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Gaming Forums => Nintendo Gaming => Topic started by: shingi_70 on June 21, 2013, 05:42:43 PM

Title: This is what's wrong with current day Nintendo.
Post by: shingi_70 on June 21, 2013, 05:42:43 PM
http://www.ign.com/articles/2013/06/20/dont-get-your-hopes-up-for-f-zero (http://www.ign.com/articles/2013/06/20/dont-get-your-hopes-up-for-f-zero)


Quote
"I certainly understand that people want a new F-Zero game," Miyamoto said. "I think where I struggle is that I don’t really have a good idea for what’s new that we could bring to F-Zero that would really turn it into a great game again. Certainly I can see how people looking at Mario Kart 8 could see, through the anti-gravity, a connection to F-Zero. But I don’t know, at this point, what direction we could go in with a new F-Zero."


I mean come the **** on. I understand Miyamoto is a legendary creator but at this point he shouldn't have that much creative control over Nintendo's development path. I was under the the impression that with the exception of Pikmin 3 and his new IP he was retiring from being active in the company. There's no reason why because Iwata and friends are okay with being a Mario Farm that New or Older IP should be put on the   backburner. I mean I don't think I could rust Rare to make a new core oriented title and yet Microsoft gave Killer Instinct to double Helix and the game has gotten good reception.  Why not in addition to setting up new studios, farm out older IP to exisiting studios, get that team of Former Studio Liverpool guys on a new F-zero game. I'd also say do more with Third Party partners like SEGA, bring back burning Rangers, or something like Altered beast or beyond Oasis.

Probably just ranting to rant but Nintendo's development set up from what we have seen looks so archaic compared to the other big two. It might be that Nintendo has be in perptual panic mode so were seeing alot of Safe games coming from them in sucession.

Title: Re: This is what's wrong with current day Nintendo.
Post by: BranDonk Kong on June 21, 2013, 06:03:06 PM
It's not that hard to build an F-Zero game. You just get a good team to make it pretty and build fun levels, use the pad for custom tracks, and add online. Game done. You don't have to make it revolutionary, you just make a new one.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Caterkiller on June 21, 2013, 06:15:06 PM
At this point it needs to be a moderate step up to get noticed or it'll just be sent to die. I think that step up is online but we know Nintendo doesn't work that way and honestly just adding online play is such gamer request, there is no way that will help it sell any more than GX did.

We love F-Zero but didn't even buy it when it was at it's peak on the Gamecube. I blame everyone who didn't buy it. Everyone. 

What were GX's sales? I know it bombed hard.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Kytim89 on June 21, 2013, 06:41:58 PM
Kid Icarus was a dead series and Nintendo marketed the **** out of that game and it sold well over a million plus units world wide. If Nintendo gave Metroid, F-Zero, and Star Fox to group of competent developers (Retro, Monster, Next Level, Platinum, etc) then there is not doubt that those games could sell as well as Kid ICarus did for the 3DS. Personally, I am tired of the same old Mario game being made every year, I want Nintendo to bring back their B-List games.
Title: Re: This is what's wrong with current day Nintendo.
Post by: shingi_70 on June 21, 2013, 07:04:05 PM
The way I look at it is that the Panic stuff helped the 3DS becuase the 3DS also had alot of third party and eshop support, Beyond Bayonetta 2, W101, and X, Nintendo has only shown stuff they expect to sale to the public. Problem is looking at Kid Icarus and Fire Emblem Awakening non tradional IP with the proper support can do well. I just wish they'd show something new even if from a gameplay standpoint it might be iterative.


Hell look at somebody like Activsion who put a ton of money into skylanders a game I was sure was going to flop upon release. Or hell even Titanfall and Destiny being postioned as this Generations new big titles despite arguably being Pakuor Call of Duty with mechs, and Vaguely Halo + Bordlands MMO.



Title: Re: This is what's wrong with current day Nintendo.
Post by: Ian Sane on June 21, 2013, 07:09:21 PM
I'm offended more by the hypocrisy of what Miyamoto is saying.  He saying they can't think of anything further to do with F-Zero so no new game will be made.  I'm fine with that.  In fact that very attitude is what I used to associate with Nintendo - they only made games if there was a creative reason for the game to exist.  Therefore if they feel they can't go anywhere else with F-Zero there would be no point in making a redundant F-Zero.

Except this isn't how Nintendo operates at all these days.  They don't give a **** if the game concept truly needs a sequel or if anything new can be done with it.  They have no problem cranking out 2D Mario platformers with the most minor differences between them.  They just don't think F-Zero will have mass commercial appeal.  Nintendo is the Japanese EA these days and I prefer that they be honest about that instead of acting like they're still the creative and innovative developer they used to be.  When Yamauchi was calling the shots I would have bought this excuse but it does not apply at all to Iwata's Nintendo.

You're not a young artistic genius anymore, Miyamoto.  You're the old man in the suit who only sees sales and money.  Just be honest about that.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Kytim89 on June 21, 2013, 07:14:45 PM
the best time to release quality titles is during the first year or so of a new console's life cycle. It is plain as day that Nintendo needs all of the games that it can get at this point. There is clearly enough demand for these games if they were to be made and could probably sell close to a million copies.
Title: Re: This is what's wrong with current day Nintendo.
Post by: shingi_70 on June 21, 2013, 07:22:48 PM
I think Miyamoto still has merit as a developer but Iwata or someone needs to say go sit your old butt over in the corner and play with your Vanity Projects. I'm of the mind that Miyamoto's influence is actually hurting Nintendo at this point since his position is redudent. Tezuka and the EAD teaming having to work on Galaxy's story parts outside of Miyamoto makes no sense, I suspect 3D Land and 3D world's (3D Land is more manageable) lack of Narrative coming off of Galaxy is probably Miyamoto.


I think Iwata needs to give Miyamoto his own project Sora and let his studios make somthing without miyamoto's direct involvement.


Plus W101 and Pikmin not having multi-player is BS.
Title: Re: This is what's wrong with current day Nintendo.
Post by: shingi_70 on June 21, 2013, 07:24:04 PM
the best time to release quality titles is during the first year or so of a new console's life cycle. It is plain as day that Nintendo needs all of the games that it can get at this point. There is clearly enough demand for these games if they were to be made and could probably sell close to a million copies.

Even if it's not a retail release a Eshop F-zero could go a long way. The wipeout series has been download focused for a while ow and they seem to do well despite not being a Motorstorm or a GT.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Kytim89 on June 21, 2013, 07:38:42 PM
the best time to release quality titles is during the first year or so of a new console's life cycle. It is plain as day that Nintendo needs all of the games that it can get at this point. There is clearly enough demand for these games if they were to be made and could probably sell close to a million copies.

