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Gaming Forums => Nintendo Gaming => Topic started by: D_MaN87 on November 27, 2006, 02:56:41 AM

Title: Official Virtual Console Mondays Thread
Post by: D_MaN87 on November 27, 2006, 02:56:41 AM
From what i've read, VC updates supposed to come every monday right?  Well as of 10:55am est theres no updates.  Maybe they are working on it for later today?  Does anyone know exactly which games are going to be there?   <BR><BR>Update:  I've started working on the list.  I work during the week so I will not be able to update it all the time.  I will update it as much as I can however.  But if any mods want to contribute and/or help out with the list that would save a bunch of time.<BR><BR><BR>Virtual Console List:<BR><BR>November 19, 2006<BR><BR>Donkey Kong NES<BR><a target=new class=ftalternatingbarlinklarge href="http://www.nintendoworldreport.com/vcArt.cfm?artid=13048">Legend of Zelda NES[/url]<BR>Mario Bros NES<BR>Pinball NES<BR>Soccer NES<BR><a target=new class=ftalternatingbarlinklarge href="http://www.nintendoworldreport.com/vcArt.cfm?artid=13048">Solomon's Key NES[/url]<BR><a target=new class=ftalternatingbarlinklarge href="http://www.nintendoworldreport.com/vcArt.cfm?artid=13048">Wario's Woods NES[/url]<BR><BR>December 4th, 2006<BR><BR>Donkey Kong Jr NES<BR><BR>December 11th, 2006<BR><BR>Ice Hockey NES<BR><BR>December 18th, 2006<BR><BR><a target=new class=ftalternatingbarlinklarge href="http://www.nintendoworldreport.com/vcArt.cfm?artid=12974">Tennis NES[/url]<BR><BR>December 25th, 2006<BR><BR>
Title: RE: VC Updates?
Post by: Svevan on November 27, 2006, 05:02:51 AM
Word. What's taking so long? It's 10 AM Pacific - I've checked probably 8 times since midnight. I WANT TO GIVE YOU MONEY NINTENDO DON'T YOU WANT IT?
Title: RE: VC Updates?
Post by: D_MaN87 on November 27, 2006, 07:43:26 AM
lmao exactly.  By any chance, since you work for this site, any scoop on the games that are (supposed) to be coming out today?
Title: RE: VC Updates?
Post by: couchmonkey on November 27, 2006, 07:50:33 AM
Didn't the TG 16 games show up a little late?  Hopefully there will be something by the end of the day.
Title: RE: VC Updates?
Post by: UltimatePartyBear on November 27, 2006, 07:57:41 AM
We're still missing a few games that were supposed to be available at launch.  I wouldn't get my hopes up for today.  
Title: RE: VC Updates?
Post by: Svevan on November 27, 2006, 09:06:13 AM
D_MaN87: I'm so happy you asked.

http://www.nintendoworldreport.com/newsArt.cfm?artid=12470  
Title: RE: VC Updates?
Post by: Magik on November 27, 2006, 09:53:38 AM
Someone clear this up for me, how many games are Nintendo planning to release to the VC every monday?  One game?  Many games?

Is there even a schedule available?
Title: RE:VC Updates?
Post by: Svevan on November 27, 2006, 10:17:43 AM
Here's the skinny: this is the list of all the VC games coming out before 2007, those not released yet have been bolded.

Altered Beast     Sega Genesis
Baseball    NES
Bomberman '93    TurboGrafx-16
Bonk's Adventure    TurboGrafx-16
Columns    Sega Genesis
Donkey Kong    NES
Dr. Robotnik’s Mean Bean Machine    Sega Genesis
Dungeon Explorer    TurboGrafx-16
Ecco the Dolphin    Sega Genesis
F-Zero    SNES
Golden Axe    Sega Genesis
Gunstar Heroes    Sega Genesis
Ice Hockey    NES
Mario Bros.    NES
Pinball    NES
Ristar    Sega Genesis
Sim City    SNES
Soccer    NES
Sonic the Hedgehog    Sega Genesis
Solomon’s Key    NES
Space Harrier II    Sega Genesis
Super Mario 64    N64
Super Star Soldier    TurboGrafx-16
The Legend of Zelda    NES
Tennis    NES
Toe Jam & Earl    Sega Genesis
Urban Champion    NES
Victory Run    TurboGrafx-16
Wario’s Woods    NES

Since these are the ones we'll get by the end of the year, they may be spread out across the next five mondays (including today). This list could be added to, but so far Nintendo has comitted to these ones only.

edit: Whoops, forgot to bold Urban Champion, Tennis, Ice Hockey, and Baseball. That makes fifteen games yet to be released.
Title: RE:VC Updates?
Post by: JonLeung on November 27, 2006, 10:23:23 AM
They did say about 10 games a month, so those 11 before the end of the year sounds about right.

Those are some prime Genesis games.  At this rate they'll run out of the good Genesis games before we even really scratch the surface of the good Super NES games...
Title: RE:VC Updates?
Post by: D_MaN87 on November 27, 2006, 10:30:15 AM
Quote

Originally posted by: Svevan
D_MaN87: I'm so happy you asked.

http://www.nintendoworldreport.com/newsArt.cfm?artid=12470


ha thanks for the info.  Up to date, thats what I like about this site

Title: RE: VC Updates?
Post by: Svevan on November 27, 2006, 10:31:55 AM
There's tons of great Genesis stuff left: more Sonic, Kid Chameleon, Landstalker - help me out guys, what else on Genesis is awesome?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on November 27, 2006, 10:39:11 AM
I heard Funky Dynamite was good, and supposedly Treasure was big on Genesis.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ProfessorCFK on November 27, 2006, 10:39:36 AM
Jurassic Park was tons of fun.  And so was Road Rash!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Magik on November 27, 2006, 10:42:30 AM
Ugh... Urban Champion.  That game is definitely not worth 5 dollars.

I really wished Nintendo set a range of prices instead of one set price for each console.  There's no way that a game like Urban Champion is worth the same amount of Zelda.

Thanks for the list, though there isn't anything on it that i'm interested in.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on November 27, 2006, 10:49:22 AM
GUNSTAR HEROES.

There is a range of prices, silly - it STARTS at 5 bucks, and GOES UP! Awesome, huh?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: The Traveller on November 27, 2006, 10:52:19 AM
They could add Master System support for VC too.. I really want Alex Kidd in Miracle World..

Edit : The Desert Strike games were pretty good on Genesis too
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Magik on November 27, 2006, 10:58:48 AM
Quote

Originally posted by: Svevan
GUNSTAR HEROES.

There is a range of prices, silly - it STARTS at 5 bucks, and GOES UP! Awesome, huh?


I was refering to a range of prices for each INDIVIDUAL system.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on November 27, 2006, 11:04:57 AM
Quote

NES games start at 500 Wii Points, Super NES games start at 800 Wii Points and Nintendo 64 games start at 1,000 Wii Points. Sega Genesis games start at 800 Wii Points and TurboGrafx16 games start at 600 Wii Points.


From http://wii.nintendo.com/virtualconsole.jsp

I get your meaning - I was being sarcastic. Genesis games do have a range as well. They START at 800, and go up.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: The Traveller on November 27, 2006, 11:29:01 AM
ALTTP and a few others are 900 points in Japan..
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on November 27, 2006, 01:41:45 PM
Super Star Soldier available now! DOWNLOADING NOW AS WELL.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Bill Aurion on November 27, 2006, 01:46:10 PM
Is Super Star Soldier the only new game uploaded?  I'm too lazy to check...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on November 27, 2006, 02:13:19 PM
So far. The hope is that there's more - if not this is hugely disappointing and I gave them my 6 bucks too soon.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Crimm on November 27, 2006, 02:16:36 PM
Quote

Originally posted by: Svevan
Super Star Soldier available now! DOWNLOADING NOW AS WELL.


BUT I HAVEN'T EVEN FINISHED ZELDA YET!

Man...how long has it been since I had too much stuff to play on a Nintendo system (that wasn't a handheld)?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Rhoq on November 27, 2006, 02:23:02 PM
When did they remove Donkey Kong, Jr. from the list (it was on there when I last checked it a day or two ago)? It's the only VC game I was looking forward to from the November-December 2006 VC line-up.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: wandering on November 27, 2006, 02:28:42 PM
I'm a Donkey Kong Jr. fiend. I blew $20 on a 25 cent DKJ machine once. Not sure if I'll get it or not, though. I have Animal Crossing.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on November 27, 2006, 03:17:29 PM
woo my topic became an "official" topic.  

....ok just ignore me.

Anyways, is Super star soldier any good.  Is it worth the download?  And why is Japan getting so many good VC games at launch
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on November 27, 2006, 03:24:34 PM
Pirates! Gold, Skitchin!, Bananza Bros., and Earthworm Jim were all good games. And I have to throw it up for Road Rash as well.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on November 27, 2006, 03:28:06 PM
Super Star Soldier is good if you like overhead shooters. It's nothing great, but it is hard - if you like a challenge, get it. (I only tried it with the Wii Remote so far, but you can use Classic Controller or GameCube Controller. My bet is either will feel better than the Remote.)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on November 27, 2006, 03:32:59 PM
Ah not my type of thing.  On another topic, wouldn't boogerman (SNES & Genesis) be a great VC game? I'd mark out like crazy for that
Title: RE:Official "Virtual Console Mondays" Thread
Post by: SixthAngel on November 27, 2006, 03:42:33 PM
Quote

Originally posted by: Svevan
There's tons of great Genesis stuff left: more Sonic, Kid Chameleon, Landstalker - help me out guys, what else on Genesis is awesome?


Shining Force 1 and 2.  You guys may know the makers of the game for also being responsible for the Golden Sun games.  Phantasy Star 1-4, Vectorman, the Shinobi games, Comix Zone, Streets of Rage, Mutant League Football just to name a few more.  They really need to make new mutant league football, best football game ever.

I want to see Zombies Ate my Neighbors so very badly (I think it was multiplat).  I can't wait to curse those underground snakes yet again for refusing to die.
Wrath of the Black Manta is an unlikely hope.  I really liked it back in the day but it had to be the cheesiest game ever.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on November 27, 2006, 03:57:32 PM
I want to see Number Munchers!~  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: WuTangTurtle on November 27, 2006, 04:04:33 PM
Edit:  oops someone already mentioned Road Rash, my bad, oh and thumbs up for Bananza Bros.

dammit SixthAngel u named everything i was thinking to name.  How about Road Rash, i loved that series so much.  Oh and nobody can forget the instant classic of Michael Jackson's Moonwalker.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on November 27, 2006, 04:42:56 PM
Well its tuesday.  Seems only one game added.  That just sucks.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on November 27, 2006, 04:48:23 PM
Still Monday over here on the West Coast.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on November 27, 2006, 05:04:41 PM
Keep holding on to hope, MorningStar. I'm west coast too, and so is Nintendo of America. Fingers crossed.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on November 27, 2006, 05:35:29 PM
Sonic the Hedgehog
*Sonic 2
Sonic 3
*Sonic Spinball
Sonic 3d Blast
Ristar
Altered Beast
Toe jam and Earl
****Toe Jam and Earl Panic on Funkotron (seirousl the BEST game for the system lookit up its fantastic!)
Mortal Kombat (more faithul to arcade than SNES)
*Beyond Oasis (not s good as Zelda but stilla top notch game)
Columns
Columns 3
*X-men (made by Sega not the other ones)
Jurassic Park
Afterburner
Eternal Champions
Golden Axe
Golden Axe 2
*Streets of Rage
****Streets of Rage 2 Streets of Rage 3
Revenge of Shinobi (pretty good action game worth whatever they charge)
****Shinobi 3 ( I kid you not the BEST Ninga game on Genesis if not ever! I cant get enough of this game soBUY THIS GAME!!)
Kid Chameleon
Alex Kid Series (dont rememebr how many Genny had but all were good)
**Mega Man Willy Wars (Genesis Exclusive)
Urban Strike
Jungle Strike
*Shadow Run (super awesome game migth have been also on Super not sure)
*Vector Man
Vector Man 2
Virtua Fighter 2 (plays similar to Street Fighter games but with VF characters)
MJ Moonwalker
*Mighty Morphin Power Rangers (the fighting game not the wierd brawler wanna be)
Samurai Showdown (also on SNES but Gennesis was better)
Street Fighter 2 Special Champion Edition (the Genesis exclusive the other SF2 games are better on SNES)
Joe Montana Sports Talk Football
Bulls VS Lakers and Bulls VS Blazers
NBA Jam TE (SNES has it too but agian Genesis was slightly superior butthis isnt liekly to get released)
***Bio Hazard Battle (I cant recommend this enough if yo liek old school shooters THIS IS YOUR GAME!)
Space Harrier
Forgotten Worlds (great game very rare hard to find and made by Capcom its a MUST have title)
Phantasy Star 2 (not the best but still good game)
Phantasy Star 3 (one of the BEST RPGs ever)
***Phantasy Star 4 (the last SUPURB PS game some woudl say as good as at least FF3{6} I would highley recommend)
Shining Forces
Shining Forces 2
Shining Forces 3

There are too many more to list but I seriously offer these as unbiased games that are definately worth owning or playing if you havent ever had the chance. These are the cream of the crop for Genesis and soem of these games (I will put * next to them) are what owning a Genesis was all about they are awesome gaming experiences)

TJ and E Panic On Funkotron, Shinobi 3, Phantasy Star 4, Bio Hazard Battle, Streets of Rage 2, and Forgotten Worlds are all the games you MUST DL if you get time and money they are WORTH IT I swear.



There are other greats but the ones worth mentioning either already have been announced or have been suggsted by other posters.


Don't let my name fool you I am offering these as unbiased I had SNES also and it ahs its fair share of AAA titles but THESE are the reason why a Genesis WAS worh owning and I cant say enough good things about them all I can say is try them out.

Even the games I alread own off this list will surely be DL by me to play on Wii.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: TrueNerd on November 27, 2006, 05:39:16 PM
It'll be nice when I finish Zelda. Then I'll have time to discover that my Wii has abilities besides its capability to run Zelda. Maybe I'll even hunt down that friend code!  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ryancoke on November 28, 2006, 02:50:50 AM
how about that mutant league hockey game. That was pretty fun.  Or how about the original NHLPA hockey game? I used to rent a genesis just for that game. So awesome
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on November 28, 2006, 04:30:49 AM
So it was just one game?  I wonder why?  Nintendo did plan to have more, so I'm thinking there must be a reason.  Servers getting hit too hard?  Demand too low?  WHAT IS IT NINTENDO?  Why won't you reveal all your business secrets to me?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Bubba on November 28, 2006, 04:48:38 AM
All I have to say is.....

Saturday Night Slam Masters
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on November 28, 2006, 05:00:12 AM
Quote

Originally posted by: TrueNerd
It'll be nice when I finish Zelda. Then I'll have time to discover that my Wii has abilities besides its capability to run Zelda. Maybe I'll even hunt down that friend code!


Like playing the Original Zelda
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on November 28, 2006, 05:23:29 AM
I have so many games I am playing at the same time...this is a first for me, as I usually just play a single game at a time.

Currently I am playing:

Bonk's Adventure
Super Mario 64
The Legend of Zelda
Wii Sports
Twilight Princess

and I have downloaded but not really played, Wario's Woods and Bomber '93.

The best thing about the Virtual Console is the fact that it (sorta) saves your progress where you are.  It helps so you don't have to worry when games have no saves.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: nemyhlovecraft on November 28, 2006, 06:01:46 AM
Thread needs more Kid Chameleon!!

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on November 28, 2006, 06:21:22 AM
"I really wished Nintendo set a range of prices instead of one set price for each console. There's no way that a game like Urban Champion is worth the same amount of Zelda."

Maybe when games like Urban Champion sell like crap Nintendo will rethink their VC prices.  I wouldn't be surprised if there was some Player's Choice option for VC games in the future if Nintendo doesn't feel they can continue selling at full price.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on November 28, 2006, 06:27:10 AM
'Cept they'd be "NOT the players' choice" games.

I want Jaguar support on this thing. Give me Rayman and AvP...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on November 28, 2006, 06:40:46 AM
"'Cept they'd be "NOT the players' choice" games."

I've seen my fair share of Player's Choice games that I can't imagine ever selling within a "best selling" range.  Marking unpopular VC games as such would be nothing new.  In Nintendo's mind ALL of the VC games are already major hits since they had some success on their initial release.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on November 28, 2006, 07:53:22 AM
I do expect to see SOME adjustments to the Virtual Console prices.  BUT, I do not think they are as bad as people say.

I could see the 8-bit games being dropped to 300 points and the 16-Bit games being dropped to 500 points.  I don't really see N64 games dropping, but I think it might be smart for them to drop to 700 points.  

This would leave the 1000 points for original content Virtual Console games, which I think is what needs to be pushed.  Or even special addition virtual console games.

What has slightly disappointed me about the virtual console is Nintendo choosing inferior versions of its games for the virtual console.

Why the inferior Wario Woods, when an awesome version of it is available for Super Nintendo.  I bought the NES one and was happy, until I found out a better version is available.

Or the comment of Donkey Kong not being the arcade game.  That is a travesty.

Overall though, I really don't think we have much to complain about.  The service is great and it works well.  All Nintendo really needs to do is get those connection times and download times better, because it can take WAY too long to connect to the Wii Shop channel, let alone download a game.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on November 28, 2006, 08:22:47 AM
Golden Axe and Ecco are available for Genesis.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on November 28, 2006, 08:32:46 AM
"What has slightly disappointed me about the virtual console is Nintendo choosing inferior versions of its games for the virtual console.

Why the inferior Wario Woods, when an awesome version of it is available for Super Nintendo. I bought the NES one and was happy, until I found out a better version is available.

Or the comment of Donkey Kong not being the arcade game. That is a travesty."

I imagine the Wario's Woods thing is simply greed.  Ideally they want people to buy both versions and the easier way to do that is to make the inferior version available first.  Either that or whoever is in charge of selecting stuff doesn't know much about game history.  They probably saw Wario's Woods in Animal Crossing and decided to release it completely unaware of the existence of a SNES version.  It may also be that Nintendo is having the Animal Crossing games come out first because they already tested their emulation in AC.

I think Donkey Kong is just laziness.  An NES emulator will work with several games while a DK arcade emulator might not.  It's easier for them to just throw the inexcusable NES version out there instead of making a custom release of the arcade one.  DK for the NES has just been a ripple effect of lazy crap since day one.  By the time DK was released for the NES in America they KNEW they could fit all four levels but didn't make the fix then because it's easier to release a crappy version that's already done.

But to do this right all three Donkey Kong games and Mario Bros should all be using their original arcade versions.  I wouldn't be surprised if someday Nintendo made them available to try to get everyone to buy those games twice.  It would be nice if in cases like these they gave you some sort of discount to "upgrade" your game if you already downloaded the inferior version.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on November 28, 2006, 08:35:04 AM
Someone let me know how these play.  I loved Golden Axe back in the day, but I fear it might not have aged well.  I've never played Ecco but I always wanted to.
Quote

whoever is in charge of selecting stuff doesn't know much about game history
What's with you and thinking Nintendo gets the custodian to do all their VC work?  The NES version was probably ready for launch (as you already said) and the SNES version wasn't.  It's as simple as that.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on November 28, 2006, 08:59:25 AM
Quote

Originally posted by: Ian Sane
"What has slightly disappointed me about the virtual console is Nintendo choosing inferior versions of its games for the virtual console.

Why the inferior Wario Woods, when an awesome version of it is available for Super Nintendo. I bought the NES one and was happy, until I found out a better version is available.

Or the comment of Donkey Kong not being the arcade game. That is a travesty."

I imagine the Wario's Woods thing is simply greed.  Ideally they want people to buy both versions and the easier way to do that is to make the inferior version available first.  Either that or whoever is in charge of selecting stuff doesn't know much about game history.  They probably saw Wario's Woods in Animal Crossing and decided to release it completely unaware of the existence of a SNES version.  It may also be that Nintendo is having the Animal Crossing games come out first because they already tested their emulation in AC.

I think Donkey Kong is just laziness.  An NES emulator will work with several games while a DK arcade emulator might not.  It's easier for them to just throw the inexcusable NES version out there instead of making a custom release of the arcade one.  DK for the NES has just been a ripple effect of lazy crap since day one.  By the time DK was released for the NES in America they KNEW they could fit all four levels but didn't make the fix then because it's easier to release a crappy version that's already done.

But to do this right all three Donkey Kong games and Mario Bros should all be using their original arcade versions.  I wouldn't be surprised if someday Nintendo made them available to try to get everyone to buy those games twice.  It would be nice if in cases like these they gave you some sort of discount to "upgrade" your game if you already downloaded the inferior version.


Why would/should Nintendo make the original arcade versions available for download when the entire idea behind the Wii Virtual Console is to emulate the best software from the NES, SNES, N64, Genesis and Turbo Grafix-16 consoles only? It's not laziness. It's not a conspiracy. The VC was never touted as anything more than what it's currently delivering and it's very unfair to expect anything more from Nintendo. Ian - enjoy the VC for what it is. Don't hate it for what it's not.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: WuTangTurtle on November 28, 2006, 09:11:34 AM
Question how many games did Nintendo say would come out every Monday?  This Monday seemed to only bring Star Soldier, Ecco, and Golden Axe.  Where is the Nintendo love?  And when do i get my Gunstar Heroes action?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ryancoke on November 28, 2006, 10:01:17 AM
where is blades of steel dammit
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KnowsNothing on November 28, 2006, 10:06:25 AM
WHERE IS GUNSTAR HEROES

OMFG
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Svevan on November 28, 2006, 10:15:43 AM
Amen. Nintendo's releasing Virtual Console games about as often as they released N64 games = LAME.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on November 28, 2006, 10:17:09 AM
"Why would/should Nintendo make the original arcade versions available for download when the entire idea behind the Wii Virtual Console is to emulate the best software from the NES, SNES, N64, Genesis and Turbo Grafix-16 consoles only?"

I think that's an entirely too literal definition of the VC.  The idea is to provide a method to sell old games in an easy and affordable manner.  What formats those games are in shouldn't be set in stone.  I wouldn't mind seeing Gameboy games appear in the future for example and I think that is a perfectly reasonable request.

Three level Donkey Kong should have never been released in North America in the first place.  It's either inexcusable laziness now or back in 1986 or both.  Either way a lazy mistake has been made and at some point Nintendo should correct it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on November 28, 2006, 10:24:02 AM
Quote

Originally posted by: Ian Sane
"Why would/should Nintendo make the original arcade versions available for download when the entire idea behind the Wii Virtual Console is to emulate the best software from the NES, SNES, N64, Genesis and Turbo Grafix-16 consoles only?"

I think that's an entirely too literal definition of the VC.  The idea is to provide a method to sell old games in an easy and affordable manner.  What formats those games are in shouldn't be set in stone.  I wouldn't mind seeing Gameboy games appear in the future for example and I think that is a perfectly reasonable request.

Three level Donkey Kong should have never been released in North America in the first place.  It's either inexcusable laziness now or back in 1986 or both.  Either way a lazy mistake has been made and at some point Nintendo should correct it.


It's a very literal definition of the VC because it's a TECHNICAL definition of the VC. The Virtual Console EMULATES the NES. So it's natural that the NES games are the ones released. If the Virtual Console emulated arcade machines, THEN we could expect arcade version releases for it.

But technically, it doesn't. So technically, it's limited to NES versions.

~Carmine M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on November 28, 2006, 10:30:57 AM
"It's a very literal definition of the VC because it's a TECHNICAL definition of the VC. The Virtual Console EMULATES the NES. So it's natural that the NES games are the ones released. If the Virtual Console emulated arcade machines, THEN we could expect arcade version releases for it.

But technically, it doesn't. So technically, it's limited to NES versions."

But it doesn't have to be.  Hell Nintendo designed this whole thing from scratch.  They could pick whatever emulators they wanted to work with it.  I doubt that even now there is a limit that firmware couldn't fix.  If there is such a limit then Nintendo are being very short sighted since in the future Gameboy or Sega Master System games could be available.  Or Neo-Geo!! Now THAT would kick ass!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on November 28, 2006, 11:14:22 AM
Emulate the NES and you can potentially play a thousand games.  Emulate the Donkey Kong arcade hardware and you can play Donkey Kong.  One of these things is not like the other.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on November 28, 2006, 11:29:24 AM
Quote

Originally posted by: PartyBear
Emulate the NES and you can potentially play a thousand games.  Emulate the Donkey Kong arcade hardware and you can play Donkey Kong.  One of these things is not like the other.


QFT.

~Carmine M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on November 28, 2006, 11:45:58 AM
Donkey Kong was emulated on the N64 in Donkey Kong 64.  The Wii can emulate N64 games.  In theory they could just release the arcade version of Donkey Kong as an N64 game.  Or use the emulator they already built for DK64 in the VC (unless Rare owns it, which is possible).

It's obvious that somewhere some EFFORT is going to be required for the real version of Donkey Kong to get released.  That's kind of the point.  Nintendo didn't make the effort back in 1986 and have not made up for this lack of effort in the last 20 years and with numerous re-releases of Donkey Kong in between.  They even re-released Donkey Kong on the NES (Donkey Kong Classics) without fixing it.

I figure as customers most of you would want a complete version of Donkey Kong available.  Unless you own Nintendo stock there really is no reason to defend Nintendo in this case.  They may and likely will never do it but I think it should be done.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on November 28, 2006, 12:00:35 PM
I have DK on Atari 2600, thats good enough for me. Geez whats the friggin deal so it only has 2 levels instead of four.


Stop bitching already.


To whoever it was that asked about Ecco and Golden Axe, I have those both on Genesis still and Golden Axe looks terrible by even Genesis standards. It looks like a Master System game. It didn't age well. Altered Beast looked better. AS for the game play its simple botton mashing at its best.


Ecco is hard to describe if you never played it. You swim around the ocean and shoot um sonic waves or something and thast it. The controlls are simple. This game also looked  alot more impressive back in the day than it does now.




Now getting back to the VC
Nintendo GAVE UP on arcades YEARS AGO. Its possible that they do not WANT to release the arcae versions because maybe they didn't save those roms. I know that soudns ludiscris but what if they just didn't think about the future back then.

Also who cares anyways, I mean the NES versions of most Arcade games were decent enough why nitpick over little things.

Oh and the Virtual console was ORIGINALLY advertised as a way to play NES, SNES and N64 games, when it was first announced. The TG-16 and genesis stuff was added over year after the initial announcement so it was NOT originally intended to showcase old games, it was a way to showcase NINTENDO games.

Sega and Hudson only jumped on board cuz they got greedy and figured this was a way to make some easy money for them.


Heres a question for ya, why even release Genesis games when they ALL have superior Sega Cd and or Arcade counterparts?


Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on November 28, 2006, 12:07:36 PM
Quote

Originally posted by: Ian Sane
Donkey Kong was emulated on the N64 in Donkey Kong 64.  The Wii can emulate N64 games.  In theory they could just release the arcade version of Donkey Kong as an N64 game.


Why bother when they could just release Donkey Kong 64? You'll get both unless you don't want to try to unlock the arcade game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on November 28, 2006, 01:34:20 PM
woo two new games.  None i am interested in though.  Where is my mortal kombat?!?!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on November 28, 2006, 02:15:27 PM
I have at least one game for each available sytem except for the SNES, they better put something good for the SNES other than F-Zero(not much of a fan of the 2D iterations), or SimCity.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on November 29, 2006, 04:10:21 AM
"Why bother when they could just release Donkey Kong 64? You'll get both unless you don't want to try to unlock the arcade game."

Since it's a Rare game are there any issues with that?  Probably not.  But you're right.  Anyone who really cares knows how to get the real version.  It just bothers me that three level Donkey Kong has become so widespread that it's practically become the standard version.

"Golden Axe looks terrible by even Genesis standards. It looks like a Master System game. It didn't age well."

Man I remember the days when seeing Golden Axe in TV ads blew me away.  Remember at the time that game just crushed any NES game in visuals.  I can hear the tribal opening music playing now.  And regardless how it plays now one thing I love about Golden Axe is that's its so cool.  It's about a barbarian with a huge sword slashing away at enemies.  It just has bad-ass style that games never have anymore.  Games today always try to be dark and moody.  In short what's considered cool these days is lame wimpy sh!t while back in the 80's cool stuff was over-the-top ninjas and barbarians and stuff.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on November 29, 2006, 04:30:59 AM
If you really want to complain about getting the inferior console version of an arcade game, Golden Axe would be a good choice.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on December 02, 2006, 12:51:53 AM
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on December 02, 2006, 12:52:41 AM
http://www.nintendoworldreport.com/newsArt.cfm?artid=12491

We REALLY need more SNES and n64 games
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on December 02, 2006, 02:36:17 AM
Ian Sane:  Since Donkey Kong is a IP of Nintendo and not Rare Donkey Kong won't be a problem.  The only games that will be  a problem are the original Rare games that Nintendo was very generous in giving the rights to the IPs to even though they published them...I know some games they didn't publish.

Games like: Conkers, Perfect Dark, and Banjo will probably never see the virtual console.  I dunno we may see Blast Corp, but I am unsure about that.

Goldeneye is an IP that is still owned by Nintendo, the problem here is licensing agreements to use the 007 images and such.  Nintendo would have to repay for those rights again.  

This is the reason licensed oldskool games may never be released on the virtual console. (Ninja Turtles, Simpsons, ect.)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on December 02, 2006, 02:58:06 AM
Quote

Originally posted by: PartyBear

If you really want to complain about getting the inferior console version of an arcade game, Golden Axe would be a good choice.
But that wouldn't let Ian blast Nintendo for whatever reason.

The VC, so far, only sells NES, SNES, N64, Genesis, and TG16 games. So it makes sense that the NES version of games gets released and not the arcade version.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on December 04, 2006, 10:26:21 AM
So did any new virtual console games come out today?

I might have to download Donkey Kong Junior.  That game is actually quite difficult for me...and defeats me every time I try to play it.

Stupid Monkey.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on December 04, 2006, 10:34:07 AM
It separates then men from the monkeys.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on December 04, 2006, 10:57:26 AM
I understand Ian's complaint, but the point for Nintendo is that by emulating old consoles, the whole thing becomes a huge money-making machine.  Nintendo can toss the games on there at virtually no cost (maybe some time for testing).

The alternate perspective is Xbox 360, where the most modest Live Arcade project still costs hundreds of thousands of dollars because Microsoft expects everyone to implement Achievements, online gameplay and more. Nintendo's method is far more profitable and probably far more attractive to third parties.

P.S. I vote for Ninja Gaiden Trilogy!  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on December 04, 2006, 11:33:44 AM
Not that any of you people care, but IGN feels the same way about Donkey Kong as Ian does.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on December 04, 2006, 11:37:41 AM
Quote

Originally posted by: Smoke39
Not that any of you people care, but IGN feels the same way about Donkey Kong as Ian does.


Therefore Ian is IGN and IGN Wii is Matt Cas... Therefore Ian is a personality of Matt.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on December 04, 2006, 01:07:42 PM
Someone (Rhoq) needs to sell me on DK Jr. right now, cause I'm itching to buy me something.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Galford on December 04, 2006, 01:16:32 PM
About Golden Axe, it's available on the Sega Genesis Collection for the PS2, along with GA 2 and 3.

I will become intersted in the VC when Sin and Punishment, Orge Battle 64 and Seiken Densentsu 3 are available for download.  Those are a few of the games I would be willing to pay for at current VC prices.

Till then I feel the VC is over priced.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 04, 2006, 01:56:07 PM
sir sveven may I recomend Colmuns. please check it out it is loads of fun.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on December 04, 2006, 02:39:42 PM
You know I could see Blast Corp actually being a good fit on the 360 with New High Res graphics.  Though it might just be too quirky in its own way.  At that point I see it going to VC.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on December 04, 2006, 02:48:22 PM
Columns is a very interesting and fun puzzle game, but it doesn't have the depth of later puzzle games, or Tetris for that matter...Perhaps it has the same amount as Tetris, since it does have combos, but not really as interesting of options with blocks falling.  It is a descent Puzzle game, but not up there with the best.

Donkey Kong Junior is the perfect example of simplistic arcade design.  The game is 4 levels long, which repeat themselves getting harder and harder as you go.  Part of the game is figuring out the puzzle of moving across the level to get to the final destination.  The challenging part however is achieving this goal while avoiding all the enemies trying to stop you.

The game is definitely charming, though the graphics are OLD SCHOOL 8-bit Nintendo (you will either love that or hate that.  I am kinda digging it.)  

The game just like Pac man, Galaga, and the original Donkey Kong is a perfect example of table top arcade design.  Simple yet elegant in its own way.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on December 04, 2006, 04:25:35 PM
I got Konkey Kong Jr, it's harder than Donkey Kong for sure. Now I have to wait another week to see if any of my played-before-fav-games will be available.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on December 05, 2006, 08:17:25 AM
Columns looks alright, but it aint no zelda thats for sure.  Guess I will have to wait for next monday, or 2007 for the good stuff to come out.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on December 05, 2006, 08:35:26 AM
Next games to buy for me: Ristar, Donkey Kong Jr. and Solomon's Key!

~Carmine M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on December 05, 2006, 08:58:22 AM
Quote

Originally posted by: Kairon
Next games to buy for me: Ristar, Donkey Kong Jr. and Solomon's Key!

~Carmine M. Red
Kairon@aol.com


I downloaded Solomon's Key.  It's great.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on December 05, 2006, 09:46:53 AM
Is it great because you have fond memories of the game from when you were a child or is it great in general?

More specifically, I've never played Solomon's Key--would I (could I) enjoy it as much as someone who has?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on December 05, 2006, 10:29:06 AM
I tried to give Nintendo my Money for some of their Digital Games last night and they wouldn't take my Credit Card.  So I instead ended up keeping Elite Beat Agents from Gamefly.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Dirk Temporo on December 10, 2006, 05:51:29 PM
Somebody tell me something about Gunstar Heroes.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on December 10, 2006, 06:16:01 PM
Gunstar Heroes is a simple action shooter that is fast and explosive. The main draw of the game was that you could play it co-op and beat it in roughly an hour and half. It's got some fun, crazy weapon combos (you get to have two weapon elements at all times, and there's eight or so combinations) that keep you on your toes. Each level has a crazy thing about it (an awesome sled-tunnel level, a cool level where the ground inclines down and you slide the whole way, another where you climb aboard an airship and fight a guy on a helicopter). The bosses were pretty sweet and some incorporated 3-D graphics of sorts. Pretty much, if you have a friend to play it with, it's TOTALLY worth 8 bucks. If not, ummm.....DON'T download a ROM and try it...

I think it'll work great with the GC controller, not sure if Wii Remote functionality will be included. Of course, the Classic Controller will likely be the best, but I'll give a full report once I've tried all the options.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nick DiMola on December 10, 2006, 06:20:00 PM
Think it is just about time to buy some VC games. Gunstar Heroes and Mario 64 seem like a good combo.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 10, 2006, 06:21:11 PM
vudu I never played solomons key ever and it wa the first gaem I got on Wii and I love it. Its  afantastic puzzle type game. Its great fun. I can't describe it though so not much help.

Gunstar Heroes is one of those Awesome Genesis games that makes owning a Wii so much more awesome.


When does TJ and E come out? that one was cool too, not as cool as the second one but still cool.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on December 10, 2006, 06:29:32 PM
I want my first download to be Super Mario Bros, but there are so many awesome games
Title: RE: Official "Virtual Console Mondays" Thread
Post by: SixthAngel on December 10, 2006, 06:33:25 PM
Can anyone tell me about the TG16 games?  This is the system I really know nothing about (besides Bonk).  I especially would like to know if anyone knows about the 2 new ones coming tomorrow.  I think they are called Alien Crush and Dungeon Explorer.  Will I just be crushing aliens and exploring dungeons or is there more?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 10, 2006, 06:39:21 PM
Dungeon explorer is kinda like one of those old school RPGs. It was also on Sega CD. Super Star Soldier is a cool verticle shooting game and Bonks adventure is  a platformer. Most of the good or decent TG16 stuff was ported to Sega CD and Genesis anyways.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on December 10, 2006, 07:01:38 PM
Sorry, there's no confirmation that Dungeon Explorer is coming out per my eyes. Hudson's site only lists Alien Crush, and the last time they listed only one game (Super Star Soldier) that was the only title released on VC that Monday. I have no reason to believe that DE is coming to VC tomorree - someone prove me wrong please.

edit: IceCold, Super Mario Bros isn't even on the list for the end of the year! Do yourself a favor, download Gunstar Heroes and Solomon's Key. They're freaking sweet!

edit2: "Dr. Robotnik is stamping out music and fun in Mobius with his giant, robotizing Mean Bean Steaming Machine. Before he turns all the citizens of Beanville into robots, you must save the day by gathering up beans in matching colors and defeating Robotnik's guards!" WHAT THE HELL DOES THIS MEAN
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Khushrenada on December 10, 2006, 07:35:51 PM
Quote

Originally posted by: Svevan
edit2: "Dr. Robotnik is stamping out music and fun in Mobius with his giant, robotizing Mean Bean Steaming Machine. Before he turns all the citizens of Beanville into robots, you must save the day by gathering up beans in matching colors and defeating Robotnik's guards!" WHAT THE HELL DOES THIS MEAN



Kirby's Avalanche has a better story explaining why it ripped off Puyo Puyo. Nothing beats the Kirby taunts in that game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on December 11, 2006, 04:47:54 AM
I was about to click to buy Gunstar Heroes but then didn't because the point cost on the Genesis game is to high for a casual try. (Especially considering the hoops I have to go throw to give Nintendo my money, they won't take my credit card.)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on December 11, 2006, 05:03:50 AM
honestly, considering how PS1 games cost 6 dollars to download on PS3, Nintendo really should lower the cost, and we should all boy-cot virtual console downloads until they do.  

How about that, 3 weeks after the Wii launch.....VC games at launch are finally NOT considered "new"
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on December 11, 2006, 05:21:50 AM
I am definately getting Gunstar Heroes.  I am excited because I here it is a great classic game.  

I am also curious about Alien Crush has anybody played this game?  Is it good?  I like Pinball games, so I wouldn't mind playing this.

Speaking of Pinball games does anybody remember the Pinball game on either the SMS or the Sega Genesis where you were a dinosaur?  Trying to save your dino girl friend?  It was a pretty amazing pinball game...possibly on of the best.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on December 11, 2006, 05:28:52 AM
I'm really excited about Gunstar Heroes but I'm still too occupied with Twighlight Princess to waste my time on the VC.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 11, 2006, 07:04:27 AM
Dr robotnics Mean Bean Machine is a puzzle game that is really wierd. It has similaritues to columns but wth jelly beans instead of jewels. Its on SOnci Mega Collection and is fun for a while but not woth a DL on VC.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Svevan on December 11, 2006, 11:04:33 AM
Dear: Anyone on the Fence about Gunstar Heroes

BUY THIS GAME. DON'T BUY ANY OTHER GAME UNTIL YOU HAVE BOUGHT THIS.

Best,
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Bill Aurion on December 11, 2006, 11:29:31 AM
YES...BUY IT...



BUY IT...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on December 11, 2006, 12:49:34 PM
You convinced me; I bought 1,000 points and downloaded Gunstar Heroes.

Apparently, Nintendo charges tax for Wii points purchased online.  This is news to me.  As far as I know, Nintendo doesn't have any presence in Illinois.  I can't remember--did we have to enter our state when we setup the system?  Perhaps, if I change states I can save 6.2%.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on December 11, 2006, 01:24:38 PM
If you linked to your My Nintendo account then they have it from there.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: nitsu niflheim on December 11, 2006, 01:27:17 PM
I bought 2000 points and what is on my credit card is "Nintendo Wii Points" and for 20.00.  I bought mine online through the VC and apparently I wasn't charged sales tax.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Svevan on December 11, 2006, 01:34:20 PM
Full report: Gunstar Heroes works fine with the Classic Controller (I wish I had a Genesis pad!). The Wii Remote takes the number two slot because switching weapons is a function that you use sparingly, and the A Button is a perfect place for it. Only the shape of the pad is in question. The GameCube controller comes in last because of the mapping: B button is switch weapons, and as said before this is done sparingly. A is fire, and X (what?) is jump. Whatever. That may have been how it was in the Genesis days, but I just don't like it here. Everyone's got a Wii remote, so hopefully Wii control will suffice. Try GC pads and tell me if you think it's any good, but I couldn't stand it.

The game is just as I remember. Sitting down for 45 minutes I was able to blaze through two levels and get halfway through a third (out of five? I think). It's ten times more fun with a friend, of course, but it's still great by yourself. Just mindless, awesome blasting action.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on December 11, 2006, 01:41:55 PM
Those 'Cube controls don't sound too bad to me.  And the B, A, and X buttons are the obvious closest analogs to the three Genesis face buttons.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Bill Aurion on December 11, 2006, 02:40:54 PM
"...and get halfway through a third (out of five? I think)"

Seven...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on December 11, 2006, 04:05:23 PM
This game is intense.  If you play the game on skill level easy then you may think the game is a piece of cake...but Normal and Expert really push the limits and actually does so by adding new experiences to the levels.  

It really is a classic game that deserves the praise and respect it got.  Truly fun, and truly revolutionary game play for its time.  I love it.  

I am glad to here there is 7 levels instead of five.  

And the level design and imagination in this game is truly top-notch.  

Title: RE: Official "Virtual Console Mondays" Thread
Post by: BlkPaladin on December 11, 2006, 04:18:34 PM
Many States are now requiring any US based company to with hold tax. So either Illinois requires it or Washington does, I really didn't look at how much the tax was to figure that out. After I found they charged tax I knew it was cheeper to get the points cards from Wal-Mart or Gamestop. (Wal-Mart charges 19.83 for the card, Gamestop 19.99 so you are saving a little money.)

I know that Wisconsin was considering it. So most companies that also have an online presence started charging tax, usually the tax in the state they are located in unless the state the consumer is from requires it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Amodaus1 on December 11, 2006, 04:34:16 PM
Gunstar Heroes is NUTS! Its all about that one stage that turns into a board game, and you roll dice, and almost every space is a BOSS FIGHT! And there is only 1 or 2 spaces for health recovery!

This was a good addition to VC. Now what they need is to get some emulated saturn so i can play Guardian Heroes, because that game is nuts too.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on December 11, 2006, 06:32:47 PM
Ah jeez, there's a board game section in it?  I hated the board game in Gunstar Super Heroes.  I might've even given up on it, I can't remember.  I kept rolling the wrong number and going in circles until I died. DX
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on December 11, 2006, 07:51:55 PM
The status of the last stage as a countable "stage" is debatable, but once I'm actually there I'll comment. But six sounds righter than seven at this point, per my memory.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on December 11, 2006, 10:45:44 PM
I said it once and I'll say it again...Nintendo is handling the VC poorly. It seems that only Sega and Hudson are willing to release their big games on a weekly basis, while Nintendo is severely holding back. I mean Ice hockey? Come on Nintendo!

I am wondering how the VC is doing in the US. Anybody knows where to get VC numbers?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on December 12, 2006, 01:30:35 AM
Give Nintendo time.  Nintendo doesn't look at it like the virtual console is seperate systems, but it looks at it like one.  So if there is a big Genesis game, Nintendo may think it is better to hold off on other games so that people don't miss something because they didn't have the money to buy.  

And Nintendo did supply us with a F-Zero, Zelda, and Super Mario 64 day one.  Those are pretty good heavy hitters.  

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Bill Aurion on December 12, 2006, 01:47:06 AM
Quote

Originally posted by: Svevan
The status of the last stage as a countable "stage" is debatable, but once I'm actually there I'll comment. But six sounds righter than seven at this point, per my memory.

Debatable, what?  Wrong, there are seven, period... >=|
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MilkManX on December 12, 2006, 01:51:37 AM
I nabbed Gunstar Heros and Alien Crush yesterday. I had the real carts of both of these games back in the day.

Classics! Alien Crush is one of the best pinball games ever made. Gunstar is just a "Treasure" and still to this day I think their finest game.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on December 12, 2006, 02:35:30 AM
Quote

Originally posted by: Svevan
The GameCube controller comes in last because of the mapping: B button is switch weapons, and as said before this is done sparingly. A is fire, and X (what?) is jump. Whatever. That may have been how it was in the Genesis days, but I just don't like it here. Everyone's got a Wii remote, so hopefully Wii control will suffice. Try GC pads and tell me if you think it's any good, but I couldn't stand it.


You can't change which GameCube controller button maps to which Genesis button, but you can change what each button does in the game's option menu.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on December 12, 2006, 04:00:01 AM
Nintendo has many non-heavy hitters they could release.  But one game only one game and its Ice Hockey... They could have at least added Balloon Fighters.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 12, 2006, 04:47:39 AM
Dude just play Zelda and be happy. Then be thankful that Sega is getting the GOOD games out early on so we knwo that the AWESOME games will come latter.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: chaingunsofdoom on December 12, 2006, 07:15:31 AM
Saw Ice Hockey on the list last night and I had to get it. I got dinged GST on my points purchase, but I still saved a couple of bucks. There's nothing like getting beat badly by the CPU. The only bad thing is that Blades of Steel will probably be eons away from release now.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on December 12, 2006, 09:46:26 AM
I'm still waiting on Toejam and Earl, Vectorman, Jurassic Park, and MAAANY others. I was a Genesis kid back in the 16-bit days and never got around to playing any of the good SNES games. From Metroid to Link to the Past and most things in between, I haven't played very many SNES games other than Super Mario World.

Any good SNES games to look forward to other than Metroid or Zelda?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: couchmonkey on December 12, 2006, 10:08:03 AM
Quote

Originally posted by: MorningStar
I'm still waiting on Toejam and Earl, Vectorman, Jurassic Park, and MAAANY others. I was a Genesis kid back in the 16-bit days and never got around to playing any of the good SNES games. From Metroid to Link to the Past and most things in between, I haven't played very many SNES games other than Super Mario World.

Any good SNES games to look forward to other than Metroid or Zelda?

Now THERE'S a can of worms.

Personally I love Donkey Kong Country and DKC 2.  A lot of people aren't as sweet on them anymore, but I think the first one in particular is one of the best 2D platformers ever created.  As was Super Mario World 2: Yoshi's Island.  Plok is really good too though it will probably never make it to the VC.  Shame, because that game would really benefit from the suspend feature.

If you're into RPGs at all, SNES had them in droves.  Earthbound, Final Fantasy, Super Mario RPG, Breath of Fire, Lufia, Secret of Mana, Illusion of Gaia, Shadowrun, 7th Saga...some of them probably haven't held up that well but I enjoyed all of them back in the day.

Edit: ActRaiser I & II, Super Castlevania IV, Mega Man X (could get it cheaper by buying the collection, though), Secret of Evermore, Rock n' Roll Racing and Lost Vikings...those last two might have been available on Genesis.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on December 12, 2006, 10:16:43 AM
"Any good SNES games to look forward to other than Metroid or Zelda?"

Too many to list.  The general rule is if it's made by Nintendo, Square, or Capcom BUY IT.

Though I'll recommend Saturday Night Slam Masters and Sunset Riders since they probably won't get as much praise as other more popular titles.  Though they both had Genesis versions the SNES versions were closer to the arcade versions.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on December 12, 2006, 10:17:51 AM
Quote

Originally posted by: Ceric
Nintendo has many non-heavy hitters they could release.  But one game only one game and its Ice Hockey... They could have at least added Balloon Fighters.


Bingo!

I wouldn't have been as annoyed if they would at least two or three non heavy hitters. I mean, they only seem to release 1 game per week, while Sega and Hudson are dropping two or three games per week. And its not like Nintendo can't do it. If they were able to have over 30 heavy hitters for the Wii launch in Japan, why can't they release two or three games a week?

To give them the  benefit of the doubt, maybe Nintendo will truly start VC support at the beginning of 2007. But until then, I am disappointed with the VC.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: chaingunsofdoom on December 12, 2006, 10:48:47 AM
There are way too many SNES classics to list.... here's the ones I have listed: Actraiser, Breath Of Fire 1 & 2, Chrono Trigger, EarthBound, E.V.O.: Search for Eden, FF4 & FF6, F-Zero, Illusion of Gaia, Killer Instinct, Legend of Zelda: A Link to the Past,  Lufia 1 & 2, NHL '94, Paladin's Quest, Pilotwings, Secret of Mana, Star Fox, Super Mario All-Stars, Super Metroid, all 3 Super Star Wars games, Uniracers.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on December 12, 2006, 11:07:09 AM
Yeah I was hoping for all the SNES games, because there is definitely more raw games for SNES then Genesis, that I never played because I didn't have an SNES.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 12, 2006, 12:42:05 PM
wait a second, so Dungeon Explorer, which was alsoa Sega CD game, came out also? Does that confirm they wont be making Sega CD games? Cuz if they were they wouldn't be putitng out the inferior versions or would they?


Title: RE:Official "Virtual Console Mondays" Thread
Post by: Amodaus1 on December 12, 2006, 12:51:00 PM
TIN STAR

Its a nintendo game. Its good, and its a super scope game. For its time it was damn awesome, if they could get it to work with the wii mote, I'd go crazy.

EDIT: forget the "for its time" statement its still damn awesome.  And sunset riders is ok, if you don't like actions games you can skip on that one, its not very well polished, but for those who do enjoy action fests its solid.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smoke39 on December 12, 2006, 01:48:52 PM
Quote

Originally posted by: segagamer12
wait a second, so Dungeon Explorer, which was alsoa Sega CD game, came out also? Does that confirm they wont be making Sega CD games? Cuz if they were they wouldn't be putitng out the inferior versions or would they?

They've already released the NES version of Warrio's Woods, which was also released on the SNES.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Svevan on December 12, 2006, 01:57:46 PM
There's no Dungeon Explorer available - next week?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on December 12, 2006, 03:19:02 PM
I don't think complaining about the virtual console is necessary anymore.  Most of us wish more games were available because we all want to play our favorite classic games, and most of us with the prices were less so we can either buy more games or save money, but that just isn't happening RIGHT NOW.  But it will happen soon.  Prices will eventually drop for the VC and more games will eventually available.

Until then be happy with what you got.  There is plenty to keep you busy:

Collect all 120 Stars in Super Mario 64,
Beat F-Zero and send countless hours learning to shave time off your laps.
Run through both Quests of Zelda
Weep trying to actually beat Gunstar Heroes
Run really fast in Sonic and finally realize the game isn't as good as we remember
Play some old school Sport NES games and thank the gaming gods that we have evolved
Admit that Solomon's Key is cool but Wario's Woods is the better Virtual Console puzzle game...and Columns makes three games to play.
Play some Bomberman '93 and see how even today Hudson knows how to do deathmatch games...and the single player is good too.
Try to figure out what drugs the designers of Bonk were on when they created the game and level design.


I think you get my point.  There is PLENTY to do for several weeks with the virtual console, and each week more options are being added.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 12, 2006, 04:52:13 PM
didnt know warios woods was ever on NES I have it for SNES adn didnt even thik to look for NES one.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: TrueNerd on December 12, 2006, 06:44:20 PM
Considering that I've been a NintendoFanBoy4Life, I never owned a Genesis. Today was my first exposure to Ristar and Gunstar Heroes. I very, very much like both. Gunstar Heroes is as good as advertised. Ristar almost seems Kirby-esque with Sonic presentation. The reaching mechanic of Ristar plays a little similar to Kirby's sucking mechanic. Ha ha, reaching, sucking... Anyways, thought I'd throw my two cents in.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MilkManX on December 13, 2006, 01:45:26 AM
Man I nabbed Gunstar Heros(which I use to have on my Genny) and Alien Crush(had it on my TG16) and am loving it. Gunstar looks great in 480p and Alien Crush is my favorite Video Pinball game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on December 13, 2006, 05:34:50 AM
Quote

Collect all 120 Stars in Super Mario 64,
Beat F-Zero and send countless hours learning to shave time off your laps.
Run through both Quests of Zelda
Weep trying to actually beat Gunstar Heroes
Run really fast in Sonic and finally realize the game isn't as good as we remember
Play some old school Sport NES games and thank the gaming gods that we have evolved
Admit that Solomon's Key is cool but Wario's Woods is the better Virtual Console puzzle game...and Columns makes three games to play.
Play some Bomberman '93 and see how even today Hudson knows how to do deathmatch games...and the single player is good too.
Try to figure out what drugs the designers of Bonk were on when they created the game and level design.


I think you get my point. There is PLENTY to do for several weeks with the virtual console, and each week more options are being added
THANK YOU! Plus, there are already such awesome new games (Metal Slug and Elebits this week) that people have no right to complain.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 13, 2006, 05:56:45 AM
Well I am starting to disagree with all the VC love now, and it was my main feature I wanted in Wii. I was playing Live arcade at my friends house and they have a MUCH better selection of arcade games to choose from.


I know that Nintendo and Sega games hold more weight and are more special to people, but I couldnt help feel disapointed they are getting so many more games that us.


We DL Doom and UMK3 and there was so much more to get but we didnt wanna waste too much space cuz the HD is alread bogged down with movies and junk.


Anyways After playing Doom and UMK3 I started thinking of the appeal of VC. And now I am really hoping Nintendo DOES try and add actualy arcade support for the arcade games, because the conosle counterparts suck especially for Mortal Kombat games (regardless what system they play on)

So I hope they DONT release MK games for VC, or SF or ANY of the great arcae classics, I hope they find a way to gfet the REAL arcade ports. If Xbox can do it why can't Nintendo? They are buddies with Namco anyways so Namco could put some of thier hits on it right?

I was thinking how crappy the NES Pac-Man games were and hoping they get the real arcade versions.


I was ok witht he NES games and SNES games till I rememebred how much MK sucks on all home consoles and Midway refueses to release MK 1 for Arcade Treasures (bastards!) so VC is our only hope.



Other than that I like the lineoup so far and hope they stick with JUST console games nd giv eup on Arcade ports.


Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on December 13, 2006, 06:19:49 AM
Guys, if you enjoy the VC games, fine.

But that doesn't mean that I am NOT disappointed with how Nintendo is handling the VC. Sega and Hudson have been throwing the most support each week, with games that people actually want, while Nintendo only releases one and its a very worthless one.

Do I need to remind you that Japan got over 30 VC games, including some classic killer APPs from Nintendo, at launch? Not to mention they also had a wide selection of Wii launch titles.

I agree that Nintendo may be focusing  on brand new Wii games rather that put their time, effort and money on old games, but if they only release one game per week, it wouldn't kill them to release a worthy one.

I HOPE Nintendo gets their act together soon. If they were able to have 30 VC games at the Japanese launch, it wouldn't kill them to have two good ones each week.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on December 13, 2006, 08:42:50 AM
Quote

Well I am starting to disagree with all the VC love now, and it was my main feature I wanted in Wii. I was playing Live arcade at my friends house and they have a MUCH better selection of arcade games to choose from.


Do you ever cease with the complaints?  Plus most of them are completely baseless.  For instance:  How long has the Live arcade been around?  How long has the VC been available?  Once you answer those questions, perhaps we won't feel the need to change your diaper on a daily basis.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on December 13, 2006, 09:22:08 AM
Ok, Xbox arcade for the 360 has been around for what?  Over a year...and if it is the same service that was available for the Xbox then alot longer, and you are comparing it the Virtual Console that is not fair.  I know that it is pretty cool to get online support for the Xbox 360...but the Virtual Console isn't about that...It is about giving you classic games in their original form and letting you relive your favorite game.

The system hasn't even been out for a full month and you are complaining and comparing it a service that has been around much longer.  I don't think that is really fair.

People on the internet like to complain, because complaining is easy...we all want more believe we deserve more and I just get tired of it.

The Wii had a very nice successful launch.  There is quite a few games out for the system launch, and a nice variety.  The number of units available while hard to find were much better than PS3 launch or the Xbox 360 launch.  The Virtual Console is actually working and functioning and providing additional variety in the launch lineup.  Filling holes like Super Mario 64 available for a Mario game.  

Yes, there are things Nintendo can do better, and I hope they DO better in.  I could list quite a few of those...but I won't because I am happy with what Nintendo has accomplished so far with the virtual console, with the system launch, with the system as a whole.  And I know that over time the system will get better and everything will be ironed out to perfection.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on December 13, 2006, 09:54:35 AM
BRING ON CASTLEVANIA 64

ROCK ON HARDCORE
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on December 13, 2006, 10:13:34 AM
My only complaint about the virtual console is that it could use more variable pricing for games.  I have a feeling SNES games are so expensive because Nintendo wants to entice companies to release rarities like Chrono Trigger on there.

The game selection is small, but time will fix that.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on December 13, 2006, 10:48:00 AM
The difference between Live Arcade is that it takes actual work to get games running on it, whereas getting VC games up takes throwing an old ROM up on a server.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on December 13, 2006, 10:58:45 AM
Quote

Originally posted by: Smoke39
The difference between Live Arcade is that it takes actual work to get games running on it, whereas getting VC games up takes throwing an old ROM up on a server.


Not quite, since the games do require some reprogramming to, at the very least, have the controls mapped to Nintendo's variety of VC compatible controllers.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on December 13, 2006, 11:12:08 AM
And rework saving the game to the Wii instead of a backup battery.  And code the game to work with the whole suspend a game option which is amazingly cool and makes some NES and SNES games actually playable, enjoyable and beatable when you don't have a save feature.  

Later we may actually get a fix so that you can play these games online, but even without that you are getting the games you have loved in the past in a better format.  Super Mario 64 even looks better in the higher resolution display and I think it plays better with the Wii Classic controller.  

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on December 13, 2006, 11:18:59 AM
"Not quite, since the games do require some reprogramming to, at the very least, have the controls mapped to Nintendo's variety of VC compatible controllers."

I really wonder who thought of that.  It's incredibly inefficient.  Having universal button mapping would have made way more sense.  Software can determine what button I push on my Wii controller, determine that that's 'A' and then just tell the unaltered game rom that 'A' was pushed.  Button mapping would provide more options to the consumer and would make releasing VC games much easier.

Though I figure they don't edit the ROM code.  They likely just make the very same "translator" software I'm talking about, only they customize it for each game.  It probably doesn't take long to code but doing it for every game seems like a waste of time.  A universal controller mapper for each console supported on the VC would save tons of time.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: MarioAllStar on December 13, 2006, 01:41:13 PM
Spak-Spang: I am pretty sure the suspend feature does not require any modification of the games themselves. It is simply saving the RAM of the emulator and then restoring it later.

Ian: By having per-game configurations, the controls will be much better in the end. For example, if there was a rigid one-to-one mapping for every game, we would be stuck with using the second analog stick for C-buttons in the N64 Zelda games (and we all know how much people hate that here). With specialized configurations, those buttons could be mapped to y/x/a and then do some repositioning of other buttons to make things fit. Heck, if they wanted to they could go back in and modify the games so buttons do different things in different situations (e.g., you still use the analog stick to select the Ocarina, but you can use the face buttons to play it).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on December 13, 2006, 03:24:25 PM
All the things you mentioned, Rhoq and Spak, are aspects of the emulators, which have clearly already been made.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Svevan on December 13, 2006, 05:00:36 PM
For the record, I agree with Pap and think those who AREN'T whining about the VC are too used to Nintendo's Dry Desert philosophy that helped keep them in the number two and three spot for ten years.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on December 14, 2006, 02:50:34 AM
Four games per week isn't really a dry desert, though.  I'm interested in at least one game each week, and Nintendo is giving the third parties a chance to sell more games on their consoles which can only be a good thing.

Nintendo is planning for the future, here.  I think we're going to see quite a few big hits through the first quarter of 2007 as the Wii lineup gets thinner.  Nintendo may be holding back a little too much, but the counterpoint would be that the company is having no trouble selling Wiis right now.  Edit: if this continues when the actual Wii game lineup thins out, then I'll be inclined to agree.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on December 14, 2006, 03:05:45 AM
If it was all of Nintendo it be different.  It's just NoA.  Which makes it absurd.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on December 14, 2006, 04:08:58 AM
I'm aware that Japan has a better initial VC lineup, but I just found a European list and it looks almost exactly the same as North America.  The only difference is they get the same games in a shorter span of time, but that's because they had to wait an extra 3 weeks for the system.

I suspect what this all comes down to is Reggie trying to keep his promise of avoiding a drought after New Year's.  Japan probably had a certain number of games ready and he decided to save a few of them for that two-month gap between WarioWare / Wii Play and Mario Party 8.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on December 14, 2006, 04:59:44 AM
"Ian: By having per-game configurations, the controls will be much better in the end."

I'll agree with that though we should be able to customize controls as we see fit.  I think that should be a standard feature for all consoles.  I should be able to go to a menu and select whatever button I want to be 'A' even if the button I pick isn't labeled as 'A' on the controller.  That way there's never any problem with developers having crappy button assignments and not giving us the option to fix it.  A universal option like that renders Mega Man Anniversary Collection problems moot.

Without the option to customize, what Nintendo is doing does make the most sense.  I'm just saying that doing a unique mapping for every game is extra work.  It's all a bunch of "ifs".  IF Nintendo allowed us to map buttons as we see fit and IF Nintendo designed the classic controller to actually be compatible with N64 games THEN they could have saved themselves work in the longrun by not having to customize the controls for each and every VC game.

Regarding the trickle of games coming out I agree with those that point out that just NOA is doing it so it makes no sense.  Why would "letting third party games have a chance" and "spacing out releases" and all this other stuff apply to North America but not Japan?  I don't think either idea makes a lick of sense anyway but if they did wouldn't they make sense for both regions?  I think it's just NOA doing things is a weird manner just because that's what NOA does.  The company couldn't market Twinkies to fat people.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: SixthAngel on December 14, 2006, 05:36:56 AM
Quote

Originally posted by: Ian Sane
"Ian: By having per-game configurations, the controls will be much better in the end."

I'll agree with that though we should be able to customize controls as we see fit.  I think that should be a standard feature for all consoles.  I should be able to go to a menu and select whatever button I want to be 'A' even if the button I pick isn't labeled as 'A' on the controller.  That way there's never any problem with developers having crappy button assignments and not giving us the option to fix it.  A universal option like that renders Mega Man Anniversary Collection problems moot.

Regarding the trickle of games coming out I agree with those that point out that just NOA is doing it so it makes no sense.  Why would "letting third party games have a chance" and "spacing out releases" and all this other stuff apply to North America but not Japan?  I don't think either idea makes a lick of sense anyway but if they did wouldn't they make sense for both regions?  I think it's just NOA doing things is a weird manner just because that's what NOA does.  The company couldn't market Twinkies to fat people.


I like the buttom mapping idea but I don't think it is ever going to happen for the same reason games in the store have very few control customization options.  They don't want to confuse people and console games are supposed to be pick up and play with a straight forward control scheme.

The big Nintendo vc games coming out isn't a marketing problem, instead marketing is the problem (or at least the problem of those complaining).  The big Nintendo games will sell on the vc regardless and will overshadow the games being released now, especially the TG-16 games.  They are giving 3rd parties a good chance to sell games on the vc instead of them being passed over for all the Marios and Zeldas.  It is a really smart move to help promote third parties to join and it will increase vc sales in the long run.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on December 14, 2006, 05:50:49 AM
"They don't want to confuse people and console games are supposed to be pick up and play with a straight forward control scheme."

I don't think good features should be abandoned because people are idiots.  The only way to get "confused" is to change the controls from the default settings and to do that would require hunting through system menus to find the thing and if you can do that odds are you're smart enough to not get confused.  If customizable controls confuse you then you're a moron and probably can't even hook up the console to your TV in the first place let alone go online which is a requirement for the VC.

Tons of consumer electronics can confuse people but they don't bork features because of it.  The basic function of a console wouldn't be compromised.  Put the game in, press power and you're playing.  When I was a kid we didn't have memory cards and you didn't have to set any system stuff like the clock when you turned your new system on for the first time.  Technically this could be viewed as confusing to someone used to the simpler old way.  But should we not have had memory cards because of stuff like that?  No.  The functionality was worth the risk of confusing someone who is dumb as f*ck to begin with.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on December 14, 2006, 10:26:38 AM
Quote

Originally posted by: couchmonkey
Four games per week isn't really a dry desert, though.  I'm interested in at least one game each week, and Nintendo is giving the third parties a chance to sell more games on their consoles which can only be a good thing.


It's almost as if NoA is being nicer to third parties than NoJ. In Japan they had huge virtual console launch, they had 4 Nintendo Puiblished Premiere titles at launch, and third parties on the Wii got raped. In America, they've delayed Wii Play and Wario Ware, launched with a "slow tease" strategy for the VC, and third party sales here have been much healthier.

~Carmined M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 14, 2006, 11:55:40 AM
Spak I WASnt complaining!!!!!!!!!!!!!!!!!!!!!!!!!!! i love the vc! I SPENT ALREADY 60 DOLALRS ON IT!!!!!!!! re_fugging read my post before getting all anal.


omen you too jerk.



All I was saying is that I hope that if it GETS these games it gets the ARCADE versions and nto the S1TTY Console versions. DID YOU EVEN READ MY POST? YES I AM PISSED I HAVEA R IGHT TO BE YOU PEOPEL ALWAYSD JUMP ON ME WITHOUT READING MY ENTIRE POST


RANT over.




Seriously I have no complaints with VC AS-IS. I just really do not want to get crappy MK SNES or not as crappy but still crappy Genesis MK.

I wasnt even talking about selection or variety or none of that I was stricktly refering to the qaulity of ports.


Serioulsy dude read the post. ignore any crap about not being satisfied cuz if you read ALL my psost in this thread you will find I have beebn fairly tolorant of the VC so far, even defeing certain asects other compaoing about, so before telling me I compalin to much stop complainging and learn how to read.


If I said Nintendo VC is the siznit and it is the coolest ever you STILL would have told me to shut up the prices are too high.


SOME a-holes on here argue for the sake of arguing. AllI ever do is try and offer a balanced perspective.

I never, NOT ONCE, complainged about the Wii launch, or its VC selection. I have a justifiable reason to fear getting SNES arcade ports which sucked. Even KI wasnt at all close to arcade. I am VERY picky person when it comes to Mortal Kombat as it is my ALL TIME favorite series and I have never got an arcade poerfect port and all I was saying is I hope that godawefull SNES port doesnt fidn its way onto VC. I was expressing my HOPE that Nintendo can somehow work it out to get some decent arcade games.

All it depends on is if the emulators are hardwired into the system and configured for their respective architectures. as MOST arcade games ran on identical hardware as the Genesis anyways they just had MORE RAM and better osund chips. THAT was thier only limitation. If they can alow roms to use mroe than Genesis hardwired ram they could easily port MOST ealy 90s arcades with the existing emulators. BUT I wasnt trying to make an argument I was just saying I HOPE Nintendo can do this, way to jump oin me AGAIN without even getting the meaning of my post.


So Spak- YOU stop bvitching at me cuzx I wasnt at all complaining about the existing service. an apology would be nice but that is more rare on here than Good Sonic games.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: WuTangTurtle on December 14, 2006, 03:11:22 PM
I don't know if this has been said or not but if u take ESRB's website search for Wii games/VC games there is now Street Fighter II: The World Warrior, Pilot Wings, Punch-Out, Kid Icarus, and R-Type.  Their website has leaked info on earlier VC game releases so be happy d@mmit, be happy!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on December 14, 2006, 04:31:41 PM
According to G4 the first Toejam and Earl will be released for the VC on Christmas day.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on December 14, 2006, 04:41:57 PM
Quote

Originally posted by: Kairon
Quote

Originally posted by: couchmonkey
Four games per week isn't really a dry desert, though.  I'm interested in at least one game each week, and Nintendo is giving the third parties a chance to sell more games on their consoles which can only be a good thing.


It's almost as if NoA is being nicer to third parties than NoJ. In Japan they had huge virtual console launch, they had 4 Nintendo Puiblished Premiere titles at launch, and third parties on the Wii got raped. In America, they've delayed Wii Play and Wario Ware, launched with a "slow tease" strategy for the VC, and third party sales here have been much healthier.

~Carmined M. Red
Kairon@aol.com


I take a slow tease strategy.  But they aren't.  In all the other Regions, NoE and NoJ Sorry Australia I don't know enough about your region.  I have seen a launch schedule for the VC games.  An actual honest to god schedule.  It might only be for a month but thats a month more that NoA has.  At least throw us a bone.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Flames_of_chaos on December 14, 2006, 05:07:24 PM
I think its the philosophy that if Nintendo releases 3 - 5 games every week theres a higher chance of gamers buying roughly 2 - 3 of those games rather than Nintendo releasing like 10 - 15 games a week and like about 10 - 12 of those games would be largely ignored and passed on. I guess Nintendo is just saving the big guns for shortages and giving games that can be considered niche a new breath of air especially since a lot of people never knew what the turbografx is.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on December 14, 2006, 05:41:05 PM
Personally, I really like the slow tease strategy as opposed to the giant buffet style approach.

~Carmine M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 15, 2006, 01:38:10 AM
I havenet had   problem witht hhe relese schedule as there are already moregames than I have time to play. I been spending 20 a week on this feature and will liekly continue that trend.



Someone earlier in reply to my long rant posted SFII as listed is that for SNES or Genesis?

In the case of SF it really doesnt make abig difference as both systems had versiosn that played to thier strengths and the exclusives on each system were pretty good.

But I am not a big SF fan anyways, what I am more worried about is the arcade games that were crap on the consoles, IE Mortal Kombat, Killer Instinct, Lethal Enforcers, Batman Forever, NBA Jam, Virtua Fighter, Samurai Showdown, World Heroes, Afterburner, Virtua Racing, etc.

Those games all had far, FAR superior arcade counterparts and the console versions of some were just utter crap. Especiialy thre VR games from Sega. 2d virtua fighter is a joke.

The console specific games, IE games MADE for the console and not arcade ports, no worries there sof ar nothing to complain about. Columns is ok on Genesis so thast not a big deal, AB I played and beat on Genesis years before I even knoew there was an arcade game. Golden Axe isnt that much worse off than its arcade versions, but some latter games that came after the hardware was outdated look really bad on either console.


I do however wish they would get some more SNES and N64 games as I never had very many of those and would like to try some of the big name games from those systems.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: WuTangTurtle on December 15, 2006, 02:35:35 AM
The ESRB doesn't list SFII for SNES or Genesis, it just says Wii like all the other games.  I would hope it is the SNES version, as I remember the Genesis u had to hit the start button to switch between strong and weak attacks.  Actually I'm not sure if that would matter, as long as i can use the classic controller or GCN controller.

As for Arcade games being crap on consoles, i don't remember having issues with any SNES ones.  However i did not like World Heroes, and maybe that was due to the fact i only played the SNES version.  Mortal Kombat (II & up) and Killer Instinct played well on the SNES to my knowledge.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on December 15, 2006, 03:05:20 AM
The SNES versions weren't perfect - often graphical details were left out - but they worked fine.  I hope Nintendo will look into releasing arcade versions of some games, but that would involve getting the rights to emulate those arcade boards on the system.  We're thinking of this like gamers, and Nintendo's thinking of it like a business.  A console emulator makes a lot of business sense because it's a cheap way to re-release hundreds of games.

As for the slow release list, bear in mind that those fiends at Nintendo are looking at this as a long-term way to sell games.  Say there are 2000 games on the five consoles available.  Liscencing and game quality issues probably rule out 50% of those for release on VC, so maybe there are only 1000.  At five games per week, that's 200 weeks of games, meaning Nintendo will be through with VC in just four years.  At 10 games per week, just two years.  Of course there will be brand new games and possibly more consoles in the future, but the point is that the classic game lineup isn't going to last forever, but the Virtual Console will.  (Okay, VC won't last forever, but it'll last for as long as Nintendo consoles and online game purchases last)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on December 15, 2006, 04:57:14 AM
I wonder what version of R-Type it will be?  T-16 I assume?  That is a game where the arcade version would be perfect.  A lot of the times a straight arcade port kind of sucks because with unlimited continues the game is too easy.  Having fixed continues is an advantage of home ports.  Ideally you want an arcade perfect port with console style features thrown in.  R-Type however works really well with unlimited continues because it's checkpoint based.  You don't just pop-up where you died.  You HAVE to successfully pass everything without dying to win.

Fighting games also work well with unlimited continues.  In fact I think they require them.  Having fixed continues in the SNES MK games made no sense at all.  No matter what I have to beat each opponent to continue so why shouldn't I have as many tries to do so as I wish?

In some cases I think a home port is fine if the home port is pretty much arcade perfect anyway.  The SNES version of Street Fighter II is a good example.  In some cases the home port is better.  Bionic Commando for the NES is a classic.  The arcade version is notable only for having the same name as the NES game.  The worst is situations like TMNT IV.  If you're only playing with one or two players the SNES version is better.  It has extra levels and bosses, a simplistic fighting game mode, and a new move where you throw guys at the screen.  But the arcade version allows four players and the SNES version doesn't.  Eh.  Which version is better?  Ideally you want a combination of both: SNES levels with four players and likely the improved arcade sound and graphics.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: WuTangTurtle on December 15, 2006, 05:47:07 PM
oh man i really hope TMNT IV comes in soon.  It was one of those games that i played like 100 times during spring break and stuff (beer and boobies at that point were not the definition of spring break).

Edit:  Oh yay! the mods have granted my wish and have changed my name, once the killa now a WuTangTurtle! horay!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on December 16, 2006, 10:19:32 AM
Dude, I'd LOVE TMNT IV. That was a game that I loved just because I could sit down and play it mindlessly with my bro to relax.

But yeah, I don't expect to see ANY arcade ports at all. That's too much work for the publisher with almost no increase in sales, when they have a far easier alternative available already: home console ports.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Strell on December 16, 2006, 11:43:43 AM
Ok, I have thought up something hilarious.

Nintendo should release both the SNES and Genesis versions of Mortal Kombat.

Then we can watch the SNES fail all over again!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on December 16, 2006, 12:02:02 PM
even without blood, i'd still rather play SNES version
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on December 16, 2006, 12:08:18 PM
*snip*

wrong thread!

~Carmine "aol" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on December 16, 2006, 12:18:58 PM
Quote

Originally posted by: NeoThunder
even without blood, i'd still rather play SNES version


True.  It actually played better.

I wonder when the SNES rpg vault will begin to open.  That's a huge amount of money I'll be spending.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: WuTangTurtle on December 16, 2006, 04:11:40 PM
i hope the SNES rpg vault doesn't flood us.  Give em to us say 2-3 a month.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on December 18, 2006, 01:30:24 AM
Does anyone know what was released today?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: capamerica on December 18, 2006, 02:16:13 AM
Tennis (NES®, 1-2 players)
Space Harrier II™ (Sega Genesis, 1 player)
Military Madness™ (TurboGrafx16, 1-2 players)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on December 18, 2006, 02:33:48 AM
Quote

Originally posted by: MarioAllStar
By having per-game configurations, the controls will be much better in the end. For example, if there was a rigid one-to-one mapping for every game, we would be stuck with using the second analog stick for C-buttons in the N64 Zelda games (and we all know how much people hate that here). With specialized configurations, those buttons could be mapped to y/x/a and then do some repositioning of other buttons to make things fit. Heck, if they wanted to they could go back in and modify the games so buttons do different things in different situations (e.g., you still use the analog stick to select the Ocarina, but you can use the face buttons to play it).

They could've taken a cue from MAME and made customizeable "universal/general" control schemes (though here it should be per console), and then also allowed for customizeable specific controls per game.  Then when you get to a new game you have a pretty good idea of how the buttons are mapped, but in the odd case where you don't like it, you can change it just for that game.

Nintendo is probably the most ripped-off when it comes to emulation, but they could've and should've looked more closely at a number of popular emulators to see what features they have and how they did them...after all, most of the best emulators use unmodified ROM code which Nintendo (and Sega, NEC/Hudson, etc.) should have access to...

Now, the Mortal Kombat issue is a can of worms I already opened months ago, and a case where there could be modified game code, or new version of an old game that would be worth it.  If they can't get the arcade game, they should have the Super NES one (better controls and animation) with whatever the Genesis had (blood and gore) for the "true" console version that never existed.

Of course, next thing you know Lucas will edit the Super Star Wars' Sarlaac (or is it Sarlacc?) pit monster boss to resemble what it looks like in the 20th anniversary Special Edition of The Return Of The Jedi.  "Can of worms", indeed.

I spent my spring breaks on RPGs...a week was good for that.  Not arcade-style games like TMNT IV that can be finished in one sitting.  Still, that's good too.  TMNT games back then were awesome.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_DrewMG on December 18, 2006, 02:39:36 AM
Nintendo needs to knock it off with all these sports games.  Tennis... Soccer... Hockey.   Come on.  No one wants these.  Tecmo Bowl, maybe.  Make with the real classics!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on December 18, 2006, 03:26:33 AM
SNES RPGs should be once a month.  In fact there are enough Genres that you could get a puzzle, RPG, Action, and Sport once a month consistently for quiet a while.  Of course there will always be exceptions there has to be but that would be a good starting point.  I like to see TMNT 2 and 1 actually.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Majora on December 18, 2006, 03:57:10 AM
Hey guys! There has been plenty of complaints about the VC and I don't think people should take to much of a negative approch. However, I don't think that it should be considered a bonus, or an extra though, and I don't think people should just be happy with "what they get" as we are paying a decent amount of money to buy the games and the Wii console itself and want the service to be provided to satisfy.

But I think Nintendo are handling this appropriately and I, personally, am satified with what is currently on offer and the rate that the games are being released. I was a Sega kid and owned a Mega Drive (Genesis) and didn't own a SNES (but did buy the SNES and the gems of the console later) and really look forward to playing the games I owned and loved on the Mega Drive, and also the SNES games that I never got to play and the ones that I loved so dearly!!

It's fun to be anticipating so intensely the release of such old games and revisiting the games of old brings back many memories. Whilst I am very happy personally, I do understand the complaints of some.

Bring on the SNES Final Fantasys!! :-)  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on December 18, 2006, 04:21:30 AM
That's another can of worms...will they be II/III like in the unmodified game code or will it be IV/VI as they should be, especially now that North America has seen the real II and III?  There's going to be confusion either way, but preferably it should be correct and be IV and VI.  And then, logically, people will be demanding Final Fantasy V.

And of course, with Final Fantasy IV/V/VI Advance, it may be a while before we see the Super NES Final Fantasies.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 18, 2006, 04:56:52 AM
OK obviously all the haters who say the SNES arcade ports played better are totaly friggin CLUELESS when it comes to Genesis.

Did anyof you even know that Sega madea 6 Botton ARCADE PAD thatw as actualy more popular than the standar 3 botton pad!??!?!?! seriously SNES SUCKED when it came to controlling fighitng games because of the shoulder bottons, Genesis had that right.

BUT we dont have Genny pads for VC so it would make sense to use SNES versions int hat respect.


Back to MK and SF.  IF they went with the Genesisi versions they would have a more arcade faithful feel and still have the 6 botton option as they were all programed with it in mind. YOu dont ever have to hit start for anything in those games on a 6 botton pad which Classic COntroller can emulate quite faihtfully.


I KNOW SNES had more colors and SF and MK had MORE sounds, THATS IT, graphics were identical on both systems, not counting tiny little objects in the BG missing on 1 versions but not the other. The game engine actually ran smother and faster on Genesis, especiialy for SF2 Special Champion Edition, they closest thing to actualy Hyper Figfhting which SANES couldnt do, SNES best SF2 was Super Sf2 Turbo, which THAT I would prefer on SNES, but SF2 Champion Edition or Hyper Fighting Genesis HANDS DOWN.


(yeah for Nintendo bringing back old arguments from the past now VC TRUELY is nastalgic!)


The thing with SF is Capcom HAS relesed several arcade perfect ports on latter systems, BUT Midway has NEVER released the true Mk arcade without hiding it away in some other game to unlock.


VIrtua Fighter and Virtua Racing are two other arcade games genesis got CRAPPY ports of I hope DONT get released.

I wish theyc ould get Sega CD going, it had some arcade faithful ports, although a little slow due to small cache.




As for RPGs thasta tought one , genesis had some greats too that will likely come first, followed by the SNES ones latter, again RPGS are PERFECT one Sega CD so thats one more reason to bug them to include it latter on.
 
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on December 18, 2006, 05:32:29 AM
"That's another can of worms...will they be II/III like in the unmodified game code or will it be IV/VI as they should be, especially now that North America has seen the real II and III? There's going to be confusion either way, but preferably it should be correct and be IV and VI. And then, logically, people will be demanding Final Fantasy V."

If we get them it'll probably be II and III since that's what's easiest to do.  I'd like the option.  I should be able to buy the straight SNES port for one price and then for a slightly higher price I can buy the definitive one that has the newer translation.

And Mortal Kombat sucks for all home versions.  I really wouldn't want either.  I was disappointed at the time those games were released.  Thankfully MKII turned out fantastic on the SNES.  The only real problem is the graphics aren't as good.  I even prefer the SNES sound for that game.  Playing MKII on Midway Arcade Treasures 2 shows that the sound originally was designed for a noisy arcade because it's really loud and over-the-top and, well, just plain sucks when it's the only game playing in the room.  The SNES version has a more subtle soundtrack.

Though all home ports of all the 2D Mortal Kombat's are weak on options.  They don't even have Versus mode.  What the hell?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 18, 2006, 05:39:48 AM
MK 2 for Genesis had the BEST options around, you had to enter a code to get them but you had soak test, you coudl turn fatalities, friendships or babalities on so that the computer would ALWAYS do that move. You could get unlimted contines, start anywhere you wanted on the board, it was what SAved the game from sucking too much. That and the super cool but really secret fergality. that still makes me laugh to this day.

I might have to look it up I could be rememebring it wrong but I think the code was B D B F B D F B B F F


(B=Back D= Down F= Forward)


I know it was changed for the 32X versions, still better than Genesis but barely on par with SNES.

So I dont know if I am rememebering the Gensiss code or 32X code.


MK2 in Arcade T2 is what sold me the game and why I preordered it the day I heard of it. It was better thanarcade uz I got in on bigger screan and in souround sound so was VERY loud, Ian is rigth its made to be played Loud.




rememebr Play It Loud ad campaign?  I tool it litteraly.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on December 18, 2006, 06:11:59 AM
I actually preferred the SNES pad to fighting games with the Shoulder buttons.  What made the Shoulder buttons worked was that my thumb was able to easily move about the 4 face buttons to quickly attack as needed...and then I new the Shoulder buttons were for my more powerful attacks.  Logically it just seemed to work for me better than the 6 button Genesis pad or even the arcade units.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 18, 2006, 06:21:01 AM
I guess for certain games, but I had a hard tiem with SF games on SNES. Mk 3 was fine cuz it allowed the Run and Block bottons to be sperate from the action bottons.


Getting off the Mk SF rant. whew that was hard to do.







Ok I have a technical question regarding VC, are the emulators hardwired into the system or are the part of the BIOS or Firmaware or whatever? Is it possible they could update the emulators at a  latter time to accomodate arcades or other game systems? Theoretically Neo Geo and Sega Cd are DO ABLE already with proper programing, but Nintendo might now be smart enough to figure out how to do that.


So the real question is it even POSSIBLE to get updates or is what we have now what we have for the life of the Wii?


Early 80s arcade ports for SNES or Genesis will be fine if 3rd parties ever jump on board, Midway and Atari had arcade compliations that would totaly ROCK IMO if they get VC releses. Either SNES or Genesis wouldnt matter. Also Tengen (Atari) had some pretty good arcade ports for Genesis (Nintendo hated Tenegn and fought them tooth and nail) SO has Midway agreed to Support VC? They own the rights to Atari arcades anyways.



I really hope they can get CD support at the very least out of TG and Sega cuz that increases the selection and improves quality all in 1 shot. Well for the games that the devs knew what they were doing anyways.


I know Sonic CD is a blotch on Segs record so they might now want it on VC plus its on Gems anywyas and we had to FIGHT them for yers to get it that far.


I wonder once Opera is working if you can get PC emulators to work on it and just load yuor Sega CD disks that would be cool.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on December 18, 2006, 06:59:54 AM
Quote

Originally posted by: segagamer12
Did anyof you even know that Sega madea 6 Botton ARCADE PAD thatw as actualy more popular than the standar 3 botton pad!??!?!?!


I think the term you are looking for is "better", not "more popular", unless you actually believe more people owned the 6 button pad over the standard three one that was first used with the system.

Speaking from a Genesis owner during the height of its popularity, I knew not one person who owned anything other than the standard controller for it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on December 18, 2006, 07:09:39 AM
Quote

Did anyof you even know that Sega madea 6 Botton ARCADE PAD thatw as actualy more popular than the standar 3 botton pad!??!?!?! seriously SNES SUCKED when it came to controlling fighitng games because of the shoulder bottons, Genesis had that right.


Do you realize they made it because they hadto?  The Snes had no such need, and from what I recall it looked better as well.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on December 18, 2006, 09:45:45 AM
Quote

Originally posted by: segagamer12
Did anyof you even know that Sega madea 6 Botton ARCADE PAD thatw as actualy more popular than the standar 3 botton pad!??!?!?! seriously SNES SUCKED when it came to controlling fighitng games because of the shoulder bottons, Genesis had that right.


As I recall the six-button controller came fairly late in the game, and the Genesis owners I knew had no need for one.  I really don't think it was more popular, and it couldn't've been if you felt you had to remind us.  And even if it was better than the Super NES one, it certainly came too late.

Unfortunately I have to disagree with you about Genesis vs. Super NES RPGs.  There should be no question that the Super NES had more, and Square was certainly churning out great ones at the time. The Phantasy Star games and...what's that other one, Shining Soul?  Those are Genesis RPGs I've meant to play but even if I could get into them, is that it?  What am I missing that could possibly compete with the Super NES RPGs?  That may be my opinion but I don't think the Genesis was an RPG haven.

(And I've been anal about spelling and whatnot twice already today, but man...do you even read your messages before you post them?  it almost sounds like you're letting your emotions get the better of you and you'd rather get your response out there without a thought of making it legible.)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on December 18, 2006, 10:00:51 AM
Quote

Unfortunately I have to disagree with you about Genesis vs. Super NES RPGs. There should be no question that the Super NES had more, and Square was certainly churning out great ones at the time. The Phantasy Star games and...what's that other one, Shining Soul? Those are Genesis RPGs I've meant to play but even if I could get into them, is that it? What am I missing that could possibly compete with the Super NES RPGs? That may be my opinion but I don't think the Genesis was an RPG haven.


True.  The Snes is remembered for the RPG selection.  If you count strategy games like the Romance of the Three Kingdoms or Uncharted Waters, the list is around 100 strong.  There's about 50 straight up rpgs that I counted.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on December 18, 2006, 10:05:41 AM
"The Phantasy Star games and...what's that other one, Shining Soul? Those are Genesis RPGs I've meant to play but even if I could get into them, is that it? What am I missing that could possibly compete with the Super NES RPGs? That may be my opinion but I don't think the Genesis was an RPG haven."

Shining Force.  Shining Soul are GBA games that really don't play anything like Shining Force.  Shining Force is basically the Sega version of Fire Emblem and was the first strategy RPG released in North America.  Shining Force II is awesome.  It's worth a good $30.  There's also Shining in the Darkness which is a first person RPG and is part of the same franchise.  The Shining games were made by Camelot.

I'd say the SNES still has a clear RPG advantage but the Genesis had some good stuff too.  Back then Sega was really good about matching competing genre games.  No Dragon Quest or Final Fantasy?  Fine.  We'll make our own RPG in Phantasy Star.  No Final Fight?  Fine.  We'll make our own beat-em-up in Streets of Rage.  Sega made a serious effort to fill in the holes.  Nintendo really could have done a way better job of doing that on the N64 and Cube.  The Sega Genesis is pretty much the base model to follow for a console succeeding despite the competition having most of the third party support.  If no one else can fill in a genre hole then do it yourself.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on December 18, 2006, 10:12:54 AM
I wouldn't count those crazy KOEI games (aren't they more like simulator games than RPGs?) but even if there were a few, games like Super Mario RPG: Legend Of The Seven Stars, Chrono Trigger, Secret Of Mana, Final Fantasy IV and Final Fantasy VI are still among the best RPGs even today.  And there were several non-Square games or less common ones (7th Saga, Arcana, Breath Of Fire & Breath Of Fire II, Illusion Of Gaia, Lufia & Lufia II, Paladin's Quest, Robotrek, Secret Of Evermore, Shadowrun, Soul Blazer, Twisted Tales Of Spike McFang) which were a lot of fun, at least IMO.  But then again even I liked Final Fantasy: Mystic Quest and played it several times and own it for some reason.  >_>  (I don't count The Legend Of Zelda: A Link To The Past as an RPG but it doesn't affect the list much either way for comparison's sake to the Genesis library.)

The Genesis did have more arcade-style games, but I chalk this up to Sega themselves being rather arcadey.  Some games like Jurassic Park looked more exciting in the Genesis version than the Super NES version, or at least maybe because of the commercials.  Commercials for Genesis games were often more interesting, though Nintendo got a little better when they kicked off the Play It Loud! campaign.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on December 18, 2006, 10:35:32 AM
Quote

Originally posted by: JonLeung
The Genesis did have more arcade-style games, but I chalk this up to Sega themselves being rather arcadey.  Some games like Jurassic Park looked more exciting in the Genesis version than the Super NES version, or at least maybe because of the commercials.  Commercials for Genesis games were often more interesting, though Nintendo got a little better when they kicked off the Play It Loud! campaign.


Yep, the Genesis was known for its better graphics during most of the 16-bit era. They also had much better sound (just compare Maxiumum Carange for the two and you will see that the Genesis one is light years better in this regard), although that has never been much of a concern with the consoles wars. Virgin's Aladdin looked much better than Capcom's, as another example, although clearly Capcom's was the more fun of the two.

That's also why Donkey Kong Country killed the Genesis, as suddenly the best looking game around was on the SNES. That's also why, IMO, the Genesis doesn't hold up nearly as well today as the SNES games, as most of their allure was graphics which are now so dated that it doesn't really matter.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on December 18, 2006, 10:41:50 AM
Quote

(7th Saga, Arcana, Breath Of Fire & Breath Of Fire II, Illusion Of Gaia, Lufia & Lufia II, Paladin's Quest, Robotrek, Secret Of Evermore, Shadowrun, Soul Blazer, Twisted Tales Of Spike McFang)


Shadowrun is incredible.  Were it not for the slow down and screen flicker(remember that?) during the last third, it would be the best game I ever played.

But all of those games listed are great too.  

How about...
Lagoon
Y's
Ultima
Wizardry

The list is endless.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on December 18, 2006, 11:01:35 AM
I'd like to know why it shows Mario64 as being "new" along with the games that came out this monday
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on December 18, 2006, 11:19:36 AM
"Yep, the Genesis was known for its better graphics during most of the 16-bit era. They also had much better sound (just compare Maxiumum Carange for the two and you will see that the Genesis one is light years better in this regard), although that has never been much of a concern with the consoles wars."

What Genesis were YOU playing?  The Genesis was usually known for having worse graphics and sound than the SNES.  The easy proof of this is comparing practically every game released on both consoles.  Check out Madden '94 for a night and day difference and Madden was always known more as Genesis game.  In terms of hardware the Genesis' advantage over the SNES was always speed.  The SNES pretty much killed it in all other categories, which makes sense considering it came out a few years later.

I honestly couldn't name anyone who back in the day thought the Genesis had better graphics and sound, not even Genesis fans.  It was always all Blast Processing this and that when they were bragging.  They did brag back when the main competitor was the NES though.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on December 18, 2006, 12:03:07 PM
Quote

Originally posted by: Ian Sane
I honestly couldn't name anyone who back in the day thought the Genesis had better graphics and sound, not even Genesis fans.  It was always all Blast Processing this and that when they were bragging.  They did brag back when the main competitor was the NES though.


Researching the sound, it seems my understanding was very flawed. Games like Maximum Carnage sounded umpteen times better on the Genesis, with the soundtrack done by Green Jellÿ, but these appear to be exceptions while the hardware itself was vastly in favor of the SNES in the sound department.

For graphics, likewise, the SNES had much better hardware for this. However, in terms of results, I think many did favor the Genesis early on in this department with things like the Sonic series versus Super Mario World, and movie franchises that looked much better on the Genesis that were developed from the ground up (JP, Aladdin, etc). By the time games like DKC and Yoshi's Island started coming, though, it was quite clear that the Genesis just wasn't up to snuff in this respect. With this shift kind of happening at the same time the Genesis changed their packaging design to "red".
Title: RE:Official "Virtual Console Mondays" Thread
Post by: IceCold on December 18, 2006, 05:53:10 PM
Quote

Originally posted by: Majora
Hey guys! There has been plenty of complaints about the VC and I don't think people should take to much of a negative approch. However, I don't think that it should be considered a bonus, or an extra though, and I don't think people should just be happy with "what they get" as we are paying a decent amount of money to buy the games and the Wii console itself and want the service to be provided to satisfy.

But I think Nintendo are handling this appropriately and I, personally, am satified with what is currently on offer and the rate that the games are being released. I was a Sega kid and owned a Mega Drive (Genesis) and didn't own a SNES (but did buy the SNES and the gems of the console later) and really look forward to playing the games I owned and loved on the Mega Drive, and also the SNES games that I never got to play and the ones that I loved so dearly!!

It's fun to be anticipating so intensely the release of such old games and revisiting the games of old brings back many memories. Whilst I am very happy personally, I do understand the complaints of some.

Bring on the SNES Final Fantasys!! :-)
Wow. I quoted this topic, and was about to say something like "That's the first time I've heard something positive from mantidor for ages" because his avatar is nearly exactly the same as yours, but then I realised that it wasn't him.. Figures.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: WuTangTurtle on December 18, 2006, 10:09:41 PM
ahh looks like SFII, won't be coming till maybe next week.  I only say this cause of the ESRB has it up along with Pilotwings, Punch-Out, and some others.

Sorry if i got anyones hopes up for this VC Monday, just hope next Monday brings it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 18, 2006, 10:41:43 PM
Ok it was late I had time to cool off sorry fo rant Ill will leave it alone thanks.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on December 19, 2006, 09:45:50 AM
Quote

Originally posted by: Arbok
and movie franchises that looked much better on the Genesis that were developed from the ground up (JP, Aladdin, etc).


*drool*

Aladdin on the Genesis...

God... I was such a Nintendo fanboy back in the day but Aladdin was like... heaven...

~Carmine M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on December 19, 2006, 10:46:13 AM
Maybe we can all hope that alladin makes it onto the VC
Title: RE: Official "Virtual Console Mondays" Thread
Post by: nitsu niflheim on December 21, 2006, 06:47:27 AM
Super Castlevania 4 on Christmas, I so want to play that again, it was the first castlevania since Castlevania 2 that I really loved.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MLS_man_64 on December 28, 2006, 07:41:45 AM
Is it ever going to be possible to play VC games that are stored on an SD card?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on December 28, 2006, 07:47:45 AM
Quote

Originally posted by: MLS_man_64
Is it ever going to be possible to play VC games that are stored on an SD card?


I would think so, because the Wiis system memory will really start getting low when more N64 games come out (whenever that is).  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: capamerica on December 28, 2006, 07:57:18 AM
I hope they start letting us use SD cards and external USB drives soon. There is no reason for us to be limited to the internal storage any more. Hackers have found a way to take the games off of the Wii already so if it was for security that is no longer a valid reason. Also by limiting us to just the internal memory that limits us from every getting any CD based games.

As for N64 games, we have these to look forward to in the near future:
- AeroFighters Assault
- Beetle Adventure Racing
- Mario Kart 64
- Mario Party
- Star Fox 64
- The Legend of Zelda: Ocarina of Time
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on December 31, 2006, 06:09:17 AM
I took some time and searched for just Nintendo published Titles in Nintendo 64 and Super Nintendo systems.  Obviously not all these games will be released...and I already did SOME mental editing of the list on my own.  But here is games that should and probably WILL come out on the virtual console sooner or later.  The list is huge and has several games worth downloading and actually paying the current prices for the Virtual Console games...and if that prices drops then even better.

Super Nintendo

Donkey Kong Country Series
Earthbound
Illusion of Gaia
Kirby Super Star
Kirby Dream Course (loved this game)
Kirby's Avalanche
Zelda: Link to the Past
Pilot Wings
Star Fox
Super Mario Kart
Super Mario RPG
SUper Punch-Out
Super Tennis
Tetris Attack
UniRacers
Super Mario World

Total:  17ish games

Nintendo 64

1080 Snowboarding
Bomberman 64
Cruis'n Series (Racing)
Diddy Kong Racing
Donkey Kong 64
Excite Bike 64
F-Zero X
Ken Griffey Jr's Slugfest
Kirby 64
Mario Golf
Mario Tennis
Mario Kart 64
Mario Party Series
Mischief Makers
Pilot Wings 64
Pokemon Snap
Star Fox 64
Zelda OOT
Zelda Majora's Mask
Wave Race 64

Total:  About 24 Games


Now consider all the third party games we loved, Genesis games...Turbo Graphics 16 games...and finally Nintendo 8 bit.

These Monday Updates are going to need to get bigger.  

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Shecky on December 31, 2006, 06:32:32 AM
I'd like to see SSFII:Turbo for the Genesis, but somehow I don't see that happening seeing as how they already released a SSFII.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: darknight06 on December 31, 2006, 07:00:46 AM
SSF2T didn't make it onto any 16bit console.   SF2WW SF2HF and SSF2 did.  The only Nintendo system to have SSF2T is the GBA. (and it was clearly a "make it for launch" port)  

IMO, if SF2 does well enough on the VC I'd much rather them bring over Street Fighter Anniversary Collection than to just load the VC up with the other 2 SF2 games.  Knowing Capcom though, they probably would just release the other 2 since it'd be infinitely cheaper to do.   It would be somewhat nice to get the Genesis Special Champion edition, but  it would be quite a downgrade from SNES outside of gameplay and at that point I'd rather either see the arcade one released or SFAC.  


On another note,

"Aladdin on the Genesis...
God... I was such a Nintendo fanboy back in the day but Aladdin was like... heaven"

What is such the big deal about Aladdin on Genesis?  Like Earthworm Jim, outside of it's presentation I've always thought the game itself was mud.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KnowsNothing on December 31, 2006, 07:10:21 AM
Quote

God... I was such a Nintendo fanboy back in the day but Aladdin was like... heaven...

YES

Aladdin was awesome on Genesis.  It was also awesome on SNES, but I I have a deep love affair with the Genesis version.  Unfortunately I don't see it coming to VC, but it damn well should.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on December 31, 2006, 10:16:46 AM
Aladdin was a GOOD action-platformer.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Shecky on December 31, 2006, 10:20:12 AM
I could have swore we had SF2T for the Genesis.  Well at least it had a Turbo option (to let you change game speed) and let you play as the four bosses.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on December 31, 2006, 01:12:51 PM
So what games are coming out tomarrow? any?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: tssf on December 31, 2006, 10:02:28 PM
Quote

Originally posted by: Shecky
I could have swore we had SF2T for the Genesis.  Well at least it had a Turbo option (to let you change game speed) and let you play as the four bosses.



Yep, you're ri ght. However they didn't call it Street Fighter 2 Turbo. They called it Street Fighter 2: Special Champion Edition on the Sega Genesis. Both it and the SNES version contained Championship Edition and Hyper Fighting expansion modes from the arcade.

I was an adequate player of both the SNES version of it (It was called Street Fighter 2 Turbo: Hyper Fighting on the SNES) and the Genesis version. The SNES version was better, played better, had better sound and speed and such.

They should just stick with the SNES versions of Street Fighter. The Genesis version wasn't that different, except for the FM Synthesized music and the lower colour palette.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Vundu on January 01, 2007, 12:04:51 AM
Quote

Originally posted by: Shecky
I could have swore we had SF2T for the Genesis.  Well at least it had a Turbo option (to let you change game speed) and let you play as the four bosses.


I think the confusion was you earlier said 'SSF2T' which is Super Street Fighter 2 Turbo instead of 'SF2T' which is Street Fighter 2 Turbo which did come out on the SNES.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: UncleBob on January 01, 2007, 01:40:44 AM
It's Monday, where are my VC games, Nintendo?!?

Geeze, nintendo is failing and ripping us off at the same time.  This is just their way to get us to pay for overpriced NES Tennis.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: MorningStar on January 01, 2007, 02:14:55 AM
Quote

Originally posted by: UncleBob
It's Monday, where are my VC games, Nintendo?!?

Geeze, nintendo is failing and ripping us off at the same time.  This is just their way to get us to pay for overpriced NES Tennis.


I'm glad you've opened your eyes!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on January 01, 2007, 03:17:57 AM
I actually hope nothing I want comes out today.  Im broke from all the vc games ive bought, and the holidays lol
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 01, 2007, 05:40:20 AM
Baseball and Urban Champion.  Yay.  >_>

How many more of the original pixelly angled half-black boxart NES games are left?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: darknight06 on January 01, 2007, 05:48:07 AM
They need to get Pro Wrestling on there.  That's one of the old NOA developed NES games I would get.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on January 01, 2007, 07:27:20 AM
They need Chip n Dale for NES on the VC...that game brings back OLD memories.  I doubt I would still like it but It would be fun to see after 15 some odd years, and I'm sure my sister would love it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 01, 2007, 08:21:32 AM
I was Dale and I always liked to climb up the telephone poles in the first stage and throw that ^%#$! Chip right over the side.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on January 01, 2007, 09:09:32 AM
I LOVED Chip 'n Dale. What an awesome game. Little Mermaid too. Back then Disney made good games! I'd definitely buy Chip 'n Dale and get some two player action going on.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on January 01, 2007, 09:55:42 AM
Yeah brings back so many good memories.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 01, 2007, 10:15:14 AM
Quote

Originally posted by: Artimus
I LOVED Chip 'n Dale. What an awesome game. Little Mermaid too. Back then Disney made good games! I'd definitely buy Chip 'n Dale and get some two player action going on.


Actually, it was Capcom that made those games.  Many of those Disney games by Capcom were really good.  You'll even hear Ian praising Duck Tales (NES) sometimes.

Capcom games like those ones, Mega Man, and others, are the kind of caliber of games we need to see more of on the VC.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on January 01, 2007, 10:22:28 AM
Quote

Originally posted by: JonLeung
Actually, it was Capcom that made those games.  Many of those Disney games by Capcom were really good.  You'll even hear Ian praising Duck Tales (NES) sometimes.


Yes, Capcom made a lot of great Disney titles up even into the 16 bit era. There is of course Duck Tales and Chip 'n Dale Rescue Rangers, but also games like Duck Tales 2 (a late NES title, but a great one), Darkwing Duck, Aladdin for the SNES and Mickey's Magical Quest (both of which got re-released on the GBA). There were some not so great titles as well of course, like TaleSpin, and some only decent ones, like Disney: Adventures in the Magic Kingdom, but all around their Disney offerings have provided a lot of good memories and I would gladly buy a lot of those on the VC if they were to ever become available.

Hopefully, with Capcom already on board and Buena Vista starting up their own Wii dev house, it might become reality one day.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 01, 2007, 10:16:11 PM
Quote

Originally posted by: JonLeung
Quote

Originally posted by: ArtimusYou'll even hear Ian praising Duck Tales (NES) sometimes.


Anyone who doesn't appreciate Duck Tales has no heart.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 01, 2007, 10:18:26 PM
Or no NES.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on January 01, 2007, 10:29:30 PM
No, even if you have no NES, Duck Tales ownz you. If you don't sleep, it ownz you. If you don't blink, it ownz you. There are a total number of 4 different ways in which Duck Tales will NOT ownz joo out of the vastly incalculable realm of unviersal probabilities.

~Carmine "Cai" M. Red
Kairon@aol.com  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: batmaniswatching on January 02, 2007, 07:38:30 AM
Hey is there anywhere on the nintendoworldreport site where you can just see a list of all the virtual console reviews (or even better, just a list of whether they're recommended or not, and then a link where you can click through to the review for more info)?  Am I missing this somewhere?  I won't have my Wii for a couple months probably, and I'd like to go through and see the recommendations in an easy format then so I can blow all of my money, but not blow all of my money, if you know what I mean.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 02, 2007, 08:00:13 AM
Chip n' Dale was immensely easy 1 player but nigh-impossible 2 player.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on January 07, 2007, 05:12:13 PM
Why the heck doesn't Nintendo of America let us know in advance what games will be coming out on Monday. What's the deal with that?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on January 07, 2007, 05:37:45 PM
How much you want to bet the majority of us will be disappointed today?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 07, 2007, 06:30:18 PM
That bet is entirely subjective and yet I still feel safe taking it...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on January 07, 2007, 06:37:31 PM
Do we have ANY idea of what we're getting? I have a few hundred points left to burn!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on January 07, 2007, 11:14:14 PM
How much you wanna bet they're going to release Super Mario All-Stars, Link to the Past, Wave Race 64, and Star Wars: Rogue Squadron? Those exact four games.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on January 08, 2007, 12:41:07 AM
Here is what we are getting:

Gradius (NES)
Soldier Blade (TGX)
Dungeon  Explorer (TGX)

Not sure if I have played any of those games.

Edit: After looking at some pics I have played and beaten Gradium, but I recall it not being that great compared to Life Force aka Salamander.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 08, 2007, 01:48:27 AM
Quote

Originally posted by: MorningStar
How much you wanna bet they're going to release Super Mario All-Stars, Link to the Past, Wave Race 64, and Star Wars: Rogue Squadron? Those exact four games.


I would have then said, "Excellent: tempting fate really DOES work!"
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on January 08, 2007, 03:51:00 AM
Ahh, Gradius!


/Me hasn't played this in ages!

Sorry, /Me = old MIRC habit, which I also have not been on in ages  .
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 08, 2007, 04:16:04 AM
Gradius, eh?

I remember playing Life Force a bazillion times.  Go, Konami Code!  I don't remember if it worked in Gradius but that game seemed a lot harder, and I'm sure I played Life Force before Gradius.  Didn't you have to start the stage over in Gradius instead of continuing where you were like in Life Force?  Or was that just because I always played Life Force as 2-player simultaneous?

Soon maybe we'll get Contra and CastleVania.  Go, Konami.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ryancoke on January 08, 2007, 04:25:59 AM
gradius is a freakin classic. I hope they release gradius III for SNES soon as well.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on January 08, 2007, 04:32:30 AM
Quote

Originally posted by: VGrevolution
Here is what we are getting:

Gradius (NES)
Soldier Blade (TGX)
Dungeon  Explorer (TGX)


Just 3 games? What about SNES, Genesis and N64? The VC is something that should never see a drought...

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on January 08, 2007, 04:52:04 AM
Weird, Dungeon Explorer doesn't show up under new games, but it's in the TurboGrfx section.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 08, 2007, 05:54:52 AM
Anyone know if Dungeon Explorer was blessed with the save game feature from the Sega CD version or is it still password based?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on January 08, 2007, 06:16:38 AM
Quote

Originally posted by: Rhoq
Quote

Originally posted by: VGrevolution
Here is what we are getting:

Gradius (NES)
Soldier Blade (TGX)
Dungeon  Explorer (TGX)


Just 3 games? What about SNES, Genesis and N64? The VC is something that should never see a drought...


If it was not for competition, and Nintendo where not dead last...we wouldn't even have SEEN the virtual console.  We'd still have 20 year old systems and wires sitting around collecting dust, so I'm thankfull we got it at all. I can finally throw away my Nomad when those Genesis games are released .

Gradius is a great game, although I dont' ever remember getting past the first level, thanks to those stupid volcanoes in the first one getting my lives down to nothing .
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on January 08, 2007, 06:23:17 AM
"If it was not for competition, and Nintendo where not dead last...we wouldn't even have SEEN the virtual console."

I doubt that.  It's such an obviously good idea I can't imagine a company intentionally not doing it.  The only reason it has taken this long is because the Wii is Nintendo's first console to go online in a serious manner.  The second they had the ability to do it they did it, which makes sense.

Hell if Nintendo had done better the last two generations the VC lineup would be better, due to a better N64 selection.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 08, 2007, 06:43:55 AM
Quote

Originally posted by: Ian Sane
Hell if Nintendo had done better the last two generations the VC lineup would be better, due to a better N64 selection.


We've discussed this several times before but Rare(ware)'s absence from the VC hurts the N64 section even more.  Sure, there's more to the N64 than Rare but their ten or so games were among the best, or at least best-selling.  (Funnily enough, Killer Instinct Gold isn't listed on their Wikipedia article...I'll add that in a second.)  Nintendo still owns the rights to Donkey Kong 64 (I actually enjoyed this) and last we heard, Reggie was saying they ought to work out the rights to GoldenEye 007.  But that still leaves several games that ought to be rereleased in some fashion.

I'd look forward to Rare's N64 games rather than Nintendo's.  Aside from the fact that I already own the Nintendo ones, I don't feel like playing Super Mario 64 yet again (I played it a few times, not to mention SM64 DS), The Legend Of Zelda games again (Hello, Collectors Edition Disc), or a Rumble Pak-less Star Fox 64.  Though I suppose Kirby 64 and Paper Mario are more fresh, and I didn't originally own them, hmmm.

If I'm forgetting Nintendo's own games then there ought to be more N64 games on the VC to remind me what they are.  I know I could go for some Mischief Makers right about now...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on January 08, 2007, 07:19:40 AM
I think Nintendo itself is focused on getting as many mediocre NES games out the door as possible so that they aren't overshadowed by newer/better games.  It's not a perfect strategy, but it makes some sense.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 08, 2007, 07:23:48 AM
It's a strategy that serves Nintendo instead of the buyer, and I'm genuinely not fond of such strategies.

I will be buying Mario RPG when it comes out because I've heard such great things about it and it will last me long enough to be worth my entertainment dollar.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 08, 2007, 07:23:52 AM
Gradius is the first game that I played and learned about the Konami code.  I think it came out earlier than Life Force.

My question is which game is the first game to use the Konami code.  Most say it was Contra but, I always thought it was Gradius, but that is just from my own experience.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 08, 2007, 07:26:09 AM
Is the Konami code like the DiVinci code except it involves decoding the location of the Vampire Killer?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on January 08, 2007, 07:38:50 AM
Left Right Left Right, ABBA Select, or something like that, was it not?  It's almost ingrained into me brain.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on January 08, 2007, 07:38:59 AM
Quote

Originally posted by: Spak-Spang
Gradius is the first game that I played and learned about the Konami code.  I think it came out earlier than Life Force.

My question is which game is the first game to use the Konami code.  Most say it was Contra but, I always thought it was Gradius, but that is just from my own experience.


Contra was first.  I seem to remember it releasing before Gradius.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on January 08, 2007, 07:56:20 AM
Quote

Originally posted by: Spak-Spang
Gradius is the first game that I played and learned about the Konami code.  I think it came out earlier than Life Force.

My question is which game is the first game to use the Konami code.  Most say it was Contra but, I always thought it was Gradius, but that is just from my own experience.
http://en.wikipedia.org/wiki/Konami_code
Quote

The code was first used in the 1986 release of Gradius for the Nintendo Entertainment System but was made famous in the Contra series.
Best picture ever.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 08, 2007, 08:10:36 AM
Quote

Originally posted by: vudu Best picture ever.


Win.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 08, 2007, 08:31:36 AM
Quote

Originally posted by: ShreddersDojo
Left Right Left Right, ABBA Select, or something like that, was it not?  It's almost ingrained into me brain.
I didn't look at the Wikipedia article above but I'm sure its:

Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.

I often entered in a second B and A out of habit, as well as a Select before the Start in Contra to select 2 players.

Gradius definitely came out before Life Force, but I played Life Force first.  Stupid volcanoes in Gradius's first stage are a real pain.

I'm surprised that Smash Brother hasn't played Super Mario RPG.  Are you European?  Because every gamer really should've already played it, it should be a crime not to have.  And I'm also surprised at everyone here who doesn't know the Konami code.  Tsk, tsk.  Oldschool/retro gamers are a dying breed, at least the VC gives you people hope!  :P

If the VC lasts for more than one console's life span, we may not see all the good games released within five years.  >_<  But if they release them all within the Wii's generation, then they may make them incompatible with the next console and then release them all again but a few at a time.  Which is the greater evil?  0_0

They can keep the VC Mondays going for a long while yet, but unless they make original VC games that are good, be prepared for many sucky Mondays.  There are only so many AAA games, and the pressure to release them must be balanced with having enough good material to release later.  I'd hate to be part of the crew at Nintendo responsible for making the VC decisions.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vherub on January 08, 2007, 08:43:23 AM
I'm only interested in purchasing games off the vc"
1- I never played and are expensive to buy (gunstar heroes)
2- rpgs (every 16bit era title)
3- Titleswith added value such as have online multiplayer, scoreboards or localizations (tales of phantasia)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Blue Plant on January 08, 2007, 09:23:20 AM
Would they raise the price of RPGs a bit to compensate for longer gameplay?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on January 08, 2007, 09:25:26 AM
Quote

Originally posted by: Blue Plant
Would they raise the price of RPGs a bit to compensate for longer gameplay?


It's possible. Nintendo has stated all along that the prices they are currently charging for the VC games were only starting points. In theory they could charge more (or less) for future games, at their discretion.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on January 08, 2007, 09:33:29 AM
"Though I suppose Kirby 64 and Paper Mario are more fresh, and I didn't originally own them, hmmm."

I've never played Kirby 64 but Paper Mario is worth getting, unless you hated the Cube sequel.  The lack of Rare does hurt though.  I personally can't think of any N64 game I want that I don't already own.  It's the only console I can think of where I have every game I want for it.

"I will be buying Mario RPG when it comes out because I've heard such great things about it and it will last me long enough to be worth my entertainment dollar. "

Yes!  Excellent idea.  My second favourite game ever.  That means I like it more than Majora's Mask!!  Holy crap, eh?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 08, 2007, 10:19:07 AM
Quote

Originally posted by: Blue Plant
Would they raise the price of RPGs a bit to compensate for longer gameplay?

I think one of the TurboGrafx 16 games costs 800 Wii Points instead of the usual 600.  R-Type, if I'm not mistaken.

Supposedly some Super Famicom games available to Japanese Wiis, like The Legend Of Zelda: A Link To The Past, cost like 900 Points.

Perhaps when the later (read: better, longer, more epic) NES games come out, the early NES sports games (Baseball, Ice Hockey, Golf, etc.) will be reduced in price.  Which would make anyone who bought those games feel bad that they spend a full 500 Points on them now.  But obviously I'd rather pay 500 Points for the best NES games later, than for them to charge twice as much and justify it by saying "it's a deal because there's more than twenty times the gameplay as Urban Champion!"  >_<

Quote

Originally posted by: Ian Sane
I've never played Kirby 64 but Paper Mario is worth getting, unless you hated the Cube sequel.


I finished all three games on a rental, but the two N64 games mentioned I'd purchase to play again.  But yeah, it's funny, the N64 section does seem lacking.  When you pointed out that you already own all the games you wanted for it, I'm pretty much the same way, after buying those two there won't be much else, if any.  Oh, Mischief Makers is one I'd buy to replay where I don't already own it.  (What else did I do in the N64 years?  I don't remember.  >_<  Probably Pokémon, at least after 1998.)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: thepoga on January 08, 2007, 04:50:25 PM
Quote

Originally posted by: batmaniswatching
Hey is there anywhere on the nintendoworldreport site where you can just see a list of all the virtual console reviews (or even better, just a list of whether they're recommended or not, and then a link where you can click through to the review for more info)?  Am I missing this somewhere?  I won't have my Wii for a couple months probably, and I'd like to go through and see the recommendations in an easy format then so I can blow all of my money, but not blow all of my money, if you know what I mean.


You can type in Virtual Console Mondays in the search bar on the home page.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on January 14, 2007, 02:36:40 PM
Any guesses as to what tomorrow will bring the VC?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ages on January 14, 2007, 02:48:07 PM
Quote

Originally posted by: D_MaN87
Any guesses as to what tomorrow will bring the VC?


Bible Adventures
Captain Novolin
Sonic 3D Blast

FTW
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on January 14, 2007, 03:14:42 PM
WTF is Bible Adventures?  

We get this thing over Super Mario 3?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on January 14, 2007, 03:31:31 PM
Bible adventures haha i swear i remember that game a bit as sad as it sounds.  ShreddersDojo I think he was just taking a wild guess.  Sonic 3D blast would be cool
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ages on January 14, 2007, 06:22:19 PM
Quote

Originally posted by: ShreddersDojo
WTF is Bible Adventures?


QFT

That belongs in my signature
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on January 14, 2007, 06:24:14 PM
i swear if there is something stupid like bible stories, i'm calling nintendo with rage, and i'm going to complain about them shutting down Wii friendly porn sites
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on January 14, 2007, 06:36:46 PM
Wasn't Bible adventures an underground, indie release? Or did it actually get released?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: MarioAllStar on January 14, 2007, 06:43:38 PM
Wikipedia talks more about these unlicensed games. Bible Adventures was published by a company called Wisdom Tree and was, as one would expect with Nintendo's no religion policy, unlicensed.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on January 15, 2007, 04:26:24 AM
where the hell are the new games for monday?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on January 15, 2007, 06:00:11 AM
It was noon here in Toronto when they were available. You can get: Xevious (NES), R-Type 3 (SNES), and MotoRacer (TGX) I think.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on January 15, 2007, 06:42:06 AM
Quote

Originally posted by: Caliban
It was noon here in Toronto when they were available. You can get: Xevious (NES), R-Type 3 (SNES), and MotoRacer (TGX) I think.
That is correct.  Press release.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 15, 2007, 07:02:35 AM
Anyone know how MotoRacer is?

I bought Toejam and Earl (just as good as I remembered it) and Dungeon Explorer (we had 7 people in the room and I figured why not). I have $6 left over and I'm thinking about more 5 player games.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on January 15, 2007, 07:13:11 AM
Quote

Originally posted by: Smash_Brother
Anyone know how MotoRacer is?

I bought Toejam and Earl (just as good as I remembered it) and Dungeon Explorer (we had 7 people in the room and I figured why not). I have $6 left over and I'm thinking about more 5 player games.


Hell has indeed frozen over...SB has bought VC games... : O
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on January 15, 2007, 07:28:25 AM
Quote

Originally posted by: Smash_Brother
Anyone know how MotoRacer is?
Not good, from what I hear.  However, I haven't tried it myself, so I can't say for sure.

You're probably better off getting the TG-16 Bomberman game; it supports up to 5 players.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 15, 2007, 07:39:11 AM
Quote

Originally posted by: pap64 Hell has indeed frozen over...SB has bought VC games... : O


I woke up with a hankering to play TJ&E. Kinda regretting the Dungeon Explorer purchase so far. I think I'm the only one who likes it and there's no way in hell it could be played alone.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on January 15, 2007, 07:54:08 AM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: pap64 Hell has indeed frozen over...SB has bought VC games... : O


I woke up with a hankering to play TJ&E. Kinda regretting the Dungeon Explorer purchase so far. I think I'm the only one who likes it and there's no way in hell it could be played alone.


Surprised you didn't go for Super Castlevania...Although I don't know if you would like it, since this is classic Castlevania and the games you have enjoyed were the Metroidvania ones.

A question to the fans, just how different the classic CV games are from the new, Metroidvania ones?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Galford on January 15, 2007, 08:24:14 AM
Well at least the Wii has lots of shmups, even if they are all on the VC.

Downside, all R-Type games are HARD!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on January 15, 2007, 08:35:07 AM
"A question to the fans, just how different the classic CV games are from the new, Metroidvania ones?"

Imagine that type of gameplay but structured in seperate levels with only one way to go.  They're of a higher difficulty too since they're based entirely on reflexes and timing with less exploration or thinking.  That and older games are always harder.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 15, 2007, 08:39:28 AM
R-Type isn't that hard once you know "the dance". I wish we had R-Type 3 available.

CV and Metrovania don't have much in common, CV is completely linear and very slow compared to MV. The physics are unwieldy, the movement very rigid. Obviously there's no stats either, only pickups (and the damage boost pickups don't seem to do a whole lot, I don't think many enemies take less hits with them applied). Like all VC games the manual is very incomplete and the least understood item (roman numerals) isn't described. For reference, the numerals allow you to have two or three special weapons on screen at once and are lost when you switch weapons. So far (first castle stage completed) SCV isn't that hard but dropping into holes is instadeath and can be frustrating because you can't influence your movement after you get hit so you can easily get knocked into a hole. Overall the music is crap in SCV, though. Makes you think it's a Megadrive game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on January 15, 2007, 09:52:00 AM
SCV IV is an awesome game. It's not the same as the modern ones but it's a fantastic action platformer. And the music is AWESOME. Incredibly complex given it was a launch game. Super impressive. Some of the implementation is spotchy, but the composition and midi work is fantastic.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on January 15, 2007, 10:26:08 AM
Quote

SCV IV is an awesome game. It's not the same as the modern ones but it's a fantastic action platformer. And the music is AWESOME. Incredibly complex given it was a launch game. Super impressive. Some of the implementation is spotchy, but the composition and midi work is fantastic.



True.  SCIV is an incredible game, and the soundtrack is so good I actually have it in my truck.  Great game.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: MaryJane on January 15, 2007, 10:45:28 AM
They seriously need to start releasing more games a week. Although this weeks releases are good IMO.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on January 15, 2007, 11:04:59 AM
R-Type III is great, I was having loads of fun even though it took me 30 minutes to reach the 2nd level hahaha.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on January 16, 2007, 07:33:15 PM
Current rumour says Link to the Past is on Monday. When will the suckage stop?! The second greatest game of all time is NOT ACCEPTABLE.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on January 17, 2007, 03:41:05 AM
If the world was like SCV every time you got bit by a mosquito you get knocked back 5 or 6 feet...  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 17, 2007, 09:00:58 AM
Quote

Originally posted by: Artimus Current rumour says Link to the Past is on Monday. When will the suckage stop?! The second greatest game of all time is NOT ACCEPTABLE.


N64 Zeldas or GTFO, Nintendo.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on January 17, 2007, 09:16:09 AM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Artimus Current rumour says Link to the Past is on Monday. When will the suckage stop?! The second greatest game of all time is NOT ACCEPTABLE.


N64 Zeldas or GTFO, Nintendo.


GTFO?

Wait, I just got...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 17, 2007, 10:38:18 AM
Quote

Originally posted by: Smash_Brother
N64 Zeldas or GTFO, Nintendo.


Games you haven't already rereleased in the past 5 years or GTFO.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on January 17, 2007, 05:04:41 PM
I'm still confused...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 17, 2007, 05:10:37 PM
Quote

Originally posted by: Kairon
Games you haven't already rereleased in the past 5 years or GTFO.


Aside from the bonus disc with WW (which goes for $$$ on ebay), how could I acquire OoT?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: King of Twitch on January 17, 2007, 05:15:31 PM
Well after the third temple, walk towards the castle
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 17, 2007, 05:33:38 PM
*Groan*

Well played, my friend, well played...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on January 17, 2007, 05:51:37 PM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Kairon
Games you haven't already rereleased in the past 5 years or GTFO.


Aside from the bonus disc with WW (which goes for $$$ on ebay), how could I acquire OoT?


There was also the Zelda collection GC disc which had Zelda 1, 2, OoT and MM along with a 30 minute WW demo.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: King of Twitch on January 17, 2007, 05:59:16 PM
If you think you can just buy your way into the sacred realm and all the grownup responsibilities of finding the sage medallions that come with it, SB, you have another thing coming to you.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on January 17, 2007, 06:08:24 PM
Is One Grade "A" Virtual Console game a week too much to ask?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MysticGohan on January 17, 2007, 06:21:30 PM
isn't LTTP Grade A enough? :p
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Svevan on January 17, 2007, 07:21:04 PM
Not with over 30 other grade A games being held so they can be released once a week until the end of the year (when we will FINALLY HAVE METROID).
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 17, 2007, 07:28:35 PM
Quote

Originally posted by: MJRx9000
Well after the third temple, walk towards the castle


ZOMG I just got it! HAHAHAHAHAHAHAHAHAHROFLROFLROFLROFLCOPTERLOLLERSDKATES!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on January 18, 2007, 05:45:42 AM
"isn't LTTP Grade A enough?"

Yeah but we aren't getting Grade A games once a week.  Some weeks we only get really weak games that Nintendo is obviously hoping will sell due to a lack of games and some weeks the only VC games are on the T-16 or Genesis.  Plus Nintendo has totally neglected the SNES and N64.  If every week Nintendo released a game for each of their three formats (the N64 can be less frequent since there are less titles but SNES games should come out at the same rates as NES games) and didn't so blatantly favour titles that have been re-released recently (ie: maybe we'll buy them twice) then there wouldn't be as many complaints.  Right now it seems like they're sucking on purpose to try to get us to buy NES games we already got for free in Animal Crossing.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on January 18, 2007, 06:00:04 AM
Ya, thats what I was saying is we don't get at least ONE really good, or at least.....just a good game, every monday.  Some Mondays we have gotten outright CRAP!!!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on January 18, 2007, 06:00:40 AM
your assuming everyone bougth animal crossing, a very false assumption ian.

but wii still keep geting all the great genesisi games one at a tiem so that should hold you over till the snes stuff comes.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 18, 2007, 06:15:40 AM
I do agree that VC releases could be a bit more bountiful. Nintendo releases could be scaled back once third party support ramps up (I'm more interested in those since I've played many of the Nintendo games, sometimes as remakes or rereleases).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 18, 2007, 06:31:28 AM
The sad part is that original content releases will probably kill retro game sales.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on January 18, 2007, 06:33:24 AM
"your assuming everyone bougth animal crossing, a very false assumption ian."

Yeah but the obvious intention is to focus on games re-released recently in hope that those that did buy those games in a re-release will buy them again.  If titles like Super Metroid or Earthbound were released first it's more likely that those people would buy those more obscure games first and then when Super Mario Bros. came out they wouldn't give it as much attention.  They just bought a version of it recently and they've fed the urge to try out the VC with games that they don't already own or used to own ten years ago.

You see this sort of thing all the time.  Some bands release a greatest hits every couple of years, even when no new material has been released in between to justify a new compilation.  And they make sure the different compilations have overlapping tracks and don't compliment each other because they want to trick people into buying the same stuff as long as possible.  They have enough songs to make a compilation that is totally unique from the others BUT they try to get you to buy the same stuff for as long as possible before bringing fresher stuff out of the vault because once they release that stuff you've been deprived of you aren't going to buy the staler stuff anymore.

The WWE does this with their DVDs as well.  There are a couple of matches that seem to appear on at least one DVD comp every year.  Another match could have been put on in it's place BUT they would rather save that match for later and try to get you to buy what you already have.  Or they mix a few new matches with the old stuff so that you pay full price for what to you is really half a product.

Or how about double-dipping DVDs where they intentionally release a bare-bones DVD first and then two years later release the "real" version?

Tricking people into re-buying stuff has been a staple for the entertainment industry.  It's not so bad if you didn't already own what's being double-dipped but if did you're just sitting their waiting while they wave in your face the same old Malibu Stacy with a new hat.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on January 18, 2007, 07:28:04 AM
well all that and there still people who got Zelda Collectors Disk and Four Swords so why bother releaeing Zelda at all?


Some good ponts but still not everyone bought those games the first time around.


Plus your are forgetting the GENESIS STUFF! Thats ten times more improtant than Nintendos stuff cuz thast all gonna come eventually but Sega will run out of stuff to put up faster than Nintendo will.  


I meant Nintendo will run out of stuff to put up faster, good or bad Sega has more games from that era than Nintendo does.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on January 18, 2007, 07:43:04 AM
Quote

Originally posted by: segagamer12
I meant Nintendo will run out of stuff to put up faster, good or bad Sega has more games from that era than Nintendo does.
O RLY?!?

List of Sega Mega Drive and Sega Genesis games
List of Nintendo Entertainment System games
List of SNES games

I count 671 NES games, 757 SNES games and 785 Genesis games.  Nintendo wins.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on January 18, 2007, 08:37:45 AM
Personally I am more excited in seeing what other TGX games are coming out since I never got the chance to play it. In regards to Zelda: LTTP, I will be one of the first to pick it up! Hey I own it for SNES, GBA, and the Zelda Collection but nothing beats being able to fire up a console without having to insert a disk or CD and playing my second favorite game of all time, right behind SMB3.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on January 18, 2007, 08:39:19 AM
In regards to the lack of good games, most weeks have had at least one good game worth trying out except for the pathetic week after Christmas.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on January 18, 2007, 09:04:03 AM
"well all that and there still people who got Zelda Collectors Disk and Four Swords so why bother releaeing Zelda at all?"

There's nothing wrong with releasing it.  In fact it absolutely should be released.  But there isn't really much point for the VC to specialize in games that have been re-released in the last few years.  Those games should be available on the VC but so should games like Super Metroid or Pilotwings or Super Mario RPG.  It would nice if Nintendo released some games on the VC that have never been re-released.  Games like that are what make the VC concept so exciting.  When the VC was revealed no one thought "All right! I can buy another copy of three level Donkey Kong!!"  They thought about the classics where you either own the original release or nothing.  The hope was that finally all of those great older games that have gone out of print will be available again not that Nintendo can re-release the NES Classics GBA games again.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on January 22, 2007, 04:24:57 AM
"The Legend of Zelda: A Link to the Past" is available right now in North-America.

Btw, the download-mario was in fireball mode colours, cool.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on January 22, 2007, 04:25:48 AM
This is bull, only one new game this week

well, if it had to only be one, I guess Zelda, A Link to the Past was a good choice
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 22, 2007, 04:40:47 AM
Btw, the download-mario was in fireball mode colours, cool.

Happens at random I think (had it once so far), push A to make him throw fireballs.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on January 22, 2007, 04:44:11 AM
I've come to the conclusion that no matter what is released on virtual console mondays, the NWR forum will complain.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on January 22, 2007, 04:56:10 AM
i'm just saying...a normal work week for somebody at nintendo if they only have one programmer working on VC games....40 hours.  In 40 hours they only port over 1 VC game.  But like I said, If it had to be only one game, it's a good thing it's an "A" list game
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on January 22, 2007, 05:23:28 AM
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pittbboi on January 22, 2007, 05:36:07 AM
This is total BS. I don't care WHAT game it is, releasing only ONE game this week is not acceptable. There's no excuse; absolutely none. It's not even like they're cleaning up the games or adding anything to them. They're basically taking the original game and tacking the emulator to it. No excuse. Nintendo is totally screwing up the potential of the virtual console.

Granted, Zelda: A Link to the Past is a great game, but it's still an OLD game. Does Nintendo REALLY expect the gaming public to go gaga over it like it's 1992???
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 22, 2007, 05:38:41 AM
Quote

Originally posted by: Pittbboi
This is total BS. I don't care WHAT game it is, releasing only ONE game this week is not acceptable. There's no excuse; absolutely none. It's not even like they're cleaning up the games or adding anything to them. They're basically taking the original game and tacking the emulator to it. No excuse. Nintendo is totally screwing up the potential of the virtual console.

Granted, Zelda: A Link to the Past is a great game, but it's still an OLD game. Does Nintendo REALLY expect the gaming public to go gaga over it like it's 1992???


Q...F...T...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on January 22, 2007, 05:38:44 AM
TAHST THE POINT!!!!!!!!!!!!!!!!!! I ALWAYS HAS BEEN!!!!!!!!!!!!!!!!!!!!!!!!!!! ITS FOR BNASTALGIA!!!!!!!!!!!! DONT COMPLAIN ABOTU SOIMEHTIN BEGIN WHAT IT NEVER WAS MEANT TO BE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on January 22, 2007, 05:40:04 AM
I am so fed up wioth all the ignorant complaing over nothing. god people when VC wa abnnounced we ALL KNEW it wa for nastalgia perupuses and for Nintendo to makje money, now people complain because llt hey do is releae OLD games ???????????/ that doesnt majke sense to me.,  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 22, 2007, 05:41:32 AM
Be glad that your one-game-week is LTTP, we got Xevious as our only new title last week.

I'd assume the 40 hours to port one VC game were mostly used for testing to make sure the emulator really handles everything correctly and doesn't introduce new bugs.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 22, 2007, 05:45:56 AM
Sega, it's not the fact that it's old that he's complaining about: it's the fact that there's only ONE game.

The combined libraries of the SNES, NES, N64, TGFX and Sgenesis is easily 2-3,000 games. If Nintendo keeps up the release rate of four per week even (which they haven't lived up to in a while now...) then we'll have around 800 games in 4 years.

Let me rephrase that: the Wii's console life will almost be over and we will still not have scratched the surface of the retro game libraries.

Nintendo badly needs to step up the VC releases, otherwise these retro games will be competing with new VC content and I doubt they'll do very well.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pittbboi on January 22, 2007, 05:46:09 AM
I don't think anybody is complaining about them releasing old games. Duh, that's the point of the virtual console. But I think it's fair to say that nobody--absolutely nobody--expected Nintendo to have the audacity to pull this one game a week crap.

You can call it ignorant all you want, but there's no denying that the VC isn't meeting he expectations even the most die-hard Nintendo apologists had for it.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pale on January 22, 2007, 05:55:25 AM
Well, Nintendo blew their wad.  They just released the best game of all time.  It's all downhill from here.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 22, 2007, 06:06:12 AM
I agree with Pale here.  Now I can play the best Zelda on the Wii!  I still look forward to Super Mario World, Super Metroid, and Kirby: Super Star, but I don't think anything is better than ALttP.  But I think all the games I just mentioned are worthy for being in single-game weeks, if there had to be any at all, that is.

I was disappointed by the lack of A Link To The Past on the Collectors Edition Disc (likely because the GBA version was available at the time).

What's the price of ALttP?  I seem to recall that in Japan they could charge 900 Points for it.

I'm still surprised by the lack of advertising of VC games.  I haven't been in game stores much but I would've thought I would hear of VC games in flyers or a brochure or something.  If a game is worth being the only game available for a week, it should be worth mentioning.  Or do they think people wouldn't respond to old games being deliberately held back, made more evident in the advertising?  "COMING JULY 1, 2007...THE LEGEND OF ZELDA: OCARINA OF TIME...THE UNCUT, "RED-BLOOD" VERSION!  A GAME YOU PLAYED MULTIPLE TIMES, AS EARLY AS NINE YEARS AGO. BE THE FIRST TO DOWNLOAD IT THIS SUMMER!"
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 22, 2007, 06:11:19 AM
LTTP is the only game this week because no third-party wants to launch against it.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on January 22, 2007, 06:17:01 AM
Quote

Originally posted by: Smash_Brother
The combined libraries of the SNES, NES, N64, TGFX and Sgenesis is easily 2-3,000 games. If Nintendo keeps up the release rate of four per week even (which they haven't lived up to in a while now...) then we'll have around 800 games in 4 years.

Let me rephrase that: the Wii's console life will almost be over and we will still not have scratched the surface of the retro game libraries.


Let's face it though, I can bet that most third parties won't be on board for the virtual console, while I doubt a majority of the licensed games will also be present. That trims down the number quite a bit when you only count titles from Nintendo, Hudson, Sega, Konami and Capcom in that mix. Hopefully more third parties will be on board later, but to expect the Virtual console to cover even a majority of all of the games to have ever hit the five systems seems way too hopeful.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on January 22, 2007, 06:27:45 AM
::sigh::
Quote

Sega should be adding some games to Virtual Console sometime this afternoon -- stay tuned.
Now will everyone kindly STFU?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on January 22, 2007, 06:30:07 AM
Quote

Originally posted by: Arbok
Quote

Originally posted by: Smash_Brother
The combined libraries of the SNES, NES, N64, TGFX and Sgenesis is easily 2-3,000 games. If Nintendo keeps up the release rate of four per week even (which they haven't lived up to in a while now...) then we'll have around 800 games in 4 years.

Let me rephrase that: the Wii's console life will almost be over and we will still not have scratched the surface of the retro game libraries.


Let's face it though, I can bet that most third parties won't be on board for the virtual console, while I doubt a majority of the licensed games will also be present. That trims down the number quite a bit when you only count titles from Nintendo, Hudson, Sega, Konami and Capcom in that mix. Hopefully more third parties will be on board later, but to expect the Virtual console to cover even a majority of all of the games to have ever hit the five systems seems way too hopeful.


Even if you take away the third party games there are still hundreds of great games. The N64 alone is home of hundreds of killer apps and some of the best games ever. So Nintendo alone has tons of great games to chose from.

Like S_B, I don't understand why Nintendo is set on only releasing one to three games per week. If what they want is a killer app to get all the attention, they can release it alongside some smaller ones. They did it with the Christmas update, so its not like they can't do it often.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on January 22, 2007, 06:38:26 AM
"I'd assume the 40 hours to port one VC game were mostly used for testing to make sure the emulator really handles everything correctly and doesn't introduce new bugs."

Maybe it has something to do with Nintendo's decision to make every game's controls custom.  Instead of universal controller mapping where A on the SNES controller is always the same button they do everything custom.  Aside from the fact that allowing the player to map the controller as they wish is an obviously better solution it also might be part of the reason why the release schedule is so slim.  Having to do custom controls for every game is extra work for practically no reason and thus eats up time.

You can argue that the current method makes it easier for really DUMB people that would be confused by universal controller mapping but it is incredibly inefficient.  I'm a programmer and if I suggested something like what Nintendo is doing to with the VC to my boss he would freak out.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 22, 2007, 06:44:58 AM
Quote

Originally posted by: vudu
::sigh::
Quote

Sega should be adding some games to Virtual Console sometime this afternoon -- stay tuned.
Now will everyone kindly STFU?


Oh sega...

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on January 22, 2007, 06:45:09 AM
Does the Xbox Live arcade receive this much hate?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on January 22, 2007, 06:47:25 AM
Quote

Originally posted by: pap64
Even if you take away the third party games there are still hundreds of great games.


Hundreds is different then thousands when talking about the virtual console over the Wii's entire lifespan.

Quote

Originally posted by: pap64
The N64 alone is home of hundreds of killer apps and some of the best games ever. So Nintendo alone has tons of great games to chose from.


Okay, I love the N64, but hundreds of killer apps? There were around 350 N64 games released in the states. Of those, around 60 (63 was my count, but I will just say around) could be released to the virtual console from the current companies attached... so some people are grossly overstating the available library. Large enough to support more than 1-2 games a week? Of course, but let's not try to spin this into a situation where we would be robbed of 1,000s of potentional games with the current release schedule... when no signs point to those even being possible.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pale on January 22, 2007, 06:49:22 AM
My post was meant to be tongue in cheek, I hope you all realize.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caliban on January 22, 2007, 06:49:32 AM
Quote

Originally posted by: JonLeung
What's the price of ALttP?  I seem to recall that in Japan they could charge 900 Points for it.


I think it was the normal 800 points for SNES games...*checks to confirm*...yup it is 800 points.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on January 22, 2007, 06:54:39 AM
Oh for god sake....go plug in your old consoles if you don't like the VC releases.  Nintendo fans complain more than Linux users.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 22, 2007, 07:03:01 AM
Quote

Originally posted by: The Omen
Nintendo fans complain more than Linux users.


Does that make us better?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on January 22, 2007, 07:03:51 AM
Quote

Originally posted by: ShyGuy
Does the Xbox Live arcade receive this much hate?


No, but the only new release it's had in like 4 months is some crappy $10 tank game nobody wants.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 22, 2007, 07:15:14 AM
Quote

Originally posted by: Arbok
Okay, I love the N64, but hundreds of killer apps? There were around 350 N64 games released in the states. Of those, around 60 (63 was my count, but I will just say around) could be released to the virtual console from the current companies attached... so some people are grossly overstating the available library. Large enough to support more than 1-2 games a week? Of course, but let's not try to spin this into a situation where we would be robbed of 1,000s of potentional games with the current release schedule... when no signs point to those even being possible.


I don't expect anywhere near ALL of those games to hit the VC, but I expect original VC content to start showing up at some point by the end of this year and I'd imagine THAT will snuff out any hope most of the retro games will have when there are new games using the Wiimote to do some very interesting things.

They need to hurry up and get more games out. Even 4 per week is pretty damn sad and won't accumulate to very much by the time REAL VC competition shows up.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on January 22, 2007, 07:55:14 AM
Quote

Originally posted by: Smash_Brother
I don't expect anywhere near ALL of those games to hit the VC, but I expect original VC content to start showing up at some point by the end of this year and I'd imagine THAT will snuff out any hope most of the retro games will have when there are new games using the Wiimote to do some very interesting things.

They need to hurry up and get more games out. Even 4 per week is pretty damn sad and won't accumulate to very much by the time REAL VC competition shows up.


You could make the same arguement for retail Wii games versus Virtual Console ones with that standpoint. Especially given that we have no idea what type of prices original content might come with, or even what type of shape it might take on the system. Hell, the original content prices might make the virtual console ones seem like a baragin in contrast, but we don't know and probably shouldn't be using that as a reason that the virtual console "has to hurry up or it will be too late soon".
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Crimm on January 22, 2007, 07:56:00 AM
Quote

Originally posted by: ShyGuy
Does the Xbox Live arcade receive this much hate?


Street Fighter II Hyper Fighting got quite a lot of heat for its laggy online play.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on January 22, 2007, 08:05:28 AM
Quote

Originally posted by: Crimm
Quote

Originally posted by: ShyGuy
Does the Xbox Live arcade receive this much hate?


Street Fighter II Hyper Fighting got quite a lot of heat for its laggy online play.


In the spirit of the "bigger, faster, harder" hardware mentality, players should be blamed for not having better broadband connections.  Really, they're not living up to hardware manufacturer's fantasy specs.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 22, 2007, 08:18:42 AM
Quote

Originally posted by: Arbok we don't know and probably shouldn't be using that as a reason that the virtual console "has to hurry up or it will be too late soon".


This is the Wii's biggest drought period: the time right after launch. THIS is the time when VC games are the absolute MOST likely to be purchased, not later down the line when players have a plethora of NEW titles offering new gaming experiences to choose from.

Retro games are only a worthwhile pursuit if players don't have anything else to buy and play. Nintendo should really get the lead out and push retro games out the door before there are enough new games that players stop bothering with retro games.

I would never have bought TJ&E if not for the fact that there was nothing out to play. Once we have regular game releases, I know I'll never touch a retro game again.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vherub on January 22, 2007, 08:30:35 AM
One of the disappoints, for me, in having a slow release plan for the VC, is it limits the chances of getting VC games with scoreboards or online play added later. It also hurts the chances of localizing games that never were released in english or in the US (all those sweet rpgs, for instance).
At the current pace, and with the slate of games seen so far, both online-additions and never released games are less and less llikely of being played. For me, the promise of the VC is not in repurchasing games I already played- which may be nice. But rather to play those games I never played because they are now expensive on the secondhand market, or because my system (ntsc) never saw their release.

I'd like two paths: every nes, snes, genesis and n64 rpg ever released.
Being able to play my favorite games either against online opponents or being able to upload my high schores and beat times in a achievement type system.

Getting 1 VC does not signal this will not happen, it just seems like a warning that nintendo is not as interested in these developments as I am.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 22, 2007, 08:31:43 AM
Quote

Originally posted by: Smash_Brother
Once we have regular game releases, I know I'll never touch a retro game again.


WTF?!?  Never, ever?  Is that an ultimatum?  o_0  Are you mad?

Games should be like music or cars...there shouldn't be anything inferior about older games.

And I seem to recall you particularly wanting to play Super Mario RPG, and now you're going to consider that not worth touching?  You say "pfff" to games that stand the test of time?

Then, sir, I say "pfff" to you.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: SixthAngel on January 22, 2007, 08:36:20 AM
Don't assume you are even close to the majority of Wii owners Smash.  VC games will still be purchased long after new games have come out even though you won't be buying them.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on January 22, 2007, 08:44:49 AM
Quote

Originally posted by: Smash_Brother
Retro games are only a worthwhile pursuit if players don't have anything else to buy and play. Nintendo should really get the lead out and push retro games out the door before there are enough new games that players stop bothering with retro games.


And that would explain why the NES titles that were directly ported to the GBA sold so well later in the handheld's life?

Quote

Originally posted by: Smash_Brother
Once we have regular game releases, I know I'll never touch a retro game again.


Please, are you trying to tell me that if they released Smash Bros (N64) in 2008 you wouldn't get it?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 22, 2007, 08:50:07 AM
Quote

Originally posted by: JonLeung WTF?!?  Never, ever?  Is that an ultimatum?  o_0  Are you mad?

Games should be like music or cars...there shouldn't be anything inferior about older games.


If another game as good as Wii Sports lands on the Wii, yeah, safe to say all retro games will absolutely pale in comparison and I won't want to buy them. The Wii has kept its promise about offering players new and engaging experiences. I'll never be able to play a regular sports game again after Wii Sports. I'll never be able to play other FPSs after the Wii FPSs.

When a Wii-based adventure game comes out, it'll likely kill retro adventure games for me. A Wii-based RPG will kill older RPGs, etc.

There will come a time for me when holding a controller and pushing buttons will just feel stale and...wrong. Before news of the Wii, gaming was dying for me because it just felt like the same sh*t over and over again, like I had done it all before. After sports, I was a believer, and as much as I may have loved these games at the time I played them, they won't do for me what new Wii games are doing.

Quote

And I seem to recall you particularly wanting to play Super Mario RPG, and now you're going to consider that not worth touching?  You say "pfff" to games that stand the test of time?


Actually, I changed my mind on that. I came to the brutal realization that turn-based RPGs aren't games so much as plot ransoms: you pay for the plot with your time, performing the same action repeatedly so that your stats are high enough to see the next bit of storyline. I've heard Mario RPG is excellent, but at this point, I'm not willing to risk my $8 when I'll likely get tired of the combat very quickly.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: wandering on January 22, 2007, 08:55:59 AM
Quote

I would never have bought TJ&E if not for the fact that there was nothing out to play.

It seems Nintendo's plan is working, then....
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 22, 2007, 09:00:04 AM
Quote

Originally posted by: Smash_Brother
I came to the brutal realization that turn-based RPGs aren't games so much as plot ransoms: you pay for the plot with your time, performing the same action repeatedly so that your stats are high enough to see the next bit of storyline. I've heard Mario RPG is excellent, but at this point, I'm not willing to risk my $8 when I'll likely get tired of the combat very quickly.


"Risk" $8?  Are you homeless or something?  o_0

It's clear you haven't played Super Mario RPG since it really sounds like you don't understand combat.  Try performing 100 Super Jumps in a row on an enemy in that game.  And as for the non-combat, try doing a perfect run in Midas River or Booster Hill.

And I think the argument that RPGs are plot-based menufests is ridiculous when EVERY story-based game falls within so kind of linearity.  Even so-called open-ended sandbox games.  Even LIFE, THE UNIVERSE, AND EVERYTHING itself when you consider that everything is a reaction to the state of everything a moment before and nothing else can happen without a reason.  Face it: there is a such thing as destiny, and all video games too inevitably cannot escape their own worlds.

And even if RPGs are plot-based menufests, Super Mario RPG is one of the best examples of that.  Attack choices that are so much more than just "choose this action" were practically born in that game.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on January 22, 2007, 09:05:04 AM
Quote

Originally posted by: Arbok
And that would explain why the NES titles that were directly ported to the GBA sold so well later in the handheld's life?


They were cheap, PORTABLE versions of NES games. Besides that, what's the comparison? The DS's touch screen was nice but it in no way compares to the difference felt in the playing games with the Wiimote.

Quote

Please, are you trying to tell me that if they released Smash Bros (N64) in 2008 you wouldn't get it?


Not if Brawl is out by then, no.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on January 22, 2007, 09:12:02 AM
SB, I agree that RPGs tend to be repetitive wastes of time, but SMRPG is one that I actually liked.  I think it'd be worth giving a chance.

I don't agree with the "get out your old consoles if you don't like the selection" argument.  I'm away from home going to college, and I don't have my old consoles with me.  My NES barely works anyway.  The VC is a convenience I'm willing to pay for, not to mention all the games I've never even played before and would be willing to try.  The wider the selection Nintendo provides me, the more games I'll buy.  Nintendo's release schedule isn't particularly conducive to this end.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on January 22, 2007, 09:25:02 AM
Quote

Originally posted by: Smash_Brother
They were cheap, PORTABLE versions of NES games. Besides that, what's the comparison?


$20 is cheap for a portable NES game? And who was scoffing at the notion of paying $8 for Super Mario RPG? The comparison is that "retro games" stood up to the newer software at 66% the cost of a new game, so I don't see how one could reason that they wouldn't on the Wii when they are even cheaper, portable or not.

Quote

Originally posted by: Smash_Brother
Not if Brawl is out by then, no.


What if Brawl is more of the fast paced Melee style of play?  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on January 22, 2007, 09:29:17 AM
At what point should the selection of VC games that presently COULD be released (ie: third party is on board, game was released in North America) be completely available?  Should it be a year?  Five years?  Should we have to wait five years for a first party game because Nintendo wants to stretch the VC releases throughout the entire Wii life?  That kind of sucks.  Ideally I think we want to have a point when the Wii is still a current console and "all" of the possible VC titles are out.  Now there never will be a point where they'll run out of titles.  Third parties that aren't on board now may decide to join up later and Nintendo could always localize some of their Japan-only titles and charge a higher price for them.  Plus they could potentially add other systems like the Gameboy/GBC or Sega Master System.

I think most of us want there to be a point where we have the entire available NES, SNES and N64 library at our disposal and we want that to occur sooner than two weeks before Nintendo's next console comes out.  At the rate things are going this just isn't going to happen.  At best Nintendo is on pace to stretch this stuff out for five years and it's possible that they won't even accomplish this.  Hell maybe the plan is to never fully deliver and just go through generations of Virtual Consoles where the games have to be repurchased each time and a slightly different lineup is available with a vague promise to have everything available someday that is never fulfilled.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on January 22, 2007, 09:39:59 AM
Quote

Originally posted by: Ian Sane
I think most of us want there to be a point where we have the entire available NES, SNES and N64 library at our disposal and we want that to occur sooner than two weeks before Nintendo's next console comes out.


As mentioned, it's never going to happen anyway. They will never get even a majority of third parties onboard, and people can probably forget about companies that have folded since or games that were based on licensces. So it's better to stop dreaming that they are going to somehow round up the entire library of even the three Nintendo consoles on there, as it's not going to happen.

I'm really getting tired of all of the whining in relation to the VC release schedule too, and the lack of economical logic applied to why things are done the way they are... I kind of wish Nintendo would just buckshot their titles on there, so at least we could hear people bitching about whatever bugs were introduced due to lack of playtesting after emulation as a change of pace.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 22, 2007, 09:47:44 AM
I had mentioned the possibility of VC titles not being all released within the Wii's life span before...it would be better if they used pure, raw ROM data so that it would be immediately compatible with the next Nintendo console plus whatever features the new VC would have (online play, save states, etc.).  I guess they'd want to prevent hackers with entire ROM sets from hacking the Wii to play the ROMs they downloaded and put on an SD card to have a fuller collection than people who have been buying approved games individually.

But what constitutes "all"?  Every North American game?  What about obscure games?  What about every Japanese and European game, or the Japanese/European versions that are uncensored/have more languages?  What about every system?  What about v1.0s and v1.1s (alternate versions, like the two Ocarina Of Times with different Ganon blood)?  When the next console comes out, will it have an insanely large hard drive and will there be uberbroadband so we can download GameCube games with ease?

I'm guessing "all" would mean all the major games, but they'll want to spread them out.  There may be a year between Mega Man games, just like in the NES days.  Deal with it.

I was going to suggest taking the release dates of the original games, and shifting them the appropriate number of years.  But I guess one of the problems is that no one would play the later games, such as the NES version of Wario's Woods.  At 1994 (I think), nine years after the NES's release, it would then be on the VC in 2015, when we'd be too busy awaiting the console two generations after the Wii, and tearing the streets up with Barbie-pink hoverboards.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Koekoenutt on January 22, 2007, 09:51:56 AM
I would really like to see more titles under Nintendo's ESRB ratings list to show up quicker, just so we have proof that a lot of solid titles will be coming out within the next 3-6 months.

I agree that the VC shop has been lacking, but I also remind myself that the system is only about 2 months old, and that the online system for the Wii is still being worked out. I still wonder if anything else will come with the update coming the 27th for the news channel. I think we will see a steady pace grow when the Wii settles in more, and the production for the Wii and its controllers stops being so choatic for them.

Maybe I have a little to much trust in Nintendo this time around, but I really think things will smooth out 2-3 months from now. Sure there are a lot of quality games coming out to the Wii during the time and right now is a good time to release titles for the VC, but I also think they are giving this time for Sega to get something out of it. As disappointed as I am with the lack of titles so far, I don't think it will really be that bad and I think as time comes it will get more organized.

I really do hope for titles that were never given a chance during their time, becuase another AAA Game was out at the time taking up all the attention. Pilotwings is a game that comes to mind, that I would like to see come available.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Blue Plant on January 22, 2007, 10:13:03 AM
Sheesh...  Count your blessings.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on January 22, 2007, 11:04:24 AM
The newest NP issue seems to indicate that very soon Super Mario World, and Donkey Kong Country will be available, IMO it will be in the next coming weeks until the end of February because they had other games (3rd-party) that were also listed.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Galford on January 22, 2007, 11:15:07 AM
According to Nintendo.com today's update is "A Link to the Past".  

Upside- AAA Title released
Downside - I already have this game on GBA.

Well I hope next week is better.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: WuTangTurtle on January 22, 2007, 11:35:22 AM
I'm so happy right now, i skipped getting the GBA one (didn't feel like dropping $30 for it).

I'm just suprised that as of now it seems only Zelda LTTP is being released this week.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on January 22, 2007, 11:47:26 AM
Donkey Kong Country should be here next week..
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pittbboi on January 22, 2007, 01:05:26 PM
I’m frankly sick of people using economics and profit as an excuse to defend Nintendo. As if what they’re doing now is the ONLY way to make a profit. Please. The Virtual Console is almost pure profit (outside of the small fees and server costs). It has gone way beyond keeping everything above the red. Charging premium for crappy games; releasing games at a snail’s pace during a drought to take advantage of the “need to buy SOMETHING now” gamer…this isn’t just Nintendo wanting to make a profit, this is Nintendo bleeding their consumers for as much as they can while giving as little as possible. Nintendo is so focused on profit and immediate returns that in the process of bleeding the fanboys dry with games they KNOW nobody would buy if there were something better, they’re alienating a group a gamers that I suspect is quite large: the gamers that know what they want and won’t settle for anything else.

I don’t know about you guys, but when the virtual console was announced, I made a list of games that I knew I was going to buy. And, outside of the occasional title that I forgot about (which hasn’t happened yet), NOTHING is going to make me buy a game that’s not on that list. However, out of a list of 30-something games only one of my must-have has been released (Mario 64). And, at the rate Nintendo’s going, it’ll be near the end of the Wii’s life before HALF my list makes it to the VC. That’s ridiculous. Nintendo is so busy pinching pennies that it’s missing out on my money which I would freely give. Nintendo would have us biting our nails for these games as if they’re new releases and that shouldn’t be.  When the VC was announced fans everywhere were calling it Nintendo’s trump card. The VC, along with the controller, was supposed to be the aces up Nintendo’s sleeve that made you forget about Nintendo’s shortcomings elsewhere. However, so far Nintendo is sleeping on that bloody massive potential.  And I understand the Wii is still a new console and not everything is going to be shiny right out of the gate, but nothing (no announcement or anything) so far has indicated that change is a-comin’ in the near future. Are we going to be using the “Wii is a new console” excuse a year or two from now?

Nintendo wants to be so much like Apple, they need to emulate Apple where it counts.  People saying that the VC will never have full third party support are probably right. But I’m willing to bet that, if anything, it’ll be Nintendo’s fault because, outside of the basic promise of some profit, the Virtual Console really isn’t an attractive service to developers.  Aesthetic in all things counts, and Apples knows this. Do you think that if itunes were just a drop-down menu of a list of albums record labels would have been interested? Most likely not. No, itunes is aesthetically pleasing AND intuitive—providing full album art, industry reviews, customer reviews, samples, an extensive search feature, user-made and celebrity made playlists. The works. iTunes itself FORCED people to notice it.

Nintendo can do the same with the Virtual Console.  Right now the virtual console is about as impressive as, well, a shiny rock. But Nintendo can change that.  Make it a fully fleshed out service; Add all of their content to it as quickly as they can to give it some substance and variety; allow customer and maybe even developer reviews; create Game of the Week and/or The Best Game Never Played features that highlight games that aren’t well known so they aren’t lost in the sea of popular games; create a Miyamoto or [insert well-known developer name here] Game of the Month to make the service more interactive; include a search feature and make the service more aesthetically impressive and intuitive all around.  If Nintendo can do some of these things they will have a service that makes EVERYONE happy. Gamers who know what they want and want nothing else can get their fix on the games because they’ll be there. And, at the same time, employing a Game of the Week type feature will give games maybe people wouldn’t ordinarily pay attention to some time to shine. Also, developers will want their stuff on the VC because it’ll actually LOOK and function like a service that’s worth its salt. Heck, they may even want to create new content for it.

The Virtual Console could be an excellent service if Nintendo just threw a little more faith and weight into it.

(Sorry, didn’t mean to make a post this long.  Just started typing and couldn’t stop.)


Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on January 22, 2007, 01:39:53 PM
I am a Nintendo customer, and I being bled. Bled for money! BLOOD MONEY!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: SixthAngel on January 22, 2007, 01:58:05 PM
Quote

Originally posted by: Pittbboi
 Right now the virtual console is about as impressive as, well, a shiny rock.


I agree with you, the vc is pure GOLD.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on January 22, 2007, 02:03:24 PM
Quote

Originally posted by: Pittbboi
I’m frankly sick of people using economics and profit as an excuse to defend Nintendo. As if what they’re doing now is the ONLY way to make a profit.


Maximizing profits. The concept you missed here.

Quote

Originally posted by: Pittbboi
The Virtual Console is almost pure profit (outside of the small fees and server costs).


Care to cite your source for this? Do you assume that these titles don't have to be play tested after being emulated? I'm tired of people stating this like Nintendo has these things sitting on a shelf, and that the only cost to them is placing them up... we have no idea what the process is, but it's damn clear that more work is going into this then all of the people whining will give it credit for, which is blantant from Dungeon Explorer being delayed due to errors from testing.

EDIT: Okay, I did some research on this as I'm sick of people complaining based only on their own assumptions, and guess what? It costs, alone, $750-$3,000 (based on speed requested as of 2003) to submit a game to the ESRB for a rating. Companies have to make that up on the Virtual Console. It costs $250 for them to rate a game that they have previously done (covers the N64 games, but not a lot of the older VC content unless it was re-released recently, like "A Link to the Past"). So will people PLEASE stop acting like this is some no-cost operation, as that's only the ESRB part of it.

