Get ready for RFN's first-ever live unboxing (of horror).
http://www.nintendoworldreport.com/rfn/39555/episode-415-boring-victory-lap
After two annual specials in a row, it feels good to slip back into our usual format this week. New Business gets a strong start to thanks to Guillaume's post-game evaluation of Bayonetta 2, including some positive sessions with its online cooperative mode. James gives quick updates on Atelier Escha & Logy and Persona Q, but his main topic is the level editor in Smash U. Jon transports us all back to 80s arcades with his impressions of 3D After Burner II, while Jonny also regresses with the lovely (and awkward) HD remake of the GameCube remake of Resident Evil.
Listener Mail is abbreviated this time, but for good reason. The questions concern Club Nintendo and a very personal discussion of how games can help us cope with loss. Things get serious for a while, but we end the show on a thrilling note, as birthday boy James opens a mysterious and frankly nefarious package from one of his admirers. However, we don't really want anyone to mail us anything except musings of the electronic kind!
Finally, we are excited to announce the return of our community-driven RetroActive feature. After sifting through dozens of your great suggestions, we settled on a trio of nominees with little in common, except that they're all readily available on Virtual Console: Castlevania III (NES), Pokemon Trading Card Game (GBC), and the original Sin & Punishment (N64). Listeners will determine which game we play and discuss on a future episode, so please vote without delay and try to play along once the winner is announced! Voting will only be open for about a week and a half from this posting, so vote now, before you forget!
Everyone vote for Sin & Punishment for Retroactive! I know I did!
I don't think we predicted anything about Doc Louis, just stated that it had never been made available otherwise -- totally true as of that recording.
As for RE2, the original didn't use any sticks on PS1 -- we were explaining that the N64 port did add analog movement. The point is that it's not a strictly inferior port, though the drawbacks are major.
...I got to the point in College that the only way I play in a card game tournament is if it was a starter deck and booster backs. I just couldn't invest the money and time to make a super deck of my own to just watch it get trounced by someone who had more money and time than me.
it beats the crap out of trying to scrounge up such a variety of opponents by having to actually go to an event only to get destroyed by some rediculously stupid troll deck in the format like Power of One or Night March. (I briefly started trying to get back into playing Pokemon TCG. tried a Donphan deck. eh.)
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For the Pokemon TCG game, if it gets picked you should definitely find someone who's familiar with the current state of the TCG to make some comparisons.What are you talking about? We already have Johnny "Magic the Gathering" Metts around, what more do you need?
For the Pokemon TCG game, if it gets picked you should definitely find someone who's familiar with the current state of the TCG to make some comparisons.What are you talking about? We already have Johnny "Magic the Gathering" Metts around, what more do you need?