Author Topic: Retro Studios Bringing Donkey Kong to Wii  (Read 7729 times)

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Offline NWR_pap64

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Retro Studios Bringing Donkey Kong to Wii
« on: June 15, 2010, 01:54:12 PM »
Step aside Samus, the big ape is the next delivery from Retro!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=23279

 Nintendo's E3 Press Conference has revealed Donkey Kong Country Returns, a new Wii game from Retro Studios.    


The game is in the same style as the old Donkey Kong Country games, but on a much grander scale. Featuring beautiful visuals and interaction with both foreground and background objects, it is a side-scrolling platformer that truly takes the Donkey Kong concept to the next level.    


Donkey Kong Country Returns arrives this holiday season.

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Offline Rize

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #1 on: June 15, 2010, 02:43:06 PM »
It must suck balls to be a Nintendo developer.

Offline Ian Sane

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #2 on: June 15, 2010, 03:02:39 PM »
This looks like a lot of fun but... I couldn't care less if it ever existed.  It just looks like DKC by the numbers.  This looks less like Retro's game and more like Retro doing Rare's game.  Metroid Prime might have been a sequel but by bring Metroid to 3D, Retro was free to do a lot of creative things.  There is no creativity in this, it's just a new Donkey Kong Country game.  And that's cool and all, but that's a waste of Retro's talents.  Why have all these different devs if everyone is just going to make the same stuff EAD would make?  There is no variety.  Rare and Silicon Knights used to provide variety but then Nintendo shoved Star Fox down Rare's throats and Metal Gear Solid down SK's and immediately after that those relationships ended.  It's like Nintendo doesn't want any developer that actually contributes something new.  They just want a bunch of codemonkeys to make more of the same.  They might as well be EA or Activision.  They're the same thing now.
 
Not knocking the game.  It's probably be great.  But who cares?  Really, who wanted Retro to work on this?

Offline UncleBob

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #3 on: June 15, 2010, 03:03:47 PM »
Perhaps Retro wanted to work on this?
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Offline BeautifulShy

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #4 on: June 15, 2010, 03:39:16 PM »
Man Mop it up called it.

Look Ian the DK series recently hasn't been that good. Aren't you interested in seeing what Retro can do with it after the outstanding job they did with the Metroid Prime series? I certainly am looking forward to it.:)
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Offline Peachylala

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #5 on: June 15, 2010, 03:46:52 PM »
Can't we all be happy about Donkey Kong getting a new GOOD game instead of wondering if Nintendo jammed this project down Retro's throat?

And Ian, you DO realize that Rare was pretty much ruining themselves around that point in time right? Also, on SK... Too Human. All that needs be to be said.

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Offline TJ Spyke

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #6 on: June 15, 2010, 03:53:59 PM »
It must suck balls to be a Nintendo developer.

You mean getting to work with one of the best publishers in the world, and get tons of times and money to work on the games? Yeah, it sucks as much as having to worry about what to do with your billions of dollars.

Ian, Nintendo didn't force Silicon Knights to do anything. They asked SK to do it because Dyack wanted to work with Kojima. The game sounds really good and I am glad Retro Studios is making it. I don't get all the bitching people are doing.
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Offline Plugabugz

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #7 on: June 15, 2010, 04:07:46 PM »
To me, Retro and EAD Tokyo are the two developers in Nintendo's roster that should be given creative freedom. If they what to do something fresh and crazy then let them go for it.

I suppose the three staff members who left to form Armature Studios was a direct result of saying no to Donkey Kong.

Offline TJ Spyke

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #8 on: June 15, 2010, 04:13:00 PM »
That's pure speculation and you know it.

People should stop acting like Nintendo forced them to do this (even if they do, so what? They are a Nintendo studio and do what they are told, the same way the average person does what there boss tell them too). I think it's more likely that Retro asked to do it (that is what happened with Rare, Nintendo asked them what game they wanted to make and Rare asked if they could make a Donkey Kong game).
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Offline Mop it up

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #9 on: June 15, 2010, 04:22:19 PM »
Man Mop it up called it.
What did I call?

