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Gaming Forums => Nintendo Gaming => Topic started by: ThePerm on June 10, 2014, 12:49:05 PM

Title: Splatoon!! WELCOME - TO DYE!
Post by: ThePerm on June 10, 2014, 12:49:05 PM
This game looks like the game of the show. A new Nintendo IP. and it looks really fun.
Title: Re: Splatoon!!
Post by: BranDonk Kong on June 10, 2014, 01:02:09 PM
Yeah it looks awesome. Devil's Third looks good too.
Title: Re: Splatoon!!
Post by: stevey on June 10, 2014, 01:12:36 PM
Definitely the best surprise game of the show
Title: Re: Splatoon!!
Post by: ThePerm on June 10, 2014, 01:13:52 PM
i can see this being the type of crack that kids get that they can never stop. Watching the vide and seeing the gameplay, I could see instantly how fun it would be. I  was already coming up with strategies.
Title: Re: Splatoon!!
Post by: Ian Sane on June 10, 2014, 01:38:18 PM
This is kind of like that Mario Paintball game people were calling for.  I didn't like that concept because it seemed too kid-focused, where unlike a typical Mario game I couldn't just ignore the kid-focused elements and concentrate on the gameplay.  I figured such a game would hit me over the head too much with it's obvious non-violence and I would feel like I was playing a game for little kids, instead of a game for all ages that is appropriate for kids and adults.

Well I get the same feeling here.  I see that footage and just think "this is a kids' game".  The graphic style turns me off.  I don't need gruff space marines and buckets of gore but I need something that's a little more age-neutral.  Like with the theoretical Mario Paintball it looks like a shooting game for wimps, and Nintendo doesn't really offer an older-audiences shooting game as an alternative.  The alternatives are on the other consoles, which Nintendo gets no cut from.

I want new IP from Nintendo but the specifics of the new IP still have to appeal to me and this doesn't.  Nintendo doesn't need new kids' IP.  They got tons of IP that flies with kids.  They have a lack of IP for older audiences.
Title: Re: Splatoon!!
Post by: ThePerm on June 10, 2014, 02:32:13 PM
what about the Devil's Third?
Title: Re: Splatoon!!
Post by: MagicCow64 on June 10, 2014, 02:58:17 PM

Well I get the same feeling here.  I see that footage and just think "this is a kids' game".  The graphic style turns me off. 

Sounds like a personal problem. (You're on a Nintendo forum. For some reason.)
Title: Re: Splatoon!!
Post by: Soren on June 10, 2014, 03:02:54 PM
They're going to talk about the game on the Treehouse Live event shortly.
Title: Re: Splatoon!!
Post by: ThePerm on June 10, 2014, 03:30:20 PM
i dotn have a problem with it appealing to kids. I still would love to watch tiny Toons if it was on. The main part of it is the gameplay, which looks really innovative. I remember when i got into minecraft, there was a bunch of 14 year olds. Minecraft is awesome though. I think people need to get over the whole mature game thing and get into having fun. This reminds me of playing team fortress,  but this is a new way to play it.
Title: Re: Splatoon!!
Post by: BlackNMild2k1 on June 10, 2014, 03:33:36 PM
Game of the show...
new thread dedicated to game...
not a single screen shot...
not a single video...

this thread is failing.
FAILING I SAY!!!!
Title: Re: Splatoon!!
Post by: Soren on June 10, 2014, 03:36:15 PM
Title: Re: Splatoon!!
Post by: BlackNMild2k1 on June 10, 2014, 03:45:33 PM
now that wasn't so hard.

Game actually looks really fun. Graphically, it looks like if Ubisoft and Nintendo got together to make a game, where Ubisoft handled most of the look, but Nintendo handled the gameplay.
Super Mario Sunshine meets Da Blob.

I will need to see more, like modes, items, maps, etc etc., before I decide if it's worth a purchase.
Looks like it would be a good addition to a party game collection.
Would also be nice if you could use your Mii as your Character.
Title: Re: Splatoon!!
Post by: BlackNMild2k1 on June 10, 2014, 03:48:02 PM
(http://e3.nintendo.com/_ui/images/games/wiiu/splatoon/logo.jpg)

Show Your True Colors

Splatter enemies and claim your turf as the ink-spewing, squid-like characters called Inklings in Nintendo's new third-person action shooter game for the Wii U console. Challenge your friends in chaotic four-on-four matches, in which the goal is to get your ink on as many places as possible and claim your turf, all while strategically submerging yourself in your team's colors and blasting your enemies. This is a colorful and chaotic online third-person action shooter – exclusively on Wii U.*

FEATURES:

Team up and take on other teams in an action-filled battle to cover the level with as much ink as possible. Spray walls to access hard-to-reach areas.
Covering more territory with ink unlocks powered-up super weapons that can be used to attack rivals or cover more turf.
Strategy is everything. Defeat enemies to splatter them in an explosion of ink, covering more turf for your team. But choose wisely: Players who only go after the enemy might find their turf redecorated in their enemies' colors.
Refill ink tanks, hide from opponents or move faster by turning into a squid and diving into the ink with the tap of a button.
Select between multiple control options on the Wii U GamePad controller, including using gyroscopic controls to look around, allowing for better aiming and control.
Hop online and battle in four-on-four matches.
*Broadband Internet access required for online play. For more info, go to support.nintendo.com.
Additional accessories required for multiplayer mode; sold separately.

Video:

Pics:
(http://i.imgur.com/Bc4Qsit.jpg)
(http://i.imgur.com/gvujmWc.jpg)
(http://i.imgur.com/HkJCnaP.jpg)


Now go update the OP ;)
Title: Re: Splatoon!!
Post by: Soren on June 10, 2014, 04:22:13 PM
(http://i.imgur.com/5DKQwBW.jpg)


(http://i.imgur.com/1a3pelt.jpg)
(http://i.imgur.com/GRcQ0RX.jpg)
(http://i.imgur.com/YwIEF5O.jpg)
(http://i.imgur.com/zYBCjcS.jpg)
Title: Re: Splatoon!!
Post by: BlackNMild2k1 on June 10, 2014, 04:31:55 PM
up close they look like the kids from that cartoon where they ran a secret spy organization.

can't remember the name right now.

pre-post edit: The Kids Next Door
(http://i.imgur.com/8sz7OMD.gif)
Title: Re: Splatoon!!
Post by: Mop it up on June 10, 2014, 06:02:08 PM
This better have Wiimote aiming.
Title: Re: Splatoon!!
Post by: Adrock on June 10, 2014, 07:14:06 PM
This looks great. I'm excited for it. So many shooters these days look the same so I like the route Nintendo went. First, it's third person so I can actually play this. Second, the gameplay is a refreshing change of pace. There are so many different approaches. Do you keep shooting ink on the ground? Do you go after opposing players? Third, I like the art direction. For the type of game this is, it's appropriate. Also, I'm glad Nintendo opted against making this another Mii game. Mii work well in mini-game collections that have no central theme. Splatoon has so much charm and energy because it exists as it's own thing.

I wonder if this will be Nintendo first title to use two Gamepads. It totally should.

I'd love to see these characters in Super Smash Bros. but I'd love to see every Nintendo character in Super Smash Bros.
Title: Re: Splatoon!!
Post by: UncleBob on June 10, 2014, 07:42:09 PM
I wonder if this will be Nintendo first title to use two Gamepads. It totally should.

I was thinking this same thing.
Title: Re: Splatoon!!
Post by: Stogi on June 10, 2014, 07:47:54 PM
I didn't really dig it until I heard the developers talking about it. There's a whole slew of depth to this game. It's easily the most creative shooting game I've seen in years; like TimeSplitters 2 years.
Title: Re: Splatoon!!
Post by: marvel_moviefan_2012 on June 10, 2014, 09:18:10 PM
Ian, if you think paintball is just for kids, watch Community they make paintball look pretty friggin intense. Also I think there was a Friday the 13th that had a gorey paintball scene in it too. This games looks fucking awesome Nintendo I am starting to get more interested in your machine.
Title: Re: Splatoon!!
Post by: ShyGuy on June 10, 2014, 09:54:16 PM
The Were-Squid girls are so off the wall, I really like it.
Title: Re: Splatoon!!
Post by: the asylum on June 10, 2014, 09:55:27 PM
Well it's not the FPS Mario Paintball I had in mind, but it's close enough i guess

me gusta
Title: Re: Splatoon!!
Post by: azeke on June 10, 2014, 10:51:33 PM
Looks cool, BUT
they need wiimote pointer controls AND local co-op options.
But the idea is very inventive, maybe the most original and thought out FPS since TF2.
Title: Re: Splatoon!!
Post by: marvel_moviefan_2012 on June 10, 2014, 11:19:04 PM
When I first played Mario Sunshine I thought it should have been a new IP and Mario should have been left out of it. When I first heard of this and people were still talking about Mario Paintball I felt the same, I am GLAD that Mario is not in this game even if it would have been a nice little throw back to Sunshine, a game I still wish had never happened.
Title: Re: Splatoon!!
Post by: Soren on June 11, 2014, 09:34:04 AM
It was mentioned earlier elsewhere on this site but it's good to mention again: it was great for Nintendo to highlight the work of these younger devs and give them on-screen time in the Direct to talk about their work. I hope Nintendo keeps them off the established franchises for now and just give them free reign to design and create new IPs.
Title: Re: Splatoon!!
Post by: nickmitch on June 11, 2014, 09:48:36 AM
This is basically the exact opposite of Mario Sunshine, lol.

I really like what they showed here.  I'm glad Nintendo finally has a fun looking shooter designed for online play in its lineup.  I know the look isn't macho-space marine, but that was getting boring and old-hat anyway.  I'm thinking I'm really gonna enjoy this one.  Looks like there's a lot of strategy involved, which is great.  Too many shooters are ducking and reflexes.
Title: Re: Splatoon!!
Post by: Shaymin on June 11, 2014, 09:54:51 AM
Dirty *is* better than clean.
Title: Re: Splatoon!!
Post by: Ian Sane on June 11, 2014, 12:31:26 PM
Ian, if you think paintball is just for kids, watch Community they make paintball look pretty friggin intense. Also I think there was a Friday the 13th that had a gorey paintball scene in it too. This games looks fucking awesome Nintendo I am starting to get more interested in your machine.

I've had enough people show me their paintball welts to know it can get intense.  But paintball is a simulation of shooting guns.  The idea is that you can't actually shoot each other so you use paintball instead.  A paintball videogame is like having a LARP videogame instead of Zelda.  It's a simulation of a simulation.  Since a videogame is already a simulation why not have it look like real guns and real violence?  If you had access to the holodeck would you play virtual paintbawl or simulate an actual gun fight?

The reason to go with paintball is entirely to make the game non-violent and appropriate for kids.  Well I'm not a kid so I'm not interested.  Hell I wouldn't be if I was a kid because when you're a kid you don't like being treated as a kid.  The kids that want to play a game where they shoot each other online want to play Call of Duty or Halo or Gears of War.  Nintendo probably thinks that going with this design is making an "everybody" game but that's nonsense.  The graphic style actually seems very non-Nintendo like in that it seems more kid-oriented - like how other companies try to match Mario but end up making a game that only appeals to kids because they don't understand Mario's universal appeal.  The main characters in this game are children.  "Everybody" games don't typically do that.

And this is an online game.  You want to be the 30 year old man playing the paintball game with 10 year olds?  Their parents are going to think you're a creep.
Title: Re: Splatoon!!
Post by: Soren on June 11, 2014, 12:40:41 PM
And this is an online game.  You want to be the 30 year old man playing the paintball game with 10 year olds?  Their parents are going to think you're a creep.


People of all ages are right now playing Mario Kart 8 online without any problems. This game will probably have the normal amount of online interaction a Call of Duty game has(maybe less slurs because Nintendo), a game in which 30 year old men play with 10 years old constantly.
Title: Re: Splatoon!!
Post by: Nile Boogie Returns on June 11, 2014, 12:48:22 PM
Digging the hell out ta this game. I also fall under the category of not being able to play FPS due to motion sickness, so this plays right to my likes. Really looks like awesome fun.  I wouldn't worry about being the only grownup playing online either. Mario Kart 8 is full of us in there.


The name is also really clever! 
Title: Re: Splatoon!!
Post by: BlackNMild2k1 on June 11, 2014, 01:29:37 PM
The reason to go with paintball is entirely to make the game non-violent and appropriate for kids.  Well I'm not a kid so I'm not interested.

I enjoy things that are fun, and this game looks like it could be a lot of fun.

and if I have to play it against a bunch of 10yr olds to get the most out of it, then so be it. That would likely be no different than most of those other games that are played online anyways.

This looks like the perfect type of game to pull out at a party/small gathering and set a strategy and talk **** and turn into a drinking game because you don't have to take it all that serious like a CoD game.
Title: Re: Splatoon!!
Post by: Phil on June 11, 2014, 01:31:39 PM
One of the games of the show for me so far. Looks incredibly creative and atypical of the genre. It's a third-person shooter with a Nintendo twist, and that's absolutely awesome.  :D
Title: Re: Splatoon!!
Post by: BlackNMild2k1 on June 11, 2014, 01:37:20 PM
I'm sure it's been said everywhere, but I really hope that this is Nintendo's first dual GamePad game for some local 2 on 2 (+ 2 CPU players each for 4v4) battle royal.

I imagine that will be a crazy split screen experience though.
Title: Re: Splatoon!!
Post by: marvel_moviefan_2012 on June 11, 2014, 02:24:33 PM
by Ian's logic sport games are also irrelevant, so are racing games, video games based on board games, chess simulators, kart racing games... any sim/game for that matter.
Title: Re: Splatoon!!
Post by: Ian Sane on June 11, 2014, 02:52:34 PM
by Ian's logic sport games are also irrelevant, so are racing games, video games based on board games, chess simulators, kart racing games... any sim/game for that matter.

No, a racing game is a simulation of racing in a car.  That's not a simulation of a simulation.

All I'm saying is that to me this game's style seems too oriented towards kids to the point where I would not find it interesting.  The setting and characters do have some impact on my enjoyment as it does for everyone or else every game would just have generic stick figures.  For me the idea of shooting paint instead of bullets is lame.  I can play Mario games and all sorts of other "all ages" games but there is a certain level where the kiddy trappings are too much for me and paintball with kid protaganists crosses that line.  Mario paintball sounded like the lamest most patronizing treat-me-like-a-kid-cause-I-can't-handle-a-big-boy-shooter idea and this is pretty much the same thing.
Title: Re: Splatoon!!
Post by: Ceric on June 11, 2014, 03:14:37 PM
In this case the spraying of the Ink is integral to the objective of the game.  In theory you could win without hitting your opponent.  We all know that won't happen but there is nothing in the game system stopping that outcome.
Title: Re: Splatoon!!
Post by: BlackNMild2k1 on June 11, 2014, 03:26:18 PM
But this isn't really paintball so much as it is paint SUPER SOAKERS!!!!

This is a game of Own the Map, beat your opponents back and capture the flag.
There is stealth, strategy, technique, execution, weapons, and style in this game.

Would it be more interesting to you if you were painting the territory with the blood of your opponents, and they looked like urban commando's in a dark futuristic setting, but otherwise the game more or less played the same?
Title: Re: Splatoon!!
Post by: Soren on June 11, 2014, 03:33:59 PM
I mean...one team is painting the game blue and the other is painting it orange.


Boom blue and orange.


How predictable Nintendo...you try and make a gritty shooter and you end up making a baby game for babies.
Title: Re: Splatoon!!
Post by: rlse9 on June 11, 2014, 05:42:02 PM
Looks interesting to me, I'm more interested in this than basically any other shooting game released in the past 10 years.  Nintendo gets it, at least in this case in my opinion, if they had announced that they were developing a Call of Duty/Halo type game, no one would really care.  There's already plenty of those out there that are great for the people into that kind of thing.  This is different and appeals more to the average Nintendo fan I'd imagine.  I'm all for something unique instead of more of the same.
Title: Re: Splatoon!!
Post by: bustin98 on June 11, 2014, 09:35:51 PM
This game is classic Nintendo. Low barrier for entry, high bar to master. And 4 on 4 multiplayer is perfect. Who the **** cares about the bright colors (team fortress), the gameplay is smooth and action is intense. This should be the system seller if Nintendo can keep their eyes on the ball.
Title: Re: Splatoon!!
Post by: ThePerm on June 11, 2014, 10:48:49 PM
playing a shooting game is just as lame as playing a paintball game when compared to paintball and war.



i would really like the ability in real life to shoot paint and dive into it and swim in it
Title: Re: Splatoon!!
Post by: Griffinclaw on June 11, 2014, 11:12:36 PM
I just got back from E3, and my friend and I played this game three times. I gotta say, I was caught off guard by the game's announcement, and I was immediately interested in playing it. The game definitely doesn't disappoint. It's easy to pick up, fast-paced, and very aggressive in it's gameplay.


The only thing that I struggled with slightly was using the gyroscope to aim (though you can also look around and sort of aim that way with the right stick). That said, by the second run through, I had the hang of it, and it just came down to knowing the level layout and how to get around the opposing team (or ambush them... muhahaha).


I'm definitely picking this one up when it comes out.
Title: Re: Splatoon!!
Post by: UncleBob on June 11, 2014, 11:20:38 PM
So, talking about "More Mario" and such - what would be the general reaction if this game had been "Mario Paintball"?  Imagine everyone as Mario characters with a Sunshine/FLUDD type set-up and Blooper-themed suits.
Title: Re: Splatoon!!
Post by: Griffinclaw on June 12, 2014, 12:09:22 AM
So, talking about "More Mario" and such - what would be the general reaction if this game had been "Mario Paintball"?  Imagine everyone as Mario characters with a Sunshine/FLUDD type set-up and Blooper-themed suits.

I'm sure there would be a somewhat equal balance of both reactions. I did actually think of bloopers when the Inklings transformed. I wouldn't even be surprised if what you described was the original theme, lol.

Personally, I'm glad it's a not a Mario game, since I think it'll be strong enough to hold it's own.
Title: Re: Splatoon!!
Post by: Caterkiller on June 12, 2014, 01:12:35 AM
So glad this isn't Mario Paint Ball. The idea of squid sliding through the paint looks and sounds really awesome! This was the first game I was going to play today but things happened at the convention center...

Title: Re: Splatoon!!
Post by: MagicCow64 on June 12, 2014, 02:13:00 AM
Thing is, it would've been really easy to have made this as Mario Paint Party or whatever. But they didn't, and it's on the WiiU, which will be lucky to do Gamecube numbers. And this game could've been canceled or reappropriated. I love how Nintendo is going down with the ship.
Title: Re: Splatoon!!
Post by: stevey on June 12, 2014, 02:18:37 AM
Even if it isn't Mario Paintball, there should totally be an Isle Delfino stage(s) with Mario+Fludd randomly coming in to undoing the inking, Bloopers spraying black ink hazards, Shadow Marios painting random colors, etc to give the stages more dynamic life. And speaking of cameos, I'd kill for a Jet Set Radio stage. Maybe for Splatoon 2: The Respurting...
Title: Re: Splatoon!!
Post by: Triforce Hermit on June 12, 2014, 12:49:28 PM
Looks interesting but that artstyle is terrible. It is just an awful turn off.
Title: Re: Splatoon!!
Post by: RedBlue on June 12, 2014, 12:51:25 PM
Looks interesting but that artstyle is terrible. It is just an awful turn off.

That's what I like the most.
Title: Re: Splatoon!!
Post by: marvel_moviefan_2012 on June 12, 2014, 05:31:42 PM
I was watching the trailer again and it kind of reminded me of this old PC game I used to play called colors of war.
Title: Re: Splatoon!!
Post by: nickmitch on June 12, 2014, 07:06:58 PM
The art style looks messy.  And I like it.  It's almost sloppy and displeasing, which kinda fits the tone.

Or maybe my stream was choppy.
Title: Re: Splatoon!!
Post by: Spak-Spang on June 12, 2014, 07:19:26 PM
Wow.  I knew this would happen.  Nintendo makes a multiplayer shooter that is very Nintendo.  It is fun original, perhaps a little simple, but with an interesting unique gimmick, and people complain because it is not mature enough.  Well tough, STOP BEING A NINTENDO FAN...because you have outgrown Nintendo.  Everyone knows who Nintendo is and what games they make. 

Personally, the only reason the gaming industry is interesting to me is because of Nintendo and developers that have more of a Nintendo like voice in the industry.  These big action kill fests can be fun, but are often soul-less. 

I was thinking about Splatoon and possible different modes of play.

Here are some I came up with.

1) Winner has the least paint on the field.  This takes the concept and switches.  When you take out the enemy you explode them into their color.  The game then becomes about precision shots and deciding when to paint for yourself to have speedy traversing.  To ensure that the game still progresses, you could easily have the either the splat from a kill be extremely big...or have you earn points or special attacks on the field putting the opponents paint on the field.

2) Cover a base.  This game you only get rewarded for covering the base of your opponent.  The base can be a larger area and the first person to cover the entire base, or has the largest percentage at the end of the round wins.

3) NPC madness:  Somebody mentioned having Mario with Fludd run around and clean the field.  Awesome idea.  So lets add a cleaning police force that is trying to clean the field all the time. 

What are your ideas?
Title: Re: Splatoon!!
Post by: Ian Sane on June 12, 2014, 08:04:48 PM
Wow.  I knew this would happen.  Nintendo makes a multiplayer shooter that is very Nintendo.  It is fun original, perhaps a little simple, but with an interesting unique gimmick, and people complain because it is not mature enough.  Well tough, STOP BEING A NINTENDO FAN...because you have outgrown Nintendo.  Everyone knows who Nintendo is and what games they make. 

Bullshit.  Nintendo made Metroid.  They published Perfeck Dark and Eternal Darkness.  They make Xenoblade and Fire Emblem.  Nintendo has made games with all sorts of visual styles.  Hell Zelda covers multiple styles within one series.  If you associate Nintendo with making cutesy looking kids games it is only because they've focused more and more on games in that style in the Iwata era.

I don't need some gorefest here but something more like Metroid Prime Hunters in terms of style would be more up my alley.  The blatant non-violence of shooting paint and the children main characters is too much for me.  It's like some parody of what non-Nintendo fans would have expected during the PS1/N64 days.  This style reminds me of Billy Hatcher for a Gamecube which is a good example of a visual style that is probably trying to have Mario-style universal appeal but gets it wrong and caters too young.

Besides it's kind of bizarre to suggest that I outgrew Nintendo in my 30's when I had not done so in teens, an age where I would almostly certainly be more superficial and more concerned with looking "mature".

Though I can't but feel that if Nintendo had even remotely acceptable third party support their games wouldn't face such scrutiny.  This ain't just a "kiddy" shooter, it's the ONLY notable shooter of any sort on the Wii U.  You play Splatoon or you don't play and I think this is lame as effectively the ONLY option for the genre.  If they had better third party support I wouldn't care.  I never gave a **** when Nintendo released something that wasn't quite up my alley on the NES and SNES because there was a million other games to play.  I didn't have to rely on them to supply almost everything.
Title: Re: Splatoon!!
Post by: UncleBob on June 12, 2014, 08:33:34 PM
Well tough, STOP BEING A NINTENDO FAN...because you have outgrown Nintendo.

I completely disagree with this statement.

Anyone who says "I don't want to play a game because it looks kiddy" hasn't grown up enough.
Title: Re: Splatoon!!
Post by: ymeegod on June 12, 2014, 09:19:18 PM
Here's the million dollar question--will this game have voicechat?  Nintendo stance on voicechat is going be the dealbreaker IMO.
Title: Re: Splatoon!!
Post by: NWR_insanolord on June 12, 2014, 09:27:04 PM
I like the art style not just on its own merit but because it's new and different. It really stands out among a sea of similar-looking games. I love Nintendo's tendency to to do their own thing and not feel constrained by whatever everyone else is doing.
Title: Re: Splatoon!!
Post by: rlse9 on June 12, 2014, 09:52:33 PM
This ain't just a "kiddy" shooter, it's the ONLY notable shooter of any sort on the Wii U.
And basically every fan of shooters already owns either a PS4 or XBOne.  And buys their shooters there.  What would a more realistic shooter do for Nintendo?  The fans of those games would largely ignore it because they'd rather play shooters on their other systems.  The people who only own a Wii U, like myself, probably don't have an interest in those games for the most part.  They could make an awesome shooter and it'd be a niche title or they can do what they've done and appeal to a lot more of the people who own their systems.
Title: Re: Splatoon!!
Post by: azeke on June 12, 2014, 10:52:18 PM
Looks interesting but that artstyle is terrible. It is just an awful turn off.
(http://www.nintendoworldreport.com/forums/index.php?action=dlattach;attach=4038;type=avatar)
Title: Re: Splatoon!!
Post by: Adrock on June 12, 2014, 10:53:20 PM
They could make an awesome shooter and it'd be a niche title or they can do what they've done and appeal to a lot more of the people who own their systems.
True. It makes sense to do something very different than what's offered on other consoles that are full of games of that genre. And if one is going to argue, "You play Splatoon or you don't play," understand that the opposite is also true if Splatoon wasn't a "kiddy" shooter. You play [not Splatoon] or you don't play.
I like the art style not just on its own merit but because it's new and different. It really stands out among a sea of similar-looking games. I love Nintendo's tendency to to do their own thing and not feel constrained by whatever everyone else is doing.
That's exactly why I like it.
Title: Re: Splatoon!!
Post by: azeke on June 12, 2014, 11:42:54 PM
(http://i.imgur.com/VzI1Adw.gif) (http://i.imgur.com/VzI1Adw.gif)
Title: Re: Splatoon!!
Post by: Soren on June 12, 2014, 11:44:32 PM
That's enough internet for today.
Title: Re: Splatoon!!
Post by: Spak-Spang on June 13, 2014, 12:31:04 AM
Ian, the thing is the game you listed were published by Nintendo, but not made by Nintendo.  They were all second party games.  I also don't mind if Nintendo does more realistic things, but I don't expect...nor do I really desire it.  But, lets look at one of those selections Metroid...and lets look at the games created in house at Nintendo the 2D games.  There is definitely atmosphere and "edgy" "moody" feel to the game.  It definitely appeals to an older audience, but nothing makes it appeal to a younger audience either. 

That is the Nintendo magic.  Most games created by Nintendo are fully accessible by all age group, genders, gamer group (casual, hardcore...ect) Nintendo doesn't compromise this belief...and Splatoon is a perfect example.

The game looks fun.  Anyone can play it...and it creates a vibrant, fun world, anyone can be a part of.  And where you say, "Look it is kiddie, and a simulation of a simulation."  I say NOPE.  I have never seen people in real War or real War simulations turn into squids and climb up walls or swim to pop up behind someone and take them about.  Maybe to you that is childish and not engaging game play.  To me it sounds fun, light, whimsical...something I completely enjoy in my video games. 

Now, maybe I am harsh about the stop being a Nintendo fan.  Obviously that is hyperbole to the max.  But seriously, this has been over a 6-8 year trend of who and what Nintendo is.  So it should not shock you.

Title: Re: Splatoon!!
Post by: Evan_B on June 13, 2014, 08:57:05 AM
Honestly guys, why do you even argue with Ian anymore? He's going to hate on any and every Nintendo IP no matter what just because it's Nintendo, and then come up with his own reasons outside of that.