Quote

Originally posted by: Pittbboi
the gamers that know what they want and won’t settle for anything else.


Case in point: me. I have yet to buy anything from the service as nothing posted yet really interests me. I fall into this category... but guess what? The minute Super Mario RPG or something else is tossed up, I will be there. It doesn't bother me that they aren't there now though as there is a reason for it... because third parties would get eaten alive if they opened the floodgate on their own games, as is happening in Japan. I want games like King of the Monsters to appear on the service, but how will one persuade a company to spend the money to staff the testing and emulating of games when their product stands a chance of being totally shunned?

Quote

Originally posted by: Pittbboi
Nintendo is so busy pinching pennies that it’s missing out on my money which I would freely give.


And will still give when those games are posted right? ...so wait, how is that bad for Nintendo?

Quote

Originally posted by: Pittbboi
The VC, along with the controller, was supposed to be the aces up Nintendo’s sleeve that made you forget about Nintendo’s shortcomings elsewhere.


Yeah, because lord knows that Wiis are such a tough sell right now, and just stacked up to the sky on store shelves...  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Djunknown on January 22, 2007, 02:36:02 PM
Quote

And, at the rate Nintendo’s going, it’ll be near the end of the Wii’s life before HALF my list makes it to the VC.
'

I feel your pain Pitbboi, but remember that this isn't happening world-wide. Japan's been getting the good stuff for a while, even the euro-gamers are starting to get the good titles. I don't know what NOA is doing, but suffice to say, something's up. The fact that Urban Champion has been given a second chance, while Earthbound may not see a VC release(They haven't bothered with Mother 3 coming stateside, someone at NCL wants this franchise to die IMO), something's not right there.

Quote

However, out of a list of 30-something games only one of my must-have has been released


I know I'm going out of order, but here's a few humble suggestions. Try Gunstar Heroes if you're fan of frantic shmups from the days of yore. Give Bomberman '93 a a whirl if you have some friends to play with. I can recommend those titles in full confidence.

Quote

Nintendo wants to be so much like Apple, they need to emulate Apple where it counts.


One can't deny they've riding Apple's style for a while now, why the two haven't hooked up in an official manner is beyond me. But that's another story.

Windyman (Site director don't you know) theorized that NOA is purposely holding back here because they want the 3rd parties to have their turn. If Nintendo flooded the VC with their hits, even if it was one mega-hit a week, wouldn't you think that everyone would gravitate towards that title vs some forgotten-but-good 3rd party game? Take this week for example. If Bonk's Revenge, Comix Zone, and Legendary Wings was released besides Zelda: LTTP, which one's most likely going to get your money? Think about it...

Quote

Add all of their content to it as quickly as they can to give it some substance and variety; allow customer and maybe even developer reviews;


Good ideas, but then games like Baseball and Soccer would be sitting in the Wii Shop forever

Last week's NWR podcast made a very excellent point. We always talk about how Nintendo is always profitable, but do we the fans see that money back as much as we should?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on January 22, 2007, 02:40:22 PM
Of course not.  It takes FORESTS of SPINNACH to feed Reggie daily, and that's not cheap.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on January 22, 2007, 03:06:26 PM
well just becasue the current selection doesnt satify YOU doesnt mean a damn thing. So far I have TEN VC games and I dont even have enough money for all the ones UP there right now that I want, and I know I am not alone as the Wii cards are so hard to find obviously others out there want these gaems too.

You also HAVE to remember that SOMEPEOPLE LIKE Sega games, and actualyl WANT the Sega games as much as, if not more than, the Nintendo games. So as long as th Sega games keep coming people will buy those also.
Not only that but there was a decent lineup at launch that maybe everyone hasnt gotten around to buying all those games yet. Also its not like the good games ARENT coming and its not like peopel wont STILL buy them when they do.

Keep this in mind, if Nintendo wants to keep wiiconnect24 FREE they HAVE to make profit somewhere, and we ALL KNEW VC was that SOMEWHERE when it was announced, so besides all the points Arbok made, they ALSO have the Cost of keeping wiiconnect24 FREE.

Not to mention that it IS in thier best interst, as in consumers, that the keep the games coming for as long as they can because that way they dont run out of games to sell.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on January 22, 2007, 03:49:56 PM
If they use the money from VC games towards Wiiconnect24, then, no, Wiiconnect24 isn't free. I paid for it when I got SMB, you paid for it when you got LttP, Joe payed for it when he got Dungeon Explorer. I understand that they need to make money SOMEWHERE, but Nintendo seems to sometimes try to milk us for all we're worth.

As of now, though, I have payed $5 for SMB and can safely say I am totally happy with that purchase. Problem being, though, that I think that's the only game I can say that about.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on January 22, 2007, 04:01:29 PM
Just when Matt manages to redeem IGN regarding Zelda, their Link to the Past review says this:

"The Legend of Zelda: A Link to the Past is the only Zelda game ever made. It firmly established a formula of adventure game design that balanced out overworld exploration, item acquisition and storyline progression, a formula still followed today. Twilight Princess, Wind Waker, even Ocarina of Time – all just copies of the structure seen here. A Link to the Past is the only true Zelda, and Miyamoto and team simply keep remaking it, over and over."

I have no clue who the reviewer is, never seen his name before, but I hope he's gone soon. Anyone stupid enough to not understand the complexities in bring Zelda into 3D doesn't deserve a public platform to express their opinions.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: MarioAllStar on January 22, 2007, 04:24:59 PM
More from IGN...
Quote

It's been said that most of our world's storytellers really only have one story to tell. If they find success with it, if they find an audience, then they're finished. Any sequels, any follow-ups will all be unoriginal, as the storyteller can do little more than repeat what they've already said, retelling the tale already told, in new, slightly different ways.

Yep, A Link to the Past is the only original "story" ever told by Miyamoto. Donkey Kong, Super Mario Bros., Pikmin, and any other series that Miyamoto took part in developing are all rehashes of ALttP. (I know the reviewer is not specifically calling Miyamoto out, but he is the natural "storyteller" of A Link to the Past.)

Sure, there are common elements between all Zelda games. There has to be something common between them if they are to be considered part of the same series. I think this reviewer grossly exaggerates the similarity between Zelda games. Who played Ocarina of Time and thought, "cheap rehash"? Majora's Mask, although not directed by Miyamoto, was a radical shift from the norm. I'm not going to go through every game on the list, but the series certainly is not just clone after clone.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 22, 2007, 04:27:50 PM
You know awhile back I searched Nintendo's archive of AAA titles from NES, SNES, and Nintendo 64...and I found that the Nintendo has less than 100 (much less) truly absolutely classic games that everyone will want to buy.  Sure there are other games that people will fondly remember but they are not the true classics.

People are asking for all their favorite games to be released all at once, and I can understand the desire for those games to come out, however, you must understand that Nintendo has to look at the business structure of the virtual console to create interest for the Wii for 5 years, AND also bring revenue for the virtual console and Nintendo's online structure for at least 5 years.

Do I think that Nintendo's prices may be a bit on the higher end of acceptable for their virtual console catalog.  Yes, I do.  However, I believe only minor adjustments for convince are necessary.  Personally I would make all SNES and Genesis games cost 600 points, and bring the Turbo Graphics 16 games to 500.  I would make the NES games 200 points each.  Finally, I would bring the Nintendo 64 games to 800 each.  I think this creates a much better balanced scale for you money.  

Right now my biggest complaint with the virtual console isn't the games available, or the costs...but the inconvenient pricing structure of the games.

With 2000 points, you can easily evenly spend your points...for instance.

I buy 2 Super Nintendo games, and I am stuck with 400 Points that I can't spend, because of price structure.  Why not adjust that structure so you buy 2 Super Nintendo games and you can still buy a Nintendo 64 game...or 4 NES games.  

My pricing structure for the most part fixes those problems keeping everything at a 200 point scale, except Turbo Graphics 16 games, would could be lowered to 400 points to keep that structure even better...instead of 500.  

However, with that said if Nintendo decides to give us that cost structure I think we would be given a blessing from Nintendo because the prices would be much more than fair.  Specially when you remember that Nintendo is probably using much of the profit from the Virtual Console to keep its online gaming structure and community free for the Wii users.

Remember we are getting a free weather service, news service, and online gaming service this generation with the Wii.  That server space, partnerships with news and weather organizations cost money.  

Incidentally, I do believe that the later in the life of the Wii console (potentially as early as late this year) I expect the Virtual Console pricing structure to change.  It will be partially, because of competition with Xbox Arcade, a much larger Wii user-base to help keep the costs down, and finally a need to adjust the price structure with original virtual console games needing a new price level, and updated classics/enhanced classics eventually coming to the seen of the virtual console.

   
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on January 22, 2007, 04:31:24 PM
Quote

Originally posted by: MarioAllStar
More from IGN...
Quote

It's been said that most of our world's storytellers really only have one story to tell. If they find success with it, if they find an audience, then they're finished. Any sequels, any follow-ups will all be unoriginal, as the storyteller can do little more than repeat what they've already said, retelling the tale already told, in new, slightly different ways.

Yep, A Link to the Past is the only original "story" ever told by Miyamoto. Donkey Kong, Super Mario Bros., Pikmin, and any other series that Miyamoto took part in developing are all rehashes of ALttP. (I know the reviewer is not specifically calling Miyamoto out, but he is the natural "storyteller" of A Link to the Past.)

Sure, there are common elements between all Zelda games. There has to be something common between them if they are to be considered part of the same series. I think this reviewer grossly exaggerates the similarity between Zelda games. Who played Ocarina of Time and thought, "cheap rehash"? Majora's Mask, although not directed by Miyamoto, was a radical shift from the norm. I'm not going to go through every game on the list, but the series certainly is not just clone after clone.


I agree as well. This is an example of how people take a beloved, classic game and exaggerate its impact and value to the point where anything else is worthless.

I personally haven't played LTTP (yes, shocking, sue me...), and will likely play it via the VC when I feel like it, and I understand that this is one of the most popular Zelda games ever, but to deny the games that came after it, which brought their own additions and improvements to the Zelda franchise? I'm sorry but that's retarded right there.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on January 22, 2007, 05:25:28 PM
I wrote IGN a letter saying I hope that review isn't indicative of the sloppy principles of the non-Nintendo channels seeping into the Nintendo channels. Bet they don't publish it (even though I was REALLY polite).

I love LTTP, it captures the Zelda spirit unlike any other game (TP manages to do it too, though) and mixes it with perfected gameplay. It's like the only game (besides Mario Bros. 3 and 1 and such) that I have played many times. I occasionally even play my SNES version. I'll be getting the VC one, though, and giving it another fantastic play through. But, naturally, if you prefer 3D Zelda then it won't be your favorite.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on January 22, 2007, 07:42:29 PM
I agree with Spak, the point structure is weird, but so is Xbox Live's, though that could end up changing if and when they start releasing content other than games on it. From what I understand Europe has other goodies on the Wii marketplace besides games, so I see no reason for that to be kept from other regions. IN regards to all the ranting on the games for VC console, I get quite frustrated when people constantly use THEIR opinion of what games they want or don't want, stretching that to some huge flaw in the system. Guess what, I have 8 games so far (recently purchased LTTP), so I have definately found games of interest. On the flip side though, I am not going to use that as an example of how great the VC is or is not for others because we all have different gaming tastes along with budgets.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShyGuy on January 22, 2007, 07:48:57 PM
Quote

We always talk about how Nintendo is always profitable, but do we the fans see that money back as much as we should?


The world is doomed.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 22, 2007, 11:40:49 PM
I really dispute SB's claim that new downloadable games would automatically make all VC games undesirable. We're talking about games that fit into a download and cost 10-20€ (assuming Nintendo won't allow prices that take more than one points card to pay). Noone would allocate a serious team to that kind of game so very few of it will really use the Wii to its fullest while most will just be hasty ports of cheap PC puzzle games. I don't think we'll ever see something like the epic RPGs or sidescrollers from the old days on the downloadable new games list. Something that isn't simple and small can afford to be sold at retail at 60€ a piece. Even if we see the same genres among the new games as among the VC games they will rarely reach the quality of the VC's classic offerings.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 23, 2007, 01:52:05 AM
GoldenPhoenix:  Awesome post...and thanks for agreeing.

Yeah, right now I have downloaded over 10 games for the vitual console.

Gunstar Heroes
Super Mario 64
Super Mario Brothers
Street Fighter 2
Castlevania 4
F-Zero
Wario's Woods (But I hope Nintendo will allow us to upgrade to the SNES version)
ToeJam and Earl
Hockey
The Legend of Zelda

and perhaps a couple of others.

So, the virtual console indeed is coming out with games people want to download...perhaps just not you.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 23, 2007, 01:55:14 AM
I also worry about "new content".

"Old content" was once new and so we had NES and Super NES games that were as epic as they could be at the time.  Now we look back on them with nostalgia, and even if we haven't played some of the specific games at the time of their original release, they would still recall good times.

I really can't help but keep thinking that developers of "new content" for the VC will want them to be graphically boosted since they can.  And with the Wii's power, it would be easy to use a mere fraction of that and make some games that could visually put the best Super NES games to shame (again, I'm only talking visually).  The problem is that the download will be larger, so graphics might take up a lot of time to download, or the game will be made simple to compensate.  I can't help but think that new VC games will often be fancy-looking puzzle games, and even if some use the Wii Remote, I won't care.  I want a meatier experience, and a real NES game will beat any fancy PopCap game that I could play in an Internet browser.

Is the VC for "real" games or just diversions?  If you ask me, I would much rather buy something like the original Final Fantasy and Dragon Warrior on the NES than a Wii Remote-enabled, fancy-pants-effects BeJeweled clone.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on January 23, 2007, 05:52:23 AM
"As mentioned, it's never going to happen anyway. They will never get even a majority of third parties onboard, and people can probably forget about companies that have folded since or games that were based on licensces. So it's better to stop dreaming that they are going to somehow round up the entire library of even the three Nintendo consoles on there, as it's not going to happen."

That's not what I'm talking about.  I'm talking about all the POSSIBLE VC games being available.  In other words all of Nintendo's games that were released in North America.  Normally I would say they only have to release the good ones but they released Urban Champion so they might as well release all of them.  We know Konami is on board so I'd like to see all of their games too, or at least the really good ones.  I don't want to see Nintendo first party games that were released in North America still being released at a snail's pace in 2011.  I think ideally there should be a point where all of Nintendo's stuff is there and new VC releases are from third parties joining late or previously unavailable games getting localized.  While a "complete" VC is impossible I would like to see Nintendo attempt to do the best they can to achieve close to that goal around the middle of the Wii lifespan.  Releasing games as fast as possible would take a few years.  With Nintendo intentionally dragging their feet there are first party titles that will NEVER be released on the VC and that's bullsh!t.

Regarding the points structure all would be fixed if Nintendo let you buy points in intervals of one hundred.  If I need that extra 100 points to get the game I want I can just spend a buck to get it.  But they don't on purpose to make you buy points you don't need.  And Nintendo's not the only company that does that sort of thing.  While my suggestion would work fine the ideal thing would be for the games to just cost money outright and you can buy gift certificates in store or online.  So then if I want to buy a game and I'm a couple bucks short I just get charged the difference on my credit card.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on January 23, 2007, 07:28:41 AM
Quote

Originally posted by: Ian Sane
Regarding the points structure all would be fixed if Nintendo let you buy points in intervals of one hundred.  If I need that extra 100 points to get the game I want I can just spend a buck to get it.  But they don't on purpose to make you buy points you don't need.  And Nintendo's not the only company that does that sort of thing.  While my suggestion would work fine the ideal thing would be for the games to just cost money outright and you can buy gift certificates in store or online.  So then if I want to buy a game and I'm a couple bucks short I just get charged the difference on my credit card.

Well, nobody wants to let you pay for small amounts with a credit card.  Credit card companies provide a service to retailers as well as to cardholders.  They build and manage the infrastructure and credit checks and all that jazz.  In return, every time a retailer charges something to your credit card, they pay a fee.  That's why credit card companies still make money even if you never owe them any interest.  The fee is large enough that a one or two dollar charge isn't a winning idea.  That's why Nintendo went with the points system in the first place: to minimize the number of fees they pay by maximizing the amount you pay in each transaction.

I'm not just trying to defend Nintendo's actions by appealing to profitability here.  If you want to complain about how much they charge for the games, that's fine.  I'm just saying no company anywhere is going to let you pay one dollar with a credit card if they can avoid it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Crimm on January 24, 2007, 05:31:32 AM
Mario Kart 64 next week.  
Two things:
1. It seems to indicate that whatever the hold up on 64 games was (assuming one existed), it has been resolved.
2. It and LttP seems to indicate that Nintendo is going to start moving stuff other than Hockey.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 24, 2007, 08:16:38 AM
GoNintendo had a rumor about Super Mario World coming soon to the US Virtual Console as well.

If this is true, it would mean Mario Kart 64 and Super Mario World released the same time...which I thought was odd.

Until I released it would be really fun for Nintendo to start releasing Themes for their Monday updates.

Super Mario Monday could be:

NES:
Doctor Mario

SNES:
Super Mario World

Nintendo 64:
Mario Kart 64

Three very different games, but would appeal to a theme.

Another Week could be Kirby and include:

NES:
Kirby

SNES:
Kirby Dream Course

Nintendo 64:
Super Smash Brothers (Kirby is in the game.)

Extreme Sports Theme:

NES:
1080 Skateboarding (or something else)

SNES:
Unicycle

Nintendo 64:
Wave Race 64

These themes could even include Sega Genesis and TG-16 games as well.  It would be a very smart and fun means of hyping the virtual console.  Nintendo could even promote these themes a week before they are released.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on January 24, 2007, 09:29:48 AM
so far the only thing I HATE about the virtual console is I dont have enough moneyt o buy all the games I want that are already out. I am up to 12 games so far and theres 12 more I want already posted. Why cant Nintendo give me a couple free games for registering every game I own?  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on January 24, 2007, 10:39:18 AM
Themes are cool but I like it mixed up.  So I would hope they stay away from Genre themes.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on January 24, 2007, 10:50:06 AM
Quote

’m frankly sick of people using economics and profit as an excuse to defend Nintendo. As if what they’re doing now is the ONLY way to make a profit.


And I'm sick of people complaining that the VC isn't aimed directly at them, as if what they want they should have.  Get over it!  You don't like it, then don't buy it!  I personally have 6 games so far, and will be getting ALTTP and Mario Kart 64.  I'm quite happy with the selection, including the oft maligned Ice Hockey.  Hell, I'll buy Wild Gunmen as well.  I guess it's because I remember those old games you guys like to call garbage, but some, myself included, like them.  Have you played Solomon's Key?  Great game, but since it's not on your AAA list, I doubt you plunked down the $5 on it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on January 24, 2007, 11:02:40 AM
I...I... I'm up to about 100 bucks!

/cry

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pittbboi on January 24, 2007, 01:25:47 PM
The Omen:

Oh boo-hoo. So what I don't like any of the games and you like them all (and of course I'm not buying the games I don't like. Nintendo's just going to have to wait until they finally put out something I want). If all of you fanboys can use all of the VC games you're laping up as justification for why the system is working, I can use all of the VC games I don't have to argue that it isn't.

But you know what? That was never even my point. I was never wanting Nintendo to specifically cater to me; I was just pointing out that there's one thing that they definitely aren't doing: catoring to the majority of gamers who would give a damn about the VC. The proof is in sheer numbers. With few exceptions the small handfull games from their VAST library they've released thus far are some of the oldest, and the most obscure of their games.  Even if most of my must-have list of games were on the VC right now I'd still lambast the VC because the rate at which they're releasing these games is absolutely abysmal. And there's no justification for it, and if you're totally satisfied with the current selection consider yourself one of the lucky ones. Just look at the list of games they've already had [re]rated by the ESRB that they're just sitting on, and then try to come up with a logical reason for why LTTP was the only Nintendo game released this week.

They're sitting on these games and releasing them at a snail's pace while at the same time expecting third parties to consider the bare-bones virtual console a worthy endeavour. Nintendo doesn't have to release all of their old games TOMORROW. if they just drastically increased the increments in which they released these games and cleaned up the layout a bit to make it more attractive and intuitive the virtual console would become a much more attractive and competitive online service, and naturally appeal to more people. Not just me.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on January 24, 2007, 02:49:44 PM
Quote

Originally posted by: Pittbboi
They're sitting on these games and releasing them at a snail's pace while at the same time expecting third parties to consider the bare-bones virtual console a worthy endeavour.


Well I got ignored before when I debated your points, but I suppose I will try once more with this "tid bit" here.

The reson for this is simple, and you can look at the Japanese charts for proof. Nintendo can't force other developers to release their content, and if they dump their own as fast as the ESRB can rate them then they are going to squeeze out third party sales. Somehow, in some bizarre twist of logic, you figure that that's turning third parties away? I don't follow. I somehow doubt a company is going to say "well, we hardly even made a return on our investment spent in emulation, testing and the $750 rating fee... BUT LOOK AT NINTENDO's SALE ON THEIR OWN GAMES! Quick, let's release some more!"
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on January 24, 2007, 03:48:30 PM
That's probably the reason Sega pulled their games which were supposed to be released alongside LttP.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Pittbboi on January 24, 2007, 06:40:30 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: Pittbboi
They're sitting on these games and releasing them at a snail's pace while at the same time expecting third parties to consider the bare-bones virtual console a worthy endeavour.


Well I got ignored before when I debated your points, but I suppose I will try once more with this "tid bit" here.

The reson for this is simple, and you can look at the Japanese charts for proof. Nintendo can't force other developers to release their content, and if they dump their own as fast as the ESRB can rate them then they are going to squeeze out third party sales. Somehow, in some bizarre twist of logic, you figure that that's turning third parties away? I don't follow. I somehow doubt a company is going to say "well, we hardly even made a return on our investment spent in emulation, testing and the $750 rating fee... BUT LOOK AT NINTENDO's SALE ON THEIR OWN GAMES! Quick, let's release some more!"


Actually, I find this to be the twisted logic. It makes no sense for three reasons:

1)To say that Nintendo games would squeeze out 3rd party sales is to imply that no other developer made good games in the 90s. And that's not true. I can think of a dozen games off the top of my head not developed by Nintendo that I would purchase over the average Nintendo game, and I'm sure most people could, too. There are plenty of third parties with classic games that could more than hold their own against Nintendo titles. It's not like every Nintendo game ever released was a AAA masterpiece. " HO NOES! NINTENDO JUST RELEASED ICE HOCKEY! NOBODY'S GOING TO WANT TO BUY CHRONO TRIGGER OR SUPER STREET FIGHTER II TURBO NOW!!!111one"

2)What 3rd parties are they trying to cater to here? So far the only 3rd parties taking the VC seriously are Sega and Hudson.

3)What you're saying (and what most people are using now as a defend Nintendo excuse) would sort of make sense if we were talking about system that was already proven. The Virtual Console is anything but. It's a new service that's largely unproven as a generator of significant profit. In a case like this, if Nintendo wants to court 3rd parties and show them that the Virtual Console is worth the investment THEY have to lead the charge. They have to be able to say to developers "We've put our library of classic games on the virtual console and look at how well they're selling. People can't download them fast enough! The virtual console is a complete service and a sure way to make a significant profit on your classic games." And they have to do more than say it, the 3rd parties need to be able to see it. They need to be able to look at the VC and see how appealing it looks; they need to be able to look at message boards and see people praising the timely releases of classic games on the virtual console, not fuming about how slow the games are being released and how expensive they are and how they don't want anything that's been released yet.  

As it stands now the VC is not an appealing service (the proof is in how little 3rd parties have currently decided to seriously support it). It takes more than the nebulous prospect of profit to make something an appealing service. If Nintendo wants the Virtual Console to be competitive and appealing, THEY'RE going to have to do it first. And farting out crappy titles at a pace slower than molasses on a service that has all the functionality of a drop-down menu is NOT going to do it.    
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 24, 2007, 09:37:54 PM
Quote

Originally posted by: Pittbboi
stuff


Strange Pittboi, all that I've seen that isn't conjecture seems to be against you.

1.
I remember reading on Neogaf somewhere a report of a top 10 list of Japanese VC titles. In Japan they got Super Mario World and LttP at launch. Something like the top 5-6 titles were Nintendo, and only 2 of the titles on that top 10 were from third parties. Unfortunately, I'm having trouble finding the post (I'm not a member of Neogaf and that was awhile ago) or its reference.

But what's amazing is that even Donkey Kong on the VC was beating out 3rd party VC releases. If America proceeded with the same aplomb that Japan has, then third party sales here would be suffering under a similar Nintendo jackboot. By proceeding at a slower pace, NOA is playing nice with third parties, courting them and encouraging them to find profits on Nintendo systems, unthreatened by a deluge of Nintendo titles that will tear up the charts.

2.
Do you know how many XBLA titles MS was supposedly able to sell from launch until early March 2006? In two months LONGER than the Wii has had, XBLA sold at least 600,000 titles. Sure, there were 3 million demo downloads, but they the average conversion rate was 20% (hence the 600,000 sold estimate) and the highest ever was 36% (probably Geometry Wars).

Nintendo just announced that there were 1.5 million VC games sold up 'till 1/24/07. Read here. Incidentally, they also announced that 1.4 million Wiis had connected online. Sounds like a win to me, and that's WITH Nintendo's current schedule and plan.

3.
ALSO, let's see what Hudson has to say about it:

Quote

In a Game Informer interview with Hudson Entertainment’s Director of Marketing John Lee ...

"So far though, we have been pleasantly surprised at how well our games are doing, and how well Nintendo’s strategy with the VC is working out."


So there you have it:
1. Evidence suggesting that Nintendo games depress third party sales on the VC (as if Sega backing out of launching titles against LTTP weren't enough for ya).
2. Proof that the VC is already a successful and profitable enterprise.
3. Evidence that third parties are finding it profitable too.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 24, 2007, 11:42:27 PM
People buy what they know and most of the non-Nintendo games on the VC are parts of franchises long forgotten.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pittbboi on January 25, 2007, 03:47:49 AM
Quote

1.
I remember reading on Neogaf somewhere a report of a top 10 list of Japanese VC titles. In Japan they got Super Mario World and LttP at launch. Something like the top 5-6 titles were Nintendo, and only 2 of the titles on that top 10 were from third parties. Unfortunately, I'm having trouble finding the post (I'm not a member of Neogaf and that was awhile ago) or its reference.

But what's amazing is that even Donkey Kong on the VC was beating out 3rd party VC releases. If America proceeded with the same aplomb that Japan has, then third party sales here would be suffering under a similar Nintendo jackboot. By proceeding at a slower pace, NOA is playing nice with third parties, courting them and encouraging them to find profits on Nintendo systems, unthreatened by a deluge of Nintendo titles that will tear up the charts.


I don't buy it. I mean...you have sales data by game? Share! Because so far not even Nintendo's released that, so I'm a skeptic of source. But let's just say you're right, this excuse doesn't cover any of my bullet points. First, Japan is a completely different market, and it should be proven already that what works over there won't work over here.  Also, surprisingly, Japan isn't getting any better 3rd party support than the US is currently, so in that climate of course are Nintendo games are going to outsell who? Sega? And, with the exception of Sonic, not even Sega's released. Of course in this initial period Nintendo games will be a forefront, and they will most likely sell more than third parties, but that doesn't mean the third parties won be selling. And I'd bet you that Nintendo would have some major competition if Square, Enix, or EA started releasing their classic library. Nintendo isn't really competing against much right now, so of course whatever they put out is going to sell.


Quote

2.
Do you know how many XBLA titles MS was supposedly able to sell from launch until early March 2006? In two months LONGER than the Wii has had, XBLA sold at least 600,000 titles. Sure, there were 3 million demo downloads, but they the average conversion rate was 20% (hence the 600,000 sold estimate) and the highest ever was 36% (probably Geometry Wars).

Nintendo just announced that there were 1.5 million VC games sold up 'till 1/24/07. Read here. Incidentally, they also announced that 1.4 million Wiis had connected online. Sounds like a win to me, and that's WITH Nintendo's current schedule and plan.


Honestly, I would say some of those demo downloads would count, as a consistent theme on XBLA has been game demos being just as fun as the actual game itself. In that case, XBLA is shooting itself in the foot on some level, but it still boasts way more user activity and downloads than the VC, period. And that's nothing to scoff at. In fact, I'm sure that now the numbers are a lot different, and that's what third parties looking for a place to drop their games are going to look at.

Quote

3.
ALSO, let's see what Hudson has to say about it:

Of course Hudson's going to say that; they got in on the ground floor with an honest effort. Not only that, but this further proves my point that if a third party invests in the VC and makes an effort, their games will sell despite what Nintendo puts out.  Nintendo's a great developer, but Nintendo isn't the god of gaming. There are plenty of third parties that could be noticed right along with Nintendo. Hudson proved that. Now it's time for Nintendo to help other developers see it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on January 25, 2007, 04:59:06 AM
lol.  This discussion has led me to two things:
1)  Nintendo needs to start "threating" 3rd Parties.  "I want to release 6 games this Monday.  What games do you got for me 3rd Parties?  Whatever gaps you don't fill I'll release a Nintendo game to fill."
2)  I wonder what the overall activity comparison is with the XBox.  I know it probably has more but it still be interesting.

Oh,  I have to agree Nintendo could put more work into the VC Site.  Valentines day is coming so you think there be a Valentine theme or something.  Themes People... Come on...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on January 25, 2007, 05:09:45 AM
Valentines day:
Kid Icarus (He's Cupid)
Romance of the Three Kingdoms
.....uh, that's all I got.


Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on January 25, 2007, 06:14:22 AM
Quote

Originally posted by: PittbboiTo say that Nintendo games would squeeze out 3rd party sales is to imply that no other developer made good games in the 90s. And that's not true. I can think of a dozen games off the top of my head not developed by Nintendo that I would purchase over the average Nintendo game, and I'm sure most people could, too. There are plenty of third parties with classic games that could more than hold their own against Nintendo titles. It's not like every Nintendo game ever released was a AAA masterpiece. " HO NOES! NINTENDO JUST RELEASED ICE HOCKEY! NOBODY'S GOING TO WANT TO BUY CHRONO TRIGGER OR SUPER STREET FIGHTER II TURBO NOW!!!111one"


So where are those now? Or are you implying that unless a third party is going to be releasing an AAA title, they need not bother with the Virtual Console?

Quote

Originally posted by: Pittbboi2)What 3rd parties are they trying to cater to here? So far the only 3rd parties taking the VC seriously are Sega and Hudson.


Konami and Capcom say hi. They also want to introduce you to something called the "Wait and See Approach". That their few title offering has been a test over these past three months to see how sales would be. A period which would be perfect for Nintendo not to rush in guns blazing and let some of the other third parties reap some profits... would you agree? Also, to expect all firms to have dumped thousands of dollars into this already, and I'm sure Hudson has spent that already just on rating their titles, is foolish beyond belief. They will expect some return before they decide its in their best interest, their being the key concept, not Nintendo's.

Quote

Originally posted by: PittbboiAs it stands now the VC is not an appealing service (the proof is in how little 3rd parties have currently decided to seriously support it).


IT HAS BEEN THREE MONTHS!

Jesus... Stop acting like these firms have these titles just sitting on the shelf, and they can sign up with Nintendo and then have them ready for the VC in two weeks time... it doesn't work that way.

We are talking about emulating them, testing them, and rating them at the very least, not even going into the paper work that would be required to get onboard the service in the first place. Firms will be spending thousands of dollars to get their content online too, so there is reason to take the wait and see approach.

Quote

Originally posted by: Pittbboi
I don't buy it. I mean...you have sales data by game? Share! Because so far not even Nintendo's released that, so I'm a skeptic of source.


Japan VC ranking:

1. Super Mario Brothers
2. Super Mario World
3. Super Mario 64
4. Mario Brothers
5. Donkey Kong Country
6. Puyo Puyo
7. The Legend of Zelda: A Link to the Past
8. Bomberman '94
9. R-Type
10. The Legend of Zelda

7/10 are Nintendo

Quote

Originally posted by: Pittbboi
First, Japan is a completely different market, and it should be proven already that what works over there won't work over here.


Right, because those seven Nintendo games would have been totally overlooked in the States... right?

Quote

Originally posted by: Pittbboi
Also, surprisingly, Japan isn't getting any better 3rd party support than the US is currently, so in that climate of course are Nintendo games are going to outsell who?


Yeah, I wonder why... You are partially shooting your own point in the foot here, but don't seem to notice it. I mean, you are really surprised that third party support wouldn't be better in Japan where Nintendo's own offerings are dominating? Wouldn't it be surprising the other way around?

Quote

Originally posted by: Pittbboi
Of course Hudson's going to say that; they got in on the ground floor with an honest effort. Not only that, but this further proves my point that if a third party invests in the VC and makes an effort, their games will sell despite what Nintendo puts out.


Your logic is full of holes. Hudson gets great game sales when Nintendo lays low on their own offerings... AND THIS IS PROOF THAT THIRD PARTY GAMES WILL SELL BETTER REGARDLESS OF NINTENDO'S OUTPUT? I think it's time you stepped back and retooled your current concepts on why the VC is how it is.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on January 25, 2007, 06:30:02 AM
Going back on topic, I got a Wii points card and I downloaded Bonk, Super Mario Bros. and Link to the past.

The service is very neat. They just need to pump out more and better games.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 25, 2007, 08:28:34 AM
So far I used two cards and got:
Super Star Soldier
Bonk's Adventure
Toe Jam & Earl
Super Castlevania
Contra 3: The Alien Wars

The SNES games are the only ones I really like playing...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on January 25, 2007, 08:46:08 AM
You know, my only real problem with VC is the trickling of games. I wish there would be at the very least 5 games a week, they don't need to be all AAA titles either, maybe 1 or 2 games that are considered decent. With that said I am still pleased by the VC variety, and have gotten over 8 games for it, just wish they would release more than they are (The service is already better than Xbox Live Arcade, which even with the "new titles" and updated games is lackluster at best.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on January 28, 2007, 11:13:14 AM
I wish I at least knew a day in advance what was going to be coming out...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: GamerGeorge on January 28, 2007, 01:44:29 PM
Yeah, that'd be nice.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on January 28, 2007, 04:57:33 PM
Mario Kart, isn't it? And those missing SEGA games?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 29, 2007, 01:28:07 AM
Ok.  This Monday is VERY IMPRESSIVE for a Virtual Console update.

Contra 3
Comix Zone
Super Mario Kart 64

All of these games are worth downloading.  Contra is one of the most intense Contra games I have played...though the mode 7 levels can make you sick.

Comix Zone is a game that truly excels in style.

Super Mario Kart 64, doesn't need explaining.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 29, 2007, 02:01:37 AM
Spak, it's "Mario Kart 64", not "Super Mario Kart 64".

I'll have to check, but I believe it's "Contra III: The Alien Wars", not "Contra 3".  EDIT: Yep, I'm right.  No, I'm not going to let up on this, if you only get one out of five of the words correct!  :P

Anyway, I guess that is better than most previous weeks.  I tried a PC version of Comix Zone a while back (at least I think it was a PC version and not an emulated one, though it sure looked little different from how the Genesis version likely would've looked).  I thought it looked neat, but I didn't get far.  It felt a little disorienting and awkward to move around than in other platformers because you're going from comic frame to comic frame.  Does it get better later on, or do you get used to it?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 29, 2007, 02:45:40 AM
It's Super Probotector: Alien Rebels :P.

I've had a shareware version of Comix Zone but I don't think I ever made it work. I do have the Mega Drive Collection that includes CZ, though.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on January 29, 2007, 03:50:54 AM
Man, another Monday, another meager release of lousy games. THANKS A LOT NINTENDO.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on January 29, 2007, 04:39:51 AM
I got all games except for Bonanza Bros, just waiting for some reviews to see how it is.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Louieturkey on January 29, 2007, 04:50:11 AM
I found ComixZone to be too tough.  I could play all three of the Streets of Rage games and I couldn't get any farther than the second level...ever... in ComixZone.  

I do think I want Contra III though.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on January 29, 2007, 05:08:55 AM
If you never played Comix Zone.  Think about moving around like the Cave of Ordeals in TP.  Clear an area move on.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 29, 2007, 05:14:58 AM
Jon:  Wow.  I didn't know we needed to be anal about titles.

Yes you are right.  And I will give you adding Super to Mario Kart 64 is a waste of time.

However, getting on to me for Contra 3 instead of III is silly...specially when I didn't want to write out Alien Wars well because it takes more space...and time.

I have to find this Cave of Ordeals I haven't played that yet.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 29, 2007, 05:22:10 AM
Quote

MK64 and Contra 3


*singing*
Heaven... I'm in heaven...
And my heart beats so that I can hardly speak
And I seem to find the happiness I seek
When we're out together dancing cheek to cheek
*singing*

Quote

Originally posted by: Spak-Spang
I have to find this Cave of Ordeals I haven't played that yet.


*facebombs*

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 29, 2007, 05:22:43 AM
I think the CoO is the dungeon below the part of the Eldin bridge you have to teleport back to its original location. It unlocks fairies at various places but I don't think that's worth much because one place with fairies is enough to fill my bottle. It's good for grinding for rupees if you should ever need to.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on January 29, 2007, 06:37:31 AM
There's Bonanza Bros. this week too, as Caliban pointed out.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on January 29, 2007, 09:02:08 AM
You know, Nintendo just won't give us the good VC games, will they?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on January 29, 2007, 09:16:45 AM
Did any of you have problems reaching the Wii shop channel this morning?

I've been having problems trying to reach the Shop channel and it just gives me an error message. It's driving me crazy...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on January 29, 2007, 10:22:06 AM
Spak don't feel bad I didn't find it or the fishing hole till I was literally at the last time to Hyrule Castle.  (I just couldn't remember where the Poe guys was that tells you about it.)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 29, 2007, 11:56:37 AM
Ceric:

Thanks.  

I wanted to beat the game before Spring session of college started, so I rushed through.  I knew there would be something like what was in Wind Waker in twilight Princess, I just had not found it yet.

Though I thought I did when I went into that cave in Lake Hyrule.

That was an awesome game.  

Also I read there is somebody you can talk to that will tell you/mark where to find bugs on the map?  Is that true...that would help alot.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smoke39 on January 29, 2007, 01:23:58 PM
Quote

Originally posted by: KDR_11k
I think the CoO is the dungeon below the part of the Eldin bridge you have to teleport back to its original location. It unlocks fairies at various places but I don't think that's worth much because one place with fairies is enough to fill my bottle. It's good for grinding for rupees if you should ever need to.

The enemies in the cave of ordeals don't give you rupees.  You also get some fairy tears if you make it all the way through, which are useless because you can eaily get gold chu jelly on the way to death mountain, which has the same effect.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on January 29, 2007, 01:31:27 PM
Perhaps my biggest problem with the VC was emphasized today. I went to 3 different retailers and NONE of them had Wii points cards. I'm sorry but it is a tad bit ridiculous when you can't find something that is as cheaply made as the Wii points card!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on January 29, 2007, 01:44:04 PM
Quote

Originally posted by: GoldenPhoenix
Perhaps my biggest problem with the VC was emphasized today. I went to 3 different retailers and NONE of them had Wii points cards. I'm sorry but it is a tad bit ridiculous when you can't find something that is as cheaply made as the Wii points card!


Last week when I got my Wii my parents found a card by pure luck. All stores were sold out of cards and accessories.

This is insane. People are eating everything Wii up! There weren't even games available!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Djunknown on January 29, 2007, 02:08:34 PM
I was lucky enough to grab one of the cards a few weeks back, pretty much dedicated to Mario 64, and then I'd wait for something else.

Then Sega announced their 5 titles, Streets of Rage the one I was waiting for.

Then Nintendo puts out Mario Kart 64. My resolve was gone, as well as my Wii points....

As a big fan of the SoR franchise, I chose Mario Kart 64 just because A)Its a damn good game B)SoR II was my personal favorite anyway C) Its something that I can get people involved aside from Wii Sports.

It was a good list this week, but its just as I feared, and Windy Man's theory about Nintendo's lack of good games recently comes full circle. I'd bet my right sock that Mario Kart saw the most downloads, leaving Sega's games wanting. I guess you can't win either way. Get a drought, complain about it. Get a good crop, complain about too many choices.

Oh well, guess I better start hunting for cards again...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Edfishy on January 29, 2007, 02:47:41 PM
I got a question, how well does Mario Kart 64 translate on the Wii?

Any improvements in performance, etc?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: MarioAllStar on January 29, 2007, 02:53:12 PM
From what I have heard, the resolution is increased so the game appears sharper overall. 480p is probably supported too.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on January 29, 2007, 03:02:24 PM
All VC games will do 480p
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on January 29, 2007, 03:51:53 PM
Why is everyone getting Wii Points cards, ain't got a credit card?

Contra III is awesome btw, my first time playing it and I love this game, and it is gorgeous looking game too.
Mario 64 runs smoothly I guess, I haven't noticed anything wierd yet, everything looks bright and crisp.
Comix Zone is hard, but it is hard only because you have 1 and only 1 life, I like the game's art style though, not much of a fan of the bgm.
But then again, I wouldn't know how these games run and look on non-component cables, and on a TV not capable of displaying a progressive signal.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 30, 2007, 01:12:24 AM
Quote

Originally posted by: Smoke39
The enemies in the cave of ordeals don't give you rupees.  You also get some fairy tears if you make it all the way through, which are useless because you can eaily get gold chu jelly on the way to death mountain, which has the same effect.


They give increased rupee drops for me, often a few 5ers and 10ers each room. Didn't know about the gold chu (or didn't remember), I just fill my bottles with blue juice since I have nothing else to spend the money on.

I've seen retailers here sell 2000 point cards for 25€...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 30, 2007, 01:38:14 AM
I got Zelda Link to the Past and Mario Kart 64 this week.

Awesome games.  I am still considering getting Contra III.  I don't want to buy all the games at once, because I need time to play them, but I am also afraid that one day they will start pulling older games off the market.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smoke39 on January 30, 2007, 05:22:54 AM
Quote

Originally posted by: KDR_11k
They give increased rupee drops for me, often a few 5ers and 10ers each room.

That's weird.  I wonder if it's a difference between the Wii and 'Cube versions.  The only rupees I can find in the cave of ordeals are a few burried in some rooms for wolf Link to find.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on January 30, 2007, 06:36:20 AM
Quote

Originally posted by: Caliban
Why is everyone getting Wii Points cards, ain't got a credit card?

Contra III is awesome btw, my first time playing it and I love this game, and it is gorgeous looking game too.
Mario 64 runs smoothly I guess, I haven't noticed anything wierd yet, everything looks bright and crisp.
Comix Zone is hard, but it is hard only because you have 1 and only 1 life, I like the game's art style though, not much of a fan of the bgm.
But then again, I wouldn't know how these games run and look on non-component cables, and on a TV not capable of displaying a progressive signal.


Nintendo won't take my credit card and the cards are cheaper for me to buy.  Here Nintendo still charges the local sales tax, 9.75% and I be spending 20 bucks so in the end it be $21.95.  At Walmart its $19.84 and when you add tax $21.78.  So I end up saving 17 cents or 9/100 of a gallon of gas... So for every ~11 cards I get a gallon of gas...  Its like an undisciplined rewards program.

Seriously enough though I would pay for it through the Wii interface if I could.  I was really hoping that they would go all they way and put some collector style pictures on them.  Its sort of disappointing considering that the gloves have Triforce and Super Princess Peach(Toy R' Us) logos and like.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: KDR_11k on January 30, 2007, 06:40:52 AM
Quote

Originally posted by: Smoke39
That's weird.  I wonder if it's a difference between the Wii and 'Cube versions.  The only rupees I can find in the cave of ordeals are a few burried in some rooms for wolf Link to find.


Do they drop hearts in your version or nothing at all? I don't get any hearts in there, probably to make sure the CoO wears you down. Also not sure if that's a GC/Wii difference or a US/PAL difference.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on January 30, 2007, 07:55:08 AM
It's not a US/PAL difference.  I get more rupees from enemies in the CoO, too.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smoke39 on January 30, 2007, 09:47:27 AM
Quote

Originally posted by: KDR_11k
Do they drop hearts in your version or nothing at all? I don't get any hearts in there, probably to make sure the CoO wears you down. Also not sure if that's a GC/Wii difference or a US/PAL difference.

Nothing.  I was guessing that the reason they didn't give you money was because it could be used to power the magic armor.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on January 30, 2007, 01:46:13 PM
LOL.  Mario Kart 64 got a 7.9 on IGN, same as Double Dash!!.

I assume this is IGN poking fun at itself (or at least I hope so).

For reference, it got an 8.1 the first time around.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on January 30, 2007, 02:24:01 PM
I think 7.9 is pretty fair. The character models are a sham and the graphics pretty terrible in other respects too. It only feels half 3D. It's not as good as SMK and the only major feature is 4-player matches which is, basically, useless with the far superior MK DS. I guess if you don't have a DS it might be better, but Double Dash is certainly no worse regardless of its lack of originality. Mario Kart 64 is about as unimpressive a game as the series has produced (DD maybe worse). The original, GBA and DS versions are hands down the best in the series.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: optimisticlimbo on January 30, 2007, 03:29:44 PM
I would say the DS is the best version of Kart, since it did pull elements from all them and was masterfully tweaked.  But, there is no denying  the excellent fun that comes from MK64.  I still own this game for the N64, but that's at home.  Playing the VC version brought back so many memories of old friends but I'm now experiencing them with all new ones at college.  I would definitely say it was worth the $10.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 30, 2007, 04:12:22 PM
I have been playing a lot of the retro Mario Kart 64.

I feel that the graphics obviously haven't aged well, and the menu system is horrible.

On the other hand, the game still plays great.  I actually really enjoy the looser control of the carts in this version.  It makes Power Sliding essential, yet doesn't allow snaking.  And the single player of the game isn't that bad.  Yes it is annoying to have the computer constantly on you no matter how well you play...but the game is actually pretty fair in that computer plays can fail and fall out of rank just as easy as you can.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on January 30, 2007, 05:15:45 PM
I'm not sure I can give MKDS the title of best Mario Kart game, because I loved about every battle mode map in Mario Kart (sadly only block fort made it into MKDS), can't say the same about MKDS. SMK is probaly my least favorite of the series, the battle mode was terrible and the racing wasn't much better.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 31, 2007, 06:35:40 AM
Ranking the Mario Karts interesting study for the NWR message boards.

For me you would have to break it down into two categories Races and Battle Modes.

Races the Rankings go:

1) Super Mario Kart
 
Reason:  I loved the track designs, and weapon strategy to really attack other racers.  Being able to lap the competition was also an awesome accomplishment.  And the race with jumping over the track was wonderfully evil with weapon attacks forcing people to race half the track over.

2) Mario Kart Double Dash

Reason:  I would have given this award to the DS except that the snaking trick in that game makes races cheap and boring. Double Dash is fast and quite enjoyable.

3) Mario Kart 64

Reason:  This is mostly tied with number 2.  I think the reason this gets beat up is because the track designs are barren and boring, yet some of the actual track ideas are brilliant which is why it keeps its rank so high.

4) Mario Kart DS

Reason:  It is the best portable version of Mario Kart and has some fantastic options, but Snaking ruins the experience.

5) Mario Kart Super Circuit

Reason:  A great portable racer, but just doesn't hold up in comparison to the other options.

BATTLE MODE:

1)  Mario Kart 64:

Reason:  Bringing 4 player battle mode to the N64 this game was brilliant fun.  It also felt the most balanced with items that helped defend yourself as well as attack.  Also the little Brake as you run over a banana trick added much strategy to the game.

2) Mario Kart Double Dash:  

Reason:  This is actually tied with the DS game.  The battle track design is clever and added much needed variety to the formula with the arena having much more effect in the battle outcomes.  

2) Mario Kart DS:  

Reason:  Blending battle mode levels from all the games creates a wonderful experience.  Unfortunately, playing battle means finding friends to play with.  And that means additional DS systems and additional copies of the game.  Even with online options and wireless connection it can be a chore to get games going.

3) Super Mario Kart

Reason:  This game just didn't have the intensity of battles with just one on one situations.  It often felt your matches were determined by the fate of the weapons you got.  Still there is some strategy to be had with Bananas, Turtle Shells, and most importantly the feather.  Nintendo needs to bring back that power up it was awesome.

4) Mario Kart: Super Circuit  

Reason:  Very, difficult to set up any multiplayer options with this game.  Too much of a hassle.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: IceCold on January 31, 2007, 06:44:50 AM
Many people criticise Double Dash's Battle Mode. I agree that there should have been more tracks and variety, but the balance in that game is just unbelievable. If you get three other players who are equally skilled, the matches always come down to the wire. Bob-omb Blast in Cookie Land and Shine Thief in Luigi's Mansion especially.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on January 31, 2007, 07:12:47 AM
Quote

Originally posted by: Spak-Spang

BATTLE MODE:

2) Mario Kart Double Dash:  

Reason:  This is actually tied with the DS game.  The battle track design is clever and added much needed variety to the formula with the arena having much more effect in the battle outcomes.  



It boggles my mind that anyone can say good things about Double Dash's battle arenas.  The only at all decent one was Luigi's Mansion.  The rest sucked.  The way items worked in that game made it even worse.  The only thing Double Dash's battle mode got right was adding some new modes.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 31, 2007, 09:21:00 AM
PartyBear:

I must disagree with you.

Luigi's Mansion was not the only great level, but that one level added more depth than most battle arenas.

The Pipe Level is another well balanced level, with the ability to use Pipes, and jumping off the second level to avoid attacks, while still being in such a small contained arena that you are always in the middle of the action.

The final level, the tilting Mario level is also crazy fun, and really the arena totally affects the outcome of the game which is good.

But, I stand by my personal rankings of the game, and the additional modes in Double Dash I think help raise it on my list as well.


Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pittbboi on January 31, 2007, 10:33:36 AM
http://www.joystiq.com/2007/01/31/wii-vcs-mario-kart-64-to-remain-ghostless/

Ok, it's only ghost data, so at the end of the day it's not THAT big a deal. But at the same time, one must wonder if this is Nintendo being lazy with coding their emulators, or if there really was some major hold-up preventing them from allowing ghost data to be saved.

I mean, the emulator they're using seems to be pretty standard, and Mario Kart 64 IS a Nintendo game, so I can't help but feel that if they really wanted to include the feature they could have. I mean, what could the 64 do that the Wii can't?

I wonder if this will have any effect on the other 64 games coming to the VC....any thoughts?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on January 31, 2007, 10:39:15 AM
*shrug* Not really. I never, ever, used ghosts in MK games because that would mean playing the darn thing as a hardcore racer: defeats the purpose!

But... did F-Zero X use ghosts? Did we care that it used ghosts? I can't remember, except that ghosts were quite useful for F-Zero GX. If they were pointless for non-uber gamers in F-Zero X then I wouldn't be too worried about their loss.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pittbboi on January 31, 2007, 10:50:59 AM
Yeah, I agree that the "but they're just ghosts, a feature that most people didn't use" end of the argument holds up. However, a lot of people are speculating that the reason Nintendo didn't include the feature on the VC version is because ghost data was originally saved to a controller pak, and they didn't code the emulator to recognize that. If that's the case, will we be seeing similar issues with other (third party especially) games that required controller paks?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on January 31, 2007, 11:01:27 AM
Like....uh... hmmm... this is yet another obstacle to mroeg ames landing on the VC. But couldn't Nintendo update the Emulator or whatever for N64 titles since they check it for redownloading everytime you buy a game?

Actually, that makes me sad. Because controller paks figured a lot in Gauntlet 64 if I remember correctly, and I LOVED that game. MIDWAY! GET ON IT!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on January 31, 2007, 11:05:28 AM
Quote

Originally posted by: Spak-Spang
PartyBear:

I must disagree with you.

Luigi's Mansion was not the only great level, but that one level added more depth than most battle arenas.

The Pipe Level is another well balanced level, with the ability to use Pipes, and jumping off the second level to avoid attacks, while still being in such a small contained arena that you are always in the middle of the action.

The final level, the tilting Mario level is also crazy fun, and really the arena totally affects the outcome of the game which is good.

But, I stand by my personal rankings of the game, and the additional modes in Double Dash I think help raise it on my list as well.

The tilting stage was a novelty that didn't allow for any real skillful battles.  The cookie one was too cramped.  The block city one was a slap in the face after the excellent block fort one in Mario Kart 64.  What were the blocks even there for?  The pipe one would have been good if there had been another section on the other side of the pipes.  As it was, it felt too small.  It was acceptable in Mario Kart DS because sanity was restored to the items in that game, though I would have preferred another of 64's levels in its place.

I admit that my tastes are different from other people's.  When I visited some fairly casual gamer friends for a while shortly after they obtained a GameCube, we played quite a bit of Double Dash, and they definitely preferred any of the other levels over Luigi's Mansion because it was too much for them to have to search for other players.  I don't say that to disparage them.  It's just that not being able to easily locate your opponent is another wrinkle in the gameplay that put it just across the casual/hardcore line.  Having a lot more walls to run into didn't help them, either.  We didn't linger in the battle mode for long, regardless, since Double Dash is the only Mario Kart game in which that mode is the least fun multiplayer mode.  That is not implicitly a problem, but I happen to have a low opinion of the rest of Double Dash, too.

Quote

Originally posted by: Pittbboi
I mean, the emulator they're using seems to be pretty standard, and Mario Kart 64 IS a Nintendo game, so I can't help but feel that if they really wanted to include the feature they could have. I mean, what could the 64 do that the Wii can't?

I wonder if this will have any effect on the other 64 games coming to the VC....any thoughts?

Weren't ghosts saved to the memory pak in the controller?  It does not bode well for other save-to-memory-pak features in other games.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on January 31, 2007, 11:14:19 AM
"I mean, the emulator they're using seems to be pretty standard, and Mario Kart 64 IS a Nintendo game, so I can't help but feel that if they really wanted to include the feature they could have. I mean, what could the 64 do that the Wii can't?"

You would assume that the company that made the N64 would be able to make a perfect N64 emulator.  But you would also assume the company that made the NES, SNES and N64 controllers would be able to make a classic controller that works well for all three and yet they didn't.

I think the N64 memory card stuff is just Nintendo being Nintendo.  They have the special ability able to pull off effortlessly stuff that everyone else seems to f*ck up and to f*ck up stuff that everyone else seems to pull off effortlessly.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on January 31, 2007, 12:34:18 PM
If random hackers can program N64 emulators for the PC that can emulate controller packs, you'd think Nintendo could.  Lame.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on January 31, 2007, 01:19:04 PM
Quote

Originally posted by: Ian Sane

You would assume that the company that made the N64 would be able to make a perfect N64 emulator.  But you would also assume the company that made the NES, SNES and N64 controllers would be able to make a classic controller that works well for all three and yet they didn't.



Whine, whine, whine, it is not easy to make a be all to end all for all three controllers. Besides the Wiimote works perfectly for NES, TGX, and the classic works decently with N64 and perfectly with the SNES, and Genesis.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on January 31, 2007, 03:06:27 PM
Well, it looks like Streets of Rage and Vectorman will be coming to the VC soon..
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on January 31, 2007, 04:46:16 PM
Quote

Originally posted by: Ian Sane
"I mean, the emulator they're using seems to be pretty standard, and Mario Kart 64 IS a Nintendo game, so I can't help but feel that if they really wanted to include the feature they could have. I mean, what could the 64 do that the Wii can't?"

You would assume that the company that made the N64 would be able to make a perfect N64 emulator.  But you would also assume the company that made the NES, SNES and N64 controllers would be able to make a classic controller that works well for all three and yet they didn't.

I think the N64 memory card stuff is just Nintendo being Nintendo.  They have the special ability able to pull off effortlessly stuff that everyone else seems to f*ck up and to f*ck up stuff that everyone else seems to pull off effortlessly.


Do you own a Wii? Do you own a classic controller?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Pittbboi on January 31, 2007, 05:15:21 PM
Quote

Originally posted by: IceCold
Well, it looks like Streets of Rage and Vectorman will be coming to the VC soon..


Streets of Rage!?!?! YES!!

And that, folks, is number 12 on my must have list of 33.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 31, 2007, 05:53:19 PM
Ah, but when do we get Streets of Rage 3?

Also: Vector man? COOL! I( was a Nintendo fanboi when this was released and didn't own a Genesis, but I remember despising vectorman for doing what DKC did first... still, that hate has allowed me to remember the game in a nostalgic fashion, and now I may actually want to buy it...

Oh, that's the JAPANESE VC LIST? DARN!!!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on January 31, 2007, 05:54:28 PM
SEGA is usually good about releasing VC titles the same time here and in Japan.. sometimes earlier even.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 01, 2007, 04:35:46 AM
"Whine, whine, whine, it is not easy to make a be all to end all for all three controllers."

Actually it is remarkably easy.  Make a replica of the N64 controller.  If you add a select button to it it can run any NES, SNES, Genesis, TG-16 and N64 title.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 01, 2007, 05:21:53 AM
I think Nintendo's afraid of scaring people off with such a WEIRD looking controller.

Cowards.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on February 01, 2007, 05:25:18 AM
MKD would be a lot better if it had as many tracks and modes as MKS.  It was just a lack of content on that game was what really got me and stole greatness from it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on February 01, 2007, 07:21:46 AM
Quote

Actually it is remarkably easy. Make a replica of the N64 controller. If you add a select button to it it can run any NES, SNES, Genesis, TG-16 and N64 title.
What about new VC games? Or Wii games that also use the Classic Controller (DBZ, Mortal Kombat, etc)? They need a second analogue stick.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 01, 2007, 07:43:51 AM
Dear third party accessory manufacturers,

I have money.

Thank you.
~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 01, 2007, 07:46:11 AM
Quote

Originally posted by: Kairon
Dear third party accessory manufacturers,

I have money.

Thank you.
~Carmine "Cai" M. Red
Kairon@aol.com


I thought you spent it all on Wii games?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 01, 2007, 07:46:11 AM
Quote

Originally posted by: Kairon
Dear third party accessory manufacturers,

I have money.

Thank you.
~Carmine "Cai" M. Red
Kairon@aol.com


I thought you spent it all on Wii games?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 01, 2007, 07:47:30 AM
Quote

Originally posted by: GoldenPhoenix
I thought you spent it all on Wii games?


Oh sh...

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 01, 2007, 08:50:19 AM
Quote

Originally posted by: Ian Sane
"Whine, whine, whine, it is not easy to make a be all to end all for all three controllers."

Actually it is remarkably easy.  Make a replica of the N64 controller.  If you add a select button to it it can run any NES, SNES, Genesis, TG-16 and N64 title.

I remember suggesting this too.  But perhaps they could just use the N64 controller and use the Z as Select.  Easy!

To make it less "weird-looking" and more standard, they could change or remove the central "prong" and have two analogue sticks instead.

If it were up to me, I'd either do that, or take the Classic Controller as it is, and add two more shoulder buttons and two more face buttons.  A few more buttons isn't going to make a difference in terms of scaring away people by having too many buttons.  How many people who complain about "too many buttons" actually have a number (larger than one) that is their absolute threshold of button tolerance?  No one ever says "I can handle eight buttons but not nine".  WTF?!?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 01, 2007, 09:47:08 AM
"What about new VC games? Or Wii games that also use the Classic Controller (DBZ, Mortal Kombat, etc)? They need a second analogue stick."

Then use the same design but with six face buttons.  It still isn't that hard.  You basically take the requirements of all the supported VC systems, add any requirements for new games based on whatever Nintendo decides they want and away you go.  It's pretty much just simple addition.

Minimum VC requirements:
1 d-pad
1 analog stick
2 "adminstration" buttons
6 face buttons
2 shoulder buttons

Logically these should be included as part of the Classic controller at the very least and then any other modern requirements should add to that.

I like JonLeung's design which is pretty much the most flexible controller for almost all classic systems.  The Wii and DS are pretty much the only games systems that would have a problem (though to really have an overall standard two of the shoulder buttons would have to be analog like the Cube and the analog sticks need to "click" like the PS2).
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 01, 2007, 09:53:44 AM
Quote

Originally posted by: Ian Sane
Minimum VC requirements:
1 d-pad
1 analog stick
2 "adminstration" buttons
6 face buttons
2 shoulder buttons

Three shoulder buttons.  Some N64 games actually used L, R, and Z.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 01, 2007, 10:49:05 AM
I've yet to read complaints about the classic controller for N64 games. Has anyone else had difficulties?

Not that Ian usually has any actual experience to back up his bitching.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MANTI5 on February 01, 2007, 10:55:42 AM
I may be the only one, but I can't stand the classic controller. It just doesn't feel right, doesn't sit comfortably or something, I think it's the curved back. I loved the NES, SNES, N64, and GC controllers. I tried playing MK64 the other day and it just wasn't the same at all, hopefully third parties will release a few classic controller options.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 01, 2007, 11:28:15 AM
"I've yet to read complaints about the classic controller for N64 games. Has anyone else had difficulties?"

Well there only has been two N64 VC games released thus far.  The "problem" is the lack of two face buttons.  In a case like Super Mario 64 the second analog stick is a good workaround but it may become an issue as more games are released.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on February 01, 2007, 01:02:05 PM
Quote

Originally posted by: Ian Sane
"I've yet to read complaints about the classic controller for N64 games. Has anyone else had difficulties?"

Well there only has been two N64 VC games released thus far.  The "problem" is the lack of two face buttons.  In a case like Super Mario 64 the second analog stick is a good workaround but it may become an issue as more games are released.


...and it may not. Shocking you would simply assume it will. Shocking.

I love the CC, it feels nice to hold and works very well.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 01, 2007, 01:55:49 PM
There were a fair number of N64 games that used the C buttons as actual face buttons.  Some of them could probably have their buttons remapped decently (e.g., Starfox 64 could probably have brake and boost mapped to the a and x buttons, and ROB64 could be put on one of the Z buttons or something), but I can say with certainty that Zelda is just awkward without six face buttons.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 01, 2007, 07:12:14 PM
but I can say with certainty that Zelda is just awkward without six face buttons.

Why? It worked for the GC and Navi doesn't need a button all of her own. The classic controller may not have 6 face buttons but it has four shoulder buttons. Just use ZL and ZR as face buttons if necessary.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 01, 2007, 08:14:46 PM
It worked on the 'Cube, but it was awkward.  And you can't just map some of the c buttons to shoulder buttons, because then playing the ocarina becomes confusing.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 02, 2007, 12:51:43 AM
How was it awkward on the Cube?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on February 02, 2007, 01:43:22 AM
I didn't find it too difficult to use the Cube controller for OoT.  I found it hard to play through OoT again, because I knew the commitment to beat that game again was too long.

But, the Cube Controller and the Virtual Console controller are two very different beasts.  As KDR has stated, you can easily avoid using the Analog stick, and allow mapping of weapons to the shoulder buttons if you like.  Though the analog stick isn't a horrible option.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 02, 2007, 01:47:28 AM
I think the analog stick should be mapped as well but the buttons should be intended for the primary use. The stick would be helpful for any sequences that use the c-buttons as one input (like the Ocarina playing).
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 02, 2007, 07:24:41 AM
Quote

Originally posted by: KDR_11k
How was it awkward on the Cube?

Buttons make better buttons than analogue sticks do.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 02, 2007, 07:57:29 AM
You're not supposed to use the analog stick for the items.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on February 02, 2007, 06:23:24 PM
Sonic Spinball and Alex Kidd have been spotted on the list of some Australian game ratings board.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 03, 2007, 04:06:21 PM
Are we getting New Adventure Island finally sometime this month?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 05, 2007, 02:50:22 AM
Well, it's Monday.  What's the word?

Oh, yeah, crap, my Wii is currently in the mail heading to Nintendo of Canada for repairs.  So they'll probably release Super Mario World, Super Metroid and Kirby: Super Star today.  :P

J/K.  Duh.  No way all those would come out on a single day.  But aren't Super Mario World and Super Metroid slated to come out soon, supposedly?  Knowing my luck maybe one of those will be today.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: joedick on February 05, 2007, 03:06:39 AM
Well, you're part right.  We're getting:

Super Mario World
Vigilante
Gain Ground

link  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 05, 2007, 03:34:27 AM
Is Vigilante as bad as Revolution X?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Acefondu on February 05, 2007, 05:16:17 AM
Rev X is really fun I thought. Really, really dumb, but fun. I have no clue about Vigilante.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on February 05, 2007, 07:52:19 AM
I used to love Vigilante.  (Yes, I owned the TG16 because I refused to go with Sega while waiting for the Snes)

Kind of like a Kung Fu/Double Dragon hybrid.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Neodymium on February 05, 2007, 09:25:34 AM
Anyone recommend any VC games other than games that everyone already has the real copies of (i.e. Mario games etc.)? I'm in the market for something, I'm just not sure what.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 05, 2007, 10:11:03 AM
Well I recommend Alien Crush which is a great pinball game along with Bonk's Adventure.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 05, 2007, 11:38:35 AM
I would so totally buy SMW if I had a classic controller. ):
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on February 05, 2007, 02:54:19 PM
Whatever happen the NWR reviews that are suppose to save us from this sort of agony in decisions?  The podcast says they exist.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: IceCold on February 05, 2007, 05:02:38 PM
Quote

Originally posted by: Neodymium
Anyone recommend any VC games other than games that everyone already has the real copies of (i.e. Mario games etc.)? I'm in the market for something, I'm just not sure what.
Gunstar Heroes! This is a must buy..

Super Mario World? AWESOME! Now all we need is SMB 2 & 3, then I can do my Mario Marathon before playing Galaxy.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: MANTI5 on February 05, 2007, 05:09:12 PM
I'm holding off on 1-3 until they release All Stars, SMW is a no brainer though.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 05, 2007, 06:39:29 PM
I doubt they'll release All Stars.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 05, 2007, 07:19:20 PM
Quote

Originally posted by: GoldenPhoenix
Well I recommend Alien Crush which is a great pinball game along with Bonk's Adventure.


I have a hard time spending 6 bucks on a pinball game. Convince me. I already have Bonk.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 06, 2007, 01:44:07 AM
Quote

Originally posted by: MANTI5
I'm holding off on 1-3 until they release All Stars, SMW is a no brainer though.


There's Super Mario All-Stars, and later on in the Super NES's life, there was also "Super Mario All-Stars + Super Mario World".  Of course, that's even more unlikely to come out for the Virtual Console.  (Similarly, I doubt multi-game pack-in Game Paks (like "Super Mario Bros. & Duck Hunt", or "Super Mario Bros. / Duck Hunt / World Class Track Meet" (Power Pad support also another issue)) will ever show up.)  The thing about Super Mario All-Stars is that it's not only a compilation but a graphical upgrade.  Maybe after the Super Mario Advance games stop selling, they could sell All-Stars, and at a discount to those who bought the NES originals.  That's one more good thing they could do with that purchase history!  (That could also determine the fate of Ninja Gaiden Trilogy, which was the "Super NESsified" version of the three NES Ninja Gaiden games.)

If they don't release All-Stars, ever, then they should rerelease the Japanese Super Mario Bros. 2 as the NES version of "Super Mario Bros.: The Lost Levels".  But then that may be another can of worms and people might ask for more Japanese games.  But then again people are asking for Japanese games anyway...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on February 06, 2007, 05:58:59 AM
Quote

Originally posted by: Neodymium
Anyone recommend any VC games other than games that everyone already has the real copies of (i.e. Mario games etc.)? I'm in the market for something, I'm just not sure what.
As IceCold said, Gunstar Heros is excellent.  Contra III is another great game with similar gameplay.

Castlevania IV is a great game, especially if you've never played it; however, it's nothing like the recent games in the series, so be sure you know what you're getting yourself into before you drop $8 on it.

R-Type (TGX) and R-Type III (SNES) are both really good shooters.  Most people recommend R-Type III over the original if you're only going to get one.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 06, 2007, 07:11:04 AM
If they do release All Stars after they've released the originals, I'll probably still buy it.  It's a nice graphical and aural upgrade, but the originals will always have a retro, nostalgic appeal to me.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on February 07, 2007, 12:33:04 PM
Woo for SMW!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Acefondu on February 12, 2007, 02:44:53 AM
Kid Icarus
Ice Climbers
Kirby's Adventure

Yay, Kirby!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Entroper on February 12, 2007, 02:54:09 AM
Wow, three good titles in one day.  OK, so Ice Climbers isn't exactly AAA material, but it's at least up there with Donkey Kong.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pale on February 12, 2007, 03:11:34 AM
Man.  I could wet myself with today's update.  I can't wait to get home and buy Ice Climbers and Kid Icarus.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caterkiller on February 12, 2007, 03:11:36 AM
Yahoo! I forgot all about Kirby's Adventure! I guess im getting all 3 today, if it weren't for smash bros im pretty sure I would not be curious about ice climbers at all.

Just holding out for Star Fox 64... maybe with in a months time right?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 12, 2007, 03:20:28 AM
Three NES games by Nintendo themselves starring characters popular enough to be in Smash Bros.?  Wow.  Okay, Ice Climbers isn't as good a game as the other two, but still!  How often will we see the VC debut of three Smash Bros. (counting Popo and Nana as one) in three "series" of games in one day?

(Sure, the VC release of SMB introduced just two - Bowser and "Peach" Toadstool (Mario and Luigi were previously in Mario Bros.) and LoZ introduced three - Link, Zelda, and Ganon (if you count Ganon as Ganondorf, but not if you concern yourself with "which" Link and Zelda it is) but besides single games with multiple characters like Mario and Zelda and Pokémon, I mean.)

Today is a good day.

Would be a better day if I had my Wii back so I could buy them...I sent it out to Nintendo of Canada over a week ago for repairs (come on, it's just one province over!) which is why I don't have Super Mario World yet either.  >_<
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on February 12, 2007, 04:14:13 AM
Looks like Nintendo is indeed stepping up with the game releases.

I still believe they should release more each Monday, but at least what we are getting is better than what we started with.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on February 12, 2007, 04:55:14 AM
I bought all 3, yet I was hoping for Zelda II to make an appearance this week.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on February 12, 2007, 05:17:04 AM
I was thinking, couldn't Nintendo release one game for each console? Like one NES game, one SNES game, one N64 game, one Genesis game and one Turbografix game?

That way, they would be able to update all consoles and be varied each Monday. But I guess updating the VC list could be harder that I think, so this may never happened.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on February 12, 2007, 05:26:21 AM
From the looks of it it seems that Nintendo is a having a harder then anticipated time emulating the N64.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 12, 2007, 05:37:25 AM
I'm torn between Kirby and Icarus.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on February 12, 2007, 05:39:52 AM
Quote

Originally posted by: Ceric
From the looks of it it seems that Nintendo is a having a harder then anticipated time emulating the N64.


Doesn't Japan have a handful of N64 games, though?

If so, then I don't understand what the problem is.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 12, 2007, 05:57:00 AM
Nintendo's getting a lot better with their VC releases.  It's good to see.

I still don't know why they're so stingy with SNES games though.  There's tons of major titles on that console.  The N64 didn't have that many hits so it makes some sense to spread them out but the weekly SNES releases should be nearly on par with the NES.  There really is no excuse for any weeks to go by with no SNES titles.

And it's Ice Climber.  No 's'.  Let's just start calling it Game Boy Advanced while we're at it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pale on February 12, 2007, 06:13:50 AM
Don't you mean Gameboy advanced!

=P
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 12, 2007, 06:23:38 AM
Hey!  *kicks the butts of everyone who misses the space in Game Boy*

Seriously, if I were to call the FF game series "Finalfantasy" people would go nuts that I leave out the space.  It's also two words, and has been around just as long.  Or how about something not around as long, like "Killerinstinct" or "Marioparty"?  Looks ridiculous, right?  So how is misspacing Game Boy as "Gameboy" any different?

Well, I hope you people are enjoying your "Kidicarus" and "Kirby'sadventure".  Hey, did you download "Supermarioworld" last week?  Maybe you didn't, because you're too busy with your "Nintendodslite" playing "Hotelduskroom215" or "Phoenixwrightaceattorneyjusticeforall"!  >_<

Actually, since I mentioned "Finalfantasy", that reminds me, when is the original coming out for the "Virtualconsole"?  Or is the GBA game Final Fantasy I & II: Dawn Of Souls (oh, excuse me, "FinalfantasyI&IIdawnofsouls") still selling that we will probably have to wait a long time for it?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 12, 2007, 06:42:02 AM
Quote

Originally posted by: Ceric
From the looks of it it seems that Nintendo is a having a harder then anticipated time emulating the N64.


That's fair, I don't think there's a perfect N64 emulator anywhere on the internets.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: IceCold on February 12, 2007, 07:11:15 AM
Quote

Or how about something not around as long, like "Killerinstinct" or "Marioparty"? Looks ridiculous, right? So how is misspacing Game Boy as "Gameboy" any different?
Probably because it makes more sense than the others to have it as a compound word. Plus GameCube has no spaces in between.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on February 12, 2007, 07:21:11 AM
Wow.  Nintendo, I hate you...constantly taking my money from me.

I was able to hold out and wait a week for Link to the Past, but then Mario World came out...and I had to pick up Super Mario World, Link to the Past, and why the hell not...Mario Kart 64.

Now this week Nintendo was smart and released 3 single NES games with no upper level competition...but WOW what a selection.  Kirby and Kid Icarus are cult classic games, and great games at that.  Ice Climbers is less known but still a higher caliber NES game than what has been released.

I want all three...but that means another 15 dollars down the drain.  Please, Nintendo drop the prices of your NES games before you make me go broke.  You have too much stuff I want to buy.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 12, 2007, 08:03:11 AM
Quote

Originally posted by: IceCold
Quote

Or how about something not around as long, like "Killerinstinct" or "Marioparty"? Looks ridiculous, right? So how is misspacing Game Boy as "Gameboy" any different?
Probably because it makes more sense than the others to have it as a compound word. Plus GameCube has no spaces in between.
Okay, the compoundness makes sense.  But Game Boy was misspaced long before the GameCube.  And I'm pretty sure its rival, Game Gear, was two words.

Anyway, Spak-Spang, which is the greater evil...too many games, or too few games?

While I'm glad about today's releases, I wonder if the well will run dry too soon if this becomes a regular thing.  After the best games all come out (aren't Super Metroid and Punch-Out!! expected soon?), what will keep us interested in the VC in a couple years?  Ideally, if they can get every game, then there will always be something that we haven't played that's available, but since they likely can't get every game, at this rate, all the old games will be old pretty quickly...I mean, old again.  If that makes sense.  And I still don't think possible VC original games will be as good.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 12, 2007, 08:10:56 AM
"Seriously, if I were to call the FF game series 'Finalfantasy' people would go nuts that I leave out the space. It's also two words, and has been around just as long. Or how about something not around as long, like 'Killerinstinct' or 'Marioparty'? Looks ridiculous, right? So how is misspacing Game Boy as 'Gameboy' any different?"

If you just heard someone say "Game Boy" spelling it as "Gameboy" wouldn't be illogical but spelling "Marioparty" no matter what would look silly and no one would assume it was spelled that way.  It's like how it's officially spelled "Spider-Man" but "Spiderman" and "Spider Man" are both logical spelling assumptions even though they're technically incorrect.

I type "Gameboy" because I initially thought that was how it was spelled, I'm used to it, and it takes less time to type.  Plus since Nintendo once had the gall to suggest that the offical spelling of Gamecube was "GAMECUBE" in caps I find it bizarrely satisfying to spell Gameboy wrong in protest.  And I sometimes type "Gameboy Colour".

But Game Boy Advanced drives me nuts because it's the wrong word and wrong pronunciation.  My friend's brother always calls it that and continued to do so after I showed him my GBA and PROVED that he was calling it by the wrong name.

What I absolutely hate though is people using "loose" instead of "lose".  Lose = not win.  Loose = not tight.  Normally a misspelling like that isn't too annoying (there or their) but those two words are pronounced totally differently.  Thus when I read "I hope the Canucks don't loose their next game" I read it initially with the proper pronunciation of "loose" and thus the sentence is total gibberish.  It would be like typing "goo" instead of "Jew" because those two words COULD sound the same even though they don't.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on February 12, 2007, 08:17:58 AM
Quote

Originally posted by: JonLeung
Hey!  *kicks the butts of everyone who misses the space in Game Boy*


I'm surprised Jon hasn't ripped into this thread yet...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on February 12, 2007, 08:52:30 AM
If you look at the official Game Boy logo, the space is barely noticeable.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 12, 2007, 08:58:14 AM
I just find it bizarre that people who play video games as a hobby can misspace it, for two major reasons:

1. the Game Boy series of handhelds is the best-selling video game hardware line and has been around for nearly two decades.  This is a Nintendo forum where such an accomplishment shouldn't go unnoticed.

2. people who play video games should inherently be "visual" people and should therefore see the space between the two words.  This is a Nintendo forum where the proper spacing on official Game Boy products should be a common sight to people like us.

Only if the Game Boy was a product made by a company that we weren't fans of, if it was recently released and not best-selling, if the rival, the Game Gear, was spelled "Gamegear", and if our hobby of choice was entirely non-visual and we ourselves are not visual people, I could understand the misspacing.

I mean, if you're too blind to see the space, how can you even play video games?  I may be overdramatic on this point, however, if video games are our hobby, I must by default expect that we are all inherently "visual", and that the majority should be able to space it correctly, rather than the minority.

Then again, I read on CNN.com one time of a blind guy who can kick anybody's ass in Mortal Kombat and Soul Calibur.  And he was using a standard setup (no enhanced sound, for example).  I wonder how he does it.  Maybe video games are more than just visual.  I love game music and keep on talking about that Video Games Live concert I went to a couple weeks ago, but that's music.  Not sound.  Are there really enough auditory cues in modern games that I could enjoy them even if I were to lose my sight one day (which I sure hope I never do)?

So if you could hear me, if you are an "aural" person, I'd shout "Game!  Boy!" with a distinct pause in between.

Okay, I'll shut up...for now...

Anyway, there should be Game Boy and Game Boy Color (and Game Gear) games for download on the VC, but not to the Wii, but rather to the DS.  I guess you'd need an official GBA/DS flash cartridge to keep them, though, which sounds unlikely.  >_<  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 12, 2007, 09:38:26 AM
"people who play video games should inherently be "visual" people and should therefore see the space between the two words."

But I thought visuals didn't matter in a game that thus even something with Ascii graphics shouldn't be judged until played.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on February 12, 2007, 10:10:48 AM
I'll get out my old Game Boys/Gameboys and look.  But if memory serves it eventually gets squished together in the logo.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 12, 2007, 12:00:52 PM
I'm sure at some point someone will say that people who play games actually aren't visually oriented.  In fact, they have trouble paying attention to anything visual and therefore video games with their vivid imagery fill that deficient need.  Hence, by saying so, they'd be saying that gamers have attention deficit disorder and/or are illiterate, but that's okay, they've justified their improper spacing.

Forget it.  You can't justify it.  You're wrong.  How big of a deal that is, I don't know.  I've made a mountain out of a molehill out of it.  But even if I let this up that doesn't make the wrong spelling/spacing correct.

Anytime you want another rant out of me, say something totally ignorant like "the X in "Mega Man X" means 10" or that "the X in "Final Fantasy X-2" is the letter X" and you'll see me go nuts again.  >_<
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 12, 2007, 12:26:19 PM
Dear Nintendo,

Please go back to releasing one good game every other week. I'm about to spend 3000+ wii points all at once.

Thank You,
~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Maverick on February 12, 2007, 01:32:41 PM
Agreed, I'm already behind in having all the games I want.  But I guess it's better to have them there when I can afford it then have to wait once I do get caught up on the finances.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Djunknown on February 12, 2007, 01:55:23 PM
Did Kirby's Adventure originally had a way to save your progress? I know you can quick save with NES games. I played the remake on the GBA which saving was a no-brainer. But I also remember that many NES games outside of Zelda didn't have the ability to save data save for long winded nonsensical(sp?) passwords...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 12, 2007, 02:07:26 PM
I don't know about you guys but I've been impressed with VC lately, there are so many great games I still don't have and am not sure if I can keep up! It would be great if they released more than 3-5 games a week (more like 3 a week), but at the moment I'm 90% satisfied.

So far I have:

Ecco
Ristar
Mario Kart 64
Mario 64
Gunstar Heroes
Super Mario World
Super Mario Bros.
Legend of Zelda
Legend of Zelda: LTTP
Alien Crush
Bonk's Adventure
Bomberman 93

I still need to get Kid Icarus, Contra 3, Bonanza Bros or whatever it is called (sounds like a fun game), Comix Zone,the R-Type games. and Gradius. Crazy, never thought I'd be this backed up on the VC!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 12, 2007, 02:21:12 PM
Quote

Originally posted by: Djunknown
Did Kirby's Adventure originally had a way to save your progress?

Yes.


Kid Icarus makes me cry.  I've actually managed to make it to stage 1-3 this time (never got past the first level before now XD), but having to start the level over from the very beginning every time I die is getting tedius. D:  Why did that mean ol' man throw all those tiles at me? T-T
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Acefondu on February 12, 2007, 02:27:00 PM
Kirby's Adventure is the best NES game next to SMB 3, there I said it. Nintendo has made me SO happy. This is one of my 5 MUST have games for VC once they announced it. I encourage everyone to share in my joy. Do yourself a favor and get this 5$ masterpiece. Unless you got GBA nightmare in dreamland. lol.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MANTI5 on February 12, 2007, 03:05:17 PM
Ok, you know how when you beat SMB1 you get a harder difficulty level and a level select option? Well is there any way to go back to the regular level once you've beaten it again? Whenever I go back to play it starts me on the "second quest".
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 12, 2007, 03:19:18 PM
Doesn't resetting the game get you back to the Goomba-filled "first quest"?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MANTI5 on February 12, 2007, 04:51:17 PM
Nope
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 12, 2007, 05:27:58 PM
Have you tried deleting the game's save data from the Wii options menu?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 12, 2007, 06:48:12 PM
Anyone know when we can start complaining about not getting any good VC releases again? Maybe when new Wii games start coming out again?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 12, 2007, 07:54:07 PM
Quote

Originally posted by: Kairon
Anyone know when we can start complaining about not getting any good VC releases again? Maybe when new Wii games start coming out again?

~Carmine "Cai" M. Red
Kairon@aol.com


That would be my guess, or MAYBE they have run out of all their "pixel" art games.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Bloodworth on February 13, 2007, 04:56:42 AM
Available today in Japan:

Night of the Kamaitachi (SNES) Chunsoft

Shin Megami Tensei (SNES) Atlus

BE BALL (TG16) Hudson --Apparently published as Chew Man Fu in the US.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 13, 2007, 05:18:14 AM
Quote

Originally posted by: GoldenPhoenix
That would be my guess, or MAYBE they have run out of all their "pixel" art games.
I don't remember Kung Fu being released.  Or Donkey Kong Jr. Math.  There are probably more.  You'd think they'd have Zapper support for Duck Hunt and Hogan's Alley.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on February 13, 2007, 05:20:24 AM
Imagine the workout you'd get with Wii Kung Fu.

It'd be INSAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANE.

Grasshoppa.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on February 13, 2007, 05:36:45 AM
Ok, I have a question for all of you. I am now interested in the VC because Kid Icarus was finally released and i have never played teh game, but I keep hearing people calling out for the game.
So lets say I can only afford 5 VC games, which 5 would you recommend for me to download?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on February 13, 2007, 06:01:08 AM
BlackNMild:  5 games...from any system or just NES or what?

In the end, it really depends on what you want to download.  Are you looking to revisit classics that you loved and want to play again.

In that case:

Super Mario World, Link to the Past, F-Zero, Kirby and such are all great games.

Are you just trying to play classic games you missed and want a good "education" on missed classic games.  Then that depends on what games you have or haven't played, but probably that list would include:

Gunstar Heroes, Kid Icarus, perhaps Kirby, ect.  

If you just want to know the best games I have personally downloaded and think you would enjoy I would include:

Super Mario World
Link to the Past
Super Mario 64
Gunstar Hereos
Super Mario Kart 64

Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 13, 2007, 06:05:25 AM
Spak, it's Mario Kart 64, not Super Mario Kart 64.  I think I mentioned this before.

I hope you're not one of those people that confuse Mario Bros. with Super Mario Bros.  Or Metroid with Super Metroid.  Etc.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caterkiller on February 13, 2007, 06:08:22 AM
Mario Kart has to be one of them BlackNMild, as well as Contra, for multiplayer at least.

Do we have any hint at all about Star Fox 64? Has the ESRB rated it yet? It is one of my all time favorite games ever. Single player was so epic, and fun! I had such a blast with multiplayer for so many years, before the Cube came out.

For me the N64 was the multiplayer King. Perfect Dark/Golden Eye, Mario Kart/Diddy Kong racing, Smash Bros,  and Star Fox 64 were all that was needed. The Gamecube's successors and spiritual successors weren't as well recieved, especialy Star Fox!

I have been wanting a go at SF64 again for so long.  Please Nintendo! Give me Star Fox 64!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on February 13, 2007, 06:22:57 AM
I don't really care what system they are for, but if I'm gonna pay for them I would prefer games that I have not played before. So I am looking for the Top 3(or 4) games that I have never played before and maybe 1(or 2) classic multiplayer ones that I can show off to friends. All games that I don't personally own.

So far my list consist of
1.) Kid Icarus
2.)
3.)
4.)
5.) Mario Kart 64*
---
In consideration list:
1.) Contra - played it along time ago, never beat it though.

*I don't really remember how good Mario Kart SNES was but I have really fond memories of the 64 version. Especially Block Fort, and the power slide.

edit: What exactly is Gunstar Heroes, I assume its a Genesis game? I only owned a Genesis for 2 weeks along long time ago.

Oh, and which Kirby are you talking about? Kirby Adventure? I haven't acutlly looked the the VC line-up, but saw it mentioned somewhere else.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 13, 2007, 06:27:44 AM
In response to Caterkiller:
Causing Mechbeth to crash into the munitions factory (or whatever that was) on Planet Macbeth was the high point in Star Fox 64 for the Rumble Pak, in which case I believe that Star Fox 64 will be made available at about the same time a possible Classic Controller Rumble Pak is released.  That clip's got to be there for something, right?

The N64 did have a lot of good multiplayer memories, and there do need to be more games released there.  However my heart is still on Super NES games; most of the major franchises have had their best games there (Super Mario RPG: Legend Of The Seven Stars, The Legend Of Zelda: A Link To The Past, Super Metroid, Donkey Kong Country, Kirby: Super Star, etc.).

In response to BlackNMild:
Gunstar Heroes is a Genesis platform shooter (run and gun!) by Treasure.  Like in the vein of Contra, but cartoony, hectic, and extremely challenging.  The characters are wacky and named after colours (the main characters are Red and Blue), and some of the bosses are really neat.  It's just chaotic and crazy.  The GBA game Gunstar Super Heroes is very similar, but the Genesis one is the original.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on February 13, 2007, 07:06:09 AM
When does Super Metroid Prime 64 come out?  I really want to play that game again.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 13, 2007, 11:29:28 AM
So I got Kid Icarus. I'm not EXACTLY sure why people seemingly love it so much, it's kind of annoying. But I'll give it more play time later.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 13, 2007, 11:46:25 AM
Quote

Originally posted by: vudu
When does Super Metroid Prime 64 come out?  I really want to play that game again.
Of the Metroid game suffixes and prefixes, I'm fairly certain that Super Prime Fusion is something Optimus Prime did with Ultra Magnus in one of these Transformers series...

I didn't play Kid Icarus until later, possibly not until the Super NES days.  I was only familiar with Kid Icarus through the Captain N character, which was not really the best introduction.

I don't feel as much of a sense of nostalgia with Kid Icarus as I do with other Nintendo franchises that I got into in the NES era, and I don't think I ever truly finished it.  It's one of those slightly black sheep franchises to me.  It's been called Metroid's "sister game" but Metroid is big now and if not for Pit's appearance in Super Smash Bros. Brawl, you'd think he was dead.
 
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 13, 2007, 12:23:59 PM
So far, I'm finding Kid Icarus to be all the sadistic cruelty of Metroid, minus the stuff that made Metroid cool.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on February 13, 2007, 04:10:33 PM
I'm finding Kirby Adventure to be about as flipping sweet as any retro Kirby game. So that's good.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 13, 2007, 04:42:57 PM
I've already played/beaten Kirby Adventure before, so I decided against it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on February 13, 2007, 04:50:22 PM
Quote

Originally posted by: Smoke39
So far, I'm finding Kid Icarus to be all the sadistic cruelty of Metroid, minus the stuff that made Metroid cool.


Stay with it.  It takes awhile longer to get cool like Metroid.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on February 13, 2007, 05:02:09 PM
If he can get past the first stage, that is..
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 13, 2007, 05:22:18 PM
Quote

Originally posted by: The Omen
Quote

Originally posted by: Smoke39
So far, I'm finding Kid Icarus to be all the sadistic cruelty of Metroid, minus the stuff that made Metroid cool.


Stay with it.  It takes awhile longer to get cool like Metroid.

Uh, what exactly changes?

I've been stuck on 1-3, Iceman.  I got really close once--I could see the exit--but got killed by that last reaper's little flying freaks or something.  I haven't been able to get that high again since. D:
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 13, 2007, 07:09:27 PM
I'm currently in 1-3 as well, but haven't given too much effort to beaten it. I shall go and try so now. Though I still have Super Castlevania IV to beat, got stuck in that.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 13, 2007, 08:20:36 PM
I made it!  With one pixel of health to spare.  Yay, first health upgrade!

edit: I'm totally not digging this eggplant business. D:<
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Darkheart on February 14, 2007, 01:08:42 AM
Not sure if anyone has mentioned this yet, but they did fix the MK64 VC game and has an update for everyone to download.  Just go to the Wii shop and redownload it for free.  Guess Nintendo does care what you guys think eh? .
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 14, 2007, 01:38:01 AM
What was broken though? Or does the patch allow Ghost data to be saved?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on February 14, 2007, 01:59:12 AM
I have 1300 points left, and I have had them for weeks.  I'm on a tight budget at the moment so I am trying to hold on to them for something big.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on February 14, 2007, 02:21:40 AM
I'm in the weird situation of 400 points...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 14, 2007, 02:42:03 AM
Me too. Means I have 2400 with the next card.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 14, 2007, 05:19:19 AM
Legend of the Mystical Ninja has been rated by ESRB!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 14, 2007, 05:44:27 AM
The SNES game?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on February 14, 2007, 05:49:28 AM
Quote

Originally posted by: Artimus
Legend of the Mystical Ninja has been rated by ESRB!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


...In Australia last I read.

And yes, Smoke, the SNES game.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on February 14, 2007, 06:20:33 AM
'm getting my ass kicked in Kid Icarus.  1-3 is where I had to say 'serenity now', and turn it off.  And I've beaten the game a few times when I was younger.  How embarrassing.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 14, 2007, 11:19:06 AM
Damn, it is in Australia. But still, that's a good sign!

Kid Icarus is hard in the bad way. It's not challenging, it's just plain hard. I don't think it's a very good game, it relies too much on random chance not skill or effort. I finally made it to 1-4, though.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 14, 2007, 11:31:08 AM
OMG! Mystical Ninja! I'd give my third NUT for Mystical Ninja!

!!! Australia! Is it me or is Australia getting EVERYTHING before we do?

Oh cruel Karma! Oh malicious justice! Must we always reap that which we sew?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on February 14, 2007, 11:48:21 AM
Quote

Oh cruel Karma! Oh malicious justice! Must we always reap that which we sew?
*sigh*

Sow, Kairon..
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 14, 2007, 11:51:34 AM
Quote

Originally posted by: IceCold
Quote

Oh cruel Karma! Oh malicious justice! Must we always reap that which we sew?
*sigh*

Sow, Kairon..


*screws his eyes at IceCold* You ain't just called me a she-pig have ya?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on February 14, 2007, 12:21:04 PM
I guess you could rip what you sew.. if you aren't too good at sewing.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 14, 2007, 01:21:08 PM
Quote

Originally posted by: Artimus
Kid Icarus is hard in the bad way. It's not challenging, it's just plain hard. I don't think it's a very good game, it relies too much on random chance not skill or effort. I finally made it to 1-4, though.

1-4 isn't too bad, and 2-1 through 2-3 aren't really very hard.  I'm not really looking forward to 2-4, though.  The castles are a pain because you have to complete them in their entirety without dying once.  1-4 wasn't too bad, but 2-4 is bigger and more complex.  It's like playing through a dungeon in Zelda, only instead of just enemies coming back if you die, EVERYTHING gets reset.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on February 14, 2007, 01:36:47 PM
Quote

Kid Icarus is hard in the bad way. It's not challenging, it's just plain hard. I don't think it's a very good game, it relies too much on random chance not skill or effort. I finally made it to 1-4, though.


I disagree.  It's all skill and effort.  It's just unforgiving and totally pattern based.  Well, almost.  I do notice sometimes it changes enemies, about once every 5 times you try the same level.  But I'm loving it anyway.  Between this and Super Castlevania, I'm sure to smash a window.  Although in Castlevania I'm at block A-1 now.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on February 14, 2007, 02:17:26 PM
Quote

Originally posted by: The Omen
Quote

Kid Icarus is hard in the bad way. It's not challenging, it's just plain hard. I don't think it's a very good game, it relies too much on random chance not skill or effort. I finally made it to 1-4, though.


I disagree.  It's all skill and effort.  It's just unforgiving and totally pattern based.  Well, almost.  I do notice sometimes it changes enemies, about once every 5 times you try the same level.  But I'm loving it anyway.  Between this and Super Castlevania, I'm sure to smash a window.  Although in Castlevania I'm at block A-1 now.


Super Castlevania is hard in the GOOD way, though. You learn the patterns and work your way slowly. Kid Icarus is half luck. I am on IX in Castlevania. I'd been stuck FOREVER at the end of XIII because I was silly and overlooked something painfully obvious. Finally beat it tonight with little difficulty.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 14, 2007, 03:42:56 PM
Has anyone been able to fill up their Wii flash memory with VC games

From what I figured I could probley.....on average...fill up all my channels with games and have about 100 blocks or so free.

So does anyone have a crap load of money that they have blown on VC games?

I've bought 16 myself
Title: RE:Official "Virtual Console Mondays" Thread
Post by: blackfootsteps on February 14, 2007, 04:00:51 PM
Quote

Originally posted by: 31 Flavas
What was broken though? Or does the patch allow Ghost data to be saved?


In regards to the Mario Kart patch, apparently they fixed an error that occured if the character selection screen was left running for too long.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 14, 2007, 04:12:55 PM
Quote

Originally posted by: NeoThunder
Has anyone been able to fill up their Wii flash memory with VC games

...

I've bought 16 myself


I'll be there soon. I'm about to overflow into my 3rd channel screen, and this is BEFORE I buy all the games this weekend I plan to... by next Monday, I'll have bought my way into about 30 of my 48 channels filled...

Oh wait, you were talking about flash memory? Oh... I don't think I'm gonna get there before I run out of channel space.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MarioAllStar on February 14, 2007, 04:19:02 PM
Has anyone confirmed that you can actually run out of channel space? I mean, we have all assumed that the 4th page is the limit, but maybe it is just the default. Maybe the Wii adds another page when you fill up the last. If it does not already do that, it really should.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 14, 2007, 04:36:21 PM
If it is a hard limit, just delete (or move to a SD card) a VC game or two that you've already finished. Once you've bought a game you can redownload it as many times as you want.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 14, 2007, 05:41:25 PM
All I know is that they better introduce channel organizing PRONTO.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: The Traveller on February 14, 2007, 06:22:13 PM
I dont think its neccessary to have channel organising really. I actually like having all the VC games out on the top level, and you can always organise it a bit by moving channels to where you want them to be. For instance I have all the 'Application' channels on the very top row and that will continue along all the pages. I am then using the other rows for VC games.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: The Omen on February 14, 2007, 09:31:48 PM
I kind of wish you could shrink the menu to fit on screen.  Minor gripe though
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Pale on February 15, 2007, 02:16:33 AM
Quote

Originally posted by: The Traveller
I dont think its neccessary to have channel organising really. I actually like having all the VC games out on the top level, and you can always organise it a bit by moving channels to where you want them to be. For instance I have all the 'Application' channels on the very top row and that will continue along all the pages. I am then using the other rows for VC games.

I would agree with this if there wasn't a hard channel limit.  I just crossed the halfway point on my channels, and I will get extremely frustrated if Nintendo hasn't released a solution by the time I fill the whole thing up.

I don't want to spend 5 minutes jumping through hoops to 'load' a VC game if it happens to be one of the ones I had to drop to my SD card.

Edit:  You can definitely run out of channel space.  That thing doesn't scroll forever, and if it was a dynamic list of some sort, it wouldn't scroll at all.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 15, 2007, 03:02:01 AM
Quote

Originally posted by: MarioAllStar
Has anyone confirmed that you can actually run out of channel space? I mean, we have all assumed that the 4th page is the limit, but maybe it is just the default. Maybe the Wii adds another page when you fill up the last. If it does not already do that, it really should.
There's 48 Channels...anyone have that many yet?

There's the Disc Channel, the Everybody Votes Channel, the Forecast Channel, the Internet Channel, the Mii Channel, the News Channel, the Photo Channel, and the Wii Shop Channel.  That's eight.  Plus one for each Virtual Console game.  If anyone has 40 VC games right now, they'd know what happens if they try to get one more without deleting any games first.

I don't think there are 40 games worth owning on the VC yet, but that's another story.  Even if there are a dozen more Channels yet to come, I don't think I'd need all of the remaining 28 spaces at any one time, though I'd still like VC game consolidation of some sort.
 
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on February 15, 2007, 03:15:43 AM
I think Nintendo will release a solution for this...but much too late for its hardcore fans. :P
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on February 15, 2007, 04:38:21 AM
I am quickly running out of space.

Channels I have:
Disc
Mii
Forecast
Internet
Photo
Shopping
News
Super Mario Brothers
Super Mario World
Super Mario 64
Legend of Zelda
Legend of Zelda Link to the Past
Toe Jam and Earl
F-Zero
Gunstar Heroes
Kirby
Mario Kart 64
Street Fighter 2
Kid Icarus
Bomber man '93
Bonk's Adventure
Castlevania IV
Hockey

I also have Wario's Woods and Solomon's Key, but I have those stored on the SD Card.  

So I have at least 23 channels taken up...and I could have missed some of the virtual console games I own.  

Title: RE:Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 15, 2007, 04:39:48 AM
Quote

Originally posted by: Pale
I would agree with this if there wasn't a hard channel limit.  I just crossed the halfway point on my channels, and I will get extremely frustrated if Nintendo hasn't released a solution by the time I fill the whole thing up.
Oh bitch bitch bitch. You'll live if you have to move a game on or off an SD card. Take a chill pill.

Quote

I don't want to spend 5 minutes jumping through hoops to 'load' a VC game if it happens to be one of the ones I had to drop to my SD card.
If you're that dedicated to the VC (you buy more then 40 games) that'll be something you'll have to deal with. Besides which, you'll probably run out of internal memory, unless you're buying nothing but NES games, so you'll have to move stuff between memory and an SD card.

It's not like I oppose more channels or space or am claiming Nintendo can do no wrong here. It's just if you're that dedicated to VC games, then, you'll just have to keep your 40 most played games on the Wii and move the rest to SD storage. Or delete and redownload as necessary.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on February 15, 2007, 05:11:14 AM
I do not want to have to redownload games...once you do that you lose your save data and such.  But the SD card is a viable and perfectly acceptable solution.  Sure you do have to shuffle.  But you have to do that anyway, when you organize your game library at home.  You put your NES games in the closet because you don't have room for your Wii games along with the Cube and Nintendo 64 games you have out in your room.

It is actually worse before the Wii because you would have to disconnect the earlier systems to play, and that leaves you doing more work just to play a game.  

So although the SD card system isn't the most effective memory management for VC games...it isn't horrible either.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pale on February 15, 2007, 05:14:25 AM
I didn't know it was the users fault for being too 'bitchy' if something is designed with a glaring flaw.

My bad.

And on the internal memory front...

Hmm, I'm not sure if you realize this or not, but the SD card slot was billed as an "expansion slot" by Nintendo themselves.  Too bad it isn't an expansion of any kind.  It's just a back up system.  I could complain about how flawed the system is until I was blue in the face.  EVERYONE (including myself) said things like "It's ok that the Wii doesn't have a hard drive because we'll be able to put 2 gig SD cards in it, and those are pretty big."  Then Nintendo released a system where the SD slot doesn't function in that way, and now I'm just being "bitchy"?  Come on man.  I can't believe the rose colored glasses so many people look through because it is so close to launch.

Anyway, all of that said, I'm giving them a chance to fix it.  I've already drafted an incredibly frustrated editorial, but I won't finish it until I actually run into the problem myself.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nick DiMola on February 15, 2007, 05:17:41 AM
Why can't the Wii just read channels off of an SD Card? It seems like Nintendo didn't think too hard about the whole channel limit and didn't include proper support for the SD Cards. Sometimes they do some stupid stuff that'll just never make sense to me.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 15, 2007, 05:18:05 AM
This is why organization is the answer. It's a simple solution that offers the best of both worlds!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pale on February 15, 2007, 05:20:33 AM
Exactly.. there are tons of solutions here and that's why I'm not angry at Nintendo yet.

They can either increase the channel limit, or create ways to stack channels.  Either would work great.

They can then make it so the SD slot is actually an expansion slot, where all saves get pooled together.  They could also release a USB hard drive.


The fact of the matter is that the current system does suck and they need to do something about it.  Trying to say that it is just fine is pretty ignorant when the flaws are as apparent as they are.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 15, 2007, 05:28:01 AM
Since the limitations about Channels seem to be software-related, there's always the possibility that they can be fixed or improved upon with updates.  After all, I thought the first batch of Wiis couldn't even copy saves back from the SD card until the first update was performed.  Reading VC games or saves off of the card doesn't sound too difficult...I wonder why they would wait on such a simple fix?  Don't tell me it's not physically possible, Nintendo!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on February 15, 2007, 06:21:53 AM
I can think of a few possibilities why Nintendo chose to set up the way they did.

1)Since the games seem to contain the entire emulator or at least partial emulators in the downloads, perhaps it can run smoothly from the SD Card.

2)It has to do with the locks Nintendo put in place to ensure you can't run games you have bought for one system on another.  The fact that it must be on the Wii memory and not just the SD card memory means that hackers will find it harder to crack.

3)Some other reason I can't think of.

---------------------------------------------------------------------------------------------

That being said, I am not happy with the situation, I would like Nintendo to fix it and make it easier to use the SD cards as viable additional storage memory, but I am not going to complain about...because to me it is a minor issue, that I believe will be resolved.

Personally I expect Nintendo to release a Firmware upgrade that will:

1)Treat at least Wii saves on the SD card as if they were on the system memory...and possibly also run Virtual Console games off SD Card.

2)Add more channels to the overall Wii.  Perhaps by creating a special SD Card channel, that will allow you to access your Virtual Console games and other stored channels from the SD Card.

3)All more Wii Address storage (200 instead of 100) and Mii storage (200)

4)Finally get the virtual console controller to play with Gamecube games.  

5)Shorten load times between channels and boot up.


We know Nintendo is working on bigger Firmware update, because they have stated they aren't 100% satisfied with load times and other elements of the system.   I believe they are trying to get everything running smooth with one final firmware upgrade that solves most of the big issues, and just using the smaller upgrades for the small issues.  

Nintendo is also probably waiting to get better infrastructure for their online service before releasing a huge upgrade that everyone will be downloading.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on February 15, 2007, 07:14:06 AM
I would really love to be able to do custom organization of the channels.  Especially if I could put my own picture/animation on it.

Now the number 1 thing I want right now is for game saves to be able to be on an SD Card instead of the System Memory.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: SixthAngel on February 15, 2007, 08:24:18 AM
I don't know how much n64 games take up but I imagine if you download some of those your wii memory would probably fill up before you reach the channel limit.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pale on February 15, 2007, 08:33:40 AM
I agree Sixth, but the problem is those are two distinct bottlenecks to the system that Nintendo has to address.  Basically, they screwed up in two places...

1.  Very limited about of system-usable memory.
2.  Hard limit on the number of slots for channels.

It doesn't matter which one someone hits.  They will be frustrated either way.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on February 15, 2007, 09:10:59 AM
Part of me wonders if Nintendo added these arbitrary limitations just so they could lift them later and look good for doing it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 15, 2007, 09:39:29 AM
"I can't believe the rose colored glasses so many people look through because it is so close to launch."

I think it's because it's Nintendo.  If Sony or MS did the same thing they would get ripped apart on this board.  Having any sort of "cap" on a download system like the VC is ridiculous no matter what.  The only real limitation on digital content is memory space and that should be avoidable with the ability to swap SD cards.  If the iPod had a limit on the amount of songs you could have available and you had to redownload songs from iTunes if you ran out Apple would just get sh!t on.  Having a channel limit is silly and even though there is a way to deal with it as consumers we shouldn't have to deal with anything we're not happy with.  Can anyone name a logically good reason for the way Nintendo is doing things?  Sure you can tell us to deal with Nintendo's arbitrary restriction but is there an actual good reason why this should even be designed the way it is?  I see it as incredibly unnecessary.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 15, 2007, 09:58:00 AM
One minor thing I'd like with channel organization is the ability to swap channels.  Right now, if you want two channels to change places, you have to move one to some extra, open place, move the second into the place the first had been occupying, then move the first from the extra space to the space the second had previously occupied.  How inneficient!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 15, 2007, 10:18:32 AM
Quote

Originally posted by: Pale

I didn't know it was the users fault for being too 'bitchy' if something is designed with a glaring flaw.
You are being bitchy. It's entirely pedantic whether the Wii has 40 channels or 400 since you're not going to have the internal memory for more then roughly 40 VC games anyway. And my god, you have to choose _*40*_ games to keep active. What a travesty...

Look i'd like to show off all my DVD, Video game, and CD boxes but I just don't have the space in my little university dorm room (I have close to 500). So I have to show off a few of them and keep the rest in storage. If you're that hard core of a Wii-ware and VC purchaser you're going to run out of channels and internal memory. The channels you aren't using will have to go into storage. Besides, it doesn't take 5 minutes or "jumping through hoops" to swap out unused channels/games. That's just you being dramatic.

Quote

I could complain about how flawed the system is until I was blue in the face.
You can and probably will. My guess, after this you'll probably move onto why the Wii should have a better name, better graphics, HiDef, or 5.1 and optical out, how it should cook you dinner and massage you feet. In short, it doesn't do a lot of things you want. But you know what, that's just too bad. It's unfortunate, but Nintendo can't please everyone. When has anyone?  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pale on February 15, 2007, 10:25:42 AM
So the reason I shouldn't be upset is because something else is messed up worse?  Like I said before, both issues need to be fixed.

As Ian said, memory should be the only limitation to something like that.  We didn't stress out before launch because we thought the SD card would be great.  2 Gigs is a ton of space.  I would not be complaining if the only bottleneck was me filling up 2 gigs of space with games.  Then I would just swap between cards and be happy as I wanted to play games.

I don't know how else to explain the issue to you.  I'm sorry you don't understand it yet.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Pale on February 15, 2007, 10:31:58 AM
Quote

Originally posted by: 31 Flavas

Quote

I could complain about how flawed the system is until I was blue in the face.
You can and probably will. My guess, after this you'll probably move onto why the Wii should have a better name, better graphics, HiDef, or 5.1 and optical out, how it should cook you dinner and massage you feet. In short, it doesn't do a lot of things you want. But you know what, that's just too bad. It's unfortunate, but Nintendo can't please everyone. When has anyone?

Man, I just read this part.  I thought it was part of your signature.  Please read the forums more and understand a bit about me before you make generalizations.  I'm sure tons of people here can tell you that I'm usually behind Nintendo and defending their decisions.  This is just a glaring oversight that CAN be fixed, therefore I think it is important that as many people know about it as possible.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Nick DiMola on February 15, 2007, 10:35:57 AM
Quote

Originally posted by: Pale
So the reason I shouldn't be upset is because something else is messed up worse?  Like I said before, both issues need to be fixed.

As Ian said, memory should be the only limitation to something like that.  We didn't stress out before launch because we thought the SD card would be great.  2 Gigs is a ton of space.  I would not be complaining if the only bottleneck was me filling up 2 gigs of space with games.  Then I would just swap between cards and be happy as I wanted to play games.

I don't know how else to explain the issue to you.  I'm sorry you don't understand it yet.


I totally back Pale up on this. Swapping back and forth to the SD card is completely unnecessary as are the restrictions. Just because you (31 Flavas) don't see a reason to fill up 40 channels doesn't mean somebody else won't. Making it out like wanting a better working system makes someone a complainer is flat out wrong. It just means that they have located a serious design issue that they feel needs to be addressed, and doesn't necessarily imply they have issues with any other part of the system.

According to your theory, it must be useless to patch things to add functionality. The system and Virtual Console were designed to be easy to use and easily accessible. By making it so you have to swap files back and forth to the SD card makes the VC much less accessible, and quite frankly, kind of annoying. Try and put yourself in someone elses shoes and understand that their concerns are different than yours. I own 0 VC games, but still see Pale's point.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 15, 2007, 10:48:29 AM
"Look i'd like to show off all my DVD, Video game, and CD boxes but I just don't have the space in my little university dorm room (I have close to 500). So I have to show off a few of them and keep the rest in storage."

What if I also have 500 DVDs/games/CDs but own a house with enough room to show them off?  Should I have to adere to the same restriction as someone in a dorm?  The SD cards are like additions to a house.  If I buy more SD cards I add more rooms to my house and thus should be able to fill them if I want to.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: blackfootsteps on February 15, 2007, 10:49:14 AM
Quote

Originally posted by: Smoke39
One minor thing I'd like with channel organization is the ability to swap channels.  Right now, if you want two channels to change places, you have to move one to some extra, open place, move the second into the place the first had been occupying, then move the first from the extra space to the space the second had previously occupied.  How inneficient!


Yes so imagine what'll happen when you have 48 channels, no rearranging available.

I agree 100% with what Pale is saying. I'm surprised Nintendo have tied their own hands like they've done with this totally artificial limit.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 15, 2007, 11:44:59 AM
The point isn't that more channels shouldn't be added or that "sub-channels" shouldn't be introduced. It's that I doubt even 10% of Wii owners will ever fill their channels. So why, should Nintendo spend time on problem a few people are having, when you have a completely viable option (i.e. swapping out games on to SD) already?

To put it another way: Should new local, state, or federal laws be passed to enforce the ESRB ratings when parents already have a perfectly viable option to keep their kids safe? That being reading the rating assigned to the game and then monitoring their children's playing of said game. Of course not! So why then is it such a problem? The parents want to be just as lazy as you want to be with not copying VC games back and forth.

You just want someone else to solve your non-issue of a problem. In other words, your bitching.

Oooo geez, i'm not going with the "Gamer Flow", I must be wearing rose colored glasses or part of the Nintendo Defense Force. Whatever. You're wearing your own pair of blinders.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: blackfootsteps on February 15, 2007, 12:36:48 PM
No. I think that people are annoyed because this limit was put in place by Nintendo when there doesn't appear to be any good reason why it has been implemented. If you know of one decent reason please let us all know.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 15, 2007, 12:41:42 PM
10% of 4,000,000 Wiis is 400,000 people. Sell 15 million Wiis and that's a million and a half people. That's a LOT. It's a lot more when you consider that they're the alpha-buyers and you never want to peeve off the alpha-buyers. If there's one group of people you always want to keep happy it's the people who buy the most from you. Considering that people who fill their channels must buy a LOT, then making them happy is just good business.

I'm sure Nintendo will upgrade this eventually. Hopefully sooner than later.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 15, 2007, 12:43:46 PM
I'm sorry, but you can not impress the girls by showing them how many VC games you own. But, you can probably impress them by playing Wii Sports with them.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Blue Plant on February 15, 2007, 01:08:13 PM
This is all a work in progress.  It is with any console company and it will only get better.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on February 15, 2007, 01:29:29 PM
Special Cases are always the most work and bite you the hardest when not considered.  Ask any programmer.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 15, 2007, 01:30:08 PM
Quote

Originally posted by: 31 Flavas
I'm sorry, but you can not impress the girls by showing them how many VC games you own. But, you can probably impress them by playing Wii Sports with them.


Depends what girls you are trying to impress. hehe
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Maverick on February 15, 2007, 02:53:36 PM
I certainly hope nobody here relies on video games/consoles to impress girls, period.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on February 15, 2007, 03:53:04 PM
Before I knew any better, I always thought the VC would be a channel itself, and the games would be subchannels in it. Maybe Nintendo will make it like this later on. But the SD swap really isn't that big of a deal. How on earth can you have 40 VC games that you're playing at the same time? You'd only need to swap them once in a while..
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 15, 2007, 04:21:31 PM
Quote

Originally posted by: Maverick
I certainly hope nobody here relies on video games/consoles to impress girls, period.


I'd be impressed by video game and console collections. So take that in your stereotype!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 15, 2007, 04:22:53 PM
Quote

Originally posted by: IceCold
Before I knew any better, I always thought the VC would be a channel itself, and the games would be subchannels in it. Maybe Nintendo will make it like this later on.
Honestly, my guess is that since a TV only has discrete channels (no sub channels), that that would be the reason why VC games are independent channels.
Quote

But the SD swap really isn't that big of a deal. How on earth can you have 40 VC games that you're playing at the same time? You'd only need to swap them once in a while..
Yea. I mean I can totally get the vanity side of it. Wanting to be able to show off all your games. But there are better things to be "extremely frustrated" at (like actual game bugs, red rings of death, or demo discs that format your PS2 memory card) then having to chose what 40 VC games to have on display / play.

Besides, I thought the collective gamer hive mind determined that VC games are _way_ over priced... What's with buying all these VC games?  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 15, 2007, 04:40:25 PM
What the hive collective wants, the hive collective gets... no matter what the price.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Maverick on February 15, 2007, 05:31:10 PM
GoldenPhoenix:  Why on Earth would that impress you?  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 15, 2007, 05:39:22 PM
Quote

Originally posted by: Maverick
GoldenPhoenix:  Why on Earth would that impress you?


Wait a second... Hermione's a GIRL?!?!?!

...*shrug* after rewatching the 4th movie, I've realized just how much it's gonna be AWESOME to see Ginny come into her own.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on February 15, 2007, 06:55:16 PM
Stay on topic. I am not looking forward to the Ginny/Dean pairing being depicted in the movies at all, and hope (know) that Ron/Hermione finally gets it going on by June of 07. So let's just drop it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 15, 2007, 07:46:36 PM
Quote

Originally posted by: Maverick
GoldenPhoenix:  Why on Earth would that impress you?


Because I've been a big gamer most of my life and I like to see other gamer's gaming collections!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on February 15, 2007, 08:51:47 PM
Size of the collection doesn't matter, it's what you have in it that counts - Beyond Good and Evil is worth a million EA Sports games.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 15, 2007, 09:18:57 PM
Am I the only one who doesn't really like BG&E more than a little? I found it to be pretty standard fare. The title is silly for the game, too.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on February 16, 2007, 01:56:50 AM
BG&E was entertaining.  Lot of things a like but it felt a little thin to me.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 16, 2007, 03:04:29 AM
I found BG&E refreshing, though it's kind of like Eternal Darkness...I liked it, it's considered underrated by the overall gaming community, but the few people who did play them are beginning to make it overrated.  Kind of like, we keep saying the game is great, but only the people who already played it understand, and the rest of the world isn't budging, not taking the effort to find and play the game, so we get tired of hearing ourselves preaching to the choir, as it were.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UncleBob on February 16, 2007, 03:12:05 AM
Dang, people are complaining about having to swap SD cards every 40 games or so?

Why, back in my day, we had to swap the game cartridge every time we wanted to play a different game.  You youngins are so damn spoiled now-a-days.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 16, 2007, 03:25:32 AM
I can't say much about BG&E, I dislike the stealth genre and as such feel that I can't make a good assessment of the game's quality. I've seen it compared to Zelda in gameplay but I think that would only apply if every dungeon was like the swordless Forsaken Fortress.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pale on February 16, 2007, 03:39:43 AM
I guess for me one of the selling points of the VC is the extreme convenience when I want to just fool around in a game.  That is why I rebought games I already own for GBA, like ice climber and LttP.

And it isn't just swapping sd cards... here are the two possible scenarios.

1. Go into the channel management.
2. Find the game you are taking off your 40.
3. Erase it.
4. Back out to the Wii menu.
5. Go to the shop channel.
6. Wait for the shop channel to load.
7. Navigate to the game I want to play.
8. Wait for it to download.
9. Go back to the main Wii menu.
10. Play the game.


or...


1. Go to the channel management.
2. Find the game you don't want to play anymore.
3. Tell it to copy that game to the SD card.
4. Erase that game from your channel memory.
5. Go to your SD card.
7. Copy the game you want to play from your SD card
8. Go back to the main menu and play.


Both of those are enough of a bother that the pick up and play benefit of the VC is gone.  Add to that the fact that each VC game also has seperate save game data, if memory is your issue and not channel space, that's another set of separate steps to go through.

Add to all of that the fact that removing any VC game from your channel list immediately wrecks the coolest feature of the VC itself, the fact that going back to the Wii menu acts in the same way as pausing the game.

Can you at least see why I want them to fix it yet?  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UncleBob on February 16, 2007, 03:48:15 AM
Back in my day, when you wanted to play a game, you had to:

1. Flip the little switch on the the cable from "TV" to "Computer".
2. Dig through all the games to find the one you wanted to play.
3. Put the game in the system and turn it on.
4. Turn the system off and back on again.
5. Turn the system back off, take the cart out, blow on it, put it back in, and turn the system back on.
6. Turn the system back off, smack the sides of the system and turn it back on.
7. Turn the system off again, take the game out, get out the Q-Tips and whatever cleaning solution you can find, clean the game, put it back in and turn the system back on.
8. Turn the system back off, give up and go outside and play.

Ya damn kids are spoiled now-a-days I say... just plain spoiled.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on February 16, 2007, 04:43:33 AM
I'm in no danger of filling up my channel space anytime soon, but I think Pale's absolutely right.  I am most likely to play games that are immediately at my fingertips.  It isn't about showing off.  It's about convenience.  The reason it's frustrating is that Nintendo has placed a 100% arbitrary limit on the system.  There's no apparent reason for the number of channels to be capped at 48.  There's nothing significant about that number at all.  There's no good reason not to allow us to play directly from an SD card.  It is simply baffling, and while I appreciate that there is a workaround, it's a workaround for an artificial obstacle.  It's like building a bridge over a stream, and then pulling up the planks from the middle of the bridge to build a raft so you can get across the stream when the bridge is out, which it is, because you just destroyed it to build the raft.  You can still get to the other side, but it takes longer, and when someone points out that you had plenty enough lumber to build both the bridge and the raft, someone else calls them a whiner because it's still possible to cross the stream, and in the old days you would have had to just swim.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 16, 2007, 04:52:13 AM
It's so awesome not to fiddle with stuff and other hardware to get kid icarus working. Just turn it on and it's right there!

... now if I could only get past the first level ... I think I'll go play Donkey Kong Jr. instead...

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 16, 2007, 04:56:06 AM
"To put it another way: Should new local, state, or federal laws be passed to enforce the ESRB ratings when parents already have a perfectly viable option to keep their kids safe? That being reading the rating assigned to the game and then monitoring their children's playing of said game. Of course not! So why then is it such a problem? The parents want to be just as lazy as you want to be with not copying VC games back and forth."

I don't think it compares at all.  The ESRB is a pretty damn good system that SHOULD work well but doesn't because a lot of parents are being idiots.  The USER is f*cking up.  But this is Nintendo's arbitrary dumbass way of doing something.  There is a design flaw and while there is a work around it's still a poorly designed setup and it would be best for everyone if it was fixed.

On the Cube F-Zero GX's save cannot be moved from one memory card to another.  After buying it I bought a bigger memory card and moved all of my saves to it so that I just had to deal with one card.  But whenever I play F-Zero GX I have to swap cards or restart my save from scratch.  That's stupid.  Yet there is a workaround so I guess I have no right to complain.  There is nothing lazy about asking for a logical well-designed setup particular when no reason is given for the initial dumb design.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on February 16, 2007, 05:01:09 AM
There's no reason why you cannot have an infinite number of channels in the channel menu.

Hell, Nintendo could even just have you push up/down on the D-pad to cycle through "pages" of channels, each one containing 48 unique channels for storage.

Why they haven't done this yet is beyond me, especially since it's readily possible to fill all the channels now, right?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on February 16, 2007, 05:02:39 AM
Quote

Originally posted by: Kairon
It's so awesome not to fiddle with stuff and other hardware to get kid icarus working. Just turn it on and it's right there!

... now if I could only get past the first level ... I think I'll go play Donkey Kong Jr. instead...

~Carmine "Cai" M. Red
Kairon@aol.com
Yeah, it's a bitch.  But I just beat the first temple, and the 2nd world is cool as hell.



Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pittbboi on February 16, 2007, 05:12:39 AM
Quote

It's like building a bridge over a stream, and then pulling up the planks from the middle of the bridge to build a raft so you can get across the stream when the bridge is out, which it is, because you just destroyed it to build the raft. You can still get to the other side, but it takes longer, and when someone points out that you had plenty enough lumber to build both the bridge and the raft, someone else calls them a whiner because it's still possible to cross the stream, and in the old days you would have had to just swim.



Oooh, that was entertaining. And I agree. I'm in no danger of filling up my slots at all, but I could see that happening at some point in the future. And do we really need to wait for that to happen? I think the Wii's interface is pretty enough, but I can only imagine it looking like a cluttered mess if it ever gets to the point where all the channels are filled. I don't want to have to shuffle through pages of scattered channels looking for a particular one and constantly glazing over it because I'm impatient. It looks cute when there's only a page of channels, more than that and it looks like something someone needs to clean up. They really do need to add a organization feature, if only for aesthetic's sake.

Nintendo would make a killing if they published a book detailing the true reasons behind some of their most baffling moves.

Though, I have a suspicion that Nintendo is saving all of these logical updates for some time in the future when they really have nothing in the pipeline. They'll release an update that includes a channel organization feature, allows you to access VC games from an SD card, and let's you connect external hard drives through the USB ports. Nintendo fanboys will be so overjoyed that they'll forget that these are features that should have been available a long time ago and that Mario Galaxy STILL hasn't been released yet, and flame anyone who points that out for being "too pessimistic to recognize Nintendo's genius."

...it could happen
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 16, 2007, 05:20:28 AM
"Nintendo would make a killing if they published a book detailing the true reasons behind some of their most baffling moves."

My theory is Nintendo has a coin like Two-Face.  Everytime they're about to do something they flip the coin.  If they get the good head they do things as planned.  If they get the bad head they do the same thing but f*ck it up somehow.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 16, 2007, 06:24:48 AM
Quote

Originally posted by: Ian Sane
I don't think it compares at all.  The ESRB is a pretty damn good system that SHOULD work well but doesn't because a lot of parents are being idiots.  The USER is f*cking up.  But this is Nintendo's arbitrary dumbass way of doing something.  There is a design flaw and while there is a work around it's still a poorly designed setup and it would be best for everyone if it was fixed.
Well, lets take it even further. The ESRB is by no means perfect and has obvious flaws, as opponents have pointed out. You can just not disclose certain material in your game. As well as and more relevantly, inadequate or incorrect scoring/grading. vis a vis only 48 channels on Wii. If you feel strongly in either case that the problems are significant, you have easy solutions. i.e. monitor what your kids play or move games your not playing to SD storage.

These are perfectly fine and acceptable solutions to the majority, but not to you because you have to do stuff you don't want to. Parents have to sacrifice time to watch what their kids play and you have to sacrifice vanity and convenience. Oh the humanity, you have to choose 40 VC games to display and put the rest on SD. You poor thing. Let me get my violin out and play you a sad song.

Nintendo has bigger fish to fry then your petty problems.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pittbboi on February 16, 2007, 06:28:49 AM
Quote

These are perfectly fine and acceptable solutions to the majority


Says who?

Nintendo imposed a limit that does NOT have to be there. There's no justification for it. There IS justification for the ESRB. It's something that SHOULD be there.

Just because there's a window to work around the limit doesn't make the limit itself ok. If the limit itself were ok the window would be obsolete.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 16, 2007, 06:33:24 AM
Quote

Originally posted by: Ian Sane
"Nintendo would make a killing if they published a book detailing the true reasons behind some of their most baffling moves."

My theory is Nintendo has a coin like Two-Face.  Everytime they're about to do something they flip the coin.  If they get the good head they do things as planned.  If they get the bad head they do the same thing but f*ck it up somehow.
Aaron Eckhart (The Core, Thank You For Smoking) has been confirmed a day or two ago to be Harvey Dent in the next Batman film.  If you were interested.

If Nintendo is Two-Face, does that mean that Sony is Catwoman?  o_0  Derive from that what you will...

Maybe Microsoft is Mr. Freeze...  :P
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Bloodworth on February 16, 2007, 06:40:00 AM
Next week Japan gets:

Super Ghouls and Ghosts (SNES) Capcom
Romance of the Three Kingdoms IV (SNES) Koei
Yokai Dochuki aka Shadowland (TG16) Namco Bandai
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 16, 2007, 06:45:28 AM
Should I get anal that it's "Super Ghouls 'N Ghosts", not "and"?

*runs out of topic covering head as projectiles are thrown*
Title: RE:Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 16, 2007, 06:46:22 AM
Quote

Originally posted by: Pittbboi

Nintendo imposed a limit that does NOT have to be there.
So what if they did. How is this problem harming you other then in vanity or convenience? Again, my heart goes out to you. But this just isn't something that we need to spend post after post on. The solution is easy and the problem minor at best. And Nintendo has more important things to worry about, like working on SMG, MP3:C, SSBB, etc...

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Bloodworth on February 16, 2007, 07:07:59 AM
Dude, it took me a while to figure out what the game even was.  The text was all kanji and the auto translation was "Super-field village".
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on February 16, 2007, 09:45:36 AM
Quote

Originally posted by: JonLeung
Should I get anal that it's "Super Ghouls 'N Ghosts", not "and"?

*runs out of topic covering head as projectiles are thrown*


Jeez are you grating.


Title: RE:Official "Virtual Console Mondays" Thread
Post by: Blue Plant on February 16, 2007, 01:19:36 PM
TG Daily has a nice not-really-biased read comparing the Wii's shop to that of the 360 and PS3.  

Next-gen digital downloads: Wii sets the standard
Quote

The digital stores are going to continue to evolve, and none of the consoles is even close to offering a flawless platform at this point, but it is the Wii that has the framework best suited for a casual, seamless experience that gives users all the information they need right there in the digital store, and that is the kinds of framework that the other consoles need to offer to incite consumer interest and ultimately more purchases.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UncleBob on February 16, 2007, 02:40:25 PM
Question: I keep reading that Nintendo put the 48 channel limit on there for, supposedly, no reason at all besides for the fun of it...

Can anyone actually prove that there isn't some particular reason that Nintendo put a 48 channel limit on the Wii?  I mean, is it at all possible that there is some kind of technical reason why it is limited?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on February 16, 2007, 04:07:22 PM
Typically, limits in computing applications are based on powers of two.  The number 255 is a typical maximum value in lots of old games because that is 2^8 - 1, the maximum value of one byte (11111111 in binary).  Obviously, 48 is much less than 255.  I'm sure the Wii can deal with at least 32 bit integers, too, which have a maximum value of 4,294,967,295.  It is highly unlikely that the limit is related to the hardware.  That just leaves software.  If there was any logic to the decision, it may have been that they didn't want us to fill up our internal flash memory with VC downloads and then complain that we were out of room for Wii game saves, but that just takes us back to how strange it is to not let the Wii work directly from SD cards.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 16, 2007, 07:21:40 PM
I got to stage 1-2 in Kid Icarus! I.AM.AWESOME!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 16, 2007, 07:44:48 PM
My biggest problem with Kid Icarus is that I don't understand what is supposed to be happening most of the time.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on February 16, 2007, 09:09:51 PM
48 channels is 23 x 2 +2. IT ALL COMES DOWN TO THE NUMBER 23!!1
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 16, 2007, 09:18:14 PM
Quote

Originally posted by: Artimus
My biggest problem with Kid Icarus is that I don't understand what is supposed to be happening most of the time.


Try not to die cheap deaths and lots of luck is going on .
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 16, 2007, 09:19:26 PM
Cheap Deaths = Down on D-Pad.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 16, 2007, 10:32:59 PM
Is it's manual as verbose as the other manuals (i.e. won't even explain half of the game)?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 16, 2007, 10:46:57 PM
It lists the items and explains the chambers a bit.  Doesn't mention how the leveling up works.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on February 17, 2007, 06:10:25 AM
Quote

Originally posted by: Kairon
Cheap Deaths = Down on D-Pad.

~Carmine "Cai" M. Red
Kairon@aol.com


Oh. My God. I hate when that happens. But everything in this game is cheap.

Thankfully this week we get the challenging, but not cheap, Donkey Kong Country to play.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Donutt007 on February 17, 2007, 07:01:37 AM
Hudson put up some info about New Adventure Island on it's website.

Should be coming out Feb 19th. I never got to play this one, but I loved the first one!

Hudson
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 17, 2007, 07:45:42 AM
Oh Adventure Island, what a crazy game. I have 3 for the NES. One of those "borrow forever" type owns.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: jasonditz on February 17, 2007, 07:48:20 AM
Hudson needs to get Milon's Secret Castle on there... I'd totally pay $5 for that.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 17, 2007, 08:15:40 AM
Aren't they planning to sell a remake of that on the DS?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caterkiller on February 18, 2007, 03:49:37 PM
How are you guys finding out when games like DKC are coming out?  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on February 18, 2007, 03:52:07 PM
I was just thinking, I think Nintendo should add a "best sellers/top 10 games" list on its store.

The welcome screen almost looks like a best sellers screen, so they could do that and list the best selling games of the week/month etc.

Would help a lot of people since chances are the best selling games are also some of the best ones.

Also, since its Monday, I'm guessing that Donkey Kong Country might be on today's update. Either that or Adventure Island.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 18, 2007, 04:01:02 PM
The whole store needs a redesign. I hate the shade of gray.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 18, 2007, 07:43:56 PM
Isn't it shades of white and light blue? Or depending on your "favourite color"?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 18, 2007, 08:48:13 PM
Quote

Originally posted by: Artimus
The whole store needs a redesign. I hate the shade of gray.


I definately agree, the VC needs a better way of organizing games. At the moment it does look a bit "cheap" and thrown together.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 18, 2007, 09:11:30 PM
I think it'd be nice if they did something to make more games from the list fit onto the screen (and made the pages load faster!)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on February 19, 2007, 12:36:36 AM
Nintendo has not updated the VC yet...hmm..
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on February 19, 2007, 12:53:00 AM
Quote

Originally posted by: D_MaN87
Nintendo has not updated the VC yet...hmm..


It's still a bit early. Try again in about 2 hours.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 19, 2007, 02:18:26 AM
The new Virtual Console titles for this week are:

Donkey Kong Country (SNES)
The Legend of Kage (NES)
New Adventure Island (TG16)
Streets of Rage (GEN)

Nintendo Press Page
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 19, 2007, 04:17:56 AM
Really strong week. DKC remains one of my favorite platformers of all time. I never got why some people insist on hating it (Miyamoto included, lmao).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Entroper on February 19, 2007, 04:38:56 AM
All of those titles are available EXCEPT DKC.  I just checked the VC.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caterkiller on February 19, 2007, 04:44:42 AM
Ok good, im not the only one, I just read the bored, got online and no Donkey Kong Country. Once again where are you guys getting the info that certain games are coming out?  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Entroper on February 19, 2007, 04:52:15 AM
Quote

Originally posted by: Caterkiller
Ok good, im not the only one, I just read the bored, got online and no Donkey Kong Country. Once again where are you guys getting the info that certain games are coming out?


Well 31 Flavas posted this link: http://press.nintendo.com/articles.jsp?id=11455

You would think a press release from Nintendo ought to be accurate.  Maybe it will be available later today.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on February 19, 2007, 05:04:12 AM
Nah, they probably realized that that was 4 games and not 3.  Which breaks there policy.  In fact to keep with the stated policy we really should have a  2 2 3 3 cycle or some variation.  (Either Perrin or Reggie said 10 games a month and 3 games a week in the same interview so take which one you want.)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 19, 2007, 05:05:16 AM
I wonder if Legend of Kage is any good?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on February 19, 2007, 05:13:44 AM
Oooh Streets. of Rage
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on February 19, 2007, 05:24:10 AM
I'm not sure if it's the same game I'm thinking of, but if it is, I wasn't crazy about Legend of Kage.  It was a fairly average action game for the era...kind of tricky controls (very high and triangular jumps) and cheap fighting.   But this is all based on a very vague, distant memory of a game that might actually be something else.

I love Donkey Kong Country.  The design is brilliant - it's so easy to increase your speed and really get going, great game for speed runs.  Granted, it's the only game I've seriously attempted speed runs on, but still...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 19, 2007, 05:25:23 AM
(I think it's pronouced KA - g ay, instead of cage) Anyway, Legend of Kage is fun but really simplistic. It's a side scroller where you run around and kill ninjas that randomly appear, The End.

When the level won't scroll any farther, (you can ignore the ninjas really) some pansy boss will fight you. Repeat 4 times and you've saved the princess, or maybe mushroom retainer like in SMB. Kage will jump off and you start the 4 levels all over again. I dunno if it actually ends.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on February 19, 2007, 05:30:22 AM
Miyamoto doesn't really hate DKC; he just said that it was proof that people would gobble up flashy games, even if the gameplay mechanics weren't very deep. DKC is a great game, but when you compare it to, say, Super Mario World, it doesn't hold a candle to it in terms of depth.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Donutt007 on February 19, 2007, 05:38:55 AM
Just read a review on Legend of Kage...and I'll probably be passing on this one.

VC Reviews

Quote

Games with ninjas in should, as a rule, be excellent. Legend of Kage does contain ninja-related tomfoolery, but the lead character looks daft and is the proud owner of one of the most useless swords in the history of videogames. It has a tiny attack range and this results in much frustration on the part of the player.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on February 19, 2007, 05:51:56 AM
Yet another strong week of releases. Once again, I am glad Nintendo has realized that they need to release the games people want, not just the filler.

If I had the points I would download the adventure island game. I LOVE this series to death.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Pittbboi on February 19, 2007, 06:07:10 AM
Quote

Originally posted by: IceCold
Miyamoto doesn't really hate DKC; he just said that it was proof that people would gobble up flashy games, even if the gameplay mechanics weren't very deep. DKC is a great game, but when you compare it to, say, Super Mario World, it doesn't hold a candle to it in terms of depth.


I wouldn't agree with that. Sure, SMW had a crap load of worlds and tons of stuff to collect, but a lot of it was pretty flat. I personally never finished that game, and I couldn't be arsed to when I was kid. Great game, but too plain if you ask me. The second I got other games for my SNES I put SMW away and forgot about it. My friends and I sorta of regarded SMW like Tetris--the game you played when, for some reason, there was nothing else to play.

We however, fell in LOVE with Donkey Kong Country. One of the top platformers from the SNES days, easily. It was just a lot easier to get into and more addictive than SMW, in my opinion. My entire family loved that game.

I think Miyamoto criticizing the game is a very rare instance of him speaking from his ego. DKC was just one of those games that made Rare as vital to Nintendo's success as Nintendo itself (back in the day, anyway). I think Miyamoto was just feeling the pressure.


Anyway...STREETS OF RAGE!!!!!! Time for me to make my second VC purchase...when I can get my Wii to an internet connection that isn't password-protected (damn university).  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ages on February 19, 2007, 07:41:52 AM
I wouldnt say it was Miyamoto speaking from his ego.  They're both great games, but there's no way DKC was on the same level in terms of platforming.  SMW espically was more about exploration than anything else.  While there may be an end to the level, there could be 2, maybe even 3 different ways to finish a level.  There were secrets galore.  There werent as many secrets in DKC.  Any special bonus rooms found gave you extra lives and the like, but the way to the end of the level was the same.  It just isnt the same type of game.

Oh and DKC is up and running on the VC now
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 19, 2007, 08:13:02 AM
Apparently Nintendo wanted Yoshi's Island to use pre-rendered graphics like DKC and Miyamoto did not want to do that.  So that may have been the reasoning for him bashing DKC.

DKC is awesome.  It holds up as one of the best platformers of its era.  Yeah it's no Super Mario World but what is?  My favourite thing about SMW is the multiple exits.  Discovering alternate ways to beat levels and filling out the map is part of the fun.  The most disappointing thing about Yoshi's Island for me was finding out that the levels were sequential.  It's still one of the best games I've ever played but as "Super Mario World 2" I was hoping for multiple exits.

DKC2 though is the "elite" DKC game though.  In 1995 both DKC2 and Yoshi's Island came out.  Talk about heaven for platformer fans.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 19, 2007, 08:58:39 AM
I want the original "Teenage Mutant Ninja Turtles" in it's original arcade perfect form (not the NES version).  I love that game...that game kicks ass.  I'm telling Nintendo right now I would pay 20 bucks just for that one game.  I hope (probley wont get it) but i hope the first original VC content we see is that very game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 19, 2007, 10:43:22 AM
DKC WAS a great platformer. However, what it did to achieve its graphics was, essentially, smoke and mirrors...

.. which ISN'T bad, because I feel it gave the game its own flavor and art style, which is what good art should do, simply put.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 19, 2007, 10:47:46 AM
well, I gotta say that there was some stuff in Resident Evil 4 that was some smoke and mirrors.  Like some of the background couldn't be shot at cause i'm guessing it wasn't 3D rendered....but it still looked good
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on February 19, 2007, 10:48:01 AM
Well DKC was the game that got me to like Donkey kong, after hating him for so many years, so its good for something.


Title: RE: Official "Virtual Console Mondays" Thread
Post by: King of Twitch on February 19, 2007, 10:51:00 AM
The way the background in the first level segued into night at the end was a beautiful thing, something you didn't really see until OOT.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on February 19, 2007, 10:55:05 AM
Revenge of Shinobi....ok yeah sorry thats was Sega, you cats probabaly dont rememebr them.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 19, 2007, 10:57:26 AM
Quote

Originally posted by: segagamer12
Revenge of Shinobi....ok yeah sorry thats was Sega, you cats probabaly dont rememebr them.


I remember that game along with the fact I really disliked it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on February 19, 2007, 11:00:47 AM
it wasnt as bad as the first, but I stand by Shinobi 3 as the best ninja game for Genesis if not ever made. But the point was Sega was already doing that effect before Nintendo attempted it. Lets not start a who came up with what first debate thats all they ever do at gamefaqs and sega.com and their stupid.



I need to check the shop channel and see what new games are up, since I have the money to shop I better do it now.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: King of Twitch on February 19, 2007, 11:03:58 AM
ok yeah sorry thats was Sega, you cats probabaly dont rememebr them

>Sega? Didn't they used to make videogames?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 19, 2007, 11:05:12 AM
Quote

Originally posted by: segagamer12
it wasnt as bad as the first, but I stand by Shinobi 3 as the best ninja game for Genesis if not ever made. But the point was Sega was already doing that effect before Nintendo attempted it. Lets not start a who came up with what first debate thats all they ever do at gamefaqs and sega.com and their stupid.



I need to check the shop channel and see what new games are up, since I have the money to shop I better do it now.


I seem recall Rygar doing something like day into night. May be mistaken though!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on February 19, 2007, 12:55:46 PM
well i wsnt saying Sega did it first, just they did it before DKC. And in more than one game, but Shinonbi coems to mind as the more popular series that ahd alot of it.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on February 19, 2007, 01:39:58 PM
I loved the DKC series, especially DKC 2. Not only were the graphics excellent, the music was amazing and the level of challenge was intense.

I think we can all agree that DK 64 was the worst of the bunch. Too much Banjo Kazooie, not enough DKC.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Entroper on February 19, 2007, 04:42:43 PM
Quote

Originally posted by: Kairon
DKC WAS a great platformer. However, what it did to achieve its graphics was, essentially, smoke and mirrors...

.. which ISN'T bad, because I feel it gave the game its own flavor and art style, which is what good art should do, simply put.

~Carmine "Cai" M. Red
Kairon@aol.com


ALL graphical effects are smoke and mirrors.  Even the most modern games with complex shaders and lighting and such are still drawing polygons, and I don't know about you, but I'm not made up of polygons.  

Anyway, the graphical technique is the same as the technique used in Mortal Kombat, which predates DKC.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Arbok on February 19, 2007, 06:17:02 PM
Quote

Originally posted by: pap64
I loved the DKC series, especially DKC 2. Not only were the graphics excellent, the music was amazing and the level of challenge was intense.


Preach it brother! The second DKC was amazing in nearly every regard, and likewise I loved the sense of challenge in the game, which was a huge notch above the first in the series.  To Rare's credit, it never hit that frustrating point either, beyond a couple of the bramble stages near the very end, and kept you hooked on account of it.

Consequently, I was pretty dissapointed in the third in the series. It didn't really add anything neat, being able to navigate the map fully ended up being more of a waste of time than a neat feature, and seemed like they were phoning it in after the excellent DKC and DKC2. Still a good game, though.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 19, 2007, 06:34:29 PM
Dunno, I hate the look of the DKC games and I don't like the way the physics feel because of that.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 19, 2007, 08:48:25 PM
I want to third the praise of DKQ. It's a sequel that is definitely superior to the already great first game. And I loved those bramble stages, hard as they were.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 20, 2007, 12:05:47 AM
Does no one share my love of Teenage Mutant Ninja Turtles Arcade version?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 20, 2007, 02:36:08 AM
I just downloaded Kirby's adventure on VC and got a totally new mario animation.

normally you get a mario running across the screen (small, big, or fire mario).  Well, this time I got two small, one mario, one luigi, and the were swimming across the screen instead of running.

Has anyone else gotten this animation or any other cool new ones never before seen?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caterkiller on February 20, 2007, 02:53:05 AM
After DKC finaly became available my bro downloaded it, and from the bathroom I could hear him go "oh this is something new."  I never thought to question it, but I assume he was talking about that. When I downloaded Kirby I got standard Mario.

And yes I share your love for the arcade turtles.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 20, 2007, 03:22:59 AM
Does no one share my love of Teenage Mutant Ninja Turtles Arcade version?

I do, was the first game I bought with my own money. I got the C64 version.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on February 20, 2007, 03:45:16 AM
The only criticism I have for the DKC series is that it can be hard to tell exactly where a platform ends.  The floaty physics are probably there to mask that problem.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 20, 2007, 04:03:00 AM
Quote

Originally posted by: KDR_11k
Does no one share my love of Teenage Mutant Ninja Turtles Arcade version?
I do, was the first game I bought with my own money. I got the C64 version.
Blink.

But then that's the C64 version...unless you mean the C64 version of the arcade game, but isn't that somewhat redundant?  And then what if the original poster (don't know who since it wasn't quoted) meant the arcade version specifically, not the NES or other ports of the arcade game?

Turtles In Time was cool, too.  The Super NES port (TMNT IV) looked decent.  Couldn't finish the Genesis game, Hyper Stone Heist, though.

Were licensed games actually better in the past, or was it because we were young and accepted anything?  Will the current generation of young'uns today actually have fond memories of the Ninja Turtles/Bratz/SpongeBob SquarePants/Over The Hedge/Ice Age/Shrek games of today?  I would hope that fans of the current and recent Ninja Turtles iterations can actually enjoy the TMNT games that we (those of us in our mid-20s, that is) grew up with.  I was already a teen by the time Power Rangers was at its peak with Mighty Morphin, and the Fighting Edition game on the Super NES was actually worth some of my time.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 20, 2007, 04:28:29 AM
"Consequently, I was pretty dissapointed in the third in the series. It didn't really add anything neat, being able to navigate the map fully ended up being more of a waste of time than a neat feature, and seemed like they were phoning it in after the excellent DKC and DKC2. Still a good game, though."

I read once that DKC3 had a new team at Rare working on it which would explain why it's not quite as good.  Apparently the DKC3 team worked on DK64 while the DKC1&2 team did the Banjo-Kazooie games.

"Were licensed games actually better in the past, or was it because we were young and accepted anything?"

A lot of licences in the past were given to better developers.  Konami had TMNT and in the arcades had X-Men and The Simpsons.  Capcom handled most Disney titles and made fighting games with Marvel Comics characters.  These days it's usually some sh!t company like THQ getting the rights.  There were some really sh!tty licenced games in the past too.  Note how Technos' WWF Wrestlefest is still talked about today but Acclaim's WWF Wrestlemania is not.  Acclaim used to be the king of really bad licenced games.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 20, 2007, 04:54:29 AM
That makes sense.  Capcom and Konami have been around long enough and made a name for themselves, as well as now having their own major franchises, so they don't need to do licensed stuff as much anymore if even at all.  T*HQ probably only survives because of stupid parents who buy games based on recognition from other sources, particularly popular animated films.

Does licensing become an extra hurdle (and if so, how much of one) when releasing games on the VC?  For example, Capcom gave us Street Fighter II already, and Mega Man games should be there at some point, since they totally own them, but will there be more difficulty in bringing Duck Tales, Chip 'N Dale: Rescue Rangers, their sequels, and other Disney games that they did?  The Magical Quest games on the Super NES and Super Famicom got GBA rereleases so I'm hoping the good NES-era ones see rereleases at some point, too.  I guess the thing is that Mickey & friends are timeless classic Disney characters but Darkwing Duck (NES) and Gargoyles (Genesis) depended on being released alongside their TV shows, both of which got cancelled.   Point being, that paying again for licensing fees and/or doing related paperwork might not be worth it if people don't buy those based on current TV popularity alone.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 20, 2007, 04:57:11 AM
Were licensed games actually better in the past, or was it because we were young and accepted anything?

It's because we forgot the crap. There were loads of bad licensed games back then but noone remembers them while all the good ones are remembered and we forget how long we waited between them. Now we see all the crap and we see how long it takes between good games because we're waiting that time out.

T*HQ probably only survives because of stupid parents who buy games based on recognition from other sources, particularly popular animated films.

Well, that and games like Dawn of War, Company of Heroes and Supreme Commander.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 20, 2007, 05:20:23 AM
"Does licensing become an extra hurdle (and if so, how much of one) when releasing games on the VC?"

Oh yeah.  When Konami included the original arcade TMNT game with one of their recent TMNT games they had to change the theme music because that music was from the cartoon show from that time period and although Konami had the rights to the new TMNT show they didn't have the rights to the old one and thus couldn't use the music.

Konami never brought the X-Men arcade game home because they legally couldn't.  They had the rights to make arcade games based on X-Men but not console games.  That's also why their Simpsons game never came to home consoles, but did get released on the PC.

Everything depends on the specifics of contracts but some licenced games probably could be completely prevented from being re-released ever again.

Capcom was able to port their old SNES Mickey Mouse games to the GBA so at the very least they might be able to get some deal with Disney to release Duck Tales on the VC.  Back in the day Disney games weren't exclusively Capcom.  Sega made some games and I think it was Sony that made Mickey Mania.  Disney themselves might not have limited their IP to just one publisher.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on February 20, 2007, 05:50:44 AM
Well I loved ALL the TMNT games, arcade wsa my favorite, and I have all the NES ones already, but will get them for Wii eventaully if ever rleased. But I do wish the Arcade versions could come to Wii in addition to the NES port, cuz they really are to completley differnt games, I mean they had enough differences to justify owning both.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Entroper on February 20, 2007, 05:57:17 AM
Turtles in Time (SNES) was clearly superior to the Hyper Stone Heist.  Sega got the short end of the stick on that one.

It would be great to play BOTH Arcade versions of TMNT at home on the VC, with 4 players.  Kickass.    I don't see it actually happening though.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on February 20, 2007, 05:57:49 AM
I love the classic TMNT arcade game and then the sequel Turtles in Time.

My biggest complaint is that the SNES version of Turtles in Time is NOT the true arcade game.  Some might say it is better...but I want the original experience with the original bosses and such.

The same problem is within the original arcade game as well.  These games unfortunately won't be released for the virtual console.  They were hidden within the new Konami turtles games, but they weren't perfect because they couldn't use the original theme music because of licensing issues.  Which to me is depressing.  

If these games were brought back out for the virtual console it would be the best thing in the world.

Even better would be if somebody bought the licensing to bring a Konami arcade collection and include:

X-Men: Children of the Atom,
Turtles: Arcade,
Turtles in Time,

and any other classic 4-player beat-em during that era into a single collection.  I know it would be a nightmare to create, but it would be incredibly awesome.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 20, 2007, 06:04:25 AM
Turtles in Time! /love

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on February 20, 2007, 06:24:58 AM
Why is it that The Manhattan Project never gets any love?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 20, 2007, 06:35:46 AM
Quote

Originally posted by: Spak-Spang
Even better would be if somebody bought the licensing to bring a Konami arcade collection and include:

X-Men: Children of the Atom,
Turtles: Arcade,
Turtles in Time,

and any other classic 4-player beat-em during that era into a single collection.  I know it would be a nightmare to create, but it would be incredibly awesome.
Spak-Spang, I know you really hate my nit-pickiness, but "X-Men: Children Of The Atom" is the name of the X-Men fighting game in the arcades and PlayStation, which led to X-Men Vs. Street Fighter and then the Marvel Vs. Capcom games.

What you likely mean is the brawling game simply titled "X-Men".  Yeah, that was fun too.

I'm sure you'd be pissed if you actually had control over licensing issues, fought tooth and nail to get Children Of The Atom on the VC, only to find out at the end that you brought the wrong game over.  :P

There were MANY brawling games around that time, yet we all loved X-Men and Ninja Turtles.  I'd say the initial appeal is the licensing (we're all guilty of it, I suppose), before we get to Ian's point about them being good games despite that.  I'm sure we didn't initially walk into the arcade going, "Oooh, look, a Konami game!  Get off that lame Combatribes game so we can play a REAL arcade brawler by the makers of Castlevania and Contra!"  Honestly.  We saw Ninja Turtles and that's primarily why we went for it.

I remember it being a big deal that my mom spent over $20 on me and my brother to finish TMNT in an arcade at West Edmonton Mall.  They had a special for $0.22 per quarter token that day.  Now $20 won't get you very far in any game.  Well, I suppose if you're really good at a fighting game, fine, but games have been too expensive in the arcades for the past several years.  I miss the good old days.  ;_;  The Virtual Console would bring back a lot of memories if it had some arcade games, as when she didn't want us to spend all day on the NES, my mom dragged me and my brother with her shopping, where we spent a lot of time at arcades as well.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on February 20, 2007, 07:56:16 AM
Jon: Actually thanks for the nitpick on that one.  I don't mind actual corrections.

X-Men is the actual name, and can get confused.

(Super Mario Kart 64)  Keeps the 64 in there which means I am being inaccurate, but won't be confused for another game.

I think the licensing of characters for games is important in many types of games.  The problem isn't licensed games it is developers not taking the time to make those games good.  The simple fact is we all love and want to play as our favorite characters...that is what started our imaginations as kids in the first place.  

I agree, about arcades losing their magic.  I have literally walked into arcades and been depressed by the crappy dance games, racing games, and ticket games dominating the arcade floor.  

Where is all the variety we used to have...the arcade was once a place to create new visionary gaming ideas that was only possible in the arcade.

Going on Saturday mornings and getting 40 tokens for $5.00 or 80 for $10.00 was a huge deal and meant you could probably beat any game you wanted to with your friends.

Times have changed too much.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 20, 2007, 08:17:55 AM
Latest ESRB ratings!

Quote

Zombies Ate my Neighbors


MUAHAHAHAHAHHA!

HAHAHAHAAAAAAHAHAHASHAHA!

HJFWJUDQHAUAHGAAAAAAAAAAAAAAAA!

GHAHAHAHAHAHAHA!

MFNINANANANANDHADGAGADHFANFANFAFNA
HANANAHANAHAaaaaa

...*ahem*...

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS MOMMA!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pittbboi on February 20, 2007, 08:28:10 AM
Zombies Ate My Neighbors...

Oh wow, I can just barely remember that title, but I do remember all the fun my sister and I had with it. *adds it to the list* I don't know what happened, and I still wish they would release more games at a time, but even I have to admit that the VC is really catching on and picking up in quality titles being released for it.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 20, 2007, 08:30:47 AM
Don't worry Pittboi, once March and April roll around with their bevy of third and first party releases... no more good VC games for us!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 20, 2007, 08:34:23 AM
wait a sec?

Does one of those "new" Teenage Mutant Ninja Turtles games on GameCube have the original Arcade version of TMNT on it?

If so, I am out the door to go find me a copy
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on February 20, 2007, 08:34:49 AM
The first question is:  Is this the SNES version or the Genesis version?
The second question is:  I only played the SNES version; which was better?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on February 20, 2007, 08:38:29 AM
So I never played Turtles in Time, was it the same as the original arcade game or is it a completely different game? All anybody had when I as a kid was the TMNT 2 for NES and Tournament FIghters for Genesis, I only had 1 friend with an SNES and he didnt have any good games.  


I had Zombies AT my neigors on Genesis andit was pretty good. never played the SNES versions so which ever comes out is fine by me.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Pittbboi on February 20, 2007, 08:59:05 AM
Segagamer: Are you asking if Turtles in Time, the SNES version, was different from the arcade version? Or if Turtles in Time was different from the original Ninja Turtles arcade game?

I'm not exactly sure, so someone correct me if I'm wrong, but if the former is what you meant then for the most part no, with the exception of a few enemies and minor levels added and tweaked Turtles in Time for SNES is not much different than the arcade version.

If the latter is what you mean then yes, Turtles in Time is a completely different game from the original NES game.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on February 20, 2007, 09:01:35 AM
The SNES version of Zombies Ate My Neighbors is the better version.

It had better music and colors if I remember correctly.  Also the controls were better with the better button layout.  (Though that is a personal opinion.)

I loved that game so much.  It was a very challenging game, but one of the most enjoyable games created.  I will have to buy that game.

Personally, I can't wait for Nintendo to get most of their AAA titles out for the virtual console so we can start to get the AAA 3rd party games.  


As for Turtles in Time, the SNES version came out and it was different than the arcade version.  For one you couldn't play 4 player at a time...but also new bosses were added and other bosses were actually taken out of the game.  The basic levels are all the game...but the game just feels different from the arcade experience.  

Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on February 20, 2007, 09:02:16 AM
Quote

Originally posted by: segagamer12
So I never played Turtles in Time, was it the same as the original arcade game or is it a completely different game?
It's not the exact same game, but it's pretty darn close.

Besides the obvious 4 players in the Arcade version and 2 players in the SNES version some of the levels and bosses are rearranged.  The Arcade version is also much harder because Konami wanted your quarters.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on February 20, 2007, 09:22:06 AM
There's a little-known sequel to Zombies Ate My Neighbors.  It's called Ghoul Patrol, I think.  Must not have been as good if all you hear about is ZAmN.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on February 20, 2007, 09:31:00 AM
I barely remember ZAMN. I know it was good, but vaguely remember what was so great about it...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on February 20, 2007, 09:39:46 AM
ZAMN is one of my all time favorites.  I liked it so much I named a screenplay after it.

Hope it's here next week.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on February 20, 2007, 09:40:23 AM
The sequel was a game I wanted to play but just didn't get a chance.  It was harder to find to rent, but if I remember it got equally great scores.

The biggest problem the game had was that there was no 2 in the name...I think people didn't know about it and that it was a sequel.  After all ZAMN was a cult classic...but not a mainstream success.

Another problem was after the first game, which was a suprise game with unique and engaging gameplay, the second couldn't live up to the quality and innovation of the original.  It was like been there done that.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 20, 2007, 10:51:29 AM
"There were MANY brawling games around that time, yet we all loved X-Men and Ninja Turtles. I'd say the initial appeal is the licensing (we're all guilty of it, I suppose), before we get to Ian's point about them being good games despite that. I'm sure we didn't initially walk into the arcade going, 'Oooh, look, a Konami game! Get off that lame Combatribes game so we can play a REAL arcade brawler by the makers of Castlevania and Contra!' Honestly. We saw Ninja Turtles and that's primarily why we went for it."

That was the appeal though X-Men had the benefit of being SIX PLAYERS!  There were a lot of generic beat-em-ups in that era though I probably played Final Fight more than any other.  X-Men is actually not that great.  It's good but it isn't even in the running for best beat-em-up.  The best beat-em-up I've ever played is The Punisher by Capcom.  The game is just crawling with weapons to hit guys with.  Cadillacs & Dinosaurs is another awesome one, also by Capcom.

Turtles in Time for the SNES differs from the arcade in that:
- It's called TMNT IV to tie it in with the three NES titles.
- It's only two players.
- It has more levels, some of the levels are longer, and some levels have bosses when they didn't before.
- Tokka and Razor were moved from being the bosses of the pirate level to being mini-bosses of the Technodrome level.  Bebop and Rocksteady are now the pirate level bosses.
- A new move is added that throws foot soldiers into the screen.  This is used to beat the newly added boss of the Technodrome level.
- The Cement Man boss in the prehistoric level was replaced by Slash the prehistoric turtlesaurus.
- Shredder now turns into Super-Shredder when originally he was more like he was in the first arcade game.
- The arcade game has better graphics and has more voice samples.

I personally prefer the SNES version because of the extra content.  The only thing I prefer about the Arcade version is four player support.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 20, 2007, 12:05:53 PM
Part of the reason the older licensed games are better is that 2D games are easier to make. Making a 3D engine is much more difficult than a 2D one. Likewise, to be good a 3D game needs more to it than a 2D game does. Minimal effort will produce more in 2D than 3D.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on February 20, 2007, 12:22:06 PM
So is it the same as TMNT 2 for NES then?  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on February 20, 2007, 12:33:56 PM
Wait a second, your all talking about the Teenage Mutant Ninja Turtles games but not one of you has brought up the fact that the original for the NES has also been looked over by the ESRB and will be added soon.

It was in Kairons link Latest ESRB ratings!

I'm surprised no one else seemed to notice this.  This means the chances are good we'll see other companies like Capcoms license based games as well.

And hey, the original Turtle game for the NES was a pretty good game.  Back when I was a kid that was one of the few NES game I had, so I played it alot.  I'd probobly say it was my second most played game for my first year of owning an NES when I was 6 or so.  Second only to the original Super Mario Bros.

I'd reccomend it for any Turtle fan, but be careful.  It has alot of the unfair 8-bit era difficulty.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ages on February 20, 2007, 12:58:38 PM
My god I hated the first Turtles game for the NES.  The controls were lousy, it was one player only, the music wasn't catchy, Raphael and Michaelangelo were absolutely useless, and I used to have nightmares (well not really) over the bomb diffusing level.  Why the hell was the seaweed electrified???
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 20, 2007, 01:00:04 PM
Quote

Originally posted by: Ages
My god I hated the first Turtles game for the NES.  The controls were lousy, it was one player only, the music wasn't catchy, Raphael and Michaelangelo were absolutely useless, and I used to have nightmares (well not really) over the bomb diffusing level.  Why the hell was the seaweed electrified???


