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Messages - Enner

Pages: 1 ... 144 145 [146] 147 148 ... 153
3626
6 types of motion at once, eh...
Anyway, shame that this happened. Reminds me to grab an extra GCN controller since some of mine are getting faulty.

3627
TalkBack / Re: Sega Officially Announces Sonic and the Black Knight
« on: July 22, 2008, 06:02:45 PM »
Whatever happened to just sticking with good ole spines. I would okay with a variety of spinning tackles and flips.

3628
TalkBack / Re: This Week's Virtual Console and WiiWare
« on: July 22, 2008, 06:00:33 PM »
The follow up will be Ninjas: The Lock of Reality

3629
The Duke
IN WORLD WAR II

That's just a crazy enough idea to work.

3630
TalkBack / Re: Sega Officially Announces Sonic and the Black Knight
« on: July 22, 2008, 02:13:25 PM »
Hey, maybe the second time will be the charm for this storybook series? Well, I guess its a good thing that they picked the Black Knight instead of the Dark Knight.

3631
TalkBack / Re: PREVIEWS: Sonic Unleashed
« on: July 22, 2008, 02:11:38 PM »
Ugh... werehog. Why do you slow down Sonic, Sonic Team? Why?

Also, judging from the level locales and that sightings trailer, do you think that they're going to set this new hog on our Earth?

3632
TalkBack / Re: Pokémon Live Touring the UK
« on: July 20, 2008, 03:45:23 PM »
Oo, Woolsworth. Haven't seen one of those in San Francisco in a while. Probably not looking in the right places.

3633
TalkBack / Re: Gradius Rebirth Coming to WiiWare
« on: July 19, 2008, 12:31:35 AM »
Sweet. New levels to Speed Up and "SHOOT THE CORE" in. Well, hopefully it will be new levels. It'll probably not, but I wonder if Treasure has some input in this.

3634
This makes me wonder what exactly was lacking in the remote's and nunchuck's motion sensor. I heard from RFN and other that the plus adds another axis (roll?) and orientation when still?

3635
TalkBack / Re: Miyamoto: 'We Are Making Pikmin'
« on: July 17, 2008, 01:03:05 AM »
Hey, there's still MadWorld and Monster Hunter 3 on the horizon  :P

Nice to hear that there is a new installment in the Pikmin series in the works.

3636
TalkBack / Re: Nintendo E3 Press Conference
« on: July 15, 2008, 06:38:38 PM »
I was hoping for some big violent exclusive to have some fair light, but I guess there was no time for that. No matter, the press conference is only one chunk of E3.

Still, there are a lack of surprises so far (besides FF13). WiiSpeak was from left field and WiiSports Resort is nice, but... I guess I was hoping for more. I guess I shouldn't since it is a press conference and not a press show.

3637
TalkBack / Re: EA Announces SimAnimals Exclusively for Wii and DS
« on: July 15, 2008, 03:27:44 AM »
So this is going to end up like Sim City Societies...

And I want SimAnt2. Or SimCopter2. Either would be fine.

3638
TalkBack / Re: FEATURES: Whither Now, Samus Aran?
« on: July 14, 2008, 06:23:27 PM »
Well, you never know. They are parasites and those are pretty willy things.

The same goes for the Chozo; who knows how far they spread out in the galaxy. Cheap as it maybe, they could just pull a "Oh hey! We never saw this planet way out here and it has Chozo ruins and Metroids/Parasite X/whatever plot McGuffin!" And honestly, who would care much as long as the game plays great, eh?

3639
TalkBack / Re: Nintendo Announces Wii MotionPlus
« on: July 14, 2008, 01:06:17 PM »
Yay for more sensing!

Sad because I think we can assume the regular Wiimote wasn't as accurate as people would've liked.

3640
TalkBack / Re: FEATURES: Whither Now, Samus Aran?
« on: July 12, 2008, 07:11:38 PM »
Mm. Tossing is always a nice option. Not like there aren't enought sequels these days.

Does Zero Mission's Zero Suit stint count as stealth? Should Nintendo be shooting themselves for that?  :P

I wouldn't mind a new take on sci-fi adventure from Nintendo. Samus' occupation as a bounty hunter and mercenary had Nintendo feel the need to slip in more and more combat into the game. Maybe they could start something new with some outer space explorer or frontiersman.

