So James doesn't like the Metroid design?
I'll admit that backtracking can get tiresome, but I welcome it in Metroid because as you get new abilities, you look at and traverse the world in different ways. I think Jonny mentioned this in regards to Blaster Master: Overdrive, and that's really why backtracking works. It's not for everybody, but it works for some/most.
Zelda games allow you to explore the world differently with new items. The backtracking isn't nearly as tiresome in those games.
And Metroid Prime didn't?
Not to mention that the environments are so beautiful in Metroid Prime that I've played the game at least 6 times (perhaps 7 or
and am still enthralled each time I walk into a room. There is always something I didn't see before. Also, simply being more powerful (finding the enemies less threatening) presents an old area in a new light. As you progress, what was once menacing is now as peaceful as the opening vista of the Tallon Overworld (which contains no enemies).
You're entitled to your opinion, but clearly you're blind to some of the pleasures available in Metroid Prime.
Zeldagames allow you to explore the world differently with new items. Thebacktracking isn't nearly as tiresome in those games.
Sodo the Metroid games. I'm afraid I really don't understand how there'sa substantial difference between backtracking in Zelda and in Metroid.Regardless, I much prefer backtracking to the alternative, which isfully linear level-after-level design.
You know, there are a ton of similarities between Metroid Prime and Zelda. Both games feature a very aggressive lock-on targetting system (which Zelda 64 pioneered). This takes aiming skill out of combat leaving the player to focus on the timing of attacks and dodges. The main difference is that Samus is shooting a gun from the first person, but it has a surprisingly small effect on the design of enemies and especially bosses.
Defeated enemies and destroyed containers randomly give ammo and health, even during boss fights and in both games you amass a larger and larger pool of health via optional/hidden power-ups. B
Both games also have a lot of optional text that fleshes out the story.
One clear difference (that goes beyond the superficial) is that Samus is always fighting and exploring (there are no towns and no dungeons).