Yeah but it was hard, so that makes it a AAA title.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 20, 2007, 01:00:06 PM
Quote

Originally posted by: Ages
My god I hated the first Turtles game for the NES.  The controls were lousy, it was one player only, the music wasn't catchy, Raphael and Michaelangelo were absolutely useless, and I used to have nightmares (well not really) over the bomb diffusing level.  Why the hell was the seaweed electrified???


Yeah but it was hard, so that makes it a AAA title.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on February 20, 2007, 03:46:05 PM
Actually.  I remember the Throw into the screen move was a part of the arcade Turtles in Time as well.  The difference in the SNES move was that it was more easily done...as in I think you could actually control it to happen.  Where the arcade version it only happened randomly.

I think the extra content in the SNES version is nice...but nothing will ever beat four player mode, and the fond memories I have of the arcade experience.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 20, 2007, 03:54:18 PM
After some thirty freaking levels on TMNT 2 BattleNexus, I finally unlocked the '89 Arcade version.  

The only thing that sucks is I had to suffer for three hours to get to the part that allowed me to unlock it.  Thank god for cheat codes (God mode) or I would have probley threw my controller threw a window with the insane difficulty.  However, it was all worth it when I finally unlocked the arcade version........good times.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on February 20, 2007, 05:46:13 PM
Quote

Originally posted by: NeoThunder
After some thirty freaking levels on TMNT 2 BattleNexus, I finally unlocked the '89 Arcade version.  

The only thing that sucks is I had to suffer for three hours to get to the part that allowed me to unlock it.  Thank god for cheat codes (God mode) or I would have probley threw my controller threw a window with the insane difficulty.  However, it was all worth it when I finally unlocked the arcade version........good times.


You could've just...you know...downloaded the ROM.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ages on February 20, 2007, 06:20:47 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Ages
My god I hated the first Turtles game for the NES.  The controls were lousy, it was one player only, the music wasn't catchy, Raphael and Michaelangelo were absolutely useless, and I used to have nightmares (well not really) over the bomb diffusing level.  Why the hell was the seaweed electrified???


Yeah but it was hard, so that makes it a AAA title.


Difficulty does not make a AAA game.  Contra is hard as hell, but it combines tight controls and addicting game play to make you come back for more.  After all four of the Turtles are dead in TMNT 1 there's no incentive to pick up the game and try again.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 20, 2007, 09:51:46 PM
Quote

Originally posted by: Ages
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Ages
My god I hated the first Turtles game for the NES.  The controls were lousy, it was one player only, the music wasn't catchy, Raphael and Michaelangelo were absolutely useless, and I used to have nightmares (well not really) over the bomb diffusing level.  Why the hell was the seaweed electrified???


Yeah but it was hard, so that makes it a AAA title.


Difficulty does not make a AAA game.  Contra is hard as hell, but it combines tight controls and addicting game play to make you come back for more.  After all four of the Turtles are dead in TMNT 1 there's no incentive to pick up the game and try again.


I know, I was just taking a friendly jab at Smash Brothers .
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ages on February 21, 2007, 06:14:27 AM
A testament to the quality of Turtles 1

Warning, NSFW
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on February 21, 2007, 06:35:18 AM
Quote

Originally posted by: Ages
A testament to the quality of Turtles 1

Warning, NSFW


UGH I hate that guy. There's nothing funny about him but you can tell he thinks he's hi-larious.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ages on February 21, 2007, 06:45:24 AM
I thought it was great until the very end where every other word out of his mouth was a swear.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on February 21, 2007, 06:56:32 AM
He's a funny dude, but he just depends on shock value of his vocabulary a little too much. Some of his other "reviews" are actually pretty funny.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on February 21, 2007, 08:28:02 AM
Quote

Originally posted by: Ages
A testament to the quality of Turtles 1

Warning, NSFW



I just watch that in the computer lab, I had to keep my self from laughing to hard so others wouldn't notice.  I actually do agree with the complaints against the game but I liked the whole Links Adventure feel the game has too it.  Plus I also love the whole weirdness of the game, I mean why are you fighting a guy with a chainsaw anyway and what the hell is up with all those weird bug things.  None of them ever appeared in the show or comic, but it just gives the game this really strange vibe which I like in a messed up way.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on February 21, 2007, 10:55:12 AM
Turtles 1 and TAoL (Zelda II) are freaking awesome games, I also think that Faxanadu and Cobra Triangle are awesome...indeed I love wierd, tough games.

The Angry Nintendo(Videogame) Nerd is hilarious, sometimes, well most of the times actually.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Maverick on February 21, 2007, 11:34:34 AM
He would be funnier if he could act worth a crap.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ages on February 21, 2007, 03:01:21 PM
Cobra Triangle was awesome, definetely one of those weird ones that made no sense, but are still undeinably fun.  Why are you driving a boat shooting other boats?  What the heck does Cobra Triangle even mean?  The box art showed a boat fighting a serpent.  Serpent =/= snake.

One of my fav weird little games for the NES was Snake, Rattle, and Roll.  The premise is that you play as a snake working your way through isometric 3D levels.  You face enemies like feet and sharks all while you try to eat the balls they leave behind after death.  The balls make you heavy enough to ring the bell to exit the level.  Very bizarre, but loads of fun.  It probably wont make it to the VC since the game was made by Rare.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UncleBob on February 21, 2007, 03:05:31 PM
I here forth pose a question for all to answer:

The NES emulator is pretty dead-on, it seems.  Which means, playing Kirby's Adventure sucks as bad as it did originally - there are so many spots where the system slows down because it can barely handle the awesomeness of this game.

So... Should Nintendo improve the NES emulator to prevent the original slowdowns and such from happening?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 21, 2007, 03:06:33 PM
No thank you.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 21, 2007, 03:09:07 PM
Quote

Originally posted by: UncleBob
I here forth pose a question for all to answer:

The NES emulator is pretty dead-on, it seems.  Which means, playing Kirby's Adventure sucks as bad as it did originally - there are so many spots where the system slows down because it can barely handle the awesomeness of this game.

So... Should Nintendo improve the NES emulator to prevent the original slowdowns and such from happening?


Yes I think so, slowdown along with other detrimental glitches should be smoothed out. You don't need to change the graphics just eliminate the ridiculous glitches and slowdown that hamper the games.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Entroper on February 21, 2007, 06:14:13 PM
While we're on the subject of emulator issues and arcade ports, I should mention that a lot of old arcade games should be portable to the Virtual Console without too much trouble.  That is, if Nintendo wanted to support arcade-perfect emulation, they could do it fairly easily for many arcade systems, including the ones that ran the TMNT games.  These systems used 68000 CPUs and Z80 coprocessors, with various Yamaha sound synthesizer chips.  The Sega Genesis also used a 68000 CPU, a Z80 coprocessor, and a Yamaha sound synthesizer.  The Virtual Console already has a Genesis emulator, so extending this to early arcade boards would not be nearly as difficult as emulating a completely different system.

I still don't see it happening though.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 21, 2007, 07:26:13 PM
You and your fancy three-dee games these days without glitches or slowdowns. Why back in my day all we had was... And we were happy with it! Why should you whippersnappers of today have it any easier!  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 21, 2007, 08:09:51 PM
YES!!!!!!! Komami has heard my calls and is going to release Turtles to the Virtual Console.  The first one, but you can bet if a ton of people buy it, others will follow.  turtles III on NES was the best....for the NES
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Adrock on February 21, 2007, 08:15:27 PM
Uncle Phil was the Shredder.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on February 21, 2007, 08:35:59 PM
Sorry, I am late to respond/comment to this quote(Ive been on vacation for the last week & just now catching up), But I have to laugh, cause those were the days. But you forgot on step...
Quote

Originally posted by: UncleBob
Back in my day, when you wanted to play a game, you had to:

1. Flip the little switch on the the cable from "TV" to "Computer".
2. Dig through all the games to find the one you wanted to play.
3. Put the game in the system and turn it on.
4. Turn the system off and back on again.
5. Turn the system back off, take the cart out, blow on it, put it back in, and turn the system back on.
6. Turn the system back off, smack the sides of the system and turn it back on.
7. Turn the system off again, take the game out, get out the Q-Tips and whatever cleaning solution you can find, clean the game, put it back in and turn the system back on.
8. Turn the system back off, give up and go outside and play.

Ya damn kids are spoiled now-a-days I say... just plain spoiled.

Step 5.5: Slide the cartridge to the left or the right and press reset(slight adjustments may be needed)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 21, 2007, 09:39:15 PM
I have to reset my NES repeatedly in perfect timing to the black pulses between the purple pulses that appear on the TV.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Maverick on February 22, 2007, 05:12:13 AM
I can't wait for Turtles to be released.  That's one of my all time favorite NES games.  I never beat it 'cause it's stupidly hard but I sure had some good times with that thing.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 22, 2007, 06:19:05 AM
"So... Should Nintendo improve the NES emulator to prevent the original slowdowns and such from happening?"

The SNES emulator would probably need it more.  Tons of games for that console have slowdown.  I would like the option to turn slowdown on or off.  For some slowdown is part of playing the game exactly as it was.  I view slowdown largely as a mistake that should never have been there but I imagine some purists wouldn't want it fixed.  Plus with some shmups slowdown actually makes the game easier.  If the enemies suddenly started coming at full speed someone who had already adapted to the original version would be thrown off.

I however have always wanted to play some titles without slowdown.  Mega Man X without any hiccups during Armored Armadillo's stage in theory sounds cool as hell.  I think it would be nice if there was an option to turn slowdown on or off.  I think R-Types for the Playstation had this as an option so it's doable in theory.

Such ideas may raise costs though.  I think it would good to offer two "brands" for VC games.  You can get titles exactly as they were for less money or get "special edition" versions that cost more and have little touchups like saving high scores, removing slowdown, fixing translation errors, removing censorship, making arcade ports more arcade perfect, etc.  Konami apparently used their own memory mappers on the Famicom but they weren't allowed to do that on the NES.  So the Famicom versions of games like Castlevania III have better music.  Why can't we get an NES perfect Castlevania III and an "enhanced" version with the better music as an option?  If they could do Turtles in Time why not have four options: arcade, SNES, Genesis (Hyperstone Heist), and special version with all the extra content in one game?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on February 22, 2007, 06:30:48 AM
That sounds both confusing and expensive.  Most customers won't like that.

As far as your suggestion for saving high scores, it's already there.  Since you never "turn off" the game in VC (only "reset it" when you exit out) your high scores are always saved.  They'll only go away if you delete the game from your system and then redownload it.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 22, 2007, 07:35:51 AM
A problem would be that you have to change the ROM to make it work without slowdown. These things were designed with a specific clock rate in mind and you can't squeeze extra speed in there without messing with the rest. For many ROMs the source code is probably long gone which would require either assembly hacking or just releasing unmodified.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on February 22, 2007, 08:37:34 AM
Maybe the emulator could be written so that the virtual machine's specs are dynamically altered to match the demands of the game.  When the game started to use up resources in a manner that would make the machine chug, the virtual machine could suddenly have just enough more RAM or power to maintain run speed until things settled down again.  I'm not sure how difficult that would be.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on February 22, 2007, 08:57:41 AM
Quote

orry, I am late to respond/comment to this quote(Ive been on vacation for the last week & just now catching up), But I have to laugh, cause those were the days. But you forgot on step...

   Quote
   Originally posted by: UncleBob
   Back in my day, when you wanted to play a game, you had to:

   1. Flip the little switch on the the cable from "TV" to "Computer".
   2. Dig through all the games to find the one you wanted to play.
   3. Put the game in the system and turn it on.
   4. Turn the system off and back on again.
   5. Turn the system back off, take the cart out, blow on it, put it back in, and turn the system back on.
   6. Turn the system back off, smack the sides of the system and turn it back on.
   7. Turn the system off again, take the game out, get out the Q-Tips and whatever cleaning solution you can find, clean the game, put it back in and turn the system back on.
   8. Turn the system back off, give up and go outside and play.

   Ya damn kids are spoiled now-a-days I say... just plain spoiled.


Step 5.5: Slide the cartridge to the left or the right and press reset(slight adjustments may be needed)


You could just buy the internal pins thingy for the nes for about $1.99 and it'll work forever.   Of course, I didn't know this until 2 years ago.  

Another step-put game in, push game down, then push it down again to release it while jamming another cartridge in place on top of the that cartridge, thus creating some sort of anchor where the game is kind of ejected, but stuck in purgatory, and mysteriously it plays.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 22, 2007, 09:08:55 AM
"That sounds both confusing and expensive. Most customers won't like that."

How is it any more confusing than the numerous DVD double-dips we see?  If a customer can handle numerous special editions for movies I fail to see why the same principal with downloadable videogames is any different.  Considering the extra time that would be involved in special editions odds are the "regular" version would come out first and then it would be exactly like DVDs where later a special version comes out.

Plus I'm sick of good ideas being turned down because some people might be confused.  F*ck 'em.  If they can't figure it out they're morons.  The goal should be to get non-gamers into gaming, not dumbing everything down for them.  I support multiple versions (this makes sense for Genesis/SNES ports too), the removal of any software-driven limitations regarding how many games can be available without redownloading, and full button mapping.  If grandma finds those OPTIONS too hard to grasp and for some reason can't get by just sticking to the defaults then tough sh!t.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 22, 2007, 09:25:44 AM
Well, it doesn't sound financially enticing anyways.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on February 22, 2007, 09:33:23 AM
So you're actually saying that Nintendo should release "inferior" (i.e. bare bones) versions of games and then release "better" (i.e. enhanced) versions at a later date for more money?  That's horrible.  It's a horrible practice that damages the movie industry.  It doesn't happen often when CDs, but when it does it sucks big time.  In no way do I want this practice infiltrating video games.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 22, 2007, 09:36:12 AM
Is Vectorman any good?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on February 22, 2007, 09:43:27 AM
It was SEGA's "answer" to Donkey Kong Country..
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 22, 2007, 09:45:19 AM
Well, I know that, but was it any good?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 22, 2007, 09:45:19 AM
*vhoops*

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on February 22, 2007, 10:02:49 AM
Yeah, it was Sega's answer to Donkey Kong Country, but not a very good one.  Now Vectorman is the perfect example of a mediocre game selling only because of good graphics.  The Donkey Kong Country games had some elements that at least made them good.  I cant say the same for Vectorman.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 22, 2007, 10:15:24 AM
Beyond Oasis looks good.... I'm totally loving buying all these games that were never on Nintendo systems!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 22, 2007, 10:20:56 AM
"So you're actually saying that Nintendo should release 'inferior' (i.e. bare bones) versions of games and then release 'better' (i.e. enhanced) versions at a later date for more money?"

Well I'd rather they come out at the same time though they may not happen because of the ease of releasing the straight port.  I don't really like the idea of double dipping but some people want exact ports and some people want enhancements made when it makes sense so an ideal solution is to provide both.  I think it would be less like double dipping with DVDs because in those cases usually the "regular" version of the film is included in the second release so they're really just holding back extra content to make you buy very similar products twice.  But here the straight up port is different then the enhanced one and both are for different markets.  I also would only want enhanced versions in situations where it makes sense.  Something like Super Metroid that has only been released in one version should only have one version.

It's like the two version of the Lord of the Rings films.  The theatrical cut and extended cut are different enough that different people would want one version over the other and some would want both.  Depending on one's point of view neither version is really better, just different.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 22, 2007, 10:30:53 AM
There's nothing wrong with releasing arcade versions of games... IF they could emulate arcade systems and get the rights for them.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on February 22, 2007, 11:19:04 AM
Quote

Another step-put game in, push game down, then push it down again to release it while jamming another cartridge in place on top of the that cartridge, thus creating some sort of anchor where the game is kind of ejected, but stuck in purgatory, and mysteriously it plays.


Wow, reading that really brought back some good memories.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on February 22, 2007, 05:19:58 PM
vectorman was good but it is NOT Donkey Kong COuntry so DONT expect it to be. It is an ACTIONG game so expect ACTION not platofrming. Beyond Oasis is very good and it is one of those Genesis classics that didnt stand p to well to its competition. It has similarities in gameplay as Zelda but is a totaly different experience. And it shows of the Genesis capabilities quit well.

The problem with Vectorman is *because* Sega compared it to DKC fans compare it to DKC and thats an UNFAIR comparison. The peopel who bash it do so because it NOTHING like DKC and they expected it to be. It doesnt even use the same graphicaly style, it uses VECTORS, which are an older style of 3D than Polygons. Vectorman wsn't even trying to be 3D and it wasnt a platformer. It had some great gameplay mechanics and it was very fun, albeit extremely challenging. BUt its worth is debatable, and its not like my opion matters anyways... i defend *all* sega games, except the real crap. Flicvky was crap,  Eternal Champions was CRAP, Golden Axe on Genesis was CRAP, Altered beast was CRAP but I have fond memories of it so love it anywyas. BUT vectorman wsa GOOD despite the fanboys comparions. FORGET what Sega said back then IT IS NOT DKC. Its a titaly different experiremce.. BUT its available on Sega's Sonic Gems Collection (exteremely woth the price Sonic CD alone) so if you want to get Sonic CD *AND* Vectornam get that instead. I think its VM 2 but they are the same bascialy.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 22, 2007, 05:32:27 PM
Well, what's it like as an action game? ... wow... 2D action games ...

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 22, 2007, 05:38:20 PM
Quote

Originally posted by: PartyBear
Maybe the emulator could be written so that the virtual machine's specs are dynamically altered to match the demands of the game.  When the game started to use up resources in a manner that would make the machine chug, the virtual machine could suddenly have just enough more RAM or power to maintain run speed until things settled down again.  I'm not sure how difficult that would be.


I think the first problem would be to detect when it's actually slowing down. How do you know it's going to take longer than a frame to draw a frame? How do you know it's not finished drawing a frame as opposed to, say, pausing on purpose?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on February 22, 2007, 05:51:49 PM
it has similarities to erthworm jim and turrican but its not quit up to those levels. its still good. You basically are a robot type thingamijig that runs around and shoots people.  Its hard to explain. You have the ability to morph into other stuff and you have vertical and horizantal levels at the same time, kinda like Metroid/Turrican/Earthwirm Jim. I say check out some websites that hav reviews of the game and see for yourself, its a pretty good game its juts hard to explain.  

To help you geta  bigger picture.

http://www.gamerankings.com/htmlpages2/563354.asp

http://www.gamefaqs.com/console/genesis/review/563354.html


that should help you out. overall it tends to get pretty high scores, and is esily one of the *BEST* genesis games that received too much hate back in the day.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 22, 2007, 07:02:01 PM
Vectorman doesn't use vector graphics.  Vector graphics refers to wireframes like lots of old arcade games used to use.  Vectorman and DKC are compared to each other because they both use prerendered computer graphics to produce fancy visuals.

I downloaded a Vectorman rom and played it briefly to see what the game was like.  Cool sense of style, but I'm not so sure about the gameplay.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on February 22, 2007, 07:15:17 PM
well technically yes but he ws still drawn using vectors in some spots. mostly used for the morph sequences.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 22, 2007, 07:55:18 PM
Are you sure those weren't just sprites of vectors?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 22, 2007, 10:46:42 PM
Square Enix's Actraiser is coming to Japan's VC in March according to IGN's latest list.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on February 22, 2007, 10:51:25 PM
Whoa! Is this their first game?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 23, 2007, 01:44:14 AM
I hope they bring Hameln the Violinist to the VC, that's an awesome game.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on February 23, 2007, 05:00:20 AM
I still haven't purchased a VC game, but I will soon I promise. I'm trying to compile a list of what I should get and any opinions to help me not waste my money would be great.

So far my list consist of
1.) Kid Icarus
2.) Actraiser*
3.) Mystical Ninja**
4.)
5.) Mario Kart 64
---
In consideration list:
1.) Contra

*I remember this game as being a sort of God sim & sidescrolling adventure or something like that. I used to havfe this game along time ago and remember having fun with it. I don't thiunk I ever beat it aan d remember it being extremely difficult.

**I really like the N64 version and had never played another one before or after that. I assume the SNES one is the original and just as good if not better than the N64 sequel. I assume it will be a fun and funny sidescrolling adventure featuring Goemon
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 23, 2007, 07:04:08 AM
The first Goemon game was actually for the NES.  D'know if that one was ever released in the US.

I personally didn't like Mystical Ninja that much.  I thought the second one was much better, but it was only released in Japan. ):  Btw, there were two Goemon games for the N64.  One was a sidescroller, and the other was more like Super Mario 64 and Zelda.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on February 23, 2007, 07:20:43 AM
Ocarina Of Time is hitting the US Wii Shop on Monday...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on February 23, 2007, 07:26:27 AM
I only played the SM64/Zelda-ish one, it was funny and fun.
I hope the SNES one is similar in experience only 2-D.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on February 23, 2007, 08:09:59 AM
I loved Mystical Ninja for SNES!

If only I was rich...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on February 23, 2007, 02:49:55 PM
according to Sega Visions interview with the creators Vector man was made using Vector Graphics, they were used "primarily for the morph sequences, and other animation effects"  

I have actraiser 2 for SNES, if the first is anything like it Ill be getting that game for sure. neo geo coming to Wii, well thats cool, I knew it would come eventually just didnt come soon enough.


There are too many good neo geo games to list, bnm, I say grabb any of the Samurai SHowdowns, and World Heroes, Metal Slugs and King of Heroes you can get your hands on. Magical Drop is good but its just a clone of Columns. There were some really good shmups as well as the sports games that were all worth playing. basically any game Neo geo releases get it.


Seeing Square on board is good news too. Now I hope all the VC haters can finally shut up.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on February 24, 2007, 12:12:37 PM
Well, back to the subject of Ninja Turtles I can now say the chances are very good we will see all of Konami's old Turtle games appearing on the Virtual Console.

Here's why

If Konami is able to put the arcade games on Xbox Live, then this means they should have no problem putting all the console games on the Virtual Console.  When The Manhattan Project appears I'll be very happy since that's easily my favorite Turtles game.  I think because they developed it exclusively for the NES, instead of porting it from the arcade like the rest is the reason it ended up the best of the console Turtle games.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 24, 2007, 12:55:46 PM
But those arcade versions are entirely recoded I bet. Nintendo seems reluctant to do that for the Wii... though we could see a couple recoded arcade games through the native Wii VC titles?

Oh god I've got 26 VC titles... /cry

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 24, 2007, 01:29:59 PM
Wow....I thats really cool to hear Turtles Arcade coming to Xbox Live.
Question I have though is, is it going to have all of the original sound like the arcade?  Cause if so, thats really going to piss me off since the same game on Turtles2 on gamecube doesn't have any of the original music, or any voice.....or even the cutsceen movies and gameplay you would have seen in the arcade.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on February 24, 2007, 01:30:11 PM
Oh yeah, I didn't think about that.  Oh well then.

But in other news Double Dungeons and Splatterhouse for the TurboGrafx are coming to the Virtual Console soon.

Link
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 24, 2007, 05:31:12 PM
But those arcade versions are entirely recoded I bet.

Why would they do that? Did you hear of MAME?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 25, 2007, 09:06:19 AM
Is anyone really going to buy Ocarina of Time?

Yeah it's a great game, but we have already had two chances to get it for free on GameCube.....i know i'm not buying it on VC
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on February 25, 2007, 09:08:53 AM
Quote

Originally posted by: NeoThunder
Is anyone really going to buy Ocarina of Time?

Yeah it's a great game, but we have already had two chances to get it for free on GameCube.....i know i'm not buying it on VC


For free?

Well, if you mean back when both discs were released, then yeah, they were free. But now it costs you a pretty penny to hunt down the original discs.

Unless you are talking about other ways of getting the game...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 25, 2007, 09:17:49 AM
No, I ment back when you could get it by pre-ordering Wind Waker, or the collectors disk, which had three ways of getting it free.....buying a gamecube (at normal price)...register 2 first party gamecube games, or something with a subscription to nintendo power for a year (I think)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 25, 2007, 10:09:35 AM
I will probably rebuy the game even though I have the original N64 game and the collectors disk for two reasons:

1. I love the Zelda series to death and OOT is one of my favorite games of all time
2. It is convenient to have it on the VC so I can just boot up the game anytime I feel like without having to dig up the GC disk
3. I love Zelda (did I say that before?)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 25, 2007, 10:33:03 AM
Yeah, the convenience factor for my favorite games is like... this IMMENSELY powerful draw for me all of a sudden.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 25, 2007, 11:14:54 AM
Yea, I be purchasing it on Monday too. I'll buy a new version of Zelda when ever it is re-released. The game is just fun to re-play and I've got disposable income. Were I on a tight budget, i'd just replay a version I've already got if I felt the urge.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Edfishy on February 25, 2007, 12:19:40 PM
The higher resolution and solid framerate for OOT should be a bonus.  I'm also starting to wonder if the next Game Boy system will be able to run most of the VC lineup, so getting a digital copy of the game now isn't much of a hard decision.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MarioAllStar on February 25, 2007, 12:26:05 PM
If the next Game Boy (or DS) ran any of the Virtual Console systems, it would be a massive success. Come on, who wouldn't lay down a few bucks to play their NES favorites on the go?

I am hesitant to buy games for the Virtual Console if I own the original system and they are readibly availible, but higher resolution is pretty tempting for Ocarina of Time. I expect people to come back here and talk about their experiences (controls, graphics, etc.) after they buy it. Do not let me down.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 25, 2007, 12:28:25 PM
Well, Nintendo states quite clearly that VC games are _not_ transferable. So I wouldn't hold your breath about transferring VC games to any handheld.

(Nintendo will, of course, transfer your VC games if your Wii system has a non-repairable problem.)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 25, 2007, 12:39:39 PM
Quote

Originally posted by: MarioAllStar
If the next Game Boy (or DS) ran any of the Virtual Console systems, it would be a massive success. Come on, who wouldn't lay down a few bucks to play their NES favorites on the go?


Why am I the only one who remembers that quickly removed IGN line about Nintendo eventually planning to put the Wii hardware into aq handheld?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Edfishy on February 25, 2007, 02:04:11 PM
Quote

Well, Nintendo states quite clearly that VC games are _not_ transferable. So I wouldn't hold your breath about transferring VC games to any handheld.


They aren't transferrable yet.  All a newer handheld system would need is the same routine the Wii uses to run the Virtual Console executables.

In anycase, my original point was that these Virtual Console files will be used for a long time by Nintendo and shouldn't ever have to be replaced.  You can purchase the Virtual Console games in full confidence that it'll be the very last time you'll purchase that game.  Unless of course your Wii gets fried, but even that may be fixed in the near future if you allow Nintendo to track which games you've purchased so they may be readily available for you to download again if your system is damaged or if you change systems, etc.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 25, 2007, 02:33:39 PM
Yes, Nintendo could always change its stance and allow transferability. But what I'm saying is I wouldn't hold my breath even for a second on it. I would absolutely *not* purchase these with the idea that they'll be some life time or a portable purchase.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: LuigiHann on February 26, 2007, 07:56:17 AM
I hereby declare today "Celebrate the release of Ocarina of Time on the Virtual Console, by playing one of the copies you already own" day.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vherub on February 26, 2007, 08:08:28 AM
I would like Wii Sports released via VC, it would be nice to always have it available without swapping discs.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: LuigiHann on February 26, 2007, 08:17:35 AM
Quote

Originally posted by: vherub
I would like Wii Sports released via VC, it would be nice to always have it available without swapping discs.


I suppose if they stop bundling it with the machine, that would be a logical method of distribution, but I don't know. It sells pretty well separately and at full price in Japan, from what I've heard.
Might be a possibility for upcoming games like "Wii Music" and "Wii Motor Sports," though.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 26, 2007, 08:56:42 AM
I hereby declare today "Celebrate the release of Ocarina of Time on the Virtual Console, by playing one of the copies you already own" day.

But I'd rather play Okami!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 26, 2007, 08:58:34 AM
I think Wii sports would take up too much space on flash memory.  Besides, wouldn't you want to do anything you can to conserve space?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on February 26, 2007, 09:17:45 AM
"I would like Wii Sports released via VC, it would be nice to always have it available without swapping discs."

Some people have too much disposible income.  I can sort of understand buying games one already owns on the VC so that you don't have to have all sorts of older consoles hooked up.  But re-buying anything that is already playable on the Wii is ridiculous.

"I don't want to have to switch discs."

OH NOES!!  It just sounds so incredibly silly.  Do you also drive your car to the end of the driveway to pick up your mail?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on February 26, 2007, 10:48:39 AM
No one likes a smart ass .


I only wanted the Wii Sports on there because I use it alot for demonstration purposes, and my Wii is always traveling.  Either to relatives houses, or to friends houses, and I don't always remember to bring everything with me, and this is the one game I use for the demonstration..
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on February 26, 2007, 11:24:02 AM
Quote

Originally posted by: Ian Sane
"I would like Wii Sports released via VC, it would be nice to always have it available without swapping discs."

Some people have too much disposible income.  I can sort of understand buying games one already owns on the VC so that you don't have to have all sorts of older consoles hooked up.  But re-buying anything that is already playable on the Wii is ridiculous.

"I don't want to have to switch discs."

OH NOES!!  It just sounds so incredibly silly.  Do you also drive your car to the end of the driveway to pick up your mail?


Ah but ejecting and inserting disks causes wear and tear on your system. So just avoiding having to eject or insert one game could have beneficial results down the line. So take that!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 26, 2007, 11:57:29 AM
I suppose it is still a bit too early, but do we know which version of OoT the VC version is? The original or one of the modified ones (like i'm guessing)?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 26, 2007, 11:58:48 AM
So, how 'bout that Bio-Hazard Battle?  The way you aim your secondary weapon kinda reminds me of Biometal.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on February 26, 2007, 01:43:50 PM
Has anyone figured out the whole "stone of agony" in VC ocarina of time?

I'm not forking out money for it but i'm still courious about that part of it
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 26, 2007, 04:44:12 PM
Chew Man Fu seems to be getting love from a bunch of places. Anyone here got it?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: The Traveller on February 26, 2007, 06:04:32 PM
I suppose it is still a bit too early, but do we know which version of OoT the VC version is? The original or one of the modified ones (like i'm guessing)?


It should be the updated one.. But who knows with Nintendo. I put in the actual N64 cart today and it looks so much worse than the Cube version, so I hope for the people that are downloading it that it is the cleanest sharpest steadiest version
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on February 27, 2007, 12:39:57 AM
Sorry, I guess I could have been more clear. By modified, I meant is gannon spitting up green blood? Does the desert temple play the original tune? Is the Mirror shield, bare? Or is it decorated with its original symbols?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: The Traveller on February 27, 2007, 09:30:17 AM
Ahh.. well Im pretty sure it would be the version where all that was changed. Im pretty sure it was the fire temple aswell that the music was changed in. Its too bad because if it was that version I would actually buy it! It also looks like it isnt the version that was released on cube aswell, the hud looks like the N64 one apparently..
Title: RE: Official "Virtual Console Mondays" Thread
Post by: LuigiHann on February 27, 2007, 10:03:17 AM
It's probably the final grey-cart N64 version. Green blood, no allusions to Muslims, but otherwise identical to the original, software-wise. Since the hardware is better, framerate and resolution probably look better, just like Mario and Mariokart 64 did.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on February 27, 2007, 10:45:52 AM
I never understood the green blood thing.  To me, vomiting for no apparent reason is more offensive than coughing up blood after a fatal injury.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: LuigiHann on February 27, 2007, 11:54:30 AM
I think it's just to make him less human, because it's more "okay" to kill a monster than a person.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on February 28, 2007, 09:46:17 AM
What would it take to get Lufia and Lufia 2 rereleased?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on March 02, 2007, 11:50:51 AM
If someone could give me a sample of the banned fire temple music, then I can tell you if the VC version has it or not because I'm at the fire temple right now.
Today I noticed some slowdown, so I don't think this version is perfect.
And then i was at the fire temple saving the first goron and I got the key a slashed the sword accidently and the game froze, I pressed the Home button and nothing happened so I presume it was the Wii that froze, which kind of sucked because I saved right before the forest temple boss.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on March 02, 2007, 01:50:44 PM
I didn't know that the fire temple music was changed, but rather the desert temple music was. I've got an original version 1 gold cart of OoT and still have my n64, but no easy means to record music/sound at the moment. Otherwise, i'd get you a sample of removed music.

Edit: Slowdowns were in the original game too. They were most noticable when you are fighting Gannon's human form. So I wouldn't be surprised that you're experiencing some in the VC release. Unless you are getting lots more then in the original.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on March 02, 2007, 02:28:59 PM
The GC versions did not have slowdown.

And Majora's Mask had rare crashes on GC.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on March 02, 2007, 04:15:10 PM
The Fire Temple had chanting in the original version.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: The Traveller on March 02, 2007, 04:56:20 PM
Well I guess this confirms that the VC Oot is inferior to the Cube version in terms of framerate and proberly graphical quality. I also doubt it is the original release with the red blood and the different fire temple music..

MM never locked up on me, but I find the slowdown hard to bear inside clock town and at great bay. Apparently the Cube MM is running without the expansion pak.. I hope its fixed to be at least as good as the N64 version on VC.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on March 04, 2007, 02:59:06 PM
So does anyone know what we are getting this week?  I hope the original turtles game is on there considering the movie is in three weeks.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caliban on March 04, 2007, 03:14:30 PM
Quote

Originally posted by: IceCold
The Fire Temple had chanting in the original version.


Hmm, I played through the VC OoT fire temple and I heard no kind of chanting, more like ghosts were oooo'ing and aaaa'ing.
Hopefully there will be red blood when I "think I killed" Ganondorf.

And I'm stuck on the water temple, go figure, of all the times I've passed that temple I still get stuck, darn you lousy memory.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on March 04, 2007, 03:44:03 PM
Raise the water level once. Go to the bottom of the central tower with your Iron Boots. There will be a secret passage in the middle opened up by one of the platforms being lifted. Follow the path and get a key.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on March 04, 2007, 04:06:31 PM
Don't you need to lower the water all the way just to get into the central tower thing, then raise it again inside?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on March 04, 2007, 04:45:25 PM
I've got the long hookshot, 2 keys, and I'm looking for the boss key.
I know I have to go through some rooms that I haven't found yet, but I vividly remember them and that's why I know I have to find them.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caterkiller on March 04, 2007, 05:33:29 PM
OMG IceCold! Thats the exact same piece of advice I tell everyone who goes into that temple and gets stuck. That is the key place that use to stump me ALL the time, and for some reason I would always always forget.

Any word on either Star Fox title?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on March 04, 2007, 07:24:58 PM
Regarding "Star Fox" for VC... Nintendo seems to be having trouble with titles that used external hardware.

i.e. Mario Kart 64 not saving ghost data because of lack of Memory Cart 59. Kid Icarus needing new passwords since they relied on some external chip.

My concern is since Star Fox for SNES used the "Super FX" co-processor to create the 3D graphics is that going possibly prevent the title from being released on VC? I mean I'm sure you create a software version of "Super FX" today, but if Nintendo isn't even going to fix saving ghost data in MK64... What chance would we have of Nintendo patching SNES Star Fox to work around the lack of physical "Super FX" hardware?

It has me cringing, because I want to play SNES Star Fox again.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on March 04, 2007, 08:05:39 PM
Well, it IS the difference between saving ghosts on your run and actually being able to play the game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on March 05, 2007, 12:48:57 AM
Uh... isn't it obvious? If Star Fox doesn't have the "Super FX" co-processor hardware (or a software written equivilant) then it can't generate the polygons to draw the graphics. You can't play the game, in otherwords. On the other had if you can't save ghost data in Mario Kart 64, you just don't have a ghost of your best time trial to run against. You can still play the game perfectly, otherwise.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: numfar on March 05, 2007, 01:36:49 AM
They got the emulation working for Star Fox in Wario Ware, so it must not be that hard.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nile Boogie on March 05, 2007, 01:52:24 AM
Wait doesn't DKC use the same Super-FX chip to create ACM graphics?  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Entroper on March 05, 2007, 02:34:07 AM
I really doubt that Warioware was actually emulating the Starfox ROM, much more likely it was coded from scratch for the game.

DKC didn't use the SuperFX chip, "ACM" just means that the graphics were pre-rendered on SGI hardware and saved as sprites, which the SNES is quite capable of displaying normally.

Emulating a game with a Super FX chip isn't that much harder from emulating a regular SNES game - the SNES does have 5 processors, after all.  A "lack of Super FX hardware" is no different from a lack of a SNES CPU or Mode 7 chip on the Wii.  SNES emulators for the PC have gotten games working that use Super FX, C4, DSP, and all kinds of other add-on chips.  I wouldn't worry about Nintendo not being able to emulate those games.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on March 05, 2007, 02:40:19 AM
Today's (3-5-07) VC releases...

1. Elevator Action (NES, 1-2 players, 500 Wii Points)
2. Super Ghouls 'n Ghosts (Super NES, 1 player, 800 Wii Points)
3. Sword of Vermilion (Sega Genesis, 1 player, 800 Wii Points)

Read Nintendo's Wii-kly Update (Press Release) HERE
Title: RE:Official "Virtual Console Mondays" Thread
Post by: couchmonkey on March 05, 2007, 03:03:07 AM
Oh man, I'd love to play Super GnG...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on March 05, 2007, 03:14:10 AM
Looks like I just found my 5th game, no all I need to do is chack Best Buy to get my cheap Wii Points and I'm all set to start my VC collection.

So far my list consist of
1.) Kid Icarus
2.) Actraiser
3.) Mystical Ninja
4.) Super Ghould and Ghost*
5.) Mario Kart 64
---
In consideration list:
1.) Contra

* I remember this game being so f'n difficult, I don't think i ever made it that far into the game. It's not like I ownd it and could just keep trying over and over and over though. But soon I will, so then I can.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on March 05, 2007, 03:27:32 AM
Quote

Originally posted by: Rhoq
Today's (3-5-07) VC releases...

1. Elevator Action (NES, 1-2 players, 500 Wii Points)
2. Super Ghouls 'n Ghosts (Super NES, 1 player, 800 Wii Points)
3. Sword of Vermilion (Sega Genesis, 1 player, 800 Wii Points)

Read Nintendo's Wii-kly Update (Press Release) HERE


It's cult classics Monday!

Still, quite a good update. But Nintendo REALLY has to release more games on Monday...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on March 05, 2007, 03:29:40 AM
Quote

Originally posted by: Entroper
SNES emulators for the PC have gotten games working that use Super FX, C4, DSP, and all kinds of other add-on chips.  I wouldn't worry about Nintendo not being able to emulate those games.
Hm... Emulators can run the unmodified game code? If so that does put me at ease. What I'm afraid is that Nintendo's stance that they want to release the original unmodified game code, for authenticity sake, would create a problem or prevent its release on VC.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Entroper on March 05, 2007, 03:38:10 AM
Yes, in most cases emulators run original, unmodified game code.  The N64 is an exception to this, because it would be very difficult to write a program to emulate all of its hardware capabilities in realtime.  So N64 emulators use what's called high-level emulation, where they analyze the game code and either recompile it to run natively, or do something that approximates the original.  A good example of the inexact-ness of high-level emulation is in OoT, where certain procedural texturing effects had to be replaced by more generic effects, because they couldn't replicate the exact results of the N64's graphics chip.  You can see this when Kakariko Village is being attacked by the evil spirit (replaced by a brown blob thing, the original was purple and constantly changing) and in TwinRova's spells.  You can also see it in Mario 64 with the invisible cap (Mario becomes translucent instead of "pixely").
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on March 05, 2007, 04:11:55 AM
But these inexact emulation techniques are not what Nintendo is doing for N64 games on VC, right? Just what the individual emulators are doing. I'd hate to buy OoT or Starfox on VC and for either to have graphical differences from the original. On an individual home emulator, i'd be fine. But not on Nintendo's VC.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: tssf on March 05, 2007, 04:39:53 AM
The "pixelation" effect when Mario wears the cap is nothing more than a dithering technique to simulate transparency. Look at Ocarina of Time, a lot of the effects couldn't use a real transparency effect because it used up too much processing power and would slow the framerate down. (The Master sword or the glowing effects in the last battle for instance).
Title: RE:Official "Virtual Console Mondays" Thread
Post by: IceCold on March 05, 2007, 07:07:17 AM
Where's my Nintendo World Cup??
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Maverick on March 05, 2007, 03:06:39 PM
I must say I'm a tad dissapointed with this Monday.  I think DKC, Super Mario World, and Mario Kart spoiled me.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on March 05, 2007, 03:09:51 PM
I'm REALLY considering getting Sword of Vermillion. But its lukewarm re3ception from so many places makes me pause even though I'm perfectly fine with old gameplay.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Adrock on March 05, 2007, 04:36:08 PM
Virtual Console doesn't really interest me. I'm waiting for some of the rarer gems. Give me Soul Blazer and I'll kick an old lady to the ground for a Wii Points card.

What happened to Quintet? They were awesome back in the day.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on March 05, 2007, 08:11:24 PM
SWORD OF VERMILLION IS CRAAAAAAAAP.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on March 06, 2007, 08:08:13 AM
Dunno, I couldn't be bothered to get out of the starting town because of the clunky interface (you stand in front of a door, you push the action button and a menu appears in case you'd rather want to talk to the door or try eating it instead of opening it).
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caliban on March 06, 2007, 09:18:16 AM
Quote

Originally posted by: Svevan
SWORD OF VERMILLION IS CRAAAAAAAAP.


Indeed.
Now, if only I could get a refund...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on March 06, 2007, 09:25:40 AM
Svevan has spoken. I obey.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on March 06, 2007, 08:42:10 PM
Refund? I got that with the Mega Drive collection and that includes enough good games to be worth the 30€.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ghisy on March 07, 2007, 04:38:27 AM
I want Soul Blazer on the VC!!! And Actraiser! NOW! *pouts*
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ghisy on March 10, 2007, 10:08:32 AM
Well, I just read on nintendojo that Square-Enix has announced Actraiser for the VC!!
Maybe they read my post? o_O
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on March 10, 2007, 10:30:35 AM
Since SquareEnix is listening in on this thread...

Illusion of Gaia please.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on March 10, 2007, 10:48:57 AM
Quote

Originally posted by: Ghisy
Well, I just read on nintendojo that Square-Enix has announced Actraiser for the VC!!
Maybe they read my post? o_O
Not to burst your bubble, but we did know about Act Raiser before you posted.

And the real reason I'm responding: who is that girl in your avatar?
Is that you?

Quote

Originally posted by: Kairon
Since SquareEnix is listening in on this thread...

Illusion of Gaia please.

~Carmine "Cai" M. Red
Kairon@aol.com
Thats the sequel to Soul Blazer isn't it, for SNES?

   
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ghisy on March 10, 2007, 09:30:45 PM
Quote

Originally posted by: BlackNMild2k1
Quote

Originally posted by: Ghisy
Well, I just read on nintendojo that Square-Enix has announced Actraiser for the VC!!
Maybe they read my post? o_O
Not to burst your bubble, but we did know about Act Raiser before you posted.

We did??? Ok I guess I haven't been paying attention then...


Quote

And the real reason I'm responding: who is that girl in your avatar?
Is that you?

Haha, nope!! I'm a guy, just fyi
That's Vanessa Carlton, she's awesome.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Maverick on March 11, 2007, 08:04:14 PM
Don't tease us like that.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on March 12, 2007, 01:39:31 AM
Today's VC Releases (March 12, 2007)

1. Tecmo Bowl™ (NES®, 1-2 players, 500 Wii Points)
2. Sonic Spinball™ (Sega Genesis, 1-4 players, 800 Wii Points)
3. Double Dungeons (TurboGrafx16, 1-2 players, 600 Wii Points)

Read the official press release HERE.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on March 12, 2007, 04:43:25 AM
Quote

Originally posted by: Rhoq
Today's VC Releases (March 12, 2007)

1. Tecmo Bowl™ (NES®, 1-2 players, 500 Wii Points)
2. Sonic Spinball™ (Sega Genesis, 1-4 players, 800 Wii Points)
3. Double Dungeons (TurboGrafx16, 1-2 players, 600 Wii Points)

Read the official press release HERE.


Kinda disappointing. I'm sure many will go gaga over Tecmo Bowl, but the other two are a tad lackluster.

Hope they don't slow down with the releases.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on March 12, 2007, 04:47:12 AM
When are we going to see Star Fox 64?  I was hoping soon.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on March 12, 2007, 05:14:47 AM
Such a clever tease releasing Tecmo Bowl before Tecmo Super Bowl.

Sonic Spinball sure has been re-released a lot for a game that is almost universally considered horrible.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Darc Requiem on March 12, 2007, 06:01:36 AM
Quote

Originally posted by: Ian Sane
Such a clever tease releasing Tecmo Bowl before Tecmo Super Bowl.

Sonic Spinball sure has been re-released a lot for a game that is almost universally considered horrible.


Ian, you do realize that EA has the exclusive NFL license right? I don't think they can release Tecmo Super Bowl, at least not without coming to some sort of arrangement with EA.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on March 12, 2007, 06:15:35 AM
"Ian, you do realize that EA has the exclusive NFL license right? I don't think they can release Tecmo Super Bowl, at least not without coming to some sort of arrangement with EA."

F*ck.  I didn't even think of that.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on March 12, 2007, 06:52:27 AM
Tecmo Bowl! Tecmo Bowl! Life is great! Tecmo Bowl! Tecmo Bowl! My dad is happy! YAAAAAAAAAAAAYYYYYYYYYYYYYY!!!!

Oh, and I promised a friend I'll get him Sonic Spinball, and I'm in danger of succumbing to Double Dungeons for an RPG fix of sorts.

TECMO BOWWWWWWWWWWWWWWWLLLLLLLLLLL!!!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on March 12, 2007, 07:18:12 AM
You need less sugar in your diet.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on March 12, 2007, 07:20:02 AM
I don't need less Sugar! I need more WIIIIIII!!!

..... uh.... wait. Reverse that.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on March 12, 2007, 09:56:05 AM
Sonic Spinball is a good game, if youhave friends to play it with. And if you like Pinball and if youra Sonic fan, yeah a lot of hurldes to jump over but doable...


Techmo Bowl, now I am going to get that as soon as I have some points.

WOnt get Spinvball considering I have the Mega Collections though. Even though i still like it, not as much as other Sonic games but still its fun at times.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Dryden on March 12, 2007, 10:18:41 AM
From Wikipedia's Tecmo Bowl article:
"The 2007 Virtual Console release is a modified version of the game without the NFLPA license- players are represented only by number and not by name."

So, this represents the first game modified from the original in re-release on the Wii, if I'm not mistaken.

It also bodes really poorly for the future of the excellent and legendary Tecmo Super Bowl (or any SNES NFL games).  Stupid EA.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ulanshad on March 12, 2007, 01:06:01 PM
The lack of rosters has nothing to do with EA - even Madden doesn't have names for historic team rosters because (at least as I understand it) the NFLPA license only applies to active players. So unless Nintendo/Tecmo felt like negotiating with some 200+ players for their names, it wasn't happening regardless.

Now, if Tecmo Super Bowl shows up sans NFL license - blame EA.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 18 Days on March 12, 2007, 06:39:50 PM
lol BnM
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on March 12, 2007, 06:42:32 PM
I feel like I've went back in time and we are back to the poor-average VC game releases. Sure Tecmo bowl is good, but this is a really subpar day, I'd think Nintendo would at least release 5 games if they were going to have crap Monday.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on March 12, 2007, 06:56:18 PM
Nintendo doesn't have enough good retro games to last the mondays till August.

Delaying the eventual downhill crap slope of VC games is fine.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on March 12, 2007, 07:00:45 PM
I would think there would be alot more quality games out there that they could still use in place of Sonic Spinball and that TGX dungeon crawler. Heck I'd rather them have pong on VC, at least I'd have more fun with that then this weeks lineup!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on March 12, 2007, 07:02:57 PM
But Sega and Hudson probably wouldn't like to be told "naah, your games suck, we'd rather release one of our own instead".

Tecmo Bowl means there's support by Tecmo for the VC which probably means Ninja Gaiden and Rygar.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on March 12, 2007, 07:04:49 PM
2008 VC lineup is looking incredibly bleak at your wished rate.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on March 12, 2007, 07:09:31 PM
Quote

Originally posted by: KDR_11k
But Sega and Hudson probably wouldn't like to be told "naah, your games suck, we'd rather release one of our own instead".

Tecmo Bowl means there's support by Tecmo for the VC which probably means Ninja Gaiden and Rygar.


Yeah but when it seems like you are pulling from the bottom of the bin, it is a problem. Sega could of, I dunno, released another Sonic platformer, or SOR2, or even some of the later Golden Axes. But nooo, we get Sonic Spinball which is on about every game of Segas as an unlockable (OK that may be an exagerration).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on March 12, 2007, 07:11:18 PM
Fantastic, Sega has even less good retro classics to dig up.

eternal champions does not count

VC will dry up in no time.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on March 12, 2007, 09:06:23 PM
Keep in mind that Sega is Sega, they probably think Spinball is a top tier classic.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on March 12, 2007, 09:11:36 PM
Honestly, as of now, the only games I'm waiting for are Goemon: Mystical Ninja and Quest 64. All these crappy releases make me think that neither of these games will ever be released for the VC
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on March 12, 2007, 09:55:32 PM
Quest 64!!! <3

Not even Svevan can prevent me from getting that game!!!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on March 13, 2007, 04:51:56 AM
"It also bodes really poorly for the future of the excellent and legendary Tecmo Super Bowl (or any SNES NFL games). Stupid EA."

Actually it's kind of good because then Tecmo Super Bowl can at least be released in SOME form.  That's better than nothing at all.

Still I'm always pissed off when something gets altered because of lawyer BS.  There needs to be some sort of historical accuracy clause of some sort.  Old TV shows that had the rights to use certain music then should be able to be released on DVD now.  Old games that used licences should be able to be re-released exactly as they were.  The WWE should be able to have "WWF" on old footage.  All of this stuff should be possible with no problems.  A licence should only be needed for new content.  If something was created legally at the time it should be allowed to be available to the public from that point on provided no alterations are made to it.  So something like Tecmo Bowl should be allowed to use the NFLPA licence if the re-release is exactly the same content as the NES version with no extras and no alterations.  Thus historical media can be released in its accurate form but because no new content can be made a company cannot take advantage of a licenced IP they used to have the rights to but no longer do.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on March 13, 2007, 05:20:25 AM
Quest 64: Isn't that the RPG where you play as some little dude in a cape with a quail like cow-lick-like hair thing sticking up off the back of his head and he fights some boss in a opera theater?

Or was that boss battle in Goemon? either way I remember both of those games.

Ian: a historical clause sounds good, but with the major support EA has been giving Nintendo, I would hope that they could make an exception for Techmo Super Bowl. Its not like EA has been releasing anything on VC using an NFL liscense either. It is just a NES game afterall, EA can't be all that threatened by it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on March 13, 2007, 10:23:52 AM
Soon I will be Smashing Things With my CINNAMON BUN OF POWER!!!!

Though In all honest that game you had to level before you went to the next area or you could forget about it.  The only reason I made it through is because I knew where to spend my little points because of a guide so by the end the last guy couldn't really hurt my and I smashed him with my cinnamon bun to death.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on March 13, 2007, 10:25:41 AM
"with the major support EA has been giving Nintendo, I would hope that they could make an exception for Techmo Super Bowl."

It may not be up to them.  The NFL might have final say on something like that.  Or maybe it is allowed but Tecmo has to pay a fee for it and don't feel it's worth it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MLS_man_64 on March 13, 2007, 01:21:54 PM
Is their any chance of Bomberman 64 coming to the VC?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luffy1Piece on March 13, 2007, 02:23:50 PM
Well, the next Genny game going up is Beyond Oasis which I think more than makes up for the Sword or Vermillion/Sonic Spinball 1-2 punch of mediocrity. That game is an excellent Adventure/Action RPG.

Also up are Zelda II: The Adventure of Link which is of course for NES and Romance of the Three Kingdoms IV for SNES. This is in addition to Excite Bike and Splatterhouse which have been sitting on the server and not put up.

Which 3 or 4 of the above 5 games will come out Monday? Well, we'll just have to wait and see.

I'm really waiting for Landstalker though which has yet to be submitted by Sega to the ESRB or released in another territory. At least I know Wonderboy in Monster World is coming as it's been announced for a March release in Japan. That gives me hope that at least maybe it'll be out in NA by April or May. I'm also frothing at the mouth for Hudson to get Dragon's Curse up. It's been submitted to the ESRB so it's definitely on the way it's just a question of when.  That's my absolute most wanted Turbo game. Speaking of Hudson they recently announced/submitted to the ESRB Hagane for the SNES which means that some of Hudson's non Turbo games will be hitting the VC(Meaning maybe Bomberman 64, Mega Bomberman and the SNES Bonk games etc).

I'm also curious as to whether we'll ever see any third party Genesis and Turbografx games.  I could defintely go for Konami to release Rocket Knight Adventure, Sparkster(Along with the SNES one), Bloodlines and Contra: Hard Corps(The best Contra ever. Though being a Nintendo fansite I'm sure most will disagree with that.).    
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smoke39 on March 13, 2007, 02:54:43 PM
Quote

Originally posted by: Luffy1Piece
Contra: Hard Corps(The best Contra ever. Though being a Nintendo fansite I'm sure most will disagree with that.).

I thought it was pretty slick.  I played through the first two levels on an emulator a little while ago out of curiosity and have been wishing for a VC release of the game ever since.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on March 13, 2007, 08:19:09 PM
I'm also curious as to whether we'll ever see any third party Genesis and Turbografx games.

Vigilante is made by Irem, does that count as third-party?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on March 14, 2007, 05:02:00 AM
It ishard to say, Nintnedo and Sega both say a "best of" for  Sega Genesis is what VC is supposed to get. So that could just mean Sega 1st Party stuff.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on March 14, 2007, 08:09:33 AM
Quote

Originally posted by: segagamer12
It ishard to say, Nintnedo and Sega both say a "best of" for  Sega Genesis is what VC is supposed to get. So that could just mean Sega 1st Party stuff.


I think that is a nice way of saying that Nintendo isn't as actively trying to obtain content for that system as they are for one of their own.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on March 14, 2007, 09:07:09 AM
Quote

Originally posted by: Ian Sane
"with the major support EA has been giving Nintendo, I would hope that they could make an exception for Techmo Super Bowl."

It may not be up to them.  The NFL might have final say on something like that.  Or maybe it is allowed but Tecmo has to pay a fee for it and don't feel it's worth it.


The NFL would require monetary compensation, which I doubt Tecmo, or EA especially, would want to give.



Quote

Now, if Tecmo Super Bowl shows up sans NFL license - blame EA.


Blame the NFLPA first.  They would want payment, which would have to come out of EAs pocket.  I doubt a developer would want to pay for another developers players rights.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on March 14, 2007, 09:17:02 AM
Is the NFLPA the only issue?  A lot of those players have probably retired since then.  Does the NFLPA have the right to grant permission to use the names of former players?  I would guess not, and that would make using real names an even bigger hassle.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Strell on March 14, 2007, 09:48:18 AM
I thought I read somewhere that the problem isn't with EA or the NFL per se, but the fact that they'd have to negotiate with each and every player individually for a game like Tecmo Bowl.

Might have read that at CAG.

That makes the most sense by far.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on March 14, 2007, 01:58:19 PM
Quote

Originally posted by: Strell
I thought I read somewhere that the problem isn't with EA or the NFL per se, but the fact that they'd have to negotiate with each and every player individually for a game like Tecmo Bowl.

Might have read that at CAG.

That makes the most sense by far.


That's correct I think.  But I somehow thought they were all still under the nflpa because of pensions and the like.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: ulanshad on March 15, 2007, 01:15:25 AM
Quote

Originally posted by: The Omen
Quote

Now, if Tecmo Super Bowl shows up sans NFL license - blame EA.


Blame the NFLPA first.  They would want payment, which would have to come out of EAs pocket.  I doubt a developer would want to pay for another developers players rights.


I personally wouldn't blame EA myself, I just wanted to point out that at least in that situation one could conceivably place some blame on them, whereas it doesn't seem to apply to Tecmo Bowl at all.

One also has to differentiate between the NFL and the NFLPA - the former represents the team and league (allowing access to team and league logos), while the latter represents the players (allowing access to player names and likenesses). Tecmo Bowl only ever had the player's association license, and since (again, as I've understood it) that license only applies to active players the presence of player names is nearly impossible to achieve even with an NFLPA license (again, look at historic team rosters on any Madden title - all numbers, no names except for more recent historic teams whose players who are still active in the NFL).

Tecmo Super Bowl had both NFL and NFLPA licenses. If it comes, player names would most certainly be dropped again (for the same reasons they were in Tecmo Bowl), but TSB's team logos could be left in if Nintendo/Tecmo aquires the NFL license, but doing so would require the permission of both EA (who has the exclusive license and might desire compensation) and the NFL (who would most definitely want compensation). I personally suspect, however, that Nintendo/Tecmo probably won't even bother to ask.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on March 15, 2007, 05:52:03 AM
>>I think that is a nice way of saying that Nintendo isn't as actively trying to obtain content for that system as they are for one of their own.<<


That and I think Sega only wants to release titles they have been rereleasing to cut costs and make a quick buck.  Seams ot me all the games getting put up are available on newer consosles like GBA and PS2 anyways.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Bloodworth on March 16, 2007, 04:07:37 AM
Next week Japan gets:
Valkyrie no Bouken: Toki no Kagi Densetsu (Namco – NES)

Actraiser (Enix – SNES)

Virtua Fighter 2 (GEN)

Alex Kidd in the Enchanted Castle (GEN)

Galaga ’88 (Namco - TG16)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on March 16, 2007, 06:26:25 AM
Personally, I don't care about the names of the players in Tecmo or even Super Tecmo Bowl.

Most if not all the players from that game series is retired, or are unknowns in today's market.  It would not be worth the money to restore it perfectly.

Just rename some teams and add numbers only to the characters.  That is all it needs...if the game if fun it will still be fun.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on March 16, 2007, 10:17:43 AM
We need a football game based on Any Given Sunday. Yes Please.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on March 16, 2007, 08:10:16 PM
When does everybody think we will all see the first "Original Content" go up in the Shop Channel?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: clevelandst124 on March 16, 2007, 11:47:47 PM
Why don't they add a simple name editor like in Ken Griffey Jr? Or at least make up names for Tecmo Super Bowl?  Tecmo Super Bowl has the stat tracking.  As such, it would be pretty annoying to see #34, #34, #28, #35, #24 as the leading rushers.  The NFL liscence doesn't really matter since they really only use the the nicknames on the pre-game screen.  Otherwise though, Tecmo Super Bowl is so solid I'd probably buy it for NES or SNES if they'd release it without any Nfl things.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on March 17, 2007, 02:39:16 AM
Why don't they add a simple name editor like in Ken Griffey Jr?

'cause that requires changing the game more than just replacing a few strings.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on March 17, 2007, 05:25:05 AM
Splatterhouse is confirmed for this Monday.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShyGuy on March 17, 2007, 05:58:19 AM
Splatterhouse was "teh matchoor" back in its day. Graphic depictions of gore and the occult.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: segagamer12 on March 17, 2007, 04:09:48 PM
Is it for Genesis?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on March 17, 2007, 05:54:43 PM
No, TG.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caterkiller on March 17, 2007, 05:59:44 PM
Splatterhouse use to scare me as a child! Man was it creepy! I just may buy it, not really sure.

Any word on Star Fox?  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on March 18, 2007, 10:17:55 AM
Splatterhouse isn't too good a game.  But I always liked it because I liked Friday the 13th.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on March 18, 2007, 12:09:21 PM
I started making a list in the first thread.  I have work on weekdays, but will try to work on the list as much as possible.  Hopefully a mod will help with the list.  So far I've only got a few NES games on there, but i'm working on it.  I'll add some more later tonight.  I have been using this as my release date list.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on March 19, 2007, 01:15:19 AM
Are there any potential problems with releasing Tetris on the VC?  Until very recently, I just assumed it was a given.  This morning I realized that THQ currently owns the license; does this affect re-releasing the NES version?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on March 19, 2007, 01:22:11 AM
Quote

Originally posted by: vudu
Are there any potential problems with releasing Tetris on the VC?  Until very recently, I just assumed it was a given.  This morning I realized that THQ currently owns the license; does this affect re-releasing the NES version?


Good question, which raises another. Tetris DS was developed and published by Nintendo seemingly without any involvement from THQ. Do Nintendo and THQ have a good enough relationship where THQ would just allow Nintendo to freely use the Tetris license?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on March 19, 2007, 02:10:43 AM
I always thought that the Tetris Company holds all rights to the Tetris franchise, and licenses it out now.  THQ is not the only company creating and publishing versions of Tetris.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Acefondu on March 19, 2007, 02:34:04 AM
Do we know the VC for this Monday?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on March 19, 2007, 02:59:59 AM
Quote

Originally posted by: Spak-Spang
I always thought that the Tetris Company holds all rights to the Tetris franchise, and licenses it out now.  THQ is not the only company creating and publishing versions of Tetris.


Makes sense. Another thing I just realized is that I have Tetris on my cell phone and this version is published by EA.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on March 19, 2007, 04:01:47 AM
Quote

Originally posted by: Acefondu
Do we know the VC for this Monday?


Pong, Tetris and Asteroids. CONFIRMED
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on March 19, 2007, 04:45:23 AM
Right now, only "Splatterhouse" and "Beyond Oasis" are available.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on March 19, 2007, 05:09:18 AM
Excitebike too.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on March 19, 2007, 05:11:40 AM
Regarding Tetris I don't think who has the rights to release a version of Tetris is the full issue.  The Tetris Company has rules about Tetris.  You know all that cheater crap in recent Tetris games like having a longer period of time to move a piece once it has touched down or swapping pieces out?  That's all part of the official Tetris rules.  Every Tetris game released has to have that BS in it.  The Gameboy, NES, and SNES versions of Tetris that Nintendo made were made prior to those rules being put in place.  Thus they do not meet the dumbed-down non-challenging standards of the Tetris Company so they might not allow those versions to be re-released.  Those versions aren't really "true Tetris" in the eyes of the Tetris Company (ironic since those are clearly the most "true" versions of Tetris in the eyes of gamers).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on March 19, 2007, 05:35:38 AM
I want Excitebike 64....that was a pretty cool game.  Best dirtbike game i've seen anyway
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on March 19, 2007, 06:00:51 AM
Quote

Originally posted by: NeoThunder
I want Excitebike 64....that was a pretty cool game.  Best dirtbike game i've seen anyway


The funny thing? Currently, Excitebike sets you back 500 points. An N64 game sets you back 1000 points. Excitebike 64 has both the original game and a 3D version of the tracks as hidden unlockables.

If they ever released EB 64 on the VC, you would be buying EB 64 for 10 bucks and be getting the original ET for FREE!

That would kill sales of the original EB drastically.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on March 19, 2007, 06:14:33 AM
Quote

Originally posted by: pap64
If they ever released EB 64 on the VC, you would be buying EB 64 for 10 bucks and be getting the original ET for FREE!

That would kill sales of the original EB drastically.
You would think that, but you would probably be wrong.  Think of how many people purchased the GBA NES Classics Metroid cartridge for $20.  They could have gotten Zero Mission (which includes the original game) for a mere $10 more.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on March 19, 2007, 06:28:23 AM
Quote

Originally posted by: vudu
Quote

Originally posted by: pap64
If they ever released EB 64 on the VC, you would be buying EB 64 for 10 bucks and be getting the original ET for FREE!

That would kill sales of the original EB drastically.
You would think that, but you would probably be wrong.  Think of how many people purchased the GBA NES Classics Metroid cartridge for $20.  They could have gotten Zero Mission (which includes the original game) for a mere $10 more.


Yeah, I know what you are saying. Fans love to collect games, even if it means buying them over and over again. Not only that, it prevents you from having to jump hoops just to get the game.

Still, its hard to deny that at 10 bucks its a good deal.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on March 19, 2007, 07:00:07 AM
Quote

Originally posted by: pap64
Quote

Originally posted by: NeoThunder
I want Excitebike 64....that was a pretty cool game.  Best dirtbike game i've seen anyway


The funny thing? Currently, Excitebike sets you back 500 points. An N64 game sets you back 1000 points. Excitebike 64 has both the original game and a 3D version of the tracks as hidden unlockables.

If they ever released EB 64 on the VC, you would be buying EB 64 for 10 bucks and be getting the original ET for FREE!

That would kill sales of the original EB drastically.


Wouldn't that mean they'd have to emulate an emulator for the original ExciteBike to remain playable within EB64?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on March 19, 2007, 07:31:14 AM
Quote

Originally posted by: Rhoq
Quote

Originally posted by: pap64
Quote

Originally posted by: NeoThunder
I want Excitebike 64....that was a pretty cool game.  Best dirtbike game i've seen anyway


The funny thing? Currently, Excitebike sets you back 500 points. An N64 game sets you back 1000 points. Excitebike 64 has both the original game and a 3D version of the tracks as hidden unlockables.

If they ever released EB 64 on the VC, you would be buying EB 64 for 10 bucks and be getting the original ET for FREE!

That would kill sales of the original EB drastically.


Wouldn't that mean they'd have to emulate an emulator for the original ExciteBike to remain playable within EB64?


Rhoq, They get that for 'Free."
Title: RE: Official "Virtual Console Mondays" Thread
Post by: nitsu niflheim on March 19, 2007, 07:38:12 AM
I'm sure that nintendo would take out the original game in EB 64 if they release EB on the VC, they would say that it wasn't possible because of some reason or another, like the ghost runs for MK 64.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Bloodworth on March 19, 2007, 07:44:46 AM
I don't expect any version of Tetris to come out on VC.  Most likely Nintendo will release it as a new downloadable game, and they may even wait until they can offer it with online multiplayer.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on March 19, 2007, 08:35:33 AM
Quote

Originally posted by: Bloodworth
I don't expect any version of Tetris to come out on VC.  Most likely Nintendo will release it as a new downloadable game, and they may even wait until they can offer it with online multiplayer.
But I don't want online multiplayer.  I just want Mode A and Music Type 2.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on March 19, 2007, 09:18:30 AM
Quote

Originally posted by: Ceric
Quote

Originally posted by: Rhoq
Wouldn't that mean they'd have to emulate an emulator for the original ExciteBike to remain playable within EB64?


Rhoq, They get that for 'Free."


Yes, I know that. You mis-read my question: If the original ExciteBike ran under emulation in EB64, in order for it remain a part of any theoretical future VC release, wouldn't an emulator for the emulator to run the NES EB from within the emulator running EB64 would need to be written? I think it's safe to assume that Nintendo would opt to exclude it if EB64 were to be made available on the VC because there would be too much involved just to get that bonus feature up and running - let's not get started on the potential issues that would scenario would probably present.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on March 19, 2007, 09:39:15 AM
Quote

Originally posted by: Rhoq
Quote

Originally posted by: Ceric
Quote

Originally posted by: Rhoq
Wouldn't that mean they'd have to emulate an emulator for the original ExciteBike to remain playable within EB64?


Rhoq, They get that for 'Free."


Yes, I know that. You mis-read my question: If the original ExciteBike ran under emulation in EB64, in order for it remain a part of any theoretical future VC release, wouldn't an emulator for the emulator to run the NES EB from within the emulator running EB64 would need to be written? I think it's safe to assume that Nintendo would opt to exclude it if EB64 were to be made available on the VC because there would be too much involved just to get that bonus feature up and running - let's not get started on the potential issues that would scenario would probably present.


No.  It wouldn't have to be rewritten the only way it would have to be rewritten would be if Nintendo isn't doing Rom dumps to emulators and actually recoding each VC title.  The code for the emulator is already in EB64.  For all intents and purposes if the Wii emulator functions correctly the inner emulator will never know or care that its not being ran on an N64.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on March 19, 2007, 10:58:00 AM
We here are all gamers. So unlocking EB in EB64 isn't / wouldn't be a problem. Many people buying the Wii, though, are not. If any of these people want to play EB, I think they'd consider $5 well worth their time to not have to unlock it. If Nintendo does include EB in EB64 then more power to you. If Nintendo doesn't, you know the reason and shouldn't be surprised.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on March 19, 2007, 11:13:43 AM
[q}

No.  It wouldn't have to be rewritten the only way it would have to be rewritten would be if Nintendo isn't doing Rom dumps to emulators and actually recoding each VC title.  The code for the emulator is already in EB64.  For all intents and purposes if the Wii emulator functions correctly the inner emulator will never know or care that its not being ran on an N64.


He is right the EB64 has the emulator already written to it's rom.  As long as the VC N64 emulator isn't crashing it could give a rat's ass what is going on.  And EB will run because the emulator is running within the N64 emulator.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: nickmitch on March 19, 2007, 03:15:54 PM
Quote

Originally posted by: Bloodworth
I don't expect any version of Tetris to come out on VC.  Most likely Nintendo will release it as a new downloadable game, and they may even wait until they can offer it with online multiplayer.


Even Tetrisphere???
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ryancoke on March 22, 2007, 06:17:08 AM
I bet dollars to doughnuts that Nintendo takes EB out of EB64. They've already shown that despite previous reports, they are willing to change the VC games (Tecmo Bowl).  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on March 22, 2007, 09:52:56 AM
It's apparent the VC has run out of good games.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on March 22, 2007, 10:05:56 AM
Stop refering to Excitebike as EB; I keep thinking you're talking about EarthBound.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ghisy on March 22, 2007, 10:07:54 AM
EB could also stand for EleBits.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on March 22, 2007, 10:43:31 AM
or that awful store bought out by GameStop
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Bloodworth on March 23, 2007, 02:21:58 PM
Japan's line up next week:
DK Jr. Math (NES) – didn’t we get that ages ago?

Dyna Brothers (GEN)

Wonder Boy V: Monster World III (GEN)

Alien Storm (GEN)

Shockman (TG16)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on March 23, 2007, 05:45:56 PM
Apropos Wonderboy, there's a Wonderboy Collection out in Japan for the PS2. I wonder if it's worth getting? From what I've seen Wonderboy 4 is in English.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on March 26, 2007, 03:10:42 AM
Only one (1) new game today.

Romance of the Three Kingdoms IV: Wall of Fire™ (Super NES, 1-8 players, 800 Wii Points)

Official Nintendo Press Release
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on March 26, 2007, 05:06:17 AM
Is there anyone alive who likes DK Jr. Math?  That game existed solely to trick parents into thinking the NES was educational.  No one actually wanted it or liked it.  It was the Trojan Horse to sneak Super Mario Bros. into your house.  The game could have just been an empty plastic case and no one would have noticed.  Hell Nintendo could have made a fortune just selling the sticker for it for kids to put over the sticker for their good games.  "No Mom I'm not playing Mega Man 2.  It's DK Jr. Math.  See?"
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on March 26, 2007, 05:20:27 AM
Weres Zelda 2.  The game was suppose to have already been up their.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on March 26, 2007, 07:34:06 AM
Did Oregon Trail ever come out on the NES? If so, I'd buy that.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: IceCold on March 26, 2007, 09:33:36 AM
Quote

Weres Zelda 2. The game was suppose to have already been up their.
where there
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on March 26, 2007, 09:39:09 AM
What is this crap of releasing 1 game now especially one that I doubt many care for?  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on March 26, 2007, 09:39:46 AM
Quote

Originally posted by: IceCold
Quote

Weres Zelda 2. The game was suppose to have already been up their.
where there

On the Shop Channel. Wear else?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on March 26, 2007, 11:05:33 AM
He's poking fun at your incorrect usage of "there, their, and they're"

Where is Goemon: Mystical Ninja?!?!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on March 26, 2007, 03:37:24 PM
Quote

He's poking fun at your incorrect usage of "there, their, and they're"
I think he got it (he used "wear")..
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caliban on March 26, 2007, 03:53:33 PM
Quote

Originally posted by: Ceric
Weres Zelda 2.  The game was suppose to have already been up their.


QFT!

As for Rot3K4WoF, I ain't getting it, after watching the short clip on IGN I noticed that the game is too much of a management type of game which I ain't into these days.

Although, Ogre Battle (SNES) would be cool if they released it too, "LIBERATION".
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Maverick on March 26, 2007, 04:30:25 PM
Ugh.

That is all.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on March 26, 2007, 08:56:09 PM
Hurrah! I want ROT3K... I've always been pwned by those games as a kid and now that I'm older I'm gonna have another go and see if I can reclaim a little dignity!

... also, now I know how to use gamefaqs ...

Edit: OOH! I just started wondering! You guys think we could eventually get those no name tecmo (or was it taito?) SNES RPGs? Like that Secret of the Stars game? Or how about other SNES RPGs??? Breath of Fire or Lufia!!! OOH! OOH!

~Carmine "Cai" M. Red
Kairon@aol.com  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ghisy on March 27, 2007, 05:03:14 AM
Quote

Originally posted by: Ceric
Weres Zelda 2.

I won't make fun of your grammar I promise.
But duuuuuuuh, Zelda II is on the GBA. Wow, it was actually a easy question.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on March 27, 2007, 05:38:49 AM
Quote

Originally posted by: Ghisy
Quote

Originally posted by: Ceric
Weres Zelda 2.

I won't make fun of your grammar I promise.
But duuuuuuuh, Zelda II is on the GBA. Wow, it was actually a easy question.


Don't want that version.  It doesn't have the saves fixed like the manual states they are suppose to be in the original manual, from the last castle you beat.  I want the VC version specifically because I can state save it at an area and come back.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on March 27, 2007, 11:48:28 AM
Considering the travails of reaching some of the castles in Zelda II, why would you even want to start at the last one you beat?  If that was ever an intended feature, I'd say they took it out to improve the game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on March 27, 2007, 01:17:37 PM
Some would be a lot closer and pass death mountain.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luffy1Piece on March 27, 2007, 01:46:51 PM
HELL YEAH!!!

It seems as if Hudson is releasing Dragon's Curse as the next Turbo/PCE game to hit the VC next Monday on April 2!

Wonderful Wonderful game! THIS is what the Virtual Console is all about. I really want to see this game reach a wider audience than the Master System/Turbografx's general unpopularity held it back from. I firmly believe that had this game been released on the NES it would be remembered as a classic game up there with MegaMan2, Castlevania etc.

It's sort of a cross between Super Mario Bros., Zelda and Metroid.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UltimatePartyBear on March 27, 2007, 01:50:03 PM
There aren't any past Death Mountain.  Go to vgmaps and take a look.  The only palace that's a decent starting point for your next destination is the next to last one.  You can get to Nabooru from the start in just a couple of minutes, with two enemy encounters at the most.  It takes longer to hike back on the ocean from the Sea Palace, unless my memory is wrong and you don't walk really slowly on the water like you do on swamps.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on March 27, 2007, 07:47:16 PM
Yeah, also you'd have to watch your dungeon order because you can't enter a beaten temple again so if you beat the better starting positions first you'd get some awkward starts.

Though I wish they had made the respawn rule "from the last location you entered". Sure, it would've made lives a lot less valuable but then again death isn't very punishing in most other Zeldas, either.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on March 28, 2007, 03:30:02 AM
True.  I just want the Save state still.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luffy1Piece on April 01, 2007, 08:11:15 PM
Remember folks, that a Wii with Dragon's Curse downloaded onto it is a chick magnet. So, if you're looking to land a woman download it when it goes up.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on April 01, 2007, 08:43:19 PM
Will do!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on April 02, 2007, 04:49:15 AM
Nintendo's slow with updating their press site today, so the following VC news comes from Kotaku...


1. Teenage Mutant Ninja Turtles (NES, 1 player, 600 Wii Points)
2. Star Fox 64 (N64, 1-4 players, 1,000 Wii Points)
3. Dragon's Curse (TurboGrafx16, 1 player, 600 Wii Points)

NOTE: TMNT for the NES is 600 points (instead of the usual 500)  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caterkiller on April 02, 2007, 04:54:04 AM
YAHOOOO!!!!!!!!! One of my all time favorite games finaly returns! STAR FOX 64! When ever there is downtime with the Wii, this game I know for sure will suffice.

The last few days have been amazing for me! I love Nintendo!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on April 02, 2007, 06:20:57 AM
Why is TMNT 600? I'm guessing it's Konami's choice, not Nintendo's. Seems like a really unfair money grab to me.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: chaingunsofdoom on April 02, 2007, 06:42:05 AM
Does anyone know how many game hours Dragon's Curse is supposed to take to complete? It seems really short from what I've seen around...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on April 02, 2007, 06:48:21 AM
Quote

Originally posted by: Artimus
Why is TMNT 600? I'm guessing it's Konami's choice, not Nintendo's. Seems like a really unfair money grab to me.
I'm hoping they charged an extra dollar because they tweaked the game a little to make it atually possible to beat.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Acefondu on April 02, 2007, 06:56:16 AM
Finally, StarFox64. Now Super Mario RPG and Chrono Trigger and all is well in VC land for me.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: nitsu niflheim on April 02, 2007, 07:00:59 AM
I'm getting Dragon's Curse. =D
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on April 02, 2007, 07:13:29 AM
At 600 points even though I want TMNT I don't think I'll get it.  Now Star Fox 64 thats another story.  I love me da multi.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nile Boogie on April 02, 2007, 07:33:58 AM
Dear God,

  Thank you for giving us a blessing in digital form. StarFox 64 Is proof that you love us.

                                                                   In your name we pray, Amen!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on April 02, 2007, 08:15:12 AM
Star Fox 64 won't be the same without the rumble

also, TMNT for 600 pts is bullcrap, considering the '89 turtles arcade version on xbox live arcade cost 5 bucks, and there was a lot more work they did to it to bring it to live arcade (like co-op over xbox live).

If anything, now TMNT is on there, I hope it means we will soon see turtles III and turtles IV on SNES
Title: RE:Official "Virtual Console Mondays" Thread
Post by: nitsu niflheim on April 02, 2007, 08:36:42 AM
Quote

Originally posted by: Ceric
At 600 points even though I want TMNT I don't think I'll get it.  Now Star Fox 64 thats another story.  I love me da multi.


bah, TMNT is not that great really.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on April 02, 2007, 08:44:02 AM
Quote

Originally posted by: nitsu niflheim
Quote

Originally posted by: Ceric
At 600 points even though I want TMNT I don't think I'll get it.  Now Star Fox 64 thats another story.  I love me da multi.


bah, TMNT is not that great really.


Agree but I still want to beat it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on April 02, 2007, 09:47:04 AM
I've been so busy with work I havn't been able to update the list on the parent post.  If anyone wants to compile the list up and pm me the list I'll edit the post.  I know I wont have time for it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ages on April 02, 2007, 11:47:21 AM
ahh, Star Fox 64, the first (and probably one of the only) 64 games i'll get on the vc.  I cant wait to get all those medals back.  Plus, that voice acting is classic.  I have no clue why TMNT is so expensive, but I wouldnt get it anyway.  I dont need those reoccuring dreams of diffusing underwater bombs again.  Why the hell is the seaweed electric?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on April 02, 2007, 12:08:29 PM
Blah TMNT is a good example of a game that is hard because it was poorly designed. I remember a myriad of glitches in it (some of them were common wth NES games, such as dissapearing enemies), not to mention level design that was repetitive and felt completely random at times. Personally the diffusing of the bombs was minor compared to all the other problems the game had.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on April 02, 2007, 12:15:45 PM
TMNT and Bionicle Heroes in the same week? So much for the Virtual Console boistering weak release weeks! It's double fisted awesome!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on April 02, 2007, 12:17:53 PM
Quote

Originally posted by: BlackNMild2k1
Quote

Originally posted by: Artimus
Why is TMNT 600? I'm guessing it's Konami's choice, not Nintendo's. Seems like a really unfair money grab to me.
I'm hoping they charged an extra dollar because they tweaked the game a little to make it atually possible to beat.


The game was possible to beat.  All you needed was a Game Genie and the code for unlimited energy and you were all set.  Of course you have to be careful when fighting Shedder because if he shoots you with his gun it will still kill you instantly.  That's because his gun kills you be turning you into a regular little turtle and so unlimited energy can't protect you from that.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on April 02, 2007, 12:21:15 PM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: BlackNMild2k1
Quote

Originally posted by: Artimus
Why is TMNT 600? I'm guessing it's Konami's choice, not Nintendo's. Seems like a really unfair money grab to me.
I'm hoping they charged an extra dollar because they tweaked the game a little to make it atually possible to beat.


The game was possible to beat.  All you needed was a Game Genie and the code for unlimited energy and you were all set.  Of course you have to be careful when fighting Shedder because if he shoots you with his gun it will still kill you instantly.  That's because his gun kills you be turning you into a regular little turtle and so unlimited energy can't protect you from that.


Haha, you also forgot one other part. I remember when I used Game Genie, I got to the part around the big mouser and had to be dang careful not to fall into the lava, because if you do you just sit in it for all eternity (or until you reset the game).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on April 02, 2007, 01:44:16 PM
Why does TMNT (NES) flicker soo much on certain parts of the screen, like when on the turtle van the energy square flicker, and sometimes so do the enemies? I don't remember it being like that back when it came out ages ago. I almost had a seizure, even though I'm not sensible to such flickering it is still annoying.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on April 02, 2007, 06:53:13 PM
Quote

Originally posted by: Ceric
Quote

Originally posted by: nitsu niflheim
Quote

Originally posted by: Ceric
At 600 points even though I want TMNT I don't think I'll get it.  Now Star Fox 64 thats another story.  I love me da multi.


bah, TMNT is not that great really.


Agree but I still want to beat it.


Wait?......can TMNT actually be beat, i mean without game genie?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on April 02, 2007, 07:03:12 PM
Theoretically, yes.

It's probably more expensive because of licensing fees or somesuch.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Strell on April 02, 2007, 07:57:32 PM
Poor Dragon's Curse is getting overlooked.

It is a fun game.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on April 02, 2007, 08:25:15 PM
Quote

Originally posted by: Strell
Poor Dragon's Curse is getting overlooked.

It is a fun game.


I actually bought Dragon's Curse with the last of my Wii points, it was either that or TMNT, and since I don't have much love for TMNT1 I thought I'd try something new.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on April 02, 2007, 09:58:40 PM
I'm soooo getting Dragon's Curse! ... next time I get home to hook up to the internet. Dorm blocks it. /sad

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Acefondu on April 03, 2007, 02:27:59 AM
Star Fox 64 rules! Well, I wonder if April will see another N64 game. Probably not...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: SixthAngel on April 03, 2007, 05:41:44 PM
I think starfox is overrated but Dragon's Curse is interesting me.  If anybody already bought it talk about it.  I can't imagine I'm the only one who has no clue about tg16 games.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Strell on April 03, 2007, 09:22:01 PM
Re: Dragon's Curse

I'm going to copy and paste my comments from over at CAG, but in short - it's like Zelda II/Symphony of the Night/Metroid - get abilities by morphing into other creatures to access new areas, buy equipment to increase your stats, probably about 10 hours of gaming or so.  I really recommend it.

Also, a Genesis sequel - "Wonder Boy in Monster Land" - is also coming to the VC, and I will get that one the second I can.

Also, quick edit: I mention a site to check out, and I doubt copying/pasting the posts from CAG brought it over, so here it is: http://hg101.classicgaming.gamespy.com/wonderboy/wonderboy.htm

-----------------------------------------------------------------------------------------------------
Wonder Boy was originally a sort of answer to Adventure Island.  In fact, the first one is damn near a ripoff, complete with scateboard and crap.  It's the Giana Sisters to Mario Brothers.

Anyway, after that one, it went in an entirely new direction, and gave Wonder Boy a sword.  So it became a side-scroller, but you had some RPG elements - you could get better armor, boots, helmets, increase your life, etc.

Originally they were just level based, so you'd get through a level, maybe get enough gold to upgrade yourself, kill a boss, and move on.

Then they switched formats into a Metroidvania sort of thing - you had areas to explore you could go back to, and if you got certain equipment, you could go back and get to new areas, etc.  

So the final games ended up being a lot like Zelda II, but with no overworld map - you walked where you wanted to go.  Eventually you coudl warp to different areas, swim underwater, etc.  You'd go to temples and kill boss monsters and all that sort of thing.

The Genesis version is the last one (that I know of) that came to the USA, but it's really great.  There's also a Sega Master System title where you could morph into different characters, and used them to get to various areas.

In all reality, the series became something that far outclassed (on the SMS) damn near anything the NES could really offer in terms of Metroidvania type games.  The SNES could answer this a little better, but they are still great games and really ought to be played.  

Anyway, I rented the Genesis one a long time ago and I don't think I ever finished it, so it will be a great title to download if it shows up.

Here's a good link with some info - http://hg101.classicgaming.gamespy.com/wonderboy/wonderboy.htm

I think the greatest thing about the games is that there is a huge amount of hidden stuff, which was virtually unheard of back in those days, and certainly didn't come in this quantity (Metroid notwithstanding, of course).  There's doors literally in the middle of nowhere you just have to push up at the right time to find.  Sometimes you'll be on a moving platform and find one!  And there's ways to get more cash out of monsters and hidden coins in the middle of nowhere as well.  So it forces you to constantly be searching.  

There's even sidequests that you can do in the midst of the game.  Again, this was all brand new at the time.  But the series is very overlooked so it's easy to understand why it's not getting enough praise.  I mean it's not the greatest game ever, but it's really fun and incredibly rewarding.

-----------------------------------------------------------------------------------------------------

Dragon's Curse if the TG16 version of "Wonder Boy in Monster 3: The Dragon's Trap."

Think of it as a precursor to Symphony of the Night - you travel between castles, get new armor and swords, more life (hearts), etc etc. You can backtrack if you want as well. The big draw of the game was that you can transform into different creatures - so you have "Mouseman" form, "Hawkman" form, etc. These give you different abilities - Mouseman can walk on certain blocks (even upside down), Hawkman can fly, etc.

I was talking about the Wonder Boy series earlier in this thread (I think it was earlier in this thread), and this is one of the games I was talking about. The other, which is simply called "Wonder Boy in Monster World," is on the Genesis, and plays out similarly.

You can also think of it as a sort of Zelda II clone.

Anyway, I recommend them, and I will most certainly pick it up tomorrow. I would imagine you could get a good 10-12 hours out of it.

Here's a site with more information if you care to check it out. Be sure to check out page 2.

(And yea, I'm pretty sure that I talked about this earlier in this thread.)  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on April 04, 2007, 05:41:35 AM
I'm intrigued.  Most of the TG16  games are priced to move in  my eyes so I'll probably pick this one up after I creamate Star Fox 64 again.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on April 04, 2007, 05:45:35 AM
"Wonder Boy was originally a sort of answer to Adventure Island. In fact, the first one is damn near a ripoff, complete with scateboard and crap. It's the Giana Sisters to Mario Brothers."

I'm pretty certain it's the opposite.  Wonder Boy is the original and Adventure Island is the copy.  A dev named Escape designed Wonder Boy for Sega and then wanted to port it to the NES with Hudson publishing.  Sega owned the rights to Wonder Boy himself but not the specific game levels or enemies so Escape just used a different character and made Adventure Island.  Everywhere I've read about this says that Wonder Boy is the original.  Hell even the link you have to Hardcore Gaming 101 supports this.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on April 04, 2007, 06:16:37 AM
I did not know that.  Cool.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Strell on April 04, 2007, 09:17:26 AM
Quote

Originally posted by: Ian Sane
"Wonder Boy was originally a sort of answer to Adventure Island. In fact, the first one is damn near a ripoff, complete with scateboard and crap. It's the Giana Sisters to Mario Brothers."

I'm pretty certain it's the opposite.  Wonder Boy is the original and Adventure Island is the copy.  A dev named Escape designed Wonder Boy for Sega and then wanted to port it to the NES with Hudson publishing.  Sega owned the rights to Wonder Boy himself but not the specific game levels or enemies so Escape just used a different character and made Adventure Island.  Everywhere I've read about this says that Wonder Boy is the original.  Hell even the link you have to Hardcore Gaming 101 supports this.


Ok.  I wasn't paying attention because I don't give a crap about the first one.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smash_Brother on April 04, 2007, 05:02:24 PM
Quote

Originally posted by: Strell
Ok.  I wasn't paying attention because I don't give a crap


This is my most frequently used excuse as well so I am obligated to defend you if anyone hassles you about it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on April 04, 2007, 05:17:28 PM
And defend you he can!

Just look at the Agatha Christie thread for the results!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Strell on April 04, 2007, 05:35:04 PM
I'm far less interested in which came first, and more interested in you donks downloading Dragon's Curse, as it is very fun.

:p
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on April 04, 2007, 05:58:10 PM
Quote

Originally posted by: Strell
I'm far less interested in which came first, and more interested in you donks downloading Dragon's Curse, as it is very fun.

:p


That's the one that is similar to Adventure Island, right?

If so, I'm sold.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on April 04, 2007, 06:11:42 PM
Wait, but wasn't the hero of Adventure Island, Master Higgins, based on a Hudson employee?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luffy1Piece on April 04, 2007, 08:20:28 PM
Quote

Originally posted by: ShyGuy
Wait, but wasn't the hero of Adventure Island, Master Higgins, based on a Hudson employee?


In Japan Master Higgens is named Takahashi Meijin and is based on a real life person, Toshiyuki Takahashi. While I know that currently he is the CEO of Hudson, I don't believe that he worked at the company back in '86 when Takahasi Meijin was created. I'm sure that back then he was just a famous celebrity gamer who was known for his mad button mashing skills.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: nitsu niflheim on April 05, 2007, 03:16:27 AM
Super Adventure Island for the SNES is the only Adventure Island game I have and it's okay for a little while, but the fact that you lose life constantly means you always have to be on the move and stuff.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on April 05, 2007, 07:57:30 AM
Quote

Originally posted by: Ian Sane
"Wonder Boy was originally a sort of answer to Adventure Island. In fact, the first one is damn near a ripoff, complete with scateboard and crap. It's the Giana Sisters to Mario Brothers."

I'm pretty certain it's the opposite.  Wonder Boy is the original and Adventure Island is the copy.  A dev named Escape designed Wonder Boy for Sega and then wanted to port it to the NES with Hudson publishing.  Sega owned the rights to Wonder Boy himself but not the specific game levels or enemies so Escape just used a different character and made Adventure Island.  Everywhere I've read about this says that Wonder Boy is the original.  Hell even the link you have to Hardcore Gaming 101 supports this.


correct.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: AwesomeMan on April 05, 2007, 11:39:40 AM
Is Cyborg Justice planned for release anytime soon?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MLS_man_64 on April 05, 2007, 02:38:26 PM
Does anyone know if Bomberman 64 will show up on the VC?  It was published by Hudson so what do ya'll think?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on April 06, 2007, 03:07:33 AM
What about that Road runner game for the SNES?  That was fun.. I can't even remember who released it
Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on April 07, 2007, 05:32:16 AM
Quote

Originally posted by: ShreddersDojo
What about that Road runner game for the SNES?  That was fun.. I can't even remember who released it


Sunsoft, if memory serves.  I don't know where they are now...

Title: RE: Official "Virtual Console Mondays" Thread
Post by: decoyman on April 07, 2007, 10:04:12 AM
I'm rooting for Bubsy the Cat to come out sometime... I have fond memories of it, and I seem to remember that I liked the music a lot...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ages on April 07, 2007, 11:20:01 AM
What we need is Bubsy 3D
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on April 07, 2007, 02:07:33 PM
Bubsy-Bubsy-Bubsy-Bubsy Bobcaaaaaat!!!

I'm STILL waiting on my Goemon 64
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on April 07, 2007, 03:37:51 PM
Screw 3D. Just gimme Bubsy. And all those balls of yarn.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ages on April 07, 2007, 04:29:36 PM
but 3D is all the rage these days
Title: RE:Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on April 07, 2007, 04:36:21 PM
3D is just a fad, as soon as people get over the "newness" of it they they will realize that it was just a gimmick.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on April 09, 2007, 01:47:05 AM
Am I the only one underwhelmed by today's Virtual Console additions?

Galaga™ (NES®, 1-2 players, 500 Wii Points)
BRAVOMAN™ (Turbografx16, 1 player, 600 Wii Points)
Alex Kidd™ in the Enchanted Castle (Sega Genesis, 1-2 players, 800 Wii Points)


Read the official Nintendo Press Release HERE.

--

Where's Punch Out?

For some reason, wishful thinking really - I thought that maybe, just maybe the original Paper Mario for the N64 might make a surprise appearance on VC since the new game will be hitting stores later today (for some) and tomorrow. Being as though I've never played any of the Paper Mario games, I was hoping to sink my teeth into a $10 VC purchase before deciding whether or not to spend $50 on the new game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Strell on April 09, 2007, 03:16:26 AM
Weak for the following reasons:

1) No Paper Mario/Mario RPG to coincide with SPM
2) Namco will release a retro collection that will probably have Galaga in it
3) Alex Kidd is on the PS2 Genesis collection, along with 20+ other games for $20

Oh well.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ryancoke on April 09, 2007, 03:33:09 AM
At least Galaga kicks ass.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on April 09, 2007, 04:30:54 AM
Quote

Originally posted by: Strell
2) Namco will release a retro collection that will probably have Galaga in it.


...Again.

I already have it in the GameCube version of the first Namco Museum release.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on April 09, 2007, 06:11:37 AM
Quote

Originally posted by: Strell
Weak for the following reasons:

1) No Paper Mario/Mario RPG to coincide with SPM
2) Namco will release a retro collection that will probably have Galaga in it
3) Alex Kidd is on the PS2 Genesis collection, along with 20+ other games for $20

Oh well.


I am not to surprised.  That would have been perfect complementary marketing.  So of course Nintendo botched it.  Anyway we already got Star Fox 64 this month so that axes any other N64 game.  Though If I was Nintendo I probably would have release Paper Mario this week and Star Fox 64 next month.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Blue Plant on April 09, 2007, 06:59:39 AM
They want people out buying the new game (gotta do that later...), I don't see a problem.  I thought this was consensus among the forum, anyhow?  They save the good popular VC games for times when new releases are scarce.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on April 09, 2007, 07:05:15 AM
Listen to the plant!  Two Paper Marios in one week would be a waste of time.  Nintendo should have considered releasing the original a couple of weeks ago.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ceric on April 09, 2007, 07:47:04 AM
Quote

Originally posted by: Blue Plant
They want people out buying the new game (gotta do that later...), I don't see a problem.  I thought this was consensus among the forum, anyhow?  They save the good popular VC games for times when new releases are scarce.


By that logic why did we get Star Fox 64 with Paper Mario coming the next week?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luffy1Piece on April 09, 2007, 08:05:11 AM
1. Alien Crush
2. Beyond Oasis
3. Bomberman '93
4. Bonk's Adventure
5. Chew Man Fu
6. Comix Zone
7. Contra III
8. Donkey Kong Country
9. Dr. Robotnik's Mean Bean Machine
10. Dragon's Curse
11. Ecco the Dolphin
12. Excitebike
13. F-Zero
14. Gunstar Heroes
15. Kid Icarus
16. Kirby's Adventure
17. Mario Kart 64
18. Military Madness
19. New Adventure Island
20. R-Type
21. R-Type III
22. Ristar
23. Romance of the Three Kingdoms IV
24. Sim City
25. Soldier Blade
26. Solomon's Key
27. Sonic the Hedgehog
28. Star Fox 64
29. Streets of Rage
30. Super Castlevania
31. Super Ghouls 'n Ghosts
32. Super Mario 64
33. Super Mario Bros.
34. Super Mario World
35. Super Star Soldier
36. Tecmo Bowl
37. The Legend of Zelda
38. The Legend of Zelda: A Link to the Past
39. The Legend of Zelda: Ocarina of Time
40. Toe Jam & Earl
41. Wario's Woods

The above 41 games are all generally well regarded and are all already up on the Virtual Console. Unless you've downloaded all of the above and have played through them to completion I see no reason to complain. Especially when you consider that we still have 3 Mondays left in April and that we're likely to see Zelda II, Punch Out!!, Wonderboy in Monster World, Vectorman, Legend of the Mystical Ninja and Bonk's Revenge before the month is over. The Virtual Console already has a better line-up than many consoles have in their entire lives and it's not even been six months yet.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on April 09, 2007, 08:15:08 AM
Unless you've downloaded all of the above and have played through them to completion

Or did so on another system already or just aren't interested in the genre/game...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Tanookisuit on April 09, 2007, 05:34:44 PM
I agree, people need to stop complaining about the VC releases being too slow, too mediocre, etc etc.  I don't even have time to play the Wii or virtual console games I have purchased.  If what has been released for the Virtual Console or the Wii is not enough for you, then you seriously need to get a life.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: wandering on April 14, 2007, 08:37:44 PM
Quote

If what has been released for the Virtual Console or the Wii is not enough for you, then you seriously need to get a life.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mikintosh on April 14, 2007, 11:28:59 PM
Not that I own a Wii (dammit), but I don't see how being a discerning customer who wants to wait until what they feel is a game really worth spending comes out doesn't "have a life". This is, of course, playing devil's advocate, as it's a pretty good list at the moment. I would question the person who'd actually buy all 41 games in the first 6 months, as they would be insane.

Releasing Paper Mario at the same time as Super Paper Mario makes no sense and might even have taken momentum out of SPM's sales. It's not like the average consumer doesn't know the two games aren't the same thing. And...$5 for Galaga is a total rip-off. Why don't they have a discount "cheap arcade port that nobody remembers came out for the NES" price? Like, a dollar?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on April 14, 2007, 11:51:07 PM
Dude. GALAGA is WORTH it. It was the best part of the original Tekken, and that was just ONE Galaga bonus stage! OH god I still plunk quarters just to play that game in arcades these days...

I had to buy Centipede for the GBA to stop that addiction, maybe now this will save me from a similar habit.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on April 15, 2007, 06:41:24 AM
VC reviews have been really unreliable. First I trusted NWR on Kid Icarus and never felt so jipped of $5 in my life...and then I trusted everyone on Beyond Oasis which is ok but not worth $8. Only Castlevania and Bomberman have been worthwhile. Now I'm debating whether I should risk it on Dragon's Curse or play it safe with Link.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mikintosh on April 15, 2007, 06:57:09 AM
Quote

Originally posted by: Kairon
Dude. GALAGA is WORTH it. It was the best part of the original Tekken, and that was just ONE Galaga bonus stage! OH god I still plunk quarters just to play that game in arcades these days...

I had to buy Centipede for the GBA to stop that addiction, maybe now this will save me from a similar habit.

~Carmine "Cai" M. Red
Kairon@aol.com



You're right, it is pretty sweet. Maybe I was jaded by the fact that I got it and a bunch of other arcade games for about $5 each as part of Return of Microsoft Arcade over a decade ago, so the fact that it still costs that much when The Legend of Zelda: Ocarina of Time costs only three dollars more strike me as strange. Maybe Galaga Arrangement would be worth the price tag; I'll always love it because Namco Museum's infinite continues allowed me to actually finish it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: trip1eX on April 15, 2007, 05:11:15 PM
Can you  save in SF64??!?!??!  (on the VC.)

I don't think I can play it in one sitting.  And I don't see a save option.  And the VC doesn't save the state of this game (and maybe all N64 games.)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on April 16, 2007, 05:32:24 AM
I've decided that, at long last, I'm fed up with the VC releases. I can understand not having an N64 release each week, but the lack of SNES games is appalling. It's time to start releasing the quality. And I want a refund for Kid Icarus, did I mention that?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on April 16, 2007, 05:45:31 AM
I was all set to pre-emptively whine about VC Monday, but Artimus beat me to it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: joedick on April 16, 2007, 06:20:22 AM
Quote

Originally posted by: Artimus
I've decided that, at long last, I'm fed up with the VC releases. I can understand not having an N64 release each week, but the lack of SNES games is appalling. It's time to start releasing the quality. And I want a refund for Kid Icarus, did I mention that?


The Wii will probably have a lifespan of about 5 or so years. We're only about 5 months in. If, for some reason, you don't think there are any worthwhile games on the Virtual Console yet, I'm sure at least one will come in the next 220 or so VC Mondays we have left.

And people have lost a lot more than $5 on games they bought and didn't like, so I think you're doing alright. Maybe retro gaming just isn't for you.

(BTW....if you were being sarcastic, then I'm sure it still applies to a few other people. I can necer tell with the sarcasm on this board anymore!!)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on April 16, 2007, 06:45:49 AM
Quote

Originally posted by: joedick
Quote

Originally posted by: Artimus
I've decided that, at long last, I'm fed up with the VC releases. I can understand not having an N64 release each week, but the lack of SNES games is appalling. It's time to start releasing the quality. And I want a refund for Kid Icarus, did I mention that?


The Wii will probably have a lifespan of about 5 or so years. We're only about 5 months in. If, for some reason, you don't think there are any worthwhile games on the Virtual Console yet, I'm sure at least one will come in the next 220 or so VC Mondays we have left.

And people have lost a lot more than $5 on games they bought and didn't like, so I think you're doing alright. Maybe retro gaming just isn't for you.

(BTW....if you were being sarcastic, then I'm sure it still applies to a few other people. I can necer tell with the sarcasm on this board anymore!!)


Your name is appropriate. I've owned every Nintendo system ever, so I don't think the problem is 'retro gaming', thank you very much. The problem is that the selection of N64 and SNES games is paltry at best, horrid at worst.  At this rate of 1 good SNES a month or less we'll have about 50-60 good SNES games in 5 years. Half of the games worth having or less.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on April 16, 2007, 08:38:38 AM
Quote

Originally posted by: Tanookisuit
I agree, people need to stop complaining about the VC releases being too slow, too mediocre, etc etc.  I don't even have time to play the Wii or virtual console games I have purchased.  If what has been released for the Virtual Console or the Wii is not enough for you, then you seriously need to get a life.


Lets also not forget that VC already has more games on it than Xbox Live Arcade, and it had about a year headstart
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on April 16, 2007, 09:17:30 AM
Quote

Originally posted by: NeoThunder
Quote

Originally posted by: Tanookisuit
I agree, people need to stop complaining about the VC releases being too slow, too mediocre, etc etc.  I don't even have time to play the Wii or virtual console games I have purchased.  If what has been released for the Virtual Console or the Wii is not enough for you, then you seriously need to get a life.


Lets also not forget that VC already has more games on it than Xbox Live Arcade, and it had about a year headstart


I don't want MORE games, just more GOOD games. And a better balance of systems. I had no issue with it at first but it's getting annoying now.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on April 16, 2007, 09:57:39 AM
So apparently some games came out today.  I hear you get to punch a white Mike Tyson in the face.  Money.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on April 16, 2007, 10:26:09 AM
This is the version that stars "Mr. Dream."  There's no Mike Tyson in this one.

Edit: Though it seems  that Mr. Dream may basically be a white version of Tyson.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on April 16, 2007, 02:03:47 PM
Same Game though right?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on April 16, 2007, 02:09:14 PM
Mr. Dream's less scary that Tyson.

Good GOD Myke Tyson freaks me out... O.O
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on April 16, 2007, 02:15:57 PM
From what I've read, yes.  There are three versions of Punch Out that appeared on the NES.  One with Mike Tyson, one with the same final boss as the arcade version (Though it seems this version may have been a limited run, reward-type catridge for some NP related event), and a third, produced when Nintendo lost a lawsuit, or something of this nature, and had to forfeit the rights of Mike Tyson, so they made a few cosmetic changes, and renamed him Mr. Dream.

The version released today seems to be the third version.  As far as I can tell, basically it's the same game as Punch Out featuring Mike Tyson, only a white dude named Mr. Dream is Mike Tyson.

I would rather fight Rocky, but I guess the devs knew that he'd be impossible to beat.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mikintosh on April 16, 2007, 05:20:32 PM
From my understanding, it's not as dramatic as all that. Nintendo had to renogitiate the rights to use Mike Tyson's image when they planned to rerelease Punch-Out!! around 1990, but by then Tyson had already lost his championship status (this was before the rape trial which most people incorrectly think was the reason behind his removal from the game). Thus, they took Tyson out, and instead of making yet another version that would be automatically dated by whoever was champion at the time, they decided to make up a fictional character, Mr. Dream, to take the place as the final boss.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on April 16, 2007, 08:04:31 PM
He also gave a nice speech when you reached him IIRC.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ryancoke on April 17, 2007, 03:27:10 AM
The Mike Tyson thing probably worked out for the best for nintendo. It's good they were rid of him before he turned into a complete psychopath.  What would the punch out sequels have been?  Mike Tyson's Ear-be-gone or Mike Tyson's Date-Rape-Fest?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luffy1Piece on April 17, 2007, 04:40:04 AM
Quote

Originally posted by: Artimus

Your name is appropriate. I've owned every Nintendo system ever, so I don't think the problem is 'retro gaming', thank you very much. The problem is that the selection of N64 and SNES games is paltry at best, horrid at worst.  At this rate of 1 good SNES a month or less we'll have about 50-60 good SNES games in 5 years. Half of the games worth having or less.


One good SNES game a month? Dude, there are already 11 SNES games up within a roughly five month period and they all range from good to excellent. Most are really great games. While I can see one taking a pass on Street Fighter II in favor of waiting for either Super Street Fighter II or Street Fighter II: Turbo or in hopes that maybe we'll get the arcade versions one day. That still averages out to around 2 good SNES games a month.
 
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on April 17, 2007, 03:25:05 PM
Quote

Originally posted by: Luffy1Piece
Quote

Originally posted by: Artimus

Your name is appropriate. I've owned every Nintendo system ever, so I don't think the problem is 'retro gaming', thank you very much. The problem is that the selection of N64 and SNES games is paltry at best, horrid at worst.  At this rate of 1 good SNES a month or less we'll have about 50-60 good SNES games in 5 years. Half of the games worth having or less.


One good SNES game a month? Dude, there are already 11 SNES games up within a roughly five month period and they all range from good to excellent. Most are really great games. While I can see one taking a pass on Street Fighter II in favor of waiting for either Super Street Fighter II or Street Fighter II: Turbo or in hopes that maybe we'll get the arcade versions one day. That still averages out to around 2 good SNES games a month.


Let's see. Launch had one good game, one decent game. Then Christmas gave us one good game. January and February to be fair, had 2 of their 3 releases be good. March had one good release. So far in April? Not a one. That averages out (2+1+2+2+1+0/6=1.3) to barely more than one good game a month. If April gets one then that's one and a half every month. Stellar. Truly stellar.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mikintosh on April 17, 2007, 09:50:41 PM
They're trying to space them out. What's the big deal? You get to hold onto your money for a little longer, then.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: couchmonkey on April 18, 2007, 03:37:56 AM
Basically, all interweb discussions of VC = FAIL.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on April 18, 2007, 04:06:27 AM
Quote

Originally posted by: Mikintosh
They're trying to space them out. What's the big deal? You get to hold onto your money for a little longer, then.


No, really? They're trying to space them out? How bizarre! I guess I forgot that from when I argued the exact same thing three months ago. There comes a time, however, when things are too spaced out. That time has arrived.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nile Boogie on April 18, 2007, 05:23:11 AM
Star Fox 64 + Punch-Out + Gunstar Heros = Win!

It seems that if a million seller doesn't come out every mondane, the interstrings is all a fuss. With that being said, where the hell is MarioRPG?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Maverick on April 18, 2007, 06:03:14 AM
Quote

Originally posted by: Nile Boogie
...where the hell is MarioRPG?


Hell.  Yes.

That is all.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on April 18, 2007, 06:26:21 AM
"They're trying to space them out. What's the big deal? You get to hold onto your money for a little longer, then."

SNES releases however are inconsistent with NES releases.  There are tons of games for both systems yet the NES has a steady release of games and the SNES doesn't.  The amount of SNES games released thus far in relation to the other systems doesn't make sense.  It just doesn't seem balanced.  The SNES isn't getting a fair representation.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on April 18, 2007, 08:11:24 AM
What I am wondering is WHERE are the high profile games? I mean stuff like Mario 3, Sonic, Majora's Mask and such.

I know Nintendo is saving them for when a drought happens, but its not like it would kill them to release more high profile games.

Also, I agree that Nintendo needs to organize their releases better. I mean, is it really that hard to release one game per console every week?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on April 18, 2007, 12:04:55 PM
"What I am wondering is WHERE are the high profile games? I mean stuff like Mario 3, Sonic, Majora's Mask and such."

Spacing things out makes some sense so I don't think they should release all the big games right away.  I personally would prefer that but it wouldn't make much sense.  However some sort of logical pattern of releasing games would be nice.  If they did things in order that would be a good way to do it.  So NES, SNES and N64 games are released in approximate order of release.  It would be independently so we don't have to wait until all the NES games are done.  The NES starts in 1985, the SNES in 1991 and the N64 in 1996.  Then we get an idea of when stuff will show up well ahead of time.  We know Pilotwings will be one of the first SNES titles released and Kirby Superstar will be one of the last.

It also results in the games with the weakest graphics being released first so early games don't look dated in comparison.  And it lets us see the evolution of each console as times passes.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mikintosh on April 19, 2007, 03:02:02 PM
Quote

Originally posted by: Ian Sane
"What I am wondering is WHERE are the high profile games? I mean stuff like Mario 3, Sonic, Majora's Mask and such."

Spacing things out makes some sense so I don't think they should release all the big games right away.  I personally would prefer that but it wouldn't make much sense.  However some sort of logical pattern of releasing games would be nice.  If they did things in order that would be a good way to do it.  So NES, SNES and N64 games are released in approximate order of release.  It would be independently so we don't have to wait until all the NES games are done.  The NES starts in 1985, the SNES in 1991 and the N64 in 1996.  Then we get an idea of when stuff will show up well ahead of time.  We know Pilotwings will be one of the first SNES titles released and Kirby Superstar will be one of the last.

It also results in the games with the weakest graphics being released first so early games don't look dated in comparison.  And it lets us see the evolution of each console as times passes.


From an academic stance, sure, but that'd mean waiting until 2010-2011 for Super Mario RPG, and I never got to play it before. I think the kind of random way they're going about it is fine. But yeah, they should be doing one game per console every week, and they should announce these things farther ahead of time then they are.

Though it's...not like I have a Wii or anything. *angry fist pounding*

Oh, and they should totally do Game Boy games for $2 each or something when one of the shorter-run systems gets depleted. They'd sell like PANCAKES.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vherub on April 20, 2007, 09:17:52 AM
Nintendo doesn't need to space titles out, they have probably 100 solid games from the nes, snes and 64 era. Not to mention the non-nintendo consoles, games that were never localized or even pc games. I don't think nintendo is going to run out of great stuff if they release chronotrigger next week.
If anything, the slow pace means possibly never seeing the release of games that deserve a chance to shine again.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on April 21, 2007, 02:14:12 PM
I think they're also doing the slower pace to try to create less competition between oldies. Remember, Nintendo and Sega and NEC etc. all want to make money off the VC... especially the smaller companies. If they release too many games too quickly, they risk cannibalizing their own sales. Release them as a trickle and consumers will buy more of everything without knowing any better!

Oh, and how can people be complaining so much at how quickly games are being released? Nintendo ALREADY has the most titles offered for download online of the big 3, and the most surefire hits within those titles even if none of them are brandspanking new. As time goes on, Nintendo will, surprisingly, have far and away the LARGEST library of games offered for purchase online.

~Carmine "Cai" M. Red
Kairon@aol.com



Title: RE:Official "Virtual Console Mondays" Thread
Post by: The Omen on April 21, 2007, 04:13:56 PM
You could always buy the actual games if you don't feel like waiting.

 
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on April 23, 2007, 04:39:16 AM
Wonderboy in Monster World,
Gradius 3,
Lode Runner Battle,

All of those games are worth downloading.  Plus if you need (like me) you still have Star Fox 64 out there to buy.

Too many games just came out that are absolute buys.

Please can we once do something that is impossible to do on the web and stop complaining.  PLEASE!!!

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on April 23, 2007, 05:46:19 AM
No.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: TrueNerd on April 23, 2007, 07:56:02 AM
Metroid? Metroid, is that you? Oh sorry, Bonk's Revenge, I thought you were Metroid. Metroid should be here by now, I'm not sure what the hold up is.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on April 23, 2007, 08:00:32 AM
Heroines are to radical for the VC.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mikintosh on April 23, 2007, 07:03:16 PM
My only real request is that by the time I get a Wii, they have more than 4 games out from the Nintendo 64. I already own the system, but I missed a lot of great stuff for it, and my N64 system ain't the most reliable.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on April 24, 2007, 09:44:28 AM
Well by the time you get your Wii that should be the case.

We already have 3 Nintendo 64 games...and I am positive more are on the way.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on April 24, 2007, 09:49:52 AM
We have four Nintendo 64 games--Mario 64, Mario Kart 64, Ocarina of Time, and Star Fox 64.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on April 24, 2007, 01:18:50 PM
The thing people have to remember is the reason Nintendo hasn't been releasing that many 64 games is because there hardly any 64 games for them to release.  

Here's all the N64 games that Nintendo has left.

1080° Snowboarding
Donkey Kong 64    
Dr. Mario 64
Excitebike 64
F-Zero X
Kirby 64: The Crystal Shards    
The Legend of Zelda: Majora's Mask
Mario Golf    
Mario Party    
Mario Party 2    
Mario Party 3    
Mario Tennis
Paper Mario    
Pilotwings 64    
Pokémon Puzzle League
Pokémon Snap    
Pokémon Stadium
Pokémon Stadium 2
Sim City 64
Super Smash Bros.
Wave Race 64
Yoshi's Story


Oh and considering the third parties that have been supporting the Virtual Console so far, here are all the N64 games they could release.

Konami

Castlevania 64
Mystical Ninja Starring Goemon
Rakuga Kids (Japan and Europe Only)
Castlevania: Legacy of Darkness
Goemon's Great Adventure
Hybrid Heaven

Capcom
Megaman Legen.... I mean Megaman 64
Resident Evil 2
Magical Tetris Challenge

Hudson

Bomberman 64
Bomberman Hero

Treasure

Mischief Makers
Sin and Punishment (If Nintendo would allow it to be released in the rest of the world)

Now I know I might be missing some title from these companies but it still doesn't chance the fact the N64 had a very small library and because of that there's going to be less games appearing on the Virtual Console.  And when the Virtual Console has to last for the next five years, expect there to only be an average of ONE N64 game per month.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on April 24, 2007, 06:34:23 PM
AARRGGGHHH!!! But what about Body Harvest? Duke Nukem 64? Gauntlet 64? New Tetris? (BTW, Bomberman 64 = love)

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on April 24, 2007, 06:57:28 PM
*gasp*

hoooooo-hoooooooooo-hoooooooooooo

*continues breathing heavily*

Oh god... I almost caved and spent another 50 bucks on VC titles despite telling myself I'm gonna hold off till my next paycheck... oh heaven help me.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on April 24, 2007, 08:50:03 PM
Why would anyone buy Duke Nukem 64 over the unedited and more fully featured PC version?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on April 24, 2007, 10:55:10 PM
Who's to say I haven't ALREADY got the PC version eh?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on April 24, 2007, 11:05:30 PM
Why would anyone buy Duke Nukem 64 if they already own the unedited and more fully featured PC version?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on April 25, 2007, 10:23:33 AM
Quote

Originally posted by: Kairon
AARRGGGHHH!!! But what about Body Harvest? Duke Nukem 64? Gauntlet 64? New Tetris? (BTW, Bomberman 64 = love)

~Carmine "Cai" M. Red
Kairon@aol.com


Body Harvest - Developed by DMA Design which is now Rockstar North.  I doubt Rockstar even cares about the Virtual Console so it's doubtful to ever appear.

Duke Nukem 64 - Duke Nukem Forever has a better chance of coming out before this game ever appears on the Virtual Console.

Gauntlet 64 - If Midway was to come on board then this game could have a good chance.  But like Rockstar, Midway probobly doesn't care to much about the Virtual Console either and so it's doubtful any of their games will appear in the near future.

New Tetris - Well it was published by Nintendo so it could appear.  But it was developed by H2O Entertainment so I wonder if Nintendo would have to work out any copyright issues with them.  Plus they'd also have to work out a deal with The Tetris Company who owns the License to all Tetris games.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on April 25, 2007, 10:57:05 AM
"Why would anyone buy Duke Nukem 64 over the unedited and more fully featured PC version?"

My friend bought Duke Nukem 64 instead of Goldeneye.  His reason?  "Well it's practically the same thing and Duke64 had bots in multiplayer."  Oh okay then.  That changes everything.  I played it once at his house and hated it because the stupid game required you to use every button the controller.  That's right.  The game requires one to use the face buttons, the analog stick AND the d-pad.  I think you're expected to use both the L and Z button as well.  I imagine in magical three armed land this controller setup works like a dream but for us humans it's ridiculously horrible.

I think the guy had Duke3D on the PC as well.  And if he didn't I have it and if he wanted it so bad I could have let him "borrow" it.  Hell I think the full game cost like $20 at the time Duke64 was brand new and probably cost about $80 Canadian.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on April 25, 2007, 11:31:18 AM
Well... then maybe I'm not Human?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on April 25, 2007, 11:32:08 AM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: Kairon
AARRGGGHHH!!! But what about Body Harvest? Duke Nukem 64? Gauntlet 64? New Tetris? (BTW, Bomberman 64 = love)

~Carmine "Cai" M. Red
Kairon@aol.com


Body Harvest - Developed by DMA Design which is now Rockstar North.  I doubt Rockstar even cares about the Virtual Console so it's doubtful to ever appear.

Duke Nukem 64 - Duke Nukem Forever has a better chance of coming out before this game ever appears on the Virtual Console.

Gauntlet 64 - If Midway was to come on board then this game could have a good chance.  But like Rockstar, Midway probobly doesn't care to much about the Virtual Console either and so it's doubtful any of their games will appear in the near future.

New Tetris - Well it was published by Nintendo so it could appear.  But it was developed by H2O Entertainment so I wonder if Nintendo would have to work out any copyright issues with them.  Plus they'd also have to work out a deal with The Tetris Company who owns the License to all Tetris games.


/cry

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on April 25, 2007, 12:07:32 PM
H2O is long gone...I don't know if that makes it easier or harder to get New Tetris.  Obviously the Tetris company confuses things further...I'd love to see it, but I've still got the ol' N64.

I could definitely imagine Body Harvest though...the thing is, VC is turning out to be quite popular, I think these companies would be foolish not to put their games on...all it costs is a bit of QA, and then instant money!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on April 27, 2007, 09:44:38 AM
3.3 million Virtual Console titles sold.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on April 27, 2007, 10:12:03 AM
How many did you buy?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on April 27, 2007, 10:25:20 AM
I'm surprised there haven't been more than that, considering how cheap and quickly one can buy the games.  I probably have about ten.  I've spent about 8000 points, too.  That's a total of less than one VC game sold per console, which is somewhat disappointing.  Hopefully this will change at some point, but I can't shake the feeling that people are intimidated by the possibility of extra hardware, along with the lack of the cards in stores.  It's definitely surprising that more haven't been sold, though.  Maybe they should advertise the feature on television.  Think they'd see more results?  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on April 27, 2007, 12:54:33 PM
"I'm surprised there haven't been more than that, considering how cheap and quickly one can buy the games."

Well keep in mind three things:

1. Some people, usually those under 20, don't give two sh!ts about anything old even if it's incredibly ignorant for them to have that attitude.  You think 10 year old kids want to play old NES games?  Probably not.  When I was a kid I wasn't even interested in Atari games and those were only like two years old at the time.  Kids and teens only care about what's current.

2. Some people who are interested in classic games probably already own a fair amount of the VC titles in their original format and thus don't want to buy them again.  I like the VC but if I had a Wii I probably would have only bought one or two games on it by now because a lot of the really good VC games are titles I either already own or I've played so many times I'm just not that interested anymore.  Let's not forgot that a lot of Nintendo's VC titles have been re-released in some form recently like on the GBA or in Animal Crossing.  They've gotten better but initially it was like Nintendo was just dumping all the NES Classic Series games.

3. Piracy.  Some people are just going to steal all their old games because it is incredibly easy to do that.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on April 27, 2007, 12:59:36 PM
Quote

Originally posted by: vudu
How many did you buy?


32.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on April 27, 2007, 04:41:38 PM
Don't forget that only 40% of all Wiis are online (i.e., only 40% of them are capable of downloading VC games).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on April 27, 2007, 06:41:42 PM
I was a kid when the SNES was the current system. Having games cost 2-3 times your monthly allowance certainly isn't conductive to buying many games so I'm using the VC to grab the games I never had. Of course downloading ROMs can be pretty easy so I think most people (especially here) will do that instead of using the VC. VC cards are often sold out or priced at 25€ though so at least some people are buying.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BigJim on April 28, 2007, 02:14:15 AM
About 1.4 games for every internet-accessible system. Not great, but not bad.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on April 28, 2007, 09:28:22 PM
Blame non-gamers.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ghisy on April 28, 2007, 10:14:53 PM
I'm a gamer but never bought any VC games.
I don't need them, I already have all the older games I want in the original format.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on April 28, 2007, 10:41:22 PM
Blame Ghisy.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ghisy on April 29, 2007, 10:09:51 AM
Nooooooo blaming on me!!
Blame the n00bs dude.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on April 30, 2007, 02:11:53 AM
Quote

Originally posted by: Kairon
3.3 million Virtual Console titles sold.


Quote

Originally posted by: vudu
How many did you buy?


10, so far - with at least one more purchase tonight (Castlevania).

Today, we're getting...

1. Castlevania® (NES®, 1 player, 500 Wii Points)
2. The Legend of the Mystical Ninja™ (Super NES®, 1-2 players, 800 Wii Points)
3. Shockman (TurboGrafx16, 1-2 players, 600 Wii Points)

Read the official Nintendo Press Release HERE.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on April 30, 2007, 02:46:03 AM
Great release today.

For those that want an true classic game, Castlevania is awesome.

The Legend of the Mystical Ninja is one of the best SNES games created, and its a cult classic game.

And Shockman is an obscure game that may be fun to try out.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on April 30, 2007, 03:16:32 AM
Why would anyone buy Castlevania when Super Castlevania IV is an infinitely superior remake?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on April 30, 2007, 04:11:29 AM
Because it's not a remake and Cv1 has better music?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vherub on April 30, 2007, 04:31:24 AM
The funny thing about nostalgia is you probably already own the game, and are hesitant to buy it.
But if you never played it, it may not sound appealing, or it may not be enjoyable to play.
For me, the only title that is awesome that I don't own is Gunstar Heroes.

I would like to see rpgs I never got a chance to play, neogeo titles that were too expensive and games that never made it to the us but should have.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ghisy on April 30, 2007, 04:48:13 AM
I think Castlevania III is the best NES episode.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on April 30, 2007, 04:58:10 AM
Quote

Originally posted by: vherub
The funny thing about nostalgia is you probably already own the game, and are hesitant to buy it.
But if you never played it, it may not sound appealing, or it may not be enjoyable to play.
For me, the only title that is awesome that I don't own is Gunstar Heroes.

I would like to see rpgs I never got a chance to play, neogeo titles that were too expensive and games that never made it to the us but should have.


I find this true with me on the early 8 bit generation.

I never owned a Nintendo 8 bit.  I did own a Super Nintendo and I want to revisit all those classic games I loved.

But to me it isn't that the 8 bit games aren't worth playing because I don't have nostalgia...but the 8 bit games were hardly ever as polished and beautiful as the Super Nintendo and Genesis era games.

What amazes me is that I still find those 2D Sprite games from the 16 bit era to be beautiful.  Not all of them, but several games still hold up graphically and have engaging game play.

I personally, am dropping almost all NES games on my list to buy except for the choice few...and I am moving to supporting SNES games more than even the Nintendo 64 games because of this simple fact.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on April 30, 2007, 05:25:15 AM
Quote

Originally posted by: KDR_11k
Because it's not a remake and Cv1 has better music?


Yes it is a remake.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on April 30, 2007, 05:33:35 AM
I didn't own an SNES so I'm looking forward to playing those games I missed.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on April 30, 2007, 05:55:59 AM
was anyone aware that there is an update for Star Fox 64
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on April 30, 2007, 06:01:54 AM
Quote

Originally posted by: Artimus
Why would anyone buy Castlevania when Super Castlevania IV is an infinitely superior remake?


Because they already own SC4 and are interested in playing the first game of the series, which they never have.  

EDIT: I just read that it was a remake. In that case, I wouldn't be interested in it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on April 30, 2007, 06:27:47 AM
What did the star fox 64 update do?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on April 30, 2007, 06:48:58 AM
Unlocks all multiplayer modes?  PLEASE, PLEASE, PLEASE!!!!!!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MorningStar on April 30, 2007, 07:21:55 AM
Does Legend of Mystical Ninja have as good a music as Goemon on the N64? Are they related at all?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on April 30, 2007, 07:26:22 AM
Quote

Originally posted by: D_MaN87
What did the star fox 64 update do?


I have no clue, I was hoping it enabled RUMBLE.  However it did not on Wiimote, or GameCube controller
Title: RE:Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on April 30, 2007, 07:26:24 AM
I really want the n64 mystical ninja that one was great.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on April 30, 2007, 08:03:37 AM
Quote

Originally posted by: Artimus
Quote

Originally posted by: KDR_11k
Because it's not a remake and Cv1 has better music?


Yes it is a remake.
It's not so much a remake as it is a re-imagining.
Quote

Originally posted by: D_MaN87
What did the star fox 64 update do?
I've heard it improves classic controller analog controls.  Which will be a godsend if true; the game is difficult to control because the controls are so sensitive.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on April 30, 2007, 08:36:37 AM
Quote

Originally posted by: vudu
Quote

Originally posted by: Artimus
Quote

Originally posted by: KDR_11k
Because it's not a remake and Cv1 has better music?


Yes it is a remake.
It's not so much a remake as it is a re-imagining.


Ok, I can agree with that. Still, it's superior! Though I can understand wanting both, just not the original over IV.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on April 30, 2007, 09:41:57 AM
They're two pretty different games.  If someone isn't really a fan of the old school Castlevanias I can understand how they still might want the first one for nostalgic reasons but not the second one if they didn't play it 15 years ago.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on April 30, 2007, 10:10:17 AM
Super Castlevania IV is to Castlevania as Star Fox 64 is to Star Fox.  Technically it's the same story and some of the areas are similar but feel like different games.  Metroid and Metroid: Zero Mission is a similar comparison.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on April 30, 2007, 10:45:05 AM
And now a simile.  Come on Ian... Daddy needs a Metaphor.

I'll have to download that update.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on April 30, 2007, 10:51:09 AM
I've heard it tightens up control.  I'll probably investigate tonight, before or after Heroes.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nile Boogie on April 30, 2007, 10:52:43 AM
The Star Fox™64 update provides secret online multi player, SATIN!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Artimus on April 30, 2007, 11:03:54 AM
The Fox update improves classic controller performance.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on April 30, 2007, 11:19:14 AM
Castlevania is to Super Castlevania IV as Charlie and the Chocolate Factory is to Tim Burton's Charlie and the Chocolate Factory ?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: that Baby guy on April 30, 2007, 11:23:33 AM
Quote

Originally posted by: ShyGuy
Castlevania is to Super Castlevania IV as Charlie and the Chocolate Factory is to Tim Burton's Charlie and the Chocolate Factory ?


It's the Crunchy to the Poofy Cheetos.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on April 30, 2007, 12:21:55 PM
where do the twisted curly Cheetos fit in?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on April 30, 2007, 12:31:29 PM
Simon's Quest?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Artimus on April 30, 2007, 01:24:42 PM
Quote

Originally posted by: ShyGuy
Castlevania is to Super Castlevania IV as Charlie and the Chocolate Factory is to Tim Burton's Charlie and the Chocolate Factory ?


Ehhh...no...in all ways.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on April 30, 2007, 05:37:16 PM
Dudes... it's Mystical Ninja... I can forgive Nintendo almost ANYTHING now.

Thank you. THANK YOU. THANK YOU.

...I love my Wii...*sniff*

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on April 30, 2007, 07:40:48 PM
Hey Kairon, Nintendo just shot your dog.

Speaking of Mystical Ninja, why wasn't the DS  game localized?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on April 30, 2007, 11:09:36 PM
I think Konami's given up on Goemon in the US (they didn't localize Ganbare Goemon 1+2 or the wierd new-age Goemon thing for the GBA, either).  Which is a shame, because the DS Goemon game was awesome.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ghisy on May 01, 2007, 12:30:18 AM
Wait, there was a DS Goemon game?? o_O
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on May 01, 2007, 04:11:02 AM
Yep, it was among the very first demos available.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luffy1Piece on May 01, 2007, 02:12:47 PM
Quote

Originally posted by: ShyGuy
Castlevania is to Super Castlevania IV as Charlie and the Chocolate Factory is to Tim Burton's Charlie and the Chocolate Factory ?


How is a video game->video game reimagining analogous to a book->movie adaption?

Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on May 01, 2007, 02:18:22 PM
You know what I would like to see?  Kirby's Dreamland 3.  It came out for the SNES much, much later than the N64 was released, and several gamers don't even know it exists.  It was two player, with Gooey being the character the 2nd player controls.  He had a long tongue, and could also steal powers.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on May 01, 2007, 02:24:14 PM
No one cares about Dreamland 3.  NEED SUPER STAR.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on May 02, 2007, 05:36:19 AM
"You know what I would like to see? Kirby's Dreamland 3."

I've got that.  Good stuff.  I like Superstar better but Dreamland 3 is a perfectly acceptable Kirby game.  The graphics are also really amazing since it was one of the last SNES games.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on May 02, 2007, 08:20:57 AM
No real surprise, but both Ninja Gaiden & TMNT 2 are in the pipeline for VC.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on May 02, 2007, 10:08:38 AM
Oh yeah, it's only a matter of time now before TMNT 3: The Manhatten Project and Turtles in Time appears.  Of course this also means Hyperstone Heist for the Genesis will proboby appear in the future as well which will be nice since I never got to play that one.

Actually for anyone that played it, how good was Hyperstone Heist?  Was it up to the quality of 3 and Time?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on May 03, 2007, 12:33:56 PM
Now, when is TMNT and Turtles in time the Arcade game coming?

Title: RE: Official "Virtual Console Mondays" Thread
Post by: nickmitch on May 03, 2007, 04:01:38 PM
Kirby Superstar was also 2P, IIRC. I'm pretty sure the 2P could control a helper.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: RedBlue on May 05, 2007, 09:39:06 AM
When are we going to get Zero Wing for the Sega Genesis? All Your Base Are Belong To Us FTW
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on May 05, 2007, 06:45:51 PM
Quote

Originally posted by: ShreddersDojo
Now, when is TMNT and Turtles in time the Arcade game coming?


probley a small chance of the arcade perfect version of turtles.  However i want Turtles III, The Manhattan Project
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on May 06, 2007, 03:16:16 AM
Well, I hope it's soon.  Along with the forever in limbo Simpsons Arcade Game.

I just threw out my arcade cabinet, but kept the boards of all three.  It wasn't being used, and I was hoping they would get released eventually .
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ages on May 06, 2007, 11:54:24 AM
Quote

Originally posted by: Luigi Dude
Oh yeah, it's only a matter of time now before TMNT 3: The Manhatten Project and Turtles in Time appears.  Of course this also means Hyperstone Heist for the Genesis will proboby appear in the future as well which will be nice since I never got to play that one.

Actually for anyone that played it, how good was Hyperstone Heist?  Was it up to the quality of 3 and Time?


Eh, you wouldnt really like Hyperstone Heist, it's pretty much a castrated version of Turtles in Time
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on May 06, 2007, 03:08:34 PM
The gameplay was a bit slower, but Hyperstone Heist wasn't all that bad.  It marked Tatsu in his first and ONLY Videogame appearance.  I think of it as a mesh between the first two arcade games with a few new levels thrown in for good measure .
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on May 06, 2007, 03:15:06 PM
I have to agree, and add this:  If you played TMNT II: The Arcade Game and Turtles in Time, you've basically played all that the Hyperstone Heist has to offer.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on May 06, 2007, 04:39:28 PM
Hell, I would add this.  If you Play Turtles in Time you play everything that TMNT 2: The Arcade Game has to offer, but better.  

So really all we need is the Super Nintendo Turtles in Time and we are set.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Ages on May 06, 2007, 05:51:29 PM
Quote

Originally posted by: Spak-Spang
Hell, I would add this.  If you Play Turtles in Time you play everything that TMNT 2: The Arcade Game has to offer, but better.  

So really all we need is the Super Nintendo Turtles in Time and we are set.


Agreed, though TMNT 3 felt different than Turtles 2 & 4
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on May 07, 2007, 05:35:53 AM
So where is Nintendo's announcement for this weeks Virtual Console releases?  

Answer to my own question:

Final Fight (SNES)
Mighty Bomb Jack (NES)
Ordyne (TG16)



I am not sure of two of those games...but Final Fight is frustrating.  Nintendo, why are you giving us versions of the game that aren't the best...and maybe I should take this to Capcom specifically.  But, I understand not getting arcade perfect games.  I won't complain about that.

But why release Street Fighter 2, then later give us Hyper Fighting.  I will not re-buy Hyper Fighting...I will wait for Super Street Fighter 2...but I would rather get an update to my Street Fighter to become Hyper Fighting.

Why are you giving us Final Fight, when you should really give us Final Fight Guy, or some version that allows us to play as the 3 playable characters.

Finally, Nintendo you are not immune to this.  Why did you give us Wario's Woods (NES) Instead of the vastly superior and more playable (SNES) version.  I still expect an upgrade from my purchase to the NES version.


I don't ask for much.  I am not going to demand online play, upgraded graphics, or arcade perfect versions of the games, because I understand these are ports from classic systems.  But I do request that we actually put the BEST version available from all the systems supported on the Virtual Console.  

And this comes from someone who is supporting your virtual console full force.  I have downloaded over 16 games for the Virtual Console, and have 800 Points waiting for a good SNES or Genesis game I want to replay.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: darknight06 on May 07, 2007, 06:40:03 AM
All Final Fight Guy did was take out Cody for Guy and bring a couple minute details back that were missing in the original.  If you really want a great version of the game get the GBA one.  It pretty much put back almost everything that was taken out of the SNES original.   There are stores that still have it.

And why is Nintendo being blamed for the third party releases not being the arcade originals?  Maybe third parties don't feel like throwing extra dev time into making an arcade emulator, not to mention most of the stuff like Capcom's arcade titles were well over 12MB, especially the SF2 series.    
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on May 07, 2007, 06:48:53 AM
Darknight:  I will grant you that it isn't Nintendo's fault.  Except Nintendo could ask the 3rd parties to release the better version than the other.

I am also not one that has complained too much about the virtual console...it is the single biggest reason I bought a Wii.  

I just feel upset that I bought Street Fighter 2, and now a better version of the same game is about to be available, and I bought Wario's Woods because I love puzzle games, and I like the game alot, but I wish it was the SNES game.  

At first, I took it as Nintendo just needing time to get the system up and running and then ironing out all the wrinkles, but Nintendo doesn't seem to be ironing out those wrinkles.

What makes it seem worse is that Hudson and Sega seem to be doing much better on their releases on the Virtual Console.

Hudson in particular has taken the time to pick their better Turbo Graphics 16 games to release or the cult classic games.  It is like they have a pulse on the fans that Nintendo doesn't.  Sega is doing a pretty great job also.

Am I complaining about everything about the virtual console.  No.  I am quite pleased and amazed at how many games Nintendo has up on the system so early...and that the VC has a great number of quality games, and has already gotten good support from 3rd parties.  

But I would like Nintendo to take time to really think what games fans want to play and get them up sooner than later.  That doesn't mean I want everything NOW.  But I do want to see more reservation what games are chosen.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on May 07, 2007, 07:27:19 AM
Has anyone played Ordyne?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on May 07, 2007, 08:30:06 AM
Final Fight (SNES) GameStats
Mighty Bomb Jack (NES) GameStats
Ordyne (TG16) GameStats

I'm thinking about making a parser like do that but using a different technology then the other ones...
Ordyne looks interesting in its own way.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: darknight06 on May 07, 2007, 09:55:18 AM
C'mon now, I knew they were releasing SF2HF and SSF2 down the road eventually, that's why I didn't buy SF2WW when it was released.  I was tempted to but I didn't.  Same reason why I waited for Gradius 3 when Gradius 1 was released earlier (speaking of which I got the arcade Gradius 1 as well as Contra with the DS Konami Classics Collection, there's more than one way to get most of these games...).  I dunno, maybe I think of it this way because I see the virtual console as a small bonus rather than one of the big reasons to have the system.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on May 07, 2007, 10:17:13 AM
darknight:  That is fair...that I should have had fore thought in my purchasing...but Street Fighter was a huge release during the holidays and it seemed like an awesome buy.  And if Capcom would have done this with Hyper Fighting first, and then released Super Street Fighter 2, I wouldn't have a problem because I consider those games different.  4 new characters, Super moves, and new moves for many characters.  Super Street Fighter 2 is more like a sequel.  But World Warriors and Hyper Fighting are basically the same game...except you can play as the bosses, 2 characters at a time, and select different speeds for the game.

As such I am feeling sour grapes.  Though, I will admit Capcom could relieve those feelings if they gave me an option to either upgrade to hyper fighting via a Software update.  Or give me a discount for the newer version.

As it is, I now feel like I have to second guess my virtual console purchases.  Decide if I think a newer better version of the game will come out in the future.  

And as I said it isn't just Capcom which is guilty of this.  Nintendo has pulled this on us already with Wario's Woods.  Luckily I don't think there is too many other games Nintendo or 3rd parties can really do this type of thing to us.  

Title: RE:Official "Virtual Console Mondays" Thread
Post by: darknight06 on May 08, 2007, 06:04:36 AM
Super Street Fighter 2 Turbo was the one with supers.  SSF2 never mattered much to me or many others and probably had the worst home ports of all of them, that's a large reason why if Hyper Fighting were to come out I would get that and not bother with SSF2.  EGM long time ago gave both the SNES and Genesis versions of that game 4s and for good reason.  It's like Capcom fell asleep at the wheel with them.  Hell, they even botched the arcade one the first time around and had to release a revision to it which ultimately didn't matter because once SSF2T came out everyone dropped SSF2 like a bad habit.

SF2WW and CE have more in common with each other than anything.  HF actually added moves and tweaked the balance to be the best of the original 3.  CE was WW with the 4 bosses playable and a couple minor alterations.

About Wario's Woods.  I did download that and then obtained the SNES version through other means and to be honest with you, outside of graphics they're the same game.  In fact I prefer the NES version's music, but that's just me.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on May 08, 2007, 10:32:56 AM
I think the NES Wario's Woods got released instead of the SNES version because whoever made the call to release the game wasn't familiar with the SNES version.  Since almost all of the first VC NES games were titles that were available in Animal Crossing and/or as GBA games I figure someone just told whoever is in charge of the VC to just release those games first and they did.  The motive partially being to try to get people to rebuy games they just bought and partially to speed things up since it's possible that the same emulator was used for both and the recently released NES titles were already confirmed to be compatible.  Thus Wario's Woods get released within a blob of other titles with no one really paying attention.  Plus Wario's Woods isn't exactly a huge hit so there probably are several Nintendo employees who don't know much about it.  Retro games are often re-released haphazardly for a quick buck and dumb goof-ups that fans would never allow, like Mega Man buttons being reversed or random select not working in Mortal Kombat II, get through.

Nintendo is the company that has continued to release three-level Donkey Kong even though by the time the NES was released in North America they were well aware that the system could handle all four levels and could have fixed it for the NES release but didn't.  The "we don't really give a f*ck" train left the station a long time ago.  I guess it's really no different than the early days of film where classic movies were forever lost because those in charge at the time didn't treat their product with the respect later generations would.  Games aren't accepted as art by enough of the population yet so the companies involved are more likely to treat them purely as product and not take the extra step when appropriate.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on May 08, 2007, 11:03:41 AM
Well if Nintendo had released the SNES version of Wario Woods first, then what reason would people have had to get the NES version when it came out?  It's the same reason Super Mario All-Stars will never be released until at least 2010.  Because if they were to release it right now, most people would download that game and not bother downloading all the NES Mario games seperately.

The whole point of the Virtual Console is for Nintendo and friends to make as much cheap and easy money as possible.  And in cases where you have and inferior and superior version, the inferior version will ALWAYS come first because they know there will be people that will buy it if it's out and will then buy the superior version when it comes out later.  This way companies get two sales because releasing the best version first would have only gotten them one.

It the same reason why most DVD movies are released first in a crappy 1 disc bare bones set, and then months later they release the big 4 disc box set with all the things people actually want to see.  Because movie studio's know people will buy the bare bones packet first and then buy the real deal later on.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on May 08, 2007, 09:19:51 PM
I'm glad I got to pay $5 for Wario's Woods instead of $8. In a puzzle game, graphics aren't very important.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mikintosh on May 08, 2007, 10:15:38 PM
And seriously, Nintendo's labeled everything. If you know there are better versions than Street Fighter II that came out for the SNES, and you buy the World Warrior anyway, be satisfied with that or go back in time and tell yourself to be patient. Same thing with Wario's Woods; it said NES right there.

It's hard for me to swallow the prices I'm seeing for the Sega and Capcom games since I bought the Xbox and PSP collections for $20-30, but I'll probably rebuy [the last] SF II when I finally get a Wii and it comes out because I really can't get enough karate in my life. I'd like to see the numbers on Alex Kidd though...oi.

The Donkey Kong thing is kind of inexcusable at this point; I still haven't played the 4th level yet since I've never experienced the full version. Ridiculous considering without that game, Nintendo would still be making Mickey Mouse cards.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on May 09, 2007, 03:41:23 AM
Wario Wood's changes aren't just graphical by the way.

The Super Nintendo version gave Toad one extra move for the game (from what I have read) and the graphics being updated allowed for a larger playing field, and more room in the game for puzzles.  

But as I have admitted several times.  It was my mistake for not waiting...and I am not totally upset with my purchases, though I still am going to ask for Nintendo to do a better job of noticing which versions of game should be released and which should probably be held back.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on May 09, 2007, 06:03:26 AM
"Well if Nintendo had released the SNES version of Wario Woods first, then what reason would people have had to get the NES version when it came out?"

Well that suggests a meaner Nintendo.  I was trying to be civil and suggested a clueless Nintendo instead.

I wonder if Nintendo will release the SNES version though because they may fear it will confuse people.  Remember that Nintendo assumes we're all dumb and having two versions of the same game in different formats would probably be too difficult for us to handle in their minds.  I think they're more likely to only ever release one version of each game.  After all it's Capcom that's doing the Street Fighter II stuff.  Though what will they do about Super Street Fighter II Turbo?  It was never released on any of the VC systems.  At the time the only port was on the 3DO.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on May 09, 2007, 08:27:13 AM
Quote

Originally posted by: Ian Sane
"Well if Nintendo had released the SNES version of Wario Woods first, then what reason would people have had to get the NES version when it came out?"

Well that suggests a meaner Nintendo.  I was trying to be civil and suggested a clueless Nintendo instead.

I wonder if Nintendo will release the SNES version though because they may fear it will confuse people.  Remember that Nintendo assumes we're all dumb and having two versions of the same game in different formats would probably be too difficult for us to handle in their minds.  I think they're more likely to only ever release one version of each game.  After all it's Capcom that's doing the Street Fighter II stuff.  Though what will they do about Super Street Fighter II Turbo?  It was never released on any of the VC systems.  At the time the only port was on the 3DO.


I really don't think Nintendo thinks people are dumb, just look at the Pokemon games. If anything would be confusing it is how Nintendo works the pokemon series.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mikintosh on May 10, 2007, 12:47:06 AM
Quote

Originally posted by: Ian Sane
"Well if Nintendo had released the SNES version of Wario Woods first, then what reason would people have had to get the NES version when it came out?"

Well that suggests a meaner Nintendo.  I was trying to be civil and suggested a clueless Nintendo instead.

I wonder if Nintendo will release the SNES version though because they may fear it will confuse people.  Remember that Nintendo assumes we're all dumb and having two versions of the same game in different formats would probably be too difficult for us to handle in their minds.  I think they're more likely to only ever release one version of each game.  After all it's Capcom that's doing the Street Fighter II stuff.  Though what will they do about Super Street Fighter II Turbo?  It was never released on any of the VC systems.  At the time the only port was on the 3DO.


It's not going to show up, unless the 3DO people decide to throw in.

And how often does this happen anyway, the same game showing on two Nintendo systems? Pretty much only the peripheral Mario games, actually. There are cases, I'm sure, where there are competing SNES/Genesis ports, but who can blame them for giving their own system priority?

I don't see what's mean about that reasoning; it's good business. The only way we get the fun Nintendo games is if the company has money to make them, so what's the harm in releasing the inferior (but also cheaper) game first? The 15 Wario's Woods fans (including me) will either get the NES version now or be patient and wait for an SNES one. If some just goes blindly into the Wii Shop Channel and starts spending their money on things that they know so little about, then you can't expect Nintendo to hold their hand. They respect the discerning consumer.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on May 14, 2007, 02:33:04 AM
Today:

Pac Man NES
Ninja Gaiden NES
Ninja Spirit T16

Not really a bad list.  Though I question releasing two Ninja games at the same time.  Why make people choose?

I know Gaiden has a large following and people will be very happy to see the available, and it will be the big download today...though honestly Ninja Spirit looks a little more interesting to me.  

Finally, Pac Man is nice, but I want Ms. Pac Man or Super Pac Man more than the original.

As it stands, I will save my money today.  I have 800 points left over, and I want to save it for a great SNES or Genesis game.  

Good 3rd party releases today overall.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on May 14, 2007, 04:24:44 AM
Who wants the nes Pac-Man?  If memory serves, that was a horrible edition.  I'd rather know when they are going to start releasing arcade games on the system.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: WuTangTurtle on May 14, 2007, 07:17:08 AM
2 ninja games and neither of them are in the form of turtles!  I'm officially disappointed.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on May 14, 2007, 07:47:17 AM
WutangTurtle:  Would you rather of had an all Ninja Monday update.

They could have released

Ninja Spirit,
Ninja Gaiden
Ninja Turtles The Arcade Game
and if they would have waited for awhile  Super Mystical Ninja.

Now, that would have been funny...then we could have gotten an all pirates update next monday.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on May 14, 2007, 08:16:28 AM
Quote

Originally posted by: ShreddersDojo
Who wants the nes Pac-Man?  If memory serves, that was a horrible edition.  I'd rather know when they are going to start releasing arcade games on the system.


hey wait, I was going to buy the NES version of Pac-Man......whats so bad about the NES version?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on May 14, 2007, 08:18:26 AM
Instead of Pac-Man, we should have gotten Shinobi for the Genesis.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShreddersDojo on May 14, 2007, 09:19:33 AM
I haven't played it in ages,  but I remember an extremely annoying screen setup, that if memory serves shifted instead of scrolled each time you went to a new area...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on May 14, 2007, 09:29:53 AM
"Who wants the nes Pac-Man?"

Who wants the NES Donkey Kong?  Namco wants Pac-Man on the VC and porting the NES version is the easiest and cheapest way to do it.  It sucks but unfortunately that the way things usually go with re-releases.  Though if you want an arcade version of Pac-Man it isn't hard to find it.  Get Namco Museum for the Cube and then you've got the arcade version playable on your Wii.

For the two ninja games at once thing I figure that since those are by two different companies on different consoles it's probably not intentional.  Or it is in that one company did this on purpose to try to steal sales from the other ninja title.  I don't think Nintendo dictates when third party games are released on the VC.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: cubist on May 15, 2007, 03:52:48 AM
Ninja Gaiden was my favorite action platformer on the NES growing up.  The funny thing is...I haven't played the game in 17 years...and I still remember all of the timing and patterns to each level.  I almost beat the darn thing in one run through...freakin' awesome!!!

In my opinion, this is the best VC game to own outside of Punch Out!

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on May 21, 2007, 02:01:12 AM
Today's releases:

Donkey Kong Country 2
Streets of Rage 2
Blazing Lazers


This is a much stronger release lineup than last weeks, specially for diversity.  A Platformer, A Brawler, and a Shooter...you should be able to find something you like if you must download a game today.

As for me, its not quite what I was waiting for...and I have those 800 points just taunting me to download something.  Perhaps this is perfect time to let me finish some of the games I downloaded and haven't played through yet.  Namely Castlevania IV and Star Fox 64.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: batmaniswatching on May 21, 2007, 04:22:51 AM
Did anybody out there download Pacman?  I love the Pac, but I can't play this thing at all.  The wiimote d-pad and the wavebird stick are both terrible options... I keep dying prematurely because neither will control anywhere close to a joystick.  
Are there any joystick peripherals that work for the wii that anyone has tried?  Or has anyone played this with the classic controller?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on May 21, 2007, 05:50:46 AM
Batmaniswatching:  There is a reason the Classic Controller is created.  

Though I haven't downloaded the game at all.  Perhaps there will be an update to the game if people complain too much.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on May 21, 2007, 01:31:09 PM
Classic controller sucks Wiggler-balls for anything made after the SNES era.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on May 22, 2007, 06:12:51 AM
"Classic controller sucks Wiggler-balls for anything made after the SNES era."

Well with the VC that's like, what, four games.

Good lineup today.  All those games are classics for their respective consoles.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on May 22, 2007, 10:26:03 AM
So is there some big conspiracy to keep this week's VC titles from being reviewed?  Neither Retro Roundup nor our very own Virtual Console Mondays has been updated for this week.  This is the greatest travesty known to man.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Sir_Stabbalot on May 22, 2007, 11:08:23 AM
Quote

Originally posted by: vudu
So is there some big conspiracy to keep this week's VC titles from being reviewed?  Neither Retro Roundup nor our very own Virtual Console Mondays has been updated for this week.  This is the greatest travesty known to man.


Indeed. NWR has failed us.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on May 23, 2007, 10:07:33 PM
How AWESOME would it be if they rereleased Zero Wing???
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on May 24, 2007, 07:53:23 AM
Oh god it's funny even now, eight years later
Title: RE: Official "Virtual Console Mondays" Thread
Post by: D_MaN87 on May 27, 2007, 04:39:56 PM
So many good games, so little cash.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on May 28, 2007, 03:41:24 AM
Does anyone know if we will get Virtual Console releases today, or will the holiday kill it?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on May 28, 2007, 04:02:17 AM
We got VC games on Christmas and on New Year's Day.  I don't see why we wouldn't get them today.

::Hopes for SMB2::

EDIT:  VC games for today:

ActRaiser (SNES)
Kid Chameleon (Genesis)
JJ & Jeff (TurboGrafx 16)

No SMB2, but I guess I can't complain about ActRaiser.  I've never played it, but after hearing so much about it, I just might have to drop 800 points.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on May 29, 2007, 12:41:21 PM
ActRaiser looks promising. When I have more money, I might have to consider buying it later.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on May 29, 2007, 12:57:21 PM
All VC purchases have been put on hiatus until I buy a 2.0 GB SD Card sometime in summer.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on May 29, 2007, 12:59:35 PM
Wait, so you can afford all those terrible games, but not a $30 memory card?

Remember you can delete a game and re-download it later for no additional cost.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on May 29, 2007, 01:04:12 PM
Quote

Originally posted by: thatguy
Wait, so you can afford all those terrible games, but not a $30 memory card?

Remember you can delete a game and re-download it later for no additional cost.


QUIET! I... I... Did you buy MYSTICAL NINJA? Because if you didn't you're a poo-poo head!!!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on May 29, 2007, 01:11:16 PM
I plan to once I get a new Wii points card.  Their hard to find, and I prefer to limit my online credit card purchases.  It's at the very top of my list.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on May 29, 2007, 01:14:34 PM
I actually saw a couple of Wii points cars at the MSRP price at a Target I popped into once. Of course, the Target was a little out of the way, not a "city" target, but it was still awesome to see it and it took all of my willpower to not buy it on the spot.

Yes. I DO have willpower.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on May 29, 2007, 01:15:37 PM
I got me a 2GB card ($20, thanks newegg) before I started downloading any VC game.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Dirk Temporo on May 30, 2007, 09:15:29 PM
Quote

Originally posted by: trip1eX
Can you  save in SF64??!?!??!  (on the VC.)

I don't think I can play it in one sitting.  And I don't see a save option.  And the VC doesn't save the state of this game (and maybe all N64 games.)


I know this is way wicked late, but if you can't play Starfox 64 in one sitting, you need to take some goddamn Ritalin. The game is like, an hour long. MAX.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on May 31, 2007, 05:33:28 AM
StarFox 64 has multiple paths. You'd have to play it at least 3 times to play every stage. Also, if you get a good enough score on a stage, you get a medal. You can also unlock a harder dificulty (by getting all the medals? I forget). Then you can try and get medals again on every stage. Assuming you were good enough to get all medals on all stages each time you play through the game, it'd take 6 playthroughs, 6 hours to do everything. :B Depends on how much of a completist you are.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on May 31, 2007, 08:38:04 AM
if you can't play Starfox 64 in one sitting, you need to take some goddamn Ritalin. The game is like, an hour long. MAX.

Or he's busy, I know I had issues playing Sonic on the GC (Mega Collection) because I had to play it all in one sitting and if I had to stop playing for any reason I'd have to forfeit my progress.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on May 31, 2007, 08:50:18 AM
Japan gets Golden Axe 2 next.

Dammit.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Svevan on May 31, 2007, 09:08:44 AM
Okay, so Actraiser's awesome. Look into considering the possibility of maybe purchasing it, because 8 dollars is FREAKING CHEAP for one of the best SNES games I've ever played. Seriously, it's awesome (but don't blame me if you don't like the action stuff, which is admittedly dry).
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Galford on June 01, 2007, 02:45:41 PM
Actraiser is a great game.

I wonder if they will ever release Actraiser 2?
That game was bone crushingly hard.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on June 04, 2007, 09:38:52 AM
ToeJam & Earl in Panic on Funkotron - SEGA - Sega Genesis
Milon's Secret Castle - Hudson - NES
Dead Moon - Hudson - TurboGrafx16
Zelda II - The Adventure of Link - Nintendo - NES
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on June 04, 2007, 03:35:13 PM
Does anyone know of any way to save your progress or a way to continue after a gameover in Milon's Secret Castle?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on June 04, 2007, 03:45:25 PM
Ahhh... Milon's Secret Castle. Such good memories!

Hold down left and press start when you die after getting the first crystal.

Most Hudson NES games have a continue feature similar to this.

EDIT: the only way to save progress is by returning to the Wii menu and continuing from where you left off. The game has no other way to save. You can only continue as mentioned above. :B

 
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ceric on June 06, 2007, 07:55:27 AM
Actraiser gets the nod for being better then Super Paper Mario.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on June 06, 2007, 09:50:55 AM
Still waiting for Golden Axe II.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on June 07, 2007, 03:52:45 AM
Get the Sega Megadrive Collection for the PS2.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on June 07, 2007, 08:32:34 AM
You expect me to get a ps2?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on June 08, 2007, 03:20:09 AM
No, Mr. Professional, I expect you to die!

or get a PS3, I hear that's worse
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on June 09, 2007, 10:39:00 AM
Dying manages to sound economically feasible.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: TJ Spyke on June 10, 2007, 05:30:25 PM
Getting a PS2 just for Sega Genesis Collection would be a waste of money. Golden Axe was pretty bad, was the sequel that mugh better?

I am surprised that we haven't gotten any confirmed games. Usually Hudson Soft have updated their release dates by Sunday night, so I guess we aren't getting any TurboGrafx-16 games. Nintendo has a backlog of NES games that they have released in Europe and not North America, so I wonder if they will do an all-NES update: NES Open Tournament Golf, Donkey Kong Jr. Math,  Yoshi, Mach Rider, Adventures of Lolo, Baloon Fight, Super Mario Bros. 2. I think Nintendo will at least bring some of those tomorrow. So here is what I predict:

Super Mario Bros. 2
F-Zero X
Shining in the Darkness
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on June 11, 2007, 03:31:58 AM
The games for this week are:

Lode Runner - NES
Sonic the Hedgehog 2 - Sega Genesis
Golden Axe II - Sega Genesis


Source  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on June 11, 2007, 07:31:20 AM
Pro's wait is over.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on June 13, 2007, 11:56:23 AM
Oh... I never played a Pocky & Rocky game. Are those any good?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ghisy on June 15, 2007, 02:40:01 AM
KiKi KaiKai (original Japanese name for Pocky & Rocky) was a pretty fun game to play but, as I remember, not really worth owning at the time where carts were so expensive.
It might be ok for $8.00 though but don't expect a killer app' out of it!!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on June 15, 2007, 10:09:51 AM
Doesn't it have co-op? Isn't that worth almost anything?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on June 15, 2007, 03:46:50 PM
Does anyone remember Mission Impossible on the N64?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on June 15, 2007, 05:47:02 PM
I rented it a couple times.  I don't remember being particularly thrilled with it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on June 16, 2007, 08:09:48 AM
I think the only reason I remember it fondly is because my best friends had it and we worked through it together.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Maverick on June 17, 2007, 08:27:45 AM
I actually really liked the N64 Mission Impossible game.  Not sure if it would hold up with me well now but I remember liking it a lot.  That and the game where you're on a space station and you control multiple animals to get through the stages.  What was that called?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on June 17, 2007, 10:38:45 AM
Space Station Silicon Valley. By DMA, the same people who made Body Harvest and later went on to make GTA 3.

Yeah, Space Station Silicon Valley was awesome, and a little hardcore.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on June 18, 2007, 03:49:57 AM
Well I'm certainly not getting anything from the VC shop this week, sigh.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on June 18, 2007, 04:59:22 AM
Quote

Originally posted by: Kairon
Space Station Silicon Valley. By DMA, the same people who made Body Harvest and later went on to make GTA 3.

Yeah, Space Station Silicon Valley was awesome, and a little hardcore.


That is the weird game with sheep right?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on June 18, 2007, 05:11:12 AM
Weird game with sheep also describes Sheep and Tanktics.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on June 18, 2007, 09:07:59 AM
Yes, with sheep, and rats, and dogs, and birds, and mice, and wolves, and super sheep....
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on June 18, 2007, 09:29:25 AM
Bloody Wolf will finally be mine.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on June 19, 2007, 04:48:51 AM
He he, I loved that game. Remember the foxs with wheel feet and spanking tales?