Even if it's not a retail release a Eshop F-zero could go a long way. The wipeout series has been download focused for a while ow and they seem to do well despite not being a Motorstorm or a GT.


The market is over saturated with racing games and this might be the reason for why Nintendo is reluctant to make a new F-Zero game. This might also be the reason why we will never get a Metroid Prime 4 because the FPS genre is over saturated. Either way if Nintendo makes a quality game it will sell well.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Agent-X- on June 21, 2013, 08:00:51 PM
Essentially there is no way F-Zero gets any exposure until Mario Kart is released.


I've also learned to take Miyamoto with a grain of salt. Really, anyone at Nintendo is to be taken with a grain of salt.


In the B-franchises topic, I echoed pretty much what's being stated over here. Nintendo should be leveraging their B-franchises to get some outside development going. I don't see what it could hurt.
Title: Re: This is what's wrong with current day Nintendo.
Post by: UncleBob on June 21, 2013, 08:33:23 PM
This is going to sound mean, but...

Hell look at somebody like Activsion who put a ton of money into skylanders a game I was sure was going to flop upon release.

Activision took a huge risk with Skylanders.

You were "sure" it was going to flop.

Skylanders turned into a freaking huge franchise, becoming the biggest selling new IP in years, winning several awards and changing how aspects of the market work.

You might not be the best judge on how Nintendo needs to go about turning their fortunes around.

Skylanders was poised to be a major force in the market from the moment it was first anounced.  Anyone who didn't see that... well, they missed that bus.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Kytim89 on June 21, 2013, 08:35:22 PM
For the exception of Miyamoto, I honestly think that Nintendo's investors are going to upend the tea table of the entire Nintendo corporation and replace many of the big shots, which would include Iwata. They do not think from a business or even a video game mindset. 
Title: Re: This is what's wrong with current day Nintendo.
Post by: jvgsjeff on June 21, 2013, 08:43:15 PM
If they can't think of any new ideas for F-Zero, maybe it's time they hire some fresh blood. The company as a whole needs to display some innovation (in software, not just innovation in terms of hardware gimmicks). That's one area they've been lacking in for a decade. If they're out of ideas, hire people who have ideas. Take a risk and create something new and fresh, please.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Spak-Spang on June 21, 2013, 09:07:18 PM
The market is NOT over saturated with futuristic racers...and if Nintendo wanted to see where to take F-Zero next....just look at some of the ideas in the burnout series. 

I always though F-Zero should focus on the idea extreme racing that people are risking their life in, and society is willing to watch in that series. 

I don't mean add weapons, but I could see a point/score system for reckless driving, destroying the competition, jumps, and more.  Make the races not just decided by who came in first...but who was the most entertaining to watch...and skilled.  I could even see focusing on track hazards, and terrain obstacles and such. 

Make the races feel like you are racing for your life.  You could even have crafts have sort of special abilities...something the pilot built into the craft to help them racing "their style"  Be is more powerful boosts...a means to do a sharper different type of turn.  More damage for frontal ramming of cars.  What not. 

F-Zero could be completely reinvented...if Nintendo would just do it.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Kytim89 on June 21, 2013, 09:38:32 PM
What the underlying issue is that most of the games that Nintendo is unwilling to make are ones that have grown to accommodate western tastes more than those found in the east. What I mean by this is that Metroid has sold better in western markets and I would be willing to bet that Star Fox, Star Tropics, and F-Zero are more popular among American and European Nintendo fans than those of Japan. Most of the game series that Nintendo supports are a one size fits all for all audiences. What Nintendo needs to do is hand over their B-list game series to a group of proven developers and let them make the games how they see fit.
Title: Re: This is what's wrong with current day Nintendo.
Post by: nickmitch on June 21, 2013, 09:42:24 PM
Honestly, if it's one Nintendo franchise that only needs pretty graphics to make it better, it's F-Zero.
Title: Re: This is what's wrong with current day Nintendo.
Post by: shingi_70 on June 21, 2013, 09:44:10 PM
I would love to see a new F-zero with a deep career mode as a way to gauge progression. Starting off as a rooke with speed like the orginal game while slowly ranking up and getting parts until you hit that GX style gameplay.


Rich from IGN just posted an interview with Iwata and Reggie.
http://www.ign.com/articles/2013/06/21/for-nintendo-the-impossible-is-possible (http://www.ign.com/articles/2013/06/21/for-nintendo-the-impossible-is-possible)




Quote
Our discussion ranged from Pikmin 3 to Mario to F-Zero, but as we touched upon different franchises, Miyamoto repeatedly touched upon a common theme: Nintendo must directly oversee any project involving its brands, and if it must increase the size of its teams around the world, so be it.

Quote
"We've been working on what we can do to increase our internal staff in a way that will allow us to have more projects going at the same time," Miyamoto said, when I had asked him about why some franchises like Wave Race and F-Zero seem trapped in past generations.Miyamoto noted that an increase in size will allow Nintendo to not only create new games but watch over older IPs that fans clearly still want.

Quote
... in response to many fans asking why Retro is working on Donkey Kong and not Metroid, Miyamoto offered this curious comment: "Certainly we do feel that we want to leverage the capabilities of Retro Studios further, because as we've seen from the Metroid games, they're a very capable studio."

Quote
"In the past, we had what we called the collaboration projects, which were sort of like an outside company almost doing a cover of our games with their own studios. The determination that we’ve come to more recently is that we prefer to have an internal Nintendo producer who’s there to oversee any outside development work that’s happening, to make sure that it’s in line with what we expect out of our games," Miyamoto said.

Quote
Nintendo is focusing on internally-driven development at a time when it needs more software support than ever. That's simply a fascinating choice to make. It speaks to the publisher's belief that its commitment to quality and its specific view of game design is paramount, even when that commitment results in delays or gaps in releases.

I've always been someone who liked Iwata and thought his detractors were being unreasonable, but its fucking time he gets ousted, and this Holiday season is going to be a huge wake up call.

2009/2010 was nintendo's last big years of supporting the Wii U and even those years were drought heavy between releases. WHAT THE **** was nintendo doing between 2009 and 2012 that they weren't prepared for the Wii U. I can't believe i'm reading a quite from 2013 with Iwata saying that the company is trying to increase their internal staff. That **** should have happened four years ago. Nintendo alloted a ton of money toward the warchest in addition to he Yamuguchhi fund and Iwata seems reluctant to use that cash. The excuse of they had the 3DS to worry about and alot of software in the pipelline for that is bullshit as well. Nintendo seriously looked at hw costly HD development was and how it hurt alot of Japanese developers. They looked at that and at the same time decided that without any expansion they going tp be able to manage co development of a  first time HD console and the handheld that's at Gamecubelevels. Proper foresight would have told them to build up manpower and new studios early on while waiting for the Wii area. Microsoft started really beefing up their first parties in 2010/2011 and a few of them have already put out content and are working on next gen products.