It's a "simulation of a simulation"? Last I checked, paintball is played with paintBALLS, not tanks of ink. And you certainly can't parkour through that ink and it's more about the welts than the turf war. I know others have mentioned it, but of you don't like Splatoon, there is Devil's Third and the CoD shooters on Wii U. Ah, bit Devil's Third is probably "too bland" or "looks like a PS3 game" and CoD is CoD. That must be the reason you haven't addressed those posts.
Title: Re: Splatoon!!
Post by: Shaymin on June 13, 2014, 09:02:30 AM
To be fair, we don't know if House of CoDs is even coming this year.
Title: Re: Splatoon!!
Post by: Evan_B on June 13, 2014, 09:38:12 AM
There's two other CoD games on Wii U already.
Title: Re: Splatoon!!
Post by: Ian Sane on June 13, 2014, 12:17:32 PM
But seriously, this has been over a 6-8 year trend of who and what Nintendo is.  So it should not shock you.

No it doesn't shock me but I just don't like the style they went with this game.  And I don't even think of the Nintendo of the last 6 to 8 years as the "real" Nintendo anyway.  I don't want Nintendo to act like they have for the last 6 to 8 years.  That's the Nintendo struggling for relevency while their console bombs.

That is the Nintendo magic.  Most games created by Nintendo are fully accessible by all age group, genders, gamer group (casual, hardcore...ect) Nintendo doesn't compromise this belief...and Splatoon is a perfect example.

This is kind of making my point for me.  I don't see this as a game for all audiences.  We agree that that's Nintendo's typical routine but I'm saying that the style of this game ISN'T for all ages but rather for kids.  That's what turns me off about it.  You may see it differently but I'm turned off because to me it looks like a kids game, instead of an all-ages game like Mario is.  Or Nintendo is trying for all ages but they're missing the mark, at least in my eyes anyway.

And basically every fan of shooters already owns either a PS4 or XBOne.  And buys their shooters there.  What would a more realistic shooter do for Nintendo?  The fans of those games would largely ignore it because they'd rather play shooters on their other systems.  The people who only own a Wii U, like myself, probably don't have an interest in those games for the most part.  They could make an awesome shooter and it'd be a niche title or they can do what they've done and appeal to a lot more of the people who own their systems.

You think Nintendo has to resort to paint and kid protagonists to make an original shooter?  And appealling to people who own a Wii U is idiotic because it's selling like dogshit.  Nintendo should be trying to win over people that DON'T own a Wii U.  Playing to a Wii U owners is playing to a niche market.  Nintendo's last financial report was a huge disaster.  Nintendo will go broke appealing to the existing Wii U market.
Title: Re: Splatoon!!
Post by: Evan_B on June 13, 2014, 02:31:43 PM
Stop pretending people don't know how to be cautious about a console. The PS3 was no financial wonder either, the difference with it and the Wii U is that the Wii U doesn't sell for a loss and it has games that you think are gritty and appealing enough for you.

If aesthetics are enough to mar your enjoyment of a title this much, you should probably stop complaining about Nintendo games. The Nintendo that has "struggled for relevancy" in the past 6-8 years is a company that has put out great products and been financially successful. Now they're trying new IPs and different thins and you still seem to have a problem with it. I mean, I'm certainly more interested in playing Splatoon because it's not trying so desperately hard to be generic, and a lot of people seem to share the feeling. But as I asked before, have you checked out Devil's Third? Because that seems to be something down your alley a bit more, unless you want to complain about how it will never sell.

I've been frequenting this site for around four or five years now an I cannot remember a single time where I've seen you post something positive about a new announcement. I don't think that Nintendo is infallible and I have been quite negative about them as of late myself, but I really don't think that you have the same feelings. I think you would rather focus on every aspect that the company makes which offends you. If that's how it's gotta be than whatever, but I'm just saying video games are not about appealing directly to you. That's an awfully entitled and close-minded way of approaching things and I'm just gonna leave it at that because I rarely post on this site as is but it's this sort of discussion that made me leave in the first place.
Title: Re: Splatoon!!
Post by: stevey on June 13, 2014, 05:19:14 PM
I don't need some gorefest here but something more like Metroid Prime Hunters in terms of style would be more up my alley.  The blatant non-violence of shooting paint and the children main characters is too much for me.  It's like some parody of what non-Nintendo fans would have expected during the PS1/N64 days.  This style reminds me of Billy Hatcher for a Gamecube which is a good example of a visual style that is probably trying to have Mario-style universal appeal but gets it wrong and caters too young.
I'm saying that the style of this game ISN'T for all ages but rather for kids.  That's what turns me off about it.  You may see it differently but I'm turned off because to me it looks like a kids game, instead of an all-ages game like Mario is.  Or Nintendo is trying for all ages but they're missing the mark, at least in my eyes anyway.
[...]
You think Nintendo has to resort to paint and kid protagonists to make an original shooter?

I suggest you watch some of the developer interviews from the treehouse about the game before you bash the style. They clearly said that they didn't start out of how to make a "Nintendo shooter" and made it paintball to be kid friendly. Instead they came up with a fast paced "Jet Set Radio" with super-soakers filled with paint idea that morphed into a shooter. The character designs were the last thing they came up with and they don't really have much room from what they currently have now and some ugly tentacle monster that looks like it came straight out lovecraft. On the other hand, they could have easily went far kiddier with magical squid suits and the like.
 
Though I can't but feel that if Nintendo had even remotely acceptable third party support their games wouldn't face such scrutiny.  This ain't just a "kiddy" shooter, it's the ONLY notable shooter of any sort on the Wii U.  You play Splatoon or you don't play and I think this is lame as effectively the ONLY option for the genre.  If they had better third party support I wouldn't care.  I never gave a **** when Nintendo released something that wasn't quite up my alley on the NES and SNES because there was a million other games to play.  I didn't have to rely on them to supply almost everything.

They do, it's called Devil's Third:

Nintendo even straight out told them to not be conservative with it nor to hold back. They said similar stuff with Bayonetta designs too. Nintendo doesn't care about aiming for the E friendly or M style but rather the style that fits the game. With Splatoons, a wacky artwork style fits the wacky gameplay idea they came up with.
Title: Re: Splatoon!!
Post by: azeke on June 13, 2014, 09:59:26 PM
I get amazed each time when i find out that not only there are people who are still reading Sane's posts, but that some of them get baited into actual responses.
Title: Re: Splatoon!!
Post by: marvel_moviefan_2012 on June 13, 2014, 10:17:34 PM
To be fair, Nintendo did help make the console FPS popular especially as a multiplayer activity with Goldeneye on N64. So I can see there still being some people who associate that game with Nintendo.
Title: Re: Splatoon!!
Post by: Spak-Spang on June 14, 2014, 11:55:37 AM
I read and respond to Ian Sane, because I actually like his responses most of the time.  He does have valid points.  We just disagree. 

I am just sad, because I wonder if he stresses himself out, worrying about the old Nintendo.
Title: Re: Splatoon!!
Post by: nickmitch on June 14, 2014, 06:51:25 PM
I think Ian has good posts. :(
Title: Re: Splatoon!!
Post by: NWR_insanolord on June 14, 2014, 09:54:11 PM
Ian does have good posts with legitimate arguments sometimes, but at other times he just seems to be complaining for complaining's sake.
Title: Re: Splatoon!!
Post by: marvel_moviefan_2012 on June 15, 2014, 12:18:46 AM
I think the game looks fun, fun enough to push me over the edge into getting the console. Even fun enough that I hope it sells well enough to not only get sequels but become one of the regular franchises in the future. Nintendo has this curse ever since the NES days, they make a slew of games and gamers want sequels to those games but they also want new games but then after a while they don't want sequels anymore just new stuff but then the new stuff gets sequels and it starts all over.
Title: Re: Splatoon!!
Post by: Stratos on June 15, 2014, 11:37:20 AM
It would be interesting if they had a "cleanup crew" mode where someone ran around and undid the paint that the other teams were making. I could see Mario appear as a DLC character.


I am in a camp similar to Ian of just not being terribly interested in this game. A lot of the right elements seem to be there but it is just not clicking for me.


Or maybe I'm just so overwhelmed with all the great games coming in the next two years that I just have to start prioritizing what I can afford to purchase.
Title: Re: Splatoon!!
Post by: Soren on June 15, 2014, 08:10:56 PM
Nintendo even straight out told them to not be conservative with it nor to hold back. They said similar stuff with Bayonetta designs too. Nintendo doesn't care about aiming for the E friendly or M style but rather the style that fits the game. With Splatoons, a wacky artwork style fits the wacky gameplay idea they came up with.


Nintendo actually told Platinum to remove the undershirt from Bayonetta's Link costume because they felt it would fit her style better.
Title: Re: Splatoon!!
Post by: Spak-Spang on June 16, 2014, 12:36:08 AM
It would be interesting if they had a "cleanup crew" mode where someone ran around and undid the paint that the other teams were making. I could see Mario appear as a DLC character.


I am in a camp similar to Ian of just not being terribly interested in this game. A lot of the right elements seem to be there but it is just not clicking for me.


Or maybe I'm just so overwhelmed with all the great games coming in the next two years that I just have to start prioritizing what I can afford to purchase.

I like the idea of a cleanup team.  They would have a much harder goal.  Their goal is to have more area clean than all the other teams.  So basically, any teams paint counts against them.  Which perhaps isn't any different than before, but since the clean up's paint doesn't double against other teams it because a harder task to win.  But perhaps that gives them special abilities. 

Maybe the clean up crew can't die...but can't ink swim.  Or maybe the clean up crew can ink swim anywhere.  I dunno.  Something could be determined.

Title: Re: Splatoon!!
Post by: BranDonk Kong on June 16, 2014, 12:12:09 PM
Make Mario and F.L.U.D.D. an unlockable character.
Title: Re: Splatoon!!
Post by: Ceric on June 16, 2014, 03:31:01 PM
Make Mario and F.L.U.D.D. an unlockable character.
Better yet an unlockable game mode.  Same as the other except 1 personally randomly gets picked as Mario with F.L.U.D.D.  That person would try to get roughly 10% or so clean to win.  They have to have a longer respawn time but essential they be a trolling character.
Title: Re: Splatoon!!
Post by: Spak-Spang on June 16, 2014, 07:32:42 PM
Mario would be pretty powerful troll.  I would not allow him to be killed though.  Perhaps you shoot him and his fludd device gets dirty and he needs to run back to his base...but even that might not work.  Just give him all his Sunshine moves and let him go to town.  Then he has to get some water to refill. 

Could be fun. 
Title: Re: Splatoon!!
Post by: BlackNMild2k1 on June 16, 2014, 07:41:52 PM
If you ink Mario he gets stuck and moves like he's in molasses for a few seconds.

He has to refill his FLUDD to clean the ink stains.

He has to use water from his FLUDD to free himself from ink stains quicker, then forcing him to need a refill quicker.

Squids needs to put twice as much ink on a fresh cleaned spot to re-ink it due to dilution from the water.


If Mario "cleans" the area a Squidd is hiding in, they respawn back in their base.

Mario has all his Sunshine/64 moves in tact, and can slide quite well on ink as long as he wasn't "inked".

This mode is unlocked either after you beat the local mode, play "X" amount of matches/hours online to score "Y" amount of points, or you can purchase it from the eShop fro $4.99.

Let the games begin.
Title: Re: Splatoon!!
Post by: UncleBob on June 16, 2014, 07:48:11 PM
I totally love Mario and all... but how about we let this game be an original IP all on its own and save the Mario skins for the second game? :D
Title: Re: Splatoon!!
Post by: Soren on June 16, 2014, 08:28:32 PM
Nintendo fans!


-beg for new IPs-
-immediately begin to shoehorn ways to put Mario in it-
Title: Re: Splatoon!!
Post by: BlackNMild2k1 on June 16, 2014, 08:40:29 PM
Nintendo fans!


-beg for new IPs-
-immediately begin to shoehorn ways to put Mario in it (as a bonus mode)-

FTFY ;) :P
We need to welcome the "Squidds" to the Mushroom Kingdom with warm Hearts and open arms.

What's the chances that Nintendo gets the main character into Smash Bros as an assist trophy or something after the positive E3 response?
Title: Re: Splatoon!!
Post by: NWR_insanolord on June 16, 2014, 08:51:57 PM
I wouldn't really call it shoehorning, it's a pretty obvious comparison to make.
Title: Re: Splatoon!!
Post by: UncleBob on June 16, 2014, 08:56:20 PM
If Nintendo had, as I suggested earlier, made this a game featuring Mario characters and Blooper suits, there'd be bajillion posts about how this isn't a real Mario game, blah, blah, blah...
Title: Re: Splatoon!!
Post by: BlackNMild2k1 on June 16, 2014, 09:04:41 PM
It would be akin to Mario being the Ref in Mii Sports Boxing, like he was in Punch Out... only possibly playable.

But honestly I wouldn't want this as a "Mario" game in Blooper Suits, although I wouldn't be surprised if that becomes a thing in SM3DWorld2.
Title: Re: Splatoon!!
Post by: Spak-Spang on June 17, 2014, 01:47:11 AM
The mechanic doesn't have to be with Mario.  It could be with another squid character.  Or an adult character or ref character or anything.

People see Mario as a good choice because it is fun fan service.  And really fan service isn't a bad thing.

Title: Re: Splatoon!!
Post by: BlackNMild2k1 on June 17, 2014, 01:52:42 AM
(http://edgecast.lvlup-files.buscafs.com/uploads/news/photos/news_photo_41493_1402457378.jpg)

I also want to point out that Nintendo was the first one to make the Mario connection:
(http://i.imgur.com/XSqlPcN.png)
Title: Re: Splatoon!!
Post by: Adrock on November 05, 2014, 06:02:12 PM
New Trailer from today's Nintendo Direct
Title: Re: Splatoon!!
Post by: ThePerm on January 08, 2015, 02:31:10 PM
I was wondering what single player would be like. Again on Ians argument. Nintendo could make a mature shooter game, but here is the deal: It would be an obscure game nobody but hardcore Nintendo fans have ever heard of despite a mass marketing campaign, it would sell few copies and Nintendo would be reluctant to make a sequel. Despite Nintendo still making it, people would still call Nintendo kiddy.

The world won't let mature Nintendo happen. Eternal Darkness, Conkers BFD, Perfect Dark, the metroid prime series, and Geist were all flops.
Title: Re: Splatoon!!
Post by: Ian Sane on January 08, 2015, 04:53:44 PM
I was wondering what single player would be like. Again on Ians argument. Nintendo could make a mature shooter game, but here is the deal: It would be an obscure game nobody but hardcore Nintendo fans have ever heard of despite a mass marketing campaign, it would sell few copies and Nintendo would be reluctant to make a sequel. Despite Nintendo still making it, people would still call Nintendo kiddy.

The world won't let mature Nintendo happen. Eternal Darkness, Conkers BFD, Perfect Dark, the metroid prime series, and Geist were all flops.

Well Geist deserved to be a flop.  Anyway, I think Nintendo's image doesn't change because efforts outside the typical Nintendo style come across as token efforts.  I've never felt like Nintendo has demonstrated a desire to have a balanced lineup of games with both kid-friendly and "mature" games.  It's more like "okay here's your mature title for the year" as opposed to any legitimate attempt to appeal to that audience.  I find their attempts to improve third party support to be much of the same.  They'll make some splashy deal with a third party for one or two games and that's it?  One notable deal and everything else stays the same?  Prior to Splatoon I found their new IPs to be the same idea.  A token title here and there usually made by a second party dev.  During the Wii years that was what it felt like for "hardcore" games.  Treasure or Monolith will make a title that only appeals to core gamers and then that's it.  It's like Nintendo thinks that periodically throwing a bone to certain target audiences will do the job but it doesn't.  They developed a kiddy image because that was a target group they consistently catered towards and then the casual image came up last gen because they consistently catered towards them.

So if Splatoon was something a little less kid-oriented it probably wouldn't sell that well (not that I think it will now) because it would be Nintendo's token effort for that type of game for the next 2 years or so.  It's because there is no commitment.  There never has been and no one is fooled by an odd token effort.  Nintendo has to make enough "mature" games in a small enough timeframe that it comes across that that is something they normally do.
Title: Re: Splatoon!!
Post by: NWR_insanolord on January 08, 2015, 05:10:31 PM
I really don't think there's anything Nintendo can do to change their image at this point. The best move for them now is to embrace who they are, and not try to force things.
Title: Re: Splatoon!!
Post by: Spak-Spang on January 08, 2015, 05:43:39 PM
Geist was such a good idea that was so poorly implemented.  It was a game you wanted to succeed, but as you played it…you just felt all the potential die.
Title: Re: Splatoon!!
Post by: Ian Sane on January 08, 2015, 07:05:16 PM
I really don't think there's anything Nintendo can do to change their image at this point. The best move for them now is to embrace who they are, and not try to force things.

I question if that is feasible for a console-maker.  Game developer?  Sure.  Lots of devs are known only for specific types of games.  But a whole console that's limited to the current Nintendo image is going to, well, sell like the Wii U.  A console's image should be very broad.
Title: Re: Splatoon!!
Post by: NWR_insanolord on January 08, 2015, 07:49:26 PM
I don't think Nintendo's image is as narrow as you seem to. It doesn't cover the whole board, but it hits a good range of points. Nintendo's best move, the way I see it, is to make the best damn "second console" they can. If that doesn't work, then maybe the console market is too much for them. They don't have the money or the relationships to go for the same thing Sony and Microsoft are doing and be successful.
Title: Re: Splatoon!!
Post by: ShyGuy on January 08, 2015, 07:53:37 PM
The hope for a "mature" Nintendo is a talented 2nd party studio that can do at least one core title a year. What Rare could have been.
Title: Re: Splatoon!!
Post by: NWR_insanolord on January 08, 2015, 07:56:09 PM
It's also what Retro could be, if they were making something other than Donkey Kong Country. Between them, Monolith, and the one third party they seem to be on good terms with in Platinum, they could be okay in that regard if they play it right.
Title: Re: Splatoon!!
Post by: Stratos on January 08, 2015, 08:13:50 PM
I would argue Nintendo could make it toe-to-toe with Sony and Microsoft. Nintendo just has to work with 3rd parties like the other players do. Nintendo doesn't want to play that ball game so they don't.


I could completely see a new company head going before the big 3rd parties, make amends for past ways, and come back as king. They would still have a "Nintendo difference" about them, but they could pull off the grand return we old dogs envision.
Title: Re: Splatoon!!
Post by: marvel_moviefan_2012 on January 09, 2015, 07:39:51 AM
It's also what Retro could be, if they were making something other than Donkey Kong Country. Between them, Monolith, and the one third party they seem to be on good terms with in Platinum, they could be okay in that regard if they play it right.


that is exactly the wrong attitude that Ian was talking about, one token game a year, even by three different studios, is nothing compared to the endless barrage of games from the other two. No a token release here and there won't cut it, that has become the norm but it wasn't always like that, Gamecube had most, not all but most of the big named Mature and T rated games, Wii had a few, Wii U has had hardly any worth mentioning.

Flip it around, the people who LOVE Nintendo games, why aren't you into Playstation? Because the handful of token Nintendo-style games they do a generation don't cut it for you, same situation Sony can get away with that because they have a broad enough appeal the people who buy their machine outnumber the people who buy Nintendo's machine (going back to generations again Ps2 out lasted and outsold Wii and Gamecube combine so Sony still won that generation even if PS3 wasn't the absolute number 1)


Nintendo can't get away with one or two third party efforts and a couple of serious games a generation and expect to win back some of their lost gamers, at best all they can do is keep the loyalists coming back and grow their target audience and forget about the gamers who moved on, they aren't coming back. Not in massive numbers,

BUT to offer a glimmer of hope, or counter argument, where I tend to agree with Ian's attitude and sentiment for the most part, I still bought into Wii U, Splatoon, Hyrule Warriors, DKC:TP, Mario 3D World, and Captain Toad all sold me on the machine, so yes even those of us who grew tired of the Wii can be convinced with the right game, anyone can.

I think Splatoon will be a out of left field come from behind winner that turns people's attitudes around, not in great big Wii sports numbers but enough to justify continued development in the console and Zelda/Star Fox should hold everyone else over till Nintendo figures out what to do next. The machine will not be a success compared to past consoles but I highly doubt it will be as bad as Dreamcast or Saturn in the end, a view I held a year ago, so yes Nintendo has changed some people's minds they can win over others.



BTW Ian, you enjoyed Sunshine, and Galaxy but dislike the NEW games, fair enough but have you TRIED 3D World, it really is a top tier easily one of the best Mario games ever made, a Mario fan would be doing themselves a disservice not having that game alone.
Title: Re: Splatoon!!
Post by: Ceric on January 09, 2015, 11:46:23 AM
I still don't know why Nintendo is not making a very hard push to get Sports games.  They are in that cross section of the Venn Diagram that Nintendo needs.

Sports games are considered mature but, can be watched by your 4 year old with no problem really.  They have a dedicated fan base.  Just would be an excellent stepping stone to a mature image.  That is where I spend my Money Hats.  Establish your console as THE place for the sports fan.
Title: Re: Splatoon!!
Post by: Stratos on January 09, 2015, 01:49:42 PM
Problem is that EA owns that market and Nintendo and EA are not on the best terms. This goes back to the point about Nintendo learning to work with others to get their consoles supported.
Title: Re: Splatoon!!
Post by: Ceric on January 09, 2015, 02:27:26 PM
Its also brings back that I think its not good for the industry to have a whole genre pretty much monopolized.
Title: Re: Splatoon!!
Post by: Soren on January 09, 2015, 02:28:53 PM
EA doesn't care about Nintendo, so they should have no issue with Nintendo setting up partnerships to make sports games for their systems.

EA hardly "owns" the market anymore. They still have the 800 pound gorilla exclusive deal with the NFL, but sales have been down two years straight. Their only other major property is FIFA, while NHL and PGA Tour games have fallen to niche status(the latter is no longer a yearly release). Their NBA game is trash and collegiate sports games are now a thing of the past.
Title: Re: Splatoon!!
Post by: Ian Sane on January 09, 2015, 02:53:30 PM
BTW Ian, you enjoyed Sunshine, and Galaxy but dislike the NEW games, fair enough but have you TRIED 3D World, it really is a top tier easily one of the best Mario games ever made, a Mario fan would be doing themselves a disservice not having that game alone.

I don't really "dislike" the NSMB games.  They're fun and all but kind of generic and certainly not something I would buy a new console for.  I have one friend with a Wii U and played 3D World multiplayer at his house once.  I found it dull in the same way I find the NSMB games.  But to be fair I never liked playing Mario multiplayer and I can't play at my own pace when my friend who has already beaten the game and knows every nook and cranny is speeding everyone along.  I don't think I got a fair assessment.  Now I have played a bit of 3D Land but again just couldn't get into it.  I think some of it might be that I'm Mario'ed out.  I need a break for that sort of gameplay to become fresh and exciting to me again.  It's the problem with sequels being too frequent and Activision, Ubisoft and EA have outright killed franchises by not realizing that.

As for Nintendo's future if they fix the third party support they've basically fine.  They can stick to Mario and Zelda forever then and it won't hurt them because the third party support will provide the variety.  Everything else seems like what to do to work around poor third party support.  Fix that and they have a lot more freedom to do whatever they wish because there isn't the burden to carry the console on their backs anymore.  The tricky part is that fixing this problem requires them to fix many other things.
Title: Re: Splatoon!!
Post by: Stratos on January 09, 2015, 03:02:10 PM
They only hold the NFL exclusive? I thought they had a lot more of them. Plus I am sure the NFL can choose to loosen up the licensing if the price becomes right.
Title: Re: Splatoon!!
Post by: marvel_moviefan_2012 on January 09, 2015, 04:05:46 PM
I guess if you have their handhelds it is different, but I get that being Mario'ed if that is how you feel, I am the opposite its the only franchise I am consistently happy with, Mortal Kombat is right up there though.


Title: Re: Splatoon!!
Post by: rlse9 on January 09, 2015, 04:40:11 PM
I still don't know why Nintendo is not making a very hard push to get Sports games.  They are in that cross section of the Venn Diagram that Nintendo needs.
The problem is that sports games don't sell on Nintendo consoles unless it's a Mario game or Wii Sports or something along those lines.  The NCAA football games sold so poorly that they stopped making them way back on the Gamecube.  Even with as amazing as Tiger Woods was using motion controls, it didn't sell enough to for them to make the 2013 version on Wii. EA re-invented Madden to try to appeal to the Wii audience its sales still paled in comparison to the other consoles.  I wish they did sell better and I think it'd be awesome if Nintendo were to make a push for more sports games but I doubt it'll happen.  I think the vast majority of people who own Nintendo systems that are interested in sports games also own another system and play their sports games on that system.
Title: Re: Splatoon!!
Post by: MagicCow64 on January 09, 2015, 04:46:49 PM
Eh, I don't think there's much they can do to get third parties back, short of bankrupting themselves with money hats. The harsh reality is that it's not in the interests of the big publishers to maintain three different console ecosytems now that virtually every major title gets a PC version. I doubt titles like Assassin's Creed do big numbers on PC, but nonetheless it's apparently worth it. Take PC out of the picture and I imagine those port teams could just as well be applied to WiiU, which again would have small numbers but marginally worth it. The way things have gone there's no bandwidth for two such marginal platforms, and one is worse than the other.
Title: Re: Splatoon!!
Post by: Ceric on January 09, 2015, 05:19:40 PM
Eh, I don't think there's much they can do to get third parties back, short of bankrupting themselves with money hats. The harsh reality is that it's not in the interests of the big publishers to maintain three different console ecosytems now that virtually every major title gets a PC version. I doubt titles like Assassin's Creed do big numbers on PC, but nonetheless it's apparently worth it. Take PC out of the picture and I imagine those port teams could just as well be applied to WiiU, which again would have small numbers but marginally worth it. The way things have gone there's no bandwidth for two such marginal platforms, and one is worse than the other.
Unlike the WiiU though at some level every game is developed on the PC and most of the time you get a PC version because it happens to exist anyway for the most part.
Title: Re: Splatoon!!
Post by: ShyGuy on January 09, 2015, 07:18:44 PM
Man, we derailed this thread so bad, it's off the tracks and in a cow field two miles over.

Back on track, an exciting wooded lake kind of course was displayed on the official Splatoon Tumblr. Apparently Squid die in water?

(http://i91.photobucket.com/albums/k302/shyguy70/tumblr_nhx7h0vFms1u3akyno1_1280_zps1bcfd96d.jpg) (http://s91.photobucket.com/user/shyguy70/media/tumblr_nhx7h0vFms1u3akyno1_1280_zps1bcfd96d.jpg.html)

http://splatoonus.tumblr.com/

Title: Re: Splatoon!!
Post by: Ian Sane on January 09, 2015, 08:00:32 PM
Let's take the annoying "Yoshi can't touch water" part of Super Mario Sunshine and bring it back!  YEAH!!