SFFT SFFT SFTT

The driving rats were cool too.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on June 25, 2007, 01:44:20 AM
This is a good week, I'm getting at least 2 games from that list:

F-Zero X (N64)

Street Fighter® II' Turbo: Hyper Fighting (SNES)

China Warrior (TG16)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on June 25, 2007, 02:53:39 AM
It looks like I have to buy two more Wii games.  I hate actually buying Street Fighter 2 Turbo, after buying the first one...but I want that updated version...because it really is much, much better.

Then F-Zero X is my favorite F-Zero game created.  

Title: RE:Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on June 25, 2007, 05:44:49 AM
Yup this F-zero rocks.  The destroy all the other players mode is awesome.  I problem like GX better though.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Nemo on June 25, 2007, 07:02:54 AM
What's the last/best Street Fighter 2 game to come out for the SNES? and for any system?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on June 25, 2007, 07:13:59 AM
An obviously awesome game like F-Zero X on the VC?

It's official people: We're entering a new dry spell for retail games, as the increase in VC quality suggests. With the delay of ManHunt 2, we're not seeing anything until the end of July I think, so maybe we'll even get one or two more decidedly awesome games out of the deal.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on June 25, 2007, 10:20:19 AM
"What's the last/best Street Fighter 2 game to come out for the SNES? and for any system?"

The best depends on opinion (the only concensus is that the original SF2 is the worst) but Super Street Fighter II is the most recent one on the SNES and Super Street Fighter II Turbo is the last one period though at the time it was only on the 3DO and will very likely not be available on the VC.  Purists will prefer Turbo but everyone else will probably prefer Super since it has four extra characters.  If you need to ask this question then wait for Super Street Fighter II.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caliban on June 25, 2007, 04:55:32 PM
Quote

Originally posted by: Kairon
An obviously awesome game like F-Zero X on the VC?

It's official people: We're entering a new dry spell for retail games, as the increase in VC quality suggests. With the delay of ManHunt 2, we're not seeing anything until the end of July I think, so maybe we'll even get one or two more decidedly awesome games out of the deal.


I was thinking the same thing, if Manhunt 2 is delayed the only game that interests me is Mario Strikers which comes out by the end of July, and this month I didn't even get Scarface or RE4-Wii.

I tried the first track on F-Zero X, it was fun!
I tried pulling off some combos with Chun-Li and I miserably failed, damn Ryu and his HADUKENs.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on June 25, 2007, 06:15:55 PM
F-ZERO X! WOOOOOOOOOOOOOOOOOOOOOOOOOOT!!!!!!!!!!!!!!!!!!!!!!

*ahem*

I got way too good at F-Zero GX, and it seems most of my friends couldn't handle the speed of that game, so it wasn't much fun when I always beat them. I'll be downloading X right away - it's quite a bit slower, and I know I'll get a better challenge from them now. Plus, I can't wait to play this with a Wavebird.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on June 25, 2007, 10:50:10 PM
I'm very interested in finally being able to play F-Zero X since I should be able to actually enjoy this one.  Now F-Zero GX was fun and all but it was just way too damn hard.  The problem was it required you to be perfect at racing games just to beat the normal difficulties, and so for someone like me who's only about average in the racing category the game was just unplayable, especially chapter 7 in Story Mode.  Hell even my friends who were much better at racing games then me couldn't beat that horrible cheap as hell excuse for a stage.

Of course I don't regret buying it because the multiplayer was a complete blast for all of us to play.  The winner was usually the guy that went the slowest because the rest of us, especially myself would end up going so damn fast we couldn't see where we were going anymore and then boom.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on June 25, 2007, 11:46:12 PM
I don't get what all this about F-Zero GX being too hard is. All you have to be is perfect. That's all. *shrug*

But I always had the impression that F-Zero X was actually harder than GX...?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on June 26, 2007, 02:17:00 AM
I am a sucker...I just downloaded Street Fighter 2 again, now with Turbo.  But I love the series so much.  

F-Zero X is now also on my system.  It is interesting.  Because of the analog nature of the shoulder buttons you have to press to the click for sliding.  I like this, and at the same time don't.  

F-Zero X is definitely hard, because the hover crafts controls so crazy.  However, I have never felt that the game was cheating, or that my craft exploding was not my fault but poor design.

I think what ends up making the game feel better and not as difficult is the large tracks and just now unique and fun the track design is.  

When you are racing on the half pipes, tunnels, or pipes you just smile whether you win or lose.  The speed is simply incredible, and every track has something to let it stand out in your mind.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: UncleBob on June 26, 2007, 03:29:04 AM
Here's a challange... for those in NA, at least.

Write up a list of games that we "know" are coming out for the VC, but haven't been released yet - and source them.  This list would include games that have shown up on the ESRB website and games listed in Nintendo Power and in Nintendo press releases.

Who's up for it?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: King of Twitch on June 27, 2007, 10:46:15 PM
Does X save time trial records?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on July 02, 2007, 03:13:16 AM
Today we finally get Super Mario Bros. 2 (NES), about damn time.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on July 02, 2007, 11:25:25 PM
still waiting for mario All-Stars

we also got "DRAGON SPIRIT" and "Ecco: The Tides of Time"
Title: RE:Official "Virtual Console Mondays" Thread
Post by: clevelandst124 on July 07, 2007, 02:54:46 AM
Only wanting to overpay for a game once, which ecco version should I get?  I haven't found a good comparative review on websites.  

Also, nobody can probably help me out, but I was looking for a snes game.  I remember it using the mode 7 chip.  It was a racing game in the same vein as mario kart.  I don't think their was shooting items at each other and I don't remember jump turns.  All I do remember is that their was 8 player racing, you actually qualified for each track, you could jump fairly high (don't remember the point), and the main guy (at least the guy I raced with) drove a bi-wing plane.  Their was also a decent soccer mode (kick with the karts) and the laps were customizable (3,5,7,9 lap races).  Seeing as there is little to no hope of a vc release I was looking for help remembering the name to pick it up for my still functioning snes.  Any help?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on July 07, 2007, 06:30:08 AM
Isn't one of them the sequel?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on July 07, 2007, 12:43:42 PM
I thought it was called "Super FX Chip"

in games like star fox and doom
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on July 09, 2007, 02:27:28 AM
Today's (7-9-07) VC releases:

1. Air Zonk (TurboGrafX-16, 600 Points)
2. Mach Rider (NES, 500 Points)
3. Yoshi (NES, 500 Points)

Read the Official Press Release
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on July 09, 2007, 06:10:38 AM
Yoshi is one of the most disappointing games I've ever played but it has nothing to do with how the game plays.  At the time it came out I saw it in the Sears Christmas catalog.  It was just a box shot.  No screens or info on how the game played.  However I assumed it would be a standard Mario platformer.  When playing Super Mario World I thought it would be cool to play Yoshi the whole time.  Remember that kids have, well, stupid ideas and I really just wanted to play though a Mario game with the big advantage riding Yoshi has the whole time (ie: the game's stupidly easy because I can eat everyone and stand on spikes).  My cousins had the game so when I was at their house I asked to play it and was shocked to find out it was a puzzle game.  Dammit I wanted my Yoshi platformer!  Thankfully in a rare scenario of a dream game being made Yoshi's Island came out a few years later and as we all know it ruled.  Still I've always been kind of bummed out by Yoshi.  I don't think I've ever really given it a fair review as a puzzle game.  It's always been that game that was considerably lamer than what I expected.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: LuigiHann on July 09, 2007, 06:34:31 AM
Yoshi is one of my favorite puzzle-type games. Not so much that I intend to buy it on VC, and it's not the best overall, but it's still a lot of fun. It's a good game for a TI-83 calculator.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Dirk Temporo on July 09, 2007, 06:18:56 PM
Mach Rider? I'm interested. Is Mach Rider any good?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on July 09, 2007, 06:53:22 PM
I would advise you to watch some clips of Mach rider before you purchase it.
I like it but it can be quite frustrating in the beginning if you don't read the instructions on controls and hud display.
I happened to not read the manual so I was a little aggravated from crashing so many times. Then I noticed on the hud that there were these 1,2,3,4 numbers and I thought "hmm these must be gears to make me go faster", and they were so.
I would say that this game is the F-Zero (and a little bit of Road Rash too) of the NES generation, except you have only 1 bike and one character to choose from lol.
Oh and you can shoot (lasers?) the other bikers or canisters that are laying around, you can also bump the other bikers against the canisters or other obstacles, there are oil and water ponds so you may slip and crash but you can still survive if you're lucky or good enough.
There are 4 modes: Solo, Endurance, Battle, and I think that in the other mode you can create your own tracks.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: KDR_11k on July 09, 2007, 08:58:11 PM
Quote

Originally posted by: Ian Sane
Yoshi is one of the most disappointing games I've ever played but it has nothing to do with how the game plays.  At the time it came out I saw it in the Sears Christmas catalog.  It was just a box shot.  No screens or info on how the game played.  However I assumed it would be a standard Mario platformer.  When playing Super Mario World I thought it would be cool to play Yoshi the whole time.  Remember that kids have, well, stupid ideas and I really just wanted to play though a Mario game with the big advantage riding Yoshi has the whole time (ie: the game's stupidly easy because I can eat everyone and stand on spikes).  My cousins had the game so when I was at their house I asked to play it and was shocked to find out it was a puzzle game.  Dammit I wanted my Yoshi platformer!  Thankfully in a rare scenario of a dream game being made Yoshi's Island came out a few years later and as we all know it ruled.  Still I've always been kind of bummed out by Yoshi.  I don't think I've ever really given it a fair review as a puzzle game.  It's always been that game that was considerably lamer than what I expected.


Heh, I can relate except at the time I only had a Gameboy and was hoping it'd be like Super Mario World.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on July 09, 2007, 10:58:01 PM
I have a 1 GB SD Card. Wii Shopping Channel, watch out. Daddy's coming home. And he's got a debit card.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Flames_of_chaos on July 10, 2007, 04:29:03 PM
When I got 2000 Wii points I was ticked off that Nintendo was charging sales tax since I only bought Wii points through the shop channel to avoid tax but now I guess thats not the case anymore oh well theres always amazon.com for free shipping and tax free purchases. I bought Yoshi, Mach Rider and the N64 Fzero and I liked all of them .
Title: RE:Official "Virtual Console Mondays" Thread
Post by: WuTangTurtle on July 12, 2007, 04:37:36 PM
Quote

Originally posted by: Kairon
I have a 1 GB SD Card. Wii Shopping Channel, watch out. Daddy's coming home. And he's got a debit card.


Karion + 1GB SD Card + Debit Card + VC = Nintendo Server Overload
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on July 16, 2007, 07:31:43 AM
Paper Mario (N64)
Balloon Fight (NES)
Silent Debuggers (TG16)

'Bout flipping time.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on July 16, 2007, 07:32:50 AM
Quote

Originally posted by: vudu
Paper Mario (N64)
Balloon Fight (NES)
Silent Debuggers (TG16)

'Bout flipping time.


Yeah for Paper Mario, eww to Balloon Fight, and ummmm to Silent Debuggers.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on July 16, 2007, 09:33:13 AM
Balloon Fighters = dream come true. Also Paper Mario.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on July 23, 2007, 03:25:22 AM
Today is a great list of Virtual Console games.  One of the best actually with three very solid games.

Devil's Crush
Kirby's Dream Course
Shining Force


I am sure there is something for most people to download and enjoy.

For me it will be Kirby's Dream Course.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 23, 2007, 03:36:18 AM
No way! Kirbys Dream Course!?

Wow I wasn't expecting that to come out on VC anytime soon, what an obscure title. My cousin had the game at it was a lot of fun playing against each other.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on July 23, 2007, 07:25:11 AM
The game came out in Europe like three weeks ago.  You really should pay attention to their releases; they typically get VC games before we do.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 23, 2007, 07:33:05 AM
I usually do Vudu, I'm surprised I missed that one about Kirby.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on July 23, 2007, 08:49:39 AM
Mashiro:  I know what you mean.  I rented that game a loooong time ago...and I never thought it would come to Virtual Console.  I did see it on the Euro release, but it is still nice to see it really on our Wii's finally.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: KDR_11k on July 23, 2007, 08:50:45 AM
Quote

Originally posted by: vudu
The game came out in Europe like three weeks ago.  You really should pay attention to their releases; they typically get VC games before we do.


Yeah except for the other two games you got this week.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MilkManX on July 23, 2007, 06:36:26 PM
Yes! I love Devils Crush! I have been waiting for this since they gave me Alien Crush.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on July 23, 2007, 07:05:36 PM
I've never played Shining Force.. is it any good?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on July 24, 2007, 03:40:24 AM
Do you like the way Fire Emblem (or any other strategy-rpg) is played? If yes then you will enjoy Shining Force. But there's always gametrailers.com, gamevideos.com, or youtube.com to check out vids of the game just to see if you would like it. Personally I love Shining Force.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on July 24, 2007, 12:39:19 PM
Ah, but how hard is it? I love the genre, but is Shining Force hardcore in a way that they expect only fans of the genre to play it and beat it? I mean, I played the Game Gear's Shining Force: Sworf of Hayja and that game was, thankfully, beatable, but I don't know about the console versions.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Urkel on July 24, 2007, 03:29:09 PM
I never played Shining Force all the way through to the end, but it didn't seem all that hard to me. In fact, I think the reason I quit playing was because the AI is pretty stupid. Other than a little grinding needed early on it seemed pretty accessible to me.

BTW, wasn't Shining Force made by Camelot, before they were called Camelot?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 24, 2007, 03:33:55 PM
You are indeed correct Urkei =)

That was when they were known as "Sonic Software Planning" (and were, of course, a sub division of Sega).  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on July 24, 2007, 04:53:53 PM
OMG! Camelot used to be a part of SEGA?!?!?! ... does this mean we can't call their games good anymore?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 24, 2007, 04:56:32 PM
Key word is USED to be.

There were many Sega games that were good. So Sega USED to be good =D lol.

Besides joining up with Nintendo nullified any bad Sega juju the company had.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on July 25, 2007, 07:55:09 PM
I grabbed Paper Mario. Does timed button pressing during attacks not get unlocked until some wayy in or is the game really a completely boring "I hit, you hit" thing?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 25, 2007, 10:29:57 PM
You'll get the thing that lets you do the timed attacks pretty quickly, before you get into anything close to serious combat.

I played through this when it came out, I played Thousand Year Door, I'm in the middle of Super Paper Mario (very different game, but excellent concept and really cool mix of platforming and role playing with just the right amount of creative puzzles), and now I'm back playing the original, and absolutely loving it. Gamespot has it right (that happens once in a while, you know) when they say it's a steal at $10. I never played Super Mario RPG (I didn't have a SNES, I had  a Genesis, and by the time I decided to buy a new console the N64 was out), but everyone is always screaming about how amazing it is, so I can't wait for fork over eight dollars for that.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 26, 2007, 03:49:41 AM
If you've never played Mario RPG you'll probably like Paper Mario.

Once you play Mario RPG paper Mario looks like absolute garbage compared to it. (Mario RPG is a masterpiece, one of the best games of all time IMHO).

(But that's just my opinion lol).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 26, 2007, 04:32:10 AM
Does SMRPG have the badges? I absolutely love the badges in the Paper Mario series and there's no way SMRPG is going to make it look like garbage if it doesn't even have the badges. (That's not saying it won't be great, but it can't be up to that level without the badges, if it's even possible at all)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 26, 2007, 04:38:52 AM
SMRPG is an RPG lol Paper Mario is a horrible excuse for an RPG (I guess you could see it as 'my first rpg' type game).

SMRPG has well ITEMS lol. You actually equip stuff like normal RPGs. New weapons, 'armor', and accessories which include badges haha. You get super moves similar to how badges would work ie: Mario gets Super jump -> ultra jump as he levels up.

It's more of an RPG than Paper Mario. It's really a great work of art. Fantastic graphics, really awesome story (which Paper Mario borrows elements from), AMAZING music (Paper Mario's arguably weakest area), and really great new characters (Geno and Mallow).

When it hits Super NES on the virtual console I'll be downloading it even though I already own it. =D
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 26, 2007, 06:22:28 AM
Well part of why I like Paper Mario is it's not like normal RPGs (I like those too, just in a different way).

Calling it "My First RPG" is kind of missing the point. It's not supposed to be a standard RPG. Nintendo doesn't make standard RPGs, it goes against their (Miyamoto's) entire philosophy (Fire Emblem doesn't count, its tactical elements allow it to fit the philolsophy). The philosophy puts gameplay, and immediate reaction and consequences to player action, first. Since they bought controlling interest in Monolith this may change a bit, but you won't see it in the first-party developers.

I think you may be letting your disappointment that it isn't a true follow-up to SMRPG get you into thinking it's horrible. It's a different kind of game, intentionally. It shows the difference between a Square game and a Nintendo game. I, for one, love the more lighthearted and playful, funny story, especially in TTYD and Super because Treehouse improved over time. They manage to be genuinely funny in a way that many games try to be but very few get right. The combat, unlike most RPGs, keeps you on your toes and remains engaging throughout the game.

I realize SMRPG has equippable items like a standard RPG. That really doesn't fit into the Mario universe for me unless it's done like Mario & Luigi where it's just new pants and the like. I was asking about the badge system in Paper Mario specifically, which allows for quite a bit of customization (not just special moves, there are some really cool, and really odd things you can do with badges) and a bit of a strategic element with the badge points in a very simple way.

You say SMRPG is more of an RPG than Paper Mario, which is probably true, but I don't necessarily count that as a negative for Paper Mario. You say SMRPG has fantastic graphics, and from what I've seen it does, but I also really like the style of the Paper Mario games. You seem to be judging it in a way that's not really the way it's intended. In the same way that Metroid Prime isn't really a first-person shooter and Smash Bros. isn't really a fighter, Paper Mario isn't really an RPG. Nintendo seems to not consider the genre as a constraint, but as a decent jumping-off point. The only Nintendo franchise that squarely fits into a genre is Mario, and that's only because the genre (platformer) was created and named after Super Mario Bros.

I will definitely check out SMRPG when it hits the VC (that is if I have the blocks, my Wii's internal memory is nearly full, maybe ~120 blocks), but I don't expect (or necessarily want) it to be like Paper Mario.

BTW, I'd like to hear your thoughts on the Mario & Luigi games, which are a bit more RPG like and have a few interesting new characters, and also Super Paper Mario, which drops nearly every RPG aspect.

Oh, and while this is kind of on topic, to be a little more on-topic, when is this week's VC Mondays coming? It was a pretty good week, I bought Kirby's Dream Course and am loving it and I would have bought Shining force if the AI was better and the battle system wasn't a total joke.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 26, 2007, 06:46:51 AM
Quote

Calling it "My First RPG" is kind of missing the point. It's not supposed to be a standard RPG. Nintendo doesn't make standard RPGs, it goes against their (Miyamoto's) entire philosophy (Fire Emblem doesn't count, its tactical elements allow it to fit the philolsophy). The philosophy puts gameplay, and immediate reaction and consequences to player action, first. Since they bought controlling interest in Monolith this may change a bit, but you won't see it in the first-party developers.


Nintendo had done more traditonal RPGs though. Pokemon, Zelda II (Miyamoto's done it too), Earthbound. Nintendo does do traditional RPGs. It doesn't go against their philosophy. Also Paper Mario's use of "immediate reaction and consequences"  that you are refering to, do you mean the whole timing system? That's pretty much lifted exactly from Mario RPG but made slightly easier.

Quote

think you may be letting your disappointment that it isn't a true follow-up to SMRPG get you into thinking it's horrible. It's a different kind of game, intentionally. It shows the difference between a Square game and a Nintendo game. I, for one, love the more lighthearted and playful, funny story, especially in TTYD and Super because Treehouse improved over time. They manage to be genuinely funny in a way that many games try to be but very few get right. The combat, unlike most RPGs, keeps you on your toes and remains engaging throughout the game.


No I'm not letting it make me think it's horrible. I let my playing experience think it's horrible. It's boring. I don't mind it being lighthearted and playful and I did find myself laughing at a few points but Mario RPG had those moments too. Ever hear of the Axem Rnagers? Pretty much the equivalent of the troopas in Paper Mario (though the Axem Rangers were more interesting on their blatant rip on power rangers lol).

The combat (at least in paper mario) is just watered down elements from Mario RPG. The whole guarding timing thing? It's in Mario RPG. Hold to charge? Mario RPG. Repeated Super Jump attack? Mario RPG. Hit a button as fast as you can do to more damage? Mario RPG (Mario's fireball attack). These elements were all lifted from Mario RPG.

Quote

I realize SMRPG has equippable items like a standard RPG. That really doesn't fit into the Mario universe for me unless it's done like Mario & Luigi where it's just new pants and the like. I was asking about the badge system in Paper Mario specifically, which allows for quite a bit of customization (not just special moves, there are some really cool, and really odd things you can do with badges) and a bit of a strategic element with the badge points in a very simple way.


Mario RPG did make the whole equipment thing work for the Mario universe which is why it was so well received. Mind you, Mario RPG was my gateway RPG so it wasn't like I enjoyed these elements beforehand. While I agree the badges give the game a unique flavor to Paper Mario it just wasn't all that engaging to me.

Quote

You say SMRPG is more of an RPG than Paper Mario, which is probably true, but I don't necessarily count that as a negative for Paper Mario. You say SMRPG has fantastic graphics, and from what I've seen it does, but I also really like the style of the Paper Mario games. You seem to be judging it in a way that's not really the way it's intended. In the same way that Metroid Prime isn't really a first-person shooter and Smash Bros. isn't really a fighter, Paper Mario isn't really an RPG. Nintendo seems to not consider the genre as a constraint, but as a decent jumping-off point. The only Nintendo franchise that squarely fits into a genre is Mario, and that's only because the genre (platformer) was created and named after Super Mario Bros.


Paper Mario just lacks those RPG elements that make me feel like I'm getting stronger and advancing. Yeah your character gets more HPs and stuff but your power doesn't feel like it's getting any stronger and that just bored me. As for graphics, I'm not going to knock paper mario that wasn't my intention, I was just saying Mario RPG had the whole package. I like it's unique graphics, I do.

I don't, however, like the music. If there is one element I HATE about Paper Mario it's the god awful music.

Quote

BTW, I'd like to hear your thoughts on the Mario & Luigi games, which are a bit more RPG like and have a few interesting new characters, and also Super Paper Mario, which drops nearly every RPG aspect.


TBG, I never got the play the Mario and Luigi games but I plan to in the near future. I'll letcha know what I think =). As for Super Paper Mario I'll give it a rental sometime soon too.

Also sorry to thrash on Paper Mario so bad. It is just my opinion and everyone is entitled to theirs, I don't mean to come off as a jerk who's trying to make anyones opinion less valid. My personal Paper Mario experience just wasn't a good one.

Edit: and yes Kirbys Dream Course is MASSIVE fun! =D
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 26, 2007, 07:34:49 AM
You got me there with Earthbound, which is odd because it's a game I'm dying to play and can't wait for the VC release. Though the only thing standard about it is the battle system, and even then it's just the core mechanics, which might be what threw me. Zelda II is in no way a standard RPG, yes it has leveling and the like, but it's really a 2D action platformer with an overworld. Pokemon is a standard RPG, but plots for world domination don't necessarily have to completely mesh with the philosophy  (I love the games, but come on, 2 nearly identical versions? Who sold their soul to Satan for that fiendishly evil and brutally effective marketing scheme?)

I really want to play SMRPG. I never had an SNES, I had a Genesis back then and by the time I decided to get something new the N64 had been out a while. SMRPG and Earthbound were at the top of my list going into the VC, as pretty much everything else I was interested got ported to the GBA (so did Earthbound, actually, but Nintendo wanted to be mean and not release that collection in English, odd because they had already translated both games into English, as long as you believe the rumor that the Earthbound Zero ROM floating around out there used an actual Nintendo translation. There's a kind-of-funny story about that, in that Nintendo decided not to release Mother I and the original Fire Emblem in America due to the low sales of a little game called Final Fantasy.)

I would definitely recommend Super Paper Mario, the flipping between dimensions and Pixl abilities make for some pretty interesting (and sometimes tough) puzzles, and the writing is spectacular. Hilarious writing, in particular the whole Francis part and anything with Bowser, who has some great meta-joke style lines in your first encounter with him.

As for Dream course, it is amazingly fun, possibly the most fun I've ever had with a game I'm this bad at  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: IceCold on July 26, 2007, 03:29:58 PM
Are you one of the new staffers insanolord? In any case, welcome to the forums.. hope you stay
Quote

Calling it "My First RPG" is kind of missing the point. It's not supposed to be a standard RPG. Nintendo doesn't make standard RPGs, it goes against their (Miyamoto's) entire philosophy (Fire Emblem doesn't count, its tactical elements allow it to fit the philolsophy). The philosophy puts gameplay, and immediate reaction and consequences to player action, first. Since they bought controlling interest in Monolith this may change a bit, but you won't see it in the first-party developers.
That's part of the reason why I love Nintendo. I can't stand most regular RPGs.. they're my least favourite genre. The few that have caught my interest include Tales of Symphonia and the Paper Mario series, the former because of the realtime combat and the latter because of the Nintendo influence.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 26, 2007, 03:35:31 PM
I nearly had fisticuffs with a new staffer? Ruh roh!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 26, 2007, 04:58:22 PM
I'm not a staffer, though I probably wouldn't turn down a job were it offered to me

I just decided to get back into a forum type thing after taking a break for a while. I guess by today's showing I jumped in with two feet a bit too quickly. I used to frequent GFaqs (I checked today, I've been a member there for a little over 5 years and in that time I amassed 1330 karma, which means in those 5 years there were 1330 days in which I posted at least once), but I grew tired of the stupidity and insanity (some insanity is good, but the level there was off the charts). I've been a bit of a lurker here for a while; I have the site as one of my home page tabs and rely on it for news, and I have occasionally posted in talkback. From what I've observed the level of insanity is (usually) within accepatble ranges and the overall intelligence of the users is exponentially greater (even you, Mashiro ). I hope to remain active here, I like the way this site is and the people seem great (though nearly any random group of humans is better company than the GFaqs crowd). Hopefully I won't be quite as controversial in the future, at least not on too regular a basis, and I hope I haven't made too bad of a first impression. I guess I'll see you all around the fora.

EDIT PS: It is now Friday (at least on the East Coast) and still no VC Mondays.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: SixthAngel on July 26, 2007, 08:17:26 PM
Quote

Originally posted by: IceCold
I've never played Shining Force.. is it any good?


If by "is it any good?" you mean "are they the best games ever?" the answer is yes.

It has grid battles like Fire Emblem but remains very different.  You lose a battle when your main character dies and if you lose other characters in battle they can be revived afterwards for a price depending on their level.  Unlike the game gear Shining Force and Fire Emblem the game isn't all battles, you explore towns and talk to people as well as travel on a world map and places where you just talked to people can become the next battleground.  There are secret characters and items to find in town and on the world map.  Unlike Fire Emblem there are many, many different classes of characters with promotions (knights, mage, wolfman, dragon, birdman, steam knight, jogurt are a few) so it isn't so boring because few characters are carbon copies of other characters and almost none are copies of enemies.  I also like the fantasy setting far better then the Fire Emblem setting as well.

I would love for Saturn vc games on Wii just for Shining Force 3.  My computer isn't fast enough to run the emulator well so I haven't been able to play these games or the japanese only ones unless I decide to spend a ridiculous amount of money as well as have a Saturn clutter up the area.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 26, 2007, 08:31:24 PM
Quote

the overall intelligence of the users is exponentially greater (even you, Mashiro )


Lol thank you.

My predictions for this VC Monday: Super Metroid and Super Mario RPG . . . come on best VC Monday ever come on . . . (yeah I know that'll never happen).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on July 27, 2007, 08:33:04 AM
It can't be the best VC Monday ever without Lolo!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on July 27, 2007, 08:38:36 AM
"the overall intelligence of the users is exponentially greater"

This forums sees most of its ups & downs [DOWNS] during E3 season.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on July 27, 2007, 09:18:52 AM
The Best Month of Virtual Console releases would include:

NES:
TMNT: The Arcade Game
Lolo
Super Mario Bros. 3

SNES:
Super Metroid
Zombies Ate My Neighbors
Super Mario Kart

Turbo Graphics 16:
Bonk 3
Bomberman '95

Nintendo 64:
Super Smash Bros
Wave Race 64
Orge Battle 64

Sega Genesis:
Sonic the Hedgehog 3


Ok, this would actually be the best 2 months of releases...but still.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 27, 2007, 09:25:30 AM
Quote

Originally posted by: Spak-Spang
The Best Month of Virtual Console releases would include:

NES:
TMNT: The Arcade Game
Lolo
Super Mario Bros. 3

SNES:
Super Metroid
Zombies Ate My Neighbors
Super Mario Kart
Super Mario RPG

Turbo Graphics 16:
Bonk 3
Bomberman '95

Nintendo 64:
Super Smash Bros
Wave Race 64
Orge Battle 64

Sega Genesis:
Sonic the Hedgehog 3


Ok, this would actually be the best 2 months of releases...but still.


Fixed =)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 27, 2007, 07:47:18 PM
Quote

Originally posted by: Mashiro
Quote

Originally posted by: Spak-Spang
The Best Month of Virtual Console releases would include:

NES:
TMNT: The Arcade Game
Lolo
Super Mario Bros. 3

SNES:
Super Metroid
Zombies Ate My Neighbors
Super Mario Kart
Super Mario RPG
Earthbound

Turbo Graphics 16:
Bonk 3
Bomberman '95

Nintendo 64:
Super Smash Bros
Wave Race 64
Orge Battle 64

Sega Genesis:
Sonic the Hedgehog 3


Ok, this would actually be the best 2 months of releases...but still.


Fixed =)


No, now it's fixed.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Stogi on July 27, 2007, 11:24:13 PM
What? No MarioKart 64 love? No Battletoads/Double Dragon love? No Contra love?

*Gasp*

Not even a mention of Pilot Wings?!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on July 27, 2007, 11:41:50 PM
MK64 is already out. As for the rest... fix it?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on July 27, 2007, 11:48:18 PM
There are so many millions of third party N64 games that need releasing it's not even funny. It's so not funny it's like watching an Adam Sandler film.

Buck Bumble, Legend of the Mystical Ninja 1 and 2, Rayman 3, The New Tetris, Turok 1 and 2, Beetle Adventure Racing, Body Harvest (!), Castlevania (!!!), Quake II, Forsaken, Harvest Moon 64, Hybrid Heaven, Mischief Makers (!!!), Mission Impossible (was actually good), Space Station Silicon Valley (was amazing), Shadows of the Empire, Rogue Squadron, Episode I Racer, Wetrix (!!!), and Winback. And not to mention the RareWare stuff that could be coming (DK64, Goldeneye). So far we've gotten less than one N64 game a month, and all of them have been first party! Guess what? My favorite N64 games aren't first party. THESE are my favorite N64 games.

The best month of VC releases would have any SquareEnix title from the old days, and any one of these beautiful N64 games. (And my all-time favorite game ever, Harvest Moon for SNES, but that's not happening). Stupid Nintendo and their piecemeal sonofabitch plan for making me wait.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 28, 2007, 12:10:15 AM
Quote

Originally posted by: Svevan
There are so many millions of third party N64 games that need releasing it's not even funny. It's so not funny it's like watching an Adam Sandler film.

Buck Bumble, Legend of the Mystical Ninja 1 and 2, Rayman 3, The New Tetris, Turok 1 and 2, Beetle Adventure Racing, Body Harvest (!), Castlevania (!!!), Quake II, Forsaken, Harvest Moon 64, Hybrid Heaven, Mischief Makers (!!!), Mission Impossible (was actually good), Space Station Silicon Valley (was amazing), Shadows of the Empire, Rogue Squadron, Episode I Racer, Wetrix (!!!), and Winback. And not to mention the RareWare stuff that could be coming (DK64, Goldeneye). So far we've gotten less than one N64 game a month, and all of them have been first party! Guess what? My favorite N64 games aren't first party. THESE are my favorite N64 games.

The best month of VC releases would have any SquareEnix title from the old days, and any one of these beautiful N64 games. (And my all-time favorite game ever, Harvest Moon for SNES, but that's not happening). Stupid Nintendo and their piecemeal sonofabitch plan for making me wait.


There are too many N64 racing games on the VC right now with Mario Kart, F-Zero, and soon to be Wave Race (yes, they're all great, but how about some variety?) but it would be soooo awesome if they released Star Wars Episode I Racer (hands down the best thing to come out of the prequels, including the movies), and definitely Shadows of the Empire and Rogue Squadron, too. I would love Harvest Moon (64 or the SNES original) but it's way too niche to come to the VC, at least any time soon.

PS: I agree with the Adam Sandler remark for his recent stuff, but are you seriously going to sit here and say that Billy Madison and Happy Gilmore weren't funny (stupid, yes, but that doesn't necessarily mean it can't be funny)?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 28, 2007, 03:40:10 AM
Quote

(stupid, yes, but that doesn't necessarily mean it can't be funny)?


You just opened up a big can of worms.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on July 28, 2007, 04:22:49 AM
I will agree with all those fixes.

I was having problems thinking of Genesis games that HAVE to come soon.  How sad is that?  I guess we can play the horrible Eternal Champions if you want.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 28, 2007, 06:28:03 AM
Well on the Genesis side we need Sonic 3, Sonic & Knuckles, Vectorman 1 & 2, and Phantasy Stars II, III, and IV, off the top of my head.

Quote

Originally posted by: Mashiro
Quote

(stupid, yes, but that doesn't necessarily mean it can't be funny)?


You just opened up a big can of worms.


How big would said can of worms be? Should I be taking precautions such as arming myself or hoarding canned goods for the ensuing apocalypse?

Really, how is that statement controversial? Would you say that it is impossible for something to be funny if it were stupid? If so I would like to know what you find funny, as at least some level of stupidity in some form or another is present in nearly all comedy.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 28, 2007, 06:42:53 AM
Quote

Originally posted by: insanolord
Well on the Genesis side we need Sonic 3, Sonic & Knuckles, Vectorman 1 & 2, and Phantasy Stars II, III, and IV, off the top of my head.

Quote

Originally posted by: Mashiro
Quote

(stupid, yes, but that doesn't necessarily mean it can't be funny)?


You just opened up a big can of worms.


How big would said can of worms be? Should I be taking precautions such as arming myself or hoarding canned goods for the ensuing apocalypse?

Really, how is that statement controversial? Would you say that it is impossible for something to be funny if it were stupid? If so I would like to know what you find funny, as at least some level of stupidity in some form or another is present in nearly all comedy.


Oh you misunderstood me haha. I'm just issuing a fair warning about Evan is all  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 28, 2007, 07:06:52 AM
Remember, I spent 5 years in the wilds of GameFAQs, if I can handle myself there, I can manage this.

Also, for the VC, I want Mario Tennis on the N64, the GC one was ruined by power shots (and the GBA version, I recently pulled out the GBC version and realized just how fantastic it was, probably my favorite pre-GBA Game Boy game (unless you count Tetris, which I don't, since it's appeared on every platform ever). And how did we ever miss Yoshi's Island on the SNES, the greatest platformer on the SNES and 2nd best of the 16 bit era (Sonic 2).  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 28, 2007, 07:16:28 AM
Quote

And how did we ever miss Yoshi's Island on the SNES, the greatest platformer on the SNES and 2nd best of the 16 bit era (Sonic 2).


Yoshi's Island was defenitely the greatest platform game on the SNES . . .  but below Sonic 2? Sorry I have to disagree.

Either way, yes YI will be another must purchase on the VC.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 28, 2007, 07:27:37 AM
I guess gameplay to gameplay Yoshi's Island is probably better, but I'm probably letting the amazing music of Sonic 2 put it higher (inferior sound hardware my ass, Sonic 2 was the best game soundtrack ever, and Casino Night Zone is top 3 all time game songs (Tecmo Bowl main theme and Zelda overworld are the others, which means I've got all three on the VC)) Maybe it was the Blast Processing, it must have been that...

And we need Mario Party 3 on the VC, I demand the return of duel mode! Also, some of the Genesis Disney games, like Aladdin and The Lion King (and maybe Toy Story). They probably won't be anywhere near as good as they seemed back then, though (but I pulled out Lion King and played it a couple years ago and it was pretty good, and Aladdin keeps popping up on "best licensed games" lists). And, why the hell not, Hey You, Pikachu! with DS connectivity for the Microphone.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on July 28, 2007, 07:54:47 AM
The SNES Aladdin blew the Genesis one away.  How can no one else see this?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 28, 2007, 08:36:44 AM
Weren't they the same game?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 28, 2007, 08:50:48 AM
Nope, actually they are made by different people. Capcom was the team in charge of the SNES Aladdin game and Virgin Interactive was responsible for the Sega game. They were two different games =).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 28, 2007, 08:59:36 AM
That's pretty surprising, I mean, a kids movie licensed game and they do completely different games for systems that were pretty much functionally identical. Someone with an axe to grind about the perceived decline in game quality over the years would make a huge deal about that. I had the Genesis Aladdin and it was pretty good, and damn near impossible in the later levels.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: tssf on July 29, 2007, 02:13:23 AM
Aladdin for the SNES and Genesis were different as they were both made by 2 different companies, however The Lion King were essentially the same game on the Genesis and the SNES.

I personally liked the Genesis version better, mostly because I didn't like the weird flipping and such you could do on the SNES.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 29, 2007, 08:14:29 PM
We're 9 hours away from go-time, any predictions?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 29, 2007, 08:17:22 PM
::crosses fingers:: Super Metroid or Super Mario RPG?

(doubtful for both).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 29, 2007, 08:40:32 PM
The original Metroid recently came out in Europe, so that seems likely. I doubt we'll get Super before the first one.

My fingers are crossed for Super Mario Bros. 3, tied for best game ever in my book (with OoT, which already came out and I should probably go back and finish, I think I'm at the Fire Temple). It'll be the last Mario on the VC, assuming they never add Game Boy games, which I hope they do.

Another N64 game would be nice, too, and since WaveRace is coming to Japan tomorrow I guess that'd be the one. I've never played it, but I've heard it's good, so that's good. How about something besides a racer next time, though, Nintendo? Wave Race will make it 3 out of 7 racing games of the N64 VC.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 29, 2007, 08:50:07 PM
Super Metroid wont come out till a landmark number simply based on the fact that the game has never seen a release outside of the SNES. /sigh
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on July 29, 2007, 08:58:06 PM
Why must Nintendo inundate me with games, I bought a Wii points card and used it up in a couple of days.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 29, 2007, 09:16:09 PM
I don't think landmark numbers mean that much to Nintendo. Number 100 was Zelda II, which, while a very good game, wasn't worthy of headlining a milestone like that.

GoldenPhoenix, no complaining about good VC weeks! After a long drought, we've had two great weeks of releases (except for Mashiro, who hates Paper Mario with the white-hot intensity of a million stars, who has had 1 great week) and I don't want them to stop. They probably will for a while for Metroid, but after that there's nothing much on the Wii til late October (but DK Jungle Climber and Zelda Phantom Hourglass on the DS), so maybe they'll throw us something then.

EDIT: Do you think NWR will do a very special two-part episode of VC Mondays this week because the no-show last week? I really hope someone got fired because of that blunder  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on July 29, 2007, 09:21:18 PM
Your mom got fired. I'll check to see if we're going to pick up the slack tomorrow.

As for VC, someone call me if SMRPG is available, or any non-first party N64 game. Otherwise, I don't give two dingleberries.  

edit: I'm hoping my negative energy prompts Nintendo to make a for-once smart decision with the VC.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on July 29, 2007, 09:25:01 PM
Quote

Originally posted by: insanolord
I don't think landmark numbers mean that much to Nintendo. Number 100 was Zelda II, which, while a very good game, wasn't worthy of headlining a milestone like that.

GoldenPhoenix, no complaining about good VC weeks! After a long drought, we've had two great weeks of releases (except for Mashiro, who hates Paper Mario with the white-hot intensity of a million stars, who has had 1 great week) and I don't want them to stop. They probably will for a while for Metroid, but after that there's nothing much on the Wii til late October (but DK Jungle Climber and Zelda Phantom Hourglass on the DS), so maybe they'll throw us something then.

EDIT: Do you think NWR will do a very special two-part episode of VC Mondays this week because the no-show last week? I really hope someone got fired because of that blunder


Saying Zelda 2 is a very good game=never take anything insanolord says seriously. hehe
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 29, 2007, 09:52:24 PM
Actually I never got around to playing it, I was just saying that to avoid an argument. I guess that didn't work too well, huh?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 29, 2007, 09:56:44 PM
Aw but arguments are half the fun!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on July 29, 2007, 10:00:29 PM
Quote

Originally posted by: insanolord
Actually I never got around to playing it, I was just saying that to avoid an argument. I guess that didn't work too well, huh?


For fun I think I'll disagree with you all the time!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 29, 2007, 10:06:04 PM
Wow, I've only been here a few days and now I have a friend and an enemy! That was fast!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 29, 2007, 10:10:38 PM
Well . . . I'll take your side on thinks isanolord because of your Scorpio avatar.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 29, 2007, 10:24:44 PM
Well The Simpsons is my all-time favorite show and one of my three major obsessions. You Only Move Twice is its best episode, and Albert Brooks does great work on the show (I thought the movie was pretty good, but one of my complaints is that Brooks' character, Russ Cargill, didn't have a bigger part). You've gotta love Hank Scorpio, he'll sting you with his dreams of power and wealth.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 29, 2007, 10:34:37 PM
Haha yeah, that's one of my all time favorite simpsons episodes. Nothing beats the ending (I couldn't find a clip with just the ending but the other clip is funny too lol).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 29, 2007, 10:44:39 PM
Any time they make a sports reference it makes the show seem out of date. Don't get me wrong, I love that ending, but it seems odd now that Denver won 2 straight Super Bowls (I think the ones immediately following that episode's airing), and they're a perennial contender. And the song over the credits is a great effort, like most of their songs, and of course where I got the last line in my previous post.

And looking at it now I seem to have hijacked this thread. Every few posts one of mine shows up. I suppose it's fitting, given how much I've spent on the VC (I think it's currently at $280, give or take $10).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 29, 2007, 10:49:42 PM
Haha yeah its super out of date (and Denver is my favorite team) but I love it just for the tone in homers voice with his disappointment and the animation for the team. Truly classic. I'll also always love the hammock discussion haha.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 29, 2007, 11:03:23 PM
According to the DVD commentaries Brooks thought up the whole hammock thing on the spot; they talk about how when he does the show he'll do the scripted lines one take, then the next make up something different.

One of my absolute favorite lines from the show's history was what Scorpio said to Homer after he tackle James Bont: Great job, Homer. When you get home tonight there's gonna be another story on your house.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 29, 2007, 11:19:31 PM
Lol classic. I also love when Scorpio does the whole Coat trick. "In fact, I never even gave you my coat!" *has coat on backwards*.


Another classic bond moment:

"Rules for playing drawn stud poker?"

"What a pitty Mr. Bond."  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 29, 2007, 11:55:05 PM
"Aren't you at least going to tell me the details of your plan for world domination?"

"Oh, I'm not going to fall for that one again"

And probably my all-time favorite line, Freddy Quimby on trial for beating up a waiter. His lawyer puts him on the stand to try and convince them he isn't quick to anger. He asks a simple question, and gets "I'll kill you, I'll kill all of you, especially those of you in the jury!"
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on July 29, 2007, 11:55:54 PM
Ah Insanolord, you and I are going to be gooooodddd friends. lol.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on July 30, 2007, 01:58:59 AM
This week we get:

Star Solider: NES
Dynamite Heady: Genesis
Drop Off:  TG16

Not the super stellar launch we were waiting for.  Its ok by me because now I can save my 800 Wii Points I still have for something better.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on July 30, 2007, 02:07:56 AM
Strikers Charged comes out this week, who in their right mind was thinking that Nintendo would have great new titles available for purchase on the VC.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 30, 2007, 05:40:23 AM
According to my sources (nice VC site that I usually agree with, http://www.vc-reviews.com ) Drop Off gets 1 out of 5, Star Soldier gets a 2 (to be expected, Super Star Soldier and Soldier Blade are later, better games in the series and already on the VC for only $1 more), and Dynamite Heady gets 4 out of 5. It sounds pretty interesting, a platformer with some cool tricks, and it's made by Treasure, if that makes a difference for anyone.

EDIT: I screwed up the link, the end parentheses was included in it, it's fixed now.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Bill Aurion on July 30, 2007, 05:45:34 AM
Dynamite Headdy has some REALLY creative design and boss battles, so if you haven't played it and you have some Wii Points to spare, go ahead and give it a try! =D
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on July 30, 2007, 05:54:31 AM
I would probably get it if I had the points; I'm at zero right now, which is weird because for a while I had a few hundred points, but not enough to buy anything, but I haven't had actual zero in a while. All my money right now is tied up in real Wii games, so I'll have to wait and pick this one up later. If I want to play something by Treasure I should go back and play some more Gunstar Heroes, which I haven't played much apart from co-op.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on July 30, 2007, 06:41:42 AM
For future reference, please keep Simpsons discussions and other OT ramblings out of this and other threads not pertaining to them. We read these threads for their topics, not their "organic discussions," and this thread is already long enough without posters veering off the tracks.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Moto Yugota on August 01, 2007, 02:45:56 PM
So, has NWR given up on their weekly VC updates?  It seems like this site is becoming less and less useful with each passing week.  90% of the articles here were already just press releases and screenshots that you can find on any video game site.  With the mailbag becoming a non-entity as well, the only original content on te site is the occasional review, and I'd rather go to gamerankings if I don't actually know if I want to get a full-priced game, since I can get a better average from more people.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: King of Twitch on August 02, 2007, 10:26:34 PM
NWR=Sega
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on August 06, 2007, 02:19:06 AM
Today is a good one...

1. Adventures Of Lolo (NES - 500 Wii Points)
2. Galaga '90 (TG16 - 600 Wii Points)
3. Wave Race 64 (N64 - 1000 Wii Points)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: optimisticlimbo on August 06, 2007, 04:49:12 AM
I need to beat some other games first, but Wave Race 64 is definitely my next VC download.  I'm so glad you can snag them at any time.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 06, 2007, 06:15:54 AM
SCORE!

Wave Race AND the Adventures of Lolo! Great update this week!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on August 06, 2007, 09:10:35 AM
Hahaha, everyone look at this.

Nintendo adds Wii and DS ads to Wave Race 64.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 06, 2007, 10:20:26 AM
That's awesome haha.

I'm so downloading Wave Race 64 tonight.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: anubis6789 on August 06, 2007, 10:20:30 AM
Quote

Originally posted by: Mashiro
SCORE!

Wave Race AND the Adventures of Lolo! Great update this week!


What, no love for Galaga?

Quote

Originally posted by: Luigi Dude
Hahaha, everyone look at this.

Nintendo adds Wii and DS ads to Wave Race 64.


I was wondering if they were going to have to get rid of the mentions of Kawasaki.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on August 06, 2007, 10:54:54 AM
I have love for Galaga, but I dunno if that is really a good rendition of Galaga.

I think this week is an extremely strong week, with 3 games that are worth your money...but which ones do I choose to buy is the question.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on August 06, 2007, 10:54:54 AM
I have love for Galaga, but I dunno if that is really a good rendition of Galaga.

I think this week is an extremely strong week, with 3 games that are worth your money...but which ones do I choose to buy is the question.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on August 06, 2007, 05:04:50 PM
Lolo makes me happy. If I'm missing over the next couple of days... you'll know why.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on August 07, 2007, 05:05:07 AM
Never really thought about Wave Race 64 needing to be altered.  Kind of a bummer even it really doesn't affect much.  Hang on to those N64 cartridges.  These days with copyright lawyers breathing down everyone's neck it's a good idea in general to hang on to old media anyway because you never know when some licenced song or whatever is going to be replaced by generic muzak.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: cubist on August 07, 2007, 08:10:05 AM
Yep...definitely downloading Waverace and more tonight...going to get 2 Wii Points Cards and Update my system later today to 3.0...SWEET DAY!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mikintosh on August 07, 2007, 10:31:52 AM
Well, I doubt games from the systems which are on the VC would have many licensed songs. I'm sure this'll be more of a problem for the PSN, since they were the smarties who used the extra space on the disc for that kind of stuff.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Bill Aurion on August 07, 2007, 10:36:21 AM
Oh no!  Lolo is out just in time for me to not have time to play it!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 07, 2007, 03:01:33 PM
According to NeoGaf a user spotted images of Super Metroid, the original Metroid and another Shining Force game recently being put up on the servers.

Mayhaps they shall be released soon on VC? ::prays for Super Metroid::
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on August 07, 2007, 04:38:07 PM
I'd be surprised if we got Super Metroid before Metroid plus a long wait between.  Unless they're planning to release both simultaneously in celebration of Prime 3.  But I kinda doubt that, especially considering Super Metroid's so good it would probably distract some people from Prime 3. :b
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on August 07, 2007, 08:02:36 PM
The way I see it is they'll probably release the original Metroid released on the same day as Metroid Prime 3.  You have to remember that Nintendo included the original Metroid in both Metroid Prime and Zero Mission, and so releasing it again on the same day as Prime 3 just seems so obvious.  Plus it wont harm Primes sales since the original Metroid is so horrible most people will stop playing it after 5 minutes anyway.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on August 07, 2007, 08:41:31 PM
The original Metroid isn't horrible.  It's unrefined and I don't blame anyone who doesn't like it, but if you can manage to get into it it's a pretty cool game.  I still wish Nintendo would make another Metroid game as nonlinear as the first game.  Just with an automap, and refilling your energy when restarting after dying.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Luigi Dude on August 07, 2007, 09:47:37 PM
Oh I've tried getting into the original Metroid many times but I just can't.  It's a perfect example of a game that was limited because of the time and hardware it was released on.  That's why Super Metroid was a true masterpiece because thanks to the SNES power they were finally able to make everything great about Metroid finally work right.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on August 08, 2007, 02:18:11 AM
Was anybody aware they posted another update for Star Fox 64

I downloaded it and I think it brought back the best of both worlds from before, it doesn't have the 64-emulated slowdown

anything else it may have i'm not sure of.  Not sure if the moddified the control or not
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on August 08, 2007, 06:03:13 AM
Metroid is like a classic silent movie.  It's historically important and at the time blew everyone away and everyone with an interest in games should familiarize themselves with it.  But it's dated and doesn't really hold up.  A lot of older games are like that.  I can't really play any Atari 2600 games.  If they're arcade ports usually I can play the arcade version but any pre-NES console game I find a chore to play.  For NES games I find a lot of the action games hold up but the more complex titles like Metroid or Zelda or any of the RPGs seem so limiting compared to the games that followed them.

It's okay to dislike these games as long as you've tried them and acknowledge their historical importance.  You're only a philistine if you're some bratty teenager automatically dismissing anything that isn't current.  The idiots also don't like Super Metroid because it's old.  That's the difference.

Super Metroid though is timeless.  The only way I see that game ever becoming dated is if the holodeck takes over and people find playing a videogame on a screen with a controller dated.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on August 09, 2007, 12:36:25 AM
Can anyone give me some pointers for Wave Race 64? I just got it because everyone says it's great, and I like it, but I'm horrible at it. The operations guide (as usual) isn't much help; it tells me the controls but not how to effectively use them.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on August 09, 2007, 01:09:28 AM
Doesn't the warm up mode cover everything pretty well?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on August 09, 2007, 08:05:12 AM
There's a warm-up mode? I didn't see that. I'll have to go back and check it out.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 10, 2007, 01:17:15 AM
WOOT!!!! Super Metroid confirmed for an August 20th release!

Quote

After downloading, it becomes its own Wii Menu channel. It's not a demo, but has trailers and other vids from the game. This kicks off a "Month of Metroid" for Nintendo with Metroid (available for 400 points) and Super Metroid (800 points) getting Virtual Console releases on August 13 and August 20th respectively. MP3: Corruption drops August 27th.


Source: Kotaku.com

(I wonder if the original Metroid being listed for 400 is a typo on Kotaku's part?)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on August 10, 2007, 04:27:43 AM
Yes it is a typo.  On the Shop channel it actually says 500 points.

Too bad.  I would think it would be awesome for Nintendo to release a real classic NES game at 400 Points to advertise the price drop of NES games.

I still believe that the Best Pricing would be:

400 NES
500 TG16
600 SNES/Genesis
1000 N64

Finally Neo Geo Games COULD take up the 800 Point Realm.

Those numbers would help prevent stuck Wii Points.  And for $20 you could get a good variety of games from different platforms.  The Best Combo being 1 N64 game, 1 SNES/Genesis game, and 1 NES game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on August 10, 2007, 05:04:04 AM
"Those numbers would help prevent stuck Wii Points."

I'm pretty sure Nintendo wants this.  "Oh dang!  I only have 100 points left that are non-refundable.  Guess I better BUY SOME MORE!"

Only a week to beat Super Metroid before Metroid Prime 3 comes out.  Well that's doable for anyone who has beaten the game before but newcombers might not be able to pull that off.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Galford on August 10, 2007, 09:54:11 AM
About time Super Metroid showed up on the VC.
Now if we could only get the Fire Emblem games...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 11, 2007, 01:00:13 AM
Quote

Only a week to beat Super Metroid before Metroid Prime 3 comes out. Well that's doable for anyone who has beaten the game before but newcombers might not be able to pull that off.


For sh!ts and giggles I hooked up my SNES the other day and tonight I played Super Metroid.

From scratch it took me around 3 hours to finish with a gameplay time of 1 hour 59 minutes (I finally got to see Samus take off the suit fully for the first time by means of beating the game! lol).

So it'll be a cake walk for anyone who's done it before. Everyone else . . . it'll probably take 5-6+ hours if you've never gone through it before.

Plenty of time to marvel in the greatness that is Super Metroid and then enjoy MP3 =D
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on August 12, 2007, 02:22:23 AM
I believe I clocked some 16 hours on my Super Metroid saves on the SNES before the battery gave out again (got it from a flea market with a dodgy battery, has a tendency to delete all saves). Never managed to beat Ridley, though.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on August 12, 2007, 03:39:12 PM
Quote

Originally posted by: NeoThunder
Was anybody aware they posted another update for Star Fox 64

I downloaded it and I think it brought back the best of both worlds from before, it doesn't have the 64-emulated slowdown

anything else it may have i'm not sure of.  Not sure if the moddified the control or not
Can anyone else confirm this?  I didn't download the first update because I didn't want to introduce slowdown into my game.  But if I can get the improved controls without slowdown I'll be a happy camper.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on August 13, 2007, 07:35:45 AM
TEN HUT!

Cratermaze, TurboGrafix16 Hudson
Metroid, NES Nintendo
Shining in the Darkness, Genesis Sega
Title: RE:Official "Virtual Console Mondays" Thread
Post by: anubis6789 on August 13, 2007, 08:20:46 AM
Quote

Originally posted by: vudu
Quote

Originally posted by: NeoThunder
Was anybody aware they posted another update for Star Fox 64

I downloaded it and I think it brought back the best of both worlds from before, it doesn't have the 64-emulated slowdown

anything else it may have i'm not sure of.  Not sure if the moddified the control or not
Can anyone else confirm this?  I didn't download the first update because I didn't want to introduce slowdown into my game.  But if I can get the improved controls without slowdown I'll be a happy camper.


I can confirm that there was in fact another update, but since I did not get to play that much after the first update, I cannot really tell you any differences, although there does seem to be very slight slowdown on the map screen, it is not as bad as the first updates slowdown, but I cannot tell if the slowdown that I see in the map screen is really slowdown or if I am just manufacturing slowdown because I expect to see it (I cannot remember how fast the map screen moved on the original version). Aquas did not seem to slowdown very much, if at all, but I really was not looking for it so it might still be there.

Regardless of all that though, the tweaks to the control make the game way more enjoyable to me, it was so sensitive before.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Viewtiful mario on August 13, 2007, 06:33:43 PM
A question to thoes who've dowloaded Metroid:
In the players manual does it show you a picture of each powerup along with what it does, not knowing what powerup I got really confused me last time I played it. I'm going to try to like it and if all else fails I'll just get a map online to beat the game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on August 14, 2007, 01:34:50 AM
I re-updated my Star Fox 64.  I was playing it and it all seemed the same, I never noticed the slow down before.  But while I played it, I noticed the X and Y buttons can be used for boost and brakes instead of the second analog stick...and I don't know if that was in the previous updates.  If it was, I wish I discovered it sooner because it makes the game infinitely more playable.  If it wasn't, then those button modifications, make the update incredibly awesome and the game enjoyable again.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caliban on August 14, 2007, 03:01:05 AM
Quote

Originally posted by: Viewtiful mario
A question to thoes who've dowloaded Metroid:
In the players manual does it show you a picture of each powerup along with what it does...


Yes.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on August 14, 2007, 03:54:08 AM
Wow, unusually detailled instructions for a VC game.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Viewtiful mario on August 14, 2007, 01:30:57 PM
Quote

Originally posted by: Spak-Spang
I re-updated my Star Fox 64.  I was playing it and it all seemed the same, I never noticed the slow down before.  But while I played it, I noticed the X and Y buttons can be used for boost and brakes instead of the second analog stick...and I don't know if that was in the previous updates.  If it was, I wish I discovered it sooner because it makes the game infinitely more playable.  If it wasn't, then those button modifications, make the update incredibly awesome and the game enjoyable again.


It was there before, you can olso awnser incoming calls by pressing the little z button on top of the controller. (as oppose to moving the right anelog to the right)

Quote

Originally posted by: Caliban
Quote

Originally posted by: Viewtiful mario
A question to thoes who've dowloaded Metroid:
In the players manual does it show you a picture of each powerup along with what it does...


Yes.


Thanks a lot
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on August 16, 2007, 03:25:34 AM
What games do you release along side Super Metroid is my question.

You know people will be buying points to get this game, so Sega and TG16 will want to have something equally great to entice gamers to download their game with the extra points available.

I think Super Metroid and Sonic 3 would make a great Monday update...truthfully, I would like to see another Nintendo oddity game like Kirby released along with Super Metroid...perhaps Unicycles (though I really hated that game.)

Perhaps Zombies Ate My Neighbors?  what do you think?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nick DiMola on August 16, 2007, 04:25:43 AM
I would suggest Nintendo release some games that were guaranteed to be throw away releases regardless, because anything released alongside Super Metroid is going to get crushed. Better off to release something you didn't think would sell all that well that way you don't compete with yourself for the customer's dollars.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: cubist on August 16, 2007, 04:49:26 AM
Quote

Originally posted by: Spak-Spang
I think Super Metroid and Sonic 3 would make a great Monday update...truthfully, I would like to see another Nintendo oddity game like Kirby released along with Super Metroid...perhaps Unicycles (though I really hated that game.)


Not that it means anything except in the interest of trivia, but the name of the game was "Uniracers", not Unicycles.  It was actually developed by DMA Design (now Rockstar North).
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on August 16, 2007, 05:47:01 AM
Do VC games lose sales if a big title steals their thunder?  It's not like they ever go off the shelf and everything is cheap enough that it's not like one has to pick one game over another.  Plus I figure that most of the VC audience are informed gamers who know their sh!t and would go back and buy something they knew was good.  People with casual game interests don't care as much about old games.  Super Metroid in particular is going to sell with hardcore gamers.

If anything I would release a well known title for the Genesis or T-16 to go with Super Metroid.  A lot of T-16 games are obscure and require people to want to try them out so they might get overshadowed.  But a well known T-16 game will attract attention even later on if someone is looking though older VC titles they haven't bought yet.

And Uniracers is the best.  I've spent a couple all-nighters with friends playing that game.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: k_bukie on August 16, 2007, 08:41:22 AM
Looking at Hudson's August release list, the only title they are releasing yet this month is Neutopia.  Seeing as that's certainly one of the best TG-16 games in existence, if not the best, it might not be a bad idea for them to release it next Monday.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: cubist on August 16, 2007, 01:17:19 PM
Quote

Originally posted by: Spak-Spang
What games do you release along side Super Metroid is my question.


I don't think you offer anything along with Super Metroid.  People will not even pay attention to the other games...not if they're crazy enough to pass on the greatest SNES game ever made (outside of Chrono Trigger).
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on August 20, 2007, 04:59:01 AM
Obviously you offer:

Super Metroid  SNES
Shinobi 3  Genesis
Neutopia  TG16
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 20, 2007, 06:44:11 AM
Everyone with access to the VC had better download Super Metroid.

OR ELSE.

thumbs up samus will get you!!!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on August 20, 2007, 07:14:53 AM
I got Super Metroid, played it for an hour I think, it's alot easier than the original Metroid for NES, but I'm liking it alot so far, oh and the music is bliss.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Strell on August 20, 2007, 07:15:03 AM
Super Metroid is still perfection.  Watching the intro a few times over lunch break still manages to send chills down my spine.

That game is cinematic beyond degree for 16 bit games, let alone games in general.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on August 20, 2007, 07:20:17 AM
Earthbound is supposed to be coming soon.  You all have to buy it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on August 20, 2007, 07:21:20 AM
"Everyone with access to the VC had better download Super Metroid.

OR ELSE."

If I already have it for the SNES I feel I should not have to download it.  But then owning an original copy should grant me special priviledges over other gamers, just for being so awesome.  I've got the box and manual, too!

Shinobi 3 is really cool by the way.  I know no one cares but it shouldn't be ignored.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Strell on August 20, 2007, 07:43:20 AM
Quote

Originally posted by: Ian Sane
"Everyone with access to the VC had better download Super Metroid.

OR ELSE."

If I already have it for the SNES I feel I should not have to download it.  But then owning an original copy should grant me special priviledges over other gamers, just for being so awesome.  I've got the box and manual, too!

Shinobi 3 is really cool by the way.  I know no one cares but it shouldn't be ignored.


The level of...irony...

VEGETA, WHAT DOES---

Shinobi 3 is on the PS2 Genesis Collection.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: k_bukie on August 20, 2007, 10:11:52 AM
Neutopia is straight awesome.  It's practically Zelda 1.5, halfway between Zelda for NES and SNES, and possibly the best TG-16 game available.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 20, 2007, 11:51:30 AM
Quote

If I already have it for the SNES I feel I should not have to download it. But then owning an original copy should grant me special priviledges over other gamers, just for being so awesome. I've got the box and manual, too!


Lol well I have the same and I do feel the same sometimes (WTB special bar code scanner for Wii to let me dl games I already own . . .). In fact I re-hooked up my SNES and played through Super Meriod the other day but I'll still be downloading it . . . just incase my SNES implodes or something.

Hey, you never know!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: JonLeung on August 20, 2007, 12:40:28 PM
I got home from work, just in time to see my brother finish the game.  He doesn't have work or school today so he spent the afternoon playing it.

He finished it in 2 hours and 59 minutes...but with 99% of the items.  Boy, is he mad about the last 1%.  But now he has an excuse to play it again.

EDIT: Even funnier and more amazing is that my memory of the game is nowhere near as good as his, and yet I knew right away which 1% he was missing...a Missile Tank high up in ("Eastern?") Crateria.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on August 20, 2007, 05:07:45 PM
Quote

Originally posted by: thatguy
Earthbound is supposed to be coming soon.  You all have to buy it.


QFT.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on August 20, 2007, 05:27:18 PM
Quote

Originally posted by: Kairon
Quote

Originally posted by: thatguy
Earthbound is supposed to be coming soon.  You all have to buy it.


QFT.


Never played Earthbound but I really want to, so I'll be buying it!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 20, 2007, 05:48:59 PM
Ugh I'll pass on Earthbound, I have no urge what-so-ever to play that game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on August 20, 2007, 06:01:37 PM
Buy it!  And use the 'L' button when you play!  You must!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 20, 2007, 06:02:50 PM
NEVA EVIL BORGZ!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on August 20, 2007, 06:03:25 PM
Mashiro, I hate you.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: that Baby guy on August 20, 2007, 06:05:14 PM
Quote

Originally posted by: Mashiro
NEVA EVIL BORGZ!


Actually, I plan to kill lots of Borg by resisting.  Duh.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on August 21, 2007, 12:42:50 AM
Everyone who doesn't buy EarthBound sucks.  Srsly.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on August 21, 2007, 04:59:59 AM
And whoever does buy it has to know that the 'L' button is a shortcut that can be used to bypass the menu-to-talk style of play, something incredibly useful to know.  It can alsp be used to select options, too.  Essentially, you would only need to use your right hand to go backwards through a menu or to open the menu so you could equip something, use an item, or select PSI.  The 'L' is probably the best control feature in the game, besides running in circles when you have four things following you.  That's fun, too.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Strell on August 21, 2007, 05:03:38 AM
If there were a way to dish out 800 points for $8 to people SOLELY so they would download Earthbound, I'd do it.  It deserves the recognition, and the fans deserve Earthbound 2 (Mother 3) to get translated officially.

I guess I'll just have to rely on Starmen.net in the meantime.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: couchmonkey on August 21, 2007, 05:50:38 AM
I'll buy Earthbound even though I have no money!!  It will be my first VC purchase.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on August 21, 2007, 05:59:37 AM
You know I started playing Super Metroid again and I am blown away once again by the polish and atmosphere of this game.  Everyone talks about how the original Metroid started the feeling of isolation and being alone, but I never felt that in the original.  Oh, it tried to have atmosphere and isolation, but instead just fell flat.

Now, Super Metroid, oozes atmosphere and isolation from beginning to end.  One of my favorite parts in the game (I have actually started the game over to experience it again, and set L to aim up instead of R) is landing on the planet, and going to get the morph ball.  All is quiet, but once you get the power up, a search light spots you...and you continue on and another spots you.  The emotion of being spotted is great, because you KNOW it means something...but no one is coming to get you yet...they just know you are there.  Finally, you go back up the elevator, and the two stone heads turn to look at you as you pass by...it is the little things that make this game so brilliant.  

I also treated this game as well as most Nintendo sequels as truly not sequels, but revisions of the original game.  Link to the Past is a perfect example, and I believed Super Metroid was the same.

However, starting the game again, I realize this is a sequel, because the world treats it as such.  The spot lights I described earlier are waiting for Samus Aran.  The Space Pirates know she is coming, and know she will search out the powers from the first game...in fact, the Morph ball room is the exact same.  The Pirates are waiting and setting up a trap, and it was at that realization and setup that I felt alone in the game...and I felt the desperate need to succeed above all costs.  

Super Metroid is brilliant...and I can't wait to play the game tonight.  Though, I can't bring myself to speed run it.  Sure you get a better ending, but you also miss out on taking everything in and enjoying the experience and the environment.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Strell on August 21, 2007, 06:04:24 AM
Spak is dead on.

There's so many little things that make Super Metroid unbelievably awesome.  It is perfection in 16 bit, and perfectly executed in the Pantheon of gaming.

All those minute details start to add up.  Samus's visor blinks as if she is constantly scanning information.   The dead space pirate body with bugs that flea when you approach it.  Blasting the glass chamber.  Meeting friendly creatures.  The overwhelming atmosphere and unsettling nature.  Even the opening intro is amazing - the cuts to a dark screen with the words "Nintendo presents" and "Metroid 3" and so on, with the baby metroid pulsating and shrieking, with dead scientists laying around.

Even the gameplay demos have a stunning attention to detail.  They actually paint her out as cautious - she darts around after landing on the planet, gun drawn at the ready.  There's even one that stops as she stares back at you.

I love this game so much.  It's easily in my top 10, if not 5.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on August 21, 2007, 07:27:25 AM
One thing that Super Metroid REALLY gets right that so many games today fail at is progressing the story in a manner where the player lives it instead of watching it.  Stuff like the spotlights and the whole final battle (I shouldn't spoil it for anyone unfamiliar with it) all happen as you're playing and if control leaves the player the camera angle doesn't change and no FMV kicks in.  In Metroid: Zero Mission when I encounter Kraid there's a little cinematic of Kraid.  That's how he is introduced.  But in Super Metroid it never changes.  I don't watch a cut scene where Kraid appears, he does it in front of me.  It's like it happened while I'm playing the game and it's much more effective.  Cut scenes are cool but overused.  If you can make the player experience something first hand, do it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on August 21, 2007, 07:29:50 AM
Quote

Originally posted by: Ian Sane
One thing that Super Metroid REALLY gets right that so many games today fail at is progressing the story in a manner where the player lives it instead of watching it.  Stuff like the spotlights and the whole final battle (I shouldn't spoil it for anyone unfamiliar with it) all happen as you're playing and if control leaves the player the camera angle doesn't change and no FMV kicks in.  In Metroid: Zero Mission when I encounter Kraid there's a little cinematic of Kraid.  That's how he is introduced.  But in Super Metroid it never changes.  I don't watch a cut scene where Kraid appears, he does it in front of me.  It's like it happened while I'm playing the game and it's much more effective.  Cut scenes are cool but overused.  If you can make the player experience something first hand, do it.


I think you need to play Half-Life 2 or even Call of Duty which let you interact with the characters instead of just watching the story unfold.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on August 21, 2007, 09:34:55 AM
I wouldn't really praise Half-Life 2's character interaction. People delight in messing with npc characters who have scripted speeches, throwing cans at them, shoving boxes in their face, etc. scripted NPC talking sequences are nothing but cutscenes that players can mess with to no avail.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on August 21, 2007, 09:36:30 AM
Quote

Originally posted by: Kairon
I wouldn't really praise Half-Life 2's character interaction. People delight in messing with npc characters who have scripted speeches, throwing cans at them, shoving boxes in their face, etc. scripted NPC talking sequences are nothing but cutscenes that players can mess with to no avail.


Um, isn't Super Metroid the same way?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on August 21, 2007, 10:11:17 AM
see? story is just fluff.

The real story goes on behind the scenes when you're trying to find time to play between school or work or both and you get hungry and you convince yourself to take a break from playing so you could visit Taco Bell and like those two guys who try to be the best Donkey Kong player in the world with all the drama between them and their inner selves or those times you play against a boss and you spend thirty minutes not beating it cuz you can't think straight cuz you're tired and it's late and you might have a headache since you decided not to visit Taco Bell and get that meal you should've had.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 21, 2007, 12:05:01 PM
Loving all the Super Metroid praise as it definitely deserves it.

I was astonished that in all my times through the game many years ago that I STILL didn't see everything as the other day for the first time I got to the room with the turtles and the energy pack.

Good stuff.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: that Baby guy on August 21, 2007, 02:43:16 PM
Quote

Originally posted by: Professional 666
see? story is just fluff.

The real story goes on behind the scenes when you're trying to find time to play between school or work or both and you get hungry and you convince yourself to take a break from playing so you could visit Taco Bell and like those two guys who try to be the best Donkey Kong player in the world with all the drama between them and their inner selves or those times you play against a boss and you spend thirty minutes not beating it cuz you can't think straight cuz you're tired and it's late and you might have a headache since you decided not to visit Taco Bell and get that meal you should've had.


Oh, yah.  Definitely.  Everyday.  I'll take two.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Shecky on August 21, 2007, 03:55:04 PM
Finally downloaded it... One thing about Super Metroid is that the controls take getting used to and the jumping is still off in the early game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on August 21, 2007, 05:21:43 PM
SM will be my second VC purchase now that I have popped my cherry  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on August 21, 2007, 05:47:37 PM
I say Y for run, B for jump, and R for Shot.  L for up angle.  That's my advice.  It'll feel a little Super Mario World-ish, with a dash of FPS, I think.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on August 21, 2007, 11:54:24 PM
Having never owned an SNES, I had never played Super Metroid. I was planning to wait until after Metroid Prime 3 to get it, but with all the hype I couldn't resist. After I downloaded it I proceeded to play it for three straight hours. Damn, this thing is fantastic. I played Fusion, and a little bit of Zero Mission, and I enjoyed both, but they don't hold a candle to this. I wouldn't call it the best game of all time, but I can certainly see how someone could come to that conclusion.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on August 21, 2007, 11:59:58 PM
I've been using a hori pad with A jump, B select item, Y shoot, X run, and Z cancel item.  L and R at their defaults.  Having the Z button so close to my right thumb is quite convenient, but practically anything is better than using the default of the select button for cycling through your items.

Also, I'm with Ian regarding story.  It always makes me sad when developers foil their attempts at immersion with cutscenes.  The Prime series is a perfect example.  They go to all the trouble of having all these visor effects to make it feel like you're in Samus' suit of armor, only to throw it away every now and then by cutting to random, disembodied cutscenes.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Shecky on August 22, 2007, 01:29:26 AM
Quote

Originally posted by: insanolord
Having never owned an SNES, I had never played Super Metroid. I was planning to wait until after Metroid Prime 3 to get it, but with all the hype I couldn't resist. After I downloaded it I proceeded to play it for three straight hours. Damn, this thing is fantastic. I played Fusion, and a little bit of Zero Mission, and I enjoyed both, but they don't hold a candle to this. I wouldn't call it the best game of all time, but I can certainly see how someone could come to that conclusion.


Zero Mission is really good... you should go back and finish that.  I liked it a bit better than Super Metroid.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on August 22, 2007, 01:55:00 AM
The Select button for your items select isn't that bad...I have not had too many issues with it.  Now for the weapons cancel I have issues with that.

I did have to start the game over and switch L and R, because it is more important to angle up and shoot and that is easier with L angling up.  I may want to start the game yet again and do that R as shoot as suggested, because it is an interesting take on the controls.

Anyone play with the moonwalk option on?  What does it do exactly, and does it help with the game?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on August 22, 2007, 02:18:11 AM
Select button for item selection is awful for when you want to rapidly switch between your beam and missiles, like shooting down projectiles bosses shoot at you before quickly returning fire.  It gets progressively worse as you gain more items to cycle through.

Uh, you know you can change your control settings without starting a new file, right...? O_o

I tried the moonwalk option back on the SNES once.  If you move in the opposite direction while holding fire, you can walk backwards while shooting.  I remember it being difficult to even pull it off, let alone make good use of it.  And I think you might've even walked slowly when moving backwards.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on August 22, 2007, 02:58:36 AM
I tried to find that option to change button in the middle of the game.  I paused and went through the Map and Samus options, but never found a way to change button layouts.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on August 22, 2007, 03:01:49 AM
You can't do it in the middle of the game.  After you select your file from the file selection screen you have the option to mess with your settings before diving into the game from where you last saved.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Strell on August 22, 2007, 03:35:34 AM
Played about 2 hours yesterday.  Can't believe how perfect this game is.

There's a lot more that I'm appreciating that I didn't when I was younger.  Most of it silly opinion.  For example, I love how there's deadends in the game.  Like you go into a room and there's literally nothing there.  That just makes so much sense because you're on this sprawling, huge world.  Every other game designer in the world is going to at least put something in there.  Nintendo just sort of understands "this is an alien world, parts of it don't make sense and exist only to exist."  I realize that is something tiny to hit on, but it just really stands out as something that took some honest thought.  

Music is great and atmospheric, control is spot on (I keep getting into areas I technically shouldn't, since I like to wall jump so much).  All the little graphical touches on Samus's suit still look awesome.  The overwhelming sense of isolation.  Even the architecture is incredible - really feels completely otherworldly, with bizarre technology and the like.

I love this game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on August 22, 2007, 06:58:59 AM
Dead ends in Super Metroid? I don't recall that.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on August 22, 2007, 09:11:33 AM
It's not a dead end until you've scanned it, broke the wall, open the new room, get the booty, and find there's nothing left to scan.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 22, 2007, 11:27:39 AM
Quote

Originally posted by: Professional 666
It's not a dead end until you've scanned it, broke the wall, open the new room, get the booty, and find there's nothing left to scan.


Lol truth.

Quote

And I think you might've even walked slowly when moving backwards.


Also truth.

In regards to control set up I found myself struggling with the controls a little last week when I played SM on the SNES but after a half an hour I got very used to the default controls.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on August 22, 2007, 11:29:28 AM
See, I normally have trouble dashing, jumping, and shooting with just one finger, but I think my set-up I mentioned above works well.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on August 23, 2007, 03:58:16 PM
One thing about running is that after getting up to speed, you can let go of the run button and you'll still maintain your speed.  May or may not actually be too helpful, but it's something to keep in mind.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Shecky on August 23, 2007, 05:06:07 PM
heh, I don't get this whole running thing even though something similar was in Zero Mission.... I usually push down to maintain a charge but how do you control any dash after the fact... sometime I go up sometimes to the side...  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: chaingunsofdoom on August 24, 2007, 10:00:57 AM
Shecky checkout Google or GameFAQs for the secret moves guides. To jump diagonally up: after you're charged-up, use the R button, point left or right, then hit the jump button. You will go flying left or right.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Strell on August 27, 2007, 05:22:24 AM
Breath of Fire 2
Super C
Ghouls 'n Ghosts (Genesis)

Not a bad week.  I might have to get points for BoF2.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on August 27, 2007, 05:24:41 AM
Edit - Strell has a faster quickdraw than me.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on August 27, 2007, 05:54:25 AM
Super C!? Now theres the Contra I played! Oh baby nostalgia flowin' like diarrhea!  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on August 27, 2007, 08:14:41 AM
Breath of Fire 2! YES!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on August 27, 2007, 11:19:17 AM
I Metroid Prime 3 wasn't coming out tomorrow I would care about these titles but for now they are gonna be on the back burner . . .
Title: RE: Official "Virtual Console Mondays" Thread
Post by: decoyman on August 27, 2007, 11:30:55 AM
Whoa, DAaaMan64, that's pretty nasty.





(But I lol'd.)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on August 27, 2007, 11:34:41 AM
Is BoFII a turn based, random battle RPG?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on August 27, 2007, 12:11:58 PM
Yes, it has a bazillion random encounters, and it is turn-based, but, and there's a but, there is an option in the battle menu that was called auto-battle (I think that's what it was called) that will be quite helpful if you want to grind.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on August 30, 2007, 04:23:39 AM
looks like nintendo is sending out weekly virtual console e-mails...

I got one today with links to the videos of this weeks 3 titles, did anyone else get this e-mail?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on August 30, 2007, 05:54:57 AM
I got one of those E-mails...I thought it was pretty nifty.  I will be glad to visit the videos and buy more games now that I can just check my E-mail on the obscure ones and see if I like what is presented.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NinGurl69 *huggles on August 31, 2007, 10:37:47 AM
Just now?

Nintendo is horribly slow at advertising these things.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on September 03, 2007, 03:55:55 AM
What's today's update?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Myxtika1 Azn on September 03, 2007, 04:31:31 AM
Adventure Island (NES)
Donkey Kong Jr. Math (NES)
Landstalker: The Treasure of King Nole (Genesis)
Bonk 3: Bonk's Big Adventure (TG 16)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UncleBob on September 03, 2007, 03:41:16 PM
Who's gonna download DK jr. math?  seriously?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on September 03, 2007, 06:12:49 PM
Didn't Kairon post some time ago that he would get it?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on September 04, 2007, 07:29:02 AM
No, just Donkey Kong Jr.... Which, btw, is awesome...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UncleBob on September 04, 2007, 07:43:22 AM
DK Jr. - Good.
DK Jr. Math - eh... maybe for 100 pts...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Caliban on September 04, 2007, 09:30:24 AM
Quote

Originally posted by: Kairon
No, just Donkey Kong Jr.... Which, btw, is awesome...


Ah, thanks for correcting me. I also got Donkey Kong Jr., and yes, it is cool to a certain extent of its limitations.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on September 04, 2007, 09:38:36 AM
I think we got four games this week to make up for DKJR Math.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Myxtika1 Azn on September 10, 2007, 04:14:30 AM
Todays VC update:

NES Play Action Football (NES)
Sonic the Hedgehodg 3 (Gen)
Neutopia II (TG 16)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on September 10, 2007, 06:47:43 AM
How was the Football game?

I really would like to own those old Madden SNES football games.  The super cheesy ones where you can mess with the AI and exploit it by running backwards and loop around for a touch down.

That is always great stuff to pull off.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: darknight06 on September 13, 2007, 04:13:13 PM
You can still exploit the AI, even in the next generation versions.  It's a little harder on next-gen than it is on PS2 era though.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BlackNMild2k1 on September 13, 2007, 08:42:12 PM
PC Engine CD-ROM2 games headed to VC

NES...check
SNES...check
Genesis...check
Turbo Grafix 16...check (PC Engine?)
N64...check
NeoGeo...check
and now PC Engine CD-ROM2 (Turbo Grafix CD-Rom?)

someone else can translate to confirm. I'm tired and gotta goto bed.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on September 14, 2007, 07:07:51 AM
This is nice.  But, wow we are going to need a HD Drive soon for all these potential games.

Hey Nintendo I got an idea for you.  Create a Virtual Console Hard Drive Package.

For $100.00 give games the ability to get a Hard Drive, Virtual Console Controller and free 2000 Points Virtual Console Card, to download some games.

It will be a huge profit maker for you, but will also look like a great deal in comparison to Microsoft's Hard Drive.  A free Controller $20 value.  Free Points card $20 Value...so the true cost of the Hard Drive would be around $60.00.

Nintendo please do this ASAP...how about making it the September surprise that is supposed to happen?  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Purple_Beard on September 17, 2007, 05:36:32 PM
Quote

Originally posted by: Spak-Spang
This is nice.  But, wow we are going to need a HD Drive soon for all these potential games.

Hey Nintendo I got an idea for you.  Create a Virtual Console Hard Drive Package.

For $100.00 give games the ability to get a Hard Drive, Virtual Console Controller and free 2000 Points Virtual Console Card, to download some games.

It will be a huge profit maker for you, but will also look like a great deal in comparison to Microsoft's Hard Drive.  A free Controller $20 value.  Free Points card $20 Value...so the true cost of the Hard Drive would be around $60.00.

Nintendo please do this ASAP...how about making it the September surprise that is supposed to happen?



Nintendo will need to look into this by years end..even if no HDD... a update for bootable off SD card would be nice...and the ability to have more "channels" on the Wii as well as the ability to subdivide channell blocks.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on September 17, 2007, 07:46:41 PM
I'd really like to have specific channels, sort of used as folders, for each console on the VC. That way I could divide the games up that way, solving (at least for a while) the problem of running out of channels. Also, for what must be the billionth time, I demand a hard drive, support for a USB hard drive, or support for booting channels off the SD card.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on September 23, 2007, 05:03:37 PM
I want the next game to be Kirby Super Star so bad I could cry. There's no reason it will be. I just want it to be.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on September 23, 2007, 05:21:29 PM
Well, a month ago, Starmen.net told us Earthbound would be real soon.  If they're right, it should be any week now.

I'd say they were going to have a Kirby week for whatever his next game will be, but they've already released a few of them, so it doesn't look like that'll happen.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on September 23, 2007, 06:08:47 PM
Earthbound is about the only game that would make up for it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on September 26, 2007, 02:20:24 PM
Bad news for those of us looking forward to some great VC games:
Quote

3 VC titles removed from ESRB:

Zombies Ate My Neighbors (SNES)
Duck Hunt (NES)
Teenage Mutant Ninja Turtles II: The Arcade Game (NES)
 It is a sad day indeed.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on September 26, 2007, 07:57:11 PM
What?! I wanted TMNT III: Manhattan Project as soon as possible, but this is a big setback..

So why exactly were they removed?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on September 28, 2007, 06:50:39 AM
Quote

Originally posted by: vudu
Bad news for those of us looking forward to some great VC games:
Quote

3 VC titles removed from ESRB:

Zombies Ate My Neighbors (SNES)
Duck Hunt (NES)
Teenage Mutant Ninja Turtles II: The Arcade Game (NES)
 It is a sad day indeed.


Could it be possible they are re-evaluating them for more current and up to date rating......for nothing more than i could guess, Re-Release
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on October 01, 2007, 12:28:59 AM
Yes, Zombies Ate My Neighbors is obscene.

I hate Sunday nights - I want to know what's on VC so bad!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on October 01, 2007, 12:39:52 AM
Quote

Originally posted by: Svevan
Yes, Zombies Ate My Neighbors is obscene.

I hate Sunday nights - I want to know what's on VC so bad!


Sheesh, it isn't Sunday anymore, stop trying to deceive everyone!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on October 01, 2007, 01:44:45 AM
Get ready to wet your pants...

Super Mario Bros: The Lost Levels (NES - 600 Points)
Sin & Punishment (Nintendo 64 - 1200 Points)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: UncleBob on October 01, 2007, 02:13:31 AM
Don't tease me, man... where'd you hear this from?

I've gotta buy some more Wii points today (only got 1500 banked...)
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on October 01, 2007, 02:45:19 AM
Quote

Originally posted by: UncleBob
Don't tease me, man... where'd you hear this from?


Today's Official Nintendo "WII-KLY UPDATE"
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on October 01, 2007, 05:20:03 AM
Is this Reggie's "September Suprise?"
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Rhoq on October 01, 2007, 05:36:28 AM
Quote

Originally posted by: ShyGuy
Is this Reggie's "September Suprise?"


A quick look at my calendar reveals that today is October 1st.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: ShyGuy on October 01, 2007, 05:44:24 AM
Reggie said today's September 31st and the Gregorian Calendar said "yes sir!"
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on October 01, 2007, 07:04:06 AM
I think this very well could have been the September Surprise...and it was delayed release.

I am very happy with this news.  The price is alittle off putting, but really it is a name that has never been available outside of import, so you know the price is pretty fair.  

Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on October 01, 2007, 07:43:42 AM
Don't give a crap about SMB1.5, but I am all there with Sin and Punishment!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: bustin98 on October 01, 2007, 04:08:34 PM
Oh yes, I am as giddy as a school girl with this release. SMB no so much. But ever since the announcement of VC there have been two titles that I have dreamed of. This is one and the only likely one.

The other is a reworked Goldeneye with online multiplayer. Yeah, I know, when pigs fly. But a boy who sounds like a giddy school girl can dream, right?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on October 01, 2007, 05:28:09 PM
I wasn't expecting Sin & Punishment to be released so soon, but I'm pleased that it did!  I'm not very good at it (I'm using control setting 2 with a 'Cube controller and I keep wanting to use the control stick to move instead of L and R), but I managed to beat it on Easy without too much trouble.  Some very cool set pieces. :D  I'm too scared to try Normal yet, though.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on October 01, 2007, 05:34:01 PM
Control set 1 with Classic Controller works incredibly well, IMO.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on October 01, 2007, 05:37:40 PM
Will you buy me a classic controller, Svevy?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on October 01, 2007, 05:50:17 PM
Yes.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on October 01, 2007, 05:52:18 PM
The CC is just great, especially if you want to play SNES awesomeness like Contra 3 or BoF II.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Smoke39 on October 01, 2007, 06:10:27 PM
Quote

Originally posted by: Svevan
Yes.

Squee!

Kairon: Both of the SNES games I have on the VC (Super Metroid and R-Type III) have customizable controls that work quite well with a hori pad.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Athrun Zala on October 05, 2007, 04:44:00 AM
I was finally able to try the VC... and I got StarFox 64
hadn't played the game in years, so I got my ass handed to me in Area 6 and Venom... at least got the medal in Meteo...

in any case, best $10 spent EVAR


next time, it'll be S&P and some SNES game... maybe DKC2, or LttP....  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on October 05, 2007, 10:57:21 AM
How do you destroy the giant railgun thing that tries to shoot Saki in S&P?  At the end of that sequence the score screen says "no bonus," leading me to believe that it's possible to sabotage it or something.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on October 05, 2007, 09:17:41 PM
The giant missile? You did destroy it if you saw a "no bonus" screen. You probably died once or twice before succeeding, which caused there to be "no bonus." I died a lot at the missile, unaware that I had to use my sword at least twice every time it passed.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: RedBlue on October 07, 2007, 06:55:38 AM
According to IGN NeoGeo hits on Monday.
FATAL FURY (NEOGEO, 1-2 players, rated T for Teen - Violence, 900 Wii Points)
WORLD HEROES (NEOGEO, 1-2 players, rated T for Teen - Animated Blood, Violence, 900 Wii Points)
ART OF FIGHTING (NEOGEO, 1-2 players, rated T for Teen - Animated Blood, Violence, 900 Wii Points)
Read me!  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on October 07, 2007, 08:30:10 AM
I know NeoGeo has a lot of good fighters, but I'm assuming they're going to release the crappier ones first. So, I'll probably wait.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on October 07, 2007, 10:21:47 AM
Quote

Originally posted by: Svevan
The giant missile? You did destroy it if you saw a "no bonus" screen. You probably died once or twice before succeeding, which caused there to be "no bonus." I died a lot at the missile, unaware that I had to use my sword at least twice every time it passed.


How they heck do you beat this damn missle heading at saki.  I can't beat this damn thing.  It always blows up no matter how much sword slashing I do!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on October 07, 2007, 10:26:08 AM
Not the missile, Svev, the thing that fires the missile.  You know, you fly around it shooting parts of it off, then fly down the rails deathstar-style dodging arcs of electricity.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on October 07, 2007, 10:35:26 AM
I know what your talking about Smoke39. I dont' know how to get the bonus there,  I was hoping you were gonna blow it up death star style haha.  but if you have any tips for how to blow up the Polestar bullet thing I would appreciate it.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on October 07, 2007, 10:40:42 AM
I d'know of any special tricks for shooting it down.  I just shoot it constantly until it starts getting close then start mashing the shoot button to hack it to pieces with my sword.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: OverHeat on October 08, 2007, 05:40:11 AM
Well, the NeoGeo games hit the channel. The original Fatal Fury, Art of Fighting and World Heroes are all available for download. Has anyone else downloaded Fatal Fury? I am curious because after downloading it, I cant play it! When I start the game, I can hear the sound, but there is no video! If I hit the home key, the screen flashes and the Reset/Wii/Oeration Guide comes up and /then/ I can see the game in the background, but once the home key is pressed, returning me to the game, the video disappears again! Just wondering if anyone else was having this problem.

UPDATE: OK, so I thought the problem might be that these games were not formatted for play in 480p. ( I remember that if you had your GC hooked up with component cables and tried to play a game that was not progressive scan, it wouldn't show up. You had to replug in the normal cables). So I tested two of my GC games that I know arent 480p. They both worked fine. So either Nintendo has taken this problem into account with all things (GC, NES, SNES, Genesis, TG16) and it somehow slipped with the NeoGeo games, or there is a problem with the NeoGeo games period. I gotta get to work, so I will be trying the switch out the cables method when I get back, unless someone beats me to it.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: OverHeat on October 08, 2007, 05:42:35 AM
Quote

Originally posted by: Nemo
I know NeoGeo has a lot of good fighters, but I'm assuming they're going to release the crappier ones first. So, I'll probably wait.


These first games are crappy if you consider the original Street Fighter 2 "crappy" compared to the newer versions that are out. Crappy to some, classics to others. If you arent actually a fan of these games, then wait for the newer versions. If you ARE a fan of these games (like me) then seeing these once $200 dollar games for $9 is pretty awesome.

Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on October 08, 2007, 06:35:37 AM
I'm a fan of classic games and newer ones as well. What I'm not a fan of is large amounts of homework and other life responsibilities that take up all my time. If I only have time to play one or two NeoGeo fighters, I just want to play the best.

Thanks for the advice. I'll hold out for better.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on October 08, 2007, 06:44:14 AM
"These first games are crappy if you consider the original Street Fighter 2 'crappy' compared to the newer versions that are out."

These first games are crappy if you consider the original Street Fighter 2 AWESOME, which in comparison these feel very dated.  The first post-SFII fighting games usually weren't very good and that includes SNK's games.  Initially it was like companies thought that if you had a bunch of cool characters, gave them all special moves, and had them fight each other it was good enough but Street Fighter II had more subtle depth and later other companies would catch on.  I wouldn't consider these three titles to have been exceptional fighting games even then.  They're still a great value if you remember them and want to get them but I wouldn't recommend them to anyone else.  The later sequels, however, I would.

They are all better than the first Street Fighter though.  Andy Bogard can brag that he made his first appearance in a better game than Ryu did.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on October 08, 2007, 07:55:37 AM
I remember back in the day playing World Heroes and I thought the game sucked and was horribly generic and poorly designed.

I also have never enjoyed any of the Art of Fighting series.  None of those games felt to have any depth or design...even the later games.

Now Fatal Fury series I have loved for along time, but I don't remember if the first game was any good.  I think I will wait for the second game to come out.

Title: RE:Official "Virtual Console Mondays" Thread
Post by: Jonnyboy117 on October 08, 2007, 07:57:51 PM
Quote

Originally posted by: Smoke39
Squee!


...Goblin Nabob
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Jonnyboy117 on October 08, 2007, 08:00:20 PM
Quote

Originally posted by: OverHeat
If you ARE a fan of these games (like me) then seeing these once $200 dollar games for $9 is pretty awesome.


Another way to look at it is that these once $0.25 arcade games are now $9.  Not such a good deal in those terms, is it? And let's be clear, these are very much arcade games in every sense of the word.  World Heroes doesn't even have a built-in pause function!  (You can still pause with the Home button, though.)
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on October 08, 2007, 08:12:03 PM
That's $0.25 every time you play, though.  If you lose or play 36 times, you've gotten your money's worth in that respect.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on October 08, 2007, 08:12:19 PM
Eh? You have to keep paying for arcade games.. plus you'd have to actually go there instead of having the game in the comfort of your home.

And 25 cents now isn't worth nearly as much as it was then.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on October 09, 2007, 02:19:18 AM
But if the arcade games were bad, then you might play the game a total of $2-3 dollars worth and then realize it is a bad game and move on.

Which from the sounds of it is exactly what would happen with these games.  Next set of Neo Geo games will be better.  Fatal Fury 2, A Shooter of some sort, and one of the Sports games would be perfect.

 
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on October 09, 2007, 05:44:37 AM
On the other hands these days you have to pay 1-2 dollars per credit on most arcade machines.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on October 09, 2007, 06:02:22 AM
"On the other hands these days you have to pay 1-2 dollars per credit on most arcade machines."

If you find these games in an arcade today I'd wager they would still only be a quarter.  1-2 dollars is for driving games and stuff like DDR.  The older standard joystick and buttons arcade games don't cost so much.  It's just that they aren't as common in arcades anymore.

World Heroes has a death match I used to really enjoy but World Heroes 2 also has it and it's much better.  Just wait for that.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: MilkManX on October 14, 2007, 12:32:30 PM
Anyone else have issues with these games on the Wii?

I downloaded World Heroes since I have AOF and FFBA on my PS2(which both of those collections do this video glitch as well but no the Metal Slug Anth.)

Anyway here is the issue.

Running Wii in component 480p WS to my Sanyo 30" WS CRT HDTV.

World Heroes runs but it has crazy flicker!

I get the same issue when I run the AOF or FF collections on my PS2 in component but what I do is run S-Vid when I play those on the PS2.

IS there some weird emulation that doesnt like my TV? The Metal Slug Anthology on Wii and PS2 runs fine in component.


Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on October 14, 2007, 01:14:41 PM
All the other VC games have been optimised to run at 480p on the VC, but it looks like NeoGeo games didn't get the same treatment, so you have to play them in SD.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on October 14, 2007, 08:24:05 PM
Last night I had a 7 hour loving grindfest with Breath of Fire 2. I love RPGs again.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: IceCold on October 15, 2007, 03:09:15 PM
As if I needed more reason to stay away from your game recommendations
Title: RE:Official "Virtual Console Mondays" Thread
Post by: LunaticFringe on October 16, 2007, 11:52:28 AM
I was really happy when I found out BoF2 was on VC O_O


more classic games like that PRZ!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Amodaus1 on October 20, 2007, 10:50:03 AM
Eveyone here needs to play The Last Blade 1 or 2 if they release them on the VC. Those were top class fighting games on the neo-geo  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ghisy on October 20, 2007, 12:10:27 PM
I think I've asked this question before but I don't remember the answer: is it possible to use a foreign credit card for the US VC?
I may want to buy Sin & Punishment, I hate virtual content but since the cart is going for like 30-50 bucks everywhere...
Thanks!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on October 20, 2007, 12:18:28 PM
Quote

Originally posted by: IceCold
As if I needed more reason to stay away from your game recommendations


Why you no likey Breath of Fire?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on October 20, 2007, 04:32:24 PM
No, I don't like RPGs. Though it isn't a turn-based one, is it?
Quote

I think I've asked this question before but I don't remember the answer: is it possible to use a foreign credit card for the US VC?
I may want to buy Sin & Punishment, I hate virtual content but since the cart is going for like 30-50 bucks everywhere...
Thanks!
Well, you could always try, eh? And if that doesn't work, you could ask your American friend for his credit card number, then Paypal him the money or something. If he trusts you enough.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on October 20, 2007, 07:13:15 PM
Quote

Originally posted by: IceCold
No, I don't like RPGs. Though it isn't a turn-based one, is it?


Yeah, BoF2 is a turn-based one, and not an ATB one either, it's turn-based where you select the moves for your entire party and then they execute them, fastest first, in conjunction with your enemies. Something I've always liked about turn-based battles is the little element of management it requires of you: knowing your speeds and your opponen'ts speeds, you have to plan out stuff one or two steps ahead. If your slowest person is also your healer, then you can only heal AFTER some faster enemies get their attacks in, which requires you to play it safer (if a fast person is a healer, you can take care of any emergencies safely earlier in the turn). And of course, if you know if an enemy is uber fast, sometimes you want to take him down first because then you can dominate the early segment of the turn, always trying to kill enemies before they get their turn to attack. And of course, balancing between focusing fire on one guy, attacks that hit all enemies, and knowing the relative damages your team inflicts so that you're not wasting damage on a nearly dead enemy, instead letting a weaker character finish 'em off so you can use your heavy hitter to take down someone with more full health...

... You know, I didn't like SoA OR ToS. I seem to hate modern RPGs. But these SNES era RPGs, for all their flaws... these are the ones that made me an RPGamer before I was a Nintendogamer.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on October 20, 2007, 08:44:22 PM
No, it's not possible to use other region's VC cards. I once entered a card number wrong and got a "This card is not for your region" error. Do you really think Nintendo would let free trade eat its EU overcharge?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ghisy on October 20, 2007, 10:00:35 PM
KDR_11k, I didn't mean point cards but CREDIT cards. I know point cards won't work.
But like IceCold said, I can always try I guess!
Title: RE:Official "Virtual Console Mondays" Thread
Post by: ThePerm on October 22, 2007, 12:15:43 PM
if only i could get my wizards and warriors 3 fix
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on October 26, 2007, 08:30:52 AM
If there was ONE game on the Wii Shop Channel today that you'd buy and gift to somebody else using the Wii-Gift feature, which would it be?

MYSTICAL NINJA!!!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mikintosh on November 02, 2007, 11:27:33 PM
Oh my God, I bought Mystical Ninja myself and I've hated it. Be nice and give a friend the gift of Super Mario Bros. this Christmas.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on November 03, 2007, 06:56:42 AM
Quote

Originally posted by: Mikintosh
Oh my God, I bought Mystical Ninja myself and I've hated it. Be nice and give a friend the gift of Super Mario Bros. this Christmas.


T_T
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Mikintosh on November 04, 2007, 09:32:00 AM
Sorry; maybe if I'd been able to get past the first level I'd have better feelings. What aren't platformers more forgiving?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on November 04, 2007, 02:08:33 PM
Super Mario Bros. 3 tomorrow!

Mario says so himself!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Nemo on November 04, 2007, 03:33:58 PM
I couldn't understand what the other two games were. I just know one of them is for TG-16.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: IceCold on November 04, 2007, 03:51:04 PM
Alien Soldier (Genesis)

??? (golf) ?? (power) - TG16
Title: RE: Official "Virtual Console Mondays" Thread
Post by: DrStiles on November 06, 2007, 04:25:03 AM
Does anyone else refer to use the remote for NES games over the classic controller?  I noticed this especially in SMB3 - So much of the game requires holding down a and b at the same time which is a little awkward with the classic controller due to how these buttons are positioned relative to your right thumb.  The remote (I actually prefer it with the slip cover/condom - I have big hands and the cover makes it more comfortable for me to hold) just seems way better to me in this regard.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on November 06, 2007, 05:12:53 AM
I do. I don't even want to take the effort to plug in the classic controller when the wiimote is right there in my hands already.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on November 06, 2007, 07:18:51 AM
Yeah, I wish we had customizable button bindings for NES and Megadrive games, possibly others too. Nintendo's insistence on A and B being separate and not meant to be hit at once is really annoying.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Freyr on November 06, 2007, 08:04:45 AM
The only way to game..... http://www.retrousb.com/index.php?productID=122
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Stogi on November 06, 2007, 08:09:00 AM
That's pretty badass. Nice find!

Too mad they don't have a 64 port to GC convertor.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mashiro on November 06, 2007, 01:19:25 PM
Freyr beat me to the punch =) Great product.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on November 06, 2007, 05:18:29 PM
God, I'd KILL for an N64 Classic Controller...
Title: RE:Official "Virtual Console Mondays" Thread
Post by: DrStiles on November 07, 2007, 11:28:58 AM
Quote

Originally posted by: Freyr
The only way to game..... http://www.retrousb.com/index.php?productID=122


That is cool - I considered buying one until I realized
a. I shouldn't be in such a rush to part with my hard-earned $19.95
b. NES controllers were made in the 1980s, before scientists invented rounded corners.  Rectangular prism -> not the most comfortable design  

Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on November 07, 2007, 09:25:40 PM
The SNES is the one that needs a port the least, the SNES controller is practically identical to the Wii classic controller.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on November 19, 2007, 09:10:30 AM
Today's Retro Roundup features Virtual Essentials: Games You Need.  It's basically a list of the games released in the first year of the VC's life that are deemed as "must own".  Here's the list:
Quote

   * ActRaiser
   * Bonk's Revenge
   * The Legend of Zelda: A Link to the Past
   * Gunstar Heroes
   * Paper Mario
   * Sin & Punishment
   * Soldier Blade
   * Streets of Rage 2
   * Super Mario Bros. 3
   * Super Metroid
   * Tecmo Bowl
   * Wonder Boy in Monster WorldIgnoring of of the obvious omissions (where the hell are Super Mario World, Mario 64 and Ocarina of Time?) there are a couple of strange choices for this list.

ActRaiser's not surprising, considering how much they love it on Retronauts, but what's Soldier Blade doing on the list?  I'm not a shump historian, but aren't R-Type and Gradius III generally considered better games?  Wonder Boy?  Seriously?  It seems like this list focuses more on assembling a wide variety of games from numerous systems and less on naming off the best games the VC has to offer.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on November 19, 2007, 11:57:12 AM
I think the highlight of this week's Retro Roundup is that they finally caught up with all those titles they missed out on!  They now cover every VC game yet released.

I'm quite surprised they don't recommend Sonic 3 and not because they figure that a version with Knuckles will be released down the line but rather that they don't like it.  I've never heard anyone sh!t on Sonic 3.  The general concensus is typically that the four Genesis games and Sonic CD are THE Sonic games to play.

Oddly enough they have no Sonic games represented on their essentials list.  Bonk but no Sonic?  I imagine the absence of other Mario and Zelda titles is that they only want one game from each series so they picked their favourite.  This is a good list to get someone started and then based on what games they liked they would probably instinctively check out of the others in the series.  No point telling a newbie to play SMB3 and SMW when if he likes SMB3 he'll naturally become interested in SMW, and if he doesn't like SMB3 he's not going to like Mario period.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on November 19, 2007, 07:36:51 PM
Why not Wonderboy? WBiMW is like a desuckified Zelda 2.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: 31 Flavas on December 10, 2007, 12:28:43 PM
hm.. so this is unstuckified now?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: clevelandst124 on December 11, 2007, 01:16:37 AM
It'll be come stickied again if they start releasing good games on a normal basis.  But I do have one question.  The baseball game for the Neo Geo looks decent.  I loved Ken Griffey Jr. for the SNES but I still own that.  Is the Neo Geo one similiar?  Better?  Okay, I lied about the one question.  In addition does it play over component cables?  Because I'm not going to unhook my cables just to play a game.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on December 11, 2007, 11:25:00 AM
I have no idea if it works over component cables but Baseball Stars 2 is great and it is somewhat similar to Ken Griffey Jr.  In fact I think the Griffey team admitted that the Baseball Stars games were an influence.   I personally think it's better.  The only slight issue is that it's strictly an arcade game so a lot of the customization found in a console sports game isn't there.  In terms of gameplay though it's one of the best games I've ever played.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Mikintosh on December 20, 2007, 01:24:53 PM
I can't believe this thread fell off; I thought it was stickied. Is anyone getting Pokemon Snap?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on December 20, 2007, 01:45:02 PM
My roommate gave it to me! ^_^
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_pap64 on December 20, 2007, 02:24:21 PM
Quote

Originally posted by: Mikintosh
I can't believe this thread fell off; I thought it was stickied. Is anyone getting Pokemon Snap?


I got it last Monday. It brought back a lot of great Pokemania memories...and it was as short as I remembered. I beat the whole thing in like 2 hours, but its certainly fun to go back and try to get the best score.

The new Wii feature can be fun if used right. For example, I took one of my pics and sent it to the message board and created a 'Dead Rising" spoof pic, right down to how much PP its worth.

Since I've been busy as all hell lately I haven't been able to go back to it but I will shortly.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on December 31, 2007, 05:51:28 AM
Does anyone know, is "Bubble Bobble" worth getting on the NES?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Caliban on December 31, 2007, 06:07:12 AM
For me it was, because it was a great game back in the 80s and it still is, at least to me.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: vudu on January 05, 2008, 09:23:39 AM
This should make a lot of people happy ....

This coming Monday’s VC games

NES
- Startropics

NeoGeo
- King of Fighters ‘94
Title: RE: Official "Virtual Console Mondays" Thread
Post by: nitsu niflheim on January 07, 2008, 02:59:53 AM
Wonder what Nintendo is going to do with the whole "blank letter" that originally came with the Star Tropics that gave the code needed to continue with the game.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on January 07, 2008, 04:30:16 AM
Quote

Originally posted by: nitsu niflheim
Wonder what Nintendo is going to do with the whole "blank letter" that originally came with the Star Tropics that gave the code needed to continue with the game.


From what I hear on the manual they have an option to dip it in water to get the code.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Spak-Spang on January 07, 2008, 07:53:44 AM
Quote

Originally posted by: NeoThunder
Does anyone know, is "Bubble Bobble" worth getting on the NES?



$5.00 is a great price for this classic game.  It is a great action game, but I am surprised how much the game can turn into a puzzle game with some devilish level designs.  It is fun, and with two players it is a blast.

I will tell you though the sound track is horrible.  I mean it is a catch tune, but since it is only one song for the entire game it can become grating.


Title: RE:Official "Virtual Console Mondays" Thread
Post by: Nemo on January 08, 2008, 01:56:38 AM
At last! I will be able to play Star Tropics again!

When I was a kid, I always got stuck at the code part... now I know why.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Nick DiMola on January 08, 2008, 02:40:18 AM
Quote

Originally posted by: Nemo
At last! I will be able to play Star Tropics again!

When I was a kid, I always got stuck at the code part... now I know why.


747, right?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Sarail on January 08, 2008, 03:20:58 AM
Star Tropics is great.  It makes me really hope that Mike Jones is a playable character in Smash Bros. Brawl.  That yo-yo, or "Island Star" as they're calling it now, would make for a great weapon with interesting attacks.  Aerials would be insanely fun!  Anyhoo, yes, I'm loving the game once again, as I did so long ago.  I really hope this game gets enough buys, too, because I really want to see the sequel released on the VC.  I never got to try out Zoda's Revenge at all.  Shame shame.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Nemo on January 08, 2008, 05:41:00 PM
Quote

Originally posted by: Mr. Jack
Quote

Originally posted by: Nemo
At last! I will be able to play Star Tropics again!

When I was a kid, I always got stuck at the code part... now I know why.


747, right?


I don't know from experience. I never figured it out. Sounds like you know you're right, though. :P
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Flames_of_chaos on January 11, 2008, 07:05:25 AM
Crusin' USA and 1080 are the next ESRB rated N64 VC games.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on January 11, 2008, 07:21:25 AM
Nice, I liked that terrible cruising game.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: GoldenPhoenix on January 11, 2008, 07:31:05 AM
Yeah from Cruis'n USA, I have a soft spot in my heart for it. I remember just messing around and chasing cars down with the cop car or driving the bus. What we were willing to do for entertainment back in the N64 drought!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Ian Sane on January 11, 2008, 09:42:57 AM
I thought Cruis'n USA was pretty fun in the arcades but it lost a lot of the little touches in the N64 port that kind of exposed to me that it wasn't really all that great.  The N64 version didn't cut it in 1996 and it certainly won't cut it now.

It's funny that at the time Killer Instinct and Cruis'n USA were the two "Ultra 64" games and in the end the first KI was only ported to the SNES and Cruis'n USA's port was the sh!ts.  F*ck man we STILL haven't gotten decent arcade ports of these games and that seemed to be the whole point of the N64 at the time.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 11, 2008, 02:32:42 PM
I just found out that Pac-attack for the snes and riot zone for theTG-16 CD. the source is on gamefaqs wii channels board user name is  sonic582.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on January 11, 2008, 03:00:41 PM
I've heard of riot zone, definitely, but what's Pac-Attack?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 11, 2008, 03:50:06 PM
Well Pac-attack is a puzzle game a mix of tetris and pac-man. Did you look at Gamefaqs wii channels board? I haven't played it so I can't give you much information. How was Riot Zone?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 11, 2008, 03:57:33 PM
Now that I think about it I believe Pac man World 2 had it in as a bonus.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on January 11, 2008, 04:06:34 PM
Could we please get some N64 games that aren't from the racing genre? We already have Mario Kart, F-Zero, and Wave Race, that's nearly half of the N64 games so far.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 11, 2008, 04:13:01 PM
Well insanolord what games do you want? I'd like to see Mischief Makers and Majora's Mask.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 11, 2008, 04:17:39 PM
Quote

Originally posted by: Maxi
Well insanolord what games do you want? I'd like to see Mischief Makers and Majora's Mask.


Chameleon Twist. *sighs wistfully*

Edit: Darn.... I knew I'd gotten the name wrong. Fixed.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on January 11, 2008, 04:18:16 PM
Mystical Ninja Starring Goemon.  You will all purchase it upon its release.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 11, 2008, 04:22:26 PM
I haven't played either what what are they like?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 11, 2008, 04:27:46 PM
I'd also like to add that gonintendo.com has riot zone and pac-attack as confirmed  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on January 11, 2008, 04:27:53 PM
Mystical Ninja Starring Goemon is like one part Zelda, one part Super Mario 64, and one part insane Japanese zaniness.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 11, 2008, 04:30:35 PM
Alright thank you if it does come out I'll have to check it out
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on January 11, 2008, 04:30:53 PM
We don't know, but you should buy it when it does.  Also, Smoke, you left out the part about the terribly terrible laugh track.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on January 11, 2008, 04:48:32 PM
Well excuse me for not mentioning every little detail like how the main villain calls the protagonists Antonio and Fernandez instead of their real names and how Sasuke can use his hair as a weapon and how Ebisumaru looks up a girl's kimono in the ending credits!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on January 11, 2008, 06:50:18 PM
Chameleon Twist (*ahem*) is a 3D platformer, and you can attack enemies and collect items by stiucking out your tongue and guiding it with the analogue stick. It also... has 4 player battle-modes where you push your opponents off the battle stage with said tongue. Awesome.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on January 11, 2008, 06:56:22 PM
You sure you don't mean Chameleon Twist?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on January 11, 2008, 08:36:51 PM
Oh...um...EDIT!!!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 11, 2008, 10:19:06 PM
alright thanks Kairon and smoke I'll have to check out Chameleon Twist if it comes out I like querky games.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on January 12, 2008, 04:30:54 AM
LOL Thats what the game was called! I forgot the name!  That game was awesome,  in those later levels when you really had to put you tongue to work.

Mystical Ninja is one of my favorite N64 games. haha  The Giant Robot Battles were awesome.  Plus the fact that you pretty much get to go Super Saiyen in the game
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on January 14, 2008, 02:37:17 AM
Does Pac-Attack for the SNES have the original Pac-Man game on it or not?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 14, 2008, 05:01:47 AM
 I'm not sure if the original is in Pac-man Attack, but Pacman World 2 has both pac-attack and the original.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on January 14, 2008, 05:10:41 AM
Pacman World 2 was actually pretty good too.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NeoThunder on January 14, 2008, 05:25:49 AM
I must have not gotten far enough in pac-man world 2 then, how are those games unlocked?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 14, 2008, 06:34:11 PM
There are tokens in the game find 10 for the original, 30 for pac-attack. to unlock everything you have to find 180 tokens.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NeoThunder on January 17, 2008, 05:09:25 AM
I just remembered I have pac-attack on my gameboy advance with pac-man collection.  4 pac-man games in one
Title: Super Smash Bros on The VC?
Post by: TheFleece on January 17, 2008, 05:42:44 AM
In response to someone's letter, this month's Nintendo Power hints at the possibility of seeing the first Smash Bros on the Virtual Console before Brawl's release. I would get it without question, but I wonder how much of what a response can merit if it isn't featured in their Virtual Console section.
What do you think of the chance of seeing Super Smash Bros on the VC? Prospective or Speculation?

Here's Nintendic's story:
http://www.nintendic.com/news/1679
Title: RE:Super Smash Bros on The VC?
Post by: Caterkiller on January 17, 2008, 05:49:46 AM
Don't worry man, its gonna be there right befor Brawl comes out to get us hyped. Just like A Link to the Past from the get go with Twilight Princess, just like Mario 3 with Galaxy. Its a given.
Title: RE: Super Smash Bros on The VC?
Post by: Smash_Brother on January 17, 2008, 06:04:21 AM
I sure as hell hope they release it.

God only knows I'd love to play it just to be able to play SSB4 on GC controllers.
Title: RE:Super Smash Bros on The VC?
Post by: Sessha on January 17, 2008, 06:34:19 AM
All of my 64 controllers are completely trashed, so I'll pick it up in a heartbeat.  
Title: RE: Super Smash Bros on The VC?
Post by: NeoThunder on January 17, 2008, 09:28:36 AM
I would think putting up games on VC might detour some people from buying the game in stores.  Like if they think they can't afford it they might just get the VC game instead.

I don't know, that percentage of people might be so small that the ones that buy both in light of the releases at the same time may outweight the odds
Title: RE: Super Smash Bros on The VC?
Post by: Ian Sane on January 17, 2008, 10:19:25 AM
"I would think putting up games on VC might detour some people from buying the game in stores. Like if they think they can't afford it they might just get the VC game instead."

I think the idea is that if someone tries SSB for the first time on the VC and likes it it will make them interested in the new SSB game coming out.  It's kind of like a demo or shareware game or sorts.  For a lower price they try out SSB and develop an interest in more content.  This isn't like Madden where the next year's game might as well be the same thing.  This is two generations different and just the graphics alone makes Brawl look different enough to not just be more SSB.  Worrying about people getting just SSB is like NCL's logic against demos.  They're looking too much at the small group of people who they'll lose business from and completely miss the larger group they'll gain business from.  It's no different than a sports team owner blacking out all home games for fear that he'll lose ticket revenue, completely ignoring the widespread publicity TV coverage provides as well as ad revenue.

If you're going to worry about old games eating up the sales of new games then, f*ck, get rid of the VC altogether and remove the Gamecube backwards compatibility.

The ironic thing is that playing SSB for the N64 would have turned me off of Brawl.  When Melee was annouced I didn't care at all.  I didn't like the first game so I wasn't interested in the sequel.  A big part of that is that my jerkass friend owned it and never seemed to quite give me a fair demonstration of the controls, so he could win all the time.  My introduction to the game was tainted.  In the end the Cube release drought got me to play Melee as I wanted to rent something for my friends to play when we got together for one of our birthday's and it was pretty much the only four player choice I could get at the time.  I loved it, bought it, and played the crap out of it.

I suppose any newbies for whom Brawl is their first SSB game (and there are lots of Nintendo newbies in the Wii userbase) might also consider buying SSB on the VC out of curiousity to see how it compares to the new game they're playing the hell out of.  To capitalize on that Nintendo has to release SSB on the VC now while the series is fresh in everyone's mind.
Title: RE: Super Smash Bros on The VC?
Post by: IceCold on January 17, 2008, 10:58:41 AM
Quote

I think the idea is that if someone tries SSB for the first time on the VC and likes it it will make them interested in the new SSB game coming out. It's kind of like a demo or shareware game or sorts.
Well that wouldn't work though. As much as I like SSB, the gameplay and especially the graphics haven't aged very well, plus there are way fewer modes/stages/characters/options. Melee is a classic, and will age well no matter what. But anyway, like you say happened to you, people might be turned off by Brawl just because of SSB64.

This wasn't an issue with Mario, since SMB3 is one of the best games ever made, so they didn't need to worry that people would pass on Galaxy. And also, it's a 2D game. There's a big difference in play styles. If someone just looks at SSB64 and Brawl,, they look very similar, and if their experience isn't very good with 64, they'll probably pass on Brawl.

I do have a few questions though, Ian. How could you possibly not like the original and then love Melee? Sure, there were a few refinements, but at its core they're basically the same game with the same gameplay. I don't know how you could have such a different opinion of them. And also, if you'd played the 64 version you would basically know the controls already. There were a couple of new moves, but nothing significant.  
Title: RE: Super Smash Bros on The VC?
Post by: Ian Sane on January 17, 2008, 11:42:43 AM
"I do have a few questions though, Ian. How could you possibly not like the original and then love Melee? Sure, there were a few refinements, but at its core they're basically the same game with the same gameplay. I don't know how you could have such a different opinion of them. And also, if you'd played the 64 version you would basically know the controls already. There were a couple of new moves, but nothing significant."

Part of it is my friend can't spam Samus' grappling beam throw again and again in Melee.    I really think the big difference is I wasn't able to get a real feel for the game when my friend was in control while I was when I was in control.  I don't recall ever playing four players for example at my friend's house.  I don't think he had enough controllers (this is like 8 or 9 years ago so I don't remember for sure).  Hell he might have been playing against me one-on-one like it was Street Fighter or something.  I don't even remember items, maybe he turned them off!  He also never taught me how to smash attack or described it so poorly I couldn't figure it out.  With Melee I was able to cut loose and really take it all in because it was my console at my house and I could play it at my leisure.  Sadly I can't get into SSB even now because it just hasn't aged that well.  Melee crushes it and Brawl will probably do the same to Melee.  Fighting games don't age well as sequels come out.  While I'll play the hell out of Street Fighter Alpha 3 I can't stand to play Street Fighter II Turbo anymore and that used to be my favourite game ever.

Hell I didn't even like Goldeneye much the first time I played (again at that friend's house) because I didn't get to try the single player, was at the mercy of someone else's choice of deathmatch options and was playing against guys who were already familiar with the game and knew where to get the best weapons and knew where spawning points were.  The whole thing felt like a crappy FPS that, as usual for the time, couldn't compare to PC first person shooters.  Once I tried it out myself I f*cking loved it.
Title: RE:Super Smash Bros on The VC?
Post by: Crimm on January 17, 2008, 01:09:17 PM
Quote

Originally posted by: Caterkiller
Just like A Link to the Past from the get go with Twilight Princess, just like Mario 3 with Galaxy. Its a given.


TP was a launch title, Link to the Past (VC) was not.
Title: RE:Super Smash Bros on The VC?
Post by: Darkheart on January 17, 2008, 01:29:24 PM
Quote

Originally posted by: Crimm
Quote

Originally posted by: Caterkiller
Just like A Link to the Past from the get go with Twilight Princess, just like Mario 3 with Galaxy. Its a given.




TP was a launch title, Link to the Past (VC) was not.


I believe he was referring to the trend to launch a retro predecessor to an upcoming game such as launching Link to the past right before Twilight Princess, Mario 3 with Galaxy and Super Metroid with Prime 3.
Title: RE:Super Smash Bros on The VC?
Post by: NWR_insanolord on January 17, 2008, 02:03:45 PM
Quote

Originally posted by: darkheart
Quote

Originally posted by: Crimm
Quote

Originally posted by: Caterkiller

Just like A Link to the Past from the get go with Twilight Princess, just like Mario 3 with Galaxy. Its a given.








TP was a launch title, Link to the Past (VC) was not.




I believe he was referring to the trend to launch a retro predecessor to an upcoming game such as launching Link to the past right before Twilight Princess, Mario 3 with Galaxy and Super Metroid with Prime 3.


Yes, and Crimm was pointing out that Twilight Princess was released long before Link to the Past came to the VC.
Title: RE:Super Smash Bros on The VC?
Post by: Crimm on January 17, 2008, 02:13:12 PM
Three months.
Title: RE:Super Smash Bros on The VC?
Post by: Caterkiller on January 17, 2008, 04:59:33 PM
Quote

Originally posted by: Crimm
Three months.


Yeah, well... close enough!  
Title: RE: Super Smash Bros on The VC?
Post by: NWR_insanolord on January 17, 2008, 05:52:38 PM
You may have been thinking of Metroid and Super Metroid making up the Month of Metroid leading up to Metroid Prime 3. Metroid.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 18, 2008, 03:42:34 PM
This Mondays games are Adventures of Lolo 2 and Super Street Fighter 2:The New Challengers, up at gonintendo.com. Also I'm a little ticked of that they released Super Street Fighter 2, recently got Street fighter 2 turbo oh well.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Nemo on January 22, 2008, 07:08:51 PM
It's so lame that they've slowed to 2 per week. They're not going to run out of games, are they?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 22, 2008, 07:31:55 PM
I'm sure nintendo won't run out of good games to put on the VC. In the mean time if you don't like the games or if you already downloaded the “good games” try something new.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 25, 2008, 02:37:00 PM
I'm sure you guys are upset after last weeks 2 games, well its down to 1 game 1080 Snowboarding.  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 25, 2008, 05:08:20 PM
I'm not upset. Lolo 2 is a godsend.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 25, 2008, 06:00:32 PM
So Kairon how is Adventures of lolo series. Do you plan on getting 1080?  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on January 25, 2008, 06:23:40 PM
Actually, I've never played a 1080 game...

It's just that I grew up on the Lolo games and that I have fond memories of watching my mother and father working hard to beat the first game. Additionally, the puzzles in Lolo are so very very simple in mechanics, but are so very very delightful to solve. These are the best block pushing puzzles you will EVER see in your entire life. <--- possible hyperbole, but who cares? I LOVE LOLO!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 25, 2008, 06:57:01 PM
Thank you Kairon for your enthusiasm I probably download the first when I get some points. I am curious about Solomons key.What is that game about?  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 25, 2008, 07:25:46 PM
Thanks Maxi!

Yeah, Lolo is a great puzzle game, and thanks to the Wii VC save feature, very easy to pick up and play a little bit at a time. But don't take my word for it, here's some youtube video previewing snippets of the first cpuple of levels!

And my opinion about Solomon's Castle is that it's a pretty hardcore action-puzzle game. It feels a lot like one of those old NES games that would be very unforgiving and require some hardcore dedication to figure out... so thank god there's some sort of infinite continue cheat to use in it. I forgot what that was though...

Oh, and Maxi, what makes you think that 1080 snowboarding sis coming soon? I'll pick that game up for sure, it's so well regarded that I really ought to see what the big deal is.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: that Baby guy on January 25, 2008, 07:30:13 PM
Kairon and I agree on something here.  Lolo's puzzles are probably the greatest video game puzzles out there.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on January 25, 2008, 07:40:36 PM
Kairon, your praise of the game was what got me to buy the first Lolo when it came out. We seem to have similar tastes in games and you've downloaded as many VC games as I have (over 50), and in this case I have to thank you, I love it and once I beat the first I'll definitely grab the second. Now I've got to pick up Zack & Wiki and Phoenix Wright...
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 25, 2008, 08:32:57 PM
I found the continue code on the Game Deviation Value screen hold up and a and b. As to how I know the games every week I know a person who has a source. He has been right since I have been posting here.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on January 26, 2008, 06:33:43 AM
A crappy game everyone hates but me that I want to come out for the VC:

Aidyn Chronicles: The First Mage

DISCUSS  
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on January 26, 2008, 10:34:53 AM
Quote

Originally posted by: DAaaMan64
A crappy game everyone hates but me that I want to come out for the VC:

Aidyn Chronicles: The First Mage

DISCUSS


I'd hit that.

Also, Quest 64.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Rhoq on January 28, 2008, 12:56:12 AM
1080 Snowboarding is the only VC release today.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on January 28, 2008, 05:22:21 AM
The second one is too much better than the first. I don't think my nostalgia is strong enough for the first one.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on January 29, 2008, 08:21:05 AM
I have a question for everybody, why do you think we only got 1 game this week?  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: vudu on January 29, 2008, 08:38:31 AM
N64 games are big and Nintendo's server can't handle the bandwidth required to release another new game at the same time.  Same reason we only got Ocarina of Time one week.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on January 29, 2008, 08:50:24 AM
Quote

Originally posted by: vudu
N64 games are big and Nintendo's server can't handle the bandwidth required to release another new game at the same time.  Same reason we only got Ocarina of Time one week.


1080 is the only N64 game to come out in a week with no other games, at least in North America. Most of the others came out alongside 2 other games.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on January 29, 2008, 09:57:42 AM
I'm starting to suspect that VC releases may be inexplicably following traditional gmae sales trends, where Q1 and Q2 are sleepy game sales seasons, so too might companies be less inclined to release games in this time period even digitally?
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on January 29, 2008, 10:03:20 AM
I wish we were being treated to VC games like we were this time last year. Unfortunately we've got some big good Wii games around now, so Nintendo doesn't need to make up for a drought.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Kairon on January 29, 2008, 10:16:05 AM
Oh yeah, you're right. February and March are CHOCKFULL of important Wii releases... so I think it's time to strap in and buckle down for two months of Urban Champion clones guys!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on February 01, 2008, 02:52:57 PM
On gonintendo the games this week are Operation Wolf for the nes and Columms 3 for the Genesis. It looks like these are games 198 and 199. Do you think we will get anything amazing for 200?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: DAaaMan64 on February 01, 2008, 04:38:49 PM
Thanks for the update Maxi.  Operation Wolf gives me nightmares thinking about that game again.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on February 01, 2008, 04:57:25 PM
Your welcome Daaaman 64; I haven't played the nes version of Operation wolf but I played it in the arcade back in the day. I couldn't get past the 3rd level.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on February 05, 2008, 10:37:40 AM
On vc-reviews.com they have Kirby's Dream land 3 and phantasy star 2 rated by the ESRB. I haven't played either but I am interested in both. Also do you think we will get anything amazing for the 200th game on the Virtual Console?
Title: RE:Official "Virtual Console Mondays" Thread
Post by: Kairon on February 05, 2008, 11:42:18 AM
Phantasy Star 2? An RPG? ... MANA FROM HEAVEN!!!

Oh, and I owned Kirby's Dreamland 3 on the SNES. It's a really charming game, and not at all difficult. Truthful to it's "game for beginner's" inspiration, Kirby remains a platformer that's actually relaxing to play! Also... 2-player co-op! Goo-ey is so awesome!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 05, 2008, 11:57:54 AM
Super Star made all other Kirby games irrelevant as far as I'm concerned.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on February 08, 2008, 11:10:16 AM
This mondays games are Harvest Moon and Lords of Thunder. I purchased Gates of Thunder last night it is a fun and challenging game. I made it to the 4th level. very fun game.  
Title: RE: Official "Virtual Console Mondays" Thread
Post by: NWR_insanolord on February 08, 2008, 11:14:45 AM
Harvest Moon! Woo! Instant download.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Svevan on February 08, 2008, 11:36:13 AM
HOLY HAILEY WESTENRA I'm all OVER that.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: that Baby guy on February 08, 2008, 11:47:07 AM
Quote

Originally posted by: Smoke39
Super Star made all other Kirby games irrelevant as far as I'm concerned.


Dream Land 2 and Dream Land 3 are still relevant, partially because of Rick, Coo, Kip, and others.  They aren't as good as Super Star, but there's still fun to be had.
Title: RE: Official "Virtual Console Mondays" Thread
Post by: Smoke39 on February 08, 2008, 01:36:26 PM
Riding animals is irrelevant.
Title: RE:Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 08, 2008, 11:39:58 PM
Quote

Originally posted by: Maxi
This mondays games are Harvest Moon and Lords of Thunder. I purchased Gates of Thunder last night it is a fun and challenging game. I made it to the 4th level. very fun game.


YOU DARE DEFY FEKA???
Title: RE:Official "Virtual Console Mondays" Thread
Post by: BeautifulShy on February 09, 2008, 05:54:10 AM
Quote

Originally posted by: KDR_11k
Quote

Originally posted by: Maxi
This mondays games are Harvest Moon and Lords of Thunder. I purchased Gates of Thunder last night it is a fun and challenging game. I made it to the 4th level. very fun game.




YOU DARE DEFY FEKA???


Yes, and I will I will break free from his tyrany. Update I made it to the 5th level. I will Destroy his kingdom!
Title: RE: Official "Virtual Console Mondays" Thread
Post by: KDR_11k on February 09, 2008, 09:14:33 PM
That'd be THEIR tyranny since Feka is the Johnny Turbo version of Sega who's OMG EVIL for outselling the TurboDuo...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 16, 2008, 04:52:06 AM
This coming Monday is sequel week one game is the third in the series of awesome hardcore nes action series and the other is a game that I told you guys about in one of my previous posts. What are these mysterious games? The first is Ninja Gaiden 3: The ancient ship of doom and the second is Phantasy star 2. Have fun!
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on February 16, 2008, 10:51:34 AM
Is that an RPG? *swoon*
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on February 16, 2008, 11:23:44 AM
An RPG that I had on the Sega Mega Drive Collection for the PS2. Even has three savestates instead of one there!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 16, 2008, 03:13:15 PM
Also I should add there was a GBA game of Phantasy star 1,2, and 3 a few years back. If your interested in the series. That'll give you the most bang for your buck.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on February 17, 2008, 03:12:29 AM
Yeah, that's the same reason I haven't been tempted by most of the Genesis offerings; what wasn't on the PS2 compilation was in Sonic Mega Collection, which you can play on your Wii already.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on February 17, 2008, 03:23:39 AM
I'm glad they didn't port the Genesis Collection thing to the GC, because I would have done the same thing I did with Sonic Mega Collection, bought the disc and then bought the games on the VC anyway. It's just so convenient to not have to worry about what disc is in there, be sitting on the couch watching TV and 15 seconds later be playing Sonic The Hedgehog 2, I'm weak.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on February 17, 2008, 04:46:51 AM
I'm glad they didn't port the Genesis Collection thing to the GC, because I would have done the same thing I did with Sonic Mega Collection, bought the disc and then bought the games on the VC anyway. It's just so convenient to not have to worry about what disc is in there, be sitting on the couch watching TV and 15 seconds later be playing Sonic The Hedgehog 2, I'm weak.

I'll admit I've done that for cartridge games I own that I'd have to hook up a different system to play (most of the N64 games), but to pay for all the Sonic games on VC would cost more then I paid for the original GCN game five years ago, and I don't love the hedgehog *that* much. I did, however, buy Wario's Woods even though I have it unlocked in Animal Crossing because that is one game/memory card I'm not gonna lug from home to school just to save five dollars.

And on a separate note, playing with the Classic Controller is serving to remind me of all the first-party SNES titles Nintendo has yet to release. They put out every crappy NES sports title they have, but no Super Mario Kart or Star Fox? I know they're spacing them out, but I've never gotten a chance to play those (other than with emulators).

Also, does anyone think they'll put up Mario Paint? Maybe with Wii Remote support?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 17, 2008, 05:07:44 AM
Mario Paint would be a good game for Wiimote implementation. I think that we aren't getting all the popular games at once because we would run out of the good games. Also I am sure that there are lesser known games that are good that have yet to be put on the service.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on February 18, 2008, 10:29:42 AM
I don't believe that Nintendo would go the extra mile to implement wiimote in Mario Paint. Then again, they DID go the extra mile to save Pokemon Snap pictures... and maybe they'll go the extra mile to create N64 memory card emulation? ... AH DARN IT. T_T I'm just setting myself up for disappointment.
Title: Re: Official Virtual Console Mondays Thread
Post by: Svevan on February 18, 2008, 01:09:35 PM
Pokemon Snap picture sharing isn't an "extra mile." It's an extra footstep in a marathon race that was over three years ago.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on February 18, 2008, 07:19:20 PM
Also I should add there was a GBA game of Phantasy star 1,2, and 3 a few years back. If your interested in the series. That'll give you the most bang for your buck.
The PS2 collection has 2,3 and 4 plus a crapload of other MD games IIRC.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 19, 2008, 08:29:17 AM
Also I should add there was a GBA game of Phantasy star 1,2, and 3 a few years back. If your interested in the series. That'll give you the most bang for your buck.
The PS2 collection has 2,3 and 4 plus a crapload of other MD games IIRC.
Well I'll give you that KDR, however not everybody has a PS2.
Title: Re: Official Virtual Console Mondays Thread
Post by: Infernal Monkey on February 19, 2008, 09:22:17 AM
Only fiilthy industry destroying fad non-children that are also non-grandmas don't have PS2's. Also I hope all of you bought Lords of Thunder :RAWK RAWK DYING EVERY LEVEL:
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on February 20, 2008, 05:04:17 AM
I got Ninja Shinobi 3. Somehow S3 seemed quite easy even though I decided not to focus my full attention to it. I think S3 is easy because I've been playing alot of Contra 4, and I'm not even finished with C4 because I can only reach stage 5 on Normal without dying and then I loose all my lives on both stages 5 and 6 because I haven't trained myself in those stages /rant.

Edit: Oops. I meant Ninja Gaiden 3.
Title: Re: Official Virtual Console Mondays Thread
Post by: bgrugby60 on February 21, 2008, 04:31:06 AM
I was really surprised by Phantasy Star 2, I was not sure if I was going to get it but it is very enjoyable and pretty difficult for a game of it's age.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 21, 2008, 07:25:55 AM
I was really surprised by Phantasy Star 2, I was not sure if I was going to get it but it is very enjoyable and pretty difficult for a game of it's age.
How is Phantasy Star 2. I will probably download it when I get some more points.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 23, 2008, 02:38:38 AM
This mondays games are Psychosis for the TG-16 and Kirby 64.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on February 23, 2008, 02:45:32 AM
Bah, they are determined to release every N64 game I already own...granted, I did buy mostly 1st party back in those days...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 23, 2008, 03:05:33 AM
I was just looking for gameplay footage of psychosis because I never played it and the game is a side scrolling shooter you have these 2 satellite nodes in front of your ship for defense and you have 3 types of weapons and the wierdest part of this it takes place in your mind. This demon takes over your mind and you have to fight to reclaim it, it also has 5 “causes” stages to go through. The only thing that stands  out is the storyline. I probably won't DL this I still have to beat Gates of thunder I am stuck on Dark city.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 29, 2008, 09:57:30 PM
I know you guys are expecting vc games to be  announced but my contact says the press release is not coming out today. He says tomorrow or Sunday.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on February 29, 2008, 10:16:43 PM
Thanks for trying Maxi!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 01, 2008, 03:11:57 AM
I was just thinking what console  North America should get. With Europe getting the Commodore 64 and Japan getting the MSX in may what would you North Americans like? I'd like the Saturn or the Intelivision.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on March 01, 2008, 04:29:50 AM
I was just thinking what console  North America should get. With Europe getting the Commodore 64 and Japan getting the MSX in may what would you North Americans like? I'd like the Saturn or the Intelivision.

Well in a Dream, Cast by me, It would be the Dreamcast.  But in reality, how about like the 3DO or the Saturn.  Or the gameboy.  I don't want to get too old and have stupid atari games on there. No offense to all those I probably completely pissed off.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 01, 2008, 06:56:33 PM
A little update on this Mondays game(s?) my sources  friend says that he can't release the press release till late Sunday night. So this gives us another day to speculate. I think it is SSB or maybe SMRPG or Earthbound. There has to be a reason for the delay.
Title: Re: Official Virtual Console Mondays Thread
Post by: IceCold on March 01, 2008, 07:02:28 PM
Hmm, well SSB is quite likely, just like SMB3 was released a week before Galaxy. Or maybe it'll be next week to coincide with Brawl.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on March 01, 2008, 08:01:29 PM
Well for me, SSB, so far, has been one of those series' that replaces it's predecessor.  So I have no intention of buying that.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on March 01, 2008, 10:10:11 PM
Now that you mention the Gameboy for VC, it would certainly be great. Perhaps a VC for the DS available through the Wii? Come on. I bet some genius at Nintendo thought of that, no?
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on March 02, 2008, 01:32:44 PM
But where would the games be stored? Or even the save files? I'd be fine with Game Boy games playable on the Wii; it'd be like the Game Boy Player, which tragically doesn't work on the Wii!

I hope it's SSB, 'cause I'd like to be able to play it with the Gamecube controller, though the lack of rumble still kills me.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on March 02, 2008, 01:52:43 PM
I don't think Nintendo releasing N64 games two weeks in a row is likely given their policy so far of one per month or less. If it were SMRPG or Earthbound I'd be kicking myself for spending all my points this past week.
Title: Re: Official Virtual Console Mondays Thread
Post by: Bizzy_Fatso on March 02, 2008, 06:45:18 PM
I just want to thank whoever is responsible for getting us this early info...I always stop by here to check out what games will be coming out ahead of time.  Thanks!  :-)
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on March 02, 2008, 07:10:05 PM
Oh I hope to god it's Earthbound!!!
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on March 02, 2008, 07:23:37 PM
How about some Neo Geo games, or Sega Master System games, or Smash Brothers, or ANYTHING.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on March 02, 2008, 07:53:09 PM
But where would the games be stored? Or even the save files?

If you can download demos onto a DS then I'm sure you can also upload save data to the Wii. Unless of course the internal memory of the DS is not sufficient for the GB file sizes.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 02, 2008, 08:24:45 PM
I just want to thank whoever is responsible for getting us this early info...I always stop by here to check out what games will be coming out ahead of time.  Thanks!  :-)
Your very welcome Bizzy. I would like to thank everybody for responding. I have a question for everybody I haven't played a Neo-geo.  I downloaded Magician Lord, but what are some good games for it?
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on March 02, 2008, 08:54:24 PM
I received Baseball Stars 2 as a present from Golden Phoenix.  It's a fun arcadey game.  The look of the players is completely over the top, but the game is pretty true to the sport.  However, don't expect stat-tracking or any of that crap.  In single player mode there's a season you can play through (15 games, I believe).  It keeps track of your win-loss ratio, but I think that's about it.  I haven't made it the entire way through a season yet, so I'm not sure what happens at the end (if anything).  I've only had the opportunity to play single player, but I imagine the 2 player game is quite fun.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 02, 2008, 09:05:09 PM
I recently found out that I don't really like sim sports to much. I will probably dl it if there isn't any thing that I don't want on Monday.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 02, 2008, 11:36:50 PM
I just found out that my source says that it is unlikely that he can get the PR in time if he  does he will let me know if not see you in the morning.
Title: Re: Official Virtual Console Mondays Thread
Post by: LuigiHann on March 03, 2008, 01:12:53 PM
I have a question for everybody I haven't played a Neo-geo.  I downloaded Magician Lord, but what are some good games for it?

You can play a bunch of Neo-Geo games for free at GameTap.com (link) (http://www.gametap.com/home/play/browse/browseCatalog?filterType=2&plf=122). In my opinion, the Metal Slug series is the most entertaining. The Neo-Geo platform is mostly dedicated to fighting games, of which I'm not a fan, unfortunately. The King of Fighters series is, from what I can tell, a pretty difficult series in which button-mashing is useless, so if you're a hardcore fan of fighting games you might enjoy it.

More on topic, is there anything new on VC this week?
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on March 03, 2008, 02:19:52 PM
Got it.

http://nintendoworldreport.com/newsArt.cfm?artid=15453 (http://nintendoworldreport.com/newsArt.cfm?artid=15453)

It's Super Turrican.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 08, 2008, 12:33:21 AM
Well it looks like we have to wait till the morning to find out what the game is. In the meantime more speculation! :) I dl Baseball stars 2 the other day very fun and awesome game. I like the animations. I like the fight animations, the way the pitcher looks when he's tired. I also like the music as well! What have you Dled recently?
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on March 08, 2008, 01:03:50 AM
I'm actually building up a backlog of VC games I want. But thats not too bad, because BLADES OF STEEL IS AWESOME!!! OMG I love that game. I love it so so so so so so so so so much much much.

I swear, if Blades of Steel cost $50, I'd buy it. Over Super Mario Striker's Charged. Yeah, you heard me!

Actually, I heard somewhere that Earthbound was ripped out of the US version of brawl... that makes me sad.... especially because I can't live with the expectation that EB is right around the corner due to the brawl release.

Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on March 08, 2008, 02:08:16 AM
Blades of Steel is great, and Ice Hockey is almost as great. You mentioned Strikers, there are a lot of similarities between Ice Hockey and Strikers.

I've bought 4 VC games in the last few weeks, Harvest Moon (one of my all time favorites), Phantasy Star II (which I actually haven't played yet), Kirby 64, and Wrecking Crew (both of which I'm really enjoying). That brings me to 58 Virtual Console games, how many are you up to Kairon? I'll probably be getting Super Turrican soon, a friend of mine is getting me a VC game for my birthday Sunday and I said that I was interested in that, though I told him to hold off until Monday in case something great comes out.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 08, 2008, 04:04:53 AM
Insanolord what are you doing for your birthday? Are you gonna play Brawl all day? More on topic how is Phantasy Star 2 Insanolord? You gotta play it to let me know how it is!
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on March 08, 2008, 05:24:41 AM
I think you pulled ahead of me Insanolord. How many did I have last time I listed them? 53 or something like that? I'm prob at about 55 now because of my stated backlog. And what's wrecking crew like? I've never heard of such a game!
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on March 08, 2008, 06:49:00 AM
I plan to go to a football game with a friend of mine in the afternoon and go out to eat with my family after that, and I won't get the game until after that, but thanks to my Half-mad Half-insane™ sleep schedule I'll be able to play the game all night and most of Monday. But I'll probably want to play a bit of MLB 2K8 which I'm getting then too.

I can't believe I managed to go ahead of you, Kairon. Imagine how many I'd have if I weren't holding back because of my lack of space. Wrecking Crew is a very cool action-puzzle game. You have to destroy most everything in the level, but it has to be done the right way or else you'll be in a situation where you can't get to stuff you need to destroy, and also there are enemies that chase you and can kill you. It even has the patented Lolo suicide button.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on March 08, 2008, 05:59:30 PM
I dl Baseball stars 2 the other day very fun and awesome game. I like the animations. I like the fight animations, the way the pitcher looks when he's tired.

Fight animations?  Huh?  Have I somehow missed an entire aspect of the game or are you mistaken?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 08, 2008, 01:06:37 PM
do ri mi fantasy is a SNES game. also Puyo Puyo 2 for the Genesis. I am not sure what do ri me fantasy is. As for baseball stars 2 when you get hit by a pitch your player hits the player.
Edit: Upon further research The Do ri me Fantasy is the sequel of Million's Secret castle.  This game was only released in japan. The game itself looks like Link got Bubble Bobble powers and put in the world of sonic.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on March 08, 2008, 01:25:53 PM
There is absolutely no reason to release Puyo Puyo 2 on the VC. It was pushing it when we had both Mean Bean Machine and Kirby's Avalanche, but I put up with that because it was 2 different mascots and 2 different companies. To put this in Smash Bros. terms, Mean Bean Machine and Kirby's Avalanche are Fox and Falco. They're basically identical, but we put up with it. Puyo Puyo 2 is Wolf, they added a third nearly identical game, when Sega has so many better choices available to them (like oh say Vectorman, which has been out for 11 months in Europe and hasn't yet been released here).
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on March 08, 2008, 03:54:49 PM
I can't believe I managed to go ahead of you, Kairon. Imagine how many I'd have if I weren't holding back because of my lack of space. Wrecking Crew is a very cool action-puzzle game. You have to destroy most everything in the level, but it has to be done the right way or else you'll be in a situation where you can't get to stuff you need to destroy, and also there are enemies that chase you and can kill you. It even has the patented Lolo suicide button.

Haha, don't worry, one of these days I'll find the money in my budget (pretty tight right now since I'm trying to put more of my money into my savings account and less into third party wallets) to buy the load of games I want. Don't worry, I have a list, so when that day comes I'll be ready!

Actually, I'm not held back by space issues at all. I have a 1GB SD card in my Wii that I back up ALL my VC games to and there's still 4400 something odd blocks free, so space isn't a limitation. I just make sure to keep the most relevant games on my Wii's own memory already, like the entire Mario and Zelda series! (I think I'll drop it down to just 6 or 7 VC games on my Wii at any one time though in the future)

This is what's wrong with Nintendo's refridgerator analogy, and people who live in cold places will know this. You shouldn't just have a refridgerator, you need a FREEZER TOO!!! You have the fridge (Wii memory), and the freezer (SD Card), and things you need easily accessible is in the fridge, and things you need for long-term cold storage goes in the freezer! Easy-peasy!

Oh, and Wrecking Ball sounds rad insanolord. I'm putting it on my list!
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on March 08, 2008, 04:13:11 PM
I have an SD card as well, but with the encryption scheme Nintendo has with the SD card copying games back onto the Wii is only marginally faster than redownloading them. I like to have as many games as possible available for me to play at one time, and every time I have to make space it gets harder and harder to choose what to delete. I need to work hard and finish up Paper Mario, because deleting that will give me a lot of space. And the name of the game is Wrecking Crew, and I wouldn't have downloaded it if not for the same friend that is buying me Super Turrican. I don't know what got him to buy it, he usually doesn't like to buy games that he hasn't played before, but I'm glad he did, because it gave me the chance to try it out.
Title: Re: Official Virtual Console Mondays Thread
Post by: IceCold on March 09, 2008, 01:33:13 AM
Quote
Blades of Steel is great, and Ice Hockey is almost as great. You mentioned Strikers, there are a lot of similarities between Ice Hockey and Strikers.

You're so right about this. From the pacing to the number of players to the hitting (you're allowed to a split second after they get rid of the ball) to the rebounds, and lots more. It's a hockey game at heart, and I think partly because it's made in Vancouver.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 10, 2008, 02:13:47 AM
Ok I have to send my wii to Nintendo so I am preaty sure that I won't be able to post next Mondays game. So as a precaution I will let everybody know where I get my info from it is in this topic, but if by Tuesday no one finds it and posts that they find it. Then I will tell everybody when and where I get it.Happy searching. :)
Title: Re: Official Virtual Console Mondays Thread
Post by: Nemo on March 10, 2008, 01:18:30 PM
Today:
DoReMi Fantasy: Milon's DokiDoki Adventure  (SNES Japan Import: 900 pts)
Puyo Puyo 2: Tsuu (Genesis Japan Import: 900 pts)

I'm pumped about the Milon's Secret Castle sequel. I loved the original. I hope this one's even better!
Title: Re: Official Virtual Console Mondays Thread
Post by: Ceric on March 10, 2008, 01:21:18 PM
Wow.  I never thought I see a DoReMi game being an import.  I've watched some of the show...
Still think that Super Smash Bros was a missed oppurtunity.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on March 10, 2008, 02:03:36 PM
DoReMi Fantasy looks adorable. <3
Title: Re: Official Virtual Console Mondays Thread
Post by: Sundoulos on March 11, 2008, 01:24:07 PM
Wow.  I never thought I see a DoReMi game being an import.  I've watched some of the show...
Still think that Super Smash Bros was a missed oppurtunity.

Agreed, but I think it would have been better to release late last year, or when the delay was announced.  The latter might have generated too much cynicism, though.

I'm still waiting for the release of Super Mario RPG, which was annouced ages ago.  I'm also disappointed (but not surprised) to see that Earthbound wasn't on the Masterpieces selection in the release of SSBB.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on March 15, 2008, 06:54:54 PM
This week's games are Spelunker [NES] (wtf) and Super R-Type [SNES].
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on March 18, 2008, 12:21:25 PM
A friend of my brother had Spelunker on his NES.  I always find it interesting when someone I know had some obscure NES game that I had never heard of at the time.  How the hell does a kid end with such a game?  Anyway it's not a good game at all but when you're a kid and you don't have any other games you're not picky.  So he played it a lot but the music is really depressing and that combined with the game being hard and unforgiving it used to bum him out a lot as a kid.

It's funny because when you're a kid with only one or two games you sometimes assume that a bad game is supposed to be good but you just happen to suck at it.  It takes a while for you to realize that, no, this game just sucks.  I had that with Bubsy.  Why was Super Mario World so much fun to play while Bubsy wasn't?  Oh it was because Bubsy sucks!  Though with games being so easy these days I wonder if kids today can relate.  I used to assume games were supposed to provide a challenge and assumed if I was better at a bullsh!tingly hard game it would be fun.
Title: Re: Official Virtual Console Mondays Thread
Post by: Sundoulos on March 18, 2008, 03:48:30 PM
A friend of my brother had Spelunker on his NES.  I always find it interesting when someone I know had some obscure NES game that I had never heard of at the time.  How the hell does a kid end with such a game? 

I know one reason.  Parents who buy games and don't know which ones to buy.  That's how I ended up with Back To The Future for the NES, which was quite possibly the worst game ever made.  Which means, aside for the licensing issues, it should have made it to the VC by now.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on March 18, 2008, 07:15:31 PM
Quote
I know one reason.  Parents who buy games and don't know which ones to buy.  That's how I ended up with Back To The Future for the NES, which was quite possibly the worst game ever made.  Which means, aside for the licensing issues, it should have made it to the VC by now.

Yeah but at least Back to the Future is based on a popular movie.  Spelunker is just obscure and when presented with the option of buying that for your kid or some popular "name" title why would you pick the obscure title unless you specifically heard your kid talking about it?

When I was a kid you heard about games through a handful of sources:
1. Nintendo Power
2. Other kids at school
3. The arcade (ie: arcade home conversion)
4. TV commercials
5. You liked a licence and found out through whatever means that there was a Nintendo game based on it

So I always wonder who was buying games at the time like Solomon's Key or Legacy of the Wizard or Clash at Demonhead.  It doesn't matter if the game is good or bad.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on March 18, 2008, 07:38:59 PM
My first games aside, from the pack-in were Friday the 13th and XEXYZ. Yeah go ahead Ian try to figure that one out. I liked XEXYZ, as a kid, but it could have been because Friday the 13th sucked and besides Mario/Duck Hunt that was all we had to play. Now as an adult I think the only thing I like about the game is nostalgia, weird ain't it?


It is because people like my parents base what games they buy on 2 factors, what's in the bargain bin and what they can afford. My dad still tells me I "should have got the Sony Player" just because he recognizes the brand, he knows Nintendo and loves the Wii, but still tells me I made the wrong choice. He is dumb like that when it comes to games, most parents are.


EDIT: Which reminds me, why hasn't that game come to VC yet wasn't it made by Hudson? I know it had the little bee on the label.
Title: Re: Official Virtual Console Mondays Thread
Post by: LuigiHann on March 19, 2008, 12:22:10 PM
Yeah but at least Back to the Future is based on a popular movie.  Spelunker is just obscure and when presented with the option of buying that for your kid or some popular "name" title why would you pick the obscure title unless you specifically heard your kid talking about it?

Box art.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on March 19, 2008, 03:55:36 PM
Price. I got Fire Fighter for the Gameboy because it was the only game in the store that was fairly cheap. It's not THAT bad but nothing outstanding either.
Title: Re: Official Virtual Console Mondays Thread
Post by: Sundoulos on March 20, 2008, 08:42:11 PM
Quote
When I was a kid you heard about games through a handful of sources:
1. Nintendo Power
2. Other kids at school
3. The arcade (ie: arcade home conversion)
4. TV commercials
5. You liked a licence and found out through whatever means that there was a Nintendo game based on it

So I always wonder who was buying games at the time like Solomon's Key or Legacy of the Wizard or Clash at Demonhead.  It doesn't matter if the game is good or bad.

There's one other possible source: game rentals.  I used to rent games a lot in the 90s because, at least during the 8-bit and 16-bit generations, renting games was still relatively cheap...at least where I was living.  I always tried to be careful about which  games I personally bought.  However, I rented quite often, and, on occasion, I made rental choices based on box art.

In fact I remember renting both Legacy of the Wizard and Clash at Demonhead.   I really enjoyed the latter, actually.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on March 20, 2008, 09:50:48 PM
We actually used to rent the CONSOLES just to play games before we ever bought our first NES. All my friends had Nintendo's and we still had our old faithful Atari, so to play the new games we either had to goto a friends house, or rent the console with the game of our choice. This wasn't an everyday thing but that was how I first enjoyed Super Mario Bros. 2
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 22, 2008, 06:05:02 PM
This Monday's games are Kings Knight for the Nes and Powerball for the Genesis. Kings Knight is a vertical shooter from Square and Powerball is I would say is a futuristic version of Dodgeball and it is from Namco.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on March 23, 2008, 06:31:31 AM
Hmm.. Powerball... why does that sound familiar?
Title: Re: Official Virtual Console Mondays Thread
Post by: ReverendNoahWhateley on March 23, 2008, 07:28:33 AM
What are tonight's Powerball numbers?
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on March 23, 2008, 07:39:07 AM
What are tonight's Powerball numbers?

Oh. *slinks away humiliated*
Title: Re: Official Virtual Console Mondays Thread
Post by: ReverendNoahWhateley on March 24, 2008, 04:23:48 AM
Don't be humiligrated.  My last two posts featured pulltabs and lottery references, respectively.  I live in a pueblo of shame.
Title: Re: Official Virtual Console Mondays Thread
Post by: Luigi Dude on March 28, 2008, 02:18:23 PM
HOLY ****ING SH*T
http://gonintendo.com/?p=39017

Dracula X: Rondo of Blood is hitting the Virtual Console in Japan this April.  This means the chances are really good it will come to America eventually as well.

Espiecally since the PSP remake of the game bombed, I'd imagine Konami would want to release this right away in America.  Since nobody bought the PSP game, Konami doesn't have to worry about this effecting sales since there's no sales for this game to effect.

Plus if an unknown game like DoReMi got released here in America, then it's almost a given since Rondo of Blood is from a well known series in America.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on March 28, 2008, 05:13:46 PM
SWEET! ... uh... except I don't really play Castlevania games that much... STILL! I'm excited for Nintendo's sake!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 28, 2008, 09:22:00 PM
This Mondays games are Crusin USA for the N64 and Wonderboy for the Sega Master System. I remember playing Crusin USA. I liked all the unlockables. As for Wonderboy haven't played it or any SMS games. What are some good games for it?
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on March 28, 2008, 09:28:26 PM
I already have The Dynastic Hero.  Don't need anymore Wonderboy games.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 28, 2008, 09:33:31 PM
HOLY ****ING SH*T
http://gonintendo.com/?p=39017

Dracula X: Rondo of Blood is hitting the Virtual Console in Japan this April.  This means the chances are really good it will come to America eventually as well.

Espiecally since the PSP remake of the game bombed, I'd imagine Konami would want to release this right away in America.  Since nobody bought the PSP game, Konami doesn't have to worry about this effecting sales since there's no sales for this game to effect.

Plus if an unknown game like DoReMi got released here in America, then it's almost a given since Rondo of Blood is from a well known series in America.
This is great news. I am kinda like Kairon in that I haven't played many Castlevania games. Of those that I have played I have enjoyed.InstaDownload.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on March 29, 2008, 10:21:49 AM
My frothing demand for all things 2D Castlevania demands Rondo of Blood be released immediately.  Castlevania III, too, please.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on March 29, 2008, 05:05:47 PM
This Mondays games are Crusin USA for the N64 and Wonderboy for the Sega Master System. I remember playing Crusin USA. I liked all the unlockables. As for Wonderboy haven't played it or any SMS games. What are some good games for it?

Cruisin' was one of those terrible games I did not yet know was terrible. haha
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 29, 2008, 05:47:18 PM
This Mondays games are Crusin USA for the N64 and Wonderboy for the Sega Master System. I remember playing Crusin USA. I liked all the unlockables. As for Wonderboy haven't played it or any SMS games. What are some good games for it?

Cruisin' was one of those terrible games I did not yet know was terrible. haha
I would have to disagree with you the first two were good after that I would have to agree.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on March 29, 2008, 11:11:28 PM
My frothing demand for all things 2D Castlevania demands Rondo of Blood be released immediately.  Castlevania III, too, please.

Yes. More 2D Castlevania games please.
Title: Re: Official Virtual Console Mondays Thread
Post by: Svevan on March 30, 2008, 02:32:45 AM
This Mondays games are Crusin USA for the N64 and Wonderboy for the Sega Master System. I remember playing Crusin USA. I liked all the unlockables. As for Wonderboy haven't played it or any SMS games. What are some good games for it?

Cruisin' was one of those terrible games I did not yet know was terrible. haha
I would have to disagree with you the first two were good after that I would have to agree.

Some of us STILL don't know that they're terrible.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 30, 2008, 02:37:15 AM
This Mondays games are Crusin USA for the N64 and Wonderboy for the Sega Master System. I remember playing Crusin USA. I liked all the unlockables. As for Wonderboy haven't played it or any SMS games. What are some good games for it?

Cruisin' was one of those terrible games I did not yet know was terrible. haha
I would have to disagree with you the first two were good after that I would have to agree.

Some of us STILL don't know that they're terrible.
Well it is my opinion.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on March 31, 2008, 12:47:52 PM
I liked Cruisin' USA in the arcades but the N64 port was too compromised.  I especially felt that controls weren't as smooth.  Considering it was an "Ultra 64" game in the arcades I assumed the port would be perfect and was very upset at it wasn't.

But then a big part of the thrill at the time was "hey look it's a 3D racing game".  We soon got overloaded with 3D racers but at first that was a very new thing.  Each console had a port of an arcade 3D racing game.  The Saturn had Daytona USA, the Playstation had Ridge Racer and the N64 had Cruisin' USA.  Before then the only games like that on consoles were Virtua Racing and Stunt Race FX and they both had very blocky polygons and low framerates.  Cruisin' USA had vehicles that actually looked like cars!  Holy crap!

It doesn't help that even if you compare the arcade versions of those three titles I mentioned, the one on the Nintendo console was by far the worst.  In retrospect a lot of third party N64 games achieved more praise than they normally would have due to not having to compete with a better selection on the Playstation.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on March 31, 2008, 06:23:32 PM
I downloaded Cruisn Today, I loved that game even if it wasn't all that good.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 04, 2008, 05:13:57 PM
 I was just at another site and it seems that NP is running a poll about what VC games you want you can ask for five. Send an email to this address vcpoll@futureusa.com
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on April 04, 2008, 05:27:55 PM
Since NP is no longer owned by Nintendo, this seems like it's more just for fun than to actually make things happen.

Regardless, here's my top 5 (in no particular order).