Also how hell do you leverage retro's capabilities with a  2D doneky game who's big hook is ohh fur and ahh perspective change during Barrels. Retro is your Naughty Dog/343 who should be making a big techincal masterpiece.

I love nintendo but I don;t think they've shown anything for this holiday season that's going to move units. Even their typical blue ocean games seem to be four to five years behind.  Just breaking down their E3


.





 
Title: Re: This is what's wrong with current day Nintendo.
Post by: Kytim89 on June 21, 2013, 10:06:48 PM
Nintendo needs to set aside atleast a hundred million dollars to bribe third parties into supporting the Wii U, revitalizing dormant franchises, and creating a way for third parties to easily down port games from PS4.Xbone to the Wii U.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Adrock on June 22, 2013, 12:33:49 AM
1. Yeah... That's about the worst reasoning ever for not releasing a new F-Zero. Miyamoto is notoriously terrible at bullshitting his way through interviews where he's asked a question he isn't prepared for. Remember when he was asked about multiple GamePads and he said something like, "Just use 3DS." No, motherfucker, I will not use a 3DS. Don't expect people to buy an entirely different console when you're supposed to be selling people on the GamePad. How about you make a console that can use more than one of its main controller...

The problem with Miyamoto's reasoning is that they're using F-Zero ideas in Mario Kart and it still looks like the same Mario Kart we've been playing for years. All the things they've introduced in Mario Kart over the years haven't changed the series all that much. That's not necessarily a bad thing. I love Mario Kart and I buy each one, but that's the point. I don't need you to reinvent the wheel; I need you to sell me a new wheel. I'm not even an F-Zero fan, but I find it rather disingenuous to talk to fans like they're idiots. Just say there are more Mario Kart fans so that gets precedence. People will be upset, but they would be upset either way. At least level with people.

2. I love when people call for Iwata or whomever to get fired. Shut up. That's a shitty thing to say about someone.

3. Even worse is when people think Nintendo should just pay off third parties. It's counterproductive. Imagine paying someone to be your friend. Yeah, they'll be friends with you as long as you keep buying them things. When you don't/can't, they'll drop you like a bad habit. And paying for token support is a bad habit and one Nintendo would be flat-out fucking stupid to try.

4. Donkey Kong Country: Tropical Freeze looks awesome. All the complaining about the game is a shame. "It's not what I wanted so it sucks. Humph!" Shut up and buy something else then.

5. I hope everyone complaining about these sequels eats their words when the industry crumbles and Nintendo is one of the few large publishers left standing because they didn't take all the insane risks you're proposing. You want them to bankroll millions into a game that might not sell. Nintendo is watching an entire industry do just that and fail miserably at it. Tomb Raider, despite its millions of units sold, didn't meet expectations. Fantastic.

Yet that's what people want from Nintendo. Are you out of your fucking minds? I understand wanting something new from Nintendo. I do. What some of you don't understand is the industry is in a shittier place because companies are spending frivolously. And Nintendo has published some smaller new IPs, notably on the 3DS eshop. "Ugh, that's not the kind of new IP I want." Shut the **** up. All of you.

To bring this full circle, my issue with Nintendo holding off on F-Zero, besides the reasoning being nonsense, is that it's not a terribly huge risk. F-Zero isn't an especially complicated game (e.g. Fast machines race fast), it already has a fan base, and it expands the library of releases. I see F-Zero as a legitimate grievance. Everything else is childish whinging.

/drops mic
Title: Re: This is what's wrong with current day Nintendo.
Post by: shingi_70 on June 22, 2013, 08:23:12 AM
1. I agree and would the 3DS even work as a Wii U gamepad due to the lack of power and smaller segmented screens.


2. I mostly agree and its sad nintendo a company known for legacy IP is currently this way.


3.Saying a CEO of a comapny who doesn't seem to be a good fit for the company isn't a bad thing. Look at Blackberry people were calling for the heads Lazardis and Balsille around 07. They didn't and they lost their main consumer base while trying to do half assed attempts at modern phones. Blackberry 10 is really good but look at the state of the comapny after those two chuckleheads finally left.


I want Ballmer outsed from Microsoft and he seems to get the job done finincally, despite stagnating the company creatively.


No ill will toward nintendo but its time for a change.




3.Buying exclusives isn't a bad thing.


4.Still think its a waste of Retro's talent and will under preform


5.Chances of a crash are slim to none at this point and Nintendo would be the most effected. What would Nintendo do if a crash did happen? They don't have other profitable divisions like Sony or Microsoft does to survive a crash. Plus a crash indicates that Video Games are no longer popular or are a bad investment and the stock/worth of a Video game focused company would plummet in today's climate. Six months later if nintendo wouldn't be dead they'd be selling themselves and shooting up in ios Lane.


5. Why are you being so angry that people don't share your opinion. I mean the new 3DS IP are great, but where is that type of support for the Wii U. Also having new eshop IP doesn't nesccailly mean you stop nw IP at a retail level.




 
New   IP released or announced by Microsoft this year
Galactic Reign
Gunpowder
Monsters love candy
Ascend Hand of kul
State of Decay
Lococycle
Crimson Dragon
Ryse Son of Rome
Quantum Break
Project Spark
D4
Sundet Overdrive Below


You'd think the actual video game focused company would be the one constantly putting out new Ideas and not reallying on the hopes people do't get tired of the holy trifecta. 
Title: Re: This is what's wrong with current day Nintendo.
Post by: Adrock on June 22, 2013, 09:10:04 AM
I don't care if someone has a different opinion than me. It's good for discussion sometimes. My issue is when you chuckleheads aren't creating entire topics to complain about everything, you're bringing your whining into like every unrelated thread. I could start a topic about cupcakes and someone would somehow, some way connect it to how Nintendo is making too many sequels or how Wii U hardware is underpowered. Air your grievances, sure. In almost every topic? That's not excessive to you?

And the demands from some of you are wholly unrealistic and one-sided. You want all these things without the responsibility of dealing with the consequences if they fail. Nintendo still exists because they didn't listen to people like you. Yet, suddenly Nintendo is expected to just start tossing wads of cash at people/things. Why would anyone think that would happen? Are we talking about the same Nintendo? Or is there some sideways world I'm not aware of where Oceanic 815 never crashed and Nintendo does that kind of thing? People who have these unbelievable expectations have only themselves to blame, but they're going to complain about and blame Nintendo anyway.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Pixelated Pixies on June 22, 2013, 09:13:47 AM
I would buy the s*** out of a new F-Zero. If there are sufficient people out there who feel similarly, then that should be reason enough for Nintendo to release a new F-Zero. I guess that's the question though. Is there sufficient demand for F-Zero for it to be a profitable series?
 