Geez, maybe the original intention really was to do another Sunshine game and they decided to instead turn it into it's own thing.
Title: Re: Splatoon!!
Post by: marvel_moviefan_2012 on January 10, 2015, 07:18:50 AM
I like it, it adds to the game play possibilities. With using paint to cover things the goal is to paint over your enemies but if you add water being a danger it opens up new ideas, like someone mentioned a clean up crew option but that would in fact be the death squad instead.
Title: Re: Splatoon!!
Post by: Ceric on January 10, 2015, 03:30:36 PM
You know that was clean water.  These Squids can Swim though Toxic Paint.  Maybe there Salt Water or Toxic Water Squads.  Captain Planet will be revealed to be the end boss.
Title: Re: Splatoon!!
Post by: marvel_moviefan_2012 on January 10, 2015, 03:41:30 PM
I still don't know why Nintendo is not making a very hard push to get Sports games.  They are in that cross section of the Venn Diagram that Nintendo needs.

Sports games are considered mature but, can be watched by your 4 year old with no problem really.  They have a dedicated fan base.  Just would be an excellent stepping stone to a mature image.  That is where I spend my Money Hats.  Establish your console as THE place for the sports fan.


This actually doesn't make any sense as Nintendo used to make sports games and not just Mario stuff or Wii sports stuff. They should at the very least bring back the level of Mario sports games that was on GameCube for this system just to get some more software sales going.
Title: Re: Splatoon!!
Post by: Enner on January 31, 2015, 03:49:12 AM
For those with a Nico Nico account, there is a live-streaming event of Splatoon:

http://live.nicovideo.jp/watch/lv206922276 (http://live.nicovideo.jp/watch/lv206922276)
(It's just the E3 2014 demo, sadly.)


EDIT: The first day has concluded. Here is the second: http://live.nicovideo.jp/watch/lv206922246

If you don't have an account, check out the Splatoon tumblr at:
http://splatoonus.tumblr.com/ (http://splatoonus.tumblr.com/)

The account translates some of the tweets of @SplatoonJP.
Title: Re: Splatoon!!
Post by: Ymeegod on February 04, 2015, 05:28:02 PM
 

"-The interview is with producer Hisashi Nogami, who is known as the director of every Animal Crossing up to City Folk, and directors Yusuke Amano, who also directed NSMB2, and Tsubasa Sakaguchi, who was a character designer on Twilight Princess and art director on Nintendo Land.
 -The Inkling city (where the plaza is) is known as 'Highcolor/Haikara City' in Japanese.
 -The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
 -They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
 -Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
 -Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
 -Ideally, you'll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they'll put you with people further away from your rank. If there's only 8 players, you'll be matched together.
 -While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
 -Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
 -No way to directly communicate with people you've been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
 -They picked squids because they were the best at representing the gameplay present in the prototype.
 -Music for stages is random. Possible that I'm misunderstanding, but each player will have a different song while playing.
 -Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
 -Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
 -You don't earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
 -In the final stages of development now.
 -Aiming for, more or less, a simultaneous worldwide release.
 -They plan on supporting the title post-release."

Can't chat with teammates in a team-based shooter?  Thanks Nintendo :(
Title: Re: Splatoon!!
Post by: Soren on February 04, 2015, 06:13:58 PM
1) The game can't be just random matches.
2) Jesus Christ there needs to be friend chat. There just has to be. The game is worthless without it.
Title: Re: Splatoon!!
Post by: Nile Boogie Returns on February 04, 2015, 06:54:24 PM
No way you can't chat in some fashion in this game, that would be...insane.




I wonder if I can buy 1-888-SPLATOON and set it up as an old school party line?
Title: Re: Splatoon!!
Post by: Enner on February 05, 2015, 12:38:37 AM
Can't chat with teammates in a team-based shooter?  Thanks Nintendo :(

If you know the mode (there hasn't been any additional mode other than Turf War) and the map, you can make due with out voice chat. With the generous fast travel to nearly any point on the map, you can buddy up with a teammate quickly. With all the ink tracers, spotting the enemy should be easy enough. The low player count puts less of a need on calling out opponents. The only real loss I can see from not having voice chat with randoms is not being able to do post-death call outs or organizing a complex flank or push.

I come at this from playing many silent, lonely rounds of Battlefield 3. Battlefield 3 on conquest or rush is a complex beast, but I had fun without talking to anybody. Granted, the times when I was playing with friends was much more engaging.
Title: Re: Splatoon!!
Post by: Triforce Hermit on February 05, 2015, 07:37:11 AM
Personally, I rarely use mics because randoms are such worthless teammates, with or without a mic. Rarely will there ever be a situation where a mic can help you win if you are losing. But a good portion of the shooter community overall likes mics in-game. This is ridiculous that it isn't included when it has been around for over a decade. If they are trying to protect people or some crap like that, then add a mute button.

You have to at least be able to chat with friends in the same match in-game. That is a must for a multiplayer shooter nowadays.

So its not just me who has never heard a mic in BF3?
Title: Re: Splatoon!!
Post by: Stratos on February 05, 2015, 02:00:30 PM
I have muted my COD matched for years now. I only turn it on when I play with a friend who want's to use a mic.


I have hope since they are supporting the game post-release. They could patch in support if the demand is high enough.
Title: Re: Splatoon!!
Post by: Enner on February 05, 2015, 02:50:57 PM
So its not just me who has never heard a mic in BF3?

I was playing the PC version which had no in-game Voice Over IP. Maybe there was some in-game voice solution for 4-person squads, but that has been largely abandoned for Mumble.
Title: Re: Splatoon!!
Post by: Ceric on February 05, 2015, 10:58:09 PM
On PC WoW Ventrillo is Popular, Teamspeak was on MWO,  I saw Mumble around a bit with other parts.  These solutions are great for PC but, for consoles since you can't use them on the console itself where you can on the PC.
Title: Re: Splatoon!!
Post by: Adrock on April 14, 2015, 09:28:59 AM
Why Splatoon Doesn't Have Voice Chat (http://www.cinemablend.com/m/games/Why-Splatoon-Doesn-t-Have-Voice-Chat-71237.html)

The explanation from Co-director Yusuke Amano:
Quote
This is coming from personal experience. [...] When I played online games, I didn't like the negativity I got and people telling me, 'You're crap. Go away.' So we wanted to focus on the positive aspects of online gaming.
The shorter explanation: People are mean sometimes.

Good God, Lemon, that's fucking weak. Ymeegod mentioned in another thread a couple weeks ago that Hisashi Nogami axed voice chat, but it looks like at least Amano is on the same page. That's a shame. I was hoping that the younger guys heading projects would eventually usher some changes within Nintendo once the older producers retired.

If negativity during online matches is such an issue, leave it up to players to turn off voice chat, or at the very least enable it only among friends. Insult-based humor is a part of every friendship because it isn't meant to be personal.

Goddammit, Nintendo...
Title: Re: Splatoon!!
Post by: Soren on April 14, 2015, 11:02:51 AM
People are mean and we have features on the hardware and software side to limit your interaction with other people if you wish to avoid them. But we rather just not bother with that and remove them all together. Way to go Nintendo!
Title: Re: Splatoon!!
Post by: Triforce Hermit on April 14, 2015, 11:55:58 AM
"Listening to an asshole online is inevitable. Muting them is impossible" -The mentality here
Title: Re: Splatoon!!
Post by: Phil on April 14, 2015, 02:57:40 PM
Older people's feelings were hurt, so I will take the option to choose away!
Title: Re: Splatoon!!
Post by: Mop it up on April 14, 2015, 07:49:06 PM
Are we still surprised by this stuff?
Title: Re: Splatoon!!
Post by: Adrock on April 14, 2015, 08:46:58 PM
Not surprised, just disappointed that it's still a thing.
Title: Re: Splatoon!!
Post by: Luigi Dude on April 14, 2015, 10:52:24 PM
I actually think the real reason for Nintendo not allowing voice chat for this game goes even farther then what they're publicly saying.  This is a company that's extremely paranoid and always thinking of the worst that can happen and in the case of Splatoon, a lot could technically happen.  There's already a ton of porn involving the characters in this game which is pretty normal for the internet, except in this case the game involves preteen characters.  In other words, it's already attracting a lot of pedophiles and I'm sure Nintendo knows it will especially among the loli loving otakus.  Hell, they're even pandering to that crowd by offering a Japanese schoolgirl outfit for the characters which is the number one jerkoff material for these people.

Because this game is aimed at all ages, you'll have a lot of kids playing it.  This is why we got Swapnote removed because of offensive content being shared, so it only a matter of time before Nintendo feels pedo's start hitting on kids using the voice chat.  Once that happens, the **** storm will begin with national headlines reading "Nintendo desperate for money has reached out to a new sick audience for financial support".  Now suddenly parents feel Nintendo is putting their children in danger by allowing them to interact with predators online and stop buying Nintendo games.  Before you know it the FBI is raiding NOA headquarters and Reggie is looking at 99 years in prison.

Now I'm not saying this would happen, but I wouldn't be surprised if Iwata and the rest of the managment at NCL has already thought of this possibility while they wear tinfoil hats so their minds can't be read.  Or so they thought. :-X
Title: Re: Splatoon!!
Post by: Adrock on April 14, 2015, 10:56:49 PM
I actually think the real reason for Nintendo not allowing voice chat for this game goes even farther then what they're publicly saying.  This is a company that's extremely paranoid and always thinking of the worst that can happen and in the case of Splatoon, a lot could technically happen.  There's already a ton of porn involving the characters in this game which is pretty normal for the internet, except in this case the game involves preteen characters.  In other words, it's already attracting a lot of pedophiles and I'm sure Nintendo knows it will especially among the loli loving otakus.  Hell, they're even pandering to that crowd by offering a Japanese schoolgirl outfit for the characters which is the number one jerkoff material for these people.

Because this game is aimed at all ages, you'll have a lot of kids playing it.  This is why we got Swapnote removed because of offensive content being shared, so it only a matter of time before Nintendo feels pedo's start hitting on kids using the voice chat.  Once that happens, the **** storm will begin with national headlines reading "Nintendo desperate for money has reached out to a new sick audience for financial support".  Now suddenly parents feel Nintendo is putting their children in danger by allowing them to interact with predators online and stop buying Nintendo games.  Before you know it the FBI is raiding NOA headquarters and Reggie is looking at 99 years in prison.

Now I'm not saying this would happen, but I wouldn't be surprised if Iwata and the rest of the managment at NCL has already thought of this possibility while they wear tinfoil hats so their minds can't be read.  Or so they thought. :-X
Title: Re: Splatoon!!
Post by: Mop it up on April 17, 2015, 08:31:54 PM
Thinking about it, it does seem a bit odd that they would add voice chat in Mario Kart and Smash Bros but not this one. And Animal Crossing has had it in the past. I don't really see enough difference in this game to warrant excluding it here.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Ymeegod on May 04, 2015, 05:02:35 PM
*RUMOR*
, free Special promotion announced: If purchase the game on Nintendo eshop before July 31st, you can recieve a free download code for 1 out of 5 possible games. These games are:
-Donkey Kong Country Tropical Freeze
-Hyrule Warriors
-The Legend of Zelda: The Wind Waker HD
-Pikmin 3
-Super Mario 3D World

---------------------------------------

ESHOP only? Hopefully not but we'll see.

Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: pokepal148 on May 04, 2015, 05:59:43 PM
If it does happen I can snag Tropical Freeze.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: NWR_insanolord on May 04, 2015, 06:05:37 PM
*RUMOR*
, free Special promotion announced: If purchase the game on Nintendo eshop before July 31st, you can recieve a free download code for 1 out of 5 possible games. These games are:
-Donkey Kong Country Tropical Freeze
-Hyrule Warriors
-The Legend of Zelda: The Wind Waker HD
-Pikmin 3
-Super Mario 3D World

---------------------------------------

ESHOP only? Hopefully not but we'll see.



Awesome, I'll be able to get a game I already own for free!
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Dan Laser on May 04, 2015, 07:56:17 PM
Here is the rest of the "leak" from the upcoming Nintendo Direct:

https://plus.google.com/107676607280980751737/posts/FjDsxLDnJHw (https://plus.google.com/107676607280980751737/posts/FjDsxLDnJHw)

Quote
Coming from 4chan:

Content of Splatoon Direct leaked by Nintendo France employee.

Please note that this was original in French, so I translated it into English

-amiibo: even more amiibo than the dedicated Splatoon amiibo will be compatible with the game. You can get additional equipment from them. If you touch a Mario amiibo to the Wii U Gamepad, you can unlock a Mario cap.

-2D Arcade shooter mode revealed: In this mode you can play a 2D shooter game, in which it is your mission to defeat as many enimies as possible in the time limit.

-A bunch of new stages got shown: There will be set of Super Mario Sunshine based stages like Delfino Plaza, Porto d'Oro or Monte Bianco.

-Battle Dojo will be also playable online.

-Team Deathmatch mode announced.

-campaign will be playable in different difficulty levels. Campaign features 28 levels with a total playtime of around 14h.

-if you mastered the campaign on hard difficulty, you'll unlock Extra Hard mode: One hit, instant death.

-Tournament mode announced: In this mode you can participate in monthly tournaments hosted by Nintendo or by other players.

-Special promotion announced: If purchase the game on Nintendo eshop before July 31st, you can recieve a free download code for 1 out of 5 possible games. These games are:
-Donkey Kong Country Tropical Freeze
-Hyrule Warriors
-The Legend of Zelda: The Wind Waker HD
-Pikmin 3
-Super Mario 3D World

-The development team plans to release additional Downloadable content in the future. Nintendo plans to give us more information in the future.
First DLC shown: Stage Pack 1
Contains 5 new stages based on famous Nintendo franchises. These are:
-Super Mario Bros.
-Pikmin
-Animal Crossing
-Donkey Kong Country
-Kirby

-Demo Version will be available on the Wii U eshop shortly after the presentation:
(1 Stage online, 1 stage Batlle Dojo, First Campaign level)

Presentation finishes with a new trailer.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Enner on May 05, 2015, 12:08:37 AM
Questionable source of the rumor aside: That... is an impressive roll out for Splatoon. I hope it turns out true.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: azeke on May 05, 2015, 01:53:57 AM
If true (4chan lol), i would definitely buy Splatoon and get sum Tropical Dong.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: TOPHATANT123 on May 05, 2015, 10:28:39 AM
That german Phoenix Wright person on google + is quite literally the exact same person who posted the "leak" for the April 1st direct. You know the one with Star Fox Horizons and Paper Mario U.
https://plus.google.com/107676607280980751737/posts/Ryqfqr9PZxt
And then later admitted to faking it "That was my goal for the leak; as credible as possible. That is not a paper with bold heading internal use only and not the 1000th leak for Metroid WiiU"


Being fake aside I would buy Splatoon without question if it came with a free game.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Stratos on May 06, 2015, 03:26:18 PM
It's what got me to buy Mario Kart at launch. I may do it to get Mario 3D World if it is true.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Phil on May 06, 2015, 03:42:40 PM
I want to see more local multiplayer modes outside of the balloon-bursting one. I also want to see options that will make the online community thrive, such as party systems or communities.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Soren on May 07, 2015, 10:39:11 AM
Friend-only matchmaking options are coming....in an August update.

We're getting an online beta! Limited to three 1-hour periods Friday and Saturday only.

Please understand.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Evan_B on May 07, 2015, 10:57:33 AM
Please understand.
I'm so sick of hearing that quote because it's used so frequently and that just makes me sad.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Enner on May 07, 2015, 11:07:12 AM
And the Direct is over! All in all, I was pleased.

Friend-only matchmaking options are coming....in an August update.

We're getting an online beta! Limited to three 1-hour periods Friday and Saturday only.

Please understand.

At least there will be free updates. Though, I have my suspicions that the content of the free updates are already on the disc and we will be waiting for it to unlock. I was honestly scared for a moment there that there would only be five maps and any more would be premium DLC. As for having to wait until August to get something that is standard issue with any other game, I think it is obvious that all these "free updates" is a ploy against used game sales.

Also, they didn't use the term beta! Don't misrepresent them. I don't doubt it is some sort of server stress test though.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Soren on May 07, 2015, 11:15:31 AM
Fine. It's a "global testfire" demo. That's totally not a beta.

I'm glad Nintendo isn't going with a season pass or premium DLC route. I am going to give Nintendo crap for shipping an online-focused multiplayer game without friend-only matchmaking options. That's not something you just pack in a future update. That should be in the game day 1.

Also, this commercial is the greatest thing ever. It's like something I would see constantly on Nickelodeon in the 90s.


Splat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-tat-toooon.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Ymeegod on May 07, 2015, 11:30:22 AM
Doesn't sound like Nintendo's shipping a complete game which most likely kill the review scores.  5 maps for a $60 game?  Also both Europeans and Japanese are selling the game at a reduced price while still no word about the NA market?

Plants vs Zombies 2 Garden Warfare shipped with small number of maps and had free DLC content added later but it shipped at a starting price of $40 though. 

:(   
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: azeke on May 07, 2015, 12:39:46 PM
Pretty excited.

I am very impressed at variety of weapons. Some of them even have alternate fire -- a new unexplored frontier for console shooters. Chargeable weapons are also very interesting. I will welcome everything to tries to bring more depth to the stale swamp of third/first person shooters genre.

Turrets, enemy tagging and other features it look good.

Amiibo locked content is disappointing, but it seems like the most i will be missing is some costumes and loading mini-game. I can live without costumes but i do want those loading mini-games...

Announcement that new levels will be free DLC is a good sign. Hopefully it will stay that way -- i generally avoid any paid DLC-ridden game (until GOTY edition at least) and announcement of paid DLC before game even launches makes me not to play the game altogether.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: ThePerm on May 07, 2015, 01:03:37 PM
i wonder how bad the video chat is on xbox or playstation in Japan?
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: MagicCow64 on May 07, 2015, 01:18:22 PM
Too bad that buy-one-get-one rumor turned out to be bullshit. I was planning on skipping this game, but would have bitten if it would turn into effectively a $30 Splatoon and a $30 Hyrule Warriors. I was also going to skip Bayonetta 2, but the inclusion of the first game pushed me off the fence.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: TOPHATANT123 on May 07, 2015, 01:52:55 PM
I like how the content will be spaced out over a period of time to keep you coming back although I am not a fan of the amiibo. If it were all the challenges, all the costumes and that sweet rhythm game locked behind a single readily stocked amiibo that would be reasonable considering you also get a collectible figure, but 3! That's way too far, in the UK it is cheaper to buy the game twice than buying all the amiibos.


If the demo fails to seriously impress I won't be buying it.
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Phil on May 07, 2015, 02:05:11 PM
Friend-only matchmaking options are coming....in an August update.

We're getting an online beta! Limited to three 1-hour periods Friday and Saturday only.

Please understand.

It's a stress test for their online servers. It's limited to specific times to have the most people on Nintendo's servers at once to see how reliable they are before launch. So yes, I do understand. Maybe you didn't? :P /kidding tone
Title: Re: Splatoon!! Coming Soon to Parties Everywhere
Post by: Enner on May 07, 2015, 07:07:48 PM
Fine. It's a "global testfire" demo. That's totally not a beta.

I'm glad Nintendo isn't going with a season pass or premium DLC route. I am going to give Nintendo crap for shipping an online-focused multiplayer game without friend-only matchmaking options. That's not something you just pack in a future update. That should be in the game day 1.


Sorry to be a stickler to semantics, but a calling it a beta would mean that the game isn't done and feedback from this event will affect significant change to the game. It's bad enough that other games have rendered the term "beta" as a marketing ploy. I appreciate Nintendo for not following that trend. Though it would have been nice if they said "server stress test."


As for the matchmaking oddities, I find it ridiculously amusing rather than annoying. Nintendo just beating to their own drum no matter what? The EAD developer wanting to avoid friends coordinating and stomping pub games? A cynical plot to curb used game sales or to encourage sales at a later date? A technical gimmick to relieve server stress? I don't know what Nintendo is thinking, which means Splatoon is par for course.


For once in our lives, it's North America that is getting price-gouged as Splatoon is US$60 here while it's ~US$43-47 in Europe and Japan. While I'm not going to stop anyone from complaining about this, I just think, "Ah, I guess the tables should turn once in a while."
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Shaymin on May 07, 2015, 09:08:56 PM
At least Nintendo is both admitting they're shipping a game that's going to have stuff added in and not charging for the privilege. To that end, it's a win.

Though it is $70 here, so unless that stress test has a real happy ending I'm probably waiting for my birthday.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Fatty The Hutt on May 08, 2015, 06:36:52 PM
Pre-ordered a digital copy today. Man, is it ever expensive in Canada but I thought, **** it. It's new IP, it's a Big Nintendo Titletm, it's got the attraction of the online component that will surge early in the game's lifespan. I know I'm buying this, so why kid myself? Why waffle? I bit and that's that.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on May 08, 2015, 06:55:57 PM
Anyone make it into the first stress test? That was today, right?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Mop it up on May 08, 2015, 07:38:22 PM
It's today but has not happened quite yet. It starts at 8 PM PT which is in about three and a half hours from this post.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on May 08, 2015, 11:08:34 PM
THIS IS AWESOME IM A SQUID GIRL I SHOT A BALLOON AND ZIPPED UP A WALL
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: NWR_insanolord on May 08, 2015, 11:58:35 PM
That roller is super overpowered. Can be taken down fairly easily from range if somebody's paying attention and going for it, but it seems way too easy to cover a ton of ground with it.

Unlike virtually everyone else, I like the gyro controls. Broad strokes with the right stick, fine tuning with the gyro works really well for me.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on May 09, 2015, 12:17:39 AM
Okay that was pretty awesome.

Roller is definitely up there. It's super easy to easy to use, cover more ground than other weapon by far and etill is very deadly as a weapon.

I played first three matches with roller and it was easy victories for me and my team.

Then i switched to sniper rifle. Could be me but it feels useless, it doesn't even have range that long. Though i couldn't figure how to enter aiming mode, maybe that was the problem... Even then sniper rifle has very little ink in it, and that means you're forced to stay behind your teammates which i hate in shooters.

Splattergun is eh.

Splattergun jr i liked better, also it comes with bubble power up and it's very useul especially if your teammates are nearby -- then all of you will be invincible and you can initiate counter attack (really reminded me of Uber mechanic in TF2).

Grenades are a good backup if your primary gun sucks, diiving n to replenish ink, jumping out and throwing grenades sometimes woks better than risking open battle.

First few minutes of the hour were spotty, but after that online was pretty smooth.

It's weird that they allow japanese, european and american players all to play on one server, but i guess chaotic nature of the game covers hitches and lags somewhat. In one hour i noticed only two instances of lag: one time i was killed by a roller that wasn't there and then later i saw a player teleporting around as he was syncing.

Overall -- very impressive. Core action is super fun, lots of variety with weapons, and it works okay.

Turn off motion controls, as much as i dislike dual controls for shooter they're still beter than trying to control aiming by tilting gamepad.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: TOPHATANT123 on May 09, 2015, 12:25:40 AM
Just finished playing, initially I was fighting the controls and couldn't get my head around using two input methods to do the same thing, although by the end I came round to it. The balance seems good, ideally you would want a mixture of classes but as you have to leave the lobby to change weapons it is impossible to co-ordinate. The sniper is mostly an offensive weapon as enemies don't travel very fast in human form making them easy targets. The roller on the other hand is suited to taking enemy territory with the other weapons somewhere in between. In terms of match making I got quite a few error messages "Can't connect to partners device" although once inside a game I experienced zero latency as far as I could tell. Overall I felt the core was fun with the lack of map variety being it's downfall, at the moment it's a game I wouldn't want to buy at launch although I will stick around for the 3rd demo and see how I feel about it then.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Ymeegod on May 09, 2015, 12:29:08 AM
Lost more rounds then won but managed to be top spot a few rounds too.  Didn't mess with the controls but the default aiming is stiff IMO, think next time I'm going see tuning the controls.

The sniper rifle (charged gun) seemed like a waste--doesn't cover a lot of ground meaning you really shouldn't have to many of these snipers on one team (we had four in match I played and lost 12% to 70ish).

Rollers do seem OP but you can jump over them if you time it right. 

The map was very limited IMO.  To many objections couldn't be painted or climbed not sure if all maps are going be like that but if felt like you were forced into certain paths.

NO VOICE Support really hurts this game IMO.  Couldn't communicate with so any type of strategy is thrown right out the window.  There's some high ground advantage points that are key to winning the game but you have to someone camp there (so others can spawn to that location),

Overall fun game, not sure if it's going be worth $60 though.   
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: NWR_insanolord on May 09, 2015, 12:42:48 AM
The sniper rifle seems like it would be really useful as a counter to people using the rollers, since it could take them out fairly easily if it were used that way. I feel like the ideal team would be two rollers, one sniper, and one of the other ones, but that'd be more true if you could actually communicate.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on May 09, 2015, 12:51:45 AM
The map was very limited IMO.  To many objections couldn't be painted or climbed not sure if all maps are going be like that but if felt like you were forced into certain paths.
Yeah, there were a few vertical surfaces that specifically had fances on top to prevent you from squid jumping over it, but it's to force you to platform to them.

I think map design was brilliant, again it's very reminiscent of the best TF2 maps, like dustbowl and goldrush -- central chokepoint with a few narrow long alternate paths.

Moving around as squid is super useful. In many cases, it's faster than teleporting fom gamepad. Squid jumping (shooting a poodle of ink ahead, jumping into it as a squid, then jumping again and sooting a new poodle ahead as you're in the air and diving into it, rinse and repeat) isn't as hard as Treehouse presented it to be and it's extremly fast -- you can get to central chokepoint of the map in three-four seconds using this trick.

Voice chat would have been nice but if they're planning to keep populating players from all over the globe in one server then you'd have Babel Tower situation. It would be nice if i could coordinate team bubble attacks though...
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: MagicCow64 on May 09, 2015, 02:01:56 AM
I enjoyed it quite a bit for the first half-hour, but then got bored pretty quickly. Controls don't feel either fluid or precise, and I came to hate how slow the human form is. Both human and squid should go faster. The charge gun, as people have said, is useless and un-fun, and the regular splatter gun isn't much better. The matches I played as a roller I was getting over 1000 paint points (or whatever) a round, which became boring. I imagine people will figure out how to counter this, though. For the last match I stayed in squid form the whole time and flopped around the spawn point spamming the Booyah button. That was pretty funny.

But yeah, unless this gets rave reviews for the campaign, I don't imagine I'll be shelling out for this one.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on May 09, 2015, 03:36:53 AM
Did you increase the aiming speed?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on May 09, 2015, 04:13:50 AM
Aiming speed is -1 by default, i set it to +1 because i figured for this kind of game i need to look around more than aiming.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on May 09, 2015, 10:11:45 AM
Gosh, all of your critique is so bizarre.

I started with a splattershot and never changed, though I can see myself switching to junior at some point. The other weapons just feel gimmiky though I can see their use. Rollers are definitely only good in the hands of map watchers though. I killed a billion morons using that thing. I think the charge shot is actually quite good as I went up against a few players that used it very effectively (especially with sonic wail). Overall, I think voice chat is superfluous as your weapon establishes your role on the team and you're worthless if you can't synergize well with your team.

Really liked aiming. Really liked the maps. Turned my opinion from a maybe to a definite buy.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Ceric on May 09, 2015, 10:21:45 AM
Roller is not a bad weapon type.  You just have to remember its secondary function and your secondary weapon.