1)  Super Mario RPG
2)  Super Mario World 2:  Yoshi's Island
3)  Castlevania III:  Dracula's Curse
4)  Final Fantasy VI
5)  Earthbound

With the exception of FF6, there's a good chance all of these will make it.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 04, 2008, 05:43:25 PM
Yoshi's Cookie and Bases Loaded are this Mondays games  I didn't like Yoshis Cookie when I played it and I have Baseball Stars 2.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 04, 2008, 05:54:47 PM
Since NP is no longer owned by Nintendo, this seems like it's more just for fun than to actually make things happen.

Regardless, here's my top 5 (in no particular order).

1)  Super Mario RPG
2)  Super Mario World 2:  Yoshi's Island
3)  Castlevania III:  Dracula's Curse
4)  Final Fantasy VI
5)  Earthbound

With the exception of FF6, there's a good chance all of these will make it.
I have played Mario world 2 and Castlevania 3 and I played FF 6 for the GBA all great choices. I would like to play Earthbound and SMRPG as well. As for my choices I would like:
SMRPG
Earthbound
NBA Jam TE
Mischief Makers
Super Ninja Boy
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on April 07, 2008, 09:20:04 AM
Bases Loaded - 'Nuff said.

(Yoshi's Cookie, too)

Both NES games are 500 points.

**edit** Damn - Maxi beat me to it.  :o
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 07, 2008, 04:40:02 PM
Every Friday the vc games get leaked so it is most likely that I will get them first, good effort though.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 12, 2008, 12:10:23 AM
This Mondays games are Fantasy Zone for the Sega Master System and Mega Turrican for the Genesis.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on April 13, 2008, 07:46:44 PM
Fantasy Zone looks strangely..... interesting.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on April 14, 2008, 12:53:34 PM
Fantasy Zone was also released on the TurboGrafx-16 so anyone interested might want to hold off and see if that version is released.  The T-16 version is obviously a more faithful port of the arcade game.  Though I've heard nothing bad about the SMS version.  It's really just a decent 8-bit port that a few years later got surpassed by a 16-bit port.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on April 14, 2008, 01:22:16 PM
Fantasy Zone is also the name of the place where Space Harrier 1 and 2 took place. 
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 14, 2008, 05:05:53 PM
Fantasy Zone was also released on the TurboGrafx-16 so anyone interested might want to hold off and see if that version is released.  The T-16 version is obviously a more faithful port of the arcade game.  Though I've heard nothing bad about the SMS version.  It's really just a decent 8-bit port that a few years later got surpassed by a 16-bit port.
Thanks for the heads up.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 14, 2008, 05:06:34 PM
Fantasy Zone is also the name of the place where Space Harrier 1 and 2 took place. 
Nice Trivia.:)
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on April 15, 2008, 08:26:19 PM
Downloading Mega Turrican RIGHT NOW.  One of the BEST action games for the Genesis and one of my all time favorites.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on April 16, 2008, 07:36:01 PM
Yeah... so guys... River City Ransom....
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 16, 2008, 08:55:03 PM
Yeah... so guys... River City Ransom....
After you posted I checked out Gonintendo and they say it is coming out next monday...we shall see. They also said that Double Dragon and Renegade are possibilitys as well for the week after. I haven't heard of Renegade.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kenology on April 16, 2008, 09:05:05 PM
River City Ransom!!!!  Yessir!!!!!!!!!!!!!!
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on April 16, 2008, 09:13:37 PM
River City Ransom gets praised by everyone so I'll have to pick it up. I'm also hoping that MK Wii gets the same treatment as Metroid Prime 3 and Galaxy and we get Super Mario Kart Monday as well, though this is going to cut into my Wii Ware fund.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on April 16, 2008, 09:15:58 PM
I just made a large enough sale on the site to finally have enough money to buy some more points, but I should save all my money for the big move, Damn you Nintendo.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on April 17, 2008, 12:58:30 PM
It would be kind of dumb to release River City Ransom one week and then Double Dragon and Renegade the next.  All three games are beat-em-ups made by Technos.  River City Ransom is the best of the three.  In comparison the other games are dated, especially Renegade.  While as a consumer I prefer to get the better game sooner from a business perspective wouldn't it make more sense to try to get people "settle" for Double Dragon while they wait for Rivery City Ransom?  Capcom did that with the Street Fighter games and, though annoying, it worked.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on April 17, 2008, 02:34:29 PM
Yeah, that's a pretty dumb move.  Spread them out at least a month apart.  Right now I'm going to say that I'll get both RCR and DD, but I plan on holding off on DD for a while, and knowing me I'll probably forget about it and never buy it.  Plan better next time, guys.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on April 17, 2008, 03:12:58 PM
Is Double Dragon hard?
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on April 17, 2008, 03:17:08 PM
Is Double Dragon hard?

Harder than the Hardly Boys when they get a raging clue.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on April 17, 2008, 03:22:07 PM
The beginning is fairly easy, but some of the later stages are ridiculously hard.

I've never beaten the game (granted, I haven't tried in probably fifteen years).
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on April 17, 2008, 03:36:59 PM
That one kid in The Wizard got 50,000 in Double Dragon.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on April 17, 2008, 05:30:17 PM
I have original NES copies of all those games so unless Double Dragon is the SMS version I will pass.
Title: Re: Official Virtual Console Mondays Thread
Post by: Luigi Dude on April 17, 2008, 06:04:43 PM
Is Double Dragon hard?

It's an old arcade beat-em up, of course it's hard.  Since these games in the arcade were designed to eat as many quarters as possible, they were made to be extremly difficult to beat.  And because of that, the game is just full of cheap deaths and frusterating levels. 

Just like most other beat-em ups of it's time.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on April 17, 2008, 06:24:12 PM
Where is Castlevania64
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on April 17, 2008, 06:29:16 PM
It's coming right after they run out of 3DO games.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on April 17, 2008, 06:35:23 PM
By that measure it sounds like next month.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheFleece on April 18, 2008, 08:22:29 PM
Yeah... so guys... River City Ransom....

I got word of this earlier today and this has been on my VC wish list. I wouldn't mind playing Double Dragon either, the game play on both of them are similar, but they feel entirely different to me. Watch out for the rest of the Double Dragon games though, that series went down hard. None of us should have to play as Battletoads on the Wii, I'm sure that's illegal some place.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 18, 2008, 11:25:28 PM
This Mondays games are River City Ransom for the nes and Phantasy Star 3 for the Genesis
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on April 19, 2008, 12:16:54 AM
damn it, at this rate I will have spent all my moving funds on VC games, someone I need help.
Title: Re: Official Virtual Console Mondays Thread
Post by: Luigi Dude on April 19, 2008, 04:39:04 PM
This Mondays games are River City Ransom for the nes and Phantasy Star 3 for the Genesis

Wait what?  We haven't even gotten Phantasy Star 1 or 2 yet, and they're giving us 3?  Who's responsible for these decisions because that makes no sense.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 19, 2008, 07:09:55 PM
This Mondays games are River City Ransom for the nes and Phantasy Star 3 for the Genesis

Wait what?  We haven't even gotten Phantasy Star 1 or 2 yet, and they're giving us 3?  Who's responsible for these decisions because that makes no sense.
I went and checked the shop channel and we do have Phantasy Star 2. Phantasy Star I believe is on the Sega Master System and we only started getting those since last week give it some time.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on April 19, 2008, 10:18:11 PM
HAHAHAHA RPG! Oh yeah!
Title: Re: Official Virtual Console Mondays Thread
Post by: ReverendNoahWhateley on April 20, 2008, 01:27:00 AM
If you've played Batman Returns for the SNES, you've no need to ever play another beat-em-up.  Double Dragon you play for nostalgia's sake, Batman Returns you play because it's just darn good.
Title: Re: Official Virtual Console Mondays Thread
Post by: Luigi Dude on April 20, 2008, 01:44:18 AM
I went and checked the shop channel and we do have Phantasy Star 2. Phantasy Star I believe is on the Sega Master System and we only started getting those since last week give it some time.

When did we get that game?  I must have been gone that week or something.  Oh well at least this means we're much closer to getting Phantasy Star 4 in the near future, since that's the one I care most about playing.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 20, 2008, 03:45:15 AM
I went and checked the shop channel and we do have Phantasy Star 2. Phantasy Star I believe is on the Sega Master System and we only started getting those since last week give it some time.

When did we get that game?  I must have been gone that week or something.  Oh well at least this means we're much closer to getting Phantasy Star 4 in the near future, since that's the one I care most about playing.
We got Phantasy Star 2 back in the middle of February.:)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 21, 2008, 04:22:50 PM
I was just at gonintendo and they said that Interplay is gonna bring Earthworm Jim 1&2, Clay Fighter and Boogerman will hit the VC later this year also note that they will be the Genesis version of the games.I remember playing EJ and all of the iterations of Clayfighter except the 64 version. I didn't care for Boogerman.So is there any games from Interplay's vault that you would like to see on the VC?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 25, 2008, 06:50:22 PM
This Mondays game is Double Dragon for the nes. Well they should have released Super Mario Kart this week as well. If it ever comes out I will get it day 1.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 29, 2008, 03:48:25 AM
Http://Starmen.net/ebsiege/pktuben/
The guys over on Starmen.net are having a youtube contest to bring awareness to Nintendo to bring the title to the VC. Also recall that email that I posted send your top 5 picks to Nintendo. Bombard Nintendo with e-mails.  Here is that e-mail address vcpoll@futureusa.com
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on April 29, 2008, 03:51:54 AM
I can't stop playing River City Ransom, that was probably the best 5 bucks I've spent on the VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 29, 2008, 05:37:37 AM
The Results for that Vc poll
Readers choices
1.Earthbound
2.Super Mario Rpg
3 Chrono Trigger
4. Mother
5. Majora's Mask
NP staff
1. Megaman: The Wily wars
2. Terranigma
3. FF6
4. Super Mario Rpg
5. Rocket Knight Adventures
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on April 29, 2008, 02:29:21 PM
I can't stop playing River City Ransom, that was probably the best 5 bucks I've spent on the VC.

I've put a couple hours into RCR, and I don't really see what's so great about it.  It's enjoyable, but the fighting it extremely limited, shopping is annoying because you don't have a clue what different items will do, and all the areas look the same so I keep getting lost.  Maybe if I were playing co-op it would be better, but as a single player experience, I'm left disappointed after hearing so many great things about it.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on April 29, 2008, 02:40:44 PM
Have you guys every played Pussy City Pimps? It's way better than RCR.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on April 29, 2008, 03:16:07 PM
I can't stop playing River City Ransom, that was probably the best 5 bucks I've spent on the VC.

I've put a couple hours into RCR, and I don't really see what's so great about it.  It's enjoyable, but the fighting it extremely limited, shopping is annoying because you don't have a clue what different items will do, and all the areas look the same so I keep getting lost.  Maybe if I were playing co-op it would be better, but as a single player experience, I'm left disappointed after hearing so many great things about it.

The game's RPG and fighting system gets a little bit deeper the more you learn about it. You start to notice which foods give you what stats (I love chow mein early on personally), and you discover the all-special books which teach you lightning fast punches and kicks. Later on, you find expensive shoes, visit a sauna instead of an inn, and stock up on vitamins.

And maybe co-op does take it to a whole other level. Playing with someone else always rocks, and when you can jump on top of each other, throw each other, team up on bosses (or each take down one for the bosses that come in twos), or play baseball with a stone and a stick!

There's pure innovation here that's remained mostly unmatched. It's a brawler, yes, but also an RPG. And its set in a modern day context. And you're stealing lunch money from bullies. LOL.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on April 29, 2008, 03:22:40 PM
The Results for that Vc poll
Readers choices
1.Earthbound
2.Super Mario Rpg
3 Chrono Trigger
4. Mother
5. Majora's Mask
Awesome support for the Mother series!  Now watch Nintendo ignore it. ):
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on April 29, 2008, 03:39:48 PM
The game's RPG and fighting system gets a little bit deeper the more you learn about it. You start to notice which foods give you what stats (I love chow mein early on personally), and you discover the all-special books which teach you lightning fast punches and kicks. Later on, you find expensive shoes, visit a sauna instead of an inn, and stock up on vitamins.

But there are so many damn food choices how the hell am I supposed to figure out what does what?  I guess I could buy one of everything, but I'm too busy for something at stupid as that.  And why is my Max Power always maxed out?  How do I increase the max?  Killing enemies doesn't seem to gain experience, so as far as I can tell, you only level up by eating.

Some of the stats are self-explanatory (Punch, Kick, Weapon, Throw, Agility, Defense), but others are completely obscure.  What the Hell is Strength, and how is it different from Punch/Kick?  Will Power?  Which one increases the length of your life gauge--Stamina or Max Power?  What's the other one do?

I've bought a few of the books, but I have no idea what any of them do before you buy them.  What the Hell is Indian Lore?

Visit a Sauna instead of an Inn?  I haven't even come across an Inn yet (that I know of).  What's an Inn do that eating food doesn't?  What about the Sauna?

There seems to be an incredibly deep game here, but the lack of any explanation whatsoever makes it hard to accomplish anything without feeling like I'm stumbling around in the dark.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 02, 2008, 03:27:18 PM
http://gonintendo.com/?p=41892
Click and be in awe of the awesomeness of the news!!!
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 02, 2008, 03:28:33 PM
Eff yeah.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on May 02, 2008, 04:02:31 PM
Hmm okay, guess I'll pick this up.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 02, 2008, 06:46:07 PM
The game's RPG and fighting system gets a little bit deeper the more you learn about it. You start to notice which foods give you what stats (I love chow mein early on personally), and you discover the all-special books which teach you lightning fast punches and kicks. Later on, you find expensive shoes, visit a sauna instead of an inn, and stock up on vitamins.

But there are so many damn food choices how the hell am I supposed to figure out what does what?  I guess I could buy one of everything, but I'm too busy for something at stupid as that.  And why is my Max Power always maxed out?  How do I increase the max?  Killing enemies doesn't seem to gain experience, so as far as I can tell, you only level up by eating.

Some of the stats are self-explanatory (Punch, Kick, Weapon, Throw, Agility, Defense), but others are completely obscure.  What the Hell is Strength, and how is it different from Punch/Kick?  Will Power?  Which one increases the length of your life gauge--Stamina or Max Power?  What's the other one do?

I've bought a few of the books, but I have no idea what any of them do before you buy them.  What the Hell is Indian Lore?

Visit a Sauna instead of an Inn?  I haven't even come across an Inn yet (that I know of).  What's an Inn do that eating food doesn't?  What about the Sauna?

There seems to be an incredibly deep game here, but the lack of any explanation whatsoever makes it hard to accomplish anything without feeling like I'm stumbling around in the dark.

Sorry to confuse you about the Sauna. There are no inns in the game. The Sauna is an alternative to eating, it replenishes your life, it's really neat because it features full real nudity... I think. LOL

Yeah, this game is deep but offers next to no explanation, which was fine for the 80's and early 90's. Those are the days hardcore gamers were expected to die a billion times before figuring things out (think old school shmups)... *sigh* tis a pity.

BTW, I just ignore strength, max either my punch or kick (or weapon or throw depending on your style), count willpower and max willpower as my health, sort of ignore the rest, and find that early 27 or something dollar book that let's you either punch or kick real fast/ Not acro circus. The dragon feet or stone punch or something.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 02, 2008, 07:08:00 PM
Kairon you passed over the most awesomist news ever back one page and on the front page. Earthbound is coming to the VC !
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on May 02, 2008, 07:55:09 PM
Honestly, Kairon.  For shame.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 02, 2008, 09:19:59 PM
ESRB != confirmation.

Just look at Zombies Ate My Neighbors
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 02, 2008, 09:32:25 PM
It's confirmation that the game is coming out, just not when it's coming out. Vectorman was rated by the ESRB over a year ago.

As for River City Ransom, what the stats mean and which books do what are explained in the Operations Guide of the VC game. I'm pretty sure in some thread around here someone posted a link to a web site that gave the stats for all the food.

EDIT: I found it, the site is http://www.rpgclassics.com/shrines/nes/rcr/shopping.shtml
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 02, 2008, 09:33:34 PM
This Mondays games are Pokemon Puzzle League for the 64 and Renegade for the Nes.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 02, 2008, 09:41:42 PM
Finally a real classic puzzle game (sorry Puyo Puyo and Columns fans), and a very unexpected choice for the next N64 game. I'm sure they released this version of the game because they didn't want to pay to license the Tetris name so they could release Tetris Attack. I'd buy it if Planet Puzzle League on the DS didn't exist.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 03, 2008, 12:01:28 AM
Ok I hate to bring this back up but I was re-reading the old posts and it seams nobody ever gave me a clear answer to this. I know it has been over a year but I still haven't solved this mystery.



Regarding TMNT games. The NES had 3 main games and then there was TMNT IV Turtles in Time for the SNES.

TMNT1 NES
TMNT2-The Arcade Game NES~~~~~BASED on the arcade Game
TMNT 3- The Manhattan Project NES
TMNT IV Turtles in Time SNES~~~~~~BASED on the arcade game
IS TMNT IV based on the SAME games as TMNT2, that was my question and NOBODY could answer me clearly.

I knew it wasn't the same as TMNT 1 for NES, but that was the first response I got. It was also said, I think Spak-Spang said it, that it was a sequel? To the original arcade? Or did I read that post wrong? Someone please clarify because I never played Turtles in Time.


Is TMNT 1- NES the only TMNT game released for VC cuz if it is what the hell happened? Sorry for bringing this back up but I never got a clear answer. Vudu tried to clear it up but his reply, in light of others, didn't help much.



Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 03, 2008, 01:37:59 AM
From what I understand the SNES game was based on the Arcade game with a few omissions and additions. The omissions are 4 player co-op the snes got 2 player co-op. The additions extra stages not in the arcade. And a few differences with boss battles. I will try to find more info.
Edit: http://gamefaqs.com/coinop/arcade/file/575653/13142
It is down near the bottom. Hope this helps.:)
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 03, 2008, 02:10:20 AM
You did not read my post.


IS IT THE SAME ARCADE TMNT2 IS BASED ON? Or is it a different Arcade machine?

I do not remember the statue of liberty being in that game.


EDIT: Sorry don't mean to sound rude, its just a yes or no question and nobody can answer.

I tried looking it up on Gamefaqs, that site made things more confusing. Both FAQs were incomplete and neither one made it clear.

Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 03, 2008, 02:24:21 AM
Thank you for clarifying your question. I guess I didn't understand it correctly. That question I do not know the answer to. Be back in a bit.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 03, 2008, 02:35:06 AM
This is too confusing. I tried reading up on Gamefaqs but nothing there made any sense. From what I could gather is TMNT1, TMNT 2, and TMNT 3 are all different games, TMNT IV and Hyper Stone Heist for GENESIS are the same game something? I guess I am just going to have to buy the game and see for myself.

Damn stupid Konomi for not labeling things correctly.


The main reason I want to know is I played the arcade game a lot (the game TMNT2:THE ARCADE GAMES was ported as) but I never played the Genesis or SNES games so when I heard they were loosely based on the Arcade game but then as I read up on them they sounded too different so I couldn't tell and I haven't met one person who has played Turtles in Time AND the NES TMNT2 game to make comparisons.



Edit: Ok well Gamefaqs makes no sense at all, but according to Wikipedia it is a sequel to the arcade game I was thinking of and not the same game.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 03, 2008, 02:36:00 AM
I don't think so. What I've seen of Turtles in Time differs greatly from the first arcade game (which I've played in the arcade and on the C64).
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 03, 2008, 02:41:19 AM
Thanks KDR, I looked it up on Wikipedia cuz Gamefaqs didn't make any sense at all.

I never knew there was 2 different arcade games though, I knew there was a 4 player version and a 2 player version because I played both. Unless the 2player version was a hack or something?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 03, 2008, 02:50:46 AM
Thanks for the help KDR.:)
Title: Re: Official Virtual Console Mondays Thread
Post by: Nemo on May 04, 2008, 12:40:38 AM
TMNT 2: The Archade Game (NES) is based off of an arcade game, naturally with worse graphics but similar levels, etc. The arcade was called "Teenage Mutant Ninja Turtles" and is © 1989. 


TMNT IV: Turtles in Time (SNES) and its Genesis counterpart are based off a completely different arcade game, but likewise don't have as good graphics & music but have similar yet not always identical levels. The arcade game was called "Teenage Mutant Ninja Turtles: Turtles in Time" and is © 1991.

Does that clear things up?

Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 04, 2008, 08:25:37 PM
Yes that is what I was confused on, thanks Nemo.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on May 06, 2008, 01:39:33 AM
I just finished DoReMi Fantasy.  It was cute and fun, but somehow didn't seem as charming as The Dynastic Hero.  I think part of it was the music.  It seemed like most of the levels in DoReMi had only low-key ambient music.  It suited some levels, but most of the time it seemed inappropriately creepy. D:

Anyway, pretty good platformer for those who've already played SMW to death.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 09, 2008, 12:27:19 AM
We should have a thread where everyone posts their Virtual Console, and Wiiware once available, titles with our own user recommendations. IF we already have that please point me to it so I can make my list. If not can I start one or would it be redundant?
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 09, 2008, 02:45:12 PM
http://www.nintendoworldreport.com/forums/index.php?board=12.0
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 09, 2008, 04:15:14 PM
Europe just got Cho Aniki. I know you people want that! (wow, I just realized what a perfect fit the Wii's name is for Cho Aniki, now all we need is a Wii-exclusive version with Wiimote control... Remember to waggle after you shoot)
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 09, 2008, 05:03:54 PM
Well I was thinking a thread where we list all of our VC games in one place and give them a single rating or something but if that is all I have to work with than fine.
Title: Re: Official Virtual Console Mondays Thread
Post by: Nick DiMola on May 09, 2008, 07:44:02 PM
Cho Aniki, lol. Homoeroticism ftw.
Title: Re: Official Virtual Console Mondays Thread
Post by: LuigiHann on May 09, 2008, 08:09:37 PM
I remember someone once edited Wikipedia to say that Cho Aniki was "possibly the most overtly homosexual game in existence, with the exception of Phoenix Wright."
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 09, 2008, 10:06:48 PM
If I don't post this Mondays VC games by 8:00 pacific time then my source didn't get the PR yet. Then you have to wait for tomorrow.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 10, 2008, 03:12:56 PM
Well it looks like there isn't gonna be any VC games come Monday because of Wiiware. So here is the Launch Titles Final Fantasy Crystal Chronicles: My Life as a King 1500 points.Lost Winds 1000 points, Defend your Castle 500 points, Pop 700 points V.I.P. Castle: Blackjack 700 points and TV show King 1000 points. Out of the above titles Lost Winds, Defend your Castle and Pop are are the only ones that interests me. Here is a more detailed description of the titles at the launch of wiiware. Http://vc-reviews.com/news/2008/05/north_american_wiiware_launch_games
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 10, 2008, 03:41:51 PM
Woah, two games that we had almost no inkling of! Has anyone heard of castle blackjack or tv show king?

Defend Your Castle is priced as the cheapest? Impressive. Pop itself is 100 points higher than I would have liked.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 10, 2008, 04:12:01 PM
I haven't  heard of either title. Kairon what titles are you getting at launch?
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 10, 2008, 04:46:15 PM
My current list of WiiWare wants is

Dr. Mario
FFCCMLaK
World of Goo
Lostwinds
MLE
Pop!
Tokitori
FFCCMLaK DLC

But the only two that seem to be there at launch are

FFCCMLaK
Lostwinds
Pop!

... So I guess that's where I stand. I hadn't budgeted in Castle Defender though, so I may contrive some way to inject that in there, or maybe some other surprise hits. Man that FF:CC DLC is killing me though...
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on May 10, 2008, 04:47:46 PM
Kairon where did you hear about Dr. Mario not making launch?

For me I know I'll be getting Dr. Mario, Final Fantasy, LostWinds, World of Goo, and Strong Bad. I'm open to the other games too but I'll see what people's impressions are.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 10, 2008, 05:03:50 PM
GP, I heard it from Maxi's leaked information.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 10, 2008, 05:08:32 PM
Dr. Mario is the only reason I still have money left on my Paypal account waiting to buy me some Wii Points come Monday. If it ain't there this week, I can hold of till next, but after that I am settling for Mega Turrican and Phantasy Star 3.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 10, 2008, 05:14:04 PM
My Wiiware wants are as follows.
Animales de la Muerte
Eternity's Child
Gravitronix
Gyrostarr
LIT
Lost Winds
Pop
World of Goo
As you can see the Majority of these titles are New IP's and are being made by new developers. I am gonna support these new Ideas and new developers so that these new developers can become the next big developers in the coming years.Isn't that what Wiiware is all about.:)
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 10, 2008, 05:24:54 PM
Yeah, there's been a flurry of new Wiiware announcements. I think I may have to update my list Maxi!

But the toughest thing about knowing what WiiWare to put on my list is that no wiiware titles have hard release dates. None of them gave up any release info at the Nintendo Media Summit! I mean, I have no idea if LIT is really coming out this summer or not, nor Strong Bad.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 10, 2008, 06:05:04 PM
Yes Kairon that is a problem but look at it this way you won't be flooded with all the titles you want but can't afford them.:)Now we know that we won't be getting any VC titles this Monday.So do you think that when we get WW titles we won't get any VC titles or do you think that when we get like 1 WW title we will get like 2 or 3 VC titles.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 10, 2008, 06:15:01 PM
1 WiiWare title a week seems pretty slim, maybe two would be better. Aren't there more than 100 titles in development, and aren't they easier and quicker to make?

Maybe they need to split WiiWare and VC releases, making VC releases Wednesday and WiiWare Monday?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 10, 2008, 08:53:18 PM
Well I was just saying Hypothetical if we get less WW titles we should get more VC titles. I like your WW and VC idea although I would reverse the days. This whole VC and WW is a juggling act for nintendo.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 10, 2008, 09:41:53 PM
I'm already salivating at the thought, perhaps irrational, of WiiWare compilation retail discs. Just grab four best-selling Wii-Ware titles, stick 'em on a disc, and go? ... hmm.. sort of defeats the purpose though.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 10, 2008, 10:00:09 PM
Miyamoto talks about Wiiware.
Http://blog.wired.com/games/2008/05/for-wiiware-nin.html
Title: Re: Official Virtual Console Mondays Thread
Post by: Nick DiMola on May 10, 2008, 10:07:45 PM
I'm already salivating at the thought, perhaps irrational, of WiiWare compilation retail discs. Just grab four best-selling Wii-Ware titles, stick 'em on a disc, and go? ... hmm.. sort of defeats the purpose though.

Not really, IMO. I like the idea of one day being able to own the classics physically because they are not restricted to a single system and are guaranteed to last a life time, unlike the Wii Ware service.

In any event, I thought there were a number of other titles launching with WiiWare? I've written a number of the press releases including Protothea and Toki Tori and both had said they were launching with the service. I was looking forward to grabbing Toki Tori and Lost Winds day 1. Oh well, Lost Winds will be it I suppose.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 10, 2008, 10:13:21 PM
I know the press releases said so, but it appears the things are changing all the way up till the last minute.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 10, 2008, 10:38:14 PM
Kairon where did you hear about Dr. Mario not making launch?

GP, if you're curious as to why other outlets reported Dr. Mario for Monday, it's because they made gross assumptions. Their sources were likely speculation surrounding the WiiWare video featured on the Nintendo Channel, which did indeed feature certain WiiWare games. HOWEVER, the video did NOT label these games as launch titles, and unscrupulous internet types made that leap of faith on their own.

They may still prove correct, but there was no hard evidence to begin with for the titles in the WiiWare video to launch on Monday. The video merely said something to the effect of "Let's take a look at what some WiiWare titles must be."
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on May 12, 2008, 03:53:05 AM
I sure hope Nintendo does pull the same BS with Wii Ware that they do with VC by limiting it to 1 or 2 games even though there are many to be released.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 12, 2008, 04:47:35 AM
I sure hope Nintendo does pull the same BS with Wii Ware that they do with VC by limiting it to 1 or 2 games even though there are many to be released.
Ok GP if you were the President of Nintendo how would YOU handle this Wiiware and Virtual Console situation?
Edit: That was a question wasn't it...
Edit #2 That post was Sarcasm right GP?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 12, 2008, 05:12:14 AM
A few Developers talk about Wiiware. David Braben the founder of Frontier. David Grossman the Design Director from Telltell games. Bill Swartz from Mastiff.
Http://next-gen.biz/index.php?option=com_content&task=view&id=10417&itemid=2
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 12, 2008, 06:12:15 AM
That's the Braben that made Virus, not the Braben that made Elite, right?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 12, 2008, 06:30:05 AM
That's the Braben that made Virus, not the Braben that made Elite, right?
No it is the one that made Elite. Type in David Braben of Frontier into Google its the first link.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 12, 2008, 07:35:59 AM
Now that Wiiware is a few hours from now I have a question for the Mods. Should we make a new thread about Wiiware, keep every wiiware game in its own thread or in this thread?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 12, 2008, 08:04:49 AM
With good news comes bad...

I have some bad news guys gals the Friday leaks that I tell ya about well Nintendo found out about them and well the guy that sends out the PR every Friday can't anymore because he could get fired. :(
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 12, 2008, 08:31:48 AM
Wiiware is here!!! The games that I posted earlier are the ones on Wiiware. No suprises
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on May 12, 2008, 02:15:46 PM
I sure hope Nintendo does pull the same BS with Wii Ware that they do with VC by limiting it to 1 or 2 games even though there are many to be released.
Ok GP if you were the President of Nintendo how would YOU handle this Wiiware and Virtual Console situation?
Edit: That was a question wasn't it...

I am not GP, but I will tell you what I hope happens.

I hope Nintendo starts the WiiWare service strong with new entries being added once a week for about a month.

Then I would hope that the developers can get more say when releasing their games.  And if there are not any WiiWare games ready then do a strong virtual console update on monday...like back to 2-3 games on a single week.  Then if a Wii Ware game is released the virtual console updates is held back a week so that the Wii Ware titles don't have to compete with VC.


Edit #2 That post was Sarcasm right GP?
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on May 12, 2008, 03:34:47 PM
No it wasn't sarcasm, I hope Nintendo doesn't yank around developers like they do with VC. I think the developers should get much more say about when a game gets released on Wii Ware. If there are only 1 or 2 developers who wish to have their games released a day, I'd be fine with it. Now I could understand a limit on the amount of games released at a time, 3 or 4 sounds fair if a few titles are finished for Wii Ware.

I do NOT think VC should have ANYTHING to do with WiiWare releases. They are two different things and should be independent of each other.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 12, 2008, 04:10:42 PM
No it wasn't sarcasm, I hope Nintendo doesn't yank around developers like they do with VC. I think the developers should get much more say about when a game gets released on Wii Ware. If there are only 1 or 2 developers who wish to have their games released a day, I'd be fine with it. Now I could understand a limit on the amount of games released at a time, 3 or 4 sounds fair if a few titles are finished for Wii Ware.

I do NOT think VC should have ANYTHING to do with WiiWare releases. They are two different things and should be independent of each other.
Fair enough.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 12, 2008, 06:23:11 PM
I do NOT think VC should have ANYTHING to do with WiiWare releases. They are two different things and should be independent of each other.

All the more reason to split the days for releases. VC on one day, WiiWare on another.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on May 12, 2008, 06:53:43 PM
I do NOT think VC should have ANYTHING to do with WiiWare releases. They are two different things and should be independent of each other.

All the more reason to split the days for releases. VC on one day, WiiWare on another.

That is a good solution, but will Nintendo do it? I REALLY DOUBT IT! Lol.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 12, 2008, 07:04:32 PM
I do NOT think VC should have ANYTHING to do with WiiWare releases. They are two different things and should be independent of each other.

All the more reason to split the days for releases. VC on one day, WiiWare on another.

That is a good solution, but will Nintendo do it? I REALLY DOUBT IT! Lol.
I think Kairon should email Nintendo about it.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 13, 2008, 01:21:30 AM
After seeing the file sizes of the Wii Ware launch games I feel even stronger about the need for a hard drive. FFCC: My Life as a King is another game that goes on my "I would definitely buy this if I had the blocks" list.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 13, 2008, 02:13:09 AM

I am not sure if anybody seen this so I am gonna repost this.
 
With good news comes bad...

I have some bad news guys gals the Friday leaks that I tell ya about well Nintendo found out about them and well the guy that sends out the PR every Friday can't anymore because he could get fired. :(
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 13, 2008, 09:43:41 AM

I am not sure if anybody seen this so I am gonna repost this.
 
With good news comes bad...

I have some bad news guys gals the Friday leaks that I tell ya about well Nintendo found out about them and well the guy that sends out the PR every Friday can't anymore because he could get fired. :(

Actually, I saw that but forget to comment.

And this is my comment: Oh crap.

Geez, I feel horrible for the guy. I really hope that he does okay because I'd hate to have voracious appetite for knowledge complicit in his losing his job. Do you think nintendo found him through that WiiWare leak? Surely they've been trying to find him for awhile now.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 13, 2008, 02:57:10 PM
That sucks.  As much as I like learning about the releases ahead of time, it's not worth someone losing their job over.  He should save that for something really big like the announcement of a new Kid Icarus game.  :D
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 13, 2008, 03:07:26 PM
Yeah the dude messed up.  Forget him, he had it coming.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 13, 2008, 03:25:26 PM
Kairon I am pretty sure it was because of wiiware. I mean the news was plastered everywhere.  So it was bound to happen some time or another.Vudu he gave me the info about vc titles so I would have to find out through other means. Pro I agree.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 13, 2008, 03:27:31 PM
Vudu he gave me the info about vc titles so I would have to find out through other means.

I don't think you read my post correctly.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 13, 2008, 03:40:01 PM
Vudu he gave me the info about vc titles so I would have to find out through other means.

I don't think you read my post correctly.
Ya your right.Reading Comprehension FTW!
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 13, 2008, 03:48:42 PM
Stay in schol, kids.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 19, 2008, 09:16:49 AM
This mornings VC and WW games are Sky kid for the Nes for 500 points and for Wiiware Critter roundup for 1,000 points and Star Soldier R for 800 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on May 19, 2008, 11:51:53 AM
Thanks Maxi, looks like nothing for me this week.
Title: Re: Official Virtual Console Mondays Thread
Post by: decoyman on May 19, 2008, 12:17:52 PM
I think most/many Wii owners (I'm included in this) don't worry too much about splitting up WiiWare and Virtual Console into separate categories. It's more of a lumped-together "Downloadable Games" Monday, whether they're retro or new. Honestly, people can only buy so many games a week (even cheap ones), so it makes sense to me to leave them on the same day, releasing 3-4 games total from a VC/WW combination pool. (shrug)

I seem to like taking the unpopular stance lately, though. Don't know what's up with that. :P
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on May 19, 2008, 01:40:57 PM
Its nice that Nintendo is giving the independent games such high status for Wii Ware launch...it really helps position what Wii Ware is about.  But, I am seriously waiting for Doctor Mario, Bomberman, and World of Goo...I need those titles ASAP.
Title: Re: Official Virtual Console Mondays Thread
Post by: shammack on May 19, 2008, 06:37:33 PM
Critter Roundup is $10?  Really?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 19, 2008, 08:31:48 PM
Critter Roundup is $10?  Really?
Yes it is.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on May 20, 2008, 01:55:52 PM
I think it will take some time for developers to find the sweet spot for WiiWare pricing.  Naturally at first they are going to try to get the most they can for their efforts.

Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 20, 2008, 06:28:26 PM
Sweet Spot is $6-$10 and using that entire range liberally.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 20, 2008, 09:31:45 PM
Some games should be $5, Defend Your Castle was perfect at that price point and Pop really should have been at that price point.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 20, 2008, 11:00:26 PM
After reading a review of Toki Tori I now have another 290 blocks to find before it comes out here, rumored to be next week. I believe Nintendo was right when they said it was a small group of Wii owners that were suffering from lack of blocks. Casuals either don't buy many or just buy a few VC games, and I would bet your average hardcore Wii owner doesn't buy enough to come near the 500 block mark. The thing is, given the size of these Wii Ware titles, that small group is steadily increasing with every new Wii Ware release.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on May 21, 2008, 06:21:24 PM
Quote
I believe Nintendo was right when they said it was a small group of Wii owners that were suffering from lack of blocks. Casuals either don't buy many or just buy a few VC games, and I would bet your average hardcore Wii owner doesn't buy enough to come near the 500 block mark.

You figure though that it would in Nintendo's best interest that we buy all the VC and Wii Ware titles we want.  Is it worth losing sales just because non-gamers and casuals aren't really going to be affected.  Hell the casuals probably wouldn't even care if the VC didn't exist.  Customer satisfaction is important as well.  Though you don't have to be a doormat, there is some value in addressing the issues of a sub-section of a customer base, even if their issue doesn't affect the majority.

And really it's all win-win for Nintendo money-wise.  They get more VC and Wii Ware purchases from those that are running into space issues and they potentially get to sell some sort of hardware like a hard drive which, knowing them, will be priced to be profitable.

Do those you don't have the issue get turned off if Nintendo address an issue that didn't concern them?  Not likely, providing Nintendo does it in a way that doesn't interfere with them (and I imagine it would take freakish incompetance to do that).  But they can and will lose sales and piss customers off if they don't address this.  So why not address it?

Plus the Wii has only been out for like a year and a half.  It's not like we're near the end of the Wii's life and a small sample of really hardcore gamers are running out of space.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 21, 2008, 10:34:47 PM
I wasn't using it as a reason to not doing anything (and neither did Iwata, who specifically mentioned that even though the group is small it makes sense to fix the issue because that group is also the one that buys the most games); I have enough VC and Wii Ware games, channels, and saves to fill the Wii's internal memory more than twice over, I've been arguing for a hard drive for half a year now.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 21, 2008, 11:11:05 PM
I personally believe that Nintendo's known it would be an issue for awhile, but the real question is where does this issue float on their sea of priorities?
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 21, 2008, 11:44:44 PM
The last possible point at which Nintendo could have any shred of doubt that this was a problem was when they set the file size limit for Wii Ware and then realized that there were over 100 Wii Ware games in development. Once they became aware of those two things there is no way they couldn't know it was a problem. As for priority, I don't think Iwata would have acknowledged the issue without dismissing it if they didn't intend to provide a solution.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on May 22, 2008, 02:30:11 AM
I only need to make room for Dr. Mario and then I'm set for the foreseeable future. Even then, my N64 games are proving troublesome, but they're the ones I play the most so I'm loath to delete them.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 22, 2008, 11:17:58 AM
I don't think it is as big a problem as people make it out to be, you just have to be smart about managing your games is all.
Title: Re: Official Virtual Console Mondays Thread
Post by: UltimatePartyBear on May 22, 2008, 02:23:44 PM
You don't make money on smart people.  You make it on lazy people.  And Nintendo likes to make money.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 22, 2008, 04:15:05 PM
they make money on compulsive shoppers who will rebuy Mario 3 and Sonic 2 even though they have copies of them one five different systems. That being me and most of us here.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on May 22, 2008, 11:03:50 PM
they make money on compulsive shoppers who will rebuy Mario 3 and Sonic 2 even though they have copies of them one five different systems. That being me and most of us here.

yeah, and i wouldn't mind at all if they had a damn external hard drive out there, or let me save VC games on a memory stick (you still can't do that, right?). Nintendo shouldn't be putting obstacles in my way of giving them money.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 22, 2008, 11:13:29 PM
Dear Nintendo,

.
..
...
WE CAN ONLY DO SO MUCH!!! HELP US PLEASE!!!

~Your adoring fans
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 22, 2008, 11:16:08 PM
oh I know I agree, but it is like, well it is easier to make do with what we have than to bitch about what we don't have.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on May 22, 2008, 11:16:52 PM
Do we have to sounds so... You know...
THAT:
(http://i189.photobucket.com/albums/z310/CarmineRed/AA-SadLarryIsSad.png)
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 23, 2008, 03:08:36 PM
WE CAN ONLY DO SO MUCH!!! HELP US PLEASE!!!

~Your adoring fans

If you were a real fan you would buy a second Wii to buy more VC games on.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 23, 2008, 03:11:50 PM
This storage issue has got to be Perrin Kaplan's fault.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 23, 2008, 04:38:27 PM
Didn't she leave Nintendo?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 23, 2008, 06:04:00 PM
She did. I think Pros point is that she used to try to chart the direction of the company through what she said in her interviews to try to force the company to go where she believed she felt was right.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on May 23, 2008, 06:04:47 PM
THE RED FLAG OF A BITCH
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 23, 2008, 06:43:20 PM
WE CAN ONLY DO SO MUCH!!! HELP US PLEASE!!!

~Your adoring fans

If you were a real fan you would buy a second Wii to buy more VC games on.

No. Real fans don't keep out of the hands of soccer moms and other hardcore gamers who can independently buy more games than the real fan's small incremental contribution.

Unless... if the Wii was just sitting on store shelves with tons of extra stock, then perhaps a real fan would consider it.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 23, 2008, 10:23:48 PM
just scalp the damn things and you will have more money to buy games with.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 24, 2008, 08:52:58 PM
GameFAQs (the actual site, not one of the message boards) and Wii Ware World (http://www.wiiware-world.com/) both have lists of what Wii Ware games are coming Monday, and they're both different. What are the odds that either of the lists is right?

GameFAQs: Dr. Mario Online RX, Everyone's Pokemon Ranch, Protothea
Wii Ware World: Dr. Mario Online RX, Toki Tori
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 25, 2008, 02:49:06 AM
Well, WWW's list is just games that are out in Europe already, seems more likely.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 25, 2008, 03:40:20 AM
Well, WWW's list is just games that are out in Europe already, seems more likely.

You could look at it that way, or you could look at as Wii Ware World playing it safe, whereas GameFAQs could be seen as either guessing randomly or picking unusual choices because they know something. I would be fine with either list, Toki Tori and Protothea are my two most anticipated Wii Ware games.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 25, 2008, 05:13:09 AM
My guess would be that GameFAQs is a bunch of mindless jerks who will be the first against the wall when the revolution comes.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 25, 2008, 03:08:22 PM
So GameFAQs is owned by the Sirius Cybernetics Corporation, eh? I can't believe I didn't see that before.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 25, 2008, 03:37:11 PM
Well, actually the marketing department of Sony Computer Entertainment was a bunch of mindless jerks who were the first against the wall when the Wii arrived :P
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 26, 2008, 03:50:09 PM
so what's the new games this week, anyone?
Title: Re: Official Virtual Console Mondays Thread
Post by: shammack on May 26, 2008, 04:26:04 PM
WiiWare is Dr. Mario Online Rx and Family Table Tennis.  Virtual console is City Connection and Metal Slug.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on May 26, 2008, 04:27:26 PM
WiiWare:

Dr. Mario Online RX 1000pts
Family Table Tennis (might be cool) 500pts

VC:

City Connection NES
Metal Slug NEO GEO

EDIT, nice work shammack.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 26, 2008, 04:42:13 PM
Still no Toki Tori for you?
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 26, 2008, 05:37:46 PM
Yeah, this is a disappointing week for me since I have no interest in Dr. Mario. No Toki Tori, no Protothea, no Gyrostarr, nothing from Nintendo on the VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on May 26, 2008, 06:47:58 PM
I'd kinda like to get Metal Slug, but don't Neo Geo games not work with component cables on the VC? :/
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 26, 2008, 06:53:18 PM
Who told you that? I have World Heroes and I only use the component cables and it runs fine for me.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 26, 2008, 06:56:31 PM
I've used Baseball Stars 2 with component cables just fine.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on May 26, 2008, 07:44:01 PM
I don't remember where I first heard about it, but here's a thread in the VC-Reviews forum about it:
http://www.vc-forums.com/problems-displaying-neo-games-hdtv-t3057.html
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 26, 2008, 08:30:37 PM
The one good thing about this week is that between Wii Ware and the VC we got 4 games this week. They may not be games I care much about but we got a good number of them. The grub's not great, but the portions are terrific!
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 26, 2008, 10:32:24 PM
Still no Toki Tori for you?

GRRRRR...
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on May 27, 2008, 10:11:04 AM
I really love Dr. Mario.  It was worth the 10 dollar purchase...I really want to know if Family Table Tennis is good...I have to wait for a review of that one.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 28, 2008, 03:15:56 PM
Thank you shammack. My internet was down. So I couldn't update. Has anybody played City Connection? And isn't it a bit redundant to have Metal Slug when it is on Wii and GBA?
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 28, 2008, 05:12:46 PM
Quote
And isn't it a bit redundant to have Super Mario Bros when it is on NES, SNES, GBC, GBA, etc


Seriously the whole of Virtual Console makes no sense by that logic.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 28, 2008, 05:24:56 PM
Quote
And isn't it a bit redundant to have Super Mario Bros when it is on NES, SNES, GBC, GBA, etc


Seriously the whole of Virtual Console makes no sense by that logic.
Fine fine I retract my previous statement.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 28, 2008, 05:36:50 PM
The VC poll results this month are as follows.
Reader picks
1.Earthbound
2.Mother
3.Super Mario RPG
4.Chrono Trigger
5.Majoras Mask
Not much change as far as games but Mother moved up to number 2. I was watching a video walkthrough of Chrono Trigger and I will purchase it when it comes out.
Staff picks
1.The Wily Wars
2.Terranigma
3.Super Mario All-Stars
4.Super Punch-Out!!
5.Super Mario RPG
What is Terranigma?
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 28, 2008, 05:54:13 PM
I was watching a video walkthrough of Chrono Trigger and I will purchase it when it comes out.

That's ... odd.  ;)  But yes, Chrono Trigger is my favorite sixteen bit RPG.  It's super-duper awesome.

What is Terranigma?

Terranigma (http://en.wikipedia.org/wiki/Terranigma) is an SNES RPG by Enix that was never released it America.  It got a European release, so it's been fully translated to English, but it's never made it to our shores.  It's fairly highly sought after, and from what I understand a pretty good game.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on May 28, 2008, 06:22:04 PM
What is Terranigma?

It's awesome.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 28, 2008, 06:47:42 PM
I was watching a video walkthrough of Chrono Trigger and I will purchase it when it comes out.

That's ... odd.  ;)  But yes, Chrono Trigger is my favorite sixteen bit RPG.  It's super-duper awesome.

What is Terranigma?

Terranigma (http://en.wikipedia.org/wiki/Terranigma) is an SNES RPG by Enix that was never released it America.  It got a European release, so it's been fully translated to English, but it's never made it to our shores.  It's fairly highly sought after, and from what I understand a pretty good game.
Vudu, I was just watching it to to get a feel for the game. I will probably forget most of it so it will be essentialy new.:) I will also look forward Terranigma as well.:)
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 28, 2008, 06:59:27 PM
I never had Chrono Trigger on SNES, but I had that and the sequel on PS1 and never finished either one. But that was mostly because I didn't own a PS1 I was borrowing my brother-in-laws system and when he 'discovered' that video games are evil, he threw all his games in the trash and I never got to finish it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on May 28, 2008, 07:55:40 PM
You can't talk about Terranigma without also mentioning Soul Blazer and Illusion of Gaia, which are both fairly awesome.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 28, 2008, 10:48:10 PM
Rat why did he think they were evil? A odd thing to think of video games.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 28, 2008, 10:49:31 PM
I'd rather not even attempt to explain it, let's say it is a religious thing but something I am not too sure about.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 29, 2008, 12:05:31 AM
Fair Enough.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 29, 2008, 02:49:56 AM
I'd rather not even attempt to explain it, let's say it is a religious thing but something I am not too sure about.

http://www.fstdt.com/ (http://www.fstdt.com/)

Happens all the time.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 29, 2008, 11:21:46 AM
It's not anything like that, as a Christian I can respect his views and understand where he is coming from, but I also think he is a little more adamant about it than I am. The thing is he isn't one who says he thinks it is wrong for everyone to play video games, just he himself won't support them in any way.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 29, 2008, 11:30:22 AM
Well at least he isn't completely close minded.:)
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 29, 2008, 12:10:58 PM
So when does Tetris and Super Puzzle Fighter II Turbo get to come to VC?

Well at least he isn't completely close minded.:)


Yeah let's just stop right there ok yeah thanks for playing.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on May 29, 2008, 01:12:51 PM
Maxi was that intended as a shot at rat?  Cause he may have taken it that way.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 29, 2008, 02:23:03 PM
How easy are Wii points cards to get in the US? Here most stores don't carry them and those who do add 3-5 Euros on the 20 Euro price.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on May 29, 2008, 02:24:53 PM
Most stores seem to carry them with the 19.99 price tag. I have never had a problem find them in the upper left corner of US that is Washington.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on May 29, 2008, 02:27:56 PM
I think only the major retailers carry WiiPoints cards here. The big box stores, and of course Gamestop. I think Gamestop and a few others jack the price up a dollar or a couple cents. They'd don't make any profit on them, so I sort of understand the reluctance to carry them, or keep them at MSRP.

One time I actually bought a Wii Points card from Amazon.com! I got an entire dollar off the MSRP (it was a sale) and bought Tomb Raider Wii, so I got free shipping on my order. I felt really good about getting $20 worth of Wii Points for $19!
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 29, 2008, 03:05:50 PM
Ha!, arund here Wii Points cards are $24.99 for the 2000 points, total rip off. To be Fair stores here over charge for MS Points and for Cell Phone cards as well so it's not limited to Wii, one store even had the Wii Points priced at $21.99 and marked as on sale!


And to Maxi, I didn't take it that way but I no that I do tend to defend my brother a lot even when his views are unpopular. He is a complicated man, hard to swallow at first (no cum jokes ok) so anyways yeah like I said it is hard to explain.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 29, 2008, 03:58:37 PM
I didn't intend it in a inflammatory way. I was just saying that at he lets others enjoy an activity that he doesn't. That's all. Also I didn't respond because I fell asleep I haven't slept since the day before yesterday. I played in that Mario Kart tournament and played vs. Mario. I don't like to kick people when they are down. Just think if you were in that situation would you want that?of course not!
As for Wii points card prices when VC came out places like Walmart and Gamestop charged $24.99 but they have got the correct prices now.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 29, 2008, 04:00:50 PM
well we don't have Wal-Mart yet, the one we have is not that far away, but at $4.00 a gallon and I drive a big van that gets like less than 20MPG it is too far away to drive to save a couple of pennies.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 29, 2008, 04:09:51 PM
Do you have bus service over there? It is a bit cheaper.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 29, 2008, 04:23:43 PM
not from one town to the next. The Wal-Mart is in Jerome, I live in Filer, I have to go through Twin Falls to get to Jerome, too much hassle. And no Twin Falls is much to small to justify any form of public transportation.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 29, 2008, 04:48:04 PM
Well that is sucks. Back to the topic at hand Do ya think we will get any more Master System games and what would you want?
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 29, 2008, 04:55:17 PM
The answer is yes we will get more, what I want are simple, Double Dragon, Phantasy Star, Shinobi, and as many Alex Kid games as they can dig up.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 30, 2008, 07:35:35 AM
Bah, the only store in my town that used to sell Wii points cards (at 21 Euros but still not too bad compared to others) doesn't have any again, same for the store in the neighboring city that used to have them at 20 (same chain actually). I think Gamestop doesn't sell the cards at all... I wonder if they're just sold out and slow to replace or they stopped selling them...
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on May 30, 2008, 11:33:21 AM
I have been able to find Wii Point Cards at most stores in Texas that sell Video Games.

Best Buy, Walmart, Toys R Us, Target, Gamestop, Circuit City, ect...and almost always they are priced at $19.99...though I have gotten into the habit of just buying my points via the shop channel.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 30, 2008, 04:35:03 PM
I prefer to but them from the Shop Channel because I am always scared someone at the store found a way to get the numbers off my card and when I get home it will not work. I am over paranoid about stuff like that.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 30, 2008, 08:21:06 PM
Super Mario RPG: The Legend of the Seven Stars is coming to the Japanese VC next month. Can a US release be far behind? All signs point to yes.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 30, 2008, 09:27:12 PM
Super Mario RPG: The Legend of the Seven Stars is coming to the Japanese VC next month. Can a US release be far behind? All signs point to yes.
Finally!!!
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 31, 2008, 12:11:27 AM
I suppose that games that come out in Japan usually don't take that long to come here. Be wary when a good game comes out in Europe before America, though. It may never show up here.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 31, 2008, 01:28:46 AM
I prefer to but them from the Shop Channel because I am always scared someone at the store found a way to get the numbers off my card and when I get home it will not work. I am over paranoid about stuff like that.

Well they won't be able to do that if the card is in the original foldwrap with the Nintendo stripe running through it, right?
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on May 31, 2008, 02:01:38 PM
Like I said it is mostly paranoia, but Somehow I suspect someone can or will find a way to see past those little strips.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 31, 2008, 04:55:54 PM
I have some good news a certain Wiiware title is coming to North America on Monday and be 1000 points the developer confirmed to be coming. I am sure Kairon will be overjoyed.The game is Toki Tori.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 31, 2008, 11:37:17 PM
I'm not sure I want it anymore if they're going to charge more for it. I'm sure it's worth it for that price, it looks like a great game, but Wii points are Wii points, and apart from import prices they shouldn't vary. This must be how Europeans feel all the time.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 01, 2008, 12:21:54 AM
Lost Winds was 1000 Wii points, and worth every penny point.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 01, 2008, 02:04:33 AM
I am sure Kairon will be overjoyed.

IN.MY.PANTS.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 01, 2008, 02:06:54 AM
So does anybody out there have any good TG-16 games they could recommend? I am trying to decide what combinations I can come up with if I get Dr. Mario and I wanna use all my points in one shot, so I am thinking I will need a 600 point game.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 01, 2008, 02:29:13 AM
The Dynastic Hero
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 01, 2008, 02:31:32 AM
what's it about? I am away from my Wii and can not check it right now.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 01, 2008, 02:36:45 AM
It's kinda like Zelda only a sidescroller instead of a top-down view.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 01, 2008, 02:40:16 AM
Like Zelda II?
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 01, 2008, 02:44:45 AM
Kinda.  I would call it more refined, but it's definitely at least more accessible.  There's no experience like in Zelda II; you buy new weapons/armor, or sometimes find it in dungeons.

Also, it's a lot cuter than Zelda II.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 01, 2008, 02:45:39 AM
I played  a game like that years ago, but can't remember what it was called. It was fun though.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 01, 2008, 02:53:11 AM
If you want something for multiplayer, more of a core game, and if you don't have it already (it's the best-selling TG VC game), Bomberman 93 is great (unless you're playing single player, then it sucks). If you already have that or want something a bit more obscure, get Chew Man Fu. It's got a stupid name and a stupid story, but it's a very fun action puzzle game.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 01, 2008, 02:56:30 AM
Already got Bomberman, but nobody to play it with, my parents are Wii Sports, Wii Play and that is it. Chew Man Fu, I've heard good things about that game. But I think I am gonna try the whatever it was called smoke39 said. What I really want is a good RPG or something with a lot of action. I am running out of Genesis games to get and SNES so far I already have everything on there I want.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 01, 2008, 04:23:41 AM
Rat do you have Breath of Fire 2 or Phantasy Star 2 or Paper Mario?
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 01, 2008, 04:25:45 AM
Well Maxi, he's looking for something that costs 600 Wii Points.

Any idea when we'll get other WiiWare games aside from toki Tori? Protothea perhaps?
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 01, 2008, 04:31:08 AM
Protöthea looks lame.  Gyrostarr ftw.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 01, 2008, 04:34:18 AM
Wow, what whiners. 1000 points is a 100 point increase with your points being worth 33% less than European points. It costs 10$ for you, 14$ for us and you think that's a price INCREASE?

Dynastic Hero is TGCD, i.e. 800 points. You could get a Bonk game
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 01, 2008, 04:48:57 AM
I don't think TGCD games cost more here.  I'm not positive, though.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 01, 2008, 04:55:06 AM
Well Maxi, he's looking for something that costs 600 Wii Points.

Any idea when we'll get other WiiWare games aside from toki Tori? Protothea perhaps?
Wiiware and Vc release dates are pretty lock and key.If the developer or publisher or Nintendo doesn't release that info we have to wait till Monday. I reading about this matter the other day. Here is the link.
Http://wiiware-world.com/news/2008/05/wiiware_publishers_lament_release_date_shambles
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 01, 2008, 05:01:44 AM
Well Maxi, he's looking for something that costs 600 Wii Points.

Any idea when we'll get other WiiWare games aside from toki Tori? Protothea perhaps?
Wiiware and Vc release dates are pretty lock and key.If the developer or publisher or Nintendo doesn't release that info we have to wait till Monday. I reading about this matter the other day. Here is the link.
Http://wiiware-world.com/news/2008/05/wiiware_publishers_lament_release_date_shambles

What an interesting development for a service in which Nintendo is, in most other respects, so hands-off. I wonder...
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 01, 2008, 04:55:52 PM
well I already have Breath of Fire and I will get all the phantasy star games together o they are not an option yet. I hate Paper Mario.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 01, 2008, 11:22:15 PM
Which should I get? Phantasy Star II or III? And if both, which do I get first?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 02, 2008, 12:23:03 AM
I heard that Phantasy star 2 was better. I plan on waiting till the original and 4th come out until I get them all. Japan is getting the 4th this month so hopefully my wait will be short.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 02, 2008, 07:23:09 AM
I've got all the Phantasy Stars covered with the PS2 Megadrive Collection...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 02, 2008, 11:53:33 AM
This Mondays games include 2 wiiware games and 1 VC title Toki Tori for 1000 points and Protothea 1000 points and for Vc a Neo Geo title Ninja Combat for 900 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on June 02, 2008, 01:29:43 PM
Thanks Maxi, I got on a couple of hours ago, but didn't see anything...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 02, 2008, 02:17:31 PM
I found a press release before they went up.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 02, 2008, 03:51:51 PM
Ok so what has everybody dl recently? I got River City Ransom last night. I have a question when you buy food and you die afterwards does the stat changes stay? what about books?
Title: Re: Official Virtual Console Mondays Thread
Post by: ReverendNoahWhateley on June 02, 2008, 04:45:48 PM
I downloaded The Adventures of Lolo a few days ago, but I've only played it once since then.  I spent an hour or two playing it the first night, but I oops-edly just turned off the console without saving first, so now I'm spurning Lolo and his cute catepillar enemies, too.

I'm sort of out of the loop; is there any mention of Ogre Battle or Ogre Battle 64 being brought to the VC?  I'll light up the world with the clicking of my heels if VC brings me Ogre Battle.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 02, 2008, 05:04:36 PM
This Mondays games include 2 wiiware games and 1 VC title Toki Tori for 1000 points and Protothea 1000 points and for Vc a Neo Geo title Ninja Combat for 900 points.

Looks like I got my wish! PROTOTHEA! OH YEAH! Maybe I have a chance of beating this shooting game since I heard it's easy!

I got River City Ransom last night. I have a question when you buy food and you die afterwards does the stat changes stay? what about books?

From what I remember (I finally downloaded it last night too, but it's one of the key games of my childhood, and I recently went back and beat it after tracking down a copy at Funcoland), the only thing you lose when you die is your money. I'm pretty sure you keep your stats and book-learned abilities... and I think your items too?
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on June 02, 2008, 05:08:05 PM
Doctor Mario, River City Ransom.

I am not sure how the stats increase, but I think the really big increases when you die you lose them, but the +1 stuff I think stays, but I am not positive with that...River City confuses me so much.  I have spent time just trying to level up my character...and I dunno if I have done any good.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 02, 2008, 05:10:31 PM
I downloaded The Adventures of Lolo a few days ago, but I've only played it once since then.  I spent an hour or two playing it the first night, but I oops-edly just turned off the console without saving first, so now I'm spurning Lolo and his cute catepillar enemies, too.

I'm sort of out of the loop; is there any mention of Ogre Battle or Ogre Battle 64 being brought to the VC?  I'll light up the world with the clicking of my heels if VC brings me Ogre Battle.
There isn't any information about Ogre Battle or Ogre Battle 64. There is Shining Force to tide you over.:)Kairon I am sure you are overjoyed about Today WW releases. Hey you wanted these titles to come out today...wish for Earthbound!
Thanks for the tip Spak-Spang and Kairon.:)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 02, 2008, 05:26:47 PM
Some new ESRB additions
Art of Fighting 2, Fatal Fury 2, Dig Dug,Samurai Showdown, My Pokemon Ranch and Burning Fight.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 02, 2008, 08:27:43 PM
Protothea looks like it was squeezed out faster than a dog can squeeze one out while running. Don't waste your 10 dollar bill, hold out for Gyostarr.
 
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 02, 2008, 08:47:57 PM
Protothea looks like it was squeezed out faster than a dog can squeeze one out while running. Don't waste your 10 dollar bill, hold out for Gyostarr.
 
I will do just that because between the gameplay styles Pyrothea seems a bit boring to me and Gyrostarr the game system reminds me of Four Sword Adventures. Competitive Co-op.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 02, 2008, 09:06:48 PM
Protöthea looks like it has the slow pace of R-Type minus all the stuff that makes R-Type actually interesting.  But we'll see what the reviews say.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on June 02, 2008, 09:36:27 PM
I don't know, it looked pretty cool.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 03, 2008, 02:06:55 AM
Protöthea looks like it has the slow pace of R-Type minus all the stuff that makes R-Type actually interesting.  But we'll see what the reviews say.
IOW it's made in the west?
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 03, 2008, 02:22:03 AM
I d'know, is that its problem?  I don't know what the differences in trends between eastern and western shmups are.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 03, 2008, 03:38:22 AM
Some new ESRB additions
Art of Fighting 2, Fatal Fury 2, Dig Dug,Samurai Showdown, My Pokemon Ranch and Burning Fight.

Hmm... I can't remember if I like Dig Dug.

Wow, I almost forgot about My Pokemon Ranch. That'll be....weird....

What's burning fight?

I am not sure how the stats increase, but I think the really big increases when you die you lose them, but the +1 stuff I think stays, but I am not positive with that...River City confuses me so much.  I have spent time just trying to level up my character...and I dunno if I have done any good.

I never felt that my stats dropped Spak-Spang, but I may be mistaken. Basically, I ignore a lot of stats in RCR. I just concentrate on stamina, willpower, and whichever "attack" stat my book ability uses. I usually up my kick while my brother buys the other book to up his punch. We usually only buy one book each though because there are many cases where you do only want a single punch instead of a flurry of attacks.

Protothea looks like it was squeezed out faster than a dog can squeeze one out while running. Don't waste your 10 dollar bill, hold out for Gyostarr.

I've heard a lot that Pyrothea is very easy. That's an IMMENSE recommendation in a shooter to me. I usually celebrate wildly if I get to level two in any vertical scrolling shooter.

Gyrostarr DOES sound cool, but it also sounds hardcore... then again, I've never played a tempest game or anything remotely like it, so maybe.... still, it's gonna suck to die a lot.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 03, 2008, 03:47:05 AM
I can understand the appeal of a shmup that doesn't completely kick your ass off if you're not great at the genre, but a dull game with a managable difficulty level doesn't seem much more worth playing to me than a good game that's too hard. :/
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 03, 2008, 03:56:53 AM
I d'know, is that its problem?  I don't know what the differences in trends between eastern and western shmups are.
Western shmups tend to have life bars, insane weapon powerup levels (think Tyrian) and enemies that require these upgrades to get anything done.

Quote
What's burning fight?
Some Neo Geo beat'em up, not sure about the quality.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 03, 2008, 04:03:51 AM
I can understand the appeal of a shmup that doesn't completely kick your ass off if you're not great at the genre, but a dull game with a managable difficulty level doesn't seem much more worth playing to me than a good game that's too hard. :/

When you haven't beaten a game in ages, believe me, it's got appeal.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 03, 2008, 04:26:12 AM
As KDR pointed out it is a beat em up like the Streets of Rage series. In fact it is a identical game. I haven't played the game so I will try to find more information.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 03, 2008, 04:59:19 AM
When you haven't beaten a game in ages, believe me, it's got appeal.

Then get Toki Tori.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 03, 2008, 06:57:40 AM
IGN's got a review for Protöthea up.  They describe it as dull and unpolished, and gave it a 5.4.

They also call it a challenging, hardcore shooter.  Good luck, Kairon!
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 03, 2008, 10:10:58 AM
Hey All,

If you want to try a demo of Protothea go to the website below.  Ubisoft released this as a PC game a few years ago, and has now ported it to wii ware.  Once you play it for 30 secs, you'll want no more, guaranteed.

http://www.download.com/Protothea-demo/3000-7447_4-10371504.html?tag=lst-2&cdlPid=10371503
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 03, 2008, 10:48:38 AM
They also call it a challenging, hardcore shooter.  Good luck, Kairon!

ARGH! I died like, five times on the level two boss, and stage four is sorta smacking me down.

But all you haters can step off. I love this new, slower paced shooter with languidly scrolling stages. I love the feeling of actual 360 degree attention this requires since I can move and shoot anywhere easily. Even the inertia they give your ship makes it feel different from your standard shooter.

Yes, I can already pin point flaws and areas where the game would need some common sense improvement in order to rise above the morass(meaningful weapons, lack of ground enemies later, lack of multiplayer, lack of interactive level elements, offscreen enemies shooting at you, etc.), but the gameplay itself is a change of pace and I happen to find it refreshing and appealing. I REALLY hope that someone takes this concept and improves on it 300 % because it's got promise at its core.

Also, I found out that Sabarasa entertainment helped port the game to WiiWare. That's cool, those are the guys behind Mazes of Fate for the DS and GBA, and they're an indie based in Argentina. Happy to give them my support!
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 03, 2008, 11:26:23 AM
They also call it a challenging, hardcore shooter.  Good luck, Kairon!

. I REALLY hope that someone takes this concept and improves on it 300 % because it's got promise at its core.

Somebody already did, its Geometry Wars for the Wii.  I've had the game for 6 months now and I'm still addicted!  I think its only 30 bucks now for those that don't have it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 03, 2008, 02:39:55 PM
They also call it a challenging, hardcore shooter.  Good luck, Kairon!

. I REALLY hope that someone takes this concept and improves on it 300 % because it's got promise at its core.

Somebody already did, its Geometry Wars for the Wii.  I've had the game for 6 months now and I'm still addicted!  I think its only 30 bucks now for those that don't have it.

But it's not scrollong! I need the scroll! T_T

But yeah, I do need Geometry Wars... it's my biggest hole in the collection, my biggest regret.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 03, 2008, 03:57:01 PM
Get it, you won't regret it!!  Especially if you're into electronic music, you can just pop in your own mix and loose yourself in a world of strange shapes and destruction.  It'll probably drop down to 20 any day now!

Oh, but don't get the DS version, its just not the same.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on June 03, 2008, 04:06:11 PM
I was waiting for Geometry Wars to drop in price.  I was hoping to pick it up around $19.99-$25.00  but I also don't want to miss out on it...perhaps I will pick it up if this Summer doesn't have any great games.

Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 05, 2008, 03:13:47 AM
Well I read the reviews and watched the videos, and I've sided with Kairon, I bought Protothea. I've bought both of this weeks Wii Ware games (I'm up to 5, but because of it I lost all but one of my 9 N64 games) and I haven't played either of them yet.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 05, 2008, 04:17:53 AM
DAaman64 gifted me Ninja Gaiden and Blades of Steel and I got him Dr Mario. I remember when I was younger when the NES came out I couldn't get past the second boss well it seems I have improved a little I got to the level 3 boss. I don't recall on the Nes version when you lost all of your lives did you start at the same level you died on or did you start the entire game over?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 05, 2008, 05:46:48 AM
Well I got to 4-2 and those stupid birds are killing me. Should I take my time on the bridge or should I just rush across?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 05, 2008, 06:48:52 AM
I made it to the level 4 boss any tips and how do you do you that wall jump where you are on one side of the wall and you keep on climbing that same wall?
Title: Re: Official Virtual Console Mondays Thread
Post by: UltimatePartyBear on June 05, 2008, 11:33:12 AM
I assume you're asking about Ninja Gaiden.  To wall climb, hold down the jump button and quickly press away from the wall and then towards it again.  You should find yourself slightly higher each time you do that.  It's worth practicing because it will be a required technique against certain bosses.

The fourth boss is the pair of demon dogs, right?  It's relatively safe to stand below the pillars and just wait for them to come to you.  They don't share the life bar, so observe which one loses hit points and concentrate on him.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 05, 2008, 12:28:07 PM
Thanks for your tips UPB. I beat the boss and I am improving on that same side wall jump.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on June 05, 2008, 02:50:19 PM
Maxi, do yourself a favor.  When you see the cut scene with the castle, pretend you won and turn of the game as fast as you can.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 05, 2008, 03:03:39 PM
Maxi, do yourself a favor.  When you see the cut scene with the castle, pretend you won and turn of the game as fast as you can.
It is a little to late for that...I'm doomed!
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on June 05, 2008, 03:05:50 PM
Oh Dog, you're in trouble.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 05, 2008, 03:08:33 PM
How many more levels are there? I am on 5-1
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on June 05, 2008, 03:10:41 PM
There are six acts.  I was stuck on 6-2 for 2 weeks before I finally gave up completely.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 05, 2008, 04:53:53 PM
Yes I beat 5-1! I am getting through this game slowly but steadily. One of the things I like about this game is the music. I particularly like Act 3 and Act 4.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 05, 2008, 05:07:03 PM
Dear god you're hardcore...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 05, 2008, 05:24:58 PM
Dear god you're hardcore...
Have you played Ninja Gaiden? How far did you get?
Title: Re: Official Virtual Console Mondays Thread
Post by: UltimatePartyBear on June 05, 2008, 05:47:19 PM
Maxi, do yourself a favor.  When you see the cut scene with the castle, pretend you won and turn of the game as fast as you can.

I used to do that.  I could get all the way to the next to last boss, but after he killed me, the game, in one of the most heinous examples of Nintendo hard sadism the world has ever seen, sent me back to the beginning of the act.  This made it practically impossible to practice fighting the boss to figure out how to beat him.  I didn't beat the game until college when I realized there were websites that listed Game Genie codes.  I played it again recently using an emulator and save states to negate the problem entirely.

(Actually, I screwed up with the save states.  When I finally beat that boss, I lost my last hit point at the same time I killed him, but I didn't die.  I overwrote my save, then immediately died in the next fight.  I had forgotten that your hit points carry over from one fight to the next, unlike your sub-weapon.  I had to replay the whole act again, but funnily enough, when you get to the end, you don't have to fight any bosses you already beat, so I went into the final boss fight with the almighty Jump Slash.  It was awesome.)
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 05, 2008, 08:00:06 PM
Any Protothea buyer's still enjoying it?
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 05, 2008, 11:58:35 PM
I still haven't played it, or Toki Tori, I've been pretty busy the past few days.
Title: Re: Official Virtual Console Mondays Thread
Post by: thomasz on June 06, 2008, 02:50:58 AM
NICE TO COOPERATE WITH YOUR COMPANY
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on June 06, 2008, 03:19:00 AM
Pro's dupe account?
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 06, 2008, 08:39:02 AM
More likely a spambot.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 06, 2008, 03:24:14 PM
Ok I officially hate 5-3 any tips?
Title: Re: Official Virtual Console Mondays Thread
Post by: UltimatePartyBear on June 06, 2008, 03:38:45 PM
I think 5-3 is the place where you can get infinite 1-ups (or as many as you can carry, at least).  You grab the 1-up, then go back down to the previous area, and when you climb back up, the 1-up will respawn.  If you go up instead of down, it will not.

Other than that, I can't think of anything in particular about that stage to help you.
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on June 09, 2008, 08:59:39 AM
600 points for the NES version of Dig Dug?!?! Are you F-in' kidding me?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 09, 2008, 12:46:59 PM
This VC games are import games Dig Dug as Rhoq pointed out is 600 points. While Bio Miracle Bokutte Upa is 600 points. BMBU is a 2-d platformer. One of the mechanics is reminiscent of Bubble Bobble in that you use a item to make enemies lift up in the air to reach high platforms and you can push those enemies into bosses and other enemies.I am not sure if Dig Dug made it to the states in this form as a nes title so I would hold off on downloading it till someone finds out. The only other title is My Pokemon Ranch for 1000 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on June 09, 2008, 12:52:29 PM
I wouldn't download Dig Dug even if it were 500 points because I already have it for the XBox Live Arcade and it's available on numerous "Namco Museum" compilation game discs.

But...600 points is an outrageous price for this game and, yes, it was released in the US. Definitely not an "import" title.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 09, 2008, 12:57:35 PM
Yea Dig Dug never came to the states.The only time I can think of that Dig Dug came to the states is in compilations like Namco Museum for the GC and GBA oh and on the 64.BMBU came to the states although not legally as Mario Baby.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on June 09, 2008, 01:12:08 PM
I think we should make it clear the Dig Dug was available in the States but just not on the NES.  There were home ports like the Atari 2600 version that were available here.

I think they should waive the import surcharge in this case because Dig Dug really doesn't feel like an import title.  It was a popular arcade game here, it was released on home consoles here, it is widely available on retro compilations in arcade perfect form (ie: superior to the NES).  The phrase "import title" is something we associate with a game that never left Japan.  That's what we're willing to pay extra for, not some technicality.

Though it makes you wonder why they never localized the Famicom version of Dig Dug.  The Donkey Kong games were a few years old by the time they came out on the NES and that didn't seem to bother people.  Hell Namco themselves didn't release Pac-Man on the NES until 1993, over TEN YEARS after it was released in arcades and years after the NES was no longer relevent.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 09, 2008, 01:18:36 PM
Thanks for the info Ian I didn't know that. Yea I remember in my old NP that they released it at at that time. I believe that fans  wanted Pac-man on the nes.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 09, 2008, 01:29:09 PM
Another Monday, another drop of turds.
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on June 09, 2008, 01:41:52 PM
Damn guys, thought it was released stateside on the NES. Still feels like we're getting boned on this one. I've always "dug" Dig Dug, however it's just not worth the 100 point "import" premium. It's barely worth 500 points considering you can play it on the Wii already, via numerous incarnations of "Namco Museum".
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 09, 2008, 03:15:36 PM
They charge 600 for Ninja Gaiden here because it uses the US name instead of the PAL name... That would be like charging 600 for Contra because it's not called Probotector.

I have Dig Dug on the C64 so yeah, no buy for me.
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on June 09, 2008, 04:47:11 PM
They charge 600 for Ninja Gaiden here because it uses the US name instead of the PAL name... That would be like charging 600 for Contra because it's not called Probotector.

I have Dig Dug on the C64 so yeah, no buy for me.

I would gladly pay 600 points for Contra.
Title: Re: Official Virtual Console Mondays Thread
Post by: King of Twitch on June 09, 2008, 07:15:33 PM
An extra dollar to import it over the internet?
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on June 10, 2008, 09:07:40 AM
An extra dollar to import it over the internet?

I believe the rationalization for the higher price tag is to cover any localization costs that might have been needed to make that title available outside of Japan.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 10, 2008, 07:49:23 PM
The Wii Shop is stupid. I was trying to download a game, Gradius, which I had (barely) enough blocks to fit on my Wii and then it tells me it requires 92 blocks, more than 4 times what it actually needs, and because I don't have that much space I can't download it. This resulted in about 45 minutes of deleting and redownloadinng VC games in order to make everything fit, made increasingly longer by my unknowingly deleting games (such as Ice Hockey, Super Mario Bros., A Link to the Past, and Sonic 2) that also require significantly more blocks to download than they actually take up on the Wii.
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on June 11, 2008, 11:33:46 AM
The Wii Shop is stupid. I was trying to download a game, Gradius, which I had (barely) enough blocks to fit on my Wii and then it tells me it requires 92 blocks, more than 4 times what it actually needs, and because I don't have that much space I can't download it. This resulted in about 45 minutes of deleting and redownloadinng VC games in order to make everything fit, made increasingly longer by my unknowingly deleting games (such as Ice Hockey, Super Mario Bros., A Link to the Past, and Sonic 2) that also require significantly more blocks to download than they actually take up on the Wii.

It's much easier to copy every downloaded game channel over to an SD card. This way if you have to delete one from your Wii, you can easily restore it without having to fumble through the Wii Shop Channel and finding the game(s) to re-download later.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on June 11, 2008, 01:43:42 PM
Rhoq:  True until you have to load it back into the Wii to play the game...and then you wait FOREVER...also to copy it to the SD card and delete it in the first place.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 11, 2008, 04:25:32 PM
The Wii Shop is stupid. I was trying to download a game, Gradius, which I had (barely) enough blocks to fit on my Wii and then it tells me it requires 92 blocks, more than 4 times what it actually needs, and because I don't have that much space I can't download it. This resulted in about 45 minutes of deleting and redownloadinng VC games in order to make everything fit, made increasingly longer by my unknowingly deleting games (such as Ice Hockey, Super Mario Bros., A Link to the Past, and Sonic 2) that also require significantly more blocks to download than they actually take up on the Wii.

It's much easier to copy every downloaded game channel over to an SD card. This way if you have to delete one from your Wii, you can easily restore it without having to fumble through the Wii Shop Channel and finding the game(s) to re-download later.

I don't have an SD card with the space to do that at the monent. What makes the story even more horrible (and funny if you look at it from the right perspective) is at the time I had a new 2 GB SD card ordered that I'm just waiting for it to arrive, so if this had happened a week later it wouldn't be a problem.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 11, 2008, 04:27:41 PM
but you should never have to delete them from the SD card, and it takes less than a minute to put a game back onto the Wii system memory if you don't have it clear full.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 11, 2008, 04:35:27 PM
 It'll take me a month to move 63 VC games and 6 Wii Wares to an SD card. A continuous month, not just over the course of the month.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 11, 2008, 04:39:28 PM
grow up. I moved everything I have on to the SD card and it took like an hour. Once you get it all moved to the SD card your life will be so much easier. it really is simple and fast. You just have to be willing to wait a minute to get your game instead of a half a second. Stop being lazy/impatient and do what it takes to make it work.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 11, 2008, 05:11:20 PM
I never said I wasn't going to do it, I just said that it was going to take a while. I just hope I'll have the space left on the card after I load on all my homebrew stuff.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 11, 2008, 05:32:17 PM
ok then sorry. I just hear everyone bitch and moan how much time it takes, forgetting that this is the first time in history you had a console you could manage your games like this. I know the feeling, you wanna flip through all your VC games in the Wii Menu cuz it's easier and more fun, but no matter what method you use, it is a lot faster and simpler than switching consoles, carts, channels, etc.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on June 11, 2008, 10:04:59 PM
You know I have stored almost every game on my SD card...I took the time.  I am not complaining...but I know it takes awhile to save on the SD card and such.

I also do not mind if Nintendo doesn't create a hard drive...I just wish they would do something.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 11, 2008, 10:14:27 PM
I was thinking about the file size difference between what it actually takes and what the shop channel claims, what if it is figuring save state data also?
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 12, 2008, 03:33:16 AM
And the emulator, most likely, which apparently is downloaded every time but only stored once.
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on June 12, 2008, 11:30:06 AM
It'll take me a month to move 63 VC games and 6 Wii Wares to an SD card. A continuous month, not just over the course of the month.

Nah - It took me about 45 minutes to copy 40 VC games, 3 WiiWare games and crap like the EveryBody Votes Channel and the Check Mii Out Channel (and purged that garbage from my Wii) - also backed-up the Internet Channel.
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on June 12, 2008, 11:33:07 AM
You know I have stored almost every game on my SD card...I took the time.  I am not complaining...but I know it takes awhile to save on the SD card and such.

True but even my largest VC game (Sin & Punishment) and channel (Internet Channel) took no more than a minute each to copy. It just feels like it takes longer because copying a file shouldn't take any longer than a a second or two considering the fact that these relatively small files in terms of MBs.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 12, 2008, 11:50:42 AM
aren't they also encrypting them so we don't load them into emulators on our PC's?
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 12, 2008, 12:32:05 PM
I was thinking about the file size difference between what it actually takes and what the shop channel claims, what if it is figuring save state data also?
And the emulator, most likely, which apparently is downloaded every time but only stored once.

Those things aren't going to turn a 20 block game into a 92 block game. My SD card just came in the mail so I should get to work.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on June 12, 2008, 12:47:19 PM
Rhoq:  Perhaps something is wrong...because I have saved from the Wii to SD card and on my N64 games It has taken over 4 minutes.  And to copy it back it was about the same.

I don't mind the effort it takes to copy games to the SD card...but once they are on the card, I am usually not going to go back and reinstall it into the Wii to play.  It is outta sight, outta mind situation...being able to play it from the SD card would eliminate that problem.  I don't know why they don't just create an SD card channel to play games off the card.



Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 12, 2008, 12:50:10 PM
Sin and Punishment took a couple minutes, everything else was like a minute or less for me. I wonder if there are major differences in transfer speeds, would explain why it's never bothered me and some people think it is outrageous.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 16, 2008, 08:29:53 AM
Here is a press release for Todays VC and WW games.
Http://press.nintendo.com/articles.jsp?id=15425
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 16, 2008, 09:46:32 AM
Another Monday, another drop of turds.
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on June 16, 2008, 10:19:32 AM
Rhoq:  Perhaps something is wrong...because I have saved from the Wii to SD card and on my N64 games It has taken over 4 minutes.  And to copy it back it was about the same.

I wonder if there are major differences in transfer speeds, would explain why it's never bothered me and some people think it is outrageous.

I wonder if the SD card reader in the Wii may be built by different manufacturers, resulting in varying read speeds? Maybe, it's the card itself?

I have a launch Wii - Spak-Spank, if you bought your after launch, it could be that the card reader in newer consoles is slower, or it could be the SD card itself. I am using a 2GB SanDisk, not sure if that makes a difference, though.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on June 16, 2008, 12:02:42 PM
Rhoq its usually the SD itself since there are faster SD cards and it does benefit on the Wii if you use a faster card.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on June 16, 2008, 12:13:21 PM
Where the heck is Gyrostar?
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on June 16, 2008, 12:16:30 PM
Where the heck is Gyrostar?

I have a feeling we won't see it until July
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on June 16, 2008, 12:19:39 PM
I had never heard of that Block Breaker game coming to Wii or that Fishing Game. What a sad week for WiiWare and VC. :(
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on June 16, 2008, 01:06:52 PM
Is the fishing game anygood?
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 16, 2008, 01:24:51 PM
Is the fishing game anygood?

I want to know too.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 16, 2008, 01:57:44 PM
This is a great week for VC and WiiWare for me because there is nothing that interests me. I've bought way too many downloadable Wii games recently and I have less than 20 blocks available on my Wii, so it's nice to have a break. It does suck for someone who actually wants something good, though.
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on June 16, 2008, 01:59:55 PM
I'm not downloading anything until either Super Dodgeball for the NES or Eternity's Child for WiiWare become available.
Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on June 16, 2008, 03:04:22 PM
YES SAMURAI SHODOWN SHUT YO FACE D AVERAGE
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 16, 2008, 03:57:16 PM
YES SAMURAI SHODOWN SHUT YO FACE D AVERAGE

Use a complete sentence first, then I'll consider it.
Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on June 16, 2008, 04:39:52 PM
I do say my good fellow, I take exception to your comparison of this particular release bundle to fecal matter. Take, as an example, my nostalgic favorite Samurai Shodown. This is an exemplary title deserving better than such low association. My response to this is simply that you would remain silent in your disparaging of such a fine and worthy virtual console release. Thank you kindly for your consideration and I wish you the best in all future public correspondence.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on June 16, 2008, 06:16:54 PM
Hey I just watched the Cocoto Trailer on Nintendo Channel and it looked cool!! Someone check it out for me!
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on June 16, 2008, 07:07:29 PM
Samurai Shodown is a classic.  Though I wouldn't recommend anyone buy it on the VC because a Samurai Shodown Anthology is going to be released for the Wii.  Might as well get that.

Still in a vacuum this is a good week for the VC.  Samurai Shodown was one of my favourite games when I was a pre-teen.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 16, 2008, 07:36:49 PM
I do say my good fellow, I take exception to your comparison of this particular release bundle to fecal matter. Take, as an example, my nostalgic favorite Samurai Shodown. This is an exemplary title deserving better than such low association. My response to this is simply that you would remain silent in your disparaging of such a fine and worthy virtual console release. Thank you kindly for your consideration and I wish you the best in all future public correspondence.

Well said.  In retrospect, I took my frustrations out on Samuri Showdown quite unfairly.  After waiting three weeks for a decent WiiWare title like Gyrostar or Strongbad, I was sorely disappointed to find a couple games about fishing and busting blocks with your balls. 

That said, I threw the SNK fighter in with the rest of the turds to keep my frustration succinct and to the point.  Should I ever have the chance to play it, I'll be sure to give it a fair shake.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 16, 2008, 10:18:16 PM
Shut up all of you, Samurai Showdown is a classic mega hit and 1 and 2 are the only worth owning so no need to pay full price for the lot of them when you can just pick and chose the ones you like. So there.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on June 16, 2008, 10:30:05 PM
Shut up all of you, Samurai Showdown is a classic mega hit and 1 and 2 are the only worth owning so no need to pay full price for the lot of them when you can just pick and chose the ones you like. So there.

They don't feel like real fighting games. I repeat NOT a fighting game.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 16, 2008, 10:45:09 PM
I suppose you don't like Mortal Kombat either.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on June 16, 2008, 10:57:12 PM
I suppose you don't like Mortal Kombat either.

Rat doesn't understand what I did. ;)
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 16, 2008, 11:31:08 PM
Forget all of you, I'm still holding out for Clay Fighter!  (Tournament Edition of course)
Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on June 17, 2008, 01:06:32 AM
I do agree with D_Average on this, they are screwing us over by withholding Gyrostar.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on June 17, 2008, 01:10:55 AM
Forget all of you, I'm still holding out for Clay Fighter!  (Tournament Edition of course)

I would like the Clay Fighter 2 blockbuster exclusive with Earthworm Jim as an extra character.

Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 17, 2008, 05:50:07 AM
They don't feel like real fighting games. I repeat NOT a fighting game.

Eh, why?
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on June 17, 2008, 12:52:20 PM
They don't feel like real fighting games. I repeat NOT a fighting game.

Eh, why?

::shakes head:: Sad I think people need to read Rat's comments in "Why does Nintendo hate Gamecube". ;)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 17, 2008, 01:24:10 PM
I don't read those GC threads anymore...
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 17, 2008, 01:43:43 PM
If you were talking about Smash Bros. I'll go along with that, it's not a "real" fighting game anyways. But Samurai Showdown is the ****.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on June 17, 2008, 02:59:59 PM
If you were talking about Smash Bros. I'll go along with that, it's not a "real" fighting game anyways. But Samurai Showdown is the ****.

Actually it was in reference to your comment about Sunshine.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 17, 2008, 07:58:21 PM
I have Cocoto's fishing. There was one confusing control mechanism... but I figured it out after about 20 minutes of trial and error and am totally dominating this game now.

SCORE.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 17, 2008, 08:23:32 PM
Hardcore Gaming 101 seems to indicate that 2 and 4 are the best in the SS series.  Confirm/deny?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 18, 2008, 06:30:34 PM
Does anybody have My Pokemon Ranch? There is a update to it.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 18, 2008, 08:17:55 PM
That's different, Samuari Showdown is very much a fighting game, Mario Sunshine is just barely a Mario game, if that.
Title: Super Mario RPG rated for Australia
Post by: Mikintosh on June 20, 2008, 01:59:44 PM
http://themushroomkingdom.net/news.shtml#11821 (http://themushroomkingdom.net/news.shtml#11821)

Oh will they just announce it for the US already?
Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on June 20, 2008, 09:17:08 PM
Gyrostar coming June 23rd!
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 20, 2008, 09:20:34 PM
For reals?  Says who?
Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on June 20, 2008, 09:30:12 PM
I-love-Deguello.com : http://gonintendo.com/?p=47028#more-47028
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 20, 2008, 09:34:39 PM
Shy Guy is right.I was posting that info but everytime I posted it it wouldn't post and I reverted back to a guest. Hopefully this post will go through.
Shyguy found what I posted.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 21, 2008, 06:56:50 PM
AH GEEZ. I'm starting to hate mondays. Every monday I just spend more money on WiiWare. It took a herculean effort to resist buying Block Breaker Deluxe last time... I've told myself I'm not getting Gyrostarr but...RESIST!!!
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 21, 2008, 07:14:26 PM
AH GEEZ. I'm starting to hate mondays. Every monday I just spend more money on WiiWare. It took a herculean effort to resist buying Block Breaker Deluxe last time... I've told myself I'm not getting Gyrostarr but...RESIST!!!

I know the feeling. It's almost a blessing in disguise that there is absolutely nothing I'm willing to delete on my Wii, which, in addition to the fact that I only have 13 free blocks, effectively stops me from buying new things. I haven't even played Toki Tori anyway, I shouldn't be buying new things.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 22, 2008, 07:02:47 PM
Just beat Protothea. SCORE! NOW I CAN DELETE IT! Hard mode? No thank you.

Now to beat FFCC: MLaaK...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 22, 2008, 08:22:11 PM
Congratulations Kairon.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 22, 2008, 08:50:31 PM
Yeah, I still haven't beat LostWinds, that will free up some space.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on June 23, 2008, 09:02:35 AM
Here you guys go the PR email.

Quote
     Everybody loves a classic battle between good and evil. With the latest additions to the Wii™ Shop Channel, your greatest challenge will be choosing where to wipe out the bad guys—in deep space, on mean city streets or in a monster-ridden fantasy world. Whatever the venue, be ready for outrageous enemies and memorable missions you’ll relish from beginning to end.

    Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

    WiiWare™

    Gyrostarr™ (High Voltage Software, 1-4 players, Rated E for Everyone—Mild Fantasy Violence, 700 Wii Points): Gyrostarr challenges you and up to three additional players to pilot your ships through a series of twisting, turning technoplasma tracks while battling a variety of deadly alien foes at ever-increasing speeds. While fighting and maneuvering, you must collect enough energy to activate the ancient warpgate at the end of each track. Succeed, and you can journey to the next, even deadlier track. Fail, and the gate will slam shut, destroying your ship. Enhance your ship with weapon pickups, coordinate attacks with your friends to fire powerful combined blasts and use your grapple to snag energy and pickups in the midst of combat. Control your ship with the Wii Remote™ controller, Nunchuk™ controller or Classic Controller™, or use the “paired” control system that allows two players to use a connected Wii Remote and Nunchuk or Classic Controller at the same time. Offering 50 levels of intense action, powerful pickups, high-speed bonus levels and mayhem for up to four players, Gyrostarr is a killer arcade challenge.

    Virtual Console™

    Alex Kidd in Miracle World (Sega Master System, 1 player, Rated E for Everyone—Comic Mischief, 500 Wii Points): In this platformer from the 1980s, you’re Alex Kidd, looking for your lost brother Egle. In order to find your brother, you’ll have to contend with the evil Janken the Great, who will send his henchmen and monsters at you to thwart your progress. One aspect of this adventure is that you’ll have to play the classic game of “rock, paper, scissors” against the henchmen in order to defeat them. With 16 different levels to conquer in order to save Egle, this classic is sure to test your skills and your wits at the same time.

    BURNING FIGHT (NEOGEO, 1-2 players, Rated E10+ for Everyone 10 and Older—Mild Suggestive Themes, Violence, 900 Wii Points): Released in 1991 by SNK, BURNING FIGHT is a side-scrolling hand-to-hand-combat action game. In pursuit of Casterora, leader of a huge syndicate that has escaped from New York to Osaka, the protagonists are three detectives: Duke, Ryu and Billy. Each character fights using a combination of punches, kicks and jumps, plus his own particular special move, activated by simultaneously pressing the jump and attack buttons. These lethal techniques have enormous destructive force, but they also consume a great deal of energy. For this reason, players must use their special moves with skillful timing. Luckily for the detectives, new weapons and additional health can be found by breaking things like phone booths and street signs along the way. A boss, who must be defeated in order to continue the mission, awaits players at the end of each stage. You can also take on the gang with a friend, but beware—attacks by one player can damage the other, so keep an eye on where your partner is in the heat of the battle. End Casterora’s reign of terror once and for all.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on June 23, 2008, 12:11:06 PM
Well I bought gyrostarr, the wii shop spec is 700 points and 290 blocks.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 23, 2008, 02:08:13 PM
I got Gyrostarr as well and Alex Kid in Miracle World as my first SMS game.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 23, 2008, 03:01:04 PM
Wow, Gyrostarr is cheap!
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on June 23, 2008, 03:32:54 PM
Some impressions of Gyrostar. Overall very good game but some little things are annoying.

The controls. Works great, however if you want to use wiimote and nunchuck or classic controller it doesn't automatically detect the control and adjust on screen button layout.  So that is confusing.

The game does use tilt of wiimote or nunchuck if you choose. That is a bit over sensitive for my likes but you can get used to it. Ironically I think using mario kart wheel might help for wiimote, but I think nunchuck tilt is a bit smoother.

You can play 4 players but are required to play with wiimotes of some kind so no cube controllers which makes no sense since you don't need tilt controls.

The game starts smooth and gets faster as you go. You got to collect energy balls to make sure you can travel in the portal at the end of the level. If you don't collect the energy balls you will die at the end. Enemies scattered around and if they destroy you it stops your collecting of energy balls. The levels are about a few minutes each and can become really fast and hectic near the end.

You can't float off the left/right of halfpipe which is great and feels more like F-zero shooter than an actual shoot em up.

Graphics: Very nice and clean art style and music fits the game well.

Overall a very good game. 8/10
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 23, 2008, 03:37:34 PM
Yes Kairon it is cheap and good I just got to level 11. Here are my thoughts. Get to know the terrain and behavior of your enemies. So far I have encountered 3 different types of shots that you can use those you have limited time to use them. To get these weapons you have this cool grappling hook that you can grab these weapons and these blue blobs of energy that you need to fill a bar at the top of the screen you need that bar completely filled to go to the next stage. The music is techno So far I have heard 2 different songs in between stages 1-9 and on stage 10 there is all new music.On the bonus stages there is different music than the non bonus and there is no enemies just you and the stage.In these bonus stages you have to try to grab those blue energy things. You don't need to grab these but the next stage will be easier as the energy will carry over. Oh the game auto saves after each stage you beat. And I believe there are 50.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 23, 2008, 04:01:11 PM
...I'm getting it.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 23, 2008, 04:27:22 PM
...I'm getting it.
I hope you enjoy it.:)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 23, 2008, 04:51:12 PM
Another thing that I noticed is that you can take 3 hits but instead of 3 and your dead if you can survive long enough the life regenerates. Just a observation.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on June 23, 2008, 08:27:44 PM
Can't wait to try this out, it is great to hear that High Voltage's first outing is quite good, gives me more hope for Conduit.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 23, 2008, 08:37:30 PM
Can't wait to try this out, it is great to hear that High Voltage's first outing is quite good, gives me more hope for Conduit.
There was a game at Launch that HVS made called VIP:Casino. But yes Gyrostarr is very good. I made it up to level 24. Yay me.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on June 23, 2008, 08:47:56 PM
Can't wait to try this out, it is great to hear that High Voltage's first outing is quite good, gives me more hope for Conduit.
There was a game at Launch that HVS made called VIP:Casino. But yes Gyrostarr is very good. I made it up to level 24. Yay me.

Forgot about that though I know they did NOT want that to come out first.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 23, 2008, 09:07:56 PM
Can't wait to try this out, it is great to hear that High Voltage's first outing is quite good, gives me more hope for Conduit.
There was a game at Launch that HVS made called VIP:Casino. But yes Gyrostarr is very good. I made it up to level 24. Yay me.

Forgot about that though I know they did NOT want that to come out first.
The only games worth owning at launch was FF:MLAK,Lost Winds,POP and Defend your Castle. Do you Know how long VIP:Casino was in development?
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 23, 2008, 09:46:42 PM
It was a blackjack game that ran off an engine. It had to be a really cheap, really short development cycle. Like, even quicker and cheaper than Brain Age.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on June 23, 2008, 10:05:00 PM
It was a blackjack game that ran off an engine. It had to be a really cheap, really short development cycle. Like, even quicker and cheaper than Brain Age.


Come on now, Brain Age was not a simple thing to do unlike card games like that. Brain Age has voice recognition and handwriting recognition not the best, but not something you can just copy.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 23, 2008, 10:17:31 PM
It was a blackjack game that ran off an engine. It had to be a really cheap, really short development cycle. Like, even quicker and cheaper than Brain Age.


Come on now, Brain Age was not a simple thing to do unlike card games like that. Brain Age has voice recognition and handwriting recognition not the best, but not something you can just copy.

Exactly, which is why if Brain Age took 4 months to do with 10 people, then I'd expect that V.I.P. Blackjack took less dedicated time.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on June 23, 2008, 11:52:27 PM
I really like this game...it is well thought out and feels like a racing tempest. 

The best thing about this game is the thought put into balance.  not dying after being hit once is nice.  Multi-player and powerups works great with the grappling hook. 

To me the game really does feel like the next "geometry wars"  Although in a way it may actually be better.

Title: Re: Official Virtual Console Mondays Thread
Post by: AV on June 24, 2008, 01:24:49 AM
I really like this game...it is well thought out and feels like a racing tempest. 

The best thing about this game is the thought put into balance.  not dying after being hit once is nice.  Multi-player and powerups works great with the grappling hook. 

To me the game really does feel like the next "geometry wars"  Although in a way it may actually be better.



is it just me or after 2-4 levels YOU HAVE TO STOP and take a break because its a bit to much for brain to swallow.

those bonus stages can really get fast, I own and beat F-zero GX and this game feels like F-zero GX when you were using turbo but for long periods of time. Fun, exciting but Wow thats a head rush.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on June 24, 2008, 01:26:38 AM
stop it, stop relesing all these damn games I can't buy. Damn it this new plan of mine better work, if only I could get a job in the mean time. sell some more stuff.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 24, 2008, 01:48:49 AM
stop it, stop relesing all these damn games I can't buy. Damn it this new plan of mine better work, if only I could get a job in the mean time. sell some more stuff.

What you should do is get one of those 100+ hour games that people tend to disappear for two weeks to play. Like The World Ends With You... I mean. Shoot. Sorry.

Is there a game version of the everlasting gobstopper? Seriously, I'd like to know.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 24, 2008, 05:53:01 AM
stop it, stop releasing all these damn games I can't buy. Damn it this new plan of mine better work, if only I could get a job in the mean time. sell some more stuff.

What you should do is get one of those 100+ hour games that people tend to disappear for two weeks to play. Like The World Ends With You... I mean. Shoot. Sorry.

Is there a game version of the everlasting gobstopper? Seriously, I'd like to know.
I can think of two personally Animal Crossing and Super Smash Bros. Melee
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 24, 2008, 06:19:11 AM
Is there a game version of the everlasting gobstopper? Seriously, I'd like to know.

There are a bunch of games on the PC that have infinite replay value. I never get tired of playing Civilization. I have a feeling Spore will be similar. Also, for me, Super Mario Bros. 3. I beat that game twice in the span of less than a week and still kept playing.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 24, 2008, 06:31:35 AM
Insanolord you reminded me of a few more that I forgot Tales of Symphonia and Resident Evil 4. Also Ocarina of Time. Now that I think about it the N64 and GC eras have my most replayed games. Do you think that is because of less titles?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 24, 2008, 07:12:34 AM
I really like this game...it is well thought out and feels like a racing tempest. 

The best thing about this game is the thought put into balance.  not dying after being hit once is nice.  Multi-player and powerups works great with the grappling hook. 

To me the game really does feel like the next "geometry wars"  Although in a way it may actually be better.



is it just me or after 2-4 levels YOU HAVE TO STOP and take a break because its a bit to much for brain to swallow.

those bonus stages can really get fast, I own and beat F-zero GX and this game feels like Zero GX when you were using turbo but for long periods of time. Fun, exciting but Wow that's a head rush.
Vega I played through the first 10 stages and then I came on here and gave my impressions. After that I played till level 24 when I got stuck. The only time I said "whoa this is pretty fast" was level nineteen's bonus level but it was manageable. I can't wait to go back.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 24, 2008, 01:55:20 PM
Is it just me or do the enemy ships in Gyrostarr look like fleas??


Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 24, 2008, 05:04:08 PM
Is it just me or do the enemy ships in Gyrostarr look like fleas??



Yes they do.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 24, 2008, 05:07:42 PM
Here are some games rated by the Esrb.
http://gonintendo.com/?p=47315
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 24, 2008, 05:20:42 PM
Any ideas on what Wild West Guns is? It doesn't come up on quickie search on GameLoft's site...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 24, 2008, 06:02:43 PM
Any ideas on what Wild West Guns is? It doesn't come up on quickie search on GameLoft's site...
I haven't heard of the game.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 24, 2008, 08:34:54 PM
Anyone have Toki Tori AND Gyrostarr.....On the fence w/ both, its either one or the other.  I'm leaning towards Toki Tori...Any thoughts?
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 25, 2008, 07:30:15 AM
Well, do you want puzzling or shooting?
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 25, 2008, 09:51:09 AM
I like both genres, just looking for the better value.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 25, 2008, 01:43:43 PM
Toki Tori seems to be scoring a point or two higher in the reviews I've seen. I got Toki Tori when it came out but I haven't gotten around to playing it yet and I'd love to get Gyrostarr but I have 13 blocks available and not enough stuff I'm willing to lose for it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 25, 2008, 10:24:46 PM
Is there a way to make the d-pad on the classic controller work in Gyrostarr?  It seems like only the joystick works, which is pretty stupid...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 25, 2008, 10:49:22 PM
Is there a way to make the d-pad on the classic controller work in Gyrostarr?  It seems like only the joystick works, which is pretty stupid...
I don't think there is.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 25, 2008, 10:56:43 PM
That makes absolutely no sense...  I guess I'll try the remote sideways, but the classic controller would be a lot more comfortable. :/
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 25, 2008, 11:03:58 PM
How far are you Smoke39?
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 25, 2008, 11:09:11 PM
I only played through the first few levels this morning before bed.  It's kind of annoying how you can shoot pickups into the distance and apparently off the track when attempting to pick them up. :/

I had to delete the "save" data for the Nintendo and internet channels to make room for it.  I only have 3 blocks left now. ):
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 25, 2008, 11:26:13 PM
Yea it mildly annoying. You just have to use that to your advantage. For example you have all of these enemies around you and a power up or energy is coming up so you shoot the power up or energy then deal with the enemies then grab the power up or energy. Also find out the item placement and level. I made it to level 24. I need to figure out a strategy for it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Smoke39 on June 26, 2008, 07:41:34 AM
Just beat level 24.  The purple enemies it introduces are a pain, but I still managed to get through it on my first try.

I d'know if the framerate or art design is more to blame, but it's kind of hard to keep track of everything on the screen.  The energy blobs in particular blend in easily with your shots or the lights on the edges of the track or the ripples in the enemy spawn gate at the edge of the track.  Also the camera is really jerky in the faster areas.  It would have benefited greatly from a rubber band sort of effect that basically every decent camera system ever has implemented.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 26, 2008, 08:57:49 AM
Quote
It would have benefited greatly from a rubber band sort of effect that basically every decent camera system ever has implemented.

And quite a few not decent ones (ugh, racing games with delayed cameras... horrible)
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on June 26, 2008, 11:07:12 AM
This game is actually pretty difficult for me.  It seems you have to get into a groove...and if you are on...then you can play and do no wrong.  But if you are off, then you are going to die or miss the energy orbs to advance.

I haven't tried this game multi-player yet, but I really want to.  It almost seems 2 players would be significantly easier.

Perhaps 3-4 would be too confusing though.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 27, 2008, 05:44:50 AM
Here is what Hudson plans to bring to the VC in July.
Http://gonintendo.com/?p=47745
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on June 30, 2008, 09:29:14 AM
This week we get... (http://press.nintendo.com/articles.jsp?id=15560)
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 30, 2008, 09:46:42 AM
Yawn........
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on June 30, 2008, 04:09:45 PM
FFCCMLaaK DLC!

I can't resist!
Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on June 30, 2008, 04:22:06 PM
I could see Square releasing FFCCMLaaK on disc with all content awhile down the road.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 07, 2008, 08:32:42 AM
Todays games are (http://Http://press.nintendo.com/articles.jsp?id=15587)
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on July 07, 2008, 09:14:55 AM
Todays games are (http://Http://press.nintendo.com/articles.jsp?id=15587)

Spogs = pass King of the Monsters = SNK arcade compilation disc.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 07, 2008, 09:24:56 AM
Flames what games are on the compilation disk?
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on July 07, 2008, 12:06:45 PM
Has anyone seen the trailer for Spogs?  The way the entire screen moves for each turn, while the Spog stays in the middle of the screen reminds me of one off those cheap Acclaim handheld racers you could buy back in 93'.

This could possibly be the fugliest commercial product produced in the last five years.

http://youtube.com/watch?v=t5hB1iFlUQM
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on July 07, 2008, 01:03:59 PM
Wow, finally a properly done third person camera in a racing game. I thought those died with the SNES. Why would you WANT the racing thing to turn? The camera shouldn't give you pretty views, it should show you where you're going. I just can't play racing games with delayed cameras, having to watch your own car to see where you're turned sucks.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on July 07, 2008, 01:24:18 PM
Flames what games are on the compilation disk?

# Art of Fighting
# Baseball Stars 2
# Burning Fight
# Fatal Fury
# KOF 94
# King of the Monsters
# Last Resort
# Magician Lord
# Metal Slug
# Neo Turf Masters
# Samurai Shodown
# Sengoku
# Shock Troopers
# Super Sidekicks 3
# Top Hunter
# World Heroes

The Wii version is coming out soon, PS2 version is 14.99 but suffers from emulation issues I dont know if the PSP suffers through the same issues. Wii and PSP versions are 29.99.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on July 07, 2008, 01:43:28 PM
The big problem with SNK Compilation is that it suffers from the SNK first game curse.

World Heroes, Fatal Fury, Art of Fighting, King of Fighter 94...are all really bad compared to later entries.

The only games I think I want on that compilation are King of the Monsters, and Samurai Shodown...but I will wait for the Shodown compilation disc for Wii. 
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 07, 2008, 03:03:57 PM
Here are some ESRB leaks.
Clayfighter 63 1/3, Fatal Fury Special and Phantasy Star 4: End of the Millennium
What version of Fatal Fury Special do you think we will get?
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on July 07, 2008, 11:27:34 PM
Here are some ESRB leaks.
Clayfighter 63 1/3


Been waiting a long time for that one!
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on July 07, 2008, 11:31:47 PM
Clayfighter 63 1/3

Would this be the first third-party N64 game?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 07, 2008, 11:35:46 PM
Clayfighter 63 1/3

Would this be the first third-party N64 game?
No, Crusin USA was the first.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on July 08, 2008, 01:12:10 AM
Cruis'n USA is only sort of a third-party game, it was published by Nintendo.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on July 08, 2008, 06:21:11 AM
What about Sin & Punishment? Or do you mean the first released for the 64 instead of the first on the VC?
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on July 08, 2008, 03:03:16 PM
I think I would be willing to get Clayfighter 63 1/3, and Fatal Fury Special.

Both are fantastic games.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on July 09, 2008, 02:42:46 PM
was clayfighter even a good game? I never played it.

These damn ESRB things are nothing but a tease so nothing to get excited about. I thought Earthbound and Super Mario RPG were coming and they never showed :-(
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on July 10, 2008, 12:53:47 AM
Clayfighter was an Average Fighter...I would say the quality of an SNK fighter or just below...but it was funny, and a spoof which helped define it in an era of me to games.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 11, 2008, 10:31:15 PM
Major League Eating coming on Monday (http://Http://gonintendo.com/?p=49320)
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on July 11, 2008, 11:43:00 PM
YES!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 14, 2008, 09:22:06 AM
This Mondays wiiware and Vc games are Major League Eating for 1000 points on Wiiware.Donkey Kong 3 for the nes for 500 points and Ninja Commander on the Neo Geo for 900 points.
Http://Press.nintendo.com/articles.jsp?id=15621
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on July 14, 2008, 10:42:26 AM
Bad showing for E3 week :-\.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on July 14, 2008, 03:25:17 PM
Donkey Kong 3 is a buy for me.  I loved that game...in the arcade.  Are the other games good? 
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 14, 2008, 03:41:31 PM
Spak here is a review of Ninja Commander.
Http://www.vc-reviews.com/games/neogeo/ninja_commando
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 17, 2008, 08:14:24 PM
Gradius Rebirth is heading to Wiiware (http://gonintendo.com/?p=49635)
Sounds like good news Mega Man 9 won't be alone.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on July 18, 2008, 02:33:45 AM
I wonder if it includes Twinbee, Parodius and Pentarou (or if they will be available as DLC)...
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on July 21, 2008, 09:13:34 AM
Stan and Karl should be pleased as we finally get a pirate game on WiiWare.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on July 21, 2008, 11:53:20 AM
Pirates: The Key of Dreams (Oxygen Games, 1-4 players, Rated E for Everyone—Mild Violence, 1,000 Wii Points

VC:

Super Fantasy Zone (Sega Genesis, 1 player, Rated E for Everyone—Mild Cartoon Violence, 900 Wii Points)

Gley Lancer (Sega Genesis, 1 player, Rated E10+ for Everyone 10 and Older—Mild Suggestive Themes, Mild Fantasy Violence, 900 Wii Points)
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on July 21, 2008, 12:36:22 PM
 Pirates got reviewed a 5/10 (http://www.wiiware-world.com/reviews/2008/07/pirates_the_key_of_dreams)
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on July 21, 2008, 12:40:03 PM
Super Fantasy Zone was never released in North America.  That's a pretty big deal! :)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 21, 2008, 12:55:50 PM
Ian if you want to check out a video of Super Fantasy Zone head over to VC-reviews.com. There is also a review of it and Gley Lancer. In other VC news Sonic the Hedgehog has been rated by the ESRB for the SMS.In addition to this news Splatterhouse 2 has been rated by the ESRB for the VC and MegaMan 9 for Wiiware!!!
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on July 22, 2008, 01:45:01 PM
How about no more shooters for Wii Ware or Virtual console until next year.
how many do we have right now? Like a 1000 ? The market is so over saturated of shooters, when is the last time we got an RPG?

This is getting ridiculous . One shooter in space, One Wii Ware shooter on the seas, and one in the air.

COME ON !!!!!!!!!!  :-[ :-[ :'( :-\ ??? >:( >:( >:( >:( >:( >:( >:( >:(
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on July 23, 2008, 01:47:39 PM
Pirates is... uh... not that complex.

*shrugs* It's a good thing to play a level or two while I sit in bed at the end of the day.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on July 24, 2008, 04:00:09 PM
Pirates is... uh... not that complex.

*shrugs* It's a good thing to play a level or two while I sit in bed at the end of the day.

Kairon, what is the percentage of WiiWare games you have bought?  I'm guessing 84%.  Where do you get all the dough for these games?  Do you have a side business of Splogs or something?   8)
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on July 24, 2008, 09:16:33 PM
He gets paid by Majesco to post nice things about their games on internet message boards.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 24, 2008, 09:24:30 PM
I think I remember him saying that he uses his his student loan to pay for room and board. While his job pays for his games or something like that.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on July 24, 2008, 09:48:24 PM
That's just his cover story, he doesn't want us all to know he's a Majesco plant.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 25, 2008, 01:02:20 PM
Ys Book 1 and 2 coming in August (http://Http://vc-reviews.com/news/2008/07/rpg_action_comes_to_the_us_next_month_in_ys_book_i_and_ii)
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on July 26, 2008, 05:19:47 PM
 IGN says that Telltale submitted Strong Bad CG4AP to Nintendo (http://wii.ign.com/articles/894/894053p1.html)
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on July 26, 2008, 10:49:03 PM
Insanolord outs Kairon as a third party plant (http://www.nintendoworldreport.com/forums/index.php?topic=18619.msg443261#msg443261)
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on July 27, 2008, 07:05:47 PM
So, is Bomberman coming out for VC in July?  If so does it come out tomorrow...it would have to.  I am really excited about Bomberman VC...and so I want to see it happen...though I may wait and just get the full retail product.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on July 27, 2008, 11:02:06 PM
So, is Bomberman coming out for VC in July?  If so does it come out tomorrow...it would have to.  I am really excited about Bomberman VC...and so I want to see it happen...though I may wait and just get the full retail product.

Don't you remember it came out at Launch I think it was Bomberman 94 and had 5 player multiplayer for TG16.
 
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on July 27, 2008, 11:15:00 PM
So, is Bomberman coming out for VC in July?  If so does it come out tomorrow...it would have to.  I am really excited about Bomberman VC...and so I want to see it happen...though I may wait and just get the full retail product.

Don't you remember it came out at Launch I think it was Bomberman 94 and had 5 player multiplayer for TG16.
 

I'm pretty sure he's talking about the WiiWare Bomberman with online play.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 27, 2008, 11:19:07 PM
Spak I haven't heard any news regarding Bomberman coming tomorrow.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on July 28, 2008, 02:30:03 AM
Doesn't sound like we're getting Strongbad tomorrow either. *sigh*
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on July 28, 2008, 08:58:22 AM
Well...we shall see what comes I guess...today's announcement is only a few hours away.
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on July 28, 2008, 10:02:51 AM
What time do these press releases usually come out?  This is the first monday in ages I've eagerly anticipated it, and it's not here yet!

Also, Telltale confirmed no Strongbad today.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on July 28, 2008, 10:09:18 AM
I think we usually find out around 11:00am-12:00pm Central Time. 
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 28, 2008, 11:12:50 AM
I am on the west coast and it usually comes at 8:30 am to 9:00 am Pacific time.Pale if you want to check yourself the site is Press.nintendo.com
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 28, 2008, 11:20:46 AM
 Vc-reviews says these are todays titles (http://Http://vc-reviews.com/news/2008/07/usa_vc_update_chase_hq_and_art_of_fighting_2)
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on July 28, 2008, 12:37:46 PM
Vc-reviews says these are todays titles (http://Http://vc-reviews.com/news/2008/07/usa_vc_update_chase_hq_and_art_of_fighting_2)

and don't forget about the GREAT AND AMAZING Wiiware Title "Pong Toss: Frat games".
 
The plastic digital cups are not filled with beer anymore but tears of hardcore gamers who wanted a quality VC or Wiiware game to be released.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on July 28, 2008, 05:55:30 PM
Man, I have gone for a Loooooong Time without a must have VC or Wii Ware Game, and there a few must buy games this Summer and Holiday Season, I might actually save some money this year.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on July 28, 2008, 10:51:15 PM
remember when Wiiware gave us hope?

I've downloaded 3 games (dr. mario which i rarely play and is MEH) (Defend your castle which is fun but gets boring after level 40) (Gryostar which is ok but a tad to basic)

I would love it if NWR crew managed to get an interview with Nintendo about this. I seriously wonder how they select what games are released at what times. I doubt any random robot can pick so many horrible games for such a long streak, but what kind of twisted individual can do this work to consistently piss off the hardcore and find games only 1% actually heard of or want.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on July 29, 2008, 03:09:16 PM
You know, I downloaded three WiiWare games, Toki Tori, Lost Winds and FFCCMLaaK and all are pretty good. Perhaps you need to put more thought into choosing your games.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on July 29, 2008, 07:14:41 PM
tiki tori FTW!!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 31, 2008, 02:06:58 PM
 Samurai Shodown 2 coming to the VC on August 4th (http://Http://gonintendo.com/?p=51137)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 01, 2008, 03:41:57 PM
Here are some ESRB updates.
Potpourri, Midnight Pool and Midnight Bowling for Wiiware.
Earthworm Jim 2 the Genesis version, Megaman and Megaman 2 for the VC.
Here is what is coming to the VC Samurai Shodown 2 and Y's Book 1&2. The Vc games have been confirmed. What hasn't is Plattchen Twist and Paint and Wild West Guns. I will pick up Y's Book 1&2. I will wait for the Collection for Samurai Shodown.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 02, 2008, 05:53:44 AM
It looks like Platchen T&P won't be coming on Monday.
Here is the information (http://Http://gonintendo.com/?p=51330)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 03, 2008, 01:16:06 AM
While it is disappointing that Platchen T&P isn't coming on Monday.  MEGAMAN IS COMING! (http://Http://gonintendo.com/?p=51395)
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 03, 2008, 10:25:22 PM
 Ys Book I & II  http://www.nintendowiifanboy.com/2008/08/01/finally-some-good-news-about-the-virtual-console/  (http://www.nintendowiifanboy.com/2008/08/01/finally-some-good-news-about-the-virtual-console/) is also promised to release tomorrow.

CONFIRMED FOR MONDAY:

Ys Book I & II: TG16 Duo
Mega Man: NES
Samurai Shodown II: Neo Geo


Wild West Guns: WiiWare    http://www.youtube.com/watch?v=svzXm9i0WQ4  (http://www.youtube.com/watch?v=svzXm9i0WQ4) 

and possibly


Strong Bad's Cool Game for Attractive People: Episode I : Wiiware

this could be a great day for Shopping Channel.  Damn I'll be tempted to buy mega man 1. I remember enjoying the Game Boy one way back when, and NES one I remember liking but I literally haven't played that in like 20 years. So I might pick that up, and maybe Wild West Guns it looks so racist and funny.

I'll believe it when i see it. More than 1 good game on virtual console? Impossible.
I heard great things about the Y games too. Very optimistic for tomorrow :-)

maybe 360s great August lineup forced Nintendo's hand.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 03, 2008, 10:46:28 PM
Vega thanks for the additional confirmation. Man I can not wait till tomorrow. The last time I purchased any VC/WW games I got for WW Gyrostarr and for VC Alex Kid for the Sega Master System on my Birthday on June 23rd. Can't wait till tomorrow!
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on August 04, 2008, 08:36:46 AM
Wild West Guns (WiiWare), Sonic the Hedgehog (Sega Master System), SplatterHouse 2 (Sega Genesis). (http://press.nintendo.com/articles.jsp?id=15954)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 04, 2008, 10:44:30 AM
In case noone has read the VCF thread, WWG is ~2/3rds a Wii Play shooting gallery clone.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 04, 2008, 11:44:56 AM
Utter Disapointment. What happened to those titles?!?
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on August 04, 2008, 12:41:57 PM
I haven't downloaded a VC games in months.  Should I even bother with living?
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 04, 2008, 12:42:29 PM
Utter Disapointment. What happened to those titles?!?

Just to TEASE you and be a jerk a New preview of Strong bad is on Nintendo channel.

Never under estimate how nintendo will find a way to **** you over.

I bought Wild West Guns. i don't have wiiplay and I have perfect shot guns and the game is racist and only $10 so thats good for me.
I was going to buy mega man too but I guess Nintendo doesn't want my money.

WHY IN THE WORLD WOULD ANYONE BUY SONIC for master system? I didn't even knew a version existed on master system. I seriously doubt Sonic on Master system will be fast or fun compared to Genesis game.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 04, 2008, 03:18:31 PM
the SMS version was the first I played as a kid, I knew a guy who had an SMS. Of course I was envious, same about the kids who had a NES or, heaven forbid, a SNES. All I had was a C64.
Title: Re: Official Virtual Console Mondays Thread
Post by: Luigi Dude on August 04, 2008, 03:34:43 PM

WHY IN THE WORLD WOULD ANYONE BUY SONIC for master system? I didn't even knew a version existed on master system. I seriously doubt Sonic on Master system will be fast or fun compared to Genesis game.

The Master System version isn't that bad.  Yeah it's not on the same level as the Genesis ones, but it's a decent platformer in it's own right.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on August 04, 2008, 03:57:24 PM

WHY IN THE WORLD WOULD ANYONE BUY SONIC for master system? I didn't even knew a version existed on master system. I seriously doubt Sonic on Master system will be fast or fun compared to Genesis game.

The Master System version isn't that bad.  Yeah it's not on the same level as the Genesis ones, but it's a decent platformer in it's own right.

The Master System did not have "Blast Processing", therefore, how can Sonic even run on this system?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 04, 2008, 11:11:12 PM
I found  This  (http://Http://gonintendo.com/?p=51534) concerning VC and WW releases.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on August 04, 2008, 11:17:14 PM
A number of variables can affect a game’s release date. Therefore, the Wii-kly Update is the only authority for confirmed release dates of Virtual Console games. - Nintendo of America

"A number of variables"....Like somebody sat on the final copy and busted it?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 04, 2008, 11:28:38 PM
I am just so mad about this whole thing. I bought 2 wiipoints cards yesterday in anticipation for these games that was gonna come out today.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 05, 2008, 02:21:57 AM
You should have known better than to expect that many games to release all at the same time.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 05, 2008, 05:21:24 PM
 Strong Bad coming August 11th (http://Http://gonintendo.com/?p=51626)
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_pap64 on August 05, 2008, 05:33:28 PM
You should have known better than to expect that many games to release all at the same time.

Yeah, people upset over this are likely a bunch of naive fans.

People, forget your angst for a second and use logical thinking. WHEN has there ever been a fantastic VS/WiiWare week? Nintendo likes to balance things by releasing one GOOD game and a couple of decent/mediocre ones.

The Samurai Showdown/Ys and Megaman released would have been too much, it goes against the status quo.

The way I see it, all three companies thought their game was going to be the premiere game of the week, but in the end none of them were.

Nintendo has control over this. Fans will be insulted and offended, but that's how it works. If I am not mistaken, this is how digital distribution works; third parties have no control over what will be in the system.

Sooner or later, the games will be on the VC. Capcom already said that Megaman 1 and 2 WILL be out before the September release of Megaman 9. Its not like they are never coming out.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on August 05, 2008, 11:04:18 PM
The Samurai Showdown/Ys and Megaman released would have been too much, it goes against the status quo.

Indeed, fanboy's across the States would have exploded on Monday morning, a PR nightmare.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 06, 2008, 02:04:27 AM
If Nintendo was only worried about fanboys there would be no staggering at all.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 09, 2008, 09:55:28 AM
Man, I really need a storage solution. I bought two WiiWare games last night, I'm up to eight now, but even if I had no VC games I couldn't fit all of them on my Wii at the same time. As it is with just six of the eight I can only fit 11 of my 63 VC games. Why does Nintendo not understand that people like me will spend a lot more money on downloadable games if the space restraints weren't there? I am as mad about the lack of a storage solution as the entire staff combined is mad about Nintendo's E3 showing.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 09, 2008, 12:10:23 PM
I have no qualms kicking my unused games off the system (which, admittedly, are way too many), the contraining factor is more those points cards that are never in stock at the standard price, only at higher ones.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 09, 2008, 12:15:11 PM
I still play all my WiiWare games, though, I don't have any unused games. I had to delete two WiiWare games that I still play and enjoy, not to mention the dozens of VC games I can't fit that I played regularly.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 09, 2008, 10:35:04 PM
IGN has started doing reports " The Worst Games on Virtual Console "

http://wii.ign.com/articles/897/897106p1.html (http://wii.ign.com/articles/897/897106p1.html)

oh boy that work will never be finished.

probably would of been easier to do "best games" since that list is short and hasn't really changed.
Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on August 11, 2008, 01:51:27 AM
What's coming out tomorrow?
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 11, 2008, 02:22:10 AM
Super ShyGuy World (100000 Points)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 11, 2008, 02:50:01 AM
What's coming out tomorrow?
I heard that Strong Bad is coming out tomorrow. I haven't heard much else. 
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 11, 2008, 02:55:10 AM
Carnival Games WiiWare (XXX Points)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 11, 2008, 09:02:33 AM
 Here is what is on Wiiware and VC today (http://Http://press.nintendo.com/articles.jsp?id=16019)
Today for Wiiware we get Strong Bad for 1000 points.
Break In for the Turbo Grafx-16 for 700 points. Which is a Billards game.
And Finally for the TurboGrafx16 CD-Rom Star Parodier for 900 points.
Well these are pretty solid titles.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 11, 2008, 10:06:25 AM
Star Parodier is awesome.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 11, 2008, 11:43:46 AM
I just watched some youtube stuff on Star Parodier, it IS awesome.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 11, 2008, 12:05:13 PM
Looks like I'm spending 1900 Wii points 2800 if I want to get the genesis import of fantasy zone.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 11, 2008, 12:51:13 PM
Apparently Strongbad is 319 blocks and it has the wifi logo.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 11, 2008, 01:01:19 PM
i think its pretty funny they just talked about tg16 shooters on the podcast yesterday and here we go we get a parody of one.

I'm not sure if its worth $9
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 11, 2008, 01:04:18 PM
Star Parodier is one of the best TG duo shooters, and  Hudson had listed star parodier for today.

 Star Parodier gameplay (http://www.youtube.com/watch?v=eDo3y35IqlY)
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 11, 2008, 01:15:21 PM
I was thinking about getting Lords of Thunder to hear the music and what not, what's better than LoT?
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 11, 2008, 01:23:09 PM
I was thinking about getting Lords of Thunder to hear the music and what not, what's better than LoT?

I definately recommend LoT, its a turbo duo game so it will be 214 blocks. LoT and Star Parodier are the two best Hudson published Turbografx/duo shooters. Star Parodier is 211 blocks.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 11, 2008, 01:28:35 PM
Whats the BEST shooter on the VC?

I'm probably leaning towards LoT. Star Parodier looks awesome, but LoT looks fun too.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on August 11, 2008, 03:00:50 PM
Whats the BEST shooter on the VC?

I've been asking this question for a long time, and I have yet to find a definitive answer.  (Yes, opinions are definitive.)

The best ones are probably R-Type (TG-16) R-Type III (SNES), Gradius III (SNES), Lords of Thunder (TG-16).
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 11, 2008, 03:04:03 PM
I think I'm gonna get Lords of Thunder. Then maybe Star Parodier, they both look cool and different.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 11, 2008, 03:53:14 PM
I think I'm gonna get Lords of Thunder. Then maybe Star Parodier, they both look cool and different.

Well Lords of Thunder has more of a megaman type of system where you can pick which armor to use(which yeilds different special powers) a shop to buy enhancements and a world/planet select. Where as star parodier is like a star solider game except you can play as bomberman, star soldier ship or the turbografx console and each stage is based on a game that hudson developed (yes even a tetris level). Star Parodier never came out in America so it's considered an import the US VC version is the Japanese version of the game so all the voice overs are Japanese.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_pap64 on August 11, 2008, 08:08:38 PM
Apparently Strongbad is 319 blocks and it has the wifi logo.

The WiFi is for the Wiiconnect24 features, like sending e-mails and photos.

I've been playing Homestar Ruiner for the last 5 hours or so. It truly is incredibly cool. I really enjoyed the story and is quite ambitious.

The gameplay is what you would expect in a point and click title, meaning that you'll be doing a lot of searching, lots of trial and error and moments in which you have no idea what to do next. But once you figure out (and think like Strong Bad its greatly satisfying). The extra features are really nice and prove TellTale games went above and beyond with the game.

My only issues with the games are with the occasional glitch (like subtitles disappearing in a scene or Strong Bad's Homestar costume disappearing when he puts it on) and controlling Strong Bad with the pointer is a bit of a drag. But despite that, its a great game for Homestar Runner fans.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 11, 2008, 09:13:43 PM
i downloaed Super star solider and got to the 8th level. Than my wiimote failed to work and nothing I did could let me 'home out' and my friends where their and wanted to play something else so i had to turn it off and lose all my data.

I heard about a code for SSS that lets you pick the level but that code works but that code isn't strait forward.

Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on August 12, 2008, 01:13:23 AM
So I'm enjoying the awesomeness that is Strong Bad and all of a sudden I get a corrupted data message and the game goes to a black screen. NOT COOL
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 12, 2008, 01:34:20 AM
Glitches continue?
Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on August 12, 2008, 01:41:54 AM
The Glitches will continue until morale improves.

I'm playing through again quick saving like a fiend.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_pap64 on August 12, 2008, 03:06:30 AM
So I'm enjoying the awesomeness that is Strong Bad and all of a sudden I get a corrupted data message and the game goes to a black screen. NOT COOL

I completed the game a few hours ago and did not encounter any game killing glitches.

As I completed the game, I began to hope that each new episode is better than its predecessor. "Homestar Ruiner" was a great story and an awesome way to kick off the season. The "Free Strongbadia" teaser was very cool. If they can keep it up and each story is ambitious and fun we'll be in for something truly special.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 12, 2008, 06:08:49 AM
Shyguy I heard if you play the game in widescreen mode it gliches. So you can change it to standard to fix it.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 12, 2008, 10:06:24 AM
How many hours did it take?
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 12, 2008, 06:25:29 PM
Here's a reason to skip KOF games on VC.
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/133895e.jpg)
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_pap64 on August 12, 2008, 06:42:05 PM
How many hours did it take?

If you are talking about Strong Bad, around 5 hours. Much less if you speed run through the chapter.

This is the point, though. Once you combine all 5 episodes you have a 20 hour plus adventure.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 12, 2008, 06:54:52 PM
Flames I plan on getting that. I grabbed Snk Arcade classics:Volume 1 recently and plan on getting The Samurai Shodown collection when it comes out.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 13, 2008, 03:32:42 AM
Flames I plan on getting that. I grabbed Snk Arcade classics:Volume 1 recently and plan on getting The Samurai Shodown collection when it comes out.

So basically putting all those games on VC are only for suckers who don't know any better or don't to buy a collection ?
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 13, 2008, 03:41:53 AM
Flames I plan on getting that. I grabbed Snk Arcade classics:Volume 1 recently and plan on getting The Samurai Shodown collection when it comes out.

So basically putting all those games on VC are only for suckers who don't know any better or don't to buy a collection ?

Or it's a rental program.  Your pretty much right though.  But what about all those suckers buying the S-queer remakes?
ooooohhh. Will I be in trouble?
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 13, 2008, 03:51:14 AM
People who aren't obsessed with the King of Fighters and Samurai Showdown series might rather pay $9 for the best one than full price for a bunch of very similar ones.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 13, 2008, 04:04:26 AM
Yeah, who buys a collection of fighting games and really plays all of them regularly? You might play through the worse ones once to see the boss but there's no real reason to play anything but the best version after that.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 13, 2008, 04:36:38 AM
Well part of the reason I am getting the collection is because it is a good value and I haven't played a neogeo before the vc hit. So it gives me a chance to get lots of my games for my money. As Insanolord pointed out it is good to have choices. DAaaMan64 I recently got FF1-2 and five. So once I grab a DS and 3 I will not buy any more FF games not even the DS remakes.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 13, 2008, 04:56:54 AM
Well, lots of identical games, only one of which you'll play for long...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 13, 2008, 05:51:13 AM
Well you might be right but then again you maybe wrong.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 13, 2008, 10:21:38 AM
Well, are you hardcore enough to notice any difference between the different versions beyond the additional characters?
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 13, 2008, 10:54:46 AM
Well part of the reason I am getting the collection is because it is a good value and I haven't played a neogeo before the vc hit. So it gives me a chance to get lots of my games for my money. As Insanolord pointed out it is good to have choices. DAaaMan64 I recently got FF1-2 and five. So once I grab a DS and 3 I will not buy any more FF games not even the DS remakes.

LOL I was just jokin' Maxi. I just wanted to say S-Queer. I've purchased a few remakes in my time.

Plus I'll probably buy Chrono Trigger
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 13, 2008, 02:23:40 PM
I did a special comment talking about Virtual Console.

take a look

 HERE  (http://www.youtube.com/watch?v=osji1jyz0Nw)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 13, 2008, 02:56:53 PM
I need to try to be less serious. Yeah I will pick ChronoTrigger also.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_pap64 on August 13, 2008, 04:59:38 PM
Here's how I see the game collection vs. VC/XBLA download issue:

VC, XBLA downloads
Pros:
-You get the game YOU want to play
-Easily accessible, no disc needed
-Cheap
-Some versions have bonus features like online play and achievements

Cons:
-In the Wii's case, trouble with storage
-it might take a while before your favorite game is released
-Points

Collections on disc
Pros:
-Get the game you want and more
-Cheap prices
-You might discover a favorite you might have ignored before
-Bonus features and extras in some cases

Cons:
-You might get stuck with one good game and a bunch of mediocre/crappy ones
-You need to load the disc

It all depends on what you want. I honestly prefer to buy collections on disc because I get more than one game. I love all the SNK fighters, so having nearly all of them in one disc is very convenient.
Title: Re: Official Virtual Console Mondays Thread
Post by: Luigi Dude on August 13, 2008, 07:20:05 PM

It all depends on what you want. I honestly prefer to buy collections on disc because I get more than one game. I love all the SNK fighters, so having nearly all of them in one disc is very convenient.

Plus it's better to own a disc because that is something that will last.  What happens if Iwata goes insane and hits the self destruct button, which destroys all Nintendo building on the world and the Virtual Console servers are gone for good?  If your Wii breaks after this, you'll never be able to the games you downloaded on the Virtual Console back EVER again.

With a disc, even if your Wii breaks someday and Nintendo is no longer around, as long as you can find a working Wii, you'll always be able to play the game.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 15, 2008, 09:08:19 PM

It all depends on what you want. I honestly prefer to buy collections on disc because I get more than one game. I love all the SNK fighters, so having nearly all of them in one disc is very convenient.

Plus it's better to own a disc because that is something that will last.  What happens if Iwata goes insane and hits the self destruct button, which destroys all Nintendo building on the world and the Virtual Console servers are gone for good?  If your Wii breaks after this, you'll never be able to the games you downloaded on the Virtual Console back EVER again.

With a disc, even if your Wii breaks someday and Nintendo is no longer around, as long as you can find a working Wii, you'll always be able to play the game.

Or you can do the smart thing and back it up on a SD card?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 18, 2008, 09:52:05 AM
For wiiware we have Midnight Pool for 800 points.
VC has Megaman on the Nes for 500 points and Neo Turf Master on the Neo Geo for 900 points
Http://press.nintendo.com/articles.jsp?id=16087
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on August 18, 2008, 10:09:48 AM
I've been wanting to play Megaman for quite some time.
Neo Turf Masters... awesome. I loved this game on the arcade.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 18, 2008, 10:18:09 AM
Take note neo turf masters is on the SNK volume 1 disc. If your thinking of 3 games on VC that are neogeo games you might as well get the disc because 3 games are 2700 points and SNK volume 1 is 29.99 on Wii.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on August 18, 2008, 10:36:05 AM
Does the SNK Vol. 1 disc come with Neo Bomberman?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 18, 2008, 11:33:42 AM
It does not.
These are the titles in the game
Art of Fighting
Baseball Stars 2
Burning Fight
 Fatal Fury
King of the Monsters
Last Resort
Magician Lord
Metal Slug
Neo Turf Masters
Samurai Shodown
Sengoku
Shock Troopers
Super SideKicks 3
The King of Fighters 94
Top Hunter
World Heroes
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on August 18, 2008, 11:56:23 AM
Then I don't want this SNK compilation, but thanks for the recommendation FoC, and Maxi for the list.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on August 18, 2008, 12:33:23 PM
Take note neo turf masters is on the SNK volume 1 disc. If your thinking of 3 games on VC that are neogeo games you might as well get the disc because 3 games are 2700 points and SNK volume 1 is 29.99 on Wii.

Same for Megaman.  Mine as well pick this one up.  I see it at Gamestop all the time used for around 5 bux.  Its has the same VC game plus a bunch of others.
(http://www.tycromedia.com/images/GameCube%20Mega%20Man%20Anniversary%20Collection.jpg)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 18, 2008, 12:43:02 PM
It also has A and B switched and no PAL release AFAIK...
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 18, 2008, 01:05:55 PM
I've been playing a lot of Gyrostarr, this game is pretty damn cool. It really didn't get started for me till about level 22. Also I wish the motion controls worked better, they would be badass if it was a little less sensitive.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on August 18, 2008, 02:01:44 PM
I've been playing a lot of Gyrostarr, this game is pretty damn cool. It really didn't get started for me till about level 22. Also I wish the motion controls worked better, they would be badass if it was a little less sensitive.

Don't you have to start at the beginning every time though?
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 18, 2008, 02:06:41 PM
I've been playing a lot of Gyrostarr, this game is pretty damn cool. It really didn't get started for me till about level 22. Also I wish the motion controls worked better, they would be badass if it was a little less sensitive.

Don't you have to start at the beginning every time though?

Hell no, the game would be deathly boring otherwise.  You just start a game, then enter your initials and click once to the left on the level select and it'll give you the last unlocked level.

Speaking of which, how many levels are there? I'm on level like 32.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 18, 2008, 03:01:11 PM
I've been playing a lot of Gyrostarr, this game is pretty damn cool. It really didn't get started for me till about level 22. Also I wish the motion controls worked better, they would be badass if it was a little less sensitive.
And it's still not released here...
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 18, 2008, 03:23:21 PM



 
I've been playing a lot of Gyrostarr, this game is pretty damn cool. It really didn't get started for me till about level 22. Also I wish the motion controls worked better, they would be badass if it was a little less sensitive.

Don't you have to start at the beginning every time though?

Hell no, the game would be deathly boring otherwise.  You just start a game, then enter your initials and click once to the left on the level select and it'll give you the last unlocked level.

Speaking of which, how many levels are there? I'm on level like 32.


The game has 50 levels.

The game is going to start kicking your butt soon, like this enemy that moves around and takes more shots to kill, its more tedious than hard. Also some of the levels will have more invisible sections and it might be hard to see the energy orbs and lots of enemies near end that take down your life so you can come close to the end of the level and get owned and fail and feel cheated.
Fun game worthy my money but after i was done with the 50 levels I WAS DONE with the game.

Take note neo turf masters is on the SNK volume 1 disc. If your thinking of 3 games on VC that are neogeo games you might as well get the disc because 3 games are 2700 points and SNK volume 1 is 29.99 on Wii.

Same for Megaman.  Mine as well pick this one up.  I see it at Gamestop all the time used for around 5 bux.  Its has the same VC game plus a bunch of others.
(http://www.tycromedia.com/images/GameCube%20Mega%20Man%20Anniversary%20Collection.jpg)


Two problems with that package. 1) button controls switched 2) cube controller is not ideal for this type of game. Control pad to small and control stick isn't fun.

Also I haven't played mega man in years, so I don't remember if I enjoy it. I rather spend $5 and not like the game than buy a collection that I won't play because I don't like the series.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 18, 2008, 03:26:17 PM
Glad to here it gets harder. Cause the first 20 levels were damn easy.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on August 18, 2008, 03:37:41 PM
That's cool that you can start on any level.  I believe I heard Bozon from IGN mention you had to start at the beginning every time. 
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on August 18, 2008, 03:45:37 PM
I believe I heard Bozon from IGN mention you had to start at the beginning every time. 

I believe your points reset to zero every time you play, so if you're playing for a high score, you really need to start at the beginning and play through the entire game in a single sitting.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 18, 2008, 03:46:12 PM
I wouldn't play it if you did.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 19, 2008, 02:58:27 AM
I wouldn't play it if you did.

Exactly. The game is fun, but it can get very frustrating and tedious and the thrill sort of fades.

DAaaMan64 what do you think about the bonus missions, I really enjoy them more than regular levels. The sense of speed in those levels is amazing and the normal levels just start to get fast right before it ends so its a tease.

I should stop thinking about this game its giving me warm fuzzy feelings for F-zero GX and sadly I think that franchise is dead now :-(
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 19, 2008, 03:24:17 AM
F-Zero GX fucking rules. But honestly I find those Bonus Missions disappointing and boring. Once you get up to those ridiculous speeds, it's luck if you get any energy at all.

F-Zero won't die. I expect one on Wii eventually.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 19, 2008, 04:15:09 AM
I agree with what you said about F-Zero GX. It is one of my favorite GC games. I tend to like the Bonus stages in Gyrostarr even when it is out of control.I just like the feeling I get out of those stages.It's Awesome.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 19, 2008, 04:25:51 AM
The bonus stages in Gyrostarr are my favorites too, they really give me incentive to play the regular ones well so I get to them.

The release of Midnight Pool now pushes the total space requirements of the stuff that I really want but don't have room for into quadruple digits, and it would probably be a lot higher if I went through the lists and saw everything that's there.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 19, 2008, 10:10:32 AM
F-Zero GX ****ing rules. But honestly I find those Bonus Missions disappointing and boring. Once you get up to those ridiculous speeds, it's luck if you get any energy at all.

F-Zero won't die. I expect one on Wii eventually.

I have no hope for this. I read somewhere that Miyamoto  hates F-zero GX and i don't think it sold to well, and Nintendo isn't doing hardcore games like that again.

I really wish they would release that F-Zero X level editor on Wiiware and just let us make our own levels and send them over to friends and use the F-zero GX disk to load stuff. Is that even possible ?
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 19, 2008, 11:22:52 AM
You didn't read that anywhere and Miyamoto wouldn't say that.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on August 19, 2008, 11:46:00 AM
I love the speed in GX but damn, the game kicks my a##!! 
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on August 19, 2008, 12:44:25 PM
Mega Man Anniversary Collection is weird.  The buttons are switched, which in and of itself would not be a big deal, but with the horrible Gamecube controller and button design it can be frustrating.

But, MMA really makes the Mega Man game experience too easy (except for the Wily levels) because you can save after beating every boss.  And I know there is password features for the NES games, but it is still password for some reason I found running through all the Mega Man's basic levels much easier in MMA than in the original NES games. 

The series is fun though, but you do realize that after Mega Man 6, the series goes downhill fast...and I do believe it is because of the more advanced and detailed art style.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 19, 2008, 01:20:27 PM
Passwords are a fucking major pain in the ass. Did you check if the feeling of lower difficulty is still there or is it just because you got much better since then?

Dunno, I liked MM7 back when I played it. Didn't people complain about the games going downhill much earlier than 7?
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on August 19, 2008, 05:35:35 PM
You didn't read that anywhere and Miyamoto wouldn't say that.

Miyamoto might have been referring to the GBA games actually.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 19, 2008, 05:41:02 PM
You didn't read that anywhere and Miyamoto wouldn't say that.

Miyamoto might have been referring to the GBA games actually.

GBA games weren't actually anything I enjoyed much. GX is one of my favorites ever.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 19, 2008, 11:27:32 PM
 
Found it the quote I remember about Miyamoto talking about F-zero GX

 Clicky  (http://www.ew.com/ew/article/0,,20037961,00.html)

Quote
 
You've had great success in your ability to predict what players will find fun to play. Have there been games that you thought would be fun but didn't turn out that way?


Yes, that has definitely happened. In the past we've worked with some outside development houses on titles like F-Zero and Starfox — and let me just say that we were disappointed with the results. Consumers got very excited about the idea of those games, but the games themselves did not deliver . And, well, to be honest with you, Zelda: Twilight Princess is not doing very well at all in Japan. It is very disappointing. But it is doing okay here in America.

I agree that Namco did a horrible job with Star Fox ASSault , but F-zero GX is an amazing game so the fact he disaproves seems like the kiss of death to that type of game, and he has allot of pull in Nintendo so my ASSUMPTION is a real sequel of F-Zero GX is unlikely and if it returns it will be different. Which is sad because F-zero GX engine is actually fantastic, so new levels, new missions, and online vs and create a track and that will be enough of an update to make me happy. Imagine 30 players online racing at 60FPS, that would be AWESOME. 
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 20, 2008, 12:31:34 AM
MAV thanks for the link. Thats a big jump from what you said in your original post. At least I think ti is.

I have no hope for this. I read somewhere that Miyamoto  hates F-zero GX and i don't think it sold to well, and Nintendo isn't doing hardcore games like that again.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 20, 2008, 01:49:41 AM
MAV thanks for the link. Thats a big jump from what you said in your original post. At least I think ti is.

I have no hope for this. I read somewhere that Miyamoto  hates F-zero GX and i don't think it sold to well, and Nintendo isn't doing hardcore games like that again.

yeah that was my commentary sorry if it mixed up. I'm still bitter with Nintendo
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 20, 2008, 02:47:36 AM
That quote gives me hope that the next Star Fox game will be developed in-house.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 20, 2008, 08:19:14 AM
That quote gives me hope that the next Star Fox game will be developed in-house.

Was star fox DS developed in house, I don't remember. I thought that game was ok.

speaking of star fox I WOULD LOVE TO SEE SNES star fox on virtual console.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 20, 2008, 09:58:29 PM
Star Fox Command was developed by Q Games, not Nintendo. I enjoyed the game but I didn't like the lack of traditional on-rails Star Fox levels and also how short the combat sequences were.

I'd also like to see the original Star Fox on the VC, I've never really played it, and, though I know it won't happen, I'd love to see Nintendo take the Star Fox 2 ROM that's been floating around the internet forever and fix it up and put it on the VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 20, 2008, 10:32:16 PM
StarFox 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Command.

Command is not good and never will be. Open your eyes and play StarFox 2.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 20, 2008, 11:38:48 PM
I have it on my Homebrew Channel, I'll get around to it at some point.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on August 21, 2008, 12:15:50 PM
Star Fox needs the Superman Returns treatment where they pretend only the first two games exist (which storyline wise are identical anyway).  Anyone who puts Krystal in the game for example isn't the right dev for the job.  The right team would HATE Krystal because they would hate Star Fox Adventures and would never want anything resembling that game to be in their Star Fox game.  That's like trying to reboot Star Wars but with Jar Jar Binks in it.

And if Nintendo refuses to drop the crappy Star Fox games from continuity then just make it take place in between Star Fox 64 and Adventures.  Easy as pie.

I would love it if Star Fox 2 was released on the VC.  I'd love to try it out on a TV with a real controller and the whole bit.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 21, 2008, 12:45:34 PM
Krystal is popular with some internet... um... sub-cultures, that's some bonus sales right there. Jar Jar, on the other hand, was very hated. For a better example, it'd be like rebooting Star Wars but including Maul and Grievous.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 21, 2008, 12:50:01 PM
Star Fox needs the Superman Returns treatment where they pretend only the first two games exist (which storyline wise are identical anyway).  Anyone who puts Krystal in the game for example isn't the right dev for the job.  The right team would HATE Krystal because they would hate Star Fox Adventures and would never want anything resembling that game to be in their Star Fox game.  That's like trying to reboot Star Wars but with Jar Jar Binks in it.

And if Nintendo refuses to drop the crappy Star Fox games from continuity then just make it take place in between Star Fox 64 and Adventures.  Easy as pie.

I don't care if they put Krystal in it, or even Slippy's dad and girlfriend, as long as it plays like Star Fox 64.

I would love it if Star Fox 2 was released on the VC.  I'd love to try it out on a TV with a real controller and the whole bit.

That's why I put it in my Homebrew Channel, it's on TV and I can use a Classic Controller.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 21, 2008, 07:13:19 PM
Star Fox needs the Superman Returns treatment where they pretend only the first two games exist (which storyline wise are identical anyway).  Anyone who puts Krystal in the game for example isn't the right dev for the job.  The right team would HATE Krystal because they would hate Star Fox Adventures and would never want anything resembling that game to be in their Star Fox game.  That's like trying to reboot Star Wars but with Jar Jar Binks in it.

And if Nintendo refuses to drop the crappy Star Fox games from continuity then just make it take place in between Star Fox 64 and Adventures.  Easy as pie.

I don't care if they put Krystal in it, or even Slippy's dad and girlfriend, as long as it plays like Star Fox 64.

I would love it if Star Fox 2 was released on the VC.  I'd love to try it out on a TV with a real controller and the whole bit.

That's why I put it in my Homebrew Channel, it's on TV and I can use a Classic Controller.

Preach brother PREACH!!!!!!

just let Treasure make it and for fans who cares if casuals think its to hard or to overwhelming they can go **** themselves.  I had more fun playing Sin and Punishment than any star fox game since SF64.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on August 22, 2008, 01:23:07 AM
I liked Assault, and I like Krystal, even if I didn't like Adventure, because she's a good female lead in the series and she was interesting in Command. Still, I agree with Miyamoto on not loaning out their franchises anymore.

And Star Fox 2 definately should be on the VC, but since the original isn't even on there yet, I won't be holding my breath.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 22, 2008, 02:49:10 AM
It's not officially in english either.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on August 22, 2008, 03:04:27 PM
How much dialogue is in the thing? I wouldn't mind paying extra to recoup the translation cost, tho again it'd be nice to just get the original out there (that's why I thought people were talking about the game in this thread until I saw Miyamoto's quote on third parties handling their franchises).
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 22, 2008, 04:34:44 PM
Star Fox 2 was never even finished AFAIK
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 22, 2008, 05:59:27 PM
Star Fox 2 was never even finished AFAIK

yeah they should get a team and  finish it and put on WiiWare.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 22, 2008, 07:34:27 PM
 Helix confirmed for monday (http://www.wiiware-world.com/news/2008/08/helix_coming_to_us_wiiware_this_coming_monday)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 22, 2008, 09:32:06 PM
YES YES Yes!
Who is getting it.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 23, 2008, 03:12:58 AM
ME
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on August 23, 2008, 10:08:18 AM
confirmed for monday (http://www.wiiware-world.com/news/2008/08/helix_coming_to_us_wiiware_this_coming_monday)

I've heard that before.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 23, 2008, 10:48:41 AM
confirmed for monday (http://www.wiiware-world.com/news/2008/08/helix_coming_to_us_wiiware_this_coming_monday)


I've heard that before.
The only games that got screwed for release is Y's, Mega Man and Samurai Showdown.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on August 23, 2008, 11:00:20 AM
;)  And if those three weren't enough, don't forget about Strong Bad.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 24, 2008, 01:48:12 AM
I JUST beat Gyrostarr.  I quite liked that game a lot.  It pretty much ruled. Totally worth every penny.

I'm tempted to give a 10. Seriously.  I would have loved to see however:

- Square attack mode, as in a continues track where you sped up very slowly but it never ended.  Geometry Wars style.
- Online Co-op.  I've never played multi with this game, but it probably would have been awesome.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 24, 2008, 10:30:26 AM
;)  And if those three weren't enough, don't forget about Strong Bad.

Well I heard that there were some technical issues when Telltale submitted it to Nintendo so technically Telltale had to fix it.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 25, 2008, 07:54:55 AM
I JUST beat Gyrostarr.  I quite liked that game a lot.  It pretty much ruled. Totally worth every penny.

I'm tempted to give a 10. Seriously.  I would have loved to see however:

- Square attack mode, as in a continues track where you sped up very slowly but it never ended.  Geometry Wars style.
- Online Co-op.  I've never played multi with this game, but it probably would have been awesome.

really a 10? I would give it a 7.5 it became way to tedious near the end and wasn't a real ending per say so it felt hollow. If it would stay FAST for more than a minute than it would of been more awesome.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on August 25, 2008, 10:54:43 AM
I JUST beat Gyrostarr.  I quite liked that game a lot.  It pretty much ruled. Totally worth every penny.

I'm tempted to give a 10. Seriously.  I would have loved to see however:

- Square attack mode, as in a continues track where you sped up very slowly but it never ended.  Geometry Wars style.
- Online Co-op.  I've never played multi with this game, but it probably would have been awesome.

really a 10? I would give it a 7.5 it became way to tedious near the end and wasn't a real ending per say so it felt hollow. If it would stay FAST for more than a minute than it would of been more awesome.

Personally, I just can't get past that fact that enemy space ships look like disgusting little fleas...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 25, 2008, 12:13:49 PM
Nintendo has sent us 3 games today for Wiiware we have Helix for 1000 points. On the VC we have Y's Book 1 and 2 for 800 points. It is a Turbo Graphix-16  Cd game and Samurai Shodown 2 for 900 points on the Neo Geo.
I plan on picking up Helix and Y's Book 1/2.
Http://press.nintendo.com/articles.jsp?id=16091
Title: Re: Official Virtual Console Mondays Thread
Post by: Bill Aurion on August 25, 2008, 12:24:22 PM
Oh my, Y's...ARPG is one of, if not my favorite genre, so I'll probably pick up a points card later today...
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 25, 2008, 01:09:40 PM
I JUST beat Gyrostarr.  I quite liked that game a lot.  It pretty much ruled. Totally worth every penny.

I'm tempted to give a 10. Seriously.  I would have loved to see however:

- Square attack mode, as in a continues track where you sped up very slowly but it never ended.  Geometry Wars style.
- Online Co-op.  I've never played multi with this game, but it probably would have been awesome.

really a 10? I would give it a 7.5 it became way to tedious near the end and wasn't a real ending per say so it felt hollow. If it would stay FAST for more than a minute than it would of been more awesome.

It's an irrational score because I just finished the game and had a lot of fun with it's addicting ness.

I guess I didn't like the bonus levels so I'd drop the score for that.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on August 29, 2008, 01:51:07 PM
TG games for September (http://gonintendo.com/?p=54166)

-Cho Aniki (No specific date)
-Final Soldier (No specific date)

Holy Effing Christ.  God help us all.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 29, 2008, 02:30:49 PM
ahhahahahha SWEET
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 29, 2008, 04:51:50 PM
Europe got those in the previous Hanabi festival.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on August 29, 2008, 04:58:28 PM
Europe got those in the previous Hanabi festival.

Yeah, and it's pretty safe to say your continent has been on a downward slope ever since.  ;)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 31, 2008, 03:54:12 PM
Here are some games rated by the ESRB.
Earthworm Jim 2 and Phantasy Star IV:The End of the Millennium for the Genesis
Fatal Fury Special for the Neo Geo
Finally Megaman 2 for the NES
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 31, 2008, 11:51:09 PM
Here are some games rated by the ESRB.
Earthworm Jim 2 and Phantasy Star IV:The End of the Millennium for the Genesis
Fatal Fury Special for the Neo Geo
Finally Megaman 2 for the NES

I remembered hearing that leaks like this were going to be stopped? anyway i doubt any of those will be released tomorrow.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 01, 2008, 12:23:09 AM
Vega these are not leaks. Games get rated by the ESRB all the time. Typically games rated by the ESRB  get released soon after. MegaMan 9 is gonna come out in September. So Megaman 2 has to come before it. It could come tomorow.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on September 01, 2008, 12:32:18 AM
I think Vega is talking about how companies can choose to not have the ratings of games show up on the ESRB site in order to preserve secrecy, a relatively new policy.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on September 01, 2008, 08:33:34 AM
Quote
WII-KLY UPDATE: ONE WIIWARE GAME AND TWO VIRTUAL CONSOLE GAMES ADDED TO WII SHOP CHANNEL


September 1, 2008

Strike up the band and let the confetti fly! This week, the Wii™ Shop Channel celebrates the momentous release of its 250th game title for the Virtual Console™, pushing the selection of classic games to an exhilarating new high. And because a special occasion deserves a special guest, Nintendo is thrilled to name the beloved Super Mario RPG: Legend of the Seven Stars™ as the game to hold this exciting distinction. Along with a delightful new WiiWare™ title and a delirious underwater adventure, this gem from the Super NES® era guarantees a festive, fun-packed Labor Day holiday for Wii™ owners of all stripes.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare

My Aquarium (Hudson Entertainment, 1 player, Rated E for Everyone, 500 Wii Points): With swaying aquatic plants and fish idly swimming about, My Aquarium is a relaxing Wii experience that allows you to enjoy a virtual aquarium in your spare time. Whether freshwater or saltwater, you can select from over 40 popular types of fish, including favorites like the Ocellaris clownfish, the freshwater angelfish and the Asian arowana. You can also create up to six different aquariums and personalize them by adding decorations like seaweed and driftwood. In My Aquarium, you can send aquariums to your registered Wii Friends. The aquariums can even be set with special dates, such as a friend's birthday, that the fish will commemorate with a dance. Feed your fish and watch them steadily grow from fry to adult. Then, after meeting certain conditions, you can breed them. Another feature will allow you to interact with your fish using your Wii Remote™ controller in fun ways, like "tapping" the glass of your aquarium.

Virtual Console

Clu Clu Land™ (NES®, 1-2 players, Rated E for Everyone, 500 Wii Points): Take a deep breath and prepare for a puzzle game set in the underwater kingdom of Clu Clu Land. The greedy Sea Urchins have stolen all of Clu Clu Land's gold bars and buried them in a series of mazes. As Bubbles, a brave bubble fish, you'll set out to uncover all of the gold bars in each maze. But you'll have to be careful: Sea Urchins will relentlessly pursue Bubbles, and there are also dangerous black holes that must be avoided. Bubbles isn't defenseless, though, as she has the ability to stun Sea Urchins with sound waves and quickly change direction using posts scattered throughout the stages. Not only that, but the locations of the gold bars in each maze form the outline of another object—once you know the object, you're well on your way to finding the gold. With 20 stages to complete and increasingly complex conditions (like having to pass over the gold bars twice to uncover them), you might just want to bring along a friend for help.

Super Mario RPG: Legend of the Seven Stars (Super NES, 1 player, Rated E for Everyone, 800 Wii Points): Set in the Mushroom Kingdom and featuring its cast of well-known characters, this adventure RPG begins with a familiar scenario: Mario™ must rescue Princess Toadstool™ from Bowser™. However, a mysterious new enemy named Smithy soon appears, and Mario and Bowser are forced to fight as allies for the first time in their long history. In the quest to defeat their powerful new foe, they'll journey across a wide variety of locations (a town of mining moles, a tropical forest, a thundering waterfall—just to name a few) and tackle a mix of obstacles requiring both expert timing and strategy to overcome. Along the way, they'll gain experience and grow more powerful, while also meeting new characters whose unique abilities will be needed to take on Smithy and his gang. Striking a perfect balance of traditional RPG elements and the action-packed game play Mario is famous for, it's easy to see why this title has earned "legendary" status.

For more information about Wii, please visit wii.com.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on September 01, 2008, 08:52:30 AM
SMRPGLotSS. Hooray.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on September 01, 2008, 09:20:56 AM
Well I'm spending 800 points today.

I wonder if Earthbound comes out next week.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on September 01, 2008, 09:47:31 AM
HELL YES

Lucky for me, I just so happen to have 800 points sitting in my account waiting to be used.  ;D  I almost bought ActRaiser yesterday, but I figured I should wait until this morning to see if Nintendo was putting out anything worthwhile.  Good thing I waited.  (ActRaiser will just have to wait for another day.)

Shoot--Mario RPG isn't up yet.  Guess I'll have to wait a couple hours.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on September 01, 2008, 10:25:24 AM
It comes out 9am Pacific time so 12PM EST for me which is in 90 minutes.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 01, 2008, 10:39:06 AM
OMG OMG Yes! Yes! Yes! SMRPG! Yes!I knew we were getting some thing good for 250.Yes!
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on September 01, 2008, 11:37:45 AM
I think Vega is talking about how companies can choose to not have the ratings of games show up on the ESRB site in order to preserve secrecy, a relatively new policy.

Yup.

Super Mario RPG will be mine. Oh man that game rocks. This upcoming weekend I'll drive down from University and visit mom and download this game stupid dorm hates online Wii.

At least that aquarium thing on WiiWare is cheap ($5) they were smart to price it that low, if anything if they could of priced it lower it would of been great but I think Nintendo doesn't want things to be so cheap. I wouldn't really call it a game but advanced screen saver so $5 is steep considering you can play mario RPG instead.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on September 01, 2008, 11:41:26 AM
Well I'm spending 800 points today.

