jump, A to do an action, B to run forward (B and tilt controller vertical to turn around 180 degress to corridor "back"/u-turn), rotate left or right to "point" at the direction you want Mario to run in (left or right basically) and maybe a little waggle for that extra sumtin' sumtin'.

~Carmine "Cai" M. Red
Kairon@aol.com  
Title: RE: Super. Paper. Mario. April. 2007.
Post by: TrueNerd on February 13, 2007, 07:00:44 PM
Bumped.

The game ships on April 9th, only 55 days away.  
Title: RE: Super. Paper. Mario. April. 2007.
Post by: IceCold on February 13, 2007, 07:32:29 PM
Kick Ass!

Hey, someone has to take over for UncleBob in his absence..
Title: RE: Super. Paper. Mario. April. 2007.
Post by: vudu on February 14, 2007, 06:38:24 AM
I don't know why, but lots of sites failed to mention the awesome press release for this game.
Quote

Nintendo of America Requests the Pleasure of Your Company at the Marriage of

Peach
to
Bowser

on the 9th Day of April 2007

The nuptials will take place at the beginning of Super Paper Mario(TM), which will be available for Nintendo’s hot new Wii(TM) home video game system. Those who wish to attend — or thwart — the ceremony will need to switch between 2-D and 3-D.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: JonLeung on February 14, 2007, 06:49:27 AM
But my birthday is April 7th!

Fine, I'll ask for "enough money to buy a Wii game" and then pick up Super Paper Mario as my brithday present a couple days later.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: IceCold on February 14, 2007, 06:59:03 AM
That's no fun! Tell them to preorder it, or give you a note saying "Good for one Copy of Super Paper Mario (Wii). Reedemable April 9, 2007" and then they buy it for you on the day.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Smash_Brother on February 14, 2007, 07:28:53 AM
This does look like it'll be pretty good.

Probably going to pick this one up on release, unless I hear terrible reviews.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Ghisy on February 14, 2007, 07:37:49 AM
YES!! Finally!! I've been waiting for this one for quite some time now.
April come soon!
Title: RE:Super. Paper. Mario. April. 2007.
Post by: TrueNerd on February 22, 2007, 07:46:48 AM
OMGOMGOMGOMG

Alright, nothing amazing, but some new details are revealed, like the game is around 30 hours long and in the opinion of one Shane Bettenhausen, the Wiimote execution is "clever and intuitive." Hopefully more questions will be answered and more info will be revealed. I'll be keeping my eye on that blog and you should do likewise.  
Title: RE: Super. Paper. Mario. April. 2007.
Post by: IceCold on February 22, 2007, 07:53:00 AM
Awesome!
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Bill Aurion on February 22, 2007, 10:18:22 AM
27 hours for what is basically a platforming game is truly insane...
Title: RE: Super. Paper. Mario. April. 2007.
Post by: TrueNerd on February 22, 2007, 05:15:05 PM
Nazi Nintendo ordered Mr. Bettenhausen to take his blog down because it was breaking an NDA he signed, so that link on my previous post no longer works. That's what you get for promoting a Nintendo product that Nintendo themselves has said NOTHING about for over nine months now. Seriously, I don't get it.  
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Bill Aurion on February 22, 2007, 05:20:30 PM
He must have revealed something that he shouldn't have...
Title: RE:Super. Paper. Mario. April. 2007.
Post by: nitsu niflheim on April 05, 2007, 08:57:00 AM
Super Paper Mario 8.9

Not a bad score, but they missed the point on the graphics score.  I think it was deliberate that the graphics change from great in 2D to kind of barren in 3D because the world is paper, and when looking at paper sideways, as the game is done when in 3D, you won't be seeing all the pretty stuff you see while in 2D.

I guess some people just don't see artistic genius.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: couchmonkey on April 05, 2007, 09:35:33 AM
8.9ed?

It seems like IGN's complaints were niggling - too much reading and weird sideways graphics?  The reading thing could be key if it really does break up the flow of the game like Matt claims, but I certainly didn't have a problem with it in the other Paper Marios.

All that said, an 8.9 is a 9 for all intents and purposes, and that's a good score.  I can't wait.

Title: RE: Super. Paper. Mario. April. 2007.
Post by: SixthAngel on April 05, 2007, 10:15:10 AM
Looking good with that score, a definite pick up.  Matt complaining about the text is nothing new for him.  He seems to have a general aversion to text in games  since he usually finds a way to complain about it, although usually he mentions how he wants voice acting instead.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: MaryJane on April 05, 2007, 10:52:42 AM
Here's my favorite part of IGN's review, it says a lot for all the questions about Nintendo direction in gaming and why we should stop worrying so much:

Quote

Super Paper Mario proves the point that even as Nintendo makes titles like Wii Sports and Wario Ware, it hasn't forgotten about the hardcore gamer. The title not only harkens back to the days of the 2D platformer, but retains enough of the RPG mechanics to satisfy players who liked the previous outings in the franchise. And unlike some Wii titles, which can be completed in an afternoon, this undertaking will keep you busy for a good 20 hours, give or take -- incidentally, you'll find yourself challenged more and more as the quest progresses.


The quote speaks for itself.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 05, 2007, 11:12:37 AM
I think the review sounds very fair, Matt LOVES the game even if he gave it an 8.9. That in itself should tell you something, and I cannot wait to get it!
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Caliban on April 05, 2007, 12:07:48 PM
I have been holding myself not to watch any of the videos that have been popping around, and it seems to me that Tuesday is still a ways to come.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Artimus on April 05, 2007, 12:13:27 PM
I'm not surprised about the dialogue thing. Paper Mario games (Mario & Luigi too) are kind of bad for that. They go on and on and on. The graphics thing sounds stupid to me, though.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 05, 2007, 12:14:13 PM
Quote

Originally posted by: Caliban
I have been holding myself not to watch any of the videos that have been popping around, and it seems to me that Tuesday is still a ways to come.


I've been doing the same, I've only seen a few still pictures of the game. Luckily I've avoided the temptation of watching videos because there seem to be some out there that show much later levels, which I would consider pretty big spoilers.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Bill Aurion on April 05, 2007, 01:02:05 PM
I loved the abundance of text in the previous Paper Marios, so I'm completely fine there...The 7.5 in graphics makes me laugh, though...
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Ceric on April 05, 2007, 01:04:22 PM
Boy by reading this thread you think an 8.9 was a 2 or something.  If we go by that criteria then there only been what 1 game worth a darn on the Wii.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Mario on April 05, 2007, 02:08:48 PM
Quote

Super Paper Mario proves the point that even as Nintendo makes titles like Wii Sports and Wario Ware, it hasn't forgotten about the hardcore gamer.

Screw you. This is coming from someone who can't even aim in Wii Tennis properly, you are NOT hardcore Matt. I don't understand how a game with lots of text is more hardcore than something with 100% gameplay. Terrible review, and two extra points should be docked for those god damn fairies who will probably end up ruining the game for me like Navi would have in TP if I couldn't turn it off. I'm also quite annoyed at the amount of spoilers in the review, then Matt has the nerve to say "oh I wont say anymore due to spoiler issues, tee hee!". Fall off a cliff.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Smoke39 on April 05, 2007, 03:04:05 PM
Quote

Originally posted by: Mario
Quote

Super Paper Mario proves the point that even as Nintendo makes titles like Wii Sports and Wario Ware, it hasn't forgotten about the hardcore gamer.

Screw you. This is coming from someone who can't even aim in Wii Tennis properly, you are NOT hardcore Matt. I don't understand how a game with lots of text is more hardcore than something with 100% gameplay.