I'm not overly fond of the aiming.  I get why they have it like that but I would vastly prefer to play this game with Wiimote and Nunchuck but that would be such an unfair advantage for the guns against all the other type of controls I could see why that wouldn't be allowed.

My Son enjoyed that game but getting into both beta times was sort of rough.  It equaled a late night and an early morning for my son.

I have yet to run into anyone with the Pre-order costume and I think Nintendo dropped the ball on that one.  That should have transferred to the main game with Global Testfire on it.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Mop it up on May 09, 2015, 04:57:02 PM
I played for the full hour last night, and then during the afternoon one today, but not the morning one.

It was mostly fun, I like the goal of painting the area as it seems a bit more n00b-friendly than other shooters, since you can still score points without kills. It also seems like there will be some strategy to learn with those mechanics and the weapons and how everything comes together, but I didn't quite pick up on much yet in just an hour on two maps. I do think it has more depth than it appears, especially since during the second hour, people definitely played better and it was tough for me to win matches.

However, it seems people think the roller is the best weapon, as most everyone started using it. And it was tough to overcome teams with 3 or 4 rollers, as they can paint the ground very quickly and killing them doesn't accomplish much. In fact, we never won any games where the opposition had more rollers than we did. That said, the full game has more weapons, maps, and options, so hopefully there will be better counters to the roller, and some maps where it's not much good.

I thought the default controls were awful, so I switch to stick controls, but I don't really like dual-analogue either. I hope that they add Wiimote support at some point.

Definitely bummed about seeing 24 people playing this game and not being able to join their matches. That's a new record for "most people online playing the same software," which was of course held by SmUsh previously, and then Mario Kart VIII before that. So I can say I won't be interested in buying the game until August at the earliest.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Stratos on May 09, 2015, 08:44:57 PM
No WiiMote option? That sure put a damper on my interest.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ThePerm on May 10, 2015, 02:15:31 AM
you can switch to dual analog?  That was my biggest complaint. I did fairly well except for my arms wanting to be lazy. I won 50% of matches. teams with too many rollers would be tough to beat, just because the goal of the game is to cover the most area.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on May 10, 2015, 04:13:25 AM
Played for half an hour in the second hour. Tried to figure out Splat Charger and had some success with it.

Despite that it's looks it's not sniper rifle. It's even in the name -- it's a charge weapon. Ulmtimately the main function of all weapons in Splatoon is to paint and to be efficient with Charger you need to find a long area to paint it all in a long swath. Also you need to aim higher at an angle to make paint go further.

As to killing -- you kinda need to bait enemies into your aim as you go backwards and charging it (but don't hold it too much because you move slow when you're charging). Or just avoid direct confrontation altogether and constantly be on the move, like on this video:

People seem to be learning to counter rollers, i've been on team with just one roller and me with regular splattershot and we won against a team with three rollers pretty handily with me as MVP. I've also managed to jump over a few rollers but that didn't help me much because i still ended up on enemy ink, and rollers just immmediately came back to finish me off as i was flapping in enemy ink.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: NWR_insanolord on May 10, 2015, 05:05:04 AM
Yeah, I think the idea that the roller's overpowered is the product of people only having played the game for a very short amount of time. In a competitive and complex game like this it takes time to really grasp how it works, and the roller is the easiest weapon to get the hang of.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: MagicCow64 on May 10, 2015, 10:58:09 AM
I only played the first session, but it did occur to me that people were ignoring vertical space for the most part, which the roller is no good for. In very competitive matches all of the real estate will matter. Though I did think the game was pretty weirdly inconsistent/bad at visually explaining which surfaces could be painted or not.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Ymeegod on May 10, 2015, 11:54:11 AM
Played the last session against two people who were clearing using some cell phones to talk with one other, also most likely part of the QA testing team sense they seem to know "tricks" on the maps a tad to well.  In the Warehouse map there's a 2 story block that can't be painted but they were able to get on it by having one of them near it (far side of it from their spawn location) and having the other squid-jump from base.  The guy up top with a charged shot while the other guy was a roller. 

The spotter/sniper stayed up high while the roller guy painted like mad, get behind the roller guy and his buddy will shout out to him your location.  Played two rounds with these guys and they did the same thing both matches so it wasn't just random luck on their part.

 
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ThePerm on May 10, 2015, 05:58:56 PM
I did get to a high point and start squirting the paths of the rollers later on. One issue due to the voice chat lacking was we weren't a team. We just did our own thing. Theres no guarantee what the other player is going to do in combination to what you do will lead to a specific outcome.

I could be the best team member, but if the other team are able to pull it together because my team mates are doing silly stuff then the chances of me winning are low.

Non team play would be kind of interesting. Where as you have individual players, a longer time period, and then you have several colors.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Nile Boogie Returns on May 11, 2015, 11:48:49 AM
So its good?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on May 11, 2015, 11:54:48 AM
If you like a squad based shooter with no voice chat, yeah.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: NWR_insanolord on May 11, 2015, 12:20:40 PM
I really don't think the lack of voice chat hurts the game in a substantive way. It would almost never be used in a productive way, but it should be there just because it's the industry standard.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Fatty The Hutt on May 11, 2015, 02:31:38 PM
I only got on for about 5 minutes during an early morning window (it's all the time I had) but I enjoyed what I saw and did. The game is certainly lovely to look at. Like others, the default aiming was a struggle. With time, it could be better, or maybe just doing dual analogue will be the way to go. I also hope Wiimote and Nunchuk is an option at some point.
I want to play more. Soon, I will!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ThePerm on May 11, 2015, 03:49:08 PM
I really don't think the lack of voice chat hurts the game in a substantive way. It would almost never be used in a productive way, but it should be there just because it's the industry standard.

The game is still fun, despite the lack of voice chat, but there were times I wish we could communicate objectives to allies. Honestly, I never really used voice chat in any games. There was a time I used to play Deathmatch on a team in Half-Life and I used to tie a cordless phone to my head. I think what Nintendo should do is allow voicechat to run on the system in the background, not as fed in by the game, like an extension of the video chat that is already there. You would just voice chat with your friends. Of course we would have to wait for Nintendo to think of this themselves.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Mop it up on May 11, 2015, 08:47:47 PM
Maybe it's just because I always turn off voice chat in Call of Duty games, but I didn't feel like this game suffered without it. The different weapons seem to have their roles to fill, so as long as people figure that out and can handle playing that style, it should be fine.

That said, I noticed that the D-pad had two shoutouts on it, "C'mon" and "Booyah!" If they made it so you could set up four custom shouts on the D-pad, just having things like "Over here!" and "Split up!" seems like it'd cover most sort of team strategy for the game.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Stratos on May 11, 2015, 08:59:32 PM
You could work out a form of Morse code with those signals and get some pretty advanced communications going.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: UncleBob on May 11, 2015, 11:26:40 PM
I wonder if you could rig something up...

Type a message into a separate keyboard.
Keyboard translates message into C'mons and Boo-Yahs.
Sends codes through Wii U to other side.
Keyboard on other side "hears" the messages.
Translates them to text that appears on the screen of the second keyboard.

I'm off to Kickstarter!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on May 14, 2015, 11:22:48 PM
Very impressive stuff:
Y button to recenter the camera was weird, but it actually has a lot of neat uses.

That's almost like God Hand stuff with quick turn arounds and multiple type of cancels stuff.

Mashing right trigger has tighter spread than just holding it. And shift canceled shooting has even tighter spread.

Very impressive depth for a multiplayer shooter. Not sure how useful it will be though with chaotic nature of online battles.

For this kind of gameplay depth to shine you need a long and challenging singleplayer that will force players to master these kind of tricks. As of now it looks a bit wasted for what it is.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Ymeegod on May 14, 2015, 11:42:40 PM
Wonder has anyone read anything about idle players?  During the test fire it didn't seem to kick them and can you even join a match in progress?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on May 19, 2015, 07:21:30 AM
Nintendo Co. Ltd. has posted an unlisted video of good play with the Splattershot with paint balloons.

https://www.youtube.com/watch?v=TzoypKcAmsU&feature=youtu.be

Also, it looks like the SplatoonJP twitter account has posted an image of most, if not all, of the perks for the clothing.

https://twitter.com/SplatoonJP/status/600600863636230144
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on May 20, 2015, 11:10:12 PM
http://iwataasks.nintendo.com/interviews/#/wiiu/splatoon/0/0

Reading from the Iwata Asks, the conceptual phase began around August of 2013 (08/2013) while the game was 10% complete at E3 2014 (06/2014). Splatoon has been made on a shorter time frame than I expected.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Ymeegod on May 21, 2015, 12:58:54 PM
(https://sickr.files.wordpress.com/2015/05/splat-weapons.jpg)https://sickr.files.wordpress.com/2015/05/splat-weapons.jpg
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Ymeegod on May 21, 2015, 01:06:13 PM
Not sure if I like the idea of weapon upgrades/leveling in a casual shooter, especially given some of these upgrades like 2x fire rate is going be an extreme advantage against "newbies". 

Also there's a point sensor that will help a great deal IMO.  No more "roller" riding my arsehole :).

Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on May 21, 2015, 01:24:23 PM
Not sure if I like the idea of weapon upgrades/leveling in a casual shooter, especially given some of these upgrades like 2x fire rate is going be an extreme advantage against "newbies". 
Leveling and weapon upgrades are what made the most casual shooter (CoD) the most popular.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Ymeegod on May 21, 2015, 01:35:12 PM
COD/TF2 you couldn't adjust your basic stats though, Splatoon is more like Destiny where high level guys have a clear advantage.  2x fire rate, increase damage output, and defence boost and you'll see my point.  There's a difference between the two.   

Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Ymeegod on May 21, 2015, 01:39:00 PM
Other game for example, PvZ2 you have custom gear that clearly gives you the advantage but there's modes that disable them (welcome mat) but I'm not sure if Splatoon has something like that--it really should IMO.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on May 21, 2015, 03:54:46 PM
As I suspected, Splatoon is making the rookie mistake of having many of its perks be very obvious and simple attribute upgrades. Battlefield: Bad Company 2 had a perk that boosted damage and there was never a good reason not to use it.

We'll have to see how the game plays out in the months ahead to see if any of the perks are truly unbalanced. Hopefully the EAD team will be quick to balance the game as well as maybe introducing new abilities.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Ceric on May 21, 2015, 08:10:14 PM
Really consider how they balance it.  I know personally since the game is mostly about covering territory that Damage upgrades would increase damage but reduce the amount of paint splattered on death.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on May 21, 2015, 10:36:48 PM
My Splatoon kid is going to rock a varsity jacket because that's classic cool!  :)
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on May 22, 2015, 04:25:40 AM
Yeah, since Splatoon isn't necessarily about dealing damage, I can't see the skill being all that useful except for keeping players from running around the map. It seems like there's different perks that might help more too.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ThePerm on May 23, 2015, 06:20:32 PM
played one game and then couldnt find tames, now it wont connect
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ThePerm on May 23, 2015, 06:23:26 PM
now it says server has reached its connection limit.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on May 23, 2015, 06:32:27 PM
played one game and then couldnt find tames, now it wont connect

You're beating me. Was in a lobby with some Japanese players & they dropped out. Been getting errors since.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: TOPHATANT123 on May 23, 2015, 06:36:51 PM
For a game out in just 1 week this is unacceptable.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ThePerm on May 23, 2015, 06:42:55 PM
ceric seems to be playing fine. I wanna play with Ceric :(
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on May 23, 2015, 06:44:57 PM
Wonder if it's a region problem. Anyone else failing to connect hailing from the East coast?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ThePerm on May 23, 2015, 06:48:56 PM
Im in arizona. I had the same thing happen. I logged on 3 mins early. Got into a game. finished. The other players dropped out. was in a lobby withJapanese players, the dropped out. was trying to reconnect for 5 mins. Got to level 6 of the jumping game. Wouldnt let me exit so reset wii u. Havent been able to connect for 30 minutes.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on May 23, 2015, 07:06:08 PM
Well that demo sucked. Hope they fix this before launch.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: SgtFlowers on May 23, 2015, 07:08:02 PM
guys its been extended! Jump in to the demo its working now.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: TOPHATANT123 on May 23, 2015, 07:42:57 PM
Nintendo redeemed ... for now.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ThePerm on May 23, 2015, 08:02:12 PM
barely missed the extension.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on May 23, 2015, 08:53:05 PM
I like how these testfires are perfectly aligned with my work schedule... it's like they WANT me to wait until August when the game is actually finished to buy the game... or even to not buy it at all.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on May 23, 2015, 09:17:07 PM
Well, it works out in one regard, pokepal. You don't get a taste of the gameplay and have to feverishly count the days until you can play the final version because you want more of what the testfire gave you.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Nile Boogie Returns on May 23, 2015, 11:12:53 PM
Welp, I'm buying the hell outta this game. This was my first time playing. Played the training area twice head to wait 45mins like everybody else but when it came together...GLORIOUS!!!  If this game works as well as Nintendo expects then we may be on the verge of something special here. And I gyro-aim like a champ!




Ladies and menfolk, I think I fell in love today.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on May 24, 2015, 03:09:31 AM
Shame about the server troubles in this last test. That is not something anyone wanted, Nintendo especially. Lets hope they discovered the issue(s) and prepare the launch servers adequately.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Caterkiller on May 24, 2015, 04:58:23 PM
Need help please. This is my new favorite song so I've devoted my life to getting the lyrics down. My dream is almost complete.

Splatoon

Splat X3
Splatoons the game only on Wii U
Make a mess, it's what your gonna do
You can splat the walls, splat the floor
Splat each other and splat some more
The team with the most ink splatted will win
Now you know the rules so come on lets begin!

You're and Inkling kid that change to a squid
Dive into the ink, no one will know where you hid
You can slip through gates, you can swim really fast
You can climb up walls, you know it's always a blast
You can charge up your E-Liter/Ink Meter(?) too
Become a Kraken see what it can do!

Come on!
Splat the world together (Splat the world together)
Come on!
Splat the world! Alright! (Splat the world! Alright!)
Ink up to the sun, ink it up to the moon!
Splat-ta-ta-ta-ta-ta-ta-ta-ta-Splatoon!

The Splater Shots fine(?) its rapid and wide
With the Splat Roller you can really glide
Splat Target inks in a r********(?) line
Splat bombs explode after a little time
When the Ink Strike comes hope its on your side
It's massive ink bath so run and hide!

So many spaces to claim in this turf war
Like Salt Spray Rig when you are a'shore
Or go inside to Walleye Warehouse
You won't leave without any doubts
Black Belly Skate Park's a lot of fun
There's so many ramps for you to run!

Come on!
Splat the world together (Splat the world together)
Come on!
Splat the world! Alright! (Splat the world! Alright!)
Ink up to the sun, ink it up to the moon!
Splat-ta-ta-ta-ta-ta-ta-ta-ta-Splatoon!

You can help to defend Inkopilus
From the Octillian nemesis
Some are small and some are fat
Take them out with your ink splat
If you want them out of your town
You gotta take over the bosses now!

Come on!
Splat the world together (Splat the world together)
Come on!
Splat the world! Alright! (Splat the world! Alright!)
Ink up to the sun, ink it up to the moon!
Splat-ta-ta-ta-ta-ta-ta-ta-ta-Splatoon!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on May 25, 2015, 05:20:27 AM
https://www.youtube.com/watch?v=iwERpeBVJa8

For reference.
The video and song are pretty great if you have any nostalgia for Nickelodeon. The song has grown on me since watching the 30-sec. spot.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ThePerm on May 25, 2015, 11:20:36 PM
Cartoon deal soon?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on May 29, 2015, 08:57:16 AM
I keep seeing this game all over, and I finally realized:

****, I want this game.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on May 29, 2015, 10:32:47 AM
I just picked up the game. I want to play against you all...
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on May 29, 2015, 02:34:43 PM
I picked this up along with a Wario and Pac-Man amiibo that were on the store shelves at my local Best Buy. They had the Inkling Boy and Girl as well, but I didn't want to spend too much.

Anyway, really loving this game! Won six matches in a row, then lost one, then won two, then lost my last two. Even when losing and get manhandled the game is a blast. I'm always earning cash, which means even a loss is progress! Plus the solo campaign is a blast! Did the first area of the solo mode, and got all the hidden scrolls so far!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on May 29, 2015, 10:06:05 PM
Ugh, your enjoyment of this game is killing me. I'm gonna hold off on this for a month, I think, but I'm really excited to play.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on May 30, 2015, 02:10:28 AM
Just beat the SP campaign, with all the blueprints acquired. On the upside, the boss himself is insane. He has a funny gimmick, and at first the fight's pretty fun, incorporating both the platforming and gunplay you've mastered over the course of the campaign. And then the fight just drags on...and on...AND ON...AND ON, with the boss just moving to new locations as you keep fighting him the exact same way as you did in the first round. The stage has FOUR checkpoints, and you have to hit him something like 18 times total. And the way you fight him? Everyone's FAVORITE Nintendo boss cliche: "Hit the boss' **** that he keeps throwing at you back at him, tennis-style volleying until he finally loses. Ugh...
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on May 30, 2015, 06:59:54 AM
Who is organizing a play night/day? I played last night with a couple nwr people. It's still very lame that voice chat is not an option. The reporters doing the animal crossing mumble is disappointing too. But still fun game.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on May 30, 2015, 08:40:04 AM
Motion controls is a devious trap.

You have to get accustomed to it, but once you get it, it's impossible to play without it.

I tried to deactivate it and found that i can't control it without motion controls anymore.

It's definitely a better control solution than dual analog, but i still wish there was wiimte nunchuck option.

Moving gamepad like that is doing something to my wrists, they start ache after a while.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on May 30, 2015, 10:04:27 AM
Agree, the odd mix of motion controls plus twin sticks is actually pretty awesome once you get the hang of it, and adds a nice quirk to the gameplay.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on May 30, 2015, 01:33:05 PM
I think I'm probably done with Splatoon till Nintendo patches in more maps & features, because playing the same mode on the same map 5-6 times in a row because Nintendo only puts 2 up at a time & only cycles them every few hours is getting really old. Overall, nice to see Nintendo doing New IP, but this is pretty much a rental at best right now.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on May 30, 2015, 03:04:34 PM
I think I'm probably done with Splatoon till Nintendo patches in more maps & features, because playing the same mode on the same map 5-6 times in a row because Nintendo only puts 2 up at a time & only cycles them every few hours is getting really old. Overall, nice to see Nintendo doing New IP, but this is pretty much a rental at best right now.
Do us a favor and stop commenting on games you're obviously not interested in. If you paid 60 bucks to play this obviously "content lacking" game on launch, that's your own fault. Other people would be satisfied with a game that cycles maps as it allows them to become to accustomed to the maps that are feasible to their time zone. But I guess not everyone is an entitled gamer.

And thanks for the spoiler in your previous post, by the way. I know, I know, I probably should have expected it, coming into a thread about a recently released game, except most people would have the decency to spoiler battle tactics.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on May 30, 2015, 04:10:12 PM
Does anyone want to play tonight or even right now? I am in the CST (GMT -6) zone of time. I think Disco Stu is a NWR user. I played with him last night. Was fun. :)
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on May 30, 2015, 04:23:31 PM
Does anyone want to play tonight or even right now? I am in the CST (GMT -6) zone of time. I think Disco Stu is a NWR user. I played with him last night. Was fun. :)

I added you to my friend list.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: lolmonade on May 30, 2015, 05:58:45 PM
After redeeming some coupons & trading in Wii U Kirby which I was less than enamored with, I got Splatoon yesterday for about $15.  Played for about an hour - Didn't find the first single player level that fun, maybe they pick up. 


I love the multiplayer matches I played, but I've gotten trounced every time, look forward to working out the best strategies over the next couple of days.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on May 30, 2015, 09:39:14 PM
I think I'm probably done with Splatoon till Nintendo patches in more maps & features, because playing the same mode on the same map 5-6 times in a row because Nintendo only puts 2 up at a time & only cycles them every few hours is getting really old. Overall, nice to see Nintendo doing New IP, but this is pretty much a rental at best right now.
Do us a favor and stop commenting on games you're obviously not interested in. If you paid 60 bucks to play this obviously "content lacking" game on launch, that's your own fault. Other people would be satisfied with a game that cycles maps as it allows them to become to accustomed to the maps that are feasible to their time zone. But I guess not everyone is an entitled gamer.

And thanks for the spoiler in your previous post, by the way. I know, I know, I probably should have expected it, coming into a thread about a recently released game, except most people would have the decency to spoiler battle tactics.

And people wonder why I have nothing but utter contempt for Nintendo fanboys.  ::)

1. I've always been "interested" in this game. You can go in my posts as far as the original reveal to see that.

2. You can look at every post I've made in this thread: not once have I claimed Nintendo "mislead" or "lied" about the content in this game. I've made it clear in other threads that I know very well how incomplete Nintendo pushed this game out. However, I'm responsible for a podcast that talks about Nintendo games on occasion and this is the only Nintendo game for the next 3 months, so yeah I picked it up.  I put about 10 or so hours into it, finished the SP campaign & played some MP, and I feel like I've seen all this game has to offer right now. I liked the SP missions overall and I like the MP experience. I've merely said I'm done playing the game for now until Nintendo puts out more content, so you can take your self-righteous, defensive indignation and shove it.

3. The issue with the maps isn't that they cycle: it's that they rarely cycle, and so for any 1 play session you generally only have 2 maps to play on. For me, that usually translated into 5-6 matches on the same map. It gets old quickly, and I don't see why Nintendo doesn't just let players vote on what map they want to play on like every other online MP shooter on the market. Nintendo's doing everything possible to stretch out what little content they have as long as possible, and it shows.

4. As for the "spoiler" comment, get over it. This is a MP-centric game and I haven't seen anyone else talking about the SP. You can't really talk about how terribly that final boss is designed without explaining why, and I didn't reveal anything about what the boss is, which is what a spoiler would actually be. I know Nintendo fans have this weird entitlement where they're so used to not having story that they transfer the concept of a "spoiler" to gameplay, but no one else cares.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on May 30, 2015, 09:47:00 PM
Incidentally, once Nintendo got a sufficient number of modes out there, I could see this being a good candidate for a Killzone "Warzone"-style compilation mode. In the Killzone series, "Warzone" is a combination of all the other game types, which the teams play in sequence on the same map in the same session. For a few minutes you could be playing team deathmatch, then for another few minutes it could be capture the flag, and then for another few minutes King of the Hill, etc. The overall winner goes to the team that won the majority of the events. I've found it to be a good way to keep the MP experience fresh since the rules keep changing, and with the way Splatoon already constantly goes back & forth in short 3 minute rounds it could be a neat way of doing a longer play mode.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on May 30, 2015, 09:57:59 PM
I played with ShyGuy from here, I believe. Played a bunch of matches against people from another forum, and then there was a fun power surge. :( Oh, well. The battery on the GamePad was almost out.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on May 30, 2015, 11:08:33 PM
Well, I played a bit with Zach and Phil, they are better than I am. Game needs more emotes. Booyah! Really liked the load screen mini game, and the single player is pretty good so far!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on May 30, 2015, 11:50:44 PM
I will admit I came off as overly aggressive, and for that, I apologize. But the joke's on you, Broodwars. I'm not a Nintendo fan, so if you want to say I'm stupid or entitled, don't hide it behind that moniker.

I'm not being defending the game, either. Unlike you, I haven't purchased it yet, though my reasons for doing so are pretty much similar to your reasons for being "done" with the game- it's unfinished and won't be what it could be until around August or later. I don't need the immediacy of the experience right now.
 
Also, gameplay is what I care about when it comes to games, not story. So spoiling a boss fight mechanic is a bit insulting to me, personally.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on May 30, 2015, 11:56:16 PM
So not only motion controls make my wrists ache, but they also give me motion sicknes.

Fantastic.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on May 31, 2015, 12:26:04 AM
Yeah, my hand was sore after a few hours as well.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on May 31, 2015, 12:41:34 AM
Yeah, my hand was sore after a few hours as well.
I know this feeling...

Oh wait, are we talking about Splatoon?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on May 31, 2015, 12:47:14 AM
I stuck with the motion controls for my first 40 minutes of playing the game and I really think they offer a superior and more tactile control over aiming, provided you have steady hands. While you can roll (not rotate) the GamePad to move the view on the X-axis, it's being able to have fine control over the Y-axis that is the strength of the motion control. This melds with Splatoon nicely as there is a lot of verticality on every map and shot ink are affected by gravity. The problems with using a stick for aiming is the short throw of the stick and the time it takes for a stick to return to the dead zone. The short throw limits the practical range of acceleration of moving your cursor, while the scant nanoseconds it takes for a stick to return to the dead zone may lead to your cursor overshooting your target. With motion controls, you have a wider range of acceleration to moving your cursor, as well as a near instantaneous return to the dead zone (a la stopping your movement of your mouse). Granted, provided you have extremely steady hands (the camera is quite sensitive to the gyroscope) and wrists of strong rubber.

I've only played for 40 minutes of multiplayer, just reaching level 4. This time has left me ecstatic for game. To describe my feelings briefly: Everything just looks, sounds, and feels right like how other shooters such as Quake 3 Arena, Unreal Tournament, Halo, and Call of Duty do. Splatoon has that X factor, that special sauce, that extra care in it that has your senses meld with the game. This is in contrast to lesser, near-forgotten shooters such as Section 8: Prejudice or Binary Domain where something in the visuals, audio, controls, or mechanics just isn't as good as you would like it to be.

As for the limited map pool and restrictive map rotations: I don't mind it. Having played multiplayer shooters on PC, I've gotten used to 24/7 single map sessions. You have games such as Unreal Tournament that have dozens of maps but only a handful that you want to actually want to play on. From looking at footage, all the maps seem to have their own distinct looks, corners, heights, and restrictions that will be fun to learn. Frankly, I don't know why it warrants such heavy criticism when the best challenge a multiplayer shooter can offer is learning and navigating every corner of a map :p /elitism

Lastly, given the puzzle-like nature of Splatoon's Hero Mode, it isn't entirely out of the question that describing how to beat a boss may be a spoiler. Granted, Nintendo has been making the solutions to their combat puzzles in games such as Zelda more obvious as the company ages.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on May 31, 2015, 02:16:57 AM
Well, I played a bit with Zach and Phil, they are better than I am. Game needs more emotes. Booyah! Really liked the load screen mini game, and the single player is pretty good so far!


It's just that we have more practice with the online mode, as the great rank differences showed. *nods*
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on May 31, 2015, 11:01:29 AM
Played with Michael and Luke, and a Zachary but I'm not sure if he's the same as on nwr. Good games, we were constantly matched up with overseas people. Makes me wonder how large the American crowd is or isn't.

The game seems to be about controlling choke points after building a base paint layer. Can be frustrating when you have a team of lone wolves versus a team who works together.

Question: does anyone get the scoring system? I have yet to score over 1000 points. I feel like I lay a lot of ink, I get some good kills in using a variety of means... I don't know what to focus on.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on May 31, 2015, 12:00:24 PM
Laying ink on clean ground is worth more than inking over the opponent, isn't it? It seems to make the special meter go up faster.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on May 31, 2015, 12:01:11 PM
Question: does anyone get the scoring system? I have yet to score over 1000 points. I feel like I lay a lot of ink, I get some good kills in using a variety of means... I don't know what to focus on.
Your score is the area you covered with ink. Kills/deaths don't matter.

