Author Topic: Xenoblade Chronicles Wii / 3DS / Definitive Edition  (Read 215638 times)

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Offline broodwars

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Re: Monondo:Begining of the World
« Reply #50 on: January 29, 2010, 07:52:58 PM »
Agreed BlackNMild.

There has been a few RPGs for the Wii that standout as good.

I'm a bit unfamiliar with the Xenosaga series. Anybody here play those games?

I've played a little bit of Xenosaga (as in "I played the opening tutorial mission and stopped playing out of disinterest in the dull-as-hell story"), and I didn't like it much.  It has its fans, but apparently you have to really enjoy the fiction to sit through it.

And yes, if these are good games both Monado/Xenoblade and The Last Story need to sell well, as RPGs are my favorite genre and they have a pitiful representation on the Wii.
« Last Edit: January 29, 2010, 07:54:52 PM by broodwars »
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Offline noname2200

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Re: Monondo:Begining of the World
« Reply #51 on: January 30, 2010, 04:55:16 PM »
Agreed BlackNMild.

There has been a few RPGs for the Wii that standout as good.

I'm a bit unfamiliar with the Xenosaga series. Anybody here play those games?

Long cutscenes. Approaching Metal Gear Solid territory here. Hopefully, someone at Nintendo will have the grace to make them edit the things to under 2 minutes each, max.

Offline Adrock

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Re: Monondo:Begining of the World
« Reply #52 on: January 31, 2010, 10:07:00 AM »
Xenosaga got progressively better in that regard. The first 6 hours of the first one was like 90% cutscenes. Still, the series gave us KOS-MOS. Worth it.

The only series that really got it right in term of cutscenes is Uncharted. Most of the cutscenes are under 2-3 minutes.

Offline vudu

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #53 on: February 01, 2010, 04:37:34 PM »
most of the mods admit to not visiting this part of the forum very often, so you would have better luck asking Maxi himself.
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Offline BlackNMild2k1

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #54 on: February 01, 2010, 04:45:53 PM »
Maybe I should have reworded that to "most of the staff/admins".

Offline noname2200

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #55 on: February 02, 2010, 04:57:59 PM »
most of the mods admit to not visiting this part of the forum very often, so you would have better luck asking Maxi himself.
Hey!  I read almost every word posted on these damn forums!

You have my condolences.

Offline Luigi Dude

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #56 on: February 17, 2010, 10:11:54 AM »
New screen shots from the latest Famitsu.

http://www.nintendoeverything.com/33340/

Oh and here's a summary of the information revealed in the Famitsu article.

http://www.andriasang.com/e/blog/2010/02/17/xenoblade_preview


Sounds pretty impressive so far, hopefully the final product will deliver.
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Offline Peachylala

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #57 on: February 17, 2010, 10:47:33 AM »
I was very impressed by BK: Origins, so color me intrigued by this game.
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Offline Caliban

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #58 on: February 17, 2010, 11:16:46 AM »
Open fields, areas to explore, the premise of this game, and it's visually appealing. Yup, I'm interested.

Offline BlackNMild2k1

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #59 on: February 17, 2010, 11:52:28 AM »
The graphics on this look much much better than original unveiling.

Here is what I found most interesting in the interview
Quote
Enemies in Xenoblade roam the fields alongside you. Encounter an enemy, and the game will transition seamlessly into battle. Takahashi explained that he didn't want make the game transition from field to battle in typical RPG style.

Since battles take place on the same fields across which you and the enemies roam, you'll find that nearby enemies will join in on the battle. As a strategy, you'll want to engage in battle in areas where there aren't any other enemies.

Your main character will adventure alongside two AI-controlled party members. Your character performs his attacks automatically while you watch the action and select special skills, known as "arts." Arts include attack skills, recovery skills and so forth, and are learned as you progress through the game.

The game will offer an adventure of around 50 to 60 hours, said Takahashi. This time will not consist of endless leveling up. It also, he made sure to note, won't consist of endless event scenes.

This first major feature on Xenoblade consisted almost entirely of the interview with Takahashi, with Famitsu getting its hands on just a few pieces of artwork and screens from the game. Xenoblade is set for a Spring release, so the wait for a more solid look shouldn't be too long.

So battle plays like a traditional RPG but visually looks like an Action RPG?
I also like that extra enemies might wander into your battle, but that could be a little annoying later on when enemies are tougher and you are low on energy.

I also liked this quote
Quote
Your movement through the world will be seamless.  "We've put effort into this," said Takahashi, "because we felt that in order to show a living world, we needed an overwhelming sense of scale, like that of an MMORPG."