I think "hardcore" in this type of context generally refers to traditional style games.  Y'know, stuff like Mario and Zelda as opposed to Wii Sports and Brain Age.  "Hardcore" may not be the best word for it, but it seems to have stuck in a lot of places.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: TrueNerd on April 06, 2007, 12:45:36 PM
OMG, it's almost here!
Title: RE: Super. Paper. Mario. April. 2007.
Post by: TheYoungerPlumber on April 07, 2007, 12:40:49 PM
My (obviously definitive) review should be up shortly!
Title: RE: Super. Paper. Mario. April. 2007.
Post by: IceCold on April 07, 2007, 05:02:33 PM
I can't believe everyone is so apathetic about this. It's SUPER PAPER MARIO!!! You should be starving yourself and counting down the seconds before you get it!

TrueNerd, are you with me?
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Caliban on April 07, 2007, 05:52:26 PM
Quote

Originally posted by: Caliban
I have been holding myself not to watch any of the videos that have been popping around, and it seems to me that Tuesday is still a ways to come.


There, I quoted myself, can I join your club Icecold?
I'm getting quite impatient because of the few reviews that are out already, which give my subconcious the impression that the game is out already and then I'm in the state of mind "fvck, why haven't I bought this game already", can it get any crazier than that? Don't answer.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: TrueNerd on April 07, 2007, 07:02:35 PM
Quote

Originally posted by: IceCold
I can't believe everyone is so apathetic about this. It's SUPER PAPER MARIO!!! You should be starving yourself and counting down the seconds before you get it!

TrueNerd, are you with me?
I've always been with you, Ice.

Really, there's only one question about this game: Is the best game that ever has been made, or is it the best game that ever WILL be made? 10/10 GOTY.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 07, 2007, 07:15:12 PM
What I love most about Super Paper Mario is that it is truly representative of what Nintendo is as a company. If I recall the game wasn't really planned, but was more of a "Hey we have some neat ideas, let's do it!". That, in my opinion, is the kind of philosophy I wish more companies would take.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: TheYoungerPlumber on April 07, 2007, 08:34:28 PM
Well at least one forum member sounds like he'll be stoning me before playing the game because I didn't give it a 10.  
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Luigi Dude on April 07, 2007, 09:53:15 PM
Well the game has been getting 9's from pretty much every major publication so it's not really surprising.  But after reading about all the different reviews the game easily sounds like a perfect 10 to me.  The biggest problem reviewers are having is it not a traditional Mario Platformer, but instead Paper Mario with Platforming instead of turn based battles.  Now I agree that this is a valid complaint for many, but for a huge Paper Mario fan like myself, I could care less.

When I first read about the game at last years E3, I was expecting it to be just a spin off of Paper Mario with more Platforming and so it wouldn't be like the other Mario Platformers.  And now when I read these reviews, it sounds like the game ended up the way I expected it to all along, so I'll have no problems with it.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: TheYoungerPlumber on April 07, 2007, 10:29:20 PM
I have no problem with this game being something other than a platformer, although I agree many have formed inaccurate preconceptions about the game (which I try to point out in my review).  I DO have a problem with some of the "puzzles" found within the game, as noted in said review. Anyway, any further discussion of my review should probably take place in its talkback thread.  
Title: RE:Super. Paper. Mario. April. 2007.
Post by: nitsu niflheim on April 08, 2007, 02:41:48 AM
Quote

Originally posted by: TheYoungerPlumber
My (obviously definitive) review should be up shortly!


Your graphics score proves you get what Nintendo has done.!
Title: RE: Super. Paper. Mario. April. 2007.
Post by: TrueNerd on April 08, 2007, 07:16:54 PM
TYP: Have you gone through the Pit of 100 Trials? I hear it's not enemies you have to get through but TIMED PUZZLES. I just wanted to know how awesome and/or frustrating it was. And your review actually made me more excited for the game, even if it didn't get the 10/10 and instant GOTY award I would have liked it to receive.  

EDIT: And to GoldenPhoenix, there is a sweet interview with the guys behind this game in the new Nintendo Power you should check out. The lead designer talks about how he got the idea for the game when he was riding the train. He looked down the car and thought it looked like a Super Mario level and obviously that thought matured into the 2D/3D flipping. He went to a producer about this idea and the project was given the green light pretty much then and there. Pretty freaking cool.  
Title: RE: Super. Paper. Mario. April. 2007.
Post by: nitsu niflheim on April 09, 2007, 08:40:49 AM
Ships today, which is kind of odd isn't.  Isn't Tuesday the big release day of the week?  Despite that today is the day!
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Rhoq on April 09, 2007, 09:10:23 AM
Quote

Originally posted by: nitsu niflheim
Ships today, which is kind of odd isn't.  Isn't Tuesday the big release day of the week?  Despite that today is the day!


Ships today, will be in stores tomorrow (Tuesday).

Regardless, "New Release Tuesday" generally applies only to CDs, DVDs and books. Video Games tend to follow their own schedule which seems to defy logic. Let's start with the fact that release date usually means "ship date". It's misleading since the average person sees the ship date and assumes it will be in stores and available for purchase on that date.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: UncleBob on April 09, 2007, 04:20:55 PM
What's with the DS on the wall in the receipe house in FlipSide?  It just says "Awaiting Data Upgrade..."  What's Nintendo got in store here?  
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Djunknown on April 10, 2007, 04:44:15 PM
Picked it up today, its humorous as ever. There is quite a bit reading at the beginning, but its intelligently translated, I can't get enough of it!

Only played 1-1, and its reminiscent and new at the same time. Switching to 3d is such a trip, I can't believe games with a concept like that hasn't come out until now!

Strange though, the case and the manual are multilingual.  Anyone else getting something like this?

Title: RE:Super. Paper. Mario. April. 2007.
Post by: Flames_of_chaos on April 10, 2007, 06:27:23 PM
I think Nintendo did this so they don't need to print 3 different boxes and manuals in the Americas.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 10, 2007, 06:30:11 PM
Quote

Originally posted by: Djunknown
Picked it up today, its humorous as ever. There is quite a bit reading at the beginning, but its intelligently translated, I can't get enough of it!

Only played 1-1, and its reminiscent and new at the same time. Switching to 3d is such a trip, I can't believe games with a concept like that hasn't come out until now!

Strange though, the case and the manual are multilingual.  Anyone else getting something like this?


It is just too bad when it was playable at GDC that it was pimp slapped by Little Big Planet and Home.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: UncleBob on April 10, 2007, 06:33:16 PM
Yes, the intro sucks.  (very minor spoiler) - Once I was finally able to actually take control of Mario and *play* the damn game (not counting the little mini-spots where you have temporary control of Mario to walk into another room or such), I checked the game timer and it said I already had 18 mins of play time in.  I just wanna play the game!
Title: RE:Super. Paper. Mario. April. 2007.
Post by: cubist on April 11, 2007, 03:55:19 AM
Simply brilliant.

To echo some of the thoughts in here, the 2D to 3D switch is brilliant.  I'm not too worried about complaints about the 3D graphics portion, as they are staying on par with the 2D style to make a smoother transition between dimensions.

Intelligent Systems is showing that they don't need the big budget to play with the big boys...this one has Nintendo magic all over it.

Title: RE:Super. Paper. Mario. April. 2007.
Post by: Ghisy on April 11, 2007, 05:41:58 AM
Quote

Originally posted by: Djunknown
Strange though, the case and the manual are multilingual.  Anyone else getting something like this?

Really?? this sucks, I hate multilingual cases, they're just no fun.
My copy shipped yesterday so I should get it by next week!!!!! teh w00t!
Title: RE: Super. Paper. Mario. April. 2007.
Post by: TrueNerd on April 11, 2007, 08:38:24 AM
Yeah, multi-lingual cases/manuals FTL. It doesn't even explain the style jumps in there. Is there a proper way to pull them off? Who the hell knows!

Anyways, the game thus far is as amazing as I suspected.  
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Caliban on April 11, 2007, 01:44:27 PM
Quote

Originally posted by: UncleBob
What's with the DS on the wall in the receipe house in FlipSide?  It just says "Awaiting Data Upgrade..."  What's Nintendo got in store here?