Offline Ian Sane

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #10 on: June 15, 2010, 04:25:31 PM »
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Look Ian the DK series recently hasn't been that good. Aren't you interested in seeing what Retro can do with it after the outstanding job they did with the Metroid Prime series? I certainly am looking forward to it.

I consider a big part of why Retro did such a good job with Metroid Prime is that they did something very unique and original with the Metroid property.  They pretty much invented a new genre to bring the franchise into 3D.  But this is just sidescrolling Donkey Kong.  What can Retro truly do here that isn't just building on what Rare did with it, which realistically was just what Nintendo had been doing with Mario all along?
 
Metroid Prime was just so awesome and creative that I really wanted to see what Retro could do with complete freedom.  This would naturally provide LESS freedom than Metroid did.
 
As good as this looks it's a formula that's existed since 1985.  And we already have Warioland and NSMB Wii so it's not like this fills some important genre gap on the Wii.  People complain about FPS games on the Xbox 360.  Okay, can we complain about 2D platformers on the Wii?  And I LOVE that genre and I'll probably love this but I want something new.
 
The most interesting thing Nintendo revealed at E3 was Kid Icarus because we don't know what 3D Kid Icarus would play like.  It's new and exciting and I want more games like that, where when you first see them you wonder about the possibilities.  That's the type of wonder Metroid Prime created for me.  I know what DKC Returns is going to be like, it's going to be like DKC.

Offline Mop it up

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #11 on: June 15, 2010, 04:31:27 PM »
I don't see why a videogame has to do something new in order to be fun and exciting. Simply being a quality title that's well-made should be enough. It's like if people said "I don't want to watch baseball anymore, or footbal, basketball, etc. I want a new sport, otherwise it's boring and a waste of all those athletes' talents."

Offline BeautifulShy

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #12 on: June 15, 2010, 04:35:20 PM »
The response some people would have in regards to this. You mentioned it in the chat Mop it up.

Ian first of all it was Miyamoto that said put Metroid in the first person perspective.

Secondly 2D games are basically non existant with a few exceptions like NSMB Wii, Muramasa, and Wario Land. The difference between Shooters on 360 and 2D platformers on Wii is that the gap between the two is big in terms of number of titles so don't even start comparing the two because it isn't going to work.

Also another thing if Nintendo showed off only new IPs you would gripe that there isn't established games shown. Its always something with you.
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Offline Ian Sane

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #13 on: June 15, 2010, 05:00:17 PM »
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Also another thing if Nintendo showed off only new IPs you would gripe that there isn't established games shown. Its always something with you.

Showing off ONLY new IPs would be pretty extreme.  So I dislike extremes?  Doesn't that make sense?  Can I have some balance?  How about we keep the franchises that people really care about like new Zeldas or Mario platformers and replace the less essential stuff like the numerous Mario spin-offs with something new?  It doesn't have to be all or nothing.  Is this like the graphics vs. gameplay BS where people act like the two are incompatible?
 
Sorry to bring up the sworn enemy but somehow this gen Sony has managed to combine older IPs like God of War, Killzone and Ratchet & Clank with new IPs like Uncharted, Infamous, and LittleBigPlanet.  It's possible to provide both.  Sadly Sony just isn't as talented as Nintendo.  If Nintendo did the same approach it would blow us away.

Offline Luigi Dude

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #14 on: June 15, 2010, 05:07:12 PM »
I know what DKC Returns is going to be like, it's going to be like DKC.

Not exactly.  The trailer makes the game look a lot like a hybrid of the Country games and Jungle Beat.  Like I said in the other thread, it has the level design of Country, combined with the enemies and stage interactivity of Jungle Beat.  So I'd say this game is going to end up being a lot more unique then you think.
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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #15 on: June 15, 2010, 05:12:52 PM »
I'm pretty underwhelmed by this game too.  Donkey Kong Country sequel is great and all, but I expected the "What's Retro doing?" hype train to take me somewhere completely different.
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Offline NWR_insanolord

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #16 on: June 15, 2010, 05:17:35 PM »
Everybody would be really excited about this if it were made by a different developer.
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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #17 on: June 15, 2010, 05:19:00 PM »
Everybody would be really excited about this if it were made by a different developer.
I guess that's the point. It'd be nice to be getting this game and still having the "What's Retro Doing?" hype train rolling.
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Offline Plugabugz

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #18 on: June 15, 2010, 05:19:49 PM »
I'm pretty underwhelmed by this game too.  Donkey Kong Country sequel is great and all, but I expected the "What's Retro doing?" hype train to take me somewhere completely different.

