Author Topic: Mafia XLVIII: DC Universe. Day 2. Starro approaches!  (Read 22323 times)

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Offline that Baby guy

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Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« on: February 22, 2011, 01:03:52 AM »
 Starro.


He conquers.


 
Starro the Conqueror.


 
Enemy of Earth, Starro enslaves. Everyone.


 
The Justice League's first foe.


Starro.


 
He's shaped like a star.  Or a starfish.  But Aquaman cannot control Starro!


 
Fear this menace from space.  For some reason, he approaches Earth, with the only goal of controlling and destroying super heroes!

 
What's this?! A glimpse of the previous unseen hand that manipulates the fate of Earth?  What awesome power could create such a massive blast?

 

Remember, today, send in your role actions to me.  If you choose to use an item today, be sure to inform me, as well.  As always, any questions are welcome.  The thread is open, post away.

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Offline that Baby guy

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Re: Mafia XLVIII: DC Universe. Day 2.
« Reply #1 on: February 22, 2011, 01:26:07 AM »
 Results:
Mop it up was voted out of the game. She was Deadshot, a member of the Earth Mafia.
Toruresu was killed by the Joker. He was a normal townie.
The Earth Mafia attempted a hit, but the hit failed.
There are 16 players left. 8 normal townies remain.
 
Auction Results:
The Blue Ring was bought for 5 points.
The Indigo Ring was purchased for 0 points.

The rings will remain in the inventory of the winning inventories until they are used.  Items carried can not be transferred to other players.

This thread will not be open until a few more administrative adjustments have been made, but this information is available to you now.

Offline that Baby guy

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Re: Mafia XLVIII: DC Universe. Day 2.
« Reply #2 on: February 22, 2011, 01:26:14 AM »
There are two items on today's auction block.  One is new, one is familiar.  All other items are the same, and can be found in the shop thread.

Blue Ring - Allows a player three times the voting power on one day, but sacrifices this player's vote the following day. Only one is available today.
 
Orange Ring - Doubles all points a player receives. Permanent, one-time only item. The orange ring will double bonus points and points from killing or voting out other players.

The Justice League is an item that costs all three players that join nine points, individually.  The total cost of joining the justice league is 27 points, but each individual will have to pay nine.  In addition, the identities of other members will only be revealed upon the third player buying his or her way into the league.

Remember, each player is worth a secret, specified amount of points based on his or her role.  When voted out, each vote garners an equal share of the points for a player's death.  Players retain their running point total in death, but may not utilize their points in any way unless they return from the grave.

There are currently three public bonus ways to earn points and seven secret ways to earn points.  One new public and one new secret method was added today.

Offline BeautifulShy

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Re: Mafia XLVIII: DC Universe. Day 2. Now open.
« Reply #3 on: February 22, 2011, 02:04:13 AM »

It may be a little early but I didn't see the 3rd public way of getting points in the shop thread. Nevermind it looks like you once again added it the the shop thread after my post.

As for the results I'm happy that Deadshot is gone. Also if I'm not mistaken I think Mop it up sent in the hit since there was no hit from the Earth Mafia. As for my vote I'm going to look over the Day 1 thread again.Maybe something will be there.
« Last Edit: February 22, 2011, 02:07:09 AM by Maxi »
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline UncleBob

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Re: Mafia XLVIII: DC Universe. Day 2. Now open.
« Reply #4 on: February 22, 2011, 02:12:16 AM »
Good job, townies!  It's a shame that devilish clown prince of crime took out one of the good guys.

Who wants to start a Maxi bandwagon? :D
Just some random guy on the internet who has a different opinion of games than you.

Offline ShyGuy

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Re: Mafia XLVIII: DC Universe. Day 2. Now open.
« Reply #5 on: February 22, 2011, 02:16:00 AM »
Live by the gun, die by the gun.

Offline apdude

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Re: Mafia XLVIII: DC Universe. Day 2. Now open.
« Reply #6 on: February 22, 2011, 02:16:46 AM »

Offline ShyGuy

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Re: Mafia XLVIII: DC Universe. Day 2. Now open.
« Reply #7 on: February 22, 2011, 02:18:01 AM »
apdude is contributing to my entertainment.

Offline BeautifulShy

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Re: Mafia XLVIII: DC Universe. Day 2. Now open.
« Reply #8 on: February 22, 2011, 02:19:45 AM »
I think that would be a bad idea Unclebob. I'm trying to help the townies out and you want to get me out of the game. I have you know that I was in contact with Toru and I think Joker noticed us talking and sent in a kill to try to put the blame on me for the death.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline apdude

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Re: Mafia XLVIII: DC Universe. Day 2. Now open.
« Reply #9 on: February 22, 2011, 02:25:03 AM »
apdude is contributing to my entertainment.

I'm starting to run low on stock photos though.  I'll have to go hunting for more.