You get bonus +300 if your team won.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on May 31, 2015, 01:40:57 PM
Also, apparently walls don't factor into the overall percentage for...some reason, so only spray those if you need to climb a wall.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: TOPHATANT123 on May 31, 2015, 01:57:15 PM
Also, apparently walls don't factor into the overall percentage for...some reason, so only spray those if you need to climb a wall.
It would be impossible to see the ink on the walls using a 2d map, so they don't count but can still provide a strategic advantage.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on May 31, 2015, 03:16:08 PM
The .52 caliber gun seems to be my favorite so far, but rollers and snipers are very popular as well. I was disappointed with the rang of the sniper rifles.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on May 31, 2015, 03:46:52 PM
I can't get the hang of the sniper riffles. I love the rollers but I like the overall versatility of the Splattershot. Right now the Tentatek Splattershot and the Krat-On Roller are my main loadouts.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on May 31, 2015, 04:39:02 PM
Your score is the area you covered with ink. Kills/deaths don't matter.

Splattering rivals do cause them to explode in a fair chunk of your team's ink. The respawn time after a splat is considerable enough for a roller to cover a large chunk of ground. An inkling or a pair that is focused on splats and shutting down the bad guys may be effective if the rest of the team is diligent in painting the ground.

Also, apparently walls don't factor into the overall percentage for...some reason, so only spray those if you need to climb a wall.

If the walls counted toward the win condition or the special meter, it would be terrible for the pace of the game. Victory would go to those who are compulsive enough to paint every wall rather than comprehensively pushing the bad guys back to their spawn point. It is the better design decision for the walls to be worth nothing except as an opportunity to gain a higher position.

Now, I do wonder in areas such as the skate park if there's a point on the curved areas where it doesn't count towards the win percentage.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on May 31, 2015, 05:00:30 PM
Would anyone like to play this evening? :)
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on May 31, 2015, 05:15:31 PM
I'll probably be on at some point tonight.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on May 31, 2015, 05:34:52 PM
Feel free to add my NNID if we aren't friends already. So hard to tell who's a friend and who isn't online when Mii names are being used online and not NNID names! :O
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on May 31, 2015, 09:18:25 PM
Feel free to add my NNID if we aren't friends already. So hard to tell who's a friend and who isn't online when Mii names are being used online and not NNID names! :O

I have a request waiting... :D
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: lolmonade on May 31, 2015, 09:26:54 PM
Anyone else on tonight?  I might be up for a handful of matches if I'm able to catch anyone online.  Mii name is "Joel" for anyone whose added me, although I'm not sure how matchmaking works with NNID friends.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on May 31, 2015, 09:40:50 PM
I'll be on for most of the night. I want to keep levelling up.


BTW the Inkling amiibo offers time challenges of the single player levels, if anyone wants to know.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on May 31, 2015, 10:48:40 PM
One of the coolest strategies i've noticed, is using inkstrike to mark territories there's nobody so that they don't just take it all back and it might even stay unnoticed for a while.

On a oil rig people use ink strike on that small area between spawn points all the time.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on May 31, 2015, 11:09:50 PM
I asked for judd's advice after a round of games, I was smoking so he gave me an extra 400. In case someone else didn't know he does that.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 01, 2015, 12:20:07 AM
I hope ranked battles "unlock" so enough...
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 01, 2015, 12:54:04 AM
So I often join a friend's game then the next match they are gone. Are they leaving or are the server's spinning them away for autobalancing?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 01, 2015, 12:55:14 AM
I hope ranked battles "unlock" so enough...

Yeah, I want more online content. I was thinking today that Splatoon resembles Destiny in the sense that the game is light on content, but the publisher is promising more stuff soon.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 01, 2015, 12:58:19 AM
Yeah, I want more online content. I was thinking today that Splatoon resembles Destiny in the sense that the game is light on content, but the publisher is promising more stuff soon.
At least it's free.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 01, 2015, 12:59:05 AM
Yeah, I want more online content. I was thinking today that Splatoon resembles Destiny in the sense that the game is light on content, but the publisher is promising more stuff soon.
At least it's free.

That is very true.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on June 01, 2015, 01:08:50 AM
Yeah, I want more online content. I was thinking today that Splatoon resembles Destiny in the sense that the game is light on content, but the publisher is promising more stuff soon.
At least it's free.

No, it's not. We already paid for the content Nintendo excised from the main release. We just paid them to finish the game and give it to us at a later time.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on June 01, 2015, 09:31:52 AM
I have broken 1000 barrier, even going over 1200 on occasion. Nintendo needs to track this stuff.

Many times I tried to join someone and end up with no one. I think it's because no one left the group to open a spot.

I wish the game would emulate halo multi player by way of allowing people to party up, and when ranked gaming starts hopefully they'll keep people matched with similar skills.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Triforce Hermit on June 01, 2015, 10:52:57 AM
Yeah, I want more online content. I was thinking today that Splatoon resembles Destiny in the sense that the game is light on content, but the publisher is promising more stuff soon.
At least it's free.

No, it's not. We already paid for the content Nintendo excised from the main release. We just paid them to finish the game and give it to us at a later time.
You would be paying $60 regardless of whether it was finished or not so that shouldn't factor in. And Nintendo could easily sell that held back content back to us like every other dev nowadays does.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ymeegod on June 01, 2015, 03:17:03 PM
Splatoon's first DLC stuff drops in a few hours: ranked Battle, new mode Splat Zones, one new map (for new mode?), and a weapons (zapper, from the nes).  http://www.ign.com/articles/2015/06/01/splatoon-gets-new-mode-map-and-nes-zapper

-----------------
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 01, 2015, 03:59:31 PM
I will be there!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 01, 2015, 07:33:31 PM
No, it's not. We already paid for the content Nintendo excised from the main release. We just paid them to finish the game and give it to us at a later time.

It's a feature to give us more reasons to pay attention to and come back to the game. Silver linings! :p
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on June 01, 2015, 08:33:29 PM
I will be there!


Played a handful of games with you. I just got a communications error at the start of this new match, though. :(
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 01, 2015, 09:23:43 PM
I played a few matches yesterday with Shy-Guy and Bustin...look forward to more tonight.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 01, 2015, 09:26:12 PM
I will be there!


Played a handful of games with you. I just got a communications error at the start of this new match, though. :(

Ha! You know what happened in that match? All three of my teammates, including you, disconnected and I had to play a 1 vs 4 game. I got a coverage score of 6.3% :(
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on June 01, 2015, 09:40:08 PM
The first night I won 9 games in a row. Now I'm lucky to win 2 in a row! lol
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 01, 2015, 10:04:08 PM
The combination of you guys continuously talking about this game and the first update with a gun and a map is seriously testing my ability to wait. If there's another update this month I won't be able to help myself, honestly.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 01, 2015, 10:08:58 PM
Weather has taken oit my internet. Win one for the gipper!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on June 01, 2015, 10:46:32 PM
I was hoping it was something like that and not you getting bored of me!  ;D
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 02, 2015, 01:04:49 AM
The Zapper is pretty sweet.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on June 02, 2015, 01:09:01 AM
We had some good games. Glad I was able to get in a few with you shyguy.

The ranked battles are friggin difficult.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 02, 2015, 04:17:34 AM
What a surprise to see the game updated after its first weekend.

The update didn't require any additional data to be downloaded or for the player to exit the game. This gives great credence to the theory that the content-specific "update" is data that is already on the disc or base installation. Adding to the theory are some very Turf-War-looking levels in the single-player that are not in the multiplayer at all (yet).Whatever free maps and gear there is between now and the August update, it might be safe to assume that we all have it and are just waiting for Nintendo to unlock them.

Between this and the daily store refreshes, the influence of the Animal Crossing developers is showing largely.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 02, 2015, 10:46:21 AM
The matchmaking is really, really bad. During ranked battles all level 20s were consistently put in a group and the resulting minute long 100-0 routs were not fun at all. Also, there are two stages to pick from, it's insane that I have to play Walleye Warehouse 8 times in a row!

The NES Zapper is a really fun weapon. I think it might eventually replace the Tentatek Splattershot in my main loadouts.

Ranked battles are ok, but the issues above put a bit of a damper on it. I'm right now at "C" level, but I feel I'm more at the mercy of the higher level players with their superiors weapons than I am of my own ability. The splat zones in Urchin Underpass and Walleye Warehouse call for more close quarters combat with just a one or two spots to snipe, while Saltspray Rig is all about having control of the high ground, so there's a bit of variety. I do hope the splat zones themselves change over time though so the strategy changes as well.

Whatever free maps and gear there is between now and the August update, it might be safe to assume that we all have it and are just waiting for Nintendo to unlock them.

And that is total BS.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 02, 2015, 11:16:33 AM
I think, for Nintendo to have this much of a smooth time unlocking content for all the people who own Splatoon within the first weekend of release, there has to be content on the disc that is locked out. We're talking about a developer that could barely figure out online before the Wii's life ended.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on June 02, 2015, 12:24:35 PM
I think, for Nintendo to have this much of a smooth time unlocking content for all the people who own Splatoon within the first weekend of release, there has to be content on the disc that is locked out. We're talking about a developer that could barely figure out online before the Wii's life ended.

People on Twitter seem to have confirmed that this content's a timed unlock on the disc, because it's unlocking without a patch or DLC download. To me, this is even more damning than it looked before because that means Nintendo could have had a complete game at launch and chose not to.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 02, 2015, 12:44:13 PM
Nintendo has said that they will unlock ranked mode after enough people reach level 10.

Nintendo unlocked new mode once enough prople reached level 10.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 02, 2015, 12:51:17 PM
Let's be honest, Broody, it's just Nintendo's way of adapting to a market that is continually satisfied with screwing the modern gamer over.

I had hoped they would be a bastion. I had hoped wrong. The fact that Splatoon is doing well generally everywhere (for a Wii U title, at least, LOL) just further accentuates the fact that Nintendo will be okay with doing the same thing in the future. Hell, Pikmin 3 was already a sign, with Nintendo locking out challenge stages at certain point a even though they were free. And that was made by Miyamoto.

Once they see the profitability of the smartphone market, we can kiss Nintendo's consumer-friendly ass goodbye. It's surprising, because in terms of the 3DS they still seem to be attempting to test the limits of free-to-play, freed to start, etc. but with the Wii U, they have hit their market solidly because the library is utter ****. People are desperate for games and will settle with shady business practices as long as they get their fix. The only thing I can praise Nintendo for is that said content is free- but who knows how long that will last? Watters himself said for the longest time that Nintendo wouldn't go mobile, and yet, look at them now.

In some ways, I believe being a developer exclusively is the best way to go, because then, you just need to make games for the audience that will give you profit, rather than become the evil that is a publisher.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 02, 2015, 12:58:07 PM
Wii U, they have hit their market solidly because the library is utter ****
Wii U has the best console library out of all on the market and it's not even close.

Obviously, PC is the way to go for multiplatform ****. But outside of that no other console can justify it's existance.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 02, 2015, 01:01:23 PM
That is true if you are a fan of 2D platformers and Nintendo games, which, judging by sales,
is a ridiculously small portion of the consumer market.

Hell, I own a Wii U and I'm not happy with it.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on June 02, 2015, 01:02:12 PM
Wii U, they have hit their market solidly because the library is utter ****
Wii U has the best console library out of all on the market and it's not even close.

Obviously, PC is the way to go for multiplatform ****. But outside of that no other console can justify it's existance.

Agreed.

That is true if you are a fan of 2D platformers and Nintendo games, which, judging by sales,
is a ridiculously small portion of the consumer market.

Hell, I own a Wii U and I'm not happy with it.

The Nintendo DS, Wii, and 3DS would say differently, if we're going by the sales argument. I don't think sales = quality. If anything, it says how badly Nintendo got the message out about the Wii U's worth and how badly the marketing was done, which I thought was common knowledge.


At least, it didn't matter when the Wii was winning the console war. It was a fad or whatever, despite the attach rate being competitive with the competition. Instead, people jumped through hoops to explain why the Wii's sales didn't mean anything. It only matters now that the Wii U is not selling well, and that's pretty lame.

I like action games, I like indie games (which isn't a genre), I like Nintendo games (which also isn't a genre, as there are a variety of franchises for a variety of people, so putting a blanket "Nintendo games" description is very disingenuous), I like platformers, I like puzzle games, and the Wii U has given me all of that.

You're free to not be happy with the Wii U. That's more than fine and it's understandable. But saying the system is just platformers and Nintendo games is again, disingenuous.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 02, 2015, 01:04:36 PM
Nintendo has said that they will unlock ranked mode after enough people reach level 10.

Nintendo unlocked new mode once enough prople reached level 10.


That's PR drivel. The mode was ready to go at launch and you're already putting an arbitrary cap on it by limiting it to people levels 10-20 only. There was no need to withhold it further, specially when there was already a dearth of content at launch.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 02, 2015, 01:23:16 PM
The mode was ready to go at launch and you're already putting an arbitrary cap on it by limiting it to people levels 10-20 only.
That's exactly what Nintendo said.

Nintendo has said that they will unlock ranked mode after enough people reach level 10.

Nintendo unlocked new mode once enough prople reached level 10.

There is a very simple reason to allow only level 10 people in ranked mode -- ranked Splat Zone is extremely, extremely intense. Much, much more so than regular battles. They gave people some time to learn the game and then opened this extremely mode for those who are confident in their skills.

I played like five Splat Zone matches today and only managed to win once. It's wild out there.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 02, 2015, 01:33:27 PM
My argument is ranked battles should have been open from the start. They're already automatically locked to those under level 10. Splat Zones battles are fundamentally different than regular battles and there's very little in terms of strategy you can take from one to the other, outside of the fundamentals which you should've already mastered by the time you hit level 10.

Plenty of people were ready for ranked battles during the weekend without having to wait for Nintendo to deem that enough people had achieved level 10.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 02, 2015, 01:59:42 PM

Plenty of people were ready for ranked battles during the weekend without having to wait for Nintendo to deem that enough people had achieved level 10.
That's the thing they didn't know how the game will sell. They did this to ensure that there won't be dead lobbies in ranked mode because there aren't enough people.

Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 02, 2015, 02:06:12 PM
The matchmaking is really, really bad. During ranked battles all level 20s were consistently put in a group and the resulting minute long 100-0 routs were not fun at all. Also, there are two stages to pick from, it's insane that I have to play Walleye Warehouse 8 times in a row!
If they were all C Rank, then this might be a consequence of the early days of Ranked Battle. Some time needs to pass before everyone can be placed correctly. Nintendo doesn't seem to be using any metrics to determine rank other than points gained and loss from Ranked Battles.

[People on Twitter seem to have confirmed that this content's a timed unlock on the disc, because it's unlocking without a patch or DLC download. To me, this is even more damning than it looked before because that means Nintendo could have had a complete game at launch and chose not to.

Nintendo got the memo from EA and Activision: Games are a service now! Aren't we all happy? Nintendo is finally adhering to video game industry standards.

All the ones we don't like.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 02, 2015, 02:09:43 PM
That's the thing they didn't know how the game will sell. They did this to ensure that there won't be dead lobbies in ranked mode because there aren't enough people.


Does this happen with other shooters?



Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 02, 2015, 02:46:12 PM
Does this happen with other shooters?
For most of the online shooters servers become tumbleweed town.

To prevent this you need regular updates, like TF2 did for years.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 02, 2015, 03:59:38 PM
Does this happen with other shooters?
For most of the online shooters servers become tumbleweed town.

To prevent this you need regular updates, like TF2 did for years.
Adding to this, an anecdote:
Battlefield 3's first expansion, Back to Karkand (I think), had a new weapon that is unlocked by winning two matches in the Squad Deathmatch mode. On the PC version, barely any dedicated server was running Squad Deathmatch even at the time around the expansion's release and even fewer players were in them. Alot of PC players pretty much banded with their friends to get their two wins in and never touch Squad Deathmatch again.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 02, 2015, 04:14:19 PM
That is true if you are a fan of 2D platformers and Nintendo games, which, judging by sales,
is a ridiculously small portion of the consumer market.

Hell, I own a Wii U and I'm not happy with it.

The Nintendo DS, Wii, and 3DS would say differently, if we're going by the sales argument. I don't think sales = quality. If anything, it says how badly Nintendo got the message out about the Wii U's worth and how badly the marketing was done, which I thought was common knowledge.


At least, it didn't matter when the Wii was winning the console war. It was a fad or whatever, despite the attach rate being competitive with the competition. Instead, people jumped through hoops to explain why the Wii's sales didn't mean anything. It only matters now that the Wii U is not selling well, and that's pretty lame.

I like action games, I like indie games (which isn't a genre), I like Nintendo games (which also isn't a genre, as there are a variety of franchises for a variety of people, so putting a blanket "Nintendo games" description is very disingenuous), I like platformers, I like puzzle games, and the Wii U has given me all of that.

You're free to not be happy with the Wii U. That's more than fine and it's understandable. But saying the system is just platformers and Nintendo games is again, disingenuous.
So you essentially say that you enjoy the least variable and accessible products in the market, and you're trying to prove that the Wii U has the best library with that statement? 2D platformers ultimately boil down to "story" or gameplay choices, otherwise they perform similar to games that already exist. The most excited I was about a Wii U 2D platformer was Scram Kitty and His Buddy on Rails, which is an amazing and underrated game... that is also on other consoles. Nintendo's exclusive platformers are honestly nothing to get excited about, either.

Also, I religiously follow the Wii U eShop updates and I have no idea what you're referring to in the vein of "puzzle games".
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Phil on June 02, 2015, 05:04:31 PM
That is true if you are a fan of 2D platformers and Nintendo games, which, judging by sales,
is a ridiculously small portion of the consumer market.

Hell, I own a Wii U and I'm not happy with it.

The Nintendo DS, Wii, and 3DS would say differently, if we're going by the sales argument. I don't think sales = quality. If anything, it says how badly Nintendo got the message out about the Wii U's worth and how badly the marketing was done, which I thought was common knowledge.


At least, it didn't matter when the Wii was winning the console war. It was a fad or whatever, despite the attach rate being competitive with the competition. Instead, people jumped through hoops to explain why the Wii's sales didn't mean anything. It only matters now that the Wii U is not selling well, and that's pretty lame.

I like action games, I like indie games (which isn't a genre), I like Nintendo games (which also isn't a genre, as there are a variety of franchises for a variety of people, so putting a blanket "Nintendo games" description is very disingenuous), I like platformers, I like puzzle games, and the Wii U has given me all of that.

You're free to not be happy with the Wii U. That's more than fine and it's understandable. But saying the system is just platformers and Nintendo games is again, disingenuous.
So you essentially say that you enjoy the least variable and accessible products in the market, and you're trying to prove that the Wii U has the best library with that statement? 2D platformers ultimately boil down to "story" or gameplay choices, otherwise they perform similar to games that already exist. The most excited I was about a Wii U 2D platformer was Scram Kitty and His Buddy on Rails, which is an amazing and underrated game... that is also on other consoles. Nintendo's exclusive platformers are honestly nothing to get excited about, either.

Also, I religiously follow the Wii U eShop updates and I have no idea what you're referring to in the vein of "puzzle games".

One, I don't know if you're trying to downplay my tastes in games, but if you are, please do not do that.

Two, no, I'm simply disagreeing with you that the Wii U is nothing but "platformers and Nintendo games". Nothing more, nothing less. You drew your own conclusion and it was incorrect. I'd continue, but it seems you would simply write off any other game I would name with some generic "honestly nothing to get excited about, either" line like you did with all of Nintendo's platformers. We get your routine and your stance on the Wii U already. You don't have to reiterate it to the point of parody. There's a difference between being overly negative with a stick up your ass, repeating the same talking points only in different topics, and being overly negative and having something new to say once in a blue moon.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ymeegod on June 02, 2015, 05:16:09 PM
Not sure what to make out of it, one hand getting more content later keeps the players interested but one the other hand, withholding content killed Splatoon's metacritic score.  Game could have easily been a 9.0 AAA title but certain moves on Nintendo's part has this "gamer" head shaking.

----------------------
Splatoon is selling quite nice around me, a few places have sold out while other ones are down to their last copy.  Hardware wise, the WII U continue to sit on shelves unmoved. 

Nintendo really didn't play it's card right IMO, first off it gave BB the exclusive Splatoon/WII U bundle deal when I would have done a REAL bundle and include the three-amiibo splatton characters with physical game for $250. 
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 02, 2015, 10:33:37 PM
Wanted to catch a match or two before i go to work, but nope -- a new update. By the time it finished, i had to go.

Apparently, it fixes framerate in the hub area.

Hopefully they will add more controls option next: off tv play and wiimote controls.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 02, 2015, 11:50:20 PM
I'm sorry Phil. I wrote a much longer response, but I just wanted to say I didn't realize my routine had become so repetitive.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: lolmonade on June 03, 2015, 09:37:16 PM
I've had some connectivity issues tonight, anyone else?


Only at level 5 here, having some good fun, it really seems like a game can swing wildly between winning and losing pretty quick.  Makes it where you need to stay engaged in the game.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on June 03, 2015, 11:55:41 PM
I was playing some Turf Wars earlier today when I noticed something odd: with 30 seconds left to go, my side was leading probably around 70-30. Then I look down with 10 seconds to go & suddenly it was 70-30 against us. I tried to do some cleanup, but I noticed that after the click hit 0 a big white circle appeared on the gamepad in an area we had all our color. It blinked for about a second and then suddenly that ENTIRE AREA was the opposing color. WTF was that? Is there a weapon perk or something that just projects a bunch of your colored ink around you in a wide area when the game is over?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 04, 2015, 12:13:32 AM
I was playing some Turf Wars earlier today when I noticed something odd: with 30 seconds left to go, my side was leading probably around 70-30. Then I look down with 10 seconds to go & suddenly it was 70-30 against us. I tried to do some cleanup, but I noticed that after the click hit 0 a big white circle appeared on the gamepad in an area we had all our color. It blinked for about a second and then suddenly that ENTIRE AREA was the opposing color. WTF was that? Is there a weapon perk or something that just projects a bunch of your colored ink around you in a wide area when the game is over?


That was probably a last second Inkstrike. Inkstrikes launched before the timer runs out still count.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on June 04, 2015, 12:17:34 AM
I was playing some Turf Wars earlier today when I noticed something odd: with 30 seconds left to go, my side was leading probably around 70-30. Then I look down with 10 seconds to go & suddenly it was 70-30 against us. I tried to do some cleanup, but I noticed that after the click hit 0 a big white circle appeared on the gamepad in an area we had all our color. It blinked for about a second and then suddenly that ENTIRE AREA was the opposing color. WTF was that? Is there a weapon perk or something that just projects a bunch of your colored ink around you in a wide area when the game is over?


That was probably a last second Inkstrike. Inkstrikes launched before the timer runs out still count.

If that's what it was, that's some grade A bullshit.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 04, 2015, 12:40:30 AM
You got SPLATOONED, Son!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 04, 2015, 03:41:16 AM
I was playing some Turf Wars earlier today when I noticed something odd: with 30 seconds left to go, my side was leading probably around 70-30. Then I look down with 10 seconds to go & suddenly it was 70-30 against us. I tried to do some cleanup, but I noticed that after the click hit 0 a big white circle appeared on the gamepad in an area we had all our color. It blinked for about a second and then suddenly that ENTIRE AREA was the opposing color. WTF was that? Is there a weapon perk or something that just projects a bunch of your colored ink around you in a wide area when the game is over?

That was probably a last second Inkstrike. Inkstrikes launched before the timer runs out still count.

If that's what it was, that's some grade A bullshit.

Last-ditch Inkstrikes are the blue shells of Turf Wars. Thankfully, your team does have a hard counter to it: splattering the bad guys to drain their special meter. As the game matures, I imagine that the meta will sometimes favor strategies that involve shutting down a team to their spawn point. That is unless latency makes such a strategy nonviable. I'm starting to notice some kill trading and other latency quirks in shoot outs.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: lolmonade on June 04, 2015, 12:30:28 PM
In recent games, I've encountered instances where I'll be inking the ground all over the place, yet there'll be a considerable lag between when I spray the ground and when it starts appearing in my color.  What's especially aggravating is the game keeps acting like I'm standing on enemy paint even though I've sprayed it.
 
Been sticking with the .52 gal since I got it, I haven't gotten useful with the sniper rifle-like weapons, and I feel the default weapon's paint splatter is too slow.  I haven't used the paint roller, anyone care to comment what it's good for besides being able to paint in large lines?  From my experience it makes yourself completely open to getting splattered unless you're playing against people silly enough to be within reach.
 
Still haven't gotten a great handle of all the special moves, feel like the paint bomb doesn't have enough of a travel distance to be that useful, and i'm not sure of the usefulness of the paint shower.  Don't have experience with much else.
 
Finally, after playing two levels of the single player, I have to say I can't see what others see in praising it.  I find it incredibly dull, too slow paced, and overall just uninteresting.  I'd just ignore it, but especially since I got the splatoon amiibo figures, I feel a strange obligation to complete all the single player levels.
 
 
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 04, 2015, 01:48:14 PM
Just beat the final boss of single player.

Absolutely amazing. Mario Galaxy level of genius game design.

It was so good immediately restarted it after beating, and it changed admitting the fact that i've already beaten him.

Shooters by definition don't allow for good game combat and boss design, but EAD did it.

Now Vanquish is not the only greatly designed TPS.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 04, 2015, 01:58:18 PM
I also finished the single player today. The final boss battle was absolutely brilliant, though I do think they could have knocked off one cycle and it could have been perfect.


The single player is brief but it does bring lots of things to the table. Like someone else mentioned in this thread, I do hope they implement some of these things in the multiplayer.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 04, 2015, 03:24:54 PM
Been sticking with the .52 gal since I got it, I haven't gotten useful with the sniper rifle-like weapons, and I feel the default weapon's paint splatter is too slow.  I haven't used the paint roller, anyone care to comment what it's good for besides being able to paint in large lines?  From my experience it makes yourself completely open to getting splattered unless you're playing against people silly enough to be within reach.

The paint roller is able to paint significantly more quickly and efficiently than the shooter or the charger. It's paint flick from tapping the fire button has enough range to be a threat to most shooters in varying situations. Adding "squiding" to the paint roller's massive coverage means that an isolated roller has the best change to retreat, hide, and flank if the roller is in a bad position.
 
Still haven't gotten a great handle of all the special moves, feel like the paint bomb doesn't have enough of a travel distance to be that useful, and i'm not sure of the usefulness of the paint shower.  Don't have experience with much else.

The paint bombs are more useful as a tool to displace the aware and punish the unaware. You can hold down the R button to see the arc of the bomb. Also, jumping does influence the arc of a bomb. The paint shower is used as a shield or area denial. You can set up a paint shower to block incoming enemy ink or at a chock point to deny enemy access. The paint shower is wide enough and some points on a map are thin enough for the paint shower to block the bad guys.
 