Nothing, really.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 11, 2007, 01:47:08 PM
Quote

Originally posted by: TrueNerd
Yeah, multi-lingual cases/manuals FTL. It doesn't even explain the style jumps in there. Is there a proper way to pull them off? Who the hell knows!

Anyways, the game thus far is as amazing as I suspected.


I especially like the Wii reference with the first main boss, that was hilarious.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: UncleBob on April 11, 2007, 01:52:56 PM
Quote

Originally posted by: TrueNerd
Yeah, multi-lingual cases/manuals FTL. It doesn't even explain the style jumps in there. Is there a proper way to pull them off? Who the hell knows!


If you would play the game, you'd find out!

Title: RE: Super. Paper. Mario. April. 2007.
Post by: TheYoungerPlumber on April 11, 2007, 03:02:11 PM
And here I thought you guys were too busy with some other warzone talkback thread to discuss Super Paper Mario.  Yey for Super Paper Mario.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 11, 2007, 03:11:39 PM
Quote

Originally posted by: TheYoungerPlumber
And here I thought you guys were too busy with some other warzone talkback thread to discuss Super Paper Mario.  Yey for Super Paper Mario.


I'm never too busy for a warzone and talking about great game as well.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Djunknown on April 11, 2007, 04:47:18 PM
I'm guessing they went multilingual since there's not really much to explain (which there isn't) or if its a subtle cue to get the strategy guide...

I'm playing this game at a snails pace, since I recently picked up Paper Mario Thousand Year Door Last week, which is sucking up my gaming time. Anyway's, just did 1-2, and I'm still trippin'. Is it me, or there an Etch-e-Sketch(sp?) theme going on?

The timings for stylish moves do have some pattern, but I can't quite put my finger on it. Its nowhere near as difficult like pulling Ubers in SSX Blur, but there's some sort of science to this. Oh well, we'll figure it out in time...
Title: RE: Super. Paper. Mario. April. 2007.
Post by: UncleBob on April 11, 2007, 05:03:11 PM
Stylish moves are explained in detail in a later part of the game - if you talk to the right person.  
Title: RE: Super. Paper. Mario. April. 2007.
Post by: couchmonkey on April 12, 2007, 05:14:35 AM
Hooray, couchmonkey mused, I have purchased Super Paper Mario!  But I only had time to play level 1-1.  But it was awesome!  I'm interested to see how the boss battles are going to work.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: MANTI5 on April 12, 2007, 05:35:10 AM
It's a fairly awsome game but it really needs to be more difficult.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: nitsu niflheim on April 12, 2007, 07:38:09 AM
The only complaint I have right now, and it's not major, is that moving around while in 3D with the + pad is cumbersome.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Adrock on April 12, 2007, 09:09:30 AM
Too short to be worth $50............
Title: RE: Super. Paper. Mario. April. 2007.
Post by: TrueNerd on April 12, 2007, 09:45:39 AM
Guh? 20 hours is too short?  
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Adrock on April 12, 2007, 10:11:47 AM
Yeah, I heard the 20 hours thing, but that probably means less than 20 hours. Twilight Princess sure as hell wasn't 70+ hours and I got everything except some poes.

Don't get me wrong. I like the Paper Mario games, but I'm more interested in value considering how many games I'm buying this year. I can wait until the price drops to $30 or get it used at Gamecrazy. Within a week of God of War II's release, people were already trading it in so I'm sure Super Paper Mario will be coming around soon enough.  
Title: RE:Super. Paper. Mario. April. 2007.
Post by: couchmonkey on April 12, 2007, 11:35:58 AM
Well, this is still Super Paper Mario, 20 hours seems entirely possible.  PM took me about 21 hours and PM: TTYD took me like 50 hours (granted, I read all the messages in excruciating detail, and the person I was playing with killed every single thing that moved, no matter how small the reward).
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Ceric on April 12, 2007, 12:21:31 PM
That sounds like me.  If its moving its experience.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 12, 2007, 12:28:17 PM
Well 20hrs seems entirely plausible, so far I have been averages about 2hrs per world. What a great experience though! The design, character, the WRITING, everything is well thought out and absolutely hilarious at times.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Artimus on April 12, 2007, 12:54:46 PM
All I've heard regarding 20 hours was from reviews, not Nintendo. Most Zelda reviews said 25-35 hours which is exactly what it took me.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: stevey on April 12, 2007, 01:43:49 PM
Ya just started playing the game and I love it. Only done up to 1-4 but I'm wondering did anyone else get a system update when they first loaded the game? Kind of odd since it came out 2 day ago and I just updated my wii today for the new internet...
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Bill Aurion on April 12, 2007, 01:54:39 PM
Everyone sure as hell better buy this game...I want a sequel! >=O
Title: RE: Super. Paper. Mario. April. 2007.
Post by: BranDonk Kong on April 12, 2007, 05:12:31 PM
I have it...but isn't it technically the 3rd sequel to Paper Mario, and the 4th sequel to Super Mario RPG?
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 12, 2007, 05:44:27 PM
Quote

Originally posted by: Brandogg
I have it...but isn't it technically the 3rd sequel to Paper Mario, and the 4th sequel to Super Mario RPG?


Not sure you could call this a sequel, the gameplay is so different from the other PM games.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: optimisticlimbo on April 12, 2007, 06:03:52 PM
I'm picking  this up tomorrow, but I would definitely say it's a sequel to the Paper Mario line.  I wouldn't mind seeing another game like this, and that's without even playing it yet.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 12, 2007, 08:26:14 PM
Quote

Originally posted by: optimisticlimbo
I'm picking  this up tomorrow, but I would definitely say it's a sequel to the Paper Mario line.  I wouldn't mind seeing another game like this, and that's without even playing it yet.


Yeah it shares it name with Paper Mario, but really the game is completely different when it comes to gameplay. Heck it is more platformer than RPG now, then again it is ALOT of things. Personally I think the name indicates it will be its own series, Super Paper Mario instead of Paper Mario. There is a decent chance they will have the Paper Mario RPGish series, and the Super Paper Mario which will be more platformer oriented (Hey it is kind of like Mario bros vs Super Mario Bros!)
Title: RE: Super. Paper. Mario. April. 2007.
Post by: UncleBob on April 13, 2007, 03:41:33 AM
If you're counting Super Mario RPG sequels, don't forget Super Star Saga and Partners in Time.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: couchmonkey on April 13, 2007, 05:39:31 AM
I just want to see them keep mixing up the formula, personally.

Beat the first Chapter last night and was quite happy.  The boss battle was pretty easy, as I suspected it would be, but it was fun.

Nastasia is giving Fawful a run for his money as my favourite series villain...'k?
Title: RE: Super. Paper. Mario. April. 2007.
Post by: nitsu niflheim on April 13, 2007, 07:16:50 AM
I have finished the first 2 chapters (1 chapter a night, almost didn't get to play last night because the power went out as we were driving home from work.  We saw where the power outage started, thinks it was a transformer blowing)  The first two bosses were kind of easy, but they were fun, and for me that's all that really mattered.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: cubist on April 13, 2007, 07:52:19 AM
Quote

Originally posted by: stevey
Ya just started playing the game and I love it. Only done up to 1-4 but I'm wondering did anyone else get a system update when they first loaded the game? Kind of odd since it came out 2 day ago and I just updated my wii today for the new internet...


I'm sure you know by now...but I got the system update when I first popped in the game...but I think it was to get ready for the newly released Opera Browser.

Title: RE: Super. Paper. Mario. April. 2007.
Post by: couchmonkey on April 13, 2007, 11:01:43 AM
I got an update after my first game, but I think it was just the browser update.

Nitsu: I'm also quite willing to give up hard as long as a game is still fun and reasonably long...but lately it seems like a lot of Nintendo's games are getting so easy it's actually killing some of the fun.  Still, overall, yeah, it's fun enough that I don't care if it's easy.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 13, 2007, 11:09:22 AM
Quote

Originally posted by: couchmonkey
I got an update after my first game, but I think it was just the browser update.