Perhaps this is Miyamoto's polite way of saying that without some exciting new concept F-Zero would not shift enough copies to be worth investing in.
 
Does anyone have numbers on the Gamecube game for instance?
Title: Re: This is what's wrong with current day Nintendo.
Post by: UncleBob on June 22, 2013, 09:28:06 AM
According to... ugh... Wikipeida...

"In Japan, F-Zero GX sold 100,981 units[68] and became qualified for the Player's Choice line in both Europe[69] and North America[70] by selling at least 250,000 copies.[71]"

I don't agree with their reasoning for saying it sold 250,000 copies in the US and EU though.

Let's put it this way - if it had sold over a million copies, it would have been listed in one of the various shareholders reports by Nintendo.  I can't seem to find any evidence it ever was.
Title: Re: This is what's wrong with current day Nintendo.
Post by: lolmonade on June 22, 2013, 10:07:29 AM
According to... ugh... Wikipeida...

"In Japan, F-Zero GX sold 100,981 units[68] and became qualified for the Player's Choice line in both Europe[69] and North America[70] by selling at least 250,000 copies.[71]"

I don't agree with their reasoning for saying it sold 250,000 copies in the US and EU though.

Let's put it this way - if it had sold over a million copies, it would have been listed in one of the various shareholders reports by Nintendo.  I can't seem to find any evidence it ever was.

I thought I had read somewhere that sales of F-Zero GX were disappointing.  I don't know what the threshold for a game like this is to be considered successful, but Miyamoto should have just been forthcoming and said "the last F-Zero game we released didn't sell all that well, and we don't believe there is a large enough market to recoup the costs of development". 

It's not like they've forgotten about the franchise (it was featured in Nintendoland!), and I know they want to frame their reasoning for the way they do things as consumer-friendly, but Miyamoto's comments sound a bit disingenuous, especially with the way Nintendo has been milking New Super Mario Bros.

Especially now that the Wipeout franchise is in limbo, F-Zero is in a situation where it could be THE ONLY futuristic racer.  Hell, even if they created an E-Shop exclusive title with online racing, I'd be extremely pleased, and that way they could circumvent the cost of retail entirely.
Title: Re: This is what's wrong with current day Nintendo.
Post by: shingi_70 on June 22, 2013, 12:17:55 PM
This is going to sound mean, but...

Hell look at somebody like Activsion who put a ton of money into skylanders a game I was sure was going to flop upon release.

Activision took a huge risk with Skylanders.

You were "sure" it was going to flop.

Skylanders turned into a freaking huge franchise, becoming the biggest selling new IP in years, winning several awards and changing how aspects of the market work.

You might not be the best judge on how Nintendo needs to go about turning their fortunes around.

Skylanders was poised to be a major force in the market from the moment it was first anounced.  Anyone who didn't see that... well, they missed that bus.


Again it was something but new and exciting something Nintendo hasn't done of late. I remember seeing it frist announced thinking it was a novell concept but hype wasn't really there.


Though i'm a twenty something who has no kids so I'm probably not a big barometer on this front.




I think Destiny is another project that can go either way in my eyes.
Title: Re: This is what's wrong with current day Nintendo.
Post by: UncleBob on June 22, 2013, 12:57:44 PM
I guess what you first have to decide is do you want a creative and unique game or do you want a game that will sell millions and push systems?

We've got folks calling for the heads of Iwata and Miyamoto, saying that investors should be turning on them any time, but at the same time, asking for games that, frankly, won't impress investors with their sales (see: F-Zero).

In today's market, the kinds of sales that investors want aren't in line with the kinds of sales that truly creative titles get.  Take Odama, for instance.  Probably one of the most creative, unique and insane games made in the last 20 years (ancient Japanese pinball-based warfare!).  Yet, I'm one of about three people who bought that game new/at full retail.

In a perfect world, we'd have both groups of titles - with games like New Super Mario Bros. and Wii Fit funding titles like ExciteBots, Fire Emblem and Rhythm Heaven.  But the Wii U isn't to the point where we have games that sell 26 million copies to fund a new Fire Emblem.

And for those who want to focus on investors... Investors aren't keen on using sales from a game that sells 26 million copies to fund a game that sells half a million.  Why invest that money into a game that sells half a million when you can invest half as much money into reskinning the 26 million seller - and even if you only sell 1/4 of the copies, *bam* - you still sold 13 times the copies with half the investment.

Folks need to stop pretending like making gamers happy and making investors happy are the same thing.
Title: Re: This is what's wrong with current day Nintendo.
Post by: alegoicoe on June 22, 2013, 04:16:24 PM
Nintendo has kind of lost perspective after the success of the Wii. Everything they are making is straight up sequels and that killer app aka Retro's game that was supposed to shut the critic's mouth about Wii U's lack of power came up to be DKC. Now, don't get me wrong I love DKC games, but putting Retro on this job is a waste, and that is where I think Nintendo has lost it, with their inability to turn the creative engines like back in the days and not worry about sales data as their primary objective.
Title: Re: This is what's wrong with current day Nintendo.
Post by: MrPhishfood on June 24, 2013, 11:04:42 PM
Nintendo is a publicly traded company and are beholden to their shareholders. Despite what any of you may feel about what Nintendo owes you as a fan, they have to work to turn a profit to pay those dividends. Nintendo owes you nothing unless you're a shareholder.

You may think Miyamoto has a poor excuse, but really can you think of anything that would make F-Zero new and exciting, and turn it in to a commercial success?

Time is money and until someone can think of a solution then that time & money is best spent elsewhere.
Title: Re: This is what's wrong with current day Nintendo.
Post by: shingi_70 on June 25, 2013, 12:06:05 AM
Yet at the sametime Microsoft and Sony can pump out their Halo's and Uncharteds, while at the same time green lighting stuff like Journey and D4.
 
Still isn't profit relative to budget anyways. 
Title: Re: This is what's wrong with current day Nintendo.
Post by: Luigi Dude on June 25, 2013, 12:20:50 AM
Yet at the sametime Microsoft and Sony can pump out their Halo's and Uncharteds, while at the same time green lighting stuff like Journey and D4.
 
Still isn't profit relative to budget anyways. 


And Nintendo green lights stuff like Xenoblade, The Last Story, Pandora's Tower, The Wonderful 101, X and a whole other **** load of new IP's as well. 