Finally, after playing two levels of the single player, I have to say I can't see what others see in praising it.  I find it incredibly dull, too slow paced, and overall just uninteresting.  I'd just ignore it, but especially since I got the splatoon amiibo figures, I feel a strange obligation to complete all the single player levels.

The praise for the single-player is coming from the latter of the 5 "worlds" of single player. The first world is the softest ball to ease those with the lowest skill of Splatoon's mechanics. In world 2, you start to see some interesting set ups, puzzles, and situations.

I'm at the start of the 4th world. While the single-player has never been difficult, the puzzles and platforming involving ink have been quite good.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 04, 2015, 10:40:33 PM
One thing i didn't realize about Charger rifles is that they have a rapid fire. It's super weak but it's a good option if you're in a pinch and enemy is right at your face.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 05, 2015, 12:10:18 AM
Chargers have rapid fire, eh? Nice. One more thing to consider before I pick this game up.

Which will be on Saturday. I have a stressful week, I'm going to need something to unwind.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 05, 2015, 12:19:26 AM
Last-ditch Inkstrikes are the blue shells of Turf Wars.
No, it's putting sprinkler on a moving platform on a oil rig ;p

Sprinkler lasts for a while, and in results screen you will be waiting watching how it sprays half of the container area moving back and forth.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 05, 2015, 05:08:41 AM
Last-ditch Inkstrikes are the blue shells of Turf Wars.
No, it's putting sprinkler on a moving platform on a oil rig ;p

Sprinkler lasts for a while, and in results screen you will be waiting watching how it sprays half of the container area moving back and forth.
My last multiplayer session, where I tried playing a roller for the first time, had long losing streaks on a rotation of Saltspray Rig and Port Mackerel. It is on the rig where I gained fear, anger, and ultimately respect for the Sprinkler of the .92 Gal. From testing, it seems Sprinklers last indefinitely until you deploy another Sprinkler or some one destroys it. Sprinklers can cover a frightful amount of area in time if placed on a high central platform or on a moving platform. I kind of wish the Sprinkler had a limited lifetime, if only so the Inkling using it has to be more attentive and diligent.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 05, 2015, 05:25:40 AM
Apparently new weapon, paintbrush comes out this Sunday.

And it has both sprinklers and inkstrike.

Fun times ahead.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 05, 2015, 09:17:41 AM
Apparently new weapon, paintbrush comes out this Sunday.

And it has both sprinklers and inkstrike.

Fun times ahead.


I expect to see that weapon get plenty of use in ranked battles.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: NWR_insanolord on June 05, 2015, 09:49:19 AM
Played a bit just now. I would have figured the crowd on a weekday morning would be higher leveled than it was. I'm significantly better at the Mall than the Warehouse, and I can't figure out why.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 05, 2015, 10:17:14 AM
The paintbrush is coming out tonight at 7pm PT. There goes my Friday night!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 06, 2015, 01:32:02 AM
Wasn't able to snag the pic at work, but there's a suspicious image floating around featuring a Mario and Fludd Amiibo unlock for Splatoon...
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 06, 2015, 01:53:51 AM
Splatterscope is super confusing to work with. That zoom in effect messes with my head.

Eachlocation sounds like a stupid special (simply showing where enemy is), but man it's so devastating. Give it a chance.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on June 06, 2015, 01:56:52 AM
Soren, you kept disappearing from the matches. Didn't help the game out us on opposite teams most of the time.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 06, 2015, 02:15:41 AM
Yeah, I kept dropping in and out. Your roller was tough at times! Sometimes when I tried to join friends I would get an error message saying the match was full instead of making me wait. It was a bit frustrating and it hadn't happened before tonight.


The dual squelcher is now my favorite weapon.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 06, 2015, 05:12:53 AM
Paintbrush: Yea or nay? I'm pickin up the game tonight, very excited.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 06, 2015, 05:33:25 AM
Paintbrush: Yea or nay? I'm pickin up the game tonight, very excited.

From watching a Twitch stream, at first blush the Ink Brush seems to be extremely lacking in Turf War. While it's "roll" is significantly faster than the Ink Roller, it's bump only does 20 damage (as opposed to the roller's instant splat) and paints a far narrower path. It's roller flick can be as fast as you can hammer on ZR, but it doesn't have the deadly power of a regular roller's flick. Adding to that, it's hard to determine the Ink Brush's flicking sweet spot in order to splat as fast as possible. If you are off the sweet spot, you could be flicking 5-8 times in order to splat a bad guy.

My guess for the Ink Brush's role in Turf War is to be specialized in sneaky and harassing play. The Ink Brush comes with the Sprinkler and the Inkstrike. I can see the Ink Brush being used to charge deep in to the enemy side to set up a Sprinkler, build the special meter for an Inkstrike, and splat bad guys from behind or the flank. The Ink brush seems to be easily chewed up by all other weapons in head-on fights.


EDIT: Maybe the Ink Brush is better used in Splat Zones?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 06, 2015, 05:58:00 AM
Maybe the Ink Brush is better used in Splat Zones?
Inkbrush may work as trailblazer in splatzones, if he has run speed up.

It's extremely important to get to the zone at the start, if one inkbrush leaves an ink path as he runs, entire team can follow.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 06, 2015, 07:07:59 AM
I am imagining a brush with an entire team in tow, popping up and destroying an area.

Neat image, would never work without an organized team.

EDIT: I was just at the store near my house and I saw a little Japanese girl geekling out because her dad agreed to get her the game. It was pretty adorable.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on June 07, 2015, 11:22:23 AM
I am imagining a brush with an entire team in tow, popping up and destroying an area.

Neat image, would never work without an organized team.




Seen two players on a team do something like that this morning. Kinda sucks when you're in the middle of a turf war, your team is down a player, & you're holding the zone with one guy while your 3rd member is respawning then suddenly two ink strikes bombard the zone at the same time.


Also at least one of those two liked to bunny hop around a lot making him not only harder to hit but increases his range a bit.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 07, 2015, 02:55:43 PM
I've been playing Splatoon quite a bit, and I'm a bit confused about something- I am continuously paired with people who have many more abilities on their gear than I do. Is this a level unlock? Because though I'm not feeling the effects very much, more abilities are always nice.

Played the open Saltspray/Underpass combo for a while today and I just couldn't find the right combo of weapons for both maps. Was doing Splattertek for a bit with Inkzoola to take the lanes of the rig and just be balanced on the Underpass, but that only worked half the time. Same thing when I went inkbrush- great for Underpass, not so much for Saltspray. I don't want to be a sellout and run Krak-on but when everyone else is doing annoying matchups with it, it's hard not to see the benefits.

Immediately clicked once I started playing Mall/Skate Park though, and got a number of awesome matches. So that feels... Really really good.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on June 07, 2015, 05:11:07 PM
Check for new gear every day. I usually see one new 3 slot piece in each category. I believe level 10 is the unlock for the better gear but I could be wrong.

I just started playing with the Aerospray RG with ink mines and inkstrike. Very nice.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on June 07, 2015, 05:50:14 PM
Can also order gear in the town. If you got taken out a few times by the same guy that had some impressive gear, it might be worth leaving the lobby & finding his squidling to order a copy of what he had on. Apparently there's already a guide on the percentages of the random sub perks for the different brands of clothing.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 07, 2015, 11:56:50 PM
Dynamo roller: it takes EONS to swing and but the wave it generates is like a killer tsunami with enormous coverage. Unfortunately it's even more slow than regular roller so trying to splat people in your way is now impossible. I hope you like hiding in ink, because that's your only option.

Krak-on roller: the main feature of this set is not the weapon, but that it comes with teleport points on sub. Having properly placed teleports is the difference between losing and winning in ranked matches. You can even suck during the match but if you managed to hide a several radars near splat zones -- your team is golden.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 08, 2015, 12:13:32 AM
Rollers are not my bag, I like the rapid fire weapons the best. If you get into a straight shooting match with the zapper, you will probably win, because it shoots so fast.

Pokepal killed me twice with the inkzooka today, I need my revenge!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 08, 2015, 04:48:26 AM
Enemies who step in your ink are visible on the map.

This game.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 08, 2015, 04:59:32 AM
I've fallen in with the try-hards and messed around with the Aerospray MG and RG. They just chew through bad guys up close and their rate of fire and spread covers well for the Shooter category. In Splat Zones, they fall far behind Shooters and Chargers with range.

Perhaps it's bad aim on my part, but I wonder if the ideal placement of a shooter's targeting reticule is lower than the center mass of an inkling. I'm starting to think I should be aiming at the knees or feet of bad guys to best splat them. It always seems as if I'm aiming to high with a shooter.

Enemies who step in your ink are visible on the map.

This game.

I did not notice that. And I thought the GamePad map was just showing me the position of the person who splatted me. Or maybe it's doing both. It's sad for me to admit that I don't look at the map as often as I would like.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on June 08, 2015, 07:53:59 AM
It's hard to look at the map while shooting. I look when respawning to gauge where to go, if I should clean up home base or jump to the front line, but that's about it. Inkstrikes force a look if only for a second.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Stratos on June 08, 2015, 04:56:02 PM
The Splatoon 3-pack amiibo set is available on Gamestop.com. I ordered one so I can unlock everything when I buy the game. Will probably pick it up using a 10% off coupon for Best Buy once I get out of school.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on June 08, 2015, 05:54:39 PM
I plan to use the Aerospray RG to grind to level 20 and then start messing with some of the other weapons.

The Kelp Splat Charger and .52 gal deco are particularly interesting to me.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 08, 2015, 11:08:37 PM
One can use seeker torpedoes that will create a long path that you and your team can swim in very fast to get to the center of the map. It''s much better than inkbrush trailblazing.

Blaster is THE killing weapon. It kills in one maybe two hits. You can even soften up them up with disruptor grenade and then kill them as they flop around. They can't even hide behind corners or walls since i can just shoot around them.

It's pretty good for ranked but bad ink coverage makes it worse for regular turf war. To be effective in turf war you can play it like ranked harassing enemy team and killing them constantly and letting your team handle ink on the floor.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 09, 2015, 12:09:09 AM
The seekers are super dope. Best grenade/secondary in the game.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 09, 2015, 01:43:39 AM
The seekers are super dope. Best grenade/secondary in the game.
Considering Disruptors are useless and normal grenades have such a low blast radius, that's not saying much.

I've been hoping to use the Blaster eventually once my gear grinding is done, but like you said, azeke, it doesn't favor normal turf wars all that much. I have been playing lots of ranked with the N-Zap 85, which is an amazing weapon (especially when you have three damage up on your gear). I use Splattershot Pros a lot in regular Turf Wars, And I tried Jet Squelcher for a bit but I wasn't getting the coverage I needed- also wasn't playing Port Mackerel so that hindered its use. I have been using the Inkbrush with my damage up gear, and on Arowana Mall that thing does wonders. I just need it to hit a little harder...
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 09, 2015, 02:18:17 AM
Just finished all the Inkling Girl Amiibo challenges. Spoiler alert: the final reward is not worth the time you put into it and the game almost rubs it in your face. You get blueprints for a new weapon (a charger in the inkling girl challenges) but dude in the weapons shop can't decipher them, so you end up with a regular charger with a coat of paint on it. ****.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 09, 2015, 02:53:02 AM
Nintendo warned you, Amiibo wasn't going to just be cut content.

That is hilarious though.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 09, 2015, 04:18:21 AM
Considering how a lot of pre-order DLC is of low quality and/or aesthetic differences, it's par for the course.  Still, the school uniform looks nice.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Shaymin on June 09, 2015, 07:46:29 AM
Just finished all the Inkling Girl Amiibo challenges. Spoiler alert: the final reward is not worth the time you put into it and the game almost rubs it in your face. You get blueprints for a new weapon (a charger in the inkling girl challenges) but dude in the weapons shop can't decipher them, so you end up with a regular charger with a coat of paint on it. ****.

#hypertrollGET
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 09, 2015, 11:10:30 PM
Japan is getting its first Splat Fest this weekend (6/13-6/14)
https://www.youtube.com/watch?v=_PsBfxHrQHY

Inkopolis will turn in to an all-night dance party for the battle between rice and bread. From the brief glimpses in the video, it looks like the two arenas you see in single-player will be unlocked. Those two arenas being the domed square arena seen in World 2 and the docks area seen in World 3. Also, it looks like we will get night versions of maps such as the skate park.

I hope the rest of the world gets a Splat Fest as well. Given the current silence, I fear that this might be the beginning of diverging, regional content in Splatoon.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Shaymin on June 09, 2015, 11:43:24 PM
There's a North America Splatfest next weekend between the cat master race and dog peasants.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 09, 2015, 11:48:34 PM
It's weird because I've played with so many foreign players, it's like they're getting their own private party.

I played a lot of normal and ranked Saltspray Rig/Port Mackerel/Arowana Mall/Urchin Underpass last night, and while my strategy for Arowana and Urchin Underpass are pretty much locked down, my Port Mackerel and Saltspray Rig game leaves something to be desired. I do find the Modified Blaster extremely effective because of its range and explosive nature that allow for taking out perches, and though the Proximity mines are amazing for Splat Zones they are best suited for that mode alone. Still struggling to find a good weapon for normal turf wars, I've been switching a lot between Splatershot Pro and N-Zap which has insane damage output.

52. Gal Deco with sprinklers and echo is probably one of the best weapons for Arowana, IMO. And while I didn't do very well on Port Mackerel, I'll admit it is one of the most fun Splat Zone stages because of it's two capture points.

EDIT: Cat scum need to check themselves. Team Dog Strong, Brave, and more cunning than you think.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 10, 2015, 12:24:33 PM
Arowana Mall on Ranked is hilarous.

All you need to do is to take sniping points over central area and compete in a pissing contest between teams covering central Splat Zone. Preferrably with long range weapon like Aerospray or Squelcher.

There is even absolutely 0 reason to shoot enemies, just keep pissing in a centre.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Manthony Chopkins on June 10, 2015, 07:31:02 PM
There's a North America Splatfest next weekend between the cat master race and dog peasants.
https://www.youtube.com/watch?v=FKYavPyurPw (https://www.youtube.com/watch?v=FKYavPyurPw) #teampooch
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ClexYoshi on June 12, 2015, 07:27:08 AM
so, uh... I finally got this and put some time into it. I'm kinda stuck in the feedback loop of trying desperatley to accumulate money for a piece of gear that I ordered from spyke, and then seeing something else that I really like and ordering that. as a result, I really haven't bought many guns as of yet. namely been stickin' with the NZap85.

I really don't have a solid opinion yet. I'm only about level 11, and I get burnt out on playing so quickly that I haven't really gotten anything more than through the first boss of the single player stuff. no amiibo because I was at a con in seattle on launch weekend and didn't want to have to wake my friend to have him haul me to a store to wait outside or something for a maybe shot at getting the three pack.

What I wanted to discuss was that I went back and watched last year's digital event, and something struck me as fascinating.

http://www.youtube.com/watch?v=GisRY6h100U&t=38m24s Load this up and slow down the footage, and take note at how wildly different this early version of Saltspray rig is. Arowana mall and Urchin Underpass have some smaller differences as well, but it's interesting to kinda take a look at what happened with the map design. over the course of this last year.

Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 12, 2015, 08:34:13 AM
I'm surprised to hear the response to the single player has been so favorable. It's full of one-off gimmicks and stuff but it hardly feels satisfying. Is the standard for FPS campaigns really set so low?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Spak-Spang on June 12, 2015, 07:06:42 PM
Nintendo has been king about using one off gimmicks to make levels fun.  It is really is perfect level design.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 12, 2015, 07:17:57 PM
They don't really feel all that fun to me, though.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on June 12, 2015, 08:38:25 PM
I get what you are saying, Evan. They feel like training exercises rather than full fledged levels. Though as I get closer to the end, more of what I know is put to the test. And finding the entrances is getting tricky. So, it's advancing but the single player doesn't feel like a single player game.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 12, 2015, 08:58:17 PM
I'm surprised to hear the response to the single player has been so favorable. It's full of one-off gimmicks and stuff but it hardly feels satisfying. Is the standard for FPS campaigns really set so low?
I get what you are saying, Evan. They feel like training exercises rather than full fledged levels. Though as I get closer to the end, more of what I know is put to the test. And finding the entrances is getting tricky. So, it's advancing but the single player doesn't feel like a single player game.


To summarize my experience with the campaigns of Call of Duty: Modern Warfare 3, Battlefield 3, Battlefield 4, and Far Cry 3: Blood Dragon: the standard shooter story is a series of funnels to the next cinematic, set piece conflict, or alternative killing gimmick (e.g. a turret or gunship). Battlefield 4 gives you some room to move around and occasionally a tank. Blood Dragon gives you a lot of space to play stealthy.


Splatoon's Hero Mode (eventually) gave me some tricky platforming and boss puzzles. Also, rushing through the levels a second time or with the amiibo challenges gave me room to have some clever or reckless fun. While I wish the levels got harder and that there were more tricky levels, I feel Splatoon's Hero Mode deserves the praise it gets.


Also, I got a kick out of all the Sunken Sea scrolls.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 12, 2015, 08:58:38 PM
I think the single player just feels narrow. Linear path, no special items, little exploration... But what is there is very well done.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 12, 2015, 11:41:23 PM
Just tell me the boss battles get a bit more inventive. I'm on the third world now and those first two battles were very underwhelming.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 13, 2015, 12:22:04 AM
Boss 3 is an odd ball until you realize you treat as other enemy balls. Boss 4 is actually quite a mystery until you remember that Dodongo dislikes smoke.

Sadly, for me the bosses don't become a threat and a spectacle until the fifth and final boss. Now that I think on it, the final boss is a jarring spike in difficulty. The final boss demands an amount of attention, awareness, and instinct that the previous bosses are absent of.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 13, 2015, 08:56:18 AM
Sadly, for me the bosses don't become a threat and a spectacle until the fifth and final boss. Now that I think on it, the final boss is a jarring spike in difficulty. The final boss demands an amount of attention, awareness, and instinct that the previous bosses are absent of.


To me the difficulty spike doesn't happen until the very end of the final boss where the platforms get so tiny and you're faced with missiles, a killer wail plus octotroopers that can kill you if you aren't fast enough in killing them.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 14, 2015, 01:27:49 PM
I've been playing a bit more of the single player after capping out at level 20 earlier tonight- it's growing on me, and I do enjoy the act of discovering each level. I figured out the third world boss gimmick by accident but none of the enemies have been so difficult that I can't have time to experiment and look around.

I'm eagerly looking forward to this final boss fight, though. The way people keep mentioning it has me very excited.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on June 14, 2015, 05:04:29 PM
Finally reached Level 10, and I won my first Splat Zones match. Can't say I care for the mode too much, though: the whole fun of King of the Hill is defending a moving target as the zones jump around, but Splat Zones' zones don't do that. Instead, it's pretty much a race to see who can camp outside the zones the fastest & just shoot anyone who comes near. Not terribly interesting, but it does seem that THAT is where all the XP opportunities are since I earned double the XP I usually get in Turf War.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 14, 2015, 07:37:46 PM
Cat people be warned: It was a tough decision, but I went team Dog.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 14, 2015, 09:41:15 PM
I actually really like splat zones. It's very stressful having one point of the map locked down, and I am wondering,  , if you've played Blackbelly skatepark or the docks (these names are so difficult to remember), which feature two zones to capture and hold. In the skatepark it feels a bit more frantic because of their close proximity, but the docks are pretty far apart with one zone being in each teams territory, so the battle can feel very uphill. I personally like the docks and Walleye Warehouse best. However, the rankin system is pretty harsh, it's all-or-nothing and everyone loses a substantial amount of rank points upon losing.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Oedo on June 14, 2015, 11:21:55 PM
I'm two levels away from the cap (level 20) and kind of bewildered right now. What's the point of this? The only reason I can think of is (once again) they're trying to baby-proof the game so people don't see someone at level 32 and get discouraged. I know you can move on to ranked matches and raise your rank there, but still, that doesn't really do anything about Turf War (which I prefer, even though Splat Zones is fun in its own way).


If they're really trying to market this game as an "evergreen" title, they either need to raise the cap or put in some sort of prestige system. I'm not playing the game just to level up, but at the same time, I don't think I'm going to play as long/go back to it as often if the sense of progression is almost entirely gone (as artificial as it may be). Which is a shame since I'm closing in on 20 hours into the online multiplayer and still having fun.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 14, 2015, 11:52:34 PM
I'm guessing the level cap will go up in some upcoming DLC.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Oedo on June 15, 2015, 12:16:21 AM
I'm guessing the level cap will go up in some upcoming DLC.


I'm sure you're right and it will at some point, but I'm not so confident about it coming in a timely manner or being much more difficult to reach again once it's here. Having it in the first place and having it be so low still seems super weird to me. Even something like reach level 20 > prestige > get special (not necessarily super powerful) piece of gear > start from level one again would have been an easy solution.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on June 15, 2015, 12:21:02 AM
I really don't get the draw behind prestige systems, especially when it already takes an eternity to level up to begin with. Personally, I'd like Nintendo to start either offering equipment that has a double XP (P) perk or start doing Double XP weekends because it was a real chore to level up to Level 10. It only gets even more tedious when all your competitors are level 13-20 and have access to weapons & perks you won't have for 5+ more game hours.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 15, 2015, 12:21:35 AM
I have had the game for a week and capped without much trouble. However, I'd say levels 12-15 were done on a really impressive win streak in Ranked Battle.

I wonder if the cap is so that Nintendo can have time to create more weapon content, etc. They seem to have exhausted all the weapon ideas in the first 20 levels.

I do foresee lots of Deco weapons appearing. They're easy alternatives to create.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 15, 2015, 12:59:44 AM
Prestige is bragging rights; a shiny thing next to your nameplate.

The leveling is slow going, but nothing that feels any different than Battlefield: Bad Company 2 or Battlefield 3. I never drilled down to what comes what with levels, but it seems you can start buying three star gear at level 10. If there are specific gear that are further locked behind levels, then that's a bit of a grind. I have an assumption that the main ability of gears are set while the sub abilities are random rolls, but who knows if that sticks once Super Sea Snails start rolling out.

As for the level cap of 20, I figure, "Hey, they only had 20-25 weapons that they were comfortable with the balance of." I'm noticing among the level cap players that they are sticking with weapons that you unlock in middle of the level range. It's sad that it works so well, but hopefully they will make another carrot to dangle in front of us. There are the Splat Fests incoming, but that's a weekend event and not some goal that is always there for you to progress to.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 15, 2015, 01:18:09 AM
Yeah, I can image the re-roll being useful for some gear that I've wasted way too much time grinding, but the Sea Snail thing is kind of ridiculous. Gives me a reason to play online though.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 15, 2015, 02:20:48 AM
Had one of my best rounds of regular battle (1388p, 10 kills, no deaths) and ranked (come from behind 81-80 win after being down by 40) with the Splash-O-Matic. I love it.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Oedo on June 15, 2015, 10:01:44 AM




I'm ~18 hours into the game and about to cap, but I didn't touch Splat Zones until level 16 or 17 so I didn't have the benefit of using that to level faster. If you're somewhat good at the game and start mixing in more ranked matches at level 10, you could probably cap at 15 hours. That's not too terribly long for an online shooter imo. If you enjoy the game and have a decent amount of free time, that probably just ends up being a couple weekends.


Prestige is meaningless, but it's an easy to way to keep up the sense of progression for people who really enjoy the game and put a decent amount of time into it.

As for the level cap of 20, I figure, "Hey, they only had 20-25 weapons that they were comfortable with the balance of." I'm noticing among the level cap players that they are sticking with weapons that you unlock in middle of the level range. It's sad that it works so well, but hopefully they will make another carrot to dangle in front of us. There are the Splat Fests incoming, but that's a weekend event and not some goal that is always there for you to progress to.


I didn't even call to mind the fact that you unlock a new weapon every time you level when I was thinking about this (probably because no matter how many new weapons I try out, I always end up going back to the Splattershot Jr.). Yeah, that's probably the reason for the cap and it makes sense if you want a new unlock for every level. Still, I wish there was something.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 15, 2015, 10:18:40 AM
I am expecting that the patch with new modes will come with higher caps so that they can entice players again.

Like, seriously, all they need to do is release a blaster with a sprinkler. I don't care if its rate of fire sucks ass and it has echolocator, I will legit use it for that main/sub combo alone.

EDIT: Just finished the single player campaign, and I'm shocked at how quickly I've burned through every part of this game. However, it impresses me that it was so easy to become absolutely consumed by a game like this. If there were any more content I'd probably be devoting a whole lot more time to Splatoon, but seeing as I've capped at 20 and am now simply awaiting new maps (like the bridge level from the single player campaign, someone, somewhere also mentioned a sort of log-cabin themed level? It was also in the footage from last year which changed quite a bit), weapons, and modes to keep me playing the game. This will go from a hungry quest to a game I play to de-stress, which is okay.

I would agree with all those who say it's light on content. My main worry, and something I have voiced on other channels, was this- once Nintendo decides to end Splatoon's online play, how much of a game will be remaining that I really want to keep? The answer is almost-nothing, and that's a bit disappointing. I would be very open to more single player levels, but I'm not going to hold my breath.

That final boss was pretty silly, though.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 16, 2015, 11:12:47 AM
New weapons tonight.


- Custom E-liter 3K (Squid Beacon/Kraken)
- L-3 Nozzlenose (Disruptors/Killer Wail)
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 17, 2015, 03:19:01 AM
E Liter 3K?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 19, 2015, 06:14:04 PM
http://splatoonus.tumblr.com/post/121950071984/unfortunately-a-matchmaking-issue-was-discovered

A yet-to-be-resolved matchmaking issue has delayed the NA Splatfest that was supposed to happen this weekend.

In my last session of Splatoon, I had a matchmaking bug where the room was full but the match failed to start. Maybe that's the issue in play here. Hope it is fixed soon.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 19, 2015, 08:18:29 PM
too many dog people thrw off the balance?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 20, 2015, 06:30:59 AM
In Japan's case, it could be bread people.

I'm not assuming anything. Could be rice people too.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 20, 2015, 10:46:27 AM
The Depot stage from the single player has been added to the rotation as well. It's a pretty fun stage to play.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 20, 2015, 11:47:18 AM
I made the dumb mistake of turning into a squid and heading straight out on the depot then dropping through the grate into the water.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on June 22, 2015, 12:29:46 AM
Put some more time into the game and got my character up to Level 15, largely through Splat Zone. The more I play of Splat Zone, though, the more incredibly flawed that mode seems from a design perspective. In probably 3/4 of the matches I played, the team that took the zone first won, and they usually won in the first 30 seconds or so of the match. Occasionally I'd see the other team take the zone and manage to keep it, but usually the first team to the zone wins it all fairly quickly. There isn't any sort of comeback mechanic (except maybe the Inkstrike, but usually the other team just Inkstrikes the zone back) like you see in most multiplayer shooters to keep the match interesting. It wouldn't bother me so much if Splat Zones wasn't a winner-takes-all situation: you either win and get a massive amount of XP & money...or you lose and not only get nothing, but get a rank penalty as well regardless of how well you played. I've only ever seen a match that gave SOME XP to the losing team once, and that was on a close match where it came down to literally the last second.