Nitsu: I'm also quite willing to give up hard as long as a game is still fun and reasonably long...but lately it seems like a lot of Nintendo's games are getting so easy it's actually killing some of the fun.  Still, overall, yeah, it's fun enough that I don't care if it's easy.


I don't see how the game is so easy, heck even at the moment it is harder than NSMB by a long shot.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: TrueNerd on April 13, 2007, 12:14:09 PM
Quote

Originally posted by: couchmonkey
I just want to see them keep mixing up the formula, personally.


To pimp the Nintendo Power interview once again, the producer of this game (Kensuke Tanabe?) said he hopes to do exactly that and that he doesn't believe they'll ever go back to the old style of Paper Mario's.  
Title: RE:Super. Paper. Mario. April. 2007.
Post by: NWR_pap64 on April 13, 2007, 01:29:14 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: couchmonkey
I got an update after my first game, but I think it was just the browser update.

Nitsu: I'm also quite willing to give up hard as long as a game is still fun and reasonably long...but lately it seems like a lot of Nintendo's games are getting so easy it's actually killing some of the fun.  Still, overall, yeah, it's fun enough that I don't care if it's easy.


I don't see how the game is so easy, heck even at the moment it is harder than NSMB by a long shot.


Like I mentioned before, I haven't played the game, but I saw video of it and thought that the 3D puzzles could be tricky if you aren't imaginative enough. I mean, in the video I was stuck figuring out some of the puzzles until the guy used the 3D perspective and it was there.

Man, the more I talk about it the more I want to play it...
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Adrock on April 13, 2007, 04:38:19 PM
Saying a game is easier than New Super Mario Bros. doesn't say much at all.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: BranDonk Kong on April 13, 2007, 05:32:12 PM
I forgot there about Mario and Luigi on the GBA. So it's the 6th game in the series? There's (going by system, not in sequential order) Super Mario RPG, Paper Mario, Paper Mario: The Thousand Year Door, Mario & Luigi: Superstar Saga, Mario & Luigi: Partners in Time, and now Super Paper Mario. Did I miss any?
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 13, 2007, 07:19:51 PM
Quote

Originally posted by: Brandogg
I forgot there about Mario and Luigi on the GBA. So it's the 6th game in the series? There's (going by system, not in sequential order) Super Mario RPG, Paper Mario, Paper Mario: The Thousand Year Door, Mario & Luigi: Superstar Saga, Mario & Luigi: Partners in Time, and now Super Paper Mario. Did I miss any?


I really don't think they are all part of the paper Mario series. More like spin offs (besides PM for GC and N64).
Title: RE:Super. Paper. Mario. April. 2007.
Post by: UncleBob on April 14, 2007, 03:06:56 AM
Quote

Originally posted by: Adrock
Saying a game is easier than New Super Mario Bros. doesn't say much at all.


Wait... NSMB was pretty darn easy (but tons of fun!)... I think you're a wee bit mixed up here...
Title: RE:Super. Paper. Mario. April. 2007.
Post by: optimisticlimbo on April 14, 2007, 08:34:12 AM
I see it as two lines of games:
Paper Mario on the consoles
Mario and Luigi on the handhelds
both lines are decedents of Super Mario RPG

After playing SPM for about an hour and a half, I stand by wanting more games like this.  It's very creative.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Adrock on April 14, 2007, 09:52:52 AM
Quote

Uncle Bob wrote:
Wait... NSMB was pretty darn easy (but tons of fun!)... I think you're a wee bit mixed up here...

I meant:  Saying a game is harder than New Super Mario Bros. doesn't say much at all.

A thousand apologies.

And I don't consider the Paper Mario or Mario and Luigi as sequels to Super Mario RPG or to each other. They're all kind of separate series.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Smash_Brother on April 14, 2007, 07:24:25 PM
Damn this game to hell for not giving the flipping ability to Bowser.

Bowser's dialogue is absolutely hilarious. I would gladly play as him all the time if I could but it requires frequent shifting to Mario to go into 3D.

Dammit...
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Smash_Brother on April 15, 2007, 06:37:30 AM
Just had the game lock up on me yesterday. Weird...
Title: RE:Super. Paper. Mario. April. 2007.
Post by: NWR_pap64 on April 15, 2007, 07:25:56 AM
Quote

Originally posted by: Smash_Brother
Just had the game lock up on me yesterday. Weird...


That's because the 4D engine doesn't work well on the Wii. Only the PS3 has the power to handle it! Sony said so themselves.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Smash_Brother on April 15, 2007, 05:18:23 PM
Damn Nintendo and their underpowered hardware...
Title: RE: Super. Paper. Mario. April. 2007.
Post by: nitsu niflheim on April 16, 2007, 08:08:46 AM
It locked up on you because Peach is too hot a babe for you! =D
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on April 16, 2007, 10:22:42 AM
Well I finished the game last night (Took me about 16 hrs), and what a ride. The game is definately something special, even with some of its flaws.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: that Baby guy on April 16, 2007, 10:36:05 AM
I hope Nintendo starts including extra difficulty levels in their games.  I didn't grind at all, and  beat the last  boss in four hits, though I did complete the 299 trials the game offers before you finish.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Bill Aurion on April 16, 2007, 11:00:42 AM
I think that may be considered a branch off of grinding... =3
Title: RE: Super. Paper. Mario. April. 2007.
Post by: that Baby guy on April 16, 2007, 11:08:21 AM
I agree to an extent, but the challenge is made available, and I tried to avoid killing as many enemies as possible most of the time.  Anyways, I still wish they had more difficulty settings.  That is probably what I felt was missing from the game.  I never had any trouble with bosses, even though they had difficult boss patterns, the bosses didn't do nearly enough damage, nor could they take enough.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Smash_Brother on April 16, 2007, 11:43:38 AM
Did anyone else notice that Bowser + Carrie = God mode? Seriously, Bowser's only real limiting factors are his sluggishness and the fact that he can only breathe fire on the ground, but when you use Carrie, he becomes much faster and he can then breathe fire while jumping and just becomes an unstoppable force of destruction. The second time I fought Mimi looked like it might be difficult, but I have no idea because as soon as the chance presented itself, I leapt in the air and baked the bitch and her projectiles before she even had a chance to attack.

Also, for those who don't know, Bowser's dialogue is, by far, some of the best I've seen in a videogame, ever. Tippi says, "Looks like they went into that pipe." and Bowser replies, "What am I, blind? Shut UP." Too perfect...
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Smash_Brother on April 16, 2007, 11:43:38 AM
Double post.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Bill Aurion on April 16, 2007, 11:59:43 AM
Quote

Originally posted by: Smash_Brother
Did anyone else notice that Bowser + Carrie = God mode?

Yeah, I realized that in the very last chapter of the game...But I wanted to spend my first playthrough playing as much with solely Mario as the game would let me...I'm looking forward to seeing the extra dialogue next time through... =D
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Smash_Brother on April 16, 2007, 12:03:30 PM
Quote

Originally posted by: Bill Aurion
Yeah, I realized that in the very last chapter of the game...But I wanted to spend my first playthrough playing as much with solely Mario as the game would let me...I'm looking forward to seeing the extra dialogue next time through... =D


That's the way I'd recommend doing it.

I just wish they gave Bowser/Peach the flip ability so you wouldn't need to constantly switch characters AND pixls.

Also, I think they should have mapped a button for pixl switching, like the B-button, maybe hold down B then tap up or down on the D-pad to cycle through them.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: NWR_pap64 on April 16, 2007, 12:27:13 PM
Quote

Originally posted by: Smash_Brother
Did anyone else notice that Bowser + Carrie = God mode? Seriously, Bowser's only real limiting factors are his sluggishness and the fact that he can only breathe fire on the ground, but when you use Carrie, he becomes much faster and he can then breathe fire while jumping and just becomes an unstoppable force of destruction. The second time I fought Mimi looked like it might be difficult, but I have no idea because as soon as the chance presented itself, I leapt in the air and baked the bitch and her projectiles before she even had a chance to attack.