I wonder if Earthbound comes out next week.

at first i laughed at that idea but thinking about it Nintendo does like going threw genres all at once.

Y's Book last week, Mario RPG this week, so far 2 weeks of RPG's and it might happen next week, but that would amazing.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 01, 2008, 12:02:01 PM
Now that SMRPG is coming out.What games do you want to come out?Like Flames I am waiting for Earthbound.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on September 01, 2008, 12:33:57 PM
Well I also have 500 points left over so I'm going for My Aquarium as well.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on September 01, 2008, 12:57:56 PM
Now that SMRPG is coming out.What games do you want to come out?Like Flames I am waiting for Earthbound.

More N64 games. I want Mystical Ninja.  Also, Super Punch Out. 
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on September 01, 2008, 02:05:36 PM
Now that SMRPG is coming out.What games do you want to come out?Like Flames I am waiting for Earthbound.

yeah that one is big.

the rest of the list for me:

Castlevania: Rondo of Blood X
ExciteBike 64
Cho Aniki


thats on the top of my head.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 01, 2008, 02:44:20 PM
I have been playing SMRPG and I love it! I just got the first star piece.Once you get Mallow's coin and head back to the Mushroom Kingdom.There are lots of Shyguys bouncing on pogo sticks everwhere.In front of the castle there is endless shyguys hopping out of the castle.This is a good place to get coins and experience.I was at level 7 for my characters when I entered the castle. I also have to many Mushrooms and honey syrups than I know what to do with.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on September 01, 2008, 02:48:08 PM
Cho Aniki

You're in luck.  ;D  You're also one sick ****.

I'm a poet.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 01, 2008, 06:08:22 PM
holy fucking crap why didnt i know th is game came out? it shoudl be a headline or something!

(note, i stopped checking the front page months ago)


oh and i'm talking about SMRPG
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on September 01, 2008, 07:10:12 PM
Edit: Got it!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 01, 2008, 11:04:51 PM
I got 4 star pieces.I have a complete party.I found this guy that will give me stuff for frog coins.So tomorow I will be going down Midas river to collect coins to turn into frog coins. My highest level is 13 and my lowest is 9.What is a good level to raise up to for the ocean?
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on September 01, 2008, 11:14:44 PM
I had points and blocks saved for this and Mega Man 2, so now I got the former and am waiting on the latter.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on September 02, 2008, 11:26:39 AM
As someone who can't stand RPG's, is there any reason I should check out SNES Mario RPG?  The only RPGish game I've ever enjoyed was Legend of the Mystical Ninja for the SNES.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on September 02, 2008, 12:22:59 PM
Quote
As someone who can't stand RPG's, is there any reason I should check out SNES Mario RPG?

Depends what you dislike about RPGs.  There are no random battles in Super Mario RPG and the story isn't full of generic angst.  Mario can jump and move around the world pretty freely so it isn't as stiff as most RPGs.

Super Mario RPG is pretty much the least RPG an RPG can get before RPG fans won't like it.  Paper Mario is more of an RPG for people who don't like RPGs.  But if you're going to like any RPG that plays like an RPG Super Mario RPG would be it.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on September 02, 2008, 01:09:00 PM
Quote
As someone who can't stand RPG's, is there any reason I should check out SNES Mario RPG?

Depends what you dislike about RPGs.  There are no random battles in Super Mario RPG and the story isn't full of generic angst.  Mario can jump and move around the world pretty freely so it isn't as stiff as most RPGs.

Super Mario RPG is pretty much the least RPG an RPG can get before RPG fans won't like it.  Paper Mario is more of an RPG for people who don't like RPGs.  But if you're going to like any RPG that plays like an RPG Super Mario RPG would be it.

Perhaps I'lll give it a shot as its usually that stiffness, and random battles that turn me off.  How is the writing?  Clever?  Funny? Witty?  Mediocre?
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on September 02, 2008, 01:36:48 PM
The writing is pretty funny at some parts.  Not as clever as Mario & Luigi but much more than Paper Mario.  Though honestly I remember the story more than the specific writing.  The whole game has a great attention to detail though.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on September 02, 2008, 04:18:17 PM
Quote
As someone who can't stand RPG's, is there any reason I should check out SNES Mario RPG?

Depends what you dislike about RPGs.  There are no random battles in Super Mario RPG and the story isn't full of generic angst.  Mario can jump and move around the world pretty freely so it isn't as stiff as most RPGs.

Super Mario RPG is pretty much the least RPG an RPG can get before RPG fans won't like it.  Paper Mario is more of an RPG for people who don't like RPGs.  But if you're going to like any RPG that plays like an RPG Super Mario RPG would be it.

Perhaps I'lll give it a shot as its usually that stiffness, and random battles that turn me off.  How is the writing?  Clever?  Funny? Witty?  Mediocre?

For 1996 the writing was pretty good and the localization is good. Like Ian said Square and nintendo put an awesome amount of detail to this game. The gameplay is simple and fun, it even introduced the timing system used in paper mario and mario and luigi except it's cruder since it was the first mario RPG.
Title: Re: Official Virtual Console Mondays Thread
Post by: that Baby guy on September 03, 2008, 08:47:28 PM
I've been working my way through a low level game of SM:RPG, and it is frustrating.  At this point, I'm about ready to give up on it, not because the bosses are too hard, but because I've been having trouble failing the experience points bonus game afterwards in attempt to lose all the exp from the battles.  I had to beat the bundt about ten times :o

It's less fun this way then I thought it would be :(
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on September 05, 2008, 06:54:44 PM
Seems like we are getting some shooters next week on VC.

 Clicky  (http://www.nintendowiifanboy.com/2008/09/05/hudson-firing-cho-aniki-final-soldier-at-wii-shop-next-week/)

 CHO ANIKI !! COMING TO USA VIRTUAL CONSOLE NEXT WEEK 9/8/08

hudson predictions have mostly been very true.

 confirmation ??  (http://vc-pce.com/usa/e/title/sp_aniki.html)

This weekend I'm going to my moms home and download mario RPG, I was going to get mega man but this is to good to be missed.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on September 05, 2008, 07:02:41 PM
saweet, I'm actually looking forward to this hilarity.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on September 05, 2008, 07:03:54 PM
Darn, I gotta buy me some Wii Points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on September 06, 2008, 08:05:50 PM
Darn, I gotta buy me some Wii Points.

Just bought me some Wii Points. I'm ready for anything come Monday.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 06, 2008, 08:10:17 PM
I hope Megaman 2 comes out!
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on September 07, 2008, 04:05:59 PM
Mystical Ninja: Starring Goemon needs to come out on VC!
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 07, 2008, 06:09:12 PM
i finished super metroid, andi i'm almost finished with Super Mario RPG...

EARTHBOUND NOW!!!

also, i'd just like to say that Super Metroid was amazing from begining to end. i wish i didnt already know how the final boss plays out becuase it would of made completing it all the sweeter.
I will go back and try to get 100% completion (finished at 87% lol) and maybe even a speed run down the line, but not any time soon.

oh and finally playing this made me appreciate the prime series even more for stayin true to the metroid feel. I remember going into the depths of Norfair to fight Ridley and the music changed, i was like "Oooh OOH! its THAT song" all excited. i had no idea that Magmoor Caverns tune was from SM!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 07, 2008, 06:32:01 PM
I love the music in Super Metroid!When the game came out originally I first beat it with 87% at 8 hrs 57min. I went back and beat it I got 100% at 2hrs 42min.
Awesome experience
On SMRPG I am in that town where that apprentice and sensei are.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 07, 2008, 06:48:13 PM
wow thats too weird. i beat it in 8:57 and in SMRPG i'm on my way to monstro town...


(http://i92.photobucket.com/albums/l28/ThreeImaginaryBoys/metroid.jpg)

haha i wonder if we have the same playing style
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on September 07, 2008, 08:53:12 PM
i downloaded mega man and super mario RPG.

damn mario RPG feels good with the classic controller.

Mega Man I never played before so this is new. I might of played it from a friend or something but the memory is very faint so this is new to me. the game is hard but not in a horribly cheap way (Ghost and Goblins) so I like it.

I have NO clue what levels to go into. I got wind first and now in Electricity and that level is annoying with the ladders. That game feels right just WiiMote on its side NES style.

I have NO MORE Points left on the Wii. Oh well I'm happy.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on September 07, 2008, 09:31:07 PM
Just downloaded Helix. Am pleasantly surprised.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 07, 2008, 10:19:59 PM
wow thats too weird. i beat it in 8:57 and in SMRPG i'm on my way to monstro town...


(http://i92.photobucket.com/albums/l28/ThreeImaginaryBoys/metroid.jpg)

haha i wonder if we have the same playing style
EasyCure we are twin brothers separated at birth.

Vega I use the classic controller as well while playing the game as well.It feels great.
As you might know the main draw of the Megaman series is picking the right order. It is entirely possible to beat it without going in a specific order. Have fun on Gutsmans stage.

I am glad you enjoy it Kairon.:)
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 07, 2008, 11:18:29 PM
wow thats too weird. i beat it in 8:57 and in SMRPG i'm on my way to monstro town...


(http://i92.photobucket.com/albums/l28/ThreeImaginaryBoys/metroid.jpg)

haha i wonder if we have the same playing style
EasyCure we are twin brothers separated at birth.

Vega I use the classic controller as well while playing the game as well.It feels great.
As you might know the main draw of the Megaman series is picking the right order. It is entirely possible to beat it without going in a specific order. Have fun on Gutsmans stage.

I am glad you enjoy it Kairon.:)

shhh, they'll start thinking you're my dupe!

that is a weird coincidence though.. that and how when you first came on these boards (at least when i first noticed) you had a similar avatar (Giygas).

MAV:
Exactly which boss are you refering to when you say "wind guy"?

theres Bomb/Guts/Elec/Ice/Fire/Cut men, no wind...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 08, 2008, 10:11:47 AM
For Wiiware we have Groovin' Blocks for 800 points. For VC we have Final Soldier on the Turbo Grafix 16 for 700 points and Cho Aniki on the Turbo Grafix 16 CD for 900 points.

Http://press.nintendo.com/articles.jsp?id=16224
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on September 08, 2008, 10:35:17 AM
Damn no man beam comments or nothin'
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on September 08, 2008, 10:44:33 AM
Has anyone seen the trailer for Groovin Blocks?
http://www.youtube.com/watch?v=HdRIOHXmsJ0

They actually advertise its for "Casual to Hardcore"....At least we know "softcore" is covered then.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on September 08, 2008, 10:47:47 AM
wow that is pretty cool lookin'!
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on September 08, 2008, 12:02:38 PM
It just may be the Tetris clone I've been hoping for!
Title: Re: Official Virtual Console Mondays Thread
Post by: Infernal Monkey on September 08, 2008, 12:05:03 PM
Groovin' Blocks has a song dedicated to the Commodore 64 in it, so it's automatic win.

OH YEAH AMERICA, GET CHO ANIKI!
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on September 08, 2008, 06:14:23 PM
Damn no man beam comments or nothin'

didn't you see the Youtube Video I posted from RFN? I posted in RFN 99 but I'll post it here as well.

 Cho Aniki as discussed by RFN with video footage  (http://www.youtube.com/watch?v=GpUuDBuVlr0)
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on September 08, 2008, 08:00:52 PM
Damn no man beam comments or nothin'

didn't you see the Youtube Video I posted from RFN? I posted in RFN 99 but I'll post it here as well.

 Cho Aniki as discussed by RFN with video footage  (http://www.youtube.com/watch?v=GpUuDBuVlr0)

I'm talking about in the press release.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on September 08, 2008, 09:37:47 PM
Where is Mana.

not manbeam
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on September 09, 2008, 03:14:06 AM
OH YEAH AMERICA, GET CHO ANIKI!

Did my part.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on September 09, 2008, 03:25:05 AM
Oh America america,
Will G-P buy Cho Aneeekeee?

Wilst thou buy Cho Aniki, GP? I'm curious if a girl would have interest in it.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 09, 2008, 06:06:19 AM
Where is Mana.

In Gotcha Force.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 09, 2008, 06:04:02 PM
I have been playing SMRPG.I have all of the star pieces except 1. What level should I be at to go into Bowser's Keep?Am I trapped in there once I go inside?
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 09, 2008, 06:12:34 PM
i dont remember, but your best bet is, if you can beat Culex, you can beat whatever Smithy throws at you
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 09, 2008, 07:22:58 PM
The doors sealed. What do I have to do to reach him?
Title: Re: Official Virtual Console Mondays Thread
Post by: that Baby guy on September 09, 2008, 07:25:12 PM
Bring him a shiny stone.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on September 09, 2008, 09:41:10 PM
Damn no man beam comments or nothin'

didn't you see the Youtube Video I posted from RFN? I posted in RFN 99 but I'll post it here as well.

 Cho Aniki as discussed by RFN with video footage  (http://www.youtube.com/watch?v=GpUuDBuVlr0)

I'm talking about in the press release.

yeah that was disappointing. I really want this game, i have a feeling Nintendo will get some pressure from Fox news or something and take it off Virtual Console. I tried to jimmy my dorm internet using my mac to share internet with my Wii, however nothing worked. The Wii recognized the new 'shared internet' and used it but failed when it tried to go in. hmmm that sucks oh well i don't want internet provider to take that away from me.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on September 09, 2008, 09:47:24 PM
Damn no man beam comments or nothin'

didn't you see the Youtube Video I posted from RFN? I posted in RFN 99 but I'll post it here as well.

 Cho Aniki as discussed by RFN with video footage  (http://www.youtube.com/watch?v=GpUuDBuVlr0)

I'm talking about in the press release.

yeah that was disappointing. I really want this game, i have a feeling Nintendo will get some pressure from Fox news or something and take it off Virtual Console. I tried to jimmy my dorm internet using my mac to share internet with my Wii, however nothing worked. The Wii recognized the new 'shared internet' and used it but failed when it tried to go in. hmmm that sucks oh well i don't want internet provider to take that away from me.

Hmm well your feelings suck. I'll put 40 down now that nothin'll happen.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on September 10, 2008, 05:47:17 PM
damn super mario rpg is out now, I really need to get my wii outta the pawn shop and get some wii points like right now.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on September 10, 2008, 05:58:27 PM
damn super mario rpg is out now, I really need to get my wii outta the pawn shop and get some wii points like right now.

Ouch!  How much did they give you for it?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 12, 2008, 02:11:33 PM
It seems Strong Bad Episode 2:Strong Badia the Free is coming this Monday.
Http://gonintendo.com/?p=55758
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 12, 2008, 04:02:45 PM
Another dev claimed Potpourrii would see a Wiiware release that day, we'll see if the US gets a double WW update or if one of the two will have to go.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 12, 2008, 04:25:58 PM
Well ever since that Megaman and Samurai Shodown mishap the dates that the developers have said have been right.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 12, 2008, 04:49:17 PM
BTW, I heard the list of popular Wiiware games has My Aquarium at #1?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 12, 2008, 05:06:18 PM
Yes it is. Here is the list for September 10th.
1.My Aquarium
2.Strong Bad Episode 1
3.Defend your Castle
4.My Pokemon ranch
5.Dr.Mario Online RX
6.Wild West Guns
7.Helix
8.Frat Party games-Pong toss
9.FFCC:MLK
10.TV show king
11.Midnight Pool
12.Lost Winds
13.Family Table Tennis
14.Cocoto Fishing Master
15.Gyrostarr
16.V.I.P. Casino Blackjack
17.SPOGS racing
18.Pirates-The Key of Dreams
19.Block Breaker Deluxe
20.Magnetica Twist
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on September 14, 2008, 05:32:52 PM
I came to the conclusion that fire man is Impossible to kill without the select code.

I remember the select code from a video I watched online about best codes ever. I was trying to beat FireMan in Mega Man 1 for like an hour and I always get close and be killed. Once I killed him, but one of his damn beams got me right after he died. I was pissed off and said next time I meet him the damn select trick is going to be the way I kill him.

I wish I had a double jump in mega man that would help allot.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 15, 2008, 09:37:10 AM
seriously? did you beat iceman yet? with his weapon that guys a total pushover!
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on September 15, 2008, 10:16:04 AM
Strong Bad Episode 2: Strong Badia the Free, Potpourrii, Mega Man 2 (http://press.nintendo.com/articles.jsp?id=16263) confirmed.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 15, 2008, 12:34:50 PM
I didn't like the first episode of strong bad so I won't be picking it up. Wiiware world has a review up of it. Yes Megaman 2 is here!I would wait for a review on Potpourrii.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on September 15, 2008, 12:38:20 PM
Mega Man 2...is a great game, and I am considering picking it up...but I have played it on the Anniversary Collection, so it is not super important to pick up.

I was hoping Bomberman would be a surprise WiiWare title for today.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on September 15, 2008, 06:42:22 PM
I've never played any Mega Man game, I've been waiting for Mega Man 2 on the VC for a long time. I'm interested in Strong Bad but I'll of course get the first one first, once I have the blocks, and I don't really know anything about Potpourrii.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 19, 2008, 07:46:37 PM
OK some ESRB ratings.
Enduroracer, Space Harrier, and Wonderboy in monster land.All of these titles are Sega Master System titles.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 19, 2008, 09:51:36 PM
Platchen Twist & Paint is coming this Monday. Yes the same Monday that Megaman 9 is coming out. Are you going to get it?  Prices for these games are 1500 wii points and 1000 wii points respectively.

Gifting games. Have any of you sent any games to people? Have you received any?
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on September 20, 2008, 06:42:24 AM
 Plattchen = 3/10. (http://www.wiiware-world.com/reviews/2008/09/plattchen_twist_n_paint)
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on September 20, 2008, 01:48:24 PM
Go back and buy groovin' blocks instead
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on September 20, 2008, 09:50:06 PM
Plattchen = 3/10. (http://www.wiiware-world.com/reviews/2008/09/plattchen_twist_n_paint)

Yeah i was curious about the game so i did a google search and found  THIS  (http://www.youtube.com/watch?v=4jWgELFsAr8) Youtube Video Review.

UGHH looks like they tried to hard. Also $15 and almost 300 blocks ummmmmmmmmmmm NO way
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on September 20, 2008, 11:40:11 PM
Well yeah they wanted to add practically every controller available so DDR mat, donkey konga bongos(nintendo forced them to remove it), zapper, and so forth it's just ridiculous to add one billion different control schemes convoluted and spread thin a game and apparently they successfully convoluted the retail release.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on September 21, 2008, 12:25:01 AM
Sounds kinda like a sad story :(
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 21, 2008, 01:50:57 AM
Well yeah they wanted to add practically every controller available so DDR mat, donkey konga bongos(nintendo forced them to remove it), zapper, and so forth it's just ridiculous to add one billion different control schemes convoluted and spread thin a game and apparently they successfully convoluted the retail release.

That and for some reason they made a turn based puzzle game (almost no need for reflexes) and added flying obstacles you have to dodge and shoot while playing the puzzle.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on September 21, 2008, 12:13:46 PM
damn super mario rpg is out now, I really need to get my wii outta the pawn shop and get some wii points like right now.

Ouch!  How much did they give you for it?


I only pawned it for 30 cuz I figured it would be easier to get back if I didn't go to high. I did get it back just barely on time too. Had to sell my car though but it was a fair trade off.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on September 22, 2008, 06:30:49 AM
Well yeah they wanted to add practically every controller available so DDR mat, donkey konga bongos(nintendo forced them to remove it), zapper, and so forth it's just ridiculous to add one billion different control schemes convoluted and spread thin a game and apparently they successfully convoluted the retail release.

That and for some reason they made a turn based puzzle game (almost no need for reflexes) and added flying obstacles you have to dodge and shoot while playing the puzzle.

Yuck, Dr. Mario and Groovin' Blocks it is for puzzle goodness.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 22, 2008, 06:44:48 AM
It sounded like the developers wanted to show how hardcore they are by innovating and creating a new genre ("puzzle shooter") but innovation is only a path, not a destination and without a destination you just end up in the middle of nowhere.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 22, 2008, 11:01:39 AM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=16336)
Megaman 9 on wiiware for 1000 points.Plattchin Twist and Paint on wiiware for 1000 points

On the VC we have Super dodge ball on the Nes costing 500 points. Vectorman on the Genesis for 800 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 22, 2008, 11:06:26 AM
Wow, a 55% price reduction on Plättchen. Considering the competition they probably should have gone even lower, even if they didn't consider their game a failure.
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on September 22, 2008, 12:00:58 PM
On the VC we have Super dodge ball on the Nes costing 500 points.

I was boycotting the Wii Shop until they released Super Dodgeball. I hope Nintendo missed my $20+/month spending habit. I'm back, baby. LOL
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on September 22, 2008, 01:08:43 PM
Is this not one of the best days in Wiiware/Virtual console history.

Super Dodgeball, Victorman, Mega Man 9

All of these games are worth buying...add in this weeks Wii console games coming out.  De Blob, Wario Shake It...and you realize it is a great week to be a Wii owner.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 22, 2008, 01:34:58 PM
Welcome back Rhoq.:)You are right Spak.
OK, I Downloaded Megaman 9 I beat Galaxyman thus far. If you need screws Galaxymans stage is a good one. Also the beginning of Plugman's stage.In addition there is a list of things that range from easy like beating 100 enemys to dificult like getting though a stage without getting hit.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on September 22, 2008, 01:53:17 PM
Is that FF CC game for Wii Ware any good? My brother in law was thinking of getting it but he hasn't heard if it was good or not.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on September 22, 2008, 02:20:48 PM
Megaman 9 is hard, and I mean that in the sense that each stage seems longer than the stages in MM and MM2, and some enemies are a lot tougher specially those mini-bosses *shrug*. I've only beat Galaxyman, and I've tried all the other stages too.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 22, 2008, 03:55:27 PM
I guess people making follow ups to classic games up the difficulty to make ti as hard as they remember it back when they were kids...

Is that FF CC game for Wii Ware any good? My brother in law was thinking of getting it but he hasn't heard if it was good or not.

Depends on what you expect. It's a game about city building, you commandeer adventurers to go into dungeons and stuff like that but you don't do fighting yourself. It's pretty nice in that role though you spend most of the time just running around talking to NPCs saying the same things over and over to make them love you. I call it Progress Quest Tycoon.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 22, 2008, 09:17:38 PM
Megaman 9 is hard, and I mean that in the sense that each stage seems longer than the stages in MM and MM2, and some enemies are a lot tougher specially those mini-bosses *shrug*. I've only beat Galaxyman, and I've tried all the other stages too.

i'm going clockwise. Beat Concrete man first try (he's a chump! Thought he'd be like Guts man but i was wrong), got my ass handed to me by Jewel Man, now i'm trying to get thru Hornet Mans stage.. oh god!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 22, 2008, 09:51:53 PM
EasyCure did you beat any bosses?
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 22, 2008, 09:55:56 PM
Megaman 9 is hard, and I mean that in the sense that each stage seems longer than the stages in MM and MM2, and some enemies are a lot tougher specially those mini-bosses *shrug*. I've only beat Galaxyman, and I've tried all the other stages too.

i'm going clockwise. Beat Concrete man first try (he's a chump! Thought he'd be like Guts man but i was wrong), got my ass handed to me by Jewel Man, now i'm trying to get thru Hornet Mans stage.. oh god!

yes.

Uptdate since last post: Got raped by Jewel Man AND Hornet Man... about to try my luck with Tornado Man (dont think this is going to end well... for me. his stage was a bitch)

update 2: just got beaten by him. He wasnt too hard, i could of had him if i was a little more careful with my jumps. I died by spikes more than by his attacks.. i expected him to be faster.. oh well. I'm picking another level now since i havent found someone weak against Concrete Shot (please dont spoil it for me..)
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on September 22, 2008, 10:14:28 PM
I should be ashamed of myself because I have yet to beat the 3rd elephant arrgh. I've reached but have yet to defeat Plug Man and Splash Woman. I will give it another go tomorrow *sigh*.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 22, 2008, 10:19:27 PM
I should be ashamed of myself because I have yet to beat the 3rd elephant arrgh. I've reached but have yet to defeat Plug Man and Splash Woman. I will give it another go tomorrow *sigh*.

its ok. I almost got a second Game Over cuz of that freakin elephant!

also i'd just like to say Galaxy Mans stage is kick ass fun, and .......
HOLY **** YELLOW(GREEN) DEVIL BABY BLOBS!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 22, 2008, 10:41:15 PM
The two bosses that are easiest with the Mega Buster is Galaxy man and Splash woman.I got 999 screws and I am going to save Wily for tomorrow.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 22, 2008, 10:47:13 PM
The two bosses that are easiest with the Mega Buster is Galaxy man and Splash woman.I got 999 screws and I am going to save Wily for tomorrow.

i beat three bosses so far

Galaxy man does seem easy with the M. Buster, but i found his weakness...

Splash woman was easy too, i didnt have the proper weapon against her but the M. buster was enough (usually is actually, just gotta know the patters) but she was maybe two easy..
 Concrete man was the easiest so far, and i think i know who i'm going to tackle next. I have a pretty good idea i have just the weapon for them, so they're getting pay back!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 22, 2008, 10:52:54 PM
Are you going up against Hornetman?
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on September 22, 2008, 11:38:57 PM
WOW. I have egg on my face I thought Nintendo would not release other great games against Mega Man, but 3/4 games being great thats amazing.

I really hope Nintendo offers a storage solution in the Oct 2 conference.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on September 23, 2008, 06:46:10 PM
its ok. I almost got a second Game Over cuz of that freakin elephant!

also i'd just like to say Galaxy Mans stage is kick ass fun, and .......
HOLY **** YELLOW(GREEN) DEVIL BABY BLOBS!

Well I definitely had at least 2 game over because of that elephant.
Your spoiler, what about them?
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 23, 2008, 08:57:00 PM
it was just awesome. I get into the room, see them and think "wait a minute.. why do these guys look like... *shoots them* HOLY ****!"

usually the Devils are bosses, and seeing them as minor enemies makes me think they'll be one in this game, and it'll be near impossible to beat, so i'm looking forward to it. Nobody ruin it for me if its NOT a boss...
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on September 23, 2008, 09:08:52 PM
Oh, so they're a known enemy from a prior Megaman game?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 23, 2008, 09:41:05 PM
The Green Devil was a boss from Megaman 8.The Yellow Devil was a boss from all the other Megaman games.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 23, 2008, 10:07:17 PM
Oh, so they're a known enemy from a prior Megaman game?

The Yellow Devil Mk-I (http://www.youtube.com/watch?v=B6v1vypgRnM) Mega Man 1

The Yellow Devil Mk-II (http://www.youtube.com/watch?v=hzN4Obox5qA&feature=related) Mega Man 3

The Green Devil (http://www.youtube.com/watch?v=LyhUXLg0uXs&feature=related) Mega Man & Bass

Green Devil (@ 5:05) (http://www.youtube.com/watch?v=oSEKAo8PzGI&feature=related) Mega Man 8

Black Devil (http://www.youtube.com/watch?v=cHhXkekFgHY) Mega Man X4


Rainbow Devil (http://www.youtube.com/watch?v=wF_90GTaAbY&feature=related) Mega Man Zero

Rainbow Devil MK-II (http://www.youtube.com/watch?v=6OETENQU4oE&feature=related) Mega Man Zero 2
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on September 23, 2008, 11:14:11 PM
D'oh I should of known better at least from MM1, as I've reached him but have yet to defeat him, but it's funny nonetheless that I did not make its connection in MM9, but considering I haven't played those other MM games you listed it makes some sense I had no clue what the excitement was for. Cool. Thanks Maxi, and EasyCure.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 24, 2008, 10:11:02 PM
you got it dude ;)

I'd just like to say that yesterday, my second day with the game, i was able to breeze thru some of the levels and still found it hard. Thats awesome
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 24, 2008, 10:26:25 PM
On Monday I had trouble early on. After I beat Galaxy Man and Splash Woman I didn't have any problems till I had Magma, Tornado Man and Plug Man left.At 4:30 pm I had beaten the Robot Masters. Yesterday I was yelling at Stage one of Wily's Castle. Today I made it to Wily's First Form.
Title: Re: Official Virtual Console Mondays Thread
Post by: animecyberrat on September 25, 2008, 10:35:03 AM
well he went ahead and downloaded the game anyways and now regrets it because he needs more points to get the rest of the game.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on September 25, 2008, 03:34:00 PM
well he went ahead and downloaded the game anyways and now regrets it because he needs more points to get the rest of the game.

pretty please NO ONE bring that DLC/scam argument in this thread. Leave it to the tread already in talkback, please! I'm so sick of hearing it.
Title: Re: Official Virtual Console Mondays Thread
Post by: shammack on September 29, 2008, 08:22:16 AM
Today's games (http://press.nintendo.com/articles.jsp?id=16428):
Wii Ware: Art Style: ORBIENT (600 points) and Bomberman Blast (1000 points)
VC: Super Turrican 2 (800 points)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 29, 2008, 11:36:55 AM
ORBIENT sounds like a port of the GBA Bit Generations game Orbital.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on September 29, 2008, 05:47:18 PM
Anyone download Bomberman Blast yet?  It is worth buying if you are a huge bomberman fan?  (I know it is an obvious question.)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 30, 2008, 06:14:00 AM
You should try looking into the Fridays thread, Infernal even posted a review.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on September 30, 2008, 06:49:00 AM
How many blocks does Orbient take?
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on October 03, 2008, 09:19:33 PM
How many blocks does Orbient take?

126
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 03, 2008, 09:24:05 PM
 Madstone is coming on to wiiware on Monday (http://www.wiiware-world.com/news/2008/10/madstone_coming_to_wiiware_on_monday)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 05, 2008, 04:16:36 PM
source (http://gonintendo.com/?p=58176)

Arc System Works :
- Okiraku Putter Golf
- Okiraku Sugoroku
- Okiraku Slot Car Racing

Agenda :
-Tataite ! Mogupon

A-Team :
-1 nuku ! Dasshutsu Game★ My Home Hen.

Cable Entertainment :
-Kappa-kun de Asobou

Cybird :
- Fortune ~ Sei no Furu Sosogu Oka

D3 :
- Simple series vol.1 : THE Block kuzushi neo
- Simple series vol.2 : THE Number PUzzle neo
- Simple series vol.3 : THE Mah-jongg
- Simple series vol.4 : THE Judo

EA :
- Saikyou Ginsei Mah-Jongg
- Saikyou Ginsei Gomoku Narabu

Fuji Soft :
- Minna de Theater

Gust :
- Game Sound Station

Grand Prix :
- I Am Boxer
- Space Babu
- Asteroid Belt

Game Arts
- Kage no Shounen, Hikari no Yousei [Boy of Shadow, Fairy of Light]

GameLoft :
- Brain Challenge
- Tokyo City★Nights
- Hamaru★Billiards

G-Mode
- Poppuru to Mahou no Crayon

Hudson :
- Tetris Party
- Cue Sports : Wifi Taisen Billiards
- Boards Warrior
- MADSECTA

Kotobuki Solution
- Sorcery Blade
- 3°C

Librica :
- Manga On

Luck Plus :
- Junshoku Keiji
- Shirokita KouKou Saisokubu

Milestone :
- Po-Ka-Zu
- Esairu (?) Wii
- Colorful Bridge Wii
- Saikororin Wii

MTO :
- Minna de Asobou ! Koinu de Kururin

Nippon Ichi Software :
- Let’s hitch-hike

Palpetuum
- Yomi Kiku Asobi Wii

Sunsoft
- Minna de Taisen Puzzle Shanghai Wii

Sims :
- Derby Dog

Studio Zan :
- OverTurn

Taito :
- Rainbow Island Tower
- Bubble Bobble Wii

Takara Tomy
- Kurohige Kikiippatsu Wii

Tecmo :
- Tsuppari Oo-Sumo Wii Heyahen

Warabe
- Major League Eating

Xing :
- Karaoke Joysound Wii for Wiiware

Yama Entertainment :
- Sugusuro Duo

Yudo :
- Aero Drum

These titles were recently announced for Japan. Could some of these be coming out in the States and Europe and Australia?
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on October 06, 2008, 03:49:15 AM
Grand Prix :
- I Am Boxer

I AM BATMAN!
Title: Re: Official Virtual Console Mondays Thread
Post by: Nemo on October 06, 2008, 02:42:42 PM
What are today's games? I'm having trouble connecting to VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_DrewMG on October 06, 2008, 02:51:00 PM
As per Joystiq, today's games are Mario Golf (N64) and Shining Force II (GEN).  A pretty good one-two punch, especially in the case of SFII, which is probably the best RPG available on any Sega platform.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 06, 2008, 02:57:29 PM
Also on the Wiiware side of things Midnight Pool and Madstone.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on October 07, 2008, 08:33:50 AM
On Wiiware World one user tried Midnight Bowling and it's crap.
Title: Re: Official Virtual Console Mondays Thread
Post by: Jonnyboy117 on October 10, 2008, 01:23:47 AM
Quote from: Maxi
Nippon Ichi Software :
- Let’s hitch-hike

Let's not.
Title: Re: Official Virtual Console Mondays Thread
Post by: Schadenfreude on October 13, 2008, 09:23:20 AM
WII-KLY UPDATE: TWO WIIWARE GAMES AND TWO VIRTUAL CONSOLE GAMES ADDED TO WII SHOP CHANNEL


Oct. 13, 2008

Armchair physicists rejoice! The hotly anticipated award-winning World of Goo™ makes its WiiWare™ debut this week, inviting players to build infinitely fascinating structures out of Goo and uncover the mystery behind the World of Goo Corporation. Other cool additions to the Wii Shop Channel™ this week include Art Style™: CUBELLO™, the second installment in Nintendo's Art Style series, and a pair of classics for the Virtual Console™: SECRET OF MANA™ and STREET FIGHTER™ II': SPECIAL CHAMPION EDITION. Fun offerings like these are sure to heat up your October, no matter how low the autumn temperatures may go.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare

World of Goo (2D Boy, 1-4 players, Rated E for Everyone—Comic Mischief, 1,500 Wii Points): World of Goo is an award-winning, physics-based puzzle/construction game made entirely by two guys. Grab living, squirming, talking globs of goo to build structures, bridges, cannonballs, zeppelins and giant tongues. The millions of Goo Balls that live in the beautiful World of Goo are curious to explore—but they don't know that they are in a game, or that they are extremely delicious. World of Goo Corporation is contractually obligated to state that everyone is a winner, and is enthusiastic to celebrate everyone's Goo building opportunities equally.

Art Style: CUBELLO (Nintendo, 1 player, Rated E for Everyone, 600 Wii Points): Art Style: CUBELLO mixes the strategy and feel of a traditional puzzle game with the precision and reflexes required in a shooter. As each stage begins, various colored cubes form into one large object called a Cubello, which floats and rotates as you play. Launch additional cubes from your magazine and try to connect four or more of the same color, removing them from the Cubello and eventually leaving only its core. Take on the challenge of either Stage or Endless mode and watch what happens when Bonus Time is activated. The straightforward controls and goal ensure that anyone can play, while offering enough depth that even advanced players will find themselves quickly addicted to the unique world of Art Style: CUBELLO.

Virtual Console

SECRET OF MANA (Super NES™, 1-3 players, Rated E10+ for Everyone 10 and Older—Mild Fantasy Violence, Mild Suggestive Themes, 800 Wii Points): Good and evil battle for a young warrior's heart. There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land. Thus, the warrior must undertake a dangerous journey to find the seeds of the Mana tree, which have been hidden for centuries. Only then can perfect harmony be restored. In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change. It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana.

STREET FIGHTER II': SPECIAL CHAMPION EDITION (Sega Genesis, 1-2 players, Rated T for Teen—Violence, 800 Wii Points): STREET FIGHTER II': SPECIAL CHAMPION EDITION was the first STREET FIGHTER game released for the Sega Genesis console. The STREET FIGHTER series can be considered one of the first fighting games to popularize competitive video game fighting. This version of the game contains both the CHAMPION and HYPER rule sets, from the two editions released in the arcades. It also introduced an exclusive Group Battle mode that is now a general feature in most fighting games. Play as one of 12 different characters, each with their own distinctive fighting style. Try single-player mode or challenge a friend in this legendary, classic fighting game.

For more information about Wii, please visit wii.com.

Pretty sweet week.
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on October 13, 2008, 09:55:55 AM
Wow, what a week.
Title: Re: Official Virtual Console Mondays Thread
Post by: Morari on October 13, 2008, 10:13:05 AM
Another version of Street Fighter II?! What's different about this one from the Super Street Fighter II - Hyper, Turbo, Mega Edition that was already released from the SNES? The only one I ever even remember playing way back when was the Hyper Tournament Edition on the Genesis.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 13, 2008, 10:32:57 AM
Could someone tell me why I should get SF2:SCE? I want to get the definitive version.What is different from SF2:Turbo and new challengers?

I have enough for either SoM or street fighter2 SCE.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on October 13, 2008, 10:40:39 AM
I'd just wait for the HD version of SF 2 on 360/PS3, should be out soon.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 13, 2008, 10:41:50 AM
Oh well looks like I am getting Secret of Mana.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on October 13, 2008, 10:44:43 AM
World of Goo, and Secret of Mana I will purchase. I want to see what this CUBELLO is all about though.

Edit: I watched the info vid for CUBELLO on the Nintendo channel. I bought the game, 600 wii points, played the first stage. I like it. Stephen Hawkings pseudo voice ftw.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on October 13, 2008, 01:57:01 PM
Holy cow!  World of Good and Secret of Mana?  I love you, Nintendo.  I don't care that your holiday lineup is crap.  I'll never leave you if you keep putting games like this on VC and WiiWare.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 13, 2008, 02:38:50 PM
The block sizes for todays games

World of Goo - 321 blocks
Art Style: CUBELLO - 47 blocks
Secret of Mana - 33 blocks
Street Fighter 2: Special Championship Edition - 32 blocks
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on October 13, 2008, 03:17:10 PM
What a surprise.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on October 13, 2008, 03:31:31 PM
So the US gets two new games, widening the list of titles Europe needs for catching up but still no MaBoShi?

It's funny how the description of Cubello sounds like Plättchen...
Title: Re: Official Virtual Console Mondays Thread
Post by: Tanookisuit on October 13, 2008, 07:27:38 PM
Cubello is fantastic.  The simple art style and ambient sound effects remind me of Cosmic Smash for the Dreamcast.  The gameplay is simple and challenging.  I love it.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on October 13, 2008, 10:41:33 PM
wow . I guess Nintendo understands that hardcore disk games for this fall is limited so they brought the big guns out in the downloads. All last month was great and so far this month is pretty cool too.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on October 14, 2008, 01:47:13 PM
Quote
Could someone tell me why I should get SF2:SCE? I want to get the definitive version.What is different from SF2:Turbo and new challengers?

Special Championship Edition is more or less the Genesis version of Turbo.

And there pretty much is no definitive Street Fighter II on the VC because Super Street Fighter II Turbo wasn't released on any of the VC consoles.  If you really want a definitive SFII you should get Street Fighter Anniversary Collection for the PS2 or Xbox.  If that isn't an option I would suggest Super Street Fighter II for the SNES as it has all the regular characters.  Then if you want to be more of a purist also get Turbo for the SNES.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 14, 2008, 02:28:47 PM
OK thank you Ian. I have both of those. Turbo and Super.

Well I got Secret of Mana. I enjoy it alot.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on October 14, 2008, 02:34:11 PM
Quote
Could someone tell me why I should get SF2:SCE? I want to get the definitive version.What is different from SF2:Turbo and new challengers?

Special Championship Edition is more or less the Genesis version of Turbo.

And there pretty much is no definitive Street Fighter II on the VC because Super Street Fighter II Turbo wasn't released on any of the VC consoles.  If you really want a definitive SFII you should get Street Fighter Anniversary Collection for the PS2 or Xbox.  If that isn't an option I would suggest Super Street Fighter II for the SNES as it has all the regular characters.  Then if you want to be more of a purist also get Turbo for the SNES.

Anyone wondering whats in this version should watch the following SF 2 CE promo video, its pretty frickin amazing!
http://www.youtube.com/watch?v=rjFUgdBjMik
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on October 14, 2008, 02:36:07 PM
Wow, it's been over two months since we've had anything even close to a bad week on the VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 17, 2008, 06:06:30 PM
http://www.nintendowiifanboy.com/2008/10/17/esrb-rates-metal-slug-2-a-boy-and-his-blob/
ESRB update
Metal slug 2 and A boy and his blob

Title: Re: Official Virtual Console Mondays Thread
Post by: AV on October 17, 2008, 09:04:11 PM
Wow, it's been over two months since we've had anything even close to a bad week on the VC.

WiiWare as well. If anything it HURTS even more that the "storage solution" won't be implemented into Spring 09.

By the way Tetris Party is coming on Monday 10/20/08

It seems easy to dismiss another Tetris game priced $12 but  IGN Impressions  (http://wii.ign.com/articles/921/921279p1.html) really give me all sorts of hype for this game.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on October 18, 2008, 05:47:22 AM
I'd be all over Tetris Party if not for my current storage crisis. Oh well, Tetris has always felt more natural for me on handhelds anyway.

I don't know which would be worse, the current situation of not being able to buy things because of the storage situation or not having storage problems and going completely broke because I buy everything that comes out on the Wii Shop.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on October 18, 2008, 09:47:14 AM
Tetris Party this Monday?  Sigh ... guess I'm uninstalling the Internet Channel.  Oh well (not like I ever use it).

I'm really happy to hear Nintendo's supplementing its weak holiday lineup with bloody awesome WiiWare games.
Title: Re: Official Virtual Console Mondays Thread
Post by: TofuFury on October 20, 2008, 02:04:15 PM
Tetris Party (1200 wii points) came out today for 1200 points for WiiWare.
The Incredible Maze (500 wii points) is the other WiiWare title.

For VC, it's an import week:
Digital Champ Battle Boxing (700 Wii Points) TurboGrafx16
Gradius II (900 Wii Points) TurboGrafx16 CD-ROM

Tetris Party looks like it's a great deal. I might download that today, if it's not a huge download.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on October 20, 2008, 02:24:33 PM
According to WiiWare World Tetris Party is only 244 blocks. Considering the amount of content and recent trends that's a lot better than I expected. Also, I hate that it's gotten to the point that I can put the word "only" before 244 blocks without any sarcasm.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 20, 2008, 03:48:34 PM
In addition to to todays games there is Megaman 9 DLC. The Special stage is 100 points and rumor has it there is a new boss at the end of it.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on October 20, 2008, 05:37:36 PM
 Incredible Maze looks like fun in same style of mercury meltdown and monkey ball but the graphics looks like something from GBA  (http://www.dailymotion.com/video/k5ztEy8vZv8BDIOiiE)

I'll pick up Tetris Party seems like a great buy.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on October 20, 2008, 07:38:49 PM
In addition to to todays games there is Megaman 9 DLC. The Special stage is 100 points and rumor has it there is a new boss at the end of it.

Ahh I believe the new boss is Fake Man.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 20, 2008, 08:12:39 PM
Yes you are right, Flames.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on October 21, 2008, 12:13:32 AM
In addition to to todays games there is Megaman 9 DLC. The Special stage is 100 points and rumor has it there is a new boss at the end of it.

Ahh I believe the new boss is Fake Man.

How are you supposed to defeat that ? Use reality gun in the videogame ??
Title: Re: Official Virtual Console Mondays Thread
Post by: dyy2008 on October 21, 2008, 01:29:19 AM
very  good ,
thanks !                                             
         


free software download

Funniest bot ever.  Banned.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on October 21, 2008, 02:41:00 AM
That Maze game looks like crap because it has no shadowing and inadequate lighting, they can't really do much about the textures since it IS a block of wood but the lack of good lighting really rubs that in. The sad part is that lighting can be done automatically, it doesn't require much work beyond being programmed in (algorithms are cheaper than art)
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on October 23, 2008, 10:20:48 AM
That Maze game looks like crap because it has no shadowing and inadequate lighting, they can't really do much about the textures since it IS a block of wood but the lack of good lighting really rubs that in. The sad part is that lighting can be done automatically, it doesn't require much work beyond being programmed in (algorithms are cheaper than art)

I'm not really a graphics whore but damn it really looks like they didn't try. So many pretty Wiiware games on the market like Lost Winds, and World of Goo, with small staffs and small budget. I'm getting sick of ugly games on my Wii .
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on October 23, 2008, 11:06:30 AM
I'm getting sick of ugly people on my block.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on October 23, 2008, 02:55:12 PM
Two out of ten (http://www.wiiware-world.com/reviews/2008/10/incredible_maze)
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on October 23, 2008, 05:47:40 PM
Games that should have never existed.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 23, 2008, 07:37:45 PM
I am going to say Superman 64 DAaaman.

In other news Strong Bad 3 is coming Monday (http://Http://wiiware-world.com/news/2008/10/baddest_of_the_bands_launches_27th_oct_on_wiiware)
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on October 27, 2008, 08:55:29 AM
North American VC releases for Oct. 27, 2008

WiiWare
1. Art Style: ROTOHEX (600 Points)
2. Strong Bad Episode 3: Baddest of the Bands (1,000 Points)

Virtual Console
Earthworm Jim (Sega Genesis - 800 Points)


http://press.nintendo.com/articles.jsp?id=16677
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 27, 2008, 09:19:06 AM
How many Art Style games were there?
I currently have no points but I am happy with my VC/WW collection.I still have lots of games I need to beat.
Title: Re: Official Virtual Console Mondays Thread
Post by: Schadenfreude on October 27, 2008, 11:23:33 AM
Earthworm Jim!!!!!!!

I wish I had the time to play all these awesome releases lately. :(
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on October 29, 2008, 08:02:32 AM
How many Art Style games were there?
I currently have no points but I am happy with my VC/WW collection.I still have lots of games I need to beat.

Assuming that they are only going to remake the bit generations games from Japan, there are 7. So far only 2 of them were remade Orbital and Rotohex, Cubello is a brand new game from my understanding.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 29, 2008, 08:17:51 AM
Ah thank you Flames.Do you by chance know what they are called?
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on October 29, 2008, 09:39:26 AM
Ah thank you Flames.Do you by chance know what they are called?

(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/Bit_Generations_Series.jpg)

The reason why I think Cubello is a new game is because it doesn't fit with any of the existing 7 game the closest I think cubello is to is Coloris but Coloris is more in the lines of bejeweled if anything.


Personally I hope Soundvoyager is the next one because it is a game that's only based about sound.  Soundvoyager on GBA (http://www.youtube.com/watch?v=C12WRgfIOC8)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 29, 2008, 09:45:11 AM
Once again thank you Flames.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on November 03, 2008, 08:56:26 AM
This week we've got Alien Crush Returns for 800 points on WiiWare, Home Sweet Home for 1000 points on WiiWare also, and Space Harrier for 500 points on the Virtual Console. (http://press.nintendo.com/articles.jsp?id=16716)

I'm getting Alien Crush Returns.
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on November 03, 2008, 10:51:47 AM
Any word on when we'll get new Guitar Hero World Tour releases?  I'm assuming that will be a separate press release from Activision?  I think Nintendo should include them in the normal weekly updates.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on November 03, 2008, 11:02:24 AM
Any word on when we'll get new Guitar Hero World Tour releases?  I'm assuming that will be a separate press release from Activision?  I think Nintendo should include them in the normal weekly updates.

I have a feeling they will be on Mondays assuming if Activision follows Nintendo's update schedule. Since all other DLC for games were posted on Mondays.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on November 10, 2008, 09:18:54 AM
WII-KLY UPDATE: TWO WIIWARE GAMES AND ONE VIRTUAL CONSOLE GAME ADDED TO WII SHOP CHANNEL

Nov. 10, 2008

Are you hungry? Think of this week's Wii™ Shop Channel lineup as a lively menu that aims to satisfy every appetite. You'll find a food-themed game to tempt your tummy, a challenging brain game to please your noggin and a classic sci-fi action title to fuel your imagination. Whatever the recipe, you're sure to come back for seconds-and thirds, and fourths, and beyond.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare™

Brain Challenge™ (Gameloft, 1-4 players, Rated E for Everyone, 1,000 Wii Points): Just like your body, your brain needs to be exercised to stay in shape. Boost your brain and relieve stress through various minigames in a personal session to get a detailed evaluation. Challenge your friends' brains in delirious party games to see who is the smartest. Test your brain's abilities in Visual, Memory, Logic, Math and Focus minigames. Compare yourself with friends by challenging their brains in three multiplayer modes. Develop your resistance to stressful situations that could happen in real life. Use a customized Mii™ character to create personal sessions. Choose your favorite personal coach. Track your overall performance with detailed statistics and graphs. The special Kid Test and Senior Test modes will gather everyone around the game.

Yummy Yummy Cooking Jam (Virtual Toys, 1-2 players, Rated E for Everyone-Animated Blood, Comic Mischief, 1,000 Wii Points): Yummy Yummy Cooking Jam is a frenetically active cooking game in which you must serve food to your customers as quickly as possible. This could be a simple task, but the customers aren't very patient, and you'll find a multitude of annoying insects that make the noble mission of satisfying your small gourmets' stomachs much more difficult. In the game's Career Mode, your goal is to become the best chef in the city. To do so, you have to prove your worth by cooking in four fantastic restaurants: the Hot Dog, Hamburger, Pizza and Mexican Restaurant. Enjoy playing Yummy Yummy with your family, serving delicious food to the most surprising characters: vampires, ninjas, extraterrestrials and mafia thugs. Put on your chef's hat, sharpen your knives and turn up the heat.

Virtual Console™

Mega Man™ 3 (NES™, 1 player, Rated E for Everyone-Mild Cartoon Violence, 500 Wii Points): In the year 200X, the notorious Dr. Wily, now reformed and working for the forces of good, works hand-in-hand with Dr. Light to build a new type of peacekeeping robot. When a new set of eight Robot Masters escapes the lab to wreak havoc on the world at large, only Mega Man can save the day. This time, Mega Man must rely on his new slide move and canine companion Rush to conquer the stages and vanquish evil. A new character, Proto Man, adds to the mystery and appeal of this seminal title in the famous action-game series.

For more information about Wii, please visit wii.com.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on November 10, 2008, 10:50:04 AM
Blood in a cooking game? I guess that happens when you don't aim carefully with those knives.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on November 10, 2008, 10:55:54 AM
Blood in a cooking game? I guess that happens when you don't aim carefully with those knives.

Well some meat products can have blood in them.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on November 10, 2008, 11:50:42 AM
Yummy Yummy Cooking Jam developer Virtual Toys is perhaps better known as the studio behind Pet Horsez 2, Imagine: Pet Vet, and Imagine: Fashion Designer on DS.

Yay for shovelware developers!
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on November 10, 2008, 11:59:25 AM
Hey, shovelware feeds babiez.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on November 10, 2008, 02:14:59 PM
Hoo-ray for Mega Man III, but you might want to slow this train down, Capcom.  I'd just on MM3 in a heartbeat if I hadn't played MM, MM2 and MM9 (multiple times) in the past 2 months.  As it stands, I'm putting it on my "to-buy" list and hope I don't forget about it in six months' time.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on November 10, 2008, 06:25:09 PM
Mega Man 3 is my favorite of the Mega Man franchise I will pick this up soon.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on November 12, 2008, 05:45:31 AM
Strong Bad Episode 4:Dangeresque 3 and Target tossed Pro Bags are coming to Wiiware on Monday.

TTPB confirmation (http://Http://wiiware-world.com/news/2008/11/target_toss_pro_bags_coming_to_us_wiiware_on_monday)  and SBe4 confirmation (http://Http://wiiware-world.com/news/2008/11/strong_bad_episode_4_dangeresque_3_coming_to_us_wiiware_on_monday)

I suggest you ignore TTPB.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on November 12, 2008, 04:56:23 PM
Strong Bad Episode 4:Dangeresque 3 and Target tossed Pro Bags are coming to Wiiware on Monday.

TTPB confirmation (http://Http://wiiware-world.com/news/2008/11/target_toss_pro_bags_coming_to_us_wiiware_on_monday)  and SBe4 confirmation (http://Http://wiiware-world.com/news/2008/11/strong_bad_episode_4_dangeresque_3_coming_to_us_wiiware_on_monday)

I suggest you ignore TTPB.

I think Target Toss Pro Bags should win NWRs award for the worst aptly named game.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on November 13, 2008, 02:34:09 AM
I heard it's an arcade port or something like that actually. Apparently the original uses a trackball.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on November 18, 2008, 10:17:06 PM
The Nintendo channel says that F-Zero (SNES) is coming out tomorrow for 800 Wii points. It even has a small 43 second clip. Go figure.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on November 20, 2008, 09:19:06 PM
The Nintendo channel says that F-Zero (SNES) is coming out tomorrow for 800 Wii points. It even has a small 43 second clip. Go figure.

yawn. i never got into the franchise before X and after GX I can't even go back to that. For me F-zero was so perfected in GX its really hard to go backward.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on November 20, 2008, 09:21:45 PM
F-Zero was a launch game for the VC, it was the 4th game I bought way back in December 2006.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on November 20, 2008, 10:00:09 PM
The Nintendo channel says that F-Zero (SNES) is coming out tomorrow for 800 Wii points. It even has a small 43 second clip. Go figure.

yawn. i never got into the franchise before X and after GX I can't even go back to that. For me F-zero was so perfected in GX its really hard to go backward.

GX is amazing, I hope one day the 1-up that master craft.
Title: Re: Official Virtual Console Mondays Thread
Post by: IceCold on November 21, 2008, 01:41:49 AM
Do everything you possibly can to unlock the AX Cup (beat all the cups on Master Mode). It's worth it.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on November 21, 2008, 02:06:30 PM
F-Zero was a launch game for the VC, it was the 4th game I bought way back in December 2006.

Do you have a massive Excel spreadsheet with all your VC purchases on them, cataloged by system, purchase date, genre, etc?
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on November 22, 2008, 02:39:16 AM
F-Zero was a launch game for the VC, it was the 4th game I bought way back in December 2006.

Do you have a massive Excel spreadsheet with all your VC purchases on them, cataloged by system, purchase date, genre, etc?

I have a list with them split up by system and in the order I purchased them. If I wanted to find the exact dates I'd have to go look on the Wii Shop, I just remember that one because I bought it when the Classic Controller I preordered came in a couple weeks late so I had a SNES game to play with it and I had to buy points to get it because I'd spent the entire card I got on launch day.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on November 24, 2008, 08:37:53 AM
Todays VC/WW games (http://Http://press.nintendo.com/articles.jsp?id=16919)
For Wiiware we have Boingz for 1000 points and Sudoku Challenge! for 500 points.VC has 1 game and that is Boogerman for the Genesis and it costs 800 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on November 24, 2008, 12:34:23 PM
Worst Monday ever.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on November 24, 2008, 12:39:19 PM
Worst Monday ever.

Not even close. January 1st, 2007. Urban Champion and Baseball for the NES.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on November 24, 2008, 01:33:53 PM
Worst Monday ever.

Not even close. January 1st, 2007. Urban Champion and Baseball for the NES.

No, this is worse.  Only because Boogerman sounds like a great game at first. 
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on November 24, 2008, 01:37:32 PM
Worst Monday ever.

Not even close. January 1st, 2007. Urban Champion and Baseball for the NES.

No, this is worse.  Only because Boogerman sounds like a great game at first. 

According to vc-reviews.com it's pretty good, 4/5 stars.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on November 24, 2008, 03:38:40 PM
Worst Monday ever.

Not even close. January 1st, 2007. Urban Champion and Baseball for the NES.

No, this is worse.  Only because Boogerman sounds like a great game at first. 

According to vc-reviews.com it's pretty good, 4/5 stars.

Yes, but they also gave a 4/5 to Boulderdash, they can not be trusted.  They've probably been drinking with Captain Morgan all morning. 
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on November 26, 2008, 08:53:21 AM
Well maybe this will excite you (http://Http://wiiware-world.com/news/2008/11/space_invaders_get_even_coming_to_us_wiiware_december_1st)
Title: Re: Official Virtual Console Mondays Thread
Post by: Tybo68 on December 01, 2008, 12:56:57 AM
Man, I thought for sure this past week Nintendo was going to be releasing Castlevania III. Man was I wrong. I'm going to get Mega Man III anyway so I guess that will tide me over for now.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 01, 2008, 11:31:28 AM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=16975)
On WiiWare wii have Space Invaders Get Even for 500 Wii points and Pit Crew Panic for 800 Wii points.The Virtual Console has one game and that is Metal Slug 2 on the Neo Geo for 900 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on December 02, 2008, 01:23:32 PM
Space Invaders DLC pack block counts (All 3 packs are 500 points each)

Mission Pack A : 117 Blocks  Mission Pack B: 123 Blocks    Mission Pack C: 128 blocks

Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on December 02, 2008, 01:56:58 PM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=16975)
On WiiWare wii have Space Invaders Get Even for 500 Wii points and Pit Crew Panic for 800 Wii points.The Virtual Console has one game and that is Metal Slug 2 on the Neo Geo for 900 points.

I thought Space Invaders Get Even was supposed to be a DS title. Man am i outta the loop when it comes to VC and WW games. I havent even MM9 yet!

Maybe i shouldnt participate in my own VC Secret Santa (http://www.nintendoworldreport.com/forums/index.php?topic=26798.msg470261#msg470261) and concentrate on finishing up some games before recieing new ones ;)
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on December 02, 2008, 02:11:08 PM
I thought Space Invaders Get Even was supposed to be a DS title.

You're confusing Space Invaders Get Even with Space Invaders Extreme.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on December 02, 2008, 03:00:45 PM
thats besides the point..
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on December 02, 2008, 07:13:49 PM
Well I'm downloading space invaders and all 3 DLC pieces since I got a Wii points card that was on sale for 15 dollars I'll let you guys know how it is. The total for all the pieces is around 670 blocks.

From what I'm looking at the download screen each download pack gives you 2 stages and unlocks a ship.

The Game file is 307 Blocks and all 3 DLC neatly fit into 1 file that weighs in a 367 .
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on December 02, 2008, 07:18:53 PM
Please do. I though the game had a cool concept!
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on December 02, 2008, 08:05:23 PM
Well guys I just beat the core Space Invaders game in a whooping 34 minutes, it's quite fun but as you just noticed extremely short without the DLC packages, I'll start the DLC levels tomorrow. The subtle references to 1950's alien invasion and classic space invaders games are awesome. The game is pick up and play friendly and I like how the time and health meter are the same thing so if you get hit you lose time (you regain time by destroying buildings and enemies). The attacks are hilariously awesome my 2 favorites are the drill formation and the wrecking ball formation. Besides DLC the other WiFi functionality is leaderboards and this type of game is perfect for it.

If you are in a pinch the C button fires the super weapon which is essentially a huge mother ship towers over everything, you regain invaders up to the 100 invader limit and it fires a huge laser from the mother ship like in the movie Independence Day it's very awesome but your only limited to 1 - 3 super weapons depending on the level.

I only have 2 real complaints about the game. 1. To generate new invaders from you ship you can't move the UFO and shake the wii remote and nunchuk like a mad man 2. Even though switching through attack formations is fine with the B button I wish you could also do it with the dpad.



For the people that are wondering you can move the game to the SD card, you can move the DLC file to the SD card but it's DRMed so you can only copy it back to the Wii that purchased the content and the 1 block save file can't be copied to the SD card.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on December 03, 2008, 06:13:20 AM
BTW, any ship except the regular will result in your scores not counting for the highscore table (even though the classic UFO doesn't even give any bonuses).

The shaking to refill invaders sounds easy at first but if you move it doesn't work and refilling a larger number of invaders can waste a lot of precious time or even result in hits. It's pretty much a no-no when you're score hunting. I try to go for pickups, stonehenges or bombs (which can be used liberally as keeping them to the end of the level won't give extra points) when I need fast refills but when you're really score hunting you can't really afford to get into a situation where you need to refill many invaders anyway.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on December 05, 2008, 02:08:02 PM
How is the VC version of Super Mario RPG? I have some extra points and am thinking about it.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on December 05, 2008, 02:13:54 PM
How is the VC version of Super Mario RPG? I have some extra points and am thinking about it.

I found it to be very good.  I missed it on SNES so I can't compare it to that version, but it should be pretty spot on.  The classic controller works very well.  The game isn't as "epic" as some Square RPGS of the time, but it's highly enjoyable and you can see a lot of the groundwork for the Paper Mario and Mario & Luigi games.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 06, 2008, 09:56:27 PM
I am in the same boat with Vudu. I didn't get a chance with the SNES but it is a great game. One of my favorite things about the game is the  music.
It is a great game and very enjoyable.

In other news the SMS version of Sonic 2 has been rated by the ESRB.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 08, 2008, 03:23:56 PM
 Today's games (http://press.nintendo.com/articles.jsp?id=17050)

Two Wiiware games and one VC title this week.

Bruiser and Scratch on Wiiware for 1000 points and Hockey Allstar Shootout on Wiiware for 500 points. On the VC is Sonic 2 for the SMS for 500 points
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 10, 2008, 04:52:18 PM
Strong Bad episode 5 coming Monday (http://Http://gonintendo.com/?p=65820)
Also the PC version will be avalable on Telltale's website on Monday.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on December 15, 2008, 12:44:09 PM
Enduro Racer for Sega Master System is an interesting game.

I can't remember the quality of the game, but I remember playing it as a kid over and over trying to get the game.  I could get to like stage 6 (I think) on the game.

It is mostly memorization of the race track, so there are some cheap deaths...but this was definitely Sega's Excite Bike. 
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on December 15, 2008, 02:13:16 PM
I had an Enduro game on the C64 and even that was in the behind perspective IIRC. I also remember playing the arcade version.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 19, 2008, 02:51:13 PM
ESRB update.
Castlevania 3:Dracula's Curse for the NES.
Title: Re: Official Virtual Console Mondays Thread
Post by: decoyman on December 19, 2008, 04:22:55 PM
Awesome... I loved Castelvania 3!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 19, 2008, 05:56:05 PM
Same here.I never beat it though.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on December 21, 2008, 11:42:00 AM
Anyone else hoping for Christmas Miracle for Virtual Console / Wiiware Tomorrow ?

Christmas is NEXT WEEK.

So I really hope Nintendo tomorrow to give out some big games for WiiWare and Virtual Console.

 Christmas 2006 I bought Super Castlevania on SNES and Mario 1, so that was an excellent VC week. I don't remember last year being all that good I think it was DKC 3 or something, but I never cared for that franchise.

My guess is Earthbound (SNES) comes out tomorrow.

My Christmas Miracle : WiiWare updated Goldeneye 007 with online support and voice chat and cleaned up graphics. Dual Analog controls or Wii motion controls.

Animales de la Muerta would be amazing too to be released.

COme on Nintendo, Please its Christmas time give us something to be happy about.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on December 21, 2008, 04:18:45 PM
I don't know if I could afford a Christmas Miracle... T_T
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on December 21, 2008, 07:20:30 PM

My Christmas Miracle : WiiWare updated Goldeneye 007 with online support and voice chat and cleaned up graphics. Dual Analog controls or Wii motion controls.

AHAHAHAHAHA I'm sorry but that is just too funny Nintendo won't allow a release because the deal was Wii would get a VC release of Goldeeye and 360 would get a online enabled game.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on December 21, 2008, 08:20:43 PM
MAV, don't do anything to get anyone's hopes up.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 22, 2008, 08:26:45 AM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=17154)
Todays WW/VC games are Tiki Towers on Wiiware for 500 Wii points.Fun Fun Mini Golf for 900 points.On the VC is Phantasy Star IV on the Genesis for 800 points.
The stand out is Phantasy Star IV although the others might be good.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on December 22, 2008, 12:11:27 PM

My Christmas Miracle : WiiWare updated Goldeneye 007 with online support and voice chat and cleaned up graphics. Dual Analog controls or Wii motion controls.

AHAHAHAHAHA I'm sorry but that is just too funny Nintendo won't allow a release because the deal was Wii would get a VC release of Goldeeye and 360 would get a online enabled game.

That's why its a CHRISTMAS MIRACLE.

Anyway today Virtual Console isn't bad. I heard great things of Phantasy Star IV

That Tiki Towers game is a monkey game looks like a direct rip off from World of Goo.

http://www.youtube.com/watch?v=3VV195YX-JU

That golf game looks like fun, but controls are the key if this game is worth while or not.

http://www.youtube.com/watch?v=Qx8sUFYR74c

I don't know something with Fun 2x in the Title is a bad sign. I'm just cynical that way.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on December 22, 2008, 01:50:01 PM
Wow. Tiki towers looks a ton like World of Goo. Some key differences, but... maybe I'll have to get both?
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on December 22, 2008, 02:01:49 PM
Can't really blame them for taking from World of Goo, they both took from Bridge Builder.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on December 23, 2008, 10:51:21 PM
So Will Nintendo have a Christmas Surprise Virtual Console Release or Wii Ware release?

What would you love to see on Christmas day for Wii Ware or Virtual Console?

1)Wii Ware:  I would love a 4 Player TANK! with online play...or Mario vs. Luigi online with 3 Player support (DK, Wario, Yoshi, Peach, Bowser) could all be added.

2)Virtual Console:  Something truly surprising or awesome:  Super Mario Kart or Turtles in Time.  Both would be nice. 
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on December 24, 2008, 12:50:32 AM
So Will Nintendo have a Christmas Surprise Virtual Console Release or Wii Ware release?

What would you love to see on Christmas day for Wii Ware or Virtual Console?

1)Wii Ware:  I would love a 4 Player TANK! with online play...or Mario vs. Luigi online with 3 Player support (DK, Wario, Yoshi, Peach, Bowser) could all be added.

2)Virtual Console:  Something truly surprising or awesome:  Super Mario Kart or Turtles in Time.  Both would be nice. 

That would be cool if they do, but no precedent of that has ever happened.

I already said I want Earthbound and Goldeneye 007, but I like your ideas too
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on December 26, 2008, 12:52:16 PM
January Japanese Virtual Console lineup

Famicom (500 Wii Points)

- Detective Saburo Jinguuji: The Dangerous Duo Part One*
- Getsufuu Maden
- Zoids: Mokushiroku

Nintendo 64 (1,200 Wii Points)
- Super Smash Brothers

Master System (500 Wii Points)
- Fantasy Zone II: Opa Opa no Namida

Mega Drive (600 Wii Points)
- Wonder Boy III: Monster Lair

PC Engine
- Rastan Saga 2
- Kaze no Densetsu Xanadu (800)
- Spelunker mark 2 (800)
- Champion Wrestler
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on December 26, 2008, 01:51:29 PM
wow Zoids has been around longer than I though...
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on December 27, 2008, 01:32:21 AM
If Nintendo releases the original Smash Bros in January I will be happy.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on December 27, 2008, 01:42:12 AM
Wait a sec, why is Smash Brothers 1,200 points? I thought N64 games were all 1,000...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 27, 2008, 02:13:06 AM
Wait a sec, why is Smash Brothers 1,200 points? I thought N64 games were all 1,000...
The prices are probably different in Japan.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on December 27, 2008, 09:06:59 PM
In Japan Sega Genesis games (megadrive) are 600 wii points, N64 games are 1000 points with an exception of LOZ:OoT and Super Smash Bros Nintendo probably figured that it would sell like crazy anyways.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on December 28, 2008, 12:48:05 AM
If Nintendo releases the original Smash Bros in January I will be happy.

WHY ?

Both Melee and Brawl have evolved in a way that makes that game worthless. I do like some of the levels in the n64, but this is a game that is difficult to go back to. It's like playing Madden 1999 sure its similar, but why play such an outdated game.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on December 28, 2008, 01:06:10 AM
Nostalgia and to have a console that can play ever Super Smash Bros game. So now Wii can practically play ever Mario, Zelda, Super Smash Bros and Metroid  home console releases.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 28, 2008, 01:15:27 AM
I concur Flames.Part of the reason I got the Wii was to have a great amount of past games.Also to try out non Nintendo systems.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on December 28, 2008, 01:21:26 AM
I agree with M.A.V. :P SSB is practically useless to me.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on December 28, 2008, 02:10:50 AM
I still kind of like the original Smash Brothers. It has a certain simplicity to it which makes it appealing, but it isn't overly simple to the point of redundant action like SSBBrawl. The stages are some of the best in the series; it's a shame they didn't continue with such designs and went with more contrived arenas. Plus it is also the most balanced of the three games, likely due to the smallish character roster.

Melee still beats it by far, but the simplicity and slower speed of the original Smash is still enjoyable to return to every now and again.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on December 28, 2008, 03:45:09 AM
I don't think any of the SB games make any of the others obsolete. I mean, that's like saying that one Super Mario Bros. game makes the previous ones forgettable, or that we can skip straight to Zelda: TP and be well off never playing OoT, LttP, or even the very first Zelda!

I personally think each Smash game, while very similar in fundamentals, has its own unique flavor. Brawl is one thing, Melee is another. And the original is a different beast as well. I don't see anything wrong with enjoying all three if you care to, and especially if you enjoy the delicate differences!

However... playing SSB on the '64 without an N64 controller... it makes me /cry
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 29, 2008, 08:37:54 AM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=17158)

Today we have 2 Wiiware games and one VC title.For Wiiware Maboshi's Arcade for 800 points and Cue Sports:Pool Revolution for 500 points.The VC game is Zoda's Revenge:Star Tropics 2 for 500 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on December 29, 2008, 10:45:30 AM
Nice, will be picking up Maboshi and maybe Star Tropics 2.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 29, 2008, 10:51:58 AM
This update reminds me I have the original Star Tropics to play through.I have so many VC/WW games to finish.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on December 29, 2008, 01:00:10 PM
I've been waiting for Maboshi for a while, I think I still have enough points for it. I have some fridge cleaning to do.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on December 29, 2008, 01:08:11 PM
This update reminds me I have the original Star Tropics to play through.I have so many VC/WW games to finish.

Don't bother. Star Tropics is one of those games the internet is hyped about but in reality it sucks. It's a zelda clone with an island twist, the problem is they really are evil in the game.

Some levels it would go all dark and have many paths to water that would cause your death. Some secret passages will lead totally out of the dungeon and force you to begin again.
One secret path lead me to treasure and than I opened a door and walked into a pool where I died instantly.

WTF.  :o  >:(  ???  >:( !!!!!!!!!!!

Angry Video game nerd should review star Tropics, its a damn infuriating game. It's like they actually try to piss you off. Don't get me wrong I understand difficult games of the NES time, but this is game really is out to get you.

Waste of 500 wiipoints. No way I'll buy the sequel, if the original was this horrible I rather be kicked in the balls than play Star Tropics game.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on December 29, 2008, 01:49:25 PM
I demand detailed Maboshi impressions.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on December 29, 2008, 03:03:33 PM
This update reminds me I have the original Star Tropics to play through.I have so many VC/WW games to finish.

Don't bother. Star Tropics is one of those games the internet is hyped about but in reality it sucks. It's a zelda clone with an island twist, the problem is they really are evil in the game.

Some levels it would go all dark and have many paths to water that would cause your death. Some secret passages will lead totally out of the dungeon and force you to begin again.
One secret path lead me to treasure and than I opened a door and walked into a pool where I died instantly.

WTF.  :o  >:(  ???  >:( !!!!!!!!!!!

Angry Video game nerd should review star Tropics, its a damn infuriating game. It's like they actually try to piss you off. Don't get me wrong I understand difficult games of the NES time, but this is game really is out to get you.

Waste of 500 wiipoints. No way I'll buy the sequel, if the original was this horrible I rather be kicked in the balls than play Star Tropics game.

Star Tropics 1 is a good but challenging game. It's a adventure game mixed with a puzzle game mixed with some trial and error.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on December 29, 2008, 05:39:13 PM
This update reminds me I have the original Star Tropics to play through.I have so many VC/WW games to finish.

Don't bother. Star Tropics is one of those games the internet is hyped about but in reality it sucks. It's a zelda clone with an island twist, the problem is they really are evil in the game.

Some levels it would go all dark and have many paths to water that would cause your death. Some secret passages will lead totally out of the dungeon and force you to begin again.
One secret path lead me to treasure and than I opened a door and walked into a pool where I died instantly.

WTF.  :o  >:(  ???  >:( !!!!!!!!!!!

Angry Video game nerd should review star Tropics, its a damn infuriating game. It's like they actually try to piss you off. Don't get me wrong I understand difficult games of the NES time, but this is game really is out to get you.

Waste of 500 wiipoints. No way I'll buy the sequel, if the original was this horrible I rather be kicked in the balls than play Star Tropics game.

Star Tropics 1 is a good but challenging game. It's a adventure game mixed with a puzzle game mixed with some trial and error.

Trial and Error shouldn't be something that gets on your nerves. I'm sorry but going into a room and light goes out and I can die if I step wrong way, or if animal hits me into pit, thats BS game design meant to torture the player. The level was hard enough, they just added to the difficulty for no damn reason. Just imagine if Water Temple in 00T had a 15 minute time limit, from you enter the door to kill the boss. Don't like that idea do you? Star tropics is full of BS gameplay, t&e is one thing. Being cruel is another, and this game is CRUEL. Imagine Contra without Konami code, imagine zelda without saving. This game is GARBAGE.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 29, 2008, 07:54:27 PM
Vega if you want a example of cheap and unfair go play deadly towers or Magician Lord.Contra is challenging but fair.You just gotta play well.Your example of Zelda:OoT isn't really valid.The designers aren't gonna put a set in stone time limit.Yes I know about Majoras Mask but you could have more time depending on how well you play before the dungeon.Zelda on the Nes is an example that is valid.If you play it for the first time the world is pretty big and theres lots to do.So it would take a while to complete.Not to mention the second quest.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on December 29, 2008, 08:40:15 PM
Well I bought all 3, Maboshi is weird and interesting you have to get used to the gameplay, The pool game is a solid pool game with a lot of different game modes plus WiFi (Hudson always does online tournaments for it's games) and it's 5 bucks, it reminds me a lot of Wii Play Billiards which is a good thing, didn't play star tropics II yet.
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on December 29, 2008, 09:53:32 PM
The pool is game is a solid pool game

Thanks dude, that's exactly what I needed to read. I was on the fence about buying. Hudson just got my $5.
Title: Re: Official Virtual Console Mondays Thread
Post by: IceCold on January 02, 2009, 02:59:53 AM
I demand detailed Maboshi impressions.

Check out KDR's thread.
Title: Re: Official Virtual Console Mondays Thread
Post by: Deguello on January 05, 2009, 08:39:47 AM
Disregarding Mr. Adolph Vega's suckage at Startropics and various other blasphemies, Startropics 2 has one of the best soundtracks for an NES game.  It's really surprising what they were able to pump out of that little sound chip.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 05, 2009, 09:30:29 AM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=17202)
To start of the New Year we have 2 games.On Wiiware we have Sandy Beach for 500 points.On the VC we have Kirby's Dream Land 3 for 800 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on January 05, 2009, 10:07:06 AM
meh
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 05, 2009, 10:25:53 AM
meh
How can you say that for Kirby's Dream Land 3.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on January 05, 2009, 12:07:53 PM
meh
How can you say that for Kirby's Dream Land 3.

I'm sure its a decent game, I could just never spend much time in Dream Land, just not my thing.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on January 05, 2009, 12:19:51 PM
Kirby's Dreamland 3 sounds good. I still haven't finished Kirby's Adventure or Kirby 64, I don't have any Wii Points left and there's no way in hell I can come up with enough space in the fridge to hold it, but knowing me I'll probably buy it within the next week.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on January 05, 2009, 12:49:53 PM
meh
How can you say that for Kirby's Dream Land 3.

played one kirby game you played them all. am i right ?? So I second his MEH
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on January 05, 2009, 01:24:49 PM
I have Dream Land 3 and it's a good game but it's really just another Kirby game.  Kirby Super Star was the classic SNES Kirby.

If it matters though the graphics in Dream Land 3 are nuts.  The game came out in 1997 and you won't believe it's a SNES game.

Good game.  Worth it if you like Kirby.  Unessential for everyone else.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on January 05, 2009, 01:25:53 PM
So, how much game is Sandy Beach? Is it a non-game because it's about building sand castles? Is it a game because of CRAB BATTLE? Is it a half-game?
Title: Re: Official Virtual Console Mondays Thread
Post by: Tanookisuit on January 05, 2009, 03:19:13 PM
Just watched KDL3 videos on Youtube.  This game looks great!  Similar to Yoshi's Island.  I'll download it in the Spring when they fix the storage issue.
Title: Re: Official Virtual Console Mondays Thread
Post by: Luigi Dude on January 05, 2009, 03:52:22 PM
Yes, I've been waiting for Dreamland 3 to come out.  I never got to play the game since when it was released a lot of stores around where I am, stopped selling SNES games and so it wasn't around for too long.

I'll definitely be getting this one later tonight.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on January 05, 2009, 06:36:08 PM
Ahh I picked up Kirby  Dreamland 3 gotta love the last first party SNES game!
Title: Re: Official Virtual Console Mondays Thread
Post by: decoyman on January 06, 2009, 12:21:16 AM
Just before Startropics 2 was released on VC, I finished Startropics 1. I was so stoked that I decided to download 2 right away. Didn't read any reviews or anything, I just downloaded. I played and loved the original, but never had a chance to try the sequel. This was my chance.

It completed downloading, and I immediately fired it up.

COULD NOT BE MORE DISAPPOINTED. That idyllic island setting of the first, the bizarre sense of humor in the writing and unique weapons, the bizarre play control... it had all combined to make an experience that just oozed personality and was, for me, simply magical. And in the second? Gone. All of it, gone.

In place of the unique island setting and a cool submarine that we got to pilot around, we are thrust jarringly into generic/stereotypical snow, desert, etc. locations that you stay in for the shortest periods of time, developing no sort of connection to any of the potentially interesting characters with the unnecessary and also-generic gimm!ck of traveling through time. Well, whoopedy-doo. Oh, wait, we get to meet "famous characters in history" like an idiotic, pizza-eating Cleopatra? DON'T CARE. Give me the bumbling-but-perseverant, raft-rowing Baboo over any any famous historical figure you could possibly think up. Instead of his famous yo-yo, Mike gets an... axe*? And mind-bullets? Excuse me, but... Huh??? Also gone are the enemies with unique patterns and behaviors... most things just weave stupidly around at you. A few shoot projectiles of condensed stupidity.

Oh, wait, control is improved? Ah, ok! I'd kinda gotten used to the quirks of the old controls, but who wouldn't be up for "improved controls?" Oh... so the new scheme takes any sort of precision out of the equation? And I'm now required, since I have "better controls," to do trickier-yet-less-precise platforming? Yay, frustration!

Sorry guys. Sometimes lightning really doesn't strike twice. It's less puzzley, more un-fun actiony... What they've done here feels forced, and completely devoid of the magic that the first one possessed.

Huge, HUGE disappointment right here. :(  :-\  :'(

* Oh, I forgot, it's Bobo's Axe, or something like that. Like that makes it all better.
Title: Re: Official Virtual Console Mondays Thread
Post by: Peachylala on January 06, 2009, 02:38:42 PM
The meh-ness of Startropics II might have something to do with it being one of the last NES games, and other Nintendo development houses were focusing more on the SNES at that time.

Now then...

WHERE THE FRACK IS MY ROCKET KNIGHT ADVENTURES NINTENDO?!!
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on January 06, 2009, 02:53:21 PM
I've been playing Startropics 2 and enjoy it quite a bit, I think the humor is still quirky and quite funny. The controls are much better, boss fights are interesting still. Is it as good as the first? No mainly because it seems more streamlined but it still is a solid sequel to a great game.
Title: Re: Official Virtual Console Mondays Thread
Post by: decoyman on January 06, 2009, 03:01:57 PM
Could be, True Blue... that probably makes a lot of sense, actually Regardless, I feel like a victim of bait and switch.  >:(

One of my main problems with ST2 is that it feels so generic compared to the first... oh, well. Glad you're having fun with it, GP. I think I'm actually in the minority here, judging from some other reviews I've read. But never (yes, never) have I been so disappointed in a game I was thoroughly anticipating, and whose prequel I absolutely loved.

Changing gears, has anybody heard anything about Solar Jetman? I have somewhat fond memories of that game, but there's been no word (at least as far as I know) about it appearing on VC... which is surprising, because if I recall, it received a pretty big marketing push back in the day. Is it tied up in some sort of licensing issues?
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on January 06, 2009, 03:10:26 PM
OH MY FRIGGIN GOD SOLAR JETMAN WAS MY LIFE!!!

... I also couldn't get past, like, the fourth level or something... but maybe that's why I was so obsessed with it. That was THE GAME that totally sold me on having "shops" where you could buy upgrades...

And it was also one of the games that I was forced to play "in my head" by reading and rereading Nintendo Power's maps of the levels. *sighs happily*
Title: Re: Official Virtual Console Mondays Thread
Post by: decoyman on January 06, 2009, 03:21:54 PM
Glad to see I'm not the only one interested in it, Kairon! :P

Dang. Just looked into it briefly... I never realized Solar Jetman was by Rare... Huh. That could be the problem. Probably the same reason we won't see Battletoads either. :'(
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on January 06, 2009, 07:30:23 PM
http://www.wiiware-world.com/news/2009/01/planet_pachinko_out_next_monday_on_wiiware

I hope you guys like Pachinko. Planet Pachinko is confirmed for next monday at 500 Nintendo Points.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 06, 2009, 07:49:16 PM
I checked out the interview and it is interesting.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on January 07, 2009, 06:29:23 AM
Planet Pachinko is some different genre AFAIK but I expect most people to be driven away by the name (since noone plays pachinko here).
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on January 07, 2009, 10:02:39 PM
Is anyone else getting just a blank page that says "403 - Forbidden" when they try to go to vc-reviews.com and wiiware-world.com?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 07, 2009, 10:44:59 PM
Nope works fine Insanolord.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on January 08, 2009, 12:36:20 AM
insanolord:  I just got that message, saying that the site was reported for sending malicious content.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on January 08, 2009, 01:43:14 AM
I was able to get to the site just now on my phone when using the cellular network but not when using my Wi-Fi connection.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on January 08, 2009, 04:14:16 PM
 Wiiware version of Cave Story will have DLC (http://www.nintendowiifanboy.com/2009/01/08/life-is-worth-living-nicalis-confirms-new-cave-story-dlc/)
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on January 08, 2009, 04:50:22 PM
 Jungle speed comes out on monday for 1000 Nintendo Points featuring 8 player simultaneously 4 wii remotes 4 nunchuks = 8 players simultaneous (http://www.wiiware-world.com/news/2009/01/jungle_speed_swings_onto_wiiware_next_week)
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on January 08, 2009, 04:51:18 PM
Quote
Gameloft Partners With Mattel to Launch UNO(TM) Across Multiple Platforms

Gameloft Draws a Wild Card, Skips, Reverses and Shouts UNO! to Win and Develop This Popular Title

NEW YORK, January 8 /PRNewswire-FirstCall/ -- Gameloft, a leading developer and publisher of video games for mobile phones and consoles, announced today a worldwide multi-year licensing agreement to develop, publish and distribute the popular card game, UNO(TM). In addition to the iPhone and iPod versions currently available, UNO(TM) will now also be available across mobile phones, PlayStation 3 Network, PlayStation Portable Network, WiiWare and DSi Ware. The game will be available for these platforms in 2009.

"This agreement is the first step towards a long and successful relationship between Mattel, one of the world's premier toy companies and Gameloft, the global leader in video game development," said Michel Guillemot, president, Gameloft. "UNO is one of the most recognized card games in the world and we are excited to extend it beyond mobile and onto a whole host of console executions."

"Gameloft is a one stop shop for quality video game development and they have firmly established their excellence in this industry for years," said Cynthia Neiman, Vice President, Mattel Digital Play. "Gameloft's successful launch of UNO on the iPhone and iPod has given us tremendous confidence in their ability to continue to deliver our flagship card game to a new generation of players and UNO fans alike."

UNO(TM) is the best selling card game and is number one for family fun. Players compete to match colors and symbols. Go wild with special command cards such as "Skip" and "Reverse" and be the first to play all your cards and shout "UNO!"

UNO and associated trademarks and trade dress are owned by, and used under license from, Mattel, Inc. (c) 2008 Mattel, Inc. All Rights Reserved.

Uno already came out on XBox live if anyone asks why no XBLA version.
Title: Re: Official Virtual Console Mondays Thread
Post by: Peachylala on January 08, 2009, 08:59:35 PM
Never played Solar Jetman, ever. Might not ever play it, with Rare having made it.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 09, 2009, 03:06:30 PM
ESRB has rated Super Punch Out!! for the SNES and Ogre Battle:The March of the Black Queen for the SNES.

Will Super Punch Out!! come out near the Wii game? We will see.

Also Lonpos and Equilibrio has been rated as well.Both are WiiWare games.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on January 09, 2009, 04:01:36 PM
Also Lonpos and Equilibrio has been rated as well.Both are WiiWare games.

I remember LonPos, but what was Equilibrio again?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 09, 2009, 04:12:49 PM
Also Lonpos and Equilibrio has been rated as well.Both are WiiWare games.

I remember LonPos, but what was Equilibrio again?
Http://wiiware-world.com/games/wiiware/equilibrio
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 12, 2009, 08:10:08 AM
Today's games (http://Http://press.nintendo.com/articles.jsp?id=17231)
For Wiiware wii have Jungle Speed for 1000 points and Planet Pachinko for 500 points.
On the VC wii have Castlevania 3:Dracula's Curse for 500 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on January 12, 2009, 01:29:47 PM
Today's games (http://Http://press.nintendo.com/articles.jsp?id=17231)
For Wiiware wii have Jungle Speed for 1000 points and Planet Pachinko for 500 points.
On the VC wii have Castlevania 3:Dracula's Curse for 500 points.

Planet Pachinko is extreme

 http://www.youtube.com/watch?v=kMAJ8V6O1JM  (http://www.youtube.com/watch?v=kMAJ8V6O1JM)

it might be tons of fun, it might be a jumbled mess who knows.

Title: Re: Official Virtual Console Mondays Thread
Post by: Halbred on January 12, 2009, 04:25:17 PM
Dracula's Curse? I am SO there.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on January 12, 2009, 05:11:41 PM
I got Castlevania 3 and Planet Pachinko(impulse buy). Planet Pachinko is odd  my main problem with it is that it isn't clearly stated how to advance to the next pachinko board or to me it just happens way too randomly and you have no real control of what characters you play as. The game is a little too chaotic way more chaotic than a bullet hell SHMUP but it is entertaining. You can play with the Wii remote NES style, Wii remote + Nunchuk  and Classic. Either Nunchuk or Classic control styles are the way to go because the weapon switch is mapped to the A and B button in the Wiiremote only control scheme which is bad in a really fast paced game. 
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on January 12, 2009, 06:33:54 PM
On the VC wii have Castlevania 3:Dracula's Curse for 500 points.

In the immortal words of Rabicle, **** YEAH SLUTS.

I love this game.  I played it to death as a kid.  Don't tell anyone, but I never managed to beat it as a kid.  (Shhh...)  Maybe I'll have better luck this time around.
Title: Re: Official Virtual Console Mondays Thread
Post by: Halbred on January 12, 2009, 08:42:29 PM
Dracula's Curse, for those who don't know, is a watershed Castlevania title, as it is more or less the ancestor of the Symphony series. It is also a bit more accessible than the first two games.
Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on January 14, 2009, 02:42:42 PM
The thing I remember about Castlevania 3 was it used the MMC5 chip which if I recall correctly, allowed a seperate color pallete for each sprite, better sound, and diagonal scrolling.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on January 19, 2009, 11:22:34 AM
Today's Games:

                    Virtual Console:

MUSHA (Sega Genesis, 1 player, 800 Wii Points)

                    WiiWare:

High Voltage Hot Rod Show (High Voltage Software, 1-4 players, 1,000 Wii Points)

Family Glide Hockey (Aksys Games, 1-4 players, 1,000 Wii Points)
Title: Re: Official Virtual Console Mondays Thread
Post by: Peachylala on January 19, 2009, 12:27:45 PM
Quote from: ShyGuy
The thing I remember about Castlevania 3 was it used the MMC5 chip which if I recall correctly, allowed a seperate color pallete for each sprite, better sound, and diagonal scrolling.
The better sound was destoryed in the American version, including some nifty graphic effects. Still an awesome game though.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on January 19, 2009, 12:58:10 PM
It'll be interesting to see whether High Voltage pulled off this Wiiware game.  Its obviously complete different from a FPS but its still indicative of their quality and competence.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 19, 2009, 01:03:12 PM
Well Gyrostarr turned out great so I wouldn't worry about this new game.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on January 19, 2009, 01:42:44 PM
I'm not sure "great" is the right word for that game.  While it certainly wasn't a turd, it seemed to fall more into the land of mediocrity.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on January 19, 2009, 02:03:11 PM
Metallic Uniframe Super Hybrid Armor **** YEAH! It's made by Compile which makes it awesome and so does  the game's intro. (http://www.youtube.com/watch?v=NWh835nUCAU)
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on January 19, 2009, 02:04:05 PM
I'm not sure "great" is the right word for that game.  While it certainly wasn't a turd, it seemed to fall more into the land of mediocrity.

Hmm I loved Gyrostarr.  Maybe you didn't play far enough into it.  The game doesn't pick up till about level 25 or so.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on January 19, 2009, 02:04:27 PM
Today's Games:

                    Virtual Console:

MUSHA (Sega Genesis, 1 player, 800 Wii Points)

                    WiiWare:

High Voltage Hot Rod Show (High Voltage Software, 1-4 players, 1,000 Wii Points)

Family Glide Hockey (Aksys Games, 1-4 players, 500 Wii Points)


Fixed. Also HV Hot Rod Show is online enabled....for leaderboards boo.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on January 19, 2009, 02:52:43 PM
Maybe you didn't play far enough into it.  The game doesn't pick up till about level 25 or so.

I'd say that's a pretty good argument against calling it "great".
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on January 19, 2009, 03:01:25 PM
Maybe you didn't play far enough into it.  The game doesn't pick up till about level 25 or so.

I'd say that's a pretty good argument against calling it "great".

There are 50 levels, the last 25 will make it great. Trust me.

The game just starts out too easy. But it has 4-player and thats awesome!
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on January 19, 2009, 03:09:42 PM
Maybe you didn't play far enough into it.  The game doesn't pick up till about level 25 or so.

I'd say that's a pretty good argument against calling it "great".

There are 50 levels, the last 25 will make it great. Trust me.

The game just starts out too easy. But it has 4-player and thats awesome!

i don't regret buying it, but i would probably give it a 7 or so overall score. fun, but its just not fast enough and the levels weren't very different
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on January 19, 2009, 03:18:10 PM
Maybe you didn't play far enough into it.  The game doesn't pick up till about level 25 or so.

I'd say that's a pretty good argument against calling it "great".

There are 50 levels, the last 25 will make it great. Trust me.

The game just starts out too easy. But it has 4-player and thats awesome!

Any game that takes 25 levels to grab you is a fail.  Thats at least 25 minutes of my life wasted.  Now Galaxies on the other hand grabs you on level 1 and gets even better as the game progresses.  Now that its down to 15 dollars or so, no shooter fan has an excuse not to try it.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on January 19, 2009, 04:01:20 PM
The game is not perfect, it just starts out too easy. it's as addicting as any shooter near the end.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on January 19, 2009, 06:29:12 PM
So did anyone take the plunge on Hot Rods?  I'm tempted as it kind of reminds me of the classic Rock n Roll Racing...
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on January 20, 2009, 02:44:46 AM
Interesting, most people would say Micro Machines.
Title: Re: Official Virtual Console Mondays Thread
Post by: UltimatePartyBear on January 20, 2009, 02:36:19 PM
That could be fairly high praise depending on which Micro Machines game you're comparing it to.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on January 20, 2009, 06:49:03 PM
There was a sweet hotwheels game for n64
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on January 20, 2009, 08:37:25 PM
Wiiware-world gave the high voltage racer a 7.0

Quote
High Voltage Hot Rod Show is lots of fun to play. With its emphasis on stunts rather than items or vehicle tweaking the game carves out a niche seen more often in snowboarding games than in vehicle racing. Although the game is catchy and unique, players should not expect it to live up to the standards set by the big names in videogame racing. It’s short course list, lack of online play, and easy computer opponents mean that the game will have a short life span unless you bring some friends over to play it with you. Even so, with it’s amusing and easy to pick up and play mechanics, its multiple controller options, and easy on the eyes graphics this is a solid WiiWare release which is worth investigating.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on January 21, 2009, 03:40:35 AM
Supposedly they cut two tracks due to size restrictions, I think they should now finish them and sell them as DLC for 100-200 points each.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on January 21, 2009, 09:06:24 AM
Ouch, High Voltage's buddies at IGN gave the game a 6/10:

The sense of speed is only half-there, as is the general control. We dig the concept of a cheap, simple arcade racer on WiiWare for a budget price, but this is a little too simple, and a little too quick out the door. Gameplay needs to be priority #1 on WiiWare, and Hot Rod Show just isn’t there yet.

Thus far, their repertoire isn't giving me any confidence that their upcoming FPS will be any better than "meh"....
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on January 21, 2009, 11:17:43 AM
High Voltage Hot Rod Show isn't bad. Visually, it's as pretty as LostWinds, but in a different way (obviously). The downfall is it's lack of speed. I still had fun playing it last night, though I do feel it's over priced at 1000 Wii Points. 800 points would be more appropriate.

I figured if WiiWare sales help to fund more ambitous High Voltage projects (like The Conduit) I'll show them some support. (Chances are likely I won't be buying 'The Conduit' because I get nauseous playing FPS games.)
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on January 21, 2009, 11:47:34 AM
(Chances are likely I won't be buying 'The Conduit' because I get nauseous playing FPS games.)

I hear ya, I've had the same issue at times.  Its even worse on the Wii for FPS's when the sensor bar doesn't accurately register the movements an the screen spins endlessly....   8)
Title: Re: Official Virtual Console Mondays Thread
Post by: Rhoq on January 21, 2009, 02:37:24 PM
I hear ya, I've had the same issue at times.  Its even worse on the Wii for FPS's when the sensor bar doesn't accurately register the movements an the screen spins endlessly....   8)

Flashbacks of Red Steel
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on January 21, 2009, 04:40:52 PM
Meh. My first FPS was Descent.
Title: Re: Official Virtual Console Mondays Thread
Post by: decoyman on January 21, 2009, 05:13:03 PM
Descent was ahead of its time... with a better controller, it—

WHAO GUYS, DESCENT W/ THE REMOTE + NUNCHUCK COMBO! Nunchuck Twist for roll, look around w/ pointer, forward/backward/strafe w/ analog... wow.

(shouts into other room) Someone get on this, will ya?!
Title: Re: Official Virtual Console Mondays Thread
Post by: Urkel on January 21, 2009, 05:21:32 PM
I hear ya, I've had the same issue at times.  Its even worse on the Wii for FPS's when the sensor bar doesn't accurately register the movements an the screen spins endlessly....   8)

Flashbacks of Red Steel

High Voltage said that one of the things they're doing with MotionPlus is that if you point outside of the sensor bar's range, it'll still know where you're pointing and wont spin around like crazy. That's one less thing to worry about.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on January 21, 2009, 06:38:11 PM
I hear ya, I've had the same issue at times.  Its even worse on the Wii for FPS's when the sensor bar doesn't accurately register the movements an the screen spins endlessly....   8)

Flashbacks of Red Steel

High Voltage said that one of the things they're doing with MotionPlus is that if you point outside of the sensor bar's range, it'll still know where you're pointing and wont spin around like crazy. That's one less thing to worry about.

They've somehow turned the sensor bar into a God?  Oh jeeez, this only adds fuel to the fire of The Conduit = Wii Messiah   8)

Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on January 22, 2009, 12:30:14 AM
I hear ya, I've had the same issue at times.  Its even worse on the Wii for FPS's when the sensor bar doesn't accurately register the movements an the screen spins endlessly....   8)


Flashbacks of Red Steel

High Voltage said that one of the things they're doing with MotionPlus is that if you point outside of the sensor bar's range, it'll still know where you're pointing and wont spin around like crazy. That's one less thing to worry about.

Proof?
Title: Re: Official Virtual Console Mondays Thread
Post by: Urkel on January 22, 2009, 05:23:51 AM
I believe they mentioned it in a video interview a few months back, but I really don't remember where. Gah.

Edit: Nevermind. I think I'm misremembered a different feature where the cursor will auto-center if it loses track of the pointer.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 26, 2009, 02:17:52 PM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=17347)
2 games today.1 for Wiiware 1 for the VC.Wiiware has Niki Rock N Ball.It costs 500 points.VC has Wonder Boy in Monster Land for the SMS. It costs 500 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on January 26, 2009, 02:34:00 PM
WWW gave Niki an 8/10, I think it sucks.
Title: Re: Official Virtual Console Mondays Thread
Post by: SirSniffy on January 27, 2009, 07:09:57 PM
I thought I would never get to play Wonder Boy in Monster Land again...I yayed yesterday.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on February 01, 2009, 06:18:16 PM
Lit coming 2/9 and costs 800 points (http://www.wiiware-world.com/news/2009/02/lit_coming_to_us_wiiware_on_february_9th)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 01, 2009, 10:30:35 PM
Cool I've been looking for it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on February 02, 2009, 10:54:32 AM
      WII-KLY UPDATE: TWO WIIWARE GAMES AND ONE VIRTUAL CONSOLE GAME ADDED TO WII SHOP CHANNEL

Feb. 2, 2009

If you've got a taste for the eclectic, check out this lively lineup of additions to the Wii™ Shop Channel. One new WiiWare™ title combines brisk winter sports with pulverizing power-ups, while another blends intuitive puzzle dynamics with various multiplayer options. Meanwhile, a classic Virtual Console™ game invites you to assume the role of a certain adventurous hedgehog. With diverse releases like these, players of all stripes are sure to find something they'll love.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare

Snowboard Riot™ (Hudson Entertainment, 1-4 players, Rated E for Everyone-Mild Fantasy Violence, 1,000 Wii Points): This snowboard racing and battle game can be enjoyed by multiple players and is compatible with the Wii Balance Board™ accessory. In an intense scramble for first place, guide your character down the slopes while snatching up items to attack and defend against rivals along the way. Up to four players can battle and participate in various ranking modes via Nintendo® Wi-Fi Connection.

LONPOS (Nintendo, 1-4 players, Rated E for Everyone, 800 Wii Points): Looking for a puzzle game that anyone can play, but still offers plenty to master? Look no further than LONPOS, with its straightforward premise and large variety of puzzles to solve. Each puzzle revolves around a rectangular playing field of 55 spaces. Using a set of 12 pieces, the goal is to place every piece into the playing field, filling it completely. The higher the level, the more pieces you'll need to fit correctly into the playing field. Challenge yourself with two single-player modes or bring a friend to compete against or cooperate with. When you think your skills are worthy, use Nintendo Wi-Fi Connection to check out how you compare with other LONPOS players or download additional puzzles and backgrounds. (Router and broadband access required for online play. For more info, go to www.nintendo.com.)

Virtual Console

Sonic Chaos™ (SEGA MASTER SYSTEM, 1 player, Rated E for Everyone, 500 Wii Points): Play as Sonic or Tails in Sonic Chaos, which was originally made for the SEGA MASTER SYSTEM. Dr. Eggman (a.k.a. Dr. Robotnik) has stolen the Red Chaos Emerald to create nuclear weapons. This has thrown the remaining Chaos Emeralds off balance, causing them to transport to a parallel universe. As a result, Sonic's home, South Island, is sinking into the ocean. Speed through various levels in your crusade for the six Chaos Emeralds. Perform Strike Dashes and Super-Peel Outs as Sonic, or Spin Dash and Fly as Tails, and restore order in Sonic Chaos.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on February 02, 2009, 11:09:29 AM
The snowboarding game isn't looking so hot....

http://www.youtube.com/watch?v=eVcgt1H3RL4
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on February 02, 2009, 01:08:00 PM
I don't see any "not looking so hot" in that trailer, care to elaborate?
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on February 02, 2009, 03:43:13 PM
I don't see any "not looking so hot" in that trailer, care to elaborate?

Generic character models, cheesy 80's guitar track, magical gems on the slopes, and a graphics engine from the N64, just to name  a few......    ;)
Title: Re: Official Virtual Console Mondays Thread
Post by: Cambot on February 02, 2009, 08:33:00 PM
But 80s guitar rock rules. Besides, this is clearly early 90s.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on February 03, 2009, 09:30:13 AM
Murmurs are also confirming the snowboarding game has the worst AI in the history of video games..
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on February 03, 2009, 01:37:39 PM
Murmurs are also confirming the snowboarding game has the worst AI in the history of video games..

Yeah check the IGN thread I made, it caused craig to throw the wii controller and supposedly he hasn't thrown a controller in 6 years.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on February 03, 2009, 01:46:26 PM
Murmurs are also confirming the snowboarding game has the worst AI in the history of video games..

Yeah check the IGN thread I made, it caused craig to throw the wii controller and supposedly he hasn't thrown a controller in 6 years.

Nice.....

link?
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on February 03, 2009, 04:53:11 PM
Some people say the online is worth it though.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on February 05, 2009, 01:18:55 PM
Murmurs are also confirming the snowboarding game has the worst AI in the history of video games..

Yeah check the IGN thread I made, it caused craig to throw the wii controller and supposedly he hasn't thrown a controller in 6 years.

Now he has to back to Control Throwers Anonymous.

Though other people have reported that the online multiplayer mode is really fun and there are a lot of people playing it. Plus it has a 'Snowboard Kids' vibe to it.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on February 09, 2009, 09:26:01 AM
Snowboard kids!?!? I LOVED that game..
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on February 09, 2009, 10:22:55 AM
Yeah Snowboard kids is awesome but Snowboard Riot is average at best.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on February 09, 2009, 10:26:05 AM
Yeah Snowboard kids is awesome but Snowboard Riot is average at best.

Damn :( I don't think i have SK for my 64 anymore, so replacing it with some sort of spiritual successor would of been awesome. I never did get Snowboard Kids 2 either, sigh.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on February 09, 2009, 11:10:57 AM
Yeah Snowboard kids is awesome but Snowboard Riot is average at best.

Damn :( I don't think i have SK for my 64 anymore, so replacing it with some sort of spiritual successor would of been awesome. I never did get Snowboard Kids 2 either, sigh.

Well you can always try to hunt down snowboard kids on DS
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on February 09, 2009, 11:11:44 AM
BTW this week looks like a bad week.


WiiWare

LIT (WayForward Technologies, 1 player, Rated E10+ for Everyone 10 and Older—Violence, 800 Wii Points): Dark creatures have taken over Jake's high school, and it's up to you to guide him through each classroom in order to be reunited with his girlfriend Rachael. Existing light sources must be used smartly to create bridges of light for Jake to cross. One false step and Jake gets pulled into the darkness. Along the way he'll encounter twisted versions of his school's faculty, which must be battled in order to advance. LIT is a horror/puzzle game that requires the Wii Remote™ and Nunchuk™ controllers. It contains 30 levels, five boss battles, replay modes and several unlockables, including multiple endings, Dark Mode timed challenges and an unlockable character.

Virtual Console

Wolf of the Battlefield™: MERCS (SEGA GENESIS, 1 player, Rated E10+ for Everyone 10 and Older—Mild Violence, 800 Wii Points): Following a rash of terrorism outbreaks and increasing opposition from guerilla fighters, the U.S. government has decided to hire a group of professional mercenaries to undergo secret missions, battling through enemy lines to go where no ordinary soldier would dare to go. Based on the popular arcade game, the SEGA GENESIS version of MERCS lets you play as a MERC and also adds an original mode, allowing players to choose from five different characters. Take no prisoners as you shoot, drive jeeps and tanks, and clash against huge bosses to accomplish your mission.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on February 09, 2009, 01:39:50 PM
Mercs is absolutely awesome.  It's the sequel to Commando and is the best vertical scrolling run-n-gun I've ever played.

Though the Genesis version has one big flaw - it's only one player!  The arcade game is THREE PLAYERS.  D'oh!  I think it's supposed to still be quite good but if you have a system that can play Capcom Classics Collection get that instead to get the three player arcade version.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_pap64 on February 09, 2009, 01:44:18 PM
I really want to see how Lit performs with both players and the gaming media. The concept was dreamed up by IGN's Matt and Bozon. If the game flops it could be embarrassing for them because after  they spend their time criticizing games they can't make their own.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on February 09, 2009, 01:48:56 PM
Mercs is absolutely awesome.  It's the sequel to Commando and is the best vertical scrolling run-n-gun I've ever played.

Though the Genesis version has one big flaw - it's only one player!  The arcade game is THREE PLAYERS.  D'oh!  I think it's supposed to still be quite good but if you have a system that can play Capcom Classics Collection get that instead to get the three player arcade version.

There's also Wolf Of The Battlefield: Commando 3 on XBLA, if you care about that.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on February 09, 2009, 02:37:18 PM
Mercs is absolutely awesome.  It's the sequel to Commando and is the best vertical scrolling run-n-gun I've ever played.

Though the Genesis version has one big flaw - it's only one player!  The arcade game is THREE PLAYERS.  D'oh!  I think it's supposed to still be quite good but if you have a system that can play Capcom Classics Collection get that instead to get the three player arcade version.

i watched a video about it on youtube, and I can totally see how 3 players would make this super fun.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on February 09, 2009, 11:00:34 PM
BTW this week looks like a bad week.


WiiWare

LIT (WayForward Technologies, 1 player, Rated E10+ for Everyone 10 and Older—Violence, 800 Wii Points): Dark creatures have taken over Jake's high school, and it's up to you to guide him through each classroom in order to be reunited with his girlfriend Rachael. Existing light sources must be used smartly to create bridges of light for Jake to cross. One false step and Jake gets pulled into the darkness. Along the way he'll encounter twisted versions of his school's faculty, which must be battled in order to advance. LIT is a horror/puzzle game that requires the Wii Remote™ and Nunchuk™ controllers. It contains 30 levels, five boss battles, replay modes and several unlockables, including multiple endings, Dark Mode timed challenges and an unlockable character.

Virtual Console

Wolf of the Battlefield™: MERCS (SEGA GENESIS, 1 player, Rated E10+ for Everyone 10 and Older—Mild Violence, 800 Wii Points): Following a rash of terrorism outbreaks and increasing opposition from guerilla fighters, the U.S. government has decided to hire a group of professional mercenaries to undergo secret missions, battling through enemy lines to go where no ordinary soldier would dare to go. Based on the popular arcade game, the SEGA GENESIS version of MERCS lets you play as a MERC and also adds an original mode, allowing players to choose from five different characters. Take no prisoners as you shoot, drive jeeps and tanks, and clash against huge bosses to accomplish your mission.

How exactly is this a bad week?
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on February 10, 2009, 03:43:29 AM
See Ian's post on Mercs (Mercs is awesome but 1 player only sucks), and LIT is a trial and error type of game with a lot of little frustrations with trial and error on top of that.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on February 10, 2009, 08:55:40 PM
See Ian's post on Mercs (Mercs is awesome but 1 player only sucks), and LIT is a trial and error type of game with a lot of little frustrations with trial and error on top of that.

I'm actually enjoying LIT a lot. It's got trial and error, yes, but I still find it fun and challenging.
'Course, I grew up with a lot of trial and error games and games where there was twisted nonsensical logic involved so maybe I've acquired a taste for it. Plus it's only eight bucks.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on February 16, 2009, 09:09:09 AM
Not a very exciting week.

WiiWare:  Evasive Space (1,000 pts.)
VC:  Life Force (NES, 500 pts.)

However, this next bit is intriguing.

Quote
In other news, the Wii-kly Update has a fun surprise coming soon for all our fans. We can't tell you the secret just yet but maybe we’ll offer you some hidden clues. From AZ to NC, if you’re a fan, your applause could rattle your walls, windows, door. You might enjoy this news whether you live in a brick house or Vanderbilt dorm. Even people living along Route 286 in rural Pennsylvania ought to be excited. It’ll feel like a bunch of birthday greetings and, really, who could ask for more? But that's about all we can say for now, so be sure to check future Wii-kly Updates.

What could it mean?  ???

Source:  Nintendo Press Room (http://press.nintendo.com/articles.jsp?id=17462)
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on February 16, 2009, 09:46:27 AM
Nice to see another Wiiware shooter but it looks pretty average, nothing new.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on February 16, 2009, 12:20:43 PM
It's a shooter without the shooting from what I've seen so far (or Kurukuru Kururin without the rotating stick).
Title: Re: Official Virtual Console Mondays Thread
Post by: decoyman on February 16, 2009, 12:25:28 PM
Hmm, intriguing news, vudu. What could it be? I honestly have no idea what those clues could mean...

Anyone have any ideas?
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on February 16, 2009, 12:28:00 PM
Life Force is extremely exciting.  The best NES co-op shooter IMO.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on February 16, 2009, 12:34:45 PM
DOOD, Evasive Space looks like an awesome HVS game, and 2-player co-op!

http://www.youtube.com/watch?v=c16jjxZ3pD0&feature=related
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on February 16, 2009, 12:44:24 PM
Hmm, intriguing news, vudu. What could it be? I honestly have no idea what those clues could mean...

Anyone have any ideas?

Commodore 64, if you look up those hints on a map it points to a town called Commodore and one of the team names it refers to is called the Commodores.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 16, 2009, 05:02:50 PM
There was a rumor this morning about Commodore 64 coming to the states.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on February 17, 2009, 12:40:48 AM
I'd be down with some C64 action. I never played it so I would love to try some.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on February 23, 2009, 12:06:20 PM
wiiware onslaught 1000 points

VC: Last Ninja , International Karate,  Pitstop II all VC games are C64 and 500 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on February 23, 2009, 12:21:41 PM
So, can we get an FC thread for it now?
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on February 23, 2009, 01:36:45 PM
5 bux for a C64 game??  Psshaaw!
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on February 23, 2009, 04:57:24 PM
Come on, Nintendo, I'll buy at least $50 worth of Wii points right away if you just give me the storage solution!
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on February 23, 2009, 05:13:19 PM
You could do it like the rest of us and just throw the games you aren't playing currently at the SD card.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on February 23, 2009, 05:37:51 PM
I do that, and I probably will end up making space for Onslaught, but there are a bunch of things that I want to play but aren't worth it to me to delete things to make room for them. As my signature says I have over 80 VC & WiiWare games but I only have room for about a dozen of them on my Wii. Part of the appeal of these is that I can just be sitting here and say "I feel like playing Donkey Kong Country 2" and be playing it in less than a minute, and having to go into the menus and swap things around takes away from that. They've already said that it's coming, I just want to know when. Even if I have to wait a while for it I want to have a date that I can obsess over.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on February 23, 2009, 08:39:16 PM
I thought they already said it would be in Spring. If rumblings are to be believed possibly as early as February (not much longer there).

I want to get Onslaught and maybe try Last Ninja once I get some room available.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on February 27, 2009, 03:19:18 PM
Looks like Hudson Soft has changed their mind and decided to support the VC in North America again. Their website has Bomberman '94 listed as a March release (along with Detana!! Twinbee from Konami).
http://vc-pce.com/usa/e/index.html
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on February 27, 2009, 03:38:24 PM
Why would anyone want Bomberman '94 when Bomberman Blast is available?
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on February 27, 2009, 04:35:04 PM
Why would anyone want Bomberman '94 when Bomberman Blast is available?

yeah, that is pretty LAME
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on February 27, 2009, 04:57:16 PM
At least it's a sign that they haven't given up on the VC here though.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on February 27, 2009, 07:41:54 PM
Quote
Why would anyone want Bomberman '94 when Bomberman Blast is available?

Bomberman Blast uses polygons with a fixed camera view.  Bomberman '94 uses SPRITES!  The appeal is obvious. :)
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on February 27, 2009, 08:14:42 PM
Quote
Why would anyone want Bomberman '94 when Bomberman Blast is available?

Bomberman Blast uses polygons with a fixed camera view.  Bomberman '94 uses SPRITES!  The appeal is obvious. :)

Maybe its my nostalgia monster again, but movements with sprites feel better than 3-D models. But the Wi-Fi is what sells the WiiWare one.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on February 27, 2009, 09:04:32 PM
Bomberman '94 is 700 points instead of 600 because it's an import title. This is the TurboGrafx-16 version of the game, which was never released outside of Japan (though it was ported to the Genesis as "Mega Bomberman").
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on February 27, 2009, 10:15:58 PM
Interesting. I did not know that. I don't remember which ones I played when I was young. The Bomberman series was one of the popular rental games we got from time to time se we played several different ones on the NES and SNES.

Weekends upon us, anyone have Monday predictions?
Will we get more C64 games?
I have no idea what to expect, though there are a lot that I would love to see.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on February 27, 2009, 11:49:29 PM
There are about 15 Commodore 64 games out in Europe and not North America, so those alone are a lot of choices. Not to mention "Skate or Die!" and "Devil World" for the NES and "Mario's Super Picross" for the SNES. Not sure what we will get, but there are lots of titles Nintendo can choose.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on March 02, 2009, 08:50:19 AM

March 2, 2009

In like a lamb and out like a lion, or vice-versa? Whether March finds you digging out from a late-winter blizzard or reeling in the spring thaw, the fun is both mild and wild at the Wii™ Shop Channel. Even the littlest lambs in your household can take part in a cool new family-friendly WiiWare™ game, while strategy-loving gamers will be roaring like lions as they battle evil foes in a classic Virtual Console™ title.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare™

Family & Friends Party (Gammick Entertainment, 1-8 players, Rated E for Everyone, 1,000 Wii Points): Have fun with all your friends and family as you take on some very exciting challenges. This is an interactive board game for as many as eight players of all ages. The goal is to be the first to complete a series of challenges. During each turn, a challenge will be played by one or two players per team depending on the type of challenge you've been given. (Other players on your team can still help and support you). There are six different "Single" challenges that must be played cooperatively by members of the same team. Family & Friends Party can also suggest "Versus" challenges, which must be played competitively by all teams at the same time.

Virtual Console™

Ogre Battle™: The March of the Black Queen™ (Super NES™, 1 player, Rated E for Everyone, 800 Wii Points): It's up to you to defeat the Empire. It's been nearly a quarter of a century since the Zetegenian Empire first conquered the Kingdoms of Zenobia with a wrath of fear and bloodshed. You are the leader of a band of rebels who've fought to preserve the last shred of honor in this desperate time of treachery. Manage the ranks of a full-blown rebel army, complete with hundreds of characters, magic items, weapons and mystical Tarot cards. You must succeed in ousting the evil usurpers-your fate, and that of the entire population, depends on it.



BUY OGRE BATTLE!!
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on March 02, 2009, 10:21:17 AM
I'm definitely getting Ogre Battle.

I've been wondering if Nintendo will ever release Majora's Mask on VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on March 02, 2009, 10:24:35 AM
I think they may have issues with expansion pack games since N64 games have to be reworked the most also I heard Nintendo is having issues porting SNES games with the Super FX chip in them.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on March 02, 2009, 10:39:17 AM
Hmm well that sucks.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on March 02, 2009, 12:20:14 PM
Ogre Battle!  **** YES!  SOLD...in a few weeks when I get paid and can afford it.   ;)

Truth be told, while I like the concept of the original Ogre Battle and the stuff it pioneered for the series I don't really like the game all that much.  I'll buy it anyway because maybe I'll like it better now than I did back in the SNES days (when the ludicrously difficult-to-manage Reputation meter just caused me to quit playing shortly after the Pogram Forest level).

But the main reason I'm buying this is to hopefully prod Square-Enix to release the other Ogre Battle games over here, particularly Ogre Battle 64 (my favorite game in the series by far).
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 03, 2009, 07:13:52 AM
I just won Ogre Battle 64 on eBay and have been loving it to death.
I'll get this as well on my next D/L spree. Since I left my N64 at my folks house for a couple of weeks so my sister could play Harvest Moon I'll need a new Ogre Battle to tide me over 'till I get it back.

I'd buy Ogre Battle 64 if I came to VC just to support the series and hopefully convince Square to let Quest make another one.

WiiWare was sadly 'meh' again.
Title: Re: Official Virtual Console Mondays Thread
Post by: SirSniffy on March 03, 2009, 12:04:50 PM
I would so plunk down up to $20 if Ogre Battle 64 came to the VC...that is the only U.S. released one that I do not own, and have not played.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 03, 2009, 04:51:31 PM
I snagged it for $30 on eBay ($26 + $4 shipping).
There are copies appearing on there all the time. I was surprised at the number of them being listed.
In fact, with the economy in the States floundering I'll bet a number of people are willing to sell old games to earn a penny or two. Keep an eye on eBay.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on March 04, 2009, 05:15:07 AM
I still own my copy of Ogre Battle 64 and my Nintendo 64 to run it.  But my TV's input jacks are completely full between my DVD player; Wii; computer; and PS2 so I have nowhere I could put my N64 even if I wanted play it.  Plus, if it gets put on Wii I can play the game with a wireless controller in component video.

Hopefully, this is a sign that Square-Enix is thinking about putting more of their lesser-known stuff out there.  Wasn't Tactics Ogre: Let Us Cling Together released in Japan as well?  Sadly, I highly doubt we'll get that one, as S-E would have to localize it since I'm not sure if the Playstation version ever made it over here.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caterkiller on March 04, 2009, 03:50:07 PM
Any word on Star Fox? Has the ESRB rated it yet?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 04, 2009, 04:20:05 PM
Any word on Star Fox? Has the ESRB rated it yet?

I don't expect to see that one this generation. Games that used the Super FX Chip or the Expansion Pak were reportedly do not emulate well so we may never see them.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on March 04, 2009, 05:04:53 PM
I wonder what the problem is, I've played Star Fox in emulation through the Homebrew Channel and it seemed to run just fine, Yoshi's Island too.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on March 04, 2009, 05:17:02 PM
That's because the emulator programmers put the time in to figure it out.  Nintendo probably hasn't bothered with it for VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: UltimatePartyBear on March 04, 2009, 05:20:03 PM
I'd guess Nintendo doesn't consider it worthwhile to develop Super FX support for such a small number of titles.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheYoungerPlumber on March 04, 2009, 10:29:08 PM
Why doesn't Nintendo leverage open source code here? They seem to do it for Wii drivers, etc. Are they afraid doing so would somehow legitimize illegal ROMs?

EDIT: To answer my own question: ZSNES is open source free but for x86 architectures only and under the GPL--not so useful for PowerPC architectures or commercial software. SNES9x is multi-platform, but is not "free". (Nintendo would have to pay royalties if they wanted to use that technology.)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on March 05, 2009, 04:28:01 AM
GPL is restrictive, you have to provide the sourcecode to anyone who asks and that could prove risky if they want to use Wii-specific trade secrets. Might even force them to opensource the whole Wii SDK if they want to use GPL code.
Title: Re: Official Virtual Console Mondays Thread
Post by: UltimatePartyBear on March 05, 2009, 12:00:11 PM
GPL is restrictive, you have to provide the sourcecode to anyone who asks and that could prove risky if they want to use Wii-specific trade secrets. Might even force them to opensource the whole Wii SDK if they want to use GPL code.

That's highly unlikely if the theory that each VC download includes the emulator is correct.  That makes each one clearly a standalone app.  Regardless, I'm sure ZSNES gets down and dirty with the assembly for all the important parts, so porting it to PowerPC wouldn't be any easier than starting from scratch.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on March 05, 2009, 12:40:22 PM
Yes but the SDK includes libraries that are most likely used in the coding of the emulator and you cannot use GPL code until all libraries and such are GPL too. Since the Wii doesn't really have an OS that acts as a hardware abstraction layer most of the hardware interface stuff is in the actual game code and anything in that code must be GPLed which would force a GPL release of the hardware interface stuff.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caterkiller on March 05, 2009, 03:53:56 PM
Curse you all and your negative technicle jargon!
Title: Re: Official Virtual Console Mondays Thread
Post by: TheYoungerPlumber on March 06, 2009, 01:51:01 AM
Negative? We're talking about why SuperFX support may be too tall an order for Nintendo. If Nintendo doesn't think they'll sell enough copies of SuperFX games to make it worth their while, of course they aren't going to pay for the R&D. I don't think anyone is criticizing anyone here, except perhaps the nature of GPL-licensed software.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on March 06, 2009, 05:08:50 AM
I don't see how it could be too expensive to be worth it if it's been done by people in their spare time who make no money off of it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on March 06, 2009, 08:59:56 AM
Not exactly major news but meet the new American Nintendo Points card.
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/41BEdqtgJeL.jpg)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on March 06, 2009, 11:22:08 AM
Looks the same here, apparently it was enough to dupe the stores who've market the regular 2000 points up to 25€ into selling this one at 20...
Title: Re: Official Virtual Console Mondays Thread
Post by: Caterkiller on March 06, 2009, 11:37:07 AM
Negative? We're talking about why SuperFX support may be too tall an order for Nintendo. If Nintendo doesn't think they'll sell enough copies of SuperFX games to make it worth their while, of course they aren't going to pay for the R&D. I don't think anyone is criticizing anyone here, except perhaps the nature of GPL-licensed software.

I know what you guys are talking about, what I was trying to say was that basicly everything you guys said was a negative because it prevents star fox from releasing again. Not that it is negative, that make sense kinda?
Title: Re: Official Virtual Console Mondays Thread
Post by: UltimatePartyBear on March 06, 2009, 03:43:31 PM
I don't see how it could be too expensive to be worth it if it's been done by people in their spare time who make no money off of it.

We're talking about hobbyists here.  People will spend thousands of dollars and hundreds of hours to do for fun things that could never be profitable, whether they're making console emulators, giant air cannons, or rocket-propelled model X-Wings.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on March 06, 2009, 04:04:10 PM
Time to derail the thread for a bit.

rocket-propelled model X-Wings.

I couldn't believe until I googled it. It sure has been a long time since I've browsed Gizmodo.

They are crazy. Not for building these things, but for having those crowds so close to get hit by falling debris, and in both instances (x-wing and y-wing) you could see that someone was about to get hit by something.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 09, 2009, 08:20:02 AM
Today's games (http://Http://press.nintendo.com/articles.jsp?id=17690)
For WW we have Gradius Rebirth for 1000 points.
On the VC we have Alex Kid:The Lost Stars costing 500 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheFleece on March 14, 2009, 07:59:33 AM
I came home and saw the Wii glowing. I figured it was another Mario Kart tournament or something and left it alone. I just turned on the system and checked the message and it's actually info about a World of Goo contest being run by Game Trailers- they're offering a good cache of goods too. Basically I think this is real cool news that I never would expect. Did anyone else catch this?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 14, 2009, 12:06:07 PM
I actually posted about this a few days ago in the world of goo thread.I don't think anybody saw it.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheFleece on March 15, 2009, 01:32:52 AM
I looked for the World of Goo thread and couldn't find it.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 15, 2009, 02:01:11 AM
Its on the second page currently in this forum...
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on March 15, 2009, 09:29:14 AM
Bit.Trip Beat will come out tomorrow with a price point of 600 Wii Points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 15, 2009, 07:12:39 PM
Bit.Trip Beat will come out tomorrow with a price point of 600 Wii Points.

I've heard some positive impressions concerning this game. I'm not sold on it yet though.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 16, 2009, 12:14:17 PM
Today's game (http://Http://press.nintendo.com/articles.jsp?id=17746)

Bit-trip-beat comes out for WW.It costs 600 points.
Summer Games 2 for the C64.It costs 500 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on March 16, 2009, 01:47:58 PM
Bit.Trip Beat is 312 blocks.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on March 16, 2009, 02:11:17 PM
any good?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 23, 2009, 01:44:07 PM
D Average go check out Wiiware-world.com I am sure they got a review up.

Todays games (http://Http://press.nintendo.com/articles.jsp?id=17827)
For WW we have Pop'Em  Drop'Em SAME GAME. It costs 500 points.
On the VC we have Bomberman '94 it costs 700 points. Detana Twin Bee is the next game.It costs 700 points.
It looks like it is Hudson Import week.
Title: Re: Official Virtual Console Mondays Thread
Post by: King of Twitch on March 23, 2009, 06:51:27 PM
It's also discussed in podcast 138
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 23, 2009, 08:56:52 PM
SameGame is a D/L for me and I especially like it because it looks like a good value for its price and its file size. I like having a smaller puzzle game on my Wii at all times for some quick action and this is about half the size of Maboshi.

I may get Bomberman down the line because I'd like some single player Bomberman to complement the WiiWare multiplayer-centric game.
Title: Re: Official Virtual Console Mondays Thread
Post by: BlackNMild2k1 on March 24, 2009, 10:41:59 PM
I just have a random question that I'm sure has been asked many times already.

Do you ever think Nintendo is gonna bring Arcade Originals to the VC?
I'm sure lots of arcade games pre '95 weren't more than 64mb in size.

I think it would be interesting to see things like Dragons Lair & Gauntlet be released for it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 24, 2009, 10:45:47 PM
I just have a random question that I'm sure has been asked many times already.

Do you ever think Nintendo is gonna bring Arcade Originals to the VC?
I'm sure lots of arcade games pre '95 weren't more than 64mb in size.

I think it would be interesting to see things like Dragons Lair & Gauntlet be released for it.

It would be nice but I have a feeling that XBLA would have a better chance of doing that.
Though, wasn't the Neo Geo technically an arcade machine though? My friend has one and he changes out the boards with different games he plays.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on March 24, 2009, 10:50:13 PM
Sorta. The game cartridges for Neo Geo were literally the same ones used in arcade machines. That is why they looks exactly the same as the arcade version and also cost $200 each.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 24, 2009, 10:54:34 PM
So then can the Neo-Geo be considered an arcade platform on the VC? Because then it could possibly lead to other arcade makers like Sega or Namco to release their arcade games on the service.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on March 25, 2009, 03:42:26 AM
Well, the NG is a specific platform and it has a specific input device unlike arcade cabinets where everything can have a different input.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 25, 2009, 06:01:26 AM
So you wouldn't call it a brand of arcade consoles? Or is that a poor way of looking at them? I always figured that each company had their on arcade standard like how Nintendo has Wii and Microsoft has XBox. Like wasn't another arcade type called the Triforce and it was co-developed by Namco Sega and Nintendo using Gamecube tech? I get the feeling I've completely misunderstood this matter.
Title: Re: Official Virtual Console Mondays Thread
Post by: BlackNMild2k1 on March 25, 2009, 06:50:23 AM
Lots of different arcade games are based off of different architectures. Sometimes there are arcade boards that are based off of the current consoles, but that's usually to help make porting it to the console that much easier down the line.

NeoGeo had their console that was basically the same as as their arcade board, and that was so they could bring their arcade games home.

Lots of arcade games were made using beefed up game boards that were based on PS2 so games could be down ported easily.
Sega made F-Zero AX on an arcade board (tri-force) that was based on the GC so that they could bring the game home - F-Zero GX.

There are so many different arcade boards out there, that each game that was going to be an Original would need a ROM dump on an emulator made for that specific game. That shouldn't be too much of a problem since each VC game comes with its own emulator attached.- which is why there is no NES channel or SNES channel or Genesis Channel
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on March 25, 2009, 08:12:49 AM
Hell, MAME can do it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on March 25, 2009, 09:59:14 AM
Wii and DSi Channel has been down for about 5 hours just checked and it's still down. Maybe they are coinciding something with Iwata's keynote today.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on March 25, 2009, 11:23:39 AM
Wii and DSi Channel has been down for about 5 hours just checked and it's still down. Maybe they are coinciding something with Iwata's keynote today.

If it comes back up with New Super Mario Bros 2 on WiiWare, I will forgive them all their transgressions in 2008.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 25, 2009, 01:28:41 PM
Flames as you might of heard.There was a new update.The SD card channel.The limit on SD cards are now 32 gig. Oh Matt from IGN said that Super Punch Out is coming Monday.
Title: Re: Official Virtual Console Mondays Thread
Post by: Luigi Dude on March 25, 2009, 01:43:33 PM
Kind of funny how everyone was just talking about the possibility of Arcade games hitting the Virtual Console earlier today and now Nintendo has just released a new Arcade section on the Virtual Console right NOW.

This should make things more interesting.
Title: Re: Official Virtual Console Mondays Thread
Post by: BlackNMild2k1 on March 25, 2009, 02:03:35 PM
Kind of funny how everyone was just talking about the possibility of Arcade games hitting the Virtual Console earlier today and now Nintendo has just released a new Arcade section on the Virtual Console right NOW.

This should make things more interesting.
You ask and you shall recieve....?

Well more like plead and beg for most of the last two years.... but whatever it takes... right guys?

Guess we better start throwing temper tantrums about the next thing we want for Wii so that we can have it some time in 2011...
Whats next? HD upscaling? Light gun games to VC? Larger VC/WiiWare game sizes? Netflix on Wii?

maybe I should start a poll.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 25, 2009, 03:59:45 PM
Kind of funny how everyone was just talking about the possibility of Arcade games hitting the Virtual Console earlier today and now Nintendo has just released a new Arcade section on the Virtual Console right NOW.

This should make things more interesting.
You ask and you shall recieve....?

Well more like plead and beg for most of the last two years.... but whatever it takes... right guys?

Guess we better start throwing temper tantrums about the next thing we want for Wii so that we can have it some time in 2011...
Whats next? HD upscaling? Light gun games to VC? Larger VC/WiiWare game sizes? Netflix on Wii?

maybe I should start a poll.

I want a Virtual Console DOS/PC section so that we can get old LucasArts, Apogee and Epic games. SCUMM engine FTW. Plus Crystal Caves and Commander Keen were great as well.

Also, we are already getting Netflix via disk sometime soon. That's probably the best well get considering the Wii's space issues.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_DrewMG on March 25, 2009, 04:02:04 PM
What arcade games are you guys looking forward to?

Me, I'm hoping to get:

Blue Print
Super Off Road
Gorf
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 25, 2009, 04:16:04 PM
I'd love me some Super Off Road.
The Star Wars arcade games would be nice.
Ms. Pac-man would be good as well.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on March 25, 2009, 04:44:35 PM
WOOHHOOO

This opens the door to so many great On Rail Shooters. Some of the arcade ones are great.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 25, 2009, 04:46:55 PM
Man I haven't thought about arcade games in a while.
Of the top of my head I want The TMNT Arcade game,X-men, The Simpsons.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 25, 2009, 04:48:30 PM
A lot of arcade games I can recall are 3D and probably larger than the 40 meg limit. Now that there is a storage solution I wonder if the will get to see this limit raised since people have access to 32gb cards now.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on March 25, 2009, 07:29:42 PM
Also, we are already getting Netflix via disk sometime soon. That's probably the best well get considering the Wii's space issues.

Is that official? Last time I checked it was only rumored (something Netflix was seeing if people would be interested in via survey). I haven't seen any confirmation yet from Nintendo or Netflix.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on March 25, 2009, 08:23:22 PM
Man I haven't thought about arcade games in a while.
Of the top of my head I want The TMNT Arcade game,X-men, The Simpsons.

Epic Win. I would love all those games, especially THE SIMPSONS. I don't think that was ever released on any game console or ported ever. That would be great.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 25, 2009, 08:27:12 PM
Also, we are already getting Netflix via disk sometime soon. That's probably the best well get considering the Wii's space issues.

Is that official? Last time I checked it was only rumored (something Netflix was seeing if people would be interested in via survey). I haven't seen any confirmation yet from Nintendo or Netflix.

Was it just a poll? I thought it was a leaked piece of info from inside the company.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on March 25, 2009, 08:45:05 PM
http://www.joystiq.com/2009/03/20/survey-proposes-netflix-service-for-wii/

It's basically a survey to see if people would want Netflix on their Wii. I haven't seen anything to confirm that it will actually happen though.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on March 25, 2009, 10:05:35 PM
Epic Win. I would love all those games, especially THE SIMPSONS. I don't think that was ever released on any game console or ported ever. That would be great.

Acutally, it received a PC port.  I have it.  ;D  Unfortunately, it's on a 5" floppy, so I can't play it.  :(

Paging easy joke, easy joke to reply 2704.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on March 25, 2009, 10:30:13 PM
It also got a Commodore 64 port, although I heard it was pretty crappy.

There is also the fact that Electronic Arts (current holders of The Simpsons video game license) and Konami (which developed and published the arcade game) would have to reach some kind of deal.
Title: Re: Official Virtual Console Mondays Thread
Post by: Spinnzilla on March 27, 2009, 11:24:34 AM
http://www.nintendoeverything.com/?p=13099

MAJORA'S MASK IS HEADING TO JAPANESE VC!!!

hopefully we're next.
Title: Re: Official Virtual Console Mondays Thread
Post by: decoyman on March 27, 2009, 12:25:11 PM
Oh, awesome. :D I am so up for some Majora's Mask action! :D
Title: Re: Official Virtual Console Mondays Thread
Post by: TheFleece on March 27, 2009, 12:33:23 PM
I never played it and it's a real big shame. I would absolutely love to play Majora's Mask!
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on March 27, 2009, 12:53:49 PM
So Nintendo must have resolved their expansion pak issues, hopefully soon they'll get over their Super FX problems.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 27, 2009, 02:01:02 PM
I notice the game is 1200 points. I don't remember what the standard price for N64 games is but is that the same or more?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 27, 2009, 02:02:17 PM
1000 points is the standard price for N64 games.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on March 27, 2009, 02:07:42 PM
Remember in Japan the prices vary between games with more popular games getting higherprices instead of flat prices for each system.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on March 27, 2009, 02:10:05 PM
Smash Bros was also 1,200 points in Japan.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 27, 2009, 02:34:42 PM
I was wondering if they would raise the price because of the extra work needed to get expansion pack games running on the VC if that rumor was true.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on March 27, 2009, 02:44:25 PM
Meh, I wish I could get excited. I never liked Majora's Mask, the only time thing ruined it for me.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 30, 2009, 02:26:54 PM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=17874)
Todays games are Bonsai Barber on WW and it costs 1000 points.
On the VC we have Super Punch Out!! and it costs 800 points.

Have fun with Super Punch Out!!
Title: Re: Official Virtual Console Mondays Thread
Post by: decoyman on March 30, 2009, 02:48:39 PM
TJ Spyke, if you can get over the time thing, you'll get to experience arguably the most "mature" (as in emotionally mature) Zelda there's ever been. The side quests in this one are comparable in intensity and enjoyment with the main quest.

If that doesn't do it for you, UFOs! In a Zelda game!! :P
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on March 30, 2009, 02:52:33 PM
TJ Spyke, if you can get over the time thing, you'll get to experience arguably the most "mature" (as in emotionally mature) Zelda there's ever been. The side quests in this one are comparable in intensity and enjoyment with the main quest.

If that doesn't do it for you, UFOs! In a Zelda game!! :P

Shoving a sword through Ganon's head is far more mature.
Title: Re: Official Virtual Console Mondays Thread
Post by: decoyman on March 30, 2009, 02:54:37 PM
Shoving a sword through Ganon's head is far more mature.

lol, I suppose there's that...
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on March 30, 2009, 03:00:10 PM
I've already got SPO on Fight Night, but I'm buying it again!
Title: Re: Official Virtual Console Mondays Thread
Post by: Sarail on March 30, 2009, 08:09:21 PM
Hah, I got as far as Dragon Chan in Super Punch-Out! today.  Didn't play for long, primarily because of college papers to write, but wow...SPO is much more difficult than the original game.  Good stuff!
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on March 31, 2009, 09:50:20 AM
Hah, I got as far as Dragon Chan in Super Punch-Out! today.  Didn't play for long, primarily because of college papers to write, but wow...SPO is much more difficult than the original game.  Good stuff!

Not bad.  I made it to Super Macho Man and was absolutely obliterated!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 02, 2009, 04:21:20 AM
So I was looking around vc-reviews and they have updated the site.It is now called nintendolife.com there are tabs at the top that goes to the coresponding areas of the site such as Retro and DSiware. Just thought I would give you guys a heads up.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on April 02, 2009, 04:39:43 AM
NintendoLife is the parent site for WiiWare World and VC-Reviews. I figured that one of these days they would pull all the sites back together. I thought it was getting ridiculous with their talks of having a separate site for DSiWare as well.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on April 02, 2009, 11:29:47 AM
I like the new look.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 13, 2009, 08:54:13 AM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=18107)
For DSiware we have Mixed Messages it costs 500 Nintendo DSi points.
Master of Illusion Express:Shuffle Games for 200 DSi points.
On Wiiware we have Party Fun Pirate for 500 points.
On the VC we have Pitfall:The Mayan Adventure on the Genesis for 800 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on April 13, 2009, 10:01:22 AM
No bubble bobble plus makes me a sad panda.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on April 13, 2009, 11:12:37 AM
Today's VC and WIiWare release proves the assertion that Nintendo doesn't know what the hell they're doing when they release these games.  Party Fun Pirates?  Now is not the time to play nice with pirates.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on April 13, 2009, 11:42:29 AM
Blame Tomy. The game's called Pop-Up Pirate! in PALland and is pretty much russian roulette.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on April 13, 2009, 06:51:58 PM
No Star Fox, but they will release the same crappy Pitfall game on two different systems.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 13, 2009, 10:58:32 PM
This weeks VC release is important for the fact that it is the first time Activision has supported it and only the second western publisher to support it (after Interplay). Hopefully others like Midway and Electronic Arts follow suit.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on April 13, 2009, 11:09:34 PM
How many non-licensed games do those companies have that they could put on the system? Weren't a lot of their old fare licensed? And I'm not counting N64 games since Nintendo seems to hate releasing even their own N64 titles on it.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 13, 2009, 11:15:16 PM
Midway alone has tons of games. Besides all the Mortal Kombat games (which Midway promised to release on the VC way back in March 2007, there are also tons of arcade games from them. Take a look at any of the Midway Arcade Treasures games for a good list. I know there are people who would also like to play EA's Mutant League Football and Mutant League Hockey games.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on April 20, 2009, 08:14:18 AM
DSi
Dr. Mario Express (Nintendo, 1 player, Rated E for Everyone, 500 Nintendo DSi Points™)
Master of Illusion Express: Deep Psyche (Nintendo, 1 player, Rated E for Everyone, 200 Nintendo DSi Points)

WiiWare
CRYSTAL DEFENDERS R1 (SQUARE ENIX, 1 player, Rated E for Everyone – Mild Fantasy Violence, 800 Wii Points™)

Virtual Console
Wonder Boy III: Monster Lair (Sega Genesis, 1-2 players, Rated E for Everyone – Mild Cartoon Violence, 900 Wii Points)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on April 20, 2009, 08:36:55 AM
Whew, having the Swords & Soldiers interview show up on the Nintendo Channel made me worry you'd get that this week but all you got is a game that you can get in a pack with its two sequels on XBLA for 2$ more.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on April 20, 2009, 08:42:53 AM
Apparently the 360 version got bad reviews, because it's shallow and it's a mobile game(which is true).
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 20, 2009, 05:47:00 PM
Where the hell are Super Smash Bros. and The Legend of Zelda: Majora's Mask?
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on April 20, 2009, 06:38:00 PM
Where the hell are Super Smash Bros., Stunt Race FX and The Legend of Zelda: Majora's Mask?

Fixed.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on April 20, 2009, 07:25:31 PM
I wouldn't count on seeing Stunt Race FX. It didn't really make a splash back in the day and it has aged like a dirty sock.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 20, 2009, 07:57:12 PM
Also, my point was both of those games have come out in Japan (and one in PAL regions) but not here yet. Hell, Japan has had SSB for several months.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on April 21, 2009, 10:27:23 PM
I wouldn't count on seeing Stunt Race FX. It didn't really make a splash back in the day and it has aged like a dirty sock.

Since when do they care about original sales numbers? They sell Turbographx-16 games, for crying out loud.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on April 21, 2009, 11:02:58 PM
Since when do they care about original sales numbers? They sell Turbographx-16 games, for crying out loud.
Nintendo might care, considering they have released very few of their lessor-known titles. But the biggest reason is that the game hasn't aged very well. If it does get released on the service it will be after they run out of good games.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on April 22, 2009, 05:05:24 PM
Since when do they care about original sales numbers? They sell Turbographx-16 games, for crying out loud.
Nintendo might care, considering they have released very few of their lessor-known titles. But the biggest reason is that the game hasn't aged very well. If it does get released on the service it will be after they run out of good games.

Kirby 64 didn't sell well to my recollection.

Why are we down to one game each on WW and VC? We used to get 3 a week. DSi Ware is not a good enough excuse. It may be their reason, but it is not a good excuse.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 22, 2009, 05:20:42 PM
Kirby 64 didn't sell well to my recollection.

The game sold 1.07 million copies just in Japan.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on April 22, 2009, 05:26:19 PM
Kirby 64 didn't sell well to my recollection.

The game sold 1.07 million copies just in Japan.

I must be thinking of a different Kirby game then. Though Kirby 64 did come out near the end of the system's life. But then, a lot of Kirby games do come out near the end of a system's life.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 22, 2009, 07:19:29 PM
I must be thinking of a different Kirby game then. Though Kirby 64 did come out near the end of the system's life. But then, a lot of Kirby games do come out near the end of a system's life.

Indeed:

Kirby's Adventure came out on the NES in 1993, 2 years after the SNES was already out
Kirby Super Star came out on the SNES in 1996, in North America it actually came out about 1 week before the N64 launches
Kirby's Dream Land 3 came out on the SNES in 1997, in North America it came out 14 months after the N64 launched
Kirby 64: The Crystal Shards came out on the N64 in 2000

So all 4 of the mainline Kirby games released on consoles have come in very late in the systems lifespan.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on April 22, 2009, 09:25:27 PM
Nintendo might care, considering they have released very few of their lessor-known titles.
Kirby 64 didn't sell well to my recollection.
I just said "very few", I didn't say "none". Also, although each individual Kirby game might not sell very well, it is a long-running series and isn't something I'd call lessor-known. It may not be so popular, but it is still known.

Kirby games are awesome. I am sad they did not sell well as I still want Kirby's Dream Land 3, but I don't want to pay $40 for it.

Why are we down to one game each on WW and VC? We used to get 3 a week.
With WiiWare, I think they should stick with one or two games per week. Since they are new titles, they need to be in the spotlight to be appealing. With the VC, they should go back to 3 games a week. With the amount of systems supported and the possibility of even more, they could easily find three worthwhile games to release each week for many years to come.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on April 23, 2009, 03:44:36 AM
Why are we down to one game each on WW and VC? We used to get 3 a week. DSi Ware is not a good enough excuse. It may be their reason, but it is not a good excuse.

Probably a lack of releasable WW games. Remember, the 2 per week speedup was during the christmas period and I wouldn't be surprised if they simply had more game releases to go through then.

With WiiWare, I think they should stick with one or two games per week. Since they are new titles, they need to be in the spotlight to be appealing. With the VC, they should go back to 3 games a week. With the amount of systems supported and the possibility of even more, they could easily find three worthwhile games to release each week for many years to come.

VC games end up on the same "new releases" screen as WW games, three VC games and one WW game per week would mean last week's releases are pushed off that page completely.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on April 27, 2009, 08:48:12 AM

Nintendo DSiWare
Clubhouse Games Express: Card Classics (Nintendo, 1-8 players, Rated T for Teen - Simulated Gambling, 500 Nintendo DSi Points™)
Paper Airplane Chase™ (Nintendo, 1-2 players, Rated E for Everyone, 200 Nintendo DSi Points)

WiiWare
Cocoto Platform Jumper (Neko Entertainment, 1-4 players, Rated E for Everyone - Mild Cartoon Violence, 700 Wii Points)

Virtual Console
Nobunaga's Ambition (Super NES, 1-8 players, Rated E for Everyone - Violent References, 800 Wii Points)

NOOOOOOOOOOOOO not another cocoto game, where is bubble bobble plus :(.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on April 27, 2009, 08:49:40 AM
See? WiiWare is getting platformers, just as you guys wanted!
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on April 27, 2009, 10:03:19 AM
Hahaha, I like your sense of humor KDR.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on April 27, 2009, 11:39:27 AM
Another subpar Monday release... I'm waiting for Majora's Mask.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 27, 2009, 11:46:12 AM
WTF Nintendo? Japan has had Super Smash Bros. for 3 freaking months, Japan and Europe have both had The Legend of Zelda: Majora's Mask for several weeks, and you give us some obscure SNES game?
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on April 27, 2009, 12:13:57 PM
WTF Nintendo? Japan has had Super Smash Bros. for 3 freaking months, Japan and Europe have both had The Legend of Zelda: Majora's Mask for several weeks, and you give us some obscure SNES game?

Well to be fair it appears that obscure SNES game is a quality game, though it still is a lame week. Looks more and more likely that Majora's Mask is being saved for the 300th VC title. And Bubble Bobble not being released yet is completely inexcusable. 
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on April 27, 2009, 01:25:56 PM
another meaningless monday
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on April 27, 2009, 04:38:25 PM
Another *manic* monday
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on April 27, 2009, 06:01:04 PM
Ah...the infamous Cocoto Platform Jumper.  James is going to have a field day after this after making fun of it in RFN 103.

Yet another week of VC/WW releases I don't care about.  Let the good times roll, Nintendo!  You're saving me money in this recession!
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on April 27, 2009, 06:07:59 PM
Ah...the infamous Cocoto Platform Jumper.  James is going to have a field day after this after making fun of it in RFN 103.

Yet another reason why we need "James Jones Box Hunter 2". Episode 103 forevar!
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on May 04, 2009, 09:03:18 AM
Nintendo DSiWare
Animal Crossing Calculator (Nintendo, 1 player, 200 Nintendo DSi Points™)
Animal Crossing Clock (Nintendo, 1 player, 200 Nintendo DSi Points)

WiiWare
Penguins & Friends - Hey! That's My Fish! (Gammick Entertainment, 1-4 players, Rated E for Everyone, 800 Wii Points™)

Virtual Console
Tower Toppler™ (Commodore 64, 1 player, Rated E for Everyone, 500 Wii Points)
Title: Re: Official Virtual Console Mondays Thread
Post by: Nemo on May 04, 2009, 10:44:24 AM
Weak showing.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on May 04, 2009, 10:48:57 AM
2 bucks each for an AC calculator, and an AC clock??? Nintendo's version of horse armour.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_DrewMG on May 04, 2009, 11:42:58 AM
Hey - That's My Fish!
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on May 04, 2009, 12:20:29 PM
Wow, lots of crap today. Seriously, Penguins and Friends? ::roles eyes::
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on May 04, 2009, 04:16:21 PM
Nintendo DSiWare
Animal Crossing Calculator (Nintendo, 1 player, 200 Nintendo DSi Points™)
Animal Crossing Clock (Nintendo, 1 player, 200 Nintendo DSi Points)

WiiWare
Penguins & Friends - Hey! That's My Fish! (Gammick Entertainment, 1-4 players, Rated E for Everyone, 800 Wii Points™)

Virtual Console
Tower Toppler™ (Commodore 64, 1 player, Rated E for Everyone, 500 Wii Points)

was i the only one that thought the bolded text read something else?
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on May 04, 2009, 04:32:16 PM
Wow, lots of crap today. Seriously, Penguins and Friends? ::roles eyes::

Come on now GP, don't judge it until you've at least tried it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Peachylala on May 04, 2009, 06:42:56 PM
The NA VC is now my number one reason NoA is clueless.

Second was their GCN commericals. ;D
Title: Re: Official Virtual Console Mondays Thread
Post by: jakeOSX on May 04, 2009, 06:47:53 PM
i think there is something big in the AC announcements.

the alarm can use your town's song. this means that DSiWare games can talk to DS games. Pre-existing DS games, not just ones that are designed for that.

especially in the case of AC, i think this has potential. Whether that will ever show up? who knows.

for example. Imagine having 'tag' mode (or whatever AC called it, it was Bark mode on Nintendogs) as a stand alone program. so i don't have to have AC with me, i can still interact and then load it later.

same thing with trading pokemon, or selling coke (err, virtual coke on Chinatown wars, not the real stuff...)

Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 04, 2009, 07:18:41 PM
Actually, this Penguins & Friends doesn't sound half bad. IGN gave it a 5.5 (http://wii.ign.com/articles/979/979172p1.html), but the complaints were all about the presentation, they said the actual gameplay was pretty fun. It really could have used Wi-Fi, though. If it were 500 instead of 800 I'd go buy it right now, but it still makes my list and I can definitely see myself buying it down the road.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on May 04, 2009, 10:25:00 PM
Wow, lots of crap today. Seriously, Penguins and Friends? ::roles eyes::

Come on now GP, don't judge it until you've at least tried it.

I throw Happy Penguin and Pals into the garbage pile because of the name. A name like that will not touch my game list!
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 04, 2009, 11:57:42 PM
Chew Man Fu is a game that has a ridiculous name that in combination with it's obscurity might convince you to ignore the game, but it is in my opinion the best TG-16 game on the VC. Can someone explain to me why I've decided to defend Penguins & Friends so vigorously?

Also, Pool Revolution: Cue Sports is great fun if you have someone to play it with online.
Title: Re: Official Virtual Console Mondays Thread
Post by: UltimatePartyBear on May 05, 2009, 01:06:27 PM
Can someone explain to me why I've decided to defend Penguins & Friends so vigorously?

You have a penguin fetish.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 06, 2009, 02:09:34 AM
Can someone explain to me why I've decided to defend Penguins & Friends so vigorously?

You have a penguin fetish.

Why are we talking in spoiler tags? It feels like everyone's whispering for no good reason.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 06, 2009, 08:47:08 AM
Can someone explain to me why I've decided to defend Penguins & Friends so vigorously?

You have a penguin fetish.

Why are we talking in spoiler tags? It feels like everyone's whispering for no good reason.
It is because spoiler tags are great! It seems we are talking about something spoilerific but we are not.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on May 06, 2009, 09:54:25 AM
Can someone explain to me why I've decided to defend Penguins & Friends so vigorously?

You have a penguin fetish.

Why are we talking in spoiler tags? It feels like everyone's whispering for no good reason.
It is because spoiler tags are great! It seems we are talking about something spoilerific but we are not.

its a secret to everyone
Title: Re: Official Virtual Console Mondays Thread
Post by: rbtr on May 06, 2009, 12:41:18 PM
the alarm can use your town's song. this means that DSiWare games can talk to DS games. Pre-existing DS games, not just ones that are designed for that.

Actually, I think that you can only program in a "town song", with presumably that same frog interface. 
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on May 11, 2009, 08:55:27 AM
Nintendo DSiWare
Real Soccer 2009 (Gameloft, 1-4 players, Rated E for Everyone, 800 Nintendo DSi Points™)

WiiWare
Family Pirate Party (Aksys Games, 1-4 players, Rated E 10+ for Everyone 10 and Older – Mild Cartoon Violence and Suggestive Themes, 500 Wii Points™

Virtual Console
Galaxy Force II (Sega Genesis, 1 player, Rated E for Everyone – Fantasy Violence, 800 Wii Points
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 11, 2009, 11:20:19 AM
Yay, no S&S for the US before it hits Europe (if the announcement was accurate).
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 11, 2009, 02:15:06 PM
Is there a Galaxy Force 1? I don't remember one any time recently coming out.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 11, 2009, 06:35:07 PM
Is there a Galaxy Force 1? I don't remember one any time recently coming out.
Not on the VC there isn't. Weird.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 11, 2009, 06:38:51 PM
Is there a Galaxy Force 1? I don't remember one any time recently coming out.
Not on the VC there isn't. Weird.

Was the first even on a system that is supported by the VC?

Though I do know some games that don't have originals. Space Empires only goes back as far as 2. The original was more of an elaborate beta from how I understood it to be and it was never publicly released.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 11, 2009, 06:42:28 PM
Is there a Galaxy Force 1? I don't remember one any time recently coming out.
Not on the VC there isn't. Weird.
Was the first even on a system that is supported by the VC?
It was released on the Commodore 64 and Sega Master System, so they had two separate opportunities to release it. Maybe it wasn't a good game or something...
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 11, 2009, 06:43:22 PM
Is there a Galaxy Force 1? I don't remember one any time recently coming out.
Not on the VC there isn't. Weird.
Was the first even on a system that is supported by the VC?
It was released on the Commodore 64 and Sega Master System, so they had two separate opportunities to release it. Maybe it wasn't a good game or something...

Or licensing/publishing issues barred it's release.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 12, 2009, 10:31:37 AM
Or they just didn't care.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 13, 2009, 02:35:28 PM
Or they just didn't care.

True.

I know Breath of Fire has a similar issue since the 2nd is on the VC but not the first. Though I think that one was a different publisher issue.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on May 13, 2009, 02:38:51 PM
Or they just didn't care.

True.

I know Breath of Fire has a similar issue since the 2nd is on the VC but not the first. Though I think that one was a different publisher issue.

Breath of Fire 1 was a Capcom game, however it was translated and published by Squaresoft.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 13, 2009, 07:12:39 PM
Galaxy Force II was published by Sega and Galaxy Force was published by Activision. So it could be the publisher issue.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 14, 2009, 05:23:33 PM
I would also point out the Contra series. "Super C" and "Contra III: The Alien Wars" have both been released on the VC, but not the original "Contra" (which is the one I really want).
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 18, 2009, 10:29:08 AM
http://www.destructoid.com/nintendo-dlc-majora-s-mask-marks-300-virtual-console-title-132531.phtml

Destructoid is reporting that Majora's Mask will indeed be the 300th Virtual Console release today.  Great choice, as this is my favorite Zelda game.  Let's just hope that the game doesn't have the massive framerate problems that the Collector's Edition version had.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_DrewMG on May 18, 2009, 12:06:06 PM
I played through the first 25-30% of the collectors edition version and didn't notice any such problems.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 18, 2009, 12:14:07 PM
I played through the first 25-30% of the collectors edition version and didn't notice any such problems.

Odd, I found it prevalent nearly everywhere in Clock Town and in Termina Field.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 18, 2009, 01:14:36 PM
WELL CRAP, IT LOOKS LIKE I'LL BE BUYING MY 4TH COPY OF MAJORA'S MASK TODAY

THIS THE BEST YOU CAN DO, NINTENDO?
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on May 18, 2009, 02:59:53 PM
WELL CRAP, IT LOOKS LIKE I'LL BE BUYING MY 4TH COPY OF MAJORA'S MASK TODAY

THIS THE BEST YOU CAN DO, NINTENDO?

You're right, they need to announce a NPC version soon, so you can  buy it a 5th time.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 18, 2009, 03:25:40 PM
WELL CRAP, IT LOOKS LIKE I'LL BE BUYING MY 4TH COPY OF MAJORA'S MASK TODAY

THIS THE BEST YOU CAN DO, NINTENDO?

You're right, they need to announce a NPC version soon, so you can  buy it a 5th time.

Hey, nothing says "awesome" like having to play your Ocarina Wii Music-style.  The game randomly chooses what song you actually played when you're done jamming, so it's always a new experience!
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 18, 2009, 03:46:40 PM
WELL CRAP, IT LOOKS LIKE I'LL BE BUYING MY 4TH COPY OF MAJORA'S MASK TODAY

THIS THE BEST YOU CAN DO, NINTENDO?

4th version? I assume you don't mean 4th different version (as this will be the 3rd time it's been released).

I wish I could say I was excited, MM is the worst real Zelda game IMO and this is a massive disappointment for the 300th game. Super Smash Bros. is a much better game and should have had the honor of being the 300th game. At least we got 2 WiiWare games and 1 DSiWare game too. Well, I guess it's not a bad choice but I just don't like the game.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on May 18, 2009, 04:17:51 PM
I'm glad I can finally play Majora's Mask.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on May 18, 2009, 04:34:04 PM
Yeah I get to play 2nd least favorite console Zelda ever.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 18, 2009, 07:00:55 PM
I'm not sure about the framerate, but the Collector's Edition version of Zelda: Majora's Mask would sometimes freeze up. That would be a terrible problem to plague the VC release. It also had sound issues, I hope they were sorted out too.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 18, 2009, 07:02:16 PM
Has anyone downloaded it yet?
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 18, 2009, 08:30:03 PM
WELL CRAP, IT LOOKS LIKE I'LL BE BUYING MY 4TH COPY OF MAJORA'S MASK TODAY

THIS THE BEST YOU CAN DO, NINTENDO?

4th version? I assume you don't mean 4th different version (as this will be the 3rd time it's been released).

I wish I could say I was excited, MM is the worst real Zelda game IMO and this is a massive disappointment for the 300th game. Super Smash Bros. is a much better game and should have had the honor of being the 300th game. At least we got 2 WiiWare games and 1 DSiWare game too. Well, I guess it's not a bad choice but I just don't like the game.

Note I said `copy` not `version.`

I already have:

1.  N64 version, gold cart, high definition 3D cartridge label
2.  GCN Zelda Collector's Edition, opened/played when GameCube was still promising (free)
3.  GCN Zelda Collector's Edition, unopened (Nintendo sent me a another free copy!)


MM is the best that 3D Zelda can be.  It should've been released much earlier, as soon as people got tired of Ocarina VC after 2 hours of collecting hidden rupees in the first village.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on May 18, 2009, 10:38:46 PM
Has anyone downloaded it yet?

I did, much much better than the gamecube version found on the LoZ compilation disc.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 19, 2009, 02:46:01 AM
Do you have a basis for that?  Cuz it doesn't inform me at all.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on May 20, 2009, 02:59:02 PM
It doesn't crash, the lag that plagued the Gamecube version is gone. Pretty much plays like the regular game minus rumble pak support.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 20, 2009, 03:50:20 PM
Oh, so it's got all the chokey framerate issues the original had?  That's very convenient and a sign of porting excellence.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on May 21, 2009, 12:32:05 AM
Framerate seems fine, it's certainly more stable and fluid compared to the cube version.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 21, 2009, 02:13:50 PM
Technical question:  Do VC games output at 480i (as the games did on their original systems) or at 480p?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 21, 2009, 02:47:33 PM
Vudu I think that every system but the Neo Geo outputs in 480i.Neo Geo I believe outputs in 480p.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 22, 2009, 01:11:22 AM
Vudu I think that every system but the Neo Geo outputs in 480i.Neo Geo I believe outputs in 480p.

I think that's the other way around.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 22, 2009, 11:46:38 AM
Around and around we go.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 22, 2009, 02:08:28 PM
So ... who's right?  :)
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 22, 2009, 03:34:44 PM
I'm having Jack in the Box tacos for lunch.  Heart attack at 11.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 22, 2009, 03:40:31 PM
I'm having Jack in the Box tacos for lunch.  Heart attack at 11.

I'll see your Jack in the Box and raise you a Jack Frost.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 24, 2009, 09:27:34 PM
Any predictions for what we will get tomorrow?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 24, 2009, 09:32:38 PM
Swords & Soldiers for WW
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 24, 2009, 09:34:12 PM
Any predictions for what we will get tomorrow?