Exploration of the world looks like it could be one of the game's charms. Takahashi said that he hopes players will simply walk around in search of special unexplored areas which have beautiful settings. You'll get experience for just finding these. Some areas include monsters that can't be defeated at first. Once you've powered your character up, you'll want to return to take on those beasts.

so not only are there side quest, but there are hidden areas and reasons to backtrack and wander around aimlessly.
« Last Edit: February 17, 2010, 12:14:46 PM by BlackNMild2k1 »

Offline KDR_11k

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #60 on: February 17, 2010, 01:52:04 PM »
Smells more like MMORPG combat. I still like most of the descriptions though.

Offline BlackNMild2k1

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #61 on: February 17, 2010, 02:00:00 PM »
I've never played an MMO so I wouldn't catch the similarity.

Offline Adrock

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #62 on: February 17, 2010, 05:09:36 PM »
Wow, I know those are just screenshots, but the game looks significantly better than it did last year.

Offline BlackNMild2k1

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #63 on: February 17, 2010, 05:10:50 PM »
I think the name change is pretty much official.
and now that we've seen updated screen, it would be best to forget that monado even existed at this point.

Offline Caterkiller

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #64 on: February 17, 2010, 05:13:40 PM »
Hey this game doesn't look worse than a GC game! But the concept of the inhabitants living on the gods is just too cool pass up regardless of the graphics.
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Offline BeautifulShy

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Re: Monondo:Begining of the World (Xenoblade)
« Reply #65 on: February 17, 2010, 05:15:38 PM »
I think the name change is pretty much official.
and now that we've seen updated screen, it would be best to forget that monado even existed at this point.
Alright I'll change the title.

Anyway the game looks nice.
I like the fact that this will be a more open world.
« Last Edit: February 17, 2010, 05:25:46 PM by Maxi »
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Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #66 on: February 17, 2010, 05:33:24 PM »
NOt to mention that this game is supposedly HUGE

Quote
Takahashi actually gave a pretty specific size to the world. From one end of the corpse to the other (I'm not sure if he's referring to just one corpse or both combined), the world is about the size of Japan.

But it may be larger than it looks. Areas of the world will open up as you progress through the story, and you'll eventually enter the body of one of the gods.

I wonder if he meant that literally or figuratively.
Because that is HUGE if he meant it literally (Japan is ~146k sq. mi).

he must mean that the entire world is the size of Japan and not just the land mass you can explore. It is 2 giant deceased Gods surrounded by ocean afterall.
« Last Edit: February 17, 2010, 05:36:12 PM by BlackNMild2k1 »

Offline Peachylala

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Re: Xenoblade-New RPG from Monolith
« Reply #67 on: February 17, 2010, 06:33:43 PM »
So with this and The Last Story, Nintendo might make RPGs that don't bore me.
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Offline Stogi

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Re: Xenoblade-New RPG from Monolith
« Reply #68 on: February 17, 2010, 11:35:29 PM »
Call me skeptical, but can the Wii even output the aspect of those screenshots? They look gorgeous and I'm hoping they are real.
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Offline broodwars

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Re: Xenoblade-New RPG from Monolith
« Reply #69 on: February 18, 2010, 12:29:42 AM »
So with this and The Last Story, Nintendo might make RPGs that don't bore me.

Depending on how the gameplay will look to have changed from the E3 trailer, I doubt it.  That E3 trailer gave me bad flashbacks to my time with Final Fantasy XII, which the battle system looked exactly like.  The new setting looks interesting, though, and the visuals look very nice (about on par with Crystal Bearers, from the looks of it).
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Offline SixthAngel

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Re: Xenoblade-New RPG from Monolith
« Reply #70 on: February 18, 2010, 03:36:19 AM »
This looks amazing.

I love how in the screen shots you can tell where you are by looking at the land and seeing what part of the god it is.  The entire game is going to be beautiful simply because it is going to have this unique direction.  I can already tell it is going to be awesome to start climbing a mountain only to realize its a kneecap or something.

Offline Ymeegod

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Re: Xenoblade-New RPG from Monolith
« Reply #71 on: February 24, 2010, 01:26:24 AM »
Some new info and screenshots--
 
It's on my wish list now.  And the battle system looks like any other turnbased JRPG.  And I'm just taking a guess but the battles with still be random but that can still change though.
 
 
« Last Edit: February 24, 2010, 01:31:34 AM by Ymeegod »

Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #72 on: February 24, 2010, 02:46:59 AM »
Some new info and screenshots--
 
It's on my wish list now.  And the battle system looks like any other turnbased JRPG.  And I'm just taking a guess but the battles with still be random but that can still change though.
Post #59: http://www.nintendoworldreport.com/forums/index.php?topic=28408.msg586557#msg586557

Offline Stratos

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Re: Xenoblade-New RPG from Monolith
« Reply #73 on: February 24, 2010, 03:06:26 AM »
Seeing the new shots has me even more interested.
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Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #74 on: March 31, 2010, 02:45:42 AM »