Also, for those who don't know, Bowser's dialogue is, by far, some of the best I've seen in a videogame, ever. Tippi says, "Looks like they went into that pipe." and Bowser replies, "What am I, blind? Shut UP." Too perfect...



If this is true, then SPM may feature the best interpretation of Bowser yet! Probably even better than Mario RPG!

Yeah, many have claim that this is perhaps the best localization of a Nintendo game yet.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: that Baby guy on April 16, 2007, 12:36:52 PM
They needed a bonus Pixl that you could map two Pixl functions to, using the controller's 'b' button.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: couchmonkey on April 18, 2007, 04:06:37 AM
I just started When Geeks Attack and it is Hi-Technicaaaaaal!  Wish I had more time to play...so far, I'm liking this game a ridiculous amount...probably even more than Twighlight Princess.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Spak-Spang on April 18, 2007, 04:34:25 AM
I love this game so much.

Another Pixl that can equate to god mode is Flip.  You can stun any enemy and have enough time to kill them.  I hadn't tried the Bowser Trick though.  

I personally love this game...and although it is easy, there is tons of stuff to collect and technique to learn.  The pit of 100 trials is also difficult.  Or it can be without enough health.  

Couchmonkey:  I think I liked this game more the Twilight Princess as well.  It just brings a happy smile on your face while you play it.  

I am over 20 hours in the game...and I am curious to see much more game I actually have.

Title: RE: Super. Paper. Mario. April. 2007.
Post by: IceCold on April 18, 2007, 03:26:24 PM
This game is just amazing.. I am also enjoying it moreso than Zelda. But then again, I'm a Mario platformer whore.  
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Ghisy on April 19, 2007, 05:40:54 AM
My copy of SPM just arrived today!!!!!!!!!
Now I know what tonight is gonna be made of.

edit: I played for a good hour and a half and I love it!!
Weird thing though: my Wii performed a quick system update when I inserted the game. It wasn't loading (i.e. the game channel didn't display the name of the game) then when I clicked on it, it said "performing quick system update" (or something like that) then shut down.
After all that, my Wii recognized the game and I was able to play it. Very very odd. (and I have the 2.2U firmware version)
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Svevan on June 14, 2007, 10:12:55 AM
Everyone give evil eyes to Artimus for starting a new topic in January when a perfectly fine one already existed.

Everyone give evil eyes to the mods for not catching it, resulting in this debacle.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Artimus on June 14, 2007, 05:32:27 PM
This game would have been much better if it had actually been a platformer which actual platforming obstacles.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on June 14, 2007, 07:58:34 PM
Quote

Originally posted by: Artimus
This game would have been much better if it had actually been a platformer which actual platforming obstacles.


Then it wouldn't be Paper Mario would it?
Title: RE: Super. Paper. Mario. April. 2007.
Post by: ShyGuy on June 14, 2007, 08:09:50 PM
The Paper in the title Super Paper Mario is a metaphor for Mario's soul. When we play Paper Mario, we get a glimpse of Mario Mario's inner thoughts and dreams. The platforming in Super Paper Mario weakens the Paper, aka the Soul. Wherein Thousand Year Door was an affirmation of life due to its turn based battle system. The inclusion of action platforming in Super Paper Mario is unnatural and therefore falls into the Uncanny Valley. The Uncanny Valley of Soul.

In conclusion, too much Super, not enough Paper.

No, I haven't played the game, why do you ask?
Title: RE:Super. Paper. Mario. April. 2007.
Post by: GoldenPhoenix on June 14, 2007, 08:12:16 PM
Quote

Originally posted by: ShyGuy
The Paper in the title Super Paper Mario is a metaphor for Mario's soul. When we play Paper Mario, we get a glimpse of Mario Mario's inner thoughts and dreams. The platforming in Super Paper Mario weakens the Paper, aka the Soul. Wherein Thousand Year Door was an affirmation of life due to its turn based battle system. The inclusion of action platforming in Super Paper Mario is unnatural and therefore falls into the Uncanny Valley. The Uncanny Valley of Soul.

In conclusion, too much Super, not enough Paper.

No, I haven't played the game, why do you ask?


Wow you must be psychic, you are dead on!
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Ceric on June 21, 2007, 09:45:26 AM
Just beat the game.  In the end i have to say the story in its way was good but some decisions really hinderred this game from being great.  Also did anyone else notice that their is a spot for "NOA Product Testing" but his has no on under it?
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Plugabugz on June 22, 2007, 01:21:47 AM
Super Paper Mario finally hits Europe and Australia in September 2007: link

I'm expecting NWR to pick this up at some point.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: couchmonkey on June 26, 2007, 08:23:26 AM
The game was so awesome nobody needed to test it?

I love the game and consider it to be at least in a tie with Zelda, if not my favourite on the Wii.  It's a little on the easy side, but then TTYD wasn't exactly hard either.

I think my one complaint would be how a few chapters have "twist" endings that feel kind of...sprung on the player.  You beat a boss, and a bunch of exposition shows that things weren't really as they seemed, complete with sudden, unexpected beahviour changes from the cast.

I think the game's big "problem" (which didn't actually bother me) is that it's not an amazing platformer.  I accept this because it's really meant to be an adventure game with platforming in it, but I can see where the so-so platforming design and repetitive combat disappoints others.  Personally I thought the mix worked out beautifully, the whole is more than the sum of the parts...or something like that.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: KDR_11k on June 26, 2007, 08:43:40 AM
Seriously, NoE needs a punch in the face.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: vudu on June 26, 2007, 09:49:48 AM
Quote

Originally posted by: couchmonkey
I think my one complaint would be how a few chapters have "twist" endings that feel kind of...sprung on the player.  You beat a boss, and a bunch of exposition shows that things weren't really as they seemed, complete with sudden, unexpected beahviour changes from the cast.
You're going to need to explain this, because even though I beat the game I have no clue what you're talking about.  Unless you're talking about O'Chucks and Mimi in chapters 8-1 and 8-2.  Then the answer is that they followed Count Bleck out of loyalty, even though they both knew that he was wrong for quite some time.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: ShineGet887 on June 29, 2007, 06:35:50 AM
Quote

Originally posted by: KDR_11k
Seriously, NoE needs a punch in the face.


Well, I consider it fair. You guys got Strikers, which I can't -wait- to get my hands on, and we got SPM.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Flames_of_chaos on June 29, 2007, 06:51:44 AM
That and America never got Doshin the Giant.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: ShineGet887 on June 29, 2007, 07:30:02 AM
Okay it's official, I absolutely love this game. The mix of platformer and RPG elements, aswell as the dimensional shifting work absolutely flawlessly. Unbelievable.
Title: RE: Super. Paper. Mario. April. 2007.
Post by: Ceric on June 29, 2007, 01:47:01 PM
ShineGet887 are you a plant?
Title: RE:Super. Paper. Mario. April. 2007.
Post by: ShineGet887 on June 29, 2007, 01:54:03 PM
Quote

Originally posted by: Ceric
ShineGet887 are you a plant?


I don't follow?
Title: RE:Super. Paper. Mario. April. 2007.
Post by: Ceric on June 29, 2007, 04:09:47 PM
Quote

Originally posted by: ShineGet887
Okay it's official, I absolutely love this game. The mix of platformer and RPG elements, aswell as the dimensional shifting work absolutely flawlessly. Unbelievable.


