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NWR Indie Game Developers Thread

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ThePerm:

--- Quote from: Kairon on January 28, 2017, 05:01:42 PM ---
--- Quote from: ThePerm on January 27, 2017, 06:59:00 PM ---Also, if you guys want to check out a nearly complete game I did check this out.
I made a game in Qbasic and converted it to unity.
It would be done if I could figure out how to do a High Scores Menu.

https://drive.google.com/open?id=0B0i2ilaU2I4iWUxYeWUwMzdOZTA

and a 3d version I've been working on
https://drive.google.com/open?id=0B0i2ilaU2I4idl9TZmJHZFRuNFE

--- End quote ---

Dude, dark! The 3D version is a sorta compelling though, in a "UFO bombing run over farm animals" way.


--- Quote from: ThePerm on January 28, 2017, 04:46:11 AM ---So, I made a RPG Tile Editor. It functions. I just haven't got to write the IO functions yet.

https://drive.google.com/open?id=0B0i2ilaU2I4iR3RCNWhEbTlPdFk

Try it out.





--- End quote ---

This is pretty awesome! Hey, exactly how many game projects are you juggling anyways?

--- End quote ---

The One that gets done. All Paths lead down the same Road. If I run into a roadblock I usually work on another project. While doing the other project I figure out how to do the thing I couldn't figure out in the other project.


Fixed the palette. It now puts the tiles in the right direction. Still got to do IO, Which means taking the IO from my Metroid Clone and reprogramming it to do tiles.

Like with the 3d ufo game I wanted to just draw on the ground. You could do this, but not how I wanted. Now I could do it.

ThePerm:
So Today I programmed the ability to use different TileSets and some layer control. Not complete layer control yet, just the weird version of it I have now.





I also have some Wacky Mode 7 stuff now too.

ThePerm:
Got Working Saving and Loading.

https://drive.google.com/open?id=0B0i2ilaU2I4idGE4ZVVZOGFRbFU

Try it out

There are a few things to add, but overall it works.


edit: The save functions work in unity but don't seem to work in the executable.
edit: Fixed a minute later

ThePerm:
Does anybody know how to get windows dialog forms without using the unityeditor? The program works in unity editor for opendialog and savedialog boxes, but you can't compile if you use a:

using UnityEditor;

I'm not really familiar with using windows forms. The last time I did anything like that was in visual basic in high school. I've read some documentation here:

http://zetcode.com/gui/csharpwinforms/dialogs/

but its one thing to read it, and it's another thing to integrate it with your code.



I fixed the mouse button clicking. Before you had to click on every tile, now you can hold the button down. Speeds making levels significantly

Phil:
Wish I could help, Perm, but I'm lucky I can even use the programs I use! :)

I wrote an article examining the open-world of LEGO City Undercover and how we as game devs can use some of its ideas for our own games, even if they're much, much, much more limited in scope.

https://stortzumsoft.blogspot.com/2017/02/what-we-can-learn-from-lego-city.html

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