Don't worry Jonny, I'm sure some people read your part. The idea of a seamless, elevator-less world for a Metroid game sounds like a nice idea, if a bit daunting. That would definitely play to the strength of the environment being a main character in Metroid games.

3641
TalkBack / Re: REVIEWS: The Spiderwick Chronicles
« on: July 12, 2008, 06:54:49 PM »
It's finally here! Great job. Better late than never!

3642
TalkBack / Re: FEATURES: Whither Now, Samus Aran?
« on: July 12, 2008, 04:01:52 AM »
Ditto that, SixthAngel. After an absence on N64, we have almost a half a dozen games spread out between GCN, WII, GBA, and NDS. I think the Metroid franchise is at a well-deserved rest.

However, I do share the bit of worry on where the franchise should go next in gameplay and story.
I think having a prequel into Samus' time with or after living with the Chozo on Zebes would be a worthy installment in terms of story. Though, seeing as how there would be disgust at turning the series into more of a shooter than it already is, it makes me wonder if there is any tolerance for the next Metroid to be lacking or absent of its trademark gameplay themes of exploration and adventure.

As for Leahy's idea of switching between the Power Suit and the Zero Suit for gameplay, I rather like it very much. However, I wonder how that can be worked in to the fiction of the series. Disregarding the disturbingly quick change from Power to Zero on Samus' gunship in the Zero Mission cutscene, I'd like to think it takes great effort to change between the two suits (if Brawl is to be taken as an accurate representation). Samus just can't slip out of the Power Suit in a hostile area and risk the suit being taken or getting very, very dirty. You certainly can't make Samus go back to her ship to slip in and out of the Power Suit as that would greatly slow down the game (a game known to encourage speed runs). Having the ship come to you is a viable alternative.
Of course, there is the obvious option of switching between the two different suits at the press of a button or menu press. Storywise, it doesn't quite sit well with me that a suit that has such a god-like capacity for offensive and defensive power can be turned on and off like a reversible jacket. Then again, should the story matter, especially for a suit that can turn into a relatively small ball and carry hundreds of missles and gadgets and especially if it gets in the way of gameplay? We are playing games, of course, and not stories! (Insert cheap "Or are we?" here.)

This is what I find interesting about sequels: how and how much they are a sequel in terms of gameplay and story. Each time it gives me a chance to think about which is more important in the game series and in general.

3643
We love it so much that we wouldn't have it any other way that Natsume is celebrating the 10th anniversary of the series 2 years late. :D

Happy 12th anniversary!

3644
TalkBack / Re: New Mega Man 9 Gets Price and DLC
« on: July 10, 2008, 02:00:34 PM »
Especially since publishers and developers know that gamers hate "Horse Armor". Such ridiculous DLC hasn't reared its for quite a while.

3645
TalkBack / Re: Nintendo Unveils Captain Rainbow for Wii
« on: July 10, 2008, 01:57:27 PM »
CAPTAIN RAINBOW!
RAINBOW... PAUNCH!

Flipping awesome, I say. I wonder how the game looks and plays. Well, ought to find that out real soon.

3646
TalkBack / Re: New Mega Man 9 Gets Price and DLC
« on: July 09, 2008, 10:24:21 PM »
Ah, the importance of a dollar. That's four Slim Jims right there.

3647
Well, it gets easier if you only track the series on one or two systems. The GBA has 2 (counting More Friends), the GCN has 3 (counting Another Wonderful), the DS has 1 out, and the Wii has none (well, one if you count the Magical Melody port)!

uhh... Okay. Point taken considering the PS2 and PSP titles.

3648
It is depressing, though I think 16 players is okay for a console FPS (nevermind the bigger player counts that games like Resistance manage).

Hopefully The Conduit turns out alright as the first trailer was a bit underwhelming (but only just a bit). I eager to see more of the game in the coming months.

3649
TalkBack / Re: New Mega Man 9 Gets Price and DLC
« on: July 09, 2008, 06:55:22 PM »
Hmm.
Now, will those 10 hundred points get you a full eight boss + endgame game or is it going to be cut short?

3650
TalkBack / Re: This Week's Virtual Console and WiiWare
« on: July 07, 2008, 01:09:48 PM »
King of the Fighters... I wouldn't mind seeing a game like that.

As for SPOGS, I'm eager to check that out since I like racing games.

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