I'm sorry.  I guess you just really really like the game.  As I said I just feel that it was a good game that could have been great.  One of the big steps forward would have been a little less RPG to it and a way to teach the other characters to flip.
Title: RE:Super. Paper. Mario. April. 2007.
Post by: ShineGet887 on June 29, 2007, 06:14:43 PM
Quote

Originally posted by: Ceric
Quote

Originally posted by: ShineGet887
Okay it's official, I absolutely love this game. The mix of platformer and RPG elements, aswell as the dimensional shifting work absolutely flawlessly. Unbelievable.


I'm sorry.  I guess you just really really like the game.  As I said I just feel that it was a good game that could have been great.  One of the big steps forward would have been a little less RPG to it and a way to teach the other characters to flip.


SPM appears to breathe new life into a series I've had some major issues with in the past, hence why I was so excited. Another part of it could be that I'm just happy to be playing something new on my Wii since launch.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: ShyGuy on April 20, 2008, 05:06:52 PM
Is this the right thread?

Anyways, finally beat the game. I didn't like the art style as much as previous Paper Marios, and the game felt more tedious. It was good, but not great.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: DAaaMan64 on April 20, 2008, 05:41:28 PM
I absolutely loved Chapter 4, great game.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: NWR_pap64 on April 20, 2008, 05:55:30 PM
Damn this game to hell for not giving the flipping ability to Bowser.

Man, I can't believe I completely missed this back when this was posted...

Yeah, Bowser should have been given the ability to flip the bird at any time, especially since in the Japanese version of Mario RPG Bowser had a very rude but appropriate victory stance.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: NWR_insanolord on April 20, 2008, 06:54:19 PM
This thread is a good reminder for me that I'm only halfway through this game. I absolutely love what I've played so far, but I promised a friend of mine he could borrow the game once he got his Wii back from Nintendo.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Plugabugz on April 20, 2008, 07:09:43 PM
The later levels became less inspired as it went on.

I hated the entire space chapter.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: NWR_pap64 on April 20, 2008, 07:29:22 PM
The later levels became less inspired as it went on.

I hated the entire space chapter.

Yeah, I found myself loving the early levels thanks to some creative level design and great bouts of humor. But afterwards, it started losing its charm. It got so bad that when I accidentally deleted my save file, I stopped playing and never went back. I never felt compelled to finish it. And if it wasn't for the fact that S_B was constantly pushing me towards finishing it I would have stopped after a while.

Its still a good game, though, and fans should play it at least once for some great Bowser, Peach and Luigi moments. Its just that for me it didn't meet expectations
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Smoke39 on April 20, 2008, 07:54:13 PM
The later levels became less inspired as it went on.

I hated the entire space chapter.
I think that's around the time I quit playing.  Although I was never particularly charmed even by the earlier levels.  As an RPG it felt like a crippled Paper Mario, but as a platformer it was extremely simplistic and dull.  Rather than a meaningful hybridization it felt like a combination of the worst of both worlds to me.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Ceric on April 20, 2008, 08:49:15 PM
I have to say they should have just focussed on it being a platformer.  Later levels where dull and finding where the put the heart became extremely tedious.  As I said good idea marred with some really terrible implementation.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: vudu on April 22, 2008, 02:56:42 PM
I hated the fact that only Mario could switch to 3D.  Since that was such a big portion of the game, I was forced to use Mario 99% of the time if I didn't want to miss any secrets.  It made the other characters pretty worthless.

Other than that, great game.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: EasyCure on April 23, 2008, 09:09:21 AM
needs more Geno.... CHU-CHU trainwreck a-comin!
Title: Re: Super. Paper. Mario. April. 2007.
Post by: nickmitch on April 23, 2008, 10:46:06 AM
EVERY game needs more Geno
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Khushrenada on May 19, 2020, 02:00:15 PM
Quote

Originally posted by: couchmonkey
I just want to see them keep mixing up the formula, personally.


To pimp the Nintendo Power interview once again, the producer of this game (Kensuke Tanabe?) said he hopes to do exactly that and that he doesn't believe they'll ever go back to the old style of Paper Mario's. 

So, it is Couchmonkey's fault for the series not returning to do a copy of the TTYD that certain fans want.

Highly debated bumping this topic or starting a new one as I'm all for new threads. But I'd hate to start one just to seemingly abandon it as I sometimes get accused of doing.  ;)  Plus, it is fun to read back on people's thoughts in the moments of when this game came out and was fresh. I may create a thread of my own later on to try my hand at doing a review later but we'll see.


I've finally gotten into this game about 13 years since it first was released in North America. Since the Paper Mario is so hot right now, it seemed like a good time. I seem to be in a pattern right now where the announcement of a new Paper Mario game gets me excited to go and play one in my backlog that I haven't gotten around to. I played Sticker Star a couple months before Color Splash and now I'm playing SPM before Origami King. Can't wait to play Origami King when The Pop-Up Princess is released in 2028. Anyways......

I'm about halfway through the game. Chapter 5-2. And I've got to say it is shaping up to be the weakest entry in the series I've played. I feel like this game should be the one that has the reception Sticker Star seems to have gotten. That said, I wouldn't call it a huge failure but a mostly by-the-numbers affair of trying to include and keep some of the tropes/routines the series had at that point while mixing in its new gameplay hook of 2D/3D that hasn't really impressed as much as I hoped it would. I'd also say the writing has had more misfires than hits as well. Surprisingly, while evoking memories of the original and TTYD with some of its gameplay patterns, I mainly find myself wanting to go back and replay Sticker Star instead of going on with this game. I feel like I need to a Sticker Star is actually great post like Neal just did with Color Splash.

Looking over the past comments, I see a lot of people bringing up some of the factors I also feel hold the game back from being a success. But there is a mixed reaction of some people completely loving the title. I wonder if they'd still feel the same way now... But perhaps we'll find out with this thread being bumped.  :)

Just wanted to post something about it right now since it is on my mind but, please, no spoilers yet if you do want to post something and have long beaten the game. While I have an idea of where this is leading to and how it will end, I don't want to find out right now and further lose motivation to keep playing.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: pokepal148 on May 22, 2020, 02:49:14 AM
I'm starting this up as well using the shockingly solid off TV Wii play thing the Wii U can do. (https://cdn.discordapp.com/attachments/271878477303513088/713281483200004146/IMG_20200522_014433.jpg)

Wii U in bed! Who needs a Switch?
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Khushrenada on May 27, 2020, 04:35:34 PM
Sort of getting near the end of it. Like I could play the 8th chapter and get through the end but have been mucking about first with some other stuff like the Pit of 100 Trials and Treasure Maps. This game has a lot of filler collectibles. Like, what is the point of filling out all the Recipes in your main menu / pause screen when it seems like they are given in the cooking helper DS at the cooking shop? Not only is there a Pit of Trials but there are 2 of them and the second one you have to do twice. The distraction with character cards. The Arcade with its low point rewards meaning the couple prizes worth winning could take a looooong time and are hardly that beneficial. (Raising attack 1 level and increasing HP by 5.) The game just seemed to include a lot of padding to try and give players something else to do besides progress just progressing through the so-so story. And because the platforming 2D/3D levels aren't that big, there is just a lot of backtracking through all the chapter subsections. Glad I looked at a FAQ though since it showed me a way to help boost up my wealth and coins for when I need it as that is a bigger treasure than character cards. And what's with the obsession on bathrooms in this game? Is the final battle going to be Mario jumping on Count Bleck as he sits on the crapper?

I'm surprised this game still gets so highly praised while Sticker Star gets all the hate.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Luigi Dude on May 28, 2020, 02:51:49 PM
I'm surprised this game still gets so highly praised while Sticker Star gets all the hate.

Oh I agree.  Super Paper Mario is not only the worst Paper Mario by far, it's easily the worst Nintendo games I've ever played, not counting the primitive early NES games like Urban Champion.  The gameplay in Super Paper Mario is just really shallow.  As a huge fan of platformers, the level design in this game is lacking and with hardly any engagement.  IS really should have realized early on since they have no experience with making a 2D platformer, and did something else.  This is why the game becomes ridiculously padded after the halfway point because IS had no idea how to create a more challenging platforming experience that would still work with the RPG elements and so went the Sonic Team route of just putting in as much pointless crap as possible to drag out the run time.