Might want to do a little research before making stupid post like that again.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Adrock on June 25, 2013, 12:52:36 AM
I give Sony a bit more credit for greenlighting games other companies never would have touched. If Journey was pitched to Nintendo, Iwata would have laughed then released the hounds.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Oblivion on June 25, 2013, 12:59:30 AM
What makes you so certain?
Title: Re: This is what's wrong with current day Nintendo.
Post by: TJ Spyke on June 25, 2013, 01:07:40 AM
Considering Nintendo made a GBA game that had you listening to the audio only and not even LOOKING at the screen (Soundvoyager, part of the Bit Generations series) and other experimental games in that series, I think they probably would have taken the chance on something like Journey.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Adrock on June 25, 2013, 01:17:35 AM
What makes you so certain?
Is this a serious question? Iwata is exactly the type of person who would have a concealed button to release aggressive dobermans. You don't get that impression from him?
Title: Re: This is what's wrong with current day Nintendo.
Post by: Oblivion on June 25, 2013, 01:19:31 AM
 :@
Title: Re: This is what's wrong with current day Nintendo.
Post by: Evan_B on June 25, 2013, 01:51:12 AM
The problem with F-Zero is that GX did essentially everything that was necessary for F-Zero to work in 3D, and it didn't sell well.

The only thing that Nintendo could do with F-Zero is play around with physics and give it online, and those things, in my opinion, aren't enough to justify a new game. Don't get me wrong, if GX is released on VC, more power to Nintendo. I'd buy it. But I really don't see the series evolving anymore.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Spak-Spang on June 25, 2013, 06:55:46 PM
Except that F-Zero GX wasn't accessible.  It is a very difficult game, and racing games tend to be played more casually.

I remember playing the first F-Zero, and it is a hard game, but accessible and easy to understand the basics.  I remember buying F-Zero 64 and the game become more difficult, but overall, still accessible, though the trend was starting to make the hovercrafts harder to handle....still with the beginner cars being so much easier to handle you could teach yourself how to play.

F-Zero GX piled on top of it. 

I think Nintendo could add some multiplayer features, add some new ideas to make the games fun and accessible and then give it good online support.  Don't spend an insane budget on the game.  I would probably keep the graphics around GX quality, but go for an insanely smooth framerate in all modes and with many cars...kinda like F-Zero 64 didn't focus on graphics too much. 
Title: Re: This is what's wrong with current day Nintendo.
Post by: the asylum on June 25, 2013, 09:36:37 PM
People talk like the only mode GX had was hard mode. I'm far from a staff ghost beating pro at F-Zero, but roughly half of the game's content wasn't that challenging.
Title: Re: This is what's wrong with current day Nintendo.
Post by: broodwars on June 26, 2013, 12:04:14 AM
People talk like the only mode GX had was hard mode. I'm far from a staff ghost beating pro at F-Zero, but roughly half of the game's content wasn't that challenging.

Granted, my gaming skills have come a long way since the GCN days, but back in the day I could never get beyond the 3rd story mission in GX (and I barely beat the 2nd after many failed attempts). The game was too damn hard, and it was on the GameCube. That's why it didn't do well.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Kytim89 on June 26, 2013, 12:23:46 AM
I played Sonic All Star Racing Transformed at Target today and I am have to admit that I am convinced that Sumo Digital needs to be the one to handle a new F-Zero game for both the Wii U and 3DS.
Title: Re: This is what's wrong with current day Nintendo.
Post by: broodwars on June 26, 2013, 12:26:21 AM
I played Sonic All Star Racing Transformed at Target today and I am have to admit that I am convinced that Sumo Digital needs to be the one to handle a new F-Zero game for both the Wii U and 3DS.

Sorry to have to point out the obvious, but Sumo's much better placed on Mario Kart, with actual autonomy to deviate from the Mario Kart formula. They showed that they know how to inject new life into the stale Kart racing genre w/ Racing Transformed, which Mario Kart desperately needs.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Kytim89 on June 26, 2013, 12:34:53 AM
I played Sonic All Star Racing Transformed at Target today and I am have to admit that I am convinced that Sumo Digital needs to be the one to handle a new F-Zero game for both the Wii U and 3DS.

Sorry to have to point out the obvious, but Sumo's much better placed on Mario Kart, with actual autonomy to deviate from the Mario Kart formula. They showed that they know how to inject new life into the stale Kart racing genre w/ Racing Transformed, which Mario Kart desperately needs.


Why not both?
Title: Re: This is what's wrong with current day Nintendo.
Post by: broodwars on June 26, 2013, 12:50:01 AM
I played Sonic All Star Racing Transformed at Target today and I am have to admit that I am convinced that Sumo Digital needs to be the one to handle a new F-Zero game for both the Wii U and 3DS.

Sorry to have to point out the obvious, but Sumo's much better placed on Mario Kart, with actual autonomy to deviate from the Mario Kart formula. They showed that they know how to inject new life into the stale Kart racing genre w/ Racing Transformed, which Mario Kart desperately needs.


Why not both?

Because they're not big enough, and modern Nintendo's too paranoid to let an external developer mess w/ two of their franchises.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Luigi Dude on June 26, 2013, 01:25:47 AM
Sorry to have to point out the obvious, but Sumo's much better placed on Mario Kart, with actual autonomy to deviate from the Mario Kart formula. They showed that they know how to inject new life into the stale Kart racing genre w/ Racing Transformed, which Mario Kart desperately needs.

Mario Kart DS - 25 million

Mario Kart Wii - 34 million

Mario Kart 7 - 8 million in a little over a year and growing


Oh yes, Nintendo needs to give one of their currently most successful series that already has a dedicated team to Sumo Digital instead of letting them work on a dead series that has no current team.  Yes that makes so much sense.   ::)
Title: Re: This is what's wrong with current day Nintendo.
Post by: broodwars on June 26, 2013, 01:34:53 AM
Sorry to have to point out the obvious, but Sumo's much better placed on Mario Kart, with actual autonomy to deviate from the Mario Kart formula. They showed that they know how to inject new life into the stale Kart racing genre w/ Racing Transformed, which Mario Kart desperately needs.

Mario Kart DS - 25 million

Mario Kart Wii - 34 million

Mario 3D Kart - 8 million in a little over a year and growing


Oh yes, Nintendo needs to give one of their currently most successful series that already has a dedicated team to Sumo Digital instead of letting them work on a dead series that has no current team.  Yes that makes so much sense.   ::)

I'm speaking from a pure creative standpoint. Just because something sells in massive numbers, that doesn't necessarily mean it's good. Assassin's Creed and Madden sell in massive numbers every year, but that doesn't stop everyone from saying those series are (deservedly) stale as **** from sticking too close to their formula over too many entries. The same's true of Mario Kart. Hell, I'd argue that even the Assassin's Creed series has done more to change up its core experience than Mario Kart has.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Caterkiller on June 26, 2013, 01:41:35 AM
People talk like the only mode GX had was hard mode. I'm far from a staff ghost beating pro at F-Zero, but roughly half of the game's content wasn't that challenging.