Given their potential and talent, i was expecting a big grand Zelda-like (in terms of universe) game with detail and intrigue like how they layered Metroid.

Offline Killer_Man_Jaro

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #19 on: June 15, 2010, 05:21:02 PM »
I am optimistic about Donkey Kong Country Returns, and also suggest that people have a little more faith in it and Retro Studios. That's my two pennies on the matter.
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Offline Shorty McNostril

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #20 on: June 15, 2010, 05:54:39 PM »
I wouldn't be so worried about this.  The name "DKC: Returns" sounds to me like this is a once of, a tribute kind of thing.  I don't think that there will be a sequel, so I imagine when this is done and dusted Retro will start working on an entirely new project.

Offline Ian Sane

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #21 on: June 15, 2010, 06:08:21 PM »
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I am optimistic about Donkey Kong Country Returns, and also suggest that people have a little more faith in it and Retro Studios.

Make no mistake.  I have complete faith that this will be an awesome game.
 
Quote

 Given their potential and talent, i was expecting a big grand Zelda-like (in terms of universe) game with detail and intrigue like how they layered Metroid.

This is dead on.  Look at the scope of Metroid Prime with the huge world and all the cool details in the scans.  Those games were EPIC in a way that Nintendo seems to never want to be anymore.  You just let your mind wander about what they could do with a different genre or without having to follow any Metroid conventions and it's just amazing to think of what they could do.
 
Hell it's not even Donkey Kong, I think the choice of genre is underwhelming.  You can only do so much with a 2D platformer.  The scope of such a game is so much smaller than that of Metroid.  You're going from a very open design to a very linear one.  You're going from something that will let you cut loose with backstory and details to something that is very simplistic.
 
Can you imagine how fans would react is Blizzard announced a kart racer?  Kart racers are cool but people associate Bilzzard with something bigger.  Not all genres are equal.  There are certain ones you expect to just be quick and fun while there are others that take you on an epic journey.  I want an epic journey game.  This looks like a super fun weekend.
 
In a way it was almost like Retro themselves had become a franchise in our minds.  And this franchise was as well regarded as Zelda and Metroid.  Mario might be the bigger seller but Zelda and Metroid are the "sacred" Nintendo franchises.  It's something about the adventure genre.  It's big, it's intimidating, it's epic.  The fans like those elements of it.  This is why Link's Crossbow Training and Metroid Prime Hunters create controversy.  The fans don't like the idea of their sacred franchise being dumbed down and when you move into something more linear and action-based that's what you're doing.  You're making the game for people who can't think.  Shoot this, go this way.  Don't get lost, don't get stumped.  Zelda and Metroid aren't for everyone but that's fine.  It's supposed to be more for those willing to take the time and effort to tackle something deeper.  It's the appeal of non-linearity.
 
This is like if you turned Zelda into a level based sidescroller.  It feels wrong, even if turns out to be good.  We associate Retro with a certain scope and sidescrolling games are a step below.  Non-linearity is associated with epic games and we associate Retro with that.

Offline noname2200

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #22 on: June 15, 2010, 06:57:39 PM »
Everybody would be really excited about this if it were made by a different developer.
I guess that's the point. It'd be nice to be getting this game and still having the "What's Retro Doing?" hype train rolling.

If Retro didn't show up this year, it'd be a "Was Retro NST'd?" train instead.

Offline Stogi

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #23 on: June 15, 2010, 07:06:02 PM »
This game looks fantastic. Everything about it screams nostalgia. I love it!

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Re: Retro Studios Bringing Donkey Kong to Wii
« Reply #24 on: June 15, 2010, 07:12:06 PM »
This 2D platformer can't take as much manpower to make as a Prime game. I bet Retro has another project further out.