I'm sorry to anyone that likes the game but too me trying to combine a traditional 2D Mario platformer, with the RPG elements of Paper Mario just doesn't work.  Both styles of gameplay are the polar opposite of each other, and as a result water both down to the point where neither element works in this game.  That's what makes it my most hated Nintendo game because it's just so boring to me.  It feels more like an interactive novel at times then an actual game which is inexcusable for a Mario game.

This game is basically Miyamoto's worst fear come to life.  IS focused all there attention on the story while neglecting the gameplay.  So when less then 1% of Club Nintendo said they cared about the story, the part of the game IS put the most focus on, it's no surprise Miyamoto laid the smackdown when it came to story in a Mario game after that.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Khushrenada on May 28, 2020, 05:37:13 PM
That's what makes it my most hated Nintendo game because it's just so boring to me.  It feels more like an interactive novel at times then an actual game which is inexcusable for a Mario game.

This game is basically Miyamoto's worst fear come to life.  IS focused all there attention on the story while neglecting the gameplay.  So when less then 1% of Club Nintendo said they cared about the story, the part of the game IS put the most focus on, it's no surprise Miyamoto laid the smackdown when it came to story in a Mario game after that.

Bombs away!!

Hahaha! I guess Wii years were tough for Miyamoto. Super Mario Galaxy sneaking in some story for Rosalina, Super Paper Mario trying their idea of merging platforming and storytelling, Wii Music :smug:

But now that you bring this idea up, it does make me wonder if Sticker Star was an attempt to correct what failed in Super Paper Mario by thinning down the story quite a bit to focus more on the gameplay of exploring levels and battling. In fact, in this light, I can kind of see Sticker Star as a re-do of Super Paper Mario. Scrapping out the 2D to 3D level mechanic and just having you explore a sort of 2D level in 3D (think Super Mario 3D Land/World) to find some secrets and solve a bit of a puzzle to get to the end while actually entering into a battle screen when attacking rather than just the platform jumping/attacking in SPM. Thinking along that line, I'd have to say Miyamoto was/is right. Making the gameplay more interesting while cutting back on story worked for me in Sticker Star.

Plus, Sticker Star benefits from looking and sounding darn good. Instead of just picturing flat characters in 3D spaces, Sticker Star got the series onto its current aesthetic of imagining these worlds made out of arts and crafts supplies and really leaning into the paper idea of Paper Mario and I'm a big fan of this change. (I wonder if IS were influenced by Good Feel and Kirby's Epic Yarn with its arts and craft look. Of course there is the earlier game of Yoshi's Story 64 but consider the first Paper Mario games didn't use that idea for the art direction following its release but did after Epic Yarn's release, I like to think that the Greatest Wii Game has had major influence on all manner of Nintendo development since. 8) ) In any case, the artstyle of Super Paper Mario is not doing the game any favors either. It changes up a bit between worlds so some are better than others but the majority of it is just... too abstract, too busy, too clashing... too something.

As a further aside, Super Mario Galaxy 2 also cuts back on story a bit as well. While story is not really an issue with the first game, there is a vast difference in how much I prefer SMG2 over SMG1. So, if that was also a smaller case of Miyamoto's Revenge then thank goodness he flipped some tea tables and took a page from Reggie with some kicking ass.   ;D  ;)  Both games surpassed their predecessors.

On a final note, I can't really get to the level of hate you profess for the game. It still has a few redeeming features/moments that have kept me engaged to keep playing it. I just see it as a misfire. It takes a lot to really make dislike something with a passion (so, once again, congrats Star Trek: Discovery) but it definitely fails in that I'm not sure I'd ever want to play it again once done or want more of this experience.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Khushrenada on June 15, 2020, 10:20:42 PM
So, I've been sitting at Chapter 8-1 for a couple weeks now. I suppose I should just wrap this thing up and move on but this game ruined the interest I had in it and is now being trounced by Xenoblade Chronicles Definitive Edition as I play XC1 for the first time. I wanted to get through the 2nd Pit of 100 Trials but this game has a terrible management system for money and grinding for some just pretty much killed my enthusiasm for playing.

The best trick I saw for earning money was to do a card capture on Amazing Dayzee who can be found in Chapter 5-2. Trading in an Amazing Dayzee card is worth 300 coins. The problem is that to catch it you need to spend 100 coins for a Special Capture Card or Capture Card SP. (Something like that.) So, you sort of make 200 per Amazing Dayzee. Moreover, you can only capture it once and then you have to exit the level and re-enter it to capture another one. I'd done this process a couple times but didn't want to keep doing it every time needed coins. So, I had one card and captured Dayzee to get 300 coins. Used those to buy three more cards and went through the process again. Used the 900 I then earned to buy 9 more cards and then went through the capture process again. So, now I've got 2700 in coins that I can use for all other manner of quests and purchases that I want. Since you're only allowed up to 999 coins, I'll still have to trade some in from time to time to actually add the coins to my total. From there, I then started buying some ingredients to stock up for the Trials Pit. Since you can only hold up to ten items and the meal I wanted required 2 items that meant I could get 5 meals made then store those and get another 10 ingredients to then get another 5 meals made and then take out from the store the 5 earlier cooked meals. That might have taken about an 60 - 75 minutes. With that done, I was ready to finally go back into the pit. However, you can't stop and save during it and I knew it would take about an hour to get through. Since it was late already, I saved my progress and shut it down and haven't gone back to it since. That grinding was just so dull that after finally going through it to set myself up to continue on the adventure, I just don't care anymore.

The story doesn't help either. I don't really care about any of the villains. The game has been spilling its cards for awhile that Bleck and Tippi were/are lovers. The divided Ancient tribes and different Prognosticus books are just vague nonsense to try and add some depth to an under-developed or cliched story. In my last post, I said couldn't get to the level of hate that Luigi Dude professed for the game but I'm getting a strong feeling of dislike when I think about it. At this point, when it comes to the title of Worst Mario Game, I definitely think this should be highly considered in the discussion.

Now, one could say, well, then don't bother with the side stuff but even if I didn't then this game is pretty weak to stand on its own just based on the main story. If it weren't then I don't think the developers would have bothered to add all that extra fluff and "challenge" to it. Part of it seemed to be because some of these things were done in the first two Paper Mario games but that kind of stuff worked in an RPG where there was a lot more to do it. But trying to carry those traditions into a platformer game just does not work.

I'm really thankful right now for the direction this series took after this game with Sticker Star and on in which they finally cut out a bunch of this dead weight. This game is lucky it released early in the Wii's lifespan. It's ridiculous that this is the best selling title so far of the Paper Mario series. If nothing else, I hope Origami King can at least take that away from this game by releasing on the Switch and having little around its release so far. For this game to be the major Paper Mario experience for many players is a real shame and maybe why this series has never taken off like other franchises. (It probably didn't help either that so many people treated Sticker Star like it killed their childhood and over-reacted to the changes it brought.)

As mentioned at the outset, I've started playing XC1. Even with the graphical upgrades, it still feels/looks like a Wii game to me. Monolith basically said that its not like they completely rebuilt the graphics and environments for the game from the ground up. They just polished things up a bit. I suppose I'd compare it to a 360/PS3 HD game despite having little familiarity with them. It's in HD but it looks sort of like early HD development compared to how XCX looked or the various clips of XC2. I've spent a lot time in Colony 9 and it's got that look / feel of rust brown that was often joked about early HD games. For me, looking back at the titles on the Wii compared to what has since come, there isn't much of the "top titles" that have aged that well or might still be considered "must play". Off the top of my head, I'd probably select Metroid Prime 3, Kirby's Epic Yarn and Super Mario Galaxy 2 as great games still worth checking out. Yet, playing XC1, I can totally see why this game created such a reaction at the time for those that did play it and worked to get it ported over to North America. It's still early for me and I've only just left Gaur Plains to the next area after exploring it as best I could but I can see myself declaring it the best Wii game despite not having played it on my Wii.