Granted, my gaming skills have come a long way since the GCN days, but back in the day I could never get beyond the 3rd story mission in GX (and I barely beat the 2nd after many failed attempts). The game was too damn hard, and it was on the GameCube. That's why it didn't do well.

Not only was it released on the GameCube, it was released a day apart from Soul Calibur featuring realistic Link after everyone felt deprived after Wind Waker. I know I keep repeating myself but I'm going to keep repeating that point until someone remembers and acknowledges it.

F-Zero GX was insanely difficult. This is coming from someone who got the highest rank on every cup up to Master. The Grand Prix was nuts but I'm convinced story mode was made to shatter a man's psyche. I beat it, but only on the easiest difficulty possible. It was near impossible to unlock every character on the normal and hard settings.

F-Zero is almost too hard core.
Title: Re: This is what's wrong with current day Nintendo.
Post by: azeke on June 26, 2013, 01:50:39 AM
I never got past that track in story mode that had all 90 degree turns. And that's like second track.

I barely beat samurai Goroh in his story mode level after like 200 tries or so.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Pixelated Pixies on June 26, 2013, 10:14:34 AM
Just a few miscellaneous thoughts.
 
As was discussed on RFN last week, history has proven that Nintendo is reluctant to create a new IP if they can instead fold original concepts and ideas into their existing stable of franchises. I don't see why Nintendo couldn't do that with F Zero. In my opinion, there actually is significant room within the racing genre for originality (particularly for a game as removed from reality as F Zero). Games like Blur, Excitebots and All-Stars Transformed have shown that you can put a really interesting twist on something as established as 'racing' and have it feel fresh.
 
Also, I can't say with certainty that a F Zero U would be profitable, but I do think that it would serve a useful function on the system. Most of those Nintendo franchises that have already come to Wii U, and those which have yet to see a release, are quite 'gentle' (for lack of a better word). In other words, they're cute and endearing, but they don't have much of an edge to them. Mario, Animal Crossing, Mario Kart, DKC, Smash Bros, etc, they're all adorable, but sometimes it's all a little too much. Just as it's possible to have too much violence or mature content, having too much cuteness can also be off-putting. I think that's partially why I was so disappointed about the DKCR announcement, because Retro are one of the few Nintendo studios who I believe have the capacity to create something with a little more bite.
 
It is true that Nintendo are releasing X, and it's publishing Bayonetta and Wonderful 101, which will certainly go some way towards addressing that imbalance; but releasing something like F-Zero (or in my wildest dreams Sin & Punishment) would be exciting despite the fact that it's not exactly a new franchise. F Zero certainly isn't a mature game by any means, but it does have a different flavour to it. I don't necessarily want to see a bevy of Wii U games which contain knives through throats and blood splattered everywhere, but I do sometimes become a little exhausted with just how cute everything is on Nintendo platforms. Sometimes you need a palate cleanser and I think a new F-Zero would refreshing.

Title: Re: This is what's wrong with current day Nintendo.
Post by: alegoicoe on June 26, 2013, 11:00:48 AM
I never got past that track in story mode that had all 90 degree turns. And that's like second track.

I barely beat samurai Goroh in his story mode level after like 200 tries or so.


Damn, at least i got past the third mission, F-Zero seemed to have have kicked your a@@ ;D , it also kicked mine, i broke a gamecube controller while i was at it :cool;
Title: Re: This is what's wrong with current day Nintendo.
Post by: marty on June 26, 2013, 03:19:23 PM
I liked F Zero GX.
Having said that, the game wasn't perfect--which is something that could be said about almost all games.  The physics were weird on jumps and collisions--almost as if the cars had no mass/inertia.  The story mode kind of sucked.  The brutal difficulty could be offset by snaking--which kind of ruins the fun of racing since no cpu racer could actually compete with it.


I know it's already been mentioned but I think Nintendo could learn a lot from the Burnout series on how to make a really cool F-Zero GX sequel without having to attempt to reinvent the wheel.  Nintendo saying crap like the need to do something "new" to justify a sequel seems arrogant.  The game was instantly brutal to new players and provided no sustained challenge to anyone that could snake worth a damn--the game is FLAWED and that's WHY it didn't sell.  I'd like to see Nintendo address the glaring mistakes they've made and fix them before deciding that they can't continue a series unless it's "new".
Title: Re: This is what's wrong with current day Nintendo.
Post by: TJ Spyke on June 26, 2013, 05:08:10 PM
The game did not sell well because it was "flawed", it was due to the difficulty.
Title: Re: This is what's wrong with current day Nintendo.
Post by: marty on June 26, 2013, 05:38:53 PM
The game did not sell well because it was "flawed", it was due to the difficulty.
This is a really dumb way to look at both sales and software design. 


The game flopped ergo something was wrong with the game.  What was wrong?  Well the difficulty turned a lot of people away--that seems like a pretty big flaw when your job is to sell games.
Title: Re: This is what's wrong with current day Nintendo.
Post by: EasyCure on June 26, 2013, 07:36:34 PM
People talk like the only mode GX had was hard mode. I'm far from a staff ghost beating pro at F-Zero, but roughly half of the game's content wasn't that challenging.

Granted, my gaming skills have come a long way since the GCN days, but back in the day I could never get beyond the 3rd story mission in GX (and I barely beat the 2nd after many failed attempts). The game was too damn hard, and it was on the GameCube. That's why it didn't do well.

Not only was it released on the GameCube, it was released a day apart from Soul Calibur featuring realistic Link after everyone felt deprived after Wind Waker. I know I keep repeating myself but I'm going to keep repeating that point until someone remembers and acknowledges it.

I remember.. I walked in to a Software Etc (unless it was already bought out by Gamestop) for my copy of Soul Caliber and thought "oh yeah, F-Zero is out today.." but I went back for it the next week :D
Title: Re: This is what's wrong with current day Nintendo.
Post by: Nemo on June 26, 2013, 10:42:41 PM
I remember buying Soul Calibur II and having a ton of fun. And by the time I was ready to move on to another game, F-Zero GX had surprisingly already dropped to 19.99. At that point, it was an obvious purchase.
Title: Re: This is what's wrong with current day Nintendo.
Post by: TJ Spyke on June 26, 2013, 11:26:36 PM
I was pissed off by the price drop actually, I had JUST bought the game for $50 about a week before the price drop.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Plugabugz on June 27, 2013, 08:55:23 AM
Here F-Zero GX came out the week before Mario Kart Double Dash.