Offline UncleBob

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Re: Mafia XLVIII: DC Universe. Day 2. Now open.
« Reply #10 on: February 22, 2011, 02:26:35 AM »

That doesn't even make sense... how would anyone know who you were sending PMs to?
Just some random guy on the internet who has a different opinion of games than you.

Offline BeautifulShy

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Re: Mafia XLVIII: DC Universe. Day 2. Now open.
« Reply #11 on: February 22, 2011, 02:29:05 AM »
Oh I don't know maybe I mentioned it to a few people and there is the Whos Online page. It can be easy to figure things out that way.

Oh also this type of back and forth between me and you is the type of thing which would let Mafia members and killers to slide by.
« Last Edit: February 22, 2011, 02:31:30 AM by Maxi »
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline UncleBob

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Re: Mafia XLVIII: DC Universe. Day 2. Now open.
« Reply #12 on: February 22, 2011, 02:30:57 AM »
The Who's Online page wouldn't help... it's not like the two of you have to be online at the same time in order to send PM's to each other.

You may have sent messages to people about speaking to him, but unless you want to name names, I'm not sure what you want me to do with that information...
Just some random guy on the internet who has a different opinion of games than you.

Offline that Baby guy

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #13 on: February 22, 2011, 02:34:09 AM »
The story is up.  I consider it minimalist.  Beware Starro the Conqueror!


It may be a little early but I didn't see the 3rd public way of getting points in the shop thread. Nevermind it looks like you once again added it the the shop thread after my post.

As for the results I'm happy that Deadshot is gone. Also if I'm not mistaken I think Mop it up sent in the hit since there was no hit from the Earth Mafia. As for my vote I'm going to look over the Day 1 thread again.Maybe something will be there.

The third way was added today.  It had no effect on yesterday's bonus points.

Offline apdude

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #14 on: February 22, 2011, 02:41:02 AM »
The story is up.  I consider it minimalist.  Beware Starro the Conqueror!

You post that just before I go to bed.  That story will haunt me to the end of my days. 

Offline GoldenPhoenix

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #15 on: February 22, 2011, 03:36:42 AM »
Sorry everyone I am playing a bit catch up after a 12 hr work day. But I'm here now!
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Offline Dasmos

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #16 on: February 22, 2011, 04:15:40 AM »
 
Quote
VOTE STEVEY if it's not too late... someone change their vote quick and make it a tie.

*edit* too late...

too late for what UncleBob? too late to save your mafia buddy?*

and now you want to start a bandwagon against Maxi?

VOTE UNCLEBOB

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Offline Stratos

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #17 on: February 22, 2011, 04:53:14 AM »
I'm going with Dasmos's vote for the moment but it may change later on.

~

Would help if I added Vote UncleBob
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Offline UncleBob

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #18 on: February 22, 2011, 06:55:40 AM »
For the record, I was "too late" because I hit the reply button before the thread was locked, but actually replied after Khushrenada said the thread was locked.  As a moderator, I can still reply to locked threads, so the reply went through, so I went back in and edited the post to remove the vote - but left the post (which I could have deleted) because I wanted to be honest.
Just some random guy on the internet who has a different opinion of games than you.

Offline Dasmos

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #19 on: February 22, 2011, 08:09:04 AM »
Yeah, I realise you were literally too late to place*. It sill doesn't change the fact you were trying to stage a last minute attempt to save Mop and trying to justify it as we were "likely (going) to kill a townie (or a hero)". You were getting pretty frantic towards the end, 4 posts in like 5 minutes.

*Old Jungle Saying: The Phantom has the wisdom of elephants.
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Offline UncleBob

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #20 on: February 22, 2011, 08:46:33 AM »
On my phone, so keeping it short.  I didn't try to save Mop it up, I tried to force a tie.  Everything happened in the final hour because I wanted to wait to find out the rules for a tie, then found out voting ended soon. For the record, if I had forced a tie, I would have been risking my life as well.
Just some random guy on the internet who has a different opinion of games than you.

Offline UncleBob

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #21 on: February 22, 2011, 09:02:19 AM »
I also submit to the record that as soon as I made an obvious joke about a Maxi bandwagon, you got soooo serious and are trying to misrepresent the facts posted in the previous thread.  If I get voted out today, when my role is revealed, I think there might be two names on the top of the list for the World's Greatest Detective to look into...
Just some random guy on the internet who has a different opinion of games than you.

Offline Stogi

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #22 on: February 22, 2011, 11:15:09 AM »
Vote UncleBob

Yo, Bob. I don't need an explanation. If you want to change my vote, just send a couple points my way.
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Offline bustin98

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #23 on: February 22, 2011, 11:46:41 AM »

Offline apdude

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Re: Mafia XLVIII: DC Universe. Day 2. Starro approaches!
« Reply #24 on: February 22, 2011, 12:07:52 PM »
Meanwhile....