Virtual Console: Mario is Missing, NES (500 points)
WiiWare: Cocoto Tower Defense (1000 points)
DSiWare: Backgammon from Clubhouse Games (500 points)
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 24, 2009, 09:35:53 PM
Mario Is Missing actually wasn't that bad for a edutainment game, at least IMO.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 24, 2009, 09:58:47 PM
I enjoyed Mario is Missing as well on the PC. But Nintendo didn't make it so I have a feeling it won't ever see a VC release. Did they do Mario's Time Machine?

I want Wii Chess to come to the NA VC
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 24, 2009, 10:05:44 PM
Wii Chess would be a WiiWare game, not Virtual Console.

Mario's Time Machine was developed and published by the same company that did Mario Is Missing (Software Toolworks, Inc.).
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 25, 2009, 08:12:38 AM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=18489)

DSiware:American Popstar:Road to celebrity 800 points
Photo Clock 200 points

Wiiware:Bubble Bobble Plus 600 points
Adventure Island:The Begining 800 points

Virtual Console: Clayfighter for the Genesis for 800 points.


Nice offerings for WW and VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on May 25, 2009, 08:46:28 AM
Oh happy day, getting both WiiWare games.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 25, 2009, 09:54:51 AM
The Popstar game is supposedly pretty good as well.

Also I hate you guys for getting those two WW games 200 points cheaper each.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 25, 2009, 10:59:02 AM
I played the SNES version of ClayFighters and thought it wasn't that bad. It wouldn't be my first choice for fighting game on the Virtual Console, but it's not the worst one either.

Nice WiiWare selections.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on May 25, 2009, 12:10:15 PM
Adventure Island is really tempting. But it looks like ass......

Found 2 reviews of Adventure Island: The Beginning

http://wiiware.nintendolife.com/reviews/2009/04/adventure_island_the_beginning

7 / 10 

http://www.wiiloveit.com/Home/games/adventure-island-the-beginning/review

16 / 30

i'm going to pass on this.  i'm the kind of the person who did enjoy the VC game so this is something I would be interested in. oh well.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 25, 2009, 01:20:29 PM
Yeah, it looks bad but it plays fine.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 25, 2009, 01:28:15 PM
The biggest issue I heard from reviews was its easy difficulty. Not only did it not have a very good learning curb, but as you collected the golden fruit you got stronger and stronger so the last parts of the game were ridiculously easy.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on May 25, 2009, 02:16:24 PM
The biggest issue I heard from reviews was its easy difficulty. Not only did it not have a very good learning curb, but as you collected the golden fruit you got stronger and stronger so the last parts of the game were ridiculously easy.

Yeah . I enjoyed the difficulty on the Virtual Console version, easy games suck.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on May 25, 2009, 02:29:08 PM
The U.S.version of Adventure Island has another glaring issue. I'm not sure if it's a bug or exists in other territories but, if you set your Wii to 4:3 the game fills up normally on the screen albeit stretched out, if you set your Wii to 16:9 about HALF of the screen is bordered in the game.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 25, 2009, 03:47:41 PM
Yeah, that's normal. It's a sidescroller, without the borders you'd see more than a 4:3 TV user. Fruits spawn to the right of your screen, I think a widescreen view could actually see them spawn.
Title: Re: Official Virtual Console Mondays Thread
Post by: rock.w105 on May 26, 2009, 04:57:34 AM
lol spambot. banned

Official Virtual Console Mondays Thread. (1/544) > >>. D_MaN87: From what i've read, VC updates supposed to come every monday right? ...
________________________________________________________________
Acne Adult Medicine Cure
wheelchair lift
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 26, 2009, 02:38:57 PM
Yes.

North America - Mondays
Japan- Tuesday
Europe/Australia- Fridays
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 26, 2009, 05:13:51 PM
Don't talk to spambots, don't look at them, don't give them change.

When is Contra 1 coming to VC?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 26, 2009, 05:18:04 PM
It's alright TJ, I was duped by the bot earlier in another thread. Why are we getting so many of them. As sad as it is they persist because somewhere out there people make a profit from them.

Can we not toughen our sign-up bot tests? I heard if you add a check box with the question "Are you a human?" it will deter most of them.

Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on May 26, 2009, 09:05:18 PM
What did the bot say?  Did he come in from GoNintendo?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 26, 2009, 09:14:32 PM
What did the bot say?  Did he come in from GoNintendo?
He basically copied the first post. and at the bottom of its post he had some links to sites.

Anyway I am getting around to playing Majora's Mask. I'm not to far in. Haven't made it to the Swamp area yet but got some things. I had this game on the GC Zelda Collection.Made it to the 3rd dungeon.Game got stolen.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on May 28, 2009, 12:52:01 AM
What did the bot say?  Did he come in from GoNintendo?
He basically copied the first post. and at the bottom of its post he had some links to sites.

Anyway I am getting around to playing Majora's Mask. I'm not to far in. Haven't made it to the Swamp area yet but got some things. I had this game on the GC Zelda Collection.Made it to the 3rd dungeon.Game got stolen.

i wonder if glitches are still in place. I heard rumors that the problems lead to both expansion pak emulation and streaming from a cd. in theory a download should cut the glitches
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 28, 2009, 01:20:16 AM
The sound problems that the Collector's Edition of Majora's Mask had were caused by the loading from the CD, so they at least shouldn't be present in the VC release.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 30, 2009, 12:05:30 AM
Hudson Soft is listing on their site that the TurboGrafx-16 game "SimEarth" will be releasing in June: http://vc-pce.com/usa/e/index.html
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on June 01, 2009, 12:10:06 PM
6/1/09 games:

Final Fantasy IV: After years: Wiiware

Texas Hold'em Tournament : Wiiware

Boulder dash (c64): Virtual console

===========

I am curious if FF4 is the entire game or just part. I don't want to download 1/3 of the game.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 01, 2009, 12:13:22 PM
1/3rd? From what I'veread there will be nine episodes.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on June 01, 2009, 12:27:20 PM
1/3rd? From what I'veread there will be nine episodes.

ughhhh. I was hoping they would combine so its 3 you need.

$8 x 9 : $72 for complete game.

The hell with that.

Why even start.
Title: Re: Official Virtual Console Mondays Thread
Post by: NovaQ on June 01, 2009, 12:30:35 PM
Hudson Soft is listing on their site that the TurboGrafx-16 game "SimEarth" will be releasing in June: http://vc-pce.com/usa/e/index.html

Man, I wish they'd put Legendary Axe on that list!
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on June 01, 2009, 12:35:11 PM
1/3rd? From what I'veread there will be nine episodes.

ughhhh. I was hoping they would combine so its 3 you need.

$8 x 9 : $72 for complete game.

The hell with that.

Why even start.

Indeed.  If it does turn out to be that much, that's a big No Sale from me.  I don't pay $72 for my PS3 games, so I'm sure as hell not going to spend that much for a wannabe SNES cellphone game.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 01, 2009, 12:49:10 PM
http://press.nintendo.com/articles.jsp?id=18591

Vega forgot to mention that Mighty Flip Champs! is on Dsiware.It costs 800 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on June 01, 2009, 12:51:14 PM
oh yeah.

i heard that one is actually supposed to be a quality DSi Ware game for a change
Title: Re: Official Virtual Console Mondays Thread
Post by: Sundoulos on June 05, 2009, 09:31:11 AM
1/3rd? From what I'veread there will be nine episodes.

ughhhh. I was hoping they would combine so its 3 you need.

$8 x 9 : $72 for complete game.

The hell with that.

Why even start.

Indeed.  If it does turn out to be that much, that's a big No Sale from me.  I don't pay $72 for my PS3 games, so I'm sure as hell not going to spend that much for a wannabe SNES cellphone game.

I noticed that on the VC Friday's thread, Greg listed that that each subsequent episode will be 300 points.  If that pricing structure holds here as well, then the total pricetag is a little more palatable.
$8 + $3 x 8 = $32 for complete game.

Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on June 05, 2009, 05:47:53 PM
1/3rd? From what I'veread there will be nine episodes.

ughhhh. I was hoping they would combine so its 3 you need.

$8 x 9 : $72 for complete game.

The hell with that.

Why even start.

Indeed.  If it does turn out to be that much, that's a big No Sale from me.  I don't pay $72 for my PS3 games, so I'm sure as hell not going to spend that much for a wannabe SNES cellphone game.

I noticed that on the VC Friday's thread, Greg listed that that each subsequent episode will be 300 points.  If that pricing structure holds here as well, then the total pricetag is a little more palatable.
$8 + $3 x 8 = $32 for complete game.

That price is acceptable, as it would place it at just a little less than Telltale Games is charging for their 5 Adventure of Monkey Island games.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on June 05, 2009, 07:40:10 PM
I didn't know Money Island's price point had been revealed or even determined.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 06, 2009, 02:37:58 AM
Telltale always charges 10$/€ per episode and 35 for the whole season on all of their games.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on June 08, 2009, 11:47:27 AM
Nintendo DSiWare
Mario vs. Donkey Kong™: Minis March Again!
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 800 Nintendo DSi Points™

WiiWare
Swords & Soldiers
Publisher: Ronimo Games
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Cartoon Violence, Mild Suggestive Themes
Price: 1,000 Wii Points™

Fish’em All!™
Publisher: Abylight
Players: 1-2
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 800 Wii Points

Virtual Console
Genghis Khan II: Clan of the Gray Wolf
Original platform: Super NES™
Publisher: KOEI
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Violence
Price: 800 Wii Points
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on June 08, 2009, 01:19:13 PM
Swords & Soldiers looks interesting, anyone try it yet?
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on June 08, 2009, 01:26:20 PM
I think I remember KDR making a huge post about the game.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 08, 2009, 01:27:48 PM
Yeah, it's total awesome.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on June 08, 2009, 03:00:38 PM
Has anyone downloaded Mario vs. Donkey Kong: Minis March On yet?
Title: Re: Official Virtual Console Mondays Thread
Post by: that Baby guy on June 09, 2009, 04:12:29 PM
1/3rd? From what I'veread there will be nine episodes.

ughhhh. I was hoping they would combine so its 3 you need.

$8 x 9 : $72 for complete game.

The hell with that.

Why even start.

Indeed.  If it does turn out to be that much, that's a big No Sale from me.  I don't pay $72 for my PS3 games, so I'm sure as hell not going to spend that much for a wannabe SNES cellphone game.

I noticed that on the VC Friday's thread, Greg listed that that each subsequent episode will be 300 points.  If that pricing structure holds here as well, then the total pricetag is a little more palatable.
$8 + $3 x 8 = $32 for complete game.

That price is acceptable, as it would place it at just a little less than Telltale Games is charging for their 5 Adventure of Monkey Island games.


Actually, the first pack is three episodes, and subsequent packs are just one, that's why there's two different pricing tiers.  I believe the last pack will be three episodes, as well, and will be $8, like the first.  The rest are $3, like the Rydia episode available.

Swords and Soldiers sounds interesting, I haven't taken a look at it.  Anyone want to convince me to buy it?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 09, 2009, 09:39:12 PM
Swords and Soldiers sounds interesting, I haven't taken a look at it.  Anyone want to convince me to buy it?

NintendoLife gave it a 9/10 and IGN gave it an 8.7

I've been looking foreward to it for a while. You should get it. I am once payday rolls around.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on June 09, 2009, 09:40:49 PM
It figures that WiiWare would get good again (FF IV: AY and Swords and Soldiers) just as I'm in no position to buy anything, with Ghostbusters next week; Arkham Asylum later this summer; and various DVDs and Blu-Rays over the course of the next month.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 09, 2009, 09:48:04 PM
Don't forget the crazy awesome June 23rd triple-threat of Conduit, Indiana Jones and Overlord amd WS:Resort on the 9th of July.

Payday for me is on the 24th of June but sometimes the checks are ready a day early.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on June 09, 2009, 10:43:51 PM
Don't forget the crazy awesome June 23rd triple-threat of Conduit, Indiana Jones and Overlord amd WS:Resort on the 9th of July.

Payday for me is on the 24th of June but sometimes the checks are ready a day early.

I can wait on The Conduit and Indiana Jones & the Fate of Atlantis (with bonus extra "Indiana Jones & the Staff of Kings" included), and I have no interest whatsoever in Wii Sports Resort.  I still need to buy Punch Out, though.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on June 11, 2009, 10:01:48 AM
amd WS:Resort on the 9th of July.
 

Wii sports resort isn't coming until 27th of July.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 11, 2009, 02:50:59 PM
amd WS:Resort on the 9th of July.
 

Wii sports resort isn't coming until 27th of July.

Then why does the WSR thread say July 09 in the title? Maybe that's just saying July 2009? The thread OP says 27th so I guess that must be it. My bad.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on June 14, 2009, 02:02:30 PM
So far for tomorrow we have "Eduardo the Samurai Toaster" for WiiWare confirmed. Also confirmed for sometime this month is the TurboGrafx-CD game "SimEarth" for the Virtual Console. That means either tomorrow or the week after. As for DSiWare, I think one of the 3 Art Style games PAL regions have that we don't (Decode, Nemrem, Kubos) could also be out tomorrow.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 14, 2009, 02:17:13 PM
If you're going to use the European names at least call it Code.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 15, 2009, 08:50:29 AM
Today's games (http://Http://press.nintendo.com/articles.jsp?id=18661)

For Wiiware we have Edwardo the Samurai Toaster for 800 points.Rainbow Islands:Towering Adventure for 800 points.Let's Catch for 1000 points.

For DSiware we have Mario Calculator and Mario Clock. Both cost 200 points.

Finally on the VC we have Space Harrier on the VCA, It costs 800 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on June 15, 2009, 09:07:55 AM
No DSiWare games this week? At least they make up for it with 3 WiiWare games. We also finally get another Virtual Console Arcade game. Eduardo the Samurai Toaster looks pretty cool.
Title: Re: Official Virtual Console Mondays Thread
Post by: NovaQ on June 15, 2009, 11:40:27 AM
Finally on the VC we have Space Harrier on the VCA, It costs 800 points.

?!?! Finally!
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 15, 2009, 04:50:02 PM
I think it's time to buy some points. I want to get Edwardo.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on June 15, 2009, 06:05:12 PM
so you can use wii pointer in space harrier ??
Title: Re: Official Virtual Console Mondays Thread
Post by: NovaQ on June 16, 2009, 10:11:50 AM
so you can use wii pointer in space harrier ??

That would be neat (and very Sin and Punishment 2-ish), but no, you cannot use the pointer.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on June 16, 2009, 02:20:53 PM
I think it's time to buy some points. I want to get Edwardo.

Might want to rethink that--it's apparently not very good.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 16, 2009, 02:24:37 PM
I think it's time to buy some points. I want to get Edwardo.

Might want to rethink that--it's apparently not very good.

Who says?
The site formerly known as WiiWareWorld gave it a 7/10 (http://wiiware.nintendolife.com/reviews/2009/06/eduardo_the_samurai_toaster)
That's like an 8/10 everywhere else typically.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on June 16, 2009, 02:27:16 PM
From the reviews I have read, Eduardo is a good game. Go ahead.

The people at NeoGAF (who tend to not like good games on Nintendo systems) like it too.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 16, 2009, 02:29:00 PM
From the reviews I have read, Eduardo is a good game. Go ahead.

The people at NeoGAF (who tend to not like good games on Nintendo systems) like it too.

Wow, if they say it's good, then it must be something nice. I still want to know where Vudu read it was not a good game, or if it was from personal experience.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 16, 2009, 03:30:46 PM
Oppinions seem split on Eduardo, some hate it, others like it.

Who says?
The site formerly known as WiiWareWorld gave it a 7/10 (http://wiiware.nintendolife.com/reviews/2009/06/eduardo_the_samurai_toaster)
That's like an 8/10 everywhere else typically.

On Metacritic they usually tend to have the most positive review on games so why do you think that's like an 8/10?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 16, 2009, 03:35:07 PM
Oppinions seem split on Eduardo, some hate it, others like it.

Who says?
The site formerly known as WiiWareWorld gave it a 7/10 (http://wiiware.nintendolife.com/reviews/2009/06/eduardo_the_samurai_toaster)
That's like an 8/10 everywhere else typically.

On Metacritic they usually tend to have the most positive review on games so why do you think that's like an 8/10?

I was referring to how WiiWare World tended to rate games lower than other sites do. Lots of people view 6s and 7s as poor or mediocre but WWW viewed/views them as OK/good games. I'm I conveying that to you right? I would think you understand what I mean because you frequent that site as well.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on June 16, 2009, 04:53:35 PM
I still want to know where Vudu read it was not a good game, or if it was from personal experience.

IGN gave it a 5.7 (http://wii.ign.com/articles/994/994880p1.html)

Quote
Once you start your adventure you'll find a generic run-and-gun action game that can pretty much be completed by holding right on the D-pad and mashing the fire button.

This is what I thought of the game when videos first started emerging several months ago.  It just looks so utterly dull I can't fathom why someone would want to play it instead of the countless similar games already available on VC (Contra III, Gunstar Heroes, etc.).
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on June 16, 2009, 05:29:08 PM
So no Super Smash Brothers? Oh well, I guess it will be a month. Though they already missed the perfect opportunity to release it, as April was the 10th anniversary of it. I had actually forgotten about that... I need to do something to celebrate.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 17, 2009, 10:28:00 AM
I was referring to how WiiWare World tended to rate games lower than other sites do. Lots of people view 6s and 7s as poor or mediocre but WWW viewed/views them as OK/good games. I'm I conveying that to you right? I would think you understand what I mean because you frequent that site as well.

I know they SAY that but their ratings still follow the traditional distribution and on most games they're the highest rated review around.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 17, 2009, 04:57:28 PM
Good point, I suppose. I haven't gone there a whole lot recently so I'm probably just spouting off what I remember.

Though I think IGN rates most of them way too low on average. Their WW reviews really bug me. Not just because of the low number, but sometimes it feels they don't properly review then or spend time with them for the sake of getting the review publish the same day the game comes out.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 22, 2009, 01:58:21 AM
http://vc-pce.com/usa/e/title/simearth.html

SimEarth is going to be out tomorrow.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on June 22, 2009, 02:00:58 AM
Still no Super Smash Brothers?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 22, 2009, 02:07:11 AM
Eh SimEarth is the only one that has been confirmed to be coming out tomorrow.
SB might come out tomorrow.Might not.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 22, 2009, 09:36:32 AM
http://press.nintendo.com/articles.jsp?id=18791
Todays games on Wiiware are Drill Sergeant Mindstrong for 800 points.XSeed is publishing it.

NEVES Plus for 600 points

Family Mini Golf for 500 points

For Dsiware we have Art Style: BOXLIFE for 500 points

Lastly we have Sim Earth for the TG-16 CD for 800 points
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 22, 2009, 12:12:28 PM
I hope we'll get Boxlife soon, then my Art Style collection will be complete.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on June 22, 2009, 04:46:54 PM
Eh SimEarth is the only one that has been confirmed to be coming out tomorrow.
SB might come out tomorrow.Might not.

Wii is successful in the USA.  Nintendo will not release popular games right away.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on June 22, 2009, 09:33:15 PM
Wow, another Mini-Golf game.  Is this one actually worth downloading?
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 23, 2009, 04:18:59 AM
It's from the Family series of games which so far managed to botch even the most foolproof designs (air hockey controlled by the d-pad instead of the IR...). Most likely it's garbage.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on June 23, 2009, 01:54:23 PM
Anyone get NEVES Plus?  It looks like it could be lots of fun provided the controls aren't ass.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on June 24, 2009, 02:30:22 PM
It's from the Family series of games which so far managed to botch even the most foolproof designs (air hockey controlled by the d-pad instead of the IR...). Most likely it's garbage.

*sigh*  The hunt for a good mini-golf game continues.  Honestly, you'd think someone would make a good one, especially in the face of all the dull traditional golf games that have been made.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on June 24, 2009, 02:32:17 PM
Wii Play's air hockey was based on IR too.

This does not bode well for Mario/Metroid/Zelda/Resort.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 24, 2009, 04:12:39 PM
Wii Play's air hockey was based on IR too.

Yes, I meant that the Family air Hockey game DIDN'T use IR and used the d-pad instead. I have no idea what they were thinking.
Title: Re: Official Virtual Console Mondays Thread
Post by: Snipper64 on June 25, 2009, 09:45:58 AM
A new game came out, called bit boy (Well I think it is out now).

Well, Bit Bow is a hard game to describe.... a pic is worth a 1000 words...

[jpg]http://www.wiinintendo.net/wp-content/uploads/2009/06/BitBoyScreenshots.jpg[/jpg]

Basically, you play the same pacman like game in 6 diffrent bits.... 4,8,16,32,64,128.... I love the concept, but don't think the game looks that good... you should look at the youtube vid for "Bit Boy"...
Title: Re: Official Virtual Console Mondays Thread
Post by: Snipper64 on June 25, 2009, 09:49:17 AM
Well, the pic link didn't work, so if you are still interrested, here is the youtube link http://www.youtube.com/watch?v=Ae0_C3Cjwy0&feature=player_embedded]http://www.youtube.com/watch?v=Ae0_C3Cjwy0&feature=player_embedded]http://www.youtube.com/watch?v=Ae0_C3Cjwy0&feature=player_embedded (http://www.youtube.com/watch?v=Ae0_C3Cjwy0&feature=player_embedded)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 25, 2009, 11:51:14 AM
Bit Boy was announced, not released. It's made by B Plus, the people behind Plättchen and Niki who use innovation as their excuse for having their games suck.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 25, 2009, 05:14:19 PM
Bit Boy was announced, not released. It's made by B Plus, the people behind Plättchen and Niki who use innovation as their excuse for having their games suck.

That was an amazing description of B-Plus. I get a kick out of the people on Nintendo Life of vehemently defend that company.

Snipper, to post images you need to post "img" and "/img" in brackets, not jpg. Also, I'm not sure, but from looking at the link to the image you wanted to post, it might be a direct link. Direct links aren't allowed on this site because that is stealing bandwidth from other sites. What I do to avoid this is I have a PhotoBucket account where I store copies of images I want to share and then link to those.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 29, 2009, 12:30:22 PM
Today's games (http://press.nintendo.com/articles.jsp?id=18861)

Water Warfare for Wiiware.It costs 800 points.
Reel Fishing Challenge for 500 points.
Silver Star Reversi for 500 points.

For the VC we have Fantasy Zone II: The Tears of Opa-Opa. This is a Sega master System game. It costs 500 points.

On DSiware we have SUDOKU MASTER for 500 points.

Has anybody heard of Silver Star Reversi?
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on June 29, 2009, 12:47:27 PM
It's part of the Silver Star series from Silver Star Japan and Agetec. We already got Silver Star Chess a few weeks ago.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 29, 2009, 02:37:17 PM
Ah thanks TJ for letting me know.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on June 29, 2009, 05:55:27 PM
Still no Super Smash Brothers?

What do I have to do, start one of those pointless signatures which states "Not changing this signature until Super Smash Brothers is released on the North American Virtual Console"?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 29, 2009, 06:01:05 PM
Still no Super Smash Brothers?

What do I have to do, start one of those pointless signatures which states "Not changing this signature until Super Smash Brothers is released on the North American Virtual Console"?

I thought you didn't buy VC games.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on June 29, 2009, 06:12:56 PM
I don't. I need an opening for an unofficial Super Smash Brothers Brawl Wi-Fi night.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 29, 2009, 08:03:54 PM
I'll vote for it next month if you want to try and make it the official one. We haven't had a Brawl night in a while. Though I have a feeling Conduit is going to win overwhelmingly unless the powers that be declare it disqualified because of the unofficial Wi-Fi night this month.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on June 29, 2009, 08:05:57 PM
I doubt Brawl would win, I know I wouldn't vote for it again. The lag ruins all fun of playing it online.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 29, 2009, 08:10:12 PM
I thought that it had improved now that a lot less people played it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on June 29, 2009, 09:56:02 PM
I doubt Brawl would win, I know I wouldn't vote for it again. The lag ruins all fun of playing it online.
Don't underestimate the power of SSBBrawl. It won twice in a row after all, and proably would have won a third time if it weren't banned from that poll.

The reason I want it to be unofficial is because I want to use special rules. Ultimately unenforceable ones, so I hope those who participate will comply!

Lag is bad only in the "with anyone" matches. In a friend room it is tolerable at worst, depending on how far away everyone is. The last time I played was when Thatguy made his triumphant return to the forums and he, Maxi and I experienced very little lag when we played.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 29, 2009, 10:09:14 PM
I wish I knew you were playing Brawl...I could have been the fourth guy :(
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on June 29, 2009, 10:10:43 PM
I don't think anyone else was around on the forums, it was very late.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 29, 2009, 10:17:16 PM
Odds were I was working if it was late.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on June 29, 2009, 10:18:40 PM
That was probably the case.

Don't miss the next one though. See the Matchmaking forum. :)
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 30, 2009, 02:06:17 AM
Will do.

*AND NOW BACK TO YOUR REGULARLY SCHEDULED PROGRAM*

If Sudoku Master has a good interface and enough puzzles it may be game #2 on the DSiWare service I would get.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 30, 2009, 03:27:46 AM
It has 150 puzzles, the PAL release has that number in the name.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 30, 2009, 03:36:01 AM
Well, that's more than Brain Age. So that's a plus.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on July 03, 2009, 09:59:02 PM
Well, that's more than Brain Age. So that's a plus.

Yeah, but with Brain Age...you also got Brain Age.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on July 04, 2009, 06:42:30 AM
Well, that's more than Brain Age. So that's a plus.

Yeah, but with Brain Age...you also got Brain Age.

Is it sad that I only bought it for the Sudoku puzzles? After a while I tried the other stuff and showed that to friends, but that ended after a short while. I'm still working on the last few Sudoku Puzzles and was planning on getting BA2 for another set of sudoku puzzles. But I may get this instead.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on July 04, 2009, 08:49:53 AM
Isn't there a Nintendo Sudoku game you could've bought instead?
Title: Re: Official Virtual Console Mondays Thread
Post by: Patchkid15 on July 04, 2009, 08:54:35 AM
I would get the Sudoku puzzles, instead of Brain Age...  it is more mobile, because there is no game card... plus it is really cheap
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 04, 2009, 10:26:11 AM
Isn't there a Nintendo Sudoku game you could've bought instead?

They did release a game called "Sudoku Gridmaster", but it cam out quite some time after both Brain Age games.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on July 05, 2009, 01:07:58 AM
I would get the Sudoku puzzles, instead of Brain Age...  it is more mobile, because there is no game card... plus it is really cheap

That's the plan now once I get a DSi.

Isn't there a Nintendo Sudoku game you could've bought instead?

They did release a game called "Sudoku Gridmaster", but it cam out quite some time after both Brain Age games.

It didn't get very good reviews if I remember correctly. They didn't execute it as well and the Brain Age Sudoku has a better number detection.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on July 06, 2009, 10:22:26 AM
I played it, it was pretty good, but the reviews slammed it for not having handwriting recognition like Brain Age and making you use an onscreen keypad of sorts.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 06, 2009, 12:29:22 PM
This weeks releases:

Virtual Console: California Games for the Commodore 64 (500 Wii Points)
WiiWare: Bit.Trip Core (600 Wii Points), Bust-A-Move Plus! (600 Wii Points), Heracles Chariot Racing (800 Wii Points)
DSiWare: Art Style: Base 10 (500 DSi Points), Asphalt 4: Elite Racing (800 DSi Points)
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on July 06, 2009, 05:34:30 PM
Yay, Bit.Trip CORE!

I don't recall hearing anything about the chariot game.
Title: Re: Official Virtual Console Mondays Thread
Post by: Tanookisuit on July 06, 2009, 06:48:00 PM
Whoa!  My mind isn't built for CORE.  I suck at this game!
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on July 06, 2009, 06:53:09 PM
Still no Super Smash Brothers? What's the holdup?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on July 06, 2009, 09:03:46 PM
They want to spite you, Mop it up.

I'm willing to bet that they will release it on a dry WiiWare week.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 06, 2009, 10:08:13 PM
The Heracles game looks like a N64 game, which is not good. Here is the trailer: http://www.youtube.com/watch?v=-YzdAZE5gJ0

Maybe the game is fun (wouldn't be the first game that looks bad but is fun to play).
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on July 07, 2009, 12:28:02 AM
For a second there I thought you said the Hercules Nintendo 64 game was coming to the VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on July 07, 2009, 02:33:13 AM
The Heracles game looks like a N64 game, which is not good. Here is the trailer: http://www.youtube.com/watch?v=-YzdAZE5gJ0

Maybe the game is fun (wouldn't be the first game that looks bad but is fun to play).

Wouldn't say it looks like an N64 game (I hear this a lot and it is always an exaggeration) but it does look bland and boring though.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on July 07, 2009, 03:32:56 AM
Yay, Bit.Trip CORE!

I don't recall hearing anything about the chariot game.

It's a shovelware port like the Cocoto games.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on July 07, 2009, 03:51:59 AM
The Heracles game looks like a N64 game, which is not good. Here is the trailer: http://www.youtube.com/watch?v=-YzdAZE5gJ0

Maybe the game is fun (wouldn't be the first game that looks bad but is fun to play).

Wouldn't say it looks like an N64 game (I hear this a lot and it is always an exaggeration) but it does look bland and boring though.

Meh, from the video alone I thought it looked pretty good! haha
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on July 07, 2009, 02:15:58 PM
A racing game that doesn't support the Wii Wheel?  FAIL
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 07, 2009, 10:23:09 PM
Can somebody check the Wii Shop Channel (I don't have access to my Wii right now) and check the price of Mega Man 2? Nintendo's official website has the price of it at 800 Wii Points (http://www.nintendo.com/wii/virtualconsole/games/detail/ABoFMyJgokTXHeGlXnJ4vEuU7RBkfqM8). This would mean they RAISED the price of it, the game used to be 500 Wii Points. I don't think this has happened on the North American Virtual Console (I think it has happened in Europe). I can't think of any reason for it either.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 07, 2009, 10:49:08 PM
Can somebody check the Wii Shop Channel (I don't have access to my Wii right now) and check the price of Mega Man 2? Nintendo's official website has the price of it at 800 Wii Points (http://www.nintendo.com/wii/virtualconsole/games/detail/ABoFMyJgokTXHeGlXnJ4vEuU7RBkfqM8). This would mean they RAISED the price of it, the game used to be 500 Wii Points. I don't think this has happened on the North American Virtual Console (I think it has happened in Europe). I can't think of any reason for it either.

Still 500 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 07, 2009, 11:41:27 PM
Huh, it must just be an error on Nintendo's VC site. That's good news.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on July 08, 2009, 05:21:39 PM
Any reviews of that new fishing game?
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on July 08, 2009, 09:50:08 PM
Any reviews of that new fishing game?

http://wii.ign.com/articles/100/1002079p1.html
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on July 09, 2009, 12:44:44 PM
bust a move is fun. a few problems.

1) Turning the crank is to slow.

2) Single player is huge and requires you play until the end. No saving halfway or anything.

3) No online stuff at all, except content

Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 13, 2009, 05:55:09 PM
From now on I will do this a little bit differently.I'll post the press release. In addition to that some videos and possiblly an review.So it won't be as quick as before.

Today's Games (http://press.nintendo.com/articles.jsp?id=19042)

For Wiiware we have Bit Boy!! it costs 600 points.
http://www.youtube.com/watch?v=gHb271VLaHc
http://wiiware.nintendolife.com/reviews/2009/07/bit_boy

Incoming! costs 500 points.
http://www.youtube.com/watch?v=aZqKyrq2Iec

Ant Nation costs 700 points.
http://www.youtube.com/watch?v=YBuJAEomopw


On to The Virtual Console.

Secret Command costs 600 points.It is an import from Europe.
http://www.youtube.com/watch?v=vo6mLfCrzhg&feature=related
http://vc.nintendolife.com/reviews/2009/04/secret_command_virtual_console

On the MegaDrive(Genesis in the states) is Pulseman.It costs 600 points.
http://www.youtube.com/watch?v=gOzshAZNSM8
http://vc.nintendolife.com/reviews/2009/07/pulseman_virtual_console

On DSiware we have Brain Challenge.It costs 800 points.
http://www.youtube.com/watch?v=4Oz53ZXLhU8
http://dsiware.nintendolife.com/reviews/2009/07/brain_challenge_dsiware
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on July 13, 2009, 06:16:23 PM
Incoming! and Ant Nation are both new to me. I'll have to read up on them. BitBoy has already made drama waves on the interwebs since BPlus made it.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on July 16, 2009, 12:19:26 PM
my review of Bust-A-move Plus:

http://www.youtube.com/watch?v=vSEk4sKhoHw

6 / 10

Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 20, 2009, 09:23:46 AM
Today's games (http://press.nintendo.com/articles.jsp?id=19063)

This week we have 3 Wiiware games and 1 DSiware game.

FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord is 1000 points.There is lots of DLC for this game.

http://www.youtube.com/watch?v=t_QVdPhv62c

http://wiiware.nintendolife.com/reviews/2009/07/final_fantasy_crystal_chronicles_my_life_as_a_darklord

5 Spots Party costs 500 points.
http://www.youtube.com/watch?v=mniF66UUKxM

http://wiiware.nintendolife.com/reviews/2009/07/5_spots_party

Battle Poker costs 800 points.

http://www.youtube.com/watch?v=IIiTeaCp8Qo

On DSiware we have Art Style: ZENGAGE.It costs 500 points.This is the same as Art Style Nemrem in Europe.

http://www.youtube.com/watch?v=Q2t1JrNmlFY
http://dsiware.nintendolife.com/reviews/2009/05/art_style_nemrem_dsiware
Title: Re: Official Virtual Console Mondays Thread
Post by: BwrJim! on July 20, 2009, 10:37:37 AM
Final Fantasy may be fun.  I enjoyed my life as king.  never payed for DLC though. and now I know there was no reason for my teams to fail so badly at times. 
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on July 20, 2009, 11:16:44 AM
I hated Mlaak. So this is a bad week for me, which is fine, cause its finals week!
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on July 20, 2009, 02:30:14 PM
Nintendo's abandoned VC all together?  Ridiculous.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on July 20, 2009, 02:55:23 PM
Nintendo would rather release nothing at all than release Super Smash Bros., a game that we know is ready whenever they want to use it. I think they're trying to see how little they can support the system and still have it sell this well, a theory directly contradicted by 6 straight weeks of 3 WiiWare titles a week.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on July 20, 2009, 03:32:39 PM
I'm guessing 3 is the magic number. Maximum sales from as few games as possible.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on July 23, 2009, 03:34:15 PM
Did anyone download My Life as a Dark Lord?  How is it?
Title: Re: Official Virtual Console Mondays Thread
Post by: BwrJim! on July 23, 2009, 04:34:45 PM
i just might do that (My life) and let you know.  I have never been a big tower defense type gamer (less of course warcraft 2). 

Hey, that bug FPS game.. I have it, played some of it, played online, the other person dropped..   if I am wrong, please let me know, but its a point competition online correct?

Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on July 23, 2009, 04:36:21 PM
You mean the Ant game? Or Onslaught? Or are you talking about Escape from Bug Island?
Title: Re: Official Virtual Console Mondays Thread
Post by: BwrJim! on July 23, 2009, 08:53:24 PM
onslaught is the one.   
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on July 26, 2009, 06:40:19 AM
if I am wrong, please let me know, but its a point competition online correct?

Yep.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 27, 2009, 12:12:23 AM
So we know we will be getting episode 1 of Tales of Monkey Island on WiiWare tomorrow. Hopefully we get at least 2 Virtual Console games to make up for last weeks inexcusable goose egg we got (there are about 20 VC games that Europe has that they could have given us, including Super Smash Bros.)
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on July 27, 2009, 09:59:12 AM
So we know we will be getting episode 1 of Tales of Monkey Island on WiiWare tomorrow. Hopefully we get at least 2 Virtual Console games to make up for last weeks inexcusable goose egg we got (there are about 20 VC games that Europe has that they could have given us, including Super Smash Bros.)

According to destructoid we're going to get the exact opposite: Monkey Island - Episode 1 and another Sodoku game on WiiWare...and no Virtual Console whatsoever.  That's two weeks in a row now, so you can really see Nintendo's resolve with this whole "Virtual Console" thing.  They're really dedicated to it.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on July 27, 2009, 10:31:23 AM
WTF
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on July 27, 2009, 10:45:59 AM
WTF

It seems IGN has posted the official press release from Nintendo, which expands upon destructoid's forecast somewhat: We will be getting three WiiWare games (Monkey Island - Ep. 1, Musketeers, and HB Arcade Cards) and one DSiWare game (Sodoku Student) today...and still no Virtual Console games whatsoever.

http://wii.ign.com/articles/100/1007674p1.html

Alright, you may now resume the pummeling.
Title: Re: Official Virtual Console Mondays Thread
Post by: kraken613 on July 27, 2009, 10:50:56 AM
WHAT! This is crazy! Just throw Smash Bros up there!
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on July 27, 2009, 11:37:54 AM
Why do you guys get three WW games a week and we only 1-2?
Title: Re: Official Virtual Console Mondays Thread
Post by: BwrJim! on July 27, 2009, 12:09:04 PM
because were pissy american fanboys..  rarrrwr
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 27, 2009, 06:06:03 PM
2 straight weeks with no Virtual Console games, and this just after Denise Kaigler said in a interview that Nintendo makes sure to release 1 Virtual Console game every Monday.

Tales of Monkey Island looks good.

The 3 WiiWare games are all being released for the first time here in North America (meaning no other region have them yet). The DSiWare release, "Sudoku Student", has already been released in PAL regions as "Sudoku 50! For Beginners".
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on July 27, 2009, 06:08:27 PM
 >:(

Just add a VC game on top of that. Stupid.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 27, 2009, 10:06:19 PM
I'm wondering if the lull in VC titles is because of lack of downloading on said titles.

Title: Re: Official Virtual Console Mondays Thread
Post by: kraken613 on July 27, 2009, 10:21:48 PM
I'm wondering if the lull in VC titles is because of lack of downloading on said titles.


Well when they release crap what do they expect?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 27, 2009, 10:23:40 PM
What titles have you dled from the VC Kraken?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 03, 2009, 08:37:08 AM
Sorry for the lack of update last week. Had lots of things on my plate.

Todays games (http://Http://press.nintendo.com/articles.jsp?id=19272)

On Wiiware we have OVERTURN and it costs 800 points. This is a Robot fighting game. It also has online and Balance board support.

Sexy Poker costs 500 points...I don't think I need to explain this one.

On the VC we have Tecmo Bowl.This is the arcade version. This I believe is the first VCA game released since the inital 6. It costs 600 points.

On DSiware we have Art Style:precipice.It costs 500 points.


I will post vids and reviews in a min.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 03, 2009, 08:54:52 AM
Well we got something, so that's good. I'm a huge Tecmo Bowl fan, but if this is the same version that was on the Tecmo Arcade collection a few years back I'll have to pass, in my opinion it was nowhere near as good as the NES original that's already available on the VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 03, 2009, 09:57:59 AM
Nice to see Nintendo not screwing us 3 weeks in a row. I think this is the first time we have gotten the VCA version of a game already released on another system.

Sexy Poker is neutered. The ESRB made them get rid of the nudity.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 03, 2009, 10:18:33 AM
Actually this is the third time we've gotten an arcade version of a game already on the service. We got the arcade Altered Beast after getting the Genesis version and we got the arcade Space Harrier after the Master System version.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 03, 2009, 10:21:01 AM
Sexy Poker is neutered. The ESRB made them get rid of the nudity.

I have a feeling that Nintendo made them get rid of the nudity.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 03, 2009, 10:59:26 AM
Sexy Poker is neutered. The ESRB made them get rid of the nudity.

I have a feeling that Nintendo made them get rid of the nudity.

but its rated M for Mature !

How is the Arcade game different from the NES game of Tecmo Bowl ??

So instead of nothing we get a double dip . lame.

Overturn might be fun. It has local and online multiplayer modes.

http://www.youtube.com/watch?v=GyqLsDO0O14

It looks fun, but damn that level design is simple and boring.
Title: Re: Official Virtual Console Mondays Thread
Post by: BwrJim! on August 03, 2009, 11:35:03 AM
yeah, very virutal on / custom robo..

heres a thought.. make a custom robo wiiware ninty
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 03, 2009, 12:24:06 PM
Custom Robo pales in comparison to Gotcha Force. Here's a better thought: Make a Gotcha Force sequel, Capcom! On the Wii they could even recycle all the old borgs to save costs and add some new ones plus new controls and all that jazz.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 03, 2009, 01:34:12 PM
http://www.youtube.com/watch?v=mfCEAqXfeUk&feature=related


Overturn looks pretty cool. I'm gonna wait on reviews then possibly pick it up.
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on August 03, 2009, 01:58:51 PM
Sexy Poker... really?

God, I think I just threw up a little in my mouth. I need to make a WiiWare game if they are releasing that trash.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on August 03, 2009, 02:06:57 PM
The Nintendo Seal of Quality is a slippery mammal.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 03, 2009, 03:09:51 PM
The "Nintendo Seal of Quality" has been gone for a long time now, it's been replaced by the "Official Nintendo Seal". All that means it's that it's authorized by Nintendo to be released.

If anybody wants to gift me a game, I would be more than happy to receive it. :)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 03, 2009, 03:15:49 PM
Third parties are clubbing baby Nintendo Seals of Quality.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 03, 2009, 05:47:32 PM
http://www.youtube.com/watch?v=mfCEAqXfeUk&feature=related


Overturn looks pretty cool. I'm gonna wait on reviews then possibly pick it up.

I agree. I'm curious. Plus online is a nice feature.

One nice thing about the strip poker game is that it confirms that we can in fact have M rated WW games. Good sign if Animales does try to come out on WW (though I know it is not anymore, but it could change). Also the game Last Flight is M so glad it will not be barred from the service.
Title: Re: Official Virtual Console Mondays Thread
Post by: BwrJim! on August 03, 2009, 06:40:19 PM
http://www.youtube.com/watch?v=RL3nA98ZCdY

hehe  kinda funny
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on August 03, 2009, 11:56:13 PM
hahahahahahahaha they're from Montreal.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 04, 2009, 02:15:47 AM
I think that's just the publisher.

I know nerds get nervous in the presence of bewbs but still, all this fuzz just for some strip poker game? There are dozens of those on the PC shelves.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 04, 2009, 11:57:18 AM
http://www.youtube.com/watch?v=RL3nA98ZCdY

hehe  kinda funny

That video just reminds me why I abhor commentary videos on youtube.
Title: Re: Official Virtual Console Mondays Thread
Post by: decoyman on August 04, 2009, 12:12:15 PM
Third parties are clubbing baby Nintendo Seals of Quality.

This made me lol, KDR. ;D
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on August 04, 2009, 02:41:30 PM
SECKSAY POKE-HER

YEAHSH
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 04, 2009, 05:05:49 PM
http://www.youtube.com/watch?v=RL3nA98ZCdY

hehe  kinda funny

Kinda disturbing. He had a very stereotypical sounding 'nervous-nerd-talking-about-women/sex' voice. Made me sigh and roll my eyes. Though I did learn that it is an anime poker game. Every other article showed a real woman and I assumed it was one of those video poker type things with canned shots. LOL.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on August 04, 2009, 07:10:31 PM
This genre has so much potential.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 05, 2009, 02:00:54 AM
If you care NyxQuest is announced for next week in the US.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on August 05, 2009, 12:20:14 PM
That is pleasant news.  More pleasant than Port of Warfare.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 06, 2009, 11:35:56 AM
NintendoLife gave Overturn an 8/10 (http://wiiware.nintendolife.com/reviews/2009/08/overturn), the review makes the game sound really good.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 06, 2009, 11:51:14 AM
Yeah, IGN gave it a 5 but people on the NL forums love it.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 06, 2009, 11:55:40 AM
I don't even check IGN for WiiWare reviews anymore, they're useless for that.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 06, 2009, 12:39:56 PM
I'm buying it tonight. Gonna borrow my buddies wiigie board... err balance board.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 06, 2009, 04:11:44 PM
Overturn used the Balance Borad?!? Wow.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 07, 2009, 12:13:37 PM
The Balance Board functionality in Overturn is a fun gimmick at best. The online is very solid and the offline and online multiplayer modes are the same thing (1 on 1 or 4 person free for all).
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 07, 2009, 12:59:12 PM
I've read the excuse that using the balance board is useful because it makes your movement more erratric and thus harder to predict.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 07, 2009, 06:55:45 PM
I've read the excuse that using the balance board is useful because it makes your movement more erratric and thus harder to predict.

That's like saying a klutzy person stands a better chance of avoiding sniper fire because they randomly trip.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 08, 2009, 03:09:01 AM
Well, it works in comedy shows :P
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 10, 2009, 08:31:06 AM
Amazing week, supposedly someone on Neogaf got the Nintendo Downloads emailed early. Edit: Confirmed

WiiWare

NyxQuest: Kindred Spirits
Publisher: Over The Top Games
Players: 1-2
ESRB Rating: E (Everyone) – Mild Fantasy Violence
Price: 1,000 Wii Points™

Rock N’ Roll Climber
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 800 Wii Points

Virtual Console

Super Star Wars
Original platform: Super NES
Publisher: LucasArts
Players: 1
ESRB Rating: E (Everyone) – Fantasy Violence
Price: 800 Wii Points

Nintendo DSiWare

Brain Age Express: Arts & Letters
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone) – Mild Language
Price: 800 Nintendo DSi Points™
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 10, 2009, 08:58:15 AM
I wonder if R&R Climber is any good...
Title: Re: Official Virtual Console Mondays Thread
Post by: Patchkid15 on August 10, 2009, 09:39:44 AM
I loved playing Super Star Wars when it first came out... i remember all of the hours of playing
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on August 10, 2009, 10:19:03 AM
HOLY FUCKING **** SUPER STAR WARS

Never in a million years would I have guessed this game would have come out.

I've never played it, but I remember studying the Hoth maps in Nintendo Power as a kid.  Is it any good?
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 10, 2009, 10:33:32 AM
HOLY FUCKING **** SUPER STAR WARS

Never in a million years would I have guessed this game would have come out.

I've never played it, but I remember studying the Hoth maps in Nintendo Power as a kid.  Is it any good?

Yes it's awesome, I cried when I had to give it back to my friend when I was in the 5th or 6th grade. Buy it buy it buy it!
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 10, 2009, 10:52:43 AM
I am not surprised. There are no licensing issues. LucasArts developed the game and obviously owns the IP. This is the first LucasArts game to appear on the VC though.

With both LucasArts and Konami supporting it, where is Zombie Ate My Neighbors? That was rated by the ESRB a long time ago, and then removed.
Title: Re: Official Virtual Console Mondays Thread
Post by: BwrJim! on August 10, 2009, 11:16:28 AM
Super Star Wars was a fun challenging (if memory serves) non frustrating fun game.   A definate must!
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 10, 2009, 11:22:12 AM
According to Nintendo's press site (http://press.nintendo.com/articles.jsp?id=19455), over the next few weeks we will also be getting "Super Star Wars: The Empire Strikes Back" AND "Super Star Wars: Return of the Jedi". Good news, seems they are trying once again.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on August 10, 2009, 12:03:47 PM
Quote
Super Star Wars was a fun challenging (if memory serves) non frustrating fun game.

Non-frustrating?  Have you played the game recently or are you just going by nostalgia?  My brothers and I gave it a whirl about two years ago and holy **** did it suck.  Just a frustrating generic 2D side-scroller.  And I thought this game was a classic when I was a kid.  Back then I honestly didn't really notice the difference between a good and average side-scroller.  I knew Super Mario World was better than most and Bubsy didn't seem all that great but I couldn't say why.  Now I notice that the difference is in level design.  Mario, Mega Man and Castlevania all had fantastic level design while a lot of other games just seemed to arrange platforms from left-to-right with no real purpose.

Maybe you'll still like it but I wouldn't be surprised if VC releases seriously damage the Super Star Wars series' reputation.
Title: Re: Official Virtual Console Mondays Thread
Post by: BwrJim! on August 10, 2009, 12:07:35 PM
I would say nostalgia.   While yes, the level design was poor, it was the atmosphere that I really like, and it was also the Empire game that was the best in my opinion as well.  Still though, I did enjoy it.   
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on August 10, 2009, 12:23:34 PM
Bubsy > Sonic.

Not joking.  Superior sidescroller.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on August 10, 2009, 01:32:38 PM
Bubsy > Sonic.

Not joking.  Superior sidescroller.

i remember i bought the SNES version and I did enjoy it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on August 10, 2009, 01:45:20 PM
Bubsy > Sonic.

Not joking.  Superior sidescroller.

I thought that Awesome Possum... Kicks Dr. Machino's Butt was trying to be the Sonic clone.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 10, 2009, 04:10:41 PM
HOLY FUCKING **** SUPER STAR WARS

Never in a million years would I have guessed this game would have come out.

I second this sentiment.

I am pumped. I still own the first one, but never got to own the other two. I just rented them.

Quick, someone nominate it for RetroActive! ;)
Title: Re: Official Virtual Console Mondays Thread
Post by: Spak-Spang on August 10, 2009, 08:50:18 PM
When will be realize that besides maybe one or two games Sonic was a horrible, horrible franchise.  Bubsy was better than Sonic 1 and 2, much better.

As for Super Star Wars series , I remember renting it in high school and remembering it was a classic, and the game is just bad.  It had the cool elements like using the light sabers and really being able to do what we wanted to do in the Star Wars universe.  But, the driving levels were horrible.

What I remember most about Super Star Wars were the codes to allow you do have invincibility, light sabers, more men, and level select.  The game had a pretty insane debug code still in that just made cheating fun.
Title: Re: Official Virtual Console Mondays Thread
Post by: kraken613 on August 10, 2009, 11:56:01 PM
Look what I found in my room!

(http://img30.imageshack.us/img30/1761/img30773020971.jpg)
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 11, 2009, 04:27:40 AM
I remember enjoying Bubsy when I was younger. I think a friend owned it and I rented it once.

Nice find, Kraken. Jedi was the one I never got to play.

I don't see why people hated the series. It was fun and challenging. A lot of action going on and the bosses we great.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 11, 2009, 11:15:02 AM
Oh that reminds me, I had a really terrible Star Wars GameBoy game, I wonder which one it is.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 11, 2009, 05:12:53 PM
Oh that reminds me, I had a really terrible Star Wars GameBoy game, I wonder which one it is.

Star Wars for the GameBoy. I have that one. The DeathStar escape level was long and monotonous.
Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on August 17, 2009, 03:17:44 PM
what came out today?
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on August 17, 2009, 03:32:03 PM
WiiWare
  PictureBook Games
  Family Slot Car Racing

VC
  The Revenge of Shinobi (Genesis)

DSiWare
  Brain Age Express: Sudoku
  Guitar Rock Tour
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 17, 2009, 05:07:16 PM
PictureBook Games: Pop-Up Pursuit is the full name. Nintendolife describes it as a Mario Party type game.

The other 4 games have all come out in Europe already.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 17, 2009, 05:18:31 PM
:/
I was hopping for Super Empire Strikes Back.
Title: Re: Official Virtual Console Mondays Thread
Post by: ShyGuy on August 20, 2009, 02:18:28 PM
Hey! How come we never got a review of Sexy Poker? Crimm? Deguello? Heck, a fan review by Pro?
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 22, 2009, 03:35:00 AM
Just downloaded Swords & Soldiers, its an excellent game. Everyone should check it out, great feel, addicting, good looking, fun.
Title: Re: Official Virtual Console Mondays Thread
Post by: Captain N on August 24, 2009, 04:31:13 AM
Thanks to Phil for this list.

Aug. 24, 2009

Nintendo Download

Jedi Battles, Marvelous Bubbles and Frantic Underground Action

Faraway galaxies and otherworldly fun are within easy reach, thanks to the latest downloadable game offerings from Nintendo. If the recent Virtual Console™ debut of Super Star Wars™ had you cheering, you’ll be doubly pleased to see its action-packed sequel in this week’s lineup. Speaking of sequels, you’ll also find a new WiiWare™ title that puts a fresh spin on an “underground” favorite. Meanwhile, Nintendo DSiWare™ fans will discover a puzzle game that truly pops.

Virtual Console

Super Empire Strikes Back™
Original platform: Super NES™
Publisher: LucasArts
Players: 1
ESRB Rating: E (Everyone) – Fantasy Violence
Price: 800 Wii Points
Description: Pursued across the galaxy, Rebel forces now marshal new strength on the remote ice world of Hoth. Though tracked by probe droids, attacked by ice monsters and confronted by an army of gigantic Imperial Walkers, you must not give in. You are the Alliance’s only hope. Learn the ways of the Force, then test your skills in this fast-paced, action-packed sequel to the hit game Super Star Wars.

WiiWare

Mr. DRILLER® W
Publisher: NBGI
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 800 Wii Points™
Description: Mr. Driller W is the newly updated version of the exciting game that challenges players with level upon level of frantic underground drilling action. Experience more than 20 varied stages and missions. Drill through a seemingly endless onslaught of colored blocks while avoiding falling obstacles and strategically managing your air supply. Multiple degrees of difficulty now challenge everyone from novices to hardcore Mr. Driller veterans. A tutorial will even help first-time players learn the rules quickly and easily. Vibrant graphics, engaging game play and loads of characters make this a modern twist on a gaming masterpiece.

Nintendo DSiWare

Pop+ Solo™
Publisher: Nnooo
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™
Description: Pop bubbles, build chains and try to keep the timer alive in this awesome puzzle/shooter. Pop your way through 16 waves of bubbles in Adventure, Normal or Advanced modes. Race against the clock in a one-, two- or five-minute run. Try the new Bonus Round mode, where each bonus round can be played in three, five or 10 rounds of increasing difficulty. Or just chill out in the relaxing Chill mode with no score or time pressures to worry about. Pop+ Solo comes to the Nintendo DSi™ system with eight modes and five bonus rounds, plus plenty of new badges to collect. Adventure mode introduces some new elements to the game with mines, golden fish, jets of water and four boss battles. The new Challenge mode lets you create and customize your own challenges to play again and again.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 24, 2009, 04:33:58 AM
Oh, good. I'm going to be getting Empire this week. I just watched the first two original Star Wars movies with my sister and I've been itching to play these games again.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 24, 2009, 04:36:18 AM
Isn't that Mr Driller game a cut down version of Drill Spirits?
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on August 24, 2009, 11:34:42 AM
Thats what it looks like. I own Drill Spirits. It ain't bad.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 24, 2009, 12:54:54 PM
Yeah but I hear this one won't have Dhristone mode which was the best part IMO.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 24, 2009, 11:37:02 PM
For those interested:

We are the first region to get Super Star Wars: The Empire Strikes Back.
Mr. Driller W was released in Japan as Mr. Driller World back in February 2009
Pop Plus Solo was released in PAL regions last week.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mainframe on August 25, 2009, 11:50:20 PM
I really hope we get Pilotwings eventually since it was released in Europe not that long ago.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 28, 2009, 04:22:30 AM
Sometimes it takes a while. Vectorman, Mega Man, Majora's Mask, they all took forever to get from PAL-Land to NA.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 28, 2009, 09:53:47 AM
No offense, but screw Pilotwings. Super Smash Bros. has been out in PAL regions for several months and still hasn't come out here yet.
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on August 28, 2009, 10:40:23 AM
Screw Pilotwings AND Super Smash Bros.

Where the hell is Super Mario Kart?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 28, 2009, 02:25:39 PM
Where the hell is Super Mario Kart?

In my SNES ;)
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on August 28, 2009, 02:35:48 PM
Screw Super Mario Kart.

Where the hell is Zombies Ate My Neighbors?
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on August 28, 2009, 04:12:45 PM
Capcom would like you to think Dead Rising Wii was good enough to satisfy you.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 28, 2009, 08:05:20 PM
Zombies Ate My Neighbors was once ESRB rated, but then was removed. I was happy when it was first rated. I loved the game as a kid (although I could never beat it without the Game Genie).
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 28, 2009, 10:59:28 PM
Forget all of the good games from Nintendo, where is SUPER PUTTY?
Title: Re: Official Virtual Console Mondays Thread
Post by: that Baby guy on August 28, 2009, 11:05:00 PM
What's the one where you play as a blob that can turn into animals?  Was that Super Putty?  Or maybe it had "Clay" in it's name?
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 28, 2009, 11:12:43 PM
You might be thinking of Claymates.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 28, 2009, 11:15:10 PM
Screw everything, where's Yoshi's Island? The only game in my personal top 10 that can't currently be played on a Wii legitimately.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 28, 2009, 11:18:19 PM
WHERE IS EARTHBOUND!!
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 28, 2009, 11:21:59 PM
Stuck in limbo due to copyright. It ain't ever coming.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 29, 2009, 09:38:54 AM
At least that is the rumor. It's not known for sure why we haven't gotten EarthBound yet.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 29, 2009, 04:00:05 PM
With Nintendo of America's reluctance to localize obscure games I wouldn't count on it ever happening.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on August 31, 2009, 10:08:26 AM
Aug. 31, 2009

Nintendo Download

Pirates, Puzzles, Rattlers and Role-Playing

“All for one and one for all” is an apt way to describe the latest lineup of downloadable games from the Wii™ Shop Channel and Nintendo DSi™ Shop. Each of this week’s new titles is a single-player affair, but they’re all quite different in genre and style, offering something special for a variety of gaming tastes.

WiiWare™

Tales of Monkey Island: Chapter 2
Publisher: Telltale Games
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) – Alcohol Reference, Cartoon Violence, Mild Language, Suggestive Themes
Price: 1,000 Wii Points™
Description: Guybrush’s adventures continue on the high seas as pox-plagued pirates lay siege to the innocent Mer-People. Between defending the Mer-People and dodging the persistent pirate hunter hot on his trail, Guybrush manages to catch up to his beloved wife and despised arch-nemesis, but the reunion is short-lived. Now Guybrush must focus on eradicating the Pox of LeChuck before more harm can be done. And as the Mighty Pirate draws closer to a cure, the waters will only grow murkier in this thrilling chapter of the epic saga.

3-2-1, Rattle Battle!
Publisher: Tecmo
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 500 Wii Points
Description: 3-2-1, Rattle Battle! is a party game packed with exciting mini-games. Intuitive controls mean that anyone can enjoy playing – just grab the Wii Remote™ and shake it to “rattle.” Great fun for single players, but the party really gets started when you register high scores on Nintendo® Wi-Fi Connection to see how you measure up against players from around the globe.

Virtual Console™

Phantasy Star™
Original platform: SEGA Master System
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone 10 and Older) – Animated Blood, Mild Fantasy Violence
Price: 500 Wii Points
Description: Originally released on the SEGA Master System, Phantasy Star is a pioneer in the role-playing game genre. Alis is the fearless female protagonist out to avenge her brother’s death at the hands of cruel dictator King Lassic. Players must guide Alis and her troops through the sprawling environments of the Agol solar system in an attempt to defeat King Lassic and liberate the people of Agol. Engage in dynamic turn-based combat with dragons, ghouls, giants and magicians by using unique weapons such as glowing daggers, crossbows and magic spells.

Nintendo DSiWare™

Puzzle League™ Express
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™
Description: The ever-popular Puzzle League comes to Nintendo DSiWare. As it is with all good puzzlers, the concept is simple: Connect blocks of the same color to clear them from the screen and prevent your stack from becoming too high. There are four single-player modes to choose from: Endless (survive to earn a top score), Clear (eliminate all blocks above the line), Score Attack (score as high as possible in two minutes) and Vs. COM (use items and combos to attack a computer opponent). You can choose from a variety of background music to help get you in the zone, and even play in horizontal or vertical mode by holding the Nintendo DSi system normally or like a book. Whichever way you play, you’re guaranteed maximum fun.


Finally Phantasy Star is here!!!!
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 31, 2009, 10:30:11 AM
Looks like mostly catchup week. The only one of those not out in PAL regions already is Monkey Island.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 04, 2009, 04:18:11 AM
I got Phantasy Star the past few days and I like it but I need to get used to playing these games again.

On another note I hear that we will be getting Contra Rebirth this Monday.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on September 04, 2009, 10:49:59 AM
PAL regions got it this week, so hopefully we will. There are several other games that PAL regions have been hogging (like a certain N64 fighting game).
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 04, 2009, 11:29:52 AM
IGN got word from Konami that Contra is coming on Monday so that's extremely likely.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on September 07, 2009, 09:05:39 AM
WiiWare

Contra Rebirth
Publisher: Konami
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Fantasy Violence
Price: 1,000 Wii Points™

ColorZ
Publisher: Exkee
Players: 1-3
ESRB Rating: E (Everyone) – Comic Mischief
Price: 700 Wii Points


Virtual Console

Super Return of the Jedi
Original platform: Super NES™
Publisher: LucasArts
Players: 1
ESRB Rating: E (Everyone) – Fantasy Violence
Price: 800 Wii Points


Nintendo DSiWare

Clubhouse Games™ Express: Family Favorites
Publisher: Nintendo
Players: 1-8
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 07, 2009, 10:01:31 AM
Well, at least nothing for me to get mad about after the 1 game update Europe got on Friday...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 14, 2009, 10:55:25 AM
While we are waiting for todays games to be revealed I would like to inform everybody that the Nintendo Channel has been updated. It sports a cleaner look and you can watch videos in High quality or normal quality. It is based on your connection.
There is also tabs at the bottom to go to the various other parts of the channel.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 14, 2009, 12:17:56 PM
For Wiiware we have Texas Hold Em it costs 600 points
http://www.youtube.com/watch?v=26P04NzImIY&feature=related
http://wiiware.nintendolife.com/reviews/2009/08/texas_holdem_poker

Spaceball: Revolution costs 800 points
http://www.youtube.com/watch?v=88xFCKwD8TY
http://wiiware.nintendolife.com/reviews/2009/09/spaceball_revolution

Mart Racer costs 800 points
http://www.youtube.com/watch?v=E-yDrUiMSrs

Crash N' The Boys Street Challenge (NES) cost 500 points.
http://www.youtube.com/watch?v=ZTio8zoLMhQ
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on September 14, 2009, 12:33:47 PM
The DSiWare game is Oscar in Toyland you will see a news story once Nintendo posts the press release.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 14, 2009, 02:34:13 PM
So except for Mart Racer it's a catch-up week...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on September 14, 2009, 03:21:45 PM
    

http://press.nintendo.com/articles.jsp?id=19991

Quote
NINTENDO DOWNLOAD: SPEND A REVOLUTIONARY FIRST SEMESTER RACING FROM TEXAS TO TOYLAND

Sept. 14, 2009

Even if you're no longer a student, the back-to-school season is bringing all kinds of youthful kicks to the Wii™ Shop Channel and Nintendo DSi™ Shop. The latest Nintendo DSiWare™ titles feature creative art activities and an imaginative, toy-filled joyride. Three new WiiWare™ games invite you to play cards with friends, dodge intergalactic obstacles and compete in wild grocery cart races. A new Virtual Console™ release even challenges players to partake in some heated high school hijinks. And no matter what your grade level, be sure to take advantage of this special offer: Consumers can receive 1,000 bonus Nintendo DSi Points™ by purchasing a new Nintendo DSi™ game system and connecting to the Nintendo DSi Shop by 11:59 pm Pacific time on Oct. 5, 2009. For full offer details, please visit DSiOffer.Nintendo.com.

Nintendo DSiWare

Art Academy™: First Semester
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points
Description: Art Academy is a portable art course that replaces the lecture-like structure of art school and the trial-and-error of working on canvas. Art Academy: First Semester can guide you through the basics of pencil and paints, using Nintendo DSi controls to draw like the real things. With your own paintbrush set and color palette, you'll learn texturing and blending techniques, plus ways to depict light and shade. There's also Free Paint mode, which allows you to select and draw from photos in your Nintendo DSi Camera Album. In just a few lessons, you'll be discovering your inner artist and creating your own masterpieces with art skills that you can apply with real-life materials.

Oscar in Toyland
Publisher: Virtual Playground
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 800 Nintendo DSi Points
Description: Meet Oscar, the new kid on the block. This fabulous jump-and-run game is easy to play, packed with hours of fun and nonstop action, hundreds of collectibles and surprises. In psychedelic worlds of candy, soda pop, amusement park rides, board games, fairy tales and more, you'll meet cool toys and animals in hidden rooms, bonus and bogus mini games. Use Wings to fly, Springy Shoes to jump, and Oscar's secret weapon, his magical Yo-Yo, to swing and zap enemies in some of the craziest platform levels you'll ever play.

WiiWare

Texas Hold'Em Poker
Publisher: Gameloft
Players: 1-6
ESRB Rating: T (Teen) – Simulated Gambling
Price: 600 Wii Points™
Description: Prepare to experience the intensity of a real Texas hold'em poker tournament. Whether you're a poker novice or a veteran, you'll enjoy Tournament, Cash Game and Heads-up modes with the simple-to-use Wii Remote™ controller. Hit the tables as one of six fun and charismatic characters, or import your own Mii™ character to really put on your poker face. Take on the world's most prestigious casinos, from Monaco to New York, and challenge opponents who won't hesitate to taunt or comment on your style, creating a very realistic poker atmosphere. You can also impress friends with wild poker parties, thanks to an online mode that allows you to play with up to five friends and create your own tournaments or join official Gameloft tournaments. You can even challenge random online opponents of any skill level. Even if you've never played poker before, you can learn all the rules and strategy with an Advanced Tutorial that teaches you everything from winning hands and betting to bluffing. Broadband Internet access required for online play. For more info, go to www.Nintendo.com.

Spaceball: Revolution™
Publisher: Virtual Toys
Players: 1-2
ESRB Rating: E (Everyone) – Mild Fantasy Violence
Price: 800 Wii Points
Description: Steer your way through 15 diabolical levels in which you'll have to reconstruct impossible figures with help from space energy balls. Race against the clock and evade obstacles to activate the correct boxes. Spaceball: Revolution will put your ability and your concentration to the test. The game also lets you compare your score with the best players around the world in various difficulty levels: Easy, Normal, Advanced and Master.

Mart Racer
Publisher: JoJu Games
Players: 1-4
ESRB Rating: E (Everyone) – Alcohol Reference, Comic Mischief
Price: 800 Wii Points
Description: You're a sharp-elbowed shopper racing through the store to find items before your rivals do. Use your Wii Remote controller like a handlebar to control your shopping cart as you race through different types of stores. Vex your competitors by stunning them with plungers and stealing groceries out of their carts. Outrun them by using your drifting and aisle-jumping skills. Keep away from the security guards who want to stop the mall melee. The first player with a completed shopping list at the cash register wins. A simple and fun game that's suitable for all ages, Mart Racer pits you against the computer or up to four players. Play with your friends and family on a split screen or compete online via Nintendo® Wi-Fi Connection. (Broadband Internet access is required for online play.)

Virtual Console

Crash ‘N The Boys™ Street Challenge
Original platform: NES™
Publisher: Aksys Games
Players: 1-2
ESRB Rating: E (Everyone) – Cartoon Violence
Price: 500 Wii Points
Description: Todd Thornley, son of the head of Thornley Industries, has had it with Crash and the Southside boys. With help from other high schools, Todd decides Hiller High will take down Crash and his Southside High cronies in an unsanctioned street challenge. Take control of one of four high school teams (with four playable characters per team) and make your way through five different sporting events. Dash and bash through the 400 meter hurdles; swing to victory in the hammer throw; swim and knock out your opponent while swimming; pole vault, jump and ride a unicycle across rooftops; and use judo to fight your opponent in a one-on-one brawl. Can you lead your high school to the top of the Street Challenge?

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on September 14, 2009, 06:24:06 PM
Crash 'N The Boyz Street Challenge? Now there's a game I wouldn't have guessed would hit the Virtual Console! It's too bad it doesn't support 4 players like the original does though.

This makes me wonder if they're eventually release the unreleased Crash 'N The Boyz Ice Challenge. As far as I know the game was finished...
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on September 14, 2009, 07:28:50 PM
So except for Mart Racer it's a catch-up week...

No, 3 games are new and 3 are catch-up. The catch-up games are Texas Hold 'Em Tournament, Oscar in Toyland, and Spaceball: Revolution. Mart Racer, Art Style: First Semester, and Crash 'N The Boyz: Street Challenge are all new.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on September 15, 2009, 04:49:14 AM
Well, I didn't know about the application at that point and don't really count VC releases since technically those games have been released before.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on September 15, 2009, 06:21:05 PM
Art Academy doesn't count as an App IMO and is a game, and of coarse VC games count. None of this matters though.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on September 21, 2009, 10:07:57 AM
Today's games.

WiiWare

You, Me, and the Cubes
Publisher: Nintendo
Players: 1-2
ESRB Rating: E (Everyone) - Comic Mischief
Price: 1,000 Wii Points™

Family Tennis
Publisher: Aksys Games
Players: 1-4
ESRB Rating: E (Everyone) - Comic Mischief, Mild Suggestive Themes
Price: 500 Wii Points

VC

Last Ninja 2
Original platform: Commodore 64
Publisher: Commodore Gaming
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Mild Violence
Price: 500 Wii Points

Nintendo DSiWare

Clubhouse Games Express: Strategy Pack
Publisher: Nintendo
Players: 1-8
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points

MySims Camera
Publisher: Electronic Arts
Players: 1
Price: 200 Nintendo DSi Points
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on September 28, 2009, 11:21:14 PM
This weeks games:

Nintendo DSiWare

Art Academy: Second Semester
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points

Dragon Quest Wars
Publisher: Square Enix
Players: 1-4
ESRB Rating: E (Everyone) - Mild Cartoon Violence, Mild Language
Price: 500 Nintendo DSi Points

WiiWare

Arkanoid Plus!
Publisher: Taito
Players: 1-2
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 600 Wii Points™

Driift Mania
Publisher: Konami
Players: 1-8
ESRB Rating: E (Everyone) - Comic Mischief
Price: 800 Wii Points

Virtual Console

Altered Beast
Original platform: Arcade
Publisher: Sega
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) - Fantasy Violence
Price: 1,000 Wii Points

So catch-up week to PAL regional for Virtual Console and WiiWare. Art Style is releasing first in North America, and Dragon Quest is already out in Japan.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on September 29, 2009, 03:06:43 PM
Driift Mania is fun but difficult.
Title: Re: Official Virtual Console Mondays Thread
Post by: Tanookisuit on September 30, 2009, 11:54:21 AM
Arkanoid Plus! is fantastic!
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on September 30, 2009, 01:38:26 PM
Arkanoid Plus! is fantastic!

Do tell, good sir!
Title: Re: Official Virtual Console Mondays Thread
Post by: Tanookisuit on October 01, 2009, 11:14:42 AM
Well, I haven't played the DS version, but I'm sure it's similar.  It's classic Arkanoid (Breakout with power-ups), but with ingenious level designs.  After beating each level, you can choose to progress left of right.  I believe there are 30 sets of levels each way, 60 total.  You double the number of levels for $2 more in-game.  The game really tests your skills, and forces you to aim that little ball as best you can down narrow pathways.  The 2-player mode is very fun (at least for me and my girlfriend).  The graphics are very classic, rainbow blocks and simple backgrounds.  The music is kind of annoying techno circa 1996, I should see if there's an option to turn it off.  I love the game, but I was a big Arkanoid fan to begin with.  I suggest playing with the Classic Controller's larger D-pad.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on October 01, 2009, 02:24:17 PM
It's a WiiWare game!?  Crud.  I thought it was DSiWare.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on October 09, 2009, 03:00:05 PM
Final Fight II for SNES on Monday! (http://gonintendo.com/viewstory.php?id=99991)

Is the sequel as gimped as the original SNES one was?
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on October 09, 2009, 03:19:21 PM
Well, PAL regions got Final Fight 2 this week, so that's good.

Nintendo Life has a review of it. Unlike the first SNES one, the sequel DOES have multiplayer in it. However, the only character returning is Mike Haggar. They gave the game a 6/10; saying it's basically the first Final Fight game, but not as good. http://vc.nintendolife.com/reviews/2009/10/final_fight_2_virtual_console

I should point out that the game can't be "gimped" though. It was created just for the SNES, there was no arcade version or other console version. The SNES version is the only one created.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on October 09, 2009, 03:31:19 PM
It's better than the original, in terms of mechanics and programming.  Its strike animations use some more frames than the original FF1 Arcade, so attacking and collision feels more responsive and less flimsy, more along the lines of what Street Fighter II accomplished.

The bosses are mostly big buff dudes that hardly animate, with less variety than FF1's.

But Rolento's fight is absolutely killer and more interesting than he was in FF1.

Also added was a throwing mechanic that allows you to finish off a combo by throwing an enemy behind you (your vulnerable side).

MAYOR MIKE HAGGAR also upgraded to the Spinning Pile Driver, proving he's the greatest sidescroller fighter to ever grace your TV.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on October 12, 2009, 03:25:25 PM
 NINTENDO DOWNLOAD: WHAT GOES UP MUST COME DOWNLOADABLE

 Oct. 12, 2009

You can't change the laws of gravity, but with this week's lineup of downloadable games from Nintendo, you can give your fun quotient a high-flying boost. An exciting new Nintendo DSiWare™ release delivers lightning-fast pinball thrills with a mythological twist, while a vintage battle game brings classic action and intrigue to the Virtual Console™. On WiiWare™, you'll be mesmerized by a gravity-defying battle game with rich multi-player options. Take your pick and prepare for lift-off.

 Nintendo DSiWare

Pinball Pulse: The Ancients Beckon
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 500 Nintendo DSi Points
Description: Pinball takes on mythological proportions in this Nintendo DSiWare exclusive. Choose from two modes of play (Regular Game or Daily Game) and begin your journey to becoming a pinball champion. Conquer mythic quests, collect gifts from the 12 Olympians, and push your skills to the limit by facing Medusa, the Sirens and more. Your portable pinball table will give you a quick adrenaline rush as you watch the steel ball fly through ramps and carom off bumpers all over the playing field. Rack up combo points, open specific game modes and enlist the Oracle for some help. Will you accept Zeus's challenge?

Virtual Console

Final Fight 2
Original platform: Super NES
Publisher: Capcom USA
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Violence
Price: 800 Wii Points
Description: It's been several years since peace settled in Metro City. With Cody and Jessica on vacation and Guy resuming his training out of town, everything seems to be in order. But Haggar is feeling uneasy after learning that Mad Gear was not completely destroyed. Once again, the Mad Gear Gang has emerged, and this time they want revenge. They've kidnapped Guy's master, Genryusai, and Genryusai's daughter, Rena. Now Haggar must travel the globe in search of Genryusai and Rena. Hopefully, with the help of Maki and Carlos, the reign of the Mad Gear Gang will be destroyed.

WiiWare

Gravitronix
Publisher: Medaverse Studios
Players: 1-8
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: It's time to claim your rightful place as the champion of the Gravitronix arena, but get ready to deal with up to seven other players who are all shooting for the same title. Vanquish your opponents with four different projectiles and the powerful beams of your gravity platform. Intercept attacks and take careful aim at exposed vulnerabilities. Deflect incoming projectiles or capture and charge them with energy for devastating explosive attacks. Team up with a friend and battle through campaign mode, or recruit up to eight players on a single Wii™ system in versus mode for an all-out battle. Customize your matches with a variety of different options, such as flooding the arena with projectiles or making the game insanely fast. No matter how you like to play, grab your friends and have a blast.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on October 26, 2009, 01:52:54 PM
ZOMBIES ATE MY NEIGHBORS, i've been waiting for this game since Nintendo first announced the Virtual Console.

NINTENDO DOWNLOAD: NINTENDO OFFERS DOWNLOADABLE HALLOWEEN FUN FROM AXE TO ZOMBIES

Oct. 26, 2009

Boo! As the year's spookiest holiday draws near, this week's additions to the Wii™ Shop Channel and Nintendo DSi™ Shop are ready to put some extra chills and thrills into your Halloween week. The WiiWare™ service invites you to explore a ghostly mansion or face menacing foes in a new Tales of Monkey Island adventure. On the Virtual Console™, battle zombies and other supernatural creatures in a Super NES™ classic, or ward off evil forces in the legendary arcade game Golden Axe™. For Nintendo DSiWare™ users, a portable PictureBook Games™ title delivers nifty tricks, while sudoku solvers are in for a real treat. And speaking of treats, Wii owners who have their Wii consoles connected to the Internet should check out the Nintendo Week show on Nintendo Channel for an exclusive WiiWare announcement of a fresh take on an 8-bit classic.

WiiWare

Ghost Mansion Party
Publisher: Gameloft
Players: 1-4
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 1,000 Wii Points
Description: Fazzy the ghost has been locked out of his mansion by some evil spooks, and he's willing to give his treasure to anyone who can chase them out. Work cooperatively and competitively with friends and family to defeat the ghosts and discover a huge hidden treasure. Travel around this wild mansion in board-game fashion, landing on mini-games that everyone can enjoy. You'll even engage in challenges on the board itself as you try to collect magic scrolls and hints to reveal the secret word that will open the doors to the treasure. Get your Wii Remote™ controllers ready - you're about to play with them in ways you've never imagined.

Tales of Monkey Island: Chapter 3
Publisher: Telltale Games
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Comic Mischief, Language, Mild Suggestive Themes
Price: 1,000 Wii Points™
Description: In the third Tales of Monkey Island chapter, Guybrush gets in deep - literally - as his quest for the voodoo exfoliating La Esponja Grande takes a scenic detour through the guts of a giant manatee. Our hero encounters a surprising band of castaways, including the long-lost explorer Coronado De Cava. Can the Mighty Pirate win the suspicious De Cava's trust? Will sexy pirate hunter Morgan LeFlay prove to be a ruthless enemy or an unlikely ally? Will the group find La Esponja Grande in time to save Elaine from the rampant Pox of LeChuck? And will the world be crushed by the gnashing teeth of a certain demonic skull? Tales of Monkey Island's moist and absorbing third episode, "Lair of the Leviathan," will answer some of these urgent questions and raise even more as the five-month adventure builds to its epic climax.

Virtual Console

Zombies Ate My Neighbors
Publisher: LucasArts
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) - Cartoon Violence
Price: 800 Wii Points
Description: You will play the game as one of two brave kids: Zeke or Julie. Both kids use the same control scheme and have the same characteristics. If you're playing in two-player mode, each player must pick a kid. You can't have two Zekes or two Julies. Each player starts with three lives. When your life bar runs out, you lose a life. There are hidden 1-Up bonuses in the game. You may also earn bonus lives if you have 10 victims left when you finish a level. Get ready to conquer 48 levels of giant ants, mad scientists and big babies. Find seven bonus levels (look for the question marks), earn points and stockpile your water pistols and other weapons.

Golden Axe
Publisher: SEGA
Players: 1-2
ESRB Rating: T (Teen) - Blood, Fantasy Violence
Price: 900 Wii Points
Description: In this original arcade game that launched the popular Golden Axe series, the evil Death Adder has invaded your land and taken the king and princess prisoner. Three mighty warriors step forward to bring the villain to justice: powerful fighter Ax Battler, Amazon warrior Tyris Flare and mighty dwarf Gilius Thunderhead. They will use their weapons and magic to fight their way through Death Adder's hordes. Along the way, they'll mount fearsome, fire-spitting beasts to help even the odds. Team up with a friend and enjoy two-player simultaneous game play for a better chance of survival.

Nintendo DSiWare

PictureBook Games: The Royal Bluff
Publisher: Nintendo
Players: 1-4
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Aristocratic opponents square off in PictureBook Games: The Royal Bluff, a game of strategy and deceit. Compete for points by adding or subtracting colored chips from rows on the game board and trying to guess each of your opponent's secretly assigned chip colors. Once you're confident in your deduction, issue a Call Out attempt to earn bonus points - at the risk of giving your opponent an extra point if you're wrong. Three modes of play (Tournament, Free Play, DS Wireless Play) offer a variety of options, from facing off against an assortment of computer opponents to competing in a wireless match with up to four players. Throw Trick Cards into the mix and you've got a winning combination of tactics and trickery that's sure to score points.

SUDOKU
Publisher: Electronic Arts
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: SUDOKU offers hundreds of number-crunching puzzles that will stretch your brain power to the limit. Take it even further by playing in the exclusive Newspaper Mode. Add a daily puzzle from your favorite paper and build your very own collection. From Easy to Insane, a total of five different levels are available for novices and masters alike. Enjoy a host of grid designs that will keep you coming back for more. This worldwide phenomenon delivers an exhilarating game of logic that's not only challenging, but also surprisingly relaxing. It's everything you want for a quick puzzle getaway. Make life easier by taking advantage of smart features like automatic annotation for effortless calculation of your achievements. Stumped? Get help with error-checking tools and friendly cell hints. Track your stats and test your reaction time with the in-game timer. This addictive brain game has been polished to perfection and renders a sleek design that's easy on the eyes.

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on October 31, 2009, 02:35:06 PM
you got to give nintendo in being timely with halloween and zombies ate my neighbors. They typically aren't timely or smart in that way.

i was hoping worldwide release of Castlevania Rebirth but that's ok. It would have been very cool if Today   ( Halloween) they release Castlevania Rebirth.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on November 01, 2009, 04:01:58 AM
For Europe they had ZAMN, GH Party AND Zombie BBQ for the day of Halloween despite nobody giving a **** about Halloween here.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on November 02, 2009, 02:59:48 PM
NINTENDO DOWNLOAD: THIS WEEK'S DOWNLOADABLE LINEUP TRULY SPARKLES

Nov. 2, 2009

Why just take photos with your Nintendo DSi™ system when you can have access to a virtual photo booth? Sparkle Snapshots™, a new Nintendo DSiWare™ application, lets you customize pictures with fun extras like fancy frames and stamps. On the other hand, if you're more of a fan of Nordic pillaging and/or dragons, you're going to want to check out this week's Nintendo DSiWare offerings of both Viking Invasion and Battle of Giants: Dragons – Bronze Edition.

Three fun WiiWare™ games are added to the ever-growing library, including Carnival King, which turns your TV into a carnival midway. And the Virtual Console™ delivers its usual quality classics, including Fighting Street®, a port of the original arcade version of STREET FIGHTER.

Nintendo DSiWare

Sparkle Snapshots
Publisher: Nintendo
Players: 1
Price: 500 Nintendo DSi Points™
Description: Take photos and embellish them to your heart's desire with Sparkle Snapshots. Choose from a large variety of fancy frames, backgrounds, stamps and funny outfits to decorate your photos, or use the powerful paint program functions to manipulate them in detail. Want to take a new photo and add it to your collection? Adjust the lighting conditions and lens type to match your subject and even use a shutter timer to allow yourself some extra time to get everything perfectly in place. Save your favorite snapshots in your Nintendo DSi Camera album and use Nintendo DS wireless communications to send your masterpieces to your friends. It's all the fun of a photo booth – and more – in the palms of your hands.

Viking Invasion
Publisher: BiP Media
Players: 1
ESRB Rating: E (Everyone) – Mild Fantasy Violence
Price: 800 Nintendo DSi Points
Description: They come from the North, and they're about to invade your Nintendo DSi system. Beware of Olaf the Viking and his motley crew. Even now, their drakkars are sailing up the rivers to attack your castles. It's up to you to construct fortifications to prevent them from pillaging everything you own. The more you defend yourself, the more ferocious they'll become. Before you know it, they'll be invoking legions of fantastic creatures straight out of the mythical land of Asgard. Fortunately, the experience you gain will help you to build even more powerful defenses. Thwart all your assailants' ruses and unlock new kinds of buildings: tornado-blowing windmills to repel the ships, monoliths that strengthen your fortifications or canons that shoot studded shells. Discover more than 10 levels, tons of units, a Campaign mode, a Survival mode and three difficulty levels. There's even a little surprise at the end. Can you rise to the challenge and stop Olaf from taking your treasure home to his sweetheart Olga?

Battle of Giants: Dragons – Bronze Edition
Publisher: Ubisoft
Players: 1-4
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Fantasy Violence
Price: 800 Nintendo DSi Points
Description: As last of the noble and rare Bronze Dragons, you must defeat the evil SALMU dragons and reclaim the 25 exclusive bronze gems they stole. Explore 10 maps and travel through the great jungles of Earth, the scorched grounds of Fire, the frozen wastelands of Ice and the floating islands of Wind. Customize your dragon's appearance by changing its body, wings, tail shape and colors – even add stripes. Test your dragon's fighting skills against your friends in head-to-head combat or four-player tournaments.

WiiWare

Carnival King
Publisher: Incredible Technologies
Players: 1-2
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 700 Wii Points™
Description: Carnival King is a fun-for-all-ages video game that brings the spirit and energy of competitive carnival games to the screen. Players compete for top scores and prizes while visiting three different amusement parks: Arcadia, Dreamland and Lagoon Park. Each park has four sets of games and a Bonus Round to test players' speed and accuracy. For novices or sharpshooters, the games are continually challenging, and the difficulty level can be adjusted to match each player's growing confidence.

"Aha! I Got It!" Escape Game
Publisher: Ateam Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Play alone or with family and friends to solve this puzzling adventure game. Today is Milo's birthday, and he just got an amazing present from his dad: a room full of puzzles. Milo needs to solve all the puzzles to escape from the room. Shake, push and twist the Wii Remote™ controller to collect and use in-game items. There's plenty to solve – see if you have what it takes to figure it all out.

Family Card Games
Publisher: Aksys Games
Players: 1-2
ESRB Rating: E (Everyone) – Mild Suggestive Themes
Price: 500 Wii Points
Description: Daddy, Mommy, Sarah and Billy are back for some good ol' card game action. Try your hand at one of three card games: Daifugo, Speed or Memory. Family Card Games offers appealing cel-shaded graphics, endearing music and friendly, competitive match-ups. You can play one-player Daifugo or play against up to three other random players in an online match. You can also view your ranking and see how you match up with players around the world. Test your reflexes against another player in Speed and see who truly has the fastest hands. Memory will test your mental capacity as you try to remember where cards and their respective matches are.

Virtual Console

Fighting Street
Original platform: TurboGrafx16 CD-ROM
Publisher: Capcom
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Blood, Violence
Price: 800 Wii Points
Description: A port of the arcade version of STREET FIGHTER, the legendary fighting game that started it all. Players control RYU or KEN and battle against unique fighters from all over the world. The first fighter to knock out an opponent and win two rounds is the winner. Power up your attack to three different levels – the longer you hold a button, the stronger your attack. Input commands to perform special attacks and deal serious damage to your opponent. Combine your normal and special attacks effectively to fight your way to victory.

R-TYPE™
Original platform: SEGA Master System
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone) – Mild Fantasy Violence
Price: 500 Wii Points
Description: R-TYPE is a classic, side-scrolling arcade shoot-'em-up that was developed by Irem in 1987. It's the 22nd century, and you are humanity's last hope against the evil Bydo Empire. Your ship is called the R-9a "Arrowhead" and comes with a standard gun, but power-ups and upgrades are available in each mission. Navigate through eight challenging levels that will test even the best gamer's reflexes. The SEGA Master System version features an exclusive secret level not found in any other release.

Nintendo adds new titles to the Nintendo DSi Shop™ and the Wii™ Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
Title: Re: Official Virtual Console Mondays Thread
Post by: N-World on November 02, 2009, 05:28:36 PM
Nice to see two Virtual Console games for the second week in a row.  Hope they keep that up.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on November 02, 2009, 11:13:20 PM
Yeah, but we already have a couple versions of R-TYPE and even more of Street Fighter.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on November 03, 2009, 12:39:47 AM
Still, it's nice to have multiple VC releases 2 weeks in a row (especially since this past summer had 2 weeks in a row with ZERO Virtual Console releases).
Title: Re: Official Virtual Console Mondays Thread
Post by: N-World on November 03, 2009, 03:10:09 AM
It'll probably be a while before we get a truly great release (Smash Bros., Super Mario Kart, etc) but at least if we keep getting two a week we can get through the crappy games and have the real ones we want sooner.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on November 05, 2009, 05:07:49 PM
Gaijin Games has just announced that Bit.Trip Void for WiiWare will be released on November 23, just in time for Thanksgiving.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on November 09, 2009, 10:02:05 AM
Quote

WiiWare

Excitebike: World Rally
Publisher: Nintendo
Players: 1-4
ESRB Rating: E (Everyone)
Price: 1,000 Wii Points
Description: Prepare to face daredevil jumps, crazy obstacles and other racers in the newest installment in the venerable Excitebike franchise, available exclusively on the WiiWare service. Choose from multiple camera angles as you tilt your way to smooth landings using motion-sensitive controls. Compete in races around the world in four championship circuits. Use Nintendo Wi-Fi Connection to invite friends to a race. Or if you're feeling brave, take on anyone else looking for a match. Feel like tackling a challenge of your own design? Use the intuitive Track Editor to choose from the available obstacles and put together your dream course, then share courses with friends to see whose creation skills reign supreme.

Frogger Returns
Publisher: Konami Digital Entertainment
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Frogger Returns takes the heart-pounding challenge of arcade Frogger and moves it into the next dimension. Classic top-down 2-D game play is updated with colorful 3-D graphics, a new perspective, new levels, new enemies and game-changing power-ups. A local multiplayer mode lets you race a friend.

Dragon Master Spell Caster
Publisher: Stickmen Studios
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Fantasy Violence
Price: 500 Wii Points
Description: The Dragon Lords have returned to the magical world of Nakiha, bringing ultimate power to whoever controls them. Choose your champion, then master amazing magic and fierce dragon attacks to defeat the rival Champions and their Dragon Lords. Choose from four different paths and decide the fate of the world in the fantastic story mode. Battle your friends in two-player split-screen arcade mode and tailor your tactics with different dragon and rider combinations, each with its own strengths and weaknesses. Marvel at the effects of mind-blowing spell collisions. Mix spells and unleash their ultimate power. Control your Dragon Lord and crush, bite and burn your way to victory.

Nintendo DSiWare

Bomberman Blitz
Publisher: Hudson Entertainment
Players: 1-8
ESRB Rating: E (Everyone) – Comic Mischief
Price: 500 Nintendo DSi Points
Description: Bomberman makes his downloadable debut on Nintendo DSiWare with Bomberman Blitz. Dive into a classic multiplayer Bomberman experience with eight-player local or online multiplayer using Nintendo Wi-Fi Connection. Hone your skills and learn the maps, then take the battle online. Change map and item preferences for enhanced customization. Delivering unparalleled multiplayer excitement, Bomberman Blitz lets Nintendo DSi users enjoy the addictive fun of Bomberman anytime, anywhere.

Electroplankton Trapy
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Trapy plankton make sounds as they swim over graceful lines made up of linked triangles. The creatures follow the lines you trace along the water. There are six types of Trapy in all, each with a unique color and sound. All Trapy plankton produce different tones depending on the direction they swim. They produce the lowest-pitched sounds when they swim to the right and produce higher-pitched sounds as their path veers to the left.

Electroplankton Hanenbow
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Normally aquatic creatures, Hanenbow sometimes use floating leaves to launch themselves out of the water, creating strange sounds and melodies as they bounce off the leaves. Entire schools of Hanenbow have been known to launch out of the water, one after another. As a leaf is repeatedly hit by flying Hanenbow, it gradually changes color. This also alters the sound made by bouncing Hanenbow. When all the leaves turn red, a flower will bloom. It remains unclear why the Hanenbow display this curious behavior.

Electroplankton Rec-Rec
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Rec-Rec are fishlike plankton that feed on sound waves. They absorb sound waves transmitted through water and use them as a form of nutrition. The sound waves that the Rec-Rec eat are then stored inside their bodies until they have been digested. Once the digestion process is complete, they play back the sounds in perfect four-second intervals. While these sounds are playfully emitted, wave patterns can be seen pulsating on their bodies. Rec-Rec always swim side by side in schools of four. When they swim at different speeds, the frequency with which they emit sounds also changes.

Electroplankton Nanocarp
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Nanocarp have very sensitive hearing. Using their two ears to sense vibrations coming through the water, these plankton can distinguish sound quality and frequency. They display very interesting reactions to the sound of humans clapping or breathing. Nanocarp are also excellent swimmers. They have a tendency to swim in formations of 16 and react together when they detect sounds. These plankton emit sounds on their own when they sense waves on the water's surface. When this happens, the pitch of sounds they produce changes depending on where the Nanocarp is located.

Electroplankton Beatnes
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Beatnes are curious plankton with geometrically shaped heads that form vertical strands like seaweed. Their bodies are made up of eight sections, each featuring a distinctive diamond-shaped tail. The sound of a Beatnes can vary wildly depending on which segment of the body is tapped. However, all of the sounds closely resemble the short-wave and triangular-wave sound effects from a Nintendo Entertainment System sound chip. When Beatnes are tapped in time with a rhythm, they continue to repeat the sounds in perfect time for a short period.

Virtual Console

Wonder Boy III: The Dragon's Trap
Original platform: MASTER SYSTEM
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone) – Mild Cartoon Violence, Tobacco Reference
Price: 500 Wii Points
Description: Wonder Boy III: The Dragon's Trap is widely considered to be one of the best games produced for the SEGA MASTER SYSTEM. The direct sequel to Wonder Boy in Monster Land, it starts in the final lair of the previous game. This game is the first in the series to allow Wonder Boy to roam freely by using various animal forms, but as with previous games in the series, Wonder Boy can also buy various weapons, armor and items to help him in his quest.

Cybernoid
Original platform: Commodore 64
Publisher: Commodore Gaming
Players: 1
ESRB Rating: E (Everyone) – Mild Fantasy Violence
Price: 500 Wii Points
Description: Federation storage depots have been raided by pirates, who've taken valuable minerals, jewels, ammunition and the latest battle weaponry. You have been commissioned by the Federation to retrieve the cargo and return it to storage within a specified time limit. The pirate craft have activated all planetary defense systems, which you must negotiate along with the pirates themselves. If you fail to reach the depot within the time limit, or if the value of your retrieved cargo is insufficient, you must forfeit one of your Cybernoid ships.

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.

http://wii.ign.com/articles/104/1043266p1.html

that's a big lineup. good week. i was hoping excitebike 64 but whatever.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on November 09, 2009, 06:57:46 PM
Just thought I'd post here that Bit.TRIP.Beat got updated in NA to fix that saving bug. Nice that it finally got updated.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on November 09, 2009, 07:18:17 PM
Are those 5 Electroplankton games all of the ones from the retail release? If so, $10 is a good deal. I was interested in the game, but $30 was a rip-off (especially since there was no save feature, MAYBE I could justify it if I could save my creations). Once I finally decided to get the game anyways, Nintendo had stopped selling it and the lowest price I could find was $70.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheFleece on November 09, 2009, 09:28:21 PM
Exitebike is great fun, however I  would have enjoyed local multiplayer because I have a house full of fans.

Are those 5 Electroplankton games all of the ones from the retail release?

Yeah!
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on November 10, 2009, 12:47:04 PM
I've seen Elektroplankton in stores a few times, at 10€ even but was too reluctant to take it, I think some Gamestops still have it used though.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on November 16, 2009, 08:45:15 PM
NINTENDO DOWNLOAD: TRY BEFORE YOU BUY: NINTENDO OFFERS 5 GAME DEMOS TO GUIDE HOLIDAY SHOPPERS

There's never been a better time to check out the extraordinary lineup of downloadable games from Nintendo. This week, Wii owners who connect their Wii consoles to the Internet can enjoy demos of five exceptional games for the WiiWare downloadable game service for zero Wii Points: BIT.TRIP BEAT, FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord, NyxQuest: Kindred Spirits, World of Goo and a brand new entry in the Pokémon game series, Pokémon Rumble. To get a taste of any or all of these tremendous titles before downloading the full versions, go to the WiiWare section of the Wii Shop Channel and search for "Demo." For more information, please visit www.nintendo.com/wii/wiiware/demo.

This week's launch of Pokémon Rumble for WiiWare delivers more than just a fun-packed new addition to the beloved Pokémon universe. Anyone who joins Club Nintendo™ – or is already a member – will have the opportunity to unlock an exclusive Toy Pokémon character that can be used in the game. Simply connect your Wii Shop Channel account to your new or existing Club Nintendo account, use Wii Points to download Pokémon Rumble and watch for an e-mail containing a special password that lets you access the character in the game. More information about this offer can be found at us.wii.com/wiiware/pokemonrumble/register. The offer is available only through April 30, 2010.

In addition to the WiiWare demos and a new Pokémon adventure, visitors to the Wii Shop Channel this week will also find a pair of classic Virtual Console games – one offering irresistible action with the iconic Indiana Jones series, the other featuring the timeless thrills of Capcom's Street Fighter series. Meanwhile, Nintendo DSiWare users can visit the Nintendo DSi Shop to discover an eye-popping new Art Style game, a fun, arcade-style bowling title and a robot-themed logic game, all available for easy download and playable anytime, anywhere on the hand-held Nintendo DSi system.

WiiWare

Pokémon Rumble
Publisher: Nintendo
Players: 1-4
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Cartoon Violence
Price: 1,500 Wii Points
Description: Available exclusively for the WiiWare service, Pokémon Rumble is an action game in which you control Toy Pokémon (referred to as "Pokémon") and take on wave after wave of other Pokémon in a variety of stages. You can befriend some of the defeated Pokémon along the way, which lets you add them to your collection and grants you the ability to use them in battle. Switch between collected Pokémon at any time, taking advantage of the fact that the amount of damage you deal depends on the type of move used and the type of Pokémon hit. Be the last one standing to gain the right to compete in the Battle Royale and test your skills against many Pokémon at once. You can also team up with three people for some multiplayer action (additional Wii Remote controllers required), working together to take down tough Bosses and earning points that can be used toward recruiting or training Pokémon. You can even save your favorite Pokémon to your Wii Remote™ controller for exchanges with friends. Combining beautiful cel-shaded graphics and exciting game-play features, this is one rumble you won't want to miss. Note that a demo version of Pokémon Rumble is also available for zero Wii Points.

BIT.TRIP BEAT Demo
Publisher: Aksys Games
Players: 1-4
ESRB Rating: E (Everyone)
Price: 0 Wii Points
Description: BIT.TRIP BEAT brings retro action back as you use the Wii Remote controller's motion sensor to bounce beats in this rhythm game. Retro visuals, classic game play, four-player multiplayer and an 8-bit soundtrack will get you in the zone and rock your world. Pay attention, though: As with most classic games, the challenges are mighty. If you can stay cool as the difficulty increases, you'll discover the beginnings of the BIT.TRIP saga.

FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord Demo
Publisher: SQUARE ENIX
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Fantasy Violence, Mild Suggestive Themes
Price: 0 Wii Points
Description: Step into the royal shoes of the Darklord's daughter as she installs traps and monsters inside her tower to fight back the endless waves of invading adventurers in this world-conquest role-playing game. Filling your demonic tower with monsters and traps called Artifacts is your only hope to keep the adventurers from destroying the Dark Crystal on the top floor. Fly your tower across the land and conquer every stage on your way to dominating the entire world.

NyxQuest: Kindred Spirits Demo
Publisher: Over The Top Games
Players: 1-2
ESRB Rating: E (Everyone) – Mild Fantasy Violence
Price: 0 Wii Points
Description: NyxQuest: Kindred Spirits is the awesome story of Nyx, an enigmatic winged girl who must descend from heaven in search of her missing friend, Icarus. Fly over the ruins of ancient Greece and avoid falling into blazing sands or perishing in the claws of cruel harpies and hydras. You'll need the help of Zeus and other benevolent gods from Olympus to summon their powers. They will let you cast rays, modify the scenery and control winds at will. Fly, aim and shoot using the Wii Remote controller. Play with a friend and maximize your abilities: While one player controls Nyx, the other will control the powers from the gods.

World of Goo Demo
Publisher: 2D BOY
Players: 1-4
ESRB Rating: E (Everyone) – Comic Mischief
Price: 0 Wii Points
Description: World of Goo is an award-winning, physics-based puzzle/construction game made entirely by two guys. Use living, squirming, talking globs of goo to build structures, bridges, cannonballs, zeppelins and giant tongues. The millions of Goo Balls that live in the beautiful World of Goo are curious to explore, but they don't know that they are in a game, nor that they are extremely delicious.

Virtual Console

Indiana Jones' Greatest Adventures
Original platform: Super NES
Publisher: LucasArts
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Violence
Price: 800 Wii Points
Description: Grab your trusty whip and slash your way through all three Indy classics in this no-thrills-barred adventure. If it happened in the movies, it happens here: the giant boulder from Raiders of the Lost Ark, the mine-cart chase from Temple of Doom, the three trials from Last Crusade, Rene Belloq and Colonel Vogel – it's three times the action, all in one fully loaded game.

STREET FIGHTER II': CHAMPION EDITION
Original platform: TurboGrafx16
Publisher: Capcom
Players: 1-2
ESRB Rating: T (Teen) – Mild Blood, Violence
Price: 700 Wii Points
Description: This is the classic PCEngine (TurboGrafx16) version of the two-player fighting game that started it all. At the time, a large capacity HuCARD was used to allow faithful recreation of the dynamic arcade game and its features, including bonus stages and sound effects. In the game, players select one of 12 characters and face opponents in a no-holds-barred battle to decide the top fighter. Master a character's special moves and combos to defeat your rivals around the world. In "V.S. BATTLE" mode, there's a convenient handicap feature. Using this feature to adjust a character's performance, a novice player can be evenly matched against a seasoned player to enjoy an intense, head-to-head combat experience.

Nintendo DSiWare

Art Style: DIGIDRIVE
Publisher: Nintendo
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: It's traffic control with a twist as you try to direct identical cars down the same road in Art Style: DIGIDRIVE. This constantly moving puzzle game combines an easily understood playing field (an intersection) and a simple goal (create fuel), challenging you to properly guide a never-ending stream of cars. Stack similar cars five deep to create some fuel, then use that fuel to continue your progress in the game. Play in ENDLESS mode to see how long you can last, or compete against the computer or a human opponent in VS mode. Use combos to your advantage and see if your reflexes can handle the intensity of Overdrive mode. When all is said and done, you may never look at gridlock quite the same way again.

Arcade Bowling
Publisher: Skyworks Interactive
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: From Skyworks comes another addictively classic game, Arcade Bowling. It was designed by video game legend David Crane, one of the original founders of Activision and one of the most critically acclaimed game designers of all time. In the tradition of everyone's favorite Boardwalk bowling game, use your stylus and steady aim to flick "laser" balls down the alley and up the ramp into the scoring holes. The farther away the scoring hole is, the more points you'll get. Arcade Bowling features three futuristic sound tracks, state-of-the-art 3-D graphics and two addictive game modes, Classic and Progressive. In Classic Mode, roll up to nine balls to score as many points as you can. In Progressive Mode, enjoy multiple levels of game play with increasing score plateaus and bonus targets.

Robot Rescue
Publisher: Teyon
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 200 Nintendo DSi Points
Description: Robot Rescue is a fun logic game based on a simple but entertaining concept. Your mission is to free robots trapped in 45 evil computer labyrinths while avoiding deadly traps. Sound easy? Not so fast. Each robot shares linked controls, so when you move one, you move them all. It will take clever planning and nerves of steel to pull off this electronic escape. You'll need to avoid many traps, such as mines or electrical circuits, and take advantage of special elements like glue stains. Choose one of three difficulty levels and get ready for a challenge.

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on November 16, 2009, 09:42:29 PM
I downloaded the NyxQuest demo.  I liked it so much I immediately purchased the full game.

Who says demos don't work?  ;)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on November 17, 2009, 02:15:14 AM
You mean you didn't have NyxQuest yet despite everybody telling you to get it?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on November 17, 2009, 03:27:38 AM
I own all of the games that they released demos for except the Pokemon one...
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on November 17, 2009, 03:39:56 AM
Try it out, then. It isn't bad, though it may not be worth 1,500 points. I've never really been into the RPGs because they are kind if boring, but this... maybe if it had more than one attack button, it could have been interesting.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on November 17, 2009, 03:42:57 AM
I don't really have an interest in it. But I do play to gift it to my little sister for Christmas.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on November 17, 2009, 03:44:06 AM
It's a free demo, you might as well...
Might want to gauge if it's something that would hold your sister's interest...
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on November 17, 2009, 03:45:45 AM
It's Pokemon. Anything Pokemon related holds her interest. She owns nearly every version of Mystery Dungeon and can spend hours a day just messing around in My Pokemon Ranch. It's pretty much a done deal she'll love this.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on November 17, 2009, 03:48:47 AM
So what do I have to do to get YOU to try it?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on November 17, 2009, 03:51:12 AM
Honestly, nothing. I have so many other games to play I'd just rather not spend the time trying this one. I have like 10 WW&VC games I haven't even touched after initial D/L along with all those games I listed on my 'What do I play next' thread. Maybe some time down the road I'll try it or I'll end up playing it with my little sister when I gift it to her.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on November 17, 2009, 03:53:03 AM
You have until January...
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on November 17, 2009, 02:41:07 PM
You mean you didn't have NyxQuest yet despite everybody telling you to get it?

This is correct.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on November 17, 2009, 04:13:25 PM
Try it out, then. It isn't bad, though it may not be worth 1,500 points. I've never really been into the RPGs because they are kind if boring, but this... maybe if it had more than one attack button, it could have been interesting.

It has two attack buttons, you have to teach the pokemon the second move. I already put 5 hours into the game. Even though it's repetitive and shallow, it is mindless fun. I'll probably have a review of it on PixlBit sometime this week or next week.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on November 20, 2009, 11:58:01 PM
May I have your attention please Super Mario Kart is coming out this Monday.
Pilotwings and Super Smash Bros will be out before the end of the year.

Http://gonintendo.com/viewstory.php?id=105150

That is all. Thank you.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on November 21, 2009, 12:08:39 AM
Because I'm a Nintendo fan and am thus incapable of being satisfied with what the company does, I'm going to take this occasion to complain that Yoshi's Island isn't coming.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on November 21, 2009, 02:57:39 PM
Agreed.  I haven't played Yoshi's Island in over a decade.  I want this game now.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on November 21, 2009, 03:18:43 PM
Agreed.  I haven't played Yoshi's Island in over a decade.  I want this game now.

Wow, it has been over a decade for me too. You know your old when... ;)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on November 21, 2009, 03:23:55 PM
I still remember being disappointed with Yoshi's Island.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on November 21, 2009, 03:25:47 PM
I still remember being disappointed with Yoshi's Island.

 :o

Why ever so?
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on November 21, 2009, 03:29:25 PM
I still remember being disappointed with Yoshi's Island.

I still remember hating you.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on November 21, 2009, 09:10:57 PM
Super Mario World 2: Yoshi's Island (it bugs the hell out of me when people think or say the name is just "Yoshi's Island" despite that not being the name of the game ANYWHERE) was one of my favorite SNES games. With Zombies Ate My Neighbors out now, this is my most wanted SNES game (and maybe VC game in general). I haven't bought a new VC game in over a year, but I would buy this right away. If I still have my Game Boy Advance SP or Nintendo DS, I would even consider buying the GBA port.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on November 21, 2009, 11:10:38 PM
Super Mario World 2: Yoshi's Island (it bugs the hell out of me when people think or say the name is just "Yoshi's Island" despite that not being the name of the game ANYWHERE)
I think that people just do that because it is a long title. It's the same as how people say Mario Galaxy instead of Super Mario Galaxy, Wario Land instead of Super Mario Land 3: Wario Land, etc. I don't usually shorten names though just to try to avoid confusion.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on November 21, 2009, 11:54:28 PM
Some people are really too lazy to type Super Mario Galaxy? Wow. SMW2:YI is one thing, but I feel sorry for anyone too lazy to type "Super". My only real problem is with the people who actually think the game's name is "Yoshi's Island" and not just using it as shorthand.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on November 22, 2009, 02:32:51 AM
I still remember being disappointed with Yoshi's Island.

 :o

Why ever so?

Dunno, it just felt lacking compared to Super Mario World, maybe the Yoshi mechanics, linear level progression and stupid style just hurt it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on November 22, 2009, 03:10:42 AM
Stupid style? Are you sure you aren't thinking of Yoshi's Story? I thought the style in SMW2:Yoshi's Island was very nice.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on November 22, 2009, 03:40:35 AM
It was too painty compared to the proper 16 bit style of SMW.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on November 22, 2009, 03:51:24 AM
I never cared much for the style of Yoshi's Island, either, back in the day.  I would probably have a different opinion of that now, though.  Unfortunately, no amount of broadening gaming horizons can make Baby Mario tolerable.   >:(
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on November 22, 2009, 10:18:49 AM
Only bad gamers had to put up with Baby Mario's screaming, LOL.
Title: Re: Official Virtual Console Mondays Thread
Post by: Flames_of_chaos on November 23, 2009, 09:08:52 AM
We already have the article up on Pixlbit, but here are the games this week. Thirteen games!

WiiWare

BIT.TRIP VOID
Publisher: Aksys Games
Players: 1-4
ESRB Rating: E (Everyone)
Price: 600 Wii Points™

Harvest Moon: My Little Shop
Publisher: Natsume, Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 1,200 Wii Points

Little Tournament Over Yonder
Publisher: Gevo Entertainment
Players: 1-2
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 800 Wii Points

Learning with the PooYoos: Episode 1
Publisher: Lexis Numérique
Players: 1
ESRB Rating: EC (Early Childhood)
Price: 500 Wii Points

Virtual Console

Super Mario Kart
Original platform: Super NES™
Publisher: Nintendo
Players: 1-2
ESRB Rating: E (Everyone)
Price: 800 Wii Points

A Boy and His Blob: Trouble on Blobolonia
Original platform: NES™
Publisher: Majesco Entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Wii Points

Nintendo DSiWare

Castle Of Magic
Publisher: Gameloft
Players: 1
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 500 Nintendo DSi Points™

myNotebook: Blue™
Publisher: Nnooo
Players: 1
Price: 200 Nintendo DSi Points

Electroplankton Luminarrow
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points

Electroplankton Sun-Animalcule
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points

Electroplankton Lumiloop
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points

Electroplankton Marine-Crystals
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points

Electroplankton Varvoice
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on November 23, 2009, 10:36:43 AM
that's one pretty damn good lineup for today.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on November 23, 2009, 02:21:35 PM
We already have the article up on Pixlbit, but here are the games this week. Thirteen games!

Correction--12 games and 1 app.  ;)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on November 23, 2009, 02:22:42 PM
Depending on how gamey you consider Elektroplankton, of course.
Title: Re: Official Virtual Console Mondays Thread
Post by: mantidor on November 23, 2009, 06:58:49 PM
So I've read somewhere that the latest wii system update bricks consoles, I'm afraid of updating but I can't go to the store with out it, what should I do?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on November 23, 2009, 07:05:29 PM
I have had the 4.2 I believe it was since it came out. I have no problems. If you are still worried Nintendo has said that they will repair your system for free if it does brick. I am going to guess this only applies to non modded Wiis.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on November 23, 2009, 07:16:58 PM
I just D/L'd the update recently and it worked fine. It should be safe now because they have had time to address the problem. Unless you have homebrew or other modded stuff on your Wii, then you should refer to the HB community for a resolution.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on November 24, 2009, 02:06:12 AM
I don't think it's safe, the broken update code is inside the Wii. The homebrew community actually made their own flash code because they saw that Nintendo's is broken and can cause bricks. Despite what Nintendo claims the failure rate has nothing to do with installing homebrew, their code is just ****.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on November 24, 2009, 02:07:58 AM
It works fine.  My Wii is older, wiser than all of yours.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on November 24, 2009, 04:17:42 AM
Well, mine did the update without a hitch too (and that with homebrew installed!). I think it's random.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on November 24, 2009, 08:33:29 AM
Well Vudu gifted me my MVP Mafia prize and it was Super Mario Kart. Just in time too.He is going on vacation today. Thanks again Vudu.

Now if you excuse me I am off to play it all day!
Title: Re: Official Virtual Console Mondays Thread
Post by: mantidor on November 24, 2009, 11:02:56 AM
haha well the update went ok, but now I have no blocks left to get the game I wanted anyway, and I don't have the money for an sd card. I have to wait to the end of the month for the paycheck.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on November 24, 2009, 11:06:54 AM
What do you plan on getting mantidor?
Title: Re: Official Virtual Console Mondays Thread
Post by: mantidor on November 24, 2009, 11:23:25 AM
This bit:trip beat game (I'm sure I got the name wrong). The plug for NintendoWorldReport in the add sealed the deal ok not really. The demo was great.. But I need 300+ blocks thats insane!

I'm just surprised Nintendo finally allowed demos in the console, I wished they had the same for the more expensive DSi games. I'm I was also pleasantly surprised that since the internet channel went free they gave me a NES game in replacement, I would have never expected that from Nintendo! I got Lode Runner which is the game pretty much everyone in my family loves.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on November 24, 2009, 11:32:52 AM
Lode Runner... I think I remember playing that when I was younger.

Bit trip Beat is an interesting concept that I might want to try out.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on November 24, 2009, 01:12:03 PM
Lode Runner... I think I remember playing that when I was younger.

Bit trip Beat is an interesting concept that I might want to try out.

Bit Trip Beat is to Pong what Space Invaders Extreme is to the original Space Invaders.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on November 24, 2009, 04:02:13 PM
I have Lode Runner on the NES and I don't really understand what you're supposed to do in that game. Some of the levels just seem impossible. Lode Runner 3D for the Nintendo 64 is even more complex and confusing...

I played the demo of Bit.Trip Beat and it bored me. I think that its appeal is mostly for people who like retro throwbacks.
Title: Re: Official Virtual Console Mondays Thread
Post by: mantidor on November 29, 2009, 06:31:41 PM
Funny enough I didn't made the connection to pong until now, I really liked the gameplay and the music I guess.

In lode runner you are supposed to get all the sand/gold/whatever that is while avoiding the little bomberman-like enemies. early stages are simple but later it becomes an extremely complex puzzle, in which you have to be careful what holes to open in the floor to not get stucked. also the bad guys will always follow you in the same pattern so you have to use that to your advantage. Sometimes they become platforms for you to walk over.

Its more a puzzle than anything else, think of something like chip's challenge or sokoban.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on November 30, 2009, 09:31:51 AM
Today's games (http://Http://press.nintendo.com/articles.jsp?id=21037)
For Wiiware we have Tales of Monkey Island:Chapter 4 for 1,000 points
My Zoo for 500 points
Copter Crisis for 500 points
Christmas Clix for 1,000 points

For DSiware we have Foto Face:The Face Stealer Strikes for 800 points.
Bookworm for 500 points.
Master of Illusion Express: Mindprobe for 200 points
Suduko Challenge for 500 points.

On the VC we have The Combatribes for the SNES and it costs 800 points.
Finally we have the Arcade verion of Solomon's Key and it costs 600 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on November 30, 2009, 06:25:30 PM
For what it's worth, Nintendolife.com recommends just getting the NES version of Solomon's Key. It's 100 points cheaper (500) and they say they don't notice any difference between the 2 versions.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on December 03, 2009, 03:21:34 PM
Along with Swords & Soldiers (surprisingly hard); Bit.Trip Beat (incredibly hard); Bit.Trip Core (unbelievably hard); I also picked up the SNES Indiana Jones Greatest Adventures the other day.  The music's great and I do still enjoy playing the game like I did back in the day, but man how did I ever get through this game as a kid?  Right now, I can't even get through the second level (the boulder run), something that seems to be a theme right now.  *eyes Beat and Core*
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on December 03, 2009, 06:15:18 PM
Swords and Soldiers is leh awesome game.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on December 03, 2009, 06:18:19 PM
Swords and Soldiers is leh awesome game.

It's definitely a cool game, just not one that plays to my strategic style.  I usually like to build up a force, upgrade them, and then attack.  With Sword and Soldiers, though, you're constantly on attack or you leave yourself unable to defend because you can't control your units.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on December 03, 2009, 08:03:34 PM
I'm in the same boat as broodwars--I store up units and then annihilate my opponent in one fell swoop.

Case in point:  I killed every single solitary enemy the first time I played through Star Craft and Brood Wars.  If you're familiar with the game--and I assume broodwars is ;D--you know this is no easy task.  Several missions are designed to force you to sneak around the main enemy force and attack their base from behind; I did not do this.  Instead, I wiped out every living being in every single mission of the game.  It took me forever, but that was my play style.

ANYWAY, Swords & Soldiers forced me to completely change the way I play strategy games.  I enjoyed it very much.  It was a fresh experience.  Since you're so hands-off with your units it's almost more like a tower defense game than a strategy game.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on December 03, 2009, 08:29:30 PM
I'm in the same boat as broodwars--I store up units and then annihilate my opponent in one fell swoop.

Case in point:  I killed every single solitary enemy the first time I played through Star Craft and Brood Wars.  If you're familiar with the game--and I assume broodwars is ;D

You know, it's ironic but I'm actually not that big a fan of StarCraft or its expansion, especially online where everyone rushes.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on December 04, 2009, 08:09:22 AM
Swords and Soldiers is leh awesome game.

It's definitely a cool game, just not one that plays to my strategic style.  I usually like to build up a force, upgrade them, and then attack.  With Sword and Soldiers, though, you're constantly on attack or you leave yourself unable to defend because you can't control your units.

I did that back when I was new to RTSes but I also tended to have tons of resources floating and only won against my friends because they were similarly bad. Once I learned how to play tightly I completely dominated them while they were screaming "no rush! no rush!" (I wasn't rushing, I just spend all the money on units, none of that floating 30k credits in RA2 nonsense, I was actually econ-booming IIRC).

You can do a slow buildup in S&S (focus on buying workers or maybe on getting certain techs up ASAP) or a fast rush (fewer workers, more units), you just can't play loosely.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on December 04, 2009, 05:05:36 PM
Sunsoft announced today that their NES game Blaster Master (well known for it's brutal difficulty, even by NES standards) will be released on the Virtual Console this month. It's the first game they will publish in North America since 2001's "Blaster Master: Blasting Again".
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on December 04, 2009, 07:46:35 PM
Sunsoft announced today that their NES game Blaster Master (well known for it's brutal difficulty, even by NES standards) will be released on the Virtual Console this month. It's the first game they will publish in North America since 2001's "Blaster Master: Blasting Again".

Yay!  Blaster Master is one of my All Time Favorite NES games!   :)

The game's hard as hell, though, and I never did get beyond around the 4th-5th level or so.  But that's rather typical of most NES games I played back in the day.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 07, 2009, 08:27:54 AM
Today's games (http://Http://press.nintendo.com/articles.jsp?id=21265)

For DSiware we have Rayman for 800 points
Ball Fighter for 500 points.
Pop island for 500 points.
Army Defender for 200 points.
My NoteBook:Red for 200 points.

For Wiiware we have My Dolphin for 500 points.
Magnitis for 500 points.
Stop Stress:A Day of Fury for 800 points.
Flowerworks for 1000 points.

On the VC we have Street Fighter Alpha 2 for 800 points.
Finally we have Shinobi for 800 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on December 07, 2009, 08:55:35 AM
Nice lineup. Why is Pop Island out in the US first when it was made by a Frenchman?
Title: Re: Official Virtual Console Mondays Thread
Post by: Seacor on December 07, 2009, 10:01:31 AM
Damn!  I was hoping for My NoteBook:Caribbean Green
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on December 08, 2009, 05:37:22 PM
A trailer released today confirmed that next Monday (December 14) will include the WiiWare game "Rubik's Puzzle Galaxy: Rush".
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on December 13, 2009, 09:06:26 PM
I don't pay attention to this thread much, so someone (I'm looking at you maxi) please send me a PM (your specialty maxi :P) when Chakan: The Forever Man (http://en.wikipedia.org/wiki/Chakan:_The_Forever_Man) gets released, please.

My cousin and I were talking today about all our childhood gaming memories and that game came up.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 13, 2009, 09:24:06 PM
I don't pay attention to this thread much, so someone (I'm looking at you maxi) please send me a PM (your specialty maxi :P) when Chakan: The Forever Man (http://en.wikipedia.org/wiki/Chakan:_The_Forever_Man) gets released, please.

My cousin and I were talking today about all our childhood gaming memories and that game came up.
You know dispite me being a SNES player during that era I have played Chaken:The Forever Man. It is a pretty good game. Sure I'll let you know.
Title: Re: Official Virtual Console Mondays Thread
Post by: EasyCure on December 13, 2009, 10:22:55 PM
I don't pay attention to this thread much, so someone (I'm looking at you maxi) please send me a PM (your specialty maxi :P) when Chakan: The Forever Man (http://en.wikipedia.org/wiki/Chakan:_The_Forever_Man) gets released, please.

My cousin and I were talking today about all our childhood gaming memories and that game came up.
You know dispite me being a SNES player during that era I have played Chaken:The Forever Man. It is a pretty good game. Sure I'll let you know.

Sweet thanks! I just remember it being hard and we never came close to beating it which according to that link, its pretty much impossible and WORTHLESS Bust i still wanna try..
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on December 14, 2009, 03:31:19 PM
NINTENDO DOWNLOAD: 11 NEW DOWNLOADS BLAST THEIR WAY TO NINTENDO SYSTEMS

Dec. 14, 2009

The first of this week's new Virtual Console releases gives new meaning to the term "underground legend," sending players down a mysterious manhole for a classic subterranean adventure. Another fine addition to the Virtual Console section of the Wii Shop Channel features the iconic hero Earthworm Jim in a fun-packed sequel from the SEGA Genesis era. For the Nintendo DSiWare service, a slate of five new games includes everything from the pets of LITTLEST PET SHOP to animated puzzles, cooking and magic tricks. For fans of the WiiWare service, fast-paced stunt driving and Moki-herding mayhem are among the latest arrivals. Whether you're downloading for yourself or seeking cool, convenient gifts for everyone on your holiday list, look no further than the Wii Shop Channel and Nintendo DSi Shop for instant gratification.

Virtual Console

Blaster Master
Original platform: NES
Publisher: Sunsoft
Players: 1
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 500 Wii Points
Description: The New York sewers were never like this. You've fallen down a hidden manhole into a world of creatures so terrifying they'd scare the rats away. You can panic and perish, or blast your way through an endless maze of tunnels in search of secret passages to your escape. Masters of the Caverns lay waiting - prehistoric creatures so powerful and gigantic they literally fill your screen. Load your arsenal and get ready for Blaster Master.

Earthworm Jim 2
Original platform: SEGA Genesis
Publisher: Interplay
Players: 1
ESRB Rating: E (Everyone) - Cartoon Violence
Price: 800 Wii Points
Description: Superhero annelid Jim and his new sidekick, Snott, are back for an off-the-wall sequel in Earthworm Jim 2. Containing more action than your standard platformer from the Genesis era, each stage has a different style and mission, drawing on game play from different genres, including mazes, trivia contests and arcade-style levels. The game also features music composed by Tommy Tallarico. Do you have what it takes to rescue the Princess?

Nintendo DSiWare

LITTLEST PET SHOP
Publisher: Electronic Arts
Players: 1
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points
Description: Experience your favorite LITTLEST PET SHOP pets in a whole new way on your Nintendo DSi system.  Play catch with your pets and their favorite toys, dress them up in adorable new accessories and keep them happy by brushing and feeding them. You can even throw a little dance party for your pets and help them rock out to cool songs.

Miami Nights
Publisher: Gameloft
Players: 1
ESRB Rating: T (Teen) - Comic Mischief, Mild Suggestive Themes, Tobacco Reference, Use of Alcohol
Price: 800 Nintendo DSi Points
Description: You won't find a more complete life simulation than Miami Nights: Life in the Spotlight. Begin by designing your avatar with an unbelievable level of customizable physical detail. But it's not your physique that counts. Instead, your life choices and your everyday behavior will influence more than 40 attributes that will make you a unique, progressive individual. The city of Miami is presented to you with no fewer than 30 places to explore. Plus, you'll be able to customize your entire home and interact with your environment in many ways. The most important part of the game play lies in how you interact with other characters. They will be the ones who'll help you achieve your goals. You'll be able to establish and break off different types of relationships with them. It's up to you to act like a bad guy or sweet girl, make friends or enemies, and choose the best way - honest or otherwise - to make your dreams become a reality.

Bejeweled Twist
Publisher: PopCap Games
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Spin, match, explode - it's a brilliant new way to play. Spin and match explosive gems for shockwaves of fun in this quick-play version of the award-winning PopCap game. Rotate jewels to set up electrifying combos, outwit obstacles like Locks and Bombs, and create high-voltage Flame and Lightning gems. Play the intensely fun Classic mode or take on a friend in the exclusive Nintendo DS Battle mode. No matter how you play, you'll find endless ways to win.

Yummy Yummy Cooking Jam
Publisher: Virtual Toys
Players: 1
ESRB Rating: E (Everyone) - Comic Mischief
Price: 500 Nintendo DSi Points
Description: Have you ever asked yourself what it would feel like to be among the stoves of the best restaurants in the world? Do you want to become the best chef there is, preparing scrumptious dishes? Jump right in and enter the world of Yummy Yummy and its mixture of flavors and aromas. In Yummy Yummy, you'll have to satisfy the hunger of the most diverse, colorful set of diners: vampires, extraterrestrials, mafia thugs, Vikings and more. Prepare hot dogs, hamburgers, pizzas and Mexican burritos as quickly as you can before your customers get tired of waiting and decide to leave the restaurant without giving you a good tip. Roll up your sleeves, don your chef's hat and have a great time.

Master of Illusion Express: Matchmaker
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Master of Illusion Express titles feature mind-boggling magic tricks that you can perform with your Nintendo DSi system. Learn the illusions, practice up and amaze your friends. Master of Illusion Express: Matchmaker includes two tricks that use your Nintendo DSi system to reveal information about others. Use the Photo Diagnosis trick and stun others by taking two simple photos to pinpoint their exact age. Or have the Matchmaker trick show that another person has favorite dates or favorite foods that are similar to yours. Who knows? You could even land a date or make a new friend.

WiiWare

Stunt Cars
Publisher: Icon Games Entertainment
Players: 1-4
ESRB Rating: E (Everyone)
Price: 800 Wii Points
Description: Stunt Cars takes place on elevated racetracks with very little to stop players from accidentally driving off the side. Turbo can be used to make a car go faster, but it can only be used for a limited amount of time in each race. As you progress through the game's four championship cups, you'll unlock special features such as driver achievement awards.

Diatomic
Publisher: Grendel Games
Players: 1-2
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 800 Wii Points
Description: Diatomic is a fast retro-arcade action game that takes place inside a set of petri dishes. The safe confines of your petri dish are about to be invaded by nine different diatomic creatures that seek to destroy you. Armed with your shield, tail, strategic intelligence and good reflexes, you stand a good chance of defeating the overwhelming odds. You must stay alive during 65 hectic stages spread over five chapters. The high score list shows what kind of player you are. Playing defensively and gaining an all-out defensive high score is harder to pull off than gaining an all-out offensive high score.

Moki Moki
Publisher: Natsume Inc.
Players: 1
ESRB Rating: E (Everyone) - Comic Mischief
Price: 800 Wii Points
Description: It's a mind-bending, gravity-defying puzzler. The Moki are being devoured by the voracious Gromblins, and it's up to you to guide the hapless little guys to safety. Bend, twist and rotate the environment to herd the Moki through a series of brain-teasing puzzles. Along the way, you'll have to contend with deadly pitfalls, spinning blades and shifting gravity. Roll Moki down ramps, grab them with hooks and blast them with jets to guide them safely to the portals. Challenge your skills in 100 unique levels.

Rubik's Puzzle Galaxy: RUSH
Publisher: Two Tribes
Players: 1-2
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: Rubik's Puzzle Galaxy: RUSH is a 3-D puzzle game with more than 70 challenging levels. Players need to guide Cubes to color-coded exit points. Using the Wii Remote™ controller's intuitive controls, players herd the colored cubes along by using Conveyer Belts, Warps, Stop Signs, Directional Signs and Splits. RUSH also includes the original Rubik's Cube as a bonus. Players can attempt to solve one of the four different-sized Cubes alone, compete against a second player or learn how to solve the classic Rubik's Cube.

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on December 21, 2009, 09:44:58 AM
NINTENDO DOWNLOAD: 500TH DOWNLOADABLE WII GAME MAKES FOR A SMASHING HOLIDAY SEASON

Dec. 21, 2009

Deck the halls with downloadable fun this week as Nintendo offers 11 new games to engage and entertain everyone in the household. Among this week's highlights is the Virtual Console debut of the original Super Smash Bros. game, bringing the total of downloadable games for the WiiWare and Virtual Console services to a fabulous 500 and featuring a host of beloved characters from across the Nintendo universe. New WiiWare offerings include the Earth-conscious action game Eco Shooter: Plant 530 and a sequel to the quiz-lovers' favorite TV Show King. For Nintendo DSiWare fans, fresh arrivals include hand-held versions of the card-table classic UNO and the pioneering arcade game Dragon's Lair. For rollicking multiplayer fun, mellow single-player diversions and everything in-between, Nintendo's got you covered for the holidays and beyond.

Virtual Console

Super Smash Bros.
Original platform: Nintendo 64
Publisher: Nintendo
Players: 1-4
ESRB Rating: E (Everyone) - Cartoon Violence
Price: 1,000 Wii Points
Description: Choose from an all-star cast of Nintendo characters in a frantic melee to prove who will be the ultimate brawler. Utilize the easy-to-learn but hard-to-master controls and battle it out in the single-player mode, earning point bonuses and unlocking hidden characters along the way. Enter VS Mode to take on up to three other players simultaneously. Inflict damage using each character's unique set of special moves, familiar items and power-ups, eventually winning by knocking your opponents off the screen in one of the interactive stages, each with a Nintendo theme. Need a moment to catch your breath? Polish your skills in Training Mode or destroy targets in Bonus Stages specific to each character. Are you ready to test your mettle against all comers, including the powerful Master Hand?

NINJA GAIDEN
Original platform: Arcade
Publisher: TECMO
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) - Alcohol Reference, Suggestive Themes, Violence
Price: 600 Wii Points
Description: Take control of a ninja, master of the Five Ninja Fighting Arts of assassination passed down since the chaotic times of feudal Japan, and enter "Jungle," a terrifying American city, to crush waves of foes who are part of an assassination syndicate. Use three buttons to execute exciting moves like the Flying Neck Throw, the Hang Kick and the Triple Blow Combination. Each stage is based around popular Western misconceptions about ninja and Japan, making the game world a fantastic mix of ninja and American pop culture. Game settings such as the starting number of player characters and the difficulty level can also be adjusted.

WiiWare

Eco Shooter: Plant 530
Publisher: Nintendo
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Fantasy Violence
Price: 1,000 Wii Points
Description: Earth's empty cans have been brought to life by the Cannoids, an alien race determined to destroy the planet. Only Mack, a technician from the recycling facility Plant 530, stands in their way as Earth's last line of defense. Step into Mack's shoes in this guided first-person shooter as he takes on the invading aliens with only his trusty recycle cannon and a can-do attitude. Blast and vacuum (yes, vacuum) your way to victory, keeping in mind that every shot counts. Your ammo also doubles as your health, and every enemy you destroy leaves behind Can Energy that you can vacuum up and use as ammo. Uncomplicated controls (including optional use of the Wii Zapper accessory) give everyone the chance to save the planet, while advanced tactics like consecutive hit combos and the tough Challenge mode give even the best players a run for their money. Are you ready to step up and put a dent in their cans?

TV Show King 2
Publisher: Gameloft
Players: 1-4
ESRB Rating: E10+ (Everyone 10 and Older) - Drug Reference
Price: 800 Wii Points
Description: TV Show King is back for a second round. There are 8,000 questions sorted into 12 categories on the program, including general knowledge, sports, movies, music and more. And that's without counting the questions that you can create yourself. Here's everything you need to compete with your friends, or with players all over the world thanks to Nintendo Wi-Fi Connection.

Pallurikio
Publisher: Playstos Entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 1,000 Wii Points
Description: Jump and roll with Pallurikio, a fast-paced action platformer that's easy to pick up yet challenging to master. While playing a mysterious board game he found with his friends, Rusty is sucked into a dimensional vortex and finds himself in a mystical and wondrous world where he assumes the aspect of the round and bouncing Pallurikio. Using the Wii Remote controller, make Pallurikio jump and roll and help him find his way through more than 50 enticing levels while surviving all kinds of pitfalls and trickeries in Bakumbala Jungle, the far reaches of Palluro Prime and many other weird settings. Featuring physics simulation, Time Attack mode, collectible cards and space rockets to boot, Pallurikio is a game you won't want to miss.

Happy Holidays Christmas
Publisher: 505 Games
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Planning a Christmas party and want to grab guests' attention? Or want to send greeting cards without the hassle of licking stamps? Here's the solution: Create and send fun Christmas cards with this unique WiiWare application. Happy Holidays Christmas lets you make fun Christmas-themed e-cards and send them straight to friends' Wii consoles. Add a tree and decorations; choose frames, stickers and music; then write a message to friends you've registered in your Wii Address Book. It might not snow this Christmas, but with this fun new software your holiday is guaranteed to be a happy one.

Nintendo DSiWare

UNO
Publisher: Gameloft
Players: 1-4
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points
Description: Get ready to call out "UNO!" on your Nintendo DSi system. The world-famous card game has been faithfully reproduced for the Nintendo DSi system and features exciting new rules. With a multiplayer mode that can be accessed by local wireless play or with broadband Internet access and Nintendo Wi-Fi Connection, playing UNO has never been so fun and easy, so be the first to get rid of all your cards.

Dragon's Lair
Publisher: Digital Leisure Inc.
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Animated Blood, Fantasy Violence, Mild Suggestive Themes
Price: 800 Nintendo DSi Points
Description: You play the heroic Dirk the Daring, a valiant knight on a quest to rescue the fair princess from the clutches of an evil dragon. Control the actions of the daring adventurer and find your way through the castle of a dark wizard who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your journey to the dragon's lair. Dragon's Lair is a fully animated classic arcade game from legendary animator Don Bluth.

Hot and Cold: A 3D Hidden Object Adventure
Publisher: Majesco Entertainment
Players: 1-2
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points
Description: You're getting warm...warmer...hot! You've found Hot and Cold: A 3D Hidden Object Adventure, the new game that puts you on the job of finding people's missing stuff. A voice in your head tells you whether you're Hot or Cold when searching for things. Investigate cases all over town using your unique ability, and discover the secret behind the mysterious voice in your head. Throw objects out of your way, maneuver your way through a 3-D world, follow your Hot and Cold meter and more in this unparalleled hidden-object adventure.

High Stakes: Texas Hold'Em
Publisher: Hudson Entertainment
Players: 1-4
ESRB Rating: T (Teen) - Simulated Gambling
Price: 500 Nintendo DSi Points
Description: Hudson proudly presents the definitive Texas Hold'Em game for Nintendo DSiWare with High Stakes Texas Hold'Em. High Stakes allows players of any level to enjoy Texas Hold'Em game play. The popular No-Limit rule set used in many tournaments is included, so anyone can play with the big boys. With the added functionality of DS Wireless Communications, players can compete with others and test their skills. It's the core Texas Hold'Em experience on your Nintendo DSi system - anytime, anywhere.

myNotebook: Green
Publisher: Nnooo
Players: 1
Price: 200 Nintendo DSi Points
Description: myNotebook allows you to take notes wherever you are. Just pop open your Nintendo DSi system and jot down your thoughts. Make a list and cross it off, or even play your favorite pen-and-paper games (games not included). You can even personalize your notebook by drawing on the cover and changing the paper type with 18 unlockable squared and lined paper styles. Use the pen or pencil to make your notes or doodles, then erase the bits you don't like. With five ink colors, you'll always be able to make your notes and doodles look stylish.

Dec. 21, 2009

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on December 21, 2009, 09:48:43 AM
Well, people can stop whining about Smash Bros. not being up on the VC now.  ::)

Hooray for another N64 release on the service, though.
Title: Re: Official Virtual Console Mondays Thread
Post by: Halbred on December 21, 2009, 01:51:42 PM
Wow. I'm tempted to get Smash Bros. just for nostalgiac purposes. But again I demand: Where the EFF is Castlevania Rebirth?
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on December 21, 2009, 02:58:33 PM
Probably saving it for the last update of the year.

SSB was a good game. Not the best in the series, but still fun.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on December 21, 2009, 05:12:43 PM
I want Cave Story and Castlevania personally.
Title: Re: Official Virtual Console Mondays Thread
Post by: Halbred on December 21, 2009, 05:40:29 PM
Yeah, Cave Story too. Jonny's got me all hot 'n' bothered about that game.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on December 22, 2009, 05:16:41 AM
I've written Cave Story off by now, it was supposed to come out long ago initially (it was in a July release list for NoE), who knows when they actually get it done.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on December 22, 2009, 05:41:30 AM
I'm not writing it off as much as I am writing off Eternity's Child coming to WiiWare. And the sad thing is that it probably would have controlled better on Wii with the IR setup.

Has Luc Bernard even appeared with anything new recently or is he MIA?
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on December 22, 2009, 10:30:38 AM
He made Mecho Wars for the iPhone, didn't he?
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on December 22, 2009, 11:50:17 AM
Yes h did.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on December 22, 2009, 04:10:49 PM
That came out? I missed that. How did it turn out? Wasn't there supposed to be a WW/DSi edition of it?
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on December 22, 2009, 09:47:12 PM
Mecho Wars came out back on June 13. It's been confirmed for WiiWare, DSiWare, and PSP Minis (with the WiiWare version to get an exclusive song).
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on December 28, 2009, 10:58:39 AM
WiiWare

Castlevania The Adventure ReBirth (1,000 Points)
Eat! Fat! FIGHT! (1,000 Points)
RABBIDS LAB (500 Points)
The Magic Obelisk (500 Points)

Virtual Console

PilotWings (SNES, 800 Points)

DSiWare

The Oregon Trail (800 Points)
SUDOKU SENSEI (500 Points)
Glow Artisan (500 Points)
Master of Illusion Express: Psychic Camera (200 Points)
Arcade Hoops Basketball (200 Points)
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on December 28, 2009, 11:56:50 AM
FINALLY
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on December 28, 2009, 04:40:23 PM
The Magic Obelisk!

Oh, and man, I really need to get a DSi. There are TONS of DSiWare games I'd like to get.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on December 28, 2009, 04:44:19 PM
The breakdown for this week:

Castlevania The Adventure ReBirth and The Magic Obelisk are already out in Japan, but not PAL regions.

Eat! Fat! Fight, Rabbids Lab, PilotWings, and Master of Illusion Express: Psychic Camera are already out in PAL regions.

The Oregon Trail, Sudoku Sensei, Glow Artisan, and Arcade Hoops Basketball are being released first in North America.
Title: Re: Official Virtual Console Mondays Thread
Post by: Halbred on December 28, 2009, 05:43:03 PM
SKEET SKEET
Title: Re: Official Virtual Console Mondays Thread
Post by: kraken613 on December 28, 2009, 06:17:03 PM
I want PilotWings 64 not this one... I remember playing PilotsWings 64 for hours and hours....
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on December 28, 2009, 08:44:08 PM
Nice to see Pilotwings on the VC. Didn't get a chance to play it back in the day.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 04, 2010, 08:40:24 AM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=21634)

For DSiware we have Trajectile for 500 points.
Animal Puzzle Adventure for 500 points.
Hell's Kitchen VS for 800 points.

For Wiiware we have Heron:Steam Machine for 500 points.
Pub Darts for 500 points.
Fast Draw Showdown for 500 points.

On the VC we have Final Fight 3 for 800 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on January 05, 2010, 01:23:54 PM
Castlevania ReBurf is a neat, old-school plow-thru from the beginning Castlevania game.  Controls are responsive and the graphics are pleasant.  I think it's a good alternative to the first NES game for those trying to scratch a Classicvania itch, and a gentler way to introduce newcomers to the original gameplay.

And I mean CLASSIC since I can't find any option to save my progress whatsoever.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 11, 2010, 11:08:41 AM
Today's games (http://Http://press.nintendo.com/articles.jsp?id=21784)

For Wiiware we have Phoenix Wright:Ace Attourney for 1000 points.
Chronos Twins DX for 1000 points.
Finally ShadowPlay for 800 points.

On DSiware we have Touch Solitare for 200 points.
Jazzy Billiards for 500 points.
Word Searcher for 500 points.

Finally on the VC we have Shanghi 2:Dragons Eye on the Genesis for 800 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: D_Average on January 11, 2010, 12:25:14 PM
Ace Attorney is tempting to have on my tv.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on January 11, 2010, 04:53:51 PM
For Wiiware we have Phoenix Wright:Ace Attourney for 100 points.

Is that a typo or did we just witness history in the making with a really cheap WiiWare game?
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on January 11, 2010, 06:10:09 PM
That's only the DS add-on, the game is 1000 Wii Points.

NINTENDO DOWNLOAD: WHEN YOU SEE THIS WEEK'S DOWNLOADS, YOU WILL HAVE NO...OBJECTION!

Jan. 11, 2010

Courtroom intrigue with everyone's favorite Ace Attorney leads this week's Nintendo Download. For the first time, players can use the Wii Remote controller to help them balance the scales of justice. Six other games join this week's lineup, including some temporal adventures and a puzzle game based on shadows, not to mention new twists on solitaire, billiards and word searches. A classic Genesis mahjong video game rounds out the list.

WiiWare

Phoenix Wright: Ace Attorney
Publisher: Capcom
Players: 1
ESRB Rating: T (Teen) - Blood, Language, Suggestive Themes, Violence
Price: 1,000 Wii Points
Description: Meet Phoenix Wright, the rookie defense lawyer new to the scene with the wildest cross-examination skills in town. Take on four intriguing cases to reveal dramatic, stunning and even comical court proceedings. Use the Wii Remote controller to investigate the crime scenes, question witnesses and present shocking evidence.

Chronos Twins DX
Publisher: EnjoyUp Games
Players: 1
ESRB Rating: E 10+ (Everyone 10 and Older) - Animated Blood, Mild Fantasy Violence
Price: 1,000 Wii Points
Description: Enter into the original world of Chronos Twins DX to live a fantastic adventure full of innovative ideas. Thanks to its Dual Gameplay game system, you'll be able to control Nec in two temporal scenarios at the same time. Chronos Twins DX mixes action, platforms, adventure and puzzles to challenge your intelligence and ability.

ShadowPlay
Publisher: Deep Fried Entertainment
Players: 1-2
ESRB Rating: E (Everyone) - Alcohol Reference
Price: 800 Wii Points
Description: Welcome to ShadowPlay. Let your imagination run wild when light meets everyday objects to create fascinating shadows. Play and experiment, make a monster out of a pineapple, a dolphin out of a banana - the only limit is your imagination. ShadowPlay challenges players by transforming shadows into more than 100 exciting, unique puzzles. As more challenging puzzles are unlocked, players will have to find more creative ways to solve problems. You will never look at a slice of pizza the same way again! Winning a round will allow players to advance to the next level as well as score another item to use in the Free Play Mode, where you can unleash your imagination and create your own shadow art. Family and friends can also jump in to help tackle a puzzle at any time using Local Co-op Mode. ShadowPlay will provide tons of brain-racking fun for players of all ages. How do you ShadowPlay?

Nintendo DSiWare

Touch Solitaire
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Touch Solitaire features two of the most popular versions of the world-famous card game - Spider and Klondike - with simple touch-screen controls and an easy-to-understand interface. In Spider, the aim is to arrange cards in piles of a single suit from King down to Ace, thereby removing the pile from play. When all cards are removed, you win the game. The goal of Klondike is to arrange cards from Ace to King in piles, one for each suit, on the four foundations. You win when all cards have been moved to the foundations. Various difficulty levels are available for Spider and Klondike, allowing beginners or experts to enjoy the game at their own pace.

Jazzy Billiards
Publisher: Aksys Games
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Challenge intelligent computers or even your friends to a traditional game of 9-ball while enjoying mind-soothing music with Jazzy Billiards. Take advantage of the intuitive stylus mechanic to aim and hit the cue ball with varying strength to sink the other balls. Defeat your opponents by being the first to sink the 9-ball. Jazzy Billiards' Stage Mode features nine different stages, each with an opponent of ascending difficulty. Find out how many computers you can defeat in a row with Challenge Mode, or challenge your friends to a game of 9-ball in Versus Mode.

Word Searcher
Publisher: Digital Leisure Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: You'll need a sharp eye and a quick mind to complete these 100 themed word search puzzles. Word Searcher contains fun words from multiple categories including anatomy, world cities and U.S. presidents. Packed with a huge assortment of subjects to choose from, there's sure to be a puzzle anyone will enjoy. Help improve your vocabulary, memory and problem-solving skills with these challenging puzzles. Keep track of, and try to beat, your own play-through times again and again as words are scrambled every time you play. Get your thinking cap on and conquer all 100 today.

Virtual Console

Shanghai II: Dragon's Eye
Original platform: Genesis
Publisher: SEGA
Players: 1-2
ESRB Rating: E (Everyone)
Price: 800 Wii Points
Description: The ancient pastime of mahjong solitaire is reinvented as an interactive video game where each tile you remove may be your last. Discover enchanting music, fun animation and exciting obstacles that are built in to this intriguing board game that will keep you engaged for hours. This classic title challenges you to clear the board by removing matching pairs of tiles. Play the traditional Shanghai II or take the game to a new dimension with Dragon's Eye. Don't let the simple rules deceive you - the depth and intricacy of this challenge will become your new obsession very soon.

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 11, 2010, 07:00:56 PM
For Wiiware we have Phoenix Wright:Ace Attourney for 100 points.

Is that a typo or did we just witness history in the making with a really cheap WiiWare game?
It was a typo.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on January 11, 2010, 08:45:26 PM
I have to say, I had my doubts that Phoenix Wright would translate well to being played like this (at least these GBA ports), but I probably enjoy it more on Wii than I did back on the DS.  I had forgotten how much reading all that text on that tiny screen would just tire me out, but it's perfectly relaxing reading it all on the TV from the comfort of my couch.  It's a small thing as well, but (unlike blowing into the microphone) doing an "objection" with a Wiimote thrust works pretty well.  I just wish it didn't require as deliberate a motion as it does, because it doesn't always seem to register.  I take it the Bonus Case isn't up yet?  I tried to download it, and the game told me that the content was "no longer available."

Incidentally, the Phoenix Wright music sounds pretty awesome coming out of my TV speakers as well.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on January 11, 2010, 10:54:11 PM
So the graphics don't look too stretched out or blurry? That's good to know. I'm still undecided if I want to download it though, as I'm running low on points... plus I don't have a good track record of WiiWare holding my interest, for some curious reason.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on January 11, 2010, 11:05:25 PM
So the graphics don't look too stretched out or blurry? That's good to know. I'm still undecided if I want to download it though, as I'm running low on points... plus I don't have a good track record of WiiWare holding my interest, for some curious reason.

There's definitely a bit of pixelation, but considering that it's a GBA game blown up on my 40+ in. widescreen TV it looks great.  Because they show the game in a 4x3 window, instead of trying to stretch the game to the size of the TV screen, it probably scales better than it would otherwise and looks quite stylish.  It looks very similar to how I used to see GBA games blown up on the GameCube GBA Player.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on January 12, 2010, 10:58:57 PM
I have a Game Boy Player and I don't think it makes games look bad, so it's good to know that it looks the same as that. It isn't as sharp as it could be I'm sure, but it isn't something that bothers me so I'd be fine with it.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on January 18, 2010, 12:30:28 PM
Http://press.nintendo.com/articles.jsp?id=21900

First on Wiiware we have Muscle March for 500 points.The Amazing Brain Train for 600 points.

On Dsiware we have Starship Defence for 500 points.Dark Void Zero for 500 points. Chronos Twins for 500 points.Me and my Dogs:Friends forever for 800 points.

On the VC we have Shadow Dancer:The Secret of Shinobi for 800 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on January 18, 2010, 01:58:21 PM
Starship Defense (I know you spell it with a defense as "defence" in Europe, but that is the name of the games is NOT "Starship Defence") was released in Europe last month as Starship Patrol. Shadow Dancer: The Secret of Shinobi and Me And My Dog: Friends Forever are also out in PAL regions already. [/i]Muscle March[/i] is out in Japan. The Amazing Brain Train!, Dark Void Zero, and Chronos Twin are getting released here first.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on January 18, 2010, 08:53:31 PM
MUSCLE MARCH

START THE YEAR OFF RIGHT
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on January 18, 2010, 09:02:44 PM
Muscle March is really tempting at only $5, but while it looks like a really insane game I'm not sure it looks funny enough to actually buy.  It's kind of like how the RFN crew treated Cho Aniki for a while, but then people actually bought the game and then their enthusiasm really dropped.
Title: Games that Should be on the Virtual Console
Post by: Kytim89 on January 18, 2010, 10:58:55 PM
Here is a list of games that should be on the Virtual Console:
 
Coker's Bad Fur Day
Earthbound
Golden Eye 007
Banjo-Kazooie
Banjo-Tooie
Donkey Kong 64
Super Mario World 2: Yoshi's Island
Romancing Saga 1-3
Final Fantasy Mystiq Quest
Live A Live
Secret of Evermore
Bahamut Lagoon
Treasure of Rudras
Treasure Hunter G
Illusion of Gaia
Soul Blazer
Star Ocean
Mega Man 4-7
 
SEGA Saturn games:
 
Dragon Force
Guardian Heroes
Panzer Dragoon Saga
Burning Rangers
Radiant Silvergun
Hyper Duel
Albert Odyssey
 
Title: Re: Official Virtual Console Mondays Thread
Post by: Caterkiller on January 19, 2010, 02:15:46 PM
Kytim89, yes they should, but most will certainly not. You have pretty big wish lists, i'd love those things to happen, but all the rare and sega stuff is super duper unlikely. Don't torcher your self like I torcher myself over the new sonic.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on January 19, 2010, 02:29:15 PM
Conker's Bad Fur Day - Not happening, owned by Rare.
Earthbound - Not happening, copyright issues are not worth solving.
Golden Eye 007 - Not happening, licencing issues.
Banjo-Kazooie - Not happening, owned by Rare
Banjo-Tooie - Not happening, owned by Rare
Donkey Kong 64 - Possible
Super Mario World 2: Yoshi's Island - Possible
Final Fantasy Mystic Quest - Very unlikely, but possible
Secret of Evermore - Unlikely but possible
Illusion of Gaia - Unlikely but possible
Mega Man 4-7 - All possible
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on January 19, 2010, 03:20:33 PM
Technically Rare doesn't own anything, it's Microsoft that owns those IPs (Microsoft could shut down Rare or let Rare become independent, but MS would still own the IPs).

Donkey Kong 64 is unlikely since it would require too much alteration. Part of the game requires you to play IP's owned by Microsoft (like Jetpac). So Nintendo would have to go in and take those games out and maybe replace them with new games. It would require so much effort that Nintendo would probably have to charge at least 1500 Wii Points to justify the cost.

As for EarthBound, the copyright issues are just rumors. Even if the rumors are true, all they would have to do is take out those songs if they didn't want to pay the royalty rates. That would take them 1 or 2 days with like 2 people to take care of. I think they may eventually do it.

Saturn games will probably never happen. I won't say it's guaranteed not to happen since we have seen some TurboGrafx-CD games, but I wouldn't hold my breath.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on January 19, 2010, 07:14:58 PM
I think there is no legal issue because aren't remixes and satire protected under copyright laws? They aren't carbon copies of the original songs. If the legal debacle is true then its probably just an over paranoid legal team (which sounds right for NoA).

Saturn and PS1 games are possible on WiiWare I would think. Not all of them, but aren't even some Dreamcast games small enough to work on their service size restrictions? Though I would more expect games from those systems to actually come as retooled WiiWare titles. We already have a few PS2 ports on WiiWare.

I still want old DOS games to come to VC like Day of the Tentacle and Kings Quest.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on January 20, 2010, 03:23:05 AM
Remixes are legal but require licensing fees AFAIK.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_DrewMG on January 25, 2010, 11:42:35 AM
As I understand it, Saturn games are notoriously hard to emulate. 
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on January 25, 2010, 05:41:17 PM
Saturn and PS1 games are possible on WiiWare I would think.
The limit is 40MB which is pretty small in the big scheme of things. Considering that a PlayStation or Saturn disc is 650MB, are there really any games that were small enough to fit onto Nintendo's download service? Would there be any licencing issues from re-releasing a PlayStation game?

We already have a few PS2 ports on WiiWare.
I wasn't aware of that. I'm just curious, what are they?
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on January 25, 2010, 05:44:00 PM
I wasn't aware of that. I'm just curious, what are they?
I know both the Cocoto games are PS2 ports.  Not sure if there are any others.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on January 25, 2010, 07:04:59 PM
The chariot racing game is also a PS2 port.

I'm also willing to bet that Chu Chu Rocket has a pretty small file size.

Remember some of Nintendo's bigger games are really tiny like Animal Crossing City Folk. So I'm sure some previous gen titles (especially 2D ones) could potentially fit. As far as licensing goes, just remove the Playstation and Sony splash screens and old copyright info if there are any. You think Rare and Microsoft kept the N64 and Nintendo logos on Banjo and Perfect Dark?
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on January 26, 2010, 09:21:45 PM
Seriously, the fact that Chu Chu Rocket has not come to the DS in any form, especially now with the possibility of DSiWare, is inexcusable. It's like Pac-Man Vs. on WiiWare: there's no goddamn reason it shouldn't have happened yet.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on January 26, 2010, 09:30:45 PM
Would there be any licencing issues from re-releasing a PlayStation game?

No. Unless Sony owns some of the rights to the game, being a PlayStation game has no effect on licensing or rights to any game. Obviously they won't be released on the VC though, so they would have to be re-made specifically for WiiWare.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on January 27, 2010, 04:56:02 AM
I recall hearing somewhere that a WiiWare Pac-Man VS was int he works. Though I wouldn't be surprised if it was actually a rumor that got spread around.
Title: Re: Official Virtual Console Mondays Thread
Post by: Sundoulos on February 08, 2010, 12:39:57 PM
Can't wait to download Blaster Master: Overdrive when I get home.  I was hoping against hope that Rondo of Blood would come out today as well.  No dice.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on February 08, 2010, 01:06:02 PM
I downloaded the new Blaster Master, and so far I'm really not liking it all that much.  There are some nice improvements over the original game, such as actually having a Metroid-style map and save points, but there are also some just boneheaded mistakes.  For instance, when I first started the game it resized itself about 3 times and still didn't get it right.  I had to change the aspect ratio of my TV from 16:9 to 4:3 and back again for the aspect ratio to sink in right.  There doesn't seem to be any support for the Nunchuck or Classic Controller, and the default controls have issues (such as holding the B trigger to strafe).  They actually managed to come up with a story even dumber than the original game (OMG!  A strain of virus has mutated all the animals in the world and brought about the end of the world!  And you're piloting a rebuilt SOPHIA tank in memory of your dead family!  Yar!).  The level design feels more segmented now, and the enemies are very generic.  The game is also kind of hard, as I've played up to the first boss and have died twice already (once against the boss, once in the tank) because you start off with tiny health bars you need to find upgrades for.  Oh, and you have only one life, so if you die against a boss be prepared to trudge all the way back to it from your last save point.  And getting hit still decreases your weapon gauge, though you have 3 different weapon types now (blaster, curvy blue fireball, and targeted missile).

The sense of discovery is quite nice, though, and the music is a lot better than that horrible remix during the teaser trailer indicated.  I don't know, maybe this game gets a lot better but so far it's falling into the same "It's Blaster Master, but EXTREEEEEEEEEME!" hole that every other attempt to revive Blaster Master seems to fall into.

EDIT: Well, Jonny will be happy.  The very first upgrade you get is a grappling hook.   :P:
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on February 09, 2010, 05:03:52 AM
They actually managed to come up with a story even dumber than the original game

I think that was the original game's story in Japan.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mikintosh on February 09, 2010, 08:09:18 PM
Seriously, the fact that Chu Chu Rocket has not come to the DS in any form, especially now with the possibility of DSiWare, is inexcusable. It's like Pac-Man Vs. on WiiWare: there's no goddamn reason it shouldn't have happened yet.

Well, the Pac-Man NES port on the VC is probably why; I believe that's selling pretty well.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 15, 2010, 11:01:29 AM
Today's games (http://Http://press.nintendo.com/articles.jsp?id=22367)
For Wiiware we have Phoenix Wright Ace Attourney:Justice for all for 1000 Wii points.
Art of Balance for 800 points.
Warmen tactics for 800 points.
On DSiware we have Spotto! for 200 DSiware points.
Spaceball Revolution for 500 points.
Scrabble Classic for 800 points.
Real Soccer 2010 for 800 points.
Prehistorik Man for 800 points.

Finally on the VC is Sonic&Knuckles for 800 points. Yes this game features Lock on Technology.You just had to have one of the previous 3 Sonic games already purchased.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on February 15, 2010, 01:28:11 PM
Seriously, the fact that Chu Chu Rocket has not come to the DS in any form, especially now with the possibility of DSiWare, is inexcusable. It's like Pac-Man Vs. on WiiWare: there's no goddamn reason it shouldn't have happened yet.

Well, the Pac-Man NES port on the VC is probably why; I believe that's selling pretty well.

But they serve different interest groups and a WiiWare version would cost minimal development resources and they could charge more for it.

Yay for the next Phoenix Wright, I'm just about done with the first one. But why can't I D/L the 5th chapter?

Nice to see that the VC game has lock-on technology. This means I'm buying the VC version over the DS compilation since I already own some of the Sonics on VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on February 15, 2010, 03:43:30 PM
Yay for the next Phoenix Wright, I'm just about done with the first one. But why can't I D/L the 5th chapter?
The 5th chapter isn't going to be made available until after the third game comes out.  It's not a big deal--storewise it has nothing to do with the rest of the 3-game series.  If anything, it's more of a transition chapter between T&T and Apollo Justice.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on February 15, 2010, 11:45:46 PM
Nice to see that the VC game has lock-on technology. This means I'm buying the VC version over the DS compilation since I already own some of the Sonics on VC.

Also that the Lock-On feature is not present on Sonic's Ultimate Genesis Collection (the producers said they didn't have enough time to program this and they would have had to take a few games out to get it done in time).

Some notes on this weeks games:

North America is the last region to get Sonic & Knuckles.
WarMen Tactics appears to be a port of a iPhone/iPod Touch game
Prehistorik Man appears to be a port of a SNES game (the same way Rayman got ported to DSiWare)
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on February 16, 2010, 02:25:49 AM
Yay for the next Phoenix Wright, I'm just about done with the first one. But why can't I D/L the 5th chapter?
The 5th chapter isn't going to be made available until after the third game comes out.  It's not a big deal--storewise it has nothing to do with the rest of the 3-game series.  If anything, it's more of a transition chapter between T&T and Apollo Justice.

OK, I was a little worried that it was only available for a limited time as a bonus for early adopters and I had already missed the window. How much are the extra chapters supposed to cost?
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on February 16, 2010, 10:00:05 AM
I think Capcom said the extra chapter will be 100 Wii Points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on February 16, 2010, 08:48:17 PM
That is a very reasonable price. I was expecting and willing to pay 200-300 for them and afraid they were going to gouge us at 500. Nice to see a very reasonable and awesome price for them.
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on February 22, 2010, 08:23:02 AM
No virtual console game this week.