Ridiculous timing.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Ceric on June 27, 2013, 09:16:34 AM
F-Zero GX was a game I really wanted to like and did but, it crashed my Gamecube before I could ever finish a whole series.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Sarail on June 27, 2013, 11:15:22 AM
GX is my favourite of all the F-Zero games. I definitely want to see a new HD one. I don't care if it does anything new with the series or not, I just want a new F-Zero.
Title: Re: This is what's wrong with current day Nintendo.
Post by: UncleBob on June 27, 2013, 11:27:37 AM
At this point, Nintendo should just revamp the menu to F-Zero GX to open access to all the hidden AX stuff that was found to be included in the game and release it as a digital download.

F-Zero GAX Edition.
Title: Re: This is what's wrong with current day Nintendo.
Post by: broodwars on June 27, 2013, 11:34:17 AM
At this point, Nintendo should just revamp the menu to F-Zero GX to open access to all the hidden AX stuff that was found to be included in the game and release it as a digital download.

F-Zero GAX Edition.

I could see an eShop release of F-Zero GX with something like that, either as standalone eShop games or an enhanced Virtual Console release. You have to imagine GameCube games are coming to Wii U at some point (unless Nintendo's holding them for 3DS remakes).
Title: Re: This is what's wrong with current day Nintendo.
Post by: Ceric on June 27, 2013, 11:48:57 AM
A 3DS F-Zero would be nice.  I think 3D does help with the sense of speed for Racers.
Title: Re: This is what's wrong with current day Nintendo.
Post by: TJ Spyke on June 27, 2013, 06:51:28 PM
You have to imagine GameCube games are coming to Wii U at some point (unless Nintendo's holding them for 3DS remakes).

It was confirmed long ago that they will come to Wii U, we just don't know when they will.
Title: Re: This is what's wrong with current day Nintendo.
Post by: the asylum on June 28, 2013, 09:30:37 PM
I'm not sure if we'll be seeing GX on the Wii U eShop, mainly due to the lack of varied shoulder button input on the tablet controller. It's a minor issue, sure, but it just won't be the same experience.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Lin1876 on July 01, 2013, 10:23:32 AM
I'm not sure if we'll be seeing GX on the Wii U eShop, mainly due to the lack of varied shoulder button input on the tablet controller. It's a minor issue, sure, but it just won't be the same experience.


I was thinking that when playing Mario Sunshine recently, a game which depends on the GameCube's hybrid triggers. The lack of analogue triggers on the Wii U is baffling, and I reckon it could make many GameCube games impossible to implement properly.


On that note, actually, I think the triggers issue is symptomatic of what is wrong with Nintendo right now. Specifically, they seem to exist in isolation to a fault. This has the benefit of allowing them to pursue their own developments like the Wii Remote and the GamePad, but it also means they ignore plain good ideas, like proper analogue triggers and a unified account system (both things which gamers take for granted these days).
Title: Re: This is what's wrong with current day Nintendo.
Post by: Oblivion on July 01, 2013, 01:14:56 PM
They don't have to create BC, you know. Gamers aren't entitled to getting Gamecube BC whatsoever.
Title: Re: This is what's wrong with current day Nintendo.
Post by: excalinator on July 01, 2013, 01:50:08 PM
I think there's nothing wrong with Nintendo to begin with. You should know that Microsoft and Sony are way bigger companies, with diversified activities.
Title: Re: This is what's wrong with current day Nintendo.
Post by: pokepal148 on July 07, 2013, 10:48:05 PM
Kid Icarus was a dead series and Nintendo marketed the **** out of that game and it sold well over a million plus units world wide. If Nintendo gave Metroid, F-Zero, and Star Fox to group of competent developers (Retro, Monster, Next Level, Platinum, etc) then there is not doubt that those games could sell as well as Kid ICarus did for the 3DS. Personally, I am tired of the same old Mario game being made every year, I want Nintendo to bring back their B-List games.
except it was technically Sakurai(who is no longer part of Nintendo although he still works with them heavily) who pushed for Kid Icarus... Nintendo said they wanted him to make something they wouldn't do and Sakurai said I want to do a new Kid Icarus and nintendo provided funding (along with some legal type aid on the Kid Icarus license)
Title: Re: This is what's wrong with current day Nintendo.
Post by: Tamazoid on July 08, 2013, 11:04:51 AM
F Zero GX bombed due to Nintendo's great idea of releasing all their racing games (Kirby's Air ride, Double Dash and F Zero GX) within 6 months of each other. Imagine if Nintendo bought Rare, we probably would have seen Donkey Kong Racing in that same period as well.
Title: Re: This is what's wrong with current day Nintendo.
Post by: shingi_70 on July 08, 2013, 09:49:33 PM
So with the Wii U going into Panic mode I wonder if were going to see Intelligent Systems develop more games for the system.


They have become Portable centric as of late when you look at their out put.


Wii U
Game and Wario
Shin Megami Tensei X Fire Emblem


3DS
Paper Mario
Fire Emblem awakening
Pushmo
Crashmo




The studio has seemed to have already hit up their main franchises between the two consoles with the exception of the Wars Series. I think it may be too early for a new Fire Emblem game (well a tradional one at least). So a Wii U wars game would be pretty fun espically if they bring back the music and art direction of Days of Ruin.


Only problem would it be a TBS game or more like the Gamecube Wars Games.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Kytim89 on July 08, 2013, 10:17:29 PM
So with the Wii U going into Panic mode I wonder if were going to see Intelligent Systems develop more games for the system.


They have become Portable centric as of late when you look at their out put.


Wii U
Game and Wario
Shin Megami Tensei X Fire Emblem


3DS
Paper Mario
Fire Emblem awakening
Pushmo
Crashmo




The studio has seemed to have already hit up their main franchises between the two consoles with the exception of the Wars Series. I think it may be too early for a new Fire Emblem game (well a tradional one at least). So a Wii U wars game would be pretty fun espically if they bring back the music and art direction of Days of Ruin.


Only problem would it be a TBS game or more like the Gamecube Wars Games.


It would be cool if Intelligent Systems collaborated with Fireaxis to make a Wii U version of Advanced Wars.
Title: Re: This is what's wrong with current day Nintendo.
Post by: azeke on July 09, 2013, 01:00:00 AM
So with the Wii U going into Panic mode I wonder if were going to see Intelligent Systems develop more games for the system.
I'm constantly amazed how prolific this studio is.

They can push out two major releases in year with two digital releases on eShop and still stay a big developer farm for main Nintendo studios.