Hell, Splat Zones' issues wouldn't even bother me so much if it didn't take an eternity to level-up from about Level 8 or so onward. Turf War is easily the more fun mode, but if you want to reach the higher unlocks anytime this year you have to play Splat Zones.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 22, 2015, 01:47:42 AM
The Splat Zones maps that separate the capture points in to two do somewhat alleviate some of the seeming flaws of Splat Zones. I must have been lucky or unlucky to have seem my fair share of back-and-forth Splat Zones matches. As for a comeback mechanics, I'm hard-pressed to think of any shooter mode that has such things. The shooters I have experience with do nothing for a losing team if a winning one is dominant.

From my observances, Splat Zones demand a certain aggression, speed, and precision that you see in dominant players of a Turf War. It's not a pretty sight if one team in Splat Zones are clearly better shots as splatting opponents is far more important in Splat Zones (though, it is very important in Turf War). Splat Zones aren't helped by the lack of voice chat or pre-game strategy building that could help against an opposing team with accurate splatters.

As for the leveling, it is a long road in the last levels to 20. In honesty, I'm okay with this as hitting level caps are usually a bit of a grind. I don't find much issue with the points disparity between Turf War and Splat Zones (which, ballpark, is usually 3 times as much between the two) unless you are really frustrated that the Gold Dynamo Roller is so out of reach.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 22, 2015, 08:32:46 AM
Not all of the best weapons are hiding at the end of the level cap, but I also maxed out my levels by the end of one week, so again, I don't understand where all the trouble with Splat Zones is. I used it to grind levels because I usually won matches, and I use Turf Wars to grind equipment, which is much more helpful because of its steady EXP returns.

Dare I say, some people need to "get good"...?

In other news, Splatoon has been data mined and there are two more maps and 33(!!!) more weapons.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on June 23, 2015, 12:18:42 AM
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 23, 2015, 01:39:20 AM
whoa, mind blown. This is the stacked function depth that I love.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 23, 2015, 08:54:52 AM
Yeah, I've used it before myself, though not as extensively as they do in the vid.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on June 23, 2015, 09:24:51 PM
Congratulations to Splatoon for hitting the 1million mark. On the Nintendo64, it would be a Player's Choice Million Seller!

http://gonintendo.com/stories/236859-splatoon-sells-1-million-copies-worldwide
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: BranDonk Kong on June 23, 2015, 11:27:48 PM
I'm surprised by that. I plan on picking it up, just haven't yet.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Fatty The Hutt on June 26, 2015, 06:27:59 PM
Can I just say that I like this game? It is surprisingly deep for a game where you basically do the same thing over and over. But, you can do that same thing in different ways each time.
I like messing around with different weapons, even changing them up based on the style of play I want to go for. And I like swapping combos of clothes/accessories to see how they affect gameplay. I've barely scratched single player. Looking forward to it, eventually.
That said, it is not a game I play for hours at a time. Doses of anywhere from 15 minutes to an hour seem to hit the right spot for me.

The only disappointment is I have yet to be able to jump into a friends game. I check every time but no one else ever seems to be playing at the same time as me. What are all you people doing if not playing Splatoon?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on June 26, 2015, 06:31:33 PM
June 30 Patch Notes. Kraken, Ninja Squid and Stealth Jump gettin' nerfed...

Splatfest:
- When there are more members on one team than the other and the match-making process takes too long, members from the same team will be able to battle each other
- Members will still receive Splatfest Points even when they battle against members of the same team
Note: Only the results from matches against the opposing team will be included in the overall Splatfest results
- Adjustments have been made to allow some players at random to participate as early as 5 minutes prior to the official start time of Splatfest in order to make for a more pleasant gaming experience
(Note: All players will be able to participate once the event begins)
- This adjustment was made to lighten the server load at the beginning of the Splatfest
- Adjustments have been made to the number of Super Sea Snails distributed to members of the losing team that have earned either of the top two Splatfest rank titles

Special Weapon Adjustments:
- Inkstrike: The amount of area covered will be more consistent regardless of where it lands
- Kraken: The amount of knockback is increased when taking damage from an opponent while using Kraken

Ability Adjustments:
- Ninja Squid: Swim speed will be lowered when using this ability
- Stealth Jump: The amount of time it takes to Super Jump will be longer when using this ability
- Ink Resistance Up: The effects with respect to the amount of damage and speed when moving through enemy ink will be adjusted

Other:
Other adjustments will be made to make for a more pleasant gaming experience
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 26, 2015, 11:18:28 PM
Interesting about Kraken Knockback. I thought the move was a one-hit kill so Knockback wouldn't really matter.

Glad to hear the Ink Resistence buff though. As for the game itself, I find it's something I play for hours, though I guess that's not technically true since I've been getting an ungodly amount of disconnects lately, which is starting to become frustrating. While grinding gear (which is very often) I have a go-to set for spreading ink and gettin points that's usually what I use for Splat Fests, though it's less functional on certain maps so I do find myself switching between gear and weapons. Custom Blaster, N-Zap, and the Gal are my most frequently used, and I'm certain I will use Luna when I he the chance to buy it. I am not a fan of the other weapon types- I see their tactical use but I hate their lack of mobility. That being said, I have used the Inkbrush a lot and it's the only roller I feel proficient with, though it's close- range game is awful. I prefer weapons with precise, powerful range but I refuse to deal with charger times. Also, point sensors are a waste of a secondary.

That's all I got for now.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on June 27, 2015, 09:14:59 PM
Interesting about Kraken Knockback. I thought the move was a one-hit kill so Knockback wouldn't really matter.

The knock back is from getting hit in the Kraken form. You can shoot a Kraken and push it back a little. The next patch will increase this push back.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on June 30, 2015, 10:57:25 PM
So Moray Towers. That map looks pretty sweet, and very different from others. That was kind of what I was hoping for with the multiplayer maps. The verticality has been present in a number of stages but never to this extent. It's pretty exciting.

Tower control looks like it's going to require some definite strategy.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on July 01, 2015, 02:13:34 AM
The patch is out. Looks like an Ink Brush can ward off a Kraken by swatting it away. Ink Resistance Up has been nerfed as you will move slower than before and probably incur more damage.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 03, 2015, 12:07:57 AM
Want to play Tower Control? Too bad, you get Splat Zones and like it. Rotating game modes are bogus, specially when it's a 4 hour wait between modes.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on July 03, 2015, 01:09:55 AM
Tower mode is really really good too. I understand they want to keep the player base concentrated, but rotate them out every 30 minutes or so if they want to do that.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on July 04, 2015, 03:55:00 AM
Tower mode is super fun.

It's extremely fast and chaotic -- all the action (i.e. inkling deaths) is concentrated around tower and the turnout is very high. Dying three-four times within a minute is a norm.

Did good with Luna Blaster and finally made it into B-.

Having pop/rock Splatfest in euro zone helped me immensely. Now i am only matched with european players and the lag is pretty much gone, while previously i could almost feel like i am moving through a jelly when matched with japanese and american players.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on July 04, 2015, 06:19:48 AM
Splatfest is here! All the maps have their night lights on and it's all Turf War festival.

My first several matches were met with a number of connection errors. That got smoothed out later in my hour-or-so session. Also, nice to have a three map rotation. I will enjoy it while it lasts.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: NWR_insanolord on July 04, 2015, 07:35:59 AM
Why the hell did they pick today, of all days? The one day in a wide stretch of time where the most people in this country are going to be away from their game consoles.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on July 04, 2015, 10:11:51 AM
Why the hell did they pick today, of all days? The one day in a wide stretch of time where the most people in this country are going to be away from their game consoles.

Since when did Nintendo care about what their North American players wanted? The only reason Splatfest was even delayed was because their Japanese players hit a bug.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 04, 2015, 02:59:36 PM
Where you team cat players?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on July 04, 2015, 09:23:58 PM
Yeah, so I played a bit of Splafest last night and I'm only sorta keen on it. The fact that the rank up system takes literal hours that some people may not have for a day like July 4th, combined with the immediate handicap of the stupid Splatfest Tee idea made starting out slow and made the extended rank up mechanics even more tedious. Nj
The three stage rotation was nice, but the stages themselves weren't my favorites.

I also found my normal strategy of .59 Gal Sprinkler completely useless against the onslaught of Blasters and Aerosprays. Anything with an Inkstrike seemed to be on display. So I promptly switched to an Aerospray myself and schooled some pretty annoying players.

Better stages, more considerate timing or leveling, and maybe tees with special traits would be nice but are likely not going to happen. So I'll probably skip out on Splatfests in the future. Also, I'm in the boat that thinks tower control being a ranked variation is fucking stupid añd possibly the worst decision Nintendo made with this game so far. I'm okay with the holding back content to increase the longevity of a community but roping off an entire mode for the slightly absurd rotation periods is not wise and it doesn't make me want to play ranked at obtuse times at all.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on July 04, 2015, 10:15:39 PM
I reached the final rank for my faction in Splatfest ("Dog King"), and yeah...would have REALLY liked having more than 3 stages today. Also reached Level 18, and I'm really finding these End Game weapons to not be worth buying. My Aerospray RG served me more than well enough for 7+ hours today, and nothing's really topped it.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on July 05, 2015, 12:32:53 AM
The T-shirt was available earlier in the week to use so you can level that piece of gear up before the event.

As for the timing of the event being over 24 hours on the 4th of July, I thought it was cute to jam a festival to a holiday. Then again, I'm of the mind that you can play a little bit and not feel pressured to progress deeply in to the ranks of the event.

I do wonder what the rewards table will turn out for those that choose to play only for a little bit. I have had my fun ranking up twice and I don't have too much gear to modify with the Super Sea Snails.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on July 05, 2015, 08:57:08 AM
Final results:

The final score was a culmination of your team's popularity and how many matches your side won.

Popularity: 38% Cats, 62% Dogs.
Matches Won: 51% Cats, 49% Dogs.

The "Matches won" stat had a x2 multiplyer for both sides, but Team Dog won Splatfest 140-160.

And those 24 Super Sea Snails I got for being the highest rank will come in handy over time.

I wonder how things would have shaped out if people actually liked cats. I spent seemingly half of Splatfest matched up against fellow Dog Teams, which Nintendo said don't count for Matches Won.

After checking the results, I tried to actually play the new Tower mode, but OF COURSE I CAN'T because Nintendo can't be bothered to have more than 2 queues active at once. We're back to Splat Zones right now, and the  map rotation's back down to 2. *sigh*
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on July 05, 2015, 09:34:32 AM
I had no idea about the T-shirt being available in the week before, but Nintendo didn't put out any information about it. Also, a piece of gear that is returned after use is a waste of my time.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 05, 2015, 11:22:18 AM
Only played for 2 hours before going out, but I got to Dog Champion and got my 16 snails. Will be re-rolling some of my gear for sure.


Inkbrushes are very powerful on Turf War games, I'm surprised I didn't see more of them yesterday. They cover tons of ground, and while they're not very good on close combat, the handling allows you to quickly get out of hairy situations. The sprinkler sub is also very handy when used well. It's basically my go-to weapon on Turf War now.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on July 05, 2015, 01:39:46 PM
Going back to casual Turfwars during Splatfest is quite a shock -- in Ranked i was at least somewhat protected against terrible teammates. Now i am at full mercy of matchmaking which might as well make me the only 20 level in a team.

At least winning or losing doesn't really matter -- you get points either way.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on July 05, 2015, 03:51:43 PM
Ah, I only got 5 Super Sea Snails for ranking up twice in the Cats team. I already used three of them to add slots to gear I like the look of.

It took a short while for the cat teams I was in to find a dog team. The matches rolled out at a good clip.

Judging from recent sentiment in this thread, the August updates can't come soon enough as some players are tiring of the Puzzle & Dragon/Free-to-play mobile game-esque limited schedule. My bet is that the August custom matches will have some sort of bone-headed mistake in them; either we won't be able to earn any coin or experience or the options will be far more limited than expected.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on July 06, 2015, 01:00:59 AM
The Data Miners did find a set of select menus for all 3 of the ranked battle modes, so 300 years from now when Nintendo gets the netcode squared away they'll be prepared to allow you to chose a ranked match, see and people say Nintendo doesn't think ahead. :D

Only played for 2 hours before going out, but I got to Dog Champion and got my 16 snails. Will be re-rolling some of my gear for sure.


Inkbrushes are very powerful on Turf War games, I'm surprised I didn't see more of them yesterday. They cover tons of ground, and while they're not very good on close combat, the handling allows you to quickly get out of hairy situations. The sprinkler sub is also very handy when used well. It's basically my go-to weapon on Turf War now.
I got cat champion and I only got 8... seriously?

Judging from recent sentiment in this thread, the August updates can't come soon enough as some players are tiring of the Puzzle & Dragon/Free-to-play mobile game-esque limited schedule. My bet is that the August custom matches will have some sort of bone-headed mistake in them; either we won't be able to earn any coin or experience or the options will be far more limited than expected.
I for one am waiting for Nintendo to release the N-Zap 89... I may or may not have peeked at the alleged sub and special from the data mining biz.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 06, 2015, 02:37:06 AM
You got 8 because you cat peasants lost...
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on July 06, 2015, 04:35:25 AM
Oh right, the data mining also revealed the details on Rainmaker. It's basically a Deliver-The-Bomb with one very heavy bomb spawning in the middle. Of course, the "bomb" is a traditional Japanese fish statue whose proper name escapes me at the moment.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Shaymin on July 06, 2015, 07:27:18 AM
I got cat champion and I only got 8... seriously?

Pfft, peasant. Befitting a piece of cat royalty, I got 18.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on July 06, 2015, 07:52:42 AM
Going back to casual Turfwars during Splatfest is quite a shock -- in Ranked i was at least somewhat protected against terrible teammates. Now i am at full mercy of matchmaking which might as well make me the only 20 level in a team.

At least winning or losing doesn't really matter -- you get points either way.
I see. Too unskilled to be a team leader, yet skilled enough to proclaim yourself not a "casual".

Hm. Maybe I should save my smack talk for August.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 09, 2015, 03:25:25 PM
I messed around with the Sploosh-O-Matic. It has some potential, but I think I was just terrible today. I raised my ranking to B- (90), then proceeded to lose 6 matches in a row. Tower Control switch saved me, but it was a bloodbath.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 09, 2015, 10:04:58 PM
Tomorrow...


(https://pbs.twimg.com/media/CJWjA7dVAAAB1ll.jpg)
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Fatty The Hutt on July 10, 2015, 12:35:04 PM
Been playing the heck out of this game the past two nights with friends in a pass-the-controller fashion. Good fun.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: MrPhishfood on July 11, 2015, 10:30:46 PM
I have 140 hours in Splatoon, Ranked A+ 99, I have over 2000 confirmed kills. Ask me anything noobs.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on July 12, 2015, 02:02:05 AM
Why would you go on the internet to tell lies?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on July 12, 2015, 05:03:01 AM
Favorite weapons? Most used (ink points) weapon?

I've been bouncing between Shooters, avoiding being a tryhard with an Aerospray. Using a Blaster on Tower Control is frighteningly effective.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: MrPhishfood on July 12, 2015, 07:08:25 PM
Favorite weapons? Most used (ink points) weapon?
I've been bouncing between Shooters, avoiding being a tryhard with an Aerospray. Using a Blaster on Tower Control is frighteningly effective.
Nothing wrong with the Aerospray, I've got a good 80,000 points on it. Can be one of the most annoying weapons to fight against if handled properly.

I guess my favourite weapon would be the .96 Gal, I have around 250,000 ink points on it. Second is the Dual Squelcher with around 120,000. I counted up all the ink points for all my weapons and it totals around 900,000

and then there's this guy I came across.

(https://d3esbfg30x759i.cloudfront.net/ss/MlWA77xI2uofT6-muW)

Needless to say this inkling was very effective with this weapon on turf wars which is why I exited the game to check out her profile.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on July 12, 2015, 08:50:45 PM
I can certainly respect a good .96 Gal player. It's my weapon of choice.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 13, 2015, 01:04:12 AM
I have 140 hours in Splatoon, Ranked A+ 99, I have over 2000 confirmed kills. Ask me anything noobs.


I want detailed spreadsheets or this is all BS.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: MrPhishfood on July 13, 2015, 08:02:26 AM
I want detailed spreadsheets or this is all BS.

Unfortunately Splatoon does not keep track of kills so I'm kind of lying there. Though thinking on it now it might be over 2000.

Here's my Miiverse post from 6th of May (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKFHbgUZrA)

I'll update this post with a more recent screenshot later. I have a million in gold now.

From my Miiverse post (https://miiverse.nintendo.net/posts/AYQHAAABAACXVHhmsTvtPQ) - UPDATE:

(https://d3esbfg30x759i.cloudfront.net/ss/MlWA77yrCyco7bODo6)


Not that hard to reach if you play a lot of ranked. You get a maximum of 4500 in gold for winning in A+. I would have more gold but I already spent a half million in slots before the first Splatfest.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Shaymin on July 19, 2015, 01:09:12 AM
Splatfest II: Thrills, Chills, Splats results:

Popularity 54-46 Water Slides
Wins 53-47 Coasters
Final score: Coasters 152, Waterslides 148
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on July 19, 2015, 01:16:12 AM
Good. Now maybe people will shut the **** up about Dogs winning the last Splatfest in spite of losing slightly more matches.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on July 19, 2015, 01:38:56 AM
I played with some pretty damn incompetent Water Slide teams, which was frustrating, especially after going hard and winning a number of games.

The results don't surprise me.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on July 19, 2015, 02:16:39 AM
The servers really started acting up when I was playing. It reached the point where I'd bad so many crashed games or 3v4 games (against my favor) that it became impossible for me to be able to reach royalty before the splatfest ended.

Oh and I'm going to start savescumming rerolls about now, just an FYI. (https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkSBOwHlQ)
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on July 19, 2015, 02:23:25 AM
Good. Now maybe people will shut the **** up about Dogs winning the last Splatfest in spite of losing slightly more matches.
let me put it this way, both splatfests I played on the team that deserved to win. :smug:
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: broodwars on July 19, 2015, 02:27:03 AM
I played with some pretty damn incompetent Water Slide teams, which was frustrating, especially after going hard and winning a number of games.

The results don't surprise me.

They surprise me. I had some pretty damn incompetent Roller Coaster teams as well. I lost probably my first 7/8 matches earlier in the day. I didn't really start winning until I came back in the evening. I also thought Roller Coasters would win the popularity vote by a huge margin, considering at every theme park I've ever been to you could practically walk onto the Water Slides but had 20-60 minute wait times at best for the Roller Coasters.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on July 19, 2015, 03:43:07 AM
I didn't get around to playing much due to watching EVO and playing Monster Hunter 4 Ultimate with friends. Nice to see roller coasters taking the win. I guess the summer heat gave water slides the edge in popularity?

I've been having frequent hard locks playing Splatoon. I'm starting to wonder if my Rocket Fish Wii LAN Adapter is the culprit.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on July 19, 2015, 03:54:05 AM
I was pretty sure I could get some decent wins if my team followed me and pushed hard enough. I had a handful of absolutely ruthless wins where I darted into enemy territory and did a solid Inkstrike that held the other team at bay while mine caught up and filled in the blanks. But I found a lot of level 15-under players weren't used to such aggressive play and hung back too much.

You can't play Splatfest like normal turf wars.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: MrPhishfood on July 19, 2015, 10:41:21 AM
The stability of the games has been pretty good this time round. Out of my 152 games, I've been diconnected 2 times and have been put on a 3v4 game 4 times.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on July 19, 2015, 03:22:14 PM
Why do you count Splatfest games?

I think the servers focusing only on people from a specific region makes connection issues easier. I had three uneven matches, myself.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on July 19, 2015, 07:20:09 PM
Why do you count Splatfest games?

I think the servers focusing only on people from a specific region makes connection issues easier. I had three uneven matches, myself.
when I pulled out it was the worst i'd ever seen this game get, and on a very consistent basis.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 20, 2015, 01:18:42 PM
It's a trade-off, playing exclusively with players in the same region nets me more disconnects and connection problems. Play with Euros and Japanese players and you get lag. I've learned to live with it.

RE: Splatfest. I was terrible, I played really bad and could only get Champion again after almost 5 hours total play. The teams were also very uncompetitive and conservative in their approach, which was not the case of the first splatfest, at least for me.

Still, I'm 2-0. Just win, baby.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on July 20, 2015, 02:22:48 PM
I'm in Japan playing with NA servers and my connection has never dropped. How strange.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 24, 2015, 10:14:39 PM
http://www.eurogamer.net/articles/2015-07-23-nintendos-bright-future-with-splatoon


Shocking fact: 70-80% of players use motion controls.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: MrPhishfood on July 24, 2015, 11:07:23 PM
Camp Triggerfish. I was a bit miffed that out of the 10 games I had, I randomly got Black Belly Skate Park 8 times.

Anyway, when Splatoon gets party matchmaking, this will be the map that decides who has the better team work. At the start you need a good balance of 2 on offense and 2 on defense. Once the clock runs down to 1 minute the defenders become attackers. I love it.


UPDATE NEW WEAPONS: https://www.youtube.com/watch?v=KuJENO8M23I
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 28, 2015, 12:05:53 PM
Urchin Underpass is getting a makeover.

Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on July 29, 2015, 07:34:39 PM
https://www.youtube.com/watch?v=xWQfyi9E1vo&feature=youtu.be

Buckets, I tell ya. BUCKETS.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on August 03, 2015, 02:32:24 PM
Unlike Smash Bros, Splatooners get patch notes.

Ver. 2.0.0 [8/5/2015 distribution plans] – 610MB download

Adding Tag Match mode.
Adding a mode where you, together with a group of friends, can join and play ranked matches with other groups in "Tag Match" mode.
As for ranked battles, you must be level 10+ to participate.
After linking up with friends, you can then link up with your friends' friends.
In the case you join only with specific friends, please use the option to set a password.
Regarding opponents in Tag Match mode, you will only be matched with similarly-playing opponents in Tag Match mode.
Players playing ranked battles, you may not compete with players playing Tag Match mode.
You may play Tag Match mode with 4, 3, or 2 players.Groups of 3 may play against groups of 4. In this situation, the group of 3 will respawn faster, as the side with only three is at a disadvantage.
In the situation you are playing in a group of 2, you can be matched with three other groups of 2 to play a "2 group of 2 vs. 2 groups of 2″ battle.

Adding Private Match mode.
Adding a Private Match mode where you can play with your friends using whatever rules, stages, and team divisions you like.
After linking up with friends, you can then link up with your friends' friends.
In the times you want to participate only with specific friends, please use the option to set a password.

Changes regarding level:
You may now level up to level 50.
Once you have reached level 20 and have listened to the explanation in the lobby, the level cap will be raised.

Changes regarding rank:
You are now able to rank up to the S and S+ ranks.You may raise your rank to S and S+ in Ranked Match (you may not do so in Tag Matches).
Once reaching rank S or S+, victories or defeats in Tag Matches will not affect your rank.
The method for calculating rank points (+/- 10, 8, 12, etc.) has been modified.
If your rank changes while in the middle of playing ranked battles, you will be sent back to the lobby.

Adding gear.
New gear will be added, which can be bought from the shops at random.

Adding BGM.
New BGM (background music) will be added, which can be heard at random while in battle.

Splatfest changes.
In calculating the final results, the winning percentage points (weight) has been changed from 2x to 4x.

Stage adjustments.
Urchin Underpass: All modes (i.e. Turf War, Splat Zones, Tower Control), large-scale terrain changes.
Saltspray Rig: Tower Control mode, adjusting certain stage elements.
Arowana Mall: Splat Zones mode, adjusting certain stage elements.
Kelp Dome: Splat Zones and Tower Control modes, adjusting certain stage elements.
Moray Towers: Splat Zones and Tower Control modes, adjusting certain stage elements.

Special Weapon adjustments.
Inkzooka: Increased the points of turf inked needed to fill the special gauge from 180p to 220p.
Echolocator: Increased the points of turf inked needed to fill the special gauge from 180p to 200p.
Killer Wail (the Japanese name for this one is megaphone laser. oh my god.) : Decreased the points of turf inked needed to fill the special gauge from 180p to 160p.
In both cases these are the numbers without the "Special Charge Up" gear ability.

Sub Weapon adjustments.
Splash Wall: The problem of a bomb directly hitting Splash Wall and the damage range not being calculated correctly has been fixed.

Gear Ability adjustments.
Tenacity: Special Gauge will now start filling at the start of a match even before the player starts to ink ground if there is a disparity between the number of players on teams.
Special Charge Up: When wearing a lot of Special Charge Up gear, there is a more consistent increase when inking ground. There was a slight difference in the special gauge increase when inking ground little by little versus inking ground a lot at a time. It now increases an amount proportional to the area inked regardless to the method of inking.

Match-related sound effect adjustments.
The Inkstrike can now be better heard from the left, right, and behind.
Some of the long-ranged weapons' hit sounds will now be easier to hear from farther away.

Other
Other adjustments to the game have been made so players may have a more pleasant experience.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on August 06, 2015, 12:04:51 AM
Due to what I assume is some leveling bug (I went from 20 to 24 in one Tower Control win), I got to Level 25 an hour after. I got the Armor Helmet from Hero Mode. I assume you get the other pieces as you progress every 5 levels.

The bucket (Sloosher) is a very cool and unique weapon type. It's arching shot, big coverage, and decent range looks good. It's a two-shot splat and the fire rate isn't that fast. It's like a focused version of the fling from a Dynamo roller.

The Splatling is so interesting for Splatoon because it's a rapid-firing weapon that has great range and accuracy. For those frustrated by Splatoon not having a weapon that performs similarly to reliable assault rifles of other shooter games may find some solace in the Splatling. Granted the Splatling operates on a charging mechanic similar to the Charger, but the charge time is much quicker. Also, a quarter or third charge will produce enough fast-firing ink to splat a bad guy under your sights.

One of my Tower Control losses featured a tower of Splatlings shooting out so much accurate ink. Scary.


EDIT: The new Urchin Underpass is fantastic. So much more open, new lanes, and new sight lines.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on August 06, 2015, 01:58:14 AM
The bucket is weird, I'm having a hard time being accurate with it.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on August 06, 2015, 03:31:50 AM
The bucket is weird, I'm having a hard time being accurate with it.

If you have little experience with judicious use of the Roller's fling, I can see how it might be difficult. It's useful to spend some time in the testing range to become familiar with the bucket's arc and hit box. As with all the other weapons in the game, you shouldn't need to arc your shot if you have direct line of sight. Just put the targeting cursor over the bad guy and let the bucket sloosh.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on August 06, 2015, 04:09:45 AM
https://splatoon.nintendo.net

Online stats, but currently only in Japanese. One section also appears to show the current stages plus the next two sets in the rotation.

My top 5 weapons used:
(http://i.imgur.com/ppupwb2m.png)
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: sudoshuff on August 06, 2015, 08:36:46 AM
I played about an hour of the update last night.  Overall, I'm super impressed. I love the two new weapon types --they seem to add more strategy for everyone and feel good to use.  The Urchin Underpass redesign is significantly more open feeling (a good thing).  I also appreciate the little touches, like new music during the stage battles.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on August 06, 2015, 04:22:50 PM
Hey guys, just got my capture card and I'm testing it out. Here's a short video of me trying out the Splatling during a game of Tower Control. 21-4 but we lost.

Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on August 07, 2015, 12:28:09 AM
Nice work with the Splatling. Shame your team couldn't capitalize on the openings you gave them.

http://splatoonus.tumblr.com/post/126019434189/these-guys-are-the-chirpy-chips-with-their-sea

The new music is great, but what I wanted to talk about is the change in naming. In Japan, the band name is ABXY and the song is called "Friend List." You can sorta hear the lyric "Friend List! Friend List!" in the Inkling-language lyrics. However, the Splatoon tumblr changed it to "Shellfie" by the Chirpy Chips. It strikes me as unnecessary and potentially confusing.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: MrPhishfood on August 08, 2015, 09:57:48 PM
Hey guys, just got my capture card and I'm testing it out. Here's a short video of me trying out the Splatling during a game of Tower Control. 21-4 but we lost.


Nice and smooth 60fps capture. The splatling is actually at its most powerful while its on the tower, it can easily hold off choke points this is because you can't move very fast while you're charging but the tower changes that.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Shaymin on August 09, 2015, 01:09:36 AM
Splatfest III: Ring of Fire Results

Popularity: 64-36 Marshmallows
Victories: 52-48 Hot Dogs
Final score (new weighting): 256-244 Marshmallows. Hot Dogs had to make up a 28 point deficit and couldn't get it done. (Also, as a Marshmallow I'd say 40-45% of my matches were civil wars.)
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: sudoshuff on August 09, 2015, 10:55:33 AM
(Also, as a Marshmallow I'd say 40-45% of my matches were civil wars.)


I'd say I played other Marhmallow teams 75-80% of the time.  Hopefully, next splatfest they choose something a little more even in popularity.  Actually, I wonder if they could pull off a three team choice splatfest.  That could make things interesting. 
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on August 09, 2015, 01:02:47 PM
Guys...Tenacity + Inkbrush is insane. I'm going to stick with it from now on because being able to drop 5-6 Inkstrikes per match on a consistent basis is a game changer. We managed to pull quite a few matches out of our asses. I can't wait to try it with the Last Ditch Effort perk.

Nice and smooth 60fps capture. The splatling is actually at its most powerful while its on the tower, it can easily hold off choke points this is because you can't move very fast while you're charging but the tower changes that.

I'm naturally a defensive player when it comes to Tower Control because I mostly use the eLiter 3K, but the Splatling is very much a hybrid weapon in that you can't really bring the same approach you do with a ranged weapon. I want to try and be a little bit more on the offensive end next time because it has plenty of potential.

Splatfest III: Ring of Fire Results

Popularity: 64-36 Marshmallows
Victories: 52-48 Hot Dogs
Final score (new weighting): 256-244 Marshmallows. Hot Dogs had to make up a 28 point deficit and couldn't get it done. (Also, as a Marshmallow I'd say 40-45% of my matches were civil wars.)

I played some of my best Turf War matches yesterday for Team Hot Dog. Ended up something like +15 on vibes after it was all over.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: bustin98 on August 10, 2015, 07:41:44 PM
Where is everyone? I haven't seen anyone from my friendlist online since the update released. Who is going to organize some nwr 4 on 4?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on August 18, 2015, 04:33:45 AM
I'm down to join a squad, although my work hours are wildly inconsistent.

Here's some Rainmaker footage I recorded this weekend. Overall I like the mode, but I still need to get better at it. I love how things can turn in an instant if you leave the person with the rainmaker by himself and give him room to advance. Once again, ranked mode battles offer the best variety in terms of team buildup and weapon choice.

Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on August 18, 2015, 04:56:27 AM
Played for a bit last night.

Loved Moray Towers and Rainmaker mode.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on August 19, 2015, 01:20:43 AM
EDIT: Naw, you know what, I had an even better game. 34 second knockout. The round was over before the song got to the chorus.

Went very bold tonight and managed to get a knockout in under one minute on Rainmaker.


Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on August 20, 2015, 02:28:34 PM
I'm going to be honest, Splatoon is starting to pull away from me a bit. The continuous updates are stacking up and I have yet to really try certain content- I've played on the camp map only twice since its release and one of those times was an embarrassing Rainmaker match which disconnected, making my point tally go down even further, which was extremely aggravating. The new leveling system feels awkward and less rewarding than ever because of how long it takes to promote to the next level, whereupon you find an even larger number staring at you. The bonus for inking 400p is ridiculous, as it's easy to obtain, and I hoped there would be a 800p bonus as well but nope, they don't think that's rewarding enough.

Now I see another map being released as I'm crawling through the new level cap and I have been unable to find a single friend to play with since I bought the game, so ranked teams or even custom matches are just completely out of the question since no one even seems available or interested enough in the game to arrange a lobby. With more and more content being added with game modes and maps, I just feel as though I'm becoming less familiar with the game and it's more difficult for me to stay relevant in matches. Plus, the mode cycling in ranked is starting to irk me immensely, as Tower Control can go die in a fire because it's not fun at all, and my personal favorite Splat Zones, never seems to be available anymore and adding Rainmaker isn't going to help that ratio.

I'll also admit that I don't like what they did to Urchin Underpass.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on August 20, 2015, 07:37:35 PM
I would try not to be concerned with leveling up if looking at it is starting to depress you. The new level cap is mostly there to give people a thing to do for the sake of it. While you get new gear every five new levels, they don't seem essential.

I suggest attempting to commit short sessions with Splatoon a few times a week so it stays fresh with you. Maybe enough rounds to buy a new piece of gear. If that ends up feeling too much like a chore, then maybe Splatoon's time has truly passed for you.

I don't ever want to go back to the old Urchin Underpass. It was too narrow and limited.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on August 20, 2015, 08:28:19 PM
I felt that each map had a personality before. Sure, Urchin Underpass was narrow but there were other levels like Blackbelly Skatepark that were more open. Now, Underpass just feels like a map where you're stuck at the same height all the time.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on August 21, 2015, 05:17:16 AM
I disagree when I interpret the renovation of Urchin Underpass adding more over watch points to the central court, more surmountable cover points to the central court (i.e. the double height guard rails), the raised path expansion on the road to the central court, and the tower in the team court pas the spawn point. There are more changes in elevation, more cover points, and more opportunities to flank in the new Urchin Underpass.

While the old Urchin Underpass wasn't awful, the flow of the map wasn't as fluid or interesting as the other four starting maps. From my memory, being pushed back to the team court was one of the worst-feeling choke points of the game. (Granted, I didn't use the left path opening in to the central courts as much as I should have.) The new Urchin Underpass is a bigger, better version of Splatoon's fundamentals that has been expanded to be far more dynamic than its previous self.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on August 21, 2015, 09:12:49 AM
Flounder Heights in action.


Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on August 25, 2015, 08:49:14 AM
I guess I have another bone to pick with Splatoon. Namely, the fucking incessant internet connection issues I've been having since the recent update.

I know people have been clamoring for an online Nintendo game, but if they can't do it, they honestly shouldn't even try. I was having smooth games up until the recent update and then Nintendo tried to excuse themselves by saying "oh, we planned for that." No, **** you, Nintendo. You obviously didn't, since you allow me to connect to the lobby but within the first six seconds into the match, or sometimes a minute and a half in, you disconnect me. So you clearly haven't fucking prepared for this ****. The reason I feel like I'm not playing enough Splatoon to keep up with recent updates is because the servers apparently can't handle my presence, since it fucks me over within six minutes of the game and then proceeds to do so every six minutes after that.

Oh hey, and since I keep getting disconnected, Nintendo's inane bullshit disconnetion policy screws me over so that I lose all chance of creating a daily ranking, and that I have to stay away from ranked battle or I'll drop my rank down to a terrible level. Great game design.

All I wanted to do was raise my gear for this weekend's Splatfest, but I can't even do that. So I'm screwed out of a game I actually liked on launch because the servers are too clogged to include me. Screw that. Nintendo obviously doesn't know how to make an online game.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on August 25, 2015, 11:27:16 AM
Sorry. Guess I needed to vent.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: ShyGuy on August 25, 2015, 07:03:08 PM
It's all good. I actually haven't had too much in the way of connection issues.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Evan_B on August 31, 2015, 02:50:46 AM
As a Decepticon Champion, it only makes sense that a game of deception such as Splatoon would be our forte.

Hiding in ink, picking off foes... We were built to win.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on August 31, 2015, 11:13:43 AM
New Patch Incoming:

Stage adjustments
Arowana Mall: Adjusted terrain in one place to prevent squids from going through, all modes.
Camp Triggerfish: Terrain adjustments to prevent players from directly jumping to the opponent's side, Turf War and Splat Zones
Main Weapon adjustments
All Rollers: While moving, the movement of the field of view when raising the roller overhead has been fixed. The problem in question was changed in Ver. 2.0.0; this corrects it to be the same movement as in Ver. 1.3.0.
Sub Weapon adjustments
Splash Wall: In the situation a bomb hits the enemy's Splash Wall, players standing on the other side of the Wall would receive damage. This has been corrected.
Ranked rule adjustments
In Tower Control, if both team's counts (goal distances) are extremely close, in spite of differences between the counts, the on-screen display denoting the counts/numbers would show the same numbers. This has been fixed.
In Tower Control, after advancing the tower to the same count, the enemy was unable to take the lead in the situation if the tower was then taken.
In Ver. 2.0.0 it was "the team that takes the lead's count is decreased by 1," while before Ver. 1.3.0 it was "the team who had the lead taken from them's count is increased by 1."
Other
The problem of receiving Error 104-2230 after downloading the Ver. 2.0.0 update to be fixed.
Other adjustments to the game have been made so players may have a more pleasant experience.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on September 02, 2015, 03:40:27 PM
I think I broke miiverse...(http://pbs.twimg.com/media/CN7AYEOUAAAjaDM.jpg) (https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkaK74NGw)

(A link to the post in question has been embedded into the image, because me am pro forum code user)
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on September 02, 2015, 07:18:46 PM
C-? pppffffftt
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on September 02, 2015, 07:34:05 PM
I don't play ranked much so...
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on September 20, 2015, 03:57:56 AM
And, by a narrow margin, Splatoon has proved to be the artists' game. Oh well, got 5 snails from getting the third rank in Team Science.

Of curious interest, Splatoon got a mini-tournament Youtube stream out of TGS 2015.
https://www.youtube.com/watch?v=4sjHg4dqu50

The stream is over now. It is sponsored by Youtube and hosted on Nintendo Co. Ltd.'s channel. This further continues Nintendo's weird, sometimes messy relationship with Youtube.

Man, watching good players be savage with the Krak-On Roller is a scary sight.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: nickmitch on September 21, 2015, 01:04:52 PM
Just started playing ranked, and I'm liking this game more and more.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on October 26, 2015, 12:43:34 AM
(https://d3esbfg30x759i.cloudfront.net/ss/WVW69ig6_l8UUFVrkC)
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on October 26, 2015, 04:00:23 AM
Gotta go fast.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Shaymin on October 26, 2015, 07:15:18 AM
Edit: damnit, beaten.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on October 26, 2015, 08:29:41 AM
You're too slow
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: michaelbaysuperfan616 on October 28, 2015, 04:42:21 PM
I just started playing this game over the weekend. I currently live out in the country with no access to the internet outside of school and work so it kind of sucks as a single player experience. I guess Nintendo didn't think this through entirely.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on October 28, 2015, 04:48:31 PM
No, they thought of it as primarily as an online multiplayer game.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: michaelbaysuperfan616 on October 28, 2015, 04:56:33 PM
I guess its disappointing but to be expected. Most of their multiplayer focused games lack a solid single player experience.

Still I can see how the game would be super fun with friends, I might have to pick up some additional remotes for my roommates and see if I can get some local MP going on if that is a supported feature.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on October 31, 2015, 11:24:26 PM
Man, I have had no luck in the Warehouse at all. Or maybe the NZAP 85 isn't working out for me. Oh, but I just love using the Echolocator for the team.

From my rough times in the warehouse, I'm getting a sinking feeling for Team Pirates.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Shaymin on November 01, 2015, 01:24:36 AM
Fear not. Despite dropping the popularity 72-28, Team Pirates still won 382-318 (battles 59-41);

I dunno what it says about the ninjas, but *I* went 31-17 today to hit Queen.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: NWR_insanolord on November 01, 2015, 02:20:22 AM
People are still pissed about Other M.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on November 01, 2015, 02:48:27 AM
Super Sea Snails successfully plundered!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on November 01, 2015, 11:27:22 AM
I played way too many matches against my ninja comrades. I chalked it up to playing just after midnight but I guess it wasn't to be. I got to champion and stopped.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on November 01, 2015, 11:48:39 AM
I'll take my 24 snails, thank you very much. Seriously I faced some horrible Ninja Teams.
People are still pissed about Other M.
With good reason.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on November 02, 2015, 04:19:13 PM
Oh I'm sorry pirates. You may have things like victory and dominance on your side. But do you have some dude on the internet* making a video of your exploits soundtracked by Vanilla Ice's "Ninja Rap"?


I thought so.

*who may or may not be me...
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on November 04, 2015, 06:26:03 PM
(https://d3esbfg30x759i.cloudfront.net/ss/WVW69iit1x02cWBJjV)

Shall we dance?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on November 05, 2015, 05:50:20 PM
Those skill rolls!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on November 05, 2015, 08:24:58 PM
Brb, gotta go run get the- nvm I'm back.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on November 13, 2015, 10:12:44 AM
Patch notes.

Quote
New Gear
New gear has been added, which will appear in the in-game shop at random.
Ranked Match Results Pages
Adjustments:

Changed the display of the results screen in Ranked Battle. Players will be listed in the order of their winning percentages in the last 10 matches for the current mode (Wins - Losses).
Previously, players were listed in the order of the number of enemies they splatted. This adjustment was made since there are other ways to contribute to the team's victory that cannot be measured in numerical terms.
The winning percentage will not be recorded in Regular Battle, Splatfest, Squad Battle, and Private Battle, so the results page will remain the same.
When the users' Ranks go up, the winning percentage will be reset.
Battle Adjustments
Fixed the issue in which the blasts from Blaster weapons don't quite reach the opponent even though the direct hit marker (x) is displayed while taking aim.
Adjusted the amount of damage that rollers inflict when rolling over Splash Shields to match the amount of damage they inflict when rolling over opponents.
Adjustments were made in Tower Control so that Sprinklers placed on the towers break when they hit the ground (The Sprinklers previously only broke if they were placed on the ground and were hit by the towers)
Other
Adjustments have been made to make for a more pleasant gaming experience.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Mop it up on December 30, 2015, 06:35:10 PM
Does anyone here still play this? I snagged it over Black Friday and have played it quite a bit. Fun stuff.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Stratos on December 30, 2015, 06:46:11 PM
I'm going to try and get it soon as well if I can find a good deal on it.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Oedo on December 30, 2015, 09:13:56 PM
I put it down for a couple months to play other stuff, but binged pretty hard in November/early December and have been playing it periodically since. According to a couple of the devs the map/weapon updates will come to an end after January and it doesn't sound like paid DLC is in the cards (though Splatfests will continue), so we'll see how the userbase holds up. Given how well it sold, I'm optimistic.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on January 04, 2016, 12:16:37 AM
Been slacking off for other games & stuff but I usually will show up the week of a Splatfest to unlock as many abilities of the t-shirt I can before getting in the Splatfest itself. 
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: michaelbaysuperfan616 on January 04, 2016, 10:19:09 AM
I finally figured out how to connect my game consoles to my phones WiFi. But there is a downside, I used up all my data downloading updates in the first day so now I am stuck with 2G speeds. I am not sure but I think this might be too slow to attempt playing online or is this the minimum speed for online? I haven't tried yet but does anyone have experience playing online in that scenario? Is it doable or will it be unplayable? I will be moving to town shortly but there is a good chance I won't be able to afford internet at the house for another few months.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on January 04, 2016, 10:36:27 AM
That's probably too slow. I've been able to play Mario Kart 8 with 3G speeds with only short bursts of lag, but it's probably not optimal anyway. I can't imagine being able to do anything in Splatoon.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: azeke on January 04, 2016, 01:00:48 PM
I brought my console to parents' house on New Year so that my nephew could play some games.

Seeing him playing Splatoon for the first time and picking it up right away was joyful.

Also i think online population during holidays was much worse (in playing skill) than usual -- probably an influx of similar children playing. This made playing Splatoon enjoyable for me as well during these days. Usually i just play a few rounds, get my ass kicked and put it away for a few more months.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Mop it up on January 04, 2016, 05:11:07 PM
Does anyone here like to team up in the Squad mode? That's how I like to play.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on January 05, 2016, 01:42:07 AM
I still have yet to try Squad battle. It's basically ranked with the teams locked in place, right?
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Stratos on January 05, 2016, 04:47:46 PM
I'm going to try and get this game really soon. I just need to make sure that I don't blow my Fire Emblem funds first.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Mop it up on January 07, 2016, 06:55:59 PM
I still have yet to try Squad battle. It's basically ranked with the teams locked in place, right?
Yes. You squad up with other players from your Wii U friend list, so you can have 2, 3, or 4 players, and you're always teamed up. The problem is, you play with only other squads, so sometimes it can take a bit to find a match (you go back to the lobby every match instead of staying with the same players until you/they quit). If you have 2 people then another 2 squad will join your team, and you'll face a team of two 2-squads. If you have a full squad of 4 players, you will face another full 4 squad, or... unfortunately, the 3-squads are mixed in with the 4s, so if you have only three players then you'll face a lot of 4s and it'll always be tough.

Another thing is that your ranks don't matter as much in finding opponents. It will attempt to match you with squads of similar ranks to yours, but if it does not find any, it will match you with whoever it can find. This means that even back when I started out as a C-, I still ran into A and S players. So the competition is way more fierce than any other mode, which stinks, but oh well. It's the only way I can team with friends, so it can still be fun.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Stratos on January 07, 2016, 07:27:32 PM
Too bad that it couldn't play similarly to COD where you can 'group up' with your friends and then get matched as a group to open games, guaranteeing you are all on the same team.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on February 01, 2016, 11:49:16 AM
https://www.youtube.com/watch?v=u99z1MIhUTk (https://www.youtube.com/watch?v=u99z1MIhUTk)

The Squid Sisters live at NicoNico Tokaigi!

EDIT:
https://www.youtube.com/watch?v=lRXyflaJNTE (https://www.youtube.com/watch?v=lRXyflaJNTE)
Splatoon シオカライブ 2016
Now on the Nintendo Youtube channel!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on May 02, 2016, 12:55:58 AM
https://www.youtube.com/watch?v=jOtjUG5PXlE

Splatoon - Squid Sisters Concert at Chokaigi 2016

If you told me a few years ago, or even a year ago, that Nintendo would have their own fake idols and use the live concert technology for Hatsune Miku to put on concerts, I wouldn't have believed you.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: supermario2k on May 02, 2016, 11:07:55 AM
I am facing a conundrum. The local used game shop is offering me $26 in trade credit for my copy of Splatoon. He knows I have the game because I told him what games I had for Wii U and he keeps asking if I want to bring it in every time I go. I know the game is selling well for Wii U right now so I doubt it will be much of a "collectors item" in the future. The thing is the game is not my cup of tea I tried it a couple of times I like the characters, the world and the presentation but can't get into the game play at all. But I am wondering if I would regret trading it in now for a measly $26 bucks or if I should hold onto it for the potential increase when Wii U is a collectors item.

I finally did trade in Nintendoland for a whopping $2 in store credit, but I never even attempted to play that game. I have no regrets there since it came with the machine.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on May 02, 2016, 11:19:31 AM
This game is not going out of print, plus there's a very good chance it gets the Nintendo Selects treatment. So you might be good trading it in if you don't mind getting the Selects version.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Enner on May 03, 2016, 02:15:55 AM
If you're not feeling like a kid or a squid, it's time to hand over the Splattershot and get some good credit.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Stratos on July 02, 2016, 03:55:37 PM
So I got Splatoon. Is anyone still playing this? Hoping to be on some this weekend breaking this game in.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on July 07, 2016, 01:14:48 AM
So I got Splatoon. Is anyone still playing this? Hoping to be on some this weekend breaking this game in.

Recently began playing again. Trying to max out the slots of my Splatfest tee for the final one later this month so I should be able to jump on this weekend. 
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: nickmitch on July 07, 2016, 10:47:35 PM
I'll probably be doing the same this weekend.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Stratos on July 08, 2016, 09:37:48 PM
Sadly I will be out of town this weekend, but I'll shoot for Tues/Wed and next weekend for sure.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on July 12, 2016, 09:26:43 AM
If I don't catch you Wednesday night, I'll probably run into you next weekend.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Stratos on July 12, 2016, 08:53:23 PM
Looking forward to it! It's been a while since we have played a game together, GK.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on July 13, 2016, 08:11:20 AM
Aye. Think the last time might have been back in Tri. What do you think of Splatoon so far? Don't forget to play the offline single player game to unlock some weapons via finding blueprints.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 13, 2016, 11:15:30 AM
Yeah, test out most of the weapons you have to find one that really suits your play style. I think the pattern has usually been to start with rollers and then work your way from there.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Order.RSS on July 19, 2016, 08:28:51 PM
Gonna get Splatoon (finally) this weekend, when the Splatfest is on. Wanna experience that once for sure. Question: anything I should know about splatfests before just jumping straight in? Are there any like, level requirements or X amount of single player unlocks necessary? Thanks. :)
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Oedo on July 20, 2016, 08:46:56 PM
Gonna get Splatoon (finally) this weekend, when the Splatfest is on. Wanna experience that once for sure. Question: anything I should know about splatfests before just jumping straight in? Are there any like, level requirements or X amount of single player unlocks necessary? Thanks. :)

I've barely touched the single player (if I played it at all), so I definitely know there's nothing required from that part of the game for Splatfests. There are some weapons that can only be unlocked by playing through the single player, but I've gotten by just fine without them. I'm fairly certain there isn't a level requirement for Splatfests either (you need to be level 10 for ranked matches, but that's different than Splatfests). They improved the matchmaking for Splatfests so you shouldn't get thrown into the deep end right away, but you might wanna play for a few hours beforehand just to get the hang of the mechanics and see which weapons you like anyway.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Stratos on July 22, 2016, 04:15:15 PM
So I couldn't get on this weekend due to life reasons (and my one window being taken up by all of the new updates downloading and installing...), but I finally got some games in last night. Boy does this have potential! The gyroscope controls are interesting, but I defaulted to non-motion for the night after a few trials. Pretty excited to get some more games in this weekend for the final splatfest.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Mop it up on July 23, 2016, 03:16:06 PM
The Aerospray weapon is unlocked through single player, and that's the single best weapon for Turf War. The amount of points it can rack up is pretty insane.

I still play this game, so if anyone wants to team up in a squad sometime, let me know!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Stratos on July 23, 2016, 04:16:32 PM
Hoping to play some tonight and tomorrow so I can get in on the Splatfest action. Probably around 4/5pm PDT.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Mop it up on July 23, 2016, 04:31:35 PM
Friends cannot play with friends during Splatfests, but we could play tomorrow when it's over.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: nickmitch on July 23, 2016, 06:23:12 PM
Got to play some last night.  For it being the first time I played in so long, I did pretty well.  Got my rank to Champion.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: GK on July 23, 2016, 08:17:30 PM
I seem to only do well with the early morning crowd & night owls. Anywhere in between & it's lop-sided losses & disconnects everywhere.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 23, 2016, 11:05:47 PM
Splatfests get hyper competitive. Maybe not the best time for a beginner.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on July 23, 2016, 11:27:43 PM
The Aerospray weapon is unlocked through single player, and that's the single best weapon for Turf War. The amount of points it can rack up is pretty insane.

I'd argue the N-Zap 89 is better because it actually has enough range to survive a firefight and you can be a huge prick with the Sprinklers.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: nickmitch on July 25, 2016, 12:24:16 PM
The Aerospray weapon is unlocked through single player, and that's the single best weapon for Turf War. The amount of points it can rack up is pretty insane.

I'd argue the N-Zap 89 is better because it actually has enough range to survive a firefight and you can be a huge prick with the Sprinklers.

I second this.  The sprinkler can be really effective.  It lets you cover multiple areas at once or even areas you can can't reach, if you can aim it.  It also can be a good distraction tool.

The main drawback is how much ink it uses.  I've died a couple times because I got in a fire fight after throwing it and ran out of ink.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Mop it up on July 25, 2016, 01:15:29 PM
The main drawback is how much ink it uses. I've died a couple times because I got in a fire fight after throwing it and ran out of ink.
This is where the Ink Saver abilities come in handy!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 25, 2016, 03:32:43 PM
I rarely use the sprinkler first time out. I either wait to be splatted or find a long patch of ink I can swim across to refill after I tossed the sprinkler on an unpainted patch of ground.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: pokepal148 on July 25, 2016, 04:37:27 PM
People get so confused if you put your sprinkler on a ceiling or something too, it's hilarious.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Order.RSS on July 25, 2016, 07:19:37 PM
So I tried to get on several times this weekend, but sadly kept getting the same error. The Wii U does get online, but somehow can't connect with individual users (the Friends List gives the same error). Thinking it might be a router problem. A little bit of a bummer really, had kinda hoped to experience a Splatfest at least once.


Oh well, not like I don't have a pile of other games to get through first!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: nickmitch on July 25, 2016, 07:28:04 PM
So I tried to get on several times this weekend, but sadly kept getting the same error. The Wii U does get online, but somehow can't connect with individual users (the Friends List gives the same error). Thinking it might be a router problem. A little bit of a bummer really, had kinda hoped to experience a Splatfest at least once.

Are you using an ethernet adapter by chance?  I switched to using one, and it's been working out great for me.


I rarely use the sprinkler first time out. I either wait to be splatted or find a long patch of ink I can swim across to refill after I tossed the sprinkler on an unpainted patch of ground.

I usually find an empty space to throw it, and then back track around.  Or find an advantageous spot to throw it, and hide until I recharge.
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Fatty The Hutt on July 26, 2016, 04:25:52 PM
I only recently found out that you recharge your ink faster by moving around (in your own colour) than by staying still. Y'all probably already knew this. I found it a handy tip!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Soren on July 26, 2016, 08:57:46 PM
I only recently found out that you recharge your ink faster by moving around (in your own colour) than by staying still. Y'all probably already knew this. I found it a handy tip!


Also you will refill your ink while jumping if you jump from your own ink and hold the squid form. (perfect for Moray Towers).
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Mop it up on July 26, 2016, 09:23:41 PM
I've noticed that wins in Turf War now give out an extra 1,000 points / money instead of the old 300, which is nice! This'll make the 30k required for rolls easier to get.

Judd also mentioned keeping track of my wins, and it seems he now gives out a sea snail after a certain amount of wins. I'm not sure how many it is, but it appears to be cumulative and not consecutive. Nice to still be able to get some!
Title: Re: Splatoon!! WELCOME - TO DYE!
Post by: Fatty The Hutt on July 27, 2016, 11:24:09 AM
I only recently found out that you recharge your ink faster by moving around (in your own colour) than by staying still. Y'all probably already knew this. I found it a handy tip!


Also you will refill your ink while jumping if you jump from your own ink and hold the squid form. (perfect for Moray Towers).
Really? Awesome! Thanks for the tip!