LAME.
Title: Re: Official Virtual Console Mondays Thread
Post by: Shaymin on February 22, 2010, 09:28:41 AM
They're telling everyone to save their points for MM10 next week.

Right?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on February 22, 2010, 12:17:05 PM
Http://press.nintendo.com/articles.jsp?id=22440
Looks like Ghost Slayer is the standout this week.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 01, 2010, 03:41:21 PM
Todays games (http://Http://press.nintendo.com/articles.jsp?id=22597)

Wiiware:
Megaman 10 for 1000 points
Dart Rage for 600 points
Happy Hammering for 500 points
Virtual Console:
Fatal Fury Special for 900 points. This is the Neo Geo version.

DSiware:
Lets Golf for 800 points.
Globulos Party for 500 points.
VT Tennis for 500 points.
Flips:Terror in Cubicle Four for 500 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on March 03, 2010, 02:11:21 AM
WarMen Tactics appears to be a port of a iPhone/iPod Touch game

Really? That sorta surprised me. I was thinking more of an early 3D cellphone game.

And yowza. The game's setup, which basically consists of choosing when to pop out of cover and return fire, is so limited it might have been a better experience on a cellphone where the smaller scope would be novel.

But the real party foul? Only five levels... five levels which make the game's story feel only 1/3rd done. Look, I can handle a bad game, but a bad game that doesn't even wrap up its story?!?!?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 03, 2010, 02:16:20 AM
Maybe it's planned to be an episodic series and they hope you are riveted by the games plot and genre so you will buy the future episodes ;)
Title: Re: Official Virtual Console Mondays Thread
Post by: Kairon on March 03, 2010, 02:18:21 AM
Maybe it's planned to be an episodic series and they hope you are riveted by the games plot and genre so you will buy the future episodes ;)

I feel pain. Pain and shame.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 03, 2010, 02:21:07 AM
Don't feel too bad. Know that your experience could save hundreds of others from a similar fate. You're like a martyred hero!
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 08, 2010, 09:27:49 AM
Http://press.nintendo.com/articles.jsp?id=22673

For Wiiware we have Max and the Magic Marker for 1000 points.
Dracula-Undead Awakening for 1000 points.

On the VC we have Final Fantasy 2 for the SNES. Which in actuality is Final Fantasy 4 in Japan.It costs 800 points.

For DSiware we have Elemental Masters for 800 points.

4 Travelers-Play Spanish for 800 points.
Dracula-Undead Awakining for 500 points.
Flips:The Bubonic Builders for 500 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 08, 2010, 05:47:37 PM
I'm going to pick up that Spanish game because I'm learning Spanish and I've always wanted to have a DS game to help me quiz myself on words.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on March 08, 2010, 07:36:22 PM
If this wasn't the censored original SNES version of FF IV, I might have actually bought this version because I'm somewhat fond of the game.
Title: Re: Official Virtual Console Mondays Thread
Post by: that Baby guy on March 10, 2010, 05:15:15 PM
I picked up Max and the Magic Marker.  It's pretty fun, and I'd have to say it's actually a little closer to what I was hoping for from Drawn To Life.  I think the developers of the game... (I don't recall who made it :(,) would do well to work with 5th Cell to implement a bit more solid gameplay with their unique ideas.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on March 10, 2010, 05:30:28 PM
It's fr
(I don't recall who made it

It's from a Danish studio called Press Play. According to their website, they only have 9 employees.
Title: Re: Official Virtual Console Mondays Thread
Post by: that Baby guy on March 10, 2010, 06:10:43 PM
Thanks.  Press Play really made things very fun if you play the game the right way, but things can be tedious due to some of it's collect-a-thon nature.  It's very odd how well speed and proficiency drawing for puzzles mixes in with speedy platforming, but when you have to go out of your way to collect a secret orb, it's just time-consuming after a while.  It was fun, initially, so I'm going to chalk a bit of it up to fatigue related to playing too much of the game in too small a time span, but it's still more fun to rush through the stage without concern for item collection.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 15, 2010, 09:36:09 AM
Http://press.nintendo.com/articles.jsp?id=22783

For Wiiware we have Rage of the Gladiator for 1000 points.
Table Shot Sports for 500 points.
On the VC we have Castlevania Rondo of Blood on the TG-16 CD for 900 points.

On DSiware we have Zoo Frenzy for 500 points.
101 Minigolf World for  500 points.
Battle of Giants:Dinosaurs-Fight for Survival for 800 points.
Car Jack Streets for 800 points.

Looks like Rondo of Blood is here. I have to check how many Wii points I have. I may get Rondo of Blood.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on March 15, 2010, 10:23:33 AM
RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 15, 2010, 11:18:20 AM
Does anyone know if the last Phoenix Wright game is coming out soon?
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on March 15, 2010, 11:24:29 AM
I think Capcom said they were spreading them out by about a month each.  The last one came out mid-February, so I would expect the next one sometime in the next couple weeks.

RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on March 15, 2010, 01:13:30 PM
BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD
Title: Re: Official Virtual Console Mondays Thread
Post by: BlackNMild2k1 on March 15, 2010, 01:20:34 PM
(http://i42.tinypic.com/21j9kx1.jpg)
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on March 15, 2010, 07:36:47 PM
Wait, I think I missed it. What game came to the VC this week?
Title: Re: Official Virtual Console Mondays Thread
Post by: N-World on March 16, 2010, 02:16:40 AM
Celticsvania:  Rajon Rondo is Out for Blood

(Only counts if you follow the NBA)
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 16, 2010, 08:58:12 AM
RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD
I think Capcom said they were spreading them out by about a month each.  The last one came out mid-February, so I would expect the next one sometime in the next couple weeks.

RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD RONDO OF BLOOD
BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD BONDO FO RLOOD
(http://i42.tinypic.com/21j9kx1.jpg)

It's kinda entrancing to look at...
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 16, 2010, 09:00:45 AM
So did anybody get Rondo of Blood? I only have 600 points so I can't get it.:/
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 16, 2010, 09:06:45 AM
I'm waiting to get another points card since the points I have on the system are reserved for the last Phoenix Wright game. I could use the card I'm saving for the Mafia game prize and replace it later though... >:D
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on March 16, 2010, 02:18:00 PM
So did anybody get Rondo of Blood? I only have 600 points so I can't get it.:/
I got it.  It's rad.  I'm gonna start a thread for it.

And here it is (http://www.nintendoworldreport.com/forums/index.php?topic=30871.0).
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on March 22, 2010, 09:58:31 AM
Today's games (http://Http://press.nintendo.com/articles.jsp?id=22929)

For Wiiware we have Cave Story for 1200 Wii points.

On DSiware we have Drift Street International for 800 DSi points.
Libra Wing for 800 DSi points.

Game and Watch:Mario's cement factory for 200 DSi points.

Game and Watch:Chef for 200 DSi points.

Game and Watch: Judge for 200 DSi points.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 23, 2010, 06:51:42 AM
Haven't had a 1200 point game in a while to my recollection.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on March 23, 2010, 05:23:47 PM
The last one I know of is Tetris Party. Actually, that's the only one I know of.
I have yet to see a WiiWare game which looks to be worth more than 1,000 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on March 23, 2010, 05:46:26 PM
Cave Story is worth more than 1,000 points.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on March 23, 2010, 05:47:31 PM
In North America, there are 3 WiiWare games that are 1200 points (Cave Story, Tetris Party, Harvest Moon: My Little Shop). In Japan, the Phoenix Wright games are 1200 points (everywhere else they are 1000) and the three Pokemon Mystery Dungeon games.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on March 24, 2010, 04:26:29 AM
Don't forget Plaatchen Paint N Twist was 1200 in PAL-Land. Or was it 1000? something exorbitant. I think it was 1500 come to think of it.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on March 24, 2010, 04:36:55 PM
1000 in North America, 1500 in PAL regions.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on March 29, 2010, 09:39:43 AM
This weeks games:

Ogre Battle 64: Persons of Lordly Caliber from Square Enix for the N64 on VC (1000 points)
Grill-Off with Ultra Hand! from Nintendo for WiiWare (80 Club Nintendo coins)
WarioWare: D.I.Y. Showcase from Nintendo for WiiWare (800 points)
Diner Dash from Hudson Soft for WiiWare (1000 points)
Disney Fireworks from Disney Interactive for DSiWare (800 points)
Save the Turtles from Sabarasa for DSiWare (500 points)
Nintendo DSi Metronome from Nintendo for DSiWare (200 points)
Nintendo DSi Instrument Tuner from Nintendo for DSiWare (200 points)
Super Yum Yum Puzzle Adventures from Mastertronic for DSiWare (800 points)

March 29, 2010

Wario may be known as a troublemaker, but this week he deserves a friendly high-five for helping to deliver a mother lode of downloadable fun for Wii™ owners. The new WarioWare: D.I.Y. Showcase game for the WiiWare service lets users with broadband Internet access download all kinds of outrageous content, from music and microgames to four-panel digital comics – some created by users themselves. Meanwhile, a classic RPG has arrived on the Virtual Console service, while Nintendo DSiWare users will find new ways to tune musical instruments, rescue turtles, launch their own fireworks display and more.

This week also marks the kickoff of Nintendo's WarioWare: D.I.Y. "Big Name Games" series. Several of the industry's most talented game designers are using WarioWare: D.I.Y. software for the Nintendo DS™ family of systems to create their own one-of-a-kind microgames. New microgames will be added every Monday through July 26, all available for download to anyone with broadband Internet access and a copy of either WarioWare: D.I.Y. for Nintendo DS or WarioWare: D.I.Y. Showcase software for the WiiWare service. The series gets underway with inventive new microgames from Super Smash Bros. creator Masahiro Sakurai and Metroid designer Yoshio Sakamoto. To learn more about the games and view an exclusive behind-the-scenes video featuring Masahiro Sakurai, visit http://www.wariowarediy.com.

And just for Club Nintendo members, we've got a little something extra to offer this week. Starting March 31, members can redeem 80 Coins to download Grill-Off with Ultra Hand!, a wild game for the Wii console that challenges players to cook a variety of meats with an extendable arm. What better way to prepare for barbecue season than some fast-paced grilling drills on your Wii system? For a taste of the action, visit http://grilloff.nintendo.com.

WiiWare

WarioWare: D.I.Y. Showcase
Publisher: Nintendo
Players: 1-4
ESRB Rating: E (Everyone) – Comic Mischief, Mild Cartoon Violence
Price: 800 Wii Points
Description: The frantic fun of WarioWare is available for the first time on the WiiWare service! WarioWare: D.I.Y. Showcase shows off all the different elements found on the WarioWare: D.I.Y. game for the Nintendo DS family of systems. The WiiWare software includes microgames, music and four-panel comics – all with simple controls using only the Wii Remote™ controller. Use the Game Blender and its many modes to play microgames featuring Wario, ninjas, animals and even classic Nintendo franchises. Check out the Music section to hear or play a selection of songs using a character from Balloon Fight. In addition to the bevy of preloaded products, you can also receive content from friends, play with products made using WarioWare: D.I.Y. or download games from the NinSoft Store. Let your creativity run wild – even Wario would be impressed with the possibilities for new content!

Diner Dash
Publisher: Hudson Entertainment
Players: 1-4
ESRB Rating: E (Everyone) – Use of Alcohol
Price: 1,000 Wii Points
Description: Diner Dash, a popular PC action-puzzle game, has landed on the WiiWare service. Guide Flo, an office worker-turned-restaurateur, as she builds up her empire over four unique diners. Go online to face players in head-to-head. If you feel up to the challenge, join up with a friend or another player online for a Team Dash game where your team will take on six other players to see whose diner is the best in town. (Broadband Internet access is required for online play.) Players take direct control of Flo as she runs around to seat patrons, take orders, deliver food, take payment and bus tables as efficiently as possible within the time allowed. Players who are fond of traditional control schemes may also use a point-and-click style with hotkeys to aid Flo in her quest for customer satisfaction, which is reflected in a heart meter that empties as customers lose patience. If the meter empties completely, then the customer will leave the restaurant.

Virtual Console

Ogre Battle 64: Person of Lordly Caliber
Original platform: Nintendo 64
Publisher: Square Enix
Players: 1
ESRB Rating: T (Teen) – Mild Language, Mild Violence
Price: 1,000 Wii Points
Description: Ogre Battle 64: Person of Lordly Caliber is a tactical RPG originally released for the Nintendo 64™ system. Featuring a gripping storyline with many possible endings, plus a genre-defining character class system, this strategic epic has rightly retained its place in the hearts of tactical RPG fans for more than a decade. The game tells the story of Magnus Gallant, a recently graduated officer of the Palatinean Army who is assigned to the troubled southern region of his native land. There he witnesses the plight of the lower classes – the victims of a tyrannical ruling elite whose only thought is for the preservation of its own lofty status. With civil war brewing, Magnus is faced with a terrible choice: to betray his own noble origins in the name of liberty, or to turn a blind eye to the evils of his rotten society.

Nintendo DSiWare

Disney Fireworks
Publisher: Disney Interactive Studios
Players: 1
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points
Description: Light up the night with Disney Fireworks! Touch and flick to trigger a dazzling nighttime extravaganza of color and fun. Aim rockets to their matching colors in the sky to set off an explosion and score points. Time them perfectly to improve your Wow Meter and unlock special surprises and rockets. Disney Fireworks comes with five themed environments, original music, 15 challenging levels for each world, high-score tracking and much more.

Save the Turtles
Publisher: Sabarasa
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 500 Nintendo DSi Points
Description: Save the Turtles takes players to more than 32 of the world's most exotic beaches in a quest to help tiny turtles find their new home. Players must use the stylus to rub and tap the touch screen of the Nintendo DSi system, digging eggs from the sand and lining up cute reptiles while avoiding crabs, seagulls and litter on their way to the safety of the sea. The game features four modes, including a never-ending survival mode called Turtles Forever, plus several unlockable trophies. Give Mother Nature a hand and help save the turtles.

Nintendo DSi Metronome
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: The Nintendo DSi Metronome software can be used to help keep tempo –when playing an instrument, for example. It creates a rhythm by playing sounds based on beat and tempo settings, both of which allow a wide range of adjustments. Choose from three metronome designs (including one based on Nintendo's Game & Watch: Ball title) and record your own sounds for the metronome to use. Or, if you want to take a break, enjoy a unique minigame: Donkey Kong Metronome, in which you make sounds into the microphone to match the beat and have Mario jump over Donkey Kong's barrels.

Nintendo DSi Instrument Tuner
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: The Nintendo DSi Instrument Tuner software can be used to tune an instrument by aligning tonal pitches. The software offers two methods of handling this: feeding sounds into the microphone to measure the difference with a target pitch, or listening to a sample tone. In addition, the standard musical pitch and notation can be changed, as well as the design of the tuner (choose one of three designs). If you're feeling especially in tune, test your ear by taking on the Tuner Fight minigame's challenge: Pop balloons as they rise from pipes by making tones that match the displayed pitches.

Super Yum Yum Puzzle Adventures
Publisher: Mastertronic
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 800 Nintendo DSi Points
Description: Super Yum Yum Puzzle Adventures is a multi-award-winning puzzle game starring a chameleon called Leon. Featuring 48 levels across four worlds and exclusive Nintendo DSi features, the game asks players to navigate many hours of mind-bending game play while trying to rescue Leon's babies from the belly of Ms. Tum Tum. Leon must eat his way through fruity, fiendish puzzles, licking fruit to change color and choosing the right combinations of fruit to finish each level.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on March 29, 2010, 10:12:36 AM
HOLY ****, ARE YOU SERIOUS?!  Ogre Battle 64 GET!!!!! (again!)   ;D ;D ;D ;D
Title: Re: Official Virtual Console Mondays Thread
Post by: Sundoulos on March 29, 2010, 11:32:55 AM
Ogre Battle 64.  Crazy.  I don't think I've ever seen this many weeks in a quarter where I was so excited for all the VC and WiiWare offerings.  I've got a backlog of downloadable titles now.

Got a question.  I haven't downloaded the OB: March of the Black Queen either;  which game would be a better introduction to Ogre Battle?
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on March 29, 2010, 12:03:17 PM
Quote
including a never-ending survival mode called Turtles Forever

Missed opportunity for calling it "turtles all the way down".
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on March 29, 2010, 12:13:04 PM
Ogre Battle 64.  Crazy.  I don't think I've ever seen this many weeks in a quarter where I was so excited for all the VC and WiiWare offerings.  I've got a backlog of downloadable titles now.

Got a question.  I haven't downloaded the OB: March of the Black Queen either;  which game would be a better introduction to Ogre Battle?

Ogre Battle 64 by far.  You'll miss out on the significance of Destin Faroda and his fellow Zenobians (since their exploits were told in the original Ogre Battle), but otherwise the game is standalone and (unlike the original OB) is actually fun and comparatively accessible.
Title: Re: Official Virtual Console Mondays Thread
Post by: GoldenPhoenix on March 29, 2010, 03:46:57 PM
I wonder how Diner Dash compares to the retail release? It was a fantastic and overlooked game.

Anyways, Ogre Battle 64 sure came out of nowhere. Wow.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on March 29, 2010, 03:54:53 PM
Anyways, Ogre Battle 64 sure came out of nowhere. Wow.

The game was released in Europe last week.  Who didn't see this coming?
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on March 29, 2010, 11:19:55 PM
Well, I gave my new VC copy of the girl a whirl on my big TV, and man does being able to play the game at long last in Component video make a difference.  This game is gorgeous, and in this higher-res output you can really see the 2D sprites a lot better now and the artwork really shines.  This really was a game that needed to be on Virtual Console, and it makes me glad I sacrificed $8 on the blah original Ogre Battle if it meant we got this.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 05, 2010, 12:30:04 PM
This weeks games:

Ironclad from D4 Enterprise for Neo Geo on VC (1000 points)
Fishie Fishie from DK Games for WiiWare (500 points)
Learning with the PooYoos: Episode 2 from Lexis Numérique for WiiWare (500 points)
Game & Watch: Manhole (released in Japan as Manhole) from Nintendo for DSiWare (200 points)
Game & Watch: Helmet (released in Japan as Helmet) from Nintendo for DSiWare (200 points)
Game & Watch: Vermin (released in Japan as Vermin) from Nintendo for DSiWare (200 points)
Mr. Driller: Drill Till You Drop (released in Japan as Mr. Driller DSi) from Namco Bandai for DSiWare (500 points)

The Mr. Driller game came out in Japan way back in February 2009, but is 300 points cheaper here. North America also gets the first two microgames in the Big Game Series for WarioWare: D.I.Y. (both of which are free to download):

Suck Goo! from Ron Carmel of 2D Boy (developer of WiiWare game World of Goo)
Ikachan! from Daisuke "Pixel" Amaya (creator of WiiWare game Cave Story)

April 5, 2010

With new games available for easy download to your Wii console or Nintendo DSi system each week, players of all ages, tastes and experience levels are enjoying an ever-growing library of top-quality entertainment options. This week's additions include an arcade-style game set in a fish-eat-fish world, an engaging game for young kids and the North American debut of a side-scrolling gem from the NEOGEO era. Also, the Nintendo DSiWare service offers another round of retro gaming in the form of three more Game & Watch titles from Nintendo's classic 1980s series of hand-held games, plus the latest version of the Mr. DRILLER franchise, which invites fans to drill through multiple game modes and a variety of stages.

Meanwhile, Nintendo's WarioWare: D.I.Y. "Big Name Games" series continues with two new downloadable microgames created by top game designers. Suck Goo! is an imaginative offering from 2D BOY's Ron Carmel, co-creator of the award-winning World of Goo for the WiiWare service. You'll also find Ikachan!, an original microgame designed by Daisuke Amaya (a.k.a. Pixel), whose popular Cave Story is also available for the WiiWare service. New "Big Name Games" will be added every Monday through July 26, all available to download for zero Nintendo DSi Points to anyone with broadband Internet access and a copy of either WarioWare: D.I.Y. for Nintendo DS or WarioWare: D.I.Y. Showcase software for the WiiWare service. Visit the Nintendo Channel on your Wii system today to learn more about the games and view an exclusive behind-the-scenes video featuring 2D BOY's Ron Carmel.

Also, a special reminder for Club Nintendo™ members: You can now redeem 80 Coins to download Grill-off with Ultra Hand!™, a wild game for the Wii console that challenges players to cook a variety of meats with an extendable arm. For details on this delicious new offering, visit http://grilloff.nintendo.com.

WiiWare

FISHIE FISHIE
Publisher: DK GAMES
Players: 1-4
ESRB Rating: E (Everyone) – Comic Mischief
Price: 500 Wii Points
Description: Welcome to FISHIE FISHIE, a game that can be played with just one button. You're going to experience something extraordinary that will really test your reflexes. The game contains a series of tutorials that will teach you not only how to control your fishie, but also how to use the various game modes. In Fishie Fishie, you are a fish that must eat all the time. You also have to finish several different game modes as quickly as possible. Every second counts. To win, you'll have to get through more than 100 levels spread over seven game modes: Story, Soccer, Capture the Star, Survival, Skill and a large competition. Play solo or allow up to four people to play on the same screen.

Learning with the PooYoos: Episode 2
Publisher: Lexis Numérique
Players: 1
ESRB Rating: EC (Early Childhood)
Price: 500 Wii Points
Description: Welcome to the world of the PooYoos, the first fun, poetic trainer for children aged 3 to 6. With the PooYoos, a merry band of adorable baby animals, children will have fun while learning the basics: numbers, letters, lateralization, shapes, colors and more. Children get to dance with their new friends and earn lovely interactive rewards. With two levels of interactivity, children of any age and development level can enjoy activities based on plants and music. This game was designed for children who have not yet grasped reading. The instructions are spoken in French, English or Spanish, depending on the language setting of the Wii console.

Virtual Console

IRONCLAD
Original platform: NEOGEO
Publisher: D4 Enterprise
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Fantasy Violence, Mild Language
Price: 1,000 Wii Points
Description: IRONCLAD is a side-scrolling shoot-'em-up originally developed by SAURUS in 1996. You operate a warship and team with the mighty Iron Clad in order to fight the Iron Mask Republic and save the Kingdom of Chop. The biggest appeal of this game comes from discovering all the ways you can attack your enemies. Your weaponry includes three main blast weapons upgradable by collecting more items, a charged attack you can use when Iron Clad is attached to your ship, three types of melee weapons you can brandish to show off your strength in close-range combat, a bomber that clears all enemy bullets, and shooting patterns that change based on whether the Iron Clad is attached or disconnected from your ship. A vast array of weaponry lies waiting to become part of your arsenal. You can even select the stages you want to play, feeding your hunger for combat and allowing you to see different endings for each play-through.

Nintendo DSiWare

Game & Watch: Manhole
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Move quickly and use your manhole cover to prevent the pedestrians from falling through the holes. Pedestrians appear from the left on the upper path and from the right on the bottom path. Earn a point every time a pedestrian walks safely over a covered manhole, or receive a mistake icon for every pedestrian who falls down an uncovered manhole. Receive three mistake icons and it's game over!

Game & Watch: Helmet
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Tools are falling from the sky! Help the worker at the construction site move from the building on the left to the office on the right while avoiding the hammers, wrenches and pliers dropping from above. Earn five points for entering the office and one point for every three tools that hit the ground. Receive a mistake icon each time the worker gets hit with a falling tool. Receive three mistake icons and it's game over!

Game & Watch: Vermin
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 200 Nintendo DSi Points
Description: It's time to clean up the neighborhood. Move the player to the left or right and hit the moles that pop out of holes in the ground. Moles appear from four holes in GAME A and from five holes in GAME B. The moles in GAME B move faster than those in GAME A, and they also appear more frequently. Earn one point for each mole hit, or receive a mistake icon for each miss. Receive three mistake icons and it's game over!

Mr. DRILLER: Drill Till You Drop
Publisher: NBGI
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 500 Nintendo DSi Points
Description: Drill till you drop with the latest version of Mr. DRILLER, created exclusively for the Nintendo DSi system. Featuring the classic game play that the series is known for, Drill Till You Drop has three different game modes and more than 40 stages of nonstop drilling action. Go underground with Mission mode and dig into various locales with deeper and more challenging goals. Race against the clock to reach the goal in Time Attack mode. Drill through a labyrinth of stones to collect the rare and precious Dristones in the Dristone mode, exclusive to the Nintendo DSi system. Choose from six different drillers, drill through a seemingly endless onslaught of colored blocks, avoid falling obstacles and strategically manage your oxygen on the go.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 09, 2010, 09:30:23 PM
I don't know if anybody has noticed this but the Shop channel has been updated slightly. When you connect and reach the first page there is arrows on the left and right of the screen. Click these arrows or use the left and right on the Wiimote and you can cycle through different types of games. You click on the name up top and it will show the catalog.Once you are done looking click back and it will take you to the first page.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 12, 2010, 09:28:53 AM
NINTENDO DOWNLOAD: NEW DOWNLOADABLE GAMES PROVE ANYONE CAN BE CROWNED KING

April 12, 2010

Have you ever wanted to be a king? Maybe the king of Los Angeles? The new Nintendo DSiWare game Gangstar 2: Kings of L.A. gives you a shot at becoming Southern California royalty. Over on the Virtual Console service, old-school gamers will, like, totally love the chance to become king of the '80s with the gnarly original arcade version of Zaxxon available for download.

Meanwhile, Nintendo's WarioWare: D.I.Y. "Big Name Games" series continues with a new downloadable microgame created by top game designer Alex Neuse of Gaijin Games. Neuse is the designer behind the BIT.TRIP series, which is available exclusively on the WiiWare service. He believes meaningful experiences can be delivered through a minimalistic design approach. In his WarioWare: D.I.Y. game, Fire Bad!, you'll get a hint at CommanderVideo's next adventure. New "Big Name Games" will be added every Monday through July 26, all available to download for zero Nintendo DSi Points to anyone with broadband Internet access and a copy of either WarioWare: D.I.Y. for the Nintendo DS family of systems or WarioWare: D.I.Y. Showcase software for the WiiWare service. Visit the Nintendo Channel on your Wii system today to learn more about these games and to see a video of Neuse discussing Fire Bad!

Nintendo DSiWare

Gangstar 2: Kings of L.A.
Publisher: Gameloft
Players: 1
ESRB Rating: T (Teen) - Suggestive Themes, Tobacco Reference, Violence
Price: 500 Nintendo DSi Points
Description: Move to the West Coast and immerse yourself in Los Angeles gang life with Gangstar 2: Kings of L.A. Complete 75 different missions that combine the best of action games and driving games.

* Explore Los Angeles and its famous neighborhoods, including Hollywood, Beverly Hills, downtown, the suburbs and the harbor.
* A unique feeling of freedom: Drive or walk anywhere in massive, open environments. Feel free to complete missions at your own pace, or just do absolutely anything you want.
* A thrilling storyline with flashbacks and unexpected developments: Go from rags to riches, connect with relatives and help out their gang until you're living the golden life.
* Improved driving experience: Drive cars, quads, motorcycles and use the environment to perform unbelievable stunts.
* Use the inner camera or outer camera to decrease your wanted status, take a new photo of your face and fake your ID card to remain incognito.

AlphaBounce
Publisher: Mad Monkey Studios
Players: 1
ESRB Rating: T (Teen) - Drug Reference, Violent References
Price: 500 Nintendo DSi Points
Description: AlphaBounce combines the classical brick-breaking concept with strong RPG features, offering you the chance to explore an endless universe with millions of levels. Discover items hidden in the deepest corners of the galaxy. Use these items to modify your spaceship and improve your firepower. You have been taken prisoner by an evil intergalactic mining corporation and exiled to outer space. With the help of your spaceship, your mission is to blast your way through the bricks in order to find a way back to Earth.

7 Card Games
Publisher: cerasus.media
Players: 1
ESRB Rating: T (Teen) - Simulated Gambling
Price: 500 Nintendo DSi Points
Description: Who has the best hand? Take a seat, have a drink and get started: Keep a straight face during poker while you wager the bluff of your life. Put it all on one hit in Black Jack - and take the jackpot. You choose the number of opponents. Prefer something quieter? Then try a Solitaire game like Freecell or Klondike. Whether you prefer a quick round here and there or fun for the entire evening, now you can always have your favorite card games right at your fingertips. The detailed graphics and authentic atmosphere will wow you.

AiRace
Publisher: QubicGames
Players: 1-6
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 800 Nintendo DSi Points
Description: AiRace is a high-octane, adrenaline-fueled air, speed and stunt game for the Nintendo DSi and Nintendo DSi XL systems. AiRace is not your typical hand-held racing - it's high-sky racing at its best. There are no limits to your flight with 360° movement and unique steering with the Nintendo DSi stylus. AiRace offers you a chance to control one of nine planes and compete against AI or human opponents in six exotic locations. With great physics, plane upgrades, on-the-track power-ups and unique maps, AiRace offers a little bit more than your average racing. Now it's time to leave your cars and switch to airplanes.

WiiWare

Military Madness: Nectaris
Publisher: Hudson Entertainment
Players: 1-4
ESRB Rating: E 10+ (Everyone 10 and Older) - Mild Fantasy Violence
Price: 1,000 Wii Points
Description: The Military is back for a new generation of recruits. The classic turn-based strategy series Military Madness, aka Nectaris, is exploding onto the WiiWare service. With a new graphical barrage, a new commander unit, online team and vs. multiplayer modes, and a platoon of other new features, this is the maddest game in the series yet.

* 4-Person Online Multiplayer: Coordinate strategies or taunt foes in team or vs. multiplayer modes for up to four people.
* A new unit - Commanders: Choose a commander to lead your forces in multiplayer and choose from 20 unique abilities.
* Multiple command views: Plan out strategy in the overhead map view and watch glorious battles unfold with cinematic camera action.
* Detailed stat-tracking leaderboards: Increase your rank as you march up the leaderboards on your mission to prove you're the top general around.

Virtual Console
Zaxxon
Original platform: Arcade
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 800 Wii Points
Description: Travel back to a time when a lovable alien phoned home, gas cost a mere 90 cents a gallon and everyone was wearing high-tops, leg warmers and had big hair. This was the early '80s, and this was when video gamers nationwide were wowed by the cutting-edge graphics and sound effects of the first three-dimensional-like intergalactic arcade shooter: Zaxxon. Touted as the first game to put video display in perspective, Zaxxon featured "looks" and "sounds" like actual aircraft flight, allowing players to command their ship just like a real fighter pilot. Dive, bank, fly left and right, and up and down - Zaxxon had it all. Fly through heavily armored space fortresses while strafing fuel tanks, dodging walls and blowing up enemy missiles and gunnery. This game is littered with explosions. Then take the fight to the enemy fighter fleet and destroy the aggressor ships with extreme prejudice. Blasting pixels has never been so fun.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on April 12, 2010, 04:19:47 PM
Fun Fact: It's mid-April, and Nintendo has yet to release a first party VC game this year. The last one was Pilotwings, released the last week of 2009.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on April 12, 2010, 04:21:27 PM
Fun Fact: It's mid-April, and Nintendo has yet to release a first party VC game this year. The last one was Pilotwings, released the last week of 2009.

Unless you count OB64, which they published in Japan.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on April 12, 2010, 04:24:59 PM
Fun Fact: It's mid-April, and Nintendo has yet to release a first party VC game this year. The last one was Pilotwings, released the last week of 2009.

Unless you count OB64, which they published in Japan.

I don't. WHERE'S MY YOSHI'S ISLAND, DAMMIT?
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on April 12, 2010, 05:34:34 PM
How many games do they even have left? I can't think of many many, much less ones that would be worthwhile.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 12, 2010, 06:32:02 PM
Nintendo published console games not up on VC yet (including Japan-only game and licensed games, but not counting compilations like Super Mario All-Stars or FDS/Satelliview/64DD games). I didn't include some games that I know have no chance of being released (like Perfect Dark):

Mahjong (NES)
Popeye no Eigo Asobi (NES)
Gomoku Narabe Renju (NES)
Devil World (in North America, it's out in Japan and Europe)
F-1 Race (NES)
4nin Uchi Mahjong
Wild Gunman (NES)
Duck Hunt (NES)
Hogan's Alley (NES)
Kung-Fu (NES)
Stack-Up (NES)
Gyromite (NES)
10-Yard Fight (NES)
Popeye (NES)
Gumshoe (NES)
Ginga no Sannin (NES)
Pro Wrestling (NES)
Rad Racer (NES)
Slalom (NES)
R.C. Pro-Am (NES)
Anticipation (NES)
World Class Track Meet (NES)
Super Team Games (NES)
Famicom Wars (NES)
Vs. Excitebike (NES)
Tetris (NES)
To the Earth (NES)
Short Order + Eggsplode (NES)
Cobra Triangle (NES)
Dance Aerobics (NES)
Faxanadu (NES)
Mother (NES)
Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (NES)
Barker Bill's Trick Shooting (NES)
Snake Rattle 'n' Roll (NES)
Pin Bot (NES)
Super Spike V'Ball (NES)
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi (NES)
Shin 4nin Uchi Mahjong: Yakuman Tengoku (NES)
Fire Emblem Gaiden (NES)
Joy Mech Fight (NES)
Tetris 2 (NES)
Super Tennis (SNES)
Mario Paint (SNES)
Super Scope 6 (SNES)
Battle Clash (SNES)
Super Play Action Football (SNES)
NCAA Basketball (SNES)
Super Soccer (SNES)
Yoshi's Safari (SNES)
Metal Combat: Falcon's Revenge (SNES)
NHL Stanley Cup (SNES)
Mario & Wario (SNES)
Stunt Race FX (SNES)
Ken Griffey, Jr. Presents Major League Baseball (SNES)
Tin Star (SNES)
Uniracers (SNES)
Fire Emblem: Monshō no Nazo  (SNES)
EarthBound (SNES)
Killer Instinct (SNES)
Mario's Super Picross (SNES)
Panel de Pon (SNES)
Kirby Super Star (SNES)
Ken Griffey, Jr.'s Winning Run  (NES)
Tetris Attack (SNES)
Super Mario World 2: Yoshi's Island (SNES)
Fire Emblem: Seisen no Keifu  (SNES)
Marvelous: Mōhitotsu no Takarajima  (SNES)
Wrecking Crew '98 (SNES)
Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (SNES)
Super Famicom Wars (SNES)
Kirby no Kirakira Kizzu (SNES)
Fire Emblem: Thracia 776 (SNES)
Famicom Bunko: Hajimari no Mori (SNES)
Sutte Hakkun (SNES)
Pilotwings 64 (N64)
Killer Instinct Gold (N64)
Blast Corps (N64)
Diddy Kong Racing (N64)
GoldenEye 007 (N64)
Tetrisphere (N64)
Cruis'n World (N64)
F-1 World Grand Prix (N64)
Kobe Bryant in NBA Courtside (N64)
Major League Baseball Featuring Ken Griffey, Jr. (N64)
Mario Party (N64)
Waialae Country Club: True Golf Classics (N64)
Donkey Kong 64 (N64)
Ken Griffey, Jr.'s Slugfest (N64)
NBA Courtside 2: Featuring Kobe Bryant (N64)
The New Tetris (N64)
Custom Robo (N64)
Cruis'n Exotica (N64)
Excitebike 64 (N64)
Hey You, Pikachu! (N64)
Mario Party 2 (N64)
Mario Tennis (N64)
Mickey's Speedway USA (N64)
Pokémon Stadium (N64)
Itoi Shigesato no Bass Tsuri No. 1 (N64)
Fuuraibou no Siren Shiro 2: Oni Shuuful! Siren Shiro  (N64)
Custom Robo V2 (N64)
Dr. Mario 64 (N64)
Mario Party 3 (N64)
Pokémon Stadium 2 (N64)
Animal Crossing (N64)
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on April 12, 2010, 06:36:43 PM
 :Q
 
Does Nintendo own the rights to Killer Instinct Gold?  That sounds like one of the game licenses Rare would have taken with them.  What a shock, though...all the notable Nintendo-published titles are on the N64.  ::)
 
I would note that I don't see Yoshi's Island on that list.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 12, 2010, 06:51:34 PM
I THINK Microsoft owns the IP, but I am not 100% sure.

Damn, I forgot to include YI, added.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on April 12, 2010, 07:16:17 PM
See, I only really care about a few of those (at least only a few of the ones that have any real shot at coming out in North America), but I really, really, really want Yoshi's Island. Once that comes out I wouldn't be that upset if Nintendo just stopped releasing games altogether assuming they haven't done that already.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on April 12, 2010, 07:23:02 PM
Out of all those, these are the only ones which stand a chance of being released in North America. All others were either never released here, used a licence, used an accessory that wouldn't be emulated by the VC (see: Rumble Pak), etc.

Kung-Fu (NES)
10-Yard Fight (NES)
Pro Wrestling (NES)
Cobra Triangle (NES)
Snake Rattle 'n' Roll (NES)
Pin Bot (NES)
Super Spike V'Ball (NES)
Super Tennis (SNES)
Super Soccer (SNES)
Mario & Wario (SNES)
Stunt Race FX (SNES)
Tin Star (SNES)
Kirby Super Star (SNES)
Super Mario World 2: Yoshi's Island (SNES)
Pilotwings 64 (N64)
Cruis'n World (N64)
Mario Party (N64)
Cruis'n Exotica (N64)
Excitebike 64 (N64)
Mario Party 2 (N64)
Mario Tennis (N64)
Dr. Mario 64 (N64)
Mario Party 3 (N64)
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on April 12, 2010, 07:29:01 PM
Only 4 of those jump out as things that I think I'd buy, at least right away.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 12, 2010, 07:31:59 PM
Kirby no Kirakira Kizzu was just a puzzle game and didn't use much English, so I think it could very well come out here.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on April 12, 2010, 07:35:32 PM
How much text was in Custom Robo? I loved the DS one; I'd buy the N64 game in a second if I had a chance of being able to play through it.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 12, 2010, 07:47:48 PM
I think it's similar to the GameCube version. You could probably play the battles just fine, but the rest of it would be difficult to navigate in Japanese.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on April 12, 2010, 07:59:32 PM
Kirby no Kirakira Kizzu was just a puzzle game and didn't use much English, so I think it could very well come out here.
Nintendo doesn't seem very interested in releasing imports. The few which they've released so far have had some popularity surrounding them, so obscure titles likely have no chance. I did leave Mario and Wario on there though... oops. Though of all obscure imports, that one probably has the best chance since it stars two of Nintendo's most popular characters.

Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on April 13, 2010, 04:12:40 AM
Out of all those, these are the only ones which stand a chance of being released in North America. All others were either never released here, used a licence, used an accessory that wouldn't be emulated by the VC (see: Rumble Pak), etc.

STARFOX 64, Zelda 64 and others use the rumble pak and they're on the VC. No reason other games that use it couldn't show up as well.

Kirby no Kirakira Kizzu was just a puzzle game and didn't use much English, so I think it could very well come out here.
Nintendo doesn't seem very interested in releasing imports. The few which they've released so far have had some popularity surrounding them, so obscure titles likely have no chance. I did leave Mario and Wario on there though... oops. Though of all obscure imports, that one probably has the best chance since it stars two of Nintendo's most popular characters.

Nintendo has already released a number of obscure import games: Ninja JaJaMaru-kun (http://en.wikipedia.org/wiki/Ninja_JaJaMaru-kun) , DoReMi Fantasy:   Milon's DokiDoki Adventure (http://en.wikipedia.org/wiki/DoReMi_Fantasy:_Milon%27s_DokiDoki_Adventure) , Bio Miracle Bokutte Upa (http://en.wikipedia.org/wiki/Bio_Miracle_Bokutte_Upa) among others.

I'm quite bummed that we never got Custom Robo as import titles.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on April 13, 2010, 04:23:47 AM
STARFOX 64, Zelda 64 and others use the rumble pak and they're on the VC. No reason other games that use it couldn't show up as well.
I don't think I got my point across. Those games are on the VC but they do not support the rumble feature. I don't think Nintendo will release games which require an additional accessory, because they require reprogramming the game itself. I know that Zelda: Majora's Mask is on VC, which uses the Expansion Pak, and Ogre Battle 64, which uses the Controller Pak/memory card, but these are a different case. The hurdle was figuring out how to emulate them, the games themselves were not reprogrammed. Something like, say, light gun games would have to be reprogrammed to function with the Wii pointer. I don't see Nintendo putting in that kind of effort.

Nintendo has already released a number of obscure import games: Ninja JaJaMaru-kun (http://en.wikipedia.org/wiki/Ninja_JaJaMaru-kun) , DoReMi Fantasy:   Milon's DokiDoki Adventure (http://en.wikipedia.org/wiki/DoReMi_Fantasy:_Milon%27s_DokiDoki_Adventure) , Bio Miracle Bokutte Upa (http://en.wikipedia.org/wiki/Bio_Miracle_Bokutte_Upa) among others.
None of those games were developed or published by Nintendo.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 19, 2010, 09:40:55 AM
NINTENDO DOWNLOAD: SURVIVE AND THRIVE WITH NEW DOWNLOADABLE GAMES FROM NINTENDO

April 19, 2010

Which is more difficult to survive: a futuristic robot battle or high school? This week's downloadable game offerings from Nintendo invite you step up and find out for yourself. Mega Man 4 is now available to Wii owners via the Virtual Console service, sending players on a classic mission with one of the all-time great gaming heroes. Meanwhile, Nintendo DSi users can enjoy a more earthly brand of adventure in SURVIVING HIGH SCHOOL for the Nintendo DSiWare service. Other new arrivals include retro gems from Nintendo's Game & Watch series, a hand-held app that lets you create your own digital postcards and a new puzzle game for the WiiWare service that packs a real bang.

We've also got a fresh entry in the WarioWare: D.I.Y. "Big Name Games" series, which spotlights new downloadable microgames created by the industry's most talented designers. This week's microgame comes from WayForward Technologies' Matt Bozon, known for his work on hand-held classics like Shantae and Contra 4. New "Big Name Games" will be added every Monday through July 26, all available to download for zero Nintendo DSi Points to anyone with broadband Internet access and a copy of either WarioWare: D.I.Y. for the Nintendo DS™ family of systems or WarioWare: D.I.Y. Showcase software for the WiiWare service. Visit the Nintendo Channel on your Wii system today to learn more about these games and to see a video of Matt Bozon creating his original microgame, Shantae NAB!

Virtual Console

Mega Man 4
Original platform: NES
Publisher: Capcom
Players: 1
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 500 Wii Points
Description: A year after the destruction of Gamma and Dr. Wily's defeat at the hands of Mega Man, the world is still at peace. One day Dr. Light receives a mysterious letter from an unknown scientist named Dr. Mikhail Cossack. Dr. Cossack plans to eliminate Mega Man and prove himself the greatest robot designer of all time. It's up to Mega Man to save the day once again. Mega Man 4 provides action-based game play like the earlier games in the series. In Mega Man 4, Mega Man has the ability to charge up energy inside his Arm Cannon, allowing him to fire larger and more damaging blasts.

Nintendo DSiWare

SURVIVING HIGH SCHOOL
Publisher: Electronic Arts
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Suggestive Themes, Violent References
Price: 800 Nintendo DSi Points
Description: Welcome to Centerscore High, where the game changes with every choice you make. Of course, some choices are wiser than others. Play the premiere "Football Season" storyline plus seven episodes for hours of game play. Kick off your story-driven adventures as the new kid in school. See if you can earn a spot on the football team and win the heart of cheerleader Beth or goth girl Raven. Unlock custom looks for your character and meet other kids who can help (or hurt) you. You cause all the drama! Continue to play as different guys or girls in other storylines. Work at the bakery and take on a local mobster. Try out for the school play. Meet challenges on the tough side of town. You can even travel to Europe! Master intense minigames and ace pop quizzes along the way. The exclusive Trophy System tracks your results. Earn four "great endings" and unlock a special BONUS EPISODE. The game looks awesome on the Nintendo DSi system, which you hold sideways like a book. Best...high-school game...ever!

Game & Watch: Donkey Kong Jr.
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Donkey Kong is trapped! It's up to Donkey Kong Jr. to snag the key and set his father free from Mario's cage. Help Donkey Kong Jr. avoid crows and alligators as he swings his way to victory. Earn points by unlocking the cage, hitting crows and alligators with pieces of food or jumping over alligators. Receive mistake icons by running into crows and alligators or missing a jump for the key. Receive three mistake icons and it's game over!

Game & Watch: Flagman
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Memorize the order in which flags are raised, then raise them in the same order (GAME A), or raise the correct flag according to the corresponding number (GAME B). Earn a point each time you raise the correct flag, or lose one of your remaining tries if you raise a flag out of order or if you let the time bar run out. The game ends when you have no tries left.

Game & Watch: Ball
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Brush up on your juggling skills with Game & Watch: Ball. Move the juggler's arms to catch the balls. Drop a single ball and it's game over

myPostcards
Publisher: Nnooo
Players: 1
Price: 200 Nintendo DSi Points
Description: Create your own postcards and send them to your friends! With myPostcards you can take a picture, write a quick note on it, then save everything as a postcard. Just open your Nintendo DSi system, take a photo and go. You can even customize your postcards by using 32 built-in background themes, various collectible stamps and unlockable elements. Create postcards for any occasion. Use the pen or pencil tools to write or draw. Simply erase anything you don't like. Five different inks let you add an extra splash of color to your words and your drawings.

WiiWare

Bang Attack
Publisher: Engine Software
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Bang Attack is a fun, colorful puzzle game for players young and old. You don't have to learn how to play Bang Attack - just pick it up as you go along. The objective is to find identical objects and smash them with your little hammer. Once you have enough points, you can use the Wii Remote controller to swing with the BIG hammer. If there's a banana in the way, simply whack it off the screen. If you have two Wii Remote controllers, you can challenge another player and find out who's the real champ. It's not easy, though. You'll have to deploy tactics and speed at precisely the right moment. You'll also need to use special bonus objects to hinder your opponent in order to win. Bang Attack features 40 levels over four crazy worlds, ensuring hours of fun for the whole family.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on April 26, 2010, 09:42:53 AM
NINTENDO DOWNLOAD: APRIL SHOWERS GAMING FANS WITH DOWNLOADABLE ACTION, RACING AND PUZZLES

April 26, 2010

In the world of downloadable video games, this week's forecast calls for nonstop showers of awesomeness. A flood watch is in effect as heavy levels of high-quality digital entertainment threaten to disrupt boredom and bad moods across the country. Gale-force fun is expected as games like Ferrari GT: Evolution, System Flaw Recruit and Scrabble Slam! arrive via the Nintendo DSiWare service. Wii owners are advised to stock up on snacks and fresh batteries for their Wii Remote controllers, as new titles for the WiiWare and Virtual Console services may keep them confined to their living rooms for quite a spell.

Meanwhile, the "Big Name Games" section of the WarioWare: D.I.Y. series continues to offer new downloadable microgames created by the industry's most talented designers. This week's entry comes from Edmund McMillen of Team Meat, the studio behind the upcoming Super Meat Boy, which launches for the WiiWare service this summer. New "Big Name Games" will be added every Monday through July 26, all available to download for zero Nintendo DSi Points to anyone with broadband Internet access and a copy of either WarioWare: D.I.Y. for the Nintendo DS family of systems or WarioWare: D.I.Y. Showcase software for the WiiWare service. Visit the Nintendo Channel on your Wii system today to learn more about these games and to see a video of Edmund McMillen creating his original microgame, Meat Boy!

As a special bonus this week, Nintendo Channel visitors can also access a free demo version of the game Picross 3D for the Nintendo DS family of systems. This remarkable new puzzle game is easy to play but hard to put down. It combines the fun of crossword puzzles and sudoku with delightful 3-D images. Players must use logic and deductive reasoning to reveal hidden objects within blocks of numbered cubes. This temporary demo version is available at no charge for a limited time, so log on now to discover the irresistible fun for yourself.

Nintendo DSiWare

Ferrari GT: Evolution
Publisher: Gameloft
Players: 1-2
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points
Description: Join the elite circle of Ferrari car owners and take part in exclusive races around the globe. Take on challenges for fame and pride as the fastest driver of the world's most prestigious car brand. The game includes 32 authentic Ferrari car models: Ferrari California, F430, Enzo Ferrari, F40, Testarossa, 250 GTO and more. Use DS Wireless Play to challenge your friends in heated multiplayer races. Complete driving courses to obtain your driver's license through fun challenges. Master a race track or race through the streets of seven famous cities including Paris, Rome and New York.

DodoGo!
Publisher: Neko Entertainment
Players: 1
ESRB Rating: E (Everyone) - Comic Mischief, Mild Cartoon Violence
Price: 800 Nintendo DSi Points
Description: DodoGo! is an adventure set in the time of the dinosaurs. Save as many dodo eggs as possible by leading them to safety. The fascinating little eggs love to roll, jump and laugh together, blissfully ignorant of the dangers around them. Get creative with simple tools. Build dynamic structures and modify the terrain with a simple touch of the stylus. Shape, brush, saw, dig and even use explosives. Enjoy more than 100 captivating missions, with bonus levels for a change of pace and lots of surprises.

System Flaw Recruit
Publisher: Enjoy Gaming Ltd.
Players: 1
ESRB Rating: E (Everyone) - Fantasy Violence
Price: 500 Nintendo DSi Points
Description: This innovative action shooter uses the Nintendo DSi Camera application to turn your surroundings into the playing environment. You have been chosen to take part in the most arduous training program to combat the threat we call the Flaw. The invasion could take place at any time, so we need the best there is. Truly unique and totally physical with 360 degrees of intensity, System Flaw Recruit is the future of hand-held gaming excitement.

Don't Feed The Animals
Publisher: Electron Jump Games
Players: 1
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 500 Nintendo DSi Points
Description: Don't Feed The Animals is a strategic defense game about children who have been hoarding their treats all summer in their backyard fort. They've attracted the attention of the local wildlife (the backyard is on the edge of a forest). To defend their treasure, the kids use all the materials at their disposal to create three types of robots: melee, sound and water bots. These bots act like a tower does in a tower defense game, keeping the enemy from the base. Each bot has certain strengths and weaknesses against different enemies. The enemies include bears, raccoons, rabbits, turtles and cats. Play through 50 levels consisting of waves of animals - increasing in difficulty - who attempt to steal the candy. Should a creature reach the base, it will take a treat; this treat must be recovered or it will be lost. Should a boss reach the base, the game is lost. Successfully fend off the animals so the children can enjoy their end-of-summer feast.

Puffins: Let's Roll
Publisher: Other Ocean Interactive
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: The baby puffins need your help! Reunite the missing baby puffin eggs with their mothers in Puffins: Let's Roll. Several eggs have been misplaced, and they're just about ready to hatch. Use an innovative new control scheme to roll the egg around 20 levels of fiendish puzzles. Race against the clock in two exciting game modes: Safely return the egg to its mother in Egg Roll or try to collect all of the Golden Capelin in Capelin Catch. Beware of rocks, trees, ice and other hazards as you roll the eggs back to the safety of their mothers. Take too long or bump into too many obstacles and you'll have a cranky baby Puffin on your hands.

Scrabble Slam!
Publisher: Electronic Arts
Players: 1-4
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Scrabble, long considered to be one of the world's most popular board games, is enjoying a tremendous surge in popularity, both online and in the real world. Scrabble Slam! is a new way to play that challenges players to spell words as quickly as they can.

WiiWare

5 Arcade Gems
Publisher: Nordcurrent
Players: 1-4
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 700 Wii Points
Description: Welcome to 5 Arcade Gems, a collection of five wacky arcade games. Whether you play alone or together with your friends, you'll definitely find something to suit your taste, be it a medieval knights game or an ultra-modern space shooter. Compete with other knights to beat the Evil Wizard's challenge in Templar Bashing. No hazard gets in the way of the dutiful Pizza Jungle Delivery company, not even the fierce savages who won't tip. Outsmart your competitors in RC Buggy Madness. Demonstrate your skills and reflexes in Lumberjack Trials. And of course, no adventure is complete without some deep-space alien-bursting action in Whirling Rangers.

Brain Drain
Publisher: Enjoy Gaming Ltd.
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Brain Drain is a funny and challenging puzzle game. Place the elements of a scrambled puzzle according to a given model. Select elements with your game cursor and spin them to move elements in the puzzle area. Some puzzles may feature malicious game effects that will slow you down during your puzzle solving. There are three game modes to choose from: Challenge (200 fixed puzzles with preset best times to solve and beat), Race (a stream of puzzles and best-time tables to beat in four difficulty levels) and Random (relaxed, random puzzling that continues endlessly).

Virtual Console

THE KING OF FIGHTERS '95
Original platform: NEOGEO
Publisher: D4 Enterprise
Players: 1-2
ESRB Rating: T (Teen) - Alcohol Reference, Mild Suggestive Themes, Violence
Price: 900 Wii Points
Description: Released in 1995, THE KING OF FIGHTERS '95 is a fighting game that features main characters from the popular Fatal Fury, Ikari Warriors, Psycho Soldier and Art of Fighting games. They return to battle following the release of 1994's THE KING OF FIGHTERS '94. Kyo Kusanagi's rival, Iori Yagami, has also joined the fight to leave his lasting mark on the continuing storyline and on Kyo, the game's hero, so watch out. As with the 1994 release, you'll find three-on-three team battles, a power gauge that lets you store up energy to land a devastating blow, and the one-shot reversal super-special moves unique to the series. On top of all that, this release also adds a new "Team Edit" feature, allowing you to enjoy bouts with a level of strategy like you've never experienced before.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 03, 2010, 01:26:32 PM
NINTENDO DOWNLOAD: STAY MOTIVATED IN MAY WITH MARVELOUS NEW GAME DOWNLOADS

May 3, 2010

What's your motivation? It all depends on which of this week's downloadable games you choose to play. In Zombie Panic in Wonderland for the WiiWare service, the goal is survival. In both Sokomania and 1001 Crystal Mazes Collection for the Nintendo DSiWare service, you're driven by a need to arrange objects in their proper places. With seven new titles added to the ever-growing library of downloadable games from Nintendo, players can be motivated and mesmerized in more ways than ever.

Also this week, the "Big Name Games" section of the WarioWare: D.I.Y. series continues to offer new downloadable microgames created by the industry's most talented designers. The latest addition comes from Todd Lewis of 5TH Cell, developer of the award-winning Scribblenauts. New "Big Name Games" will be added every Monday through July 26, all available to download for zero Nintendo DSi Points to anyone with broadband Internet access and a copy of either WarioWare: D.I.Y. for the Nintendo DS family of systems or WarioWare: D.I.Y. Showcase software for the WiiWare service. Visit the Nintendo Channel on your Wii system today to learn more about these games and to watch a video of ace designer Todd Lewis working on his original microgame, Fly Home!

WiiWare

Zombie Panic in Wonderland
Publisher: Akaoni Studio
Players: 1-2
ESRB Rating: T (Teen) - Mild Suggestive Themes, Fantasy Violence
Price: 1,000 Wii Points
Description: A sudden wave of zombies is attacking Wonderland. To save your friends from the spell of the "amorous zombies," you'll have to solve the mystery of the "scented dwarves" in time and put an end to the evil power hidden in the castle in the northern city. Game features include cut scenes, music with lyrics, seven playable characters, hidden levels, final bosses, multiple weapons, nonstop zombie attacks, explosions, demolitions and fire.

Kung Fu Funk: Everybody is Kung Fu Fighting!
Publisher: Stickmen Studios
Players: 1-4
ESRB Rating: E10+ (Everyone 10 and Older) - Mild Cartoon Violence
Price: 500 Wii Points
Description: Kung Fu Funk is an off-the-wall 1970s kung fu movie-themed party game. Challenge up to three of your friends to see who has what it takes to become the ultimate kung fu master. There are many trials to overcome in three zany game modes. True to any kung fu movie, you start by learning the Zen arts - a chilled out stage to get you familiar with the controls. Once your skills are fully waxed, enter the kung fu training movie montage, which consists of insane mini-games. Once your skills are honed, enter the ultimate battle as the instructor in your own disco kung fu dojo.

Nintendo DSiWare

BLOONS
Publisher: Hands-On Mobile
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: BLOONS is an exciting puzzle game based on the simple fact that popping balloons is fun. Pop your way through dozens of puzzling levels in this exciting puzzle adventure. Each level will have a different arrangement of balloons. Use darts to try and pop as many as you can. Watch for special balloons, blocks and darts, and have fun discovering what they do. BLOONS is a great game that you can pick up and play for a few minutes while you're queued up at the store, or sit on the couch for hours as you work your way through 70 included levels. As an added bonus, there's also a level editor that you can use to create your own balloon puzzles.

Sokomania
Publisher: CINEMAX
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Several crates have been placed on the playing area. Players must control a figure that can push the crates forward. The aim is to get all the crates to their designated places. Players select the episode they want to play and the level they wish to start at. Only completed levels (highlighted in green) and the first unfinished level in each episode are accessible. By repeating previously finished levels, players can try to finish them with fewer crate movements. But be warned: Those movements are added to the total movement number of the actual game, so for the best (i.e., the lowest) number of movements, it's advisable to finish the game in one run.

Bounce & Break
Publisher: Enjoy Gaming Ltd.
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: In this Zen world, you will play in four different universes. Each universe is divided into four seasons. The best two scores are saved in the Top Ranking table. Be the best player to enter this Hall of Fame. There are two different game modes: classical and orientation. Depending on which mode that has been selected, the game's rules will change slightly. There are many different bonuses that can be collected during the game.

1001 Crystal Mazes Collection
Publisher: Teyon
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Give your brain a workout with 1001 Crystal Mazes Collection, the deceptively simple jewel logic game. It's easy to learn but hard to master. Your task is to push the crystals forward to their target destinations one at a time. It sounds simple, but be careful. You can push your jewel into an impossibly locked position if you don't plan ahead. As the mazes get harder and the crystals pile up, you'll need clever thinking to clear the labyrinth. With more than 1,000 jewel-filled puzzles, this fun collection will challenge your mind and push your skills to the limit.

Crazy Golf
Publisher: dtp entertainment AG
Players: 1-4
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Welcome to Crazy Golf, where seven different courses with six different holes will put your skills to the test. Guide your ball to the hole, navigating tricky corners and avoiding wacky obstacles along the way. Accurate controls give you complete control over the ball. Play alone or challenge your friends in multiplayer mode and show them who's the true champ.
Title: Re: Official Virtual Console Mondays Thread
Post by: Halbred on May 03, 2010, 01:28:16 PM
Do I even have to say it?
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 03, 2010, 01:35:23 PM
Sigh, no. Eventually it will be released though, Cave Story went through the same thing.

No VC games annoys me. They couldn't at least give us Skate or Die!, which PAL regions have had since December 2007? The game came out in North America originally, so that isn't the issue.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 03, 2010, 05:04:45 PM
Do I even have to say it?
Say what? Nothing but garbage this week?
Title: Re: Official Virtual Console Mondays Thread
Post by: Shaymin on May 03, 2010, 10:38:15 PM
Where's Shantae, damnit?

So what number are we up to on VC? Anywhere near a milestone?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 10, 2010, 10:36:20 AM
Todays games (http://press.nintendo.com/articles.jsp?id=23587)
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 10, 2010, 10:42:39 AM
Todays games (http://press.nintendo.com/articles.jsp?id=23587)

Another week with no Virtual Console.  This is starting to look troubling again.  Nice to finally have all 3 Phoenix Wright games on WiiWare now, though Trials and Tribulations is probably my least favorite of the Trilogy (mainly because I find Godot annoying.  He had one good joke, and it gets told within 5 minutes of his introduction).  I'm surprised Capcom didn't finally put out the 5th case of the first Phoenix Wright this week as well.  Hopefully now that the Trilogy's out, Capcom will decide to put out Apollo Justice on the service as well.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheFleece on May 10, 2010, 02:44:35 PM
I tried Photo Dojo and it seemed fun at first posing in different fighting stances and it was a lot of fun recording attack sounds, but this game has no difficulty setting and the absolutely most insulting aspect of the game is that the VS Mode can only be played on one system meaning two players have to share the DSi while playing. Just avoid this title entirely, it's terrible.
Title: Re: Official Virtual Console Mondays Thread
Post by: Shaymin on May 10, 2010, 10:47:24 PM
Um, where's Shantae?
In before, during and after Zach
Title: Re: Official Virtual Console Mondays Thread
Post by: TheBlackCat on May 12, 2010, 06:49:25 PM
Something like, say, light gun games would have to be reprogrammed to function with the Wii pointer. I don't see Nintendo putting in that kind of effort.
That isn't true, the emulator just has to be programmed to support it.  In the case of the NES light gun games, the game produces a series of marks on the screen at different times and the game checks if the gun sees a mark an when.  The emulator would just need to check to see if there is a mark at the coordinates of the wii pointer and send the appropriate data at the appropriate time.  The game wouldn't have to be modified at all.  It is even easier for the Super Scope, since it was just based on the refresh rate of the screen so it can be calculated in the Wii without looking at the screen at all.  The same is true for rumble support, the Wii could intercept the data meant for the rumble pack and translate that into the data used by its own rumble motors.  It would all be done in the emulator, the game would never know the difference. 

Any specialized hardware can be handled in this way, assuming Nintendo knows how the internals of the hardware work (which they would for their own hardware).  They just need to know what the input to and/or output from the hardware is and do some sort of conversion in the emulator.  It is laziness on Nintendo's part, not any sort of major technical hurdles, that prevents this.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 12, 2010, 10:44:37 PM
Face it, Nintendo's not gonna spend time making emulators that do more than spit the game onto the TV screen.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheBlackCat on May 13, 2010, 02:59:31 PM
Face it, Nintendo's not gonna spend time making emulators that do more than spit the game onto the TV screen.

I don't disagree, I am just saying it wouldn't be hard to do.  And that only applies to the Wii, unless Nintendo plans on making people but the games all over again for their next console (which I doubt), I could easily see Nintendo selling "add-on packs" for the VC games to include stuff like rumble pack support, save state support, better graphics (or interpolation), and so on.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 13, 2010, 04:12:54 PM
Might as well include "revamped" VC style games as bonuses in real games, products where they do real work.

Like awesome Sega arcade ports.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 13, 2010, 05:38:00 PM
That was just my understanding from what I've heard, I don't really know much about it. My point is still the same though; games with peripherals would require extra effort and I don't see Nintendo doing that for most games. There may be exceptions for popular titles like Zelda Majora's Mask, and we might see Star Fox and Yoshi's Island at some point in the future, but I wouldn't count on obscure games like Duck Hunt.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheBlackCat on May 13, 2010, 08:29:48 PM
That was just my understanding from what I've heard, I don't really know much about it. My point is still the same though; games with peripherals would require extra effort and I don't see Nintendo doing that for most games. There may be exceptions for popular titles like Zelda Majora's Mask, and we might see Star Fox and Yoshi's Island at some point in the future, but I wouldn't count on obscure games like Duck Hunt.

But they would only have to do it once.  Once the software is written it can be re-used on any game that uses the peripheral.  So if they wrote the software to support the rumble pack, any game with the rumble pack would be able to use it.  If the wrote the software to support the light gun or super scope six, then any game that used either of these peripherals would be able to use it.  It is not like they would have to re-write it from scratch for every game.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 13, 2010, 08:50:19 PM
There are no games that require the Rumble Pak, so Nintendo isn't going to take the time to support it.
I never said it wouldn't be easy, that isn't my point. All I am saying is that any game which requires extra effort -- no matter how minimal that effort may be -- isn't going to come to the Virtual Console. At least, not before Nintendo exhausts their supply of games they can put on the service without modifying its emulators.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 17, 2010, 10:09:53 AM
I guess I'll do the honors today:
 
DSiWare:
 
Looksley's Line Up - 500 Points
Frogger Returns - 500 Points
A Topsy Turvy Life: Turvy Drops - 200 Points
Flips: More Bloody Horowitz - 200 Points
 
WiiWare:
 
BIT.TRIP RUNNER - 800 Points
Blood Beach - 1,000 Points
 
Virtual Console:
 
Kirby Super Star - 800 Points
 
Damn you, Nintendo...I only have 1,000 points, so of course you'd pick this week to release both potentially the best episode in the Bit.Trip series and bring Virtual Console back in a big way with the only good traditional-style Kirby game.  Ugh...guess I'll be shelling out for an extra 1,000 points tonight.  Still no sign of the final Ace Attorney case.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 17, 2010, 10:53:05 AM
The final Phoenix Wright game released in PAL-Land this last week so hopefully that means it will come here soon. To my understanding we got the 5th chapter of the first game last week.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on May 17, 2010, 10:59:59 AM
I know someone who will be very happy about Kirby Super Star. I'll buy it, but I'm not that excited about it; at least it means there's one less big Nintendo first party game they could release instead of Yoshi's Island.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 17, 2010, 01:02:01 PM
The final Phoenix Wright game released in PAL-Land this last week so hopefully that means it will come here soon. To my understanding we got the 5th chapter of the first game last week.

It's the other way around. Last week North America got the final Phoenix Wright game and PAL regions got the 5th chapter of the first. North America still needs the 5th chapter and PAL regions need the final game.
Title: Re: Official Virtual Console Mondays Thread
Post by: NinGurl69 *huggles on May 17, 2010, 01:03:21 PM
Goof Troop had some intense block puzzles.  Zelda players would cry in defeat.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on May 17, 2010, 02:55:09 PM
Nice update, you even got Looksley (that head tracking 3D game).
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 17, 2010, 02:59:22 PM
Goof Troop had some intense block puzzles.  Zelda players would cry in defeat.

I loved Goof Troop! I would play it with my dad when I was young and those puzzles stumped both of us. The final boss wasn't the hardest part of the game; it was the final puzzle. Dad caved in and called the expensive Nintendo Tip Hotline to get the answer. Even to this day I have to spend a good deal of time trying to remember how it goes when I replay it.

The puzzles were the best part of it I would say. You're right that Zelda could have taken a page from it.

The final Phoenix Wright game released in PAL-Land this last week so hopefully that means it will come here soon. To my understanding we got the 5th chapter of the first game last week.

It's the other way around. Last week North America got the final Phoenix Wright game and PAL regions got the 5th chapter of the first. North America still needs the 5th chapter and PAL regions need the final game.

Ah, you're right. Got that twisted around at some point. Probably because the 3rd game is as good as not released here for me since I refuse to get it until I d/l and beat that 5th chapter...
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 17, 2010, 03:05:57 PM
Ah, you're right. Got that twisted around at some point. Probably because the 3rd game is as good as not released here for me since I refuse to get it until I d/l and beat that 5th chapter...

The 5th chapter of the original game has absolutely nothing to do with the other two PW games.  In fact, you're probably better off playing it last since it introduces some new characters that don't appear anywhere else in the entire series (including a Maya-replacement).

And before TJ Spyke tries to correct me by informing everyone that Ema Skye appears in Apollo Justice, I'm only referring to the Phoenix Wright games, not the Ace Attorney games in general.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 17, 2010, 03:08:05 PM
Really? I thought it introduced some characters that played a big role in the 3rd one? Or was it really characters that returned in Apollo?
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 17, 2010, 03:09:11 PM
Really? I thought it introduced some characters that played a big role in the 3rd one? Or was it really characters that returned in Apollo?

Check my edit above--she appears in Apollo Justice.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 17, 2010, 05:47:01 PM
It's nice to see Kirby Super Star was released, I wasn't sure if it would come due to it being on DS. Though that version probably isn't still available at retail. I have the original cartridge though, so it doesn't matter to me.

Obligatory comment: There's a Birdo cameo in the game, she can be seen in the crowd of the Megaton Punch minigame.

the only good traditional-style Kirby game.
Just out of curiosity, how many of them have you played, and why didn't you like them?

The final Phoenix Wright game released in PAL-Land this last week so hopefully that means it will come here soon. To my understanding we got the 5th chapter of the first game last week.
Looks like you don't remember a post you made only a few days ago:

I hope that this means AA Ch5 will be here soon.
Get some sleep, mate. It'll do you good.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 17, 2010, 06:06:44 PM
the only good traditional-style Kirby game.
Just out of curiosity, how many of them have you played, and why didn't you like them?

Let's see, just off the top of my head Kirby 1 &2 on the NES, Super Star on the SNES, Kirby 64 on the N64, and Canvas Curse on the DS (which I don't really count as a traditional Kirby game).  Main what I didn't like about most of them is that they are way too simple, easy, and don't have particularly interesting level design.  Super Star fixes most of those problems.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 17, 2010, 06:14:11 PM
There's only one Kirby on NES, Kirby's Adventure. Kirby's Dream Land 1 and 2 are on Game Boy, and 3 is on the SNES.

The first two things you listed are reasons why I like the series, but I can definitely understand how that would turn people away. Though Kirby's Adventure has a hard mode that can be pretty challenging, but you can't save your game in the middle of it!
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 17, 2010, 06:21:06 PM
There's only one Kirby on NES, Kirby's Adventure. Kirby's Dream Land 1 and 2 are on Game Boy, and 3 is on the SNES.

You sure?  I could have sworn that there was a Kirby 3 game on the NES that had Kirby riding animal friends or whatnot.  I guess that was on the SNES?  I definitely played Kirby's Adventure, though, and probably Dream Land 1 or 2 on my father's Game Boy when I was a kid.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 17, 2010, 06:22:55 PM
Mop is right, Kirby's Adventure was the only NES Kirby game (and a late one at that, it came out in 1993).
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 17, 2010, 06:26:13 PM
You sure?  I could have sworn that there was a Kirby 3 game on the NES that had Kirby riding animal friends or whatnot.  I guess that was on the SNES?
Yes, that's Kirby's Dream Land 3 on the SNES. You ride animal friends in that one. Like Kirby's Adventure, it was also a late release on its system, in November of 1997.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 18, 2010, 01:46:42 AM
Maybe you are thinking of one of the GB Kirby games? I know one on there had you riding animal friends (Dream Land 2?)
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 18, 2010, 05:36:21 PM
I looked it up, and Kirby's Dream Land 2 does indeed have the same animal partners. It's the only mainline Kirby game I haven't played, besides any on DS, so I don't know anything about it. I should search for it sometime...
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 18, 2010, 05:48:52 PM
I own it, although I haven't played it in like 15 years.  While technically a better game than the original, I seem to recall never being overly fond of it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 18, 2010, 10:03:05 PM
I never owned it. But I played it a good deal in Toys R Us when I was young.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheBlackCat on May 22, 2010, 11:52:49 PM
Great, I wait for 8 months for Kirby Super Star (since the Japanese release), and they finally release it when I am out of town for a week.  Figures.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 23, 2010, 03:15:17 PM
It'll still be there when you get back... what's another week? At least you know it's there waiting!
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 24, 2010, 12:42:36 PM
This week the Nintendo DSiWare service asks players to try their hands at a number of divergent occupations. You might pilot a ship in Metal Torrent or try a bluff at the poker table in World Poker Tour Texas Hold 'Em. Once you master those, you can try your hand at solving transportation problems through deductive reasoning or go on a hunt for the notorious Jack the Ripper. Over on the WiiWare service, things get a little more "natural." You might play as a monkey or as a unit of DNA. You can even become a trippy beam of light in ArtStyle: light trax, the latest title in the critically-acclaimed Art Style series. Don't forget to download the hilarious new Photo Dojo game, available for zero Nintendo DSi Points through June 10 (the game will require 200 Nintendo DSi Points for download as of June 11).

This week also brings new additions to the "Big Name Games" section of the WarioWare: D.I.Y. series, which features downloadable microgames from some of the industry's most talented figures. This week's featured game, Funky Boxing, was created by Chris Slate, editor in chief of Nintendo Power magazine. Funky Boxing is an homage to Punch-Out!! and asks players to score three hits on the Champ. New "Big Name Games" will be added every Monday through July 26, all available to download for zero Nintendo DSi Points to anyone with broadband Internet access and a copy of either WarioWare: D.I.Y. for the Nintendo DS family of systems or WarioWare: D.I.Y. Showcase software for the WiiWare service. Visit the Nintendo Channel on your Wii system today to learn more about these games.

Nintendo DSiWare

Metal Torrent
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone) - Fantasy Violence
Price: 500 Nintendo DSi Points
Description: Prepare for a high level of intensity as you pilot a solo ship deep into enemy space in this vertically scrolling shooter. Battle wave after wave of relentless attackers aiming to do one thing - destroy you! Your goal, beyond mere survival, is simple: Get the highest score possible and earn bragging rights in online leaderboards. Two powerful fighters are at your disposal: the Accipiter and Bateleur, tailored for beginner or expert players. Progress through eight phases of action and take out enemies by tactically using your weapons: an unlimited-fire blaster weapon available to both ships and an energy-consuming special weapon unique to each craft. Absorb energy cubes from destroyed enemies to replenish your energy gauge and increase your score. Collect a series of consecutive cubes to create a chain and boost your score even higher. Choose from pattern or random modes to vary the level of challenge, but the real indication of skill comes from competing with players around the world for the highest score possible. Use Nintendo® Wi-Fi Connection to upload your score to the online leaderboards to see where you stack up or even view replays of top-ranking players' games and study their secrets. Do you have what it takes to be the best?

World Poker Tour Texas Hold 'Em
Publisher: Hands-On Mobile
Players: 1-6
ESRB Rating: T (Teen) - Simulated Gambling
Price: 500 Nintendo DSi Points
Description: Play like the pros in World Poker Tour Texas Hold 'Em on the Nintendo DSiWare service, the official game tested and approved by the experts at the World Poker Tour. Whether you're just learning to play or you're an old-school player wanting to hook some fish, Texas Hold 'Em has tables for all players. Choose to play solo in two unique tournaments designed specifically for the Nintendo DSiWare version or use a local wireless connection and play with your friends and take down monster pots. The action is in your hands in one of the most authentic poker games ever brought to the Nintendo DSi system.

Real Crimes: Jack the Ripper
Publisher: Virtual Playground
Players: 1
ESRB Rating: T (Teen) - Blood, Mild Sexual Themes, Violent References
Price: 800 Nintendo DSi Points
Description: Real Crimes: Jack the Ripper - the fabulous, chart-topping hidden-object game with amazing graphics is now available on the Nintendo DSiWare service. One of the first and best games of its type, Jack the Ripper features numerous atmospheric 3-D locations and oodles of hidden objects to find. The realism of the scenes and the accuracy of the storyline will fascinate all ages from young teen to adult. Travel back to 1880s London to help Scotland Yard's detectives solve the crime of the century. Visit world-famous landmarks such as Piccadilly Circus and Buckingham Palace. Search crime scenes and solve mini puzzles in your hunt for clues. Was Jack a doctor, a royal prince, a barber or something else? Was he mad? This game will tell you. Enjoy hours and hours of game play in this truly absorbing game. Whether you are an experienced player or a newbie, once you start your investigation, you will be on an adventure you won't want to stop - until you discover Jack the Ripper's true identity, that is.

Advanced Circuits
Publisher: BiP media
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Whether with a train, a car or a tank, are you ready for a new challenge? This brain-boggling puzzle game will put your powers of deduction to the test. Complete the circuits by connecting squares on the game board with pieces of track. Some pieces of track are already shown on the board at the beginning of the game to give you a head start. There is only one solution to each puzzle. The rules are simple but the challenges are tough.

* Challenge mode features 60 predefined game boards of increasing difficulty.
* Free Play mode lets you select the game board size and practice on any number of randomly generated puzzles.
* 72 awards to be won.
* Also features a tutorial, hints and tips and even the solution if you feel like giving up.

WiiWare

ArtStyle: light trax
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: Art Style: light trax takes racing to whole new (and very surreal) levels as you control a white beam of light moving perpetually forward while your viewpoint shifts between 2-D and 3-D perspectives. Start by choosing one of the two main modes of game play, each with its own distinct goal. In light tours mode, you vie with other light beams for the most points in a three-course racing tour. Watch out for obstacles, use items and strategically use your dash ability to finish first. In freeway mode, your objective is to set a high score by traveling the greatest distance within a set amount of time. Mastering the intricacies of each setting is crucial: you'll have to alternate between them in order to progress through the game and unlock all of its modes. With precise controls packed in and a driving techno soundtrack, Art Style: light trax offers an experience unlike any other. Are you ready to compete in a mind-bending race at the speed of light? Games in the Art Style series feature elegant design, polished graphics and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play. For more information about Art Style: light trax and other games in the Art Style series, please visit artstyle.nintendo.com.

Manic Monkey Mayhem
Publisher: The Code Monkeys Ltd.
Players: 1-4
ESRB Rating: E (Everyone) - Comic Mischief, Mild Cartoon Violence
Price: 800 Wii Points
Description: Controlling one of eight monkeys, you will do battle with up to seven others across eight differently themed landscapes. In single player, battle through three increasingly difficult campaigns of missions ranging from survival to coconut fights, or have a one-off battle against the clock as a team or in a standard deathmatch. Connect additional Wii Remote controllers (each sold separately) to battle against up to three additional players or compete against anyone or your friends using Nintendo Wi-Fi Connection. Connect an optional Wii Balance Board accessory to add more mayhem to the fun.

Viral Survival
Publisher: NIS America
Players: 1
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 500 Wii Points
Description: Viral Survival is an "escape" action game where you control a special DNA unit and dodge through enemy virus attacks. If you save a friendly DNA unit they will connect to you, creating a tail. The more you save, the higher point total you will accumulate. There are also four other game modes, including one where you can shoot the enemy down and compete for number of kills, and a time attack mode to save 128 DNA units in the shortest time possible. For all five game modes your score can be ranked online. Try your best to become number one in the world.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheBlackCat on May 24, 2010, 09:06:35 PM
Torrent!  OMG Nintendo is supporting PIRACY!!!! Call the RIAA!
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 24, 2010, 09:25:09 PM
The game has actually gotten good reviews, I may check it out.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 25, 2010, 04:51:26 PM
Hey I just thought I would mention that the 5th episode of Phoenix Wright is up on the Wiiware service. It costs 100 wii points.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 25, 2010, 04:54:29 PM
Hey I just thought I would mention that the 5th episode of Phoenix Wright is up on the Wiiware service. It costs 100 wii points.

Cool, but why didn't Nintendo ever mention that (if they did, I certainly missed it)?  :confused;
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on May 25, 2010, 04:59:35 PM
Cool, but why didn't Nintendo ever mention that (if they did, I certainly missed it)?  :confused;

Because it's DLC for an existing game.  Nintendo didn't announced when MM9/10 content was released either.  They also fail to mention RB/GH song releases.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 25, 2010, 05:15:42 PM
But Nintendo of Europe announced in in their weekly update a few weeks ago.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 25, 2010, 05:23:11 PM
Does it really matter why Nintendo did or did not mention DLC in the updates. The game is out. All this other stuff shouldn't matter.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 25, 2010, 05:32:25 PM
Does it really matter why Nintendo did or did not mention DLC in the updates. The game is out. All this other stuff shouldn't matter.

Well, how are people supposed to know that the DLC is magically available for purchase if no one tells them?  Yeah, it's great that it's out, but I wouldn't have known if I hadn't entered this specific topic today.  Seriously, this is a problem exclusive to Nintendo, as both of the other platforms have no issue letting their customers know when DLC is available.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 25, 2010, 05:41:52 PM
Just because Nintendo does or doesn't mention it in their updates doesn't mean other companies don't.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 25, 2010, 07:09:02 PM
Either way it is a communication failure if people are not finding out about it who are eagerly waiting for it's release. I only found out about it because of this thread as well.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on May 25, 2010, 07:34:07 PM
It's all a part of Nintendo's plan to stop DLC from becoming the standard.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 25, 2010, 08:24:34 PM
I just got home, and while I'm not going to play it tonight I did purchase the extra episode.  It sits as its own option in the game menu once you select a save file.  What confuses me, though, is that the game is quite specific that this data will overwrite your main game data if you save.  So does that mean it works like every other episode and just overwrites your case progress, or does it also overwrite your case unlocks?   :confused;   It's probably the former, but the game isn't specific.

What pisses me off, though, is that the download was 1 whole block.  It's an unlock code.  Ordinarily that wouldn't bother me that much, but in this case it's been sitting on my SD card locked for several months.  Then when the unlock code finally gets released, no official word about it goes out through channels most people would actually be aware of.  Are you kidding me?
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 25, 2010, 08:29:18 PM
Yeah, it's probably is just an unlock code since 1 block is about 128KB.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheBlackCat on May 26, 2010, 04:42:36 PM
Did anyone else notice the similarities between Kirby Super Star and Smash Brothers?  The hand boss has many attacks similar to master hand, it's boss rush mode is very similar to that of Smash Brothers, even  the winged boss final final boss has similar attacks to its smash bros counterpart.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 26, 2010, 06:09:22 PM
Not a surprise really when you consider that the developer of Kirby Super Star is HAL Laboratory, who also made Super Smash Bros. and Super Smash Bros. Melee/
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on May 31, 2010, 11:29:29 AM
Temperatures aren't the only thing heating up this season as Nintendo celebrates the unofficial onset of summer with another round of red-hot game downloads. May has been an especially big month for the Nintendo DSiWare service, with notable recent releases such as Photo Dojo, Frogger Returns and Metal Torrent. This week's additions keep the momentum going strong with awesome hand-held games like X-Scape and Hero of Sparta. X-Scape is developed by Q Games, the same team that created Trajectile and Starship Defense. (Also, remember that Photo Dojo is available for zero Nintendo DSi Points through June 10. The game will require 200 Nintendo DSi Points for download as of June 11.) Of course, Wii owners have plenty to be excited about too: New offerings include a Ben 10 Alien Force adventure for the WiiWare service and the Virtual Console debut of a classic cowboy shooter from the Super NES era.

It's also time to announce a new addition to the "Big Name Games" section of the WarioWare: D.I.Y. series, which features downloadable microgames from some of the industry's most talented figures. Created by Nintendo Power magazine staffer Steve Thomason, this week's featured game, Revenge, puts an unusual spin on familiar characters from the Mushroom Kingdom. New "Big Name Games" will be added every Monday through July 26, all available to download for zero Nintendo DSi Points to anyone with broadband Internet access and a copy of either WarioWare: D.I.Y. for the Nintendo DS family of systems or WarioWare: D.I.Y. Showcase software for the WiiWare service. Visit the Nintendo Channel on your Wii system today to learn more about these games.

Nintendo DSiWare

X-Scape
Publisher: Nintendo
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Mild Fantasy Violence
Price: 800 Nintendo DSi Points
Description: Your journey through the universe of X-Scape begins as you wake from 10 years of cryosleep, only to find yourself unexpectedly thrown into a fearsome battle against an evil empire bent on your destruction. You'll travel to numerous planets in the Kiisa system and engage in a wide variety of challenges (including optional side quests) in your fight for survival. At your command is VIXIV, an advanced battle tank able to deftly maneuver on land or in the air while loaded with an array of formidable weapons. To help with advice or upgrades to VIXIV's abilities, you've also got your highly capable support bot, VIX-529. Use the touch screen to pilot VIXIV in one of two modes: tunnel mode and free-movement mode. In tunnel mode, you'll navigate through narrow, dangerous tunnels that connect planets. Successful completion of tunnel mode opens free-movement mode, which allows you to freely roam the surfaces of planets and take up missions. Presented in 3-D with a stylishly retro graphic presentation, X-Scape combines continuous action with an epic story to create an experience that's sure to keep players on the edge of their seats.

Hero of Sparta
Publisher: Gameloft
Players: 1
ESRB Rating: T (Teen) - Blood, Violence
Price: 800 Nintendo DSi Points
Description: You wake up alone on an unknown beach to find your boat and entire fleet missing. It's the beginning of an epic odyssey to find out just what game the gods are playing with you, King Argos. Your fate now lies in their hands. Battle like the fierce Spartan warrior you are to avoid a tragic death as you journey through mythical lands and even probe the depths of the Underworld. You will fight the most phenomenal monsters from mythology, defy Minotaurs and the Cyclops, and challenge the gods themselves. Unleash your hero's special powers by performing combos to defeat legions of enemies in thrilling fights. You'll have fabulous equipment and four mythic weapons to upgrade: draw your mythic swords, axe and shield. Fight, explore and solve puzzles - this is more than a basic hack-and-slash. Use the exclusive camera feature to collect epic pictures and become a real hero yourself.

A Topsy Turvy Life: The Turvys Strike Back
Publisher: Tecmo Koei
Players: 1-2
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 200 Nintendo DSi Points
Description: Turn your Nintendo DSi system upside-down and play as the Imperial Armada out to destroy the Earth Defense Force in this topsy-turvy take on arcade shooters. You control the unsung forces of arcade shooters past with three kinds of ships, including giant bosses. Draw a line to send the fighters down. Touch the guards to make them shoot. Make your boss ship fire multiple weapons, including an enormous blast that destroys everything in its way. Two players can even battle each other on one Nintendo DSi system. Will the Earth Defense Force win again? Or will the Imperial Armada find victory at last?

Telegraph Sudoku & Kakuro
Publisher: Sanuk Games
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Play number puzzles from the Telegraph like you've never played them before. Discover a whopping 500 puzzles of multiple types. You're in for many hours of game play. The game includes Sudoku (classic 9x9 sudoku grids with four levels of difficulty), Mini-Sudoku (easier 6x6 grids), Sudoku-X (9x9 grids in which the diagonals must also be filled with all numerals from 1 to 9), Jigsaw Sudoku (9x9 grids with uncommon box shapes) and Kakuro. With its handy interface and intuitive controls, Kakuro transfigures the classic pen-and-paper experience. Notable features include registration of best times in the Hall of Fame, interactive hints to prevent you from getting stuck and an Autosave option to stop and resume a puzzle at any time.

WiiWare

Ben 10 Alien Force: The Rise of Hex
Publisher: Konami
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Cartoon Violence
Price: 1,000 Wii Points
Description: Ben 10 Alien Force: The Rise of Hex follows Ben Tennyson as he finds himself in the middle of Hex's villainous plan to control the Earth. Using the powers of the Omnitrix, players can transform Ben into 10 different alien forms including Big Chill, Spider Monkey and, for the first time ever, Lodestar. Choose from 10 different aliens to platform your way through 15 levels, completing puzzle challenges along the way. Fight menacing villains and bosses in Ben's newest adventure. Experience the world of Ben 10 Alien Force with 3-D characters set in a vibrant, 2-D-styled environment.

Voodoo Dice
Publisher: Ubisoft
Players: 1-4
ESRB Rating: E (Everyone)
Price: 1,000 Wii Points
Description: Mixing action and puzzle mechanics in a 3-D world, Voodoo Dice is an innovative, challenging puzzler that invites you to solve puzzles in unique and interesting ways. Encounter a funny and original universe with great style and distinctive vibes. Travel between different maps, defeat your enemies and solve enigmas.

Robocalypse - Beaver Defense
Publisher: Vogster Entertainment
Players: 1
ESRB Rating: T (Teen) - Cartoon Violence, Crude Humor, Suggestive Themes
Price: 600 Wii Points
Description: Set in a world of wisecracking, battling robots, Robocalypse - Beaver Defense offers madcap weaponry and uproarious destruction in a "tower defense"-style game. Players must create and strategically position towers to annihilate waves of enemy robots, while player-controlled Hero robots act as mobile weapons units, bringing heavy firepower to all areas of the battlefield. Players can experience the hilarious Story Mode or face the Beaver's never-ending supply of robots in Survival Mode.

Virtual Console

Wild Guns
Original platform: Super NES
Publisher: Natsume
Players: 1-2
ESRB Rating: T (Teen) - Animated Violence
Price: 800 Wii Points
Description: Discover the wildest West you've ever seen in this action-packed third-person shooter. The Kid gang and their army of robots have taken over the town. The only ones who can stop them are Clint, a tough-as-nails bounty hunter, and Annie, a beautiful-but-deadly woman with a serious score to settle. Blast your way through villainous outlaws, diabolical robots and towering, screen-filling bosses. Play by yourself or with a friend at your side in the two-player co-op mode. You'll need a sharp eye and quick-on-the-draw reflexes. Fortunately, you've got plenty of moves to help you survive the hail of bullets heading your way. You can dive-roll, jump, double-jump, rope enemies with a lasso and clear the screen with explosive special attacks. Blast apart just about everything in the environment to find guns, bombs and other hidden power-ups. It's up to you to bring justice back to town - or whatever's left of the town when the gun smoke clears.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 31, 2010, 06:15:05 PM
Wild Guns?!? I've wanted to try that game for the longest time. Nice.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on June 07, 2010, 04:27:32 PM
NINTENDO DOWNLOAD: FUR, FINS AND FIERY TAILS BRING FEROCIOUS FUN TO NINTENDO FANS

June 7, 2010

From tidying up the galaxy to trying out life as a meerkat, this week's new game downloads from Nintendo offer a wealth of wonderfully unusual activities. For the Nintendo DSiWare service, Flametail invites players to incinerate all manner of space garbage, while Don't Cross The Line puts timeless puzzle-solving thrills in the palms of their hands. Also, Nintendo DSiWare users have just a few more days to download the hilarious hand-held battle game Photo Dojo for zero Nintendo DSi Points. (Starting June 11, the game will require 200 Nintendo DSi Points for download.) Meanwhile, fresh additions to the WiiWare service include the new fishing-simulation sequel Reel Fishing Challenge II and the furry fun of Lead the Meerkats.

A new week also brings a new addition to the "Big Name Games" section of the WarioWare: D.I.Y. series, which features downloadable microgames from some of the industry's most talented figures. Nintendo Power magazine staffer Chris Hoffman is the creator of this week's featured game, Power Surge, which asks players to locate and match various Nintendo Power staffers. New "Big Name Games" will be added every Monday through July 26, all available to download for zero Nintendo DSi Points to anyone with broadband Internet access and a copy of either WarioWare: D.I.Y. for the Nintendo DS family of systems or WarioWare: D.I.Y. Showcase software for the WiiWare service. Visit the Nintendo Channel on your Wii system today to learn more about these games.

Nintendo DSiWare

Flametail
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: The year is 2099, and the solar system is littered with space junk. Our best hope for a tidier cosmos is to send the Flametail incinerator pod from planet to planet for a little fiery cleanup. Take control of the Flametail pod and start winding your way through obstacles, then watch as your flaming tail ignites blocks of troublesome debris and eventually eliminates them. Be careful not to work yourself into a dead end, and don't let the hazard line that follows you catch up to your tail or reach any leftover garbage. Luckily, you can find useful items (such as bombs or score multipliers) along your path and earn special power-ups (like radar or a missile) by collecting letter panels to spell particular words. Effectively burn up the floating garbage in the game's two modes - Space Tour and Time Limit - and earn new graphics and other surprises as you progress. The straightforward controls make it possible for anyone to take on the job of restoring space to pristine condition. Do you have what it takes to make your way to the outer reaches of the solar system?

Don't Cross The Line
Publisher: Aksys Games
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Don't Cross The Line is a puzzle game in which the player must connect lines to various boxes, from one identical box to another, without crossing the lines they draw in the process. There are roughly 50 stages in all. Depending on how quickly you complete each stage, you'll be awarded with a bronze, silver or gold award. To unlock additional stages, players must achieve a certain ranking in previous stages. Can you outwit the puzzles at hand and receive gold awards all around?

Fire Panic
Publisher: Playtainment
Players: 1
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 200 Nintendo DSi Points
Description: As a futuristic firefighter in Fire Panic, you face the continuous challenge of extinguishing more and more fires that keep flaring up. To do this, use your Nintendo DSi stylus to mark the fastest route for your fire engine to reach each blaze. The engine will follow the line you draw and automatically douse each fire it passes along the way. It's a thrilling experience every time you play.

Flips: The Magic Faraway Tree
Publisher: Electronic Arts
Players: 1
Price: 500 Nintendo DSi Points
Description: Jo, Bessie and Fanny take their cousin Rick on an adventure he'll never forget to the magic Faraway Tree, where he meets Moon-Face, Silky the fairy and Saucepan Man. They visit all the different lands at the top of the Faraway Tree, including the Land of Spells, the crazy Land of Topsy-Turvy and the Land of Do-As-You-Please, where the children ride a runaway train. The new Flips range brings modern classics to the Nintendo DSiWare service. Readers can collect, solve, interact and learn as they progress through various stories and challenges.

WiiWare

Reel Fishing Challenge II
Publisher: Natsume Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Reel Fishing is back! This sequel to the smash-hit fishing game takes you to a pristine new freshwater environment teeming with fish that look and move just like the real thing. You'll go after these wily lunkers with a huge variety of lures and refined controls that provide the most natural and realistic fishing action yet. You'll need every advantage you can get as Reel Fishing Challenge II's 30 varied missions put your angling abilities to the ultimate test. This stunning, true-to-life fishing experience will have you hooked.

Lead the Meerkats
Publisher: Lapland Studio
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Animated Blood, Mild Violence
Price: 1,000 Wii Points
Description: In Lead the Meerkats, you are a young meerkat with a lot to accomplish. You've been separated from your pack, and the time has come for you to form your own meerkat pack. Are you ready for the challenge? Name your pack and its meerkats. Dig burrow networks and enlarge your territory. Forage for food and grow your pack size. Stay on guard and be ready to make quick decisions. Run to the safety of the burrows or fight your enemies. Go head-to-head with a rival meerkat pack. Lead your pack to victory and rule the savanna. Lead the Meerkats is the first game to simulate the exciting life of meerkats, offering fun game play for animal lovers of all ages.

Zoo Disc Golf
Publisher: Sonalysts, Inc.
Players: 1-4
ESRB Rating: E (Everyone)
Price: 1,000 Wii Points
Description: Each zoo enclosure is a "hole" in the Zoo Disc Golf course. The objective of the game is to get your disc into each "goal" using the fewest number of throws - the "goal" being the Emergency Animal Control station in each enclosure. A throw of the disc is equivalent to a stroke in golf and counts as one point. Available characters are the Rockhopper Penguin, Kangaroo, Panda and Meerkat. The Zoo Disc Golf course is made up of 18 holes. Each player is allowed a maximum of 10 strokes on each hole. When players reach 10 strokes, they move to the next hole with those 10 points added to their score.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 08, 2010, 05:13:20 AM
Lead the Meerkats actually sounds pretty cool. If it's executed well enough it could be a fun title.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on June 08, 2010, 09:22:25 AM
I haven't played it, but i've heard other describe it as basically a Pikmin clone. Considering how good both Pikmin games are, I would not consider that a bad thing.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 08, 2010, 01:43:38 PM
Lead the Meerkats actually sounds pretty cool. If it's executed well enough it could be a fun title.

It's not executed well at all, it's a crappy Pikmin clone.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 14, 2010, 12:38:11 PM
Todays games (http://press.nintendo.com/articles.jsp?id=24021)
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on June 14, 2010, 12:40:22 PM
Todays games (http://press.nintendo.com/articles.jsp?id=24021)

*yawn*
 
Nice to see another Virtual Console game.  I already own Ninja Gaiden, thanks, so I won't be picking up what looks like a knock-off, though.
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on June 22, 2010, 10:05:52 AM
Spyke's thread seems to make this one redundant. Anyone have any objections to me locking and unstickying this one so that all this conversating can be officially moved to Spyke's sticky thread?
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on June 22, 2010, 01:31:14 PM
Spyke's thread seems to make this one redundant. Anyone have any objections to me locking and unstickying this one so that all this conversating can be officially moved to Spyke's sticky thread?

Considering we seem to actually be getting Virtual Console games maybe once a month now, I have no objections.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 22, 2010, 01:45:00 PM
This one was here first so I think we should keep it around.
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on June 22, 2010, 01:51:31 PM
This one may have been here first, the other one encompasses these releases and I hate seeing so many sticky threads at the top of the screen.  I'd like a better reason to keep it around than that.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on June 22, 2010, 01:53:32 PM
My vote's to make this a general VC Discussion thread.  That's what it's been for pretty much a year now.

Spyke's thread is worthless unless I want to argue the difference between what is considered a game vs. an app.
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on June 22, 2010, 01:54:30 PM
Well maybe just unsticky this one then and not lock it?  Maybe unsticky all the VC/WiiWare related threads? Thoughts?
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 22, 2010, 02:02:10 PM
Pale I think it should stick around because people talk about the releases in depth here and I think that we should at least have this around as a disscussion thread.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 22, 2010, 02:03:42 PM
You can de-sticky TJ Spyke's thread, because he's the only one who posts in it and he'll bump it up all by himself.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 22, 2010, 02:05:27 PM
You can de-sticky TJ Spyke's thread, because he's the only one who posts in it and he'll bump it up all by himself.
Agreed.
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on June 22, 2010, 02:07:53 PM
But honestly, all other things equal, couldn't your discussion fit fine in Spyke's thread and you could also discuss WiiWare releases there?

VC is (sadly) such a small part of Nintendo's digital releases, it just seems weird to have an entire sticky thread for it.




You guys may not talk in Spyke's thread but he does do a damn good job of pulling the releases from all over the world into one place.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on June 22, 2010, 02:09:23 PM
It's called the VC Mondays thread, but there's WiiWare discussion here too.
Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on June 22, 2010, 02:12:10 PM
I'm just going to merge all the threads into one big massive thread.  Then you'll all be confused! That'll learn ya! :)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 22, 2010, 02:25:00 PM
Why Pale Why?
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on June 22, 2010, 05:49:39 PM
You guys may not talk in Spyke's thread but he does do a damn good job of pulling the releases from all over the world into one place.

No he doesn't--he just posts a giant list of a bunch of games no one games about and then complains when there's the one game we do want that's been available in Japan for X number of months but shows no signs of being released in America.  It's the GoNintendo of NWR posts.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 22, 2010, 07:58:52 PM
Unsticky all but one for reference. Leave the others open for free game discussion since people may like to comment on older releases. Merge all those others if you wish (assuming the forum software can handle threads that long). I'd rather not see them locked when there could be a use for them. Or would you rather see extra threads pop up for specific games?
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on June 22, 2010, 08:42:09 PM
Actually, I wouldn't mind if this and the VC Friday thread were merged. It seems a bit redundant to have two sticky'd threads about the VC. Having the VC/WiiWare discussion thread, and TJ Spyke's official release thread are a good combo of stickys.

That's my two cents, anyway.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 22, 2010, 08:43:03 PM
Actually, I wouldn't mind if this and the VC Friday thread were merged. It seems a bit redundant to have two sticky'd threads about the VC. Having the VC/WiiWare discussion thread, and TJ Spyke's official release thread are a good combo of stickys.

That's my two cents, anyway.

I think this is the best idea.
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on June 23, 2010, 02:24:19 AM
Just remove the VC threads, people will migrate to Spykes thread and create meaningful discussion there.
Title: Re: Official Virtual Console Mondays Thread
Post by: AV on June 23, 2010, 09:50:27 AM
my review of art style rotozoa


Art Style Rotozoa : Wiiware Review (http://www.youtube.com/watch?v=n_hgWUyA3lM)


7 / 10



Title: Re: Official Virtual Console Mondays Thread
Post by: Pale on June 23, 2010, 11:33:54 AM
Well I made a decision. I'm unstickying all of these and leaving it up to the community how often they get bumped. :)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 28, 2010, 08:30:59 AM
Todays games (http://press.nintendo.com/articles.jsp?id=24301)
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on June 28, 2010, 10:07:55 AM
Todays games (http://press.nintendo.com/articles.jsp?id=24301)

Well, nice to see another Virtual Console game at last, and an N64 game at that, even I have no interest in Mario Tennis.
Title: Re: Official Virtual Console Mondays Thread
Post by: DAaaMan64 on June 28, 2010, 11:09:24 AM
Jett Rocket is one of the most anticipated games for WiiWare ever. Keep an eye on it.

http://www.youtube.com/watch?v=HDl7NGYP9n8
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on June 28, 2010, 12:14:56 PM
Jett Rocket is one of the most anticipated games for WiiWare ever. Keep an eye on it.

http://www.youtube.com/watch?v=HDl7NGYP9n8 (http://www.youtube.com/watch?v=HDl7NGYP9n8)

Wow, that looks really good.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on June 28, 2010, 12:18:18 PM
Jett Rocket is one of the most anticipated games for WiiWare ever. Keep an eye on it.

http://www.youtube.com/watch?v=HDl7NGYP9n8 (http://www.youtube.com/watch?v=HDl7NGYP9n8)

Looks Ratchet & Clank-ish.
Title: Re: Official Virtual Console Mondays Thread
Post by: Caliban on June 28, 2010, 01:44:24 PM
As soon as I'm done with Bit Trip Runner I'm going to try out this game.
Title: Re: Official Virtual Console Mondays Thread
Post by: Killer_Man_Jaro on June 28, 2010, 02:10:23 PM
Jett Rocket is out this Friday in Europe, for those who would find that relevant. It does look to be an impressive WiiWare game -- I'm simply waiting to hear how lengthy it is. My concern is that a downloadable game with such a high calibre of graphics must be cutting it close to the 40MB limit, so hopefully it's decently long despite this.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on June 28, 2010, 05:32:45 PM
Jett Rocket is one of the most anticipated games for WiiWare ever. Keep an eye on it.

http://www.youtube.com/watch?v=HDl7NGYP9n8
Gameplay looks pretty varied.I like it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on June 28, 2010, 06:45:49 PM
Wow, that game does look pretty good. I think my favourite little thing was the magnet, for some reason. The parachute also looks like fun.

Like Killer_Man_Jaro said, length is a concern for this title, as well as price. If it's 1,000 points and provides at least 5 hours of gameplay, that would be worth it. I'll definitely check out some reviews when it is released.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 05, 2010, 09:42:15 AM
Todays games (http://press.nintendo.com/articles.jsp?id=24331)
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on July 05, 2010, 10:39:04 AM
Todays games (http://press.nintendo.com/articles.jsp?id=24331)

What a shock: no Virtual Console.  Again.   ::)

If you're going to stop supporting the service, Nintendo, why don't you just come out and say it and be done with it?!   :@
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 05, 2010, 11:49:05 AM
Gosh Brood you are a bundle of sunshine.:rollseyes:

Why don't you check the service for games that are already out.You must be so needy and impatient about games coming out. How many games a week do you consume so you absolutely need another to whet your appetite. :rollseyes:
Title: Re: Official Virtual Console Mondays Thread
Post by: Luigi Dude on July 05, 2010, 12:14:09 PM
Todays games (http://press.nintendo.com/articles.jsp?id=24331)

What a shock: no Virtual Console.  Again.   ::)

If you're going to stop supporting the service, Nintendo, why don't you just come out and say it and be done with it?!   :@

So Mario Tennis being released last week never happened and the rest of the internet was just lying about it then?  The Mario Tennis game that's in the N64 section on the Virtual Console doesn't really exist and is just a con so Nintendo can take peoples $10 and not give them anything in return?
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on July 05, 2010, 12:23:49 PM
Gosh Brood you are a bundle of sunshine.:rollseyes:

Why don't you check the service for games that are already out.You must be so needy and impatient about games coming out. How many games a week do you consume so you absolutely need another to whet your appetite. :rollseyes:

I'm concerned with the way that Nintendo is passive-aggressively phasing out Virtual Console, considering that we're still missing notable 1st and 3rd party games on the SNES and N64.  It bothers me because, like so much else that Nintendo does, the way they handle Virtual Console is so completely half-assed.  Either support it or don't, not this "once or twice a month if we feel like it, otherwise completely ignore it" routine.  Don't get my hopes up every week that we could see an awesome SNES or N64 VC title, only to see it's the usual bundle of Wii/DSiWare crap because Nintendo doesn't make a threefold profit off the VC titles.  At least if they announced they were no longer supporting it, I could go back to ignoring these inane press releases every week.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on July 05, 2010, 04:20:33 PM
I've said it before and I'll likely say it several times in the future: The Virtual Console service is going to be around for many, many years to come. There aren't all that much more games to release onto the service, so Nintendo has started to stretch them out, now that the service is established and WiiWare is also in the picture.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on July 05, 2010, 05:16:32 PM
I've said it before and I'll likely say it several times in the future: The Virtual Console service is going to be around for many, many years to come. There aren't all that much more games to release onto the service, so Nintendo has started to stretch them out, now that the service is established and WiiWare is also in the picture.

Nintendo could always allow certain third party games to be localized for the service. Allow Square-Enix to port over some of their major SNES and N64 RPGs and games that never made it over to the US. Mishief Makers would be a nice addition and such gems as Treasure of Rudras and Secret of Evermore would be cool too.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on July 05, 2010, 05:19:12 PM
Square didn't make any Nintendo 64 games.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on July 05, 2010, 05:25:18 PM
Square didn't make any Nintendo 64 games.

Enix did and now they are the same company. Plus, SNK has a ton of games for the Neo Geo that could be released for the VC serive. The best SEGA CD games could also be remade on wiiware. There is still so much potential left in the service.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on July 05, 2010, 05:34:30 PM
The only thing Enix created for the Nintendo 64 is Wonder Project J2, which is not an RPG. They also published Mischief Makers in Japan, but Nintendo published it in North America and Europe.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on July 05, 2010, 05:35:32 PM
The only thing Enix created for the Nintendo 64 is Wonder Project J2, which is not an RPG. They also published Mischief Makers in Japan, but Nintendo published it in North America and Europe.

I thought they published it in America too, sorry. Regardless, Nintendo needs to put a few more horses in front of the VC carriage.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on July 05, 2010, 05:38:22 PM
The only thing Enix created for the Nintendo 64 is Wonder Project J2, which is not an RPG. They also published Mischief Makers in Japan, but Nintendo published it in North America and Europe.

There's also Ogre Battle 64, which was made by a developer now owned by Square-Enix, but we already got that.   ;D   It's Square-Enix support on the SNES VC that I miss so much, along with other notable RPG developers (not to mention the notable licensed games we'll probably never see, especially from Disney)..
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 05, 2010, 05:47:49 PM
Nintendo needs to convince western publishers that supporting VC is practically free money. The amount of VC games from western publishers is pitiful. You have Pitfall: The Mayan Adventure and Shanghai II: Dragon's Eye from Activision Blizzard; Interplay has added Earthworm Jim, Boogerman: A Pick and Flick Adventure, ClayFighter, and Earthworm Jim 2. Even just using the games included in the first two Midway Arcade Treasures games, Time Warner could release 44 games on the VC (more if you count both the arcade and console versions of games like Gauntlet).
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on July 05, 2010, 06:00:31 PM
Nintendo needs to convince western publishers that supporting VC is practically free money. The amount of VC games from western publishers is pitiful. You have Pitfall: The Mayan Adventure and Shanghai II: Dragon's Eye from Activision Blizzard; Interplay has added Earthworm Jim, Boogerman: A Pick and Flick Adventure, ClayFighter, and Earthworm Jim 2. Even just using the games included in the first two Midway Arcade Treasures games, Time Warner could release 44 games on the VC (more if you count both the arcade and console versions of games like Gauntlet).

Nintendo needs to bring in Atari emulation for the wii.
Title: Re: Official Virtual Console Mondays Thread
Post by: noname2200 on July 05, 2010, 06:02:59 PM
Nintendo needs to convince western publishers that supporting VC is practically free money.

This statement can't be true.  If it was, Nintendo would cheerfully be throwing games up on the service like there's no tomorrow, as opposed to pulling the plug on it and refusing to publish even some of its own games.  I don't know why Nintendo's not supporting the Virtual Console in the West, but I'm confident there's a good (financial) reason behind it.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 05, 2010, 06:05:05 PM
It does cost some money, but even selling about 1K copies would more than make up for any costs.
Title: Re: Official Virtual Console Mondays Thread
Post by: noname2200 on July 05, 2010, 06:10:23 PM
It does cost some money, but even selling about 1K copies would more than make up for any costs.

In that case, either too many games were not selling a thousand copies, or Nintendo's decided that they can get more mileage out of the same resources by assigning the VC people elsewhere.  I personally would continue the service, and improve the interface/publicity, but I'm not privy to the whole picture.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 05, 2010, 06:15:46 PM
Nintendo said they were starting to see fewer VC sales and wanted to focus on WiiWare. I think part of the problem was that they kept decreasing how many games they were adding to the service and didn't bother advertising it to people. Even doing something like mentioning on Metroid Prime Trilogy's box that people can download Metroid and Super Metroid might help.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on July 05, 2010, 06:42:00 PM
as opposed to pulling the plug on it and refusing to publish even some of its own games.
I find this statement to be slightly ridiculous. How is Nintendo "pulling the plug" on the Virtual Console service? Every game that they have ever put up for download is still available. What evidence is there that Nintendo is "refusing" to publish some of their games on the service? Just because they haven't yet doesn't mean they never will.

The thing to consider is that there are currently hundreds of games available across almost a dozen platforms. The virtual market is different from the retail market in that new games don't replace old games on the shelves, so the catalogue just keeps growing and growing, and a steady stream of new games probably won't get very many sales. Numbers are scarce, but the few sales figures released for Virtual Console show the games are selling just fine.

This service is going to be around for many years to come, and so Nintendo wants to wait to release the remaining games so they don't get lost in the sea of virtual releases which happen every week.

It looks like everyone really is ignoring the release of Mario Tennis on the VC. It's a shame, because it's a good game.
Title: Re: Official Virtual Console Mondays Thread
Post by: Ian Sane on July 05, 2010, 07:50:47 PM
I think VC releases were going to taper off a bit no matter what.  There is a finite amount of games that can be released on it.  Eventually Nintendo would run out of old games.  They might feel that having no new titles appearing on it would hurt it so they're stretching out the releases.

Nintendo probably also sees WiiWare and the VC as the same thing in that it is just downloadable content.  They want new content every week but they don't care what content that is, whether it be WiiWare or VC.  So they might as well save VC releases for weeks when there isn't much or any new WiiWare content.  From a marketing perspective they want to have something coming out each week.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on July 05, 2010, 08:04:36 PM
Ian makes sense in this case. There is only a certain amount of games from the past that you can draw from yet when you make new content like Wiiware and DSiware there really isn't a limit. Also I know this happened in the past but when a big retail game comes out the VC and Wiiware offerings are slimmed down.

How many people picked up Sin and Punishment 2? It was released this past week.

Also the Pearl Harbor Wiiware game came out today and everybody was raving about the title pre launch.
Title: Re: Official Virtual Console Mondays Thread
Post by: noname2200 on July 05, 2010, 10:36:46 PM
I find this statement to be slightly ridiculous. How is Nintendo "pulling the plug" on the Virtual Console service?

Perhaps that was the improper term.  However, Nintendo's support for the service has indisputedly withered; whereas we once received multiple VC games per week, we're averaging, what, a game a month this year?*  Despite the hundreds, if not thousands, of eligible titles not on the service it's become almost surprising to find any VC title listed on any given week.  The quality's there, but the quantity is not.  As to the rest of the post...

*I just checked: we've had 18 releases in 2010, so about 3/month.  That's better than I thought, so I may have to retract my comments.

I  think VC releases were going to taper off a bit no matter what.  There  is a finite amount of games that can be released on it.  Eventually  Nintendo would run out of old games.  They might feel that having no  new titles appearing on it would hurt it so they're stretching out the  releases.

Nintendo probably also sees WiiWare and the VC as the  same thing in that it is just downloadable content.  They want new  content every week but they don't care what content that is, whether it  be WiiWare or VC.  So they might as well save VC releases for weeks  when there isn't much or any new WiiWare content.  From a marketing  perspective they want to have something coming out each week.
 
  The inconsistency here is that Nintendo's Japanese VC releases  already dwarf those of NoA or NoE, but despite that Japan (to the best of my  knowledge) is continuing to receive a steady diet of new VC games, in  addition to the WiiWare and DSiWare games.  If there was uniformity  across the regions I'd be inclined to agree, but this is demonstrably  not the case. 

Also I know this  happened in the past but when a big retail game comes out the VC and  Wiiware offerings are slimmed down.

How many people picked up Sin and Punishment 2? It was released this past week.

Also the Pearl Harbor Wiiware game came out today and everybody was raving about the title pre launch.

The idea that VC and WiiWare are used to supplement the retail schedule had merit, but it's not consistent with Nintendo's behavior:  the Wii had some noticeable gaps in its retail schedule over the past 18 months, including January and February of this year, but as far as I can remember the biggest WiiWare/VC month was in March (Cave Story, Max & Magic Marker, Ogre Battle 64, Mega Man 10, Rage of the Gladiator, Rondo of Blood, etc.) which was the same month we received Red Steel 2, i.e. the biggest retail release pre-Galaxy 2.  If this idea was true, these releases should have been more spread out rather than clustered like this.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 05, 2010, 10:46:48 PM
Actually, Japan has been down to 1 VC release (and sometimes 0) a week for several months, although I will say that Japan has 567 VC releases while North America has 359. I think Nintendo should let these Japanese text heavy games be released here if a publisher wants to, just put a warning like "Warning: This game relies heavily on Japanese text" to let people know that they may not be able to play it fully without some Japanese knowledge.
Title: Re: Official Virtual Console Mondays Thread
Post by: noname2200 on July 05, 2010, 10:50:52 PM
Actually, Japan has been down to 1 VC release (and sometimes 0) a week for several months, although I will say that Japan has 567 VC releases while North America has 359. I think Nintendo should let these Japanese text heavy games be released here if a publisher wants to, just put a warning like "Warning: This game relies heavily on Japanese text" to let people know that they may not be able to play it fully without some Japanese knowledge.

I see.  I was under the impression that they were still getting steady releases, with the occasional double-down as well.  In addition to my underestimating NA's release schedule (see edits), it's beginning to look more and more like I was off-base!
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on July 05, 2010, 11:00:55 PM
We once counted up Nintendo's published titles that they have yet to release, and I believe the number was around 50. When trimmed to games that are possible/worthwhile, the number was something around 20. That isn't very many left for a service which will be around for the foreseeable future.

Does Nintendo have any control in when or if a third-party can release a Virtual Console game? I'm not sure how it works, but I didn't think they had any affect on whether or not other companies could release games.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on July 05, 2010, 11:08:18 PM
In a way, they still are getting steady releases as it's a rare occasion that they don't get a game, they just no longer get that many. I won't go too far back, but all 5 weeks in Japan got 1 VC game each.

Mop, I don't know about VC games. Third party companies have confirmed though that Nintendo decides the price and release dates of WiiWare games, and I recall reading once about a publisher saying they submitted their VC to Nintendo and were waiting for Nintendo to release it. It's the same with Xbox Live Arcade, PlayStation Network, even iTunes. The company that runs the download service has final say over what gets released and when they get released.

I also wonder if Nintendo will ever support Virtual Console Arcade, I know a lot of people who haven't bought a Virtual Console game in a long time (and some never have) who said they would instantly buy the arcade version of Donkey Kong because it has the cement factory level.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on July 06, 2010, 04:46:37 AM
I'm ready to d/l VCA Donkey Kong and Mario Bros among others. I sure hope they don't judge sales of these niche VCA games to mean that no one wants them. People just want the good games to come out on the service.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheBlackCat on August 23, 2010, 12:12:33 AM
I just beat Super Metroid again, on virtual console.  I was hoping to do at least 5 minutes faster than my best time, so I could beat it in under 2 hours.  Instead, I managed to shave a whole half hour off my best time, 1:35 with 100% of items.  I'm not sure I will be able to do much better than that without a lot of practice, although I could probably save a couple minutes by doing a bit better in the gauntlet and Tourian and another minute by abandoning the friends.
Title: Re: Official Virtual Console Mondays Thread
Post by: Shaymin on August 23, 2010, 09:10:24 AM
VC got a game this week! Ufouria from Sunsoft (NES import - 600 pts).

And Yet It Moves is the WiiWare release.
Title: Re: Official Virtual Console Mondays Thread
Post by: noname2200 on August 23, 2010, 12:00:29 PM
VC got a game this week! Ufouria from Sunsoft (NES import - 600 pts).

And Yet It Moves is the WiiWare release.

I don't remember Ufouria, although it looks like we're eventually going to get a lot of Sunsoft's library.  But And Yet It Moves will so be mine!
Title: Re: Official Virtual Console Mondays Thread
Post by: Art_de_Cat on August 23, 2010, 02:34:15 PM
Glad to see another VC release, and it actually looks interesting!!! Plus And Yet it Moves came out?  I have been waiting for this one for quite a few months since they first showed trailers for it.
Title: Re: Official Virtual Console Mondays Thread
Post by: Marty on August 23, 2010, 03:21:59 PM
We've had Ufouria for a couple of weeks now in Europe, and this game is a definite recommendation. It's certainly on the short side, but the visuals have real pop, the music is catchy, and the upgrades are interesting and fun to use (One for instance is similar to the spiderball from Metroid, only 100 times more adorable). Whatever gripes you may have against the virtual console (and lets be honest, there's plenty to be had), allowing gamers to go back and play gems they may have missed like Rondo of Blood, DoReMi Fantasy, and Ufouria, has got to be it's most redeeming quality.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on August 23, 2010, 03:23:28 PM
Always good to see the VC get something, though this isn't a game I'm interested in.  More stuff from the SNES and N64, please!
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 23, 2010, 06:03:30 PM
I'm just hoping that these Sunsoft releases are leading up to Blaster Master 2 making its way to the Virtual Console, that was my favourite Genesis game.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 23, 2010, 06:06:46 PM
I thought Blaster Master 2 was an April Fool's joke?
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 23, 2010, 06:41:08 PM
No, that was Blaster Master: Destination Fred, an "NES revival" of Mega Man 9 sorts. Blaster Master 2 is very real and was released only on the Genesis.
Title: Re: Official Virtual Console Mondays Thread
Post by: Retro Deckades on August 26, 2010, 11:16:47 AM
We once counted up Nintendo's published titles that they have yet to release, and I believe the number was around 50. When trimmed to games that are possible/worthwhile, the number was something around 20. That isn't very many left for a service which will be around for the foreseeable future.

Do you have a link to that list? I am curious about exactly which games are still left unreleased.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 26, 2010, 12:42:54 PM
They could always allow localization for games outside America and this might help boost releases for a short period. Also, we also have Mishief Makers if al else fails.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on August 26, 2010, 12:55:52 PM
They could always allow localization for games outside America and this might help boost releases for a short period. Also, we also have Mishief Makers if al else fails.

Stop trying to bring logic into this.  We're talking about Nintendo and the Virtual Console, where movements are more easily predicted by consulting the position of the stars and the phases of the moon.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 26, 2010, 03:12:32 PM
They could always allow localization for games outside America and this might help boost releases for a short period. Also, we also have Mishief Makers if al else fails.

Stop trying to bring logic into this.  We're talking about Nintendo and the Virtual Console, where movements are more easily predicted by consulting the position of the stars and the phases of the moon.

If Nintendo wants my money, they are doing a piss poor job of getting it. That is for sure! I mean I find it surprising that they are all about the money but drag their feet to pursue it. The virtual console seems like it would be the perfect play ground for return on investments for Nintendo. For the exception of licensed titles, there is very little to no obstacles to putting games on virtual console and almost pure profit on their part.
 
I would love to have TMNT: Turtles in Time for both the SNES and arcade and the arcade version of TMNT on virtual console.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on August 26, 2010, 03:24:10 PM
If Nintendo wants my money, they are doing a piss poor job of getting it. That is for sure! I mean I find it surprising that they are all about the money but drag their feet to pursue it. The virtual console seems like it would be the perfect play ground for return on investments for Nintendo. For the exception of licensed titles, there is very little to no obstacles to putting games on virtual console and almost pure profit on their part.
 
I would love to have TMNT: Turtles in Time for both the SNES and arcade and the arcade version of TMNT on virtual console.

I hate to do this, but in Nintendo's defense it's probably not as profitable as we like to think.  For one thing, these companies have to pay the ESRB to rate the game.  Then add on any licensing fees and the cost of programming and testing the VC version to make sure no new issues occur.  Oh, and let's not forget that Nintendo created a pretty horrible online means of selling new titles with the VC store, where new titles pop up on the not-so-front-page for about a week and then are never seen again.  So unless you have a pretty big AAA VC title on your hands, it's probably not going to get noticed let alone sold.
 
Put these factors together, and I'd be surprised if a great many VC games are as profitable as we'd like to think they are.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 26, 2010, 03:31:37 PM
If Nintendo wants my money, they are doing a piss poor job of getting it. That is for sure! I mean I find it surprising that they are all about the money but drag their feet to pursue it. The virtual console seems like it would be the perfect play ground for return on investments for Nintendo. For the exception of licensed titles, there is very little to no obstacles to putting games on virtual console and almost pure profit on their part.
 
I would love to have TMNT: Turtles in Time for both the SNES and arcade and the arcade version of TMNT on virtual console.

I hate to do this, but in Nintendo's defense it's probably not as profitable as we like to think.  For one thing, these companies have to pay the ESRB to rate the game.  Then add on any licensing fees and the cost of programming and testing the VC version to make sure no new issues occur.  Oh, and let's not forget that Nintendo created a pretty horrible online means of selling new titles with the VC store, where new titles pop up on the not-so-front-page for about a week and then are never seen again.  So unless you have a pretty big AAA VC title on your hands, it's probably not going to get noticed let alone sold.
 
Put these factors together, and I'd be surprised if a great many VC games are as profitable as we'd like to think they are.

What can they do better? Something like a shopping cart would be nice and would help avoid back tracking through endless pages of titles just to get one game to download.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on August 26, 2010, 03:38:10 PM
If Nintendo wants my money, they are doing a piss poor job of getting it. That is for sure! I mean I find it surprising that they are all about the money but drag their feet to pursue it. The virtual console seems like it would be the perfect play ground for return on investments for Nintendo. For the exception of licensed titles, there is very little to no obstacles to putting games on virtual console and almost pure profit on their part.
 
I would love to have TMNT: Turtles in Time for both the SNES and arcade and the arcade version of TMNT on virtual console.

I hate to do this, but in Nintendo's defense it's probably not as profitable as we like to think.  For one thing, these companies have to pay the ESRB to rate the game.  Then add on any licensing fees and the cost of programming and testing the VC version to make sure no new issues occur.  Oh, and let's not forget that Nintendo created a pretty horrible online means of selling new titles with the VC store, where new titles pop up on the not-so-front-page for about a week and then are never seen again.  So unless you have a pretty big AAA VC title on your hands, it's probably not going to get noticed let alone sold.
 
Put these factors together, and I'd be surprised if a great many VC games are as profitable as we'd like to think they are.

What can they do better? Something like a shopping cart would be nice and would help avoid back tracking through endless pages of titles just to get one game to download.

I actually really like how the PSN store is set up with all the different categories of games (New arrivals, demos, Minis, etc.) on the left, and searching for a game takes you through a series of thumbnail screens where you select the system; game type; its alphabetical category; and then you select the game within its alphabetical order to open a page with everything in the store related to that game.  It's a logical setup and best of all, it's really fast (less than 5 seconds between page loads, though the thumbnails take additional time to load). 
 
In my experience, it takes at least 30 seconds to load a page in the Wii Shop, and I have broadband. 
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 26, 2010, 04:59:01 PM
I'll take the Wii Shop of the DS Shop. Longer load times and only two titles per page! Ugh! :P
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on August 26, 2010, 05:13:45 PM
The DSi Shop is abysmal.  I couldn't have designed something worse if I tried.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 26, 2010, 06:53:55 PM
Both shops are so freaking slow that I could watch an entire movies before they are both loaded up.
 
Here is an interesting article I found about the steady decline of the virtual console.
 
http://wii.kombo.com/article.php?artid=12036 (http://wii.kombo.com/article.php?artid=12036)
 
It speaks the truth and unless the wii 2 revitalizes the virtual console experience, the service very well could fall eventually.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 26, 2010, 10:45:07 PM
Do you have a link to that list? I am curious about exactly which games are still left unreleased.
It took a little searching but I found it. The list is pretty lengthy, so here, let me trim it to those which I feel have a realistic possibility of appearing on the VC in North America.

NES:
Kung-Fu
10-Yard Fight
Gumshoe
World Class Track Meet

SNES
Super Tennis
Mario Paint
Super Soccer
Stunt Race FX
Star Fox
Tin Star
Uniracers
Super Mario World 2: Yoshi's Island

Nintendo 64
Pilotwings 64
Cruis'n World
Mario Party
Excitebike 64
Mario Party 2
Dr. Mario 64
Mario Party 3

The full list is below. Remember that this list is from April 12th, 2010, so a few of them have been released.

Mahjong (NES)
Popeye no Eigo Asobi (NES)
Gomoku Narabe Renju (NES)
Devil World (in North America, it's out in Japan and Europe)
F-1 Race (NES)
4nin Uchi Mahjong
Wild Gunman (NES)
Duck Hunt (NES)
Hogan's Alley (NES)
Kung-Fu (NES)
Stack-Up (NES)
Gyromite (NES)
10-Yard Fight (NES)
Popeye (NES)
Gumshoe (NES)
Ginga no Sannin (NES)
Pro Wrestling (NES)
Rad Racer (NES)
Slalom (NES)
R.C. Pro-Am (NES)
Anticipation (NES)
World Class Track Meet (NES)
Super Team Games (NES)
Famicom Wars (NES)
Vs. Excitebike (NES)
Tetris (NES)
To the Earth (NES)
Short Order + Eggsplode (NES)
Cobra Triangle (NES)
Dance Aerobics (NES)
Faxanadu (NES)
Mother (NES)
Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (NES)
Barker Bill's Trick Shooting (NES)
Snake Rattle 'n' Roll (NES)
Pin Bot (NES)
Super Spike V'Ball (NES)
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi (NES)
Shin 4nin Uchi Mahjong: Yakuman Tengoku (NES)
Fire Emblem Gaiden (NES)
Joy Mech Fight (NES)
Tetris 2 (NES)
Super Tennis (SNES)
Mario Paint (SNES)
Super Scope 6 (SNES)
Battle Clash (SNES)
Super Play Action Football (SNES)
NCAA Basketball (SNES)
Super Soccer (SNES)
Yoshi's Safari (SNES)
Metal Combat: Falcon's Revenge (SNES)
NHL Stanley Cup (SNES)
Mario & Wario (SNES)
Stunt Race FX (SNES)
Ken Griffey, Jr. Presents Major League Baseball (SNES)
Tin Star (SNES)
Uniracers (SNES)
Fire Emblem: Monshō no Nazo  (SNES)
EarthBound (SNES)
Killer Instinct (SNES)
Mario's Super Picross (SNES)
Panel de Pon (SNES)
Kirby Super Star (SNES)
Ken Griffey, Jr.'s Winning Run  (NES)
Tetris Attack (SNES)
Super Mario World 2: Yoshi's Island (SNES)
Fire Emblem: Seisen no Keifu  (SNES)
Marvelous: Mōhitotsu no Takarajima  (SNES)
Wrecking Crew '98 (SNES)
Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (SNES)
Super Famicom Wars (SNES)
Kirby no Kirakira Kizzu (SNES)
Fire Emblem: Thracia 776 (SNES)
Famicom Bunko: Hajimari no Mori (SNES)
Sutte Hakkun (SNES)
Pilotwings 64 (N64)
Killer Instinct Gold (N64)
Blast Corps (N64)
Diddy Kong Racing (N64)
GoldenEye 007 (N64)
Tetrisphere (N64)
Cruis'n World (N64)
F-1 World Grand Prix (N64)
Kobe Bryant in NBA Courtside (N64)
Major League Baseball Featuring Ken Griffey, Jr. (N64)
Mario Party (N64)
Waialae Country Club: True Golf Classics (N64)
Donkey Kong 64 (N64)
Ken Griffey, Jr.'s Slugfest (N64)
NBA Courtside 2: Featuring Kobe Bryant (N64)
The New Tetris (N64)
Custom Robo (N64)
Cruis'n Exotica (N64)
Excitebike 64 (N64)
Hey You, Pikachu! (N64)
Mario Party 2 (N64)
Mario Tennis (N64)
Mickey's Speedway USA (N64)
Pokémon Stadium (N64)
Itoi Shigesato no Bass Tsuri No. 1 (N64)
Fuuraibou no Siren Shiro 2: Oni Shuuful! Siren Shiro  (N64)
Custom Robo V2 (N64)
Dr. Mario 64 (N64)
Mario Party 3 (N64)
Pokémon Stadium 2 (N64)
Animal Crossing (N64)
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 26, 2010, 10:59:12 PM
You left off EarthBound on the first list (despite what some people on the Internet claim, there is nothing stopping Nintendo. Any music that is in there easily falls under fair use).

I am also curious as to why you think Pokemon Stadium 2 has any legal issues stopping it from being released. The only legit reason I see it not being released is because it's pretty much gimped if you don't have the handheld games and a Transfer Pak (since otherwise you are stuck playing the mini-games or using rental Pokemon in the main modes). Same with the other N64 Pokemon games (especially Pokemon Puzzle League since there are no reasons it couldn't be released and be fully enjoyable).
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 26, 2010, 11:04:52 PM
I ended up going with realistic possibility, actually. Allow me to edit that.

I don't see EarthBound appearing due to being niche, and the Pokémon Stadium games because they essentially require a Transfer Pak. The list is just my opinion of course. Also, I thought that Pokémon Puzzle League was already on the VC. Is it not?
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 26, 2010, 11:15:12 PM
Is it? I think it is actually. I actually forgot that it was. Sorry.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 26, 2010, 11:20:12 PM
[A huge list of games that doesn't need to be copied]

What the hell are we waiting for? Let's get those titles released as soon as possible.

I am thinking about starting up a topic on a 3DS virtual console and what games should be on it and I was wondering if it would be alright?
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 27, 2010, 05:55:43 AM
Just don't mention the 'R' word and you should be fine, Kytim. ;)

I'm pretty sure there is some legal issue baring Uniracers from coming to VC. It was something that caused trouble for the original game as well.
Title: Re: Official Virtual Console Mondays Thread
Post by: Retro Deckades on August 27, 2010, 11:19:49 AM
That is indeed an interesting list. Thanks for compiling that, Mop it up.

There really isn't much left unreleased in the way of Nintendo games (at least as far as original NA releases go). I wouldn't mind seeing a few titles which they published, such as Illusion of Gaia and Mischief Makers (even though I have already tracked down carts of them).

Also, doesn't Gumshoe use the Zapper? Wouldn't it then fall in the Duckhunt category?

I'm pretty sure there is some legal issue baring Uniracers from coming to VC. It was something that caused trouble for the original game as well.

I never thought Uniracers could have a legal issue. It's such a simple game.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 27, 2010, 12:00:46 PM
This is the first time I have ever heard of there being legal issues with Uniracers. Makes me wonder if there are issues or if this is just another case of gamers trying to come up with a reason for it not being on VC.

Yes, Gumshoe uses the NES Zapper. The main character moves to the right on his own and you use the Zapper to make him jump (by shooting him) and to shoot enemies.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 27, 2010, 06:37:16 PM
Is Resident Evil 2 N64 edition too big for the virtual onsoles file size limit? If not, put that game on the list.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 27, 2010, 06:40:35 PM
I don't know much about the games so I was just making guesses. If Gumshoe requires the Zapper then cross it off the list. Does World Class Track Meet require the Power Pad?

I don't think there are any legal issues preventing Nintendo from releasing some of the Japan-only titles. Fire Emblem and Famicom Wars come to mind. Though with the other two imports they released, Super Mario Brothers 2 and Sin and Punishment, they had a good reason: one's a Mario game and the other was to build hype for its sequel. So chances are slim, but after Nintendo releases everything else, it wouldn't surprise me if they released some imports.

That is indeed an interesting list. Thanks for compiling that, Mop it up.
TJ Spyke compiled it, I just dug it up from the depths of the topic.

Is Resident Evil 2 N64 edition too big for the virtual onsoles file size limit? If not, put that game on the list.
It is. It also wasn't published by Nintendo.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on August 27, 2010, 06:41:19 PM
Is Resident Evil 2 N64 edition too big for the virtual onsoles file size limit? If not, put that game on the list.

Eh...considering the Wii can play the GC version with significantly less video compression issues (and the PS3 has the original game on the PSN), I can't think of many reasons to buy the N64 version of the game now.  Besides, give Capcom enough time and I'm sure they'll find a new way to re-sell that game again just as they did RE0 and the REmake.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 27, 2010, 07:08:45 PM
Is Resident Evil 2 N64 edition too big for the virtual onsoles file size limit? If not, put that game on the list.

Eh...considering the Wii can play the GC version with significantly less video compression issues (and the PS3 has the original game on the PSN), I can't think of many reasons to buy the N64 version of the game now.  Besides, give Capcom enough time and I'm sure they'll find a new way to re-sell that game again just as they did RE0 and the REmake.

3DS remake? What happens to the virtual console when everything has been released for every console available? Although the likely hood of this happening seems slim, it might happen one day.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 27, 2010, 07:43:12 PM
Quote from: Wikipedia Entry
Lawsuit Shortly after the game's release, DMA Design was sued by Pixar (http://en.wikipedia.org/wiki/Pixar) for allegedly copying the unicycle design and concept from their 1987 short film Red's Dream (http://en.wikipedia.org/wiki/Red%27s_Dream). Mike Dailly, one of the developers at DMA Design, commented, "The problem with Pixar was that they seemed to think that any computer generated unicycle was owned by them."
DMA Design lost the lawsuit, and as a result, Nintendo had to terminate production of further Unirally cartridges. According to Mike Dailly, "The deal was that Nintendo wouldn't make any more carts so Unirally only sold the 300k initial run".[1] Many reviewers and players believe the game would have been quite successful, given its critical praise, had it not been limited to its 300,000 production run.

Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 27, 2010, 08:03:01 PM
I'm guessing the excerpt you quoted was in regards to Uniracers/Unirally? I'm curious if that 300k is the worldwide figure or the UK figure, since they used the UK title.
Title: Re: Official Virtual Console Mondays Thread
Post by: Shaymin on August 27, 2010, 08:35:56 PM
Is Resident Evil 2 N64 edition too big for the virtual onsoles file size limit? If not, put that game on the list.

It is too big - it's a 64MB (512 megabit) cartridge and they filled it to the limit.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 27, 2010, 08:37:02 PM
Is Resident Evil 2 N64 edition too big for the virtual onsoles file size limit? If not, put that game on the list.

There has never been any mention of a VC size limit. There is a WiiWare limit, but no mention of VC games having a limit. Even so, only about 3 VC games are larger than 40MB (the other two will not appear on the VC: Conker's Bad Fur Day and one I can't remember).

Since DMA Design (now known as Rockstar North) is a UK based studio, that is probably why they used the European name.

World Class Track Meet has almost no chance to appear since it required the Power Pad to play (the controller was only used to navigate the menus).
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 27, 2010, 08:49:52 PM
Pokémon Stadium 2 is the other 64MB game. It legally could appear, but probably won't, since the main draw of it was using your own Pokémon, and beating it with rentals was practically impossible and required great luck.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheBlackCat on August 27, 2010, 09:23:27 PM
Kirby Super Star is already out on VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 27, 2010, 09:25:29 PM
The full list is below. Remember that this list is from April 12th, 2010, so a few of them have been released.
Title: Re: Official Virtual Console Mondays Thread
Post by: TheBlackCat on August 27, 2010, 11:30:13 PM
Sorry, missed that.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 28, 2010, 12:20:15 AM
For anybody who hasn't bought Paper Mario on VC yet, now is a good time. Amazon is offering a download code for the game for $7.99 (saving you $2.01). This is I think only the second VC available on Amazon, the first being World of Goo, and saving you over 20%. I bought the game the weekend it came out because it was one of my favorite N64 games. I think it's a good thing that a game from Nintendo is up now too.

Paper Mario [Online Game Code (http://www.amazon.com/gp/product/B003ZDOH3K?ie=UTF8&tag=spyke-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B003ZDOH3K)
Title: Re: Official Virtual Console Mondays Thread
Post by: KDR_11k on August 28, 2010, 01:46:57 AM
The DSi Shop is abysmal.  I couldn't have designed something worse if I tried.

The XBox 360 Games Library tab? It's a few dozen games stored on your local HDD and still takes half a minute to load.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 28, 2010, 12:53:53 PM
Do you think that the virtual console will be carried over to the wii 2?

I want to see more TMNT games for the virtual console.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 28, 2010, 02:27:14 PM
Yes. Nintendo has no reason to start from scratch. They may change the shop itself, but it will have the same catalogue.

My only question is whether they will allow people to copy their download games from the Wii to the next system. Considering that the Shop Channel account is stored on the system rather than Nintendo's servers, and each and every system uses slightly different encryption to prevent copying download games to another system, it may not be technically possible.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 28, 2010, 04:48:07 PM
Here are some Neo-Geo games that have never been released on the VC:
 
Last Resort
Pulstar
King of Fighter 1998
Garou: Mark of the Wolves
Fatal Fury 1999
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on August 28, 2010, 05:00:57 PM
Yes. Nintendo has no reason to start from scratch. They may change the shop itself, but it will have the same catalogue.

My only question is whether they will allow people to copy their download games from the Wii to the next system. Considering that the Shop Channel account is stored on the system rather than Nintendo's servers, and each and every system uses slightly different encryption to prevent copying download games to another system, it may not be technically possible.

I don't see any reason why it wouldn't be technically possible, considering if you have your Club Nintendo account tied to your Wii Shop account it keeps track of everything you've purchased.  Just allow the next-generation Wii to link itself to that account as well and re-download everything in your Club Nintendo list.  Of course, I doubt Nintendo will allow that because that's throwing away an opportunity to extort more cash from us by making us repurchase everything.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 28, 2010, 05:10:23 PM
Yes. Nintendo has no reason to start from scratch. They may change the shop itself, but it will have the same catalogue.

My only question is whether they will allow people to copy their download games from the Wii to the next system. Considering that the Shop Channel account is stored on the system rather than Nintendo's servers, and each and every system uses slightly different encryption to prevent copying download games to another system, it may not be technically possible.

I don't see any reason why it wouldn't be technically possible, considering if you have your Club Nintendo account tied to your Wii Shop account it keeps track of everything you've purchased.  Just allow the next-generation Wii to link itself to that account as well and re-download everything in your Club Nintendo list.  Of course, I doubt Nintendo will allow that because that's throwing away an opportunity to extort more cash from us by making us repurchase everything.

If Saturn and Dreamcast are going to be on the wii 2 virtual console then I want to focus my money on those games and what ever straglers that are left over from the current virtual console that I have yet to pick up.
 
P.S. I know that the Saturn is difficult to emulate, but SEGA themselves have admitted that they could work around the problem.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 28, 2010, 05:12:06 PM
There are Saturn games on other systems so there is no reason they couldn't do it on Wii 2.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 28, 2010, 05:13:32 PM
I don't see any reason why it wouldn't be technically possible, considering if you have your Club Nintendo account tied to your Wii Shop account it keeps track of everything you've purchased.
Does it keep track of everything, or only games eligible for coins which you purchased after you linked your account? If it's the latter, it would not be a viable option.

The reason I don't know this is because I was not able to successfully link my account. There's another issue wit the proposal.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 28, 2010, 05:14:31 PM
All VC/WW games are eligible for coins and all on mine have shown up.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 28, 2010, 05:19:05 PM
Incorrect. Most games released before December 2008 are not eligible for coins. Do they still show up?
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 28, 2010, 05:19:37 PM
There are Saturn games on other systems so there is no reason they couldn't do it on Wii 2.

Which ones?
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on August 28, 2010, 05:25:36 PM
Incorrect. Most games released before December 2008 are not eligible for coins. Do they still show up?

Yes, they still show up.  I'm not sure if games you purchased before linking your accounts show up, though.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 28, 2010, 08:44:04 PM
All VC and WiiWare games bought will be registered to your account, you just may not get coins for all of them. It's the same way that you can still register GBA games, you just won't get any coins for them. Same for games bought before you linked your accounts.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 28, 2010, 10:43:24 PM
Hopefully I'll soon find out if older downloads show up. I never got around to contacting Nintendo about the linking issue since I don't care so much, but now I'm curious.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 28, 2010, 10:49:22 PM
I purchased Bonk's Adventure and Bomberman '93 back in November 2006, I just checked and they are listed in my registered games list (with November 28, 2006 as the date). I will admit that before I bought the games I had synced my Club Nintendo account with the Wii system (since it asks you if you want to do it), so I can't comment on that.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 29, 2010, 06:13:57 AM
It works retroactively. I linked my sisters Wii to my Club account when she got her Wii online finally and all of her older purchases on VC and WW showed up on the Club list.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 29, 2010, 12:52:58 PM
How do you synch your wii to club Nintendo? I have never done this and would be very interested in doing so.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on August 29, 2010, 12:59:36 PM
http://www.nintendo.com/consumer/systems/wii/en_na/channelsShop.jsp

The first time you log onto the Wii Shop Channel, it asks you if you want to link a Club Nintendo account with your Wii Shop Channel account. If you didn't do that, here is how you can do it later:

   1. Access the Wii Shop Channel through the Wii console.
   2. Select "Settings" from the list of options.
   3. Select "Link Your Club Nintendo Membership."
   4. Enter your Club Nintendo account's Username and Password.
   5. Click "Link" to complete the process.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 29, 2010, 03:46:59 PM
http://www.nintendo.com/consumer/systems/wii/en_na/channelsShop.jsp (http://www.nintendo.com/consumer/systems/wii/en_na/channelsShop.jsp)

The first time you log onto the Wii Shop Channel, it asks you if you want to link a Club Nintendo account with your Wii Shop Channel account. If you didn't do that, here is how you can do it later:

   1. Access the Wii Shop Channel through the Wii console.
   2. Select "Settings" from the list of options.
   3. Select "Link Your Club Nintendo Membership."
   4. Enter your Club Nintendo account's Username and Password.
   5. Click "Link" to complete the process.

Thank you. I just registered all of my games onto club Nintendo and I achieved gold status with about 350 points.  :cool;
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 29, 2010, 04:06:48 PM
*cue UncleBob calling Kytim89 a wimp for not achieving Platinum status in one day*
Title: Re: Official Virtual Console Mondays Thread
Post by: TheBlackCat on August 29, 2010, 05:08:27 PM
It would probably also be possible, perhaps with a software update, for the wii to write an encrypted file to an SD card that can be read exactly once by a Wii 2, and copies the game list over.  It would need to be verified online, though, to make sure it isn't used multiple times.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on August 29, 2010, 05:17:18 PM
Could Nintendo revonvate the wii shop channel and make it faster via a firm ware upgrade? Basically it easier to manage and better to accomdate the user.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on August 29, 2010, 05:20:41 PM
Could Nintendo revonvate the wii shop channel and make it faster via a firm ware upgrade? Basically it easier to manage and better to accomdate the user.

Sure (they've already done it once before), but somehow I doubt they care enough to fix it considering stuff is (apparently?) selling on the service anyway and rebuilding the Wii Shop service would cost money.  I think the kind of update we're looking for will have to wait until Wii 2 releases, which would give Nintendo a chance to completely rebuild the Shop from scratch with better coding.  At least, that's what I would hope for considering Iwata apparently cares about online now, if interviews with him are to be believed.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on August 29, 2010, 06:47:36 PM
I think WiiWare sales and Mario Kart WiFi woke them up to the realities of online business. They know they blew it in a number of areas and realize all of the untapped potential with online.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 29, 2010, 08:22:46 PM
Besides that, where else can Nintendo go from here? Nintendo needed a powerful marketing campaign in order to win over the casual/mainstream/non-gamer/whatever-you-want-to-call-them audience, and now that they have established their brand amongst them, they no longer need to focus so much attention on them. The 3DS shows Nintendo is trying their best to strike a balance between "casual" and "hardcore," and by the looks of it, it has already succeeded. And they will do the same for their next system. One obvious thing they could include for the "hardcore" crowd is a good online interface, which may actually not be so foreign to the "casual" crowd if done right, seeing all the online card games people play on Yahoo.

Plus, considering all the success and profit Nintendo just made, they can sink plenty of money into their next system because it's practically guaranteed to sell.
Title: Re: Official Virtual Console Mondays Thread
Post by: NWR_insanolord on August 29, 2010, 08:43:35 PM
I don't think Nintendo is going to go into it assuming they'll be successful because they were successful this generation. That attitude is a big part of what happened with the N64, and I expect them to be very careful because of that history.
Title: Re: Official Virtual Console Mondays Thread
Post by: Mop it up on August 29, 2010, 09:04:11 PM
Aye, I s'pose I dd not express that point well. I don't mean that I think Nintendo could just release any old system with their name on it and it'd sell; I don't think they could get by if they do something like offer the same system with just some small thing like HD or a new controller gimmick. What I mean is, if they offer many significant new and/or improved features that customers want, it's practically guaranteed to sell. They didn't do this with the Nintendo 64.

Let's not pretend popularity doesn't matter at all though. XBox and GameCube were pretty much the same as the PS2, or maybe slightly more powerful. Yet the PS2 still sold more, because developers and consumers alike were already familiar with the brand. So as long as Nintendo still makes a product that isn't inferior to other products, it will sell.
Title: Re: Official Virtual Console Mondays Thread
Post by: TJ Spyke on October 04, 2010, 12:02:32 PM
Hal should be happy, Shantae is finally up. Also, North America gets Racers' Islands for 200 points less (it is 1200 in Europe):

Nintendo Download: Revenge is a Dish Best Served on Nintendo DSi Systems

Oct. 4, 2010

From Samus Aran to Princess Zelda, Nintendo consoles have played host to some of the most memorable female characters in video game history. This week, a different breed of heroine makes her eagerly anticipated splash on the Nintendo DSiWare service. Shantae: Risky's Revenge finds the famous "half-genie" Shantae using her wits and her belly-dancing prowess in a wild new adventure that players can carry with them everywhere they go. You'll also find new additions to the WiiWare and Virtual Console services that offer more ways than ever to download a fresh dose of fun directly to your Nintendo game system.

Nintendo DSiWare

Shantae: Risky's Revenge
Publisher: WayForward
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) – Comic Mischief, Mild Cartoon Violence, Suggestive Themes
Price: 1,200 Nintendo DSi Points
Description: The sequel to the critically acclaimed Shantae is here! Fans asked, and WayForward has answered with a powder keg of high-octane, hair-whipping, hip-shaking action available only on the Nintendo DSiWare service. Shantae: Risky's Revenge sets the bar even higher with thousands of frames of animation, huge multi-sprite bosses and a quest so big it's bursting at the seams. Guide "half-genie" Shantae through haunted wastelands, burning deserts, enchanted forests, dripping caverns and deadly labyrinths. Discover magical attacks, brew zombie coffee, save golden babies and master the art of belly dancing to transform Shantae into more powerful creatures. Use your powers to foil the lady pirate Risky Boots and save Sequin Land from certain doom. With its infectious characters, flirtatious humor and deliciously outlandish action, Shantae: Risky's Revenge offers up all the hair-whipping, belly-dancing action you can handle.

Rummikub
Publisher: Games Factory Online
Players: 1-4
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points
Description: For more than 50 years, players have loved Rummikub for its combination of tactical thinking, luck and tense competition. In this new edition for the Nintendo DSiWare service, combine the tiles to create the smartest combinations and play with friends who have their own copy of Rummikub. You can also pit your wits against the computer in single-player mode at various difficulty settings. Collect all the medals Rummikub has to offer and become the world champion.

WiiWare

Racers' Islands – Crazy Racers
Publisher: Zallag
Players: 1-4
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 1,000 Wii Points
Description: Six drivers are competing on a popular TV show: an English lord, a dangerous beauty from Russia, a Mexican desperado, an eccentric Frenchman, a Japanese prodigy and an American bulldozer. Whichever driver you choose, you'll have to drive and shoot simultaneously to be the first to cross the finish line. The game includes 20 different races and six thematic islands styled to look like a big amusement park. Unique game play lets you drive with one hand while aiming with the other. Discover tons of content like new items, trophies and time trials.

Learning with the PooYoos: Episode 3
Publisher: Lexis Numérique
Players: 1
ESRB Rating: EC (Early Childhood)
Price: 500 Wii Points
Description: Welcome to the world of the PooYoos, the first fun poetic brain-trainer for children ages 3 to 6. With the PooYoos, a merry band of adorable baby animals, children will have fun while learning basic development concepts such as numbers, letters, lateralization, shapes and colors. Children get to dance with their new friends and earn lovely interactive rewards. With two levels of interactivity, children can play activities based on plants and music. This game has been designed for use by children who have not yet grasped reading. The instructions are spoken in French, English or Spanish, depending on the language setting of your Wii console.

Virtual Console

Fatal Fury 3: Road to the Final Victory
Original platform: NeoGeo
Publisher: D4 Enterprise
Players: 1-2
ESRB Rating: T (Teen) – Violence
Price: 900 Wii Points
Description: Originally released in 1995, this is the fourth title in the Fatal Fury series of beat-'em-up games. Previous releases in the series used a two-plane battle system allowing you to move and fight between the foreground and background. This game features a three-plane format – foreground, background and main plane – known as the Oversway System. Characters will automatically move back to the main line after a certain period of time in the foreground or background planes. Other new features include Combination Arts (the ability to execute combo attacks with simple rhythmic button taps), Hidden Abilities (superior versions of the popular Special Moves and Super Special Moves from previous installments) and minor tweaks to all of the characters' Special Moves. As a result, this installment offers the deepest strategies and tactics in the Fatal Fury series to date.
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on October 04, 2010, 01:41:48 PM
Hmm Fatal Fury 3. I may have to check it out.Out of points though at the moment.
Title: Re: Official Virtual Console Mondays Thread
Post by: vudu on March 28, 2011, 09:24:53 AM
Japan got Final Fantasy VI.
Europe got Final Fantasy VI.
We got a demo of Learning with the PooYoos.

I hate you, NOA.  I hate you so much.

(http://img.photobucket.com/albums/v144/kingvudu/hate.png)
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on April 18, 2011, 12:07:33 PM
Megaman X is the stand out game for the week. I really enjoyed the game back in the day.



NINTENDO DOWNLOAD: MEGA MAN X MARKS THE SPOT FOR NINTENDO'S LATEST DOWNLOADABLE GAME LINEUP


April 18, 2011
Originally released in 1994 for the Super NES™ console, Mega Man™ X is widely recognized as a classic of the 16-bit gaming era. Starting this week, Wii™ owners can discover – or rediscover – the game's timeless platforming fun via the Virtual Console™ service. For a different brand of retro-styled action with a contemporary twist, players can also try out a demo version of BIT.TRIP CORE, now available for download on the WiiWare™ service for zero Wii Points™. Meanwhile, new hand-held game offerings for the Nintendo DSiWare™ service include GO Series Captain Sub, a treasure-seeking underwater adventure that can be enjoyed anytime, anywhere on the portable Nintendo DSi™ system.

Virtual Console

Mega Man X
Original platform:
Super NES
Publisher: Capcom
Players: 1
ESRB Rating: E (Everyone) – Violence
Price: 800 Wii Points
Description: The future of Mega Man has arrived. Hundreds of years after his death, Dr. Light's final creation is discovered. Released from his capsule by Dr. Cain, X is born into a future world where robot rebellions are a thing of the past. But when Dr. Cain tries to implement Dr. Light's designs into a new series of Reploids, something goes horribly wrong. Now the future lies on the brink of destruction, and X must use all of his newfound powers and abilities to hunt down the maverick Reploids and their leader, Sigma, before the human race is wiped from the planet.

WiiWare

My Little Baby
Publisher:
dtp young entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: Have you always dreamed of having a cute little baby to lovingly care for? Now is your chance. Your little bundle of joy smiles at you gleefully, and you have to do everything you can to make sure it develops and grows in a healthy manner. Changing, bathing and feeding are as much a part of your duties as shopping, preparing meals, rocking your baby to sleep, playtime, dressing and teaching it to crawl and walk. But above all, what your little angel needs is your love and attention. All this, plus an enormous selection of toys, clothes and other objects, will make your little one the happiest baby in the whole wide world.

BIT.TRIP CORE (demo version)
Publisher:
Aksys Games
Players: 1-2
ESRB Rating: E (Everyone)
Price: 0 Wii Points; full version available for 600 Wii Points
Description: BIT.TRIP CORE continues the BIT.TRIP saga in this retro-arcade-style game. BIT.TRIP COREis an exciting action/rhythm game that's best played while zoning out on the tunes and letting the visuals swallow you whole. The experience is inspired by games from the '80s, but with a modern twist. The game play is entirely new to the series, leaving the single-axis controls of BIT.TRIP BEAT behind in favor of the ability to control two axes. If the difficulty gets you down, grab a friend and play cooperatively in two-player multiplayer mode. (Additional controllers are required for multiplayer features and are sold separately.)

Note: Some demo versions do not support all game features, and players cannot save their in-game progress in demo versions.

Nintendo DSiWare

GO Series Captain Sub
Publisher:
Gamebridge
Players: 1
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 200 Nintendo DSi Points™
Description: Search the depths of the sea for lost treasure in this charming underwater adventure. Take control of a yellow submarine equipped with a mechanical arm that can grab treasure off the sea floor. Explore an underwater labyrinth of caverns and caves littered with treasures but surrounded by deadly sea creatures. Fire missiles forward to attack creatures in front and launch missiles upward to fend off dangers from above. Keep an eye out for keys that can unlock doors to deeper caverns as you gradually make your way to the hidden chamber where the giant underwater boss awaits.

DodoGo! Robo
Publisher:
Neko Entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Entertaining and accessible to everyone, DodoGo! Robo is a puzzle game in which you have to use your head to avoid getting broken. There's no need to have any knowledge of previous games to explore this new installment in the DodoGo! series. Become the well-known Robo-Egg and collect the maximum number of icons scattered around new puzzle levels. Use the stylus to help your Robo progress, then click on the Play button to see the result. You can even change your route until your Robo picks up all the icons for the level you are playing.

Music on: Learning Piano Volume 2
Publisher:
Abylight
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: The entire orchestra follows your performance of 15 great classics. By playing each day, your ability may increase. Earn the bronze, silver and gold medals for each song, completing all different levels. A simplified music score is shown on the upper screen and a full piano keyboard appears on the touch screen, guiding beginners note by note. Songs include classic compositions by Bach, Tchaikovsky and Chopin.

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://wii.com (http://wii.com/) or http://www.nintendodsi.com (http://www.nintendodsi.com/).
Title: Re: Official Virtual Console Mondays Thread
Post by: BeautifulShy on May 02, 2011, 01:01:14 AM
Well Chrono Trigger has been rated by the ESRB recently.

http://www.esrb.org/ratings/synopsis.jsp?Certificate=31061

Now with it avalable for download in Japan and a Europe release upcoming sometime in the second quarter of 2011 it should be a nice release for America.I have the DS version of the game so I probably won't pick it up on the VC.
Title: Re: Official Virtual Console Mondays Thread
Post by: BlackNMild2k1 on May 12, 2011, 10:07:23 AM
SEGA Vintage Collection coming to VC
http://blogs.sega.com/europe/2011/05/12/wonderful-news-as-segas-vintage-collection-returns/ (http://blogs.sega.com/europe/2011/05/12/wonderful-news-as-segas-vintage-collection-returns/)
Quote
SEGA is proud to announce that the next edition of our Vintage Collection series is headed here in late 2011 and early 2012, to PlayStation Network and Nintendo Wii Virtual Console! This collection features favorites from the Wonder Boy series as well as some other gems from that era, including one of the first titles produced by legendary designer Yu Suzuki.

The biggest news of this bundle is that we are releasing a fully localized version of Wonder Boy in Monster World IV, which has never had a previous release in the West – it has previously appeared only in Japan.

Here’s everything that’s on the way:

Monster World IV (Genesis/Mega Drive)
Wonder Boy in Monster Land (Arcade)
Revenge of Shinobi (Genesis/Mega Drive)
Alex Kidd in Miracle World (Master System)
Wonder Boy in Monster World (Genesis/Mega Drive)


We did our best to pick the highest quality version of each of these, which is why you’re seeing different platforms represented. The Master System version of Alex Kidd – one of the original mascots of SEGA and something of a proto-Sonic – is one of the best games to come out on that platform, and had a terrific combination of speed, wit, and surprisingly challenging platforming.

And again, it’s Monster World IV that’s the biggest news, since that’s actually a new entry to the West. It is the last entry in the series, and is notable in that it was one of the few games from the era to feature a female protagonist.

I’m also thrilled to see Super Hang-On in this collection: One of the first SEGA games I ever played was the version of Hang-On that was on the Master System, and this is a Yu Suzuki title. The original Hang-On was one of the first games developed by Yu Suzuki, and this was the natural progression of that breakthrough title.

These games are the reason I became a fan of SEGA and of video games in the first place. They’re wrapped up in what makes SEGA unique and built into this company’s history in the arcades and with home consoles – I’m proud and excited to be able to talk about them here. Stay tuned for more news and information!
Title: Re: Official Virtual Console Mondays Thread
Post by: noname2200 on May 19, 2011, 01:18:41 AM
Those are actually some pretty damn good choices! Looking forward to Shinobi and Monster World. Nice to see more good VC games coming, even if it's in drips rather than a flood.
Title: Re: Official Virtual Console Mondays Thread
Post by: TrueNerd on May 20, 2011, 09:56:40 PM
WHERE IS FINAL FANTASY VI
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 20, 2011, 10:19:48 PM
WHERE IS FINAL FANTASY VI

Enough!  You sound like chapters from a self-help booklet!  Prepare to die!   ;)

It's probably coming out sometime in the next month or so.  It's a big enough game that, like Chrono Trigger, Nintendo will announce its release probably the week prior so we'll know when it's coming.
Title: Re: Official Virtual Console Mondays Thread
Post by: Kytim89 on May 20, 2011, 10:38:25 PM
WHERE IS FINAL FANTASY VI

Enough!  You sound like chapters from a self-help booklet!  Prepare to die!   ;)

It's probably coming out sometime in the next month or so.  It's a big enough game that, like Chrono Trigger, Nintendo will announce its release probably the week prior so we'll know when it's coming.

I am betting that FF6 will show up around the time for E3 to start.
Title: Re: Official Virtual Console Mondays Thread
Post by: broodwars on May 20, 2011, 10:44:14 PM
WHERE IS FINAL FANTASY VI

Enough!  You sound like chapters from a self-help booklet!  Prepare to die!   ;)

It's probably coming out sometime in the next month or so.  It's a big enough game that, like Chrono Trigger, Nintendo will announce its release probably the week prior so we'll know when it's coming.

I am betting that FF6 will show up around the time for E3 to start.

That's a pretty safe guess, though I'm surprised they didn't hold the far better (  ;) ) Chrono Trigger for E3 and release FF VI earlier if that was the case.  I'll take it, though.
Title: Re: Official Virtual Console Mondays Thread
Post by: Stratos on May 21, 2011, 06:59:40 PM
Well, 6 hasn't had a re-release/remake recently versus Chrono Trigger which had the DS port so it's probably the higher profile title of the two (not necessarily the better).