I am missing all of their last releases (maybe i'll buy Crashmo someday), but even then i know they did a lot of work lately.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Kytim89 on July 09, 2013, 01:28:17 AM
Kid Icarus was a dead series and Nintendo marketed the **** out of that game and it sold well over a million plus units world wide. If Nintendo gave Metroid, F-Zero, and Star Fox to group of competent developers (Retro, Monster, Next Level, Platinum, etc) then there is not doubt that those games could sell as well as Kid ICarus did for the 3DS. Personally, I am tired of the same old Mario game being made every year, I want Nintendo to bring back their B-List games.
except it was technically Sakurai(who is no longer part of Nintendo although he still works with them heavily) who pushed for Kid Icarus... Nintendo said they wanted him to make something they wouldn't do and Sakurai said I want to do a new Kid Icarus and nintendo provided funding (along with some legal type aid on the Kid Icarus license)


What is to stop Nintendo from approaching their western partners in the same manner and giving them the keys to their dormant franchises?
Title: Re: This is what's wrong with current day Nintendo.
Post by: Khushrenada on July 09, 2013, 06:37:29 PM
Because they say they don't like the results from loaning out their licences of late usch as Star Fox Assault and want to do it all inhouse now.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Khushrenada on July 09, 2013, 06:59:11 PM
I liked F Zero GX.
Having said that, the game wasn't perfect--which is something that could be said about almost all games.  The physics were weird on jumps and collisions--almost as if the cars had no mass/inertia.  The story mode kind of sucked.  The brutal difficulty could be offset by snaking--which kind of ruins the fun of racing since no cpu racer could actually compete with it.


I know it's already been mentioned but I think Nintendo could learn a lot from the Burnout series on how to make a really cool F-Zero GX sequel without having to attempt to reinvent the wheel.  Nintendo saying crap like the need to do something "new" to justify a sequel seems arrogant.  The game was instantly brutal to new players and provided no sustained challenge to anyone that could snake worth a damn--the game is FLAWED and that's WHY it didn't sell.  I'd like to see Nintendo address the glaring mistakes they've made and fix them before deciding that they can't continue a series unless it's "new".

I don't know how to snake. I suppose there might be some kind of video's for it on Youtube but I never looked it up. I always believe that a game is made so that you can beat it without having to take advantage of some kind of glitch or cheat. So, I beat F-Zero GX without snaking.

I beat the story mode and all its chapters on highest difficulty. I beat all cups on the highest difficulty. I used every racer and won a cup on the highest difficulty with them unlocking their driver video. I unlocked everything except for the three vehicle pieces you had to get by putting your memory card in some arcade version of the game. I beat the staff ghost on about half the time trials although it is said that some staff ghosts actually snake so I don't know if I could have ever beat them. I played this game for months.

Yeah, the difficulty could be brutal at times but man, when you succeeded at something and overcame, it always felt so fist pump worthy. And the game just seemed to keep giving you so many challenges. Always wanted to hear every racers response to every question that is asked at the end of winning a Grand Prix but that was one thing I never did accomplish either. I loved the little extras like that.

Great thing was that as you kept getting better and better at the game, things that were difficult at first could be beat with relative ease later. There was a definite skill to learn in this game. Such a great experience. I'd never played an F-Zero game before this one so I was a new player but I wasn't deterred by the difficulty. The game was still enjoyable enough and I could see myself making progress that I had no problem sticking it out and learning it.

The biggest problem from the difficulty for me is that it was impossible to have any decent multiplayer with anyone. I was around the intermediate stage and had some skill but still had much to do to master the game. But I was loving it and wanted to promote it to all my friends and would bring it over but I could smoke them too easy at the game since they hadn't put it in the time I had. Then I played one kid about 11 years old who did own the game and had unlocked the AX cup and was disappointed I hadn't done so yet. And he smoked me consistently since he was far more skilled at it than I was at that point. That was a frustrating experience. Later, after I had mastered the game, I always craved a rematch but never saw him again. But that was the biggest problem for me. If they can find a way to keep the difficulty and open up the multiplayer aspect, it might help the franchise really take off. As of right now, it is really a single player only experience.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Shorty McNostril on July 09, 2013, 07:48:28 PM
http://kotaku.com/nintendo-wont-let-top-fighting-game-tournament-stream-724293474?rev=1373410732&utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow (http://kotaku.com/nintendo-wont-let-top-fighting-game-tournament-stream-724293474?rev=1373410732&utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow)

Quote
Nintendo is denying the world's biggest fighting game tournament, Evo, from streaming footage of Nintendo's top fighting game, the GameCube's Super Smash Bros. Melee.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Kytim89 on July 09, 2013, 08:04:05 PM
Because they say they don't like the results from loaning out their licences of late usch as Star Fox Assault and want to do it all inhouse now.


While Retro Studios is totally owned by Nintendo in some sense they are an outside company. All of the Nintendo IPs that have been handled by Retro have been very successful.
Title: Re: This is what's wrong with current day Nintendo.
Post by: nickmitch on July 09, 2013, 08:08:16 PM
http://kotaku.com/nintendo-wont-let-top-fighting-game-tournament-stream-724293474?rev=1373410732&utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow (http://kotaku.com/nintendo-wont-let-top-fighting-game-tournament-stream-724293474?rev=1373410732&utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow)

Quote
Nintendo is denying the world's biggest fighting game tournament, Evo, from streaming footage of Nintendo's top fighting game, the GameCube's Super Smash Bros. Melee.

Not sure what the reasoning is there. It's an old game. What could possibly be wrong with showcasing it?
Title: Re: This is what's wrong with current day Nintendo.
Post by: BranDonk Kong on July 09, 2013, 09:14:45 PM
I was about to make a new thread with that story called, "No, THIS is what's wrong with current day Nintendo." That's just plain stupid, and absolutely insulting to fans. What is the reason? Whatever it is, it's BS.
Title: Re: This is what's wrong with current day Nintendo.
Post by: Shorty McNostril on July 09, 2013, 09:49:37 PM
Apparently they have reversed their stance.  It will now be streamed. 
Title: Re: This is what's wrong with current day Nintendo.
Post by: nickmitch on July 09, 2013, 10:09:51 PM
In my head it went like this:

"You don't have permission to stream our game."

"WHAT? Why not?!"

"Because you never asked!"

"Pleeeeeeease?"

"Of course!"

Feel free to add a "news bonanza" at the appropriate location.
Title: Re: This is what's wrong with current day Nintendo.
Post by: EasyCure on July 09, 2013, 10:11:35 PM
In my head it went like this:

"You don't have permission to stream our game."

"WHAT? Why not?!"

"Because you never asked!"

"Pleeeeeeease?"

"Of course!"

Feel free to add a "news bonanza" at the appropriate location.

this does sound like nintendo haha
Title: Re: This is what's wrong with current day Nintendo.
Post by: azeke on July 09, 2013, 11:11:32 PM
Quote from: Shorty McNostril
Nintendo-wont-let-top-fighting-game-tournament-stream
Quote
Nintendo is denying the world's biggest fighting game tournament, Evo, from streaming footage of Nintendo's top fighting game, the GameCube's Super Smash Bros. Melee.
This headline is great. They think (or know) that their audience doesn't know what Evo is.