I also bring up XC1 because compared to SPM, doing the extra fluff of sidequests and battling is much more rewarding. Even the gem crafting is better done than the cooking aspect although that has been one of the weaker things of interest so far. With XC1, it has got me pumped to go back and finish XCX because I'm starting to understand a lot of the systems in place for that game despite knowing I've got a lot more time I'm probably going to be spending on just this one game. It's got me excited to go through all the games in this series. Super Paper Mario, on the other hand, has kind of killed my interest in playing another Paper Mario game anytime soon. (That said, the stuff I've seen of Origami King still has me pretty jazzed for it so it should hopefully rid myself of those feelings.) XC1 still holds up 10 years later but I'm not sure SPM even held up at the time of its release considering I got it early on and it just never excited me that much to play it for some 12 - 13 years until now.

Enough typing. Back to playing.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Mop it up on June 17, 2020, 07:28:41 PM
I'm afraid I'll have to agree with Khushrenada here. Super Paper Mario is easily the worst in the Paper Mario subseries, and one of the least amounts of enjoyments I've gotten from a Nintendo-published title. I don't particular like Sticker Star or Color Splash for different reasons, but both are still better than Super.

Super Paper Mario is not only the worst Paper Mario by far, it's easily the worst Nintendo games I've ever played, not counting the primitive early NES games like Urban Champion.  The gameplay in Super Paper Mario is just really shallow.
Hmmm.....

Well the game has been getting 9's from pretty much every major publication so it's not really surprising.  But after reading about all the different reviews the game easily sounds like a perfect 10 to me. It sounds like the game ended up the way I expected it to all along, so I'll have no problems with it.
HMMM

Yeah I'm aware the second post was before he played the game, but the turnaround here still tickles me.
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Khushrenada on June 18, 2020, 10:56:02 AM
I'm afraid I'll have to agree with Khushrenada here. Super Paper Mario is easily the worst in the Paper Mario subseries, and one of the least amounts of enjoyments I've gotten from a Nintendo-published title. I don't particular like Sticker Star or Color Splash for different reasons, but both are still better than Super.

Woooo!!! Our affinity just went up a level. We are now internet best buds! We've unlocked a new level on our skill trees.

Not gonna lie. Saw you had posted to this thread and clicked to see your comment expecting you were going to disagree or defend the game a bit. Was surprised to see you actually in agreement!  :o ;D


Quote
Super Paper Mario is not only the worst Paper Mario by far, it's easily the worst Nintendo games I've ever played, not counting the primitive early NES games like Urban Champion.  The gameplay in Super Paper Mario is just really shallow.
Hmmm.....

Well the game has been getting 9's from pretty much every major publication so it's not really surprising.  But after reading about all the different reviews the game easily sounds like a perfect 10 to me. It sounds like the game ended up the way I expected it to all along, so I'll have no problems with it.
HMMM

Yeah I'm aware the second post was before he played the game, but the turnaround here still tickles me.

The truth bomber gets defused by the post demolition expert!
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Khushrenada on June 18, 2020, 11:08:51 AM
As an aside, I had happened to be discussing games with RABicle and brought up my thoughts on SPM. Bill Aurion saw it and chimed in that it is still his favorite Mario RPG. So, thank goodness he doesn't come around anymore to keep posting terrible opinions like that.  ;D ... :'(
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Luigi Dude on June 18, 2020, 01:44:29 PM
Super Paper Mario is not only the worst Paper Mario by far, it's easily the worst Nintendo games I've ever played, not counting the primitive early NES games like Urban Champion.  The gameplay in Super Paper Mario is just really shallow.
Hmmm.....

Well the game has been getting 9's from pretty much every major publication so it's not really surprising.  But after reading about all the different reviews the game easily sounds like a perfect 10 to me. It sounds like the game ended up the way I expected it to all along, so I'll have no problems with it.
HMMM

Yeah I'm aware the second post was before he played the game, but the turnaround here still tickles me.

The truth bomber gets defused by the post demolition expert!

Hey I was insanely hyped for this game before release.  We finally got the first 2D Mario in over a decade with NSMB DS, and here we had another one on the way.  But unlike, NSMB which was intentionally meant to be a retro throwback, Super Paper looked like an original unique take.  It's even in my original post.

When I first read about the game at last years E3, I was expecting it to be just a spin off of Paper Mario with more Platforming and so it wouldn't be like the other Mario Platformers.  And now when I read these reviews, it sounds like the game ended up the way I expected it to all along, so I'll have no problems with it.

I mean here's what the first trailer back when it was still a Gamecube game looked like.


Even the Wii launch trailer still looked more like a pure platformer then it was.


This is what made the final game so disappointing to me.  The actual platforming ended up being so bare bones.  The second half of the game in particular just devolves into endless fetchquest to the point where it doesn't even feel like it can be labeled a platformer anymore. 

I'd say the final game is more of a 2D Adventure then Platfomer.  The levels are more about finding someone to talk to, then delivering something to someone else to finally open a new path.  It ends up sharing more in common with something like Zelda 2 or the Wonderboy in Monster World games then a traditional platformer like Mario.  Except that brings up another problem since Super Paper Mario fails at being a 2D Adventure game as well.  Something like Zelda 2 or Wonderboy at least have challenging action sections to keep players engaged, while Super Paper Mario's combat and action is just as dull as the platforming.


Seriously, I really wanted to love this game but by the end I just couldn't. 
Title: Re: Super. Paper. Mario. April. 2007.
Post by: Khushrenada on October 28, 2020, 06:27:05 PM
Well, after going back to this game to beat the story during Backl-August, I moved on to finish other games and play through DKCR:TF. But I still felt the pull of going back to complete my goal of getting all the map treasures. Popped this game in Sunday and did that. I noticed that a good chunk of the treasures were the character cards. Looked at my character cards and I still needed 80 of them. Wrote down a list of what I needed and decided to see if I could finish that up as well. Why? Why does my brain get obsessive-compulsive with acquiring all the doo-dads in a game?

Looking at a FAQ, 7 came from going through the Chapter 6 Sammer Kingdom which I really wasn’t interested in doing after all the Pit of 100 Trails playing. Yet doing that would also check off another task for really completing this game. Plus, I did have some good healing items for the treasure map rewards. After going through 100 rooms and immediately breathing Bowser Fire on the opponent, I got that repetitious task done in about 50 – 60 minutes. That Sammer Kingdom experience is probably the best encapsulation of this whole game. There was one moment that made me sit up and take notice though. That’s when I ran into an opponent saying this:

(https://i.imgur.com/c6yaDdL.jpg)

I recognized that immediately as the text in Vudu’s signature. The Sammer opponent proceeded to run through all the text of Vudu’s signature. I never knew where Vudu’s signature came from before. Guess I could have done a Google search on but I was never that curious about it to do that. I kind of thought it came from the forums or Funhouse since the 06 – 07 early HD years were mocked a bit for all the games with a brown hue as though it made them serious, dark or next-gen. So, it was a neat little find for me to learn that came from NoA localization and this game.
After that, I kept buying a bunch of blind cards and checked in with another card shop for specific character cards. Got down to 12. One of them came from getting 100 shop points and I only had 45. Made 55 more purchases to get that. Captured 8 others. Then I kept going back and forth between the card shop and another area so that the named cards available for selling would change. 40 – 50 minutes later, I finally collected those last cards. With that, I ejected the game in the trash and that was that.

Can’t believe I ended up doing that after all but I’d gotten that far, it just seemed like I might as well finish off that task. When JusDBerube finally gets over complaining about Korok seeds, let’s see him accomplish this and see which is worse.